[SCM] Simple and fast multimedia library for C++ branch, upstream, updated. 19199f59628f0187703b21abc6e1af7e303f56a2

Christoph Egger Christoph.Egger at gmx.de
Sun Jun 22 09:12:27 UTC 2008


The following commit has been merged in the upstream branch:
commit 19199f59628f0187703b21abc6e1af7e303f56a2
Author: Christoph Egger <Christoph.Egger at gmx.de>
Date:   Sun Jun 22 11:08:22 2008 +0200

    Imported Upstream version 1.3

diff --git a/doc/SFML.chm b/doc/SFML.chm
index 03368e4..e7fae56 100755
Binary files a/doc/SFML.chm and b/doc/SFML.chm differ
diff --git a/doc/html/AudioResource_8hpp-source.htm b/doc/html/AudioResource_8hpp-source.htm
index 5b5c3ca..37e440f 100755
--- a/doc/html/AudioResource_8hpp-source.htm
+++ b/doc/html/AudioResource_8hpp-source.htm
@@ -22,7 +22,7 @@
 <h1>AudioResource.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
 <a name="l00002"></a>00002 <span class="comment">//</span>
 <a name="l00003"></a>00003 <span class="comment">// SFML - Simple and Fast Multimedia Library</span>
-<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)</span>
+<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)</span>
 <a name="l00005"></a>00005 <span class="comment">//</span>
 <a name="l00006"></a>00006 <span class="comment">// This software is provided 'as-is', without any express or implied warranty.</span>
 <a name="l00007"></a>00007 <span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span>
@@ -68,7 +68,7 @@
 <a name="l00067"></a>00067 <span class="preprocessor">#endif // SFML_AUDIORESOURCE_HPP</span>
 </pre></div>
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/Audio_8hpp-source.htm b/doc/html/Audio_8hpp-source.htm
index 284e3d1..5bc1422 100755
--- a/doc/html/Audio_8hpp-source.htm
+++ b/doc/html/Audio_8hpp-source.htm
@@ -60,7 +60,7 @@
 <a name="l00042"></a>00042 <span class="preprocessor">#endif // SFML_AUDIO_HPP</span>
 </pre></div>
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/Clock_8hpp-source.htm b/doc/html/Clock_8hpp-source.htm
index 8dbf642..4357dc5 100755
--- a/doc/html/Clock_8hpp-source.htm
+++ b/doc/html/Clock_8hpp-source.htm
@@ -22,7 +22,7 @@
 <h1>Clock.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
 <a name="l00002"></a>00002 <span class="comment">//</span>
 <a name="l00003"></a>00003 <span class="comment">// SFML - Simple and Fast Multimedia Library</span>
-<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)</span>
+<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)</span>
 <a name="l00005"></a>00005 <span class="comment">//</span>
 <a name="l00006"></a>00006 <span class="comment">// This software is provided 'as-is', without any express or implied warranty.</span>
 <a name="l00007"></a>00007 <span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span>
@@ -73,7 +73,7 @@
 <a name="l00074"></a>00074 <span class="preprocessor">#endif // SFML_CLOCK_HPP</span>
 </pre></div>
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/Color_8hpp-source.htm b/doc/html/Color_8hpp-source.htm
index c361046..0fb174d 100755
--- a/doc/html/Color_8hpp-source.htm
+++ b/doc/html/Color_8hpp-source.htm
@@ -22,7 +22,7 @@
 <h1>Color.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
 <a name="l00002"></a>00002 <span class="comment">//</span>
 <a name="l00003"></a>00003 <span class="comment">// SFML - Simple and Fast Multimedia Library</span>
-<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)</span>
+<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)</span>
 <a name="l00005"></a>00005 <span class="comment">//</span>
 <a name="l00006"></a>00006 <span class="comment">// This software is provided 'as-is', without any express or implied warranty.</span>
 <a name="l00007"></a>00007 <span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span>
@@ -59,38 +59,42 @@
 <a name="l00048"></a>00048 
 <a name="l00058"></a>00058     Color(Uint8 R, Uint8 G, Uint8 B, Uint8 A = 255);
 <a name="l00059"></a>00059 
-<a name="l00068"></a>00068     <span class="keywordtype">bool</span> operator ==(<span class="keyword">const</span> Color&amp; Other) <span class="keyword">const</span>;
+<a name="l00068"></a>00068     Color&amp; <a class="code" href="namespacesf.htm#71e0dfa420275963771644b8f6b44796" title="Operator += overload ; add two vectors and assign to the first op.">operator +=</a>(<span class="keyword">const</span> Color&amp; Other);
 <a name="l00069"></a>00069 
-<a name="l00078"></a>00078     <span class="keywordtype">bool</span> operator !=(<span class="keyword">const</span> Color&amp; Other) <span class="keyword">const</span>;
+<a name="l00078"></a>00078     Color&amp; <a class="code" href="namespacesf.htm#da51460bf4cef8c1c958cae5c0eeb76f" title="Operator *= overload ; multiply-assign a vector by a scalar value.">operator *=</a>(<span class="keyword">const</span> Color&amp; Other);
 <a name="l00079"></a>00079 
-<a name="l00081"></a>00081     <span class="comment">// Static member data</span>
-<a name="l00083"></a><a class="code" href="classsf_1_1Color.htm#77c688197b981338f0b19dc58bd2facd">00083</a> <span class="comment"></span>    <span class="keyword">static</span> <span class="keyword">const</span> Color Black;   
-<a name="l00084"></a><a class="code" href="classsf_1_1Color.htm#4fd874712178d9e206f53226002aa4ca">00084</a>     <span class="keyword">static</span> <span class="keyword">const</span> Color White;   
-<a name="l00085"></a><a class="code" href="classsf_1_1Color.htm#127dbf55db9c07d0fa8f4bfcbb97594a">00085</a>     <span class="keyword">static</span> <span class="keyword">const</span> Color Red;     
-<a name="l00086"></a><a class="code" href="classsf_1_1Color.htm#95629b30de8c6856aa7d3afed12eb865">00086</a>     <span class="keyword">static</span> <span class="keyword">const</span> Color Green;   
-<a name="l00087"></a><a class="code" href="classsf_1_1Color.htm#b03770d4817426b2614cfc33cf0e245c">00087</a>     <span class="keyword">static</span> <span class="keyword">const</span> Color Blue;    
-<a name="l00088"></a><a class="code" href="classsf_1_1Color.htm#f8896b5f56650935f5b9d72d528802c7">00088</a>     <span class="keyword">static</span> <span class="keyword">const</span> Color Yellow;  
-<a name="l00089"></a><a class="code" href="classsf_1_1Color.htm#6fe70d90b65b2163dd066a84ac00426c">00089</a>     <span class="keyword">static</span> <span class="keyword">const</span> Color Magenta; 
-<a name="l00090"></a><a class="code" href="classsf_1_1Color.htm#64ae9beb0b9a5865dd811cda4bb18340">00090</a>     <span class="keyword">static</span> <span class="keyword">const</span> Color Cyan;    
-<a name="l00091"></a>00091 
-<a name="l00093"></a>00093     <span class="comment">// Member data</span>
-<a name="l00095"></a><a class="code" href="classsf_1_1Color.htm#6a5256ca24a4f9f0e0808f6fc23e01e1">00095</a> <span class="comment"></span>    Uint8 r; 
-<a name="l00096"></a><a class="code" href="classsf_1_1Color.htm#591daf9c3c55dea830c76c962d6ba1a5">00096</a>     Uint8 g; 
-<a name="l00097"></a><a class="code" href="classsf_1_1Color.htm#6707aedd0609c8920e12df5d7abc53cb">00097</a>     Uint8 b; 
-<a name="l00098"></a><a class="code" href="classsf_1_1Color.htm#56dbdb47d5f040d9b78ac6a0b8b3a831">00098</a>     Uint8 a; 
-<a name="l00099"></a>00099 };
-<a name="l00100"></a>00100 
-<a name="l00110"></a>00110 SFML_API Color <a class="code" href="namespacesf.htm#50ca5b482d1bed9710ecedfab8f3aa71" title="Operator + overload to add two colors.">operator +</a>(<span class="keyword">const</span> Color&amp; Color1, <span class="keyword">const</span> Color&amp; Color2);
+<a name="l00088"></a>00088     <span class="keywordtype">bool</span> <a class="code" href="namespacesf.htm#eb2e9506aa20c13b065592724eafa1d7" title="Operator == overload ; compares the equality of two vectors.">operator ==</a>(<span class="keyword">const</span> Color&amp; Other) <span class="keyword">const</span>;
+<a name="l00089"></a>00089 
+<a name="l00098"></a>00098     <span class="keywordtype">bool</span> <a class="code" href="namespacesf.htm#d34adb0b3cd1ff8176cd14eab6ffd7db" title="Operator != overload ; compares the difference of two vectors.">operator !=</a>(<span class="keyword">const</span> Color&amp; Other) <span class="keyword">const</span>;
+<a name="l00099"></a>00099 
+<a name="l00101"></a>00101     <span class="comment">// Static member data</span>
+<a name="l00103"></a><a class="code" href="classsf_1_1Color.htm#77c688197b981338f0b19dc58bd2facd">00103</a> <span class="comment"></span>    <span class="keyword">static</span> <span class="keyword">const</span> Color Black;   
+<a name="l00104"></a><a class="code" href="classsf_1_1Color.htm#4fd874712178d9e206f53226002aa4ca">00104</a>     <span class="keyword">static</span> <span class="keyword">const</span> Color White;   
+<a name="l00105"></a><a class="code" href="classsf_1_1Color.htm#127dbf55db9c07d0fa8f4bfcbb97594a">00105</a>     <span class="keyword">static</span> <span class="keyword">const</span> Color Red;     
+<a name="l00106"></a><a class="code" href="classsf_1_1Color.htm#95629b30de8c6856aa7d3afed12eb865">00106</a>     <span class="keyword">static</span> <span class="keyword">const</span> Color Green;   
+<a name="l00107"></a><a class="code" href="classsf_1_1Color.htm#b03770d4817426b2614cfc33cf0e245c">00107</a>     <span class="keyword">static</span> <span class="keyword">const</span> Color Blue;    
+<a name="l00108"></a><a class="code" href="classsf_1_1Color.htm#f8896b5f56650935f5b9d72d528802c7">00108</a>     <span class="keyword">static</span> <span class="keyword">const</span> Color Yellow;  
+<a name="l00109"></a><a class="code" href="classsf_1_1Color.htm#6fe70d90b65b2163dd066a84ac00426c">00109</a>     <span class="keyword">static</span> <span class="keyword">const</span> Color Magenta; 
+<a name="l00110"></a><a class="code" href="classsf_1_1Color.htm#64ae9beb0b9a5865dd811cda4bb18340">00110</a>     <span class="keyword">static</span> <span class="keyword">const</span> Color Cyan;    
 <a name="l00111"></a>00111 
-<a name="l00121"></a>00121 SFML_API Color <a class="code" href="namespacesf.htm#22072379b0571262018fd6f4c86d4e97" title="Operator * overload to modulate two colors.">operator *</a>(<span class="keyword">const</span> Color&amp; Color1, <span class="keyword">const</span> Color&amp; Color2);
-<a name="l00122"></a>00122 
-<a name="l00123"></a>00123 } <span class="comment">// namespace sf</span>
-<a name="l00124"></a>00124 
-<a name="l00125"></a>00125 
-<a name="l00126"></a>00126 <span class="preprocessor">#endif // SFML_COLOR_HPP</span>
+<a name="l00113"></a>00113     <span class="comment">// Member data</span>
+<a name="l00115"></a><a class="code" href="classsf_1_1Color.htm#6a5256ca24a4f9f0e0808f6fc23e01e1">00115</a> <span class="comment"></span>    Uint8 r; 
+<a name="l00116"></a><a class="code" href="classsf_1_1Color.htm#591daf9c3c55dea830c76c962d6ba1a5">00116</a>     Uint8 g; 
+<a name="l00117"></a><a class="code" href="classsf_1_1Color.htm#6707aedd0609c8920e12df5d7abc53cb">00117</a>     Uint8 b; 
+<a name="l00118"></a><a class="code" href="classsf_1_1Color.htm#56dbdb47d5f040d9b78ac6a0b8b3a831">00118</a>     Uint8 a; 
+<a name="l00119"></a>00119 };
+<a name="l00120"></a>00120 
+<a name="l00130"></a>00130 SFML_API Color <a class="code" href="namespacesf.htm#50ca5b482d1bed9710ecedfab8f3aa71" title="Operator + overload to add two colors.">operator +</a>(<span class="keyword">const</span> Color&amp; Color1, <span class="keyword">const</span> Color&amp; Color2);
+<a name="l00131"></a>00131 
+<a name="l00141"></a>00141 SFML_API Color <a class="code" href="namespacesf.htm#22072379b0571262018fd6f4c86d4e97" title="Operator * overload to modulate two colors.">operator *</a>(<span class="keyword">const</span> Color&amp; Color1, <span class="keyword">const</span> Color&amp; Color2);
+<a name="l00142"></a>00142 
+<a name="l00143"></a>00143 } <span class="comment">// namespace sf</span>
+<a name="l00144"></a>00144 
+<a name="l00145"></a>00145 
+<a name="l00146"></a>00146 <span class="preprocessor">#endif // SFML_COLOR_HPP</span>
 </pre></div>
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/Config_8hpp-source.htm b/doc/html/Config_8hpp-source.htm
index c700aeb..7d4be16 100755
--- a/doc/html/Config_8hpp-source.htm
+++ b/doc/html/Config_8hpp-source.htm
@@ -215,7 +215,7 @@
 <a name="l00207"></a>00207 <span class="preprocessor">#endif // SFML_CONFIG_HPP</span>
 </pre></div>
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/Doxygen_8hpp-source.htm b/doc/html/Doxygen_8hpp-source.htm
index 7aa5ced..84ac4cb 100755
--- a/doc/html/Doxygen_8hpp-source.htm
+++ b/doc/html/Doxygen_8hpp-source.htm
@@ -86,9 +86,11 @@
 <a name="l00065"></a>00065 
 <a name="l00066"></a>00066 
 <a name="l00067"></a>00067 
+<a name="l00068"></a>00068 
+<a name="l00069"></a>00069 
 </pre></div>
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/Drawable_8hpp-source.htm b/doc/html/Drawable_8hpp-source.htm
index fe7b241..bea8680 100755
--- a/doc/html/Drawable_8hpp-source.htm
+++ b/doc/html/Drawable_8hpp-source.htm
@@ -22,7 +22,7 @@
 <h1>Drawable.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
 <a name="l00002"></a>00002 <span class="comment">//</span>
 <a name="l00003"></a>00003 <span class="comment">// SFML - Simple and Fast Multimedia Library</span>
-<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)</span>
+<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)</span>
 <a name="l00005"></a>00005 <span class="comment">//</span>
 <a name="l00006"></a>00006 <span class="comment">// This software is provided 'as-is', without any express or implied warranty.</span>
 <a name="l00007"></a>00007 <span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span>
@@ -46,99 +46,112 @@
 <a name="l00026"></a>00026 <span class="preprocessor"></span><span class="preprocessor">#define SFML_DRAWABLE_HPP</span>
 <a name="l00027"></a>00027 <span class="preprocessor"></span>
 <a name="l00029"></a>00029 <span class="comment">// Headers</span>
-<a name="l00031"></a>00031 <span class="comment"></span><span class="preprocessor">#include &lt;SFML/Graphics/Color.hpp&gt;</span>
-<a name="l00032"></a>00032 
-<a name="l00033"></a>00033 
-<a name="l00034"></a>00034 <span class="keyword">namespace </span>sf
-<a name="l00035"></a>00035 {
-<a name="l00036"></a>00036 <span class="keyword">class </span>RenderWindow;
-<a name="l00037"></a>00037 
-<a name="l00041"></a><a class="code" href="namespacesf_1_1Blend.htm">00041</a> <span class="keyword">namespace </span>Blend
-<a name="l00042"></a>00042 {
-<a name="l00043"></a><a class="code" href="namespacesf_1_1Blend.htm#1a2fa89de4bb0d82b2eb30399fe575ca">00043</a>     <span class="keyword">enum</span> <a class="code" href="namespacesf_1_1Blend.htm#1a2fa89de4bb0d82b2eb30399fe575ca">Mode</a>
-<a name="l00044"></a>00044     {
-<a name="l00045"></a><a class="code" href="namespacesf_1_1Blend.htm#1a2fa89de4bb0d82b2eb30399fe575ca23075ecfbf49e19b713cc18188a7661a">00045</a>         <a class="code" href="namespacesf_1_1Blend.htm#1a2fa89de4bb0d82b2eb30399fe575ca23075ecfbf49e19b713cc18188a7661a" title="Pixel = Src * a + Dest * (1 - a).">Alpha</a>,    
-<a name="l00046"></a><a class="code" href="namespacesf_1_1Blend.htm#1a2fa89de4bb0d82b2eb30399fe575cad40133cc93b5ee0975eb4c2266815563">00046</a>         <a class="code" href="namespacesf_1_1Blend.htm#1a2fa89de4bb0d82b2eb30399fe575cad40133cc93b5ee0975eb4c2266815563" title="Pixel = Src + Dest.">Add</a>,      
-<a name="l00047"></a><a class="code" href="namespacesf_1_1Blend.htm#1a2fa89de4bb0d82b2eb30399fe575ca7a5f5cbb669b8ec859e3f7927451c736">00047</a>         <a class="code" href="namespacesf_1_1Blend.htm#1a2fa89de4bb0d82b2eb30399fe575ca7a5f5cbb669b8ec859e3f7927451c736" title="Pixel = Src * Dest.">Multiply</a>, 
-<a name="l00048"></a><a class="code" href="namespacesf_1_1Blend.htm#1a2fa89de4bb0d82b2eb30399fe575ca4b6aa39cf8edd92775ee03ba7fd047ea">00048</a>         <a class="code" href="namespacesf_1_1Blend.htm#1a2fa89de4bb0d82b2eb30399fe575ca4b6aa39cf8edd92775ee03ba7fd047ea" title="No blending.">None</a>      
-<a name="l00049"></a>00049     };
-<a name="l00050"></a>00050 }
-<a name="l00051"></a>00051 
-<a name="l00056"></a><a class="code" href="classsf_1_1Drawable.htm">00056</a> <span class="keyword">class </span>SFML_API Drawable
-<a name="l00057"></a>00057 {
-<a name="l00058"></a>00058 <span class="keyword">public</span> :
-<a name="l00059"></a>00059 
-<a name="l00071"></a>00071     Drawable(<span class="keywordtype">float</span> Left = 0.f, <span class="keywordtype">float</span> Top = 0.f, <span class="keywordtype">float</span> ScaleX = 1.f, <span class="keywordtype">float</span> ScaleY = 1.f, <span class="keywordtype">float</span> Rotation = 0.f, <span class="keyword">const</span> <a class="code" href="classsf_1_1Color.htm" title="Color is an utility class for manipulating colors.">Color</a>&amp; Col = <a class="code" href="classsf_1_1Color.htm" title="Color is an utility class for manipulating colors.">Color</a>(255, 255, 255, 255));
+<a name="l00031"></a>00031 <span class="comment"></span><span class="preprocessor">#include &lt;SFML/System/Vector2.hpp&gt;</span>
+<a name="l00032"></a>00032 <span class="preprocessor">#include &lt;SFML/Graphics/Color.hpp&gt;</span>
+<a name="l00033"></a>00033 <span class="preprocessor">#include &lt;SFML/Graphics/Matrix3.hpp&gt;</span>
+<a name="l00034"></a>00034 
+<a name="l00035"></a>00035 
+<a name="l00036"></a>00036 <span class="keyword">namespace </span>sf
+<a name="l00037"></a>00037 {
+<a name="l00038"></a>00038 <span class="keyword">class </span>RenderWindow;
+<a name="l00039"></a>00039 
+<a name="l00043"></a><a class="code" href="namespacesf_1_1Blend.htm">00043</a> <span class="keyword">namespace </span>Blend
+<a name="l00044"></a>00044 {
+<a name="l00045"></a><a class="code" href="namespacesf_1_1Blend.htm#1a2fa89de4bb0d82b2eb30399fe575ca">00045</a>     <span class="keyword">enum</span> <a class="code" href="namespacesf_1_1Blend.htm#1a2fa89de4bb0d82b2eb30399fe575ca">Mode</a>
+<a name="l00046"></a>00046     {
+<a name="l00047"></a><a class="code" href="namespacesf_1_1Blend.htm#1a2fa89de4bb0d82b2eb30399fe575ca23075ecfbf49e19b713cc18188a7661a">00047</a>         <a class="code" href="namespacesf_1_1Blend.htm#1a2fa89de4bb0d82b2eb30399fe575ca23075ecfbf49e19b713cc18188a7661a" title="Pixel = Src * a + Dest * (1 - a).">Alpha</a>,    
+<a name="l00048"></a><a class="code" href="namespacesf_1_1Blend.htm#1a2fa89de4bb0d82b2eb30399fe575cad40133cc93b5ee0975eb4c2266815563">00048</a>         <a class="code" href="namespacesf_1_1Blend.htm#1a2fa89de4bb0d82b2eb30399fe575cad40133cc93b5ee0975eb4c2266815563" title="Pixel = Src + Dest.">Add</a>,      
+<a name="l00049"></a><a class="code" href="namespacesf_1_1Blend.htm#1a2fa89de4bb0d82b2eb30399fe575ca7a5f5cbb669b8ec859e3f7927451c736">00049</a>         <a class="code" href="namespacesf_1_1Blend.htm#1a2fa89de4bb0d82b2eb30399fe575ca7a5f5cbb669b8ec859e3f7927451c736" title="Pixel = Src * Dest.">Multiply</a>, 
+<a name="l00050"></a><a class="code" href="namespacesf_1_1Blend.htm#1a2fa89de4bb0d82b2eb30399fe575ca4b6aa39cf8edd92775ee03ba7fd047ea">00050</a>         <a class="code" href="namespacesf_1_1Blend.htm#1a2fa89de4bb0d82b2eb30399fe575ca4b6aa39cf8edd92775ee03ba7fd047ea" title="No blending.">None</a>      
+<a name="l00051"></a>00051     };
+<a name="l00052"></a>00052 }
+<a name="l00053"></a>00053 
+<a name="l00058"></a><a class="code" href="classsf_1_1Drawable.htm">00058</a> <span class="keyword">class </span>SFML_API Drawable
+<a name="l00059"></a>00059 {
+<a name="l00060"></a>00060 <span class="keyword">public</span> :
+<a name="l00061"></a>00061 
+<a name="l00071"></a>00071     Drawable(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">Vector2f</a>&amp; Position = <a class="code" href="namespacesf.htm#cf03098c2577b869e2fa6836cc48f1a0">Vector2f</a>(0, 0), <span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">Vector2f</a>&amp; Scale = <a class="code" href="namespacesf.htm#cf03098c2577b869e2fa6836cc48f1a0">Vector2f</a>(1, 1), <span class="keywordtype">float</span> Rotation = 0.f, <span class="keyword">const</span> <a class="code" href="classsf_1_1Color.htm" title="Color is an utility class for manipulating colors.">Color</a>&amp; Col = <a class="code" href="classsf_1_1Color.htm" title="Color is an utility class for manipulating colors.">Color</a>(255, 255, 255, 255));
 <a name="l00072"></a>00072 
 <a name="l00077"></a>00077     <span class="keyword">virtual</span> ~Drawable();
 <a name="l00078"></a>00078 
-<a name="l00085"></a>00085     <span class="keywordtype">void</span> SetLeft(<span class="keywordtype">float</span> Left);
-<a name="l00086"></a>00086 
-<a name="l00093"></a>00093     <span class="keywordtype">void</span> SetTop(<span class="keywordtype">float</span> Top);
-<a name="l00094"></a>00094 
-<a name="l00102"></a>00102     <span class="keywordtype">void</span> SetPosition(<span class="keywordtype">float</span> Left, <span class="keywordtype">float</span> Top);
+<a name="l00086"></a>00086     <span class="keywordtype">void</span> SetPosition(<span class="keywordtype">float</span> X, <span class="keywordtype">float</span> Y);
+<a name="l00087"></a>00087 
+<a name="l00094"></a>00094     <span class="keywordtype">void</span> SetPosition(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">Vector2f</a>&amp; Position);
+<a name="l00095"></a>00095 
+<a name="l00102"></a>00102     <span class="keywordtype">void</span> SetX(<span class="keywordtype">float</span> X);
 <a name="l00103"></a>00103 
-<a name="l00110"></a>00110     <span class="keywordtype">void</span> SetScaleX(<span class="keywordtype">float</span> Scale);
+<a name="l00110"></a>00110     <span class="keywordtype">void</span> SetY(<span class="keywordtype">float</span> Y);
 <a name="l00111"></a>00111 
-<a name="l00118"></a>00118     <span class="keywordtype">void</span> SetScaleY(<span class="keywordtype">float</span> Scale);
-<a name="l00119"></a>00119 
-<a name="l00127"></a>00127     <span class="keywordtype">void</span> SetScale(<span class="keywordtype">float</span> ScaleX, <span class="keywordtype">float</span> ScaleY);
+<a name="l00119"></a>00119     <span class="keywordtype">void</span> SetScale(<span class="keywordtype">float</span> ScaleX, <span class="keywordtype">float</span> ScaleY);
+<a name="l00120"></a>00120 
+<a name="l00127"></a>00127     <span class="keywordtype">void</span> SetScale(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">Vector2f</a>&amp; Scale);
 <a name="l00128"></a>00128 
-<a name="l00135"></a>00135     <span class="keywordtype">void</span> SetRotation(<span class="keywordtype">float</span> Rotation);
+<a name="l00135"></a>00135     <span class="keywordtype">void</span> SetScaleX(<span class="keywordtype">float</span> FactorX);
 <a name="l00136"></a>00136 
-<a name="l00146"></a>00146     <span class="keywordtype">void</span> SetRotationCenter(<span class="keywordtype">float</span> X, <span class="keywordtype">float</span> Y);
-<a name="l00147"></a>00147 
-<a name="l00155"></a>00155     <span class="keywordtype">void</span> SetColor(<span class="keyword">const</span> <a class="code" href="classsf_1_1Color.htm" title="Color is an utility class for manipulating colors.">Color</a>&amp; Col);
-<a name="l00156"></a>00156 
-<a name="l00164"></a>00164     <span class="keywordtype">void</span> SetBlendMode(<a class="code" href="namespacesf_1_1Blend.htm#1a2fa89de4bb0d82b2eb30399fe575ca">Blend::Mode</a> Mode);
+<a name="l00143"></a>00143     <span class="keywordtype">void</span> SetScaleY(<span class="keywordtype">float</span> FactorY);
+<a name="l00144"></a>00144 
+<a name="l00154"></a>00154     <span class="keywordtype">void</span> SetCenter(<span class="keywordtype">float</span> CenterX, <span class="keywordtype">float</span> CenterY);
+<a name="l00155"></a>00155 
+<a name="l00164"></a>00164     <span class="keywordtype">void</span> SetCenter(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">Vector2f</a>&amp; Center);
 <a name="l00165"></a>00165 
-<a name="l00172"></a>00172     <span class="keywordtype">float</span> GetLeft() <span class="keyword">const</span>;
+<a name="l00172"></a>00172     <span class="keywordtype">void</span> SetRotation(<span class="keywordtype">float</span> Rotation);
 <a name="l00173"></a>00173 
-<a name="l00180"></a>00180     <span class="keywordtype">float</span> GetTop() <span class="keyword">const</span>;
-<a name="l00181"></a>00181 
-<a name="l00188"></a>00188     <span class="keywordtype">float</span> GetScaleX() <span class="keyword">const</span>;
-<a name="l00189"></a>00189 
-<a name="l00196"></a>00196     <span class="keywordtype">float</span> GetScaleY() <span class="keyword">const</span>;
-<a name="l00197"></a>00197 
-<a name="l00204"></a>00204     <span class="keywordtype">float</span> GetRotation() <span class="keyword">const</span>;
-<a name="l00205"></a>00205 
-<a name="l00212"></a>00212     <span class="keyword">const</span> <a class="code" href="classsf_1_1Color.htm" title="Color is an utility class for manipulating colors.">Color</a>&amp; GetColor() <span class="keyword">const</span>;
-<a name="l00213"></a>00213 
-<a name="l00220"></a>00220     <a class="code" href="namespacesf_1_1Blend.htm#1a2fa89de4bb0d82b2eb30399fe575ca">Blend::Mode</a> GetBlendMode() <span class="keyword">const</span>;
-<a name="l00221"></a>00221 
-<a name="l00229"></a>00229     <span class="keywordtype">void</span> Move(<span class="keywordtype">float</span> OffsetX, <span class="keywordtype">float</span> OffsetY);
-<a name="l00230"></a>00230 
-<a name="l00238"></a>00238     <span class="keywordtype">void</span> Scale(<span class="keywordtype">float</span> FactorX, <span class="keywordtype">float</span> FactorY);
-<a name="l00239"></a>00239 
-<a name="l00246"></a>00246     <span class="keywordtype">void</span> Rotate(<span class="keywordtype">float</span> Angle);
-<a name="l00247"></a>00247 
-<a name="l00248"></a>00248 <span class="keyword">private</span> :
+<a name="l00181"></a>00181     <span class="keywordtype">void</span> SetColor(<span class="keyword">const</span> <a class="code" href="classsf_1_1Color.htm" title="Color is an utility class for manipulating colors.">Color</a>&amp; Col);
+<a name="l00182"></a>00182 
+<a name="l00190"></a>00190     <span class="keywordtype">void</span> SetBlendMode(<a class="code" href="namespacesf_1_1Blend.htm#1a2fa89de4bb0d82b2eb30399fe575ca">Blend::Mode</a> Mode);
+<a name="l00191"></a>00191 
+<a name="l00198"></a>00198     <span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">Vector2f</a>&amp; GetPosition() <span class="keyword">const</span>;
+<a name="l00199"></a>00199 
+<a name="l00206"></a>00206     <span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">Vector2f</a>&amp; GetScale() <span class="keyword">const</span>;
+<a name="l00207"></a>00207 
+<a name="l00214"></a>00214     <span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">Vector2f</a>&amp; GetCenter() <span class="keyword">const</span>;
+<a name="l00215"></a>00215 
+<a name="l00223"></a>00223     <span class="keywordtype">float</span> GetRotation() <span class="keyword">const</span>;
+<a name="l00224"></a>00224 
+<a name="l00231"></a>00231     <span class="keyword">const</span> <a class="code" href="classsf_1_1Color.htm" title="Color is an utility class for manipulating colors.">Color</a>&amp; GetColor() <span class="keyword">const</span>;
+<a name="l00232"></a>00232 
+<a name="l00239"></a>00239     <a class="code" href="namespacesf_1_1Blend.htm#1a2fa89de4bb0d82b2eb30399fe575ca">Blend::Mode</a> GetBlendMode() <span class="keyword">const</span>;
+<a name="l00240"></a>00240 
+<a name="l00248"></a>00248     <span class="keywordtype">void</span> Move(<span class="keywordtype">float</span> OffsetX, <span class="keywordtype">float</span> OffsetY);
 <a name="l00249"></a>00249 
-<a name="l00250"></a><a class="code" href="classsf_1_1Drawable.htm#6752354900753e609e76d5e224630518">00250</a>     <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classsf_1_1RenderWindow.htm" title="Simple wrapper for sf::Window that allows easy 2D rendering.">RenderWindow</a>;
-<a name="l00251"></a>00251 
-<a name="l00258"></a>00258     <span class="keywordtype">void</span> Draw(<span class="keyword">const</span> <a class="code" href="classsf_1_1RenderWindow.htm" title="Simple wrapper for sf::Window that allows easy 2D rendering.">RenderWindow</a>&amp; <a class="code" href="classsf_1_1Window.htm" title="Window is a rendering window ; it can create a new window or connect to an existing...">Window</a>) <span class="keyword">const</span>;
-<a name="l00259"></a>00259 
-<a name="l00266"></a>00266     <span class="keyword">virtual</span> <span class="keywordtype">void</span> Render(<span class="keyword">const</span> <a class="code" href="classsf_1_1RenderWindow.htm" title="Simple wrapper for sf::Window that allows easy 2D rendering.">RenderWindow</a>&amp; <a class="code" href="classsf_1_1Window.htm" title="Window is a rendering window ; it can create a new window or connect to an existing...">Window</a>) <span class="keyword">const</span> = 0;
-<a name="l00267"></a>00267 
-<a name="l00269"></a>00269     <span class="comment">// Member data</span>
-<a name="l00271"></a>00271 <span class="comment"></span>    <span class="keywordtype">float</span>       myLeft;      
-<a name="l00272"></a>00272     <span class="keywordtype">float</span>       myTop;       
-<a name="l00273"></a>00273     <span class="keywordtype">float</span>       myScaleX;    
-<a name="l00274"></a>00274     <span class="keywordtype">float</span>       myScaleY;    
-<a name="l00275"></a>00275     <span class="keywordtype">float</span>       myRotation;  
-<a name="l00276"></a>00276     <span class="keywordtype">float</span>       myCenterX;   
-<a name="l00277"></a>00277     <span class="keywordtype">float</span>       myCenterY;   
-<a name="l00278"></a>00278     <a class="code" href="classsf_1_1Color.htm" title="Color is an utility class for manipulating colors.">Color</a>       myColor;     
-<a name="l00279"></a>00279     <a class="code" href="namespacesf_1_1Blend.htm#1a2fa89de4bb0d82b2eb30399fe575ca">Blend::Mode</a> myBlendMode; 
-<a name="l00280"></a>00280 };
-<a name="l00281"></a>00281 
-<a name="l00282"></a>00282 } <span class="comment">// namespace sf</span>
-<a name="l00283"></a>00283 
+<a name="l00256"></a>00256     <span class="keywordtype">void</span> Move(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">Vector2f</a>&amp; Offset);
+<a name="l00257"></a>00257 
+<a name="l00265"></a>00265     <span class="keywordtype">void</span> Scale(<span class="keywordtype">float</span> FactorX, <span class="keywordtype">float</span> FactorY);
+<a name="l00266"></a>00266 
+<a name="l00273"></a>00273     <span class="keywordtype">void</span> Scale(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">Vector2f</a>&amp; Factor);
+<a name="l00274"></a>00274 
+<a name="l00281"></a>00281     <span class="keywordtype">void</span> Rotate(<span class="keywordtype">float</span> Angle);
+<a name="l00282"></a>00282 
+<a name="l00283"></a>00283 <span class="keyword">protected</span> :
 <a name="l00284"></a>00284 
-<a name="l00285"></a>00285 <span class="preprocessor">#endif // SFML_DRAWABLE_HPP</span>
+<a name="l00291"></a>00291     <span class="keyword">const</span> <a class="code" href="classsf_1_1Matrix3.htm" title="Utility class to manipulate 3x3 matrices representing 2D transformations.">Matrix3</a>&amp; GetMatrix() <span class="keyword">const</span>;
+<a name="l00292"></a>00292 
+<a name="l00293"></a>00293 <span class="keyword">private</span> :
+<a name="l00294"></a>00294 
+<a name="l00295"></a><a class="code" href="classsf_1_1Drawable.htm#6752354900753e609e76d5e224630518">00295</a>     <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classsf_1_1RenderWindow.htm" title="Simple wrapper for sf::Window that allows easy 2D rendering.">RenderWindow</a>;
+<a name="l00296"></a>00296 
+<a name="l00303"></a>00303     <span class="keywordtype">void</span> Draw(<span class="keyword">const</span> <a class="code" href="classsf_1_1RenderWindow.htm" title="Simple wrapper for sf::Window that allows easy 2D rendering.">RenderWindow</a>&amp; <a class="code" href="classsf_1_1Window.htm" title="Window is a rendering window ; it can create a new window or connect to an existing...">Window</a>) <span class="keyword">const</span>;
+<a name="l00304"></a>00304 
+<a name="l00311"></a>00311     <span class="keyword">virtual</span> <span class="keywordtype">void</span> Render(<span class="keyword">const</span> <a class="code" href="classsf_1_1RenderWindow.htm" title="Simple wrapper for sf::Window that allows easy 2D rendering.">RenderWindow</a>&amp; <a class="code" href="classsf_1_1Window.htm" title="Window is a rendering window ; it can create a new window or connect to an existing...">Window</a>) <span class="keyword">const</span> = 0;
+<a name="l00312"></a>00312 
+<a name="l00314"></a>00314     <span class="comment">// Member data</span>
+<a name="l00316"></a>00316 <span class="comment"></span>    <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">Vector2f</a>        myPosition;   
+<a name="l00317"></a>00317     <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">Vector2f</a>        myScale;      
+<a name="l00318"></a>00318     <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">Vector2f</a>        myCenter;     
+<a name="l00319"></a>00319     <span class="keywordtype">float</span>           myRotation;   
+<a name="l00320"></a>00320     <a class="code" href="classsf_1_1Color.htm" title="Color is an utility class for manipulating colors.">Color</a>           myColor;      
+<a name="l00321"></a>00321     <a class="code" href="namespacesf_1_1Blend.htm#1a2fa89de4bb0d82b2eb30399fe575ca">Blend::Mode</a>     myBlendMode;  
+<a name="l00322"></a>00322     <span class="keyword">mutable</span> <span class="keywordtype">bool</span>    myNeedUpdate; 
+<a name="l00323"></a>00323     <span class="keyword">mutable</span> <a class="code" href="classsf_1_1Matrix3.htm" title="Utility class to manipulate 3x3 matrices representing 2D transformations.">Matrix3</a> myMatrix;     
+<a name="l00324"></a>00324 };
+<a name="l00325"></a>00325 
+<a name="l00326"></a>00326 } <span class="comment">// namespace sf</span>
+<a name="l00327"></a>00327 
+<a name="l00328"></a>00328 
+<a name="l00329"></a>00329 <span class="preprocessor">#endif // SFML_DRAWABLE_HPP</span>
 </pre></div>
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/Event_8hpp-source.htm b/doc/html/Event_8hpp-source.htm
index 573b0db..9bd9c0c 100755
--- a/doc/html/Event_8hpp-source.htm
+++ b/doc/html/Event_8hpp-source.htm
@@ -22,7 +22,7 @@
 <h1>Event.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
 <a name="l00002"></a>00002 <span class="comment">//</span>
 <a name="l00003"></a>00003 <span class="comment">// SFML - Simple and Fast Multimedia Library</span>
-<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)</span>
+<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)</span>
 <a name="l00005"></a>00005 <span class="comment">//</span>
 <a name="l00006"></a>00006 <span class="comment">// This software is provided 'as-is', without any express or implied warranty.</span>
 <a name="l00007"></a>00007 <span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span>
@@ -55,140 +55,238 @@
 <a name="l00040"></a>00040 {
 <a name="l00041"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81">00041</a>     <span class="keyword">enum</span> <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81">Code</a>
 <a name="l00042"></a>00042     {
-<a name="l00043"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81fe0a227e22141f3e7eaff8ec3ecf2fbd">00043</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81b75d2463ab565165a2d7d6cb05ebf494">A</a> = <span class="charliteral">'a'</span>, <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81fe0a227e22141f3e7eaff8ec3ecf2fbd">Z</a> = <span class="charliteral">'z'</span>, <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c8115010a24b6626f0ff4e2b6edfa0d36c3">E</a> = <span class="charliteral">'e'</span>, <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81df2b6106e12c1b90600dcba0adacad55">R</a> = <span class="charliteral">'r'</span>, <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81977e8d65750028a7e92a211d39b369d9">T</a> = <span class="charliteral">'t'</span>, <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c818dd2673797e8a18ded85f649ff8894b5">Y</a> = <span class="charliteral">'y'</span>, <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81caf109c629c45da4e3908c54513ece99">U</a> = <span class="charliteral">'u'</span>, <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81ed799a0d8fd004a491d24996f5d90474">I</a> = <span class="charliteral">'i'</span>, <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81fd064db0641a4f3740bd77befa830812">O</a> = <span class="charliteral">'o'</span>, <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81ea9439fd1ef20debf55464bd7136f431">P</a> = <span class="charliteral">'p'</span>,
-<a name="l00044"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81bf7a03063f758c75e4bace3161d42527">00044</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81c8682579147a5816dbcf3009fe7b94dc">Q</a> = <span class="charliteral">'q'</span>, <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81bf7a03063f758c75e4bace3161d42527">S</a> = <span class="charliteral">'s'</span>, <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81739a8fc40ed8dc2db93290869d941d85">D</a> = <span class="charliteral">'d'</span>, <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81dd27cbf40b3b0a99182aaaddf0a3e037">F</a> = <span class="charliteral">'f'</span>, <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c8193f3dfd1f5999f42573d6efe3f3c4949">G</a> = <span class="charliteral">'g'</span>, <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81f3dd77caf8c37b69d2295874813d0365">H</a> = <span class="charliteral">'h'</span>, <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81fb704ffedd4533047bb25cf13cd36de4">J</a> = <span class="charliteral">'j'</span>, <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c818596d24b6d43d01eb540f086c1118b23">K</a> = <span class="charliteral">'k'</span>, <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c8112c278f37f2e904cdd5d5dc312f3dd7b">L</a> = <span class="charliteral">'l'</span>, <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81923bcd0f55f59e23ce2efbec1683a918">M</a> = <span class="charliteral">'m'</span>,
-<a name="l00045"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81fe1cdd4aafb0437db108910452aecff4">00045</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81a41f459ef5354c81bf151a019fc02b36">W</a> = <span class="charliteral">'w'</span>, <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81fe1cdd4aafb0437db108910452aecff4">X</a> = <span class="charliteral">'x'</span>, <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81bd440f2a76645ba005149a619b7df68e">C</a> = <span class="charliteral">'c'</span>, <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c8118b06473e8a9ff5a409f3fa9e7b61d69">V</a> = <span class="charliteral">'v'</span>, <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81be898b39d99d8dd4b94a53f6ab452d7e">B</a> = <span class="charliteral">'b'</span>, <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c8166cee9a0dfbc1871912a002a566d26b3">N</a> = <span class="charliteral">'n'</span>,
-<a name="l00046"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81c61d82f4a5d12a78bbffb3bcc87eec73">00046</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81c23fbcf00e2298e5b8859f664efb6c43">Num0</a> = <span class="charliteral">'0'</span>, <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c810339c81a8dc230f13c32f875062f9ffb">Num1</a> = <span class="charliteral">'1'</span>, <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81fa5af59812cf928b0d31f64ff9a0a84a">Num2</a> = <span class="charliteral">'2'</span>, <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c811f44eaf330f25253aaf933cd994dc668">Num3</a> = <span class="charliteral">'3'</span>, <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81c61d82f4a5d12a78bbffb3bcc87eec73">Num4</a> = <span class="charliteral">'4'</span>,
-<a name="l00047"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81850a819481f60424ad824f5f6ab7b8ad">00047</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81c964347c3d61806fa397197ab05da1fa">Num5</a> = <span class="charliteral">'5'</span>, <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81b5e56eeedcf2f9748b999cf9b8371545">Num6</a> = <span class="charliteral">'6'</span>, <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81bd996c2a665c85c96341f2e4fd8f1d8f">Num7</a> = <span class="charliteral">'7'</span>, <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81699d83ac2bedf75a800c15489a62c520">Num8</a> = <span class="charliteral">'8'</span>, <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81850a819481f60424ad824f5f6ab7b8ad">Num9</a> = <span class="charliteral">'9'</span>, 
-<a name="l00048"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81c9e8700961991543dc439145e83a2605">00048</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81c9e8700961991543dc439145e83a2605">Escape</a> = 256,
-<a name="l00049"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c818c07e69c3386e5a38ceeccf9684e10e6">00049</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c813ac504231f98644716b0065a03a619c1">Control</a>, <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c818c07e69c3386e5a38ceeccf9684e10e6">Shift</a>, <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c8178661c42b402bd74599cad44e282f728">Alt</a>,
-<a name="l00050"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81eb0122fb482008aa025719b0558a2b21">00050</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c813149cafd5c1110712fc2efc100fd38d0">Space</a>, <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81b18aa7011665567f5f2210312c0b09fd">Return</a>, <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c816d180d15ded6ac9cf3bba436e4ebf539">Back</a>, <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81eb0122fb482008aa025719b0558a2b21">Tab</a>, <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81422447bc7ab651c4bec1a7062020df43">PageUp</a>, <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c813e8883bb03cb01d1693031bd73527c54">PageDown</a>, <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c8128ce57312fa03e0f1bae49899d603935">End</a>, <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c812c0d8ba0e8420362538f18f20811d635">Home</a>, <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81587e64e6e80464eb499f300a8b9b38b6">Insert</a>, <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81ad4165b29176276c3157785786a3ce42">Delete</a>, <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81c1a4bc755e274027f79cd34a6951977e">Add</a>, <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c8161d59029edf2f17e0c562a674e2a1865">Subtract</a>, <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c810c2cf360fb1665c3387f205a001a6814">Multiply</a>, <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81f0ef65e172118c443e123935e64269e2">Divide</a>,
-<a name="l00051"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c8193a664cfe6ee856cf5027a01f03954ff">00051</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c811b48e9fd546b2afdcbb64ae95047be94">Left</a>, <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c8132eb7e9964eda306d83efd2442991f8e">Right</a>, <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c8193a664cfe6ee856cf5027a01f03954ff">Up</a>, <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81db621980e92786cf06b6fb65d622bb62">Down</a>,
-<a name="l00052"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c8124e9ec3b806b7475db2212076f357ec7">00052</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81fb8e6371224bc83a43019ae65584bd05">Numpad0</a>, <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c813559d90bf21bce751c7c90cfc6f00f05">Numpad1</a>, <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81fd8b7df9af54e5dc3670bc03d8b0503b">Numpad2</a>, <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81842c5966772e988fa1eb083ecfbc1e7a">Numpad3</a>, <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c8165aa332cfa34e12509797ee688550b4b">Numpad4</a>, <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c813fbc4813062ef6a68b158799b001256f">Numpad5</a>, <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81c3c93a0280b5a112036cc7ecb910a2c1">Numpad6</a>, <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c8135ca432502dd7a2d67238ad35b9321be">Numpad7</a>, <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c8178ee5c4a641a48be33852012b6da09b4">Numpad8</a>, <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c8124e9ec3b806b7475db2212076f357ec7">Numpad9</a>,
-<a name="l00053"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81615c5be88f63eba232f766f176c1268e">00053</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81250086a6e4c9fdf85633867b4d5b7f8b">F1</a>, <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81d00a2fb063512f02f1bcd824b0500ebe">F2</a>, <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c817ee1567832b895e0022dc0d453560f28">F3</a>, <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c8183e01e85717567b8bbf2a803c7aceae9">F4</a>, <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81ad697d94fd5c422b83f5d6403f523ad6">F5</a>, <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c8191d3bc2b7c150f3f9bf225455a7d2a73">F6</a>, <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c8172ac28d67aea1994e706856deb46e823">F7</a>, <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81c1995f92cf6d30de3e1e95862dc747f2">F8</a>, <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81615c5be88f63eba232f766f176c1268e">F9</a>, <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81083c35ca9bdfd29c944e72035fa4d441">F10</a>, <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c810a984cb1dd6a8bad8db8398df9c32df7">F11</a>, <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81b6be50a336f1de1dba89e061cc5a3e75">F12</a>, <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81f9032e0f95f33c1bdaf32bb733a68cf2">F13</a>, <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c811621adf4564b0474cd7dd4b62117dfc5">F14</a>, <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81402d34e3e0bb9497d43085dd02722861">F15</a>,
-<a name="l00054"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c810f82c32e6385cb44227a16783619083d">00054</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c810f82c32e6385cb44227a16783619083d">Pause</a>,
-<a name="l00055"></a>00055 
-<a name="l00056"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c8122c2194947c560a4598af6e705adac9a">00056</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c8122c2194947c560a4598af6e705adac9a">Count</a> <span class="comment">// For internal use</span>
-<a name="l00057"></a>00057     };
-<a name="l00058"></a>00058 }
-<a name="l00059"></a>00059 
-<a name="l00060"></a>00060 
-<a name="l00064"></a><a class="code" href="namespacesf_1_1Mouse.htm">00064</a> <span class="keyword">namespace </span>Mouse
-<a name="l00065"></a>00065 {
-<a name="l00066"></a><a class="code" href="namespacesf_1_1Mouse.htm#4fb128be433f9aafe66bc0c605daaa90">00066</a>     <span class="keyword">enum</span> <a class="code" href="namespacesf_1_1Mouse.htm#4fb128be433f9aafe66bc0c605daaa90">Button</a>
-<a name="l00067"></a>00067     {
-<a name="l00068"></a><a class="code" href="namespacesf_1_1Mouse.htm#4fb128be433f9aafe66bc0c605daaa908bb4856e1ec7f6b6a8605effdfc0eee8">00068</a>         <a class="code" href="namespacesf_1_1Mouse.htm#4fb128be433f9aafe66bc0c605daaa908bb4856e1ec7f6b6a8605effdfc0eee8">Left</a>,
-<a name="l00069"></a><a class="code" href="namespacesf_1_1Mouse.htm#4fb128be433f9aafe66bc0c605daaa90f2cff24ab6c26daf079b11189f982fc4">00069</a>         <a class="code" href="namespacesf_1_1Mouse.htm#4fb128be433f9aafe66bc0c605daaa90f2cff24ab6c26daf079b11189f982fc4">Right</a>,
-<a name="l00070"></a><a class="code" href="namespacesf_1_1Mouse.htm#4fb128be433f9aafe66bc0c605daaa902c353189c4b11cf216d7caddafcc609d">00070</a>         <a class="code" href="namespacesf_1_1Mouse.htm#4fb128be433f9aafe66bc0c605daaa902c353189c4b11cf216d7caddafcc609d">Middle</a>,
-<a name="l00071"></a><a class="code" href="namespacesf_1_1Mouse.htm#4fb128be433f9aafe66bc0c605daaa90ecc7f3ce9ad6a60b9b0027876446b8d7">00071</a>         <a class="code" href="namespacesf_1_1Mouse.htm#4fb128be433f9aafe66bc0c605daaa90ecc7f3ce9ad6a60b9b0027876446b8d7">XButton1</a>,
-<a name="l00072"></a><a class="code" href="namespacesf_1_1Mouse.htm#4fb128be433f9aafe66bc0c605daaa9003fa056fd0dd9d629c205d91a8ef1b5a">00072</a>         <a class="code" href="namespacesf_1_1Mouse.htm#4fb128be433f9aafe66bc0c605daaa9003fa056fd0dd9d629c205d91a8ef1b5a">XButton2</a>,
-<a name="l00073"></a>00073 
-<a name="l00074"></a><a class="code" href="namespacesf_1_1Mouse.htm#4fb128be433f9aafe66bc0c605daaa904b95cd42f58c56f31d9a513465e75968">00074</a>         <a class="code" href="namespacesf_1_1Mouse.htm#4fb128be433f9aafe66bc0c605daaa904b95cd42f58c56f31d9a513465e75968">Count</a> <span class="comment">// For internal use</span>
-<a name="l00075"></a>00075     };
-<a name="l00076"></a>00076 }
-<a name="l00077"></a>00077 
-<a name="l00078"></a>00078 
-<a name="l00082"></a><a class="code" href="namespacesf_1_1Joy.htm">00082</a> <span class="keyword">namespace </span>Joy
-<a name="l00083"></a>00083 {
-<a name="l00084"></a><a class="code" href="namespacesf_1_1Joy.htm#e7ae4bc4af23f012e5667f18d4aa1039">00084</a>     <span class="keyword">enum</span> <a class="code" href="namespacesf_1_1Joy.htm#e7ae4bc4af23f012e5667f18d4aa1039">Axis</a>
-<a name="l00085"></a>00085     {
-<a name="l00086"></a><a class="code" href="namespacesf_1_1Joy.htm#e7ae4bc4af23f012e5667f18d4aa103957bea633c5de52b28f734fb6b71e2834">00086</a>         <a class="code" href="namespacesf_1_1Joy.htm#e7ae4bc4af23f012e5667f18d4aa103957bea633c5de52b28f734fb6b71e2834">AxisX</a>,
-<a name="l00087"></a><a class="code" href="namespacesf_1_1Joy.htm#e7ae4bc4af23f012e5667f18d4aa10391ee21608c5ad03d400e9c3b10ddea202">00087</a>         <a class="code" href="namespacesf_1_1Joy.htm#e7ae4bc4af23f012e5667f18d4aa10391ee21608c5ad03d400e9c3b10ddea202">AxisY</a>,
-<a name="l00088"></a><a class="code" href="namespacesf_1_1Joy.htm#e7ae4bc4af23f012e5667f18d4aa10398d515a43b933d62839de9b9bafcf24d5">00088</a>         <a class="code" href="namespacesf_1_1Joy.htm#e7ae4bc4af23f012e5667f18d4aa10398d515a43b933d62839de9b9bafcf24d5">AxisZ</a>,
-<a name="l00089"></a><a class="code" href="namespacesf_1_1Joy.htm#e7ae4bc4af23f012e5667f18d4aa103986e65c4375e5bc22417b8e3bfde4d66b">00089</a>         <a class="code" href="namespacesf_1_1Joy.htm#e7ae4bc4af23f012e5667f18d4aa103986e65c4375e5bc22417b8e3bfde4d66b">AxisR</a>,
-<a name="l00090"></a><a class="code" href="namespacesf_1_1Joy.htm#e7ae4bc4af23f012e5667f18d4aa1039e8de2f58c8b4cde85ab2ee600e5ef8c4">00090</a>         <a class="code" href="namespacesf_1_1Joy.htm#e7ae4bc4af23f012e5667f18d4aa1039e8de2f58c8b4cde85ab2ee600e5ef8c4">AxisU</a>,
-<a name="l00091"></a><a class="code" href="namespacesf_1_1Joy.htm#e7ae4bc4af23f012e5667f18d4aa1039beac0518f19525e059f114466041ff1b">00091</a>         <a class="code" href="namespacesf_1_1Joy.htm#e7ae4bc4af23f012e5667f18d4aa1039beac0518f19525e059f114466041ff1b">AxisV</a>,
-<a name="l00092"></a><a class="code" href="namespacesf_1_1Joy.htm#e7ae4bc4af23f012e5667f18d4aa10393901e70c52aad6e205189592fe295b45">00092</a>         <a class="code" href="namespacesf_1_1Joy.htm#e7ae4bc4af23f012e5667f18d4aa10393901e70c52aad6e205189592fe295b45">AxisPOV</a>,
-<a name="l00093"></a>00093 
-<a name="l00094"></a><a class="code" href="namespacesf_1_1Joy.htm#e7ae4bc4af23f012e5667f18d4aa1039668554c121c39f79eceb15f8b6631a9f">00094</a>         <a class="code" href="namespacesf_1_1Joy.htm#e7ae4bc4af23f012e5667f18d4aa1039668554c121c39f79eceb15f8b6631a9f">Count</a> <span class="comment">// For internal use</span>
-<a name="l00095"></a>00095     };
-<a name="l00096"></a>00096 }
-<a name="l00097"></a>00097 
-<a name="l00098"></a>00098 
-<a name="l00102"></a><a class="code" href="classsf_1_1Event.htm">00102</a> <span class="keyword">class </span><a class="code" href="classsf_1_1Event.htm" title="Event defines a system event and its parameters.">Event</a>
-<a name="l00103"></a>00103 {
-<a name="l00104"></a>00104 <span class="keyword">public</span> :
-<a name="l00105"></a>00105 
-<a name="l00109"></a><a class="code" href="classsf_1_1Event.htm#f41fa9ed45c02449030699f671331d4a">00109</a>     <span class="keyword">enum</span> <a class="code" href="classsf_1_1Event.htm#f41fa9ed45c02449030699f671331d4a" title="Enumeration of the different types of events.">EventType</a>
-<a name="l00110"></a>00110     {
-<a name="l00111"></a><a class="code" href="classsf_1_1Event.htm#f41fa9ed45c02449030699f671331d4a316e4212e083f1dce79efd8d9e9c0a95">00111</a>         <a class="code" href="classsf_1_1Event.htm#f41fa9ed45c02449030699f671331d4a316e4212e083f1dce79efd8d9e9c0a95">Closed</a>,
-<a name="l00112"></a><a class="code" href="classsf_1_1Event.htm#f41fa9ed45c02449030699f671331d4a67fd26d7e520bc6722db3ff47ef24941">00112</a>         <a class="code" href="classsf_1_1Event.htm#f41fa9ed45c02449030699f671331d4a67fd26d7e520bc6722db3ff47ef24941">Resized</a>,
-<a name="l00113"></a><a class="code" href="classsf_1_1Event.htm#f41fa9ed45c02449030699f671331d4abd7877b5011a337268357c973e8347bd">00113</a>         <a class="code" href="classsf_1_1Event.htm#f41fa9ed45c02449030699f671331d4abd7877b5011a337268357c973e8347bd">LostFocus</a>,
-<a name="l00114"></a><a class="code" href="classsf_1_1Event.htm#f41fa9ed45c02449030699f671331d4a8c5003ced508499933d540df8a6023ec">00114</a>         <a class="code" href="classsf_1_1Event.htm#f41fa9ed45c02449030699f671331d4a8c5003ced508499933d540df8a6023ec">GainedFocus</a>,
-<a name="l00115"></a><a class="code" href="classsf_1_1Event.htm#f41fa9ed45c02449030699f671331d4a7e09871dc984080ff528e4f7e073e874">00115</a>         <a class="code" href="classsf_1_1Event.htm#f41fa9ed45c02449030699f671331d4a7e09871dc984080ff528e4f7e073e874">TextEntered</a>,
-<a name="l00116"></a><a class="code" href="classsf_1_1Event.htm#f41fa9ed45c02449030699f671331d4ac3c7abfaa98c73bfe6be0b57df09c71b">00116</a>         <a class="code" href="classsf_1_1Event.htm#f41fa9ed45c02449030699f671331d4ac3c7abfaa98c73bfe6be0b57df09c71b">KeyPressed</a>,
-<a name="l00117"></a><a class="code" href="classsf_1_1Event.htm#f41fa9ed45c02449030699f671331d4aa5bcc1e603d5a6f4c137af39558bd5d1">00117</a>         <a class="code" href="classsf_1_1Event.htm#f41fa9ed45c02449030699f671331d4aa5bcc1e603d5a6f4c137af39558bd5d1">KeyReleased</a>,
-<a name="l00118"></a><a class="code" href="classsf_1_1Event.htm#f41fa9ed45c02449030699f671331d4a5cc9d3941af2a36049f4f9922c934a80">00118</a>         <a class="code" href="classsf_1_1Event.htm#f41fa9ed45c02449030699f671331d4a5cc9d3941af2a36049f4f9922c934a80">MouseWheelMoved</a>,
-<a name="l00119"></a><a class="code" href="classsf_1_1Event.htm#f41fa9ed45c02449030699f671331d4a55a3dcc8bf6c40e37f9ff2cdf606481f">00119</a>         <a class="code" href="classsf_1_1Event.htm#f41fa9ed45c02449030699f671331d4a55a3dcc8bf6c40e37f9ff2cdf606481f">MouseButtonPressed</a>,
-<a name="l00120"></a><a class="code" href="classsf_1_1Event.htm#f41fa9ed45c02449030699f671331d4a9be69ecc07e484467ebbb133182fe5c1">00120</a>         <a class="code" href="classsf_1_1Event.htm#f41fa9ed45c02449030699f671331d4a9be69ecc07e484467ebbb133182fe5c1">MouseButtonReleased</a>,
-<a name="l00121"></a><a class="code" href="classsf_1_1Event.htm#f41fa9ed45c02449030699f671331d4a4ff4fc3b3dc857e3617a63feb54be209">00121</a>         <a class="code" href="classsf_1_1Event.htm#f41fa9ed45c02449030699f671331d4a4ff4fc3b3dc857e3617a63feb54be209">MouseMoved</a>,
-<a name="l00122"></a><a class="code" href="classsf_1_1Event.htm#f41fa9ed45c02449030699f671331d4ade775771e9d3cbb61195b605c51de12a">00122</a>         <a class="code" href="classsf_1_1Event.htm#f41fa9ed45c02449030699f671331d4ade775771e9d3cbb61195b605c51de12a">JoyButtonPressed</a>,
-<a name="l00123"></a><a class="code" href="classsf_1_1Event.htm#f41fa9ed45c02449030699f671331d4af46cb19972ae5314adbccc52fea942a2">00123</a>         <a class="code" href="classsf_1_1Event.htm#f41fa9ed45c02449030699f671331d4af46cb19972ae5314adbccc52fea942a2">JoyButtonReleased</a>,
-<a name="l00124"></a><a class="code" href="classsf_1_1Event.htm#f41fa9ed45c02449030699f671331d4ade4f95e7116fb238a36d1e565e42e78a">00124</a>         <a class="code" href="classsf_1_1Event.htm#f41fa9ed45c02449030699f671331d4ade4f95e7116fb238a36d1e565e42e78a">JoyMoved</a>
-<a name="l00125"></a>00125     };
-<a name="l00126"></a>00126 
-<a name="l00128"></a>00128     <span class="comment">// Member data</span>
-<a name="l00130"></a><a class="code" href="classsf_1_1Event.htm#90d5da29dd2f49d13dc10e7a402c0b65">00130</a> <span class="comment"></span>    <a class="code" href="classsf_1_1Event.htm#f41fa9ed45c02449030699f671331d4a" title="Enumeration of the different types of events.">EventType</a> <a class="code" href="classsf_1_1Event.htm#90d5da29dd2f49d13dc10e7a402c0b65" title="Type of the event.">Type</a>; 
-<a name="l00131"></a>00131 
-<a name="l00132"></a>00132     <span class="keyword">union</span>
-<a name="l00133"></a>00133     {
-<a name="l00137"></a>00137         <span class="keyword">struct</span>
-<a name="l00138"></a>00138         {
-<a name="l00139"></a><a class="code" href="classsf_1_1Event.htm#9a6b1cca606907414db25227af002ac5">00139</a>             Uint16 <a class="code" href="classsf_1_1Event.htm#9a6b1cca606907414db25227af002ac5">Unicode</a>;
-<a name="l00140"></a>00140         } <a class="code" href="classsf_1_1Event.htm#0d1b1929876c03ff2ea86741ba82ba41" title="Text event parameters.">Text</a>;
-<a name="l00141"></a>00141 
-<a name="l00145"></a>00145         <span class="keyword">struct</span>
-<a name="l00146"></a>00146         {
-<a name="l00147"></a><a class="code" href="classsf_1_1Event.htm#db1ece5f04c4dc004203d664da1f2a8a">00147</a>             <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81">Key::Code</a> <a class="code" href="classsf_1_1Event.htm#db1ece5f04c4dc004203d664da1f2a8a">Code</a>;
-<a name="l00148"></a><a class="code" href="classsf_1_1Event.htm#71a02c9724fe407f753ba39f4f500c63">00148</a>             <span class="keywordtype">bool</span>      <a class="code" href="classsf_1_1Event.htm#71a02c9724fe407f753ba39f4f500c63">Alt</a>;
-<a name="l00149"></a><a class="code" href="classsf_1_1Event.htm#97c63bf9e22b8ce8cbff95c7ff64842d">00149</a>             <span class="keywordtype">bool</span>      <a class="code" href="classsf_1_1Event.htm#97c63bf9e22b8ce8cbff95c7ff64842d">Control</a>;
-<a name="l00150"></a><a class="code" href="classsf_1_1Event.htm#aab0c93d501ea113cd1a09010d718859">00150</a>             <span class="keywordtype">bool</span>      <a class="code" href="classsf_1_1Event.htm#aab0c93d501ea113cd1a09010d718859">Shift</a>;
-<a name="l00151"></a>00151         } <a class="code" href="classsf_1_1Event.htm#c7a6f4b523d31446194073b8a87bca20" title="Keyboard events parameters.">Key</a>;
-<a name="l00152"></a>00152 
-<a name="l00156"></a>00156         <span class="keyword">struct</span>
-<a name="l00157"></a>00157         {
-<a name="l00158"></a><a class="code" href="classsf_1_1Event.htm#726a933cabb0f32ce85deac4da93b9f8">00158</a>             <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> <a class="code" href="classsf_1_1Event.htm#726a933cabb0f32ce85deac4da93b9f8">X</a>;
-<a name="l00159"></a><a class="code" href="classsf_1_1Event.htm#90c3d052ae21ced92239b69c3513c56b">00159</a>             <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> <a class="code" href="classsf_1_1Event.htm#90c3d052ae21ced92239b69c3513c56b">Y</a>;
-<a name="l00160"></a>00160         } <a class="code" href="classsf_1_1Event.htm#93293319ee0becd8704abb92fe9d852e" title="Mouse move event parameters.">MouseMove</a>;
-<a name="l00161"></a>00161 
-<a name="l00165"></a>00165         <span class="keyword">struct</span>
-<a name="l00166"></a>00166         {
-<a name="l00167"></a><a class="code" href="classsf_1_1Event.htm#5ca4509b9ee4ab9db03d9bf62d027efc">00167</a>             <a class="code" href="namespacesf_1_1Mouse.htm#4fb128be433f9aafe66bc0c605daaa90">Mouse::Button</a> <a class="code" href="classsf_1_1Event.htm#5ca4509b9ee4ab9db03d9bf62d027efc">Button</a>;
-<a name="l00168"></a>00168         } <a class="code" href="classsf_1_1Event.htm#2fc248e3b886ef8fa8d79661e2c3ab3b" title="Mouse buttons events parameters.">MouseButton</a>;
-<a name="l00169"></a>00169 
-<a name="l00173"></a>00173         <span class="keyword">struct</span>
-<a name="l00174"></a>00174         {
-<a name="l00175"></a><a class="code" href="classsf_1_1Event.htm#2a38992f9428a8e62f8ccab49d239441">00175</a>             <span class="keywordtype">int</span> <a class="code" href="classsf_1_1Event.htm#2a38992f9428a8e62f8ccab49d239441">Delta</a>;
-<a name="l00176"></a>00176         } <a class="code" href="classsf_1_1Event.htm#50b5332daa16a03c25633b67c5747459" title="Mouse wheel events parameters.">MouseWheel</a>;
-<a name="l00177"></a>00177 
-<a name="l00181"></a>00181         <span class="keyword">struct</span>
-<a name="l00182"></a>00182         {
-<a name="l00183"></a><a class="code" href="classsf_1_1Event.htm#3395d251baac85d2f81ef5cd968f4037">00183</a>             <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> <a class="code" href="classsf_1_1Event.htm#3395d251baac85d2f81ef5cd968f4037">JoystickId</a>;
-<a name="l00184"></a><a class="code" href="classsf_1_1Event.htm#4e329dfde8eafbe00595a192432bed72">00184</a>             <a class="code" href="namespacesf_1_1Joy.htm#e7ae4bc4af23f012e5667f18d4aa1039">Joy::Axis</a>    <a class="code" href="classsf_1_1Event.htm#4e329dfde8eafbe00595a192432bed72">Axis</a>;
-<a name="l00185"></a><a class="code" href="classsf_1_1Event.htm#031e2368509efac192b0f88c575d416d">00185</a>             <span class="keywordtype">float</span>        <a class="code" href="classsf_1_1Event.htm#031e2368509efac192b0f88c575d416d">Position</a>;
-<a name="l00186"></a>00186         } <a class="code" href="classsf_1_1Event.htm#9d418e64bd521a43557cd01e66500cbe" title="Joystick axis move event parameters.">JoyMove</a>;
+<a name="l00043"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81b75d2463ab565165a2d7d6cb05ebf494">00043</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81b75d2463ab565165a2d7d6cb05ebf494">A</a> = <span class="charliteral">'a'</span>,
+<a name="l00044"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81be898b39d99d8dd4b94a53f6ab452d7e">00044</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81be898b39d99d8dd4b94a53f6ab452d7e">B</a> = <span class="charliteral">'b'</span>,
+<a name="l00045"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81bd440f2a76645ba005149a619b7df68e">00045</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81bd440f2a76645ba005149a619b7df68e">C</a> = <span class="charliteral">'c'</span>,
+<a name="l00046"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81739a8fc40ed8dc2db93290869d941d85">00046</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81739a8fc40ed8dc2db93290869d941d85">D</a> = <span class="charliteral">'d'</span>,
+<a name="l00047"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c8115010a24b6626f0ff4e2b6edfa0d36c3">00047</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c8115010a24b6626f0ff4e2b6edfa0d36c3">E</a> = <span class="charliteral">'e'</span>,
+<a name="l00048"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81dd27cbf40b3b0a99182aaaddf0a3e037">00048</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81dd27cbf40b3b0a99182aaaddf0a3e037">F</a> = <span class="charliteral">'f'</span>,
+<a name="l00049"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c8193f3dfd1f5999f42573d6efe3f3c4949">00049</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c8193f3dfd1f5999f42573d6efe3f3c4949">G</a> = <span class="charliteral">'g'</span>,
+<a name="l00050"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81f3dd77caf8c37b69d2295874813d0365">00050</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81f3dd77caf8c37b69d2295874813d0365">H</a> = <span class="charliteral">'h'</span>,
+<a name="l00051"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81ed799a0d8fd004a491d24996f5d90474">00051</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81ed799a0d8fd004a491d24996f5d90474">I</a> = <span class="charliteral">'i'</span>,
+<a name="l00052"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81fb704ffedd4533047bb25cf13cd36de4">00052</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81fb704ffedd4533047bb25cf13cd36de4">J</a> = <span class="charliteral">'j'</span>,
+<a name="l00053"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c818596d24b6d43d01eb540f086c1118b23">00053</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c818596d24b6d43d01eb540f086c1118b23">K</a> = <span class="charliteral">'k'</span>,
+<a name="l00054"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c8112c278f37f2e904cdd5d5dc312f3dd7b">00054</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c8112c278f37f2e904cdd5d5dc312f3dd7b">L</a> = <span class="charliteral">'l'</span>,
+<a name="l00055"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81923bcd0f55f59e23ce2efbec1683a918">00055</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81923bcd0f55f59e23ce2efbec1683a918">M</a> = <span class="charliteral">'m'</span>,
+<a name="l00056"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c8166cee9a0dfbc1871912a002a566d26b3">00056</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c8166cee9a0dfbc1871912a002a566d26b3">N</a> = <span class="charliteral">'n'</span>,
+<a name="l00057"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81fd064db0641a4f3740bd77befa830812">00057</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81fd064db0641a4f3740bd77befa830812">O</a> = <span class="charliteral">'o'</span>,
+<a name="l00058"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81ea9439fd1ef20debf55464bd7136f431">00058</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81ea9439fd1ef20debf55464bd7136f431">P</a> = <span class="charliteral">'p'</span>,
+<a name="l00059"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81c8682579147a5816dbcf3009fe7b94dc">00059</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81c8682579147a5816dbcf3009fe7b94dc">Q</a> = <span class="charliteral">'q'</span>,
+<a name="l00060"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81df2b6106e12c1b90600dcba0adacad55">00060</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81df2b6106e12c1b90600dcba0adacad55">R</a> = <span class="charliteral">'r'</span>,
+<a name="l00061"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81bf7a03063f758c75e4bace3161d42527">00061</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81bf7a03063f758c75e4bace3161d42527">S</a> = <span class="charliteral">'s'</span>,
+<a name="l00062"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81977e8d65750028a7e92a211d39b369d9">00062</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81977e8d65750028a7e92a211d39b369d9">T</a> = <span class="charliteral">'t'</span>,
+<a name="l00063"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81caf109c629c45da4e3908c54513ece99">00063</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81caf109c629c45da4e3908c54513ece99">U</a> = <span class="charliteral">'u'</span>,
+<a name="l00064"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c8118b06473e8a9ff5a409f3fa9e7b61d69">00064</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c8118b06473e8a9ff5a409f3fa9e7b61d69">V</a> = <span class="charliteral">'v'</span>,
+<a name="l00065"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81a41f459ef5354c81bf151a019fc02b36">00065</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81a41f459ef5354c81bf151a019fc02b36">W</a> = <span class="charliteral">'w'</span>,
+<a name="l00066"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81fe1cdd4aafb0437db108910452aecff4">00066</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81fe1cdd4aafb0437db108910452aecff4">X</a> = <span class="charliteral">'x'</span>,
+<a name="l00067"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c818dd2673797e8a18ded85f649ff8894b5">00067</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c818dd2673797e8a18ded85f649ff8894b5">Y</a> = <span class="charliteral">'y'</span>,
+<a name="l00068"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81fe0a227e22141f3e7eaff8ec3ecf2fbd">00068</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81fe0a227e22141f3e7eaff8ec3ecf2fbd">Z</a> = <span class="charliteral">'z'</span>,
+<a name="l00069"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81c23fbcf00e2298e5b8859f664efb6c43">00069</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81c23fbcf00e2298e5b8859f664efb6c43">Num0</a> = <span class="charliteral">'0'</span>,
+<a name="l00070"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c810339c81a8dc230f13c32f875062f9ffb">00070</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c810339c81a8dc230f13c32f875062f9ffb">Num1</a> = <span class="charliteral">'1'</span>,
+<a name="l00071"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81fa5af59812cf928b0d31f64ff9a0a84a">00071</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81fa5af59812cf928b0d31f64ff9a0a84a">Num2</a> = <span class="charliteral">'2'</span>,
+<a name="l00072"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c811f44eaf330f25253aaf933cd994dc668">00072</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c811f44eaf330f25253aaf933cd994dc668">Num3</a> = <span class="charliteral">'3'</span>,
+<a name="l00073"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81c61d82f4a5d12a78bbffb3bcc87eec73">00073</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81c61d82f4a5d12a78bbffb3bcc87eec73">Num4</a> = <span class="charliteral">'4'</span>,
+<a name="l00074"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81c964347c3d61806fa397197ab05da1fa">00074</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81c964347c3d61806fa397197ab05da1fa">Num5</a> = <span class="charliteral">'5'</span>,
+<a name="l00075"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81b5e56eeedcf2f9748b999cf9b8371545">00075</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81b5e56eeedcf2f9748b999cf9b8371545">Num6</a> = <span class="charliteral">'6'</span>,
+<a name="l00076"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81bd996c2a665c85c96341f2e4fd8f1d8f">00076</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81bd996c2a665c85c96341f2e4fd8f1d8f">Num7</a> = <span class="charliteral">'7'</span>,
+<a name="l00077"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81699d83ac2bedf75a800c15489a62c520">00077</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81699d83ac2bedf75a800c15489a62c520">Num8</a> = <span class="charliteral">'8'</span>,
+<a name="l00078"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81850a819481f60424ad824f5f6ab7b8ad">00078</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81850a819481f60424ad824f5f6ab7b8ad">Num9</a> = <span class="charliteral">'9'</span>, 
+<a name="l00079"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81c9e8700961991543dc439145e83a2605">00079</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81c9e8700961991543dc439145e83a2605">Escape</a> = 256,
+<a name="l00080"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81e5f5491df13804d13b0915aa31e47db1">00080</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81e5f5491df13804d13b0915aa31e47db1">LControl</a>,
+<a name="l00081"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81c6ac0f86989c265471ebbe86f986bdd1">00081</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81c6ac0f86989c265471ebbe86f986bdd1">LShift</a>,
+<a name="l00082"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81fa919d4f5261f4c6af34adb7409a1f34">00082</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81fa919d4f5261f4c6af34adb7409a1f34">LAlt</a>,
+<a name="l00083"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81819a5d0739e89a6543b8a1d3b2ed4bdb">00083</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81819a5d0739e89a6543b8a1d3b2ed4bdb" title="OS specific key (left side) : windows (Win and Linux), apple (MacOS), ...">LSystem</a>,      
+<a name="l00084"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c816dba2cdc41e8010b0220abb01d60fdd3">00084</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c816dba2cdc41e8010b0220abb01d60fdd3">RControl</a>,
+<a name="l00085"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81d30f9b919b2da5b1dc26c2fe1b62be44">00085</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81d30f9b919b2da5b1dc26c2fe1b62be44">RShift</a>,
+<a name="l00086"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81dcd3e67fec4bdc555505817ec8aa3867">00086</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81dcd3e67fec4bdc555505817ec8aa3867">RAlt</a>,
+<a name="l00087"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81461545de42376b666cb38860a0beec49">00087</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81461545de42376b666cb38860a0beec49" title="OS specific key (right side) : windows (Win and Linux), apple (MacOS), ...">RSystem</a>,      
+<a name="l00088"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81378a7fde4cabe729981edbd30e142dfb">00088</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81378a7fde4cabe729981edbd30e142dfb">Menu</a>,
+<a name="l00089"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c817c927ff513554092cbd16d275542ca93">00089</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c817c927ff513554092cbd16d275542ca93" title="[">LBracket</a>,     
+<a name="l00090"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c819b950e8ca9b87c679c0dd34b978323a5">00090</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c819b950e8ca9b87c679c0dd34b978323a5" title="]">RBracket</a>,     
+<a name="l00091"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c819221b62140c199d7d4babe3ab45bdb01">00091</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c819221b62140c199d7d4babe3ab45bdb01" title=";">SemiColon</a>,    
+<a name="l00092"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81d7c3cca627323fa271fd141a0bfec207">00092</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81d7c3cca627323fa271fd141a0bfec207" title=",">Comma</a>,        
+<a name="l00093"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c8150ec4d0d46359708e3337f7c5c9a00b8">00093</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c8150ec4d0d46359708e3337f7c5c9a00b8" title=".">Period</a>,       
+<a name="l00094"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81d8e07863826f31633566959e55fbd1b9">00094</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81d8e07863826f31633566959e55fbd1b9" title="'">Quote</a>,        
+<a name="l00095"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c815e4e1a9e56e51395103ccf57093fb9fd">00095</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c815e4e1a9e56e51395103ccf57093fb9fd" title="/">Slash</a>,        
+<a name="l00096"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81cf4972cd8cf5daaf8653f840bd48824a">00096</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81cf4972cd8cf5daaf8653f840bd48824a">BackSlash</a>,
+<a name="l00097"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81e1e8ba49e9a03ae9db79d671372baf67">00097</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81e1e8ba49e9a03ae9db79d671372baf67" title="~">Tilde</a>,        
+<a name="l00098"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c815f4b9b3ede3db0e0a009ae02aaf81359">00098</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c815f4b9b3ede3db0e0a009ae02aaf81359" title="=">Equal</a>,        
+<a name="l00099"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81cabf862b02044080f5691ff510fcbf00">00099</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81cabf862b02044080f5691ff510fcbf00" title="-">Dash</a>,         
+<a name="l00100"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c813149cafd5c1110712fc2efc100fd38d0">00100</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c813149cafd5c1110712fc2efc100fd38d0">Space</a>,
+<a name="l00101"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81b18aa7011665567f5f2210312c0b09fd">00101</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81b18aa7011665567f5f2210312c0b09fd">Return</a>,
+<a name="l00102"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c816d180d15ded6ac9cf3bba436e4ebf539">00102</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c816d180d15ded6ac9cf3bba436e4ebf539">Back</a>,
+<a name="l00103"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81eb0122fb482008aa025719b0558a2b21">00103</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81eb0122fb482008aa025719b0558a2b21">Tab</a>,
+<a name="l00104"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81422447bc7ab651c4bec1a7062020df43">00104</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81422447bc7ab651c4bec1a7062020df43">PageUp</a>,
+<a name="l00105"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c813e8883bb03cb01d1693031bd73527c54">00105</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c813e8883bb03cb01d1693031bd73527c54">PageDown</a>,
+<a name="l00106"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c8128ce57312fa03e0f1bae49899d603935">00106</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c8128ce57312fa03e0f1bae49899d603935">End</a>,
+<a name="l00107"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c812c0d8ba0e8420362538f18f20811d635">00107</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c812c0d8ba0e8420362538f18f20811d635">Home</a>,
+<a name="l00108"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81587e64e6e80464eb499f300a8b9b38b6">00108</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81587e64e6e80464eb499f300a8b9b38b6">Insert</a>,
+<a name="l00109"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81ad4165b29176276c3157785786a3ce42">00109</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81ad4165b29176276c3157785786a3ce42">Delete</a>,
+<a name="l00110"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81c1a4bc755e274027f79cd34a6951977e">00110</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81c1a4bc755e274027f79cd34a6951977e" title="+">Add</a>,          
+<a name="l00111"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c8161d59029edf2f17e0c562a674e2a1865">00111</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c8161d59029edf2f17e0c562a674e2a1865" title="-">Subtract</a>,     
+<a name="l00112"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c810c2cf360fb1665c3387f205a001a6814">00112</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c810c2cf360fb1665c3387f205a001a6814" title="*">Multiply</a>,     
+<a name="l00113"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81f0ef65e172118c443e123935e64269e2">00113</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81f0ef65e172118c443e123935e64269e2" title="/">Divide</a>,       
+<a name="l00114"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c811b48e9fd546b2afdcbb64ae95047be94">00114</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c811b48e9fd546b2afdcbb64ae95047be94" title="Left arrow.">Left</a>,         
+<a name="l00115"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c8132eb7e9964eda306d83efd2442991f8e">00115</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c8132eb7e9964eda306d83efd2442991f8e" title="Right arrow.">Right</a>,        
+<a name="l00116"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c8193a664cfe6ee856cf5027a01f03954ff">00116</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c8193a664cfe6ee856cf5027a01f03954ff" title="Up arrow.">Up</a>,           
+<a name="l00117"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81db621980e92786cf06b6fb65d622bb62">00117</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81db621980e92786cf06b6fb65d622bb62" title="Down arrow.">Down</a>,         
+<a name="l00118"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81fb8e6371224bc83a43019ae65584bd05">00118</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81fb8e6371224bc83a43019ae65584bd05">Numpad0</a>,
+<a name="l00119"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c813559d90bf21bce751c7c90cfc6f00f05">00119</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c813559d90bf21bce751c7c90cfc6f00f05">Numpad1</a>,
+<a name="l00120"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81fd8b7df9af54e5dc3670bc03d8b0503b">00120</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81fd8b7df9af54e5dc3670bc03d8b0503b">Numpad2</a>,
+<a name="l00121"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81842c5966772e988fa1eb083ecfbc1e7a">00121</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81842c5966772e988fa1eb083ecfbc1e7a">Numpad3</a>,
+<a name="l00122"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c8165aa332cfa34e12509797ee688550b4b">00122</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c8165aa332cfa34e12509797ee688550b4b">Numpad4</a>,
+<a name="l00123"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c813fbc4813062ef6a68b158799b001256f">00123</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c813fbc4813062ef6a68b158799b001256f">Numpad5</a>,
+<a name="l00124"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81c3c93a0280b5a112036cc7ecb910a2c1">00124</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81c3c93a0280b5a112036cc7ecb910a2c1">Numpad6</a>,
+<a name="l00125"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c8135ca432502dd7a2d67238ad35b9321be">00125</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c8135ca432502dd7a2d67238ad35b9321be">Numpad7</a>,
+<a name="l00126"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c8178ee5c4a641a48be33852012b6da09b4">00126</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c8178ee5c4a641a48be33852012b6da09b4">Numpad8</a>,
+<a name="l00127"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c8124e9ec3b806b7475db2212076f357ec7">00127</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c8124e9ec3b806b7475db2212076f357ec7">Numpad9</a>,
+<a name="l00128"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81250086a6e4c9fdf85633867b4d5b7f8b">00128</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81250086a6e4c9fdf85633867b4d5b7f8b">F1</a>,
+<a name="l00129"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81d00a2fb063512f02f1bcd824b0500ebe">00129</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81d00a2fb063512f02f1bcd824b0500ebe">F2</a>,
+<a name="l00130"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c817ee1567832b895e0022dc0d453560f28">00130</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c817ee1567832b895e0022dc0d453560f28">F3</a>,
+<a name="l00131"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c8183e01e85717567b8bbf2a803c7aceae9">00131</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c8183e01e85717567b8bbf2a803c7aceae9">F4</a>,
+<a name="l00132"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81ad697d94fd5c422b83f5d6403f523ad6">00132</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81ad697d94fd5c422b83f5d6403f523ad6">F5</a>,
+<a name="l00133"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c8191d3bc2b7c150f3f9bf225455a7d2a73">00133</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c8191d3bc2b7c150f3f9bf225455a7d2a73">F6</a>,
+<a name="l00134"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c8172ac28d67aea1994e706856deb46e823">00134</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c8172ac28d67aea1994e706856deb46e823">F7</a>,
+<a name="l00135"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81c1995f92cf6d30de3e1e95862dc747f2">00135</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81c1995f92cf6d30de3e1e95862dc747f2">F8</a>,
+<a name="l00136"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81615c5be88f63eba232f766f176c1268e">00136</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81615c5be88f63eba232f766f176c1268e">F9</a>,
+<a name="l00137"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81083c35ca9bdfd29c944e72035fa4d441">00137</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81083c35ca9bdfd29c944e72035fa4d441">F10</a>,
+<a name="l00138"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c810a984cb1dd6a8bad8db8398df9c32df7">00138</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c810a984cb1dd6a8bad8db8398df9c32df7">F11</a>,
+<a name="l00139"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81b6be50a336f1de1dba89e061cc5a3e75">00139</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81b6be50a336f1de1dba89e061cc5a3e75">F12</a>,
+<a name="l00140"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81f9032e0f95f33c1bdaf32bb733a68cf2">00140</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81f9032e0f95f33c1bdaf32bb733a68cf2">F13</a>,
+<a name="l00141"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c811621adf4564b0474cd7dd4b62117dfc5">00141</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c811621adf4564b0474cd7dd4b62117dfc5">F14</a>,
+<a name="l00142"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81402d34e3e0bb9497d43085dd02722861">00142</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81402d34e3e0bb9497d43085dd02722861">F15</a>,
+<a name="l00143"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c810f82c32e6385cb44227a16783619083d">00143</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c810f82c32e6385cb44227a16783619083d">Pause</a>,
+<a name="l00144"></a>00144 
+<a name="l00145"></a><a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c8122c2194947c560a4598af6e705adac9a">00145</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c8122c2194947c560a4598af6e705adac9a">Count</a> <span class="comment">// For internal use</span>
+<a name="l00146"></a>00146     };
+<a name="l00147"></a>00147 }
+<a name="l00148"></a>00148 
+<a name="l00149"></a>00149 
+<a name="l00153"></a><a class="code" href="namespacesf_1_1Mouse.htm">00153</a> <span class="keyword">namespace </span>Mouse
+<a name="l00154"></a>00154 {
+<a name="l00155"></a><a class="code" href="namespacesf_1_1Mouse.htm#4fb128be433f9aafe66bc0c605daaa90">00155</a>     <span class="keyword">enum</span> <a class="code" href="namespacesf_1_1Mouse.htm#4fb128be433f9aafe66bc0c605daaa90">Button</a>
+<a name="l00156"></a>00156     {
+<a name="l00157"></a><a class="code" href="namespacesf_1_1Mouse.htm#4fb128be433f9aafe66bc0c605daaa908bb4856e1ec7f6b6a8605effdfc0eee8">00157</a>         <a class="code" href="namespacesf_1_1Mouse.htm#4fb128be433f9aafe66bc0c605daaa908bb4856e1ec7f6b6a8605effdfc0eee8">Left</a>,
+<a name="l00158"></a><a class="code" href="namespacesf_1_1Mouse.htm#4fb128be433f9aafe66bc0c605daaa90f2cff24ab6c26daf079b11189f982fc4">00158</a>         <a class="code" href="namespacesf_1_1Mouse.htm#4fb128be433f9aafe66bc0c605daaa90f2cff24ab6c26daf079b11189f982fc4">Right</a>,
+<a name="l00159"></a><a class="code" href="namespacesf_1_1Mouse.htm#4fb128be433f9aafe66bc0c605daaa902c353189c4b11cf216d7caddafcc609d">00159</a>         <a class="code" href="namespacesf_1_1Mouse.htm#4fb128be433f9aafe66bc0c605daaa902c353189c4b11cf216d7caddafcc609d">Middle</a>,
+<a name="l00160"></a><a class="code" href="namespacesf_1_1Mouse.htm#4fb128be433f9aafe66bc0c605daaa90ecc7f3ce9ad6a60b9b0027876446b8d7">00160</a>         <a class="code" href="namespacesf_1_1Mouse.htm#4fb128be433f9aafe66bc0c605daaa90ecc7f3ce9ad6a60b9b0027876446b8d7">XButton1</a>,
+<a name="l00161"></a><a class="code" href="namespacesf_1_1Mouse.htm#4fb128be433f9aafe66bc0c605daaa9003fa056fd0dd9d629c205d91a8ef1b5a">00161</a>         <a class="code" href="namespacesf_1_1Mouse.htm#4fb128be433f9aafe66bc0c605daaa9003fa056fd0dd9d629c205d91a8ef1b5a">XButton2</a>,
+<a name="l00162"></a>00162 
+<a name="l00163"></a><a class="code" href="namespacesf_1_1Mouse.htm#4fb128be433f9aafe66bc0c605daaa904b95cd42f58c56f31d9a513465e75968">00163</a>         <a class="code" href="namespacesf_1_1Mouse.htm#4fb128be433f9aafe66bc0c605daaa904b95cd42f58c56f31d9a513465e75968">Count</a> <span class="comment">// For internal use</span>
+<a name="l00164"></a>00164     };
+<a name="l00165"></a>00165 }
+<a name="l00166"></a>00166 
+<a name="l00167"></a>00167 
+<a name="l00171"></a><a class="code" href="namespacesf_1_1Joy.htm">00171</a> <span class="keyword">namespace </span>Joy
+<a name="l00172"></a>00172 {
+<a name="l00173"></a><a class="code" href="namespacesf_1_1Joy.htm#e7ae4bc4af23f012e5667f18d4aa1039">00173</a>     <span class="keyword">enum</span> <a class="code" href="namespacesf_1_1Joy.htm#e7ae4bc4af23f012e5667f18d4aa1039">Axis</a>
+<a name="l00174"></a>00174     {
+<a name="l00175"></a><a class="code" href="namespacesf_1_1Joy.htm#e7ae4bc4af23f012e5667f18d4aa103957bea633c5de52b28f734fb6b71e2834">00175</a>         <a class="code" href="namespacesf_1_1Joy.htm#e7ae4bc4af23f012e5667f18d4aa103957bea633c5de52b28f734fb6b71e2834">AxisX</a>,
+<a name="l00176"></a><a class="code" href="namespacesf_1_1Joy.htm#e7ae4bc4af23f012e5667f18d4aa10391ee21608c5ad03d400e9c3b10ddea202">00176</a>         <a class="code" href="namespacesf_1_1Joy.htm#e7ae4bc4af23f012e5667f18d4aa10391ee21608c5ad03d400e9c3b10ddea202">AxisY</a>,
+<a name="l00177"></a><a class="code" href="namespacesf_1_1Joy.htm#e7ae4bc4af23f012e5667f18d4aa10398d515a43b933d62839de9b9bafcf24d5">00177</a>         <a class="code" href="namespacesf_1_1Joy.htm#e7ae4bc4af23f012e5667f18d4aa10398d515a43b933d62839de9b9bafcf24d5">AxisZ</a>,
+<a name="l00178"></a><a class="code" href="namespacesf_1_1Joy.htm#e7ae4bc4af23f012e5667f18d4aa103986e65c4375e5bc22417b8e3bfde4d66b">00178</a>         <a class="code" href="namespacesf_1_1Joy.htm#e7ae4bc4af23f012e5667f18d4aa103986e65c4375e5bc22417b8e3bfde4d66b">AxisR</a>,
+<a name="l00179"></a><a class="code" href="namespacesf_1_1Joy.htm#e7ae4bc4af23f012e5667f18d4aa1039e8de2f58c8b4cde85ab2ee600e5ef8c4">00179</a>         <a class="code" href="namespacesf_1_1Joy.htm#e7ae4bc4af23f012e5667f18d4aa1039e8de2f58c8b4cde85ab2ee600e5ef8c4">AxisU</a>,
+<a name="l00180"></a><a class="code" href="namespacesf_1_1Joy.htm#e7ae4bc4af23f012e5667f18d4aa1039beac0518f19525e059f114466041ff1b">00180</a>         <a class="code" href="namespacesf_1_1Joy.htm#e7ae4bc4af23f012e5667f18d4aa1039beac0518f19525e059f114466041ff1b">AxisV</a>,
+<a name="l00181"></a><a class="code" href="namespacesf_1_1Joy.htm#e7ae4bc4af23f012e5667f18d4aa10393901e70c52aad6e205189592fe295b45">00181</a>         <a class="code" href="namespacesf_1_1Joy.htm#e7ae4bc4af23f012e5667f18d4aa10393901e70c52aad6e205189592fe295b45">AxisPOV</a>,
+<a name="l00182"></a>00182 
+<a name="l00183"></a><a class="code" href="namespacesf_1_1Joy.htm#e7ae4bc4af23f012e5667f18d4aa1039668554c121c39f79eceb15f8b6631a9f">00183</a>         <a class="code" href="namespacesf_1_1Joy.htm#e7ae4bc4af23f012e5667f18d4aa1039668554c121c39f79eceb15f8b6631a9f">Count</a> <span class="comment">// For internal use</span>
+<a name="l00184"></a>00184     };
+<a name="l00185"></a>00185 }
+<a name="l00186"></a>00186 
 <a name="l00187"></a>00187 
-<a name="l00191"></a>00191         <span class="keyword">struct</span>
-<a name="l00192"></a>00192         {
-<a name="l00193"></a>00193             <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> <a class="code" href="classsf_1_1Event.htm#3395d251baac85d2f81ef5cd968f4037">JoystickId</a>;
-<a name="l00194"></a><a class="code" href="classsf_1_1Event.htm#03ade64066425f4aba52d39f07bc05b3">00194</a>             <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> <a class="code" href="classsf_1_1Event.htm#5ca4509b9ee4ab9db03d9bf62d027efc">Button</a>;
-<a name="l00195"></a>00195         } <a class="code" href="classsf_1_1Event.htm#aae562217738ff756615accf34b77129" title="Joystick buttons events parameters.">JoyButton</a>;
-<a name="l00196"></a>00196 
-<a name="l00200"></a>00200         <span class="keyword">struct</span>
-<a name="l00201"></a>00201         {
-<a name="l00202"></a><a class="code" href="classsf_1_1Event.htm#bba1650f0dd3785521117bbfa8521d78">00202</a>             <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> <a class="code" href="classsf_1_1Event.htm#bba1650f0dd3785521117bbfa8521d78">Width</a>;
-<a name="l00203"></a><a class="code" href="classsf_1_1Event.htm#2aaf6c68153a5a7acf2df6ac4c01ce28">00203</a>             <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> <a class="code" href="classsf_1_1Event.htm#2aaf6c68153a5a7acf2df6ac4c01ce28">Height</a>;
-<a name="l00204"></a>00204         } <a class="code" href="classsf_1_1Event.htm#dbf8b0561ab740113bf3676612dcf2d8" title="Size events parameters.">Size</a>;
-<a name="l00205"></a>00205     };
-<a name="l00206"></a>00206 };
-<a name="l00207"></a>00207 
-<a name="l00208"></a>00208 } <span class="comment">// namespace sf</span>
-<a name="l00209"></a>00209 
-<a name="l00210"></a>00210 
-<a name="l00211"></a>00211 <span class="preprocessor">#endif // SFML_EVENT_HPP</span>
+<a name="l00191"></a><a class="code" href="classsf_1_1Event.htm">00191</a> <span class="keyword">class </span><a class="code" href="classsf_1_1Event.htm" title="Event defines a system event and its parameters.">Event</a>
+<a name="l00192"></a>00192 {
+<a name="l00193"></a>00193 <span class="keyword">public</span> :
+<a name="l00194"></a>00194 
+<a name="l00198"></a><a class="code" href="structsf_1_1Event_1_1KeyEvent.htm">00198</a>     <span class="keyword">struct </span><a class="code" href="structsf_1_1Event_1_1KeyEvent.htm" title="Keyboard event parameters.">KeyEvent</a>
+<a name="l00199"></a>00199     {
+<a name="l00200"></a><a class="code" href="structsf_1_1Event_1_1KeyEvent.htm#2a835e0538e666c26af15722ac95934d">00200</a>         <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81">Key::Code</a> <a class="code" href="structsf_1_1Event_1_1KeyEvent.htm#2a835e0538e666c26af15722ac95934d">Code</a>;
+<a name="l00201"></a><a class="code" href="structsf_1_1Event_1_1KeyEvent.htm#6270b578cce29ed958492788571f2c4c">00201</a>         <span class="keywordtype">bool</span>      <a class="code" href="structsf_1_1Event_1_1KeyEvent.htm#6270b578cce29ed958492788571f2c4c">Alt</a>;
+<a name="l00202"></a><a class="code" href="structsf_1_1Event_1_1KeyEvent.htm#9dd63eccbdb38ad68d32de484f0151c8">00202</a>         <span class="keywordtype">bool</span>      <a class="code" href="structsf_1_1Event_1_1KeyEvent.htm#9dd63eccbdb38ad68d32de484f0151c8">Control</a>;
+<a name="l00203"></a><a class="code" href="structsf_1_1Event_1_1KeyEvent.htm#024b19f70f7a0c04f358b6fb5b818984">00203</a>         <span class="keywordtype">bool</span>      <a class="code" href="structsf_1_1Event_1_1KeyEvent.htm#024b19f70f7a0c04f358b6fb5b818984">Shift</a>;
+<a name="l00204"></a>00204     };
+<a name="l00205"></a>00205 
+<a name="l00209"></a><a class="code" href="structsf_1_1Event_1_1TextEvent.htm">00209</a>     <span class="keyword">struct </span><a class="code" href="structsf_1_1Event_1_1TextEvent.htm" title="Text event parameters.">TextEvent</a>
+<a name="l00210"></a>00210     {
+<a name="l00211"></a><a class="code" href="structsf_1_1Event_1_1TextEvent.htm#382777a9aa2b4e4e120b9079318e87af">00211</a>         Uint16 <a class="code" href="structsf_1_1Event_1_1TextEvent.htm#382777a9aa2b4e4e120b9079318e87af">Unicode</a>;
+<a name="l00212"></a>00212     };
+<a name="l00213"></a>00213 
+<a name="l00217"></a><a class="code" href="structsf_1_1Event_1_1MouseMoveEvent.htm">00217</a>     <span class="keyword">struct </span><a class="code" href="structsf_1_1Event_1_1MouseMoveEvent.htm" title="Mouse move event parameters.">MouseMoveEvent</a>
+<a name="l00218"></a>00218     {
+<a name="l00219"></a><a class="code" href="structsf_1_1Event_1_1MouseMoveEvent.htm#ec6f5e6472943b2251457cf48d95d66f">00219</a>         <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> <a class="code" href="structsf_1_1Event_1_1MouseMoveEvent.htm#ec6f5e6472943b2251457cf48d95d66f">X</a>;
+<a name="l00220"></a><a class="code" href="structsf_1_1Event_1_1MouseMoveEvent.htm#0f3454dd5da6c7539f320db47f948229">00220</a>         <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> <a class="code" href="structsf_1_1Event_1_1MouseMoveEvent.htm#0f3454dd5da6c7539f320db47f948229">Y</a>;
+<a name="l00221"></a>00221     };
+<a name="l00222"></a>00222 
+<a name="l00226"></a><a class="code" href="structsf_1_1Event_1_1MouseButtonEvent.htm">00226</a>     <span class="keyword">struct </span><a class="code" href="structsf_1_1Event_1_1MouseButtonEvent.htm" title="Mouse buttons events parameters.">MouseButtonEvent</a>
+<a name="l00227"></a>00227     {
+<a name="l00228"></a><a class="code" href="structsf_1_1Event_1_1MouseButtonEvent.htm#2f7f7e1dfb8ffd744510ffa4540f3578">00228</a>         <a class="code" href="namespacesf_1_1Mouse.htm#4fb128be433f9aafe66bc0c605daaa90">Mouse::Button</a> <a class="code" href="structsf_1_1Event_1_1MouseButtonEvent.htm#2f7f7e1dfb8ffd744510ffa4540f3578">Button</a>;
+<a name="l00229"></a>00229     };
+<a name="l00230"></a>00230 
+<a name="l00234"></a><a class="code" href="structsf_1_1Event_1_1MouseWheelEvent.htm">00234</a>     <span class="keyword">struct </span><a class="code" href="structsf_1_1Event_1_1MouseWheelEvent.htm" title="Mouse wheel events parameters.">MouseWheelEvent</a>
+<a name="l00235"></a>00235     {
+<a name="l00236"></a><a class="code" href="structsf_1_1Event_1_1MouseWheelEvent.htm#34a075257c261a33fa40f7f6196e496f">00236</a>         <span class="keywordtype">int</span> <a class="code" href="structsf_1_1Event_1_1MouseWheelEvent.htm#34a075257c261a33fa40f7f6196e496f">Delta</a>;
+<a name="l00237"></a>00237     };
+<a name="l00238"></a>00238 
+<a name="l00242"></a><a class="code" href="structsf_1_1Event_1_1JoyMoveEvent.htm">00242</a>     <span class="keyword">struct </span><a class="code" href="structsf_1_1Event_1_1JoyMoveEvent.htm" title="Joystick axis move event parameters.">JoyMoveEvent</a>
+<a name="l00243"></a>00243     {
+<a name="l00244"></a><a class="code" href="structsf_1_1Event_1_1JoyMoveEvent.htm#94d1b6343ef0fddbb997ce5c98c35ede">00244</a>         <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> <a class="code" href="structsf_1_1Event_1_1JoyMoveEvent.htm#94d1b6343ef0fddbb997ce5c98c35ede">JoystickId</a>;
+<a name="l00245"></a><a class="code" href="structsf_1_1Event_1_1JoyMoveEvent.htm#32135c0f72321d3cd5302caf0f0a3e11">00245</a>         <a class="code" href="namespacesf_1_1Joy.htm#e7ae4bc4af23f012e5667f18d4aa1039">Joy::Axis</a>    <a class="code" href="structsf_1_1Event_1_1JoyMoveEvent.htm#32135c0f72321d3cd5302caf0f0a3e11">Axis</a>;
+<a name="l00246"></a><a class="code" href="structsf_1_1Event_1_1JoyMoveEvent.htm#8662f85e4cd6a18609bf04d5aaed8bd8">00246</a>         <span class="keywordtype">float</span>        <a class="code" href="structsf_1_1Event_1_1JoyMoveEvent.htm#8662f85e4cd6a18609bf04d5aaed8bd8">Position</a>;
+<a name="l00247"></a>00247     };
+<a name="l00248"></a>00248 
+<a name="l00252"></a><a class="code" href="structsf_1_1Event_1_1JoyButtonEvent.htm">00252</a>     <span class="keyword">struct </span><a class="code" href="structsf_1_1Event_1_1JoyButtonEvent.htm" title="Joystick buttons events parameters.">JoyButtonEvent</a>
+<a name="l00253"></a>00253     {
+<a name="l00254"></a><a class="code" href="structsf_1_1Event_1_1JoyButtonEvent.htm#1e0742191da2566433577cb1e0f070ef">00254</a>         <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> <a class="code" href="structsf_1_1Event_1_1JoyButtonEvent.htm#1e0742191da2566433577cb1e0f070ef">JoystickId</a>;
+<a name="l00255"></a><a class="code" href="structsf_1_1Event_1_1JoyButtonEvent.htm#03dee4c051e606562d74c29847029706">00255</a>         <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> <a class="code" href="structsf_1_1Event_1_1JoyButtonEvent.htm#03dee4c051e606562d74c29847029706">Button</a>;
+<a name="l00256"></a>00256     };
+<a name="l00257"></a>00257 
+<a name="l00261"></a><a class="code" href="structsf_1_1Event_1_1SizeEvent.htm">00261</a>     <span class="keyword">struct </span><a class="code" href="structsf_1_1Event_1_1SizeEvent.htm" title="Size events parameters.">SizeEvent</a>
+<a name="l00262"></a>00262     {
+<a name="l00263"></a><a class="code" href="structsf_1_1Event_1_1SizeEvent.htm#eb65b016cbcac57cb964623b1e453d1b">00263</a>         <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> <a class="code" href="structsf_1_1Event_1_1SizeEvent.htm#eb65b016cbcac57cb964623b1e453d1b">Width</a>;
+<a name="l00264"></a><a class="code" href="structsf_1_1Event_1_1SizeEvent.htm#03cd57484155d672ffc59acdb6c9779c">00264</a>         <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> <a class="code" href="structsf_1_1Event_1_1SizeEvent.htm#03cd57484155d672ffc59acdb6c9779c">Height</a>;
+<a name="l00265"></a>00265     };
+<a name="l00266"></a>00266 
+<a name="l00270"></a><a class="code" href="classsf_1_1Event.htm#f41fa9ed45c02449030699f671331d4a">00270</a>     <span class="keyword">enum</span> <a class="code" href="classsf_1_1Event.htm#f41fa9ed45c02449030699f671331d4a" title="Enumeration of the different types of events.">EventType</a>
+<a name="l00271"></a>00271     {
+<a name="l00272"></a><a class="code" href="classsf_1_1Event.htm#f41fa9ed45c02449030699f671331d4a316e4212e083f1dce79efd8d9e9c0a95">00272</a>         <a class="code" href="classsf_1_1Event.htm#f41fa9ed45c02449030699f671331d4a316e4212e083f1dce79efd8d9e9c0a95">Closed</a>,
+<a name="l00273"></a><a class="code" href="classsf_1_1Event.htm#f41fa9ed45c02449030699f671331d4a67fd26d7e520bc6722db3ff47ef24941">00273</a>         <a class="code" href="classsf_1_1Event.htm#f41fa9ed45c02449030699f671331d4a67fd26d7e520bc6722db3ff47ef24941">Resized</a>,
+<a name="l00274"></a><a class="code" href="classsf_1_1Event.htm#f41fa9ed45c02449030699f671331d4abd7877b5011a337268357c973e8347bd">00274</a>         <a class="code" href="classsf_1_1Event.htm#f41fa9ed45c02449030699f671331d4abd7877b5011a337268357c973e8347bd">LostFocus</a>,
+<a name="l00275"></a><a class="code" href="classsf_1_1Event.htm#f41fa9ed45c02449030699f671331d4a8c5003ced508499933d540df8a6023ec">00275</a>         <a class="code" href="classsf_1_1Event.htm#f41fa9ed45c02449030699f671331d4a8c5003ced508499933d540df8a6023ec">GainedFocus</a>,
+<a name="l00276"></a><a class="code" href="classsf_1_1Event.htm#f41fa9ed45c02449030699f671331d4a7e09871dc984080ff528e4f7e073e874">00276</a>         <a class="code" href="classsf_1_1Event.htm#f41fa9ed45c02449030699f671331d4a7e09871dc984080ff528e4f7e073e874">TextEntered</a>,
+<a name="l00277"></a><a class="code" href="classsf_1_1Event.htm#f41fa9ed45c02449030699f671331d4ac3c7abfaa98c73bfe6be0b57df09c71b">00277</a>         <a class="code" href="classsf_1_1Event.htm#f41fa9ed45c02449030699f671331d4ac3c7abfaa98c73bfe6be0b57df09c71b">KeyPressed</a>,
+<a name="l00278"></a><a class="code" href="classsf_1_1Event.htm#f41fa9ed45c02449030699f671331d4aa5bcc1e603d5a6f4c137af39558bd5d1">00278</a>         <a class="code" href="classsf_1_1Event.htm#f41fa9ed45c02449030699f671331d4aa5bcc1e603d5a6f4c137af39558bd5d1">KeyReleased</a>,
+<a name="l00279"></a><a class="code" href="classsf_1_1Event.htm#f41fa9ed45c02449030699f671331d4a5cc9d3941af2a36049f4f9922c934a80">00279</a>         <a class="code" href="classsf_1_1Event.htm#f41fa9ed45c02449030699f671331d4a5cc9d3941af2a36049f4f9922c934a80">MouseWheelMoved</a>,
+<a name="l00280"></a><a class="code" href="classsf_1_1Event.htm#f41fa9ed45c02449030699f671331d4a55a3dcc8bf6c40e37f9ff2cdf606481f">00280</a>         <a class="code" href="classsf_1_1Event.htm#f41fa9ed45c02449030699f671331d4a55a3dcc8bf6c40e37f9ff2cdf606481f">MouseButtonPressed</a>,
+<a name="l00281"></a><a class="code" href="classsf_1_1Event.htm#f41fa9ed45c02449030699f671331d4a9be69ecc07e484467ebbb133182fe5c1">00281</a>         <a class="code" href="classsf_1_1Event.htm#f41fa9ed45c02449030699f671331d4a9be69ecc07e484467ebbb133182fe5c1">MouseButtonReleased</a>,
+<a name="l00282"></a><a class="code" href="classsf_1_1Event.htm#f41fa9ed45c02449030699f671331d4a4ff4fc3b3dc857e3617a63feb54be209">00282</a>         <a class="code" href="classsf_1_1Event.htm#f41fa9ed45c02449030699f671331d4a4ff4fc3b3dc857e3617a63feb54be209">MouseMoved</a>,
+<a name="l00283"></a><a class="code" href="classsf_1_1Event.htm#f41fa9ed45c02449030699f671331d4ade775771e9d3cbb61195b605c51de12a">00283</a>         <a class="code" href="classsf_1_1Event.htm#f41fa9ed45c02449030699f671331d4ade775771e9d3cbb61195b605c51de12a">JoyButtonPressed</a>,
+<a name="l00284"></a><a class="code" href="classsf_1_1Event.htm#f41fa9ed45c02449030699f671331d4af46cb19972ae5314adbccc52fea942a2">00284</a>         <a class="code" href="classsf_1_1Event.htm#f41fa9ed45c02449030699f671331d4af46cb19972ae5314adbccc52fea942a2">JoyButtonReleased</a>,
+<a name="l00285"></a><a class="code" href="classsf_1_1Event.htm#f41fa9ed45c02449030699f671331d4ade4f95e7116fb238a36d1e565e42e78a">00285</a>         <a class="code" href="classsf_1_1Event.htm#f41fa9ed45c02449030699f671331d4ade4f95e7116fb238a36d1e565e42e78a">JoyMoved</a>
+<a name="l00286"></a>00286     };
+<a name="l00287"></a>00287 
+<a name="l00289"></a>00289     <span class="comment">// Member data</span>
+<a name="l00291"></a><a class="code" href="classsf_1_1Event.htm#90d5da29dd2f49d13dc10e7a402c0b65">00291</a> <span class="comment"></span>    <a class="code" href="classsf_1_1Event.htm#f41fa9ed45c02449030699f671331d4a" title="Enumeration of the different types of events.">EventType</a> <a class="code" href="classsf_1_1Event.htm#90d5da29dd2f49d13dc10e7a402c0b65" title="Type of the event.">Type</a>; 
+<a name="l00292"></a>00292 
+<a name="l00293"></a>00293     <span class="keyword">union</span>
+<a name="l00294"></a>00294     {
+<a name="l00295"></a><a class="code" href="classsf_1_1Event.htm#529227c18c1530068dafd241da7b0af9">00295</a>         <a class="code" href="structsf_1_1Event_1_1KeyEvent.htm" title="Keyboard event parameters.">KeyEvent</a>         <a class="code" href="classsf_1_1Event.htm#529227c18c1530068dafd241da7b0af9">Key</a>;
+<a name="l00296"></a><a class="code" href="classsf_1_1Event.htm#b5e7e4154cd3734502f226303f68c58d">00296</a>         <a class="code" href="structsf_1_1Event_1_1TextEvent.htm" title="Text event parameters.">TextEvent</a>        <a class="code" href="classsf_1_1Event.htm#b5e7e4154cd3734502f226303f68c58d">Text</a>;
+<a name="l00297"></a><a class="code" href="classsf_1_1Event.htm#0ac5a0cd79bea16e374023f18b8d39db">00297</a>         <a class="code" href="structsf_1_1Event_1_1MouseMoveEvent.htm" title="Mouse move event parameters.">MouseMoveEvent</a>   <a class="code" href="classsf_1_1Event.htm#0ac5a0cd79bea16e374023f18b8d39db">MouseMove</a>;
+<a name="l00298"></a><a class="code" href="classsf_1_1Event.htm#bcd104440e0e43647d8f0ba49a593210">00298</a>         <a class="code" href="structsf_1_1Event_1_1MouseButtonEvent.htm" title="Mouse buttons events parameters.">MouseButtonEvent</a> <a class="code" href="classsf_1_1Event.htm#bcd104440e0e43647d8f0ba49a593210">MouseButton</a>;
+<a name="l00299"></a><a class="code" href="classsf_1_1Event.htm#64d0f7a2cce7196de0a0e28b2d3fdd7c">00299</a>         <a class="code" href="structsf_1_1Event_1_1MouseWheelEvent.htm" title="Mouse wheel events parameters.">MouseWheelEvent</a>  <a class="code" href="classsf_1_1Event.htm#64d0f7a2cce7196de0a0e28b2d3fdd7c">MouseWheel</a>;
+<a name="l00300"></a><a class="code" href="classsf_1_1Event.htm#7225b7733f73845dc8d07af7c8ecfb22">00300</a>         <a class="code" href="structsf_1_1Event_1_1JoyMoveEvent.htm" title="Joystick axis move event parameters.">JoyMoveEvent</a>     <a class="code" href="classsf_1_1Event.htm#7225b7733f73845dc8d07af7c8ecfb22">JoyMove</a>;
+<a name="l00301"></a><a class="code" href="classsf_1_1Event.htm#d39651df3634e2bcdc4c567933055464">00301</a>         <a class="code" href="structsf_1_1Event_1_1JoyButtonEvent.htm" title="Joystick buttons events parameters.">JoyButtonEvent</a>   <a class="code" href="classsf_1_1Event.htm#d39651df3634e2bcdc4c567933055464">JoyButton</a>;
+<a name="l00302"></a><a class="code" href="classsf_1_1Event.htm#bf98a968c19a31f9719ff40839c28f9e">00302</a>         <a class="code" href="structsf_1_1Event_1_1SizeEvent.htm" title="Size events parameters.">SizeEvent</a>        <a class="code" href="classsf_1_1Event.htm#bf98a968c19a31f9719ff40839c28f9e">Size</a>;
+<a name="l00303"></a>00303     };
+<a name="l00304"></a>00304 };
+<a name="l00305"></a>00305 
+<a name="l00306"></a>00306 } <span class="comment">// namespace sf</span>
+<a name="l00307"></a>00307 
+<a name="l00308"></a>00308 
+<a name="l00309"></a>00309 <span class="preprocessor">#endif // SFML_EVENT_HPP</span>
 </pre></div>
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/Font_8hpp-source.htm b/doc/html/Font_8hpp-source.htm
new file mode 100755
index 0000000..47644cb
--- /dev/null
+++ b/doc/html/Font_8hpp-source.htm
@@ -0,0 +1,104 @@
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html>
+    <head>
+        <title>SFML - Simple and Fast Multimedia Library</title>
+        <meta http-equiv="Content-Type" content="text/html;charset=UTF-8" />
+        <link href="doxygen.css" rel="stylesheet" type="text/css" />
+        <link href="tabs.css" rel="stylesheet" type="text/css" />
+    </head>
+    <body>
+        <div id="logo">
+            <img src="./logo.jpg" width="770" height="200" title="SFML home" alt="SFML logo" />
+        </div>
+<!-- Generated by Doxygen 1.5.2 -->
+<div class="tabs">
+  <ul>
+    <li><a href="index.htm"><span>Main&nbsp;Page</span></a></li>
+    <li><a href="namespaces.htm"><span>Namespaces</span></a></li>
+    <li><a href="classes.htm"><span>Classes</span></a></li>
+    <li class="current"><a href="files.htm"><span>Files</span></a></li>
+  </ul>
+</div>
+<h1>Font.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
+<a name="l00002"></a>00002 <span class="comment">//</span>
+<a name="l00003"></a>00003 <span class="comment">// SFML - Simple and Fast Multimedia Library</span>
+<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)</span>
+<a name="l00005"></a>00005 <span class="comment">//</span>
+<a name="l00006"></a>00006 <span class="comment">// This software is provided 'as-is', without any express or implied warranty.</span>
+<a name="l00007"></a>00007 <span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span>
+<a name="l00008"></a>00008 <span class="comment">//</span>
+<a name="l00009"></a>00009 <span class="comment">// Permission is granted to anyone to use this software for any purpose,</span>
+<a name="l00010"></a>00010 <span class="comment">// including commercial applications, and to alter it and redistribute it freely,</span>
+<a name="l00011"></a>00011 <span class="comment">// subject to the following restrictions:</span>
+<a name="l00012"></a>00012 <span class="comment">//</span>
+<a name="l00013"></a>00013 <span class="comment">// 1. The origin of this software must not be misrepresented;</span>
+<a name="l00014"></a>00014 <span class="comment">//    you must not claim that you wrote the original software.</span>
+<a name="l00015"></a>00015 <span class="comment">//    If you use this software in a product, an acknowledgment</span>
+<a name="l00016"></a>00016 <span class="comment">//    in the product documentation would be appreciated but is not required.</span>
+<a name="l00017"></a>00017 <span class="comment">//</span>
+<a name="l00018"></a>00018 <span class="comment">// 2. Altered source versions must be plainly marked as such,</span>
+<a name="l00019"></a>00019 <span class="comment">//    and must not be misrepresented as being the original software.</span>
+<a name="l00020"></a>00020 <span class="comment">//</span>
+<a name="l00021"></a>00021 <span class="comment">// 3. This notice may not be removed or altered from any source distribution.</span>
+<a name="l00022"></a>00022 <span class="comment">//</span>
+<a name="l00024"></a>00024 <span class="comment"></span>
+<a name="l00025"></a>00025 <span class="preprocessor">#ifndef SFML_FONT_HPP</span>
+<a name="l00026"></a>00026 <span class="preprocessor"></span><span class="preprocessor">#define SFML_FONT_HPP</span>
+<a name="l00027"></a>00027 <span class="preprocessor"></span>
+<a name="l00029"></a>00029 <span class="comment">// Headers</span>
+<a name="l00031"></a>00031 <span class="comment"></span><span class="preprocessor">#include &lt;SFML/Graphics/Image.hpp&gt;</span>
+<a name="l00032"></a>00032 <span class="preprocessor">#include &lt;SFML/Graphics/Rect.hpp&gt;</span>
+<a name="l00033"></a>00033 <span class="preprocessor">#include &lt;map&gt;</span>
+<a name="l00034"></a>00034 <span class="preprocessor">#include &lt;string&gt;</span>
+<a name="l00035"></a>00035 
+<a name="l00036"></a>00036 
+<a name="l00037"></a>00037 <span class="keyword">namespace </span>sf
+<a name="l00038"></a>00038 {
+<a name="l00039"></a>00039 <span class="keyword">class </span>String;
+<a name="l00040"></a>00040 
+<a name="l00041"></a>00041 <span class="keyword">namespace </span>priv
+<a name="l00042"></a>00042 {
+<a name="l00043"></a>00043 <span class="keyword">class </span>FontLoader;
+<a name="l00044"></a>00044 }
+<a name="l00050"></a><a class="code" href="classsf_1_1Font.htm">00050</a> <span class="keyword">class </span>SFML_API Font
+<a name="l00051"></a>00051 {
+<a name="l00052"></a>00052 <span class="keyword">public</span> :
+<a name="l00053"></a>00053 
+<a name="l00058"></a>00058     Font();
+<a name="l00059"></a>00059 
+<a name="l00070"></a>00070     <span class="keywordtype">bool</span> LoadFromFile(<span class="keyword">const</span> std::string&amp; Filename, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> CharSize = 30, std::wstring Charset = L<span class="stringliteral">""</span>);
+<a name="l00071"></a>00071 
+<a name="l00083"></a>00083     <span class="keywordtype">bool</span> LoadFromMemory(<span class="keyword">const</span> <span class="keywordtype">char</span>* Data, std::size_t SizeInBytes, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> CharSize = 30, std::wstring Charset = L<span class="stringliteral">""</span>);
+<a name="l00084"></a>00084 
+<a name="l00091"></a>00091     <span class="keyword">static</span> <span class="keyword">const</span> Font&amp; GetDefaultFont();
+<a name="l00092"></a>00092 
+<a name="l00093"></a>00093 <span class="keyword">private</span> :
+<a name="l00094"></a>00094 
+<a name="l00095"></a><a class="code" href="classsf_1_1Font.htm#7fb804f7dc96dd9f705c84095f37f1ca">00095</a>     <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classsf_1_1String.htm" title="String defines a graphical 2D text, that can be drawn on screen.">String</a>;
+<a name="l00096"></a>00096     <span class="keyword">friend</span> <span class="keyword">class </span>priv::FontLoader;
+<a name="l00097"></a>00097 
+<a name="l00101"></a>00101     <span class="keyword">struct </span>Character
+<a name="l00102"></a>00102     {
+<a name="l00103"></a>00103         <a class="code" href="classsf_1_1Rect.htm" title="Rect is an utility class for manipulating rectangles.">IntRect</a>   <a class="code" href="classsf_1_1Rect.htm" title="Rect is an utility class for manipulating rectangles.">Rect</a>;    
+<a name="l00104"></a>00104         <a class="code" href="classsf_1_1Rect.htm" title="Rect is an utility class for manipulating rectangles.">FloatRect</a> Coord;   
+<a name="l00105"></a>00105         <span class="keywordtype">int</span>       Advance; 
+<a name="l00106"></a>00106     };
+<a name="l00107"></a>00107 
+<a name="l00109"></a>00109     <span class="comment">// Member data</span>
+<a name="l00111"></a>00111 <span class="comment"></span>    <a class="code" href="classsf_1_1Image.htm" title="Image is the low-level class for loading and manipulating images.">Image</a>                        myTexture;    
+<a name="l00112"></a>00112     <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span>                 myCharSize;   
+<a name="l00113"></a>00113     std::map&lt;wchar_t, Character&gt; myCharacters; 
+<a name="l00114"></a>00114 };
+<a name="l00115"></a>00115 
+<a name="l00116"></a>00116 } <span class="comment">// namespace sf</span>
+<a name="l00117"></a>00117 
+<a name="l00118"></a>00118 
+<a name="l00119"></a>00119 <span class="preprocessor">#endif // SFML_FONT_HPP</span>
+</pre></div>
+        <p id="footer">
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
+        </p>
+
+    </body>
+</html>
diff --git a/doc/html/Graphics_8hpp-source.htm b/doc/html/Graphics_8hpp-source.htm
index 8328d11..eb733c7 100755
--- a/doc/html/Graphics_8hpp-source.htm
+++ b/doc/html/Graphics_8hpp-source.htm
@@ -49,18 +49,20 @@
 <a name="l00031"></a>00031 <span class="comment"></span>
 <a name="l00032"></a>00032 <span class="preprocessor">#include &lt;SFML/Window.hpp&gt;</span>
 <a name="l00033"></a>00033 <span class="preprocessor">#include &lt;SFML/Graphics/Color.hpp&gt;</span>
-<a name="l00034"></a>00034 <span class="preprocessor">#include &lt;SFML/Graphics/Image.hpp&gt;</span>
-<a name="l00035"></a>00035 <span class="preprocessor">#include &lt;SFML/Graphics/PostFX.hpp&gt;</span>
-<a name="l00036"></a>00036 <span class="preprocessor">#include &lt;SFML/Graphics/RenderWindow.hpp&gt;</span>
-<a name="l00037"></a>00037 <span class="preprocessor">#include &lt;SFML/Graphics/Sprite.hpp&gt;</span>
-<a name="l00038"></a>00038 <span class="preprocessor">#include &lt;SFML/Graphics/String.hpp&gt;</span>
-<a name="l00039"></a>00039 <span class="preprocessor">#include &lt;SFML/Graphics/View.hpp&gt;</span>
-<a name="l00040"></a>00040 
-<a name="l00041"></a>00041 
-<a name="l00042"></a>00042 <span class="preprocessor">#endif // SFML_GRAPHICS_HPP</span>
+<a name="l00034"></a>00034 <span class="preprocessor">#include &lt;SFML/Graphics/Font.hpp&gt;</span>
+<a name="l00035"></a>00035 <span class="preprocessor">#include &lt;SFML/Graphics/Image.hpp&gt;</span>
+<a name="l00036"></a>00036 <span class="preprocessor">#include &lt;SFML/Graphics/PostFX.hpp&gt;</span>
+<a name="l00037"></a>00037 <span class="preprocessor">#include &lt;SFML/Graphics/RenderWindow.hpp&gt;</span>
+<a name="l00038"></a>00038 <span class="preprocessor">#include &lt;SFML/Graphics/Shape.hpp&gt;</span>
+<a name="l00039"></a>00039 <span class="preprocessor">#include &lt;SFML/Graphics/Sprite.hpp&gt;</span>
+<a name="l00040"></a>00040 <span class="preprocessor">#include &lt;SFML/Graphics/String.hpp&gt;</span>
+<a name="l00041"></a>00041 <span class="preprocessor">#include &lt;SFML/Graphics/View.hpp&gt;</span>
+<a name="l00042"></a>00042 
+<a name="l00043"></a>00043 
+<a name="l00044"></a>00044 <span class="preprocessor">#endif // SFML_GRAPHICS_HPP</span>
 </pre></div>
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/IPAddress_8hpp-source.htm b/doc/html/IPAddress_8hpp-source.htm
index f4d6a3e..da32528 100755
--- a/doc/html/IPAddress_8hpp-source.htm
+++ b/doc/html/IPAddress_8hpp-source.htm
@@ -22,7 +22,7 @@
 <h1>IPAddress.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
 <a name="l00002"></a>00002 <span class="comment">//</span>
 <a name="l00003"></a>00003 <span class="comment">// SFML - Simple and Fast Multimedia Library</span>
-<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)</span>
+<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)</span>
 <a name="l00005"></a>00005 <span class="comment">//</span>
 <a name="l00006"></a>00006 <span class="comment">// This software is provided 'as-is', without any express or implied warranty.</span>
 <a name="l00007"></a>00007 <span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span>
@@ -74,9 +74,9 @@
 <a name="l00103"></a>00103 
 <a name="l00113"></a>00113     <span class="keyword">static</span> IPAddress GetPublicAddress();
 <a name="l00114"></a>00114 
-<a name="l00123"></a>00123     <span class="keywordtype">bool</span> operator ==(<span class="keyword">const</span> IPAddress&amp; Other) <span class="keyword">const</span>;
+<a name="l00123"></a>00123     <span class="keywordtype">bool</span> <a class="code" href="namespacesf.htm#eb2e9506aa20c13b065592724eafa1d7" title="Operator == overload ; compares the equality of two vectors.">operator ==</a>(<span class="keyword">const</span> IPAddress&amp; Other) <span class="keyword">const</span>;
 <a name="l00124"></a>00124 
-<a name="l00133"></a>00133     <span class="keywordtype">bool</span> operator !=(<span class="keyword">const</span> IPAddress&amp; Other) <span class="keyword">const</span>;
+<a name="l00133"></a>00133     <span class="keywordtype">bool</span> <a class="code" href="namespacesf.htm#d34adb0b3cd1ff8176cd14eab6ffd7db" title="Operator != overload ; compares the difference of two vectors.">operator !=</a>(<span class="keyword">const</span> IPAddress&amp; Other) <span class="keyword">const</span>;
 <a name="l00134"></a>00134 
 <a name="l00143"></a>00143     <span class="keywordtype">bool</span> operator &lt;(<span class="keyword">const</span> IPAddress&amp; Other) <span class="keyword">const</span>;
 <a name="l00144"></a>00144 
@@ -105,7 +105,7 @@
 <a name="l00213"></a>00213 <span class="preprocessor">#endif // SFML_IPADDRESS_HPP</span>
 </pre></div>
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/Image_8hpp-source.htm b/doc/html/Image_8hpp-source.htm
index f8f435d..c6975f6 100755
--- a/doc/html/Image_8hpp-source.htm
+++ b/doc/html/Image_8hpp-source.htm
@@ -22,7 +22,7 @@
 <h1>Image.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
 <a name="l00002"></a>00002 <span class="comment">//</span>
 <a name="l00003"></a>00003 <span class="comment">// SFML - Simple and Fast Multimedia Library</span>
-<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)</span>
+<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)</span>
 <a name="l00005"></a>00005 <span class="comment">//</span>
 <a name="l00006"></a>00006 <span class="comment">// This software is provided 'as-is', without any express or implied warranty.</span>
 <a name="l00007"></a>00007 <span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span>
@@ -77,61 +77,62 @@
 <a name="l00120"></a>00120 
 <a name="l00129"></a>00129     <span class="keywordtype">bool</span> SaveToFile(<span class="keyword">const</span> std::string&amp; Filename) <span class="keyword">const</span>;
 <a name="l00130"></a>00130 
-<a name="l00141"></a>00141     <span class="keywordtype">bool</span> Create(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> Width, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> Height, <span class="keyword">const</span> <a class="code" href="classsf_1_1Color.htm" title="Color is an utility class for manipulating colors.">Color</a>&amp; Col = <a class="code" href="classsf_1_1Color.htm" title="Color is an utility class for manipulating colors.">Color</a>(0, 0, 0, 255));
+<a name="l00141"></a>00141     <span class="keywordtype">bool</span> Create(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> Width, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> Height, <a class="code" href="classsf_1_1Color.htm" title="Color is an utility class for manipulating colors.">Color</a> Col = <a class="code" href="classsf_1_1Color.htm" title="Color is an utility class for manipulating colors.">Color</a>(0, 0, 0, 255));
 <a name="l00142"></a>00142 
-<a name="l00150"></a>00150     <span class="keywordtype">void</span> CreateMaskFromColor(<span class="keyword">const</span> <a class="code" href="classsf_1_1Color.htm" title="Color is an utility class for manipulating colors.">Color</a>&amp; ColorKey, Uint8 Alpha = 0);
+<a name="l00150"></a>00150     <span class="keywordtype">void</span> CreateMaskFromColor(<a class="code" href="classsf_1_1Color.htm" title="Color is an utility class for manipulating colors.">Color</a> ColorKey, Uint8 Alpha = 0);
 <a name="l00151"></a>00151 
-<a name="l00163"></a>00163     <span class="keywordtype">bool</span> Resize(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> Width, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> Height, <span class="keyword">const</span> <a class="code" href="classsf_1_1Color.htm" title="Color is an utility class for manipulating colors.">Color</a>&amp; Col = <a class="code" href="classsf_1_1Color.htm" title="Color is an utility class for manipulating colors.">Color</a>(0, 0, 0, 255));
+<a name="l00163"></a>00163     <span class="keywordtype">bool</span> Resize(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> Width, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> Height, <a class="code" href="classsf_1_1Color.htm" title="Color is an utility class for manipulating colors.">Color</a> Col = <a class="code" href="classsf_1_1Color.htm" title="Color is an utility class for manipulating colors.">Color</a>(0, 0, 0, 255));
 <a name="l00164"></a>00164 
-<a name="l00174"></a>00174     <span class="keywordtype">void</span> SetPixel(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> X, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> Y, <span class="keyword">const</span> <a class="code" href="classsf_1_1Color.htm" title="Color is an utility class for manipulating colors.">Color</a>&amp; Col);
-<a name="l00175"></a>00175 
-<a name="l00185"></a>00185     <span class="keyword">const</span> <a class="code" href="classsf_1_1Color.htm" title="Color is an utility class for manipulating colors.">Color</a>&amp; GetPixel(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> X, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> Y) <span class="keyword">const</span>;
-<a name="l00186"></a>00186 
-<a name="l00195"></a>00195     <span class="keyword">const</span> Uint8* GetPixelsPtr() <span class="keyword">const</span>;
-<a name="l00196"></a>00196 
-<a name="l00201"></a>00201     <span class="keywordtype">void</span> Bind() <span class="keyword">const</span>;
-<a name="l00202"></a>00202 
-<a name="l00210"></a>00210     <span class="keywordtype">void</span> SetSmooth(<span class="keywordtype">bool</span> Smooth) <span class="keyword">const</span>;
-<a name="l00211"></a>00211 
-<a name="l00220"></a>00220     <span class="keywordtype">void</span> SetRepeat(<span class="keywordtype">bool</span> Repeat) <span class="keyword">const</span>;
-<a name="l00221"></a>00221 
-<a name="l00228"></a>00228     <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> GetWidth() <span class="keyword">const</span>;
-<a name="l00229"></a>00229 
-<a name="l00236"></a>00236     <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> GetHeight() <span class="keyword">const</span>;
-<a name="l00237"></a>00237 
-<a name="l00248"></a>00248     <a class="code" href="classsf_1_1Rect.htm" title="Rect is an utility class for manipulating rectangles.">FloatRect</a> GetTexCoords(<span class="keyword">const</span> <a class="code" href="classsf_1_1Rect.htm" title="Rect is an utility class for manipulating rectangles.">IntRect</a>&amp; <a class="code" href="classsf_1_1Rect.htm" title="Rect is an utility class for manipulating rectangles.">Rect</a>, <span class="keywordtype">bool</span> Adjust = <span class="keyword">true</span>) <span class="keyword">const</span>;
-<a name="l00249"></a>00249 
-<a name="l00258"></a>00258     <span class="keyword">static</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> GetValidTextureSize(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> Size);
-<a name="l00259"></a>00259 
-<a name="l00268"></a>00268     Image&amp; operator =(<span class="keyword">const</span> Image&amp; Other);
-<a name="l00269"></a>00269 
-<a name="l00270"></a>00270 <span class="keyword">private</span> :
-<a name="l00271"></a>00271 
-<a name="l00278"></a>00278     <span class="keywordtype">bool</span> CreateTexture();
-<a name="l00279"></a>00279 
-<a name="l00284"></a>00284     <span class="keywordtype">void</span> Update() <span class="keyword">const</span>;
-<a name="l00285"></a>00285 
-<a name="l00290"></a>00290     <span class="keywordtype">void</span> Reset();
-<a name="l00291"></a>00291 
-<a name="l00296"></a>00296     <span class="keyword">virtual</span> <span class="keywordtype">void</span> DestroyVideoResources();
-<a name="l00297"></a>00297 
-<a name="l00299"></a>00299     <span class="comment">// Member data</span>
-<a name="l00301"></a>00301 <span class="comment"></span>    <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span>       myWidth;         
-<a name="l00302"></a>00302     <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span>       myHeight;        
-<a name="l00303"></a>00303     <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span>       myTextureWidth;  
-<a name="l00304"></a>00304     <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span>       myTextureHeight; 
-<a name="l00305"></a>00305     std::vector&lt;Color&gt; myPixels;        
-<a name="l00306"></a>00306     <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span>       myGLTexture;     
-<a name="l00307"></a>00307     <span class="keyword">mutable</span> <span class="keywordtype">bool</span>       myUpdated;       
-<a name="l00308"></a>00308 };
+<a name="l00173"></a>00173     <span class="keywordtype">void</span> SetPixel(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> X, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> Y, <span class="keyword">const</span> <a class="code" href="classsf_1_1Color.htm" title="Color is an utility class for manipulating colors.">Color</a>&amp; Col);
+<a name="l00174"></a>00174 
+<a name="l00184"></a>00184     <span class="keyword">const</span> <a class="code" href="classsf_1_1Color.htm" title="Color is an utility class for manipulating colors.">Color</a>&amp; GetPixel(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> X, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> Y) <span class="keyword">const</span>;
+<a name="l00185"></a>00185 
+<a name="l00194"></a>00194     <span class="keyword">const</span> Uint8* GetPixelsPtr() <span class="keyword">const</span>;
+<a name="l00195"></a>00195 
+<a name="l00200"></a>00200     <span class="keywordtype">void</span> Bind() <span class="keyword">const</span>;
+<a name="l00201"></a>00201 
+<a name="l00209"></a>00209     <span class="keywordtype">void</span> SetSmooth(<span class="keywordtype">bool</span> Smooth);
+<a name="l00210"></a>00210 
+<a name="l00217"></a>00217     <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> GetWidth() <span class="keyword">const</span>;
+<a name="l00218"></a>00218 
+<a name="l00225"></a>00225     <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> GetHeight() <span class="keyword">const</span>;
+<a name="l00226"></a>00226 
+<a name="l00233"></a>00233     <span class="keywordtype">bool</span> IsSmooth() <span class="keyword">const</span>;
+<a name="l00234"></a>00234 
+<a name="l00245"></a>00245     <a class="code" href="classsf_1_1Rect.htm" title="Rect is an utility class for manipulating rectangles.">FloatRect</a> GetTexCoords(<span class="keyword">const</span> <a class="code" href="classsf_1_1Rect.htm" title="Rect is an utility class for manipulating rectangles.">IntRect</a>&amp; <a class="code" href="classsf_1_1Rect.htm" title="Rect is an utility class for manipulating rectangles.">Rect</a>, <span class="keywordtype">bool</span> Adjust = <span class="keyword">true</span>) <span class="keyword">const</span>;
+<a name="l00246"></a>00246 
+<a name="l00255"></a>00255     <span class="keyword">static</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> GetValidTextureSize(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> Size);
+<a name="l00256"></a>00256 
+<a name="l00265"></a>00265     Image&amp; operator =(<span class="keyword">const</span> Image&amp; Other);
+<a name="l00266"></a>00266 
+<a name="l00267"></a>00267 <span class="keyword">private</span> :
+<a name="l00268"></a>00268 
+<a name="l00275"></a>00275     <span class="keywordtype">bool</span> CreateTexture();
+<a name="l00276"></a>00276 
+<a name="l00281"></a>00281     <span class="keywordtype">void</span> Update();
+<a name="l00282"></a>00282 
+<a name="l00287"></a>00287     <span class="keywordtype">void</span> Reset();
+<a name="l00288"></a>00288 
+<a name="l00293"></a>00293     <span class="keyword">virtual</span> <span class="keywordtype">void</span> DestroyVideoResources();
+<a name="l00294"></a>00294 
+<a name="l00296"></a>00296     <span class="comment">// Member data</span>
+<a name="l00298"></a>00298 <span class="comment"></span>    <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span>       myWidth;         
+<a name="l00299"></a>00299     <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span>       myHeight;        
+<a name="l00300"></a>00300     <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span>       myTextureWidth;  
+<a name="l00301"></a>00301     <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span>       myTextureHeight; 
+<a name="l00302"></a>00302     std::vector&lt;Color&gt; myPixels;        
+<a name="l00303"></a>00303     <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span>       myTexture;       
+<a name="l00304"></a>00304     <span class="keywordtype">bool</span>               myIsSmooth;      
+<a name="l00305"></a>00305     <span class="keyword">mutable</span> <span class="keywordtype">bool</span>       myUpdated;       
+<a name="l00306"></a>00306 };
+<a name="l00307"></a>00307 
+<a name="l00308"></a>00308 } <span class="comment">// namespace sf</span>
 <a name="l00309"></a>00309 
-<a name="l00310"></a>00310 } <span class="comment">// namespace sf</span>
-<a name="l00311"></a>00311 
-<a name="l00312"></a>00312 
-<a name="l00313"></a>00313 <span class="preprocessor">#endif // SFML_IMAGE_HPP</span>
+<a name="l00310"></a>00310 
+<a name="l00311"></a>00311 <span class="preprocessor">#endif // SFML_IMAGE_HPP</span>
 </pre></div>
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/Input_8hpp-source.htm b/doc/html/Input_8hpp-source.htm
index adbbbc5..2e8eaf1 100755
--- a/doc/html/Input_8hpp-source.htm
+++ b/doc/html/Input_8hpp-source.htm
@@ -22,7 +22,7 @@
 <h1>Input.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
 <a name="l00002"></a>00002 <span class="comment">//</span>
 <a name="l00003"></a>00003 <span class="comment">// SFML - Simple and Fast Multimedia Library</span>
-<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)</span>
+<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)</span>
 <a name="l00005"></a>00005 <span class="comment">//</span>
 <a name="l00006"></a>00006 <span class="comment">// This software is provided 'as-is', without any express or implied warranty.</span>
 <a name="l00007"></a>00007 <span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span>
@@ -54,7 +54,7 @@
 <a name="l00036"></a>00036 
 <a name="l00037"></a>00037 <span class="keyword">namespace </span>sf
 <a name="l00038"></a>00038 {
-<a name="l00044"></a><a class="code" href="classsf_1_1Input.htm">00044</a> <span class="keyword">class </span>SFML_API Input : <span class="keyword">public</span> <a class="code" href="classsf_1_1WindowListener.htm" title="Base class for classes that want to receive events from a window (for internal use...">WindowListener</a>, <a class="code" href="classsf_1_1NonCopyable.htm" title="Utility base class to easily declare non-copyable classes.">NonCopyable</a>
+<a name="l00044"></a><a class="code" href="classsf_1_1Input.htm">00044</a> <span class="keyword">class </span>SFML_API Input : <span class="keyword">public</span> <a class="code" href="classsf_1_1WindowListener.htm" title="Base class for classes that want to receive events from a window (for internal use...">WindowListener</a>, <a class="code" href="structsf_1_1NonCopyable.htm" title="Utility base class to easily declare non-copyable classes.">NonCopyable</a>
 <a name="l00045"></a>00045 {
 <a name="l00046"></a>00046 <span class="keyword">public</span> :
 <a name="l00047"></a>00047 
@@ -91,7 +91,7 @@
 <a name="l00134"></a>00134 <span class="preprocessor">#endif // SFML_INPUT_HPP</span>
 </pre></div>
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/Joystick_8hpp-source.htm b/doc/html/Joystick_8hpp-source.htm
deleted file mode 100755
index 0b14296..0000000
--- a/doc/html/Joystick_8hpp-source.htm
+++ /dev/null
@@ -1,91 +0,0 @@
-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
-<html>
-    <head>
-        <title>SFML - Simple and Fast Multimedia Library</title>
-        <meta http-equiv="Content-Type" content="text/html;charset=UTF-8" />
-        <link href="doxygen.css" rel="stylesheet" type="text/css" />
-        <link href="tabs.css" rel="stylesheet" type="text/css" />
-    </head>
-    <body>
-        <div id="logo">
-            <img src="./logo.jpg" width="770" height="200" title="SFML home" alt="SFML logo" />
-        </div>
-<!-- Generated by Doxygen 1.5.2 -->
-<div class="tabs">
-  <ul>
-    <li><a href="index.htm"><span>Main&nbsp;Page</span></a></li>
-    <li><a href="namespaces.htm"><span>Namespaces</span></a></li>
-    <li><a href="classes.htm"><span>Classes</span></a></li>
-    <li class="current"><a href="files.htm"><span>Files</span></a></li>
-  </ul>
-</div>
-<h1>Joystick.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
-<a name="l00002"></a>00002 <span class="comment">//</span>
-<a name="l00003"></a>00003 <span class="comment">// SFML - Simple and Fast Multimedia Library</span>
-<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)</span>
-<a name="l00005"></a>00005 <span class="comment">//</span>
-<a name="l00006"></a>00006 <span class="comment">// This software is provided 'as-is', without any express or implied warranty.</span>
-<a name="l00007"></a>00007 <span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span>
-<a name="l00008"></a>00008 <span class="comment">//</span>
-<a name="l00009"></a>00009 <span class="comment">// Permission is granted to anyone to use this software for any purpose,</span>
-<a name="l00010"></a>00010 <span class="comment">// including commercial applications, and to alter it and redistribute it freely,</span>
-<a name="l00011"></a>00011 <span class="comment">// subject to the following restrictions:</span>
-<a name="l00012"></a>00012 <span class="comment">//</span>
-<a name="l00013"></a>00013 <span class="comment">// 1. The origin of this software must not be misrepresented;</span>
-<a name="l00014"></a>00014 <span class="comment">//    you must not claim that you wrote the original software.</span>
-<a name="l00015"></a>00015 <span class="comment">//    If you use this software in a product, an acknowledgment</span>
-<a name="l00016"></a>00016 <span class="comment">//    in the product documentation would be appreciated but is not required.</span>
-<a name="l00017"></a>00017 <span class="comment">//</span>
-<a name="l00018"></a>00018 <span class="comment">// 2. Altered source versions must be plainly marked as such,</span>
-<a name="l00019"></a>00019 <span class="comment">//    and must not be misrepresented as being the original software.</span>
-<a name="l00020"></a>00020 <span class="comment">//</span>
-<a name="l00021"></a>00021 <span class="comment">// 3. This notice may not be removed or altered from any source distribution.</span>
-<a name="l00022"></a>00022 <span class="comment">//</span>
-<a name="l00024"></a>00024 <span class="comment"></span>
-<a name="l00025"></a>00025 <span class="preprocessor">#ifndef SFML_JOYSTICK_HPP</span>
-<a name="l00026"></a>00026 <span class="preprocessor"></span><span class="preprocessor">#define SFML_JOYSTICK_HPP</span>
-<a name="l00027"></a>00027 <span class="preprocessor"></span>
-<a name="l00029"></a>00029 <span class="comment">// Headers</span>
-<a name="l00031"></a>00031 <span class="comment"></span><span class="preprocessor">#include &lt;SFML/Config.hpp&gt;</span>
-<a name="l00032"></a>00032 <span class="preprocessor">#include &lt;SFML/Window/Event.hpp&gt;</span>
-<a name="l00033"></a>00033 
-<a name="l00034"></a>00034 
-<a name="l00035"></a>00035 <span class="keyword">namespace </span>sf
-<a name="l00036"></a>00036 {
-<a name="l00037"></a>00037 <span class="keyword">namespace </span>priv
-<a name="l00038"></a>00038 {
-<a name="l00042"></a>00042 <span class="keyword">struct </span>JoystickState
-<a name="l00043"></a>00043 {
-<a name="l00044"></a>00044     <span class="keywordtype">float</span> <a class="code" href="namespacesf_1_1Joy.htm#e7ae4bc4af23f012e5667f18d4aa1039">Axis</a>[<a class="code" href="namespacesf_1_1Joy.htm#e7ae4bc4af23f012e5667f18d4aa1039668554c121c39f79eceb15f8b6631a9f">Joy::Count</a>]; 
-<a name="l00045"></a>00045     <span class="keywordtype">bool</span>  Buttons[16];      
-<a name="l00046"></a>00046 };
-<a name="l00047"></a>00047 
-<a name="l00048"></a>00048 } <span class="comment">// namespace priv</span>
-<a name="l00049"></a>00049 
-<a name="l00050"></a>00050 } <span class="comment">// namespace sf</span>
-<a name="l00051"></a>00051 
-<a name="l00052"></a>00052 
-<a name="l00053"></a>00053 <span class="preprocessor">#if defined(SFML_SYSTEM_WINDOWS)</span>
-<a name="l00054"></a>00054 <span class="preprocessor"></span>
-<a name="l00055"></a>00055 <span class="preprocessor">    #include &lt;SFML/Window/Win32/Joystick.hpp&gt;</span>
-<a name="l00056"></a>00056 
-<a name="l00057"></a>00057 <span class="preprocessor">#elif defined(SFML_SYSTEM_LINUX)</span>
-<a name="l00058"></a>00058 <span class="preprocessor"></span>
-<a name="l00059"></a>00059 <span class="preprocessor">    #include &lt;SFML/Window/Linux/Joystick.hpp&gt;</span>
-<a name="l00060"></a>00060 
-<a name="l00061"></a>00061 <span class="preprocessor">#elif defined(SFML_SYSTEM_MACOS)</span>
-<a name="l00062"></a>00062 <span class="preprocessor"></span>
-<a name="l00063"></a>00063 <span class="preprocessor">    #include &lt;SFML/Window/OSX/Joystick.hpp&gt;</span>
-<a name="l00064"></a>00064 
-<a name="l00065"></a>00065 <span class="preprocessor">#endif</span>
-<a name="l00066"></a>00066 <span class="preprocessor"></span>
-<a name="l00067"></a>00067 
-<a name="l00068"></a>00068 <span class="preprocessor">#endif // SFML_JOYSTICK_HPP</span>
-</pre></div>
-        <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
-            Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
-        </p>
-
-    </body>
-</html>
diff --git a/doc/html/Listener_8hpp-source.htm b/doc/html/Listener_8hpp-source.htm
index 0e89d9e..18b08cd 100755
--- a/doc/html/Listener_8hpp-source.htm
+++ b/doc/html/Listener_8hpp-source.htm
@@ -22,7 +22,7 @@
 <h1>Listener.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
 <a name="l00002"></a>00002 <span class="comment">//</span>
 <a name="l00003"></a>00003 <span class="comment">// SFML - Simple and Fast Multimedia Library</span>
-<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)</span>
+<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)</span>
 <a name="l00005"></a>00005 <span class="comment">//</span>
 <a name="l00006"></a>00006 <span class="comment">// This software is provided 'as-is', without any express or implied warranty.</span>
 <a name="l00007"></a>00007 <span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span>
@@ -47,34 +47,39 @@
 <a name="l00027"></a>00027 <span class="preprocessor"></span>
 <a name="l00029"></a>00029 <span class="comment">// Headers</span>
 <a name="l00031"></a>00031 <span class="comment"></span><span class="preprocessor">#include &lt;SFML/Config.hpp&gt;</span>
-<a name="l00032"></a>00032 
+<a name="l00032"></a>00032 <span class="preprocessor">#include &lt;SFML/System/Vector3.hpp&gt;</span>
 <a name="l00033"></a>00033 
-<a name="l00034"></a>00034 <span class="keyword">namespace </span>sf
-<a name="l00035"></a>00035 {
-<a name="l00041"></a><a class="code" href="classsf_1_1Listener.htm">00041</a> <span class="keyword">class </span>SFML_API Listener
-<a name="l00042"></a>00042 {
-<a name="l00043"></a>00043 <span class="keyword">public</span> :
-<a name="l00044"></a>00044 
-<a name="l00052"></a>00052     <span class="keyword">static</span> <span class="keywordtype">void</span> SetGlobalVolume(<span class="keywordtype">float</span> Volume);
-<a name="l00053"></a>00053 
-<a name="l00060"></a>00060     <span class="keyword">static</span> <span class="keywordtype">float</span> GetGlobalVolume();
-<a name="l00061"></a>00061 
-<a name="l00071"></a>00071     <span class="keyword">static</span> <span class="keywordtype">void</span> SetPosition(<span class="keywordtype">float</span> PosX, <span class="keywordtype">float</span> PosY, <span class="keywordtype">float</span> PosZ);
-<a name="l00072"></a>00072 
-<a name="l00081"></a>00081     <span class="keyword">static</span> <span class="keywordtype">void</span> GetPosition(<span class="keywordtype">float</span>&amp; PosX, <span class="keywordtype">float</span>&amp; PosY, <span class="keywordtype">float</span>&amp; PosZ);
-<a name="l00082"></a>00082 
-<a name="l00093"></a>00093     <span class="keyword">static</span> <span class="keywordtype">void</span> SetTarget(<span class="keywordtype">float</span> TargetX, <span class="keywordtype">float</span> TargetY, <span class="keywordtype">float</span> TargetZ);
-<a name="l00094"></a>00094 
-<a name="l00104"></a>00104     <span class="keyword">static</span> <span class="keywordtype">void</span> GetTarget(<span class="keywordtype">float</span>&amp; TargetX, <span class="keywordtype">float</span>&amp; TargetY, <span class="keywordtype">float</span>&amp; TargetZ);
-<a name="l00105"></a>00105 };
-<a name="l00106"></a>00106 
-<a name="l00107"></a>00107 } <span class="comment">// namespace sf</span>
+<a name="l00034"></a>00034 
+<a name="l00035"></a>00035 <span class="keyword">namespace </span>sf
+<a name="l00036"></a>00036 {
+<a name="l00042"></a><a class="code" href="classsf_1_1Listener.htm">00042</a> <span class="keyword">class </span>SFML_API Listener
+<a name="l00043"></a>00043 {
+<a name="l00044"></a>00044 <span class="keyword">public</span> :
+<a name="l00045"></a>00045 
+<a name="l00053"></a>00053     <span class="keyword">static</span> <span class="keywordtype">void</span> SetGlobalVolume(<span class="keywordtype">float</span> Volume);
+<a name="l00054"></a>00054 
+<a name="l00061"></a>00061     <span class="keyword">static</span> <span class="keywordtype">float</span> GetGlobalVolume();
+<a name="l00062"></a>00062 
+<a name="l00070"></a>00070     <span class="keyword">static</span> <span class="keywordtype">void</span> SetPosition(<span class="keywordtype">float</span> X, <span class="keywordtype">float</span> Y, <span class="keywordtype">float</span> Z);
+<a name="l00071"></a>00071 
+<a name="l00079"></a>00079     <span class="keyword">static</span> <span class="keywordtype">void</span> SetPosition(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vector3.htm" title="Vector3 is an utility class for manipulating 3 dimensional vectors.">Vector3f</a>&amp; Position);
+<a name="l00080"></a>00080 
+<a name="l00087"></a>00087     <span class="keyword">static</span> <a class="code" href="classsf_1_1Vector3.htm" title="Vector3 is an utility class for manipulating 3 dimensional vectors.">Vector3f</a> GetPosition();
+<a name="l00088"></a>00088 
+<a name="l00097"></a>00097     <span class="keyword">static</span> <span class="keywordtype">void</span> SetTarget(<span class="keywordtype">float</span> X, <span class="keywordtype">float</span> Y, <span class="keywordtype">float</span> Z);
+<a name="l00098"></a>00098 
+<a name="l00107"></a>00107     <span class="keyword">static</span> <span class="keywordtype">void</span> SetTarget(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vector3.htm" title="Vector3 is an utility class for manipulating 3 dimensional vectors.">Vector3f</a>&amp; Target);
 <a name="l00108"></a>00108 
-<a name="l00109"></a>00109 
-<a name="l00110"></a>00110 <span class="preprocessor">#endif // SFML_LISTENER_HPP</span>
+<a name="l00116"></a>00116     <span class="keyword">static</span> <a class="code" href="classsf_1_1Vector3.htm" title="Vector3 is an utility class for manipulating 3 dimensional vectors.">Vector3f</a> GetTarget();
+<a name="l00117"></a>00117 };
+<a name="l00118"></a>00118 
+<a name="l00119"></a>00119 } <span class="comment">// namespace sf</span>
+<a name="l00120"></a>00120 
+<a name="l00121"></a>00121 
+<a name="l00122"></a>00122 <span class="preprocessor">#endif // SFML_LISTENER_HPP</span>
 </pre></div>
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/Lock_8hpp-source.htm b/doc/html/Lock_8hpp-source.htm
index ac061af..9c30878 100755
--- a/doc/html/Lock_8hpp-source.htm
+++ b/doc/html/Lock_8hpp-source.htm
@@ -22,7 +22,7 @@
 <h1>Lock.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
 <a name="l00002"></a>00002 <span class="comment">//</span>
 <a name="l00003"></a>00003 <span class="comment">// SFML - Simple and Fast Multimedia Library</span>
-<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)</span>
+<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)</span>
 <a name="l00005"></a>00005 <span class="comment">//</span>
 <a name="l00006"></a>00006 <span class="comment">// This software is provided 'as-is', without any express or implied warranty.</span>
 <a name="l00007"></a>00007 <span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span>
@@ -53,7 +53,7 @@
 <a name="l00035"></a>00035 {
 <a name="l00036"></a>00036 <span class="keyword">class </span>Mutex;
 <a name="l00037"></a>00037 
-<a name="l00042"></a><a class="code" href="classsf_1_1Lock.htm">00042</a> <span class="keyword">class </span>SFML_API Lock : <a class="code" href="classsf_1_1NonCopyable.htm" title="Utility base class to easily declare non-copyable classes.">NonCopyable</a>
+<a name="l00042"></a><a class="code" href="classsf_1_1Lock.htm">00042</a> <span class="keyword">class </span>SFML_API Lock : <a class="code" href="structsf_1_1NonCopyable.htm" title="Utility base class to easily declare non-copyable classes.">NonCopyable</a>
 <a name="l00043"></a>00043 {
 <a name="l00044"></a>00044 <span class="keyword">public</span> :
 <a name="l00045"></a>00045 
@@ -73,7 +73,7 @@
 <a name="l00071"></a>00071 <span class="preprocessor">#endif // SFML_LOCK_HPP</span>
 </pre></div>
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/Matrix3_8hpp-source.htm b/doc/html/Matrix3_8hpp-source.htm
new file mode 100755
index 0000000..43d0091
--- /dev/null
+++ b/doc/html/Matrix3_8hpp-source.htm
@@ -0,0 +1,103 @@
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html>
+    <head>
+        <title>SFML - Simple and Fast Multimedia Library</title>
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+  </ul>
+</div>
+<h1>Matrix3.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
+<a name="l00002"></a>00002 <span class="comment">//</span>
+<a name="l00003"></a>00003 <span class="comment">// SFML - Simple and Fast Multimedia Library</span>
+<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)</span>
+<a name="l00005"></a>00005 <span class="comment">//</span>
+<a name="l00006"></a>00006 <span class="comment">// This software is provided 'as-is', without any express or implied warranty.</span>
+<a name="l00007"></a>00007 <span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span>
+<a name="l00008"></a>00008 <span class="comment">//</span>
+<a name="l00009"></a>00009 <span class="comment">// Permission is granted to anyone to use this software for any purpose,</span>
+<a name="l00010"></a>00010 <span class="comment">// including commercial applications, and to alter it and redistribute it freely,</span>
+<a name="l00011"></a>00011 <span class="comment">// subject to the following restrictions:</span>
+<a name="l00012"></a>00012 <span class="comment">//</span>
+<a name="l00013"></a>00013 <span class="comment">// 1. The origin of this software must not be misrepresented;</span>
+<a name="l00014"></a>00014 <span class="comment">//    you must not claim that you wrote the original software.</span>
+<a name="l00015"></a>00015 <span class="comment">//    If you use this software in a product, an acknowledgment</span>
+<a name="l00016"></a>00016 <span class="comment">//    in the product documentation would be appreciated but is not required.</span>
+<a name="l00017"></a>00017 <span class="comment">//</span>
+<a name="l00018"></a>00018 <span class="comment">// 2. Altered source versions must be plainly marked as such,</span>
+<a name="l00019"></a>00019 <span class="comment">//    and must not be misrepresented as being the original software.</span>
+<a name="l00020"></a>00020 <span class="comment">//</span>
+<a name="l00021"></a>00021 <span class="comment">// 3. This notice may not be removed or altered from any source distribution.</span>
+<a name="l00022"></a>00022 <span class="comment">//</span>
+<a name="l00024"></a>00024 <span class="comment"></span>
+<a name="l00025"></a>00025 <span class="preprocessor">#ifndef SFML_MATRIX3_HPP</span>
+<a name="l00026"></a>00026 <span class="preprocessor"></span><span class="preprocessor">#define SFML_MATRIX3_HPP</span>
+<a name="l00027"></a>00027 <span class="preprocessor"></span>
+<a name="l00029"></a>00029 <span class="comment">// Headers</span>
+<a name="l00031"></a>00031 <span class="comment"></span><span class="preprocessor">#include &lt;SFML/Config.hpp&gt;</span>
+<a name="l00032"></a>00032 <span class="preprocessor">#include &lt;SFML/System/Vector2.hpp&gt;</span>
+<a name="l00033"></a>00033 <span class="preprocessor">#include &lt;math.h&gt;</span>
+<a name="l00034"></a>00034 
+<a name="l00035"></a>00035 
+<a name="l00036"></a>00036 <span class="keyword">namespace </span>sf
+<a name="l00037"></a>00037 {
+<a name="l00042"></a><a class="code" href="classsf_1_1Matrix3.htm">00042</a> <span class="keyword">class </span>SFML_API Matrix3
+<a name="l00043"></a>00043 {
+<a name="l00044"></a>00044 <span class="keyword">public</span> :
+<a name="l00045"></a>00045 
+<a name="l00050"></a>00050     Matrix3();
+<a name="l00051"></a>00051 
+<a name="l00056"></a>00056     Matrix3(<span class="keywordtype">float</span> a00, <span class="keywordtype">float</span> a01, <span class="keywordtype">float</span> a02,
+<a name="l00057"></a>00057             <span class="keywordtype">float</span> a10, <span class="keywordtype">float</span> a11, <span class="keywordtype">float</span> a12,
+<a name="l00058"></a>00058             <span class="keywordtype">float</span> a20, <span class="keywordtype">float</span> a21, <span class="keywordtype">float</span> a22);
+<a name="l00059"></a>00059 
+<a name="l00069"></a>00069     <span class="keywordtype">void</span> SetFromTransformations(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">Vector2f</a>&amp; Center, <span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">Vector2f</a>&amp; Translation, <span class="keywordtype">float</span> Rotation, <span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">Vector2f</a>&amp; Scale);
+<a name="l00070"></a>00070 
+<a name="l00079"></a>00079     <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">Vector2f</a> Transform(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">Vector2f</a>&amp; Point) <span class="keyword">const</span>;
+<a name="l00080"></a>00080 
+<a name="l00087"></a>00087     Matrix3 GetInverse() <span class="keyword">const</span>;
+<a name="l00088"></a>00088 
+<a name="l00096"></a>00096     <span class="keyword">const</span> <span class="keywordtype">float</span>* Get4x4Elements() <span class="keyword">const</span>;
+<a name="l00097"></a>00097 
+<a name="l00107"></a>00107     <span class="keywordtype">float</span>  operator ()(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> Row, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> Col) <span class="keyword">const</span>;
+<a name="l00108"></a>00108     <span class="keywordtype">float</span>&amp; operator ()(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> Row, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> Col);
+<a name="l00109"></a>00109 
+<a name="l00118"></a>00118     Matrix3 <a class="code" href="namespacesf.htm#22072379b0571262018fd6f4c86d4e97" title="Operator * overload to modulate two colors.">operator *</a>(<span class="keyword">const</span> Matrix3&amp; Mat) <span class="keyword">const</span>;
+<a name="l00119"></a>00119 
+<a name="l00128"></a>00128     Matrix3&amp; <a class="code" href="namespacesf.htm#da51460bf4cef8c1c958cae5c0eeb76f" title="Operator *= overload ; multiply-assign a vector by a scalar value.">operator *=</a>(<span class="keyword">const</span> Matrix3&amp; Mat);
+<a name="l00129"></a>00129 
+<a name="l00131"></a>00131     <span class="comment">// Static member data</span>
+<a name="l00133"></a><a class="code" href="classsf_1_1Matrix3.htm#fa5a43545e529d8b8628ca42289ef40a">00133</a> <span class="comment"></span>    <span class="keyword">static</span> <span class="keyword">const</span> Matrix3 Identity; 
+<a name="l00134"></a>00134 
+<a name="l00135"></a>00135 <span class="keyword">private</span> :
+<a name="l00136"></a>00136 
+<a name="l00138"></a>00138     <span class="comment">// Member data</span>
+<a name="l00140"></a>00140 <span class="comment"></span>    <span class="keywordtype">float</span> myData[16]; 
+<a name="l00141"></a>00141 };
+<a name="l00142"></a>00142 
+<a name="l00143"></a>00143 <span class="preprocessor">#include &lt;SFML/Graphics/Matrix3.inl&gt;</span>
+<a name="l00144"></a>00144 
+<a name="l00145"></a>00145 } <span class="comment">// namespace sf</span>
+<a name="l00146"></a>00146 
+<a name="l00147"></a>00147 
+<a name="l00148"></a>00148 <span class="preprocessor">#endif // SFML_MATRIX3_HPP</span>
+</pre></div>
+        <p id="footer">
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
+        </p>
+
+    </body>
+</html>
diff --git a/doc/html/Matrix3_8inl-source.htm b/doc/html/Matrix3_8inl-source.htm
new file mode 100755
index 0000000..62f3374
--- /dev/null
+++ b/doc/html/Matrix3_8inl-source.htm
@@ -0,0 +1,160 @@
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html>
+    <head>
+        <title>SFML - Simple and Fast Multimedia Library</title>
+        <meta http-equiv="Content-Type" content="text/html;charset=UTF-8" />
+        <link href="doxygen.css" rel="stylesheet" type="text/css" />
+        <link href="tabs.css" rel="stylesheet" type="text/css" />
+    </head>
+    <body>
+        <div id="logo">
+            <img src="./logo.jpg" width="770" height="200" title="SFML home" alt="SFML logo" />
+        </div>
+<!-- Generated by Doxygen 1.5.2 -->
+<div class="tabs">
+  <ul>
+    <li><a href="index.htm"><span>Main&nbsp;Page</span></a></li>
+    <li><a href="namespaces.htm"><span>Namespaces</span></a></li>
+    <li><a href="classes.htm"><span>Classes</span></a></li>
+    <li class="current"><a href="files.htm"><span>Files</span></a></li>
+  </ul>
+</div>
+<h1>Matrix3.inl</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
+<a name="l00002"></a>00002 <span class="comment">//</span>
+<a name="l00003"></a>00003 <span class="comment">// SFGE - Simple and Fast Game Engine</span>
+<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)</span>
+<a name="l00005"></a>00005 <span class="comment">//</span>
+<a name="l00006"></a>00006 <span class="comment">// This software is provided 'as-is', without any express or implied warranty.</span>
+<a name="l00007"></a>00007 <span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span>
+<a name="l00008"></a>00008 <span class="comment">//</span>
+<a name="l00009"></a>00009 <span class="comment">// Permission is granted to anyone to use this software for any purpose,</span>
+<a name="l00010"></a>00010 <span class="comment">// including commercial applications, and to alter it and redistribute it freely,</span>
+<a name="l00011"></a>00011 <span class="comment">// subject to the following restrictions:</span>
+<a name="l00012"></a>00012 <span class="comment">//</span>
+<a name="l00013"></a>00013 <span class="comment">// 1. The origin of this software must not be misrepresented;</span>
+<a name="l00014"></a>00014 <span class="comment">//    you must not claim that you wrote the original software.</span>
+<a name="l00015"></a>00015 <span class="comment">//    If you use this software in a product, an acknowledgment</span>
+<a name="l00016"></a>00016 <span class="comment">//    in the product documentation would be appreciated but is not required.</span>
+<a name="l00017"></a>00017 <span class="comment">//</span>
+<a name="l00018"></a>00018 <span class="comment">// 2. Altered source versions must be plainly marked as such,</span>
+<a name="l00019"></a>00019 <span class="comment">//    and must not be misrepresented as being the original software.</span>
+<a name="l00020"></a>00020 <span class="comment">//</span>
+<a name="l00021"></a>00021 <span class="comment">// 3. This notice may not be removed or altered from any source distribution.</span>
+<a name="l00022"></a>00022 <span class="comment">//</span>
+<a name="l00024"></a>00024 <span class="comment"></span>
+<a name="l00025"></a>00025 
+<a name="l00029"></a>00029 <span class="keyword">inline</span> Matrix3::Matrix3()
+<a name="l00030"></a>00030 {
+<a name="l00031"></a>00031     myData[0] = 1.f; myData[4] = 0.f; myData[8]  = 0.f; myData[12] = 0.f;
+<a name="l00032"></a>00032     myData[1] = 0.f; myData[5] = 1.f; myData[9]  = 0.f; myData[13] = 0.f;
+<a name="l00033"></a>00033     myData[2] = 0.f; myData[6] = 0.f; myData[10] = 1.f; myData[14] = 0.f;
+<a name="l00034"></a>00034     myData[3] = 0.f; myData[7] = 0.f; myData[11] = 0.f; myData[15] = 1.f;
+<a name="l00035"></a>00035 }
+<a name="l00036"></a>00036 
+<a name="l00037"></a>00037 
+<a name="l00041"></a>00041 <span class="keyword">inline</span> <a class="code" href="classsf_1_1Matrix3.htm#c91b75704a916deb3febe39e06962b4c" title="Default constructor (builds an identity matrix).">Matrix3::Matrix3</a>(<span class="keywordtype">float</span> a00, <span class="keywordtype">float</span> a01, <span class="keywordtype">float</span> a02,
+<a name="l00042"></a>00042                         <span class="keywordtype">float</span> a10, <span class="keywordtype">float</span> a11, <span class="keywordtype">float</span> a12,
+<a name="l00043"></a>00043                         <span class="keywordtype">float</span> a20, <span class="keywordtype">float</span> a21, <span class="keywordtype">float</span> a22)
+<a name="l00044"></a>00044 {
+<a name="l00045"></a>00045     myData[0] = a00; myData[4] = a01; myData[8]  = 0.f; myData[12] = a02;
+<a name="l00046"></a>00046     myData[1] = a10; myData[5] = a11; myData[9]  = 0.f; myData[13] = a12;
+<a name="l00047"></a>00047     myData[2] = a20; myData[6] = a21; myData[10] = 1.f; myData[14] = a22;
+<a name="l00048"></a>00048     myData[3] = 0.f; myData[7] = 0.f; myData[11] = 0.f; myData[15] = 1.f;
+<a name="l00049"></a>00049 }
+<a name="l00050"></a>00050 
+<a name="l00051"></a>00051 
+<a name="l00055"></a>00055 <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="classsf_1_1Matrix3.htm#beb18b51c51229e809725e4cd5741b2d" title="Build a matrix from a set of transformations.">Matrix3::SetFromTransformations</a>(<span class="keyword">const</span> <a class="code" href="namespacesf.htm#cf03098c2577b869e2fa6836cc48f1a0">Vector2f</a>&amp; Center, <span class="keyword">const</span> <a class="code" href="namespacesf.htm#cf03098c2577b869e2fa6836cc48f1a0">Vector2f</a>&amp; Translation, <span class="keywordtype">float</span> Rotation, <span class="keyword">const</span> <a class="code" href="namespacesf.htm#cf03098c2577b869e2fa6836cc48f1a0">Vector2f</a>&amp; Scale)
+<a name="l00056"></a>00056 {
+<a name="l00057"></a>00057     <span class="keywordtype">float</span> Angle = Rotation * 3.141592654f / 180.f;
+<a name="l00058"></a>00058     <span class="keywordtype">float</span> Cos   = <span class="keyword">static_cast&lt;</span><span class="keywordtype">float</span><span class="keyword">&gt;</span>(cos(Angle));
+<a name="l00059"></a>00059     <span class="keywordtype">float</span> Sin   = <span class="keyword">static_cast&lt;</span><span class="keywordtype">float</span><span class="keyword">&gt;</span>(sin(Angle));
+<a name="l00060"></a>00060     <span class="keywordtype">float</span> SxCos = Scale.x * Cos;
+<a name="l00061"></a>00061     <span class="keywordtype">float</span> SyCos = Scale.y * Cos;
+<a name="l00062"></a>00062     <span class="keywordtype">float</span> SxSin = Scale.x * Sin;
+<a name="l00063"></a>00063     <span class="keywordtype">float</span> SySin = Scale.y * Sin;
+<a name="l00064"></a>00064     <span class="keywordtype">float</span> Tx    = -Center.x * SxCos - Center.y * SySin + Translation.x;
+<a name="l00065"></a>00065     <span class="keywordtype">float</span> Ty    =  Center.x * SxSin - Center.y * SyCos + Translation.y;
+<a name="l00066"></a>00066 
+<a name="l00067"></a>00067     myData[0] =  SxCos; myData[4] = SySin; myData[8]  = 0.f; myData[12] = Tx;
+<a name="l00068"></a>00068     myData[1] = -SxSin; myData[5] = SyCos; myData[9]  = 0.f; myData[13] = Ty;
+<a name="l00069"></a>00069     myData[2] =  0.f;   myData[6] = 0.f;   myData[10] = 1.f; myData[14] = 0.f;
+<a name="l00070"></a>00070     myData[3] =  0.f;   myData[7] = 0.f;   myData[11] = 0.f; myData[15] = 1.f;
+<a name="l00071"></a>00071 }
+<a name="l00072"></a>00072 
+<a name="l00073"></a>00073 
+<a name="l00077"></a>00077 <span class="keyword">inline</span> <a class="code" href="namespacesf.htm#cf03098c2577b869e2fa6836cc48f1a0">Vector2f</a> <a class="code" href="classsf_1_1Matrix3.htm#8cb1106305307a8fbf8450f4aa6f4151" title="Transform a point by the matrix.">Matrix3::Transform</a>(<span class="keyword">const</span> <a class="code" href="namespacesf.htm#cf03098c2577b869e2fa6836cc48f1a0">Vector2f</a>&amp; Point)<span class="keyword"> const</span>
+<a name="l00078"></a>00078 <span class="keyword"></span>{
+<a name="l00079"></a>00079     <span class="keywordflow">return</span> <a class="code" href="namespacesf.htm#cf03098c2577b869e2fa6836cc48f1a0">Vector2f</a>(myData[0] * Point.x + myData[4] * Point.y + myData[12],
+<a name="l00080"></a>00080                     myData[1] * Point.x + myData[5] * Point.y + myData[13]);
+<a name="l00081"></a>00081 }
+<a name="l00082"></a>00082 
+<a name="l00083"></a>00083 
+<a name="l00087"></a>00087 <span class="keyword">inline</span> <a class="code" href="classsf_1_1Matrix3.htm#c91b75704a916deb3febe39e06962b4c" title="Default constructor (builds an identity matrix).">Matrix3</a> <a class="code" href="classsf_1_1Matrix3.htm#34ec64d5c8d2b2b98dfa699726295534" title="Return the inverse of the matrix.">Matrix3::GetInverse</a>()<span class="keyword"> const</span>
+<a name="l00088"></a>00088 <span class="keyword"></span>{
+<a name="l00089"></a>00089     <span class="comment">// Compute the determinant</span>
+<a name="l00090"></a>00090     <span class="keywordtype">float</span> Det = myData[0] * (myData[14] * myData[5] - myData[6] * myData[13]) -
+<a name="l00091"></a>00091                 myData[1] * (myData[14] * myData[4] - myData[6] * myData[12]) +
+<a name="l00092"></a>00092                 myData[2] * (myData[13] * myData[4] - myData[5] * myData[12]);
+<a name="l00093"></a>00093 
+<a name="l00094"></a>00094     <span class="comment">// Compute the inverse if determinant is not zero</span>
+<a name="l00095"></a>00095     <span class="keywordflow">if</span> ((Det &lt; -1E-7f) || (Det &gt; 1E-7f))
+<a name="l00096"></a>00096     {
+<a name="l00097"></a>00097         <span class="keywordflow">return</span> <a class="code" href="classsf_1_1Matrix3.htm#c91b75704a916deb3febe39e06962b4c" title="Default constructor (builds an identity matrix).">Matrix3</a>( (myData[14] * myData[5] - myData[6] * myData[13]) / Det,
+<a name="l00098"></a>00098                        -(myData[14] * myData[4] - myData[6] * myData[12]) / Det,
+<a name="l00099"></a>00099                         (myData[13] * myData[4] - myData[5] * myData[12]) / Det,
+<a name="l00100"></a>00100                        -(myData[14] * myData[1] - myData[2] * myData[13]) / Det,
+<a name="l00101"></a>00101                         (myData[14] * myData[0] - myData[2] * myData[12]) / Det,
+<a name="l00102"></a>00102                        -(myData[13] * myData[0] - myData[1] * myData[12]) / Det,
+<a name="l00103"></a>00103                         (myData[6]  * myData[1] - myData[2] * myData[5])  / Det,
+<a name="l00104"></a>00104                        -(myData[6]  * myData[0] - myData[2] * myData[4])  / Det,
+<a name="l00105"></a>00105                         (myData[5]  * myData[0] - myData[1] * myData[4])  / Det);
+<a name="l00106"></a>00106     }
+<a name="l00107"></a>00107     <span class="keywordflow">else</span>
+<a name="l00108"></a>00108     {
+<a name="l00109"></a>00109         <span class="keywordflow">return</span> <a class="code" href="classsf_1_1Matrix3.htm#fa5a43545e529d8b8628ca42289ef40a" title="Identity matrix.">Identity</a>;
+<a name="l00110"></a>00110     }
+<a name="l00111"></a>00111 }
+<a name="l00112"></a>00112 
+<a name="l00113"></a>00113 
+<a name="l00118"></a>00118 <span class="keyword">inline</span> <span class="keyword">const</span> <span class="keywordtype">float</span>* <a class="code" href="classsf_1_1Matrix3.htm#5c6ae70b284234256b4f932efa4b5bc7" title="Return the elements of the matrix as a 4x4, in an array of 16 floats.">Matrix3::Get4x4Elements</a>()<span class="keyword"> const</span>
+<a name="l00119"></a>00119 <span class="keyword"></span>{
+<a name="l00120"></a>00120     <span class="keywordflow">return</span> myData;
+<a name="l00121"></a>00121 }
+<a name="l00122"></a>00122 
+<a name="l00123"></a>00123 
+<a name="l00127"></a>00127 <span class="keyword">inline</span> <span class="keywordtype">float</span> <a class="code" href="classsf_1_1Matrix3.htm#c889deb7e79d7ea7d67b4efbdbe3f1e9" title="Operator () overloads to access the matrix elements.">Matrix3::operator ()</a>(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> Row, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> Col)<span class="keyword"> const</span>
+<a name="l00128"></a>00128 <span class="keyword"></span>{
+<a name="l00129"></a>00129     <span class="keywordflow">return</span> myData[Row + (Col + Col / 2) * 4];
+<a name="l00130"></a>00130 }
+<a name="l00131"></a>00131 <span class="keyword">inline</span> <span class="keywordtype">float</span>&amp; <a class="code" href="classsf_1_1Matrix3.htm#c889deb7e79d7ea7d67b4efbdbe3f1e9" title="Operator () overloads to access the matrix elements.">Matrix3::operator ()</a>(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> Row, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> Col)
+<a name="l00132"></a>00132 {
+<a name="l00133"></a>00133     <span class="keywordflow">return</span> myData[Row + (Col + Col / 2) * 4];
+<a name="l00134"></a>00134 }
+<a name="l00135"></a>00135 
+<a name="l00136"></a>00136 
+<a name="l00140"></a>00140 <span class="keyword">inline</span> <a class="code" href="classsf_1_1Matrix3.htm#c91b75704a916deb3febe39e06962b4c" title="Default constructor (builds an identity matrix).">Matrix3</a> <a class="code" href="classsf_1_1Matrix3.htm#63bfbfc72219bfd0c56620cfe9e6de47" title="Operator * overload to multiply two matrices.">Matrix3::operator *</a>(<span class="keyword">const</span> <a class="code" href="classsf_1_1Matrix3.htm#c91b75704a916deb3febe39e06962b4c" title="Default constructor (builds an identity matrix).">Matrix3</a>&amp; Mat)<span class="keyword"> const</span>
+<a name="l00141"></a>00141 <span class="keyword"></span>{
+<a name="l00142"></a>00142     <span class="keywordflow">return</span> <a class="code" href="classsf_1_1Matrix3.htm#c91b75704a916deb3febe39e06962b4c" title="Default constructor (builds an identity matrix).">Matrix3</a>(myData[0] * Mat.myData[0]  + myData[4] * Mat.myData[1]  + myData[12] * Mat.myData[2],
+<a name="l00143"></a>00143                    myData[0] * Mat.myData[4]  + myData[4] * Mat.myData[5]  + myData[12] * Mat.myData[3],
+<a name="l00144"></a>00144                    myData[0] * Mat.myData[12] + myData[4] * Mat.myData[13] + myData[12] * Mat.myData[14],
+<a name="l00145"></a>00145                    myData[1] * Mat.myData[0]  + myData[5] * Mat.myData[1]  + myData[13] * Mat.myData[2],
+<a name="l00146"></a>00146                    myData[1] * Mat.myData[4]  + myData[5] * Mat.myData[5]  + myData[13] * Mat.myData[3],
+<a name="l00147"></a>00147                    myData[1] * Mat.myData[12] + myData[5] * Mat.myData[13] + myData[13] * Mat.myData[14],
+<a name="l00148"></a>00148                    myData[2] * Mat.myData[0]  + myData[6] * Mat.myData[1]  + myData[14] * Mat.myData[2],
+<a name="l00149"></a>00149                    myData[2] * Mat.myData[4]  + myData[6] * Mat.myData[5]  + myData[14] * Mat.myData[3],
+<a name="l00150"></a>00150                    myData[2] * Mat.myData[12] + myData[6] * Mat.myData[13] + myData[14] * Mat.myData[14]);
+<a name="l00151"></a>00151 }
+<a name="l00152"></a>00152 
+<a name="l00153"></a>00153 
+<a name="l00157"></a>00157 <span class="keyword">inline</span> <a class="code" href="classsf_1_1Matrix3.htm#c91b75704a916deb3febe39e06962b4c" title="Default constructor (builds an identity matrix).">Matrix3</a>&amp; <a class="code" href="classsf_1_1Matrix3.htm#4092f0b9e931ed10fd111a96aa75267e" title="Operator *= overload to multiply-assign two matrices.">Matrix3::operator *=</a>(<span class="keyword">const</span> <a class="code" href="classsf_1_1Matrix3.htm#c91b75704a916deb3febe39e06962b4c" title="Default constructor (builds an identity matrix).">Matrix3</a>&amp; Mat)
+<a name="l00158"></a>00158 {
+<a name="l00159"></a>00159     <span class="keywordflow">return</span> *<span class="keyword">this</span> = *<span class="keyword">this</span> * Mat;
+<a name="l00160"></a>00160 }
+</pre></div>
+        <p id="footer">
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
+        </p>
+
+    </body>
+</html>
diff --git a/doc/html/Music_8hpp-source.htm b/doc/html/Music_8hpp-source.htm
index 9fec657..5909339 100755
--- a/doc/html/Music_8hpp-source.htm
+++ b/doc/html/Music_8hpp-source.htm
@@ -22,7 +22,7 @@
 <h1>Music.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
 <a name="l00002"></a>00002 <span class="comment">//</span>
 <a name="l00003"></a>00003 <span class="comment">// SFML - Simple and Fast Multimedia Library</span>
-<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)</span>
+<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)</span>
 <a name="l00005"></a>00005 <span class="comment">//</span>
 <a name="l00006"></a>00006 <span class="comment">// This software is provided 'as-is', without any express or implied warranty.</span>
 <a name="l00007"></a>00007 <span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span>
@@ -66,7 +66,7 @@
 <a name="l00059"></a>00059 
 <a name="l00064"></a>00064     ~Music();
 <a name="l00065"></a>00065 
-<a name="l00074"></a>00074     <span class="keywordtype">bool</span> Open(<span class="keyword">const</span> std::string&amp; Filename);
+<a name="l00074"></a>00074     <span class="keywordtype">bool</span> OpenFromFile(<span class="keyword">const</span> std::string&amp; Filename);
 <a name="l00075"></a>00075 
 <a name="l00085"></a>00085     <span class="keywordtype">bool</span> OpenFromMemory(<span class="keyword">const</span> <span class="keywordtype">char</span>* Data, std::size_t SizeInBytes);
 <a name="l00086"></a>00086 
@@ -95,7 +95,7 @@
 <a name="l00138"></a>00138 <span class="preprocessor">#endif // SFML_MUSIC_HPP</span>
 </pre></div>
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/Mutex_8hpp-source.htm b/doc/html/Mutex_8hpp-source.htm
index e5ad15a..40a7136 100755
--- a/doc/html/Mutex_8hpp-source.htm
+++ b/doc/html/Mutex_8hpp-source.htm
@@ -22,7 +22,7 @@
 <h1>Mutex.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
 <a name="l00002"></a>00002 <span class="comment">//</span>
 <a name="l00003"></a>00003 <span class="comment">// SFML - Simple and Fast Multimedia Library</span>
-<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)</span>
+<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)</span>
 <a name="l00005"></a>00005 <span class="comment">//</span>
 <a name="l00006"></a>00006 <span class="comment">// This software is provided 'as-is', without any express or implied warranty.</span>
 <a name="l00007"></a>00007 <span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span>
@@ -63,7 +63,7 @@
 <a name="l00045"></a>00045 <span class="preprocessor">#endif // SFML_MUTEX_HPP</span>
 </pre></div>
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/Network_8hpp-source.htm b/doc/html/Network_8hpp-source.htm
index 079c7d7..2a623a7 100755
--- a/doc/html/Network_8hpp-source.htm
+++ b/doc/html/Network_8hpp-source.htm
@@ -58,7 +58,7 @@
 <a name="l00040"></a>00040 <span class="preprocessor">#endif // SFML_NETWORK_HPP</span>
 </pre></div>
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/NonCopyable_8hpp-source.htm b/doc/html/NonCopyable_8hpp-source.htm
index 77b5ed8..4a3f391 100755
--- a/doc/html/NonCopyable_8hpp-source.htm
+++ b/doc/html/NonCopyable_8hpp-source.htm
@@ -22,7 +22,7 @@
 <h1>NonCopyable.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
 <a name="l00002"></a>00002 <span class="comment">//</span>
 <a name="l00003"></a>00003 <span class="comment">// SFML - Simple and Fast Multimedia Library</span>
-<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)</span>
+<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)</span>
 <a name="l00005"></a>00005 <span class="comment">//</span>
 <a name="l00006"></a>00006 <span class="comment">// This software is provided 'as-is', without any express or implied warranty.</span>
 <a name="l00007"></a>00007 <span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span>
@@ -52,11 +52,11 @@
 <a name="l00034"></a>00034 
 <a name="l00035"></a>00035 <span class="keyword">namespace </span>sf
 <a name="l00036"></a>00036 {
-<a name="l00041"></a><a class="code" href="classsf_1_1NonCopyable.htm">00041</a> <span class="keyword">class </span>SFML_API NonCopyable
+<a name="l00041"></a><a class="code" href="structsf_1_1NonCopyable.htm">00041</a> <span class="keyword">struct </span>SFML_API NonCopyable
 <a name="l00042"></a>00042 {
 <a name="l00043"></a>00043 <span class="keyword">protected</span> :
 <a name="l00044"></a>00044 
-<a name="l00049"></a><a class="code" href="classsf_1_1NonCopyable.htm#2110add170580fdb946f887719da6860">00049</a>     NonCopyable() {}
+<a name="l00049"></a><a class="code" href="structsf_1_1NonCopyable.htm#2110add170580fdb946f887719da6860">00049</a>     NonCopyable() {}
 <a name="l00050"></a>00050 
 <a name="l00051"></a>00051 <span class="keyword">private</span> :
 <a name="l00052"></a>00052 
@@ -71,7 +71,7 @@
 <a name="l00071"></a>00071 <span class="preprocessor">#endif // SFML_NONCOPYABLE_HPP</span>
 </pre></div>
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/OpenGLCaps_8hpp-source.htm b/doc/html/OpenGLCaps_8hpp-source.htm
deleted file mode 100755
index d325ccb..0000000
--- a/doc/html/OpenGLCaps_8hpp-source.htm
+++ /dev/null
@@ -1,88 +0,0 @@
-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
-<html>
-    <head>
-        <title>SFML - Simple and Fast Multimedia Library</title>
-        <meta http-equiv="Content-Type" content="text/html;charset=UTF-8" />
-        <link href="doxygen.css" rel="stylesheet" type="text/css" />
-        <link href="tabs.css" rel="stylesheet" type="text/css" />
-    </head>
-    <body>
-        <div id="logo">
-            <img src="./logo.jpg" width="770" height="200" title="SFML home" alt="SFML logo" />
-        </div>
-<!-- Generated by Doxygen 1.5.2 -->
-<div class="tabs">
-  <ul>
-    <li><a href="index.htm"><span>Main&nbsp;Page</span></a></li>
-    <li><a href="namespaces.htm"><span>Namespaces</span></a></li>
-    <li><a href="classes.htm"><span>Classes</span></a></li>
-    <li class="current"><a href="files.htm"><span>Files</span></a></li>
-  </ul>
-</div>
-<h1>OpenGLCaps.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
-<a name="l00002"></a>00002 <span class="comment">//</span>
-<a name="l00003"></a>00003 <span class="comment">// SFML - Simple and Fast Multimedia Library</span>
-<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)</span>
-<a name="l00005"></a>00005 <span class="comment">//</span>
-<a name="l00006"></a>00006 <span class="comment">// This software is provided 'as-is', without any express or implied warranty.</span>
-<a name="l00007"></a>00007 <span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span>
-<a name="l00008"></a>00008 <span class="comment">//</span>
-<a name="l00009"></a>00009 <span class="comment">// Permission is granted to anyone to use this software for any purpose,</span>
-<a name="l00010"></a>00010 <span class="comment">// including commercial applications, and to alter it and redistribute it freely,</span>
-<a name="l00011"></a>00011 <span class="comment">// subject to the following restrictions:</span>
-<a name="l00012"></a>00012 <span class="comment">//</span>
-<a name="l00013"></a>00013 <span class="comment">// 1. The origin of this software must not be misrepresented;</span>
-<a name="l00014"></a>00014 <span class="comment">//    you must not claim that you wrote the original software.</span>
-<a name="l00015"></a>00015 <span class="comment">//    If you use this software in a product, an acknowledgment</span>
-<a name="l00016"></a>00016 <span class="comment">//    in the product documentation would be appreciated but is not required.</span>
-<a name="l00017"></a>00017 <span class="comment">//</span>
-<a name="l00018"></a>00018 <span class="comment">// 2. Altered source versions must be plainly marked as such,</span>
-<a name="l00019"></a>00019 <span class="comment">//    and must not be misrepresented as being the original software.</span>
-<a name="l00020"></a>00020 <span class="comment">//</span>
-<a name="l00021"></a>00021 <span class="comment">// 3. This notice may not be removed or altered from any source distribution.</span>
-<a name="l00022"></a>00022 <span class="comment">//</span>
-<a name="l00024"></a>00024 <span class="comment"></span>
-<a name="l00025"></a>00025 <span class="preprocessor">#ifndef SFML_OPENGLCAPS_HPP</span>
-<a name="l00026"></a>00026 <span class="preprocessor"></span><span class="preprocessor">#define SFML_OPENGLCAPS_HPP</span>
-<a name="l00027"></a>00027 <span class="preprocessor"></span>
-<a name="l00029"></a>00029 <span class="comment">// Headers</span>
-<a name="l00031"></a>00031 <span class="comment"></span><span class="preprocessor">#include &lt;SFML/Config.hpp&gt;</span>
-<a name="l00032"></a>00032 <span class="preprocessor">#include &lt;string&gt;</span>
-<a name="l00033"></a>00033 
-<a name="l00034"></a>00034 
-<a name="l00035"></a>00035 <span class="keyword">namespace </span>sf
-<a name="l00036"></a>00036 {
-<a name="l00037"></a>00037 <span class="keyword">namespace </span>priv
-<a name="l00038"></a>00038 {
-<a name="l00039"></a>00039     <span class="keyword">class </span>WindowImpl;
-<a name="l00040"></a>00040 }
-<a name="l00041"></a>00041 
-<a name="l00046"></a><a class="code" href="classsf_1_1OpenGLCaps.htm">00046</a> <span class="keyword">class </span>SFML_API OpenGLCaps
-<a name="l00047"></a>00047 {
-<a name="l00048"></a>00048 <span class="keyword">public</span> :
-<a name="l00049"></a>00049 
-<a name="l00058"></a>00058     <span class="keyword">static</span> <span class="keywordtype">bool</span> CheckExtension(<span class="keyword">const</span> std::string&amp; Name);
-<a name="l00059"></a>00059 
-<a name="l00066"></a>00066     <span class="keyword">static</span> <span class="keywordtype">int</span> GetMaxTextureSize();
-<a name="l00067"></a>00067 
-<a name="l00074"></a>00074     <span class="keyword">static</span> <span class="keywordtype">int</span> GetMaxTextureUnits();
-<a name="l00075"></a>00075 
-<a name="l00076"></a>00076 <span class="keyword">private</span> :
-<a name="l00077"></a>00077 
-<a name="l00078"></a>00078     <span class="keyword">friend</span> <span class="keyword">class </span>priv::WindowImpl;
-<a name="l00079"></a>00079 
-<a name="l00084"></a>00084     <span class="keyword">static</span> <span class="keywordtype">void</span> Initialize();
-<a name="l00085"></a>00085 };
-<a name="l00086"></a>00086 
-<a name="l00087"></a>00087 } <span class="comment">// namespace sf</span>
-<a name="l00088"></a>00088 
-<a name="l00089"></a>00089 
-<a name="l00090"></a>00090 <span class="preprocessor">#endif // SFML_OPENGLCAPS_HPP</span>
-</pre></div>
-        <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
-            Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
-        </p>
-
-    </body>
-</html>
diff --git a/doc/html/OpenGL_8hpp-source.htm b/doc/html/OpenGL_8hpp-source.htm
new file mode 100755
index 0000000..6463b90
--- /dev/null
+++ b/doc/html/OpenGL_8hpp-source.htm
@@ -0,0 +1,70 @@
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html>
+    <head>
+        <title>SFML - Simple and Fast Multimedia Library</title>
+        <meta http-equiv="Content-Type" content="text/html;charset=UTF-8" />
+        <link href="doxygen.css" rel="stylesheet" type="text/css" />
+        <link href="tabs.css" rel="stylesheet" type="text/css" />
+    </head>
+    <body>
+        <div id="logo">
+            <img src="./logo.jpg" width="770" height="200" title="SFML home" alt="SFML logo" />
+        </div>
+<!-- Generated by Doxygen 1.5.2 -->
+<div class="tabs">
+  <ul>
+    <li><a href="index.htm"><span>Main&nbsp;Page</span></a></li>
+    <li><a href="namespaces.htm"><span>Namespaces</span></a></li>
+    <li><a href="classes.htm"><span>Classes</span></a></li>
+    <li class="current"><a href="files.htm"><span>Files</span></a></li>
+  </ul>
+</div>
+<h1>OpenGL.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
+<a name="l00002"></a>00002 <span class="comment">//</span>
+<a name="l00003"></a>00003 <span class="comment">// SFML - Simple and Fast Multimedia Library</span>
+<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)</span>
+<a name="l00005"></a>00005 <span class="comment">//</span>
+<a name="l00006"></a>00006 <span class="comment">// This software is provided 'as-is', without any express or implied warranty.</span>
+<a name="l00007"></a>00007 <span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span>
+<a name="l00008"></a>00008 <span class="comment">//</span>
+<a name="l00009"></a>00009 <span class="comment">// Permission is granted to anyone to use this software for any purpose,</span>
+<a name="l00010"></a>00010 <span class="comment">// including commercial applications, and to alter it and redistribute it freely,</span>
+<a name="l00011"></a>00011 <span class="comment">// subject to the following restrictions:</span>
+<a name="l00012"></a>00012 <span class="comment">//</span>
+<a name="l00013"></a>00013 <span class="comment">// 1. The origin of this software must not be misrepresented;</span>
+<a name="l00014"></a>00014 <span class="comment">//    you must not claim that you wrote the original software.</span>
+<a name="l00015"></a>00015 <span class="comment">//    If you use this software in a product, an acknowledgment</span>
+<a name="l00016"></a>00016 <span class="comment">//    in the product documentation would be appreciated but is not required.</span>
+<a name="l00017"></a>00017 <span class="comment">//</span>
+<a name="l00018"></a>00018 <span class="comment">// 2. Altered source versions must be plainly marked as such,</span>
+<a name="l00019"></a>00019 <span class="comment">//    and must not be misrepresented as being the original software.</span>
+<a name="l00020"></a>00020 <span class="comment">//</span>
+<a name="l00021"></a>00021 <span class="comment">// 3. This notice may not be removed or altered from any source distribution.</span>
+<a name="l00022"></a>00022 <span class="comment">//</span>
+<a name="l00024"></a>00024 <span class="comment"></span>
+<a name="l00025"></a>00025 <span class="preprocessor">#ifndef SFML_OPENGL_HPP</span>
+<a name="l00026"></a>00026 <span class="preprocessor"></span><span class="preprocessor">#define SFML_OPENGL_HPP</span>
+<a name="l00027"></a>00027 <span class="preprocessor"></span>
+<a name="l00028"></a>00028 
+<a name="l00033"></a>00033 <span class="preprocessor">#if defined(SFML_SYSTEM_WINDOWS) || defined(SFML_SYSTEM_LINUX)</span>
+<a name="l00034"></a>00034 <span class="preprocessor"></span>
+<a name="l00035"></a>00035 <span class="preprocessor">    #include &lt;GL/gl.h&gt;</span>
+<a name="l00036"></a>00036 <span class="preprocessor">    #include &lt;GL/glu.h&gt;</span>
+<a name="l00037"></a>00037 
+<a name="l00038"></a>00038 <span class="preprocessor">#elif defined(SFML_SYSTEM_MACOS)</span>
+<a name="l00039"></a>00039 <span class="preprocessor"></span>
+<a name="l00040"></a>00040 <span class="preprocessor">    #include &lt;OpenGL/gl.h&gt;</span>
+<a name="l00041"></a>00041 <span class="preprocessor">    #include &lt;OpenGL/glu.h&gt;</span>
+<a name="l00042"></a>00042 
+<a name="l00043"></a>00043 <span class="preprocessor">#endif</span>
+<a name="l00044"></a>00044 <span class="preprocessor"></span>
+<a name="l00045"></a>00045 
+<a name="l00046"></a>00046 <span class="preprocessor">#endif // SFML_OPENGL_HPP</span>
+</pre></div>
+        <p id="footer">
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
+        </p>
+
+    </body>
+</html>
diff --git a/doc/html/Packet_8hpp-source.htm b/doc/html/Packet_8hpp-source.htm
index 510a4d3..bec981b 100755
--- a/doc/html/Packet_8hpp-source.htm
+++ b/doc/html/Packet_8hpp-source.htm
@@ -22,7 +22,7 @@
 <h1>Packet.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
 <a name="l00002"></a>00002 <span class="comment">//</span>
 <a name="l00003"></a>00003 <span class="comment">// SFML - Simple and Fast Multimedia Library</span>
-<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)</span>
+<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)</span>
 <a name="l00005"></a>00005 <span class="comment">//</span>
 <a name="l00006"></a>00006 <span class="comment">// This software is provided 'as-is', without any express or implied warranty.</span>
 <a name="l00007"></a>00007 <span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span>
@@ -71,52 +71,56 @@
 <a name="l00089"></a>00089 
 <a name="l00096"></a>00096     operator bool() <span class="keyword">const</span>;
 <a name="l00097"></a>00097 
-<a name="l00102"></a>00102     Packet&amp; <a class="code" href="namespacesf.htm#cc2f75d5067454f82d05b194ecad3ad1" title="Operator &gt;&gt; overload to extract an address from an input stream.">operator &gt;&gt;</a>(Int8&amp;        Data);
-<a name="l00103"></a>00103     Packet&amp; <a class="code" href="namespacesf.htm#cc2f75d5067454f82d05b194ecad3ad1" title="Operator &gt;&gt; overload to extract an address from an input stream.">operator &gt;&gt;</a>(Uint8&amp;       Data);
-<a name="l00104"></a>00104     Packet&amp; <a class="code" href="namespacesf.htm#cc2f75d5067454f82d05b194ecad3ad1" title="Operator &gt;&gt; overload to extract an address from an input stream.">operator &gt;&gt;</a>(Int16&amp;       Data);
-<a name="l00105"></a>00105     Packet&amp; <a class="code" href="namespacesf.htm#cc2f75d5067454f82d05b194ecad3ad1" title="Operator &gt;&gt; overload to extract an address from an input stream.">operator &gt;&gt;</a>(Uint16&amp;      Data);
-<a name="l00106"></a>00106     Packet&amp; <a class="code" href="namespacesf.htm#cc2f75d5067454f82d05b194ecad3ad1" title="Operator &gt;&gt; overload to extract an address from an input stream.">operator &gt;&gt;</a>(Int32&amp;       Data);
-<a name="l00107"></a>00107     Packet&amp; <a class="code" href="namespacesf.htm#cc2f75d5067454f82d05b194ecad3ad1" title="Operator &gt;&gt; overload to extract an address from an input stream.">operator &gt;&gt;</a>(Uint32&amp;      Data);
-<a name="l00108"></a>00108     Packet&amp; <a class="code" href="namespacesf.htm#cc2f75d5067454f82d05b194ecad3ad1" title="Operator &gt;&gt; overload to extract an address from an input stream.">operator &gt;&gt;</a>(<span class="keywordtype">float</span>&amp;       Data);
-<a name="l00109"></a>00109     Packet&amp; <a class="code" href="namespacesf.htm#cc2f75d5067454f82d05b194ecad3ad1" title="Operator &gt;&gt; overload to extract an address from an input stream.">operator &gt;&gt;</a>(<span class="keywordtype">double</span>&amp;      Data);
-<a name="l00110"></a>00110     Packet&amp; <a class="code" href="namespacesf.htm#cc2f75d5067454f82d05b194ecad3ad1" title="Operator &gt;&gt; overload to extract an address from an input stream.">operator &gt;&gt;</a>(<span class="keywordtype">char</span>*        Data);
-<a name="l00111"></a>00111     Packet&amp; <a class="code" href="namespacesf.htm#cc2f75d5067454f82d05b194ecad3ad1" title="Operator &gt;&gt; overload to extract an address from an input stream.">operator &gt;&gt;</a>(std::string&amp; Data);
-<a name="l00112"></a>00112 
-<a name="l00117"></a>00117     Packet&amp; <a class="code" href="namespacesf.htm#664bd54831f1d70588ae9da837be84f9" title="Operator &lt;&lt; overload to print an address to an output stream.">operator &lt;&lt;</a>(Int8               Data);
-<a name="l00118"></a>00118     Packet&amp; <a class="code" href="namespacesf.htm#664bd54831f1d70588ae9da837be84f9" title="Operator &lt;&lt; overload to print an address to an output stream.">operator &lt;&lt;</a>(Uint8              Data);
-<a name="l00119"></a>00119     Packet&amp; <a class="code" href="namespacesf.htm#664bd54831f1d70588ae9da837be84f9" title="Operator &lt;&lt; overload to print an address to an output stream.">operator &lt;&lt;</a>(Int16              Data);
-<a name="l00120"></a>00120     Packet&amp; <a class="code" href="namespacesf.htm#664bd54831f1d70588ae9da837be84f9" title="Operator &lt;&lt; overload to print an address to an output stream.">operator &lt;&lt;</a>(Uint16             Data);
-<a name="l00121"></a>00121     Packet&amp; <a class="code" href="namespacesf.htm#664bd54831f1d70588ae9da837be84f9" title="Operator &lt;&lt; overload to print an address to an output stream.">operator &lt;&lt;</a>(Int32              Data);
-<a name="l00122"></a>00122     Packet&amp; <a class="code" href="namespacesf.htm#664bd54831f1d70588ae9da837be84f9" title="Operator &lt;&lt; overload to print an address to an output stream.">operator &lt;&lt;</a>(Uint32             Data);
-<a name="l00123"></a>00123     Packet&amp; <a class="code" href="namespacesf.htm#664bd54831f1d70588ae9da837be84f9" title="Operator &lt;&lt; overload to print an address to an output stream.">operator &lt;&lt;</a>(<span class="keywordtype">float</span>              Data);
-<a name="l00124"></a>00124     Packet&amp; <a class="code" href="namespacesf.htm#664bd54831f1d70588ae9da837be84f9" title="Operator &lt;&lt; overload to print an address to an output stream.">operator &lt;&lt;</a>(<span class="keywordtype">double</span>             Data);
-<a name="l00125"></a>00125     Packet&amp; <a class="code" href="namespacesf.htm#664bd54831f1d70588ae9da837be84f9" title="Operator &lt;&lt; overload to print an address to an output stream.">operator &lt;&lt;</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>*        Data);
-<a name="l00126"></a>00126     Packet&amp; <a class="code" href="namespacesf.htm#664bd54831f1d70588ae9da837be84f9" title="Operator &lt;&lt; overload to print an address to an output stream.">operator &lt;&lt;</a>(<span class="keyword">const</span> std::string&amp; Data);
-<a name="l00127"></a>00127 
-<a name="l00128"></a>00128 <span class="keyword">private</span> :
-<a name="l00129"></a>00129 
-<a name="l00130"></a><a class="code" href="classsf_1_1Packet.htm#96e899eb92ab68761ba10f3bcd3101bb">00130</a>     <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classsf_1_1SocketTCP.htm" title="SocketTCP wraps a socket using TCP protocol to send data safely (but a bit slower)...">SocketTCP</a>;
-<a name="l00131"></a><a class="code" href="classsf_1_1Packet.htm#89a79a0a0dd881f68463c69c9e980412">00131</a>     <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classsf_1_1SocketUDP.htm" title="SocketUDP wraps a socket using UDP protocol to send data fastly (but with less safety)...">SocketUDP</a>;
-<a name="l00132"></a>00132 
-<a name="l00141"></a>00141     <span class="keywordtype">bool</span> CheckSize(std::size_t Size);
-<a name="l00142"></a>00142 
-<a name="l00147"></a>00147     <span class="keyword">virtual</span> <span class="keywordtype">void</span> OnSend();
-<a name="l00148"></a>00148 
-<a name="l00153"></a>00153     <span class="keyword">virtual</span> <span class="keywordtype">void</span> OnReceive();
-<a name="l00154"></a>00154 
-<a name="l00156"></a>00156     <span class="comment">// Member data</span>
-<a name="l00158"></a>00158 <span class="comment"></span>    std::vector&lt;char&gt; myData;    
-<a name="l00159"></a>00159     std::size_t       myReadPos; 
-<a name="l00160"></a>00160     <span class="keywordtype">bool</span>              myIsValid; 
-<a name="l00161"></a>00161 };
-<a name="l00162"></a>00162 
-<a name="l00163"></a>00163 } <span class="comment">// namespace sf</span>
-<a name="l00164"></a>00164 
-<a name="l00165"></a>00165 
-<a name="l00166"></a>00166 <span class="preprocessor">#endif // SFML_PACKET_HPP</span>
+<a name="l00102"></a>00102     Packet&amp; <a class="code" href="namespacesf.htm#cc2f75d5067454f82d05b194ecad3ad1" title="Operator &gt;&gt; overload to extract an address from an input stream.">operator &gt;&gt;</a>(Int8&amp;         Data);
+<a name="l00103"></a>00103     Packet&amp; <a class="code" href="namespacesf.htm#cc2f75d5067454f82d05b194ecad3ad1" title="Operator &gt;&gt; overload to extract an address from an input stream.">operator &gt;&gt;</a>(Uint8&amp;        Data);
+<a name="l00104"></a>00104     Packet&amp; <a class="code" href="namespacesf.htm#cc2f75d5067454f82d05b194ecad3ad1" title="Operator &gt;&gt; overload to extract an address from an input stream.">operator &gt;&gt;</a>(Int16&amp;        Data);
+<a name="l00105"></a>00105     Packet&amp; <a class="code" href="namespacesf.htm#cc2f75d5067454f82d05b194ecad3ad1" title="Operator &gt;&gt; overload to extract an address from an input stream.">operator &gt;&gt;</a>(Uint16&amp;       Data);
+<a name="l00106"></a>00106     Packet&amp; <a class="code" href="namespacesf.htm#cc2f75d5067454f82d05b194ecad3ad1" title="Operator &gt;&gt; overload to extract an address from an input stream.">operator &gt;&gt;</a>(Int32&amp;        Data);
+<a name="l00107"></a>00107     Packet&amp; <a class="code" href="namespacesf.htm#cc2f75d5067454f82d05b194ecad3ad1" title="Operator &gt;&gt; overload to extract an address from an input stream.">operator &gt;&gt;</a>(Uint32&amp;       Data);
+<a name="l00108"></a>00108     Packet&amp; <a class="code" href="namespacesf.htm#cc2f75d5067454f82d05b194ecad3ad1" title="Operator &gt;&gt; overload to extract an address from an input stream.">operator &gt;&gt;</a>(<span class="keywordtype">float</span>&amp;        Data);
+<a name="l00109"></a>00109     Packet&amp; <a class="code" href="namespacesf.htm#cc2f75d5067454f82d05b194ecad3ad1" title="Operator &gt;&gt; overload to extract an address from an input stream.">operator &gt;&gt;</a>(<span class="keywordtype">double</span>&amp;       Data);
+<a name="l00110"></a>00110     Packet&amp; <a class="code" href="namespacesf.htm#cc2f75d5067454f82d05b194ecad3ad1" title="Operator &gt;&gt; overload to extract an address from an input stream.">operator &gt;&gt;</a>(<span class="keywordtype">char</span>*         Data);
+<a name="l00111"></a>00111     Packet&amp; <a class="code" href="namespacesf.htm#cc2f75d5067454f82d05b194ecad3ad1" title="Operator &gt;&gt; overload to extract an address from an input stream.">operator &gt;&gt;</a>(std::string&amp;  Data);
+<a name="l00112"></a>00112     Packet&amp; <a class="code" href="namespacesf.htm#cc2f75d5067454f82d05b194ecad3ad1" title="Operator &gt;&gt; overload to extract an address from an input stream.">operator &gt;&gt;</a>(<span class="keywordtype">wchar_t</span>*      Data);
+<a name="l00113"></a>00113     Packet&amp; <a class="code" href="namespacesf.htm#cc2f75d5067454f82d05b194ecad3ad1" title="Operator &gt;&gt; overload to extract an address from an input stream.">operator &gt;&gt;</a>(std::wstring&amp; Data);
+<a name="l00114"></a>00114 
+<a name="l00119"></a>00119     Packet&amp; <a class="code" href="namespacesf.htm#664bd54831f1d70588ae9da837be84f9" title="Operator &lt;&lt; overload to print an address to an output stream.">operator &lt;&lt;</a>(Int8                Data);
+<a name="l00120"></a>00120     Packet&amp; <a class="code" href="namespacesf.htm#664bd54831f1d70588ae9da837be84f9" title="Operator &lt;&lt; overload to print an address to an output stream.">operator &lt;&lt;</a>(Uint8               Data);
+<a name="l00121"></a>00121     Packet&amp; <a class="code" href="namespacesf.htm#664bd54831f1d70588ae9da837be84f9" title="Operator &lt;&lt; overload to print an address to an output stream.">operator &lt;&lt;</a>(Int16               Data);
+<a name="l00122"></a>00122     Packet&amp; <a class="code" href="namespacesf.htm#664bd54831f1d70588ae9da837be84f9" title="Operator &lt;&lt; overload to print an address to an output stream.">operator &lt;&lt;</a>(Uint16              Data);
+<a name="l00123"></a>00123     Packet&amp; <a class="code" href="namespacesf.htm#664bd54831f1d70588ae9da837be84f9" title="Operator &lt;&lt; overload to print an address to an output stream.">operator &lt;&lt;</a>(Int32               Data);
+<a name="l00124"></a>00124     Packet&amp; <a class="code" href="namespacesf.htm#664bd54831f1d70588ae9da837be84f9" title="Operator &lt;&lt; overload to print an address to an output stream.">operator &lt;&lt;</a>(Uint32              Data);
+<a name="l00125"></a>00125     Packet&amp; <a class="code" href="namespacesf.htm#664bd54831f1d70588ae9da837be84f9" title="Operator &lt;&lt; overload to print an address to an output stream.">operator &lt;&lt;</a>(<span class="keywordtype">float</span>               Data);
+<a name="l00126"></a>00126     Packet&amp; <a class="code" href="namespacesf.htm#664bd54831f1d70588ae9da837be84f9" title="Operator &lt;&lt; overload to print an address to an output stream.">operator &lt;&lt;</a>(<span class="keywordtype">double</span>              Data);
+<a name="l00127"></a>00127     Packet&amp; <a class="code" href="namespacesf.htm#664bd54831f1d70588ae9da837be84f9" title="Operator &lt;&lt; overload to print an address to an output stream.">operator &lt;&lt;</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>*         Data);
+<a name="l00128"></a>00128     Packet&amp; <a class="code" href="namespacesf.htm#664bd54831f1d70588ae9da837be84f9" title="Operator &lt;&lt; overload to print an address to an output stream.">operator &lt;&lt;</a>(<span class="keyword">const</span> std::string&amp;  Data);
+<a name="l00129"></a>00129     Packet&amp; <a class="code" href="namespacesf.htm#664bd54831f1d70588ae9da837be84f9" title="Operator &lt;&lt; overload to print an address to an output stream.">operator &lt;&lt;</a>(<span class="keyword">const</span> <span class="keywordtype">wchar_t</span>*      Data);
+<a name="l00130"></a>00130     Packet&amp; <a class="code" href="namespacesf.htm#664bd54831f1d70588ae9da837be84f9" title="Operator &lt;&lt; overload to print an address to an output stream.">operator &lt;&lt;</a>(<span class="keyword">const</span> std::wstring&amp; Data);
+<a name="l00131"></a>00131 
+<a name="l00132"></a>00132 <span class="keyword">private</span> :
+<a name="l00133"></a>00133 
+<a name="l00134"></a><a class="code" href="classsf_1_1Packet.htm#96e899eb92ab68761ba10f3bcd3101bb">00134</a>     <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classsf_1_1SocketTCP.htm" title="SocketTCP wraps a socket using TCP protocol to send data safely (but a bit slower)...">SocketTCP</a>;
+<a name="l00135"></a><a class="code" href="classsf_1_1Packet.htm#89a79a0a0dd881f68463c69c9e980412">00135</a>     <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classsf_1_1SocketUDP.htm" title="SocketUDP wraps a socket using UDP protocol to send data fastly (but with less safety)...">SocketUDP</a>;
+<a name="l00136"></a>00136 
+<a name="l00145"></a>00145     <span class="keywordtype">bool</span> CheckSize(std::size_t Size);
+<a name="l00146"></a>00146 
+<a name="l00151"></a>00151     <span class="keyword">virtual</span> <span class="keywordtype">void</span> OnSend();
+<a name="l00152"></a>00152 
+<a name="l00157"></a>00157     <span class="keyword">virtual</span> <span class="keywordtype">void</span> OnReceive();
+<a name="l00158"></a>00158 
+<a name="l00160"></a>00160     <span class="comment">// Member data</span>
+<a name="l00162"></a>00162 <span class="comment"></span>    std::vector&lt;char&gt; myData;    
+<a name="l00163"></a>00163     std::size_t       myReadPos; 
+<a name="l00164"></a>00164     <span class="keywordtype">bool</span>              myIsValid; 
+<a name="l00165"></a>00165 };
+<a name="l00166"></a>00166 
+<a name="l00167"></a>00167 } <span class="comment">// namespace sf</span>
+<a name="l00168"></a>00168 
+<a name="l00169"></a>00169 
+<a name="l00170"></a>00170 <span class="preprocessor">#endif // SFML_PACKET_HPP</span>
 </pre></div>
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/PostFX_8hpp-source.htm b/doc/html/PostFX_8hpp-source.htm
index 210eda1..d0cb390 100755
--- a/doc/html/PostFX_8hpp-source.htm
+++ b/doc/html/PostFX_8hpp-source.htm
@@ -22,7 +22,7 @@
 <h1>PostFX.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
 <a name="l00002"></a>00002 <span class="comment">//</span>
 <a name="l00003"></a>00003 <span class="comment">// SFML - Simple and Fast Multimedia Library</span>
-<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)</span>
+<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)</span>
 <a name="l00005"></a>00005 <span class="comment">//</span>
 <a name="l00006"></a>00006 <span class="comment">// This software is provided 'as-is', without any express or implied warranty.</span>
 <a name="l00007"></a>00007 <span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span>
@@ -92,26 +92,24 @@
 <a name="l00160"></a>00160 
 <a name="l00170"></a>00170     <span class="keyword">static</span> std::string PreprocessEffect(std::istream&amp; File);
 <a name="l00171"></a>00171 
-<a name="l00181"></a>00181     <span class="keywordtype">bool</span> CreateAndAttachShader(<span class="keyword">const</span> std::string&amp; Source, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> ShaderType);
-<a name="l00182"></a>00182 
-<a name="l00187"></a>00187     <span class="keywordtype">void</span> CreateProgram();
-<a name="l00188"></a>00188 
-<a name="l00193"></a>00193     <span class="keyword">virtual</span> <span class="keywordtype">void</span> DestroyVideoResources();
+<a name="l00176"></a>00176     <span class="keywordtype">void</span> CreateProgram();
+<a name="l00177"></a>00177 
+<a name="l00182"></a>00182     <span class="keyword">virtual</span> <span class="keywordtype">void</span> DestroyVideoResources();
+<a name="l00183"></a>00183 
+<a name="l00185"></a>00185     <span class="comment">// Member data</span>
+<a name="l00187"></a>00187 <span class="comment"></span>    <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span>                  myShaderProgram;  
+<a name="l00188"></a>00188     std::map&lt;std::string, Image*&gt; mySamplers;       
+<a name="l00189"></a>00189     std::string                   myFragmentShader; 
+<a name="l00190"></a>00190     <span class="keyword">mutable</span> <a class="code" href="classsf_1_1Image.htm" title="Image is the low-level class for loading and manipulating images.">Image</a>                 myFrameBuffer;    
+<a name="l00191"></a>00191 };
+<a name="l00192"></a>00192 
+<a name="l00193"></a>00193 } <span class="comment">// namespace sf</span>
 <a name="l00194"></a>00194 
-<a name="l00196"></a>00196     <span class="comment">// Member data</span>
-<a name="l00198"></a>00198 <span class="comment"></span>    <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span>                  myShaderProgram;  
-<a name="l00199"></a>00199     std::map&lt;std::string, Image*&gt; mySamplers;       
-<a name="l00200"></a>00200     std::string                   myFragmentShader; 
-<a name="l00201"></a>00201     <span class="keyword">mutable</span> <a class="code" href="classsf_1_1Image.htm" title="Image is the low-level class for loading and manipulating images.">Image</a>                 myFrameBuffer;    
-<a name="l00202"></a>00202 };
-<a name="l00203"></a>00203 
-<a name="l00204"></a>00204 } <span class="comment">// namespace sf</span>
-<a name="l00205"></a>00205 
-<a name="l00206"></a>00206 
-<a name="l00207"></a>00207 <span class="preprocessor">#endif // SFML_POSTFX_HPP</span>
+<a name="l00195"></a>00195 
+<a name="l00196"></a>00196 <span class="preprocessor">#endif // SFML_POSTFX_HPP</span>
 </pre></div>
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/Randomizer_8hpp-source.htm b/doc/html/Randomizer_8hpp-source.htm
index 7fd0f25..f953320 100755
--- a/doc/html/Randomizer_8hpp-source.htm
+++ b/doc/html/Randomizer_8hpp-source.htm
@@ -22,7 +22,7 @@
 <h1>Randomizer.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
 <a name="l00002"></a>00002 <span class="comment">//</span>
 <a name="l00003"></a>00003 <span class="comment">// SFML - Simple and Fast Multimedia Library</span>
-<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)</span>
+<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)</span>
 <a name="l00005"></a>00005 <span class="comment">//</span>
 <a name="l00006"></a>00006 <span class="comment">// This software is provided 'as-is', without any express or implied warranty.</span>
 <a name="l00007"></a>00007 <span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span>
@@ -75,7 +75,7 @@
 <a name="l00094"></a>00094 <span class="preprocessor">#endif // SFML_RANDOMIZER_HPP</span>
 </pre></div>
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/Rect_8hpp-source.htm b/doc/html/Rect_8hpp-source.htm
index 1ed2d53..89b7317 100755
--- a/doc/html/Rect_8hpp-source.htm
+++ b/doc/html/Rect_8hpp-source.htm
@@ -22,7 +22,7 @@
 <h1>Rect.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
 <a name="l00002"></a>00002 <span class="comment">//</span>
 <a name="l00003"></a>00003 <span class="comment">// SFML - Simple and Fast Multimedia Library</span>
-<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)</span>
+<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)</span>
 <a name="l00005"></a>00005 <span class="comment">//</span>
 <a name="l00006"></a>00006 <span class="comment">// This software is provided 'as-is', without any express or implied warranty.</span>
 <a name="l00007"></a>00007 <span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span>
@@ -89,7 +89,7 @@
 <a name="l00127"></a>00127 <span class="preprocessor">#endif // SFML_RECT_HPP</span>
 </pre></div>
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/Rect_8inl-source.htm b/doc/html/Rect_8inl-source.htm
index 61628c1..c86a106 100755
--- a/doc/html/Rect_8inl-source.htm
+++ b/doc/html/Rect_8inl-source.htm
@@ -22,7 +22,7 @@
 <h1>Rect.inl</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
 <a name="l00002"></a>00002 <span class="comment">//</span>
 <a name="l00003"></a>00003 <span class="comment">// SFML - Simple and Fast Multimedia Library</span>
-<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)</span>
+<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)</span>
 <a name="l00005"></a>00005 <span class="comment">//</span>
 <a name="l00006"></a>00006 <span class="comment">// This software is provided 'as-is', without any express or implied warranty.</span>
 <a name="l00007"></a>00007 <span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span>
@@ -45,9 +45,9 @@
 <a name="l00025"></a>00025 
 <a name="l00029"></a>00029 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
 <a name="l00030"></a>00030 Rect&lt;T&gt;::Rect() :
-<a name="l00031"></a>00031 <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c811b48e9fd546b2afdcbb64ae95047be94">Left</a>  (0),
+<a name="l00031"></a>00031 <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c811b48e9fd546b2afdcbb64ae95047be94" title="Left arrow.">Left</a>  (0),
 <a name="l00032"></a>00032 Top   (0),
-<a name="l00033"></a>00033 <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c8132eb7e9964eda306d83efd2442991f8e">Right</a> (0),
+<a name="l00033"></a>00033 <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c8132eb7e9964eda306d83efd2442991f8e" title="Right arrow.">Right</a> (0),
 <a name="l00034"></a>00034 Bottom(0)
 <a name="l00035"></a>00035 {
 <a name="l00036"></a>00036 
@@ -56,9 +56,9 @@
 <a name="l00039"></a>00039 
 <a name="l00043"></a>00043 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
 <a name="l00044"></a>00044 Rect&lt;T&gt;::Rect(T LeftCoord, T TopCoord, T RightCoord, T BottomCoord) :
-<a name="l00045"></a>00045 <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c811b48e9fd546b2afdcbb64ae95047be94">Left</a>  (LeftCoord),
+<a name="l00045"></a>00045 <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c811b48e9fd546b2afdcbb64ae95047be94" title="Left arrow.">Left</a>  (LeftCoord),
 <a name="l00046"></a>00046 Top   (TopCoord),
-<a name="l00047"></a>00047 <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c8132eb7e9964eda306d83efd2442991f8e">Right</a> (RightCoord),
+<a name="l00047"></a>00047 <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c8132eb7e9964eda306d83efd2442991f8e" title="Right arrow.">Right</a> (RightCoord),
 <a name="l00048"></a>00048 Bottom(BottomCoord)
 <a name="l00049"></a>00049 {
 <a name="l00050"></a>00050 
@@ -68,7 +68,7 @@
 <a name="l00057"></a>00057 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
 <a name="l00058"></a>00058 <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81977e8d65750028a7e92a211d39b369d9">T</a> Rect&lt;T&gt;::GetWidth()<span class="keyword"> const</span>
 <a name="l00059"></a>00059 <span class="keyword"></span>{
-<a name="l00060"></a>00060     <span class="keywordflow">return</span> <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c8132eb7e9964eda306d83efd2442991f8e">Right</a> - <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c811b48e9fd546b2afdcbb64ae95047be94">Left</a>;
+<a name="l00060"></a>00060     <span class="keywordflow">return</span> <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c8132eb7e9964eda306d83efd2442991f8e" title="Right arrow.">Right</a> - <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c811b48e9fd546b2afdcbb64ae95047be94" title="Left arrow.">Left</a>;
 <a name="l00061"></a>00061 }
 <a name="l00062"></a>00062 
 <a name="l00063"></a>00063 
@@ -82,8 +82,8 @@
 <a name="l00077"></a>00077 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
 <a name="l00078"></a>00078 <span class="keywordtype">void</span> Rect&lt;T&gt;::Offset(T OffsetX, T OffsetY)
 <a name="l00079"></a>00079 {
-<a name="l00080"></a>00080     <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c811b48e9fd546b2afdcbb64ae95047be94">Left</a>   += OffsetX;
-<a name="l00081"></a>00081     <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c8132eb7e9964eda306d83efd2442991f8e">Right</a>  += OffsetX;
+<a name="l00080"></a>00080     <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c811b48e9fd546b2afdcbb64ae95047be94" title="Left arrow.">Left</a>   += OffsetX;
+<a name="l00081"></a>00081     <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c8132eb7e9964eda306d83efd2442991f8e" title="Right arrow.">Right</a>  += OffsetX;
 <a name="l00082"></a>00082     Top    += OffsetY;
 <a name="l00083"></a>00083     Bottom += OffsetY;
 <a name="l00084"></a>00084 }
@@ -121,7 +121,7 @@
 <a name="l00122"></a>00122 }
 </pre></div>
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/RenderWindow_8hpp-source.htm b/doc/html/RenderWindow_8hpp-source.htm
index 745b709..40961b7 100755
--- a/doc/html/RenderWindow_8hpp-source.htm
+++ b/doc/html/RenderWindow_8hpp-source.htm
@@ -22,7 +22,7 @@
 <h1>RenderWindow.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
 <a name="l00002"></a>00002 <span class="comment">//</span>
 <a name="l00003"></a>00003 <span class="comment">// SFML - Simple and Fast Multimedia Library</span>
-<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)</span>
+<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)</span>
 <a name="l00005"></a>00005 <span class="comment">//</span>
 <a name="l00006"></a>00006 <span class="comment">// This software is provided 'as-is', without any express or implied warranty.</span>
 <a name="l00007"></a>00007 <span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span>
@@ -64,9 +64,9 @@
 <a name="l00050"></a>00050 
 <a name="l00055"></a>00055     RenderWindow();
 <a name="l00056"></a>00056 
-<a name="l00066"></a>00066     RenderWindow(<a class="code" href="classsf_1_1VideoMode.htm" title="VideoMode defines a video mode (width, height, bpp, frequency) and provides static...">VideoMode</a> Mode, <span class="keyword">const</span> std::string&amp; Title, <span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> WindowStyle = <a class="code" href="namespacesf_1_1Style.htm#58847fff37f6c46b9c9851d6448705a0ccff967648ebcd5db2007eff7352b50f" title="Window can be resized.">Style::Resize</a> | <a class="code" href="namespacesf_1_1Style.htm#58847fff37f6c46b9c9851d6448705a0e07a7d411d5acf28f4a9a4b76a3a9493" title="Window can be closed.">Style::Close</a>, <span class="keywordtype">int</span> AntialiasingLevel = 0);
+<a name="l00066"></a>00066     RenderWindow(<a class="code" href="classsf_1_1VideoMode.htm" title="VideoMode defines a video mode (width, height, bpp, frequency) and provides static...">VideoMode</a> Mode, <span class="keyword">const</span> std::string&amp; Title, <span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> WindowStyle = <a class="code" href="namespacesf_1_1Style.htm#409b03c32632cf640b869c2da8775f04ccff967648ebcd5db2007eff7352b50f" title="Titlebar + resizable border + maximize button.">Style::Resize</a> | <a class="code" href="namespacesf_1_1Style.htm#409b03c32632cf640b869c2da8775f04e07a7d411d5acf28f4a9a4b76a3a9493" title="Titlebar + close button.">Style::Close</a>, <span class="keyword">const</span> <a class="code" href="structsf_1_1WindowSettings.htm" title="Structure defining the creation settings of windows.">WindowSettings</a>&amp; Params = <a class="code" href="structsf_1_1WindowSettings.htm" title="Structure defining the creation settings of windows.">WindowSettings</a>());
 <a name="l00067"></a>00067 
-<a name="l00075"></a>00075     RenderWindow(WindowHandle Handle, <span class="keywordtype">int</span> AntialiasingLevel = 0);
+<a name="l00075"></a>00075     RenderWindow(WindowHandle Handle, <span class="keyword">const</span> <a class="code" href="structsf_1_1WindowSettings.htm" title="Structure defining the creation settings of windows.">WindowSettings</a>&amp; Params = <a class="code" href="structsf_1_1WindowSettings.htm" title="Structure defining the creation settings of windows.">WindowSettings</a>());
 <a name="l00076"></a>00076 
 <a name="l00081"></a>00081     <span class="keyword">virtual</span> ~RenderWindow();
 <a name="l00082"></a>00082 
@@ -76,37 +76,39 @@
 <a name="l00098"></a>00098 
 <a name="l00106"></a>00106     <span class="keywordtype">void</span> SetBackgroundColor(<span class="keyword">const</span> <a class="code" href="classsf_1_1Color.htm" title="Color is an utility class for manipulating colors.">Color</a>&amp; Col);
 <a name="l00107"></a>00107 
-<a name="l00115"></a>00115     <span class="keywordtype">void</span> SetView(<span class="keyword">const</span> <a class="code" href="classsf_1_1View.htm" title="This class defines a view (position, size and zoom) ; you can consider it as a camera...">View</a>* NewView);
-<a name="l00116"></a>00116 
-<a name="l00123"></a>00123     <span class="keyword">const</span> <a class="code" href="classsf_1_1Rect.htm" title="Rect is an utility class for manipulating rectangles.">FloatRect</a>&amp; GetViewRect() <span class="keyword">const</span>;
-<a name="l00124"></a>00124 
-<a name="l00133"></a>00133     <span class="keywordtype">void</span> OptimizeForNonOpenGL(<span class="keywordtype">bool</span> Optimize);
-<a name="l00134"></a>00134 
-<a name="l00135"></a>00135 <span class="keyword">private</span> :
-<a name="l00136"></a>00136 
-<a name="l00141"></a>00141     <span class="keyword">virtual</span> <span class="keywordtype">void</span> OnCreate();
-<a name="l00142"></a>00142 
-<a name="l00147"></a>00147     <span class="keyword">virtual</span> <span class="keywordtype">void</span> OnDisplay();
-<a name="l00148"></a>00148 
-<a name="l00153"></a>00153     <span class="keyword">virtual</span> <span class="keywordtype">void</span> OnEventReceived(<span class="keyword">const</span> <a class="code" href="classsf_1_1Event.htm" title="Event defines a system event and its parameters.">Event</a>&amp; EventReceived);
-<a name="l00154"></a>00154 
-<a name="l00159"></a>00159     <span class="keywordtype">void</span> SetRenderStates() <span class="keyword">const</span>;
-<a name="l00160"></a>00160 
-<a name="l00162"></a>00162     <span class="comment">// Member data</span>
-<a name="l00164"></a>00164 <span class="comment"></span>    <a class="code" href="classsf_1_1Color.htm" title="Color is an utility class for manipulating colors.">Color</a>     myBackgroundColor;       
-<a name="l00165"></a>00165     <a class="code" href="classsf_1_1View.htm" title="This class defines a view (position, size and zoom) ; you can consider it as a camera...">View</a>      myDefaultView;           
-<a name="l00166"></a>00166     <a class="code" href="classsf_1_1Rect.htm" title="Rect is an utility class for manipulating rectangles.">FloatRect</a> myCurrentRect;           
-<a name="l00167"></a>00167     <span class="keywordtype">float</span>     myCurrentProjection[16]; 
-<a name="l00168"></a>00168     <span class="keywordtype">bool</span>      myOptimizeStates;        
-<a name="l00169"></a>00169 };
+<a name="l00114"></a>00114     <span class="keywordtype">void</span> SetView(<span class="keyword">const</span> <a class="code" href="classsf_1_1View.htm" title="This class defines a view (position, size, etc.">View</a>&amp; NewView);
+<a name="l00115"></a>00115 
+<a name="l00122"></a>00122     <span class="keyword">const</span> <a class="code" href="classsf_1_1View.htm" title="This class defines a view (position, size, etc.">View</a>&amp; GetView() <span class="keyword">const</span>;
+<a name="l00123"></a>00123 
+<a name="l00130"></a>00130     <a class="code" href="classsf_1_1View.htm" title="This class defines a view (position, size, etc.">View</a>&amp; GetDefaultView();
+<a name="l00131"></a>00131 
+<a name="l00142"></a>00142     <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">sf::Vector2f</a> ConvertCoords(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> WindowX, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> WindowY, <span class="keyword">const</span> <a class="code" href="classsf_1_1View.htm" title="This class defines a view (position, size, etc.">View</a>* TargetView = NULL) <span class="keyword">const</span>;
+<a name="l00143"></a>00143 
+<a name="l00155"></a>00155     <span class="keywordtype">void</span> PreserveOpenGLStates(<span class="keywordtype">bool</span> Preserve);
+<a name="l00156"></a>00156 
+<a name="l00157"></a>00157 <span class="keyword">private</span> :
+<a name="l00158"></a>00158 
+<a name="l00163"></a>00163     <span class="keyword">virtual</span> <span class="keywordtype">void</span> OnCreate();
+<a name="l00164"></a>00164 
+<a name="l00169"></a>00169     <span class="keyword">virtual</span> <span class="keywordtype">void</span> OnDisplay();
 <a name="l00170"></a>00170 
-<a name="l00171"></a>00171 } <span class="comment">// namespace sf</span>
-<a name="l00172"></a>00172 
-<a name="l00173"></a>00173 
-<a name="l00174"></a>00174 <span class="preprocessor">#endif // SFML_RENDERWINDOW_HPP</span>
+<a name="l00175"></a>00175     <span class="keywordtype">void</span> SetRenderStates() <span class="keyword">const</span>;
+<a name="l00176"></a>00176 
+<a name="l00178"></a>00178     <span class="comment">// Member data</span>
+<a name="l00180"></a>00180 <span class="comment"></span>    <a class="code" href="classsf_1_1Color.htm" title="Color is an utility class for manipulating colors.">Color</a>        myBackgroundColor; 
+<a name="l00181"></a>00181     <a class="code" href="classsf_1_1View.htm" title="This class defines a view (position, size, etc.">View</a>         myDefaultView;     
+<a name="l00182"></a>00182     <span class="keyword">const</span> <a class="code" href="classsf_1_1View.htm" title="This class defines a view (position, size, etc.">View</a>*  myCurrentView;     
+<a name="l00183"></a>00183     <span class="keywordtype">bool</span>         myPreserveStates;  
+<a name="l00184"></a>00184     <span class="keyword">mutable</span> <span class="keywordtype">bool</span> myIsDrawing;       
+<a name="l00185"></a>00185 };
+<a name="l00186"></a>00186 
+<a name="l00187"></a>00187 } <span class="comment">// namespace sf</span>
+<a name="l00188"></a>00188 
+<a name="l00189"></a>00189 
+<a name="l00190"></a>00190 <span class="preprocessor">#endif // SFML_RENDERWINDOW_HPP</span>
 </pre></div>
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/SelectorBase_8hpp-source.htm b/doc/html/SelectorBase_8hpp-source.htm
new file mode 100755
index 0000000..2828a80
--- /dev/null
+++ b/doc/html/SelectorBase_8hpp-source.htm
@@ -0,0 +1,91 @@
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html>
+    <head>
+        <title>SFML - Simple and Fast Multimedia Library</title>
+        <meta http-equiv="Content-Type" content="text/html;charset=UTF-8" />
+        <link href="doxygen.css" rel="stylesheet" type="text/css" />
+        <link href="tabs.css" rel="stylesheet" type="text/css" />
+    </head>
+    <body>
+        <div id="logo">
+            <img src="./logo.jpg" width="770" height="200" title="SFML home" alt="SFML logo" />
+        </div>
+<!-- Generated by Doxygen 1.5.2 -->
+<div class="tabs">
+  <ul>
+    <li><a href="index.htm"><span>Main&nbsp;Page</span></a></li>
+    <li><a href="namespaces.htm"><span>Namespaces</span></a></li>
+    <li><a href="classes.htm"><span>Classes</span></a></li>
+    <li class="current"><a href="files.htm"><span>Files</span></a></li>
+  </ul>
+</div>
+<h1>SelectorBase.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
+<a name="l00002"></a>00002 <span class="comment">//</span>
+<a name="l00003"></a>00003 <span class="comment">// SFML - Simple and Fast Multimedia Library</span>
+<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)</span>
+<a name="l00005"></a>00005 <span class="comment">//</span>
+<a name="l00006"></a>00006 <span class="comment">// This software is provided 'as-is', without any express or implied warranty.</span>
+<a name="l00007"></a>00007 <span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span>
+<a name="l00008"></a>00008 <span class="comment">//</span>
+<a name="l00009"></a>00009 <span class="comment">// Permission is granted to anyone to use this software for any purpose,</span>
+<a name="l00010"></a>00010 <span class="comment">// including commercial applications, and to alter it and redistribute it freely,</span>
+<a name="l00011"></a>00011 <span class="comment">// subject to the following restrictions:</span>
+<a name="l00012"></a>00012 <span class="comment">//</span>
+<a name="l00013"></a>00013 <span class="comment">// 1. The origin of this software must not be misrepresented;</span>
+<a name="l00014"></a>00014 <span class="comment">//    you must not claim that you wrote the original software.</span>
+<a name="l00015"></a>00015 <span class="comment">//    If you use this software in a product, an acknowledgment</span>
+<a name="l00016"></a>00016 <span class="comment">//    in the product documentation would be appreciated but is not required.</span>
+<a name="l00017"></a>00017 <span class="comment">//</span>
+<a name="l00018"></a>00018 <span class="comment">// 2. Altered source versions must be plainly marked as such,</span>
+<a name="l00019"></a>00019 <span class="comment">//    and must not be misrepresented as being the original software.</span>
+<a name="l00020"></a>00020 <span class="comment">//</span>
+<a name="l00021"></a>00021 <span class="comment">// 3. This notice may not be removed or altered from any source distribution.</span>
+<a name="l00022"></a>00022 <span class="comment">//</span>
+<a name="l00024"></a>00024 <span class="comment"></span>
+<a name="l00025"></a>00025 <span class="preprocessor">#ifndef SFML_SELECTORBASE_HPP</span>
+<a name="l00026"></a>00026 <span class="preprocessor"></span><span class="preprocessor">#define SFML_SELECTORBASE_HPP</span>
+<a name="l00027"></a>00027 <span class="preprocessor"></span>
+<a name="l00029"></a>00029 <span class="comment">// Headers</span>
+<a name="l00031"></a>00031 <span class="comment"></span><span class="preprocessor">#include &lt;SFML/Config.hpp&gt;</span>
+<a name="l00032"></a>00032 <span class="preprocessor">#include &lt;SFML/Network/SocketHelper.hpp&gt;</span>
+<a name="l00033"></a>00033 <span class="preprocessor">#include &lt;map&gt;</span>
+<a name="l00034"></a>00034 
+<a name="l00035"></a>00035 
+<a name="l00036"></a>00036 <span class="keyword">namespace </span>sf
+<a name="l00037"></a>00037 {
+<a name="l00043"></a><a class="code" href="classsf_1_1SelectorBase.htm">00043</a> <span class="keyword">class </span>SFML_API SelectorBase
+<a name="l00044"></a>00044 {
+<a name="l00045"></a>00045 <span class="keyword">public</span> :
+<a name="l00046"></a>00046 
+<a name="l00051"></a>00051     SelectorBase();
+<a name="l00052"></a>00052 
+<a name="l00059"></a>00059     <span class="keywordtype">void</span> Add(<a class="code" href="classsf_1_1SocketHelper.htm#097d978a4a15af5f17089099edc23afa">SocketHelper::SocketType</a> Socket);
+<a name="l00060"></a>00060 
+<a name="l00067"></a>00067     <span class="keywordtype">void</span> Remove(<a class="code" href="classsf_1_1SocketHelper.htm#097d978a4a15af5f17089099edc23afa">SocketHelper::SocketType</a> Socket);
+<a name="l00068"></a>00068 
+<a name="l00073"></a>00073     <span class="keywordtype">void</span> Clear();
+<a name="l00074"></a>00074 
+<a name="l00085"></a>00085     <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> Wait(<span class="keywordtype">float</span> Timeout = 0.f);
+<a name="l00086"></a>00086 
+<a name="l00097"></a>00097     <a class="code" href="classsf_1_1SocketHelper.htm#097d978a4a15af5f17089099edc23afa">SocketHelper::SocketType</a> GetSocketReady(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> Index) <span class="keyword">const</span>;
+<a name="l00098"></a>00098 
+<a name="l00099"></a>00099 <span class="keyword">private</span> :
+<a name="l00100"></a>00100 
+<a name="l00102"></a>00102     <span class="comment">// Member data</span>
+<a name="l00104"></a>00104 <span class="comment"></span>    fd_set mySet;       
+<a name="l00105"></a>00105     fd_set mySetReady;  
+<a name="l00106"></a>00106     <span class="keywordtype">int</span>    myMaxSocket; 
+<a name="l00107"></a>00107 };
+<a name="l00108"></a>00108 
+<a name="l00109"></a>00109 } <span class="comment">// namespace sf</span>
+<a name="l00110"></a>00110 
+<a name="l00111"></a>00111 
+<a name="l00112"></a>00112 <span class="preprocessor">#endif // SFML_SELECTORBASE_HPP</span>
+</pre></div>
+        <p id="footer">
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
+        </p>
+
+    </body>
+</html>
diff --git a/doc/html/Selector_8hpp-source.htm b/doc/html/Selector_8hpp-source.htm
index 5b26443..6d065a3 100755
--- a/doc/html/Selector_8hpp-source.htm
+++ b/doc/html/Selector_8hpp-source.htm
@@ -22,7 +22,7 @@
 <h1>Selector.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
 <a name="l00002"></a>00002 <span class="comment">//</span>
 <a name="l00003"></a>00003 <span class="comment">// SFML - Simple and Fast Multimedia Library</span>
-<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)</span>
+<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)</span>
 <a name="l00005"></a>00005 <span class="comment">//</span>
 <a name="l00006"></a>00006 <span class="comment">// This software is provided 'as-is', without any express or implied warranty.</span>
 <a name="l00007"></a>00007 <span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span>
@@ -48,46 +48,49 @@
 <a name="l00029"></a>00029 <span class="comment">// Headers</span>
 <a name="l00031"></a>00031 <span class="comment"></span><span class="preprocessor">#include &lt;SFML/Network/SocketUDP.hpp&gt;</span>
 <a name="l00032"></a>00032 <span class="preprocessor">#include &lt;SFML/Network/SocketTCP.hpp&gt;</span>
-<a name="l00033"></a>00033 <span class="preprocessor">#include &lt;vector&gt;</span>
-<a name="l00034"></a>00034 
+<a name="l00033"></a>00033 <span class="preprocessor">#include &lt;SFML/Network/SelectorBase.hpp&gt;</span>
+<a name="l00034"></a>00034 <span class="preprocessor">#include &lt;map&gt;</span>
 <a name="l00035"></a>00035 
-<a name="l00036"></a>00036 <span class="keyword">namespace </span>sf
-<a name="l00037"></a>00037 {
-<a name="l00042"></a>00042 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> Type&gt;
-<a name="l00043"></a><a class="code" href="classsf_1_1Selector.htm">00043</a> <span class="keyword">class </span><a class="code" href="classsf_1_1Selector.htm" title="Selector allow reading from multiple sockets without blocking.">Selector</a>
-<a name="l00044"></a>00044 {
-<a name="l00045"></a>00045 <span class="keyword">public</span> :
-<a name="l00046"></a>00046 
-<a name="l00051"></a>00051     <a class="code" href="classsf_1_1Selector.htm#d22f22e0f1bfef45b8402646b3b06d41" title="Default constructor.">Selector</a>();
-<a name="l00052"></a>00052 
-<a name="l00059"></a>00059     <span class="keywordtype">void</span> <a class="code" href="classsf_1_1Selector.htm#3c164bc6a0e397e069cdba2a29c75d71" title="Add a socket to watch.">Add</a>(Type Socket);
-<a name="l00060"></a>00060 
-<a name="l00067"></a>00067     <span class="keywordtype">void</span> <a class="code" href="classsf_1_1Selector.htm#20ea502da25dcb9610effab8a91bcbc6" title="Remove a socket.">Remove</a>(Type Socket);
-<a name="l00068"></a>00068 
-<a name="l00073"></a>00073     <span class="keywordtype">void</span> <a class="code" href="classsf_1_1Selector.htm#92dcaf012e8effb02262717b10b1c6f4" title="Remove all sockets.">Clear</a>();
-<a name="l00074"></a>00074 
-<a name="l00086"></a>00086     <span class="keywordtype">bool</span> <a class="code" href="classsf_1_1Selector.htm#82e1f7988a79ceae4af7595bbe904e6d" title="Retrieve all the sockets of the selector which are ready for reading or writing.">GetSocketsReady</a>(std::vector&lt;Type&gt;&amp; Sockets, <span class="keywordtype">float</span> Timeout = 0.f);
-<a name="l00087"></a>00087 
-<a name="l00088"></a>00088 <span class="keyword">private</span> :
-<a name="l00089"></a>00089 
-<a name="l00091"></a>00091     <span class="comment">// Member data</span>
-<a name="l00093"></a>00093 <span class="comment"></span>    fd_set mySet;       
-<a name="l00094"></a>00094     <span class="keywordtype">int</span>    myMaxSocket; 
-<a name="l00095"></a>00095 };
-<a name="l00096"></a>00096 
-<a name="l00097"></a>00097 <span class="preprocessor">#include &lt;SFML/Network/Selector.inl&gt;</span>
-<a name="l00098"></a>00098 
-<a name="l00099"></a>00099 <span class="comment">// Let's define the two only valid types of Selector</span>
-<a name="l00100"></a><a class="code" href="namespacesf.htm#13c701ddf3cd92aaf654959b7332e31b">00100</a> <span class="keyword">typedef</span> <a class="code" href="classsf_1_1Selector.htm" title="Selector allow reading from multiple sockets without blocking.">Selector&lt;SocketUDP&gt;</a> <a class="code" href="classsf_1_1Selector.htm" title="Selector allow reading from multiple sockets without blocking.">SelectorUDP</a>;
-<a name="l00101"></a><a class="code" href="namespacesf.htm#84a3519e6e7dbda0ccd64ba63304e48a">00101</a> <span class="keyword">typedef</span> <a class="code" href="classsf_1_1Selector.htm" title="Selector allow reading from multiple sockets without blocking.">Selector&lt;SocketTCP&gt;</a> <a class="code" href="classsf_1_1Selector.htm" title="Selector allow reading from multiple sockets without blocking.">SelectorTCP</a>;
-<a name="l00102"></a>00102 
-<a name="l00103"></a>00103 } <span class="comment">// namespace sf</span>
-<a name="l00104"></a>00104 
-<a name="l00105"></a>00105 
-<a name="l00106"></a>00106 <span class="preprocessor">#endif // SFML_SELECTOR_HPP</span>
+<a name="l00036"></a>00036 
+<a name="l00037"></a>00037 <span class="keyword">namespace </span>sf
+<a name="l00038"></a>00038 {
+<a name="l00043"></a>00043 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> Type&gt;
+<a name="l00044"></a><a class="code" href="classsf_1_1Selector.htm">00044</a> <span class="keyword">class </span><a class="code" href="classsf_1_1Selector.htm" title="Selector allow reading from multiple sockets without blocking.">Selector</a> : <span class="keyword">private</span> <a class="code" href="classsf_1_1SelectorBase.htm" title="Private base class for selectors.">SelectorBase</a>
+<a name="l00045"></a>00045 {
+<a name="l00046"></a>00046 <span class="keyword">public</span> :
+<a name="l00047"></a>00047 
+<a name="l00054"></a>00054     <span class="keywordtype">void</span> <a class="code" href="classsf_1_1Selector.htm#3c164bc6a0e397e069cdba2a29c75d71" title="Add a socket to watch.">Add</a>(Type Socket);
+<a name="l00055"></a>00055 
+<a name="l00062"></a>00062     <span class="keywordtype">void</span> <a class="code" href="classsf_1_1Selector.htm#20ea502da25dcb9610effab8a91bcbc6" title="Remove a socket.">Remove</a>(Type Socket);
+<a name="l00063"></a>00063 
+<a name="l00068"></a>00068     <span class="keywordtype">void</span> <a class="code" href="classsf_1_1Selector.htm#92dcaf012e8effb02262717b10b1c6f4" title="Remove all sockets.">Clear</a>();
+<a name="l00069"></a>00069 
+<a name="l00080"></a>00080     <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> <a class="code" href="classsf_1_1Selector.htm#c259fdd26dd0fb2a29a73b1f08093e0b" title="Wait and collect sockets which are ready for reading.">Wait</a>(<span class="keywordtype">float</span> Timeout = 0.f);
+<a name="l00081"></a>00081 
+<a name="l00092"></a>00092     Type <a class="code" href="classsf_1_1Selector.htm#39c6ec461ec2b885f9cb3d519052d9b6" title="After a call to Wait(), get the Index-th socket which is ready for reading.">GetSocketReady</a>(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> Index) <span class="keyword">const</span>;
+<a name="l00093"></a>00093 
+<a name="l00094"></a>00094 <span class="keyword">private</span> :
+<a name="l00095"></a>00095 
+<a name="l00097"></a>00097     <span class="comment">// Types</span>
+<a name="l00099"></a>00099 <span class="comment"></span>    <span class="keyword">typedef</span> std::map&lt;SocketHelper::SocketType, Type&gt; SocketTable;
+<a name="l00100"></a>00100 
+<a name="l00102"></a>00102     <span class="comment">// Member data</span>
+<a name="l00104"></a>00104 <span class="comment"></span>    SocketTable mySockets; 
+<a name="l00105"></a>00105 };
+<a name="l00106"></a>00106 
+<a name="l00107"></a>00107 <span class="preprocessor">#include &lt;SFML/Network/Selector.inl&gt;</span>
+<a name="l00108"></a>00108 
+<a name="l00109"></a>00109 <span class="comment">// Let's define the two only valid types of Selector</span>
+<a name="l00110"></a><a class="code" href="namespacesf.htm#13c701ddf3cd92aaf654959b7332e31b">00110</a> <span class="keyword">typedef</span> <a class="code" href="classsf_1_1Selector.htm" title="Selector allow reading from multiple sockets without blocking.">Selector&lt;SocketUDP&gt;</a> <a class="code" href="classsf_1_1Selector.htm" title="Selector allow reading from multiple sockets without blocking.">SelectorUDP</a>;
+<a name="l00111"></a><a class="code" href="namespacesf.htm#84a3519e6e7dbda0ccd64ba63304e48a">00111</a> <span class="keyword">typedef</span> <a class="code" href="classsf_1_1Selector.htm" title="Selector allow reading from multiple sockets without blocking.">Selector&lt;SocketTCP&gt;</a> <a class="code" href="classsf_1_1Selector.htm" title="Selector allow reading from multiple sockets without blocking.">SelectorTCP</a>;
+<a name="l00112"></a>00112 
+<a name="l00113"></a>00113 } <span class="comment">// namespace sf</span>
+<a name="l00114"></a>00114 
+<a name="l00115"></a>00115 
+<a name="l00116"></a>00116 <span class="preprocessor">#endif // SFML_SELECTOR_HPP</span>
 </pre></div>
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/Selector_8inl-source.htm b/doc/html/Selector_8inl-source.htm
index 04139dd..1793726 100755
--- a/doc/html/Selector_8inl-source.htm
+++ b/doc/html/Selector_8inl-source.htm
@@ -22,7 +22,7 @@
 <h1>Selector.inl</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
 <a name="l00002"></a>00002 <span class="comment">//</span>
 <a name="l00003"></a>00003 <span class="comment">// SFML - Simple and Fast Multimedia Library</span>
-<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)</span>
+<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)</span>
 <a name="l00005"></a>00005 <span class="comment">//</span>
 <a name="l00006"></a>00006 <span class="comment">// This software is provided 'as-is', without any express or implied warranty.</span>
 <a name="l00007"></a>00007 <span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span>
@@ -44,74 +44,61 @@
 <a name="l00024"></a>00024 <span class="comment"></span>
 <a name="l00025"></a>00025 
 <a name="l00029"></a>00029 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> Type&gt;
-<a name="l00030"></a>00030 Selector&lt;Type&gt;::Selector() :
-<a name="l00031"></a>00031 myMaxSocket(0)
-<a name="l00032"></a>00032 {
-<a name="l00033"></a>00033     Clear();
-<a name="l00034"></a>00034 }
-<a name="l00035"></a>00035 
-<a name="l00036"></a>00036 
-<a name="l00040"></a>00040 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> Type&gt;
-<a name="l00041"></a>00041 <span class="keywordtype">void</span> Selector&lt;Type&gt;::Add(Type Socket)
-<a name="l00042"></a>00042 {
-<a name="l00043"></a>00043     FD_SET(Socket.mySocket, &amp;mySet);
-<a name="l00044"></a>00044 
-<a name="l00045"></a>00045     <span class="keywordflow">if</span> (static_cast&lt;int&gt;(Socket.mySocket) &gt; myMaxSocket)
-<a name="l00046"></a>00046         myMaxSocket = <span class="keyword">static_cast&lt;</span><span class="keywordtype">int</span><span class="keyword">&gt;</span>(Socket.mySocket);
-<a name="l00047"></a>00047 }
-<a name="l00048"></a>00048 
-<a name="l00049"></a>00049 
-<a name="l00053"></a>00053 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> Type&gt;
-<a name="l00054"></a>00054 <span class="keywordtype">void</span> Selector&lt;Type&gt;::Remove(Type Socket)
-<a name="l00055"></a>00055 {
-<a name="l00056"></a>00056     FD_CLR(Socket.mySocket, &amp;mySet);
-<a name="l00057"></a>00057 }
-<a name="l00058"></a>00058 
-<a name="l00059"></a>00059 
-<a name="l00063"></a>00063 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> Type&gt;
-<a name="l00064"></a>00064 <span class="keywordtype">void</span> Selector&lt;Type&gt;::Clear()
-<a name="l00065"></a>00065 {
-<a name="l00066"></a>00066     FD_ZERO(&amp;mySet);
-<a name="l00067"></a>00067 
-<a name="l00068"></a>00068     myMaxSocket = 0;
-<a name="l00069"></a>00069 }
-<a name="l00070"></a>00070 
-<a name="l00071"></a>00071 
-<a name="l00077"></a>00077 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> Type&gt;
-<a name="l00078"></a>00078 <span class="keywordtype">bool</span> Selector&lt;Type&gt;::GetSocketsReady(std::vector&lt;Type&gt;&amp; Sockets, <span class="keywordtype">float</span> Timeout)
-<a name="l00079"></a>00079 {
-<a name="l00080"></a>00080     <span class="comment">// First of all, clear the array to fill...</span>
-<a name="l00081"></a>00081     Sockets.clear();
-<a name="l00082"></a>00082 
-<a name="l00083"></a>00083     <span class="comment">// Setup the timeout structure</span>
-<a name="l00084"></a>00084     timeval Time;
-<a name="l00085"></a>00085     Time.tv_sec  = <span class="keyword">static_cast&lt;</span><span class="keywordtype">long</span><span class="keyword">&gt;</span>(Timeout);
-<a name="l00086"></a>00086     Time.tv_usec = (<span class="keyword">static_cast&lt;</span><span class="keywordtype">long</span><span class="keyword">&gt;</span>(Timeout * 1000) % 1000) * 1000;
-<a name="l00087"></a>00087 
-<a name="l00088"></a>00088     <span class="comment">// Use a copy of the set, as it will be modified by select()</span>
-<a name="l00089"></a>00089     fd_set Set = mySet;
-<a name="l00090"></a>00090 
-<a name="l00091"></a>00091     <span class="comment">// Wait until one of the sockets is ready for reading, or timeout is reached</span>
-<a name="l00092"></a>00092     <span class="keywordflow">if</span> (select(myMaxSocket + 1, &amp;Set, NULL, NULL, Timeout &gt; 0 ? &amp;Time : NULL) != 0)
-<a name="l00093"></a>00093     {
-<a name="l00094"></a>00094         <span class="comment">// One or more sockets are ready : put them into the array</span>
-<a name="l00095"></a>00095         <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; myMaxSocket + 1; ++i)
-<a name="l00096"></a>00096         {
-<a name="l00097"></a>00097             <span class="keywordflow">if</span> (FD_ISSET(i, &amp;Set))
-<a name="l00098"></a>00098                 Sockets.push_back(Type(static_cast&lt;SocketHelper::SocketType&gt;(i)));
-<a name="l00099"></a>00099         }
-<a name="l00100"></a>00100 
-<a name="l00101"></a>00101         <span class="keywordflow">return</span> <span class="keyword">true</span>;
-<a name="l00102"></a>00102     }
-<a name="l00103"></a>00103     <span class="keywordflow">else</span>
-<a name="l00104"></a>00104     {
-<a name="l00105"></a>00105         <span class="comment">// Timeout reached...</span>
-<a name="l00106"></a>00106         <span class="keywordflow">return</span> <span class="keyword">false</span>;
-<a name="l00107"></a>00107     }
-<a name="l00108"></a>00108 }
+<a name="l00030"></a>00030 <span class="keywordtype">void</span> Selector&lt;Type&gt;::Add(Type Socket)
+<a name="l00031"></a>00031 {
+<a name="l00032"></a>00032     <span class="keywordflow">if</span> (Socket.IsValid())
+<a name="l00033"></a>00033     {
+<a name="l00034"></a>00034         <a class="code" href="classsf_1_1SelectorBase.htm#42b4a3dc10eec94f7c2631f624ea087f" title="Add a socket to watch.">SelectorBase::Add</a>(Socket.mySocket);
+<a name="l00035"></a>00035         mySockets[Socket.mySocket] = Socket;
+<a name="l00036"></a>00036     }
+<a name="l00037"></a>00037 }
+<a name="l00038"></a>00038 
+<a name="l00039"></a>00039 
+<a name="l00043"></a>00043 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> Type&gt;
+<a name="l00044"></a>00044 <span class="keywordtype">void</span> Selector&lt;Type&gt;::Remove(Type Socket)
+<a name="l00045"></a>00045 {
+<a name="l00046"></a>00046     <span class="keyword">typename</span> SocketTable::iterator It = mySockets.find(Socket.mySocket);
+<a name="l00047"></a>00047     <span class="keywordflow">if</span> (It != mySockets.end())
+<a name="l00048"></a>00048     {
+<a name="l00049"></a>00049         <a class="code" href="classsf_1_1SelectorBase.htm#319664dddf8c2170ef5b6908c39de80e" title="Remove a socket.">SelectorBase::Remove</a>(Socket.mySocket);
+<a name="l00050"></a>00050         mySockets.erase(It);
+<a name="l00051"></a>00051     }
+<a name="l00052"></a>00052 }
+<a name="l00053"></a>00053 
+<a name="l00054"></a>00054 
+<a name="l00058"></a>00058 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> Type&gt;
+<a name="l00059"></a>00059 <span class="keywordtype">void</span> Selector&lt;Type&gt;::Clear()
+<a name="l00060"></a>00060 {
+<a name="l00061"></a>00061     <a class="code" href="classsf_1_1SelectorBase.htm#e24ec8c1ac981b8411c1c209daf788d0" title="Remove all sockets.">SelectorBase::Clear</a>();
+<a name="l00062"></a>00062     mySockets.clear();
+<a name="l00063"></a>00063 }
+<a name="l00064"></a>00064 
+<a name="l00065"></a>00065 
+<a name="l00071"></a>00071 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> Type&gt;
+<a name="l00072"></a>00072 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> Selector&lt;Type&gt;::Wait(<span class="keywordtype">float</span> Timeout)
+<a name="l00073"></a>00073 {
+<a name="l00074"></a>00074     <span class="comment">// No socket in the selector : return 0</span>
+<a name="l00075"></a>00075     <span class="keywordflow">if</span> (mySockets.empty())
+<a name="l00076"></a>00076         <span class="keywordflow">return</span> 0;
+<a name="l00077"></a>00077 
+<a name="l00078"></a>00078     <span class="keywordflow">return</span> <a class="code" href="classsf_1_1SelectorBase.htm#22ba5625f8b644effa55e1a1c43efa4f" title="Wait and collect sockets which are ready for reading.">SelectorBase::Wait</a>(Timeout);
+<a name="l00079"></a>00079 }
+<a name="l00080"></a>00080 
+<a name="l00081"></a>00081 
+<a name="l00087"></a>00087 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> Type&gt;
+<a name="l00088"></a>00088 Type Selector&lt;Type&gt;::GetSocketReady(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> Index)<span class="keyword"> const</span>
+<a name="l00089"></a>00089 <span class="keyword"></span>{
+<a name="l00090"></a>00090     <a class="code" href="classsf_1_1SocketHelper.htm#097d978a4a15af5f17089099edc23afa">SocketHelper::SocketType</a> Socket = <a class="code" href="classsf_1_1SelectorBase.htm#e58a4d4804de5cd435c3fade1dc74b99" title="After a call to Wait(), get the Index-th socket which is ready for reading.">SelectorBase::GetSocketReady</a>(Index);
+<a name="l00091"></a>00091 
+<a name="l00092"></a>00092     <span class="keyword">typename</span> SocketTable::const_iterator It = mySockets.find(Socket);
+<a name="l00093"></a>00093     <span class="keywordflow">if</span> (It != mySockets.end())
+<a name="l00094"></a>00094         <span class="keywordflow">return</span> It-&gt;second;
+<a name="l00095"></a>00095     <span class="keywordflow">else</span>
+<a name="l00096"></a>00096         <span class="keywordflow">return</span> Type(Socket);
+<a name="l00097"></a>00097 }
 </pre></div>
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/Shape_8hpp-source.htm b/doc/html/Shape_8hpp-source.htm
new file mode 100755
index 0000000..cca5ed5
--- /dev/null
+++ b/doc/html/Shape_8hpp-source.htm
@@ -0,0 +1,123 @@
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html>
+    <head>
+        <title>SFML - Simple and Fast Multimedia Library</title>
+        <meta http-equiv="Content-Type" content="text/html;charset=UTF-8" />
+        <link href="doxygen.css" rel="stylesheet" type="text/css" />
+        <link href="tabs.css" rel="stylesheet" type="text/css" />
+    </head>
+    <body>
+        <div id="logo">
+            <img src="./logo.jpg" width="770" height="200" title="SFML home" alt="SFML logo" />
+        </div>
+<!-- Generated by Doxygen 1.5.2 -->
+<div class="tabs">
+  <ul>
+    <li><a href="index.htm"><span>Main&nbsp;Page</span></a></li>
+    <li><a href="namespaces.htm"><span>Namespaces</span></a></li>
+    <li><a href="classes.htm"><span>Classes</span></a></li>
+    <li class="current"><a href="files.htm"><span>Files</span></a></li>
+  </ul>
+</div>
+<h1>Shape.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
+<a name="l00002"></a>00002 <span class="comment">//</span>
+<a name="l00003"></a>00003 <span class="comment">// SFML - Simple and Fast Multimedia Library</span>
+<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)</span>
+<a name="l00005"></a>00005 <span class="comment">//</span>
+<a name="l00006"></a>00006 <span class="comment">// This software is provided 'as-is', without any express or implied warranty.</span>
+<a name="l00007"></a>00007 <span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span>
+<a name="l00008"></a>00008 <span class="comment">//</span>
+<a name="l00009"></a>00009 <span class="comment">// Permission is granted to anyone to use this software for any purpose,</span>
+<a name="l00010"></a>00010 <span class="comment">// including commercial applications, and to alter it and redistribute it freely,</span>
+<a name="l00011"></a>00011 <span class="comment">// subject to the following restrictions:</span>
+<a name="l00012"></a>00012 <span class="comment">//</span>
+<a name="l00013"></a>00013 <span class="comment">// 1. The origin of this software must not be misrepresented;</span>
+<a name="l00014"></a>00014 <span class="comment">//    you must not claim that you wrote the original software.</span>
+<a name="l00015"></a>00015 <span class="comment">//    If you use this software in a product, an acknowledgment</span>
+<a name="l00016"></a>00016 <span class="comment">//    in the product documentation would be appreciated but is not required.</span>
+<a name="l00017"></a>00017 <span class="comment">//</span>
+<a name="l00018"></a>00018 <span class="comment">// 2. Altered source versions must be plainly marked as such,</span>
+<a name="l00019"></a>00019 <span class="comment">//    and must not be misrepresented as being the original software.</span>
+<a name="l00020"></a>00020 <span class="comment">//</span>
+<a name="l00021"></a>00021 <span class="comment">// 3. This notice may not be removed or altered from any source distribution.</span>
+<a name="l00022"></a>00022 <span class="comment">//</span>
+<a name="l00024"></a>00024 <span class="comment"></span>
+<a name="l00025"></a>00025 <span class="preprocessor">#ifndef SFML_SHAPE_HPP</span>
+<a name="l00026"></a>00026 <span class="preprocessor"></span><span class="preprocessor">#define SFML_SHAPE_HPP</span>
+<a name="l00027"></a>00027 <span class="preprocessor"></span>
+<a name="l00029"></a>00029 <span class="comment">// Headers</span>
+<a name="l00031"></a>00031 <span class="comment"></span><span class="preprocessor">#include &lt;SFML/Graphics/Drawable.hpp&gt;</span>
+<a name="l00032"></a>00032 <span class="preprocessor">#include &lt;SFML/System/Vector2.hpp&gt;</span>
+<a name="l00033"></a>00033 <span class="preprocessor">#include &lt;vector&gt;</span>
+<a name="l00034"></a>00034 
+<a name="l00035"></a>00035 
+<a name="l00036"></a>00036 <span class="keyword">namespace </span>sf
+<a name="l00037"></a>00037 {
+<a name="l00043"></a><a class="code" href="classsf_1_1Shape.htm">00043</a> <span class="keyword">class </span>SFML_API Shape : <span class="keyword">public</span> sf::<a class="code" href="classsf_1_1Drawable.htm" title="Abstract base class for every object that can be drawn into a render window.">Drawable</a>
+<a name="l00044"></a>00044 {
+<a name="l00045"></a>00045 <span class="keyword">public</span> :
+<a name="l00046"></a>00046 
+<a name="l00051"></a>00051     Shape();
+<a name="l00052"></a>00052 
+<a name="l00061"></a>00061     <span class="keywordtype">void</span> AddPoint(<span class="keywordtype">float</span> X, <span class="keywordtype">float</span> Y, <span class="keyword">const</span> <a class="code" href="classsf_1_1Color.htm" title="Color is an utility class for manipulating colors.">Color</a>&amp; Col = <a class="code" href="classsf_1_1Color.htm" title="Color is an utility class for manipulating colors.">Color</a>(255, 255, 255), <span class="keyword">const</span> <a class="code" href="classsf_1_1Color.htm" title="Color is an utility class for manipulating colors.">Color</a>&amp; OutlineCol = <a class="code" href="classsf_1_1Color.htm" title="Color is an utility class for manipulating colors.">Color</a>(0, 0, 0));
+<a name="l00062"></a>00062 
+<a name="l00071"></a>00071     <span class="keywordtype">void</span> AddPoint(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">Vector2f</a>&amp; Position, <span class="keyword">const</span> <a class="code" href="classsf_1_1Color.htm" title="Color is an utility class for manipulating colors.">Color</a>&amp; Col = <a class="code" href="classsf_1_1Color.htm" title="Color is an utility class for manipulating colors.">Color</a>(255, 255, 255), <span class="keyword">const</span> <a class="code" href="classsf_1_1Color.htm" title="Color is an utility class for manipulating colors.">Color</a>&amp; OutlineCol = <a class="code" href="classsf_1_1Color.htm" title="Color is an utility class for manipulating colors.">Color</a>(0, 0, 0));
+<a name="l00072"></a>00072 
+<a name="l00080"></a>00080     <span class="keywordtype">void</span> EnableFill(<span class="keywordtype">bool</span> Enable);
+<a name="l00081"></a>00081 
+<a name="l00089"></a>00089     <span class="keywordtype">void</span> EnableOutline(<span class="keywordtype">bool</span> Enable);
+<a name="l00090"></a>00090 
+<a name="l00097"></a>00097     <span class="keywordtype">void</span> SetOutlineWidth(<span class="keywordtype">float</span> Width);
+<a name="l00098"></a>00098 
+<a name="l00105"></a>00105     <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> GetNbPoints() <span class="keyword">const</span>;
+<a name="l00106"></a>00106 
+<a name="l00113"></a>00113     <span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">Vector2f</a>&amp; GetPoint(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> Index) <span class="keyword">const</span>;
+<a name="l00114"></a>00114 
+<a name="l00121"></a>00121     <span class="keywordtype">float</span> GetOutlineWidth() <span class="keyword">const</span>;
+<a name="l00122"></a>00122 
+<a name="l00134"></a>00134     <span class="keyword">static</span> Shape Line(<span class="keywordtype">float</span> P1X, <span class="keywordtype">float</span> P1Y, <span class="keywordtype">float</span> P2X, <span class="keywordtype">float</span> P2Y, <span class="keywordtype">float</span> Thickness, <span class="keyword">const</span> <a class="code" href="classsf_1_1Color.htm" title="Color is an utility class for manipulating colors.">Color</a>&amp; Col, <span class="keywordtype">float</span> Outline = 0.f, <span class="keyword">const</span> <a class="code" href="classsf_1_1Color.htm" title="Color is an utility class for manipulating colors.">Color</a>&amp; OutlineCol = <a class="code" href="classsf_1_1Color.htm" title="Color is an utility class for manipulating colors.">sf::Color</a>(0, 0, 0));
+<a name="l00135"></a>00135 
+<a name="l00146"></a>00146     <span class="keyword">static</span> Shape Rectangle(<span class="keywordtype">float</span> P1X, <span class="keywordtype">float</span> P1Y, <span class="keywordtype">float</span> P2X, <span class="keywordtype">float</span> P2Y, <span class="keyword">const</span> <a class="code" href="classsf_1_1Color.htm" title="Color is an utility class for manipulating colors.">Color</a>&amp; Col, <span class="keywordtype">float</span> Outline = 0.f, <span class="keyword">const</span> <a class="code" href="classsf_1_1Color.htm" title="Color is an utility class for manipulating colors.">Color</a>&amp; OutlineCol = <a class="code" href="classsf_1_1Color.htm" title="Color is an utility class for manipulating colors.">sf::Color</a>(0, 0, 0));
+<a name="l00147"></a>00147 
+<a name="l00158"></a>00158     <span class="keyword">static</span> Shape Circle(<span class="keywordtype">float</span> X, <span class="keywordtype">float</span> Y, <span class="keywordtype">float</span> Radius, <span class="keyword">const</span> <a class="code" href="classsf_1_1Color.htm" title="Color is an utility class for manipulating colors.">Color</a>&amp; Col, <span class="keywordtype">float</span> Outline = 0.f, <span class="keyword">const</span> <a class="code" href="classsf_1_1Color.htm" title="Color is an utility class for manipulating colors.">Color</a>&amp; OutlineCol = <a class="code" href="classsf_1_1Color.htm" title="Color is an utility class for manipulating colors.">sf::Color</a>(0, 0, 0));
+<a name="l00159"></a>00159 
+<a name="l00160"></a>00160 <span class="keyword">protected</span> :
+<a name="l00161"></a>00161 
+<a name="l00166"></a>00166     <span class="keyword">virtual</span> <span class="keywordtype">void</span> Render(<span class="keyword">const</span> <a class="code" href="classsf_1_1RenderWindow.htm" title="Simple wrapper for sf::Window that allows easy 2D rendering.">RenderWindow</a>&amp; <a class="code" href="classsf_1_1Window.htm" title="Window is a rendering window ; it can create a new window or connect to an existing...">Window</a>) <span class="keyword">const</span>;
+<a name="l00167"></a>00167 
+<a name="l00168"></a>00168 <span class="keyword">private</span> :
+<a name="l00169"></a>00169 
+<a name="l00174"></a>00174     <span class="keywordtype">void</span> Compile();
+<a name="l00175"></a>00175 
+<a name="l00186"></a>00186     <span class="keyword">static</span> <span class="keywordtype">bool</span> ComputeNormal(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">Vector2f</a>&amp; P1, <span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">Vector2f</a>&amp; P2, <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">Vector2f</a>&amp; Normal);
+<a name="l00187"></a>00187 
+<a name="l00191"></a>00191     <span class="keyword">struct </span>Point
+<a name="l00192"></a>00192     {
+<a name="l00193"></a>00193         Point(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">Vector2f</a>&amp; Pos = <a class="code" href="namespacesf.htm#cf03098c2577b869e2fa6836cc48f1a0">Vector2f</a>(0, 0), <span class="keyword">const</span> <a class="code" href="classsf_1_1Color.htm" title="Color is an utility class for manipulating colors.">Color</a>&amp; C = <a class="code" href="classsf_1_1Color.htm" title="Color is an utility class for manipulating colors.">Color</a>(255, 255, 255), <span class="keyword">const</span> <a class="code" href="classsf_1_1Color.htm" title="Color is an utility class for manipulating colors.">Color</a>&amp; OutlineC = <a class="code" href="classsf_1_1Color.htm" title="Color is an utility class for manipulating colors.">Color</a>(255, 255, 255));
+<a name="l00194"></a>00194 
+<a name="l00195"></a>00195         <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">Vector2f</a> Position;   
+<a name="l00196"></a>00196         <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">Vector2f</a> Normal;     
+<a name="l00197"></a>00197         <a class="code" href="classsf_1_1Color.htm" title="Color is an utility class for manipulating colors.">Color</a>    Col;        
+<a name="l00198"></a>00198         <a class="code" href="classsf_1_1Color.htm" title="Color is an utility class for manipulating colors.">Color</a>    OutlineCol; 
+<a name="l00199"></a>00199     };
+<a name="l00200"></a>00200 
+<a name="l00202"></a>00202     <span class="comment">// Member data</span>
+<a name="l00204"></a>00204 <span class="comment"></span>    std::vector&lt;Point&gt; myPoints;           
+<a name="l00205"></a>00205     <span class="keywordtype">float</span>              myOutline;          
+<a name="l00206"></a>00206     <span class="keywordtype">bool</span>               myIsFillEnabled;    
+<a name="l00207"></a>00207     <span class="keywordtype">bool</span>               myIsOutlineEnabled; 
+<a name="l00208"></a>00208     <span class="keywordtype">bool</span>               myIsCompiled;       
+<a name="l00209"></a>00209 };
+<a name="l00210"></a>00210 
+<a name="l00211"></a>00211 } <span class="comment">// namespace sf</span>
+<a name="l00212"></a>00212 
+<a name="l00213"></a>00213 
+<a name="l00214"></a>00214 <span class="preprocessor">#endif // SFML_SHAPE_HPP</span>
+</pre></div>
+        <p id="footer">
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
+        </p>
+
+    </body>
+</html>
diff --git a/doc/html/Sleep_8hpp-source.htm b/doc/html/Sleep_8hpp-source.htm
index 88fe99a..cafad5a 100755
--- a/doc/html/Sleep_8hpp-source.htm
+++ b/doc/html/Sleep_8hpp-source.htm
@@ -22,7 +22,7 @@
 <h1>Sleep.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
 <a name="l00002"></a>00002 <span class="comment">//</span>
 <a name="l00003"></a>00003 <span class="comment">// SFML - Simple and Fast Multimedia Library</span>
-<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)</span>
+<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)</span>
 <a name="l00005"></a>00005 <span class="comment">//</span>
 <a name="l00006"></a>00006 <span class="comment">// This software is provided 'as-is', without any express or implied warranty.</span>
 <a name="l00007"></a>00007 <span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span>
@@ -59,7 +59,7 @@
 <a name="l00047"></a>00047 <span class="preprocessor">#endif // SFML_SLEEP_HPP</span>
 </pre></div>
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/SocketHelper_8hpp-source.htm b/doc/html/SocketHelper_8hpp-source.htm
index c3204df..676df94 100755
--- a/doc/html/SocketHelper_8hpp-source.htm
+++ b/doc/html/SocketHelper_8hpp-source.htm
@@ -22,7 +22,7 @@
 <h1>SocketHelper.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
 <a name="l00002"></a>00002 <span class="comment">//</span>
 <a name="l00003"></a>00003 <span class="comment">// SFML - Simple and Fast Multimedia Library</span>
-<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)</span>
+<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)</span>
 <a name="l00005"></a>00005 <span class="comment">//</span>
 <a name="l00006"></a>00006 <span class="comment">// This software is provided 'as-is', without any express or implied warranty.</span>
 <a name="l00007"></a>00007 <span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span>
@@ -79,7 +79,7 @@
 <a name="l00064"></a>00064 <span class="preprocessor">#endif // SFML_SOCKETHELPER_HPP</span>
 </pre></div>
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/SocketTCP_8hpp-source.htm b/doc/html/SocketTCP_8hpp-source.htm
index f7323c5..a2367ff 100755
--- a/doc/html/SocketTCP_8hpp-source.htm
+++ b/doc/html/SocketTCP_8hpp-source.htm
@@ -22,7 +22,7 @@
 <h1>SocketTCP.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
 <a name="l00002"></a>00002 <span class="comment">//</span>
 <a name="l00003"></a>00003 <span class="comment">// SFML - Simple and Fast Multimedia Library</span>
-<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)</span>
+<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)</span>
 <a name="l00005"></a>00005 <span class="comment">//</span>
 <a name="l00006"></a>00006 <span class="comment">// This software is provided 'as-is', without any express or implied warranty.</span>
 <a name="l00007"></a>00007 <span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span>
@@ -47,67 +47,68 @@
 <a name="l00027"></a>00027 <span class="preprocessor"></span>
 <a name="l00029"></a>00029 <span class="comment">// Headers</span>
 <a name="l00031"></a>00031 <span class="comment"></span><span class="preprocessor">#include &lt;SFML/Network/SocketHelper.hpp&gt;</span>
-<a name="l00032"></a>00032 <span class="preprocessor">#include &lt;cstddef&gt;</span>
-<a name="l00033"></a>00033 
+<a name="l00032"></a>00032 <span class="preprocessor">#include &lt;SFML/Network/Packet.hpp&gt;</span>
+<a name="l00033"></a>00033 <span class="preprocessor">#include &lt;cstddef&gt;</span>
 <a name="l00034"></a>00034 
-<a name="l00035"></a>00035 <span class="keyword">namespace </span>sf
-<a name="l00036"></a>00036 {
-<a name="l00037"></a>00037 <span class="keyword">class </span>Packet;
+<a name="l00035"></a>00035 
+<a name="l00036"></a>00036 <span class="keyword">namespace </span>sf
+<a name="l00037"></a>00037 {
 <a name="l00038"></a>00038 <span class="keyword">class </span>IPAddress;
 <a name="l00039"></a>00039 <span class="keyword">template</span> &lt;<span class="keyword">typename</span>&gt; <span class="keyword">class </span>Selector;
 <a name="l00040"></a>00040 
-<a name="l00041"></a>00041 
-<a name="l00046"></a><a class="code" href="classsf_1_1SocketTCP.htm">00046</a> <span class="keyword">class </span>SFML_API SocketTCP
-<a name="l00047"></a>00047 {
-<a name="l00048"></a>00048 <span class="keyword">public</span> :
-<a name="l00049"></a>00049 
-<a name="l00054"></a>00054     SocketTCP();
-<a name="l00055"></a>00055 
-<a name="l00063"></a>00063     <span class="keywordtype">void</span> SetBlocking(<span class="keywordtype">bool</span> Blocking);
-<a name="l00064"></a>00064 
-<a name="l00074"></a>00074     <span class="keywordtype">bool</span> Connect(<span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> Port, <span class="keyword">const</span> <a class="code" href="classsf_1_1IPAddress.htm" title="IPAddress provides easy manipulation of IP v4 addresses.">IPAddress</a>&amp; HostAddress);
-<a name="l00075"></a>00075 
-<a name="l00084"></a>00084     <span class="keywordtype">bool</span> Listen(<span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> Port);
-<a name="l00085"></a>00085 
-<a name="l00096"></a>00096     <a class="code" href="namespacesf_1_1Socket.htm#51bf0fd51057b98a10fbb866246176dc" title="Enumeration of status returned by socket functions.">Socket::Status</a> Accept(SocketTCP&amp; Connected, <a class="code" href="classsf_1_1IPAddress.htm" title="IPAddress provides easy manipulation of IP v4 addresses.">IPAddress</a>* Address = NULL);
-<a name="l00097"></a>00097 
-<a name="l00107"></a>00107     <a class="code" href="namespacesf_1_1Socket.htm#51bf0fd51057b98a10fbb866246176dc" title="Enumeration of status returned by socket functions.">Socket::Status</a> Send(<span class="keyword">const</span> <span class="keywordtype">char</span>* Data, std::size_t Size);
-<a name="l00108"></a>00108 
-<a name="l00120"></a>00120     <a class="code" href="namespacesf_1_1Socket.htm#51bf0fd51057b98a10fbb866246176dc" title="Enumeration of status returned by socket functions.">Socket::Status</a> Receive(<span class="keywordtype">char</span>* Data, std::size_t MaxSize, std::size_t&amp; SizeReceived);
-<a name="l00121"></a>00121 
-<a name="l00130"></a>00130     <a class="code" href="namespacesf_1_1Socket.htm#51bf0fd51057b98a10fbb866246176dc" title="Enumeration of status returned by socket functions.">Socket::Status</a> Send(<a class="code" href="classsf_1_1Packet.htm" title="Packet wraps data to send / to receive through the network.">Packet</a>&amp; PacketToSend);
-<a name="l00131"></a>00131 
-<a name="l00141"></a>00141     <a class="code" href="namespacesf_1_1Socket.htm#51bf0fd51057b98a10fbb866246176dc" title="Enumeration of status returned by socket functions.">Socket::Status</a> Receive(<a class="code" href="classsf_1_1Packet.htm" title="Packet wraps data to send / to receive through the network.">Packet</a>&amp; PacketToReceive);
-<a name="l00142"></a>00142 
-<a name="l00149"></a>00149     <span class="keywordtype">bool</span> Close();
-<a name="l00150"></a>00150 
-<a name="l00158"></a>00158     <span class="keywordtype">bool</span> IsValid() <span class="keyword">const</span>;
-<a name="l00159"></a>00159 
-<a name="l00168"></a>00168     <span class="keywordtype">bool</span> operator ==(<span class="keyword">const</span> SocketTCP&amp; Other) <span class="keyword">const</span>;
-<a name="l00169"></a>00169 
-<a name="l00178"></a>00178     <span class="keywordtype">bool</span> operator !=(<span class="keyword">const</span> SocketTCP&amp; Other) <span class="keyword">const</span>;
-<a name="l00179"></a>00179 
-<a name="l00190"></a>00190     <span class="keywordtype">bool</span> operator &lt;(<span class="keyword">const</span> SocketTCP&amp; Other) <span class="keyword">const</span>;
-<a name="l00191"></a>00191 
-<a name="l00192"></a>00192 <span class="keyword">private</span> :
-<a name="l00193"></a>00193 
-<a name="l00194"></a><a class="code" href="classsf_1_1SocketTCP.htm#9820f8c2c218ce480ae8c891f29df668">00194</a>     <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classsf_1_1Selector.htm" title="Selector allow reading from multiple sockets without blocking.">Selector</a>&lt;SocketTCP&gt;;
-<a name="l00195"></a>00195 
-<a name="l00203"></a>00203     SocketTCP(<a class="code" href="classsf_1_1SocketHelper.htm#097d978a4a15af5f17089099edc23afa">SocketHelper::SocketType</a> Descriptor);
-<a name="l00204"></a>00204 
-<a name="l00209"></a>00209     <span class="keywordtype">void</span> Create();
-<a name="l00210"></a>00210 
-<a name="l00212"></a>00212     <span class="comment">// Member data</span>
-<a name="l00214"></a>00214 <span class="comment"></span>    <a class="code" href="classsf_1_1SocketHelper.htm#097d978a4a15af5f17089099edc23afa">SocketHelper::SocketType</a> mySocket; 
-<a name="l00215"></a>00215 };
-<a name="l00216"></a>00216 
-<a name="l00217"></a>00217 } <span class="comment">// namespace sf</span>
-<a name="l00218"></a>00218 
+<a name="l00045"></a><a class="code" href="classsf_1_1SocketTCP.htm">00045</a> <span class="keyword">class </span>SFML_API SocketTCP
+<a name="l00046"></a>00046 {
+<a name="l00047"></a>00047 <span class="keyword">public</span> :
+<a name="l00048"></a>00048 
+<a name="l00053"></a>00053     SocketTCP();
+<a name="l00054"></a>00054 
+<a name="l00062"></a>00062     <span class="keywordtype">void</span> SetBlocking(<span class="keywordtype">bool</span> Blocking);
+<a name="l00063"></a>00063 
+<a name="l00073"></a>00073     <span class="keywordtype">bool</span> Connect(<span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> Port, <span class="keyword">const</span> <a class="code" href="classsf_1_1IPAddress.htm" title="IPAddress provides easy manipulation of IP v4 addresses.">IPAddress</a>&amp; HostAddress);
+<a name="l00074"></a>00074 
+<a name="l00083"></a>00083     <span class="keywordtype">bool</span> Listen(<span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> Port);
+<a name="l00084"></a>00084 
+<a name="l00095"></a>00095     <a class="code" href="namespacesf_1_1Socket.htm#51bf0fd51057b98a10fbb866246176dc" title="Enumeration of status returned by socket functions.">Socket::Status</a> Accept(SocketTCP&amp; Connected, <a class="code" href="classsf_1_1IPAddress.htm" title="IPAddress provides easy manipulation of IP v4 addresses.">IPAddress</a>* Address = NULL);
+<a name="l00096"></a>00096 
+<a name="l00106"></a>00106     <a class="code" href="namespacesf_1_1Socket.htm#51bf0fd51057b98a10fbb866246176dc" title="Enumeration of status returned by socket functions.">Socket::Status</a> Send(<span class="keyword">const</span> <span class="keywordtype">char</span>* Data, std::size_t Size);
+<a name="l00107"></a>00107 
+<a name="l00119"></a>00119     <a class="code" href="namespacesf_1_1Socket.htm#51bf0fd51057b98a10fbb866246176dc" title="Enumeration of status returned by socket functions.">Socket::Status</a> Receive(<span class="keywordtype">char</span>* Data, std::size_t MaxSize, std::size_t&amp; SizeReceived);
+<a name="l00120"></a>00120 
+<a name="l00129"></a>00129     <a class="code" href="namespacesf_1_1Socket.htm#51bf0fd51057b98a10fbb866246176dc" title="Enumeration of status returned by socket functions.">Socket::Status</a> Send(<a class="code" href="classsf_1_1Packet.htm" title="Packet wraps data to send / to receive through the network.">Packet</a>&amp; PacketToSend);
+<a name="l00130"></a>00130 
+<a name="l00140"></a>00140     <a class="code" href="namespacesf_1_1Socket.htm#51bf0fd51057b98a10fbb866246176dc" title="Enumeration of status returned by socket functions.">Socket::Status</a> Receive(<a class="code" href="classsf_1_1Packet.htm" title="Packet wraps data to send / to receive through the network.">Packet</a>&amp; PacketToReceive);
+<a name="l00141"></a>00141 
+<a name="l00148"></a>00148     <span class="keywordtype">bool</span> Close();
+<a name="l00149"></a>00149 
+<a name="l00157"></a>00157     <span class="keywordtype">bool</span> IsValid() <span class="keyword">const</span>;
+<a name="l00158"></a>00158 
+<a name="l00167"></a>00167     <span class="keywordtype">bool</span> <a class="code" href="namespacesf.htm#eb2e9506aa20c13b065592724eafa1d7" title="Operator == overload ; compares the equality of two vectors.">operator ==</a>(<span class="keyword">const</span> SocketTCP&amp; Other) <span class="keyword">const</span>;
+<a name="l00168"></a>00168 
+<a name="l00177"></a>00177     <span class="keywordtype">bool</span> <a class="code" href="namespacesf.htm#d34adb0b3cd1ff8176cd14eab6ffd7db" title="Operator != overload ; compares the difference of two vectors.">operator !=</a>(<span class="keyword">const</span> SocketTCP&amp; Other) <span class="keyword">const</span>;
+<a name="l00178"></a>00178 
+<a name="l00189"></a>00189     <span class="keywordtype">bool</span> operator &lt;(<span class="keyword">const</span> SocketTCP&amp; Other) <span class="keyword">const</span>;
+<a name="l00190"></a>00190 
+<a name="l00191"></a>00191 <span class="keyword">private</span> :
+<a name="l00192"></a>00192 
+<a name="l00193"></a><a class="code" href="classsf_1_1SocketTCP.htm#9820f8c2c218ce480ae8c891f29df668">00193</a>     <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classsf_1_1Selector.htm" title="Selector allow reading from multiple sockets without blocking.">Selector</a>&lt;SocketTCP&gt;;
+<a name="l00194"></a>00194 
+<a name="l00202"></a>00202     SocketTCP(<a class="code" href="classsf_1_1SocketHelper.htm#097d978a4a15af5f17089099edc23afa">SocketHelper::SocketType</a> Descriptor);
+<a name="l00203"></a>00203 
+<a name="l00208"></a>00208     <span class="keywordtype">void</span> Create();
+<a name="l00209"></a>00209 
+<a name="l00211"></a>00211     <span class="comment">// Member data</span>
+<a name="l00213"></a>00213 <span class="comment"></span>    <a class="code" href="classsf_1_1SocketHelper.htm#097d978a4a15af5f17089099edc23afa">SocketHelper::SocketType</a> mySocket;            
+<a name="l00214"></a>00214     <a class="code" href="classsf_1_1Packet.htm" title="Packet wraps data to send / to receive through the network.">sf::Packet</a>               myPendingPacket;     
+<a name="l00215"></a>00215     Int32                    myPendingPacketSize; 
+<a name="l00216"></a>00216 };
+<a name="l00217"></a>00217 
+<a name="l00218"></a>00218 } <span class="comment">// namespace sf</span>
 <a name="l00219"></a>00219 
-<a name="l00220"></a>00220 <span class="preprocessor">#endif // SFML_SOCKETTCP_HPP</span>
+<a name="l00220"></a>00220 
+<a name="l00221"></a>00221 <span class="preprocessor">#endif // SFML_SOCKETTCP_HPP</span>
 </pre></div>
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/SocketUDP_8hpp-source.htm b/doc/html/SocketUDP_8hpp-source.htm
index 7acb38d..0f82da3 100755
--- a/doc/html/SocketUDP_8hpp-source.htm
+++ b/doc/html/SocketUDP_8hpp-source.htm
@@ -22,7 +22,7 @@
 <h1>SocketUDP.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
 <a name="l00002"></a>00002 <span class="comment">//</span>
 <a name="l00003"></a>00003 <span class="comment">// SFML - Simple and Fast Multimedia Library</span>
-<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)</span>
+<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)</span>
 <a name="l00005"></a>00005 <span class="comment">//</span>
 <a name="l00006"></a>00006 <span class="comment">// This software is provided 'as-is', without any express or implied warranty.</span>
 <a name="l00007"></a>00007 <span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span>
@@ -47,12 +47,12 @@
 <a name="l00027"></a>00027 <span class="preprocessor"></span>
 <a name="l00029"></a>00029 <span class="comment">// Headers</span>
 <a name="l00031"></a>00031 <span class="comment"></span><span class="preprocessor">#include &lt;SFML/Network/SocketHelper.hpp&gt;</span>
-<a name="l00032"></a>00032 <span class="preprocessor">#include &lt;cstddef&gt;</span>
-<a name="l00033"></a>00033 
+<a name="l00032"></a>00032 <span class="preprocessor">#include &lt;SFML/Network/Packet.hpp&gt;</span>
+<a name="l00033"></a>00033 <span class="preprocessor">#include &lt;cstddef&gt;</span>
 <a name="l00034"></a>00034 
-<a name="l00035"></a>00035 <span class="keyword">namespace </span>sf
-<a name="l00036"></a>00036 {
-<a name="l00037"></a>00037 <span class="keyword">class </span>Packet;
+<a name="l00035"></a>00035 
+<a name="l00036"></a>00036 <span class="keyword">namespace </span>sf
+<a name="l00037"></a>00037 {
 <a name="l00038"></a>00038 <span class="keyword">class </span>IPAddress;
 <a name="l00039"></a>00039 <span class="keyword">template</span> &lt;<span class="keyword">typename</span>&gt; <span class="keyword">class </span>Selector;
 <a name="l00040"></a>00040 
@@ -82,9 +82,9 @@
 <a name="l00149"></a>00149 
 <a name="l00156"></a>00156     <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> GetPort() <span class="keyword">const</span>;
 <a name="l00157"></a>00157 
-<a name="l00166"></a>00166     <span class="keywordtype">bool</span> operator ==(<span class="keyword">const</span> SocketUDP&amp; Other) <span class="keyword">const</span>;
+<a name="l00166"></a>00166     <span class="keywordtype">bool</span> <a class="code" href="namespacesf.htm#eb2e9506aa20c13b065592724eafa1d7" title="Operator == overload ; compares the equality of two vectors.">operator ==</a>(<span class="keyword">const</span> SocketUDP&amp; Other) <span class="keyword">const</span>;
 <a name="l00167"></a>00167 
-<a name="l00176"></a>00176     <span class="keywordtype">bool</span> operator !=(<span class="keyword">const</span> SocketUDP&amp; Other) <span class="keyword">const</span>;
+<a name="l00176"></a>00176     <span class="keywordtype">bool</span> <a class="code" href="namespacesf.htm#d34adb0b3cd1ff8176cd14eab6ffd7db" title="Operator != overload ; compares the difference of two vectors.">operator !=</a>(<span class="keyword">const</span> SocketUDP&amp; Other) <span class="keyword">const</span>;
 <a name="l00177"></a>00177 
 <a name="l00188"></a>00188     <span class="keywordtype">bool</span> operator &lt;(<span class="keyword">const</span> SocketUDP&amp; Other) <span class="keyword">const</span>;
 <a name="l00189"></a>00189 
@@ -97,17 +97,19 @@
 <a name="l00207"></a>00207     <span class="keywordtype">void</span> Create();
 <a name="l00208"></a>00208 
 <a name="l00210"></a>00210     <span class="comment">// Member data</span>
-<a name="l00212"></a>00212 <span class="comment"></span>    <a class="code" href="classsf_1_1SocketHelper.htm#097d978a4a15af5f17089099edc23afa">SocketHelper::SocketType</a> mySocket; 
-<a name="l00213"></a>00213     <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span>           myPort;   
-<a name="l00214"></a>00214 };
-<a name="l00215"></a>00215 
-<a name="l00216"></a>00216 } <span class="comment">// namespace sf</span>
+<a name="l00212"></a>00212 <span class="comment"></span>    <a class="code" href="classsf_1_1SocketHelper.htm#097d978a4a15af5f17089099edc23afa">SocketHelper::SocketType</a> mySocket;            
+<a name="l00213"></a>00213     <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span>           myPort;              
+<a name="l00214"></a>00214     <a class="code" href="classsf_1_1Packet.htm" title="Packet wraps data to send / to receive through the network.">sf::Packet</a>               myPendingPacket;     
+<a name="l00215"></a>00215     Int32                    myPendingPacketSize; 
+<a name="l00216"></a>00216 };
 <a name="l00217"></a>00217 
-<a name="l00218"></a>00218 
-<a name="l00219"></a>00219 <span class="preprocessor">#endif // SFML_SOCKETUDP_HPP</span>
+<a name="l00218"></a>00218 } <span class="comment">// namespace sf</span>
+<a name="l00219"></a>00219 
+<a name="l00220"></a>00220 
+<a name="l00221"></a>00221 <span class="preprocessor">#endif // SFML_SOCKETUDP_HPP</span>
 </pre></div>
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/Sockets_8hpp-source.htm b/doc/html/Sockets_8hpp-source.htm
index 50aabeb..3f37b04 100755
--- a/doc/html/Sockets_8hpp-source.htm
+++ b/doc/html/Sockets_8hpp-source.htm
@@ -22,7 +22,7 @@
 <h1>Sockets.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
 <a name="l00002"></a>00002 <span class="comment">//</span>
 <a name="l00003"></a>00003 <span class="comment">// SFML - Simple and Fast Multimedia Library</span>
-<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)</span>
+<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)</span>
 <a name="l00005"></a>00005 <span class="comment">//</span>
 <a name="l00006"></a>00006 <span class="comment">// This software is provided 'as-is', without any express or implied warranty.</span>
 <a name="l00007"></a>00007 <span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span>
@@ -63,7 +63,7 @@
 <a name="l00045"></a>00045 <span class="preprocessor">#endif // SFML_SOCKETS_HPP</span>
 </pre></div>
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/SoundBufferRecorder_8hpp-source.htm b/doc/html/SoundBufferRecorder_8hpp-source.htm
index 5567d2c..cba3c0b 100755
--- a/doc/html/SoundBufferRecorder_8hpp-source.htm
+++ b/doc/html/SoundBufferRecorder_8hpp-source.htm
@@ -22,7 +22,7 @@
 <h1>SoundBufferRecorder.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
 <a name="l00002"></a>00002 <span class="comment">//</span>
 <a name="l00003"></a>00003 <span class="comment">// SFML - Simple and Fast Multimedia Library</span>
-<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)</span>
+<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)</span>
 <a name="l00005"></a>00005 <span class="comment">//</span>
 <a name="l00006"></a>00006 <span class="comment">// This software is provided 'as-is', without any express or implied warranty.</span>
 <a name="l00007"></a>00007 <span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span>
@@ -73,7 +73,7 @@
 <a name="l00071"></a>00071 <span class="preprocessor">#endif // SFML_SOUNDBUFFERRECORDER_HPP</span>
 </pre></div>
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/SoundBuffer_8hpp-source.htm b/doc/html/SoundBuffer_8hpp-source.htm
index 7ee7717..1fda0b1 100755
--- a/doc/html/SoundBuffer_8hpp-source.htm
+++ b/doc/html/SoundBuffer_8hpp-source.htm
@@ -22,7 +22,7 @@
 <h1>SoundBuffer.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
 <a name="l00002"></a>00002 <span class="comment">//</span>
 <a name="l00003"></a>00003 <span class="comment">// SFML - Simple and Fast Multimedia Library</span>
-<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)</span>
+<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)</span>
 <a name="l00005"></a>00005 <span class="comment">//</span>
 <a name="l00006"></a>00006 <span class="comment">// This software is provided 'as-is', without any express or implied warranty.</span>
 <a name="l00007"></a>00007 <span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span>
@@ -102,7 +102,7 @@
 <a name="l00188"></a>00188 <span class="preprocessor">#endif // SFML_SOUNDBUFFER_HPP</span>
 </pre></div>
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/SoundRecorder_8hpp-source.htm b/doc/html/SoundRecorder_8hpp-source.htm
index 11341df..cc91137 100755
--- a/doc/html/SoundRecorder_8hpp-source.htm
+++ b/doc/html/SoundRecorder_8hpp-source.htm
@@ -22,7 +22,7 @@
 <h1>SoundRecorder.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
 <a name="l00002"></a>00002 <span class="comment">//</span>
 <a name="l00003"></a>00003 <span class="comment">// SFML - Simple and Fast Multimedia Library</span>
-<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)</span>
+<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)</span>
 <a name="l00005"></a>00005 <span class="comment">//</span>
 <a name="l00006"></a>00006 <span class="comment">// This software is provided 'as-is', without any express or implied warranty.</span>
 <a name="l00007"></a>00007 <span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span>
@@ -98,7 +98,7 @@
 <a name="l00148"></a>00148 <span class="preprocessor">#endif // SFML_SOUNDRECORDER_HPP</span>
 </pre></div>
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/SoundStream_8hpp-source.htm b/doc/html/SoundStream_8hpp-source.htm
index 6279c18..389dee2 100755
--- a/doc/html/SoundStream_8hpp-source.htm
+++ b/doc/html/SoundStream_8hpp-source.htm
@@ -22,7 +22,7 @@
 <h1>SoundStream.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
 <a name="l00002"></a>00002 <span class="comment">//</span>
 <a name="l00003"></a>00003 <span class="comment">// SFML - Simple and Fast Multimedia Library</span>
-<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)</span>
+<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)</span>
 <a name="l00005"></a>00005 <span class="comment">//</span>
 <a name="l00006"></a>00006 <span class="comment">// This software is provided 'as-is', without any express or implied warranty.</span>
 <a name="l00007"></a>00007 <span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span>
@@ -64,62 +64,66 @@
 <a name="l00052"></a>00052     <span class="keyword">using</span> <a class="code" href="classsf_1_1Sound.htm#6a712910ac1340f32e3ec3a04295ebd3" title="Pause the sound.">Sound::Pause</a>;
 <a name="l00053"></a>00053     <span class="keyword">using</span> <a class="code" href="classsf_1_1Sound.htm#f93301feb88770789ba7cd993c9dd3a0" title="Set the sound pitch.">Sound::SetPitch</a>;
 <a name="l00054"></a>00054     <span class="keyword">using</span> <a class="code" href="classsf_1_1Sound.htm#1536095045923a2332dd9eed6bf8e96a" title="Set the sound volume.">Sound::SetVolume</a>;
-<a name="l00055"></a>00055     <span class="keyword">using</span> <a class="code" href="classsf_1_1Sound.htm#b445e8738218525d8dd067628bc70c78" title="Set the sound position.">Sound::SetPosition</a>;
-<a name="l00056"></a>00056     <span class="keyword">using</span> <a class="code" href="classsf_1_1Sound.htm#b591af704d910f620343685ce3916c80" title="Get the pitch.">Sound::GetPitch</a>;
-<a name="l00057"></a>00057     <span class="keyword">using</span> <a class="code" href="classsf_1_1Sound.htm#6990c8406bdb13d82d13d662a1b7423e" title="Get the volume.">Sound::GetVolume</a>;
-<a name="l00058"></a>00058     <span class="keyword">using</span> <a class="code" href="classsf_1_1Sound.htm#82a9a8a5c4fbd9aac1fb42f7910f7f6a" title="Get the sound position.">Sound::GetPosition</a>;
-<a name="l00059"></a>00059 
-<a name="l00063"></a><a class="code" href="structsf_1_1SoundStream_1_1Chunk.htm">00063</a>     <span class="keyword">struct </span><a class="code" href="structsf_1_1SoundStream_1_1Chunk.htm" title="Structure defining a chunk of audio data to stream.">Chunk</a>
-<a name="l00064"></a>00064     {
-<a name="l00065"></a><a class="code" href="structsf_1_1SoundStream_1_1Chunk.htm#c7a44423bcd7cf2c451f3bd1e00b6a9f">00065</a>         <span class="keyword">const</span> Int16* Samples;   
-<a name="l00066"></a><a class="code" href="structsf_1_1SoundStream_1_1Chunk.htm#a5eb3db49e38752d27f7d7246907c5af">00066</a>         std::size_t  NbSamples; 
-<a name="l00067"></a>00067     };
-<a name="l00068"></a>00068 
-<a name="l00073"></a>00073     <span class="keyword">virtual</span> ~SoundStream();
-<a name="l00074"></a>00074 
-<a name="l00079"></a>00079     <span class="keywordtype">void</span> Play();
-<a name="l00080"></a>00080 
-<a name="l00085"></a>00085     <span class="keywordtype">void</span> Stop();
-<a name="l00086"></a>00086 
-<a name="l00093"></a>00093     <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> GetChannelsCount() <span class="keyword">const</span>;
-<a name="l00094"></a>00094 
-<a name="l00101"></a>00101     <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> GetSampleRate() <span class="keyword">const</span>;
-<a name="l00102"></a>00102 
-<a name="l00109"></a>00109     <a class="code" href="classsf_1_1Sound.htm#28ad2186cde78fed2c79c867b9622195" title="Enumeration of the sound states.">Status</a> GetStatus() <span class="keyword">const</span>;
-<a name="l00110"></a>00110 
-<a name="l00111"></a>00111 <span class="keyword">protected</span> :
-<a name="l00112"></a>00112 
-<a name="l00117"></a>00117     SoundStream();
-<a name="l00118"></a>00118 
-<a name="l00126"></a>00126     <span class="keywordtype">void</span> Initialize(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> ChannelsCount, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> SampleRate);
-<a name="l00127"></a>00127 
-<a name="l00128"></a>00128 <span class="keyword">private</span> :
-<a name="l00129"></a>00129 
-<a name="l00134"></a>00134     <span class="keyword">virtual</span> <span class="keywordtype">void</span> Run();
-<a name="l00135"></a>00135 
-<a name="l00142"></a>00142     <span class="keyword">virtual</span> <span class="keywordtype">bool</span> OnStart();
-<a name="l00143"></a>00143 
-<a name="l00152"></a>00152     <span class="keyword">virtual</span> <span class="keywordtype">bool</span> OnGetData(<a class="code" href="structsf_1_1SoundStream_1_1Chunk.htm" title="Structure defining a chunk of audio data to stream.">Chunk</a>&amp; Data) = 0;
-<a name="l00153"></a>00153 
-<a name="l00158"></a>00158     <span class="keywordtype">void</span> CleanUp();
-<a name="l00159"></a>00159 
-<a name="l00160"></a>00160     <span class="keyword">enum</span> {BuffersCount = 2};
-<a name="l00161"></a>00161 
-<a name="l00163"></a>00163     <span class="comment">// Member data</span>
-<a name="l00165"></a>00165 <span class="comment"></span>    <span class="keywordtype">bool</span>          myIsStreaming;           
-<a name="l00166"></a>00166     <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span>  myBuffers[BuffersCount]; 
-<a name="l00167"></a>00167     <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span>  myChannelsCount;         
-<a name="l00168"></a>00168     <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span>  mySampleRate;            
-<a name="l00169"></a>00169     <span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> myFormat;                
-<a name="l00170"></a>00170 };
-<a name="l00171"></a>00171 
-<a name="l00172"></a>00172 } <span class="comment">// namespace sf</span>
-<a name="l00173"></a>00173 
-<a name="l00174"></a>00174 
-<a name="l00175"></a>00175 <span class="preprocessor">#endif // SFML_SOUNDSTREAM_HPP</span>
+<a name="l00055"></a>00055     <span class="keyword">using</span> <a class="code" href="classsf_1_1Sound.htm#b445e8738218525d8dd067628bc70c78" title="Set the sound position (take 3 values).">Sound::SetPosition</a>;
+<a name="l00056"></a>00056     <span class="keyword">using</span> <a class="code" href="classsf_1_1Sound.htm#0a545d8dca68d85a03390f6da7c446a9" title="Set the minimum distance - closer than this distance, the listener will hear the...">Sound::SetMinDistance</a>;
+<a name="l00057"></a>00057     <span class="keyword">using</span> <a class="code" href="classsf_1_1Sound.htm#c3743f1fb53bf9818fbab6e9220bd7b9" title="Set the attenuation factor - the higher the attenuation, the more the sound will...">Sound::SetAttenuation</a>;
+<a name="l00058"></a>00058     <span class="keyword">using</span> <a class="code" href="classsf_1_1Sound.htm#b591af704d910f620343685ce3916c80" title="Get the pitch.">Sound::GetPitch</a>;
+<a name="l00059"></a>00059     <span class="keyword">using</span> <a class="code" href="classsf_1_1Sound.htm#6990c8406bdb13d82d13d662a1b7423e" title="Get the volume.">Sound::GetVolume</a>;
+<a name="l00060"></a>00060     <span class="keyword">using</span> <a class="code" href="classsf_1_1Sound.htm#9462818ee2ff3318648c416dd6430823" title="Get the sound position.">Sound::GetPosition</a>;
+<a name="l00061"></a>00061     <span class="keyword">using</span> <a class="code" href="classsf_1_1Sound.htm#e4c1cc0b8ff482bf1b834ac4b7b1afd7" title="Get the minimum distance.">Sound::GetMinDistance</a>;
+<a name="l00062"></a>00062     <span class="keyword">using</span> <a class="code" href="classsf_1_1Sound.htm#7162ae32e4d530a4c5f93a1297c91440" title="Get the attenuation factor.">Sound::GetAttenuation</a>;
+<a name="l00063"></a>00063 
+<a name="l00067"></a><a class="code" href="structsf_1_1SoundStream_1_1Chunk.htm">00067</a>     <span class="keyword">struct </span><a class="code" href="structsf_1_1SoundStream_1_1Chunk.htm" title="Structure defining a chunk of audio data to stream.">Chunk</a>
+<a name="l00068"></a>00068     {
+<a name="l00069"></a><a class="code" href="structsf_1_1SoundStream_1_1Chunk.htm#c7a44423bcd7cf2c451f3bd1e00b6a9f">00069</a>         <span class="keyword">const</span> Int16* Samples;   
+<a name="l00070"></a><a class="code" href="structsf_1_1SoundStream_1_1Chunk.htm#a5eb3db49e38752d27f7d7246907c5af">00070</a>         std::size_t  NbSamples; 
+<a name="l00071"></a>00071     };
+<a name="l00072"></a>00072 
+<a name="l00077"></a>00077     <span class="keyword">virtual</span> ~SoundStream();
+<a name="l00078"></a>00078 
+<a name="l00083"></a>00083     <span class="keywordtype">void</span> Play();
+<a name="l00084"></a>00084 
+<a name="l00089"></a>00089     <span class="keywordtype">void</span> Stop();
+<a name="l00090"></a>00090 
+<a name="l00097"></a>00097     <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> GetChannelsCount() <span class="keyword">const</span>;
+<a name="l00098"></a>00098 
+<a name="l00105"></a>00105     <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> GetSampleRate() <span class="keyword">const</span>;
+<a name="l00106"></a>00106 
+<a name="l00113"></a>00113     <a class="code" href="classsf_1_1Sound.htm#28ad2186cde78fed2c79c867b9622195" title="Enumeration of the sound states.">Status</a> GetStatus() <span class="keyword">const</span>;
+<a name="l00114"></a>00114 
+<a name="l00115"></a>00115 <span class="keyword">protected</span> :
+<a name="l00116"></a>00116 
+<a name="l00121"></a>00121     SoundStream();
+<a name="l00122"></a>00122 
+<a name="l00130"></a>00130     <span class="keywordtype">void</span> Initialize(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> ChannelsCount, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> SampleRate);
+<a name="l00131"></a>00131 
+<a name="l00132"></a>00132 <span class="keyword">private</span> :
+<a name="l00133"></a>00133 
+<a name="l00138"></a>00138     <span class="keyword">virtual</span> <span class="keywordtype">void</span> Run();
+<a name="l00139"></a>00139 
+<a name="l00146"></a>00146     <span class="keyword">virtual</span> <span class="keywordtype">bool</span> OnStart();
+<a name="l00147"></a>00147 
+<a name="l00156"></a>00156     <span class="keyword">virtual</span> <span class="keywordtype">bool</span> OnGetData(<a class="code" href="structsf_1_1SoundStream_1_1Chunk.htm" title="Structure defining a chunk of audio data to stream.">Chunk</a>&amp; Data) = 0;
+<a name="l00157"></a>00157 
+<a name="l00162"></a>00162     <span class="keywordtype">void</span> CleanUp();
+<a name="l00163"></a>00163 
+<a name="l00164"></a>00164     <span class="keyword">enum</span> {BuffersCount = 3};
+<a name="l00165"></a>00165 
+<a name="l00167"></a>00167     <span class="comment">// Member data</span>
+<a name="l00169"></a>00169 <span class="comment"></span>    <span class="keywordtype">bool</span>          myIsStreaming;           
+<a name="l00170"></a>00170     <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span>  myBuffers[BuffersCount]; 
+<a name="l00171"></a>00171     <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span>  myChannelsCount;         
+<a name="l00172"></a>00172     <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span>  mySampleRate;            
+<a name="l00173"></a>00173     <span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> myFormat;                
+<a name="l00174"></a>00174 };
+<a name="l00175"></a>00175 
+<a name="l00176"></a>00176 } <span class="comment">// namespace sf</span>
+<a name="l00177"></a>00177 
+<a name="l00178"></a>00178 
+<a name="l00179"></a>00179 <span class="preprocessor">#endif // SFML_SOUNDSTREAM_HPP</span>
 </pre></div>
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/Sound_8hpp-source.htm b/doc/html/Sound_8hpp-source.htm
index ff108a9..2a3fd99 100755
--- a/doc/html/Sound_8hpp-source.htm
+++ b/doc/html/Sound_8hpp-source.htm
@@ -22,7 +22,7 @@
 <h1>Sound.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
 <a name="l00002"></a>00002 <span class="comment">//</span>
 <a name="l00003"></a>00003 <span class="comment">// SFML - Simple and Fast Multimedia Library</span>
-<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)</span>
+<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)</span>
 <a name="l00005"></a>00005 <span class="comment">//</span>
 <a name="l00006"></a>00006 <span class="comment">// This software is provided 'as-is', without any express or implied warranty.</span>
 <a name="l00007"></a>00007 <span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span>
@@ -48,79 +48,90 @@
 <a name="l00029"></a>00029 <span class="comment">// Headers</span>
 <a name="l00031"></a>00031 <span class="comment"></span><span class="preprocessor">#include &lt;cstdlib&gt;</span>
 <a name="l00032"></a>00032 <span class="preprocessor">#include &lt;SFML/Audio/AudioResource.hpp&gt;</span>
-<a name="l00033"></a>00033 
+<a name="l00033"></a>00033 <span class="preprocessor">#include &lt;SFML/System/Vector3.hpp&gt;</span>
 <a name="l00034"></a>00034 
-<a name="l00035"></a>00035 <span class="keyword">namespace </span>sf
-<a name="l00036"></a>00036 {
-<a name="l00037"></a>00037 <span class="keyword">class </span>SoundBuffer;
-<a name="l00038"></a>00038 
-<a name="l00043"></a><a class="code" href="classsf_1_1Sound.htm">00043</a> <span class="keyword">class </span>SFML_API Sound : <span class="keyword">public</span> <a class="code" href="classsf_1_1AudioResource.htm" title="Abstract base class for every class that owns a device-dependant resource -- allow...">AudioResource</a>
-<a name="l00044"></a>00044 {
-<a name="l00045"></a>00045 <span class="keyword">public</span> :
-<a name="l00046"></a>00046 
-<a name="l00050"></a><a class="code" href="classsf_1_1Sound.htm#28ad2186cde78fed2c79c867b9622195">00050</a>     <span class="keyword">enum</span> <a class="code" href="classsf_1_1Sound.htm#28ad2186cde78fed2c79c867b9622195" title="Enumeration of the sound states.">Status</a>
-<a name="l00051"></a>00051     {
-<a name="l00052"></a><a class="code" href="classsf_1_1Sound.htm#28ad2186cde78fed2c79c867b962219539fd53aa83db9189ca2fff82e0553cf9">00052</a>         Stopped, 
-<a name="l00053"></a><a class="code" href="classsf_1_1Sound.htm#28ad2186cde78fed2c79c867b9622195c9fedbd48103548431e7851d16be5f4f">00053</a>         Paused,  
-<a name="l00054"></a><a class="code" href="classsf_1_1Sound.htm#28ad2186cde78fed2c79c867b962219516657b221888cf11e2a076f5b2783288">00054</a>         Playing  
-<a name="l00055"></a>00055     };
-<a name="l00056"></a>00056 
-<a name="l00061"></a>00061     Sound();
-<a name="l00062"></a>00062 
-<a name="l00075"></a>00075     Sound(<span class="keyword">const</span> <a class="code" href="classsf_1_1SoundBuffer.htm" title="SoundBuffer is the low-level for loading and manipulating sound buffers.">SoundBuffer</a>&amp; Buffer, <span class="keywordtype">bool</span> Loop = <span class="keyword">false</span>, <span class="keywordtype">float</span> Pitch = 1.f, <span class="keywordtype">float</span> Volume = 100.f, <span class="keywordtype">float</span> X = 0.f, <span class="keywordtype">float</span> Y = 0.f, <span class="keywordtype">float</span> Z = 0.f);
-<a name="l00076"></a>00076 
-<a name="l00083"></a>00083     Sound(<span class="keyword">const</span> Sound&amp; Copy);
-<a name="l00084"></a>00084 
-<a name="l00089"></a>00089     ~Sound();
-<a name="l00090"></a>00090 
-<a name="l00095"></a>00095     <span class="keywordtype">void</span> Play();
-<a name="l00096"></a>00096 
-<a name="l00101"></a>00101     <span class="keywordtype">void</span> Pause();
-<a name="l00102"></a>00102 
-<a name="l00107"></a>00107     <span class="keywordtype">void</span> Stop();
-<a name="l00108"></a>00108 
-<a name="l00115"></a>00115     <span class="keywordtype">void</span> SetBuffer(<span class="keyword">const</span> <a class="code" href="classsf_1_1SoundBuffer.htm" title="SoundBuffer is the low-level for loading and manipulating sound buffers.">SoundBuffer</a>&amp; Buffer);
-<a name="l00116"></a>00116 
-<a name="l00124"></a>00124     <span class="keywordtype">void</span> SetLoop(<span class="keywordtype">bool</span> Loop);
-<a name="l00125"></a>00125 
-<a name="l00133"></a>00133     <span class="keywordtype">void</span> SetPitch(<span class="keywordtype">float</span> Pitch);
-<a name="l00134"></a>00134 
-<a name="l00142"></a>00142     <span class="keywordtype">void</span> SetVolume(<span class="keywordtype">float</span> Volume);
-<a name="l00143"></a>00143 
-<a name="l00153"></a>00153     <span class="keywordtype">void</span> SetPosition(<span class="keywordtype">float</span> X, <span class="keywordtype">float</span> Y, <span class="keywordtype">float</span> Z);
-<a name="l00154"></a>00154 
-<a name="l00161"></a>00161     <span class="keyword">const</span> <a class="code" href="classsf_1_1SoundBuffer.htm" title="SoundBuffer is the low-level for loading and manipulating sound buffers.">SoundBuffer</a>* GetBuffer() <span class="keyword">const</span>;
-<a name="l00162"></a>00162 
-<a name="l00169"></a>00169     <span class="keywordtype">bool</span> GetLoop() <span class="keyword">const</span>;
+<a name="l00035"></a>00035 
+<a name="l00036"></a>00036 <span class="keyword">namespace </span>sf
+<a name="l00037"></a>00037 {
+<a name="l00038"></a>00038 <span class="keyword">class </span>SoundBuffer;
+<a name="l00039"></a>00039 
+<a name="l00044"></a><a class="code" href="classsf_1_1Sound.htm">00044</a> <span class="keyword">class </span>SFML_API Sound : <span class="keyword">public</span> <a class="code" href="classsf_1_1AudioResource.htm" title="Abstract base class for every class that owns a device-dependant resource -- allow...">AudioResource</a>
+<a name="l00045"></a>00045 {
+<a name="l00046"></a>00046 <span class="keyword">public</span> :
+<a name="l00047"></a>00047 
+<a name="l00051"></a><a class="code" href="classsf_1_1Sound.htm#28ad2186cde78fed2c79c867b9622195">00051</a>     <span class="keyword">enum</span> <a class="code" href="classsf_1_1Sound.htm#28ad2186cde78fed2c79c867b9622195" title="Enumeration of the sound states.">Status</a>
+<a name="l00052"></a>00052     {
+<a name="l00053"></a><a class="code" href="classsf_1_1Sound.htm#28ad2186cde78fed2c79c867b962219539fd53aa83db9189ca2fff82e0553cf9">00053</a>         Stopped, 
+<a name="l00054"></a><a class="code" href="classsf_1_1Sound.htm#28ad2186cde78fed2c79c867b9622195c9fedbd48103548431e7851d16be5f4f">00054</a>         Paused,  
+<a name="l00055"></a><a class="code" href="classsf_1_1Sound.htm#28ad2186cde78fed2c79c867b962219516657b221888cf11e2a076f5b2783288">00055</a>         Playing  
+<a name="l00056"></a>00056     };
+<a name="l00057"></a>00057 
+<a name="l00062"></a>00062     Sound();
+<a name="l00063"></a>00063 
+<a name="l00074"></a>00074     Sound(<span class="keyword">const</span> <a class="code" href="classsf_1_1SoundBuffer.htm" title="SoundBuffer is the low-level for loading and manipulating sound buffers.">SoundBuffer</a>&amp; Buffer, <span class="keywordtype">bool</span> Loop = <span class="keyword">false</span>, <span class="keywordtype">float</span> Pitch = 1.f, <span class="keywordtype">float</span> Volume = 100.f, <span class="keyword">const</span> <a class="code" href="classsf_1_1Vector3.htm" title="Vector3 is an utility class for manipulating 3 dimensional vectors.">Vector3f</a>&amp; Position = <a class="code" href="namespacesf.htm#f97357d7d32e7d6a700d03be2f3b4811">Vector3f</a>(0, 0, 0));
+<a name="l00075"></a>00075 
+<a name="l00082"></a>00082     Sound(<span class="keyword">const</span> Sound&amp; Copy);
+<a name="l00083"></a>00083 
+<a name="l00088"></a>00088     ~Sound();
+<a name="l00089"></a>00089 
+<a name="l00094"></a>00094     <span class="keywordtype">void</span> Play();
+<a name="l00095"></a>00095 
+<a name="l00100"></a>00100     <span class="keywordtype">void</span> Pause();
+<a name="l00101"></a>00101 
+<a name="l00106"></a>00106     <span class="keywordtype">void</span> Stop();
+<a name="l00107"></a>00107 
+<a name="l00114"></a>00114     <span class="keywordtype">void</span> SetBuffer(<span class="keyword">const</span> <a class="code" href="classsf_1_1SoundBuffer.htm" title="SoundBuffer is the low-level for loading and manipulating sound buffers.">SoundBuffer</a>&amp; Buffer);
+<a name="l00115"></a>00115 
+<a name="l00123"></a>00123     <span class="keywordtype">void</span> SetLoop(<span class="keywordtype">bool</span> Loop);
+<a name="l00124"></a>00124 
+<a name="l00132"></a>00132     <span class="keywordtype">void</span> SetPitch(<span class="keywordtype">float</span> Pitch);
+<a name="l00133"></a>00133 
+<a name="l00141"></a>00141     <span class="keywordtype">void</span> SetVolume(<span class="keywordtype">float</span> Volume);
+<a name="l00142"></a>00142 
+<a name="l00150"></a>00150     <span class="keywordtype">void</span> SetPosition(<span class="keywordtype">float</span> X, <span class="keywordtype">float</span> Y, <span class="keywordtype">float</span> Z);
+<a name="l00151"></a>00151 
+<a name="l00159"></a>00159     <span class="keywordtype">void</span> SetPosition(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vector3.htm" title="Vector3 is an utility class for manipulating 3 dimensional vectors.">Vector3f</a>&amp; Position);
+<a name="l00160"></a>00160 
+<a name="l00169"></a>00169     <span class="keywordtype">void</span> SetMinDistance(<span class="keywordtype">float</span> MinDistance);
 <a name="l00170"></a>00170 
-<a name="l00177"></a>00177     <span class="keywordtype">float</span> GetPitch() <span class="keyword">const</span>;
-<a name="l00178"></a>00178 
-<a name="l00185"></a>00185     <span class="keywordtype">float</span> GetVolume() <span class="keyword">const</span>;
-<a name="l00186"></a>00186 
-<a name="l00195"></a>00195     <span class="keywordtype">void</span> GetPosition(<span class="keywordtype">float</span>&amp; X, <span class="keywordtype">float</span>&amp; Y, <span class="keywordtype">float</span>&amp; Z) <span class="keyword">const</span>;
+<a name="l00179"></a>00179     <span class="keywordtype">void</span> SetAttenuation(<span class="keywordtype">float</span> Attenuation);
+<a name="l00180"></a>00180 
+<a name="l00187"></a>00187     <span class="keyword">const</span> <a class="code" href="classsf_1_1SoundBuffer.htm" title="SoundBuffer is the low-level for loading and manipulating sound buffers.">SoundBuffer</a>* GetBuffer() <span class="keyword">const</span>;
+<a name="l00188"></a>00188 
+<a name="l00195"></a>00195     <span class="keywordtype">bool</span> GetLoop() <span class="keyword">const</span>;
 <a name="l00196"></a>00196 
-<a name="l00203"></a>00203     Status GetStatus() <span class="keyword">const</span>;
+<a name="l00203"></a>00203     <span class="keywordtype">float</span> GetPitch() <span class="keyword">const</span>;
 <a name="l00204"></a>00204 
-<a name="l00211"></a>00211     <span class="keywordtype">float</span> GetPlayingOffset() <span class="keyword">const</span>;
+<a name="l00211"></a>00211     <span class="keywordtype">float</span> GetVolume() <span class="keyword">const</span>;
 <a name="l00212"></a>00212 
-<a name="l00221"></a>00221     Sound&amp; operator =(<span class="keyword">const</span> Sound&amp; Other);
-<a name="l00222"></a>00222 
-<a name="l00223"></a>00223 <span class="keyword">private</span> :
-<a name="l00224"></a>00224 
-<a name="l00225"></a><a class="code" href="classsf_1_1Sound.htm#22d0a4fe764bba1f30b58224b1f8855e">00225</a>     <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classsf_1_1SoundStream.htm" title="SoundStream is a streamed sound, ie samples are acquired while the sound is playing...">SoundStream</a>;
-<a name="l00226"></a>00226 
-<a name="l00228"></a>00228     <span class="comment">// Member data</span>
-<a name="l00230"></a>00230 <span class="comment"></span>    <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span>       mySource; 
-<a name="l00231"></a>00231     <span class="keyword">const</span> <a class="code" href="classsf_1_1SoundBuffer.htm" title="SoundBuffer is the low-level for loading and manipulating sound buffers.">SoundBuffer</a>* myBuffer; 
-<a name="l00232"></a>00232 };
-<a name="l00233"></a>00233 
-<a name="l00234"></a>00234 } <span class="comment">// namespace sf</span>
-<a name="l00235"></a>00235 
+<a name="l00219"></a>00219     <a class="code" href="classsf_1_1Vector3.htm" title="Vector3 is an utility class for manipulating 3 dimensional vectors.">Vector3f</a> GetPosition() <span class="keyword">const</span>;
+<a name="l00220"></a>00220 
+<a name="l00227"></a>00227     <span class="keywordtype">float</span> GetMinDistance() <span class="keyword">const</span>;
+<a name="l00228"></a>00228 
+<a name="l00235"></a>00235     <span class="keywordtype">float</span> GetAttenuation() <span class="keyword">const</span>;
 <a name="l00236"></a>00236 
-<a name="l00237"></a>00237 <span class="preprocessor">#endif // SFML_SOUND_HPP</span>
+<a name="l00243"></a>00243     Status GetStatus() <span class="keyword">const</span>;
+<a name="l00244"></a>00244 
+<a name="l00251"></a>00251     <span class="keywordtype">float</span> GetPlayingOffset() <span class="keyword">const</span>;
+<a name="l00252"></a>00252 
+<a name="l00261"></a>00261     Sound&amp; operator =(<span class="keyword">const</span> Sound&amp; Other);
+<a name="l00262"></a>00262 
+<a name="l00263"></a>00263 <span class="keyword">private</span> :
+<a name="l00264"></a>00264 
+<a name="l00265"></a><a class="code" href="classsf_1_1Sound.htm#22d0a4fe764bba1f30b58224b1f8855e">00265</a>     <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classsf_1_1SoundStream.htm" title="SoundStream is a streamed sound, ie samples are acquired while the sound is playing...">SoundStream</a>;
+<a name="l00266"></a>00266 
+<a name="l00268"></a>00268     <span class="comment">// Member data</span>
+<a name="l00270"></a>00270 <span class="comment"></span>    <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span>       mySource; 
+<a name="l00271"></a>00271     <span class="keyword">const</span> <a class="code" href="classsf_1_1SoundBuffer.htm" title="SoundBuffer is the low-level for loading and manipulating sound buffers.">SoundBuffer</a>* myBuffer; 
+<a name="l00272"></a>00272 };
+<a name="l00273"></a>00273 
+<a name="l00274"></a>00274 } <span class="comment">// namespace sf</span>
+<a name="l00275"></a>00275 
+<a name="l00276"></a>00276 
+<a name="l00277"></a>00277 <span class="preprocessor">#endif // SFML_SOUND_HPP</span>
 </pre></div>
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/Sprite_8hpp-source.htm b/doc/html/Sprite_8hpp-source.htm
index 69d1298..a0e6e0d 100755
--- a/doc/html/Sprite_8hpp-source.htm
+++ b/doc/html/Sprite_8hpp-source.htm
@@ -22,7 +22,7 @@
 <h1>Sprite.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
 <a name="l00002"></a>00002 <span class="comment">//</span>
 <a name="l00003"></a>00003 <span class="comment">// SFML - Simple and Fast Multimedia Library</span>
-<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)</span>
+<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)</span>
 <a name="l00005"></a>00005 <span class="comment">//</span>
 <a name="l00006"></a>00006 <span class="comment">// This software is provided 'as-is', without any express or implied warranty.</span>
 <a name="l00007"></a>00007 <span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span>
@@ -60,48 +60,48 @@
 <a name="l00046"></a>00046 
 <a name="l00051"></a>00051     Sprite();
 <a name="l00052"></a>00052 
-<a name="l00065"></a>00065     Sprite(<span class="keyword">const</span> <a class="code" href="classsf_1_1Image.htm" title="Image is the low-level class for loading and manipulating images.">Image</a>&amp; Img, <span class="keywordtype">float</span> Left = 0.f, <span class="keywordtype">float</span> Top = 0.f, <span class="keywordtype">float</span> ScaleX = 1.f, <span class="keywordtype">float</span> ScaleY = 1.f, <span class="keywordtype">float</span> Rotation = 0.f, <span class="keyword">const</span> <a class="code" href="classsf_1_1Color.htm" title="Color is an utility class for manipulating colors.">Color</a>&amp; Col = <a class="code" href="classsf_1_1Color.htm" title="Color is an utility class for manipulating colors.">Color</a>(255, 255, 255, 255));
-<a name="l00066"></a>00066 
-<a name="l00073"></a>00073     <span class="keywordtype">void</span> SetImage(<span class="keyword">const</span> <a class="code" href="classsf_1_1Image.htm" title="Image is the low-level class for loading and manipulating images.">Image</a>&amp; Img);
-<a name="l00074"></a>00074 
-<a name="l00082"></a>00082     <span class="keywordtype">void</span> SetSubRect(<span class="keyword">const</span> <a class="code" href="classsf_1_1Rect.htm" title="Rect is an utility class for manipulating rectangles.">IntRect</a>&amp; SubRect);
-<a name="l00083"></a>00083 
-<a name="l00092"></a>00092     <span class="keywordtype">void</span> Resize(<span class="keywordtype">float</span> Width, <span class="keywordtype">float</span> Height);
-<a name="l00093"></a>00093 
-<a name="l00100"></a>00100     <span class="keywordtype">void</span> FlipX(<span class="keywordtype">bool</span> Flipped);
-<a name="l00101"></a>00101 
-<a name="l00108"></a>00108     <span class="keywordtype">void</span> FlipY(<span class="keywordtype">bool</span> Flipped);
-<a name="l00109"></a>00109 
-<a name="l00116"></a>00116     <span class="keyword">const</span> <a class="code" href="classsf_1_1Image.htm" title="Image is the low-level class for loading and manipulating images.">Image</a>* GetImage() <span class="keyword">const</span>;
-<a name="l00117"></a>00117 
-<a name="l00124"></a>00124     <span class="keyword">const</span> <a class="code" href="classsf_1_1Rect.htm" title="Rect is an utility class for manipulating rectangles.">IntRect</a>&amp; GetSubRect() <span class="keyword">const</span>;
-<a name="l00125"></a>00125 
-<a name="l00132"></a>00132     <span class="keywordtype">float</span> GetWidth() <span class="keyword">const</span>;
-<a name="l00133"></a>00133 
-<a name="l00140"></a>00140     <span class="keywordtype">float</span> GetHeight() <span class="keyword">const</span>;
-<a name="l00141"></a>00141 
-<a name="l00151"></a>00151     <a class="code" href="classsf_1_1Color.htm" title="Color is an utility class for manipulating colors.">Color</a> GetPixel(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> X, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> Y) <span class="keyword">const</span>;
-<a name="l00152"></a>00152 
-<a name="l00153"></a>00153 <span class="keyword">protected</span> :
-<a name="l00154"></a>00154 
-<a name="l00159"></a>00159     <span class="keyword">virtual</span> <span class="keywordtype">void</span> Render(<span class="keyword">const</span> <a class="code" href="classsf_1_1RenderWindow.htm" title="Simple wrapper for sf::Window that allows easy 2D rendering.">RenderWindow</a>&amp; <a class="code" href="classsf_1_1Window.htm" title="Window is a rendering window ; it can create a new window or connect to an existing...">Window</a>) <span class="keyword">const</span>;
-<a name="l00160"></a>00160 
-<a name="l00161"></a>00161 <span class="keyword">private</span> :
-<a name="l00162"></a>00162 
-<a name="l00164"></a>00164     <span class="comment">// Member data</span>
-<a name="l00166"></a>00166 <span class="comment"></span>    <span class="keyword">const</span> <a class="code" href="classsf_1_1Image.htm" title="Image is the low-level class for loading and manipulating images.">Image</a>* myImage;      
-<a name="l00167"></a>00167     <a class="code" href="classsf_1_1Rect.htm" title="Rect is an utility class for manipulating rectangles.">IntRect</a>      mySubRect;    
-<a name="l00168"></a>00168     <span class="keywordtype">bool</span>         myIsFlippedX; 
-<a name="l00169"></a>00169     <span class="keywordtype">bool</span>         myIsFlippedY; 
-<a name="l00170"></a>00170 };
-<a name="l00171"></a>00171 
-<a name="l00172"></a>00172 } <span class="comment">// namespace sf</span>
+<a name="l00063"></a>00063     Sprite(<span class="keyword">const</span> <a class="code" href="classsf_1_1Image.htm" title="Image is the low-level class for loading and manipulating images.">Image</a>&amp; Img, <span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">Vector2f</a>&amp; Position = <a class="code" href="namespacesf.htm#cf03098c2577b869e2fa6836cc48f1a0">Vector2f</a>(0, 0), <span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">Vector2f</a>&amp; Scale = <a class="code" href="namespacesf.htm#cf03098c2577b869e2fa6836cc48f1a0">Vector2f</a>(1, 1), <span class="keywordtype">float</span> Rotation = 0.f, <span class="keyword">const</span> <a class="code" href="classsf_1_1Color.htm" title="Color is an utility class for manipulating colors.">Color</a>&amp; Col = <a class="code" href="classsf_1_1Color.htm" title="Color is an utility class for manipulating colors.">Color</a>(255, 255, 255, 255));
+<a name="l00064"></a>00064 
+<a name="l00071"></a>00071     <span class="keywordtype">void</span> SetImage(<span class="keyword">const</span> <a class="code" href="classsf_1_1Image.htm" title="Image is the low-level class for loading and manipulating images.">Image</a>&amp; Img);
+<a name="l00072"></a>00072 
+<a name="l00080"></a>00080     <span class="keywordtype">void</span> SetSubRect(<span class="keyword">const</span> <a class="code" href="classsf_1_1Rect.htm" title="Rect is an utility class for manipulating rectangles.">IntRect</a>&amp; SubRect);
+<a name="l00081"></a>00081 
+<a name="l00090"></a>00090     <span class="keywordtype">void</span> Resize(<span class="keywordtype">float</span> Width, <span class="keywordtype">float</span> Height);
+<a name="l00091"></a>00091 
+<a name="l00099"></a>00099     <span class="keywordtype">void</span> Resize(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">Vector2f</a>&amp; Size);
+<a name="l00100"></a>00100 
+<a name="l00107"></a>00107     <span class="keywordtype">void</span> FlipX(<span class="keywordtype">bool</span> Flipped);
+<a name="l00108"></a>00108 
+<a name="l00115"></a>00115     <span class="keywordtype">void</span> FlipY(<span class="keywordtype">bool</span> Flipped);
+<a name="l00116"></a>00116 
+<a name="l00123"></a>00123     <span class="keyword">const</span> <a class="code" href="classsf_1_1Image.htm" title="Image is the low-level class for loading and manipulating images.">Image</a>* GetImage() <span class="keyword">const</span>;
+<a name="l00124"></a>00124 
+<a name="l00131"></a>00131     <span class="keyword">const</span> <a class="code" href="classsf_1_1Rect.htm" title="Rect is an utility class for manipulating rectangles.">IntRect</a>&amp; GetSubRect() <span class="keyword">const</span>;
+<a name="l00132"></a>00132 
+<a name="l00139"></a>00139     <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">Vector2f</a> GetSize() <span class="keyword">const</span>;
+<a name="l00140"></a>00140 
+<a name="l00150"></a>00150     <a class="code" href="classsf_1_1Color.htm" title="Color is an utility class for manipulating colors.">Color</a> GetPixel(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> X, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> Y) <span class="keyword">const</span>;
+<a name="l00151"></a>00151 
+<a name="l00152"></a>00152 <span class="keyword">protected</span> :
+<a name="l00153"></a>00153 
+<a name="l00158"></a>00158     <span class="keyword">virtual</span> <span class="keywordtype">void</span> Render(<span class="keyword">const</span> <a class="code" href="classsf_1_1RenderWindow.htm" title="Simple wrapper for sf::Window that allows easy 2D rendering.">RenderWindow</a>&amp; <a class="code" href="classsf_1_1Window.htm" title="Window is a rendering window ; it can create a new window or connect to an existing...">Window</a>) <span class="keyword">const</span>;
+<a name="l00159"></a>00159 
+<a name="l00160"></a>00160 <span class="keyword">private</span> :
+<a name="l00161"></a>00161 
+<a name="l00163"></a>00163     <span class="comment">// Member data</span>
+<a name="l00165"></a>00165 <span class="comment"></span>    <span class="keyword">const</span> <a class="code" href="classsf_1_1Image.htm" title="Image is the low-level class for loading and manipulating images.">Image</a>* myImage;      
+<a name="l00166"></a>00166     <a class="code" href="classsf_1_1Rect.htm" title="Rect is an utility class for manipulating rectangles.">IntRect</a>      mySubRect;    
+<a name="l00167"></a>00167     <span class="keywordtype">bool</span>         myIsFlippedX; 
+<a name="l00168"></a>00168     <span class="keywordtype">bool</span>         myIsFlippedY; 
+<a name="l00169"></a>00169 };
+<a name="l00170"></a>00170 
+<a name="l00171"></a>00171 } <span class="comment">// namespace sf</span>
+<a name="l00172"></a>00172 
 <a name="l00173"></a>00173 
-<a name="l00174"></a>00174 
-<a name="l00175"></a>00175 <span class="preprocessor">#endif // SFML_SPRITE_HPP</span>
+<a name="l00174"></a>00174 <span class="preprocessor">#endif // SFML_SPRITE_HPP</span>
 </pre></div>
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/String_8hpp-source.htm b/doc/html/String_8hpp-source.htm
index d18c303..9984ee6 100755
--- a/doc/html/String_8hpp-source.htm
+++ b/doc/html/String_8hpp-source.htm
@@ -22,7 +22,7 @@
 <h1>String.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
 <a name="l00002"></a>00002 <span class="comment">//</span>
 <a name="l00003"></a>00003 <span class="comment">// SFML - Simple and Fast Multimedia Library</span>
-<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)</span>
+<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)</span>
 <a name="l00005"></a>00005 <span class="comment">//</span>
 <a name="l00006"></a>00006 <span class="comment">// This software is provided 'as-is', without any express or implied warranty.</span>
 <a name="l00007"></a>00007 <span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span>
@@ -47,59 +47,75 @@
 <a name="l00027"></a>00027 <span class="preprocessor"></span>
 <a name="l00029"></a>00029 <span class="comment">// Headers</span>
 <a name="l00031"></a>00031 <span class="comment"></span><span class="preprocessor">#include &lt;SFML/Graphics/Drawable.hpp&gt;</span>
-<a name="l00032"></a>00032 <span class="preprocessor">#include &lt;SFML/Graphics/Rect.hpp&gt;</span>
-<a name="l00033"></a>00033 <span class="preprocessor">#include &lt;string&gt;</span>
-<a name="l00034"></a>00034 
+<a name="l00032"></a>00032 <span class="preprocessor">#include &lt;SFML/Graphics/Font.hpp&gt;</span>
+<a name="l00033"></a>00033 <span class="preprocessor">#include &lt;SFML/Graphics/Rect.hpp&gt;</span>
+<a name="l00034"></a>00034 <span class="preprocessor">#include &lt;string&gt;</span>
 <a name="l00035"></a>00035 
-<a name="l00036"></a>00036 <span class="keyword">namespace </span>sf
-<a name="l00037"></a>00037 {
-<a name="l00041"></a><a class="code" href="classsf_1_1String.htm">00041</a> <span class="keyword">class </span>SFML_API String : <span class="keyword">public</span> <a class="code" href="classsf_1_1Drawable.htm" title="Abstract base class for every object that can be drawn into a render window.">Drawable</a>
-<a name="l00042"></a>00042 {
-<a name="l00043"></a>00043 <span class="keyword">public</span> :
-<a name="l00044"></a>00044 
-<a name="l00053"></a>00053     String(<span class="keyword">const</span> std::string&amp; Text, <span class="keyword">const</span> std::string&amp; Font = <span class="stringliteral">""</span>, <span class="keywordtype">float</span> Size = 32.f);
-<a name="l00054"></a>00054 
-<a name="l00063"></a>00063     String(<span class="keyword">const</span> std::wstring&amp; Text = L<span class="stringliteral">""</span>, <span class="keyword">const</span> std::string&amp; Font = <span class="stringliteral">""</span>, <span class="keywordtype">float</span> Size = 32.f);
-<a name="l00064"></a>00064 
-<a name="l00073"></a>00073     <span class="keyword">static</span> <span class="keywordtype">void</span> PreloadFont(<span class="keyword">const</span> std::string&amp; Font, <span class="keywordtype">float</span> Size, std::wstring Charset = L<span class="stringliteral">""</span>);
-<a name="l00074"></a>00074 
-<a name="l00081"></a>00081     <span class="keywordtype">void</span> SetText(<span class="keyword">const</span> std::string&amp; Text);
-<a name="l00082"></a>00082 
-<a name="l00089"></a>00089     <span class="keywordtype">void</span> SetText(<span class="keyword">const</span> std::wstring&amp; Text);
-<a name="l00090"></a>00090 
-<a name="l00097"></a>00097     <span class="keywordtype">void</span> SetFont(<span class="keyword">const</span> std::string&amp; Font);
-<a name="l00098"></a>00098 
-<a name="l00105"></a>00105     <span class="keywordtype">void</span> SetSize(<span class="keywordtype">float</span> Size);
-<a name="l00106"></a>00106 
-<a name="l00113"></a>00113     <span class="keyword">const</span> std::wstring&amp; GetUnicodeText() <span class="keyword">const</span>;
-<a name="l00114"></a>00114 
-<a name="l00121"></a>00121     std::string GetText() <span class="keyword">const</span>;
-<a name="l00122"></a>00122 
-<a name="l00129"></a>00129     <span class="keyword">const</span> std::string&amp; GetFont() <span class="keyword">const</span>;
-<a name="l00130"></a>00130 
-<a name="l00137"></a>00137     <span class="keywordtype">float</span> GetSize() <span class="keyword">const</span>;
-<a name="l00138"></a>00138 
-<a name="l00145"></a>00145     <a class="code" href="classsf_1_1Rect.htm" title="Rect is an utility class for manipulating rectangles.">FloatRect</a> GetRect() <span class="keyword">const</span>;
-<a name="l00146"></a>00146 
-<a name="l00147"></a>00147 <span class="keyword">protected</span> :
-<a name="l00148"></a>00148 
-<a name="l00153"></a>00153     <span class="keyword">virtual</span> <span class="keywordtype">void</span> Render(<span class="keyword">const</span> <a class="code" href="classsf_1_1RenderWindow.htm" title="Simple wrapper for sf::Window that allows easy 2D rendering.">RenderWindow</a>&amp; <a class="code" href="classsf_1_1Window.htm" title="Window is a rendering window ; it can create a new window or connect to an existing...">Window</a>) <span class="keyword">const</span>;
-<a name="l00154"></a>00154 
-<a name="l00155"></a>00155 <span class="keyword">private</span> :
-<a name="l00156"></a>00156 
-<a name="l00158"></a>00158     <span class="comment">// Member data</span>
-<a name="l00160"></a>00160 <span class="comment"></span>    std::wstring myText; 
-<a name="l00161"></a>00161     std::string  myFont; 
-<a name="l00162"></a>00162     <span class="keywordtype">float</span>        mySize; 
-<a name="l00163"></a>00163 };
-<a name="l00164"></a>00164 
-<a name="l00165"></a>00165 } <span class="comment">// namespace sf</span>
+<a name="l00036"></a>00036 
+<a name="l00037"></a>00037 <span class="keyword">namespace </span>sf
+<a name="l00038"></a>00038 {
+<a name="l00042"></a><a class="code" href="classsf_1_1String.htm">00042</a> <span class="keyword">class </span>SFML_API String : <span class="keyword">public</span> <a class="code" href="classsf_1_1Drawable.htm" title="Abstract base class for every object that can be drawn into a render window.">Drawable</a>
+<a name="l00043"></a>00043 {
+<a name="l00044"></a>00044 <span class="keyword">public</span> :
+<a name="l00045"></a>00045 
+<a name="l00049"></a><a class="code" href="classsf_1_1String.htm#eedf6f2453ae7b88ddf0f7427968a6d8">00049</a>     <span class="keyword">enum</span> <a class="code" href="classsf_1_1String.htm#eedf6f2453ae7b88ddf0f7427968a6d8" title="Enumerate the string drawing styles.">Style</a>
+<a name="l00050"></a>00050     {
+<a name="l00051"></a><a class="code" href="classsf_1_1String.htm#eedf6f2453ae7b88ddf0f7427968a6d809b07e6baa1aabf6a89468eed51c1204">00051</a>         Regular    = 0,      
+<a name="l00052"></a><a class="code" href="classsf_1_1String.htm#eedf6f2453ae7b88ddf0f7427968a6d80f26252a684f5947bb7fbd58452cb3f0">00052</a>         Bold       = 1 &lt;&lt; 0, 
+<a name="l00053"></a><a class="code" href="classsf_1_1String.htm#eedf6f2453ae7b88ddf0f7427968a6d860562ce6c8ba01f65aa0551b33c46234">00053</a>         Italic     = 1 &lt;&lt; 1, 
+<a name="l00054"></a><a class="code" href="classsf_1_1String.htm#eedf6f2453ae7b88ddf0f7427968a6d80f4cd758cb0126a9df3307fe885bae3e">00054</a>         Underlined = 1 &lt;&lt; 2  
+<a name="l00055"></a>00055     };
+<a name="l00056"></a>00056 
+<a name="l00065"></a>00065     String(<span class="keyword">const</span> std::string&amp; Text, <span class="keyword">const</span> <a class="code" href="classsf_1_1Font.htm" title="Font is the low-level class for loading and manipulating character fonts.">Font</a>&amp; CharFont = <a class="code" href="classsf_1_1Font.htm#1729dc5879a41365c513d8ee4369b130" title="Get the SFML default built-in font (Arial).">Font::GetDefaultFont</a>(), <span class="keywordtype">float</span> Size = 30.f);
+<a name="l00066"></a>00066 
+<a name="l00075"></a>00075     String(<span class="keyword">const</span> std::wstring&amp; Text = L<span class="stringliteral">""</span>, <span class="keyword">const</span> <a class="code" href="classsf_1_1Font.htm" title="Font is the low-level class for loading and manipulating character fonts.">Font</a>&amp; CharFont = <a class="code" href="classsf_1_1Font.htm#1729dc5879a41365c513d8ee4369b130" title="Get the SFML default built-in font (Arial).">Font::GetDefaultFont</a>(), <span class="keywordtype">float</span> Size = 30.f);
+<a name="l00076"></a>00076 
+<a name="l00083"></a>00083     <span class="keywordtype">void</span> SetText(<span class="keyword">const</span> std::string&amp; Text);
+<a name="l00084"></a>00084 
+<a name="l00091"></a>00091     <span class="keywordtype">void</span> SetText(<span class="keyword">const</span> std::wstring&amp; Text);
+<a name="l00092"></a>00092 
+<a name="l00099"></a>00099     <span class="keywordtype">void</span> SetFont(<span class="keyword">const</span> <a class="code" href="classsf_1_1Font.htm" title="Font is the low-level class for loading and manipulating character fonts.">Font</a>&amp; CharFont);
+<a name="l00100"></a>00100 
+<a name="l00108"></a>00108     <span class="keywordtype">void</span> SetSize(<span class="keywordtype">float</span> Size);
+<a name="l00109"></a>00109 
+<a name="l00117"></a>00117     <span class="keywordtype">void</span> SetStyle(<span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> TextStyle);
+<a name="l00118"></a>00118 
+<a name="l00125"></a>00125     <span class="keyword">const</span> std::wstring&amp; GetUnicodeText() <span class="keyword">const</span>;
+<a name="l00126"></a>00126 
+<a name="l00133"></a>00133     std::string GetText() <span class="keyword">const</span>;
+<a name="l00134"></a>00134 
+<a name="l00141"></a>00141     <span class="keyword">const</span> <a class="code" href="classsf_1_1Font.htm" title="Font is the low-level class for loading and manipulating character fonts.">Font</a>&amp; GetFont() <span class="keyword">const</span>;
+<a name="l00142"></a>00142 
+<a name="l00149"></a>00149     <span class="keywordtype">float</span> GetSize() <span class="keyword">const</span>;
+<a name="l00150"></a>00150 
+<a name="l00157"></a>00157     <span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> GetStyle() <span class="keyword">const</span>;
+<a name="l00158"></a>00158 
+<a name="l00165"></a>00165     <a class="code" href="classsf_1_1Rect.htm" title="Rect is an utility class for manipulating rectangles.">FloatRect</a> GetRect() <span class="keyword">const</span>;
 <a name="l00166"></a>00166 
-<a name="l00167"></a>00167 
-<a name="l00168"></a>00168 <span class="preprocessor">#endif // SFML_STRING_HPP</span>
+<a name="l00167"></a>00167 <span class="keyword">protected</span> :
+<a name="l00168"></a>00168 
+<a name="l00173"></a>00173     <span class="keyword">virtual</span> <span class="keywordtype">void</span> Render(<span class="keyword">const</span> <a class="code" href="classsf_1_1RenderWindow.htm" title="Simple wrapper for sf::Window that allows easy 2D rendering.">RenderWindow</a>&amp; <a class="code" href="classsf_1_1Window.htm" title="Window is a rendering window ; it can create a new window or connect to an existing...">Window</a>) <span class="keyword">const</span>;
+<a name="l00174"></a>00174 
+<a name="l00175"></a>00175 <span class="keyword">private</span> :
+<a name="l00176"></a>00176 
+<a name="l00181"></a>00181     <span class="keywordtype">void</span> RecomputeRect();
+<a name="l00182"></a>00182 
+<a name="l00184"></a>00184     <span class="comment">// Member data</span>
+<a name="l00186"></a>00186 <span class="comment"></span>    std::wstring  myText;           
+<a name="l00187"></a>00187     <span class="keyword">const</span> <a class="code" href="classsf_1_1Font.htm" title="Font is the low-level class for loading and manipulating character fonts.">Font</a>*   myFont;           
+<a name="l00188"></a>00188     <span class="keywordtype">float</span>         mySize;           
+<a name="l00189"></a>00189     <span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> myStyle;          
+<a name="l00190"></a>00190     <a class="code" href="classsf_1_1Rect.htm" title="Rect is an utility class for manipulating rectangles.">FloatRect</a>     myBaseRect;       
+<a name="l00191"></a>00191     <span class="keywordtype">bool</span>          myNeedRectUpdate; 
+<a name="l00192"></a>00192 };
+<a name="l00193"></a>00193 
+<a name="l00194"></a>00194 } <span class="comment">// namespace sf</span>
+<a name="l00195"></a>00195 
+<a name="l00196"></a>00196 
+<a name="l00197"></a>00197 <span class="preprocessor">#endif // SFML_STRING_HPP</span>
 </pre></div>
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/System_8hpp-source.htm b/doc/html/System_8hpp-source.htm
index acd8042..cc2d13e 100755
--- a/doc/html/System_8hpp-source.htm
+++ b/doc/html/System_8hpp-source.htm
@@ -54,12 +54,13 @@
 <a name="l00036"></a>00036 <span class="preprocessor">#include &lt;SFML/System/Randomizer.hpp&gt;</span>
 <a name="l00037"></a>00037 <span class="preprocessor">#include &lt;SFML/System/Sleep.hpp&gt;</span>
 <a name="l00038"></a>00038 <span class="preprocessor">#include &lt;SFML/System/Thread.hpp&gt;</span>
-<a name="l00039"></a>00039 
-<a name="l00040"></a>00040 
-<a name="l00041"></a>00041 <span class="preprocessor">#endif // SFML_SYSTEM_HPP</span>
+<a name="l00039"></a>00039 <span class="preprocessor">#include &lt;SFML/System/Vector2.hpp&gt;</span>
+<a name="l00040"></a>00040 <span class="preprocessor">#include &lt;SFML/System/Vector3.hpp&gt;</span>
+<a name="l00041"></a>00041 
+<a name="l00042"></a>00042 <span class="preprocessor">#endif // SFML_SYSTEM_HPP</span>
 </pre></div>
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/Thread_8hpp-source.htm b/doc/html/Thread_8hpp-source.htm
index 248f571..2c6aad9 100755
--- a/doc/html/Thread_8hpp-source.htm
+++ b/doc/html/Thread_8hpp-source.htm
@@ -22,7 +22,7 @@
 <h1>Thread.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
 <a name="l00002"></a>00002 <span class="comment">//</span>
 <a name="l00003"></a>00003 <span class="comment">// SFML - Simple and Fast Multimedia Library</span>
-<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)</span>
+<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)</span>
 <a name="l00005"></a>00005 <span class="comment">//</span>
 <a name="l00006"></a>00006 <span class="comment">// This software is provided 'as-is', without any express or implied warranty.</span>
 <a name="l00007"></a>00007 <span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span>
@@ -63,7 +63,7 @@
 <a name="l00045"></a>00045 <span class="preprocessor">#endif // SFML_THREAD_HPP</span>
 </pre></div>
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/Vector2_8hpp-source.htm b/doc/html/Vector2_8hpp-source.htm
new file mode 100755
index 0000000..c3d79ad
--- /dev/null
+++ b/doc/html/Vector2_8hpp-source.htm
@@ -0,0 +1,118 @@
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html>
+    <head>
+        <title>SFML - Simple and Fast Multimedia Library</title>
+        <meta http-equiv="Content-Type" content="text/html;charset=UTF-8" />
+        <link href="doxygen.css" rel="stylesheet" type="text/css" />
+        <link href="tabs.css" rel="stylesheet" type="text/css" />
+    </head>
+    <body>
+        <div id="logo">
+            <img src="./logo.jpg" width="770" height="200" title="SFML home" alt="SFML logo" />
+        </div>
+<!-- Generated by Doxygen 1.5.2 -->
+<div class="tabs">
+  <ul>
+    <li><a href="index.htm"><span>Main&nbsp;Page</span></a></li>
+    <li><a href="namespaces.htm"><span>Namespaces</span></a></li>
+    <li><a href="classes.htm"><span>Classes</span></a></li>
+    <li class="current"><a href="files.htm"><span>Files</span></a></li>
+  </ul>
+</div>
+<h1>Vector2.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
+<a name="l00002"></a>00002 <span class="comment">//</span>
+<a name="l00003"></a>00003 <span class="comment">// SFML - Simple and Fast Multimedia Library</span>
+<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)</span>
+<a name="l00005"></a>00005 <span class="comment">//</span>
+<a name="l00006"></a>00006 <span class="comment">// This software is provided 'as-is', without any express or implied warranty.</span>
+<a name="l00007"></a>00007 <span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span>
+<a name="l00008"></a>00008 <span class="comment">//</span>
+<a name="l00009"></a>00009 <span class="comment">// Permission is granted to anyone to use this software for any purpose,</span>
+<a name="l00010"></a>00010 <span class="comment">// including commercial applications, and to alter it and redistribute it freely,</span>
+<a name="l00011"></a>00011 <span class="comment">// subject to the following restrictions:</span>
+<a name="l00012"></a>00012 <span class="comment">//</span>
+<a name="l00013"></a>00013 <span class="comment">// 1. The origin of this software must not be misrepresented;</span>
+<a name="l00014"></a>00014 <span class="comment">//    you must not claim that you wrote the original software.</span>
+<a name="l00015"></a>00015 <span class="comment">//    If you use this software in a product, an acknowledgment</span>
+<a name="l00016"></a>00016 <span class="comment">//    in the product documentation would be appreciated but is not required.</span>
+<a name="l00017"></a>00017 <span class="comment">//</span>
+<a name="l00018"></a>00018 <span class="comment">// 2. Altered source versions must be plainly marked as such,</span>
+<a name="l00019"></a>00019 <span class="comment">//    and must not be misrepresented as being the original software.</span>
+<a name="l00020"></a>00020 <span class="comment">//</span>
+<a name="l00021"></a>00021 <span class="comment">// 3. This notice may not be removed or altered from any source distribution.</span>
+<a name="l00022"></a>00022 <span class="comment">//</span>
+<a name="l00024"></a>00024 <span class="comment"></span>
+<a name="l00025"></a>00025 <span class="preprocessor">#ifndef SFML_VECTOR2_HPP</span>
+<a name="l00026"></a>00026 <span class="preprocessor"></span><span class="preprocessor">#define SFML_VECTOR2_HPP</span>
+<a name="l00027"></a>00027 <span class="preprocessor"></span>
+<a name="l00028"></a>00028 
+<a name="l00029"></a>00029 <span class="keyword">namespace </span>sf
+<a name="l00030"></a>00030 {
+<a name="l00036"></a>00036 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
+<a name="l00037"></a><a class="code" href="classsf_1_1Vector2.htm">00037</a> <span class="keyword">class </span><a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">Vector2</a>
+<a name="l00038"></a>00038 {
+<a name="l00039"></a>00039 <span class="keyword">public</span> :
+<a name="l00040"></a>00040 
+<a name="l00045"></a>00045     <a class="code" href="classsf_1_1Vector2.htm#58c32383b5291380db4b43a289f75988" title="Default constructor.">Vector2</a>();
+<a name="l00046"></a>00046 
+<a name="l00054"></a>00054     <a class="code" href="classsf_1_1Vector2.htm#58c32383b5291380db4b43a289f75988" title="Default constructor.">Vector2</a>(T X, T Y);
+<a name="l00055"></a>00055 
+<a name="l00057"></a>00057     <span class="comment">// Member data</span>
+<a name="l00059"></a><a class="code" href="classsf_1_1Vector2.htm#1e6ad77fa155f3753bfb92699bd28141">00059</a> <span class="comment"></span>    T <a class="code" href="classsf_1_1Vector2.htm#1e6ad77fa155f3753bfb92699bd28141" title="X coordinate of the vector.">x</a>; 
+<a name="l00060"></a><a class="code" href="classsf_1_1Vector2.htm#420f2481b015f4eb929c75f2af564299">00060</a>     T <a class="code" href="classsf_1_1Vector2.htm#420f2481b015f4eb929c75f2af564299" title="Y coordinate of the vector.">y</a>; 
+<a name="l00061"></a>00061 };
+<a name="l00062"></a>00062 
+<a name="l00071"></a>00071 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
+<a name="l00072"></a>00072 <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">Vector2&lt;T&gt;</a> <a class="code" href="namespacesf.htm#29068b8765da7da08c8d14ee7ea172ba" title="Operator - overload ; returns the opposite of a vector.">operator -</a>(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">Vector2&lt;T&gt;</a>&amp; V);
+<a name="l00073"></a>00073 
+<a name="l00083"></a>00083 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
+<a name="l00084"></a>00084 <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">Vector2&lt;T&gt;</a>&amp; <a class="code" href="namespacesf.htm#71e0dfa420275963771644b8f6b44796" title="Operator += overload ; add two vectors and assign to the first op.">operator +=</a>(<a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">Vector2&lt;T&gt;</a>&amp; V1, <span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">Vector2&lt;T&gt;</a>&amp; V2);
+<a name="l00085"></a>00085 
+<a name="l00095"></a>00095 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
+<a name="l00096"></a>00096 <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">Vector2&lt;T&gt;</a>&amp; <a class="code" href="namespacesf.htm#78dfec22ce1dcce6407d11a83bf57734" title="Operator -= overload ; subtract two vectors and assign to the first op.">operator -=</a>(<a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">Vector2&lt;T&gt;</a>&amp; V1, <span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">Vector2&lt;T&gt;</a>&amp; V2);
+<a name="l00097"></a>00097 
+<a name="l00107"></a>00107 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
+<a name="l00108"></a>00108 <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">Vector2&lt;T&gt;</a> <a class="code" href="namespacesf.htm#50ca5b482d1bed9710ecedfab8f3aa71" title="Operator + overload to add two colors.">operator +</a>(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">Vector2&lt;T&gt;</a>&amp; V1, <span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">Vector2&lt;T&gt;</a>&amp; V2);
+<a name="l00109"></a>00109 
+<a name="l00119"></a>00119 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
+<a name="l00120"></a>00120 <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">Vector2&lt;T&gt;</a> <a class="code" href="namespacesf.htm#29068b8765da7da08c8d14ee7ea172ba" title="Operator - overload ; returns the opposite of a vector.">operator -</a>(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">Vector2&lt;T&gt;</a>&amp; V1, <span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">Vector2&lt;T&gt;</a>&amp; V2);
+<a name="l00121"></a>00121 
+<a name="l00131"></a>00131 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
+<a name="l00132"></a>00132 <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">Vector2&lt;T&gt;</a> <a class="code" href="namespacesf.htm#22072379b0571262018fd6f4c86d4e97" title="Operator * overload to modulate two colors.">operator *</a>(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">Vector2&lt;T&gt;</a>&amp; V, T X);
+<a name="l00133"></a>00133 
+<a name="l00143"></a>00143 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
+<a name="l00144"></a>00144 <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">Vector2&lt;T&gt;</a> <a class="code" href="namespacesf.htm#22072379b0571262018fd6f4c86d4e97" title="Operator * overload to modulate two colors.">operator *</a>(T X, <span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">Vector2&lt;T&gt;</a>&amp; V);
+<a name="l00145"></a>00145 
+<a name="l00155"></a>00155 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
+<a name="l00156"></a>00156 <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">Vector2&lt;T&gt;</a>&amp; <a class="code" href="namespacesf.htm#da51460bf4cef8c1c958cae5c0eeb76f" title="Operator *= overload ; multiply-assign a vector by a scalar value.">operator *=</a>(<a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">Vector2&lt;T&gt;</a>&amp; V, T X);
+<a name="l00157"></a>00157 
+<a name="l00167"></a>00167 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
+<a name="l00168"></a>00168 <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">Vector2&lt;T&gt;</a> <a class="code" href="namespacesf.htm#4d79f25d6c4b1601438becfff7256627" title="Operator / overload ; divide a vector by a scalar value.">operator /</a>(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">Vector2&lt;T&gt;</a>&amp; V, T X);
+<a name="l00169"></a>00169 
+<a name="l00179"></a>00179 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
+<a name="l00180"></a>00180 <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">Vector2&lt;T&gt;</a>&amp; <a class="code" href="namespacesf.htm#7d5a1bbf217894f98676c8cd4c57a8d1" title="Operator /= overload ; divide-assign a vector by a scalar value.">operator /=</a>(<a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">Vector2&lt;T&gt;</a>&amp; V, T X);
+<a name="l00181"></a>00181 
+<a name="l00191"></a>00191 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
+<a name="l00192"></a>00192 <span class="keywordtype">bool</span> <a class="code" href="namespacesf.htm#eb2e9506aa20c13b065592724eafa1d7" title="Operator == overload ; compares the equality of two vectors.">operator ==</a>(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">Vector2&lt;T&gt;</a>&amp; V1, <span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">Vector2&lt;T&gt;</a>&amp; V2);
+<a name="l00193"></a>00193 
+<a name="l00203"></a>00203 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
+<a name="l00204"></a>00204 <span class="keywordtype">bool</span> <a class="code" href="namespacesf.htm#d34adb0b3cd1ff8176cd14eab6ffd7db" title="Operator != overload ; compares the difference of two vectors.">operator !=</a>(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">Vector2&lt;T&gt;</a>&amp; V1, <span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">Vector2&lt;T&gt;</a>&amp; V2);
+<a name="l00205"></a>00205 
+<a name="l00206"></a>00206 <span class="preprocessor">#include &lt;SFML/System/Vector2.inl&gt;</span>
+<a name="l00207"></a>00207 
+<a name="l00208"></a>00208 <span class="comment">// Define the most common types</span>
+<a name="l00209"></a><a class="code" href="namespacesf.htm#ce09dd1447d74c6e9ba56ae874c094e1">00209</a> <span class="keyword">typedef</span> <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">Vector2&lt;int&gt;</a>   <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">Vector2i</a>;
+<a name="l00210"></a><a class="code" href="namespacesf.htm#cf03098c2577b869e2fa6836cc48f1a0">00210</a> <span class="keyword">typedef</span> <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">Vector2&lt;float&gt;</a> <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">Vector2f</a>;
+<a name="l00211"></a>00211 
+<a name="l00212"></a>00212 } <span class="comment">// namespace sf</span>
+<a name="l00213"></a>00213 
+<a name="l00214"></a>00214 
+<a name="l00215"></a>00215 <span class="preprocessor">#endif // SFML_VECTOR2_HPP</span>
+</pre></div>
+        <p id="footer">
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
+        </p>
+
+    </body>
+</html>
diff --git a/doc/html/Vector2_8inl-source.htm b/doc/html/Vector2_8inl-source.htm
new file mode 100755
index 0000000..852934f
--- /dev/null
+++ b/doc/html/Vector2_8inl-source.htm
@@ -0,0 +1,165 @@
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html>
+    <head>
+        <title>SFML - Simple and Fast Multimedia Library</title>
+        <meta http-equiv="Content-Type" content="text/html;charset=UTF-8" />
+        <link href="doxygen.css" rel="stylesheet" type="text/css" />
+        <link href="tabs.css" rel="stylesheet" type="text/css" />
+    </head>
+    <body>
+        <div id="logo">
+            <img src="./logo.jpg" width="770" height="200" title="SFML home" alt="SFML logo" />
+        </div>
+<!-- Generated by Doxygen 1.5.2 -->
+<div class="tabs">
+  <ul>
+    <li><a href="index.htm"><span>Main&nbsp;Page</span></a></li>
+    <li><a href="namespaces.htm"><span>Namespaces</span></a></li>
+    <li><a href="classes.htm"><span>Classes</span></a></li>
+    <li class="current"><a href="files.htm"><span>Files</span></a></li>
+  </ul>
+</div>
+<h1>Vector2.inl</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
+<a name="l00002"></a>00002 <span class="comment">//</span>
+<a name="l00003"></a>00003 <span class="comment">// SFML - Simple and Fast Multimedia Library</span>
+<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)</span>
+<a name="l00005"></a>00005 <span class="comment">//</span>
+<a name="l00006"></a>00006 <span class="comment">// This software is provided 'as-is', without any express or implied warranty.</span>
+<a name="l00007"></a>00007 <span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span>
+<a name="l00008"></a>00008 <span class="comment">//</span>
+<a name="l00009"></a>00009 <span class="comment">// Permission is granted to anyone to use this software for any purpose,</span>
+<a name="l00010"></a>00010 <span class="comment">// including commercial applications, and to alter it and redistribute it freely,</span>
+<a name="l00011"></a>00011 <span class="comment">// subject to the following restrictions:</span>
+<a name="l00012"></a>00012 <span class="comment">//</span>
+<a name="l00013"></a>00013 <span class="comment">// 1. The origin of this software must not be misrepresented;</span>
+<a name="l00014"></a>00014 <span class="comment">//    you must not claim that you wrote the original software.</span>
+<a name="l00015"></a>00015 <span class="comment">//    If you use this software in a product, an acknowledgment</span>
+<a name="l00016"></a>00016 <span class="comment">//    in the product documentation would be appreciated but is not required.</span>
+<a name="l00017"></a>00017 <span class="comment">//</span>
+<a name="l00018"></a>00018 <span class="comment">// 2. Altered source versions must be plainly marked as such,</span>
+<a name="l00019"></a>00019 <span class="comment">//    and must not be misrepresented as being the original software.</span>
+<a name="l00020"></a>00020 <span class="comment">//</span>
+<a name="l00021"></a>00021 <span class="comment">// 3. This notice may not be removed or altered from any source distribution.</span>
+<a name="l00022"></a>00022 <span class="comment">//</span>
+<a name="l00024"></a>00024 <span class="comment"></span>
+<a name="l00025"></a>00025 
+<a name="l00029"></a>00029 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
+<a name="l00030"></a>00030 Vector2&lt;T&gt;::Vector2() :
+<a name="l00031"></a>00031 x(0),
+<a name="l00032"></a>00032 y(0)
+<a name="l00033"></a>00033 {
+<a name="l00034"></a>00034 
+<a name="l00035"></a>00035 }
+<a name="l00036"></a>00036 
+<a name="l00037"></a>00037 
+<a name="l00041"></a>00041 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
+<a name="l00042"></a>00042 Vector2&lt;T&gt;::Vector2(T X, T Y) :
+<a name="l00043"></a>00043 x(X),
+<a name="l00044"></a>00044 y(Y)
+<a name="l00045"></a>00045 {
+<a name="l00046"></a>00046 
+<a name="l00047"></a>00047 }
+<a name="l00048"></a>00048 
+<a name="l00049"></a>00049 
+<a name="l00053"></a>00053 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
+<a name="l00054"></a>00054 Vector2&lt;T&gt; <a class="code" href="namespacesf.htm#29068b8765da7da08c8d14ee7ea172ba" title="Operator - overload ; returns the opposite of a vector.">operator -</a>(<span class="keyword">const</span> Vector2&lt;T&gt;&amp; V)
+<a name="l00055"></a>00055 {
+<a name="l00056"></a>00056     <span class="keywordflow">return</span> Vector2&lt;T&gt;(-V.x, -V.y);
+<a name="l00057"></a>00057 }
+<a name="l00058"></a>00058 
+<a name="l00059"></a>00059 
+<a name="l00063"></a>00063 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
+<a name="l00064"></a>00064 Vector2&lt;T&gt;&amp; <a class="code" href="namespacesf.htm#71e0dfa420275963771644b8f6b44796" title="Operator += overload ; add two vectors and assign to the first op.">operator +=</a>(Vector2&lt;T&gt;&amp; V1, <span class="keyword">const</span> Vector2&lt;T&gt;&amp; V2)
+<a name="l00065"></a>00065 {
+<a name="l00066"></a>00066     V1.x += V2.x;
+<a name="l00067"></a>00067     V1.y += V2.y;
+<a name="l00068"></a>00068 
+<a name="l00069"></a>00069     <span class="keywordflow">return</span> V1;
+<a name="l00070"></a>00070 }
+<a name="l00071"></a>00071 
+<a name="l00072"></a>00072 
+<a name="l00076"></a>00076 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
+<a name="l00077"></a>00077 Vector2&lt;T&gt;&amp; <a class="code" href="namespacesf.htm#78dfec22ce1dcce6407d11a83bf57734" title="Operator -= overload ; subtract two vectors and assign to the first op.">operator -=</a>(Vector2&lt;T&gt;&amp; V1, <span class="keyword">const</span> Vector2&lt;T&gt;&amp; V2)
+<a name="l00078"></a>00078 {
+<a name="l00079"></a>00079     V1.x -= V2.x;
+<a name="l00080"></a>00080     V1.y -= V2.y;
+<a name="l00081"></a>00081 
+<a name="l00082"></a>00082     <span class="keywordflow">return</span> V1;
+<a name="l00083"></a>00083 }
+<a name="l00084"></a>00084 
+<a name="l00085"></a>00085 
+<a name="l00089"></a>00089 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
+<a name="l00090"></a>00090 Vector2&lt;T&gt; <a class="code" href="namespacesf.htm#50ca5b482d1bed9710ecedfab8f3aa71" title="Operator + overload to add two colors.">operator +</a>(<span class="keyword">const</span> Vector2&lt;T&gt;&amp; V1, <span class="keyword">const</span> Vector2&lt;T&gt;&amp; V2)
+<a name="l00091"></a>00091 {
+<a name="l00092"></a>00092     <span class="keywordflow">return</span> Vector2&lt;T&gt;(V1.x + V2.x, V1.y + V2.y);
+<a name="l00093"></a>00093 }
+<a name="l00094"></a>00094 
+<a name="l00095"></a>00095 
+<a name="l00099"></a>00099 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
+<a name="l00100"></a>00100 Vector2&lt;T&gt; <a class="code" href="namespacesf.htm#29068b8765da7da08c8d14ee7ea172ba" title="Operator - overload ; returns the opposite of a vector.">operator -</a>(<span class="keyword">const</span> Vector2&lt;T&gt;&amp; V1, <span class="keyword">const</span> Vector2&lt;T&gt;&amp; V2)
+<a name="l00101"></a>00101 {
+<a name="l00102"></a>00102     <span class="keywordflow">return</span> Vector2&lt;T&gt;(V1.x - V2.x, V1.y - V2.y);
+<a name="l00103"></a>00103 }
+<a name="l00104"></a>00104 
+<a name="l00105"></a>00105 
+<a name="l00109"></a>00109 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
+<a name="l00110"></a>00110 Vector2&lt;T&gt; <a class="code" href="namespacesf.htm#22072379b0571262018fd6f4c86d4e97" title="Operator * overload to modulate two colors.">operator *</a>(<span class="keyword">const</span> Vector2&lt;T&gt;&amp; V, T X)
+<a name="l00111"></a>00111 {
+<a name="l00112"></a>00112     <span class="keywordflow">return</span> Vector2&lt;T&gt;(V.x * X, V.y * X);
+<a name="l00113"></a>00113 }
+<a name="l00114"></a>00114 
+<a name="l00115"></a>00115 
+<a name="l00119"></a>00119 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
+<a name="l00120"></a>00120 Vector2&lt;T&gt; <a class="code" href="namespacesf.htm#22072379b0571262018fd6f4c86d4e97" title="Operator * overload to modulate two colors.">operator *</a>(T X, <span class="keyword">const</span> Vector2&lt;T&gt;&amp; V)
+<a name="l00121"></a>00121 {
+<a name="l00122"></a>00122     <span class="keywordflow">return</span> Vector2&lt;T&gt;(V.x * X, V.y * X);
+<a name="l00123"></a>00123 }
+<a name="l00124"></a>00124 
+<a name="l00125"></a>00125 
+<a name="l00129"></a>00129 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
+<a name="l00130"></a>00130 Vector2&lt;T&gt;&amp; <a class="code" href="namespacesf.htm#da51460bf4cef8c1c958cae5c0eeb76f" title="Operator *= overload ; multiply-assign a vector by a scalar value.">operator *=</a>(Vector2&lt;T&gt;&amp; V, T X)
+<a name="l00131"></a>00131 {
+<a name="l00132"></a>00132     V.x *= X;
+<a name="l00133"></a>00133     V.y *= X;
+<a name="l00134"></a>00134 
+<a name="l00135"></a>00135     <span class="keywordflow">return</span> V;
+<a name="l00136"></a>00136 }
+<a name="l00137"></a>00137 
+<a name="l00138"></a>00138 
+<a name="l00142"></a>00142 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
+<a name="l00143"></a>00143 Vector2&lt;T&gt; <a class="code" href="namespacesf.htm#4d79f25d6c4b1601438becfff7256627" title="Operator / overload ; divide a vector by a scalar value.">operator /</a>(<span class="keyword">const</span> Vector2&lt;T&gt;&amp; V, T X)
+<a name="l00144"></a>00144 {
+<a name="l00145"></a>00145     <span class="keywordflow">return</span> Vector2&lt;T&gt;(V.x / X, V.y / X);
+<a name="l00146"></a>00146 }
+<a name="l00147"></a>00147 
+<a name="l00148"></a>00148 
+<a name="l00152"></a>00152 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
+<a name="l00153"></a>00153 Vector2&lt;T&gt;&amp; <a class="code" href="namespacesf.htm#7d5a1bbf217894f98676c8cd4c57a8d1" title="Operator /= overload ; divide-assign a vector by a scalar value.">operator /=</a>(Vector2&lt;T&gt;&amp; V, T X)
+<a name="l00154"></a>00154 {
+<a name="l00155"></a>00155     V.x /= X;
+<a name="l00156"></a>00156     V.y /= X;
+<a name="l00157"></a>00157 
+<a name="l00158"></a>00158     <span class="keywordflow">return</span> V;
+<a name="l00159"></a>00159 }
+<a name="l00160"></a>00160 
+<a name="l00161"></a>00161 
+<a name="l00165"></a>00165 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
+<a name="l00166"></a>00166 <span class="keywordtype">bool</span> <a class="code" href="namespacesf.htm#eb2e9506aa20c13b065592724eafa1d7" title="Operator == overload ; compares the equality of two vectors.">operator ==</a>(<span class="keyword">const</span> Vector2&lt;T&gt;&amp; V1, <span class="keyword">const</span> Vector2&lt;T&gt;&amp; V2)
+<a name="l00167"></a>00167 {
+<a name="l00168"></a>00168     <span class="keywordflow">return</span> (V1.x == V2.x) &amp;&amp; (V1.y == V2.y);
+<a name="l00169"></a>00169 }
+<a name="l00170"></a>00170 
+<a name="l00171"></a>00171 
+<a name="l00175"></a>00175 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
+<a name="l00176"></a>00176 <span class="keywordtype">bool</span> <a class="code" href="namespacesf.htm#d34adb0b3cd1ff8176cd14eab6ffd7db" title="Operator != overload ; compares the difference of two vectors.">operator !=</a>(<span class="keyword">const</span> Vector2&lt;T&gt;&amp; V1, <span class="keyword">const</span> Vector2&lt;T&gt;&amp; V2)
+<a name="l00177"></a>00177 {
+<a name="l00178"></a>00178     <span class="keywordflow">return</span> (V1.x != V2.x) || (V1.y != V2.y);
+<a name="l00179"></a>00179 }
+</pre></div>
+        <p id="footer">
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
+        </p>
+
+    </body>
+</html>
diff --git a/doc/html/Vector3_8hpp-source.htm b/doc/html/Vector3_8hpp-source.htm
new file mode 100755
index 0000000..899ef44
--- /dev/null
+++ b/doc/html/Vector3_8hpp-source.htm
@@ -0,0 +1,119 @@
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html>
+    <head>
+        <title>SFML - Simple and Fast Multimedia Library</title>
+        <meta http-equiv="Content-Type" content="text/html;charset=UTF-8" />
+        <link href="doxygen.css" rel="stylesheet" type="text/css" />
+        <link href="tabs.css" rel="stylesheet" type="text/css" />
+    </head>
+    <body>
+        <div id="logo">
+            <img src="./logo.jpg" width="770" height="200" title="SFML home" alt="SFML logo" />
+        </div>
+<!-- Generated by Doxygen 1.5.2 -->
+<div class="tabs">
+  <ul>
+    <li><a href="index.htm"><span>Main&nbsp;Page</span></a></li>
+    <li><a href="namespaces.htm"><span>Namespaces</span></a></li>
+    <li><a href="classes.htm"><span>Classes</span></a></li>
+    <li class="current"><a href="files.htm"><span>Files</span></a></li>
+  </ul>
+</div>
+<h1>Vector3.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
+<a name="l00002"></a>00002 <span class="comment">//</span>
+<a name="l00003"></a>00003 <span class="comment">// SFML - Simple and Fast Multimedia Library</span>
+<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)</span>
+<a name="l00005"></a>00005 <span class="comment">//</span>
+<a name="l00006"></a>00006 <span class="comment">// This software is provided 'as-is', without any express or implied warranty.</span>
+<a name="l00007"></a>00007 <span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span>
+<a name="l00008"></a>00008 <span class="comment">//</span>
+<a name="l00009"></a>00009 <span class="comment">// Permission is granted to anyone to use this software for any purpose,</span>
+<a name="l00010"></a>00010 <span class="comment">// including commercial applications, and to alter it and redistribute it freely,</span>
+<a name="l00011"></a>00011 <span class="comment">// subject to the following restrictions:</span>
+<a name="l00012"></a>00012 <span class="comment">//</span>
+<a name="l00013"></a>00013 <span class="comment">// 1. The origin of this software must not be misrepresented;</span>
+<a name="l00014"></a>00014 <span class="comment">//    you must not claim that you wrote the original software.</span>
+<a name="l00015"></a>00015 <span class="comment">//    If you use this software in a product, an acknowledgment</span>
+<a name="l00016"></a>00016 <span class="comment">//    in the product documentation would be appreciated but is not required.</span>
+<a name="l00017"></a>00017 <span class="comment">//</span>
+<a name="l00018"></a>00018 <span class="comment">// 2. Altered source versions must be plainly marked as such,</span>
+<a name="l00019"></a>00019 <span class="comment">//    and must not be misrepresented as being the original software.</span>
+<a name="l00020"></a>00020 <span class="comment">//</span>
+<a name="l00021"></a>00021 <span class="comment">// 3. This notice may not be removed or altered from any source distribution.</span>
+<a name="l00022"></a>00022 <span class="comment">//</span>
+<a name="l00024"></a>00024 <span class="comment"></span>
+<a name="l00025"></a>00025 <span class="preprocessor">#ifndef SFML_VECTOR3_HPP</span>
+<a name="l00026"></a>00026 <span class="preprocessor"></span><span class="preprocessor">#define SFML_VECTOR3_HPP</span>
+<a name="l00027"></a>00027 <span class="preprocessor"></span>
+<a name="l00028"></a>00028 
+<a name="l00029"></a>00029 <span class="keyword">namespace </span>sf
+<a name="l00030"></a>00030 {
+<a name="l00036"></a>00036 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
+<a name="l00037"></a><a class="code" href="classsf_1_1Vector3.htm">00037</a> <span class="keyword">class </span><a class="code" href="classsf_1_1Vector3.htm" title="Vector3 is an utility class for manipulating 3 dimensional vectors.">Vector3</a>
+<a name="l00038"></a>00038 {
+<a name="l00039"></a>00039 <span class="keyword">public</span> :
+<a name="l00040"></a>00040 
+<a name="l00045"></a>00045     <a class="code" href="classsf_1_1Vector3.htm#ee8be1985c6e45e381ad4071265636f9" title="Default constructor.">Vector3</a>();
+<a name="l00046"></a>00046 
+<a name="l00055"></a>00055     <a class="code" href="classsf_1_1Vector3.htm#ee8be1985c6e45e381ad4071265636f9" title="Default constructor.">Vector3</a>(T X, T Y, T Z);
+<a name="l00056"></a>00056 
+<a name="l00058"></a>00058     <span class="comment">// Member data</span>
+<a name="l00060"></a><a class="code" href="classsf_1_1Vector3.htm#3cb0c769390bc37c346bb1a69e510d16">00060</a> <span class="comment"></span>    T <a class="code" href="classsf_1_1Vector3.htm#3cb0c769390bc37c346bb1a69e510d16" title="X coordinate of the vector.">x</a>; 
+<a name="l00061"></a><a class="code" href="classsf_1_1Vector3.htm#6590d50ccb862c5efc5512e974e9b794">00061</a>     T <a class="code" href="classsf_1_1Vector3.htm#6590d50ccb862c5efc5512e974e9b794" title="Y coordinate of the vector.">y</a>; 
+<a name="l00062"></a><a class="code" href="classsf_1_1Vector3.htm#2f36ab4b552c028e3a9734c1ad4df7d1">00062</a>     T <a class="code" href="classsf_1_1Vector3.htm#2f36ab4b552c028e3a9734c1ad4df7d1" title="Z coordinate of the vector.">z</a>; 
+<a name="l00063"></a>00063 };
+<a name="l00064"></a>00064 
+<a name="l00073"></a>00073 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
+<a name="l00074"></a>00074 <a class="code" href="classsf_1_1Vector3.htm" title="Vector3 is an utility class for manipulating 3 dimensional vectors.">Vector3&lt;T&gt;</a> <a class="code" href="namespacesf.htm#29068b8765da7da08c8d14ee7ea172ba" title="Operator - overload ; returns the opposite of a vector.">operator -</a>(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vector3.htm" title="Vector3 is an utility class for manipulating 3 dimensional vectors.">Vector3&lt;T&gt;</a>&amp; V);
+<a name="l00075"></a>00075 
+<a name="l00085"></a>00085 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
+<a name="l00086"></a>00086 <a class="code" href="classsf_1_1Vector3.htm" title="Vector3 is an utility class for manipulating 3 dimensional vectors.">Vector3&lt;T&gt;</a>&amp; <a class="code" href="namespacesf.htm#71e0dfa420275963771644b8f6b44796" title="Operator += overload ; add two vectors and assign to the first op.">operator +=</a>(<a class="code" href="classsf_1_1Vector3.htm" title="Vector3 is an utility class for manipulating 3 dimensional vectors.">Vector3&lt;T&gt;</a>&amp; V1, <span class="keyword">const</span> <a class="code" href="classsf_1_1Vector3.htm" title="Vector3 is an utility class for manipulating 3 dimensional vectors.">Vector3&lt;T&gt;</a>&amp; V2);
+<a name="l00087"></a>00087 
+<a name="l00097"></a>00097 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
+<a name="l00098"></a>00098 <a class="code" href="classsf_1_1Vector3.htm" title="Vector3 is an utility class for manipulating 3 dimensional vectors.">Vector3&lt;T&gt;</a>&amp; <a class="code" href="namespacesf.htm#78dfec22ce1dcce6407d11a83bf57734" title="Operator -= overload ; subtract two vectors and assign to the first op.">operator -=</a>(<a class="code" href="classsf_1_1Vector3.htm" title="Vector3 is an utility class for manipulating 3 dimensional vectors.">Vector3&lt;T&gt;</a>&amp; V1, <span class="keyword">const</span> <a class="code" href="classsf_1_1Vector3.htm" title="Vector3 is an utility class for manipulating 3 dimensional vectors.">Vector3&lt;T&gt;</a>&amp; V2);
+<a name="l00099"></a>00099 
+<a name="l00109"></a>00109 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
+<a name="l00110"></a>00110 <a class="code" href="classsf_1_1Vector3.htm" title="Vector3 is an utility class for manipulating 3 dimensional vectors.">Vector3&lt;T&gt;</a> <a class="code" href="namespacesf.htm#50ca5b482d1bed9710ecedfab8f3aa71" title="Operator + overload to add two colors.">operator +</a>(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vector3.htm" title="Vector3 is an utility class for manipulating 3 dimensional vectors.">Vector3&lt;T&gt;</a>&amp; V1, <span class="keyword">const</span> <a class="code" href="classsf_1_1Vector3.htm" title="Vector3 is an utility class for manipulating 3 dimensional vectors.">Vector3&lt;T&gt;</a>&amp; V2);
+<a name="l00111"></a>00111 
+<a name="l00121"></a>00121 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
+<a name="l00122"></a>00122 <a class="code" href="classsf_1_1Vector3.htm" title="Vector3 is an utility class for manipulating 3 dimensional vectors.">Vector3&lt;T&gt;</a> <a class="code" href="namespacesf.htm#29068b8765da7da08c8d14ee7ea172ba" title="Operator - overload ; returns the opposite of a vector.">operator -</a>(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vector3.htm" title="Vector3 is an utility class for manipulating 3 dimensional vectors.">Vector3&lt;T&gt;</a>&amp; V1, <span class="keyword">const</span> <a class="code" href="classsf_1_1Vector3.htm" title="Vector3 is an utility class for manipulating 3 dimensional vectors.">Vector3&lt;T&gt;</a>&amp; V2);
+<a name="l00123"></a>00123 
+<a name="l00133"></a>00133 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
+<a name="l00134"></a>00134 <a class="code" href="classsf_1_1Vector3.htm" title="Vector3 is an utility class for manipulating 3 dimensional vectors.">Vector3&lt;T&gt;</a> <a class="code" href="namespacesf.htm#22072379b0571262018fd6f4c86d4e97" title="Operator * overload to modulate two colors.">operator *</a>(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vector3.htm" title="Vector3 is an utility class for manipulating 3 dimensional vectors.">Vector3&lt;T&gt;</a>&amp; V, T X);
+<a name="l00135"></a>00135 
+<a name="l00145"></a>00145 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
+<a name="l00146"></a>00146 <a class="code" href="classsf_1_1Vector3.htm" title="Vector3 is an utility class for manipulating 3 dimensional vectors.">Vector3&lt;T&gt;</a> <a class="code" href="namespacesf.htm#22072379b0571262018fd6f4c86d4e97" title="Operator * overload to modulate two colors.">operator *</a>(T X, <span class="keyword">const</span> <a class="code" href="classsf_1_1Vector3.htm" title="Vector3 is an utility class for manipulating 3 dimensional vectors.">Vector3&lt;T&gt;</a>&amp; V);
+<a name="l00147"></a>00147 
+<a name="l00157"></a>00157 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
+<a name="l00158"></a>00158 <a class="code" href="classsf_1_1Vector3.htm" title="Vector3 is an utility class for manipulating 3 dimensional vectors.">Vector3&lt;T&gt;</a>&amp; <a class="code" href="namespacesf.htm#da51460bf4cef8c1c958cae5c0eeb76f" title="Operator *= overload ; multiply-assign a vector by a scalar value.">operator *=</a>(<a class="code" href="classsf_1_1Vector3.htm" title="Vector3 is an utility class for manipulating 3 dimensional vectors.">Vector3&lt;T&gt;</a>&amp; V, T X);
+<a name="l00159"></a>00159 
+<a name="l00169"></a>00169 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
+<a name="l00170"></a>00170 <a class="code" href="classsf_1_1Vector3.htm" title="Vector3 is an utility class for manipulating 3 dimensional vectors.">Vector3&lt;T&gt;</a> <a class="code" href="namespacesf.htm#4d79f25d6c4b1601438becfff7256627" title="Operator / overload ; divide a vector by a scalar value.">operator /</a>(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vector3.htm" title="Vector3 is an utility class for manipulating 3 dimensional vectors.">Vector3&lt;T&gt;</a>&amp; V, T X);
+<a name="l00171"></a>00171 
+<a name="l00181"></a>00181 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
+<a name="l00182"></a>00182 <a class="code" href="classsf_1_1Vector3.htm" title="Vector3 is an utility class for manipulating 3 dimensional vectors.">Vector3&lt;T&gt;</a>&amp; <a class="code" href="namespacesf.htm#7d5a1bbf217894f98676c8cd4c57a8d1" title="Operator /= overload ; divide-assign a vector by a scalar value.">operator /=</a>(<a class="code" href="classsf_1_1Vector3.htm" title="Vector3 is an utility class for manipulating 3 dimensional vectors.">Vector3&lt;T&gt;</a>&amp; V, T X);
+<a name="l00183"></a>00183 
+<a name="l00193"></a>00193 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
+<a name="l00194"></a>00194 <span class="keywordtype">bool</span> <a class="code" href="namespacesf.htm#eb2e9506aa20c13b065592724eafa1d7" title="Operator == overload ; compares the equality of two vectors.">operator ==</a>(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vector3.htm" title="Vector3 is an utility class for manipulating 3 dimensional vectors.">Vector3&lt;T&gt;</a>&amp; V1, <span class="keyword">const</span> <a class="code" href="classsf_1_1Vector3.htm" title="Vector3 is an utility class for manipulating 3 dimensional vectors.">Vector3&lt;T&gt;</a>&amp; V2);
+<a name="l00195"></a>00195 
+<a name="l00205"></a>00205 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
+<a name="l00206"></a>00206 <span class="keywordtype">bool</span> <a class="code" href="namespacesf.htm#d34adb0b3cd1ff8176cd14eab6ffd7db" title="Operator != overload ; compares the difference of two vectors.">operator !=</a>(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vector3.htm" title="Vector3 is an utility class for manipulating 3 dimensional vectors.">Vector3&lt;T&gt;</a>&amp; V1, <span class="keyword">const</span> <a class="code" href="classsf_1_1Vector3.htm" title="Vector3 is an utility class for manipulating 3 dimensional vectors.">Vector3&lt;T&gt;</a>&amp; V2);
+<a name="l00207"></a>00207 
+<a name="l00208"></a>00208 <span class="preprocessor">#include &lt;SFML/System/Vector3.inl&gt;</span>
+<a name="l00209"></a>00209 
+<a name="l00210"></a>00210 <span class="comment">// Define the most common types</span>
+<a name="l00211"></a><a class="code" href="namespacesf.htm#d066a8774efaf7b623df8909ba219dc7">00211</a> <span class="keyword">typedef</span> <a class="code" href="classsf_1_1Vector3.htm" title="Vector3 is an utility class for manipulating 3 dimensional vectors.">Vector3&lt;int&gt;</a>   <a class="code" href="classsf_1_1Vector3.htm" title="Vector3 is an utility class for manipulating 3 dimensional vectors.">Vector3i</a>;
+<a name="l00212"></a><a class="code" href="namespacesf.htm#f97357d7d32e7d6a700d03be2f3b4811">00212</a> <span class="keyword">typedef</span> <a class="code" href="classsf_1_1Vector3.htm" title="Vector3 is an utility class for manipulating 3 dimensional vectors.">Vector3&lt;float&gt;</a> <a class="code" href="classsf_1_1Vector3.htm" title="Vector3 is an utility class for manipulating 3 dimensional vectors.">Vector3f</a>;
+<a name="l00213"></a>00213 
+<a name="l00214"></a>00214 } <span class="comment">// namespace sf</span>
+<a name="l00215"></a>00215 
+<a name="l00216"></a>00216 
+<a name="l00217"></a>00217 <span class="preprocessor">#endif // SFML_VECTOR3_HPP</span>
+</pre></div>
+        <p id="footer">
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
+        </p>
+
+    </body>
+</html>
diff --git a/doc/html/Vector3_8inl-source.htm b/doc/html/Vector3_8inl-source.htm
new file mode 100755
index 0000000..f23a2e5
--- /dev/null
+++ b/doc/html/Vector3_8inl-source.htm
@@ -0,0 +1,171 @@
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html>
+    <head>
+        <title>SFML - Simple and Fast Multimedia Library</title>
+        <meta http-equiv="Content-Type" content="text/html;charset=UTF-8" />
+        <link href="doxygen.css" rel="stylesheet" type="text/css" />
+        <link href="tabs.css" rel="stylesheet" type="text/css" />
+    </head>
+    <body>
+        <div id="logo">
+            <img src="./logo.jpg" width="770" height="200" title="SFML home" alt="SFML logo" />
+        </div>
+<!-- Generated by Doxygen 1.5.2 -->
+<div class="tabs">
+  <ul>
+    <li><a href="index.htm"><span>Main&nbsp;Page</span></a></li>
+    <li><a href="namespaces.htm"><span>Namespaces</span></a></li>
+    <li><a href="classes.htm"><span>Classes</span></a></li>
+    <li class="current"><a href="files.htm"><span>Files</span></a></li>
+  </ul>
+</div>
+<h1>Vector3.inl</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
+<a name="l00002"></a>00002 <span class="comment">//</span>
+<a name="l00003"></a>00003 <span class="comment">// SFML - Simple and Fast Multimedia Library</span>
+<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)</span>
+<a name="l00005"></a>00005 <span class="comment">//</span>
+<a name="l00006"></a>00006 <span class="comment">// This software is provided 'as-is', without any express or implied warranty.</span>
+<a name="l00007"></a>00007 <span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span>
+<a name="l00008"></a>00008 <span class="comment">//</span>
+<a name="l00009"></a>00009 <span class="comment">// Permission is granted to anyone to use this software for any purpose,</span>
+<a name="l00010"></a>00010 <span class="comment">// including commercial applications, and to alter it and redistribute it freely,</span>
+<a name="l00011"></a>00011 <span class="comment">// subject to the following restrictions:</span>
+<a name="l00012"></a>00012 <span class="comment">//</span>
+<a name="l00013"></a>00013 <span class="comment">// 1. The origin of this software must not be misrepresented;</span>
+<a name="l00014"></a>00014 <span class="comment">//    you must not claim that you wrote the original software.</span>
+<a name="l00015"></a>00015 <span class="comment">//    If you use this software in a product, an acknowledgment</span>
+<a name="l00016"></a>00016 <span class="comment">//    in the product documentation would be appreciated but is not required.</span>
+<a name="l00017"></a>00017 <span class="comment">//</span>
+<a name="l00018"></a>00018 <span class="comment">// 2. Altered source versions must be plainly marked as such,</span>
+<a name="l00019"></a>00019 <span class="comment">//    and must not be misrepresented as being the original software.</span>
+<a name="l00020"></a>00020 <span class="comment">//</span>
+<a name="l00021"></a>00021 <span class="comment">// 3. This notice may not be removed or altered from any source distribution.</span>
+<a name="l00022"></a>00022 <span class="comment">//</span>
+<a name="l00024"></a>00024 <span class="comment"></span>
+<a name="l00025"></a>00025 
+<a name="l00029"></a>00029 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
+<a name="l00030"></a>00030 Vector3&lt;T&gt;::Vector3() :
+<a name="l00031"></a>00031 x(0),
+<a name="l00032"></a>00032 y(0),
+<a name="l00033"></a>00033 z(0)
+<a name="l00034"></a>00034 {
+<a name="l00035"></a>00035 
+<a name="l00036"></a>00036 }
+<a name="l00037"></a>00037 
+<a name="l00038"></a>00038 
+<a name="l00042"></a>00042 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
+<a name="l00043"></a>00043 Vector3&lt;T&gt;::Vector3(T X, T Y, T Z) :
+<a name="l00044"></a>00044 x(X),
+<a name="l00045"></a>00045 y(Y),
+<a name="l00046"></a>00046 z(Z)
+<a name="l00047"></a>00047 {
+<a name="l00048"></a>00048 
+<a name="l00049"></a>00049 }
+<a name="l00050"></a>00050 
+<a name="l00051"></a>00051 
+<a name="l00055"></a>00055 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
+<a name="l00056"></a>00056 Vector3&lt;T&gt; <a class="code" href="namespacesf.htm#29068b8765da7da08c8d14ee7ea172ba" title="Operator - overload ; returns the opposite of a vector.">operator -</a>(<span class="keyword">const</span> Vector3&lt;T&gt;&amp; V)
+<a name="l00057"></a>00057 {
+<a name="l00058"></a>00058     <span class="keywordflow">return</span> Vector3&lt;T&gt;(-V.x, -V.y, -V.z);
+<a name="l00059"></a>00059 }
+<a name="l00060"></a>00060 
+<a name="l00061"></a>00061 
+<a name="l00065"></a>00065 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
+<a name="l00066"></a>00066 Vector3&lt;T&gt;&amp; <a class="code" href="namespacesf.htm#71e0dfa420275963771644b8f6b44796" title="Operator += overload ; add two vectors and assign to the first op.">operator +=</a>(Vector3&lt;T&gt;&amp; V1, <span class="keyword">const</span> Vector3&lt;T&gt;&amp; V2)
+<a name="l00067"></a>00067 {
+<a name="l00068"></a>00068     V1.x += V2.x;
+<a name="l00069"></a>00069     V1.y += V2.y;
+<a name="l00070"></a>00070     V1.z += V2.z;
+<a name="l00071"></a>00071 
+<a name="l00072"></a>00072     <span class="keywordflow">return</span> V1;
+<a name="l00073"></a>00073 }
+<a name="l00074"></a>00074 
+<a name="l00075"></a>00075 
+<a name="l00079"></a>00079 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
+<a name="l00080"></a>00080 Vector3&lt;T&gt;&amp; <a class="code" href="namespacesf.htm#78dfec22ce1dcce6407d11a83bf57734" title="Operator -= overload ; subtract two vectors and assign to the first op.">operator -=</a>(Vector3&lt;T&gt;&amp; V1, <span class="keyword">const</span> Vector3&lt;T&gt;&amp; V2)
+<a name="l00081"></a>00081 {
+<a name="l00082"></a>00082     V1.x -= V2.x;
+<a name="l00083"></a>00083     V1.y -= V2.y;
+<a name="l00084"></a>00084     V1.z -= V2.z;
+<a name="l00085"></a>00085 
+<a name="l00086"></a>00086     <span class="keywordflow">return</span> V1;
+<a name="l00087"></a>00087 }
+<a name="l00088"></a>00088 
+<a name="l00089"></a>00089 
+<a name="l00093"></a>00093 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
+<a name="l00094"></a>00094 Vector3&lt;T&gt; <a class="code" href="namespacesf.htm#50ca5b482d1bed9710ecedfab8f3aa71" title="Operator + overload to add two colors.">operator +</a>(<span class="keyword">const</span> Vector3&lt;T&gt;&amp; V1, <span class="keyword">const</span> Vector3&lt;T&gt;&amp; V2)
+<a name="l00095"></a>00095 {
+<a name="l00096"></a>00096     <span class="keywordflow">return</span> Vector3&lt;T&gt;(V1.x + V2.x, V1.y + V2.y, V1.z + V2.z);
+<a name="l00097"></a>00097 }
+<a name="l00098"></a>00098 
+<a name="l00099"></a>00099 
+<a name="l00103"></a>00103 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
+<a name="l00104"></a>00104 Vector3&lt;T&gt; <a class="code" href="namespacesf.htm#29068b8765da7da08c8d14ee7ea172ba" title="Operator - overload ; returns the opposite of a vector.">operator -</a>(<span class="keyword">const</span> Vector3&lt;T&gt;&amp; V1, <span class="keyword">const</span> Vector3&lt;T&gt;&amp; V2)
+<a name="l00105"></a>00105 {
+<a name="l00106"></a>00106     <span class="keywordflow">return</span> Vector3&lt;T&gt;(V1.x - V2.x, V1.y - V2.y, V1.z - V2.z);
+<a name="l00107"></a>00107 }
+<a name="l00108"></a>00108 
+<a name="l00109"></a>00109 
+<a name="l00113"></a>00113 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
+<a name="l00114"></a>00114 Vector3&lt;T&gt; <a class="code" href="namespacesf.htm#22072379b0571262018fd6f4c86d4e97" title="Operator * overload to modulate two colors.">operator *</a>(<span class="keyword">const</span> Vector3&lt;T&gt;&amp; V, T X)
+<a name="l00115"></a>00115 {
+<a name="l00116"></a>00116     <span class="keywordflow">return</span> Vector3&lt;T&gt;(V.x * X, V.y * X, V.z * X);
+<a name="l00117"></a>00117 }
+<a name="l00118"></a>00118 
+<a name="l00119"></a>00119 
+<a name="l00123"></a>00123 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
+<a name="l00124"></a>00124 Vector3&lt;T&gt; <a class="code" href="namespacesf.htm#22072379b0571262018fd6f4c86d4e97" title="Operator * overload to modulate two colors.">operator *</a>(T X, <span class="keyword">const</span> Vector3&lt;T&gt;&amp; V)
+<a name="l00125"></a>00125 {
+<a name="l00126"></a>00126     <span class="keywordflow">return</span> Vector3&lt;T&gt;(V.x * X, V.y * X, V.z * X);
+<a name="l00127"></a>00127 }
+<a name="l00128"></a>00128 
+<a name="l00129"></a>00129 
+<a name="l00133"></a>00133 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
+<a name="l00134"></a>00134 Vector3&lt;T&gt;&amp; <a class="code" href="namespacesf.htm#da51460bf4cef8c1c958cae5c0eeb76f" title="Operator *= overload ; multiply-assign a vector by a scalar value.">operator *=</a>(Vector3&lt;T&gt;&amp; V, T X)
+<a name="l00135"></a>00135 {
+<a name="l00136"></a>00136     V.x *= X;
+<a name="l00137"></a>00137     V.y *= X;
+<a name="l00138"></a>00138     V.z *= X;
+<a name="l00139"></a>00139 
+<a name="l00140"></a>00140     <span class="keywordflow">return</span> V;
+<a name="l00141"></a>00141 }
+<a name="l00142"></a>00142 
+<a name="l00143"></a>00143 
+<a name="l00147"></a>00147 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
+<a name="l00148"></a>00148 Vector3&lt;T&gt; <a class="code" href="namespacesf.htm#4d79f25d6c4b1601438becfff7256627" title="Operator / overload ; divide a vector by a scalar value.">operator /</a>(<span class="keyword">const</span> Vector3&lt;T&gt;&amp; V, T X)
+<a name="l00149"></a>00149 {
+<a name="l00150"></a>00150     <span class="keywordflow">return</span> Vector3&lt;T&gt;(V.x / X, V.y / X, V.z / X);
+<a name="l00151"></a>00151 }
+<a name="l00152"></a>00152 
+<a name="l00153"></a>00153 
+<a name="l00157"></a>00157 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
+<a name="l00158"></a>00158 Vector3&lt;T&gt;&amp; <a class="code" href="namespacesf.htm#7d5a1bbf217894f98676c8cd4c57a8d1" title="Operator /= overload ; divide-assign a vector by a scalar value.">operator /=</a>(Vector3&lt;T&gt;&amp; V, T X)
+<a name="l00159"></a>00159 {
+<a name="l00160"></a>00160     V.x /= X;
+<a name="l00161"></a>00161     V.y /= X;
+<a name="l00162"></a>00162     V.z /= X;
+<a name="l00163"></a>00163 
+<a name="l00164"></a>00164     <span class="keywordflow">return</span> V;
+<a name="l00165"></a>00165 }
+<a name="l00166"></a>00166 
+<a name="l00167"></a>00167 
+<a name="l00171"></a>00171 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
+<a name="l00172"></a>00172 <span class="keywordtype">bool</span> <a class="code" href="namespacesf.htm#eb2e9506aa20c13b065592724eafa1d7" title="Operator == overload ; compares the equality of two vectors.">operator ==</a>(<span class="keyword">const</span> Vector3&lt;T&gt;&amp; V1, <span class="keyword">const</span> Vector3&lt;T&gt;&amp; V2)
+<a name="l00173"></a>00173 {
+<a name="l00174"></a>00174     <span class="keywordflow">return</span> (V1.x == V2.x) &amp;&amp; (V1.y == V2.y) &amp;&amp; (V1.z == V2.z);
+<a name="l00175"></a>00175 }
+<a name="l00176"></a>00176 
+<a name="l00177"></a>00177 
+<a name="l00181"></a>00181 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
+<a name="l00182"></a>00182 <span class="keywordtype">bool</span> <a class="code" href="namespacesf.htm#d34adb0b3cd1ff8176cd14eab6ffd7db" title="Operator != overload ; compares the difference of two vectors.">operator !=</a>(<span class="keyword">const</span> Vector3&lt;T&gt;&amp; V1, <span class="keyword">const</span> Vector3&lt;T&gt;&amp; V2)
+<a name="l00183"></a>00183 {
+<a name="l00184"></a>00184     <span class="keywordflow">return</span> (V1.x != V2.x) || (V1.y != V2.y) || (V1.z != V2.z);
+<a name="l00185"></a>00185 }
+</pre></div>
+        <p id="footer">
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
+        </p>
+
+    </body>
+</html>
diff --git a/doc/html/VideoMode_8hpp-source.htm b/doc/html/VideoMode_8hpp-source.htm
index f694f40..326e10a 100755
--- a/doc/html/VideoMode_8hpp-source.htm
+++ b/doc/html/VideoMode_8hpp-source.htm
@@ -22,7 +22,7 @@
 <h1>VideoMode.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
 <a name="l00002"></a>00002 <span class="comment">//</span>
 <a name="l00003"></a>00003 <span class="comment">// SFML - Simple and Fast Multimedia Library</span>
-<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)</span>
+<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)</span>
 <a name="l00005"></a>00005 <span class="comment">//</span>
 <a name="l00006"></a>00006 <span class="comment">// This software is provided 'as-is', without any express or implied warranty.</span>
 <a name="l00007"></a>00007 <span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span>
@@ -68,9 +68,9 @@
 <a name="l00089"></a>00089 
 <a name="l00096"></a>00096     <span class="keywordtype">bool</span> IsValid() <span class="keyword">const</span>;
 <a name="l00097"></a>00097 
-<a name="l00106"></a>00106     <span class="keywordtype">bool</span> operator ==(<span class="keyword">const</span> VideoMode&amp; Other) <span class="keyword">const</span>;
+<a name="l00106"></a>00106     <span class="keywordtype">bool</span> <a class="code" href="namespacesf.htm#eb2e9506aa20c13b065592724eafa1d7" title="Operator == overload ; compares the equality of two vectors.">operator ==</a>(<span class="keyword">const</span> VideoMode&amp; Other) <span class="keyword">const</span>;
 <a name="l00107"></a>00107 
-<a name="l00116"></a>00116     <span class="keywordtype">bool</span> operator !=(<span class="keyword">const</span> VideoMode&amp; Other) <span class="keyword">const</span>;
+<a name="l00116"></a>00116     <span class="keywordtype">bool</span> <a class="code" href="namespacesf.htm#d34adb0b3cd1ff8176cd14eab6ffd7db" title="Operator != overload ; compares the difference of two vectors.">operator !=</a>(<span class="keyword">const</span> VideoMode&amp; Other) <span class="keyword">const</span>;
 <a name="l00117"></a>00117 
 <a name="l00119"></a>00119     <span class="comment">// Member data</span>
 <a name="l00121"></a><a class="code" href="classsf_1_1VideoMode.htm#bee130381af7a465b29ea5cdb3927203">00121</a> <span class="comment"></span>    <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> Width;        
@@ -88,7 +88,7 @@
 <a name="l00136"></a>00136 <span class="preprocessor">#endif // SFML_VIDEOMODE_HPP</span>
 </pre></div>
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/VideoResource_8hpp-source.htm b/doc/html/VideoResource_8hpp-source.htm
index 8c19f39..954a1b6 100755
--- a/doc/html/VideoResource_8hpp-source.htm
+++ b/doc/html/VideoResource_8hpp-source.htm
@@ -22,7 +22,7 @@
 <h1>VideoResource.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
 <a name="l00002"></a>00002 <span class="comment">//</span>
 <a name="l00003"></a>00003 <span class="comment">// SFML - Simple and Fast Multimedia Library</span>
-<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)</span>
+<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)</span>
 <a name="l00005"></a>00005 <span class="comment">//</span>
 <a name="l00006"></a>00006 <span class="comment">// This software is provided 'as-is', without any express or implied warranty.</span>
 <a name="l00007"></a>00007 <span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span>
@@ -72,7 +72,7 @@
 <a name="l00075"></a>00075 <span class="preprocessor">#endif // SFML_VIDEORESOURCE_HPP</span>
 </pre></div>
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/View_8hpp-source.htm b/doc/html/View_8hpp-source.htm
index b3ffb5a..26913be 100755
--- a/doc/html/View_8hpp-source.htm
+++ b/doc/html/View_8hpp-source.htm
@@ -22,7 +22,7 @@
 <h1>View.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
 <a name="l00002"></a>00002 <span class="comment">//</span>
 <a name="l00003"></a>00003 <span class="comment">// SFML - Simple and Fast Multimedia Library</span>
-<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)</span>
+<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)</span>
 <a name="l00005"></a>00005 <span class="comment">//</span>
 <a name="l00006"></a>00006 <span class="comment">// This software is provided 'as-is', without any express or implied warranty.</span>
 <a name="l00007"></a>00007 <span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span>
@@ -48,28 +48,65 @@
 <a name="l00029"></a>00029 <span class="comment">// Headers</span>
 <a name="l00031"></a>00031 <span class="comment"></span><span class="preprocessor">#include &lt;SFML/Config.hpp&gt;</span>
 <a name="l00032"></a>00032 <span class="preprocessor">#include &lt;SFML/Graphics/Rect.hpp&gt;</span>
-<a name="l00033"></a>00033 
-<a name="l00034"></a>00034 
-<a name="l00035"></a>00035 <span class="keyword">namespace </span>sf
-<a name="l00036"></a>00036 {
-<a name="l00041"></a><a class="code" href="classsf_1_1View.htm">00041</a> <span class="keyword">class </span>SFML_API View
-<a name="l00042"></a>00042 {
-<a name="l00043"></a>00043 <span class="keyword">public</span> :
-<a name="l00044"></a>00044 
-<a name="l00052"></a>00052     View(<span class="keyword">const</span> <a class="code" href="classsf_1_1Rect.htm" title="Rect is an utility class for manipulating rectangles.">FloatRect</a>&amp; ViewRect = <a class="code" href="namespacesf.htm#ed4e58f586b2eed2621c0365d0b7554e">FloatRect</a>(0, 0, 1000, 1000), <span class="keywordtype">float</span> ViewZoom = 1.f);
-<a name="l00053"></a>00053 
-<a name="l00055"></a>00055     <span class="comment">// Member data</span>
-<a name="l00057"></a><a class="code" href="classsf_1_1View.htm#ec9241be58289fece919464907397d82">00057</a> <span class="comment"></span>    <a class="code" href="classsf_1_1Rect.htm" title="Rect is an utility class for manipulating rectangles.">FloatRect</a> <a class="code" href="classsf_1_1Rect.htm" title="Rect is an utility class for manipulating rectangles.">Rect</a>; 
-<a name="l00058"></a><a class="code" href="classsf_1_1View.htm#7bd1ad292729b374fed00328f4a529cc">00058</a>     <span class="keywordtype">float</span>     Zoom; 
-<a name="l00059"></a>00059 };
-<a name="l00060"></a>00060 
-<a name="l00061"></a>00061 } <span class="comment">// namespace sf</span>
-<a name="l00062"></a>00062 
+<a name="l00033"></a>00033 <span class="preprocessor">#include &lt;SFML/Graphics/Matrix3.hpp&gt;</span>
+<a name="l00034"></a>00034 <span class="preprocessor">#include &lt;SFML/System/Vector2.hpp&gt;</span>
+<a name="l00035"></a>00035 
+<a name="l00036"></a>00036 
+<a name="l00037"></a>00037 <span class="keyword">namespace </span>sf
+<a name="l00038"></a>00038 {
+<a name="l00043"></a><a class="code" href="classsf_1_1View.htm">00043</a> <span class="keyword">class </span>SFML_API View
+<a name="l00044"></a>00044 {
+<a name="l00045"></a>00045 <span class="keyword">public</span> :
+<a name="l00046"></a>00046 
+<a name="l00053"></a>00053     <span class="keyword">explicit</span> View(<span class="keyword">const</span> <a class="code" href="classsf_1_1Rect.htm" title="Rect is an utility class for manipulating rectangles.">FloatRect</a>&amp; ViewRect = <a class="code" href="namespacesf.htm#ed4e58f586b2eed2621c0365d0b7554e">FloatRect</a>(0, 0, 1000, 1000));
+<a name="l00054"></a>00054 
+<a name="l00062"></a>00062     View(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">sf::Vector2f</a>&amp; Center, <span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">sf::Vector2f</a>&amp; HalfSize);
 <a name="l00063"></a>00063 
-<a name="l00064"></a>00064 <span class="preprocessor">#endif // SFML_VIEW_HPP</span>
+<a name="l00071"></a>00071     <span class="keywordtype">void</span> SetCenter(<span class="keywordtype">float</span> X, <span class="keywordtype">float</span> Y);
+<a name="l00072"></a>00072 
+<a name="l00079"></a>00079     <span class="keywordtype">void</span> SetCenter(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">sf::Vector2f</a>&amp; Center);
+<a name="l00080"></a>00080 
+<a name="l00088"></a>00088     <span class="keywordtype">void</span> SetHalfSize(<span class="keywordtype">float</span> HalfWidth, <span class="keywordtype">float</span> HalfHeight);
+<a name="l00089"></a>00089 
+<a name="l00096"></a>00096     <span class="keywordtype">void</span> SetHalfSize(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">sf::Vector2f</a>&amp; HalfSize);
+<a name="l00097"></a>00097 
+<a name="l00104"></a>00104     <span class="keywordtype">void</span> SetFromRect(<span class="keyword">const</span> <a class="code" href="classsf_1_1Rect.htm" title="Rect is an utility class for manipulating rectangles.">FloatRect</a>&amp; ViewRect);
+<a name="l00105"></a>00105 
+<a name="l00112"></a>00112     <span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">sf::Vector2f</a>&amp; GetCenter() <span class="keyword">const</span>;
+<a name="l00113"></a>00113 
+<a name="l00120"></a>00120     <span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">sf::Vector2f</a>&amp; GetHalfSize() <span class="keyword">const</span>;
+<a name="l00121"></a>00121 
+<a name="l00128"></a>00128     <span class="keyword">const</span> <a class="code" href="classsf_1_1Rect.htm" title="Rect is an utility class for manipulating rectangles.">sf::FloatRect</a>&amp; GetRect() <span class="keyword">const</span>;
+<a name="l00129"></a>00129 
+<a name="l00137"></a>00137     <span class="keywordtype">void</span> Move(<span class="keywordtype">float</span> OffsetX, <span class="keywordtype">float</span> OffsetY);
+<a name="l00138"></a>00138 
+<a name="l00145"></a>00145     <span class="keywordtype">void</span> Move(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">sf::Vector2f</a>&amp; Offset);
+<a name="l00146"></a>00146 
+<a name="l00153"></a>00153     <span class="keywordtype">void</span> Zoom(<span class="keywordtype">float</span> Factor);
+<a name="l00154"></a>00154 
+<a name="l00155"></a>00155 <span class="keyword">private</span> :
+<a name="l00156"></a>00156 
+<a name="l00157"></a><a class="code" href="classsf_1_1View.htm#6752354900753e609e76d5e224630518">00157</a>     <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classsf_1_1RenderWindow.htm" title="Simple wrapper for sf::Window that allows easy 2D rendering.">RenderWindow</a>;
+<a name="l00158"></a>00158 
+<a name="l00165"></a>00165     <span class="keyword">const</span> <a class="code" href="classsf_1_1Matrix3.htm" title="Utility class to manipulate 3x3 matrices representing 2D transformations.">Matrix3</a>&amp; GetMatrix() <span class="keyword">const</span>;
+<a name="l00166"></a>00166 
+<a name="l00171"></a>00171     <span class="keywordtype">void</span> RecomputeMatrix();
+<a name="l00172"></a>00172 
+<a name="l00174"></a>00174     <span class="comment">// Member data</span>
+<a name="l00176"></a>00176 <span class="comment"></span>    <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">sf::Vector2f</a> myCenter;     
+<a name="l00177"></a>00177     <a class="code" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">sf::Vector2f</a> myHalfSize;   
+<a name="l00178"></a>00178     <a class="code" href="classsf_1_1Rect.htm" title="Rect is an utility class for manipulating rectangles.">FloatRect</a>    myRect;       
+<a name="l00179"></a>00179     <a class="code" href="classsf_1_1Matrix3.htm" title="Utility class to manipulate 3x3 matrices representing 2D transformations.">Matrix3</a>      myMatrix;     
+<a name="l00180"></a>00180     <span class="keywordtype">bool</span>         myNeedUpdate; 
+<a name="l00181"></a>00181 };
+<a name="l00182"></a>00182 
+<a name="l00183"></a>00183 } <span class="comment">// namespace sf</span>
+<a name="l00184"></a>00184 
+<a name="l00185"></a>00185 
+<a name="l00186"></a>00186 <span class="preprocessor">#endif // SFML_VIEW_HPP</span>
 </pre></div>
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/Win32_2Joystick_8hpp-source.htm b/doc/html/Win32_2Joystick_8hpp-source.htm
deleted file mode 100755
index af5d605..0000000
--- a/doc/html/Win32_2Joystick_8hpp-source.htm
+++ /dev/null
@@ -1,88 +0,0 @@
-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
-<html>
-    <head>
-        <title>SFML - Simple and Fast Multimedia Library</title>
-        <meta http-equiv="Content-Type" content="text/html;charset=UTF-8" />
-        <link href="doxygen.css" rel="stylesheet" type="text/css" />
-        <link href="tabs.css" rel="stylesheet" type="text/css" />
-    </head>
-    <body>
-        <div id="logo">
-            <img src="./logo.jpg" width="770" height="200" title="SFML home" alt="SFML logo" />
-        </div>
-<!-- Generated by Doxygen 1.5.2 -->
-<div class="tabs">
-  <ul>
-    <li><a href="index.htm"><span>Main&nbsp;Page</span></a></li>
-    <li><a href="namespaces.htm"><span>Namespaces</span></a></li>
-    <li><a href="classes.htm"><span>Classes</span></a></li>
-    <li class="current"><a href="files.htm"><span>Files</span></a></li>
-  </ul>
-</div>
-<h1>Joystick.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
-<a name="l00002"></a>00002 <span class="comment">//</span>
-<a name="l00003"></a>00003 <span class="comment">// SFML - Simple and Fast Multimedia Library</span>
-<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)</span>
-<a name="l00005"></a>00005 <span class="comment">//</span>
-<a name="l00006"></a>00006 <span class="comment">// This software is provided 'as-is', without any express or implied warranty.</span>
-<a name="l00007"></a>00007 <span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span>
-<a name="l00008"></a>00008 <span class="comment">//</span>
-<a name="l00009"></a>00009 <span class="comment">// Permission is granted to anyone to use this software for any purpose,</span>
-<a name="l00010"></a>00010 <span class="comment">// including commercial applications, and to alter it and redistribute it freely,</span>
-<a name="l00011"></a>00011 <span class="comment">// subject to the following restrictions:</span>
-<a name="l00012"></a>00012 <span class="comment">//</span>
-<a name="l00013"></a>00013 <span class="comment">// 1. The origin of this software must not be misrepresented;</span>
-<a name="l00014"></a>00014 <span class="comment">//    you must not claim that you wrote the original software.</span>
-<a name="l00015"></a>00015 <span class="comment">//    If you use this software in a product, an acknowledgment</span>
-<a name="l00016"></a>00016 <span class="comment">//    in the product documentation would be appreciated but is not required.</span>
-<a name="l00017"></a>00017 <span class="comment">//</span>
-<a name="l00018"></a>00018 <span class="comment">// 2. Altered source versions must be plainly marked as such,</span>
-<a name="l00019"></a>00019 <span class="comment">//    and must not be misrepresented as being the original software.</span>
-<a name="l00020"></a>00020 <span class="comment">//</span>
-<a name="l00021"></a>00021 <span class="comment">// 3. This notice may not be removed or altered from any source distribution.</span>
-<a name="l00022"></a>00022 <span class="comment">//</span>
-<a name="l00024"></a>00024 <span class="comment"></span>
-<a name="l00025"></a>00025 <span class="preprocessor">#ifndef SFML_JOYSTICKWIN32_HPP</span>
-<a name="l00026"></a>00026 <span class="preprocessor"></span><span class="preprocessor">#define SFML_JOYSTICKWIN32_HPP</span>
-<a name="l00027"></a>00027 <span class="preprocessor"></span>
-<a name="l00029"></a>00029 <span class="comment">// Headers</span>
-<a name="l00031"></a>00031 <span class="comment"></span>
-<a name="l00032"></a>00032 
-<a name="l00033"></a>00033 <span class="keyword">namespace </span>sf
-<a name="l00034"></a>00034 {
-<a name="l00035"></a>00035 <span class="keyword">namespace </span>priv
-<a name="l00036"></a>00036 {
-<a name="l00040"></a>00040 <span class="keyword">class </span>Joystick
-<a name="l00041"></a>00041 {
-<a name="l00042"></a>00042 <span class="keyword">public</span> :
-<a name="l00043"></a>00043 
-<a name="l00050"></a>00050     <span class="keywordtype">void</span> Initialize(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> Index);
-<a name="l00051"></a>00051 
-<a name="l00058"></a>00058     JoystickState UpdateState();
-<a name="l00059"></a>00059 
-<a name="l00066"></a>00066     <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> GetAxesCount() <span class="keyword">const</span>;
-<a name="l00067"></a>00067 
-<a name="l00074"></a>00074     <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> GetButtonsCount() <span class="keyword">const</span>;
-<a name="l00075"></a>00075 
-<a name="l00076"></a>00076 <span class="keyword">private</span> :
-<a name="l00077"></a>00077 
-<a name="l00079"></a>00079     <span class="comment">// Member data</span>
-<a name="l00081"></a>00081 <span class="comment"></span>    <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> myIndex;     
-<a name="l00082"></a>00082     <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> myNbAxes;    
-<a name="l00083"></a>00083     <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> myNbButtons; 
-<a name="l00084"></a>00084 };
-<a name="l00085"></a>00085 
-<a name="l00086"></a>00086 } <span class="comment">// namespace priv</span>
-<a name="l00087"></a>00087 
-<a name="l00088"></a>00088 } <span class="comment">// namespace sf</span>
-<a name="l00089"></a>00089 
-<a name="l00090"></a>00090 
-<a name="l00091"></a>00091 <span class="preprocessor">#endif // SFML_JOYSTICKWIN32_HPP</span>
-</pre></div>
-        <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
-            Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
-        </p>
-
-    </body>
-</html>
diff --git a/doc/html/Win32_2Mutex_8hpp-source.htm b/doc/html/Win32_2Mutex_8hpp-source.htm
index a88ebcb..965266b 100755
--- a/doc/html/Win32_2Mutex_8hpp-source.htm
+++ b/doc/html/Win32_2Mutex_8hpp-source.htm
@@ -22,7 +22,7 @@
 <h1>Mutex.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
 <a name="l00002"></a>00002 <span class="comment">//</span>
 <a name="l00003"></a>00003 <span class="comment">// SFML - Simple and Fast Multimedia Library</span>
-<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)</span>
+<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)</span>
 <a name="l00005"></a>00005 <span class="comment">//</span>
 <a name="l00006"></a>00006 <span class="comment">// This software is provided 'as-is', without any express or implied warranty.</span>
 <a name="l00007"></a>00007 <span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span>
@@ -52,7 +52,7 @@
 <a name="l00034"></a>00034 
 <a name="l00035"></a>00035 <span class="keyword">namespace </span>sf
 <a name="l00036"></a>00036 {
-<a name="l00045"></a><a class="code" href="classsf_1_1Mutex.htm">00045</a> <span class="keyword">class </span>SFML_API Mutex : <a class="code" href="classsf_1_1NonCopyable.htm" title="Utility base class to easily declare non-copyable classes.">NonCopyable</a>
+<a name="l00045"></a><a class="code" href="classsf_1_1Mutex.htm">00045</a> <span class="keyword">class </span>SFML_API Mutex : <a class="code" href="structsf_1_1NonCopyable.htm" title="Utility base class to easily declare non-copyable classes.">NonCopyable</a>
 <a name="l00046"></a>00046 {
 <a name="l00047"></a>00047 <span class="keyword">public</span> :
 <a name="l00048"></a>00048 
@@ -76,7 +76,7 @@
 <a name="l00084"></a>00084 <span class="preprocessor">#endif // SFML_MUTEXWIN32_HPP</span>
 </pre></div>
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/Win32_2SocketHelper_8hpp-source.htm b/doc/html/Win32_2SocketHelper_8hpp-source.htm
index 613661b..a4c0796 100755
--- a/doc/html/Win32_2SocketHelper_8hpp-source.htm
+++ b/doc/html/Win32_2SocketHelper_8hpp-source.htm
@@ -22,7 +22,7 @@
 <h1>SocketHelper.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
 <a name="l00002"></a>00002 <span class="comment">//</span>
 <a name="l00003"></a>00003 <span class="comment">// SFML - Simple and Fast Multimedia Library</span>
-<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)</span>
+<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)</span>
 <a name="l00005"></a>00005 <span class="comment">//</span>
 <a name="l00006"></a>00006 <span class="comment">// This software is provided 'as-is', without any express or implied warranty.</span>
 <a name="l00007"></a>00007 <span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span>
@@ -74,7 +74,7 @@
 <a name="l00090"></a>00090 <span class="preprocessor">#endif // SFML_SOCKETHELPERWIN32_HPP</span>
 </pre></div>
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/Win32_2Thread_8hpp-source.htm b/doc/html/Win32_2Thread_8hpp-source.htm
index 64d3f61..233ba9f 100755
--- a/doc/html/Win32_2Thread_8hpp-source.htm
+++ b/doc/html/Win32_2Thread_8hpp-source.htm
@@ -22,7 +22,7 @@
 <h1>Thread.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
 <a name="l00002"></a>00002 <span class="comment">//</span>
 <a name="l00003"></a>00003 <span class="comment">// SFML - Simple and Fast Multimedia Library</span>
-<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)</span>
+<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)</span>
 <a name="l00005"></a>00005 <span class="comment">//</span>
 <a name="l00006"></a>00006 <span class="comment">// This software is provided 'as-is', without any express or implied warranty.</span>
 <a name="l00007"></a>00007 <span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span>
@@ -52,7 +52,7 @@
 <a name="l00034"></a>00034 
 <a name="l00035"></a>00035 <span class="keyword">namespace </span>sf
 <a name="l00036"></a>00036 {
-<a name="l00044"></a><a class="code" href="classsf_1_1Thread.htm">00044</a> <span class="keyword">class </span>SFML_API Thread : <a class="code" href="classsf_1_1NonCopyable.htm" title="Utility base class to easily declare non-copyable classes.">NonCopyable</a>
+<a name="l00044"></a><a class="code" href="classsf_1_1Thread.htm">00044</a> <span class="keyword">class </span>SFML_API Thread : <a class="code" href="structsf_1_1NonCopyable.htm" title="Utility base class to easily declare non-copyable classes.">NonCopyable</a>
 <a name="l00045"></a>00045 {
 <a name="l00046"></a>00046 <span class="keyword">public</span> :
 <a name="l00047"></a>00047 
@@ -90,7 +90,7 @@
 <a name="l00123"></a>00123 <span class="preprocessor">#endif // SFML_THREADWIN32_HPP</span>
 </pre></div>
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/WindowHandle_8hpp-source.htm b/doc/html/WindowHandle_8hpp-source.htm
index 8cfb477..9525b64 100755
--- a/doc/html/WindowHandle_8hpp-source.htm
+++ b/doc/html/WindowHandle_8hpp-source.htm
@@ -22,7 +22,7 @@
 <h1>WindowHandle.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
 <a name="l00002"></a>00002 <span class="comment">//</span>
 <a name="l00003"></a>00003 <span class="comment">// SFML - Simple and Fast Multimedia Library</span>
-<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)</span>
+<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)</span>
 <a name="l00005"></a>00005 <span class="comment">//</span>
 <a name="l00006"></a>00006 <span class="comment">// This software is provided 'as-is', without any express or implied warranty.</span>
 <a name="l00007"></a>00007 <span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span>
@@ -64,7 +64,7 @@
 <a name="l00050"></a>00050 <span class="preprocessor">#elif defined(SFML_SYSTEM_MACOS)</span>
 <a name="l00051"></a>00051 <span class="preprocessor"></span>
 <a name="l00052"></a>00052     <span class="comment">// OSX - A GrafPort struct defined as WindowRef</span>
-<a name="l00053"></a>00053     <span class="keyword">typedef</span> WindowRef WindowHandle;
+<a name="l00053"></a>00053     <span class="keyword">typedef</span> <span class="keywordtype">void</span>* WindowHandle;
 <a name="l00054"></a>00054 
 <a name="l00055"></a>00055 <span class="preprocessor">#endif</span>
 <a name="l00056"></a>00056 <span class="preprocessor"></span>
@@ -74,7 +74,7 @@
 <a name="l00060"></a>00060 <span class="preprocessor">#endif // SFML_WINDOWHANDLE_HPP</span>
 </pre></div>
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/WindowListener_8hpp-source.htm b/doc/html/WindowListener_8hpp-source.htm
index 665af88..a411931 100755
--- a/doc/html/WindowListener_8hpp-source.htm
+++ b/doc/html/WindowListener_8hpp-source.htm
@@ -22,7 +22,7 @@
 <h1>WindowListener.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
 <a name="l00002"></a>00002 <span class="comment">//</span>
 <a name="l00003"></a>00003 <span class="comment">// SFML - Simple and Fast Multimedia Library</span>
-<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)</span>
+<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)</span>
 <a name="l00005"></a>00005 <span class="comment">//</span>
 <a name="l00006"></a>00006 <span class="comment">// This software is provided 'as-is', without any express or implied warranty.</span>
 <a name="l00007"></a>00007 <span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span>
@@ -70,7 +70,7 @@
 <a name="l00066"></a>00066 <span class="preprocessor">#endif // SFML_WINDOWLISTENER_HPP</span>
 </pre></div>
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/WindowSettings_8hpp-source.htm b/doc/html/WindowSettings_8hpp-source.htm
new file mode 100755
index 0000000..ea37a36
--- /dev/null
+++ b/doc/html/WindowSettings_8hpp-source.htm
@@ -0,0 +1,77 @@
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html>
+    <head>
+        <title>SFML - Simple and Fast Multimedia Library</title>
+        <meta http-equiv="Content-Type" content="text/html;charset=UTF-8" />
+        <link href="doxygen.css" rel="stylesheet" type="text/css" />
+        <link href="tabs.css" rel="stylesheet" type="text/css" />
+    </head>
+    <body>
+        <div id="logo">
+            <img src="./logo.jpg" width="770" height="200" title="SFML home" alt="SFML logo" />
+        </div>
+<!-- Generated by Doxygen 1.5.2 -->
+<div class="tabs">
+  <ul>
+    <li><a href="index.htm"><span>Main&nbsp;Page</span></a></li>
+    <li><a href="namespaces.htm"><span>Namespaces</span></a></li>
+    <li><a href="classes.htm"><span>Classes</span></a></li>
+    <li class="current"><a href="files.htm"><span>Files</span></a></li>
+  </ul>
+</div>
+<h1>WindowSettings.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
+<a name="l00002"></a>00002 <span class="comment">//</span>
+<a name="l00003"></a>00003 <span class="comment">// SFML - Simple and Fast Multimedia Library</span>
+<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)</span>
+<a name="l00005"></a>00005 <span class="comment">//</span>
+<a name="l00006"></a>00006 <span class="comment">// This software is provided 'as-is', without any express or implied warranty.</span>
+<a name="l00007"></a>00007 <span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span>
+<a name="l00008"></a>00008 <span class="comment">//</span>
+<a name="l00009"></a>00009 <span class="comment">// Permission is granted to anyone to use this software for any purpose,</span>
+<a name="l00010"></a>00010 <span class="comment">// including commercial applications, and to alter it and redistribute it freely,</span>
+<a name="l00011"></a>00011 <span class="comment">// subject to the following restrictions:</span>
+<a name="l00012"></a>00012 <span class="comment">//</span>
+<a name="l00013"></a>00013 <span class="comment">// 1. The origin of this software must not be misrepresented;</span>
+<a name="l00014"></a>00014 <span class="comment">//    you must not claim that you wrote the original software.</span>
+<a name="l00015"></a>00015 <span class="comment">//    If you use this software in a product, an acknowledgment</span>
+<a name="l00016"></a>00016 <span class="comment">//    in the product documentation would be appreciated but is not required.</span>
+<a name="l00017"></a>00017 <span class="comment">//</span>
+<a name="l00018"></a>00018 <span class="comment">// 2. Altered source versions must be plainly marked as such,</span>
+<a name="l00019"></a>00019 <span class="comment">//    and must not be misrepresented as being the original software.</span>
+<a name="l00020"></a>00020 <span class="comment">//</span>
+<a name="l00021"></a>00021 <span class="comment">// 3. This notice may not be removed or altered from any source distribution.</span>
+<a name="l00022"></a>00022 <span class="comment">//</span>
+<a name="l00024"></a>00024 <span class="comment"></span>
+<a name="l00025"></a>00025 <span class="preprocessor">#ifndef SFML_WINDOWSETTINGS_HPP</span>
+<a name="l00026"></a>00026 <span class="preprocessor"></span><span class="preprocessor">#define SFML_WINDOWSETTINGS_HPP</span>
+<a name="l00027"></a>00027 <span class="preprocessor"></span>
+<a name="l00028"></a>00028 
+<a name="l00029"></a>00029 <span class="keyword">namespace </span>sf
+<a name="l00030"></a>00030 {
+<a name="l00034"></a><a class="code" href="structsf_1_1WindowSettings.htm">00034</a> <span class="keyword">struct </span><a class="code" href="structsf_1_1WindowSettings.htm" title="Structure defining the creation settings of windows.">WindowSettings</a>
+<a name="l00035"></a>00035 {
+<a name="l00044"></a><a class="code" href="structsf_1_1WindowSettings.htm#9a0d11aad458247ff27833594d4b94fb">00044</a>     <span class="keyword">explicit</span> <a class="code" href="structsf_1_1WindowSettings.htm#9a0d11aad458247ff27833594d4b94fb" title="Default constructor.">WindowSettings</a>(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> Depth = 24, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> Stencil = 8, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> Antialiasing = 0) :
+<a name="l00045"></a>00045     <a class="code" href="structsf_1_1WindowSettings.htm#40027650d83937ec6b6e62b640cfc5c6" title="Bits of the depth buffer.">DepthBits</a>        (Depth),
+<a name="l00046"></a>00046     <a class="code" href="structsf_1_1WindowSettings.htm#ccbb7b24418ab8266bec31444f6fba08" title="Bits of the stencil buffer.">StencilBits</a>      (Stencil),
+<a name="l00047"></a>00047     <a class="code" href="structsf_1_1WindowSettings.htm#188763b40746310b6897a8e6b1a3375f" title="Level of antialiasing.">AntialiasingLevel</a>(Antialiasing)
+<a name="l00048"></a>00048     {
+<a name="l00049"></a>00049     }
+<a name="l00050"></a>00050 
+<a name="l00052"></a>00052     <span class="comment">// Member data</span>
+<a name="l00054"></a><a class="code" href="structsf_1_1WindowSettings.htm#40027650d83937ec6b6e62b640cfc5c6">00054</a> <span class="comment"></span>    <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> <a class="code" href="structsf_1_1WindowSettings.htm#40027650d83937ec6b6e62b640cfc5c6" title="Bits of the depth buffer.">DepthBits</a>;         
+<a name="l00055"></a><a class="code" href="structsf_1_1WindowSettings.htm#ccbb7b24418ab8266bec31444f6fba08">00055</a>     <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> <a class="code" href="structsf_1_1WindowSettings.htm#ccbb7b24418ab8266bec31444f6fba08" title="Bits of the stencil buffer.">StencilBits</a>;       
+<a name="l00056"></a><a class="code" href="structsf_1_1WindowSettings.htm#188763b40746310b6897a8e6b1a3375f">00056</a>     <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> <a class="code" href="structsf_1_1WindowSettings.htm#188763b40746310b6897a8e6b1a3375f" title="Level of antialiasing.">AntialiasingLevel</a>; 
+<a name="l00057"></a>00057 };
+<a name="l00058"></a>00058 
+<a name="l00059"></a>00059 } <span class="comment">// namespace sf</span>
+<a name="l00060"></a>00060 
+<a name="l00061"></a>00061 
+<a name="l00062"></a>00062 <span class="preprocessor">#endif // SFML_WINDOWSETTINGS_HPP</span>
+</pre></div>
+        <p id="footer">
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
+        </p>
+
+    </body>
+</html>
diff --git a/doc/html/WindowStyle_8hpp-source.htm b/doc/html/WindowStyle_8hpp-source.htm
index c94643e..662e472 100755
--- a/doc/html/WindowStyle_8hpp-source.htm
+++ b/doc/html/WindowStyle_8hpp-source.htm
@@ -22,7 +22,7 @@
 <h1>WindowStyle.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
 <a name="l00002"></a>00002 <span class="comment">//</span>
 <a name="l00003"></a>00003 <span class="comment">// SFML - Simple and Fast Multimedia Library</span>
-<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)</span>
+<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)</span>
 <a name="l00005"></a>00005 <span class="comment">//</span>
 <a name="l00006"></a>00006 <span class="comment">// This software is provided 'as-is', without any express or implied warranty.</span>
 <a name="l00007"></a>00007 <span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span>
@@ -53,21 +53,22 @@
 <a name="l00036"></a>00036 {
 <a name="l00037"></a>00037     <span class="keyword">enum</span>
 <a name="l00038"></a>00038     {
-<a name="l00039"></a><a class="code" href="namespacesf_1_1Style.htm#58847fff37f6c46b9c9851d6448705a0964d70c1d29137bb3d10affca56932ac">00039</a>         <a class="code" href="namespacesf_1_1Style.htm#58847fff37f6c46b9c9851d6448705a0964d70c1d29137bb3d10affca56932ac" title="No style (this flag and all others are mutually exclusive).">NoStyle</a>    = 0,      
-<a name="l00040"></a><a class="code" href="namespacesf_1_1Style.htm#58847fff37f6c46b9c9851d6448705a0ccff967648ebcd5db2007eff7352b50f">00040</a>         <a class="code" href="namespacesf_1_1Style.htm#58847fff37f6c46b9c9851d6448705a0ccff967648ebcd5db2007eff7352b50f" title="Window can be resized.">Resize</a>     = 1 &lt;&lt; 0, 
-<a name="l00041"></a><a class="code" href="namespacesf_1_1Style.htm#58847fff37f6c46b9c9851d6448705a0e07a7d411d5acf28f4a9a4b76a3a9493">00041</a>         <a class="code" href="namespacesf_1_1Style.htm#58847fff37f6c46b9c9851d6448705a0e07a7d411d5acf28f4a9a4b76a3a9493" title="Window can be closed.">Close</a>      = 1 &lt;&lt; 1, 
-<a name="l00042"></a><a class="code" href="namespacesf_1_1Style.htm#58847fff37f6c46b9c9851d6448705a06288ec86830245cf957e2d234f79f50d">00042</a>         <a class="code" href="namespacesf_1_1Style.htm#58847fff37f6c46b9c9851d6448705a06288ec86830245cf957e2d234f79f50d" title="Fullscreen mode (this flag and all others are mutually exclusive).">Fullscreen</a> = 1 &lt;&lt; 2  
-<a name="l00043"></a>00043     };
-<a name="l00044"></a>00044 }
-<a name="l00045"></a>00045 
+<a name="l00039"></a><a class="code" href="namespacesf_1_1Style.htm#409b03c32632cf640b869c2da8775f048c35a9c8507559e455387fc4a83ce422">00039</a>         <a class="code" href="namespacesf_1_1Style.htm#409b03c32632cf640b869c2da8775f048c35a9c8507559e455387fc4a83ce422" title="No border / title bar (this flag and all others are mutually exclusive).">None</a>       = 0,      
+<a name="l00040"></a><a class="code" href="namespacesf_1_1Style.htm#409b03c32632cf640b869c2da8775f04b4c8b32b05ed715928513787cb1e85b6">00040</a>         <a class="code" href="namespacesf_1_1Style.htm#409b03c32632cf640b869c2da8775f04b4c8b32b05ed715928513787cb1e85b6" title="Title bar + fixed border.">Titlebar</a>   = 1 &lt;&lt; 0, 
+<a name="l00041"></a><a class="code" href="namespacesf_1_1Style.htm#409b03c32632cf640b869c2da8775f04ccff967648ebcd5db2007eff7352b50f">00041</a>         <a class="code" href="namespacesf_1_1Style.htm#409b03c32632cf640b869c2da8775f04ccff967648ebcd5db2007eff7352b50f" title="Titlebar + resizable border + maximize button.">Resize</a>     = 1 &lt;&lt; 1, 
+<a name="l00042"></a><a class="code" href="namespacesf_1_1Style.htm#409b03c32632cf640b869c2da8775f04e07a7d411d5acf28f4a9a4b76a3a9493">00042</a>         <a class="code" href="namespacesf_1_1Style.htm#409b03c32632cf640b869c2da8775f04e07a7d411d5acf28f4a9a4b76a3a9493" title="Titlebar + close button.">Close</a>      = 1 &lt;&lt; 2, 
+<a name="l00043"></a><a class="code" href="namespacesf_1_1Style.htm#409b03c32632cf640b869c2da8775f046288ec86830245cf957e2d234f79f50d">00043</a>         <a class="code" href="namespacesf_1_1Style.htm#409b03c32632cf640b869c2da8775f046288ec86830245cf957e2d234f79f50d" title="Fullscreen mode (this flag and all others are mutually exclusive).">Fullscreen</a> = 1 &lt;&lt; 3  
+<a name="l00044"></a>00044     };
+<a name="l00045"></a>00045 }
 <a name="l00046"></a>00046 
-<a name="l00047"></a>00047 } <span class="comment">// namespace sf</span>
-<a name="l00048"></a>00048 
+<a name="l00047"></a>00047 
+<a name="l00048"></a>00048 } <span class="comment">// namespace sf</span>
 <a name="l00049"></a>00049 
-<a name="l00050"></a>00050 <span class="preprocessor">#endif // SFML_WINDOWSTYLE_HPP</span>
+<a name="l00050"></a>00050 
+<a name="l00051"></a>00051 <span class="preprocessor">#endif // SFML_WINDOWSTYLE_HPP</span>
 </pre></div>
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/Window_2Window_8hpp-source.htm b/doc/html/Window_2Window_8hpp-source.htm
index f8064eb..b50684e 100755
--- a/doc/html/Window_2Window_8hpp-source.htm
+++ b/doc/html/Window_2Window_8hpp-source.htm
@@ -22,7 +22,7 @@
 <h1>Window.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
 <a name="l00002"></a>00002 <span class="comment">//</span>
 <a name="l00003"></a>00003 <span class="comment">// SFML - Simple and Fast Multimedia Library</span>
-<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)</span>
+<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)</span>
 <a name="l00005"></a>00005 <span class="comment">//</span>
 <a name="l00006"></a>00006 <span class="comment">// This software is provided 'as-is', without any express or implied warranty.</span>
 <a name="l00007"></a>00007 <span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span>
@@ -46,15 +46,15 @@
 <a name="l00026"></a>00026 <span class="preprocessor"></span><span class="preprocessor">#define SFML_WINDOW_HPP</span>
 <a name="l00027"></a>00027 <span class="preprocessor"></span>
 <a name="l00029"></a>00029 <span class="comment">// Headers</span>
-<a name="l00031"></a>00031 <span class="comment"></span><span class="preprocessor">#include &lt;SFML/Config.hpp&gt;</span>
-<a name="l00032"></a>00032 <span class="preprocessor">#include &lt;SFML/System/NonCopyable.hpp&gt;</span>
-<a name="l00033"></a>00033 <span class="preprocessor">#include &lt;SFML/Window/Event.hpp&gt;</span>
-<a name="l00034"></a>00034 <span class="preprocessor">#include &lt;SFML/Window/Input.hpp&gt;</span>
-<a name="l00035"></a>00035 <span class="preprocessor">#include &lt;SFML/Window/VideoMode.hpp&gt;</span>
-<a name="l00036"></a>00036 <span class="preprocessor">#include &lt;SFML/Window/WindowHandle.hpp&gt;</span>
-<a name="l00037"></a>00037 <span class="preprocessor">#include &lt;SFML/Window/WindowListener.hpp&gt;</span>
-<a name="l00038"></a>00038 <span class="preprocessor">#include &lt;SFML/Window/WindowStyle.hpp&gt;</span>
-<a name="l00039"></a>00039 <span class="preprocessor">#include &lt;SFML/System/Clock.hpp&gt;</span>
+<a name="l00031"></a>00031 <span class="comment"></span><span class="preprocessor">#include &lt;SFML/Window/Event.hpp&gt;</span>
+<a name="l00032"></a>00032 <span class="preprocessor">#include &lt;SFML/Window/Input.hpp&gt;</span>
+<a name="l00033"></a>00033 <span class="preprocessor">#include &lt;SFML/Window/VideoMode.hpp&gt;</span>
+<a name="l00034"></a>00034 <span class="preprocessor">#include &lt;SFML/Window/WindowHandle.hpp&gt;</span>
+<a name="l00035"></a>00035 <span class="preprocessor">#include &lt;SFML/Window/WindowListener.hpp&gt;</span>
+<a name="l00036"></a>00036 <span class="preprocessor">#include &lt;SFML/Window/WindowSettings.hpp&gt;</span>
+<a name="l00037"></a>00037 <span class="preprocessor">#include &lt;SFML/Window/WindowStyle.hpp&gt;</span>
+<a name="l00038"></a>00038 <span class="preprocessor">#include &lt;SFML/System/Clock.hpp&gt;</span>
+<a name="l00039"></a>00039 <span class="preprocessor">#include &lt;SFML/System/NonCopyable.hpp&gt;</span>
 <a name="l00040"></a>00040 <span class="preprocessor">#include &lt;queue&gt;</span>
 <a name="l00041"></a>00041 <span class="preprocessor">#include &lt;string&gt;</span>
 <a name="l00042"></a>00042 
@@ -66,83 +66,93 @@
 <a name="l00048"></a>00048     <span class="keyword">class </span>WindowImpl;
 <a name="l00049"></a>00049 }
 <a name="l00050"></a>00050 
-<a name="l00055"></a><a class="code" href="classsf_1_1Window.htm">00055</a> <span class="keyword">class </span>SFML_API Window : <span class="keyword">public</span> <a class="code" href="classsf_1_1WindowListener.htm" title="Base class for classes that want to receive events from a window (for internal use...">WindowListener</a>, <a class="code" href="classsf_1_1NonCopyable.htm" title="Utility base class to easily declare non-copyable classes.">NonCopyable</a>
+<a name="l00055"></a><a class="code" href="classsf_1_1Window.htm">00055</a> <span class="keyword">class </span>SFML_API Window : <span class="keyword">public</span> <a class="code" href="classsf_1_1WindowListener.htm" title="Base class for classes that want to receive events from a window (for internal use...">WindowListener</a>, <a class="code" href="structsf_1_1NonCopyable.htm" title="Utility base class to easily declare non-copyable classes.">NonCopyable</a>
 <a name="l00056"></a>00056 {
 <a name="l00057"></a>00057 <span class="keyword">public</span> :
 <a name="l00058"></a>00058 
 <a name="l00063"></a>00063     Window();
 <a name="l00064"></a>00064 
-<a name="l00074"></a>00074     Window(<a class="code" href="classsf_1_1VideoMode.htm" title="VideoMode defines a video mode (width, height, bpp, frequency) and provides static...">VideoMode</a> Mode, <span class="keyword">const</span> std::string&amp; Title, <span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> WindowStyle = <a class="code" href="namespacesf_1_1Style.htm#58847fff37f6c46b9c9851d6448705a0ccff967648ebcd5db2007eff7352b50f" title="Window can be resized.">Style::Resize</a> | <a class="code" href="namespacesf_1_1Style.htm#58847fff37f6c46b9c9851d6448705a0e07a7d411d5acf28f4a9a4b76a3a9493" title="Window can be closed.">Style::Close</a>, <span class="keywordtype">int</span> AntialiasingLevel = 0);
+<a name="l00074"></a>00074     Window(<a class="code" href="classsf_1_1VideoMode.htm" title="VideoMode defines a video mode (width, height, bpp, frequency) and provides static...">VideoMode</a> Mode, <span class="keyword">const</span> std::string&amp; Title, <span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> WindowStyle = <a class="code" href="namespacesf_1_1Style.htm#409b03c32632cf640b869c2da8775f04ccff967648ebcd5db2007eff7352b50f" title="Titlebar + resizable border + maximize button.">Style::Resize</a> | <a class="code" href="namespacesf_1_1Style.htm#409b03c32632cf640b869c2da8775f04e07a7d411d5acf28f4a9a4b76a3a9493" title="Titlebar + close button.">Style::Close</a>, <span class="keyword">const</span> <a class="code" href="structsf_1_1WindowSettings.htm" title="Structure defining the creation settings of windows.">WindowSettings</a>&amp; Params = <a class="code" href="structsf_1_1WindowSettings.htm" title="Structure defining the creation settings of windows.">WindowSettings</a>());
 <a name="l00075"></a>00075 
-<a name="l00083"></a>00083     Window(WindowHandle Handle, <span class="keywordtype">int</span> AntialiasingLevel = 0);
+<a name="l00083"></a>00083     Window(WindowHandle Handle, <span class="keyword">const</span> <a class="code" href="structsf_1_1WindowSettings.htm" title="Structure defining the creation settings of windows.">WindowSettings</a>&amp; Params = <a class="code" href="structsf_1_1WindowSettings.htm" title="Structure defining the creation settings of windows.">WindowSettings</a>());
 <a name="l00084"></a>00084 
 <a name="l00089"></a>00089     <span class="keyword">virtual</span> ~Window();
 <a name="l00090"></a>00090 
-<a name="l00100"></a>00100     <span class="keywordtype">void</span> Create(<a class="code" href="classsf_1_1VideoMode.htm" title="VideoMode defines a video mode (width, height, bpp, frequency) and provides static...">VideoMode</a> Mode, <span class="keyword">const</span> std::string&amp; Title, <span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> WindowStyle = <a class="code" href="namespacesf_1_1Style.htm#58847fff37f6c46b9c9851d6448705a0ccff967648ebcd5db2007eff7352b50f" title="Window can be resized.">Style::Resize</a> | <a class="code" href="namespacesf_1_1Style.htm#58847fff37f6c46b9c9851d6448705a0e07a7d411d5acf28f4a9a4b76a3a9493" title="Window can be closed.">Style::Close</a>, <span class="keywordtype">int</span> AntialiasingLevel = 0);
+<a name="l00100"></a>00100     <span class="keywordtype">void</span> Create(<a class="code" href="classsf_1_1VideoMode.htm" title="VideoMode defines a video mode (width, height, bpp, frequency) and provides static...">VideoMode</a> Mode, <span class="keyword">const</span> std::string&amp; Title, <span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> WindowStyle = <a class="code" href="namespacesf_1_1Style.htm#409b03c32632cf640b869c2da8775f04ccff967648ebcd5db2007eff7352b50f" title="Titlebar + resizable border + maximize button.">Style::Resize</a> | <a class="code" href="namespacesf_1_1Style.htm#409b03c32632cf640b869c2da8775f04e07a7d411d5acf28f4a9a4b76a3a9493" title="Titlebar + close button.">Style::Close</a>, <span class="keyword">const</span> <a class="code" href="structsf_1_1WindowSettings.htm" title="Structure defining the creation settings of windows.">WindowSettings</a>&amp; Params = <a class="code" href="structsf_1_1WindowSettings.htm" title="Structure defining the creation settings of windows.">WindowSettings</a>());
 <a name="l00101"></a>00101 
-<a name="l00109"></a>00109     <span class="keywordtype">void</span> Create(WindowHandle Handle, <span class="keywordtype">int</span> AntialiasingLevel = 0);
+<a name="l00109"></a>00109     <span class="keywordtype">void</span> Create(WindowHandle Handle, <span class="keyword">const</span> <a class="code" href="structsf_1_1WindowSettings.htm" title="Structure defining the creation settings of windows.">WindowSettings</a>&amp; Params = <a class="code" href="structsf_1_1WindowSettings.htm" title="Structure defining the creation settings of windows.">WindowSettings</a>());
 <a name="l00110"></a>00110 
-<a name="l00117"></a>00117     <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> GetWidth() <span class="keyword">const</span>;
+<a name="l00117"></a>00117     <span class="keywordtype">void</span> Close();
 <a name="l00118"></a>00118 
-<a name="l00125"></a>00125     <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> GetHeight() <span class="keyword">const</span>;
-<a name="l00126"></a>00126 
-<a name="l00133"></a>00133     <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> GetDepthBits() <span class="keyword">const</span>;
-<a name="l00134"></a>00134 
-<a name="l00141"></a>00141     <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> GetStencilBits() <span class="keyword">const</span>;
-<a name="l00142"></a>00142 
-<a name="l00151"></a>00151     <span class="keywordtype">bool</span> GetEvent(<a class="code" href="classsf_1_1Event.htm" title="Event defines a system event and its parameters.">Event</a>&amp; EventReceived);
+<a name="l00127"></a>00127     <span class="keywordtype">bool</span> IsOpened() <span class="keyword">const</span>;
+<a name="l00128"></a>00128 
+<a name="l00135"></a>00135     <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> GetWidth() <span class="keyword">const</span>;
+<a name="l00136"></a>00136 
+<a name="l00143"></a>00143     <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> GetHeight() <span class="keyword">const</span>;
+<a name="l00144"></a>00144 
+<a name="l00151"></a>00151     <span class="keyword">const</span> <a class="code" href="structsf_1_1WindowSettings.htm" title="Structure defining the creation settings of windows.">WindowSettings</a>&amp; GetSettings() <span class="keyword">const</span>;
 <a name="l00152"></a>00152 
-<a name="l00159"></a>00159     <span class="keywordtype">void</span> UseVerticalSync(<span class="keywordtype">bool</span> Enabled);
-<a name="l00160"></a>00160 
-<a name="l00167"></a>00167     <span class="keywordtype">void</span> ShowMouseCursor(<span class="keywordtype">bool</span> Show);
-<a name="l00168"></a>00168 
-<a name="l00176"></a>00176     <span class="keywordtype">void</span> SetCursorPosition(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> Left, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> Top);
-<a name="l00177"></a>00177 
-<a name="l00186"></a>00186     <span class="keywordtype">void</span> SetPosition(<span class="keywordtype">int</span> Left, <span class="keywordtype">int</span> Top);
+<a name="l00161"></a>00161     <span class="keywordtype">bool</span> GetEvent(<a class="code" href="classsf_1_1Event.htm" title="Event defines a system event and its parameters.">Event</a>&amp; EventReceived);
+<a name="l00162"></a>00162 
+<a name="l00169"></a>00169     <span class="keywordtype">void</span> UseVerticalSync(<span class="keywordtype">bool</span> Enabled);
+<a name="l00170"></a>00170 
+<a name="l00177"></a>00177     <span class="keywordtype">void</span> ShowMouseCursor(<span class="keywordtype">bool</span> Show);
+<a name="l00178"></a>00178 
+<a name="l00186"></a>00186     <span class="keywordtype">void</span> SetCursorPosition(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> Left, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> Top);
 <a name="l00187"></a>00187 
-<a name="l00194"></a>00194     <span class="keywordtype">void</span> Show(<span class="keywordtype">bool</span> State);
-<a name="l00195"></a>00195 
-<a name="l00202"></a>00202     <span class="keywordtype">bool</span> SetCurrent() <span class="keyword">const</span>;
-<a name="l00203"></a>00203 
-<a name="l00208"></a>00208     <span class="keywordtype">void</span> Display();
-<a name="l00209"></a>00209 
-<a name="l00216"></a>00216     <span class="keyword">const</span> <a class="code" href="classsf_1_1Input.htm" title="Input handles real-time input from keyboard and mouse.">Input</a>&amp; GetInput() <span class="keyword">const</span>;
-<a name="l00217"></a>00217 
-<a name="l00224"></a>00224     <span class="keywordtype">void</span> SetFramerateLimit(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> Limit);
+<a name="l00196"></a>00196     <span class="keywordtype">void</span> SetPosition(<span class="keywordtype">int</span> Left, <span class="keywordtype">int</span> Top);
+<a name="l00197"></a>00197 
+<a name="l00204"></a>00204     <span class="keywordtype">void</span> Show(<span class="keywordtype">bool</span> State);
+<a name="l00205"></a>00205 
+<a name="l00213"></a>00213     <span class="keywordtype">void</span> EnableKeyRepeat(<span class="keywordtype">bool</span> Enabled);
+<a name="l00214"></a>00214 
+<a name="l00224"></a>00224     <span class="keywordtype">bool</span> SetActive(<span class="keywordtype">bool</span> Active = <span class="keyword">true</span>) <span class="keyword">const</span>;
 <a name="l00225"></a>00225 
-<a name="l00232"></a>00232     <span class="keywordtype">float</span> GetFrameTime() <span class="keyword">const</span>;
-<a name="l00233"></a>00233 
-<a name="l00241"></a>00241     <span class="keywordtype">void</span> SetJoystickThreshold(<span class="keywordtype">float</span> Threshold);
-<a name="l00242"></a>00242 
-<a name="l00243"></a>00243 <span class="keyword">private</span> :
-<a name="l00244"></a>00244 
-<a name="l00249"></a>00249     <span class="keyword">virtual</span> <span class="keywordtype">void</span> OnCreate();
-<a name="l00250"></a>00250 
-<a name="l00255"></a>00255     <span class="keyword">virtual</span> <span class="keywordtype">void</span> OnDisplay();
-<a name="l00256"></a>00256 
-<a name="l00263"></a>00263     <span class="keyword">virtual</span> <span class="keywordtype">void</span> OnEventReceived(<span class="keyword">const</span> <a class="code" href="classsf_1_1Event.htm" title="Event defines a system event and its parameters.">Event</a>&amp; EventReceived);
+<a name="l00230"></a>00230     <span class="keywordtype">void</span> Display();
+<a name="l00231"></a>00231 
+<a name="l00238"></a>00238     <span class="keyword">const</span> <a class="code" href="classsf_1_1Input.htm" title="Input handles real-time input from keyboard and mouse.">Input</a>&amp; GetInput() <span class="keyword">const</span>;
+<a name="l00239"></a>00239 
+<a name="l00246"></a>00246     <span class="keywordtype">void</span> SetFramerateLimit(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> Limit);
+<a name="l00247"></a>00247 
+<a name="l00254"></a>00254     <span class="keywordtype">float</span> GetFrameTime() <span class="keyword">const</span>;
+<a name="l00255"></a>00255 
+<a name="l00263"></a>00263     <span class="keywordtype">void</span> SetJoystickThreshold(<span class="keywordtype">float</span> Threshold);
 <a name="l00264"></a>00264 
-<a name="l00271"></a>00271     <span class="keyword">virtual</span> <span class="keywordtype">void</span> OnEvent(<span class="keyword">const</span> <a class="code" href="classsf_1_1Event.htm" title="Event defines a system event and its parameters.">Event</a>&amp; EventReceived);
-<a name="l00272"></a>00272 
-<a name="l00279"></a>00279     <span class="keywordtype">void</span> Initialize(priv::WindowImpl* Impl);
-<a name="l00280"></a>00280 
-<a name="l00282"></a>00282     <span class="comment">// Member data</span>
-<a name="l00284"></a>00284 <span class="comment"></span>    priv::WindowImpl* myWindow;         
-<a name="l00285"></a>00285     std::queue&lt;Event&gt; myEvents;         
-<a name="l00286"></a>00286     <a class="code" href="classsf_1_1Input.htm" title="Input handles real-time input from keyboard and mouse.">Input</a>             myInput;          
-<a name="l00287"></a>00287     <a class="code" href="classsf_1_1Clock.htm" title="Clock is an utility class for manipulating time.">Clock</a>             myClock;          
-<a name="l00288"></a>00288     <span class="keywordtype">float</span>             myLastFrameTime;  
-<a name="l00289"></a>00289     <span class="keywordtype">bool</span>              myIsExternal;     
-<a name="l00290"></a>00290     <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span>      myFramerateLimit; 
-<a name="l00291"></a>00291 };
-<a name="l00292"></a>00292 
-<a name="l00293"></a>00293 } <span class="comment">// namespace sf</span>
-<a name="l00294"></a>00294 
-<a name="l00295"></a>00295 
-<a name="l00296"></a>00296 <span class="preprocessor">#endif // SFML_WINDOW_HPP</span>
+<a name="l00270"></a>00270     <span class="keyword">static</span> <span class="keywordtype">void</span> ForceContextInit();
+<a name="l00271"></a>00271 
+<a name="l00272"></a>00272 <span class="keyword">private</span> :
+<a name="l00273"></a>00273 
+<a name="l00278"></a>00278     <span class="keyword">virtual</span> <span class="keywordtype">void</span> OnCreate();
+<a name="l00279"></a>00279 
+<a name="l00284"></a>00284     <span class="keyword">virtual</span> <span class="keywordtype">void</span> OnDisplay();
+<a name="l00285"></a>00285 
+<a name="l00292"></a>00292     <span class="keyword">virtual</span> <span class="keywordtype">void</span> OnEvent(<span class="keyword">const</span> <a class="code" href="classsf_1_1Event.htm" title="Event defines a system event and its parameters.">Event</a>&amp; EventReceived);
+<a name="l00293"></a>00293 
+<a name="l00300"></a>00300     <span class="keywordtype">void</span> Initialize(priv::WindowImpl* Impl);
+<a name="l00301"></a>00301 
+<a name="l00303"></a>00303     <span class="comment">// Static member data</span>
+<a name="l00305"></a>00305 <span class="comment"></span>    <span class="keyword">static</span> priv::WindowImpl* ourDummyWindow; 
+<a name="l00306"></a>00306 
+<a name="l00308"></a>00308     <span class="comment">// Member data</span>
+<a name="l00310"></a>00310 <span class="comment"></span>    priv::WindowImpl* myWindow;         
+<a name="l00311"></a>00311     std::queue&lt;Event&gt; myEvents;         
+<a name="l00312"></a>00312     <a class="code" href="classsf_1_1Input.htm" title="Input handles real-time input from keyboard and mouse.">Input</a>             myInput;          
+<a name="l00313"></a>00313     <a class="code" href="classsf_1_1Clock.htm" title="Clock is an utility class for manipulating time.">Clock</a>             myClock;          
+<a name="l00314"></a>00314     <a class="code" href="structsf_1_1WindowSettings.htm" title="Structure defining the creation settings of windows.">WindowSettings</a>    mySettings;       
+<a name="l00315"></a>00315     <span class="keywordtype">float</span>             myLastFrameTime;  
+<a name="l00316"></a>00316     <span class="keywordtype">bool</span>              myIsExternal;     
+<a name="l00317"></a>00317     <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span>      myFramerateLimit; 
+<a name="l00318"></a>00318     <span class="keywordtype">int</span>               mySetCursorPosX;  
+<a name="l00319"></a>00319     <span class="keywordtype">int</span>               mySetCursorPosY;  
+<a name="l00320"></a>00320 };
+<a name="l00321"></a>00321 
+<a name="l00322"></a>00322 } <span class="comment">// namespace sf</span>
+<a name="l00323"></a>00323 
+<a name="l00324"></a>00324 
+<a name="l00325"></a>00325 <span class="preprocessor">#endif // SFML_WINDOW_HPP</span>
 </pre></div>
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/Window_8hpp-source.htm b/doc/html/Window_8hpp-source.htm
index 848eb65..75b2ec2 100755
--- a/doc/html/Window_8hpp-source.htm
+++ b/doc/html/Window_8hpp-source.htm
@@ -50,18 +50,17 @@
 <a name="l00032"></a>00032 <span class="preprocessor">#include &lt;SFML/System.hpp&gt;</span>
 <a name="l00033"></a>00033 <span class="preprocessor">#include &lt;SFML/Window/Event.hpp&gt;</span>
 <a name="l00034"></a>00034 <span class="preprocessor">#include &lt;SFML/Window/Input.hpp&gt;</span>
-<a name="l00035"></a>00035 <span class="preprocessor">#include &lt;SFML/Window/OpenGLCaps.hpp&gt;</span>
-<a name="l00036"></a>00036 <span class="preprocessor">#include &lt;SFML/Window/VideoMode.hpp&gt;</span>
-<a name="l00037"></a>00037 <span class="preprocessor">#include &lt;SFML/Window/Window.hpp&gt;</span>
-<a name="l00038"></a>00038 <span class="preprocessor">#include &lt;SFML/Window/WindowListener.hpp&gt;</span>
-<a name="l00039"></a>00039 <span class="preprocessor">#include &lt;SFML/Window/WindowStyle.hpp&gt;</span>
-<a name="l00040"></a>00040 <span class="preprocessor">#include &lt;SFML/Window/glew/glew.h&gt;</span>
+<a name="l00035"></a>00035 <span class="preprocessor">#include &lt;SFML/Window/VideoMode.hpp&gt;</span>
+<a name="l00036"></a>00036 <span class="preprocessor">#include &lt;SFML/Window/Window.hpp&gt;</span>
+<a name="l00037"></a>00037 <span class="preprocessor">#include &lt;SFML/Window/WindowListener.hpp&gt;</span>
+<a name="l00038"></a>00038 <span class="preprocessor">#include &lt;SFML/Window/WindowStyle.hpp&gt;</span>
+<a name="l00039"></a>00039 <span class="preprocessor">#include &lt;SFML/Window/OpenGL.hpp&gt;</span>
+<a name="l00040"></a>00040 
 <a name="l00041"></a>00041 
-<a name="l00042"></a>00042 
-<a name="l00043"></a>00043 <span class="preprocessor">#endif // SFML_SFML_WINDOW_HPP</span>
+<a name="l00042"></a>00042 <span class="preprocessor">#endif // SFML_SFML_WINDOW_HPP</span>
 </pre></div>
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/annotated.htm b/doc/html/annotated.htm
index fee6905..4ab1fe8 100755
--- a/doc/html/annotated.htm
+++ b/doc/html/annotated.htm
@@ -33,21 +33,32 @@
   <tr><td class="indexkey"><a class="el" href="classsf_1_1Color.htm">sf::Color</a></td><td class="indexvalue"><a class="el" href="classsf_1_1Color.htm" title="Color is an utility class for manipulating colors.">Color</a> is an utility class for manipulating colors </td></tr>
   <tr><td class="indexkey"><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td class="indexvalue">Abstract base class for every object that can be drawn into a render window </td></tr>
   <tr><td class="indexkey"><a class="el" href="classsf_1_1Event.htm">sf::Event</a></td><td class="indexvalue"><a class="el" href="classsf_1_1Event.htm" title="Event defines a system event and its parameters.">Event</a> defines a system event and its parameters </td></tr>
+  <tr><td class="indexkey"><a class="el" href="structsf_1_1Event_1_1JoyButtonEvent.htm">sf::Event::JoyButtonEvent</a></td><td class="indexvalue">Joystick buttons events parameters </td></tr>
+  <tr><td class="indexkey"><a class="el" href="structsf_1_1Event_1_1JoyMoveEvent.htm">sf::Event::JoyMoveEvent</a></td><td class="indexvalue">Joystick axis move event parameters </td></tr>
+  <tr><td class="indexkey"><a class="el" href="structsf_1_1Event_1_1KeyEvent.htm">sf::Event::KeyEvent</a></td><td class="indexvalue">Keyboard event parameters </td></tr>
+  <tr><td class="indexkey"><a class="el" href="structsf_1_1Event_1_1MouseButtonEvent.htm">sf::Event::MouseButtonEvent</a></td><td class="indexvalue"><a class="el" href="namespacesf_1_1Mouse.htm" title="Definition of button codes for mouse events.">Mouse</a> buttons events parameters </td></tr>
+  <tr><td class="indexkey"><a class="el" href="structsf_1_1Event_1_1MouseMoveEvent.htm">sf::Event::MouseMoveEvent</a></td><td class="indexvalue"><a class="el" href="namespacesf_1_1Mouse.htm" title="Definition of button codes for mouse events.">Mouse</a> move event parameters </td></tr>
+  <tr><td class="indexkey"><a class="el" href="structsf_1_1Event_1_1MouseWheelEvent.htm">sf::Event::MouseWheelEvent</a></td><td class="indexvalue"><a class="el" href="namespacesf_1_1Mouse.htm" title="Definition of button codes for mouse events.">Mouse</a> wheel events parameters </td></tr>
+  <tr><td class="indexkey"><a class="el" href="structsf_1_1Event_1_1SizeEvent.htm">sf::Event::SizeEvent</a></td><td class="indexvalue">Size events parameters </td></tr>
+  <tr><td class="indexkey"><a class="el" href="structsf_1_1Event_1_1TextEvent.htm">sf::Event::TextEvent</a></td><td class="indexvalue">Text event parameters </td></tr>
+  <tr><td class="indexkey"><a class="el" href="classsf_1_1Font.htm">sf::Font</a></td><td class="indexvalue"><a class="el" href="classsf_1_1Font.htm" title="Font is the low-level class for loading and manipulating character fonts.">Font</a> is the low-level class for loading and manipulating character fonts </td></tr>
   <tr><td class="indexkey"><a class="el" href="classsf_1_1Image.htm">sf::Image</a></td><td class="indexvalue"><a class="el" href="classsf_1_1Image.htm" title="Image is the low-level class for loading and manipulating images.">Image</a> is the low-level class for loading and manipulating images </td></tr>
   <tr><td class="indexkey"><a class="el" href="classsf_1_1Input.htm">sf::Input</a></td><td class="indexvalue"><a class="el" href="classsf_1_1Input.htm" title="Input handles real-time input from keyboard and mouse.">Input</a> handles real-time input from keyboard and mouse </td></tr>
   <tr><td class="indexkey"><a class="el" href="classsf_1_1IPAddress.htm">sf::IPAddress</a></td><td class="indexvalue"><a class="el" href="classsf_1_1IPAddress.htm" title="IPAddress provides easy manipulation of IP v4 addresses.">IPAddress</a> provides easy manipulation of IP v4 addresses </td></tr>
   <tr><td class="indexkey"><a class="el" href="classsf_1_1Listener.htm">sf::Listener</a></td><td class="indexvalue"><a class="el" href="classsf_1_1Listener.htm" title="Listener is a global interface for defining the audio listener properties ; the audio...">Listener</a> is a global interface for defining the audio listener properties ; the audio listener is the point in the scene from where all the sounds are heard </td></tr>
   <tr><td class="indexkey"><a class="el" href="classsf_1_1Lock.htm">sf::Lock</a></td><td class="indexvalue"><a class="el" href="classsf_1_1Lock.htm" title="Lock is an exception-safe automatic wrapper for locking and unlocking mutexes.">Lock</a> is an exception-safe automatic wrapper for locking and unlocking mutexes </td></tr>
+  <tr><td class="indexkey"><a class="el" href="classsf_1_1Matrix3.htm">sf::Matrix3</a></td><td class="indexvalue">Utility class to manipulate 3x3 matrices representing 2D transformations </td></tr>
   <tr><td class="indexkey"><a class="el" href="classsf_1_1Music.htm">sf::Music</a></td><td class="indexvalue"><a class="el" href="classsf_1_1Music.htm" title="Music defines a big sound played using streaming, so usually what we call a music...">Music</a> defines a big sound played using streaming, so usually what we call a music :) </td></tr>
   <tr><td class="indexkey"><a class="el" href="classsf_1_1Mutex.htm">sf::Mutex</a></td><td class="indexvalue"><a class="el" href="classsf_1_1Mutex.htm" title="Mutex defines a mutex (MUTual EXclusion) object, that allows a thread to lock critical...">Mutex</a> defines a mutex (MUTual EXclusion) object, that allows a thread to lock critical instructions to avoid simultaneous access with other threads </td></tr>
-  <tr><td class="indexkey"><a class="el" href="classsf_1_1NonCopyable.htm">sf::NonCopyable</a></td><td class="indexvalue">Utility base class to easily declare non-copyable classes </td></tr>
-  <tr><td class="indexkey"><a class="el" href="classsf_1_1OpenGLCaps.htm">sf::OpenGLCaps</a></td><td class="indexvalue">Interface for requesting OpenGL extensions and capabilities </td></tr>
+  <tr><td class="indexkey"><a class="el" href="structsf_1_1NonCopyable.htm">sf::NonCopyable</a></td><td class="indexvalue">Utility base class to easily declare non-copyable classes </td></tr>
   <tr><td class="indexkey"><a class="el" href="classsf_1_1Packet.htm">sf::Packet</a></td><td class="indexvalue"><a class="el" href="classsf_1_1Packet.htm" title="Packet wraps data to send / to receive through the network.">Packet</a> wraps data to send / to receive through the network </td></tr>
   <tr><td class="indexkey"><a class="el" href="classsf_1_1PostFX.htm">sf::PostFX</a></td><td class="indexvalue"><a class="el" href="classsf_1_1PostFX.htm" title="PostFX is used to apply a post effect to a window.">PostFX</a> is used to apply a post effect to a window </td></tr>
   <tr><td class="indexkey"><a class="el" href="classsf_1_1Randomizer.htm">sf::Randomizer</a></td><td class="indexvalue"><a class="el" href="classsf_1_1Randomizer.htm" title="Randomizer is an utility class for generating pseudo-random numbers.">Randomizer</a> is an utility class for generating pseudo-random numbers </td></tr>
   <tr><td class="indexkey"><a class="el" href="classsf_1_1Rect.htm">sf::Rect&lt; T &gt;</a></td><td class="indexvalue"><a class="el" href="classsf_1_1Rect.htm" title="Rect is an utility class for manipulating rectangles.">Rect</a> is an utility class for manipulating rectangles </td></tr>
   <tr><td class="indexkey"><a class="el" href="classsf_1_1RenderWindow.htm">sf::RenderWindow</a></td><td class="indexvalue">Simple wrapper for <a class="el" href="classsf_1_1Window.htm" title="Window is a rendering window ; it can create a new window or connect to an existing...">sf::Window</a> that allows easy 2D rendering </td></tr>
   <tr><td class="indexkey"><a class="el" href="classsf_1_1Selector.htm">sf::Selector&lt; Type &gt;</a></td><td class="indexvalue"><a class="el" href="classsf_1_1Selector.htm" title="Selector allow reading from multiple sockets without blocking.">Selector</a> allow reading from multiple sockets without blocking </td></tr>
+  <tr><td class="indexkey"><a class="el" href="classsf_1_1SelectorBase.htm">sf::SelectorBase</a></td><td class="indexvalue">Private base class for selectors </td></tr>
+  <tr><td class="indexkey"><a class="el" href="classsf_1_1Shape.htm">sf::Shape</a></td><td class="indexvalue"><a class="el" href="classsf_1_1Shape.htm" title="Shape defines a drawable convex shape ; it also defines helper functions to draw...">Shape</a> defines a drawable convex shape ; it also defines helper functions to draw simple shapes like lines, rectangles, circles, etc </td></tr>
   <tr><td class="indexkey"><a class="el" href="classsf_1_1SocketHelper.htm">sf::SocketHelper</a></td><td class="indexvalue">This class defines helper functions to do all the non-portable socket stuff </td></tr>
   <tr><td class="indexkey"><a class="el" href="classsf_1_1SocketTCP.htm">sf::SocketTCP</a></td><td class="indexvalue"><a class="el" href="classsf_1_1SocketTCP.htm" title="SocketTCP wraps a socket using TCP protocol to send data safely (but a bit slower)...">SocketTCP</a> wraps a socket using TCP protocol to send data safely (but a bit slower) </td></tr>
   <tr><td class="indexkey"><a class="el" href="classsf_1_1SocketUDP.htm">sf::SocketUDP</a></td><td class="indexvalue"><a class="el" href="classsf_1_1SocketUDP.htm" title="SocketUDP wraps a socket using UDP protocol to send data fastly (but with less safety)...">SocketUDP</a> wraps a socket using UDP protocol to send data fastly (but with less safety) </td></tr>
@@ -60,15 +71,18 @@
   <tr><td class="indexkey"><a class="el" href="classsf_1_1Sprite.htm">sf::Sprite</a></td><td class="indexvalue"><a class="el" href="classsf_1_1Sprite.htm" title="Sprite defines a sprite : texture, transformations, color, and draw on screen.">Sprite</a> defines a sprite : texture, transformations, color, and draw on screen </td></tr>
   <tr><td class="indexkey"><a class="el" href="classsf_1_1String.htm">sf::String</a></td><td class="indexvalue"><a class="el" href="classsf_1_1String.htm" title="String defines a graphical 2D text, that can be drawn on screen.">String</a> defines a graphical 2D text, that can be drawn on screen </td></tr>
   <tr><td class="indexkey"><a class="el" href="classsf_1_1Thread.htm">sf::Thread</a></td><td class="indexvalue"><a class="el" href="classsf_1_1Thread.htm" title="Thread defines an easy way to manipulate a thread.">Thread</a> defines an easy way to manipulate a thread </td></tr>
+  <tr><td class="indexkey"><a class="el" href="classsf_1_1Vector2.htm">sf::Vector2&lt; T &gt;</a></td><td class="indexvalue"><a class="el" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">Vector2</a> is an utility class for manipulating 2 dimensional vectors </td></tr>
+  <tr><td class="indexkey"><a class="el" href="classsf_1_1Vector3.htm">sf::Vector3&lt; T &gt;</a></td><td class="indexvalue"><a class="el" href="classsf_1_1Vector3.htm" title="Vector3 is an utility class for manipulating 3 dimensional vectors.">Vector3</a> is an utility class for manipulating 3 dimensional vectors </td></tr>
   <tr><td class="indexkey"><a class="el" href="classsf_1_1VideoMode.htm">sf::VideoMode</a></td><td class="indexvalue"><a class="el" href="classsf_1_1VideoMode.htm" title="VideoMode defines a video mode (width, height, bpp, frequency) and provides static...">VideoMode</a> defines a video mode (width, height, bpp, frequency) and provides static functions for getting modes supported by the display device </td></tr>
   <tr><td class="indexkey"><a class="el" href="classsf_1_1VideoResource.htm">sf::VideoResource</a></td><td class="indexvalue">Abstract base class for every class that owns a hardware resource -- allow them to initialize / shutdown even when rendering context is not created </td></tr>
-  <tr><td class="indexkey"><a class="el" href="classsf_1_1View.htm">sf::View</a></td><td class="indexvalue">This class defines a view (position, size and zoom) ; you can consider it as a camera </td></tr>
+  <tr><td class="indexkey"><a class="el" href="classsf_1_1View.htm">sf::View</a></td><td class="indexvalue">This class defines a view (position, size, etc </td></tr>
   <tr><td class="indexkey"><a class="el" href="classsf_1_1Window.htm">sf::Window</a></td><td class="indexvalue"><a class="el" href="classsf_1_1Window.htm" title="Window is a rendering window ; it can create a new window or connect to an existing...">Window</a> is a rendering window ; it can create a new window or connect to an existing one </td></tr>
   <tr><td class="indexkey"><a class="el" href="classsf_1_1WindowListener.htm">sf::WindowListener</a></td><td class="indexvalue">Base class for classes that want to receive events from a window (for internal use only) </td></tr>
+  <tr><td class="indexkey"><a class="el" href="structsf_1_1WindowSettings.htm">sf::WindowSettings</a></td><td class="indexvalue">Structure defining the creation settings of windows </td></tr>
 </table>
 
