r4236 - in packages/trunk/hex-a-hop/debian: . i18n
Jens Seidel
jseidel-guest at alioth.debian.org
Tue Sep 18 21:41:13 UTC 2007
Author: jseidel-guest
Date: 2007-09-18 21:41:13 +0000 (Tue, 18 Sep 2007)
New Revision: 4236
Added:
packages/trunk/hex-a-hop/debian/i18n/ja.po
Modified:
packages/trunk/hex-a-hop/debian/changelog
packages/trunk/hex-a-hop/debian/i18n/languages.list
Log:
Added (partial) Japanese translation. Thanks to Kobayashi
Noritada <nori1 at dolphin.c.u-tokyo.ac.jp>. Closes: #443118
Modified: packages/trunk/hex-a-hop/debian/changelog
===================================================================
--- packages/trunk/hex-a-hop/debian/changelog 2007-09-18 17:13:54 UTC (rev 4235)
+++ packages/trunk/hex-a-hop/debian/changelog 2007-09-18 21:41:13 UTC (rev 4236)
@@ -4,6 +4,8 @@
* Minor update of Polish translation. Thanks to Piotr Engelking
<inkerman42 at gmail.com>.
* Fixed another big endian error for "par" value. Closes: #442183
+ * Added (partial) Japanese translation. Thanks to Kobayashi
+ Noritada <nori1 at dolphin.c.u-tokyo.ac.jp>. Closes: #443118
-- Jens Seidel <jensseidel at users.sf.net> Sat, 15 Sep 2007 19:30:00 +0200
Added: packages/trunk/hex-a-hop/debian/i18n/ja.po
===================================================================
--- packages/trunk/hex-a-hop/debian/i18n/ja.po (rev 0)
+++ packages/trunk/hex-a-hop/debian/i18n/ja.po 2007-09-18 21:41:13 UTC (rev 4236)
@@ -0,0 +1,1167 @@
+# Japanese translations for Hex-a-hop
+# Hex-a-hop の日本語訳
+# This file is distributed under the same license as the hex-a-hop package.
+# Noritada Kobayashi <nori1 at dolphin.c.u-tokyo.ac.jp>, 2007.
+#
+# Translators: A few hints:
+#
+# Support for translations is still experimental. You may find a few minor
+# flaws. If you do not understand a message please ask to allow us adding
+# helpful comments.
+#
+# The English help messages contain unusual spaces. " " is internally
+# replaced by a newline, " " starts a new paragraph. You may ignore
+# these spaces for now. You can also use "\n" (or " ") in translations to
+# force a linebreak and "\n\n" (or " ") to start a new paragraph. It is
+# suggested not to use fixed line breaks in paragraphs as this depends on
+# font settings. You should also avoid " " or " " as this is unusual.
+#
+# The manpage is also created from this file. If you want to add an extra
+# paragraph, e.g. describing your copyright for the translation or other
+# language dependent information, create a file named hex-a-hop.<lang>.add.
+# The first line of this file must read:
+# PO4A-HEADER:mode=after;position=AUTHOR;beginboundary=\.SH
+# Please *only* replace the word "AUTHOR" by the translation of this word to
+# your language. For more details read po4a(7).
+#
+# The manpage uses \\(hy. This is a hyphen sign (looks like -) and is used to
+# connect two words such as "real-time". If you use "-" it will be wrongly
+# rendered by po4a as minus sign (\- in output). See also
+# http://lists.debian.org/debian-devel/2003/03/msg01481.html. If you read
+# a message containing \\(hy consider it as usual hyphen. In your translation
+# you should also replace all hyphens by \\(hy. Commands, file names, ... never
+# contain hyphens but 7 bit minus signs!
+#
+# There is also a desktop file hex-a-hop.desktop containing two translatable
+# strings. Please update it as well.
+msgid ""
+msgstr ""
+"Project-Id-Version: hex-a-hop\n"
+"Report-Msgid-Bugs-To: hex-a-hop at packages.debian.org\n"
+"POT-Creation-Date: 2007-09-18 23:30+0200\n"
+"PO-Revision-Date: 2007-09-18 23:24+0200\n"
+"Last-Translator: Noritada Kobayashi <nori1 at dolphin.c.u-tokyo.ac.jp>\n"
+"Language-Team: Japanese\n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"Plural-Forms: nplurals=1; plural=0;\n"
+
+#: hex_puzzzle.cpp:1560
+#, c-format
+msgid "Complete 1 more level to unlock!"
+msgid_plural "Complete %d more levels to unlock!"
+msgstr[0] ""
+"あと%d個のレベルを\n"
+"クリアすると、\n"
+"鍵が開きます!"
