r4038 - packages/trunk/a7xpg/debian/patches
Peter De Wachter
pdewacht-guest at alioth.debian.org
Sun Sep 2 18:35:13 UTC 2007
Author: pdewacht-guest
Date: 2007-09-02 18:35:13 +0000 (Sun, 02 Sep 2007)
New Revision: 4038
Added:
packages/trunk/a7xpg/debian/patches/window-resizing.patch
Modified:
packages/trunk/a7xpg/debian/patches/series
Log:
fix window resizing code
Modified: packages/trunk/a7xpg/debian/patches/series
===================================================================
--- packages/trunk/a7xpg/debian/patches/series 2007-09-02 18:33:23 UTC (rev 4037)
+++ packages/trunk/a7xpg/debian/patches/series 2007-09-02 18:35:13 UTC (rev 4038)
@@ -9,3 +9,4 @@
directories.patch
windowed.patch
makefile.patch
+window-resizing.patch
Added: packages/trunk/a7xpg/debian/patches/window-resizing.patch
===================================================================
--- packages/trunk/a7xpg/debian/patches/window-resizing.patch (rev 0)
+++ packages/trunk/a7xpg/debian/patches/window-resizing.patch 2007-09-02 18:35:13 UTC (rev 4038)
@@ -0,0 +1,32 @@
+Index: a7xpg-0.11.dfsg1/src/abagames/util/sdl/Screen3D.d
+===================================================================
+--- a7xpg-0.11.dfsg1.orig/src/abagames/util/sdl/Screen3D.d 2007-09-02 20:34:16.000000000 +0200
++++ a7xpg-0.11.dfsg1/src/abagames/util/sdl/Screen3D.d 2007-09-02 20:34:43.000000000 +0200
+@@ -26,6 +26,7 @@
+ float farPlane = 1000;
+
+ private:
++ Uint32 videoFlags;
+
+ protected abstract void init();
+ protected abstract void close();
+@@ -41,7 +42,6 @@
+ "Unable to initialize SDL: " ~ string.toString(SDL_GetError()));
+ }
+ // Create an OpenGL screen.
+- Uint32 videoFlags;
+ if (windowMode) {
+ videoFlags = SDL_OPENGL | SDL_RESIZABLE;
+ } else {
+@@ -61,6 +61,11 @@
+ // Reset viewport when the screen is resized.
+
+ public void screenResized() {
++ if (SDL_SetVideoMode(width, height, 0, videoFlags) == null) {
++ throw new Exception
++ ("Unable to resize SDL screen: " ~ std.string.toString(SDL_GetError()));
++ }
++
+ glViewport(0, 0, width, height);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
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