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/classes.htm b/doc/html/classes.htm
index 88cf22b..123921f 100755
--- a/doc/html/classes.htm
+++ b/doc/html/classes.htm
@@ -27,27 +27,27 @@
     <li><a href="functions.htm"><span>Class&nbsp;Members</span></a></li>
   </ul>
 </div>
-<h1>SFML Class Index</h1><p><div class="qindex"><a class="qindex" href="#letter_A">A</a>&nbsp;|&nbsp;<a class="qindex" href="#letter_C">C</a>&nbsp;|&nbsp;<a class="qindex" href="#letter_D">D</a>&nbsp;|&nbsp;<a class="qindex" href="#letter_E">E</a>&nbsp;|&nbsp;<a class="qindex" href="#letter_I">I</a>&nbsp;|&nbsp;<a class="qindex" href="#letter_L">L</a>&nbsp;|&nbsp;<a class="qindex" href="#letter_M">M</a>&nbsp;|&nbsp;<a class="qindex" href="#letter_N">N</a>&nbsp;|&nbsp;<a class="qindex" href="#letter_O">O</a>&nbsp;|&nbsp;<a class="qindex" href="#letter_P">P</a>&nbsp;|&nbsp;<a class="qindex" href="#letter_R">R</a>&nbsp;|&nbsp;<a class="qindex" href="#letter_S">S</a>&nbsp;|&nbsp;<a class="qindex" href="#letter_T">T</a>&nbsp;|&nbsp;<a class="qindex" href="#letter_V">V</a>&nbsp;|&nbsp;<a class="qindex" href="#letter_W">W</a></div><p>
+<h1>SFML Class Index</h1><p><div class="qindex"><a class="qindex" href="#letter_A">A</a>&nbsp;|&nbsp;<a class="qindex" href="#letter_C">C</a>&nbsp;|&nbsp;<a class="qindex" href="#letter_D">D</a>&nbsp;|&nbsp;<a class="qindex" href="#letter_E">E</a>&nbsp;|&nbsp;<a class="qindex" href="#letter_F">F</a>&nbsp;|&nbsp;<a class="qindex" href="#letter_I">I</a>&nbsp;|&nbsp;<a class="qindex" href="#letter_L">L</a>&nbsp;|&nbsp;<a class="qindex" href="#letter_M">M</a>&nbsp;|&nbsp;<a class="qindex" href="#letter_N">N</a>&nbsp;|&nbsp;<a class="qindex" href="#letter_P">P</a>&nbsp;|&nbsp;<a class="qindex" href="#letter_R">R</a>&nbsp;|&nbsp;<a class="qindex" href="#letter_S">S</a>&nbsp;|&nbsp;<a class="qindex" href="#letter_T">T</a>&nbsp;|&nbsp;<a class="qindex" href="#letter_V">V</a>&nbsp;|&nbsp;<a class="qindex" href="#letter_W">W</a></div><p>
 <table align="center" width="95%" border="0" cellspacing="0" cellpadding="0">
 <tr><td><a name="letter_A"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&nbsp;&nbsp;A&nbsp;&nbsp;</div></td></tr></table>
-</td><td><a class="el" href="classsf_1_1Input.htm">Input</a> (<a class="el" href="namespacesf.htm">sf</a>)&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classsf_1_1OpenGLCaps.htm">OpenGLCaps</a> (<a class="el" href="namespacesf.htm">sf</a>)&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classsf_1_1SocketHelper.htm">SocketHelper</a> (<a class="el" href="namespacesf.htm">sf</a>)&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classsf_1_1String.htm">String</a> (<a class="el" href="namespacesf.htm">sf</a>)&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="classsf_1_1AudioResource.htm">AudioResource</a> (<a class="el" href="namespacesf.htm">sf</a>)&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classsf_1_1IPAddress.htm">IPAddress</a> (<a class="el" href="namespacesf.htm">sf</a>)&nbsp;&nbsp;&nbsp;</td><td><a name="letter_P"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&nbsp;&nbsp;P&nbsp;&nbsp;</div></td></tr></table>
-</td><td><a class="el" href="classsf_1_1SocketTCP.htm">SocketTCP</a> (<a class="el" href="namespacesf.htm">sf</a>)&nbsp;&nbsp;&nbsp;</td><td><a name="letter_T"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&nbsp;&nbsp;T&nbsp;&nbsp;</div></td></tr></table>
+</td><td><a class="el" href="structsf_1_1Event_1_1MouseWheelEvent.htm">Event::MouseWheelEvent</a> (<a class="el" href="namespacesf.htm">sf</a>)&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classsf_1_1Matrix3.htm">Matrix3</a> (<a class="el" href="namespacesf.htm">sf</a>)&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classsf_1_1Selector.htm">Selector</a> (<a class="el" href="namespacesf.htm">sf</a>)&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classsf_1_1String.htm">String</a> (<a class="el" href="namespacesf.htm">sf</a>)&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="classsf_1_1AudioResource.htm">AudioResource</a> (<a class="el" href="namespacesf.htm">sf</a>)&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structsf_1_1Event_1_1SizeEvent.htm">Event::SizeEvent</a> (<a class="el" href="namespacesf.htm">sf</a>)&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classsf_1_1Music.htm">Music</a> (<a class="el" href="namespacesf.htm">sf</a>)&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classsf_1_1SelectorBase.htm">SelectorBase</a> (<a class="el" href="namespacesf.htm">sf</a>)&nbsp;&nbsp;&nbsp;</td><td><a name="letter_T"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&nbsp;&nbsp;T&nbsp;&nbsp;</div></td></tr></table>
 </td></tr><tr><td><a name="letter_C"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&nbsp;&nbsp;C&nbsp;&nbsp;</div></td></tr></table>
-</td><td><a name="letter_L"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&nbsp;&nbsp;L&nbsp;&nbsp;</div></td></tr></table>
-</td><td><a class="el" href="classsf_1_1Packet.htm">Packet</a> (<a class="el" href="namespacesf.htm">sf</a>)&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classsf_1_1SocketUDP.htm">SocketUDP</a> (<a class="el" href="namespacesf.htm">sf</a>)&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classsf_1_1Thread.htm">Thread</a> (<a class="el" href="namespacesf.htm">sf</a>)&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="classsf_1_1Clock.htm">Clock</a> (<a class="el" href="namespacesf.htm">sf</a>)&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classsf_1_1Listener.htm">Listener</a> (<a class="el" href="namespacesf.htm">sf</a>)&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classsf_1_1PostFX.htm">PostFX</a> (<a class="el" href="namespacesf.htm">sf</a>)&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classsf_1_1Sound.htm">Sound</a> (<a class="el" href="namespacesf.htm">sf</a>)&nbsp;&nbsp;&nbsp;</td><td><a name="letter_V"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&nbsp;&nbsp;V&nbsp;&nbsp;</div></td></tr></table>
-</td></tr><tr><td><a class="el" href="classsf_1_1Color.htm">Color</a> (<a class="el" href="namespacesf.htm">sf</a>)&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classsf_1_1Lock.htm">Lock</a> (<a class="el" href="namespacesf.htm">sf</a>)&nbsp;&nbsp;&nbsp;</td><td><a name="letter_R"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&nbsp;&nbsp;R&nbsp;&nbsp;</div></td></tr></table>
-</td><td><a class="el" href="classsf_1_1SoundBuffer.htm">SoundBuffer</a> (<a class="el" href="namespacesf.htm">sf</a>)&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classsf_1_1VideoMode.htm">VideoMode</a> (<a class="el" href="namespacesf.htm">sf</a>)&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a name="letter_D"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&nbsp;&nbsp;D&nbsp;&nbsp;</div></td></tr></table>
-</td><td><a name="letter_M"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&nbsp;&nbsp;M&nbsp;&nbsp;</div></td></tr></table>
-</td><td><a class="el" href="classsf_1_1Randomizer.htm">Randomizer</a> (<a class="el" href="namespacesf.htm">sf</a>)&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classsf_1_1SoundBufferRecorder.htm">SoundBufferRecorder</a> (<a class="el" href="namespacesf.htm">sf</a>)&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classsf_1_1VideoResource.htm">VideoResource</a> (<a class="el" href="namespacesf.htm">sf</a>)&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="classsf_1_1Drawable.htm">Drawable</a> (<a class="el" href="namespacesf.htm">sf</a>)&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classsf_1_1Music.htm">Music</a> (<a class="el" href="namespacesf.htm">sf</a>)&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classsf_1_1Rect.htm">Rect</a> (<a class="el" href="namespacesf.htm">sf</a>)&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classsf_1_1SoundRecorder.htm">SoundRecorder</a> (<a class="el" href="namespacesf.htm">sf</a>)&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classsf_1_1View.htm">View</a> (<a class="el" href="namespacesf.htm">sf</a>)&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a name="letter_E"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&nbsp;&nbsp;E&nbsp;&nbsp;</div></td></tr></table>
-</td><td><a class="el" href="classsf_1_1Mutex.htm">Mutex</a> (<a class="el" href="namespacesf.htm">sf</a>)&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classsf_1_1RenderWindow.htm">RenderWindow</a> (<a class="el" href="namespacesf.htm">sf</a>)&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classsf_1_1SoundStream.htm">SoundStream</a> (<a class="el" href="namespacesf.htm">sf</a>)&nbsp;&nbsp;&nbsp;</td><td><a name="letter_W"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&nbsp;&nbsp;W&nbsp;&nbsp;</div></td></tr></table>
-</td></tr><tr><td><a class="el" href="classsf_1_1Event.htm">Event</a> (<a class="el" href="namespacesf.htm">sf</a>)&nbsp;&nbsp;&nbsp;</td><td><a name="letter_N"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&nbsp;&nbsp;N&nbsp;&nbsp;</div></td></tr></table>
+</td><td><a class="el" href="structsf_1_1Event_1_1TextEvent.htm">Event::TextEvent</a> (<a class="el" href="namespacesf.htm">sf</a>)&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classsf_1_1Mutex.htm">Mutex</a> (<a class="el" href="namespacesf.htm">sf</a>)&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classsf_1_1Shape.htm">Shape</a> (<a class="el" href="namespacesf.htm">sf</a>)&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classsf_1_1Thread.htm">Thread</a> (<a class="el" href="namespacesf.htm">sf</a>)&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="classsf_1_1Clock.htm">Clock</a> (<a class="el" href="namespacesf.htm">sf</a>)&nbsp;&nbsp;&nbsp;</td><td><a name="letter_F"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&nbsp;&nbsp;F&nbsp;&nbsp;</div></td></tr></table>
+</td><td><a name="letter_N"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&nbsp;&nbsp;N&nbsp;&nbsp;</div></td></tr></table>
+</td><td><a class="el" href="classsf_1_1SocketHelper.htm">SocketHelper</a> (<a class="el" href="namespacesf.htm">sf</a>)&nbsp;&nbsp;&nbsp;</td><td><a name="letter_V"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&nbsp;&nbsp;V&nbsp;&nbsp;</div></td></tr></table>
+</td></tr><tr><td><a class="el" href="classsf_1_1Color.htm">Color</a> (<a class="el" href="namespacesf.htm">sf</a>)&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classsf_1_1Font.htm">Font</a> (<a class="el" href="namespacesf.htm">sf</a>)&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structsf_1_1NonCopyable.htm">NonCopyable</a> (<a class="el" href="namespacesf.htm">sf</a>)&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classsf_1_1SocketTCP.htm">SocketTCP</a> (<a class="el" href="namespacesf.htm">sf</a>)&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classsf_1_1Vector2.htm">Vector2</a> (<a class="el" href="namespacesf.htm">sf</a>)&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a name="letter_D"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&nbsp;&nbsp;D&nbsp;&nbsp;</div></td></tr></table>
+</td><td><a name="letter_I"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&nbsp;&nbsp;I&nbsp;&nbsp;</div></td></tr></table>
+</td><td><a name="letter_P"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&nbsp;&nbsp;P&nbsp;&nbsp;</div></td></tr></table>
+</td><td><a class="el" href="classsf_1_1SocketUDP.htm">SocketUDP</a> (<a class="el" href="namespacesf.htm">sf</a>)&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classsf_1_1Vector3.htm">Vector3</a> (<a class="el" href="namespacesf.htm">sf</a>)&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="classsf_1_1Drawable.htm">Drawable</a> (<a class="el" href="namespacesf.htm">sf</a>)&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classsf_1_1Image.htm">Image</a> (<a class="el" href="namespacesf.htm">sf</a>)&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classsf_1_1Packet.htm">Packet</a> (<a class="el" href="namespacesf.htm">sf</a>)&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classsf_1_1Sound.htm">Sound</a> (<a class="el" href="namespacesf.htm">sf</a>)&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classsf_1_1VideoMode.htm">VideoMode</a> (<a class="el" href="namespacesf.htm">sf</a>)&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a name="letter_E"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&nbsp;&nbsp;E&nbsp;&nbsp;</div></td></tr></table>
+</td><td><a class="el" href="classsf_1_1Input.htm">Input</a> (<a class="el" href="namespacesf.htm">sf</a>)&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classsf_1_1PostFX.htm">PostFX</a> (<a class="el" href="namespacesf.htm">sf</a>)&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classsf_1_1SoundBuffer.htm">SoundBuffer</a> (<a class="el" href="namespacesf.htm">sf</a>)&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classsf_1_1VideoResource.htm">VideoResource</a> (<a class="el" href="namespacesf.htm">sf</a>)&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="classsf_1_1Event.htm">Event</a> (<a class="el" href="namespacesf.htm">sf</a>)&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classsf_1_1IPAddress.htm">IPAddress</a> (<a class="el" href="namespacesf.htm">sf</a>)&nbsp;&nbsp;&nbsp;</td><td><a name="letter_R"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&nbsp;&nbsp;R&nbsp;&nbsp;</div></td></tr></table>
+</td><td><a class="el" href="classsf_1_1SoundBufferRecorder.htm">SoundBufferRecorder</a> (<a class="el" href="namespacesf.htm">sf</a>)&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classsf_1_1View.htm">View</a> (<a class="el" href="namespacesf.htm">sf</a>)&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="structsf_1_1Event_1_1JoyButtonEvent.htm">Event::JoyButtonEvent</a> (<a class="el" href="namespacesf.htm">sf</a>)&nbsp;&nbsp;&nbsp;</td><td><a name="letter_L"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&nbsp;&nbsp;L&nbsp;&nbsp;</div></td></tr></table>
+</td><td><a class="el" href="classsf_1_1Randomizer.htm">Randomizer</a> (<a class="el" href="namespacesf.htm">sf</a>)&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classsf_1_1SoundRecorder.htm">SoundRecorder</a> (<a class="el" href="namespacesf.htm">sf</a>)&nbsp;&nbsp;&nbsp;</td><td><a name="letter_W"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&nbsp;&nbsp;W&nbsp;&nbsp;</div></td></tr></table>
+</td></tr><tr><td><a class="el" href="structsf_1_1Event_1_1JoyMoveEvent.htm">Event::JoyMoveEvent</a> (<a class="el" href="namespacesf.htm">sf</a>)&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classsf_1_1Listener.htm">Listener</a> (<a class="el" href="namespacesf.htm">sf</a>)&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classsf_1_1Rect.htm">Rect</a> (<a class="el" href="namespacesf.htm">sf</a>)&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classsf_1_1SoundStream.htm">SoundStream</a> (<a class="el" href="namespacesf.htm">sf</a>)&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classsf_1_1Window.htm">Window</a> (<a class="el" href="namespacesf.htm">sf</a>)&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="structsf_1_1Event_1_1KeyEvent.htm">Event::KeyEvent</a> (<a class="el" href="namespacesf.htm">sf</a>)&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classsf_1_1Lock.htm">Lock</a> (<a class="el" href="namespacesf.htm">sf</a>)&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classsf_1_1RenderWindow.htm">RenderWindow</a> (<a class="el" href="namespacesf.htm">sf</a>)&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structsf_1_1SoundStream_1_1Chunk.htm">SoundStream::Chunk</a> (<a class="el" href="namespacesf.htm">sf</a>)&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classsf_1_1WindowListener.htm">WindowListener</a> (<a class="el" href="namespacesf.htm">sf</a>)&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="structsf_1_1Event_1_1MouseButtonEvent.htm">Event::MouseButtonEvent</a> (<a class="el" href="namespacesf.htm">sf</a>)&nbsp;&nbsp;&nbsp;</td><td><a name="letter_M"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&nbsp;&nbsp;M&nbsp;&nbsp;</div></td></tr></table>
 </td><td><a name="letter_S"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&nbsp;&nbsp;S&nbsp;&nbsp;</div></td></tr></table>
-</td><td><a class="el" href="structsf_1_1SoundStream_1_1Chunk.htm">SoundStream::Chunk</a> (<a class="el" href="namespacesf.htm">sf</a>)&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classsf_1_1Window.htm">Window</a> (<a class="el" href="namespacesf.htm">sf</a>)&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a name="letter_I"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&nbsp;&nbsp;I&nbsp;&nbsp;</div></td></tr></table>
-</td><td><a class="el" href="classsf_1_1NonCopyable.htm">NonCopyable</a> (<a class="el" href="namespacesf.htm">sf</a>)&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classsf_1_1Selector.htm">Selector</a> (<a class="el" href="namespacesf.htm">sf</a>)&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classsf_1_1Sprite.htm">Sprite</a> (<a class="el" href="namespacesf.htm">sf</a>)&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="classsf_1_1WindowListener.htm">WindowListener</a> (<a class="el" href="namespacesf.htm">sf</a>)&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="classsf_1_1Image.htm">Image</a> (<a class="el" href="namespacesf.htm">sf</a>)&nbsp;&nbsp;&nbsp;</td><td><a name="letter_O"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&nbsp;&nbsp;O&nbsp;&nbsp;</div></td></tr></table>
-</td></tr></table><p><div class="qindex"><a class="qindex" href="#letter_A">A</a>&nbsp;|&nbsp;<a class="qindex" href="#letter_C">C</a>&nbsp;|&nbsp;<a class="qindex" href="#letter_D">D</a>&nbsp;|&nbsp;<a class="qindex" href="#letter_E">E</a>&nbsp;|&nbsp;<a class="qindex" href="#letter_I">I</a>&nbsp;|&nbsp;<a class="qindex" href="#letter_L">L</a>&nbsp;|&nbsp;<a class="qindex" href="#letter_M">M</a>&nbsp;|&nbsp;<a class="qindex" href="#letter_N">N</a>&nbsp;|&nbsp;<a class="qindex" href="#letter_O">O</a>&nbsp;|&nbsp;<a class="qindex" href="#letter_P">P</a>&nbsp;|&nbsp;<a class="qindex" href="#letter_R">R</a>&nbsp;|&nbsp;<a class="qindex" href="#letter_S">S</a>&nbsp;|&nbsp;<a class="qindex" href="#letter_T">T</a>&nbsp;|&nbsp;<a class="qindex" href="#letter_V">V</a>&nbsp;|&nbsp;<a class="qindex" href="#letter_W">W</a></div><p>
+</td><td><a class="el" href="classsf_1_1Sprite.htm">Sprite</a> (<a class="el" href="namespacesf.htm">sf</a>)&nbsp;&nbsp;&nbsp;</td><td><a class="el" href="structsf_1_1WindowSettings.htm">WindowSettings</a> (<a class="el" href="namespacesf.htm">sf</a>)&nbsp;&nbsp;&nbsp;</td></tr><tr><td><a class="el" href="structsf_1_1Event_1_1MouseMoveEvent.htm">Event::MouseMoveEvent</a> (<a class="el" href="namespacesf.htm">sf</a>)&nbsp;&nbsp;&nbsp;</td></tr></table><p><div class="qindex"><a class="qindex" href="#letter_A">A</a>&nbsp;|&nbsp;<a class="qindex" href="#letter_C">C</a>&nbsp;|&nbsp;<a class="qindex" href="#letter_D">D</a>&nbsp;|&nbsp;<a class="qindex" href="#letter_E">E</a>&nbsp;|&nbsp;<a class="qindex" href="#letter_F">F</a>&nbsp;|&nbsp;<a class="qindex" href="#letter_I">I</a>&nbsp;|&nbsp;<a class="qindex" href="#letter_L">L</a>&nbsp;|&nbsp;<a class="qindex" href="#letter_M">M</a>&nbsp;|&nbsp;<a class="qindex" href="#letter_N">N</a>&nbsp;|&nbsp;<a class="qindex" href="#letter_P">P</a>&nbsp;|&nbsp;<a class="qindex" href="#letter_R">R</a>&nbsp;|&nbsp;<a class="qindex" href="#letter_S">S</a>&nbsp;|&nbsp;<a class="qindex" href="#letter_T">T</a>&nbsp;|&nbsp;<a class="qindex" href="#letter_V">V</a>&nbsp;|&nbsp;<a class="qindex" href="#letter_W">W</a></div><p>
 
