[Debian-astro-maintainers] Bug#766717: bug

Tomasz Buchert tomasz.buchert at inria.fr
Sat Oct 25 10:17:56 UTC 2014


Hi Davide,

you are aware that it is probably the same bug that you posted before
in https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=757150, aren't
you?  Did you try the thing with libopengl-qt4 and friends?

I still claim that there is a problem with your card, your shader
compiler or your installation of OpenGL.  Your card really seems to be
the one causing problems - you can google error C6013 and you'll find
a plethora of problems EVERYWHERE (I won't even bother to paste them
here). However, I think that stellarium should stop more gracefully
when shaders fail to compile.

There was a discussion about having stellarium-legacy package with
version 0.12.4, but it was rejected as we don't really want to support
two packages at the same time [1]. I heard from stellarium developers
that they want to release an updated version from 0.12.x series which
I'll be more that happy to bring to *wheezy*, but not to *jessie*.
You are free to use stellarium 0.12.4 right now from backports. If you
need help to do that, drop me an e-mail. And you can always run
without hardware acceleration:

$ LIBGL_ALWAYS_SOFTWARE=1 stellarium

but it will eat your laptop battery like Cookie Monster its cookies.

I'm dropping the severity down as 0.13.x does not seem to support your
GPU or software stack around it (as much evidence show).

[1] https://lists.debian.org/debian-astro/2014/08/msg00010.html



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