r4404 - packages/trunk/wesnoth/debian
Marco Rodrigues
gothicx-guest at alioth.debian.org
Sat Oct 13 23:12:35 UTC 2007
Author: gothicx-guest
Date: 2007-10-13 23:12:35 +0000 (Sat, 13 Oct 2007)
New Revision: 4404
Modified:
packages/trunk/wesnoth/debian/control
Log:
Fixed typo of Bug #446545
Modified: packages/trunk/wesnoth/debian/control
===================================================================
--- packages/trunk/wesnoth/debian/control 2007-10-13 22:55:42 UTC (rev 4403)
+++ packages/trunk/wesnoth/debian/control 2007-10-13 23:12:35 UTC (rev 4404)
@@ -16,7 +16,7 @@
Battle for control of villages, using variety of units which have advantages
and disadvantages in different types of terrains and against different types
of attacks. Units gain experience and advance levels, and are carried over
- from one scenario to the next campaign.
+ from one scenario to the next in a campaign.
Package: wesnoth-data
Architecture: all
@@ -29,7 +29,7 @@
Battle for control of villages, using variety of units which have advantages
and disadvantages in different types of terrains and against different types
of attacks. Units gain experience and advance levels, and are carried over
- from one scenario to the next campaign.
+ from one scenario to the next in a campaign.
Package: wesnoth-music
Architecture: all
@@ -40,7 +40,7 @@
Battle for control of villages, using variety of units which have advantages
and disadvantages in different types of terrains and against different types
of attacks. Units gain experience and advance levels, and are carried over
- from one scenario to the next campaign.
+ from one scenario to the next in a campaign.
Package: wesnoth-server
Architecture: any
@@ -51,7 +51,7 @@
Battle for control of villages, using variety of units which have advantages
and disadvantages in different types of terrains and against different types
of attacks. Units gain experience and advance levels, and are carried over
- from one scenario to the next campaign.
+ from one scenario to the next in a campaign.
Package: wesnoth-editor
Architecture: any
@@ -62,7 +62,7 @@
Battle for control of villages, using variety of units which have advantages
and disadvantages in different types of terrains and against different types
of attacks. Units gain experience and advance levels, and are carried over
- from one scenario to the next campaign.
+ from one scenario to the next in a campaign.
Package: wesnoth-httt
Architecture: all
@@ -74,7 +74,7 @@
Battle for control of villages, using variety of units which have advantages
and disadvantages in different types of terrains and against different types
of attacks. Units gain experience and advance levels, and are carried over
- from one scenario to the next campaign.
+ from one scenario to the next in a campaign.
Package: wesnoth-tsg
Architecture: all
@@ -85,7 +85,7 @@
Battle for control of villages, using variety of units which have advantages
and disadvantages in different types of terrains and against different types
of attacks. Units gain experience and advance levels, and are carried over
- from one scenario to the next campaign.
+ from one scenario to the next in a campaign.
Package: wesnoth-trow
Architecture: all
@@ -97,7 +97,7 @@
Battle for control of villages, using variety of units which have advantages
and disadvantages in different types of terrains and against different types
of attacks. Units gain experience and advance levels, and are carried over
- from one scenario to the next campaign.
+ from one scenario to the next in a campaign.
Package: wesnoth-ttb
Architecture: all
@@ -108,7 +108,7 @@
Battle for control of villages, using variety of units which have advantages
and disadvantages in different types of terrains and against different types
of attacks. Units gain experience and advance levels, and are carried over
- from one scenario to the next campaign.
+ from one scenario to the next in a campaign.
Package: wesnoth-ei
Architecture: all
@@ -120,7 +120,7 @@
Battle for control of villages, using variety of units which have advantages
and disadvantages in different types of terrains and against different types
of attacks. Units gain experience and advance levels, and are carried over
- from one scenario to the next campaign.
+ from one scenario to the next in a campaign.
Package: wesnoth-utbs
Architecture: all
@@ -131,4 +131,4 @@
Battle for control of villages, using variety of units which have advantages
and disadvantages in different types of terrains and against different types
of attacks. Units gain experience and advance levels, and are carried over
- from one scenario to the next campaign.
+ from one scenario to the next in a campaign.
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