+
+#: hex_puzzzle.cpp:1567
+msgid "<<NO NAME>>"
+msgstr ""
+
+#. TRANSLATORS: Anti-Ice are pickups, which turn ice plates into solid
+#. plates once you step on them. Each pickup changes one ice plate
+#: hex_puzzzle.cpp:2654
+#, c-format
+msgid "Anti-Ice: %d"
+msgstr "防氷剤: %d"
+
+#: hex_puzzzle.cpp:2655
+#, c-format
+msgid "Jumps: %d"
+msgstr "ジャンプ剤: %d"
+
+#: hex_puzzzle.cpp:2656
+#, c-format
+msgid "Score: %d (%d)"
+msgstr "スコア: %d (%d)"
+
+#. TRANSLATORS: Par is similar to golf, a pre defined score which you
+#. can attempt to beat
+#: hex_puzzzle.cpp:2659
+#, c-format
+msgid "Par: %d"
+msgstr "標準スコア: %d"
+
+#: hex_puzzzle.cpp:2660
+#, c-format
+msgid "Diff: %d"
+msgstr ""
+
+# The head whitespace seems to be necessary for space between the window edge and text.
+#: hex_puzzzle.cpp:2663
+#, c-format
+msgid " Par: %d Current: %d"
+msgstr " 標準: %d 現在: %d"
+
+#: hex_puzzzle.cpp:2666
+#, c-format
+msgid " Anti-Ice: %d"
+msgstr " 防氷剤: %d"
+
+#: hex_puzzzle.cpp:2668
+#, c-format
+msgid " Jumps: %d"
+msgstr " ジャンプ剤: %d"
+
+#: hex_puzzzle.cpp:2674
+#, c-format
+msgid "Points: %d"
+msgstr ""
+
+#: hex_puzzzle.cpp:2675
+#, c-format
+msgid "Discovered: %d%% (%d/%d)"
+msgstr ""
+
+#: hex_puzzzle.cpp:2676
+#, c-format
+msgid "Complete: %d%% (%d)"
+msgstr "クリア: %d%% (%d)"
+
+#: hex_puzzzle.cpp:2677
+#, c-format
+msgid "Mastered: %d%% (%d)"
+msgstr "マスター: %d%% (%d)"
+
+#: hex_puzzzle.cpp:2680
+#, c-format
+msgid " %d%% Mastered"
+msgstr " %d%% マスター"
+
+#: hex_puzzzle.cpp:2682
+#, c-format
+msgid " %d%% Complete"
+msgstr " %d%% クリア"
+
+#: hex_puzzzle.cpp:2734
+#, c-format
+msgid "Best:% 3d"
+msgstr "ベスト:% 3d"
+
+#: hex_puzzzle.cpp:2735
+#, c-format
+msgid "Par:% 3d"
+msgstr "標準:% 3d"
+
+#: hex_puzzzle.cpp:2738
+msgid "Completed"
+msgstr "クリア済み"
+
+#: hex_puzzzle.cpp:2741
+msgid "Incomplete"
+msgstr "未クリア"
+
+#: hex_puzzzle.cpp:2782 menus.h:563
+msgid "Level Complete!"
+msgstr "レベルクリア!"
+
+#: hex_puzzzle.cpp:2898
+#, c-format
+msgid "Special(%d,%d): %s (%d)"
+msgstr ""
+
+#: hex_puzzzle.cpp:2898
+msgid "<None>"
+msgstr ""
+
+#: hex_puzzzle.cpp:3043
+msgid "Select level"
+msgstr ""
+
+#: hex_puzzzle.cpp:4096
+msgid "Save level"
+msgstr ""
+
+#: hex_puzzzle.cpp:4102
+msgid "Open level"
+msgstr ""
+
+#: menus.h:90
+msgid ""
+"Basic controls:|Move around with the keys Q,W,E,A,S,D or the numeric "
+"keypad. Alternatively, you can use the mouse and click on the tile you'd "
+"like to move to. Use 'U', backspace or the right mouse button to undo "
+"mistakes. The 'Esc' key (or middle mouse button) brings up a menu from "
+"which you can restart if you get stuck."
+msgstr ""
+"基本操作:|キーQ・W・E・A・S・D、またはテンキーを用いて移動してください。代わ"
+"りに、移動したいタイルをマウスでクリックしても移動できます。\n"
+"\n"
+"間違いを取り消すには「U」やバックスペースキー、マウスの右ボタンを使用してくだ"
+"さい。\n"
+"\n"
+"行き詰まった場合は、「Esc」キー (またはマウスの中ボタン) を使用すると、メ"
+"ニューを立ち上げて最初からやりなおすことが可能です。"
+
+#: menus.h:94
+msgid ""
+"Objective:|Your goal is to break all the green tiles. You mainly do this "
+"by jumping on them. They will crack when you land on them, and only "
+"disintegrate when you jump off. Try not to trap yourself!"
+msgstr ""
+"目標:|目標は、緑色のタイルをすべて壊すことです。\n"
+"\n"
+"大抵の場合、壊すために、緑色のタイルを踏むことになります。\n"
+"\n"
+"タイルに足を踏み入れるとひびが入り、さらに別のものへ跳び移るだけでバラバラに"
+"なります。\n"
+"\n"
+"自分で自分を罠にはめないようにしてくださいね!"