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/classsf_1_1AudioResource-members.htm b/doc/html/classsf_1_1AudioResource-members.htm
index aa381ed..2eb1767 100755
--- a/doc/html/classsf_1_1AudioResource-members.htm
+++ b/doc/html/classsf_1_1AudioResource-members.htm
@@ -33,7 +33,7 @@
   <tr class="memlist"><td><a class="el" href="classsf_1_1AudioResource.htm#001f961761cf2406d9fa5acce91beebd">~AudioResource</a>()</td><td><a class="el" href="classsf_1_1AudioResource.htm">sf::AudioResource</a></td><td><code> [protected, virtual]</code></td></tr>
 </table>
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/classsf_1_1AudioResource.htm b/doc/html/classsf_1_1AudioResource.htm
index 09de132..af6f046 100755
--- a/doc/html/classsf_1_1AudioResource.htm
+++ b/doc/html/classsf_1_1AudioResource.htm
@@ -129,7 +129,7 @@ Destructor.
 <li><a class="el" href="AudioResource_8hpp-source.htm">AudioResource.hpp</a></ul>
 
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/classsf_1_1Clock-members.htm b/doc/html/classsf_1_1Clock-members.htm
index b1db05f..1e422a6 100755
--- a/doc/html/classsf_1_1Clock-members.htm
+++ b/doc/html/classsf_1_1Clock-members.htm
@@ -33,7 +33,7 @@
   <tr class="memlist"><td><a class="el" href="classsf_1_1Clock.htm#e7d8de6876d51fa16675a64c649570ec">Reset</a>()</td><td><a class="el" href="classsf_1_1Clock.htm">sf::Clock</a></td><td></td></tr>
 </table>
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/classsf_1_1Clock.htm b/doc/html/classsf_1_1Clock.htm
index c350df3..cf6669a 100755
--- a/doc/html/classsf_1_1Clock.htm
+++ b/doc/html/classsf_1_1Clock.htm
@@ -122,7 +122,7 @@ Restart the timer.
 <li><a class="el" href="Clock_8hpp-source.htm">Clock.hpp</a></ul>
 
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/classsf_1_1Color-members.htm b/doc/html/classsf_1_1Color-members.htm
index 5c911d1..c41f5ca 100755
--- a/doc/html/classsf_1_1Color-members.htm
+++ b/doc/html/classsf_1_1Color-members.htm
@@ -38,7 +38,9 @@
   <tr class="memlist"><td><a class="el" href="classsf_1_1Color.htm#591daf9c3c55dea830c76c962d6ba1a5">g</a></td><td><a class="el" href="classsf_1_1Color.htm">sf::Color</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Color.htm#95629b30de8c6856aa7d3afed12eb865">Green</a></td><td><a class="el" href="classsf_1_1Color.htm">sf::Color</a></td><td><code> [static]</code></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Color.htm#6fe70d90b65b2163dd066a84ac00426c">Magenta</a></td><td><a class="el" href="classsf_1_1Color.htm">sf::Color</a></td><td><code> [static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Color.htm#bd98e3550fa88422e1fc5dffffb36585">operator *=</a>(const Color &amp;Other)</td><td><a class="el" href="classsf_1_1Color.htm">sf::Color</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Color.htm#058388f4f0cd47b93c08c545d6ac39c5">operator!=</a>(const Color &amp;Other) const </td><td><a class="el" href="classsf_1_1Color.htm">sf::Color</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Color.htm#a482bfd0d43f85b3bb45c080c95f5023">operator+=</a>(const Color &amp;Other)</td><td><a class="el" href="classsf_1_1Color.htm">sf::Color</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Color.htm#67a77ba62d5ce56aa618b5117f26e955">operator==</a>(const Color &amp;Other) const </td><td><a class="el" href="classsf_1_1Color.htm">sf::Color</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Color.htm#6a5256ca24a4f9f0e0808f6fc23e01e1">r</a></td><td><a class="el" href="classsf_1_1Color.htm">sf::Color</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Color.htm#127dbf55db9c07d0fa8f4bfcbb97594a">Red</a></td><td><a class="el" href="classsf_1_1Color.htm">sf::Color</a></td><td><code> [static]</code></td></tr>
@@ -46,7 +48,7 @@
   <tr class="memlist"><td><a class="el" href="classsf_1_1Color.htm#f8896b5f56650935f5b9d72d528802c7">Yellow</a></td><td><a class="el" href="classsf_1_1Color.htm">sf::Color</a></td><td><code> [static]</code></td></tr>
 </table>
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/classsf_1_1Color.htm b/doc/html/classsf_1_1Color.htm
index c672566..d75018c 100755
--- a/doc/html/classsf_1_1Color.htm
+++ b/doc/html/classsf_1_1Color.htm
@@ -43,6 +43,12 @@
 <tr><td class="memItemLeft" nowrap align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Color.htm#35b792f22f04696b82a93e36530ca32c">Color</a> (Uint8 R, Uint8 G, Uint8 B, Uint8 A=255)</td></tr>
 
 <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Construct the color from its 4 RGBA components.  <a href="#35b792f22f04696b82a93e36530ca32c"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="classsf_1_1Color.htm">Color</a> &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Color.htm#a482bfd0d43f85b3bb45c080c95f5023">operator+=</a> (const <a class="el" href="classsf_1_1Color.htm">Color</a> &amp;Other)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Operator += overload to add a color.  <a href="#a482bfd0d43f85b3bb45c080c95f5023"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="classsf_1_1Color.htm">Color</a> &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Color.htm#bd98e3550fa88422e1fc5dffffb36585">operator *=</a> (const <a class="el" href="classsf_1_1Color.htm">Color</a> &amp;Other)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Operator *= overload to modulate a color.  <a href="#bd98e3550fa88422e1fc5dffffb36585"></a><br></td></tr>
 <tr><td class="memItemLeft" nowrap align="right" valign="top">bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Color.htm#67a77ba62d5ce56aa618b5117f26e955">operator==</a> (const <a class="el" href="classsf_1_1Color.htm">Color</a> &amp;Other) const </td></tr>
 
 <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Compare two colors (for equality).  <a href="#67a77ba62d5ce56aa618b5117f26e955"></a><br></td></tr>
@@ -167,6 +173,62 @@ Construct the color from its 4 RGBA components.
 </div>
 </div><p>
 <hr><h2>Member Function Documentation</h2>
+<a class="anchor" name="a482bfd0d43f85b3bb45c080c95f5023"></a><!-- doxytag: member="sf::Color::operator+=" ref="a482bfd0d43f85b3bb45c080c95f5023" args="(const Color &amp;Other)" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname"><a class="el" href="classsf_1_1Color.htm">Color</a>&amp; sf::Color::operator+=           </td>
+          <td>(</td>
+          <td class="paramtype">const <a class="el" href="classsf_1_1Color.htm">Color</a> &amp;&nbsp;</td>
+          <td class="paramname"> <em>Other</em>          </td>
+          <td>&nbsp;)&nbsp;</td>
+          <td width="100%"></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Operator += overload to add a color. 
+<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>Other</em>&nbsp;</td><td>: <a class="el" href="classsf_1_1Color.htm" title="Color is an utility class for manipulating colors.">Color</a> to add</td></tr>
+  </table>
+</dl>
+<dl class="return" compact><dt><b>Returns:</b></dt><dd>Component-wise saturated addition of the two colors </dd></dl>
+
+</div>
+</div><p>
+<a class="anchor" name="bd98e3550fa88422e1fc5dffffb36585"></a><!-- doxytag: member="sf::Color::operator *=" ref="bd98e3550fa88422e1fc5dffffb36585" args="(const Color &amp;Other)" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname"><a class="el" href="classsf_1_1Color.htm">Color</a>&amp; sf::Color::operator *=           </td>
+          <td>(</td>
+          <td class="paramtype">const <a class="el" href="classsf_1_1Color.htm">Color</a> &amp;&nbsp;</td>
+          <td class="paramname"> <em>Other</em>          </td>
+          <td>&nbsp;)&nbsp;</td>
+          <td width="100%"></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Operator *= overload to modulate a color. 
+<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>Other</em>&nbsp;</td><td>: <a class="el" href="classsf_1_1Color.htm" title="Color is an utility class for manipulating colors.">Color</a> to modulate</td></tr>
+  </table>
+</dl>
+<dl class="return" compact><dt><b>Returns:</b></dt><dd>Component-wise multiplication of the two colors </dd></dl>
+
+</div>
+</div><p>
 <a class="anchor" name="67a77ba62d5ce56aa618b5117f26e955"></a><!-- doxytag: member="sf::Color::operator==" ref="67a77ba62d5ce56aa618b5117f26e955" args="(const Color &amp;Other) const " -->
 <div class="memitem">
 <div class="memproto">
@@ -240,7 +302,7 @@ Black predefined color.
 <p>
 
 <p>
-Definition at line <a class="el" href="Color_8hpp-source.htm#l00083">83</a> of file <a class="el" href="Color_8hpp-source.htm">Color.hpp</a>.
+Definition at line <a class="el" href="Color_8hpp-source.htm#l00103">103</a> of file <a class="el" href="Color_8hpp-source.htm">Color.hpp</a>.
 </div>
 </div><p>
 <a class="anchor" name="4fd874712178d9e206f53226002aa4ca"></a><!-- doxytag: member="sf::Color::White" ref="4fd874712178d9e206f53226002aa4ca" args="" -->
@@ -259,7 +321,7 @@ White predefined color.
 <p>
 
 <p>
-Definition at line <a class="el" href="Color_8hpp-source.htm#l00084">84</a> of file <a class="el" href="Color_8hpp-source.htm">Color.hpp</a>.
+Definition at line <a class="el" href="Color_8hpp-source.htm#l00104">104</a> of file <a class="el" href="Color_8hpp-source.htm">Color.hpp</a>.
 </div>
 </div><p>
 <a class="anchor" name="127dbf55db9c07d0fa8f4bfcbb97594a"></a><!-- doxytag: member="sf::Color::Red" ref="127dbf55db9c07d0fa8f4bfcbb97594a" args="" -->
@@ -278,7 +340,7 @@ Red predefined color.
 <p>
 
 <p>
-Definition at line <a class="el" href="Color_8hpp-source.htm#l00085">85</a> of file <a class="el" href="Color_8hpp-source.htm">Color.hpp</a>.
+Definition at line <a class="el" href="Color_8hpp-source.htm#l00105">105</a> of file <a class="el" href="Color_8hpp-source.htm">Color.hpp</a>.
 </div>
 </div><p>
 <a class="anchor" name="95629b30de8c6856aa7d3afed12eb865"></a><!-- doxytag: member="sf::Color::Green" ref="95629b30de8c6856aa7d3afed12eb865" args="" -->
@@ -297,7 +359,7 @@ Green predefined color.
 <p>
 
 <p>
-Definition at line <a class="el" href="Color_8hpp-source.htm#l00086">86</a> of file <a class="el" href="Color_8hpp-source.htm">Color.hpp</a>.
+Definition at line <a class="el" href="Color_8hpp-source.htm#l00106">106</a> of file <a class="el" href="Color_8hpp-source.htm">Color.hpp</a>.
 </div>
 </div><p>
 <a class="anchor" name="b03770d4817426b2614cfc33cf0e245c"></a><!-- doxytag: member="sf::Color::Blue" ref="b03770d4817426b2614cfc33cf0e245c" args="" -->
@@ -316,7 +378,7 @@ Blue predefined color.
 <p>
 
 <p>
-Definition at line <a class="el" href="Color_8hpp-source.htm#l00087">87</a> of file <a class="el" href="Color_8hpp-source.htm">Color.hpp</a>.
+Definition at line <a class="el" href="Color_8hpp-source.htm#l00107">107</a> of file <a class="el" href="Color_8hpp-source.htm">Color.hpp</a>.
 </div>
 </div><p>
 <a class="anchor" name="f8896b5f56650935f5b9d72d528802c7"></a><!-- doxytag: member="sf::Color::Yellow" ref="f8896b5f56650935f5b9d72d528802c7" args="" -->
@@ -335,7 +397,7 @@ Yellow predefined color.
 <p>
 
 <p>
-Definition at line <a class="el" href="Color_8hpp-source.htm#l00088">88</a> of file <a class="el" href="Color_8hpp-source.htm">Color.hpp</a>.
+Definition at line <a class="el" href="Color_8hpp-source.htm#l00108">108</a> of file <a class="el" href="Color_8hpp-source.htm">Color.hpp</a>.
 </div>
 </div><p>
 <a class="anchor" name="6fe70d90b65b2163dd066a84ac00426c"></a><!-- doxytag: member="sf::Color::Magenta" ref="6fe70d90b65b2163dd066a84ac00426c" args="" -->
@@ -354,7 +416,7 @@ Magenta predefined color.
 <p>
 
 <p>
-Definition at line <a class="el" href="Color_8hpp-source.htm#l00089">89</a> of file <a class="el" href="Color_8hpp-source.htm">Color.hpp</a>.
+Definition at line <a class="el" href="Color_8hpp-source.htm#l00109">109</a> of file <a class="el" href="Color_8hpp-source.htm">Color.hpp</a>.
 </div>
 </div><p>
 <a class="anchor" name="64ae9beb0b9a5865dd811cda4bb18340"></a><!-- doxytag: member="sf::Color::Cyan" ref="64ae9beb0b9a5865dd811cda4bb18340" args="" -->
@@ -373,7 +435,7 @@ Cyan predefined color.
 <p>
 
 <p>
-Definition at line <a class="el" href="Color_8hpp-source.htm#l00090">90</a> of file <a class="el" href="Color_8hpp-source.htm">Color.hpp</a>.
+Definition at line <a class="el" href="Color_8hpp-source.htm#l00110">110</a> of file <a class="el" href="Color_8hpp-source.htm">Color.hpp</a>.
 </div>
 </div><p>
 <a class="anchor" name="6a5256ca24a4f9f0e0808f6fc23e01e1"></a><!-- doxytag: member="sf::Color::r" ref="6a5256ca24a4f9f0e0808f6fc23e01e1" args="" -->
@@ -392,7 +454,7 @@ Red component.
 <p>
 
 <p>
-Definition at line <a class="el" href="Color_8hpp-source.htm#l00095">95</a> of file <a class="el" href="Color_8hpp-source.htm">Color.hpp</a>.
+Definition at line <a class="el" href="Color_8hpp-source.htm#l00115">115</a> of file <a class="el" href="Color_8hpp-source.htm">Color.hpp</a>.
 </div>
 </div><p>
 <a class="anchor" name="591daf9c3c55dea830c76c962d6ba1a5"></a><!-- doxytag: member="sf::Color::g" ref="591daf9c3c55dea830c76c962d6ba1a5" args="" -->
@@ -411,7 +473,7 @@ Green component.
 <p>
 
 <p>
-Definition at line <a class="el" href="Color_8hpp-source.htm#l00096">96</a> of file <a class="el" href="Color_8hpp-source.htm">Color.hpp</a>.
+Definition at line <a class="el" href="Color_8hpp-source.htm#l00116">116</a> of file <a class="el" href="Color_8hpp-source.htm">Color.hpp</a>.
 </div>
 </div><p>
 <a class="anchor" name="6707aedd0609c8920e12df5d7abc53cb"></a><!-- doxytag: member="sf::Color::b" ref="6707aedd0609c8920e12df5d7abc53cb" args="" -->
@@ -430,7 +492,7 @@ Blue component.
 <p>
 
 <p>
-Definition at line <a class="el" href="Color_8hpp-source.htm#l00097">97</a> of file <a class="el" href="Color_8hpp-source.htm">Color.hpp</a>.
+Definition at line <a class="el" href="Color_8hpp-source.htm#l00117">117</a> of file <a class="el" href="Color_8hpp-source.htm">Color.hpp</a>.
 </div>
 </div><p>
 <a class="anchor" name="56dbdb47d5f040d9b78ac6a0b8b3a831"></a><!-- doxytag: member="sf::Color::a" ref="56dbdb47d5f040d9b78ac6a0b8b3a831" args="" -->
@@ -449,14 +511,14 @@ Alpha (transparency) component.
 <p>
 
 <p>
-Definition at line <a class="el" href="Color_8hpp-source.htm#l00098">98</a> of file <a class="el" href="Color_8hpp-source.htm">Color.hpp</a>.
+Definition at line <a class="el" href="Color_8hpp-source.htm#l00118">118</a> of file <a class="el" href="Color_8hpp-source.htm">Color.hpp</a>.
 </div>
 </div><p>
 <hr>The documentation for this class was generated from the following file:<ul>
 <li><a class="el" href="Color_8hpp-source.htm">Color.hpp</a></ul>
 
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/classsf_1_1Drawable-members.htm b/doc/html/classsf_1_1Drawable-members.htm
index a1782e4..8ccc28f 100755
--- a/doc/html/classsf_1_1Drawable-members.htm
+++ b/doc/html/classsf_1_1Drawable-members.htm
@@ -28,32 +28,37 @@
   </ul>
 </div>
 <h1>sf::Drawable Member List</h1>This is the complete list of members for <a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a>, including all inherited members.<p><table>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#1b44d3eb935966c3087a6ce6567104de">Drawable</a>(float Left=0.f, float Top=0.f, float ScaleX=1.f, float ScaleY=1.f, float Rotation=0.f, const Color &amp;Col=Color(255, 255, 255, 255))</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#712de01505e04a03b93cf33ae004cdbc">Drawable</a>(const Vector2f &amp;Position=Vector2f(0, 0), const Vector2f &amp;Scale=Vector2f(1, 1), float Rotation=0.f, const Color &amp;Col=Color(255, 255, 255, 255))</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#7a6df152a2cbb34e5291674f1a7949db">GetBlendMode</a>() const</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#217d1f420274a7fd983af6183ecdd8d7">GetCenter</a>() const</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#5cf17a27da6d46f6a3b1e155a0c60ea2">GetColor</a>() const</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#69ff70881a843c5cb6c096fce61febf7">GetLeft</a>() const</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#6c2627538c99975151554f413c45b930">GetMatrix</a>() const</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#9fe5f65ab24f7fc45c2207126206f493">GetPosition</a>() const</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#e7c944ad09da28a26e3fef7d5b981c5b">GetRotation</a>() const</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#3728b3e81722c3fed36827269d408ec8">GetScaleX</a>() const</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#0b101374519d4ea7dc40a5c809b9d1e1">GetScaleY</a>() const</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#1cd60daa8fc03354d0673189652a1f50">GetTop</a>() const</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#a1b67aa08d137a8d93867c243fa9d363">GetScale</a>() const</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#501df9af956362b3e3769d80381c051b">Move</a>(float OffsetX, float OffsetY)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#3c0ac0851d6b0ebed80ae9641ff93161">Move</a>(const Vector2f &amp;Offset)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#6752354900753e609e76d5e224630518">RenderWindow</a> class</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td><code> [friend]</code></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#3e7d558d0ef488485a2d3f885ff2b419">Rotate</a>(float Angle)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#2a132c9f2f3736b7d0f6ea80303caacd">Scale</a>(float FactorX, float FactorY)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#c969d85eaf63f072de9e963bd973e91a">Scale</a>(const Vector2f &amp;Factor)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#aa6558b1ae27e29cb825028473707da5">SetBlendMode</a>(Blend::Mode Mode)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#11ba1d92bc863af6d95831d216802f61">SetCenter</a>(float CenterX, float CenterY)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#235e438555d8161f4995615f24fa0b11">SetCenter</a>(const Vector2f &amp;Center)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#8cae9f22220985e368a1b38af7644ffb">SetColor</a>(const Color &amp;Col)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#dec3f91c0e7f677f2e9e41457ef418b8">SetLeft</a>(float Left)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#9d278927999ac039f1e075df3b45176f">SetPosition</a>(float Left, float Top)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#419da954b1f2ad1ac2ae0b9ab6e72589">SetPosition</a>(float X, float Y)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#d2a279f3b13abf57cc25b2b4bd3b81ae">SetPosition</a>(const Vector2f &amp;Position)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#6d06383770eb01ffecf3d1cae6fec0ec">SetRotation</a>(float Rotation)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#fb17e8bfb782c2301103d2b4338846a6">SetRotationCenter</a>(float X, float Y)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#0b486c56c2bd137bac629f72fea66769">SetScale</a>(float ScaleX, float ScaleY)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#6db48defaf78ba627b043be34fd83060">SetScaleX</a>(float Scale)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#60b899683ea8ae0ddf87975f11f5292a">SetScaleY</a>(float Scale)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#238b71f51729e3b4a058915a9b4afa49">SetTop</a>(float Top)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#84876c5ef7fa628c85c3c9e000e50aa1">SetScale</a>(const Vector2f &amp;Scale)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#0cafae61a1d23bddb059d64df0e1502f">SetScaleX</a>(float FactorX)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#89e7793c74c656e5850b71d0ab34b8bf">SetScaleY</a>(float FactorY)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#c8de7bfe092736083dcf23b0dbd22b1e">SetX</a>(float X)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#83fecebe749c1aca9070eafd63e1a0c9">SetY</a>(float Y)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#906002f2df7beb5edbddf5bbef96f120">~Drawable</a>()</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td><code> [virtual]</code></td></tr>
 </table>
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/classsf_1_1Drawable.htm b/doc/html/classsf_1_1Drawable.htm
index 0e4f740..6e6e2ac 100755
--- a/doc/html/classsf_1_1Drawable.htm
+++ b/doc/html/classsf_1_1Drawable.htm
@@ -38,60 +38,67 @@
 <p><center><img src="classsf_1_1Drawable.png" usemap="#sf::Drawable_map" border="0" alt=""></center>
 <map name="sf::Drawable_map">
 <area href="classsf_1_1PostFX.htm" alt="sf::PostFX" shape="rect" coords="0,56,82,80">
-<area href="classsf_1_1Sprite.htm" alt="sf::Sprite" shape="rect" coords="92,56,174,80">
-<area href="classsf_1_1String.htm" alt="sf::String" shape="rect" coords="184,56,266,80">
+<area href="classsf_1_1Shape.htm" alt="sf::Shape" shape="rect" coords="92,56,174,80">
+<area href="classsf_1_1Sprite.htm" alt="sf::Sprite" shape="rect" coords="184,56,266,80">
+<area href="classsf_1_1String.htm" alt="sf::String" shape="rect" coords="276,56,358,80">
 </map>
 <a href="classsf_1_1Drawable-members.htm">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
 <tr><td></td></tr>
 <tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#1b44d3eb935966c3087a6ce6567104de">Drawable</a> (float Left=0.f, float Top=0.f, float ScaleX=1.f, float ScaleY=1.f, float Rotation=0.f, const <a class="el" href="classsf_1_1Color.htm">Color</a> &amp;Col=<a class="el" href="classsf_1_1Color.htm">Color</a>(255, 255, 255, 255))</td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#712de01505e04a03b93cf33ae004cdbc">Drawable</a> (const <a class="el" href="classsf_1_1Vector2.htm">Vector2f</a> &amp;Position=<a class="el" href="classsf_1_1Vector2.htm">Vector2f</a>(0, 0), const <a class="el" href="classsf_1_1Vector2.htm">Vector2f</a> &amp;Scale=<a class="el" href="classsf_1_1Vector2.htm">Vector2f</a>(1, 1), float Rotation=0.f, const <a class="el" href="classsf_1_1Color.htm">Color</a> &amp;Col=<a class="el" href="classsf_1_1Color.htm">Color</a>(255, 255, 255, 255))</td></tr>
 
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Default constructor.  <a href="#1b44d3eb935966c3087a6ce6567104de"></a><br></td></tr>
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Default constructor.  <a href="#712de01505e04a03b93cf33ae004cdbc"></a><br></td></tr>
 <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#906002f2df7beb5edbddf5bbef96f120">~Drawable</a> ()</td></tr>
 
 <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Virtual destructor.  <a href="#906002f2df7beb5edbddf5bbef96f120"></a><br></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#dec3f91c0e7f677f2e9e41457ef418b8">SetLeft</a> (float Left)</td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#419da954b1f2ad1ac2ae0b9ab6e72589">SetPosition</a> (float X, float Y)</td></tr>
 
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the left position of the object.  <a href="#dec3f91c0e7f677f2e9e41457ef418b8"></a><br></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#238b71f51729e3b4a058915a9b4afa49">SetTop</a> (float Top)</td></tr>
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the position of the object (take 2 values).  <a href="#419da954b1f2ad1ac2ae0b9ab6e72589"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#d2a279f3b13abf57cc25b2b4bd3b81ae">SetPosition</a> (const <a class="el" href="classsf_1_1Vector2.htm">Vector2f</a> &amp;Position)</td></tr>
 
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the top position of the object.  <a href="#238b71f51729e3b4a058915a9b4afa49"></a><br></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#9d278927999ac039f1e075df3b45176f">SetPosition</a> (float Left, float Top)</td></tr>
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the position of the object (take a 2D vector).  <a href="#d2a279f3b13abf57cc25b2b4bd3b81ae"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#c8de7bfe092736083dcf23b0dbd22b1e">SetX</a> (float X)</td></tr>
 
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the position of the object.  <a href="#9d278927999ac039f1e075df3b45176f"></a><br></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#6db48defaf78ba627b043be34fd83060">SetScaleX</a> (float Scale)</td></tr>
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the X position of the object.  <a href="#c8de7bfe092736083dcf23b0dbd22b1e"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#83fecebe749c1aca9070eafd63e1a0c9">SetY</a> (float Y)</td></tr>
 
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the horizontal scale of the object.  <a href="#6db48defaf78ba627b043be34fd83060"></a><br></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#60b899683ea8ae0ddf87975f11f5292a">SetScaleY</a> (float Scale)</td></tr>
-
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the vertical scale of the object.  <a href="#60b899683ea8ae0ddf87975f11f5292a"></a><br></td></tr>
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the Y position of the object.  <a href="#83fecebe749c1aca9070eafd63e1a0c9"></a><br></td></tr>
 <tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#0b486c56c2bd137bac629f72fea66769">SetScale</a> (float ScaleX, float ScaleY)</td></tr>
 
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the scale of the object.  <a href="#0b486c56c2bd137bac629f72fea66769"></a><br></td></tr>
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the scale of the object (take 2 values).  <a href="#0b486c56c2bd137bac629f72fea66769"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#84876c5ef7fa628c85c3c9e000e50aa1">SetScale</a> (const <a class="el" href="classsf_1_1Vector2.htm">Vector2f</a> &amp;Scale)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the scale of the object (take a 2D vector).  <a href="#84876c5ef7fa628c85c3c9e000e50aa1"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#0cafae61a1d23bddb059d64df0e1502f">SetScaleX</a> (float FactorX)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the X scale factor of the object.  <a href="#0cafae61a1d23bddb059d64df0e1502f"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#89e7793c74c656e5850b71d0ab34b8bf">SetScaleY</a> (float FactorY)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the Y scale factor of the object.  <a href="#89e7793c74c656e5850b71d0ab34b8bf"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#11ba1d92bc863af6d95831d216802f61">SetCenter</a> (float CenterX, float CenterY)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the center of the object, in coordinates relative to the top-left of the object (take 2 values).  <a href="#11ba1d92bc863af6d95831d216802f61"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#235e438555d8161f4995615f24fa0b11">SetCenter</a> (const <a class="el" href="classsf_1_1Vector2.htm">Vector2f</a> &amp;Center)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the center of the object, in coordinates relative to the top-left of the object (take a 2D vector).  <a href="#235e438555d8161f4995615f24fa0b11"></a><br></td></tr>
 <tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#6d06383770eb01ffecf3d1cae6fec0ec">SetRotation</a> (float Rotation)</td></tr>
 
 <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the orientation of the object.  <a href="#6d06383770eb01ffecf3d1cae6fec0ec"></a><br></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#fb17e8bfb782c2301103d2b4338846a6">SetRotationCenter</a> (float X, float Y)</td></tr>
-
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the center of rotation, in coordinates relative to the object.  <a href="#fb17e8bfb782c2301103d2b4338846a6"></a><br></td></tr>
 <tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#8cae9f22220985e368a1b38af7644ffb">SetColor</a> (const <a class="el" href="classsf_1_1Color.htm">Color</a> &amp;Col)</td></tr>
 
 <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the color of the object.  <a href="#8cae9f22220985e368a1b38af7644ffb"></a><br></td></tr>
 <tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#aa6558b1ae27e29cb825028473707da5">SetBlendMode</a> (<a class="el" href="namespacesf_1_1Blend.htm#1a2fa89de4bb0d82b2eb30399fe575ca">Blend::Mode</a> Mode)</td></tr>
 
 <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the blending mode for the object.  <a href="#aa6558b1ae27e29cb825028473707da5"></a><br></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">float&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#69ff70881a843c5cb6c096fce61febf7">GetLeft</a> () const</td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">const <a class="el" href="classsf_1_1Vector2.htm">Vector2f</a> &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#9fe5f65ab24f7fc45c2207126206f493">GetPosition</a> () const</td></tr>
 
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the left position of the object.  <a href="#69ff70881a843c5cb6c096fce61febf7"></a><br></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">float&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#1cd60daa8fc03354d0673189652a1f50">GetTop</a> () const</td></tr>
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the position of the object.  <a href="#9fe5f65ab24f7fc45c2207126206f493"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">const <a class="el" href="classsf_1_1Vector2.htm">Vector2f</a> &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#a1b67aa08d137a8d93867c243fa9d363">GetScale</a> () const</td></tr>
 
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the top position of the object.  <a href="#1cd60daa8fc03354d0673189652a1f50"></a><br></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">float&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#3728b3e81722c3fed36827269d408ec8">GetScaleX</a> () const</td></tr>
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the current scale of the object.  <a href="#a1b67aa08d137a8d93867c243fa9d363"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">const <a class="el" href="classsf_1_1Vector2.htm">Vector2f</a> &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#217d1f420274a7fd983af6183ecdd8d7">GetCenter</a> () const</td></tr>
 
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the horizontal scale of the object.  <a href="#3728b3e81722c3fed36827269d408ec8"></a><br></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">float&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#0b101374519d4ea7dc40a5c809b9d1e1">GetScaleY</a> () const</td></tr>
-
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the vertical scale of the object.  <a href="#0b101374519d4ea7dc40a5c809b9d1e1"></a><br></td></tr>
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the center of the object.  <a href="#217d1f420274a7fd983af6183ecdd8d7"></a><br></td></tr>
 <tr><td class="memItemLeft" nowrap align="right" valign="top">float&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#e7c944ad09da28a26e3fef7d5b981c5b">GetRotation</a> () const</td></tr>
 
 <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the orientation of the object.  <a href="#e7c944ad09da28a26e3fef7d5b981c5b"></a><br></td></tr>
@@ -103,13 +110,23 @@
 <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the current blending mode.  <a href="#7a6df152a2cbb34e5291674f1a7949db"></a><br></td></tr>
 <tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#501df9af956362b3e3769d80381c051b">Move</a> (float OffsetX, float OffsetY)</td></tr>
 
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Move the object.  <a href="#501df9af956362b3e3769d80381c051b"></a><br></td></tr>
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Move the object of a given offset (take 2 values).  <a href="#501df9af956362b3e3769d80381c051b"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#3c0ac0851d6b0ebed80ae9641ff93161">Move</a> (const <a class="el" href="classsf_1_1Vector2.htm">Vector2f</a> &amp;Offset)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Move the object of a given offset (take a 2D vector).  <a href="#3c0ac0851d6b0ebed80ae9641ff93161"></a><br></td></tr>
 <tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#2a132c9f2f3736b7d0f6ea80303caacd">Scale</a> (float FactorX, float FactorY)</td></tr>
 
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Scale the object.  <a href="#2a132c9f2f3736b7d0f6ea80303caacd"></a><br></td></tr>
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Scale the object (take 2 values).  <a href="#2a132c9f2f3736b7d0f6ea80303caacd"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#c969d85eaf63f072de9e963bd973e91a">Scale</a> (const <a class="el" href="classsf_1_1Vector2.htm">Vector2f</a> &amp;Factor)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Scale the object (take a 2D vector).  <a href="#c969d85eaf63f072de9e963bd973e91a"></a><br></td></tr>
 <tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#3e7d558d0ef488485a2d3f885ff2b419">Rotate</a> (float Angle)</td></tr>
 
 <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Rotate the object.  <a href="#3e7d558d0ef488485a2d3f885ff2b419"></a><br></td></tr>
+<tr><td colspan="2"><br><h2>Protected Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">const <a class="el" href="classsf_1_1Matrix3.htm">Matrix3</a> &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#6c2627538c99975151554f413c45b930">GetMatrix</a> () const</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the transform matrix of the drawable.  <a href="#6c2627538c99975151554f413c45b930"></a><br></td></tr>
 <tr><td colspan="2"><br><h2>Friends</h2></td></tr>
 <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="6752354900753e609e76d5e224630518"></a><!-- doxytag: member="sf::Drawable::RenderWindow" ref="6752354900753e609e76d5e224630518" args="" -->
 class&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#6752354900753e609e76d5e224630518">RenderWindow</a></td></tr>
@@ -120,34 +137,22 @@ Abstract base class for every object that can be drawn into a render window.
 <p>
 
 <p>
-Definition at line <a class="el" href="Drawable_8hpp-source.htm#l00056">56</a> of file <a class="el" href="Drawable_8hpp-source.htm">Drawable.hpp</a>.<hr><h2>Constructor &amp; Destructor Documentation</h2>
-<a class="anchor" name="1b44d3eb935966c3087a6ce6567104de"></a><!-- doxytag: member="sf::Drawable::Drawable" ref="1b44d3eb935966c3087a6ce6567104de" args="(float Left=0.f, float Top=0.f, float ScaleX=1.f, float ScaleY=1.f, float Rotation=0.f, const Color &amp;Col=Color(255, 255, 255, 255))" -->
+Definition at line <a class="el" href="Drawable_8hpp-source.htm#l00058">58</a> of file <a class="el" href="Drawable_8hpp-source.htm">Drawable.hpp</a>.<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a class="anchor" name="712de01505e04a03b93cf33ae004cdbc"></a><!-- doxytag: member="sf::Drawable::Drawable" ref="712de01505e04a03b93cf33ae004cdbc" args="(const Vector2f &amp;Position=Vector2f(0, 0), const Vector2f &amp;Scale=Vector2f(1, 1), float Rotation=0.f, const Color &amp;Col=Color(255, 255, 255, 255))" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
           <td class="memname">sf::Drawable::Drawable           </td>
           <td>(</td>
-          <td class="paramtype">float&nbsp;</td>
-          <td class="paramname"> <em>Left</em> = <code>0.f</code>, </td>
-        </tr>
-        <tr>
-          <td class="paramkey"></td>
-          <td></td>
-          <td class="paramtype">float&nbsp;</td>
-          <td class="paramname"> <em>Top</em> = <code>0.f</code>, </td>
-        </tr>
-        <tr>
-          <td class="paramkey"></td>
-          <td></td>
-          <td class="paramtype">float&nbsp;</td>
-          <td class="paramname"> <em>ScaleX</em> = <code>1.f</code>, </td>
+          <td class="paramtype">const <a class="el" href="classsf_1_1Vector2.htm">Vector2f</a> &amp;&nbsp;</td>
+          <td class="paramname"> <em>Position</em> = <code><a class="el" href="classsf_1_1Vector2.htm">Vector2f</a>(0,&nbsp;0)</code>, </td>
         </tr>
         <tr>
           <td class="paramkey"></td>
           <td></td>
-          <td class="paramtype">float&nbsp;</td>
-          <td class="paramname"> <em>ScaleY</em> = <code>1.f</code>, </td>
+          <td class="paramtype">const <a class="el" href="classsf_1_1Vector2.htm">Vector2f</a> &amp;&nbsp;</td>
+          <td class="paramname"> <em>Scale</em> = <code><a class="el" href="classsf_1_1Vector2.htm">Vector2f</a>(1,&nbsp;1)</code>, </td>
         </tr>
         <tr>
           <td class="paramkey"></td>
@@ -175,10 +180,8 @@ Default constructor.
 <p>
 <dl compact><dt><b>Parameters:</b></dt><dd>
   <table border="0" cellspacing="2" cellpadding="0">
-    <tr><td valign="top"></td><td valign="top"><em>Left</em>&nbsp;</td><td>: Left coordinate of the object (0 by default) </td></tr>
-    <tr><td valign="top"></td><td valign="top"><em>Top</em>&nbsp;</td><td>: Top coordinate of the object (0 by default) </td></tr>
-    <tr><td valign="top"></td><td valign="top"><em>ScaleX</em>&nbsp;</td><td>: Horizontal scale (1 by default) </td></tr>
-    <tr><td valign="top"></td><td valign="top"><em>ScaleY</em>&nbsp;</td><td>: Vertical scale (1 by default) </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>Position</em>&nbsp;</td><td>: Position of the object (0, 0 by default) </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>Scale</em>&nbsp;</td><td>: Scale factor (1, 1 by default) </td></tr>
     <tr><td valign="top"></td><td valign="top"><em>Rotation</em>&nbsp;</td><td>: Orientation, in degrees (0 by default) </td></tr>
     <tr><td valign="top"></td><td valign="top"><em>Col</em>&nbsp;</td><td>: <a class="el" href="classsf_1_1Color.htm" title="Color is an utility class for manipulating colors.">Color</a> of the object (white by default) </td></tr>
   </table>
@@ -208,15 +211,79 @@ Virtual destructor.
 </div>
 </div><p>
 <hr><h2>Member Function Documentation</h2>
-<a class="anchor" name="dec3f91c0e7f677f2e9e41457ef418b8"></a><!-- doxytag: member="sf::Drawable::SetLeft" ref="dec3f91c0e7f677f2e9e41457ef418b8" args="(float Left)" -->
+<a class="anchor" name="419da954b1f2ad1ac2ae0b9ab6e72589"></a><!-- doxytag: member="sf::Drawable::SetPosition" ref="419da954b1f2ad1ac2ae0b9ab6e72589" args="(float X, float Y)" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">void sf::Drawable::SetPosition           </td>
+          <td>(</td>
+          <td class="paramtype">float&nbsp;</td>
+          <td class="paramname"> <em>X</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">float&nbsp;</td>
+          <td class="paramname"> <em>Y</em></td><td>&nbsp;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td><td width="100%"></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Set the position of the object (take 2 values). 
+<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>X</em>&nbsp;</td><td>: New X coordinate </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>Y</em>&nbsp;</td><td>: New Y coordinate </td></tr>
+  </table>
+</dl>
+
+</div>
+</div><p>
+<a class="anchor" name="d2a279f3b13abf57cc25b2b4bd3b81ae"></a><!-- doxytag: member="sf::Drawable::SetPosition" ref="d2a279f3b13abf57cc25b2b4bd3b81ae" args="(const Vector2f &amp;Position)" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">void sf::Drawable::SetPosition           </td>
+          <td>(</td>
+          <td class="paramtype">const <a class="el" href="classsf_1_1Vector2.htm">Vector2f</a> &amp;&nbsp;</td>
+          <td class="paramname"> <em>Position</em>          </td>
+          <td>&nbsp;)&nbsp;</td>
+          <td width="100%"></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Set the position of the object (take a 2D vector). 
+<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>Position</em>&nbsp;</td><td>: New position </td></tr>
+  </table>
+</dl>
+
+</div>
+</div><p>
+<a class="anchor" name="c8de7bfe092736083dcf23b0dbd22b1e"></a><!-- doxytag: member="sf::Drawable::SetX" ref="c8de7bfe092736083dcf23b0dbd22b1e" args="(float X)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void sf::Drawable::SetLeft           </td>
+          <td class="memname">void sf::Drawable::SetX           </td>
           <td>(</td>
           <td class="paramtype">float&nbsp;</td>
-          <td class="paramname"> <em>Left</em>          </td>
+          <td class="paramname"> <em>X</em>          </td>
           <td>&nbsp;)&nbsp;</td>
           <td width="100%"></td>
         </tr>
@@ -225,25 +292,25 @@ Virtual destructor.
 <div class="memdoc">
 
 <p>
-Set the left position of the object. 
+Set the X position of the object. 
 <p>
 <dl compact><dt><b>Parameters:</b></dt><dd>
   <table border="0" cellspacing="2" cellpadding="0">
-    <tr><td valign="top"></td><td valign="top"><em>Left</em>&nbsp;</td><td>: New left coordinate </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>X</em>&nbsp;</td><td>: New X coordinate </td></tr>
   </table>
 </dl>
 
 </div>
 </div><p>
-<a class="anchor" name="238b71f51729e3b4a058915a9b4afa49"></a><!-- doxytag: member="sf::Drawable::SetTop" ref="238b71f51729e3b4a058915a9b4afa49" args="(float Top)" -->
+<a class="anchor" name="83fecebe749c1aca9070eafd63e1a0c9"></a><!-- doxytag: member="sf::Drawable::SetY" ref="83fecebe749c1aca9070eafd63e1a0c9" args="(float Y)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void sf::Drawable::SetTop           </td>
+          <td class="memname">void sf::Drawable::SetY           </td>
           <td>(</td>
           <td class="paramtype">float&nbsp;</td>
-          <td class="paramname"> <em>Top</em>          </td>
+          <td class="paramname"> <em>Y</em>          </td>
           <td>&nbsp;)&nbsp;</td>
           <td width="100%"></td>
         </tr>
@@ -252,31 +319,31 @@ Set the left position of the object.
 <div class="memdoc">
 
 <p>
-Set the top position of the object. 
+Set the Y position of the object. 
 <p>
 <dl compact><dt><b>Parameters:</b></dt><dd>
   <table border="0" cellspacing="2" cellpadding="0">
-    <tr><td valign="top"></td><td valign="top"><em>Top</em>&nbsp;</td><td>: New top coordinate </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>Y</em>&nbsp;</td><td>: New Y coordinate </td></tr>
   </table>
 </dl>
 
 </div>
 </div><p>
-<a class="anchor" name="9d278927999ac039f1e075df3b45176f"></a><!-- doxytag: member="sf::Drawable::SetPosition" ref="9d278927999ac039f1e075df3b45176f" args="(float Left, float Top)" -->
+<a class="anchor" name="0b486c56c2bd137bac629f72fea66769"></a><!-- doxytag: member="sf::Drawable::SetScale" ref="0b486c56c2bd137bac629f72fea66769" args="(float ScaleX, float ScaleY)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void sf::Drawable::SetPosition           </td>
+          <td class="memname">void sf::Drawable::SetScale           </td>
           <td>(</td>
           <td class="paramtype">float&nbsp;</td>
-          <td class="paramname"> <em>Left</em>, </td>
+          <td class="paramname"> <em>ScaleX</em>, </td>
         </tr>
         <tr>
           <td class="paramkey"></td>
           <td></td>
           <td class="paramtype">float&nbsp;</td>
-          <td class="paramname"> <em>Top</em></td><td>&nbsp;</td>
+          <td class="paramname"> <em>ScaleY</em></td><td>&nbsp;</td>
         </tr>
         <tr>
           <td></td>
@@ -288,18 +355,45 @@ Set the top position of the object.
 <div class="memdoc">
 
 <p>
-Set the position of the object. 
+Set the scale of the object (take 2 values). 
 <p>
 <dl compact><dt><b>Parameters:</b></dt><dd>
   <table border="0" cellspacing="2" cellpadding="0">
-    <tr><td valign="top"></td><td valign="top"><em>Left</em>&nbsp;</td><td>: New left coordinate </td></tr>
-    <tr><td valign="top"></td><td valign="top"><em>Top</em>&nbsp;</td><td>: New top coordinate </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>ScaleX</em>&nbsp;</td><td>: New horizontal scale (must be strictly positive) </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>ScaleY</em>&nbsp;</td><td>: New vertical scale (must be strictly positive) </td></tr>
   </table>
 </dl>
 
 </div>
 </div><p>
-<a class="anchor" name="6db48defaf78ba627b043be34fd83060"></a><!-- doxytag: member="sf::Drawable::SetScaleX" ref="6db48defaf78ba627b043be34fd83060" args="(float Scale)" -->
+<a class="anchor" name="84876c5ef7fa628c85c3c9e000e50aa1"></a><!-- doxytag: member="sf::Drawable::SetScale" ref="84876c5ef7fa628c85c3c9e000e50aa1" args="(const Vector2f &amp;Scale)" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">void sf::Drawable::SetScale           </td>
+          <td>(</td>
+          <td class="paramtype">const <a class="el" href="classsf_1_1Vector2.htm">Vector2f</a> &amp;&nbsp;</td>
+          <td class="paramname"> <em>Scale</em>          </td>
+          <td>&nbsp;)&nbsp;</td>
+          <td width="100%"></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Set the scale of the object (take a 2D vector). 
+<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>Scale</em>&nbsp;</td><td>: New scale (both values must be strictly positive) </td></tr>
+  </table>
+</dl>
+
+</div>
+</div><p>
+<a class="anchor" name="0cafae61a1d23bddb059d64df0e1502f"></a><!-- doxytag: member="sf::Drawable::SetScaleX" ref="0cafae61a1d23bddb059d64df0e1502f" args="(float FactorX)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
@@ -307,7 +401,7 @@ Set the position of the object.
           <td class="memname">void sf::Drawable::SetScaleX           </td>
           <td>(</td>
           <td class="paramtype">float&nbsp;</td>
-          <td class="paramname"> <em>Scale</em>          </td>
+          <td class="paramname"> <em>FactorX</em>          </td>
           <td>&nbsp;)&nbsp;</td>
           <td width="100%"></td>
         </tr>
@@ -316,17 +410,17 @@ Set the position of the object.
 <div class="memdoc">
 
 <p>
-Set the horizontal scale of the object. 
+Set the X scale factor of the object. 
 <p>
 <dl compact><dt><b>Parameters:</b></dt><dd>
   <table border="0" cellspacing="2" cellpadding="0">
-    <tr><td valign="top"></td><td valign="top"><em>Scale</em>&nbsp;</td><td>: New scale (must be strictly positive) </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>X</em>&nbsp;</td><td>: New X scale factor </td></tr>
   </table>
 </dl>
 
 </div>
 </div><p>
-<a class="anchor" name="60b899683ea8ae0ddf87975f11f5292a"></a><!-- doxytag: member="sf::Drawable::SetScaleY" ref="60b899683ea8ae0ddf87975f11f5292a" args="(float Scale)" -->
+<a class="anchor" name="89e7793c74c656e5850b71d0ab34b8bf"></a><!-- doxytag: member="sf::Drawable::SetScaleY" ref="89e7793c74c656e5850b71d0ab34b8bf" args="(float FactorY)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
@@ -334,7 +428,7 @@ Set the horizontal scale of the object.
           <td class="memname">void sf::Drawable::SetScaleY           </td>
           <td>(</td>
           <td class="paramtype">float&nbsp;</td>
-          <td class="paramname"> <em>Scale</em>          </td>
+          <td class="paramname"> <em>FactorY</em>          </td>
           <td>&nbsp;)&nbsp;</td>
           <td width="100%"></td>
         </tr>
@@ -343,31 +437,31 @@ Set the horizontal scale of the object.
 <div class="memdoc">
 
 <p>
-Set the vertical scale of the object. 
+Set the Y scale factor of the object. 
 <p>
 <dl compact><dt><b>Parameters:</b></dt><dd>
   <table border="0" cellspacing="2" cellpadding="0">
-    <tr><td valign="top"></td><td valign="top"><em>Scale</em>&nbsp;</td><td>: New scale (must be strictly positive) </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>Y</em>&nbsp;</td><td>: New Y scale factor </td></tr>
   </table>
 </dl>
 
 </div>
 </div><p>
-<a class="anchor" name="0b486c56c2bd137bac629f72fea66769"></a><!-- doxytag: member="sf::Drawable::SetScale" ref="0b486c56c2bd137bac629f72fea66769" args="(float ScaleX, float ScaleY)" -->
+<a class="anchor" name="11ba1d92bc863af6d95831d216802f61"></a><!-- doxytag: member="sf::Drawable::SetCenter" ref="11ba1d92bc863af6d95831d216802f61" args="(float CenterX, float CenterY)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void sf::Drawable::SetScale           </td>
+          <td class="memname">void sf::Drawable::SetCenter           </td>
           <td>(</td>
           <td class="paramtype">float&nbsp;</td>
-          <td class="paramname"> <em>ScaleX</em>, </td>
+          <td class="paramname"> <em>CenterX</em>, </td>
         </tr>
         <tr>
           <td class="paramkey"></td>
           <td></td>
           <td class="paramtype">float&nbsp;</td>
-          <td class="paramname"> <em>ScaleY</em></td><td>&nbsp;</td>
+          <td class="paramname"> <em>CenterY</em></td><td>&nbsp;</td>
         </tr>
         <tr>
           <td></td>
@@ -379,26 +473,27 @@ Set the vertical scale of the object.
 <div class="memdoc">
 
 <p>
-Set the scale of the object. 
+Set the center of the object, in coordinates relative to the top-left of the object (take 2 values). 
 <p>
+The default center is (0, 0)<p>
 <dl compact><dt><b>Parameters:</b></dt><dd>
   <table border="0" cellspacing="2" cellpadding="0">
-    <tr><td valign="top"></td><td valign="top"><em>ScaleX</em>&nbsp;</td><td>: New horizontal scale (must be strictly positive) </td></tr>
-    <tr><td valign="top"></td><td valign="top"><em>ScaleY</em>&nbsp;</td><td>: New vertical scale (must be strictly positive) </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>CenterX</em>&nbsp;</td><td>: X coordinate of the center </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>CenterY</em>&nbsp;</td><td>: Y coordinate of the center </td></tr>
   </table>
 </dl>
 
 </div>
 </div><p>
-<a class="anchor" name="6d06383770eb01ffecf3d1cae6fec0ec"></a><!-- doxytag: member="sf::Drawable::SetRotation" ref="6d06383770eb01ffecf3d1cae6fec0ec" args="(float Rotation)" -->
+<a class="anchor" name="235e438555d8161f4995615f24fa0b11"></a><!-- doxytag: member="sf::Drawable::SetCenter" ref="235e438555d8161f4995615f24fa0b11" args="(const Vector2f &amp;Center)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void sf::Drawable::SetRotation           </td>
+          <td class="memname">void sf::Drawable::SetCenter           </td>
           <td>(</td>
-          <td class="paramtype">float&nbsp;</td>
-          <td class="paramname"> <em>Rotation</em>          </td>
+          <td class="paramtype">const <a class="el" href="classsf_1_1Vector2.htm">Vector2f</a> &amp;&nbsp;</td>
+          <td class="paramname"> <em>Center</em>          </td>
           <td>&nbsp;)&nbsp;</td>
           <td width="100%"></td>
         </tr>
@@ -407,49 +502,39 @@ Set the scale of the object.
 <div class="memdoc">
 
 <p>
-Set the orientation of the object. 
+Set the center of the object, in coordinates relative to the top-left of the object (take a 2D vector). 
 <p>
+The default center is (0, 0)<p>
 <dl compact><dt><b>Parameters:</b></dt><dd>
   <table border="0" cellspacing="2" cellpadding="0">
-    <tr><td valign="top"></td><td valign="top"><em>Rotation</em>&nbsp;</td><td>: Angle of rotation, in degrees </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>Center</em>&nbsp;</td><td>: New center </td></tr>
   </table>
 </dl>
 
 </div>
 </div><p>
-<a class="anchor" name="fb17e8bfb782c2301103d2b4338846a6"></a><!-- doxytag: member="sf::Drawable::SetRotationCenter" ref="fb17e8bfb782c2301103d2b4338846a6" args="(float X, float Y)" -->
+<a class="anchor" name="6d06383770eb01ffecf3d1cae6fec0ec"></a><!-- doxytag: member="sf::Drawable::SetRotation" ref="6d06383770eb01ffecf3d1cae6fec0ec" args="(float Rotation)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void sf::Drawable::SetRotationCenter           </td>
+          <td class="memname">void sf::Drawable::SetRotation           </td>
           <td>(</td>
           <td class="paramtype">float&nbsp;</td>
-          <td class="paramname"> <em>X</em>, </td>
-        </tr>
-        <tr>
-          <td class="paramkey"></td>
-          <td></td>
-          <td class="paramtype">float&nbsp;</td>
-          <td class="paramname"> <em>Y</em></td><td>&nbsp;</td>
-        </tr>
-        <tr>
-          <td></td>
-          <td>)</td>
-          <td></td><td></td><td width="100%"></td>
+          <td class="paramname"> <em>Rotation</em>          </td>
+          <td>&nbsp;)&nbsp;</td>
+          <td width="100%"></td>
         </tr>
       </table>
 </div>
 <div class="memdoc">
 
 <p>
-Set the center of rotation, in coordinates relative to the object. 
+Set the orientation of the object. 
 <p>
-The default rotation center is (0, 0)<p>
 <dl compact><dt><b>Parameters:</b></dt><dd>
   <table border="0" cellspacing="2" cellpadding="0">
-    <tr><td valign="top"></td><td valign="top"><em>X</em>&nbsp;</td><td>: X coordinate of the center of rotation </td></tr>
-    <tr><td valign="top"></td><td valign="top"><em>Y</em>&nbsp;</td><td>: Y coordinate of the center of rotation </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>Rotation</em>&nbsp;</td><td>: Angle of rotation, in degrees </td></tr>
   </table>
 </dl>
 
@@ -511,12 +596,12 @@ The default blend mode is <a class="el" href="namespacesf_1_1Blend.htm#1a2fa89de
 
 </div>
 </div><p>
-<a class="anchor" name="69ff70881a843c5cb6c096fce61febf7"></a><!-- doxytag: member="sf::Drawable::GetLeft" ref="69ff70881a843c5cb6c096fce61febf7" args="() const" -->
+<a class="anchor" name="9fe5f65ab24f7fc45c2207126206f493"></a><!-- doxytag: member="sf::Drawable::GetPosition" ref="9fe5f65ab24f7fc45c2207126206f493" args="() const" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">float sf::Drawable::GetLeft           </td>
+          <td class="memname">const <a class="el" href="classsf_1_1Vector2.htm">Vector2f</a>&amp; sf::Drawable::GetPosition           </td>
           <td>(</td>
           <td class="paramname">          </td>
           <td>&nbsp;)&nbsp;</td>
@@ -527,18 +612,18 @@ The default blend mode is <a class="el" href="namespacesf_1_1Blend.htm#1a2fa89de
 <div class="memdoc">
 
 <p>
-Get the left position of the object. 
+Get the position of the object. 
 <p>
-<dl class="return" compact><dt><b>Returns:</b></dt><dd>Current left position </dd></dl>
+<dl class="return" compact><dt><b>Returns:</b></dt><dd>Current position </dd></dl>
 
 </div>
 </div><p>
-<a class="anchor" name="1cd60daa8fc03354d0673189652a1f50"></a><!-- doxytag: member="sf::Drawable::GetTop" ref="1cd60daa8fc03354d0673189652a1f50" args="() const" -->
+<a class="anchor" name="a1b67aa08d137a8d93867c243fa9d363"></a><!-- doxytag: member="sf::Drawable::GetScale" ref="a1b67aa08d137a8d93867c243fa9d363" args="() const" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">float sf::Drawable::GetTop           </td>
+          <td class="memname">const <a class="el" href="classsf_1_1Vector2.htm">Vector2f</a>&amp; sf::Drawable::GetScale           </td>
           <td>(</td>
           <td class="paramname">          </td>
           <td>&nbsp;)&nbsp;</td>
@@ -549,18 +634,18 @@ Get the left position of the object.
 <div class="memdoc">
 
 <p>
-Get the top position of the object. 
+Get the current scale of the object. 
 <p>
-<dl class="return" compact><dt><b>Returns:</b></dt><dd>Current top position </dd></dl>
+<dl class="return" compact><dt><b>Returns:</b></dt><dd>Current scale factor (always positive) </dd></dl>
 
 </div>
 </div><p>
-<a class="anchor" name="3728b3e81722c3fed36827269d408ec8"></a><!-- doxytag: member="sf::Drawable::GetScaleX" ref="3728b3e81722c3fed36827269d408ec8" args="() const" -->
+<a class="anchor" name="217d1f420274a7fd983af6183ecdd8d7"></a><!-- doxytag: member="sf::Drawable::GetCenter" ref="217d1f420274a7fd983af6183ecdd8d7" args="() const" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">float sf::Drawable::GetScaleX           </td>
+          <td class="memname">const <a class="el" href="classsf_1_1Vector2.htm">Vector2f</a>&amp; sf::Drawable::GetCenter           </td>
           <td>(</td>
           <td class="paramname">          </td>
           <td>&nbsp;)&nbsp;</td>
@@ -571,31 +656,9 @@ Get the top position of the object.
 <div class="memdoc">
 
 <p>
-Get the horizontal scale of the object. 
+Get the center of the object. 
 <p>
-<dl class="return" compact><dt><b>Returns:</b></dt><dd>Current X scale factor (always positive) </dd></dl>
-
-</div>
-</div><p>
-<a class="anchor" name="0b101374519d4ea7dc40a5c809b9d1e1"></a><!-- doxytag: member="sf::Drawable::GetScaleY" ref="0b101374519d4ea7dc40a5c809b9d1e1" args="() const" -->
-<div class="memitem">
-<div class="memproto">
-      <table class="memname">
-        <tr>
-          <td class="memname">float sf::Drawable::GetScaleY           </td>
-          <td>(</td>
-          <td class="paramname">          </td>
-          <td>&nbsp;)&nbsp;</td>
-          <td width="100%"> const</td>
-        </tr>
-      </table>
-</div>
-<div class="memdoc">
-
-<p>
-Get the vertical scale of the object. 
-<p>
-<dl class="return" compact><dt><b>Returns:</b></dt><dd>Current Y scale factor (always positive) </dd></dl>
+<dl class="return" compact><dt><b>Returns:</b></dt><dd>Current position of the center </dd></dl>
 
 </div>
 </div><p>
@@ -617,6 +680,7 @@ Get the vertical scale of the object.
 <p>
 Get the orientation of the object. 
 <p>
+Rotation is always in the range [0, 360]<p>
 <dl class="return" compact><dt><b>Returns:</b></dt><dd>Current rotation, in degrees </dd></dl>
 
 </div>
@@ -691,12 +755,39 @@ Get the current blending mode.
 <div class="memdoc">
 
 <p>
-Move the object. 
+Move the object of a given offset (take 2 values). 
+<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>OffsetX</em>&nbsp;</td><td>: X offset </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>OffsetY</em>&nbsp;</td><td>: Y offset </td></tr>
+  </table>
+</dl>
+
+</div>
+</div><p>
+<a class="anchor" name="3c0ac0851d6b0ebed80ae9641ff93161"></a><!-- doxytag: member="sf::Drawable::Move" ref="3c0ac0851d6b0ebed80ae9641ff93161" args="(const Vector2f &amp;Offset)" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">void sf::Drawable::Move           </td>
+          <td>(</td>
+          <td class="paramtype">const <a class="el" href="classsf_1_1Vector2.htm">Vector2f</a> &amp;&nbsp;</td>
+          <td class="paramname"> <em>Offset</em>          </td>
+          <td>&nbsp;)&nbsp;</td>
+          <td width="100%"></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Move the object of a given offset (take a 2D vector). 
 <p>
 <dl compact><dt><b>Parameters:</b></dt><dd>
   <table border="0" cellspacing="2" cellpadding="0">
-    <tr><td valign="top"></td><td valign="top"><em>OffsetX</em>&nbsp;</td><td>: Offset on the X axis </td></tr>
-    <tr><td valign="top"></td><td valign="top"><em>OffsetY</em>&nbsp;</td><td>: Offset on the Y axis </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>Offset</em>&nbsp;</td><td>: Amount of units to move the object of </td></tr>
   </table>
 </dl>
 
@@ -728,12 +819,39 @@ Move the object.
 <div class="memdoc">
 
 <p>
-Scale the object. 
+Scale the object (take 2 values). 
 <p>
 <dl compact><dt><b>Parameters:</b></dt><dd>
   <table border="0" cellspacing="2" cellpadding="0">
-    <tr><td valign="top"></td><td valign="top"><em>FactorX</em>&nbsp;</td><td>: Horizontal scaling factor (must be strictly positive) </td></tr>
-    <tr><td valign="top"></td><td valign="top"><em>FactorY</em>&nbsp;</td><td>: Vertical scaling factor (must be strictly positive) </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>FactorX</em>&nbsp;</td><td>: Scaling factor on X (must be strictly positive) </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>FactorY</em>&nbsp;</td><td>: Scaling factor on Y (must be strictly positive) </td></tr>
+  </table>
+</dl>
+
+</div>
+</div><p>
+<a class="anchor" name="c969d85eaf63f072de9e963bd973e91a"></a><!-- doxytag: member="sf::Drawable::Scale" ref="c969d85eaf63f072de9e963bd973e91a" args="(const Vector2f &amp;Factor)" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">void sf::Drawable::Scale           </td>
+          <td>(</td>
+          <td class="paramtype">const <a class="el" href="classsf_1_1Vector2.htm">Vector2f</a> &amp;&nbsp;</td>
+          <td class="paramname"> <em>Factor</em>          </td>
+          <td>&nbsp;)&nbsp;</td>
+          <td width="100%"></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Scale the object (take a 2D vector). 
+<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>Factor</em>&nbsp;</td><td>: Scaling factors (both values must be strictly positive) </td></tr>
   </table>
 </dl>
 
@@ -766,11 +884,33 @@ Rotate the object.
 
 </div>
 </div><p>
+<a class="anchor" name="6c2627538c99975151554f413c45b930"></a><!-- doxytag: member="sf::Drawable::GetMatrix" ref="6c2627538c99975151554f413c45b930" args="() const" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">const <a class="el" href="classsf_1_1Matrix3.htm">Matrix3</a>&amp; sf::Drawable::GetMatrix           </td>
+          <td>(</td>
+          <td class="paramname">          </td>
+          <td>&nbsp;)&nbsp;</td>
+          <td width="100%"> const<code> [protected]</code></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Get the transform matrix of the drawable. 
+<p>
+<dl class="return" compact><dt><b>Returns:</b></dt><dd>Transform matrix </dd></dl>
+
+</div>
+</div><p>
 <hr>The documentation for this class was generated from the following file:<ul>
 <li><a class="el" href="Drawable_8hpp-source.htm">Drawable.hpp</a></ul>
 
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/classsf_1_1Drawable.png b/doc/html/classsf_1_1Drawable.png
index 40ff9bb..7c41cf8 100755
Binary files a/doc/html/classsf_1_1Drawable.png and b/doc/html/classsf_1_1Drawable.png differ
diff --git a/doc/html/classsf_1_1Event-members.htm b/doc/html/classsf_1_1Event-members.htm
index 06fd885..f929344 100755
--- a/doc/html/classsf_1_1Event-members.htm
+++ b/doc/html/classsf_1_1Event-members.htm
@@ -28,48 +28,33 @@
   </ul>
 </div>
 <h1>sf::Event Member List</h1>This is the complete list of members for <a class="el" href="classsf_1_1Event.htm">sf::Event</a>, including all inherited members.<p><table>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1Event.htm#71a02c9724fe407f753ba39f4f500c63">Alt</a></td><td><a class="el" href="classsf_1_1Event.htm">sf::Event</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1Event.htm#4e329dfde8eafbe00595a192432bed72">Axis</a></td><td><a class="el" href="classsf_1_1Event.htm">sf::Event</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1Event.htm#5ca4509b9ee4ab9db03d9bf62d027efc">Button</a></td><td><a class="el" href="classsf_1_1Event.htm">sf::Event</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1Event.htm#03ade64066425f4aba52d39f07bc05b3">Button</a></td><td><a class="el" href="classsf_1_1Event.htm">sf::Event</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Event.htm#f41fa9ed45c02449030699f671331d4a316e4212e083f1dce79efd8d9e9c0a95">Closed</a> enum value</td><td><a class="el" href="classsf_1_1Event.htm">sf::Event</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1Event.htm#db1ece5f04c4dc004203d664da1f2a8a">Code</a></td><td><a class="el" href="classsf_1_1Event.htm">sf::Event</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1Event.htm#97c63bf9e22b8ce8cbff95c7ff64842d">Control</a></td><td><a class="el" href="classsf_1_1Event.htm">sf::Event</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1Event.htm#2a38992f9428a8e62f8ccab49d239441">Delta</a></td><td><a class="el" href="classsf_1_1Event.htm">sf::Event</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Event.htm#f41fa9ed45c02449030699f671331d4a">EventType</a> enum name</td><td><a class="el" href="classsf_1_1Event.htm">sf::Event</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Event.htm#f41fa9ed45c02449030699f671331d4a8c5003ced508499933d540df8a6023ec">GainedFocus</a> enum value</td><td><a class="el" href="classsf_1_1Event.htm">sf::Event</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1Event.htm#2aaf6c68153a5a7acf2df6ac4c01ce28">Height</a></td><td><a class="el" href="classsf_1_1Event.htm">sf::Event</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1Event.htm#aae562217738ff756615accf34b77129">JoyButton</a></td><td><a class="el" href="classsf_1_1Event.htm">sf::Event</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Event.htm#d39651df3634e2bcdc4c567933055464">JoyButton</a></td><td><a class="el" href="classsf_1_1Event.htm">sf::Event</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Event.htm#f41fa9ed45c02449030699f671331d4ade775771e9d3cbb61195b605c51de12a">JoyButtonPressed</a> enum value</td><td><a class="el" href="classsf_1_1Event.htm">sf::Event</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Event.htm#f41fa9ed45c02449030699f671331d4af46cb19972ae5314adbccc52fea942a2">JoyButtonReleased</a> enum value</td><td><a class="el" href="classsf_1_1Event.htm">sf::Event</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1Event.htm#9d418e64bd521a43557cd01e66500cbe">JoyMove</a></td><td><a class="el" href="classsf_1_1Event.htm">sf::Event</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Event.htm#7225b7733f73845dc8d07af7c8ecfb22">JoyMove</a></td><td><a class="el" href="classsf_1_1Event.htm">sf::Event</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Event.htm#f41fa9ed45c02449030699f671331d4ade4f95e7116fb238a36d1e565e42e78a">JoyMoved</a> enum value</td><td><a class="el" href="classsf_1_1Event.htm">sf::Event</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1Event.htm#3395d251baac85d2f81ef5cd968f4037">JoystickId</a></td><td><a class="el" href="classsf_1_1Event.htm">sf::Event</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1Event.htm#c7a6f4b523d31446194073b8a87bca20">Key</a></td><td><a class="el" href="classsf_1_1Event.htm">sf::Event</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Event.htm#529227c18c1530068dafd241da7b0af9">Key</a></td><td><a class="el" href="classsf_1_1Event.htm">sf::Event</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Event.htm#f41fa9ed45c02449030699f671331d4ac3c7abfaa98c73bfe6be0b57df09c71b">KeyPressed</a> enum value</td><td><a class="el" href="classsf_1_1Event.htm">sf::Event</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Event.htm#f41fa9ed45c02449030699f671331d4aa5bcc1e603d5a6f4c137af39558bd5d1">KeyReleased</a> enum value</td><td><a class="el" href="classsf_1_1Event.htm">sf::Event</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Event.htm#f41fa9ed45c02449030699f671331d4abd7877b5011a337268357c973e8347bd">LostFocus</a> enum value</td><td><a class="el" href="classsf_1_1Event.htm">sf::Event</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1Event.htm#2fc248e3b886ef8fa8d79661e2c3ab3b">MouseButton</a></td><td><a class="el" href="classsf_1_1Event.htm">sf::Event</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Event.htm#bcd104440e0e43647d8f0ba49a593210">MouseButton</a></td><td><a class="el" href="classsf_1_1Event.htm">sf::Event</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Event.htm#f41fa9ed45c02449030699f671331d4a55a3dcc8bf6c40e37f9ff2cdf606481f">MouseButtonPressed</a> enum value</td><td><a class="el" href="classsf_1_1Event.htm">sf::Event</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Event.htm#f41fa9ed45c02449030699f671331d4a9be69ecc07e484467ebbb133182fe5c1">MouseButtonReleased</a> enum value</td><td><a class="el" href="classsf_1_1Event.htm">sf::Event</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1Event.htm#93293319ee0becd8704abb92fe9d852e">MouseMove</a></td><td><a class="el" href="classsf_1_1Event.htm">sf::Event</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Event.htm#0ac5a0cd79bea16e374023f18b8d39db">MouseMove</a></td><td><a class="el" href="classsf_1_1Event.htm">sf::Event</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Event.htm#f41fa9ed45c02449030699f671331d4a4ff4fc3b3dc857e3617a63feb54be209">MouseMoved</a> enum value</td><td><a class="el" href="classsf_1_1Event.htm">sf::Event</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1Event.htm#50b5332daa16a03c25633b67c5747459">MouseWheel</a></td><td><a class="el" href="classsf_1_1Event.htm">sf::Event</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Event.htm#64d0f7a2cce7196de0a0e28b2d3fdd7c">MouseWheel</a></td><td><a class="el" href="classsf_1_1Event.htm">sf::Event</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Event.htm#f41fa9ed45c02449030699f671331d4a5cc9d3941af2a36049f4f9922c934a80">MouseWheelMoved</a> enum value</td><td><a class="el" href="classsf_1_1Event.htm">sf::Event</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1Event.htm#031e2368509efac192b0f88c575d416d">Position</a></td><td><a class="el" href="classsf_1_1Event.htm">sf::Event</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Event.htm#f41fa9ed45c02449030699f671331d4a67fd26d7e520bc6722db3ff47ef24941">Resized</a> enum value</td><td><a class="el" href="classsf_1_1Event.htm">sf::Event</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1Event.htm#aab0c93d501ea113cd1a09010d718859">Shift</a></td><td><a class="el" href="classsf_1_1Event.htm">sf::Event</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1Event.htm#dbf8b0561ab740113bf3676612dcf2d8">Size</a></td><td><a class="el" href="classsf_1_1Event.htm">sf::Event</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1Event.htm#0d1b1929876c03ff2ea86741ba82ba41">Text</a></td><td><a class="el" href="classsf_1_1Event.htm">sf::Event</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Event.htm#bf98a968c19a31f9719ff40839c28f9e">Size</a></td><td><a class="el" href="classsf_1_1Event.htm">sf::Event</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Event.htm#b5e7e4154cd3734502f226303f68c58d">Text</a></td><td><a class="el" href="classsf_1_1Event.htm">sf::Event</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Event.htm#f41fa9ed45c02449030699f671331d4a7e09871dc984080ff528e4f7e073e874">TextEntered</a> enum value</td><td><a class="el" href="classsf_1_1Event.htm">sf::Event</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Event.htm#90d5da29dd2f49d13dc10e7a402c0b65">Type</a></td><td><a class="el" href="classsf_1_1Event.htm">sf::Event</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1Event.htm#9a6b1cca606907414db25227af002ac5">Unicode</a></td><td><a class="el" href="classsf_1_1Event.htm">sf::Event</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1Event.htm#bba1650f0dd3785521117bbfa8521d78">Width</a></td><td><a class="el" href="classsf_1_1Event.htm">sf::Event</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1Event.htm#726a933cabb0f32ce85deac4da93b9f8">X</a></td><td><a class="el" href="classsf_1_1Event.htm">sf::Event</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1Event.htm#90c3d052ae21ced92239b69c3513c56b">Y</a></td><td><a class="el" href="classsf_1_1Event.htm">sf::Event</a></td><td></td></tr>
 </table>
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/classsf_1_1Event.htm b/doc/html/classsf_1_1Event.htm
index 9dfe38f..10cc103 100755
--- a/doc/html/classsf_1_1Event.htm
+++ b/doc/html/classsf_1_1Event.htm
@@ -76,87 +76,56 @@
 <tr><td class="memItemLeft" nowrap><a class="anchor" name="d0b8d1f46b2c3ff70843eccb438c6038"></a><!-- doxytag: member="sf::Event::@2" ref="d0b8d1f46b2c3ff70843eccb438c6038" args="" -->
 union {</td></tr>
 
-<tr><td class="memItemLeft" nowrap>&nbsp;&nbsp;&nbsp;struct {</td></tr>
+<tr><td class="memItemLeft" nowrap>&nbsp;&nbsp;&nbsp;<a class="el" href="structsf_1_1Event_1_1KeyEvent.htm">KeyEvent</a>&nbsp;&nbsp;&nbsp;<a class="el" href="classsf_1_1Event.htm#529227c18c1530068dafd241da7b0af9">Key</a></td></tr>
 
-<tr><td class="memItemLeft" nowrap>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Uint16&nbsp;&nbsp;&nbsp;<a class="el" href="classsf_1_1Event.htm#9a6b1cca606907414db25227af002ac5">Unicode</a></td></tr>
+<tr><td class="memItemLeft" nowrap>&nbsp;&nbsp;&nbsp;<a class="el" href="structsf_1_1Event_1_1TextEvent.htm">TextEvent</a>&nbsp;&nbsp;&nbsp;<a class="el" href="classsf_1_1Event.htm#b5e7e4154cd3734502f226303f68c58d">Text</a></td></tr>
 
-<tr><td class="memItemLeft" nowrap valign="top">&nbsp;&nbsp;&nbsp;}&nbsp;&nbsp;&nbsp;<a class="el" href="classsf_1_1Event.htm#0d1b1929876c03ff2ea86741ba82ba41">Text</a></td></tr>
+<tr><td class="memItemLeft" nowrap>&nbsp;&nbsp;&nbsp;<a class="el" href="structsf_1_1Event_1_1MouseMoveEvent.htm">MouseMoveEvent</a>&nbsp;&nbsp;&nbsp;<a class="el" href="classsf_1_1Event.htm#0ac5a0cd79bea16e374023f18b8d39db">MouseMove</a></td></tr>
 
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Text event parameters.  <a href="#b1aa4deda231e275089afea22bec1f57"></a><br></td></tr>
-<tr><td class="memItemLeft" nowrap>&nbsp;&nbsp;&nbsp;struct {</td></tr>
+<tr><td class="memItemLeft" nowrap>&nbsp;&nbsp;&nbsp;<a class="el" href="structsf_1_1Event_1_1MouseButtonEvent.htm">MouseButtonEvent</a>&nbsp;&nbsp;&nbsp;<a class="el" href="classsf_1_1Event.htm#bcd104440e0e43647d8f0ba49a593210">MouseButton</a></td></tr>
 
-<tr><td class="memItemLeft" nowrap>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81">Key::Code</a>&nbsp;&nbsp;&nbsp;<a class="el" href="classsf_1_1Event.htm#db1ece5f04c4dc004203d664da1f2a8a">Code</a></td></tr>
+<tr><td class="memItemLeft" nowrap>&nbsp;&nbsp;&nbsp;<a class="el" href="structsf_1_1Event_1_1MouseWheelEvent.htm">MouseWheelEvent</a>&nbsp;&nbsp;&nbsp;<a class="el" href="classsf_1_1Event.htm#64d0f7a2cce7196de0a0e28b2d3fdd7c">MouseWheel</a></td></tr>
 
-<tr><td class="memItemLeft" nowrap>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;bool&nbsp;&nbsp;&nbsp;<a class="el" href="classsf_1_1Event.htm#71a02c9724fe407f753ba39f4f500c63">Alt</a></td></tr>
+<tr><td class="memItemLeft" nowrap>&nbsp;&nbsp;&nbsp;<a class="el" href="structsf_1_1Event_1_1JoyMoveEvent.htm">JoyMoveEvent</a>&nbsp;&nbsp;&nbsp;<a class="el" href="classsf_1_1Event.htm#7225b7733f73845dc8d07af7c8ecfb22">JoyMove</a></td></tr>
 
-<tr><td class="memItemLeft" nowrap>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;bool&nbsp;&nbsp;&nbsp;<a class="el" href="classsf_1_1Event.htm#97c63bf9e22b8ce8cbff95c7ff64842d">Control</a></td></tr>
+<tr><td class="memItemLeft" nowrap>&nbsp;&nbsp;&nbsp;<a class="el" href="structsf_1_1Event_1_1JoyButtonEvent.htm">JoyButtonEvent</a>&nbsp;&nbsp;&nbsp;<a class="el" href="classsf_1_1Event.htm#d39651df3634e2bcdc4c567933055464">JoyButton</a></td></tr>
 
-<tr><td class="memItemLeft" nowrap>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;bool&nbsp;&nbsp;&nbsp;<a class="el" href="classsf_1_1Event.htm#aab0c93d501ea113cd1a09010d718859">Shift</a></td></tr>
+<tr><td class="memItemLeft" nowrap>&nbsp;&nbsp;&nbsp;<a class="el" href="structsf_1_1Event_1_1SizeEvent.htm">SizeEvent</a>&nbsp;&nbsp;&nbsp;<a class="el" href="classsf_1_1Event.htm#bf98a968c19a31f9719ff40839c28f9e">Size</a></td></tr>
 
-<tr><td class="memItemLeft" nowrap valign="top">&nbsp;&nbsp;&nbsp;}&nbsp;&nbsp;&nbsp;<a class="el" href="classsf_1_1Event.htm#c7a6f4b523d31446194073b8a87bca20">Key</a></td></tr>
-
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Keyboard events parameters.  <a href="#b65151f1b63024de6f9cae8421e1f778"></a><br></td></tr>
-<tr><td class="memItemLeft" nowrap>&nbsp;&nbsp;&nbsp;struct {</td></tr>
-
-<tr><td class="memItemLeft" nowrap>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;unsigned int&nbsp;&nbsp;&nbsp;<a class="el" href="classsf_1_1Event.htm#726a933cabb0f32ce85deac4da93b9f8">X</a></td></tr>
-
-<tr><td class="memItemLeft" nowrap>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;unsigned int&nbsp;&nbsp;&nbsp;<a class="el" href="classsf_1_1Event.htm#90c3d052ae21ced92239b69c3513c56b">Y</a></td></tr>
-
-<tr><td class="memItemLeft" nowrap valign="top">&nbsp;&nbsp;&nbsp;}&nbsp;&nbsp;&nbsp;<a class="el" href="classsf_1_1Event.htm#93293319ee0becd8704abb92fe9d852e">MouseMove</a></td></tr>
-
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight"><a class="el" href="namespacesf_1_1Mouse.htm" title="Definition of button codes for mouse events.">Mouse</a> move event parameters.  <a href="#c84bbf27bf6ff8a53e3f72053e29e9cf"></a><br></td></tr>
-<tr><td class="memItemLeft" nowrap>&nbsp;&nbsp;&nbsp;struct {</td></tr>
-
-<tr><td class="memItemLeft" nowrap>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<a class="el" href="namespacesf_1_1Mouse.htm#4fb128be433f9aafe66bc0c605daaa90">Mouse::Button</a>&nbsp;&nbsp;&nbsp;<a class="el" href="classsf_1_1Event.htm#5ca4509b9ee4ab9db03d9bf62d027efc">Button</a></td></tr>
-
-<tr><td class="memItemLeft" nowrap valign="top">&nbsp;&nbsp;&nbsp;}&nbsp;&nbsp;&nbsp;<a class="el" href="classsf_1_1Event.htm#2fc248e3b886ef8fa8d79661e2c3ab3b">MouseButton</a></td></tr>
-
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight"><a class="el" href="namespacesf_1_1Mouse.htm" title="Definition of button codes for mouse events.">Mouse</a> buttons events parameters.  <a href="#3af9c9a98f8ee713e2168045168e1848"></a><br></td></tr>
-<tr><td class="memItemLeft" nowrap>&nbsp;&nbsp;&nbsp;struct {</td></tr>
-
-<tr><td class="memItemLeft" nowrap>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;int&nbsp;&nbsp;&nbsp;<a class="el" href="classsf_1_1Event.htm#2a38992f9428a8e62f8ccab49d239441">Delta</a></td></tr>
-
-<tr><td class="memItemLeft" nowrap valign="top">&nbsp;&nbsp;&nbsp;}&nbsp;&nbsp;&nbsp;<a class="el" href="classsf_1_1Event.htm#50b5332daa16a03c25633b67c5747459">MouseWheel</a></td></tr>
-
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight"><a class="el" href="namespacesf_1_1Mouse.htm" title="Definition of button codes for mouse events.">Mouse</a> wheel events parameters.  <a href="#201ba9f929b31550735273b49c3bcb16"></a><br></td></tr>
-<tr><td class="memItemLeft" nowrap>&nbsp;&nbsp;&nbsp;struct {</td></tr>
-
-<tr><td class="memItemLeft" nowrap>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;unsigned int&nbsp;&nbsp;&nbsp;<a class="el" href="classsf_1_1Event.htm#3395d251baac85d2f81ef5cd968f4037">JoystickId</a></td></tr>
-
-<tr><td class="memItemLeft" nowrap>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<a class="el" href="namespacesf_1_1Joy.htm#e7ae4bc4af23f012e5667f18d4aa1039">Joy::Axis</a>&nbsp;&nbsp;&nbsp;<a class="el" href="classsf_1_1Event.htm#4e329dfde8eafbe00595a192432bed72">Axis</a></td></tr>
-
-<tr><td class="memItemLeft" nowrap>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;float&nbsp;&nbsp;&nbsp;<a class="el" href="classsf_1_1Event.htm#031e2368509efac192b0f88c575d416d">Position</a></td></tr>
-
-<tr><td class="memItemLeft" nowrap valign="top">&nbsp;&nbsp;&nbsp;}&nbsp;&nbsp;&nbsp;<a class="el" href="classsf_1_1Event.htm#9d418e64bd521a43557cd01e66500cbe">JoyMove</a></td></tr>
+<tr><td class="memItemLeft" nowrap valign="top">};&nbsp;</td><td class="memItemRight" valign="bottom"></td></tr>
 
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Joystick axis move event parameters.  <a href="#ee0dd3455d154a98bcd6d92133d0929a"></a><br></td></tr>
-<tr><td class="memItemLeft" nowrap>&nbsp;&nbsp;&nbsp;struct {</td></tr>
+<tr><td colspan="2"><br><h2>Classes</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structsf_1_1Event_1_1JoyButtonEvent.htm">JoyButtonEvent</a></td></tr>
 
-<tr><td class="memItemLeft" nowrap>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;unsigned int&nbsp;&nbsp;&nbsp;<a class="el" href="classsf_1_1Event.htm#3395d251baac85d2f81ef5cd968f4037">JoystickId</a></td></tr>
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Joystick buttons events parameters.  <a href="structsf_1_1Event_1_1JoyButtonEvent.htm#_details">More...</a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structsf_1_1Event_1_1JoyMoveEvent.htm">JoyMoveEvent</a></td></tr>
 
-<tr><td class="memItemLeft" nowrap>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;unsigned int&nbsp;&nbsp;&nbsp;<a class="el" href="classsf_1_1Event.htm#03ade64066425f4aba52d39f07bc05b3">Button</a></td></tr>
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Joystick axis move event parameters.  <a href="structsf_1_1Event_1_1JoyMoveEvent.htm#_details">More...</a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structsf_1_1Event_1_1KeyEvent.htm">KeyEvent</a></td></tr>
 
-<tr><td class="memItemLeft" nowrap valign="top">&nbsp;&nbsp;&nbsp;}&nbsp;&nbsp;&nbsp;<a class="el" href="classsf_1_1Event.htm#aae562217738ff756615accf34b77129">JoyButton</a></td></tr>
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Keyboard event parameters.  <a href="structsf_1_1Event_1_1KeyEvent.htm#_details">More...</a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structsf_1_1Event_1_1MouseButtonEvent.htm">MouseButtonEvent</a></td></tr>
 
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Joystick buttons events parameters.  <a href="#11cbc40205e5ef557330c8b4f05a6379"></a><br></td></tr>
-<tr><td class="memItemLeft" nowrap>&nbsp;&nbsp;&nbsp;struct {</td></tr>
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight"><a class="el" href="namespacesf_1_1Mouse.htm" title="Definition of button codes for mouse events.">Mouse</a> buttons events parameters.  <a href="structsf_1_1Event_1_1MouseButtonEvent.htm#_details">More...</a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structsf_1_1Event_1_1MouseMoveEvent.htm">MouseMoveEvent</a></td></tr>
 
-<tr><td class="memItemLeft" nowrap>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;unsigned int&nbsp;&nbsp;&nbsp;<a class="el" href="classsf_1_1Event.htm#bba1650f0dd3785521117bbfa8521d78">Width</a></td></tr>
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight"><a class="el" href="namespacesf_1_1Mouse.htm" title="Definition of button codes for mouse events.">Mouse</a> move event parameters.  <a href="structsf_1_1Event_1_1MouseMoveEvent.htm#_details">More...</a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structsf_1_1Event_1_1MouseWheelEvent.htm">MouseWheelEvent</a></td></tr>
 
-<tr><td class="memItemLeft" nowrap>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;unsigned int&nbsp;&nbsp;&nbsp;<a class="el" href="classsf_1_1Event.htm#2aaf6c68153a5a7acf2df6ac4c01ce28">Height</a></td></tr>
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight"><a class="el" href="namespacesf_1_1Mouse.htm" title="Definition of button codes for mouse events.">Mouse</a> wheel events parameters.  <a href="structsf_1_1Event_1_1MouseWheelEvent.htm#_details">More...</a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structsf_1_1Event_1_1SizeEvent.htm">SizeEvent</a></td></tr>
 
-<tr><td class="memItemLeft" nowrap valign="top">&nbsp;&nbsp;&nbsp;}&nbsp;&nbsp;&nbsp;<a class="el" href="classsf_1_1Event.htm#dbf8b0561ab740113bf3676612dcf2d8">Size</a></td></tr>
-
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Size events parameters.  <a href="#ea7d4a01b25271cdd168aa4bc6a73556"></a><br></td></tr>
-<tr><td class="memItemLeft" nowrap valign="top">};&nbsp;</td><td class="memItemRight" valign="bottom"></td></tr>
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Size events parameters.  <a href="structsf_1_1Event_1_1SizeEvent.htm#_details">More...</a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structsf_1_1Event_1_1TextEvent.htm">TextEvent</a></td></tr>
 
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Text event parameters.  <a href="structsf_1_1Event_1_1TextEvent.htm#_details">More...</a><br></td></tr>
 </table>
 <hr><a name="_details"></a><h2>Detailed Description</h2>
 <a class="el" href="classsf_1_1Event.htm" title="Event defines a system event and its parameters.">Event</a> defines a system event and its parameters. 
 <p>
 
 <p>
-Definition at line <a class="el" href="Event_8hpp-source.htm#l00102">102</a> of file <a class="el" href="Event_8hpp-source.htm">Event.hpp</a>.<hr><h2>Member Enumeration Documentation</h2>
+Definition at line <a class="el" href="Event_8hpp-source.htm#l00191">191</a> of file <a class="el" href="Event_8hpp-source.htm">Event.hpp</a>.<hr><h2>Member Enumeration Documentation</h2>
 <a class="anchor" name="f41fa9ed45c02449030699f671331d4a"></a><!-- doxytag: member="sf::Event::EventType" ref="f41fa9ed45c02449030699f671331d4a" args="" -->
 <div class="memitem">
 <div class="memproto">
@@ -205,7 +174,7 @@ Enumeration of the different types of events.
 </dl>
 
 <p>
-Definition at line <a class="el" href="Event_8hpp-source.htm#l00109">109</a> of file <a class="el" href="Event_8hpp-source.htm">Event.hpp</a>.
+Definition at line <a class="el" href="Event_8hpp-source.htm#l00270">270</a> of file <a class="el" href="Event_8hpp-source.htm">Event.hpp</a>.
 </div>
 </div><p>
 <hr><h2>Member Data Documentation</h2>
@@ -225,150 +194,14 @@ Type of the event.
 <p>
 
 <p>
-Definition at line <a class="el" href="Event_8hpp-source.htm#l00130">130</a> of file <a class="el" href="Event_8hpp-source.htm">Event.hpp</a>.
-</div>
-</div><p>
-<a class="anchor" name="0d1b1929876c03ff2ea86741ba82ba41"></a><!-- doxytag: member="sf::Event::Text" ref="0d1b1929876c03ff2ea86741ba82ba41" args="" -->
-<div class="memitem">
-<div class="memproto">
-      <table class="memname">
-        <tr>
-          <td class="memname">struct { ... }   <a class="el" href="classsf_1_1Event.htm#0d1b1929876c03ff2ea86741ba82ba41">sf::Event::Text</a>          </td>
-        </tr>
-      </table>
-</div>
-<div class="memdoc">
-
-<p>
-Text event parameters. 
-<p>
-
-</div>
-</div><p>
-<a class="anchor" name="c7a6f4b523d31446194073b8a87bca20"></a><!-- doxytag: member="sf::Event::Key" ref="c7a6f4b523d31446194073b8a87bca20" args="" -->
-<div class="memitem">
-<div class="memproto">
-      <table class="memname">
-        <tr>
-          <td class="memname">struct { ... }   <a class="el" href="classsf_1_1Event.htm#c7a6f4b523d31446194073b8a87bca20">sf::Event::Key</a>          </td>
-        </tr>
-      </table>
-</div>
-<div class="memdoc">
-
-<p>
-Keyboard events parameters. 
-<p>
-
-</div>
-</div><p>
-<a class="anchor" name="93293319ee0becd8704abb92fe9d852e"></a><!-- doxytag: member="sf::Event::MouseMove" ref="93293319ee0becd8704abb92fe9d852e" args="" -->
-<div class="memitem">
-<div class="memproto">
-      <table class="memname">
-        <tr>
-          <td class="memname">struct { ... }   <a class="el" href="classsf_1_1Event.htm#93293319ee0becd8704abb92fe9d852e">sf::Event::MouseMove</a>          </td>
-        </tr>
-      </table>
-</div>
-<div class="memdoc">
-
-<p>
-<a class="el" href="namespacesf_1_1Mouse.htm" title="Definition of button codes for mouse events.">Mouse</a> move event parameters. 
-<p>
-
-</div>
-</div><p>
-<a class="anchor" name="2fc248e3b886ef8fa8d79661e2c3ab3b"></a><!-- doxytag: member="sf::Event::MouseButton" ref="2fc248e3b886ef8fa8d79661e2c3ab3b" args="" -->
-<div class="memitem">
-<div class="memproto">
-      <table class="memname">
-        <tr>
-          <td class="memname">struct { ... }   <a class="el" href="classsf_1_1Event.htm#2fc248e3b886ef8fa8d79661e2c3ab3b">sf::Event::MouseButton</a>          </td>
-        </tr>
-      </table>
-</div>
-<div class="memdoc">
-
-<p>
-<a class="el" href="namespacesf_1_1Mouse.htm" title="Definition of button codes for mouse events.">Mouse</a> buttons events parameters. 
-<p>
-
-</div>
-</div><p>
-<a class="anchor" name="50b5332daa16a03c25633b67c5747459"></a><!-- doxytag: member="sf::Event::MouseWheel" ref="50b5332daa16a03c25633b67c5747459" args="" -->
-<div class="memitem">
-<div class="memproto">
-      <table class="memname">
-        <tr>
-          <td class="memname">struct { ... }   <a class="el" href="classsf_1_1Event.htm#50b5332daa16a03c25633b67c5747459">sf::Event::MouseWheel</a>          </td>
-        </tr>
-      </table>
-</div>
-<div class="memdoc">
-
-<p>
-<a class="el" href="namespacesf_1_1Mouse.htm" title="Definition of button codes for mouse events.">Mouse</a> wheel events parameters. 
-<p>
-
-</div>
-</div><p>
-<a class="anchor" name="9d418e64bd521a43557cd01e66500cbe"></a><!-- doxytag: member="sf::Event::JoyMove" ref="9d418e64bd521a43557cd01e66500cbe" args="" -->
-<div class="memitem">
-<div class="memproto">
-      <table class="memname">
-        <tr>
-          <td class="memname">struct { ... }   <a class="el" href="classsf_1_1Event.htm#9d418e64bd521a43557cd01e66500cbe">sf::Event::JoyMove</a>          </td>
-        </tr>
-      </table>
-</div>
-<div class="memdoc">
-
-<p>
-Joystick axis move event parameters. 
-<p>
-
-</div>
-</div><p>
-<a class="anchor" name="aae562217738ff756615accf34b77129"></a><!-- doxytag: member="sf::Event::JoyButton" ref="aae562217738ff756615accf34b77129" args="" -->
-<div class="memitem">
-<div class="memproto">
-      <table class="memname">
-        <tr>
-          <td class="memname">struct { ... }   <a class="el" href="classsf_1_1Event.htm#aae562217738ff756615accf34b77129">sf::Event::JoyButton</a>          </td>
-        </tr>
-      </table>
-</div>
-<div class="memdoc">
-
-<p>
-Joystick buttons events parameters. 
-<p>
-
-</div>
-</div><p>
-<a class="anchor" name="dbf8b0561ab740113bf3676612dcf2d8"></a><!-- doxytag: member="sf::Event::Size" ref="dbf8b0561ab740113bf3676612dcf2d8" args="" -->
-<div class="memitem">
-<div class="memproto">
-      <table class="memname">
-        <tr>
-          <td class="memname">struct { ... }   <a class="el" href="classsf_1_1Event.htm#dbf8b0561ab740113bf3676612dcf2d8">sf::Event::Size</a>          </td>
-        </tr>
-      </table>
-</div>
-<div class="memdoc">
-
-<p>
-Size events parameters. 
-<p>
-
+Definition at line <a class="el" href="Event_8hpp-source.htm#l00291">291</a> of file <a class="el" href="Event_8hpp-source.htm">Event.hpp</a>.
 </div>
 </div><p>
 <hr>The documentation for this class was generated from the following file:<ul>
 <li><a class="el" href="Event_8hpp-source.htm">Event.hpp</a></ul>
 
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/classsf_1_1Font-members.htm b/doc/html/classsf_1_1Font-members.htm
new file mode 100755
index 0000000..23be77b
--- /dev/null
+++ b/doc/html/classsf_1_1Font-members.htm
@@ -0,0 +1,43 @@
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html>
+    <head>
+        <title>SFML - Simple and Fast Multimedia Library</title>
+        <meta http-equiv="Content-Type" content="text/html;charset=UTF-8" />
+        <link href="doxygen.css" rel="stylesheet" type="text/css" />
+        <link href="tabs.css" rel="stylesheet" type="text/css" />
+    </head>
+    <body>
+        <div id="logo">
+            <img src="./logo.jpg" width="770" height="200" title="SFML home" alt="SFML logo" />
+        </div>
+<!-- Generated by Doxygen 1.5.2 -->
+<div class="tabs">
+  <ul>
+    <li><a href="index.htm"><span>Main&nbsp;Page</span></a></li>
+    <li><a href="namespaces.htm"><span>Namespaces</span></a></li>
+    <li class="current"><a href="classes.htm"><span>Classes</span></a></li>
+    <li><a href="files.htm"><span>Files</span></a></li>
+  </ul>
+</div>
+<div class="tabs">
+  <ul>
+    <li><a href="classes.htm"><span>Alphabetical&nbsp;List</span></a></li>
+    <li><a href="annotated.htm"><span>Class&nbsp;List</span></a></li>
+    <li><a href="hierarchy.htm"><span>Class&nbsp;Hierarchy</span></a></li>
+    <li><a href="functions.htm"><span>Class&nbsp;Members</span></a></li>
+  </ul>
+</div>
+<h1>sf::Font Member List</h1>This is the complete list of members for <a class="el" href="classsf_1_1Font.htm">sf::Font</a>, including all inherited members.<p><table>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Font.htm#506404655b8869ed60d1e7709812f583">Font</a>()</td><td><a class="el" href="classsf_1_1Font.htm">sf::Font</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Font.htm#1729dc5879a41365c513d8ee4369b130">GetDefaultFont</a>()</td><td><a class="el" href="classsf_1_1Font.htm">sf::Font</a></td><td><code> [static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Font.htm#ca06a4205b86f93b9decc1dba7dc4f13">LoadFromFile</a>(const std::string &amp;Filename, unsigned int CharSize=30, std::wstring Charset=L&quot;&quot;)</td><td><a class="el" href="classsf_1_1Font.htm">sf::Font</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Font.htm#a19a56ad964e49cc599bcccc40a490e9">LoadFromMemory</a>(const char *Data, std::size_t SizeInBytes, unsigned int CharSize=30, std::wstring Charset=L&quot;&quot;)</td><td><a class="el" href="classsf_1_1Font.htm">sf::Font</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Font.htm#7fb804f7dc96dd9f705c84095f37f1ca">String</a> class</td><td><a class="el" href="classsf_1_1Font.htm">sf::Font</a></td><td><code> [friend]</code></td></tr>
+</table>
+        <p id="footer">
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
+        </p>
+
+    </body>
+</html>
diff --git a/doc/html/classsf_1_1Font.htm b/doc/html/classsf_1_1Font.htm
new file mode 100755
index 0000000..1f1393d
--- /dev/null
+++ b/doc/html/classsf_1_1Font.htm
@@ -0,0 +1,220 @@
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html>
+    <head>
+        <title>SFML - Simple and Fast Multimedia Library</title>
+        <meta http-equiv="Content-Type" content="text/html;charset=UTF-8" />
+        <link href="doxygen.css" rel="stylesheet" type="text/css" />
+        <link href="tabs.css" rel="stylesheet" type="text/css" />
+    </head>
+    <body>
+        <div id="logo">
+            <img src="./logo.jpg" width="770" height="200" title="SFML home" alt="SFML logo" />
+        </div>
+<!-- Generated by Doxygen 1.5.2 -->
+<div class="tabs">
+  <ul>
+    <li><a href="index.htm"><span>Main&nbsp;Page</span></a></li>
+    <li><a href="namespaces.htm"><span>Namespaces</span></a></li>
+    <li class="current"><a href="classes.htm"><span>Classes</span></a></li>
+    <li><a href="files.htm"><span>Files</span></a></li>
+  </ul>
+</div>
+<div class="tabs">
+  <ul>
+    <li><a href="classes.htm"><span>Alphabetical&nbsp;List</span></a></li>
+    <li><a href="annotated.htm"><span>Class&nbsp;List</span></a></li>
+    <li><a href="hierarchy.htm"><span>Class&nbsp;Hierarchy</span></a></li>
+    <li><a href="functions.htm"><span>Class&nbsp;Members</span></a></li>
+  </ul>
+</div>
+<div class="nav">
+<a class="el" href="namespacesf.htm">sf</a>::<a class="el" href="classsf_1_1Font.htm">Font</a></div>
+<h1>sf::Font Class Reference</h1><!-- doxytag: class="sf::Font" --><a class="el" href="classsf_1_1Font.htm" title="Font is the low-level class for loading and manipulating character fonts.">Font</a> is the low-level class for loading and manipulating character fonts.  
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="Font_8hpp-source.htm">Font.hpp</a>&gt;</code>
+<p>
+<a href="classsf_1_1Font-members.htm">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
+<tr><td></td></tr>
+<tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Font.htm#506404655b8869ed60d1e7709812f583">Font</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Default constructor.  <a href="#506404655b8869ed60d1e7709812f583"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Font.htm#ca06a4205b86f93b9decc1dba7dc4f13">LoadFromFile</a> (const std::string &amp;Filename, unsigned int CharSize=30, std::wstring Charset=L&quot;&quot;)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Load the font from a file.  <a href="#ca06a4205b86f93b9decc1dba7dc4f13"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Font.htm#a19a56ad964e49cc599bcccc40a490e9">LoadFromMemory</a> (const char *Data, std::size_t SizeInBytes, unsigned int CharSize=30, std::wstring Charset=L&quot;&quot;)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Load the font from a file in memory.  <a href="#a19a56ad964e49cc599bcccc40a490e9"></a><br></td></tr>
+<tr><td colspan="2"><br><h2>Static Public Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">static const <a class="el" href="classsf_1_1Font.htm">Font</a> &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Font.htm#1729dc5879a41365c513d8ee4369b130">GetDefaultFont</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the SFML default built-in font (Arial).  <a href="#1729dc5879a41365c513d8ee4369b130"></a><br></td></tr>
+<tr><td colspan="2"><br><h2>Friends</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="7fb804f7dc96dd9f705c84095f37f1ca"></a><!-- doxytag: member="sf::Font::String" ref="7fb804f7dc96dd9f705c84095f37f1ca" args="" -->
+class&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Font.htm#7fb804f7dc96dd9f705c84095f37f1ca">String</a></td></tr>
+
+<tr><td colspan="2"><br><h2>Classes</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><b>Character</b></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Defines the drawing attributes of a character. <br></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+<a class="el" href="classsf_1_1Font.htm" title="Font is the low-level class for loading and manipulating character fonts.">Font</a> is the low-level class for loading and manipulating character fonts. 
+<p>
+This class is meant to be used by <a class="el" href="classsf_1_1String.htm" title="String defines a graphical 2D text, that can be drawn on screen.">sf::String</a> 
+<p>
+
+<p>
+Definition at line <a class="el" href="Font_8hpp-source.htm#l00050">50</a> of file <a class="el" href="Font_8hpp-source.htm">Font.hpp</a>.<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a class="anchor" name="506404655b8869ed60d1e7709812f583"></a><!-- doxytag: member="sf::Font::Font" ref="506404655b8869ed60d1e7709812f583" args="()" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">sf::Font::Font           </td>
+          <td>(</td>
+          <td class="paramname">          </td>
+          <td>&nbsp;)&nbsp;</td>
+          <td width="100%"></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Default constructor. 
+<p>
+
+</div>
+</div><p>
+<hr><h2>Member Function Documentation</h2>
+<a class="anchor" name="ca06a4205b86f93b9decc1dba7dc4f13"></a><!-- doxytag: member="sf::Font::LoadFromFile" ref="ca06a4205b86f93b9decc1dba7dc4f13" args="(const std::string &amp;Filename, unsigned int CharSize=30, std::wstring Charset=L&quot;&quot;)" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">bool sf::Font::LoadFromFile           </td>
+          <td>(</td>
+          <td class="paramtype">const std::string &amp;&nbsp;</td>
+          <td class="paramname"> <em>Filename</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">unsigned int&nbsp;</td>
+          <td class="paramname"> <em>CharSize</em> = <code>30</code>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">std::wstring&nbsp;</td>
+          <td class="paramname"> <em>Charset</em> = <code>L&quot;&quot;</code></td><td>&nbsp;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td><td width="100%"></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Load the font from a file. 
+<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>Filename</em>&nbsp;</td><td>: <a class="el" href="classsf_1_1Font.htm" title="Font is the low-level class for loading and manipulating character fonts.">Font</a> file to load </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>CharSize</em>&nbsp;</td><td>: Size of characters in bitmap - the bigger, the higher quality (30 by default) </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>Charset</em>&nbsp;</td><td>: Characters set to generate (empty by default - takes the ASCII range [31, 255])</td></tr>
+  </table>
+</dl>
+<dl class="return" compact><dt><b>Returns:</b></dt><dd>True if loading was successful </dd></dl>
+
+</div>
+</div><p>
+<a class="anchor" name="a19a56ad964e49cc599bcccc40a490e9"></a><!-- doxytag: member="sf::Font::LoadFromMemory" ref="a19a56ad964e49cc599bcccc40a490e9" args="(const char *Data, std::size_t SizeInBytes, unsigned int CharSize=30, std::wstring Charset=L&quot;&quot;)" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">bool sf::Font::LoadFromMemory           </td>
+          <td>(</td>
+          <td class="paramtype">const char *&nbsp;</td>
+          <td class="paramname"> <em>Data</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">std::size_t&nbsp;</td>
+          <td class="paramname"> <em>SizeInBytes</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">unsigned int&nbsp;</td>
+          <td class="paramname"> <em>CharSize</em> = <code>30</code>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">std::wstring&nbsp;</td>
+          <td class="paramname"> <em>Charset</em> = <code>L&quot;&quot;</code></td><td>&nbsp;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td><td width="100%"></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Load the font from a file in memory. 
+<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>Data</em>&nbsp;</td><td>: Pointer to the data to load </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>SizeInBytes</em>&nbsp;</td><td>: Size of the data, in bytes </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>CharSize</em>&nbsp;</td><td>: Size of characters in bitmap - the bigger, the higher quality (30 by default) </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>Charset</em>&nbsp;</td><td>: Characters set to generate (empty by default - takes the ASCII range [31, 255])</td></tr>
+  </table>
+</dl>
+<dl class="return" compact><dt><b>Returns:</b></dt><dd>True if loading was successful </dd></dl>
+
+</div>
+</div><p>
+<a class="anchor" name="1729dc5879a41365c513d8ee4369b130"></a><!-- doxytag: member="sf::Font::GetDefaultFont" ref="1729dc5879a41365c513d8ee4369b130" args="()" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">static const <a class="el" href="classsf_1_1Font.htm">Font</a>&amp; sf::Font::GetDefaultFont           </td>
+          <td>(</td>
+          <td class="paramname">          </td>
+          <td>&nbsp;)&nbsp;</td>
+          <td width="100%"><code> [static]</code></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Get the SFML default built-in font (Arial). 
+<p>
+<dl class="return" compact><dt><b>Returns:</b></dt><dd>Instance of the default font </dd></dl>
+
+</div>
+</div><p>
+<hr>The documentation for this class was generated from the following file:<ul>
+<li><a class="el" href="Font_8hpp-source.htm">Font.hpp</a></ul>
+
+        <p id="footer">
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
+        </p>
+
+    </body>
+</html>
diff --git a/doc/html/classsf_1_1IPAddress-members.htm b/doc/html/classsf_1_1IPAddress-members.htm
index 44e5246..ed066ea 100755
--- a/doc/html/classsf_1_1IPAddress-members.htm
+++ b/doc/html/classsf_1_1IPAddress-members.htm
@@ -45,7 +45,7 @@
   <tr class="memlist"><td><a class="el" href="classsf_1_1IPAddress.htm#ee4d5786176df7b2df82911c2317b117">ToString</a>() const</td><td><a class="el" href="classsf_1_1IPAddress.htm">sf::IPAddress</a></td><td></td></tr>
 </table>
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/classsf_1_1IPAddress.htm b/doc/html/classsf_1_1IPAddress.htm
index 80acd06..85d52b2 100755
--- a/doc/html/classsf_1_1IPAddress.htm
+++ b/doc/html/classsf_1_1IPAddress.htm
@@ -499,7 +499,7 @@ Definition at line <a class="el" href="IPAddress_8hpp-source.htm#l00178">178</a>
 <li><a class="el" href="IPAddress_8hpp-source.htm">IPAddress.hpp</a></ul>
 
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/classsf_1_1Image-members.htm b/doc/html/classsf_1_1Image-members.htm
index e9d2889..b0813d0 100755
--- a/doc/html/classsf_1_1Image-members.htm
+++ b/doc/html/classsf_1_1Image-members.htm
@@ -29,8 +29,8 @@
 </div>
 <h1>sf::Image Member List</h1>This is the complete list of members for <a class="el" href="classsf_1_1Image.htm">sf::Image</a>, including all inherited members.<p><table>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Image.htm#0df87e9bf89fdce73f22e307388cb0e1">Bind</a>() const</td><td><a class="el" href="classsf_1_1Image.htm">sf::Image</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1Image.htm#92595371e5f3ef547732bb1034d6565b">Create</a>(unsigned int Width, unsigned int Height, const Color &amp;Col=Color(0, 0, 0, 255))</td><td><a class="el" href="classsf_1_1Image.htm">sf::Image</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1Image.htm#3390d8c692182ffd9dccbe1e2015794f">CreateMaskFromColor</a>(const Color &amp;ColorKey, Uint8 Alpha=0)</td><td><a class="el" href="classsf_1_1Image.htm">sf::Image</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Image.htm#4e2ce8821e8de36462604bbf99f39cde">Create</a>(unsigned int Width, unsigned int Height, Color Col=Color(0, 0, 0, 255))</td><td><a class="el" href="classsf_1_1Image.htm">sf::Image</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Image.htm#e9a15fe9a4750295845b5ae081c2ec50">CreateMaskFromColor</a>(Color ColorKey, Uint8 Alpha=0)</td><td><a class="el" href="classsf_1_1Image.htm">sf::Image</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Image.htm#0adb4fe6a427fe45b10904f679baa955">GetHeight</a>() const</td><td><a class="el" href="classsf_1_1Image.htm">sf::Image</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Image.htm#27d916008ff98030e8724201fbfd0153">GetPixel</a>(unsigned int X, unsigned int Y) const</td><td><a class="el" href="classsf_1_1Image.htm">sf::Image</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Image.htm#7052f5c3930a402e465ecb6f13cfef77">GetPixelsPtr</a>() const</td><td><a class="el" href="classsf_1_1Image.htm">sf::Image</a></td><td></td></tr>
@@ -41,22 +41,22 @@
   <tr class="memlist"><td><a class="el" href="classsf_1_1Image.htm#a38cae7c1c704aa0175b9e73645cb210">Image</a>(const Image &amp;Copy)</td><td><a class="el" href="classsf_1_1Image.htm">sf::Image</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Image.htm#2a4c0ec448863784f83e9931d25dada2">Image</a>(unsigned int Width, unsigned int Height, const Color &amp;Col=Color(0, 0, 0, 255))</td><td><a class="el" href="classsf_1_1Image.htm">sf::Image</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Image.htm#7092ba80cc19c053bf356e98a4743acb">Image</a>(unsigned int Width, unsigned int Height, const Uint8 *Data)</td><td><a class="el" href="classsf_1_1Image.htm">sf::Image</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Image.htm#e0374ebfcc82b012bb087ce51b078551">IsSmooth</a>() const</td><td><a class="el" href="classsf_1_1Image.htm">sf::Image</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Image.htm#7cf6316aa5d022e0bdd95f1e79c9f50b">LoadFromFile</a>(const std::string &amp;Filename)</td><td><a class="el" href="classsf_1_1Image.htm">sf::Image</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Image.htm#72565ffabe12dfb2602e209c2e6f0486">LoadFromMemory</a>(const char *Data, std::size_t SizeInBytes)</td><td><a class="el" href="classsf_1_1Image.htm">sf::Image</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Image.htm#67d65c552c9bcba989a061e9c5b5d10c">LoadFromPixels</a>(unsigned int Width, unsigned int Height, const Uint8 *Data)</td><td><a class="el" href="classsf_1_1Image.htm">sf::Image</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Image.htm#0b9380f1babc21df2787f543e1ae1ab6">operator=</a>(const Image &amp;Other)</td><td><a class="el" href="classsf_1_1Image.htm">sf::Image</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1Image.htm#8bbe6e2f659a0e997b285257a6293e35">Resize</a>(unsigned int Width, unsigned int Height, const Color &amp;Col=Color(0, 0, 0, 255))</td><td><a class="el" href="classsf_1_1Image.htm">sf::Image</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Image.htm#7f237a3e5aa8f606057ff540b3c8b297">Resize</a>(unsigned int Width, unsigned int Height, Color Col=Color(0, 0, 0, 255))</td><td><a class="el" href="classsf_1_1Image.htm">sf::Image</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Image.htm#50eed54ef8e9f3aeef5bb7f19144aa08">SaveToFile</a>(const std::string &amp;Filename) const </td><td><a class="el" href="classsf_1_1Image.htm">sf::Image</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Image.htm#623f2379b30307b4ee4eb08d517d9584">SetPixel</a>(unsigned int X, unsigned int Y, const Color &amp;Col)</td><td><a class="el" href="classsf_1_1Image.htm">sf::Image</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1Image.htm#112e0e9463cc0ee7f9eb56119421a3fd">SetRepeat</a>(bool Repeat) const</td><td><a class="el" href="classsf_1_1Image.htm">sf::Image</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1Image.htm#cd7fb614c63cc3e566dcee20dd7d54d1">SetSmooth</a>(bool Smooth) const</td><td><a class="el" href="classsf_1_1Image.htm">sf::Image</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Image.htm#d167422fd331cd069674391fb16e8452">SetSmooth</a>(bool Smooth)</td><td><a class="el" href="classsf_1_1Image.htm">sf::Image</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1VideoResource.htm#8b0ed651eff05f6569e33b15b737f3c2">VideoResource</a>()</td><td><a class="el" href="classsf_1_1VideoResource.htm">sf::VideoResource</a></td><td><code> [protected]</code></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1VideoResource.htm#0ff32d5351fc97b3204f417cc1229365">VideoResource</a>(const VideoResource &amp;)</td><td><a class="el" href="classsf_1_1VideoResource.htm">sf::VideoResource</a></td><td><code> [protected]</code></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Image.htm#0ba22a38e6c96e3b37dd88198046de83">~Image</a>()</td><td><a class="el" href="classsf_1_1Image.htm">sf::Image</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1VideoResource.htm#9e3b2fa16a16b5e8e2f4b153b496e3f3">~VideoResource</a>()</td><td><a class="el" href="classsf_1_1VideoResource.htm">sf::VideoResource</a></td><td><code> [protected, virtual]</code></td></tr>
 </table>
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/classsf_1_1Image.htm b/doc/html/classsf_1_1Image.htm
index 296ac96..461ff9a 100755
--- a/doc/html/classsf_1_1Image.htm
+++ b/doc/html/classsf_1_1Image.htm
@@ -59,49 +59,49 @@
 <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Destructor.  <a href="#0ba22a38e6c96e3b37dd88198046de83"></a><br></td></tr>
 <tr><td class="memItemLeft" nowrap align="right" valign="top">bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Image.htm#7cf6316aa5d022e0bdd95f1e79c9f50b">LoadFromFile</a> (const std::string &amp;Filename)</td></tr>
 
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Load the surface from a file.  <a href="#7cf6316aa5d022e0bdd95f1e79c9f50b"></a><br></td></tr>
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Load the image from a file.  <a href="#7cf6316aa5d022e0bdd95f1e79c9f50b"></a><br></td></tr>
 <tr><td class="memItemLeft" nowrap align="right" valign="top">bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Image.htm#72565ffabe12dfb2602e209c2e6f0486">LoadFromMemory</a> (const char *Data, std::size_t SizeInBytes)</td></tr>
 
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Load the surface from a file in memory.  <a href="#72565ffabe12dfb2602e209c2e6f0486"></a><br></td></tr>
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Load the image from a file in memory.  <a href="#72565ffabe12dfb2602e209c2e6f0486"></a><br></td></tr>
 <tr><td class="memItemLeft" nowrap align="right" valign="top">bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Image.htm#67d65c552c9bcba989a061e9c5b5d10c">LoadFromPixels</a> (unsigned int Width, unsigned int Height, const Uint8 *Data)</td></tr>
 
 <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Load the image directly from an array of pixels.  <a href="#67d65c552c9bcba989a061e9c5b5d10c"></a><br></td></tr>
 <tr><td class="memItemLeft" nowrap align="right" valign="top">bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Image.htm#50eed54ef8e9f3aeef5bb7f19144aa08">SaveToFile</a> (const std::string &amp;Filename) const </td></tr>
 
 <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Save the content of the image to a file.  <a href="#50eed54ef8e9f3aeef5bb7f19144aa08"></a><br></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Image.htm#92595371e5f3ef547732bb1034d6565b">Create</a> (unsigned int Width, unsigned int Height, const <a class="el" href="classsf_1_1Color.htm">Color</a> &amp;Col=<a class="el" href="classsf_1_1Color.htm">Color</a>(0, 0, 0, 255))</td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Image.htm#4e2ce8821e8de36462604bbf99f39cde">Create</a> (unsigned int Width, unsigned int Height, <a class="el" href="classsf_1_1Color.htm">Color</a> Col=<a class="el" href="classsf_1_1Color.htm">Color</a>(0, 0, 0, 255))</td></tr>
 
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Create an empty image.  <a href="#92595371e5f3ef547732bb1034d6565b"></a><br></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Image.htm#3390d8c692182ffd9dccbe1e2015794f">CreateMaskFromColor</a> (const <a class="el" href="classsf_1_1Color.htm">Color</a> &amp;ColorKey, Uint8 Alpha=0)</td></tr>
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Create an empty image.  <a href="#4e2ce8821e8de36462604bbf99f39cde"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Image.htm#e9a15fe9a4750295845b5ae081c2ec50">CreateMaskFromColor</a> (<a class="el" href="classsf_1_1Color.htm">Color</a> ColorKey, Uint8 Alpha=0)</td></tr>
 
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Create transparency mask from a specified colorkey.  <a href="#3390d8c692182ffd9dccbe1e2015794f"></a><br></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Image.htm#8bbe6e2f659a0e997b285257a6293e35">Resize</a> (unsigned int Width, unsigned int Height, const <a class="el" href="classsf_1_1Color.htm">Color</a> &amp;Col=<a class="el" href="classsf_1_1Color.htm">Color</a>(0, 0, 0, 255))</td></tr>
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Create transparency mask from a specified colorkey.  <a href="#e9a15fe9a4750295845b5ae081c2ec50"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Image.htm#7f237a3e5aa8f606057ff540b3c8b297">Resize</a> (unsigned int Width, unsigned int Height, <a class="el" href="classsf_1_1Color.htm">Color</a> Col=<a class="el" href="classsf_1_1Color.htm">Color</a>(0, 0, 0, 255))</td></tr>
 
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Resize the image - warning : this function does not scale the image, it just ajdusts size (add padding or remove pixels).  <a href="#8bbe6e2f659a0e997b285257a6293e35"></a><br></td></tr>
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Resize the image - warning : this function does not scale the image, it just adjusts its size (add padding or remove pixels).  <a href="#7f237a3e5aa8f606057ff540b3c8b297"></a><br></td></tr>
 <tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Image.htm#623f2379b30307b4ee4eb08d517d9584">SetPixel</a> (unsigned int X, unsigned int Y, const <a class="el" href="classsf_1_1Color.htm">Color</a> &amp;Col)</td></tr>
 
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Change the color of a pixel Don't forget to call Update when you end modifying pixels.  <a href="#623f2379b30307b4ee4eb08d517d9584"></a><br></td></tr>
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Change the color of a pixel.  <a href="#623f2379b30307b4ee4eb08d517d9584"></a><br></td></tr>
 <tr><td class="memItemLeft" nowrap align="right" valign="top">const <a class="el" href="classsf_1_1Color.htm">Color</a> &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Image.htm#27d916008ff98030e8724201fbfd0153">GetPixel</a> (unsigned int X, unsigned int Y) const</td></tr>
 
 <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get a pixel from the image.  <a href="#27d916008ff98030e8724201fbfd0153"></a><br></td></tr>
 <tr><td class="memItemLeft" nowrap align="right" valign="top">const Uint8 *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Image.htm#7052f5c3930a402e465ecb6f13cfef77">GetPixelsPtr</a> () const</td></tr>
 
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get a read-only pointer to the array of pixels (8 bits integers RGBA) Array size is <a class="el" href="classsf_1_1Image.htm#6921bbf4a1efec3e30e80327f92a0bed" title="Return the width of the image.">GetWidth()</a> x <a class="el" href="classsf_1_1Image.htm#0adb4fe6a427fe45b10904f679baa955" title="Return the height of the image.">GetHeight()</a> x 4 This pointer becomes invalid if you reload or resize the image.  <a href="#7052f5c3930a402e465ecb6f13cfef77"></a><br></td></tr>
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get a read-only pointer to the array of pixels (RGBA 8 bits integers components) Array size is <a class="el" href="classsf_1_1Image.htm#6921bbf4a1efec3e30e80327f92a0bed" title="Return the width of the image.">GetWidth()</a> x <a class="el" href="classsf_1_1Image.htm#0adb4fe6a427fe45b10904f679baa955" title="Return the height of the image.">GetHeight()</a> x 4 This pointer becomes invalid if you reload or resize the image.  <a href="#7052f5c3930a402e465ecb6f13cfef77"></a><br></td></tr>
 <tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Image.htm#0df87e9bf89fdce73f22e307388cb0e1">Bind</a> () const</td></tr>
 
 <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Bind the image for rendering.  <a href="#0df87e9bf89fdce73f22e307388cb0e1"></a><br></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Image.htm#cd7fb614c63cc3e566dcee20dd7d54d1">SetSmooth</a> (bool Smooth) const</td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Image.htm#d167422fd331cd069674391fb16e8452">SetSmooth</a> (bool Smooth)</td></tr>
 
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Enable or disable image smooth filter.  <a href="#cd7fb614c63cc3e566dcee20dd7d54d1"></a><br></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Image.htm#112e0e9463cc0ee7f9eb56119421a3fd">SetRepeat</a> (bool Repeat) const</td></tr>
-
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Enable or disable image repeat mode (ie.  <a href="#112e0e9463cc0ee7f9eb56119421a3fd"></a><br></td></tr>
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Enable or disable image smooth filter.  <a href="#d167422fd331cd069674391fb16e8452"></a><br></td></tr>
 <tr><td class="memItemLeft" nowrap align="right" valign="top">unsigned int&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Image.htm#6921bbf4a1efec3e30e80327f92a0bed">GetWidth</a> () const</td></tr>
 
 <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return the width of the image.  <a href="#6921bbf4a1efec3e30e80327f92a0bed"></a><br></td></tr>
 <tr><td class="memItemLeft" nowrap align="right" valign="top">unsigned int&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Image.htm#0adb4fe6a427fe45b10904f679baa955">GetHeight</a> () const</td></tr>
 
 <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return the height of the image.  <a href="#0adb4fe6a427fe45b10904f679baa955"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Image.htm#e0374ebfcc82b012bb087ce51b078551">IsSmooth</a> () const</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Tells whether the smooth filtering is enabled or not.  <a href="#e0374ebfcc82b012bb087ce51b078551"></a><br></td></tr>
 <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="classsf_1_1Rect.htm">FloatRect</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Image.htm#0477b06f784afcc1662f69ad5bce5c3b">GetTexCoords</a> (const <a class="el" href="classsf_1_1Rect.htm">IntRect</a> &amp;<a class="el" href="classsf_1_1Rect.htm">Rect</a>, bool Adjust=true) const </td></tr>
 
 <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Convert a subrect expressed in pixels, into float texture coordinates.  <a href="#0477b06f784afcc1662f69ad5bce5c3b"></a><br></td></tr>
@@ -294,7 +294,7 @@ Destructor.
 <div class="memdoc">
 
 <p>
-Load the surface from a file. 
+Load the image from a file. 
 <p>
 <dl compact><dt><b>Parameters:</b></dt><dd>
   <table border="0" cellspacing="2" cellpadding="0">
@@ -331,7 +331,7 @@ Load the surface from a file.
 <div class="memdoc">
 
 <p>
-Load the surface from a file in memory. 
+Load the image from a file in memory. 
 <p>
 <dl compact><dt><b>Parameters:</b></dt><dd>
   <table border="0" cellspacing="2" cellpadding="0">
@@ -416,7 +416,7 @@ Save the content of the image to a file.
 
 </div>
 </div><p>
-<a class="anchor" name="92595371e5f3ef547732bb1034d6565b"></a><!-- doxytag: member="sf::Image::Create" ref="92595371e5f3ef547732bb1034d6565b" args="(unsigned int Width, unsigned int Height, const Color &amp;Col=Color(0, 0, 0, 255))" -->
+<a class="anchor" name="4e2ce8821e8de36462604bbf99f39cde"></a><!-- doxytag: member="sf::Image::Create" ref="4e2ce8821e8de36462604bbf99f39cde" args="(unsigned int Width, unsigned int Height, Color Col=Color(0, 0, 0, 255))" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
@@ -435,7 +435,7 @@ Save the content of the image to a file.
         <tr>
           <td class="paramkey"></td>
           <td></td>
-          <td class="paramtype">const <a class="el" href="classsf_1_1Color.htm">Color</a> &amp;&nbsp;</td>
+          <td class="paramtype"><a class="el" href="classsf_1_1Color.htm">Color</a>&nbsp;</td>
           <td class="paramname"> <em>Col</em> = <code><a class="el" href="classsf_1_1Color.htm">Color</a>(0,&nbsp;0,&nbsp;0,&nbsp;255)</code></td><td>&nbsp;</td>
         </tr>
         <tr>
@@ -461,14 +461,14 @@ Create an empty image.
 
 </div>
 </div><p>
-<a class="anchor" name="3390d8c692182ffd9dccbe1e2015794f"></a><!-- doxytag: member="sf::Image::CreateMaskFromColor" ref="3390d8c692182ffd9dccbe1e2015794f" args="(const Color &amp;ColorKey, Uint8 Alpha=0)" -->
+<a class="anchor" name="e9a15fe9a4750295845b5ae081c2ec50"></a><!-- doxytag: member="sf::Image::CreateMaskFromColor" ref="e9a15fe9a4750295845b5ae081c2ec50" args="(Color ColorKey, Uint8 Alpha=0)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
           <td class="memname">void sf::Image::CreateMaskFromColor           </td>
           <td>(</td>
-          <td class="paramtype">const <a class="el" href="classsf_1_1Color.htm">Color</a> &amp;&nbsp;</td>
+          <td class="paramtype"><a class="el" href="classsf_1_1Color.htm">Color</a>&nbsp;</td>
           <td class="paramname"> <em>ColorKey</em>, </td>
         </tr>
         <tr>
@@ -498,7 +498,7 @@ Create transparency mask from a specified colorkey.
 
 </div>
 </div><p>
-<a class="anchor" name="8bbe6e2f659a0e997b285257a6293e35"></a><!-- doxytag: member="sf::Image::Resize" ref="8bbe6e2f659a0e997b285257a6293e35" args="(unsigned int Width, unsigned int Height, const Color &amp;Col=Color(0, 0, 0, 255))" -->
+<a class="anchor" name="7f237a3e5aa8f606057ff540b3c8b297"></a><!-- doxytag: member="sf::Image::Resize" ref="7f237a3e5aa8f606057ff540b3c8b297" args="(unsigned int Width, unsigned int Height, Color Col=Color(0, 0, 0, 255))" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
@@ -517,7 +517,7 @@ Create transparency mask from a specified colorkey.
         <tr>
           <td class="paramkey"></td>
           <td></td>
-          <td class="paramtype">const <a class="el" href="classsf_1_1Color.htm">Color</a> &amp;&nbsp;</td>
+          <td class="paramtype"><a class="el" href="classsf_1_1Color.htm">Color</a>&nbsp;</td>
           <td class="paramname"> <em>Col</em> = <code><a class="el" href="classsf_1_1Color.htm">Color</a>(0,&nbsp;0,&nbsp;0,&nbsp;255)</code></td><td>&nbsp;</td>
         </tr>
         <tr>
@@ -530,7 +530,7 @@ Create transparency mask from a specified colorkey.
 <div class="memdoc">
 
 <p>
-Resize the image - warning : this function does not scale the image, it just ajdusts size (add padding or remove pixels). 
+Resize the image - warning : this function does not scale the image, it just adjusts its size (add padding or remove pixels). 
 <p>
 <dl compact><dt><b>Parameters:</b></dt><dd>
   <table border="0" cellspacing="2" cellpadding="0">
@@ -575,7 +575,7 @@ Resize the image - warning : this function does not scale the image, it just ajd
 <div class="memdoc">
 
 <p>
-Change the color of a pixel Don't forget to call Update when you end modifying pixels. 
+Change the color of a pixel. 
 <p>
 <dl compact><dt><b>Parameters:</b></dt><dd>
   <table border="0" cellspacing="2" cellpadding="0">
@@ -641,7 +641,7 @@ Get a pixel from the image.
 <div class="memdoc">
 
 <p>
-Get a read-only pointer to the array of pixels (8 bits integers RGBA) Array size is <a class="el" href="classsf_1_1Image.htm#6921bbf4a1efec3e30e80327f92a0bed" title="Return the width of the image.">GetWidth()</a> x <a class="el" href="classsf_1_1Image.htm#0adb4fe6a427fe45b10904f679baa955" title="Return the height of the image.">GetHeight()</a> x 4 This pointer becomes invalid if you reload or resize the image. 
+Get a read-only pointer to the array of pixels (RGBA 8 bits integers components) Array size is <a class="el" href="classsf_1_1Image.htm#6921bbf4a1efec3e30e80327f92a0bed" title="Return the width of the image.">GetWidth()</a> x <a class="el" href="classsf_1_1Image.htm#0adb4fe6a427fe45b10904f679baa955" title="Return the height of the image.">GetHeight()</a> x 4 This pointer becomes invalid if you reload or resize the image. 
 <p>
 <dl class="return" compact><dt><b>Returns:</b></dt><dd>Const pointer to the array of pixels </dd></dl>
 
@@ -668,7 +668,7 @@ Bind the image for rendering.
 
 </div>
 </div><p>
-<a class="anchor" name="cd7fb614c63cc3e566dcee20dd7d54d1"></a><!-- doxytag: member="sf::Image::SetSmooth" ref="cd7fb614c63cc3e566dcee20dd7d54d1" args="(bool Smooth) const" -->
+<a class="anchor" name="d167422fd331cd069674391fb16e8452"></a><!-- doxytag: member="sf::Image::SetSmooth" ref="d167422fd331cd069674391fb16e8452" args="(bool Smooth)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
@@ -678,7 +678,7 @@ Bind the image for rendering.
           <td class="paramtype">bool&nbsp;</td>
           <td class="paramname"> <em>Smooth</em>          </td>
           <td>&nbsp;)&nbsp;</td>
-          <td width="100%"> const</td>
+          <td width="100%"></td>
         </tr>
       </table>
 </div>
@@ -696,15 +696,14 @@ This parameter is enabled by default<p>
 
 </div>
 </div><p>
-<a class="anchor" name="112e0e9463cc0ee7f9eb56119421a3fd"></a><!-- doxytag: member="sf::Image::SetRepeat" ref="112e0e9463cc0ee7f9eb56119421a3fd" args="(bool Repeat) const" -->
+<a class="anchor" name="6921bbf4a1efec3e30e80327f92a0bed"></a><!-- doxytag: member="sf::Image::GetWidth" ref="6921bbf4a1efec3e30e80327f92a0bed" args="() const" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void sf::Image::SetRepeat           </td>
+          <td class="memname">unsigned int sf::Image::GetWidth           </td>
           <td>(</td>
-          <td class="paramtype">bool&nbsp;</td>
-          <td class="paramname"> <em>Repeat</em>          </td>
+          <td class="paramname">          </td>
           <td>&nbsp;)&nbsp;</td>
           <td width="100%"> const</td>
         </tr>
@@ -713,23 +712,18 @@ This parameter is enabled by default<p>
 <div class="memdoc">
 
 <p>
-Enable or disable image repeat mode (ie. 
+Return the width of the image. 
 <p>
-how to define pixels outside the texture range). This parameter is enabled by default<p>
-<dl compact><dt><b>Parameters:</b></dt><dd>
-  <table border="0" cellspacing="2" cellpadding="0">
-    <tr><td valign="top"></td><td valign="top"><em>Repeat</em>&nbsp;</td><td>: True to enable repeat, false to disable </td></tr>
-  </table>
-</dl>
+<dl class="return" compact><dt><b>Returns:</b></dt><dd>Width in pixels </dd></dl>
 
 </div>
 </div><p>
-<a class="anchor" name="6921bbf4a1efec3e30e80327f92a0bed"></a><!-- doxytag: member="sf::Image::GetWidth" ref="6921bbf4a1efec3e30e80327f92a0bed" args="() const" -->
+<a class="anchor" name="0adb4fe6a427fe45b10904f679baa955"></a><!-- doxytag: member="sf::Image::GetHeight" ref="0adb4fe6a427fe45b10904f679baa955" args="() const" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">unsigned int sf::Image::GetWidth           </td>
+          <td class="memname">unsigned int sf::Image::GetHeight           </td>
           <td>(</td>
           <td class="paramname">          </td>
           <td>&nbsp;)&nbsp;</td>
@@ -740,18 +734,18 @@ how to define pixels outside the texture range). This parameter is enabled by de
 <div class="memdoc">
 
 <p>
-Return the width of the image. 
+Return the height of the image. 
 <p>
-<dl class="return" compact><dt><b>Returns:</b></dt><dd>Width in pixels </dd></dl>
+<dl class="return" compact><dt><b>Returns:</b></dt><dd>Height in pixels </dd></dl>
 
 </div>
 </div><p>
-<a class="anchor" name="0adb4fe6a427fe45b10904f679baa955"></a><!-- doxytag: member="sf::Image::GetHeight" ref="0adb4fe6a427fe45b10904f679baa955" args="() const" -->
+<a class="anchor" name="e0374ebfcc82b012bb087ce51b078551"></a><!-- doxytag: member="sf::Image::IsSmooth" ref="e0374ebfcc82b012bb087ce51b078551" args="() const" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">unsigned int sf::Image::GetHeight           </td>
+          <td class="memname">bool sf::Image::IsSmooth           </td>
           <td>(</td>
           <td class="paramname">          </td>
           <td>&nbsp;)&nbsp;</td>
@@ -762,9 +756,9 @@ Return the width of the image.
 <div class="memdoc">
 
 <p>
-Return the height of the image. 
+Tells whether the smooth filtering is enabled or not. 
 <p>
-<dl class="return" compact><dt><b>Returns:</b></dt><dd>Height in pixels </dd></dl>
+<dl class="return" compact><dt><b>Returns:</b></dt><dd>True if image smoothing is enabled </dd></dl>
 
 </div>
 </div><p>
@@ -866,7 +860,7 @@ Assignment operator.
 <li><a class="el" href="Image_8hpp-source.htm">Image.hpp</a></ul>
 
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/classsf_1_1Input-members.htm b/doc/html/classsf_1_1Input-members.htm
index 555273f..4b8fdc0 100755
--- a/doc/html/classsf_1_1Input-members.htm
+++ b/doc/html/classsf_1_1Input-members.htm
@@ -35,11 +35,11 @@
   <tr class="memlist"><td><a class="el" href="classsf_1_1Input.htm#715d9533617ef9fc25152ebd6b7ece08">IsJoystickButtonDown</a>(unsigned int JoyId, unsigned int Button) const </td><td><a class="el" href="classsf_1_1Input.htm">sf::Input</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Input.htm#5312ed524e1f2837aa4597978553876a">IsKeyDown</a>(Key::Code KeyCode) const </td><td><a class="el" href="classsf_1_1Input.htm">sf::Input</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Input.htm#28c36d05d76f2263faf803e29ffa9dea">IsMouseButtonDown</a>(Mouse::Button Button) const </td><td><a class="el" href="classsf_1_1Input.htm">sf::Input</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1NonCopyable.htm#2110add170580fdb946f887719da6860">NonCopyable</a>()</td><td><a class="el" href="classsf_1_1NonCopyable.htm">sf::NonCopyable</a></td><td><code> [inline, private]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="structsf_1_1NonCopyable.htm#2110add170580fdb946f887719da6860">NonCopyable</a>()</td><td><a class="el" href="structsf_1_1NonCopyable.htm">sf::NonCopyable</a></td><td><code> [inline, private]</code></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1WindowListener.htm#0c5603bbe6dc4980cc4ed55019952ec0">~WindowListener</a>()</td><td><a class="el" href="classsf_1_1WindowListener.htm">sf::WindowListener</a></td><td><code> [inline, protected, virtual]</code></td></tr>
 </table>
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/classsf_1_1Input.htm b/doc/html/classsf_1_1Input.htm
index 1ad25e9..a03992c 100755
--- a/doc/html/classsf_1_1Input.htm
+++ b/doc/html/classsf_1_1Input.htm
@@ -38,7 +38,7 @@
 <p><center><img src="classsf_1_1Input.png" usemap="#sf::Input_map" border="0" alt=""></center>
 <map name="sf::Input_map">
 <area href="classsf_1_1WindowListener.htm" alt="sf::WindowListener" shape="rect" coords="0,0,117,24">
-<area href="classsf_1_1NonCopyable.htm" alt="sf::NonCopyable" shape="rect" coords="127,0,244,24">
+<area href="structsf_1_1NonCopyable.htm" alt="sf::NonCopyable" shape="rect" coords="127,0,244,24">
 </map>
 <a href="classsf_1_1Input-members.htm">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
 <tr><td></td></tr>
@@ -275,7 +275,7 @@ Get a joystick axis position.
 <li><a class="el" href="Input_8hpp-source.htm">Input.hpp</a></ul>
 
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/classsf_1_1Listener-members.htm b/doc/html/classsf_1_1Listener-members.htm
index e490a05..ff7a404 100755
--- a/doc/html/classsf_1_1Listener-members.htm
+++ b/doc/html/classsf_1_1Listener-members.htm
@@ -29,14 +29,16 @@
 </div>
 <h1>sf::Listener Member List</h1>This is the complete list of members for <a class="el" href="classsf_1_1Listener.htm">sf::Listener</a>, including all inherited members.<p><table>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Listener.htm#9a709055477f1b4683262305e2f32ef3">GetGlobalVolume</a>()</td><td><a class="el" href="classsf_1_1Listener.htm">sf::Listener</a></td><td><code> [static]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1Listener.htm#f89a3126f8899f83ba639bff1e99e0db">GetPosition</a>(float &amp;PosX, float &amp;PosY, float &amp;PosZ)</td><td><a class="el" href="classsf_1_1Listener.htm">sf::Listener</a></td><td><code> [static]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1Listener.htm#005fe4db0dfa1956a0118747b7906223">GetTarget</a>(float &amp;TargetX, float &amp;TargetY, float &amp;TargetZ)</td><td><a class="el" href="classsf_1_1Listener.htm">sf::Listener</a></td><td><code> [static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Listener.htm#49fe75889ad93f71d9239868530b5059">GetPosition</a>()</td><td><a class="el" href="classsf_1_1Listener.htm">sf::Listener</a></td><td><code> [static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Listener.htm#fd789b4f468f9b80763c8198cb4fb84c">GetTarget</a>()</td><td><a class="el" href="classsf_1_1Listener.htm">sf::Listener</a></td><td><code> [static]</code></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Listener.htm#0a5a4fa643db5b1779dd995a76c4220b">SetGlobalVolume</a>(float Volume)</td><td><a class="el" href="classsf_1_1Listener.htm">sf::Listener</a></td><td><code> [static]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1Listener.htm#1de63501478e9a0f85a146fd1538ed05">SetPosition</a>(float PosX, float PosY, float PosZ)</td><td><a class="el" href="classsf_1_1Listener.htm">sf::Listener</a></td><td><code> [static]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1Listener.htm#1f8653e56a80afa12a4e6d6d582391a6">SetTarget</a>(float TargetX, float TargetY, float TargetZ)</td><td><a class="el" href="classsf_1_1Listener.htm">sf::Listener</a></td><td><code> [static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Listener.htm#77cbaa272e92c89694761c408129762a">SetPosition</a>(float X, float Y, float Z)</td><td><a class="el" href="classsf_1_1Listener.htm">sf::Listener</a></td><td><code> [static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Listener.htm#922f139434950427905f7841cf280286">SetPosition</a>(const Vector3f &amp;Position)</td><td><a class="el" href="classsf_1_1Listener.htm">sf::Listener</a></td><td><code> [static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Listener.htm#0e1f3cbca545c2365201c2f379b71401">SetTarget</a>(float X, float Y, float Z)</td><td><a class="el" href="classsf_1_1Listener.htm">sf::Listener</a></td><td><code> [static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Listener.htm#d76dfcf28e23b20a8153058e2be7f4e3">SetTarget</a>(const Vector3f &amp;Target)</td><td><a class="el" href="classsf_1_1Listener.htm">sf::Listener</a></td><td><code> [static]</code></td></tr>
 </table>
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/classsf_1_1Listener.htm b/doc/html/classsf_1_1Listener.htm
index f5abd9d..03a93cf 100755
--- a/doc/html/classsf_1_1Listener.htm
+++ b/doc/html/classsf_1_1Listener.htm
@@ -43,25 +43,31 @@
 <tr><td class="memItemLeft" nowrap align="right" valign="top">static float&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Listener.htm#9a709055477f1b4683262305e2f32ef3">GetGlobalVolume</a> ()</td></tr>
 
 <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the current value of the global volume of all the sounds.  <a href="#9a709055477f1b4683262305e2f32ef3"></a><br></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">static void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Listener.htm#1de63501478e9a0f85a146fd1538ed05">SetPosition</a> (float PosX, float PosY, float PosZ)</td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">static void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Listener.htm#77cbaa272e92c89694761c408129762a">SetPosition</a> (float X, float Y, float Z)</td></tr>
 
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Change the position of the listener.  <a href="#1de63501478e9a0f85a146fd1538ed05"></a><br></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">static void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Listener.htm#f89a3126f8899f83ba639bff1e99e0db">GetPosition</a> (float &amp;PosX, float &amp;PosY, float &amp;PosZ)</td></tr>
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Change the position of the listener (take 3 values).  <a href="#77cbaa272e92c89694761c408129762a"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">static void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Listener.htm#922f139434950427905f7841cf280286">SetPosition</a> (const <a class="el" href="classsf_1_1Vector3.htm">Vector3f</a> &amp;Position)</td></tr>
 
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the current position of the listener.  <a href="#f89a3126f8899f83ba639bff1e99e0db"></a><br></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">static void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Listener.htm#1f8653e56a80afa12a4e6d6d582391a6">SetTarget</a> (float TargetX, float TargetY, float TargetZ)</td></tr>
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Change the position of the listener (take a 3D vector).  <a href="#922f139434950427905f7841cf280286"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">static <a class="el" href="classsf_1_1Vector3.htm">Vector3f</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Listener.htm#49fe75889ad93f71d9239868530b5059">GetPosition</a> ()</td></tr>
 
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Change the orientation of the listener (the point he must look at).  <a href="#1f8653e56a80afa12a4e6d6d582391a6"></a><br></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">static void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Listener.htm#005fe4db0dfa1956a0118747b7906223">GetTarget</a> (float &amp;TargetX, float &amp;TargetY, float &amp;TargetZ)</td></tr>
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the current position of the listener.  <a href="#49fe75889ad93f71d9239868530b5059"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">static void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Listener.htm#0e1f3cbca545c2365201c2f379b71401">SetTarget</a> (float X, float Y, float Z)</td></tr>
 
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the current orientation of the listener (the point he's looking at).  <a href="#005fe4db0dfa1956a0118747b7906223"></a><br></td></tr>
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Change the orientation of the listener (the point he must look at) (take 3 values).  <a href="#0e1f3cbca545c2365201c2f379b71401"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">static void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Listener.htm#d76dfcf28e23b20a8153058e2be7f4e3">SetTarget</a> (const <a class="el" href="classsf_1_1Vector3.htm">Vector3f</a> &amp;Target)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Change the orientation of the listener (the point he must look at) (take a 3D vector).  <a href="#d76dfcf28e23b20a8153058e2be7f4e3"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">static <a class="el" href="classsf_1_1Vector3.htm">Vector3f</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Listener.htm#fd789b4f468f9b80763c8198cb4fb84c">GetTarget</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the current orientation of the listener (the point he's looking at).  <a href="#fd789b4f468f9b80763c8198cb4fb84c"></a><br></td></tr>
 </table>
 <hr><a name="_details"></a><h2>Detailed Description</h2>
 <a class="el" href="classsf_1_1Listener.htm" title="Listener is a global interface for defining the audio listener properties ; the audio...">Listener</a> is a global interface for defining the audio listener properties ; the audio listener is the point in the scene from where all the sounds are heard. 
 <p>
 
 <p>
-Definition at line <a class="el" href="Listener_8hpp-source.htm#l00041">41</a> of file <a class="el" href="Listener_8hpp-source.htm">Listener.hpp</a>.<hr><h2>Member Function Documentation</h2>
+Definition at line <a class="el" href="Listener_8hpp-source.htm#l00042">42</a> of file <a class="el" href="Listener_8hpp-source.htm">Listener.hpp</a>.<hr><h2>Member Function Documentation</h2>
 <a class="anchor" name="0a5a4fa643db5b1779dd995a76c4220b"></a><!-- doxytag: member="sf::Listener::SetGlobalVolume" ref="0a5a4fa643db5b1779dd995a76c4220b" args="(float Volume)" -->
 <div class="memitem">
 <div class="memproto">
@@ -112,7 +118,7 @@ Get the current value of the global volume of all the sounds.
 
 </div>
 </div><p>
-<a class="anchor" name="1de63501478e9a0f85a146fd1538ed05"></a><!-- doxytag: member="sf::Listener::SetPosition" ref="1de63501478e9a0f85a146fd1538ed05" args="(float PosX, float PosY, float PosZ)" -->
+<a class="anchor" name="77cbaa272e92c89694761c408129762a"></a><!-- doxytag: member="sf::Listener::SetPosition" ref="77cbaa272e92c89694761c408129762a" args="(float X, float Y, float Z)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
@@ -120,19 +126,19 @@ Get the current value of the global volume of all the sounds.
           <td class="memname">static void sf::Listener::SetPosition           </td>
           <td>(</td>
           <td class="paramtype">float&nbsp;</td>
-          <td class="paramname"> <em>PosX</em>, </td>
+          <td class="paramname"> <em>X</em>, </td>
         </tr>
         <tr>
           <td class="paramkey"></td>
           <td></td>
           <td class="paramtype">float&nbsp;</td>
-          <td class="paramname"> <em>PosY</em>, </td>
+          <td class="paramname"> <em>Y</em>, </td>
         </tr>
         <tr>
           <td class="paramkey"></td>
           <td></td>
           <td class="paramtype">float&nbsp;</td>
-          <td class="paramname"> <em>PosZ</em></td><td>&nbsp;</td>
+          <td class="paramname"> <em>Z</em></td><td>&nbsp;</td>
         </tr>
         <tr>
           <td></td>
@@ -144,64 +150,68 @@ Get the current value of the global volume of all the sounds.
 <div class="memdoc">
 
 <p>
-Change the position of the listener. 
+Change the position of the listener (take 3 values). 
 <p>
 The default position is (0, 0, 0)<p>
 <dl compact><dt><b>Parameters:</b></dt><dd>
   <table border="0" cellspacing="2" cellpadding="0">
-    <tr><td valign="top"></td><td valign="top"><em>PosX</em>&nbsp;</td><td>: X position of the listener in the world </td></tr>
-    <tr><td valign="top"></td><td valign="top"><em>PosY</em>&nbsp;</td><td>: Y position of the listener in the world </td></tr>
-    <tr><td valign="top"></td><td valign="top"><em>PosZ</em>&nbsp;</td><td>: Z position of the listener in the world </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>X,Y,Z</em>&nbsp;</td><td>: Position of the listener in the world </td></tr>
   </table>
 </dl>
 
 </div>
 </div><p>
-<a class="anchor" name="f89a3126f8899f83ba639bff1e99e0db"></a><!-- doxytag: member="sf::Listener::GetPosition" ref="f89a3126f8899f83ba639bff1e99e0db" args="(float &amp;PosX, float &amp;PosY, float &amp;PosZ)" -->
+<a class="anchor" name="922f139434950427905f7841cf280286"></a><!-- doxytag: member="sf::Listener::SetPosition" ref="922f139434950427905f7841cf280286" args="(const Vector3f &amp;Position)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">static void sf::Listener::GetPosition           </td>
+          <td class="memname">static void sf::Listener::SetPosition           </td>
           <td>(</td>
-          <td class="paramtype">float &amp;&nbsp;</td>
-          <td class="paramname"> <em>PosX</em>, </td>
-        </tr>
-        <tr>
-          <td class="paramkey"></td>
-          <td></td>
-          <td class="paramtype">float &amp;&nbsp;</td>
-          <td class="paramname"> <em>PosY</em>, </td>
-        </tr>
-        <tr>
-          <td class="paramkey"></td>
-          <td></td>
-          <td class="paramtype">float &amp;&nbsp;</td>
-          <td class="paramname"> <em>PosZ</em></td><td>&nbsp;</td>
-        </tr>
-        <tr>
-          <td></td>
-          <td>)</td>
-          <td></td><td></td><td width="100%"><code> [static]</code></td>
+          <td class="paramtype">const <a class="el" href="classsf_1_1Vector3.htm">Vector3f</a> &amp;&nbsp;</td>
+          <td class="paramname"> <em>Position</em>          </td>
+          <td>&nbsp;)&nbsp;</td>
+          <td width="100%"><code> [static]</code></td>
         </tr>
       </table>
 </div>
 <div class="memdoc">
 
 <p>
-Get the current position of the listener. 
+Change the position of the listener (take a 3D vector). 
 <p>
+The default position is (0, 0, 0)<p>
 <dl compact><dt><b>Parameters:</b></dt><dd>
   <table border="0" cellspacing="2" cellpadding="0">
-    <tr><td valign="top"></td><td valign="top"><em>PosX</em>&nbsp;</td><td>: X position of the listener in the world </td></tr>
-    <tr><td valign="top"></td><td valign="top"><em>PosY</em>&nbsp;</td><td>: Y position of the listener in the world </td></tr>
-    <tr><td valign="top"></td><td valign="top"><em>PosZ</em>&nbsp;</td><td>: Z position of the listener in the world </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>Position</em>&nbsp;</td><td>: Position of the listener in the world </td></tr>
   </table>
 </dl>
 
 </div>
 </div><p>
-<a class="anchor" name="1f8653e56a80afa12a4e6d6d582391a6"></a><!-- doxytag: member="sf::Listener::SetTarget" ref="1f8653e56a80afa12a4e6d6d582391a6" args="(float TargetX, float TargetY, float TargetZ)" -->
+<a class="anchor" name="49fe75889ad93f71d9239868530b5059"></a><!-- doxytag: member="sf::Listener::GetPosition" ref="49fe75889ad93f71d9239868530b5059" args="()" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">static <a class="el" href="classsf_1_1Vector3.htm">Vector3f</a> sf::Listener::GetPosition           </td>
+          <td>(</td>
+          <td class="paramname">          </td>
+          <td>&nbsp;)&nbsp;</td>
+          <td width="100%"><code> [static]</code></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Get the current position of the listener. 
+<p>
+<dl class="return" compact><dt><b>Returns:</b></dt><dd>Position of the listener in the world </dd></dl>
+
+</div>
+</div><p>
+<a class="anchor" name="0e1f3cbca545c2365201c2f379b71401"></a><!-- doxytag: member="sf::Listener::SetTarget" ref="0e1f3cbca545c2365201c2f379b71401" args="(float X, float Y, float Z)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
@@ -209,19 +219,19 @@ Get the current position of the listener.
           <td class="memname">static void sf::Listener::SetTarget           </td>
           <td>(</td>
           <td class="paramtype">float&nbsp;</td>
-          <td class="paramname"> <em>TargetX</em>, </td>
+          <td class="paramname"> <em>X</em>, </td>
         </tr>
         <tr>
           <td class="paramkey"></td>
           <td></td>
           <td class="paramtype">float&nbsp;</td>
-          <td class="paramname"> <em>TargetY</em>, </td>
+          <td class="paramname"> <em>Y</em>, </td>
         </tr>
         <tr>
           <td class="paramkey"></td>
           <td></td>
           <td class="paramtype">float&nbsp;</td>
-          <td class="paramname"> <em>TargetZ</em></td><td>&nbsp;</td>
+          <td class="paramname"> <em>Z</em></td><td>&nbsp;</td>
         </tr>
         <tr>
           <td></td>
@@ -233,68 +243,72 @@ Get the current position of the listener.
 <div class="memdoc">
 
 <p>
-Change the orientation of the listener (the point he must look at). 
+Change the orientation of the listener (the point he must look at) (take 3 values). 
 <p>
 The default target is (0, 0, -1)<p>
 <dl compact><dt><b>Parameters:</b></dt><dd>
   <table border="0" cellspacing="2" cellpadding="0">
-    <tr><td valign="top"></td><td valign="top"><em>TargetX</em>&nbsp;</td><td>: X position of the point the listener must look at </td></tr>
-    <tr><td valign="top"></td><td valign="top"><em>TargetY</em>&nbsp;</td><td>: X position of the point the listener must look at </td></tr>
-    <tr><td valign="top"></td><td valign="top"><em>TargetZ</em>&nbsp;</td><td>: X position of the point the listener must look at </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>X,Y,Z</em>&nbsp;</td><td>: Position of the point the listener must look at </td></tr>
   </table>
 </dl>
 
 </div>
 </div><p>
-<a class="anchor" name="005fe4db0dfa1956a0118747b7906223"></a><!-- doxytag: member="sf::Listener::GetTarget" ref="005fe4db0dfa1956a0118747b7906223" args="(float &amp;TargetX, float &amp;TargetY, float &amp;TargetZ)" -->
+<a class="anchor" name="d76dfcf28e23b20a8153058e2be7f4e3"></a><!-- doxytag: member="sf::Listener::SetTarget" ref="d76dfcf28e23b20a8153058e2be7f4e3" args="(const Vector3f &amp;Target)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">static void sf::Listener::GetTarget           </td>
+          <td class="memname">static void sf::Listener::SetTarget           </td>
           <td>(</td>
-          <td class="paramtype">float &amp;&nbsp;</td>
-          <td class="paramname"> <em>TargetX</em>, </td>
-        </tr>
-        <tr>
-          <td class="paramkey"></td>
-          <td></td>
-          <td class="paramtype">float &amp;&nbsp;</td>
-          <td class="paramname"> <em>TargetY</em>, </td>
-        </tr>
-        <tr>
-          <td class="paramkey"></td>
-          <td></td>
-          <td class="paramtype">float &amp;&nbsp;</td>
-          <td class="paramname"> <em>TargetZ</em></td><td>&nbsp;</td>
-        </tr>
-        <tr>
-          <td></td>
-          <td>)</td>
-          <td></td><td></td><td width="100%"><code> [static]</code></td>
+          <td class="paramtype">const <a class="el" href="classsf_1_1Vector3.htm">Vector3f</a> &amp;&nbsp;</td>
+          <td class="paramname"> <em>Target</em>          </td>
+          <td>&nbsp;)&nbsp;</td>
+          <td width="100%"><code> [static]</code></td>
         </tr>
       </table>
 </div>
 <div class="memdoc">
 
 <p>
-Get the current orientation of the listener (the point he's looking at). 
+Change the orientation of the listener (the point he must look at) (take a 3D vector). 
 <p>
+The default target is (0, 0, -1)<p>
 <dl compact><dt><b>Parameters:</b></dt><dd>
   <table border="0" cellspacing="2" cellpadding="0">
-    <tr><td valign="top"></td><td valign="top"><em>TargetX</em>&nbsp;</td><td>: X position of the point the listener is looking at </td></tr>
-    <tr><td valign="top"></td><td valign="top"><em>TargetY</em>&nbsp;</td><td>: X position of the point the listener is looking at </td></tr>
-    <tr><td valign="top"></td><td valign="top"><em>TargetZ</em>&nbsp;</td><td>: X position of the point the listener is looking at </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>Target</em>&nbsp;</td><td>: Position of the point the listener must look at </td></tr>
   </table>
 </dl>
 
 </div>
 </div><p>
+<a class="anchor" name="fd789b4f468f9b80763c8198cb4fb84c"></a><!-- doxytag: member="sf::Listener::GetTarget" ref="fd789b4f468f9b80763c8198cb4fb84c" args="()" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">static <a class="el" href="classsf_1_1Vector3.htm">Vector3f</a> sf::Listener::GetTarget           </td>
+          <td>(</td>
+          <td class="paramname">          </td>
+          <td>&nbsp;)&nbsp;</td>
+          <td width="100%"><code> [static]</code></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Get the current orientation of the listener (the point he's looking at). 
+<p>
+<dl class="return" compact><dt><b>Returns:</b></dt><dd>: Position of the point the listener is looking at </dd></dl>
+
+</div>
+</div><p>
 <hr>The documentation for this class was generated from the following file:<ul>
 <li><a class="el" href="Listener_8hpp-source.htm">Listener.hpp</a></ul>
 
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/classsf_1_1Lock-members.htm b/doc/html/classsf_1_1Lock-members.htm
index 17d2e02..657b16f 100755
--- a/doc/html/classsf_1_1Lock-members.htm
+++ b/doc/html/classsf_1_1Lock-members.htm
@@ -29,11 +29,11 @@
 </div>
 <h1>sf::Lock Member List</h1>This is the complete list of members for <a class="el" href="classsf_1_1Lock.htm">sf::Lock</a>, including all inherited members.<p><table>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Lock.htm#197d1b7c85c9c6fd2d6512bd82653857">Lock</a>(Mutex &amp;Mutex)</td><td><a class="el" href="classsf_1_1Lock.htm">sf::Lock</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1NonCopyable.htm#2110add170580fdb946f887719da6860">NonCopyable</a>()</td><td><a class="el" href="classsf_1_1NonCopyable.htm">sf::NonCopyable</a></td><td><code> [inline, private]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="structsf_1_1NonCopyable.htm#2110add170580fdb946f887719da6860">NonCopyable</a>()</td><td><a class="el" href="structsf_1_1NonCopyable.htm">sf::NonCopyable</a></td><td><code> [inline, private]</code></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Lock.htm#8168b36323a18ccf5b6bc531d964aec5">~Lock</a>()</td><td><a class="el" href="classsf_1_1Lock.htm">sf::Lock</a></td><td></td></tr>
 </table>
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/classsf_1_1Lock.htm b/doc/html/classsf_1_1Lock.htm
index 8e63c1e..ed3225b 100755
--- a/doc/html/classsf_1_1Lock.htm
+++ b/doc/html/classsf_1_1Lock.htm
@@ -37,7 +37,7 @@
 <p>Inheritance diagram for sf::Lock:
 <p><center><img src="classsf_1_1Lock.png" usemap="#sf::Lock_map" border="0" alt=""></center>
 <map name="sf::Lock_map">
-<area href="classsf_1_1NonCopyable.htm" alt="sf::NonCopyable" shape="rect" coords="0,0,105,24">
+<area href="structsf_1_1NonCopyable.htm" alt="sf::NonCopyable" shape="rect" coords="0,0,105,24">
 </map>
 <a href="classsf_1_1Lock-members.htm">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
 <tr><td></td></tr>
@@ -107,7 +107,7 @@ Destructor (unlocks the mutex).
 <li><a class="el" href="Lock_8hpp-source.htm">Lock.hpp</a></ul>
 
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/classsf_1_1Matrix3-members.htm b/doc/html/classsf_1_1Matrix3-members.htm
new file mode 100755
index 0000000..a9b4b54
--- /dev/null
+++ b/doc/html/classsf_1_1Matrix3-members.htm
@@ -0,0 +1,49 @@
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html>
+    <head>
+        <title>SFML - Simple and Fast Multimedia Library</title>
+        <meta http-equiv="Content-Type" content="text/html;charset=UTF-8" />
+        <link href="doxygen.css" rel="stylesheet" type="text/css" />
+        <link href="tabs.css" rel="stylesheet" type="text/css" />
+    </head>
+    <body>
+        <div id="logo">
+            <img src="./logo.jpg" width="770" height="200" title="SFML home" alt="SFML logo" />
+        </div>
+<!-- Generated by Doxygen 1.5.2 -->
+<div class="tabs">
+  <ul>
+    <li><a href="index.htm"><span>Main&nbsp;Page</span></a></li>
+    <li><a href="namespaces.htm"><span>Namespaces</span></a></li>
+    <li class="current"><a href="classes.htm"><span>Classes</span></a></li>
+    <li><a href="files.htm"><span>Files</span></a></li>
+  </ul>
+</div>
+<div class="tabs">
+  <ul>
+    <li><a href="classes.htm"><span>Alphabetical&nbsp;List</span></a></li>
+    <li><a href="annotated.htm"><span>Class&nbsp;List</span></a></li>
+    <li><a href="hierarchy.htm"><span>Class&nbsp;Hierarchy</span></a></li>
+    <li><a href="functions.htm"><span>Class&nbsp;Members</span></a></li>
+  </ul>
+</div>
+<h1>sf::Matrix3 Member List</h1>This is the complete list of members for <a class="el" href="classsf_1_1Matrix3.htm">sf::Matrix3</a>, including all inherited members.<p><table>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Matrix3.htm#5c6ae70b284234256b4f932efa4b5bc7">Get4x4Elements</a>() const</td><td><a class="el" href="classsf_1_1Matrix3.htm">sf::Matrix3</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Matrix3.htm#34ec64d5c8d2b2b98dfa699726295534">GetInverse</a>() const</td><td><a class="el" href="classsf_1_1Matrix3.htm">sf::Matrix3</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Matrix3.htm#fa5a43545e529d8b8628ca42289ef40a">Identity</a></td><td><a class="el" href="classsf_1_1Matrix3.htm">sf::Matrix3</a></td><td><code> [static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Matrix3.htm#c91b75704a916deb3febe39e06962b4c">Matrix3</a>()</td><td><a class="el" href="classsf_1_1Matrix3.htm">sf::Matrix3</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Matrix3.htm#e0dc2db05f945d1e170f6d540193b309">Matrix3</a>(float a00, float a01, float a02, float a10, float a11, float a12, float a20, float a21, float a22)</td><td><a class="el" href="classsf_1_1Matrix3.htm">sf::Matrix3</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Matrix3.htm#63bfbfc72219bfd0c56620cfe9e6de47">operator *</a>(const Matrix3 &amp;Mat) const </td><td><a class="el" href="classsf_1_1Matrix3.htm">sf::Matrix3</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Matrix3.htm#4092f0b9e931ed10fd111a96aa75267e">operator *=</a>(const Matrix3 &amp;Mat)</td><td><a class="el" href="classsf_1_1Matrix3.htm">sf::Matrix3</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Matrix3.htm#c889deb7e79d7ea7d67b4efbdbe3f1e9">operator()</a>(unsigned int Row, unsigned int Col) const</td><td><a class="el" href="classsf_1_1Matrix3.htm">sf::Matrix3</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>operator()</b>(unsigned int Row, unsigned int Col) (defined in <a class="el" href="classsf_1_1Matrix3.htm">sf::Matrix3</a>)</td><td><a class="el" href="classsf_1_1Matrix3.htm">sf::Matrix3</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Matrix3.htm#beb18b51c51229e809725e4cd5741b2d">SetFromTransformations</a>(const Vector2f &amp;Center, const Vector2f &amp;Translation, float Rotation, const Vector2f &amp;Scale)</td><td><a class="el" href="classsf_1_1Matrix3.htm">sf::Matrix3</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Matrix3.htm#8cb1106305307a8fbf8450f4aa6f4151">Transform</a>(const Vector2f &amp;Point) const </td><td><a class="el" href="classsf_1_1Matrix3.htm">sf::Matrix3</a></td><td></td></tr>
+</table>
+        <p id="footer">
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
+        </p>
+
+    </body>
+</html>
diff --git a/doc/html/classsf_1_1Matrix3.htm b/doc/html/classsf_1_1Matrix3.htm
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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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+<!-- Generated by Doxygen 1.5.2 -->
+<div class="tabs">
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+    <li><a href="index.htm"><span>Main&nbsp;Page</span></a></li>
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+    <li class="current"><a href="classes.htm"><span>Classes</span></a></li>
+    <li><a href="files.htm"><span>Files</span></a></li>
+  </ul>
+</div>
+<div class="tabs">
+  <ul>
+    <li><a href="classes.htm"><span>Alphabetical&nbsp;List</span></a></li>
+    <li><a href="annotated.htm"><span>Class&nbsp;List</span></a></li>
+    <li><a href="hierarchy.htm"><span>Class&nbsp;Hierarchy</span></a></li>
+    <li><a href="functions.htm"><span>Class&nbsp;Members</span></a></li>
+  </ul>
+</div>
+<div class="nav">
+<a class="el" href="namespacesf.htm">sf</a>::<a class="el" href="classsf_1_1Matrix3.htm">Matrix3</a></div>
+<h1>sf::Matrix3 Class Reference</h1><!-- doxytag: class="sf::Matrix3" -->Utility class to manipulate 3x3 matrices representing 2D transformations.  
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="Matrix3_8hpp-source.htm">Matrix3.hpp</a>&gt;</code>
+<p>
+<a href="classsf_1_1Matrix3-members.htm">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
+<tr><td></td></tr>
+<tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Matrix3.htm#c91b75704a916deb3febe39e06962b4c">Matrix3</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Default constructor (builds an identity matrix).  <a href="#c91b75704a916deb3febe39e06962b4c"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Matrix3.htm#e0dc2db05f945d1e170f6d540193b309">Matrix3</a> (float a00, float a01, float a02, float a10, float a11, float a12, float a20, float a21, float a22)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Construct a matrix from its 9 elements.  <a href="#e0dc2db05f945d1e170f6d540193b309"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Matrix3.htm#beb18b51c51229e809725e4cd5741b2d">SetFromTransformations</a> (const <a class="el" href="classsf_1_1Vector2.htm">Vector2f</a> &amp;Center, const <a class="el" href="classsf_1_1Vector2.htm">Vector2f</a> &amp;Translation, float Rotation, const <a class="el" href="classsf_1_1Vector2.htm">Vector2f</a> &amp;Scale)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Build a matrix from a set of transformations.  <a href="#beb18b51c51229e809725e4cd5741b2d"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="classsf_1_1Vector2.htm">Vector2f</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Matrix3.htm#8cb1106305307a8fbf8450f4aa6f4151">Transform</a> (const <a class="el" href="classsf_1_1Vector2.htm">Vector2f</a> &amp;Point) const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Transform a point by the matrix.  <a href="#8cb1106305307a8fbf8450f4aa6f4151"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="classsf_1_1Matrix3.htm">Matrix3</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Matrix3.htm#34ec64d5c8d2b2b98dfa699726295534">GetInverse</a> () const</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return the inverse of the matrix.  <a href="#34ec64d5c8d2b2b98dfa699726295534"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">const float *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Matrix3.htm#5c6ae70b284234256b4f932efa4b5bc7">Get4x4Elements</a> () const</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return the elements of the matrix as a 4x4, in an array of 16 floats.  <a href="#5c6ae70b284234256b4f932efa4b5bc7"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">float&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Matrix3.htm#c889deb7e79d7ea7d67b4efbdbe3f1e9">operator()</a> (unsigned int Row, unsigned int Col) const</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Operator () overloads to access the matrix elements.  <a href="#c889deb7e79d7ea7d67b4efbdbe3f1e9"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="124eb681c1ecb8f98c3e69b173c85545"></a><!-- doxytag: member="sf::Matrix3::operator()" ref="124eb681c1ecb8f98c3e69b173c85545" args="(unsigned int Row, unsigned int Col)" -->
+float &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><b>operator()</b> (unsigned int Row, unsigned int Col)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="classsf_1_1Matrix3.htm">Matrix3</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Matrix3.htm#63bfbfc72219bfd0c56620cfe9e6de47">operator *</a> (const <a class="el" href="classsf_1_1Matrix3.htm">Matrix3</a> &amp;Mat) const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Operator * overload to multiply two matrices.  <a href="#63bfbfc72219bfd0c56620cfe9e6de47"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="classsf_1_1Matrix3.htm">Matrix3</a> &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Matrix3.htm#4092f0b9e931ed10fd111a96aa75267e">operator *=</a> (const <a class="el" href="classsf_1_1Matrix3.htm">Matrix3</a> &amp;Mat)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Operator *= overload to multiply-assign two matrices.  <a href="#4092f0b9e931ed10fd111a96aa75267e"></a><br></td></tr>
+<tr><td colspan="2"><br><h2>Static Public Attributes</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">static const <a class="el" href="classsf_1_1Matrix3.htm">Matrix3</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Matrix3.htm#fa5a43545e529d8b8628ca42289ef40a">Identity</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Identity matrix.  <a href="#fa5a43545e529d8b8628ca42289ef40a"></a><br></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+Utility class to manipulate 3x3 matrices representing 2D transformations. 
+<p>
+
+<p>
+Definition at line <a class="el" href="Matrix3_8hpp-source.htm#l00042">42</a> of file <a class="el" href="Matrix3_8hpp-source.htm">Matrix3.hpp</a>.<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a class="anchor" name="c91b75704a916deb3febe39e06962b4c"></a><!-- doxytag: member="sf::Matrix3::Matrix3" ref="c91b75704a916deb3febe39e06962b4c" args="()" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">sf::Matrix3::Matrix3           </td>
+          <td>(</td>
+          <td class="paramname">          </td>
+          <td>&nbsp;)&nbsp;</td>
+          <td width="100%"></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Default constructor (builds an identity matrix). 
+<p>
+
+</div>
+</div><p>
+<a class="anchor" name="e0dc2db05f945d1e170f6d540193b309"></a><!-- doxytag: member="sf::Matrix3::Matrix3" ref="e0dc2db05f945d1e170f6d540193b309" args="(float a00, float a01, float a02, float a10, float a11, float a12, float a20, float a21, float a22)" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">sf::Matrix3::Matrix3           </td>
+          <td>(</td>
+          <td class="paramtype">float&nbsp;</td>
+          <td class="paramname"> <em>a00</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">float&nbsp;</td>
+          <td class="paramname"> <em>a01</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">float&nbsp;</td>
+          <td class="paramname"> <em>a02</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">float&nbsp;</td>
+          <td class="paramname"> <em>a10</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">float&nbsp;</td>
+          <td class="paramname"> <em>a11</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">float&nbsp;</td>
+          <td class="paramname"> <em>a12</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">float&nbsp;</td>
+          <td class="paramname"> <em>a20</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">float&nbsp;</td>
+          <td class="paramname"> <em>a21</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">float&nbsp;</td>
+          <td class="paramname"> <em>a22</em></td><td>&nbsp;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td><td width="100%"></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Construct a matrix from its 9 elements. 
+<p>
+
+</div>
+</div><p>
+<hr><h2>Member Function Documentation</h2>
+<a class="anchor" name="beb18b51c51229e809725e4cd5741b2d"></a><!-- doxytag: member="sf::Matrix3::SetFromTransformations" ref="beb18b51c51229e809725e4cd5741b2d" args="(const Vector2f &amp;Center, const Vector2f &amp;Translation, float Rotation, const Vector2f &amp;Scale)" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">void sf::Matrix3::SetFromTransformations           </td>
+          <td>(</td>
+          <td class="paramtype">const <a class="el" href="classsf_1_1Vector2.htm">Vector2f</a> &amp;&nbsp;</td>
+          <td class="paramname"> <em>Center</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">const <a class="el" href="classsf_1_1Vector2.htm">Vector2f</a> &amp;&nbsp;</td>
+          <td class="paramname"> <em>Translation</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">float&nbsp;</td>
+          <td class="paramname"> <em>Rotation</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">const <a class="el" href="classsf_1_1Vector2.htm">Vector2f</a> &amp;&nbsp;</td>
+          <td class="paramname"> <em>Scale</em></td><td>&nbsp;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td><td width="100%"></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Build a matrix from a set of transformations. 
+<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>Center</em>&nbsp;</td><td>: Origin for the transformations </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>Translation</em>&nbsp;</td><td>: Translation offset </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>Rotation</em>&nbsp;</td><td>: Rotation angle in degrees </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>Scale</em>&nbsp;</td><td>: Scaling factors </td></tr>
+  </table>
+</dl>
+
+</div>
+</div><p>
+<a class="anchor" name="8cb1106305307a8fbf8450f4aa6f4151"></a><!-- doxytag: member="sf::Matrix3::Transform" ref="8cb1106305307a8fbf8450f4aa6f4151" args="(const Vector2f &amp;Point) const " -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname"><a class="el" href="classsf_1_1Vector2.htm">Vector2f</a> sf::Matrix3::Transform           </td>
+          <td>(</td>
+          <td class="paramtype">const <a class="el" href="classsf_1_1Vector2.htm">Vector2f</a> &amp;&nbsp;</td>
+          <td class="paramname"> <em>Point</em>          </td>
+          <td>&nbsp;)&nbsp;</td>
+          <td width="100%"> const</td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Transform a point by the matrix. 
+<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>Point</em>&nbsp;</td><td>: Point to transform</td></tr>
+  </table>
+</dl>
+<dl class="return" compact><dt><b>Returns:</b></dt><dd>Transformed point </dd></dl>
+
+</div>
+</div><p>
+<a class="anchor" name="34ec64d5c8d2b2b98dfa699726295534"></a><!-- doxytag: member="sf::Matrix3::GetInverse" ref="34ec64d5c8d2b2b98dfa699726295534" args="() const" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname"><a class="el" href="classsf_1_1Matrix3.htm">Matrix3</a> sf::Matrix3::GetInverse           </td>
+          <td>(</td>
+          <td class="paramname">          </td>
+          <td>&nbsp;)&nbsp;</td>
+          <td width="100%"> const</td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Return the inverse of the matrix. 
+<p>
+<dl class="return" compact><dt><b>Returns:</b></dt><dd>A new matrix which is the inverse of this </dd></dl>
+
+</div>
+</div><p>
+<a class="anchor" name="5c6ae70b284234256b4f932efa4b5bc7"></a><!-- doxytag: member="sf::Matrix3::Get4x4Elements" ref="5c6ae70b284234256b4f932efa4b5bc7" args="() const" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">const float* sf::Matrix3::Get4x4Elements           </td>
+          <td>(</td>
+          <td class="paramname">          </td>
+          <td>&nbsp;)&nbsp;</td>
+          <td width="100%"> const</td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Return the elements of the matrix as a 4x4, in an array of 16 floats. 
+<p>
+<dl class="return" compact><dt><b>Returns:</b></dt><dd>Pointer to the 4x4 matrix elements </dd></dl>
+
+</div>
+</div><p>
+<a class="anchor" name="c889deb7e79d7ea7d67b4efbdbe3f1e9"></a><!-- doxytag: member="sf::Matrix3::operator()" ref="c889deb7e79d7ea7d67b4efbdbe3f1e9" args="(unsigned int Row, unsigned int Col) const" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">float sf::Matrix3::operator()           </td>
+          <td>(</td>
+          <td class="paramtype">unsigned int&nbsp;</td>
+          <td class="paramname"> <em>Row</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">unsigned int&nbsp;</td>
+          <td class="paramname"> <em>Col</em></td><td>&nbsp;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td><td width="100%"> const</td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Operator () overloads to access the matrix elements. 
+<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>Row</em>&nbsp;</td><td>: Element row (0 based) </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>Col</em>&nbsp;</td><td>: Element column (0 based)</td></tr>
+  </table>
+</dl>
+<dl class="return" compact><dt><b>Returns:</b></dt><dd>Matrix element (Row, Col) </dd></dl>
+
+</div>
+</div><p>
+<a class="anchor" name="63bfbfc72219bfd0c56620cfe9e6de47"></a><!-- doxytag: member="sf::Matrix3::operator *" ref="63bfbfc72219bfd0c56620cfe9e6de47" args="(const Matrix3 &amp;Mat) const " -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname"><a class="el" href="classsf_1_1Matrix3.htm">Matrix3</a> sf::Matrix3::operator *           </td>
+          <td>(</td>
+          <td class="paramtype">const <a class="el" href="classsf_1_1Matrix3.htm">Matrix3</a> &amp;&nbsp;</td>
+          <td class="paramname"> <em>Mat</em>          </td>
+          <td>&nbsp;)&nbsp;</td>
+          <td width="100%"> const</td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Operator * overload to multiply two matrices. 
+<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>Mat</em>&nbsp;</td><td>: Matrix to multiply</td></tr>
+  </table>
+</dl>
+<dl class="return" compact><dt><b>Returns:</b></dt><dd>this * Mat </dd></dl>
+
+</div>
+</div><p>
+<a class="anchor" name="4092f0b9e931ed10fd111a96aa75267e"></a><!-- doxytag: member="sf::Matrix3::operator *=" ref="4092f0b9e931ed10fd111a96aa75267e" args="(const Matrix3 &amp;Mat)" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname"><a class="el" href="classsf_1_1Matrix3.htm">Matrix3</a>&amp; sf::Matrix3::operator *=           </td>
+          <td>(</td>
+          <td class="paramtype">const <a class="el" href="classsf_1_1Matrix3.htm">Matrix3</a> &amp;&nbsp;</td>
+          <td class="paramname"> <em>Mat</em>          </td>
+          <td>&nbsp;)&nbsp;</td>
+          <td width="100%"></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Operator *= overload to multiply-assign two matrices. 
+<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>Mat</em>&nbsp;</td><td>: Matrix to multiply</td></tr>
+  </table>
+</dl>
+<dl class="return" compact><dt><b>Returns:</b></dt><dd>this * Mat </dd></dl>
+
+</div>
+</div><p>
+<hr><h2>Member Data Documentation</h2>
+<a class="anchor" name="fa5a43545e529d8b8628ca42289ef40a"></a><!-- doxytag: member="sf::Matrix3::Identity" ref="fa5a43545e529d8b8628ca42289ef40a" args="" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">const <a class="el" href="classsf_1_1Matrix3.htm">Matrix3</a> <a class="el" href="classsf_1_1Matrix3.htm#fa5a43545e529d8b8628ca42289ef40a">sf::Matrix3::Identity</a><code> [static]</code>          </td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Identity matrix. 
+<p>
+
+<p>
+Definition at line <a class="el" href="Matrix3_8hpp-source.htm#l00133">133</a> of file <a class="el" href="Matrix3_8hpp-source.htm">Matrix3.hpp</a>.
+</div>
+</div><p>
+<hr>The documentation for this class was generated from the following file:<ul>
+<li><a class="el" href="Matrix3_8hpp-source.htm">Matrix3.hpp</a></ul>
+
+        <p id="footer">
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
+        </p>
+
+    </body>
+</html>
diff --git a/doc/html/classsf_1_1Music-members.htm b/doc/html/classsf_1_1Music-members.htm
index 457cab0..33c9ffb 100755
--- a/doc/html/classsf_1_1Music-members.htm
+++ b/doc/html/classsf_1_1Music-members.htm
@@ -35,7 +35,7 @@
   <tr class="memlist"><td><a class="el" href="classsf_1_1SoundStream.htm#308ef2a984db4cfd0b8e1bf8b1e8e4c0">GetStatus</a>() const</td><td><a class="el" href="classsf_1_1SoundStream.htm">sf::SoundStream</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1SoundStream.htm#ed9b6b06c0fa9c2d0b8c094eb2826793">Initialize</a>(unsigned int ChannelsCount, unsigned int SampleRate)</td><td><a class="el" href="classsf_1_1SoundStream.htm">sf::SoundStream</a></td><td><code> [protected]</code></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Music.htm#18db20495fc566e5f9c26fcfe1a5dff6">Music</a>(std::size_t BufferSize=44100)</td><td><a class="el" href="classsf_1_1Music.htm">sf::Music</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1Music.htm#aeaec772f25be407e699ab1814a6bfbf">Open</a>(const std::string &amp;Filename)</td><td><a class="el" href="classsf_1_1Music.htm">sf::Music</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Music.htm#26986766bc5674a87da1bcb10bef59db">OpenFromFile</a>(const std::string &amp;Filename)</td><td><a class="el" href="classsf_1_1Music.htm">sf::Music</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Music.htm#07896cadcaf54e2998e0f91fb2d6d017">OpenFromMemory</a>(const char *Data, std::size_t SizeInBytes)</td><td><a class="el" href="classsf_1_1Music.htm">sf::Music</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1SoundStream.htm#4d8437ef9a952fe3798bd239ff20d9bf">Play</a>()</td><td><a class="el" href="classsf_1_1SoundStream.htm">sf::SoundStream</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Music.htm#5df1876e7347a991959e950c5e8686dc">SetLoop</a>(bool Loop)</td><td><a class="el" href="classsf_1_1Music.htm">sf::Music</a></td><td></td></tr>
@@ -45,7 +45,7 @@
   <tr class="memlist"><td><a class="el" href="classsf_1_1SoundStream.htm#1fafb9f1ca572d23d7d6a17921860d85">~SoundStream</a>()</td><td><a class="el" href="classsf_1_1SoundStream.htm">sf::SoundStream</a></td><td><code> [virtual]</code></td></tr>
 </table>
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/classsf_1_1Music.htm b/doc/html/classsf_1_1Music.htm
index 24a3572..d84863c 100755
--- a/doc/html/classsf_1_1Music.htm
+++ b/doc/html/classsf_1_1Music.htm
@@ -50,9 +50,9 @@
 <tr><td class="memItemLeft" nowrap align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Music.htm#4c65860fed2f01d0eaa6c4199870414b">~Music</a> ()</td></tr>
 
 <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Destructor.  <a href="#4c65860fed2f01d0eaa6c4199870414b"></a><br></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Music.htm#aeaec772f25be407e699ab1814a6bfbf">Open</a> (const std::string &amp;Filename)</td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Music.htm#26986766bc5674a87da1bcb10bef59db">OpenFromFile</a> (const std::string &amp;Filename)</td></tr>
 
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Open a music file (doesn't play it -- call <a class="el" href="classsf_1_1SoundStream.htm#4d8437ef9a952fe3798bd239ff20d9bf" title="Start playing the audio stream.">Play()</a> for that).  <a href="#aeaec772f25be407e699ab1814a6bfbf"></a><br></td></tr>
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Open a music file (doesn't play it -- call <a class="el" href="classsf_1_1SoundStream.htm#4d8437ef9a952fe3798bd239ff20d9bf" title="Start playing the audio stream.">Play()</a> for that).  <a href="#26986766bc5674a87da1bcb10bef59db"></a><br></td></tr>
 <tr><td class="memItemLeft" nowrap align="right" valign="top">bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Music.htm#07896cadcaf54e2998e0f91fb2d6d017">OpenFromMemory</a> (const char *Data, std::size_t SizeInBytes)</td></tr>
 
 <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Open a music file from memory (doesn't play it -- call <a class="el" href="classsf_1_1SoundStream.htm#4d8437ef9a952fe3798bd239ff20d9bf" title="Start playing the audio stream.">Play()</a> for that).  <a href="#07896cadcaf54e2998e0f91fb2d6d017"></a><br></td></tr>
@@ -140,12 +140,12 @@ Destructor.
 </div>
 </div><p>
 <hr><h2>Member Function Documentation</h2>
-<a class="anchor" name="aeaec772f25be407e699ab1814a6bfbf"></a><!-- doxytag: member="sf::Music::Open" ref="aeaec772f25be407e699ab1814a6bfbf" args="(const std::string &amp;Filename)" -->
+<a class="anchor" name="26986766bc5674a87da1bcb10bef59db"></a><!-- doxytag: member="sf::Music::OpenFromFile" ref="26986766bc5674a87da1bcb10bef59db" args="(const std::string &amp;Filename)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">bool sf::Music::Open           </td>
+          <td class="memname">bool sf::Music::OpenFromFile           </td>
           <td>(</td>
           <td class="paramtype">const std::string &amp;&nbsp;</td>
           <td class="paramname"> <em>Filename</em>          </td>
@@ -437,7 +437,7 @@ Set the audio stream parameters, you must call it before <a class="el" href="cla
 <li><a class="el" href="Music_8hpp-source.htm">Music.hpp</a></ul>
 
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/classsf_1_1Mutex-members.htm b/doc/html/classsf_1_1Mutex-members.htm
index 67a1272..755c4cc 100755
--- a/doc/html/classsf_1_1Mutex-members.htm
+++ b/doc/html/classsf_1_1Mutex-members.htm
@@ -30,12 +30,12 @@
 <h1>sf::Mutex Member List</h1>This is the complete list of members for <a class="el" href="classsf_1_1Mutex.htm">sf::Mutex</a>, including all inherited members.<p><table>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Mutex.htm#73a2d7ffaa72fb1175d8787aa47550ab">Lock</a>()</td><td><a class="el" href="classsf_1_1Mutex.htm">sf::Mutex</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Mutex.htm#9bd52a48320fd7b6db8a78037aad276e">Mutex</a>()</td><td><a class="el" href="classsf_1_1Mutex.htm">sf::Mutex</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1NonCopyable.htm#2110add170580fdb946f887719da6860">NonCopyable</a>()</td><td><a class="el" href="classsf_1_1NonCopyable.htm">sf::NonCopyable</a></td><td><code> [inline, private]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="structsf_1_1NonCopyable.htm#2110add170580fdb946f887719da6860">NonCopyable</a>()</td><td><a class="el" href="structsf_1_1NonCopyable.htm">sf::NonCopyable</a></td><td><code> [inline, private]</code></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Mutex.htm#d4e1dd36cdec588e4f4d64434866d53a">Unlock</a>()</td><td><a class="el" href="classsf_1_1Mutex.htm">sf::Mutex</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Mutex.htm#9f76a67b7b6d3918131a692179b4e3f2">~Mutex</a>()</td><td><a class="el" href="classsf_1_1Mutex.htm">sf::Mutex</a></td><td></td></tr>
 </table>
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/classsf_1_1Mutex.htm b/doc/html/classsf_1_1Mutex.htm
index b9e7de1..00a209a 100755
--- a/doc/html/classsf_1_1Mutex.htm
+++ b/doc/html/classsf_1_1Mutex.htm
@@ -37,7 +37,7 @@
 <p>Inheritance diagram for sf::Mutex:
 <p><center><img src="classsf_1_1Mutex.png" usemap="#sf::Mutex_map" border="0" alt=""></center>
 <map name="sf::Mutex_map">
-<area href="classsf_1_1NonCopyable.htm" alt="sf::NonCopyable" shape="rect" coords="0,0,105,24">
+<area href="structsf_1_1NonCopyable.htm" alt="sf::NonCopyable" shape="rect" coords="0,0,105,24">
 </map>
 <a href="classsf_1_1Mutex-members.htm">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
 <tr><td></td></tr>
@@ -153,7 +153,7 @@ Unlock the mutex.
 <li><a class="el" href="Win32_2Mutex_8hpp-source.htm">Win32/Mutex.hpp</a></ul>
 
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/classsf_1_1NonCopyable-members.htm b/doc/html/classsf_1_1NonCopyable-members.htm
deleted file mode 100755
index 1e8231b..0000000
--- a/doc/html/classsf_1_1NonCopyable-members.htm
+++ /dev/null
@@ -1,39 +0,0 @@
-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
-<html>
-    <head>
-        <title>SFML - Simple and Fast Multimedia Library</title>
-        <meta http-equiv="Content-Type" content="text/html;charset=UTF-8" />
-        <link href="doxygen.css" rel="stylesheet" type="text/css" />
-        <link href="tabs.css" rel="stylesheet" type="text/css" />
-    </head>
-    <body>
-        <div id="logo">
-            <img src="./logo.jpg" width="770" height="200" title="SFML home" alt="SFML logo" />
-        </div>
-<!-- Generated by Doxygen 1.5.2 -->
-<div class="tabs">
-  <ul>
-    <li><a href="index.htm"><span>Main&nbsp;Page</span></a></li>
-    <li><a href="namespaces.htm"><span>Namespaces</span></a></li>
-    <li class="current"><a href="classes.htm"><span>Classes</span></a></li>
-    <li><a href="files.htm"><span>Files</span></a></li>
-  </ul>
-</div>
-<div class="tabs">
-  <ul>
-    <li><a href="classes.htm"><span>Alphabetical&nbsp;List</span></a></li>
-    <li><a href="annotated.htm"><span>Class&nbsp;List</span></a></li>
-    <li><a href="hierarchy.htm"><span>Class&nbsp;Hierarchy</span></a></li>
-    <li><a href="functions.htm"><span>Class&nbsp;Members</span></a></li>
-  </ul>
-</div>
-<h1>sf::NonCopyable Member List</h1>This is the complete list of members for <a class="el" href="classsf_1_1NonCopyable.htm">sf::NonCopyable</a>, including all inherited members.<p><table>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1NonCopyable.htm#2110add170580fdb946f887719da6860">NonCopyable</a>()</td><td><a class="el" href="classsf_1_1NonCopyable.htm">sf::NonCopyable</a></td><td><code> [inline, protected]</code></td></tr>
-</table>
-        <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
-            Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
-        </p>
-
-    </body>
-</html>
diff --git a/doc/html/classsf_1_1NonCopyable.htm b/doc/html/classsf_1_1NonCopyable.htm
deleted file mode 100755
index 01a8ce1..0000000
--- a/doc/html/classsf_1_1NonCopyable.htm
+++ /dev/null
@@ -1,98 +0,0 @@
-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
-<html>
-    <head>
-        <title>SFML - Simple and Fast Multimedia Library</title>
-        <meta http-equiv="Content-Type" content="text/html;charset=UTF-8" />
-        <link href="doxygen.css" rel="stylesheet" type="text/css" />
-        <link href="tabs.css" rel="stylesheet" type="text/css" />
-    </head>
-    <body>
-        <div id="logo">
-            <img src="./logo.jpg" width="770" height="200" title="SFML home" alt="SFML logo" />
-        </div>
-<!-- Generated by Doxygen 1.5.2 -->
-<div class="tabs">
-  <ul>
-    <li><a href="index.htm"><span>Main&nbsp;Page</span></a></li>
-    <li><a href="namespaces.htm"><span>Namespaces</span></a></li>
-    <li class="current"><a href="classes.htm"><span>Classes</span></a></li>
-    <li><a href="files.htm"><span>Files</span></a></li>
-  </ul>
-</div>
-<div class="tabs">
-  <ul>
-    <li><a href="classes.htm"><span>Alphabetical&nbsp;List</span></a></li>
-    <li><a href="annotated.htm"><span>Class&nbsp;List</span></a></li>
-    <li><a href="hierarchy.htm"><span>Class&nbsp;Hierarchy</span></a></li>
-    <li><a href="functions.htm"><span>Class&nbsp;Members</span></a></li>
-  </ul>
-</div>
-<div class="nav">
-<a class="el" href="namespacesf.htm">sf</a>::<a class="el" href="classsf_1_1NonCopyable.htm">NonCopyable</a></div>
-<h1>sf::NonCopyable Class Reference</h1><!-- doxytag: class="sf::NonCopyable" -->Utility base class to easily declare non-copyable classes.  
-<a href="#_details">More...</a>
-<p>
-<code>#include &lt;<a class="el" href="NonCopyable_8hpp-source.htm">NonCopyable.hpp</a>&gt;</code>
-<p>
-<p>Inheritance diagram for sf::NonCopyable:
-<p><center><img src="classsf_1_1NonCopyable.png" usemap="#sf::NonCopyable_map" border="0" alt=""></center>
-<map name="sf::NonCopyable_map">
-<area href="classsf_1_1Input.htm" alt="sf::Input" shape="rect" coords="0,56,152,80">
-<area href="classsf_1_1Lock.htm" alt="sf::Lock" shape="rect" coords="162,56,314,80">
-<area href="classsf_1_1Mutex.htm" alt="sf::Mutex" shape="rect" coords="324,56,476,80">
-<area href="classsf_1_1Thread.htm" alt="sf::Thread" shape="rect" coords="486,56,638,80">
-<area href="classsf_1_1Window.htm" alt="sf::Window" shape="rect" coords="729,56,881,80">
-<area href="classsf_1_1SoundRecorder.htm" alt="sf::SoundRecorder" shape="rect" coords="405,112,557,136">
-<area href="classsf_1_1SoundStream.htm" alt="sf::SoundStream" shape="rect" coords="567,112,719,136">
-<area href="classsf_1_1RenderWindow.htm" alt="sf::RenderWindow" shape="rect" coords="729,112,881,136">
-<area href="classsf_1_1SoundBufferRecorder.htm" alt="sf::SoundBufferRecorder" shape="rect" coords="405,168,557,192">
-<area href="classsf_1_1Music.htm" alt="sf::Music" shape="rect" coords="567,168,719,192">
-</map>
-<a href="classsf_1_1NonCopyable-members.htm">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
-<tr><td></td></tr>
-<tr><td colspan="2"><br><h2>Protected Member Functions</h2></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1NonCopyable.htm#2110add170580fdb946f887719da6860">NonCopyable</a> ()</td></tr>
-
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">The default constructor won't be generated, so provide it.  <a href="#2110add170580fdb946f887719da6860"></a><br></td></tr>
-</table>
-<hr><a name="_details"></a><h2>Detailed Description</h2>
-Utility base class to easily declare non-copyable classes. 
-<p>
-Just inherit from <a class="el" href="classsf_1_1NonCopyable.htm" title="Utility base class to easily declare non-copyable classes.">NonCopyable</a> to get a non-copyable class 
-<p>
-
-<p>
-Definition at line <a class="el" href="NonCopyable_8hpp-source.htm#l00041">41</a> of file <a class="el" href="NonCopyable_8hpp-source.htm">NonCopyable.hpp</a>.<hr><h2>Constructor &amp; Destructor Documentation</h2>
-<a class="anchor" name="2110add170580fdb946f887719da6860"></a><!-- doxytag: member="sf::NonCopyable::NonCopyable" ref="2110add170580fdb946f887719da6860" args="()" -->
-<div class="memitem">
-<div class="memproto">
-      <table class="memname">
-        <tr>
-          <td class="memname">sf::NonCopyable::NonCopyable           </td>
-          <td>(</td>
-          <td class="paramname">          </td>
-          <td>&nbsp;)&nbsp;</td>
-          <td width="100%"><code> [inline, protected]</code></td>
-        </tr>
-      </table>
-</div>
-<div class="memdoc">
-
-<p>
-The default constructor won't be generated, so provide it. 
-<p>
-
-<p>
-Definition at line <a class="el" href="NonCopyable_8hpp-source.htm#l00049">49</a> of file <a class="el" href="NonCopyable_8hpp-source.htm">NonCopyable.hpp</a>.
-</div>
-</div><p>
-<hr>The documentation for this class was generated from the following file:<ul>
-<li><a class="el" href="NonCopyable_8hpp-source.htm">NonCopyable.hpp</a></ul>
-
-        <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
-            Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
-        </p>
-
-    </body>
-</html>
diff --git a/doc/html/classsf_1_1OpenGLCaps-members.htm b/doc/html/classsf_1_1OpenGLCaps-members.htm
deleted file mode 100755
index 7d515ea..0000000
--- a/doc/html/classsf_1_1OpenGLCaps-members.htm
+++ /dev/null
@@ -1,41 +0,0 @@
-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
-<html>
-    <head>
-        <title>SFML - Simple and Fast Multimedia Library</title>
-        <meta http-equiv="Content-Type" content="text/html;charset=UTF-8" />
-        <link href="doxygen.css" rel="stylesheet" type="text/css" />
-        <link href="tabs.css" rel="stylesheet" type="text/css" />
-    </head>
-    <body>
-        <div id="logo">
-            <img src="./logo.jpg" width="770" height="200" title="SFML home" alt="SFML logo" />
-        </div>
-<!-- Generated by Doxygen 1.5.2 -->
-<div class="tabs">
-  <ul>
-    <li><a href="index.htm"><span>Main&nbsp;Page</span></a></li>
-    <li><a href="namespaces.htm"><span>Namespaces</span></a></li>
-    <li class="current"><a href="classes.htm"><span>Classes</span></a></li>
-    <li><a href="files.htm"><span>Files</span></a></li>
-  </ul>
-</div>
-<div class="tabs">
-  <ul>
-    <li><a href="classes.htm"><span>Alphabetical&nbsp;List</span></a></li>
-    <li><a href="annotated.htm"><span>Class&nbsp;List</span></a></li>
-    <li><a href="hierarchy.htm"><span>Class&nbsp;Hierarchy</span></a></li>
-    <li><a href="functions.htm"><span>Class&nbsp;Members</span></a></li>
-  </ul>
-</div>
-<h1>sf::OpenGLCaps Member List</h1>This is the complete list of members for <a class="el" href="classsf_1_1OpenGLCaps.htm">sf::OpenGLCaps</a>, including all inherited members.<p><table>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1OpenGLCaps.htm#bacd5fb8c623cb0708bd1f7c825c2393">CheckExtension</a>(const std::string &amp;Name)</td><td><a class="el" href="classsf_1_1OpenGLCaps.htm">sf::OpenGLCaps</a></td><td><code> [static]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1OpenGLCaps.htm#69b945be16990ebc9d93f48f944cd2aa">GetMaxTextureSize</a>()</td><td><a class="el" href="classsf_1_1OpenGLCaps.htm">sf::OpenGLCaps</a></td><td><code> [static]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1OpenGLCaps.htm#b23663f47a53983af7b3d45be7235ae5">GetMaxTextureUnits</a>()</td><td><a class="el" href="classsf_1_1OpenGLCaps.htm">sf::OpenGLCaps</a></td><td><code> [static]</code></td></tr>
-</table>
-        <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
-            Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
-        </p>
-
-    </body>
-</html>
diff --git a/doc/html/classsf_1_1OpenGLCaps.htm b/doc/html/classsf_1_1OpenGLCaps.htm
deleted file mode 100755
index b11f5a7..0000000
--- a/doc/html/classsf_1_1OpenGLCaps.htm
+++ /dev/null
@@ -1,137 +0,0 @@
-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
-<html>
-    <head>
-        <title>SFML - Simple and Fast Multimedia Library</title>
-        <meta http-equiv="Content-Type" content="text/html;charset=UTF-8" />
-        <link href="doxygen.css" rel="stylesheet" type="text/css" />
-        <link href="tabs.css" rel="stylesheet" type="text/css" />
-    </head>
-    <body>
-        <div id="logo">
-            <img src="./logo.jpg" width="770" height="200" title="SFML home" alt="SFML logo" />
-        </div>
-<!-- Generated by Doxygen 1.5.2 -->
-<div class="tabs">
-  <ul>
-    <li><a href="index.htm"><span>Main&nbsp;Page</span></a></li>
-    <li><a href="namespaces.htm"><span>Namespaces</span></a></li>
-    <li class="current"><a href="classes.htm"><span>Classes</span></a></li>
-    <li><a href="files.htm"><span>Files</span></a></li>
-  </ul>
-</div>
-<div class="tabs">
-  <ul>
-    <li><a href="classes.htm"><span>Alphabetical&nbsp;List</span></a></li>
-    <li><a href="annotated.htm"><span>Class&nbsp;List</span></a></li>
-    <li><a href="hierarchy.htm"><span>Class&nbsp;Hierarchy</span></a></li>
-    <li><a href="functions.htm"><span>Class&nbsp;Members</span></a></li>
-  </ul>
-</div>
-<div class="nav">
-<a class="el" href="namespacesf.htm">sf</a>::<a class="el" href="classsf_1_1OpenGLCaps.htm">OpenGLCaps</a></div>
-<h1>sf::OpenGLCaps Class Reference</h1><!-- doxytag: class="sf::OpenGLCaps" -->Interface for requesting OpenGL extensions and capabilities.  
-<a href="#_details">More...</a>
-<p>
-<code>#include &lt;<a class="el" href="OpenGLCaps_8hpp-source.htm">OpenGLCaps.hpp</a>&gt;</code>
-<p>
-<a href="classsf_1_1OpenGLCaps-members.htm">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
-<tr><td></td></tr>
-<tr><td colspan="2"><br><h2>Static Public Member Functions</h2></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">static bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1OpenGLCaps.htm#bacd5fb8c623cb0708bd1f7c825c2393">CheckExtension</a> (const std::string &amp;Name)</td></tr>
-
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Check whether or not an OpenGL extension is supported.  <a href="#bacd5fb8c623cb0708bd1f7c825c2393"></a><br></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">static int&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1OpenGLCaps.htm#69b945be16990ebc9d93f48f944cd2aa">GetMaxTextureSize</a> ()</td></tr>
-
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return the maximum texture size.  <a href="#69b945be16990ebc9d93f48f944cd2aa"></a><br></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">static int&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1OpenGLCaps.htm#b23663f47a53983af7b3d45be7235ae5">GetMaxTextureUnits</a> ()</td></tr>
-
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return the maximum number of texture units available.  <a href="#b23663f47a53983af7b3d45be7235ae5"></a><br></td></tr>
-</table>
-<hr><a name="_details"></a><h2>Detailed Description</h2>
-Interface for requesting OpenGL extensions and capabilities. 
-<p>
-
-<p>
-Definition at line <a class="el" href="OpenGLCaps_8hpp-source.htm#l00046">46</a> of file <a class="el" href="OpenGLCaps_8hpp-source.htm">OpenGLCaps.hpp</a>.<hr><h2>Member Function Documentation</h2>
-<a class="anchor" name="bacd5fb8c623cb0708bd1f7c825c2393"></a><!-- doxytag: member="sf::OpenGLCaps::CheckExtension" ref="bacd5fb8c623cb0708bd1f7c825c2393" args="(const std::string &amp;Name)" -->
-<div class="memitem">
-<div class="memproto">
-      <table class="memname">
-        <tr>
-          <td class="memname">static bool sf::OpenGLCaps::CheckExtension           </td>
-          <td>(</td>
-          <td class="paramtype">const std::string &amp;&nbsp;</td>
-          <td class="paramname"> <em>Name</em>          </td>
-          <td>&nbsp;)&nbsp;</td>
-          <td width="100%"><code> [static]</code></td>
-        </tr>
-      </table>
-</div>
-<div class="memdoc">
-
-<p>
-Check whether or not an OpenGL extension is supported. 
-<p>
-<dl compact><dt><b>Parameters:</b></dt><dd>
-  <table border="0" cellspacing="2" cellpadding="0">
-    <tr><td valign="top"></td><td valign="top"><em>Name</em>&nbsp;</td><td>: <a class="el" href="classsf_1_1String.htm" title="String defines a graphical 2D text, that can be drawn on screen.">String</a> identifier of the extension to check</td></tr>
-  </table>
-</dl>
-<dl class="return" compact><dt><b>Returns:</b></dt><dd>True if the extension is supported </dd></dl>
-
-</div>
-</div><p>
-<a class="anchor" name="69b945be16990ebc9d93f48f944cd2aa"></a><!-- doxytag: member="sf::OpenGLCaps::GetMaxTextureSize" ref="69b945be16990ebc9d93f48f944cd2aa" args="()" -->
-<div class="memitem">
-<div class="memproto">
-      <table class="memname">
-        <tr>
-          <td class="memname">static int sf::OpenGLCaps::GetMaxTextureSize           </td>
-          <td>(</td>
-          <td class="paramname">          </td>
-          <td>&nbsp;)&nbsp;</td>
-          <td width="100%"><code> [static]</code></td>
-        </tr>
-      </table>
-</div>
-<div class="memdoc">
-
-<p>
-Return the maximum texture size. 
-<p>
-<dl class="return" compact><dt><b>Returns:</b></dt><dd>Maximum texture size, in pixels </dd></dl>
-
-</div>
-</div><p>
-<a class="anchor" name="b23663f47a53983af7b3d45be7235ae5"></a><!-- doxytag: member="sf::OpenGLCaps::GetMaxTextureUnits" ref="b23663f47a53983af7b3d45be7235ae5" args="()" -->
-<div class="memitem">
-<div class="memproto">
-      <table class="memname">
-        <tr>
-          <td class="memname">static int sf::OpenGLCaps::GetMaxTextureUnits           </td>
-          <td>(</td>
-          <td class="paramname">          </td>
-          <td>&nbsp;)&nbsp;</td>
-          <td width="100%"><code> [static]</code></td>
-        </tr>
-      </table>
-</div>
-<div class="memdoc">
-
-<p>
-Return the maximum number of texture units available. 
-<p>
-<dl class="return" compact><dt><b>Returns:</b></dt><dd>Maximum number of texture units </dd></dl>
-
-</div>
-</div><p>
-<hr>The documentation for this class was generated from the following file:<ul>
-<li><a class="el" href="OpenGLCaps_8hpp-source.htm">OpenGLCaps.hpp</a></ul>
-
-        <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
-            Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
-        </p>
-
-    </body>
-</html>
diff --git a/doc/html/classsf_1_1Packet-members.htm b/doc/html/classsf_1_1Packet-members.htm
index 21440df..da7cbb7 100755
--- a/doc/html/classsf_1_1Packet-members.htm
+++ b/doc/html/classsf_1_1Packet-members.htm
@@ -43,6 +43,8 @@
   <tr bgcolor="#f0f0f0"><td><b>operator&lt;&lt;</b>(double Data) (defined in <a class="el" href="classsf_1_1Packet.htm">sf::Packet</a>)</td><td><a class="el" href="classsf_1_1Packet.htm">sf::Packet</a></td><td></td></tr>
   <tr bgcolor="#f0f0f0"><td><b>operator&lt;&lt;</b>(const char *Data) (defined in <a class="el" href="classsf_1_1Packet.htm">sf::Packet</a>)</td><td><a class="el" href="classsf_1_1Packet.htm">sf::Packet</a></td><td></td></tr>
   <tr bgcolor="#f0f0f0"><td><b>operator&lt;&lt;</b>(const std::string &amp;Data) (defined in <a class="el" href="classsf_1_1Packet.htm">sf::Packet</a>)</td><td><a class="el" href="classsf_1_1Packet.htm">sf::Packet</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>operator&lt;&lt;</b>(const wchar_t *Data) (defined in <a class="el" href="classsf_1_1Packet.htm">sf::Packet</a>)</td><td><a class="el" href="classsf_1_1Packet.htm">sf::Packet</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>operator&lt;&lt;</b>(const std::wstring &amp;Data) (defined in <a class="el" href="classsf_1_1Packet.htm">sf::Packet</a>)</td><td><a class="el" href="classsf_1_1Packet.htm">sf::Packet</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Packet.htm#484fb71d187a220aeb0f60d0e02248b1">operator&gt;&gt;</a>(Int8 &amp;Data)</td><td><a class="el" href="classsf_1_1Packet.htm">sf::Packet</a></td><td></td></tr>
   <tr bgcolor="#f0f0f0"><td><b>operator&gt;&gt;</b>(Uint8 &amp;Data) (defined in <a class="el" href="classsf_1_1Packet.htm">sf::Packet</a>)</td><td><a class="el" href="classsf_1_1Packet.htm">sf::Packet</a></td><td></td></tr>
   <tr bgcolor="#f0f0f0"><td><b>operator&gt;&gt;</b>(Int16 &amp;Data) (defined in <a class="el" href="classsf_1_1Packet.htm">sf::Packet</a>)</td><td><a class="el" href="classsf_1_1Packet.htm">sf::Packet</a></td><td></td></tr>
@@ -53,13 +55,15 @@
   <tr bgcolor="#f0f0f0"><td><b>operator&gt;&gt;</b>(double &amp;Data) (defined in <a class="el" href="classsf_1_1Packet.htm">sf::Packet</a>)</td><td><a class="el" href="classsf_1_1Packet.htm">sf::Packet</a></td><td></td></tr>
   <tr bgcolor="#f0f0f0"><td><b>operator&gt;&gt;</b>(char *Data) (defined in <a class="el" href="classsf_1_1Packet.htm">sf::Packet</a>)</td><td><a class="el" href="classsf_1_1Packet.htm">sf::Packet</a></td><td></td></tr>
   <tr bgcolor="#f0f0f0"><td><b>operator&gt;&gt;</b>(std::string &amp;Data) (defined in <a class="el" href="classsf_1_1Packet.htm">sf::Packet</a>)</td><td><a class="el" href="classsf_1_1Packet.htm">sf::Packet</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>operator&gt;&gt;</b>(wchar_t *Data) (defined in <a class="el" href="classsf_1_1Packet.htm">sf::Packet</a>)</td><td><a class="el" href="classsf_1_1Packet.htm">sf::Packet</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>operator&gt;&gt;</b>(std::wstring &amp;Data) (defined in <a class="el" href="classsf_1_1Packet.htm">sf::Packet</a>)</td><td><a class="el" href="classsf_1_1Packet.htm">sf::Packet</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Packet.htm#786e5d4ced83992ceefa1799963ea858">Packet</a>()</td><td><a class="el" href="classsf_1_1Packet.htm">sf::Packet</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Packet.htm#96e899eb92ab68761ba10f3bcd3101bb">SocketTCP</a> class</td><td><a class="el" href="classsf_1_1Packet.htm">sf::Packet</a></td><td><code> [friend]</code></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Packet.htm#89a79a0a0dd881f68463c69c9e980412">SocketUDP</a> class</td><td><a class="el" href="classsf_1_1Packet.htm">sf::Packet</a></td><td><code> [friend]</code></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Packet.htm#dc0490ca3c7c3d1e321bd742e5213913">~Packet</a>()</td><td><a class="el" href="classsf_1_1Packet.htm">sf::Packet</a></td><td><code> [virtual]</code></td></tr>
 </table>
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/classsf_1_1Packet.htm b/doc/html/classsf_1_1Packet.htm
index 46b38a8..abcf46a 100755
--- a/doc/html/classsf_1_1Packet.htm
+++ b/doc/html/classsf_1_1Packet.htm
@@ -88,6 +88,12 @@
 <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="e63aea69004385c65d979b825d93e425"></a><!-- doxytag: member="sf::Packet::operator&gt;&gt;" ref="e63aea69004385c65d979b825d93e425" args="(std::string &amp;Data)" -->
 <a class="el" href="classsf_1_1Packet.htm">Packet</a> &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><b>operator&gt;&gt;</b> (std::string &amp;Data)</td></tr>
 
+<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="26095a4ea18e94f68ee4d350d113ed8c"></a><!-- doxytag: member="sf::Packet::operator&gt;&gt;" ref="26095a4ea18e94f68ee4d350d113ed8c" args="(wchar_t *Data)" -->
+<a class="el" href="classsf_1_1Packet.htm">Packet</a> &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><b>operator&gt;&gt;</b> (wchar_t *Data)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="c47b76e338316c166e32595bb9d08240"></a><!-- doxytag: member="sf::Packet::operator&gt;&gt;" ref="c47b76e338316c166e32595bb9d08240" args="(std::wstring &amp;Data)" -->
+<a class="el" href="classsf_1_1Packet.htm">Packet</a> &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><b>operator&gt;&gt;</b> (std::wstring &amp;Data)</td></tr>
+
 <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="classsf_1_1Packet.htm">Packet</a> &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Packet.htm#2fc96a50366d81c3dfee1b4c6e6bf3fa">operator&lt;&lt;</a> (Int8 Data)</td></tr>
 
 <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Operator &lt;&lt; overloads to put data into the packet.  <a href="#2fc96a50366d81c3dfee1b4c6e6bf3fa"></a><br></td></tr>
@@ -118,6 +124,12 @@
 <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="ce87f7cabd4b104b4cb45e5f277e2b5a"></a><!-- doxytag: member="sf::Packet::operator&lt;&lt;" ref="ce87f7cabd4b104b4cb45e5f277e2b5a" args="(const std::string &amp;Data)" -->
 <a class="el" href="classsf_1_1Packet.htm">Packet</a> &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><b>operator&lt;&lt;</b> (const std::string &amp;Data)</td></tr>
 
+<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="0165e60a9429ded898bdaf45627e7341"></a><!-- doxytag: member="sf::Packet::operator&lt;&lt;" ref="0165e60a9429ded898bdaf45627e7341" args="(const wchar_t *Data)" -->
+<a class="el" href="classsf_1_1Packet.htm">Packet</a> &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><b>operator&lt;&lt;</b> (const wchar_t *Data)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="ac9474ec99de6ee5f098ab5f899461d3"></a><!-- doxytag: member="sf::Packet::operator&lt;&lt;" ref="ac9474ec99de6ee5f098ab5f899461d3" args="(const std::wstring &amp;Data)" -->
+<a class="el" href="classsf_1_1Packet.htm">Packet</a> &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><b>operator&lt;&lt;</b> (const std::wstring &amp;Data)</td></tr>
+
 <tr><td colspan="2"><br><h2>Friends</h2></td></tr>
 <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="96e899eb92ab68761ba10f3bcd3101bb"></a><!-- doxytag: member="sf::Packet::SocketTCP" ref="96e899eb92ab68761ba10f3bcd3101bb" args="" -->
 class&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Packet.htm#96e899eb92ab68761ba10f3bcd3101bb">SocketTCP</a></td></tr>
@@ -347,7 +359,7 @@ Operator &lt;&lt; overloads to put data into the packet.
 <li><a class="el" href="Packet_8hpp-source.htm">Packet.hpp</a></ul>
 
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/classsf_1_1PostFX-members.htm b/doc/html/classsf_1_1PostFX-members.htm
index 826caa4..4e8f141 100755
--- a/doc/html/classsf_1_1PostFX-members.htm
+++ b/doc/html/classsf_1_1PostFX-members.htm
@@ -29,38 +29,43 @@
 </div>
 <h1>sf::PostFX Member List</h1>This is the complete list of members for <a class="el" href="classsf_1_1PostFX.htm">sf::PostFX</a>, including all inherited members.<p><table>
   <tr class="memlist"><td><a class="el" href="classsf_1_1PostFX.htm#9f6642b75c82e0e856951e71b77aa7e8">CanUsePostFX</a>()</td><td><a class="el" href="classsf_1_1PostFX.htm">sf::PostFX</a></td><td><code> [static]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#1b44d3eb935966c3087a6ce6567104de">Drawable</a>(float Left=0.f, float Top=0.f, float ScaleX=1.f, float ScaleY=1.f, float Rotation=0.f, const Color &amp;Col=Color(255, 255, 255, 255))</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#712de01505e04a03b93cf33ae004cdbc">Drawable</a>(const Vector2f &amp;Position=Vector2f(0, 0), const Vector2f &amp;Scale=Vector2f(1, 1), float Rotation=0.f, const Color &amp;Col=Color(255, 255, 255, 255))</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#7a6df152a2cbb34e5291674f1a7949db">GetBlendMode</a>() const</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#217d1f420274a7fd983af6183ecdd8d7">GetCenter</a>() const</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#5cf17a27da6d46f6a3b1e155a0c60ea2">GetColor</a>() const</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#69ff70881a843c5cb6c096fce61febf7">GetLeft</a>() const</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#6c2627538c99975151554f413c45b930">GetMatrix</a>() const</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#9fe5f65ab24f7fc45c2207126206f493">GetPosition</a>() const</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#e7c944ad09da28a26e3fef7d5b981c5b">GetRotation</a>() const</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#3728b3e81722c3fed36827269d408ec8">GetScaleX</a>() const</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#0b101374519d4ea7dc40a5c809b9d1e1">GetScaleY</a>() const</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#1cd60daa8fc03354d0673189652a1f50">GetTop</a>() const</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#a1b67aa08d137a8d93867c243fa9d363">GetScale</a>() const</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1PostFX.htm#03c9aa065a98750335780213aff2be92">LoadFromFile</a>(const std::string &amp;Filename)</td><td><a class="el" href="classsf_1_1PostFX.htm">sf::PostFX</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1PostFX.htm#53b9df4741e52bd4978d642153e492b6">LoadFromMemory</a>(const std::string &amp;Effect)</td><td><a class="el" href="classsf_1_1PostFX.htm">sf::PostFX</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#501df9af956362b3e3769d80381c051b">Move</a>(float OffsetX, float OffsetY)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#3c0ac0851d6b0ebed80ae9641ff93161">Move</a>(const Vector2f &amp;Offset)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1PostFX.htm#907037191173aa74ffa23dee61146a19">operator=</a>(const PostFX &amp;Other)</td><td><a class="el" href="classsf_1_1PostFX.htm">sf::PostFX</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1PostFX.htm#205bffbe841cf3804447e8d3e684f7eb">PostFX</a>()</td><td><a class="el" href="classsf_1_1PostFX.htm">sf::PostFX</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1PostFX.htm#4ec47ed9e2539b589695854e2b259b47">PostFX</a>(const PostFX &amp;Copy)</td><td><a class="el" href="classsf_1_1PostFX.htm">sf::PostFX</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1PostFX.htm#3da36b4610cc7b772330607b7b00f81e">Render</a>(const RenderWindow &amp;Window) const </td><td><a class="el" href="classsf_1_1PostFX.htm">sf::PostFX</a></td><td><code> [protected, virtual]</code></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#3e7d558d0ef488485a2d3f885ff2b419">Rotate</a>(float Angle)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#2a132c9f2f3736b7d0f6ea80303caacd">Scale</a>(float FactorX, float FactorY)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#c969d85eaf63f072de9e963bd973e91a">Scale</a>(const Vector2f &amp;Factor)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#aa6558b1ae27e29cb825028473707da5">SetBlendMode</a>(Blend::Mode Mode)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#11ba1d92bc863af6d95831d216802f61">SetCenter</a>(float CenterX, float CenterY)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#235e438555d8161f4995615f24fa0b11">SetCenter</a>(const Vector2f &amp;Center)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#8cae9f22220985e368a1b38af7644ffb">SetColor</a>(const Color &amp;Col)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#dec3f91c0e7f677f2e9e41457ef418b8">SetLeft</a>(float Left)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1PostFX.htm#4d7e11f6ecf159d09460220ecc43e45a">SetParameter</a>(const std::string &amp;Name, float X)</td><td><a class="el" href="classsf_1_1PostFX.htm">sf::PostFX</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1PostFX.htm#a92c8a3f203a64d816c6844bdfad2393">SetParameter</a>(const std::string &amp;Name, float X, float Y)</td><td><a class="el" href="classsf_1_1PostFX.htm">sf::PostFX</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1PostFX.htm#031c257687c3115d6f524e7922e32d67">SetParameter</a>(const std::string &amp;Name, float X, float Y, float Z)</td><td><a class="el" href="classsf_1_1PostFX.htm">sf::PostFX</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1PostFX.htm#3bc85737080c281148a247fccb8e06de">SetParameter</a>(const std::string &amp;Name, float X, float Y, float Z, float W)</td><td><a class="el" href="classsf_1_1PostFX.htm">sf::PostFX</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#9d278927999ac039f1e075df3b45176f">SetPosition</a>(float Left, float Top)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#419da954b1f2ad1ac2ae0b9ab6e72589">SetPosition</a>(float X, float Y)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#d2a279f3b13abf57cc25b2b4bd3b81ae">SetPosition</a>(const Vector2f &amp;Position)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#6d06383770eb01ffecf3d1cae6fec0ec">SetRotation</a>(float Rotation)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#fb17e8bfb782c2301103d2b4338846a6">SetRotationCenter</a>(float X, float Y)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#0b486c56c2bd137bac629f72fea66769">SetScale</a>(float ScaleX, float ScaleY)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#6db48defaf78ba627b043be34fd83060">SetScaleX</a>(float Scale)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#60b899683ea8ae0ddf87975f11f5292a">SetScaleY</a>(float Scale)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#84876c5ef7fa628c85c3c9e000e50aa1">SetScale</a>(const Vector2f &amp;Scale)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#0cafae61a1d23bddb059d64df0e1502f">SetScaleX</a>(float FactorX)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#89e7793c74c656e5850b71d0ab34b8bf">SetScaleY</a>(float FactorY)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1PostFX.htm#4b9d05ec45df72151d0a5284cbf88fa1">SetTexture</a>(const std::string &amp;Name, Image *Texture)</td><td><a class="el" href="classsf_1_1PostFX.htm">sf::PostFX</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#238b71f51729e3b4a058915a9b4afa49">SetTop</a>(float Top)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#c8de7bfe092736083dcf23b0dbd22b1e">SetX</a>(float X)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#83fecebe749c1aca9070eafd63e1a0c9">SetY</a>(float Y)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1VideoResource.htm#8b0ed651eff05f6569e33b15b737f3c2">VideoResource</a>()</td><td><a class="el" href="classsf_1_1VideoResource.htm">sf::VideoResource</a></td><td><code> [protected]</code></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1VideoResource.htm#0ff32d5351fc97b3204f417cc1229365">VideoResource</a>(const VideoResource &amp;)</td><td><a class="el" href="classsf_1_1VideoResource.htm">sf::VideoResource</a></td><td><code> [protected]</code></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#906002f2df7beb5edbddf5bbef96f120">~Drawable</a>()</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td><code> [virtual]</code></td></tr>
@@ -68,7 +73,7 @@
   <tr class="memlist"><td><a class="el" href="classsf_1_1VideoResource.htm#9e3b2fa16a16b5e8e2f4b153b496e3f3">~VideoResource</a>()</td><td><a class="el" href="classsf_1_1VideoResource.htm">sf::VideoResource</a></td><td><code> [protected, virtual]</code></td></tr>
 </table>
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/classsf_1_1PostFX.htm b/doc/html/classsf_1_1PostFX.htm
index 6d8fec0..ca44856 100755
--- a/doc/html/classsf_1_1PostFX.htm
+++ b/doc/html/classsf_1_1PostFX.htm
@@ -76,48 +76,54 @@
 <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="classsf_1_1PostFX.htm">PostFX</a> &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1PostFX.htm#907037191173aa74ffa23dee61146a19">operator=</a> (const <a class="el" href="classsf_1_1PostFX.htm">PostFX</a> &amp;Other)</td></tr>
 
 <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Assignment operator.  <a href="#907037191173aa74ffa23dee61146a19"></a><br></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#dec3f91c0e7f677f2e9e41457ef418b8">SetLeft</a> (float Left)</td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#419da954b1f2ad1ac2ae0b9ab6e72589">SetPosition</a> (float X, float Y)</td></tr>
 
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the left position of the object.  <a href="#dec3f91c0e7f677f2e9e41457ef418b8"></a><br></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#238b71f51729e3b4a058915a9b4afa49">SetTop</a> (float Top)</td></tr>
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the position of the object (take 2 values).  <a href="#419da954b1f2ad1ac2ae0b9ab6e72589"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#d2a279f3b13abf57cc25b2b4bd3b81ae">SetPosition</a> (const <a class="el" href="classsf_1_1Vector2.htm">Vector2f</a> &amp;Position)</td></tr>
 
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the top position of the object.  <a href="#238b71f51729e3b4a058915a9b4afa49"></a><br></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#9d278927999ac039f1e075df3b45176f">SetPosition</a> (float Left, float Top)</td></tr>
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the position of the object (take a 2D vector).  <a href="#d2a279f3b13abf57cc25b2b4bd3b81ae"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#c8de7bfe092736083dcf23b0dbd22b1e">SetX</a> (float X)</td></tr>
 
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the position of the object.  <a href="#9d278927999ac039f1e075df3b45176f"></a><br></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#6db48defaf78ba627b043be34fd83060">SetScaleX</a> (float Scale)</td></tr>
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the X position of the object.  <a href="#c8de7bfe092736083dcf23b0dbd22b1e"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#83fecebe749c1aca9070eafd63e1a0c9">SetY</a> (float Y)</td></tr>
 
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the horizontal scale of the object.  <a href="#6db48defaf78ba627b043be34fd83060"></a><br></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#60b899683ea8ae0ddf87975f11f5292a">SetScaleY</a> (float Scale)</td></tr>
-
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the vertical scale of the object.  <a href="#60b899683ea8ae0ddf87975f11f5292a"></a><br></td></tr>
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the Y position of the object.  <a href="#83fecebe749c1aca9070eafd63e1a0c9"></a><br></td></tr>
 <tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#0b486c56c2bd137bac629f72fea66769">SetScale</a> (float ScaleX, float ScaleY)</td></tr>
 
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the scale of the object.  <a href="#0b486c56c2bd137bac629f72fea66769"></a><br></td></tr>
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the scale of the object (take 2 values).  <a href="#0b486c56c2bd137bac629f72fea66769"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#84876c5ef7fa628c85c3c9e000e50aa1">SetScale</a> (const <a class="el" href="classsf_1_1Vector2.htm">Vector2f</a> &amp;Scale)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the scale of the object (take a 2D vector).  <a href="#84876c5ef7fa628c85c3c9e000e50aa1"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#0cafae61a1d23bddb059d64df0e1502f">SetScaleX</a> (float FactorX)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the X scale factor of the object.  <a href="#0cafae61a1d23bddb059d64df0e1502f"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#89e7793c74c656e5850b71d0ab34b8bf">SetScaleY</a> (float FactorY)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the Y scale factor of the object.  <a href="#89e7793c74c656e5850b71d0ab34b8bf"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#11ba1d92bc863af6d95831d216802f61">SetCenter</a> (float CenterX, float CenterY)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the center of the object, in coordinates relative to the top-left of the object (take 2 values).  <a href="#11ba1d92bc863af6d95831d216802f61"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#235e438555d8161f4995615f24fa0b11">SetCenter</a> (const <a class="el" href="classsf_1_1Vector2.htm">Vector2f</a> &amp;Center)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the center of the object, in coordinates relative to the top-left of the object (take a 2D vector).  <a href="#235e438555d8161f4995615f24fa0b11"></a><br></td></tr>
 <tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#6d06383770eb01ffecf3d1cae6fec0ec">SetRotation</a> (float Rotation)</td></tr>
 
 <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the orientation of the object.  <a href="#6d06383770eb01ffecf3d1cae6fec0ec"></a><br></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#fb17e8bfb782c2301103d2b4338846a6">SetRotationCenter</a> (float X, float Y)</td></tr>
-
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the center of rotation, in coordinates relative to the object.  <a href="#fb17e8bfb782c2301103d2b4338846a6"></a><br></td></tr>
 <tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#8cae9f22220985e368a1b38af7644ffb">SetColor</a> (const <a class="el" href="classsf_1_1Color.htm">Color</a> &amp;Col)</td></tr>
 
 <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the color of the object.  <a href="#8cae9f22220985e368a1b38af7644ffb"></a><br></td></tr>
 <tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#aa6558b1ae27e29cb825028473707da5">SetBlendMode</a> (<a class="el" href="namespacesf_1_1Blend.htm#1a2fa89de4bb0d82b2eb30399fe575ca">Blend::Mode</a> Mode)</td></tr>
 
 <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the blending mode for the object.  <a href="#aa6558b1ae27e29cb825028473707da5"></a><br></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">float&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#69ff70881a843c5cb6c096fce61febf7">GetLeft</a> () const</td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">const <a class="el" href="classsf_1_1Vector2.htm">Vector2f</a> &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#9fe5f65ab24f7fc45c2207126206f493">GetPosition</a> () const</td></tr>
 
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the left position of the object.  <a href="#69ff70881a843c5cb6c096fce61febf7"></a><br></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">float&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#1cd60daa8fc03354d0673189652a1f50">GetTop</a> () const</td></tr>
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the position of the object.  <a href="#9fe5f65ab24f7fc45c2207126206f493"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">const <a class="el" href="classsf_1_1Vector2.htm">Vector2f</a> &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#a1b67aa08d137a8d93867c243fa9d363">GetScale</a> () const</td></tr>
 
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the top position of the object.  <a href="#1cd60daa8fc03354d0673189652a1f50"></a><br></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">float&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#3728b3e81722c3fed36827269d408ec8">GetScaleX</a> () const</td></tr>
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the current scale of the object.  <a href="#a1b67aa08d137a8d93867c243fa9d363"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">const <a class="el" href="classsf_1_1Vector2.htm">Vector2f</a> &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#217d1f420274a7fd983af6183ecdd8d7">GetCenter</a> () const</td></tr>
 
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the horizontal scale of the object.  <a href="#3728b3e81722c3fed36827269d408ec8"></a><br></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">float&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#0b101374519d4ea7dc40a5c809b9d1e1">GetScaleY</a> () const</td></tr>
-
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the vertical scale of the object.  <a href="#0b101374519d4ea7dc40a5c809b9d1e1"></a><br></td></tr>
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the center of the object.  <a href="#217d1f420274a7fd983af6183ecdd8d7"></a><br></td></tr>
 <tr><td class="memItemLeft" nowrap align="right" valign="top">float&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#e7c944ad09da28a26e3fef7d5b981c5b">GetRotation</a> () const</td></tr>
 
 <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the orientation of the object.  <a href="#e7c944ad09da28a26e3fef7d5b981c5b"></a><br></td></tr>
@@ -129,10 +135,16 @@
 <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the current blending mode.  <a href="#7a6df152a2cbb34e5291674f1a7949db"></a><br></td></tr>
 <tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#501df9af956362b3e3769d80381c051b">Move</a> (float OffsetX, float OffsetY)</td></tr>
 
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Move the object.  <a href="#501df9af956362b3e3769d80381c051b"></a><br></td></tr>
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Move the object of a given offset (take 2 values).  <a href="#501df9af956362b3e3769d80381c051b"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#3c0ac0851d6b0ebed80ae9641ff93161">Move</a> (const <a class="el" href="classsf_1_1Vector2.htm">Vector2f</a> &amp;Offset)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Move the object of a given offset (take a 2D vector).  <a href="#3c0ac0851d6b0ebed80ae9641ff93161"></a><br></td></tr>
 <tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#2a132c9f2f3736b7d0f6ea80303caacd">Scale</a> (float FactorX, float FactorY)</td></tr>
 
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Scale the object.  <a href="#2a132c9f2f3736b7d0f6ea80303caacd"></a><br></td></tr>
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Scale the object (take 2 values).  <a href="#2a132c9f2f3736b7d0f6ea80303caacd"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#c969d85eaf63f072de9e963bd973e91a">Scale</a> (const <a class="el" href="classsf_1_1Vector2.htm">Vector2f</a> &amp;Factor)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Scale the object (take a 2D vector).  <a href="#c969d85eaf63f072de9e963bd973e91a"></a><br></td></tr>
 <tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#3e7d558d0ef488485a2d3f885ff2b419">Rotate</a> (float Angle)</td></tr>
 
 <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Rotate the object.  <a href="#3e7d558d0ef488485a2d3f885ff2b419"></a><br></td></tr>
@@ -144,6 +156,9 @@
 <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1PostFX.htm#3da36b4610cc7b772330607b7b00f81e">Render</a> (const <a class="el" href="classsf_1_1RenderWindow.htm">RenderWindow</a> &amp;<a class="el" href="classsf_1_1Window.htm">Window</a>) const </td></tr>
 
 <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">/see sfDrawable::Render  <a href="#3da36b4610cc7b772330607b7b00f81e"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">const <a class="el" href="classsf_1_1Matrix3.htm">Matrix3</a> &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#6c2627538c99975151554f413c45b930">GetMatrix</a> () const</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the transform matrix of the drawable.  <a href="#6c2627538c99975151554f413c45b930"></a><br></td></tr>
 </table>
 <hr><a name="_details"></a><h2>Detailed Description</h2>
 <a class="el" href="classsf_1_1PostFX.htm" title="PostFX is used to apply a post effect to a window.">PostFX</a> is used to apply a post effect to a window. 
@@ -572,15 +587,52 @@ Tell whether or not the system supports post-effects.
 Implements <a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a>.
 </div>
 </div><p>
-<a class="anchor" name="dec3f91c0e7f677f2e9e41457ef418b8"></a><!-- doxytag: member="sf::PostFX::SetLeft" ref="dec3f91c0e7f677f2e9e41457ef418b8" args="(float Left)" -->
+<a class="anchor" name="419da954b1f2ad1ac2ae0b9ab6e72589"></a><!-- doxytag: member="sf::PostFX::SetPosition" ref="419da954b1f2ad1ac2ae0b9ab6e72589" args="(float X, float Y)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void sf::Drawable::SetLeft           </td>
+          <td class="memname">void sf::Drawable::SetPosition           </td>
           <td>(</td>
           <td class="paramtype">float&nbsp;</td>
-          <td class="paramname"> <em>Left</em>          </td>
+          <td class="paramname"> <em>X</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">float&nbsp;</td>
+          <td class="paramname"> <em>Y</em></td><td>&nbsp;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td><td width="100%"><code> [inherited]</code></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Set the position of the object (take 2 values). 
+<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>X</em>&nbsp;</td><td>: New X coordinate </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>Y</em>&nbsp;</td><td>: New Y coordinate </td></tr>
+  </table>
+</dl>
+
+</div>
+</div><p>
+<a class="anchor" name="d2a279f3b13abf57cc25b2b4bd3b81ae"></a><!-- doxytag: member="sf::PostFX::SetPosition" ref="d2a279f3b13abf57cc25b2b4bd3b81ae" args="(const Vector2f &amp;Position)" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">void sf::Drawable::SetPosition           </td>
+          <td>(</td>
+          <td class="paramtype">const <a class="el" href="classsf_1_1Vector2.htm">Vector2f</a> &amp;&nbsp;</td>
+          <td class="paramname"> <em>Position</em>          </td>
           <td>&nbsp;)&nbsp;</td>
           <td width="100%"><code> [inherited]</code></td>
         </tr>
@@ -589,25 +641,25 @@ Implements <a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a>.
 <div class="memdoc">
 
 <p>
-Set the left position of the object. 
+Set the position of the object (take a 2D vector). 
 <p>
 <dl compact><dt><b>Parameters:</b></dt><dd>
   <table border="0" cellspacing="2" cellpadding="0">
-    <tr><td valign="top"></td><td valign="top"><em>Left</em>&nbsp;</td><td>: New left coordinate </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>Position</em>&nbsp;</td><td>: New position </td></tr>
   </table>
 </dl>
 
 </div>
 </div><p>
-<a class="anchor" name="238b71f51729e3b4a058915a9b4afa49"></a><!-- doxytag: member="sf::PostFX::SetTop" ref="238b71f51729e3b4a058915a9b4afa49" args="(float Top)" -->
+<a class="anchor" name="c8de7bfe092736083dcf23b0dbd22b1e"></a><!-- doxytag: member="sf::PostFX::SetX" ref="c8de7bfe092736083dcf23b0dbd22b1e" args="(float X)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void sf::Drawable::SetTop           </td>
+          <td class="memname">void sf::Drawable::SetX           </td>
           <td>(</td>
           <td class="paramtype">float&nbsp;</td>
-          <td class="paramname"> <em>Top</em>          </td>
+          <td class="paramname"> <em>X</em>          </td>
           <td>&nbsp;)&nbsp;</td>
           <td width="100%"><code> [inherited]</code></td>
         </tr>
@@ -616,31 +668,58 @@ Set the left position of the object.
 <div class="memdoc">
 
 <p>
-Set the top position of the object. 
+Set the X position of the object. 
 <p>
 <dl compact><dt><b>Parameters:</b></dt><dd>
   <table border="0" cellspacing="2" cellpadding="0">
-    <tr><td valign="top"></td><td valign="top"><em>Top</em>&nbsp;</td><td>: New top coordinate </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>X</em>&nbsp;</td><td>: New X coordinate </td></tr>
   </table>
 </dl>
 
 </div>
 </div><p>
-<a class="anchor" name="9d278927999ac039f1e075df3b45176f"></a><!-- doxytag: member="sf::PostFX::SetPosition" ref="9d278927999ac039f1e075df3b45176f" args="(float Left, float Top)" -->
+<a class="anchor" name="83fecebe749c1aca9070eafd63e1a0c9"></a><!-- doxytag: member="sf::PostFX::SetY" ref="83fecebe749c1aca9070eafd63e1a0c9" args="(float Y)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void sf::Drawable::SetPosition           </td>
+          <td class="memname">void sf::Drawable::SetY           </td>
+          <td>(</td>
+          <td class="paramtype">float&nbsp;</td>
+          <td class="paramname"> <em>Y</em>          </td>
+          <td>&nbsp;)&nbsp;</td>
+          <td width="100%"><code> [inherited]</code></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Set the Y position of the object. 
+<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>Y</em>&nbsp;</td><td>: New Y coordinate </td></tr>
+  </table>
+</dl>
+
+</div>
+</div><p>
+<a class="anchor" name="0b486c56c2bd137bac629f72fea66769"></a><!-- doxytag: member="sf::PostFX::SetScale" ref="0b486c56c2bd137bac629f72fea66769" args="(float ScaleX, float ScaleY)" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">void sf::Drawable::SetScale           </td>
           <td>(</td>
           <td class="paramtype">float&nbsp;</td>
-          <td class="paramname"> <em>Left</em>, </td>
+          <td class="paramname"> <em>ScaleX</em>, </td>
         </tr>
         <tr>
           <td class="paramkey"></td>
           <td></td>
           <td class="paramtype">float&nbsp;</td>
-          <td class="paramname"> <em>Top</em></td><td>&nbsp;</td>
+          <td class="paramname"> <em>ScaleY</em></td><td>&nbsp;</td>
         </tr>
         <tr>
           <td></td>
@@ -652,18 +731,45 @@ Set the top position of the object.
 <div class="memdoc">
 
 <p>
-Set the position of the object. 
+Set the scale of the object (take 2 values). 
+<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>ScaleX</em>&nbsp;</td><td>: New horizontal scale (must be strictly positive) </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>ScaleY</em>&nbsp;</td><td>: New vertical scale (must be strictly positive) </td></tr>
+  </table>
+</dl>
+
+</div>
+</div><p>
+<a class="anchor" name="84876c5ef7fa628c85c3c9e000e50aa1"></a><!-- doxytag: member="sf::PostFX::SetScale" ref="84876c5ef7fa628c85c3c9e000e50aa1" args="(const Vector2f &amp;Scale)" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">void sf::Drawable::SetScale           </td>
+          <td>(</td>
+          <td class="paramtype">const <a class="el" href="classsf_1_1Vector2.htm">Vector2f</a> &amp;&nbsp;</td>
+          <td class="paramname"> <em>Scale</em>          </td>
+          <td>&nbsp;)&nbsp;</td>
+          <td width="100%"><code> [inherited]</code></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Set the scale of the object (take a 2D vector). 
 <p>
 <dl compact><dt><b>Parameters:</b></dt><dd>
   <table border="0" cellspacing="2" cellpadding="0">
-    <tr><td valign="top"></td><td valign="top"><em>Left</em>&nbsp;</td><td>: New left coordinate </td></tr>
-    <tr><td valign="top"></td><td valign="top"><em>Top</em>&nbsp;</td><td>: New top coordinate </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>Scale</em>&nbsp;</td><td>: New scale (both values must be strictly positive) </td></tr>
   </table>
 </dl>
 
 </div>
 </div><p>
-<a class="anchor" name="6db48defaf78ba627b043be34fd83060"></a><!-- doxytag: member="sf::PostFX::SetScaleX" ref="6db48defaf78ba627b043be34fd83060" args="(float Scale)" -->
+<a class="anchor" name="0cafae61a1d23bddb059d64df0e1502f"></a><!-- doxytag: member="sf::PostFX::SetScaleX" ref="0cafae61a1d23bddb059d64df0e1502f" args="(float FactorX)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
@@ -671,7 +777,7 @@ Set the position of the object.
           <td class="memname">void sf::Drawable::SetScaleX           </td>
           <td>(</td>
           <td class="paramtype">float&nbsp;</td>
-          <td class="paramname"> <em>Scale</em>          </td>
+          <td class="paramname"> <em>FactorX</em>          </td>
           <td>&nbsp;)&nbsp;</td>
           <td width="100%"><code> [inherited]</code></td>
         </tr>
@@ -680,17 +786,17 @@ Set the position of the object.
 <div class="memdoc">
 
 <p>
-Set the horizontal scale of the object. 
+Set the X scale factor of the object. 
 <p>
 <dl compact><dt><b>Parameters:</b></dt><dd>
   <table border="0" cellspacing="2" cellpadding="0">
-    <tr><td valign="top"></td><td valign="top"><em>Scale</em>&nbsp;</td><td>: New scale (must be strictly positive) </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>X</em>&nbsp;</td><td>: New X scale factor </td></tr>
   </table>
 </dl>
 
 </div>
 </div><p>
-<a class="anchor" name="60b899683ea8ae0ddf87975f11f5292a"></a><!-- doxytag: member="sf::PostFX::SetScaleY" ref="60b899683ea8ae0ddf87975f11f5292a" args="(float Scale)" -->
+<a class="anchor" name="89e7793c74c656e5850b71d0ab34b8bf"></a><!-- doxytag: member="sf::PostFX::SetScaleY" ref="89e7793c74c656e5850b71d0ab34b8bf" args="(float FactorY)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
@@ -698,7 +804,7 @@ Set the horizontal scale of the object.
           <td class="memname">void sf::Drawable::SetScaleY           </td>
           <td>(</td>
           <td class="paramtype">float&nbsp;</td>
-          <td class="paramname"> <em>Scale</em>          </td>
+          <td class="paramname"> <em>FactorY</em>          </td>
           <td>&nbsp;)&nbsp;</td>
           <td width="100%"><code> [inherited]</code></td>
         </tr>
@@ -707,31 +813,31 @@ Set the horizontal scale of the object.
 <div class="memdoc">
 
 <p>
-Set the vertical scale of the object. 
+Set the Y scale factor of the object. 
 <p>
 <dl compact><dt><b>Parameters:</b></dt><dd>
   <table border="0" cellspacing="2" cellpadding="0">
-    <tr><td valign="top"></td><td valign="top"><em>Scale</em>&nbsp;</td><td>: New scale (must be strictly positive) </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>Y</em>&nbsp;</td><td>: New Y scale factor </td></tr>
   </table>
 </dl>
 
 </div>
 </div><p>
-<a class="anchor" name="0b486c56c2bd137bac629f72fea66769"></a><!-- doxytag: member="sf::PostFX::SetScale" ref="0b486c56c2bd137bac629f72fea66769" args="(float ScaleX, float ScaleY)" -->
+<a class="anchor" name="11ba1d92bc863af6d95831d216802f61"></a><!-- doxytag: member="sf::PostFX::SetCenter" ref="11ba1d92bc863af6d95831d216802f61" args="(float CenterX, float CenterY)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void sf::Drawable::SetScale           </td>
+          <td class="memname">void sf::Drawable::SetCenter           </td>
           <td>(</td>
           <td class="paramtype">float&nbsp;</td>
-          <td class="paramname"> <em>ScaleX</em>, </td>
+          <td class="paramname"> <em>CenterX</em>, </td>
         </tr>
         <tr>
           <td class="paramkey"></td>
           <td></td>
           <td class="paramtype">float&nbsp;</td>
-          <td class="paramname"> <em>ScaleY</em></td><td>&nbsp;</td>
+          <td class="paramname"> <em>CenterY</em></td><td>&nbsp;</td>
         </tr>
         <tr>
           <td></td>
@@ -743,26 +849,27 @@ Set the vertical scale of the object.
 <div class="memdoc">
 
 <p>
-Set the scale of the object. 
+Set the center of the object, in coordinates relative to the top-left of the object (take 2 values). 
 <p>
+The default center is (0, 0)<p>
 <dl compact><dt><b>Parameters:</b></dt><dd>
   <table border="0" cellspacing="2" cellpadding="0">
-    <tr><td valign="top"></td><td valign="top"><em>ScaleX</em>&nbsp;</td><td>: New horizontal scale (must be strictly positive) </td></tr>
-    <tr><td valign="top"></td><td valign="top"><em>ScaleY</em>&nbsp;</td><td>: New vertical scale (must be strictly positive) </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>CenterX</em>&nbsp;</td><td>: X coordinate of the center </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>CenterY</em>&nbsp;</td><td>: Y coordinate of the center </td></tr>
   </table>
 </dl>
 
 </div>
 </div><p>
-<a class="anchor" name="6d06383770eb01ffecf3d1cae6fec0ec"></a><!-- doxytag: member="sf::PostFX::SetRotation" ref="6d06383770eb01ffecf3d1cae6fec0ec" args="(float Rotation)" -->
+<a class="anchor" name="235e438555d8161f4995615f24fa0b11"></a><!-- doxytag: member="sf::PostFX::SetCenter" ref="235e438555d8161f4995615f24fa0b11" args="(const Vector2f &amp;Center)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void sf::Drawable::SetRotation           </td>
+          <td class="memname">void sf::Drawable::SetCenter           </td>
           <td>(</td>
-          <td class="paramtype">float&nbsp;</td>
-          <td class="paramname"> <em>Rotation</em>          </td>
+          <td class="paramtype">const <a class="el" href="classsf_1_1Vector2.htm">Vector2f</a> &amp;&nbsp;</td>
+          <td class="paramname"> <em>Center</em>          </td>
           <td>&nbsp;)&nbsp;</td>
           <td width="100%"><code> [inherited]</code></td>
         </tr>
@@ -771,49 +878,39 @@ Set the scale of the object.
 <div class="memdoc">
 
 <p>
-Set the orientation of the object. 
+Set the center of the object, in coordinates relative to the top-left of the object (take a 2D vector). 
 <p>
+The default center is (0, 0)<p>
 <dl compact><dt><b>Parameters:</b></dt><dd>
   <table border="0" cellspacing="2" cellpadding="0">
-    <tr><td valign="top"></td><td valign="top"><em>Rotation</em>&nbsp;</td><td>: Angle of rotation, in degrees </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>Center</em>&nbsp;</td><td>: New center </td></tr>
   </table>
 </dl>
 
 </div>
 </div><p>
-<a class="anchor" name="fb17e8bfb782c2301103d2b4338846a6"></a><!-- doxytag: member="sf::PostFX::SetRotationCenter" ref="fb17e8bfb782c2301103d2b4338846a6" args="(float X, float Y)" -->
+<a class="anchor" name="6d06383770eb01ffecf3d1cae6fec0ec"></a><!-- doxytag: member="sf::PostFX::SetRotation" ref="6d06383770eb01ffecf3d1cae6fec0ec" args="(float Rotation)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void sf::Drawable::SetRotationCenter           </td>
+          <td class="memname">void sf::Drawable::SetRotation           </td>
           <td>(</td>
           <td class="paramtype">float&nbsp;</td>
-          <td class="paramname"> <em>X</em>, </td>
-        </tr>
-        <tr>
-          <td class="paramkey"></td>
-          <td></td>
-          <td class="paramtype">float&nbsp;</td>
-          <td class="paramname"> <em>Y</em></td><td>&nbsp;</td>
-        </tr>
-        <tr>
-          <td></td>
-          <td>)</td>
-          <td></td><td></td><td width="100%"><code> [inherited]</code></td>
+          <td class="paramname"> <em>Rotation</em>          </td>
+          <td>&nbsp;)&nbsp;</td>
+          <td width="100%"><code> [inherited]</code></td>
         </tr>
       </table>
 </div>
 <div class="memdoc">
 
 <p>
-Set the center of rotation, in coordinates relative to the object. 
+Set the orientation of the object. 
 <p>
-The default rotation center is (0, 0)<p>
 <dl compact><dt><b>Parameters:</b></dt><dd>
   <table border="0" cellspacing="2" cellpadding="0">
-    <tr><td valign="top"></td><td valign="top"><em>X</em>&nbsp;</td><td>: X coordinate of the center of rotation </td></tr>
-    <tr><td valign="top"></td><td valign="top"><em>Y</em>&nbsp;</td><td>: Y coordinate of the center of rotation </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>Rotation</em>&nbsp;</td><td>: Angle of rotation, in degrees </td></tr>
   </table>
 </dl>
 
@@ -875,34 +972,12 @@ The default blend mode is <a class="el" href="namespacesf_1_1Blend.htm#1a2fa89de
 
 </div>
 </div><p>
-<a class="anchor" name="69ff70881a843c5cb6c096fce61febf7"></a><!-- doxytag: member="sf::PostFX::GetLeft" ref="69ff70881a843c5cb6c096fce61febf7" args="() const" -->
-<div class="memitem">
-<div class="memproto">
-      <table class="memname">
-        <tr>
-          <td class="memname">float sf::Drawable::GetLeft           </td>
-          <td>(</td>
-          <td class="paramname">          </td>
-          <td>&nbsp;)&nbsp;</td>
-          <td width="100%"> const<code> [inherited]</code></td>
-        </tr>
-      </table>
-</div>
-<div class="memdoc">
-
-<p>
-Get the left position of the object. 
-<p>
-<dl class="return" compact><dt><b>Returns:</b></dt><dd>Current left position </dd></dl>
-
-</div>
-</div><p>
-<a class="anchor" name="1cd60daa8fc03354d0673189652a1f50"></a><!-- doxytag: member="sf::PostFX::GetTop" ref="1cd60daa8fc03354d0673189652a1f50" args="() const" -->
+<a class="anchor" name="9fe5f65ab24f7fc45c2207126206f493"></a><!-- doxytag: member="sf::PostFX::GetPosition" ref="9fe5f65ab24f7fc45c2207126206f493" args="() const" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">float sf::Drawable::GetTop           </td>
+          <td class="memname">const <a class="el" href="classsf_1_1Vector2.htm">Vector2f</a>&amp; sf::Drawable::GetPosition           </td>
           <td>(</td>
           <td class="paramname">          </td>
           <td>&nbsp;)&nbsp;</td>
@@ -913,18 +988,18 @@ Get the left position of the object.
 <div class="memdoc">
 
 <p>
-Get the top position of the object. 
+Get the position of the object. 
 <p>
-<dl class="return" compact><dt><b>Returns:</b></dt><dd>Current top position </dd></dl>
+<dl class="return" compact><dt><b>Returns:</b></dt><dd>Current position </dd></dl>
 
 </div>
 </div><p>
-<a class="anchor" name="3728b3e81722c3fed36827269d408ec8"></a><!-- doxytag: member="sf::PostFX::GetScaleX" ref="3728b3e81722c3fed36827269d408ec8" args="() const" -->
+<a class="anchor" name="a1b67aa08d137a8d93867c243fa9d363"></a><!-- doxytag: member="sf::PostFX::GetScale" ref="a1b67aa08d137a8d93867c243fa9d363" args="() const" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">float sf::Drawable::GetScaleX           </td>
+          <td class="memname">const <a class="el" href="classsf_1_1Vector2.htm">Vector2f</a>&amp; sf::Drawable::GetScale           </td>
           <td>(</td>
           <td class="paramname">          </td>
           <td>&nbsp;)&nbsp;</td>
@@ -935,18 +1010,18 @@ Get the top position of the object.
 <div class="memdoc">
 
 <p>
-Get the horizontal scale of the object. 
+Get the current scale of the object. 
 <p>
-<dl class="return" compact><dt><b>Returns:</b></dt><dd>Current X scale factor (always positive) </dd></dl>
+<dl class="return" compact><dt><b>Returns:</b></dt><dd>Current scale factor (always positive) </dd></dl>
 
 </div>
 </div><p>
-<a class="anchor" name="0b101374519d4ea7dc40a5c809b9d1e1"></a><!-- doxytag: member="sf::PostFX::GetScaleY" ref="0b101374519d4ea7dc40a5c809b9d1e1" args="() const" -->
+<a class="anchor" name="217d1f420274a7fd983af6183ecdd8d7"></a><!-- doxytag: member="sf::PostFX::GetCenter" ref="217d1f420274a7fd983af6183ecdd8d7" args="() const" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">float sf::Drawable::GetScaleY           </td>
+          <td class="memname">const <a class="el" href="classsf_1_1Vector2.htm">Vector2f</a>&amp; sf::Drawable::GetCenter           </td>
           <td>(</td>
           <td class="paramname">          </td>
           <td>&nbsp;)&nbsp;</td>
@@ -957,9 +1032,9 @@ Get the horizontal scale of the object.
 <div class="memdoc">
 
 <p>
-Get the vertical scale of the object. 
+Get the center of the object. 
 <p>
-<dl class="return" compact><dt><b>Returns:</b></dt><dd>Current Y scale factor (always positive) </dd></dl>
+<dl class="return" compact><dt><b>Returns:</b></dt><dd>Current position of the center </dd></dl>
 
 </div>
 </div><p>
@@ -981,6 +1056,7 @@ Get the vertical scale of the object.
 <p>
 Get the orientation of the object. 
 <p>
+Rotation is always in the range [0, 360]<p>
 <dl class="return" compact><dt><b>Returns:</b></dt><dd>Current rotation, in degrees </dd></dl>
 
 </div>
@@ -1055,12 +1131,39 @@ Get the current blending mode.
 <div class="memdoc">
 
 <p>
-Move the object. 
+Move the object of a given offset (take 2 values). 
+<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>OffsetX</em>&nbsp;</td><td>: X offset </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>OffsetY</em>&nbsp;</td><td>: Y offset </td></tr>
+  </table>
+</dl>
+
+</div>
+</div><p>
+<a class="anchor" name="3c0ac0851d6b0ebed80ae9641ff93161"></a><!-- doxytag: member="sf::PostFX::Move" ref="3c0ac0851d6b0ebed80ae9641ff93161" args="(const Vector2f &amp;Offset)" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">void sf::Drawable::Move           </td>
+          <td>(</td>
+          <td class="paramtype">const <a class="el" href="classsf_1_1Vector2.htm">Vector2f</a> &amp;&nbsp;</td>
+          <td class="paramname"> <em>Offset</em>          </td>
+          <td>&nbsp;)&nbsp;</td>
+          <td width="100%"><code> [inherited]</code></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Move the object of a given offset (take a 2D vector). 
 <p>
 <dl compact><dt><b>Parameters:</b></dt><dd>
   <table border="0" cellspacing="2" cellpadding="0">
-    <tr><td valign="top"></td><td valign="top"><em>OffsetX</em>&nbsp;</td><td>: Offset on the X axis </td></tr>
-    <tr><td valign="top"></td><td valign="top"><em>OffsetY</em>&nbsp;</td><td>: Offset on the Y axis </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>Offset</em>&nbsp;</td><td>: Amount of units to move the object of </td></tr>
   </table>
 </dl>
 
@@ -1092,12 +1195,39 @@ Move the object.
 <div class="memdoc">
 
 <p>
-Scale the object. 
+Scale the object (take 2 values). 
+<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>FactorX</em>&nbsp;</td><td>: Scaling factor on X (must be strictly positive) </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>FactorY</em>&nbsp;</td><td>: Scaling factor on Y (must be strictly positive) </td></tr>
+  </table>
+</dl>
+
+</div>
+</div><p>
+<a class="anchor" name="c969d85eaf63f072de9e963bd973e91a"></a><!-- doxytag: member="sf::PostFX::Scale" ref="c969d85eaf63f072de9e963bd973e91a" args="(const Vector2f &amp;Factor)" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">void sf::Drawable::Scale           </td>
+          <td>(</td>
+          <td class="paramtype">const <a class="el" href="classsf_1_1Vector2.htm">Vector2f</a> &amp;&nbsp;</td>
+          <td class="paramname"> <em>Factor</em>          </td>
+          <td>&nbsp;)&nbsp;</td>
+          <td width="100%"><code> [inherited]</code></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Scale the object (take a 2D vector). 
 <p>
 <dl compact><dt><b>Parameters:</b></dt><dd>
   <table border="0" cellspacing="2" cellpadding="0">
-    <tr><td valign="top"></td><td valign="top"><em>FactorX</em>&nbsp;</td><td>: Horizontal scaling factor (must be strictly positive) </td></tr>
-    <tr><td valign="top"></td><td valign="top"><em>FactorY</em>&nbsp;</td><td>: Vertical scaling factor (must be strictly positive) </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>Factor</em>&nbsp;</td><td>: Scaling factors (both values must be strictly positive) </td></tr>
   </table>
 </dl>
 
@@ -1130,11 +1260,33 @@ Rotate the object.
 
