Bug#282637: [Pkg-freeciv-devel] Bug#282637: freeciv-client-gtk: Upload 2.0 beta to experimental

Jason Dorje Short Jason Dorje Short <jdorje@users.sf.net>, 282637@bugs.debian.org
Mon, 29 Nov 2004 22:48:30 -0500


Filip Van Raemdonck wrote:
> Package: freeciv-client-gtk
> Version: 2.0.0-0.beta4
> Severity: wishlist
> 
> Hi,
> 
> Attached is a patch to an unpacked 2.0-beta4 tarball which corresponds to
> the latest stable FreeCiv Debian package.
> 
> I've removed one patch which had been applied upstream and I updated the
> caravan patch. (Why had this not been applied upstream? Did it get
> rejected or have they just overlooked it? Or wasn't it forwarded yet?)
> 
> I also disabled the ipv6 patch, because it failed awfully but I don't have
> a clue about how it's supposed to be. Someone with an insight should take
> a look at it.

The only patch I know of from Debian which hasn't been included upstream 
is the ipv6 one (which has been "postponed" I think).  Any others you 
have, can you split them off and send them to bugs@freeciv.org?  You 
could try checking http://rt.freeciv.org/ to see if there's already a 
ticket for it, and if so include it under the original ticket.

> The client (at least the GTK+ one does) now has the ability to spawn a
> game by itself, but does so by executing a server. Perhaps the clients
> should depend on freeciv-server now? (Leaving the server in a separate
> package is still necessary to avoid having to install X11 if all you want
> to do is host games)

Only the gui-gtk-2.0 and gui-win32 clients have this functionality.  So 
freeciv-client-gtk should probably depend on freeciv-server.

> Putting this in experimental means it'll be less work later on when 2.0
> final is released, to bring the package up to it. Well, part of the work
> is already done now with the patch but still ;-)
> It'll also allow more people to test the beta which is always a Good
> Thing.

One other thing you might look at is the packaging of tilesets and other 
modpacks.

jason