+
+#: menus.h:96
+msgid ""
+"The coloured walls flatten themselves when there are no matching coloured "
+"tiles remaining."
+msgstr ""
+"色のついた高台は、同じ色のついたタイルがなくなったときにタイルになります。"
+
+#: menus.h:98
+msgid ""
+"You can bounce on the purple trampoline tiles to get around. But try not "
+"to fall in the water. If you do, remember you can undo with 'U', "
+"backspace or the right mouse button!"
+msgstr ""
+"紫色のトランポリンタイルの上で飛び跳ねて、あちこちに移動できます。\n"
+"\n"
+"しかし、海には落ちないようにしてくださいね。\n"
+"\n"
+"水に落ちてしまった場合は、「U」・バックスペース・マウスの右ボタンで取り消せる"
+"ということを思い出してください!"
+
+#: menus.h:100
+msgid ""
+"A red spinner tile will rotate the pieces around it when you step on it."
+msgstr "赤色の回転タイルを踏むと、その周りにあるものが回転します。"
+
+#: menus.h:104
+msgid ""
+"You don't need to destroy blue tiles to complete the level. But they'll "
+"turn green when you step off them, and you know what you have to do to "
+"green tiles..."
+msgstr ""
+"レベルをクリアするのに青色のタイルを壊す必要はありません。\n"
+"\n"
+"しかし、青色のタイルから別のタイルに移ると緑色のタイルになります。\n"
+"\n"
+"緑色のタイルについては何をしなければならないか、もちろん分かりますよね……?"
+
+#: menus.h:108
+msgid ""
+"Yellow laser tiles fire when you step on them. Shooting other laser tiles "
+"is more destructive."
+msgstr ""
+"黄色のレーザータイルは、踏むと火を噴きます。\n"
+"\n"
+"他のレーザータイルを撃つとさらに破壊力が増します。"
+
+#: menus.h:110
+msgid "Ice is slippery! Please be careful!!"
+msgstr ""
+"氷は滑りやすいですよ!\n"
+"\n"
+"気をつけてくださいね!!"
+
+#: menus.h:114
+msgid ""
+"The dark grey tiles with arrows on are builders. Landing on one creates "
+"green tiles in any adjacent empty tile, and turns green tiles into walls."
+msgstr ""
+"矢印の書かれた濃い灰色のタイルはビルダです。\n"
+"\n"
+"ビルダの上に乗ると、その周りのタイルがない場所には緑色のタイルが作られ、緑色"
+"のタイルは高台になります。"
+
+#. TRANSLATORS: pop means vanish and Emy drowns (you loose)
+#: menus.h:119
+msgid ""
+"You can ride on the pink floating boats to get across water. They'll pop "
+"if you try and float off the edge of the screen though, so look where "
+"you're going."
+msgstr ""
+"ピンク色のボートに乗って海を渡ることができます。\n"
+"\n"
+"しかし、ボートで画面の外側に行こうとすると爆発してしまいますので、行き先は確"
+"認しましょう。"
+
+#: menus.h:121
+msgid "The blue lifts go up or down when you land on them."
+msgstr "青色のリフトの上に乗ると、リフトは上下に動きます。"
+
+#: menus.h:127
+msgid ""
+"The spiky anti-ice pickups turn icy tiles into blue ones. They get used "
+"automatically when you land on ice."
+msgstr ""
+"尖った防氷剤を拾っておくと、氷のタイルが青いタイルになります。\n"
+"\n"
+"防氷剤は、氷に足を踏み入れた際に自動的に使われます。"
+
+#. TRANSLATORS: Normally you jump from one plate to another. The golden jump (a
+#. pickup) allows you to jump and land on the *same* plate
+#: menus.h:131
+msgid ""
+"Collecting the golden jump pickups will allow you to do a big vertical "
+"jump. Try it out on different types of tiles. Use the space bar or "
+"return key to jump. Or click on the tile you're currently on with the mouse."
+msgstr ""
+"金色のジャンプ剤を拾って集めておくと、タイルから真上に向けて大きなジャンプを"
+"できるようになります。\n"
+"\n"
+"様々な種類のタイルの上でジャンプしてみてください。\n"
+"\n"
+"ジャンプするには、スペースバーかリターンキーを押すか、または現在いるタイルを"
+"マウスでクリックしてください。"
+
+#: menus.h:136
+msgid ""
+"Map Screen:|You can choose which level to attempt next from the map "
+"screen. Silver levels are ones you've cleared. Black levels are ones "
+"you haven't completed yet, but are available to play."
+msgstr ""
+"マップ画面:|マップ画面では、次に挑戦するレベルを選択できます。\n"
+"\n"
+"銀色のレベルはクリア済みのレベルです。\n"
+"\n"
+"黒色のレベルは、まだクリアしていないもののプレイ可能なレベルです。"
+
+#. TRANSLATORS: Levels are depicted as black balls. Once you passed them, they
+#. turn silver. If you reached the par, they turn golden (with a crown), and if
+#. you beat the par, they turn their shape/color once more
+#: menus.h:142
+msgid ""
+"New feature unlocked!|Each level has an efficiency target for you to try "
+"and beat. Every move you make and each non-green tile you destroy counts "
+"against you. Why not try replaying some levels and going for gold?"