 </div>
 </div><p>
+<a class="anchor" name="6c2627538c99975151554f413c45b930"></a><!-- doxytag: member="sf::PostFX::GetMatrix" ref="6c2627538c99975151554f413c45b930" args="() const" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">const <a class="el" href="classsf_1_1Matrix3.htm">Matrix3</a>&amp; sf::Drawable::GetMatrix           </td>
+          <td>(</td>
+          <td class="paramname">          </td>
+          <td>&nbsp;)&nbsp;</td>
+          <td width="100%"> const<code> [protected, inherited]</code></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Get the transform matrix of the drawable. 
+<p>
+<dl class="return" compact><dt><b>Returns:</b></dt><dd>Transform matrix </dd></dl>
+
+</div>
+</div><p>
 <hr>The documentation for this class was generated from the following file:<ul>
 <li><a class="el" href="PostFX_8hpp-source.htm">PostFX.hpp</a></ul>
 
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/classsf_1_1Randomizer-members.htm b/doc/html/classsf_1_1Randomizer-members.htm
index 46f24e2..3335e68 100755
--- a/doc/html/classsf_1_1Randomizer-members.htm
+++ b/doc/html/classsf_1_1Randomizer-members.htm
@@ -34,7 +34,7 @@
   <tr class="memlist"><td><a class="el" href="classsf_1_1Randomizer.htm#ae267a2d8a652b663786a06fad975db2">SetSeed</a>(unsigned int Seed)</td><td><a class="el" href="classsf_1_1Randomizer.htm">sf::Randomizer</a></td><td><code> [static]</code></td></tr>
 </table>
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/classsf_1_1Randomizer.htm b/doc/html/classsf_1_1Randomizer.htm
index 17399a9..bc60632 100755
--- a/doc/html/classsf_1_1Randomizer.htm
+++ b/doc/html/classsf_1_1Randomizer.htm
@@ -178,7 +178,7 @@ Random number in [Begin, End] </dd></dl>
 <li><a class="el" href="Randomizer_8hpp-source.htm">Randomizer.hpp</a></ul>
 
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/classsf_1_1Rect-members.htm b/doc/html/classsf_1_1Rect-members.htm
index 7cc00fd..965e9e2 100755
--- a/doc/html/classsf_1_1Rect-members.htm
+++ b/doc/html/classsf_1_1Rect-members.htm
@@ -41,7 +41,7 @@
   <tr class="memlist"><td><a class="el" href="classsf_1_1Rect.htm#4addcc0bf656fb5f2f80d406cf90c047">Top</a></td><td><a class="el" href="classsf_1_1Rect.htm">sf::Rect&lt; T &gt;</a></td><td></td></tr>
 </table>
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/classsf_1_1Rect.htm b/doc/html/classsf_1_1Rect.htm
index b1eeb7a..49d0737 100755
--- a/doc/html/classsf_1_1Rect.htm
+++ b/doc/html/classsf_1_1Rect.htm
@@ -78,7 +78,7 @@
 
 <a class="el" href="classsf_1_1Rect.htm" title="Rect is an utility class for manipulating rectangles.">Rect</a> is an utility class for manipulating rectangles. 
 <p>
-Template parameter defines the type of coordinates (integer float, ...) 
+Template parameter defines the type of coordinates (integer, float, ...) 
 <p>
 
 <p>
@@ -416,7 +416,7 @@ Definition at line <a class="el" href="Rect_8hpp-source.htm#l00115">115</a> of f
 <li><a class="el" href="Rect_8hpp-source.htm">Rect.hpp</a></ul>
 
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/classsf_1_1RenderWindow-members.htm b/doc/html/classsf_1_1RenderWindow-members.htm
index 3fc395f..90d4ac4 100755
--- a/doc/html/classsf_1_1RenderWindow-members.htm
+++ b/doc/html/classsf_1_1RenderWindow-members.htm
@@ -29,41 +29,46 @@
 </div>
 <h1>sf::RenderWindow Member List</h1>This is the complete list of members for <a class="el" href="classsf_1_1RenderWindow.htm">sf::RenderWindow</a>, including all inherited members.<p><table>
   <tr class="memlist"><td><a class="el" href="classsf_1_1RenderWindow.htm#ab2805689062054457575ec0ff6b36ac">Capture</a>() const</td><td><a class="el" href="classsf_1_1RenderWindow.htm">sf::RenderWindow</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1Window.htm#f8224d5dfff2face9b4f0b4b72a56d86">Create</a>(VideoMode Mode, const std::string &amp;Title, unsigned long WindowStyle=Style::Resize|Style::Close, int AntialiasingLevel=0)</td><td><a class="el" href="classsf_1_1Window.htm">sf::Window</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1Window.htm#e5a70611dbd54ccd7e0ff71b95c80b93">Create</a>(WindowHandle Handle, int AntialiasingLevel=0)</td><td><a class="el" href="classsf_1_1Window.htm">sf::Window</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Window.htm#b04439f6fb9fdfe40f882676fdb2938c">Close</a>()</td><td><a class="el" href="classsf_1_1Window.htm">sf::Window</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1RenderWindow.htm#05c614a2cdc2c2c4e3b473e39b3b9a17">ConvertCoords</a>(unsigned int WindowX, unsigned int WindowY, const View *TargetView=NULL) const </td><td><a class="el" href="classsf_1_1RenderWindow.htm">sf::RenderWindow</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Window.htm#a891f1cbd7d77c4dc02ac950b6e76f61">Create</a>(VideoMode Mode, const std::string &amp;Title, unsigned long WindowStyle=Style::Resize|Style::Close, const WindowSettings &amp;Params=WindowSettings())</td><td><a class="el" href="classsf_1_1Window.htm">sf::Window</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Window.htm#58e264c181fd70e67986d26fea69a71d">Create</a>(WindowHandle Handle, const WindowSettings &amp;Params=WindowSettings())</td><td><a class="el" href="classsf_1_1Window.htm">sf::Window</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Window.htm#ee37843c5c882f7b3a0788b310308435">Display</a>()</td><td><a class="el" href="classsf_1_1Window.htm">sf::Window</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1RenderWindow.htm#97d747d76d17423bfb54e532c2b1289f">Draw</a>(const Drawable &amp;Object) const </td><td><a class="el" href="classsf_1_1RenderWindow.htm">sf::RenderWindow</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1Window.htm#2271c4bc9a2957f7dafb35a945a9d5fc">GetDepthBits</a>() const</td><td><a class="el" href="classsf_1_1Window.htm">sf::Window</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Window.htm#43ac767f0b7b697b392444d639b909e0">EnableKeyRepeat</a>(bool Enabled)</td><td><a class="el" href="classsf_1_1Window.htm">sf::Window</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Window.htm#a1434f21932d91f75c57c9fe49f70fdc">ForceContextInit</a>()</td><td><a class="el" href="classsf_1_1Window.htm">sf::Window</a></td><td><code> [static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1RenderWindow.htm#3f1b45fe9b3b76befd2ee79b3266a8bc">GetDefaultView</a>()</td><td><a class="el" href="classsf_1_1RenderWindow.htm">sf::RenderWindow</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Window.htm#65cb14f66a870f459bd66e11e52fbfe8">GetEvent</a>(Event &amp;EventReceived)</td><td><a class="el" href="classsf_1_1Window.htm">sf::Window</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Window.htm#43fb36b77d57c84587a64afd89bfed24">GetFrameTime</a>() const</td><td><a class="el" href="classsf_1_1Window.htm">sf::Window</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Window.htm#c392d5f43b5ac8ef7cd5f288c7b71ccc">GetHeight</a>() const</td><td><a class="el" href="classsf_1_1Window.htm">sf::Window</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Window.htm#05f1486c03a70f52e93635df00dc959c">GetInput</a>() const</td><td><a class="el" href="classsf_1_1Window.htm">sf::Window</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1Window.htm#c4c4f8c4c72bf7c061b7042fbef78053">GetStencilBits</a>() const</td><td><a class="el" href="classsf_1_1Window.htm">sf::Window</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1RenderWindow.htm#f63a86a90eb701d4364b9c90d26d65b8">GetViewRect</a>() const</td><td><a class="el" href="classsf_1_1RenderWindow.htm">sf::RenderWindow</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Window.htm#0607dece403fc1d55dee3d440543cb43">GetSettings</a>() const</td><td><a class="el" href="classsf_1_1Window.htm">sf::Window</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1RenderWindow.htm#ad9c0c55cd94eb20cfc9a8ac14da9aa5">GetView</a>() const</td><td><a class="el" href="classsf_1_1RenderWindow.htm">sf::RenderWindow</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Window.htm#1075cdc90c6d17f644c0eacf3e12a41d">GetWidth</a>() const</td><td><a class="el" href="classsf_1_1Window.htm">sf::Window</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1RenderWindow.htm#e66c97f61f1cdf341eb9bb88e9053348">OptimizeForNonOpenGL</a>(bool Optimize)</td><td><a class="el" href="classsf_1_1RenderWindow.htm">sf::RenderWindow</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Window.htm#e7171f19a6adaf17347c9e64c87afb2a">IsOpened</a>() const</td><td><a class="el" href="classsf_1_1Window.htm">sf::Window</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1RenderWindow.htm#9dfe59b3ef24f13c9964207b41a20f0f">PreserveOpenGLStates</a>(bool Preserve)</td><td><a class="el" href="classsf_1_1RenderWindow.htm">sf::RenderWindow</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1RenderWindow.htm#839bbf336bdcafb084dafc3076fc9021">RenderWindow</a>()</td><td><a class="el" href="classsf_1_1RenderWindow.htm">sf::RenderWindow</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1RenderWindow.htm#9d90bd4e6f818ad27c3f9da555e41996">RenderWindow</a>(VideoMode Mode, const std::string &amp;Title, unsigned long WindowStyle=Style::Resize|Style::Close, int AntialiasingLevel=0)</td><td><a class="el" href="classsf_1_1RenderWindow.htm">sf::RenderWindow</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1RenderWindow.htm#a29712fcc2ba458ca15cde4c43575f86">RenderWindow</a>(WindowHandle Handle, int AntialiasingLevel=0)</td><td><a class="el" href="classsf_1_1RenderWindow.htm">sf::RenderWindow</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1RenderWindow.htm#da5aeec63eddbfacb6ee093ed0fff082">RenderWindow</a>(VideoMode Mode, const std::string &amp;Title, unsigned long WindowStyle=Style::Resize|Style::Close, const WindowSettings &amp;Params=WindowSettings())</td><td><a class="el" href="classsf_1_1RenderWindow.htm">sf::RenderWindow</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1RenderWindow.htm#b35dccdc0c735f50edba3acb0cfbea03">RenderWindow</a>(WindowHandle Handle, const WindowSettings &amp;Params=WindowSettings())</td><td><a class="el" href="classsf_1_1RenderWindow.htm">sf::RenderWindow</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Window.htm#9fc1e745594d5cf6a30225ec9ea36675">SetActive</a>(bool Active=true) const </td><td><a class="el" href="classsf_1_1Window.htm">sf::Window</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1RenderWindow.htm#97d8b37731d7ac76543e267d7db0135d">SetBackgroundColor</a>(const Color &amp;Col)</td><td><a class="el" href="classsf_1_1RenderWindow.htm">sf::RenderWindow</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1Window.htm#b384b71a749b52ccff5ece82d881b83c">SetCurrent</a>() const</td><td><a class="el" href="classsf_1_1Window.htm">sf::Window</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Window.htm#369d1764893c6fde8979fcf04142dc55">SetCursorPosition</a>(unsigned int Left, unsigned int Top)</td><td><a class="el" href="classsf_1_1Window.htm">sf::Window</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Window.htm#5544031f1d2965c00532fb5660763f33">SetFramerateLimit</a>(unsigned int Limit)</td><td><a class="el" href="classsf_1_1Window.htm">sf::Window</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Window.htm#d685eed68b85a66c8000a08e9a28aa91">SetJoystickThreshold</a>(float Threshold)</td><td><a class="el" href="classsf_1_1Window.htm">sf::Window</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Window.htm#3a6d2908a624a8afda4b2fdd9ef46058">SetPosition</a>(int Left, int Top)</td><td><a class="el" href="classsf_1_1Window.htm">sf::Window</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1RenderWindow.htm#127b947161c9c99969a4f9006fc54530">SetView</a>(const View *NewView)</td><td><a class="el" href="classsf_1_1RenderWindow.htm">sf::RenderWindow</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1RenderWindow.htm#f31823bfbc793305a906a35af49c7f22">SetView</a>(const View &amp;NewView)</td><td><a class="el" href="classsf_1_1RenderWindow.htm">sf::RenderWindow</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Window.htm#727c01602c86710fd935f9892946b2de">Show</a>(bool State)</td><td><a class="el" href="classsf_1_1Window.htm">sf::Window</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Window.htm#6142e38cb60901e6604284425714f3f0">ShowMouseCursor</a>(bool Show)</td><td><a class="el" href="classsf_1_1Window.htm">sf::Window</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Window.htm#cb8391cc93ff730288e2a8dd6b0bb7b5">UseVerticalSync</a>(bool Enabled)</td><td><a class="el" href="classsf_1_1Window.htm">sf::Window</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Window.htm#5359122166b4dc492c3d25caf08ccfc4">Window</a>()</td><td><a class="el" href="classsf_1_1Window.htm">sf::Window</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1Window.htm#2aad6a8bfd87b961bd806ba7fdd19b46">Window</a>(VideoMode Mode, const std::string &amp;Title, unsigned long WindowStyle=Style::Resize|Style::Close, int AntialiasingLevel=0)</td><td><a class="el" href="classsf_1_1Window.htm">sf::Window</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1Window.htm#44e44b601d371d3520d7a75a5b7484ee">Window</a>(WindowHandle Handle, int AntialiasingLevel=0)</td><td><a class="el" href="classsf_1_1Window.htm">sf::Window</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Window.htm#8a89aba8776a4eeb5393522a0e6513c9">Window</a>(VideoMode Mode, const std::string &amp;Title, unsigned long WindowStyle=Style::Resize|Style::Close, const WindowSettings &amp;Params=WindowSettings())</td><td><a class="el" href="classsf_1_1Window.htm">sf::Window</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Window.htm#ef6c45b1d53ed4a884ccb9c609d2456a">Window</a>(WindowHandle Handle, const WindowSettings &amp;Params=WindowSettings())</td><td><a class="el" href="classsf_1_1Window.htm">sf::Window</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1RenderWindow.htm#3407e36bfc1752d723140438a825365c">~RenderWindow</a>()</td><td><a class="el" href="classsf_1_1RenderWindow.htm">sf::RenderWindow</a></td><td><code> [virtual]</code></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Window.htm#c30eb6ea5f5594204944d09d4bd69a97">~Window</a>()</td><td><a class="el" href="classsf_1_1Window.htm">sf::Window</a></td><td><code> [virtual]</code></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1WindowListener.htm#0c5603bbe6dc4980cc4ed55019952ec0">~WindowListener</a>()</td><td><a class="el" href="classsf_1_1WindowListener.htm">sf::WindowListener</a></td><td><code> [inline, protected, virtual]</code></td></tr>
 </table>
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/classsf_1_1RenderWindow.htm b/doc/html/classsf_1_1RenderWindow.htm
index a9547be..2c9a759 100755
--- a/doc/html/classsf_1_1RenderWindow.htm
+++ b/doc/html/classsf_1_1RenderWindow.htm
@@ -39,7 +39,7 @@
 <map name="sf::RenderWindow_map">
 <area href="classsf_1_1Window.htm" alt="sf::Window" shape="rect" coords="63,56,180,80">
 <area href="classsf_1_1WindowListener.htm" alt="sf::WindowListener" shape="rect" coords="0,0,117,24">
-<area href="classsf_1_1NonCopyable.htm" alt="sf::NonCopyable" shape="rect" coords="127,0,244,24">
+<area href="structsf_1_1NonCopyable.htm" alt="sf::NonCopyable" shape="rect" coords="127,0,244,24">
 </map>
 <a href="classsf_1_1RenderWindow-members.htm">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
 <tr><td></td></tr>
@@ -47,12 +47,12 @@
 <tr><td class="memItemLeft" nowrap align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1RenderWindow.htm#839bbf336bdcafb084dafc3076fc9021">RenderWindow</a> ()</td></tr>
 
 <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Default constructor.  <a href="#839bbf336bdcafb084dafc3076fc9021"></a><br></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1RenderWindow.htm#9d90bd4e6f818ad27c3f9da555e41996">RenderWindow</a> (<a class="el" href="classsf_1_1VideoMode.htm">VideoMode</a> Mode, const std::string &amp;Title, unsigned long WindowStyle=Style::Resize|Style::Close, int AntialiasingLevel=0)</td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1RenderWindow.htm#da5aeec63eddbfacb6ee093ed0fff082">RenderWindow</a> (<a class="el" href="classsf_1_1VideoMode.htm">VideoMode</a> Mode, const std::string &amp;Title, unsigned long WindowStyle=Style::Resize|Style::Close, const <a class="el" href="structsf_1_1WindowSettings.htm">WindowSettings</a> &amp;Params=<a class="el" href="structsf_1_1WindowSettings.htm">WindowSettings</a>())</td></tr>
 
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Construct the window.  <a href="#9d90bd4e6f818ad27c3f9da555e41996"></a><br></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1RenderWindow.htm#a29712fcc2ba458ca15cde4c43575f86">RenderWindow</a> (WindowHandle Handle, int AntialiasingLevel=0)</td></tr>
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Construct the window.  <a href="#da5aeec63eddbfacb6ee093ed0fff082"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1RenderWindow.htm#b35dccdc0c735f50edba3acb0cfbea03">RenderWindow</a> (WindowHandle Handle, const <a class="el" href="structsf_1_1WindowSettings.htm">WindowSettings</a> &amp;Params=<a class="el" href="structsf_1_1WindowSettings.htm">WindowSettings</a>())</td></tr>
 
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Construct the window from an existing control.  <a href="#a29712fcc2ba458ca15cde4c43575f86"></a><br></td></tr>
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Construct the window from an existing control.  <a href="#b35dccdc0c735f50edba3acb0cfbea03"></a><br></td></tr>
 <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1RenderWindow.htm#3407e36bfc1752d723140438a825365c">~RenderWindow</a> ()</td></tr>
 
 <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Destructor.  <a href="#3407e36bfc1752d723140438a825365c"></a><br></td></tr>
@@ -65,33 +65,42 @@
 <tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1RenderWindow.htm#97d8b37731d7ac76543e267d7db0135d">SetBackgroundColor</a> (const <a class="el" href="classsf_1_1Color.htm">Color</a> &amp;Col)</td></tr>
 
 <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Change the background color of the window.  <a href="#97d8b37731d7ac76543e267d7db0135d"></a><br></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1RenderWindow.htm#127b947161c9c99969a4f9006fc54530">SetView</a> (const <a class="el" href="classsf_1_1View.htm">View</a> *NewView)</td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1RenderWindow.htm#f31823bfbc793305a906a35af49c7f22">SetView</a> (const <a class="el" href="classsf_1_1View.htm">View</a> &amp;NewView)</td></tr>
 
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Change the current active view.  <a href="#127b947161c9c99969a4f9006fc54530"></a><br></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">const <a class="el" href="classsf_1_1Rect.htm">FloatRect</a> &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1RenderWindow.htm#f63a86a90eb701d4364b9c90d26d65b8">GetViewRect</a> () const</td></tr>
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Change the current active view.  <a href="#f31823bfbc793305a906a35af49c7f22"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">const <a class="el" href="classsf_1_1View.htm">View</a> &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1RenderWindow.htm#ad9c0c55cd94eb20cfc9a8ac14da9aa5">GetView</a> () const</td></tr>
 
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the current view rectangle.  <a href="#f63a86a90eb701d4364b9c90d26d65b8"></a><br></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1RenderWindow.htm#e66c97f61f1cdf341eb9bb88e9053348">OptimizeForNonOpenGL</a> (bool Optimize)</td></tr>
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the current view.  <a href="#ad9c0c55cd94eb20cfc9a8ac14da9aa5"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="classsf_1_1View.htm">View</a> &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1RenderWindow.htm#3f1b45fe9b3b76befd2ee79b3266a8bc">GetDefaultView</a> ()</td></tr>
 
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Tell SFML to optimize its calls to the graphics driver, in case the user is not doing custom OpenGL calls.  <a href="#e66c97f61f1cdf341eb9bb88e9053348"></a><br></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Window.htm#f8224d5dfff2face9b4f0b4b72a56d86">Create</a> (<a class="el" href="classsf_1_1VideoMode.htm">VideoMode</a> Mode, const std::string &amp;Title, unsigned long WindowStyle=Style::Resize|Style::Close, int AntialiasingLevel=0)</td></tr>
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the default view of the window for read / write.  <a href="#3f1b45fe9b3b76befd2ee79b3266a8bc"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="classsf_1_1Vector2.htm">sf::Vector2f</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1RenderWindow.htm#05c614a2cdc2c2c4e3b473e39b3b9a17">ConvertCoords</a> (unsigned int WindowX, unsigned int WindowY, const <a class="el" href="classsf_1_1View.htm">View</a> *TargetView=NULL) const </td></tr>
 
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Create (or recreate) the window.  <a href="#f8224d5dfff2face9b4f0b4b72a56d86"></a><br></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Window.htm#e5a70611dbd54ccd7e0ff71b95c80b93">Create</a> (WindowHandle Handle, int AntialiasingLevel=0)</td></tr>
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Convert a point in window coordinates into view coordinates.  <a href="#05c614a2cdc2c2c4e3b473e39b3b9a17"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1RenderWindow.htm#9dfe59b3ef24f13c9964207b41a20f0f">PreserveOpenGLStates</a> (bool Preserve)</td></tr>
 
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Create (or recreate) the window from an existing control.  <a href="#e5a70611dbd54ccd7e0ff71b95c80b93"></a><br></td></tr>
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Tell SFML to preserve external OpenGL states, at the expense of more CPU charge.  <a href="#9dfe59b3ef24f13c9964207b41a20f0f"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Window.htm#a891f1cbd7d77c4dc02ac950b6e76f61">Create</a> (<a class="el" href="classsf_1_1VideoMode.htm">VideoMode</a> Mode, const std::string &amp;Title, unsigned long WindowStyle=Style::Resize|Style::Close, const <a class="el" href="structsf_1_1WindowSettings.htm">WindowSettings</a> &amp;Params=<a class="el" href="structsf_1_1WindowSettings.htm">WindowSettings</a>())</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Create (or recreate) the window.  <a href="#a891f1cbd7d77c4dc02ac950b6e76f61"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Window.htm#58e264c181fd70e67986d26fea69a71d">Create</a> (WindowHandle Handle, const <a class="el" href="structsf_1_1WindowSettings.htm">WindowSettings</a> &amp;Params=<a class="el" href="structsf_1_1WindowSettings.htm">WindowSettings</a>())</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Create (or recreate) the window from an existing control.  <a href="#58e264c181fd70e67986d26fea69a71d"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Window.htm#b04439f6fb9fdfe40f882676fdb2938c">Close</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Close (destroy) the window.  <a href="#b04439f6fb9fdfe40f882676fdb2938c"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Window.htm#e7171f19a6adaf17347c9e64c87afb2a">IsOpened</a> () const</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Tell whether or not the window is opened (ie.  <a href="#e7171f19a6adaf17347c9e64c87afb2a"></a><br></td></tr>
 <tr><td class="memItemLeft" nowrap align="right" valign="top">unsigned int&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Window.htm#1075cdc90c6d17f644c0eacf3e12a41d">GetWidth</a> () const</td></tr>
 
 <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the width of the rendering region of the window.  <a href="#1075cdc90c6d17f644c0eacf3e12a41d"></a><br></td></tr>
 <tr><td class="memItemLeft" nowrap align="right" valign="top">unsigned int&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Window.htm#c392d5f43b5ac8ef7cd5f288c7b71ccc">GetHeight</a> () const</td></tr>
 
 <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the height of the rendering region of the window.  <a href="#c392d5f43b5ac8ef7cd5f288c7b71ccc"></a><br></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">unsigned int&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Window.htm#2271c4bc9a2957f7dafb35a945a9d5fc">GetDepthBits</a> () const</td></tr>
-
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the depth buffer bits.  <a href="#2271c4bc9a2957f7dafb35a945a9d5fc"></a><br></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">unsigned int&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Window.htm#c4c4f8c4c72bf7c061b7042fbef78053">GetStencilBits</a> () const</td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">const <a class="el" href="structsf_1_1WindowSettings.htm">WindowSettings</a> &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Window.htm#0607dece403fc1d55dee3d440543cb43">GetSettings</a> () const</td></tr>
 
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the stencil buffer bits.  <a href="#c4c4f8c4c72bf7c061b7042fbef78053"></a><br></td></tr>
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the creation settings of the window.  <a href="#0607dece403fc1d55dee3d440543cb43"></a><br></td></tr>
 <tr><td class="memItemLeft" nowrap align="right" valign="top">bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Window.htm#65cb14f66a870f459bd66e11e52fbfe8">GetEvent</a> (<a class="el" href="classsf_1_1Event.htm">Event</a> &amp;EventReceived)</td></tr>
 
 <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the event on top of events stack, if any, and pop it.  <a href="#65cb14f66a870f459bd66e11e52fbfe8"></a><br></td></tr>
@@ -110,9 +119,12 @@
 <tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Window.htm#727c01602c86710fd935f9892946b2de">Show</a> (bool State)</td></tr>
 
 <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Show or hide the window.  <a href="#727c01602c86710fd935f9892946b2de"></a><br></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Window.htm#b384b71a749b52ccff5ece82d881b83c">SetCurrent</a> () const</td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Window.htm#43ac767f0b7b697b392444d639b909e0">EnableKeyRepeat</a> (bool Enabled)</td></tr>
 
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the window as the current target for rendering.  <a href="#b384b71a749b52ccff5ece82d881b83c"></a><br></td></tr>
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Enable or disable automatic key-repeat.  <a href="#43ac767f0b7b697b392444d639b909e0"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Window.htm#9fc1e745594d5cf6a30225ec9ea36675">SetActive</a> (bool Active=true) const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Activate of deactivate the window as the current target for rendering.  <a href="#9fc1e745594d5cf6a30225ec9ea36675"></a><br></td></tr>
 <tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Window.htm#ee37843c5c882f7b3a0788b310308435">Display</a> ()</td></tr>
 
 <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Display the window on screen.  <a href="#ee37843c5c882f7b3a0788b310308435"></a><br></td></tr>
@@ -128,6 +140,10 @@
 <tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Window.htm#d685eed68b85a66c8000a08e9a28aa91">SetJoystickThreshold</a> (float Threshold)</td></tr>
 
 <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Change the joystick threshold, ie.  <a href="#d685eed68b85a66c8000a08e9a28aa91"></a><br></td></tr>
+<tr><td colspan="2"><br><h2>Static Public Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">static void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Window.htm#a1434f21932d91f75c57c9fe49f70fdc">ForceContextInit</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Force a valid OpenGL context to exist even if no window has been created.  <a href="#a1434f21932d91f75c57c9fe49f70fdc"></a><br></td></tr>
 </table>
 <hr><a name="_details"></a><h2>Detailed Description</h2>
 Simple wrapper for <a class="el" href="classsf_1_1Window.htm" title="Window is a rendering window ; it can create a new window or connect to an existing...">sf::Window</a> that allows easy 2D rendering. 
@@ -156,7 +172,7 @@ Default constructor.
 
 </div>
 </div><p>
-<a class="anchor" name="9d90bd4e6f818ad27c3f9da555e41996"></a><!-- doxytag: member="sf::RenderWindow::RenderWindow" ref="9d90bd4e6f818ad27c3f9da555e41996" args="(VideoMode Mode, const std::string &amp;Title, unsigned long WindowStyle=Style::Resize|Style::Close, int AntialiasingLevel=0)" -->
+<a class="anchor" name="da5aeec63eddbfacb6ee093ed0fff082"></a><!-- doxytag: member="sf::RenderWindow::RenderWindow" ref="da5aeec63eddbfacb6ee093ed0fff082" args="(VideoMode Mode, const std::string &amp;Title, unsigned long WindowStyle=Style::Resize|Style::Close, const WindowSettings &amp;Params=WindowSettings())" -->
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@@ -181,8 +197,8 @@ Default constructor.
         <tr>
           <td class="paramkey"></td>
           <td></td>
-          <td class="paramtype">int&nbsp;</td>
-          <td class="paramname"> <em>AntialiasingLevel</em> = <code>0</code></td><td>&nbsp;</td>
+          <td class="paramtype">const <a class="el" href="structsf_1_1WindowSettings.htm">WindowSettings</a> &amp;&nbsp;</td>
+          <td class="paramname"> <em>Params</em> = <code><a class="el" href="structsf_1_1WindowSettings.htm">WindowSettings</a>()</code></td><td>&nbsp;</td>
         </tr>
         <tr>
           <td></td>
@@ -201,13 +217,13 @@ Construct the window.
     <tr><td valign="top"></td><td valign="top"><em>Mode</em>&nbsp;</td><td>: Video mode to use </td></tr>
     <tr><td valign="top"></td><td valign="top"><em>Title</em>&nbsp;</td><td>: Title of the window </td></tr>
     <tr><td valign="top"></td><td valign="top"><em>WindowStyle</em>&nbsp;</td><td>: <a class="el" href="classsf_1_1Window.htm" title="Window is a rendering window ; it can create a new window or connect to an existing...">Window</a> style (Resize | Close by default) </td></tr>
-    <tr><td valign="top"></td><td valign="top"><em>AntialiasingLevel</em>&nbsp;</td><td>: Level of antialiasing (0 by default, disabled) </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>Params</em>&nbsp;</td><td>: Creation parameters (see default constructor for default values) </td></tr>
   </table>
 </dl>
 
 </div>
 </div><p>
-<a class="anchor" name="a29712fcc2ba458ca15cde4c43575f86"></a><!-- doxytag: member="sf::RenderWindow::RenderWindow" ref="a29712fcc2ba458ca15cde4c43575f86" args="(WindowHandle Handle, int AntialiasingLevel=0)" -->
+<a class="anchor" name="b35dccdc0c735f50edba3acb0cfbea03"></a><!-- doxytag: member="sf::RenderWindow::RenderWindow" ref="b35dccdc0c735f50edba3acb0cfbea03" args="(WindowHandle Handle, const WindowSettings &amp;Params=WindowSettings())" -->
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@@ -220,8 +236,8 @@ Construct the window.
         <tr>
           <td class="paramkey"></td>
           <td></td>
-          <td class="paramtype">int&nbsp;</td>
-          <td class="paramname"> <em>AntialiasingLevel</em> = <code>0</code></td><td>&nbsp;</td>
+          <td class="paramtype">const <a class="el" href="structsf_1_1WindowSettings.htm">WindowSettings</a> &amp;&nbsp;</td>
+          <td class="paramname"> <em>Params</em> = <code><a class="el" href="structsf_1_1WindowSettings.htm">WindowSettings</a>()</code></td><td>&nbsp;</td>
         </tr>
         <tr>
           <td></td>
@@ -238,7 +254,7 @@ Construct the window from an existing control.
 <dl compact><dt><b>Parameters:</b></dt><dd>
   <table border="0" cellspacing="2" cellpadding="0">
     <tr><td valign="top"></td><td valign="top"><em>Handle</em>&nbsp;</td><td>: Platform-specific handle of the control </td></tr>
-    <tr><td valign="top"></td><td valign="top"><em>AntialiasingLevel</em>&nbsp;</td><td>: Level of antialiasing (0 by default, disabled) </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>Params</em>&nbsp;</td><td>: Creation parameters (see default constructor for default values) </td></tr>
   </table>
 </dl>
 
@@ -343,14 +359,14 @@ The default color is black<p>
 
 </div>
 </div><p>
-<a class="anchor" name="127b947161c9c99969a4f9006fc54530"></a><!-- doxytag: member="sf::RenderWindow::SetView" ref="127b947161c9c99969a4f9006fc54530" args="(const View *NewView)" -->
+<a class="anchor" name="f31823bfbc793305a906a35af49c7f22"></a><!-- doxytag: member="sf::RenderWindow::SetView" ref="f31823bfbc793305a906a35af49c7f22" args="(const View &amp;NewView)" -->
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       <table class="memname">
         <tr>
           <td class="memname">void sf::RenderWindow::SetView           </td>
           <td>(</td>
-          <td class="paramtype">const <a class="el" href="classsf_1_1View.htm">View</a> *&nbsp;</td>
+          <td class="paramtype">const <a class="el" href="classsf_1_1View.htm">View</a> &amp;&nbsp;</td>
           <td class="paramname"> <em>NewView</em>          </td>
           <td>&nbsp;)&nbsp;</td>
           <td width="100%"></td>
@@ -362,21 +378,20 @@ The default color is black<p>
 <p>
 Change the current active view. 
 <p>
-The current view is defined with the initial size of the window<p>
 <dl compact><dt><b>Parameters:</b></dt><dd>
   <table border="0" cellspacing="2" cellpadding="0">
-    <tr><td valign="top"></td><td valign="top"><em>NewView</em>&nbsp;</td><td>: Pointer to the new view (pass NULL to set the default view) </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>NewView</em>&nbsp;</td><td>: New view to use (pass <a class="el" href="classsf_1_1RenderWindow.htm#3f1b45fe9b3b76befd2ee79b3266a8bc" title="Get the default view of the window for read / write.">GetDefaultView()</a> to set the default view) </td></tr>
   </table>
 </dl>
 
 </div>
 </div><p>
-<a class="anchor" name="f63a86a90eb701d4364b9c90d26d65b8"></a><!-- doxytag: member="sf::RenderWindow::GetViewRect" ref="f63a86a90eb701d4364b9c90d26d65b8" args="() const" -->
+<a class="anchor" name="ad9c0c55cd94eb20cfc9a8ac14da9aa5"></a><!-- doxytag: member="sf::RenderWindow::GetView" ref="ad9c0c55cd94eb20cfc9a8ac14da9aa5" args="() const" -->
 <div class="memitem">
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       <table class="memname">
         <tr>
-          <td class="memname">const <a class="el" href="classsf_1_1Rect.htm">FloatRect</a>&amp; sf::RenderWindow::GetViewRect           </td>
+          <td class="memname">const <a class="el" href="classsf_1_1View.htm">View</a>&amp; sf::RenderWindow::GetView           </td>
           <td>(</td>
           <td class="paramname">          </td>
           <td>&nbsp;)&nbsp;</td>
@@ -387,21 +402,88 @@ The current view is defined with the initial size of the window<p>
 <div class="memdoc">
 
 <p>
-Get the current view rectangle. 
+Get the current view. 
+<p>
+<dl class="return" compact><dt><b>Returns:</b></dt><dd>Current view active in the window </dd></dl>
+
+</div>
+</div><p>
+<a class="anchor" name="3f1b45fe9b3b76befd2ee79b3266a8bc"></a><!-- doxytag: member="sf::RenderWindow::GetDefaultView" ref="3f1b45fe9b3b76befd2ee79b3266a8bc" args="()" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname"><a class="el" href="classsf_1_1View.htm">View</a>&amp; sf::RenderWindow::GetDefaultView           </td>
+          <td>(</td>
+          <td class="paramname">          </td>
+          <td>&nbsp;)&nbsp;</td>
+          <td width="100%"></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Get the default view of the window for read / write. 
+<p>
+<dl class="return" compact><dt><b>Returns:</b></dt><dd>Default view </dd></dl>
+
+</div>
+</div><p>
+<a class="anchor" name="05c614a2cdc2c2c4e3b473e39b3b9a17"></a><!-- doxytag: member="sf::RenderWindow::ConvertCoords" ref="05c614a2cdc2c2c4e3b473e39b3b9a17" args="(unsigned int WindowX, unsigned int WindowY, const View *TargetView=NULL) const " -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname"><a class="el" href="classsf_1_1Vector2.htm">sf::Vector2f</a> sf::RenderWindow::ConvertCoords           </td>
+          <td>(</td>
+          <td class="paramtype">unsigned int&nbsp;</td>
+          <td class="paramname"> <em>WindowX</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">unsigned int&nbsp;</td>
+          <td class="paramname"> <em>WindowY</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">const <a class="el" href="classsf_1_1View.htm">View</a> *&nbsp;</td>
+          <td class="paramname"> <em>TargetView</em> = <code>NULL</code></td><td>&nbsp;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td><td width="100%"> const</td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Convert a point in window coordinates into view coordinates. 
 <p>
-<dl class="return" compact><dt><b>Returns:</b></dt><dd>Current view rectangle, in global coordinates </dd></dl>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>WindowX</em>&nbsp;</td><td>: X coordinate of the point to convert, relative to the window </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>WindowY</em>&nbsp;</td><td>: Y coordinate of the point to convert, relative to the window </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>TargetView</em>&nbsp;</td><td>: Target view to convert the point to (NULL by default -- uses the current view)</td></tr>
+  </table>
+</dl>
+<dl class="return" compact><dt><b>Returns:</b></dt><dd>Converted point </dd></dl>
 
 </div>
 </div><p>
-<a class="anchor" name="e66c97f61f1cdf341eb9bb88e9053348"></a><!-- doxytag: member="sf::RenderWindow::OptimizeForNonOpenGL" ref="e66c97f61f1cdf341eb9bb88e9053348" args="(bool Optimize)" -->
+<a class="anchor" name="9dfe59b3ef24f13c9964207b41a20f0f"></a><!-- doxytag: member="sf::RenderWindow::PreserveOpenGLStates" ref="9dfe59b3ef24f13c9964207b41a20f0f" args="(bool Preserve)" -->
 <div class="memitem">
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       <table class="memname">
         <tr>
-          <td class="memname">void sf::RenderWindow::OptimizeForNonOpenGL           </td>
+          <td class="memname">void sf::RenderWindow::PreserveOpenGLStates           </td>
           <td>(</td>
           <td class="paramtype">bool&nbsp;</td>
-          <td class="paramname"> <em>Optimize</em>          </td>
+          <td class="paramname"> <em>Preserve</em>          </td>
           <td>&nbsp;)&nbsp;</td>
           <td width="100%"></td>
         </tr>
@@ -410,18 +492,18 @@ Get the current view rectangle.
 <div class="memdoc">
 
 <p>
-Tell SFML to optimize its calls to the graphics driver, in case the user is not doing custom OpenGL calls. 
+Tell SFML to preserve external OpenGL states, at the expense of more CPU charge. 
 <p>
-This parameter is false by default<p>
+Use this function if you don't want SFML to mess up your own OpenGL states (if any). Don't enable state preservation if not needed, as it will allow SFML to do internal optimizations and improve performances. This parameter is false by default<p>
 <dl compact><dt><b>Parameters:</b></dt><dd>
   <table border="0" cellspacing="2" cellpadding="0">
-    <tr><td valign="top"></td><td valign="top"><em>Optimize</em>&nbsp;</td><td>: True to enable internal states optimizations, false to go back to safe mode </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>Preserve</em>&nbsp;</td><td>: True to preserve OpenGL states, false to let SFML optimize </td></tr>
   </table>
 </dl>
 
 </div>
 </div><p>
-<a class="anchor" name="f8224d5dfff2face9b4f0b4b72a56d86"></a><!-- doxytag: member="sf::RenderWindow::Create" ref="f8224d5dfff2face9b4f0b4b72a56d86" args="(VideoMode Mode, const std::string &amp;Title, unsigned long WindowStyle=Style::Resize|Style::Close, int AntialiasingLevel=0)" -->
+<a class="anchor" name="a891f1cbd7d77c4dc02ac950b6e76f61"></a><!-- doxytag: member="sf::RenderWindow::Create" ref="a891f1cbd7d77c4dc02ac950b6e76f61" args="(VideoMode Mode, const std::string &amp;Title, unsigned long WindowStyle=Style::Resize|Style::Close, const WindowSettings &amp;Params=WindowSettings())" -->
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@@ -446,8 +528,8 @@ This parameter is false by default<p>
         <tr>
           <td class="paramkey"></td>
           <td></td>
-          <td class="paramtype">int&nbsp;</td>
-          <td class="paramname"> <em>AntialiasingLevel</em> = <code>0</code></td><td>&nbsp;</td>
+          <td class="paramtype">const <a class="el" href="structsf_1_1WindowSettings.htm">WindowSettings</a> &amp;&nbsp;</td>
+          <td class="paramname"> <em>Params</em> = <code><a class="el" href="structsf_1_1WindowSettings.htm">WindowSettings</a>()</code></td><td>&nbsp;</td>
         </tr>
         <tr>
           <td></td>
@@ -466,13 +548,13 @@ Create (or recreate) the window.
     <tr><td valign="top"></td><td valign="top"><em>Mode</em>&nbsp;</td><td>: Video mode to use </td></tr>
     <tr><td valign="top"></td><td valign="top"><em>Title</em>&nbsp;</td><td>: Title of the window </td></tr>
     <tr><td valign="top"></td><td valign="top"><em>WindowStyle</em>&nbsp;</td><td>: <a class="el" href="classsf_1_1Window.htm" title="Window is a rendering window ; it can create a new window or connect to an existing...">Window</a> style (Resize | Close by default) </td></tr>
-    <tr><td valign="top"></td><td valign="top"><em>AntialiasingLevel</em>&nbsp;</td><td>: Level of antialiasing (0 by default, disabled) </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>Params</em>&nbsp;</td><td>: Creation parameters (see default constructor for default values) </td></tr>
   </table>
 </dl>
 
 </div>
 </div><p>
-<a class="anchor" name="e5a70611dbd54ccd7e0ff71b95c80b93"></a><!-- doxytag: member="sf::RenderWindow::Create" ref="e5a70611dbd54ccd7e0ff71b95c80b93" args="(WindowHandle Handle, int AntialiasingLevel=0)" -->
+<a class="anchor" name="58e264c181fd70e67986d26fea69a71d"></a><!-- doxytag: member="sf::RenderWindow::Create" ref="58e264c181fd70e67986d26fea69a71d" args="(WindowHandle Handle, const WindowSettings &amp;Params=WindowSettings())" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
@@ -485,8 +567,8 @@ Create (or recreate) the window.
         <tr>
           <td class="paramkey"></td>
           <td></td>
-          <td class="paramtype">int&nbsp;</td>
-          <td class="paramname"> <em>AntialiasingLevel</em> = <code>0</code></td><td>&nbsp;</td>
+          <td class="paramtype">const <a class="el" href="structsf_1_1WindowSettings.htm">WindowSettings</a> &amp;&nbsp;</td>
+          <td class="paramname"> <em>Params</em> = <code><a class="el" href="structsf_1_1WindowSettings.htm">WindowSettings</a>()</code></td><td>&nbsp;</td>
         </tr>
         <tr>
           <td></td>
@@ -503,18 +585,39 @@ Create (or recreate) the window from an existing control.
 <dl compact><dt><b>Parameters:</b></dt><dd>
   <table border="0" cellspacing="2" cellpadding="0">
     <tr><td valign="top"></td><td valign="top"><em>Handle</em>&nbsp;</td><td>: Platform-specific handle of the control </td></tr>
-    <tr><td valign="top"></td><td valign="top"><em>AntialiasingLevel</em>&nbsp;</td><td>: Level of antialiasing (0 by default, disabled) </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>Params</em>&nbsp;</td><td>: Creation parameters (see default constructor for default values) </td></tr>
   </table>
 </dl>
 
 </div>
 </div><p>
-<a class="anchor" name="1075cdc90c6d17f644c0eacf3e12a41d"></a><!-- doxytag: member="sf::RenderWindow::GetWidth" ref="1075cdc90c6d17f644c0eacf3e12a41d" args="() const" -->
+<a class="anchor" name="b04439f6fb9fdfe40f882676fdb2938c"></a><!-- doxytag: member="sf::RenderWindow::Close" ref="b04439f6fb9fdfe40f882676fdb2938c" args="()" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">unsigned int sf::Window::GetWidth           </td>
+          <td class="memname">void sf::Window::Close           </td>
+          <td>(</td>
+          <td class="paramname">          </td>
+          <td>&nbsp;)&nbsp;</td>
+          <td width="100%"><code> [inherited]</code></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Close (destroy) the window. 
+<p>
+The <a class="el" href="classsf_1_1Window.htm" title="Window is a rendering window ; it can create a new window or connect to an existing...">sf::Window</a> instance remains valid and you can call Create to recreate the window 
+</div>
+</div><p>
+<a class="anchor" name="e7171f19a6adaf17347c9e64c87afb2a"></a><!-- doxytag: member="sf::RenderWindow::IsOpened" ref="e7171f19a6adaf17347c9e64c87afb2a" args="() const" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">bool sf::Window::IsOpened           </td>
           <td>(</td>
           <td class="paramname">          </td>
           <td>&nbsp;)&nbsp;</td>
@@ -525,18 +628,19 @@ Create (or recreate) the window from an existing control.
 <div class="memdoc">
 
 <p>
-Get the width of the rendering region of the window. 
+Tell whether or not the window is opened (ie. 
 <p>
-<dl class="return" compact><dt><b>Returns:</b></dt><dd>Width in pixels </dd></dl>
+has been created). Note that a hidden window (Show(false)) will still return true<p>
+<dl class="return" compact><dt><b>Returns:</b></dt><dd>True if the window is opened </dd></dl>
 
 </div>
 </div><p>
-<a class="anchor" name="c392d5f43b5ac8ef7cd5f288c7b71ccc"></a><!-- doxytag: member="sf::RenderWindow::GetHeight" ref="c392d5f43b5ac8ef7cd5f288c7b71ccc" args="() const" -->
+<a class="anchor" name="1075cdc90c6d17f644c0eacf3e12a41d"></a><!-- doxytag: member="sf::RenderWindow::GetWidth" ref="1075cdc90c6d17f644c0eacf3e12a41d" args="() const" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">unsigned int sf::Window::GetHeight           </td>
+          <td class="memname">unsigned int sf::Window::GetWidth           </td>
           <td>(</td>
           <td class="paramname">          </td>
           <td>&nbsp;)&nbsp;</td>
@@ -547,18 +651,18 @@ Get the width of the rendering region of the window.
 <div class="memdoc">
 
 <p>
-Get the height of the rendering region of the window. 
+Get the width of the rendering region of the window. 
 <p>
-<dl class="return" compact><dt><b>Returns:</b></dt><dd>Height in pixels </dd></dl>
+<dl class="return" compact><dt><b>Returns:</b></dt><dd>Width in pixels </dd></dl>
 
 </div>
 </div><p>
-<a class="anchor" name="2271c4bc9a2957f7dafb35a945a9d5fc"></a><!-- doxytag: member="sf::RenderWindow::GetDepthBits" ref="2271c4bc9a2957f7dafb35a945a9d5fc" args="() const" -->
+<a class="anchor" name="c392d5f43b5ac8ef7cd5f288c7b71ccc"></a><!-- doxytag: member="sf::RenderWindow::GetHeight" ref="c392d5f43b5ac8ef7cd5f288c7b71ccc" args="() const" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">unsigned int sf::Window::GetDepthBits           </td>
+          <td class="memname">unsigned int sf::Window::GetHeight           </td>
           <td>(</td>
           <td class="paramname">          </td>
           <td>&nbsp;)&nbsp;</td>
@@ -569,18 +673,18 @@ Get the height of the rendering region of the window.
 <div class="memdoc">
 
 <p>
-Get the depth buffer bits. 
+Get the height of the rendering region of the window. 
 <p>
-<dl class="return" compact><dt><b>Returns:</b></dt><dd>Depth bits (can be 0 if there is no depth buffer) </dd></dl>
+<dl class="return" compact><dt><b>Returns:</b></dt><dd>Height in pixels </dd></dl>
 
 </div>
 </div><p>
-<a class="anchor" name="c4c4f8c4c72bf7c061b7042fbef78053"></a><!-- doxytag: member="sf::RenderWindow::GetStencilBits" ref="c4c4f8c4c72bf7c061b7042fbef78053" args="() const" -->
+<a class="anchor" name="0607dece403fc1d55dee3d440543cb43"></a><!-- doxytag: member="sf::RenderWindow::GetSettings" ref="0607dece403fc1d55dee3d440543cb43" args="() const" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">unsigned int sf::Window::GetStencilBits           </td>
+          <td class="memname">const <a class="el" href="structsf_1_1WindowSettings.htm">WindowSettings</a>&amp; sf::Window::GetSettings           </td>
           <td>(</td>
           <td class="paramname">          </td>
           <td>&nbsp;)&nbsp;</td>
@@ -591,9 +695,9 @@ Get the depth buffer bits.
 <div class="memdoc">
 
 <p>
-Get the stencil buffer bits. 
+Get the creation settings of the window. 
 <p>
-<dl class="return" compact><dt><b>Returns:</b></dt><dd>Stencil bits (can be 0 if there is no stencil buffer) </dd></dl>
+<dl class="return" compact><dt><b>Returns:</b></dt><dd>Structure containing the creation settings </dd></dl>
 
 </div>
 </div><p>
@@ -781,14 +885,43 @@ Show or hide the window.
 
 </div>
 </div><p>
-<a class="anchor" name="b384b71a749b52ccff5ece82d881b83c"></a><!-- doxytag: member="sf::RenderWindow::SetCurrent" ref="b384b71a749b52ccff5ece82d881b83c" args="() const" -->
+<a class="anchor" name="43ac767f0b7b697b392444d639b909e0"></a><!-- doxytag: member="sf::RenderWindow::EnableKeyRepeat" ref="43ac767f0b7b697b392444d639b909e0" args="(bool Enabled)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">bool sf::Window::SetCurrent           </td>
+          <td class="memname">void sf::Window::EnableKeyRepeat           </td>
           <td>(</td>
-          <td class="paramname">          </td>
+          <td class="paramtype">bool&nbsp;</td>
+          <td class="paramname"> <em>Enabled</em>          </td>
+          <td>&nbsp;)&nbsp;</td>
+          <td width="100%"><code> [inherited]</code></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Enable or disable automatic key-repeat. 
+<p>
+Automatic key-repeat is enabled by default<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>Enabled</em>&nbsp;</td><td>: True to enable, false to disable </td></tr>
+  </table>
+</dl>
+
+</div>
+</div><p>
+<a class="anchor" name="9fc1e745594d5cf6a30225ec9ea36675"></a><!-- doxytag: member="sf::RenderWindow::SetActive" ref="9fc1e745594d5cf6a30225ec9ea36675" args="(bool Active=true) const " -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">bool sf::Window::SetActive           </td>
+          <td>(</td>
+          <td class="paramtype">bool&nbsp;</td>
+          <td class="paramname"> <em>Active</em> = <code>true</code>          </td>
           <td>&nbsp;)&nbsp;</td>
           <td width="100%"> const<code> [inherited]</code></td>
         </tr>
@@ -797,8 +930,13 @@ Show or hide the window.
 <div class="memdoc">
 
 <p>
-Set the window as the current target for rendering. 
+Activate of deactivate the window as the current target for rendering. 
 <p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>Active</em>&nbsp;</td><td>: True to activate, false to deactivate (true by default)</td></tr>
+  </table>
+</dl>
 <dl class="return" compact><dt><b>Returns:</b></dt><dd>True if operation was successful, false otherwise </dd></dl>
 
 </div>
@@ -923,11 +1061,32 @@ the value below which no move event will be generated<p>
 
 </div>
 </div><p>
+<a class="anchor" name="a1434f21932d91f75c57c9fe49f70fdc"></a><!-- doxytag: member="sf::RenderWindow::ForceContextInit" ref="a1434f21932d91f75c57c9fe49f70fdc" args="()" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">static void sf::Window::ForceContextInit           </td>
+          <td>(</td>
+          <td class="paramname">          </td>
+          <td>&nbsp;)&nbsp;</td>
+          <td width="100%"><code> [static, inherited]</code></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Force a valid OpenGL context to exist even if no window has been created. 
+<p>
+
+</div>
+</div><p>
 <hr>The documentation for this class was generated from the following file:<ul>
 <li><a class="el" href="RenderWindow_8hpp-source.htm">RenderWindow.hpp</a></ul>
 
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/classsf_1_1Selector-members.htm b/doc/html/classsf_1_1Selector-members.htm
index aebdc5b..ea9e6bc 100755
--- a/doc/html/classsf_1_1Selector-members.htm
+++ b/doc/html/classsf_1_1Selector-members.htm
@@ -29,13 +29,16 @@
 </div>
 <h1>sf::Selector&lt; Type &gt; Member List</h1>This is the complete list of members for <a class="el" href="classsf_1_1Selector.htm">sf::Selector&lt; Type &gt;</a>, including all inherited members.<p><table>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Selector.htm#3c164bc6a0e397e069cdba2a29c75d71">Add</a>(Type Socket)</td><td><a class="el" href="classsf_1_1Selector.htm">sf::Selector&lt; Type &gt;</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1SelectorBase.htm#42b4a3dc10eec94f7c2631f624ea087f">sf::SelectorBase::Add</a>(SocketHelper::SocketType Socket)</td><td><a class="el" href="classsf_1_1SelectorBase.htm">sf::SelectorBase</a></td><td><code> [private]</code></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Selector.htm#92dcaf012e8effb02262717b10b1c6f4">Clear</a>()</td><td><a class="el" href="classsf_1_1Selector.htm">sf::Selector&lt; Type &gt;</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1Selector.htm#82e1f7988a79ceae4af7595bbe904e6d">GetSocketsReady</a>(std::vector&lt; Type &gt; &amp;Sockets, float Timeout=0.f)</td><td><a class="el" href="classsf_1_1Selector.htm">sf::Selector&lt; Type &gt;</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Selector.htm#39c6ec461ec2b885f9cb3d519052d9b6">GetSocketReady</a>(unsigned int Index) const </td><td><a class="el" href="classsf_1_1Selector.htm">sf::Selector&lt; Type &gt;</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Selector.htm#20ea502da25dcb9610effab8a91bcbc6">Remove</a>(Type Socket)</td><td><a class="el" href="classsf_1_1Selector.htm">sf::Selector&lt; Type &gt;</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1Selector.htm#d22f22e0f1bfef45b8402646b3b06d41">Selector</a>()</td><td><a class="el" href="classsf_1_1Selector.htm">sf::Selector&lt; Type &gt;</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1SelectorBase.htm#319664dddf8c2170ef5b6908c39de80e">sf::SelectorBase::Remove</a>(SocketHelper::SocketType Socket)</td><td><a class="el" href="classsf_1_1SelectorBase.htm">sf::SelectorBase</a></td><td><code> [private]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1SelectorBase.htm#9e09a7275fbbffc8519dc8462a7bbf8d">SelectorBase</a>()</td><td><a class="el" href="classsf_1_1SelectorBase.htm">sf::SelectorBase</a></td><td><code> [private]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Selector.htm#c259fdd26dd0fb2a29a73b1f08093e0b">Wait</a>(float Timeout=0.f)</td><td><a class="el" href="classsf_1_1Selector.htm">sf::Selector&lt; Type &gt;</a></td><td></td></tr>
 </table>
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/classsf_1_1Selector.htm b/doc/html/classsf_1_1Selector.htm
index 1d79e35..e719deb 100755
--- a/doc/html/classsf_1_1Selector.htm
+++ b/doc/html/classsf_1_1Selector.htm
@@ -29,17 +29,19 @@
 </div>
 <div class="nav">
 <a class="el" href="namespacesf.htm">sf</a>::<a class="el" href="classsf_1_1Selector.htm">Selector</a></div>
-<h1>sf::Selector&lt; Type &gt; Class Template Reference</h1><!-- doxytag: class="sf::Selector" --><a class="el" href="classsf_1_1Selector.htm" title="Selector allow reading from multiple sockets without blocking.">Selector</a> allow reading from multiple sockets without blocking.  
+<h1>sf::Selector&lt; Type &gt; Class Template Reference</h1><!-- doxytag: class="sf::Selector" --><!-- doxytag: inherits="sf::SelectorBase" --><a class="el" href="classsf_1_1Selector.htm" title="Selector allow reading from multiple sockets without blocking.">Selector</a> allow reading from multiple sockets without blocking.  
 <a href="#_details">More...</a>
 <p>
 <code>#include &lt;<a class="el" href="Selector_8hpp-source.htm">Selector.hpp</a>&gt;</code>
 <p>
+<p>Inheritance diagram for sf::Selector&lt; Type &gt;:
+<p><center><img src="classsf_1_1Selector.png" usemap="#sf::Selector< Type >_map" border="0" alt=""></center>
+<map name="sf::Selector< Type >_map">
+<area href="classsf_1_1SelectorBase.htm" alt="sf::SelectorBase" shape="rect" coords="0,0,127,24">
+</map>
 <a href="classsf_1_1Selector-members.htm">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
 <tr><td></td></tr>
 <tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Selector.htm#d22f22e0f1bfef45b8402646b3b06d41">Selector</a> ()</td></tr>
-
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Default constructor.  <a href="#d22f22e0f1bfef45b8402646b3b06d41"></a><br></td></tr>
 <tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Selector.htm#3c164bc6a0e397e069cdba2a29c75d71">Add</a> (Type Socket)</td></tr>
 
 <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Add a socket to watch.  <a href="#3c164bc6a0e397e069cdba2a29c75d71"></a><br></td></tr>
@@ -49,9 +51,12 @@
 <tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Selector.htm#92dcaf012e8effb02262717b10b1c6f4">Clear</a> ()</td></tr>
 
 <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Remove all sockets.  <a href="#92dcaf012e8effb02262717b10b1c6f4"></a><br></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Selector.htm#82e1f7988a79ceae4af7595bbe904e6d">GetSocketsReady</a> (std::vector&lt; Type &gt; &amp;Sockets, float Timeout=0.f)</td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">unsigned int&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Selector.htm#c259fdd26dd0fb2a29a73b1f08093e0b">Wait</a> (float Timeout=0.f)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Wait and collect sockets which are ready for reading.  <a href="#c259fdd26dd0fb2a29a73b1f08093e0b"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">Type&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Selector.htm#39c6ec461ec2b885f9cb3d519052d9b6">GetSocketReady</a> (unsigned int Index) const </td></tr>
 
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Retrieve all the sockets of the selector which are ready for reading or writing.  <a href="#82e1f7988a79ceae4af7595bbe904e6d"></a><br></td></tr>
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">After a call to <a class="el" href="classsf_1_1Selector.htm#c259fdd26dd0fb2a29a73b1f08093e0b" title="Wait and collect sockets which are ready for reading.">Wait()</a>, get the Index-th socket which is ready for reading.  <a href="#39c6ec461ec2b885f9cb3d519052d9b6"></a><br></td></tr>
 </table>
 <hr><a name="_details"></a><h2>Detailed Description</h2>
 <h3>template&lt;typename Type&gt;<br>
@@ -63,31 +68,7 @@ It's a kind of multiplexer
 <p>
 
 <p>
-Definition at line <a class="el" href="Selector_8hpp-source.htm#l00043">43</a> of file <a class="el" href="Selector_8hpp-source.htm">Selector.hpp</a>.<hr><h2>Constructor &amp; Destructor Documentation</h2>
-<a class="anchor" name="d22f22e0f1bfef45b8402646b3b06d41"></a><!-- doxytag: member="sf::Selector::Selector" ref="d22f22e0f1bfef45b8402646b3b06d41" args="()" -->
-<div class="memitem">
-<div class="memproto">
-<div class="memtemplate">
-template&lt;typename Type&gt; </div>
-      <table class="memname">
-        <tr>
-          <td class="memname"><a class="el" href="classsf_1_1Selector.htm">sf::Selector</a>&lt; Type &gt;::<a class="el" href="classsf_1_1Selector.htm">Selector</a>           </td>
-          <td>(</td>
-          <td class="paramname">          </td>
-          <td>&nbsp;)&nbsp;</td>
-          <td width="100%"></td>
-        </tr>
-      </table>
-</div>
-<div class="memdoc">
-
-<p>
-Default constructor. 
-<p>
-
-</div>
-</div><p>
-<hr><h2>Member Function Documentation</h2>
+Definition at line <a class="el" href="Selector_8hpp-source.htm#l00044">44</a> of file <a class="el" href="Selector_8hpp-source.htm">Selector.hpp</a>.<hr><h2>Member Function Documentation</h2>
 <a class="anchor" name="3c164bc6a0e397e069cdba2a29c75d71"></a><!-- doxytag: member="sf::Selector::Add" ref="3c164bc6a0e397e069cdba2a29c75d71" args="(Type Socket)" -->
 <div class="memitem">
 <div class="memproto">
@@ -167,54 +148,81 @@ template&lt;typename Type&gt; </div>
 Remove all sockets. 
 <p>
 
+<p>
+Reimplemented from <a class="el" href="classsf_1_1SelectorBase.htm#e24ec8c1ac981b8411c1c209daf788d0">sf::SelectorBase</a>.
 </div>
 </div><p>
-<a class="anchor" name="82e1f7988a79ceae4af7595bbe904e6d"></a><!-- doxytag: member="sf::Selector::GetSocketsReady" ref="82e1f7988a79ceae4af7595bbe904e6d" args="(std::vector&lt; Type &gt; &amp;Sockets, float Timeout=0.f)" -->
+<a class="anchor" name="c259fdd26dd0fb2a29a73b1f08093e0b"></a><!-- doxytag: member="sf::Selector::Wait" ref="c259fdd26dd0fb2a29a73b1f08093e0b" args="(float Timeout=0.f)" -->
 <div class="memitem">
 <div class="memproto">
 <div class="memtemplate">
 template&lt;typename Type&gt; </div>
       <table class="memname">
         <tr>
-          <td class="memname">bool <a class="el" href="classsf_1_1Selector.htm">sf::Selector</a>&lt; Type &gt;::GetSocketsReady           </td>
+          <td class="memname">unsigned int <a class="el" href="classsf_1_1Selector.htm">sf::Selector</a>&lt; Type &gt;::Wait           </td>
           <td>(</td>
-          <td class="paramtype">std::vector&lt; Type &gt; &amp;&nbsp;</td>
-          <td class="paramname"> <em>Sockets</em>, </td>
-        </tr>
-        <tr>
-          <td class="paramkey"></td>
-          <td></td>
           <td class="paramtype">float&nbsp;</td>
-          <td class="paramname"> <em>Timeout</em> = <code>0.f</code></td><td>&nbsp;</td>
+          <td class="paramname"> <em>Timeout</em> = <code>0.f</code>          </td>
+          <td>&nbsp;)&nbsp;</td>
+          <td width="100%"></td>
         </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Wait and collect sockets which are ready for reading. 
+<p>
+This functions will return either when at least one socket is ready, or when the given time is out<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>Timeout</em>&nbsp;</td><td>: Timeout, in seconds (0 by default : no timeout)</td></tr>
+  </table>
+</dl>
+<dl class="return" compact><dt><b>Returns:</b></dt><dd>Number of sockets ready to be read </dd></dl>
+
+<p>
+Reimplemented from <a class="el" href="classsf_1_1SelectorBase.htm#22ba5625f8b644effa55e1a1c43efa4f">sf::SelectorBase</a>.
+</div>
+</div><p>
+<a class="anchor" name="39c6ec461ec2b885f9cb3d519052d9b6"></a><!-- doxytag: member="sf::Selector::GetSocketReady" ref="39c6ec461ec2b885f9cb3d519052d9b6" args="(unsigned int Index) const " -->
+<div class="memitem">
+<div class="memproto">
+<div class="memtemplate">
+template&lt;typename Type&gt; </div>
+      <table class="memname">
         <tr>
-          <td></td>
-          <td>)</td>
-          <td></td><td></td><td width="100%"></td>
+          <td class="memname">Type <a class="el" href="classsf_1_1Selector.htm">sf::Selector</a>&lt; Type &gt;::GetSocketReady           </td>
+          <td>(</td>
+          <td class="paramtype">unsigned int&nbsp;</td>
+          <td class="paramname"> <em>Index</em>          </td>
+          <td>&nbsp;)&nbsp;</td>
+          <td width="100%"> const</td>
         </tr>
       </table>
 </div>
 <div class="memdoc">
 
 <p>
-Retrieve all the sockets of the selector which are ready for reading or writing. 
+After a call to <a class="el" href="classsf_1_1Selector.htm#c259fdd26dd0fb2a29a73b1f08093e0b" title="Wait and collect sockets which are ready for reading.">Wait()</a>, get the Index-th socket which is ready for reading. 
 <p>
-This functions will return either when at least one socket is ready, or when given time is out<p>
+The total number of sockets ready is the integer returned by the previous call to <a class="el" href="classsf_1_1Selector.htm#c259fdd26dd0fb2a29a73b1f08093e0b" title="Wait and collect sockets which are ready for reading.">Wait()</a><p>
 <dl compact><dt><b>Parameters:</b></dt><dd>
   <table border="0" cellspacing="2" cellpadding="0">
-    <tr><td valign="top"></td><td valign="top"><em>Sockets</em>&nbsp;</td><td>: Array to fill with sockets that are ready for reading </td></tr>
-    <tr><td valign="top"></td><td valign="top"><em>Timeout</em>&nbsp;</td><td>: Timeout, in seconds (0 by default : no timeout)</td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>Index</em>&nbsp;</td><td>: Index of the socket to get</td></tr>
   </table>
 </dl>
-<dl class="return" compact><dt><b>Returns:</b></dt><dd>True if a socket is ready, false if time was out </dd></dl>
+<dl class="return" compact><dt><b>Returns:</b></dt><dd>The Index-th socket </dd></dl>
 
+<p>
+Reimplemented from <a class="el" href="classsf_1_1SelectorBase.htm#e58a4d4804de5cd435c3fade1dc74b99">sf::SelectorBase</a>.
 </div>
 </div><p>
 <hr>The documentation for this class was generated from the following file:<ul>
 <li><a class="el" href="Selector_8hpp-source.htm">Selector.hpp</a></ul>
 
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/classsf_1_1Selector.png b/doc/html/classsf_1_1Selector.png
new file mode 100755
index 0000000..2038a43
Binary files /dev/null and b/doc/html/classsf_1_1Selector.png differ
diff --git a/doc/html/classsf_1_1SelectorBase-members.htm b/doc/html/classsf_1_1SelectorBase-members.htm
new file mode 100755
index 0000000..01746f8
--- /dev/null
+++ b/doc/html/classsf_1_1SelectorBase-members.htm
@@ -0,0 +1,44 @@
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html>
+    <head>
+        <title>SFML - Simple and Fast Multimedia Library</title>
+        <meta http-equiv="Content-Type" content="text/html;charset=UTF-8" />
+        <link href="doxygen.css" rel="stylesheet" type="text/css" />
+        <link href="tabs.css" rel="stylesheet" type="text/css" />
+    </head>
+    <body>
+        <div id="logo">
+            <img src="./logo.jpg" width="770" height="200" title="SFML home" alt="SFML logo" />
+        </div>
+<!-- Generated by Doxygen 1.5.2 -->
+<div class="tabs">
+  <ul>
+    <li><a href="index.htm"><span>Main&nbsp;Page</span></a></li>
+    <li><a href="namespaces.htm"><span>Namespaces</span></a></li>
+    <li class="current"><a href="classes.htm"><span>Classes</span></a></li>
+    <li><a href="files.htm"><span>Files</span></a></li>
+  </ul>
+</div>
+<div class="tabs">
+  <ul>
+    <li><a href="classes.htm"><span>Alphabetical&nbsp;List</span></a></li>
+    <li><a href="annotated.htm"><span>Class&nbsp;List</span></a></li>
+    <li><a href="hierarchy.htm"><span>Class&nbsp;Hierarchy</span></a></li>
+    <li><a href="functions.htm"><span>Class&nbsp;Members</span></a></li>
+  </ul>
+</div>
+<h1>sf::SelectorBase Member List</h1>This is the complete list of members for <a class="el" href="classsf_1_1SelectorBase.htm">sf::SelectorBase</a>, including all inherited members.<p><table>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1SelectorBase.htm#42b4a3dc10eec94f7c2631f624ea087f">Add</a>(SocketHelper::SocketType Socket)</td><td><a class="el" href="classsf_1_1SelectorBase.htm">sf::SelectorBase</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1SelectorBase.htm#e24ec8c1ac981b8411c1c209daf788d0">Clear</a>()</td><td><a class="el" href="classsf_1_1SelectorBase.htm">sf::SelectorBase</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1SelectorBase.htm#e58a4d4804de5cd435c3fade1dc74b99">GetSocketReady</a>(unsigned int Index) const </td><td><a class="el" href="classsf_1_1SelectorBase.htm">sf::SelectorBase</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1SelectorBase.htm#319664dddf8c2170ef5b6908c39de80e">Remove</a>(SocketHelper::SocketType Socket)</td><td><a class="el" href="classsf_1_1SelectorBase.htm">sf::SelectorBase</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1SelectorBase.htm#9e09a7275fbbffc8519dc8462a7bbf8d">SelectorBase</a>()</td><td><a class="el" href="classsf_1_1SelectorBase.htm">sf::SelectorBase</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1SelectorBase.htm#22ba5625f8b644effa55e1a1c43efa4f">Wait</a>(float Timeout=0.f)</td><td><a class="el" href="classsf_1_1SelectorBase.htm">sf::SelectorBase</a></td><td></td></tr>
+</table>
+        <p id="footer">
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
+        </p>
+
+    </body>
+</html>
diff --git a/doc/html/classsf_1_1SelectorBase.htm b/doc/html/classsf_1_1SelectorBase.htm
new file mode 100755
index 0000000..a0f3e04
--- /dev/null
+++ b/doc/html/classsf_1_1SelectorBase.htm
@@ -0,0 +1,242 @@
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html>
+    <head>
+        <title>SFML - Simple and Fast Multimedia Library</title>
+        <meta http-equiv="Content-Type" content="text/html;charset=UTF-8" />
+        <link href="doxygen.css" rel="stylesheet" type="text/css" />
+        <link href="tabs.css" rel="stylesheet" type="text/css" />
+    </head>
+    <body>
+        <div id="logo">
+            <img src="./logo.jpg" width="770" height="200" title="SFML home" alt="SFML logo" />
+        </div>
+<!-- Generated by Doxygen 1.5.2 -->
+<div class="tabs">
+  <ul>
+    <li><a href="index.htm"><span>Main&nbsp;Page</span></a></li>
+    <li><a href="namespaces.htm"><span>Namespaces</span></a></li>
+    <li class="current"><a href="classes.htm"><span>Classes</span></a></li>
+    <li><a href="files.htm"><span>Files</span></a></li>
+  </ul>
+</div>
+<div class="tabs">
+  <ul>
+    <li><a href="classes.htm"><span>Alphabetical&nbsp;List</span></a></li>
+    <li><a href="annotated.htm"><span>Class&nbsp;List</span></a></li>
+    <li><a href="hierarchy.htm"><span>Class&nbsp;Hierarchy</span></a></li>
+    <li><a href="functions.htm"><span>Class&nbsp;Members</span></a></li>
+  </ul>
+</div>
+<div class="nav">
+<a class="el" href="namespacesf.htm">sf</a>::<a class="el" href="classsf_1_1SelectorBase.htm">SelectorBase</a></div>
+<h1>sf::SelectorBase Class Reference</h1><!-- doxytag: class="sf::SelectorBase" -->Private base class for selectors.  
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="SelectorBase_8hpp-source.htm">SelectorBase.hpp</a>&gt;</code>
+<p>
+<p>Inheritance diagram for sf::SelectorBase:
+<p><center><img src="classsf_1_1SelectorBase.png" usemap="#sf::SelectorBase_map" border="0" alt=""></center>
+<map name="sf::SelectorBase_map">
+<area href="classsf_1_1Selector.htm" alt="sf::Selector< Type >" shape="rect" coords="0,56,127,80">
+</map>
+<a href="classsf_1_1SelectorBase-members.htm">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
+<tr><td></td></tr>
+<tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1SelectorBase.htm#9e09a7275fbbffc8519dc8462a7bbf8d">SelectorBase</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Default constructor.  <a href="#9e09a7275fbbffc8519dc8462a7bbf8d"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1SelectorBase.htm#42b4a3dc10eec94f7c2631f624ea087f">Add</a> (<a class="el" href="classsf_1_1SocketHelper.htm#097d978a4a15af5f17089099edc23afa">SocketHelper::SocketType</a> Socket)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Add a socket to watch.  <a href="#42b4a3dc10eec94f7c2631f624ea087f"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1SelectorBase.htm#319664dddf8c2170ef5b6908c39de80e">Remove</a> (<a class="el" href="classsf_1_1SocketHelper.htm#097d978a4a15af5f17089099edc23afa">SocketHelper::SocketType</a> Socket)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Remove a socket.  <a href="#319664dddf8c2170ef5b6908c39de80e"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1SelectorBase.htm#e24ec8c1ac981b8411c1c209daf788d0">Clear</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Remove all sockets.  <a href="#e24ec8c1ac981b8411c1c209daf788d0"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">unsigned int&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1SelectorBase.htm#22ba5625f8b644effa55e1a1c43efa4f">Wait</a> (float Timeout=0.f)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Wait and collect sockets which are ready for reading.  <a href="#22ba5625f8b644effa55e1a1c43efa4f"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="classsf_1_1SocketHelper.htm#097d978a4a15af5f17089099edc23afa">SocketHelper::SocketType</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1SelectorBase.htm#e58a4d4804de5cd435c3fade1dc74b99">GetSocketReady</a> (unsigned int Index) const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">After a call to <a class="el" href="classsf_1_1SelectorBase.htm#22ba5625f8b644effa55e1a1c43efa4f" title="Wait and collect sockets which are ready for reading.">Wait()</a>, get the Index-th socket which is ready for reading.  <a href="#e58a4d4804de5cd435c3fade1dc74b99"></a><br></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+Private base class for selectors. 
+<p>
+As <a class="el" href="classsf_1_1Selector.htm" title="Selector allow reading from multiple sockets without blocking.">Selector</a> is a template class, this base is needed so that every system call get compiled in SFML (not inlined) 
+<p>
+
+<p>
+Definition at line <a class="el" href="SelectorBase_8hpp-source.htm#l00043">43</a> of file <a class="el" href="SelectorBase_8hpp-source.htm">SelectorBase.hpp</a>.<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a class="anchor" name="9e09a7275fbbffc8519dc8462a7bbf8d"></a><!-- doxytag: member="sf::SelectorBase::SelectorBase" ref="9e09a7275fbbffc8519dc8462a7bbf8d" args="()" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">sf::SelectorBase::SelectorBase           </td>
+          <td>(</td>
+          <td class="paramname">          </td>
+          <td>&nbsp;)&nbsp;</td>
+          <td width="100%"></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Default constructor. 
+<p>
+
+</div>
+</div><p>
+<hr><h2>Member Function Documentation</h2>
+<a class="anchor" name="42b4a3dc10eec94f7c2631f624ea087f"></a><!-- doxytag: member="sf::SelectorBase::Add" ref="42b4a3dc10eec94f7c2631f624ea087f" args="(SocketHelper::SocketType Socket)" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">void sf::SelectorBase::Add           </td>
+          <td>(</td>
+          <td class="paramtype"><a class="el" href="classsf_1_1SocketHelper.htm#097d978a4a15af5f17089099edc23afa">SocketHelper::SocketType</a>&nbsp;</td>
+          <td class="paramname"> <em>Socket</em>          </td>
+          <td>&nbsp;)&nbsp;</td>
+          <td width="100%"></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Add a socket to watch. 
+<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em><a class="el" href="namespacesf_1_1Socket.htm">Socket</a></em>&nbsp;</td><td>: <a class="el" href="namespacesf_1_1Socket.htm">Socket</a> to add </td></tr>
+  </table>
+</dl>
+
+</div>
+</div><p>
+<a class="anchor" name="319664dddf8c2170ef5b6908c39de80e"></a><!-- doxytag: member="sf::SelectorBase::Remove" ref="319664dddf8c2170ef5b6908c39de80e" args="(SocketHelper::SocketType Socket)" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">void sf::SelectorBase::Remove           </td>
+          <td>(</td>
+          <td class="paramtype"><a class="el" href="classsf_1_1SocketHelper.htm#097d978a4a15af5f17089099edc23afa">SocketHelper::SocketType</a>&nbsp;</td>
+          <td class="paramname"> <em>Socket</em>          </td>
+          <td>&nbsp;)&nbsp;</td>
+          <td width="100%"></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Remove a socket. 
+<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em><a class="el" href="namespacesf_1_1Socket.htm">Socket</a></em>&nbsp;</td><td>: <a class="el" href="namespacesf_1_1Socket.htm">Socket</a> to remove </td></tr>
+  </table>
+</dl>
+
+</div>
+</div><p>
+<a class="anchor" name="e24ec8c1ac981b8411c1c209daf788d0"></a><!-- doxytag: member="sf::SelectorBase::Clear" ref="e24ec8c1ac981b8411c1c209daf788d0" args="()" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">void sf::SelectorBase::Clear           </td>
+          <td>(</td>
+          <td class="paramname">          </td>
+          <td>&nbsp;)&nbsp;</td>
+          <td width="100%"></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Remove all sockets. 
+<p>
+
+<p>
+Reimplemented in <a class="el" href="classsf_1_1Selector.htm#92dcaf012e8effb02262717b10b1c6f4">sf::Selector&lt; Type &gt;</a>.
+</div>
+</div><p>
+<a class="anchor" name="22ba5625f8b644effa55e1a1c43efa4f"></a><!-- doxytag: member="sf::SelectorBase::Wait" ref="22ba5625f8b644effa55e1a1c43efa4f" args="(float Timeout=0.f)" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">unsigned int sf::SelectorBase::Wait           </td>
+          <td>(</td>
+          <td class="paramtype">float&nbsp;</td>
+          <td class="paramname"> <em>Timeout</em> = <code>0.f</code>          </td>
+          <td>&nbsp;)&nbsp;</td>
+          <td width="100%"></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Wait and collect sockets which are ready for reading. 
+<p>
+This functions will return either when at least one socket is ready, or when the given time is out<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>Timeout</em>&nbsp;</td><td>: Timeout, in seconds (0 by default : no timeout)</td></tr>
+  </table>
+</dl>
+<dl class="return" compact><dt><b>Returns:</b></dt><dd>Number of sockets ready to be read </dd></dl>
+
+<p>
+Reimplemented in <a class="el" href="classsf_1_1Selector.htm#c259fdd26dd0fb2a29a73b1f08093e0b">sf::Selector&lt; Type &gt;</a>.
+</div>
+</div><p>
+<a class="anchor" name="e58a4d4804de5cd435c3fade1dc74b99"></a><!-- doxytag: member="sf::SelectorBase::GetSocketReady" ref="e58a4d4804de5cd435c3fade1dc74b99" args="(unsigned int Index) const " -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname"><a class="el" href="classsf_1_1SocketHelper.htm#097d978a4a15af5f17089099edc23afa">SocketHelper::SocketType</a> sf::SelectorBase::GetSocketReady           </td>
+          <td>(</td>
+          <td class="paramtype">unsigned int&nbsp;</td>
+          <td class="paramname"> <em>Index</em>          </td>
+          <td>&nbsp;)&nbsp;</td>
+          <td width="100%"> const</td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+After a call to <a class="el" href="classsf_1_1SelectorBase.htm#22ba5625f8b644effa55e1a1c43efa4f" title="Wait and collect sockets which are ready for reading.">Wait()</a>, get the Index-th socket which is ready for reading. 
+<p>
+The total number of sockets ready is the integer returned by the previous call to <a class="el" href="classsf_1_1SelectorBase.htm#22ba5625f8b644effa55e1a1c43efa4f" title="Wait and collect sockets which are ready for reading.">Wait()</a><p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>Index</em>&nbsp;</td><td>: Index of the socket to get</td></tr>
+  </table>
+</dl>
+<dl class="return" compact><dt><b>Returns:</b></dt><dd>The Index-th socket </dd></dl>
+
+<p>
+Reimplemented in <a class="el" href="classsf_1_1Selector.htm#39c6ec461ec2b885f9cb3d519052d9b6">sf::Selector&lt; Type &gt;</a>.
+</div>
+</div><p>
+<hr>The documentation for this class was generated from the following file:<ul>
+<li><a class="el" href="SelectorBase_8hpp-source.htm">SelectorBase.hpp</a></ul>
+
+        <p id="footer">
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
+        </p>
+
+    </body>
+</html>
diff --git a/doc/html/classsf_1_1SelectorBase.png b/doc/html/classsf_1_1SelectorBase.png
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diff --git a/doc/html/classsf_1_1Shape-members.htm b/doc/html/classsf_1_1Shape-members.htm
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+++ b/doc/html/classsf_1_1Shape-members.htm
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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html>
+    <head>
+        <title>SFML - Simple and Fast Multimedia Library</title>
+        <meta http-equiv="Content-Type" content="text/html;charset=UTF-8" />
+        <link href="doxygen.css" rel="stylesheet" type="text/css" />
+        <link href="tabs.css" rel="stylesheet" type="text/css" />
+    </head>
+    <body>
+        <div id="logo">
+            <img src="./logo.jpg" width="770" height="200" title="SFML home" alt="SFML logo" />
+        </div>
+<!-- Generated by Doxygen 1.5.2 -->
+<div class="tabs">
+  <ul>
+    <li><a href="index.htm"><span>Main&nbsp;Page</span></a></li>
+    <li><a href="namespaces.htm"><span>Namespaces</span></a></li>
+    <li class="current"><a href="classes.htm"><span>Classes</span></a></li>
+    <li><a href="files.htm"><span>Files</span></a></li>
+  </ul>
+</div>
+<div class="tabs">
+  <ul>
+    <li><a href="classes.htm"><span>Alphabetical&nbsp;List</span></a></li>
+    <li><a href="annotated.htm"><span>Class&nbsp;List</span></a></li>
+    <li><a href="hierarchy.htm"><span>Class&nbsp;Hierarchy</span></a></li>
+    <li><a href="functions.htm"><span>Class&nbsp;Members</span></a></li>
+  </ul>
+</div>
+<h1>sf::Shape Member List</h1>This is the complete list of members for <a class="el" href="classsf_1_1Shape.htm">sf::Shape</a>, including all inherited members.<p><table>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Shape.htm#b28fab6a7d2b596f15ef5c0611341c92">AddPoint</a>(float X, float Y, const Color &amp;Col=Color(255, 255, 255), const Color &amp;OutlineCol=Color(0, 0, 0))</td><td><a class="el" href="classsf_1_1Shape.htm">sf::Shape</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Shape.htm#212f5b1d630e820989a53dcbf46d33e4">AddPoint</a>(const Vector2f &amp;Position, const Color &amp;Col=Color(255, 255, 255), const Color &amp;OutlineCol=Color(0, 0, 0))</td><td><a class="el" href="classsf_1_1Shape.htm">sf::Shape</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Shape.htm#b92e46570354ecbfabd278bbde08905b">Circle</a>(float X, float Y, float Radius, const Color &amp;Col, float Outline=0.f, const Color &amp;OutlineCol=sf::Color(0, 0, 0))</td><td><a class="el" href="classsf_1_1Shape.htm">sf::Shape</a></td><td><code> [static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#712de01505e04a03b93cf33ae004cdbc">Drawable</a>(const Vector2f &amp;Position=Vector2f(0, 0), const Vector2f &amp;Scale=Vector2f(1, 1), float Rotation=0.f, const Color &amp;Col=Color(255, 255, 255, 255))</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Shape.htm#6370770e5f1d1c1b1abfeef80d6296ae">EnableFill</a>(bool Enable)</td><td><a class="el" href="classsf_1_1Shape.htm">sf::Shape</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Shape.htm#f65abf11c7faa1a78c6d203e68a35a26">EnableOutline</a>(bool Enable)</td><td><a class="el" href="classsf_1_1Shape.htm">sf::Shape</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#7a6df152a2cbb34e5291674f1a7949db">GetBlendMode</a>() const</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#217d1f420274a7fd983af6183ecdd8d7">GetCenter</a>() const</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#5cf17a27da6d46f6a3b1e155a0c60ea2">GetColor</a>() const</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#6c2627538c99975151554f413c45b930">GetMatrix</a>() const</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Shape.htm#3407839c491e7ce50ce1fdd1cc18fa78">GetNbPoints</a>() const</td><td><a class="el" href="classsf_1_1Shape.htm">sf::Shape</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Shape.htm#6413a698fada44352d2668883249cdf9">GetOutlineWidth</a>() const</td><td><a class="el" href="classsf_1_1Shape.htm">sf::Shape</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Shape.htm#bc582cd0380d849acf867c41dba78abc">GetPoint</a>(unsigned int Index) const </td><td><a class="el" href="classsf_1_1Shape.htm">sf::Shape</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#9fe5f65ab24f7fc45c2207126206f493">GetPosition</a>() const</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#e7c944ad09da28a26e3fef7d5b981c5b">GetRotation</a>() const</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#a1b67aa08d137a8d93867c243fa9d363">GetScale</a>() const</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Shape.htm#ccb884e12dd1a8a55659a220cbbb98c3">Line</a>(float P1X, float P1Y, float P2X, float P2Y, float Thickness, const Color &amp;Col, float Outline=0.f, const Color &amp;OutlineCol=sf::Color(0, 0, 0))</td><td><a class="el" href="classsf_1_1Shape.htm">sf::Shape</a></td><td><code> [static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#501df9af956362b3e3769d80381c051b">Move</a>(float OffsetX, float OffsetY)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#3c0ac0851d6b0ebed80ae9641ff93161">Move</a>(const Vector2f &amp;Offset)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Shape.htm#9b1796e22c45bb59918867d37a76a0f4">Rectangle</a>(float P1X, float P1Y, float P2X, float P2Y, const Color &amp;Col, float Outline=0.f, const Color &amp;OutlineCol=sf::Color(0, 0, 0))</td><td><a class="el" href="classsf_1_1Shape.htm">sf::Shape</a></td><td><code> [static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Shape.htm#4d25159518e41516851670050bf4b55f">Render</a>(const RenderWindow &amp;Window) const </td><td><a class="el" href="classsf_1_1Shape.htm">sf::Shape</a></td><td><code> [protected, virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#3e7d558d0ef488485a2d3f885ff2b419">Rotate</a>(float Angle)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#2a132c9f2f3736b7d0f6ea80303caacd">Scale</a>(float FactorX, float FactorY)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#c969d85eaf63f072de9e963bd973e91a">Scale</a>(const Vector2f &amp;Factor)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#aa6558b1ae27e29cb825028473707da5">SetBlendMode</a>(Blend::Mode Mode)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#11ba1d92bc863af6d95831d216802f61">SetCenter</a>(float CenterX, float CenterY)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#235e438555d8161f4995615f24fa0b11">SetCenter</a>(const Vector2f &amp;Center)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#8cae9f22220985e368a1b38af7644ffb">SetColor</a>(const Color &amp;Col)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Shape.htm#77ce4ef6cf1944768b2bc88c98a98b65">SetOutlineWidth</a>(float Width)</td><td><a class="el" href="classsf_1_1Shape.htm">sf::Shape</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#419da954b1f2ad1ac2ae0b9ab6e72589">SetPosition</a>(float X, float Y)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#d2a279f3b13abf57cc25b2b4bd3b81ae">SetPosition</a>(const Vector2f &amp;Position)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#6d06383770eb01ffecf3d1cae6fec0ec">SetRotation</a>(float Rotation)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#0b486c56c2bd137bac629f72fea66769">SetScale</a>(float ScaleX, float ScaleY)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#84876c5ef7fa628c85c3c9e000e50aa1">SetScale</a>(const Vector2f &amp;Scale)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#0cafae61a1d23bddb059d64df0e1502f">SetScaleX</a>(float FactorX)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#89e7793c74c656e5850b71d0ab34b8bf">SetScaleY</a>(float FactorY)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#c8de7bfe092736083dcf23b0dbd22b1e">SetX</a>(float X)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#83fecebe749c1aca9070eafd63e1a0c9">SetY</a>(float Y)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Shape.htm#413a457f720835b9f5d8e97ca8b80960">Shape</a>()</td><td><a class="el" href="classsf_1_1Shape.htm">sf::Shape</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#906002f2df7beb5edbddf5bbef96f120">~Drawable</a>()</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td><code> [virtual]</code></td></tr>
+</table>
+        <p id="footer">
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
+        </p>
+
+    </body>
+</html>
diff --git a/doc/html/classsf_1_1Shape.htm b/doc/html/classsf_1_1Shape.htm
new file mode 100755
index 0000000..cfae88e
--- /dev/null
+++ b/doc/html/classsf_1_1Shape.htm
@@ -0,0 +1,1389 @@
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html>
+    <head>
+        <title>SFML - Simple and Fast Multimedia Library</title>
+        <meta http-equiv="Content-Type" content="text/html;charset=UTF-8" />
+        <link href="doxygen.css" rel="stylesheet" type="text/css" />
+        <link href="tabs.css" rel="stylesheet" type="text/css" />
+    </head>
+    <body>
+        <div id="logo">
+            <img src="./logo.jpg" width="770" height="200" title="SFML home" alt="SFML logo" />
+        </div>
+<!-- Generated by Doxygen 1.5.2 -->
+<div class="tabs">
+  <ul>
+    <li><a href="index.htm"><span>Main&nbsp;Page</span></a></li>
+    <li><a href="namespaces.htm"><span>Namespaces</span></a></li>
+    <li class="current"><a href="classes.htm"><span>Classes</span></a></li>
+    <li><a href="files.htm"><span>Files</span></a></li>
+  </ul>
+</div>
+<div class="tabs">
+  <ul>
+    <li><a href="classes.htm"><span>Alphabetical&nbsp;List</span></a></li>
+    <li><a href="annotated.htm"><span>Class&nbsp;List</span></a></li>
+    <li><a href="hierarchy.htm"><span>Class&nbsp;Hierarchy</span></a></li>
+    <li><a href="functions.htm"><span>Class&nbsp;Members</span></a></li>
+  </ul>
+</div>
+<div class="nav">
+<a class="el" href="namespacesf.htm">sf</a>::<a class="el" href="classsf_1_1Shape.htm">Shape</a></div>
+<h1>sf::Shape Class Reference</h1><!-- doxytag: class="sf::Shape" --><!-- doxytag: inherits="sf::Drawable" --><a class="el" href="classsf_1_1Shape.htm" title="Shape defines a drawable convex shape ; it also defines helper functions to draw...">Shape</a> defines a drawable convex shape ; it also defines helper functions to draw simple shapes like lines, rectangles, circles, etc.  
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="Shape_8hpp-source.htm">Shape.hpp</a>&gt;</code>
+<p>
+<p>Inheritance diagram for sf::Shape:
+<p><center><img src="classsf_1_1Shape.png" usemap="#sf::Shape_map" border="0" alt=""></center>
+<map name="sf::Shape_map">
+<area href="classsf_1_1Drawable.htm" alt="sf::Drawable" shape="rect" coords="0,0,82,24">
+</map>
+<a href="classsf_1_1Shape-members.htm">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
+<tr><td></td></tr>
+<tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Shape.htm#413a457f720835b9f5d8e97ca8b80960">Shape</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Default constructor.  <a href="#413a457f720835b9f5d8e97ca8b80960"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Shape.htm#b28fab6a7d2b596f15ef5c0611341c92">AddPoint</a> (float X, float Y, const <a class="el" href="classsf_1_1Color.htm">Color</a> &amp;Col=<a class="el" href="classsf_1_1Color.htm">Color</a>(255, 255, 255), const <a class="el" href="classsf_1_1Color.htm">Color</a> &amp;OutlineCol=<a class="el" href="classsf_1_1Color.htm">Color</a>(0, 0, 0))</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Add a point to the shape.  <a href="#b28fab6a7d2b596f15ef5c0611341c92"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Shape.htm#212f5b1d630e820989a53dcbf46d33e4">AddPoint</a> (const <a class="el" href="classsf_1_1Vector2.htm">Vector2f</a> &amp;Position, const <a class="el" href="classsf_1_1Color.htm">Color</a> &amp;Col=<a class="el" href="classsf_1_1Color.htm">Color</a>(255, 255, 255), const <a class="el" href="classsf_1_1Color.htm">Color</a> &amp;OutlineCol=<a class="el" href="classsf_1_1Color.htm">Color</a>(0, 0, 0))</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Add a point to the shape.  <a href="#212f5b1d630e820989a53dcbf46d33e4"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Shape.htm#6370770e5f1d1c1b1abfeef80d6296ae">EnableFill</a> (bool Enable)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Enable or disable filling the shape.  <a href="#6370770e5f1d1c1b1abfeef80d6296ae"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Shape.htm#f65abf11c7faa1a78c6d203e68a35a26">EnableOutline</a> (bool Enable)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Enable or disable drawing the shape outline.  <a href="#f65abf11c7faa1a78c6d203e68a35a26"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Shape.htm#77ce4ef6cf1944768b2bc88c98a98b65">SetOutlineWidth</a> (float Width)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Change the width of the shape outline.  <a href="#77ce4ef6cf1944768b2bc88c98a98b65"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">unsigned int&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Shape.htm#3407839c491e7ce50ce1fdd1cc18fa78">GetNbPoints</a> () const</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the number of points composing the shape.  <a href="#3407839c491e7ce50ce1fdd1cc18fa78"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">const <a class="el" href="classsf_1_1Vector2.htm">Vector2f</a> &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Shape.htm#bc582cd0380d849acf867c41dba78abc">GetPoint</a> (unsigned int Index) const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get a point of the shape.  <a href="#bc582cd0380d849acf867c41dba78abc"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">float&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Shape.htm#6413a698fada44352d2668883249cdf9">GetOutlineWidth</a> () const</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the width of the shape outline.  <a href="#6413a698fada44352d2668883249cdf9"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#419da954b1f2ad1ac2ae0b9ab6e72589">SetPosition</a> (float X, float Y)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the position of the object (take 2 values).  <a href="#419da954b1f2ad1ac2ae0b9ab6e72589"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#d2a279f3b13abf57cc25b2b4bd3b81ae">SetPosition</a> (const <a class="el" href="classsf_1_1Vector2.htm">Vector2f</a> &amp;Position)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the position of the object (take a 2D vector).  <a href="#d2a279f3b13abf57cc25b2b4bd3b81ae"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#c8de7bfe092736083dcf23b0dbd22b1e">SetX</a> (float X)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the X position of the object.  <a href="#c8de7bfe092736083dcf23b0dbd22b1e"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#83fecebe749c1aca9070eafd63e1a0c9">SetY</a> (float Y)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the Y position of the object.  <a href="#83fecebe749c1aca9070eafd63e1a0c9"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#0b486c56c2bd137bac629f72fea66769">SetScale</a> (float ScaleX, float ScaleY)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the scale of the object (take 2 values).  <a href="#0b486c56c2bd137bac629f72fea66769"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#84876c5ef7fa628c85c3c9e000e50aa1">SetScale</a> (const <a class="el" href="classsf_1_1Vector2.htm">Vector2f</a> &amp;Scale)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the scale of the object (take a 2D vector).  <a href="#84876c5ef7fa628c85c3c9e000e50aa1"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#0cafae61a1d23bddb059d64df0e1502f">SetScaleX</a> (float FactorX)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the X scale factor of the object.  <a href="#0cafae61a1d23bddb059d64df0e1502f"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#89e7793c74c656e5850b71d0ab34b8bf">SetScaleY</a> (float FactorY)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the Y scale factor of the object.  <a href="#89e7793c74c656e5850b71d0ab34b8bf"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#11ba1d92bc863af6d95831d216802f61">SetCenter</a> (float CenterX, float CenterY)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the center of the object, in coordinates relative to the top-left of the object (take 2 values).  <a href="#11ba1d92bc863af6d95831d216802f61"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#235e438555d8161f4995615f24fa0b11">SetCenter</a> (const <a class="el" href="classsf_1_1Vector2.htm">Vector2f</a> &amp;Center)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the center of the object, in coordinates relative to the top-left of the object (take a 2D vector).  <a href="#235e438555d8161f4995615f24fa0b11"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#6d06383770eb01ffecf3d1cae6fec0ec">SetRotation</a> (float Rotation)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the orientation of the object.  <a href="#6d06383770eb01ffecf3d1cae6fec0ec"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#8cae9f22220985e368a1b38af7644ffb">SetColor</a> (const <a class="el" href="classsf_1_1Color.htm">Color</a> &amp;Col)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the color of the object.  <a href="#8cae9f22220985e368a1b38af7644ffb"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#aa6558b1ae27e29cb825028473707da5">SetBlendMode</a> (<a class="el" href="namespacesf_1_1Blend.htm#1a2fa89de4bb0d82b2eb30399fe575ca">Blend::Mode</a> Mode)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the blending mode for the object.  <a href="#aa6558b1ae27e29cb825028473707da5"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">const <a class="el" href="classsf_1_1Vector2.htm">Vector2f</a> &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#9fe5f65ab24f7fc45c2207126206f493">GetPosition</a> () const</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the position of the object.  <a href="#9fe5f65ab24f7fc45c2207126206f493"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">const <a class="el" href="classsf_1_1Vector2.htm">Vector2f</a> &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#a1b67aa08d137a8d93867c243fa9d363">GetScale</a> () const</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the current scale of the object.  <a href="#a1b67aa08d137a8d93867c243fa9d363"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">const <a class="el" href="classsf_1_1Vector2.htm">Vector2f</a> &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#217d1f420274a7fd983af6183ecdd8d7">GetCenter</a> () const</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the center of the object.  <a href="#217d1f420274a7fd983af6183ecdd8d7"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">float&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#e7c944ad09da28a26e3fef7d5b981c5b">GetRotation</a> () const</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the orientation of the object.  <a href="#e7c944ad09da28a26e3fef7d5b981c5b"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">const <a class="el" href="classsf_1_1Color.htm">Color</a> &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#5cf17a27da6d46f6a3b1e155a0c60ea2">GetColor</a> () const</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the color of the object.  <a href="#5cf17a27da6d46f6a3b1e155a0c60ea2"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="namespacesf_1_1Blend.htm#1a2fa89de4bb0d82b2eb30399fe575ca">Blend::Mode</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#7a6df152a2cbb34e5291674f1a7949db">GetBlendMode</a> () const</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the current blending mode.  <a href="#7a6df152a2cbb34e5291674f1a7949db"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#501df9af956362b3e3769d80381c051b">Move</a> (float OffsetX, float OffsetY)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Move the object of a given offset (take 2 values).  <a href="#501df9af956362b3e3769d80381c051b"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#3c0ac0851d6b0ebed80ae9641ff93161">Move</a> (const <a class="el" href="classsf_1_1Vector2.htm">Vector2f</a> &amp;Offset)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Move the object of a given offset (take a 2D vector).  <a href="#3c0ac0851d6b0ebed80ae9641ff93161"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#2a132c9f2f3736b7d0f6ea80303caacd">Scale</a> (float FactorX, float FactorY)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Scale the object (take 2 values).  <a href="#2a132c9f2f3736b7d0f6ea80303caacd"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#c969d85eaf63f072de9e963bd973e91a">Scale</a> (const <a class="el" href="classsf_1_1Vector2.htm">Vector2f</a> &amp;Factor)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Scale the object (take a 2D vector).  <a href="#c969d85eaf63f072de9e963bd973e91a"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#3e7d558d0ef488485a2d3f885ff2b419">Rotate</a> (float Angle)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Rotate the object.  <a href="#3e7d558d0ef488485a2d3f885ff2b419"></a><br></td></tr>
+<tr><td colspan="2"><br><h2>Static Public Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">static <a class="el" href="classsf_1_1Shape.htm">Shape</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Shape.htm#ccb884e12dd1a8a55659a220cbbb98c3">Line</a> (float P1X, float P1Y, float P2X, float P2Y, float Thickness, const <a class="el" href="classsf_1_1Color.htm">Color</a> &amp;Col, float Outline=0.f, const <a class="el" href="classsf_1_1Color.htm">Color</a> &amp;OutlineCol=<a class="el" href="classsf_1_1Color.htm">sf::Color</a>(0, 0, 0))</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Create a shape made of a single line.  <a href="#ccb884e12dd1a8a55659a220cbbb98c3"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">static <a class="el" href="classsf_1_1Shape.htm">Shape</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Shape.htm#9b1796e22c45bb59918867d37a76a0f4">Rectangle</a> (float P1X, float P1Y, float P2X, float P2Y, const <a class="el" href="classsf_1_1Color.htm">Color</a> &amp;Col, float Outline=0.f, const <a class="el" href="classsf_1_1Color.htm">Color</a> &amp;OutlineCol=<a class="el" href="classsf_1_1Color.htm">sf::Color</a>(0, 0, 0))</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Create a shape made of a single rectangle.  <a href="#9b1796e22c45bb59918867d37a76a0f4"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">static <a class="el" href="classsf_1_1Shape.htm">Shape</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Shape.htm#b92e46570354ecbfabd278bbde08905b">Circle</a> (float X, float Y, float Radius, const <a class="el" href="classsf_1_1Color.htm">Color</a> &amp;Col, float Outline=0.f, const <a class="el" href="classsf_1_1Color.htm">Color</a> &amp;OutlineCol=<a class="el" href="classsf_1_1Color.htm">sf::Color</a>(0, 0, 0))</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Create a shape made of a single circle.  <a href="#b92e46570354ecbfabd278bbde08905b"></a><br></td></tr>
+<tr><td colspan="2"><br><h2>Protected Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Shape.htm#4d25159518e41516851670050bf4b55f">Render</a> (const <a class="el" href="classsf_1_1RenderWindow.htm">RenderWindow</a> &amp;<a class="el" href="classsf_1_1Window.htm">Window</a>) const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">/see Drawable::Render  <a href="#4d25159518e41516851670050bf4b55f"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">const <a class="el" href="classsf_1_1Matrix3.htm">Matrix3</a> &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#6c2627538c99975151554f413c45b930">GetMatrix</a> () const</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the transform matrix of the drawable.  <a href="#6c2627538c99975151554f413c45b930"></a><br></td></tr>
+<tr><td colspan="2"><br><h2>Classes</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><b>Point</b></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Defines a simple 2D point. <br></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+<a class="el" href="classsf_1_1Shape.htm" title="Shape defines a drawable convex shape ; it also defines helper functions to draw...">Shape</a> defines a drawable convex shape ; it also defines helper functions to draw simple shapes like lines, rectangles, circles, etc. 
+<p>
+
+<p>
+Definition at line <a class="el" href="Shape_8hpp-source.htm#l00043">43</a> of file <a class="el" href="Shape_8hpp-source.htm">Shape.hpp</a>.<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a class="anchor" name="413a457f720835b9f5d8e97ca8b80960"></a><!-- doxytag: member="sf::Shape::Shape" ref="413a457f720835b9f5d8e97ca8b80960" args="()" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">sf::Shape::Shape           </td>
+          <td>(</td>
+          <td class="paramname">          </td>
+          <td>&nbsp;)&nbsp;</td>
+          <td width="100%"></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Default constructor. 
+<p>
+
+</div>
+</div><p>
+<hr><h2>Member Function Documentation</h2>
+<a class="anchor" name="b28fab6a7d2b596f15ef5c0611341c92"></a><!-- doxytag: member="sf::Shape::AddPoint" ref="b28fab6a7d2b596f15ef5c0611341c92" args="(float X, float Y, const Color &amp;Col=Color(255, 255, 255), const Color &amp;OutlineCol=Color(0, 0, 0))" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">void sf::Shape::AddPoint           </td>
+          <td>(</td>
+          <td class="paramtype">float&nbsp;</td>
+          <td class="paramname"> <em>X</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">float&nbsp;</td>
+          <td class="paramname"> <em>Y</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">const <a class="el" href="classsf_1_1Color.htm">Color</a> &amp;&nbsp;</td>
+          <td class="paramname"> <em>Col</em> = <code><a class="el" href="classsf_1_1Color.htm">Color</a>(255,&nbsp;255,&nbsp;255)</code>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">const <a class="el" href="classsf_1_1Color.htm">Color</a> &amp;&nbsp;</td>
+          <td class="paramname"> <em>OutlineCol</em> = <code><a class="el" href="classsf_1_1Color.htm">Color</a>(0,&nbsp;0,&nbsp;0)</code></td><td>&nbsp;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td><td width="100%"></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Add a point to the shape. 
+<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>X,Y</em>&nbsp;</td><td>: Position of the point </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>Col</em>&nbsp;</td><td>: <a class="el" href="classsf_1_1Color.htm" title="Color is an utility class for manipulating colors.">Color</a> of the point (white by default) </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>OutlineCol</em>&nbsp;</td><td>: Outline color of the point (black by default) </td></tr>
+  </table>
+</dl>
+
+</div>
+</div><p>
+<a class="anchor" name="212f5b1d630e820989a53dcbf46d33e4"></a><!-- doxytag: member="sf::Shape::AddPoint" ref="212f5b1d630e820989a53dcbf46d33e4" args="(const Vector2f &amp;Position, const Color &amp;Col=Color(255, 255, 255), const Color &amp;OutlineCol=Color(0, 0, 0))" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">void sf::Shape::AddPoint           </td>
+          <td>(</td>
+          <td class="paramtype">const <a class="el" href="classsf_1_1Vector2.htm">Vector2f</a> &amp;&nbsp;</td>
+          <td class="paramname"> <em>Position</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">const <a class="el" href="classsf_1_1Color.htm">Color</a> &amp;&nbsp;</td>
+          <td class="paramname"> <em>Col</em> = <code><a class="el" href="classsf_1_1Color.htm">Color</a>(255,&nbsp;255,&nbsp;255)</code>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">const <a class="el" href="classsf_1_1Color.htm">Color</a> &amp;&nbsp;</td>
+          <td class="paramname"> <em>OutlineCol</em> = <code><a class="el" href="classsf_1_1Color.htm">Color</a>(0,&nbsp;0,&nbsp;0)</code></td><td>&nbsp;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td><td width="100%"></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Add a point to the shape. 
+<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>Position</em>&nbsp;</td><td>: Position of the point </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>Col</em>&nbsp;</td><td>: <a class="el" href="classsf_1_1Color.htm" title="Color is an utility class for manipulating colors.">Color</a> of the point (white by default) </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>OutlineCol</em>&nbsp;</td><td>: Outline color of the point (black by default) </td></tr>
+  </table>
+</dl>
+
+</div>
+</div><p>
+<a class="anchor" name="6370770e5f1d1c1b1abfeef80d6296ae"></a><!-- doxytag: member="sf::Shape::EnableFill" ref="6370770e5f1d1c1b1abfeef80d6296ae" args="(bool Enable)" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">void sf::Shape::EnableFill           </td>
+          <td>(</td>
+          <td class="paramtype">bool&nbsp;</td>
+          <td class="paramname"> <em>Enable</em>          </td>
+          <td>&nbsp;)&nbsp;</td>
+          <td width="100%"></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Enable or disable filling the shape. 
+<p>
+Fill is enabled by default<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>Enable</em>&nbsp;</td><td>: True to enable, false to disable </td></tr>
+  </table>
+</dl>
+
+</div>
+</div><p>
+<a class="anchor" name="f65abf11c7faa1a78c6d203e68a35a26"></a><!-- doxytag: member="sf::Shape::EnableOutline" ref="f65abf11c7faa1a78c6d203e68a35a26" args="(bool Enable)" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">void sf::Shape::EnableOutline           </td>
+          <td>(</td>
+          <td class="paramtype">bool&nbsp;</td>
+          <td class="paramname"> <em>Enable</em>          </td>
+          <td>&nbsp;)&nbsp;</td>
+          <td width="100%"></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Enable or disable drawing the shape outline. 
+<p>
+Outline is enabled by default<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>Enable</em>&nbsp;</td><td>: True to enable, false to disable </td></tr>
+  </table>
+</dl>
+
+</div>
+</div><p>
+<a class="anchor" name="77ce4ef6cf1944768b2bc88c98a98b65"></a><!-- doxytag: member="sf::Shape::SetOutlineWidth" ref="77ce4ef6cf1944768b2bc88c98a98b65" args="(float Width)" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">void sf::Shape::SetOutlineWidth           </td>
+          <td>(</td>
+          <td class="paramtype">float&nbsp;</td>
+          <td class="paramname"> <em>Width</em>          </td>
+          <td>&nbsp;)&nbsp;</td>
+          <td width="100%"></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Change the width of the shape outline. 
+<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>Width</em>&nbsp;</td><td>: New width </td></tr>
+  </table>
+</dl>
+
+</div>
+</div><p>
+<a class="anchor" name="3407839c491e7ce50ce1fdd1cc18fa78"></a><!-- doxytag: member="sf::Shape::GetNbPoints" ref="3407839c491e7ce50ce1fdd1cc18fa78" args="() const" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">unsigned int sf::Shape::GetNbPoints           </td>
+          <td>(</td>
+          <td class="paramname">          </td>
+          <td>&nbsp;)&nbsp;</td>
+          <td width="100%"> const</td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Get the number of points composing the shape. 
+<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>Total</em>&nbsp;</td><td>number of points </td></tr>
+  </table>
+</dl>
+
+</div>
+</div><p>
+<a class="anchor" name="bc582cd0380d849acf867c41dba78abc"></a><!-- doxytag: member="sf::Shape::GetPoint" ref="bc582cd0380d849acf867c41dba78abc" args="(unsigned int Index) const " -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">const <a class="el" href="classsf_1_1Vector2.htm">Vector2f</a>&amp; sf::Shape::GetPoint           </td>
+          <td>(</td>
+          <td class="paramtype">unsigned int&nbsp;</td>
+          <td class="paramname"> <em>Index</em>          </td>
+          <td>&nbsp;)&nbsp;</td>
+          <td width="100%"> const</td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Get a point of the shape. 
+<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>Index-th</em>&nbsp;</td><td>point </td></tr>
+  </table>
+</dl>
+
+</div>
+</div><p>
+<a class="anchor" name="6413a698fada44352d2668883249cdf9"></a><!-- doxytag: member="sf::Shape::GetOutlineWidth" ref="6413a698fada44352d2668883249cdf9" args="() const" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">float sf::Shape::GetOutlineWidth           </td>
+          <td>(</td>
+          <td class="paramname">          </td>
+          <td>&nbsp;)&nbsp;</td>
+          <td width="100%"> const</td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Get the width of the shape outline. 
+<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>return</em>&nbsp;</td><td>Current outline width </td></tr>
+  </table>
+</dl>
+
+</div>
+</div><p>
+<a class="anchor" name="ccb884e12dd1a8a55659a220cbbb98c3"></a><!-- doxytag: member="sf::Shape::Line" ref="ccb884e12dd1a8a55659a220cbbb98c3" args="(float P1X, float P1Y, float P2X, float P2Y, float Thickness, const Color &amp;Col, float Outline=0.f, const Color &amp;OutlineCol=sf::Color(0, 0, 0))" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">static <a class="el" href="classsf_1_1Shape.htm">Shape</a> sf::Shape::Line           </td>
+          <td>(</td>
+          <td class="paramtype">float&nbsp;</td>
+          <td class="paramname"> <em>P1X</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">float&nbsp;</td>
+          <td class="paramname"> <em>P1Y</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">float&nbsp;</td>
+          <td class="paramname"> <em>P2X</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">float&nbsp;</td>
+          <td class="paramname"> <em>P2Y</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">float&nbsp;</td>
+          <td class="paramname"> <em>Thickness</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">const <a class="el" href="classsf_1_1Color.htm">Color</a> &amp;&nbsp;</td>
+          <td class="paramname"> <em>Col</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">float&nbsp;</td>
+          <td class="paramname"> <em>Outline</em> = <code>0.f</code>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">const <a class="el" href="classsf_1_1Color.htm">Color</a> &amp;&nbsp;</td>
+          <td class="paramname"> <em>OutlineCol</em> = <code><a class="el" href="classsf_1_1Color.htm">sf::Color</a>(0,&nbsp;0,&nbsp;0)</code></td><td>&nbsp;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td><td width="100%"><code> [static]</code></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Create a shape made of a single line. 
+<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>P1X,P1Y</em>&nbsp;</td><td>: Position of the first point </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>P2X,P2Y</em>&nbsp;</td><td>: Position second point </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>Thickness</em>&nbsp;</td><td>: Line thickness </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>Col</em>&nbsp;</td><td>: <a class="el" href="classsf_1_1Color.htm" title="Color is an utility class for manipulating colors.">Color</a> used to draw the line </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>Outline</em>&nbsp;</td><td>: Outline width (0 by default) </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>OutlineCol</em>&nbsp;</td><td>: <a class="el" href="classsf_1_1Color.htm" title="Color is an utility class for manipulating colors.">Color</a> used to draw the outline (black by default) </td></tr>
+  </table>
+</dl>
+
+</div>
+</div><p>
+<a class="anchor" name="9b1796e22c45bb59918867d37a76a0f4"></a><!-- doxytag: member="sf::Shape::Rectangle" ref="9b1796e22c45bb59918867d37a76a0f4" args="(float P1X, float P1Y, float P2X, float P2Y, const Color &amp;Col, float Outline=0.f, const Color &amp;OutlineCol=sf::Color(0, 0, 0))" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">static <a class="el" href="classsf_1_1Shape.htm">Shape</a> sf::Shape::Rectangle           </td>
+          <td>(</td>
+          <td class="paramtype">float&nbsp;</td>
+          <td class="paramname"> <em>P1X</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">float&nbsp;</td>
+          <td class="paramname"> <em>P1Y</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">float&nbsp;</td>
+          <td class="paramname"> <em>P2X</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">float&nbsp;</td>
+          <td class="paramname"> <em>P2Y</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">const <a class="el" href="classsf_1_1Color.htm">Color</a> &amp;&nbsp;</td>
+          <td class="paramname"> <em>Col</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">float&nbsp;</td>
+          <td class="paramname"> <em>Outline</em> = <code>0.f</code>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">const <a class="el" href="classsf_1_1Color.htm">Color</a> &amp;&nbsp;</td>
+          <td class="paramname"> <em>OutlineCol</em> = <code><a class="el" href="classsf_1_1Color.htm">sf::Color</a>(0,&nbsp;0,&nbsp;0)</code></td><td>&nbsp;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td><td width="100%"><code> [static]</code></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Create a shape made of a single rectangle. 
+<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>P1X,P1Y</em>&nbsp;</td><td>: Position of the first point </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>P2X,P2Y</em>&nbsp;</td><td>: Position second point </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>Col</em>&nbsp;</td><td>: <a class="el" href="classsf_1_1Color.htm" title="Color is an utility class for manipulating colors.">Color</a> used to fill the rectangle </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>Outline</em>&nbsp;</td><td>: Outline width (0 by default) </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>OutlineCol</em>&nbsp;</td><td>: <a class="el" href="classsf_1_1Color.htm" title="Color is an utility class for manipulating colors.">Color</a> used to draw the outline (black by default) </td></tr>
+  </table>
+</dl>
+
+</div>
+</div><p>
+<a class="anchor" name="b92e46570354ecbfabd278bbde08905b"></a><!-- doxytag: member="sf::Shape::Circle" ref="b92e46570354ecbfabd278bbde08905b" args="(float X, float Y, float Radius, const Color &amp;Col, float Outline=0.f, const Color &amp;OutlineCol=sf::Color(0, 0, 0))" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">static <a class="el" href="classsf_1_1Shape.htm">Shape</a> sf::Shape::Circle           </td>
+          <td>(</td>
+          <td class="paramtype">float&nbsp;</td>
+          <td class="paramname"> <em>X</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">float&nbsp;</td>
+          <td class="paramname"> <em>Y</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">float&nbsp;</td>
+          <td class="paramname"> <em>Radius</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">const <a class="el" href="classsf_1_1Color.htm">Color</a> &amp;&nbsp;</td>
+          <td class="paramname"> <em>Col</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">float&nbsp;</td>
+          <td class="paramname"> <em>Outline</em> = <code>0.f</code>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">const <a class="el" href="classsf_1_1Color.htm">Color</a> &amp;&nbsp;</td>
+          <td class="paramname"> <em>OutlineCol</em> = <code><a class="el" href="classsf_1_1Color.htm">sf::Color</a>(0,&nbsp;0,&nbsp;0)</code></td><td>&nbsp;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td><td width="100%"><code> [static]</code></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Create a shape made of a single circle. 
+<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>X,Y</em>&nbsp;</td><td>: Position of the center </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>Radius</em>&nbsp;</td><td>: Radius </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>Col</em>&nbsp;</td><td>: <a class="el" href="classsf_1_1Color.htm" title="Color is an utility class for manipulating colors.">Color</a> used to fill the circle </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>Outline</em>&nbsp;</td><td>: Outline width (0 by default) </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>OutlineCol</em>&nbsp;</td><td>: <a class="el" href="classsf_1_1Color.htm" title="Color is an utility class for manipulating colors.">Color</a> used to draw the outline (black by default) </td></tr>
+  </table>
+</dl>
+
+</div>
+</div><p>
+<a class="anchor" name="4d25159518e41516851670050bf4b55f"></a><!-- doxytag: member="sf::Shape::Render" ref="4d25159518e41516851670050bf4b55f" args="(const RenderWindow &amp;Window) const " -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">virtual void sf::Shape::Render           </td>
+          <td>(</td>
+          <td class="paramtype">const <a class="el" href="classsf_1_1RenderWindow.htm">RenderWindow</a> &amp;&nbsp;</td>
+          <td class="paramname"> <em>Window</em>          </td>
+          <td>&nbsp;)&nbsp;</td>
+          <td width="100%"> const<code> [protected, virtual]</code></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+/see Drawable::Render 
+<p>
+
+<p>
+Implements <a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a>.
+</div>
+</div><p>
+<a class="anchor" name="419da954b1f2ad1ac2ae0b9ab6e72589"></a><!-- doxytag: member="sf::Shape::SetPosition" ref="419da954b1f2ad1ac2ae0b9ab6e72589" args="(float X, float Y)" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">void sf::Drawable::SetPosition           </td>
+          <td>(</td>
+          <td class="paramtype">float&nbsp;</td>
+          <td class="paramname"> <em>X</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">float&nbsp;</td>
+          <td class="paramname"> <em>Y</em></td><td>&nbsp;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td><td width="100%"><code> [inherited]</code></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Set the position of the object (take 2 values). 
+<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>X</em>&nbsp;</td><td>: New X coordinate </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>Y</em>&nbsp;</td><td>: New Y coordinate </td></tr>
+  </table>
+</dl>
+
+</div>
+</div><p>
+<a class="anchor" name="d2a279f3b13abf57cc25b2b4bd3b81ae"></a><!-- doxytag: member="sf::Shape::SetPosition" ref="d2a279f3b13abf57cc25b2b4bd3b81ae" args="(const Vector2f &amp;Position)" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">void sf::Drawable::SetPosition           </td>
+          <td>(</td>
+          <td class="paramtype">const <a class="el" href="classsf_1_1Vector2.htm">Vector2f</a> &amp;&nbsp;</td>
+          <td class="paramname"> <em>Position</em>          </td>
+          <td>&nbsp;)&nbsp;</td>
+          <td width="100%"><code> [inherited]</code></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Set the position of the object (take a 2D vector). 
+<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>Position</em>&nbsp;</td><td>: New position </td></tr>
+  </table>
+</dl>
+
+</div>
+</div><p>
+<a class="anchor" name="c8de7bfe092736083dcf23b0dbd22b1e"></a><!-- doxytag: member="sf::Shape::SetX" ref="c8de7bfe092736083dcf23b0dbd22b1e" args="(float X)" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">void sf::Drawable::SetX           </td>
+          <td>(</td>
+          <td class="paramtype">float&nbsp;</td>
+          <td class="paramname"> <em>X</em>          </td>
+          <td>&nbsp;)&nbsp;</td>
+          <td width="100%"><code> [inherited]</code></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Set the X position of the object. 
+<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>X</em>&nbsp;</td><td>: New X coordinate </td></tr>
+  </table>
+</dl>
+
+</div>
+</div><p>
+<a class="anchor" name="83fecebe749c1aca9070eafd63e1a0c9"></a><!-- doxytag: member="sf::Shape::SetY" ref="83fecebe749c1aca9070eafd63e1a0c9" args="(float Y)" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">void sf::Drawable::SetY           </td>
+          <td>(</td>
+          <td class="paramtype">float&nbsp;</td>
+          <td class="paramname"> <em>Y</em>          </td>
+          <td>&nbsp;)&nbsp;</td>
+          <td width="100%"><code> [inherited]</code></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Set the Y position of the object. 
+<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>Y</em>&nbsp;</td><td>: New Y coordinate </td></tr>
+  </table>
+</dl>
+
+</div>
+</div><p>
+<a class="anchor" name="0b486c56c2bd137bac629f72fea66769"></a><!-- doxytag: member="sf::Shape::SetScale" ref="0b486c56c2bd137bac629f72fea66769" args="(float ScaleX, float ScaleY)" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">void sf::Drawable::SetScale           </td>
+          <td>(</td>
+          <td class="paramtype">float&nbsp;</td>
+          <td class="paramname"> <em>ScaleX</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">float&nbsp;</td>
+          <td class="paramname"> <em>ScaleY</em></td><td>&nbsp;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td><td width="100%"><code> [inherited]</code></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Set the scale of the object (take 2 values). 
+<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>ScaleX</em>&nbsp;</td><td>: New horizontal scale (must be strictly positive) </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>ScaleY</em>&nbsp;</td><td>: New vertical scale (must be strictly positive) </td></tr>
+  </table>
+</dl>
+
+</div>
+</div><p>
+<a class="anchor" name="84876c5ef7fa628c85c3c9e000e50aa1"></a><!-- doxytag: member="sf::Shape::SetScale" ref="84876c5ef7fa628c85c3c9e000e50aa1" args="(const Vector2f &amp;Scale)" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">void sf::Drawable::SetScale           </td>
+          <td>(</td>
+          <td class="paramtype">const <a class="el" href="classsf_1_1Vector2.htm">Vector2f</a> &amp;&nbsp;</td>
+          <td class="paramname"> <em>Scale</em>          </td>
+          <td>&nbsp;)&nbsp;</td>
+          <td width="100%"><code> [inherited]</code></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Set the scale of the object (take a 2D vector). 
+<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>Scale</em>&nbsp;</td><td>: New scale (both values must be strictly positive) </td></tr>
+  </table>
+</dl>
+
+</div>
+</div><p>
+<a class="anchor" name="0cafae61a1d23bddb059d64df0e1502f"></a><!-- doxytag: member="sf::Shape::SetScaleX" ref="0cafae61a1d23bddb059d64df0e1502f" args="(float FactorX)" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">void sf::Drawable::SetScaleX           </td>
+          <td>(</td>
+          <td class="paramtype">float&nbsp;</td>
+          <td class="paramname"> <em>FactorX</em>          </td>
+          <td>&nbsp;)&nbsp;</td>
+          <td width="100%"><code> [inherited]</code></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Set the X scale factor of the object. 
+<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>X</em>&nbsp;</td><td>: New X scale factor </td></tr>
+  </table>
+</dl>
+
+</div>
+</div><p>
+<a class="anchor" name="89e7793c74c656e5850b71d0ab34b8bf"></a><!-- doxytag: member="sf::Shape::SetScaleY" ref="89e7793c74c656e5850b71d0ab34b8bf" args="(float FactorY)" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">void sf::Drawable::SetScaleY           </td>
+          <td>(</td>
+          <td class="paramtype">float&nbsp;</td>
+          <td class="paramname"> <em>FactorY</em>          </td>
+          <td>&nbsp;)&nbsp;</td>
+          <td width="100%"><code> [inherited]</code></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Set the Y scale factor of the object. 
+<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>Y</em>&nbsp;</td><td>: New Y scale factor </td></tr>
+  </table>
+</dl>
+
+</div>
+</div><p>
+<a class="anchor" name="11ba1d92bc863af6d95831d216802f61"></a><!-- doxytag: member="sf::Shape::SetCenter" ref="11ba1d92bc863af6d95831d216802f61" args="(float CenterX, float CenterY)" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">void sf::Drawable::SetCenter           </td>
+          <td>(</td>
+          <td class="paramtype">float&nbsp;</td>
+          <td class="paramname"> <em>CenterX</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">float&nbsp;</td>
+          <td class="paramname"> <em>CenterY</em></td><td>&nbsp;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td><td width="100%"><code> [inherited]</code></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Set the center of the object, in coordinates relative to the top-left of the object (take 2 values). 
+<p>
+The default center is (0, 0)<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>CenterX</em>&nbsp;</td><td>: X coordinate of the center </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>CenterY</em>&nbsp;</td><td>: Y coordinate of the center </td></tr>
+  </table>
+</dl>
+
+</div>
+</div><p>
+<a class="anchor" name="235e438555d8161f4995615f24fa0b11"></a><!-- doxytag: member="sf::Shape::SetCenter" ref="235e438555d8161f4995615f24fa0b11" args="(const Vector2f &amp;Center)" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">void sf::Drawable::SetCenter           </td>
+          <td>(</td>
+          <td class="paramtype">const <a class="el" href="classsf_1_1Vector2.htm">Vector2f</a> &amp;&nbsp;</td>
+          <td class="paramname"> <em>Center</em>          </td>
+          <td>&nbsp;)&nbsp;</td>
+          <td width="100%"><code> [inherited]</code></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Set the center of the object, in coordinates relative to the top-left of the object (take a 2D vector). 
+<p>
+The default center is (0, 0)<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>Center</em>&nbsp;</td><td>: New center </td></tr>
+  </table>
+</dl>
+
+</div>
+</div><p>
+<a class="anchor" name="6d06383770eb01ffecf3d1cae6fec0ec"></a><!-- doxytag: member="sf::Shape::SetRotation" ref="6d06383770eb01ffecf3d1cae6fec0ec" args="(float Rotation)" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">void sf::Drawable::SetRotation           </td>
+          <td>(</td>
+          <td class="paramtype">float&nbsp;</td>
+          <td class="paramname"> <em>Rotation</em>          </td>
+          <td>&nbsp;)&nbsp;</td>
+          <td width="100%"><code> [inherited]</code></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Set the orientation of the object. 
+<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>Rotation</em>&nbsp;</td><td>: Angle of rotation, in degrees </td></tr>
+  </table>
+</dl>
+
+</div>
+</div><p>
+<a class="anchor" name="8cae9f22220985e368a1b38af7644ffb"></a><!-- doxytag: member="sf::Shape::SetColor" ref="8cae9f22220985e368a1b38af7644ffb" args="(const Color &amp;Col)" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">void sf::Drawable::SetColor           </td>
+          <td>(</td>
+          <td class="paramtype">const <a class="el" href="classsf_1_1Color.htm">Color</a> &amp;&nbsp;</td>
+          <td class="paramname"> <em>Col</em>          </td>
+          <td>&nbsp;)&nbsp;</td>
+          <td width="100%"><code> [inherited]</code></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Set the color of the object. 
+<p>
+The default color is white<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>Col</em>&nbsp;</td><td>: New color </td></tr>
+  </table>
+</dl>
+
+</div>
+</div><p>
+<a class="anchor" name="aa6558b1ae27e29cb825028473707da5"></a><!-- doxytag: member="sf::Shape::SetBlendMode" ref="aa6558b1ae27e29cb825028473707da5" args="(Blend::Mode Mode)" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">void sf::Drawable::SetBlendMode           </td>
+          <td>(</td>
+          <td class="paramtype"><a class="el" href="namespacesf_1_1Blend.htm#1a2fa89de4bb0d82b2eb30399fe575ca">Blend::Mode</a>&nbsp;</td>
+          <td class="paramname"> <em>Mode</em>          </td>
+          <td>&nbsp;)&nbsp;</td>
+          <td width="100%"><code> [inherited]</code></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Set the blending mode for the object. 
+<p>
+The default blend mode is <a class="el" href="namespacesf_1_1Blend.htm#1a2fa89de4bb0d82b2eb30399fe575ca23075ecfbf49e19b713cc18188a7661a" title="Pixel = Src * a + Dest * (1 - a).">Blend::Alpha</a><p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>Mode</em>&nbsp;</td><td>: New blending mode </td></tr>
+  </table>
+</dl>
+
+</div>
+</div><p>
+<a class="anchor" name="9fe5f65ab24f7fc45c2207126206f493"></a><!-- doxytag: member="sf::Shape::GetPosition" ref="9fe5f65ab24f7fc45c2207126206f493" args="() const" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">const <a class="el" href="classsf_1_1Vector2.htm">Vector2f</a>&amp; sf::Drawable::GetPosition           </td>
+          <td>(</td>
+          <td class="paramname">          </td>
+          <td>&nbsp;)&nbsp;</td>
+          <td width="100%"> const<code> [inherited]</code></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Get the position of the object. 
+<p>
+<dl class="return" compact><dt><b>Returns:</b></dt><dd>Current position </dd></dl>
+
+</div>
+</div><p>
+<a class="anchor" name="a1b67aa08d137a8d93867c243fa9d363"></a><!-- doxytag: member="sf::Shape::GetScale" ref="a1b67aa08d137a8d93867c243fa9d363" args="() const" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">const <a class="el" href="classsf_1_1Vector2.htm">Vector2f</a>&amp; sf::Drawable::GetScale           </td>
+          <td>(</td>
+          <td class="paramname">          </td>
+          <td>&nbsp;)&nbsp;</td>
+          <td width="100%"> const<code> [inherited]</code></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Get the current scale of the object. 
+<p>
+<dl class="return" compact><dt><b>Returns:</b></dt><dd>Current scale factor (always positive) </dd></dl>
+
+</div>
+</div><p>
+<a class="anchor" name="217d1f420274a7fd983af6183ecdd8d7"></a><!-- doxytag: member="sf::Shape::GetCenter" ref="217d1f420274a7fd983af6183ecdd8d7" args="() const" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">const <a class="el" href="classsf_1_1Vector2.htm">Vector2f</a>&amp; sf::Drawable::GetCenter           </td>
+          <td>(</td>
+          <td class="paramname">          </td>
+          <td>&nbsp;)&nbsp;</td>
+          <td width="100%"> const<code> [inherited]</code></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Get the center of the object. 
+<p>
+<dl class="return" compact><dt><b>Returns:</b></dt><dd>Current position of the center </dd></dl>
+
+</div>
+</div><p>
+<a class="anchor" name="e7c944ad09da28a26e3fef7d5b981c5b"></a><!-- doxytag: member="sf::Shape::GetRotation" ref="e7c944ad09da28a26e3fef7d5b981c5b" args="() const" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">float sf::Drawable::GetRotation           </td>
+          <td>(</td>
+          <td class="paramname">          </td>
+          <td>&nbsp;)&nbsp;</td>
+          <td width="100%"> const<code> [inherited]</code></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Get the orientation of the object. 
+<p>
+Rotation is always in the range [0, 360]<p>
+<dl class="return" compact><dt><b>Returns:</b></dt><dd>Current rotation, in degrees </dd></dl>
+
+</div>
+</div><p>
+<a class="anchor" name="5cf17a27da6d46f6a3b1e155a0c60ea2"></a><!-- doxytag: member="sf::Shape::GetColor" ref="5cf17a27da6d46f6a3b1e155a0c60ea2" args="() const" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">const <a class="el" href="classsf_1_1Color.htm">Color</a>&amp; sf::Drawable::GetColor           </td>
+          <td>(</td>
+          <td class="paramname">          </td>
+          <td>&nbsp;)&nbsp;</td>
+          <td width="100%"> const<code> [inherited]</code></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Get the color of the object. 
+<p>
+<dl class="return" compact><dt><b>Returns:</b></dt><dd>Current color </dd></dl>
+
+</div>
+</div><p>
+<a class="anchor" name="7a6df152a2cbb34e5291674f1a7949db"></a><!-- doxytag: member="sf::Shape::GetBlendMode" ref="7a6df152a2cbb34e5291674f1a7949db" args="() const" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname"><a class="el" href="namespacesf_1_1Blend.htm#1a2fa89de4bb0d82b2eb30399fe575ca">Blend::Mode</a> sf::Drawable::GetBlendMode           </td>
+          <td>(</td>
+          <td class="paramname">          </td>
+          <td>&nbsp;)&nbsp;</td>
+          <td width="100%"> const<code> [inherited]</code></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Get the current blending mode. 
+<p>
+<dl class="return" compact><dt><b>Returns:</b></dt><dd>Current blending mode </dd></dl>
+
+</div>
+</div><p>
+<a class="anchor" name="501df9af956362b3e3769d80381c051b"></a><!-- doxytag: member="sf::Shape::Move" ref="501df9af956362b3e3769d80381c051b" args="(float OffsetX, float OffsetY)" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">void sf::Drawable::Move           </td>
+          <td>(</td>
+          <td class="paramtype">float&nbsp;</td>
+          <td class="paramname"> <em>OffsetX</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">float&nbsp;</td>
+          <td class="paramname"> <em>OffsetY</em></td><td>&nbsp;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td><td width="100%"><code> [inherited]</code></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Move the object of a given offset (take 2 values). 
+<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>OffsetX</em>&nbsp;</td><td>: X offset </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>OffsetY</em>&nbsp;</td><td>: Y offset </td></tr>
+  </table>
+</dl>
+
+</div>
+</div><p>
+<a class="anchor" name="3c0ac0851d6b0ebed80ae9641ff93161"></a><!-- doxytag: member="sf::Shape::Move" ref="3c0ac0851d6b0ebed80ae9641ff93161" args="(const Vector2f &amp;Offset)" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">void sf::Drawable::Move           </td>
+          <td>(</td>
+          <td class="paramtype">const <a class="el" href="classsf_1_1Vector2.htm">Vector2f</a> &amp;&nbsp;</td>
+          <td class="paramname"> <em>Offset</em>          </td>
+          <td>&nbsp;)&nbsp;</td>
+          <td width="100%"><code> [inherited]</code></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Move the object of a given offset (take a 2D vector). 
+<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>Offset</em>&nbsp;</td><td>: Amount of units to move the object of </td></tr>
+  </table>
+</dl>
+
+</div>
+</div><p>
+<a class="anchor" name="2a132c9f2f3736b7d0f6ea80303caacd"></a><!-- doxytag: member="sf::Shape::Scale" ref="2a132c9f2f3736b7d0f6ea80303caacd" args="(float FactorX, float FactorY)" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">void sf::Drawable::Scale           </td>
+          <td>(</td>
+          <td class="paramtype">float&nbsp;</td>
+          <td class="paramname"> <em>FactorX</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">float&nbsp;</td>
+          <td class="paramname"> <em>FactorY</em></td><td>&nbsp;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td><td width="100%"><code> [inherited]</code></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Scale the object (take 2 values). 
+<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>FactorX</em>&nbsp;</td><td>: Scaling factor on X (must be strictly positive) </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>FactorY</em>&nbsp;</td><td>: Scaling factor on Y (must be strictly positive) </td></tr>
+  </table>
+</dl>
+
+</div>
+</div><p>
+<a class="anchor" name="c969d85eaf63f072de9e963bd973e91a"></a><!-- doxytag: member="sf::Shape::Scale" ref="c969d85eaf63f072de9e963bd973e91a" args="(const Vector2f &amp;Factor)" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">void sf::Drawable::Scale           </td>
+          <td>(</td>
+          <td class="paramtype">const <a class="el" href="classsf_1_1Vector2.htm">Vector2f</a> &amp;&nbsp;</td>
+          <td class="paramname"> <em>Factor</em>          </td>
+          <td>&nbsp;)&nbsp;</td>
+          <td width="100%"><code> [inherited]</code></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Scale the object (take a 2D vector). 
+<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>Factor</em>&nbsp;</td><td>: Scaling factors (both values must be strictly positive) </td></tr>
+  </table>
+</dl>
+
+</div>
+</div><p>
+<a class="anchor" name="3e7d558d0ef488485a2d3f885ff2b419"></a><!-- doxytag: member="sf::Shape::Rotate" ref="3e7d558d0ef488485a2d3f885ff2b419" args="(float Angle)" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">void sf::Drawable::Rotate           </td>
+          <td>(</td>
+          <td class="paramtype">float&nbsp;</td>
+          <td class="paramname"> <em>Angle</em>          </td>
+          <td>&nbsp;)&nbsp;</td>
+          <td width="100%"><code> [inherited]</code></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Rotate the object. 
+<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>Angle</em>&nbsp;</td><td>: Angle of rotation, in degrees </td></tr>
+  </table>
+</dl>
+
+</div>
+</div><p>
+<a class="anchor" name="6c2627538c99975151554f413c45b930"></a><!-- doxytag: member="sf::Shape::GetMatrix" ref="6c2627538c99975151554f413c45b930" args="() const" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">const <a class="el" href="classsf_1_1Matrix3.htm">Matrix3</a>&amp; sf::Drawable::GetMatrix           </td>
+          <td>(</td>
+          <td class="paramname">          </td>
+          <td>&nbsp;)&nbsp;</td>
+          <td width="100%"> const<code> [protected, inherited]</code></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Get the transform matrix of the drawable. 
+<p>
+<dl class="return" compact><dt><b>Returns:</b></dt><dd>Transform matrix </dd></dl>
+
+</div>
+</div><p>
+<hr>The documentation for this class was generated from the following file:<ul>
+<li><a class="el" href="Shape_8hpp-source.htm">Shape.hpp</a></ul>
+
+        <p id="footer">
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
+        </p>
+
+    </body>
+</html>
diff --git a/doc/html/classsf_1_1Shape.png b/doc/html/classsf_1_1Shape.png
new file mode 100755
index 0000000..4ff8192
Binary files /dev/null and b/doc/html/classsf_1_1Shape.png differ
diff --git a/doc/html/classsf_1_1SocketHelper-members.htm b/doc/html/classsf_1_1SocketHelper-members.htm
index e55852e..9c70582 100755
--- a/doc/html/classsf_1_1SocketHelper-members.htm
+++ b/doc/html/classsf_1_1SocketHelper-members.htm
@@ -36,7 +36,7 @@
   <tr class="memlist"><td><a class="el" href="classsf_1_1SocketHelper.htm#097d978a4a15af5f17089099edc23afa">SocketType</a> typedef</td><td><a class="el" href="classsf_1_1SocketHelper.htm">sf::SocketHelper</a></td><td></td></tr>
 </table>
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/classsf_1_1SocketHelper.htm b/doc/html/classsf_1_1SocketHelper.htm
index 6191cc2..4327048 100755
--- a/doc/html/classsf_1_1SocketHelper.htm
+++ b/doc/html/classsf_1_1SocketHelper.htm
@@ -178,7 +178,7 @@ Get the last socket error status.
 <li><a class="el" href="Win32_2SocketHelper_8hpp-source.htm">Win32/SocketHelper.hpp</a></ul>
 
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/classsf_1_1SocketTCP-members.htm b/doc/html/classsf_1_1SocketTCP-members.htm
index 4e44e19..eff15e2 100755
--- a/doc/html/classsf_1_1SocketTCP-members.htm
+++ b/doc/html/classsf_1_1SocketTCP-members.htm
@@ -45,7 +45,7 @@
   <tr class="memlist"><td><a class="el" href="classsf_1_1SocketTCP.htm#098157a901a6f355b499085a3fb97afa">SocketTCP</a>()</td><td><a class="el" href="classsf_1_1SocketTCP.htm">sf::SocketTCP</a></td><td></td></tr>
 </table>
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/classsf_1_1SocketTCP.htm b/doc/html/classsf_1_1SocketTCP.htm
index a3ddc96..e002319 100755
--- a/doc/html/classsf_1_1SocketTCP.htm
+++ b/doc/html/classsf_1_1SocketTCP.htm
@@ -89,7 +89,7 @@ class&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="cla
 <p>
 
 <p>
-Definition at line <a class="el" href="SocketTCP_8hpp-source.htm#l00046">46</a> of file <a class="el" href="SocketTCP_8hpp-source.htm">SocketTCP.hpp</a>.<hr><h2>Constructor &amp; Destructor Documentation</h2>
+Definition at line <a class="el" href="SocketTCP_8hpp-source.htm#l00045">45</a> of file <a class="el" href="SocketTCP_8hpp-source.htm">SocketTCP.hpp</a>.<hr><h2>Constructor &amp; Destructor Documentation</h2>
 <a class="anchor" name="098157a901a6f355b499085a3fb97afa"></a><!-- doxytag: member="sf::SocketTCP::SocketTCP" ref="098157a901a6f355b499085a3fb97afa" args="()" -->
 <div class="memitem">
 <div class="memproto">
@@ -519,7 +519,7 @@ Provided for compatibility with standard containers, as comparing two sockets do
 <li><a class="el" href="SocketTCP_8hpp-source.htm">SocketTCP.hpp</a></ul>
 
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/classsf_1_1SocketUDP-members.htm b/doc/html/classsf_1_1SocketUDP-members.htm
index 03ceea3..60362ac 100755
--- a/doc/html/classsf_1_1SocketUDP-members.htm
+++ b/doc/html/classsf_1_1SocketUDP-members.htm
@@ -45,7 +45,7 @@
   <tr class="memlist"><td><a class="el" href="classsf_1_1SocketUDP.htm#6f6b448b8ab63913dad5d6906645081c">Unbind</a>()</td><td><a class="el" href="classsf_1_1SocketUDP.htm">sf::SocketUDP</a></td><td></td></tr>
 </table>
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/classsf_1_1SocketUDP.htm b/doc/html/classsf_1_1SocketUDP.htm
index f9fdf00..d3e179d 100755
--- a/doc/html/classsf_1_1SocketUDP.htm
+++ b/doc/html/classsf_1_1SocketUDP.htm
@@ -534,7 +534,7 @@ Provided for compatibility with standard containers, as comparing two sockets do
 <li><a class="el" href="SocketUDP_8hpp-source.htm">SocketUDP.hpp</a></ul>
 
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/classsf_1_1Sound-members.htm b/doc/html/classsf_1_1Sound-members.htm
index 37aad2b..9425e15 100755
--- a/doc/html/classsf_1_1Sound-members.htm
+++ b/doc/html/classsf_1_1Sound-members.htm
@@ -30,11 +30,13 @@
 <h1>sf::Sound Member List</h1>This is the complete list of members for <a class="el" href="classsf_1_1Sound.htm">sf::Sound</a>, including all inherited members.<p><table>
   <tr class="memlist"><td><a class="el" href="classsf_1_1AudioResource.htm#cdff57800064eb0d6ca5ce1773182705">AudioResource</a>()</td><td><a class="el" href="classsf_1_1AudioResource.htm">sf::AudioResource</a></td><td><code> [protected]</code></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1AudioResource.htm#72180730c0d811d1a9c5d0c9c9a71907">AudioResource</a>(const AudioResource &amp;)</td><td><a class="el" href="classsf_1_1AudioResource.htm">sf::AudioResource</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Sound.htm#7162ae32e4d530a4c5f93a1297c91440">GetAttenuation</a>() const</td><td><a class="el" href="classsf_1_1Sound.htm">sf::Sound</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Sound.htm#b6d46013fb3f1c23b79fed42024447f8">GetBuffer</a>() const</td><td><a class="el" href="classsf_1_1Sound.htm">sf::Sound</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Sound.htm#225e8dab6b148652304ed1874b6b19a3">GetLoop</a>() const</td><td><a class="el" href="classsf_1_1Sound.htm">sf::Sound</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Sound.htm#e4c1cc0b8ff482bf1b834ac4b7b1afd7">GetMinDistance</a>() const</td><td><a class="el" href="classsf_1_1Sound.htm">sf::Sound</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Sound.htm#b591af704d910f620343685ce3916c80">GetPitch</a>() const</td><td><a class="el" href="classsf_1_1Sound.htm">sf::Sound</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Sound.htm#02e2b7593110f61eeb7cb58269d62bdd">GetPlayingOffset</a>() const</td><td><a class="el" href="classsf_1_1Sound.htm">sf::Sound</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1Sound.htm#82a9a8a5c4fbd9aac1fb42f7910f7f6a">GetPosition</a>(float &amp;X, float &amp;Y, float &amp;Z) const </td><td><a class="el" href="classsf_1_1Sound.htm">sf::Sound</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Sound.htm#9462818ee2ff3318648c416dd6430823">GetPosition</a>() const</td><td><a class="el" href="classsf_1_1Sound.htm">sf::Sound</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Sound.htm#c2ffc93f9ffaddc50b9c9adb75581b55">GetStatus</a>() const</td><td><a class="el" href="classsf_1_1Sound.htm">sf::Sound</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Sound.htm#6990c8406bdb13d82d13d662a1b7423e">GetVolume</a>() const</td><td><a class="el" href="classsf_1_1Sound.htm">sf::Sound</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Sound.htm#f4115769f723a405f5561b4c68f2f45e">operator=</a>(const Sound &amp;Other)</td><td><a class="el" href="classsf_1_1Sound.htm">sf::Sound</a></td><td></td></tr>
@@ -42,13 +44,16 @@
   <tr class="memlist"><td><a class="el" href="classsf_1_1Sound.htm#28ad2186cde78fed2c79c867b9622195c9fedbd48103548431e7851d16be5f4f">Paused</a> enum value</td><td><a class="el" href="classsf_1_1Sound.htm">sf::Sound</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Sound.htm#fdafa7970587f04d3833b4095c2de1db">Play</a>()</td><td><a class="el" href="classsf_1_1Sound.htm">sf::Sound</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Sound.htm#28ad2186cde78fed2c79c867b962219516657b221888cf11e2a076f5b2783288">Playing</a> enum value</td><td><a class="el" href="classsf_1_1Sound.htm">sf::Sound</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Sound.htm#c3743f1fb53bf9818fbab6e9220bd7b9">SetAttenuation</a>(float Attenuation)</td><td><a class="el" href="classsf_1_1Sound.htm">sf::Sound</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Sound.htm#9dbc27c54f0ee633c831a0b6e24ecc55">SetBuffer</a>(const SoundBuffer &amp;Buffer)</td><td><a class="el" href="classsf_1_1Sound.htm">sf::Sound</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Sound.htm#4eb9966b7289c69623a39cc0125012f4">SetLoop</a>(bool Loop)</td><td><a class="el" href="classsf_1_1Sound.htm">sf::Sound</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Sound.htm#0a545d8dca68d85a03390f6da7c446a9">SetMinDistance</a>(float MinDistance)</td><td><a class="el" href="classsf_1_1Sound.htm">sf::Sound</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Sound.htm#f93301feb88770789ba7cd993c9dd3a0">SetPitch</a>(float Pitch)</td><td><a class="el" href="classsf_1_1Sound.htm">sf::Sound</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Sound.htm#b445e8738218525d8dd067628bc70c78">SetPosition</a>(float X, float Y, float Z)</td><td><a class="el" href="classsf_1_1Sound.htm">sf::Sound</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Sound.htm#0d8c6f11281a574b781c53d62a4af776">SetPosition</a>(const Vector3f &amp;Position)</td><td><a class="el" href="classsf_1_1Sound.htm">sf::Sound</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Sound.htm#1536095045923a2332dd9eed6bf8e96a">SetVolume</a>(float Volume)</td><td><a class="el" href="classsf_1_1Sound.htm">sf::Sound</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Sound.htm#36ab74beaaa953d9879c933ddd246282">Sound</a>()</td><td><a class="el" href="classsf_1_1Sound.htm">sf::Sound</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1Sound.htm#d59f27dab56f6c656b4ed6e7a341e5bd">Sound</a>(const SoundBuffer &amp;Buffer, bool Loop=false, float Pitch=1.f, float Volume=100.f, float X=0.f, float Y=0.f, float Z=0.f)</td><td><a class="el" href="classsf_1_1Sound.htm">sf::Sound</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Sound.htm#45aff03dc5bf87647eba6bed7c1ced29">Sound</a>(const SoundBuffer &amp;Buffer, bool Loop=false, float Pitch=1.f, float Volume=100.f, const Vector3f &amp;Position=Vector3f(0, 0, 0))</td><td><a class="el" href="classsf_1_1Sound.htm">sf::Sound</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Sound.htm#a930dcf53775f501ce43d44bf54c0ce4">Sound</a>(const Sound &amp;Copy)</td><td><a class="el" href="classsf_1_1Sound.htm">sf::Sound</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Sound.htm#22d0a4fe764bba1f30b58224b1f8855e">SoundStream</a> class</td><td><a class="el" href="classsf_1_1Sound.htm">sf::Sound</a></td><td><code> [friend]</code></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Sound.htm#28ad2186cde78fed2c79c867b9622195">Status</a> enum name</td><td><a class="el" href="classsf_1_1Sound.htm">sf::Sound</a></td><td></td></tr>
@@ -58,7 +63,7 @@
   <tr class="memlist"><td><a class="el" href="classsf_1_1Sound.htm#d0792c35310eba2dffd8489c80fad076">~Sound</a>()</td><td><a class="el" href="classsf_1_1Sound.htm">sf::Sound</a></td><td></td></tr>
 </table>
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/classsf_1_1Sound.htm b/doc/html/classsf_1_1Sound.htm
index fed056e..a583ba3 100755
--- a/doc/html/classsf_1_1Sound.htm
+++ b/doc/html/classsf_1_1Sound.htm
@@ -58,9 +58,9 @@
 <tr><td class="memItemLeft" nowrap align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Sound.htm#36ab74beaaa953d9879c933ddd246282">Sound</a> ()</td></tr>
 
 <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Default constructor.  <a href="#36ab74beaaa953d9879c933ddd246282"></a><br></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Sound.htm#d59f27dab56f6c656b4ed6e7a341e5bd">Sound</a> (const <a class="el" href="classsf_1_1SoundBuffer.htm">SoundBuffer</a> &amp;Buffer, bool Loop=false, float Pitch=1.f, float Volume=100.f, float X=0.f, float Y=0.f, float Z=0.f)</td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Sound.htm#45aff03dc5bf87647eba6bed7c1ced29">Sound</a> (const <a class="el" href="classsf_1_1SoundBuffer.htm">SoundBuffer</a> &amp;Buffer, bool Loop=false, float Pitch=1.f, float Volume=100.f, const <a class="el" href="classsf_1_1Vector3.htm">Vector3f</a> &amp;Position=<a class="el" href="classsf_1_1Vector3.htm">Vector3f</a>(0, 0, 0))</td></tr>
 
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Construct the sound from its parameters.  <a href="#d59f27dab56f6c656b4ed6e7a341e5bd"></a><br></td></tr>
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Construct the sound from its parameters.  <a href="#45aff03dc5bf87647eba6bed7c1ced29"></a><br></td></tr>
 <tr><td class="memItemLeft" nowrap align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Sound.htm#a930dcf53775f501ce43d44bf54c0ce4">Sound</a> (const <a class="el" href="classsf_1_1Sound.htm">Sound</a> &amp;Copy)</td></tr>
 
 <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Copy constructor.  <a href="#a930dcf53775f501ce43d44bf54c0ce4"></a><br></td></tr>
@@ -90,7 +90,16 @@
 <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the sound volume.  <a href="#1536095045923a2332dd9eed6bf8e96a"></a><br></td></tr>
 <tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Sound.htm#b445e8738218525d8dd067628bc70c78">SetPosition</a> (float X, float Y, float Z)</td></tr>
 
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the sound position.  <a href="#b445e8738218525d8dd067628bc70c78"></a><br></td></tr>
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the sound position (take 3 values).  <a href="#b445e8738218525d8dd067628bc70c78"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Sound.htm#0d8c6f11281a574b781c53d62a4af776">SetPosition</a> (const <a class="el" href="classsf_1_1Vector3.htm">Vector3f</a> &amp;Position)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the sound position (take a 3D vector).  <a href="#0d8c6f11281a574b781c53d62a4af776"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Sound.htm#0a545d8dca68d85a03390f6da7c446a9">SetMinDistance</a> (float MinDistance)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the minimum distance - closer than this distance, the listener will hear the sound at its maximum volume.  <a href="#0a545d8dca68d85a03390f6da7c446a9"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Sound.htm#c3743f1fb53bf9818fbab6e9220bd7b9">SetAttenuation</a> (float Attenuation)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the attenuation factor - the higher the attenuation, the more the sound will be attenuated with distance from listener.  <a href="#c3743f1fb53bf9818fbab6e9220bd7b9"></a><br></td></tr>
 <tr><td class="memItemLeft" nowrap align="right" valign="top">const <a class="el" href="classsf_1_1SoundBuffer.htm">SoundBuffer</a> *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Sound.htm#b6d46013fb3f1c23b79fed42024447f8">GetBuffer</a> () const</td></tr>
 
 <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the source buffer.  <a href="#b6d46013fb3f1c23b79fed42024447f8"></a><br></td></tr>
@@ -103,9 +112,15 @@
 <tr><td class="memItemLeft" nowrap align="right" valign="top">float&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Sound.htm#6990c8406bdb13d82d13d662a1b7423e">GetVolume</a> () const</td></tr>
 
 <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the volume.  <a href="#6990c8406bdb13d82d13d662a1b7423e"></a><br></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Sound.htm#82a9a8a5c4fbd9aac1fb42f7910f7f6a">GetPosition</a> (float &amp;X, float &amp;Y, float &amp;Z) const </td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="classsf_1_1Vector3.htm">Vector3f</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Sound.htm#9462818ee2ff3318648c416dd6430823">GetPosition</a> () const</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the sound position.  <a href="#9462818ee2ff3318648c416dd6430823"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">float&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Sound.htm#e4c1cc0b8ff482bf1b834ac4b7b1afd7">GetMinDistance</a> () const</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the minimum distance.  <a href="#e4c1cc0b8ff482bf1b834ac4b7b1afd7"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">float&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Sound.htm#7162ae32e4d530a4c5f93a1297c91440">GetAttenuation</a> () const</td></tr>
 
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the sound position.  <a href="#82a9a8a5c4fbd9aac1fb42f7910f7f6a"></a><br></td></tr>
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the attenuation factor.  <a href="#7162ae32e4d530a4c5f93a1297c91440"></a><br></td></tr>
 <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="classsf_1_1Sound.htm#28ad2186cde78fed2c79c867b9622195">Status</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Sound.htm#c2ffc93f9ffaddc50b9c9adb75581b55">GetStatus</a> () const</td></tr>
 
 <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the status of the sound (stopped, paused, playing).  <a href="#c2ffc93f9ffaddc50b9c9adb75581b55"></a><br></td></tr>
@@ -125,7 +140,7 @@ class&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="cla
 <p>
 
 <p>
-Definition at line <a class="el" href="Sound_8hpp-source.htm#l00043">43</a> of file <a class="el" href="Sound_8hpp-source.htm">Sound.hpp</a>.<hr><h2>Member Enumeration Documentation</h2>
+Definition at line <a class="el" href="Sound_8hpp-source.htm#l00044">44</a> of file <a class="el" href="Sound_8hpp-source.htm">Sound.hpp</a>.<hr><h2>Member Enumeration Documentation</h2>
 <a class="anchor" name="28ad2186cde78fed2c79c867b9622195"></a><!-- doxytag: member="sf::Sound::Status" ref="28ad2186cde78fed2c79c867b9622195" args="" -->
 <div class="memitem">
 <div class="memproto">
@@ -152,7 +167,7 @@ Enumeration of the sound states.
 </dl>
 
 <p>
-Definition at line <a class="el" href="Sound_8hpp-source.htm#l00050">50</a> of file <a class="el" href="Sound_8hpp-source.htm">Sound.hpp</a>.
+Definition at line <a class="el" href="Sound_8hpp-source.htm#l00051">51</a> of file <a class="el" href="Sound_8hpp-source.htm">Sound.hpp</a>.
 </div>
 </div><p>
 <hr><h2>Constructor &amp; Destructor Documentation</h2>
@@ -177,7 +192,7 @@ Default constructor.
 
 </div>
 </div><p>
-<a class="anchor" name="d59f27dab56f6c656b4ed6e7a341e5bd"></a><!-- doxytag: member="sf::Sound::Sound" ref="d59f27dab56f6c656b4ed6e7a341e5bd" args="(const SoundBuffer &amp;Buffer, bool Loop=false, float Pitch=1.f, float Volume=100.f, float X=0.f, float Y=0.f, float Z=0.f)" -->
+<a class="anchor" name="45aff03dc5bf87647eba6bed7c1ced29"></a><!-- doxytag: member="sf::Sound::Sound" ref="45aff03dc5bf87647eba6bed7c1ced29" args="(const SoundBuffer &amp;Buffer, bool Loop=false, float Pitch=1.f, float Volume=100.f, const Vector3f &amp;Position=Vector3f(0, 0, 0))" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
@@ -208,20 +223,8 @@ Default constructor.
         <tr>
           <td class="paramkey"></td>
           <td></td>
-          <td class="paramtype">float&nbsp;</td>
-          <td class="paramname"> <em>X</em> = <code>0.f</code>, </td>
-        </tr>
-        <tr>
-          <td class="paramkey"></td>
-          <td></td>
-          <td class="paramtype">float&nbsp;</td>
-          <td class="paramname"> <em>Y</em> = <code>0.f</code>, </td>
-        </tr>
-        <tr>
-          <td class="paramkey"></td>
-          <td></td>
-          <td class="paramtype">float&nbsp;</td>
-          <td class="paramname"> <em>Z</em> = <code>0.f</code></td><td>&nbsp;</td>
+          <td class="paramtype">const <a class="el" href="classsf_1_1Vector3.htm">Vector3f</a> &amp;&nbsp;</td>
+          <td class="paramname"> <em>Position</em> = <code><a class="el" href="classsf_1_1Vector3.htm">Vector3f</a>(0,&nbsp;0,&nbsp;0)</code></td><td>&nbsp;</td>
         </tr>
         <tr>
           <td></td>
@@ -241,9 +244,7 @@ Construct the sound from its parameters.
     <tr><td valign="top"></td><td valign="top"><em>Loop</em>&nbsp;</td><td>: Loop flag (false by default) </td></tr>
     <tr><td valign="top"></td><td valign="top"><em>Pitch</em>&nbsp;</td><td>: Value of the pitch (1 by default) </td></tr>
     <tr><td valign="top"></td><td valign="top"><em>Volume</em>&nbsp;</td><td>: Volume (100 by default) </td></tr>
-    <tr><td valign="top"></td><td valign="top"><em>X</em>&nbsp;</td><td>: X position (0 by default) </td></tr>
-    <tr><td valign="top"></td><td valign="top"><em>Y</em>&nbsp;</td><td>: Y position (0 by default) </td></tr>
-    <tr><td valign="top"></td><td valign="top"><em>Z</em>&nbsp;</td><td>: Z position (0 by default) </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>Position</em>&nbsp;</td><td>: Position (0, 0, 0 by default) </td></tr>
   </table>
 </dl>
 
@@ -510,14 +511,96 @@ The default volume is 100<p>
 <div class="memdoc">
 
 <p>
-Set the sound position. 
+Set the sound position (take 3 values). 
+<p>
+The default position is (0, 0, 0)<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>X,Y,Z</em>&nbsp;</td><td>: Position of the sound in the world </td></tr>
+  </table>
+</dl>
+
+</div>
+</div><p>
+<a class="anchor" name="0d8c6f11281a574b781c53d62a4af776"></a><!-- doxytag: member="sf::Sound::SetPosition" ref="0d8c6f11281a574b781c53d62a4af776" args="(const Vector3f &amp;Position)" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">void sf::Sound::SetPosition           </td>
+          <td>(</td>
+          <td class="paramtype">const <a class="el" href="classsf_1_1Vector3.htm">Vector3f</a> &amp;&nbsp;</td>
+          <td class="paramname"> <em>Position</em>          </td>
+          <td>&nbsp;)&nbsp;</td>
+          <td width="100%"></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Set the sound position (take a 3D vector). 
 <p>
 The default position is (0, 0, 0)<p>
 <dl compact><dt><b>Parameters:</b></dt><dd>
   <table border="0" cellspacing="2" cellpadding="0">
-    <tr><td valign="top"></td><td valign="top"><em>X</em>&nbsp;</td><td>: X position of the sound in the world </td></tr>
-    <tr><td valign="top"></td><td valign="top"><em>Y</em>&nbsp;</td><td>: Y position of the sound in the world </td></tr>
-    <tr><td valign="top"></td><td valign="top"><em>Z</em>&nbsp;</td><td>: Z position of the sound in the world </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>Position</em>&nbsp;</td><td>: Position of the sound in the world </td></tr>
+  </table>
+</dl>
+
+</div>
+</div><p>
+<a class="anchor" name="0a545d8dca68d85a03390f6da7c446a9"></a><!-- doxytag: member="sf::Sound::SetMinDistance" ref="0a545d8dca68d85a03390f6da7c446a9" args="(float MinDistance)" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">void sf::Sound::SetMinDistance           </td>
+          <td>(</td>
+          <td class="paramtype">float&nbsp;</td>
+          <td class="paramname"> <em>MinDistance</em>          </td>
+          <td>&nbsp;)&nbsp;</td>
+          <td width="100%"></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Set the minimum distance - closer than this distance, the listener will hear the sound at its maximum volume. 
+<p>
+The default minimum distance is 1.0<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>MinDistance</em>&nbsp;</td><td>: New minimum distance for the sound </td></tr>
+  </table>
+</dl>
+
+</div>
+</div><p>
+<a class="anchor" name="c3743f1fb53bf9818fbab6e9220bd7b9"></a><!-- doxytag: member="sf::Sound::SetAttenuation" ref="c3743f1fb53bf9818fbab6e9220bd7b9" args="(float Attenuation)" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">void sf::Sound::SetAttenuation           </td>
+          <td>(</td>
+          <td class="paramtype">float&nbsp;</td>
+          <td class="paramname"> <em>Attenuation</em>          </td>
+          <td>&nbsp;)&nbsp;</td>
+          <td width="100%"></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Set the attenuation factor - the higher the attenuation, the more the sound will be attenuated with distance from listener. 
+<p>
+The default attenuation factor 1.0<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>Attenuation</em>&nbsp;</td><td>: New attenuation factor for the sound </td></tr>
   </table>
 </dl>
 
@@ -613,47 +696,69 @@ Get the volume.
 
 </div>
 </div><p>
-<a class="anchor" name="82a9a8a5c4fbd9aac1fb42f7910f7f6a"></a><!-- doxytag: member="sf::Sound::GetPosition" ref="82a9a8a5c4fbd9aac1fb42f7910f7f6a" args="(float &amp;X, float &amp;Y, float &amp;Z) const " -->
+<a class="anchor" name="9462818ee2ff3318648c416dd6430823"></a><!-- doxytag: member="sf::Sound::GetPosition" ref="9462818ee2ff3318648c416dd6430823" args="() const" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void sf::Sound::GetPosition           </td>
+          <td class="memname"><a class="el" href="classsf_1_1Vector3.htm">Vector3f</a> sf::Sound::GetPosition           </td>
           <td>(</td>
-          <td class="paramtype">float &amp;&nbsp;</td>
-          <td class="paramname"> <em>X</em>, </td>
-        </tr>
-        <tr>
-          <td class="paramkey"></td>
-          <td></td>
-          <td class="paramtype">float &amp;&nbsp;</td>
-          <td class="paramname"> <em>Y</em>, </td>
+          <td class="paramname">          </td>
+          <td>&nbsp;)&nbsp;</td>
+          <td width="100%"> const</td>
         </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Get the sound position. 
+<p>
+<dl class="return" compact><dt><b>Returns:</b></dt><dd>Position of the sound in the world </dd></dl>
+
+</div>
+</div><p>
+<a class="anchor" name="e4c1cc0b8ff482bf1b834ac4b7b1afd7"></a><!-- doxytag: member="sf::Sound::GetMinDistance" ref="e4c1cc0b8ff482bf1b834ac4b7b1afd7" args="() const" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
         <tr>
-          <td class="paramkey"></td>
-          <td></td>
-          <td class="paramtype">float &amp;&nbsp;</td>
-          <td class="paramname"> <em>Z</em></td><td>&nbsp;</td>
+          <td class="memname">float sf::Sound::GetMinDistance           </td>
+          <td>(</td>
+          <td class="paramname">          </td>
+          <td>&nbsp;)&nbsp;</td>
+          <td width="100%"> const</td>
         </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Get the minimum distance. 
+<p>
+<dl class="return" compact><dt><b>Returns:</b></dt><dd>Minimum distance for the sound </dd></dl>
+
+</div>
+</div><p>
+<a class="anchor" name="7162ae32e4d530a4c5f93a1297c91440"></a><!-- doxytag: member="sf::Sound::GetAttenuation" ref="7162ae32e4d530a4c5f93a1297c91440" args="() const" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
         <tr>
-          <td></td>
-          <td>)</td>
-          <td></td><td></td><td width="100%"> const</td>
+          <td class="memname">float sf::Sound::GetAttenuation           </td>
+          <td>(</td>
+          <td class="paramname">          </td>
+          <td>&nbsp;)&nbsp;</td>
+          <td width="100%"> const</td>
         </tr>
       </table>
 </div>
 <div class="memdoc">
 
 <p>
-Get the sound position. 
+Get the attenuation factor. 
 <p>
-<dl compact><dt><b>Parameters:</b></dt><dd>
-  <table border="0" cellspacing="2" cellpadding="0">
-    <tr><td valign="top"></td><td valign="top"><em>X</em>&nbsp;</td><td>: X position of the sound in the world </td></tr>
-    <tr><td valign="top"></td><td valign="top"><em>Y</em>&nbsp;</td><td>: Y position of the sound in the world </td></tr>
-    <tr><td valign="top"></td><td valign="top"><em>Z</em>&nbsp;</td><td>: Z position of the sound in the world </td></tr>
-  </table>
-</dl>
+<dl class="return" compact><dt><b>Returns:</b></dt><dd>Attenuation factor of the sound </dd></dl>
 
 </div>
 </div><p>
@@ -735,7 +840,7 @@ Assignment operator.
 <li><a class="el" href="Sound_8hpp-source.htm">Sound.hpp</a></ul>
 
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/classsf_1_1SoundBuffer-members.htm b/doc/html/classsf_1_1SoundBuffer-members.htm
index eef81e6..d8ff6af 100755
--- a/doc/html/classsf_1_1SoundBuffer-members.htm
+++ b/doc/html/classsf_1_1SoundBuffer-members.htm
@@ -47,7 +47,7 @@
   <tr class="memlist"><td><a class="el" href="classsf_1_1SoundBuffer.htm#ea240161724ffba74a0d6a9e277d3cd5">~SoundBuffer</a>()</td><td><a class="el" href="classsf_1_1SoundBuffer.htm">sf::SoundBuffer</a></td><td></td></tr>
 </table>
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/classsf_1_1SoundBuffer.htm b/doc/html/classsf_1_1SoundBuffer.htm
index 09e554b..a6e0232 100755
--- a/doc/html/classsf_1_1SoundBuffer.htm
+++ b/doc/html/classsf_1_1SoundBuffer.htm
@@ -451,7 +451,7 @@ Assignment operator.
 <li><a class="el" href="SoundBuffer_8hpp-source.htm">SoundBuffer.hpp</a></ul>
 
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/classsf_1_1SoundBufferRecorder-members.htm b/doc/html/classsf_1_1SoundBufferRecorder-members.htm
index 05927bd..5b8abb1 100755
--- a/doc/html/classsf_1_1SoundBufferRecorder-members.htm
+++ b/doc/html/classsf_1_1SoundBufferRecorder-members.htm
@@ -39,7 +39,7 @@
   <tr class="memlist"><td><a class="el" href="classsf_1_1SoundRecorder.htm#cc599e61aaa47edaae88cf43f0a43549">~SoundRecorder</a>()</td><td><a class="el" href="classsf_1_1SoundRecorder.htm">sf::SoundRecorder</a></td><td><code> [virtual]</code></td></tr>
 </table>
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/classsf_1_1SoundBufferRecorder.htm b/doc/html/classsf_1_1SoundBufferRecorder.htm
index aa51aab..bd0bb8c 100755
--- a/doc/html/classsf_1_1SoundBufferRecorder.htm
+++ b/doc/html/classsf_1_1SoundBufferRecorder.htm
@@ -190,7 +190,7 @@ If not, this class won't be usable<p>
 <li><a class="el" href="SoundBufferRecorder_8hpp-source.htm">SoundBufferRecorder.hpp</a></ul>
 
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/classsf_1_1SoundRecorder-members.htm b/doc/html/classsf_1_1SoundRecorder-members.htm
index b0de12f..190aa33 100755
--- a/doc/html/classsf_1_1SoundRecorder-members.htm
+++ b/doc/html/classsf_1_1SoundRecorder-members.htm
@@ -44,7 +44,7 @@
   <tr class="memlist"><td><a class="el" href="classsf_1_1Thread.htm#8ba00c004839bdd93fbe1cda69eaff77">~Thread</a>()</td><td><a class="el" href="classsf_1_1Thread.htm">sf::Thread</a></td><td><code> [private, virtual]</code></td></tr>
 </table>
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/classsf_1_1SoundRecorder.htm b/doc/html/classsf_1_1SoundRecorder.htm
index de3050a..c5f1b72 100755
--- a/doc/html/classsf_1_1SoundRecorder.htm
+++ b/doc/html/classsf_1_1SoundRecorder.htm
@@ -255,7 +255,7 @@ If not, this class won't be usable<p>
 <li><a class="el" href="SoundRecorder_8hpp-source.htm">SoundRecorder.hpp</a></ul>
 
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/classsf_1_1SoundStream-members.htm b/doc/html/classsf_1_1SoundStream-members.htm
index cc89c3f..2e983d2 100755
--- a/doc/html/classsf_1_1SoundStream-members.htm
+++ b/doc/html/classsf_1_1SoundStream-members.htm
@@ -31,12 +31,14 @@
   <tr class="memlist"><td><a class="el" href="classsf_1_1AudioResource.htm#cdff57800064eb0d6ca5ce1773182705">AudioResource</a>()</td><td><a class="el" href="classsf_1_1AudioResource.htm">sf::AudioResource</a></td><td><code> [private]</code></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1AudioResource.htm#72180730c0d811d1a9c5d0c9c9a71907">AudioResource</a>(const AudioResource &amp;)</td><td><a class="el" href="classsf_1_1AudioResource.htm">sf::AudioResource</a></td><td><code> [private]</code></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Thread.htm#4d5107cbba1e7dd574f58552931e54ce">FuncType</a> typedef</td><td><a class="el" href="classsf_1_1Thread.htm">sf::Thread</a></td><td><code> [private]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Sound.htm#7162ae32e4d530a4c5f93a1297c91440">GetAttenuation</a>() const</td><td><a class="el" href="classsf_1_1Sound.htm">sf::Sound</a></td><td><code> [private]</code></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Sound.htm#b6d46013fb3f1c23b79fed42024447f8">GetBuffer</a>() const</td><td><a class="el" href="classsf_1_1Sound.htm">sf::Sound</a></td><td><code> [private]</code></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1SoundStream.htm#fb9692455fa3a358691eb600d7570ed8">GetChannelsCount</a>() const</td><td><a class="el" href="classsf_1_1SoundStream.htm">sf::SoundStream</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Sound.htm#225e8dab6b148652304ed1874b6b19a3">GetLoop</a>() const</td><td><a class="el" href="classsf_1_1Sound.htm">sf::Sound</a></td><td><code> [private]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Sound.htm#e4c1cc0b8ff482bf1b834ac4b7b1afd7">GetMinDistance</a>() const</td><td><a class="el" href="classsf_1_1Sound.htm">sf::Sound</a></td><td><code> [private]</code></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Sound.htm#b591af704d910f620343685ce3916c80">GetPitch</a>() const</td><td><a class="el" href="classsf_1_1Sound.htm">sf::Sound</a></td><td><code> [private]</code></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Sound.htm#02e2b7593110f61eeb7cb58269d62bdd">GetPlayingOffset</a>() const</td><td><a class="el" href="classsf_1_1Sound.htm">sf::Sound</a></td><td><code> [private]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1Sound.htm#82a9a8a5c4fbd9aac1fb42f7910f7f6a">GetPosition</a>(float &amp;X, float &amp;Y, float &amp;Z) const </td><td><a class="el" href="classsf_1_1Sound.htm">sf::Sound</a></td><td><code> [private]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Sound.htm#9462818ee2ff3318648c416dd6430823">GetPosition</a>() const</td><td><a class="el" href="classsf_1_1Sound.htm">sf::Sound</a></td><td><code> [private]</code></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1SoundStream.htm#8a14601b49a6dfdbc1de886a4d677e1b">GetSampleRate</a>() const</td><td><a class="el" href="classsf_1_1SoundStream.htm">sf::SoundStream</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1SoundStream.htm#308ef2a984db4cfd0b8e1bf8b1e8e4c0">GetStatus</a>() const</td><td><a class="el" href="classsf_1_1SoundStream.htm">sf::SoundStream</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Sound.htm#6990c8406bdb13d82d13d662a1b7423e">GetVolume</a>() const</td><td><a class="el" href="classsf_1_1Sound.htm">sf::Sound</a></td><td><code> [private]</code></td></tr>
@@ -47,13 +49,16 @@
   <tr class="memlist"><td><a class="el" href="classsf_1_1Sound.htm#28ad2186cde78fed2c79c867b9622195c9fedbd48103548431e7851d16be5f4f">Paused</a> enum value</td><td><a class="el" href="classsf_1_1Sound.htm">sf::Sound</a></td><td><code> [private]</code></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1SoundStream.htm#4d8437ef9a952fe3798bd239ff20d9bf">Play</a>()</td><td><a class="el" href="classsf_1_1SoundStream.htm">sf::SoundStream</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Sound.htm#28ad2186cde78fed2c79c867b962219516657b221888cf11e2a076f5b2783288">Playing</a> enum value</td><td><a class="el" href="classsf_1_1Sound.htm">sf::Sound</a></td><td><code> [private]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Sound.htm#c3743f1fb53bf9818fbab6e9220bd7b9">SetAttenuation</a>(float Attenuation)</td><td><a class="el" href="classsf_1_1Sound.htm">sf::Sound</a></td><td><code> [private]</code></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Sound.htm#9dbc27c54f0ee633c831a0b6e24ecc55">SetBuffer</a>(const SoundBuffer &amp;Buffer)</td><td><a class="el" href="classsf_1_1Sound.htm">sf::Sound</a></td><td><code> [private]</code></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Sound.htm#4eb9966b7289c69623a39cc0125012f4">SetLoop</a>(bool Loop)</td><td><a class="el" href="classsf_1_1Sound.htm">sf::Sound</a></td><td><code> [private]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Sound.htm#0a545d8dca68d85a03390f6da7c446a9">SetMinDistance</a>(float MinDistance)</td><td><a class="el" href="classsf_1_1Sound.htm">sf::Sound</a></td><td><code> [private]</code></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Sound.htm#f93301feb88770789ba7cd993c9dd3a0">SetPitch</a>(float Pitch)</td><td><a class="el" href="classsf_1_1Sound.htm">sf::Sound</a></td><td><code> [private]</code></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Sound.htm#b445e8738218525d8dd067628bc70c78">SetPosition</a>(float X, float Y, float Z)</td><td><a class="el" href="classsf_1_1Sound.htm">sf::Sound</a></td><td><code> [private]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Sound.htm#0d8c6f11281a574b781c53d62a4af776">SetPosition</a>(const Vector3f &amp;Position)</td><td><a class="el" href="classsf_1_1Sound.htm">sf::Sound</a></td><td><code> [private]</code></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Sound.htm#1536095045923a2332dd9eed6bf8e96a">SetVolume</a>(float Volume)</td><td><a class="el" href="classsf_1_1Sound.htm">sf::Sound</a></td><td><code> [private]</code></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Sound.htm#36ab74beaaa953d9879c933ddd246282">Sound</a>()</td><td><a class="el" href="classsf_1_1Sound.htm">sf::Sound</a></td><td><code> [private]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1Sound.htm#d59f27dab56f6c656b4ed6e7a341e5bd">Sound</a>(const SoundBuffer &amp;Buffer, bool Loop=false, float Pitch=1.f, float Volume=100.f, float X=0.f, float Y=0.f, float Z=0.f)</td><td><a class="el" href="classsf_1_1Sound.htm">sf::Sound</a></td><td><code> [private]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Sound.htm#45aff03dc5bf87647eba6bed7c1ced29">Sound</a>(const SoundBuffer &amp;Buffer, bool Loop=false, float Pitch=1.f, float Volume=100.f, const Vector3f &amp;Position=Vector3f(0, 0, 0))</td><td><a class="el" href="classsf_1_1Sound.htm">sf::Sound</a></td><td><code> [private]</code></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Sound.htm#a930dcf53775f501ce43d44bf54c0ce4">Sound</a>(const Sound &amp;Copy)</td><td><a class="el" href="classsf_1_1Sound.htm">sf::Sound</a></td><td><code> [private]</code></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1SoundStream.htm#769d08f4c3c6b4340ef3a838329d2e5c">SoundStream</a>()</td><td><a class="el" href="classsf_1_1SoundStream.htm">sf::SoundStream</a></td><td><code> [protected]</code></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Sound.htm#28ad2186cde78fed2c79c867b9622195">Status</a> enum name</td><td><a class="el" href="classsf_1_1Sound.htm">sf::Sound</a></td><td><code> [private]</code></td></tr>
@@ -69,7 +74,7 @@
   <tr class="memlist"><td><a class="el" href="classsf_1_1Thread.htm#8ba00c004839bdd93fbe1cda69eaff77">~Thread</a>()</td><td><a class="el" href="classsf_1_1Thread.htm">sf::Thread</a></td><td><code> [private, virtual]</code></td></tr>
 </table>
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/classsf_1_1SoundStream.htm b/doc/html/classsf_1_1SoundStream.htm
index 23015bf..391f34c 100755
--- a/doc/html/classsf_1_1SoundStream.htm
+++ b/doc/html/classsf_1_1SoundStream.htm
@@ -280,7 +280,7 @@ Set the audio stream parameters, you must call it before <a class="el" href="cla
 <li><a class="el" href="SoundStream_8hpp-source.htm">SoundStream.hpp</a></ul>
 
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/classsf_1_1Sprite-members.htm b/doc/html/classsf_1_1Sprite-members.htm
index 03a8654..ff15c0a 100755
--- a/doc/html/classsf_1_1Sprite-members.htm
+++ b/doc/html/classsf_1_1Sprite-members.htm
@@ -28,44 +28,49 @@
   </ul>
 </div>
 <h1>sf::Sprite Member List</h1>This is the complete list of members for <a class="el" href="classsf_1_1Sprite.htm">sf::Sprite</a>, including all inherited members.<p><table>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#1b44d3eb935966c3087a6ce6567104de">Drawable</a>(float Left=0.f, float Top=0.f, float ScaleX=1.f, float ScaleY=1.f, float Rotation=0.f, const Color &amp;Col=Color(255, 255, 255, 255))</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#712de01505e04a03b93cf33ae004cdbc">Drawable</a>(const Vector2f &amp;Position=Vector2f(0, 0), const Vector2f &amp;Scale=Vector2f(1, 1), float Rotation=0.f, const Color &amp;Col=Color(255, 255, 255, 255))</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Sprite.htm#262e7dfd12caa5c434d546b68e5ff71b">FlipX</a>(bool Flipped)</td><td><a class="el" href="classsf_1_1Sprite.htm">sf::Sprite</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Sprite.htm#88e999eade1c55aadd5f618f1f17ec97">FlipY</a>(bool Flipped)</td><td><a class="el" href="classsf_1_1Sprite.htm">sf::Sprite</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#7a6df152a2cbb34e5291674f1a7949db">GetBlendMode</a>() const</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#217d1f420274a7fd983af6183ecdd8d7">GetCenter</a>() const</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#5cf17a27da6d46f6a3b1e155a0c60ea2">GetColor</a>() const</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1Sprite.htm#259b9e9ba9f3e229a1424c84aabccee0">GetHeight</a>() const</td><td><a class="el" href="classsf_1_1Sprite.htm">sf::Sprite</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Sprite.htm#7f102defb1c54f779b0f61316f15fe9b">GetImage</a>() const</td><td><a class="el" href="classsf_1_1Sprite.htm">sf::Sprite</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#69ff70881a843c5cb6c096fce61febf7">GetLeft</a>() const</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#6c2627538c99975151554f413c45b930">GetMatrix</a>() const</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td><code> [protected]</code></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Sprite.htm#042bdaa2187c57c2b81a8782e02e68c7">GetPixel</a>(unsigned int X, unsigned int Y) const</td><td><a class="el" href="classsf_1_1Sprite.htm">sf::Sprite</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#9fe5f65ab24f7fc45c2207126206f493">GetPosition</a>() const</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#e7c944ad09da28a26e3fef7d5b981c5b">GetRotation</a>() const</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#3728b3e81722c3fed36827269d408ec8">GetScaleX</a>() const</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#0b101374519d4ea7dc40a5c809b9d1e1">GetScaleY</a>() const</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#a1b67aa08d137a8d93867c243fa9d363">GetScale</a>() const</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Sprite.htm#bd912224d92da62da31cca80da41c5d4">GetSize</a>() const</td><td><a class="el" href="classsf_1_1Sprite.htm">sf::Sprite</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Sprite.htm#00548aab5bbec08d52ab032b5c63167d">GetSubRect</a>() const</td><td><a class="el" href="classsf_1_1Sprite.htm">sf::Sprite</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#1cd60daa8fc03354d0673189652a1f50">GetTop</a>() const</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1Sprite.htm#ab6c305bb4dd671c1c86df586228c6ba">GetWidth</a>() const</td><td><a class="el" href="classsf_1_1Sprite.htm">sf::Sprite</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#501df9af956362b3e3769d80381c051b">Move</a>(float OffsetX, float OffsetY)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#3c0ac0851d6b0ebed80ae9641ff93161">Move</a>(const Vector2f &amp;Offset)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Sprite.htm#1209b5bfdffd2cc8d952c3ae6839911d">Render</a>(const RenderWindow &amp;Window) const </td><td><a class="el" href="classsf_1_1Sprite.htm">sf::Sprite</a></td><td><code> [protected, virtual]</code></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Sprite.htm#44a5075036963d312f3463caa2444e32">Resize</a>(float Width, float Height)</td><td><a class="el" href="classsf_1_1Sprite.htm">sf::Sprite</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Sprite.htm#7cc9df731a61f91ecd16b4a84de499aa">Resize</a>(const Vector2f &amp;Size)</td><td><a class="el" href="classsf_1_1Sprite.htm">sf::Sprite</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#3e7d558d0ef488485a2d3f885ff2b419">Rotate</a>(float Angle)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#2a132c9f2f3736b7d0f6ea80303caacd">Scale</a>(float FactorX, float FactorY)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#c969d85eaf63f072de9e963bd973e91a">Scale</a>(const Vector2f &amp;Factor)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#aa6558b1ae27e29cb825028473707da5">SetBlendMode</a>(Blend::Mode Mode)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#11ba1d92bc863af6d95831d216802f61">SetCenter</a>(float CenterX, float CenterY)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#235e438555d8161f4995615f24fa0b11">SetCenter</a>(const Vector2f &amp;Center)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#8cae9f22220985e368a1b38af7644ffb">SetColor</a>(const Color &amp;Col)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Sprite.htm#3674c4c0556e4e19cb307d52f254b53c">SetImage</a>(const Image &amp;Img)</td><td><a class="el" href="classsf_1_1Sprite.htm">sf::Sprite</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#dec3f91c0e7f677f2e9e41457ef418b8">SetLeft</a>(float Left)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#9d278927999ac039f1e075df3b45176f">SetPosition</a>(float Left, float Top)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#419da954b1f2ad1ac2ae0b9ab6e72589">SetPosition</a>(float X, float Y)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#d2a279f3b13abf57cc25b2b4bd3b81ae">SetPosition</a>(const Vector2f &amp;Position)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#6d06383770eb01ffecf3d1cae6fec0ec">SetRotation</a>(float Rotation)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#fb17e8bfb782c2301103d2b4338846a6">SetRotationCenter</a>(float X, float Y)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#0b486c56c2bd137bac629f72fea66769">SetScale</a>(float ScaleX, float ScaleY)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#6db48defaf78ba627b043be34fd83060">SetScaleX</a>(float Scale)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#60b899683ea8ae0ddf87975f11f5292a">SetScaleY</a>(float Scale)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#84876c5ef7fa628c85c3c9e000e50aa1">SetScale</a>(const Vector2f &amp;Scale)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#0cafae61a1d23bddb059d64df0e1502f">SetScaleX</a>(float FactorX)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#89e7793c74c656e5850b71d0ab34b8bf">SetScaleY</a>(float FactorY)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Sprite.htm#54bf1e6b425c40b00dd544a9c4fb77df">SetSubRect</a>(const IntRect &amp;SubRect)</td><td><a class="el" href="classsf_1_1Sprite.htm">sf::Sprite</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#238b71f51729e3b4a058915a9b4afa49">SetTop</a>(float Top)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#c8de7bfe092736083dcf23b0dbd22b1e">SetX</a>(float X)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#83fecebe749c1aca9070eafd63e1a0c9">SetY</a>(float Y)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Sprite.htm#92559fbca895a96758abf5eabab96984">Sprite</a>()</td><td><a class="el" href="classsf_1_1Sprite.htm">sf::Sprite</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1Sprite.htm#fb10fd73930ebf640e2b5657cb9062c1">Sprite</a>(const Image &amp;Img, float Left=0.f, float Top=0.f, float ScaleX=1.f, float ScaleY=1.f, float Rotation=0.f, const Color &amp;Col=Color(255, 255, 255, 255))</td><td><a class="el" href="classsf_1_1Sprite.htm">sf::Sprite</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Sprite.htm#6992dc47da2f9349bbe691db532f2436">Sprite</a>(const Image &amp;Img, const Vector2f &amp;Position=Vector2f(0, 0), const Vector2f &amp;Scale=Vector2f(1, 1), float Rotation=0.f, const Color &amp;Col=Color(255, 255, 255, 255))</td><td><a class="el" href="classsf_1_1Sprite.htm">sf::Sprite</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#906002f2df7beb5edbddf5bbef96f120">~Drawable</a>()</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td><code> [virtual]</code></td></tr>
 </table>
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/classsf_1_1Sprite.htm b/doc/html/classsf_1_1Sprite.htm
index 54b8518..305c6ca 100755
--- a/doc/html/classsf_1_1Sprite.htm
+++ b/doc/html/classsf_1_1Sprite.htm
@@ -45,9 +45,9 @@
 <tr><td class="memItemLeft" nowrap align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Sprite.htm#92559fbca895a96758abf5eabab96984">Sprite</a> ()</td></tr>
 
 <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Default constructor.  <a href="#92559fbca895a96758abf5eabab96984"></a><br></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Sprite.htm#fb10fd73930ebf640e2b5657cb9062c1">Sprite</a> (const <a class="el" href="classsf_1_1Image.htm">Image</a> &amp;Img, float Left=0.f, float Top=0.f, float ScaleX=1.f, float ScaleY=1.f, float Rotation=0.f, const <a class="el" href="classsf_1_1Color.htm">Color</a> &amp;Col=<a class="el" href="classsf_1_1Color.htm">Color</a>(255, 255, 255, 255))</td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Sprite.htm#6992dc47da2f9349bbe691db532f2436">Sprite</a> (const <a class="el" href="classsf_1_1Image.htm">Image</a> &amp;Img, const <a class="el" href="classsf_1_1Vector2.htm">Vector2f</a> &amp;Position=<a class="el" href="classsf_1_1Vector2.htm">Vector2f</a>(0, 0), const <a class="el" href="classsf_1_1Vector2.htm">Vector2f</a> &amp;Scale=<a class="el" href="classsf_1_1Vector2.htm">Vector2f</a>(1, 1), float Rotation=0.f, const <a class="el" href="classsf_1_1Color.htm">Color</a> &amp;Col=<a class="el" href="classsf_1_1Color.htm">Color</a>(255, 255, 255, 255))</td></tr>
 
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Construct the sprite from a source image.  <a href="#fb10fd73930ebf640e2b5657cb9062c1"></a><br></td></tr>
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Construct the sprite from a source image.  <a href="#6992dc47da2f9349bbe691db532f2436"></a><br></td></tr>
 <tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Sprite.htm#3674c4c0556e4e19cb307d52f254b53c">SetImage</a> (const <a class="el" href="classsf_1_1Image.htm">Image</a> &amp;Img)</td></tr>
 
 <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Change the image of the sprite.  <a href="#3674c4c0556e4e19cb307d52f254b53c"></a><br></td></tr>
@@ -56,7 +56,10 @@
 <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the sub-rectangle of the sprite inside the source image.  <a href="#54bf1e6b425c40b00dd544a9c4fb77df"></a><br></td></tr>
 <tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Sprite.htm#44a5075036963d312f3463caa2444e32">Resize</a> (float Width, float Height)</td></tr>
 
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Resize the sprite (by changing its scale factors).  <a href="#44a5075036963d312f3463caa2444e32"></a><br></td></tr>
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Resize the sprite (by changing its scale factors) (take 2 values).  <a href="#44a5075036963d312f3463caa2444e32"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Sprite.htm#7cc9df731a61f91ecd16b4a84de499aa">Resize</a> (const <a class="el" href="classsf_1_1Vector2.htm">Vector2f</a> &amp;Size)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Resize the sprite (by changing its scale factors) (take a 2D vector).  <a href="#7cc9df731a61f91ecd16b4a84de499aa"></a><br></td></tr>
 <tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Sprite.htm#262e7dfd12caa5c434d546b68e5ff71b">FlipX</a> (bool Flipped)</td></tr>
 
 <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Flip the sprite horizontally.  <a href="#262e7dfd12caa5c434d546b68e5ff71b"></a><br></td></tr>
@@ -69,57 +72,60 @@
 <tr><td class="memItemLeft" nowrap align="right" valign="top">const <a class="el" href="classsf_1_1Rect.htm">IntRect</a> &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Sprite.htm#00548aab5bbec08d52ab032b5c63167d">GetSubRect</a> () const</td></tr>
 
 <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the sub-rectangle of the sprite inside the source image.  <a href="#00548aab5bbec08d52ab032b5c63167d"></a><br></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">float&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Sprite.htm#ab6c305bb4dd671c1c86df586228c6ba">GetWidth</a> () const</td></tr>
-
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the sprite width.  <a href="#ab6c305bb4dd671c1c86df586228c6ba"></a><br></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">float&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Sprite.htm#259b9e9ba9f3e229a1424c84aabccee0">GetHeight</a> () const</td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="classsf_1_1Vector2.htm">Vector2f</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Sprite.htm#bd912224d92da62da31cca80da41c5d4">GetSize</a> () const</td></tr>
 
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the sprite height.  <a href="#259b9e9ba9f3e229a1424c84aabccee0"></a><br></td></tr>
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the sprite size.  <a href="#bd912224d92da62da31cca80da41c5d4"></a><br></td></tr>
 <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="classsf_1_1Color.htm">Color</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Sprite.htm#042bdaa2187c57c2b81a8782e02e68c7">GetPixel</a> (unsigned int X, unsigned int Y) const</td></tr>
 
 <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the color of a given pixel in the sprite.  <a href="#042bdaa2187c57c2b81a8782e02e68c7"></a><br></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#dec3f91c0e7f677f2e9e41457ef418b8">SetLeft</a> (float Left)</td></tr>
-
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the left position of the object.  <a href="#dec3f91c0e7f677f2e9e41457ef418b8"></a><br></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#238b71f51729e3b4a058915a9b4afa49">SetTop</a> (float Top)</td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#419da954b1f2ad1ac2ae0b9ab6e72589">SetPosition</a> (float X, float Y)</td></tr>
 
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the top position of the object.  <a href="#238b71f51729e3b4a058915a9b4afa49"></a><br></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#9d278927999ac039f1e075df3b45176f">SetPosition</a> (float Left, float Top)</td></tr>
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the position of the object (take 2 values).  <a href="#419da954b1f2ad1ac2ae0b9ab6e72589"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#d2a279f3b13abf57cc25b2b4bd3b81ae">SetPosition</a> (const <a class="el" href="classsf_1_1Vector2.htm">Vector2f</a> &amp;Position)</td></tr>
 
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the position of the object.  <a href="#9d278927999ac039f1e075df3b45176f"></a><br></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#6db48defaf78ba627b043be34fd83060">SetScaleX</a> (float Scale)</td></tr>
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the position of the object (take a 2D vector).  <a href="#d2a279f3b13abf57cc25b2b4bd3b81ae"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#c8de7bfe092736083dcf23b0dbd22b1e">SetX</a> (float X)</td></tr>
 
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the horizontal scale of the object.  <a href="#6db48defaf78ba627b043be34fd83060"></a><br></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#60b899683ea8ae0ddf87975f11f5292a">SetScaleY</a> (float Scale)</td></tr>
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the X position of the object.  <a href="#c8de7bfe092736083dcf23b0dbd22b1e"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#83fecebe749c1aca9070eafd63e1a0c9">SetY</a> (float Y)</td></tr>
 
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the vertical scale of the object.  <a href="#60b899683ea8ae0ddf87975f11f5292a"></a><br></td></tr>
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the Y position of the object.  <a href="#83fecebe749c1aca9070eafd63e1a0c9"></a><br></td></tr>
 <tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#0b486c56c2bd137bac629f72fea66769">SetScale</a> (float ScaleX, float ScaleY)</td></tr>
 
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the scale of the object.  <a href="#0b486c56c2bd137bac629f72fea66769"></a><br></td></tr>
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the scale of the object (take 2 values).  <a href="#0b486c56c2bd137bac629f72fea66769"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#84876c5ef7fa628c85c3c9e000e50aa1">SetScale</a> (const <a class="el" href="classsf_1_1Vector2.htm">Vector2f</a> &amp;Scale)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the scale of the object (take a 2D vector).  <a href="#84876c5ef7fa628c85c3c9e000e50aa1"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#0cafae61a1d23bddb059d64df0e1502f">SetScaleX</a> (float FactorX)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the X scale factor of the object.  <a href="#0cafae61a1d23bddb059d64df0e1502f"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#89e7793c74c656e5850b71d0ab34b8bf">SetScaleY</a> (float FactorY)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the Y scale factor of the object.  <a href="#89e7793c74c656e5850b71d0ab34b8bf"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#11ba1d92bc863af6d95831d216802f61">SetCenter</a> (float CenterX, float CenterY)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the center of the object, in coordinates relative to the top-left of the object (take 2 values).  <a href="#11ba1d92bc863af6d95831d216802f61"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#235e438555d8161f4995615f24fa0b11">SetCenter</a> (const <a class="el" href="classsf_1_1Vector2.htm">Vector2f</a> &amp;Center)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the center of the object, in coordinates relative to the top-left of the object (take a 2D vector).  <a href="#235e438555d8161f4995615f24fa0b11"></a><br></td></tr>
 <tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#6d06383770eb01ffecf3d1cae6fec0ec">SetRotation</a> (float Rotation)</td></tr>
 
 <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the orientation of the object.  <a href="#6d06383770eb01ffecf3d1cae6fec0ec"></a><br></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#fb17e8bfb782c2301103d2b4338846a6">SetRotationCenter</a> (float X, float Y)</td></tr>
-
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the center of rotation, in coordinates relative to the object.  <a href="#fb17e8bfb782c2301103d2b4338846a6"></a><br></td></tr>
 <tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#8cae9f22220985e368a1b38af7644ffb">SetColor</a> (const <a class="el" href="classsf_1_1Color.htm">Color</a> &amp;Col)</td></tr>
 
 <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the color of the object.  <a href="#8cae9f22220985e368a1b38af7644ffb"></a><br></td></tr>
 <tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#aa6558b1ae27e29cb825028473707da5">SetBlendMode</a> (<a class="el" href="namespacesf_1_1Blend.htm#1a2fa89de4bb0d82b2eb30399fe575ca">Blend::Mode</a> Mode)</td></tr>
 
 <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the blending mode for the object.  <a href="#aa6558b1ae27e29cb825028473707da5"></a><br></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">float&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#69ff70881a843c5cb6c096fce61febf7">GetLeft</a> () const</td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">const <a class="el" href="classsf_1_1Vector2.htm">Vector2f</a> &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#9fe5f65ab24f7fc45c2207126206f493">GetPosition</a> () const</td></tr>
 
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the left position of the object.  <a href="#69ff70881a843c5cb6c096fce61febf7"></a><br></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">float&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#1cd60daa8fc03354d0673189652a1f50">GetTop</a> () const</td></tr>
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the position of the object.  <a href="#9fe5f65ab24f7fc45c2207126206f493"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">const <a class="el" href="classsf_1_1Vector2.htm">Vector2f</a> &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#a1b67aa08d137a8d93867c243fa9d363">GetScale</a> () const</td></tr>
 
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the top position of the object.  <a href="#1cd60daa8fc03354d0673189652a1f50"></a><br></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">float&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#3728b3e81722c3fed36827269d408ec8">GetScaleX</a> () const</td></tr>
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the current scale of the object.  <a href="#a1b67aa08d137a8d93867c243fa9d363"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">const <a class="el" href="classsf_1_1Vector2.htm">Vector2f</a> &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#217d1f420274a7fd983af6183ecdd8d7">GetCenter</a> () const</td></tr>
 
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the horizontal scale of the object.  <a href="#3728b3e81722c3fed36827269d408ec8"></a><br></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">float&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#0b101374519d4ea7dc40a5c809b9d1e1">GetScaleY</a> () const</td></tr>
-
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the vertical scale of the object.  <a href="#0b101374519d4ea7dc40a5c809b9d1e1"></a><br></td></tr>
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the center of the object.  <a href="#217d1f420274a7fd983af6183ecdd8d7"></a><br></td></tr>
 <tr><td class="memItemLeft" nowrap align="right" valign="top">float&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#e7c944ad09da28a26e3fef7d5b981c5b">GetRotation</a> () const</td></tr>
 
 <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the orientation of the object.  <a href="#e7c944ad09da28a26e3fef7d5b981c5b"></a><br></td></tr>
@@ -131,10 +137,16 @@
 <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the current blending mode.  <a href="#7a6df152a2cbb34e5291674f1a7949db"></a><br></td></tr>
 <tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#501df9af956362b3e3769d80381c051b">Move</a> (float OffsetX, float OffsetY)</td></tr>
 
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Move the object.  <a href="#501df9af956362b3e3769d80381c051b"></a><br></td></tr>
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Move the object of a given offset (take 2 values).  <a href="#501df9af956362b3e3769d80381c051b"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#3c0ac0851d6b0ebed80ae9641ff93161">Move</a> (const <a class="el" href="classsf_1_1Vector2.htm">Vector2f</a> &amp;Offset)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Move the object of a given offset (take a 2D vector).  <a href="#3c0ac0851d6b0ebed80ae9641ff93161"></a><br></td></tr>
 <tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#2a132c9f2f3736b7d0f6ea80303caacd">Scale</a> (float FactorX, float FactorY)</td></tr>
 
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Scale the object.  <a href="#2a132c9f2f3736b7d0f6ea80303caacd"></a><br></td></tr>
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Scale the object (take 2 values).  <a href="#2a132c9f2f3736b7d0f6ea80303caacd"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#c969d85eaf63f072de9e963bd973e91a">Scale</a> (const <a class="el" href="classsf_1_1Vector2.htm">Vector2f</a> &amp;Factor)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Scale the object (take a 2D vector).  <a href="#c969d85eaf63f072de9e963bd973e91a"></a><br></td></tr>
 <tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#3e7d558d0ef488485a2d3f885ff2b419">Rotate</a> (float Angle)</td></tr>
 
 <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Rotate the object.  <a href="#3e7d558d0ef488485a2d3f885ff2b419"></a><br></td></tr>
@@ -142,6 +154,9 @@
 <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Sprite.htm#1209b5bfdffd2cc8d952c3ae6839911d">Render</a> (const <a class="el" href="classsf_1_1RenderWindow.htm">RenderWindow</a> &amp;<a class="el" href="classsf_1_1Window.htm">Window</a>) const </td></tr>
 
 <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">/see Drawable::Render  <a href="#1209b5bfdffd2cc8d952c3ae6839911d"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">const <a class="el" href="classsf_1_1Matrix3.htm">Matrix3</a> &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#6c2627538c99975151554f413c45b930">GetMatrix</a> () const</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the transform matrix of the drawable.  <a href="#6c2627538c99975151554f413c45b930"></a><br></td></tr>
 </table>
 <hr><a name="_details"></a><h2>Detailed Description</h2>
 <a class="el" href="classsf_1_1Sprite.htm" title="Sprite defines a sprite : texture, transformations, color, and draw on screen.">Sprite</a> defines a sprite : texture, transformations, color, and draw on screen. 
@@ -170,7 +185,7 @@ Default constructor.
 
 </div>
 </div><p>
-<a class="anchor" name="fb10fd73930ebf640e2b5657cb9062c1"></a><!-- doxytag: member="sf::Sprite::Sprite" ref="fb10fd73930ebf640e2b5657cb9062c1" args="(const Image &amp;Img, float Left=0.f, float Top=0.f, float ScaleX=1.f, float ScaleY=1.f, float Rotation=0.f, const Color &amp;Col=Color(255, 255, 255, 255))" -->
+<a class="anchor" name="6992dc47da2f9349bbe691db532f2436"></a><!-- doxytag: member="sf::Sprite::Sprite" ref="6992dc47da2f9349bbe691db532f2436" args="(const Image &amp;Img, const Vector2f &amp;Position=Vector2f(0, 0), const Vector2f &amp;Scale=Vector2f(1, 1), float Rotation=0.f, const Color &amp;Col=Color(255, 255, 255, 255))" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
@@ -183,26 +198,14 @@ Default constructor.
         <tr>
           <td class="paramkey"></td>
           <td></td>
-          <td class="paramtype">float&nbsp;</td>
-          <td class="paramname"> <em>Left</em> = <code>0.f</code>, </td>
+          <td class="paramtype">const <a class="el" href="classsf_1_1Vector2.htm">Vector2f</a> &amp;&nbsp;</td>
+          <td class="paramname"> <em>Position</em> = <code><a class="el" href="classsf_1_1Vector2.htm">Vector2f</a>(0,&nbsp;0)</code>, </td>
         </tr>
         <tr>
           <td class="paramkey"></td>
           <td></td>
-          <td class="paramtype">float&nbsp;</td>
-          <td class="paramname"> <em>Top</em> = <code>0.f</code>, </td>
-        </tr>
-        <tr>
-          <td class="paramkey"></td>
-          <td></td>
-          <td class="paramtype">float&nbsp;</td>
-          <td class="paramname"> <em>ScaleX</em> = <code>1.f</code>, </td>
-        </tr>
-        <tr>
-          <td class="paramkey"></td>
-          <td></td>
-          <td class="paramtype">float&nbsp;</td>
-          <td class="paramname"> <em>ScaleY</em> = <code>1.f</code>, </td>
+          <td class="paramtype">const <a class="el" href="classsf_1_1Vector2.htm">Vector2f</a> &amp;&nbsp;</td>
+          <td class="paramname"> <em>Scale</em> = <code><a class="el" href="classsf_1_1Vector2.htm">Vector2f</a>(1,&nbsp;1)</code>, </td>
         </tr>
         <tr>
           <td class="paramkey"></td>
@@ -231,10 +234,8 @@ Construct the sprite from a source image.
 <dl compact><dt><b>Parameters:</b></dt><dd>
   <table border="0" cellspacing="2" cellpadding="0">
     <tr><td valign="top"></td><td valign="top"><em>Img</em>&nbsp;</td><td>: <a class="el" href="classsf_1_1Image.htm" title="Image is the low-level class for loading and manipulating images.">Image</a> of the sprite </td></tr>
-    <tr><td valign="top"></td><td valign="top"><em>Left</em>&nbsp;</td><td>: Left coordinate of the sprite (0 by default) </td></tr>
-    <tr><td valign="top"></td><td valign="top"><em>Top</em>&nbsp;</td><td>: Top coordinate of the sprite (0 by default) </td></tr>
-    <tr><td valign="top"></td><td valign="top"><em>ScaleX</em>&nbsp;</td><td>: Horizontal scale (1 by default) </td></tr>
-    <tr><td valign="top"></td><td valign="top"><em>ScaleY</em>&nbsp;</td><td>: Vertical scale (1 by default) </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>Position</em>&nbsp;</td><td>: Position of the sprite (0, 0 by default) </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>Scale</em>&nbsp;</td><td>: Scale factor (1, 1 by default) </td></tr>
     <tr><td valign="top"></td><td valign="top"><em>Rotation</em>&nbsp;</td><td>: Orientation, in degrees (0 by default) </td></tr>
     <tr><td valign="top"></td><td valign="top"><em>Col</em>&nbsp;</td><td>: <a class="el" href="classsf_1_1Color.htm" title="Color is an utility class for manipulating colors.">Color</a> of the sprite (white by default) </td></tr>
   </table>
@@ -324,7 +325,7 @@ By default, the subrect covers the entire source image<p>
 <div class="memdoc">
 
 <p>
-Resize the sprite (by changing its scale factors). 
+Resize the sprite (by changing its scale factors) (take 2 values). 
 <p>
 The default size is defined by the subrect<p>
 <dl compact><dt><b>Parameters:</b></dt><dd>
@@ -336,6 +337,34 @@ The default size is defined by the subrect<p>
 
 </div>
 </div><p>
+<a class="anchor" name="7cc9df731a61f91ecd16b4a84de499aa"></a><!-- doxytag: member="sf::Sprite::Resize" ref="7cc9df731a61f91ecd16b4a84de499aa" args="(const Vector2f &amp;Size)" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">void sf::Sprite::Resize           </td>
+          <td>(</td>
+          <td class="paramtype">const <a class="el" href="classsf_1_1Vector2.htm">Vector2f</a> &amp;&nbsp;</td>
+          <td class="paramname"> <em>Size</em>          </td>
+          <td>&nbsp;)&nbsp;</td>
+          <td width="100%"></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Resize the sprite (by changing its scale factors) (take a 2D vector). 
+<p>
+The default size is defined by the subrect<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>Size</em>&nbsp;</td><td>: New size (both coordinates must be strictly positive) </td></tr>
+  </table>
+</dl>
+
+</div>
+</div><p>
 <a class="anchor" name="262e7dfd12caa5c434d546b68e5ff71b"></a><!-- doxytag: member="sf::Sprite::FlipX" ref="262e7dfd12caa5c434d546b68e5ff71b" args="(bool Flipped)" -->
 <div class="memitem">
 <div class="memproto">
@@ -434,34 +463,12 @@ Get the sub-rectangle of the sprite inside the source image.
 
 </div>
 </div><p>
-<a class="anchor" name="ab6c305bb4dd671c1c86df586228c6ba"></a><!-- doxytag: member="sf::Sprite::GetWidth" ref="ab6c305bb4dd671c1c86df586228c6ba" args="() const" -->
-<div class="memitem">
-<div class="memproto">
-      <table class="memname">
-        <tr>
-          <td class="memname">float sf::Sprite::GetWidth           </td>
-          <td>(</td>
-          <td class="paramname">          </td>
-          <td>&nbsp;)&nbsp;</td>
-          <td width="100%"> const</td>
-        </tr>
-      </table>
-</div>
-<div class="memdoc">
-
-<p>
-Get the sprite width. 
-<p>
-<dl class="return" compact><dt><b>Returns:</b></dt><dd>Width of the sprite </dd></dl>
-
-</div>
-</div><p>
-<a class="anchor" name="259b9e9ba9f3e229a1424c84aabccee0"></a><!-- doxytag: member="sf::Sprite::GetHeight" ref="259b9e9ba9f3e229a1424c84aabccee0" args="() const" -->
+<a class="anchor" name="bd912224d92da62da31cca80da41c5d4"></a><!-- doxytag: member="sf::Sprite::GetSize" ref="bd912224d92da62da31cca80da41c5d4" args="() const" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">float sf::Sprite::GetHeight           </td>
+          <td class="memname"><a class="el" href="classsf_1_1Vector2.htm">Vector2f</a> sf::Sprite::GetSize           </td>
           <td>(</td>
           <td class="paramname">          </td>
           <td>&nbsp;)&nbsp;</td>
@@ -472,9 +479,9 @@ Get the sprite width.
 <div class="memdoc">
 
 <p>
-Get the sprite height. 
+Get the sprite size. 
 <p>
-<dl class="return" compact><dt><b>Returns:</b></dt><dd>Height of the sprite </dd></dl>
+<dl class="return" compact><dt><b>Returns:</b></dt><dd>Size of the sprite </dd></dl>
 
 </div>
 </div><p>
@@ -540,15 +547,79 @@ Get the color of a given pixel in the sprite.
 Implements <a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a>.
 </div>
 </div><p>
-<a class="anchor" name="dec3f91c0e7f677f2e9e41457ef418b8"></a><!-- doxytag: member="sf::Sprite::SetLeft" ref="dec3f91c0e7f677f2e9e41457ef418b8" args="(float Left)" -->
+<a class="anchor" name="419da954b1f2ad1ac2ae0b9ab6e72589"></a><!-- doxytag: member="sf::Sprite::SetPosition" ref="419da954b1f2ad1ac2ae0b9ab6e72589" args="(float X, float Y)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void sf::Drawable::SetLeft           </td>
+          <td class="memname">void sf::Drawable::SetPosition           </td>
+          <td>(</td>
+          <td class="paramtype">float&nbsp;</td>
+          <td class="paramname"> <em>X</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">float&nbsp;</td>
+          <td class="paramname"> <em>Y</em></td><td>&nbsp;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td><td width="100%"><code> [inherited]</code></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Set the position of the object (take 2 values). 
+<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>X</em>&nbsp;</td><td>: New X coordinate </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>Y</em>&nbsp;</td><td>: New Y coordinate </td></tr>
+  </table>
+</dl>
+
+</div>
+</div><p>
+<a class="anchor" name="d2a279f3b13abf57cc25b2b4bd3b81ae"></a><!-- doxytag: member="sf::Sprite::SetPosition" ref="d2a279f3b13abf57cc25b2b4bd3b81ae" args="(const Vector2f &amp;Position)" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">void sf::Drawable::SetPosition           </td>
+          <td>(</td>
+          <td class="paramtype">const <a class="el" href="classsf_1_1Vector2.htm">Vector2f</a> &amp;&nbsp;</td>
+          <td class="paramname"> <em>Position</em>          </td>
+          <td>&nbsp;)&nbsp;</td>
+          <td width="100%"><code> [inherited]</code></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Set the position of the object (take a 2D vector). 
+<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>Position</em>&nbsp;</td><td>: New position </td></tr>
+  </table>
+</dl>
+
+</div>
+</div><p>
+<a class="anchor" name="c8de7bfe092736083dcf23b0dbd22b1e"></a><!-- doxytag: member="sf::Sprite::SetX" ref="c8de7bfe092736083dcf23b0dbd22b1e" args="(float X)" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">void sf::Drawable::SetX           </td>
           <td>(</td>
           <td class="paramtype">float&nbsp;</td>
-          <td class="paramname"> <em>Left</em>          </td>
+          <td class="paramname"> <em>X</em>          </td>
           <td>&nbsp;)&nbsp;</td>
           <td width="100%"><code> [inherited]</code></td>
         </tr>
@@ -557,25 +628,25 @@ Implements <a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a>.
 <div class="memdoc">
 
 <p>
-Set the left position of the object. 
+Set the X position of the object. 
 <p>
 <dl compact><dt><b>Parameters:</b></dt><dd>
   <table border="0" cellspacing="2" cellpadding="0">
-    <tr><td valign="top"></td><td valign="top"><em>Left</em>&nbsp;</td><td>: New left coordinate </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>X</em>&nbsp;</td><td>: New X coordinate </td></tr>
   </table>
 </dl>
 
 </div>
 </div><p>
-<a class="anchor" name="238b71f51729e3b4a058915a9b4afa49"></a><!-- doxytag: member="sf::Sprite::SetTop" ref="238b71f51729e3b4a058915a9b4afa49" args="(float Top)" -->
+<a class="anchor" name="83fecebe749c1aca9070eafd63e1a0c9"></a><!-- doxytag: member="sf::Sprite::SetY" ref="83fecebe749c1aca9070eafd63e1a0c9" args="(float Y)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void sf::Drawable::SetTop           </td>
+          <td class="memname">void sf::Drawable::SetY           </td>
           <td>(</td>
           <td class="paramtype">float&nbsp;</td>
-          <td class="paramname"> <em>Top</em>          </td>
+          <td class="paramname"> <em>Y</em>          </td>
           <td>&nbsp;)&nbsp;</td>
           <td width="100%"><code> [inherited]</code></td>
         </tr>
@@ -584,31 +655,31 @@ Set the left position of the object.
 <div class="memdoc">
 
 <p>
-Set the top position of the object. 
+Set the Y position of the object. 
 <p>
 <dl compact><dt><b>Parameters:</b></dt><dd>
   <table border="0" cellspacing="2" cellpadding="0">
-    <tr><td valign="top"></td><td valign="top"><em>Top</em>&nbsp;</td><td>: New top coordinate </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>Y</em>&nbsp;</td><td>: New Y coordinate </td></tr>
   </table>
 </dl>
 
 </div>
 </div><p>
-<a class="anchor" name="9d278927999ac039f1e075df3b45176f"></a><!-- doxytag: member="sf::Sprite::SetPosition" ref="9d278927999ac039f1e075df3b45176f" args="(float Left, float Top)" -->
+<a class="anchor" name="0b486c56c2bd137bac629f72fea66769"></a><!-- doxytag: member="sf::Sprite::SetScale" ref="0b486c56c2bd137bac629f72fea66769" args="(float ScaleX, float ScaleY)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void sf::Drawable::SetPosition           </td>
+          <td class="memname">void sf::Drawable::SetScale           </td>
           <td>(</td>
           <td class="paramtype">float&nbsp;</td>
-          <td class="paramname"> <em>Left</em>, </td>
+          <td class="paramname"> <em>ScaleX</em>, </td>
         </tr>
         <tr>
           <td class="paramkey"></td>
           <td></td>
           <td class="paramtype">float&nbsp;</td>
-          <td class="paramname"> <em>Top</em></td><td>&nbsp;</td>
+          <td class="paramname"> <em>ScaleY</em></td><td>&nbsp;</td>
         </tr>
         <tr>
           <td></td>
@@ -620,18 +691,45 @@ Set the top position of the object.
 <div class="memdoc">
 
 <p>
-Set the position of the object. 
+Set the scale of the object (take 2 values). 
 <p>
 <dl compact><dt><b>Parameters:</b></dt><dd>
   <table border="0" cellspacing="2" cellpadding="0">
-    <tr><td valign="top"></td><td valign="top"><em>Left</em>&nbsp;</td><td>: New left coordinate </td></tr>
-    <tr><td valign="top"></td><td valign="top"><em>Top</em>&nbsp;</td><td>: New top coordinate </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>ScaleX</em>&nbsp;</td><td>: New horizontal scale (must be strictly positive) </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>ScaleY</em>&nbsp;</td><td>: New vertical scale (must be strictly positive) </td></tr>
   </table>
 </dl>
 
 </div>
 </div><p>
-<a class="anchor" name="6db48defaf78ba627b043be34fd83060"></a><!-- doxytag: member="sf::Sprite::SetScaleX" ref="6db48defaf78ba627b043be34fd83060" args="(float Scale)" -->
+<a class="anchor" name="84876c5ef7fa628c85c3c9e000e50aa1"></a><!-- doxytag: member="sf::Sprite::SetScale" ref="84876c5ef7fa628c85c3c9e000e50aa1" args="(const Vector2f &amp;Scale)" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">void sf::Drawable::SetScale           </td>
+          <td>(</td>
+          <td class="paramtype">const <a class="el" href="classsf_1_1Vector2.htm">Vector2f</a> &amp;&nbsp;</td>
+          <td class="paramname"> <em>Scale</em>          </td>
+          <td>&nbsp;)&nbsp;</td>
+          <td width="100%"><code> [inherited]</code></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Set the scale of the object (take a 2D vector). 
+<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>Scale</em>&nbsp;</td><td>: New scale (both values must be strictly positive) </td></tr>
+  </table>
+</dl>
+
+</div>
+</div><p>
+<a class="anchor" name="0cafae61a1d23bddb059d64df0e1502f"></a><!-- doxytag: member="sf::Sprite::SetScaleX" ref="0cafae61a1d23bddb059d64df0e1502f" args="(float FactorX)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
@@ -639,7 +737,7 @@ Set the position of the object.
           <td class="memname">void sf::Drawable::SetScaleX           </td>
           <td>(</td>
           <td class="paramtype">float&nbsp;</td>
-          <td class="paramname"> <em>Scale</em>          </td>
+          <td class="paramname"> <em>FactorX</em>          </td>
           <td>&nbsp;)&nbsp;</td>
           <td width="100%"><code> [inherited]</code></td>
         </tr>
@@ -648,17 +746,17 @@ Set the position of the object.
 <div class="memdoc">
 
 <p>
-Set the horizontal scale of the object. 
+Set the X scale factor of the object. 
 <p>
 <dl compact><dt><b>Parameters:</b></dt><dd>
   <table border="0" cellspacing="2" cellpadding="0">
-    <tr><td valign="top"></td><td valign="top"><em>Scale</em>&nbsp;</td><td>: New scale (must be strictly positive) </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>X</em>&nbsp;</td><td>: New X scale factor </td></tr>
   </table>
 </dl>
 
 </div>
 </div><p>
-<a class="anchor" name="60b899683ea8ae0ddf87975f11f5292a"></a><!-- doxytag: member="sf::Sprite::SetScaleY" ref="60b899683ea8ae0ddf87975f11f5292a" args="(float Scale)" -->
+<a class="anchor" name="89e7793c74c656e5850b71d0ab34b8bf"></a><!-- doxytag: member="sf::Sprite::SetScaleY" ref="89e7793c74c656e5850b71d0ab34b8bf" args="(float FactorY)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
@@ -666,7 +764,7 @@ Set the horizontal scale of the object.
           <td class="memname">void sf::Drawable::SetScaleY           </td>
           <td>(</td>
           <td class="paramtype">float&nbsp;</td>
-          <td class="paramname"> <em>Scale</em>          </td>
+          <td class="paramname"> <em>FactorY</em>          </td>
           <td>&nbsp;)&nbsp;</td>
           <td width="100%"><code> [inherited]</code></td>
         </tr>
@@ -675,31 +773,31 @@ Set the horizontal scale of the object.
 <div class="memdoc">
 
 <p>
-Set the vertical scale of the object. 
+Set the Y scale factor of the object. 
 <p>
 <dl compact><dt><b>Parameters:</b></dt><dd>
   <table border="0" cellspacing="2" cellpadding="0">
-    <tr><td valign="top"></td><td valign="top"><em>Scale</em>&nbsp;</td><td>: New scale (must be strictly positive) </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>Y</em>&nbsp;</td><td>: New Y scale factor </td></tr>
   </table>
 </dl>
 
 </div>
 </div><p>
-<a class="anchor" name="0b486c56c2bd137bac629f72fea66769"></a><!-- doxytag: member="sf::Sprite::SetScale" ref="0b486c56c2bd137bac629f72fea66769" args="(float ScaleX, float ScaleY)" -->
+<a class="anchor" name="11ba1d92bc863af6d95831d216802f61"></a><!-- doxytag: member="sf::Sprite::SetCenter" ref="11ba1d92bc863af6d95831d216802f61" args="(float CenterX, float CenterY)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void sf::Drawable::SetScale           </td>
+          <td class="memname">void sf::Drawable::SetCenter           </td>
           <td>(</td>
           <td class="paramtype">float&nbsp;</td>
-          <td class="paramname"> <em>ScaleX</em>, </td>
+          <td class="paramname"> <em>CenterX</em>, </td>
         </tr>
         <tr>
           <td class="paramkey"></td>
           <td></td>
           <td class="paramtype">float&nbsp;</td>
-          <td class="paramname"> <em>ScaleY</em></td><td>&nbsp;</td>
+          <td class="paramname"> <em>CenterY</em></td><td>&nbsp;</td>
         </tr>
         <tr>
           <td></td>
@@ -711,26 +809,27 @@ Set the vertical scale of the object.
 <div class="memdoc">
 
 <p>
-Set the scale of the object. 
+Set the center of the object, in coordinates relative to the top-left of the object (take 2 values). 
 <p>
+The default center is (0, 0)<p>
 <dl compact><dt><b>Parameters:</b></dt><dd>
   <table border="0" cellspacing="2" cellpadding="0">
-    <tr><td valign="top"></td><td valign="top"><em>ScaleX</em>&nbsp;</td><td>: New horizontal scale (must be strictly positive) </td></tr>
-    <tr><td valign="top"></td><td valign="top"><em>ScaleY</em>&nbsp;</td><td>: New vertical scale (must be strictly positive) </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>CenterX</em>&nbsp;</td><td>: X coordinate of the center </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>CenterY</em>&nbsp;</td><td>: Y coordinate of the center </td></tr>
   </table>
 </dl>
 
 </div>
 </div><p>
-<a class="anchor" name="6d06383770eb01ffecf3d1cae6fec0ec"></a><!-- doxytag: member="sf::Sprite::SetRotation" ref="6d06383770eb01ffecf3d1cae6fec0ec" args="(float Rotation)" -->
+<a class="anchor" name="235e438555d8161f4995615f24fa0b11"></a><!-- doxytag: member="sf::Sprite::SetCenter" ref="235e438555d8161f4995615f24fa0b11" args="(const Vector2f &amp;Center)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void sf::Drawable::SetRotation           </td>
+          <td class="memname">void sf::Drawable::SetCenter           </td>
           <td>(</td>
-          <td class="paramtype">float&nbsp;</td>
-          <td class="paramname"> <em>Rotation</em>          </td>
+          <td class="paramtype">const <a class="el" href="classsf_1_1Vector2.htm">Vector2f</a> &amp;&nbsp;</td>
+          <td class="paramname"> <em>Center</em>          </td>
           <td>&nbsp;)&nbsp;</td>
           <td width="100%"><code> [inherited]</code></td>
         </tr>
@@ -739,49 +838,39 @@ Set the scale of the object.
 <div class="memdoc">
 
 <p>
-Set the orientation of the object. 
+Set the center of the object, in coordinates relative to the top-left of the object (take a 2D vector). 
 <p>
+The default center is (0, 0)<p>
 <dl compact><dt><b>Parameters:</b></dt><dd>
   <table border="0" cellspacing="2" cellpadding="0">
-    <tr><td valign="top"></td><td valign="top"><em>Rotation</em>&nbsp;</td><td>: Angle of rotation, in degrees </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>Center</em>&nbsp;</td><td>: New center </td></tr>
   </table>
 </dl>
 
 </div>
 </div><p>
-<a class="anchor" name="fb17e8bfb782c2301103d2b4338846a6"></a><!-- doxytag: member="sf::Sprite::SetRotationCenter" ref="fb17e8bfb782c2301103d2b4338846a6" args="(float X, float Y)" -->
+<a class="anchor" name="6d06383770eb01ffecf3d1cae6fec0ec"></a><!-- doxytag: member="sf::Sprite::SetRotation" ref="6d06383770eb01ffecf3d1cae6fec0ec" args="(float Rotation)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void sf::Drawable::SetRotationCenter           </td>
+          <td class="memname">void sf::Drawable::SetRotation           </td>
           <td>(</td>
           <td class="paramtype">float&nbsp;</td>
-          <td class="paramname"> <em>X</em>, </td>
-        </tr>
-        <tr>
-          <td class="paramkey"></td>
-          <td></td>
-          <td class="paramtype">float&nbsp;</td>
-          <td class="paramname"> <em>Y</em></td><td>&nbsp;</td>
-        </tr>
-        <tr>
-          <td></td>
-          <td>)</td>
-          <td></td><td></td><td width="100%"><code> [inherited]</code></td>
+          <td class="paramname"> <em>Rotation</em>          </td>
+          <td>&nbsp;)&nbsp;</td>
+          <td width="100%"><code> [inherited]</code></td>
         </tr>
       </table>
 </div>
 <div class="memdoc">
 
 <p>
-Set the center of rotation, in coordinates relative to the object. 
+Set the orientation of the object. 
 <p>
-The default rotation center is (0, 0)<p>
 <dl compact><dt><b>Parameters:</b></dt><dd>
   <table border="0" cellspacing="2" cellpadding="0">
-    <tr><td valign="top"></td><td valign="top"><em>X</em>&nbsp;</td><td>: X coordinate of the center of rotation </td></tr>
-    <tr><td valign="top"></td><td valign="top"><em>Y</em>&nbsp;</td><td>: Y coordinate of the center of rotation </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>Rotation</em>&nbsp;</td><td>: Angle of rotation, in degrees </td></tr>
   </table>
 </dl>
 
@@ -843,12 +932,12 @@ The default blend mode is <a class="el" href="namespacesf_1_1Blend.htm#1a2fa89de
 
 </div>
 </div><p>
-<a class="anchor" name="69ff70881a843c5cb6c096fce61febf7"></a><!-- doxytag: member="sf::Sprite::GetLeft" ref="69ff70881a843c5cb6c096fce61febf7" args="() const" -->
+<a class="anchor" name="9fe5f65ab24f7fc45c2207126206f493"></a><!-- doxytag: member="sf::Sprite::GetPosition" ref="9fe5f65ab24f7fc45c2207126206f493" args="() const" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">float sf::Drawable::GetLeft           </td>
+          <td class="memname">const <a class="el" href="classsf_1_1Vector2.htm">Vector2f</a>&amp; sf::Drawable::GetPosition           </td>
           <td>(</td>
           <td class="paramname">          </td>
           <td>&nbsp;)&nbsp;</td>
@@ -859,18 +948,18 @@ The default blend mode is <a class="el" href="namespacesf_1_1Blend.htm#1a2fa89de
 <div class="memdoc">
 
 <p>
-Get the left position of the object. 
+Get the position of the object. 
 <p>
-<dl class="return" compact><dt><b>Returns:</b></dt><dd>Current left position </dd></dl>
+<dl class="return" compact><dt><b>Returns:</b></dt><dd>Current position </dd></dl>
 
 </div>
 </div><p>
-<a class="anchor" name="1cd60daa8fc03354d0673189652a1f50"></a><!-- doxytag: member="sf::Sprite::GetTop" ref="1cd60daa8fc03354d0673189652a1f50" args="() const" -->
+<a class="anchor" name="a1b67aa08d137a8d93867c243fa9d363"></a><!-- doxytag: member="sf::Sprite::GetScale" ref="a1b67aa08d137a8d93867c243fa9d363" args="() const" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">float sf::Drawable::GetTop           </td>
+          <td class="memname">const <a class="el" href="classsf_1_1Vector2.htm">Vector2f</a>&amp; sf::Drawable::GetScale           </td>
           <td>(</td>
           <td class="paramname">          </td>
           <td>&nbsp;)&nbsp;</td>
@@ -881,18 +970,18 @@ Get the left position of the object.
 <div class="memdoc">
 
 <p>
-Get the top position of the object. 
+Get the current scale of the object. 
 <p>
-<dl class="return" compact><dt><b>Returns:</b></dt><dd>Current top position </dd></dl>
+<dl class="return" compact><dt><b>Returns:</b></dt><dd>Current scale factor (always positive) </dd></dl>
 
 </div>
 </div><p>
-<a class="anchor" name="3728b3e81722c3fed36827269d408ec8"></a><!-- doxytag: member="sf::Sprite::GetScaleX" ref="3728b3e81722c3fed36827269d408ec8" args="() const" -->
+<a class="anchor" name="217d1f420274a7fd983af6183ecdd8d7"></a><!-- doxytag: member="sf::Sprite::GetCenter" ref="217d1f420274a7fd983af6183ecdd8d7" args="() const" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">float sf::Drawable::GetScaleX           </td>
+          <td class="memname">const <a class="el" href="classsf_1_1Vector2.htm">Vector2f</a>&amp; sf::Drawable::GetCenter           </td>
           <td>(</td>
           <td class="paramname">          </td>
           <td>&nbsp;)&nbsp;</td>
@@ -903,31 +992,9 @@ Get the top position of the object.
 <div class="memdoc">
 
 <p>
-Get the horizontal scale of the object. 
+Get the center of the object. 
 <p>
-<dl class="return" compact><dt><b>Returns:</b></dt><dd>Current X scale factor (always positive) </dd></dl>
-
-</div>
-</div><p>
-<a class="anchor" name="0b101374519d4ea7dc40a5c809b9d1e1"></a><!-- doxytag: member="sf::Sprite::GetScaleY" ref="0b101374519d4ea7dc40a5c809b9d1e1" args="() const" -->
-<div class="memitem">
-<div class="memproto">
-      <table class="memname">
-        <tr>
-          <td class="memname">float sf::Drawable::GetScaleY           </td>
-          <td>(</td>
-          <td class="paramname">          </td>
-          <td>&nbsp;)&nbsp;</td>
-          <td width="100%"> const<code> [inherited]</code></td>
-        </tr>
-      </table>
-</div>
-<div class="memdoc">
-
-<p>
-Get the vertical scale of the object. 
-<p>
-<dl class="return" compact><dt><b>Returns:</b></dt><dd>Current Y scale factor (always positive) </dd></dl>
+<dl class="return" compact><dt><b>Returns:</b></dt><dd>Current position of the center </dd></dl>
 
 </div>
 </div><p>
@@ -949,6 +1016,7 @@ Get the vertical scale of the object.
 <p>
 Get the orientation of the object. 
 <p>
+Rotation is always in the range [0, 360]<p>
 <dl class="return" compact><dt><b>Returns:</b></dt><dd>Current rotation, in degrees </dd></dl>
 
 </div>
@@ -1023,12 +1091,39 @@ Get the current blending mode.
 <div class="memdoc">
 
 <p>
-Move the object. 
+Move the object of a given offset (take 2 values). 
 <p>
 <dl compact><dt><b>Parameters:</b></dt><dd>
   <table border="0" cellspacing="2" cellpadding="0">
-    <tr><td valign="top"></td><td valign="top"><em>OffsetX</em>&nbsp;</td><td>: Offset on the X axis </td></tr>
-    <tr><td valign="top"></td><td valign="top"><em>OffsetY</em>&nbsp;</td><td>: Offset on the Y axis </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>OffsetX</em>&nbsp;</td><td>: X offset </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>OffsetY</em>&nbsp;</td><td>: Y offset </td></tr>
+  </table>
+</dl>
+
+</div>
+</div><p>
+<a class="anchor" name="3c0ac0851d6b0ebed80ae9641ff93161"></a><!-- doxytag: member="sf::Sprite::Move" ref="3c0ac0851d6b0ebed80ae9641ff93161" args="(const Vector2f &amp;Offset)" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">void sf::Drawable::Move           </td>
+          <td>(</td>
+          <td class="paramtype">const <a class="el" href="classsf_1_1Vector2.htm">Vector2f</a> &amp;&nbsp;</td>
+          <td class="paramname"> <em>Offset</em>          </td>
+          <td>&nbsp;)&nbsp;</td>
+          <td width="100%"><code> [inherited]</code></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Move the object of a given offset (take a 2D vector). 
+<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>Offset</em>&nbsp;</td><td>: Amount of units to move the object of </td></tr>
   </table>
 </dl>
 
@@ -1060,12 +1155,39 @@ Move the object.
 <div class="memdoc">
 
 <p>
-Scale the object. 
+Scale the object (take 2 values). 
 <p>
 <dl compact><dt><b>Parameters:</b></dt><dd>
   <table border="0" cellspacing="2" cellpadding="0">
-    <tr><td valign="top"></td><td valign="top"><em>FactorX</em>&nbsp;</td><td>: Horizontal scaling factor (must be strictly positive) </td></tr>
-    <tr><td valign="top"></td><td valign="top"><em>FactorY</em>&nbsp;</td><td>: Vertical scaling factor (must be strictly positive) </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>FactorX</em>&nbsp;</td><td>: Scaling factor on X (must be strictly positive) </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>FactorY</em>&nbsp;</td><td>: Scaling factor on Y (must be strictly positive) </td></tr>
+  </table>
+</dl>
+
+</div>
+</div><p>
+<a class="anchor" name="c969d85eaf63f072de9e963bd973e91a"></a><!-- doxytag: member="sf::Sprite::Scale" ref="c969d85eaf63f072de9e963bd973e91a" args="(const Vector2f &amp;Factor)" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">void sf::Drawable::Scale           </td>
+          <td>(</td>
+          <td class="paramtype">const <a class="el" href="classsf_1_1Vector2.htm">Vector2f</a> &amp;&nbsp;</td>
+          <td class="paramname"> <em>Factor</em>          </td>
+          <td>&nbsp;)&nbsp;</td>
+          <td width="100%"><code> [inherited]</code></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Scale the object (take a 2D vector). 
+<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>Factor</em>&nbsp;</td><td>: Scaling factors (both values must be strictly positive) </td></tr>
   </table>
 </dl>
 
@@ -1098,11 +1220,33 @@ Rotate the object.
 
