r4404 - packages/trunk/wesnoth/debian

Marco Rodrigues gothicx-guest at alioth.debian.org
Sat Oct 13 23:12:35 UTC 2007


Author: gothicx-guest
Date: 2007-10-13 23:12:35 +0000 (Sat, 13 Oct 2007)
New Revision: 4404

Modified:
   packages/trunk/wesnoth/debian/control
Log:
Fixed typo of Bug #446545

Modified: packages/trunk/wesnoth/debian/control
===================================================================
--- packages/trunk/wesnoth/debian/control	2007-10-13 22:55:42 UTC (rev 4403)
+++ packages/trunk/wesnoth/debian/control	2007-10-13 23:12:35 UTC (rev 4404)
@@ -16,7 +16,7 @@
  Battle for control of villages, using variety of units which have advantages
  and disadvantages in different types of terrains and against different types
  of attacks.  Units gain experience and advance levels, and are carried over
- from one scenario to the next campaign.
+ from one scenario to the next in a campaign.
 
 Package: wesnoth-data
 Architecture: all
@@ -29,7 +29,7 @@
  Battle for control of villages, using variety of units which have advantages
  and disadvantages in different types of terrains and against different types
  of attacks.  Units gain experience and advance levels, and are carried over
- from one scenario to the next campaign.
+ from one scenario to the next in a campaign.
 
 Package: wesnoth-music
 Architecture: all
@@ -40,7 +40,7 @@
  Battle for control of villages, using variety of units which have advantages
  and disadvantages in different types of terrains and against different types
  of attacks.  Units gain experience and advance levels, and are carried over
- from one scenario to the next campaign.
+ from one scenario to the next in a campaign.
 
 Package: wesnoth-server
 Architecture: any
@@ -51,7 +51,7 @@
  Battle for control of villages, using variety of units which have advantages
  and disadvantages in different types of terrains and against different types
  of attacks.  Units gain experience and advance levels, and are carried over
- from one scenario to the next campaign.
+ from one scenario to the next in a campaign.
 
 Package: wesnoth-editor
 Architecture: any
@@ -62,7 +62,7 @@
  Battle for control of villages, using variety of units which have advantages
  and disadvantages in different types of terrains and against different types
  of attacks.  Units gain experience and advance levels, and are carried over
- from one scenario to the next campaign.
+ from one scenario to the next in a campaign.
 
 Package: wesnoth-httt
 Architecture: all
@@ -74,7 +74,7 @@
  Battle for control of villages, using variety of units which have advantages
  and disadvantages in different types of terrains and against different types
  of attacks.  Units gain experience and advance levels, and are carried over
- from one scenario to the next campaign.
+ from one scenario to the next in a campaign.
 
 Package: wesnoth-tsg
 Architecture: all
@@ -85,7 +85,7 @@
  Battle for control of villages, using variety of units which have advantages
  and disadvantages in different types of terrains and against different types
  of attacks.  Units gain experience and advance levels, and are carried over
- from one scenario to the next campaign.
+ from one scenario to the next in a campaign.
 
 Package: wesnoth-trow
 Architecture: all
@@ -97,7 +97,7 @@
  Battle for control of villages, using variety of units which have advantages
  and disadvantages in different types of terrains and against different types
  of attacks.  Units gain experience and advance levels, and are carried over
- from one scenario to the next campaign.
+ from one scenario to the next in a campaign.
 
 Package: wesnoth-ttb
 Architecture: all
@@ -108,7 +108,7 @@
  Battle for control of villages, using variety of units which have advantages
  and disadvantages in different types of terrains and against different types
  of attacks.  Units gain experience and advance levels, and are carried over
- from one scenario to the next campaign.
+ from one scenario to the next in a campaign.
 
 Package: wesnoth-ei
 Architecture: all
@@ -120,7 +120,7 @@
  Battle for control of villages, using variety of units which have advantages
  and disadvantages in different types of terrains and against different types
  of attacks.  Units gain experience and advance levels, and are carried over
- from one scenario to the next campaign.
+ from one scenario to the next in a campaign.
 
 Package: wesnoth-utbs
 Architecture: all
@@ -131,4 +131,4 @@
  Battle for control of villages, using variety of units which have advantages
  and disadvantages in different types of terrains and against different types
  of attacks.  Units gain experience and advance levels, and are carried over
- from one scenario to the next campaign.
+ from one scenario to the next in a campaign.




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