+msgstr ""
+"新機能が開放!|各レベルにはクリア効率の基準が定められており、その基準の達成に"
+"挑戦できるようになっています。\n"
+"\n"
+"移動したり、緑色以外のタイルを壊したりすると、そのたびに不利になってしまいま"
+"す。\n"
+"\n"
+"レベルを金色にしに、いくつかのレベルをもう一度プレイしてみてはいかがでしょう?"
+
+#: menus.h:147
+msgid ""
+"Thanks for playing this little game. I hope you enjoy it! -- -- "
+"All content is Copyright 2005 Tom Beaumont email: tombeaumont at yahoo.com "
+"Any constructive criticism gratefully received!"
+msgstr ""
+"この小さなゲームで遊んでくれてありがとう。\n"
+"\n"
+"お楽しみください!\n"
+"\n"
+"-- --\n"
+"\n"
+"All content is Copyright 2005 Tom Beaumont\n"
+"\n"
+"email: tombeaumont at yahoo.com\n"
+"建設的な批判はどんなものでも潔く受け止めます!"
+
+#. TRANSLATORS: This string is copied twice into the POT file to workaround a
+#. gettext limitation (no macro expansion). The extracted string "Welcome to "
+#. will not be used.
+#: menus.h:153
+msgid "Welcome to "
+msgstr ""
+
+# DO NOT TRANSLATE AS DESCRIBED ABOVE!
+#: menus.h:231
+msgid "Press any key"
+msgstr "Press any key"
+
+#: menus.h:326
+#, c-format
+msgid "Help (Page --)"
+msgstr "ヘルプ (--ページ)"
+
+#: menus.h:328
+#, c-format
+msgid "Help (Page %d/%d)"
+msgstr "ヘルプ (%d/%dページ)"
+
+#: menus.h:415
+msgid "Resume"
+msgstr "再開"
+
+#: menus.h:416
+msgid "Restart Level"
+msgstr "このレベルをやりなおす"
+
+#: menus.h:417
+msgid "Return to Map"
+msgstr "マップに戻る"
+
+#: menus.h:418
+msgid "Continue"
+msgstr "続ける"
+
+#: menus.h:419
+msgid "Toggle Fullscreen"
+msgstr "フルスクリーンモード"
+
+#: menus.h:420 menus.h:1095
+msgid "Options"
+msgstr "オプション"
+
+#: menus.h:421
+msgid "Quit"
+msgstr "終了"
+
+#: menus.h:422
+msgid "Yes"
+msgstr "はい"
+
+#: menus.h:423
+msgid "No"
+msgstr "いいえ"
+
+#: menus.h:424
+msgid "Return to Title"
+msgstr "タイトルに戻る"
+
+#: menus.h:425
+msgid "Help"
+msgstr "ヘルプ"
+
+#: menus.h:426
+msgid "Start New Game"
+msgstr "新たにゲームを開始"
+
+#: menus.h:427
+msgid "Yes, really delete it!"
+msgstr ""
+
+#: menus.h:428
+msgid "Don't do it!"
+msgstr ""
+
+#: menus.h:429
+msgid "Undo Last Move"
+msgstr "最後の移動を取り消す"
+
+#: menus.h:430
+msgid "OK"
+msgstr "OK"
+
+#: menus.h:431
+msgid "View Credits Sequence"
+msgstr ""
+
+#: menus.h:563
+msgid "Emi can't swim..."
+msgstr "Emiは泳げないのです……"
+
+#: menus.h:602
+#, c-format
+msgid "New Best Score: %d Par Score: %d Par Beaten!"
+msgstr "新しいベストスコア: %d 標準スコア: %d 標準スコアを達成しました!"
+
+#: menus.h:604
+#, c-format
+msgid "New Best Score: %d Par Score: %d"
+msgstr "新しいベストスコア: %d 標準スコア: %d"
+
+#: menus.h:606
+#, c-format
+msgid "Score: %d Previous Best: %d Par Score: %d"
+msgstr "スコア: %d 以前のベストスコア: %d 標準スコア: %d"
+
+#: menus.h:608
+msgid "Well Done! Level Completed!"
+msgstr "よくできました! このレベルをクリアしました!"
+
+#: menus.h:687
+msgid " Very Well Done! "
+msgstr " 大変よくできました! "
+
+#: menus.h:692
+msgid "All Levels Cleared!"
+msgstr "すべてのレベルをクリアしました!"
+
+#: menus.h:696
+msgid "Not a single green hexagon is left unbroken."
+msgstr "壊されずに残った緑色の六角形は1枚もありません。"
+
+#: menus.h:698
+msgid "Truly, you are a master of hexagon hopping!"
+msgstr ""
+
+#: menus.h:702
+msgid "Credits"
+msgstr ""
+
+#: menus.h:703
+msgid "<Design & Direction:"
+msgstr ""
+
+#: menus.h:704
+msgid "<Programming:"
+msgstr ""
+
+#: menus.h:705
+msgid "<Graphics:"
+msgstr ""
+
+#: menus.h:706
+msgid "<Thanks to:"
+msgstr ""
+
+#: menus.h:708
+msgid "<Tools and libraries used:"
+msgstr ""
+
+#: menus.h:709
+msgid "<Fonts used:"
+msgstr ""
+
+#: menus.h:713
+msgid "Thanks for playing!"
+msgstr "遊んでくれてありがとう!"
+
+#: menus.h:717
+msgid " Absolutely Amazing! "
+msgstr ""
+
+#: menus.h:722
+msgid "All Levels Mastered!!"
+msgstr "すべてのレベルをマスターしました!!"
+
+#: menus.h:726
+msgid "You crushed every last green hexagon with"
+msgstr ""
+
+#: menus.h:727
+msgid "breathtaking efficiency!"
+msgstr ""
+
+#: menus.h:729
+msgid "You truly are a grand master of hexagon hopping!"
+msgstr ""
+
+#: menus.h:878
+msgid "The End"
+msgstr ""
+
+#: menus.h:965
+#, c-format
+msgid "Continue game %d (All Clear!)"
+msgstr "ゲーム%dを再開 (完全にクリア!)"
+
+#: menus.h:967
+#, c-format
+msgid "Continue game %d (%d%% + %d%%)"
+msgstr "ゲーム%dを再開 (%d%% + %d%%)"
+
+#: menus.h:969
+#, c-format
+msgid "Continue game %d (%d%% complete)"
+msgstr "ゲーム%dを再開 (%d%%クリア)"
+
+#: menus.h:1008
+msgid "Quit: Are you sure?"
+msgstr "本当に終了しますか?"
+
+#: menus.h:1028
+#, c-format
+msgid "Really delete game %d?"
+msgstr "ゲーム%dを本当に消去しますか?"
+
+#: menus.h:1068
+msgid "Paused"
+msgstr "一時中断"
+
+#. TRANSLATORS: The following strings (in level_list.h) are level names, which
+#. should give (in a humerous way) the player an indication about this level.
+#: level_list.h:27
+msgid " Map"
+msgstr " マップ"
+
+#: level_list.h:28
+msgid " Orbital"
+msgstr " 軌道"
+
+#: level_list.h:29
+msgid " Hive"
+msgstr " ハチの巣"
+
+#: level_list.h:30
+msgid " There and Back"
+msgstr " 行ったり 来たり"
+
+#: level_list.h:31
+msgid " Triangular"
+msgstr " 三角"
+
+#: level_list.h:32
+msgid " Mini Island"
+msgstr " 小島"
+
+#: level_list.h:33
+msgid " Island Variation"
+msgstr " 少し異なる 小島"
+
+#: level_list.h:34
+msgid " Archipelago"
+msgstr " 群島"
+
+#: level_list.h:35
+msgid " Weathervane"
+msgstr " 風見鶏"
+
+#: level_list.h:36
+msgid " Bridges"
+msgstr " 橋"
+
+#: level_list.h:37
+msgid " Explorer"
+msgstr " 冒険者"
+
+#: level_list.h:38
+msgid " Trampolines"
+msgstr " トランポリン"
+
+#: level_list.h:39
+msgid " Not a Knot"
+msgstr ""
+
+#: level_list.h:40
+msgid " Another Mountain"
+msgstr " また別の山"
+
+#: level_list.h:41
+msgid " A Mountain"
+msgstr " とある山"
+
+#: level_list.h:42
+msgid " Green Walls"
+msgstr " 緑の高台"
+
+#: level_list.h:43
+msgid " Winding Order"
+msgstr " くねくね"
+
+#: level_list.h:44
+msgid " Rental Boat"
+msgstr ""
+
+#: level_list.h:45
+msgid " Ferrying"
+msgstr ""
+
+#: level_list.h:46
+msgid " Transport Hub"
+msgstr ""
+
+#: level_list.h:47
+msgid " Lifts"
+msgstr " リフト"
+
+#: level_list.h:48
+msgid " Leftovers"
+msgstr ""
+
+#: level_list.h:49
+msgid " Trampoline Retrieval"
+msgstr ""
+
+#: level_list.h:50
+msgid " Rolling Hexagons"
+msgstr ""
+
+#: level_list.h:51