 </div>
 </div><p>
+<a class="anchor" name="6c2627538c99975151554f413c45b930"></a><!-- doxytag: member="sf::Sprite::GetMatrix" ref="6c2627538c99975151554f413c45b930" args="() const" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">const <a class="el" href="classsf_1_1Matrix3.htm">Matrix3</a>&amp; sf::Drawable::GetMatrix           </td>
+          <td>(</td>
+          <td class="paramname">          </td>
+          <td>&nbsp;)&nbsp;</td>
+          <td width="100%"> const<code> [protected, inherited]</code></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Get the transform matrix of the drawable. 
+<p>
+<dl class="return" compact><dt><b>Returns:</b></dt><dd>Transform matrix </dd></dl>
+
+</div>
+</div><p>
 <hr>The documentation for this class was generated from the following file:<ul>
 <li><a class="el" href="Sprite_8hpp-source.htm">Sprite.hpp</a></ul>
 
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/classsf_1_1String-members.htm b/doc/html/classsf_1_1String-members.htm
index 945a779..e516491 100755
--- a/doc/html/classsf_1_1String-members.htm
+++ b/doc/html/classsf_1_1String-members.htm
@@ -28,44 +28,55 @@
   </ul>
 </div>
 <h1>sf::String Member List</h1>This is the complete list of members for <a class="el" href="classsf_1_1String.htm">sf::String</a>, including all inherited members.<p><table>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#1b44d3eb935966c3087a6ce6567104de">Drawable</a>(float Left=0.f, float Top=0.f, float ScaleX=1.f, float ScaleY=1.f, float Rotation=0.f, const Color &amp;Col=Color(255, 255, 255, 255))</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1String.htm#eedf6f2453ae7b88ddf0f7427968a6d80f26252a684f5947bb7fbd58452cb3f0">Bold</a> enum value</td><td><a class="el" href="classsf_1_1String.htm">sf::String</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#712de01505e04a03b93cf33ae004cdbc">Drawable</a>(const Vector2f &amp;Position=Vector2f(0, 0), const Vector2f &amp;Scale=Vector2f(1, 1), float Rotation=0.f, const Color &amp;Col=Color(255, 255, 255, 255))</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#7a6df152a2cbb34e5291674f1a7949db">GetBlendMode</a>() const</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#217d1f420274a7fd983af6183ecdd8d7">GetCenter</a>() const</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#5cf17a27da6d46f6a3b1e155a0c60ea2">GetColor</a>() const</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1String.htm#6fb7e830db2ee0707d5ec418e1446639">GetFont</a>() const</td><td><a class="el" href="classsf_1_1String.htm">sf::String</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#69ff70881a843c5cb6c096fce61febf7">GetLeft</a>() const</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1String.htm#d57ef500b0cef1fd1c1cf93aa41028e4">GetFont</a>() const</td><td><a class="el" href="classsf_1_1String.htm">sf::String</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#6c2627538c99975151554f413c45b930">GetMatrix</a>() const</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#9fe5f65ab24f7fc45c2207126206f493">GetPosition</a>() const</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1String.htm#7138faa390d94b7502c3379dc0cbd6f0">GetRect</a>() const</td><td><a class="el" href="classsf_1_1String.htm">sf::String</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#e7c944ad09da28a26e3fef7d5b981c5b">GetRotation</a>() const</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#3728b3e81722c3fed36827269d408ec8">GetScaleX</a>() const</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#0b101374519d4ea7dc40a5c809b9d1e1">GetScaleY</a>() const</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#a1b67aa08d137a8d93867c243fa9d363">GetScale</a>() const</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1String.htm#987faa49f698be10bbf8de54525a0576">GetSize</a>() const</td><td><a class="el" href="classsf_1_1String.htm">sf::String</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1String.htm#e763399edcfd30c25642ac0031d8902b">GetStyle</a>() const</td><td><a class="el" href="classsf_1_1String.htm">sf::String</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1String.htm#721b811d84345733b13891adc41d4377">GetText</a>() const</td><td><a class="el" href="classsf_1_1String.htm">sf::String</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#1cd60daa8fc03354d0673189652a1f50">GetTop</a>() const</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1String.htm#dd59e41f9aff37a76c99ebc51f0f03b3">GetUnicodeText</a>() const</td><td><a class="el" href="classsf_1_1String.htm">sf::String</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1String.htm#eedf6f2453ae7b88ddf0f7427968a6d860562ce6c8ba01f65aa0551b33c46234">Italic</a> enum value</td><td><a class="el" href="classsf_1_1String.htm">sf::String</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#501df9af956362b3e3769d80381c051b">Move</a>(float OffsetX, float OffsetY)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1String.htm#75092f59cf3149f9953e3ad096cf8f71">PreloadFont</a>(const std::string &amp;Font, float Size, std::wstring Charset=L&quot;&quot;)</td><td><a class="el" href="classsf_1_1String.htm">sf::String</a></td><td><code> [static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#3c0ac0851d6b0ebed80ae9641ff93161">Move</a>(const Vector2f &amp;Offset)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1String.htm#eedf6f2453ae7b88ddf0f7427968a6d809b07e6baa1aabf6a89468eed51c1204">Regular</a> enum value</td><td><a class="el" href="classsf_1_1String.htm">sf::String</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1String.htm#8a925f57affe04ffe78cf4929a665b83">Render</a>(const RenderWindow &amp;Window) const </td><td><a class="el" href="classsf_1_1String.htm">sf::String</a></td><td><code> [protected, virtual]</code></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#3e7d558d0ef488485a2d3f885ff2b419">Rotate</a>(float Angle)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#2a132c9f2f3736b7d0f6ea80303caacd">Scale</a>(float FactorX, float FactorY)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#c969d85eaf63f072de9e963bd973e91a">Scale</a>(const Vector2f &amp;Factor)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#aa6558b1ae27e29cb825028473707da5">SetBlendMode</a>(Blend::Mode Mode)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#11ba1d92bc863af6d95831d216802f61">SetCenter</a>(float CenterX, float CenterY)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#235e438555d8161f4995615f24fa0b11">SetCenter</a>(const Vector2f &amp;Center)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#8cae9f22220985e368a1b38af7644ffb">SetColor</a>(const Color &amp;Col)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1String.htm#3400cd37026b5c6cfae7d5f574a4c601">SetFont</a>(const std::string &amp;Font)</td><td><a class="el" href="classsf_1_1String.htm">sf::String</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#dec3f91c0e7f677f2e9e41457ef418b8">SetLeft</a>(float Left)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#9d278927999ac039f1e075df3b45176f">SetPosition</a>(float Left, float Top)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1String.htm#134ccb47176e51916bbe6b0708a21003">SetFont</a>(const Font &amp;CharFont)</td><td><a class="el" href="classsf_1_1String.htm">sf::String</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#419da954b1f2ad1ac2ae0b9ab6e72589">SetPosition</a>(float X, float Y)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#d2a279f3b13abf57cc25b2b4bd3b81ae">SetPosition</a>(const Vector2f &amp;Position)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#6d06383770eb01ffecf3d1cae6fec0ec">SetRotation</a>(float Rotation)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#fb17e8bfb782c2301103d2b4338846a6">SetRotationCenter</a>(float X, float Y)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#0b486c56c2bd137bac629f72fea66769">SetScale</a>(float ScaleX, float ScaleY)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#6db48defaf78ba627b043be34fd83060">SetScaleX</a>(float Scale)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#60b899683ea8ae0ddf87975f11f5292a">SetScaleY</a>(float Scale)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#84876c5ef7fa628c85c3c9e000e50aa1">SetScale</a>(const Vector2f &amp;Scale)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#0cafae61a1d23bddb059d64df0e1502f">SetScaleX</a>(float FactorX)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#89e7793c74c656e5850b71d0ab34b8bf">SetScaleY</a>(float FactorY)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1String.htm#20b0ca616784aa81c64d6af5a0cebafb">SetSize</a>(float Size)</td><td><a class="el" href="classsf_1_1String.htm">sf::String</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1String.htm#93846bbdb49ba0171fe4c53eb9a84a6c">SetStyle</a>(unsigned long TextStyle)</td><td><a class="el" href="classsf_1_1String.htm">sf::String</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1String.htm#de3055c898c73fa8e91eaf911ad2bcc1">SetText</a>(const std::string &amp;Text)</td><td><a class="el" href="classsf_1_1String.htm">sf::String</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1String.htm#eafb1dfceae0e60039d29af45dbfbff4">SetText</a>(const std::wstring &amp;Text)</td><td><a class="el" href="classsf_1_1String.htm">sf::String</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#238b71f51729e3b4a058915a9b4afa49">SetTop</a>(float Top)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1String.htm#797489857c1418cd43d4697f89ec2e46">String</a>(const std::string &amp;Text, const std::string &amp;Font=&quot;&quot;, float Size=32.f)</td><td><a class="el" href="classsf_1_1String.htm">sf::String</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1String.htm#d10e84883dee8e5b3a4364ea461869dc">String</a>(const std::wstring &amp;Text=L&quot;&quot;, const std::string &amp;Font=&quot;&quot;, float Size=32.f)</td><td><a class="el" href="classsf_1_1String.htm">sf::String</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#c8de7bfe092736083dcf23b0dbd22b1e">SetX</a>(float X)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#83fecebe749c1aca9070eafd63e1a0c9">SetY</a>(float Y)</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1String.htm#926e1300a19d36b5fe9d742f8603d5eb">String</a>(const std::string &amp;Text, const Font &amp;CharFont=Font::GetDefaultFont(), float Size=30.f)</td><td><a class="el" href="classsf_1_1String.htm">sf::String</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1String.htm#54391e88cc1d0e6464b394c2dc22ff5d">String</a>(const std::wstring &amp;Text=L&quot;&quot;, const Font &amp;CharFont=Font::GetDefaultFont(), float Size=30.f)</td><td><a class="el" href="classsf_1_1String.htm">sf::String</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1String.htm#eedf6f2453ae7b88ddf0f7427968a6d8">Style</a> enum name</td><td><a class="el" href="classsf_1_1String.htm">sf::String</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1String.htm#eedf6f2453ae7b88ddf0f7427968a6d80f4cd758cb0126a9df3307fe885bae3e">Underlined</a> enum value</td><td><a class="el" href="classsf_1_1String.htm">sf::String</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Drawable.htm#906002f2df7beb5edbddf5bbef96f120">~Drawable</a>()</td><td><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a></td><td><code> [virtual]</code></td></tr>
 </table>
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/classsf_1_1String.htm b/doc/html/classsf_1_1String.htm
index 8fb835c..2c2d918 100755
--- a/doc/html/classsf_1_1String.htm
+++ b/doc/html/classsf_1_1String.htm
@@ -41,82 +41,107 @@
 </map>
 <a href="classsf_1_1String-members.htm">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
 <tr><td></td></tr>
+<tr><td colspan="2"><br><h2>Public Types</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">enum &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1String.htm#eedf6f2453ae7b88ddf0f7427968a6d8">Style</a> { <br>
+&nbsp;&nbsp;<a class="el" href="classsf_1_1String.htm#eedf6f2453ae7b88ddf0f7427968a6d809b07e6baa1aabf6a89468eed51c1204">Regular</a> =  0, 
+<br>
+&nbsp;&nbsp;<a class="el" href="classsf_1_1String.htm#eedf6f2453ae7b88ddf0f7427968a6d80f26252a684f5947bb7fbd58452cb3f0">Bold</a> =  1 &lt;&lt; 0, 
+<br>
+&nbsp;&nbsp;<a class="el" href="classsf_1_1String.htm#eedf6f2453ae7b88ddf0f7427968a6d860562ce6c8ba01f65aa0551b33c46234">Italic</a> =  1 &lt;&lt; 1, 
+<br>
+&nbsp;&nbsp;<a class="el" href="classsf_1_1String.htm#eedf6f2453ae7b88ddf0f7427968a6d80f4cd758cb0126a9df3307fe885bae3e">Underlined</a> =  1 &lt;&lt; 2
+<br>
+ }</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Enumerate the string drawing styles.  <a href="classsf_1_1String.htm#eedf6f2453ae7b88ddf0f7427968a6d8">More...</a><br></td></tr>
 <tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1String.htm#797489857c1418cd43d4697f89ec2e46">String</a> (const std::string &amp;Text, const std::string &amp;Font=&quot;&quot;, float Size=32.f)</td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1String.htm#926e1300a19d36b5fe9d742f8603d5eb">String</a> (const std::string &amp;Text, const <a class="el" href="classsf_1_1Font.htm">Font</a> &amp;CharFont=Font::GetDefaultFont(), float Size=30.f)</td></tr>
 
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Construct the string from a multibyte text.  <a href="#797489857c1418cd43d4697f89ec2e46"></a><br></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1String.htm#d10e84883dee8e5b3a4364ea461869dc">String</a> (const std::wstring &amp;Text=L&quot;&quot;, const std::string &amp;Font=&quot;&quot;, float Size=32.f)</td></tr>
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Construct the string from a multibyte text.  <a href="#926e1300a19d36b5fe9d742f8603d5eb"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1String.htm#54391e88cc1d0e6464b394c2dc22ff5d">String</a> (const std::wstring &amp;Text=L&quot;&quot;, const <a class="el" href="classsf_1_1Font.htm">Font</a> &amp;CharFont=Font::GetDefaultFont(), float Size=30.f)</td></tr>
 
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Construct the string from a unicode text.  <a href="#d10e84883dee8e5b3a4364ea461869dc"></a><br></td></tr>
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Construct the string from a unicode text.  <a href="#54391e88cc1d0e6464b394c2dc22ff5d"></a><br></td></tr>
 <tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1String.htm#de3055c898c73fa8e91eaf911ad2bcc1">SetText</a> (const std::string &amp;Text)</td></tr>
 
 <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the text (from a multibyte string).  <a href="#de3055c898c73fa8e91eaf911ad2bcc1"></a><br></td></tr>
 <tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1String.htm#eafb1dfceae0e60039d29af45dbfbff4">SetText</a> (const std::wstring &amp;Text)</td></tr>
 
 <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the text (from a unicode string).  <a href="#eafb1dfceae0e60039d29af45dbfbff4"></a><br></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1String.htm#3400cd37026b5c6cfae7d5f574a4c601">SetFont</a> (const std::string &amp;Font)</td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1String.htm#134ccb47176e51916bbe6b0708a21003">SetFont</a> (const <a class="el" href="classsf_1_1Font.htm">Font</a> &amp;CharFont)</td></tr>
 
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the font of the string.  <a href="#3400cd37026b5c6cfae7d5f574a4c601"></a><br></td></tr>
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the font of the string.  <a href="#134ccb47176e51916bbe6b0708a21003"></a><br></td></tr>
 <tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1String.htm#20b0ca616784aa81c64d6af5a0cebafb">SetSize</a> (float Size)</td></tr>
 
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the size of the string.  <a href="#20b0ca616784aa81c64d6af5a0cebafb"></a><br></td></tr>
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the size of the string The default size is 30.  <a href="#20b0ca616784aa81c64d6af5a0cebafb"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1String.htm#93846bbdb49ba0171fe4c53eb9a84a6c">SetStyle</a> (unsigned long TextStyle)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the style of the text The default style is Regular.  <a href="#93846bbdb49ba0171fe4c53eb9a84a6c"></a><br></td></tr>
 <tr><td class="memItemLeft" nowrap align="right" valign="top">const std::wstring &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1String.htm#dd59e41f9aff37a76c99ebc51f0f03b3">GetUnicodeText</a> () const</td></tr>
 
 <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the text (returns a unicode string).  <a href="#dd59e41f9aff37a76c99ebc51f0f03b3"></a><br></td></tr>
 <tr><td class="memItemLeft" nowrap align="right" valign="top">std::string&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1String.htm#721b811d84345733b13891adc41d4377">GetText</a> () const</td></tr>
 
 <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the text (returns a multibyte string).  <a href="#721b811d84345733b13891adc41d4377"></a><br></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">const std::string &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1String.htm#6fb7e830db2ee0707d5ec418e1446639">GetFont</a> () const</td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">const <a class="el" href="classsf_1_1Font.htm">Font</a> &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1String.htm#d57ef500b0cef1fd1c1cf93aa41028e4">GetFont</a> () const</td></tr>
 
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the font used by the string.  <a href="#6fb7e830db2ee0707d5ec418e1446639"></a><br></td></tr>
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the font used by the string.  <a href="#d57ef500b0cef1fd1c1cf93aa41028e4"></a><br></td></tr>
 <tr><td class="memItemLeft" nowrap align="right" valign="top">float&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1String.htm#987faa49f698be10bbf8de54525a0576">GetSize</a> () const</td></tr>
 
 <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the size of the characters.  <a href="#987faa49f698be10bbf8de54525a0576"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">unsigned long&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1String.htm#e763399edcfd30c25642ac0031d8902b">GetStyle</a> () const</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the style of the text.  <a href="#e763399edcfd30c25642ac0031d8902b"></a><br></td></tr>
 <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="classsf_1_1Rect.htm">FloatRect</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1String.htm#7138faa390d94b7502c3379dc0cbd6f0">GetRect</a> () const</td></tr>
 
 <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the string rectangle on screen.  <a href="#7138faa390d94b7502c3379dc0cbd6f0"></a><br></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#dec3f91c0e7f677f2e9e41457ef418b8">SetLeft</a> (float Left)</td></tr>
-
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the left position of the object.  <a href="#dec3f91c0e7f677f2e9e41457ef418b8"></a><br></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#238b71f51729e3b4a058915a9b4afa49">SetTop</a> (float Top)</td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#419da954b1f2ad1ac2ae0b9ab6e72589">SetPosition</a> (float X, float Y)</td></tr>
 
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the top position of the object.  <a href="#238b71f51729e3b4a058915a9b4afa49"></a><br></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#9d278927999ac039f1e075df3b45176f">SetPosition</a> (float Left, float Top)</td></tr>
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the position of the object (take 2 values).  <a href="#419da954b1f2ad1ac2ae0b9ab6e72589"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#d2a279f3b13abf57cc25b2b4bd3b81ae">SetPosition</a> (const <a class="el" href="classsf_1_1Vector2.htm">Vector2f</a> &amp;Position)</td></tr>
 
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the position of the object.  <a href="#9d278927999ac039f1e075df3b45176f"></a><br></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#6db48defaf78ba627b043be34fd83060">SetScaleX</a> (float Scale)</td></tr>
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the position of the object (take a 2D vector).  <a href="#d2a279f3b13abf57cc25b2b4bd3b81ae"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#c8de7bfe092736083dcf23b0dbd22b1e">SetX</a> (float X)</td></tr>
 
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the horizontal scale of the object.  <a href="#6db48defaf78ba627b043be34fd83060"></a><br></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#60b899683ea8ae0ddf87975f11f5292a">SetScaleY</a> (float Scale)</td></tr>
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the X position of the object.  <a href="#c8de7bfe092736083dcf23b0dbd22b1e"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#83fecebe749c1aca9070eafd63e1a0c9">SetY</a> (float Y)</td></tr>
 
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the vertical scale of the object.  <a href="#60b899683ea8ae0ddf87975f11f5292a"></a><br></td></tr>
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the Y position of the object.  <a href="#83fecebe749c1aca9070eafd63e1a0c9"></a><br></td></tr>
 <tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#0b486c56c2bd137bac629f72fea66769">SetScale</a> (float ScaleX, float ScaleY)</td></tr>
 
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the scale of the object.  <a href="#0b486c56c2bd137bac629f72fea66769"></a><br></td></tr>
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the scale of the object (take 2 values).  <a href="#0b486c56c2bd137bac629f72fea66769"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#84876c5ef7fa628c85c3c9e000e50aa1">SetScale</a> (const <a class="el" href="classsf_1_1Vector2.htm">Vector2f</a> &amp;Scale)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the scale of the object (take a 2D vector).  <a href="#84876c5ef7fa628c85c3c9e000e50aa1"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#0cafae61a1d23bddb059d64df0e1502f">SetScaleX</a> (float FactorX)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the X scale factor of the object.  <a href="#0cafae61a1d23bddb059d64df0e1502f"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#89e7793c74c656e5850b71d0ab34b8bf">SetScaleY</a> (float FactorY)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the Y scale factor of the object.  <a href="#89e7793c74c656e5850b71d0ab34b8bf"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#11ba1d92bc863af6d95831d216802f61">SetCenter</a> (float CenterX, float CenterY)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the center of the object, in coordinates relative to the top-left of the object (take 2 values).  <a href="#11ba1d92bc863af6d95831d216802f61"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#235e438555d8161f4995615f24fa0b11">SetCenter</a> (const <a class="el" href="classsf_1_1Vector2.htm">Vector2f</a> &amp;Center)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the center of the object, in coordinates relative to the top-left of the object (take a 2D vector).  <a href="#235e438555d8161f4995615f24fa0b11"></a><br></td></tr>
 <tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#6d06383770eb01ffecf3d1cae6fec0ec">SetRotation</a> (float Rotation)</td></tr>
 
 <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the orientation of the object.  <a href="#6d06383770eb01ffecf3d1cae6fec0ec"></a><br></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#fb17e8bfb782c2301103d2b4338846a6">SetRotationCenter</a> (float X, float Y)</td></tr>
-
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the center of rotation, in coordinates relative to the object.  <a href="#fb17e8bfb782c2301103d2b4338846a6"></a><br></td></tr>
 <tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#8cae9f22220985e368a1b38af7644ffb">SetColor</a> (const <a class="el" href="classsf_1_1Color.htm">Color</a> &amp;Col)</td></tr>
 
 <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the color of the object.  <a href="#8cae9f22220985e368a1b38af7644ffb"></a><br></td></tr>
 <tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#aa6558b1ae27e29cb825028473707da5">SetBlendMode</a> (<a class="el" href="namespacesf_1_1Blend.htm#1a2fa89de4bb0d82b2eb30399fe575ca">Blend::Mode</a> Mode)</td></tr>
 
 <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the blending mode for the object.  <a href="#aa6558b1ae27e29cb825028473707da5"></a><br></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">float&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#69ff70881a843c5cb6c096fce61febf7">GetLeft</a> () const</td></tr>
-
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the left position of the object.  <a href="#69ff70881a843c5cb6c096fce61febf7"></a><br></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">float&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#1cd60daa8fc03354d0673189652a1f50">GetTop</a> () const</td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">const <a class="el" href="classsf_1_1Vector2.htm">Vector2f</a> &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#9fe5f65ab24f7fc45c2207126206f493">GetPosition</a> () const</td></tr>
 
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the top position of the object.  <a href="#1cd60daa8fc03354d0673189652a1f50"></a><br></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">float&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#3728b3e81722c3fed36827269d408ec8">GetScaleX</a> () const</td></tr>
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the position of the object.  <a href="#9fe5f65ab24f7fc45c2207126206f493"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">const <a class="el" href="classsf_1_1Vector2.htm">Vector2f</a> &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#a1b67aa08d137a8d93867c243fa9d363">GetScale</a> () const</td></tr>
 
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the horizontal scale of the object.  <a href="#3728b3e81722c3fed36827269d408ec8"></a><br></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">float&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#0b101374519d4ea7dc40a5c809b9d1e1">GetScaleY</a> () const</td></tr>
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the current scale of the object.  <a href="#a1b67aa08d137a8d93867c243fa9d363"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">const <a class="el" href="classsf_1_1Vector2.htm">Vector2f</a> &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#217d1f420274a7fd983af6183ecdd8d7">GetCenter</a> () const</td></tr>
 
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the vertical scale of the object.  <a href="#0b101374519d4ea7dc40a5c809b9d1e1"></a><br></td></tr>
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the center of the object.  <a href="#217d1f420274a7fd983af6183ecdd8d7"></a><br></td></tr>
 <tr><td class="memItemLeft" nowrap align="right" valign="top">float&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#e7c944ad09da28a26e3fef7d5b981c5b">GetRotation</a> () const</td></tr>
 
 <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the orientation of the object.  <a href="#e7c944ad09da28a26e3fef7d5b981c5b"></a><br></td></tr>
@@ -128,93 +153,86 @@
 <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the current blending mode.  <a href="#7a6df152a2cbb34e5291674f1a7949db"></a><br></td></tr>
 <tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#501df9af956362b3e3769d80381c051b">Move</a> (float OffsetX, float OffsetY)</td></tr>
 
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Move the object.  <a href="#501df9af956362b3e3769d80381c051b"></a><br></td></tr>
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Move the object of a given offset (take 2 values).  <a href="#501df9af956362b3e3769d80381c051b"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#3c0ac0851d6b0ebed80ae9641ff93161">Move</a> (const <a class="el" href="classsf_1_1Vector2.htm">Vector2f</a> &amp;Offset)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Move the object of a given offset (take a 2D vector).  <a href="#3c0ac0851d6b0ebed80ae9641ff93161"></a><br></td></tr>
 <tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#2a132c9f2f3736b7d0f6ea80303caacd">Scale</a> (float FactorX, float FactorY)</td></tr>
 
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Scale the object.  <a href="#2a132c9f2f3736b7d0f6ea80303caacd"></a><br></td></tr>
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Scale the object (take 2 values).  <a href="#2a132c9f2f3736b7d0f6ea80303caacd"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#c969d85eaf63f072de9e963bd973e91a">Scale</a> (const <a class="el" href="classsf_1_1Vector2.htm">Vector2f</a> &amp;Factor)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Scale the object (take a 2D vector).  <a href="#c969d85eaf63f072de9e963bd973e91a"></a><br></td></tr>
 <tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#3e7d558d0ef488485a2d3f885ff2b419">Rotate</a> (float Angle)</td></tr>
 
 <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Rotate the object.  <a href="#3e7d558d0ef488485a2d3f885ff2b419"></a><br></td></tr>
-<tr><td colspan="2"><br><h2>Static Public Member Functions</h2></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">static void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1String.htm#75092f59cf3149f9953e3ad096cf8f71">PreloadFont</a> (const std::string &amp;Font, float Size, std::wstring Charset=L&quot;&quot;)</td></tr>
-
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Preload a bitmap font (otherwise, it is done the first time the font is drawn).  <a href="#75092f59cf3149f9953e3ad096cf8f71"></a><br></td></tr>
 <tr><td colspan="2"><br><h2>Protected Member Functions</h2></td></tr>
 <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1String.htm#8a925f57affe04ffe78cf4929a665b83">Render</a> (const <a class="el" href="classsf_1_1RenderWindow.htm">RenderWindow</a> &amp;<a class="el" href="classsf_1_1Window.htm">Window</a>) const </td></tr>
 
 <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">/see Drawable::Render  <a href="#8a925f57affe04ffe78cf4929a665b83"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">const <a class="el" href="classsf_1_1Matrix3.htm">Matrix3</a> &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#6c2627538c99975151554f413c45b930">GetMatrix</a> () const</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the transform matrix of the drawable.  <a href="#6c2627538c99975151554f413c45b930"></a><br></td></tr>
 </table>
 <hr><a name="_details"></a><h2>Detailed Description</h2>
 <a class="el" href="classsf_1_1String.htm" title="String defines a graphical 2D text, that can be drawn on screen.">String</a> defines a graphical 2D text, that can be drawn on screen. 
 <p>
 
 <p>
-Definition at line <a class="el" href="String_8hpp-source.htm#l00041">41</a> of file <a class="el" href="String_8hpp-source.htm">String.hpp</a>.<hr><h2>Constructor &amp; Destructor Documentation</h2>
-<a class="anchor" name="797489857c1418cd43d4697f89ec2e46"></a><!-- doxytag: member="sf::String::String" ref="797489857c1418cd43d4697f89ec2e46" args="(const std::string &amp;Text, const std::string &amp;Font=&quot;&quot;, float Size=32.f)" -->
+Definition at line <a class="el" href="String_8hpp-source.htm#l00042">42</a> of file <a class="el" href="String_8hpp-source.htm">String.hpp</a>.<hr><h2>Member Enumeration Documentation</h2>
+<a class="anchor" name="eedf6f2453ae7b88ddf0f7427968a6d8"></a><!-- doxytag: member="sf::String::Style" ref="eedf6f2453ae7b88ddf0f7427968a6d8" args="" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">sf::String::String           </td>
-          <td>(</td>
-          <td class="paramtype">const std::string &amp;&nbsp;</td>
-          <td class="paramname"> <em>Text</em>, </td>
-        </tr>
-        <tr>
-          <td class="paramkey"></td>
-          <td></td>
-          <td class="paramtype">const std::string &amp;&nbsp;</td>
-          <td class="paramname"> <em>Font</em> = <code>&quot;&quot;</code>, </td>
-        </tr>
-        <tr>
-          <td class="paramkey"></td>
-          <td></td>
-          <td class="paramtype">float&nbsp;</td>
-          <td class="paramname"> <em>Size</em> = <code>32.f</code></td><td>&nbsp;</td>
-        </tr>
-        <tr>
-          <td></td>
-          <td>)</td>
-          <td></td><td></td><td width="100%"></td>
+          <td class="memname">enum <a class="el" href="classsf_1_1String.htm#eedf6f2453ae7b88ddf0f7427968a6d8">sf::String::Style</a>          </td>
         </tr>
       </table>
 </div>
 <div class="memdoc">
 
 <p>
-Construct the string from a multibyte text. 
+Enumerate the string drawing styles. 
 <p>
-<dl compact><dt><b>Parameters:</b></dt><dd>
-  <table border="0" cellspacing="2" cellpadding="0">
-    <tr><td valign="top"></td><td valign="top"><em>Text</em>&nbsp;</td><td>: Text assigned to the string ("" by default) </td></tr>
-    <tr><td valign="top"></td><td valign="top"><em>Font</em>&nbsp;</td><td>: Font used to draw the string ("" by default - use default font) </td></tr>
-    <tr><td valign="top"></td><td valign="top"><em>Size</em>&nbsp;</td><td>: Characters size, in pixels (32 by default) </td></tr>
-  </table>
+<dl compact><dt><b>Enumerator: </b></dt><dd>
+<table border="0" cellspacing="2" cellpadding="0">
+<tr><td valign="top"><em><a class="anchor" name="eedf6f2453ae7b88ddf0f7427968a6d809b07e6baa1aabf6a89468eed51c1204"></a><!-- doxytag: member="Regular" ref="eedf6f2453ae7b88ddf0f7427968a6d809b07e6baa1aabf6a89468eed51c1204" args="" -->Regular</em>&nbsp;</td><td>
+Regular characters, no style. </td></tr>
+<tr><td valign="top"><em><a class="anchor" name="eedf6f2453ae7b88ddf0f7427968a6d80f26252a684f5947bb7fbd58452cb3f0"></a><!-- doxytag: member="Bold" ref="eedf6f2453ae7b88ddf0f7427968a6d80f26252a684f5947bb7fbd58452cb3f0" args="" -->Bold</em>&nbsp;</td><td>
+Characters are bold. </td></tr>
+<tr><td valign="top"><em><a class="anchor" name="eedf6f2453ae7b88ddf0f7427968a6d860562ce6c8ba01f65aa0551b33c46234"></a><!-- doxytag: member="Italic" ref="eedf6f2453ae7b88ddf0f7427968a6d860562ce6c8ba01f65aa0551b33c46234" args="" -->Italic</em>&nbsp;</td><td>
+Characters are in italic. </td></tr>
+<tr><td valign="top"><em><a class="anchor" name="eedf6f2453ae7b88ddf0f7427968a6d80f4cd758cb0126a9df3307fe885bae3e"></a><!-- doxytag: member="Underlined" ref="eedf6f2453ae7b88ddf0f7427968a6d80f4cd758cb0126a9df3307fe885bae3e" args="" -->Underlined</em>&nbsp;</td><td>
+Characters are underlined. </td></tr>
+</table>
 </dl>
 
+<p>
+Definition at line <a class="el" href="String_8hpp-source.htm#l00049">49</a> of file <a class="el" href="String_8hpp-source.htm">String.hpp</a>.
 </div>
 </div><p>
-<a class="anchor" name="d10e84883dee8e5b3a4364ea461869dc"></a><!-- doxytag: member="sf::String::String" ref="d10e84883dee8e5b3a4364ea461869dc" args="(const std::wstring &amp;Text=L&quot;&quot;, const std::string &amp;Font=&quot;&quot;, float Size=32.f)" -->
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a class="anchor" name="926e1300a19d36b5fe9d742f8603d5eb"></a><!-- doxytag: member="sf::String::String" ref="926e1300a19d36b5fe9d742f8603d5eb" args="(const std::string &amp;Text, const Font &amp;CharFont=Font::GetDefaultFont(), float Size=30.f)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
           <td class="memname">sf::String::String           </td>
           <td>(</td>
-          <td class="paramtype">const std::wstring &amp;&nbsp;</td>
-          <td class="paramname"> <em>Text</em> = <code>L&quot;&quot;</code>, </td>
+          <td class="paramtype">const std::string &amp;&nbsp;</td>
+          <td class="paramname"> <em>Text</em>, </td>
         </tr>
         <tr>
           <td class="paramkey"></td>
           <td></td>
-          <td class="paramtype">const std::string &amp;&nbsp;</td>
-          <td class="paramname"> <em>Font</em> = <code>&quot;&quot;</code>, </td>
+          <td class="paramtype">const <a class="el" href="classsf_1_1Font.htm">Font</a> &amp;&nbsp;</td>
+          <td class="paramname"> <em>CharFont</em> = <code>Font::GetDefaultFont()</code>, </td>
         </tr>
         <tr>
           <td class="paramkey"></td>
           <td></td>
           <td class="paramtype">float&nbsp;</td>
-          <td class="paramname"> <em>Size</em> = <code>32.f</code></td><td>&nbsp;</td>
+          <td class="paramname"> <em>Size</em> = <code>30.f</code></td><td>&nbsp;</td>
         </tr>
         <tr>
           <td></td>
@@ -226,63 +244,63 @@ Construct the string from a multibyte text.
 <div class="memdoc">
 
 <p>
-Construct the string from a unicode text. 
+Construct the string from a multibyte text. 
 <p>
 <dl compact><dt><b>Parameters:</b></dt><dd>
   <table border="0" cellspacing="2" cellpadding="0">
-    <tr><td valign="top"></td><td valign="top"><em>Text</em>&nbsp;</td><td>: Text assigned to the string ("" by default) </td></tr>
-    <tr><td valign="top"></td><td valign="top"><em>Font</em>&nbsp;</td><td>: Font used to draw the string ("" by default - use default font) </td></tr>
-    <tr><td valign="top"></td><td valign="top"><em>Size</em>&nbsp;</td><td>: Characters size, in pixels (32 by default) </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>Text</em>&nbsp;</td><td>: Text assigned to the string </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em><a class="el" href="classsf_1_1Font.htm" title="Font is the low-level class for loading and manipulating character fonts.">Font</a></em>&nbsp;</td><td>: <a class="el" href="classsf_1_1Font.htm" title="Font is the low-level class for loading and manipulating character fonts.">Font</a> used to draw the string (SFML built-in font by default) </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>Size</em>&nbsp;</td><td>: Characters size (30 by default) </td></tr>
   </table>
 </dl>
 
 </div>
 </div><p>
-<hr><h2>Member Function Documentation</h2>
-<a class="anchor" name="75092f59cf3149f9953e3ad096cf8f71"></a><!-- doxytag: member="sf::String::PreloadFont" ref="75092f59cf3149f9953e3ad096cf8f71" args="(const std::string &amp;Font, float Size, std::wstring Charset=L&quot;&quot;)" -->
+<a class="anchor" name="54391e88cc1d0e6464b394c2dc22ff5d"></a><!-- doxytag: member="sf::String::String" ref="54391e88cc1d0e6464b394c2dc22ff5d" args="(const std::wstring &amp;Text=L&quot;&quot;, const Font &amp;CharFont=Font::GetDefaultFont(), float Size=30.f)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">static void sf::String::PreloadFont           </td>
+          <td class="memname">sf::String::String           </td>
           <td>(</td>
-          <td class="paramtype">const std::string &amp;&nbsp;</td>
-          <td class="paramname"> <em>Font</em>, </td>
+          <td class="paramtype">const std::wstring &amp;&nbsp;</td>
+          <td class="paramname"> <em>Text</em> = <code>L&quot;&quot;</code>, </td>
         </tr>
         <tr>
           <td class="paramkey"></td>
           <td></td>
-          <td class="paramtype">float&nbsp;</td>
-          <td class="paramname"> <em>Size</em>, </td>
+          <td class="paramtype">const <a class="el" href="classsf_1_1Font.htm">Font</a> &amp;&nbsp;</td>
+          <td class="paramname"> <em>CharFont</em> = <code>Font::GetDefaultFont()</code>, </td>
         </tr>
         <tr>
           <td class="paramkey"></td>
           <td></td>
-          <td class="paramtype">std::wstring&nbsp;</td>
-          <td class="paramname"> <em>Charset</em> = <code>L&quot;&quot;</code></td><td>&nbsp;</td>
+          <td class="paramtype">float&nbsp;</td>
+          <td class="paramname"> <em>Size</em> = <code>30.f</code></td><td>&nbsp;</td>
         </tr>
         <tr>
           <td></td>
           <td>)</td>
-          <td></td><td></td><td width="100%"><code> [static]</code></td>
+          <td></td><td></td><td width="100%"></td>
         </tr>
       </table>
 </div>
 <div class="memdoc">
 
 <p>
-Preload a bitmap font (otherwise, it is done the first time the font is drawn). 
+Construct the string from a unicode text. 
 <p>
 <dl compact><dt><b>Parameters:</b></dt><dd>
   <table border="0" cellspacing="2" cellpadding="0">
-    <tr><td valign="top"></td><td valign="top"><em>Font</em>&nbsp;</td><td>: Font to load </td></tr>
-    <tr><td valign="top"></td><td valign="top"><em>Size</em>&nbsp;</td><td>: Requested character size </td></tr>
-    <tr><td valign="top"></td><td valign="top"><em>Charset</em>&nbsp;</td><td>: Characters set to generate (empty by default - take the ASCII range [31, 255]) </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>Text</em>&nbsp;</td><td>: Text assigned to the string ("" by default) </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em><a class="el" href="classsf_1_1Font.htm" title="Font is the low-level class for loading and manipulating character fonts.">Font</a></em>&nbsp;</td><td>: <a class="el" href="classsf_1_1Font.htm" title="Font is the low-level class for loading and manipulating character fonts.">Font</a> used to draw the string (SFML built-in font by default) </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>Size</em>&nbsp;</td><td>: Characters size (30 by default) </td></tr>
   </table>
 </dl>
 
 </div>
 </div><p>
+<hr><h2>Member Function Documentation</h2>
 <a class="anchor" name="de3055c898c73fa8e91eaf911ad2bcc1"></a><!-- doxytag: member="sf::String::SetText" ref="de3055c898c73fa8e91eaf911ad2bcc1" args="(const std::string &amp;Text)" -->
 <div class="memitem">
 <div class="memproto">
@@ -337,15 +355,15 @@ Set the text (from a unicode string).
 
 </div>
 </div><p>
-<a class="anchor" name="3400cd37026b5c6cfae7d5f574a4c601"></a><!-- doxytag: member="sf::String::SetFont" ref="3400cd37026b5c6cfae7d5f574a4c601" args="(const std::string &amp;Font)" -->
+<a class="anchor" name="134ccb47176e51916bbe6b0708a21003"></a><!-- doxytag: member="sf::String::SetFont" ref="134ccb47176e51916bbe6b0708a21003" args="(const Font &amp;CharFont)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
           <td class="memname">void sf::String::SetFont           </td>
           <td>(</td>
-          <td class="paramtype">const std::string &amp;&nbsp;</td>
-          <td class="paramname"> <em>Font</em>          </td>
+          <td class="paramtype">const <a class="el" href="classsf_1_1Font.htm">Font</a> &amp;&nbsp;</td>
+          <td class="paramname"> <em>CharFont</em>          </td>
           <td>&nbsp;)&nbsp;</td>
           <td width="100%"></td>
         </tr>
@@ -358,7 +376,7 @@ Set the font of the string.
 <p>
 <dl compact><dt><b>Parameters:</b></dt><dd>
   <table border="0" cellspacing="2" cellpadding="0">
-    <tr><td valign="top"></td><td valign="top"><em>Font</em>&nbsp;</td><td>: Font filename </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em><a class="el" href="classsf_1_1Font.htm" title="Font is the low-level class for loading and manipulating character fonts.">Font</a></em>&nbsp;</td><td>: <a class="el" href="classsf_1_1Font.htm" title="Font is the low-level class for loading and manipulating character fonts.">Font</a> to use </td></tr>
   </table>
 </dl>
 
@@ -381,7 +399,7 @@ Set the font of the string.
 <div class="memdoc">
 
 <p>
-Set the size of the string. 
+Set the size of the string The default size is 30. 
 <p>
 <dl compact><dt><b>Parameters:</b></dt><dd>
   <table border="0" cellspacing="2" cellpadding="0">
@@ -391,6 +409,33 @@ Set the size of the string.
 
 </div>
 </div><p>
+<a class="anchor" name="93846bbdb49ba0171fe4c53eb9a84a6c"></a><!-- doxytag: member="sf::String::SetStyle" ref="93846bbdb49ba0171fe4c53eb9a84a6c" args="(unsigned long TextStyle)" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">void sf::String::SetStyle           </td>
+          <td>(</td>
+          <td class="paramtype">unsigned long&nbsp;</td>
+          <td class="paramname"> <em>TextStyle</em>          </td>
+          <td>&nbsp;)&nbsp;</td>
+          <td width="100%"></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Set the style of the text The default style is Regular. 
+<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>TextStyle</em>&nbsp;</td><td>: New text style, (combination of <a class="el" href="namespacesf_1_1Style.htm" title="Enumeration of window creation styles.">Style</a> enum values) </td></tr>
+  </table>
+</dl>
+
+</div>
+</div><p>
 <a class="anchor" name="dd59e41f9aff37a76c99ebc51f0f03b3"></a><!-- doxytag: member="sf::String::GetUnicodeText" ref="dd59e41f9aff37a76c99ebc51f0f03b3" args="() const" -->
 <div class="memitem">
 <div class="memproto">
@@ -435,12 +480,12 @@ Get the text (returns a multibyte string).
 
 </div>
 </div><p>
-<a class="anchor" name="6fb7e830db2ee0707d5ec418e1446639"></a><!-- doxytag: member="sf::String::GetFont" ref="6fb7e830db2ee0707d5ec418e1446639" args="() const" -->
+<a class="anchor" name="d57ef500b0cef1fd1c1cf93aa41028e4"></a><!-- doxytag: member="sf::String::GetFont" ref="d57ef500b0cef1fd1c1cf93aa41028e4" args="() const" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">const std::string&amp; sf::String::GetFont           </td>
+          <td class="memname">const <a class="el" href="classsf_1_1Font.htm">Font</a>&amp; sf::String::GetFont           </td>
           <td>(</td>
           <td class="paramname">          </td>
           <td>&nbsp;)&nbsp;</td>
@@ -453,7 +498,7 @@ Get the text (returns a multibyte string).
 <p>
 Get the font used by the string. 
 <p>
-<dl class="return" compact><dt><b>Returns:</b></dt><dd>Font name </dd></dl>
+<dl class="return" compact><dt><b>Returns:</b></dt><dd><a class="el" href="classsf_1_1Font.htm" title="Font is the low-level class for loading and manipulating character fonts.">Font</a> used </dd></dl>
 
 </div>
 </div><p>
@@ -479,6 +524,28 @@ Get the size of the characters.
 
 </div>
 </div><p>
+<a class="anchor" name="e763399edcfd30c25642ac0031d8902b"></a><!-- doxytag: member="sf::String::GetStyle" ref="e763399edcfd30c25642ac0031d8902b" args="() const" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">unsigned long sf::String::GetStyle           </td>
+          <td>(</td>
+          <td class="paramname">          </td>
+          <td>&nbsp;)&nbsp;</td>
+          <td width="100%"> const</td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Get the style of the text. 
+<p>
+<dl class="return" compact><dt><b>Returns:</b></dt><dd>Current string style (combination of <a class="el" href="namespacesf_1_1Style.htm" title="Enumeration of window creation styles.">Style</a> enum values) </dd></dl>
+
+</div>
+</div><p>
 <a class="anchor" name="7138faa390d94b7502c3379dc0cbd6f0"></a><!-- doxytag: member="sf::String::GetRect" ref="7138faa390d94b7502c3379dc0cbd6f0" args="() const" -->
 <div class="memitem">
 <div class="memproto">
@@ -525,15 +592,52 @@ Get the string rectangle on screen.
 Implements <a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a>.
 </div>
 </div><p>
-<a class="anchor" name="dec3f91c0e7f677f2e9e41457ef418b8"></a><!-- doxytag: member="sf::String::SetLeft" ref="dec3f91c0e7f677f2e9e41457ef418b8" args="(float Left)" -->
+<a class="anchor" name="419da954b1f2ad1ac2ae0b9ab6e72589"></a><!-- doxytag: member="sf::String::SetPosition" ref="419da954b1f2ad1ac2ae0b9ab6e72589" args="(float X, float Y)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void sf::Drawable::SetLeft           </td>
+          <td class="memname">void sf::Drawable::SetPosition           </td>
           <td>(</td>
           <td class="paramtype">float&nbsp;</td>
-          <td class="paramname"> <em>Left</em>          </td>
+          <td class="paramname"> <em>X</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">float&nbsp;</td>
+          <td class="paramname"> <em>Y</em></td><td>&nbsp;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td><td width="100%"><code> [inherited]</code></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Set the position of the object (take 2 values). 
+<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>X</em>&nbsp;</td><td>: New X coordinate </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>Y</em>&nbsp;</td><td>: New Y coordinate </td></tr>
+  </table>
+</dl>
+
+</div>
+</div><p>
+<a class="anchor" name="d2a279f3b13abf57cc25b2b4bd3b81ae"></a><!-- doxytag: member="sf::String::SetPosition" ref="d2a279f3b13abf57cc25b2b4bd3b81ae" args="(const Vector2f &amp;Position)" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">void sf::Drawable::SetPosition           </td>
+          <td>(</td>
+          <td class="paramtype">const <a class="el" href="classsf_1_1Vector2.htm">Vector2f</a> &amp;&nbsp;</td>
+          <td class="paramname"> <em>Position</em>          </td>
           <td>&nbsp;)&nbsp;</td>
           <td width="100%"><code> [inherited]</code></td>
         </tr>
@@ -542,25 +646,25 @@ Implements <a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a>.
 <div class="memdoc">
 
 <p>
-Set the left position of the object. 
+Set the position of the object (take a 2D vector). 
 <p>
 <dl compact><dt><b>Parameters:</b></dt><dd>
   <table border="0" cellspacing="2" cellpadding="0">
-    <tr><td valign="top"></td><td valign="top"><em>Left</em>&nbsp;</td><td>: New left coordinate </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>Position</em>&nbsp;</td><td>: New position </td></tr>
   </table>
 </dl>
 
 </div>
 </div><p>
-<a class="anchor" name="238b71f51729e3b4a058915a9b4afa49"></a><!-- doxytag: member="sf::String::SetTop" ref="238b71f51729e3b4a058915a9b4afa49" args="(float Top)" -->
+<a class="anchor" name="c8de7bfe092736083dcf23b0dbd22b1e"></a><!-- doxytag: member="sf::String::SetX" ref="c8de7bfe092736083dcf23b0dbd22b1e" args="(float X)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void sf::Drawable::SetTop           </td>
+          <td class="memname">void sf::Drawable::SetX           </td>
           <td>(</td>
           <td class="paramtype">float&nbsp;</td>
-          <td class="paramname"> <em>Top</em>          </td>
+          <td class="paramname"> <em>X</em>          </td>
           <td>&nbsp;)&nbsp;</td>
           <td width="100%"><code> [inherited]</code></td>
         </tr>
@@ -569,31 +673,58 @@ Set the left position of the object.
 <div class="memdoc">
 
 <p>
-Set the top position of the object. 
+Set the X position of the object. 
 <p>
 <dl compact><dt><b>Parameters:</b></dt><dd>
   <table border="0" cellspacing="2" cellpadding="0">
-    <tr><td valign="top"></td><td valign="top"><em>Top</em>&nbsp;</td><td>: New top coordinate </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>X</em>&nbsp;</td><td>: New X coordinate </td></tr>
   </table>
 </dl>
 
 </div>
 </div><p>
-<a class="anchor" name="9d278927999ac039f1e075df3b45176f"></a><!-- doxytag: member="sf::String::SetPosition" ref="9d278927999ac039f1e075df3b45176f" args="(float Left, float Top)" -->
+<a class="anchor" name="83fecebe749c1aca9070eafd63e1a0c9"></a><!-- doxytag: member="sf::String::SetY" ref="83fecebe749c1aca9070eafd63e1a0c9" args="(float Y)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void sf::Drawable::SetPosition           </td>
+          <td class="memname">void sf::Drawable::SetY           </td>
+          <td>(</td>
+          <td class="paramtype">float&nbsp;</td>
+          <td class="paramname"> <em>Y</em>          </td>
+          <td>&nbsp;)&nbsp;</td>
+          <td width="100%"><code> [inherited]</code></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Set the Y position of the object. 
+<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>Y</em>&nbsp;</td><td>: New Y coordinate </td></tr>
+  </table>
+</dl>
+
+</div>
+</div><p>
+<a class="anchor" name="0b486c56c2bd137bac629f72fea66769"></a><!-- doxytag: member="sf::String::SetScale" ref="0b486c56c2bd137bac629f72fea66769" args="(float ScaleX, float ScaleY)" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">void sf::Drawable::SetScale           </td>
           <td>(</td>
           <td class="paramtype">float&nbsp;</td>
-          <td class="paramname"> <em>Left</em>, </td>
+          <td class="paramname"> <em>ScaleX</em>, </td>
         </tr>
         <tr>
           <td class="paramkey"></td>
           <td></td>
           <td class="paramtype">float&nbsp;</td>
-          <td class="paramname"> <em>Top</em></td><td>&nbsp;</td>
+          <td class="paramname"> <em>ScaleY</em></td><td>&nbsp;</td>
         </tr>
         <tr>
           <td></td>
@@ -605,18 +736,45 @@ Set the top position of the object.
 <div class="memdoc">
 
 <p>
-Set the position of the object. 
+Set the scale of the object (take 2 values). 
 <p>
 <dl compact><dt><b>Parameters:</b></dt><dd>
   <table border="0" cellspacing="2" cellpadding="0">
-    <tr><td valign="top"></td><td valign="top"><em>Left</em>&nbsp;</td><td>: New left coordinate </td></tr>
-    <tr><td valign="top"></td><td valign="top"><em>Top</em>&nbsp;</td><td>: New top coordinate </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>ScaleX</em>&nbsp;</td><td>: New horizontal scale (must be strictly positive) </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>ScaleY</em>&nbsp;</td><td>: New vertical scale (must be strictly positive) </td></tr>
   </table>
 </dl>
 
 </div>
 </div><p>
-<a class="anchor" name="6db48defaf78ba627b043be34fd83060"></a><!-- doxytag: member="sf::String::SetScaleX" ref="6db48defaf78ba627b043be34fd83060" args="(float Scale)" -->
+<a class="anchor" name="84876c5ef7fa628c85c3c9e000e50aa1"></a><!-- doxytag: member="sf::String::SetScale" ref="84876c5ef7fa628c85c3c9e000e50aa1" args="(const Vector2f &amp;Scale)" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">void sf::Drawable::SetScale           </td>
+          <td>(</td>
+          <td class="paramtype">const <a class="el" href="classsf_1_1Vector2.htm">Vector2f</a> &amp;&nbsp;</td>
+          <td class="paramname"> <em>Scale</em>          </td>
+          <td>&nbsp;)&nbsp;</td>
+          <td width="100%"><code> [inherited]</code></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Set the scale of the object (take a 2D vector). 
+<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>Scale</em>&nbsp;</td><td>: New scale (both values must be strictly positive) </td></tr>
+  </table>
+</dl>
+
+</div>
+</div><p>
+<a class="anchor" name="0cafae61a1d23bddb059d64df0e1502f"></a><!-- doxytag: member="sf::String::SetScaleX" ref="0cafae61a1d23bddb059d64df0e1502f" args="(float FactorX)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
@@ -624,7 +782,7 @@ Set the position of the object.
           <td class="memname">void sf::Drawable::SetScaleX           </td>
           <td>(</td>
           <td class="paramtype">float&nbsp;</td>
-          <td class="paramname"> <em>Scale</em>          </td>
+          <td class="paramname"> <em>FactorX</em>          </td>
           <td>&nbsp;)&nbsp;</td>
           <td width="100%"><code> [inherited]</code></td>
         </tr>
@@ -633,17 +791,17 @@ Set the position of the object.
 <div class="memdoc">
 
 <p>
-Set the horizontal scale of the object. 
+Set the X scale factor of the object. 
 <p>
 <dl compact><dt><b>Parameters:</b></dt><dd>
   <table border="0" cellspacing="2" cellpadding="0">
-    <tr><td valign="top"></td><td valign="top"><em>Scale</em>&nbsp;</td><td>: New scale (must be strictly positive) </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>X</em>&nbsp;</td><td>: New X scale factor </td></tr>
   </table>
 </dl>
 
 </div>
 </div><p>
-<a class="anchor" name="60b899683ea8ae0ddf87975f11f5292a"></a><!-- doxytag: member="sf::String::SetScaleY" ref="60b899683ea8ae0ddf87975f11f5292a" args="(float Scale)" -->
+<a class="anchor" name="89e7793c74c656e5850b71d0ab34b8bf"></a><!-- doxytag: member="sf::String::SetScaleY" ref="89e7793c74c656e5850b71d0ab34b8bf" args="(float FactorY)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
@@ -651,7 +809,7 @@ Set the horizontal scale of the object.
           <td class="memname">void sf::Drawable::SetScaleY           </td>
           <td>(</td>
           <td class="paramtype">float&nbsp;</td>
-          <td class="paramname"> <em>Scale</em>          </td>
+          <td class="paramname"> <em>FactorY</em>          </td>
           <td>&nbsp;)&nbsp;</td>
           <td width="100%"><code> [inherited]</code></td>
         </tr>
@@ -660,31 +818,31 @@ Set the horizontal scale of the object.
 <div class="memdoc">
 
 <p>
-Set the vertical scale of the object. 
+Set the Y scale factor of the object. 
 <p>
 <dl compact><dt><b>Parameters:</b></dt><dd>
   <table border="0" cellspacing="2" cellpadding="0">
-    <tr><td valign="top"></td><td valign="top"><em>Scale</em>&nbsp;</td><td>: New scale (must be strictly positive) </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>Y</em>&nbsp;</td><td>: New Y scale factor </td></tr>
   </table>
 </dl>
 
 </div>
 </div><p>
-<a class="anchor" name="0b486c56c2bd137bac629f72fea66769"></a><!-- doxytag: member="sf::String::SetScale" ref="0b486c56c2bd137bac629f72fea66769" args="(float ScaleX, float ScaleY)" -->
+<a class="anchor" name="11ba1d92bc863af6d95831d216802f61"></a><!-- doxytag: member="sf::String::SetCenter" ref="11ba1d92bc863af6d95831d216802f61" args="(float CenterX, float CenterY)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void sf::Drawable::SetScale           </td>
+          <td class="memname">void sf::Drawable::SetCenter           </td>
           <td>(</td>
           <td class="paramtype">float&nbsp;</td>
-          <td class="paramname"> <em>ScaleX</em>, </td>
+          <td class="paramname"> <em>CenterX</em>, </td>
         </tr>
         <tr>
           <td class="paramkey"></td>
           <td></td>
           <td class="paramtype">float&nbsp;</td>
-          <td class="paramname"> <em>ScaleY</em></td><td>&nbsp;</td>
+          <td class="paramname"> <em>CenterY</em></td><td>&nbsp;</td>
         </tr>
         <tr>
           <td></td>
@@ -696,26 +854,27 @@ Set the vertical scale of the object.
 <div class="memdoc">
 
 <p>
-Set the scale of the object. 
+Set the center of the object, in coordinates relative to the top-left of the object (take 2 values). 
 <p>
+The default center is (0, 0)<p>
 <dl compact><dt><b>Parameters:</b></dt><dd>
   <table border="0" cellspacing="2" cellpadding="0">
-    <tr><td valign="top"></td><td valign="top"><em>ScaleX</em>&nbsp;</td><td>: New horizontal scale (must be strictly positive) </td></tr>
-    <tr><td valign="top"></td><td valign="top"><em>ScaleY</em>&nbsp;</td><td>: New vertical scale (must be strictly positive) </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>CenterX</em>&nbsp;</td><td>: X coordinate of the center </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>CenterY</em>&nbsp;</td><td>: Y coordinate of the center </td></tr>
   </table>
 </dl>
 
 </div>
 </div><p>
-<a class="anchor" name="6d06383770eb01ffecf3d1cae6fec0ec"></a><!-- doxytag: member="sf::String::SetRotation" ref="6d06383770eb01ffecf3d1cae6fec0ec" args="(float Rotation)" -->
+<a class="anchor" name="235e438555d8161f4995615f24fa0b11"></a><!-- doxytag: member="sf::String::SetCenter" ref="235e438555d8161f4995615f24fa0b11" args="(const Vector2f &amp;Center)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void sf::Drawable::SetRotation           </td>
+          <td class="memname">void sf::Drawable::SetCenter           </td>
           <td>(</td>
-          <td class="paramtype">float&nbsp;</td>
-          <td class="paramname"> <em>Rotation</em>          </td>
+          <td class="paramtype">const <a class="el" href="classsf_1_1Vector2.htm">Vector2f</a> &amp;&nbsp;</td>
+          <td class="paramname"> <em>Center</em>          </td>
           <td>&nbsp;)&nbsp;</td>
           <td width="100%"><code> [inherited]</code></td>
         </tr>
@@ -724,49 +883,39 @@ Set the scale of the object.
 <div class="memdoc">
 
 <p>
-Set the orientation of the object. 
+Set the center of the object, in coordinates relative to the top-left of the object (take a 2D vector). 
 <p>
+The default center is (0, 0)<p>
 <dl compact><dt><b>Parameters:</b></dt><dd>
   <table border="0" cellspacing="2" cellpadding="0">
-    <tr><td valign="top"></td><td valign="top"><em>Rotation</em>&nbsp;</td><td>: Angle of rotation, in degrees </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>Center</em>&nbsp;</td><td>: New center </td></tr>
   </table>
 </dl>
 
 </div>
 </div><p>
-<a class="anchor" name="fb17e8bfb782c2301103d2b4338846a6"></a><!-- doxytag: member="sf::String::SetRotationCenter" ref="fb17e8bfb782c2301103d2b4338846a6" args="(float X, float Y)" -->
+<a class="anchor" name="6d06383770eb01ffecf3d1cae6fec0ec"></a><!-- doxytag: member="sf::String::SetRotation" ref="6d06383770eb01ffecf3d1cae6fec0ec" args="(float Rotation)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void sf::Drawable::SetRotationCenter           </td>
+          <td class="memname">void sf::Drawable::SetRotation           </td>
           <td>(</td>
           <td class="paramtype">float&nbsp;</td>
-          <td class="paramname"> <em>X</em>, </td>
-        </tr>
-        <tr>
-          <td class="paramkey"></td>
-          <td></td>
-          <td class="paramtype">float&nbsp;</td>
-          <td class="paramname"> <em>Y</em></td><td>&nbsp;</td>
-        </tr>
-        <tr>
-          <td></td>
-          <td>)</td>
-          <td></td><td></td><td width="100%"><code> [inherited]</code></td>
+          <td class="paramname"> <em>Rotation</em>          </td>
+          <td>&nbsp;)&nbsp;</td>
+          <td width="100%"><code> [inherited]</code></td>
         </tr>
       </table>
 </div>
 <div class="memdoc">
 
 <p>
-Set the center of rotation, in coordinates relative to the object. 
+Set the orientation of the object. 
 <p>
-The default rotation center is (0, 0)<p>
 <dl compact><dt><b>Parameters:</b></dt><dd>
   <table border="0" cellspacing="2" cellpadding="0">
-    <tr><td valign="top"></td><td valign="top"><em>X</em>&nbsp;</td><td>: X coordinate of the center of rotation </td></tr>
-    <tr><td valign="top"></td><td valign="top"><em>Y</em>&nbsp;</td><td>: Y coordinate of the center of rotation </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>Rotation</em>&nbsp;</td><td>: Angle of rotation, in degrees </td></tr>
   </table>
 </dl>
 
@@ -828,34 +977,12 @@ The default blend mode is <a class="el" href="namespacesf_1_1Blend.htm#1a2fa89de
 
 </div>
 </div><p>
-<a class="anchor" name="69ff70881a843c5cb6c096fce61febf7"></a><!-- doxytag: member="sf::String::GetLeft" ref="69ff70881a843c5cb6c096fce61febf7" args="() const" -->
-<div class="memitem">
-<div class="memproto">
-      <table class="memname">
-        <tr>
-          <td class="memname">float sf::Drawable::GetLeft           </td>
-          <td>(</td>
-          <td class="paramname">          </td>
-          <td>&nbsp;)&nbsp;</td>
-          <td width="100%"> const<code> [inherited]</code></td>
-        </tr>
-      </table>
-</div>
-<div class="memdoc">
-
-<p>
-Get the left position of the object. 
-<p>
-<dl class="return" compact><dt><b>Returns:</b></dt><dd>Current left position </dd></dl>
-
-</div>
-</div><p>
-<a class="anchor" name="1cd60daa8fc03354d0673189652a1f50"></a><!-- doxytag: member="sf::String::GetTop" ref="1cd60daa8fc03354d0673189652a1f50" args="() const" -->
+<a class="anchor" name="9fe5f65ab24f7fc45c2207126206f493"></a><!-- doxytag: member="sf::String::GetPosition" ref="9fe5f65ab24f7fc45c2207126206f493" args="() const" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">float sf::Drawable::GetTop           </td>
+          <td class="memname">const <a class="el" href="classsf_1_1Vector2.htm">Vector2f</a>&amp; sf::Drawable::GetPosition           </td>
           <td>(</td>
           <td class="paramname">          </td>
           <td>&nbsp;)&nbsp;</td>
@@ -866,18 +993,18 @@ Get the left position of the object.
 <div class="memdoc">
 
 <p>
-Get the top position of the object. 
+Get the position of the object. 
 <p>
-<dl class="return" compact><dt><b>Returns:</b></dt><dd>Current top position </dd></dl>
+<dl class="return" compact><dt><b>Returns:</b></dt><dd>Current position </dd></dl>
 
 </div>
 </div><p>
-<a class="anchor" name="3728b3e81722c3fed36827269d408ec8"></a><!-- doxytag: member="sf::String::GetScaleX" ref="3728b3e81722c3fed36827269d408ec8" args="() const" -->
+<a class="anchor" name="a1b67aa08d137a8d93867c243fa9d363"></a><!-- doxytag: member="sf::String::GetScale" ref="a1b67aa08d137a8d93867c243fa9d363" args="() const" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">float sf::Drawable::GetScaleX           </td>
+          <td class="memname">const <a class="el" href="classsf_1_1Vector2.htm">Vector2f</a>&amp; sf::Drawable::GetScale           </td>
           <td>(</td>
           <td class="paramname">          </td>
           <td>&nbsp;)&nbsp;</td>
@@ -888,18 +1015,18 @@ Get the top position of the object.
 <div class="memdoc">
 
 <p>
-Get the horizontal scale of the object. 
+Get the current scale of the object. 
 <p>
-<dl class="return" compact><dt><b>Returns:</b></dt><dd>Current X scale factor (always positive) </dd></dl>
+<dl class="return" compact><dt><b>Returns:</b></dt><dd>Current scale factor (always positive) </dd></dl>
 
 </div>
 </div><p>
-<a class="anchor" name="0b101374519d4ea7dc40a5c809b9d1e1"></a><!-- doxytag: member="sf::String::GetScaleY" ref="0b101374519d4ea7dc40a5c809b9d1e1" args="() const" -->
+<a class="anchor" name="217d1f420274a7fd983af6183ecdd8d7"></a><!-- doxytag: member="sf::String::GetCenter" ref="217d1f420274a7fd983af6183ecdd8d7" args="() const" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">float sf::Drawable::GetScaleY           </td>
+          <td class="memname">const <a class="el" href="classsf_1_1Vector2.htm">Vector2f</a>&amp; sf::Drawable::GetCenter           </td>
           <td>(</td>
           <td class="paramname">          </td>
           <td>&nbsp;)&nbsp;</td>
@@ -910,9 +1037,9 @@ Get the horizontal scale of the object.
 <div class="memdoc">
 
 <p>
-Get the vertical scale of the object. 
+Get the center of the object. 
 <p>
-<dl class="return" compact><dt><b>Returns:</b></dt><dd>Current Y scale factor (always positive) </dd></dl>
+<dl class="return" compact><dt><b>Returns:</b></dt><dd>Current position of the center </dd></dl>
 
 </div>
 </div><p>
@@ -934,6 +1061,7 @@ Get the vertical scale of the object.
 <p>
 Get the orientation of the object. 
 <p>
+Rotation is always in the range [0, 360]<p>
 <dl class="return" compact><dt><b>Returns:</b></dt><dd>Current rotation, in degrees </dd></dl>
 
 </div>
@@ -1008,12 +1136,39 @@ Get the current blending mode.
 <div class="memdoc">
 
 <p>
-Move the object. 
+Move the object of a given offset (take 2 values). 
 <p>
 <dl compact><dt><b>Parameters:</b></dt><dd>
   <table border="0" cellspacing="2" cellpadding="0">
-    <tr><td valign="top"></td><td valign="top"><em>OffsetX</em>&nbsp;</td><td>: Offset on the X axis </td></tr>
-    <tr><td valign="top"></td><td valign="top"><em>OffsetY</em>&nbsp;</td><td>: Offset on the Y axis </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>OffsetX</em>&nbsp;</td><td>: X offset </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>OffsetY</em>&nbsp;</td><td>: Y offset </td></tr>
+  </table>
+</dl>
+
+</div>
+</div><p>
+<a class="anchor" name="3c0ac0851d6b0ebed80ae9641ff93161"></a><!-- doxytag: member="sf::String::Move" ref="3c0ac0851d6b0ebed80ae9641ff93161" args="(const Vector2f &amp;Offset)" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">void sf::Drawable::Move           </td>
+          <td>(</td>
+          <td class="paramtype">const <a class="el" href="classsf_1_1Vector2.htm">Vector2f</a> &amp;&nbsp;</td>
+          <td class="paramname"> <em>Offset</em>          </td>
+          <td>&nbsp;)&nbsp;</td>
+          <td width="100%"><code> [inherited]</code></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Move the object of a given offset (take a 2D vector). 
+<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>Offset</em>&nbsp;</td><td>: Amount of units to move the object of </td></tr>
   </table>
 </dl>
 
@@ -1045,12 +1200,39 @@ Move the object.
 <div class="memdoc">
 
 <p>
-Scale the object. 
+Scale the object (take 2 values). 
+<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>FactorX</em>&nbsp;</td><td>: Scaling factor on X (must be strictly positive) </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>FactorY</em>&nbsp;</td><td>: Scaling factor on Y (must be strictly positive) </td></tr>
+  </table>
+</dl>
+
+</div>
+</div><p>
+<a class="anchor" name="c969d85eaf63f072de9e963bd973e91a"></a><!-- doxytag: member="sf::String::Scale" ref="c969d85eaf63f072de9e963bd973e91a" args="(const Vector2f &amp;Factor)" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">void sf::Drawable::Scale           </td>
+          <td>(</td>
+          <td class="paramtype">const <a class="el" href="classsf_1_1Vector2.htm">Vector2f</a> &amp;&nbsp;</td>
+          <td class="paramname"> <em>Factor</em>          </td>
+          <td>&nbsp;)&nbsp;</td>
+          <td width="100%"><code> [inherited]</code></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Scale the object (take a 2D vector). 
 <p>
 <dl compact><dt><b>Parameters:</b></dt><dd>
   <table border="0" cellspacing="2" cellpadding="0">
-    <tr><td valign="top"></td><td valign="top"><em>FactorX</em>&nbsp;</td><td>: Horizontal scaling factor (must be strictly positive) </td></tr>
-    <tr><td valign="top"></td><td valign="top"><em>FactorY</em>&nbsp;</td><td>: Vertical scaling factor (must be strictly positive) </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>Factor</em>&nbsp;</td><td>: Scaling factors (both values must be strictly positive) </td></tr>
   </table>
 </dl>
 
@@ -1083,11 +1265,33 @@ Rotate the object.
 
 </div>
 </div><p>
+<a class="anchor" name="6c2627538c99975151554f413c45b930"></a><!-- doxytag: member="sf::String::GetMatrix" ref="6c2627538c99975151554f413c45b930" args="() const" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">const <a class="el" href="classsf_1_1Matrix3.htm">Matrix3</a>&amp; sf::Drawable::GetMatrix           </td>
+          <td>(</td>
+          <td class="paramname">          </td>
+          <td>&nbsp;)&nbsp;</td>
+          <td width="100%"> const<code> [protected, inherited]</code></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Get the transform matrix of the drawable. 
+<p>
+<dl class="return" compact><dt><b>Returns:</b></dt><dd>Transform matrix </dd></dl>
+
+</div>
+</div><p>
 <hr>The documentation for this class was generated from the following file:<ul>
 <li><a class="el" href="String_8hpp-source.htm">String.hpp</a></ul>
 
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/classsf_1_1Thread-members.htm b/doc/html/classsf_1_1Thread-members.htm
index 9b38fa9..7883194 100755
--- a/doc/html/classsf_1_1Thread-members.htm
+++ b/doc/html/classsf_1_1Thread-members.htm
@@ -30,7 +30,7 @@
 <h1>sf::Thread Member List</h1>This is the complete list of members for <a class="el" href="classsf_1_1Thread.htm">sf::Thread</a>, including all inherited members.<p><table>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Thread.htm#4d5107cbba1e7dd574f58552931e54ce">FuncType</a> typedef</td><td><a class="el" href="classsf_1_1Thread.htm">sf::Thread</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Thread.htm#046df871f73d3cf452d1c72bcc143642">Launch</a>()</td><td><a class="el" href="classsf_1_1Thread.htm">sf::Thread</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1NonCopyable.htm#2110add170580fdb946f887719da6860">NonCopyable</a>()</td><td><a class="el" href="classsf_1_1NonCopyable.htm">sf::NonCopyable</a></td><td><code> [inline, private]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="structsf_1_1NonCopyable.htm#2110add170580fdb946f887719da6860">NonCopyable</a>()</td><td><a class="el" href="structsf_1_1NonCopyable.htm">sf::NonCopyable</a></td><td><code> [inline, private]</code></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Thread.htm#603d9493c6a845188f05c2eca48dc41b">Terminate</a>()</td><td><a class="el" href="classsf_1_1Thread.htm">sf::Thread</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Thread.htm#5a5f6a41323c0983d6c0f4e496f4a173">Thread</a>(FuncType Function, void *UserData=NULL)</td><td><a class="el" href="classsf_1_1Thread.htm">sf::Thread</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Thread.htm#d719b83ce7b02b56db919d423a69f1a2">Thread</a>()</td><td><a class="el" href="classsf_1_1Thread.htm">sf::Thread</a></td><td><code> [protected]</code></td></tr>
@@ -38,7 +38,7 @@
   <tr class="memlist"><td><a class="el" href="classsf_1_1Thread.htm#8ba00c004839bdd93fbe1cda69eaff77">~Thread</a>()</td><td><a class="el" href="classsf_1_1Thread.htm">sf::Thread</a></td><td><code> [virtual]</code></td></tr>
 </table>
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/classsf_1_1Thread.htm b/doc/html/classsf_1_1Thread.htm
index 92cfe94..554c059 100755
--- a/doc/html/classsf_1_1Thread.htm
+++ b/doc/html/classsf_1_1Thread.htm
@@ -37,7 +37,7 @@
 <p>Inheritance diagram for sf::Thread:
 <p><center><img src="classsf_1_1Thread.png" usemap="#sf::Thread_map" border="0" alt=""></center>
 <map name="sf::Thread_map">
-<area href="classsf_1_1NonCopyable.htm" alt="sf::NonCopyable" shape="rect" coords="81,0,233,24">
+<area href="structsf_1_1NonCopyable.htm" alt="sf::NonCopyable" shape="rect" coords="81,0,233,24">
 <area href="classsf_1_1SoundRecorder.htm" alt="sf::SoundRecorder" shape="rect" coords="0,112,152,136">
 <area href="classsf_1_1SoundStream.htm" alt="sf::SoundStream" shape="rect" coords="162,112,314,136">
 <area href="classsf_1_1SoundBufferRecorder.htm" alt="sf::SoundBufferRecorder" shape="rect" coords="0,168,152,192">
@@ -227,7 +227,7 @@ Terminate the thread Terminating a thread with this function is not safe, you sh
 <li><a class="el" href="Win32_2Thread_8hpp-source.htm">Win32/Thread.hpp</a></ul>
 
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/classsf_1_1Vector2-members.htm b/doc/html/classsf_1_1Vector2-members.htm
new file mode 100755
index 0000000..523eebc
--- /dev/null
+++ b/doc/html/classsf_1_1Vector2-members.htm
@@ -0,0 +1,42 @@
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html>
+    <head>
+        <title>SFML - Simple and Fast Multimedia Library</title>
+        <meta http-equiv="Content-Type" content="text/html;charset=UTF-8" />
+        <link href="doxygen.css" rel="stylesheet" type="text/css" />
+        <link href="tabs.css" rel="stylesheet" type="text/css" />
+    </head>
+    <body>
+        <div id="logo">
+            <img src="./logo.jpg" width="770" height="200" title="SFML home" alt="SFML logo" />
+        </div>
+<!-- Generated by Doxygen 1.5.2 -->
+<div class="tabs">
+  <ul>
+    <li><a href="index.htm"><span>Main&nbsp;Page</span></a></li>
+    <li><a href="namespaces.htm"><span>Namespaces</span></a></li>
+    <li class="current"><a href="classes.htm"><span>Classes</span></a></li>
+    <li><a href="files.htm"><span>Files</span></a></li>
+  </ul>
+</div>
+<div class="tabs">
+  <ul>
+    <li><a href="classes.htm"><span>Alphabetical&nbsp;List</span></a></li>
+    <li><a href="annotated.htm"><span>Class&nbsp;List</span></a></li>
+    <li><a href="hierarchy.htm"><span>Class&nbsp;Hierarchy</span></a></li>
+    <li><a href="functions.htm"><span>Class&nbsp;Members</span></a></li>
+  </ul>
+</div>
+<h1>sf::Vector2&lt; T &gt; Member List</h1>This is the complete list of members for <a class="el" href="classsf_1_1Vector2.htm">sf::Vector2&lt; T &gt;</a>, including all inherited members.<p><table>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Vector2.htm#58c32383b5291380db4b43a289f75988">Vector2</a>()</td><td><a class="el" href="classsf_1_1Vector2.htm">sf::Vector2&lt; T &gt;</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Vector2.htm#ed26a72164e59e8a4a0aeee2049568f1">Vector2</a>(T X, T Y)</td><td><a class="el" href="classsf_1_1Vector2.htm">sf::Vector2&lt; T &gt;</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Vector2.htm#1e6ad77fa155f3753bfb92699bd28141">x</a></td><td><a class="el" href="classsf_1_1Vector2.htm">sf::Vector2&lt; T &gt;</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Vector2.htm#420f2481b015f4eb929c75f2af564299">y</a></td><td><a class="el" href="classsf_1_1Vector2.htm">sf::Vector2&lt; T &gt;</a></td><td></td></tr>
+</table>
+        <p id="footer">
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
+        </p>
+
+    </body>
+</html>
diff --git a/doc/html/classsf_1_1Vector2.htm b/doc/html/classsf_1_1Vector2.htm
new file mode 100755
index 0000000..8db35cf
--- /dev/null
+++ b/doc/html/classsf_1_1Vector2.htm
@@ -0,0 +1,179 @@
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html>
+    <head>
+        <title>SFML - Simple and Fast Multimedia Library</title>
+        <meta http-equiv="Content-Type" content="text/html;charset=UTF-8" />
+        <link href="doxygen.css" rel="stylesheet" type="text/css" />
+        <link href="tabs.css" rel="stylesheet" type="text/css" />
+    </head>
+    <body>
+        <div id="logo">
+            <img src="./logo.jpg" width="770" height="200" title="SFML home" alt="SFML logo" />
+        </div>
+<!-- Generated by Doxygen 1.5.2 -->
+<div class="tabs">
+  <ul>
+    <li><a href="index.htm"><span>Main&nbsp;Page</span></a></li>
+    <li><a href="namespaces.htm"><span>Namespaces</span></a></li>
+    <li class="current"><a href="classes.htm"><span>Classes</span></a></li>
+    <li><a href="files.htm"><span>Files</span></a></li>
+  </ul>
+</div>
+<div class="tabs">
+  <ul>
+    <li><a href="classes.htm"><span>Alphabetical&nbsp;List</span></a></li>
+    <li><a href="annotated.htm"><span>Class&nbsp;List</span></a></li>
+    <li><a href="hierarchy.htm"><span>Class&nbsp;Hierarchy</span></a></li>
+    <li><a href="functions.htm"><span>Class&nbsp;Members</span></a></li>
+  </ul>
+</div>
+<div class="nav">
+<a class="el" href="namespacesf.htm">sf</a>::<a class="el" href="classsf_1_1Vector2.htm">Vector2</a></div>
+<h1>sf::Vector2&lt; T &gt; Class Template Reference</h1><!-- doxytag: class="sf::Vector2" --><a class="el" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">Vector2</a> is an utility class for manipulating 2 dimensional vectors.  
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="Vector2_8hpp-source.htm">Vector2.hpp</a>&gt;</code>
+<p>
+<a href="classsf_1_1Vector2-members.htm">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
+<tr><td></td></tr>
+<tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Vector2.htm#58c32383b5291380db4b43a289f75988">Vector2</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Default constructor.  <a href="#58c32383b5291380db4b43a289f75988"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Vector2.htm#ed26a72164e59e8a4a0aeee2049568f1">Vector2</a> (T X, T Y)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Construct the vector from its coordinates.  <a href="#ed26a72164e59e8a4a0aeee2049568f1"></a><br></td></tr>
+<tr><td colspan="2"><br><h2>Public Attributes</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">T&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Vector2.htm#1e6ad77fa155f3753bfb92699bd28141">x</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">X coordinate of the vector.  <a href="#1e6ad77fa155f3753bfb92699bd28141"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">T&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Vector2.htm#420f2481b015f4eb929c75f2af564299">y</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Y coordinate of the vector.  <a href="#420f2481b015f4eb929c75f2af564299"></a><br></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+<h3>template&lt;typename T&gt;<br>
+ class sf::Vector2&lt; T &gt;</h3>
+
+<a class="el" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">Vector2</a> is an utility class for manipulating 2 dimensional vectors. 
+<p>
+Template parameter defines the type of coordinates (integer, float, ...) 
+<p>
+
+<p>
+Definition at line <a class="el" href="Vector2_8hpp-source.htm#l00037">37</a> of file <a class="el" href="Vector2_8hpp-source.htm">Vector2.hpp</a>.<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a class="anchor" name="58c32383b5291380db4b43a289f75988"></a><!-- doxytag: member="sf::Vector2::Vector2" ref="58c32383b5291380db4b43a289f75988" args="()" -->
+<div class="memitem">
+<div class="memproto">
+<div class="memtemplate">
+template&lt;typename T&gt; </div>
+      <table class="memname">
+        <tr>
+          <td class="memname"><a class="el" href="classsf_1_1Vector2.htm">sf::Vector2</a>&lt; T &gt;::<a class="el" href="classsf_1_1Vector2.htm">Vector2</a>           </td>
+          <td>(</td>
+          <td class="paramname">          </td>
+          <td>&nbsp;)&nbsp;</td>
+          <td width="100%"></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Default constructor. 
+<p>
+
+</div>
+</div><p>
+<a class="anchor" name="ed26a72164e59e8a4a0aeee2049568f1"></a><!-- doxytag: member="sf::Vector2::Vector2" ref="ed26a72164e59e8a4a0aeee2049568f1" args="(T X, T Y)" -->
+<div class="memitem">
+<div class="memproto">
+<div class="memtemplate">
+template&lt;typename T&gt; </div>
+      <table class="memname">
+        <tr>
+          <td class="memname"><a class="el" href="classsf_1_1Vector2.htm">sf::Vector2</a>&lt; T &gt;::<a class="el" href="classsf_1_1Vector2.htm">Vector2</a>           </td>
+          <td>(</td>
+          <td class="paramtype">T&nbsp;</td>
+          <td class="paramname"> <em>X</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">T&nbsp;</td>
+          <td class="paramname"> <em>Y</em></td><td>&nbsp;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td><td width="100%"></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Construct the vector from its coordinates. 
+<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>X</em>&nbsp;</td><td>: X coordinate </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>Y</em>&nbsp;</td><td>: Y coordinate </td></tr>
+  </table>
+</dl>
+
+</div>
+</div><p>
+<hr><h2>Member Data Documentation</h2>
+<a class="anchor" name="1e6ad77fa155f3753bfb92699bd28141"></a><!-- doxytag: member="sf::Vector2::x" ref="1e6ad77fa155f3753bfb92699bd28141" args="" -->
+<div class="memitem">
+<div class="memproto">
+<div class="memtemplate">
+template&lt;typename T&gt; </div>
+      <table class="memname">
+        <tr>
+          <td class="memname">T <a class="el" href="classsf_1_1Vector2.htm">sf::Vector2</a>&lt; T &gt;::<a class="el" href="classsf_1_1Vector2.htm#1e6ad77fa155f3753bfb92699bd28141">x</a>          </td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+X coordinate of the vector. 
+<p>
+
+<p>
+Definition at line <a class="el" href="Vector2_8hpp-source.htm#l00059">59</a> of file <a class="el" href="Vector2_8hpp-source.htm">Vector2.hpp</a>.
+</div>
+</div><p>
+<a class="anchor" name="420f2481b015f4eb929c75f2af564299"></a><!-- doxytag: member="sf::Vector2::y" ref="420f2481b015f4eb929c75f2af564299" args="" -->
+<div class="memitem">
+<div class="memproto">
+<div class="memtemplate">
+template&lt;typename T&gt; </div>
+      <table class="memname">
+        <tr>
+          <td class="memname">T <a class="el" href="classsf_1_1Vector2.htm">sf::Vector2</a>&lt; T &gt;::<a class="el" href="classsf_1_1Vector2.htm#420f2481b015f4eb929c75f2af564299">y</a>          </td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Y coordinate of the vector. 
+<p>
+
+<p>
+Definition at line <a class="el" href="Vector2_8hpp-source.htm#l00060">60</a> of file <a class="el" href="Vector2_8hpp-source.htm">Vector2.hpp</a>.
+</div>
+</div><p>
+<hr>The documentation for this class was generated from the following file:<ul>
+<li><a class="el" href="Vector2_8hpp-source.htm">Vector2.hpp</a></ul>
+
+        <p id="footer">
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
+        </p>
+
+    </body>
+</html>
diff --git a/doc/html/classsf_1_1Vector3-members.htm b/doc/html/classsf_1_1Vector3-members.htm
new file mode 100755
index 0000000..1835621
--- /dev/null
+++ b/doc/html/classsf_1_1Vector3-members.htm
@@ -0,0 +1,43 @@
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html>
+    <head>
+        <title>SFML - Simple and Fast Multimedia Library</title>
+        <meta http-equiv="Content-Type" content="text/html;charset=UTF-8" />
+        <link href="doxygen.css" rel="stylesheet" type="text/css" />
+        <link href="tabs.css" rel="stylesheet" type="text/css" />
+    </head>
+    <body>
+        <div id="logo">
+            <img src="./logo.jpg" width="770" height="200" title="SFML home" alt="SFML logo" />
+        </div>
+<!-- Generated by Doxygen 1.5.2 -->
+<div class="tabs">
+  <ul>
+    <li><a href="index.htm"><span>Main&nbsp;Page</span></a></li>
+    <li><a href="namespaces.htm"><span>Namespaces</span></a></li>
+    <li class="current"><a href="classes.htm"><span>Classes</span></a></li>
+    <li><a href="files.htm"><span>Files</span></a></li>
+  </ul>
+</div>
+<div class="tabs">
+  <ul>
+    <li><a href="classes.htm"><span>Alphabetical&nbsp;List</span></a></li>
+    <li><a href="annotated.htm"><span>Class&nbsp;List</span></a></li>
+    <li><a href="hierarchy.htm"><span>Class&nbsp;Hierarchy</span></a></li>
+    <li><a href="functions.htm"><span>Class&nbsp;Members</span></a></li>
+  </ul>
+</div>
+<h1>sf::Vector3&lt; T &gt; Member List</h1>This is the complete list of members for <a class="el" href="classsf_1_1Vector3.htm">sf::Vector3&lt; T &gt;</a>, including all inherited members.<p><table>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Vector3.htm#ee8be1985c6e45e381ad4071265636f9">Vector3</a>()</td><td><a class="el" href="classsf_1_1Vector3.htm">sf::Vector3&lt; T &gt;</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Vector3.htm#99ed75b68f58adfa3e9fa0561b424bf6">Vector3</a>(T X, T Y, T Z)</td><td><a class="el" href="classsf_1_1Vector3.htm">sf::Vector3&lt; T &gt;</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Vector3.htm#3cb0c769390bc37c346bb1a69e510d16">x</a></td><td><a class="el" href="classsf_1_1Vector3.htm">sf::Vector3&lt; T &gt;</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Vector3.htm#6590d50ccb862c5efc5512e974e9b794">y</a></td><td><a class="el" href="classsf_1_1Vector3.htm">sf::Vector3&lt; T &gt;</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Vector3.htm#2f36ab4b552c028e3a9734c1ad4df7d1">z</a></td><td><a class="el" href="classsf_1_1Vector3.htm">sf::Vector3&lt; T &gt;</a></td><td></td></tr>
+</table>
+        <p id="footer">
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
+        </p>
+
+    </body>
+</html>
diff --git a/doc/html/classsf_1_1Vector3.htm b/doc/html/classsf_1_1Vector3.htm
new file mode 100755
index 0000000..2726115
--- /dev/null
+++ b/doc/html/classsf_1_1Vector3.htm
@@ -0,0 +1,210 @@
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html>
+    <head>
+        <title>SFML - Simple and Fast Multimedia Library</title>
+        <meta http-equiv="Content-Type" content="text/html;charset=UTF-8" />
+        <link href="doxygen.css" rel="stylesheet" type="text/css" />
+        <link href="tabs.css" rel="stylesheet" type="text/css" />
+    </head>
+    <body>
+        <div id="logo">
+            <img src="./logo.jpg" width="770" height="200" title="SFML home" alt="SFML logo" />
+        </div>
+<!-- Generated by Doxygen 1.5.2 -->
+<div class="tabs">
+  <ul>
+    <li><a href="index.htm"><span>Main&nbsp;Page</span></a></li>
+    <li><a href="namespaces.htm"><span>Namespaces</span></a></li>
+    <li class="current"><a href="classes.htm"><span>Classes</span></a></li>
+    <li><a href="files.htm"><span>Files</span></a></li>
+  </ul>
+</div>
+<div class="tabs">
+  <ul>
+    <li><a href="classes.htm"><span>Alphabetical&nbsp;List</span></a></li>
+    <li><a href="annotated.htm"><span>Class&nbsp;List</span></a></li>
+    <li><a href="hierarchy.htm"><span>Class&nbsp;Hierarchy</span></a></li>
+    <li><a href="functions.htm"><span>Class&nbsp;Members</span></a></li>
+  </ul>
+</div>
+<div class="nav">
+<a class="el" href="namespacesf.htm">sf</a>::<a class="el" href="classsf_1_1Vector3.htm">Vector3</a></div>
+<h1>sf::Vector3&lt; T &gt; Class Template Reference</h1><!-- doxytag: class="sf::Vector3" --><a class="el" href="classsf_1_1Vector3.htm" title="Vector3 is an utility class for manipulating 3 dimensional vectors.">Vector3</a> is an utility class for manipulating 3 dimensional vectors.  
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="Vector3_8hpp-source.htm">Vector3.hpp</a>&gt;</code>
+<p>
+<a href="classsf_1_1Vector3-members.htm">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
+<tr><td></td></tr>
+<tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Vector3.htm#ee8be1985c6e45e381ad4071265636f9">Vector3</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Default constructor.  <a href="#ee8be1985c6e45e381ad4071265636f9"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Vector3.htm#99ed75b68f58adfa3e9fa0561b424bf6">Vector3</a> (T X, T Y, T Z)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Construct the vector from its coordinates.  <a href="#99ed75b68f58adfa3e9fa0561b424bf6"></a><br></td></tr>
+<tr><td colspan="2"><br><h2>Public Attributes</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">T&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Vector3.htm#3cb0c769390bc37c346bb1a69e510d16">x</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">X coordinate of the vector.  <a href="#3cb0c769390bc37c346bb1a69e510d16"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">T&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Vector3.htm#6590d50ccb862c5efc5512e974e9b794">y</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Y coordinate of the vector.  <a href="#6590d50ccb862c5efc5512e974e9b794"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">T&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Vector3.htm#2f36ab4b552c028e3a9734c1ad4df7d1">z</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Z coordinate of the vector.  <a href="#2f36ab4b552c028e3a9734c1ad4df7d1"></a><br></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+<h3>template&lt;typename T&gt;<br>
+ class sf::Vector3&lt; T &gt;</h3>
+
+<a class="el" href="classsf_1_1Vector3.htm" title="Vector3 is an utility class for manipulating 3 dimensional vectors.">Vector3</a> is an utility class for manipulating 3 dimensional vectors. 
+<p>
+Template parameter defines the type of coordinates (integer, float, ...) 
+<p>
+
+<p>
+Definition at line <a class="el" href="Vector3_8hpp-source.htm#l00037">37</a> of file <a class="el" href="Vector3_8hpp-source.htm">Vector3.hpp</a>.<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a class="anchor" name="ee8be1985c6e45e381ad4071265636f9"></a><!-- doxytag: member="sf::Vector3::Vector3" ref="ee8be1985c6e45e381ad4071265636f9" args="()" -->
+<div class="memitem">
+<div class="memproto">
+<div class="memtemplate">
+template&lt;typename T&gt; </div>
+      <table class="memname">
+        <tr>
+          <td class="memname"><a class="el" href="classsf_1_1Vector3.htm">sf::Vector3</a>&lt; T &gt;::<a class="el" href="classsf_1_1Vector3.htm">Vector3</a>           </td>
+          <td>(</td>
+          <td class="paramname">          </td>
+          <td>&nbsp;)&nbsp;</td>
+          <td width="100%"></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Default constructor. 
+<p>
+
+</div>
+</div><p>
+<a class="anchor" name="99ed75b68f58adfa3e9fa0561b424bf6"></a><!-- doxytag: member="sf::Vector3::Vector3" ref="99ed75b68f58adfa3e9fa0561b424bf6" args="(T X, T Y, T Z)" -->
+<div class="memitem">
+<div class="memproto">
+<div class="memtemplate">
+template&lt;typename T&gt; </div>
+      <table class="memname">
+        <tr>
+          <td class="memname"><a class="el" href="classsf_1_1Vector3.htm">sf::Vector3</a>&lt; T &gt;::<a class="el" href="classsf_1_1Vector3.htm">Vector3</a>           </td>
+          <td>(</td>
+          <td class="paramtype">T&nbsp;</td>
+          <td class="paramname"> <em>X</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">T&nbsp;</td>
+          <td class="paramname"> <em>Y</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">T&nbsp;</td>
+          <td class="paramname"> <em>Z</em></td><td>&nbsp;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td><td width="100%"></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Construct the vector from its coordinates. 
+<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>X</em>&nbsp;</td><td>: X coordinate </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>Y</em>&nbsp;</td><td>: Y coordinate </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>Z</em>&nbsp;</td><td>: Z coordinate </td></tr>
+  </table>
+</dl>
+
+</div>
+</div><p>
+<hr><h2>Member Data Documentation</h2>
+<a class="anchor" name="3cb0c769390bc37c346bb1a69e510d16"></a><!-- doxytag: member="sf::Vector3::x" ref="3cb0c769390bc37c346bb1a69e510d16" args="" -->
+<div class="memitem">
+<div class="memproto">
+<div class="memtemplate">
+template&lt;typename T&gt; </div>
+      <table class="memname">
+        <tr>
+          <td class="memname">T <a class="el" href="classsf_1_1Vector3.htm">sf::Vector3</a>&lt; T &gt;::<a class="el" href="classsf_1_1Vector3.htm#3cb0c769390bc37c346bb1a69e510d16">x</a>          </td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+X coordinate of the vector. 
+<p>
+
+<p>
+Definition at line <a class="el" href="Vector3_8hpp-source.htm#l00060">60</a> of file <a class="el" href="Vector3_8hpp-source.htm">Vector3.hpp</a>.
+</div>
+</div><p>
+<a class="anchor" name="6590d50ccb862c5efc5512e974e9b794"></a><!-- doxytag: member="sf::Vector3::y" ref="6590d50ccb862c5efc5512e974e9b794" args="" -->
+<div class="memitem">
+<div class="memproto">
+<div class="memtemplate">
+template&lt;typename T&gt; </div>
+      <table class="memname">
+        <tr>
+          <td class="memname">T <a class="el" href="classsf_1_1Vector3.htm">sf::Vector3</a>&lt; T &gt;::<a class="el" href="classsf_1_1Vector3.htm#6590d50ccb862c5efc5512e974e9b794">y</a>          </td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Y coordinate of the vector. 
+<p>
+
+<p>
+Definition at line <a class="el" href="Vector3_8hpp-source.htm#l00061">61</a> of file <a class="el" href="Vector3_8hpp-source.htm">Vector3.hpp</a>.
+</div>
+</div><p>
+<a class="anchor" name="2f36ab4b552c028e3a9734c1ad4df7d1"></a><!-- doxytag: member="sf::Vector3::z" ref="2f36ab4b552c028e3a9734c1ad4df7d1" args="" -->
+<div class="memitem">
+<div class="memproto">
+<div class="memtemplate">
+template&lt;typename T&gt; </div>
+      <table class="memname">
+        <tr>
+          <td class="memname">T <a class="el" href="classsf_1_1Vector3.htm">sf::Vector3</a>&lt; T &gt;::<a class="el" href="classsf_1_1Vector3.htm#2f36ab4b552c028e3a9734c1ad4df7d1">z</a>          </td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Z coordinate of the vector. 
+<p>
+
+<p>
+Definition at line <a class="el" href="Vector3_8hpp-source.htm#l00062">62</a> of file <a class="el" href="Vector3_8hpp-source.htm">Vector3.hpp</a>.
+</div>
+</div><p>
+<hr>The documentation for this class was generated from the following file:<ul>
+<li><a class="el" href="Vector3_8hpp-source.htm">Vector3.hpp</a></ul>
+
+        <p id="footer">
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
+        </p>
+
+    </body>
+</html>
diff --git a/doc/html/classsf_1_1VideoMode-members.htm b/doc/html/classsf_1_1VideoMode-members.htm
index e44cdbc..35161ff 100755
--- a/doc/html/classsf_1_1VideoMode-members.htm
+++ b/doc/html/classsf_1_1VideoMode-members.htm
@@ -41,7 +41,7 @@
   <tr class="memlist"><td><a class="el" href="classsf_1_1VideoMode.htm#bee130381af7a465b29ea5cdb3927203">Width</a></td><td><a class="el" href="classsf_1_1VideoMode.htm">sf::VideoMode</a></td><td></td></tr>
 </table>
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/classsf_1_1VideoMode.htm b/doc/html/classsf_1_1VideoMode.htm
index 2c04f9d..82d6058 100755
--- a/doc/html/classsf_1_1VideoMode.htm
+++ b/doc/html/classsf_1_1VideoMode.htm
@@ -357,7 +357,7 @@ Definition at line <a class="el" href="VideoMode_8hpp-source.htm#l00123">123</a>
 <li><a class="el" href="VideoMode_8hpp-source.htm">VideoMode.hpp</a></ul>
 
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/classsf_1_1VideoResource-members.htm b/doc/html/classsf_1_1VideoResource-members.htm
index 9c60df1..e1b3569 100755
--- a/doc/html/classsf_1_1VideoResource-members.htm
+++ b/doc/html/classsf_1_1VideoResource-members.htm
@@ -34,7 +34,7 @@
   <tr class="memlist"><td><a class="el" href="classsf_1_1VideoResource.htm#9e3b2fa16a16b5e8e2f4b153b496e3f3">~VideoResource</a>()</td><td><a class="el" href="classsf_1_1VideoResource.htm">sf::VideoResource</a></td><td><code> [protected, virtual]</code></td></tr>
 </table>
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/classsf_1_1VideoResource.htm b/doc/html/classsf_1_1VideoResource.htm
index fea2e72..708b8bc 100755
--- a/doc/html/classsf_1_1VideoResource.htm
+++ b/doc/html/classsf_1_1VideoResource.htm
@@ -153,7 +153,7 @@ Destroy all video resources that need a valid rendering context.
 <li><a class="el" href="VideoResource_8hpp-source.htm">VideoResource.hpp</a></ul>
 
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/classsf_1_1View-members.htm b/doc/html/classsf_1_1View-members.htm
index 4847d07..159609b 100755
--- a/doc/html/classsf_1_1View-members.htm
+++ b/doc/html/classsf_1_1View-members.htm
@@ -28,12 +28,23 @@
   </ul>
 </div>
 <h1>sf::View Member List</h1>This is the complete list of members for <a class="el" href="classsf_1_1View.htm">sf::View</a>, including all inherited members.<p><table>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1View.htm#ec9241be58289fece919464907397d82">Rect</a></td><td><a class="el" href="classsf_1_1View.htm">sf::View</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1View.htm#234fa3ff1e11424625c4417b70452ce9">View</a>(const FloatRect &amp;ViewRect=FloatRect(0, 0, 1000, 1000), float ViewZoom=1.f)</td><td><a class="el" href="classsf_1_1View.htm">sf::View</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1View.htm#7bd1ad292729b374fed00328f4a529cc">Zoom</a></td><td><a class="el" href="classsf_1_1View.htm">sf::View</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1View.htm#a1bc8dac5404c75c5fcb7a28c708afb5">GetCenter</a>() const</td><td><a class="el" href="classsf_1_1View.htm">sf::View</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1View.htm#c561a177dc84994129ebeca924c9294a">GetHalfSize</a>() const</td><td><a class="el" href="classsf_1_1View.htm">sf::View</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1View.htm#ebe2888e98d8a44889ce006261df491d">GetRect</a>() const</td><td><a class="el" href="classsf_1_1View.htm">sf::View</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1View.htm#8f1bfbae90991ab777994cad4f4bfa9c">Move</a>(float OffsetX, float OffsetY)</td><td><a class="el" href="classsf_1_1View.htm">sf::View</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1View.htm#e065331d6f2d450b3482c623c7506ced">Move</a>(const sf::Vector2f &amp;Offset)</td><td><a class="el" href="classsf_1_1View.htm">sf::View</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1View.htm#6752354900753e609e76d5e224630518">RenderWindow</a> class</td><td><a class="el" href="classsf_1_1View.htm">sf::View</a></td><td><code> [friend]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1View.htm#f357e9c647672b94b8b8f584eaff1e86">SetCenter</a>(float X, float Y)</td><td><a class="el" href="classsf_1_1View.htm">sf::View</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1View.htm#fc62a34d1bb3c7a64ab5cc11941967cb">SetCenter</a>(const sf::Vector2f &amp;Center)</td><td><a class="el" href="classsf_1_1View.htm">sf::View</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1View.htm#a5c2ac8985a573632f9a1e95d56cc2ee">SetFromRect</a>(const FloatRect &amp;ViewRect)</td><td><a class="el" href="classsf_1_1View.htm">sf::View</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1View.htm#5e1a8e0c729daf4be95c1f27ba275a2a">SetHalfSize</a>(float HalfWidth, float HalfHeight)</td><td><a class="el" href="classsf_1_1View.htm">sf::View</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1View.htm#ce6e0d15b8fe1f2f0066d8438c01f1d3">SetHalfSize</a>(const sf::Vector2f &amp;HalfSize)</td><td><a class="el" href="classsf_1_1View.htm">sf::View</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1View.htm#884afd75948366ba6c0f760b276496cc">View</a>(const FloatRect &amp;ViewRect=FloatRect(0, 0, 1000, 1000))</td><td><a class="el" href="classsf_1_1View.htm">sf::View</a></td><td><code> [explicit]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1View.htm#0323ca80f81ad7feb877d328a0fdbb60">View</a>(const sf::Vector2f &amp;Center, const sf::Vector2f &amp;HalfSize)</td><td><a class="el" href="classsf_1_1View.htm">sf::View</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1View.htm#2bc9321a19bc371b3f29d8c9f25bcbb1">Zoom</a>(float Factor)</td><td><a class="el" href="classsf_1_1View.htm">sf::View</a></td><td></td></tr>
 </table>
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/classsf_1_1View.htm b/doc/html/classsf_1_1View.htm
index 84ba468..c38d141 100755
--- a/doc/html/classsf_1_1View.htm
+++ b/doc/html/classsf_1_1View.htm
@@ -29,7 +29,7 @@
 </div>
 <div class="nav">
 <a class="el" href="namespacesf.htm">sf</a>::<a class="el" href="classsf_1_1View.htm">View</a></div>
-<h1>sf::View Class Reference</h1><!-- doxytag: class="sf::View" -->This class defines a view (position, size and zoom) ; you can consider it as a camera.  
+<h1>sf::View Class Reference</h1><!-- doxytag: class="sf::View" -->This class defines a view (position, size, etc.  
 <a href="#_details">More...</a>
 <p>
 <code>#include &lt;<a class="el" href="View_8hpp-source.htm">View.hpp</a>&gt;</code>
@@ -37,24 +37,59 @@
 <a href="classsf_1_1View-members.htm">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
 <tr><td></td></tr>
 <tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1View.htm#234fa3ff1e11424625c4417b70452ce9">View</a> (const <a class="el" href="classsf_1_1Rect.htm">FloatRect</a> &amp;ViewRect=<a class="el" href="classsf_1_1Rect.htm">FloatRect</a>(0, 0, 1000, 1000), float ViewZoom=1.f)</td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1View.htm#884afd75948366ba6c0f760b276496cc">View</a> (const <a class="el" href="classsf_1_1Rect.htm">FloatRect</a> &amp;ViewRect=<a class="el" href="classsf_1_1Rect.htm">FloatRect</a>(0, 0, 1000, 1000))</td></tr>
 
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Construct the view with position and size.  <a href="#234fa3ff1e11424625c4417b70452ce9"></a><br></td></tr>
-<tr><td colspan="2"><br><h2>Public Attributes</h2></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="classsf_1_1Rect.htm">FloatRect</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1View.htm#ec9241be58289fece919464907397d82">Rect</a></td></tr>
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Construct the view from a rectangle.  <a href="#884afd75948366ba6c0f760b276496cc"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1View.htm#0323ca80f81ad7feb877d328a0fdbb60">View</a> (const <a class="el" href="classsf_1_1Vector2.htm">sf::Vector2f</a> &amp;Center, const <a class="el" href="classsf_1_1Vector2.htm">sf::Vector2f</a> &amp;HalfSize)</td></tr>
 
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Rectangle defining the view's position and size.  <a href="#ec9241be58289fece919464907397d82"></a><br></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">float&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1View.htm#7bd1ad292729b374fed00328f4a529cc">Zoom</a></td></tr>
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Construct the view from its center and half-size.  <a href="#0323ca80f81ad7feb877d328a0fdbb60"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1View.htm#f357e9c647672b94b8b8f584eaff1e86">SetCenter</a> (float X, float Y)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Change the center of the view (take 2 values).  <a href="#f357e9c647672b94b8b8f584eaff1e86"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1View.htm#fc62a34d1bb3c7a64ab5cc11941967cb">SetCenter</a> (const <a class="el" href="classsf_1_1Vector2.htm">sf::Vector2f</a> &amp;Center)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Change the center of the view (take a vector).  <a href="#fc62a34d1bb3c7a64ab5cc11941967cb"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1View.htm#5e1a8e0c729daf4be95c1f27ba275a2a">SetHalfSize</a> (float HalfWidth, float HalfHeight)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Change the half-size of the view (take 2 values).  <a href="#5e1a8e0c729daf4be95c1f27ba275a2a"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1View.htm#ce6e0d15b8fe1f2f0066d8438c01f1d3">SetHalfSize</a> (const <a class="el" href="classsf_1_1Vector2.htm">sf::Vector2f</a> &amp;HalfSize)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Change the half-size of the view (take a vector).  <a href="#ce6e0d15b8fe1f2f0066d8438c01f1d3"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1View.htm#a5c2ac8985a573632f9a1e95d56cc2ee">SetFromRect</a> (const <a class="el" href="classsf_1_1Rect.htm">FloatRect</a> &amp;ViewRect)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Rebuild the view from a rectangle.  <a href="#a5c2ac8985a573632f9a1e95d56cc2ee"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">const <a class="el" href="classsf_1_1Vector2.htm">sf::Vector2f</a> &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1View.htm#a1bc8dac5404c75c5fcb7a28c708afb5">GetCenter</a> () const</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the center of the view.  <a href="#a1bc8dac5404c75c5fcb7a28c708afb5"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">const <a class="el" href="classsf_1_1Vector2.htm">sf::Vector2f</a> &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1View.htm#c561a177dc84994129ebeca924c9294a">GetHalfSize</a> () const</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the half-size of the view.  <a href="#c561a177dc84994129ebeca924c9294a"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">const <a class="el" href="classsf_1_1Rect.htm">sf::FloatRect</a> &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1View.htm#ebe2888e98d8a44889ce006261df491d">GetRect</a> () const</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the bounding rectangle of the view.  <a href="#ebe2888e98d8a44889ce006261df491d"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1View.htm#8f1bfbae90991ab777994cad4f4bfa9c">Move</a> (float OffsetX, float OffsetY)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Move the view (take 2 values).  <a href="#8f1bfbae90991ab777994cad4f4bfa9c"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1View.htm#e065331d6f2d450b3482c623c7506ced">Move</a> (const <a class="el" href="classsf_1_1Vector2.htm">sf::Vector2f</a> &amp;Offset)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Move the view (take a vector).  <a href="#e065331d6f2d450b3482c623c7506ced"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1View.htm#2bc9321a19bc371b3f29d8c9f25bcbb1">Zoom</a> (float Factor)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Resize the view rectangle to simulate a zoom / unzoom effect.  <a href="#2bc9321a19bc371b3f29d8c9f25bcbb1"></a><br></td></tr>
+<tr><td colspan="2"><br><h2>Friends</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="6752354900753e609e76d5e224630518"></a><!-- doxytag: member="sf::View::RenderWindow" ref="6752354900753e609e76d5e224630518" args="" -->
+class&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1View.htm#6752354900753e609e76d5e224630518">RenderWindow</a></td></tr>
 
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Zoom (less than 1 is unzoom, greater than 1 is zoom).  <a href="#7bd1ad292729b374fed00328f4a529cc"></a><br></td></tr>
 </table>
 <hr><a name="_details"></a><h2>Detailed Description</h2>
-This class defines a view (position, size and zoom) ; you can consider it as a camera. 
+This class defines a view (position, size, etc. 
+<p>
+) ; you can consider it as a 2D camera 
 <p>
 
 <p>
-Definition at line <a class="el" href="View_8hpp-source.htm#l00041">41</a> of file <a class="el" href="View_8hpp-source.htm">View.hpp</a>.<hr><h2>Constructor &amp; Destructor Documentation</h2>
-<a class="anchor" name="234fa3ff1e11424625c4417b70452ce9"></a><!-- doxytag: member="sf::View::View" ref="234fa3ff1e11424625c4417b70452ce9" args="(const FloatRect &amp;ViewRect=FloatRect(0, 0, 1000, 1000), float ViewZoom=1.f)" -->
+Definition at line <a class="el" href="View_8hpp-source.htm#l00043">43</a> of file <a class="el" href="View_8hpp-source.htm">View.hpp</a>.<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a class="anchor" name="884afd75948366ba6c0f760b276496cc"></a><!-- doxytag: member="sf::View::View" ref="884afd75948366ba6c0f760b276496cc" args="(const FloatRect &amp;ViewRect=FloatRect(0, 0, 1000, 1000))" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
@@ -62,13 +97,142 @@ Definition at line <a class="el" href="View_8hpp-source.htm#l00041">41</a> of fi
           <td class="memname">sf::View::View           </td>
           <td>(</td>
           <td class="paramtype">const <a class="el" href="classsf_1_1Rect.htm">FloatRect</a> &amp;&nbsp;</td>
-          <td class="paramname"> <em>ViewRect</em> = <code><a class="el" href="classsf_1_1Rect.htm">FloatRect</a>(0,&nbsp;0,&nbsp;1000,&nbsp;1000)</code>, </td>
+          <td class="paramname"> <em>ViewRect</em> = <code><a class="el" href="classsf_1_1Rect.htm">FloatRect</a>(0,&nbsp;0,&nbsp;1000,&nbsp;1000)</code>          </td>
+          <td>&nbsp;)&nbsp;</td>
+          <td width="100%"><code> [explicit]</code></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Construct the view from a rectangle. 
+<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>ViewRect</em>&nbsp;</td><td>: Rectangle defining the position and size of the view (1000x1000 by default) </td></tr>
+  </table>
+</dl>
+
+</div>
+</div><p>
+<a class="anchor" name="0323ca80f81ad7feb877d328a0fdbb60"></a><!-- doxytag: member="sf::View::View" ref="0323ca80f81ad7feb877d328a0fdbb60" args="(const sf::Vector2f &amp;Center, const sf::Vector2f &amp;HalfSize)" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">sf::View::View           </td>
+          <td>(</td>
+          <td class="paramtype">const <a class="el" href="classsf_1_1Vector2.htm">sf::Vector2f</a> &amp;&nbsp;</td>
+          <td class="paramname"> <em>Center</em>, </td>
         </tr>
         <tr>
           <td class="paramkey"></td>
           <td></td>
+          <td class="paramtype">const <a class="el" href="classsf_1_1Vector2.htm">sf::Vector2f</a> &amp;&nbsp;</td>
+          <td class="paramname"> <em>HalfSize</em></td><td>&nbsp;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td><td width="100%"></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Construct the view from its center and half-size. 
+<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>Center</em>&nbsp;</td><td>: Center of the view </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>HalfSize</em>&nbsp;</td><td>: Half-size of the view (from center to corner) </td></tr>
+  </table>
+</dl>
+
+</div>
+</div><p>
+<hr><h2>Member Function Documentation</h2>
+<a class="anchor" name="f357e9c647672b94b8b8f584eaff1e86"></a><!-- doxytag: member="sf::View::SetCenter" ref="f357e9c647672b94b8b8f584eaff1e86" args="(float X, float Y)" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">void sf::View::SetCenter           </td>
+          <td>(</td>
           <td class="paramtype">float&nbsp;</td>
-          <td class="paramname"> <em>ViewZoom</em> = <code>1.f</code></td><td>&nbsp;</td>
+          <td class="paramname"> <em>X</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">float&nbsp;</td>
+          <td class="paramname"> <em>Y</em></td><td>&nbsp;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td><td width="100%"></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Change the center of the view (take 2 values). 
+<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>X</em>&nbsp;</td><td>: X coordinate of the new center </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>Y</em>&nbsp;</td><td>: Y coordinate of the new center </td></tr>
+  </table>
+</dl>
+
+</div>
+</div><p>
+<a class="anchor" name="fc62a34d1bb3c7a64ab5cc11941967cb"></a><!-- doxytag: member="sf::View::SetCenter" ref="fc62a34d1bb3c7a64ab5cc11941967cb" args="(const sf::Vector2f &amp;Center)" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">void sf::View::SetCenter           </td>
+          <td>(</td>
+          <td class="paramtype">const <a class="el" href="classsf_1_1Vector2.htm">sf::Vector2f</a> &amp;&nbsp;</td>
+          <td class="paramname"> <em>Center</em>          </td>
+          <td>&nbsp;)&nbsp;</td>
+          <td width="100%"></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Change the center of the view (take a vector). 
+<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>Center</em>&nbsp;</td><td>: New center </td></tr>
+  </table>
+</dl>
+
+</div>
+</div><p>
+<a class="anchor" name="5e1a8e0c729daf4be95c1f27ba275a2a"></a><!-- doxytag: member="sf::View::SetHalfSize" ref="5e1a8e0c729daf4be95c1f27ba275a2a" args="(float HalfWidth, float HalfHeight)" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">void sf::View::SetHalfSize           </td>
+          <td>(</td>
+          <td class="paramtype">float&nbsp;</td>
+          <td class="paramname"> <em>HalfWidth</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">float&nbsp;</td>
+          <td class="paramname"> <em>HalfHeight</em></td><td>&nbsp;</td>
         </tr>
         <tr>
           <td></td>
@@ -80,61 +244,233 @@ Definition at line <a class="el" href="View_8hpp-source.htm#l00041">41</a> of fi
 <div class="memdoc">
 
 <p>
-Construct the view with position and size. 
+Change the half-size of the view (take 2 values). 
+<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>HalfWidth</em>&nbsp;</td><td>: New half-width </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>HalfHeight</em>&nbsp;</td><td>: New half-height </td></tr>
+  </table>
+</dl>
+
+</div>
+</div><p>
+<a class="anchor" name="ce6e0d15b8fe1f2f0066d8438c01f1d3"></a><!-- doxytag: member="sf::View::SetHalfSize" ref="ce6e0d15b8fe1f2f0066d8438c01f1d3" args="(const sf::Vector2f &amp;HalfSize)" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">void sf::View::SetHalfSize           </td>
+          <td>(</td>
+          <td class="paramtype">const <a class="el" href="classsf_1_1Vector2.htm">sf::Vector2f</a> &amp;&nbsp;</td>
+          <td class="paramname"> <em>HalfSize</em>          </td>
+          <td>&nbsp;)&nbsp;</td>
+          <td width="100%"></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Change the half-size of the view (take a vector). 
+<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>HalfSize</em>&nbsp;</td><td>: New half-size </td></tr>
+  </table>
+</dl>
+
+</div>
+</div><p>
+<a class="anchor" name="a5c2ac8985a573632f9a1e95d56cc2ee"></a><!-- doxytag: member="sf::View::SetFromRect" ref="a5c2ac8985a573632f9a1e95d56cc2ee" args="(const FloatRect &amp;ViewRect)" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">void sf::View::SetFromRect           </td>
+          <td>(</td>
+          <td class="paramtype">const <a class="el" href="classsf_1_1Rect.htm">FloatRect</a> &amp;&nbsp;</td>
+          <td class="paramname"> <em>ViewRect</em>          </td>
+          <td>&nbsp;)&nbsp;</td>
+          <td width="100%"></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Rebuild the view from a rectangle. 
 <p>
 <dl compact><dt><b>Parameters:</b></dt><dd>
   <table border="0" cellspacing="2" cellpadding="0">
     <tr><td valign="top"></td><td valign="top"><em>ViewRect</em>&nbsp;</td><td>: Rectangle defining the position and size of the view </td></tr>
-    <tr><td valign="top"></td><td valign="top"><em>ViewZoom</em>&nbsp;</td><td>: Zoom factor (1 by default) </td></tr>
   </table>
 </dl>
 
 </div>
 </div><p>
-<hr><h2>Member Data Documentation</h2>
-<a class="anchor" name="ec9241be58289fece919464907397d82"></a><!-- doxytag: member="sf::View::Rect" ref="ec9241be58289fece919464907397d82" args="" -->
+<a class="anchor" name="a1bc8dac5404c75c5fcb7a28c708afb5"></a><!-- doxytag: member="sf::View::GetCenter" ref="a1bc8dac5404c75c5fcb7a28c708afb5" args="() const" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">const <a class="el" href="classsf_1_1Vector2.htm">sf::Vector2f</a>&amp; sf::View::GetCenter           </td>
+          <td>(</td>
+          <td class="paramname">          </td>
+          <td>&nbsp;)&nbsp;</td>
+          <td width="100%"> const</td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Get the center of the view. 
+<p>
+<dl class="return" compact><dt><b>Returns:</b></dt><dd>Center of the view </dd></dl>
+
+</div>
+</div><p>
+<a class="anchor" name="c561a177dc84994129ebeca924c9294a"></a><!-- doxytag: member="sf::View::GetHalfSize" ref="c561a177dc84994129ebeca924c9294a" args="() const" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">const <a class="el" href="classsf_1_1Vector2.htm">sf::Vector2f</a>&amp; sf::View::GetHalfSize           </td>
+          <td>(</td>
+          <td class="paramname">          </td>
+          <td>&nbsp;)&nbsp;</td>
+          <td width="100%"> const</td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Get the half-size of the view. 
+<p>
+<dl class="return" compact><dt><b>Returns:</b></dt><dd>Half-size of the view </dd></dl>
+
+</div>
+</div><p>
+<a class="anchor" name="ebe2888e98d8a44889ce006261df491d"></a><!-- doxytag: member="sf::View::GetRect" ref="ebe2888e98d8a44889ce006261df491d" args="() const" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname"><a class="el" href="classsf_1_1Rect.htm">FloatRect</a> <a class="el" href="classsf_1_1View.htm#ec9241be58289fece919464907397d82">sf::View::Rect</a>          </td>
+          <td class="memname">const <a class="el" href="classsf_1_1Rect.htm">sf::FloatRect</a>&amp; sf::View::GetRect           </td>
+          <td>(</td>
+          <td class="paramname">          </td>
+          <td>&nbsp;)&nbsp;</td>
+          <td width="100%"> const</td>
         </tr>
       </table>
 </div>
 <div class="memdoc">
 
 <p>
-Rectangle defining the view's position and size. 
+Get the bounding rectangle of the view. 
 <p>
+<dl class="return" compact><dt><b>Returns:</b></dt><dd>Bounding rectangle of the view </dd></dl>
 
+</div>
+</div><p>
+<a class="anchor" name="8f1bfbae90991ab777994cad4f4bfa9c"></a><!-- doxytag: member="sf::View::Move" ref="8f1bfbae90991ab777994cad4f4bfa9c" args="(float OffsetX, float OffsetY)" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">void sf::View::Move           </td>
+          <td>(</td>
+          <td class="paramtype">float&nbsp;</td>
+          <td class="paramname"> <em>OffsetX</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">float&nbsp;</td>
+          <td class="paramname"> <em>OffsetY</em></td><td>&nbsp;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td><td width="100%"></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Move the view (take 2 values). 
 <p>
-Definition at line <a class="el" href="View_8hpp-source.htm#l00057">57</a> of file <a class="el" href="View_8hpp-source.htm">View.hpp</a>.
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>OffsetX</em>&nbsp;</td><td>: Offset to move the view, on X axis </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>OffsetY</em>&nbsp;</td><td>: Offset to move the view, on Y axis </td></tr>
+  </table>
+</dl>
+
 </div>
 </div><p>
-<a class="anchor" name="7bd1ad292729b374fed00328f4a529cc"></a><!-- doxytag: member="sf::View::Zoom" ref="7bd1ad292729b374fed00328f4a529cc" args="" -->
+<a class="anchor" name="e065331d6f2d450b3482c623c7506ced"></a><!-- doxytag: member="sf::View::Move" ref="e065331d6f2d450b3482c623c7506ced" args="(const sf::Vector2f &amp;Offset)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">float <a class="el" href="classsf_1_1View.htm#7bd1ad292729b374fed00328f4a529cc">sf::View::Zoom</a>          </td>
+          <td class="memname">void sf::View::Move           </td>
+          <td>(</td>
+          <td class="paramtype">const <a class="el" href="classsf_1_1Vector2.htm">sf::Vector2f</a> &amp;&nbsp;</td>
+          <td class="paramname"> <em>Offset</em>          </td>
+          <td>&nbsp;)&nbsp;</td>
+          <td width="100%"></td>
         </tr>
       </table>
 </div>
 <div class="memdoc">
 
 <p>
-Zoom (less than 1 is unzoom, greater than 1 is zoom). 
+Move the view (take a vector). 
 <p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>Offset</em>&nbsp;</td><td>: Offset to move the view </td></tr>
+  </table>
+</dl>
 
+</div>
+</div><p>
+<a class="anchor" name="2bc9321a19bc371b3f29d8c9f25bcbb1"></a><!-- doxytag: member="sf::View::Zoom" ref="2bc9321a19bc371b3f29d8c9f25bcbb1" args="(float Factor)" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">void sf::View::Zoom           </td>
+          <td>(</td>
+          <td class="paramtype">float&nbsp;</td>
+          <td class="paramname"> <em>Factor</em>          </td>
+          <td>&nbsp;)&nbsp;</td>
+          <td width="100%"></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Resize the view rectangle to simulate a zoom / unzoom effect. 
 <p>
-Definition at line <a class="el" href="View_8hpp-source.htm#l00058">58</a> of file <a class="el" href="View_8hpp-source.htm">View.hpp</a>.
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>Factor</em>&nbsp;</td><td>: Zoom factor to apply, relative to the current zoom </td></tr>
+  </table>
+</dl>
+
 </div>
 </div><p>
 <hr>The documentation for this class was generated from the following file:<ul>
 <li><a class="el" href="View_8hpp-source.htm">View.hpp</a></ul>
 
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/classsf_1_1Window-members.htm b/doc/html/classsf_1_1Window-members.htm
index 4cb385b..e8b3e3b 100755
--- a/doc/html/classsf_1_1Window-members.htm
+++ b/doc/html/classsf_1_1Window-members.htm
@@ -28,18 +28,21 @@
   </ul>
 </div>
 <h1>sf::Window Member List</h1>This is the complete list of members for <a class="el" href="classsf_1_1Window.htm">sf::Window</a>, including all inherited members.<p><table>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1Window.htm#f8224d5dfff2face9b4f0b4b72a56d86">Create</a>(VideoMode Mode, const std::string &amp;Title, unsigned long WindowStyle=Style::Resize|Style::Close, int AntialiasingLevel=0)</td><td><a class="el" href="classsf_1_1Window.htm">sf::Window</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1Window.htm#e5a70611dbd54ccd7e0ff71b95c80b93">Create</a>(WindowHandle Handle, int AntialiasingLevel=0)</td><td><a class="el" href="classsf_1_1Window.htm">sf::Window</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Window.htm#b04439f6fb9fdfe40f882676fdb2938c">Close</a>()</td><td><a class="el" href="classsf_1_1Window.htm">sf::Window</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Window.htm#a891f1cbd7d77c4dc02ac950b6e76f61">Create</a>(VideoMode Mode, const std::string &amp;Title, unsigned long WindowStyle=Style::Resize|Style::Close, const WindowSettings &amp;Params=WindowSettings())</td><td><a class="el" href="classsf_1_1Window.htm">sf::Window</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Window.htm#58e264c181fd70e67986d26fea69a71d">Create</a>(WindowHandle Handle, const WindowSettings &amp;Params=WindowSettings())</td><td><a class="el" href="classsf_1_1Window.htm">sf::Window</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Window.htm#ee37843c5c882f7b3a0788b310308435">Display</a>()</td><td><a class="el" href="classsf_1_1Window.htm">sf::Window</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1Window.htm#2271c4bc9a2957f7dafb35a945a9d5fc">GetDepthBits</a>() const</td><td><a class="el" href="classsf_1_1Window.htm">sf::Window</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Window.htm#43ac767f0b7b697b392444d639b909e0">EnableKeyRepeat</a>(bool Enabled)</td><td><a class="el" href="classsf_1_1Window.htm">sf::Window</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Window.htm#a1434f21932d91f75c57c9fe49f70fdc">ForceContextInit</a>()</td><td><a class="el" href="classsf_1_1Window.htm">sf::Window</a></td><td><code> [static]</code></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Window.htm#65cb14f66a870f459bd66e11e52fbfe8">GetEvent</a>(Event &amp;EventReceived)</td><td><a class="el" href="classsf_1_1Window.htm">sf::Window</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Window.htm#43fb36b77d57c84587a64afd89bfed24">GetFrameTime</a>() const</td><td><a class="el" href="classsf_1_1Window.htm">sf::Window</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Window.htm#c392d5f43b5ac8ef7cd5f288c7b71ccc">GetHeight</a>() const</td><td><a class="el" href="classsf_1_1Window.htm">sf::Window</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Window.htm#05f1486c03a70f52e93635df00dc959c">GetInput</a>() const</td><td><a class="el" href="classsf_1_1Window.htm">sf::Window</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1Window.htm#c4c4f8c4c72bf7c061b7042fbef78053">GetStencilBits</a>() const</td><td><a class="el" href="classsf_1_1Window.htm">sf::Window</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Window.htm#0607dece403fc1d55dee3d440543cb43">GetSettings</a>() const</td><td><a class="el" href="classsf_1_1Window.htm">sf::Window</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Window.htm#1075cdc90c6d17f644c0eacf3e12a41d">GetWidth</a>() const</td><td><a class="el" href="classsf_1_1Window.htm">sf::Window</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1NonCopyable.htm#2110add170580fdb946f887719da6860">NonCopyable</a>()</td><td><a class="el" href="classsf_1_1NonCopyable.htm">sf::NonCopyable</a></td><td><code> [inline, private]</code></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1Window.htm#b384b71a749b52ccff5ece82d881b83c">SetCurrent</a>() const</td><td><a class="el" href="classsf_1_1Window.htm">sf::Window</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Window.htm#e7171f19a6adaf17347c9e64c87afb2a">IsOpened</a>() const</td><td><a class="el" href="classsf_1_1Window.htm">sf::Window</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="structsf_1_1NonCopyable.htm#2110add170580fdb946f887719da6860">NonCopyable</a>()</td><td><a class="el" href="structsf_1_1NonCopyable.htm">sf::NonCopyable</a></td><td><code> [inline, private]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Window.htm#9fc1e745594d5cf6a30225ec9ea36675">SetActive</a>(bool Active=true) const </td><td><a class="el" href="classsf_1_1Window.htm">sf::Window</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Window.htm#369d1764893c6fde8979fcf04142dc55">SetCursorPosition</a>(unsigned int Left, unsigned int Top)</td><td><a class="el" href="classsf_1_1Window.htm">sf::Window</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Window.htm#5544031f1d2965c00532fb5660763f33">SetFramerateLimit</a>(unsigned int Limit)</td><td><a class="el" href="classsf_1_1Window.htm">sf::Window</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Window.htm#d685eed68b85a66c8000a08e9a28aa91">SetJoystickThreshold</a>(float Threshold)</td><td><a class="el" href="classsf_1_1Window.htm">sf::Window</a></td><td></td></tr>
@@ -48,13 +51,13 @@
   <tr class="memlist"><td><a class="el" href="classsf_1_1Window.htm#6142e38cb60901e6604284425714f3f0">ShowMouseCursor</a>(bool Show)</td><td><a class="el" href="classsf_1_1Window.htm">sf::Window</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Window.htm#cb8391cc93ff730288e2a8dd6b0bb7b5">UseVerticalSync</a>(bool Enabled)</td><td><a class="el" href="classsf_1_1Window.htm">sf::Window</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Window.htm#5359122166b4dc492c3d25caf08ccfc4">Window</a>()</td><td><a class="el" href="classsf_1_1Window.htm">sf::Window</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1Window.htm#2aad6a8bfd87b961bd806ba7fdd19b46">Window</a>(VideoMode Mode, const std::string &amp;Title, unsigned long WindowStyle=Style::Resize|Style::Close, int AntialiasingLevel=0)</td><td><a class="el" href="classsf_1_1Window.htm">sf::Window</a></td><td></td></tr>
-  <tr class="memlist"><td><a class="el" href="classsf_1_1Window.htm#44e44b601d371d3520d7a75a5b7484ee">Window</a>(WindowHandle Handle, int AntialiasingLevel=0)</td><td><a class="el" href="classsf_1_1Window.htm">sf::Window</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Window.htm#8a89aba8776a4eeb5393522a0e6513c9">Window</a>(VideoMode Mode, const std::string &amp;Title, unsigned long WindowStyle=Style::Resize|Style::Close, const WindowSettings &amp;Params=WindowSettings())</td><td><a class="el" href="classsf_1_1Window.htm">sf::Window</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classsf_1_1Window.htm#ef6c45b1d53ed4a884ccb9c609d2456a">Window</a>(WindowHandle Handle, const WindowSettings &amp;Params=WindowSettings())</td><td><a class="el" href="classsf_1_1Window.htm">sf::Window</a></td><td></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1Window.htm#c30eb6ea5f5594204944d09d4bd69a97">~Window</a>()</td><td><a class="el" href="classsf_1_1Window.htm">sf::Window</a></td><td><code> [virtual]</code></td></tr>
   <tr class="memlist"><td><a class="el" href="classsf_1_1WindowListener.htm#0c5603bbe6dc4980cc4ed55019952ec0">~WindowListener</a>()</td><td><a class="el" href="classsf_1_1WindowListener.htm">sf::WindowListener</a></td><td><code> [inline, protected, virtual]</code></td></tr>
 </table>
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/classsf_1_1Window.htm b/doc/html/classsf_1_1Window.htm
index 8f01563..fdef622 100755
--- a/doc/html/classsf_1_1Window.htm
+++ b/doc/html/classsf_1_1Window.htm
@@ -38,7 +38,7 @@
 <p><center><img src="classsf_1_1Window.png" usemap="#sf::Window_map" border="0" alt=""></center>
 <map name="sf::Window_map">
 <area href="classsf_1_1WindowListener.htm" alt="sf::WindowListener" shape="rect" coords="0,0,117,24">
-<area href="classsf_1_1NonCopyable.htm" alt="sf::NonCopyable" shape="rect" coords="127,0,244,24">
+<area href="structsf_1_1NonCopyable.htm" alt="sf::NonCopyable" shape="rect" coords="127,0,244,24">
 <area href="classsf_1_1RenderWindow.htm" alt="sf::RenderWindow" shape="rect" coords="63,112,180,136">
 </map>
 <a href="classsf_1_1Window-members.htm">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
@@ -47,33 +47,36 @@
 <tr><td class="memItemLeft" nowrap align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Window.htm#5359122166b4dc492c3d25caf08ccfc4">Window</a> ()</td></tr>
 
 <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Default constructor.  <a href="#5359122166b4dc492c3d25caf08ccfc4"></a><br></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Window.htm#2aad6a8bfd87b961bd806ba7fdd19b46">Window</a> (<a class="el" href="classsf_1_1VideoMode.htm">VideoMode</a> Mode, const std::string &amp;Title, unsigned long WindowStyle=Style::Resize|Style::Close, int AntialiasingLevel=0)</td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Window.htm#8a89aba8776a4eeb5393522a0e6513c9">Window</a> (<a class="el" href="classsf_1_1VideoMode.htm">VideoMode</a> Mode, const std::string &amp;Title, unsigned long WindowStyle=Style::Resize|Style::Close, const <a class="el" href="structsf_1_1WindowSettings.htm">WindowSettings</a> &amp;Params=<a class="el" href="structsf_1_1WindowSettings.htm">WindowSettings</a>())</td></tr>
 
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Construct a new window.  <a href="#2aad6a8bfd87b961bd806ba7fdd19b46"></a><br></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Window.htm#44e44b601d371d3520d7a75a5b7484ee">Window</a> (WindowHandle Handle, int AntialiasingLevel=0)</td></tr>
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Construct a new window.  <a href="#8a89aba8776a4eeb5393522a0e6513c9"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Window.htm#ef6c45b1d53ed4a884ccb9c609d2456a">Window</a> (WindowHandle Handle, const <a class="el" href="structsf_1_1WindowSettings.htm">WindowSettings</a> &amp;Params=<a class="el" href="structsf_1_1WindowSettings.htm">WindowSettings</a>())</td></tr>
 
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Construct the window from an existing control.  <a href="#44e44b601d371d3520d7a75a5b7484ee"></a><br></td></tr>
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Construct the window from an existing control.  <a href="#ef6c45b1d53ed4a884ccb9c609d2456a"></a><br></td></tr>
 <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Window.htm#c30eb6ea5f5594204944d09d4bd69a97">~Window</a> ()</td></tr>
 
 <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Destructor.  <a href="#c30eb6ea5f5594204944d09d4bd69a97"></a><br></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Window.htm#f8224d5dfff2face9b4f0b4b72a56d86">Create</a> (<a class="el" href="classsf_1_1VideoMode.htm">VideoMode</a> Mode, const std::string &amp;Title, unsigned long WindowStyle=Style::Resize|Style::Close, int AntialiasingLevel=0)</td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Window.htm#a891f1cbd7d77c4dc02ac950b6e76f61">Create</a> (<a class="el" href="classsf_1_1VideoMode.htm">VideoMode</a> Mode, const std::string &amp;Title, unsigned long WindowStyle=Style::Resize|Style::Close, const <a class="el" href="structsf_1_1WindowSettings.htm">WindowSettings</a> &amp;Params=<a class="el" href="structsf_1_1WindowSettings.htm">WindowSettings</a>())</td></tr>
 
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Create (or recreate) the window.  <a href="#f8224d5dfff2face9b4f0b4b72a56d86"></a><br></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Window.htm#e5a70611dbd54ccd7e0ff71b95c80b93">Create</a> (WindowHandle Handle, int AntialiasingLevel=0)</td></tr>
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Create (or recreate) the window.  <a href="#a891f1cbd7d77c4dc02ac950b6e76f61"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Window.htm#58e264c181fd70e67986d26fea69a71d">Create</a> (WindowHandle Handle, const <a class="el" href="structsf_1_1WindowSettings.htm">WindowSettings</a> &amp;Params=<a class="el" href="structsf_1_1WindowSettings.htm">WindowSettings</a>())</td></tr>
 
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Create (or recreate) the window from an existing control.  <a href="#e5a70611dbd54ccd7e0ff71b95c80b93"></a><br></td></tr>
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Create (or recreate) the window from an existing control.  <a href="#58e264c181fd70e67986d26fea69a71d"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Window.htm#b04439f6fb9fdfe40f882676fdb2938c">Close</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Close (destroy) the window.  <a href="#b04439f6fb9fdfe40f882676fdb2938c"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Window.htm#e7171f19a6adaf17347c9e64c87afb2a">IsOpened</a> () const</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Tell whether or not the window is opened (ie.  <a href="#e7171f19a6adaf17347c9e64c87afb2a"></a><br></td></tr>
 <tr><td class="memItemLeft" nowrap align="right" valign="top">unsigned int&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Window.htm#1075cdc90c6d17f644c0eacf3e12a41d">GetWidth</a> () const</td></tr>
 
 <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the width of the rendering region of the window.  <a href="#1075cdc90c6d17f644c0eacf3e12a41d"></a><br></td></tr>
 <tr><td class="memItemLeft" nowrap align="right" valign="top">unsigned int&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Window.htm#c392d5f43b5ac8ef7cd5f288c7b71ccc">GetHeight</a> () const</td></tr>
 
 <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the height of the rendering region of the window.  <a href="#c392d5f43b5ac8ef7cd5f288c7b71ccc"></a><br></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">unsigned int&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Window.htm#2271c4bc9a2957f7dafb35a945a9d5fc">GetDepthBits</a> () const</td></tr>
-
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the depth buffer bits.  <a href="#2271c4bc9a2957f7dafb35a945a9d5fc"></a><br></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">unsigned int&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Window.htm#c4c4f8c4c72bf7c061b7042fbef78053">GetStencilBits</a> () const</td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">const <a class="el" href="structsf_1_1WindowSettings.htm">WindowSettings</a> &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Window.htm#0607dece403fc1d55dee3d440543cb43">GetSettings</a> () const</td></tr>
 
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the stencil buffer bits.  <a href="#c4c4f8c4c72bf7c061b7042fbef78053"></a><br></td></tr>
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the creation settings of the window.  <a href="#0607dece403fc1d55dee3d440543cb43"></a><br></td></tr>
 <tr><td class="memItemLeft" nowrap align="right" valign="top">bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Window.htm#65cb14f66a870f459bd66e11e52fbfe8">GetEvent</a> (<a class="el" href="classsf_1_1Event.htm">Event</a> &amp;EventReceived)</td></tr>
 
 <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the event on top of events stack, if any, and pop it.  <a href="#65cb14f66a870f459bd66e11e52fbfe8"></a><br></td></tr>
@@ -92,9 +95,12 @@
 <tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Window.htm#727c01602c86710fd935f9892946b2de">Show</a> (bool State)</td></tr>
 
 <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Show or hide the window.  <a href="#727c01602c86710fd935f9892946b2de"></a><br></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Window.htm#b384b71a749b52ccff5ece82d881b83c">SetCurrent</a> () const</td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Window.htm#43ac767f0b7b697b392444d639b909e0">EnableKeyRepeat</a> (bool Enabled)</td></tr>
 
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the window as the current target for rendering.  <a href="#b384b71a749b52ccff5ece82d881b83c"></a><br></td></tr>
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Enable or disable automatic key-repeat.  <a href="#43ac767f0b7b697b392444d639b909e0"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Window.htm#9fc1e745594d5cf6a30225ec9ea36675">SetActive</a> (bool Active=true) const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Activate of deactivate the window as the current target for rendering.  <a href="#9fc1e745594d5cf6a30225ec9ea36675"></a><br></td></tr>
 <tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Window.htm#ee37843c5c882f7b3a0788b310308435">Display</a> ()</td></tr>
 
 <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Display the window on screen.  <a href="#ee37843c5c882f7b3a0788b310308435"></a><br></td></tr>
@@ -110,6 +116,10 @@
 <tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Window.htm#d685eed68b85a66c8000a08e9a28aa91">SetJoystickThreshold</a> (float Threshold)</td></tr>
 
 <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Change the joystick threshold, ie.  <a href="#d685eed68b85a66c8000a08e9a28aa91"></a><br></td></tr>
+<tr><td colspan="2"><br><h2>Static Public Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">static void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Window.htm#a1434f21932d91f75c57c9fe49f70fdc">ForceContextInit</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Force a valid OpenGL context to exist even if no window has been created.  <a href="#a1434f21932d91f75c57c9fe49f70fdc"></a><br></td></tr>
 </table>
 <hr><a name="_details"></a><h2>Detailed Description</h2>
 <a class="el" href="classsf_1_1Window.htm" title="Window is a rendering window ; it can create a new window or connect to an existing...">Window</a> is a rendering window ; it can create a new window or connect to an existing one. 
@@ -138,7 +148,7 @@ Default constructor.
 
 </div>
 </div><p>
-<a class="anchor" name="2aad6a8bfd87b961bd806ba7fdd19b46"></a><!-- doxytag: member="sf::Window::Window" ref="2aad6a8bfd87b961bd806ba7fdd19b46" args="(VideoMode Mode, const std::string &amp;Title, unsigned long WindowStyle=Style::Resize|Style::Close, int AntialiasingLevel=0)" -->
+<a class="anchor" name="8a89aba8776a4eeb5393522a0e6513c9"></a><!-- doxytag: member="sf::Window::Window" ref="8a89aba8776a4eeb5393522a0e6513c9" args="(VideoMode Mode, const std::string &amp;Title, unsigned long WindowStyle=Style::Resize|Style::Close, const WindowSettings &amp;Params=WindowSettings())" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
@@ -163,8 +173,8 @@ Default constructor.
         <tr>
           <td class="paramkey"></td>
           <td></td>
-          <td class="paramtype">int&nbsp;</td>
-          <td class="paramname"> <em>AntialiasingLevel</em> = <code>0</code></td><td>&nbsp;</td>
+          <td class="paramtype">const <a class="el" href="structsf_1_1WindowSettings.htm">WindowSettings</a> &amp;&nbsp;</td>
+          <td class="paramname"> <em>Params</em> = <code><a class="el" href="structsf_1_1WindowSettings.htm">WindowSettings</a>()</code></td><td>&nbsp;</td>
         </tr>
         <tr>
           <td></td>
@@ -183,13 +193,13 @@ Construct a new window.
     <tr><td valign="top"></td><td valign="top"><em>Mode</em>&nbsp;</td><td>: Video mode to use </td></tr>
     <tr><td valign="top"></td><td valign="top"><em>Title</em>&nbsp;</td><td>: Title of the window </td></tr>
     <tr><td valign="top"></td><td valign="top"><em>WindowStyle</em>&nbsp;</td><td>: <a class="el" href="classsf_1_1Window.htm" title="Window is a rendering window ; it can create a new window or connect to an existing...">Window</a> style (Resize | Close by default) </td></tr>
-    <tr><td valign="top"></td><td valign="top"><em>AntialiasingLevel</em>&nbsp;</td><td>: Level of antialiasing (0 by default, disabled) </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>Params</em>&nbsp;</td><td>: Creation parameters (see default constructor for default values) </td></tr>
   </table>
 </dl>
 
 </div>
 </div><p>
-<a class="anchor" name="44e44b601d371d3520d7a75a5b7484ee"></a><!-- doxytag: member="sf::Window::Window" ref="44e44b601d371d3520d7a75a5b7484ee" args="(WindowHandle Handle, int AntialiasingLevel=0)" -->
+<a class="anchor" name="ef6c45b1d53ed4a884ccb9c609d2456a"></a><!-- doxytag: member="sf::Window::Window" ref="ef6c45b1d53ed4a884ccb9c609d2456a" args="(WindowHandle Handle, const WindowSettings &amp;Params=WindowSettings())" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
@@ -202,8 +212,8 @@ Construct a new window.
         <tr>
           <td class="paramkey"></td>
           <td></td>
-          <td class="paramtype">int&nbsp;</td>
-          <td class="paramname"> <em>AntialiasingLevel</em> = <code>0</code></td><td>&nbsp;</td>
+          <td class="paramtype">const <a class="el" href="structsf_1_1WindowSettings.htm">WindowSettings</a> &amp;&nbsp;</td>
+          <td class="paramname"> <em>Params</em> = <code><a class="el" href="structsf_1_1WindowSettings.htm">WindowSettings</a>()</code></td><td>&nbsp;</td>
         </tr>
         <tr>
           <td></td>
@@ -220,7 +230,7 @@ Construct the window from an existing control.
 <dl compact><dt><b>Parameters:</b></dt><dd>
   <table border="0" cellspacing="2" cellpadding="0">
     <tr><td valign="top"></td><td valign="top"><em>Handle</em>&nbsp;</td><td>: Platform-specific handle of the control </td></tr>
-    <tr><td valign="top"></td><td valign="top"><em>AntialiasingLevel</em>&nbsp;</td><td>: Level of antialiasing (0 by default, disabled) </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>Params</em>&nbsp;</td><td>: Creation parameters (see default constructor for default values) </td></tr>
   </table>
 </dl>
 
@@ -248,7 +258,7 @@ Destructor.
 </div>
 </div><p>
 <hr><h2>Member Function Documentation</h2>
-<a class="anchor" name="f8224d5dfff2face9b4f0b4b72a56d86"></a><!-- doxytag: member="sf::Window::Create" ref="f8224d5dfff2face9b4f0b4b72a56d86" args="(VideoMode Mode, const std::string &amp;Title, unsigned long WindowStyle=Style::Resize|Style::Close, int AntialiasingLevel=0)" -->
+<a class="anchor" name="a891f1cbd7d77c4dc02ac950b6e76f61"></a><!-- doxytag: member="sf::Window::Create" ref="a891f1cbd7d77c4dc02ac950b6e76f61" args="(VideoMode Mode, const std::string &amp;Title, unsigned long WindowStyle=Style::Resize|Style::Close, const WindowSettings &amp;Params=WindowSettings())" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
@@ -273,8 +283,8 @@ Destructor.
         <tr>
           <td class="paramkey"></td>
           <td></td>
-          <td class="paramtype">int&nbsp;</td>
-          <td class="paramname"> <em>AntialiasingLevel</em> = <code>0</code></td><td>&nbsp;</td>
+          <td class="paramtype">const <a class="el" href="structsf_1_1WindowSettings.htm">WindowSettings</a> &amp;&nbsp;</td>
+          <td class="paramname"> <em>Params</em> = <code><a class="el" href="structsf_1_1WindowSettings.htm">WindowSettings</a>()</code></td><td>&nbsp;</td>
         </tr>
         <tr>
           <td></td>
@@ -293,13 +303,13 @@ Create (or recreate) the window.
     <tr><td valign="top"></td><td valign="top"><em>Mode</em>&nbsp;</td><td>: Video mode to use </td></tr>
     <tr><td valign="top"></td><td valign="top"><em>Title</em>&nbsp;</td><td>: Title of the window </td></tr>
     <tr><td valign="top"></td><td valign="top"><em>WindowStyle</em>&nbsp;</td><td>: <a class="el" href="classsf_1_1Window.htm" title="Window is a rendering window ; it can create a new window or connect to an existing...">Window</a> style (Resize | Close by default) </td></tr>
-    <tr><td valign="top"></td><td valign="top"><em>AntialiasingLevel</em>&nbsp;</td><td>: Level of antialiasing (0 by default, disabled) </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>Params</em>&nbsp;</td><td>: Creation parameters (see default constructor for default values) </td></tr>
   </table>
 </dl>
 
 </div>
 </div><p>
-<a class="anchor" name="e5a70611dbd54ccd7e0ff71b95c80b93"></a><!-- doxytag: member="sf::Window::Create" ref="e5a70611dbd54ccd7e0ff71b95c80b93" args="(WindowHandle Handle, int AntialiasingLevel=0)" -->
+<a class="anchor" name="58e264c181fd70e67986d26fea69a71d"></a><!-- doxytag: member="sf::Window::Create" ref="58e264c181fd70e67986d26fea69a71d" args="(WindowHandle Handle, const WindowSettings &amp;Params=WindowSettings())" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
@@ -312,8 +322,8 @@ Create (or recreate) the window.
         <tr>
           <td class="paramkey"></td>
           <td></td>
-          <td class="paramtype">int&nbsp;</td>
-          <td class="paramname"> <em>AntialiasingLevel</em> = <code>0</code></td><td>&nbsp;</td>
+          <td class="paramtype">const <a class="el" href="structsf_1_1WindowSettings.htm">WindowSettings</a> &amp;&nbsp;</td>
+          <td class="paramname"> <em>Params</em> = <code><a class="el" href="structsf_1_1WindowSettings.htm">WindowSettings</a>()</code></td><td>&nbsp;</td>
         </tr>
         <tr>
           <td></td>
@@ -330,18 +340,39 @@ Create (or recreate) the window from an existing control.
 <dl compact><dt><b>Parameters:</b></dt><dd>
   <table border="0" cellspacing="2" cellpadding="0">
     <tr><td valign="top"></td><td valign="top"><em>Handle</em>&nbsp;</td><td>: Platform-specific handle of the control </td></tr>
-    <tr><td valign="top"></td><td valign="top"><em>AntialiasingLevel</em>&nbsp;</td><td>: Level of antialiasing (0 by default, disabled) </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>Params</em>&nbsp;</td><td>: Creation parameters (see default constructor for default values) </td></tr>
   </table>
 </dl>
 
 </div>
 </div><p>
-<a class="anchor" name="1075cdc90c6d17f644c0eacf3e12a41d"></a><!-- doxytag: member="sf::Window::GetWidth" ref="1075cdc90c6d17f644c0eacf3e12a41d" args="() const" -->
+<a class="anchor" name="b04439f6fb9fdfe40f882676fdb2938c"></a><!-- doxytag: member="sf::Window::Close" ref="b04439f6fb9fdfe40f882676fdb2938c" args="()" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">unsigned int sf::Window::GetWidth           </td>
+          <td class="memname">void sf::Window::Close           </td>
+          <td>(</td>
+          <td class="paramname">          </td>
+          <td>&nbsp;)&nbsp;</td>
+          <td width="100%"></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Close (destroy) the window. 
+<p>
+The <a class="el" href="classsf_1_1Window.htm" title="Window is a rendering window ; it can create a new window or connect to an existing...">sf::Window</a> instance remains valid and you can call Create to recreate the window 
+</div>
+</div><p>
+<a class="anchor" name="e7171f19a6adaf17347c9e64c87afb2a"></a><!-- doxytag: member="sf::Window::IsOpened" ref="e7171f19a6adaf17347c9e64c87afb2a" args="() const" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">bool sf::Window::IsOpened           </td>
           <td>(</td>
           <td class="paramname">          </td>
           <td>&nbsp;)&nbsp;</td>
@@ -352,18 +383,19 @@ Create (or recreate) the window from an existing control.
 <div class="memdoc">
 
 <p>
-Get the width of the rendering region of the window. 
+Tell whether or not the window is opened (ie. 
 <p>
-<dl class="return" compact><dt><b>Returns:</b></dt><dd>Width in pixels </dd></dl>
+has been created). Note that a hidden window (Show(false)) will still return true<p>
+<dl class="return" compact><dt><b>Returns:</b></dt><dd>True if the window is opened </dd></dl>
 
 </div>
 </div><p>
-<a class="anchor" name="c392d5f43b5ac8ef7cd5f288c7b71ccc"></a><!-- doxytag: member="sf::Window::GetHeight" ref="c392d5f43b5ac8ef7cd5f288c7b71ccc" args="() const" -->
+<a class="anchor" name="1075cdc90c6d17f644c0eacf3e12a41d"></a><!-- doxytag: member="sf::Window::GetWidth" ref="1075cdc90c6d17f644c0eacf3e12a41d" args="() const" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">unsigned int sf::Window::GetHeight           </td>
+          <td class="memname">unsigned int sf::Window::GetWidth           </td>
           <td>(</td>
           <td class="paramname">          </td>
           <td>&nbsp;)&nbsp;</td>
@@ -374,18 +406,18 @@ Get the width of the rendering region of the window.
 <div class="memdoc">
 
 <p>
-Get the height of the rendering region of the window. 
+Get the width of the rendering region of the window. 
 <p>
-<dl class="return" compact><dt><b>Returns:</b></dt><dd>Height in pixels </dd></dl>
+<dl class="return" compact><dt><b>Returns:</b></dt><dd>Width in pixels </dd></dl>
 
 </div>
 </div><p>
-<a class="anchor" name="2271c4bc9a2957f7dafb35a945a9d5fc"></a><!-- doxytag: member="sf::Window::GetDepthBits" ref="2271c4bc9a2957f7dafb35a945a9d5fc" args="() const" -->
+<a class="anchor" name="c392d5f43b5ac8ef7cd5f288c7b71ccc"></a><!-- doxytag: member="sf::Window::GetHeight" ref="c392d5f43b5ac8ef7cd5f288c7b71ccc" args="() const" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">unsigned int sf::Window::GetDepthBits           </td>
+          <td class="memname">unsigned int sf::Window::GetHeight           </td>
           <td>(</td>
           <td class="paramname">          </td>
           <td>&nbsp;)&nbsp;</td>
@@ -396,18 +428,18 @@ Get the height of the rendering region of the window.
 <div class="memdoc">
 
 <p>
-Get the depth buffer bits. 
+Get the height of the rendering region of the window. 
 <p>
-<dl class="return" compact><dt><b>Returns:</b></dt><dd>Depth bits (can be 0 if there is no depth buffer) </dd></dl>
+<dl class="return" compact><dt><b>Returns:</b></dt><dd>Height in pixels </dd></dl>
 
 </div>
 </div><p>
-<a class="anchor" name="c4c4f8c4c72bf7c061b7042fbef78053"></a><!-- doxytag: member="sf::Window::GetStencilBits" ref="c4c4f8c4c72bf7c061b7042fbef78053" args="() const" -->
+<a class="anchor" name="0607dece403fc1d55dee3d440543cb43"></a><!-- doxytag: member="sf::Window::GetSettings" ref="0607dece403fc1d55dee3d440543cb43" args="() const" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">unsigned int sf::Window::GetStencilBits           </td>
+          <td class="memname">const <a class="el" href="structsf_1_1WindowSettings.htm">WindowSettings</a>&amp; sf::Window::GetSettings           </td>
           <td>(</td>
           <td class="paramname">          </td>
           <td>&nbsp;)&nbsp;</td>
@@ -418,9 +450,9 @@ Get the depth buffer bits.
 <div class="memdoc">
 
 <p>
-Get the stencil buffer bits. 
+Get the creation settings of the window. 
 <p>
-<dl class="return" compact><dt><b>Returns:</b></dt><dd>Stencil bits (can be 0 if there is no stencil buffer) </dd></dl>
+<dl class="return" compact><dt><b>Returns:</b></dt><dd>Structure containing the creation settings </dd></dl>
 
 </div>
 </div><p>
@@ -608,14 +640,43 @@ Show or hide the window.
 
 </div>
 </div><p>
-<a class="anchor" name="b384b71a749b52ccff5ece82d881b83c"></a><!-- doxytag: member="sf::Window::SetCurrent" ref="b384b71a749b52ccff5ece82d881b83c" args="() const" -->
+<a class="anchor" name="43ac767f0b7b697b392444d639b909e0"></a><!-- doxytag: member="sf::Window::EnableKeyRepeat" ref="43ac767f0b7b697b392444d639b909e0" args="(bool Enabled)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">bool sf::Window::SetCurrent           </td>
+          <td class="memname">void sf::Window::EnableKeyRepeat           </td>
           <td>(</td>
-          <td class="paramname">          </td>
+          <td class="paramtype">bool&nbsp;</td>
+          <td class="paramname"> <em>Enabled</em>          </td>
+          <td>&nbsp;)&nbsp;</td>
+          <td width="100%"></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Enable or disable automatic key-repeat. 
+<p>
+Automatic key-repeat is enabled by default<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>Enabled</em>&nbsp;</td><td>: True to enable, false to disable </td></tr>
+  </table>
+</dl>
+
+</div>
+</div><p>
+<a class="anchor" name="9fc1e745594d5cf6a30225ec9ea36675"></a><!-- doxytag: member="sf::Window::SetActive" ref="9fc1e745594d5cf6a30225ec9ea36675" args="(bool Active=true) const " -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">bool sf::Window::SetActive           </td>
+          <td>(</td>
+          <td class="paramtype">bool&nbsp;</td>
+          <td class="paramname"> <em>Active</em> = <code>true</code>          </td>
           <td>&nbsp;)&nbsp;</td>
           <td width="100%"> const</td>
         </tr>
@@ -624,8 +685,13 @@ Show or hide the window.
 <div class="memdoc">
 
 <p>
-Set the window as the current target for rendering. 
+Activate of deactivate the window as the current target for rendering. 
 <p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>Active</em>&nbsp;</td><td>: True to activate, false to deactivate (true by default)</td></tr>
+  </table>
+</dl>
 <dl class="return" compact><dt><b>Returns:</b></dt><dd>True if operation was successful, false otherwise </dd></dl>
 
 </div>
@@ -750,11 +816,32 @@ the value below which no move event will be generated<p>
 
 </div>
 </div><p>
+<a class="anchor" name="a1434f21932d91f75c57c9fe49f70fdc"></a><!-- doxytag: member="sf::Window::ForceContextInit" ref="a1434f21932d91f75c57c9fe49f70fdc" args="()" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">static void sf::Window::ForceContextInit           </td>
+          <td>(</td>
+          <td class="paramname">          </td>
+          <td>&nbsp;)&nbsp;</td>
+          <td width="100%"><code> [static]</code></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Force a valid OpenGL context to exist even if no window has been created. 
+<p>
+
+</div>
+</div><p>
 <hr>The documentation for this class was generated from the following file:<ul>
 <li><a class="el" href="Window_2Window_8hpp-source.htm">Window/Window.hpp</a></ul>
 
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/classsf_1_1WindowListener-members.htm b/doc/html/classsf_1_1WindowListener-members.htm
index 19e4c0e..7c89646 100755
--- a/doc/html/classsf_1_1WindowListener-members.htm
+++ b/doc/html/classsf_1_1WindowListener-members.htm
@@ -32,7 +32,7 @@
   <tr class="memlist"><td><a class="el" href="classsf_1_1WindowListener.htm#0c5603bbe6dc4980cc4ed55019952ec0">~WindowListener</a>()</td><td><a class="el" href="classsf_1_1WindowListener.htm">sf::WindowListener</a></td><td><code> [inline, protected, virtual]</code></td></tr>
 </table>
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/classsf_1_1WindowListener.htm b/doc/html/classsf_1_1WindowListener.htm
index 0145dfc..8572c1d 100755
--- a/doc/html/classsf_1_1WindowListener.htm
+++ b/doc/html/classsf_1_1WindowListener.htm
@@ -113,7 +113,7 @@ Called each time an event is received from attached window.
 <li><a class="el" href="WindowListener_8hpp-source.htm">WindowListener.hpp</a></ul>
 
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/files.htm b/doc/html/files.htm
index 86dc862..5623e83 100755
--- a/doc/html/files.htm
+++ b/doc/html/files.htm
@@ -28,20 +28,21 @@
   <tr><td class="indexkey"><b>Doxygen.hpp</b> <a href="Doxygen_8hpp-source.htm">[code]</a></td><td class="indexvalue"></td></tr>
   <tr><td class="indexkey"><b>Drawable.hpp</b> <a href="Drawable_8hpp-source.htm">[code]</a></td><td class="indexvalue"></td></tr>
   <tr><td class="indexkey"><b>Event.hpp</b> <a href="Event_8hpp-source.htm">[code]</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><b>Font.hpp</b> <a href="Font_8hpp-source.htm">[code]</a></td><td class="indexvalue"></td></tr>
   <tr><td class="indexkey"><b>Graphics.hpp</b> <a href="Graphics_8hpp-source.htm">[code]</a></td><td class="indexvalue"></td></tr>
   <tr><td class="indexkey"><b>Image.hpp</b> <a href="Image_8hpp-source.htm">[code]</a></td><td class="indexvalue"></td></tr>
   <tr><td class="indexkey"><b>Input.hpp</b> <a href="Input_8hpp-source.htm">[code]</a></td><td class="indexvalue"></td></tr>
   <tr><td class="indexkey"><b>IPAddress.hpp</b> <a href="IPAddress_8hpp-source.htm">[code]</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><b>Joystick.hpp</b> <a href="Joystick_8hpp-source.htm">[code]</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><b>Win32/Joystick.hpp</b> <a href="Win32_2Joystick_8hpp-source.htm">[code]</a></td><td class="indexvalue"></td></tr>
   <tr><td class="indexkey"><b>Listener.hpp</b> <a href="Listener_8hpp-source.htm">[code]</a></td><td class="indexvalue"></td></tr>
   <tr><td class="indexkey"><b>Lock.hpp</b> <a href="Lock_8hpp-source.htm">[code]</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><b>Matrix3.hpp</b> <a href="Matrix3_8hpp-source.htm">[code]</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><b>Matrix3.inl</b> <a href="Matrix3_8inl-source.htm">[code]</a></td><td class="indexvalue"></td></tr>
   <tr><td class="indexkey"><b>Music.hpp</b> <a href="Music_8hpp-source.htm">[code]</a></td><td class="indexvalue"></td></tr>
   <tr><td class="indexkey"><b>Mutex.hpp</b> <a href="Mutex_8hpp-source.htm">[code]</a></td><td class="indexvalue"></td></tr>
   <tr><td class="indexkey"><b>Win32/Mutex.hpp</b> <a href="Win32_2Mutex_8hpp-source.htm">[code]</a></td><td class="indexvalue"></td></tr>
   <tr><td class="indexkey"><b>Network.hpp</b> <a href="Network_8hpp-source.htm">[code]</a></td><td class="indexvalue"></td></tr>
   <tr><td class="indexkey"><b>NonCopyable.hpp</b> <a href="NonCopyable_8hpp-source.htm">[code]</a></td><td class="indexvalue"></td></tr>
-  <tr><td class="indexkey"><b>OpenGLCaps.hpp</b> <a href="OpenGLCaps_8hpp-source.htm">[code]</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><b>OpenGL.hpp</b> <a href="OpenGL_8hpp-source.htm">[code]</a></td><td class="indexvalue"></td></tr>
   <tr><td class="indexkey"><b>Packet.hpp</b> <a href="Packet_8hpp-source.htm">[code]</a></td><td class="indexvalue"></td></tr>
   <tr><td class="indexkey"><b>PostFX.hpp</b> <a href="PostFX_8hpp-source.htm">[code]</a></td><td class="indexvalue"></td></tr>
   <tr><td class="indexkey"><b>Randomizer.hpp</b> <a href="Randomizer_8hpp-source.htm">[code]</a></td><td class="indexvalue"></td></tr>
@@ -50,6 +51,8 @@
   <tr><td class="indexkey"><b>RenderWindow.hpp</b> <a href="RenderWindow_8hpp-source.htm">[code]</a></td><td class="indexvalue"></td></tr>
   <tr><td class="indexkey"><b>Selector.hpp</b> <a href="Selector_8hpp-source.htm">[code]</a></td><td class="indexvalue"></td></tr>
   <tr><td class="indexkey"><b>Selector.inl</b> <a href="Selector_8inl-source.htm">[code]</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><b>SelectorBase.hpp</b> <a href="SelectorBase_8hpp-source.htm">[code]</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><b>Shape.hpp</b> <a href="Shape_8hpp-source.htm">[code]</a></td><td class="indexvalue"></td></tr>
   <tr><td class="indexkey"><b>Sleep.hpp</b> <a href="Sleep_8hpp-source.htm">[code]</a></td><td class="indexvalue"></td></tr>
   <tr><td class="indexkey"><b>SocketHelper.hpp</b> <a href="SocketHelper_8hpp-source.htm">[code]</a></td><td class="indexvalue"></td></tr>
   <tr><td class="indexkey"><b>Win32/SocketHelper.hpp</b> <a href="Win32_2SocketHelper_8hpp-source.htm">[code]</a></td><td class="indexvalue"></td></tr>
@@ -66,6 +69,10 @@
   <tr><td class="indexkey"><b>System.hpp</b> <a href="System_8hpp-source.htm">[code]</a></td><td class="indexvalue"></td></tr>
   <tr><td class="indexkey"><b>Thread.hpp</b> <a href="Thread_8hpp-source.htm">[code]</a></td><td class="indexvalue"></td></tr>
   <tr><td class="indexkey"><b>Win32/Thread.hpp</b> <a href="Win32_2Thread_8hpp-source.htm">[code]</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><b>Vector2.hpp</b> <a href="Vector2_8hpp-source.htm">[code]</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><b>Vector2.inl</b> <a href="Vector2_8inl-source.htm">[code]</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><b>Vector3.hpp</b> <a href="Vector3_8hpp-source.htm">[code]</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><b>Vector3.inl</b> <a href="Vector3_8inl-source.htm">[code]</a></td><td class="indexvalue"></td></tr>
   <tr><td class="indexkey"><b>VideoMode.hpp</b> <a href="VideoMode_8hpp-source.htm">[code]</a></td><td class="indexvalue"></td></tr>
   <tr><td class="indexkey"><b>VideoResource.hpp</b> <a href="VideoResource_8hpp-source.htm">[code]</a></td><td class="indexvalue"></td></tr>
   <tr><td class="indexkey"><b>View.hpp</b> <a href="View_8hpp-source.htm">[code]</a></td><td class="indexvalue"></td></tr>
@@ -73,11 +80,12 @@
   <tr><td class="indexkey"><b>Window.hpp</b> <a href="Window_8hpp-source.htm">[code]</a></td><td class="indexvalue"></td></tr>
   <tr><td class="indexkey"><b>WindowHandle.hpp</b> <a href="WindowHandle_8hpp-source.htm">[code]</a></td><td class="indexvalue"></td></tr>
   <tr><td class="indexkey"><b>WindowListener.hpp</b> <a href="WindowListener_8hpp-source.htm">[code]</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><b>WindowSettings.hpp</b> <a href="WindowSettings_8hpp-source.htm">[code]</a></td><td class="indexvalue"></td></tr>
   <tr><td class="indexkey"><b>WindowStyle.hpp</b> <a href="WindowStyle_8hpp-source.htm">[code]</a></td><td class="indexvalue"></td></tr>
 </table>
 
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/functions.htm b/doc/html/functions.htm
index 9142a83..a35f4ff 100755
--- a/doc/html/functions.htm
+++ b/doc/html/functions.htm
@@ -79,18 +79,23 @@ Here is a list of all documented class members with links to the class documenta
 : <a class="el" href="classsf_1_1SocketTCP.htm#70beb8cda69c4e9212fd5987f0d04107">sf::SocketTCP</a>
 <li>Add()
 : <a class="el" href="classsf_1_1Selector.htm#3c164bc6a0e397e069cdba2a29c75d71">sf::Selector&lt; Type &gt;</a>
+, <a class="el" href="classsf_1_1SelectorBase.htm#42b4a3dc10eec94f7c2631f624ea087f">sf::SelectorBase</a>
+<li>AddPoint()
+: <a class="el" href="classsf_1_1Shape.htm#212f5b1d630e820989a53dcbf46d33e4">sf::Shape</a>
 <li>Alt
-: <a class="el" href="classsf_1_1Event.htm#71a02c9724fe407f753ba39f4f500c63">sf::Event</a>
+: <a class="el" href="structsf_1_1Event_1_1KeyEvent.htm#6270b578cce29ed958492788571f2c4c">sf::Event::KeyEvent</a>
+<li>AntialiasingLevel
+: <a class="el" href="structsf_1_1WindowSettings.htm#188763b40746310b6897a8e6b1a3375f">sf::WindowSettings</a>
 <li>Append()
 : <a class="el" href="classsf_1_1Packet.htm#aaa020852bd7be75625b9f64b3a77c64">sf::Packet</a>
 <li>AudioResource()
-: <a class="el" href="classsf_1_1AudioResource.htm#cdff57800064eb0d6ca5ce1773182705">sf::AudioResource</a>
+: <a class="el" href="classsf_1_1AudioResource.htm#72180730c0d811d1a9c5d0c9c9a71907">sf::AudioResource</a>
 <li>Axis
-: <a class="el" href="classsf_1_1Event.htm#4e329dfde8eafbe00595a192432bed72">sf::Event</a>
+: <a class="el" href="structsf_1_1Event_1_1JoyMoveEvent.htm#32135c0f72321d3cd5302caf0f0a3e11">sf::Event::JoyMoveEvent</a>
 </ul>
 
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/functions_0x62.htm b/doc/html/functions_0x62.htm
index b1e73b7..dc2e423 100755
--- a/doc/html/functions_0x62.htm
+++ b/doc/html/functions_0x62.htm
@@ -84,14 +84,17 @@ Here is a list of all documented class members with links to the class documenta
 : <a class="el" href="classsf_1_1Color.htm#77c688197b981338f0b19dc58bd2facd">sf::Color</a>
 <li>Blue
 : <a class="el" href="classsf_1_1Color.htm#b03770d4817426b2614cfc33cf0e245c">sf::Color</a>
+<li>Bold
+: <a class="el" href="classsf_1_1String.htm#eedf6f2453ae7b88ddf0f7427968a6d80f26252a684f5947bb7fbd58452cb3f0">sf::String</a>
 <li>Bottom
 : <a class="el" href="classsf_1_1Rect.htm#b234b311011892cfd8a3e831dec341a8">sf::Rect&lt; T &gt;</a>
 <li>Button
-: <a class="el" href="classsf_1_1Event.htm#03ade64066425f4aba52d39f07bc05b3">sf::Event</a>
+: <a class="el" href="structsf_1_1Event_1_1JoyButtonEvent.htm#03dee4c051e606562d74c29847029706">sf::Event::JoyButtonEvent</a>
+, <a class="el" href="structsf_1_1Event_1_1MouseButtonEvent.htm#2f7f7e1dfb8ffd744510ffa4540f3578">sf::Event::MouseButtonEvent</a>
 </ul>
 
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/functions_0x63.htm b/doc/html/functions_0x63.htm
index f919ede..3b718f6 100755
--- a/doc/html/functions_0x63.htm
+++ b/doc/html/functions_0x63.htm
@@ -79,40 +79,44 @@ Here is a list of all documented class members with links to the class documenta
 : <a class="el" href="classsf_1_1PostFX.htm#9f6642b75c82e0e856951e71b77aa7e8">sf::PostFX</a>
 <li>Capture()
 : <a class="el" href="classsf_1_1RenderWindow.htm#ab2805689062054457575ec0ff6b36ac">sf::RenderWindow</a>
-<li>CheckExtension()
-: <a class="el" href="classsf_1_1OpenGLCaps.htm#bacd5fb8c623cb0708bd1f7c825c2393">sf::OpenGLCaps</a>
+<li>Circle()
+: <a class="el" href="classsf_1_1Shape.htm#b92e46570354ecbfabd278bbde08905b">sf::Shape</a>
 <li>Clear()
-: <a class="el" href="classsf_1_1Packet.htm#3a7a30fb7a39e59df0cbd773756f60da">sf::Packet</a>
-, <a class="el" href="classsf_1_1Selector.htm#92dcaf012e8effb02262717b10b1c6f4">sf::Selector&lt; Type &gt;</a>
+: <a class="el" href="classsf_1_1Selector.htm#92dcaf012e8effb02262717b10b1c6f4">sf::Selector&lt; Type &gt;</a>
+, <a class="el" href="classsf_1_1SelectorBase.htm#e24ec8c1ac981b8411c1c209daf788d0">sf::SelectorBase</a>
+, <a class="el" href="classsf_1_1Packet.htm#3a7a30fb7a39e59df0cbd773756f60da">sf::Packet</a>
 <li>Clock()
 : <a class="el" href="classsf_1_1Clock.htm#bbc959c7830ca7c3a4da133cb506d3fd">sf::Clock</a>
 <li>Close()
-: <a class="el" href="classsf_1_1SocketHelper.htm#feb8116b59837e7759b1424c998cc186">sf::SocketHelper</a>
+: <a class="el" href="classsf_1_1SocketTCP.htm#70a5111cbddd1edbfa6cbd6017c6d044">sf::SocketTCP</a>
+, <a class="el" href="classsf_1_1SocketHelper.htm#feb8116b59837e7759b1424c998cc186">sf::SocketHelper</a>
 , <a class="el" href="classsf_1_1SocketUDP.htm#c9abf54c9ced16b55ddef46973cd1a58">sf::SocketUDP</a>
-, <a class="el" href="classsf_1_1SocketTCP.htm#70a5111cbddd1edbfa6cbd6017c6d044">sf::SocketTCP</a>
+, <a class="el" href="classsf_1_1Window.htm#b04439f6fb9fdfe40f882676fdb2938c">sf::Window</a>
 <li>Closed
 : <a class="el" href="classsf_1_1Event.htm#f41fa9ed45c02449030699f671331d4a316e4212e083f1dce79efd8d9e9c0a95">sf::Event</a>
 <li>Code
-: <a class="el" href="classsf_1_1Event.htm#db1ece5f04c4dc004203d664da1f2a8a">sf::Event</a>
+: <a class="el" href="structsf_1_1Event_1_1KeyEvent.htm#2a835e0538e666c26af15722ac95934d">sf::Event::KeyEvent</a>
 <li>Color()
-: <a class="el" href="classsf_1_1Color.htm#c2eb4393fb11ad3fa3ccf34e92fe08e4">sf::Color</a>
+: <a class="el" href="classsf_1_1Color.htm#35b792f22f04696b82a93e36530ca32c">sf::Color</a>
 <li>Connect()
 : <a class="el" href="classsf_1_1SocketTCP.htm#5f7769ea997c6d6bf891aac08f3bac0c">sf::SocketTCP</a>
 <li>Contains()
 : <a class="el" href="classsf_1_1Rect.htm#6f3adf98e6b230825f139a30923afa30">sf::Rect&lt; T &gt;</a>
 <li>Control
-: <a class="el" href="classsf_1_1Event.htm#97c63bf9e22b8ce8cbff95c7ff64842d">sf::Event</a>
+: <a class="el" href="structsf_1_1Event_1_1KeyEvent.htm#9dd63eccbdb38ad68d32de484f0151c8">sf::Event::KeyEvent</a>
+<li>ConvertCoords()
+: <a class="el" href="classsf_1_1RenderWindow.htm#05c614a2cdc2c2c4e3b473e39b3b9a17">sf::RenderWindow</a>
 <li>Create()
-: <a class="el" href="classsf_1_1Image.htm#92595371e5f3ef547732bb1034d6565b">sf::Image</a>
-, <a class="el" href="classsf_1_1Window.htm#f8224d5dfff2face9b4f0b4b72a56d86">sf::Window</a>
+: <a class="el" href="classsf_1_1Window.htm#a891f1cbd7d77c4dc02ac950b6e76f61">sf::Window</a>
+, <a class="el" href="classsf_1_1Image.htm#4e2ce8821e8de36462604bbf99f39cde">sf::Image</a>
 <li>CreateMaskFromColor()
-: <a class="el" href="classsf_1_1Image.htm#3390d8c692182ffd9dccbe1e2015794f">sf::Image</a>
+: <a class="el" href="classsf_1_1Image.htm#e9a15fe9a4750295845b5ae081c2ec50">sf::Image</a>
 <li>Cyan
 : <a class="el" href="classsf_1_1Color.htm#64ae9beb0b9a5865dd811cda4bb18340">sf::Color</a>
 </ul>
 
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/functions_0x64.htm b/doc/html/functions_0x64.htm
index a5814ec..88824f6 100755
--- a/doc/html/functions_0x64.htm
+++ b/doc/html/functions_0x64.htm
@@ -74,7 +74,9 @@ Here is a list of all documented class members with links to the class documenta
 <p>
 <h3><a class="anchor" name="index_d">- d -</a></h3><ul>
 <li>Delta
-: <a class="el" href="classsf_1_1Event.htm#2a38992f9428a8e62f8ccab49d239441">sf::Event</a>
+: <a class="el" href="structsf_1_1Event_1_1MouseWheelEvent.htm#34a075257c261a33fa40f7f6196e496f">sf::Event::MouseWheelEvent</a>
+<li>DepthBits
+: <a class="el" href="structsf_1_1WindowSettings.htm#40027650d83937ec6b6e62b640cfc5c6">sf::WindowSettings</a>
 <li>DestroyVideoResources()
 : <a class="el" href="classsf_1_1VideoResource.htm#dad15f792682bf766a2f199a3fad3c1d">sf::VideoResource</a>
 <li>Display()
@@ -82,11 +84,11 @@ Here is a list of all documented class members with links to the class documenta
 <li>Draw()
 : <a class="el" href="classsf_1_1RenderWindow.htm#97d747d76d17423bfb54e532c2b1289f">sf::RenderWindow</a>
 <li>Drawable()
-: <a class="el" href="classsf_1_1Drawable.htm#1b44d3eb935966c3087a6ce6567104de">sf::Drawable</a>
+: <a class="el" href="classsf_1_1Drawable.htm#712de01505e04a03b93cf33ae004cdbc">sf::Drawable</a>
 </ul>
 
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/functions_0x65.htm b/doc/html/functions_0x65.htm
index 0ce0c2a..d6f706f 100755
--- a/doc/html/functions_0x65.htm
+++ b/doc/html/functions_0x65.htm
@@ -73,12 +73,18 @@
 Here is a list of all documented class members with links to the class documentation for each member:
 <p>
 <h3><a class="anchor" name="index_e">- e -</a></h3><ul>
+<li>EnableFill()
+: <a class="el" href="classsf_1_1Shape.htm#6370770e5f1d1c1b1abfeef80d6296ae">sf::Shape</a>
+<li>EnableKeyRepeat()
+: <a class="el" href="classsf_1_1Window.htm#43ac767f0b7b697b392444d639b909e0">sf::Window</a>
+<li>EnableOutline()
+: <a class="el" href="classsf_1_1Shape.htm#f65abf11c7faa1a78c6d203e68a35a26">sf::Shape</a>
 <li>EventType
 : <a class="el" href="classsf_1_1Event.htm#f41fa9ed45c02449030699f671331d4a">sf::Event</a>
 </ul>
 
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/functions_0x66.htm b/doc/html/functions_0x66.htm
index c6b8b6b..063f86c 100755
--- a/doc/html/functions_0x66.htm
+++ b/doc/html/functions_0x66.htm
@@ -77,13 +77,19 @@ Here is a list of all documented class members with links to the class documenta
 : <a class="el" href="classsf_1_1Sprite.htm#262e7dfd12caa5c434d546b68e5ff71b">sf::Sprite</a>
 <li>FlipY()
 : <a class="el" href="classsf_1_1Sprite.htm#88e999eade1c55aadd5f618f1f17ec97">sf::Sprite</a>
+<li>Font()
+: <a class="el" href="classsf_1_1Font.htm#506404655b8869ed60d1e7709812f583">sf::Font</a>
+<li>ForceContextInit()
+: <a class="el" href="classsf_1_1Window.htm#a1434f21932d91f75c57c9fe49f70fdc">sf::Window</a>
 <li>FuncType
-: <a class="el" href="classsf_1_1Thread.htm#4d5107cbba1e7dd574f58552931e54ce">sf::Thread</a>
+: <a class="el" href="classsf_1_1SoundRecorder.htm#8ef60d75f4351164698d83e5269bf668">sf::SoundRecorder</a>
+, <a class="el" href="classsf_1_1Thread.htm#4d5107cbba1e7dd574f58552931e54ce">sf::Thread</a>
 , <a class="el" href="classsf_1_1SoundRecorder.htm#8ef60d75f4351164698d83e5269bf668">sf::SoundRecorder</a>
+, <a class="el" href="classsf_1_1Thread.htm#4d5107cbba1e7dd574f58552931e54ce">sf::Thread</a>
 </ul>
 
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/functions_0x67.htm b/doc/html/functions_0x67.htm
index b856642..c0621bb 100755
--- a/doc/html/functions_0x67.htm
+++ b/doc/html/functions_0x67.htm
@@ -77,11 +77,20 @@ Here is a list of all documented class members with links to the class documenta
 : <a class="el" href="classsf_1_1Color.htm#591daf9c3c55dea830c76c962d6ba1a5">sf::Color</a>
 <li>GainedFocus
 : <a class="el" href="classsf_1_1Event.htm#f41fa9ed45c02449030699f671331d4a8c5003ced508499933d540df8a6023ec">sf::Event</a>
+<li>Get4x4Elements()
+: <a class="el" href="classsf_1_1Matrix3.htm#5c6ae70b284234256b4f932efa4b5bc7">sf::Matrix3</a>
+<li>GetAttenuation()
+: <a class="el" href="classsf_1_1Sound.htm#7162ae32e4d530a4c5f93a1297c91440">sf::Sound</a>
 <li>GetBlendMode()
 : <a class="el" href="classsf_1_1Drawable.htm#7a6df152a2cbb34e5291674f1a7949db">sf::Drawable</a>
 <li>GetBuffer()
 : <a class="el" href="classsf_1_1Sound.htm#b6d46013fb3f1c23b79fed42024447f8">sf::Sound</a>
 , <a class="el" href="classsf_1_1SoundBufferRecorder.htm#292c60f75fe34d8c458fa226ae502b53">sf::SoundBufferRecorder</a>
+, <a class="el" href="classsf_1_1Sound.htm#b6d46013fb3f1c23b79fed42024447f8">sf::Sound</a>
+<li>GetCenter()
+: <a class="el" href="classsf_1_1Drawable.htm#217d1f420274a7fd983af6183ecdd8d7">sf::Drawable</a>
+, <a class="el" href="classsf_1_1View.htm#a1bc8dac5404c75c5fcb7a28c708afb5">sf::View</a>
+, <a class="el" href="classsf_1_1Drawable.htm#217d1f420274a7fd983af6183ecdd8d7">sf::Drawable</a>
 <li>GetChannelsCount()
 : <a class="el" href="classsf_1_1SoundBuffer.htm#fe1650c810fbf332e0ae97e8783ec0e8">sf::SoundBuffer</a>
 , <a class="el" href="classsf_1_1SoundStream.htm#fb9692455fa3a358691eb600d7570ed8">sf::SoundStream</a>
@@ -91,8 +100,10 @@ Here is a list of all documented class members with links to the class documenta
 : <a class="el" href="classsf_1_1Packet.htm#dde92b425fd926576176be5f9ca8ca62">sf::Packet</a>
 <li>GetDataSize()
 : <a class="el" href="classsf_1_1Packet.htm#455e500766af1a69a7ae274bb18414f0">sf::Packet</a>
-<li>GetDepthBits()
-: <a class="el" href="classsf_1_1Window.htm#2271c4bc9a2957f7dafb35a945a9d5fc">sf::Window</a>
+<li>GetDefaultFont()
+: <a class="el" href="classsf_1_1Font.htm#1729dc5879a41365c513d8ee4369b130">sf::Font</a>
+<li>GetDefaultView()
+: <a class="el" href="classsf_1_1RenderWindow.htm#3f1b45fe9b3b76befd2ee79b3266a8bc">sf::RenderWindow</a>
 <li>GetDesktopMode()
 : <a class="el" href="classsf_1_1VideoMode.htm#cdc9c223fb5fcba8956bc6004addf3fa">sf::VideoMode</a>
 <li>GetDuration()
@@ -105,34 +116,35 @@ Here is a list of all documented class members with links to the class documenta
 <li>GetEvent()
 : <a class="el" href="classsf_1_1Window.htm#65cb14f66a870f459bd66e11e52fbfe8">sf::Window</a>
 <li>GetFont()
-: <a class="el" href="classsf_1_1String.htm#6fb7e830db2ee0707d5ec418e1446639">sf::String</a>
+: <a class="el" href="classsf_1_1String.htm#d57ef500b0cef1fd1c1cf93aa41028e4">sf::String</a>
 <li>GetFrameTime()
 : <a class="el" href="classsf_1_1Window.htm#43fb36b77d57c84587a64afd89bfed24">sf::Window</a>
 <li>GetGlobalVolume()
 : <a class="el" href="classsf_1_1Listener.htm#9a709055477f1b4683262305e2f32ef3">sf::Listener</a>
+<li>GetHalfSize()
+: <a class="el" href="classsf_1_1View.htm#c561a177dc84994129ebeca924c9294a">sf::View</a>
 <li>GetHeight()
-: <a class="el" href="classsf_1_1Window.htm#c392d5f43b5ac8ef7cd5f288c7b71ccc">sf::Window</a>
-, <a class="el" href="classsf_1_1Image.htm#0adb4fe6a427fe45b10904f679baa955">sf::Image</a>
+: <a class="el" href="classsf_1_1Image.htm#0adb4fe6a427fe45b10904f679baa955">sf::Image</a>
+, <a class="el" href="classsf_1_1Window.htm#c392d5f43b5ac8ef7cd5f288c7b71ccc">sf::Window</a>
 , <a class="el" href="classsf_1_1Rect.htm#777fc653f9a6cfc0e256030c39808726">sf::Rect&lt; T &gt;</a>
-, <a class="el" href="classsf_1_1Sprite.htm#259b9e9ba9f3e229a1424c84aabccee0">sf::Sprite</a>
 , <a class="el" href="classsf_1_1Window.htm#c392d5f43b5ac8ef7cd5f288c7b71ccc">sf::Window</a>
 <li>GetImage()
 : <a class="el" href="classsf_1_1Sprite.htm#7f102defb1c54f779b0f61316f15fe9b">sf::Sprite</a>
 <li>GetInput()
 : <a class="el" href="classsf_1_1Window.htm#05f1486c03a70f52e93635df00dc959c">sf::Window</a>
+<li>GetInverse()
+: <a class="el" href="classsf_1_1Matrix3.htm#34ec64d5c8d2b2b98dfa699726295534">sf::Matrix3</a>
 <li>GetJoystickAxis()
 : <a class="el" href="classsf_1_1Input.htm#7b0af3ad1f8d4e9203b45b6e56293669">sf::Input</a>
-<li>GetLeft()
-: <a class="el" href="classsf_1_1Drawable.htm#69ff70881a843c5cb6c096fce61febf7">sf::Drawable</a>
 <li>GetLocalAddress()
 : <a class="el" href="classsf_1_1IPAddress.htm#19de85dde974ff66e0b0255cce5eedac">sf::IPAddress</a>
 <li>GetLoop()
-: <a class="el" href="classsf_1_1Sound.htm#225e8dab6b148652304ed1874b6b19a3">sf::Sound</a>
-, <a class="el" href="classsf_1_1Music.htm#156b05e3e967908c46615523be6e13ed">sf::Music</a>
-<li>GetMaxTextureSize()
-: <a class="el" href="classsf_1_1OpenGLCaps.htm#69b945be16990ebc9d93f48f944cd2aa">sf::OpenGLCaps</a>
-<li>GetMaxTextureUnits()
-: <a class="el" href="classsf_1_1OpenGLCaps.htm#b23663f47a53983af7b3d45be7235ae5">sf::OpenGLCaps</a>
+: <a class="el" href="classsf_1_1Music.htm#156b05e3e967908c46615523be6e13ed">sf::Music</a>
+, <a class="el" href="classsf_1_1Sound.htm#225e8dab6b148652304ed1874b6b19a3">sf::Sound</a>
+<li>GetMatrix()
+: <a class="el" href="classsf_1_1Drawable.htm#6c2627538c99975151554f413c45b930">sf::Drawable</a>
+<li>GetMinDistance()
+: <a class="el" href="classsf_1_1Sound.htm#e4c1cc0b8ff482bf1b834ac4b7b1afd7">sf::Sound</a>
 <li>GetMode()
 : <a class="el" href="classsf_1_1VideoMode.htm#3393f8175a96fcd9df446c28afbaa342">sf::VideoMode</a>
 <li>GetModesCount()
@@ -141,6 +153,10 @@ Here is a list of all documented class members with links to the class documenta
 : <a class="el" href="classsf_1_1Input.htm#818dd698fdc06826a3f13123ac322353">sf::Input</a>
 <li>GetMouseY()
 : <a class="el" href="classsf_1_1Input.htm#37dc9b6aa5a007415c74e44b3c9696d9">sf::Input</a>
+<li>GetNbPoints()
+: <a class="el" href="classsf_1_1Shape.htm#3407839c491e7ce50ce1fdd1cc18fa78">sf::Shape</a>
+<li>GetOutlineWidth()
+: <a class="el" href="classsf_1_1Shape.htm#6413a698fada44352d2668883249cdf9">sf::Shape</a>
 <li>GetPitch()
 : <a class="el" href="classsf_1_1Sound.htm#b591af704d910f620343685ce3916c80">sf::Sound</a>
 <li>GetPixel()
@@ -150,72 +166,75 @@ Here is a list of all documented class members with links to the class documenta
 : <a class="el" href="classsf_1_1Image.htm#7052f5c3930a402e465ecb6f13cfef77">sf::Image</a>
 <li>GetPlayingOffset()
 : <a class="el" href="classsf_1_1Sound.htm#02e2b7593110f61eeb7cb58269d62bdd">sf::Sound</a>
+<li>GetPoint()
+: <a class="el" href="classsf_1_1Shape.htm#bc582cd0380d849acf867c41dba78abc">sf::Shape</a>
 <li>GetPort()
 : <a class="el" href="classsf_1_1SocketUDP.htm#0c768bd84ed4723d0d49729a2729389d">sf::SocketUDP</a>
 <li>GetPosition()
-: <a class="el" href="classsf_1_1Sound.htm#82a9a8a5c4fbd9aac1fb42f7910f7f6a">sf::Sound</a>
-, <a class="el" href="classsf_1_1Listener.htm#f89a3126f8899f83ba639bff1e99e0db">sf::Listener</a>
-, <a class="el" href="classsf_1_1Sound.htm#82a9a8a5c4fbd9aac1fb42f7910f7f6a">sf::Sound</a>
+: <a class="el" href="classsf_1_1Listener.htm#49fe75889ad93f71d9239868530b5059">sf::Listener</a>
+, <a class="el" href="classsf_1_1Drawable.htm#9fe5f65ab24f7fc45c2207126206f493">sf::Drawable</a>
+, <a class="el" href="classsf_1_1Sound.htm#9462818ee2ff3318648c416dd6430823">sf::Sound</a>
+, <a class="el" href="classsf_1_1Drawable.htm#9fe5f65ab24f7fc45c2207126206f493">sf::Drawable</a>
 <li>GetPublicAddress()
 : <a class="el" href="classsf_1_1IPAddress.htm#7eb740df38608518cc91a02056f1d6e0">sf::IPAddress</a>
 <li>GetRect()
-: <a class="el" href="classsf_1_1String.htm#7138faa390d94b7502c3379dc0cbd6f0">sf::String</a>
+: <a class="el" href="classsf_1_1View.htm#ebe2888e98d8a44889ce006261df491d">sf::View</a>
+, <a class="el" href="classsf_1_1String.htm#7138faa390d94b7502c3379dc0cbd6f0">sf::String</a>
 <li>GetRotation()
 : <a class="el" href="classsf_1_1Drawable.htm#e7c944ad09da28a26e3fef7d5b981c5b">sf::Drawable</a>
 <li>GetSampleRate()
-: <a class="el" href="classsf_1_1SoundBuffer.htm#41f4a2e7d9a8c2fbee7e4d9ce58e8d6d">sf::SoundBuffer</a>
-, <a class="el" href="classsf_1_1SoundStream.htm#8a14601b49a6dfdbc1de886a4d677e1b">sf::SoundStream</a>
+: <a class="el" href="classsf_1_1SoundStream.htm#8a14601b49a6dfdbc1de886a4d677e1b">sf::SoundStream</a>
+, <a class="el" href="classsf_1_1SoundBuffer.htm#41f4a2e7d9a8c2fbee7e4d9ce58e8d6d">sf::SoundBuffer</a>
 , <a class="el" href="classsf_1_1SoundRecorder.htm#e82653812d3f8251f63d42ba364236f5">sf::SoundRecorder</a>
 , <a class="el" href="classsf_1_1SoundStream.htm#8a14601b49a6dfdbc1de886a4d677e1b">sf::SoundStream</a>
 <li>GetSamples()
 : <a class="el" href="classsf_1_1SoundBuffer.htm#20f9d64994787389968214fdd2cb4ddf">sf::SoundBuffer</a>
 <li>GetSamplesCount()
 : <a class="el" href="classsf_1_1SoundBuffer.htm#9fb77c0cebce5496901f3d49ab2cd59d">sf::SoundBuffer</a>
-<li>GetScaleX()
-: <a class="el" href="classsf_1_1Drawable.htm#3728b3e81722c3fed36827269d408ec8">sf::Drawable</a>
-<li>GetScaleY()
-: <a class="el" href="classsf_1_1Drawable.htm#0b101374519d4ea7dc40a5c809b9d1e1">sf::Drawable</a>
+<li>GetScale()
+: <a class="el" href="classsf_1_1Drawable.htm#a1b67aa08d137a8d93867c243fa9d363">sf::Drawable</a>
 <li>GetSeed()
 : <a class="el" href="classsf_1_1Randomizer.htm#1813fbdd8110c68e92390b2872ba714a">sf::Randomizer</a>
+<li>GetSettings()
+: <a class="el" href="classsf_1_1Window.htm#0607dece403fc1d55dee3d440543cb43">sf::Window</a>
 <li>GetSize()
-: <a class="el" href="classsf_1_1String.htm#987faa49f698be10bbf8de54525a0576">sf::String</a>
-<li>GetSocketsReady()
-: <a class="el" href="classsf_1_1Selector.htm#82e1f7988a79ceae4af7595bbe904e6d">sf::Selector&lt; Type &gt;</a>
+: <a class="el" href="classsf_1_1Sprite.htm#bd912224d92da62da31cca80da41c5d4">sf::Sprite</a>
+, <a class="el" href="classsf_1_1String.htm#987faa49f698be10bbf8de54525a0576">sf::String</a>
+<li>GetSocketReady()
+: <a class="el" href="classsf_1_1SelectorBase.htm#e58a4d4804de5cd435c3fade1dc74b99">sf::SelectorBase</a>
+, <a class="el" href="classsf_1_1Selector.htm#39c6ec461ec2b885f9cb3d519052d9b6">sf::Selector&lt; Type &gt;</a>
 <li>GetStatus()
-: <a class="el" href="classsf_1_1SoundStream.htm#308ef2a984db4cfd0b8e1bf8b1e8e4c0">sf::SoundStream</a>
-, <a class="el" href="classsf_1_1Sound.htm#c2ffc93f9ffaddc50b9c9adb75581b55">sf::Sound</a>
-<li>GetStencilBits()
-: <a class="el" href="classsf_1_1Window.htm#c4c4f8c4c72bf7c061b7042fbef78053">sf::Window</a>
+: <a class="el" href="classsf_1_1Sound.htm#c2ffc93f9ffaddc50b9c9adb75581b55">sf::Sound</a>
+, <a class="el" href="classsf_1_1SoundStream.htm#308ef2a984db4cfd0b8e1bf8b1e8e4c0">sf::SoundStream</a>
+<li>GetStyle()
+: <a class="el" href="classsf_1_1String.htm#e763399edcfd30c25642ac0031d8902b">sf::String</a>
 <li>GetSubRect()
 : <a class="el" href="classsf_1_1Sprite.htm#00548aab5bbec08d52ab032b5c63167d">sf::Sprite</a>
 <li>GetTarget()
-: <a class="el" href="classsf_1_1Listener.htm#005fe4db0dfa1956a0118747b7906223">sf::Listener</a>
+: <a class="el" href="classsf_1_1Listener.htm#fd789b4f468f9b80763c8198cb4fb84c">sf::Listener</a>
 <li>GetTexCoords()
 : <a class="el" href="classsf_1_1Image.htm#0477b06f784afcc1662f69ad5bce5c3b">sf::Image</a>
 <li>GetText()
 : <a class="el" href="classsf_1_1String.htm#721b811d84345733b13891adc41d4377">sf::String</a>
-<li>GetTop()
-: <a class="el" href="classsf_1_1Drawable.htm#1cd60daa8fc03354d0673189652a1f50">sf::Drawable</a>
 <li>GetUnicodeText()
 : <a class="el" href="classsf_1_1String.htm#dd59e41f9aff37a76c99ebc51f0f03b3">sf::String</a>
 <li>GetValidTextureSize()
 : <a class="el" href="classsf_1_1Image.htm#1d7f3465e212f9fe2527bd4c8fc43fc4">sf::Image</a>
-<li>GetViewRect()
-: <a class="el" href="classsf_1_1RenderWindow.htm#f63a86a90eb701d4364b9c90d26d65b8">sf::RenderWindow</a>
+<li>GetView()
+: <a class="el" href="classsf_1_1RenderWindow.htm#ad9c0c55cd94eb20cfc9a8ac14da9aa5">sf::RenderWindow</a>
 <li>GetVolume()
 : <a class="el" href="classsf_1_1Sound.htm#6990c8406bdb13d82d13d662a1b7423e">sf::Sound</a>
 <li>GetWidth()
-: <a class="el" href="classsf_1_1Rect.htm#0b49dbc6d9c881c3ec02d4533070eeb1">sf::Rect&lt; T &gt;</a>
-, <a class="el" href="classsf_1_1Sprite.htm#ab6c305bb4dd671c1c86df586228c6ba">sf::Sprite</a>
-, <a class="el" href="classsf_1_1Window.htm#1075cdc90c6d17f644c0eacf3e12a41d">sf::Window</a>
+: <a class="el" href="classsf_1_1Window.htm#1075cdc90c6d17f644c0eacf3e12a41d">sf::Window</a>
 , <a class="el" href="classsf_1_1Image.htm#6921bbf4a1efec3e30e80327f92a0bed">sf::Image</a>
+, <a class="el" href="classsf_1_1Rect.htm#0b49dbc6d9c881c3ec02d4533070eeb1">sf::Rect&lt; T &gt;</a>
 , <a class="el" href="classsf_1_1Window.htm#1075cdc90c6d17f644c0eacf3e12a41d">sf::Window</a>
 <li>Green
 : <a class="el" href="classsf_1_1Color.htm#95629b30de8c6856aa7d3afed12eb865">sf::Color</a>
 </ul>
 
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/functions_0x68.htm b/doc/html/functions_0x68.htm
index 1e8d3cf..c81da43 100755
--- a/doc/html/functions_0x68.htm
+++ b/doc/html/functions_0x68.htm
@@ -74,12 +74,12 @@ Here is a list of all documented class members with links to the class documenta
 <p>
 <h3><a class="anchor" name="index_h">- h -</a></h3><ul>
 <li>Height
-: <a class="el" href="classsf_1_1Event.htm#2aaf6c68153a5a7acf2df6ac4c01ce28">sf::Event</a>
+: <a class="el" href="structsf_1_1Event_1_1SizeEvent.htm#03cd57484155d672ffc59acdb6c9779c">sf::Event::SizeEvent</a>
 , <a class="el" href="classsf_1_1VideoMode.htm#c890fbaecc5d9b82b44123a0d5b3c0f5">sf::VideoMode</a>
 </ul>
 
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/functions_0x69.htm b/doc/html/functions_0x69.htm
index 76fe2b1..9d0c589 100755
--- a/doc/html/functions_0x69.htm
+++ b/doc/html/functions_0x69.htm
@@ -73,6 +73,8 @@
 Here is a list of all documented class members with links to the class documentation for each member:
 <p>
 <h3><a class="anchor" name="index_i">- i -</a></h3><ul>
+<li>Identity
+: <a class="el" href="classsf_1_1Matrix3.htm#fa5a43545e529d8b8628ca42289ef40a">sf::Matrix3</a>
 <li>Image()
 : <a class="el" href="classsf_1_1Image.htm#bb4caf3cb167b613345ebe36fc883f12">sf::Image</a>
 <li>Initialize()
@@ -84,22 +86,28 @@ Here is a list of all documented class members with links to the class documenta
 <li>InvalidSocket()
 : <a class="el" href="classsf_1_1SocketHelper.htm#417a223f0362d7d33cddb47c5464dd21">sf::SocketHelper</a>
 <li>IPAddress()
-: <a class="el" href="classsf_1_1IPAddress.htm#df8d2e87ea8076b627c3e7254b5e4039">sf::IPAddress</a>
+: <a class="el" href="classsf_1_1IPAddress.htm#00c1b422265e1261509d5030534bfb0f">sf::IPAddress</a>
 <li>IsJoystickButtonDown()
 : <a class="el" href="classsf_1_1Input.htm#715d9533617ef9fc25152ebd6b7ece08">sf::Input</a>
 <li>IsKeyDown()
 : <a class="el" href="classsf_1_1Input.htm#5312ed524e1f2837aa4597978553876a">sf::Input</a>
 <li>IsMouseButtonDown()
 : <a class="el" href="classsf_1_1Input.htm#28c36d05d76f2263faf803e29ffa9dea">sf::Input</a>
+<li>IsOpened()
+: <a class="el" href="classsf_1_1Window.htm#e7171f19a6adaf17347c9e64c87afb2a">sf::Window</a>
+<li>IsSmooth()
+: <a class="el" href="classsf_1_1Image.htm#e0374ebfcc82b012bb087ce51b078551">sf::Image</a>
 <li>IsValid()
-: <a class="el" href="classsf_1_1SocketUDP.htm#bcc44335549424b71f55713ad9900dc6">sf::SocketUDP</a>
+: <a class="el" href="classsf_1_1VideoMode.htm#5f5ba82a19680fad264b32f7bb9634d9">sf::VideoMode</a>
 , <a class="el" href="classsf_1_1IPAddress.htm#f6858fcfbf79d498557280d1a45246cc">sf::IPAddress</a>
+, <a class="el" href="classsf_1_1SocketUDP.htm#bcc44335549424b71f55713ad9900dc6">sf::SocketUDP</a>
 , <a class="el" href="classsf_1_1SocketTCP.htm#134bc86320cc3f4c1ed9075e1c713082">sf::SocketTCP</a>
-, <a class="el" href="classsf_1_1VideoMode.htm#5f5ba82a19680fad264b32f7bb9634d9">sf::VideoMode</a>
+<li>Italic
+: <a class="el" href="classsf_1_1String.htm#eedf6f2453ae7b88ddf0f7427968a6d860562ce6c8ba01f65aa0551b33c46234">sf::String</a>
 </ul>
 
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/functions_0x6a.htm b/doc/html/functions_0x6a.htm
index 7a1cfa2..1958852 100755
--- a/doc/html/functions_0x6a.htm
+++ b/doc/html/functions_0x6a.htm
@@ -74,21 +74,22 @@ Here is a list of all documented class members with links to the class documenta
 <p>
 <h3><a class="anchor" name="index_j">- j -</a></h3><ul>
 <li>JoyButton
-: <a class="el" href="classsf_1_1Event.htm#aae562217738ff756615accf34b77129">sf::Event</a>
+: <a class="el" href="classsf_1_1Event.htm#d39651df3634e2bcdc4c567933055464">sf::Event</a>
 <li>JoyButtonPressed
 : <a class="el" href="classsf_1_1Event.htm#f41fa9ed45c02449030699f671331d4ade775771e9d3cbb61195b605c51de12a">sf::Event</a>
 <li>JoyButtonReleased
 : <a class="el" href="classsf_1_1Event.htm#f41fa9ed45c02449030699f671331d4af46cb19972ae5314adbccc52fea942a2">sf::Event</a>
 <li>JoyMove
-: <a class="el" href="classsf_1_1Event.htm#9d418e64bd521a43557cd01e66500cbe">sf::Event</a>
+: <a class="el" href="classsf_1_1Event.htm#7225b7733f73845dc8d07af7c8ecfb22">sf::Event</a>
 <li>JoyMoved
 : <a class="el" href="classsf_1_1Event.htm#f41fa9ed45c02449030699f671331d4ade4f95e7116fb238a36d1e565e42e78a">sf::Event</a>
 <li>JoystickId
-: <a class="el" href="classsf_1_1Event.htm#3395d251baac85d2f81ef5cd968f4037">sf::Event</a>
+: <a class="el" href="structsf_1_1Event_1_1JoyMoveEvent.htm#94d1b6343ef0fddbb997ce5c98c35ede">sf::Event::JoyMoveEvent</a>
+, <a class="el" href="structsf_1_1Event_1_1JoyButtonEvent.htm#1e0742191da2566433577cb1e0f070ef">sf::Event::JoyButtonEvent</a>
 </ul>
 
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/functions_0x6b.htm b/doc/html/functions_0x6b.htm
index b9b6d06..6cce62b 100755
--- a/doc/html/functions_0x6b.htm
+++ b/doc/html/functions_0x6b.htm
@@ -74,7 +74,7 @@ Here is a list of all documented class members with links to the class documenta
 <p>
 <h3><a class="anchor" name="index_k">- k -</a></h3><ul>
 <li>Key
-: <a class="el" href="classsf_1_1Event.htm#c7a6f4b523d31446194073b8a87bca20">sf::Event</a>
+: <a class="el" href="classsf_1_1Event.htm#529227c18c1530068dafd241da7b0af9">sf::Event</a>
 <li>KeyPressed
 : <a class="el" href="classsf_1_1Event.htm#f41fa9ed45c02449030699f671331d4ac3c7abfaa98c73bfe6be0b57df09c71b">sf::Event</a>
 <li>KeyReleased
@@ -82,7 +82,7 @@ Here is a list of all documented class members with links to the class documenta
 </ul>
 
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/functions_0x6c.htm b/doc/html/functions_0x6c.htm
index 19e5699..f06ac0a 100755
--- a/doc/html/functions_0x6c.htm
+++ b/doc/html/functions_0x6c.htm
@@ -79,16 +79,20 @@ Here is a list of all documented class members with links to the class documenta
 : <a class="el" href="classsf_1_1Rect.htm#9619c6b9741163c86eea6a0b84b2f9b3">sf::Rect&lt; T &gt;</a>
 <li>LengthType
 : <a class="el" href="classsf_1_1SocketHelper.htm#a18a7737423675d9dc270a0bc7e159de">sf::SocketHelper</a>
+<li>Line()
+: <a class="el" href="classsf_1_1Shape.htm#ccb884e12dd1a8a55659a220cbbb98c3">sf::Shape</a>
 <li>Listen()
 : <a class="el" href="classsf_1_1SocketTCP.htm#3153062e1fb2a7afe9e0ed80f9204b39">sf::SocketTCP</a>
 <li>LoadFromFile()
-: <a class="el" href="classsf_1_1Image.htm#7cf6316aa5d022e0bdd95f1e79c9f50b">sf::Image</a>
+: <a class="el" href="classsf_1_1Font.htm#ca06a4205b86f93b9decc1dba7dc4f13">sf::Font</a>
 , <a class="el" href="classsf_1_1SoundBuffer.htm#232bb58d0910729a542cc2af473c8aa4">sf::SoundBuffer</a>
+, <a class="el" href="classsf_1_1Image.htm#7cf6316aa5d022e0bdd95f1e79c9f50b">sf::Image</a>
 , <a class="el" href="classsf_1_1PostFX.htm#03c9aa065a98750335780213aff2be92">sf::PostFX</a>
 <li>LoadFromMemory()
-: <a class="el" href="classsf_1_1Image.htm#72565ffabe12dfb2602e209c2e6f0486">sf::Image</a>
-, <a class="el" href="classsf_1_1PostFX.htm#53b9df4741e52bd4978d642153e492b6">sf::PostFX</a>
+: <a class="el" href="classsf_1_1Font.htm#a19a56ad964e49cc599bcccc40a490e9">sf::Font</a>
+, <a class="el" href="classsf_1_1Image.htm#72565ffabe12dfb2602e209c2e6f0486">sf::Image</a>
 , <a class="el" href="classsf_1_1SoundBuffer.htm#694c43f4ee7b2c6277c1ead496d266f3">sf::SoundBuffer</a>
+, <a class="el" href="classsf_1_1PostFX.htm#53b9df4741e52bd4978d642153e492b6">sf::PostFX</a>
 <li>LoadFromPixels()
 : <a class="el" href="classsf_1_1Image.htm#67d65c552c9bcba989a061e9c5b5d10c">sf::Image</a>
 <li>LoadFromSamples()
@@ -96,14 +100,14 @@ Here is a list of all documented class members with links to the class documenta
 <li>LocalHost
 : <a class="el" href="classsf_1_1IPAddress.htm#3529ec93755712b038fe6b1456c4f7e0">sf::IPAddress</a>
 <li>Lock()
-: <a class="el" href="classsf_1_1Mutex.htm#73a2d7ffaa72fb1175d8787aa47550ab">sf::Mutex</a>
-, <a class="el" href="classsf_1_1Lock.htm#197d1b7c85c9c6fd2d6512bd82653857">sf::Lock</a>
+: <a class="el" href="classsf_1_1Lock.htm#197d1b7c85c9c6fd2d6512bd82653857">sf::Lock</a>
+, <a class="el" href="classsf_1_1Mutex.htm#73a2d7ffaa72fb1175d8787aa47550ab">sf::Mutex</a>
 <li>LostFocus
 : <a class="el" href="classsf_1_1Event.htm#f41fa9ed45c02449030699f671331d4abd7877b5011a337268357c973e8347bd">sf::Event</a>
 </ul>
 
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/functions_0x6d.htm b/doc/html/functions_0x6d.htm
index e78d2bd..392e6a5 100755
--- a/doc/html/functions_0x6d.htm
+++ b/doc/html/functions_0x6d.htm
@@ -75,22 +75,25 @@ Here is a list of all documented class members with links to the class documenta
 <h3><a class="anchor" name="index_m">- m -</a></h3><ul>
 <li>Magenta
 : <a class="el" href="classsf_1_1Color.htm#6fe70d90b65b2163dd066a84ac00426c">sf::Color</a>
+<li>Matrix3()
+: <a class="el" href="classsf_1_1Matrix3.htm#c91b75704a916deb3febe39e06962b4c">sf::Matrix3</a>
 <li>MouseButton
-: <a class="el" href="classsf_1_1Event.htm#2fc248e3b886ef8fa8d79661e2c3ab3b">sf::Event</a>
+: <a class="el" href="classsf_1_1Event.htm#bcd104440e0e43647d8f0ba49a593210">sf::Event</a>
 <li>MouseButtonPressed
 : <a class="el" href="classsf_1_1Event.htm#f41fa9ed45c02449030699f671331d4a55a3dcc8bf6c40e37f9ff2cdf606481f">sf::Event</a>
 <li>MouseButtonReleased
 : <a class="el" href="classsf_1_1Event.htm#f41fa9ed45c02449030699f671331d4a9be69ecc07e484467ebbb133182fe5c1">sf::Event</a>
 <li>MouseMove
-: <a class="el" href="classsf_1_1Event.htm#93293319ee0becd8704abb92fe9d852e">sf::Event</a>
+: <a class="el" href="classsf_1_1Event.htm#0ac5a0cd79bea16e374023f18b8d39db">sf::Event</a>
 <li>MouseMoved
 : <a class="el" href="classsf_1_1Event.htm#f41fa9ed45c02449030699f671331d4a4ff4fc3b3dc857e3617a63feb54be209">sf::Event</a>
 <li>MouseWheel
-: <a class="el" href="classsf_1_1Event.htm#50b5332daa16a03c25633b67c5747459">sf::Event</a>
+: <a class="el" href="classsf_1_1Event.htm#64d0f7a2cce7196de0a0e28b2d3fdd7c">sf::Event</a>
 <li>MouseWheelMoved
 : <a class="el" href="classsf_1_1Event.htm#f41fa9ed45c02449030699f671331d4a5cc9d3941af2a36049f4f9922c934a80">sf::Event</a>
 <li>Move()
-: <a class="el" href="classsf_1_1Drawable.htm#501df9af956362b3e3769d80381c051b">sf::Drawable</a>
+: <a class="el" href="classsf_1_1View.htm#e065331d6f2d450b3482c623c7506ced">sf::View</a>
+, <a class="el" href="classsf_1_1Drawable.htm#3c0ac0851d6b0ebed80ae9641ff93161">sf::Drawable</a>
 <li>Music()
 : <a class="el" href="classsf_1_1Music.htm#18db20495fc566e5f9c26fcfe1a5dff6">sf::Music</a>
 <li>Mutex()
@@ -98,7 +101,7 @@ Here is a list of all documented class members with links to the class documenta
 </ul>
 
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/functions_0x6e.htm b/doc/html/functions_0x6e.htm
index f3f60dd..53a91e4 100755
--- a/doc/html/functions_0x6e.htm
+++ b/doc/html/functions_0x6e.htm
@@ -76,11 +76,11 @@ Here is a list of all documented class members with links to the class documenta
 <li>NbSamples
 : <a class="el" href="structsf_1_1SoundStream_1_1Chunk.htm#a5eb3db49e38752d27f7d7246907c5af">sf::SoundStream::Chunk</a>
 <li>NonCopyable()
-: <a class="el" href="classsf_1_1NonCopyable.htm#2110add170580fdb946f887719da6860">sf::NonCopyable</a>
+: <a class="el" href="structsf_1_1NonCopyable.htm#2110add170580fdb946f887719da6860">sf::NonCopyable</a>
 </ul>
 
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/functions_0x6f.htm b/doc/html/functions_0x6f.htm
index 792ad35..c1ac7cb 100755
--- a/doc/html/functions_0x6f.htm
+++ b/doc/html/functions_0x6f.htm
@@ -77,49 +77,56 @@ Here is a list of all documented class members with links to the class documenta
 : <a class="el" href="classsf_1_1Rect.htm#bacc8c95dd784ad3e19d94474bee24cd">sf::Rect&lt; T &gt;</a>
 <li>OnEvent()
 : <a class="el" href="classsf_1_1WindowListener.htm#4703ddfaaa6604e38e1ff0d89e2cd00f">sf::WindowListener</a>
-<li>Open()
-: <a class="el" href="classsf_1_1Music.htm#aeaec772f25be407e699ab1814a6bfbf">sf::Music</a>
+<li>OpenFromFile()
+: <a class="el" href="classsf_1_1Music.htm#26986766bc5674a87da1bcb10bef59db">sf::Music</a>
 <li>OpenFromMemory()
 : <a class="el" href="classsf_1_1Music.htm#07896cadcaf54e2998e0f91fb2d6d017">sf::Music</a>
+<li>operator *()
+: <a class="el" href="classsf_1_1Matrix3.htm#63bfbfc72219bfd0c56620cfe9e6de47">sf::Matrix3</a>
+<li>operator *=()
+: <a class="el" href="classsf_1_1Matrix3.htm#4092f0b9e931ed10fd111a96aa75267e">sf::Matrix3</a>
+, <a class="el" href="classsf_1_1Color.htm#bd98e3550fa88422e1fc5dffffb36585">sf::Color</a>
 <li>operator bool()
 : <a class="el" href="classsf_1_1Packet.htm#8863ff08b73f728a341c775758abbfb4">sf::Packet</a>
 <li>operator!=()
-: <a class="el" href="classsf_1_1SocketTCP.htm#4d4dd9e422c485b8a8b390d1f210e84e">sf::SocketTCP</a>
+: <a class="el" href="classsf_1_1Color.htm#058388f4f0cd47b93c08c545d6ac39c5">sf::Color</a>
 , <a class="el" href="classsf_1_1IPAddress.htm#dcab830aa4008d469c235582d90ae104">sf::IPAddress</a>
+, <a class="el" href="classsf_1_1SocketTCP.htm#4d4dd9e422c485b8a8b390d1f210e84e">sf::SocketTCP</a>
 , <a class="el" href="classsf_1_1SocketUDP.htm#2cb8111d79d32e456f047132e61acd24">sf::SocketUDP</a>
 , <a class="el" href="classsf_1_1VideoMode.htm#7db70f110d4a1404e38ed8a909d77821">sf::VideoMode</a>
-, <a class="el" href="classsf_1_1Color.htm#058388f4f0cd47b93c08c545d6ac39c5">sf::Color</a>
+<li>operator()()
+: <a class="el" href="classsf_1_1Matrix3.htm#c889deb7e79d7ea7d67b4efbdbe3f1e9">sf::Matrix3</a>
+<li>operator+=()
+: <a class="el" href="classsf_1_1Color.htm#a482bfd0d43f85b3bb45c080c95f5023">sf::Color</a>
 <li>operator&lt;()
 : <a class="el" href="classsf_1_1IPAddress.htm#90ca315772725588df2a5fe73565cb3e">sf::IPAddress</a>
-, <a class="el" href="classsf_1_1SocketTCP.htm#dbcfa2c662f98a92beb509d3e5ebb1ce">sf::SocketTCP</a>
 , <a class="el" href="classsf_1_1SocketUDP.htm#fc35043831c10528cc3e97b959438b95">sf::SocketUDP</a>
+, <a class="el" href="classsf_1_1SocketTCP.htm#dbcfa2c662f98a92beb509d3e5ebb1ce">sf::SocketTCP</a>
 <li>operator&lt;&lt;()
 : <a class="el" href="classsf_1_1Packet.htm#2fc96a50366d81c3dfee1b4c6e6bf3fa">sf::Packet</a>
 <li>operator&lt;=()
 : <a class="el" href="classsf_1_1IPAddress.htm#d9159e1fbdfffb81b45ac2518143c2be">sf::IPAddress</a>
 <li>operator=()
-: <a class="el" href="classsf_1_1PostFX.htm#907037191173aa74ffa23dee61146a19">sf::PostFX</a>
-, <a class="el" href="classsf_1_1Sound.htm#f4115769f723a405f5561b4c68f2f45e">sf::Sound</a>
-, <a class="el" href="classsf_1_1SoundBuffer.htm#71326b777a73a40aecc52403cd2932da">sf::SoundBuffer</a>
+: <a class="el" href="classsf_1_1SoundBuffer.htm#71326b777a73a40aecc52403cd2932da">sf::SoundBuffer</a>
 , <a class="el" href="classsf_1_1Image.htm#0b9380f1babc21df2787f543e1ae1ab6">sf::Image</a>
+, <a class="el" href="classsf_1_1Sound.htm#f4115769f723a405f5561b4c68f2f45e">sf::Sound</a>
+, <a class="el" href="classsf_1_1PostFX.htm#907037191173aa74ffa23dee61146a19">sf::PostFX</a>
 <li>operator==()
-: <a class="el" href="classsf_1_1VideoMode.htm#497c88cd2475d941f27a0ac2a0541fa1">sf::VideoMode</a>
-, <a class="el" href="classsf_1_1Color.htm#67a77ba62d5ce56aa618b5117f26e955">sf::Color</a>
-, <a class="el" href="classsf_1_1IPAddress.htm#326dc00d3ab26ada6ed3168460545b48">sf::IPAddress</a>
-, <a class="el" href="classsf_1_1SocketTCP.htm#ae32dcf5042a50544848140ec1f94ed1">sf::SocketTCP</a>
+: <a class="el" href="classsf_1_1Color.htm#67a77ba62d5ce56aa618b5117f26e955">sf::Color</a>
+, <a class="el" href="classsf_1_1VideoMode.htm#497c88cd2475d941f27a0ac2a0541fa1">sf::VideoMode</a>
 , <a class="el" href="classsf_1_1SocketUDP.htm#5e6df73d3b4acf5890bd48229b2d2fa0">sf::SocketUDP</a>
+, <a class="el" href="classsf_1_1SocketTCP.htm#ae32dcf5042a50544848140ec1f94ed1">sf::SocketTCP</a>
+, <a class="el" href="classsf_1_1IPAddress.htm#326dc00d3ab26ada6ed3168460545b48">sf::IPAddress</a>
 <li>operator&gt;()
 : <a class="el" href="classsf_1_1IPAddress.htm#6cd4ab449515009f0d1ab0cd41ddbab0">sf::IPAddress</a>
 <li>operator&gt;=()
 : <a class="el" href="classsf_1_1IPAddress.htm#7b0f3e471d2286737023d80220a1313b">sf::IPAddress</a>
 <li>operator&gt;&gt;()
 : <a class="el" href="classsf_1_1Packet.htm#484fb71d187a220aeb0f60d0e02248b1">sf::Packet</a>
-<li>OptimizeForNonOpenGL()
-: <a class="el" href="classsf_1_1RenderWindow.htm#e66c97f61f1cdf341eb9bb88e9053348">sf::RenderWindow</a>
 </ul>
 
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/functions_0x70.htm b/doc/html/functions_0x70.htm
index f614bd1..2d0dae5 100755
--- a/doc/html/functions_0x70.htm
+++ b/doc/html/functions_0x70.htm
@@ -85,15 +85,15 @@ Here is a list of all documented class members with links to the class documenta
 <li>Playing
 : <a class="el" href="classsf_1_1Sound.htm#28ad2186cde78fed2c79c867b962219516657b221888cf11e2a076f5b2783288">sf::Sound</a>
 <li>Position
-: <a class="el" href="classsf_1_1Event.htm#031e2368509efac192b0f88c575d416d">sf::Event</a>
+: <a class="el" href="structsf_1_1Event_1_1JoyMoveEvent.htm#8662f85e4cd6a18609bf04d5aaed8bd8">sf::Event::JoyMoveEvent</a>
 <li>PostFX()
 : <a class="el" href="classsf_1_1PostFX.htm#205bffbe841cf3804447e8d3e684f7eb">sf::PostFX</a>
-<li>PreloadFont()
-: <a class="el" href="classsf_1_1String.htm#75092f59cf3149f9953e3ad096cf8f71">sf::String</a>
+<li>PreserveOpenGLStates()
+: <a class="el" href="classsf_1_1RenderWindow.htm#9dfe59b3ef24f13c9964207b41a20f0f">sf::RenderWindow</a>
 </ul>
 
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/functions_0x72.htm b/doc/html/functions_0x72.htm
index 00e9003..863a3dd 100755
--- a/doc/html/functions_0x72.htm
+++ b/doc/html/functions_0x72.htm
@@ -78,27 +78,35 @@ Here is a list of all documented class members with links to the class documenta
 <li>Random()
 : <a class="el" href="classsf_1_1Randomizer.htm#af29ff35360b7914cef1a7232c728fc5">sf::Randomizer</a>
 <li>Receive()
-: <a class="el" href="classsf_1_1SocketTCP.htm#47027b00ab5589017a5c235f2deb3ab0">sf::SocketTCP</a>
+: <a class="el" href="classsf_1_1SocketTCP.htm#4389aa92523e0a6b3f2d6517cbde74fa">sf::SocketTCP</a>
 , <a class="el" href="classsf_1_1SocketUDP.htm#fa1852bff5b8cb490ade50c70f55384b">sf::SocketUDP</a>
-<li>Rect
-: <a class="el" href="classsf_1_1View.htm#ec9241be58289fece919464907397d82">sf::View</a>
-, <a class="el" href="classsf_1_1Rect.htm#0f87ebaef9722a6222fd2e04ce8efb37">sf::Rect&lt; T &gt;</a>
+, <a class="el" href="classsf_1_1SocketTCP.htm#47027b00ab5589017a5c235f2deb3ab0">sf::SocketTCP</a>
+<li>Rect()
+: <a class="el" href="classsf_1_1Rect.htm#0f87ebaef9722a6222fd2e04ce8efb37">sf::Rect&lt; T &gt;</a>
+<li>Rectangle()
+: <a class="el" href="classsf_1_1Shape.htm#9b1796e22c45bb59918867d37a76a0f4">sf::Shape</a>
 <li>Red
 : <a class="el" href="classsf_1_1Color.htm#127dbf55db9c07d0fa8f4bfcbb97594a">sf::Color</a>
+<li>Regular
+: <a class="el" href="classsf_1_1String.htm#eedf6f2453ae7b88ddf0f7427968a6d809b07e6baa1aabf6a89468eed51c1204">sf::String</a>
 <li>Remove()
-: <a class="el" href="classsf_1_1Selector.htm#20ea502da25dcb9610effab8a91bcbc6">sf::Selector&lt; Type &gt;</a>
+: <a class="el" href="classsf_1_1SelectorBase.htm#319664dddf8c2170ef5b6908c39de80e">sf::SelectorBase</a>
+, <a class="el" href="classsf_1_1Selector.htm#20ea502da25dcb9610effab8a91bcbc6">sf::Selector&lt; Type &gt;</a>
+, <a class="el" href="classsf_1_1SelectorBase.htm#319664dddf8c2170ef5b6908c39de80e">sf::SelectorBase</a>
 <li>Render()
-: <a class="el" href="classsf_1_1Sprite.htm#1209b5bfdffd2cc8d952c3ae6839911d">sf::Sprite</a>
-, <a class="el" href="classsf_1_1String.htm#8a925f57affe04ffe78cf4929a665b83">sf::String</a>
+: <a class="el" href="classsf_1_1String.htm#8a925f57affe04ffe78cf4929a665b83">sf::String</a>
+, <a class="el" href="classsf_1_1Shape.htm#4d25159518e41516851670050bf4b55f">sf::Shape</a>
 , <a class="el" href="classsf_1_1PostFX.htm#3da36b4610cc7b772330607b7b00f81e">sf::PostFX</a>
+, <a class="el" href="classsf_1_1Sprite.htm#1209b5bfdffd2cc8d952c3ae6839911d">sf::Sprite</a>
 <li>RenderWindow
-: <a class="el" href="classsf_1_1Drawable.htm#6752354900753e609e76d5e224630518">sf::Drawable</a>
-, <a class="el" href="classsf_1_1RenderWindow.htm#839bbf336bdcafb084dafc3076fc9021">sf::RenderWindow</a>
+: <a class="el" href="classsf_1_1View.htm#6752354900753e609e76d5e224630518">sf::View</a>
+, <a class="el" href="classsf_1_1Drawable.htm#6752354900753e609e76d5e224630518">sf::Drawable</a>
+, <a class="el" href="classsf_1_1RenderWindow.htm#b35dccdc0c735f50edba3acb0cfbea03">sf::RenderWindow</a>
 <li>Reset()
 : <a class="el" href="classsf_1_1Clock.htm#e7d8de6876d51fa16675a64c649570ec">sf::Clock</a>
 <li>Resize()
-: <a class="el" href="classsf_1_1Sprite.htm#44a5075036963d312f3463caa2444e32">sf::Sprite</a>
-, <a class="el" href="classsf_1_1Image.htm#8bbe6e2f659a0e997b285257a6293e35">sf::Image</a>
+: <a class="el" href="classsf_1_1Image.htm#7f237a3e5aa8f606057ff540b3c8b297">sf::Image</a>
+, <a class="el" href="classsf_1_1Sprite.htm#44a5075036963d312f3463caa2444e32">sf::Sprite</a>
 <li>Resized
 : <a class="el" href="classsf_1_1Event.htm#f41fa9ed45c02449030699f671331d4a67fd26d7e520bc6722db3ff47ef24941">sf::Event</a>
 <li>Right
@@ -108,7 +116,7 @@ Here is a list of all documented class members with links to the class documenta
 </ul>
 
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/functions_0x73.htm b/doc/html/functions_0x73.htm
index e2769cc..ad98ec1 100755
--- a/doc/html/functions_0x73.htm
+++ b/doc/html/functions_0x73.htm
@@ -76,142 +76,169 @@ Here is a list of all documented class members with links to the class documenta
 <li>Samples
 : <a class="el" href="structsf_1_1SoundStream_1_1Chunk.htm#c7a44423bcd7cf2c451f3bd1e00b6a9f">sf::SoundStream::Chunk</a>
 <li>SaveToFile()
-: <a class="el" href="classsf_1_1Image.htm#50eed54ef8e9f3aeef5bb7f19144aa08">sf::Image</a>
-, <a class="el" href="classsf_1_1SoundBuffer.htm#f4515a797138382cf98a4d9cd5047239">sf::SoundBuffer</a>
+: <a class="el" href="classsf_1_1SoundBuffer.htm#f4515a797138382cf98a4d9cd5047239">sf::SoundBuffer</a>
+, <a class="el" href="classsf_1_1Image.htm#50eed54ef8e9f3aeef5bb7f19144aa08">sf::Image</a>
 <li>Scale()
 : <a class="el" href="classsf_1_1Drawable.htm#2a132c9f2f3736b7d0f6ea80303caacd">sf::Drawable</a>
-<li>Selector()
-: <a class="el" href="classsf_1_1Selector.htm#d22f22e0f1bfef45b8402646b3b06d41">sf::Selector&lt; Type &gt;</a>
 <li>Selector&lt; SocketTCP &gt;
 : <a class="el" href="classsf_1_1SocketTCP.htm#9820f8c2c218ce480ae8c891f29df668">sf::SocketTCP</a>
 <li>Selector&lt; SocketUDP &gt;
 : <a class="el" href="classsf_1_1SocketUDP.htm#f750d7515f80120fe802531753208caf">sf::SocketUDP</a>
+<li>SelectorBase()
+: <a class="el" href="classsf_1_1SelectorBase.htm#9e09a7275fbbffc8519dc8462a7bbf8d">sf::SelectorBase</a>
 <li>Send()
 : <a class="el" href="classsf_1_1SocketTCP.htm#4debed568966f75e3e63a70f08e67c21">sf::SocketTCP</a>
 , <a class="el" href="classsf_1_1SocketUDP.htm#bce9f533dd86c0fd8fbe26b7efce3bc2">sf::SocketUDP</a>
+<li>SetActive()
+: <a class="el" href="classsf_1_1Window.htm#9fc1e745594d5cf6a30225ec9ea36675">sf::Window</a>
+<li>SetAttenuation()
+: <a class="el" href="classsf_1_1Sound.htm#c3743f1fb53bf9818fbab6e9220bd7b9">sf::Sound</a>
 <li>SetBackgroundColor()
 : <a class="el" href="classsf_1_1RenderWindow.htm#97d8b37731d7ac76543e267d7db0135d">sf::RenderWindow</a>
 <li>SetBlendMode()
 : <a class="el" href="classsf_1_1Drawable.htm#aa6558b1ae27e29cb825028473707da5">sf::Drawable</a>
 <li>SetBlocking()
-: <a class="el" href="classsf_1_1SocketTCP.htm#a80f7711b15fe33a5c7005acedae43c9">sf::SocketTCP</a>
-, <a class="el" href="classsf_1_1SocketUDP.htm#128ebfff7472dfdd330b46b719e06fd6">sf::SocketUDP</a>
+: <a class="el" href="classsf_1_1SocketUDP.htm#128ebfff7472dfdd330b46b719e06fd6">sf::SocketUDP</a>
 , <a class="el" href="classsf_1_1SocketHelper.htm#ae3b238fa3a38edbef099dc63c22c192">sf::SocketHelper</a>
+, <a class="el" href="classsf_1_1SocketTCP.htm#a80f7711b15fe33a5c7005acedae43c9">sf::SocketTCP</a>
 <li>SetBuffer()
 : <a class="el" href="classsf_1_1Sound.htm#9dbc27c54f0ee633c831a0b6e24ecc55">sf::Sound</a>
+<li>SetCenter()
+: <a class="el" href="classsf_1_1Drawable.htm#235e438555d8161f4995615f24fa0b11">sf::Drawable</a>
+, <a class="el" href="classsf_1_1View.htm#fc62a34d1bb3c7a64ab5cc11941967cb">sf::View</a>
+, <a class="el" href="classsf_1_1Drawable.htm#235e438555d8161f4995615f24fa0b11">sf::Drawable</a>
+, <a class="el" href="classsf_1_1View.htm#f357e9c647672b94b8b8f584eaff1e86">sf::View</a>
+, <a class="el" href="classsf_1_1Drawable.htm#11ba1d92bc863af6d95831d216802f61">sf::Drawable</a>
 <li>SetColor()
 : <a class="el" href="classsf_1_1Drawable.htm#8cae9f22220985e368a1b38af7644ffb">sf::Drawable</a>
-<li>SetCurrent()
-: <a class="el" href="classsf_1_1Window.htm#b384b71a749b52ccff5ece82d881b83c">sf::Window</a>
 <li>SetCursorPosition()
 : <a class="el" href="classsf_1_1Window.htm#369d1764893c6fde8979fcf04142dc55">sf::Window</a>
 <li>SetFont()
-: <a class="el" href="classsf_1_1String.htm#3400cd37026b5c6cfae7d5f574a4c601">sf::String</a>
+: <a class="el" href="classsf_1_1String.htm#134ccb47176e51916bbe6b0708a21003">sf::String</a>
 <li>SetFramerateLimit()
 : <a class="el" href="classsf_1_1Window.htm#5544031f1d2965c00532fb5660763f33">sf::Window</a>
+<li>SetFromRect()
+: <a class="el" href="classsf_1_1View.htm#a5c2ac8985a573632f9a1e95d56cc2ee">sf::View</a>
+<li>SetFromTransformations()
+: <a class="el" href="classsf_1_1Matrix3.htm#beb18b51c51229e809725e4cd5741b2d">sf::Matrix3</a>
 <li>SetGlobalVolume()
 : <a class="el" href="classsf_1_1Listener.htm#0a5a4fa643db5b1779dd995a76c4220b">sf::Listener</a>
+<li>SetHalfSize()
+: <a class="el" href="classsf_1_1View.htm#ce6e0d15b8fe1f2f0066d8438c01f1d3">sf::View</a>
 <li>SetImage()
 : <a class="el" href="classsf_1_1Sprite.htm#3674c4c0556e4e19cb307d52f254b53c">sf::Sprite</a>
 <li>SetJoystickThreshold()
 : <a class="el" href="classsf_1_1Window.htm#d685eed68b85a66c8000a08e9a28aa91">sf::Window</a>
-<li>SetLeft()
-: <a class="el" href="classsf_1_1Drawable.htm#dec3f91c0e7f677f2e9e41457ef418b8">sf::Drawable</a>
 <li>SetLoop()
 : <a class="el" href="classsf_1_1Music.htm#5df1876e7347a991959e950c5e8686dc">sf::Music</a>
 , <a class="el" href="classsf_1_1Sound.htm#4eb9966b7289c69623a39cc0125012f4">sf::Sound</a>
+<li>SetMinDistance()
+: <a class="el" href="classsf_1_1Sound.htm#0a545d8dca68d85a03390f6da7c446a9">sf::Sound</a>
+<li>SetOutlineWidth()
+: <a class="el" href="classsf_1_1Shape.htm#77ce4ef6cf1944768b2bc88c98a98b65">sf::Shape</a>
 <li>SetParameter()
-: <a class="el" href="classsf_1_1PostFX.htm#a92c8a3f203a64d816c6844bdfad2393">sf::PostFX</a>
+: <a class="el" href="classsf_1_1PostFX.htm#031c257687c3115d6f524e7922e32d67">sf::PostFX</a>
 <li>SetPitch()
 : <a class="el" href="classsf_1_1Sound.htm#f93301feb88770789ba7cd993c9dd3a0">sf::Sound</a>
 <li>SetPixel()
 : <a class="el" href="classsf_1_1Image.htm#623f2379b30307b4ee4eb08d517d9584">sf::Image</a>
 <li>SetPosition()
-: <a class="el" href="classsf_1_1Drawable.htm#9d278927999ac039f1e075df3b45176f">sf::Drawable</a>
+: <a class="el" href="classsf_1_1Drawable.htm#d2a279f3b13abf57cc25b2b4bd3b81ae">sf::Drawable</a>
 , <a class="el" href="classsf_1_1Window.htm#3a6d2908a624a8afda4b2fdd9ef46058">sf::Window</a>
-, <a class="el" href="classsf_1_1Sound.htm#b445e8738218525d8dd067628bc70c78">sf::Sound</a>
+, <a class="el" href="classsf_1_1Listener.htm#77cbaa272e92c89694761c408129762a">sf::Listener</a>
+, <a class="el" href="classsf_1_1Drawable.htm#419da954b1f2ad1ac2ae0b9ab6e72589">sf::Drawable</a>
+, <a class="el" href="classsf_1_1Listener.htm#922f139434950427905f7841cf280286">sf::Listener</a>
+, <a class="el" href="classsf_1_1Drawable.htm#d2a279f3b13abf57cc25b2b4bd3b81ae">sf::Drawable</a>
 , <a class="el" href="classsf_1_1Window.htm#3a6d2908a624a8afda4b2fdd9ef46058">sf::Window</a>
-, <a class="el" href="classsf_1_1Drawable.htm#9d278927999ac039f1e075df3b45176f">sf::Drawable</a>
-, <a class="el" href="classsf_1_1Listener.htm#1de63501478e9a0f85a146fd1538ed05">sf::Listener</a>
-, <a class="el" href="classsf_1_1Drawable.htm#9d278927999ac039f1e075df3b45176f">sf::Drawable</a>
-<li>SetRepeat()
-: <a class="el" href="classsf_1_1Image.htm#112e0e9463cc0ee7f9eb56119421a3fd">sf::Image</a>
+, <a class="el" href="classsf_1_1Sound.htm#b445e8738218525d8dd067628bc70c78">sf::Sound</a>
+, <a class="el" href="classsf_1_1Drawable.htm#419da954b1f2ad1ac2ae0b9ab6e72589">sf::Drawable</a>
+, <a class="el" href="classsf_1_1Sound.htm#b445e8738218525d8dd067628bc70c78">sf::Sound</a>
 <li>SetRotation()
 : <a class="el" href="classsf_1_1Drawable.htm#6d06383770eb01ffecf3d1cae6fec0ec">sf::Drawable</a>
-<li>SetRotationCenter()
-: <a class="el" href="classsf_1_1Drawable.htm#fb17e8bfb782c2301103d2b4338846a6">sf::Drawable</a>
 <li>SetScale()
-: <a class="el" href="classsf_1_1Drawable.htm#0b486c56c2bd137bac629f72fea66769">sf::Drawable</a>
+: <a class="el" href="classsf_1_1Drawable.htm#84876c5ef7fa628c85c3c9e000e50aa1">sf::Drawable</a>
 <li>SetScaleX()
-: <a class="el" href="classsf_1_1Drawable.htm#6db48defaf78ba627b043be34fd83060">sf::Drawable</a>
+: <a class="el" href="classsf_1_1Drawable.htm#0cafae61a1d23bddb059d64df0e1502f">sf::Drawable</a>
 <li>SetScaleY()
-: <a class="el" href="classsf_1_1Drawable.htm#60b899683ea8ae0ddf87975f11f5292a">sf::Drawable</a>
+: <a class="el" href="classsf_1_1Drawable.htm#89e7793c74c656e5850b71d0ab34b8bf">sf::Drawable</a>
 <li>SetSeed()
 : <a class="el" href="classsf_1_1Randomizer.htm#ae267a2d8a652b663786a06fad975db2">sf::Randomizer</a>
 <li>SetSize()
 : <a class="el" href="classsf_1_1String.htm#20b0ca616784aa81c64d6af5a0cebafb">sf::String</a>
 <li>SetSmooth()
-: <a class="el" href="classsf_1_1Image.htm#cd7fb614c63cc3e566dcee20dd7d54d1">sf::Image</a>
+: <a class="el" href="classsf_1_1Image.htm#d167422fd331cd069674391fb16e8452">sf::Image</a>
+<li>SetStyle()
+: <a class="el" href="classsf_1_1String.htm#93846bbdb49ba0171fe4c53eb9a84a6c">sf::String</a>
 <li>SetSubRect()
 : <a class="el" href="classsf_1_1Sprite.htm#54bf1e6b425c40b00dd544a9c4fb77df">sf::Sprite</a>
 <li>SetTarget()
-: <a class="el" href="classsf_1_1Listener.htm#1f8653e56a80afa12a4e6d6d582391a6">sf::Listener</a>
+: <a class="el" href="classsf_1_1Listener.htm#0e1f3cbca545c2365201c2f379b71401">sf::Listener</a>
 <li>SetText()
-: <a class="el" href="classsf_1_1String.htm#eafb1dfceae0e60039d29af45dbfbff4">sf::String</a>
+: <a class="el" href="classsf_1_1String.htm#de3055c898c73fa8e91eaf911ad2bcc1">sf::String</a>
 <li>SetTexture()
 : <a class="el" href="classsf_1_1PostFX.htm#4b9d05ec45df72151d0a5284cbf88fa1">sf::PostFX</a>
-<li>SetTop()
-: <a class="el" href="classsf_1_1Drawable.htm#238b71f51729e3b4a058915a9b4afa49">sf::Drawable</a>
 <li>SetView()
-: <a class="el" href="classsf_1_1RenderWindow.htm#127b947161c9c99969a4f9006fc54530">sf::RenderWindow</a>
+: <a class="el" href="classsf_1_1RenderWindow.htm#f31823bfbc793305a906a35af49c7f22">sf::RenderWindow</a>
 <li>SetVolume()
 : <a class="el" href="classsf_1_1Sound.htm#1536095045923a2332dd9eed6bf8e96a">sf::Sound</a>
+<li>SetX()
+: <a class="el" href="classsf_1_1Drawable.htm#c8de7bfe092736083dcf23b0dbd22b1e">sf::Drawable</a>
+<li>SetY()
+: <a class="el" href="classsf_1_1Drawable.htm#83fecebe749c1aca9070eafd63e1a0c9">sf::Drawable</a>
+<li>Shape()
+: <a class="el" href="classsf_1_1Shape.htm#413a457f720835b9f5d8e97ca8b80960">sf::Shape</a>
 <li>Shift
-: <a class="el" href="classsf_1_1Event.htm#aab0c93d501ea113cd1a09010d718859">sf::Event</a>
+: <a class="el" href="structsf_1_1Event_1_1KeyEvent.htm#024b19f70f7a0c04f358b6fb5b818984">sf::Event::KeyEvent</a>
 <li>Show()
 : <a class="el" href="classsf_1_1Window.htm#727c01602c86710fd935f9892946b2de">sf::Window</a>
 <li>ShowMouseCursor()
 : <a class="el" href="classsf_1_1Window.htm#6142e38cb60901e6604284425714f3f0">sf::Window</a>
 <li>Size
-: <a class="el" href="classsf_1_1Event.htm#dbf8b0561ab740113bf3676612dcf2d8">sf::Event</a>
-<li>SocketTCP()
-: <a class="el" href="classsf_1_1SocketTCP.htm#098157a901a6f355b499085a3fb97afa">sf::SocketTCP</a>
-, <a class="el" href="classsf_1_1Packet.htm#96e899eb92ab68761ba10f3bcd3101bb">sf::Packet</a>
+: <a class="el" href="classsf_1_1Event.htm#bf98a968c19a31f9719ff40839c28f9e">sf::Event</a>
+<li>SocketTCP
+: <a class="el" href="classsf_1_1Packet.htm#96e899eb92ab68761ba10f3bcd3101bb">sf::Packet</a>
+, <a class="el" href="classsf_1_1SocketTCP.htm#098157a901a6f355b499085a3fb97afa">sf::SocketTCP</a>
 <li>SocketType
 : <a class="el" href="classsf_1_1SocketHelper.htm#097d978a4a15af5f17089099edc23afa">sf::SocketHelper</a>
-<li>SocketUDP()
-: <a class="el" href="classsf_1_1SocketUDP.htm#844e648922eccd86d4815d19472bb901">sf::SocketUDP</a>
-, <a class="el" href="classsf_1_1Packet.htm#89a79a0a0dd881f68463c69c9e980412">sf::Packet</a>
+<li>SocketUDP
+: <a class="el" href="classsf_1_1Packet.htm#89a79a0a0dd881f68463c69c9e980412">sf::Packet</a>
+, <a class="el" href="classsf_1_1SocketUDP.htm#844e648922eccd86d4815d19472bb901">sf::SocketUDP</a>
 <li>Sound()
-: <a class="el" href="classsf_1_1Sound.htm#a930dcf53775f501ce43d44bf54c0ce4">sf::Sound</a>
+: <a class="el" href="classsf_1_1Sound.htm#45aff03dc5bf87647eba6bed7c1ced29">sf::Sound</a>
 , <a class="el" href="classsf_1_1SoundBuffer.htm#50914f77c7cf4fb97616c898c5291f4b">sf::SoundBuffer</a>
+, <a class="el" href="classsf_1_1Sound.htm#36ab74beaaa953d9879c933ddd246282">sf::Sound</a>
 <li>SoundBuffer()
-: <a class="el" href="classsf_1_1SoundBuffer.htm#0cabfbfe19b831bf7d5c9592d92ef233">sf::SoundBuffer</a>
+: <a class="el" href="classsf_1_1SoundBuffer.htm#deb60002d4c4a4d8511fb5aa7225224b">sf::SoundBuffer</a>
 <li>SoundRecorder()
 : <a class="el" href="classsf_1_1SoundRecorder.htm#50ebad413c4f157408a0fa49f23212a9">sf::SoundRecorder</a>
-<li>SoundStream
-: <a class="el" href="classsf_1_1Sound.htm#22d0a4fe764bba1f30b58224b1f8855e">sf::Sound</a>
-, <a class="el" href="classsf_1_1SoundStream.htm#769d08f4c3c6b4340ef3a838329d2e5c">sf::SoundStream</a>
+<li>SoundStream()
+: <a class="el" href="classsf_1_1SoundStream.htm#769d08f4c3c6b4340ef3a838329d2e5c">sf::SoundStream</a>
+, <a class="el" href="classsf_1_1Sound.htm#22d0a4fe764bba1f30b58224b1f8855e">sf::Sound</a>
 <li>Sprite()
-: <a class="el" href="classsf_1_1Sprite.htm#92559fbca895a96758abf5eabab96984">sf::Sprite</a>
+: <a class="el" href="classsf_1_1Sprite.htm#6992dc47da2f9349bbe691db532f2436">sf::Sprite</a>
 <li>Start()
 : <a class="el" href="classsf_1_1SoundRecorder.htm#6693c1ac2c0d1677f798539b0643eac6">sf::SoundRecorder</a>
 <li>Status
 : <a class="el" href="classsf_1_1Sound.htm#28ad2186cde78fed2c79c867b9622195">sf::Sound</a>
+<li>StencilBits
+: <a class="el" href="structsf_1_1WindowSettings.htm#ccbb7b24418ab8266bec31444f6fba08">sf::WindowSettings</a>
 <li>Stop()
-: <a class="el" href="classsf_1_1SoundRecorder.htm#9d51c7ef42bcdd4ad53e995d57f90733">sf::SoundRecorder</a>
-, <a class="el" href="classsf_1_1SoundStream.htm#53c9e9b160bcbcc89c93c1682b4525df">sf::SoundStream</a>
-, <a class="el" href="classsf_1_1Sound.htm#b1f5f103f737c52ceb0b1a067b4d0630">sf::Sound</a>
+: <a class="el" href="classsf_1_1Sound.htm#b1f5f103f737c52ceb0b1a067b4d0630">sf::Sound</a>
 , <a class="el" href="classsf_1_1SoundStream.htm#53c9e9b160bcbcc89c93c1682b4525df">sf::SoundStream</a>
 , <a class="el" href="classsf_1_1SoundRecorder.htm#9d51c7ef42bcdd4ad53e995d57f90733">sf::SoundRecorder</a>
+, <a class="el" href="classsf_1_1SoundStream.htm#53c9e9b160bcbcc89c93c1682b4525df">sf::SoundStream</a>
 <li>Stopped
 : <a class="el" href="classsf_1_1Sound.htm#28ad2186cde78fed2c79c867b962219539fd53aa83db9189ca2fff82e0553cf9">sf::Sound</a>
 <li>String()
-: <a class="el" href="classsf_1_1String.htm#797489857c1418cd43d4697f89ec2e46">sf::String</a>
+: <a class="el" href="classsf_1_1String.htm#926e1300a19d36b5fe9d742f8603d5eb">sf::String</a>
+, <a class="el" href="classsf_1_1Font.htm#7fb804f7dc96dd9f705c84095f37f1ca">sf::Font</a>
+, <a class="el" href="classsf_1_1String.htm#54391e88cc1d0e6464b394c2dc22ff5d">sf::String</a>
+<li>Style
+: <a class="el" href="classsf_1_1String.htm#eedf6f2453ae7b88ddf0f7427968a6d8">sf::String</a>
 </ul>
 
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/functions_0x74.htm b/doc/html/functions_0x74.htm
index 6a3a1cc..45dbdc3 100755
--- a/doc/html/functions_0x74.htm
+++ b/doc/html/functions_0x74.htm
@@ -76,7 +76,7 @@ Here is a list of all documented class members with links to the class documenta
 <li>Terminate()
 : <a class="el" href="classsf_1_1Thread.htm#603d9493c6a845188f05c2eca48dc41b">sf::Thread</a>
 <li>Text
-: <a class="el" href="classsf_1_1Event.htm#0d1b1929876c03ff2ea86741ba82ba41">sf::Event</a>
+: <a class="el" href="classsf_1_1Event.htm#b5e7e4154cd3734502f226303f68c58d">sf::Event</a>
 <li>TextEntered
 : <a class="el" href="classsf_1_1Event.htm#f41fa9ed45c02449030699f671331d4a7e09871dc984080ff528e4f7e073e874">sf::Event</a>
 <li>Thread()
@@ -85,12 +85,14 @@ Here is a list of all documented class members with links to the class documenta
 : <a class="el" href="classsf_1_1Rect.htm#4addcc0bf656fb5f2f80d406cf90c047">sf::Rect&lt; T &gt;</a>
 <li>ToString()
 : <a class="el" href="classsf_1_1IPAddress.htm#ee4d5786176df7b2df82911c2317b117">sf::IPAddress</a>
+<li>Transform()
+: <a class="el" href="classsf_1_1Matrix3.htm#8cb1106305307a8fbf8450f4aa6f4151">sf::Matrix3</a>
 <li>Type
 : <a class="el" href="classsf_1_1Event.htm#90d5da29dd2f49d13dc10e7a402c0b65">sf::Event</a>
 </ul>
 
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/functions_0x75.htm b/doc/html/functions_0x75.htm
index ac9c5a8..f5e9d21 100755
--- a/doc/html/functions_0x75.htm
+++ b/doc/html/functions_0x75.htm
@@ -75,8 +75,10 @@ Here is a list of all documented class members with links to the class documenta
 <h3><a class="anchor" name="index_u">- u -</a></h3><ul>
 <li>Unbind()
 : <a class="el" href="classsf_1_1SocketUDP.htm#6f6b448b8ab63913dad5d6906645081c">sf::SocketUDP</a>
+<li>Underlined
+: <a class="el" href="classsf_1_1String.htm#eedf6f2453ae7b88ddf0f7427968a6d80f4cd758cb0126a9df3307fe885bae3e">sf::String</a>
 <li>Unicode
-: <a class="el" href="classsf_1_1Event.htm#9a6b1cca606907414db25227af002ac5">sf::Event</a>
+: <a class="el" href="structsf_1_1Event_1_1TextEvent.htm#382777a9aa2b4e4e120b9079318e87af">sf::Event::TextEvent</a>
 <li>Unlock()
 : <a class="el" href="classsf_1_1Mutex.htm#d4e1dd36cdec588e4f4d64434866d53a">sf::Mutex</a>
 <li>UseVerticalSync()
@@ -84,7 +86,7 @@ Here is a list of all documented class members with links to the class documenta
 </ul>
 
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/functions_0x76.htm b/doc/html/functions_0x76.htm
index 80c9bf7..0c9c2a5 100755
--- a/doc/html/functions_0x76.htm
+++ b/doc/html/functions_0x76.htm
@@ -73,16 +73,20 @@
 Here is a list of all documented class members with links to the class documentation for each member:
 <p>
 <h3><a class="anchor" name="index_v">- v -</a></h3><ul>
+<li>Vector2()
+: <a class="el" href="classsf_1_1Vector2.htm#58c32383b5291380db4b43a289f75988">sf::Vector2&lt; T &gt;</a>
+<li>Vector3()
+: <a class="el" href="classsf_1_1Vector3.htm#99ed75b68f58adfa3e9fa0561b424bf6">sf::Vector3&lt; T &gt;</a>
 <li>VideoMode()
 : <a class="el" href="classsf_1_1VideoMode.htm#04c9417e5c304510bef5f6aeb03f6ce1">sf::VideoMode</a>
 <li>VideoResource()
-: <a class="el" href="classsf_1_1VideoResource.htm#0ff32d5351fc97b3204f417cc1229365">sf::VideoResource</a>
+: <a class="el" href="classsf_1_1VideoResource.htm#8b0ed651eff05f6569e33b15b737f3c2">sf::VideoResource</a>
 <li>View()
-: <a class="el" href="classsf_1_1View.htm#234fa3ff1e11424625c4417b70452ce9">sf::View</a>
+: <a class="el" href="classsf_1_1View.htm#884afd75948366ba6c0f760b276496cc">sf::View</a>
 </ul>
 
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/functions_0x77.htm b/doc/html/functions_0x77.htm
index 408a36f..d176597 100755
--- a/doc/html/functions_0x77.htm
+++ b/doc/html/functions_0x77.htm
@@ -74,18 +74,22 @@ Here is a list of all documented class members with links to the class documenta
 <p>
 <h3><a class="anchor" name="index_w">- w -</a></h3><ul>
 <li>Wait()
-: <a class="el" href="classsf_1_1Thread.htm#67f3c609fdf99688531dbfae461ea4d2">sf::Thread</a>
+: <a class="el" href="classsf_1_1Selector.htm#c259fdd26dd0fb2a29a73b1f08093e0b">sf::Selector&lt; Type &gt;</a>
+, <a class="el" href="classsf_1_1SelectorBase.htm#22ba5625f8b644effa55e1a1c43efa4f">sf::SelectorBase</a>
+, <a class="el" href="classsf_1_1Thread.htm#67f3c609fdf99688531dbfae461ea4d2">sf::Thread</a>
 <li>White
 : <a class="el" href="classsf_1_1Color.htm#4fd874712178d9e206f53226002aa4ca">sf::Color</a>
 <li>Width
-: <a class="el" href="classsf_1_1Event.htm#bba1650f0dd3785521117bbfa8521d78">sf::Event</a>
+: <a class="el" href="structsf_1_1Event_1_1SizeEvent.htm#eb65b016cbcac57cb964623b1e453d1b">sf::Event::SizeEvent</a>
 , <a class="el" href="classsf_1_1VideoMode.htm#bee130381af7a465b29ea5cdb3927203">sf::VideoMode</a>
 <li>Window()
-: <a class="el" href="classsf_1_1Window.htm#44e44b601d371d3520d7a75a5b7484ee">sf::Window</a>
+: <a class="el" href="classsf_1_1Window.htm#5359122166b4dc492c3d25caf08ccfc4">sf::Window</a>
+<li>WindowSettings()
+: <a class="el" href="structsf_1_1WindowSettings.htm#9a0d11aad458247ff27833594d4b94fb">sf::WindowSettings</a>
 </ul>
 
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/functions_0x78.htm b/doc/html/functions_0x78.htm
index 5d37324..cd78842 100755
--- a/doc/html/functions_0x78.htm
+++ b/doc/html/functions_0x78.htm
@@ -73,12 +73,16 @@
 Here is a list of all documented class members with links to the class documentation for each member:
 <p>
 <h3><a class="anchor" name="index_x">- x -</a></h3><ul>
+<li>x
+: <a class="el" href="classsf_1_1Vector2.htm#1e6ad77fa155f3753bfb92699bd28141">sf::Vector2&lt; T &gt;</a>
 <li>X
-: <a class="el" href="classsf_1_1Event.htm#726a933cabb0f32ce85deac4da93b9f8">sf::Event</a>
+: <a class="el" href="structsf_1_1Event_1_1MouseMoveEvent.htm#ec6f5e6472943b2251457cf48d95d66f">sf::Event::MouseMoveEvent</a>
+<li>x
+: <a class="el" href="classsf_1_1Vector3.htm#3cb0c769390bc37c346bb1a69e510d16">sf::Vector3&lt; T &gt;</a>
 </ul>
 
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/functions_0x79.htm b/doc/html/functions_0x79.htm
index 862a4dc..34941ad 100755
--- a/doc/html/functions_0x79.htm
+++ b/doc/html/functions_0x79.htm
@@ -73,14 +73,18 @@
 Here is a list of all documented class members with links to the class documentation for each member:
 <p>
 <h3><a class="anchor" name="index_y">- y -</a></h3><ul>
+<li>y
+: <a class="el" href="classsf_1_1Vector2.htm#420f2481b015f4eb929c75f2af564299">sf::Vector2&lt; T &gt;</a>
 <li>Y
-: <a class="el" href="classsf_1_1Event.htm#90c3d052ae21ced92239b69c3513c56b">sf::Event</a>
+: <a class="el" href="structsf_1_1Event_1_1MouseMoveEvent.htm#0f3454dd5da6c7539f320db47f948229">sf::Event::MouseMoveEvent</a>
+<li>y
+: <a class="el" href="classsf_1_1Vector3.htm#6590d50ccb862c5efc5512e974e9b794">sf::Vector3&lt; T &gt;</a>
 <li>Yellow
 : <a class="el" href="classsf_1_1Color.htm#f8896b5f56650935f5b9d72d528802c7">sf::Color</a>
 </ul>
 
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/functions_0x7a.htm b/doc/html/functions_0x7a.htm
index 5787245..7daf970 100755
--- a/doc/html/functions_0x7a.htm
+++ b/doc/html/functions_0x7a.htm
@@ -73,12 +73,14 @@
 Here is a list of all documented class members with links to the class documentation for each member:
 <p>
 <h3><a class="anchor" name="index_z">- z -</a></h3><ul>
-<li>Zoom
-: <a class="el" href="classsf_1_1View.htm#7bd1ad292729b374fed00328f4a529cc">sf::View</a>
+<li>z
+: <a class="el" href="classsf_1_1Vector3.htm#2f36ab4b552c028e3a9734c1ad4df7d1">sf::Vector3&lt; T &gt;</a>
+<li>Zoom()
+: <a class="el" href="classsf_1_1View.htm#2bc9321a19bc371b3f29d8c9f25bcbb1">sf::View</a>
 </ul>
 
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/functions_0x7e.htm b/doc/html/functions_0x7e.htm
index 2805d11..4fab6f6 100755
--- a/doc/html/functions_0x7e.htm
+++ b/doc/html/functions_0x7e.htm
@@ -110,7 +110,7 @@ Here is a list of all documented class members with links to the class documenta
 </ul>
 
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/functions_enum.htm b/doc/html/functions_enum.htm
index 793b2b5..e9d90fc 100755
--- a/doc/html/functions_enum.htm
+++ b/doc/html/functions_enum.htm
@@ -45,10 +45,12 @@
 : <a class="el" href="classsf_1_1Event.htm#f41fa9ed45c02449030699f671331d4a">sf::Event</a>
 <li>Status
 : <a class="el" href="classsf_1_1Sound.htm#28ad2186cde78fed2c79c867b9622195">sf::Sound</a>
+<li>Style
+: <a class="el" href="classsf_1_1String.htm#eedf6f2453ae7b88ddf0f7427968a6d8">sf::String</a>
 </ul>
 
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/functions_eval.htm b/doc/html/functions_eval.htm
index ad6bc33..2429cdc 100755
--- a/doc/html/functions_eval.htm
+++ b/doc/html/functions_eval.htm
@@ -41,10 +41,14 @@
 &nbsp;
 <p>
 <ul>
+<li>Bold
+: <a class="el" href="classsf_1_1String.htm#eedf6f2453ae7b88ddf0f7427968a6d80f26252a684f5947bb7fbd58452cb3f0">sf::String</a>
 <li>Closed
 : <a class="el" href="classsf_1_1Event.htm#f41fa9ed45c02449030699f671331d4a316e4212e083f1dce79efd8d9e9c0a95">sf::Event</a>
 <li>GainedFocus
 : <a class="el" href="classsf_1_1Event.htm#f41fa9ed45c02449030699f671331d4a8c5003ced508499933d540df8a6023ec">sf::Event</a>
+<li>Italic
+: <a class="el" href="classsf_1_1String.htm#eedf6f2453ae7b88ddf0f7427968a6d860562ce6c8ba01f65aa0551b33c46234">sf::String</a>
 <li>JoyButtonPressed
 : <a class="el" href="classsf_1_1Event.htm#f41fa9ed45c02449030699f671331d4ade775771e9d3cbb61195b605c51de12a">sf::Event</a>
 <li>JoyButtonReleased
@@ -69,16 +73,20 @@
 : <a class="el" href="classsf_1_1Sound.htm#28ad2186cde78fed2c79c867b9622195c9fedbd48103548431e7851d16be5f4f">sf::Sound</a>
 <li>Playing
 : <a class="el" href="classsf_1_1Sound.htm#28ad2186cde78fed2c79c867b962219516657b221888cf11e2a076f5b2783288">sf::Sound</a>
+<li>Regular
+: <a class="el" href="classsf_1_1String.htm#eedf6f2453ae7b88ddf0f7427968a6d809b07e6baa1aabf6a89468eed51c1204">sf::String</a>
 <li>Resized
 : <a class="el" href="classsf_1_1Event.htm#f41fa9ed45c02449030699f671331d4a67fd26d7e520bc6722db3ff47ef24941">sf::Event</a>
 <li>Stopped
 : <a class="el" href="classsf_1_1Sound.htm#28ad2186cde78fed2c79c867b962219539fd53aa83db9189ca2fff82e0553cf9">sf::Sound</a>
 <li>TextEntered
 : <a class="el" href="classsf_1_1Event.htm#f41fa9ed45c02449030699f671331d4a7e09871dc984080ff528e4f7e073e874">sf::Event</a>
+<li>Underlined
+: <a class="el" href="classsf_1_1String.htm#eedf6f2453ae7b88ddf0f7427968a6d80f4cd758cb0126a9df3307fe885bae3e">sf::String</a>
 </ul>
 
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/functions_func.htm b/doc/html/functions_func.htm
index f314467..7e94685 100755
--- a/doc/html/functions_func.htm
+++ b/doc/html/functions_func.htm
@@ -44,6 +44,7 @@
     <li><a href="functions_func_0x62.htm#index_b"><span>b</span></a></li>
     <li><a href="functions_func_0x63.htm#index_c"><span>c</span></a></li>
     <li><a href="functions_func_0x64.htm#index_d"><span>d</span></a></li>
+    <li><a href="functions_func_0x65.htm#index_e"><span>e</span></a></li>
     <li><a href="functions_func_0x66.htm#index_f"><span>f</span></a></li>
     <li><a href="functions_func_0x67.htm#index_g"><span>g</span></a></li>
     <li><a href="functions_func_0x69.htm#index_i"><span>i</span></a></li>
@@ -58,6 +59,7 @@
     <li><a href="functions_func_0x75.htm#index_u"><span>u</span></a></li>
     <li><a href="functions_func_0x76.htm#index_v"><span>v</span></a></li>
     <li><a href="functions_func_0x77.htm#index_w"><span>w</span></a></li>
+    <li><a href="functions_func_0x7a.htm#index_z"><span>z</span></a></li>
     <li><a href="functions_func_0x7e.htm#index_~"><span>~</span></a></li>
   </ul>
 </div>
@@ -70,6 +72,9 @@
 : <a class="el" href="classsf_1_1SocketTCP.htm#70beb8cda69c4e9212fd5987f0d04107">sf::SocketTCP</a>
 <li>Add()
 : <a class="el" href="classsf_1_1Selector.htm#3c164bc6a0e397e069cdba2a29c75d71">sf::Selector&lt; Type &gt;</a>
+, <a class="el" href="classsf_1_1SelectorBase.htm#42b4a3dc10eec94f7c2631f624ea087f">sf::SelectorBase</a>
+<li>AddPoint()
+: <a class="el" href="classsf_1_1Shape.htm#212f5b1d630e820989a53dcbf46d33e4">sf::Shape</a>
 <li>Append()
 : <a class="el" href="classsf_1_1Packet.htm#aaa020852bd7be75625b9f64b3a77c64">sf::Packet</a>
 <li>AudioResource()
@@ -77,7 +82,7 @@
 </ul>
 
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/functions_func_0x62.htm b/doc/html/functions_func_0x62.htm
index 927d912..9f7bd67 100755
--- a/doc/html/functions_func_0x62.htm
+++ b/doc/html/functions_func_0x62.htm
@@ -44,6 +44,7 @@
     <li class="current"><a href="functions_func_0x62.htm#index_b"><span>b</span></a></li>
     <li><a href="functions_func_0x63.htm#index_c"><span>c</span></a></li>
     <li><a href="functions_func_0x64.htm#index_d"><span>d</span></a></li>
+    <li><a href="functions_func_0x65.htm#index_e"><span>e</span></a></li>
     <li><a href="functions_func_0x66.htm#index_f"><span>f</span></a></li>
     <li><a href="functions_func_0x67.htm#index_g"><span>g</span></a></li>
     <li><a href="functions_func_0x69.htm#index_i"><span>i</span></a></li>
@@ -58,6 +59,7 @@
     <li><a href="functions_func_0x75.htm#index_u"><span>u</span></a></li>
     <li><a href="functions_func_0x76.htm#index_v"><span>v</span></a></li>
     <li><a href="functions_func_0x77.htm#index_w"><span>w</span></a></li>
+    <li><a href="functions_func_0x7a.htm#index_z"><span>z</span></a></li>
     <li><a href="functions_func_0x7e.htm#index_~"><span>~</span></a></li>
   </ul>
 </div>
@@ -72,7 +74,7 @@
 </ul>
 
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/functions_func_0x63.htm b/doc/html/functions_func_0x63.htm
index 024262f..3920433 100755
--- a/doc/html/functions_func_0x63.htm
+++ b/doc/html/functions_func_0x63.htm
@@ -44,6 +44,7 @@
     <li><a href="functions_func_0x62.htm#index_b"><span>b</span></a></li>
     <li class="current"><a href="functions_func_0x63.htm#index_c"><span>c</span></a></li>
     <li><a href="functions_func_0x64.htm#index_d"><span>d</span></a></li>
+    <li><a href="functions_func_0x65.htm#index_e"><span>e</span></a></li>
     <li><a href="functions_func_0x66.htm#index_f"><span>f</span></a></li>
     <li><a href="functions_func_0x67.htm#index_g"><span>g</span></a></li>
     <li><a href="functions_func_0x69.htm#index_i"><span>i</span></a></li>
@@ -58,6 +59,7 @@
     <li><a href="functions_func_0x75.htm#index_u"><span>u</span></a></li>
     <li><a href="functions_func_0x76.htm#index_v"><span>v</span></a></li>
     <li><a href="functions_func_0x77.htm#index_w"><span>w</span></a></li>
+    <li><a href="functions_func_0x7a.htm#index_z"><span>z</span></a></li>
     <li><a href="functions_func_0x7e.htm#index_~"><span>~</span></a></li>
   </ul>
 </div>
@@ -72,33 +74,37 @@
 : <a class="el" href="classsf_1_1PostFX.htm#9f6642b75c82e0e856951e71b77aa7e8">sf::PostFX</a>
 <li>Capture()
 : <a class="el" href="classsf_1_1RenderWindow.htm#ab2805689062054457575ec0ff6b36ac">sf::RenderWindow</a>
-<li>CheckExtension()
-: <a class="el" href="classsf_1_1OpenGLCaps.htm#bacd5fb8c623cb0708bd1f7c825c2393">sf::OpenGLCaps</a>
+<li>Circle()
+: <a class="el" href="classsf_1_1Shape.htm#b92e46570354ecbfabd278bbde08905b">sf::Shape</a>
 <li>Clear()
 : <a class="el" href="classsf_1_1Packet.htm#3a7a30fb7a39e59df0cbd773756f60da">sf::Packet</a>
 , <a class="el" href="classsf_1_1Selector.htm#92dcaf012e8effb02262717b10b1c6f4">sf::Selector&lt; Type &gt;</a>
+, <a class="el" href="classsf_1_1SelectorBase.htm#e24ec8c1ac981b8411c1c209daf788d0">sf::SelectorBase</a>
 <li>Clock()
 : <a class="el" href="classsf_1_1Clock.htm#bbc959c7830ca7c3a4da133cb506d3fd">sf::Clock</a>
 <li>Close()
-: <a class="el" href="classsf_1_1SocketTCP.htm#70a5111cbddd1edbfa6cbd6017c6d044">sf::SocketTCP</a>
+: <a class="el" href="classsf_1_1SocketHelper.htm#feb8116b59837e7759b1424c998cc186">sf::SocketHelper</a>
 , <a class="el" href="classsf_1_1SocketUDP.htm#c9abf54c9ced16b55ddef46973cd1a58">sf::SocketUDP</a>
-, <a class="el" href="classsf_1_1SocketHelper.htm#feb8116b59837e7759b1424c998cc186">sf::SocketHelper</a>
+, <a class="el" href="classsf_1_1Window.htm#b04439f6fb9fdfe40f882676fdb2938c">sf::Window</a>
+, <a class="el" href="classsf_1_1SocketTCP.htm#70a5111cbddd1edbfa6cbd6017c6d044">sf::SocketTCP</a>
 <li>Color()
 : <a class="el" href="classsf_1_1Color.htm#c2eb4393fb11ad3fa3ccf34e92fe08e4">sf::Color</a>
 <li>Connect()
 : <a class="el" href="classsf_1_1SocketTCP.htm#5f7769ea997c6d6bf891aac08f3bac0c">sf::SocketTCP</a>
 <li>Contains()
 : <a class="el" href="classsf_1_1Rect.htm#6f3adf98e6b230825f139a30923afa30">sf::Rect&lt; T &gt;</a>
+<li>ConvertCoords()
+: <a class="el" href="classsf_1_1RenderWindow.htm#05c614a2cdc2c2c4e3b473e39b3b9a17">sf::RenderWindow</a>
 <li>Create()
-: <a class="el" href="classsf_1_1Window.htm#e5a70611dbd54ccd7e0ff71b95c80b93">sf::Window</a>
-, <a class="el" href="classsf_1_1Image.htm#92595371e5f3ef547732bb1034d6565b">sf::Image</a>
-, <a class="el" href="classsf_1_1Window.htm#f8224d5dfff2face9b4f0b4b72a56d86">sf::Window</a>
+: <a class="el" href="classsf_1_1Window.htm#58e264c181fd70e67986d26fea69a71d">sf::Window</a>
+, <a class="el" href="classsf_1_1Image.htm#4e2ce8821e8de36462604bbf99f39cde">sf::Image</a>
+, <a class="el" href="classsf_1_1Window.htm#a891f1cbd7d77c4dc02ac950b6e76f61">sf::Window</a>
 <li>CreateMaskFromColor()
-: <a class="el" href="classsf_1_1Image.htm#3390d8c692182ffd9dccbe1e2015794f">sf::Image</a>
+: <a class="el" href="classsf_1_1Image.htm#e9a15fe9a4750295845b5ae081c2ec50">sf::Image</a>
 </ul>
 
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/functions_func_0x64.htm b/doc/html/functions_func_0x64.htm
index 4888c0e..2b7b7c1 100755
--- a/doc/html/functions_func_0x64.htm
+++ b/doc/html/functions_func_0x64.htm
@@ -44,6 +44,7 @@
     <li><a href="functions_func_0x62.htm#index_b"><span>b</span></a></li>
     <li><a href="functions_func_0x63.htm#index_c"><span>c</span></a></li>
     <li class="current"><a href="functions_func_0x64.htm#index_d"><span>d</span></a></li>
+    <li><a href="functions_func_0x65.htm#index_e"><span>e</span></a></li>
     <li><a href="functions_func_0x66.htm#index_f"><span>f</span></a></li>
     <li><a href="functions_func_0x67.htm#index_g"><span>g</span></a></li>
     <li><a href="functions_func_0x69.htm#index_i"><span>i</span></a></li>
@@ -58,6 +59,7 @@
     <li><a href="functions_func_0x75.htm#index_u"><span>u</span></a></li>
     <li><a href="functions_func_0x76.htm#index_v"><span>v</span></a></li>
     <li><a href="functions_func_0x77.htm#index_w"><span>w</span></a></li>
+    <li><a href="functions_func_0x7a.htm#index_z"><span>z</span></a></li>
     <li><a href="functions_func_0x7e.htm#index_~"><span>~</span></a></li>
   </ul>
 </div>
@@ -73,11 +75,11 @@
 <li>Draw()
 : <a class="el" href="classsf_1_1RenderWindow.htm#97d747d76d17423bfb54e532c2b1289f">sf::RenderWindow</a>
 <li>Drawable()
-: <a class="el" href="classsf_1_1Drawable.htm#1b44d3eb935966c3087a6ce6567104de">sf::Drawable</a>
+: <a class="el" href="classsf_1_1Drawable.htm#712de01505e04a03b93cf33ae004cdbc">sf::Drawable</a>
 </ul>
 
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/functions_func_0x65.htm b/doc/html/functions_func_0x65.htm
new file mode 100755
index 0000000..2ea44e1
--- /dev/null
+++ b/doc/html/functions_func_0x65.htm
@@ -0,0 +1,85 @@
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html>
+    <head>
+        <title>SFML - Simple and Fast Multimedia Library</title>
+        <meta http-equiv="Content-Type" content="text/html;charset=UTF-8" />
+        <link href="doxygen.css" rel="stylesheet" type="text/css" />
+        <link href="tabs.css" rel="stylesheet" type="text/css" />
+    </head>
+    <body>
+        <div id="logo">
+            <img src="./logo.jpg" width="770" height="200" title="SFML home" alt="SFML logo" />
+        </div>
+<!-- Generated by Doxygen 1.5.2 -->
+<div class="tabs">
+  <ul>
+    <li><a href="index.htm"><span>Main&nbsp;Page</span></a></li>
+    <li><a href="namespaces.htm"><span>Namespaces</span></a></li>
+    <li class="current"><a href="classes.htm"><span>Classes</span></a></li>
+    <li><a href="files.htm"><span>Files</span></a></li>
+  </ul>
+</div>
+<div class="tabs">
+  <ul>
+    <li><a href="classes.htm"><span>Alphabetical&nbsp;List</span></a></li>
+    <li><a href="annotated.htm"><span>Class&nbsp;List</span></a></li>
+    <li><a href="hierarchy.htm"><span>Class&nbsp;Hierarchy</span></a></li>
+    <li class="current"><a href="functions.htm"><span>Class&nbsp;Members</span></a></li>
+  </ul>
+</div>
+<div class="tabs">
+  <ul>
+    <li><a href="functions.htm"><span>All</span></a></li>
+    <li class="current"><a href="functions_func.htm"><span>Functions</span></a></li>
+    <li><a href="functions_vars.htm"><span>Variables</span></a></li>
+    <li><a href="functions_type.htm"><span>Typedefs</span></a></li>
+    <li><a href="functions_enum.htm"><span>Enumerations</span></a></li>
+    <li><a href="functions_eval.htm"><span>Enumerator</span></a></li>
+    <li><a href="functions_rela.htm"><span>Related&nbsp;Functions</span></a></li>
+  </ul>
+</div>
+<div class="tabs">
+  <ul>
+    <li><a href="functions_func.htm#index_a"><span>a</span></a></li>
+    <li><a href="functions_func_0x62.htm#index_b"><span>b</span></a></li>
+    <li><a href="functions_func_0x63.htm#index_c"><span>c</span></a></li>
+    <li><a href="functions_func_0x64.htm#index_d"><span>d</span></a></li>
+    <li class="current"><a href="functions_func_0x65.htm#index_e"><span>e</span></a></li>
+    <li><a href="functions_func_0x66.htm#index_f"><span>f</span></a></li>
+    <li><a href="functions_func_0x67.htm#index_g"><span>g</span></a></li>
+    <li><a href="functions_func_0x69.htm#index_i"><span>i</span></a></li>
+    <li><a href="functions_func_0x6c.htm#index_l"><span>l</span></a></li>
+    <li><a href="functions_func_0x6d.htm#index_m"><span>m</span></a></li>
+    <li><a href="functions_func_0x6e.htm#index_n"><span>n</span></a></li>
+    <li><a href="functions_func_0x6f.htm#index_o"><span>o</span></a></li>
+    <li><a href="functions_func_0x70.htm#index_p"><span>p</span></a></li>
+    <li><a href="functions_func_0x72.htm#index_r"><span>r</span></a></li>
+    <li><a href="functions_func_0x73.htm#index_s"><span>s</span></a></li>
+    <li><a href="functions_func_0x74.htm#index_t"><span>t</span></a></li>
+    <li><a href="functions_func_0x75.htm#index_u"><span>u</span></a></li>
+    <li><a href="functions_func_0x76.htm#index_v"><span>v</span></a></li>
+    <li><a href="functions_func_0x77.htm#index_w"><span>w</span></a></li>
+    <li><a href="functions_func_0x7a.htm#index_z"><span>z</span></a></li>
+    <li><a href="functions_func_0x7e.htm#index_~"><span>~</span></a></li>
+  </ul>
+</div>
+
+<p>
+&nbsp;
+<p>
+<h3><a class="anchor" name="index_e">- e -</a></h3><ul>
+<li>EnableFill()
+: <a class="el" href="classsf_1_1Shape.htm#6370770e5f1d1c1b1abfeef80d6296ae">sf::Shape</a>
+<li>EnableKeyRepeat()
+: <a class="el" href="classsf_1_1Window.htm#43ac767f0b7b697b392444d639b909e0">sf::Window</a>
+<li>EnableOutline()
+: <a class="el" href="classsf_1_1Shape.htm#f65abf11c7faa1a78c6d203e68a35a26">sf::Shape</a>
+</ul>
+
+        <p id="footer">
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
+        </p>
+
+    </body>
+</html>
diff --git a/doc/html/functions_func_0x66.htm b/doc/html/functions_func_0x66.htm
index f8d9f13..7a6b7f9 100755
--- a/doc/html/functions_func_0x66.htm
+++ b/doc/html/functions_func_0x66.htm
@@ -44,6 +44,7 @@
     <li><a href="functions_func_0x62.htm#index_b"><span>b</span></a></li>
     <li><a href="functions_func_0x63.htm#index_c"><span>c</span></a></li>
     <li><a href="functions_func_0x64.htm#index_d"><span>d</span></a></li>
+    <li><a href="functions_func_0x65.htm#index_e"><span>e</span></a></li>
     <li class="current"><a href="functions_func_0x66.htm#index_f"><span>f</span></a></li>
     <li><a href="functions_func_0x67.htm#index_g"><span>g</span></a></li>
     <li><a href="functions_func_0x69.htm#index_i"><span>i</span></a></li>
@@ -58,6 +59,7 @@
     <li><a href="functions_func_0x75.htm#index_u"><span>u</span></a></li>
     <li><a href="functions_func_0x76.htm#index_v"><span>v</span></a></li>
     <li><a href="functions_func_0x77.htm#index_w"><span>w</span></a></li>
+    <li><a href="functions_func_0x7a.htm#index_z"><span>z</span></a></li>
     <li><a href="functions_func_0x7e.htm#index_~"><span>~</span></a></li>
   </ul>
 </div>
@@ -70,10 +72,14 @@
 : <a class="el" href="classsf_1_1Sprite.htm#262e7dfd12caa5c434d546b68e5ff71b">sf::Sprite</a>
 <li>FlipY()
 : <a class="el" href="classsf_1_1Sprite.htm#88e999eade1c55aadd5f618f1f17ec97">sf::Sprite</a>
+<li>Font()
+: <a class="el" href="classsf_1_1Font.htm#506404655b8869ed60d1e7709812f583">sf::Font</a>
+<li>ForceContextInit()
+: <a class="el" href="classsf_1_1Window.htm#a1434f21932d91f75c57c9fe49f70fdc">sf::Window</a>
 </ul>
 
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/functions_func_0x67.htm b/doc/html/functions_func_0x67.htm
index 90a4944..dab7a81 100755
--- a/doc/html/functions_func_0x67.htm
+++ b/doc/html/functions_func_0x67.htm
@@ -44,6 +44,7 @@
     <li><a href="functions_func_0x62.htm#index_b"><span>b</span></a></li>
     <li><a href="functions_func_0x63.htm#index_c"><span>c</span></a></li>
     <li><a href="functions_func_0x64.htm#index_d"><span>d</span></a></li>
+    <li><a href="functions_func_0x65.htm#index_e"><span>e</span></a></li>
     <li><a href="functions_func_0x66.htm#index_f"><span>f</span></a></li>
     <li class="current"><a href="functions_func_0x67.htm#index_g"><span>g</span></a></li>
     <li><a href="functions_func_0x69.htm#index_i"><span>i</span></a></li>
@@ -58,6 +59,7 @@
     <li><a href="functions_func_0x75.htm#index_u"><span>u</span></a></li>
     <li><a href="functions_func_0x76.htm#index_v"><span>v</span></a></li>
     <li><a href="functions_func_0x77.htm#index_w"><span>w</span></a></li>
+    <li><a href="functions_func_0x7a.htm#index_z"><span>z</span></a></li>
     <li><a href="functions_func_0x7e.htm#index_~"><span>~</span></a></li>
   </ul>
 </div>
@@ -66,12 +68,20 @@
 &nbsp;
 <p>
 <h3><a class="anchor" name="index_g">- g -</a></h3><ul>
+<li>Get4x4Elements()
+: <a class="el" href="classsf_1_1Matrix3.htm#5c6ae70b284234256b4f932efa4b5bc7">sf::Matrix3</a>
+<li>GetAttenuation()
+: <a class="el" href="classsf_1_1Sound.htm#7162ae32e4d530a4c5f93a1297c91440">sf::Sound</a>
 <li>GetBlendMode()
 : <a class="el" href="classsf_1_1Drawable.htm#7a6df152a2cbb34e5291674f1a7949db">sf::Drawable</a>
 <li>GetBuffer()
 : <a class="el" href="classsf_1_1Sound.htm#b6d46013fb3f1c23b79fed42024447f8">sf::Sound</a>
 , <a class="el" href="classsf_1_1SoundBufferRecorder.htm#292c60f75fe34d8c458fa226ae502b53">sf::SoundBufferRecorder</a>
 , <a class="el" href="classsf_1_1Sound.htm#b6d46013fb3f1c23b79fed42024447f8">sf::Sound</a>
+<li>GetCenter()
+: <a class="el" href="classsf_1_1Drawable.htm#217d1f420274a7fd983af6183ecdd8d7">sf::Drawable</a>
+, <a class="el" href="classsf_1_1View.htm#a1bc8dac5404c75c5fcb7a28c708afb5">sf::View</a>
+, <a class="el" href="classsf_1_1Drawable.htm#217d1f420274a7fd983af6183ecdd8d7">sf::Drawable</a>
 <li>GetChannelsCount()
 : <a class="el" href="classsf_1_1SoundBuffer.htm#fe1650c810fbf332e0ae97e8783ec0e8">sf::SoundBuffer</a>
 , <a class="el" href="classsf_1_1SoundStream.htm#fb9692455fa3a358691eb600d7570ed8">sf::SoundStream</a>
@@ -81,8 +91,10 @@
 : <a class="el" href="classsf_1_1Packet.htm#dde92b425fd926576176be5f9ca8ca62">sf::Packet</a>
 <li>GetDataSize()
 : <a class="el" href="classsf_1_1Packet.htm#455e500766af1a69a7ae274bb18414f0">sf::Packet</a>
-<li>GetDepthBits()
-: <a class="el" href="classsf_1_1Window.htm#2271c4bc9a2957f7dafb35a945a9d5fc">sf::Window</a>
+<li>GetDefaultFont()
+: <a class="el" href="classsf_1_1Font.htm#1729dc5879a41365c513d8ee4369b130">sf::Font</a>
+<li>GetDefaultView()
+: <a class="el" href="classsf_1_1RenderWindow.htm#3f1b45fe9b3b76befd2ee79b3266a8bc">sf::RenderWindow</a>
 <li>GetDesktopMode()
 : <a class="el" href="classsf_1_1VideoMode.htm#cdc9c223fb5fcba8956bc6004addf3fa">sf::VideoMode</a>
 <li>GetDuration()
@@ -95,35 +107,35 @@
 <li>GetEvent()
 : <a class="el" href="classsf_1_1Window.htm#65cb14f66a870f459bd66e11e52fbfe8">sf::Window</a>
 <li>GetFont()
-: <a class="el" href="classsf_1_1String.htm#6fb7e830db2ee0707d5ec418e1446639">sf::String</a>
+: <a class="el" href="classsf_1_1String.htm#d57ef500b0cef1fd1c1cf93aa41028e4">sf::String</a>
 <li>GetFrameTime()
 : <a class="el" href="classsf_1_1Window.htm#43fb36b77d57c84587a64afd89bfed24">sf::Window</a>
 <li>GetGlobalVolume()
 : <a class="el" href="classsf_1_1Listener.htm#9a709055477f1b4683262305e2f32ef3">sf::Listener</a>
+<li>GetHalfSize()
+: <a class="el" href="classsf_1_1View.htm#c561a177dc84994129ebeca924c9294a">sf::View</a>
 <li>GetHeight()
 : <a class="el" href="classsf_1_1Image.htm#0adb4fe6a427fe45b10904f679baa955">sf::Image</a>
 , <a class="el" href="classsf_1_1Window.htm#c392d5f43b5ac8ef7cd5f288c7b71ccc">sf::Window</a>
 , <a class="el" href="classsf_1_1Rect.htm#777fc653f9a6cfc0e256030c39808726">sf::Rect&lt; T &gt;</a>
-, <a class="el" href="classsf_1_1Sprite.htm#259b9e9ba9f3e229a1424c84aabccee0">sf::Sprite</a>
 , <a class="el" href="classsf_1_1Window.htm#c392d5f43b5ac8ef7cd5f288c7b71ccc">sf::Window</a>
 <li>GetImage()
 : <a class="el" href="classsf_1_1Sprite.htm#7f102defb1c54f779b0f61316f15fe9b">sf::Sprite</a>
 <li>GetInput()
 : <a class="el" href="classsf_1_1Window.htm#05f1486c03a70f52e93635df00dc959c">sf::Window</a>
+<li>GetInverse()
+: <a class="el" href="classsf_1_1Matrix3.htm#34ec64d5c8d2b2b98dfa699726295534">sf::Matrix3</a>
 <li>GetJoystickAxis()
 : <a class="el" href="classsf_1_1Input.htm#7b0af3ad1f8d4e9203b45b6e56293669">sf::Input</a>
-<li>GetLeft()
-: <a class="el" href="classsf_1_1Drawable.htm#69ff70881a843c5cb6c096fce61febf7">sf::Drawable</a>
 <li>GetLocalAddress()
 : <a class="el" href="classsf_1_1IPAddress.htm#19de85dde974ff66e0b0255cce5eedac">sf::IPAddress</a>
 <li>GetLoop()
-: <a class="el" href="classsf_1_1Sound.htm#225e8dab6b148652304ed1874b6b19a3">sf::Sound</a>
-, <a class="el" href="classsf_1_1Music.htm#156b05e3e967908c46615523be6e13ed">sf::Music</a>
+: <a class="el" href="classsf_1_1Music.htm#156b05e3e967908c46615523be6e13ed">sf::Music</a>
 , <a class="el" href="classsf_1_1Sound.htm#225e8dab6b148652304ed1874b6b19a3">sf::Sound</a>
-<li>GetMaxTextureSize()
-: <a class="el" href="classsf_1_1OpenGLCaps.htm#69b945be16990ebc9d93f48f944cd2aa">sf::OpenGLCaps</a>
-<li>GetMaxTextureUnits()
-: <a class="el" href="classsf_1_1OpenGLCaps.htm#b23663f47a53983af7b3d45be7235ae5">sf::OpenGLCaps</a>
+<li>GetMatrix()
+: <a class="el" href="classsf_1_1Drawable.htm#6c2627538c99975151554f413c45b930">sf::Drawable</a>
+<li>GetMinDistance()
+: <a class="el" href="classsf_1_1Sound.htm#e4c1cc0b8ff482bf1b834ac4b7b1afd7">sf::Sound</a>
 <li>GetMode()
 : <a class="el" href="classsf_1_1VideoMode.htm#3393f8175a96fcd9df446c28afbaa342">sf::VideoMode</a>
 <li>GetModesCount()
@@ -132,79 +144,84 @@
 : <a class="el" href="classsf_1_1Input.htm#818dd698fdc06826a3f13123ac322353">sf::Input</a>
 <li>GetMouseY()
 : <a class="el" href="classsf_1_1Input.htm#37dc9b6aa5a007415c74e44b3c9696d9">sf::Input</a>
+<li>GetNbPoints()
+: <a class="el" href="classsf_1_1Shape.htm#3407839c491e7ce50ce1fdd1cc18fa78">sf::Shape</a>
+<li>GetOutlineWidth()
+: <a class="el" href="classsf_1_1Shape.htm#6413a698fada44352d2668883249cdf9">sf::Shape</a>
 <li>GetPitch()
 : <a class="el" href="classsf_1_1Sound.htm#b591af704d910f620343685ce3916c80">sf::Sound</a>
 <li>GetPixel()
-: <a class="el" href="classsf_1_1Sprite.htm#042bdaa2187c57c2b81a8782e02e68c7">sf::Sprite</a>
-, <a class="el" href="classsf_1_1Image.htm#27d916008ff98030e8724201fbfd0153">sf::Image</a>
+: <a class="el" href="classsf_1_1Image.htm#27d916008ff98030e8724201fbfd0153">sf::Image</a>
+, <a class="el" href="classsf_1_1Sprite.htm#042bdaa2187c57c2b81a8782e02e68c7">sf::Sprite</a>
 <li>GetPixelsPtr()
 : <a class="el" href="classsf_1_1Image.htm#7052f5c3930a402e465ecb6f13cfef77">sf::Image</a>
 <li>GetPlayingOffset()
 : <a class="el" href="classsf_1_1Sound.htm#02e2b7593110f61eeb7cb58269d62bdd">sf::Sound</a>
+<li>GetPoint()
+: <a class="el" href="classsf_1_1Shape.htm#bc582cd0380d849acf867c41dba78abc">sf::Shape</a>
 <li>GetPort()
 : <a class="el" href="classsf_1_1SocketUDP.htm#0c768bd84ed4723d0d49729a2729389d">sf::SocketUDP</a>
 <li>GetPosition()
-: <a class="el" href="classsf_1_1Listener.htm#f89a3126f8899f83ba639bff1e99e0db">sf::Listener</a>
-, <a class="el" href="classsf_1_1Sound.htm#82a9a8a5c4fbd9aac1fb42f7910f7f6a">sf::Sound</a>
+: <a class="el" href="classsf_1_1Listener.htm#49fe75889ad93f71d9239868530b5059">sf::Listener</a>
+, <a class="el" href="classsf_1_1Sound.htm#9462818ee2ff3318648c416dd6430823">sf::Sound</a>
+, <a class="el" href="classsf_1_1Drawable.htm#9fe5f65ab24f7fc45c2207126206f493">sf::Drawable</a>
 <li>GetPublicAddress()
 : <a class="el" href="classsf_1_1IPAddress.htm#7eb740df38608518cc91a02056f1d6e0">sf::IPAddress</a>
 <li>GetRect()
-: <a class="el" href="classsf_1_1String.htm#7138faa390d94b7502c3379dc0cbd6f0">sf::String</a>
+: <a class="el" href="classsf_1_1View.htm#ebe2888e98d8a44889ce006261df491d">sf::View</a>
+, <a class="el" href="classsf_1_1String.htm#7138faa390d94b7502c3379dc0cbd6f0">sf::String</a>
 <li>GetRotation()
 : <a class="el" href="classsf_1_1Drawable.htm#e7c944ad09da28a26e3fef7d5b981c5b">sf::Drawable</a>
 <li>GetSampleRate()
-: <a class="el" href="classsf_1_1SoundRecorder.htm#e82653812d3f8251f63d42ba364236f5">sf::SoundRecorder</a>
+: <a class="el" href="classsf_1_1SoundBuffer.htm#41f4a2e7d9a8c2fbee7e4d9ce58e8d6d">sf::SoundBuffer</a>
+, <a class="el" href="classsf_1_1SoundRecorder.htm#e82653812d3f8251f63d42ba364236f5">sf::SoundRecorder</a>
 , <a class="el" href="classsf_1_1SoundStream.htm#8a14601b49a6dfdbc1de886a4d677e1b">sf::SoundStream</a>
 , <a class="el" href="classsf_1_1SoundRecorder.htm#e82653812d3f8251f63d42ba364236f5">sf::SoundRecorder</a>
-, <a class="el" href="classsf_1_1SoundBuffer.htm#41f4a2e7d9a8c2fbee7e4d9ce58e8d6d">sf::SoundBuffer</a>
 <li>GetSamples()
 : <a class="el" href="classsf_1_1SoundBuffer.htm#20f9d64994787389968214fdd2cb4ddf">sf::SoundBuffer</a>
 <li>GetSamplesCount()
 : <a class="el" href="classsf_1_1SoundBuffer.htm#9fb77c0cebce5496901f3d49ab2cd59d">sf::SoundBuffer</a>
-<li>GetScaleX()
-: <a class="el" href="classsf_1_1Drawable.htm#3728b3e81722c3fed36827269d408ec8">sf::Drawable</a>
-<li>GetScaleY()
-: <a class="el" href="classsf_1_1Drawable.htm#0b101374519d4ea7dc40a5c809b9d1e1">sf::Drawable</a>
+<li>GetScale()
+: <a class="el" href="classsf_1_1Drawable.htm#a1b67aa08d137a8d93867c243fa9d363">sf::Drawable</a>
 <li>GetSeed()
 : <a class="el" href="classsf_1_1Randomizer.htm#1813fbdd8110c68e92390b2872ba714a">sf::Randomizer</a>
+<li>GetSettings()
+: <a class="el" href="classsf_1_1Window.htm#0607dece403fc1d55dee3d440543cb43">sf::Window</a>
 <li>GetSize()
-: <a class="el" href="classsf_1_1String.htm#987faa49f698be10bbf8de54525a0576">sf::String</a>
-<li>GetSocketsReady()
-: <a class="el" href="classsf_1_1Selector.htm#82e1f7988a79ceae4af7595bbe904e6d">sf::Selector&lt; Type &gt;</a>
+: <a class="el" href="classsf_1_1Sprite.htm#bd912224d92da62da31cca80da41c5d4">sf::Sprite</a>
+, <a class="el" href="classsf_1_1String.htm#987faa49f698be10bbf8de54525a0576">sf::String</a>
+<li>GetSocketReady()
+: <a class="el" href="classsf_1_1Selector.htm#39c6ec461ec2b885f9cb3d519052d9b6">sf::Selector&lt; Type &gt;</a>
+, <a class="el" href="classsf_1_1SelectorBase.htm#e58a4d4804de5cd435c3fade1dc74b99">sf::SelectorBase</a>
 <li>GetStatus()
-: <a class="el" href="classsf_1_1SoundStream.htm#308ef2a984db4cfd0b8e1bf8b1e8e4c0">sf::SoundStream</a>
-, <a class="el" href="classsf_1_1Sound.htm#c2ffc93f9ffaddc50b9c9adb75581b55">sf::Sound</a>
+: <a class="el" href="classsf_1_1Sound.htm#c2ffc93f9ffaddc50b9c9adb75581b55">sf::Sound</a>
 , <a class="el" href="classsf_1_1SoundStream.htm#308ef2a984db4cfd0b8e1bf8b1e8e4c0">sf::SoundStream</a>
-<li>GetStencilBits()
-: <a class="el" href="classsf_1_1Window.htm#c4c4f8c4c72bf7c061b7042fbef78053">sf::Window</a>
+<li>GetStyle()
+: <a class="el" href="classsf_1_1String.htm#e763399edcfd30c25642ac0031d8902b">sf::String</a>
 <li>GetSubRect()
 : <a class="el" href="classsf_1_1Sprite.htm#00548aab5bbec08d52ab032b5c63167d">sf::Sprite</a>
 <li>GetTarget()
-: <a class="el" href="classsf_1_1Listener.htm#005fe4db0dfa1956a0118747b7906223">sf::Listener</a>
+: <a class="el" href="classsf_1_1Listener.htm#fd789b4f468f9b80763c8198cb4fb84c">sf::Listener</a>
 <li>GetTexCoords()
 : <a class="el" href="classsf_1_1Image.htm#0477b06f784afcc1662f69ad5bce5c3b">sf::Image</a>
 <li>GetText()
 : <a class="el" href="classsf_1_1String.htm#721b811d84345733b13891adc41d4377">sf::String</a>
-<li>GetTop()
-: <a class="el" href="classsf_1_1Drawable.htm#1cd60daa8fc03354d0673189652a1f50">sf::Drawable</a>
 <li>GetUnicodeText()
 : <a class="el" href="classsf_1_1String.htm#dd59e41f9aff37a76c99ebc51f0f03b3">sf::String</a>
 <li>GetValidTextureSize()
 : <a class="el" href="classsf_1_1Image.htm#1d7f3465e212f9fe2527bd4c8fc43fc4">sf::Image</a>
-<li>GetViewRect()
-: <a class="el" href="classsf_1_1RenderWindow.htm#f63a86a90eb701d4364b9c90d26d65b8">sf::RenderWindow</a>
+<li>GetView()
+: <a class="el" href="classsf_1_1RenderWindow.htm#ad9c0c55cd94eb20cfc9a8ac14da9aa5">sf::RenderWindow</a>
 <li>GetVolume()
 : <a class="el" href="classsf_1_1Sound.htm#6990c8406bdb13d82d13d662a1b7423e">sf::Sound</a>
 <li>GetWidth()
-: <a class="el" href="classsf_1_1Window.htm#1075cdc90c6d17f644c0eacf3e12a41d">sf::Window</a>
-, <a class="el" href="classsf_1_1Rect.htm#0b49dbc6d9c881c3ec02d4533070eeb1">sf::Rect&lt; T &gt;</a>
-, <a class="el" href="classsf_1_1Image.htm#6921bbf4a1efec3e30e80327f92a0bed">sf::Image</a>
-, <a class="el" href="classsf_1_1Sprite.htm#ab6c305bb4dd671c1c86df586228c6ba">sf::Sprite</a>
+: <a class="el" href="classsf_1_1Rect.htm#0b49dbc6d9c881c3ec02d4533070eeb1">sf::Rect&lt; T &gt;</a>
 , <a class="el" href="classsf_1_1Window.htm#1075cdc90c6d17f644c0eacf3e12a41d">sf::Window</a>
+, <a class="el" href="classsf_1_1Image.htm#6921bbf4a1efec3e30e80327f92a0bed">sf::Image</a>
 </ul>
 
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/functions_func_0x69.htm b/doc/html/functions_func_0x69.htm
index 28b9eb2..f761802 100755
--- a/doc/html/functions_func_0x69.htm
+++ b/doc/html/functions_func_0x69.htm
@@ -44,6 +44,7 @@
     <li><a href="functions_func_0x62.htm#index_b"><span>b</span></a></li>
     <li><a href="functions_func_0x63.htm#index_c"><span>c</span></a></li>
     <li><a href="functions_func_0x64.htm#index_d"><span>d</span></a></li>
+    <li><a href="functions_func_0x65.htm#index_e"><span>e</span></a></li>
     <li><a href="functions_func_0x66.htm#index_f"><span>f</span></a></li>
     <li><a href="functions_func_0x67.htm#index_g"><span>g</span></a></li>
     <li class="current"><a href="functions_func_0x69.htm#index_i"><span>i</span></a></li>
@@ -58,6 +59,7 @@
     <li><a href="functions_func_0x75.htm#index_u"><span>u</span></a></li>
     <li><a href="functions_func_0x76.htm#index_v"><span>v</span></a></li>
     <li><a href="functions_func_0x77.htm#index_w"><span>w</span></a></li>
+    <li><a href="functions_func_0x7a.htm#index_z"><span>z</span></a></li>
     <li><a href="functions_func_0x7e.htm#index_~"><span>~</span></a></li>
   </ul>
 </div>
@@ -77,22 +79,26 @@
 <li>InvalidSocket()
 : <a class="el" href="classsf_1_1SocketHelper.htm#417a223f0362d7d33cddb47c5464dd21">sf::SocketHelper</a>
 <li>IPAddress()
-: <a class="el" href="classsf_1_1IPAddress.htm#df8d2e87ea8076b627c3e7254b5e4039">sf::IPAddress</a>
+: <a class="el" href="classsf_1_1IPAddress.htm#d0d6a00a3fd597aab4b86f2bc5a85831">sf::IPAddress</a>
 <li>IsJoystickButtonDown()
 : <a class="el" href="classsf_1_1Input.htm#715d9533617ef9fc25152ebd6b7ece08">sf::Input</a>
 <li>IsKeyDown()
 : <a class="el" href="classsf_1_1Input.htm#5312ed524e1f2837aa4597978553876a">sf::Input</a>
 <li>IsMouseButtonDown()
 : <a class="el" href="classsf_1_1Input.htm#28c36d05d76f2263faf803e29ffa9dea">sf::Input</a>
+<li>IsOpened()
+: <a class="el" href="classsf_1_1Window.htm#e7171f19a6adaf17347c9e64c87afb2a">sf::Window</a>
+<li>IsSmooth()
+: <a class="el" href="classsf_1_1Image.htm#e0374ebfcc82b012bb087ce51b078551">sf::Image</a>
 <li>IsValid()
-: <a class="el" href="classsf_1_1SocketUDP.htm#bcc44335549424b71f55713ad9900dc6">sf::SocketUDP</a>
+: <a class="el" href="classsf_1_1SocketTCP.htm#134bc86320cc3f4c1ed9075e1c713082">sf::SocketTCP</a>
 , <a class="el" href="classsf_1_1IPAddress.htm#f6858fcfbf79d498557280d1a45246cc">sf::IPAddress</a>
-, <a class="el" href="classsf_1_1SocketTCP.htm#134bc86320cc3f4c1ed9075e1c713082">sf::SocketTCP</a>
 , <a class="el" href="classsf_1_1VideoMode.htm#5f5ba82a19680fad264b32f7bb9634d9">sf::VideoMode</a>
+, <a class="el" href="classsf_1_1SocketUDP.htm#bcc44335549424b71f55713ad9900dc6">sf::SocketUDP</a>
 </ul>
 
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/functions_func_0x6c.htm b/doc/html/functions_func_0x6c.htm
index 47e980c..77199fb 100755
--- a/doc/html/functions_func_0x6c.htm
+++ b/doc/html/functions_func_0x6c.htm
@@ -44,6 +44,7 @@
     <li><a href="functions_func_0x62.htm#index_b"><span>b</span></a></li>
     <li><a href="functions_func_0x63.htm#index_c"><span>c</span></a></li>
     <li><a href="functions_func_0x64.htm#index_d"><span>d</span></a></li>
+    <li><a href="functions_func_0x65.htm#index_e"><span>e</span></a></li>
     <li><a href="functions_func_0x66.htm#index_f"><span>f</span></a></li>
     <li><a href="functions_func_0x67.htm#index_g"><span>g</span></a></li>
     <li><a href="functions_func_0x69.htm#index_i"><span>i</span></a></li>
@@ -58,6 +59,7 @@
     <li><a href="functions_func_0x75.htm#index_u"><span>u</span></a></li>
     <li><a href="functions_func_0x76.htm#index_v"><span>v</span></a></li>
     <li><a href="functions_func_0x77.htm#index_w"><span>w</span></a></li>
+    <li><a href="functions_func_0x7a.htm#index_z"><span>z</span></a></li>
     <li><a href="functions_func_0x7e.htm#index_~"><span>~</span></a></li>
   </ul>
 </div>
@@ -68,27 +70,31 @@
 <h3><a class="anchor" name="index_l">- l -</a></h3><ul>
 <li>Launch()
 : <a class="el" href="classsf_1_1Thread.htm#046df871f73d3cf452d1c72bcc143642">sf::Thread</a>
+<li>Line()
+: <a class="el" href="classsf_1_1Shape.htm#ccb884e12dd1a8a55659a220cbbb98c3">sf::Shape</a>
 <li>Listen()
 : <a class="el" href="classsf_1_1SocketTCP.htm#3153062e1fb2a7afe9e0ed80f9204b39">sf::SocketTCP</a>
 <li>LoadFromFile()
-: <a class="el" href="classsf_1_1SoundBuffer.htm#232bb58d0910729a542cc2af473c8aa4">sf::SoundBuffer</a>
+: <a class="el" href="classsf_1_1PostFX.htm#03c9aa065a98750335780213aff2be92">sf::PostFX</a>
+, <a class="el" href="classsf_1_1SoundBuffer.htm#232bb58d0910729a542cc2af473c8aa4">sf::SoundBuffer</a>
+, <a class="el" href="classsf_1_1Font.htm#ca06a4205b86f93b9decc1dba7dc4f13">sf::Font</a>
 , <a class="el" href="classsf_1_1Image.htm#7cf6316aa5d022e0bdd95f1e79c9f50b">sf::Image</a>
-, <a class="el" href="classsf_1_1PostFX.htm#03c9aa065a98750335780213aff2be92">sf::PostFX</a>
 <li>LoadFromMemory()
-: <a class="el" href="classsf_1_1PostFX.htm#53b9df4741e52bd4978d642153e492b6">sf::PostFX</a>
+: <a class="el" href="classsf_1_1Font.htm#a19a56ad964e49cc599bcccc40a490e9">sf::Font</a>
 , <a class="el" href="classsf_1_1SoundBuffer.htm#694c43f4ee7b2c6277c1ead496d266f3">sf::SoundBuffer</a>
+, <a class="el" href="classsf_1_1PostFX.htm#53b9df4741e52bd4978d642153e492b6">sf::PostFX</a>
 , <a class="el" href="classsf_1_1Image.htm#72565ffabe12dfb2602e209c2e6f0486">sf::Image</a>
 <li>LoadFromPixels()
 : <a class="el" href="classsf_1_1Image.htm#67d65c552c9bcba989a061e9c5b5d10c">sf::Image</a>
 <li>LoadFromSamples()
 : <a class="el" href="classsf_1_1SoundBuffer.htm#5efd0d42e07a4c7841b6d4f30849d7dc">sf::SoundBuffer</a>
 <li>Lock()
-: <a class="el" href="classsf_1_1Lock.htm#197d1b7c85c9c6fd2d6512bd82653857">sf::Lock</a>
-, <a class="el" href="classsf_1_1Mutex.htm#73a2d7ffaa72fb1175d8787aa47550ab">sf::Mutex</a>
+: <a class="el" href="classsf_1_1Mutex.htm#73a2d7ffaa72fb1175d8787aa47550ab">sf::Mutex</a>
+, <a class="el" href="classsf_1_1Lock.htm#197d1b7c85c9c6fd2d6512bd82653857">sf::Lock</a>
 </ul>
 
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/functions_func_0x6d.htm b/doc/html/functions_func_0x6d.htm
index fc3583f..95f26b7 100755
--- a/doc/html/functions_func_0x6d.htm
+++ b/doc/html/functions_func_0x6d.htm
@@ -44,6 +44,7 @@
     <li><a href="functions_func_0x62.htm#index_b"><span>b</span></a></li>
     <li><a href="functions_func_0x63.htm#index_c"><span>c</span></a></li>
     <li><a href="functions_func_0x64.htm#index_d"><span>d</span></a></li>
+    <li><a href="functions_func_0x65.htm#index_e"><span>e</span></a></li>
     <li><a href="functions_func_0x66.htm#index_f"><span>f</span></a></li>
     <li><a href="functions_func_0x67.htm#index_g"><span>g</span></a></li>
     <li><a href="functions_func_0x69.htm#index_i"><span>i</span></a></li>
@@ -58,6 +59,7 @@
     <li><a href="functions_func_0x75.htm#index_u"><span>u</span></a></li>
     <li><a href="functions_func_0x76.htm#index_v"><span>v</span></a></li>
     <li><a href="functions_func_0x77.htm#index_w"><span>w</span></a></li>
+    <li><a href="functions_func_0x7a.htm#index_z"><span>z</span></a></li>
     <li><a href="functions_func_0x7e.htm#index_~"><span>~</span></a></li>
   </ul>
 </div>
@@ -66,8 +68,12 @@
 &nbsp;
 <p>
 <h3><a class="anchor" name="index_m">- m -</a></h3><ul>
+<li>Matrix3()
+: <a class="el" href="classsf_1_1Matrix3.htm#c91b75704a916deb3febe39e06962b4c">sf::Matrix3</a>
 <li>Move()
 : <a class="el" href="classsf_1_1Drawable.htm#501df9af956362b3e3769d80381c051b">sf::Drawable</a>
+, <a class="el" href="classsf_1_1View.htm#e065331d6f2d450b3482c623c7506ced">sf::View</a>
+, <a class="el" href="classsf_1_1Drawable.htm#501df9af956362b3e3769d80381c051b">sf::Drawable</a>
 <li>Music()
 : <a class="el" href="classsf_1_1Music.htm#18db20495fc566e5f9c26fcfe1a5dff6">sf::Music</a>
 <li>Mutex()
@@ -75,7 +81,7 @@
 </ul>
 
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/functions_func_0x6e.htm b/doc/html/functions_func_0x6e.htm
index cab3b1a..6e6b26e 100755
--- a/doc/html/functions_func_0x6e.htm
+++ b/doc/html/functions_func_0x6e.htm
@@ -44,6 +44,7 @@
     <li><a href="functions_func_0x62.htm#index_b"><span>b</span></a></li>
     <li><a href="functions_func_0x63.htm#index_c"><span>c</span></a></li>
     <li><a href="functions_func_0x64.htm#index_d"><span>d</span></a></li>
+    <li><a href="functions_func_0x65.htm#index_e"><span>e</span></a></li>
     <li><a href="functions_func_0x66.htm#index_f"><span>f</span></a></li>
     <li><a href="functions_func_0x67.htm#index_g"><span>g</span></a></li>
     <li><a href="functions_func_0x69.htm#index_i"><span>i</span></a></li>
@@ -58,6 +59,7 @@
     <li><a href="functions_func_0x75.htm#index_u"><span>u</span></a></li>
     <li><a href="functions_func_0x76.htm#index_v"><span>v</span></a></li>
     <li><a href="functions_func_0x77.htm#index_w"><span>w</span></a></li>
+    <li><a href="functions_func_0x7a.htm#index_z"><span>z</span></a></li>
     <li><a href="functions_func_0x7e.htm#index_~"><span>~</span></a></li>
   </ul>
 </div>
@@ -67,11 +69,11 @@
 <p>
 <h3><a class="anchor" name="index_n">- n -</a></h3><ul>
 <li>NonCopyable()
-: <a class="el" href="classsf_1_1NonCopyable.htm#2110add170580fdb946f887719da6860">sf::NonCopyable</a>
+: <a class="el" href="structsf_1_1NonCopyable.htm#2110add170580fdb946f887719da6860">sf::NonCopyable</a>
 </ul>
 
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/functions_func_0x6f.htm b/doc/html/functions_func_0x6f.htm
index 33dd86e..3aea63a 100755
--- a/doc/html/functions_func_0x6f.htm
+++ b/doc/html/functions_func_0x6f.htm
@@ -44,6 +44,7 @@
     <li><a href="functions_func_0x62.htm#index_b"><span>b</span></a></li>
     <li><a href="functions_func_0x63.htm#index_c"><span>c</span></a></li>
     <li><a href="functions_func_0x64.htm#index_d"><span>d</span></a></li>
+    <li><a href="functions_func_0x65.htm#index_e"><span>e</span></a></li>
     <li><a href="functions_func_0x66.htm#index_f"><span>f</span></a></li>
     <li><a href="functions_func_0x67.htm#index_g"><span>g</span></a></li>
     <li><a href="functions_func_0x69.htm#index_i"><span>i</span></a></li>
@@ -58,6 +59,7 @@
     <li><a href="functions_func_0x75.htm#index_u"><span>u</span></a></li>
     <li><a href="functions_func_0x76.htm#index_v"><span>v</span></a></li>
     <li><a href="functions_func_0x77.htm#index_w"><span>w</span></a></li>
+    <li><a href="functions_func_0x7a.htm#index_z"><span>z</span></a></li>
     <li><a href="functions_func_0x7e.htm#index_~"><span>~</span></a></li>
   </ul>
 </div>
@@ -70,49 +72,56 @@
 : <a class="el" href="classsf_1_1Rect.htm#bacc8c95dd784ad3e19d94474bee24cd">sf::Rect&lt; T &gt;</a>
 <li>OnEvent()
 : <a class="el" href="classsf_1_1WindowListener.htm#4703ddfaaa6604e38e1ff0d89e2cd00f">sf::WindowListener</a>
-<li>Open()
-: <a class="el" href="classsf_1_1Music.htm#aeaec772f25be407e699ab1814a6bfbf">sf::Music</a>
+<li>OpenFromFile()
+: <a class="el" href="classsf_1_1Music.htm#26986766bc5674a87da1bcb10bef59db">sf::Music</a>
 <li>OpenFromMemory()
 : <a class="el" href="classsf_1_1Music.htm#07896cadcaf54e2998e0f91fb2d6d017">sf::Music</a>
+<li>operator *()
+: <a class="el" href="classsf_1_1Matrix3.htm#63bfbfc72219bfd0c56620cfe9e6de47">sf::Matrix3</a>
+<li>operator *=()
+: <a class="el" href="classsf_1_1Matrix3.htm#4092f0b9e931ed10fd111a96aa75267e">sf::Matrix3</a>
+, <a class="el" href="classsf_1_1Color.htm#bd98e3550fa88422e1fc5dffffb36585">sf::Color</a>
 <li>operator bool()
 : <a class="el" href="classsf_1_1Packet.htm#8863ff08b73f728a341c775758abbfb4">sf::Packet</a>
 <li>operator!=()
-: <a class="el" href="classsf_1_1SocketTCP.htm#4d4dd9e422c485b8a8b390d1f210e84e">sf::SocketTCP</a>
+: <a class="el" href="classsf_1_1Color.htm#058388f4f0cd47b93c08c545d6ac39c5">sf::Color</a>
 , <a class="el" href="classsf_1_1IPAddress.htm#dcab830aa4008d469c235582d90ae104">sf::IPAddress</a>
+, <a class="el" href="classsf_1_1SocketTCP.htm#4d4dd9e422c485b8a8b390d1f210e84e">sf::SocketTCP</a>
 , <a class="el" href="classsf_1_1SocketUDP.htm#2cb8111d79d32e456f047132e61acd24">sf::SocketUDP</a>
 , <a class="el" href="classsf_1_1VideoMode.htm#7db70f110d4a1404e38ed8a909d77821">sf::VideoMode</a>
-, <a class="el" href="classsf_1_1Color.htm#058388f4f0cd47b93c08c545d6ac39c5">sf::Color</a>
+<li>operator()()
+: <a class="el" href="classsf_1_1Matrix3.htm#c889deb7e79d7ea7d67b4efbdbe3f1e9">sf::Matrix3</a>
+<li>operator+=()
+: <a class="el" href="classsf_1_1Color.htm#a482bfd0d43f85b3bb45c080c95f5023">sf::Color</a>
 <li>operator&lt;()
 : <a class="el" href="classsf_1_1IPAddress.htm#90ca315772725588df2a5fe73565cb3e">sf::IPAddress</a>
-, <a class="el" href="classsf_1_1SocketTCP.htm#dbcfa2c662f98a92beb509d3e5ebb1ce">sf::SocketTCP</a>
 , <a class="el" href="classsf_1_1SocketUDP.htm#fc35043831c10528cc3e97b959438b95">sf::SocketUDP</a>
+, <a class="el" href="classsf_1_1SocketTCP.htm#dbcfa2c662f98a92beb509d3e5ebb1ce">sf::SocketTCP</a>
 <li>operator&lt;&lt;()
 : <a class="el" href="classsf_1_1Packet.htm#2fc96a50366d81c3dfee1b4c6e6bf3fa">sf::Packet</a>
 <li>operator&lt;=()
 : <a class="el" href="classsf_1_1IPAddress.htm#d9159e1fbdfffb81b45ac2518143c2be">sf::IPAddress</a>
 <li>operator=()
-: <a class="el" href="classsf_1_1PostFX.htm#907037191173aa74ffa23dee61146a19">sf::PostFX</a>
-, <a class="el" href="classsf_1_1Sound.htm#f4115769f723a405f5561b4c68f2f45e">sf::Sound</a>
-, <a class="el" href="classsf_1_1SoundBuffer.htm#71326b777a73a40aecc52403cd2932da">sf::SoundBuffer</a>
+: <a class="el" href="classsf_1_1SoundBuffer.htm#71326b777a73a40aecc52403cd2932da">sf::SoundBuffer</a>
 , <a class="el" href="classsf_1_1Image.htm#0b9380f1babc21df2787f543e1ae1ab6">sf::Image</a>
+, <a class="el" href="classsf_1_1Sound.htm#f4115769f723a405f5561b4c68f2f45e">sf::Sound</a>
+, <a class="el" href="classsf_1_1PostFX.htm#907037191173aa74ffa23dee61146a19">sf::PostFX</a>
 <li>operator==()
-: <a class="el" href="classsf_1_1VideoMode.htm#497c88cd2475d941f27a0ac2a0541fa1">sf::VideoMode</a>
-, <a class="el" href="classsf_1_1Color.htm#67a77ba62d5ce56aa618b5117f26e955">sf::Color</a>
-, <a class="el" href="classsf_1_1IPAddress.htm#326dc00d3ab26ada6ed3168460545b48">sf::IPAddress</a>
-, <a class="el" href="classsf_1_1SocketTCP.htm#ae32dcf5042a50544848140ec1f94ed1">sf::SocketTCP</a>
+: <a class="el" href="classsf_1_1Color.htm#67a77ba62d5ce56aa618b5117f26e955">sf::Color</a>
+, <a class="el" href="classsf_1_1VideoMode.htm#497c88cd2475d941f27a0ac2a0541fa1">sf::VideoMode</a>
 , <a class="el" href="classsf_1_1SocketUDP.htm#5e6df73d3b4acf5890bd48229b2d2fa0">sf::SocketUDP</a>
+, <a class="el" href="classsf_1_1SocketTCP.htm#ae32dcf5042a50544848140ec1f94ed1">sf::SocketTCP</a>
+, <a class="el" href="classsf_1_1IPAddress.htm#326dc00d3ab26ada6ed3168460545b48">sf::IPAddress</a>
 <li>operator&gt;()
 : <a class="el" href="classsf_1_1IPAddress.htm#6cd4ab449515009f0d1ab0cd41ddbab0">sf::IPAddress</a>
 <li>operator&gt;=()
 : <a class="el" href="classsf_1_1IPAddress.htm#7b0f3e471d2286737023d80220a1313b">sf::IPAddress</a>
 <li>operator&gt;&gt;()
 : <a class="el" href="classsf_1_1Packet.htm#484fb71d187a220aeb0f60d0e02248b1">sf::Packet</a>
-<li>OptimizeForNonOpenGL()
-: <a class="el" href="classsf_1_1RenderWindow.htm#e66c97f61f1cdf341eb9bb88e9053348">sf::RenderWindow</a>
 </ul>
 
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/functions_func_0x70.htm b/doc/html/functions_func_0x70.htm
index 4761b71..990505f 100755
--- a/doc/html/functions_func_0x70.htm
+++ b/doc/html/functions_func_0x70.htm
@@ -44,6 +44,7 @@
     <li><a href="functions_func_0x62.htm#index_b"><span>b</span></a></li>
     <li><a href="functions_func_0x63.htm#index_c"><span>c</span></a></li>
     <li><a href="functions_func_0x64.htm#index_d"><span>d</span></a></li>
+    <li><a href="functions_func_0x65.htm#index_e"><span>e</span></a></li>
     <li><a href="functions_func_0x66.htm#index_f"><span>f</span></a></li>
     <li><a href="functions_func_0x67.htm#index_g"><span>g</span></a></li>
     <li><a href="functions_func_0x69.htm#index_i"><span>i</span></a></li>
@@ -58,6 +59,7 @@
     <li><a href="functions_func_0x75.htm#index_u"><span>u</span></a></li>
     <li><a href="functions_func_0x76.htm#index_v"><span>v</span></a></li>
     <li><a href="functions_func_0x77.htm#index_w"><span>w</span></a></li>
+    <li><a href="functions_func_0x7a.htm#index_z"><span>z</span></a></li>
     <li><a href="functions_func_0x7e.htm#index_~"><span>~</span></a></li>
   </ul>
 </div>
@@ -76,12 +78,12 @@
 , <a class="el" href="classsf_1_1SoundStream.htm#4d8437ef9a952fe3798bd239ff20d9bf">sf::SoundStream</a>
 <li>PostFX()
 : <a class="el" href="classsf_1_1PostFX.htm#205bffbe841cf3804447e8d3e684f7eb">sf::PostFX</a>
-<li>PreloadFont()
-: <a class="el" href="classsf_1_1String.htm#75092f59cf3149f9953e3ad096cf8f71">sf::String</a>
+<li>PreserveOpenGLStates()
+: <a class="el" href="classsf_1_1RenderWindow.htm#9dfe59b3ef24f13c9964207b41a20f0f">sf::RenderWindow</a>
 </ul>
 
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/functions_func_0x72.htm b/doc/html/functions_func_0x72.htm
index ed5c168..04074be 100755
--- a/doc/html/functions_func_0x72.htm
+++ b/doc/html/functions_func_0x72.htm
@@ -44,6 +44,7 @@
     <li><a href="functions_func_0x62.htm#index_b"><span>b</span></a></li>
     <li><a href="functions_func_0x63.htm#index_c"><span>c</span></a></li>
     <li><a href="functions_func_0x64.htm#index_d"><span>d</span></a></li>
+    <li><a href="functions_func_0x65.htm#index_e"><span>e</span></a></li>
     <li><a href="functions_func_0x66.htm#index_f"><span>f</span></a></li>
     <li><a href="functions_func_0x67.htm#index_g"><span>g</span></a></li>
     <li><a href="functions_func_0x69.htm#index_i"><span>i</span></a></li>
@@ -58,6 +59,7 @@
     <li><a href="functions_func_0x75.htm#index_u"><span>u</span></a></li>
     <li><a href="functions_func_0x76.htm#index_v"><span>v</span></a></li>
     <li><a href="functions_func_0x77.htm#index_w"><span>w</span></a></li>
+    <li><a href="functions_func_0x7a.htm#index_z"><span>z</span></a></li>
     <li><a href="functions_func_0x7e.htm#index_~"><span>~</span></a></li>
   </ul>
 </div>
@@ -69,31 +71,35 @@
 <li>Random()
 : <a class="el" href="classsf_1_1Randomizer.htm#af29ff35360b7914cef1a7232c728fc5">sf::Randomizer</a>
 <li>Receive()
-: <a class="el" href="classsf_1_1SocketTCP.htm#47027b00ab5589017a5c235f2deb3ab0">sf::SocketTCP</a>
+: <a class="el" href="classsf_1_1SocketUDP.htm#fa1852bff5b8cb490ade50c70f55384b">sf::SocketUDP</a>
+, <a class="el" href="classsf_1_1SocketTCP.htm#47027b00ab5589017a5c235f2deb3ab0">sf::SocketTCP</a>
 , <a class="el" href="classsf_1_1SocketUDP.htm#df6cda2fb430225dce3a5700041171e2">sf::SocketUDP</a>
-, <a class="el" href="classsf_1_1SocketTCP.htm#4389aa92523e0a6b3f2d6517cbde74fa">sf::SocketTCP</a>
-, <a class="el" href="classsf_1_1SocketUDP.htm#fa1852bff5b8cb490ade50c70f55384b">sf::SocketUDP</a>
 <li>Rect()
-: <a class="el" href="classsf_1_1Rect.htm#0f19f5cf78eb52f122b904fb258acfce">sf::Rect&lt; T &gt;</a>
+: <a class="el" href="classsf_1_1Rect.htm#0f87ebaef9722a6222fd2e04ce8efb37">sf::Rect&lt; T &gt;</a>
+<li>Rectangle()
+: <a class="el" href="classsf_1_1Shape.htm#9b1796e22c45bb59918867d37a76a0f4">sf::Shape</a>
 <li>Remove()
-: <a class="el" href="classsf_1_1Selector.htm#20ea502da25dcb9610effab8a91bcbc6">sf::Selector&lt; Type &gt;</a>
+: <a class="el" href="classsf_1_1SelectorBase.htm#319664dddf8c2170ef5b6908c39de80e">sf::SelectorBase</a>
+, <a class="el" href="classsf_1_1Selector.htm#20ea502da25dcb9610effab8a91bcbc6">sf::Selector&lt; Type &gt;</a>
+, <a class="el" href="classsf_1_1SelectorBase.htm#319664dddf8c2170ef5b6908c39de80e">sf::SelectorBase</a>
 <li>Render()
 : <a class="el" href="classsf_1_1PostFX.htm#3da36b4610cc7b772330607b7b00f81e">sf::PostFX</a>
+, <a class="el" href="classsf_1_1Shape.htm#4d25159518e41516851670050bf4b55f">sf::Shape</a>
 , <a class="el" href="classsf_1_1Sprite.htm#1209b5bfdffd2cc8d952c3ae6839911d">sf::Sprite</a>
 , <a class="el" href="classsf_1_1String.htm#8a925f57affe04ffe78cf4929a665b83">sf::String</a>
 <li>RenderWindow()
-: <a class="el" href="classsf_1_1RenderWindow.htm#a29712fcc2ba458ca15cde4c43575f86">sf::RenderWindow</a>
+: <a class="el" href="classsf_1_1RenderWindow.htm#b35dccdc0c735f50edba3acb0cfbea03">sf::RenderWindow</a>
 <li>Reset()
 : <a class="el" href="classsf_1_1Clock.htm#e7d8de6876d51fa16675a64c649570ec">sf::Clock</a>
 <li>Resize()
-: <a class="el" href="classsf_1_1Sprite.htm#44a5075036963d312f3463caa2444e32">sf::Sprite</a>
-, <a class="el" href="classsf_1_1Image.htm#8bbe6e2f659a0e997b285257a6293e35">sf::Image</a>
+: <a class="el" href="classsf_1_1Sprite.htm#7cc9df731a61f91ecd16b4a84de499aa">sf::Sprite</a>
+, <a class="el" href="classsf_1_1Image.htm#7f237a3e5aa8f606057ff540b3c8b297">sf::Image</a>
 <li>Rotate()
 : <a class="el" href="classsf_1_1Drawable.htm#3e7d558d0ef488485a2d3f885ff2b419">sf::Drawable</a>
 </ul>
 
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/functions_func_0x73.htm b/doc/html/functions_func_0x73.htm
index 23dfa73..1a4b780 100755
--- a/doc/html/functions_func_0x73.htm
+++ b/doc/html/functions_func_0x73.htm
@@ -44,6 +44,7 @@
     <li><a href="functions_func_0x62.htm#index_b"><span>b</span></a></li>
     <li><a href="functions_func_0x63.htm#index_c"><span>c</span></a></li>
     <li><a href="functions_func_0x64.htm#index_d"><span>d</span></a></li>
+    <li><a href="functions_func_0x65.htm#index_e"><span>e</span></a></li>
     <li><a href="functions_func_0x66.htm#index_f"><span>f</span></a></li>
     <li><a href="functions_func_0x67.htm#index_g"><span>g</span></a></li>
     <li><a href="functions_func_0x69.htm#index_i"><span>i</span></a></li>
@@ -58,6 +59,7 @@
     <li><a href="functions_func_0x75.htm#index_u"><span>u</span></a></li>
     <li><a href="functions_func_0x76.htm#index_v"><span>v</span></a></li>
     <li><a href="functions_func_0x77.htm#index_w"><span>w</span></a></li>
+    <li><a href="functions_func_0x7a.htm#index_z"><span>z</span></a></li>
     <li><a href="functions_func_0x7e.htm#index_~"><span>~</span></a></li>
   </ul>
 </div>
@@ -71,42 +73,59 @@
 , <a class="el" href="classsf_1_1Image.htm#50eed54ef8e9f3aeef5bb7f19144aa08">sf::Image</a>
 <li>Scale()
 : <a class="el" href="classsf_1_1Drawable.htm#2a132c9f2f3736b7d0f6ea80303caacd">sf::Drawable</a>
-<li>Selector()
-: <a class="el" href="classsf_1_1Selector.htm#d22f22e0f1bfef45b8402646b3b06d41">sf::Selector&lt; Type &gt;</a>
+<li>SelectorBase()
+: <a class="el" href="classsf_1_1SelectorBase.htm#9e09a7275fbbffc8519dc8462a7bbf8d">sf::SelectorBase</a>
 <li>Send()
-: <a class="el" href="classsf_1_1SocketTCP.htm#a1825883276970b3d2f9b1d61763e5c7">sf::SocketTCP</a>
+: <a class="el" href="classsf_1_1SocketTCP.htm#4debed568966f75e3e63a70f08e67c21">sf::SocketTCP</a>
 , <a class="el" href="classsf_1_1SocketUDP.htm#bce9f533dd86c0fd8fbe26b7efce3bc2">sf::SocketUDP</a>
+<li>SetActive()
+: <a class="el" href="classsf_1_1Window.htm#9fc1e745594d5cf6a30225ec9ea36675">sf::Window</a>
+<li>SetAttenuation()
+: <a class="el" href="classsf_1_1Sound.htm#c3743f1fb53bf9818fbab6e9220bd7b9">sf::Sound</a>
 <li>SetBackgroundColor()
 : <a class="el" href="classsf_1_1RenderWindow.htm#97d8b37731d7ac76543e267d7db0135d">sf::RenderWindow</a>
 <li>SetBlendMode()
 : <a class="el" href="classsf_1_1Drawable.htm#aa6558b1ae27e29cb825028473707da5">sf::Drawable</a>
 <li>SetBlocking()
-: <a class="el" href="classsf_1_1SocketHelper.htm#ae3b238fa3a38edbef099dc63c22c192">sf::SocketHelper</a>
-, <a class="el" href="classsf_1_1SocketTCP.htm#a80f7711b15fe33a5c7005acedae43c9">sf::SocketTCP</a>
+: <a class="el" href="classsf_1_1SocketTCP.htm#a80f7711b15fe33a5c7005acedae43c9">sf::SocketTCP</a>
 , <a class="el" href="classsf_1_1SocketUDP.htm#128ebfff7472dfdd330b46b719e06fd6">sf::SocketUDP</a>
+, <a class="el" href="classsf_1_1SocketHelper.htm#ae3b238fa3a38edbef099dc63c22c192">sf::SocketHelper</a>
 <li>SetBuffer()
 : <a class="el" href="classsf_1_1Sound.htm#9dbc27c54f0ee633c831a0b6e24ecc55">sf::Sound</a>
+<li>SetCenter()
+: <a class="el" href="classsf_1_1Drawable.htm#235e438555d8161f4995615f24fa0b11">sf::Drawable</a>
+, <a class="el" href="classsf_1_1View.htm#f357e9c647672b94b8b8f584eaff1e86">sf::View</a>
+, <a class="el" href="classsf_1_1Drawable.htm#11ba1d92bc863af6d95831d216802f61">sf::Drawable</a>
+, <a class="el" href="classsf_1_1View.htm#fc62a34d1bb3c7a64ab5cc11941967cb">sf::View</a>
+, <a class="el" href="classsf_1_1Drawable.htm#11ba1d92bc863af6d95831d216802f61">sf::Drawable</a>
 <li>SetColor()
 : <a class="el" href="classsf_1_1Drawable.htm#8cae9f22220985e368a1b38af7644ffb">sf::Drawable</a>
-<li>SetCurrent()
-: <a class="el" href="classsf_1_1Window.htm#b384b71a749b52ccff5ece82d881b83c">sf::Window</a>
 <li>SetCursorPosition()
 : <a class="el" href="classsf_1_1Window.htm#369d1764893c6fde8979fcf04142dc55">sf::Window</a>
 <li>SetFont()
-: <a class="el" href="classsf_1_1String.htm#3400cd37026b5c6cfae7d5f574a4c601">sf::String</a>
+: <a class="el" href="classsf_1_1String.htm#134ccb47176e51916bbe6b0708a21003">sf::String</a>
 <li>SetFramerateLimit()
 : <a class="el" href="classsf_1_1Window.htm#5544031f1d2965c00532fb5660763f33">sf::Window</a>
+<li>SetFromRect()
+: <a class="el" href="classsf_1_1View.htm#a5c2ac8985a573632f9a1e95d56cc2ee">sf::View</a>
+<li>SetFromTransformations()
+: <a class="el" href="classsf_1_1Matrix3.htm#beb18b51c51229e809725e4cd5741b2d">sf::Matrix3</a>
 <li>SetGlobalVolume()
 : <a class="el" href="classsf_1_1Listener.htm#0a5a4fa643db5b1779dd995a76c4220b">sf::Listener</a>
+<li>SetHalfSize()
+: <a class="el" href="classsf_1_1View.htm#5e1a8e0c729daf4be95c1f27ba275a2a">sf::View</a>
 <li>SetImage()
 : <a class="el" href="classsf_1_1Sprite.htm#3674c4c0556e4e19cb307d52f254b53c">sf::Sprite</a>
 <li>SetJoystickThreshold()
 : <a class="el" href="classsf_1_1Window.htm#d685eed68b85a66c8000a08e9a28aa91">sf::Window</a>
-<li>SetLeft()
-: <a class="el" href="classsf_1_1Drawable.htm#dec3f91c0e7f677f2e9e41457ef418b8">sf::Drawable</a>
 <li>SetLoop()
-: <a class="el" href="classsf_1_1Music.htm#5df1876e7347a991959e950c5e8686dc">sf::Music</a>
+: <a class="el" href="classsf_1_1Sound.htm#4eb9966b7289c69623a39cc0125012f4">sf::Sound</a>
+, <a class="el" href="classsf_1_1Music.htm#5df1876e7347a991959e950c5e8686dc">sf::Music</a>
 , <a class="el" href="classsf_1_1Sound.htm#4eb9966b7289c69623a39cc0125012f4">sf::Sound</a>
+<li>SetMinDistance()
+: <a class="el" href="classsf_1_1Sound.htm#0a545d8dca68d85a03390f6da7c446a9">sf::Sound</a>
+<li>SetOutlineWidth()
+: <a class="el" href="classsf_1_1Shape.htm#77ce4ef6cf1944768b2bc88c98a98b65">sf::Shape</a>
 <li>SetParameter()
 : <a class="el" href="classsf_1_1PostFX.htm#4d7e11f6ecf159d09460220ecc43e45a">sf::PostFX</a>
 <li>SetPitch()
@@ -114,45 +133,51 @@
 <li>SetPixel()
 : <a class="el" href="classsf_1_1Image.htm#623f2379b30307b4ee4eb08d517d9584">sf::Image</a>
 <li>SetPosition()
-: <a class="el" href="classsf_1_1Window.htm#3a6d2908a624a8afda4b2fdd9ef46058">sf::Window</a>
+: <a class="el" href="classsf_1_1Sound.htm#0d8c6f11281a574b781c53d62a4af776">sf::Sound</a>
+, <a class="el" href="classsf_1_1Window.htm#3a6d2908a624a8afda4b2fdd9ef46058">sf::Window</a>
+, <a class="el" href="classsf_1_1Drawable.htm#419da954b1f2ad1ac2ae0b9ab6e72589">sf::Drawable</a>
+, <a class="el" href="classsf_1_1Window.htm#3a6d2908a624a8afda4b2fdd9ef46058">sf::Window</a>
+, <a class="el" href="classsf_1_1Drawable.htm#d2a279f3b13abf57cc25b2b4bd3b81ae">sf::Drawable</a>
 , <a class="el" href="classsf_1_1Sound.htm#b445e8738218525d8dd067628bc70c78">sf::Sound</a>
-, <a class="el" href="classsf_1_1Listener.htm#1de63501478e9a0f85a146fd1538ed05">sf::Listener</a>
-, <a class="el" href="classsf_1_1Drawable.htm#9d278927999ac039f1e075df3b45176f">sf::Drawable</a>
+, <a class="el" href="classsf_1_1Listener.htm#922f139434950427905f7841cf280286">sf::Listener</a>
+, <a class="el" href="classsf_1_1Drawable.htm#419da954b1f2ad1ac2ae0b9ab6e72589">sf::Drawable</a>
 , <a class="el" href="classsf_1_1Sound.htm#b445e8738218525d8dd067628bc70c78">sf::Sound</a>
-, <a class="el" href="classsf_1_1Window.htm#3a6d2908a624a8afda4b2fdd9ef46058">sf::Window</a>
-, <a class="el" href="classsf_1_1Drawable.htm#9d278927999ac039f1e075df3b45176f">sf::Drawable</a>
-<li>SetRepeat()
-: <a class="el" href="classsf_1_1Image.htm#112e0e9463cc0ee7f9eb56119421a3fd">sf::Image</a>
+, <a class="el" href="classsf_1_1Listener.htm#77cbaa272e92c89694761c408129762a">sf::Listener</a>
+, <a class="el" href="classsf_1_1Drawable.htm#d2a279f3b13abf57cc25b2b4bd3b81ae">sf::Drawable</a>
 <li>SetRotation()
 : <a class="el" href="classsf_1_1Drawable.htm#6d06383770eb01ffecf3d1cae6fec0ec">sf::Drawable</a>
-<li>SetRotationCenter()
-: <a class="el" href="classsf_1_1Drawable.htm#fb17e8bfb782c2301103d2b4338846a6">sf::Drawable</a>
 <li>SetScale()
 : <a class="el" href="classsf_1_1Drawable.htm#0b486c56c2bd137bac629f72fea66769">sf::Drawable</a>
 <li>SetScaleX()
-: <a class="el" href="classsf_1_1Drawable.htm#6db48defaf78ba627b043be34fd83060">sf::Drawable</a>
+: <a class="el" href="classsf_1_1Drawable.htm#0cafae61a1d23bddb059d64df0e1502f">sf::Drawable</a>
 <li>SetScaleY()
-: <a class="el" href="classsf_1_1Drawable.htm#60b899683ea8ae0ddf87975f11f5292a">sf::Drawable</a>
+: <a class="el" href="classsf_1_1Drawable.htm#89e7793c74c656e5850b71d0ab34b8bf">sf::Drawable</a>
 <li>SetSeed()
 : <a class="el" href="classsf_1_1Randomizer.htm#ae267a2d8a652b663786a06fad975db2">sf::Randomizer</a>
 <li>SetSize()
 : <a class="el" href="classsf_1_1String.htm#20b0ca616784aa81c64d6af5a0cebafb">sf::String</a>
 <li>SetSmooth()
-: <a class="el" href="classsf_1_1Image.htm#cd7fb614c63cc3e566dcee20dd7d54d1">sf::Image</a>
+: <a class="el" href="classsf_1_1Image.htm#d167422fd331cd069674391fb16e8452">sf::Image</a>
+<li>SetStyle()
+: <a class="el" href="classsf_1_1String.htm#93846bbdb49ba0171fe4c53eb9a84a6c">sf::String</a>
 <li>SetSubRect()
 : <a class="el" href="classsf_1_1Sprite.htm#54bf1e6b425c40b00dd544a9c4fb77df">sf::Sprite</a>
 <li>SetTarget()
-: <a class="el" href="classsf_1_1Listener.htm#1f8653e56a80afa12a4e6d6d582391a6">sf::Listener</a>
+: <a class="el" href="classsf_1_1Listener.htm#0e1f3cbca545c2365201c2f379b71401">sf::Listener</a>
 <li>SetText()
 : <a class="el" href="classsf_1_1String.htm#de3055c898c73fa8e91eaf911ad2bcc1">sf::String</a>
 <li>SetTexture()
 : <a class="el" href="classsf_1_1PostFX.htm#4b9d05ec45df72151d0a5284cbf88fa1">sf::PostFX</a>
-<li>SetTop()
-: <a class="el" href="classsf_1_1Drawable.htm#238b71f51729e3b4a058915a9b4afa49">sf::Drawable</a>
 <li>SetView()
-: <a class="el" href="classsf_1_1RenderWindow.htm#127b947161c9c99969a4f9006fc54530">sf::RenderWindow</a>
+: <a class="el" href="classsf_1_1RenderWindow.htm#f31823bfbc793305a906a35af49c7f22">sf::RenderWindow</a>
 <li>SetVolume()
 : <a class="el" href="classsf_1_1Sound.htm#1536095045923a2332dd9eed6bf8e96a">sf::Sound</a>
+<li>SetX()
+: <a class="el" href="classsf_1_1Drawable.htm#c8de7bfe092736083dcf23b0dbd22b1e">sf::Drawable</a>
+<li>SetY()
+: <a class="el" href="classsf_1_1Drawable.htm#83fecebe749c1aca9070eafd63e1a0c9">sf::Drawable</a>
+<li>Shape()
+: <a class="el" href="classsf_1_1Shape.htm#413a457f720835b9f5d8e97ca8b80960">sf::Shape</a>
 <li>Show()
 : <a class="el" href="classsf_1_1Window.htm#727c01602c86710fd935f9892946b2de">sf::Window</a>
 <li>ShowMouseCursor()
@@ -162,7 +187,7 @@
 <li>SocketUDP()
 : <a class="el" href="classsf_1_1SocketUDP.htm#844e648922eccd86d4815d19472bb901">sf::SocketUDP</a>
 <li>Sound()
-: <a class="el" href="classsf_1_1Sound.htm#d59f27dab56f6c656b4ed6e7a341e5bd">sf::Sound</a>
+: <a class="el" href="classsf_1_1Sound.htm#a930dcf53775f501ce43d44bf54c0ce4">sf::Sound</a>
 <li>SoundBuffer()
 : <a class="el" href="classsf_1_1SoundBuffer.htm#0cabfbfe19b831bf7d5c9592d92ef233">sf::SoundBuffer</a>
 <li>SoundRecorder()
@@ -170,19 +195,20 @@
 <li>SoundStream()
 : <a class="el" href="classsf_1_1SoundStream.htm#769d08f4c3c6b4340ef3a838329d2e5c">sf::SoundStream</a>
 <li>Sprite()
-: <a class="el" href="classsf_1_1Sprite.htm#fb10fd73930ebf640e2b5657cb9062c1">sf::Sprite</a>
+: <a class="el" href="classsf_1_1Sprite.htm#6992dc47da2f9349bbe691db532f2436">sf::Sprite</a>
 <li>Start()
 : <a class="el" href="classsf_1_1SoundRecorder.htm#6693c1ac2c0d1677f798539b0643eac6">sf::SoundRecorder</a>
 <li>Stop()
-: <a class="el" href="classsf_1_1SoundRecorder.htm#9d51c7ef42bcdd4ad53e995d57f90733">sf::SoundRecorder</a>
+: <a class="el" href="classsf_1_1SoundStream.htm#53c9e9b160bcbcc89c93c1682b4525df">sf::SoundStream</a>
+, <a class="el" href="classsf_1_1SoundRecorder.htm#9d51c7ef42bcdd4ad53e995d57f90733">sf::SoundRecorder</a>
 , <a class="el" href="classsf_1_1Sound.htm#b1f5f103f737c52ceb0b1a067b4d0630">sf::Sound</a>
-, <a class="el" href="classsf_1_1SoundStream.htm#53c9e9b160bcbcc89c93c1682b4525df">sf::SoundStream</a>
+, <a class="el" href="classsf_1_1SoundRecorder.htm#9d51c7ef42bcdd4ad53e995d57f90733">sf::SoundRecorder</a>
 <li>String()
-: <a class="el" href="classsf_1_1String.htm#d10e84883dee8e5b3a4364ea461869dc">sf::String</a>
+: <a class="el" href="classsf_1_1String.htm#54391e88cc1d0e6464b394c2dc22ff5d">sf::String</a>
 </ul>
 
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/functions_func_0x74.htm b/doc/html/functions_func_0x74.htm
index 724b552..7ec3acf 100755
--- a/doc/html/functions_func_0x74.htm
+++ b/doc/html/functions_func_0x74.htm
@@ -44,6 +44,7 @@
     <li><a href="functions_func_0x62.htm#index_b"><span>b</span></a></li>
     <li><a href="functions_func_0x63.htm#index_c"><span>c</span></a></li>
     <li><a href="functions_func_0x64.htm#index_d"><span>d</span></a></li>
+    <li><a href="functions_func_0x65.htm#index_e"><span>e</span></a></li>
     <li><a href="functions_func_0x66.htm#index_f"><span>f</span></a></li>
     <li><a href="functions_func_0x67.htm#index_g"><span>g</span></a></li>
     <li><a href="functions_func_0x69.htm#index_i"><span>i</span></a></li>
@@ -58,6 +59,7 @@
     <li><a href="functions_func_0x75.htm#index_u"><span>u</span></a></li>
     <li><a href="functions_func_0x76.htm#index_v"><span>v</span></a></li>
     <li><a href="functions_func_0x77.htm#index_w"><span>w</span></a></li>
+    <li><a href="functions_func_0x7a.htm#index_z"><span>z</span></a></li>
     <li><a href="functions_func_0x7e.htm#index_~"><span>~</span></a></li>
   </ul>
 </div>
@@ -69,13 +71,15 @@
 <li>Terminate()
 : <a class="el" href="classsf_1_1Thread.htm#603d9493c6a845188f05c2eca48dc41b">sf::Thread</a>
 <li>Thread()
-: <a class="el" href="classsf_1_1Thread.htm#5a5f6a41323c0983d6c0f4e496f4a173">sf::Thread</a>
+: <a class="el" href="classsf_1_1Thread.htm#d719b83ce7b02b56db919d423a69f1a2">sf::Thread</a>
 <li>ToString()
 : <a class="el" href="classsf_1_1IPAddress.htm#ee4d5786176df7b2df82911c2317b117">sf::IPAddress</a>
+<li>Transform()
+: <a class="el" href="classsf_1_1Matrix3.htm#8cb1106305307a8fbf8450f4aa6f4151">sf::Matrix3</a>
 </ul>
 
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/functions_func_0x75.htm b/doc/html/functions_func_0x75.htm
index b940583..9753cb8 100755
--- a/doc/html/functions_func_0x75.htm
+++ b/doc/html/functions_func_0x75.htm
@@ -44,6 +44,7 @@
     <li><a href="functions_func_0x62.htm#index_b"><span>b</span></a></li>
     <li><a href="functions_func_0x63.htm#index_c"><span>c</span></a></li>
     <li><a href="functions_func_0x64.htm#index_d"><span>d</span></a></li>
+    <li><a href="functions_func_0x65.htm#index_e"><span>e</span></a></li>
     <li><a href="functions_func_0x66.htm#index_f"><span>f</span></a></li>
     <li><a href="functions_func_0x67.htm#index_g"><span>g</span></a></li>
     <li><a href="functions_func_0x69.htm#index_i"><span>i</span></a></li>
@@ -58,6 +59,7 @@
     <li class="current"><a href="functions_func_0x75.htm#index_u"><span>u</span></a></li>
     <li><a href="functions_func_0x76.htm#index_v"><span>v</span></a></li>
     <li><a href="functions_func_0x77.htm#index_w"><span>w</span></a></li>
+    <li><a href="functions_func_0x7a.htm#index_z"><span>z</span></a></li>
     <li><a href="functions_func_0x7e.htm#index_~"><span>~</span></a></li>
   </ul>
 </div>
@@ -75,7 +77,7 @@
 </ul>
 
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/functions_func_0x76.htm b/doc/html/functions_func_0x76.htm
index 72790f5..b6b6bba 100755
--- a/doc/html/functions_func_0x76.htm
+++ b/doc/html/functions_func_0x76.htm
@@ -44,6 +44,7 @@
     <li><a href="functions_func_0x62.htm#index_b"><span>b</span></a></li>
     <li><a href="functions_func_0x63.htm#index_c"><span>c</span></a></li>
     <li><a href="functions_func_0x64.htm#index_d"><span>d</span></a></li>
+    <li><a href="functions_func_0x65.htm#index_e"><span>e</span></a></li>
     <li><a href="functions_func_0x66.htm#index_f"><span>f</span></a></li>
     <li><a href="functions_func_0x67.htm#index_g"><span>g</span></a></li>
     <li><a href="functions_func_0x69.htm#index_i"><span>i</span></a></li>
@@ -58,6 +59,7 @@
     <li><a href="functions_func_0x75.htm#index_u"><span>u</span></a></li>
     <li class="current"><a href="functions_func_0x76.htm#index_v"><span>v</span></a></li>
     <li><a href="functions_func_0x77.htm#index_w"><span>w</span></a></li>
+    <li><a href="functions_func_0x7a.htm#index_z"><span>z</span></a></li>
     <li><a href="functions_func_0x7e.htm#index_~"><span>~</span></a></li>
   </ul>
 </div>
@@ -66,16 +68,20 @@
 &nbsp;
 <p>
 <h3><a class="anchor" name="index_v">- v -</a></h3><ul>
+<li>Vector2()
+: <a class="el" href="classsf_1_1Vector2.htm#58c32383b5291380db4b43a289f75988">sf::Vector2&lt; T &gt;</a>
+<li>Vector3()
+: <a class="el" href="classsf_1_1Vector3.htm#99ed75b68f58adfa3e9fa0561b424bf6">sf::Vector3&lt; T &gt;</a>
 <li>VideoMode()
 : <a class="el" href="classsf_1_1VideoMode.htm#04c9417e5c304510bef5f6aeb03f6ce1">sf::VideoMode</a>
 <li>VideoResource()
-: <a class="el" href="classsf_1_1VideoResource.htm#0ff32d5351fc97b3204f417cc1229365">sf::VideoResource</a>
+: <a class="el" href="classsf_1_1VideoResource.htm#8b0ed651eff05f6569e33b15b737f3c2">sf::VideoResource</a>
 <li>View()
-: <a class="el" href="classsf_1_1View.htm#234fa3ff1e11424625c4417b70452ce9">sf::View</a>
+: <a class="el" href="classsf_1_1View.htm#884afd75948366ba6c0f760b276496cc">sf::View</a>
 </ul>
 
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/functions_func_0x77.htm b/doc/html/functions_func_0x77.htm
index d265b0e..bacc0f8 100755
--- a/doc/html/functions_func_0x77.htm
+++ b/doc/html/functions_func_0x77.htm
@@ -44,6 +44,7 @@
     <li><a href="functions_func_0x62.htm#index_b"><span>b</span></a></li>
     <li><a href="functions_func_0x63.htm#index_c"><span>c</span></a></li>
     <li><a href="functions_func_0x64.htm#index_d"><span>d</span></a></li>
+    <li><a href="functions_func_0x65.htm#index_e"><span>e</span></a></li>
     <li><a href="functions_func_0x66.htm#index_f"><span>f</span></a></li>
     <li><a href="functions_func_0x67.htm#index_g"><span>g</span></a></li>
     <li><a href="functions_func_0x69.htm#index_i"><span>i</span></a></li>
@@ -58,6 +59,7 @@
     <li><a href="functions_func_0x75.htm#index_u"><span>u</span></a></li>
     <li><a href="functions_func_0x76.htm#index_v"><span>v</span></a></li>
     <li class="current"><a href="functions_func_0x77.htm#index_w"><span>w</span></a></li>
+    <li><a href="functions_func_0x7a.htm#index_z"><span>z</span></a></li>
     <li><a href="functions_func_0x7e.htm#index_~"><span>~</span></a></li>
   </ul>
 </div>
@@ -67,13 +69,18 @@
 <p>
 <h3><a class="anchor" name="index_w">- w -</a></h3><ul>
 <li>Wait()
-: <a class="el" href="classsf_1_1Thread.htm#67f3c609fdf99688531dbfae461ea4d2">sf::Thread</a>
+: <a class="el" href="classsf_1_1Selector.htm#c259fdd26dd0fb2a29a73b1f08093e0b">sf::Selector&lt; Type &gt;</a>
+, <a class="el" href="classsf_1_1Thread.htm#67f3c609fdf99688531dbfae461ea4d2">sf::Thread</a>
+, <a class="el" href="classsf_1_1SelectorBase.htm#22ba5625f8b644effa55e1a1c43efa4f">sf::SelectorBase</a>
+, <a class="el" href="classsf_1_1Thread.htm#67f3c609fdf99688531dbfae461ea4d2">sf::Thread</a>
 <li>Window()
-: <a class="el" href="classsf_1_1Window.htm#44e44b601d371d3520d7a75a5b7484ee">sf::Window</a>
+: <a class="el" href="classsf_1_1Window.htm#8a89aba8776a4eeb5393522a0e6513c9">sf::Window</a>
+<li>WindowSettings()
+: <a class="el" href="structsf_1_1WindowSettings.htm#9a0d11aad458247ff27833594d4b94fb">sf::WindowSettings</a>
 </ul>
 
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/functions_func_0x7a.htm b/doc/html/functions_func_0x7a.htm
new file mode 100755
index 0000000..a6aacf3
--- /dev/null
+++ b/doc/html/functions_func_0x7a.htm
@@ -0,0 +1,81 @@
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html>
+    <head>
+        <title>SFML - Simple and Fast Multimedia Library</title>
+        <meta http-equiv="Content-Type" content="text/html;charset=UTF-8" />
+        <link href="doxygen.css" rel="stylesheet" type="text/css" />
+        <link href="tabs.css" rel="stylesheet" type="text/css" />
+    </head>
+    <body>
+        <div id="logo">
+            <img src="./logo.jpg" width="770" height="200" title="SFML home" alt="SFML logo" />
+        </div>
+<!-- Generated by Doxygen 1.5.2 -->
+<div class="tabs">
+  <ul>
+    <li><a href="index.htm"><span>Main&nbsp;Page</span></a></li>
+    <li><a href="namespaces.htm"><span>Namespaces</span></a></li>
+    <li class="current"><a href="classes.htm"><span>Classes</span></a></li>
+    <li><a href="files.htm"><span>Files</span></a></li>
+  </ul>
+</div>
+<div class="tabs">
+  <ul>
+    <li><a href="classes.htm"><span>Alphabetical&nbsp;List</span></a></li>
+    <li><a href="annotated.htm"><span>Class&nbsp;List</span></a></li>
+    <li><a href="hierarchy.htm"><span>Class&nbsp;Hierarchy</span></a></li>
+    <li class="current"><a href="functions.htm"><span>Class&nbsp;Members</span></a></li>
+  </ul>
+</div>
+<div class="tabs">
+  <ul>
+    <li><a href="functions.htm"><span>All</span></a></li>
+    <li class="current"><a href="functions_func.htm"><span>Functions</span></a></li>
+    <li><a href="functions_vars.htm"><span>Variables</span></a></li>
+    <li><a href="functions_type.htm"><span>Typedefs</span></a></li>
+    <li><a href="functions_enum.htm"><span>Enumerations</span></a></li>
+    <li><a href="functions_eval.htm"><span>Enumerator</span></a></li>
+    <li><a href="functions_rela.htm"><span>Related&nbsp;Functions</span></a></li>
+  </ul>
+</div>
+<div class="tabs">
+  <ul>
+    <li><a href="functions_func.htm#index_a"><span>a</span></a></li>
+    <li><a href="functions_func_0x62.htm#index_b"><span>b</span></a></li>
+    <li><a href="functions_func_0x63.htm#index_c"><span>c</span></a></li>
+    <li><a href="functions_func_0x64.htm#index_d"><span>d</span></a></li>
+    <li><a href="functions_func_0x65.htm#index_e"><span>e</span></a></li>
+    <li><a href="functions_func_0x66.htm#index_f"><span>f</span></a></li>
+    <li><a href="functions_func_0x67.htm#index_g"><span>g</span></a></li>
+    <li><a href="functions_func_0x69.htm#index_i"><span>i</span></a></li>
+    <li><a href="functions_func_0x6c.htm#index_l"><span>l</span></a></li>
+    <li><a href="functions_func_0x6d.htm#index_m"><span>m</span></a></li>
+    <li><a href="functions_func_0x6e.htm#index_n"><span>n</span></a></li>
+    <li><a href="functions_func_0x6f.htm#index_o"><span>o</span></a></li>
+    <li><a href="functions_func_0x70.htm#index_p"><span>p</span></a></li>
+    <li><a href="functions_func_0x72.htm#index_r"><span>r</span></a></li>
+    <li><a href="functions_func_0x73.htm#index_s"><span>s</span></a></li>
+    <li><a href="functions_func_0x74.htm#index_t"><span>t</span></a></li>
+    <li><a href="functions_func_0x75.htm#index_u"><span>u</span></a></li>
+    <li><a href="functions_func_0x76.htm#index_v"><span>v</span></a></li>
+    <li><a href="functions_func_0x77.htm#index_w"><span>w</span></a></li>
+    <li class="current"><a href="functions_func_0x7a.htm#index_z"><span>z</span></a></li>
+    <li><a href="functions_func_0x7e.htm#index_~"><span>~</span></a></li>
+  </ul>
+</div>
+
+<p>
+&nbsp;
+<p>
+<h3><a class="anchor" name="index_z">- z -</a></h3><ul>
+<li>Zoom()
+: <a class="el" href="classsf_1_1View.htm#2bc9321a19bc371b3f29d8c9f25bcbb1">sf::View</a>
+</ul>
+
+        <p id="footer">
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
+        </p>
+
+    </body>
+</html>
diff --git a/doc/html/functions_func_0x7e.htm b/doc/html/functions_func_0x7e.htm
index bbc4efe..1117962 100755
--- a/doc/html/functions_func_0x7e.htm
+++ b/doc/html/functions_func_0x7e.htm
@@ -44,6 +44,7 @@
     <li><a href="functions_func_0x62.htm#index_b"><span>b</span></a></li>
     <li><a href="functions_func_0x63.htm#index_c"><span>c</span></a></li>
     <li><a href="functions_func_0x64.htm#index_d"><span>d</span></a></li>
+    <li><a href="functions_func_0x65.htm#index_e"><span>e</span></a></li>
     <li><a href="functions_func_0x66.htm#index_f"><span>f</span></a></li>
     <li><a href="functions_func_0x67.htm#index_g"><span>g</span></a></li>
     <li><a href="functions_func_0x69.htm#index_i"><span>i</span></a></li>
@@ -58,6 +59,7 @@
     <li><a href="functions_func_0x75.htm#index_u"><span>u</span></a></li>
     <li><a href="functions_func_0x76.htm#index_v"><span>v</span></a></li>
     <li><a href="functions_func_0x77.htm#index_w"><span>w</span></a></li>
+    <li><a href="functions_func_0x7a.htm#index_z"><span>z</span></a></li>
     <li class="current"><a href="functions_func_0x7e.htm#index_~"><span>~</span></a></li>
   </ul>
 </div>
@@ -103,7 +105,7 @@
 </ul>
 
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/functions_rela.htm b/doc/html/functions_rela.htm
index 372006e..a01f9e5 100755
--- a/doc/html/functions_rela.htm
+++ b/doc/html/functions_rela.htm
@@ -43,6 +43,7 @@
 <ul>
 <li>RenderWindow
 : <a class="el" href="classsf_1_1Drawable.htm#6752354900753e609e76d5e224630518">sf::Drawable</a>
+, <a class="el" href="classsf_1_1View.htm#6752354900753e609e76d5e224630518">sf::View</a>
 <li>Selector&lt; SocketTCP &gt;
 : <a class="el" href="classsf_1_1SocketTCP.htm#9820f8c2c218ce480ae8c891f29df668">sf::SocketTCP</a>
 <li>Selector&lt; SocketUDP &gt;
@@ -55,10 +56,12 @@
 : <a class="el" href="classsf_1_1SoundBuffer.htm#50914f77c7cf4fb97616c898c5291f4b">sf::SoundBuffer</a>
 <li>SoundStream
 : <a class="el" href="classsf_1_1Sound.htm#22d0a4fe764bba1f30b58224b1f8855e">sf::Sound</a>
+<li>String
+: <a class="el" href="classsf_1_1Font.htm#7fb804f7dc96dd9f705c84095f37f1ca">sf::Font</a>
 </ul>
 
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/functions_type.htm b/doc/html/functions_type.htm
index f7ffa10..6d53b3c 100755
--- a/doc/html/functions_type.htm
+++ b/doc/html/functions_type.htm
@@ -51,7 +51,7 @@
 </ul>
 
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/functions_vars.htm b/doc/html/functions_vars.htm
index 4da438d..47b7604 100755
--- a/doc/html/functions_vars.htm
+++ b/doc/html/functions_vars.htm
@@ -46,6 +46,7 @@
     <li><a href="#index_d"><span>d</span></a></li>
     <li><a href="#index_g"><span>g</span></a></li>
     <li><a href="#index_h"><span>h</span></a></li>
+    <li><a href="#index_i"><span>i</span></a></li>
     <li><a href="#index_j"><span>j</span></a></li>
     <li><a href="#index_k"><span>k</span></a></li>
     <li><a href="#index_l"><span>l</span></a></li>
@@ -70,9 +71,11 @@
 <li>a
 : <a class="el" href="classsf_1_1Color.htm#56dbdb47d5f040d9b78ac6a0b8b3a831">sf::Color</a>
 <li>Alt
-: <a class="el" href="classsf_1_1Event.htm#71a02c9724fe407f753ba39f4f500c63">sf::Event</a>
+: <a class="el" href="structsf_1_1Event_1_1KeyEvent.htm#6270b578cce29ed958492788571f2c4c">sf::Event::KeyEvent</a>
+<li>AntialiasingLevel
+: <a class="el" href="structsf_1_1WindowSettings.htm#188763b40746310b6897a8e6b1a3375f">sf::WindowSettings</a>
 <li>Axis
-: <a class="el" href="classsf_1_1Event.htm#4e329dfde8eafbe00595a192432bed72">sf::Event</a>
+: <a class="el" href="structsf_1_1Event_1_1JoyMoveEvent.htm#32135c0f72321d3cd5302caf0f0a3e11">sf::Event::JoyMoveEvent</a>
 </ul>
 <h3><a class="anchor" name="index_b">- b -</a></h3><ul>
 <li>b
@@ -86,19 +89,22 @@
 <li>Bottom
 : <a class="el" href="classsf_1_1Rect.htm#b234b311011892cfd8a3e831dec341a8">sf::Rect&lt; T &gt;</a>
 <li>Button
-: <a class="el" href="classsf_1_1Event.htm#03ade64066425f4aba52d39f07bc05b3">sf::Event</a>
+: <a class="el" href="structsf_1_1Event_1_1JoyButtonEvent.htm#03dee4c051e606562d74c29847029706">sf::Event::JoyButtonEvent</a>
+, <a class="el" href="structsf_1_1Event_1_1MouseButtonEvent.htm#2f7f7e1dfb8ffd744510ffa4540f3578">sf::Event::MouseButtonEvent</a>
 </ul>
 <h3><a class="anchor" name="index_c">- c -</a></h3><ul>
 <li>Code
-: <a class="el" href="classsf_1_1Event.htm#db1ece5f04c4dc004203d664da1f2a8a">sf::Event</a>
+: <a class="el" href="structsf_1_1Event_1_1KeyEvent.htm#2a835e0538e666c26af15722ac95934d">sf::Event::KeyEvent</a>
 <li>Control
-: <a class="el" href="classsf_1_1Event.htm#97c63bf9e22b8ce8cbff95c7ff64842d">sf::Event</a>
+: <a class="el" href="structsf_1_1Event_1_1KeyEvent.htm#9dd63eccbdb38ad68d32de484f0151c8">sf::Event::KeyEvent</a>
 <li>Cyan
 : <a class="el" href="classsf_1_1Color.htm#64ae9beb0b9a5865dd811cda4bb18340">sf::Color</a>
 </ul>
 <h3><a class="anchor" name="index_d">- d -</a></h3><ul>
 <li>Delta
-: <a class="el" href="classsf_1_1Event.htm#2a38992f9428a8e62f8ccab49d239441">sf::Event</a>
+: <a class="el" href="structsf_1_1Event_1_1MouseWheelEvent.htm#34a075257c261a33fa40f7f6196e496f">sf::Event::MouseWheelEvent</a>
+<li>DepthBits
+: <a class="el" href="structsf_1_1WindowSettings.htm#40027650d83937ec6b6e62b640cfc5c6">sf::WindowSettings</a>
 </ul>
 <h3><a class="anchor" name="index_g">- g -</a></h3><ul>
 <li>g
@@ -108,20 +114,25 @@
 </ul>
 <h3><a class="anchor" name="index_h">- h -</a></h3><ul>
 <li>Height
-: <a class="el" href="classsf_1_1Event.htm#2aaf6c68153a5a7acf2df6ac4c01ce28">sf::Event</a>
+: <a class="el" href="structsf_1_1Event_1_1SizeEvent.htm#03cd57484155d672ffc59acdb6c9779c">sf::Event::SizeEvent</a>
 , <a class="el" href="classsf_1_1VideoMode.htm#c890fbaecc5d9b82b44123a0d5b3c0f5">sf::VideoMode</a>
 </ul>
+<h3><a class="anchor" name="index_i">- i -</a></h3><ul>
+<li>Identity
+: <a class="el" href="classsf_1_1Matrix3.htm#fa5a43545e529d8b8628ca42289ef40a">sf::Matrix3</a>
+</ul>
 <h3><a class="anchor" name="index_j">- j -</a></h3><ul>
 <li>JoyButton
-: <a class="el" href="classsf_1_1Event.htm#aae562217738ff756615accf34b77129">sf::Event</a>
+: <a class="el" href="classsf_1_1Event.htm#d39651df3634e2bcdc4c567933055464">sf::Event</a>
 <li>JoyMove
-: <a class="el" href="classsf_1_1Event.htm#9d418e64bd521a43557cd01e66500cbe">sf::Event</a>
+: <a class="el" href="classsf_1_1Event.htm#7225b7733f73845dc8d07af7c8ecfb22">sf::Event</a>
 <li>JoystickId
-: <a class="el" href="classsf_1_1Event.htm#3395d251baac85d2f81ef5cd968f4037">sf::Event</a>
+: <a class="el" href="structsf_1_1Event_1_1JoyMoveEvent.htm#94d1b6343ef0fddbb997ce5c98c35ede">sf::Event::JoyMoveEvent</a>
+, <a class="el" href="structsf_1_1Event_1_1JoyButtonEvent.htm#1e0742191da2566433577cb1e0f070ef">sf::Event::JoyButtonEvent</a>
 </ul>
 <h3><a class="anchor" name="index_k">- k -</a></h3><ul>
 <li>Key
-: <a class="el" href="classsf_1_1Event.htm#c7a6f4b523d31446194073b8a87bca20">sf::Event</a>
+: <a class="el" href="classsf_1_1Event.htm#529227c18c1530068dafd241da7b0af9">sf::Event</a>
 </ul>
 <h3><a class="anchor" name="index_l">- l -</a></h3><ul>
 <li>Left
@@ -133,11 +144,11 @@
 <li>Magenta
 : <a class="el" href="classsf_1_1Color.htm#6fe70d90b65b2163dd066a84ac00426c">sf::Color</a>
 <li>MouseButton
-: <a class="el" href="classsf_1_1Event.htm#2fc248e3b886ef8fa8d79661e2c3ab3b">sf::Event</a>
+: <a class="el" href="classsf_1_1Event.htm#bcd104440e0e43647d8f0ba49a593210">sf::Event</a>
 <li>MouseMove
-: <a class="el" href="classsf_1_1Event.htm#93293319ee0becd8704abb92fe9d852e">sf::Event</a>
+: <a class="el" href="classsf_1_1Event.htm#0ac5a0cd79bea16e374023f18b8d39db">sf::Event</a>
 <li>MouseWheel
-: <a class="el" href="classsf_1_1Event.htm#50b5332daa16a03c25633b67c5747459">sf::Event</a>
+: <a class="el" href="classsf_1_1Event.htm#64d0f7a2cce7196de0a0e28b2d3fdd7c">sf::Event</a>
 </ul>
 <h3><a class="anchor" name="index_n">- n -</a></h3><ul>
 <li>NbSamples
@@ -145,13 +156,11 @@
 </ul>
 <h3><a class="anchor" name="index_p">- p -</a></h3><ul>
 <li>Position
-: <a class="el" href="classsf_1_1Event.htm#031e2368509efac192b0f88c575d416d">sf::Event</a>
+: <a class="el" href="structsf_1_1Event_1_1JoyMoveEvent.htm#8662f85e4cd6a18609bf04d5aaed8bd8">sf::Event::JoyMoveEvent</a>
 </ul>
 <h3><a class="anchor" name="index_r">- r -</a></h3><ul>
 <li>r
 : <a class="el" href="classsf_1_1Color.htm#6a5256ca24a4f9f0e0808f6fc23e01e1">sf::Color</a>
-<li>Rect
-: <a class="el" href="classsf_1_1View.htm#ec9241be58289fece919464907397d82">sf::View</a>
 <li>Red
 : <a class="el" href="classsf_1_1Color.htm#127dbf55db9c07d0fa8f4bfcbb97594a">sf::Color</a>
 <li>Right
@@ -161,13 +170,15 @@
 <li>Samples
 : <a class="el" href="structsf_1_1SoundStream_1_1Chunk.htm#c7a44423bcd7cf2c451f3bd1e00b6a9f">sf::SoundStream::Chunk</a>
 <li>Shift
-: <a class="el" href="classsf_1_1Event.htm#aab0c93d501ea113cd1a09010d718859">sf::Event</a>
+: <a class="el" href="structsf_1_1Event_1_1KeyEvent.htm#024b19f70f7a0c04f358b6fb5b818984">sf::Event::KeyEvent</a>
 <li>Size
-: <a class="el" href="classsf_1_1Event.htm#dbf8b0561ab740113bf3676612dcf2d8">sf::Event</a>
+: <a class="el" href="classsf_1_1Event.htm#bf98a968c19a31f9719ff40839c28f9e">sf::Event</a>
+<li>StencilBits
+: <a class="el" href="structsf_1_1WindowSettings.htm#ccbb7b24418ab8266bec31444f6fba08">sf::WindowSettings</a>
 </ul>
 <h3><a class="anchor" name="index_t">- t -</a></h3><ul>
 <li>Text
-: <a class="el" href="classsf_1_1Event.htm#0d1b1929876c03ff2ea86741ba82ba41">sf::Event</a>
+: <a class="el" href="classsf_1_1Event.htm#b5e7e4154cd3734502f226303f68c58d">sf::Event</a>
 <li>Top
 : <a class="el" href="classsf_1_1Rect.htm#4addcc0bf656fb5f2f80d406cf90c047">sf::Rect&lt; T &gt;</a>
 <li>Type
@@ -175,32 +186,40 @@
 </ul>
 <h3><a class="anchor" name="index_u">- u -</a></h3><ul>
 <li>Unicode
-: <a class="el" href="classsf_1_1Event.htm#9a6b1cca606907414db25227af002ac5">sf::Event</a>
+: <a class="el" href="structsf_1_1Event_1_1TextEvent.htm#382777a9aa2b4e4e120b9079318e87af">sf::Event::TextEvent</a>
 </ul>
 <h3><a class="anchor" name="index_w">- w -</a></h3><ul>
 <li>White
 : <a class="el" href="classsf_1_1Color.htm#4fd874712178d9e206f53226002aa4ca">sf::Color</a>
 <li>Width
 : <a class="el" href="classsf_1_1VideoMode.htm#bee130381af7a465b29ea5cdb3927203">sf::VideoMode</a>
-, <a class="el" href="classsf_1_1Event.htm#bba1650f0dd3785521117bbfa8521d78">sf::Event</a>
+, <a class="el" href="structsf_1_1Event_1_1SizeEvent.htm#eb65b016cbcac57cb964623b1e453d1b">sf::Event::SizeEvent</a>
 </ul>
 <h3><a class="anchor" name="index_x">- x -</a></h3><ul>
+<li>x
+: <a class="el" href="classsf_1_1Vector2.htm#1e6ad77fa155f3753bfb92699bd28141">sf::Vector2&lt; T &gt;</a>
 <li>X
-: <a class="el" href="classsf_1_1Event.htm#726a933cabb0f32ce85deac4da93b9f8">sf::Event</a>
+: <a class="el" href="structsf_1_1Event_1_1MouseMoveEvent.htm#ec6f5e6472943b2251457cf48d95d66f">sf::Event::MouseMoveEvent</a>
+<li>x
+: <a class="el" href="classsf_1_1Vector3.htm#3cb0c769390bc37c346bb1a69e510d16">sf::Vector3&lt; T &gt;</a>
 </ul>
 <h3><a class="anchor" name="index_y">- y -</a></h3><ul>
+<li>y
+: <a class="el" href="classsf_1_1Vector2.htm#420f2481b015f4eb929c75f2af564299">sf::Vector2&lt; T &gt;</a>
 <li>Y
-: <a class="el" href="classsf_1_1Event.htm#90c3d052ae21ced92239b69c3513c56b">sf::Event</a>
+: <a class="el" href="structsf_1_1Event_1_1MouseMoveEvent.htm#0f3454dd5da6c7539f320db47f948229">sf::Event::MouseMoveEvent</a>
+<li>y
+: <a class="el" href="classsf_1_1Vector3.htm#6590d50ccb862c5efc5512e974e9b794">sf::Vector3&lt; T &gt;</a>
 <li>Yellow
 : <a class="el" href="classsf_1_1Color.htm#f8896b5f56650935f5b9d72d528802c7">sf::Color</a>
 </ul>
 <h3><a class="anchor" name="index_z">- z -</a></h3><ul>
-<li>Zoom
-: <a class="el" href="classsf_1_1View.htm#7bd1ad292729b374fed00328f4a529cc">sf::View</a>
+<li>z
+: <a class="el" href="classsf_1_1Vector3.htm#2f36ab4b552c028e3a9734c1ad4df7d1">sf::Vector3&lt; T &gt;</a>
 </ul>
 
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/hierarchy.htm b/doc/html/hierarchy.htm
index 0dcb9fb..415c179 100755
--- a/doc/html/hierarchy.htm
+++ b/doc/html/hierarchy.htm
@@ -44,13 +44,24 @@
 <li><a class="el" href="classsf_1_1Drawable.htm">sf::Drawable</a>
 <ul>
 <li><a class="el" href="classsf_1_1PostFX.htm">sf::PostFX</a>
+<li><a class="el" href="classsf_1_1Shape.htm">sf::Shape</a>
 <li><a class="el" href="classsf_1_1Sprite.htm">sf::Sprite</a>
 <li><a class="el" href="classsf_1_1String.htm">sf::String</a>
 </ul>
 <li><a class="el" href="classsf_1_1Event.htm">sf::Event</a>
+<li><a class="el" href="structsf_1_1Event_1_1JoyButtonEvent.htm">sf::Event::JoyButtonEvent</a>
+<li><a class="el" href="structsf_1_1Event_1_1JoyMoveEvent.htm">sf::Event::JoyMoveEvent</a>
+<li><a class="el" href="structsf_1_1Event_1_1KeyEvent.htm">sf::Event::KeyEvent</a>
+<li><a class="el" href="structsf_1_1Event_1_1MouseButtonEvent.htm">sf::Event::MouseButtonEvent</a>
+<li><a class="el" href="structsf_1_1Event_1_1MouseMoveEvent.htm">sf::Event::MouseMoveEvent</a>
+<li><a class="el" href="structsf_1_1Event_1_1MouseWheelEvent.htm">sf::Event::MouseWheelEvent</a>
+<li><a class="el" href="structsf_1_1Event_1_1SizeEvent.htm">sf::Event::SizeEvent</a>
+<li><a class="el" href="structsf_1_1Event_1_1TextEvent.htm">sf::Event::TextEvent</a>
+<li><a class="el" href="classsf_1_1Font.htm">sf::Font</a>
 <li><a class="el" href="classsf_1_1IPAddress.htm">sf::IPAddress</a>
 <li><a class="el" href="classsf_1_1Listener.htm">sf::Listener</a>
-<li><a class="el" href="classsf_1_1NonCopyable.htm">sf::NonCopyable</a>
+<li><a class="el" href="classsf_1_1Matrix3.htm">sf::Matrix3</a>
+<li><a class="el" href="structsf_1_1NonCopyable.htm">sf::NonCopyable</a>
 <ul>
 <li><a class="el" href="classsf_1_1Input.htm">sf::Input</a>
 <li><a class="el" href="classsf_1_1Lock.htm">sf::Lock</a>
@@ -68,15 +79,19 @@
 <li><a class="el" href="classsf_1_1RenderWindow.htm">sf::RenderWindow</a>
 </ul>
 </ul>
-<li><a class="el" href="classsf_1_1OpenGLCaps.htm">sf::OpenGLCaps</a>
 <li><a class="el" href="classsf_1_1Packet.htm">sf::Packet</a>
 <li><a class="el" href="classsf_1_1Randomizer.htm">sf::Randomizer</a>
 <li><a class="el" href="classsf_1_1Rect.htm">sf::Rect&lt; T &gt;</a>
+<li><a class="el" href="classsf_1_1SelectorBase.htm">sf::SelectorBase</a>
+<ul>
 <li><a class="el" href="classsf_1_1Selector.htm">sf::Selector&lt; Type &gt;</a>
+</ul>
 <li><a class="el" href="classsf_1_1SocketHelper.htm">sf::SocketHelper</a>
 <li><a class="el" href="classsf_1_1SocketTCP.htm">sf::SocketTCP</a>
 <li><a class="el" href="classsf_1_1SocketUDP.htm">sf::SocketUDP</a>
 <li><a class="el" href="structsf_1_1SoundStream_1_1Chunk.htm">sf::SoundStream::Chunk</a>
+<li><a class="el" href="classsf_1_1Vector2.htm">sf::Vector2&lt; T &gt;</a>
+<li><a class="el" href="classsf_1_1Vector3.htm">sf::Vector3&lt; T &gt;</a>
 <li><a class="el" href="classsf_1_1VideoMode.htm">sf::VideoMode</a>
 <li><a class="el" href="classsf_1_1VideoResource.htm">sf::VideoResource</a>
 <ul>
@@ -89,10 +104,11 @@
 <li><a class="el" href="classsf_1_1Input.htm">sf::Input</a>
 <li><a class="el" href="classsf_1_1Window.htm">sf::Window</a>
 </ul>
+<li><a class="el" href="structsf_1_1WindowSettings.htm">sf::WindowSettings</a>
 </ul>
 
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/index.hhc b/doc/html/index.hhc
index bef6f9c..a6fd6c6 100755
--- a/doc/html/index.hhc
+++ b/doc/html/index.hhc
@@ -12,21 +12,32 @@
   <LI><OBJECT type="text/sitemap"><param name="Name" value="sf::Color"><param name="Local" value="classsf_1_1Color.htm"><param name="ImageNumber" value="11"></OBJECT>
   <LI><OBJECT type="text/sitemap"><param name="Name" value="sf::Drawable"><param name="Local" value="classsf_1_1Drawable.htm"><param name="ImageNumber" value="11"></OBJECT>
   <LI><OBJECT type="text/sitemap"><param name="Name" value="sf::Event"><param name="Local" value="classsf_1_1Event.htm"><param name="ImageNumber" value="11"></OBJECT>
+  <LI><OBJECT type="text/sitemap"><param name="Name" value="sf::Event::JoyButtonEvent"><param name="Local" value="structsf_1_1Event_1_1JoyButtonEvent.htm"><param name="ImageNumber" value="11"></OBJECT>
+  <LI><OBJECT type="text/sitemap"><param name="Name" value="sf::Event::JoyMoveEvent"><param name="Local" value="structsf_1_1Event_1_1JoyMoveEvent.htm"><param name="ImageNumber" value="11"></OBJECT>
+  <LI><OBJECT type="text/sitemap"><param name="Name" value="sf::Event::KeyEvent"><param name="Local" value="structsf_1_1Event_1_1KeyEvent.htm"><param name="ImageNumber" value="11"></OBJECT>
+  <LI><OBJECT type="text/sitemap"><param name="Name" value="sf::Event::MouseButtonEvent"><param name="Local" value="structsf_1_1Event_1_1MouseButtonEvent.htm"><param name="ImageNumber" value="11"></OBJECT>
+  <LI><OBJECT type="text/sitemap"><param name="Name" value="sf::Event::MouseMoveEvent"><param name="Local" value="structsf_1_1Event_1_1MouseMoveEvent.htm"><param name="ImageNumber" value="11"></OBJECT>
+  <LI><OBJECT type="text/sitemap"><param name="Name" value="sf::Event::MouseWheelEvent"><param name="Local" value="structsf_1_1Event_1_1MouseWheelEvent.htm"><param name="ImageNumber" value="11"></OBJECT>
+  <LI><OBJECT type="text/sitemap"><param name="Name" value="sf::Event::SizeEvent"><param name="Local" value="structsf_1_1Event_1_1SizeEvent.htm"><param name="ImageNumber" value="11"></OBJECT>
+  <LI><OBJECT type="text/sitemap"><param name="Name" value="sf::Event::TextEvent"><param name="Local" value="structsf_1_1Event_1_1TextEvent.htm"><param name="ImageNumber" value="11"></OBJECT>
+  <LI><OBJECT type="text/sitemap"><param name="Name" value="sf::Font"><param name="Local" value="classsf_1_1Font.htm"><param name="ImageNumber" value="11"></OBJECT>
   <LI><OBJECT type="text/sitemap"><param name="Name" value="sf::Image"><param name="Local" value="classsf_1_1Image.htm"><param name="ImageNumber" value="11"></OBJECT>
   <LI><OBJECT type="text/sitemap"><param name="Name" value="sf::Input"><param name="Local" value="classsf_1_1Input.htm"><param name="ImageNumber" value="11"></OBJECT>
   <LI><OBJECT type="text/sitemap"><param name="Name" value="sf::IPAddress"><param name="Local" value="classsf_1_1IPAddress.htm"><param name="ImageNumber" value="11"></OBJECT>
   <LI><OBJECT type="text/sitemap"><param name="Name" value="sf::Listener"><param name="Local" value="classsf_1_1Listener.htm"><param name="ImageNumber" value="11"></OBJECT>
   <LI><OBJECT type="text/sitemap"><param name="Name" value="sf::Lock"><param name="Local" value="classsf_1_1Lock.htm"><param name="ImageNumber" value="11"></OBJECT>
+  <LI><OBJECT type="text/sitemap"><param name="Name" value="sf::Matrix3"><param name="Local" value="classsf_1_1Matrix3.htm"><param name="ImageNumber" value="11"></OBJECT>
   <LI><OBJECT type="text/sitemap"><param name="Name" value="sf::Music"><param name="Local" value="classsf_1_1Music.htm"><param name="ImageNumber" value="11"></OBJECT>
   <LI><OBJECT type="text/sitemap"><param name="Name" value="sf::Mutex"><param name="Local" value="classsf_1_1Mutex.htm"><param name="ImageNumber" value="11"></OBJECT>
-  <LI><OBJECT type="text/sitemap"><param name="Name" value="sf::NonCopyable"><param name="Local" value="classsf_1_1NonCopyable.htm"><param name="ImageNumber" value="11"></OBJECT>
-  <LI><OBJECT type="text/sitemap"><param name="Name" value="sf::OpenGLCaps"><param name="Local" value="classsf_1_1OpenGLCaps.htm"><param name="ImageNumber" value="11"></OBJECT>
+  <LI><OBJECT type="text/sitemap"><param name="Name" value="sf::NonCopyable"><param name="Local" value="structsf_1_1NonCopyable.htm"><param name="ImageNumber" value="11"></OBJECT>
   <LI><OBJECT type="text/sitemap"><param name="Name" value="sf::Packet"><param name="Local" value="classsf_1_1Packet.htm"><param name="ImageNumber" value="11"></OBJECT>
   <LI><OBJECT type="text/sitemap"><param name="Name" value="sf::PostFX"><param name="Local" value="classsf_1_1PostFX.htm"><param name="ImageNumber" value="11"></OBJECT>
   <LI><OBJECT type="text/sitemap"><param name="Name" value="sf::Randomizer"><param name="Local" value="classsf_1_1Randomizer.htm"><param name="ImageNumber" value="11"></OBJECT>
   <LI><OBJECT type="text/sitemap"><param name="Name" value="sf::Rect< T >"><param name="Local" value="classsf_1_1Rect.htm"><param name="ImageNumber" value="11"></OBJECT>
   <LI><OBJECT type="text/sitemap"><param name="Name" value="sf::RenderWindow"><param name="Local" value="classsf_1_1RenderWindow.htm"><param name="ImageNumber" value="11"></OBJECT>
   <LI><OBJECT type="text/sitemap"><param name="Name" value="sf::Selector< Type >"><param name="Local" value="classsf_1_1Selector.htm"><param name="ImageNumber" value="11"></OBJECT>
+  <LI><OBJECT type="text/sitemap"><param name="Name" value="sf::SelectorBase"><param name="Local" value="classsf_1_1SelectorBase.htm"><param name="ImageNumber" value="11"></OBJECT>
+  <LI><OBJECT type="text/sitemap"><param name="Name" value="sf::Shape"><param name="Local" value="classsf_1_1Shape.htm"><param name="ImageNumber" value="11"></OBJECT>
   <LI><OBJECT type="text/sitemap"><param name="Name" value="sf::SocketHelper"><param name="Local" value="classsf_1_1SocketHelper.htm"><param name="ImageNumber" value="11"></OBJECT>
   <LI><OBJECT type="text/sitemap"><param name="Name" value="sf::SocketTCP"><param name="Local" value="classsf_1_1SocketTCP.htm"><param name="ImageNumber" value="11"></OBJECT>
   <LI><OBJECT type="text/sitemap"><param name="Name" value="sf::SocketUDP"><param name="Local" value="classsf_1_1SocketUDP.htm"><param name="ImageNumber" value="11"></OBJECT>
@@ -39,11 +50,14 @@
   <LI><OBJECT type="text/sitemap"><param name="Name" value="sf::Sprite"><param name="Local" value="classsf_1_1Sprite.htm"><param name="ImageNumber" value="11"></OBJECT>
   <LI><OBJECT type="text/sitemap"><param name="Name" value="sf::String"><param name="Local" value="classsf_1_1String.htm"><param name="ImageNumber" value="11"></OBJECT>
   <LI><OBJECT type="text/sitemap"><param name="Name" value="sf::Thread"><param name="Local" value="classsf_1_1Thread.htm"><param name="ImageNumber" value="11"></OBJECT>
+  <LI><OBJECT type="text/sitemap"><param name="Name" value="sf::Vector2< T >"><param name="Local" value="classsf_1_1Vector2.htm"><param name="ImageNumber" value="11"></OBJECT>
+  <LI><OBJECT type="text/sitemap"><param name="Name" value="sf::Vector3< T >"><param name="Local" value="classsf_1_1Vector3.htm"><param name="ImageNumber" value="11"></OBJECT>
   <LI><OBJECT type="text/sitemap"><param name="Name" value="sf::VideoMode"><param name="Local" value="classsf_1_1VideoMode.htm"><param name="ImageNumber" value="11"></OBJECT>
   <LI><OBJECT type="text/sitemap"><param name="Name" value="sf::VideoResource"><param name="Local" value="classsf_1_1VideoResource.htm"><param name="ImageNumber" value="11"></OBJECT>
   <LI><OBJECT type="text/sitemap"><param name="Name" value="sf::View"><param name="Local" value="classsf_1_1View.htm"><param name="ImageNumber" value="11"></OBJECT>
   <LI><OBJECT type="text/sitemap"><param name="Name" value="sf::Window"><param name="Local" value="classsf_1_1Window.htm"><param name="ImageNumber" value="11"></OBJECT>
   <LI><OBJECT type="text/sitemap"><param name="Name" value="sf::WindowListener"><param name="Local" value="classsf_1_1WindowListener.htm"><param name="ImageNumber" value="11"></OBJECT>
+  <LI><OBJECT type="text/sitemap"><param name="Name" value="sf::WindowSettings"><param name="Local" value="structsf_1_1WindowSettings.htm"><param name="ImageNumber" value="11"></OBJECT>
   </UL>
 <LI><OBJECT type="text/sitemap"><param name="Name" value="Class Hierarchy"><param name="Local" value="hierarchy.htm"><param name="ImageNumber" value="1"></OBJECT>
   <UL>
@@ -63,13 +77,24 @@
   <LI><OBJECT type="text/sitemap"><param name="Name" value="sf::Drawable"><param name="Local" value="classsf_1_1Drawable.htm"><param name="ImageNumber" value="1"></OBJECT>
     <UL>
     <LI><OBJECT type="text/sitemap"><param name="Name" value="sf::PostFX"><param name="Local" value="classsf_1_1PostFX.htm"><param name="ImageNumber" value="11"></OBJECT>
+    <LI><OBJECT type="text/sitemap"><param name="Name" value="sf::Shape"><param name="Local" value="classsf_1_1Shape.htm"><param name="ImageNumber" value="11"></OBJECT>
     <LI><OBJECT type="text/sitemap"><param name="Name" value="sf::Sprite"><param name="Local" value="classsf_1_1Sprite.htm"><param name="ImageNumber" value="11"></OBJECT>
     <LI><OBJECT type="text/sitemap"><param name="Name" value="sf::String"><param name="Local" value="classsf_1_1String.htm"><param name="ImageNumber" value="11"></OBJECT>
     </UL>
   <LI><OBJECT type="text/sitemap"><param name="Name" value="sf::Event"><param name="Local" value="classsf_1_1Event.htm"><param name="ImageNumber" value="11"></OBJECT>
+  <LI><OBJECT type="text/sitemap"><param name="Name" value="sf::Event::JoyButtonEvent"><param name="Local" value="structsf_1_1Event_1_1JoyButtonEvent.htm"><param name="ImageNumber" value="11"></OBJECT>
+  <LI><OBJECT type="text/sitemap"><param name="Name" value="sf::Event::JoyMoveEvent"><param name="Local" value="structsf_1_1Event_1_1JoyMoveEvent.htm"><param name="ImageNumber" value="11"></OBJECT>
+  <LI><OBJECT type="text/sitemap"><param name="Name" value="sf::Event::KeyEvent"><param name="Local" value="structsf_1_1Event_1_1KeyEvent.htm"><param name="ImageNumber" value="11"></OBJECT>
+  <LI><OBJECT type="text/sitemap"><param name="Name" value="sf::Event::MouseButtonEvent"><param name="Local" value="structsf_1_1Event_1_1MouseButtonEvent.htm"><param name="ImageNumber" value="11"></OBJECT>
+  <LI><OBJECT type="text/sitemap"><param name="Name" value="sf::Event::MouseMoveEvent"><param name="Local" value="structsf_1_1Event_1_1MouseMoveEvent.htm"><param name="ImageNumber" value="11"></OBJECT>
+  <LI><OBJECT type="text/sitemap"><param name="Name" value="sf::Event::MouseWheelEvent"><param name="Local" value="structsf_1_1Event_1_1MouseWheelEvent.htm"><param name="ImageNumber" value="11"></OBJECT>
+  <LI><OBJECT type="text/sitemap"><param name="Name" value="sf::Event::SizeEvent"><param name="Local" value="structsf_1_1Event_1_1SizeEvent.htm"><param name="ImageNumber" value="11"></OBJECT>
+  <LI><OBJECT type="text/sitemap"><param name="Name" value="sf::Event::TextEvent"><param name="Local" value="structsf_1_1Event_1_1TextEvent.htm"><param name="ImageNumber" value="11"></OBJECT>
+  <LI><OBJECT type="text/sitemap"><param name="Name" value="sf::Font"><param name="Local" value="classsf_1_1Font.htm"><param name="ImageNumber" value="11"></OBJECT>
   <LI><OBJECT type="text/sitemap"><param name="Name" value="sf::IPAddress"><param name="Local" value="classsf_1_1IPAddress.htm"><param name="ImageNumber" value="11"></OBJECT>
   <LI><OBJECT type="text/sitemap"><param name="Name" value="sf::Listener"><param name="Local" value="classsf_1_1Listener.htm"><param name="ImageNumber" value="11"></OBJECT>
-  <LI><OBJECT type="text/sitemap"><param name="Name" value="sf::NonCopyable"><param name="Local" value="classsf_1_1NonCopyable.htm"><param name="ImageNumber" value="1"></OBJECT>
+  <LI><OBJECT type="text/sitemap"><param name="Name" value="sf::Matrix3"><param name="Local" value="classsf_1_1Matrix3.htm"><param name="ImageNumber" value="11"></OBJECT>
+  <LI><OBJECT type="text/sitemap"><param name="Name" value="sf::NonCopyable"><param name="Local" value="structsf_1_1NonCopyable.htm"><param name="ImageNumber" value="1"></OBJECT>
     <UL>
     <LI><OBJECT type="text/sitemap"><param name="Name" value="sf::Input"><param name="Local" value="classsf_1_1Input.htm"><param name="ImageNumber" value="11"></OBJECT>
     <LI><OBJECT type="text/sitemap"><param name="Name" value="sf::Lock"><param name="Local" value="classsf_1_1Lock.htm"><param name="ImageNumber" value="11"></OBJECT>
@@ -87,15 +112,19 @@
       <LI><OBJECT type="text/sitemap"><param name="Name" value="sf::RenderWindow"><param name="Local" value="classsf_1_1RenderWindow.htm"><param name="ImageNumber" value="11"></OBJECT>
       </UL>
     </UL>
-  <LI><OBJECT type="text/sitemap"><param name="Name" value="sf::OpenGLCaps"><param name="Local" value="classsf_1_1OpenGLCaps.htm"><param name="ImageNumber" value="11"></OBJECT>
   <LI><OBJECT type="text/sitemap"><param name="Name" value="sf::Packet"><param name="Local" value="classsf_1_1Packet.htm"><param name="ImageNumber" value="11"></OBJECT>
   <LI><OBJECT type="text/sitemap"><param name="Name" value="sf::Randomizer"><param name="Local" value="classsf_1_1Randomizer.htm"><param name="ImageNumber" value="11"></OBJECT>
   <LI><OBJECT type="text/sitemap"><param name="Name" value="sf::Rect< T >"><param name="Local" value="classsf_1_1Rect.htm"><param name="ImageNumber" value="11"></OBJECT>
-  <LI><OBJECT type="text/sitemap"><param name="Name" value="sf::Selector< Type >"><param name="Local" value="classsf_1_1Selector.htm"><param name="ImageNumber" value="11"></OBJECT>
+  <LI><OBJECT type="text/sitemap"><param name="Name" value="sf::SelectorBase"><param name="Local" value="classsf_1_1SelectorBase.htm"><param name="ImageNumber" value="1"></OBJECT>
+    <UL>
+    <LI><OBJECT type="text/sitemap"><param name="Name" value="sf::Selector< Type >"><param name="Local" value="classsf_1_1Selector.htm"><param name="ImageNumber" value="11"></OBJECT>
+    </UL>
   <LI><OBJECT type="text/sitemap"><param name="Name" value="sf::SocketHelper"><param name="Local" value="classsf_1_1SocketHelper.htm"><param name="ImageNumber" value="11"></OBJECT>
   <LI><OBJECT type="text/sitemap"><param name="Name" value="sf::SocketTCP"><param name="Local" value="classsf_1_1SocketTCP.htm"><param name="ImageNumber" value="11"></OBJECT>
   <LI><OBJECT type="text/sitemap"><param name="Name" value="sf::SocketUDP"><param name="Local" value="classsf_1_1SocketUDP.htm"><param name="ImageNumber" value="11"></OBJECT>
   <LI><OBJECT type="text/sitemap"><param name="Name" value="sf::SoundStream::Chunk"><param name="Local" value="structsf_1_1SoundStream_1_1Chunk.htm"><param name="ImageNumber" value="11"></OBJECT>
+  <LI><OBJECT type="text/sitemap"><param name="Name" value="sf::Vector2< T >"><param name="Local" value="classsf_1_1Vector2.htm"><param name="ImageNumber" value="11"></OBJECT>
+  <LI><OBJECT type="text/sitemap"><param name="Name" value="sf::Vector3< T >"><param name="Local" value="classsf_1_1Vector3.htm"><param name="ImageNumber" value="11"></OBJECT>
   <LI><OBJECT type="text/sitemap"><param name="Name" value="sf::VideoMode"><param name="Local" value="classsf_1_1VideoMode.htm"><param name="ImageNumber" value="11"></OBJECT>
   <LI><OBJECT type="text/sitemap"><param name="Name" value="sf::VideoResource"><param name="Local" value="classsf_1_1VideoResource.htm"><param name="ImageNumber" value="1"></OBJECT>
     <UL>
@@ -108,6 +137,7 @@
     <LI><OBJECT type="text/sitemap"><param name="Name" value="sf::Input"><param name="Local" value="classsf_1_1Input.htm"><param name="ImageNumber" value="11"></OBJECT>
     <LI><OBJECT type="text/sitemap"><param name="Name" value="sf::Window"><param name="Local" value="classsf_1_1Window.htm"><param name="ImageNumber" value="11"></OBJECT>
     </UL>
+  <LI><OBJECT type="text/sitemap"><param name="Name" value="sf::WindowSettings"><param name="Local" value="structsf_1_1WindowSettings.htm"><param name="ImageNumber" value="11"></OBJECT>
   </UL>
 <LI><OBJECT type="text/sitemap"><param name="Name" value="Class Members"><param name="Local" value="functions.htm"><param name="ImageNumber" value="11"></OBJECT>
 <LI><OBJECT type="text/sitemap"><param name="Name" value="Namespace List"><param name="Local" value="namespaces.htm"><param name="ImageNumber" value="1"></OBJECT>
@@ -131,20 +161,21 @@
   <LI><OBJECT type="text/sitemap"><param name="Name" value="Doxygen.hpp"><param name="ImageNumber" value="11"></OBJECT>
   <LI><OBJECT type="text/sitemap"><param name="Name" value="Drawable.hpp"><param name="ImageNumber" value="11"></OBJECT>
   <LI><OBJECT type="text/sitemap"><param name="Name" value="Event.hpp"><param name="ImageNumber" value="11"></OBJECT>
+  <LI><OBJECT type="text/sitemap"><param name="Name" value="Font.hpp"><param name="ImageNumber" value="11"></OBJECT>
   <LI><OBJECT type="text/sitemap"><param name="Name" value="Graphics.hpp"><param name="ImageNumber" value="11"></OBJECT>
   <LI><OBJECT type="text/sitemap"><param name="Name" value="Image.hpp"><param name="ImageNumber" value="11"></OBJECT>
   <LI><OBJECT type="text/sitemap"><param name="Name" value="Input.hpp"><param name="ImageNumber" value="11"></OBJECT>
   <LI><OBJECT type="text/sitemap"><param name="Name" value="IPAddress.hpp"><param name="ImageNumber" value="11"></OBJECT>
-  <LI><OBJECT type="text/sitemap"><param name="Name" value="Joystick.hpp"><param name="ImageNumber" value="11"></OBJECT>
-  <LI><OBJECT type="text/sitemap"><param name="Name" value="Win32/Joystick.hpp"><param name="ImageNumber" value="11"></OBJECT>
   <LI><OBJECT type="text/sitemap"><param name="Name" value="Listener.hpp"><param name="ImageNumber" value="11"></OBJECT>
   <LI><OBJECT type="text/sitemap"><param name="Name" value="Lock.hpp"><param name="ImageNumber" value="11"></OBJECT>
+  <LI><OBJECT type="text/sitemap"><param name="Name" value="Matrix3.hpp"><param name="ImageNumber" value="11"></OBJECT>
+  <LI><OBJECT type="text/sitemap"><param name="Name" value="Matrix3.inl"><param name="ImageNumber" value="11"></OBJECT>
   <LI><OBJECT type="text/sitemap"><param name="Name" value="Music.hpp"><param name="ImageNumber" value="11"></OBJECT>
   <LI><OBJECT type="text/sitemap"><param name="Name" value="Mutex.hpp"><param name="ImageNumber" value="11"></OBJECT>
   <LI><OBJECT type="text/sitemap"><param name="Name" value="Win32/Mutex.hpp"><param name="ImageNumber" value="11"></OBJECT>
   <LI><OBJECT type="text/sitemap"><param name="Name" value="Network.hpp"><param name="ImageNumber" value="11"></OBJECT>
   <LI><OBJECT type="text/sitemap"><param name="Name" value="NonCopyable.hpp"><param name="ImageNumber" value="11"></OBJECT>
-  <LI><OBJECT type="text/sitemap"><param name="Name" value="OpenGLCaps.hpp"><param name="ImageNumber" value="11"></OBJECT>
+  <LI><OBJECT type="text/sitemap"><param name="Name" value="OpenGL.hpp"><param name="ImageNumber" value="11"></OBJECT>
   <LI><OBJECT type="text/sitemap"><param name="Name" value="Packet.hpp"><param name="ImageNumber" value="11"></OBJECT>
   <LI><OBJECT type="text/sitemap"><param name="Name" value="PostFX.hpp"><param name="ImageNumber" value="11"></OBJECT>
   <LI><OBJECT type="text/sitemap"><param name="Name" value="Randomizer.hpp"><param name="ImageNumber" value="11"></OBJECT>
@@ -153,6 +184,8 @@
   <LI><OBJECT type="text/sitemap"><param name="Name" value="RenderWindow.hpp"><param name="ImageNumber" value="11"></OBJECT>
   <LI><OBJECT type="text/sitemap"><param name="Name" value="Selector.hpp"><param name="ImageNumber" value="11"></OBJECT>
   <LI><OBJECT type="text/sitemap"><param name="Name" value="Selector.inl"><param name="ImageNumber" value="11"></OBJECT>
+  <LI><OBJECT type="text/sitemap"><param name="Name" value="SelectorBase.hpp"><param name="ImageNumber" value="11"></OBJECT>
+  <LI><OBJECT type="text/sitemap"><param name="Name" value="Shape.hpp"><param name="ImageNumber" value="11"></OBJECT>
   <LI><OBJECT type="text/sitemap"><param name="Name" value="Sleep.hpp"><param name="ImageNumber" value="11"></OBJECT>
   <LI><OBJECT type="text/sitemap"><param name="Name" value="SocketHelper.hpp"><param name="ImageNumber" value="11"></OBJECT>
   <LI><OBJECT type="text/sitemap"><param name="Name" value="Win32/SocketHelper.hpp"><param name="ImageNumber" value="11"></OBJECT>
@@ -169,6 +202,10 @@
   <LI><OBJECT type="text/sitemap"><param name="Name" value="System.hpp"><param name="ImageNumber" value="11"></OBJECT>
   <LI><OBJECT type="text/sitemap"><param name="Name" value="Thread.hpp"><param name="ImageNumber" value="11"></OBJECT>
   <LI><OBJECT type="text/sitemap"><param name="Name" value="Win32/Thread.hpp"><param name="ImageNumber" value="11"></OBJECT>
+  <LI><OBJECT type="text/sitemap"><param name="Name" value="Vector2.hpp"><param name="ImageNumber" value="11"></OBJECT>
+  <LI><OBJECT type="text/sitemap"><param name="Name" value="Vector2.inl"><param name="ImageNumber" value="11"></OBJECT>
+  <LI><OBJECT type="text/sitemap"><param name="Name" value="Vector3.hpp"><param name="ImageNumber" value="11"></OBJECT>
+  <LI><OBJECT type="text/sitemap"><param name="Name" value="Vector3.inl"><param name="ImageNumber" value="11"></OBJECT>
   <LI><OBJECT type="text/sitemap"><param name="Name" value="VideoMode.hpp"><param name="ImageNumber" value="11"></OBJECT>
   <LI><OBJECT type="text/sitemap"><param name="Name" value="VideoResource.hpp"><param name="ImageNumber" value="11"></OBJECT>
   <LI><OBJECT type="text/sitemap"><param name="Name" value="View.hpp"><param name="ImageNumber" value="11"></OBJECT>
@@ -176,6 +213,7 @@
   <LI><OBJECT type="text/sitemap"><param name="Name" value="Window.hpp"><param name="ImageNumber" value="11"></OBJECT>
   <LI><OBJECT type="text/sitemap"><param name="Name" value="WindowHandle.hpp"><param name="ImageNumber" value="11"></OBJECT>
   <LI><OBJECT type="text/sitemap"><param name="Name" value="WindowListener.hpp"><param name="ImageNumber" value="11"></OBJECT>
+  <LI><OBJECT type="text/sitemap"><param name="Name" value="WindowSettings.hpp"><param name="ImageNumber" value="11"></OBJECT>
   <LI><OBJECT type="text/sitemap"><param name="Name" value="WindowStyle.hpp"><param name="ImageNumber" value="11"></OBJECT>
   </UL>
 </UL>
diff --git a/doc/html/index.hhk b/doc/html/index.hhk
index 1069c70..a182598 100755
--- a/doc/html/index.hhk
+++ b/doc/html/index.hhk
@@ -12,9 +12,11 @@
     <LI><OBJECT type="text/sitemap"><param name="Local" value="namespacesf_1_1Blend.htm#1a2fa89de4bb0d82b2eb30399fe575cad40133cc93b5ee0975eb4c2266815563"><param name="Name" value="sf::Blend"></OBJECT>
     <LI><OBJECT type="text/sitemap"><param name="Local" value="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81c1a4bc755e274027f79cd34a6951977e"><param name="Name" value="sf::Key"></OBJECT>
     <LI><OBJECT type="text/sitemap"><param name="Local" value="classsf_1_1Selector.htm#3c164bc6a0e397e069cdba2a29c75d71"><param name="Name" value="sf::Selector"></OBJECT>
+    <LI><OBJECT type="text/sitemap"><param name="Local" value="classsf_1_1SelectorBase.htm#42b4a3dc10eec94f7c2631f624ea087f"><param name="Name" value="sf::SelectorBase"></OBJECT>
   </UL>
+  <LI><OBJECT type="text/sitemap"><param name="Local" value="classsf_1_1Shape.htm#b28fab6a7d2b596f15ef5c0611341c92"><param name="Name" value="AddPoint"></OBJECT>
   <LI><OBJECT type="text/sitemap"><param name="Local" value="namespacesf_1_1Blend.htm#1a2fa89de4bb0d82b2eb30399fe575ca23075ecfbf49e19b713cc18188a7661a"><param name="Name" value="Alpha"></OBJECT>
-  <LI><OBJECT type="text/sitemap"><param name="Local" value="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c8178661c42b402bd74599cad44e282f728"><param name="Name" value="Alt"></OBJECT>
+  <LI><OBJECT type="text/sitemap"><param name="Local" value="structsf_1_1WindowSettings.htm#188763b40746310b6897a8e6b1a3375f"><param name="Name" value="AntialiasingLevel"></OBJECT>
   <LI><OBJECT type="text/sitemap"><param name="Local" value="classsf_1_1Packet.htm#aaa020852bd7be75625b9f64b3a77c64"><param name="Name" value="Append"></OBJECT>
   <LI><OBJECT type="text/sitemap"><param name="Local" value="classsf_1_1AudioResource.htm#cdff57800064eb0d6ca5ce1773182705"><param name="Name" value="AudioResource"></OBJECT>
   <LI><OBJECT type="text/sitemap"><param name="Local" value="namespacesf_1_1Joy.htm#e7ae4bc4af23f012e5667f18d4aa1039"><param name="Name" value="Axis"></OBJECT>
@@ -28,6 +30,7 @@
   <LI><OBJECT type="text/sitemap"><param name="Local" value="classsf_1_1Color.htm#6707aedd0609c8920e12df5d7abc53cb"><param name="Name" value="b"></OBJECT>
   <LI><OBJECT type="text/sitemap"><param name="Local" value="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81be898b39d99d8dd4b94a53f6ab452d7e"><param name="Name" value="B"></OBJECT>
   <LI><OBJECT type="text/sitemap"><param name="Local" value="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c816d180d15ded6ac9cf3bba436e4ebf539"><param name="Name" value="Back"></OBJECT>
+  <LI><OBJECT type="text/sitemap"><param name="Local" value="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81cf4972cd8cf5daaf8653f840bd48824a"><param name="Name" value="BackSlash"></OBJECT>
   <LI><OBJECT type="text/sitemap"><param name="Local" value="classsf_1_1Image.htm#0df87e9bf89fdce73f22e307388cb0e1"><param name="Name" value="Bind"></OBJECT>
   <UL>
     <LI><OBJECT type="text/sitemap"><param name="Local" value="classsf_1_1Image.htm#0df87e9bf89fdce73f22e307388cb0e1"><param name="Name" value="sf::Image"></OBJECT>
@@ -36,6 +39,7 @@
   <LI><OBJECT type="text/sitemap"><param name="Local" value="classsf_1_1VideoMode.htm#c2aa4a809527fd9da6b70c9479d02c7a"><param name="Name" value="BitsPerPixel"></OBJECT>
   <LI><OBJECT type="text/sitemap"><param name="Local" value="classsf_1_1Color.htm#77c688197b981338f0b19dc58bd2facd"><param name="Name" value="Black"></OBJECT>
   <LI><OBJECT type="text/sitemap"><param name="Local" value="classsf_1_1Color.htm#b03770d4817426b2614cfc33cf0e245c"><param name="Name" value="Blue"></OBJECT>
+  <LI><OBJECT type="text/sitemap"><param name="Local" value="classsf_1_1String.htm#eedf6f2453ae7b88ddf0f7427968a6d80f26252a684f5947bb7fbd58452cb3f0"><param name="Name" value="Bold"></OBJECT>
   <LI><OBJECT type="text/sitemap"><param name="Local" value="classsf_1_1Rect.htm#b234b311011892cfd8a3e831dec341a8"><param name="Name" value="Bottom"></OBJECT>
   <LI><OBJECT type="text/sitemap"><param name="Local" value="namespacesf_1_1Mouse.htm#4fb128be433f9aafe66bc0c605daaa90"><param name="Name" value="Button"></OBJECT>
   <LI><OBJECT type="text/sitemap"><param name="Local" value="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81bd440f2a76645ba005149a619b7df68e"><param name="Name" value="C"></OBJECT>
@@ -46,42 +50,48 @@
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   <LI><OBJECT type="text/sitemap"><param name="Local" value="classsf_1_1PostFX.htm#9f6642b75c82e0e856951e71b77aa7e8"><param name="Name" value="CanUsePostFX"></OBJECT>
   <LI><OBJECT type="text/sitemap"><param name="Local" value="classsf_1_1RenderWindow.htm#ab2805689062054457575ec0ff6b36ac"><param name="Name" value="Capture"></OBJECT>
-  <LI><OBJECT type="text/sitemap"><param name="Local" value="classsf_1_1OpenGLCaps.htm#bacd5fb8c623cb0708bd1f7c825c2393"><param name="Name" value="CheckExtension"></OBJECT>
+  <LI><OBJECT type="text/sitemap"><param name="Local" value="classsf_1_1Shape.htm#b92e46570354ecbfabd278bbde08905b"><param name="Name" value="Circle"></OBJECT>
   <LI><OBJECT type="text/sitemap"><param name="Local" value="classsf_1_1Packet.htm#3a7a30fb7a39e59df0cbd773756f60da"><param name="Name" value="Clear"></OBJECT>
   <UL>
     <LI><OBJECT type="text/sitemap"><param name="Local" value="classsf_1_1Packet.htm#3a7a30fb7a39e59df0cbd773756f60da"><param name="Name" value="sf::Packet"></OBJECT>
     <LI><OBJECT type="text/sitemap"><param name="Local" value="classsf_1_1Selector.htm#92dcaf012e8effb02262717b10b1c6f4"><param name="Name" value="sf::Selector"></OBJECT>
+    <LI><OBJECT type="text/sitemap"><param name="Local" value="classsf_1_1SelectorBase.htm#e24ec8c1ac981b8411c1c209daf788d0"><param name="Name" value="sf::SelectorBase"></OBJECT>
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   <LI><OBJECT type="text/sitemap"><param name="Local" value="classsf_1_1Clock.htm#bbc959c7830ca7c3a4da133cb506d3fd"><param name="Name" value="Clock"></OBJECT>
-  <LI><OBJECT type="text/sitemap"><param name="Local" value="classsf_1_1SocketHelper.htm#feb8116b59837e7759b1424c998cc186"><param name="Name" value="Close"></OBJECT>
+  <LI><OBJECT type="text/sitemap"><param name="Local" value="classsf_1_1Window.htm#b04439f6fb9fdfe40f882676fdb2938c"><param name="Name" value="Close"></OBJECT>
   <UL>
+    <LI><OBJECT type="text/sitemap"><param name="Local" value="classsf_1_1Window.htm#b04439f6fb9fdfe40f882676fdb2938c"><param name="Name" value="sf::RenderWindow"></OBJECT>
     <LI><OBJECT type="text/sitemap"><param name="Local" value="classsf_1_1SocketHelper.htm#feb8116b59837e7759b1424c998cc186"><param name="Name" value="sf::SocketHelper"></OBJECT>
     <LI><OBJECT type="text/sitemap"><param name="Local" value="classsf_1_1SocketTCP.htm#70a5111cbddd1edbfa6cbd6017c6d044"><param name="Name" value="sf::SocketTCP"></OBJECT>
     <LI><OBJECT type="text/sitemap"><param name="Local" value="classsf_1_1SocketUDP.htm#c9abf54c9ced16b55ddef46973cd1a58"><param name="Name" value="sf::SocketUDP"></OBJECT>
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+    <LI><OBJECT type="text/sitemap"><param name="Local" value="namespacesf_1_1Style.htm#409b03c32632cf640b869c2da8775f04e07a7d411d5acf28f4a9a4b76a3a9493"><param name="Name" value="sf::Style"></OBJECT>
+    <LI><OBJECT type="text/sitemap"><param name="Local" value="classsf_1_1Window.htm#b04439f6fb9fdfe40f882676fdb2938c"><param name="Name" value="sf::Window"></OBJECT>
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   <LI><OBJECT type="text/sitemap"><param name="Local" value="classsf_1_1Event.htm#f41fa9ed45c02449030699f671331d4a316e4212e083f1dce79efd8d9e9c0a95"><param name="Name" value="Closed"></OBJECT>
   <LI><OBJECT type="text/sitemap"><param name="Local" value="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81"><param name="Name" value="Code"></OBJECT>
   <LI><OBJECT type="text/sitemap"><param name="Local" value="classsf_1_1Color.htm#c2eb4393fb11ad3fa3ccf34e92fe08e4"><param name="Name" value="Color"></OBJECT>
+  <LI><OBJECT type="text/sitemap"><param name="Local" value="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81d7c3cca627323fa271fd141a0bfec207"><param name="Name" value="Comma"></OBJECT>
   <LI><OBJECT type="text/sitemap"><param name="Local" value="classsf_1_1SocketTCP.htm#5f7769ea997c6d6bf891aac08f3bac0c"><param name="Name" value="Connect"></OBJECT>
   <LI><OBJECT type="text/sitemap"><param name="Local" value="classsf_1_1Rect.htm#6f3adf98e6b230825f139a30923afa30"><param name="Name" value="Contains"></OBJECT>
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+  <LI><OBJECT type="text/sitemap"><param name="Local" value="classsf_1_1RenderWindow.htm#05c614a2cdc2c2c4e3b473e39b3b9a17"><param name="Name" value="ConvertCoords"></OBJECT>
   <LI><OBJECT type="text/sitemap"><param name="Local" value="namespacesf_1_1Joy.htm#e7ae4bc4af23f012e5667f18d4aa1039668554c121c39f79eceb15f8b6631a9f"><param name="Name" value="Count"></OBJECT>
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     <LI><OBJECT type="text/sitemap"><param name="Local" value="namespacesf_1_1Mouse.htm#4fb128be433f9aafe66bc0c605daaa904b95cd42f58c56f31d9a513465e75968"><param name="Name" value="sf::Mouse"></OBJECT>
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-  <LI><OBJECT type="text/sitemap"><param name="Local" value="classsf_1_1Image.htm#92595371e5f3ef547732bb1034d6565b"><param name="Name" value="Create"></OBJECT>
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+  </UL>
   <LI><OBJECT type="text/sitemap"><param name="Local" value="classsf_1_1Color.htm#f8896b5f56650935f5b9d72d528802c7"><param name="Name" value="Yellow"></OBJECT>
   <LI><OBJECT type="text/sitemap"><param name="Local" value="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81fe0a227e22141f3e7eaff8ec3ecf2fbd"><param name="Name" value="Z"></OBJECT>
-  <LI><OBJECT type="text/sitemap"><param name="Local" value="classsf_1_1View.htm#7bd1ad292729b374fed00328f4a529cc"><param name="Name" value="Zoom"></OBJECT>
+  <LI><OBJECT type="text/sitemap"><param name="Local" value="classsf_1_1Vector3.htm#2f36ab4b552c028e3a9734c1ad4df7d1"><param name="Name" value="z"></OBJECT>
+  <LI><OBJECT type="text/sitemap"><param name="Local" value="classsf_1_1View.htm#2bc9321a19bc371b3f29d8c9f25bcbb1"><param name="Name" value="Zoom"></OBJECT>
   <LI><OBJECT type="text/sitemap"><param name="Local" value="classsf_1_1AudioResource.htm#001f961761cf2406d9fa5acce91beebd"><param name="Name" value="~AudioResource"></OBJECT>
   <LI><OBJECT type="text/sitemap"><param name="Local" value="classsf_1_1Drawable.htm#906002f2df7beb5edbddf5bbef96f120"><param name="Name" value="~Drawable"></OBJECT>
   <LI><OBJECT type="text/sitemap"><param name="Local" value="classsf_1_1Image.htm#0ba22a38e6c96e3b37dd88198046de83"><param name="Name" value="~Image"></OBJECT>
diff --git a/doc/html/index.hhp b/doc/html/index.hhp
index bb723bd..463e33a 100755
--- a/doc/html/index.hhp
+++ b/doc/html/index.hhp
@@ -22,20 +22,21 @@ Config_8hpp-source.htm
 Doxygen_8hpp-source.htm
 Drawable_8hpp-source.htm
 Event_8hpp-source.htm
+Font_8hpp-source.htm
 Graphics_8hpp-source.htm
 Image_8hpp-source.htm
 Input_8hpp-source.htm
 IPAddress_8hpp-source.htm
-Joystick_8hpp-source.htm
-Win32_2Joystick_8hpp-source.htm
 Listener_8hpp-source.htm
 Lock_8hpp-source.htm
+Matrix3_8hpp-source.htm
+Matrix3_8inl-source.htm
 Music_8hpp-source.htm
 Mutex_8hpp-source.htm
 Win32_2Mutex_8hpp-source.htm
 Network_8hpp-source.htm
 NonCopyable_8hpp-source.htm
-OpenGLCaps_8hpp-source.htm
+OpenGL_8hpp-source.htm
 Packet_8hpp-source.htm
 PostFX_8hpp-source.htm
 Randomizer_8hpp-source.htm
@@ -44,6 +45,8 @@ Rect_8inl-source.htm
 RenderWindow_8hpp-source.htm
 Selector_8hpp-source.htm
 Selector_8inl-source.htm
+SelectorBase_8hpp-source.htm
+Shape_8hpp-source.htm
 Sleep_8hpp-source.htm
 SocketHelper_8hpp-source.htm
 Win32_2SocketHelper_8hpp-source.htm
@@ -60,6 +63,10 @@ String_8hpp-source.htm
 System_8hpp-source.htm
 Thread_8hpp-source.htm
 Win32_2Thread_8hpp-source.htm
+Vector2_8hpp-source.htm
+Vector2_8inl-source.htm
+Vector3_8hpp-source.htm
+Vector3_8inl-source.htm
 VideoMode_8hpp-source.htm
 VideoResource_8hpp-source.htm
 View_8hpp-source.htm
@@ -67,6 +74,7 @@ Window_2Window_8hpp-source.htm
 Window_8hpp-source.htm
 WindowHandle_8hpp-source.htm
 WindowListener_8hpp-source.htm
+WindowSettings_8hpp-source.htm
 WindowStyle_8hpp-source.htm
 annotated.htm
 classes.htm
@@ -101,6 +109,7 @@ functions_func.htm
 functions_func_0x62.htm
 functions_func_0x63.htm
 functions_func_0x64.htm
+functions_func_0x65.htm
 functions_func_0x66.htm
 functions_func_0x67.htm
 functions_func_0x69.htm
@@ -115,6 +124,7 @@ functions_func_0x74.htm
 functions_func_0x75.htm
 functions_func_0x76.htm
 functions_func_0x77.htm
+functions_func_0x7a.htm
 functions_func_0x7e.htm
 functions_vars.htm
 functions_type.htm
@@ -145,14 +155,20 @@ classsf_1_1Color.htm
 classsf_1_1Color-members.htm
 classsf_1_1Drawable.htm
 classsf_1_1Drawable-members.htm
+classsf_1_1Font.htm
+classsf_1_1Font-members.htm
 classsf_1_1Image.htm
 classsf_1_1Image-members.htm
+classsf_1_1Matrix3.htm
+classsf_1_1Matrix3-members.htm
 classsf_1_1PostFX.htm
 classsf_1_1PostFX-members.htm
 classsf_1_1Rect.htm
 classsf_1_1Rect-members.htm
 classsf_1_1RenderWindow.htm
 classsf_1_1RenderWindow-members.htm
+classsf_1_1Shape.htm
+classsf_1_1Shape-members.htm
 classsf_1_1Sprite.htm
 classsf_1_1Sprite-members.htm
 classsf_1_1String.htm
@@ -167,6 +183,8 @@ classsf_1_1Packet.htm
 classsf_1_1Packet-members.htm
 classsf_1_1Selector.htm
 classsf_1_1Selector-members.htm
+classsf_1_1SelectorBase.htm
+classsf_1_1SelectorBase-members.htm
 classsf_1_1SocketTCP.htm
 classsf_1_1SocketTCP-members.htm
 classsf_1_1SocketUDP.htm
@@ -177,26 +195,46 @@ classsf_1_1Clock.htm
 classsf_1_1Clock-members.htm
 classsf_1_1Lock.htm
 classsf_1_1Lock-members.htm
-classsf_1_1NonCopyable.htm
-classsf_1_1NonCopyable-members.htm
+structsf_1_1NonCopyable.htm
+structsf_1_1NonCopyable-members.htm
 classsf_1_1Randomizer.htm
 classsf_1_1Randomizer-members.htm
+classsf_1_1Vector2.htm
+classsf_1_1Vector2-members.htm
+classsf_1_1Vector3.htm
+classsf_1_1Vector3-members.htm
 classsf_1_1Mutex.htm
 classsf_1_1Mutex-members.htm
 classsf_1_1Thread.htm
 classsf_1_1Thread-members.htm
 classsf_1_1Event.htm
 classsf_1_1Event-members.htm
+structsf_1_1Event_1_1JoyButtonEvent.htm
+structsf_1_1Event_1_1JoyButtonEvent-members.htm
+structsf_1_1Event_1_1JoyMoveEvent.htm
+structsf_1_1Event_1_1JoyMoveEvent-members.htm
+structsf_1_1Event_1_1KeyEvent.htm
+structsf_1_1Event_1_1KeyEvent-members.htm
+structsf_1_1Event_1_1MouseButtonEvent.htm
+structsf_1_1Event_1_1MouseButtonEvent-members.htm
+structsf_1_1Event_1_1MouseMoveEvent.htm
+structsf_1_1Event_1_1MouseMoveEvent-members.htm
+structsf_1_1Event_1_1MouseWheelEvent.htm
+structsf_1_1Event_1_1MouseWheelEvent-members.htm
+structsf_1_1Event_1_1SizeEvent.htm
+structsf_1_1Event_1_1SizeEvent-members.htm
+structsf_1_1Event_1_1TextEvent.htm
+structsf_1_1Event_1_1TextEvent-members.htm
 classsf_1_1Input.htm
 classsf_1_1Input-members.htm
-classsf_1_1OpenGLCaps.htm
-classsf_1_1OpenGLCaps-members.htm
 classsf_1_1VideoMode.htm
 classsf_1_1VideoMode-members.htm
 classsf_1_1Window.htm
 classsf_1_1Window-members.htm
 classsf_1_1WindowListener.htm
 classsf_1_1WindowListener-members.htm
+structsf_1_1WindowSettings.htm
+structsf_1_1WindowSettings-members.htm
 namespacesf_1_1Blend.htm
 namespacesf_1_1Joy.htm
 namespacesf_1_1Key.htm
diff --git a/doc/html/index.htm b/doc/html/index.htm
index 6f8dd7c..3567580 100755
--- a/doc/html/index.htm
+++ b/doc/html/index.htm
@@ -24,7 +24,7 @@
 <h2><a class="anchor" name="welcome">
 Welcome</a></h2>
 Welcome to the official SFML documentation. Here you will find a detailed view of all the SFML <a href="./annotated.htm">classes</a>, as well as source <a href="./files.htm">files</a>. <br>
- If you are looking for tutorials, you can visit the official website at <a href="http://sfml.sourceforge.net/tutorials/">sfml.sourceforge.net</a>.<h2><a class="anchor" name="example">
+ If you are looking for tutorials, you can visit the official website at <a href="http://www.sfml-dev.org/tutorials/">www.sfml-dev.org</a>.<h2><a class="anchor" name="example">
 Short example</a></h2>
 Here is a short example, to show you how simple it is to use SFML :<p>
 <div class="fragment"><pre class="fragment"><span class="preprocessor"> #include &lt;SFML/Audio.hpp&gt;</span>
@@ -37,32 +37,34 @@ Here is a short example, to show you how simple it is to use SFML :<p>
  
      <span class="comment">// Load a sprite to display</span>
      <a class="code" href="classsf_1_1Image.htm" title="Image is the low-level class for loading and manipulating images.">sf::Image</a> Image;
-     <span class="keywordflow">if</span> (!Image.<a class="code" href="classsf_1_1Image.htm#7cf6316aa5d022e0bdd95f1e79c9f50b" title="Load the surface from a file.">LoadFromFile</a>(<span class="stringliteral">"cute_image.jpg"</span>))
+     <span class="keywordflow">if</span> (!Image.<a class="code" href="classsf_1_1Image.htm#7cf6316aa5d022e0bdd95f1e79c9f50b" title="Load the image from a file.">LoadFromFile</a>(<span class="stringliteral">"cute_image.jpg"</span>))
          <span class="keywordflow">return</span> EXIT_FAILURE;
      <a class="code" href="classsf_1_1Sprite.htm" title="Sprite defines a sprite : texture, transformations, color, and draw on screen.">sf::Sprite</a> Sprite(Image);
  
      <span class="comment">// Create a graphical string to display</span>
-     <a class="code" href="classsf_1_1String.htm" title="String defines a graphical 2D text, that can be drawn on screen.">sf::String</a> Text(<span class="stringliteral">"Hello SFML"</span>, <span class="stringliteral">"arial.ttf"</span>, 50);
+     <a class="code" href="classsf_1_1Font.htm" title="Font is the low-level class for loading and manipulating character fonts.">sf::Font</a> Arial;
+     <span class="keywordflow">if</span> (!Arial.<a class="code" href="classsf_1_1Font.htm#ca06a4205b86f93b9decc1dba7dc4f13" title="Load the font from a file.">LoadFromFile</a>(<span class="stringliteral">"arial.ttf"</span>))
+         <span class="keywordflow">return</span> EXIT_FAILURE;
+     <a class="code" href="classsf_1_1String.htm" title="String defines a graphical 2D text, that can be drawn on screen.">sf::String</a> Text(<span class="stringliteral">"Hello SFML"</span>, Arial, 50);
  
      <span class="comment">// Load a music to play</span>
      <a class="code" href="classsf_1_1Music.htm" title="Music defines a big sound played using streaming, so usually what we call a music...">sf::Music</a> Music;
-     <span class="keywordflow">if</span> (!Music.<a class="code" href="classsf_1_1Music.htm#aeaec772f25be407e699ab1814a6bfbf" title="Open a music file (doesn't play it -- call Play() for that).">Open</a>(<span class="stringliteral">"nice_music.ogg"</span>))
+     <span class="keywordflow">if</span> (!Music.<a class="code" href="classsf_1_1Music.htm#26986766bc5674a87da1bcb10bef59db" title="Open a music file (doesn't play it -- call Play() for that).">OpenFromFile</a>(<span class="stringliteral">"nice_music.ogg"</span>))
          <span class="keywordflow">return</span> EXIT_FAILURE;
 
      <span class="comment">// Play the music</span>
      Music.<a class="code" href="classsf_1_1SoundStream.htm#4d8437ef9a952fe3798bd239ff20d9bf" title="Start playing the audio stream.">Play</a>();
  
      <span class="comment">// Start the game loop</span>
-     <span class="keywordtype">bool</span> Running = <span class="keyword">true</span>;
-     <span class="keywordflow">while</span> (Running)
+     <span class="keywordflow">while</span> (App.IsOpened())
      {
          <span class="comment">// Process events</span>
          <a class="code" href="classsf_1_1Event.htm" title="Event defines a system event and its parameters.">sf::Event</a> Event;
          <span class="keywordflow">while</span> (App.GetEvent(Event))
          {
              <span class="comment">// Close window : exit</span>
-             <span class="keywordflow">if</span> (Event.<a class="code" href="classsf_1_1Event.htm#90d5da29dd2f49d13dc10e7a402c0b65" title="Type of the event.">Type</a> == <a class="code" href="classsf_1_1Event.htm#f41fa9ed45c02449030699f671331d4a316e4212e083f1dce79efd8d9e9c0a95">sf::Event::Closed</a>)
-                 Running = <span class="keyword">false</span>;
+             <span class="keywordflow">if</span> (Event.Type == <a class="code" href="classsf_1_1Event.htm#f41fa9ed45c02449030699f671331d4a316e4212e083f1dce79efd8d9e9c0a95">sf::Event::Closed</a>)
+                 App.Close();
          }
  
          <span class="comment">// Draw the sprite</span>
@@ -79,7 +81,7 @@ Here is a short example, to show you how simple it is to use SFML :<p>
  }
 </pre></div> 
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/namespacemembers.htm b/doc/html/namespacemembers.htm
index b30fdd6..7813326 100755
--- a/doc/html/namespacemembers.htm
+++ b/doc/html/namespacemembers.htm
@@ -76,8 +76,6 @@ Here is a list of all documented namespace members with links to the namespaces
 , <a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81c1a4bc755e274027f79cd34a6951977e">sf::Key</a>
 <li>Alpha
 : <a class="el" href="namespacesf_1_1Blend.htm#1a2fa89de4bb0d82b2eb30399fe575ca23075ecfbf49e19b713cc18188a7661a">sf::Blend</a>
-<li>Alt
-: <a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c8178661c42b402bd74599cad44e282f728">sf::Key</a>
 <li>Axis
 : <a class="el" href="namespacesf_1_1Joy.htm#e7ae4bc4af23f012e5667f18d4aa1039">sf::Joy</a>
 <li>AxisPOV
@@ -100,6 +98,8 @@ Here is a list of all documented namespace members with links to the namespaces
 : <a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81be898b39d99d8dd4b94a53f6ab452d7e">sf::Key</a>
 <li>Back
 : <a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c816d180d15ded6ac9cf3bba436e4ebf539">sf::Key</a>
+<li>BackSlash
+: <a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81cf4972cd8cf5daaf8653f840bd48824a">sf::Key</a>
 <li>Button
 : <a class="el" href="namespacesf_1_1Mouse.htm#4fb128be433f9aafe66bc0c605daaa90">sf::Mouse</a>
 </ul>
@@ -107,11 +107,11 @@ Here is a list of all documented namespace members with links to the namespaces
 <li>C
 : <a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81bd440f2a76645ba005149a619b7df68e">sf::Key</a>
 <li>Close
-: <a class="el" href="namespacesf_1_1Style.htm#58847fff37f6c46b9c9851d6448705a0e07a7d411d5acf28f4a9a4b76a3a9493">sf::Style</a>
+: <a class="el" href="namespacesf_1_1Style.htm#409b03c32632cf640b869c2da8775f04e07a7d411d5acf28f4a9a4b76a3a9493">sf::Style</a>
 <li>Code
 : <a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81">sf::Key</a>
-<li>Control
-: <a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c813ac504231f98644716b0065a03a619c1">sf::Key</a>
+<li>Comma
+: <a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81d7c3cca627323fa271fd141a0bfec207">sf::Key</a>
 <li>Count
 : <a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c8122c2194947c560a4598af6e705adac9a">sf::Key</a>
 , <a class="el" href="namespacesf_1_1Mouse.htm#4fb128be433f9aafe66bc0c605daaa904b95cd42f58c56f31d9a513465e75968">sf::Mouse</a>
@@ -120,6 +120,8 @@ Here is a list of all documented namespace members with links to the namespaces
 <h3><a class="anchor" name="index_d">- d -</a></h3><ul>
 <li>D
 : <a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81739a8fc40ed8dc2db93290869d941d85">sf::Key</a>
+<li>Dash
+: <a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81cabf862b02044080f5691ff510fcbf00">sf::Key</a>
 <li>Delete
 : <a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81ad4165b29176276c3157785786a3ce42">sf::Key</a>
 <li>Disconnected
@@ -136,6 +138,8 @@ Here is a list of all documented namespace members with links to the namespaces
 : <a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c8115010a24b6626f0ff4e2b6edfa0d36c3">sf::Key</a>
 <li>End
 : <a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c8128ce57312fa03e0f1bae49899d603935">sf::Key</a>
+<li>Equal
+: <a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c815f4b9b3ede3db0e0a009ae02aaf81359">sf::Key</a>
 <li>Error
 : <a class="el" href="namespacesf_1_1Socket.htm#51bf0fd51057b98a10fbb866246176dc1dc9854433a28c22e192721179a2df5d">sf::Socket</a>
 <li>Escape
@@ -177,7 +181,7 @@ Here is a list of all documented namespace members with links to the namespaces
 <li>FloatRect
 : <a class="el" href="namespacesf.htm#ed4e58f586b2eed2621c0365d0b7554e">sf</a>
 <li>Fullscreen
-: <a class="el" href="namespacesf_1_1Style.htm#58847fff37f6c46b9c9851d6448705a06288ec86830245cf957e2d234f79f50d">sf::Style</a>
+: <a class="el" href="namespacesf_1_1Style.htm#409b03c32632cf640b869c2da8775f046288ec86830245cf957e2d234f79f50d">sf::Style</a>
 </ul>
 <h3><a class="anchor" name="index_g">- g -</a></h3><ul>
 <li>G
@@ -208,13 +212,25 @@ Here is a list of all documented namespace members with links to the namespaces
 <h3><a class="anchor" name="index_l">- l -</a></h3><ul>
 <li>L
 : <a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c8112c278f37f2e904cdd5d5dc312f3dd7b">sf::Key</a>
+<li>LAlt
+: <a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81fa919d4f5261f4c6af34adb7409a1f34">sf::Key</a>
+<li>LBracket
+: <a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c817c927ff513554092cbd16d275542ca93">sf::Key</a>
+<li>LControl
+: <a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81e5f5491df13804d13b0915aa31e47db1">sf::Key</a>
 <li>Left
 : <a class="el" href="namespacesf_1_1Mouse.htm#4fb128be433f9aafe66bc0c605daaa908bb4856e1ec7f6b6a8605effdfc0eee8">sf::Mouse</a>
 , <a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c811b48e9fd546b2afdcbb64ae95047be94">sf::Key</a>
+<li>LShift
+: <a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81c6ac0f86989c265471ebbe86f986bdd1">sf::Key</a>
+<li>LSystem
+: <a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81819a5d0739e89a6543b8a1d3b2ed4bdb">sf::Key</a>
 </ul>
 <h3><a class="anchor" name="index_m">- m -</a></h3><ul>
 <li>M
 : <a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81923bcd0f55f59e23ce2efbec1683a918">sf::Key</a>
+<li>Menu
+: <a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81378a7fde4cabe729981edbd30e142dfb">sf::Key</a>
 <li>Middle
 : <a class="el" href="namespacesf_1_1Mouse.htm#4fb128be433f9aafe66bc0c605daaa902c353189c4b11cf216d7caddafcc609d">sf::Mouse</a>
 <li>Mode
@@ -228,8 +244,7 @@ Here is a list of all documented namespace members with links to the namespaces
 : <a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c8166cee9a0dfbc1871912a002a566d26b3">sf::Key</a>
 <li>None
 : <a class="el" href="namespacesf_1_1Blend.htm#1a2fa89de4bb0d82b2eb30399fe575ca4b6aa39cf8edd92775ee03ba7fd047ea">sf::Blend</a>
-<li>NoStyle
-: <a class="el" href="namespacesf_1_1Style.htm#58847fff37f6c46b9c9851d6448705a0964d70c1d29137bb3d10affca56932ac">sf::Style</a>
+, <a class="el" href="namespacesf_1_1Style.htm#409b03c32632cf640b869c2da8775f048c35a9c8507559e455387fc4a83ce422">sf::Style</a>
 <li>NotReady
 : <a class="el" href="namespacesf_1_1Socket.htm#51bf0fd51057b98a10fbb866246176dc8554848daae98f996e131bdeed076c09">sf::Socket</a>
 <li>Num0
@@ -277,11 +292,27 @@ Here is a list of all documented namespace members with links to the namespaces
 <li>O
 : <a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81fd064db0641a4f3740bd77befa830812">sf::Key</a>
 <li>operator *()
-: <a class="el" href="namespacesf.htm#22072379b0571262018fd6f4c86d4e97">sf</a>
+: <a class="el" href="namespacesf.htm#d4cf928e5b6866405aabb7052310ea62">sf</a>
+<li>operator *=()
+: <a class="el" href="namespacesf.htm#a8157f42e0a980b6cd3f030bfdded422">sf</a>
+<li>operator!=()
+: <a class="el" href="namespacesf.htm#d34adb0b3cd1ff8176cd14eab6ffd7db">sf</a>
 <li>operator+()
-: <a class="el" href="namespacesf.htm#50ca5b482d1bed9710ecedfab8f3aa71">sf</a>
+: <a class="el" href="namespacesf.htm#0f2eb581a681f6deb581e094fdb53a9e">sf</a>
+<li>operator+=()
+: <a class="el" href="namespacesf.htm#ef4c082ad59153965b9488b658242c3e">sf</a>
+<li>operator-()
+: <a class="el" href="namespacesf.htm#8140415090446c9dc32557130a6fc615">sf</a>
+<li>operator-=()
+: <a class="el" href="namespacesf.htm#78dfec22ce1dcce6407d11a83bf57734">sf</a>
+<li>operator/()
+: <a class="el" href="namespacesf.htm#4d79f25d6c4b1601438becfff7256627">sf</a>
+<li>operator/=()
+: <a class="el" href="namespacesf.htm#7d5a1bbf217894f98676c8cd4c57a8d1">sf</a>
 <li>operator&lt;&lt;()
 : <a class="el" href="namespacesf.htm#664bd54831f1d70588ae9da837be84f9">sf</a>
+<li>operator==()
+: <a class="el" href="namespacesf.htm#2d7edce0db1b576722d9e364c7d08ef9">sf</a>
 <li>operator&gt;&gt;()
 : <a class="el" href="namespacesf.htm#cc2f75d5067454f82d05b194ecad3ad1">sf</a>
 </ul>
@@ -294,21 +325,35 @@ Here is a list of all documented namespace members with links to the namespaces
 : <a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81422447bc7ab651c4bec1a7062020df43">sf::Key</a>
 <li>Pause
 : <a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c810f82c32e6385cb44227a16783619083d">sf::Key</a>
+<li>Period
+: <a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c8150ec4d0d46359708e3337f7c5c9a00b8">sf::Key</a>
 </ul>
 <h3><a class="anchor" name="index_q">- q -</a></h3><ul>
 <li>Q
 : <a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81c8682579147a5816dbcf3009fe7b94dc">sf::Key</a>
+<li>Quote
+: <a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81d8e07863826f31633566959e55fbd1b9">sf::Key</a>
 </ul>
 <h3><a class="anchor" name="index_r">- r -</a></h3><ul>
 <li>R
 : <a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81df2b6106e12c1b90600dcba0adacad55">sf::Key</a>
+<li>RAlt
+: <a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81dcd3e67fec4bdc555505817ec8aa3867">sf::Key</a>
+<li>RBracket
+: <a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c819b950e8ca9b87c679c0dd34b978323a5">sf::Key</a>
+<li>RControl
+: <a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c816dba2cdc41e8010b0220abb01d60fdd3">sf::Key</a>
 <li>Resize
-: <a class="el" href="namespacesf_1_1Style.htm#58847fff37f6c46b9c9851d6448705a0ccff967648ebcd5db2007eff7352b50f">sf::Style</a>
+: <a class="el" href="namespacesf_1_1Style.htm#409b03c32632cf640b869c2da8775f04ccff967648ebcd5db2007eff7352b50f">sf::Style</a>
 <li>Return
 : <a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81b18aa7011665567f5f2210312c0b09fd">sf::Key</a>
 <li>Right
-: <a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c8132eb7e9964eda306d83efd2442991f8e">sf::Key</a>
-, <a class="el" href="namespacesf_1_1Mouse.htm#4fb128be433f9aafe66bc0c605daaa90f2cff24ab6c26daf079b11189f982fc4">sf::Mouse</a>
+: <a class="el" href="namespacesf_1_1Mouse.htm#4fb128be433f9aafe66bc0c605daaa90f2cff24ab6c26daf079b11189f982fc4">sf::Mouse</a>
+, <a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c8132eb7e9964eda306d83efd2442991f8e">sf::Key</a>
+<li>RShift
+: <a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81d30f9b919b2da5b1dc26c2fe1b62be44">sf::Key</a>
+<li>RSystem
+: <a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81461545de42376b666cb38860a0beec49">sf::Key</a>
 </ul>
 <h3><a class="anchor" name="index_s">- s -</a></h3><ul>
 <li>S
@@ -317,8 +362,10 @@ Here is a list of all documented namespace members with links to the namespaces
 : <a class="el" href="namespacesf.htm#84a3519e6e7dbda0ccd64ba63304e48a">sf</a>
 <li>SelectorUDP
 : <a class="el" href="namespacesf.htm#13c701ddf3cd92aaf654959b7332e31b">sf</a>
-<li>Shift
-: <a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c818c07e69c3386e5a38ceeccf9684e10e6">sf::Key</a>
+<li>SemiColon
+: <a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c819221b62140c199d7d4babe3ab45bdb01">sf::Key</a>
+<li>Slash
+: <a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c815e4e1a9e56e51395103ccf57093fb9fd">sf::Key</a>
 <li>Sleep()
 : <a class="el" href="namespacesf.htm#bf3b28a7f7637d7babad2756db57e44d">sf</a>
 <li>Space
@@ -333,6 +380,10 @@ Here is a list of all documented namespace members with links to the namespaces
 : <a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81977e8d65750028a7e92a211d39b369d9">sf::Key</a>
 <li>Tab
 : <a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81eb0122fb482008aa025719b0558a2b21">sf::Key</a>
+<li>Tilde
+: <a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81e1e8ba49e9a03ae9db79d671372baf67">sf::Key</a>
+<li>Titlebar
+: <a class="el" href="namespacesf_1_1Style.htm#409b03c32632cf640b869c2da8775f04b4c8b32b05ed715928513787cb1e85b6">sf::Style</a>
 </ul>
 <h3><a class="anchor" name="index_u">- u -</a></h3><ul>
 <li>U
@@ -343,6 +394,14 @@ Here is a list of all documented namespace members with links to the namespaces
 <h3><a class="anchor" name="index_v">- v -</a></h3><ul>
 <li>V
 : <a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c8118b06473e8a9ff5a409f3fa9e7b61d69">sf::Key</a>
+<li>Vector2f
+: <a class="el" href="namespacesf.htm#cf03098c2577b869e2fa6836cc48f1a0">sf</a>
+<li>Vector2i
+: <a class="el" href="namespacesf.htm#ce09dd1447d74c6e9ba56ae874c094e1">sf</a>
+<li>Vector3f
+: <a class="el" href="namespacesf.htm#f97357d7d32e7d6a700d03be2f3b4811">sf</a>
+<li>Vector3i
+: <a class="el" href="namespacesf.htm#d066a8774efaf7b623df8909ba219dc7">sf</a>
 </ul>
 <h3><a class="anchor" name="index_w">- w -</a></h3><ul>
 <li>W
@@ -366,7 +425,7 @@ Here is a list of all documented namespace members with links to the namespaces
 </ul>
 
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/namespacemembers_enum.htm b/doc/html/namespacemembers_enum.htm
index fa161e9..48dc261 100755
--- a/doc/html/namespacemembers_enum.htm
+++ b/doc/html/namespacemembers_enum.htm
@@ -50,7 +50,7 @@
 </ul>
 
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/namespacemembers_eval.htm b/doc/html/namespacemembers_eval.htm
index 434952d..57ccf09 100755
--- a/doc/html/namespacemembers_eval.htm
+++ b/doc/html/namespacemembers_eval.htm
@@ -76,8 +76,6 @@
 , <a class="el" href="namespacesf_1_1Blend.htm#1a2fa89de4bb0d82b2eb30399fe575cad40133cc93b5ee0975eb4c2266815563">sf::Blend</a>
 <li>Alpha
 : <a class="el" href="namespacesf_1_1Blend.htm#1a2fa89de4bb0d82b2eb30399fe575ca23075ecfbf49e19b713cc18188a7661a">sf::Blend</a>
-<li>Alt
-: <a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c8178661c42b402bd74599cad44e282f728">sf::Key</a>
 <li>AxisPOV
 : <a class="el" href="namespacesf_1_1Joy.htm#e7ae4bc4af23f012e5667f18d4aa10393901e70c52aad6e205189592fe295b45">sf::Joy</a>
 <li>AxisR
@@ -98,14 +96,16 @@
 : <a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81be898b39d99d8dd4b94a53f6ab452d7e">sf::Key</a>
 <li>Back
 : <a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c816d180d15ded6ac9cf3bba436e4ebf539">sf::Key</a>
+<li>BackSlash
+: <a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81cf4972cd8cf5daaf8653f840bd48824a">sf::Key</a>
 </ul>
 <h3><a class="anchor" name="index_c">- c -</a></h3><ul>
 <li>C
 : <a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81bd440f2a76645ba005149a619b7df68e">sf::Key</a>
 <li>Close
-: <a class="el" href="namespacesf_1_1Style.htm#58847fff37f6c46b9c9851d6448705a0e07a7d411d5acf28f4a9a4b76a3a9493">sf::Style</a>
-<li>Control
-: <a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c813ac504231f98644716b0065a03a619c1">sf::Key</a>
+: <a class="el" href="namespacesf_1_1Style.htm#409b03c32632cf640b869c2da8775f04e07a7d411d5acf28f4a9a4b76a3a9493">sf::Style</a>
+<li>Comma
+: <a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81d7c3cca627323fa271fd141a0bfec207">sf::Key</a>
 <li>Count
 : <a class="el" href="namespacesf_1_1Mouse.htm#4fb128be433f9aafe66bc0c605daaa904b95cd42f58c56f31d9a513465e75968">sf::Mouse</a>
 , <a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c8122c2194947c560a4598af6e705adac9a">sf::Key</a>
@@ -114,6 +114,8 @@
 <h3><a class="anchor" name="index_d">- d -</a></h3><ul>
 <li>D
 : <a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81739a8fc40ed8dc2db93290869d941d85">sf::Key</a>
+<li>Dash
+: <a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81cabf862b02044080f5691ff510fcbf00">sf::Key</a>
 <li>Delete
 : <a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81ad4165b29176276c3157785786a3ce42">sf::Key</a>
 <li>Disconnected
@@ -130,6 +132,8 @@
 : <a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c8115010a24b6626f0ff4e2b6edfa0d36c3">sf::Key</a>
 <li>End
 : <a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c8128ce57312fa03e0f1bae49899d603935">sf::Key</a>
+<li>Equal
+: <a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c815f4b9b3ede3db0e0a009ae02aaf81359">sf::Key</a>
 <li>Error
 : <a class="el" href="namespacesf_1_1Socket.htm#51bf0fd51057b98a10fbb866246176dc1dc9854433a28c22e192721179a2df5d">sf::Socket</a>
 <li>Escape
@@ -169,7 +173,7 @@
 <li>F9
 : <a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81615c5be88f63eba232f766f176c1268e">sf::Key</a>
 <li>Fullscreen
-: <a class="el" href="namespacesf_1_1Style.htm#58847fff37f6c46b9c9851d6448705a06288ec86830245cf957e2d234f79f50d">sf::Style</a>
+: <a class="el" href="namespacesf_1_1Style.htm#409b03c32632cf640b869c2da8775f046288ec86830245cf957e2d234f79f50d">sf::Style</a>
 </ul>
 <h3><a class="anchor" name="index_g">- g -</a></h3><ul>
 <li>G
@@ -198,26 +202,37 @@
 <h3><a class="anchor" name="index_l">- l -</a></h3><ul>
 <li>L
 : <a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c8112c278f37f2e904cdd5d5dc312f3dd7b">sf::Key</a>
+<li>LAlt
+: <a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81fa919d4f5261f4c6af34adb7409a1f34">sf::Key</a>
+<li>LBracket
+: <a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c817c927ff513554092cbd16d275542ca93">sf::Key</a>
+<li>LControl
+: <a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81e5f5491df13804d13b0915aa31e47db1">sf::Key</a>
 <li>Left
 : <a class="el" href="namespacesf_1_1Mouse.htm#4fb128be433f9aafe66bc0c605daaa908bb4856e1ec7f6b6a8605effdfc0eee8">sf::Mouse</a>
 , <a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c811b48e9fd546b2afdcbb64ae95047be94">sf::Key</a>
+<li>LShift
+: <a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81c6ac0f86989c265471ebbe86f986bdd1">sf::Key</a>
+<li>LSystem
+: <a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81819a5d0739e89a6543b8a1d3b2ed4bdb">sf::Key</a>
 </ul>
 <h3><a class="anchor" name="index_m">- m -</a></h3><ul>
 <li>M
 : <a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81923bcd0f55f59e23ce2efbec1683a918">sf::Key</a>
+<li>Menu
+: <a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81378a7fde4cabe729981edbd30e142dfb">sf::Key</a>
 <li>Middle
 : <a class="el" href="namespacesf_1_1Mouse.htm#4fb128be433f9aafe66bc0c605daaa902c353189c4b11cf216d7caddafcc609d">sf::Mouse</a>
 <li>Multiply
-: <a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c810c2cf360fb1665c3387f205a001a6814">sf::Key</a>
-, <a class="el" href="namespacesf_1_1Blend.htm#1a2fa89de4bb0d82b2eb30399fe575ca7a5f5cbb669b8ec859e3f7927451c736">sf::Blend</a>
+: <a class="el" href="namespacesf_1_1Blend.htm#1a2fa89de4bb0d82b2eb30399fe575ca7a5f5cbb669b8ec859e3f7927451c736">sf::Blend</a>
+, <a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c810c2cf360fb1665c3387f205a001a6814">sf::Key</a>
 </ul>
 <h3><a class="anchor" name="index_n">- n -</a></h3><ul>
 <li>N
 : <a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c8166cee9a0dfbc1871912a002a566d26b3">sf::Key</a>
 <li>None
 : <a class="el" href="namespacesf_1_1Blend.htm#1a2fa89de4bb0d82b2eb30399fe575ca4b6aa39cf8edd92775ee03ba7fd047ea">sf::Blend</a>
-<li>NoStyle
-: <a class="el" href="namespacesf_1_1Style.htm#58847fff37f6c46b9c9851d6448705a0964d70c1d29137bb3d10affca56932ac">sf::Style</a>
+, <a class="el" href="namespacesf_1_1Style.htm#409b03c32632cf640b869c2da8775f048c35a9c8507559e455387fc4a83ce422">sf::Style</a>
 <li>NotReady
 : <a class="el" href="namespacesf_1_1Socket.htm#51bf0fd51057b98a10fbb866246176dc8554848daae98f996e131bdeed076c09">sf::Socket</a>
 <li>Num0
@@ -274,27 +289,43 @@
 : <a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81422447bc7ab651c4bec1a7062020df43">sf::Key</a>
 <li>Pause
 : <a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c810f82c32e6385cb44227a16783619083d">sf::Key</a>
+<li>Period
+: <a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c8150ec4d0d46359708e3337f7c5c9a00b8">sf::Key</a>
 </ul>
 <h3><a class="anchor" name="index_q">- q -</a></h3><ul>
 <li>Q
 : <a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81c8682579147a5816dbcf3009fe7b94dc">sf::Key</a>
+<li>Quote
+: <a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81d8e07863826f31633566959e55fbd1b9">sf::Key</a>
 </ul>
 <h3><a class="anchor" name="index_r">- r -</a></h3><ul>
 <li>R
 : <a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81df2b6106e12c1b90600dcba0adacad55">sf::Key</a>
+<li>RAlt
+: <a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81dcd3e67fec4bdc555505817ec8aa3867">sf::Key</a>
+<li>RBracket
+: <a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c819b950e8ca9b87c679c0dd34b978323a5">sf::Key</a>
+<li>RControl
+: <a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c816dba2cdc41e8010b0220abb01d60fdd3">sf::Key</a>
 <li>Resize
-: <a class="el" href="namespacesf_1_1Style.htm#58847fff37f6c46b9c9851d6448705a0ccff967648ebcd5db2007eff7352b50f">sf::Style</a>
+: <a class="el" href="namespacesf_1_1Style.htm#409b03c32632cf640b869c2da8775f04ccff967648ebcd5db2007eff7352b50f">sf::Style</a>
 <li>Return
 : <a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81b18aa7011665567f5f2210312c0b09fd">sf::Key</a>
 <li>Right
-: <a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c8132eb7e9964eda306d83efd2442991f8e">sf::Key</a>
-, <a class="el" href="namespacesf_1_1Mouse.htm#4fb128be433f9aafe66bc0c605daaa90f2cff24ab6c26daf079b11189f982fc4">sf::Mouse</a>
+: <a class="el" href="namespacesf_1_1Mouse.htm#4fb128be433f9aafe66bc0c605daaa90f2cff24ab6c26daf079b11189f982fc4">sf::Mouse</a>
+, <a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c8132eb7e9964eda306d83efd2442991f8e">sf::Key</a>
+<li>RShift
+: <a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81d30f9b919b2da5b1dc26c2fe1b62be44">sf::Key</a>
+<li>RSystem
+: <a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81461545de42376b666cb38860a0beec49">sf::Key</a>
 </ul>
 <h3><a class="anchor" name="index_s">- s -</a></h3><ul>
 <li>S
 : <a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81bf7a03063f758c75e4bace3161d42527">sf::Key</a>
-<li>Shift
-: <a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c818c07e69c3386e5a38ceeccf9684e10e6">sf::Key</a>
+<li>SemiColon
+: <a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c819221b62140c199d7d4babe3ab45bdb01">sf::Key</a>
+<li>Slash
+: <a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c815e4e1a9e56e51395103ccf57093fb9fd">sf::Key</a>
 <li>Space
 : <a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c813149cafd5c1110712fc2efc100fd38d0">sf::Key</a>
 <li>Subtract
@@ -305,6 +336,10 @@
 : <a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81977e8d65750028a7e92a211d39b369d9">sf::Key</a>
 <li>Tab
 : <a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81eb0122fb482008aa025719b0558a2b21">sf::Key</a>
+<li>Tilde
+: <a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81e1e8ba49e9a03ae9db79d671372baf67">sf::Key</a>
+<li>Titlebar
+: <a class="el" href="namespacesf_1_1Style.htm#409b03c32632cf640b869c2da8775f04b4c8b32b05ed715928513787cb1e85b6">sf::Style</a>
 </ul>
 <h3><a class="anchor" name="index_u">- u -</a></h3><ul>
 <li>U
@@ -338,7 +373,7 @@
 </ul>
 
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/namespacemembers_func.htm b/doc/html/namespacemembers_func.htm
index 099ec8d..17fd040 100755
--- a/doc/html/namespacemembers_func.htm
+++ b/doc/html/namespacemembers_func.htm
@@ -39,10 +39,26 @@
 <ul>
 <li>operator *()
 : <a class="el" href="namespacesf.htm#22072379b0571262018fd6f4c86d4e97">sf</a>
+<li>operator *=()
+: <a class="el" href="namespacesf.htm#da51460bf4cef8c1c958cae5c0eeb76f">sf</a>
+<li>operator!=()
+: <a class="el" href="namespacesf.htm#d34adb0b3cd1ff8176cd14eab6ffd7db">sf</a>
 <li>operator+()
-: <a class="el" href="namespacesf.htm#50ca5b482d1bed9710ecedfab8f3aa71">sf</a>
+: <a class="el" href="namespacesf.htm#0f2eb581a681f6deb581e094fdb53a9e">sf</a>
+<li>operator+=()
+: <a class="el" href="namespacesf.htm#ef4c082ad59153965b9488b658242c3e">sf</a>
+<li>operator-()
+: <a class="el" href="namespacesf.htm#d4c71d97c45a59ad8dd98d3e14783777">sf</a>
+<li>operator-=()
+: <a class="el" href="namespacesf.htm#3dc1e74397a094898d817414a5bf53d5">sf</a>
+<li>operator/()
+: <a class="el" href="namespacesf.htm#25bfb0f930a61146fdd82ceb6c3566ae">sf</a>
+<li>operator/=()
+: <a class="el" href="namespacesf.htm#29b29d4b0d643cfaa38206695c4518ba">sf</a>
 <li>operator&lt;&lt;()
 : <a class="el" href="namespacesf.htm#664bd54831f1d70588ae9da837be84f9">sf</a>
+<li>operator==()
+: <a class="el" href="namespacesf.htm#2d7edce0db1b576722d9e364c7d08ef9">sf</a>
 <li>operator&gt;&gt;()
 : <a class="el" href="namespacesf.htm#cc2f75d5067454f82d05b194ecad3ad1">sf</a>
 <li>Sleep()
@@ -50,7 +66,7 @@
 </ul>
 
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/namespacemembers_type.htm b/doc/html/namespacemembers_type.htm
index a3973bb..01be33c 100755
--- a/doc/html/namespacemembers_type.htm
+++ b/doc/html/namespacemembers_type.htm
@@ -45,10 +45,18 @@
 : <a class="el" href="namespacesf.htm#84a3519e6e7dbda0ccd64ba63304e48a">sf</a>
 <li>SelectorUDP
 : <a class="el" href="namespacesf.htm#13c701ddf3cd92aaf654959b7332e31b">sf</a>
+<li>Vector2f
+: <a class="el" href="namespacesf.htm#cf03098c2577b869e2fa6836cc48f1a0">sf</a>
+<li>Vector2i
+: <a class="el" href="namespacesf.htm#ce09dd1447d74c6e9ba56ae874c094e1">sf</a>
+<li>Vector3f
+: <a class="el" href="namespacesf.htm#f97357d7d32e7d6a700d03be2f3b4811">sf</a>
+<li>Vector3i
+: <a class="el" href="namespacesf.htm#d066a8774efaf7b623df8909ba219dc7">sf</a>
 </ul>
 
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/namespaces.htm b/doc/html/namespaces.htm
index 9b10dd1..eaac267 100755
--- a/doc/html/namespaces.htm
+++ b/doc/html/namespaces.htm
@@ -36,7 +36,7 @@
 </table>
 
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/namespacesf.htm b/doc/html/namespacesf.htm
index c1b1bd7..be5fac0 100755
--- a/doc/html/namespacesf.htm
+++ b/doc/html/namespacesf.htm
@@ -60,9 +60,15 @@
 <tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm">Drawable</a></td></tr>
 
 <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Abstract base class for every object that can be drawn into a render window.  <a href="classsf_1_1Drawable.htm#_details">More...</a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Font.htm">Font</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight"><a class="el" href="classsf_1_1Font.htm" title="Font is the low-level class for loading and manipulating character fonts.">Font</a> is the low-level class for loading and manipulating character fonts.  <a href="classsf_1_1Font.htm#_details">More...</a><br></td></tr>
 <tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Image.htm">Image</a></td></tr>
 
 <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight"><a class="el" href="classsf_1_1Image.htm" title="Image is the low-level class for loading and manipulating images.">Image</a> is the low-level class for loading and manipulating images.  <a href="classsf_1_1Image.htm#_details">More...</a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Matrix3.htm">Matrix3</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Utility class to manipulate 3x3 matrices representing 2D transformations.  <a href="classsf_1_1Matrix3.htm#_details">More...</a><br></td></tr>
 <tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1PostFX.htm">PostFX</a></td></tr>
 
 <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight"><a class="el" href="classsf_1_1PostFX.htm" title="PostFX is used to apply a post effect to a window.">PostFX</a> is used to apply a post effect to a window.  <a href="classsf_1_1PostFX.htm#_details">More...</a><br></td></tr>
@@ -72,6 +78,9 @@
 <tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1RenderWindow.htm">RenderWindow</a></td></tr>
 
 <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Simple wrapper for <a class="el" href="classsf_1_1Window.htm" title="Window is a rendering window ; it can create a new window or connect to an existing...">sf::Window</a> that allows easy 2D rendering.  <a href="classsf_1_1RenderWindow.htm#_details">More...</a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Shape.htm">Shape</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight"><a class="el" href="classsf_1_1Shape.htm" title="Shape defines a drawable convex shape ; it also defines helper functions to draw...">Shape</a> defines a drawable convex shape ; it also defines helper functions to draw simple shapes like lines, rectangles, circles, etc.  <a href="classsf_1_1Shape.htm#_details">More...</a><br></td></tr>
 <tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Sprite.htm">Sprite</a></td></tr>
 
 <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight"><a class="el" href="classsf_1_1Sprite.htm" title="Sprite defines a sprite : texture, transformations, color, and draw on screen.">Sprite</a> defines a sprite : texture, transformations, color, and draw on screen.  <a href="classsf_1_1Sprite.htm#_details">More...</a><br></td></tr>
@@ -83,7 +92,7 @@
 <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Abstract base class for every class that owns a hardware resource -- allow them to initialize / shutdown even when rendering context is not created.  <a href="classsf_1_1VideoResource.htm#_details">More...</a><br></td></tr>
 <tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1View.htm">View</a></td></tr>
 
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">This class defines a view (position, size and zoom) ; you can consider it as a camera.  <a href="classsf_1_1View.htm#_details">More...</a><br></td></tr>
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">This class defines a view (position, size, etc.  <a href="classsf_1_1View.htm#_details">More...</a><br></td></tr>
 <tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1IPAddress.htm">IPAddress</a></td></tr>
 
 <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight"><a class="el" href="classsf_1_1IPAddress.htm" title="IPAddress provides easy manipulation of IP v4 addresses.">IPAddress</a> provides easy manipulation of IP v4 addresses.  <a href="classsf_1_1IPAddress.htm#_details">More...</a><br></td></tr>
@@ -93,6 +102,9 @@
 <tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Selector.htm">Selector</a></td></tr>
 
 <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight"><a class="el" href="classsf_1_1Selector.htm" title="Selector allow reading from multiple sockets without blocking.">Selector</a> allow reading from multiple sockets without blocking.  <a href="classsf_1_1Selector.htm#_details">More...</a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1SelectorBase.htm">SelectorBase</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Private base class for selectors.  <a href="classsf_1_1SelectorBase.htm#_details">More...</a><br></td></tr>
 <tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1SocketTCP.htm">SocketTCP</a></td></tr>
 
 <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight"><a class="el" href="classsf_1_1SocketTCP.htm" title="SocketTCP wraps a socket using TCP protocol to send data safely (but a bit slower)...">SocketTCP</a> wraps a socket using TCP protocol to send data safely (but a bit slower).  <a href="classsf_1_1SocketTCP.htm#_details">More...</a><br></td></tr>
@@ -108,12 +120,18 @@
 <tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Lock.htm">Lock</a></td></tr>
 
 <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight"><a class="el" href="classsf_1_1Lock.htm" title="Lock is an exception-safe automatic wrapper for locking and unlocking mutexes.">Lock</a> is an exception-safe automatic wrapper for locking and unlocking mutexes.  <a href="classsf_1_1Lock.htm#_details">More...</a><br></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1NonCopyable.htm">NonCopyable</a></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structsf_1_1NonCopyable.htm">NonCopyable</a></td></tr>
 
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Utility base class to easily declare non-copyable classes.  <a href="classsf_1_1NonCopyable.htm#_details">More...</a><br></td></tr>
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Utility base class to easily declare non-copyable classes.  <a href="structsf_1_1NonCopyable.htm#_details">More...</a><br></td></tr>
 <tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Randomizer.htm">Randomizer</a></td></tr>
 
 <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight"><a class="el" href="classsf_1_1Randomizer.htm" title="Randomizer is an utility class for generating pseudo-random numbers.">Randomizer</a> is an utility class for generating pseudo-random numbers.  <a href="classsf_1_1Randomizer.htm#_details">More...</a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Vector2.htm">Vector2</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight"><a class="el" href="classsf_1_1Vector2.htm" title="Vector2 is an utility class for manipulating 2 dimensional vectors.">Vector2</a> is an utility class for manipulating 2 dimensional vectors.  <a href="classsf_1_1Vector2.htm#_details">More...</a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Vector3.htm">Vector3</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight"><a class="el" href="classsf_1_1Vector3.htm" title="Vector3 is an utility class for manipulating 3 dimensional vectors.">Vector3</a> is an utility class for manipulating 3 dimensional vectors.  <a href="classsf_1_1Vector3.htm#_details">More...</a><br></td></tr>
 <tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Mutex.htm">Mutex</a></td></tr>
 
 <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight"><a class="el" href="classsf_1_1Mutex.htm" title="Mutex defines a mutex (MUTual EXclusion) object, that allows a thread to lock critical...">Mutex</a> defines a mutex (MUTual EXclusion) object, that allows a thread to lock critical instructions to avoid simultaneous access with other threads.  <a href="classsf_1_1Mutex.htm#_details">More...</a><br></td></tr>
@@ -126,9 +144,6 @@
 <tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Input.htm">Input</a></td></tr>
 
 <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight"><a class="el" href="classsf_1_1Input.htm" title="Input handles real-time input from keyboard and mouse.">Input</a> handles real-time input from keyboard and mouse.  <a href="classsf_1_1Input.htm#_details">More...</a><br></td></tr>
-<tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1OpenGLCaps.htm">OpenGLCaps</a></td></tr>
-
-<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Interface for requesting OpenGL extensions and capabilities.  <a href="classsf_1_1OpenGLCaps.htm#_details">More...</a><br></td></tr>
 <tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1VideoMode.htm">VideoMode</a></td></tr>
 
 <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight"><a class="el" href="classsf_1_1VideoMode.htm" title="VideoMode defines a video mode (width, height, bpp, frequency) and provides static...">VideoMode</a> defines a video mode (width, height, bpp, frequency) and provides static functions for getting modes supported by the display device.  <a href="classsf_1_1VideoMode.htm#_details">More...</a><br></td></tr>
@@ -138,6 +153,9 @@
 <tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1WindowListener.htm">WindowListener</a></td></tr>
 
 <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Base class for classes that want to receive events from a window (for internal use only).  <a href="classsf_1_1WindowListener.htm#_details">More...</a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structsf_1_1WindowSettings.htm">WindowSettings</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Structure defining the creation settings of windows.  <a href="structsf_1_1WindowSettings.htm#_details">More...</a><br></td></tr>
 <tr><td colspan="2"><br><h2>Namespaces</h2></td></tr>
 <tr><td class="memItemLeft" nowrap align="right" valign="top">namespace &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacesf_1_1Blend.htm">Blend</a></td></tr>
 
@@ -179,6 +197,18 @@ typedef <a class="el" href="classsf_1_1Selector.htm">Selector</a>&lt; <a class="
 <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="84a3519e6e7dbda0ccd64ba63304e48a"></a><!-- doxytag: member="sf::SelectorTCP" ref="84a3519e6e7dbda0ccd64ba63304e48a" args="" -->
 typedef <a class="el" href="classsf_1_1Selector.htm">Selector</a>&lt; <a class="el" href="classsf_1_1SocketTCP.htm">SocketTCP</a> &gt;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacesf.htm#84a3519e6e7dbda0ccd64ba63304e48a">SelectorTCP</a></td></tr>
 
+<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="ce09dd1447d74c6e9ba56ae874c094e1"></a><!-- doxytag: member="sf::Vector2i" ref="ce09dd1447d74c6e9ba56ae874c094e1" args="" -->
+typedef <a class="el" href="classsf_1_1Vector2.htm">Vector2</a>&lt; int &gt;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacesf.htm#ce09dd1447d74c6e9ba56ae874c094e1">Vector2i</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="cf03098c2577b869e2fa6836cc48f1a0"></a><!-- doxytag: member="sf::Vector2f" ref="cf03098c2577b869e2fa6836cc48f1a0" args="" -->
+typedef <a class="el" href="classsf_1_1Vector2.htm">Vector2</a>&lt; float &gt;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacesf.htm#cf03098c2577b869e2fa6836cc48f1a0">Vector2f</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="d066a8774efaf7b623df8909ba219dc7"></a><!-- doxytag: member="sf::Vector3i" ref="d066a8774efaf7b623df8909ba219dc7" args="" -->
+typedef <a class="el" href="classsf_1_1Vector3.htm">Vector3</a>&lt; int &gt;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacesf.htm#d066a8774efaf7b623df8909ba219dc7">Vector3i</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="f97357d7d32e7d6a700d03be2f3b4811"></a><!-- doxytag: member="sf::Vector3f" ref="f97357d7d32e7d6a700d03be2f3b4811" args="" -->
+typedef <a class="el" href="classsf_1_1Vector3.htm">Vector3</a>&lt; float &gt;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacesf.htm#f97357d7d32e7d6a700d03be2f3b4811">Vector3f</a></td></tr>
+
 <tr><td colspan="2"><br><h2>Functions</h2></td></tr>
 <tr><td class="memItemLeft" nowrap align="right" valign="top">SFML_API <a class="el" href="classsf_1_1Color.htm">Color</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacesf.htm#50ca5b482d1bed9710ecedfab8f3aa71">operator+</a> (const <a class="el" href="classsf_1_1Color.htm">Color</a> &amp;Color1, const <a class="el" href="classsf_1_1Color.htm">Color</a> &amp;Color2)</td></tr>
 
@@ -195,8 +225,264 @@ typedef <a class="el" href="classsf_1_1Selector.htm">Selector</a>&lt; <a class="
 <tr><td class="memItemLeft" nowrap align="right" valign="top">void SFML_API&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacesf.htm#bf3b28a7f7637d7babad2756db57e44d">Sleep</a> (float Duration)</td></tr>
 
 <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Make the current thread sleep for a given time.  <a href="#bf3b28a7f7637d7babad2756db57e44d"></a><br></td></tr>
+<tr><td class="memTemplParams" nowrap colspan="2">template&lt;typename T&gt; </td></tr>
+<tr><td class="memTemplItemLeft" nowrap align="right" valign="top"><a class="el" href="classsf_1_1Vector2.htm">Vector2</a>&lt; T &gt;&nbsp;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="namespacesf.htm#29068b8765da7da08c8d14ee7ea172ba">operator-</a> (const <a class="el" href="classsf_1_1Vector2.htm">Vector2</a>&lt; T &gt; &amp;V)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Operator - overload ; returns the opposite of a vector.  <a href="#29068b8765da7da08c8d14ee7ea172ba"></a><br></td></tr>
+<tr><td class="memTemplParams" nowrap colspan="2">template&lt;typename T&gt; </td></tr>
+<tr><td class="memTemplItemLeft" nowrap align="right" valign="top"><a class="el" href="classsf_1_1Vector2.htm">Vector2</a>&lt; T &gt; &amp;&nbsp;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="namespacesf.htm#71e0dfa420275963771644b8f6b44796">operator+=</a> (<a class="el" href="classsf_1_1Vector2.htm">Vector2</a>&lt; T &gt; &amp;V1, const <a class="el" href="classsf_1_1Vector2.htm">Vector2</a>&lt; T &gt; &amp;V2)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Operator += overload ; add two vectors and assign to the first op.  <a href="#71e0dfa420275963771644b8f6b44796"></a><br></td></tr>
+<tr><td class="memTemplParams" nowrap colspan="2">template&lt;typename T&gt; </td></tr>
+<tr><td class="memTemplItemLeft" nowrap align="right" valign="top"><a class="el" href="classsf_1_1Vector2.htm">Vector2</a>&lt; T &gt; &amp;&nbsp;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="namespacesf.htm#78dfec22ce1dcce6407d11a83bf57734">operator-=</a> (<a class="el" href="classsf_1_1Vector2.htm">Vector2</a>&lt; T &gt; &amp;V1, const <a class="el" href="classsf_1_1Vector2.htm">Vector2</a>&lt; T &gt; &amp;V2)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Operator -= overload ; subtract two vectors and assign to the first op.  <a href="#78dfec22ce1dcce6407d11a83bf57734"></a><br></td></tr>
+<tr><td class="memTemplParams" nowrap colspan="2">template&lt;typename T&gt; </td></tr>
+<tr><td class="memTemplItemLeft" nowrap align="right" valign="top"><a class="el" href="classsf_1_1Vector2.htm">Vector2</a>&lt; T &gt;&nbsp;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="namespacesf.htm#0f2eb581a681f6deb581e094fdb53a9e">operator+</a> (const <a class="el" href="classsf_1_1Vector2.htm">Vector2</a>&lt; T &gt; &amp;V1, const <a class="el" href="classsf_1_1Vector2.htm">Vector2</a>&lt; T &gt; &amp;V2)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Operator + overload ; adds two vectors.  <a href="#0f2eb581a681f6deb581e094fdb53a9e"></a><br></td></tr>
+<tr><td class="memTemplParams" nowrap colspan="2">template&lt;typename T&gt; </td></tr>
+<tr><td class="memTemplItemLeft" nowrap align="right" valign="top"><a class="el" href="classsf_1_1Vector2.htm">Vector2</a>&lt; T &gt;&nbsp;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="namespacesf.htm#e3fd4f6a0efdc46a0de2051faf1add60">operator-</a> (const <a class="el" href="classsf_1_1Vector2.htm">Vector2</a>&lt; T &gt; &amp;V1, const <a class="el" href="classsf_1_1Vector2.htm">Vector2</a>&lt; T &gt; &amp;V2)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Operator - overload ; subtracts two vectors.  <a href="#e3fd4f6a0efdc46a0de2051faf1add60"></a><br></td></tr>
+<tr><td class="memTemplParams" nowrap colspan="2">template&lt;typename T&gt; </td></tr>
+<tr><td class="memTemplItemLeft" nowrap align="right" valign="top"><a class="el" href="classsf_1_1Vector2.htm">Vector2</a>&lt; T &gt;&nbsp;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="namespacesf.htm#d4cf928e5b6866405aabb7052310ea62">operator *</a> (const <a class="el" href="classsf_1_1Vector2.htm">Vector2</a>&lt; T &gt; &amp;V, T X)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Operator * overload ; multiply a vector by a scalar value.  <a href="#d4cf928e5b6866405aabb7052310ea62"></a><br></td></tr>
+<tr><td class="memTemplParams" nowrap colspan="2">template&lt;typename T&gt; </td></tr>
+<tr><td class="memTemplItemLeft" nowrap align="right" valign="top"><a class="el" href="classsf_1_1Vector2.htm">Vector2</a>&lt; T &gt;&nbsp;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="namespacesf.htm#3933ff150bdfb735773dbbb608f3f797">operator *</a> (T X, const <a class="el" href="classsf_1_1Vector2.htm">Vector2</a>&lt; T &gt; &amp;V)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Operator * overload ; multiply a scalar value by a vector.  <a href="#3933ff150bdfb735773dbbb608f3f797"></a><br></td></tr>
+<tr><td class="memTemplParams" nowrap colspan="2">template&lt;typename T&gt; </td></tr>
+<tr><td class="memTemplItemLeft" nowrap align="right" valign="top"><a class="el" href="classsf_1_1Vector2.htm">Vector2</a>&lt; T &gt; &amp;&nbsp;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="namespacesf.htm#da51460bf4cef8c1c958cae5c0eeb76f">operator *=</a> (<a class="el" href="classsf_1_1Vector2.htm">Vector2</a>&lt; T &gt; &amp;V, T X)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Operator *= overload ; multiply-assign a vector by a scalar value.  <a href="#da51460bf4cef8c1c958cae5c0eeb76f"></a><br></td></tr>
+<tr><td class="memTemplParams" nowrap colspan="2">template&lt;typename T&gt; </td></tr>
+<tr><td class="memTemplItemLeft" nowrap align="right" valign="top"><a class="el" href="classsf_1_1Vector2.htm">Vector2</a>&lt; T &gt;&nbsp;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="namespacesf.htm#4d79f25d6c4b1601438becfff7256627">operator/</a> (const <a class="el" href="classsf_1_1Vector2.htm">Vector2</a>&lt; T &gt; &amp;V, T X)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Operator / overload ; divide a vector by a scalar value.  <a href="#4d79f25d6c4b1601438becfff7256627"></a><br></td></tr>
+<tr><td class="memTemplParams" nowrap colspan="2">template&lt;typename T&gt; </td></tr>
+<tr><td class="memTemplItemLeft" nowrap align="right" valign="top"><a class="el" href="classsf_1_1Vector2.htm">Vector2</a>&lt; T &gt; &amp;&nbsp;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="namespacesf.htm#7d5a1bbf217894f98676c8cd4c57a8d1">operator/=</a> (<a class="el" href="classsf_1_1Vector2.htm">Vector2</a>&lt; T &gt; &amp;V, T X)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Operator /= overload ; divide-assign a vector by a scalar value.  <a href="#7d5a1bbf217894f98676c8cd4c57a8d1"></a><br></td></tr>
+<tr><td class="memTemplParams" nowrap colspan="2">template&lt;typename T&gt; </td></tr>
+<tr><td class="memTemplItemLeft" nowrap align="right" valign="top">bool&nbsp;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="namespacesf.htm#eb2e9506aa20c13b065592724eafa1d7">operator==</a> (const <a class="el" href="classsf_1_1Vector2.htm">Vector2</a>&lt; T &gt; &amp;V1, const <a class="el" href="classsf_1_1Vector2.htm">Vector2</a>&lt; T &gt; &amp;V2)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Operator == overload ; compares the equality of two vectors.  <a href="#eb2e9506aa20c13b065592724eafa1d7"></a><br></td></tr>
+<tr><td class="memTemplParams" nowrap colspan="2">template&lt;typename T&gt; </td></tr>
+<tr><td class="memTemplItemLeft" nowrap align="right" valign="top">bool&nbsp;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="namespacesf.htm#d34adb0b3cd1ff8176cd14eab6ffd7db">operator!=</a> (const <a class="el" href="classsf_1_1Vector2.htm">Vector2</a>&lt; T &gt; &amp;V1, const <a class="el" href="classsf_1_1Vector2.htm">Vector2</a>&lt; T &gt; &amp;V2)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Operator != overload ; compares the difference of two vectors.  <a href="#d34adb0b3cd1ff8176cd14eab6ffd7db"></a><br></td></tr>
+<tr><td class="memTemplParams" nowrap colspan="2">template&lt;typename T&gt; </td></tr>
+<tr><td class="memTemplItemLeft" nowrap align="right" valign="top"><a class="el" href="classsf_1_1Vector3.htm">Vector3</a>&lt; T &gt;&nbsp;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="namespacesf.htm#d4c71d97c45a59ad8dd98d3e14783777">operator-</a> (const <a class="el" href="classsf_1_1Vector3.htm">Vector3</a>&lt; T &gt; &amp;V)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Operator - overload ; returns the opposite of a vector.  <a href="#d4c71d97c45a59ad8dd98d3e14783777"></a><br></td></tr>
+<tr><td class="memTemplParams" nowrap colspan="2">template&lt;typename T&gt; </td></tr>
+<tr><td class="memTemplItemLeft" nowrap align="right" valign="top"><a class="el" href="classsf_1_1Vector3.htm">Vector3</a>&lt; T &gt; &amp;&nbsp;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="namespacesf.htm#ef4c082ad59153965b9488b658242c3e">operator+=</a> (<a class="el" href="classsf_1_1Vector3.htm">Vector3</a>&lt; T &gt; &amp;V1, const <a class="el" href="classsf_1_1Vector3.htm">Vector3</a>&lt; T &gt; &amp;V2)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Operator += overload ; add two vectors and assign to the first op.  <a href="#ef4c082ad59153965b9488b658242c3e"></a><br></td></tr>
+<tr><td class="memTemplParams" nowrap colspan="2">template&lt;typename T&gt; </td></tr>
+<tr><td class="memTemplItemLeft" nowrap align="right" valign="top"><a class="el" href="classsf_1_1Vector3.htm">Vector3</a>&lt; T &gt; &amp;&nbsp;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="namespacesf.htm#3dc1e74397a094898d817414a5bf53d5">operator-=</a> (<a class="el" href="classsf_1_1Vector3.htm">Vector3</a>&lt; T &gt; &amp;V1, const <a class="el" href="classsf_1_1Vector3.htm">Vector3</a>&lt; T &gt; &amp;V2)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Operator -= overload ; subtract two vectors and assign to the first op.  <a href="#3dc1e74397a094898d817414a5bf53d5"></a><br></td></tr>
+<tr><td class="memTemplParams" nowrap colspan="2">template&lt;typename T&gt; </td></tr>
+<tr><td class="memTemplItemLeft" nowrap align="right" valign="top"><a class="el" href="classsf_1_1Vector3.htm">Vector3</a>&lt; T &gt;&nbsp;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="namespacesf.htm#e65378670dbb9a0584525733be74b7ce">operator+</a> (const <a class="el" href="classsf_1_1Vector3.htm">Vector3</a>&lt; T &gt; &amp;V1, const <a class="el" href="classsf_1_1Vector3.htm">Vector3</a>&lt; T &gt; &amp;V2)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Operator + overload ; adds two vectors.  <a href="#e65378670dbb9a0584525733be74b7ce"></a><br></td></tr>
+<tr><td class="memTemplParams" nowrap colspan="2">template&lt;typename T&gt; </td></tr>
+<tr><td class="memTemplItemLeft" nowrap align="right" valign="top"><a class="el" href="classsf_1_1Vector3.htm">Vector3</a>&lt; T &gt;&nbsp;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="namespacesf.htm#8140415090446c9dc32557130a6fc615">operator-</a> (const <a class="el" href="classsf_1_1Vector3.htm">Vector3</a>&lt; T &gt; &amp;V1, const <a class="el" href="classsf_1_1Vector3.htm">Vector3</a>&lt; T &gt; &amp;V2)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Operator - overload ; subtracts two vectors.  <a href="#8140415090446c9dc32557130a6fc615"></a><br></td></tr>
+<tr><td class="memTemplParams" nowrap colspan="2">template&lt;typename T&gt; </td></tr>
+<tr><td class="memTemplItemLeft" nowrap align="right" valign="top"><a class="el" href="classsf_1_1Vector3.htm">Vector3</a>&lt; T &gt;&nbsp;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="namespacesf.htm#ecf4c372161c86d48bbdefbe8fa2bedd">operator *</a> (const <a class="el" href="classsf_1_1Vector3.htm">Vector3</a>&lt; T &gt; &amp;V, T X)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Operator * overload ; multiply a vector by a scalar value.  <a href="#ecf4c372161c86d48bbdefbe8fa2bedd"></a><br></td></tr>
+<tr><td class="memTemplParams" nowrap colspan="2">template&lt;typename T&gt; </td></tr>
+<tr><td class="memTemplItemLeft" nowrap align="right" valign="top"><a class="el" href="classsf_1_1Vector3.htm">Vector3</a>&lt; T &gt;&nbsp;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="namespacesf.htm#79a78a8d7ffad52962430e966f8ffac2">operator *</a> (T X, const <a class="el" href="classsf_1_1Vector3.htm">Vector3</a>&lt; T &gt; &amp;V)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Operator * overload ; multiply a scalar value by a vector.  <a href="#79a78a8d7ffad52962430e966f8ffac2"></a><br></td></tr>
+<tr><td class="memTemplParams" nowrap colspan="2">template&lt;typename T&gt; </td></tr>
+<tr><td class="memTemplItemLeft" nowrap align="right" valign="top"><a class="el" href="classsf_1_1Vector3.htm">Vector3</a>&lt; T &gt; &amp;&nbsp;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="namespacesf.htm#a8157f42e0a980b6cd3f030bfdded422">operator *=</a> (<a class="el" href="classsf_1_1Vector3.htm">Vector3</a>&lt; T &gt; &amp;V, T X)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Operator *= overload ; multiply-assign a vector by a scalar value.  <a href="#a8157f42e0a980b6cd3f030bfdded422"></a><br></td></tr>
+<tr><td class="memTemplParams" nowrap colspan="2">template&lt;typename T&gt; </td></tr>
+<tr><td class="memTemplItemLeft" nowrap align="right" valign="top"><a class="el" href="classsf_1_1Vector3.htm">Vector3</a>&lt; T &gt;&nbsp;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="namespacesf.htm#25bfb0f930a61146fdd82ceb6c3566ae">operator/</a> (const <a class="el" href="classsf_1_1Vector3.htm">Vector3</a>&lt; T &gt; &amp;V, T X)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Operator / overload ; divide a vector by a scalar value.  <a href="#25bfb0f930a61146fdd82ceb6c3566ae"></a><br></td></tr>
+<tr><td class="memTemplParams" nowrap colspan="2">template&lt;typename T&gt; </td></tr>
+<tr><td class="memTemplItemLeft" nowrap align="right" valign="top"><a class="el" href="classsf_1_1Vector3.htm">Vector3</a>&lt; T &gt; &amp;&nbsp;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="namespacesf.htm#29b29d4b0d643cfaa38206695c4518ba">operator/=</a> (<a class="el" href="classsf_1_1Vector3.htm">Vector3</a>&lt; T &gt; &amp;V, T X)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Operator /= overload ; divide-assign a vector by a scalar value.  <a href="#29b29d4b0d643cfaa38206695c4518ba"></a><br></td></tr>
+<tr><td class="memTemplParams" nowrap colspan="2">template&lt;typename T&gt; </td></tr>
+<tr><td class="memTemplItemLeft" nowrap align="right" valign="top">bool&nbsp;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="namespacesf.htm#2d7edce0db1b576722d9e364c7d08ef9">operator==</a> (const <a class="el" href="classsf_1_1Vector3.htm">Vector3</a>&lt; T &gt; &amp;V1, const <a class="el" href="classsf_1_1Vector3.htm">Vector3</a>&lt; T &gt; &amp;V2)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Operator == overload ; compares the equality of two vectors.  <a href="#2d7edce0db1b576722d9e364c7d08ef9"></a><br></td></tr>
+<tr><td class="memTemplParams" nowrap colspan="2">template&lt;typename T&gt; </td></tr>
+<tr><td class="memTemplItemLeft" nowrap align="right" valign="top">bool&nbsp;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="namespacesf.htm#ef3bad9356e5bcfed2c445aadfdabd55">operator!=</a> (const <a class="el" href="classsf_1_1Vector3.htm">Vector3</a>&lt; T &gt; &amp;V1, const <a class="el" href="classsf_1_1Vector3.htm">Vector3</a>&lt; T &gt; &amp;V2)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Operator != overload ; compares the difference of two vectors.  <a href="#ef3bad9356e5bcfed2c445aadfdabd55"></a><br></td></tr>
 </table>
 <hr><h2>Function Documentation</h2>
+<a class="anchor" name="79a78a8d7ffad52962430e966f8ffac2"></a><!-- doxytag: member="sf::operator *" ref="79a78a8d7ffad52962430e966f8ffac2" args="(T X, const Vector3&lt; T &gt; &amp;V)" -->
+<div class="memitem">
+<div class="memproto">
+<div class="memtemplate">
+template&lt;typename T&gt; </div>
+      <table class="memname">
+        <tr>
+          <td class="memname"><a class="el" href="classsf_1_1Vector3.htm">Vector3</a>&lt;T&gt; sf::operator *           </td>
+          <td>(</td>
+          <td class="paramtype">T&nbsp;</td>
+          <td class="paramname"> <em>X</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">const Vector3&lt; T &gt; &amp;&nbsp;</td>
+          <td class="paramname"> <em>V</em></td><td>&nbsp;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td><td width="100%"><code> [inline]</code></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Operator * overload ; multiply a scalar value by a vector. 
+<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>X</em>&nbsp;</td><td>: Scalar value </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>V</em>&nbsp;</td><td>: Vector</td></tr>
+  </table>
+</dl>
+<dl class="return" compact><dt><b>Returns:</b></dt><dd>X * V </dd></dl>
+
+</div>
+</div><p>
+<a class="anchor" name="ecf4c372161c86d48bbdefbe8fa2bedd"></a><!-- doxytag: member="sf::operator *" ref="ecf4c372161c86d48bbdefbe8fa2bedd" args="(const Vector3&lt; T &gt; &amp;V, T X)" -->
+<div class="memitem">
+<div class="memproto">
+<div class="memtemplate">
+template&lt;typename T&gt; </div>
+      <table class="memname">
+        <tr>
+          <td class="memname"><a class="el" href="classsf_1_1Vector3.htm">Vector3</a>&lt;T&gt; sf::operator *           </td>
+          <td>(</td>
+          <td class="paramtype">const Vector3&lt; T &gt; &amp;&nbsp;</td>
+          <td class="paramname"> <em>V</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">T&nbsp;</td>
+          <td class="paramname"> <em>X</em></td><td>&nbsp;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td><td width="100%"><code> [inline]</code></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Operator * overload ; multiply a vector by a scalar value. 
+<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>V</em>&nbsp;</td><td>: Vector </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>X</em>&nbsp;</td><td>: Scalar value</td></tr>
+  </table>
+</dl>
+<dl class="return" compact><dt><b>Returns:</b></dt><dd>V * X </dd></dl>
+
+</div>
+</div><p>
+<a class="anchor" name="3933ff150bdfb735773dbbb608f3f797"></a><!-- doxytag: member="sf::operator *" ref="3933ff150bdfb735773dbbb608f3f797" args="(T X, const Vector2&lt; T &gt; &amp;V)" -->
+<div class="memitem">
+<div class="memproto">
+<div class="memtemplate">
+template&lt;typename T&gt; </div>
+      <table class="memname">
+        <tr>
+          <td class="memname"><a class="el" href="classsf_1_1Vector2.htm">Vector2</a>&lt;T&gt; sf::operator *           </td>
+          <td>(</td>
+          <td class="paramtype">T&nbsp;</td>
+          <td class="paramname"> <em>X</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">const Vector2&lt; T &gt; &amp;&nbsp;</td>
+          <td class="paramname"> <em>V</em></td><td>&nbsp;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td><td width="100%"><code> [inline]</code></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Operator * overload ; multiply a scalar value by a vector. 
+<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>X</em>&nbsp;</td><td>: Scalar value </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>V</em>&nbsp;</td><td>: Vector</td></tr>
+  </table>
+</dl>
+<dl class="return" compact><dt><b>Returns:</b></dt><dd>X * V </dd></dl>
+
+</div>
+</div><p>
+<a class="anchor" name="d4cf928e5b6866405aabb7052310ea62"></a><!-- doxytag: member="sf::operator *" ref="d4cf928e5b6866405aabb7052310ea62" args="(const Vector2&lt; T &gt; &amp;V, T X)" -->
+<div class="memitem">
+<div class="memproto">
+<div class="memtemplate">
+template&lt;typename T&gt; </div>
+      <table class="memname">
+        <tr>
+          <td class="memname"><a class="el" href="classsf_1_1Vector2.htm">Vector2</a>&lt;T&gt; sf::operator *           </td>
+          <td>(</td>
+          <td class="paramtype">const Vector2&lt; T &gt; &amp;&nbsp;</td>
+          <td class="paramname"> <em>V</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">T&nbsp;</td>
+          <td class="paramname"> <em>X</em></td><td>&nbsp;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td><td width="100%"><code> [inline]</code></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Operator * overload ; multiply a vector by a scalar value. 
+<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>V</em>&nbsp;</td><td>: Vector </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>X</em>&nbsp;</td><td>: Scalar value</td></tr>
+  </table>
+</dl>
+<dl class="return" compact><dt><b>Returns:</b></dt><dd>V * X </dd></dl>
+
+</div>
+</div><p>
 <a class="anchor" name="22072379b0571262018fd6f4c86d4e97"></a><!-- doxytag: member="sf::operator *" ref="22072379b0571262018fd6f4c86d4e97" args="(const Color &amp;Color1, const Color &amp;Color2)" -->
 <div class="memitem">
 <div class="memproto">
@@ -235,6 +521,246 @@ Operator * overload to modulate two colors.
 
 </div>
 </div><p>
+<a class="anchor" name="a8157f42e0a980b6cd3f030bfdded422"></a><!-- doxytag: member="sf::operator *=" ref="a8157f42e0a980b6cd3f030bfdded422" args="(Vector3&lt; T &gt; &amp;V, T X)" -->
+<div class="memitem">
+<div class="memproto">
+<div class="memtemplate">
+template&lt;typename T&gt; </div>
+      <table class="memname">
+        <tr>
+          <td class="memname"><a class="el" href="classsf_1_1Vector3.htm">Vector3</a>&lt;T&gt;&amp; sf::operator *=           </td>
+          <td>(</td>
+          <td class="paramtype">Vector3&lt; T &gt; &amp;&nbsp;</td>
+          <td class="paramname"> <em>V</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">T&nbsp;</td>
+          <td class="paramname"> <em>X</em></td><td>&nbsp;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td><td width="100%"><code> [inline]</code></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Operator *= overload ; multiply-assign a vector by a scalar value. 
+<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>V</em>&nbsp;</td><td>: Vector </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>X</em>&nbsp;</td><td>: Scalar value</td></tr>
+  </table>
+</dl>
+<dl class="return" compact><dt><b>Returns:</b></dt><dd>V * X </dd></dl>
+
+</div>
+</div><p>
+<a class="anchor" name="da51460bf4cef8c1c958cae5c0eeb76f"></a><!-- doxytag: member="sf::operator *=" ref="da51460bf4cef8c1c958cae5c0eeb76f" args="(Vector2&lt; T &gt; &amp;V, T X)" -->
+<div class="memitem">
+<div class="memproto">
+<div class="memtemplate">
+template&lt;typename T&gt; </div>
+      <table class="memname">
+        <tr>
+          <td class="memname"><a class="el" href="classsf_1_1Vector2.htm">Vector2</a>&lt;T&gt;&amp; sf::operator *=           </td>
+          <td>(</td>
+          <td class="paramtype">Vector2&lt; T &gt; &amp;&nbsp;</td>
+          <td class="paramname"> <em>V</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">T&nbsp;</td>
+          <td class="paramname"> <em>X</em></td><td>&nbsp;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td><td width="100%"><code> [inline]</code></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Operator *= overload ; multiply-assign a vector by a scalar value. 
+<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>V</em>&nbsp;</td><td>: Vector </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>X</em>&nbsp;</td><td>: Scalar value</td></tr>
+  </table>
+</dl>
+<dl class="return" compact><dt><b>Returns:</b></dt><dd>V * X </dd></dl>
+
+</div>
+</div><p>
+<a class="anchor" name="ef3bad9356e5bcfed2c445aadfdabd55"></a><!-- doxytag: member="sf::operator!=" ref="ef3bad9356e5bcfed2c445aadfdabd55" args="(const Vector3&lt; T &gt; &amp;V1, const Vector3&lt; T &gt; &amp;V2)" -->
+<div class="memitem">
+<div class="memproto">
+<div class="memtemplate">
+template&lt;typename T&gt; </div>
+      <table class="memname">
+        <tr>
+          <td class="memname">bool sf::operator!=           </td>
+          <td>(</td>
+          <td class="paramtype">const Vector3&lt; T &gt; &amp;&nbsp;</td>
+          <td class="paramname"> <em>V1</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">const Vector3&lt; T &gt; &amp;&nbsp;</td>
+          <td class="paramname"> <em>V2</em></td><td>&nbsp;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td><td width="100%"><code> [inline]</code></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Operator != overload ; compares the difference of two vectors. 
+<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>V1</em>&nbsp;</td><td>: First vector </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>V2</em>&nbsp;</td><td>: Second vector</td></tr>
+  </table>
+</dl>
+<dl class="return" compact><dt><b>Returns:</b></dt><dd>True if V1 is different than V2 </dd></dl>
+
+</div>
+</div><p>
+<a class="anchor" name="d34adb0b3cd1ff8176cd14eab6ffd7db"></a><!-- doxytag: member="sf::operator!=" ref="d34adb0b3cd1ff8176cd14eab6ffd7db" args="(const Vector2&lt; T &gt; &amp;V1, const Vector2&lt; T &gt; &amp;V2)" -->
+<div class="memitem">
+<div class="memproto">
+<div class="memtemplate">
+template&lt;typename T&gt; </div>
+      <table class="memname">
+        <tr>
+          <td class="memname">bool sf::operator!=           </td>
+          <td>(</td>
+          <td class="paramtype">const Vector2&lt; T &gt; &amp;&nbsp;</td>
+          <td class="paramname"> <em>V1</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">const Vector2&lt; T &gt; &amp;&nbsp;</td>
+          <td class="paramname"> <em>V2</em></td><td>&nbsp;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td><td width="100%"><code> [inline]</code></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Operator != overload ; compares the difference of two vectors. 
+<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>V1</em>&nbsp;</td><td>: First vector </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>V2</em>&nbsp;</td><td>: Second vector</td></tr>
+  </table>
+</dl>
+<dl class="return" compact><dt><b>Returns:</b></dt><dd>True if V1 is different than V2 </dd></dl>
+
+</div>
+</div><p>
+<a class="anchor" name="e65378670dbb9a0584525733be74b7ce"></a><!-- doxytag: member="sf::operator+" ref="e65378670dbb9a0584525733be74b7ce" args="(const Vector3&lt; T &gt; &amp;V1, const Vector3&lt; T &gt; &amp;V2)" -->
+<div class="memitem">
+<div class="memproto">
+<div class="memtemplate">
+template&lt;typename T&gt; </div>
+      <table class="memname">
+        <tr>
+          <td class="memname"><a class="el" href="classsf_1_1Vector3.htm">Vector3</a>&lt;T&gt; sf::operator+           </td>
+          <td>(</td>
+          <td class="paramtype">const Vector3&lt; T &gt; &amp;&nbsp;</td>
+          <td class="paramname"> <em>V1</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">const Vector3&lt; T &gt; &amp;&nbsp;</td>
+          <td class="paramname"> <em>V2</em></td><td>&nbsp;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td><td width="100%"><code> [inline]</code></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Operator + overload ; adds two vectors. 
+<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>V1</em>&nbsp;</td><td>: First vector </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>V2</em>&nbsp;</td><td>: Second vector</td></tr>
+  </table>
+</dl>
+<dl class="return" compact><dt><b>Returns:</b></dt><dd>V1 + V2 </dd></dl>
+
+</div>
+</div><p>
+<a class="anchor" name="0f2eb581a681f6deb581e094fdb53a9e"></a><!-- doxytag: member="sf::operator+" ref="0f2eb581a681f6deb581e094fdb53a9e" args="(const Vector2&lt; T &gt; &amp;V1, const Vector2&lt; T &gt; &amp;V2)" -->
+<div class="memitem">
+<div class="memproto">
+<div class="memtemplate">
+template&lt;typename T&gt; </div>
+      <table class="memname">
+        <tr>
+          <td class="memname"><a class="el" href="classsf_1_1Vector2.htm">Vector2</a>&lt;T&gt; sf::operator+           </td>
+          <td>(</td>
+          <td class="paramtype">const Vector2&lt; T &gt; &amp;&nbsp;</td>
+          <td class="paramname"> <em>V1</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">const Vector2&lt; T &gt; &amp;&nbsp;</td>
+          <td class="paramname"> <em>V2</em></td><td>&nbsp;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td><td width="100%"><code> [inline]</code></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Operator + overload ; adds two vectors. 
+<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>V1</em>&nbsp;</td><td>: First vector </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>V2</em>&nbsp;</td><td>: Second vector</td></tr>
+  </table>
+</dl>
+<dl class="return" compact><dt><b>Returns:</b></dt><dd>V1 + V2 </dd></dl>
+
+</div>
+</div><p>
 <a class="anchor" name="50ca5b482d1bed9710ecedfab8f3aa71"></a><!-- doxytag: member="sf::operator+" ref="50ca5b482d1bed9710ecedfab8f3aa71" args="(const Color &amp;Color1, const Color &amp;Color2)" -->
 <div class="memitem">
 <div class="memproto">
@@ -273,6 +799,466 @@ Operator + overload to add two colors.
 
 </div>
 </div><p>
+<a class="anchor" name="ef4c082ad59153965b9488b658242c3e"></a><!-- doxytag: member="sf::operator+=" ref="ef4c082ad59153965b9488b658242c3e" args="(Vector3&lt; T &gt; &amp;V1, const Vector3&lt; T &gt; &amp;V2)" -->
+<div class="memitem">
+<div class="memproto">
+<div class="memtemplate">
+template&lt;typename T&gt; </div>
+      <table class="memname">
+        <tr>
+          <td class="memname"><a class="el" href="classsf_1_1Vector3.htm">Vector3</a>&lt;T&gt;&amp; sf::operator+=           </td>
+          <td>(</td>
+          <td class="paramtype">Vector3&lt; T &gt; &amp;&nbsp;</td>
+          <td class="paramname"> <em>V1</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">const Vector3&lt; T &gt; &amp;&nbsp;</td>
+          <td class="paramname"> <em>V2</em></td><td>&nbsp;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td><td width="100%"><code> [inline]</code></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Operator += overload ; add two vectors and assign to the first op. 
+<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>V1</em>&nbsp;</td><td>: First vector </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>V2</em>&nbsp;</td><td>: Second vector</td></tr>
+  </table>
+</dl>
+<dl class="return" compact><dt><b>Returns:</b></dt><dd>V1 + V2 </dd></dl>
+
+</div>
+</div><p>
+<a class="anchor" name="71e0dfa420275963771644b8f6b44796"></a><!-- doxytag: member="sf::operator+=" ref="71e0dfa420275963771644b8f6b44796" args="(Vector2&lt; T &gt; &amp;V1, const Vector2&lt; T &gt; &amp;V2)" -->
+<div class="memitem">
+<div class="memproto">
+<div class="memtemplate">
+template&lt;typename T&gt; </div>
+      <table class="memname">
+        <tr>
+          <td class="memname"><a class="el" href="classsf_1_1Vector2.htm">Vector2</a>&lt;T&gt;&amp; sf::operator+=           </td>
+          <td>(</td>
+          <td class="paramtype">Vector2&lt; T &gt; &amp;&nbsp;</td>
+          <td class="paramname"> <em>V1</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">const Vector2&lt; T &gt; &amp;&nbsp;</td>
+          <td class="paramname"> <em>V2</em></td><td>&nbsp;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td><td width="100%"><code> [inline]</code></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Operator += overload ; add two vectors and assign to the first op. 
+<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>V1</em>&nbsp;</td><td>: First vector </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>V2</em>&nbsp;</td><td>: Second vector</td></tr>
+  </table>
+</dl>
+<dl class="return" compact><dt><b>Returns:</b></dt><dd>V1 + V2 </dd></dl>
+
+</div>
+</div><p>
+<a class="anchor" name="8140415090446c9dc32557130a6fc615"></a><!-- doxytag: member="sf::operator-" ref="8140415090446c9dc32557130a6fc615" args="(const Vector3&lt; T &gt; &amp;V1, const Vector3&lt; T &gt; &amp;V2)" -->
+<div class="memitem">
+<div class="memproto">
+<div class="memtemplate">
+template&lt;typename T&gt; </div>
+      <table class="memname">
+        <tr>
+          <td class="memname"><a class="el" href="classsf_1_1Vector3.htm">Vector3</a>&lt;T&gt; sf::operator-           </td>
+          <td>(</td>
+          <td class="paramtype">const Vector3&lt; T &gt; &amp;&nbsp;</td>
+          <td class="paramname"> <em>V1</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">const Vector3&lt; T &gt; &amp;&nbsp;</td>
+          <td class="paramname"> <em>V2</em></td><td>&nbsp;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td><td width="100%"><code> [inline]</code></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Operator - overload ; subtracts two vectors. 
+<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>V1</em>&nbsp;</td><td>: First vector </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>V2</em>&nbsp;</td><td>: Second vector</td></tr>
+  </table>
+</dl>
+<dl class="return" compact><dt><b>Returns:</b></dt><dd>V1 - V2 </dd></dl>
+
+</div>
+</div><p>
+<a class="anchor" name="d4c71d97c45a59ad8dd98d3e14783777"></a><!-- doxytag: member="sf::operator-" ref="d4c71d97c45a59ad8dd98d3e14783777" args="(const Vector3&lt; T &gt; &amp;V)" -->
+<div class="memitem">
+<div class="memproto">
+<div class="memtemplate">
+template&lt;typename T&gt; </div>
+      <table class="memname">
+        <tr>
+          <td class="memname"><a class="el" href="classsf_1_1Vector3.htm">Vector3</a>&lt;T&gt; sf::operator-           </td>
+          <td>(</td>
+          <td class="paramtype">const Vector3&lt; T &gt; &amp;&nbsp;</td>
+          <td class="paramname"> <em>V</em>          </td>
+          <td>&nbsp;)&nbsp;</td>
+          <td width="100%"><code> [inline]</code></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Operator - overload ; returns the opposite of a vector. 
+<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>V</em>&nbsp;</td><td>: Vector to negate</td></tr>
+  </table>
+</dl>
+<dl class="return" compact><dt><b>Returns:</b></dt><dd>-V </dd></dl>
+
+</div>
+</div><p>
+<a class="anchor" name="e3fd4f6a0efdc46a0de2051faf1add60"></a><!-- doxytag: member="sf::operator-" ref="e3fd4f6a0efdc46a0de2051faf1add60" args="(const Vector2&lt; T &gt; &amp;V1, const Vector2&lt; T &gt; &amp;V2)" -->
+<div class="memitem">
+<div class="memproto">
+<div class="memtemplate">
+template&lt;typename T&gt; </div>
+      <table class="memname">
+        <tr>
+          <td class="memname"><a class="el" href="classsf_1_1Vector2.htm">Vector2</a>&lt;T&gt; sf::operator-           </td>
+          <td>(</td>
+          <td class="paramtype">const Vector2&lt; T &gt; &amp;&nbsp;</td>
+          <td class="paramname"> <em>V1</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">const Vector2&lt; T &gt; &amp;&nbsp;</td>
+          <td class="paramname"> <em>V2</em></td><td>&nbsp;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td><td width="100%"><code> [inline]</code></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Operator - overload ; subtracts two vectors. 
+<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>V1</em>&nbsp;</td><td>: First vector </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>V2</em>&nbsp;</td><td>: Second vector</td></tr>
+  </table>
+</dl>
+<dl class="return" compact><dt><b>Returns:</b></dt><dd>V1 - V2 </dd></dl>
+
+</div>
+</div><p>
+<a class="anchor" name="29068b8765da7da08c8d14ee7ea172ba"></a><!-- doxytag: member="sf::operator-" ref="29068b8765da7da08c8d14ee7ea172ba" args="(const Vector2&lt; T &gt; &amp;V)" -->
+<div class="memitem">
+<div class="memproto">
+<div class="memtemplate">
+template&lt;typename T&gt; </div>
+      <table class="memname">
+        <tr>
+          <td class="memname"><a class="el" href="classsf_1_1Vector2.htm">Vector2</a>&lt;T&gt; sf::operator-           </td>
+          <td>(</td>
+          <td class="paramtype">const Vector2&lt; T &gt; &amp;&nbsp;</td>
+          <td class="paramname"> <em>V</em>          </td>
+          <td>&nbsp;)&nbsp;</td>
+          <td width="100%"><code> [inline]</code></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Operator - overload ; returns the opposite of a vector. 
+<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>V</em>&nbsp;</td><td>: Vector to negate</td></tr>
+  </table>
+</dl>
+<dl class="return" compact><dt><b>Returns:</b></dt><dd>-V </dd></dl>
+
+</div>
+</div><p>
+<a class="anchor" name="3dc1e74397a094898d817414a5bf53d5"></a><!-- doxytag: member="sf::operator-=" ref="3dc1e74397a094898d817414a5bf53d5" args="(Vector3&lt; T &gt; &amp;V1, const Vector3&lt; T &gt; &amp;V2)" -->
+<div class="memitem">
+<div class="memproto">
+<div class="memtemplate">
+template&lt;typename T&gt; </div>
+      <table class="memname">
+        <tr>
+          <td class="memname"><a class="el" href="classsf_1_1Vector3.htm">Vector3</a>&lt;T&gt;&amp; sf::operator-=           </td>
+          <td>(</td>
+          <td class="paramtype">Vector3&lt; T &gt; &amp;&nbsp;</td>
+          <td class="paramname"> <em>V1</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">const Vector3&lt; T &gt; &amp;&nbsp;</td>
+          <td class="paramname"> <em>V2</em></td><td>&nbsp;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td><td width="100%"><code> [inline]</code></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Operator -= overload ; subtract two vectors and assign to the first op. 
+<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>V1</em>&nbsp;</td><td>: First vector </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>V2</em>&nbsp;</td><td>: Second vector</td></tr>
+  </table>
+</dl>
+<dl class="return" compact><dt><b>Returns:</b></dt><dd>V1 - V2 </dd></dl>
+
+</div>
+</div><p>
+<a class="anchor" name="78dfec22ce1dcce6407d11a83bf57734"></a><!-- doxytag: member="sf::operator-=" ref="78dfec22ce1dcce6407d11a83bf57734" args="(Vector2&lt; T &gt; &amp;V1, const Vector2&lt; T &gt; &amp;V2)" -->
+<div class="memitem">
+<div class="memproto">
+<div class="memtemplate">
+template&lt;typename T&gt; </div>
+      <table class="memname">
+        <tr>
+          <td class="memname"><a class="el" href="classsf_1_1Vector2.htm">Vector2</a>&lt;T&gt;&amp; sf::operator-=           </td>
+          <td>(</td>
+          <td class="paramtype">Vector2&lt; T &gt; &amp;&nbsp;</td>
+          <td class="paramname"> <em>V1</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">const Vector2&lt; T &gt; &amp;&nbsp;</td>
+          <td class="paramname"> <em>V2</em></td><td>&nbsp;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td><td width="100%"><code> [inline]</code></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Operator -= overload ; subtract two vectors and assign to the first op. 
+<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>V1</em>&nbsp;</td><td>: First vector </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>V2</em>&nbsp;</td><td>: Second vector</td></tr>
+  </table>
+</dl>
+<dl class="return" compact><dt><b>Returns:</b></dt><dd>V1 - V2 </dd></dl>
+
+</div>
+</div><p>
+<a class="anchor" name="25bfb0f930a61146fdd82ceb6c3566ae"></a><!-- doxytag: member="sf::operator/" ref="25bfb0f930a61146fdd82ceb6c3566ae" args="(const Vector3&lt; T &gt; &amp;V, T X)" -->
+<div class="memitem">
+<div class="memproto">
+<div class="memtemplate">
+template&lt;typename T&gt; </div>
+      <table class="memname">
+        <tr>
+          <td class="memname"><a class="el" href="classsf_1_1Vector3.htm">Vector3</a>&lt;T&gt; sf::operator/           </td>
+          <td>(</td>
+          <td class="paramtype">const Vector3&lt; T &gt; &amp;&nbsp;</td>
+          <td class="paramname"> <em>V</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">T&nbsp;</td>
+          <td class="paramname"> <em>X</em></td><td>&nbsp;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td><td width="100%"><code> [inline]</code></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Operator / overload ; divide a vector by a scalar value. 
+<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>V</em>&nbsp;</td><td>: Vector </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>X</em>&nbsp;</td><td>: Scalar value</td></tr>
+  </table>
+</dl>
+<dl class="return" compact><dt><b>Returns:</b></dt><dd>V / X </dd></dl>
+
+</div>
+</div><p>
+<a class="anchor" name="4d79f25d6c4b1601438becfff7256627"></a><!-- doxytag: member="sf::operator/" ref="4d79f25d6c4b1601438becfff7256627" args="(const Vector2&lt; T &gt; &amp;V, T X)" -->
+<div class="memitem">
+<div class="memproto">
+<div class="memtemplate">
+template&lt;typename T&gt; </div>
+      <table class="memname">
+        <tr>
+          <td class="memname"><a class="el" href="classsf_1_1Vector2.htm">Vector2</a>&lt;T&gt; sf::operator/           </td>
+          <td>(</td>
+          <td class="paramtype">const Vector2&lt; T &gt; &amp;&nbsp;</td>
+          <td class="paramname"> <em>V</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">T&nbsp;</td>
+          <td class="paramname"> <em>X</em></td><td>&nbsp;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td><td width="100%"><code> [inline]</code></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Operator / overload ; divide a vector by a scalar value. 
+<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>V</em>&nbsp;</td><td>: Vector </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>X</em>&nbsp;</td><td>: Scalar value</td></tr>
+  </table>
+</dl>
+<dl class="return" compact><dt><b>Returns:</b></dt><dd>V / X </dd></dl>
+
+</div>
+</div><p>
+<a class="anchor" name="29b29d4b0d643cfaa38206695c4518ba"></a><!-- doxytag: member="sf::operator/=" ref="29b29d4b0d643cfaa38206695c4518ba" args="(Vector3&lt; T &gt; &amp;V, T X)" -->
+<div class="memitem">
+<div class="memproto">
+<div class="memtemplate">
+template&lt;typename T&gt; </div>
+      <table class="memname">
+        <tr>
+          <td class="memname"><a class="el" href="classsf_1_1Vector3.htm">Vector3</a>&lt;T&gt;&amp; sf::operator/=           </td>
+          <td>(</td>
+          <td class="paramtype">Vector3&lt; T &gt; &amp;&nbsp;</td>
+          <td class="paramname"> <em>V</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">T&nbsp;</td>
+          <td class="paramname"> <em>X</em></td><td>&nbsp;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td><td width="100%"><code> [inline]</code></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Operator /= overload ; divide-assign a vector by a scalar value. 
+<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>V</em>&nbsp;</td><td>: Vector </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>X</em>&nbsp;</td><td>: Scalar value</td></tr>
+  </table>
+</dl>
+<dl class="return" compact><dt><b>Returns:</b></dt><dd>V / X </dd></dl>
+
+</div>
+</div><p>
+<a class="anchor" name="7d5a1bbf217894f98676c8cd4c57a8d1"></a><!-- doxytag: member="sf::operator/=" ref="7d5a1bbf217894f98676c8cd4c57a8d1" args="(Vector2&lt; T &gt; &amp;V, T X)" -->
+<div class="memitem">
+<div class="memproto">
+<div class="memtemplate">
+template&lt;typename T&gt; </div>
+      <table class="memname">
+        <tr>
+          <td class="memname"><a class="el" href="classsf_1_1Vector2.htm">Vector2</a>&lt;T&gt;&amp; sf::operator/=           </td>
+          <td>(</td>
+          <td class="paramtype">Vector2&lt; T &gt; &amp;&nbsp;</td>
+          <td class="paramname"> <em>V</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">T&nbsp;</td>
+          <td class="paramname"> <em>X</em></td><td>&nbsp;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td><td width="100%"><code> [inline]</code></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Operator /= overload ; divide-assign a vector by a scalar value. 
+<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>V</em>&nbsp;</td><td>: Vector </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>X</em>&nbsp;</td><td>: Scalar value</td></tr>
+  </table>
+</dl>
+<dl class="return" compact><dt><b>Returns:</b></dt><dd>V / X </dd></dl>
+
+</div>
+</div><p>
 <a class="anchor" name="664bd54831f1d70588ae9da837be84f9"></a><!-- doxytag: member="sf::operator&lt;&lt;" ref="664bd54831f1d70588ae9da837be84f9" args="(std::ostream &amp;Stream, const IPAddress &amp;Address)" -->
 <div class="memitem">
 <div class="memproto">
@@ -311,6 +1297,86 @@ Operator &lt;&lt; overload to print an address to an output stream.
 
 </div>
 </div><p>
+<a class="anchor" name="2d7edce0db1b576722d9e364c7d08ef9"></a><!-- doxytag: member="sf::operator==" ref="2d7edce0db1b576722d9e364c7d08ef9" args="(const Vector3&lt; T &gt; &amp;V1, const Vector3&lt; T &gt; &amp;V2)" -->
+<div class="memitem">
+<div class="memproto">
+<div class="memtemplate">
+template&lt;typename T&gt; </div>
+      <table class="memname">
+        <tr>
+          <td class="memname">bool sf::operator==           </td>
+          <td>(</td>
+          <td class="paramtype">const Vector3&lt; T &gt; &amp;&nbsp;</td>
+          <td class="paramname"> <em>V1</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">const Vector3&lt; T &gt; &amp;&nbsp;</td>
+          <td class="paramname"> <em>V2</em></td><td>&nbsp;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td><td width="100%"><code> [inline]</code></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Operator == overload ; compares the equality of two vectors. 
+<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>V1</em>&nbsp;</td><td>: First vector </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>V2</em>&nbsp;</td><td>: Second vector</td></tr>
+  </table>
+</dl>
+<dl class="return" compact><dt><b>Returns:</b></dt><dd>True if V1 is equal to V2 </dd></dl>
+
+</div>
+</div><p>
+<a class="anchor" name="eb2e9506aa20c13b065592724eafa1d7"></a><!-- doxytag: member="sf::operator==" ref="eb2e9506aa20c13b065592724eafa1d7" args="(const Vector2&lt; T &gt; &amp;V1, const Vector2&lt; T &gt; &amp;V2)" -->
+<div class="memitem">
+<div class="memproto">
+<div class="memtemplate">
+template&lt;typename T&gt; </div>
+      <table class="memname">
+        <tr>
+          <td class="memname">bool sf::operator==           </td>
+          <td>(</td>
+          <td class="paramtype">const Vector2&lt; T &gt; &amp;&nbsp;</td>
+          <td class="paramname"> <em>V1</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">const Vector2&lt; T &gt; &amp;&nbsp;</td>
+          <td class="paramname"> <em>V2</em></td><td>&nbsp;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td><td width="100%"><code> [inline]</code></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Operator == overload ; compares the equality of two vectors. 
+<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>V1</em>&nbsp;</td><td>: First vector </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>V2</em>&nbsp;</td><td>: Second vector</td></tr>
+  </table>
+</dl>
+<dl class="return" compact><dt><b>Returns:</b></dt><dd>True if V1 is equal to V2 </dd></dl>
+
+</div>
+</div><p>
 <a class="anchor" name="cc2f75d5067454f82d05b194ecad3ad1"></a><!-- doxytag: member="sf::operator&gt;&gt;" ref="cc2f75d5067454f82d05b194ecad3ad1" args="(std::istream &amp;Stream, IPAddress &amp;Address)" -->
 <div class="memitem">
 <div class="memproto">
@@ -378,7 +1444,7 @@ Make the current thread sleep for a given time.
 </div><p>
 
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/namespacesf_1_1Blend.htm b/doc/html/namespacesf_1_1Blend.htm
index c86db99..e1d6ba6 100755
--- a/doc/html/namespacesf_1_1Blend.htm
+++ b/doc/html/namespacesf_1_1Blend.htm
@@ -73,12 +73,12 @@ No blending. </td></tr>
 </dl>
 
 <p>
-Definition at line <a class="el" href="Drawable_8hpp-source.htm#l00043">43</a> of file <a class="el" href="Drawable_8hpp-source.htm">Drawable.hpp</a>.
+Definition at line <a class="el" href="Drawable_8hpp-source.htm#l00045">45</a> of file <a class="el" href="Drawable_8hpp-source.htm">Drawable.hpp</a>.
 </div>
 </div><p>
 
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/namespacesf_1_1Joy.htm b/doc/html/namespacesf_1_1Joy.htm
index 3d6c821..a92d939 100755
--- a/doc/html/namespacesf_1_1Joy.htm
+++ b/doc/html/namespacesf_1_1Joy.htm
@@ -89,12 +89,12 @@ Definition of joystick axis for joystick events. <hr><h2>Enumeration Type Docume
 </dl>
 
 <p>
-Definition at line <a class="el" href="Event_8hpp-source.htm#l00084">84</a> of file <a class="el" href="Event_8hpp-source.htm">Event.hpp</a>.
+Definition at line <a class="el" href="Event_8hpp-source.htm#l00173">173</a> of file <a class="el" href="Event_8hpp-source.htm">Event.hpp</a>.
 </div>
 </div><p>
 
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/namespacesf_1_1Key.htm b/doc/html/namespacesf_1_1Key.htm
index 300247d..cd1087d 100755
--- a/doc/html/namespacesf_1_1Key.htm
+++ b/doc/html/namespacesf_1_1Key.htm
@@ -36,55 +36,55 @@
 <tr><td class="memItemLeft" nowrap align="right" valign="top">enum &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81">Code</a> { <br>
 &nbsp;&nbsp;<a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81b75d2463ab565165a2d7d6cb05ebf494">A</a> =  'a', 
 <br>
-&nbsp;&nbsp;<a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81fe0a227e22141f3e7eaff8ec3ecf2fbd">Z</a> =  'z', 
+&nbsp;&nbsp;<a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81be898b39d99d8dd4b94a53f6ab452d7e">B</a> =  'b', 
 <br>
-&nbsp;&nbsp;<a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c8115010a24b6626f0ff4e2b6edfa0d36c3">E</a> =  'e', 
+&nbsp;&nbsp;<a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81bd440f2a76645ba005149a619b7df68e">C</a> =  'c', 
 <br>
-&nbsp;&nbsp;<a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81df2b6106e12c1b90600dcba0adacad55">R</a> =  'r', 
+&nbsp;&nbsp;<a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81739a8fc40ed8dc2db93290869d941d85">D</a> =  'd', 
 <br>
-&nbsp;&nbsp;<a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81977e8d65750028a7e92a211d39b369d9">T</a> =  't', 
+&nbsp;&nbsp;<a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c8115010a24b6626f0ff4e2b6edfa0d36c3">E</a> =  'e', 
 <br>
-&nbsp;&nbsp;<a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c818dd2673797e8a18ded85f649ff8894b5">Y</a> =  'y', 
+&nbsp;&nbsp;<a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81dd27cbf40b3b0a99182aaaddf0a3e037">F</a> =  'f', 
 <br>
-&nbsp;&nbsp;<a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81caf109c629c45da4e3908c54513ece99">U</a> =  'u', 
+&nbsp;&nbsp;<a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c8193f3dfd1f5999f42573d6efe3f3c4949">G</a> =  'g', 
+<br>
+&nbsp;&nbsp;<a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81f3dd77caf8c37b69d2295874813d0365">H</a> =  'h', 
 <br>
 &nbsp;&nbsp;<a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81ed799a0d8fd004a491d24996f5d90474">I</a> =  'i', 
 <br>
-&nbsp;&nbsp;<a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81fd064db0641a4f3740bd77befa830812">O</a> =  'o', 
+&nbsp;&nbsp;<a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81fb704ffedd4533047bb25cf13cd36de4">J</a> =  'j', 
 <br>
-&nbsp;&nbsp;<a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81ea9439fd1ef20debf55464bd7136f431">P</a> =  'p', 
+&nbsp;&nbsp;<a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c818596d24b6d43d01eb540f086c1118b23">K</a> =  'k', 
 <br>
-&nbsp;&nbsp;<a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81c8682579147a5816dbcf3009fe7b94dc">Q</a> =  'q', 
+&nbsp;&nbsp;<a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c8112c278f37f2e904cdd5d5dc312f3dd7b">L</a> =  'l', 
 <br>
-&nbsp;&nbsp;<a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81bf7a03063f758c75e4bace3161d42527">S</a> =  's', 
+&nbsp;&nbsp;<a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81923bcd0f55f59e23ce2efbec1683a918">M</a> =  'm', 
 <br>
-&nbsp;&nbsp;<a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81739a8fc40ed8dc2db93290869d941d85">D</a> =  'd', 
+&nbsp;&nbsp;<a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c8166cee9a0dfbc1871912a002a566d26b3">N</a> =  'n', 
 <br>
-&nbsp;&nbsp;<a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81dd27cbf40b3b0a99182aaaddf0a3e037">F</a> =  'f', 
+&nbsp;&nbsp;<a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81fd064db0641a4f3740bd77befa830812">O</a> =  'o', 
 <br>
-&nbsp;&nbsp;<a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c8193f3dfd1f5999f42573d6efe3f3c4949">G</a> =  'g', 
+&nbsp;&nbsp;<a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81ea9439fd1ef20debf55464bd7136f431">P</a> =  'p', 
 <br>
-&nbsp;&nbsp;<a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81f3dd77caf8c37b69d2295874813d0365">H</a> =  'h', 
+&nbsp;&nbsp;<a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81c8682579147a5816dbcf3009fe7b94dc">Q</a> =  'q', 
 <br>
-&nbsp;&nbsp;<a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81fb704ffedd4533047bb25cf13cd36de4">J</a> =  'j', 
+&nbsp;&nbsp;<a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81df2b6106e12c1b90600dcba0adacad55">R</a> =  'r', 
 <br>
-&nbsp;&nbsp;<a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c818596d24b6d43d01eb540f086c1118b23">K</a> =  'k', 
+&nbsp;&nbsp;<a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81bf7a03063f758c75e4bace3161d42527">S</a> =  's', 
 <br>
-&nbsp;&nbsp;<a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c8112c278f37f2e904cdd5d5dc312f3dd7b">L</a> =  'l', 
+&nbsp;&nbsp;<a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81977e8d65750028a7e92a211d39b369d9">T</a> =  't', 
 <br>
-&nbsp;&nbsp;<a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81923bcd0f55f59e23ce2efbec1683a918">M</a> =  'm', 
+&nbsp;&nbsp;<a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81caf109c629c45da4e3908c54513ece99">U</a> =  'u', 
+<br>
+&nbsp;&nbsp;<a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c8118b06473e8a9ff5a409f3fa9e7b61d69">V</a> =  'v', 
 <br>
 &nbsp;&nbsp;<a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81a41f459ef5354c81bf151a019fc02b36">W</a> =  'w', 
 <br>
 &nbsp;&nbsp;<a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81fe1cdd4aafb0437db108910452aecff4">X</a> =  'x', 
 <br>
-&nbsp;&nbsp;<a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81bd440f2a76645ba005149a619b7df68e">C</a> =  'c', 
-<br>
-&nbsp;&nbsp;<a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c8118b06473e8a9ff5a409f3fa9e7b61d69">V</a> =  'v', 
-<br>
-&nbsp;&nbsp;<a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81be898b39d99d8dd4b94a53f6ab452d7e">B</a> =  'b', 
+&nbsp;&nbsp;<a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c818dd2673797e8a18ded85f649ff8894b5">Y</a> =  'y', 
 <br>
-&nbsp;&nbsp;<a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c8166cee9a0dfbc1871912a002a566d26b3">N</a> =  'n', 
+&nbsp;&nbsp;<a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81fe0a227e22141f3e7eaff8ec3ecf2fbd">Z</a> =  'z', 
 <br>
 &nbsp;&nbsp;<a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81c23fbcf00e2298e5b8859f664efb6c43">Num0</a> =  '0', 
 <br>
@@ -108,11 +108,45 @@
 <br>
 &nbsp;&nbsp;<a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81c9e8700961991543dc439145e83a2605">Escape</a> =  256, 
 <br>
-&nbsp;&nbsp;<a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c813ac504231f98644716b0065a03a619c1">Control</a>, 
+&nbsp;&nbsp;<a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81e5f5491df13804d13b0915aa31e47db1">LControl</a>, 
+<br>
+&nbsp;&nbsp;<a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81c6ac0f86989c265471ebbe86f986bdd1">LShift</a>, 
+<br>
+&nbsp;&nbsp;<a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81fa919d4f5261f4c6af34adb7409a1f34">LAlt</a>, 
+<br>
+&nbsp;&nbsp;<a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81819a5d0739e89a6543b8a1d3b2ed4bdb">LSystem</a>, 
+<br>
+&nbsp;&nbsp;<a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c816dba2cdc41e8010b0220abb01d60fdd3">RControl</a>, 
+<br>
+&nbsp;&nbsp;<a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81d30f9b919b2da5b1dc26c2fe1b62be44">RShift</a>, 
+<br>
+&nbsp;&nbsp;<a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81dcd3e67fec4bdc555505817ec8aa3867">RAlt</a>, 
+<br>
+&nbsp;&nbsp;<a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81461545de42376b666cb38860a0beec49">RSystem</a>, 
+<br>
+&nbsp;&nbsp;<a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81378a7fde4cabe729981edbd30e142dfb">Menu</a>, 
+<br>
+&nbsp;&nbsp;<a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c817c927ff513554092cbd16d275542ca93">LBracket</a>, 
+<br>
+&nbsp;&nbsp;<a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c819b950e8ca9b87c679c0dd34b978323a5">RBracket</a>, 
+<br>
+&nbsp;&nbsp;<a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c819221b62140c199d7d4babe3ab45bdb01">SemiColon</a>, 
+<br>
+&nbsp;&nbsp;<a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81d7c3cca627323fa271fd141a0bfec207">Comma</a>, 
+<br>
+&nbsp;&nbsp;<a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c8150ec4d0d46359708e3337f7c5c9a00b8">Period</a>, 
+<br>
+&nbsp;&nbsp;<a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81d8e07863826f31633566959e55fbd1b9">Quote</a>, 
+<br>
+&nbsp;&nbsp;<a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c815e4e1a9e56e51395103ccf57093fb9fd">Slash</a>, 
+<br>
+&nbsp;&nbsp;<a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81cf4972cd8cf5daaf8653f840bd48824a">BackSlash</a>, 
 <br>
-&nbsp;&nbsp;<a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c818c07e69c3386e5a38ceeccf9684e10e6">Shift</a>, 
+&nbsp;&nbsp;<a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81e1e8ba49e9a03ae9db79d671372baf67">Tilde</a>, 
 <br>
-&nbsp;&nbsp;<a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c8178661c42b402bd74599cad44e282f728">Alt</a>, 
+&nbsp;&nbsp;<a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c815f4b9b3ede3db0e0a009ae02aaf81359">Equal</a>, 
+<br>
+&nbsp;&nbsp;<a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81cabf862b02044080f5691ff510fcbf00">Dash</a>, 
 <br>
 &nbsp;&nbsp;<a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c813149cafd5c1110712fc2efc100fd38d0">Space</a>, 
 <br>
@@ -225,55 +259,55 @@ Definition of key codes for keyboard events. <hr><h2>Enumeration Type Documentat
 <table border="0" cellspacing="2" cellpadding="0">
 <tr><td valign="top"><em><a class="anchor" name="d32ed01d3448273340bd25af5cdd9c81b75d2463ab565165a2d7d6cb05ebf494"></a><!-- doxytag: member="A" ref="d32ed01d3448273340bd25af5cdd9c81b75d2463ab565165a2d7d6cb05ebf494" args="" -->A</em>&nbsp;</td><td>
 </td></tr>
-<tr><td valign="top"><em><a class="anchor" name="d32ed01d3448273340bd25af5cdd9c81fe0a227e22141f3e7eaff8ec3ecf2fbd"></a><!-- doxytag: member="Z" ref="d32ed01d3448273340bd25af5cdd9c81fe0a227e22141f3e7eaff8ec3ecf2fbd" args="" -->Z</em>&nbsp;</td><td>
+<tr><td valign="top"><em><a class="anchor" name="d32ed01d3448273340bd25af5cdd9c81be898b39d99d8dd4b94a53f6ab452d7e"></a><!-- doxytag: member="B" ref="d32ed01d3448273340bd25af5cdd9c81be898b39d99d8dd4b94a53f6ab452d7e" args="" -->B</em>&nbsp;</td><td>
 </td></tr>
-<tr><td valign="top"><em><a class="anchor" name="d32ed01d3448273340bd25af5cdd9c8115010a24b6626f0ff4e2b6edfa0d36c3"></a><!-- doxytag: member="E" ref="d32ed01d3448273340bd25af5cdd9c8115010a24b6626f0ff4e2b6edfa0d36c3" args="" -->E</em>&nbsp;</td><td>
+<tr><td valign="top"><em><a class="anchor" name="d32ed01d3448273340bd25af5cdd9c81bd440f2a76645ba005149a619b7df68e"></a><!-- doxytag: member="C" ref="d32ed01d3448273340bd25af5cdd9c81bd440f2a76645ba005149a619b7df68e" args="" -->C</em>&nbsp;</td><td>
 </td></tr>
-<tr><td valign="top"><em><a class="anchor" name="d32ed01d3448273340bd25af5cdd9c81df2b6106e12c1b90600dcba0adacad55"></a><!-- doxytag: member="R" ref="d32ed01d3448273340bd25af5cdd9c81df2b6106e12c1b90600dcba0adacad55" args="" -->R</em>&nbsp;</td><td>
+<tr><td valign="top"><em><a class="anchor" name="d32ed01d3448273340bd25af5cdd9c81739a8fc40ed8dc2db93290869d941d85"></a><!-- doxytag: member="D" ref="d32ed01d3448273340bd25af5cdd9c81739a8fc40ed8dc2db93290869d941d85" args="" -->D</em>&nbsp;</td><td>
 </td></tr>
-<tr><td valign="top"><em><a class="anchor" name="d32ed01d3448273340bd25af5cdd9c81977e8d65750028a7e92a211d39b369d9"></a><!-- doxytag: member="T" ref="d32ed01d3448273340bd25af5cdd9c81977e8d65750028a7e92a211d39b369d9" args="" -->T</em>&nbsp;</td><td>
+<tr><td valign="top"><em><a class="anchor" name="d32ed01d3448273340bd25af5cdd9c8115010a24b6626f0ff4e2b6edfa0d36c3"></a><!-- doxytag: member="E" ref="d32ed01d3448273340bd25af5cdd9c8115010a24b6626f0ff4e2b6edfa0d36c3" args="" -->E</em>&nbsp;</td><td>
 </td></tr>
-<tr><td valign="top"><em><a class="anchor" name="d32ed01d3448273340bd25af5cdd9c818dd2673797e8a18ded85f649ff8894b5"></a><!-- doxytag: member="Y" ref="d32ed01d3448273340bd25af5cdd9c818dd2673797e8a18ded85f649ff8894b5" args="" -->Y</em>&nbsp;</td><td>
+<tr><td valign="top"><em><a class="anchor" name="d32ed01d3448273340bd25af5cdd9c81dd27cbf40b3b0a99182aaaddf0a3e037"></a><!-- doxytag: member="F" ref="d32ed01d3448273340bd25af5cdd9c81dd27cbf40b3b0a99182aaaddf0a3e037" args="" -->F</em>&nbsp;</td><td>
 </td></tr>
-<tr><td valign="top"><em><a class="anchor" name="d32ed01d3448273340bd25af5cdd9c81caf109c629c45da4e3908c54513ece99"></a><!-- doxytag: member="U" ref="d32ed01d3448273340bd25af5cdd9c81caf109c629c45da4e3908c54513ece99" args="" -->U</em>&nbsp;</td><td>
+<tr><td valign="top"><em><a class="anchor" name="d32ed01d3448273340bd25af5cdd9c8193f3dfd1f5999f42573d6efe3f3c4949"></a><!-- doxytag: member="G" ref="d32ed01d3448273340bd25af5cdd9c8193f3dfd1f5999f42573d6efe3f3c4949" args="" -->G</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign="top"><em><a class="anchor" name="d32ed01d3448273340bd25af5cdd9c81f3dd77caf8c37b69d2295874813d0365"></a><!-- doxytag: member="H" ref="d32ed01d3448273340bd25af5cdd9c81f3dd77caf8c37b69d2295874813d0365" args="" -->H</em>&nbsp;</td><td>
 </td></tr>
 <tr><td valign="top"><em><a class="anchor" name="d32ed01d3448273340bd25af5cdd9c81ed799a0d8fd004a491d24996f5d90474"></a><!-- doxytag: member="I" ref="d32ed01d3448273340bd25af5cdd9c81ed799a0d8fd004a491d24996f5d90474" args="" -->I</em>&nbsp;</td><td>
 </td></tr>
-<tr><td valign="top"><em><a class="anchor" name="d32ed01d3448273340bd25af5cdd9c81fd064db0641a4f3740bd77befa830812"></a><!-- doxytag: member="O" ref="d32ed01d3448273340bd25af5cdd9c81fd064db0641a4f3740bd77befa830812" args="" -->O</em>&nbsp;</td><td>
+<tr><td valign="top"><em><a class="anchor" name="d32ed01d3448273340bd25af5cdd9c81fb704ffedd4533047bb25cf13cd36de4"></a><!-- doxytag: member="J" ref="d32ed01d3448273340bd25af5cdd9c81fb704ffedd4533047bb25cf13cd36de4" args="" -->J</em>&nbsp;</td><td>
 </td></tr>
-<tr><td valign="top"><em><a class="anchor" name="d32ed01d3448273340bd25af5cdd9c81ea9439fd1ef20debf55464bd7136f431"></a><!-- doxytag: member="P" ref="d32ed01d3448273340bd25af5cdd9c81ea9439fd1ef20debf55464bd7136f431" args="" -->P</em>&nbsp;</td><td>
+<tr><td valign="top"><em><a class="anchor" name="d32ed01d3448273340bd25af5cdd9c818596d24b6d43d01eb540f086c1118b23"></a><!-- doxytag: member="K" ref="d32ed01d3448273340bd25af5cdd9c818596d24b6d43d01eb540f086c1118b23" args="" -->K</em>&nbsp;</td><td>
 </td></tr>
-<tr><td valign="top"><em><a class="anchor" name="d32ed01d3448273340bd25af5cdd9c81c8682579147a5816dbcf3009fe7b94dc"></a><!-- doxytag: member="Q" ref="d32ed01d3448273340bd25af5cdd9c81c8682579147a5816dbcf3009fe7b94dc" args="" -->Q</em>&nbsp;</td><td>
+<tr><td valign="top"><em><a class="anchor" name="d32ed01d3448273340bd25af5cdd9c8112c278f37f2e904cdd5d5dc312f3dd7b"></a><!-- doxytag: member="L" ref="d32ed01d3448273340bd25af5cdd9c8112c278f37f2e904cdd5d5dc312f3dd7b" args="" -->L</em>&nbsp;</td><td>
 </td></tr>
-<tr><td valign="top"><em><a class="anchor" name="d32ed01d3448273340bd25af5cdd9c81bf7a03063f758c75e4bace3161d42527"></a><!-- doxytag: member="S" ref="d32ed01d3448273340bd25af5cdd9c81bf7a03063f758c75e4bace3161d42527" args="" -->S</em>&nbsp;</td><td>
+<tr><td valign="top"><em><a class="anchor" name="d32ed01d3448273340bd25af5cdd9c81923bcd0f55f59e23ce2efbec1683a918"></a><!-- doxytag: member="M" ref="d32ed01d3448273340bd25af5cdd9c81923bcd0f55f59e23ce2efbec1683a918" args="" -->M</em>&nbsp;</td><td>
 </td></tr>
-<tr><td valign="top"><em><a class="anchor" name="d32ed01d3448273340bd25af5cdd9c81739a8fc40ed8dc2db93290869d941d85"></a><!-- doxytag: member="D" ref="d32ed01d3448273340bd25af5cdd9c81739a8fc40ed8dc2db93290869d941d85" args="" -->D</em>&nbsp;</td><td>
+<tr><td valign="top"><em><a class="anchor" name="d32ed01d3448273340bd25af5cdd9c8166cee9a0dfbc1871912a002a566d26b3"></a><!-- doxytag: member="N" ref="d32ed01d3448273340bd25af5cdd9c8166cee9a0dfbc1871912a002a566d26b3" args="" -->N</em>&nbsp;</td><td>
 </td></tr>
-<tr><td valign="top"><em><a class="anchor" name="d32ed01d3448273340bd25af5cdd9c81dd27cbf40b3b0a99182aaaddf0a3e037"></a><!-- doxytag: member="F" ref="d32ed01d3448273340bd25af5cdd9c81dd27cbf40b3b0a99182aaaddf0a3e037" args="" -->F</em>&nbsp;</td><td>
+<tr><td valign="top"><em><a class="anchor" name="d32ed01d3448273340bd25af5cdd9c81fd064db0641a4f3740bd77befa830812"></a><!-- doxytag: member="O" ref="d32ed01d3448273340bd25af5cdd9c81fd064db0641a4f3740bd77befa830812" args="" -->O</em>&nbsp;</td><td>
 </td></tr>
-<tr><td valign="top"><em><a class="anchor" name="d32ed01d3448273340bd25af5cdd9c8193f3dfd1f5999f42573d6efe3f3c4949"></a><!-- doxytag: member="G" ref="d32ed01d3448273340bd25af5cdd9c8193f3dfd1f5999f42573d6efe3f3c4949" args="" -->G</em>&nbsp;</td><td>
+<tr><td valign="top"><em><a class="anchor" name="d32ed01d3448273340bd25af5cdd9c81ea9439fd1ef20debf55464bd7136f431"></a><!-- doxytag: member="P" ref="d32ed01d3448273340bd25af5cdd9c81ea9439fd1ef20debf55464bd7136f431" args="" -->P</em>&nbsp;</td><td>
 </td></tr>
-<tr><td valign="top"><em><a class="anchor" name="d32ed01d3448273340bd25af5cdd9c81f3dd77caf8c37b69d2295874813d0365"></a><!-- doxytag: member="H" ref="d32ed01d3448273340bd25af5cdd9c81f3dd77caf8c37b69d2295874813d0365" args="" -->H</em>&nbsp;</td><td>
+<tr><td valign="top"><em><a class="anchor" name="d32ed01d3448273340bd25af5cdd9c81c8682579147a5816dbcf3009fe7b94dc"></a><!-- doxytag: member="Q" ref="d32ed01d3448273340bd25af5cdd9c81c8682579147a5816dbcf3009fe7b94dc" args="" -->Q</em>&nbsp;</td><td>
 </td></tr>
-<tr><td valign="top"><em><a class="anchor" name="d32ed01d3448273340bd25af5cdd9c81fb704ffedd4533047bb25cf13cd36de4"></a><!-- doxytag: member="J" ref="d32ed01d3448273340bd25af5cdd9c81fb704ffedd4533047bb25cf13cd36de4" args="" -->J</em>&nbsp;</td><td>
+<tr><td valign="top"><em><a class="anchor" name="d32ed01d3448273340bd25af5cdd9c81df2b6106e12c1b90600dcba0adacad55"></a><!-- doxytag: member="R" ref="d32ed01d3448273340bd25af5cdd9c81df2b6106e12c1b90600dcba0adacad55" args="" -->R</em>&nbsp;</td><td>
 </td></tr>
-<tr><td valign="top"><em><a class="anchor" name="d32ed01d3448273340bd25af5cdd9c818596d24b6d43d01eb540f086c1118b23"></a><!-- doxytag: member="K" ref="d32ed01d3448273340bd25af5cdd9c818596d24b6d43d01eb540f086c1118b23" args="" -->K</em>&nbsp;</td><td>
+<tr><td valign="top"><em><a class="anchor" name="d32ed01d3448273340bd25af5cdd9c81bf7a03063f758c75e4bace3161d42527"></a><!-- doxytag: member="S" ref="d32ed01d3448273340bd25af5cdd9c81bf7a03063f758c75e4bace3161d42527" args="" -->S</em>&nbsp;</td><td>
 </td></tr>
-<tr><td valign="top"><em><a class="anchor" name="d32ed01d3448273340bd25af5cdd9c8112c278f37f2e904cdd5d5dc312f3dd7b"></a><!-- doxytag: member="L" ref="d32ed01d3448273340bd25af5cdd9c8112c278f37f2e904cdd5d5dc312f3dd7b" args="" -->L</em>&nbsp;</td><td>
+<tr><td valign="top"><em><a class="anchor" name="d32ed01d3448273340bd25af5cdd9c81977e8d65750028a7e92a211d39b369d9"></a><!-- doxytag: member="T" ref="d32ed01d3448273340bd25af5cdd9c81977e8d65750028a7e92a211d39b369d9" args="" -->T</em>&nbsp;</td><td>
 </td></tr>
-<tr><td valign="top"><em><a class="anchor" name="d32ed01d3448273340bd25af5cdd9c81923bcd0f55f59e23ce2efbec1683a918"></a><!-- doxytag: member="M" ref="d32ed01d3448273340bd25af5cdd9c81923bcd0f55f59e23ce2efbec1683a918" args="" -->M</em>&nbsp;</td><td>
+<tr><td valign="top"><em><a class="anchor" name="d32ed01d3448273340bd25af5cdd9c81caf109c629c45da4e3908c54513ece99"></a><!-- doxytag: member="U" ref="d32ed01d3448273340bd25af5cdd9c81caf109c629c45da4e3908c54513ece99" args="" -->U</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign="top"><em><a class="anchor" name="d32ed01d3448273340bd25af5cdd9c8118b06473e8a9ff5a409f3fa9e7b61d69"></a><!-- doxytag: member="V" ref="d32ed01d3448273340bd25af5cdd9c8118b06473e8a9ff5a409f3fa9e7b61d69" args="" -->V</em>&nbsp;</td><td>
 </td></tr>
 <tr><td valign="top"><em><a class="anchor" name="d32ed01d3448273340bd25af5cdd9c81a41f459ef5354c81bf151a019fc02b36"></a><!-- doxytag: member="W" ref="d32ed01d3448273340bd25af5cdd9c81a41f459ef5354c81bf151a019fc02b36" args="" -->W</em>&nbsp;</td><td>
 </td></tr>
 <tr><td valign="top"><em><a class="anchor" name="d32ed01d3448273340bd25af5cdd9c81fe1cdd4aafb0437db108910452aecff4"></a><!-- doxytag: member="X" ref="d32ed01d3448273340bd25af5cdd9c81fe1cdd4aafb0437db108910452aecff4" args="" -->X</em>&nbsp;</td><td>
 </td></tr>
-<tr><td valign="top"><em><a class="anchor" name="d32ed01d3448273340bd25af5cdd9c81bd440f2a76645ba005149a619b7df68e"></a><!-- doxytag: member="C" ref="d32ed01d3448273340bd25af5cdd9c81bd440f2a76645ba005149a619b7df68e" args="" -->C</em>&nbsp;</td><td>
-</td></tr>
-<tr><td valign="top"><em><a class="anchor" name="d32ed01d3448273340bd25af5cdd9c8118b06473e8a9ff5a409f3fa9e7b61d69"></a><!-- doxytag: member="V" ref="d32ed01d3448273340bd25af5cdd9c8118b06473e8a9ff5a409f3fa9e7b61d69" args="" -->V</em>&nbsp;</td><td>
-</td></tr>
-<tr><td valign="top"><em><a class="anchor" name="d32ed01d3448273340bd25af5cdd9c81be898b39d99d8dd4b94a53f6ab452d7e"></a><!-- doxytag: member="B" ref="d32ed01d3448273340bd25af5cdd9c81be898b39d99d8dd4b94a53f6ab452d7e" args="" -->B</em>&nbsp;</td><td>
+<tr><td valign="top"><em><a class="anchor" name="d32ed01d3448273340bd25af5cdd9c818dd2673797e8a18ded85f649ff8894b5"></a><!-- doxytag: member="Y" ref="d32ed01d3448273340bd25af5cdd9c818dd2673797e8a18ded85f649ff8894b5" args="" -->Y</em>&nbsp;</td><td>
 </td></tr>
-<tr><td valign="top"><em><a class="anchor" name="d32ed01d3448273340bd25af5cdd9c8166cee9a0dfbc1871912a002a566d26b3"></a><!-- doxytag: member="N" ref="d32ed01d3448273340bd25af5cdd9c8166cee9a0dfbc1871912a002a566d26b3" args="" -->N</em>&nbsp;</td><td>
+<tr><td valign="top"><em><a class="anchor" name="d32ed01d3448273340bd25af5cdd9c81fe0a227e22141f3e7eaff8ec3ecf2fbd"></a><!-- doxytag: member="Z" ref="d32ed01d3448273340bd25af5cdd9c81fe0a227e22141f3e7eaff8ec3ecf2fbd" args="" -->Z</em>&nbsp;</td><td>
 </td></tr>
 <tr><td valign="top"><em><a class="anchor" name="d32ed01d3448273340bd25af5cdd9c81c23fbcf00e2298e5b8859f664efb6c43"></a><!-- doxytag: member="Num0" ref="d32ed01d3448273340bd25af5cdd9c81c23fbcf00e2298e5b8859f664efb6c43" args="" -->Num0</em>&nbsp;</td><td>
 </td></tr>
@@ -297,11 +331,47 @@ Definition of key codes for keyboard events. <hr><h2>Enumeration Type Documentat
 </td></tr>
 <tr><td valign="top"><em><a class="anchor" name="d32ed01d3448273340bd25af5cdd9c81c9e8700961991543dc439145e83a2605"></a><!-- doxytag: member="Escape" ref="d32ed01d3448273340bd25af5cdd9c81c9e8700961991543dc439145e83a2605" args="" -->Escape</em>&nbsp;</td><td>
 </td></tr>
-<tr><td valign="top"><em><a class="anchor" name="d32ed01d3448273340bd25af5cdd9c813ac504231f98644716b0065a03a619c1"></a><!-- doxytag: member="Control" ref="d32ed01d3448273340bd25af5cdd9c813ac504231f98644716b0065a03a619c1" args="" -->Control</em>&nbsp;</td><td>
+<tr><td valign="top"><em><a class="anchor" name="d32ed01d3448273340bd25af5cdd9c81e5f5491df13804d13b0915aa31e47db1"></a><!-- doxytag: member="LControl" ref="d32ed01d3448273340bd25af5cdd9c81e5f5491df13804d13b0915aa31e47db1" args="" -->LControl</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign="top"><em><a class="anchor" name="d32ed01d3448273340bd25af5cdd9c81c6ac0f86989c265471ebbe86f986bdd1"></a><!-- doxytag: member="LShift" ref="d32ed01d3448273340bd25af5cdd9c81c6ac0f86989c265471ebbe86f986bdd1" args="" -->LShift</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign="top"><em><a class="anchor" name="d32ed01d3448273340bd25af5cdd9c81fa919d4f5261f4c6af34adb7409a1f34"></a><!-- doxytag: member="LAlt" ref="d32ed01d3448273340bd25af5cdd9c81fa919d4f5261f4c6af34adb7409a1f34" args="" -->LAlt</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign="top"><em><a class="anchor" name="d32ed01d3448273340bd25af5cdd9c81819a5d0739e89a6543b8a1d3b2ed4bdb"></a><!-- doxytag: member="LSystem" ref="d32ed01d3448273340bd25af5cdd9c81819a5d0739e89a6543b8a1d3b2ed4bdb" args="" -->LSystem</em>&nbsp;</td><td>
+OS specific key (left side) : windows (Win and Linux), apple (MacOS), ... </td></tr>
+<tr><td valign="top"><em><a class="anchor" name="d32ed01d3448273340bd25af5cdd9c816dba2cdc41e8010b0220abb01d60fdd3"></a><!-- doxytag: member="RControl" ref="d32ed01d3448273340bd25af5cdd9c816dba2cdc41e8010b0220abb01d60fdd3" args="" -->RControl</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign="top"><em><a class="anchor" name="d32ed01d3448273340bd25af5cdd9c81d30f9b919b2da5b1dc26c2fe1b62be44"></a><!-- doxytag: member="RShift" ref="d32ed01d3448273340bd25af5cdd9c81d30f9b919b2da5b1dc26c2fe1b62be44" args="" -->RShift</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign="top"><em><a class="anchor" name="d32ed01d3448273340bd25af5cdd9c81dcd3e67fec4bdc555505817ec8aa3867"></a><!-- doxytag: member="RAlt" ref="d32ed01d3448273340bd25af5cdd9c81dcd3e67fec4bdc555505817ec8aa3867" args="" -->RAlt</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign="top"><em><a class="anchor" name="d32ed01d3448273340bd25af5cdd9c81461545de42376b666cb38860a0beec49"></a><!-- doxytag: member="RSystem" ref="d32ed01d3448273340bd25af5cdd9c81461545de42376b666cb38860a0beec49" args="" -->RSystem</em>&nbsp;</td><td>
+OS specific key (right side) : windows (Win and Linux), apple (MacOS), ... </td></tr>
+<tr><td valign="top"><em><a class="anchor" name="d32ed01d3448273340bd25af5cdd9c81378a7fde4cabe729981edbd30e142dfb"></a><!-- doxytag: member="Menu" ref="d32ed01d3448273340bd25af5cdd9c81378a7fde4cabe729981edbd30e142dfb" args="" -->Menu</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign="top"><em><a class="anchor" name="d32ed01d3448273340bd25af5cdd9c817c927ff513554092cbd16d275542ca93"></a><!-- doxytag: member="LBracket" ref="d32ed01d3448273340bd25af5cdd9c817c927ff513554092cbd16d275542ca93" args="" -->LBracket</em>&nbsp;</td><td>
+[ </td></tr>
+<tr><td valign="top"><em><a class="anchor" name="d32ed01d3448273340bd25af5cdd9c819b950e8ca9b87c679c0dd34b978323a5"></a><!-- doxytag: member="RBracket" ref="d32ed01d3448273340bd25af5cdd9c819b950e8ca9b87c679c0dd34b978323a5" args="" -->RBracket</em>&nbsp;</td><td>
+] </td></tr>
+<tr><td valign="top"><em><a class="anchor" name="d32ed01d3448273340bd25af5cdd9c819221b62140c199d7d4babe3ab45bdb01"></a><!-- doxytag: member="SemiColon" ref="d32ed01d3448273340bd25af5cdd9c819221b62140c199d7d4babe3ab45bdb01" args="" -->SemiColon</em>&nbsp;</td><td>
+; </td></tr>
+<tr><td valign="top"><em><a class="anchor" name="d32ed01d3448273340bd25af5cdd9c81d7c3cca627323fa271fd141a0bfec207"></a><!-- doxytag: member="Comma" ref="d32ed01d3448273340bd25af5cdd9c81d7c3cca627323fa271fd141a0bfec207" args="" -->Comma</em>&nbsp;</td><td>
+, </td></tr>
+<tr><td valign="top"><em><a class="anchor" name="d32ed01d3448273340bd25af5cdd9c8150ec4d0d46359708e3337f7c5c9a00b8"></a><!-- doxytag: member="Period" ref="d32ed01d3448273340bd25af5cdd9c8150ec4d0d46359708e3337f7c5c9a00b8" args="" -->Period</em>&nbsp;</td><td>
 </td></tr>
-<tr><td valign="top"><em><a class="anchor" name="d32ed01d3448273340bd25af5cdd9c818c07e69c3386e5a38ceeccf9684e10e6"></a><!-- doxytag: member="Shift" ref="d32ed01d3448273340bd25af5cdd9c818c07e69c3386e5a38ceeccf9684e10e6" args="" -->Shift</em>&nbsp;</td><td>
+<tr><td valign="top"><em><a class="anchor" name="d32ed01d3448273340bd25af5cdd9c81d8e07863826f31633566959e55fbd1b9"></a><!-- doxytag: member="Quote" ref="d32ed01d3448273340bd25af5cdd9c81d8e07863826f31633566959e55fbd1b9" args="" -->Quote</em>&nbsp;</td><td>
+' </td></tr>
+<tr><td valign="top"><em><a class="anchor" name="d32ed01d3448273340bd25af5cdd9c815e4e1a9e56e51395103ccf57093fb9fd"></a><!-- doxytag: member="Slash" ref="d32ed01d3448273340bd25af5cdd9c815e4e1a9e56e51395103ccf57093fb9fd" args="" -->Slash</em>&nbsp;</td><td>
+/ </td></tr>
+<tr><td valign="top"><em><a class="anchor" name="d32ed01d3448273340bd25af5cdd9c81cf4972cd8cf5daaf8653f840bd48824a"></a><!-- doxytag: member="BackSlash" ref="d32ed01d3448273340bd25af5cdd9c81cf4972cd8cf5daaf8653f840bd48824a" args="" -->BackSlash</em>&nbsp;</td><td>
 </td></tr>
-<tr><td valign="top"><em><a class="anchor" name="d32ed01d3448273340bd25af5cdd9c8178661c42b402bd74599cad44e282f728"></a><!-- doxytag: member="Alt" ref="d32ed01d3448273340bd25af5cdd9c8178661c42b402bd74599cad44e282f728" args="" -->Alt</em>&nbsp;</td><td>
+<tr><td valign="top"><em><a class="anchor" name="d32ed01d3448273340bd25af5cdd9c81e1e8ba49e9a03ae9db79d671372baf67"></a><!-- doxytag: member="Tilde" ref="d32ed01d3448273340bd25af5cdd9c81e1e8ba49e9a03ae9db79d671372baf67" args="" -->Tilde</em>&nbsp;</td><td>
+~ </td></tr>
+<tr><td valign="top"><em><a class="anchor" name="d32ed01d3448273340bd25af5cdd9c815f4b9b3ede3db0e0a009ae02aaf81359"></a><!-- doxytag: member="Equal" ref="d32ed01d3448273340bd25af5cdd9c815f4b9b3ede3db0e0a009ae02aaf81359" args="" -->Equal</em>&nbsp;</td><td>
+= </td></tr>
+<tr><td valign="top"><em><a class="anchor" name="d32ed01d3448273340bd25af5cdd9c81cabf862b02044080f5691ff510fcbf00"></a><!-- doxytag: member="Dash" ref="d32ed01d3448273340bd25af5cdd9c81cabf862b02044080f5691ff510fcbf00" args="" -->Dash</em>&nbsp;</td><td>
+<ul>
+<li></li></ul>
 </td></tr>
 <tr><td valign="top"><em><a class="anchor" name="d32ed01d3448273340bd25af5cdd9c813149cafd5c1110712fc2efc100fd38d0"></a><!-- doxytag: member="Space" ref="d32ed01d3448273340bd25af5cdd9c813149cafd5c1110712fc2efc100fd38d0" args="" -->Space</em>&nbsp;</td><td>
 </td></tr>
@@ -324,21 +394,23 @@ Definition of key codes for keyboard events. <hr><h2>Enumeration Type Documentat
 <tr><td valign="top"><em><a class="anchor" name="d32ed01d3448273340bd25af5cdd9c81ad4165b29176276c3157785786a3ce42"></a><!-- doxytag: member="Delete" ref="d32ed01d3448273340bd25af5cdd9c81ad4165b29176276c3157785786a3ce42" args="" -->Delete</em>&nbsp;</td><td>
 </td></tr>
 <tr><td valign="top"><em><a class="anchor" name="d32ed01d3448273340bd25af5cdd9c81c1a4bc755e274027f79cd34a6951977e"></a><!-- doxytag: member="Add" ref="d32ed01d3448273340bd25af5cdd9c81c1a4bc755e274027f79cd34a6951977e" args="" -->Add</em>&nbsp;</td><td>
-</td></tr>
++ </td></tr>
 <tr><td valign="top"><em><a class="anchor" name="d32ed01d3448273340bd25af5cdd9c8161d59029edf2f17e0c562a674e2a1865"></a><!-- doxytag: member="Subtract" ref="d32ed01d3448273340bd25af5cdd9c8161d59029edf2f17e0c562a674e2a1865" args="" -->Subtract</em>&nbsp;</td><td>
+<ul>
+<li></li></ul>
 </td></tr>
 <tr><td valign="top"><em><a class="anchor" name="d32ed01d3448273340bd25af5cdd9c810c2cf360fb1665c3387f205a001a6814"></a><!-- doxytag: member="Multiply" ref="d32ed01d3448273340bd25af5cdd9c810c2cf360fb1665c3387f205a001a6814" args="" -->Multiply</em>&nbsp;</td><td>
-</td></tr>
+* </td></tr>
 <tr><td valign="top"><em><a class="anchor" name="d32ed01d3448273340bd25af5cdd9c81f0ef65e172118c443e123935e64269e2"></a><!-- doxytag: member="Divide" ref="d32ed01d3448273340bd25af5cdd9c81f0ef65e172118c443e123935e64269e2" args="" -->Divide</em>&nbsp;</td><td>
-</td></tr>
+/ </td></tr>
 <tr><td valign="top"><em><a class="anchor" name="d32ed01d3448273340bd25af5cdd9c811b48e9fd546b2afdcbb64ae95047be94"></a><!-- doxytag: member="Left" ref="d32ed01d3448273340bd25af5cdd9c811b48e9fd546b2afdcbb64ae95047be94" args="" -->Left</em>&nbsp;</td><td>
-</td></tr>
+Left arrow. </td></tr>
 <tr><td valign="top"><em><a class="anchor" name="d32ed01d3448273340bd25af5cdd9c8132eb7e9964eda306d83efd2442991f8e"></a><!-- doxytag: member="Right" ref="d32ed01d3448273340bd25af5cdd9c8132eb7e9964eda306d83efd2442991f8e" args="" -->Right</em>&nbsp;</td><td>
-</td></tr>
+Right arrow. </td></tr>
 <tr><td valign="top"><em><a class="anchor" name="d32ed01d3448273340bd25af5cdd9c8193a664cfe6ee856cf5027a01f03954ff"></a><!-- doxytag: member="Up" ref="d32ed01d3448273340bd25af5cdd9c8193a664cfe6ee856cf5027a01f03954ff" args="" -->Up</em>&nbsp;</td><td>
-</td></tr>
+Up arrow. </td></tr>
 <tr><td valign="top"><em><a class="anchor" name="d32ed01d3448273340bd25af5cdd9c81db621980e92786cf06b6fb65d622bb62"></a><!-- doxytag: member="Down" ref="d32ed01d3448273340bd25af5cdd9c81db621980e92786cf06b6fb65d622bb62" args="" -->Down</em>&nbsp;</td><td>
-</td></tr>
+Down arrow. </td></tr>
 <tr><td valign="top"><em><a class="anchor" name="d32ed01d3448273340bd25af5cdd9c81fb8e6371224bc83a43019ae65584bd05"></a><!-- doxytag: member="Numpad0" ref="d32ed01d3448273340bd25af5cdd9c81fb8e6371224bc83a43019ae65584bd05" args="" -->Numpad0</em>&nbsp;</td><td>
 </td></tr>
 <tr><td valign="top"><em><a class="anchor" name="d32ed01d3448273340bd25af5cdd9c813559d90bf21bce751c7c90cfc6f00f05"></a><!-- doxytag: member="Numpad1" ref="d32ed01d3448273340bd25af5cdd9c813559d90bf21bce751c7c90cfc6f00f05" args="" -->Numpad1</em>&nbsp;</td><td>
@@ -402,7 +474,7 @@ Definition at line <a class="el" href="Event_8hpp-source.htm#l00041">41</a> of f
 </div><p>
 
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/namespacesf_1_1Mouse.htm b/doc/html/namespacesf_1_1Mouse.htm
index ca11585..88697cd 100755
--- a/doc/html/namespacesf_1_1Mouse.htm
+++ b/doc/html/namespacesf_1_1Mouse.htm
@@ -81,12 +81,12 @@ Definition of button codes for mouse events. <hr><h2>Enumeration Type Documentat
 </dl>
 
 <p>
-Definition at line <a class="el" href="Event_8hpp-source.htm#l00066">66</a> of file <a class="el" href="Event_8hpp-source.htm">Event.hpp</a>.
+Definition at line <a class="el" href="Event_8hpp-source.htm#l00155">155</a> of file <a class="el" href="Event_8hpp-source.htm">Event.hpp</a>.
 </div>
 </div><p>
 
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/namespacesf_1_1Socket.htm b/doc/html/namespacesf_1_1Socket.htm
index c67ec37..74af64a 100755
--- a/doc/html/namespacesf_1_1Socket.htm
+++ b/doc/html/namespacesf_1_1Socket.htm
@@ -79,7 +79,7 @@ Definition at line <a class="el" href="SocketHelper_8hpp-source.htm#l00041">41</
 </div><p>
 
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/namespacesf_1_1Style.htm b/doc/html/namespacesf_1_1Style.htm
index f2d8355..7e9223d 100755
--- a/doc/html/namespacesf_1_1Style.htm
+++ b/doc/html/namespacesf_1_1Style.htm
@@ -34,20 +34,22 @@
 <tr><td></td></tr>
 <tr><td colspan="2"><br><h2>Enumerations</h2></td></tr>
 <tr><td class="memItemLeft" nowrap align="right" valign="top">enum &nbsp;</td><td class="memItemRight" valign="bottom">{ <br>
-&nbsp;&nbsp;<a class="el" href="namespacesf_1_1Style.htm#58847fff37f6c46b9c9851d6448705a0964d70c1d29137bb3d10affca56932ac">NoStyle</a> =  0, 
+&nbsp;&nbsp;<a class="el" href="namespacesf_1_1Style.htm#409b03c32632cf640b869c2da8775f048c35a9c8507559e455387fc4a83ce422">None</a> =  0, 
 <br>
-&nbsp;&nbsp;<a class="el" href="namespacesf_1_1Style.htm#58847fff37f6c46b9c9851d6448705a0ccff967648ebcd5db2007eff7352b50f">Resize</a> =  1 &lt;&lt; 0, 
+&nbsp;&nbsp;<a class="el" href="namespacesf_1_1Style.htm#409b03c32632cf640b869c2da8775f04b4c8b32b05ed715928513787cb1e85b6">Titlebar</a> =  1 &lt;&lt; 0, 
 <br>
-&nbsp;&nbsp;<a class="el" href="namespacesf_1_1Style.htm#58847fff37f6c46b9c9851d6448705a0e07a7d411d5acf28f4a9a4b76a3a9493">Close</a> =  1 &lt;&lt; 1, 
+&nbsp;&nbsp;<a class="el" href="namespacesf_1_1Style.htm#409b03c32632cf640b869c2da8775f04ccff967648ebcd5db2007eff7352b50f">Resize</a> =  1 &lt;&lt; 1, 
 <br>
-&nbsp;&nbsp;<a class="el" href="namespacesf_1_1Style.htm#58847fff37f6c46b9c9851d6448705a06288ec86830245cf957e2d234f79f50d">Fullscreen</a> =  1 &lt;&lt; 2
+&nbsp;&nbsp;<a class="el" href="namespacesf_1_1Style.htm#409b03c32632cf640b869c2da8775f04e07a7d411d5acf28f4a9a4b76a3a9493">Close</a> =  1 &lt;&lt; 2, 
+<br>
+&nbsp;&nbsp;<a class="el" href="namespacesf_1_1Style.htm#409b03c32632cf640b869c2da8775f046288ec86830245cf957e2d234f79f50d">Fullscreen</a> =  1 &lt;&lt; 3
 <br>
  }</td></tr>
 
 </table>
 <hr><a name="_details"></a><h2>Detailed Description</h2>
 Enumeration of window creation styles. <hr><h2>Enumeration Type Documentation</h2>
-<a class="anchor" name="58847fff37f6c46b9c9851d6448705a0"></a><!-- doxytag: member="sf::Style::@11" ref="58847fff37f6c46b9c9851d6448705a0" args="" -->
+<a class="anchor" name="409b03c32632cf640b869c2da8775f04"></a><!-- doxytag: member="sf::Style::@3" ref="409b03c32632cf640b869c2da8775f04" args="" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
@@ -61,13 +63,15 @@ Enumeration of window creation styles. <hr><h2>Enumeration Type Documentation</h
 <p>
 <dl compact><dt><b>Enumerator: </b></dt><dd>
 <table border="0" cellspacing="2" cellpadding="0">
-<tr><td valign="top"><em><a class="anchor" name="58847fff37f6c46b9c9851d6448705a0964d70c1d29137bb3d10affca56932ac"></a><!-- doxytag: member="NoStyle" ref="58847fff37f6c46b9c9851d6448705a0964d70c1d29137bb3d10affca56932ac" args="" -->NoStyle</em>&nbsp;</td><td>
-No style (this flag and all others are mutually exclusive). </td></tr>
-<tr><td valign="top"><em><a class="anchor" name="58847fff37f6c46b9c9851d6448705a0ccff967648ebcd5db2007eff7352b50f"></a><!-- doxytag: member="Resize" ref="58847fff37f6c46b9c9851d6448705a0ccff967648ebcd5db2007eff7352b50f" args="" -->Resize</em>&nbsp;</td><td>
-<a class="el" href="classsf_1_1Window.htm" title="Window is a rendering window ; it can create a new window or connect to an existing...">Window</a> can be resized. </td></tr>
-<tr><td valign="top"><em><a class="anchor" name="58847fff37f6c46b9c9851d6448705a0e07a7d411d5acf28f4a9a4b76a3a9493"></a><!-- doxytag: member="Close" ref="58847fff37f6c46b9c9851d6448705a0e07a7d411d5acf28f4a9a4b76a3a9493" args="" -->Close</em>&nbsp;</td><td>
-<a class="el" href="classsf_1_1Window.htm" title="Window is a rendering window ; it can create a new window or connect to an existing...">Window</a> can be closed. </td></tr>
-<tr><td valign="top"><em><a class="anchor" name="58847fff37f6c46b9c9851d6448705a06288ec86830245cf957e2d234f79f50d"></a><!-- doxytag: member="Fullscreen" ref="58847fff37f6c46b9c9851d6448705a06288ec86830245cf957e2d234f79f50d" args="" -->Fullscreen</em>&nbsp;</td><td>
+<tr><td valign="top"><em><a class="anchor" name="409b03c32632cf640b869c2da8775f048c35a9c8507559e455387fc4a83ce422"></a><!-- doxytag: member="None" ref="409b03c32632cf640b869c2da8775f048c35a9c8507559e455387fc4a83ce422" args="" -->None</em>&nbsp;</td><td>
+No border / title bar (this flag and all others are mutually exclusive). </td></tr>
+<tr><td valign="top"><em><a class="anchor" name="409b03c32632cf640b869c2da8775f04b4c8b32b05ed715928513787cb1e85b6"></a><!-- doxytag: member="Titlebar" ref="409b03c32632cf640b869c2da8775f04b4c8b32b05ed715928513787cb1e85b6" args="" -->Titlebar</em>&nbsp;</td><td>
+Title bar + fixed border. </td></tr>
+<tr><td valign="top"><em><a class="anchor" name="409b03c32632cf640b869c2da8775f04ccff967648ebcd5db2007eff7352b50f"></a><!-- doxytag: member="Resize" ref="409b03c32632cf640b869c2da8775f04ccff967648ebcd5db2007eff7352b50f" args="" -->Resize</em>&nbsp;</td><td>
+Titlebar + resizable border + maximize button. </td></tr>
+<tr><td valign="top"><em><a class="anchor" name="409b03c32632cf640b869c2da8775f04e07a7d411d5acf28f4a9a4b76a3a9493"></a><!-- doxytag: member="Close" ref="409b03c32632cf640b869c2da8775f04e07a7d411d5acf28f4a9a4b76a3a9493" args="" -->Close</em>&nbsp;</td><td>
+Titlebar + close button. </td></tr>
+<tr><td valign="top"><em><a class="anchor" name="409b03c32632cf640b869c2da8775f046288ec86830245cf957e2d234f79f50d"></a><!-- doxytag: member="Fullscreen" ref="409b03c32632cf640b869c2da8775f046288ec86830245cf957e2d234f79f50d" args="" -->Fullscreen</em>&nbsp;</td><td>
 Fullscreen mode (this flag and all others are mutually exclusive). </td></tr>
 </table>
 </dl>
@@ -78,7 +82,7 @@ Definition at line <a class="el" href="WindowStyle_8hpp-source.htm#l00037">37</a
 </div><p>
 
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/structsf_1_1Event_1_1JoyButtonEvent-members.htm b/doc/html/structsf_1_1Event_1_1JoyButtonEvent-members.htm
new file mode 100755
index 0000000..8dd97db
--- /dev/null
+++ b/doc/html/structsf_1_1Event_1_1JoyButtonEvent-members.htm
@@ -0,0 +1,40 @@
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html>
+    <head>
+        <title>SFML - Simple and Fast Multimedia Library</title>
+        <meta http-equiv="Content-Type" content="text/html;charset=UTF-8" />
+        <link href="doxygen.css" rel="stylesheet" type="text/css" />
+        <link href="tabs.css" rel="stylesheet" type="text/css" />
+    </head>
+    <body>
+        <div id="logo">
+            <img src="./logo.jpg" width="770" height="200" title="SFML home" alt="SFML logo" />
+        </div>
+<!-- Generated by Doxygen 1.5.2 -->
+<div class="tabs">
+  <ul>
+    <li><a href="index.htm"><span>Main&nbsp;Page</span></a></li>
+    <li><a href="namespaces.htm"><span>Namespaces</span></a></li>
+    <li class="current"><a href="classes.htm"><span>Classes</span></a></li>
+    <li><a href="files.htm"><span>Files</span></a></li>
+  </ul>
+</div>
+<div class="tabs">
+  <ul>
+    <li><a href="classes.htm"><span>Alphabetical&nbsp;List</span></a></li>
+    <li><a href="annotated.htm"><span>Class&nbsp;List</span></a></li>
+    <li><a href="hierarchy.htm"><span>Class&nbsp;Hierarchy</span></a></li>
+    <li><a href="functions.htm"><span>Class&nbsp;Members</span></a></li>
+  </ul>
+</div>
+<h1>sf::Event::JoyButtonEvent Member List</h1>This is the complete list of members for <a class="el" href="structsf_1_1Event_1_1JoyButtonEvent.htm">sf::Event::JoyButtonEvent</a>, including all inherited members.<p><table>
+  <tr class="memlist"><td><a class="el" href="structsf_1_1Event_1_1JoyButtonEvent.htm#03dee4c051e606562d74c29847029706">Button</a></td><td><a class="el" href="structsf_1_1Event_1_1JoyButtonEvent.htm">sf::Event::JoyButtonEvent</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="structsf_1_1Event_1_1JoyButtonEvent.htm#1e0742191da2566433577cb1e0f070ef">JoystickId</a></td><td><a class="el" href="structsf_1_1Event_1_1JoyButtonEvent.htm">sf::Event::JoyButtonEvent</a></td><td></td></tr>
+</table>
+        <p id="footer">
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
+        </p>
+
+    </body>
+</html>
diff --git a/doc/html/structsf_1_1Event_1_1JoyButtonEvent.htm b/doc/html/structsf_1_1Event_1_1JoyButtonEvent.htm
new file mode 100755
index 0000000..15ada94
--- /dev/null
+++ b/doc/html/structsf_1_1Event_1_1JoyButtonEvent.htm
@@ -0,0 +1,61 @@
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html>
+    <head>
+        <title>SFML - Simple and Fast Multimedia Library</title>
+        <meta http-equiv="Content-Type" content="text/html;charset=UTF-8" />
+        <link href="doxygen.css" rel="stylesheet" type="text/css" />
+        <link href="tabs.css" rel="stylesheet" type="text/css" />
+    </head>
+    <body>
+        <div id="logo">
+            <img src="./logo.jpg" width="770" height="200" title="SFML home" alt="SFML logo" />
+        </div>
+<!-- Generated by Doxygen 1.5.2 -->
+<div class="tabs">
+  <ul>
+    <li><a href="index.htm"><span>Main&nbsp;Page</span></a></li>
+    <li><a href="namespaces.htm"><span>Namespaces</span></a></li>
+    <li class="current"><a href="classes.htm"><span>Classes</span></a></li>
+    <li><a href="files.htm"><span>Files</span></a></li>
+  </ul>
+</div>
+<div class="tabs">
+  <ul>
+    <li><a href="classes.htm"><span>Alphabetical&nbsp;List</span></a></li>
+    <li><a href="annotated.htm"><span>Class&nbsp;List</span></a></li>
+    <li><a href="hierarchy.htm"><span>Class&nbsp;Hierarchy</span></a></li>
+    <li><a href="functions.htm"><span>Class&nbsp;Members</span></a></li>
+  </ul>
+</div>
+<div class="nav">
+<a class="el" href="namespacesf.htm">sf</a>::<a class="el" href="classsf_1_1Event.htm">Event</a>::<a class="el" href="structsf_1_1Event_1_1JoyButtonEvent.htm">JoyButtonEvent</a></div>
+<h1>sf::Event::JoyButtonEvent Struct Reference</h1><!-- doxytag: class="sf::Event::JoyButtonEvent" -->Joystick buttons events parameters.  
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="Event_8hpp-source.htm">Event.hpp</a>&gt;</code>
+<p>
+<a href="structsf_1_1Event_1_1JoyButtonEvent-members.htm">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
+<tr><td></td></tr>
+<tr><td colspan="2"><br><h2>Public Attributes</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="1e0742191da2566433577cb1e0f070ef"></a><!-- doxytag: member="sf::Event::JoyButtonEvent::JoystickId" ref="1e0742191da2566433577cb1e0f070ef" args="" -->
+unsigned int&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structsf_1_1Event_1_1JoyButtonEvent.htm#1e0742191da2566433577cb1e0f070ef">JoystickId</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="03dee4c051e606562d74c29847029706"></a><!-- doxytag: member="sf::Event::JoyButtonEvent::Button" ref="03dee4c051e606562d74c29847029706" args="" -->
+unsigned int&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structsf_1_1Event_1_1JoyButtonEvent.htm#03dee4c051e606562d74c29847029706">Button</a></td></tr>
+
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+Joystick buttons events parameters. 
+<p>
+
+<p>
+Definition at line <a class="el" href="Event_8hpp-source.htm#l00252">252</a> of file <a class="el" href="Event_8hpp-source.htm">Event.hpp</a>.<hr>The documentation for this struct was generated from the following file:<ul>
+<li><a class="el" href="Event_8hpp-source.htm">Event.hpp</a></ul>
+
+        <p id="footer">
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
+        </p>
+
+    </body>
+</html>
diff --git a/doc/html/structsf_1_1Event_1_1JoyMoveEvent-members.htm b/doc/html/structsf_1_1Event_1_1JoyMoveEvent-members.htm
new file mode 100755
index 0000000..940a783
--- /dev/null
+++ b/doc/html/structsf_1_1Event_1_1JoyMoveEvent-members.htm
@@ -0,0 +1,41 @@
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html>
+    <head>
+        <title>SFML - Simple and Fast Multimedia Library</title>
+        <meta http-equiv="Content-Type" content="text/html;charset=UTF-8" />
+        <link href="doxygen.css" rel="stylesheet" type="text/css" />
+        <link href="tabs.css" rel="stylesheet" type="text/css" />
+    </head>
+    <body>
+        <div id="logo">
+            <img src="./logo.jpg" width="770" height="200" title="SFML home" alt="SFML logo" />
+        </div>
+<!-- Generated by Doxygen 1.5.2 -->
+<div class="tabs">
+  <ul>
+    <li><a href="index.htm"><span>Main&nbsp;Page</span></a></li>
+    <li><a href="namespaces.htm"><span>Namespaces</span></a></li>
+    <li class="current"><a href="classes.htm"><span>Classes</span></a></li>
+    <li><a href="files.htm"><span>Files</span></a></li>
+  </ul>
+</div>
+<div class="tabs">
+  <ul>
+    <li><a href="classes.htm"><span>Alphabetical&nbsp;List</span></a></li>
+    <li><a href="annotated.htm"><span>Class&nbsp;List</span></a></li>
+    <li><a href="hierarchy.htm"><span>Class&nbsp;Hierarchy</span></a></li>
+    <li><a href="functions.htm"><span>Class&nbsp;Members</span></a></li>
+  </ul>
+</div>
+<h1>sf::Event::JoyMoveEvent Member List</h1>This is the complete list of members for <a class="el" href="structsf_1_1Event_1_1JoyMoveEvent.htm">sf::Event::JoyMoveEvent</a>, including all inherited members.<p><table>
+  <tr class="memlist"><td><a class="el" href="structsf_1_1Event_1_1JoyMoveEvent.htm#32135c0f72321d3cd5302caf0f0a3e11">Axis</a></td><td><a class="el" href="structsf_1_1Event_1_1JoyMoveEvent.htm">sf::Event::JoyMoveEvent</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="structsf_1_1Event_1_1JoyMoveEvent.htm#94d1b6343ef0fddbb997ce5c98c35ede">JoystickId</a></td><td><a class="el" href="structsf_1_1Event_1_1JoyMoveEvent.htm">sf::Event::JoyMoveEvent</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="structsf_1_1Event_1_1JoyMoveEvent.htm#8662f85e4cd6a18609bf04d5aaed8bd8">Position</a></td><td><a class="el" href="structsf_1_1Event_1_1JoyMoveEvent.htm">sf::Event::JoyMoveEvent</a></td><td></td></tr>
+</table>
+        <p id="footer">
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
+        </p>
+
+    </body>
+</html>
diff --git a/doc/html/structsf_1_1Event_1_1JoyMoveEvent.htm b/doc/html/structsf_1_1Event_1_1JoyMoveEvent.htm
new file mode 100755
index 0000000..e5849a5
--- /dev/null
+++ b/doc/html/structsf_1_1Event_1_1JoyMoveEvent.htm
@@ -0,0 +1,64 @@
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html>
+    <head>
+        <title>SFML - Simple and Fast Multimedia Library</title>
+        <meta http-equiv="Content-Type" content="text/html;charset=UTF-8" />
+        <link href="doxygen.css" rel="stylesheet" type="text/css" />
+        <link href="tabs.css" rel="stylesheet" type="text/css" />
+    </head>
+    <body>
+        <div id="logo">
+            <img src="./logo.jpg" width="770" height="200" title="SFML home" alt="SFML logo" />
+        </div>
+<!-- Generated by Doxygen 1.5.2 -->
+<div class="tabs">
+  <ul>
+    <li><a href="index.htm"><span>Main&nbsp;Page</span></a></li>
+    <li><a href="namespaces.htm"><span>Namespaces</span></a></li>
+    <li class="current"><a href="classes.htm"><span>Classes</span></a></li>
+    <li><a href="files.htm"><span>Files</span></a></li>
+  </ul>
+</div>
+<div class="tabs">
+  <ul>
+    <li><a href="classes.htm"><span>Alphabetical&nbsp;List</span></a></li>
+    <li><a href="annotated.htm"><span>Class&nbsp;List</span></a></li>
+    <li><a href="hierarchy.htm"><span>Class&nbsp;Hierarchy</span></a></li>
+    <li><a href="functions.htm"><span>Class&nbsp;Members</span></a></li>
+  </ul>
+</div>
+<div class="nav">
+<a class="el" href="namespacesf.htm">sf</a>::<a class="el" href="classsf_1_1Event.htm">Event</a>::<a class="el" href="structsf_1_1Event_1_1JoyMoveEvent.htm">JoyMoveEvent</a></div>
+<h1>sf::Event::JoyMoveEvent Struct Reference</h1><!-- doxytag: class="sf::Event::JoyMoveEvent" -->Joystick axis move event parameters.  
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="Event_8hpp-source.htm">Event.hpp</a>&gt;</code>
+<p>
+<a href="structsf_1_1Event_1_1JoyMoveEvent-members.htm">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
+<tr><td></td></tr>
+<tr><td colspan="2"><br><h2>Public Attributes</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="94d1b6343ef0fddbb997ce5c98c35ede"></a><!-- doxytag: member="sf::Event::JoyMoveEvent::JoystickId" ref="94d1b6343ef0fddbb997ce5c98c35ede" args="" -->
+unsigned int&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structsf_1_1Event_1_1JoyMoveEvent.htm#94d1b6343ef0fddbb997ce5c98c35ede">JoystickId</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="32135c0f72321d3cd5302caf0f0a3e11"></a><!-- doxytag: member="sf::Event::JoyMoveEvent::Axis" ref="32135c0f72321d3cd5302caf0f0a3e11" args="" -->
+<a class="el" href="namespacesf_1_1Joy.htm#e7ae4bc4af23f012e5667f18d4aa1039">Joy::Axis</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structsf_1_1Event_1_1JoyMoveEvent.htm#32135c0f72321d3cd5302caf0f0a3e11">Axis</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="8662f85e4cd6a18609bf04d5aaed8bd8"></a><!-- doxytag: member="sf::Event::JoyMoveEvent::Position" ref="8662f85e4cd6a18609bf04d5aaed8bd8" args="" -->
+float&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structsf_1_1Event_1_1JoyMoveEvent.htm#8662f85e4cd6a18609bf04d5aaed8bd8">Position</a></td></tr>
+
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+Joystick axis move event parameters. 
+<p>
+
+<p>
+Definition at line <a class="el" href="Event_8hpp-source.htm#l00242">242</a> of file <a class="el" href="Event_8hpp-source.htm">Event.hpp</a>.<hr>The documentation for this struct was generated from the following file:<ul>
+<li><a class="el" href="Event_8hpp-source.htm">Event.hpp</a></ul>
+
+        <p id="footer">
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
+        </p>
+
+    </body>
+</html>
diff --git a/doc/html/structsf_1_1Event_1_1KeyEvent-members.htm b/doc/html/structsf_1_1Event_1_1KeyEvent-members.htm
new file mode 100755
index 0000000..aeaa39c
--- /dev/null
+++ b/doc/html/structsf_1_1Event_1_1KeyEvent-members.htm
@@ -0,0 +1,42 @@
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html>
+    <head>
+        <title>SFML - Simple and Fast Multimedia Library</title>
+        <meta http-equiv="Content-Type" content="text/html;charset=UTF-8" />
+        <link href="doxygen.css" rel="stylesheet" type="text/css" />
+        <link href="tabs.css" rel="stylesheet" type="text/css" />
+    </head>
+    <body>
+        <div id="logo">
+            <img src="./logo.jpg" width="770" height="200" title="SFML home" alt="SFML logo" />
+        </div>
+<!-- Generated by Doxygen 1.5.2 -->
+<div class="tabs">
+  <ul>
+    <li><a href="index.htm"><span>Main&nbsp;Page</span></a></li>
+    <li><a href="namespaces.htm"><span>Namespaces</span></a></li>
+    <li class="current"><a href="classes.htm"><span>Classes</span></a></li>
+    <li><a href="files.htm"><span>Files</span></a></li>
+  </ul>
+</div>
+<div class="tabs">
+  <ul>
+    <li><a href="classes.htm"><span>Alphabetical&nbsp;List</span></a></li>
+    <li><a href="annotated.htm"><span>Class&nbsp;List</span></a></li>
+    <li><a href="hierarchy.htm"><span>Class&nbsp;Hierarchy</span></a></li>
+    <li><a href="functions.htm"><span>Class&nbsp;Members</span></a></li>
+  </ul>
+</div>
+<h1>sf::Event::KeyEvent Member List</h1>This is the complete list of members for <a class="el" href="structsf_1_1Event_1_1KeyEvent.htm">sf::Event::KeyEvent</a>, including all inherited members.<p><table>
+  <tr class="memlist"><td><a class="el" href="structsf_1_1Event_1_1KeyEvent.htm#6270b578cce29ed958492788571f2c4c">Alt</a></td><td><a class="el" href="structsf_1_1Event_1_1KeyEvent.htm">sf::Event::KeyEvent</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="structsf_1_1Event_1_1KeyEvent.htm#2a835e0538e666c26af15722ac95934d">Code</a></td><td><a class="el" href="structsf_1_1Event_1_1KeyEvent.htm">sf::Event::KeyEvent</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="structsf_1_1Event_1_1KeyEvent.htm#9dd63eccbdb38ad68d32de484f0151c8">Control</a></td><td><a class="el" href="structsf_1_1Event_1_1KeyEvent.htm">sf::Event::KeyEvent</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="structsf_1_1Event_1_1KeyEvent.htm#024b19f70f7a0c04f358b6fb5b818984">Shift</a></td><td><a class="el" href="structsf_1_1Event_1_1KeyEvent.htm">sf::Event::KeyEvent</a></td><td></td></tr>
+</table>
+        <p id="footer">
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
+        </p>
+
+    </body>
+</html>
diff --git a/doc/html/structsf_1_1Event_1_1KeyEvent.htm b/doc/html/structsf_1_1Event_1_1KeyEvent.htm
new file mode 100755
index 0000000..1b93c52
--- /dev/null
+++ b/doc/html/structsf_1_1Event_1_1KeyEvent.htm
@@ -0,0 +1,67 @@
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html>
+    <head>
+        <title>SFML - Simple and Fast Multimedia Library</title>
+        <meta http-equiv="Content-Type" content="text/html;charset=UTF-8" />
+        <link href="doxygen.css" rel="stylesheet" type="text/css" />
+        <link href="tabs.css" rel="stylesheet" type="text/css" />
+    </head>
+    <body>
+        <div id="logo">
+            <img src="./logo.jpg" width="770" height="200" title="SFML home" alt="SFML logo" />
+        </div>
+<!-- Generated by Doxygen 1.5.2 -->
+<div class="tabs">
+  <ul>
+    <li><a href="index.htm"><span>Main&nbsp;Page</span></a></li>
+    <li><a href="namespaces.htm"><span>Namespaces</span></a></li>
+    <li class="current"><a href="classes.htm"><span>Classes</span></a></li>
+    <li><a href="files.htm"><span>Files</span></a></li>
+  </ul>
+</div>
+<div class="tabs">
+  <ul>
+    <li><a href="classes.htm"><span>Alphabetical&nbsp;List</span></a></li>
+    <li><a href="annotated.htm"><span>Class&nbsp;List</span></a></li>
+    <li><a href="hierarchy.htm"><span>Class&nbsp;Hierarchy</span></a></li>
+    <li><a href="functions.htm"><span>Class&nbsp;Members</span></a></li>
+  </ul>
+</div>
+<div class="nav">
+<a class="el" href="namespacesf.htm">sf</a>::<a class="el" href="classsf_1_1Event.htm">Event</a>::<a class="el" href="structsf_1_1Event_1_1KeyEvent.htm">KeyEvent</a></div>
+<h1>sf::Event::KeyEvent Struct Reference</h1><!-- doxytag: class="sf::Event::KeyEvent" -->Keyboard event parameters.  
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="Event_8hpp-source.htm">Event.hpp</a>&gt;</code>
+<p>
+<a href="structsf_1_1Event_1_1KeyEvent-members.htm">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
+<tr><td></td></tr>
+<tr><td colspan="2"><br><h2>Public Attributes</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="2a835e0538e666c26af15722ac95934d"></a><!-- doxytag: member="sf::Event::KeyEvent::Code" ref="2a835e0538e666c26af15722ac95934d" args="" -->
+<a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81">Key::Code</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structsf_1_1Event_1_1KeyEvent.htm#2a835e0538e666c26af15722ac95934d">Code</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="6270b578cce29ed958492788571f2c4c"></a><!-- doxytag: member="sf::Event::KeyEvent::Alt" ref="6270b578cce29ed958492788571f2c4c" args="" -->
+bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structsf_1_1Event_1_1KeyEvent.htm#6270b578cce29ed958492788571f2c4c">Alt</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="9dd63eccbdb38ad68d32de484f0151c8"></a><!-- doxytag: member="sf::Event::KeyEvent::Control" ref="9dd63eccbdb38ad68d32de484f0151c8" args="" -->
+bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structsf_1_1Event_1_1KeyEvent.htm#9dd63eccbdb38ad68d32de484f0151c8">Control</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="024b19f70f7a0c04f358b6fb5b818984"></a><!-- doxytag: member="sf::Event::KeyEvent::Shift" ref="024b19f70f7a0c04f358b6fb5b818984" args="" -->
+bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structsf_1_1Event_1_1KeyEvent.htm#024b19f70f7a0c04f358b6fb5b818984">Shift</a></td></tr>
+
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+Keyboard event parameters. 
+<p>
+
+<p>
+Definition at line <a class="el" href="Event_8hpp-source.htm#l00198">198</a> of file <a class="el" href="Event_8hpp-source.htm">Event.hpp</a>.<hr>The documentation for this struct was generated from the following file:<ul>
+<li><a class="el" href="Event_8hpp-source.htm">Event.hpp</a></ul>
+
+        <p id="footer">
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
+        </p>
+
+    </body>
+</html>
diff --git a/doc/html/structsf_1_1Event_1_1MouseButtonEvent-members.htm b/doc/html/structsf_1_1Event_1_1MouseButtonEvent-members.htm
new file mode 100755
index 0000000..a6d6245
--- /dev/null
+++ b/doc/html/structsf_1_1Event_1_1MouseButtonEvent-members.htm
@@ -0,0 +1,39 @@
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html>
+    <head>
+        <title>SFML - Simple and Fast Multimedia Library</title>
+        <meta http-equiv="Content-Type" content="text/html;charset=UTF-8" />
+        <link href="doxygen.css" rel="stylesheet" type="text/css" />
+        <link href="tabs.css" rel="stylesheet" type="text/css" />
+    </head>
+    <body>
+        <div id="logo">
+            <img src="./logo.jpg" width="770" height="200" title="SFML home" alt="SFML logo" />
+        </div>
+<!-- Generated by Doxygen 1.5.2 -->
+<div class="tabs">
+  <ul>
+    <li><a href="index.htm"><span>Main&nbsp;Page</span></a></li>
+    <li><a href="namespaces.htm"><span>Namespaces</span></a></li>
+    <li class="current"><a href="classes.htm"><span>Classes</span></a></li>
+    <li><a href="files.htm"><span>Files</span></a></li>
+  </ul>
+</div>
+<div class="tabs">
+  <ul>
+    <li><a href="classes.htm"><span>Alphabetical&nbsp;List</span></a></li>
+    <li><a href="annotated.htm"><span>Class&nbsp;List</span></a></li>
+    <li><a href="hierarchy.htm"><span>Class&nbsp;Hierarchy</span></a></li>
+    <li><a href="functions.htm"><span>Class&nbsp;Members</span></a></li>
+  </ul>
+</div>
+<h1>sf::Event::MouseButtonEvent Member List</h1>This is the complete list of members for <a class="el" href="structsf_1_1Event_1_1MouseButtonEvent.htm">sf::Event::MouseButtonEvent</a>, including all inherited members.<p><table>
+  <tr class="memlist"><td><a class="el" href="structsf_1_1Event_1_1MouseButtonEvent.htm#2f7f7e1dfb8ffd744510ffa4540f3578">Button</a></td><td><a class="el" href="structsf_1_1Event_1_1MouseButtonEvent.htm">sf::Event::MouseButtonEvent</a></td><td></td></tr>
+</table>
+        <p id="footer">
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
+        </p>
+
+    </body>
+</html>
diff --git a/doc/html/structsf_1_1Event_1_1MouseButtonEvent.htm b/doc/html/structsf_1_1Event_1_1MouseButtonEvent.htm
new file mode 100755
index 0000000..02e4865
--- /dev/null
+++ b/doc/html/structsf_1_1Event_1_1MouseButtonEvent.htm
@@ -0,0 +1,58 @@
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html>
+    <head>
+        <title>SFML - Simple and Fast Multimedia Library</title>
+        <meta http-equiv="Content-Type" content="text/html;charset=UTF-8" />
+        <link href="doxygen.css" rel="stylesheet" type="text/css" />
+        <link href="tabs.css" rel="stylesheet" type="text/css" />
+    </head>
+    <body>
+        <div id="logo">
+            <img src="./logo.jpg" width="770" height="200" title="SFML home" alt="SFML logo" />
+        </div>
+<!-- Generated by Doxygen 1.5.2 -->
+<div class="tabs">
+  <ul>
+    <li><a href="index.htm"><span>Main&nbsp;Page</span></a></li>
+    <li><a href="namespaces.htm"><span>Namespaces</span></a></li>
+    <li class="current"><a href="classes.htm"><span>Classes</span></a></li>
+    <li><a href="files.htm"><span>Files</span></a></li>
+  </ul>
+</div>
+<div class="tabs">
+  <ul>
+    <li><a href="classes.htm"><span>Alphabetical&nbsp;List</span></a></li>
+    <li><a href="annotated.htm"><span>Class&nbsp;List</span></a></li>
+    <li><a href="hierarchy.htm"><span>Class&nbsp;Hierarchy</span></a></li>
+    <li><a href="functions.htm"><span>Class&nbsp;Members</span></a></li>
+  </ul>
+</div>
+<div class="nav">
+<a class="el" href="namespacesf.htm">sf</a>::<a class="el" href="classsf_1_1Event.htm">Event</a>::<a class="el" href="structsf_1_1Event_1_1MouseButtonEvent.htm">MouseButtonEvent</a></div>
+<h1>sf::Event::MouseButtonEvent Struct Reference</h1><!-- doxytag: class="sf::Event::MouseButtonEvent" --><a class="el" href="namespacesf_1_1Mouse.htm" title="Definition of button codes for mouse events.">Mouse</a> buttons events parameters.  
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="Event_8hpp-source.htm">Event.hpp</a>&gt;</code>
+<p>
+<a href="structsf_1_1Event_1_1MouseButtonEvent-members.htm">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
+<tr><td></td></tr>
+<tr><td colspan="2"><br><h2>Public Attributes</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="2f7f7e1dfb8ffd744510ffa4540f3578"></a><!-- doxytag: member="sf::Event::MouseButtonEvent::Button" ref="2f7f7e1dfb8ffd744510ffa4540f3578" args="" -->
+<a class="el" href="namespacesf_1_1Mouse.htm#4fb128be433f9aafe66bc0c605daaa90">Mouse::Button</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structsf_1_1Event_1_1MouseButtonEvent.htm#2f7f7e1dfb8ffd744510ffa4540f3578">Button</a></td></tr>
+
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+<a class="el" href="namespacesf_1_1Mouse.htm" title="Definition of button codes for mouse events.">Mouse</a> buttons events parameters. 
+<p>
+
+<p>
+Definition at line <a class="el" href="Event_8hpp-source.htm#l00226">226</a> of file <a class="el" href="Event_8hpp-source.htm">Event.hpp</a>.<hr>The documentation for this struct was generated from the following file:<ul>
+<li><a class="el" href="Event_8hpp-source.htm">Event.hpp</a></ul>
+
+        <p id="footer">
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
+        </p>
+
+    </body>
+</html>
diff --git a/doc/html/structsf_1_1Event_1_1MouseMoveEvent-members.htm b/doc/html/structsf_1_1Event_1_1MouseMoveEvent-members.htm
new file mode 100755
index 0000000..ced5880
--- /dev/null
+++ b/doc/html/structsf_1_1Event_1_1MouseMoveEvent-members.htm
@@ -0,0 +1,40 @@
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html>
+    <head>
+        <title>SFML - Simple and Fast Multimedia Library</title>
+        <meta http-equiv="Content-Type" content="text/html;charset=UTF-8" />
+        <link href="doxygen.css" rel="stylesheet" type="text/css" />
+        <link href="tabs.css" rel="stylesheet" type="text/css" />
+    </head>
+    <body>
+        <div id="logo">
+            <img src="./logo.jpg" width="770" height="200" title="SFML home" alt="SFML logo" />
+        </div>
+<!-- Generated by Doxygen 1.5.2 -->
+<div class="tabs">
+  <ul>
+    <li><a href="index.htm"><span>Main&nbsp;Page</span></a></li>
+    <li><a href="namespaces.htm"><span>Namespaces</span></a></li>
+    <li class="current"><a href="classes.htm"><span>Classes</span></a></li>
+    <li><a href="files.htm"><span>Files</span></a></li>
+  </ul>
+</div>
+<div class="tabs">
+  <ul>
+    <li><a href="classes.htm"><span>Alphabetical&nbsp;List</span></a></li>
+    <li><a href="annotated.htm"><span>Class&nbsp;List</span></a></li>
+    <li><a href="hierarchy.htm"><span>Class&nbsp;Hierarchy</span></a></li>
+    <li><a href="functions.htm"><span>Class&nbsp;Members</span></a></li>
+  </ul>
+</div>
+<h1>sf::Event::MouseMoveEvent Member List</h1>This is the complete list of members for <a class="el" href="structsf_1_1Event_1_1MouseMoveEvent.htm">sf::Event::MouseMoveEvent</a>, including all inherited members.<p><table>
+  <tr class="memlist"><td><a class="el" href="structsf_1_1Event_1_1MouseMoveEvent.htm#ec6f5e6472943b2251457cf48d95d66f">X</a></td><td><a class="el" href="structsf_1_1Event_1_1MouseMoveEvent.htm">sf::Event::MouseMoveEvent</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="structsf_1_1Event_1_1MouseMoveEvent.htm#0f3454dd5da6c7539f320db47f948229">Y</a></td><td><a class="el" href="structsf_1_1Event_1_1MouseMoveEvent.htm">sf::Event::MouseMoveEvent</a></td><td></td></tr>
+</table>
+        <p id="footer">
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
+        </p>
+
+    </body>
+</html>
diff --git a/doc/html/structsf_1_1Event_1_1MouseMoveEvent.htm b/doc/html/structsf_1_1Event_1_1MouseMoveEvent.htm
new file mode 100755
index 0000000..70b3d31
--- /dev/null
+++ b/doc/html/structsf_1_1Event_1_1MouseMoveEvent.htm
@@ -0,0 +1,61 @@
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html>
+    <head>
+        <title>SFML - Simple and Fast Multimedia Library</title>
+        <meta http-equiv="Content-Type" content="text/html;charset=UTF-8" />
+        <link href="doxygen.css" rel="stylesheet" type="text/css" />
+        <link href="tabs.css" rel="stylesheet" type="text/css" />
+    </head>
+    <body>
+        <div id="logo">
+            <img src="./logo.jpg" width="770" height="200" title="SFML home" alt="SFML logo" />
+        </div>
+<!-- Generated by Doxygen 1.5.2 -->
+<div class="tabs">
+  <ul>
+    <li><a href="index.htm"><span>Main&nbsp;Page</span></a></li>
+    <li><a href="namespaces.htm"><span>Namespaces</span></a></li>
+    <li class="current"><a href="classes.htm"><span>Classes</span></a></li>
+    <li><a href="files.htm"><span>Files</span></a></li>
+  </ul>
+</div>
+<div class="tabs">
+  <ul>
+    <li><a href="classes.htm"><span>Alphabetical&nbsp;List</span></a></li>
+    <li><a href="annotated.htm"><span>Class&nbsp;List</span></a></li>
+    <li><a href="hierarchy.htm"><span>Class&nbsp;Hierarchy</span></a></li>
+    <li><a href="functions.htm"><span>Class&nbsp;Members</span></a></li>
+  </ul>
+</div>
+<div class="nav">
+<a class="el" href="namespacesf.htm">sf</a>::<a class="el" href="classsf_1_1Event.htm">Event</a>::<a class="el" href="structsf_1_1Event_1_1MouseMoveEvent.htm">MouseMoveEvent</a></div>
+<h1>sf::Event::MouseMoveEvent Struct Reference</h1><!-- doxytag: class="sf::Event::MouseMoveEvent" --><a class="el" href="namespacesf_1_1Mouse.htm" title="Definition of button codes for mouse events.">Mouse</a> move event parameters.  
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="Event_8hpp-source.htm">Event.hpp</a>&gt;</code>
+<p>
+<a href="structsf_1_1Event_1_1MouseMoveEvent-members.htm">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
+<tr><td></td></tr>
+<tr><td colspan="2"><br><h2>Public Attributes</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="ec6f5e6472943b2251457cf48d95d66f"></a><!-- doxytag: member="sf::Event::MouseMoveEvent::X" ref="ec6f5e6472943b2251457cf48d95d66f" args="" -->
+unsigned int&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structsf_1_1Event_1_1MouseMoveEvent.htm#ec6f5e6472943b2251457cf48d95d66f">X</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="0f3454dd5da6c7539f320db47f948229"></a><!-- doxytag: member="sf::Event::MouseMoveEvent::Y" ref="0f3454dd5da6c7539f320db47f948229" args="" -->
+unsigned int&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structsf_1_1Event_1_1MouseMoveEvent.htm#0f3454dd5da6c7539f320db47f948229">Y</a></td></tr>
+
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+<a class="el" href="namespacesf_1_1Mouse.htm" title="Definition of button codes for mouse events.">Mouse</a> move event parameters. 
+<p>
+
+<p>
+Definition at line <a class="el" href="Event_8hpp-source.htm#l00217">217</a> of file <a class="el" href="Event_8hpp-source.htm">Event.hpp</a>.<hr>The documentation for this struct was generated from the following file:<ul>
+<li><a class="el" href="Event_8hpp-source.htm">Event.hpp</a></ul>
+
+        <p id="footer">
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
+        </p>
+
+    </body>
+</html>
diff --git a/doc/html/structsf_1_1Event_1_1MouseWheelEvent-members.htm b/doc/html/structsf_1_1Event_1_1MouseWheelEvent-members.htm
new file mode 100755
index 0000000..7643065
--- /dev/null
+++ b/doc/html/structsf_1_1Event_1_1MouseWheelEvent-members.htm
@@ -0,0 +1,39 @@
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html>
+    <head>
+        <title>SFML - Simple and Fast Multimedia Library</title>
+        <meta http-equiv="Content-Type" content="text/html;charset=UTF-8" />
+        <link href="doxygen.css" rel="stylesheet" type="text/css" />
+        <link href="tabs.css" rel="stylesheet" type="text/css" />
+    </head>
+    <body>
+        <div id="logo">
+            <img src="./logo.jpg" width="770" height="200" title="SFML home" alt="SFML logo" />
+        </div>
+<!-- Generated by Doxygen 1.5.2 -->
+<div class="tabs">
+  <ul>
+    <li><a href="index.htm"><span>Main&nbsp;Page</span></a></li>
+    <li><a href="namespaces.htm"><span>Namespaces</span></a></li>
+    <li class="current"><a href="classes.htm"><span>Classes</span></a></li>
+    <li><a href="files.htm"><span>Files</span></a></li>
+  </ul>
+</div>
+<div class="tabs">
+  <ul>
+    <li><a href="classes.htm"><span>Alphabetical&nbsp;List</span></a></li>
+    <li><a href="annotated.htm"><span>Class&nbsp;List</span></a></li>
+    <li><a href="hierarchy.htm"><span>Class&nbsp;Hierarchy</span></a></li>
+    <li><a href="functions.htm"><span>Class&nbsp;Members</span></a></li>
+  </ul>
+</div>
+<h1>sf::Event::MouseWheelEvent Member List</h1>This is the complete list of members for <a class="el" href="structsf_1_1Event_1_1MouseWheelEvent.htm">sf::Event::MouseWheelEvent</a>, including all inherited members.<p><table>
+  <tr class="memlist"><td><a class="el" href="structsf_1_1Event_1_1MouseWheelEvent.htm#34a075257c261a33fa40f7f6196e496f">Delta</a></td><td><a class="el" href="structsf_1_1Event_1_1MouseWheelEvent.htm">sf::Event::MouseWheelEvent</a></td><td></td></tr>
+</table>
+        <p id="footer">
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
+        </p>
+
+    </body>
+</html>
diff --git a/doc/html/structsf_1_1Event_1_1MouseWheelEvent.htm b/doc/html/structsf_1_1Event_1_1MouseWheelEvent.htm
new file mode 100755
index 0000000..07fa25e
--- /dev/null
+++ b/doc/html/structsf_1_1Event_1_1MouseWheelEvent.htm
@@ -0,0 +1,58 @@
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html>
+    <head>
+        <title>SFML - Simple and Fast Multimedia Library</title>
+        <meta http-equiv="Content-Type" content="text/html;charset=UTF-8" />
+        <link href="doxygen.css" rel="stylesheet" type="text/css" />
+        <link href="tabs.css" rel="stylesheet" type="text/css" />
+    </head>
+    <body>
+        <div id="logo">
+            <img src="./logo.jpg" width="770" height="200" title="SFML home" alt="SFML logo" />
+        </div>
+<!-- Generated by Doxygen 1.5.2 -->
+<div class="tabs">
+  <ul>
+    <li><a href="index.htm"><span>Main&nbsp;Page</span></a></li>
+    <li><a href="namespaces.htm"><span>Namespaces</span></a></li>
+    <li class="current"><a href="classes.htm"><span>Classes</span></a></li>
+    <li><a href="files.htm"><span>Files</span></a></li>
+  </ul>
+</div>
+<div class="tabs">
+  <ul>
+    <li><a href="classes.htm"><span>Alphabetical&nbsp;List</span></a></li>
+    <li><a href="annotated.htm"><span>Class&nbsp;List</span></a></li>
+    <li><a href="hierarchy.htm"><span>Class&nbsp;Hierarchy</span></a></li>
+    <li><a href="functions.htm"><span>Class&nbsp;Members</span></a></li>
+  </ul>
+</div>
+<div class="nav">
+<a class="el" href="namespacesf.htm">sf</a>::<a class="el" href="classsf_1_1Event.htm">Event</a>::<a class="el" href="structsf_1_1Event_1_1MouseWheelEvent.htm">MouseWheelEvent</a></div>
+<h1>sf::Event::MouseWheelEvent Struct Reference</h1><!-- doxytag: class="sf::Event::MouseWheelEvent" --><a class="el" href="namespacesf_1_1Mouse.htm" title="Definition of button codes for mouse events.">Mouse</a> wheel events parameters.  
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="Event_8hpp-source.htm">Event.hpp</a>&gt;</code>
+<p>
+<a href="structsf_1_1Event_1_1MouseWheelEvent-members.htm">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
+<tr><td></td></tr>
+<tr><td colspan="2"><br><h2>Public Attributes</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="34a075257c261a33fa40f7f6196e496f"></a><!-- doxytag: member="sf::Event::MouseWheelEvent::Delta" ref="34a075257c261a33fa40f7f6196e496f" args="" -->
+int&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structsf_1_1Event_1_1MouseWheelEvent.htm#34a075257c261a33fa40f7f6196e496f">Delta</a></td></tr>
+
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+<a class="el" href="namespacesf_1_1Mouse.htm" title="Definition of button codes for mouse events.">Mouse</a> wheel events parameters. 
+<p>
+
+<p>
+Definition at line <a class="el" href="Event_8hpp-source.htm#l00234">234</a> of file <a class="el" href="Event_8hpp-source.htm">Event.hpp</a>.<hr>The documentation for this struct was generated from the following file:<ul>
+<li><a class="el" href="Event_8hpp-source.htm">Event.hpp</a></ul>
+
+        <p id="footer">
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
+        </p>
+
+    </body>
+</html>
diff --git a/doc/html/structsf_1_1Event_1_1SizeEvent-members.htm b/doc/html/structsf_1_1Event_1_1SizeEvent-members.htm
new file mode 100755
index 0000000..7c65013
--- /dev/null
+++ b/doc/html/structsf_1_1Event_1_1SizeEvent-members.htm
@@ -0,0 +1,40 @@
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html>
+    <head>
+        <title>SFML - Simple and Fast Multimedia Library</title>
+        <meta http-equiv="Content-Type" content="text/html;charset=UTF-8" />
+        <link href="doxygen.css" rel="stylesheet" type="text/css" />
+        <link href="tabs.css" rel="stylesheet" type="text/css" />
+    </head>
+    <body>
+        <div id="logo">
+            <img src="./logo.jpg" width="770" height="200" title="SFML home" alt="SFML logo" />
+        </div>
+<!-- Generated by Doxygen 1.5.2 -->
+<div class="tabs">
+  <ul>
+    <li><a href="index.htm"><span>Main&nbsp;Page</span></a></li>
+    <li><a href="namespaces.htm"><span>Namespaces</span></a></li>
+    <li class="current"><a href="classes.htm"><span>Classes</span></a></li>
+    <li><a href="files.htm"><span>Files</span></a></li>
+  </ul>
+</div>
+<div class="tabs">
+  <ul>
+    <li><a href="classes.htm"><span>Alphabetical&nbsp;List</span></a></li>
+    <li><a href="annotated.htm"><span>Class&nbsp;List</span></a></li>
+    <li><a href="hierarchy.htm"><span>Class&nbsp;Hierarchy</span></a></li>
+    <li><a href="functions.htm"><span>Class&nbsp;Members</span></a></li>
+  </ul>
+</div>
+<h1>sf::Event::SizeEvent Member List</h1>This is the complete list of members for <a class="el" href="structsf_1_1Event_1_1SizeEvent.htm">sf::Event::SizeEvent</a>, including all inherited members.<p><table>
+  <tr class="memlist"><td><a class="el" href="structsf_1_1Event_1_1SizeEvent.htm#03cd57484155d672ffc59acdb6c9779c">Height</a></td><td><a class="el" href="structsf_1_1Event_1_1SizeEvent.htm">sf::Event::SizeEvent</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="structsf_1_1Event_1_1SizeEvent.htm#eb65b016cbcac57cb964623b1e453d1b">Width</a></td><td><a class="el" href="structsf_1_1Event_1_1SizeEvent.htm">sf::Event::SizeEvent</a></td><td></td></tr>
+</table>
+        <p id="footer">
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
+        </p>
+
+    </body>
+</html>
diff --git a/doc/html/structsf_1_1Event_1_1SizeEvent.htm b/doc/html/structsf_1_1Event_1_1SizeEvent.htm
new file mode 100755
index 0000000..4c44ef7
--- /dev/null
+++ b/doc/html/structsf_1_1Event_1_1SizeEvent.htm
@@ -0,0 +1,61 @@
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html>
+    <head>
+        <title>SFML - Simple and Fast Multimedia Library</title>
+        <meta http-equiv="Content-Type" content="text/html;charset=UTF-8" />
+        <link href="doxygen.css" rel="stylesheet" type="text/css" />
+        <link href="tabs.css" rel="stylesheet" type="text/css" />
+    </head>
+    <body>
+        <div id="logo">
+            <img src="./logo.jpg" width="770" height="200" title="SFML home" alt="SFML logo" />
+        </div>
+<!-- Generated by Doxygen 1.5.2 -->
+<div class="tabs">
+  <ul>
+    <li><a href="index.htm"><span>Main&nbsp;Page</span></a></li>
+    <li><a href="namespaces.htm"><span>Namespaces</span></a></li>
+    <li class="current"><a href="classes.htm"><span>Classes</span></a></li>
+    <li><a href="files.htm"><span>Files</span></a></li>
+  </ul>
+</div>
+<div class="tabs">
+  <ul>
+    <li><a href="classes.htm"><span>Alphabetical&nbsp;List</span></a></li>
+    <li><a href="annotated.htm"><span>Class&nbsp;List</span></a></li>
+    <li><a href="hierarchy.htm"><span>Class&nbsp;Hierarchy</span></a></li>
+    <li><a href="functions.htm"><span>Class&nbsp;Members</span></a></li>
+  </ul>
+</div>
+<div class="nav">
+<a class="el" href="namespacesf.htm">sf</a>::<a class="el" href="classsf_1_1Event.htm">Event</a>::<a class="el" href="structsf_1_1Event_1_1SizeEvent.htm">SizeEvent</a></div>
+<h1>sf::Event::SizeEvent Struct Reference</h1><!-- doxytag: class="sf::Event::SizeEvent" -->Size events parameters.  
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="Event_8hpp-source.htm">Event.hpp</a>&gt;</code>
+<p>
+<a href="structsf_1_1Event_1_1SizeEvent-members.htm">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
+<tr><td></td></tr>
+<tr><td colspan="2"><br><h2>Public Attributes</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="eb65b016cbcac57cb964623b1e453d1b"></a><!-- doxytag: member="sf::Event::SizeEvent::Width" ref="eb65b016cbcac57cb964623b1e453d1b" args="" -->
+unsigned int&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structsf_1_1Event_1_1SizeEvent.htm#eb65b016cbcac57cb964623b1e453d1b">Width</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="03cd57484155d672ffc59acdb6c9779c"></a><!-- doxytag: member="sf::Event::SizeEvent::Height" ref="03cd57484155d672ffc59acdb6c9779c" args="" -->
+unsigned int&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structsf_1_1Event_1_1SizeEvent.htm#03cd57484155d672ffc59acdb6c9779c">Height</a></td></tr>
+
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+Size events parameters. 
+<p>
+
+<p>
+Definition at line <a class="el" href="Event_8hpp-source.htm#l00261">261</a> of file <a class="el" href="Event_8hpp-source.htm">Event.hpp</a>.<hr>The documentation for this struct was generated from the following file:<ul>
+<li><a class="el" href="Event_8hpp-source.htm">Event.hpp</a></ul>
+
+        <p id="footer">
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
+        </p>
+
+    </body>
+</html>
diff --git a/doc/html/structsf_1_1Event_1_1TextEvent-members.htm b/doc/html/structsf_1_1Event_1_1TextEvent-members.htm
new file mode 100755
index 0000000..f49c9fe
--- /dev/null
+++ b/doc/html/structsf_1_1Event_1_1TextEvent-members.htm
@@ -0,0 +1,39 @@
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html>
+    <head>
+        <title>SFML - Simple and Fast Multimedia Library</title>
+        <meta http-equiv="Content-Type" content="text/html;charset=UTF-8" />
+        <link href="doxygen.css" rel="stylesheet" type="text/css" />
+        <link href="tabs.css" rel="stylesheet" type="text/css" />
+    </head>
+    <body>
+        <div id="logo">
+            <img src="./logo.jpg" width="770" height="200" title="SFML home" alt="SFML logo" />
+        </div>
+<!-- Generated by Doxygen 1.5.2 -->
+<div class="tabs">
+  <ul>
+    <li><a href="index.htm"><span>Main&nbsp;Page</span></a></li>
+    <li><a href="namespaces.htm"><span>Namespaces</span></a></li>
+    <li class="current"><a href="classes.htm"><span>Classes</span></a></li>
+    <li><a href="files.htm"><span>Files</span></a></li>
+  </ul>
+</div>
+<div class="tabs">
+  <ul>
+    <li><a href="classes.htm"><span>Alphabetical&nbsp;List</span></a></li>
+    <li><a href="annotated.htm"><span>Class&nbsp;List</span></a></li>
+    <li><a href="hierarchy.htm"><span>Class&nbsp;Hierarchy</span></a></li>
+    <li><a href="functions.htm"><span>Class&nbsp;Members</span></a></li>
+  </ul>
+</div>
+<h1>sf::Event::TextEvent Member List</h1>This is the complete list of members for <a class="el" href="structsf_1_1Event_1_1TextEvent.htm">sf::Event::TextEvent</a>, including all inherited members.<p><table>
+  <tr class="memlist"><td><a class="el" href="structsf_1_1Event_1_1TextEvent.htm#382777a9aa2b4e4e120b9079318e87af">Unicode</a></td><td><a class="el" href="structsf_1_1Event_1_1TextEvent.htm">sf::Event::TextEvent</a></td><td></td></tr>
+</table>
+        <p id="footer">
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
+        </p>
+
+    </body>
+</html>
diff --git a/doc/html/structsf_1_1Event_1_1TextEvent.htm b/doc/html/structsf_1_1Event_1_1TextEvent.htm
new file mode 100755
index 0000000..14a87a0
--- /dev/null
+++ b/doc/html/structsf_1_1Event_1_1TextEvent.htm
@@ -0,0 +1,58 @@
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html>
+    <head>
+        <title>SFML - Simple and Fast Multimedia Library</title>
+        <meta http-equiv="Content-Type" content="text/html;charset=UTF-8" />
+        <link href="doxygen.css" rel="stylesheet" type="text/css" />
+        <link href="tabs.css" rel="stylesheet" type="text/css" />
+    </head>
+    <body>
+        <div id="logo">
+            <img src="./logo.jpg" width="770" height="200" title="SFML home" alt="SFML logo" />
+        </div>
+<!-- Generated by Doxygen 1.5.2 -->
+<div class="tabs">
+  <ul>
+    <li><a href="index.htm"><span>Main&nbsp;Page</span></a></li>
+    <li><a href="namespaces.htm"><span>Namespaces</span></a></li>
+    <li class="current"><a href="classes.htm"><span>Classes</span></a></li>
+    <li><a href="files.htm"><span>Files</span></a></li>
+  </ul>
+</div>
+<div class="tabs">
+  <ul>
+    <li><a href="classes.htm"><span>Alphabetical&nbsp;List</span></a></li>
+    <li><a href="annotated.htm"><span>Class&nbsp;List</span></a></li>
+    <li><a href="hierarchy.htm"><span>Class&nbsp;Hierarchy</span></a></li>
+    <li><a href="functions.htm"><span>Class&nbsp;Members</span></a></li>
+  </ul>
+</div>
+<div class="nav">
+<a class="el" href="namespacesf.htm">sf</a>::<a class="el" href="classsf_1_1Event.htm">Event</a>::<a class="el" href="structsf_1_1Event_1_1TextEvent.htm">TextEvent</a></div>
+<h1>sf::Event::TextEvent Struct Reference</h1><!-- doxytag: class="sf::Event::TextEvent" -->Text event parameters.  
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="Event_8hpp-source.htm">Event.hpp</a>&gt;</code>
+<p>
+<a href="structsf_1_1Event_1_1TextEvent-members.htm">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
+<tr><td></td></tr>
+<tr><td colspan="2"><br><h2>Public Attributes</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="382777a9aa2b4e4e120b9079318e87af"></a><!-- doxytag: member="sf::Event::TextEvent::Unicode" ref="382777a9aa2b4e4e120b9079318e87af" args="" -->
+Uint16&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structsf_1_1Event_1_1TextEvent.htm#382777a9aa2b4e4e120b9079318e87af">Unicode</a></td></tr>
+
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+Text event parameters. 
+<p>
+
+<p>
+Definition at line <a class="el" href="Event_8hpp-source.htm#l00209">209</a> of file <a class="el" href="Event_8hpp-source.htm">Event.hpp</a>.<hr>The documentation for this struct was generated from the following file:<ul>
+<li><a class="el" href="Event_8hpp-source.htm">Event.hpp</a></ul>
+
+        <p id="footer">
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
+        </p>
+
+    </body>
+</html>
diff --git a/doc/html/structsf_1_1NonCopyable-members.htm b/doc/html/structsf_1_1NonCopyable-members.htm
new file mode 100755
index 0000000..ee2367a
--- /dev/null
+++ b/doc/html/structsf_1_1NonCopyable-members.htm
@@ -0,0 +1,39 @@
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html>
+    <head>
+        <title>SFML - Simple and Fast Multimedia Library</title>
+        <meta http-equiv="Content-Type" content="text/html;charset=UTF-8" />
+        <link href="doxygen.css" rel="stylesheet" type="text/css" />
+        <link href="tabs.css" rel="stylesheet" type="text/css" />
+    </head>
+    <body>
+        <div id="logo">
+            <img src="./logo.jpg" width="770" height="200" title="SFML home" alt="SFML logo" />
+        </div>
+<!-- Generated by Doxygen 1.5.2 -->
+<div class="tabs">
+  <ul>
+    <li><a href="index.htm"><span>Main&nbsp;Page</span></a></li>
+    <li><a href="namespaces.htm"><span>Namespaces</span></a></li>
+    <li class="current"><a href="classes.htm"><span>Classes</span></a></li>
+    <li><a href="files.htm"><span>Files</span></a></li>
+  </ul>
+</div>
+<div class="tabs">
+  <ul>
+    <li><a href="classes.htm"><span>Alphabetical&nbsp;List</span></a></li>
+    <li><a href="annotated.htm"><span>Class&nbsp;List</span></a></li>
+    <li><a href="hierarchy.htm"><span>Class&nbsp;Hierarchy</span></a></li>
+    <li><a href="functions.htm"><span>Class&nbsp;Members</span></a></li>
+  </ul>
+</div>
+<h1>sf::NonCopyable Member List</h1>This is the complete list of members for <a class="el" href="structsf_1_1NonCopyable.htm">sf::NonCopyable</a>, including all inherited members.<p><table>
+  <tr class="memlist"><td><a class="el" href="structsf_1_1NonCopyable.htm#2110add170580fdb946f887719da6860">NonCopyable</a>()</td><td><a class="el" href="structsf_1_1NonCopyable.htm">sf::NonCopyable</a></td><td><code> [inline, protected]</code></td></tr>
+</table>
+        <p id="footer">
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
+        </p>
+
+    </body>
+</html>
diff --git a/doc/html/structsf_1_1NonCopyable.htm b/doc/html/structsf_1_1NonCopyable.htm
new file mode 100755
index 0000000..6cde505
--- /dev/null
+++ b/doc/html/structsf_1_1NonCopyable.htm
@@ -0,0 +1,98 @@
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html>
+    <head>
+        <title>SFML - Simple and Fast Multimedia Library</title>
+        <meta http-equiv="Content-Type" content="text/html;charset=UTF-8" />
+        <link href="doxygen.css" rel="stylesheet" type="text/css" />
+        <link href="tabs.css" rel="stylesheet" type="text/css" />
+    </head>
+    <body>
+        <div id="logo">
+            <img src="./logo.jpg" width="770" height="200" title="SFML home" alt="SFML logo" />
+        </div>
+<!-- Generated by Doxygen 1.5.2 -->
+<div class="tabs">
+  <ul>
+    <li><a href="index.htm"><span>Main&nbsp;Page</span></a></li>
+    <li><a href="namespaces.htm"><span>Namespaces</span></a></li>
+    <li class="current"><a href="classes.htm"><span>Classes</span></a></li>
+    <li><a href="files.htm"><span>Files</span></a></li>
+  </ul>
+</div>
+<div class="tabs">
+  <ul>
+    <li><a href="classes.htm"><span>Alphabetical&nbsp;List</span></a></li>
+    <li><a href="annotated.htm"><span>Class&nbsp;List</span></a></li>
+    <li><a href="hierarchy.htm"><span>Class&nbsp;Hierarchy</span></a></li>
+    <li><a href="functions.htm"><span>Class&nbsp;Members</span></a></li>
+  </ul>
+</div>
+<div class="nav">
+<a class="el" href="namespacesf.htm">sf</a>::<a class="el" href="structsf_1_1NonCopyable.htm">NonCopyable</a></div>
+<h1>sf::NonCopyable Struct Reference</h1><!-- doxytag: class="sf::NonCopyable" -->Utility base class to easily declare non-copyable classes.  
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="NonCopyable_8hpp-source.htm">NonCopyable.hpp</a>&gt;</code>
+<p>
+<p>Inheritance diagram for sf::NonCopyable:
+<p><center><img src="structsf_1_1NonCopyable.png" usemap="#sf::NonCopyable_map" border="0" alt=""></center>
+<map name="sf::NonCopyable_map">
+<area href="classsf_1_1Input.htm" alt="sf::Input" shape="rect" coords="0,56,152,80">
+<area href="classsf_1_1Lock.htm" alt="sf::Lock" shape="rect" coords="162,56,314,80">
+<area href="classsf_1_1Mutex.htm" alt="sf::Mutex" shape="rect" coords="324,56,476,80">
+<area href="classsf_1_1Thread.htm" alt="sf::Thread" shape="rect" coords="486,56,638,80">
+<area href="classsf_1_1Window.htm" alt="sf::Window" shape="rect" coords="729,56,881,80">
+<area href="classsf_1_1SoundRecorder.htm" alt="sf::SoundRecorder" shape="rect" coords="405,112,557,136">
+<area href="classsf_1_1SoundStream.htm" alt="sf::SoundStream" shape="rect" coords="567,112,719,136">
+<area href="classsf_1_1RenderWindow.htm" alt="sf::RenderWindow" shape="rect" coords="729,112,881,136">
+<area href="classsf_1_1SoundBufferRecorder.htm" alt="sf::SoundBufferRecorder" shape="rect" coords="405,168,557,192">
+<area href="classsf_1_1Music.htm" alt="sf::Music" shape="rect" coords="567,168,719,192">
+</map>
+<a href="structsf_1_1NonCopyable-members.htm">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
+<tr><td></td></tr>
+<tr><td colspan="2"><br><h2>Protected Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structsf_1_1NonCopyable.htm#2110add170580fdb946f887719da6860">NonCopyable</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">The default constructor won't be generated, so provide it.  <a href="#2110add170580fdb946f887719da6860"></a><br></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+Utility base class to easily declare non-copyable classes. 
+<p>
+Just inherit from <a class="el" href="structsf_1_1NonCopyable.htm" title="Utility base class to easily declare non-copyable classes.">NonCopyable</a> to get a non-copyable class 
+<p>
+
+<p>
+Definition at line <a class="el" href="NonCopyable_8hpp-source.htm#l00041">41</a> of file <a class="el" href="NonCopyable_8hpp-source.htm">NonCopyable.hpp</a>.<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a class="anchor" name="2110add170580fdb946f887719da6860"></a><!-- doxytag: member="sf::NonCopyable::NonCopyable" ref="2110add170580fdb946f887719da6860" args="()" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">sf::NonCopyable::NonCopyable           </td>
+          <td>(</td>
+          <td class="paramname">          </td>
+          <td>&nbsp;)&nbsp;</td>
+          <td width="100%"><code> [inline, protected]</code></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+The default constructor won't be generated, so provide it. 
+<p>
+
+<p>
+Definition at line <a class="el" href="NonCopyable_8hpp-source.htm#l00049">49</a> of file <a class="el" href="NonCopyable_8hpp-source.htm">NonCopyable.hpp</a>.
+</div>
+</div><p>
+<hr>The documentation for this struct was generated from the following file:<ul>
+<li><a class="el" href="NonCopyable_8hpp-source.htm">NonCopyable.hpp</a></ul>
+
+        <p id="footer">
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
+        </p>
+
+    </body>
+</html>
diff --git a/doc/html/classsf_1_1NonCopyable.png b/doc/html/structsf_1_1NonCopyable.png
similarity index 100%
rename from doc/html/classsf_1_1NonCopyable.png
rename to doc/html/structsf_1_1NonCopyable.png
diff --git a/doc/html/structsf_1_1SoundStream_1_1Chunk-members.htm b/doc/html/structsf_1_1SoundStream_1_1Chunk-members.htm
index f03459b..5d6cc73 100755
--- a/doc/html/structsf_1_1SoundStream_1_1Chunk-members.htm
+++ b/doc/html/structsf_1_1SoundStream_1_1Chunk-members.htm
@@ -32,7 +32,7 @@
   <tr class="memlist"><td><a class="el" href="structsf_1_1SoundStream_1_1Chunk.htm#c7a44423bcd7cf2c451f3bd1e00b6a9f">Samples</a></td><td><a class="el" href="structsf_1_1SoundStream_1_1Chunk.htm">sf::SoundStream::Chunk</a></td><td></td></tr>
 </table>
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/structsf_1_1SoundStream_1_1Chunk.htm b/doc/html/structsf_1_1SoundStream_1_1Chunk.htm
index 3cc987d..91c5afb 100755
--- a/doc/html/structsf_1_1SoundStream_1_1Chunk.htm
+++ b/doc/html/structsf_1_1SoundStream_1_1Chunk.htm
@@ -49,7 +49,7 @@ Structure defining a chunk of audio data to stream.
 <p>
 
 <p>
-Definition at line <a class="el" href="SoundStream_8hpp-source.htm#l00063">63</a> of file <a class="el" href="SoundStream_8hpp-source.htm">SoundStream.hpp</a>.<hr><h2>Member Data Documentation</h2>
+Definition at line <a class="el" href="SoundStream_8hpp-source.htm#l00067">67</a> of file <a class="el" href="SoundStream_8hpp-source.htm">SoundStream.hpp</a>.<hr><h2>Member Data Documentation</h2>
 <a class="anchor" name="c7a44423bcd7cf2c451f3bd1e00b6a9f"></a><!-- doxytag: member="sf::SoundStream::Chunk::Samples" ref="c7a44423bcd7cf2c451f3bd1e00b6a9f" args="" -->
 <div class="memitem">
 <div class="memproto">
@@ -66,7 +66,7 @@ Pointer to the audio samples.
 <p>
 
 <p>
-Definition at line <a class="el" href="SoundStream_8hpp-source.htm#l00065">65</a> of file <a class="el" href="SoundStream_8hpp-source.htm">SoundStream.hpp</a>.
+Definition at line <a class="el" href="SoundStream_8hpp-source.htm#l00069">69</a> of file <a class="el" href="SoundStream_8hpp-source.htm">SoundStream.hpp</a>.
 </div>
 </div><p>
 <a class="anchor" name="a5eb3db49e38752d27f7d7246907c5af"></a><!-- doxytag: member="sf::SoundStream::Chunk::NbSamples" ref="a5eb3db49e38752d27f7d7246907c5af" args="" -->
@@ -85,14 +85,14 @@ Number of samples pointed by Samples.
 <p>
 
 <p>
-Definition at line <a class="el" href="SoundStream_8hpp-source.htm#l00066">66</a> of file <a class="el" href="SoundStream_8hpp-source.htm">SoundStream.hpp</a>.
+Definition at line <a class="el" href="SoundStream_8hpp-source.htm#l00070">70</a> of file <a class="el" href="SoundStream_8hpp-source.htm">SoundStream.hpp</a>.
 </div>
 </div><p>
 <hr>The documentation for this struct was generated from the following file:<ul>
 <li><a class="el" href="SoundStream_8hpp-source.htm">SoundStream.hpp</a></ul>
 
         <p id="footer">
-            &nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
             Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
         </p>
 
diff --git a/doc/html/structsf_1_1WindowSettings-members.htm b/doc/html/structsf_1_1WindowSettings-members.htm
new file mode 100755
index 0000000..098b79d
--- /dev/null
+++ b/doc/html/structsf_1_1WindowSettings-members.htm
@@ -0,0 +1,42 @@
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html>
+    <head>
+        <title>SFML - Simple and Fast Multimedia Library</title>
+        <meta http-equiv="Content-Type" content="text/html;charset=UTF-8" />
+        <link href="doxygen.css" rel="stylesheet" type="text/css" />
+        <link href="tabs.css" rel="stylesheet" type="text/css" />
+    </head>
+    <body>
+        <div id="logo">
+            <img src="./logo.jpg" width="770" height="200" title="SFML home" alt="SFML logo" />
+        </div>
+<!-- Generated by Doxygen 1.5.2 -->
+<div class="tabs">
+  <ul>
+    <li><a href="index.htm"><span>Main&nbsp;Page</span></a></li>
+    <li><a href="namespaces.htm"><span>Namespaces</span></a></li>
+    <li class="current"><a href="classes.htm"><span>Classes</span></a></li>
+    <li><a href="files.htm"><span>Files</span></a></li>
+  </ul>
+</div>
+<div class="tabs">
+  <ul>
+    <li><a href="classes.htm"><span>Alphabetical&nbsp;List</span></a></li>
+    <li><a href="annotated.htm"><span>Class&nbsp;List</span></a></li>
+    <li><a href="hierarchy.htm"><span>Class&nbsp;Hierarchy</span></a></li>
+    <li><a href="functions.htm"><span>Class&nbsp;Members</span></a></li>
+  </ul>
+</div>
+<h1>sf::WindowSettings Member List</h1>This is the complete list of members for <a class="el" href="structsf_1_1WindowSettings.htm">sf::WindowSettings</a>, including all inherited members.<p><table>
+  <tr class="memlist"><td><a class="el" href="structsf_1_1WindowSettings.htm#188763b40746310b6897a8e6b1a3375f">AntialiasingLevel</a></td><td><a class="el" href="structsf_1_1WindowSettings.htm">sf::WindowSettings</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="structsf_1_1WindowSettings.htm#40027650d83937ec6b6e62b640cfc5c6">DepthBits</a></td><td><a class="el" href="structsf_1_1WindowSettings.htm">sf::WindowSettings</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="structsf_1_1WindowSettings.htm#ccbb7b24418ab8266bec31444f6fba08">StencilBits</a></td><td><a class="el" href="structsf_1_1WindowSettings.htm">sf::WindowSettings</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="structsf_1_1WindowSettings.htm#9a0d11aad458247ff27833594d4b94fb">WindowSettings</a>(unsigned int Depth=24, unsigned int Stencil=8, unsigned int Antialiasing=0)</td><td><a class="el" href="structsf_1_1WindowSettings.htm">sf::WindowSettings</a></td><td><code> [inline, explicit]</code></td></tr>
+</table>
+        <p id="footer">
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
+        </p>
+
+    </body>
+</html>
diff --git a/doc/html/structsf_1_1WindowSettings.htm b/doc/html/structsf_1_1WindowSettings.htm
new file mode 100755
index 0000000..6c88803
--- /dev/null
+++ b/doc/html/structsf_1_1WindowSettings.htm
@@ -0,0 +1,173 @@
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html>
+    <head>
+        <title>SFML - Simple and Fast Multimedia Library</title>
+        <meta http-equiv="Content-Type" content="text/html;charset=UTF-8" />
+        <link href="doxygen.css" rel="stylesheet" type="text/css" />
+        <link href="tabs.css" rel="stylesheet" type="text/css" />
+    </head>
+    <body>
+        <div id="logo">
+            <img src="./logo.jpg" width="770" height="200" title="SFML home" alt="SFML logo" />
+        </div>
+<!-- Generated by Doxygen 1.5.2 -->
+<div class="tabs">
+  <ul>
+    <li><a href="index.htm"><span>Main&nbsp;Page</span></a></li>
+    <li><a href="namespaces.htm"><span>Namespaces</span></a></li>
+    <li class="current"><a href="classes.htm"><span>Classes</span></a></li>
+    <li><a href="files.htm"><span>Files</span></a></li>
+  </ul>
+</div>
+<div class="tabs">
+  <ul>
+    <li><a href="classes.htm"><span>Alphabetical&nbsp;List</span></a></li>
+    <li><a href="annotated.htm"><span>Class&nbsp;List</span></a></li>
+    <li><a href="hierarchy.htm"><span>Class&nbsp;Hierarchy</span></a></li>
+    <li><a href="functions.htm"><span>Class&nbsp;Members</span></a></li>
+  </ul>
+</div>
+<div class="nav">
+<a class="el" href="namespacesf.htm">sf</a>::<a class="el" href="structsf_1_1WindowSettings.htm">WindowSettings</a></div>
+<h1>sf::WindowSettings Struct Reference</h1><!-- doxytag: class="sf::WindowSettings" -->Structure defining the creation settings of windows.  
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="WindowSettings_8hpp-source.htm">WindowSettings.hpp</a>&gt;</code>
+<p>
+<a href="structsf_1_1WindowSettings-members.htm">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
+<tr><td></td></tr>
+<tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structsf_1_1WindowSettings.htm#9a0d11aad458247ff27833594d4b94fb">WindowSettings</a> (unsigned int Depth=24, unsigned int Stencil=8, unsigned int Antialiasing=0)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Default constructor.  <a href="#9a0d11aad458247ff27833594d4b94fb"></a><br></td></tr>
+<tr><td colspan="2"><br><h2>Public Attributes</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">unsigned int&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structsf_1_1WindowSettings.htm#40027650d83937ec6b6e62b640cfc5c6">DepthBits</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Bits of the depth buffer.  <a href="#40027650d83937ec6b6e62b640cfc5c6"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">unsigned int&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structsf_1_1WindowSettings.htm#ccbb7b24418ab8266bec31444f6fba08">StencilBits</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Bits of the stencil buffer.  <a href="#ccbb7b24418ab8266bec31444f6fba08"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">unsigned int&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structsf_1_1WindowSettings.htm#188763b40746310b6897a8e6b1a3375f">AntialiasingLevel</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Level of antialiasing.  <a href="#188763b40746310b6897a8e6b1a3375f"></a><br></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+Structure defining the creation settings of windows. 
+<p>
+
+<p>
+Definition at line <a class="el" href="WindowSettings_8hpp-source.htm#l00034">34</a> of file <a class="el" href="WindowSettings_8hpp-source.htm">WindowSettings.hpp</a>.<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a class="anchor" name="9a0d11aad458247ff27833594d4b94fb"></a><!-- doxytag: member="sf::WindowSettings::WindowSettings" ref="9a0d11aad458247ff27833594d4b94fb" args="(unsigned int Depth=24, unsigned int Stencil=8, unsigned int Antialiasing=0)" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">sf::WindowSettings::WindowSettings           </td>
+          <td>(</td>
+          <td class="paramtype">unsigned int&nbsp;</td>
+          <td class="paramname"> <em>Depth</em> = <code>24</code>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">unsigned int&nbsp;</td>
+          <td class="paramname"> <em>Stencil</em> = <code>8</code>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">unsigned int&nbsp;</td>
+          <td class="paramname"> <em>Antialiasing</em> = <code>0</code></td><td>&nbsp;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td><td width="100%"><code> [inline, explicit]</code></td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Default constructor. 
+<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+  <table border="0" cellspacing="2" cellpadding="0">
+    <tr><td valign="top"></td><td valign="top"><em>Depth</em>&nbsp;</td><td>: Depth buffer bits (24 by default) </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>Stencil</em>&nbsp;</td><td>: Stencil buffer bits (8 by default) </td></tr>
+    <tr><td valign="top"></td><td valign="top"><em>Antialiasing</em>&nbsp;</td><td>: Antialiasing level (0 by default) </td></tr>
+  </table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="WindowSettings_8hpp-source.htm#l00044">44</a> of file <a class="el" href="WindowSettings_8hpp-source.htm">WindowSettings.hpp</a>.
+</div>
+</div><p>
+<hr><h2>Member Data Documentation</h2>
+<a class="anchor" name="40027650d83937ec6b6e62b640cfc5c6"></a><!-- doxytag: member="sf::WindowSettings::DepthBits" ref="40027650d83937ec6b6e62b640cfc5c6" args="" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">unsigned int <a class="el" href="structsf_1_1WindowSettings.htm#40027650d83937ec6b6e62b640cfc5c6">sf::WindowSettings::DepthBits</a>          </td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Bits of the depth buffer. 
+<p>
+
+<p>
+Definition at line <a class="el" href="WindowSettings_8hpp-source.htm#l00054">54</a> of file <a class="el" href="WindowSettings_8hpp-source.htm">WindowSettings.hpp</a>.
+</div>
+</div><p>
+<a class="anchor" name="ccbb7b24418ab8266bec31444f6fba08"></a><!-- doxytag: member="sf::WindowSettings::StencilBits" ref="ccbb7b24418ab8266bec31444f6fba08" args="" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">unsigned int <a class="el" href="structsf_1_1WindowSettings.htm#ccbb7b24418ab8266bec31444f6fba08">sf::WindowSettings::StencilBits</a>          </td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Bits of the stencil buffer. 
+<p>
+
+<p>
+Definition at line <a class="el" href="WindowSettings_8hpp-source.htm#l00055">55</a> of file <a class="el" href="WindowSettings_8hpp-source.htm">WindowSettings.hpp</a>.
+</div>
+</div><p>
+<a class="anchor" name="188763b40746310b6897a8e6b1a3375f"></a><!-- doxytag: member="sf::WindowSettings::AntialiasingLevel" ref="188763b40746310b6897a8e6b1a3375f" args="" -->
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">unsigned int <a class="el" href="structsf_1_1WindowSettings.htm#188763b40746310b6897a8e6b1a3375f">sf::WindowSettings::AntialiasingLevel</a>          </td>
+        </tr>
+      </table>
+</div>
+<div class="memdoc">
+
+<p>
+Level of antialiasing. 
+<p>
+
+<p>
+Definition at line <a class="el" href="WindowSettings_8hpp-source.htm#l00056">56</a> of file <a class="el" href="WindowSettings_8hpp-source.htm">WindowSettings.hpp</a>.
+</div>
+</div><p>
+<hr>The documentation for this struct was generated from the following file:<ul>
+<li><a class="el" href="WindowSettings_8hpp-source.htm">WindowSettings.hpp</a></ul>
+
+        <p id="footer">
+            &nbsp;::&nbsp; Copyright &copy; 2007-2008 Laurent Gomila, all rights reserved &nbsp;::&nbsp;
+            Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp;
+        </p>
+
+    </body>
+</html>
diff --git a/include/SFML/Audio/AudioResource.hpp b/include/SFML/Audio/AudioResource.hpp
index d6e1187..c0dbdb2 100755
--- a/include/SFML/Audio/AudioResource.hpp
+++ b/include/SFML/Audio/AudioResource.hpp
@@ -1,7 +1,7 @@
 ////////////////////////////////////////////////////////////
 //
 // SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
 //
 // This software is provided 'as-is', without any express or implied warranty.
 // In no event will the authors be held liable for any damages arising from the use of this software.
diff --git a/include/SFML/Audio/Listener.hpp b/include/SFML/Audio/Listener.hpp
index 8257cb9..c6679b3 100755
--- a/include/SFML/Audio/Listener.hpp
+++ b/include/SFML/Audio/Listener.hpp
@@ -1,7 +1,7 @@
 ////////////////////////////////////////////////////////////
 //
 // SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
 //
 // This software is provided 'as-is', without any express or implied warranty.
 // In no event will the authors be held liable for any damages arising from the use of this software.
@@ -29,6 +29,7 @@
 // Headers
 ////////////////////////////////////////////////////////////
 #include <SFML/Config.hpp>
+#include <SFML/System/Vector3.hpp>
 
 
 namespace sf
@@ -60,48 +61,59 @@ public :
     static float GetGlobalVolume();
 
     ////////////////////////////////////////////////////////////
-    /// Change the position of the listener.
+    /// Change the position of the listener (take 3 values).
     /// The default position is (0, 0, 0)
     ///
-    /// \param PosX : X position of the listener in the world
-    /// \param PosY : Y position of the listener in the world
-    /// \param PosZ : Z position of the listener in the world
+    /// \param X, Y, Z : Position of the listener in the world
     ///
     ////////////////////////////////////////////////////////////
-    static void SetPosition(float PosX, float PosY, float PosZ);
+    static void SetPosition(float X, float Y, float Z);
+
+    ////////////////////////////////////////////////////////////
+    /// Change the position of the listener (take a 3D vector).
+    /// The default position is (0, 0, 0)
+    ///
+    /// \param Position : Position of the listener in the world
+    ///
+    ////////////////////////////////////////////////////////////
+    static void SetPosition(const Vector3f& Position);
 
     ////////////////////////////////////////////////////////////
     /// Get the current position of the listener
     ///
-    /// \param PosX : X position of the listener in the world
-    /// \param PosY : Y position of the listener in the world
-    /// \param PosZ : Z position of the listener in the world
+    /// \return Position of the listener in the world
+    ///
+    ////////////////////////////////////////////////////////////
+    static Vector3f GetPosition();
+
+    ////////////////////////////////////////////////////////////
+    /// Change the orientation of the listener (the point
+    /// he must look at) (take 3 values).
+    /// The default target is (0, 0, -1)
+    ///
+    /// \param X, Y, Z : Position of the point the listener must look at
     ///
     ////////////////////////////////////////////////////////////
-    static void GetPosition(float& PosX, float& PosY, float& PosZ);
+    static void SetTarget(float X, float Y, float Z);
 
     ////////////////////////////////////////////////////////////
     /// Change the orientation of the listener (the point
-    /// he must look at).
+    /// he must look at) (take a 3D vector).
     /// The default target is (0, 0, -1)
     ///
-    /// \param TargetX : X position of the point the listener must look at
-    /// \param TargetY : X position of the point the listener must look at
-    /// \param TargetZ : X position of the point the listener must look at
+    /// \param Target : Position of the point the listener must look at
     ///
     ////////////////////////////////////////////////////////////
-    static void SetTarget(float TargetX, float TargetY, float TargetZ);
+    static void SetTarget(const Vector3f& Target);
 
     ////////////////////////////////////////////////////////////
     /// Get the current orientation of the listener (the point
     /// he's looking at)
     ///
-    /// \param TargetX : X position of the point the listener is looking at
-    /// \param TargetY : X position of the point the listener is looking at
-    /// \param TargetZ : X position of the point the listener is looking at
+    /// \return : Position of the point the listener is looking at
     ///
     ////////////////////////////////////////////////////////////
-    static void GetTarget(float& TargetX, float& TargetY, float& TargetZ);
+    static Vector3f GetTarget();
 };
 
 } // namespace sf
diff --git a/include/SFML/Audio/Music.hpp b/include/SFML/Audio/Music.hpp
index 94ae235..898f1f3 100755
--- a/include/SFML/Audio/Music.hpp
+++ b/include/SFML/Audio/Music.hpp
@@ -1,7 +1,7 @@
 ////////////////////////////////////////////////////////////
 //
 // SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
 //
 // This software is provided 'as-is', without any express or implied warranty.
 // In no event will the authors be held liable for any damages arising from the use of this software.
@@ -71,7 +71,7 @@ public :
     /// \return True if loading has been successful
     ///
     ////////////////////////////////////////////////////////////
-    bool Open(const std::string& Filename);
+    bool OpenFromFile(const std::string& Filename);
 
     ////////////////////////////////////////////////////////////
     /// Open a music file from memory (doesn't play it -- call Play() for that)
diff --git a/include/SFML/Audio/Sound.hpp b/include/SFML/Audio/Sound.hpp
index c9f445f..60b1e2a 100755
--- a/include/SFML/Audio/Sound.hpp
+++ b/include/SFML/Audio/Sound.hpp
@@ -1,7 +1,7 @@
 ////////////////////////////////////////////////////////////
 //
 // SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
 //
 // This software is provided 'as-is', without any express or implied warranty.
 // In no event will the authors be held liable for any damages arising from the use of this software.
@@ -30,6 +30,7 @@
 ////////////////////////////////////////////////////////////
 #include <cstdlib>
 #include <SFML/Audio/AudioResource.hpp>
+#include <SFML/System/Vector3.hpp>
 
 
 namespace sf
@@ -63,16 +64,14 @@ public :
     ////////////////////////////////////////////////////////////
     /// Construct the sound from its parameters
     ///
-    /// \param Buffer : Sound buffer to play (NULL by default)
-    /// \param Loop :   Loop flag (false by default)
-    /// \param Pitch :  Value of the pitch (1 by default)
-    /// \param Volume : Volume (100 by default)
-    /// \param X :      X position (0 by default)
-    /// \param Y :      Y position (0 by default)
-    /// \param Z :      Z position (0 by default)
+    /// \param Buffer :   Sound buffer to play (NULL by default)
+    /// \param Loop :     Loop flag (false by default)
+    /// \param Pitch :    Value of the pitch (1 by default)
+    /// \param Volume :   Volume (100 by default)
+    /// \param Position : Position (0, 0, 0 by default)
     ///
     ////////////////////////////////////////////////////////////
-    Sound(const SoundBuffer& Buffer, bool Loop = false, float Pitch = 1.f, float Volume = 100.f, float X = 0.f, float Y = 0.f, float Z = 0.f);
+    Sound(const SoundBuffer& Buffer, bool Loop = false, float Pitch = 1.f, float Volume = 100.f, const Vector3f& Position = Vector3f(0, 0, 0));
 
     ////////////////////////////////////////////////////////////
     /// Copy constructor
@@ -142,17 +141,44 @@ public :
     void SetVolume(float Volume);
 
     ////////////////////////////////////////////////////////////
-    /// Set the sound position.
+    /// Set the sound position (take 3 values).
     /// The default position is (0, 0, 0)
     ///
-    /// \param X : X position of the sound in the world
-    /// \param Y : Y position of the sound in the world
-    /// \param Z : Z position of the sound in the world
+    /// \param X, Y, Z : Position of the sound in the world
     ///
     ////////////////////////////////////////////////////////////
     void SetPosition(float X, float Y, float Z);
 
     ////////////////////////////////////////////////////////////
+    /// Set the sound position (take a 3D vector).
+    /// The default position is (0, 0, 0)
+    ///
+    /// \param Position : Position of the sound in the world
+    ///
+    ////////////////////////////////////////////////////////////
+    void SetPosition(const Vector3f& Position);
+
+    ////////////////////////////////////////////////////////////
+    /// Set the minimum distance - closer than this distance,
+    /// the listener will hear the sound at its maximum volume.
+    /// The default minimum distance is 1.0
+    ///
+    /// \param MinDistance : New minimum distance for the sound
+    ///
+    ////////////////////////////////////////////////////////////
+    void SetMinDistance(float MinDistance);
+
+    ////////////////////////////////////////////////////////////
+    /// Set the attenuation factor - the higher the attenuation, the
+    /// more the sound will be attenuated with distance from listener.
+    /// The default attenuation factor 1.0
+    ///
+    /// \param Attenuation : New attenuation factor for the sound
+    ///
+    ////////////////////////////////////////////////////////////
+    void SetAttenuation(float Attenuation);
+
+    ////////////////////////////////////////////////////////////
     /// Get the source buffer
     ///
     /// \return Sound buffer bound to the sound (can be NULL)
@@ -187,12 +213,26 @@ public :
     ////////////////////////////////////////////////////////////
     /// Get the sound position
     ///
-    /// \param X : X position of the sound in the world
-    /// \param Y : Y position of the sound in the world
-    /// \param Z : Z position of the sound in the world
+    /// \return Position of the sound in the world
+    ///
+    ////////////////////////////////////////////////////////////
+    Vector3f GetPosition() const;
+
+    ////////////////////////////////////////////////////////////
+    /// Get the minimum distance
+    ///
+    /// \return Minimum distance for the sound
+    ///
+    ////////////////////////////////////////////////////////////
+    float GetMinDistance() const;
+
+    ////////////////////////////////////////////////////////////
+    /// Get the attenuation factor
+    ///
+    /// \return Attenuation factor of the sound
     ///
     ////////////////////////////////////////////////////////////
-    void GetPosition(float& X, float& Y, float& Z) const;
+    float GetAttenuation() const;
 
     ////////////////////////////////////////////////////////////
     /// Get the status of the sound (stopped, paused, playing)
diff --git a/include/SFML/Audio/SoundBuffer.hpp b/include/SFML/Audio/SoundBuffer.hpp
index eab6d4b..f28cc89 100755
--- a/include/SFML/Audio/SoundBuffer.hpp
+++ b/include/SFML/Audio/SoundBuffer.hpp
@@ -1,7 +1,7 @@
 ////////////////////////////////////////////////////////////
 //
 // SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
 //
 // This software is provided 'as-is', without any express or implied warranty.
 // In no event will the authors be held liable for any damages arising from the use of this software.
diff --git a/include/SFML/Audio/SoundBufferRecorder.hpp b/include/SFML/Audio/SoundBufferRecorder.hpp
index 94a10df..b108af4 100755
--- a/include/SFML/Audio/SoundBufferRecorder.hpp
+++ b/include/SFML/Audio/SoundBufferRecorder.hpp
@@ -1,7 +1,7 @@
 ////////////////////////////////////////////////////////////
 //
 // SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
 //
 // This software is provided 'as-is', without any express or implied warranty.
 // In no event will the authors be held liable for any damages arising from the use of this software.
diff --git a/include/SFML/Audio/SoundRecorder.hpp b/include/SFML/Audio/SoundRecorder.hpp
index cb8a164..7f927cf 100755
--- a/include/SFML/Audio/SoundRecorder.hpp
+++ b/include/SFML/Audio/SoundRecorder.hpp
@@ -1,7 +1,7 @@
 ////////////////////////////////////////////////////////////
 //
 // SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
 //
 // This software is provided 'as-is', without any express or implied warranty.
 // In no event will the authors be held liable for any damages arising from the use of this software.
diff --git a/include/SFML/Audio/SoundStream.hpp b/include/SFML/Audio/SoundStream.hpp
index dfc473b..a5649e7 100755
--- a/include/SFML/Audio/SoundStream.hpp
+++ b/include/SFML/Audio/SoundStream.hpp
@@ -1,7 +1,7 @@
 ////////////////////////////////////////////////////////////
 //
 // SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
 //
 // This software is provided 'as-is', without any express or implied warranty.
 // In no event will the authors be held liable for any damages arising from the use of this software.
@@ -53,9 +53,13 @@ public :
     using Sound::SetPitch;
     using Sound::SetVolume;
     using Sound::SetPosition;
+    using Sound::SetMinDistance;
+    using Sound::SetAttenuation;
     using Sound::GetPitch;
     using Sound::GetVolume;
     using Sound::GetPosition;
+    using Sound::GetMinDistance;
+    using Sound::GetAttenuation;
 
     ////////////////////////////////////////////////////////////
     /// Structure defining a chunk of audio data to stream
@@ -157,7 +161,7 @@ private :
     ////////////////////////////////////////////////////////////
     void CleanUp();
 
-    enum {BuffersCount = 2};
+    enum {BuffersCount = 3};
 
     ////////////////////////////////////////////////////////////
     // Member data
diff --git a/include/SFML/Graphics.hpp b/include/SFML/Graphics.hpp
index cb4527d..fab8851 100755
--- a/include/SFML/Graphics.hpp
+++ b/include/SFML/Graphics.hpp
@@ -31,9 +31,11 @@
 
 #include <SFML/Window.hpp>
 #include <SFML/Graphics/Color.hpp>
+#include <SFML/Graphics/Font.hpp>
 #include <SFML/Graphics/Image.hpp>
 #include <SFML/Graphics/PostFX.hpp>
 #include <SFML/Graphics/RenderWindow.hpp>
+#include <SFML/Graphics/Shape.hpp>
 #include <SFML/Graphics/Sprite.hpp>
 #include <SFML/Graphics/String.hpp>
 #include <SFML/Graphics/View.hpp>
diff --git a/include/SFML/Graphics/Color.hpp b/include/SFML/Graphics/Color.hpp
index cc17917..b4ca5b5 100755
--- a/include/SFML/Graphics/Color.hpp
+++ b/include/SFML/Graphics/Color.hpp
@@ -1,7 +1,7 @@
 ////////////////////////////////////////////////////////////
 //
 // SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
 //
 // This software is provided 'as-is', without any express or implied warranty.
 // In no event will the authors be held liable for any damages arising from the use of this software.
@@ -58,6 +58,26 @@ public :
     Color(Uint8 R, Uint8 G, Uint8 B, Uint8 A = 255);
 
     ////////////////////////////////////////////////////////////
+    /// Operator += overload to add a color
+    ///
+    /// \param Other : Color to add
+    ///
+    /// \return Component-wise saturated addition of the two colors
+    ///
+    ////////////////////////////////////////////////////////////
+    Color& operator +=(const Color& Other);
+
+    ////////////////////////////////////////////////////////////
+    /// Operator *= overload to modulate a color
+    ///
+    /// \param Other : Color to modulate
+    ///
+    /// \return Component-wise multiplication of the two colors
+    ///
+    ////////////////////////////////////////////////////////////
+    Color& operator *=(const Color& Other);
+
+    ////////////////////////////////////////////////////////////
     /// Compare two colors (for equality)
     ///
     /// \param Other : Color to compare
diff --git a/include/SFML/Graphics/Drawable.hpp b/include/SFML/Graphics/Drawable.hpp
index 5965642..210b43d 100755
--- a/include/SFML/Graphics/Drawable.hpp
+++ b/include/SFML/Graphics/Drawable.hpp
@@ -1,7 +1,7 @@
 ////////////////////////////////////////////////////////////
 //
 // SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
 //
 // This software is provided 'as-is', without any express or implied warranty.
 // In no event will the authors be held liable for any damages arising from the use of this software.
@@ -28,7 +28,9 @@
 ////////////////////////////////////////////////////////////
 // Headers
 ////////////////////////////////////////////////////////////
+#include <SFML/System/Vector2.hpp>
 #include <SFML/Graphics/Color.hpp>
+#include <SFML/Graphics/Matrix3.hpp>
 
 
 namespace sf
@@ -60,15 +62,13 @@ public :
     ////////////////////////////////////////////////////////////
     /// Default constructor
     ///
-    /// \param Left :     Left coordinate of the object (0 by default)
-    /// \param Top :      Top coordinate of the object (0 by default)
-    /// \param ScaleX :   Horizontal scale (1 by default)
-    /// \param ScaleY :   Vertical scale (1 by default)
+    /// \param Position : Position of the object (0, 0 by default)
+    /// \param Scale :    Scale factor (1, 1 by default)
     /// \param Rotation : Orientation, in degrees (0 by default)
     /// \param Col :      Color of the object (white by default)
     ///
     ////////////////////////////////////////////////////////////
-    Drawable(float Left = 0.f, float Top = 0.f, float ScaleX = 1.f, float ScaleY = 1.f, float Rotation = 0.f, const Color& Col = Color(255, 255, 255, 255));
+    Drawable(const Vector2f& Position = Vector2f(0, 0), const Vector2f& Scale = Vector2f(1, 1), float Rotation = 0.f, const Color& Col = Color(255, 255, 255, 255));
 
     ////////////////////////////////////////////////////////////
     /// Virtual destructor
@@ -77,73 +77,99 @@ public :
     virtual ~Drawable();
 
     ////////////////////////////////////////////////////////////
-    /// Set the left position of the object
+    /// Set the position of the object (take 2 values)
     ///
-    /// \param Left : New left coordinate
+    /// \param X : New X coordinate
+    /// \param Y : New Y coordinate
     ///
     ////////////////////////////////////////////////////////////
-    void SetLeft(float Left);
+    void SetPosition(float X, float Y);
 
     ////////////////////////////////////////////////////////////
-    /// Set the top position of the object
+    /// Set the position of the object (take a 2D vector)
     ///
-    /// \param Top : New top coordinate
+    /// \param Position : New position
     ///
     ////////////////////////////////////////////////////////////
-    void SetTop(float Top);
+    void SetPosition(const Vector2f& Position);
 
     ////////////////////////////////////////////////////////////
-    /// Set the position of the object
+    /// Set the X position of the object
     ///
-    /// \param Left : New left coordinate
-    /// \param Top :  New top coordinate
+    /// \param X : New X coordinate
     ///
     ////////////////////////////////////////////////////////////
-    void SetPosition(float Left, float Top);
+    void SetX(float X);
 
     ////////////////////////////////////////////////////////////
-    /// Set the horizontal scale of the object
+    /// Set the Y position of the object
     ///
-    /// \param Scale : New scale (must be strictly positive)
+    /// \param Y : New Y coordinate
     ///
     ////////////////////////////////////////////////////////////
-    void SetScaleX(float Scale);
+    void SetY(float Y);
 
     ////////////////////////////////////////////////////////////
-    /// Set the vertical scale of the object
+    /// Set the scale of the object (take 2 values)
     ///
-    /// \param Scale : New scale (must be strictly positive)
+    /// \param ScaleX : New horizontal scale (must be strictly positive)
+    /// \param ScaleY : New vertical scale (must be strictly positive)
     ///
     ////////////////////////////////////////////////////////////
-    void SetScaleY(float Scale);
+    void SetScale(float ScaleX, float ScaleY);
 
     ////////////////////////////////////////////////////////////
-    /// Set the scale of the object
+    /// Set the scale of the object (take a 2D vector)
     ///
-    /// \param ScaleX : New horizontal scale (must be strictly positive)
-    /// \param ScaleY : New vertical scale (must be strictly positive)
+    /// \param Scale : New scale (both values must be strictly positive)
     ///
     ////////////////////////////////////////////////////////////
-    void SetScale(float ScaleX, float ScaleY);
+    void SetScale(const Vector2f& Scale);
 
     ////////////////////////////////////////////////////////////
-    /// Set the orientation of the object
+    /// Set the X scale factor of the object
     ///
-    /// \param Rotation : Angle of rotation, in degrees
+    /// \param X : New X scale factor
     ///
     ////////////////////////////////////////////////////////////
-    void SetRotation(float Rotation);
+    void SetScaleX(float FactorX);
+
+    ////////////////////////////////////////////////////////////
+    /// Set the Y scale factor of the object
+    ///
+    /// \param Y : New Y scale factor
+    ///
+    ////////////////////////////////////////////////////////////
+    void SetScaleY(float FactorY);
+
+    ////////////////////////////////////////////////////////////
+    /// Set the center of the object, in coordinates relative to the
+    /// top-left of the object (take 2 values).
+    /// The default center is (0, 0)
+    ///
+    /// \param CenterX : X coordinate of the center
+    /// \param CenterY : Y coordinate of the center
+    ///
+    ////////////////////////////////////////////////////////////
+    void SetCenter(float CenterX, float CenterY);
+
+    ////////////////////////////////////////////////////////////
+    /// Set the center of the object, in coordinates relative to the
+    /// top-left of the object (take a 2D vector).
+    /// The default center is (0, 0)
+    ///
+    /// \param Center : New center
+    ///
+    ////////////////////////////////////////////////////////////
+    void SetCenter(const Vector2f& Center);
 
     ////////////////////////////////////////////////////////////
-    /// Set the center of rotation, in coordinates relative to the
-    /// object.
-    /// The default rotation center is (0, 0)
+    /// Set the orientation of the object
     ///
-    /// \param X : X coordinate of the center of rotation
-    /// \param Y : Y coordinate of the center of rotation
+    /// \param Rotation : Angle of rotation, in degrees
     ///
     ////////////////////////////////////////////////////////////
-    void SetRotationCenter(float X, float Y);
+    void SetRotation(float Rotation);
 
     ////////////////////////////////////////////////////////////
     /// Set the color of the object.
@@ -164,39 +190,32 @@ public :
     void SetBlendMode(Blend::Mode Mode);
 
     ////////////////////////////////////////////////////////////
-    /// Get the left position of the object
-    ///
-    /// \return Current left position
-    ///
-    ////////////////////////////////////////////////////////////
-    float GetLeft() const;
-
-    ////////////////////////////////////////////////////////////
-    /// Get the top position of the object
+    /// Get the position of the object
     ///
-    /// \return Current top position
+    /// \return Current position
     ///
     ////////////////////////////////////////////////////////////
-    float GetTop() const;
+    const Vector2f& GetPosition() const;
 
     ////////////////////////////////////////////////////////////
-    /// Get the horizontal scale of the object
+    /// Get the current scale of the object
     ///
-    /// \return Current X scale factor (always positive)
+    /// \return Current scale factor (always positive)
     ///
     ////////////////////////////////////////////////////////////
-    float GetScaleX() const;
+    const Vector2f& GetScale() const;
 
     ////////////////////////////////////////////////////////////
-    /// Get the vertical scale of the object
+    /// Get the center of the object
     ///
-    /// \return Current Y scale factor (always positive)
+    /// \return Current position of the center
     ///
     ////////////////////////////////////////////////////////////
-    float GetScaleY() const;
+    const Vector2f& GetCenter() const;
 
     ////////////////////////////////////////////////////////////
-    /// Get the orientation of the object
+    /// Get the orientation of the object.
+    /// Rotation is always in the range [0, 360]
     ///
     /// \return Current rotation, in degrees
     ///
@@ -220,24 +239,40 @@ public :
     Blend::Mode GetBlendMode() const;
 
     ////////////////////////////////////////////////////////////
-    /// Move the object
+    /// Move the object of a given offset (take 2 values)
     ///
-    /// \param OffsetX : Offset on the X axis
-    /// \param OffsetY : Offset on the Y axis
+    /// \param OffsetX : X offset
+    /// \param OffsetY : Y offset
     ///
     ////////////////////////////////////////////////////////////
     void Move(float OffsetX, float OffsetY);
 
     ////////////////////////////////////////////////////////////
-    /// Scale the object
+    /// Move the object of a given offset (take a 2D vector)
+    ///
+    /// \param Offset : Amount of units to move the object of
+    ///
+    ////////////////////////////////////////////////////////////
+    void Move(const Vector2f& Offset);
+
+    ////////////////////////////////////////////////////////////
+    /// Scale the object (take 2 values)
     ///
-    /// \param FactorX : Horizontal scaling factor (must be strictly positive)
-    /// \param FactorY : Vertical scaling factor (must be strictly positive)
+    /// \param FactorX : Scaling factor on X (must be strictly positive)
+    /// \param FactorY : Scaling factor on Y (must be strictly positive)
     ///
     ////////////////////////////////////////////////////////////
     void Scale(float FactorX, float FactorY);
 
     ////////////////////////////////////////////////////////////
+    /// Scale the object (take a 2D vector)
+    ///
+    /// \param Factor : Scaling factors (both values must be strictly positive)
+    ///
+    ////////////////////////////////////////////////////////////
+    void Scale(const Vector2f& Factor);
+
+    ////////////////////////////////////////////////////////////
     /// Rotate the object
     ///
     /// \param Angle : Angle of rotation, in degrees
@@ -245,6 +280,16 @@ public :
     ////////////////////////////////////////////////////////////
     void Rotate(float Angle);
 
+protected :
+
+    ////////////////////////////////////////////////////////////
+    /// Get the transform matrix of the drawable
+    ///
+    /// \return Transform matrix
+    ///
+    ////////////////////////////////////////////////////////////
+    const Matrix3& GetMatrix() const;
+
 private :
 
     friend class RenderWindow;
@@ -268,15 +313,14 @@ private :
     ////////////////////////////////////////////////////////////
     // Member data
     ////////////////////////////////////////////////////////////
-    float       myLeft;      ///< Left position of the object on screen
-    float       myTop;       ///< Top position of the object on screen
-    float       myScaleX;    ///< Horizontal scale of the object
-    float       myScaleY;    ///< Vertical scale of the object
-    float       myRotation;  ///< Orientation of the object, in degrees
-    float       myCenterX;   ///< X coordinate of the center of rotation, relative to the object
-    float       myCenterY;   ///< Y coordinate of the center of rotation, relative to the object
-    Color       myColor;     ///< Overlay color of the object
-    Blend::Mode myBlendMode; ///< Blending mode
+    Vector2f        myPosition;   ///< Position of the object on screen
+    Vector2f        myScale;      ///< Scale of the object
+    Vector2f        myCenter;     ///< Origin of translation / rotation / scaling of the object
+    float           myRotation;   ///< Orientation of the object, in degrees
+    Color           myColor;      ///< Overlay color of the object
+    Blend::Mode     myBlendMode;  ///< Blending mode
+    mutable bool    myNeedUpdate; ///< Do we need to recompute the transform matrix ?
+    mutable Matrix3 myMatrix;     ///< Precomputed transform matrix gathering the translation / rotation / scale / center
 };
 
 } // namespace sf
diff --git a/include/SFML/Graphics/Font.hpp b/include/SFML/Graphics/Font.hpp
new file mode 100755
index 0000000..8bb3b3a
--- /dev/null
+++ b/include/SFML/Graphics/Font.hpp
@@ -0,0 +1,119 @@
+////////////////////////////////////////////////////////////
+//
+// SFML - Simple and Fast Multimedia Library
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
+//
+// This software is provided 'as-is', without any express or implied warranty.
+// In no event will the authors be held liable for any damages arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it freely,
+// subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented;
+//    you must not claim that you wrote the original software.
+//    If you use this software in a product, an acknowledgment
+//    in the product documentation would be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such,
+//    and must not be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source distribution.
+//
+////////////////////////////////////////////////////////////
+
+#ifndef SFML_FONT_HPP
+#define SFML_FONT_HPP
+
+////////////////////////////////////////////////////////////
+// Headers
+////////////////////////////////////////////////////////////
+#include <SFML/Graphics/Image.hpp>
+#include <SFML/Graphics/Rect.hpp>
+#include <map>
+#include <string>
+
+
+namespace sf
+{
+class String;
+
+namespace priv
+{
+class FontLoader;
+}
+////////////////////////////////////////////////////////////
+/// Font is the low-level class for loading and
+/// manipulating character fonts. This class is meant to
+/// be used by sf::String
+////////////////////////////////////////////////////////////
+class SFML_API Font
+{
+public :
+
+    ////////////////////////////////////////////////////////////
+    /// Default constructor
+    ///
+    ////////////////////////////////////////////////////////////
+    Font();
+
+    ////////////////////////////////////////////////////////////
+    /// Load the font from a file
+    ///
+    /// \param Filename : Font file to load
+    /// \param CharSize : Size of characters in bitmap - the bigger, the higher quality (30 by default)
+    /// \param Charset :  Characters set to generate (empty by default - takes the ASCII range [31, 255])
+    ///
+    /// \return True if loading was successful
+    ///
+    ////////////////////////////////////////////////////////////
+    bool LoadFromFile(const std::string& Filename, unsigned int CharSize = 30, std::wstring Charset = L"");
+
+    ////////////////////////////////////////////////////////////
+    /// Load the font from a file in memory
+    ///
+    /// \param Data :        Pointer to the data to load
+    /// \param SizeInBytes : Size of the data, in bytes
+    /// \param CharSize :    Size of characters in bitmap - the bigger, the higher quality (30 by default)
+    /// \param Charset :     Characters set to generate (empty by default - takes the ASCII range [31, 255])
+    ///
+    /// \return True if loading was successful
+    ///
+    ////////////////////////////////////////////////////////////
+    bool LoadFromMemory(const char* Data, std::size_t SizeInBytes, unsigned int CharSize = 30, std::wstring Charset = L"");
+
+    ////////////////////////////////////////////////////////////
+    /// Get the SFML default built-in font (Arial)
+    ///
+    /// \return Instance of the default font
+    ///
+    ////////////////////////////////////////////////////////////
+    static const Font& GetDefaultFont();
+
+private :
+
+    friend class String;
+    friend class priv::FontLoader;
+
+    ////////////////////////////////////////////////////////////
+    /// Defines the drawing attributes of a character
+    ////////////////////////////////////////////////////////////
+    struct Character
+    {
+        IntRect   Rect;    ///< Bouding rectangle in relative coordinates
+        FloatRect Coord;   ///< Texture coordinates inside the bitmap font
+        int       Advance; ///< Offset to move to the next character
+    };
+
+    ////////////////////////////////////////////////////////////
+    // Member data
+    ////////////////////////////////////////////////////////////
+    Image                        myTexture;    ///< Texture holding the bitmap font
+    unsigned int                 myCharSize;   ///< Size of characters in the bitmap font
+    std::map<wchar_t, Character> myCharacters; ///< Rendering settings of each character
+};
+
+} // namespace sf
+
+
+#endif // SFML_FONT_HPP
diff --git a/include/SFML/Graphics/Image.hpp b/include/SFML/Graphics/Image.hpp
index 03469eb..200d3a7 100755
--- a/include/SFML/Graphics/Image.hpp
+++ b/include/SFML/Graphics/Image.hpp
@@ -1,7 +1,7 @@
 ////////////////////////////////////////////////////////////
 //
 // SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
 //
 // This software is provided 'as-is', without any express or implied warranty.
 // In no event will the authors be held liable for any damages arising from the use of this software.
@@ -86,7 +86,7 @@ public :
     ~Image();
 
     ////////////////////////////////////////////////////////////
-    /// Load the surface from a file
+    /// Load the image from a file
     ///
     /// \param Filename : Path of the image file to load
     ///
@@ -96,7 +96,7 @@ public :
     bool LoadFromFile(const std::string& Filename);
 
     ////////////////////////////////////////////////////////////
-    /// Load the surface from a file in memory
+    /// Load the image from a file in memory
     ///
     /// \param Data :        Pointer to the file data in memory
     /// \param SizeInBytes : Size of the data to load, in bytes
@@ -138,7 +138,7 @@ public :
     /// \return True if creation was successful
     ///
     ////////////////////////////////////////////////////////////
-    bool Create(unsigned int Width, unsigned int Height, const Color& Col = Color(0, 0, 0, 255));
+    bool Create(unsigned int Width, unsigned int Height, Color Col = Color(0, 0, 0, 255));
 
     ////////////////////////////////////////////////////////////
     /// Create transparency mask from a specified colorkey
@@ -147,11 +147,11 @@ public :
     /// \param Alpha :    Alpha value to use for transparent pixels (0 by default)
     ///
     ////////////////////////////////////////////////////////////
-    void CreateMaskFromColor(const Color& ColorKey, Uint8 Alpha = 0);
+    void CreateMaskFromColor(Color ColorKey, Uint8 Alpha = 0);
 
     ////////////////////////////////////////////////////////////
     /// Resize the image - warning : this function does not scale the image,
-    /// it just ajdusts size (add padding or remove pixels)
+    /// it just adjusts its size (add padding or remove pixels)
     ///
     /// \param Width :  New width
     /// \param Height : New height
@@ -160,11 +160,10 @@ public :
     /// \return True if resize has been successful
     ///
     ////////////////////////////////////////////////////////////
-    bool Resize(unsigned int Width, unsigned int Height, const Color& Col = Color(0, 0, 0, 255));
+    bool Resize(unsigned int Width, unsigned int Height, Color Col = Color(0, 0, 0, 255));
 
     ////////////////////////////////////////////////////////////
     /// Change the color of a pixel
-    /// Don't forget to call Update when you end modifying pixels
     ///
     /// \param X :   X coordinate of pixel in the image
     /// \param Y :   Y coordinate of pixel in the image
@@ -185,7 +184,7 @@ public :
     const Color& GetPixel(unsigned int X, unsigned int Y) const;
 
     ////////////////////////////////////////////////////////////
-    /// Get a read-only pointer to the array of pixels (8 bits integers RGBA)
+    /// Get a read-only pointer to the array of pixels (RGBA 8 bits integers components)
     /// Array size is GetWidth() x GetHeight() x 4
     /// This pointer becomes invalid if you reload or resize the image
     ///
@@ -207,17 +206,7 @@ public :
     /// \param Smooth : True to enable smoothing filter, false to disable it
     ///
     ////////////////////////////////////////////////////////////
-    void SetSmooth(bool Smooth) const;
-
-    ////////////////////////////////////////////////////////////
-    /// Enable or disable image repeat mode
-    /// (ie. how to define pixels outside the texture range).
-    /// This parameter is enabled by default
-    ///
-    /// \param Repeat : True to enable repeat, false to disable
-    ///
-    ////////////////////////////////////////////////////////////
-    void SetRepeat(bool Repeat) const;
+    void SetSmooth(bool Smooth);
 
     ////////////////////////////////////////////////////////////
     /// Return the width of the image
@@ -236,6 +225,14 @@ public :
     unsigned int GetHeight() const;
 
     ////////////////////////////////////////////////////////////
+    /// Tells whether the smooth filtering is enabled or not
+    ///
+    /// \return True if image smoothing is enabled
+    ///
+    ////////////////////////////////////////////////////////////
+    bool IsSmooth() const;
+
+    ////////////////////////////////////////////////////////////
     /// Convert a subrect expressed in pixels, into float
     /// texture coordinates
     ///
@@ -281,7 +278,7 @@ private :
     /// Update the internal texture in video memory
     ///
     ////////////////////////////////////////////////////////////
-    void Update() const;
+    void Update();
 
     ////////////////////////////////////////////////////////////
     /// Reset the image attributes
@@ -290,7 +287,7 @@ private :
     void Reset();
 
     ////////////////////////////////////////////////////////////
-    /// /see sfVideoResource::DestroyVideoResources
+    /// /see VideoResource::DestroyVideoResources
     ///
     ////////////////////////////////////////////////////////////
     virtual void DestroyVideoResources();
@@ -303,7 +300,8 @@ private :
     unsigned int       myTextureWidth;  ///< Actual texture width (can be greater than image width because of padding)
     unsigned int       myTextureHeight; ///< Actual texture height (can be greater than image height because of padding)
     std::vector<Color> myPixels;        ///< Pixels of the image
-    unsigned int       myGLTexture;     ///< OpenGL texture identifier
+    unsigned int       myTexture;       ///< Internal texture identifier
+    bool               myIsSmooth;      ///< Status if the smooth filter
     mutable bool       myUpdated;       ///< Tells if the internal texture needs to be updated
 };
 
diff --git a/include/SFML/Graphics/Matrix3.hpp b/include/SFML/Graphics/Matrix3.hpp
new file mode 100755
index 0000000..2d1ea74
--- /dev/null
+++ b/include/SFML/Graphics/Matrix3.hpp
@@ -0,0 +1,148 @@
+////////////////////////////////////////////////////////////
+//
+// SFML - Simple and Fast Multimedia Library
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
+//
+// This software is provided 'as-is', without any express or implied warranty.
+// In no event will the authors be held liable for any damages arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it freely,
+// subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented;
+//    you must not claim that you wrote the original software.
+//    If you use this software in a product, an acknowledgment
+//    in the product documentation would be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such,
+//    and must not be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source distribution.
+//
+////////////////////////////////////////////////////////////
+
+#ifndef SFML_MATRIX3_HPP
+#define SFML_MATRIX3_HPP
+
+////////////////////////////////////////////////////////////
+// Headers
+////////////////////////////////////////////////////////////
+#include <SFML/Config.hpp>
+#include <SFML/System/Vector2.hpp>
+#include <math.h>
+
+
+namespace sf
+{
+////////////////////////////////////////////////////////////
+/// Utility class to manipulate 3x3 matrices representing
+/// 2D transformations
+////////////////////////////////////////////////////////////
+class SFML_API Matrix3
+{
+public :
+
+    ////////////////////////////////////////////////////////////
+    /// Default constructor (builds an identity matrix)
+    ///
+    ////////////////////////////////////////////////////////////
+    Matrix3();
+
+    ////////////////////////////////////////////////////////////
+    /// Construct a matrix from its 9 elements
+    ///
+    ////////////////////////////////////////////////////////////
+    Matrix3(float a00, float a01, float a02,
+            float a10, float a11, float a12,
+            float a20, float a21, float a22);
+
+    ////////////////////////////////////////////////////////////
+    /// Build a matrix from a set of transformations
+    ///
+    /// \param Center :      Origin for the transformations
+    /// \param Translation : Translation offset
+    /// \param Rotation :    Rotation angle in degrees
+    /// \param Scale :       Scaling factors
+    ///
+    ////////////////////////////////////////////////////////////
+    void SetFromTransformations(const Vector2f& Center, const Vector2f& Translation, float Rotation, const Vector2f& Scale);
+
+    ////////////////////////////////////////////////////////////
+    /// Transform a point by the matrix
+    ///
+    /// \param Point : Point to transform
+    ///
+    /// \return Transformed point
+    ///
+    ////////////////////////////////////////////////////////////
+    Vector2f Transform(const Vector2f& Point) const;
+
+    ////////////////////////////////////////////////////////////
+    /// Return the inverse of the matrix
+    ///
+    /// \return A new matrix which is the inverse of this
+    ///
+    ////////////////////////////////////////////////////////////
+    Matrix3 GetInverse() const;
+
+    ////////////////////////////////////////////////////////////
+    /// Return the elements of the matrix as a 4x4,
+    /// in an array of 16 floats
+    ///
+    /// \return Pointer to the 4x4 matrix elements
+    ///
+    ////////////////////////////////////////////////////////////
+    const float* Get4x4Elements() const;
+
+    ////////////////////////////////////////////////////////////
+    /// Operator () overloads to access the matrix elements
+    ///
+    /// \param Row : Element row (0 based)
+    /// \param Col : Element column (0 based)
+    ///
+    /// \return Matrix element (Row, Col)
+    ///
+    ////////////////////////////////////////////////////////////
+    float  operator ()(unsigned int Row, unsigned int Col) const;
+    float& operator ()(unsigned int Row, unsigned int Col);
+
+    ////////////////////////////////////////////////////////////
+    /// Operator * overload to multiply two matrices
+    ///
+    /// \param Mat : Matrix to multiply
+    ///
+    /// \return this * Mat
+    ///
+    ////////////////////////////////////////////////////////////
+    Matrix3 operator *(const Matrix3& Mat) const;
+
+    ////////////////////////////////////////////////////////////
+    /// Operator *= overload to multiply-assign two matrices
+    ///
+    /// \param Mat : Matrix to multiply
+    ///
+    /// \return this * Mat
+    ///
+    ////////////////////////////////////////////////////////////
+    Matrix3& operator *=(const Matrix3& Mat);
+
+    ////////////////////////////////////////////////////////////
+    // Static member data
+    ////////////////////////////////////////////////////////////
+    static const Matrix3 Identity; ///< Identity matrix
+
+private :
+
+    ////////////////////////////////////////////////////////////
+    // Member data
+    ////////////////////////////////////////////////////////////
+    float myData[16]; /// Matrix elements (we directly store it as a 4x4 matrix for optimization purpose)
+};
+
+#include <SFML/Graphics/Matrix3.inl>
+
+} // namespace sf
+
+
+#endif // SFML_MATRIX3_HPP
diff --git a/include/SFML/Graphics/Matrix3.inl b/include/SFML/Graphics/Matrix3.inl
new file mode 100755
index 0000000..610c745
--- /dev/null
+++ b/include/SFML/Graphics/Matrix3.inl
@@ -0,0 +1,160 @@
+////////////////////////////////////////////////////////////
+//
+// SFGE - Simple and Fast Game Engine
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
+//
+// This software is provided 'as-is', without any express or implied warranty.
+// In no event will the authors be held liable for any damages arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it freely,
+// subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented;
+//    you must not claim that you wrote the original software.
+//    If you use this software in a product, an acknowledgment
+//    in the product documentation would be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such,
+//    and must not be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source distribution.
+//
+////////////////////////////////////////////////////////////
+
+
+////////////////////////////////////////////////////////////
+/// Default constructor (builds an identity matrix)
+////////////////////////////////////////////////////////////
+inline Matrix3::Matrix3()
+{
+    myData[0] = 1.f; myData[4] = 0.f; myData[8]  = 0.f; myData[12] = 0.f;
+    myData[1] = 0.f; myData[5] = 1.f; myData[9]  = 0.f; myData[13] = 0.f;
+    myData[2] = 0.f; myData[6] = 0.f; myData[10] = 1.f; myData[14] = 0.f;
+    myData[3] = 0.f; myData[7] = 0.f; myData[11] = 0.f; myData[15] = 1.f;
+}
+
+
+////////////////////////////////////////////////////////////
+/// Construct a matrix from its 9 elements
+////////////////////////////////////////////////////////////
+inline Matrix3::Matrix3(float a00, float a01, float a02,
+                        float a10, float a11, float a12,
+                        float a20, float a21, float a22)
+{
+    myData[0] = a00; myData[4] = a01; myData[8]  = 0.f; myData[12] = a02;
+    myData[1] = a10; myData[5] = a11; myData[9]  = 0.f; myData[13] = a12;
+    myData[2] = a20; myData[6] = a21; myData[10] = 1.f; myData[14] = a22;
+    myData[3] = 0.f; myData[7] = 0.f; myData[11] = 0.f; myData[15] = 1.f;
+}
+
+
+////////////////////////////////////////////////////////////
+/// Build a matrix from a set of transformations
+////////////////////////////////////////////////////////////
+inline void Matrix3::SetFromTransformations(const Vector2f& Center, const Vector2f& Translation, float Rotation, const Vector2f& Scale)
+{
+    float Angle = Rotation * 3.141592654f / 180.f;
+    float Cos   = static_cast<float>(cos(Angle));
+    float Sin   = static_cast<float>(sin(Angle));
+    float SxCos = Scale.x * Cos;
+    float SyCos = Scale.y * Cos;
+    float SxSin = Scale.x * Sin;
+    float SySin = Scale.y * Sin;
+    float Tx    = -Center.x * SxCos - Center.y * SySin + Translation.x;
+    float Ty    =  Center.x * SxSin - Center.y * SyCos + Translation.y;
+
+    myData[0] =  SxCos; myData[4] = SySin; myData[8]  = 0.f; myData[12] = Tx;
+    myData[1] = -SxSin; myData[5] = SyCos; myData[9]  = 0.f; myData[13] = Ty;
+    myData[2] =  0.f;   myData[6] = 0.f;   myData[10] = 1.f; myData[14] = 0.f;
+    myData[3] =  0.f;   myData[7] = 0.f;   myData[11] = 0.f; myData[15] = 1.f;
+}
+
+
+////////////////////////////////////////////////////////////
+/// Transform a point by the matrix
+////////////////////////////////////////////////////////////
+inline Vector2f Matrix3::Transform(const Vector2f& Point) const
+{
+    return Vector2f(myData[0] * Point.x + myData[4] * Point.y + myData[12],
+                    myData[1] * Point.x + myData[5] * Point.y + myData[13]);
+}
+
+
+////////////////////////////////////////////////////////////
+/// Return the inverse of the matrix
+////////////////////////////////////////////////////////////
+inline Matrix3 Matrix3::GetInverse() const
+{
+    // Compute the determinant
+    float Det = myData[0] * (myData[14] * myData[5] - myData[6] * myData[13]) -
+                myData[1] * (myData[14] * myData[4] - myData[6] * myData[12]) +
+                myData[2] * (myData[13] * myData[4] - myData[5] * myData[12]);
+
+    // Compute the inverse if determinant is not zero
+    if ((Det < -1E-7f) || (Det > 1E-7f))
+    {
+        return Matrix3( (myData[14] * myData[5] - myData[6] * myData[13]) / Det,
+                       -(myData[14] * myData[4] - myData[6] * myData[12]) / Det,
+                        (myData[13] * myData[4] - myData[5] * myData[12]) / Det,
+                       -(myData[14] * myData[1] - myData[2] * myData[13]) / Det,
+                        (myData[14] * myData[0] - myData[2] * myData[12]) / Det,
+                       -(myData[13] * myData[0] - myData[1] * myData[12]) / Det,
+                        (myData[6]  * myData[1] - myData[2] * myData[5])  / Det,
+                       -(myData[6]  * myData[0] - myData[2] * myData[4])  / Det,
+                        (myData[5]  * myData[0] - myData[1] * myData[4])  / Det);
+    }
+    else
+    {
+        return Identity;
+    }
+}
+
+
+////////////////////////////////////////////////////////////
+/// Return the elements of the matrix as a 4x4,
+/// in an array of 16 floats
+////////////////////////////////////////////////////////////
+inline const float* Matrix3::Get4x4Elements() const
+{
+    return myData;
+}
+
+
+////////////////////////////////////////////////////////////
+/// Operator () overloads to access the matrix elements
+////////////////////////////////////////////////////////////
+inline float Matrix3::operator ()(unsigned int Row, unsigned int Col) const
+{
+    return myData[Row + (Col + Col / 2) * 4];
+}
+inline float& Matrix3::operator ()(unsigned int Row, unsigned int Col)
+{
+    return myData[Row + (Col + Col / 2) * 4];
+}
+
+
+////////////////////////////////////////////////////////////
+/// Operator * overload to multiply two matrices
+////////////////////////////////////////////////////////////
+inline Matrix3 Matrix3::operator *(const Matrix3& Mat) const
+{
+    return Matrix3(myData[0] * Mat.myData[0]  + myData[4] * Mat.myData[1]  + myData[12] * Mat.myData[2],
+                   myData[0] * Mat.myData[4]  + myData[4] * Mat.myData[5]  + myData[12] * Mat.myData[3],
+                   myData[0] * Mat.myData[12] + myData[4] * Mat.myData[13] + myData[12] * Mat.myData[14],
+                   myData[1] * Mat.myData[0]  + myData[5] * Mat.myData[1]  + myData[13] * Mat.myData[2],
+                   myData[1] * Mat.myData[4]  + myData[5] * Mat.myData[5]  + myData[13] * Mat.myData[3],
+                   myData[1] * Mat.myData[12] + myData[5] * Mat.myData[13] + myData[13] * Mat.myData[14],
+                   myData[2] * Mat.myData[0]  + myData[6] * Mat.myData[1]  + myData[14] * Mat.myData[2],
+                   myData[2] * Mat.myData[4]  + myData[6] * Mat.myData[5]  + myData[14] * Mat.myData[3],
+                   myData[2] * Mat.myData[12] + myData[6] * Mat.myData[13] + myData[14] * Mat.myData[14]);
+}
+
+
+////////////////////////////////////////////////////////////
+/// Operator *= overload to multiply-assign two matrices
+////////////////////////////////////////////////////////////
+inline Matrix3& Matrix3::operator *=(const Matrix3& Mat)
+{
+    return *this = *this * Mat;
+}
diff --git a/include/SFML/Graphics/PostFX.hpp b/include/SFML/Graphics/PostFX.hpp
index 52d180d..9bd254b 100755
--- a/include/SFML/Graphics/PostFX.hpp
+++ b/include/SFML/Graphics/PostFX.hpp
@@ -1,7 +1,7 @@
 ////////////////////////////////////////////////////////////
 //
 // SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
 //
 // This software is provided 'as-is', without any express or implied warranty.
 // In no event will the authors be held liable for any damages arising from the use of this software.
@@ -170,17 +170,6 @@ private :
     static std::string PreprocessEffect(std::istream& File);
 
     ////////////////////////////////////////////////////////////
-    /// Create a shader object from a file, and attach it to the program
-    ///
-    /// \param Filename :   Source code of shader to create
-    /// \param ShaderType : OpenGL shader type (vertex / fragment)
-    ///
-    /// \return True on success, false if an error occured
-    ///
-    ////////////////////////////////////////////////////////////
-    bool CreateAndAttachShader(const std::string& Source, unsigned int ShaderType);
-
-    ////////////////////////////////////////////////////////////
     /// Create the program and attach the shaders
     ///
     ////////////////////////////////////////////////////////////
diff --git a/include/SFML/Graphics/Rect.hpp b/include/SFML/Graphics/Rect.hpp
index a2567f4..b8e693d 100755
--- a/include/SFML/Graphics/Rect.hpp
+++ b/include/SFML/Graphics/Rect.hpp
@@ -1,7 +1,7 @@
 ////////////////////////////////////////////////////////////
 //
 // SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
 //
 // This software is provided 'as-is', without any express or implied warranty.
 // In no event will the authors be held liable for any damages arising from the use of this software.
@@ -35,7 +35,7 @@ namespace sf
 {
 ////////////////////////////////////////////////////////////
 /// Rect is an utility class for manipulating rectangles.
-/// Template parameter defines the type of coordinates (integer float, ...)
+/// Template parameter defines the type of coordinates (integer, float, ...)
 ////////////////////////////////////////////////////////////
 template <typename T>
 class Rect
diff --git a/include/SFML/Graphics/Rect.inl b/include/SFML/Graphics/Rect.inl
index de0c0ec..8391119 100755
--- a/include/SFML/Graphics/Rect.inl
+++ b/include/SFML/Graphics/Rect.inl
@@ -1,7 +1,7 @@
 ////////////////////////////////////////////////////////////
 //
 // SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
 //
 // This software is provided 'as-is', without any express or implied warranty.
 // In no event will the authors be held liable for any damages arising from the use of this software.
diff --git a/include/SFML/Graphics/RenderWindow.hpp b/include/SFML/Graphics/RenderWindow.hpp
index be66f56..1e708e5 100755
--- a/include/SFML/Graphics/RenderWindow.hpp
+++ b/include/SFML/Graphics/RenderWindow.hpp
@@ -1,7 +1,7 @@
 ////////////////////////////////////////////////////////////
 //
 // SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
 //
 // This software is provided 'as-is', without any express or implied warranty.
 // In no event will the authors be held liable for any damages arising from the use of this software.
@@ -57,22 +57,22 @@ public :
     ////////////////////////////////////////////////////////////
     /// Construct the window
     ///
-    /// \param Mode :              Video mode to use
-    /// \param Title :             Title of the window
-    /// \param WindowStyle :       Window style (Resize | Close by default)
-    /// \param AntialiasingLevel : Level of antialiasing (0 by default, disabled)
+    /// \param Mode :        Video mode to use
+    /// \param Title :       Title of the window
+    /// \param WindowStyle : Window style (Resize | Close by default)
+    /// \param Params :      Creation parameters (see default constructor for default values)
     ///
     ////////////////////////////////////////////////////////////
-    RenderWindow(VideoMode Mode, const std::string& Title, unsigned long WindowStyle = Style::Resize | Style::Close, int AntialiasingLevel = 0);
+    RenderWindow(VideoMode Mode, const std::string& Title, unsigned long WindowStyle = Style::Resize | Style::Close, const WindowSettings& Params = WindowSettings());
 
     ////////////////////////////////////////////////////////////
     /// Construct the window from an existing control
     ///
-    /// \param Handle :            Platform-specific handle of the control
-    /// \param AntialiasingLevel : Level of antialiasing (0 by default, disabled)
+    /// \param Handle : Platform-specific handle of the control
+    /// \param Params : Creation parameters (see default constructor for default values)
     ///
     ////////////////////////////////////////////////////////////
-    RenderWindow(WindowHandle Handle, int AntialiasingLevel = 0);
+    RenderWindow(WindowHandle Handle, const WindowSettings& Params = WindowSettings());
 
     ////////////////////////////////////////////////////////////
     /// Destructor
@@ -107,30 +107,52 @@ public :
 
     ////////////////////////////////////////////////////////////
     /// Change the current active view.
-    /// The current view is defined with the initial size of the window
     ///
-    /// \param NewView : Pointer to the new view (pass NULL to set the default view)
+    /// \param NewView : New view to use (pass GetDefaultView() to set the default view)
     ///
     ////////////////////////////////////////////////////////////
-    void SetView(const View* NewView);
+    void SetView(const View& NewView);
 
     ////////////////////////////////////////////////////////////
-    /// Get the current view rectangle
+    /// Get the current view
     ///
-    /// \return Current view rectangle, in global coordinates
+    /// \return Current view active in the window
     ///
     ////////////////////////////////////////////////////////////
-    const FloatRect& GetViewRect() const;
+    const View& GetView() const;
 
     ////////////////////////////////////////////////////////////
-    /// Tell SFML to optimize its calls to the graphics driver,
-    /// in case the user is not doing custom OpenGL calls.
+    /// Get the default view of the window for read / write
+    ///
+    /// \return Default view
+    ///
+    ////////////////////////////////////////////////////////////
+    View& GetDefaultView();
+
+    ////////////////////////////////////////////////////////////
+    /// Convert a point in window coordinates into view coordinates
+    ///
+    /// \param WindowX :    X coordinate of the point to convert, relative to the window
+    /// \param WindowY :    Y coordinate of the point to convert, relative to the window
+    /// \param TargetView : Target view to convert the point to (NULL by default -- uses the current view)
+    ///
+    /// \return Converted point
+    ///
+    ////////////////////////////////////////////////////////////
+    sf::Vector2f ConvertCoords(unsigned int WindowX, unsigned int WindowY, const View* TargetView = NULL) const;
+
+    ////////////////////////////////////////////////////////////
+    /// Tell SFML to preserve external OpenGL states, at the expense of
+    /// more CPU charge. Use this function if you don't want SFML
+    /// to mess up your own OpenGL states (if any).
+    /// Don't enable state preservation if not needed, as it will allow
+    /// SFML to do internal optimizations and improve performances.
     /// This parameter is false by default
     ///
-    /// \param Optimize : True to enable internal states optimizations, false to go back to safe mode
+    /// \param Preserve : True to preserve OpenGL states, false to let SFML optimize
     ///
     ////////////////////////////////////////////////////////////
-    void OptimizeForNonOpenGL(bool Optimize);
+    void PreserveOpenGLStates(bool Preserve);
 
 private :
 
@@ -147,12 +169,6 @@ private :
     virtual void OnDisplay();
 
     ////////////////////////////////////////////////////////////
-    /// /see Window::OnEvent
-    ///
-    ////////////////////////////////////////////////////////////
-    virtual void OnEventReceived(const Event& EventReceived);
-
-    ////////////////////////////////////////////////////////////
     /// Set the OpenGL render states needed for the SFML rendering
     ///
     ////////////////////////////////////////////////////////////
@@ -161,11 +177,11 @@ private :
     ////////////////////////////////////////////////////////////
     // Member data
     ////////////////////////////////////////////////////////////
-    Color     myBackgroundColor;       ///< Background color
-    View      myDefaultView;           ///< Default view
-    FloatRect myCurrentRect;           ///< Rectangle corresponding to the current view
-    float     myCurrentProjection[16]; ///< Projection matrix currently used by the window
-    bool      myOptimizeStates;        ///< This flag is a hint, to save many calls to the graphics driver when not mixing with OpenGL
+    Color        myBackgroundColor; ///< Background color
+    View         myDefaultView;     ///< Default view
+    const View*  myCurrentView;     ///< Current active view
+    bool         myPreserveStates;  ///< Should we preserve external OpenGL states ?
+    mutable bool myIsDrawing;       ///< True when Draw is called from inside, to allow some renderstates optimizations
 };
 
 } // namespace sf
diff --git a/include/SFML/Graphics/Shape.hpp b/include/SFML/Graphics/Shape.hpp
new file mode 100755
index 0000000..17197bb
--- /dev/null
+++ b/include/SFML/Graphics/Shape.hpp
@@ -0,0 +1,214 @@
+////////////////////////////////////////////////////////////
+//
+// SFML - Simple and Fast Multimedia Library
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
+//
+// This software is provided 'as-is', without any express or implied warranty.
+// In no event will the authors be held liable for any damages arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it freely,
+// subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented;
+//    you must not claim that you wrote the original software.
+//    If you use this software in a product, an acknowledgment
+//    in the product documentation would be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such,
+//    and must not be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source distribution.
+//
+////////////////////////////////////////////////////////////
+
+#ifndef SFML_SHAPE_HPP
+#define SFML_SHAPE_HPP
+
+////////////////////////////////////////////////////////////
+// Headers
+////////////////////////////////////////////////////////////
+#include <SFML/Graphics/Drawable.hpp>
+#include <SFML/System/Vector2.hpp>
+#include <vector>
+
+
+namespace sf
+{
+////////////////////////////////////////////////////////////
+/// Shape defines a drawable convex shape ; it also defines
+/// helper functions to draw simple shapes like
+/// lines, rectangles, circles, etc.
+////////////////////////////////////////////////////////////
+class SFML_API Shape : public sf::Drawable
+{
+public :
+
+    ////////////////////////////////////////////////////////////
+    /// Default constructor
+    ///
+    ////////////////////////////////////////////////////////////
+    Shape();
+
+    ////////////////////////////////////////////////////////////
+    /// Add a point to the shape
+    ///
+    /// \param X, Y :       Position of the point
+    /// \param Col :        Color of the point (white by default)
+    /// \param OutlineCol : Outline color of the point (black by default)
+    ///
+    ////////////////////////////////////////////////////////////
+    void AddPoint(float X, float Y, const Color& Col = Color(255, 255, 255), const Color& OutlineCol = Color(0, 0, 0));
+
+    ////////////////////////////////////////////////////////////
+    /// Add a point to the shape
+    ///
+    /// \param Position :   Position of the point
+    /// \param Col :        Color of the point (white by default)
+    /// \param OutlineCol : Outline color of the point (black by default)
+    ///
+    ////////////////////////////////////////////////////////////
+    void AddPoint(const Vector2f& Position, const Color& Col = Color(255, 255, 255), const Color& OutlineCol = Color(0, 0, 0));
+
+    ////////////////////////////////////////////////////////////
+    /// Enable or disable filling the shape.
+    /// Fill is enabled by default
+    ///
+    /// \param Enable : True to enable, false to disable
+    ///
+    ////////////////////////////////////////////////////////////
+    void EnableFill(bool Enable);
+
+    ////////////////////////////////////////////////////////////
+    /// Enable or disable drawing the shape outline.
+    /// Outline is enabled by default
+    ///
+    /// \param Enable : True to enable, false to disable
+    ///
+    ////////////////////////////////////////////////////////////
+    void EnableOutline(bool Enable);
+
+    ////////////////////////////////////////////////////////////
+    /// Change the width of the shape outline
+    ///
+    /// \param Width : New width
+    ///
+    ////////////////////////////////////////////////////////////
+    void SetOutlineWidth(float Width);
+
+    ////////////////////////////////////////////////////////////
+    /// Get the number of points composing the shape
+    ///
+    /// \param Total number of points
+    ///
+    ////////////////////////////////////////////////////////////
+    unsigned int GetNbPoints() const;
+
+    ////////////////////////////////////////////////////////////
+    /// Get a point of the shape
+    ///
+    /// \param Index-th point
+    ///
+    ////////////////////////////////////////////////////////////
+    const Vector2f& GetPoint(unsigned int Index) const;
+
+    ////////////////////////////////////////////////////////////
+    /// Get the width of the shape outline
+    ///
+    /// \param return Current outline width
+    ///
+    ////////////////////////////////////////////////////////////
+    float GetOutlineWidth() const;
+
+    ////////////////////////////////////////////////////////////
+    /// Create a shape made of a single line
+    ///
+    /// \param P1X, P1Y :   Position of the first point
+    /// \param P2X, P2Y :   Position second point
+    /// \param Thickness :  Line thickness
+    /// \param Col :        Color used to draw the line
+    /// \param Outline :    Outline width (0 by default)
+    /// \param OutlineCol : Color used to draw the outline (black by default)
+    ///
+    ////////////////////////////////////////////////////////////
+    static Shape Line(float P1X, float P1Y, float P2X, float P2Y, float Thickness, const Color& Col, float Outline = 0.f, const Color& OutlineCol = sf::Color(0, 0, 0));
+
+    ////////////////////////////////////////////////////////////
+    /// Create a shape made of a single rectangle
+    ///
+    /// \param P1X, P1Y :   Position of the first point
+    /// \param P2X, P2Y :   Position second point
+    /// \param Col :        Color used to fill the rectangle
+    /// \param Outline :    Outline width (0 by default)
+    /// \param OutlineCol : Color used to draw the outline (black by default)
+    ///
+    ////////////////////////////////////////////////////////////
+    static Shape Rectangle(float P1X, float P1Y, float P2X, float P2Y, const Color& Col, float Outline = 0.f, const Color& OutlineCol = sf::Color(0, 0, 0));
+
+    ////////////////////////////////////////////////////////////
+    /// Create a shape made of a single circle
+    ///
+    /// \param X, Y :       Position of the center
+    /// \param Radius :     Radius
+    /// \param Col :        Color used to fill the circle
+    /// \param Outline :    Outline width (0 by default)
+    /// \param OutlineCol : Color used to draw the outline (black by default)
+    ///
+    ////////////////////////////////////////////////////////////
+    static Shape Circle(float X, float Y, float Radius, const Color& Col, float Outline = 0.f, const Color& OutlineCol = sf::Color(0, 0, 0));
+
+protected :
+
+    ////////////////////////////////////////////////////////////
+    /// /see Drawable::Render
+    ///
+    ////////////////////////////////////////////////////////////
+    virtual void Render(const RenderWindow& Window) const;
+
+private :
+
+    ////////////////////////////////////////////////////////////
+    /// Compile the shape : compute its center and its outline
+    ///
+    ////////////////////////////////////////////////////////////
+    void Compile();
+
+    ////////////////////////////////////////////////////////////
+    /// Compute the normal of a given 2D segment
+    ///
+    /// \param P1 :     First point of the segment
+    /// \param P2 :     Second point of the segment
+    /// \param Normal : Calculated normal
+    ///
+    /// \return False if the normal couldn't be calculated (segment is null)
+    ///
+    ////////////////////////////////////////////////////////////
+    static bool ComputeNormal(const Vector2f& P1, const Vector2f& P2, Vector2f& Normal);
+
+    ////////////////////////////////////////////////////////////
+    /// Defines a simple 2D point
+    ////////////////////////////////////////////////////////////
+    struct Point
+    {
+        Point(const Vector2f& Pos = Vector2f(0, 0), const Color& C = Color(255, 255, 255), const Color& OutlineC = Color(255, 255, 255));
+
+        Vector2f Position;   ///< Position
+        Vector2f Normal;     ///< Extruded normal
+        Color    Col;        ///< Color of the point
+        Color    OutlineCol; ///< Outline color of the point
+    };
+
+    ////////////////////////////////////////////////////////////
+    // Member data
+    ////////////////////////////////////////////////////////////
+    std::vector<Point> myPoints;           ///< Points composing the shape
+    float              myOutline;          ///< Outline width
+    bool               myIsFillEnabled;    ///< Should we draw the inside if the shape ?
+    bool               myIsOutlineEnabled; ///< Should we draw the outline if the shape ?
+    bool               myIsCompiled;       ///< Compiled state of the shape
+};
+
+} // namespace sf
+
+
+#endif // SFML_SHAPE_HPP
diff --git a/include/SFML/Graphics/Sprite.hpp b/include/SFML/Graphics/Sprite.hpp
index 5547093..3b00b72 100755
--- a/include/SFML/Graphics/Sprite.hpp
+++ b/include/SFML/Graphics/Sprite.hpp
@@ -1,7 +1,7 @@
 ////////////////////////////////////////////////////////////
 //
 // SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
 //
 // This software is provided 'as-is', without any express or implied warranty.
 // In no event will the authors be held liable for any damages arising from the use of this software.
@@ -54,15 +54,13 @@ public :
     /// Construct the sprite from a source image
     ///
     /// \param Img :      Image of the sprite
-    /// \param Left :     Left coordinate of the sprite (0 by default)
-    /// \param Top :      Top coordinate of the sprite (0 by default)
-    /// \param ScaleX :   Horizontal scale (1 by default)
-    /// \param ScaleY :   Vertical scale (1 by default)
+    /// \param Position : Position of the sprite (0, 0 by default)
+    /// \param Scale :    Scale factor (1, 1 by default)
     /// \param Rotation : Orientation, in degrees (0 by default)
     /// \param Col :      Color of the sprite (white by default)
     ///
     ////////////////////////////////////////////////////////////
-    Sprite(const Image& Img, float Left = 0.f, float Top = 0.f, float ScaleX = 1.f, float ScaleY = 1.f, float Rotation = 0.f, const Color& Col = Color(255, 255, 255, 255));
+    Sprite(const Image& Img, const Vector2f& Position = Vector2f(0, 0), const Vector2f& Scale = Vector2f(1, 1), float Rotation = 0.f, const Color& Col = Color(255, 255, 255, 255));
 
     ////////////////////////////////////////////////////////////
     /// Change the image of the sprite
@@ -82,7 +80,7 @@ public :
     void SetSubRect(const IntRect& SubRect);
 
     ////////////////////////////////////////////////////////////
-    /// Resize the sprite (by changing its scale factors).
+    /// Resize the sprite (by changing its scale factors) (take 2 values).
     /// The default size is defined by the subrect
     ///
     /// \param Width :  New width (must be strictly positive)
@@ -92,6 +90,15 @@ public :
     void Resize(float Width, float Height);
 
     ////////////////////////////////////////////////////////////
+    /// Resize the sprite (by changing its scale factors) (take a 2D vector).
+    /// The default size is defined by the subrect
+    ///
+    /// \param Size : New size (both coordinates must be strictly positive)
+    ///
+    ////////////////////////////////////////////////////////////
+    void Resize(const Vector2f& Size);
+
+    ////////////////////////////////////////////////////////////
     /// Flip the sprite horizontally
     ///
     /// \param Flipped : True to flip the sprite
@@ -124,20 +131,12 @@ public :
     const IntRect& GetSubRect() const;
 
     ////////////////////////////////////////////////////////////
-    /// Get the sprite width
-    ///
-    /// \return Width of the sprite
-    ///
-    ////////////////////////////////////////////////////////////
-    float GetWidth() const;
-
-    ////////////////////////////////////////////////////////////
-    /// Get the sprite height
+    /// Get the sprite size
     ///
-    /// \return Height of the sprite
+    /// \return Size of the sprite
     ///
     ////////////////////////////////////////////////////////////
-    float GetHeight() const;
+    Vector2f GetSize() const;
 
     ////////////////////////////////////////////////////////////
     /// Get the color of a given pixel in the sprite
diff --git a/include/SFML/Graphics/String.hpp b/include/SFML/Graphics/String.hpp
index 762a247..d3a1f73 100755
--- a/include/SFML/Graphics/String.hpp
+++ b/include/SFML/Graphics/String.hpp
@@ -1,7 +1,7 @@
 ////////////////////////////////////////////////////////////
 //
 // SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
 //
 // This software is provided 'as-is', without any express or implied warranty.
 // In no event will the authors be held liable for any damages arising from the use of this software.
@@ -29,6 +29,7 @@
 // Headers
 ////////////////////////////////////////////////////////////
 #include <SFML/Graphics/Drawable.hpp>
+#include <SFML/Graphics/Font.hpp>
 #include <SFML/Graphics/Rect.hpp>
 #include <string>
 
@@ -43,34 +44,35 @@ class SFML_API String : public Drawable
 public :
 
     ////////////////////////////////////////////////////////////
-    /// Construct the string from a multibyte text
-    ///
-    /// \param Text : Text assigned to the string ("" by default)
-    /// \param Font : Font used to draw the string ("" by default - use default font)
-    /// \param Size : Characters size, in pixels (32 by default)
-    ///
+    /// Enumerate the string drawing styles
     ////////////////////////////////////////////////////////////
-    String(const std::string& Text, const std::string& Font = "", float Size = 32.f);
+    enum Style
+    {
+        Regular    = 0,      ///< Regular characters, no style
+        Bold       = 1 << 0, ///< Characters are bold
+        Italic     = 1 << 1, ///< Characters are in italic
+        Underlined = 1 << 2  ///< Characters are underlined
+    };
 
     ////////////////////////////////////////////////////////////
-    /// Construct the string from a unicode text
+    /// Construct the string from a multibyte text
     ///
-    /// \param Text : Text assigned to the string ("" by default)
-    /// \param Font : Font used to draw the string ("" by default - use default font)
-    /// \param Size : Characters size, in pixels (32 by default)
+    /// \param Text : Text assigned to the string
+    /// \param Font : Font used to draw the string (SFML built-in font by default)
+    /// \param Size : Characters size (30 by default)
     ///
     ////////////////////////////////////////////////////////////
-    String(const std::wstring& Text = L"", const std::string& Font = "", float Size = 32.f);
+    String(const std::string& Text, const Font& CharFont = Font::GetDefaultFont(), float Size = 30.f);
 
     ////////////////////////////////////////////////////////////
-    /// Preload a bitmap font (otherwise, it is done the first time the font is drawn)
+    /// Construct the string from a unicode text
     ///
-    /// \param Font :    Font to load
-    /// \param Size :    Requested character size
-    /// \param Charset : Characters set to generate (empty by default - take the ASCII range [31, 255])
+    /// \param Text : Text assigned to the string ("" by default)
+    /// \param Font : Font used to draw the string (SFML built-in font by default)
+    /// \param Size : Characters size (30 by default)
     ///
     ////////////////////////////////////////////////////////////
-    static void PreloadFont(const std::string& Font, float Size, std::wstring Charset = L"");
+    String(const std::wstring& Text = L"", const Font& CharFont = Font::GetDefaultFont(), float Size = 30.f);
 
     ////////////////////////////////////////////////////////////
     /// Set the text (from a multibyte string)
@@ -91,13 +93,14 @@ public :
     ////////////////////////////////////////////////////////////
     /// Set the font of the string
     ///
-    /// \param Font : Font filename
+    /// \param Font : Font to use
     ///
     ////////////////////////////////////////////////////////////
-    void SetFont(const std::string& Font);
+    void SetFont(const Font& CharFont);
 
     ////////////////////////////////////////////////////////////
     /// Set the size of the string
+    /// The default size is 30
     ///
     /// \param Size : New size, in pixels
     ///
@@ -105,6 +108,15 @@ public :
     void SetSize(float Size);
 
     ////////////////////////////////////////////////////////////
+    /// Set the style of the text
+    /// The default style is Regular
+    ///
+    /// \param TextStyle : New text style, (combination of Style enum values)
+    ///
+    ////////////////////////////////////////////////////////////
+    void SetStyle(unsigned long TextStyle);
+
+    ////////////////////////////////////////////////////////////
     /// Get the text (returns a unicode string)
     ///
     /// \return Text
@@ -123,10 +135,10 @@ public :
     ////////////////////////////////////////////////////////////
     /// Get the font used by the string
     ///
-    /// \return Font name
+    /// \return Font used
     ///
     ////////////////////////////////////////////////////////////
-    const std::string& GetFont() const;
+    const Font& GetFont() const;
 
     ////////////////////////////////////////////////////////////
     /// Get the size of the characters
@@ -137,6 +149,14 @@ public :
     float GetSize() const;
 
     ////////////////////////////////////////////////////////////
+    /// Get the style of the text
+    ///
+    /// \return Current string style (combination of Style enum values)
+    ///
+    ////////////////////////////////////////////////////////////
+    unsigned long GetStyle() const;
+
+    ////////////////////////////////////////////////////////////
     /// Get the string rectangle on screen
     ///
     /// \return Rectangle contaning the string in screen coordinates
@@ -155,11 +175,20 @@ protected :
 private :
 
     ////////////////////////////////////////////////////////////
+    /// Recompute the bounding rectangle of the text
+    ///
+    ////////////////////////////////////////////////////////////
+    void RecomputeRect();
+
+    ////////////////////////////////////////////////////////////
     // Member data
     ////////////////////////////////////////////////////////////
-    std::wstring myText; ///< Text to display
-    std::string  myFont; ///< Font used to display string
-    float        mySize; ///< Size of characters (in pixels) (must be strictly positive)
+    std::wstring  myText;           ///< Text to display
+    const Font*   myFont;           ///< Font used to display the string
+    float         mySize;           ///< Size of the characters
+    unsigned long myStyle;          ///< Text style (see Style enum)
+    FloatRect     myBaseRect;       ///< Bounding rectangle of the text in object coordinates
+    bool          myNeedRectUpdate; ///< Does the bounding rect need an update ?
 };
 
 } // namespace sf
diff --git a/include/SFML/Graphics/VideoResource.hpp b/include/SFML/Graphics/VideoResource.hpp
index 0558e49..9e4c6a3 100755
--- a/include/SFML/Graphics/VideoResource.hpp
+++ b/include/SFML/Graphics/VideoResource.hpp
@@ -1,7 +1,7 @@
 ////////////////////////////////////////////////////////////
 //
 // SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
 //
 // This software is provided 'as-is', without any express or implied warranty.
 // In no event will the authors be held liable for any damages arising from the use of this software.
diff --git a/include/SFML/Graphics/View.hpp b/include/SFML/Graphics/View.hpp
index 863469f..d3de605 100755
--- a/include/SFML/Graphics/View.hpp
+++ b/include/SFML/Graphics/View.hpp
@@ -1,7 +1,7 @@
 ////////////////////////////////////////////////////////////
 //
 // SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
 //
 // This software is provided 'as-is', without any express or implied warranty.
 // In no event will the authors be held liable for any damages arising from the use of this software.
@@ -30,32 +30,154 @@
 ////////////////////////////////////////////////////////////
 #include <SFML/Config.hpp>
 #include <SFML/Graphics/Rect.hpp>
+#include <SFML/Graphics/Matrix3.hpp>
+#include <SFML/System/Vector2.hpp>
 
 
 namespace sf
 {
 ////////////////////////////////////////////////////////////
-/// This class defines a view (position, size and zoom) ;
-/// you can consider it as a camera
+/// This class defines a view (position, size, etc.) ;
+/// you can consider it as a 2D camera
 ////////////////////////////////////////////////////////////
 class SFML_API View
 {
 public :
 
     ////////////////////////////////////////////////////////////
-    /// Construct the view with position and size
+    /// Construct the view from a rectangle
+    ///
+    /// \param ViewRect : Rectangle defining the position and size of the view (1000x1000 by default)
+    ///
+    ////////////////////////////////////////////////////////////
+    explicit View(const FloatRect& ViewRect = FloatRect(0, 0, 1000, 1000));
+
+    ////////////////////////////////////////////////////////////
+    /// Construct the view from its center and half-size
+    ///
+    /// \param Center :   Center of the view
+    /// \param HalfSize : Half-size of the view (from center to corner)
+    ///
+    ////////////////////////////////////////////////////////////
+    View(const sf::Vector2f& Center, const sf::Vector2f& HalfSize);
+
+    ////////////////////////////////////////////////////////////
+    /// Change the center of the view (take 2 values)
+    ///
+    /// \param X : X coordinate of the new center
+    /// \param Y : Y coordinate of the new center
+    ///
+    ////////////////////////////////////////////////////////////
+    void SetCenter(float X, float Y);
+
+    ////////////////////////////////////////////////////////////
+    /// Change the center of the view (take a vector)
+    ///
+    /// \param Center : New center
+    ///
+    ////////////////////////////////////////////////////////////
+    void SetCenter(const sf::Vector2f& Center);
+
+    ////////////////////////////////////////////////////////////
+    /// Change the half-size of the view (take 2 values)
+    ///
+    /// \param HalfWidth :  New half-width
+    /// \param HalfHeight : New half-height
+    ///
+    ////////////////////////////////////////////////////////////
+    void SetHalfSize(float HalfWidth, float HalfHeight);
+
+    ////////////////////////////////////////////////////////////
+    /// Change the half-size of the view (take a vector)
+    ///
+    /// \param HalfSize : New half-size
+    ///
+    ////////////////////////////////////////////////////////////
+    void SetHalfSize(const sf::Vector2f& HalfSize);
+
+    ////////////////////////////////////////////////////////////
+    /// Rebuild the view from a rectangle
     ///
     /// \param ViewRect : Rectangle defining the position and size of the view
-    /// \param ViewZoom : Zoom factor (1 by default)
     ///
     ////////////////////////////////////////////////////////////
-    View(const FloatRect& ViewRect = FloatRect(0, 0, 1000, 1000), float ViewZoom = 1.f);
+    void SetFromRect(const FloatRect& ViewRect);
+
+    ////////////////////////////////////////////////////////////
+    /// Get the center of the view
+    ///
+    /// \return Center of the view
+    ///
+    ////////////////////////////////////////////////////////////
+    const sf::Vector2f& GetCenter() const;
+
+    ////////////////////////////////////////////////////////////
+    /// Get the half-size of the view
+    ///
+    /// \return Half-size of the view
+    ///
+    ////////////////////////////////////////////////////////////
+    const sf::Vector2f& GetHalfSize() const;
+
+    ////////////////////////////////////////////////////////////
+    /// Get the bounding rectangle of the view
+    ///
+    /// \return Bounding rectangle of the view
+    ///
+    ////////////////////////////////////////////////////////////
+    const sf::FloatRect& GetRect() const;
+
+    ////////////////////////////////////////////////////////////
+    /// Move the view (take 2 values)
+    ///
+    /// \param OffsetX : Offset to move the view, on X axis
+    /// \param OffsetY : Offset to move the view, on Y axis
+    ///
+    ////////////////////////////////////////////////////////////
+    void Move(float OffsetX, float OffsetY);
+
+    ////////////////////////////////////////////////////////////
+    /// Move the view (take a vector)
+    ///
+    /// \param Offset : Offset to move the view
+    ///
+    ////////////////////////////////////////////////////////////
+    void Move(const sf::Vector2f& Offset);
+
+    ////////////////////////////////////////////////////////////
+    /// Resize the view rectangle to simulate a zoom / unzoom effect
+    ///
+    /// \param Factor : Zoom factor to apply, relative to the current zoom
+    ///
+    ////////////////////////////////////////////////////////////
+    void Zoom(float Factor);
+
+private :
+
+    friend class RenderWindow;
+
+    ////////////////////////////////////////////////////////////
+    /// Get the projection matrix of the view
+    ///
+    /// \return Projection matrix containing the view settings
+    ///
+    ////////////////////////////////////////////////////////////
+    const Matrix3& GetMatrix() const;
+
+    ////////////////////////////////////////////////////////////
+    /// Recompute the view rectangle and the projection matrix
+    ///
+    ////////////////////////////////////////////////////////////
+    void RecomputeMatrix();
 
     ////////////////////////////////////////////////////////////
     // Member data
     ////////////////////////////////////////////////////////////
-    FloatRect Rect; ///< Rectangle defining the view's position and size
-    float     Zoom; ///< Zoom (less than 1 is unzoom, greater than 1 is zoom)
+    sf::Vector2f myCenter;     ///< Center of the view
+    sf::Vector2f myHalfSize;   ///< Half-size of the view
+    FloatRect    myRect;       ///< Rectangle defining the bounds of the view
+    Matrix3      myMatrix;     ///< Precomputed projection matrix corresponding to the view
+    bool         myNeedUpdate; ///< Internal state telling if the matrix needs to be updated
 };
 
 } // namespace sf
diff --git a/include/SFML/Network/IPAddress.hpp b/include/SFML/Network/IPAddress.hpp
index c28e600..5721623 100755
--- a/include/SFML/Network/IPAddress.hpp
+++ b/include/SFML/Network/IPAddress.hpp
@@ -1,7 +1,7 @@
 ////////////////////////////////////////////////////////////
 //
 // SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
 //
 // This software is provided 'as-is', without any express or implied warranty.
 // In no event will the authors be held liable for any damages arising from the use of this software.
diff --git a/include/SFML/Network/Packet.hpp b/include/SFML/Network/Packet.hpp
index 4d9631a..738dfce 100755
--- a/include/SFML/Network/Packet.hpp
+++ b/include/SFML/Network/Packet.hpp
@@ -1,7 +1,7 @@
 ////////////////////////////////////////////////////////////
 //
 // SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
 //
 // This software is provided 'as-is', without any express or implied warranty.
 // In no event will the authors be held liable for any damages arising from the use of this software.
@@ -99,31 +99,35 @@ public :
     /// Operator >> overloads to extract data from the packet
     ///
     ////////////////////////////////////////////////////////////
-    Packet& operator >>(Int8&        Data);
-    Packet& operator >>(Uint8&       Data);
-    Packet& operator >>(Int16&       Data);
-    Packet& operator >>(Uint16&      Data);
-    Packet& operator >>(Int32&       Data);
-    Packet& operator >>(Uint32&      Data);
-    Packet& operator >>(float&       Data);
-    Packet& operator >>(double&      Data);
-    Packet& operator >>(char*        Data);
-    Packet& operator >>(std::string& Data);
+    Packet& operator >>(Int8&         Data);
+    Packet& operator >>(Uint8&        Data);
+    Packet& operator >>(Int16&        Data);
+    Packet& operator >>(Uint16&       Data);
+    Packet& operator >>(Int32&        Data);
+    Packet& operator >>(Uint32&       Data);
+    Packet& operator >>(float&        Data);
+    Packet& operator >>(double&       Data);
+    Packet& operator >>(char*         Data);
+    Packet& operator >>(std::string&  Data);
+    Packet& operator >>(wchar_t*      Data);
+    Packet& operator >>(std::wstring& Data);
 
     ////////////////////////////////////////////////////////////
     /// Operator << overloads to put data into the packet
     ///
     ////////////////////////////////////////////////////////////
-    Packet& operator <<(Int8               Data);
-    Packet& operator <<(Uint8              Data);
-    Packet& operator <<(Int16              Data);
-    Packet& operator <<(Uint16             Data);
-    Packet& operator <<(Int32              Data);
-    Packet& operator <<(Uint32             Data);
-    Packet& operator <<(float              Data);
-    Packet& operator <<(double             Data);
-    Packet& operator <<(const char*        Data);
-    Packet& operator <<(const std::string& Data);
+    Packet& operator <<(Int8                Data);
+    Packet& operator <<(Uint8               Data);
+    Packet& operator <<(Int16               Data);
+    Packet& operator <<(Uint16              Data);
+    Packet& operator <<(Int32               Data);
+    Packet& operator <<(Uint32              Data);
+    Packet& operator <<(float               Data);
+    Packet& operator <<(double              Data);
+    Packet& operator <<(const char*         Data);
+    Packet& operator <<(const std::string&  Data);
+    Packet& operator <<(const wchar_t*      Data);
+    Packet& operator <<(const std::wstring& Data);
 
 private :
 
diff --git a/include/SFML/Network/Selector.hpp b/include/SFML/Network/Selector.hpp
index a993937..7d1c320 100755
--- a/include/SFML/Network/Selector.hpp
+++ b/include/SFML/Network/Selector.hpp
@@ -1,7 +1,7 @@
 ////////////////////////////////////////////////////////////
 //
 // SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
 //
 // This software is provided 'as-is', without any express or implied warranty.
 // In no event will the authors be held liable for any damages arising from the use of this software.
@@ -30,7 +30,8 @@
 ////////////////////////////////////////////////////////////
 #include <SFML/Network/SocketUDP.hpp>
 #include <SFML/Network/SocketTCP.hpp>
-#include <vector>
+#include <SFML/Network/SelectorBase.hpp>
+#include <map>
 
 
 namespace sf
@@ -40,17 +41,11 @@ namespace sf
 /// without blocking. It's a kind of multiplexer
 ////////////////////////////////////////////////////////////
 template <typename Type>
-class Selector
+class Selector : private SelectorBase
 {
 public :
 
     ////////////////////////////////////////////////////////////
-    /// Default constructor
-    ///
-    ////////////////////////////////////////////////////////////
-    Selector();
-
-    ////////////////////////////////////////////////////////////
     /// Add a socket to watch
     ///
     /// \param Socket : Socket to add
@@ -73,25 +68,40 @@ public :
     void Clear();
 
     ////////////////////////////////////////////////////////////
-    /// Retrieve all the sockets of the selector which are
-    /// ready for reading or writing. This functions will return
-    /// either when at least one socket is ready, or when given time is out
+    /// Wait and collect sockets which are ready for reading.
+    /// This functions will return either when at least one socket
+    /// is ready, or when the given time is out
     ///
-    /// \param Sockets : Array to fill with sockets that are ready for reading
     /// \param Timeout : Timeout, in seconds (0 by default : no timeout)
     ///
-    /// \return True if a socket is ready, false if time was out
+    /// \return Number of sockets ready to be read
     ///
     ////////////////////////////////////////////////////////////
-    bool GetSocketsReady(std::vector<Type>& Sockets, float Timeout = 0.f);
+    unsigned int Wait(float Timeout = 0.f);
+
+    ////////////////////////////////////////////////////////////
+    /// After a call to Wait(), get the Index-th socket which is
+    /// ready for reading. The total number of sockets ready
+    /// is the integer returned by the previous call to Wait()
+    ///
+    /// \param Index : Index of the socket to get
+    ///
+    /// \return The Index-th socket
+    ///
+    ////////////////////////////////////////////////////////////
+    Type GetSocketReady(unsigned int Index) const;
 
 private :
 
     ////////////////////////////////////////////////////////////
+    // Types
+    ////////////////////////////////////////////////////////////
+    typedef std::map<SocketHelper::SocketType, Type> SocketTable;
+
+    ////////////////////////////////////////////////////////////
     // Member data
     ////////////////////////////////////////////////////////////
-    fd_set mySet;       ///< Set of socket to watch
-    int    myMaxSocket; ///< Maximum socket index
+    SocketTable mySockets; ///< Table matching the SFML socket instances with their low-level handles
 };
 
 #include <SFML/Network/Selector.inl>
diff --git a/include/SFML/Network/Selector.inl b/include/SFML/Network/Selector.inl
index 10f4b21..9eacb6f 100755
--- a/include/SFML/Network/Selector.inl
+++ b/include/SFML/Network/Selector.inl
@@ -1,7 +1,7 @@
 ////////////////////////////////////////////////////////////
 //
 // SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
 //
 // This software is provided 'as-is', without any express or implied warranty.
 // In no event will the authors be held liable for any damages arising from the use of this software.
@@ -24,26 +24,16 @@
 
 
 ////////////////////////////////////////////////////////////
-/// Default constructor
-////////////////////////////////////////////////////////////
-template <typename Type>
-Selector<Type>::Selector() :
-myMaxSocket(0)
-{
-    Clear();
-}
-
-
-////////////////////////////////////////////////////////////
 /// Add a socket to watch
 ////////////////////////////////////////////////////////////
 template <typename Type>
 void Selector<Type>::Add(Type Socket)
 {
-    FD_SET(Socket.mySocket, &mySet);
-
-    if (static_cast<int>(Socket.mySocket) > myMaxSocket)
-        myMaxSocket = static_cast<int>(Socket.mySocket);
+    if (Socket.IsValid())
+    {
+        SelectorBase::Add(Socket.mySocket);
+        mySockets[Socket.mySocket] = Socket;
+    }
 }
 
 
@@ -53,7 +43,12 @@ void Selector<Type>::Add(Type Socket)
 template <typename Type>
 void Selector<Type>::Remove(Type Socket)
 {
-    FD_CLR(Socket.mySocket, &mySet);
+    typename SocketTable::iterator It = mySockets.find(Socket.mySocket);
+    if (It != mySockets.end())
+    {
+        SelectorBase::Remove(Socket.mySocket);
+        mySockets.erase(It);
+    }
 }
 
 
@@ -63,46 +58,40 @@ void Selector<Type>::Remove(Type Socket)
 template <typename Type>
 void Selector<Type>::Clear()
 {
-    FD_ZERO(&mySet);
-
-    myMaxSocket = 0;
+    SelectorBase::Clear();
+    mySockets.clear();
 }
 
 
 ////////////////////////////////////////////////////////////
-/// Retrieve all the sockets of the selector which are
-/// ready for reading or writing. This functions will return
-/// either when at least one socket is ready, or when given time is out
+/// Wait and collect sockets which are ready for reading.
+/// This functions will return either when at least one socket
+/// is ready, or when the given time is out
 ////////////////////////////////////////////////////////////
 template <typename Type>
-bool Selector<Type>::GetSocketsReady(std::vector<Type>& Sockets, float Timeout)
+unsigned int Selector<Type>::Wait(float Timeout)
 {
-    // First of all, clear the array to fill...
-    Sockets.clear();
+    // No socket in the selector : return 0
+    if (mySockets.empty())
+        return 0;
 
-    // Setup the timeout structure
-    timeval Time;
-    Time.tv_sec  = static_cast<long>(Timeout);
-    Time.tv_usec = (static_cast<long>(Timeout * 1000) % 1000) * 1000;
+    return SelectorBase::Wait(Timeout);
+}
 
-    // Use a copy of the set, as it will be modified by select()
-    fd_set Set = mySet;
 
-    // Wait until one of the sockets is ready for reading, or timeout is reached
-    if (select(myMaxSocket + 1, &Set, NULL, NULL, Timeout > 0 ? &Time : NULL) != 0)
-    {
-        // One or more sockets are ready : put them into the array
-        for (int i = 0; i < myMaxSocket + 1; ++i)
-        {
-            if (FD_ISSET(i, &Set))
-                Sockets.push_back(Type(static_cast<SocketHelper::SocketType>(i)));
-        }
+////////////////////////////////////////////////////////////
+/// After a call to Wait(), get the Index-th socket which is
+/// ready for reading. The total number of sockets ready
+/// is the integer returned by the previous call to Wait()
+////////////////////////////////////////////////////////////
+template <typename Type>
+Type Selector<Type>::GetSocketReady(unsigned int Index) const
+{
+    SocketHelper::SocketType Socket = SelectorBase::GetSocketReady(Index);
 
-        return true;
-    }
+    typename SocketTable::const_iterator It = mySockets.find(Socket);
+    if (It != mySockets.end())
+        return It->second;
     else
-    {
-        // Timeout reached...
-        return false;
-    }
+        return Type(Socket);
 }
diff --git a/include/SFML/Network/SelectorBase.hpp b/include/SFML/Network/SelectorBase.hpp
new file mode 100755
index 0000000..103c103
--- /dev/null
+++ b/include/SFML/Network/SelectorBase.hpp
@@ -0,0 +1,112 @@
+////////////////////////////////////////////////////////////
+//
+// SFML - Simple and Fast Multimedia Library
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
+//
+// This software is provided 'as-is', without any express or implied warranty.
+// In no event will the authors be held liable for any damages arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it freely,
+// subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented;
+//    you must not claim that you wrote the original software.
+//    If you use this software in a product, an acknowledgment
+//    in the product documentation would be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such,
+//    and must not be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source distribution.
+//
+////////////////////////////////////////////////////////////
+
+#ifndef SFML_SELECTORBASE_HPP
+#define SFML_SELECTORBASE_HPP
+
+////////////////////////////////////////////////////////////
+// Headers
+////////////////////////////////////////////////////////////
+#include <SFML/Config.hpp>
+#include <SFML/Network/SocketHelper.hpp>
+#include <map>
+
+
+namespace sf
+{
+////////////////////////////////////////////////////////////
+/// Private base class for selectors.
+/// As Selector is a template class, this base is needed so that
+/// every system call get compiled in SFML (not inlined)
+////////////////////////////////////////////////////////////
+class SFML_API SelectorBase
+{
+public :
+
+    ////////////////////////////////////////////////////////////
+    /// Default constructor
+    ///
+    ////////////////////////////////////////////////////////////
+    SelectorBase();
+
+    ////////////////////////////////////////////////////////////
+    /// Add a socket to watch
+    ///
+    /// \param Socket : Socket to add
+    ///
+    ////////////////////////////////////////////////////////////
+    void Add(SocketHelper::SocketType Socket);
+
+    ////////////////////////////////////////////////////////////
+    /// Remove a socket
+    ///
+    /// \param Socket : Socket to remove
+    ///
+    ////////////////////////////////////////////////////////////
+    void Remove(SocketHelper::SocketType Socket);
+
+    ////////////////////////////////////////////////////////////
+    /// Remove all sockets
+    ///
+    ////////////////////////////////////////////////////////////
+    void Clear();
+
+    ////////////////////////////////////////////////////////////
+    /// Wait and collect sockets which are ready for reading.
+    /// This functions will return either when at least one socket
+    /// is ready, or when the given time is out
+    ///
+    /// \param Timeout : Timeout, in seconds (0 by default : no timeout)
+    ///
+    /// \return Number of sockets ready to be read
+    ///
+    ////////////////////////////////////////////////////////////
+    unsigned int Wait(float Timeout = 0.f);
+
+    ////////////////////////////////////////////////////////////
+    /// After a call to Wait(), get the Index-th socket which is
+    /// ready for reading. The total number of sockets ready
+    /// is the integer returned by the previous call to Wait()
+    ///
+    /// \param Index : Index of the socket to get
+    ///
+    /// \return The Index-th socket
+    ///
+    ////////////////////////////////////////////////////////////
+    SocketHelper::SocketType GetSocketReady(unsigned int Index) const;
+
+private :
+
+    ////////////////////////////////////////////////////////////
+    // Member data
+    ////////////////////////////////////////////////////////////
+    fd_set mySet;       ///< Set of socket to watch
+    fd_set mySetReady;  ///< Set of socket which are ready for reading
+    int    myMaxSocket; ///< Maximum socket index
+};
+
+} // namespace sf
+
+
+#endif // SFML_SELECTORBASE_HPP
diff --git a/include/SFML/Network/SocketHelper.hpp b/include/SFML/Network/SocketHelper.hpp
index 4f7a748..36126db 100755
--- a/include/SFML/Network/SocketHelper.hpp
+++ b/include/SFML/Network/SocketHelper.hpp
@@ -1,7 +1,7 @@
 ////////////////////////////////////////////////////////////
 //
 // SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
 //
 // This software is provided 'as-is', without any express or implied warranty.
 // In no event will the authors be held liable for any damages arising from the use of this software.
diff --git a/include/SFML/Network/SocketTCP.hpp b/include/SFML/Network/SocketTCP.hpp
index bc6254e..06bcf9e 100755
--- a/include/SFML/Network/SocketTCP.hpp
+++ b/include/SFML/Network/SocketTCP.hpp
@@ -1,7 +1,7 @@
 ////////////////////////////////////////////////////////////
 //
 // SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
 //
 // This software is provided 'as-is', without any express or implied warranty.
 // In no event will the authors be held liable for any damages arising from the use of this software.
@@ -29,16 +29,15 @@
 // Headers
 ////////////////////////////////////////////////////////////
 #include <SFML/Network/SocketHelper.hpp>
+#include <SFML/Network/Packet.hpp>
 #include <cstddef>
 
 
 namespace sf
 {
-class Packet;
 class IPAddress;
 template <typename> class Selector;
 
-
 ////////////////////////////////////////////////////////////
 /// SocketTCP wraps a socket using TCP protocol to
 /// send data safely (but a bit slower)
@@ -211,7 +210,9 @@ private :
     ////////////////////////////////////////////////////////////
     // Member data
     ////////////////////////////////////////////////////////////
-    SocketHelper::SocketType mySocket; ///< Socket descriptor
+    SocketHelper::SocketType mySocket;            ///< Socket descriptor
+    sf::Packet               myPendingPacket;     ///< Current pending packet, if any (in non-blocking mode)
+    Int32                    myPendingPacketSize; ///< Size of the current pending packet, if any (in non-blocking mode)
 };
 
 } // namespace sf
diff --git a/include/SFML/Network/SocketUDP.hpp b/include/SFML/Network/SocketUDP.hpp
index cca2522..62229b4 100755
--- a/include/SFML/Network/SocketUDP.hpp
+++ b/include/SFML/Network/SocketUDP.hpp
@@ -1,7 +1,7 @@
 ////////////////////////////////////////////////////////////
 //
 // SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
 //
 // This software is provided 'as-is', without any express or implied warranty.
 // In no event will the authors be held liable for any damages arising from the use of this software.
@@ -29,12 +29,12 @@
 // Headers
 ////////////////////////////////////////////////////////////
 #include <SFML/Network/SocketHelper.hpp>
+#include <SFML/Network/Packet.hpp>
 #include <cstddef>
 
 
 namespace sf
 {
-class Packet;
 class IPAddress;
 template <typename> class Selector;
 
@@ -209,8 +209,10 @@ private :
     ////////////////////////////////////////////////////////////
     // Member data
     ////////////////////////////////////////////////////////////
-    SocketHelper::SocketType mySocket; ///< Socket identifier
-    unsigned short           myPort;   ///< Port to which the socket is bound
+    SocketHelper::SocketType mySocket;            ///< Socket identifier
+    unsigned short           myPort;              ///< Port to which the socket is bound
+    sf::Packet               myPendingPacket;     ///< Current pending packet, if any (in non-blocking mode)
+    Int32                    myPendingPacketSize; ///< Size of the current pending packet, if any (in non-blocking mode)
 };
 
 } // namespace sf
diff --git a/include/SFML/Network/Sockets.hpp b/include/SFML/Network/Sockets.hpp
index b0fb8ea..b611e85 100755
--- a/include/SFML/Network/Sockets.hpp
+++ b/include/SFML/Network/Sockets.hpp
@@ -1,7 +1,7 @@
 ////////////////////////////////////////////////////////////
 //
 // SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
 //
 // This software is provided 'as-is', without any express or implied warranty.
 // In no event will the authors be held liable for any damages arising from the use of this software.
diff --git a/include/SFML/Network/Unix/SocketHelper.hpp b/include/SFML/Network/Unix/SocketHelper.hpp
index caa58bb..8a3b391 100755
--- a/include/SFML/Network/Unix/SocketHelper.hpp
+++ b/include/SFML/Network/Unix/SocketHelper.hpp
@@ -1,95 +1,95 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-//    you must not claim that you wrote the original software.
-//    If you use this software in a product, an acknowledgment
-//    in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-//    and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-#ifndef SFML_SOCKETHELPERUNIX_HPP
-#define SFML_SOCKETHELPERUNIX_HPP
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <sys/socket.h>
-#include <sys/types.h> 
-#include <netinet/in.h>
-#include <arpa/inet.h>
-#include <netdb.h>
-#include <unistd.h>
-
-
-namespace sf
-{
-////////////////////////////////////////////////////////////
-/// This class defines helper functions to do all the
-/// non-portable socket stuff. This class is meant for internal
-/// use only
-////////////////////////////////////////////////////////////
-class SFML_API SocketHelper
-{
-public :
-
-    ////////////////////////////////////////////////////////////
-    // Define some socket types
-    ////////////////////////////////////////////////////////////
-    typedef int       SocketType;
-    typedef socklen_t LengthType;
-
-    ////////////////////////////////////////////////////////////
-    /// Return the value of the invalid socket
-    ///
-    /// \return Unique value of the invalid socket
-    ///
-    ////////////////////////////////////////////////////////////
-    static SocketType InvalidSocket();
-
-    ////////////////////////////////////////////////////////////
-    /// Close / destroy a socket
-    ///
-    /// \param Socket : Socket to close
-    ///
-    /// \return True on success
-    ///
-    ////////////////////////////////////////////////////////////
-    static bool Close(SocketType Socket);
-
-    ////////////////////////////////////////////////////////////
-    /// Set a socket as blocking or non-blocking
-    ///
-    /// \param Socket : Socket to modify
-    /// \param Block :  New blocking state of the socket
-    ///
-    ////////////////////////////////////////////////////////////
-    static void SetBlocking(SocketType Socket, bool Block);
-
-    ////////////////////////////////////////////////////////////
-    /// Get the last socket error status
-    ///
-    /// \return Status corresponding to the last socket error
-    ///
-    ////////////////////////////////////////////////////////////
-    static Socket::Status GetErrorStatus();
-};
-
-} // namespace sf
-
-
-#endif // SFML_SOCKETHELPERUNIX_HPP
+////////////////////////////////////////////////////////////
+//
+// SFML - Simple and Fast Multimedia Library
+// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
+//
+// This software is provided 'as-is', without any express or implied warranty.
+// In no event will the authors be held liable for any damages arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it freely,
+// subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented;
+//    you must not claim that you wrote the original software.
+//    If you use this software in a product, an acknowledgment
+//    in the product documentation would be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such,
+//    and must not be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source distribution.
+//
+////////////////////////////////////////////////////////////
+
+#ifndef SFML_SOCKETHELPERUNIX_HPP
+#define SFML_SOCKETHELPERUNIX_HPP
+
+////////////////////////////////////////////////////////////
+// Headers
+////////////////////////////////////////////////////////////
+#include <sys/types.h>
+#include <sys/socket.h> 
+#include <netinet/in.h>
+#include <arpa/inet.h>
+#include <netdb.h>
+#include <unistd.h>
+
+
+namespace sf
+{
+////////////////////////////////////////////////////////////
+/// This class defines helper functions to do all the
+/// non-portable socket stuff. This class is meant for internal
+/// use only
+////////////////////////////////////////////////////////////
+class SFML_API SocketHelper
+{
+public :
+
+    ////////////////////////////////////////////////////////////
+    // Define some socket types
+    ////////////////////////////////////////////////////////////
+    typedef int       SocketType;
+    typedef socklen_t LengthType;
+
+    ////////////////////////////////////////////////////////////
+    /// Return the value of the invalid socket
+    ///
+    /// \return Unique value of the invalid socket
+    ///
+    ////////////////////////////////////////////////////////////
+    static SocketType InvalidSocket();
+
+    ////////////////////////////////////////////////////////////
+    /// Close / destroy a socket
+    ///
+    /// \param Socket : Socket to close
+    ///
+    /// \return True on success
+    ///
+    ////////////////////////////////////////////////////////////
+    static bool Close(SocketType Socket);
+
+    ////////////////////////////////////////////////////////////
+    /// Set a socket as blocking or non-blocking
+    ///
+    /// \param Socket : Socket to modify
+    /// \param Block :  New blocking state of the socket
+    ///
+    ////////////////////////////////////////////////////////////
+    static void SetBlocking(SocketType Socket, bool Block);
+
+    ////////////////////////////////////////////////////////////
+    /// Get the last socket error status
+    ///
+    /// \return Status corresponding to the last socket error
+    ///
+    ////////////////////////////////////////////////////////////
+    static Socket::Status GetErrorStatus();
+};
+
+} // namespace sf
+
+
+#endif // SFML_SOCKETHELPERUNIX_HPP
diff --git a/include/SFML/Network/Win32/SocketHelper.hpp b/include/SFML/Network/Win32/SocketHelper.hpp
index ec30f08..d7851b4 100755
--- a/include/SFML/Network/Win32/SocketHelper.hpp
+++ b/include/SFML/Network/Win32/SocketHelper.hpp
@@ -1,7 +1,7 @@
 ////////////////////////////////////////////////////////////
 //
 // SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
 //
 // This software is provided 'as-is', without any express or implied warranty.
 // In no event will the authors be held liable for any damages arising from the use of this software.
diff --git a/include/SFML/System.hpp b/include/SFML/System.hpp
index ea80e1b..01aff60 100755
--- a/include/SFML/System.hpp
+++ b/include/SFML/System.hpp
@@ -36,6 +36,7 @@
 #include <SFML/System/Randomizer.hpp>
 #include <SFML/System/Sleep.hpp>
 #include <SFML/System/Thread.hpp>
-
+#include <SFML/System/Vector2.hpp>
+#include <SFML/System/Vector3.hpp>
 
 #endif // SFML_SYSTEM_HPP
diff --git a/include/SFML/System/Clock.hpp b/include/SFML/System/Clock.hpp
index 62c9963..4b3cf9a 100755
--- a/include/SFML/System/Clock.hpp
+++ b/include/SFML/System/Clock.hpp
@@ -1,7 +1,7 @@
 ////////////////////////////////////////////////////////////
 //
 // SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
 //
 // This software is provided 'as-is', without any express or implied warranty.
 // In no event will the authors be held liable for any damages arising from the use of this software.
diff --git a/include/SFML/System/Lock.hpp b/include/SFML/System/Lock.hpp
index 69074ce..f1176fa 100755
--- a/include/SFML/System/Lock.hpp
+++ b/include/SFML/System/Lock.hpp
@@ -1,7 +1,7 @@
 ////////////////////////////////////////////////////////////
 //
 // SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
 //
 // This software is provided 'as-is', without any express or implied warranty.
 // In no event will the authors be held liable for any damages arising from the use of this software.
diff --git a/include/SFML/System/Mutex.hpp b/include/SFML/System/Mutex.hpp
index be392a5..7e096ae 100755
--- a/include/SFML/System/Mutex.hpp
+++ b/include/SFML/System/Mutex.hpp
@@ -1,7 +1,7 @@
 ////////////////////////////////////////////////////////////
 //
 // SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
 //
 // This software is provided 'as-is', without any express or implied warranty.
 // In no event will the authors be held liable for any damages arising from the use of this software.
diff --git a/include/SFML/System/NonCopyable.hpp b/include/SFML/System/NonCopyable.hpp
index 984f716..7910444 100755
--- a/include/SFML/System/NonCopyable.hpp
+++ b/include/SFML/System/NonCopyable.hpp
@@ -1,7 +1,7 @@
 ////////////////////////////////////////////////////////////
 //
 // SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
 //
 // This software is provided 'as-is', without any express or implied warranty.
 // In no event will the authors be held liable for any damages arising from the use of this software.
@@ -38,7 +38,7 @@ namespace sf
 /// Utility base class to easily declare non-copyable classes.
 /// Just inherit from NonCopyable to get a non-copyable class
 ////////////////////////////////////////////////////////////
-class SFML_API NonCopyable
+struct SFML_API NonCopyable
 {
 protected :
 
diff --git a/include/SFML/System/Randomizer.hpp b/include/SFML/System/Randomizer.hpp
index 0f8f6c9..dd453c1 100755
--- a/include/SFML/System/Randomizer.hpp
+++ b/include/SFML/System/Randomizer.hpp
@@ -1,7 +1,7 @@
 ////////////////////////////////////////////////////////////
 //
 // SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
 //
 // This software is provided 'as-is', without any express or implied warranty.
 // In no event will the authors be held liable for any damages arising from the use of this software.
diff --git a/include/SFML/System/Sleep.hpp b/include/SFML/System/Sleep.hpp
index c2c0890..8cc23f5 100755
--- a/include/SFML/System/Sleep.hpp
+++ b/include/SFML/System/Sleep.hpp
@@ -1,7 +1,7 @@
 ////////////////////////////////////////////////////////////
 //
 // SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
 //
 // This software is provided 'as-is', without any express or implied warranty.
 // In no event will the authors be held liable for any damages arising from the use of this software.
diff --git a/include/SFML/System/Thread.hpp b/include/SFML/System/Thread.hpp
index f0822b3..016dab7 100755
--- a/include/SFML/System/Thread.hpp
+++ b/include/SFML/System/Thread.hpp
@@ -1,7 +1,7 @@
 ////////////////////////////////////////////////////////////
 //
 // SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
 //
 // This software is provided 'as-is', without any express or implied warranty.
 // In no event will the authors be held liable for any damages arising from the use of this software.
diff --git a/include/SFML/System/Vector2.hpp b/include/SFML/System/Vector2.hpp
new file mode 100755
index 0000000..f6a18ab
--- /dev/null
+++ b/include/SFML/System/Vector2.hpp
@@ -0,0 +1,215 @@
+////////////////////////////////////////////////////////////
+//
+// SFML - Simple and Fast Multimedia Library
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
+//
+// This software is provided 'as-is', without any express or implied warranty.
+// In no event will the authors be held liable for any damages arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it freely,
+// subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented;
+//    you must not claim that you wrote the original software.
+//    If you use this software in a product, an acknowledgment
+//    in the product documentation would be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such,
+//    and must not be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source distribution.
+//
+////////////////////////////////////////////////////////////
+
+#ifndef SFML_VECTOR2_HPP
+#define SFML_VECTOR2_HPP
+
+
+namespace sf
+{
+////////////////////////////////////////////////////////////
+/// Vector2 is an utility class for manipulating 2 dimensional
+/// vectors. Template parameter defines the type of coordinates
+/// (integer, float, ...)
+////////////////////////////////////////////////////////////
+template <typename T>
+class Vector2
+{
+public :
+
+    ////////////////////////////////////////////////////////////
+    /// Default constructor
+    ///
+    ////////////////////////////////////////////////////////////
+    Vector2();
+
+    ////////////////////////////////////////////////////////////
+    /// Construct the vector from its coordinates
+    ///
+    /// \param X : X coordinate
+    /// \param Y : Y coordinate
+    ///
+    ////////////////////////////////////////////////////////////
+    Vector2(T X, T Y);
+
+    ////////////////////////////////////////////////////////////
+    // Member data
+    ////////////////////////////////////////////////////////////
+    T x; ///< X coordinate of the vector
+    T y; ///< Y coordinate of the vector
+};
+
+////////////////////////////////////////////////////////////
+/// Operator - overload ; returns the opposite of a vector
+///
+/// \param V : Vector to negate
+///
+/// \return -V
+///
+////////////////////////////////////////////////////////////
+template <typename T>
+Vector2<T> operator -(const Vector2<T>& V);
+
+////////////////////////////////////////////////////////////
+/// Operator += overload ; add two vectors and assign to the first op
+///
+/// \param V1 : First vector
+/// \param V2 : Second vector
+///
+/// \return V1 + V2
+///
+////////////////////////////////////////////////////////////
+template <typename T>
+Vector2<T>& operator +=(Vector2<T>& V1, const Vector2<T>& V2);
+
+////////////////////////////////////////////////////////////
+/// Operator -= overload ; subtract two vectors and assign to the first op
+///
+/// \param V1 : First vector
+/// \param V2 : Second vector
+///
+/// \return V1 - V2
+///
+////////////////////////////////////////////////////////////
+template <typename T>
+Vector2<T>& operator -=(Vector2<T>& V1, const Vector2<T>& V2);
+
+////////////////////////////////////////////////////////////
+/// Operator + overload ; adds two vectors
+///
+/// \param V1 : First vector
+/// \param V2 : Second vector
+///
+/// \return V1 + V2
+///
+////////////////////////////////////////////////////////////
+template <typename T>
+Vector2<T> operator +(const Vector2<T>& V1, const Vector2<T>& V2);
+
+////////////////////////////////////////////////////////////
+/// Operator - overload ; subtracts two vectors
+///
+/// \param V1 : First vector
+/// \param V2 : Second vector
+///
+/// \return V1 - V2
+///
+////////////////////////////////////////////////////////////
+template <typename T>
+Vector2<T> operator -(const Vector2<T>& V1, const Vector2<T>& V2);
+
+////////////////////////////////////////////////////////////
+/// Operator * overload ; multiply a vector by a scalar value
+///
+/// \param V : Vector
+/// \param X : Scalar value
+///
+/// \return V * X
+///
+////////////////////////////////////////////////////////////
+template <typename T>
+Vector2<T> operator *(const Vector2<T>& V, T X);
+
+////////////////////////////////////////////////////////////
+/// Operator * overload ; multiply a scalar value by a vector
+///
+/// \param X : Scalar value
+/// \param V : Vector
+///
+/// \return X * V
+///
+////////////////////////////////////////////////////////////
+template <typename T>
+Vector2<T> operator *(T X, const Vector2<T>& V);
+
+////////////////////////////////////////////////////////////
+/// Operator *= overload ; multiply-assign a vector by a scalar value
+///
+/// \param V : Vector
+/// \param X : Scalar value
+///
+/// \return V * X
+///
+////////////////////////////////////////////////////////////
+template <typename T>
+Vector2<T>& operator *=(Vector2<T>& V, T X);
+
+////////////////////////////////////////////////////////////
+/// Operator / overload ; divide a vector by a scalar value
+///
+/// \param V : Vector
+/// \param X : Scalar value
+///
+/// \return V / X
+///
+////////////////////////////////////////////////////////////
+template <typename T>
+Vector2<T> operator /(const Vector2<T>& V, T X);
+
+////////////////////////////////////////////////////////////
+/// Operator /= overload ; divide-assign a vector by a scalar value
+///
+/// \param V : Vector
+/// \param X : Scalar value
+///
+/// \return V / X
+///
+////////////////////////////////////////////////////////////
+template <typename T>
+Vector2<T>& operator /=(Vector2<T>& V, T X);
+
+////////////////////////////////////////////////////////////
+/// Operator == overload ; compares the equality of two vectors
+///
+/// \param V1 : First vector
+/// \param V2 : Second vector
+///
+/// \return True if V1 is equal to V2
+///
+////////////////////////////////////////////////////////////
+template <typename T>
+bool operator ==(const Vector2<T>& V1, const Vector2<T>& V2);
+
+////////////////////////////////////////////////////////////
+/// Operator != overload ; compares the difference of two vectors
+///
+/// \param V1 : First vector
+/// \param V2 : Second vector
+///
+/// \return True if V1 is different than V2
+///
+////////////////////////////////////////////////////////////
+template <typename T>
+bool operator !=(const Vector2<T>& V1, const Vector2<T>& V2);
+
+#include <SFML/System/Vector2.inl>
+
+// Define the most common types
+typedef Vector2<int>   Vector2i;
+typedef Vector2<float> Vector2f;
+
+} // namespace sf
+
+
+#endif // SFML_VECTOR2_HPP
diff --git a/include/SFML/System/Vector2.inl b/include/SFML/System/Vector2.inl
new file mode 100755
index 0000000..05f686c
--- /dev/null
+++ b/include/SFML/System/Vector2.inl
@@ -0,0 +1,179 @@
+////////////////////////////////////////////////////////////
+//
+// SFML - Simple and Fast Multimedia Library
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
+//
+// This software is provided 'as-is', without any express or implied warranty.
+// In no event will the authors be held liable for any damages arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it freely,
+// subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented;
+//    you must not claim that you wrote the original software.
+//    If you use this software in a product, an acknowledgment
+//    in the product documentation would be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such,
+//    and must not be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source distribution.
+//
+////////////////////////////////////////////////////////////
+
+
+////////////////////////////////////////////////////////////
+/// Default constructor
+////////////////////////////////////////////////////////////
+template <typename T>
+Vector2<T>::Vector2() :
+x(0),
+y(0)
+{
+
+}
+
+
+////////////////////////////////////////////////////////////
+/// Construct the color from its coordinates
+////////////////////////////////////////////////////////////
+template <typename T>
+Vector2<T>::Vector2(T X, T Y) :
+x(X),
+y(Y)
+{
+
+}
+
+
+////////////////////////////////////////////////////////////
+/// Operator - overload ; returns the opposite of a vector
+////////////////////////////////////////////////////////////
+template <typename T>
+Vector2<T> operator -(const Vector2<T>& V)
+{
+    return Vector2<T>(-V.x, -V.y);
+}
+
+
+////////////////////////////////////////////////////////////
+/// Operator += overload ; add two vectors and assign to the first op
+////////////////////////////////////////////////////////////
+template <typename T>
+Vector2<T>& operator +=(Vector2<T>& V1, const Vector2<T>& V2)
+{
+    V1.x += V2.x;
+    V1.y += V2.y;
+
+    return V1;
+}
+
+
+////////////////////////////////////////////////////////////
+/// Operator -= overload ; subtract two vectors and assign to the first op
+////////////////////////////////////////////////////////////
+template <typename T>
+Vector2<T>& operator -=(Vector2<T>& V1, const Vector2<T>& V2)
+{
+    V1.x -= V2.x;
+    V1.y -= V2.y;
+
+    return V1;
+}
+
+
+////////////////////////////////////////////////////////////
+/// Operator + overload ; adds two vectors
+////////////////////////////////////////////////////////////
+template <typename T>
+Vector2<T> operator +(const Vector2<T>& V1, const Vector2<T>& V2)
+{
+    return Vector2<T>(V1.x + V2.x, V1.y + V2.y);
+}
+
+
+////////////////////////////////////////////////////////////
+/// Operator - overload ; subtracts two vectors
+////////////////////////////////////////////////////////////
+template <typename T>
+Vector2<T> operator -(const Vector2<T>& V1, const Vector2<T>& V2)
+{
+    return Vector2<T>(V1.x - V2.x, V1.y - V2.y);
+}
+
+
+////////////////////////////////////////////////////////////
+/// Operator * overload ; multiply a vector by a scalar value
+////////////////////////////////////////////////////////////
+template <typename T>
+Vector2<T> operator *(const Vector2<T>& V, T X)
+{
+    return Vector2<T>(V.x * X, V.y * X);
+}
+
+
+////////////////////////////////////////////////////////////
+/// Operator * overload ; multiply a scalar value by a vector
+////////////////////////////////////////////////////////////
+template <typename T>
+Vector2<T> operator *(T X, const Vector2<T>& V)
+{
+    return Vector2<T>(V.x * X, V.y * X);
+}
+
+
+////////////////////////////////////////////////////////////
+/// Operator *= overload ; multiply-assign a vector by a scalar value
+////////////////////////////////////////////////////////////
+template <typename T>
+Vector2<T>& operator *=(Vector2<T>& V, T X)
+{
+    V.x *= X;
+    V.y *= X;
+
+    return V;
+}
+
+
+////////////////////////////////////////////////////////////
+/// Operator / overload ; divide a vector by a scalar value
+////////////////////////////////////////////////////////////
+template <typename T>
+Vector2<T> operator /(const Vector2<T>& V, T X)
+{
+    return Vector2<T>(V.x / X, V.y / X);
+}
+
+
+////////////////////////////////////////////////////////////
+/// Operator /= overload ; divide-assign a vector by a scalar value
+////////////////////////////////////////////////////////////
+template <typename T>
+Vector2<T>& operator /=(Vector2<T>& V, T X)
+{
+    V.x /= X;
+    V.y /= X;
+
+    return V;
+}
+
+
+////////////////////////////////////////////////////////////
+/// Operator == overload ; compares the equality of two vectors
+////////////////////////////////////////////////////////////
+template <typename T>
+bool operator ==(const Vector2<T>& V1, const Vector2<T>& V2)
+{
+    return (V1.x == V2.x) && (V1.y == V2.y);
+}
+
+
+////////////////////////////////////////////////////////////
+/// Operator != overload ; compares the difference of two vectors
+////////////////////////////////////////////////////////////
+template <typename T>
+bool operator !=(const Vector2<T>& V1, const Vector2<T>& V2)
+{
+    return (V1.x != V2.x) || (V1.y != V2.y);
+}
diff --git a/include/SFML/System/Vector3.hpp b/include/SFML/System/Vector3.hpp
new file mode 100755
index 0000000..0174c3f
--- /dev/null
+++ b/include/SFML/System/Vector3.hpp
@@ -0,0 +1,217 @@
+////////////////////////////////////////////////////////////
+//
+// SFML - Simple and Fast Multimedia Library
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
+//
+// This software is provided 'as-is', without any express or implied warranty.
+// In no event will the authors be held liable for any damages arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it freely,
+// subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented;
+//    you must not claim that you wrote the original software.
+//    If you use this software in a product, an acknowledgment
+//    in the product documentation would be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such,
+//    and must not be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source distribution.
+//
+////////////////////////////////////////////////////////////
+
+#ifndef SFML_VECTOR3_HPP
+#define SFML_VECTOR3_HPP
+
+
+namespace sf
+{
+////////////////////////////////////////////////////////////
+/// Vector3 is an utility class for manipulating 3 dimensional
+/// vectors. Template parameter defines the type of coordinates
+/// (integer, float, ...)
+////////////////////////////////////////////////////////////
+template <typename T>
+class Vector3
+{
+public :
+
+    ////////////////////////////////////////////////////////////
+    /// Default constructor
+    ///
+    ////////////////////////////////////////////////////////////
+    Vector3();
+
+    ////////////////////////////////////////////////////////////
+    /// Construct the vector from its coordinates
+    ///
+    /// \param X : X coordinate
+    /// \param Y : Y coordinate
+    /// \param Z : Z coordinate
+    ///
+    ////////////////////////////////////////////////////////////
+    Vector3(T X, T Y, T Z);
+
+    ////////////////////////////////////////////////////////////
+    // Member data
+    ////////////////////////////////////////////////////////////
+    T x; ///< X coordinate of the vector
+    T y; ///< Y coordinate of the vector
+    T z; ///< Z coordinate of the vector
+};
+
+////////////////////////////////////////////////////////////
+/// Operator - overload ; returns the opposite of a vector
+///
+/// \param V : Vector to negate
+///
+/// \return -V
+///
+////////////////////////////////////////////////////////////
+template <typename T>
+Vector3<T> operator -(const Vector3<T>& V);
+
+////////////////////////////////////////////////////////////
+/// Operator += overload ; add two vectors and assign to the first op
+///
+/// \param V1 : First vector
+/// \param V2 : Second vector
+///
+/// \return V1 + V2
+///
+////////////////////////////////////////////////////////////
+template <typename T>
+Vector3<T>& operator +=(Vector3<T>& V1, const Vector3<T>& V2);
+
+////////////////////////////////////////////////////////////
+/// Operator -= overload ; subtract two vectors and assign to the first op
+///
+/// \param V1 : First vector
+/// \param V2 : Second vector
+///
+/// \return V1 - V2
+///
+////////////////////////////////////////////////////////////
+template <typename T>
+Vector3<T>& operator -=(Vector3<T>& V1, const Vector3<T>& V2);
+
+////////////////////////////////////////////////////////////
+/// Operator + overload ; adds two vectors
+///
+/// \param V1 : First vector
+/// \param V2 : Second vector
+///
+/// \return V1 + V2
+///
+////////////////////////////////////////////////////////////
+template <typename T>
+Vector3<T> operator +(const Vector3<T>& V1, const Vector3<T>& V2);
+
+////////////////////////////////////////////////////////////
+/// Operator - overload ; subtracts two vectors
+///
+/// \param V1 : First vector
+/// \param V2 : Second vector
+///
+/// \return V1 - V2
+///
+////////////////////////////////////////////////////////////
+template <typename T>
+Vector3<T> operator -(const Vector3<T>& V1, const Vector3<T>& V2);
+
+////////////////////////////////////////////////////////////
+/// Operator * overload ; multiply a vector by a scalar value
+///
+/// \param V : Vector
+/// \param X : Scalar value
+///
+/// \return V * X
+///
+////////////////////////////////////////////////////////////
+template <typename T>
+Vector3<T> operator *(const Vector3<T>& V, T X);
+
+////////////////////////////////////////////////////////////
+/// Operator * overload ; multiply a scalar value by a vector
+///
+/// \param X : Scalar value
+/// \param V : Vector
+///
+/// \return X * V
+///
+////////////////////////////////////////////////////////////
+template <typename T>
+Vector3<T> operator *(T X, const Vector3<T>& V);
+
+////////////////////////////////////////////////////////////
+/// Operator *= overload ; multiply-assign a vector by a scalar value
+///
+/// \param V : Vector
+/// \param X : Scalar value
+///
+/// \return V * X
+///
+////////////////////////////////////////////////////////////
+template <typename T>
+Vector3<T>& operator *=(Vector3<T>& V, T X);
+
+////////////////////////////////////////////////////////////
+/// Operator / overload ; divide a vector by a scalar value
+///
+/// \param V : Vector
+/// \param X : Scalar value
+///
+/// \return V / X
+///
+////////////////////////////////////////////////////////////
+template <typename T>
+Vector3<T> operator /(const Vector3<T>& V, T X);
+
+////////////////////////////////////////////////////////////
+/// Operator /= overload ; divide-assign a vector by a scalar value
+///
+/// \param V : Vector
+/// \param X : Scalar value
+///
+/// \return V / X
+///
+////////////////////////////////////////////////////////////
+template <typename T>
+Vector3<T>& operator /=(Vector3<T>& V, T X);
+
+////////////////////////////////////////////////////////////
+/// Operator == overload ; compares the equality of two vectors
+///
+/// \param V1 : First vector
+/// \param V2 : Second vector
+///
+/// \return True if V1 is equal to V2
+///
+////////////////////////////////////////////////////////////
+template <typename T>
+bool operator ==(const Vector3<T>& V1, const Vector3<T>& V2);
+
+////////////////////////////////////////////////////////////
+/// Operator != overload ; compares the difference of two vectors
+///
+/// \param V1 : First vector
+/// \param V2 : Second vector
+///
+/// \return True if V1 is different than V2
+///
+////////////////////////////////////////////////////////////
+template <typename T>
+bool operator !=(const Vector3<T>& V1, const Vector3<T>& V2);
+
+#include <SFML/System/Vector3.inl>
+
+// Define the most common types
+typedef Vector3<int>   Vector3i;
+typedef Vector3<float> Vector3f;
+
+} // namespace sf
+
+
+#endif // SFML_VECTOR3_HPP
diff --git a/include/SFML/System/Vector3.inl b/include/SFML/System/Vector3.inl
new file mode 100755
index 0000000..234a01c
--- /dev/null
+++ b/include/SFML/System/Vector3.inl
@@ -0,0 +1,185 @@
+////////////////////////////////////////////////////////////
+//
+// SFML - Simple and Fast Multimedia Library
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
+//
+// This software is provided 'as-is', without any express or implied warranty.
+// In no event will the authors be held liable for any damages arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it freely,
+// subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented;
+//    you must not claim that you wrote the original software.
+//    If you use this software in a product, an acknowledgment
+//    in the product documentation would be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such,
+//    and must not be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source distribution.
+//
+////////////////////////////////////////////////////////////
+
+
+////////////////////////////////////////////////////////////
+/// Default constructor
+////////////////////////////////////////////////////////////
+template <typename T>
+Vector3<T>::Vector3() :
+x(0),
+y(0),
+z(0)
+{
+
+}
+
+
+////////////////////////////////////////////////////////////
+/// Construct the color from its coordinates
+////////////////////////////////////////////////////////////
+template <typename T>
+Vector3<T>::Vector3(T X, T Y, T Z) :
+x(X),
+y(Y),
+z(Z)
+{
+
+}
+
+
+////////////////////////////////////////////////////////////
+/// Operator - overload ; returns the opposite of a vector
+////////////////////////////////////////////////////////////
+template <typename T>
+Vector3<T> operator -(const Vector3<T>& V)
+{
+    return Vector3<T>(-V.x, -V.y, -V.z);
+}
+
+
+////////////////////////////////////////////////////////////
+/// Operator += overload ; add two vectors and assign to the first op
+////////////////////////////////////////////////////////////
+template <typename T>
+Vector3<T>& operator +=(Vector3<T>& V1, const Vector3<T>& V2)
+{
+    V1.x += V2.x;
+    V1.y += V2.y;
+    V1.z += V2.z;
+
+    return V1;
+}
+
+
+////////////////////////////////////////////////////////////
+/// Operator -= overload ; subtract two vectors and assign to the first op
+////////////////////////////////////////////////////////////
+template <typename T>
+Vector3<T>& operator -=(Vector3<T>& V1, const Vector3<T>& V2)
+{
+    V1.x -= V2.x;
+    V1.y -= V2.y;
+    V1.z -= V2.z;
+
+    return V1;
+}
+
+
+////////////////////////////////////////////////////////////
+/// Operator + overload ; adds two vectors
+////////////////////////////////////////////////////////////
+template <typename T>
+Vector3<T> operator +(const Vector3<T>& V1, const Vector3<T>& V2)
+{
+    return Vector3<T>(V1.x + V2.x, V1.y + V2.y, V1.z + V2.z);
+}
+
+
+////////////////////////////////////////////////////////////
+/// Operator - overload ; subtracts two vectors
+////////////////////////////////////////////////////////////
+template <typename T>
+Vector3<T> operator -(const Vector3<T>& V1, const Vector3<T>& V2)
+{
+    return Vector3<T>(V1.x - V2.x, V1.y - V2.y, V1.z - V2.z);
+}
+
+
+////////////////////////////////////////////////////////////
+/// Operator * overload ; multiply a vector by a scalar value
+////////////////////////////////////////////////////////////
+template <typename T>
+Vector3<T> operator *(const Vector3<T>& V, T X)
+{
+    return Vector3<T>(V.x * X, V.y * X, V.z * X);
+}
+
+
+////////////////////////////////////////////////////////////
+/// Operator * overload ; multiply a scalar value by a vector
+////////////////////////////////////////////////////////////
+template <typename T>
+Vector3<T> operator *(T X, const Vector3<T>& V)
+{
+    return Vector3<T>(V.x * X, V.y * X, V.z * X);
+}
+
+
+////////////////////////////////////////////////////////////
+/// Operator *= overload ; multiply-assign a vector by a scalar value
+////////////////////////////////////////////////////////////
+template <typename T>
+Vector3<T>& operator *=(Vector3<T>& V, T X)
+{
+    V.x *= X;
+    V.y *= X;
+    V.z *= X;
+
+    return V;
+}
+
+
+////////////////////////////////////////////////////////////
+/// Operator / overload ; divide a vector by a scalar value
+////////////////////////////////////////////////////////////
+template <typename T>
+Vector3<T> operator /(const Vector3<T>& V, T X)
+{
+    return Vector3<T>(V.x / X, V.y / X, V.z / X);
+}
+
+
+////////////////////////////////////////////////////////////
+/// Operator /= overload ; divide-assign a vector by a scalar value
+////////////////////////////////////////////////////////////
+template <typename T>
+Vector3<T>& operator /=(Vector3<T>& V, T X)
+{
+    V.x /= X;
+    V.y /= X;
+    V.z /= X;
+
+    return V;
+}
+
+
+////////////////////////////////////////////////////////////
+/// Operator == overload ; compares the equality of two vectors
+////////////////////////////////////////////////////////////
+template <typename T>
+bool operator ==(const Vector3<T>& V1, const Vector3<T>& V2)
+{
+    return (V1.x == V2.x) && (V1.y == V2.y) && (V1.z == V2.z);
+}
+
+
+////////////////////////////////////////////////////////////
+/// Operator != overload ; compares the difference of two vectors
+////////////////////////////////////////////////////////////
+template <typename T>
+bool operator !=(const Vector3<T>& V1, const Vector3<T>& V2)
+{
+    return (V1.x != V2.x) || (V1.y != V2.y) || (V1.z != V2.z);
+}
diff --git a/include/SFML/System/Win32/Mutex.hpp b/include/SFML/System/Win32/Mutex.hpp
index 005a8c7..6d84cc5 100755
--- a/include/SFML/System/Win32/Mutex.hpp
+++ b/include/SFML/System/Win32/Mutex.hpp
@@ -1,7 +1,7 @@
 ////////////////////////////////////////////////////////////
 //
 // SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
 //
 // This software is provided 'as-is', without any express or implied warranty.
 // In no event will the authors be held liable for any damages arising from the use of this software.
diff --git a/include/SFML/System/Win32/Thread.hpp b/include/SFML/System/Win32/Thread.hpp
index 6a3ca4b..c1a0ac9 100755
--- a/include/SFML/System/Win32/Thread.hpp
+++ b/include/SFML/System/Win32/Thread.hpp
@@ -1,7 +1,7 @@
 ////////////////////////////////////////////////////////////
 //
 // SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
 //
 // This software is provided 'as-is', without any express or implied warranty.
 // In no event will the authors be held liable for any damages arising from the use of this software.
diff --git a/include/SFML/Window.hpp b/include/SFML/Window.hpp
index 3f65f73..2b5ed49 100755
--- a/include/SFML/Window.hpp
+++ b/include/SFML/Window.hpp
@@ -32,12 +32,11 @@
 #include <SFML/System.hpp>
 #include <SFML/Window/Event.hpp>
 #include <SFML/Window/Input.hpp>
-#include <SFML/Window/OpenGLCaps.hpp>
 #include <SFML/Window/VideoMode.hpp>
 #include <SFML/Window/Window.hpp>
 #include <SFML/Window/WindowListener.hpp>
 #include <SFML/Window/WindowStyle.hpp>
-#include <SFML/Window/glew/glew.h>
+#include <SFML/Window/OpenGL.hpp>
 
 
 #endif // SFML_SFML_WINDOW_HPP
diff --git a/include/SFML/Window/Event.hpp b/include/SFML/Window/Event.hpp
index c75c745..2f03830 100755
--- a/include/SFML/Window/Event.hpp
+++ b/include/SFML/Window/Event.hpp
@@ -1,211 +1,309 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-//    you must not claim that you wrote the original software.
-//    If you use this software in a product, an acknowledgment
-//    in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-//    and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-#ifndef SFML_EVENT_HPP
-#define SFML_EVENT_HPP
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <SFML/Config.hpp>
-
-
-namespace sf
-{
-////////////////////////////////////////////////////////////
-/// Definition of key codes for keyboard events
-////////////////////////////////////////////////////////////
-namespace Key
-{
-    enum Code
-    {
-        A = 'a', Z = 'z', E = 'e', R = 'r', T = 't', Y = 'y', U = 'u', I = 'i', O = 'o', P = 'p',
-        Q = 'q', S = 's', D = 'd', F = 'f', G = 'g', H = 'h', J = 'j', K = 'k', L = 'l', M = 'm',
-        W = 'w', X = 'x', C = 'c', V = 'v', B = 'b', N = 'n',
-        Num0 = '0', Num1 = '1', Num2 = '2', Num3 = '3', Num4 = '4',
-        Num5 = '5', Num6 = '6', Num7 = '7', Num8 = '8', Num9 = '9', 
-        Escape = 256,
-        Control, Shift, Alt,
-        Space, Return, Back, Tab, PageUp, PageDown, End, Home, Insert, Delete, Add, Subtract, Multiply, Divide,
-        Left, Right, Up, Down,
-        Numpad0, Numpad1, Numpad2, Numpad3, Numpad4, Numpad5, Numpad6, Numpad7, Numpad8, Numpad9,
-        F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15,
-        Pause,
-
-        Count // For internal use
-    };
-}
-
-
-////////////////////////////////////////////////////////////
-/// Definition of button codes for mouse events
-////////////////////////////////////////////////////////////
-namespace Mouse
-{
-    enum Button
-    {
-        Left,
-        Right,
-        Middle,
-        XButton1,
-        XButton2,
-
-        Count // For internal use
-    };
-}
-
-
-////////////////////////////////////////////////////////////
-/// Definition of joystick axis for joystick events
-////////////////////////////////////////////////////////////
-namespace Joy
-{
-    enum Axis
-    {
-        AxisX,
-        AxisY,
-        AxisZ,
-        AxisR,
-        AxisU,
-        AxisV,
-        AxisPOV,
-
-        Count // For internal use
-    };
-}
-
-
-////////////////////////////////////////////////////////////
-/// Event defines a system event and its parameters
-////////////////////////////////////////////////////////////
-class Event
-{
-public :
-
-    ////////////////////////////////////////////////////////////
-    /// Enumeration of the different types of events
-    ////////////////////////////////////////////////////////////
-    enum EventType
-    {
-        Closed,
-        Resized,
-        LostFocus,
-        GainedFocus,
-        TextEntered,
-        KeyPressed,
-        KeyReleased,
-        MouseWheelMoved,
-        MouseButtonPressed,
-        MouseButtonReleased,
-        MouseMoved,
-        JoyButtonPressed,
-        JoyButtonReleased,
-        JoyMoved
-    };
-
-    ////////////////////////////////////////////////////////////
-    // Member data
-    ////////////////////////////////////////////////////////////
-    EventType Type; ///< Type of the event
-
-    union
-    {
-        ////////////////////////////////////////////////////////////
-        /// Text event parameters
-        ////////////////////////////////////////////////////////////
-        struct
-        {
-            Uint16 Unicode;
-        } Text;
-
-        ////////////////////////////////////////////////////////////
-        /// Keyboard events parameters
-        ////////////////////////////////////////////////////////////
-        struct
-        {
-            Key::Code Code;
-            bool      Alt;
-            bool      Control;
-            bool      Shift;
-        } Key;
-
-        ////////////////////////////////////////////////////////////
-        /// Mouse move event parameters
-        ////////////////////////////////////////////////////////////
-        struct
-        {
-            unsigned int X;
-            unsigned int Y;
-        } MouseMove;
-
-        ////////////////////////////////////////////////////////////
-        /// Mouse buttons events parameters
-        ////////////////////////////////////////////////////////////
-        struct
-        {
-            Mouse::Button Button;
-        } MouseButton;
-
-        ////////////////////////////////////////////////////////////
-        /// Mouse wheel events parameters
-        ////////////////////////////////////////////////////////////
-        struct
-        {
-            int Delta;
-        } MouseWheel;
-
-        ////////////////////////////////////////////////////////////
-        /// Joystick axis move event parameters
-        ////////////////////////////////////////////////////////////
-        struct
-        {
-            unsigned int JoystickId;
-            Joy::Axis    Axis;
-            float        Position;
-        } JoyMove;
-
-        ////////////////////////////////////////////////////////////
-        /// Joystick buttons events parameters
-        ////////////////////////////////////////////////////////////
-        struct
-        {
-            unsigned int JoystickId;
-            unsigned int Button;
-        } JoyButton;
-
-        ////////////////////////////////////////////////////////////
-        /// Size events parameters
-        ////////////////////////////////////////////////////////////
-        struct
-        {
-            unsigned int Width;
-            unsigned int Height;
-        } Size;
-    };
-};
-
-} // namespace sf
-
-
-#endif // SFML_EVENT_HPP
+////////////////////////////////////////////////////////////
+//
+// SFML - Simple and Fast Multimedia Library
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
+//
+// This software is provided 'as-is', without any express or implied warranty.
+// In no event will the authors be held liable for any damages arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it freely,
+// subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented;
+//    you must not claim that you wrote the original software.
+//    If you use this software in a product, an acknowledgment
+//    in the product documentation would be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such,
+//    and must not be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source distribution.
+//
+////////////////////////////////////////////////////////////
+
+#ifndef SFML_EVENT_HPP
+#define SFML_EVENT_HPP
+
+////////////////////////////////////////////////////////////
+// Headers
+////////////////////////////////////////////////////////////
+#include <SFML/Config.hpp>
+
+
+namespace sf
+{
+////////////////////////////////////////////////////////////
+/// Definition of key codes for keyboard events
+////////////////////////////////////////////////////////////
+namespace Key
+{
+    enum Code
+    {
+        A = 'a',
+        B = 'b',
+        C = 'c',
+        D = 'd',
+        E = 'e',
+        F = 'f',
+        G = 'g',
+        H = 'h',
+        I = 'i',
+        J = 'j',
+        K = 'k',
+        L = 'l',
+        M = 'm',
+        N = 'n',
+        O = 'o',
+        P = 'p',
+        Q = 'q',
+        R = 'r',
+        S = 's',
+        T = 't',
+        U = 'u',
+        V = 'v',
+        W = 'w',
+        X = 'x',
+        Y = 'y',
+        Z = 'z',
+        Num0 = '0',
+        Num1 = '1',
+        Num2 = '2',
+        Num3 = '3',
+        Num4 = '4',
+        Num5 = '5',
+        Num6 = '6',
+        Num7 = '7',
+        Num8 = '8',
+        Num9 = '9', 
+        Escape = 256,
+        LControl,
+        LShift,
+        LAlt,
+        LSystem,      ///< OS specific key (left side) : windows (Win and Linux), apple (MacOS), ...
+        RControl,
+        RShift,
+        RAlt,
+        RSystem,      ///< OS specific key (right side) : windows (Win and Linux), apple (MacOS), ...
+        Menu,
+        LBracket,     ///< [
+        RBracket,     ///< ]
+        SemiColon,    ///< ;
+        Comma,        ///< ,
+        Period,       ///< .
+        Quote,        ///< '
+        Slash,        ///< /
+        BackSlash,
+        Tilde,        ///< ~
+        Equal,        ///< =
+        Dash,         ///< -
+        Space,
+        Return,
+        Back,
+        Tab,
+        PageUp,
+        PageDown,
+        End,
+        Home,
+        Insert,
+        Delete,
+        Add,          ///< +
+        Subtract,     ///< -
+        Multiply,     ///< *
+        Divide,       ///< /
+        Left,         ///< Left arrow
+        Right,        ///< Right arrow
+        Up,           ///< Up arrow
+        Down,         ///< Down arrow
+        Numpad0,
+        Numpad1,
+        Numpad2,
+        Numpad3,
+        Numpad4,
+        Numpad5,
+        Numpad6,
+        Numpad7,
+        Numpad8,
+        Numpad9,
+        F1,
+        F2,
+        F3,
+        F4,
+        F5,
+        F6,
+        F7,
+        F8,
+        F9,
+        F10,
+        F11,
+        F12,
+        F13,
+        F14,
+        F15,
+        Pause,
+
+        Count // For internal use
+    };
+}
+
+
+////////////////////////////////////////////////////////////
+/// Definition of button codes for mouse events
+////////////////////////////////////////////////////////////
+namespace Mouse
+{
+    enum Button
+    {
+        Left,
+        Right,
+        Middle,
+        XButton1,
+        XButton2,
+
+        Count // For internal use
+    };
+}
+
+
+////////////////////////////////////////////////////////////
+/// Definition of joystick axis for joystick events
+////////////////////////////////////////////////////////////
+namespace Joy
+{
+    enum Axis
+    {
+        AxisX,
+        AxisY,
+        AxisZ,
+        AxisR,
+        AxisU,
+        AxisV,
+        AxisPOV,
+
+        Count // For internal use
+    };
+}
+
+
+////////////////////////////////////////////////////////////
+/// Event defines a system event and its parameters
+////////////////////////////////////////////////////////////
+class Event
+{
+public :
+
+    ////////////////////////////////////////////////////////////
+    /// Keyboard event parameters
+    ////////////////////////////////////////////////////////////
+    struct KeyEvent
+    {
+        Key::Code Code;
+        bool      Alt;
+        bool      Control;
+        bool      Shift;
+    };
+
+    ////////////////////////////////////////////////////////////
+    /// Text event parameters
+    ////////////////////////////////////////////////////////////
+    struct TextEvent
+    {
+        Uint16 Unicode;
+    };
+
+    ////////////////////////////////////////////////////////////
+    /// Mouse move event parameters
+    ////////////////////////////////////////////////////////////
+    struct MouseMoveEvent
+    {
+        unsigned int X;
+        unsigned int Y;
+    };
+
+    ////////////////////////////////////////////////////////////
+    /// Mouse buttons events parameters
+    ////////////////////////////////////////////////////////////
+    struct MouseButtonEvent
+    {
+        Mouse::Button Button;
+    };
+
+    ////////////////////////////////////////////////////////////
+    /// Mouse wheel events parameters
+    ////////////////////////////////////////////////////////////
+    struct MouseWheelEvent
+    {
+        int Delta;
+    };
+
+    ////////////////////////////////////////////////////////////
+    /// Joystick axis move event parameters
+    ////////////////////////////////////////////////////////////
+    struct JoyMoveEvent
+    {
+        unsigned int JoystickId;
+        Joy::Axis    Axis;
+        float        Position;
+    };
+
+    ////////////////////////////////////////////////////////////
+    /// Joystick buttons events parameters
+    ////////////////////////////////////////////////////////////
+    struct JoyButtonEvent
+    {
+        unsigned int JoystickId;
+        unsigned int Button;
+    };
+
+    ////////////////////////////////////////////////////////////
+    /// Size events parameters
+    ////////////////////////////////////////////////////////////
+    struct SizeEvent
+    {
+        unsigned int Width;
+        unsigned int Height;
+    };
+
+    ////////////////////////////////////////////////////////////
+    /// Enumeration of the different types of events
+    ////////////////////////////////////////////////////////////
+    enum EventType
+    {
+        Closed,
+        Resized,
+        LostFocus,
+        GainedFocus,
+        TextEntered,
+        KeyPressed,
+        KeyReleased,
+        MouseWheelMoved,
+        MouseButtonPressed,
+        MouseButtonReleased,
+        MouseMoved,
+        JoyButtonPressed,
+        JoyButtonReleased,
+        JoyMoved
+    };
+
+    ////////////////////////////////////////////////////////////
+    // Member data
+    ////////////////////////////////////////////////////////////
+    EventType Type; ///< Type of the event
+
+    union
+    {
+        KeyEvent         Key;
+        TextEvent        Text;
+        MouseMoveEvent   MouseMove;
+        MouseButtonEvent MouseButton;
+        MouseWheelEvent  MouseWheel;
+        JoyMoveEvent     JoyMove;
+        JoyButtonEvent   JoyButton;
+        SizeEvent        Size;
+    };
+};
+
+} // namespace sf
+
+
+#endif // SFML_EVENT_HPP
diff --git a/include/SFML/Window/Input.hpp b/include/SFML/Window/Input.hpp
index 24b7f77..3cbdbc4 100755
--- a/include/SFML/Window/Input.hpp
+++ b/include/SFML/Window/Input.hpp
@@ -1,7 +1,7 @@
 ////////////////////////////////////////////////////////////
 //
 // SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
 //
 // This software is provided 'as-is', without any express or implied warranty.
 // In no event will the authors be held liable for any damages arising from the use of this software.
diff --git a/include/SFML/Window/Joystick.hpp b/include/SFML/Window/Joystick.hpp
deleted file mode 100755
index a072011..0000000
--- a/include/SFML/Window/Joystick.hpp
+++ /dev/null
@@ -1,68 +0,0 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-//    you must not claim that you wrote the original software.
-//    If you use this software in a product, an acknowledgment
-//    in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-//    and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-#ifndef SFML_JOYSTICK_HPP
-#define SFML_JOYSTICK_HPP
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <SFML/Config.hpp>
-#include <SFML/Window/Event.hpp>
-
-
-namespace sf
-{
-namespace priv
-{
-////////////////////////////////////////////////////////////
-/// Structure holding the joystick state's parameters
-////////////////////////////////////////////////////////////
-struct JoystickState
-{
-    float Axis[Joy::Count]; ///< Position on each axis in range [-100, 100] (except POV which is [0, 360])
-    bool  Buttons[16];      ///< Status of each button (true = pressed)
-};
-
-} // namespace priv
-
-} // namespace sf
-
-
-#if defined(SFML_SYSTEM_WINDOWS)
-
-    #include <SFML/Window/Win32/Joystick.hpp>
-
-#elif defined(SFML_SYSTEM_LINUX)
-
-    #include <SFML/Window/Linux/Joystick.hpp>
-
-#elif defined(SFML_SYSTEM_MACOS)
-
-    #include <SFML/Window/OSX/Joystick.hpp>
-
-#endif
-
-
-#endif // SFML_JOYSTICK_HPP
diff --git a/include/SFML/Window/OpenGL.hpp b/include/SFML/Window/OpenGL.hpp
new file mode 100755
index 0000000..56e2623
--- /dev/null
+++ b/include/SFML/Window/OpenGL.hpp
@@ -0,0 +1,46 @@
+////////////////////////////////////////////////////////////
+//
+// SFML - Simple and Fast Multimedia Library
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
+//
+// This software is provided 'as-is', without any express or implied warranty.
+// In no event will the authors be held liable for any damages arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it freely,
+// subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented;
+//    you must not claim that you wrote the original software.
+//    If you use this software in a product, an acknowledgment
+//    in the product documentation would be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such,
+//    and must not be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source distribution.
+//
+////////////////////////////////////////////////////////////
+
+#ifndef SFML_OPENGL_HPP
+#define SFML_OPENGL_HPP
+
+
+////////////////////////////////////////////////////////////
+/// This file just includes the OpenGL (GL and GLU) headers,
+/// which have actually different paths on each system
+////////////////////////////////////////////////////////////
+#if defined(SFML_SYSTEM_WINDOWS) || defined(SFML_SYSTEM_LINUX)
+
+    #include <GL/gl.h>
+    #include <GL/glu.h>
+
+#elif defined(SFML_SYSTEM_MACOS)
+
+    #include <OpenGL/gl.h>
+    #include <OpenGL/glu.h>
+
+#endif
+
+
+#endif // SFML_OPENGL_HPP
diff --git a/include/SFML/Window/OpenGLCaps.hpp b/include/SFML/Window/OpenGLCaps.hpp
deleted file mode 100755
index d91bade..0000000
--- a/include/SFML/Window/OpenGLCaps.hpp
+++ /dev/null
@@ -1,90 +0,0 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-//    you must not claim that you wrote the original software.
-//    If you use this software in a product, an acknowledgment
-//    in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-//    and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-#ifndef SFML_OPENGLCAPS_HPP
-#define SFML_OPENGLCAPS_HPP
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <SFML/Config.hpp>
-#include <string>
-
-
-namespace sf
-{
-namespace priv
-{
-    class WindowImpl;
-}
-
-////////////////////////////////////////////////////////////
-/// Interface for requesting OpenGL extensions
-/// and capabilities
-////////////////////////////////////////////////////////////
-class SFML_API OpenGLCaps
-{
-public :
-
-    ////////////////////////////////////////////////////////////
-    /// Check whether or not an OpenGL extension is supported
-    ///
-    /// \param Name : String identifier of the extension to check
-    ///
-    /// \return True if the extension is supported
-    ///
-    ////////////////////////////////////////////////////////////
-    static bool CheckExtension(const std::string& Name);
-
-    ////////////////////////////////////////////////////////////
-    /// Return the maximum texture size
-    ///
-    /// \return Maximum texture size, in pixels
-    ///
-    ////////////////////////////////////////////////////////////
-    static int GetMaxTextureSize();
-
-    ////////////////////////////////////////////////////////////
-    /// Return the maximum number of texture units available
-    ///
-    /// \return Maximum number of texture units
-    ///
-    ////////////////////////////////////////////////////////////
-    static int GetMaxTextureUnits();
-
-private :
-
-    friend class priv::WindowImpl;
-
-    ////////////////////////////////////////////////////////////
-    /// Initialize the capabilities
-    ///
-    ////////////////////////////////////////////////////////////
-    static void Initialize();
-};
-
-} // namespace sf
-
-
-#endif // SFML_OPENGLCAPS_HPP
diff --git a/include/SFML/Window/VideoMode.hpp b/include/SFML/Window/VideoMode.hpp
index af3c2aa..955f016 100755
--- a/include/SFML/Window/VideoMode.hpp
+++ b/include/SFML/Window/VideoMode.hpp
@@ -1,7 +1,7 @@
 ////////////////////////////////////////////////////////////
 //
 // SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
 //
 // This software is provided 'as-is', without any express or implied warranty.
 // In no event will the authors be held liable for any damages arising from the use of this software.
diff --git a/include/SFML/Window/Win32/Joystick.hpp b/include/SFML/Window/Win32/Joystick.hpp
deleted file mode 100755
index 962cc42..0000000
--- a/include/SFML/Window/Win32/Joystick.hpp
+++ /dev/null
@@ -1,91 +0,0 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-//    you must not claim that you wrote the original software.
-//    If you use this software in a product, an acknowledgment
-//    in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-//    and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-#ifndef SFML_JOYSTICKWIN32_HPP
-#define SFML_JOYSTICKWIN32_HPP
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-
-
-namespace sf
-{
-namespace priv
-{
-////////////////////////////////////////////////////////////
-/// Win32 implementation of Joystick
-////////////////////////////////////////////////////////////
-class Joystick
-{
-public :
-
-    ////////////////////////////////////////////////////////////
-    /// Initialize the instance and bind it to a physical joystick
-    ///
-    /// \param Index : Index of the physical joystick to bind to
-    ///
-    ////////////////////////////////////////////////////////////
-    void Initialize(unsigned int Index);
-
-    ////////////////////////////////////////////////////////////
-    /// Update the current joystick and return its new state
-    ///
-    /// \return Current state of the joystick
-    ///
-    ////////////////////////////////////////////////////////////
-    JoystickState UpdateState();
-
-    ////////////////////////////////////////////////////////////
-    /// Get the number of axes supported by the joystick
-    ///
-    /// \return Number of axis
-    ///
-    ////////////////////////////////////////////////////////////
-    unsigned int GetAxesCount() const;
-
-    ////////////////////////////////////////////////////////////
-    /// Get the number of buttons supported by the joystick
-    ///
-    /// \return Number of buttons
-    ///
-    ////////////////////////////////////////////////////////////
-    unsigned int GetButtonsCount() const;
-
-private :
-
-    ////////////////////////////////////////////////////////////
-    // Member data
-    ////////////////////////////////////////////////////////////
-    unsigned int myIndex;     ///< Windows ID of the joystick
-    unsigned int myNbAxes;    ///< Number of axis supported by the joystick
-    unsigned int myNbButtons; ///< Number of buttons supported by the joystick
-};
-
-} // namespace priv
-
-} // namespace sf
-
-
-#endif // SFML_JOYSTICKWIN32_HPP
diff --git a/include/SFML/Window/Window.hpp b/include/SFML/Window/Window.hpp
index 5062044..57ca37f 100755
--- a/include/SFML/Window/Window.hpp
+++ b/include/SFML/Window/Window.hpp
@@ -1,7 +1,7 @@
 ////////////////////////////////////////////////////////////
 //
 // SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
 //
 // This software is provided 'as-is', without any express or implied warranty.
 // In no event will the authors be held liable for any damages arising from the use of this software.
@@ -28,15 +28,15 @@
 ////////////////////////////////////////////////////////////
 // Headers
 ////////////////////////////////////////////////////////////
-#include <SFML/Config.hpp>
-#include <SFML/System/NonCopyable.hpp>
 #include <SFML/Window/Event.hpp>
 #include <SFML/Window/Input.hpp>
 #include <SFML/Window/VideoMode.hpp>
 #include <SFML/Window/WindowHandle.hpp>
 #include <SFML/Window/WindowListener.hpp>
+#include <SFML/Window/WindowSettings.hpp>
 #include <SFML/Window/WindowStyle.hpp>
 #include <SFML/System/Clock.hpp>
+#include <SFML/System/NonCopyable.hpp>
 #include <queue>
 #include <string>
 
@@ -65,22 +65,22 @@ public :
     ////////////////////////////////////////////////////////////
     /// Construct a new window
     ///
-    /// \param Mode :              Video mode to use
-    /// \param Title :             Title of the window
-    /// \param WindowStyle :       Window style (Resize | Close by default)
-    /// \param AntialiasingLevel : Level of antialiasing (0 by default, disabled)
+    /// \param Mode :        Video mode to use
+    /// \param Title :       Title of the window
+    /// \param WindowStyle : Window style (Resize | Close by default)
+    /// \param Params :      Creation parameters (see default constructor for default values)
     ///
     ////////////////////////////////////////////////////////////
-    Window(VideoMode Mode, const std::string& Title, unsigned long WindowStyle = Style::Resize | Style::Close, int AntialiasingLevel = 0);
+    Window(VideoMode Mode, const std::string& Title, unsigned long WindowStyle = Style::Resize | Style::Close, const WindowSettings& Params = WindowSettings());
 
     ////////////////////////////////////////////////////////////
     /// Construct the window from an existing control
     ///
-    /// \param Handle :            Platform-specific handle of the control
-    /// \param AntialiasingLevel : Level of antialiasing (0 by default, disabled)
+    /// \param Handle : Platform-specific handle of the control
+    /// \param Params : Creation parameters (see default constructor for default values)
     ///
     ////////////////////////////////////////////////////////////
-    Window(WindowHandle Handle, int AntialiasingLevel = 0);
+    Window(WindowHandle Handle, const WindowSettings& Params = WindowSettings());
 
     ////////////////////////////////////////////////////////////
     /// Destructor
@@ -91,22 +91,40 @@ public :
     ////////////////////////////////////////////////////////////
     /// Create (or recreate) the window
     ///
-    /// \param Mode :              Video mode to use
-    /// \param Title :             Title of the window
-    /// \param WindowStyle :       Window style (Resize | Close by default)
-    /// \param AntialiasingLevel : Level of antialiasing (0 by default, disabled)
+    /// \param Mode :        Video mode to use
+    /// \param Title :       Title of the window
+    /// \param WindowStyle : Window style (Resize | Close by default)
+    /// \param Params :      Creation parameters (see default constructor for default values)
     ///
     ////////////////////////////////////////////////////////////
-    void Create(VideoMode Mode, const std::string& Title, unsigned long WindowStyle = Style::Resize | Style::Close, int AntialiasingLevel = 0);
+    void Create(VideoMode Mode, const std::string& Title, unsigned long WindowStyle = Style::Resize | Style::Close, const WindowSettings& Params = WindowSettings());
 
     ////////////////////////////////////////////////////////////
     /// Create (or recreate) the window from an existing control
     ///
-    /// \param Handle :            Platform-specific handle of the control
-    /// \param AntialiasingLevel : Level of antialiasing (0 by default, disabled)
+    /// \param Handle : Platform-specific handle of the control
+    /// \param Params : Creation parameters (see default constructor for default values)
+    ///
+    ////////////////////////////////////////////////////////////
+    void Create(WindowHandle Handle, const WindowSettings& Params = WindowSettings());
+
+    ////////////////////////////////////////////////////////////
+    /// Close (destroy) the window.
+    /// The sf::Window instance remains valid and you can call
+    /// Create to recreate the window
+    ///
+    ////////////////////////////////////////////////////////////
+    void Close();
+
+    ////////////////////////////////////////////////////////////
+    /// Tell whether or not the window is opened (ie. has been created).
+    /// Note that a hidden window (Show(false))
+    /// will still return true
+    ///
+    /// \return True if the window is opened
     ///
     ////////////////////////////////////////////////////////////
-    void Create(WindowHandle Handle, int AntialiasingLevel = 0);
+    bool IsOpened() const;
 
     ////////////////////////////////////////////////////////////
     /// Get the width of the rendering region of the window
@@ -125,20 +143,12 @@ public :
     unsigned int GetHeight() const;
 
     ////////////////////////////////////////////////////////////
-    /// Get the depth buffer bits
+    /// Get the creation settings of the window
     ///
-    /// \return Depth bits (can be 0 if there is no depth buffer)
+    /// \return Structure containing the creation settings
     ///
     ////////////////////////////////////////////////////////////
-    unsigned int GetDepthBits() const;
-
-    ////////////////////////////////////////////////////////////
-    /// Get the stencil buffer bits
-    ///
-    /// \return Stencil bits (can be 0 if there is no stencil buffer)
-    ///
-    ////////////////////////////////////////////////////////////
-    unsigned int GetStencilBits() const;
+    const WindowSettings& GetSettings() const;
 
     ////////////////////////////////////////////////////////////
     /// Get the event on top of events stack, if any, and pop it
@@ -194,12 +204,24 @@ public :
     void Show(bool State);
 
     ////////////////////////////////////////////////////////////
-    /// Set the window as the current target for rendering
+    /// Enable or disable automatic key-repeat.
+    /// Automatic key-repeat is enabled by default
+    ///
+    /// \param Enabled : True to enable, false to disable
+    ///
+    ////////////////////////////////////////////////////////////
+    void EnableKeyRepeat(bool Enabled);
+
+    ////////////////////////////////////////////////////////////
+    /// Activate of deactivate the window as the current target
+    /// for rendering
+    ///
+    /// \param Active : True to activate, false to deactivate (true by default)
     ///
     /// \return True if operation was successful, false otherwise
     ///
     ////////////////////////////////////////////////////////////
-    bool SetCurrent() const;
+    bool SetActive(bool Active = true) const;
 
     ////////////////////////////////////////////////////////////
     /// Display the window on screen
@@ -240,6 +262,13 @@ public :
     ////////////////////////////////////////////////////////////
     void SetJoystickThreshold(float Threshold);
 
+    ////////////////////////////////////////////////////////////
+    /// Force a valid OpenGL context to exist even if
+    /// no window has been created
+    ///
+    ////////////////////////////////////////////////////////////
+    static void ForceContextInit();
+
 private :
 
     ////////////////////////////////////////////////////////////
@@ -255,14 +284,6 @@ private :
     virtual void OnDisplay();
 
     ////////////////////////////////////////////////////////////
-    /// Called after an event has been received
-    ///
-    /// \param EventReceived : Event received
-    ///
-    ////////////////////////////////////////////////////////////
-    virtual void OnEventReceived(const Event& EventReceived);
-
-    ////////////////////////////////////////////////////////////
     /// /see WindowListener::OnEvent
     ///
     /// \param EventReceived : Event received
@@ -279,15 +300,23 @@ private :
     void Initialize(priv::WindowImpl* Impl);
 
     ////////////////////////////////////////////////////////////
+    // Static member data
+    ////////////////////////////////////////////////////////////
+    static priv::WindowImpl* ourDummyWindow; ///< Dummy window used to ensure a valid OpenGL context is created
+
+    ////////////////////////////////////////////////////////////
     // Member data
     ////////////////////////////////////////////////////////////
     priv::WindowImpl* myWindow;         ///< Platform-specific implementation of window
     std::queue<Event> myEvents;         ///< Queue of received events
     Input             myInput;          ///< Input manager connected to window
     Clock             myClock;          ///< Clock for measuring the elapsed time between frames
+    WindowSettings    mySettings;       ///< Creation settings of the window
     float             myLastFrameTime;  ///< Time elapsed since last frame
     bool              myIsExternal;     ///< Tell whether the window is internal or external (created by SFML or not)
     unsigned int      myFramerateLimit; ///< Current framerate limit
+    int               mySetCursorPosX;  ///< X coordinate passed to the last call to SetCursorPosition
+    int               mySetCursorPosY;  ///< Y coordinate passed to the last call to SetCursorPosition
 };
 
 } // namespace sf
diff --git a/include/SFML/Window/WindowHandle.hpp b/include/SFML/Window/WindowHandle.hpp
index 98e2f9d..356a798 100755
--- a/include/SFML/Window/WindowHandle.hpp
+++ b/include/SFML/Window/WindowHandle.hpp
@@ -1,60 +1,60 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-//    you must not claim that you wrote the original software.
-//    If you use this software in a product, an acknowledgment
-//    in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-//    and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-#ifndef SFML_WINDOWHANDLE_HPP
-#define SFML_WINDOWHANDLE_HPP
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <SFML/Config.hpp>
-
-
-namespace sf
-{
-////////////////////////////////////////////////////////////
-/// Define a low-level window handle type, specific to
-/// each platform
-////////////////////////////////////////////////////////////
-#if defined(SFML_SYSTEM_WINDOWS)
-
-    // Windows defines a void* handle (HWND)
-    typedef void* WindowHandle;
-
-#elif defined(SFML_SYSTEM_LINUX)
-
-    // Unix - X11 defines an unsigned integer handle (Window)
-    typedef unsigned long WindowHandle;
-
-#elif defined(SFML_SYSTEM_MACOS)
-
-    // OSX - A GrafPort struct defined as WindowRef
-	typedef WindowRef WindowHandle;
-
-#endif
-
-} // namespace sf
-
-
-#endif // SFML_WINDOWHANDLE_HPP
+////////////////////////////////////////////////////////////
+//
+// SFML - Simple and Fast Multimedia Library
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
+//
+// This software is provided 'as-is', without any express or implied warranty.
+// In no event will the authors be held liable for any damages arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it freely,
+// subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented;
+//    you must not claim that you wrote the original software.
+//    If you use this software in a product, an acknowledgment
+//    in the product documentation would be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such,
+//    and must not be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source distribution.
+//
+////////////////////////////////////////////////////////////
+
+#ifndef SFML_WINDOWHANDLE_HPP
+#define SFML_WINDOWHANDLE_HPP
+
+////////////////////////////////////////////////////////////
+// Headers
+////////////////////////////////////////////////////////////
+#include <SFML/Config.hpp>
+
+
+namespace sf
+{
+////////////////////////////////////////////////////////////
+/// Define a low-level window handle type, specific to
+/// each platform
+////////////////////////////////////////////////////////////
+#if defined(SFML_SYSTEM_WINDOWS)
+
+    // Windows defines a void* handle (HWND)
+    typedef void* WindowHandle;
+
+#elif defined(SFML_SYSTEM_LINUX)
+
+    // Unix - X11 defines an unsigned integer handle (Window)
+    typedef unsigned long WindowHandle;
+
+#elif defined(SFML_SYSTEM_MACOS)
+
+    // OSX - A GrafPort struct defined as WindowRef
+	typedef void* WindowHandle;
+
+#endif
+
+} // namespace sf
+
+
+#endif // SFML_WINDOWHANDLE_HPP
diff --git a/include/SFML/Window/WindowListener.hpp b/include/SFML/Window/WindowListener.hpp
index 8672145..244f6fe 100755
--- a/include/SFML/Window/WindowListener.hpp
+++ b/include/SFML/Window/WindowListener.hpp
@@ -1,7 +1,7 @@
 ////////////////////////////////////////////////////////////
 //
 // SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
 //
 // This software is provided 'as-is', without any express or implied warranty.
 // In no event will the authors be held liable for any damages arising from the use of this software.
diff --git a/include/SFML/Window/WindowSettings.hpp b/include/SFML/Window/WindowSettings.hpp
new file mode 100755
index 0000000..05e8962
--- /dev/null
+++ b/include/SFML/Window/WindowSettings.hpp
@@ -0,0 +1,62 @@
+////////////////////////////////////////////////////////////
+//
+// SFML - Simple and Fast Multimedia Library
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
+//
+// This software is provided 'as-is', without any express or implied warranty.
+// In no event will the authors be held liable for any damages arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it freely,
+// subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented;
+//    you must not claim that you wrote the original software.
+//    If you use this software in a product, an acknowledgment
+//    in the product documentation would be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such,
+//    and must not be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source distribution.
+//
+////////////////////////////////////////////////////////////
+
+#ifndef SFML_WINDOWSETTINGS_HPP
+#define SFML_WINDOWSETTINGS_HPP
+
+
+namespace sf
+{
+////////////////////////////////////////////////////////////
+/// Structure defining the creation settings of windows
+////////////////////////////////////////////////////////////
+struct WindowSettings
+{
+    ////////////////////////////////////////////////////////////
+    /// Default constructor
+    ///
+    /// \param Depth :        Depth buffer bits (24 by default)
+    /// \param Stencil :      Stencil buffer bits (8 by default)
+    /// \param Antialiasing : Antialiasing level (0 by default)
+    ///
+    ////////////////////////////////////////////////////////////
+    explicit WindowSettings(unsigned int Depth = 24, unsigned int Stencil = 8, unsigned int Antialiasing = 0) :
+    DepthBits        (Depth),
+    StencilBits      (Stencil),
+    AntialiasingLevel(Antialiasing)
+    {
+    }
+
+    ////////////////////////////////////////////////////////////
+    // Member data
+    ////////////////////////////////////////////////////////////
+    unsigned int DepthBits;         ///< Bits of the depth buffer
+    unsigned int StencilBits;       ///< Bits of the stencil buffer
+    unsigned int AntialiasingLevel; ///< Level of antialiasing
+};
+
+} // namespace sf
+
+
+#endif // SFML_WINDOWSETTINGS_HPP
diff --git a/include/SFML/Window/WindowStyle.hpp b/include/SFML/Window/WindowStyle.hpp
index bbfd4d8..159b999 100755
--- a/include/SFML/Window/WindowStyle.hpp
+++ b/include/SFML/Window/WindowStyle.hpp
@@ -1,7 +1,7 @@
 ////////////////////////////////////////////////////////////
 //
 // SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
 //
 // This software is provided 'as-is', without any express or implied warranty.
 // In no event will the authors be held liable for any damages arising from the use of this software.
@@ -36,10 +36,11 @@ namespace Style
 {
     enum
     {
-        NoStyle    = 0,      ///< No style (this flag and all others are mutually exclusive)
-        Resize     = 1 << 0, ///< Window can be resized
-        Close      = 1 << 1, ///< Window can be closed
-        Fullscreen = 1 << 2  ///< Fullscreen mode (this flag and all others are mutually exclusive)
+        None       = 0,      ///< No border / title bar (this flag and all others are mutually exclusive)
+        Titlebar   = 1 << 0, ///< Title bar + fixed border
+        Resize     = 1 << 1, ///< Titlebar + resizable border + maximize button
+        Close      = 1 << 2, ///< Titlebar + close button
+        Fullscreen = 1 << 3  ///< Fullscreen mode (this flag and all others are mutually exclusive)
     };
 }
 
diff --git a/lib/libsfml-audio.so.1 b/lib/libsfml-audio.so.1
index 8698247..0e220c6 100755
Binary files a/lib/libsfml-audio.so.1 and b/lib/libsfml-audio.so.1 differ
diff --git a/lib/libsfml-graphics.so.1 b/lib/libsfml-graphics.so.1
index c5b4adb..035a2d4 100755
Binary files a/lib/libsfml-graphics.so.1 and b/lib/libsfml-graphics.so.1 differ
diff --git a/lib/libsfml-network.so.1 b/lib/libsfml-network.so.1
index 4fd5cbe..3296d08 100755
Binary files a/lib/libsfml-network.so.1 and b/lib/libsfml-network.so.1 differ
diff --git a/lib/libsfml-system.so.1 b/lib/libsfml-system.so.1
index a49f837..3d00d7b 100755
Binary files a/lib/libsfml-system.so.1 and b/lib/libsfml-system.so.1 differ
diff --git a/lib/libsfml-window.so.1 b/lib/libsfml-window.so.1
index 853b7f3..e8db202 100755
Binary files a/lib/libsfml-window.so.1 and b/lib/libsfml-window.so.1 differ
diff --git a/license.txt b/license.txt
index 440eabd..9c00a75 100755
--- a/license.txt
+++ b/license.txt
@@ -29,7 +29,7 @@ External libraries used by SFML
 -------------------------------
 
 * GLEW is under the BSD license, the SGI license or the GLX license
-* OpenAL is under the LGPL license
+* OpenAL-Soft is under the LGPL license
 * libsndfile is under the LGPL license
 * stb_vorbis is public domain
 * libjpeg is public domain
diff --git a/readme-en.txt b/readme-en.txt
index 4f71432..7c01bd1 100755
--- a/readme-en.txt
+++ b/readme-en.txt
@@ -1,3 +1,3 @@
 To install and use SFML with your favorite compiler, go to the tutorials web page :
 
-http://sfml.sourceforge.net/tutorials/
+http://www.sfml-dev.org/tutorials/
diff --git a/readme-fr.txt b/readme-fr.txt
index 55b4df7..87e0f1b 100755
--- a/readme-fr.txt
+++ b/readme-fr.txt
@@ -1,3 +1,3 @@
 Pour installer et utiliser SFML avec votre compilateur préféré, rendez-vous sur la page des tutoriels :
 
-http://sfml.sourceforge.net/tutorials/index-fr.php
+http://www.sfml-dev.org/tutorials/index-fr.php
diff --git a/samples/X11/X11.cpp b/samples/X11/X11.cpp
old mode 100644
new mode 100755
index a5999fe..41b50b7
--- a/samples/X11/X11.cpp
+++ b/samples/X11/X11.cpp
@@ -20,7 +20,7 @@
 void Draw(sf::Window& Window, float ElapsedTime)
 {
     // Activate the window
-    Window.SetCurrent();
+    Window.SetActive();
 
     // Clear color and depth buffers
     glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
diff --git a/samples/bin/X11 b/samples/bin/X11
index e30f6b1..592d6e4 100755
Binary files a/samples/bin/X11 and b/samples/bin/X11 differ
diff --git a/samples/bin/datas/opengl/background.jpg b/samples/bin/datas/opengl/background.jpg
old mode 100644
new mode 100755
diff --git a/samples/bin/datas/opengl/texture.jpg b/samples/bin/datas/opengl/texture.jpg
old mode 100644
new mode 100755
diff --git a/samples/bin/datas/pong/background.jpg b/samples/bin/datas/pong/background.jpg
old mode 100644
new mode 100755
diff --git a/samples/bin/datas/pong/ball.png b/samples/bin/datas/pong/ball.png
old mode 100644
new mode 100755
diff --git a/samples/bin/datas/pong/paddle_left.png b/samples/bin/datas/pong/paddle_left.png
old mode 100644
new mode 100755
diff --git a/samples/bin/datas/pong/paddle_right.png b/samples/bin/datas/pong/paddle_right.png
old mode 100644
new mode 100755
diff --git a/samples/bin/datas/post-fx/background.jpg b/samples/bin/datas/post-fx/background.jpg
old mode 100644
new mode 100755
diff --git a/samples/bin/datas/post-fx/blur.sfx b/samples/bin/datas/post-fx/blur.sfx
old mode 100644
new mode 100755
index 2b67139..04bfec5
--- a/samples/bin/datas/post-fx/blur.sfx
+++ b/samples/bin/datas/post-fx/blur.sfx
@@ -3,8 +3,8 @@ float offset
 
 effect
 {
-	vec2 offx = vec2(offset, 0);
-	vec2 offy = vec2(0, offset);
+	vec2 offx = vec2(offset, 0.0);
+	vec2 offy = vec2(0.0, offset);
 
 	vec4 c0 = framebuffer(_in);
 	vec4 c1 = framebuffer(_in - offy);
diff --git a/samples/bin/datas/post-fx/colorize.sfx b/samples/bin/datas/post-fx/colorize.sfx
old mode 100644
new mode 100755
diff --git a/samples/bin/datas/post-fx/fisheye.sfx b/samples/bin/datas/post-fx/fisheye.sfx
old mode 100644
new mode 100755
index 0b49e36..cbc31ee
--- a/samples/bin/datas/post-fx/fisheye.sfx
+++ b/samples/bin/datas/post-fx/fisheye.sfx
@@ -3,9 +3,9 @@ vec2 mouse
 
 effect
 {
-	float len = distance(_in, mouse) * 7;
+	float len = distance(_in, mouse) * 7.0;
 
-	if (len < 1)
+	if (len < 1.0)
 		_out = framebuffer(_in + (_in - mouse) * len);
 	else
 		_out = framebuffer(_in);	
diff --git a/samples/bin/datas/post-fx/nothing.sfx b/samples/bin/datas/post-fx/nothing.sfx
old mode 100644
new mode 100755
diff --git a/samples/bin/datas/post-fx/wave.jpg b/samples/bin/datas/post-fx/wave.jpg
old mode 100644
new mode 100755
diff --git a/samples/bin/datas/post-fx/wave.sfx b/samples/bin/datas/post-fx/wave.sfx
old mode 100644
new mode 100755
index cc980b0..49b4607
--- a/samples/bin/datas/post-fx/wave.sfx
+++ b/samples/bin/datas/post-fx/wave.sfx
@@ -4,7 +4,7 @@ vec2 offset
 
 effect
 {
-	vec2 texoffset = wave(_in + offset).xy;
+	vec2 texoffset = wave(_in * offset).xy;
 	texoffset -= vec2(0.5, 0.5);
 	texoffset *= 0.05;
 
diff --git a/samples/bin/datas/qt/sfml.png b/samples/bin/datas/qt/sfml.png
old mode 100644
new mode 100755
diff --git a/samples/bin/datas/win32/image1.jpg b/samples/bin/datas/win32/image1.jpg
new file mode 100755
index 0000000..50ecf04
Binary files /dev/null and b/samples/bin/datas/win32/image1.jpg differ
diff --git a/samples/bin/datas/win32/image2.jpg b/samples/bin/datas/win32/image2.jpg
new file mode 100755
index 0000000..7337028
Binary files /dev/null and b/samples/bin/datas/win32/image2.jpg differ
diff --git a/samples/bin/datas/wxwidgets/sfml.png b/samples/bin/datas/wxwidgets/sfml.png
old mode 100644
new mode 100755
diff --git a/samples/bin/opengl b/samples/bin/opengl
index e230341..b504bd3 100755
Binary files a/samples/bin/opengl and b/samples/bin/opengl differ
diff --git a/samples/bin/pong b/samples/bin/pong
index d83d57d..d9bca0d 100755
Binary files a/samples/bin/pong and b/samples/bin/pong differ
diff --git a/samples/bin/post-fx b/samples/bin/post-fx
index bc4c4ca..c441af9 100755
Binary files a/samples/bin/post-fx and b/samples/bin/post-fx differ
diff --git a/samples/bin/qt b/samples/bin/qt
index b9f298a..1cad879 100755
Binary files a/samples/bin/qt and b/samples/bin/qt differ
diff --git a/samples/bin/sockets b/samples/bin/sockets
index ebcb69e..d968d65 100755
Binary files a/samples/bin/sockets and b/samples/bin/sockets differ
diff --git a/samples/bin/sound b/samples/bin/sound
index 9bf2aae..a680e58 100755
Binary files a/samples/bin/sound and b/samples/bin/sound differ
diff --git a/samples/bin/sound_capture b/samples/bin/sound_capture
index 59ea9b4..be5e6c6 100755
Binary files a/samples/bin/sound_capture and b/samples/bin/sound_capture differ
diff --git a/samples/bin/voip b/samples/bin/voip
index c75e65e..44e3264 100755
Binary files a/samples/bin/voip and b/samples/bin/voip differ
diff --git a/samples/bin/window b/samples/bin/window
index 2a35a62..2d21571 100755
Binary files a/samples/bin/window and b/samples/bin/window differ
diff --git a/samples/bin/wxwidgets b/samples/bin/wxwidgets
index 9557467..07487a5 100755
Binary files a/samples/bin/wxwidgets and b/samples/bin/wxwidgets differ
diff --git a/samples/opengl/OpenGL.cpp b/samples/opengl/OpenGL.cpp
old mode 100644
new mode 100755
index bedc02c..f4044f2
--- a/samples/opengl/OpenGL.cpp
+++ b/samples/opengl/OpenGL.cpp
@@ -3,7 +3,6 @@
 // Headers
 ////////////////////////////////////////////////////////////
 #include <SFML/Graphics.hpp>
-#include <fstream>
 #include <iostream>
 
 
@@ -17,6 +16,7 @@ int main()
 {
     // Create main window
     sf::RenderWindow App(sf::VideoMode(800, 600), "SFML OpenGL");
+    App.PreserveOpenGLStates(true);
 
     // Create a sprite for the background
     sf::Image BackgroundImage;
@@ -58,8 +58,7 @@ int main()
     sf::Clock Clock;
 
     // Start game loop
-    bool Running = true;
-    while (Running)
+    while (App.IsOpened())
     {
         // Process events
         sf::Event Event;
@@ -67,11 +66,15 @@ int main()
         {
             // Close window : exit
             if (Event.Type == sf::Event::Closed)
-                Running = false;
+                App.Close();
 
             // Escape key : exit
             if ((Event.Type == sf::Event::KeyPressed) && (Event.Key.Code == sf::Key::Escape))
-                Running = false;
+                App.Close();
+
+            // Adjust the viewport when the window is resized
+            if (Event.Type == sf::Event::Resized)
+                glViewport(0, 0, Event.Size.Width, Event.Size.Height);
         }
 
         // Draw background
@@ -125,11 +128,11 @@ int main()
 
         // Draw some text on top of our OpenGL object
         sf::String Text("This is a rotating cube");
-        Text.SetPosition(230.f, 300.f);
+        Text.SetPosition(250.f, 300.f);
         Text.SetColor(sf::Color(128, 0, 128));
         App.Draw(Text);
 
-        // Finally, display rendered frame on screen
+        // Finally, display the rendered frame on screen
         App.Display();
     }
 
diff --git a/samples/pong/Pong.cpp b/samples/pong/Pong.cpp
old mode 100644
new mode 100755
index 5da081f..2674960
--- a/samples/pong/Pong.cpp
+++ b/samples/pong/Pong.cpp
@@ -39,11 +39,16 @@ int main()
         return EXIT_FAILURE;
     }
 
+    // Load the text font
+    sf::Font Cheeseburger;
+    if (!Cheeseburger.LoadFromFile("datas/post-fx/cheeseburger.ttf"))
+        return EXIT_FAILURE;
+
 	// Initialize the end text
 	sf::String End;
-    End.SetFont("datas/pong/cheeseburger.ttf");
+    End.SetFont(Cheeseburger);
 	End.SetSize(60.f);
-	End.Move(150.f, 200.f);
+    End.Move(150.f, 200.f);
     End.SetColor(sf::Color(50, 50, 250));
 
     // Create the sprites of the background, the paddles and the ball
@@ -52,9 +57,9 @@ int main()
     sf::Sprite RightPaddle(RightPaddleImage);
     sf::Sprite Ball(BallImage);
 
-    LeftPaddle.Move(10, (App.GetViewRect().GetHeight() - LeftPaddle.GetHeight()) / 2);
-    RightPaddle.Move(App.GetViewRect().GetWidth() - RightPaddle.GetWidth() - 10, (App.GetViewRect().GetHeight() - RightPaddle.GetHeight()) / 2);
-    Ball.Move((App.GetViewRect().GetWidth() - Ball.GetWidth()) / 2, (App.GetViewRect().GetHeight() - Ball.GetHeight()) / 2);
+    LeftPaddle.Move(10, (App.GetView().GetRect().GetHeight() - LeftPaddle.GetSize().y) / 2);
+    RightPaddle.Move(App.GetView().GetRect().GetWidth() - RightPaddle.GetSize().x - 10, (App.GetView().GetRect().GetHeight() - RightPaddle.GetSize().y) / 2);
+    Ball.Move((App.GetView().GetRect().GetWidth() - Ball.GetSize().x) / 2, (App.GetView().GetRect().GetHeight() - Ball.GetSize().y) / 2);
 
     // Define the paddles properties
     sf::Clock AITimer;
@@ -72,8 +77,7 @@ int main()
     } while (std::abs(std::cos(BallAngle)) < 0.7f);
 
 	bool IsPlaying = true;
-    bool IsRunning = true;
-    while(IsRunning)
+    while (App.IsOpened())
     {
         // Handle events
         sf::Event Event;
@@ -83,7 +87,7 @@ int main()
             if ((Event.Type == sf::Event::Closed) || 
                ((Event.Type == sf::Event::KeyPressed) && (Event.Key.Code == sf::Key::Escape)))
             {
-                IsRunning = false;
+                App.Close();
                 break;
             }
         }
@@ -91,14 +95,14 @@ int main()
         if (IsPlaying)
 		{
 			// Move the player's paddle
-            if (App.GetInput().IsKeyDown(sf::Key::Up) && (LeftPaddle.GetTop() > 5.f))
+            if (App.GetInput().IsKeyDown(sf::Key::Up) && (LeftPaddle.GetPosition().y > 5.f))
 				LeftPaddle.Move(0.f, -LeftPaddleSpeed * App.GetFrameTime());
-            if (App.GetInput().IsKeyDown(sf::Key::Down) && (LeftPaddle.GetTop() < App.GetViewRect().GetHeight() - LeftPaddle.GetHeight() - 5.f))
+            if (App.GetInput().IsKeyDown(sf::Key::Down) && (LeftPaddle.GetPosition().y < App.GetView().GetRect().GetHeight() - LeftPaddle.GetSize().y - 5.f))
 				LeftPaddle.Move(0.f, LeftPaddleSpeed * App.GetFrameTime());
 
 			// Move the computer's paddle
-            if (((RightPaddleSpeed < 0.f) && (RightPaddle.GetTop() > 5.f)) ||
-                ((RightPaddleSpeed > 0.f) && (RightPaddle.GetTop() < App.GetViewRect().GetHeight() - RightPaddle.GetHeight() - 5.f)))
+            if (((RightPaddleSpeed < 0.f) && (RightPaddle.GetPosition().y > 5.f)) ||
+                ((RightPaddleSpeed > 0.f) && (RightPaddle.GetPosition().y < App.GetView().GetRect().GetHeight() - RightPaddle.GetSize().y - 5.f)))
             {
                 RightPaddle.Move(0.f, RightPaddleSpeed * App.GetFrameTime());
             }
@@ -107,61 +111,61 @@ int main()
             if (AITimer.GetElapsedTime() > AITime)
             {
                 AITimer.Reset();
-                if ((RightPaddleSpeed < 0) && (Ball.GetTop() + Ball.GetHeight() > RightPaddle.GetTop() + RightPaddle.GetHeight()))
+                if ((RightPaddleSpeed < 0) && (Ball.GetPosition().y + Ball.GetSize().y > RightPaddle.GetPosition().y + RightPaddle.GetSize().y))
                     RightPaddleSpeed = -RightPaddleSpeed;
-                if ((RightPaddleSpeed > 0) && (Ball.GetTop() < RightPaddle.GetTop()))
+                if ((RightPaddleSpeed > 0) && (Ball.GetPosition().y < RightPaddle.GetPosition().y))
                     RightPaddleSpeed = -RightPaddleSpeed;
             }
 
 			// Move the ball
 			float Factor = BallSpeed * App.GetFrameTime();
-			Ball.Move(std::cos(BallAngle) * Factor, std::sin(BallAngle) * Factor);
+            Ball.Move(std::cos(BallAngle) * Factor, std::sin(BallAngle) * Factor);
 
 			// Check collisions between the ball and the screen
-			if (Ball.GetLeft() < 0.f)
+			if (Ball.GetPosition().x < 0.f)
 			{
 				IsPlaying = false;
 				End.SetText("You lost !\n(press escape to exit)");
 			}
-			if (Ball.GetLeft() + Ball.GetWidth() > App.GetViewRect().GetWidth())
+			if (Ball.GetPosition().x + Ball.GetSize().x > App.GetView().GetRect().GetWidth())
 			{
 				IsPlaying = false;
 				End.SetText("You won !\n(press escape to exit)");
 			}
-			if (Ball.GetTop() < 0.f)
+			if (Ball.GetPosition().y < 0.f)
 			{
 				BallSound.Play();
 				BallAngle = -BallAngle;
-				Ball.SetTop(0.1f);
+				Ball.SetY(0.1f);
 			}
-			if (Ball.GetTop() + Ball.GetHeight() > App.GetViewRect().GetHeight())
+			if (Ball.GetPosition().y + Ball.GetSize().y > App.GetView().GetRect().GetHeight())
 			{
 				BallSound.Play();
 				BallAngle = -BallAngle;
-				Ball.SetTop(App.GetViewRect().GetHeight() - Ball.GetHeight() - 0.1f);
+				Ball.SetY(App.GetView().GetRect().GetHeight() - Ball.GetSize().y - 0.1f);
 			}
 
 			// Check the collisions between the ball and the paddles
 			// Left Paddle
-			if (Ball.GetLeft() < LeftPaddle.GetLeft() + LeftPaddle.GetWidth() && 
-				Ball.GetLeft() > LeftPaddle.GetLeft() + (LeftPaddle.GetWidth() / 2.0f) &&
-				Ball.GetTop() + Ball.GetHeight() >= LeftPaddle.GetTop() &&
-				Ball.GetTop() <= LeftPaddle.GetTop() + LeftPaddle.GetHeight())
+			if (Ball.GetPosition().x < LeftPaddle.GetPosition().x + LeftPaddle.GetSize().x && 
+				Ball.GetPosition().x > LeftPaddle.GetPosition().x + (LeftPaddle.GetSize().x / 2.0f) &&
+				Ball.GetPosition().y + Ball.GetSize().y >= LeftPaddle.GetPosition().y &&
+				Ball.GetPosition().y <= LeftPaddle.GetPosition().y + LeftPaddle.GetSize().y)
 			{
 				BallSound.Play();
 				BallAngle = PI - BallAngle;
-				Ball.SetLeft(LeftPaddle.GetLeft() + LeftPaddle.GetWidth() + 0.1f);
+				Ball.SetX(LeftPaddle.GetPosition().x + LeftPaddle.GetSize().x + 0.1f);
 			}
 
 			// Right Paddle
-			if (Ball.GetLeft() + Ball.GetWidth() > RightPaddle.GetLeft() &&
-				Ball.GetLeft() + Ball.GetWidth() < RightPaddle.GetLeft() + (RightPaddle.GetWidth() / 2.0f) &&
-				Ball.GetTop() + Ball.GetHeight() >= RightPaddle.GetTop() &&
-				Ball.GetTop() <= RightPaddle.GetTop() + RightPaddle.GetHeight())
+			if (Ball.GetPosition().x + Ball.GetSize().x > RightPaddle.GetPosition().x &&
+				Ball.GetPosition().x + Ball.GetSize().x < RightPaddle.GetPosition().x + (RightPaddle.GetSize().x / 2.0f) &&
+				Ball.GetPosition().y + Ball.GetSize().y >= RightPaddle.GetPosition().y &&
+				Ball.GetPosition().y <= RightPaddle.GetPosition().y + RightPaddle.GetSize().y)
 			{
 				BallSound.Play();
 				BallAngle = PI - BallAngle;
-				Ball.SetLeft(RightPaddle.GetLeft() - Ball.GetWidth() - 0.1f);
+				Ball.SetX(RightPaddle.GetPosition().x - Ball.GetSize().x - 0.1f);
 			}
 		}
 
diff --git a/samples/post-fx/PostFX.cpp b/samples/post-fx/PostFX.cpp
old mode 100644
new mode 100755
index 1253c73..572ddc2
--- a/samples/post-fx/PostFX.cpp
+++ b/samples/post-fx/PostFX.cpp
@@ -32,6 +32,11 @@ int main()
         return EXIT_FAILURE;
     sf::Sprite Background(BackgroundImage);
 
+    // Load the text font
+    sf::Font Cheeseburger;
+    if (!Cheeseburger.LoadFromFile("datas/post-fx/cheeseburger.ttf"))
+        return EXIT_FAILURE;
+
     // Load the image needed for the wave effect
     sf::Image WaveImage;
     if (!WaveImage.LoadFromFile("datas/post-fx/wave.jpg"))
@@ -39,11 +44,11 @@ int main()
 
     // Load all effects
     std::map<std::string, sf::PostFX> Effects;
-    Effects["nothing"].LoadFromFile("datas/post-fx/nothing.sfx");
-    Effects["blur"].LoadFromFile("datas/post-fx/blur.sfx");
-    Effects["colorize"].LoadFromFile("datas/post-fx/colorize.sfx");
-    Effects["fisheye"].LoadFromFile("datas/post-fx/fisheye.sfx");
-    Effects["wave"].LoadFromFile("datas/post-fx/wave.sfx");
+    if (!Effects["nothing"].LoadFromFile("datas/post-fx/nothing.sfx"))   return EXIT_FAILURE;
+    if (!Effects["blur"].LoadFromFile("datas/post-fx/blur.sfx"))         return EXIT_FAILURE;
+    if (!Effects["colorize"].LoadFromFile("datas/post-fx/colorize.sfx")) return EXIT_FAILURE;
+    if (!Effects["fisheye"].LoadFromFile("datas/post-fx/fisheye.sfx"))   return EXIT_FAILURE;
+    if (!Effects["wave"].LoadFromFile("datas/post-fx/wave.sfx"))         return EXIT_FAILURE;
     std::map<std::string, sf::PostFX>::iterator CurrentEffect = Effects.find("nothing");
 
     // Do specific initializations
@@ -59,19 +64,18 @@ int main()
     // Define a string for displaying current effect description
     sf::String CurFXStr;
     CurFXStr.SetText("Current effect is \"" + CurrentEffect->first + "\"");
-    CurFXStr.SetFont("datas/post-fx/cheeseburger.ttf");
+    CurFXStr.SetFont(Cheeseburger);
     CurFXStr.SetPosition(20.f, 0.f);
 
     // Define a string for displaying help
     sf::String InfoStr;
     InfoStr.SetText("Move your mouse to change the effect parameters\nPress numpad + and - to change effect\nWarning : some effects may not work\ndepending on your graphics card");
-    InfoStr.SetFont("datas/post-fx/cheeseburger.ttf");
+    InfoStr.SetFont(Cheeseburger);
     InfoStr.SetPosition(20.f, 460.f);
     InfoStr.SetColor(sf::Color(200, 100, 150));
 
     // Start the game loop
-    bool Running = true;
-    while (Running)
+    while (App.IsOpened())
     {
         // Process events
         sf::Event Event;
@@ -79,13 +83,13 @@ int main()
         {
             // Close window : exit
             if (Event.Type == sf::Event::Closed)
-                Running = false;
+                App.Close();
 
             if (Event.Type == sf::Event::KeyPressed)
             {
                 // Escape key : exit
                 if (Event.Key.Code == sf::Key::Escape)
-                    Running = false;
+                    App.Close();
 
                 // Add key : next effect
                 if (Event.Key.Code == sf::Key::Add)
@@ -115,7 +119,7 @@ int main()
         if      (CurrentEffect->first == "blur")     CurrentEffect->second.SetParameter("offset", X * Y * 0.1f);
         else if (CurrentEffect->first == "colorize") CurrentEffect->second.SetParameter("color", 0.3f, X, Y);
         else if (CurrentEffect->first == "fisheye")  CurrentEffect->second.SetParameter("mouse", X, 1.f - Y);
-        else if (CurrentEffect->first == "wave")     CurrentEffect->second.SetParameter("offset", -X, Y);
+        else if (CurrentEffect->first == "wave")     CurrentEffect->second.SetParameter("offset", X, Y);
 
         // Draw background and apply the post-fx
         App.Draw(Background);
@@ -145,7 +149,6 @@ void DisplayError()
 
     // Define a string for displaying the error message
     sf::String ErrorStr("Sorry, your system doesn't support post-effects");
-    ErrorStr.SetFont("datas/post-fx/cheeseburger.ttf");
     ErrorStr.SetPosition(100.f, 250.f);
     ErrorStr.SetColor(sf::Color(200, 100, 150));
 
diff --git a/samples/qt/Main.cpp b/samples/qt/Main.cpp
old mode 100644
new mode 100755
index a36f16a..2b37fe3
--- a/samples/qt/Main.cpp
+++ b/samples/qt/Main.cpp
@@ -42,7 +42,7 @@ private :
 
         // Setup the sprite
         mySprite.SetImage(myImage);
-        mySprite.SetRotationCenter(mySprite.GetWidth() / 2, mySprite.GetHeight() / 2);
+        mySprite.SetCenter(mySprite.GetSize() / 2.f);
     }
 
     ////////////////////////////////////////////////////////////
@@ -57,8 +57,8 @@ private :
             // Stick the sprite to the mouse cursor
             if (Event.Type == sf::Event::MouseMoved)
             {
-                mySprite.SetLeft(Event.MouseMove.X - mySprite.GetWidth() / 2);
-                mySprite.SetTop(Event.MouseMove.Y - mySprite.GetHeight() / 2);
+                mySprite.SetX(Event.MouseMove.X - mySprite.GetSize().x / 2);
+                mySprite.SetY(Event.MouseMove.Y - mySprite.GetSize().y / 2);
             }
         }
 
diff --git a/samples/qt/QSFMLCanvas.cpp b/samples/qt/QSFMLCanvas.cpp
old mode 100644
new mode 100755
diff --git a/samples/qt/QSFMLCanvas.hpp b/samples/qt/QSFMLCanvas.hpp
old mode 100644
new mode 100755
diff --git a/samples/sockets/Sockets.cpp b/samples/sockets/Sockets.cpp
old mode 100644
new mode 100755
diff --git a/samples/sockets/TCP.cpp b/samples/sockets/TCP.cpp
old mode 100644
new mode 100755
diff --git a/samples/sockets/UDP.cpp b/samples/sockets/UDP.cpp
old mode 100644
new mode 100755
diff --git a/samples/sound/Sound.cpp b/samples/sound/Sound.cpp
old mode 100644
new mode 100755
index d490df6..bcf8fe8
--- a/samples/sound/Sound.cpp
+++ b/samples/sound/Sound.cpp
@@ -49,7 +49,7 @@ void PlayMusic()
 {
     // Load an ogg music file
     sf::Music Music;
-    if (!Music.Open("datas/sound/lepidoptera.ogg"))
+    if (!Music.OpenFromFile("datas/sound/lepidoptera.ogg"))
         return;
 
     // Display music informations
diff --git a/samples/sound_capture/SoundCapture.cpp b/samples/sound_capture/SoundCapture.cpp
old mode 100644
new mode 100755
diff --git a/samples/voip/Client.cpp b/samples/voip/Client.cpp
old mode 100644
new mode 100755
diff --git a/samples/voip/Server.cpp b/samples/voip/Server.cpp
old mode 100644
new mode 100755
diff --git a/samples/voip/VoIP.cpp b/samples/voip/VoIP.cpp
old mode 100644
new mode 100755
diff --git a/samples/window/Makefile b/samples/window/Makefile
index ed6932e..6aa0abc 100755
--- a/samples/window/Makefile
+++ b/samples/window/Makefile
@@ -4,7 +4,7 @@ OBJ  = Window.o
 all: $(EXEC)
 
 window: $(OBJ)
-	$(CC) $(LDFLAGS) -o $(EXECPATH)/$@ $(OBJ) -lsfml-window -lsfml-system -lGLU -lGL
+	$(CC) $(LDFLAGS) -o $(EXECPATH)/$@ $(OBJ) -lsfml-window -lsfml-system -lGLU
 
 %.o: %.cpp
 	$(CC) -o $@ -c $< $(CFLAGS)
diff --git a/samples/window/Window.cpp b/samples/window/Window.cpp
old mode 100644
new mode 100755
index 3d639b7..0f45741
--- a/samples/window/Window.cpp
+++ b/samples/window/Window.cpp
@@ -34,8 +34,7 @@ int main()
     gluPerspective(90.f, 1.f, 1.f, 500.f);
 
     // Start the game loop
-    bool Running = true;
-    while (Running)
+    while (App.IsOpened())
     {
         // Process events
         sf::Event Event;
@@ -43,11 +42,11 @@ int main()
         {
             // Close window : exit
             if (Event.Type == sf::Event::Closed)
-                Running = false;
+                App.Close();
 
             // Escape key : exit
             if ((Event.Type == sf::Event::KeyPressed) && (Event.Key.Code == sf::Key::Escape))
-                Running = false;
+                App.Close();
 
             // Resize event : adjust viewport
             if (Event.Type == sf::Event::Resized)
@@ -56,8 +55,8 @@ int main()
 
         // Set the active window before using OpenGL commands
         // It's useless here because the active window is always the same,
-        // but don't forget it if you use multiple windows or controls
-        App.SetCurrent();
+        // but don't forget it if you use multiple windows
+        App.SetActive();
 
         // Clear color and depth buffer
         glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
diff --git a/samples/wxwidgets/Main.cpp b/samples/wxwidgets/Main.cpp
old mode 100644
new mode 100755
index b5a13c0..c06a793
--- a/samples/wxwidgets/Main.cpp
+++ b/samples/wxwidgets/Main.cpp
@@ -26,6 +26,7 @@ public :
         // Load an image and assign it to our sprite
         myImage.LoadFromFile("datas/wxwidgets/sfml.png");
         mySprite.SetImage(myImage);
+        mySprite.SetCenter(mySprite.GetSize() / 2.f);
 
         // Catch the mouse move event
         Connect(wxEVT_MOTION, wxMouseEventHandler(MyCanvas::OnMouseMove));
@@ -39,6 +40,10 @@ private :
     ////////////////////////////////////////////////////////////
     virtual void OnUpdate()
     {
+        // Rotate the sprite
+        if (GetInput().IsMouseButtonDown(sf::Mouse::Left))  mySprite.Rotate( GetFrameTime() * 50);
+        if (GetInput().IsMouseButtonDown(sf::Mouse::Right)) mySprite.Rotate(-GetFrameTime() * 50);
+
         // Display the sprite in the view
         Draw(mySprite);
     }
@@ -50,8 +55,8 @@ private :
     void OnMouseMove(wxMouseEvent& Event)
     {
         // Make the sprite follow the mouse cursor
-        mySprite.SetLeft(Event.GetX() - mySprite.GetWidth() / 2);
-        mySprite.SetTop(Event.GetY() - mySprite.GetHeight() / 2);
+        mySprite.SetX(Event.GetX());
+        mySprite.SetY(Event.GetY());
     }
 
     ////////////////////////////////////////////////////////////
diff --git a/samples/wxwidgets/wxSFMLCanvas.cpp b/samples/wxwidgets/wxSFMLCanvas.cpp
old mode 100644
new mode 100755
diff --git a/samples/wxwidgets/wxSFMLCanvas.hpp b/samples/wxwidgets/wxSFMLCanvas.hpp
old mode 100644
new mode 100755
diff --git a/src/SFML/Audio/AudioDevice.cpp b/src/SFML/Audio/AudioDevice.cpp
index ac7acb5..3049f7f 100755
--- a/src/SFML/Audio/AudioDevice.cpp
+++ b/src/SFML/Audio/AudioDevice.cpp
@@ -1,7 +1,7 @@
 ////////////////////////////////////////////////////////////
 //
 // SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
 //
 // This software is provided 'as-is', without any express or implied warranty.
 // In no event will the authors be held liable for any damages arising from the use of this software.
diff --git a/src/SFML/Audio/AudioDevice.hpp b/src/SFML/Audio/AudioDevice.hpp
index 9ab3aac..1d71a37 100755
--- a/src/SFML/Audio/AudioDevice.hpp
+++ b/src/SFML/Audio/AudioDevice.hpp
@@ -1,7 +1,7 @@
 ////////////////////////////////////////////////////////////
 //
 // SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
 //
 // This software is provided 'as-is', without any express or implied warranty.
 // In no event will the authors be held liable for any damages arising from the use of this software.
diff --git a/src/SFML/Audio/AudioResource.cpp b/src/SFML/Audio/AudioResource.cpp
index 66dee60..28e9475 100755
--- a/src/SFML/Audio/AudioResource.cpp
+++ b/src/SFML/Audio/AudioResource.cpp
@@ -1,7 +1,7 @@
 ////////////////////////////////////////////////////////////
 //
 // SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
 //
 // This software is provided 'as-is', without any express or implied warranty.
 // In no event will the authors be held liable for any damages arising from the use of this software.
diff --git a/src/SFML/Audio/Listener.cpp b/src/SFML/Audio/Listener.cpp
index 80512c3..1dd9a31 100755
--- a/src/SFML/Audio/Listener.cpp
+++ b/src/SFML/Audio/Listener.cpp
@@ -1,7 +1,7 @@
 ////////////////////////////////////////////////////////////
 //
 // SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
 //
 // This software is provided 'as-is', without any express or implied warranty.
 // In no event will the authors be held liable for any damages arising from the use of this software.
@@ -53,46 +53,66 @@ float Listener::GetGlobalVolume()
 
 
 ////////////////////////////////////////////////////////////
-/// Change the position of the listener
+/// Change the position of the listener (take 3 values)
 ////////////////////////////////////////////////////////////
-void Listener::SetPosition(float PosX, float PosY, float PosZ)
+void Listener::SetPosition(float X, float Y, float Z)
 {
-    ALCheck(alListener3f(AL_POSITION, PosX, PosY, PosZ));
+    ALCheck(alListener3f(AL_POSITION, X, Y, Z));
+}
+
+
+////////////////////////////////////////////////////////////
+/// Change the position of the listener (take a 3D vector)
+////////////////////////////////////////////////////////////
+void Listener::SetPosition(const Vector3f& Position)
+{
+    SetPosition(Position.x, Position.y, Position.z);
 }
 
 
 ////////////////////////////////////////////////////////////
 /// Get the current position of the listener
 ////////////////////////////////////////////////////////////
-void Listener::GetPosition(float& PosX, float& PosY, float& PosZ)
+Vector3f Listener::GetPosition()
 {
-    ALCheck(alGetListener3f(AL_POSITION, &PosX, &PosY, &PosZ));
+    Vector3f Position;
+    ALCheck(alGetListener3f(AL_POSITION, &Position.x, &Position.y, &Position.z));
+
+    return Position;
 }
 
 
 ////////////////////////////////////////////////////////////
 /// Change the orientation of the listener (the point
-/// he must look at)
+/// he must look at) (take 3 values)
 ////////////////////////////////////////////////////////////
-void Listener::SetTarget(float TargetX, float TargetY, float TargetZ)
+void Listener::SetTarget(float X, float Y, float Z)
 {
-    float Orientation[] = {TargetX, TargetY, TargetZ, 0.f, 1.f, 0.f};
+    float Orientation[] = {X, Y, Z, 0.f, 1.f, 0.f};
     ALCheck(alListenerfv(AL_ORIENTATION, Orientation));
 }
 
 
 ////////////////////////////////////////////////////////////
+/// Change the orientation of the listener (the point
+/// he must look at) (take a 3D vector)
+////////////////////////////////////////////////////////////
+void Listener::SetTarget(const Vector3f& Target)
+{
+    SetTarget(Target.x, Target.y, Target.z);
+}
+
+
+////////////////////////////////////////////////////////////
 /// Get the current orientation of the listener (the point
 /// he's looking at)
 ////////////////////////////////////////////////////////////
-void Listener::GetTarget(float& TargetX, float& TargetY, float& TargetZ)
+Vector3f Listener::GetTarget()
 {
     float Orientation[6];
     ALCheck(alGetListenerfv(AL_ORIENTATION, Orientation));
 
-    TargetX = Orientation[0];
-    TargetY = Orientation[1];
-    TargetZ = Orientation[2];
+    return Vector3f(Orientation[0], Orientation[1], Orientation[2]);
 }
 
 } // namespace sf
diff --git a/src/SFML/Audio/Makefile b/src/SFML/Audio/Makefile
index dcf837a..0adaf85 100755
--- a/src/SFML/Audio/Makefile
+++ b/src/SFML/Audio/Makefile
@@ -1,13 +1,25 @@
-LIB       = libsfml-audio.so
 SRC       = $(wildcard *.cpp)
 SRCVORBIS = $(wildcard ./stb_vorbis/*.c)
 OBJ       = $(SRC:.cpp=.o)
 OBJVORBIS = $(SRCVORBIS:.c=.o)
 
+ifeq ($(static), yes)
+    LIB     = libsfml-audio-s.a
+    LIBNAME = $(LIBPATH)/$(LIB)
+    INSTALL = 
+else
+    LIB     = libsfml-audio.so
+    LIBNAME = $(LIBPATH)/$(LIB).$(VERSION)
+    INSTALL = && $(LN) $(LNFLAGS) /usr/lib/$(LIB).$(VERSION) /usr/lib/$(LIB)
+endif
+
 all: $(LIB)
 
+libsfml-audio-s.a: $(OBJ) $(OBJVORBIS)
+	$(AR) $(ARFLAGS) $(LIBNAME) $(OBJ) $(OBJVORBIS)
+
 libsfml-audio.so: $(OBJ) $(OBJVORBIS)
-	$(CPP) $(LDFLAGS) -Wl,-soname,$(LIB).$(VERSION) -o $(LIBPATH)/$@.$(VERSION) $(OBJ) $(OBJVORBIS) -lsndfile -lopenal
+	$(CPP) $(LDFLAGS) -Wl,-soname,$(LIB).$(VERSION) -o $(LIBNAME) $(OBJ) $(OBJVORBIS) -lsndfile -lopenal
 
 $(OBJ): %.o: %.cpp
 	$(CPP) -o $@ -c $< $(CFLAGS)
@@ -21,7 +33,7 @@ clean:
 	@rm -rf $(OBJ) $(OBJVORBIS)
 
 mrproper: clean
-	@rm -rf $(LIBPATH)/$(LIB)
+	@rm -rf $(LIBNAME)
 
 install:
-	@($(CP) $(LIBPATH)/$(LIB).$(VERSION) /usr/lib && $(LN) $(LNFLAGS) /usr/lib/$(LIB).$(VERSION) /usr/lib/$(LIB))
\ No newline at end of file
+	@($(CP) $(LIBNAME) /usr/lib $(INSTALL))
diff --git a/src/SFML/Audio/Music.cpp b/src/SFML/Audio/Music.cpp
index 0390f89..ebcda09 100755
--- a/src/SFML/Audio/Music.cpp
+++ b/src/SFML/Audio/Music.cpp
@@ -1,7 +1,7 @@
 ////////////////////////////////////////////////////////////
 //
 // SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
 //
 // This software is provided 'as-is', without any express or implied warranty.
 // In no event will the authors be held liable for any damages arising from the use of this software.
@@ -59,7 +59,7 @@ Music::~Music()
 ////////////////////////////////////////////////////////////
 /// Open a music file (doesn't play it -- call Play() for that)
 ////////////////////////////////////////////////////////////
-bool Music::Open(const std::string& Filename)
+bool Music::OpenFromFile(const std::string& Filename)
 {
     // Create the sound file implementation, and open it in read mode
     delete myFile;
@@ -71,7 +71,7 @@ bool Music::Open(const std::string& Filename)
     }
 
     // Compute the duration
-    myDuration = static_cast<float>(myFile->GetSamplesCount()) / myFile->GetSampleRate();
+    myDuration = static_cast<float>(myFile->GetSamplesCount()) / myFile->GetSampleRate() / myFile->GetChannelsCount();
 
     // Initialize the stream
     Initialize(myFile->GetChannelsCount(), myFile->GetSampleRate());
diff --git a/src/SFML/Audio/OpenAL.hpp b/src/SFML/Audio/OpenAL.hpp
index 7e0130a..0f799d5 100755
--- a/src/SFML/Audio/OpenAL.hpp
+++ b/src/SFML/Audio/OpenAL.hpp
@@ -1,7 +1,7 @@
 ////////////////////////////////////////////////////////////
 //
 // SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
 //
 // This software is provided 'as-is', without any express or implied warranty.
 // In no event will the authors be held liable for any damages arising from the use of this software.
diff --git a/src/SFML/Audio/Sound.cpp b/src/SFML/Audio/Sound.cpp
index a8e86ab..ad68e05 100755
--- a/src/SFML/Audio/Sound.cpp
+++ b/src/SFML/Audio/Sound.cpp
@@ -1,7 +1,7 @@
 ////////////////////////////////////////////////////////////
 //
 // SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
 //
 // This software is provided 'as-is', without any express or implied warranty.
 // In no event will the authors be held liable for any damages arising from the use of this software.
@@ -41,17 +41,13 @@ myBuffer(NULL)
     ALCheck(alGenSources(1, &mySource));
 
     ALCheck(alSourcei(mySource, AL_BUFFER, 0));
-
-    // Seems to fix the bug of mono sounds not being played due to spacialization,
-    // although the listener and the sound are at the same position
-    ALCheck(alSourcef (mySource, AL_ROLLOFF_FACTOR, 0.99f));
 }
 
 
 ////////////////////////////////////////////////////////////
 /// Construct the sound from its parameters
 ////////////////////////////////////////////////////////////
-Sound::Sound(const SoundBuffer& Buffer, bool Loop, float Pitch, float Volume, float X, float Y, float Z) :
+Sound::Sound(const SoundBuffer& Buffer, bool Loop, float Pitch, float Volume, const Vector3f& Position) :
 myBuffer(&Buffer)
 {
     ALCheck(alGenSources(1, &mySource));
@@ -60,11 +56,7 @@ myBuffer(&Buffer)
     ALCheck(alSourcei (mySource, AL_LOOPING,  Loop));
     ALCheck(alSourcef (mySource, AL_PITCH,    Pitch));
     ALCheck(alSourcef (mySource, AL_GAIN,     Volume * 0.01f));
-    ALCheck(alSource3f(mySource, AL_POSITION, X, Y, Z));
-
-    // Seems to fix the bug of mono sounds not being played due to spacialization,
-    // although the listener and the sound are at the same position
-    ALCheck(alSourcef (mySource, AL_ROLLOFF_FACTOR, 0.99f));
+    ALCheck(alSource3f(mySource, AL_POSITION, Position.x, Position.y, Position.z));
 }
 
 
@@ -77,18 +69,11 @@ myBuffer     (Copy.myBuffer)
 {
     ALCheck(alGenSources(1, &mySource));
 
-    ALCheck(alSourcei(mySource, AL_BUFFER,  myBuffer ? myBuffer->myBuffer : 0));
-    ALCheck(alSourcei(mySource, AL_LOOPING, Copy.GetLoop()));
-    ALCheck(alSourcef(mySource, AL_PITCH,   Copy.GetPitch()));
-    ALCheck(alSourcef(mySource, AL_GAIN,    Copy.GetVolume() * 0.01f));
-
-    float X, Y, Z;
-    Copy.GetPosition(X, Y, Z);
-    ALCheck(alSource3f(mySource, AL_POSITION, X, Y, Z));
-
-    // Seems to fix the bug of mono sounds not being played due to spacialization,
-    // although the listener and the sound are at the same position
-    ALCheck(alSourcef (mySource, AL_ROLLOFF_FACTOR, 0.99f));
+    ALCheck(alSourcei (mySource, AL_BUFFER,   myBuffer ? myBuffer->myBuffer : 0));
+    ALCheck(alSourcei (mySource, AL_LOOPING,  Copy.GetLoop()));
+    ALCheck(alSourcef (mySource, AL_PITCH,    Copy.GetPitch()));
+    ALCheck(alSourcef (mySource, AL_GAIN,     Copy.GetVolume() * 0.01f));
+    ALCheck(alSource3f(mySource, AL_POSITION, Copy.GetPosition().x, Copy.GetPosition().y, Copy.GetPosition().z));
 }
 
 
@@ -172,9 +157,9 @@ void Sound::SetVolume(float Volume)
     ALCheck(alSourcef(mySource, AL_GAIN, Volume * 0.01f));
 }
 
-
 ////////////////////////////////////////////////////////////
-/// Set the sound position
+/// Set the sound position (take 3 values).
+/// The default position is (0, 0, 0)
 ////////////////////////////////////////////////////////////
 void Sound::SetPosition(float X, float Y, float Z)
 {
@@ -183,6 +168,38 @@ void Sound::SetPosition(float X, float Y, float Z)
 
 
 ////////////////////////////////////////////////////////////
+/// Set the sound position (take a 3D vector).
+/// The default position is (0, 0, 0)
+////////////////////////////////////////////////////////////
+void Sound::SetPosition(const Vector3f& Position)
+{
+    SetPosition(Position.x, Position.y, Position.z);
+}
+
+
+////////////////////////////////////////////////////////////
+/// Set the minimum distance - closer than this distance,
+/// the listener will hear the sound at its maximum volume.
+/// The default minimum distance is 1.0
+////////////////////////////////////////////////////////////
+void Sound::SetMinDistance(float MinDistance)
+{
+    ALCheck(alSourcef(mySource, AL_REFERENCE_DISTANCE, MinDistance));
+}
+
+
+////////////////////////////////////////////////////////////
+/// Set the attenuation factor - the higher the attenuation, the
+/// more the sound will be attenuated with distance from listener.
+/// The default attenuation factor 1.0
+////////////////////////////////////////////////////////////
+void Sound::SetAttenuation(float Attenuation)
+{
+    ALCheck(alSourcef(mySource, AL_ROLLOFF_FACTOR, Attenuation));
+}
+
+
+////////////////////////////////////////////////////////////
 /// Get the source buffer
 ////////////////////////////////////////////////////////////
 const SoundBuffer* Sound::GetBuffer() const
@@ -230,9 +247,36 @@ float Sound::GetVolume() const
 ////////////////////////////////////////////////////////////
 /// Get the sound position
 ////////////////////////////////////////////////////////////
-void Sound::GetPosition(float& X, float& Y, float& Z) const
+Vector3f Sound::GetPosition() const
+{
+    Vector3f Position;
+    ALCheck(alGetSource3f(mySource, AL_POSITION, &Position.x, &Position.y, &Position.z));
+
+    return Position;
+}
+
+
+////////////////////////////////////////////////////////////
+/// Get the minimum distance
+////////////////////////////////////////////////////////////
+float Sound::GetMinDistance() const
+{
+    ALfloat MinDistance;
+    ALCheck(alGetSourcef(mySource, AL_REFERENCE_DISTANCE, &MinDistance));
+
+    return MinDistance;
+}
+
+
+////////////////////////////////////////////////////////////
+/// Get the attenuation factor
+////////////////////////////////////////////////////////////
+float Sound::GetAttenuation() const
 {
-    ALCheck(alGetSource3f(mySource, AL_POSITION, &X, &Y, &Z));
+    ALfloat Attenuation;
+    ALCheck(alGetSourcef(mySource, AL_ROLLOFF_FACTOR, &Attenuation));
+
+    return Attenuation;
 }
 
 
diff --git a/src/SFML/Audio/SoundBuffer.cpp b/src/SFML/Audio/SoundBuffer.cpp
index f269731..7b85872 100755
--- a/src/SFML/Audio/SoundBuffer.cpp
+++ b/src/SFML/Audio/SoundBuffer.cpp
@@ -1,7 +1,7 @@
 ////////////////////////////////////////////////////////////
 //
 // SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
 //
 // This software is provided 'as-is', without any express or implied warranty.
 // In no event will the authors be held liable for any damages arising from the use of this software.
diff --git a/src/SFML/Audio/SoundBufferRecorder.cpp b/src/SFML/Audio/SoundBufferRecorder.cpp
index 3b8a652..1a9c1b1 100755
--- a/src/SFML/Audio/SoundBufferRecorder.cpp
+++ b/src/SFML/Audio/SoundBufferRecorder.cpp
@@ -1,7 +1,7 @@
 ////////////////////////////////////////////////////////////
 //
 // SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
 //
 // This software is provided 'as-is', without any express or implied warranty.
 // In no event will the authors be held liable for any damages arising from the use of this software.
diff --git a/src/SFML/Audio/SoundFile.cpp b/src/SFML/Audio/SoundFile.cpp
index e390896..78ac35b 100755
--- a/src/SFML/Audio/SoundFile.cpp
+++ b/src/SFML/Audio/SoundFile.cpp
@@ -1,7 +1,7 @@
 ////////////////////////////////////////////////////////////
 //
 // SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
 //
 // This software is provided 'as-is', without any express or implied warranty.
 // In no event will the authors be held liable for any damages arising from the use of this software.
@@ -42,8 +42,8 @@ SoundFile* SoundFile::CreateRead(const std::string& Filename)
 {
     // Create the file according to its type
     SoundFile* File = NULL;
-    if      (SoundFileOgg::IsFileSupported(Filename))     File = new SoundFileOgg;
-    else if (SoundFileDefault::IsFileSupported(Filename)) File = new SoundFileDefault;
+    if      (SoundFileOgg::IsFileSupported(Filename, true))     File = new SoundFileOgg;
+    else if (SoundFileDefault::IsFileSupported(Filename, true)) File = new SoundFileDefault;
 
     // Open it for reading
     if (File)
@@ -116,8 +116,8 @@ SoundFile* SoundFile::CreateWrite(const std::string& Filename, unsigned int Chan
 {
     // Create the file according to its type
     SoundFile* File = NULL;
-    if      (SoundFileOgg::IsFileSupported(Filename))     File = new SoundFileOgg;
-    else if (SoundFileDefault::IsFileSupported(Filename)) File = new SoundFileDefault;
+    if      (SoundFileOgg::IsFileSupported(Filename, false))     File = new SoundFileOgg;
+    else if (SoundFileDefault::IsFileSupported(Filename, false)) File = new SoundFileDefault;
 
     // Open it for writing
     if (File)
diff --git a/src/SFML/Audio/SoundFile.hpp b/src/SFML/Audio/SoundFile.hpp
index 4f755f7..6ad68cb 100755
--- a/src/SFML/Audio/SoundFile.hpp
+++ b/src/SFML/Audio/SoundFile.hpp
@@ -1,7 +1,7 @@
 ////////////////////////////////////////////////////////////
 //
 // SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
 //
 // This software is provided 'as-is', without any express or implied warranty.
 // In no event will the authors be held liable for any damages arising from the use of this software.
diff --git a/src/SFML/Audio/SoundFileDefault.cpp b/src/SFML/Audio/SoundFileDefault.cpp
index 1fdb622..02a4885 100755
--- a/src/SFML/Audio/SoundFileDefault.cpp
+++ b/src/SFML/Audio/SoundFileDefault.cpp
@@ -1,7 +1,7 @@
 ////////////////////////////////////////////////////////////
 //
 // SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
 //
 // This software is provided 'as-is', without any express or implied warranty.
 // In no event will the authors be held liable for any damages arising from the use of this software.
@@ -56,20 +56,28 @@ SoundFileDefault::~SoundFileDefault()
 ////////////////////////////////////////////////////////////
 /// Check if a given file is supported by this loader
 ////////////////////////////////////////////////////////////
-bool SoundFileDefault::IsFileSupported(const std::string& Filename)
+bool SoundFileDefault::IsFileSupported(const std::string& Filename, bool Read)
 {
-    // Open the sound file
-    SF_INFO FileInfos;
-    SNDFILE* File = sf_open(Filename.c_str(), SFM_READ, &FileInfos);
-
-    if (File)
+    if (Read)
     {
-        sf_close(File);
-        return true;
+        // Open the sound file
+        SF_INFO FileInfos;
+        SNDFILE* File = sf_open(Filename.c_str(), SFM_READ, &FileInfos);
+
+        if (File)
+        {
+            sf_close(File);
+            return true;
+        }
+        else
+        {
+            return false;
+        }
     }
     else
     {
-        return false;
+        // Check the extension
+        return GetFormatFromFilename(Filename) != -1;
     }
 }
 
@@ -185,46 +193,21 @@ bool SoundFileDefault::OpenWrite(const std::string& Filename, unsigned int Chann
     if (myFile)
         sf_close(myFile);
 
-    // Fill the sound infos with parameters
-    SF_INFO FileInfos;
-    FileInfos.channels   = ChannelsCount;
-    FileInfos.samplerate = SampleRate;
-    FileInfos.format     = SF_FORMAT_PCM_16;
-
-    // Extract the file extension
-    std::string Ext = "wav";
-    std::string::size_type Pos = Filename.find_last_of(".");
-    if (Pos != std::string::npos)
-        Ext = Filename.substr(Pos + 1);
-
     // Find the right format according to the file extension
-    if      (Ext == "wav"  || Ext == "WAV" ) FileInfos.format |= SF_FORMAT_WAV;
-    else if (Ext == "aif"  || Ext == "AIF" ) FileInfos.format |= SF_FORMAT_AIFF;
-    else if (Ext == "aiff" || Ext == "AIFF") FileInfos.format |= SF_FORMAT_AIFF;
-    else if (Ext == "au"   || Ext == "AU"  ) FileInfos.format |= SF_FORMAT_AU;
-    else if (Ext == "raw"  || Ext == "RAW" ) FileInfos.format |= SF_FORMAT_RAW;
-    else if (Ext == "paf"  || Ext == "PAF" ) FileInfos.format |= SF_FORMAT_PAF;
-    else if (Ext == "svx"  || Ext == "SVX" ) FileInfos.format |= SF_FORMAT_SVX;
-    else if (Ext == "voc"  || Ext == "VOC" ) FileInfos.format |= SF_FORMAT_VOC;
-    else if (Ext == "sf"   || Ext == "SF"  ) FileInfos.format |= SF_FORMAT_IRCAM;
-    else if (Ext == "w64"  || Ext == "W64" ) FileInfos.format |= SF_FORMAT_W64;
-    else if (Ext == "mat4" || Ext == "MAT4") FileInfos.format |= SF_FORMAT_MAT4;
-    else if (Ext == "mat5" || Ext == "MAT5") FileInfos.format |= SF_FORMAT_MAT5;
-    else if (Ext == "pvf"  || Ext == "PVF" ) FileInfos.format |= SF_FORMAT_PVF;
-    else if (Ext == "htk"  || Ext == "HTK" ) FileInfos.format |= SF_FORMAT_HTK;
-    else if (Ext == "caf"  || Ext == "CAF" ) FileInfos.format |= SF_FORMAT_CAF;
-    else if (Ext == "nist" || Ext == "NIST") FileInfos.format |= SF_FORMAT_NIST; // SUPPORTED ?
-    else if (Ext == "sds"  || Ext == "SDS" ) FileInfos.format |= SF_FORMAT_SDS;  // SUPPORTED ?
-    else if (Ext == "avr"  || Ext == "AVR" ) FileInfos.format |= SF_FORMAT_AVR;  // SUPPORTED ?
-    else if (Ext == "sd2"  || Ext == "SD2" ) FileInfos.format |= SF_FORMAT_SD2;  // SUPPORTED ?
-    else if (Ext == "flac" || Ext == "FLAC") FileInfos.format |= SF_FORMAT_FLAC; // SUPPORTED ?
-    else
+    int Format = GetFormatFromFilename(Filename);
+    if (Format == -1)
     {
         // Error : unrecognized extension
         std::cerr << "Failed to create sound file \"" << Filename << "\" : unknown format" << std::endl;
         return false;
     }
 
+    // Fill the sound infos with parameters
+    SF_INFO FileInfos;
+    FileInfos.channels   = ChannelsCount;
+    FileInfos.samplerate = SampleRate;
+    FileInfos.format     = Format | SF_FORMAT_PCM_16;
+
     // Open the sound file for writing
     myFile = sf_open(Filename.c_str(), SFM_WRITE, &FileInfos);
     if (!myFile)
@@ -260,6 +243,44 @@ void SoundFileDefault::Write(const Int16* Data, std::size_t NbSamples)
 
 
 ////////////////////////////////////////////////////////////
+/// Get the internal format of an audio file according to
+/// its filename extension
+////////////////////////////////////////////////////////////
+int SoundFileDefault::GetFormatFromFilename(const std::string& Filename)
+{
+    // Extract the extension
+    std::string Ext = "wav";
+    std::string::size_type Pos = Filename.find_last_of(".");
+    if (Pos != std::string::npos)
+        Ext = Filename.substr(Pos + 1);
+
+    // Match every supported extension with its format constant
+    if (Ext == "wav"  || Ext == "WAV" ) return SF_FORMAT_WAV;
+    if (Ext == "aif"  || Ext == "AIF" ) return SF_FORMAT_AIFF;
+    if (Ext == "aiff" || Ext == "AIFF") return SF_FORMAT_AIFF;
+    if (Ext == "au"   || Ext == "AU"  ) return SF_FORMAT_AU;
+    if (Ext == "raw"  || Ext == "RAW" ) return SF_FORMAT_RAW;
+    if (Ext == "paf"  || Ext == "PAF" ) return SF_FORMAT_PAF;
+    if (Ext == "svx"  || Ext == "SVX" ) return SF_FORMAT_SVX;
+    if (Ext == "voc"  || Ext == "VOC" ) return SF_FORMAT_VOC;
+    if (Ext == "sf"   || Ext == "SF"  ) return SF_FORMAT_IRCAM;
+    if (Ext == "w64"  || Ext == "W64" ) return SF_FORMAT_W64;
+    if (Ext == "mat4" || Ext == "MAT4") return SF_FORMAT_MAT4;
+    if (Ext == "mat5" || Ext == "MAT5") return SF_FORMAT_MAT5;
+    if (Ext == "pvf"  || Ext == "PVF" ) return SF_FORMAT_PVF;
+    if (Ext == "htk"  || Ext == "HTK" ) return SF_FORMAT_HTK;
+    if (Ext == "caf"  || Ext == "CAF" ) return SF_FORMAT_CAF;
+    if (Ext == "nist" || Ext == "NIST") return SF_FORMAT_NIST; // SUPPORTED ?
+    if (Ext == "sds"  || Ext == "SDS" ) return SF_FORMAT_SDS;  // SUPPORTED ?
+    if (Ext == "avr"  || Ext == "AVR" ) return SF_FORMAT_AVR;  // SUPPORTED ?
+    if (Ext == "sd2"  || Ext == "SD2" ) return SF_FORMAT_SD2;  // SUPPORTED ?
+    if (Ext == "flac" || Ext == "FLAC") return SF_FORMAT_FLAC; // SUPPORTED ?
+
+    return -1;
+}
+
+
+////////////////////////////////////////////////////////////
 /// Functions for implementing custom read and write to memory files
 ///
 ////////////////////////////////////////////////////////////
diff --git a/src/SFML/Audio/SoundFileDefault.hpp b/src/SFML/Audio/SoundFileDefault.hpp
index c06e27a..a1c37af 100755
--- a/src/SFML/Audio/SoundFileDefault.hpp
+++ b/src/SFML/Audio/SoundFileDefault.hpp
@@ -1,7 +1,7 @@
 ////////////////////////////////////////////////////////////
 //
 // SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
 //
 // This software is provided 'as-is', without any express or implied warranty.
 // In no event will the authors be held liable for any damages arising from the use of this software.
@@ -60,11 +60,12 @@ public :
     /// Check if a given file is supported by this loader
     ///
     /// \param Filename : Path of the file to check
+    /// \param Read :     Is the file opened for reading or writing ?
     ///
     /// \param return True if the loader can handle this file
     ///
     ////////////////////////////////////////////////////////////
-    static bool IsFileSupported(const std::string& Filename);
+    static bool IsFileSupported(const std::string& Filename, bool Read);
 
     ////////////////////////////////////////////////////////////
     /// Check if a given file in memory is supported by this loader
@@ -110,6 +111,17 @@ private :
     virtual bool OpenWrite(const std::string& Filename, unsigned int ChannelsCount, unsigned int SampleRate);
 
     ////////////////////////////////////////////////////////////
+    /// Get the internal format of an audio file according to
+    /// its filename extension
+    ///
+    /// \param Filename : Filename to check
+    ///
+    /// \return Internal format matching the filename (-1 if no match)
+    ///
+    ////////////////////////////////////////////////////////////
+    static int GetFormatFromFilename(const std::string& Filename);
+
+    ////////////////////////////////////////////////////////////
     /// Functions for implementing custom read and write to memory files
     ///
     ////////////////////////////////////////////////////////////
diff --git a/src/SFML/Audio/SoundFileOgg.cpp b/src/SFML/Audio/SoundFileOgg.cpp
index 8f5445e..74284e0 100755
--- a/src/SFML/Audio/SoundFileOgg.cpp
+++ b/src/SFML/Audio/SoundFileOgg.cpp
@@ -1,7 +1,7 @@
 ////////////////////////////////////////////////////////////
 //
 // SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
 //
 // This software is provided 'as-is', without any express or implied warranty.
 // In no event will the authors be held liable for any damages arising from the use of this software.
@@ -58,18 +58,26 @@ SoundFileOgg::~SoundFileOgg()
 ////////////////////////////////////////////////////////////
 /// Check if a given file is supported by this loader
 ////////////////////////////////////////////////////////////
-bool SoundFileOgg::IsFileSupported(const std::string& Filename)
+bool SoundFileOgg::IsFileSupported(const std::string& Filename, bool Read)
 {
-    // Open the vorbis stream
-    stb_vorbis* Stream = stb_vorbis_open_filename(const_cast<char*>(Filename.c_str()), NULL, NULL);
-
-    if (Stream)
+    if (Read)
     {
-        stb_vorbis_close(Stream);
-        return true;
+        // Open the vorbis stream
+        stb_vorbis* Stream = stb_vorbis_open_filename(const_cast<char*>(Filename.c_str()), NULL, NULL);
+
+        if (Stream)
+        {
+            stb_vorbis_close(Stream);
+            return true;
+        }
+        else
+        {
+            return false;
+        }
     }
     else
     {
+        // No support for writing ogg files yet...
         return false;
     }
 }
@@ -121,7 +129,7 @@ bool SoundFileOgg::OpenRead(const std::string& Filename, std::size_t& NbSamples,
     stb_vorbis_info Infos = stb_vorbis_get_info(myStream);
     ChannelsCount = myChannelsCount = Infos.channels;
     SampleRate    = Infos.sample_rate;
-    NbSamples     = static_cast<std::size_t>(stb_vorbis_stream_length_in_samples(myStream));
+    NbSamples     = static_cast<std::size_t>(stb_vorbis_stream_length_in_samples(myStream) * ChannelsCount);
 
     return true;
 }
@@ -165,7 +173,6 @@ bool SoundFileOgg::OpenRead(const char* Data, std::size_t SizeInBytes, std::size
 std::size_t SoundFileOgg::Read(Int16* Data, std::size_t NbSamples)
 {
     int Read = stb_vorbis_get_samples_short_interleaved(myStream, myChannelsCount, Data, static_cast<int>(NbSamples));
-
     return static_cast<std::size_t>(Read * myChannelsCount);
 }
 
diff --git a/src/SFML/Audio/SoundFileOgg.hpp b/src/SFML/Audio/SoundFileOgg.hpp
index f6b0f6c..414e73f 100755
--- a/src/SFML/Audio/SoundFileOgg.hpp
+++ b/src/SFML/Audio/SoundFileOgg.hpp
@@ -1,7 +1,7 @@
 ////////////////////////////////////////////////////////////
 //
 // SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
 //
 // This software is provided 'as-is', without any express or implied warranty.
 // In no event will the authors be held liable for any damages arising from the use of this software.
@@ -61,11 +61,12 @@ public :
     /// Check if a given file is supported by this loader
     ///
     /// \param Filename : Path of the file to check
+    /// \param Read :     Is the file opened for reading or writing ?
     ///
     /// \param return True if the loader can handle this file
     ///
     ////////////////////////////////////////////////////////////
-    static bool IsFileSupported(const std::string& Filename);
+    static bool IsFileSupported(const std::string& Filename, bool Read);
 
     ////////////////////////////////////////////////////////////
     /// Check if a given file in memory is supported by this loader
diff --git a/src/SFML/Audio/SoundRecorder.cpp b/src/SFML/Audio/SoundRecorder.cpp
index 661cb60..b48f18d 100755
--- a/src/SFML/Audio/SoundRecorder.cpp
+++ b/src/SFML/Audio/SoundRecorder.cpp
@@ -1,7 +1,7 @@
 ////////////////////////////////////////////////////////////
 //
 // SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
 //
 // This software is provided 'as-is', without any express or implied warranty.
 // In no event will the authors be held liable for any damages arising from the use of this software.
diff --git a/src/SFML/Audio/SoundStream.cpp b/src/SFML/Audio/SoundStream.cpp
index 5338a5b..4358efd 100755
--- a/src/SFML/Audio/SoundStream.cpp
+++ b/src/SFML/Audio/SoundStream.cpp
@@ -1,7 +1,7 @@
 ////////////////////////////////////////////////////////////
 //
 // SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
 //
 // This software is provided 'as-is', without any express or implied warranty.
 // In no event will the authors be held liable for any damages arising from the use of this software.
@@ -156,6 +156,8 @@ Sound::Status SoundStream::GetStatus() const
 ////////////////////////////////////////////////////////////
 void SoundStream::Run()
 {
+    bool RequestStop = false;
+
     // Enqueue the buffers
     ALCheck(alGenBuffers(BuffersCount, myBuffers));
     for (int i = 0; i < BuffersCount; ++i)
@@ -175,6 +177,11 @@ void SoundStream::Run()
                 ALCheck(alSourceQueueBuffers(Sound::mySource, 1, &myBuffers[i]));
             }
         }
+        else
+        {
+            RequestStop = true;
+            break;
+        }
     }
 
     // Play the sound
@@ -182,15 +189,27 @@ void SoundStream::Run()
 
     while (myIsStreaming)
     {
-        // If the stream has been interrupted the source is stopped, so we have to keep it on playing
+        // The stream has been interrupted !
         if (Sound::GetStatus() == Stopped)
-            Sound::Play();
+        {
+            // User requested to stop : finish the streaming loop
+            if (RequestStop)
+            {
+                myIsStreaming = false;
+                break;
+            }
+            else
+            {
+                // Streaming is not completed : restart the sound
+                Sound::Play();
+            }
+        }
 
         // Get the number of buffers that have been processed (ie. ready for reuse)
         ALint NbProcessed;
         ALCheck(alGetSourcei(Sound::mySource, AL_BUFFERS_PROCESSED, &NbProcessed));
 
-        for (ALint i = 0; i < NbProcessed; ++i)
+        while (NbProcessed-- && !RequestStop)
         {
             // Pop the first unused buffer from the queue
             ALuint Buffer;
@@ -198,29 +217,24 @@ void SoundStream::Run()
 
             // Acquire new data
             Chunk Data = {NULL, 0};
-            if (OnGetData(Data))
-            {
-                // Fill the buffer with the new data, and push it back to the queue
-                if (Data.Samples && Data.NbSamples)
-                {
-                    // Fill the buffer
-                    ALsizei Size = static_cast<ALsizei>(Data.NbSamples) * sizeof(Int16);
-                    ALCheck(alBufferData(Buffer, myFormat, Data.Samples, Size, mySampleRate));
-
-                    // Push it into the sound queue
-                    ALCheck(alSourceQueueBuffers(Sound::mySource, 1, &Buffer));
-                }
-            }
-            else
+            if (!OnGetData(Data))
+                RequestStop = true;
+
+            // Fill the buffer with the new data, and push it back to the queue
+            if (Data.Samples && Data.NbSamples)
             {
-                // Oops... the user wants to stop the sound :(
-                myIsStreaming = false;
-                break;
+                // Fill the buffer
+                ALsizei Size = static_cast<ALsizei>(Data.NbSamples) * sizeof(Int16);
+                ALCheck(alBufferData(Buffer, myFormat, Data.Samples, Size, mySampleRate));
+
+                // Push it into the sound queue
+                ALCheck(alSourceQueueBuffers(Sound::mySource, 1, &Buffer));
             }
         }
 
         // Leave some time for the other threads
-        Sleep(0.1f);
+        if (!RequestStop)
+            Sleep(0.1f);
     }
 
     // Streaming finished : clean up everything
diff --git a/src/SFML/Graphics/Arial.hpp b/src/SFML/Graphics/Arial.hpp
new file mode 100755
index 0000000..2b224d8
--- /dev/null
+++ b/src/SFML/Graphics/Arial.hpp
@@ -0,0 +1,14685 @@
+0, 1, 0, 0, 0, 23, 1, 0, 0, 4, 0, 112, 68, 83, 73, 71, 36, 61, -7, -25, 0, 5, 127, -116, 0, 
+0, 26, 124, 71, 68, 69, 70, 94, 35, 93, 114, 0, 5, 117, 24, 0, 0, 0, -90, 71, 83, 85, 66, -43, -16, 
+-35, -52, 0, 5, 117, -64, 0, 0, 9, -86, 74, 83, 84, 70, 109, 42, 105, 6, 0, 5, 127, 108, 0, 0, 0, 
+30, 76, 84, 83, 72, -128, 101, -6, 60, 0, 0, 28, 120, 0, 0, 6, -114, 79, 83, 47, 50, 12, -33, 50, 107, 
+0, 0, 1, -8, 0, 0, 0, 86, 80, 67, 76, 84, -3, 123, 62, 67, 0, 5, 116, -32, 0, 0, 0, 54, 86, 
+68, 77, 88, 80, -110, 106, -11, 0, 0, 35, 8, 0, 0, 17, -108, 99, 109, 97, 112, -25, 64, 106, 58, 0, 0, 
+-47, -60, 0, 0, 23, 106, 99, 118, 116, 32, -106, 42, -46, 118, 0, 0, -6, -96, 0, 0, 6, 48, 102, 112, 103, 
+109, -52, 121, 89, -102, 0, 0, -23, 48, 0, 0, 6, 110, 103, 97, 115, 112, 0, 24, 0, 9, 0, 5, 116, -48, 
+0, 0, 0, 16, 103, 108, 121, 102, 14, -9, -113, -20, 0, 1, 26, -4, 0, 3, -25, 98, 104, 100, 109, 120, -66, 
+-69, -61, -105, 0, 0, 52, -100, 0, 0, -99, 40, 104, 101, 97, 100, -50, -104, 38, -110, 0, 0, 1, 124, 0, 0, 
+0, 54, 104, 104, 101, 97, 18, 51, 18, -1, 0, 0, 1, -76, 0, 0, 0, 36, 104, 109, 116, 120, 14, 52, 88, 
+64, 0, 0, 2, 80, 0, 0, 26, 40, 107, 101, 114, 110, 55, 97, 57, 54, 0, 5, 2, 96, 0, 0, 21, 96, 
+108, 111, 99, 97, 14, 97, 105, 50, 0, 1, 0, -48, 0, 0, 26, 44, 109, 97, 120, 112, 11, 71, 12, -88, 0, 
+0, 1, -40, 0, 0, 0, 32, 110, 97, 109, 101, -64, -14, 101, 59, 0, 5, 23, -64, 0, 0, 27, 13, 112, 111, 
+115, 116, -113, -23, -41, 126, 0, 5, 50, -48, 0, 0, 65, -1, 112, 114, 101, 112, 82, -2, -60, -23, 0, 0, -17, 
+-96, 0, 0, 10, -1, 0, 1, 0, 0, 0, 3, 0, 0, -26, -24, -70, -22, 95, 15, 60, -11, 8, 27, 8, 0, 
+0, 0, 0, 0, -94, -29, 39, 42, 0, 0, 0, 0, -71, -43, -76, -10, -6, -81, -3, 103, 16, 0, 8, 12, 0, 
+0, 0, 9, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 7, 62, -2, 78, 0, 67, 16, 0, -6, -81, 
+-2, 38, 16, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, -118, 0, 1, 0, 
+0, 6, -118, 1, 0, 0, 63, 0, 118, 0, 7, 0, 2, 0, 16, 0, 47, 0, 86, 0, 0, 4, 13, 10, -1, 
+0, 3, 0, 2, 0, 1, 3, -120, 1, -112, 0, 5, 0, 0, 5, -102, 5, 51, 0, 0, 1, 27, 5, -102, 5, 
+51, 0, 0, 3, -47, 0, 102, 2, 18, 8, 5, 2, 11, 6, 4, 2, 2, 2, 2, 2, 4, 0, 0, 122, -121, 
+-128, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 77, 111, 110, 111, 0, 64, 0, 32, -1, -4, 5, -45, -2, 
+81, 1, 51, 7, 62, 1, -78, 64, 0, 1, -1, -1, -1, 0, 0, 0, 0, 6, 0, 1, 0, 0, 0, 0, 0, 
+2, 57, 0, 0, 2, 57, 0, 0, 2, 57, 0, -80, 2, -41, 0, 94, 4, 115, 0, 21, 4, 115, 0, 73, 7, 
+29, 0, 119, 5, 86, 0, 88, 1, -121, 0, 90, 2, -86, 0, 124, 2, -86, 0, 124, 3, 29, 0, 64, 4, -84, 
+0, 114, 2, 57, 0, -86, 2, -86, 0, 65, 2, 57, 0, -70, 2, 57, 0, 0, 4, 115, 0, 85, 4, 115, 0, 
+-33, 4, 115, 0, 60, 4, 115, 0, 86, 4, 115, 0, 26, 4, 115, 0, 85, 4, 115, 0, 77, 4, 115, 0, 97, 
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+-111, 16, -69, -13, 43, -66, 25, -27, 3, -101, 11, -122, 29, -13, -80, 57, -116, -72, -3, 11, 29, 60, 115, 38, -84, 
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+47, -45, -96, -74, -82, 127, 94, 38, -78, -72, -121, 82, 41, 48, -127, -87, 6, 3, 85, 29, 35, 4, -127, -95, 48, 
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+102, 116, 32, 82, 111, 111, 116, 32, 65, 117, 116, 104, 111, 114, 105, 116, 121, -126, 16, 106, 11, -103, 79, -64, 0, 
+-34, -86, 17, -44, -40, 64, -102, -88, -66, -26, 48, 74, 6, 3, 85, 29, 31, 4, 67, 48, 65, 48, 63, -96, 61, 
+-96, 59, -122, 57, 104, 116, 116, 112, 58, 47, 47, 99, 114, 108, 46, 109, 105, 99, 114, 111, 115, 111, 102, 116, 46, 
+99, 111, 109, 47, 112, 107, 105, 47, 99, 114, 108, 47, 112, 114, 111, 100, 117, 99, 116, 115, 47, 67, 111, 100, 101, 
+83, 105, 103, 110, 80, 67, 65, 46, 99, 114, 108, 48, 13, 6, 9, 42, -122, 72, -122, -9, 13, 1, 1, 5, 5, 
+0, 3, -126, 1, 1, 0, 53, 35, -3, 19, 84, -4, -23, -36, -16, -35, 12, 20, 122, -6, -89, -77, -50, -3, -89, 
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+-53, -25, 103, 64, 9, -57, 22, -111, 2, 85, -50, 67, 66, -76, -51, 27, 93, -80, -13, 50, 4, 61, 18, -27, 29, 
+-89, 7, -89, -113, -93, 126, 69, 85, 118, 27, -106, -107, -111, 105, -16, -35, 56, -13, 72, -119, -17, 112, 64, -73, -37, 
+-75, 85, -128, -64, 3, -60, 46, -74, 40, -36, 10, -126, 14, -57, 67, -29, 122, 72, 93, -72, 6, -119, -110, 64, 108, 
+110, -59, -36, -8, -102, -17, 11, -66, 33, 10, -116, 47, 58, -75, -19, -89, -50, 113, -121, 104, 35, -31, -77, -28, 24, 
+125, -72, 71, 1, -91, 43, -60, 88, -53, -78, -119, 108, 95, -3, -45, 44, -60, 111, -72, 35, -78, 13, -1, 60, -14, 
+17, 69, 116, -14, 9, 6, -103, 24, -35, 111, -64, -122, 1, 24, 18, 29, 43, 22, -81, 86, -17, 101, 51, -95, -22, 
+103, 78, -12, 75, -126, -85, -23, 15, -36, 1, -6, -33, 96, 127, 102, 71, 93, -53, 44, 112, -52, 123, 78, -39, 6, 
+-72, 110, -116, 12, -2, 98, 30, 66, -7, -109, 124, -94, -85, 10, -98, -48, 35, 16, -82, 77, 123, 39, -111, 111, 38, 
+-66, 104, -6, -90, 63, -97, 35, -21, -56, -99, -69, -121, 49, -126, 5, 15, 48, -126, 5, 11, 2, 1, 1, 48, -127, 
+-75, 48, -127, -90, 49, 11, 48, 9, 6, 3, 85, 4, 6, 19, 2, 85, 83, 49, 19, 48, 17, 6, 3, 85, 4, 
+8, 19, 10, 87, 97, 115, 104, 105, 110, 103, 116, 111, 110, 49, 16, 48, 14, 6, 3, 85, 4, 7, 19, 7, 82, 
+101, 100, 109, 111, 110, 100, 49, 30, 48, 28, 6, 3, 85, 4, 10, 19, 21, 77, 105, 99, 114, 111, 115, 111, 102, 
+116, 32, 67, 111, 114, 112, 111, 114, 97, 116, 105, 111, 110, 49, 43, 48, 41, 6, 3, 85, 4, 11, 19, 34, 67, 
+111, 112, 121, 114, 105, 103, 104, 116, 32, 40, 99, 41, 32, 50, 48, 48, 48, 32, 77, 105, 99, 114, 111, 115, 111, 
+102, 116, 32, 67, 111, 114, 112, 46, 49, 35, 48, 33, 6, 3, 85, 4, 3, 19, 26, 77, 105, 99, 114, 111, 115, 
+111, 102, 116, 32, 67, 111, 100, 101, 32, 83, 105, 103, 110, 105, 110, 103, 32, 80, 67, 65, 2, 10, 97, 7, 17, 
+67, 0, 0, 0, 0, 0, 52, 48, 12, 6, 8, 42, -122, 72, -122, -9, 13, 2, 5, 5, 0, -96, -127, -36, 48, 
+20, 6, 9, 43, 6, 1, 4, 1, -126, 55, 40, 1, 49, 7, 3, 5, 0, 3, 0, 0, 0, 48, 25, 6, 9, 
+42, -122, 72, -122, -9, 13, 1, 9, 3, 49, 12, 6, 10, 43, 6, 1, 4, 1, -126, 55, 2, 1, 4, 48, 28, 
+6, 10, 43, 6, 1, 4, 1, -126, 55, 2, 1, 11, 49, 14, 48, 12, 6, 10, 43, 6, 1, 4, 1, -126, 55, 
+2, 1, 21, 48, 31, 6, 9, 42, -122, 72, -122, -9, 13, 1, 9, 4, 49, 18, 4, 16, 90, 7, 4, -83, -45, 
+91, -18, 73, 48, 65, -96, -43, -40, -66, -122, -48, 48, 106, 6, 10, 43, 6, 1, 4, 1, -126, 55, 2, 1, 12, 
+49, 92, 48, 90, -96, 48, -128, 46, 0, 65, 0, 114, 0, 105, 0, 97, 0, 108, 0, 32, 0, 70, 0, 111, 0, 
+110, 0, 116, 0, 32, 0, 86, 0, 101, 0, 114, 0, 115, 0, 105, 0, 111, 0, 110, 0, 32, 0, 51, 0, 46, 
+0, 48, 0, 48, -95, 38, -128, 36, 104, 116, 116, 112, 58, 47, 47, 119, 119, 119, 46, 109, 105, 99, 114, 111, 115, 
+111, 102, 116, 46, 99, 111, 109, 47, 116, 121, 112, 111, 103, 114, 97, 112, 104, 121, 32, 48, 13, 6, 9, 42, -122, 
+72, -122, -9, 13, 1, 1, 1, 5, 0, 4, -126, 1, 0, 78, 55, 23, -30, 26, 55, -103, 89, 39, 11, -55, -105, 
+42, -21, 80, -32, 97, 2, -42, 35, -122, 72, -99, -16, -108, -67, -103, 29, 96, -63, 42, 71, -81, -73, -113, 89, 56, 
+5, -13, -92, -125, -105, -107, 123, -15, 4, 36, 8, 83, -52, 109, -54, -57, -57, 25, 64, -111, 43, 79, -57, -68, -105, 
+-82, 28, 58, -38, 124, 119, -44, -127, 117, -114, 92, 34, 60, -103, 7, 82, -118, -2, -29, -80, 103, -25, 14, 30, -12, 
+-19, 46, 116, -109, 70, -118, 18, -106, 76, 72, 11, 13, -1, 95, -61, -118, 59, -22, -69, -33, 91, 8, 10, 92, -1, 
+-93, 12, 77, -23, 81, 71, 84, -68, -126, -43, 36, -27, -127, -22, -67, -63, -73, -79, -62, 10, 121, 114, -106, 100, -83, 
+-14, 102, -126, -6, -11, 0, -122, 28, -17, -43, -91, -90, 35, -107, 19, 61, 33, -86, -102, -13, -78, 76, -23, 60, -31, 
+80, -106, -105, -123, -9, 80, -103, -41, -120, 21, 63, -104, -111, 88, 18, 66, -38, 84, 122, -124, -101, -92, 50, 54, 68, 
+-64, -85, -9, -93, -98, 8, 21, 23, -4, 104, 85, -96, 83, 60, 88, -19, -58, 42, -12, -102, 125, -51, 48, 66, -116, 
+-122, 5, 6, -46, -58, -27, 27, -102, -17, -11, 50, -48, -45, -119, -33, -68, -97, 117, -115, -50, -101, 121, 98, 43, -6, 
+20, 43, 19, -77, -92, 30, 8, -92, 87, 63, -116, 89, -6, -5, -59, -6, -80, -45, -4, -95, -126, 2, 76, 48, -126, 
+2, 72, 6, 9, 42, -122, 72, -122, -9, 13, 1, 9, 6, 49, -126, 2, 57, 48, -126, 2, 53, 2, 1, 1, 48, 
+-127, -77, 48, -127, -98, 49, 31, 48, 29, 6, 3, 85, 4, 10, 19, 22, 86, 101, 114, 105, 83, 105, 103, 110, 32, 
+84, 114, 117, 115, 116, 32, 78, 101, 116, 119, 111, 114, 107, 49, 23, 48, 21, 6, 3, 85, 4, 11, 19, 14, 86, 
+101, 114, 105, 83, 105, 103, 110, 44, 32, 73, 110, 99, 46, 49, 44, 48, 42, 6, 3, 85, 4, 11, 19, 35, 86, 
+101, 114, 105, 83, 105, 103, 110, 32, 84, 105, 109, 101, 32, 83, 116, 97, 109, 112, 105, 110, 103, 32, 83, 101, 114, 
+118, 105, 99, 101, 32, 82, 111, 111, 116, 49, 52, 48, 50, 6, 3, 85, 4, 11, 19, 43, 78, 79, 32, 76, 73, 
+65, 66, 73, 76, 73, 84, 89, 32, 65, 67, 67, 69, 80, 84, 69, 68, 44, 32, 40, 99, 41, 57, 55, 32, 86, 
+101, 114, 105, 83, 105, 103, 110, 44, 32, 73, 110, 99, 46, 2, 16, 8, 122, 109, 92, 111, 98, -109, 79, -70, -60, 
+-3, 67, -31, 20, 24, -99, 48, 12, 6, 8, 42, -122, 72, -122, -9, 13, 2, 5, 5, 0, -96, 89, 48, 24, 6, 
+9, 42, -122, 72, -122, -9, 13, 1, 9, 3, 49, 11, 6, 9, 42, -122, 72, -122, -9, 13, 1, 7, 1, 48, 28, 
+6, 9, 42, -122, 72, -122, -9, 13, 1, 9, 5, 49, 15, 23, 13, 48, 50, 49, 48, 49, 56, 50, 49, 49, 55, 
+51, 52, 90, 48, 31, 6, 9, 42, -122, 72, -122, -9, 13, 1, 9, 4, 49, 18, 4, 16, 12, 105, -5, 26, 94, 
+53, 104, 20, -112, -111, 115, 35, 117, -35, -128, 95, 48, 13, 6, 9, 42, -122, 72, -122, -9, 13, 1, 1, 1, 5, 
+0, 4, -126, 1, 0, -90, 107, 37, 59, -30, 84, -46, -81, -9, -25, 55, -113, -111, 79, -41, 0, 87, 17, 54, -96, 
+-93, 84, -24, -86, 9, 21, 10, -79, -30, 15, 4, 120, 56, -48, -23, -66, -34, 10, 63, -116, 65, -104, -80, 44, 88, 
+59, 86, -11, -48, 67, 68, -45, -34, 28, 38, -86, 122, -25, -17, 41, -34, 30, -120, 64, 111, 106, -112, 66, -33, 18, 
+123, 18, -79, -70, 113, 20, -88, -21, -89, -93, 14, -119, 115, -23, 3, -128, -76, -106, -61, 16, -27, -26, -29, 51, 118, 
+-101, -38, -25, 126, 109, -20, 56, 21, 49, -63, -3, -20, 33, 106, -119, 84, -4, 80, -45, -2, 98, -115, 56, 5, 102, 
+-16, 120, 56, -29, -127, 31, 107, -114, 43, 44, 50, -111, -72, -40, -1, 7, 10, -124, -119, 76, -106, 63, 109, -40, -99, 
+-123, 97, 59, 38, -103, 62, -69, 115, -105, -95, 10, -78, -98, -87, 46, 56, -93, 14, 95, -77, 83, -23, -37, -97, 3, 
+-90, 28, 29, -85, 74, 71, 99, 14, 21, -102, -112, 2, -3, 32, -11, 80, -48, -108, 34, 120, 9, -123, 116, -101, 77, 
+-17, -21, 34, 64, -84, -72, -82, 117, 93, -84, -64, -114, 58, -7, -9, -73, 52, 91, 92, -31, -101, -6, -17, -60, 36, 
+52, 74, 94, -107, -5, -31, 116, 28, -102, 78, -84, 118, -82, 127, 22, 6, 66, -14, -11, 113, 77, -70, -44, -14, 52, 
+-9, 24, -43, -104, 68, 80, -14, 99, -5, 114, 75, 0
diff --git a/src/SFML/Graphics/Color.cpp b/src/SFML/Graphics/Color.cpp
index 4be1872..3623e92 100755
--- a/src/SFML/Graphics/Color.cpp
+++ b/src/SFML/Graphics/Color.cpp
@@ -1,7 +1,7 @@
 ////////////////////////////////////////////////////////////
 //
 // SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
 //
 // This software is provided 'as-is', without any express or implied warranty.
 // In no event will the authors be held liable for any damages arising from the use of this software.
@@ -71,6 +71,34 @@ a(A)
 
 
 ////////////////////////////////////////////////////////////
+/// Operator += overload to add a color
+////////////////////////////////////////////////////////////
+Color& Color::operator +=(const Color& Other)
+{
+    r = static_cast<Uint8>(std::min(r + Other.r, 255));
+    g = static_cast<Uint8>(std::min(g + Other.g, 255));
+    b = static_cast<Uint8>(std::min(b + Other.b, 255));
+    a = static_cast<Uint8>(std::min(a + Other.a, 255));
+
+    return *this;
+}
+
+
+////////////////////////////////////////////////////////////
+/// Operator *= overload to modulate a color
+////////////////////////////////////////////////////////////
+Color& Color::operator *=(const Color& Other)
+{
+    r = static_cast<Uint8>(r * Other.r / 255);
+    g = static_cast<Uint8>(g * Other.g / 255);
+    b = static_cast<Uint8>(b * Other.b / 255);
+    a = static_cast<Uint8>(a * Other.a / 255);
+
+    return *this;
+}
+
+
+////////////////////////////////////////////////////////////
 /// Compare two colors (for equality)
 ////////////////////////////////////////////////////////////
 bool Color::operator ==(const Color& Other) const
@@ -93,12 +121,10 @@ bool Color::operator !=(const Color& Other) const
 ////////////////////////////////////////////////////////////
 Color operator +(const Color& Color1, const Color& Color2)
 {
-    int R = std::min(Color1.r + Color2.r, 255);
-    int G = std::min(Color1.g + Color2.g, 255);
-    int B = std::min(Color1.b + Color2.b, 255);
-    int A = std::min(Color1.a + Color2.a, 255);
+    Color c = Color1;
+    c += Color2;
 
-    return Color(static_cast<Uint8>(R), static_cast<Uint8>(G), static_cast<Uint8>(B), static_cast<Uint8>(A));
+    return c;
 }
 
 
@@ -107,12 +133,10 @@ Color operator +(const Color& Color1, const Color& Color2)
 ////////////////////////////////////////////////////////////
 Color operator *(const Color& Color1, const Color& Color2)
 {
-    int R = Color1.r * Color2.r / 255;
-    int G = Color1.g * Color2.g / 255;
-    int B = Color1.b * Color2.b / 255;
-    int A = Color1.a * Color2.a / 255;
+    Color c = Color1;
+    c *= Color2;
 
-    return Color(static_cast<Uint8>(R), static_cast<Uint8>(G), static_cast<Uint8>(B), static_cast<Uint8>(A));
+    return c;
 }
 
 } // namespace sf
diff --git a/src/SFML/Graphics/DefaultFont.hpp b/src/SFML/Graphics/DefaultFont.hpp
deleted file mode 100755
index c6bc633..0000000
--- a/src/SFML/Graphics/DefaultFont.hpp
+++ /dev/null
@@ -1,1833 +0,0 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-//    you must not claim that you wrote the original software.
-//    If you use this software in a product, an acknowledgment
-//    in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-//    and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-const Uint8 DefaultFontBitmap[] =
-{
-    0xc0, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0xc0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1c, 0xff, 0xff, 0xe7, 0x00, 0x00, 0x00, 0x20, 0xff, 0xff, 0xe4, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0xcb, 0xf5, 0xf1, 0xbd, 0x49, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x24, 0xfb, 0xff, 0xde, 0x05, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2b, 0x9f, 0xe1, 0xf9, 0xec, 0xb6, 0x45, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x64, 0xff, 0xae, 0xaf, 0xff, 0x64, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfb, 
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-    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
-    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
-    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
-    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
-    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
-    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
-    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
-    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
-};
-
-const int DefaultFontRect[] =
-{
-    0, 0, 0, 0,
-    0, 0, 0, 0,
-    0, 0, 0, 0,
-    0, 0, 0, 0,
-    0, 0, 0, 0,
-    0, 0, 0, 0,
-    0, 0, 0, 0,
-    0, 0, 0, 0,
-    0, 0, 0, 0,
-    0, 0, 0, 0,
-    0, 0, 0, 0,
-    0, 0, 0, 0,
-    0, 0, 0, 0,
-    0, 0, 0, 0,
-    0, 0, 0, 0,
-    0, 0, 0, 0,
-    0, 0, 0, 0,
-    0, 0, 0, 0,
-    0, 0, 0, 0,
-    0, 0, 0, 0,
-    0, 0, 0, 0,
-    0, 0, 0, 0,
-    0, 0, 0, 0,
-    0, 0, 0, 0,
-    0, 0, 0, 0,
-    0, 0, 0, 0,
-    0, 0, 0, 0,
-    0, 0, 0, 0,
-    0, 0, 0, 0,
-    0, 0, 0, 0,
-    0, 0, 0, 0,
-    4, -20, 20, 0,
-    0, 0, 0, 0,
-    4, -23, 7, 0,
-    1, -23, 10, -15,
-    0, -23, 17, 0,
-    1, -24, 17, 3,
-    2, -23, 26, 0,
-    1, -23, 20, 0,
-    1, -23, 4, -15,
-    2, -23, 10, 6,
-    1, -23, 9, 6,
-    1, -23, 11, -13,
-    2, -19, 17, -4,
-    3, -3, 6, 5,
-    1, -10, 10, -7,
-    3, -3, 6, 0,
-    0, -23, 10, 0,
-    1, -23, 17, 0,
-    3, -23, 12, 0,
-    0, -23, 16, 0,
-    1, -23, 17, 0,
-    1, -23, 17, 0,
-    1, -23, 17, 0,
-    1, -23, 17, 0,
-    2, -23, 17, 0,
-    1, -23, 17, 0,
-    1, -23, 17, 0,
-    3, -17, 6, 0,
-    3, -17, 6, 5,
-    2, -19, 17, -4,
-    2, -17, 17, -7,
-    2, -19, 17, -4,
-    1, -23, 17, 0,
-    2, -23, 32, 7,
-    -1, -23, 22, 0,
-    3, -23, 20, 0,
-    1, -23, 22, 0,
-    3, -23, 22, 0,
-    3, -23, 19, 0,
-    3, -23, 19, 0,
-    1, -23, 23, 0,
-    3, -23, 20, 0,
-    3, -23, 6, 0,
-    0, -23, 13, 0,
-    3, -23, 22, 0,
-    3, -23, 17, 0,
-    3, -23, 24, 0,
-    3, -23, 20, 0,
-    1, -23, 24, 0,
-    3, -23, 20, 0,
-    1, -23, 24, 2,
-    3, -23, 22, 0,
-    1, -23, 19, 0,
-    0, -23, 19, 0,
-    3, -23, 20, 0,
-    -1, -23, 22, 0,
-    0, -23, 31, 0,
-    0, -23, 21, 0,
-    0, -23, 21, 0,
-    0, -23, 19, 0,
-    2, -23, 8, 6,
-    0, -23, 10, 0,
-    1, -23, 7, 6,
-    1, -23, 13, -11,
-    -1, 3, 18, 6,
-    1, -23, 7, -19,
-    1, -17, 16, 0,
-    2, -23, 16, 0,
-    1, -17, 15, 0,
-    1, -23, 15, 0,
-    1, -17, 16, 0,
-    1, -23, 11, 0,
-    0, -17, 15, 6,
-    2, -23, 16, 0,
-    2, -23, 5, 0,
-    -2, -23, 5, 6,
-    2, -23, 16, 0,
-    2, -23, 5, 0,
-    2, -17, 25, 0,
-    2, -17, 16, 0,
-    1, -17, 16, 0,
-    2, -17, 16, 6,
-    1, -18, 15, 6,
-    2, -17, 11, 0,
-    1, -17, 15, 0,
-    0, -23, 8, 0,
-    2, -17, 16, 0,
-    0, -17, 15, 0,
-    -1, -17, 24, 0,
-    0, -17, 15, 0,
-    0, -17, 16, 6,
-    0, -17, 14, 0,
-    1, -23, 10, 6,
-    3, -23, 5, 7,
-    1, -23, 10, 6,
-    1, -14, 17, -8,
-    4, -20, 20, 0,
-    4, -20, 20, 0,
-    4, -20, 20, 0,
-    4, -20, 20, 0,
-    4, -20, 20, 0,
-    4, -20, 20, 0,
-    4, -20, 20, 0,
-    4, -20, 20, 0,
-    4, -20, 20, 0,
-    4, -20, 20, 0,
-    4, -20, 20, 0,
-    4, -20, 20, 0,
-    4, -20, 20, 0,
-    4, -20, 20, 0,
-    4, -20, 20, 0,
-    4, -20, 20, 0,
-    4, -20, 20, 0,
-    4, -20, 20, 0,
-    4, -20, 20, 0,
-    4, -20, 20, 0,
-    4, -20, 20, 0,
-    4, -20, 20, 0,
-    4, -20, 20, 0,
-    4, -20, 20, 0,
-    4, -20, 20, 0,
-    4, -20, 20, 0,
-    4, -20, 20, 0,
-    4, -20, 20, 0,
-    4, -20, 20, 0,
-    4, -20, 20, 0,
-    4, -20, 20, 0,
-    4, -20, 20, 0,
-    4, -20, 20, 0,
-    0, 0, 0, 0,
-    4, -17, 7, 6,
-    1, -24, 16, 7,
-    0, -23, 17, 0,
-    1, -18, 16, -3,
-    0, -23, 17, 0,
-    3, -23, 5, 7,
-    1, -23, 16, 7,
-    1, -23, 10, -20,
-    0, -23, 24, 0,
-    1, -23, 11, -11,
-    2, -15, 16, -1,
-    2, -16, 17, -7,
-    1, -10, 10, -7,
-    0, -23, 24, 0,
-    -1, -27, 18, -24,
-    2, -23, 11, -14,
-    1, -19, 16, 0,
-    0, -23, 10, -11,
-    0, -23, 10, -11,
-    4, -23, 10, -19,
-    2, -17, 16, 6,
-    0, -23, 17, 6,
-    3, -13, 6, -10,
-    2, 0, 8, 7,
-    2, -23, 9, -11,
-    1, -23, 11, -11,
-    2, -15, 16, -1,
-    1, -23, 27, 0,
-    1, -23, 26, 0,
-    1, -23, 27, 0,
-    2, -17, 18, 6,
-    -1, -29, 22, 0,
-    -1, -29, 22, 0,
-    -1, -29, 22, 0,
-    -1, -29, 22, 0,
-    -1, -28, 22, 0,
-    -1, -27, 22, 0,
-    -1, -23, 30, 0,
-    1, -23, 22, 7,
-    3, -29, 19, 0,
-    3, -29, 19, 0,
-    3, -29, 19, 0,
-    3, -28, 19, 0,
-    1, -29, 7, 0,
-    2, -29, 8, 0,
-    -1, -29, 11, 0,
-    0, -28, 9, 0,
-    0, -23, 21, 0,
-    3, -29, 20, 0,
-    1, -29, 24, 0,
-    1, -29, 24, 0,
-    1, -29, 24, 0,
-    1, -29, 24, 0,
-    1, -28, 24, 0,
-    2, -17, 15, -4,
-    1, -24, 25, 2,
-    3, -29, 20, 0,
-    3, -29, 20, 0,
-    3, -29, 20, 0,
-    3, -28, 20, 0,
-    0, -29, 21, 0,
-    3, -23, 20, 0,
-    2, -23, 18, 0,
-    1, -23, 16, 0,
-    1, -23, 16, 0,
-    1, -23, 16, 0,
-    1, -23, 16, 0,
-    1, -22, 16, 0,
-    1, -24, 16, 0,
-    1, -17, 27, 0,
-    1, -17, 15, 7,
-    1, -23, 16, 0,
-    1, -23, 16, 0,
-    1, -23, 16, 0,
-    1, -22, 16, 0,
-    1, -23, 7, 0,
-    2, -23, 8, 0,
-    -1, -23, 11, 0,
-    0, -22, 9, 0,
-    1, -23, 17, 0,
-    2, -23, 16, 0,
-    1, -23, 16, 0,
-    1, -23, 16, 0,
-    1, -23, 16, 0,
-    1, -23, 16, 0,
-    1, -22, 16, 0,
-    1, -18, 16, -5,
-    1, -19, 18, 1,
-    2, -23, 16, 0,
-    2, -23, 16, 0,
-    2, -23, 16, 0,
-    2, -22, 16, 0,
-    0, -23, 16, 6,
-    2, -23, 17, 6,
-    0, -22, 16, 6
-};
-
-const float DefaultFontCoord[] =
-{
-    0.f, 0.f, 0.f, 0.f,
-    0.f, 0.f, 0.f, 0.f,
-    0.f, 0.f, 0.f, 0.f,
-    0.f, 0.f, 0.f, 0.f,
-    0.f, 0.f, 0.f, 0.f,
-    0.f, 0.f, 0.f, 0.f,
-    0.f, 0.f, 0.f, 0.f,
-    0.f, 0.f, 0.f, 0.f,
-    0.f, 0.f, 0.f, 0.f,
-    0.f, 0.f, 0.f, 0.f,
-    0.f, 0.f, 0.f, 0.f,
-    0.f, 0.f, 0.f, 0.f,
-    0.f, 0.f, 0.f, 0.f,
-    0.f, 0.f, 0.f, 0.f,
-    0.f, 0.f, 0.f, 0.f,
-    0.f, 0.f, 0.f, 0.f,
-    0.f, 0.f, 0.f, 0.f,
-    0.f, 0.f, 0.f, 0.f,
-    0.f, 0.f, 0.f, 0.f,
-    0.f, 0.f, 0.f, 0.f,
-    0.f, 0.f, 0.f, 0.f,
-    0.f, 0.f, 0.f, 0.f,
-    0.f, 0.f, 0.f, 0.f,
-    0.f, 0.f, 0.f, 0.f,
-    0.f, 0.f, 0.f, 0.f,
-    0.f, 0.f, 0.f, 0.f,
-    0.f, 0.f, 0.f, 0.f,
-    0.f, 0.f, 0.f, 0.f,
-    0.f, 0.f, 0.f, 0.f,
-    0.f, 0.f, 0.f, 0.f,
-    0.f, 0.f, 0.f, 0.f,
-    0.f, 0.f, 0.0625f, 0.0390625f,
-    0.0625f, 0.f, 0.0625f, 0.f,
-    0.0625f, 0.f, 0.0742188f, 0.0449219f,
-    0.0742188f, 0.f, 0.109375f, 0.015625f,
-    0.109375f, 0.f, 0.175781f, 0.0449219f,
-    0.175781f, 0.f, 0.238281f, 0.0527344f,
-    0.238281f, 0.f, 0.332031f, 0.0449219f,
-    0.332031f, 0.f, 0.40625f, 0.0449219f,
-    0.40625f, 0.f, 0.417969f, 0.015625f,
-    0.417969f, 0.f, 0.449219f, 0.0566406f,
-    0.449219f, 0.f, 0.480469f, 0.0566406f,
-    0.480469f, 0.f, 0.519531f, 0.0195313f,
-    0.519531f, 0.f, 0.578125f, 0.0292969f,
-    0.578125f, 0.f, 0.589844f, 0.015625f,
-    0.589844f, 0.f, 0.625f, 0.00585938f,
-    0.625f, 0.f, 0.636719f, 0.00585938f,
-    0.636719f, 0.f, 0.675781f, 0.0449219f,
-    0.675781f, 0.f, 0.738281f, 0.0449219f,
-    0.738281f, 0.f, 0.773438f, 0.0449219f,
-    0.773438f, 0.f, 0.835938f, 0.0449219f,
-    0.835938f, 0.f, 0.898438f, 0.0449219f,
-    0.898438f, 0.f, 0.960938f, 0.0449219f,
-    0.f, 0.0390625f, 0.0625f, 0.0839844f,
-    0.0625f, 0.0449219f, 0.125f, 0.0898438f,
-    0.125f, 0.0527344f, 0.183594f, 0.0976563f,
-    0.183594f, 0.0527344f, 0.246094f, 0.0976563f,
-    0.246094f, 0.0449219f, 0.308594f, 0.0898438f,
-    0.308594f, 0.0449219f, 0.320313f, 0.078125f,
-    0.320313f, 0.0449219f, 0.332031f, 0.0878906f,
-    0.332031f, 0.0449219f, 0.390625f, 0.0742188f,
-    0.390625f, 0.0566406f, 0.449219f, 0.0761719f,
-    0.449219f, 0.0566406f, 0.507813f, 0.0859375f,
-    0.507813f, 0.0292969f, 0.570313f, 0.0742188f,
-    0.570313f, 0.0449219f, 0.6875f, 0.103516f,
-    0.6875f, 0.0449219f, 0.777344f, 0.0898438f,
-    0.777344f, 0.0449219f, 0.84375f, 0.0898438f,
-    0.84375f, 0.0449219f, 0.925781f, 0.0898438f,
-    0.f, 0.0898438f, 0.0742188f, 0.134766f,
-    0.0742188f, 0.0976563f, 0.136719f, 0.142578f,
-    0.136719f, 0.0976563f, 0.199219f, 0.142578f,
-    0.199219f, 0.0976563f, 0.285156f, 0.142578f,
-    0.285156f, 0.0898438f, 0.351563f, 0.134766f,
-    0.351563f, 0.0742188f, 0.363281f, 0.119141f,
-    0.363281f, 0.0761719f, 0.414063f, 0.121094f,
-    0.414063f, 0.0859375f, 0.488281f, 0.130859f,
-    0.488281f, 0.0859375f, 0.542969f, 0.130859f,
-    0.542969f, 0.103516f, 0.625f, 0.148438f,
-    0.625f, 0.103516f, 0.691406f, 0.148438f,
-    0.691406f, 0.0898438f, 0.78125f, 0.134766f,
-    0.78125f, 0.0898438f, 0.847656f, 0.134766f,
-    0.847656f, 0.0898438f, 0.9375f, 0.138672f,
-    0.f, 0.134766f, 0.0742188f, 0.179688f,
-    0.0742188f, 0.142578f, 0.144531f, 0.1875f,
-    0.144531f, 0.142578f, 0.21875f, 0.1875f,
-    0.21875f, 0.142578f, 0.285156f, 0.1875f,
-    0.285156f, 0.134766f, 0.375f, 0.179688f,
-    0.375f, 0.130859f, 0.496094f, 0.175781f,
-    0.496094f, 0.148438f, 0.578125f, 0.193359f,
-    0.578125f, 0.148438f, 0.660156f, 0.193359f,
-    0.660156f, 0.148438f, 0.734375f, 0.193359f,
-    0.734375f, 0.134766f, 0.757813f, 0.191406f,
-    0.757813f, 0.134766f, 0.796875f, 0.179688f,
-    0.796875f, 0.134766f, 0.820313f, 0.191406f,
-    0.820313f, 0.138672f, 0.867188f, 0.162109f,
-    0.867188f, 0.138672f, 0.941406f, 0.144531f,
-    0.941406f, 0.0449219f, 0.964844f, 0.0527344f,
-    0.f, 0.179688f, 0.0585938f, 0.212891f,
-    0.0585938f, 0.1875f, 0.113281f, 0.232422f,
-    0.113281f, 0.1875f, 0.167969f, 0.220703f,
-    0.167969f, 0.1875f, 0.222656f, 0.232422f,
-    0.222656f, 0.1875f, 0.28125f, 0.220703f,
-    0.28125f, 0.1875f, 0.320313f, 0.232422f,
-    0.320313f, 0.179688f, 0.378906f, 0.224609f,
-    0.378906f, 0.175781f, 0.433594f, 0.220703f,
-    0.433594f, 0.175781f, 0.445313f, 0.220703f,
-    0.445313f, 0.175781f, 0.472656f, 0.232422f,
-    0.472656f, 0.193359f, 0.527344f, 0.238281f,
-    0.527344f, 0.193359f, 0.539063f, 0.238281f,
-    0.539063f, 0.193359f, 0.628906f, 0.226563f,
-    0.628906f, 0.193359f, 0.683594f, 0.226563f,
-    0.683594f, 0.193359f, 0.742188f, 0.226563f,
-    0.742188f, 0.191406f, 0.796875f, 0.236328f,
-    0.796875f, 0.191406f, 0.851563f, 0.238281f,
-    0.851563f, 0.162109f, 0.886719f, 0.195313f,
-    0.886719f, 0.144531f, 0.941406f, 0.177734f,
-    0.941406f, 0.0527344f, 0.972656f, 0.0976563f,
-    0.f, 0.212891f, 0.0546875f, 0.246094f,
-    0.0546875f, 0.232422f, 0.113281f, 0.265625f,
-    0.113281f, 0.232422f, 0.210938f, 0.265625f,
-    0.210938f, 0.232422f, 0.269531f, 0.265625f,
-    0.269531f, 0.232422f, 0.332031f, 0.277344f,
-    0.332031f, 0.224609f, 0.386719f, 0.257813f,
-    0.386719f, 0.220703f, 0.421875f, 0.277344f,
-    0.421875f, 0.220703f, 0.429688f, 0.279297f,
-    0.429688f, 0.232422f, 0.464844f, 0.289063f,
-    0.464844f, 0.238281f, 0.527344f, 0.25f,
-    0.527344f, 0.238281f, 0.589844f, 0.277344f,
-    0.589844f, 0.226563f, 0.652344f, 0.265625f,
-    0.652344f, 0.226563f, 0.714844f, 0.265625f,
-    0.714844f, 0.236328f, 0.777344f, 0.275391f,
-    0.777344f, 0.238281f, 0.839844f, 0.277344f,
-    0.839844f, 0.238281f, 0.902344f, 0.277344f,
-    0.902344f, 0.177734f, 0.964844f, 0.216797f,
-    0.f, 0.265625f, 0.0625f, 0.304688f,
-    0.0625f, 0.265625f, 0.125f, 0.304688f,
-    0.125f, 0.265625f, 0.1875f, 0.304688f,
-    0.1875f, 0.265625f, 0.25f, 0.304688f,
-    0.25f, 0.277344f, 0.3125f, 0.316406f,
-    0.3125f, 0.277344f, 0.375f, 0.316406f,
-    0.375f, 0.289063f, 0.4375f, 0.328125f,
-    0.4375f, 0.289063f, 0.5f, 0.328125f,
-    0.5f, 0.277344f, 0.5625f, 0.316406f,
-    0.5625f, 0.277344f, 0.625f, 0.316406f,
-    0.625f, 0.265625f, 0.6875f, 0.304688f,
-    0.6875f, 0.275391f, 0.75f, 0.314453f,
-    0.75f, 0.277344f, 0.8125f, 0.316406f,
-    0.8125f, 0.277344f, 0.875f, 0.316406f,
-    0.875f, 0.277344f, 0.9375f, 0.316406f,
-    0.f, 0.304688f, 0.0625f, 0.34375f,
-    0.0625f, 0.304688f, 0.125f, 0.34375f,
-    0.125f, 0.304688f, 0.1875f, 0.34375f,
-    0.1875f, 0.304688f, 0.25f, 0.34375f,
-    0.25f, 0.316406f, 0.3125f, 0.355469f,
-    0.3125f, 0.316406f, 0.375f, 0.355469f,
-    0.375f, 0.328125f, 0.4375f, 0.367188f,
-    0.4375f, 0.328125f, 0.5f, 0.367188f,
-    0.5f, 0.316406f, 0.5625f, 0.355469f,
-    0.5625f, 0.316406f, 0.625f, 0.355469f,
-    0.625f, 0.304688f, 0.6875f, 0.34375f,
-    0.6875f, 0.314453f, 0.6875f, 0.314453f,
-    0.6875f, 0.314453f, 0.699219f, 0.359375f,
-    0.699219f, 0.316406f, 0.757813f, 0.376953f,
-    0.757813f, 0.316406f, 0.824219f, 0.361328f,
-    0.824219f, 0.316406f, 0.882813f, 0.345703f,
-    0.882813f, 0.316406f, 0.949219f, 0.361328f,
-    0.949219f, 0.216797f, 0.957031f, 0.275391f,
-    0.f, 0.34375f, 0.0585938f, 0.402344f,
-    0.0585938f, 0.34375f, 0.09375f, 0.349609f,
-    0.09375f, 0.34375f, 0.1875f, 0.388672f,
-    0.1875f, 0.34375f, 0.226563f, 0.367188f,
-    0.226563f, 0.355469f, 0.28125f, 0.382813f,
-    0.28125f, 0.355469f, 0.339844f, 0.373047f,
-    0.339844f, 0.355469f, 0.375f, 0.361328f,
-    0.375f, 0.367188f, 0.46875f, 0.412109f,
-    0.46875f, 0.367188f, 0.542969f, 0.373047f,
-    0.542969f, 0.355469f, 0.578125f, 0.373047f,
-    0.578125f, 0.355469f, 0.636719f, 0.392578f,
-    0.636719f, 0.34375f, 0.675781f, 0.367188f,
-    0.675781f, 0.376953f, 0.714844f, 0.400391f,
-    0.714844f, 0.376953f, 0.738281f, 0.384766f,
-    0.738281f, 0.376953f, 0.792969f, 0.421875f,
-    0.792969f, 0.361328f, 0.859375f, 0.417969f,
-    0.859375f, 0.345703f, 0.871094f, 0.351563f,
-    0.871094f, 0.361328f, 0.894531f, 0.375f,
-    0.894531f, 0.361328f, 0.921875f, 0.384766f,
-    0.921875f, 0.361328f, 0.960938f, 0.384766f,
-    0.f, 0.402344f, 0.0546875f, 0.429688f,
-    0.0546875f, 0.402344f, 0.15625f, 0.447266f,
-    0.15625f, 0.388672f, 0.253906f, 0.433594f,
-    0.253906f, 0.382813f, 0.355469f, 0.427734f,
-    0.355469f, 0.412109f, 0.417969f, 0.457031f,
-    0.417969f, 0.412109f, 0.507813f, 0.46875f,
-    0.507813f, 0.392578f, 0.597656f, 0.449219f,
-    0.597656f, 0.400391f, 0.6875f, 0.457031f,
-    0.6875f, 0.421875f, 0.777344f, 0.478516f,
-    0.777344f, 0.421875f, 0.867188f, 0.476563f,
-    0.867188f, 0.384766f, 0.957031f, 0.4375f,
-    0.f, 0.447266f, 0.121094f, 0.492188f,
-    0.121094f, 0.447266f, 0.203125f, 0.505859f,
-    0.203125f, 0.433594f, 0.265625f, 0.490234f,
-    0.265625f, 0.427734f, 0.328125f, 0.484375f,
-    0.328125f, 0.457031f, 0.390625f, 0.513672f,
-    0.390625f, 0.46875f, 0.453125f, 0.523438f,
-    0.453125f, 0.46875f, 0.476563f, 0.525391f,
-    0.476563f, 0.46875f, 0.5f, 0.525391f,
-    0.5f, 0.46875f, 0.546875f, 0.525391f,
-    0.546875f, 0.449219f, 0.582031f, 0.503906f,
-    0.582031f, 0.457031f, 0.664063f, 0.501953f,
-    0.664063f, 0.478516f, 0.730469f, 0.535156f,
-    0.730469f, 0.478516f, 0.820313f, 0.535156f,
-    0.820313f, 0.476563f, 0.910156f, 0.533203f,
-    0.f, 0.492188f, 0.0898438f, 0.548828f,
-    0.0898438f, 0.505859f, 0.179688f, 0.5625f,
-    0.179688f, 0.505859f, 0.269531f, 0.560547f,
-    0.269531f, 0.484375f, 0.320313f, 0.509766f,
-    0.320313f, 0.523438f, 0.414063f, 0.574219f,
-    0.414063f, 0.525391f, 0.480469f, 0.582031f,
-    0.480469f, 0.525391f, 0.546875f, 0.582031f,
-    0.546875f, 0.503906f, 0.613281f, 0.560547f,
-    0.613281f, 0.535156f, 0.679688f, 0.589844f,
-    0.679688f, 0.535156f, 0.761719f, 0.591797f,
-    0.761719f, 0.535156f, 0.828125f, 0.580078f,
-    0.828125f, 0.533203f, 0.890625f, 0.578125f,
-    0.890625f, 0.533203f, 0.949219f, 0.578125f,
-    0.f, 0.548828f, 0.0585938f, 0.59375f,
-    0.0585938f, 0.5625f, 0.117188f, 0.607422f,
-    0.117188f, 0.5625f, 0.175781f, 0.607422f,
-    0.175781f, 0.5625f, 0.234375f, 0.605469f,
-    0.234375f, 0.560547f, 0.292969f, 0.607422f,
-    0.292969f, 0.574219f, 0.394531f, 0.607422f,
-    0.394531f, 0.582031f, 0.449219f, 0.628906f,
-    0.449219f, 0.582031f, 0.507813f, 0.626953f,
-    0.507813f, 0.582031f, 0.566406f, 0.626953f,
-    0.566406f, 0.589844f, 0.625f, 0.634766f,
-    0.625f, 0.591797f, 0.683594f, 0.634766f,
-    0.683594f, 0.591797f, 0.707031f, 0.636719f,
-    0.707031f, 0.591797f, 0.730469f, 0.636719f,
-    0.730469f, 0.591797f, 0.777344f, 0.636719f,
-    0.777344f, 0.580078f, 0.8125f, 0.623047f,
-    0.8125f, 0.580078f, 0.875f, 0.625f,
-    0.875f, 0.578125f, 0.929688f, 0.623047f,
-    0.929688f, 0.578125f, 0.988281f, 0.623047f,
-    0.f, 0.59375f, 0.0585938f, 0.638672f,
-    0.0585938f, 0.607422f, 0.117188f, 0.652344f,
-    0.117188f, 0.607422f, 0.175781f, 0.652344f,
-    0.175781f, 0.605469f, 0.234375f, 0.648438f,
-    0.234375f, 0.607422f, 0.292969f, 0.632813f,
-    0.292969f, 0.607422f, 0.359375f, 0.646484f,
-    0.359375f, 0.628906f, 0.414063f, 0.673828f,
-    0.414063f, 0.628906f, 0.46875f, 0.673828f,
-    0.46875f, 0.626953f, 0.523438f, 0.671875f,
-    0.523438f, 0.634766f, 0.578125f, 0.677734f,
-    0.578125f, 0.634766f, 0.640625f, 0.691406f,
-    0.640625f, 0.636719f, 0.699219f, 0.693359f,
-    0.699219f, 0.636719f, 0.761719f, 0.691406f
-};
-
-const int DefaultFontAdvance[] =
-{
-    -858993460,
-    -858993460,
-    -858993460,
-    -858993460,
-    -858993460,
-    -858993460,
-    -858993460,
-    -858993460,
-    -858993460,
-    -858993460,
-    -858993460,
-    -858993460,
-    -858993460,
-    -858993460,
-    -858993460,
-    -858993460,
-    -858993460,
-    -858993460,
-    -858993460,
-    -858993460,
-    -858993460,
-    -858993460,
-    -858993460,
-    -858993460,
-    -858993460,
-    -858993460,
-    -858993460,
-    -858993460,
-    -858993460,
-    -858993460,
-    -858993460,
-    24,
-    9,
-    11,
-    11,
-    18,
-    18,
-    28,
-    21,
-    6,
-    11,
-    11,
-    12,
-    19,
-    9,
-    11,
-    9,
-    9,
-    18,
-    18,
-    18,
-    18,
-    18,
-    18,
-    18,
-    18,
-    18,
-    18,
-    9,
-    9,
-    19,
-    19,
-    19,
-    18,
-    32,
-    21,
-    21,
-    23,
-    23,
-    21,
-    20,
-    25,
-    23,
-    9,
-    16,
-    21,
-    18,
-    27,
-    23,
-    25,
-    21,
-    25,
-    23,
-    21,
-    19,
-    23,
-    21,
-    32,
-    21,
-    21,
-    20,
-    9,
-    9,
-    9,
-    14,
-    18,
-    11,
-    17,
-    17,
-    16,
-    17,
-    17,
-    10,
-    17,
-    18,
-    7,
-    7,
-    16,
-    7,
-    27,
-    18,
-    17,
-    17,
-    17,
-    11,
-    16,
-    9,
-    18,
-    15,
-    23,
-    14,
-    15,
-    15,
-    11,
-    8,
-    11,
-    19,
-    24,
-    24,
-    24,
-    24,
-    24,
-    24,
-    24,
-    24,
-    24,
-    24,
-    24,
-    24,
-    24,
-    24,
-    24,
-    24,
-    24,
-    24,
-    24,
-    24,
-    24,
-    24,
-    24,
-    24,
-    24,
-    24,
-    24,
-    24,
-    24,
-    24,
-    24,
-    24,
-    24,
-    9,
-    11,
-    18,
-    18,
-    18,
-    18,
-    8,
-    18,
-    11,
-    24,
-    12,
-    18,
-    19,
-    11,
-    24,
-    18,
-    13,
-    18,
-    11,
-    11,
-    11,
-    18,
-    17,
-    9,
-    11,
-    11,
-    12,
-    18,
-    27,
-    27,
-    27,
-    20,
-    21,
-    21,
-    21,
-    21,
-    21,
-    21,
-    32,
-    23,
-    21,
-    21,
-    21,
-    21,
-    9,
-    9,
-    9,
-    9,
-    23,
-    23,
-    25,
-    25,
-    25,
-    25,
-    25,
-    19,
-    25,
-    23,
-    23,
-    23,
-    23,
-    21,
-    21,
-    20,
-    17,
-    17,
-    17,
-    17,
-    17,
-    17,
-    28,
-    16,
-    17,
-    17,
-    17,
-    17,
-    9,
-    9,
-    9,
-    9,
-    18,
-    18,
-    17,
-    17,
-    17,
-    17,
-    17,
-    18,
-    20,
-    18,
-    18,
-    18,
-    18,
-    15,
-    18,
-    15
-};
-
-const int DefaultFontCharSize = 32;
diff --git a/src/SFML/Graphics/Drawable.cpp b/src/SFML/Graphics/Drawable.cpp
index 1ab950f..324f926 100755
--- a/src/SFML/Graphics/Drawable.cpp
+++ b/src/SFML/Graphics/Drawable.cpp
@@ -1,7 +1,7 @@
 ////////////////////////////////////////////////////////////
 //
 // SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
 //
 // This software is provided 'as-is', without any express or implied warranty.
 // In no event will the authors be held liable for any damages arising from the use of this software.
@@ -26,7 +26,9 @@
 // Headers
 ////////////////////////////////////////////////////////////
 #include <SFML/Graphics/Drawable.hpp>
-#include <SFML/Graphics/OpenGL.hpp>
+#include <SFML/Graphics/Renderer.hpp>
+#include <SFML/Window/Window.hpp>
+#include <math.h>
 
 
 namespace sf
@@ -34,18 +36,17 @@ namespace sf
 ////////////////////////////////////////////////////////////
 /// Default constructor
 ////////////////////////////////////////////////////////////
-Drawable::Drawable(float Left, float Top, float ScaleX, float ScaleY, float Rotation, const Color& Col) :
-myLeft     (Left),
-myTop      (Top),
-myScaleX   (ScaleX),
-myScaleY   (ScaleY),
-myRotation (Rotation),
-myCenterX  (0.f),
-myCenterY  (0.f),
-myColor    (Col),
-myBlendMode(Blend::Alpha)
+Drawable::Drawable(const Vector2f& Position, const Vector2f& Scale, float Rotation, const Color& Col) :
+myPosition  (Position),
+myScale     (Scale),
+myCenter    (0, 0),
+myRotation  (Rotation),
+myColor     (Col),
+myBlendMode (Blend::Alpha),
+myNeedUpdate(true)
 {
-
+    // Make sure the renderer exists
+    GetRenderer();
 }
 
 
@@ -59,134 +60,171 @@ Drawable::~Drawable()
 
 
 ////////////////////////////////////////////////////////////
-/// Set the left position of the object
+/// Set the position of the object (take 2 values)
 ////////////////////////////////////////////////////////////
-void Drawable::SetLeft(float Left)
+void Drawable::SetPosition(float X, float Y)
 {
-    myLeft = Left;
+    SetX(X);
+    SetY(Y);
 }
 
 
 ////////////////////////////////////////////////////////////
-/// Set the top position of the object
+/// Set the position of the object (take a 2D vector)
 ////////////////////////////////////////////////////////////
-void Drawable::SetTop(float Top)
+void Drawable::SetPosition(const Vector2f& Position)
 {
-    myTop = Top;
+    SetX(Position.x);
+    SetY(Position.y);
 }
 
 
 ////////////////////////////////////////////////////////////
-/// Set the position of the object
+/// Set the X position of the object
 ////////////////////////////////////////////////////////////
-void Drawable::SetPosition(float Left, float Top)
+void Drawable::SetX(float X)
 {
-    myLeft = Left;
-    myTop  = Top;
+    myPosition.x = X;
+    myNeedUpdate = true;
 }
 
 
 ////////////////////////////////////////////////////////////
-/// Set the horizontal scale of the object
+/// Set the Y position of the object
 ////////////////////////////////////////////////////////////
-void Drawable::SetScaleX(float Scale)
+void Drawable::SetY(float Y)
 {
-    if (Scale > 0.f)
-        myScaleX = Scale;
+    myPosition.y = Y;
+    myNeedUpdate = true;
 }
 
 
 ////////////////////////////////////////////////////////////
-/// Set the vertical scale of the object
+/// Set the scale of the object (take 2 values)
 ////////////////////////////////////////////////////////////
-void Drawable::SetScaleY(float Scale)
+void Drawable::SetScale(float ScaleX, float ScaleY)
 {
-    if (Scale > 0.f)
-        myScaleY = Scale;
+    SetScaleX(ScaleX);
+    SetScaleY(ScaleY);
 }
 
 
 ////////////////////////////////////////////////////////////
-/// Set the scale of the object
+/// Set the scale of the object (take a 2D vector)
 ////////////////////////////////////////////////////////////
-void Drawable::SetScale(float ScaleX, float ScaleY)
+void Drawable::SetScale(const Vector2f& Scale)
 {
-    if (ScaleX > 0.f) myScaleX = ScaleX;
-    if (ScaleY > 0.f) myScaleY = ScaleY;
+    SetScaleX(Scale.x);
+    SetScaleY(Scale.y);
 }
 
 
 ////////////////////////////////////////////////////////////
-/// Set the orientation of the object
+/// Set the X scale factor of the object
 ////////////////////////////////////////////////////////////
-void Drawable::SetRotation(float Rotation)
+void Drawable::SetScaleX(float FactorX)
 {
-    myRotation = Rotation;
+    if (FactorX > 0)
+    {
+        myScale.x    = FactorX;
+        myNeedUpdate = true;
+    }
 }
 
 
 ////////////////////////////////////////////////////////////
-/// Set the center of rotation, in coordinates relative to the
-/// object
+/// Set the Y scale factor of the object
 ////////////////////////////////////////////////////////////
-void Drawable::SetRotationCenter(float X, float Y)
+void Drawable::SetScaleY(float FactorY)
 {
-    myCenterX = X;
-    myCenterY = Y;
+    if (FactorY > 0)
+    {
+        myScale.y    = FactorY;
+        myNeedUpdate = true;
+    }
 }
 
 
 ////////////////////////////////////////////////////////////
-/// Set the color of the object
+/// Set the center of the object, in coordinates relative to the
+/// top-left of the object (take 2 values).
+/// The default center is (0, 0)
 ////////////////////////////////////////////////////////////
-void Drawable::SetColor(const Color& Col)
+void Drawable::SetCenter(float CenterX, float CenterY)
 {
-    myColor = Col;
+    myCenter.x   = CenterX;
+    myCenter.y   = CenterY;
+    myNeedUpdate = true;
 }
 
 
 ////////////////////////////////////////////////////////////
-/// Set the blending mode for the object
+/// Set the center of the object, in coordinates relative to the
+/// top-left of the object (take a 2D vector).
+/// The default center is (0, 0)
 ////////////////////////////////////////////////////////////
-void Drawable::SetBlendMode(Blend::Mode Mode)
+void Drawable::SetCenter(const Vector2f& Center)
 {
-    myBlendMode = Mode;
+    SetCenter(Center.x, Center.y);
+}
+
+
+////////////////////////////////////////////////////////////
+/// Set the orientation of the object
+////////////////////////////////////////////////////////////
+void Drawable::SetRotation(float Rotation)
+{
+    myRotation = static_cast<float>(fmod(Rotation, 360));
+    if (myRotation < 0)
+        myRotation += 360.f;
+    myNeedUpdate = true;
+}
+
+
+////////////////////////////////////////////////////////////
+/// Set the color of the object.
+/// The default color is white
+////////////////////////////////////////////////////////////
+void Drawable::SetColor(const Color& Col)
+{
+    myColor = Col;
 }
 
 
 ////////////////////////////////////////////////////////////
-/// Get the left position of the object
+/// Set the blending mode for the object.
+/// The default blend mode is Blend::Alpha
 ////////////////////////////////////////////////////////////
-float Drawable::GetLeft() const
+void Drawable::SetBlendMode(Blend::Mode Mode)
 {
-    return myLeft;
+    myBlendMode = Mode;
 }
 
 
 ////////////////////////////////////////////////////////////
-/// Get the top position of the object
+/// Get the position of the object
 ////////////////////////////////////////////////////////////
-float Drawable::GetTop() const
+const Vector2f& Drawable::GetPosition() const
 {
-    return myTop;
+    return myPosition;
 }
 
 
 ////////////////////////////////////////////////////////////
-/// Get the horizontal scale of the object
+/// Get the current scale of the object
 ////////////////////////////////////////////////////////////
-float Drawable::GetScaleX() const
+const Vector2f& Drawable::GetScale() const
 {
-    return myScaleX;
+    return myScale;
 }
 
 
 ////////////////////////////////////////////////////////////
-/// Get the vertical scale of the object
+/// Get the center of the object
 ////////////////////////////////////////////////////////////
-float Drawable::GetScaleY() const
+const Vector2f& Drawable::GetCenter() const
 {
-    return myScaleY;
+    return myCenter;
 }
 
 
@@ -209,22 +247,50 @@ const Color& Drawable::GetColor() const
 
 
 ////////////////////////////////////////////////////////////
-/// Move the object
+/// Get the current blending mode
+////////////////////////////////////////////////////////////
+Blend::Mode Drawable::GetBlendMode() const
+{
+    return myBlendMode;
+}
+
+
+////////////////////////////////////////////////////////////
+/// Move the object of a given offset (take 2 values)
+///
 ////////////////////////////////////////////////////////////
 void Drawable::Move(float OffsetX, float OffsetY)
 {
-    myLeft += OffsetX;
-    myTop  += OffsetY;
+    SetX(myPosition.x + OffsetX);
+    SetY(myPosition.y + OffsetY);
 }
 
 
 ////////////////////////////////////////////////////////////
-/// Scale the object
+/// Move the object of a given offset (take a 2D vector)
+////////////////////////////////////////////////////////////
+void Drawable::Move(const Vector2f& Offset)
+{
+    Move(Offset.x, Offset.y);
+}
+
+
+////////////////////////////////////////////////////////////
+/// Scale the object (take 2 values)
 ////////////////////////////////////////////////////////////
 void Drawable::Scale(float FactorX, float FactorY)
 {
-    if (FactorX > 0.f) myScaleX *= FactorX;
-    if (FactorY > 0.f) myScaleY *= FactorY;
+    SetScaleX(myScale.x * FactorX);
+    SetScaleY(myScale.y * FactorY);
+}
+
+
+////////////////////////////////////////////////////////////
+/// Scale the object (take a 2D vector)
+////////////////////////////////////////////////////////////
+void Drawable::Scale(const Vector2f& Factor)
+{
+    Scale(Factor.x, Factor.y);
 }
 
 
@@ -233,16 +299,23 @@ void Drawable::Scale(float FactorX, float FactorY)
 ////////////////////////////////////////////////////////////
 void Drawable::Rotate(float Angle)
 {
-    myRotation += Angle;
+    SetRotation(myRotation + Angle);
 }
 
 
 ////////////////////////////////////////////////////////////
-/// Get the current blending mode
+/// Get the transform matrix of the drawable
 ////////////////////////////////////////////////////////////
-Blend::Mode Drawable::GetBlendMode() const
+const Matrix3& Drawable::GetMatrix() const
 {
-    return myBlendMode;
+    // First recompute it if needed
+    if (myNeedUpdate)
+    {
+        myMatrix.SetFromTransformations(myCenter, myPosition, myRotation, myScale);
+        myNeedUpdate = false;
+    }
+
+    return myMatrix;
 }
 
 
@@ -251,38 +324,38 @@ Blend::Mode Drawable::GetBlendMode() const
 ////////////////////////////////////////////////////////////
 void Drawable::Draw(const RenderWindow& Window) const
 {
-    // Save the current modelview matrix and reset it
+    // Recompute the transform matrix if needed
+    if (myNeedUpdate)
+    {
+        myMatrix.SetFromTransformations(myCenter, myPosition, myRotation, myScale);
+        myNeedUpdate = false;
+    }
+
+    // Save the current modelview matrix and set the new one
     GLCheck(glMatrixMode(GL_MODELVIEW));
     GLCheck(glPushMatrix());
-    GLCheck(glLoadIdentity());
-
-    // Set transformations
-    GLCheck(glTranslatef(myLeft + myCenterX, myTop + myCenterY, 0));
-    GLCheck(glRotatef(-myRotation, 0, 0, 1));
-    GLCheck(glTranslatef(-myCenterX, -myCenterY, 0));
-    GLCheck(glScalef(myScaleX, myScaleY, 1));
+    GLCheck(glMultMatrixf(myMatrix.Get4x4Elements()));
 
     // Setup alpha-blending
     if (myBlendMode == Blend::None)
     {
         GLCheck(glDisable(GL_BLEND));
-        GLCheck(glDisable(GL_ALPHA_TEST));
     }
     else
     {
         GLCheck(glEnable(GL_BLEND));
-        GLCheck(glEnable(GL_ALPHA_TEST));
+
         switch (myBlendMode)
         {
             case Blend::Alpha :    GLCheck(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); break;
-            case Blend::Add :      GLCheck(glBlendFunc(GL_ONE, GL_ONE));                       break;
+            case Blend::Add :      GLCheck(glBlendFunc(GL_ONE,       GL_ONE));                 break;
             case Blend::Multiply : GLCheck(glBlendFunc(GL_DST_COLOR, GL_ZERO));                break;
-            default : break;
+            default :                                                                          break;
         }
     }
 
     // Set color
-    GLCheck(glColor4ub(myColor.r, myColor.g, myColor.b, myColor.a));
+    GLCheck(glColor4f(myColor.r / 255.f, myColor.g / 255.f, myColor.b / 255.f, myColor.a / 255.f));
 
     // Let the derived class render the object geometry
     Render(Window);
diff --git a/src/SFML/Graphics/Font.cpp b/src/SFML/Graphics/Font.cpp
new file mode 100755
index 0000000..2ecb505
--- /dev/null
+++ b/src/SFML/Graphics/Font.cpp
@@ -0,0 +1,92 @@
+////////////////////////////////////////////////////////////
+//
+// SFML - Simple and Fast Multimedia Library
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
+//
+// This software is provided 'as-is', without any express or implied warranty.
+// In no event will the authors be held liable for any damages arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it freely,
+// subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented;
+//    you must not claim that you wrote the original software.
+//    If you use this software in a product, an acknowledgment
+//    in the product documentation would be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such,
+//    and must not be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source distribution.
+//
+////////////////////////////////////////////////////////////
+
+////////////////////////////////////////////////////////////
+// Headers
+////////////////////////////////////////////////////////////
+#include <SFML/Graphics/Font.hpp>
+#include <SFML/Graphics/FontLoader.hpp>
+#include <iostream>
+
+
+namespace sf
+{
+////////////////////////////////////////////////////////////
+/// Default constructor
+////////////////////////////////////////////////////////////
+Font::Font() :
+myCharSize(0)
+{
+
+}
+
+
+////////////////////////////////////////////////////////////
+/// Load the font from a file
+////////////////////////////////////////////////////////////
+bool Font::LoadFromFile(const std::string& Filename, unsigned int CharSize, std::wstring Charset)
+{
+    return priv::FontLoader::GetInstance().LoadFontFromFile(Filename, CharSize, Charset, *this);
+}
+
+
+////////////////////////////////////////////////////////////
+/// Load the font from a file in memory
+////////////////////////////////////////////////////////////
+bool Font::LoadFromMemory(const char* Data, std::size_t SizeInBytes, unsigned int CharSize, std::wstring Charset)
+{
+    // Check parameters
+    if (!Data || (SizeInBytes == 0))
+    {
+        std::cerr << "Failed to load font from memory, no data provided" << std::endl;
+        return false;
+    }
+
+    return priv::FontLoader::GetInstance().LoadFontFromMemory(Data, SizeInBytes, CharSize, Charset, *this);
+}
+
+
+////////////////////////////////////////////////////////////
+/// Get the SFML default built-in font (Arial)
+////////////////////////////////////////////////////////////
+const Font& Font::GetDefaultFont()
+{
+    static Font       DefaultFont;
+    static bool       DefaultFontLoaded = false;
+    static const char DefaultFontData[] =
+    {
+        #include <SFML/Graphics/Arial.hpp>
+    };
+
+    // Load the default font on first call
+    if (!DefaultFontLoaded)
+    {
+        DefaultFont.LoadFromMemory(DefaultFontData, sizeof(DefaultFontData), 30);
+        DefaultFontLoaded = true;
+    }
+
+    return DefaultFont;
+}
+
+} // namespace sf
diff --git a/src/SFML/Graphics/FontLoader.cpp b/src/SFML/Graphics/FontLoader.cpp
new file mode 100755
index 0000000..209454e
--- /dev/null
+++ b/src/SFML/Graphics/FontLoader.cpp
@@ -0,0 +1,419 @@
+////////////////////////////////////////////////////////////
+//
+// SFML - Simple and Fast Multimedia Library
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
+//
+// This software is provided 'as-is', without any express or implied warranty.
+// In no event will the authors be held liable for any damages arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it freely,
+// subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented;
+//    you must not claim that you wrote the original software.
+//    If you use this software in a product, an acknowledgment
+//    in the product documentation would be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such,
+//    and must not be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source distribution.
+//
+////////////////////////////////////////////////////////////
+
+////////////////////////////////////////////////////////////
+// Headers
+////////////////////////////////////////////////////////////
+#include <SFML/Graphics/FontLoader.hpp>
+#include <SFML/Graphics/Color.hpp>
+#include <SFML/Graphics/Font.hpp>
+#include <SFML/Graphics/Image.hpp>
+#include <SFML/Graphics/Renderer.hpp>
+#include <iostream>
+#include <vector>
+#include <math.h>
+
+
+namespace sf
+{
+namespace priv
+{
+////////////////////////////////////////////////////////////
+// Static member data
+////////////////////////////////////////////////////////////
+wchar_t FontLoader::ourDefaultCharset[] =
+{
+     31,  32,  33,  34,  35,  36,  37,  38,  39,  40,  41,  42,  43,
+     44,  45,  46,  47,  48,  49,  50,  51,  52,  53,  54,  55,  56,
+     57,  58,  59,  60,  61,  62,  63,  64,  65,  66,  67,  68,  69,
+     70,  71,  72,  73,  74,  75,  76,  77,  78,  79,  80,  81,  82,
+     83,  84,  85,  86,  87,  88,  89,  90,  91,  92,  93,  94,  95,
+     96,  97,  98,  99, 100, 101, 102, 103, 104, 105, 106, 107, 108,
+    109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121,
+    122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134,
+    135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147,
+    148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160,
+    161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173,
+    174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186,
+    187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197, 198, 199,
+    200, 201, 202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212,
+    213, 214, 215, 216, 217, 218, 219, 220, 221, 222, 223, 224, 225,
+    226, 227, 228, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238,
+    239, 240, 241, 242, 243, 244, 245, 246, 247, 248, 249, 250, 251,
+    252, 253, 254, 255, 0
+};
+
+
+////////////////////////////////////////////////////////////
+/// Get the unique instance of the class
+////////////////////////////////////////////////////////////
+FontLoader& FontLoader::GetInstance()
+{
+    static FontLoader Instance;
+
+    return Instance;
+}
+
+
+////////////////////////////////////////////////////////////
+/// Default constructor
+////////////////////////////////////////////////////////////
+FontLoader::FontLoader()
+{
+    // Initialize FreeType library
+    FT_Error Error = FT_Init_FreeType(&myLibrary);
+    if (Error)
+    {
+        std::cerr << "Failed to initialize FreeType library (error code : " << Error << ")" << std::endl;
+        return;
+    }
+}
+
+
+////////////////////////////////////////////////////////////
+/// Destructor
+////////////////////////////////////////////////////////////
+FontLoader::~FontLoader()
+{
+    // Shutdown FreeType library
+    if (myLibrary)
+        FT_Done_FreeType(myLibrary);
+}
+
+
+////////////////////////////////////////////////////////////
+/// Load a font from a file
+////////////////////////////////////////////////////////////
+bool FontLoader::LoadFontFromFile(const std::string& Filename, unsigned int CharSize, std::wstring Charset, Font& LoadedFont)
+{
+    // Check if Freetype is correctly initialized
+    if (!myLibrary)
+    {
+        std::cerr << "Failed to load font \"" << Filename << "\", FreeType has not been initialized" << std::endl;
+        return false;
+    }
+
+    // Create a new font face from the specified file
+    FT_Face FontFace;
+    FT_Error Error = FT_New_Face(myLibrary, Filename.c_str(), 0, &FontFace);
+    if (Error)
+    {
+        std::cerr << "Failed to load font \"" << Filename << "\" (" << GetErrorDesc(Error) << ")" << std::endl;
+        return false;
+    }
+
+    // Create the bitmap font
+    Error = CreateBitmapFont(FontFace, CharSize, Charset, LoadedFont);
+    if (Error)
+        std::cerr << "Failed to load font \"" << Filename << "\" (" << GetErrorDesc(Error) << ")" << std::endl;
+
+    // Delete the font
+    FT_Done_Face(FontFace);
+
+    return Error == 0;
+}
+
+
+////////////////////////////////////////////////////////////
+/// Load the font from a file in memory
+////////////////////////////////////////////////////////////
+bool FontLoader::LoadFontFromMemory(const char* Data, std::size_t SizeInBytes, unsigned int CharSize, std::wstring Charset, Font& LoadedFont)
+{
+    // Check if Freetype is correctly initialized
+    if (!myLibrary)
+    {
+        std::cerr << "Failed to load font from memory, FreeType has not been initialized" << std::endl;
+        return false;
+    }
+
+    // Create a new font face from the specified memory data
+    FT_Face FontFace;
+    FT_Error Error = FT_New_Memory_Face(myLibrary, reinterpret_cast<const FT_Byte*>(Data), static_cast<FT_Long>(SizeInBytes), 0, &FontFace);
+    if (Error)
+    {
+        std::cerr << "Failed to load font from memory (" << GetErrorDesc(Error) << ")" << std::endl;
+        return false;
+    }
+
+    // Create the bitmap font
+    Error = CreateBitmapFont(FontFace, CharSize, Charset, LoadedFont);
+    if (Error)
+        std::cerr << "Failed to load font from memory (" << GetErrorDesc(Error) << ")" << std::endl;
+
+    // Delete the font
+    FT_Done_Face(FontFace);
+
+    return Error == 0;
+}
+
+
+////////////////////////////////////////////////////////////
+/// Create a bitmap font from a font face and a characters set
+////////////////////////////////////////////////////////////
+FT_Error FontLoader::CreateBitmapFont(FT_Face FontFace, unsigned int CharSize, std::wstring Charset, Font& LoadedFont)
+{
+    // If no characters set has been provided, we take the default one (31 - 255 ASCII codes)
+    if (Charset.empty())
+        Charset = ourDefaultCharset;
+
+    // Always add these special characters
+    Charset += L" \n\v\t";
+
+    // Clear the font's previous character map
+    LoadedFont.myCharacters.clear();
+
+    // Let's find how many characters to put in each row to make them fit into a squared texture
+    GLint MaxSize;
+    GLCheck(glGetIntegerv(GL_MAX_TEXTURE_SIZE, &MaxSize));
+    int NbChars = static_cast<int>(sqrt(static_cast<double>(Charset.length())) * 0.75);
+
+    // Clamp the character size to make sure we won't create a texture too big
+    if (NbChars * CharSize >= static_cast<unsigned int>(MaxSize))
+        CharSize = MaxSize / NbChars;
+
+    // Initialize the dimensions
+    unsigned int Left      = 0;
+    unsigned int Top       = 0;
+    unsigned int TexWidth  = Image::GetValidTextureSize(CharSize * NbChars);
+    unsigned int TexHeight = Image::GetValidTextureSize(CharSize * NbChars);
+    std::vector<unsigned int> Tops(TexWidth, 0);
+
+    // Create the bitmap font (all black for now -- we're going to fill it up)
+    LoadedFont.myTexture.Create(TexWidth, TexHeight, Color(0, 0, 0, 0));
+
+    // Setup the font size
+    FT_Error Error = FT_Set_Pixel_Sizes(FontFace, CharSize, CharSize);
+    if (Error)
+        return Error;
+
+    // Select the unicode character map
+    Error = FT_Select_Charmap(FontFace, FT_ENCODING_UNICODE);
+    if (Error)
+        return Error;
+
+    // Render the characters set to a bitmap
+    std::map<wchar_t, IntRect> Coords;
+    for (std::size_t i = 0; i < Charset.length(); ++i)
+    {
+        // Get the current character to generate
+        wchar_t c = Charset[i];
+        Font::Character& CurChar = LoadedFont.myCharacters[c];
+
+        // Load the glyph corresponding to the current character
+        Error = FT_Load_Char(FontFace, c, FT_LOAD_DEFAULT);
+        if (Error)
+            return Error;
+
+        // Convert the glyph to a bitmap (ie. rasterize it)
+        FT_Glyph Glyph;
+        Error = FT_Get_Glyph(FontFace->glyph, &Glyph);
+        if (Error)
+            return Error;
+        FT_Glyph_To_Bitmap(&Glyph, ft_render_mode_normal, 0, 1);
+        FT_BitmapGlyph BitmapGlyph = (FT_BitmapGlyph)Glyph;
+        FT_Bitmap& Bitmap = BitmapGlyph->bitmap;
+
+        // Should we handle other pixel modes ?
+        if (Bitmap.pixel_mode != FT_PIXEL_MODE_GRAY)
+            return FT_Err_Cannot_Render_Glyph;
+
+        // Make sure we don't go over the texture width
+        if (Left + Bitmap.width + 1 >= TexWidth)
+            Left = 0;
+
+        // Compute the top coordinate
+        Top = Tops[Left];
+        for (int x = 0; x < Bitmap.width + 1; ++x)
+            Top = std::max(Top, Tops[Left + x]);
+        Top++;
+
+        // Make sure we don't go over the texture height -- resize it if we need more space
+        if (Top + Bitmap.rows + 1 >= TexHeight)
+        {
+            TexHeight *= 2;
+            LoadedFont.myTexture.Resize(TexWidth, TexHeight, Color(0, 0, 0, 0));
+        }
+
+        // Store the character's position and size
+        CurChar.Rect.Left   = BitmapGlyph->left;
+        CurChar.Rect.Top    = -BitmapGlyph->top;
+        CurChar.Rect.Right  = CurChar.Rect.Left + Bitmap.width;
+        CurChar.Rect.Bottom = Bitmap.rows - BitmapGlyph->top;
+        CurChar.Advance     = FontFace->glyph->advance.x / 64;
+
+        // Texture size may change, so let the texture coordinates be calculated later
+        Coords[c] = IntRect(Left + 1, Top + 1, Left + Bitmap.width + 1, Top + Bitmap.rows + 1);
+
+        // Draw the glyph into our bitmap font
+        const Uint8* Pixels = Bitmap.buffer;
+        for (int y = 0; y < Bitmap.rows; ++y)
+        {
+            for (int x = 0; x < Bitmap.width; ++x)
+            {
+                LoadedFont.myTexture.SetPixel(x + Left + 1, y + Top + 1, Color(255, 255, 255, Pixels[x]));
+            }
+            Pixels += Bitmap.pitch;
+        }
+
+        // Update the rendering coordinates
+        for (int x = 0; x < Bitmap.width + 1; ++x)
+            Tops[Left + x] = Top + Bitmap.rows;
+        Left += Bitmap.width + 1;
+
+        // Delete the glyph
+        FT_Done_Glyph(Glyph);
+    }
+
+    // Now that the texture has its final size, we can precompute texture coordinates
+    for (std::size_t i = 0; i < Charset.size(); ++i)
+    {
+        wchar_t c = Charset[i];
+        LoadedFont.myCharacters[c].Coord = LoadedFont.myTexture.GetTexCoords(Coords[c], false);
+    }
+
+    // Update the character size (it may have been changed by the function)
+    LoadedFont.myCharSize = CharSize;
+
+    return 0;
+}
+
+
+////////////////////////////////////////////////////////////
+/// Get a description from a FT error code
+////////////////////////////////////////////////////////////
+std::string FontLoader::GetErrorDesc(FT_Error Error)
+{
+    switch (Error)
+    {
+        // Generic errors
+        case FT_Err_Cannot_Open_Resource :      return "cannot open resource";
+        case FT_Err_Unknown_File_Format :       return "unknown file format";
+        case FT_Err_Invalid_File_Format :       return "broken file";
+        case FT_Err_Invalid_Version :           return "invalid FreeType version";
+        case FT_Err_Lower_Module_Version :      return "module version is too low";
+        case FT_Err_Invalid_Argument :          return "invalid argument";
+        case FT_Err_Unimplemented_Feature :     return "unimplemented feature";
+        case FT_Err_Invalid_Table :             return "broken table";
+        case FT_Err_Invalid_Offset :            return "broken offset within table";
+
+        // Glyph / character errors
+        case FT_Err_Invalid_Glyph_Index :       return "invalid glyph index";
+        case FT_Err_Invalid_Character_Code :    return "invalid character code";
+        case FT_Err_Invalid_Glyph_Format :      return "unsupported glyph image format";
+        case FT_Err_Cannot_Render_Glyph :       return "cannot render this glyph format";
+        case FT_Err_Invalid_Outline :           return "invalid outline";
+        case FT_Err_Invalid_Composite :         return "invalid composite glyph";
+        case FT_Err_Too_Many_Hints :            return "too many hints";
+        case FT_Err_Invalid_Pixel_Size :        return "invalid pixel size";
+
+        // Handle errors
+        case FT_Err_Invalid_Handle :            return "invalid object handle";
+        case FT_Err_Invalid_Library_Handle :    return "invalid library handle";
+        case FT_Err_Invalid_Driver_Handle :     return "invalid module handle";
+        case FT_Err_Invalid_Face_Handle :       return "invalid face handle";
+        case FT_Err_Invalid_Size_Handle :       return "invalid size handle";
+        case FT_Err_Invalid_Slot_Handle :       return "invalid glyph slot handle";
+        case FT_Err_Invalid_CharMap_Handle :    return "invalid charmap handle";
+        case FT_Err_Invalid_Cache_Handle :      return "invalid cache manager handle";
+        case FT_Err_Invalid_Stream_Handle :     return "invalid stream handle";
+
+        // Driver errors
+        case FT_Err_Too_Many_Drivers :          return "too many modules";
+        case FT_Err_Too_Many_Extensions :       return "too many extensions";
+
+        // Memory errors
+        case FT_Err_Out_Of_Memory :             return "out of memory";
+        case FT_Err_Unlisted_Object :           return "unlisted object";
+
+        // Stream errors
+        case FT_Err_Cannot_Open_Stream :        return "cannot open stream";
+        case FT_Err_Invalid_Stream_Seek :       return "invalid stream seek";
+        case FT_Err_Invalid_Stream_Skip :       return "invalid stream skip";
+        case FT_Err_Invalid_Stream_Read :       return "invalid stream read";
+        case FT_Err_Invalid_Stream_Operation :  return "invalid stream operation";
+        case FT_Err_Invalid_Frame_Operation :   return "invalid frame operation";
+        case FT_Err_Nested_Frame_Access :       return "nested frame access";
+        case FT_Err_Invalid_Frame_Read :        return "invalid frame read";
+
+        // Raster errors
+        case FT_Err_Raster_Uninitialized :      return "raster uninitialized";
+        case FT_Err_Raster_Corrupted :          return "raster corrupted";
+        case FT_Err_Raster_Overflow :           return "raster overflow";
+        case FT_Err_Raster_Negative_Height :    return "negative height while rastering";
+
+        // Cache errors
+        case FT_Err_Too_Many_Caches :           return "too many registered caches";
+
+        // TrueType and SFNT errors
+        case FT_Err_Invalid_Opcode :            return "invalid opcode";
+        case FT_Err_Too_Few_Arguments :         return "too few arguments";
+        case FT_Err_Stack_Overflow :            return "stack overflow";
+        case FT_Err_Code_Overflow :             return "code overflow";
+        case FT_Err_Bad_Argument :              return "bad argument";
+        case FT_Err_Divide_By_Zero :            return "division by zero";
+        case FT_Err_Invalid_Reference :         return "invalid reference";
+        case FT_Err_Debug_OpCode :              return "found debug opcode";
+        case FT_Err_ENDF_In_Exec_Stream :       return "found ENDF opcode in execution stream";
+        case FT_Err_Nested_DEFS :               return "nested DEFS";
+        case FT_Err_Invalid_CodeRange :         return "invalid code range";
+        case FT_Err_Execution_Too_Long :        return "execution context too long";
+        case FT_Err_Too_Many_Function_Defs :    return "too many function definitions";
+        case FT_Err_Too_Many_Instruction_Defs : return "too many instruction definitions";
+        case FT_Err_Table_Missing :             return "SFNT font table missing";
+        case FT_Err_Horiz_Header_Missing :      return "horizontal header (hhea) table missing";
+        case FT_Err_Locations_Missing :         return "locations (loca) table missing";
+        case FT_Err_Name_Table_Missing :        return "name table missing";
+        case FT_Err_CMap_Table_Missing :        return "character map (cmap) table missing";
+        case FT_Err_Hmtx_Table_Missing :        return "horizontal metrics (hmtx) table missing";
+        case FT_Err_Post_Table_Missing :        return "PostScript (post) table missing";
+        case FT_Err_Invalid_Horiz_Metrics :     return "invalid horizontal metrics";
+        case FT_Err_Invalid_CharMap_Format :    return "invalid character map (cmap) format";
+        case FT_Err_Invalid_PPem :              return "invalid ppem value";
+        case FT_Err_Invalid_Vert_Metrics :      return "invalid vertical metrics";
+        case FT_Err_Could_Not_Find_Context :    return "could not find context";
+        case FT_Err_Invalid_Post_Table_Format : return "invalid PostScript (post) table format";
+        case FT_Err_Invalid_Post_Table :        return "invalid PostScript (post) table";
+
+        // CCF, CID and Type 1 errors
+        case FT_Err_Syntax_Error :              return "opcode syntax error";
+        case FT_Err_Stack_Underflow :           return "argument stack underflow";
+        case FT_Err_Ignore :                    return "ignore";
+
+        // BDF errors
+        case FT_Err_Missing_Startfont_Field :   return "`STARTFONT' field missing";
+        case FT_Err_Missing_Font_Field :        return "`FONT' field missing";
+        case FT_Err_Missing_Size_Field :        return "`SIZE' field missing";
+        case FT_Err_Missing_Chars_Field :       return "`CHARS' field missing";
+        case FT_Err_Missing_Startchar_Field :   return "`STARTCHAR' field missing";
+        case FT_Err_Missing_Encoding_Field :    return "`ENCODING' field missing";
+        case FT_Err_Missing_Bbx_Field :         return "`BBX' field missing";
+    }
+
+    return "unknown error";
+}
+
+} // namespace priv
+
+} // namespace sf
+
diff --git a/src/SFML/Graphics/FontLoader.hpp b/src/SFML/Graphics/FontLoader.hpp
new file mode 100755
index 0000000..3687857
--- /dev/null
+++ b/src/SFML/Graphics/FontLoader.hpp
@@ -0,0 +1,137 @@
+////////////////////////////////////////////////////////////
+//
+// SFML - Simple and Fast Multimedia Library
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
+//
+// This software is provided 'as-is', without any express or implied warranty.
+// In no event will the authors be held liable for any damages arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it freely,
+// subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented;
+//    you must not claim that you wrote the original software.
+//    If you use this software in a product, an acknowledgment
+//    in the product documentation would be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such,
+//    and must not be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source distribution.
+//
+////////////////////////////////////////////////////////////
+
+#ifndef SFML_FONTLOADER_HPP
+#define SFML_FONTLOADER_HPP
+
+////////////////////////////////////////////////////////////
+// Headers
+////////////////////////////////////////////////////////////
+#include <SFML/System/NonCopyable.hpp>
+#include <ft2build.h>
+#include FT_FREETYPE_H
+#include FT_GLYPH_H
+#include <string>
+
+
+namespace sf
+{
+class Font;
+
+namespace priv
+{
+////////////////////////////////////////////////////////////
+/// FontLoader loads and saves character fonts
+////////////////////////////////////////////////////////////
+class FontLoader : NonCopyable
+{
+public :
+
+    ////////////////////////////////////////////////////////////
+    /// Get the unique instance of the class
+    ///
+    /// \return Reference to the FontLoader instance
+    ///
+    ////////////////////////////////////////////////////////////
+    static FontLoader& GetInstance();
+
+    ////////////////////////////////////////////////////////////
+    /// Load a font from a file
+    ///
+    /// \param Filename :   Path of the font file to load
+    /// \param CharSize :   Size of characters in bitmap - the bigger, the higher quality
+    /// \param Charset :    Characters set to generate
+    /// \param LoadedFont : Font object to fill up
+    ///
+    /// \return True if loading was successful
+    ///
+    ////////////////////////////////////////////////////////////
+    bool LoadFontFromFile(const std::string& Filename, unsigned int CharSize, std::wstring Charset, Font& LoadedFont);
+
+    ////////////////////////////////////////////////////////////
+    /// Load the font from a file in memory
+    ///
+    /// \param Data :        Pointer to the data to load
+    /// \param SizeInBytes : Size of the data, in bytes
+    /// \param CharSize :    Size of characters in bitmap - the bigger, the higher quality
+    /// \param Charset :     Characters set to generate
+    /// \param LoadedFont :  Font object to fill up
+    ///
+    /// \return True if loading was successful
+    ///
+    ////////////////////////////////////////////////////////////
+    bool LoadFontFromMemory(const char* Data, std::size_t SizeInBytes, unsigned int CharSize, std::wstring Charset, Font& LoadedFont);
+
+private :
+
+    ////////////////////////////////////////////////////////////
+    /// Default constructor
+    ///
+    ////////////////////////////////////////////////////////////
+    FontLoader();
+
+    ////////////////////////////////////////////////////////////
+    /// Destructor
+    ///
+    ////////////////////////////////////////////////////////////
+    ~FontLoader();
+
+    ////////////////////////////////////////////////////////////
+    /// Create a bitmap font from a font face and a characters set
+    ///
+    /// \param FontFace :   Font face containing the loaded font
+    /// \param CharSize :   Size of characters in bitmap
+    /// \param Charset :    Characters set to generate
+    /// \param LoadedFont : Font object to fill up
+    ///
+    ////////////////////////////////////////////////////////////
+    FT_Error CreateBitmapFont(FT_Face FontFace, unsigned int CharSize, std::wstring Charset, Font& LoadedFont);
+
+    ////////////////////////////////////////////////////////////
+    /// Get a description from a FT error code
+    ///
+    /// \param Error : FreeType error code
+    ///
+    /// \return Error description
+    ///
+    ////////////////////////////////////////////////////////////
+    static std::string GetErrorDesc(FT_Error Error);
+
+    ////////////////////////////////////////////////////////////
+    // Static member data
+    ////////////////////////////////////////////////////////////
+    static wchar_t ourDefaultCharset[]; ///< The default charset (ASCII characters in the range [31, 255])
+
+    ////////////////////////////////////////////////////////////
+    // Member data
+    ////////////////////////////////////////////////////////////
+    FT_Library myLibrary; ///< Handle to the Freetype library
+};
+
+} // namespace priv
+
+} // namespace sf
+
+
+#endif // SFML_FONTLOADER_HPP
diff --git a/src/SFML/Graphics/FontManager.cpp b/src/SFML/Graphics/FontManager.cpp
deleted file mode 100755
index 8dbdc39..0000000
--- a/src/SFML/Graphics/FontManager.cpp
+++ /dev/null
@@ -1,447 +0,0 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-//    you must not claim that you wrote the original software.
-//    If you use this software in a product, an acknowledgment
-//    in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-//    and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <SFML/Graphics/FontManager.hpp>
-#include <SFML/Graphics/Color.hpp>
-#include <SFML/Graphics/GraphicsDevice.hpp>
-#include <SFML/Graphics/Image.hpp>
-#include <SFML/Window/OpenGLCaps.hpp>
-#include <ft2build.h>
-#include FT_FREETYPE_H
-#include FT_GLYPH_H
-#include <iostream>
-#include <vector>
-
-
-namespace
-{
-    ////////////////////////////////////////////////////////////
-    /// The global instance of the FreeType library
-    ////////////////////////////////////////////////////////////
-    FT_Library Library = NULL;
-
-    ////////////////////////////////////////////////////////////
-    /// The default characters set (ASCII codes [31, 255])
-    ////////////////////////////////////////////////////////////
-    wchar_t DefaultCharset[] =
-    {
-         31,  32,  33,  34,  35,  36,  37,  38,  39,  40,  41,  42,  43,
-         44,  45,  46,  47,  48,  49,  50,  51,  52,  53,  54,  55,  56,
-         57,  58,  59,  60,  61,  62,  63,  64,  65,  66,  67,  68,  69,
-         70,  71,  72,  73,  74,  75,  76,  77,  78,  79,  80,  81,  82,
-         83,  84,  85,  86,  87,  88,  89,  90,  91,  92,  93,  94,  95,
-         96,  97,  98,  99, 100, 101, 102, 103, 104, 105, 106, 107, 108,
-        109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121,
-        122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134,
-        135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147,
-        148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160,
-        161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173,
-        174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186,
-        187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197, 198, 199,
-        200, 201, 202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212,
-        213, 214, 215, 216, 217, 218, 219, 220, 221, 222, 223, 224, 225,
-        226, 227, 228, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238,
-        239, 240, 241, 242, 243, 244, 245, 246, 247, 248, 249, 250, 251,
-        252, 253, 254, 255, 0
-    };
-
-    ////////////////////////////////////////////////////////////
-    /// Get a description from a FT error code
-    ////////////////////////////////////////////////////////////
-    std::string GetErrorDesc(FT_Error Error)
-    {
-        switch (Error)
-        {
-            // Generic errors
-            case FT_Err_Cannot_Open_Resource :      return "cannot open resource";
-            case FT_Err_Unknown_File_Format :       return "unknown file format";
-            case FT_Err_Invalid_File_Format :       return "broken file";
-            case FT_Err_Invalid_Version :           return "invalid FreeType version";
-            case FT_Err_Lower_Module_Version :      return "module version is too low";
-            case FT_Err_Invalid_Argument :          return "invalid argument";
-            case FT_Err_Unimplemented_Feature :     return "unimplemented feature";
-            case FT_Err_Invalid_Table :             return "broken table";
-            case FT_Err_Invalid_Offset :            return "broken offset within table";
-
-            // Glyph / character errors
-            case FT_Err_Invalid_Glyph_Index :       return "invalid glyph index";
-            case FT_Err_Invalid_Character_Code :    return "invalid character code";
-            case FT_Err_Invalid_Glyph_Format :      return "unsupported glyph image format";
-            case FT_Err_Cannot_Render_Glyph :       return "cannot render this glyph format";
-            case FT_Err_Invalid_Outline :           return "invalid outline";
-            case FT_Err_Invalid_Composite :         return "invalid composite glyph";
-            case FT_Err_Too_Many_Hints :            return "too many hints";
-            case FT_Err_Invalid_Pixel_Size :        return "invalid pixel size";
-
-            // Handle errors
-            case FT_Err_Invalid_Handle :            return "invalid object handle";
-            case FT_Err_Invalid_Library_Handle :    return "invalid library handle";
-            case FT_Err_Invalid_Driver_Handle :     return "invalid module handle";
-            case FT_Err_Invalid_Face_Handle :       return "invalid face handle";
-            case FT_Err_Invalid_Size_Handle :       return "invalid size handle";
-            case FT_Err_Invalid_Slot_Handle :       return "invalid glyph slot handle";
-            case FT_Err_Invalid_CharMap_Handle :    return "invalid charmap handle";
-            case FT_Err_Invalid_Cache_Handle :      return "invalid cache manager handle";
-            case FT_Err_Invalid_Stream_Handle :     return "invalid stream handle";
-
-            // Driver errors
-            case FT_Err_Too_Many_Drivers :          return "too many modules";
-            case FT_Err_Too_Many_Extensions :       return "too many extensions";
-
-            // Memory errors
-            case FT_Err_Out_Of_Memory :             return "out of memory";
-            case FT_Err_Unlisted_Object :           return "unlisted object";
-
-            // Stream errors
-            case FT_Err_Cannot_Open_Stream :        return "cannot open stream";
-            case FT_Err_Invalid_Stream_Seek :       return "invalid stream seek";
-            case FT_Err_Invalid_Stream_Skip :       return "invalid stream skip";
-            case FT_Err_Invalid_Stream_Read :       return "invalid stream read";
-            case FT_Err_Invalid_Stream_Operation :  return "invalid stream operation";
-            case FT_Err_Invalid_Frame_Operation :   return "invalid frame operation";
-            case FT_Err_Nested_Frame_Access :       return "nested frame access";
-            case FT_Err_Invalid_Frame_Read :        return "invalid frame read";
-
-            // Raster errors
-            case FT_Err_Raster_Uninitialized :      return "raster uninitialized";
-            case FT_Err_Raster_Corrupted :          return "raster corrupted";
-            case FT_Err_Raster_Overflow :           return "raster overflow";
-            case FT_Err_Raster_Negative_Height :    return "negative height while rastering";
-
-            // Cache errors
-            case FT_Err_Too_Many_Caches :           return "too many registered caches";
-
-            // TrueType and SFNT errors
-            case FT_Err_Invalid_Opcode :            return "invalid opcode";
-            case FT_Err_Too_Few_Arguments :         return "too few arguments";
-            case FT_Err_Stack_Overflow :            return "stack overflow";
-            case FT_Err_Code_Overflow :             return "code overflow";
-            case FT_Err_Bad_Argument :              return "bad argument";
-            case FT_Err_Divide_By_Zero :            return "division by zero";
-            case FT_Err_Invalid_Reference :         return "invalid reference";
-            case FT_Err_Debug_OpCode :              return "found debug opcode";
-            case FT_Err_ENDF_In_Exec_Stream :       return "found ENDF opcode in execution stream";
-            case FT_Err_Nested_DEFS :               return "nested DEFS";
-            case FT_Err_Invalid_CodeRange :         return "invalid code range";
-            case FT_Err_Execution_Too_Long :        return "execution context too long";
-            case FT_Err_Too_Many_Function_Defs :    return "too many function definitions";
-            case FT_Err_Too_Many_Instruction_Defs : return "too many instruction definitions";
-            case FT_Err_Table_Missing :             return "SFNT font table missing";
-            case FT_Err_Horiz_Header_Missing :      return "horizontal header (hhea) table missing";
-            case FT_Err_Locations_Missing :         return "locations (loca) table missing";
-            case FT_Err_Name_Table_Missing :        return "name table missing";
-            case FT_Err_CMap_Table_Missing :        return "character map (cmap) table missing";
-            case FT_Err_Hmtx_Table_Missing :        return "horizontal metrics (hmtx) table missing";
-            case FT_Err_Post_Table_Missing :        return "PostScript (post) table missing";
-            case FT_Err_Invalid_Horiz_Metrics :     return "invalid horizontal metrics";
-            case FT_Err_Invalid_CharMap_Format :    return "invalid character map (cmap) format";
-            case FT_Err_Invalid_PPem :              return "invalid ppem value";
-            case FT_Err_Invalid_Vert_Metrics :      return "invalid vertical metrics";
-            case FT_Err_Could_Not_Find_Context :    return "could not find context";
-            case FT_Err_Invalid_Post_Table_Format : return "invalid PostScript (post) table format";
-            case FT_Err_Invalid_Post_Table :        return "invalid PostScript (post) table";
-
-            // CCF, CID and Type 1 errors
-            case FT_Err_Syntax_Error :              return "opcode syntax error";
-            case FT_Err_Stack_Underflow :           return "argument stack underflow";
-            case FT_Err_Ignore :                    return "ignore";
-
-            // BDF errors
-            case FT_Err_Missing_Startfont_Field :   return "`STARTFONT' field missing";
-            case FT_Err_Missing_Font_Field :        return "`FONT' field missing";
-            case FT_Err_Missing_Size_Field :        return "`SIZE' field missing";
-            case FT_Err_Missing_Chars_Field :       return "`CHARS' field missing";
-            case FT_Err_Missing_Startchar_Field :   return "`STARTCHAR' field missing";
-            case FT_Err_Missing_Encoding_Field :    return "`ENCODING' field missing";
-            case FT_Err_Missing_Bbx_Field :         return "`BBX' field missing";
-        }
-
-        return "";
-    }
-}
-
-
-namespace sf
-{
-namespace priv
-{
-// Default font bitmap and description are stored in a header file as a sequence of arrays
-#include <SFML/Graphics/DefaultFont.hpp>
-
-////////////////////////////////////////////////////////////
-/// Get the unique instance of the class
-////////////////////////////////////////////////////////////
-FontManager& FontManager::GetInstance()
-{
-    static FontManager Instance;
-
-    return Instance;
-}
-
-
-////////////////////////////////////////////////////////////
-/// Default constructor
-////////////////////////////////////////////////////////////
-FontManager::FontManager()
-{
-    // Initialize FreeType library
-    FT_Error Error = FT_Init_FreeType(&Library);
-    if (Error)
-    {
-        std::cerr << "Failed to initialize FreeType library (error code : " << Error << ")" << std::endl;
-        return;
-    }
-
-    // Create the default font
-    CreateDefaultFont();
-}
-
-
-////////////////////////////////////////////////////////////
-/// Destructor
-////////////////////////////////////////////////////////////
-FontManager::~FontManager()
-{
-    // Shutdown FreeType library
-    if (Library)
-        FT_Done_FreeType(Library);
-}
-
-
-////////////////////////////////////////////////////////////
-/// Get a bitmap font from a font file (create it if doesn't exist)
-////////////////////////////////////////////////////////////
-const FontManager::Font& FontManager::GetBitmapFont(const std::string& Filename, unsigned int CharSize, std::wstring Charset)
-{
-    // Check if freetype library is correctly initialized
-    if (!Library)
-        return myFonts["default"];
-
-    // If font is "default" or empty string, return default font
-    if ((Filename == "") || (Filename == "default"))
-        return myFonts["default"];
-
-    // If font is already loaded and char size is big enough, just return it
-    FontTable::iterator It = myFonts.find(Filename);
-    if ((It != myFonts.end()) && (It->second.CharSize >= CharSize))
-        return It->second;
-
-    // Clamp CharSize to make sure we won't have textures too big
-    int MaxSize = OpenGLCaps::GetMaxTextureSize();
-    if (static_cast<int>(CharSize) >= MaxSize / 8) CharSize = MaxSize / 8;
-
-    unsigned int Left      = 0;
-    unsigned int Top       = 0;
-    unsigned int TexWidth  = Image::GetValidTextureSize(CharSize * 8);
-    unsigned int TexHeight = Image::GetValidTextureSize(CharSize * 8);
-    std::vector<unsigned int> Tops(TexWidth, 0);
-
-    // If font name has not been found, we create a new font description
-    Font CurFont;
-    CurFont.CharSize = CharSize;
-    CurFont.Texture.Create(TexWidth, TexHeight, Color(0, 0, 0, 0));
-
-    // Create a new font face from specified file
-    FT_Face FontFace;
-    FT_Error Error = FT_New_Face(Library, Filename.c_str(), 0, &FontFace);
-    if (Error)
-    {
-        //std::cerr << "Error loading font \"" << Filename << "\" (" << GetErrorDesc(Error) << ")" << std::endl;
-        return myFonts["default"];
-    }
-
-    // Setup font size
-    Error = FT_Set_Pixel_Sizes(FontFace, CharSize, CharSize);
-    if (Error)
-    {
-        //std::cerr << "Error loading font \"" << Filename << "\" (" << GetErrorDesc(Error) << ")" << std::endl;
-        return myFonts["default"];
-    }
-
-    // