r5867 - packages/trunk/glest/debian
Siegfried-Angel Gevatter Pujals
rainct-guest at alioth.debian.org
Wed Feb 20 23:21:05 UTC 2008
Author: rainct-guest
Date: 2008-02-20 23:21:05 +0000 (Wed, 20 Feb 2008)
New Revision: 5867
Modified:
packages/trunk/glest/debian/changelog
packages/trunk/glest/debian/control
Log:
Mention multiplayer support in the description.
Modified: packages/trunk/glest/debian/changelog
===================================================================
--- packages/trunk/glest/debian/changelog 2008-02-20 23:11:20 UTC (rev 5866)
+++ packages/trunk/glest/debian/changelog 2008-02-20 23:21:05 UTC (rev 5867)
@@ -1,6 +1,10 @@
glest (3.1.0-2) UNRELEASED; urgency=low
- * Fix debian/watch to work with the constantly changing filenames...
+ * Fix debian/watch to work despite the constantly changing filenames.
+ * Update the description:
+ - Mention multiplayer support.
+ - Do not longer speak about two factions, as there will be more
+ somewhen soon.
-- Siegfried-Angel Gevatter Pujals (RainCT) <rainct at ubuntu.com> Sun, 17 Feb 2008 15:52:11 +0100
Modified: packages/trunk/glest/debian/control
===================================================================
--- packages/trunk/glest/debian/control 2008-02-20 23:11:20 UTC (rev 5866)
+++ packages/trunk/glest/debian/control 2008-02-20 23:21:05 UTC (rev 5867)
@@ -12,11 +12,11 @@
Package: glest
Architecture: i386 amd64 ia64 mipsel arm alpha kfreebsd-i386 kfreebsd-amd64
Depends: ${shlibs:Depends}, glest-data (= ${source:Version})
-Description: A free 3D real-time customizable strategy game
+Description: a free 3D real-time customizable strategy game
Glest takes place in a context which could be compared to that of the
pre-renaissance Europe, with the licence that magic forces exist in the
environment and can be controlled.
.
- Current version is fully playable, includes single player game against CPU
- controlled players, two factions with their corresponding tech trees, units,
- buildings and some maps.
+ The current version is fully playable and supports both single player
+ games against CPU controlled players and multiplayer matches over the
+ Internet or a LAN.
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