+msgid " Telephone"
+msgstr " 電話"
+
+# unconfirmed
+#: level_list.h:52
+msgid " Breakthrough"
+msgstr " 突破口"
+
+#: level_list.h:53
+msgid " Laser Safety"
+msgstr ""
+
+#: level_list.h:54
+msgid " Branching Pathway"
+msgstr ""
+
+#: level_list.h:55
+msgid " Only One Way Up"
+msgstr ""
+
+#: level_list.h:56
+msgid " Outposts"
+msgstr " 辺境の島々"
+
+#: level_list.h:57
+msgid " Roundabouts"
+msgstr ""
+
+#: level_list.h:58
+msgid " Two Fish"
+msgstr " 2匹の魚"
+
+#: level_list.h:59
+msgid "All Wound Up"
+msgstr ""
+
+#: level_list.h:60
+msgid " Toughened Tiles"
+msgstr " 強化タイル"
+
+#: level_list.h:61
+msgid " Island"
+msgstr " 島"
+
+#: level_list.h:62
+msgid " More Stripes"
+msgstr " さらに縞々"
+
+#: level_list.h:63
+msgid " Stripes"
+msgstr " 縞々"
+
+#: level_list.h:64
+msgid " One Two One Two"
+msgstr " いちにっ いちにっ"
+
+#: level_list.h:65
+msgid " Turtle"
+msgstr " 亀"
+
+#: level_list.h:66
+msgid " Wand"
+msgstr ""
+
+#: level_list.h:67
+msgid " Deathtrap"
+msgstr " 死の罠"
+
+#: level_list.h:68
+msgid " Eagerness"
+msgstr ""
+
+#: level_list.h:69
+msgid " Gun Platform"
+msgstr ""
+
+#: level_list.h:70
+msgid " Nucleus"
+msgstr ""
+
+#: level_list.h:71
+msgid " Sniper"
+msgstr " スナイパー"
+
+#: level_list.h:72
+msgid " Deadly Snowflake"
+msgstr ""
+
+#: level_list.h:73
+msgid " Snowflake"
+msgstr " 雪の結晶"
+
+#: level_list.h:74
+msgid " Laser Tiles"
+msgstr " レーザータイル"
+
+#: level_list.h:75
+msgid " Trigger Happy"
+msgstr ""
+
+#: level_list.h:76
+msgid " Lure"
+msgstr ""
+
+#: level_list.h:77
+msgid " Maze"
+msgstr " 迷路"
+
+#: level_list.h:78
+msgid " Motion Sickness"
+msgstr ""
+
+#: level_list.h:79
+msgid " All About Preparation"
+msgstr ""
+
+#: level_list.h:80
+msgid " Revolver Cannon"
+msgstr ""
+
+#: level_list.h:81
+msgid " Small Cog"
+msgstr ""
+
+#: level_list.h:82
+msgid " Sprocket"
+msgstr ""
+
+#: level_list.h:83
+msgid " Switch"
+msgstr " スイッチ"
+
+#: level_list.h:84
+msgid " Spinner Tiles"
+msgstr " 回転タイル"
+
+#: level_list.h:85
+msgid " Three More Ways"
+msgstr " さらに 3つの道"
+
+#: level_list.h:86
+msgid " Three Ways To Go"
+msgstr " 進むべき 3つの道"
+
+#: level_list.h:87
+msgid "Please Skate Safely"
+msgstr " スケートは 安全に"
+
+#: level_list.h:88
+msgid " Refraction"
+msgstr " 屈折"
+
+#: level_list.h:89
+msgid " Route Finder"
+msgstr " 道を 見つけないと"
+
+#: level_list.h:90
+msgid "A Slippery Situation"
+msgstr " 滑りやすい状況"
+
+#: level_list.h:91
+msgid " Crooked"
+msgstr " ゆがみ"
+
+#: level_list.h:92
+msgid " Green Honey"
+msgstr ""
+
+#: level_list.h:93
+msgid " Carefully Does It"
+msgstr " 慎重にやろう"
+
+#: level_list.h:94
+msgid " Radioactive Ice"
+msgstr ""
+
+#: level_list.h:95
+msgid " Pro Skater"
+msgstr " プロの スケート選手"
+
+#: level_list.h:96
+msgid " Spinners II"
+msgstr ""
+
+#: level_list.h:97
+msgid " Spinners"
+msgstr ""
+
+#. TRANSLATORS: There is a special kind of pickup, which will turn ice
+#. plates into "normal" plates (you won't slip on them). So the name
+#. is (probably) related to "Make less slippery".
