2017-05-02T19:27:48 Linux version 4.9.0-2-amd64 (debian-kernel@lists.debian.org) (gcc version 6.3.0 20170321 (Debian 6.3.0-11) ) #1 SMP Debian 4.9.18-1 (2017-03-30) Compiled using GCC 6.3.0 Qt runtime version: 5.7.1 Qt compilation version: 5.7.1 Addressing mode: 64-bit MemTotal: 4041156 kB MemFree: 3350424 kB MemAvailable: 3458096 kB SwapTotal: 1951740 kB model name : Pentium(R) Dual-Core CPU E5200 @ 2.50GHz cpu MHz : 2500.000 model name : Pentium(R) Dual-Core CPU E5200 @ 2.50GHz cpu MHz : 2500.000 00:02.0 VGA compatible controller: Intel Corporation 82G33/G31 Express Integrated Graphics Controller (rev 10) (prog-if 00 [VGA controller]) Kernel driver in use: i915 Kernel modules: i915 stellarium --dump-opengl-details ------------------------------------------------------- [ This is Stellarium 0.15.2 - http://www.stellarium.org ] [ Copyright (C) 2000-2017 Fabien Chereau et al. ] ------------------------------------------------------- Writing log file to: "/home/pascal/.stellarium/log.txt" File search paths: 0 . "/home/pascal/.stellarium" 1 . "/usr/share/stellarium" Config file is: "/home/pascal/.stellarium/config.ini" Default surface format: QSurfaceFormat(version 2.0, options QFlags(), depthBufferSize -1, redBufferSize -1, greenBufferSize -1, blueBufferSize -1, alphaBufferSize -1, stencilBufferSize -1, samples -1, swapBehavior 0, swapInterval 1, profile 0) Desired surface format: QSurfaceFormat(version 2.1, options QFlags(), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples -1, swapBehavior 0, swapInterval 1, profile 0) StelGLWidget constructor StelGraphicsScene constructor initializeGL OpenGL supported version: "2.1 Mesa 13.0.6" Current Format: QSurfaceFormat(version 2.1, options QFlags(0x4), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples 0, swapBehavior 0, swapInterval 1, profile 0) StelMainView::init Detected: OpenGL "2.1" Driver version string: "2.1 Mesa 13.0.6" GL vendor is "Intel Open Source Technology Center" GL renderer is "Mesa DRI Intel(R) G33 " GL Shading Language version is "1.20" initializeOpenGLFunctions()... OpenGL Features: - glActiveTexture() function is available. - Shader functions are available. - Vertex and index buffer functions are available. - Framebuffer object functions are available. - glBlendColor() is available. - glBlendEquation() is available. - glBlendEquationSeparate() is available. - glBlendFuncSeparate() is available. - Blend subtract mode is available. - Compressed texture functions are available. - glSampleCoverage() function is available. - Separate stencil functions are available. - Non power of two textures are available. - Non power of two textures can use GL_REPEAT as wrap parameter. - The fixed function pipeline is available. OpenGL shader capabilities and details: - Vertex Shader: YES - Fragment Shader: YES - Geometry Shader: NO - TessellationControl Shader: NO - TessellationEvaluation Shader: NO - Compute Shader: NO We have 132 OpenGL extensions: - "GL_3DFX_texture_compression_FXT1" - "GL_AMD_shader_trinary_minmax" - "GL_ANGLE_texture_compression_dxt3" - "GL_ANGLE_texture_compression_dxt5" - "GL_APPLE_object_purgeable" - "GL_APPLE_packed_pixels" - "GL_APPLE_vertex_array_object" - "GL_ARB_ES2_compatibility" - "GL_ARB_clear_buffer_object" - "GL_ARB_compressed_texture_pixel_storage" - "GL_ARB_copy_buffer" - "GL_ARB_debug_output" - "GL_ARB_depth_texture" - "GL_ARB_draw_buffers" - "GL_ARB_draw_elements_base_vertex" - "GL_ARB_explicit_attrib_location" - "GL_ARB_explicit_uniform_location" - "GL_ARB_fragment_program" - "GL_ARB_fragment_shader" - "GL_ARB_framebuffer_object" - "GL_ARB_get_program_binary" - "GL_ARB_get_texture_sub_image" - "GL_ARB_half_float_pixel" - "GL_ARB_internalformat_query" - "GL_ARB_invalidate_subdata" - "GL_ARB_map_buffer_alignment" - "GL_ARB_map_buffer_range" - "GL_ARB_multi_bind" - "GL_ARB_multisample" - "GL_ARB_multitexture" - "GL_ARB_occlusion_query" - "GL_ARB_pixel_buffer_object" - "GL_ARB_point_parameters" - "GL_ARB_point_sprite" - "GL_ARB_program_interface_query" - "GL_ARB_provoking_vertex" - "GL_ARB_robustness" - "GL_ARB_sampler_objects" - "GL_ARB_separate_shader_objects" - "GL_ARB_shader_objects" - "GL_ARB_shading_language_100" - "GL_ARB_shadow" - "GL_ARB_sync" - "GL_ARB_texture_border_clamp" - "GL_ARB_texture_compression" - "GL_ARB_texture_cube_map" - "GL_ARB_texture_env_add" - "GL_ARB_texture_env_combine" - "GL_ARB_texture_env_crossbar" - "GL_ARB_texture_env_dot3" - "GL_ARB_texture_mirrored_repeat" - "GL_ARB_texture_non_power_of_two" - "GL_ARB_texture_rectangle" - "GL_ARB_texture_storage" - "GL_ARB_transpose_matrix" - "GL_ARB_vertex_array_object" - "GL_ARB_vertex_attrib_binding" - "GL_ARB_vertex_buffer_object" - "GL_ARB_vertex_program" - "GL_ARB_vertex_shader" - "GL_ARB_window_pos" - "GL_ATI_blend_equation_separate" - "GL_ATI_draw_buffers" - "GL_ATI_separate_stencil" - "GL_ATI_texture_env_combine3" - "GL_EXT_abgr" - "GL_EXT_bgra" - "GL_EXT_blend_color" - "GL_EXT_blend_equation_separate" - "GL_EXT_blend_func_separate" - "GL_EXT_blend_minmax" - "GL_EXT_blend_subtract" - "GL_EXT_compiled_vertex_array" - "GL_EXT_copy_texture" - "GL_EXT_draw_range_elements" - "GL_EXT_fog_coord" - "GL_EXT_framebuffer_blit" - "GL_EXT_framebuffer_object" - "GL_EXT_gpu_program_parameters" - "GL_EXT_multi_draw_arrays" - "GL_EXT_packed_depth_stencil" - "GL_EXT_packed_pixels" - "GL_EXT_pixel_buffer_object" - "GL_EXT_point_parameters" - "GL_EXT_polygon_offset" - "GL_EXT_provoking_vertex" - "GL_EXT_rescale_normal" - "GL_EXT_secondary_color" - "GL_EXT_separate_specular_color" - "GL_EXT_shadow_funcs" - "GL_EXT_stencil_two_side" - "GL_EXT_stencil_wrap" - "GL_EXT_subtexture" - "GL_EXT_texture" - "GL_EXT_texture3D" - "GL_EXT_texture_compression_dxt1" - "GL_EXT_texture_cube_map" - "GL_EXT_texture_edge_clamp" - "GL_EXT_texture_env_add" - "GL_EXT_texture_env_combine" - "GL_EXT_texture_env_dot3" - "GL_EXT_texture_filter_anisotropic" - "GL_EXT_texture_lod_bias" - "GL_EXT_texture_object" - "GL_EXT_texture_rectangle" - "GL_EXT_texture_sRGB" - "GL_EXT_texture_sRGB_decode" - "GL_EXT_vertex_array" - "GL_IBM_multimode_draw_arrays" - "GL_IBM_rasterpos_clip" - "GL_IBM_texture_mirrored_repeat" - "GL_INGR_blend_func_separate" - "GL_KHR_context_flush_control" - "GL_KHR_debug" - "GL_MESA_pack_invert" - "GL_MESA_window_pos" - "GL_MESA_ycbcr_texture" - "GL_NV_blend_square" - "GL_NV_light_max_exponent" - "GL_NV_packed_depth_stencil" - "GL_NV_texgen_reflection" - "GL_NV_texture_env_combine4" - "GL_NV_texture_rectangle" - "GL_OES_EGL_image" - "GL_OES_read_format" - "GL_S3_s3tc" - "GL_SGIS_generate_mipmap" - "GL_SGIS_texture_border_clamp" - "GL_SGIS_texture_edge_clamp" - "GL_SGIS_texture_lod" - "GL_SUN_multi_draw_arrays" EXT_gpu_shader4 MISSING! MESA Version Number detected: 13 Mesa version is fine, we should not see a graphics problem. GLSL Version Number detected: 1.2 This is not enough: we need GLSL1.30 or later. You should update graphics drivers, graphics hardware, or use the --mesa-mode option. Else, please try to use an older version like 0.12.5, and try there with --safe-mode You can try to run in an unsupported degraded mode by ignoring the warning and continuing. But more than likely problems will persist.