+#: level_list.h:101
+msgid " Deslippify"
+msgstr " 滑り止め"
+
+#: level_list.h:102
+msgid " Tri Mesh"
+msgstr ""
+
+#: level_list.h:103
+msgid " Wheel"
+msgstr " 車輪"
+
+#: level_list.h:104
+msgid " Finishing Strike"
+msgstr ""
+
+#: level_list.h:105
+msgid " Big Jumps"
+msgstr " 大ジャンプ"
+
+#: level_list.h:106
+msgid " Wave Cannon"
+msgstr ""
+
+#: level_list.h:107
+msgid " Clearance"
+msgstr ""
+
+#: level_list.h:108
+msgid " Floating"
+msgstr ""
+
+#: level_list.h:109
+msgid " Forced Fire"
+msgstr ""
+
+#: level_list.h:110
+msgid "No Swimming Allowed"
+msgstr " 遊泳禁止"
+
+#: level_list.h:111
+msgid "A Little Light Lifting"
+msgstr ""
+
+#: level_list.h:112
+msgid " House"
+msgstr " 家"
+
+#: level_list.h:113
+msgid " Hunting"
+msgstr ""
+
+#: level_list.h:114
+msgid " More Lifting"
+msgstr ""
+
+#: level_list.h:115
+msgid " Opportunist"
+msgstr " 日和見主義"
+
+#: level_list.h:116
+msgid " Demolition"
+msgstr ""
+
+#: level_list.h:117
+msgid " Upper"
+msgstr ""
+
+#: level_list.h:118
+msgid "Beware Feedback Loops"
+msgstr "フィードバック ループに 御用心"
+
+# unconfirmed
+#: level_list.h:119
+msgid " Somewhat Constructive"
+msgstr " 何か 建設的なことを"
+
+#: level_list.h:120
+msgid " Overbuild"
+msgstr ""
+
+#: level_list.h:121
+msgid " Reversing Space"
+msgstr " 空白を反転"
+
+# TRANSLATION-COMMENT: 一般には burn one's bridges で「後には引き返せない」だが、直訳したほうが状況には合う
+#: level_list.h:122
+msgid "Burn Your Bridges"
+msgstr " 橋をかけたら 自分で壊そう"
+
+#: level_list.h:123
+msgid "A Strange Place"
+msgstr ""
+
+#: level_list.h:124
+msgid " Commute"
+msgstr ""
+
+#: level_list.h:125
+msgid " Bouncing Required"
+msgstr ""
+
+#: level_list.h:126
+msgid " Fetch Quest"
+msgstr ""
+
+#: level_list.h:127
+msgid " Laser Surgery"
+msgstr " レーザー手術"
+
+#: level_list.h:128
+msgid " Icy Tiles"
+msgstr " 氷のタイル"
+
+#: level_list.h:129
+msgid " Icy Road"
+msgstr " 凍った道"
+
+#: level_list.h:130
+msgid " Inversion"
+msgstr " さかさま"
+
+#: level_list.h:132 level_list.h:133 level_list.h:134 level_list.h:135
+#: level_list.h:136
+msgid "Complete __ levels to unlock"
+msgstr ""
+
+#: menus.h:153
+msgid ""
+"Welcome to Hex-a-hop! This is a puzzle game based on hexagonal tiles. "
+"There is no time limit and no real-time element, so take as long as you "
+"like. Use the cursor keys or click on the arrows to scroll through the "
+"help pages. More pages will be added as you progress through the game."
+msgstr ""
+"Hex-a-hopへようこそ!\n"
+"\n"
+"本ゲームは、六角形のタイルを用いたパズルゲームです。時間制限も実時間要素もあ"
+"りませんので、好きなだけ時間をかけて解いてください。\n"
+"\n"
+"ヘルプページをスクロールするには、カーソルキーを使うか矢印をマウスでクリック"
+"してください。ヘルプページは、ゲームが進むにつれて追加されていきます。"
+
+# type: TH
+#: debian/hex-a-hop.6:18
+#, no-wrap
+msgid "Hex\\(hya\\(hyhop"
+msgstr "Hex\\(hya\\(hyhop"
+
+# type: SH
+#: debian/hex-a-hop.6:19
+#, no-wrap
+msgid "NAME"
+msgstr "名前"
+
+# type: Plain text
+#: debian/hex-a-hop.6:21
+msgid "hex-a-hop - puzzle game based on hexagonal tiles"
+msgstr "hex-a-hop - 六角形のタイルを用いたパズルゲーム"
+
+# type: SH
+#: debian/hex-a-hop.6:21
+#, no-wrap
+msgid "DESCRIPTION"
+msgstr "説明"
+
+# type: Plain text
+#: debian/hex-a-hop.6:23
+msgid ""
+"Hex\\(hya\\(hyhop is a puzzle game based on hexagonal tiles. There is no "
+"time limit and no real\\(hytime element."
+msgstr ""
+"Hex\\(hya\\(hyhop は、六角形のタイルを用いたパズルゲームです。時間制限も実時"
+"間要素もありません。"
+
+# type: Plain text
+#: debian/hex-a-hop.6:25
+msgid ""
+"The objective is simply to destroy all the green hexagonal tiles on each of "
+"the 100 levels. As you progress through the game, more types of tiles are "
+"introduced which make things more difficult and interesting."
+msgstr ""
+"目標は、単純に、100 個のレベルそれぞれにおいて緑色の六角形のタイルをすべて壊"
+"すことです。ゲームが進むにつれて別の種類のタイルが導入され、それによってゲー"
+"ムはさらに難しく、そして面白くなっていきます。"
+
+# type: SH
+#: debian/hex-a-hop.6:26
+#, no-wrap
+msgid "USAGE"
+msgstr "使用方法"
+
+# type: Plain text
+#: debian/hex-a-hop.6:28
+msgid ""
+"You can move the character around with the keys Q,W,E,A,S,D, or with the "
+"numeric keypad. Alternatively, you can use the mouse and click on the tile "
+"you'd like to move to."
+msgstr ""
+"キー Q・W・E・A・S・D、またはテンキーを用いて移動してください。代わりに、移動"
+"したいタイルをマウスでクリックしても移動できます。"
+
+# type: Plain text
+#: debian/hex-a-hop.6:31
+msgid ""
+"Use 'U', backspace or the right mouse button to undo mistakes. The 'Esc' "
+"key (or middle mouse button) brings up a menu from which you can restart if "
+"you get stuck."
+msgstr ""
+"間違いを取り消すには「U」やバックスペースキー、マウスの右ボタンを使用してくだ"
+"さい。行き詰まった場合は、「Esc」キー (またはマウスの中ボタン) を使用すると、"
+"メニューを立ち上げて最初からやりなおすことが可能です。"
+
+# type: Plain text
+#: debian/hex-a-hop.6:33
+msgid ""
+"Your goal is to break all the green tiles. You mainly do this by jumping on "
+"them. They will crack when you land on them, and only disintegrate when you "
+"jump off. Try not to trap yourself!"
+msgstr ""
+"目標は、緑色のタイルをすべて壊すことです。大抵の場合、壊すために、緑色のタイ"
+"ルを踏むことになります。タイルに足を踏み入れるとひびが入り、さらに別のものへ"
+"跳び移るだけでバラバラになります。自分で自分を罠にはめないようにしてください"
+"ね!"
+
+# type: Plain text
+#: debian/hex-a-hop.6:35
+msgid ""
+"During the game, you will be given hints and instructions on what to do. Use "
+"the cursor keys or click on the arrows to scroll through the help pages. "
+"More pages will be added as you progress through the game, as new tiles will "
+"keep appearing."
+msgstr ""
+"ゲーム内では、何をすべきかについてヒントや説明が与えられます。ヘルプページを"
+"スクロールするには、カーソルキーを使うか矢印をマウスでクリックしてください。"
+"ゲームが進むにつれて新しいタイルが追加されていくので、ヘルプページも追加され"
+"ていきます。"
+
+# type: Plain text
+#: debian/hex-a-hop.6:37
+msgid ""
+"You can choose which level to attempt next from the map screen. Silver "
+"levels are ones you've cleared. Black levels are ones you haven't completed "
+"yet, but are available to play."
+msgstr ""
+"マップ画面では、次に挑戦するレベルを選択できます。銀色のレベルはクリア済みの"
+"レベルです。黒色のレベルは、まだクリアしていないもののプレイ可能なレベルで"
+"す。"
+
+# type: Plain text
+#: debian/hex-a-hop.6:39
+msgid ""
+"There is no time limit and no real\\(hytime element, so take as long as you "
+"like."
+msgstr ""
+"時間制限も実時間要素もありませんので、好きなだけ時間をかけて解いてください。"
+
+# type: SH
+#: debian/hex-a-hop.6:39
+#, no-wrap
+msgid "SEE ALSO"
+msgstr "関連項目"
+
+# type: Plain text
+#: debian/hex-a-hop.6:41
+msgid ""
+"You can find more about the game on its homepage: http://www.aceinternet.co."
+"uk/~mokona/"
+msgstr ""
+"本ゲームに関するさらに詳しい情報は、ホームページで参照できます: http://www."
+"aceinternet.co.uk/~mokona/"
+
+# type: Plain text
+#: debian/hex-a-hop.6:43
+msgid ""
+"In Debian's version, game data is stored in the directory $HOME/.hex-a-hop/. "
+"If the environment variable $HOME is not set, it'll use /tmp/ instead."
+msgstr ""
+"Debian のバージョンでは、ゲームデータはディレクトリ $HOME/.hex-a-hop/ に保存"
+"されます。環境変数 $HOME が設定されていない場合は、代わりに /tmp/ を使用しま"
+"す。"
+
+# type: SH
+#: debian/hex-a-hop.6:44
+#, no-wrap
+msgid "AUTHOR"
+msgstr "著者"
+
+# type: Plain text
+#: debian/hex-a-hop.6:46
+msgid ""
+"The game has been written by Tom Beaumont, and is distributed under the GNU "
+"General Public License, either version 2 of the License, or (at your option) "
+"any later version."
+msgstr ""
+"本ゲームは Tom Beaumont が書き、GNU General Public License バージョン 2 また"
+"は (オプションで) それ以降のバージョンの下で配布しています。"
+
+#~ msgid "Complete %d more levels to unlock!"
+#~ msgstr ""
+#~ "あと%d個のレベルを\n"
+#~ "クリアすると、\n"
+#~ "鍵が開きます!"
Modified: packages/trunk/hex-a-hop/debian/i18n/languages.list
===================================================================
--- packages/trunk/hex-a-hop/debian/i18n/languages.list 2007-09-18 17:13:54 UTC (rev 4235)
+++ packages/trunk/hex-a-hop/debian/i18n/languages.list 2007-09-18 21:41:13 UTC (rev 4236)
@@ -1,6 +1,7 @@
bg utf-8
de
es latin1
+ja euc-jp
nl
pl latin2
ru koi8-r
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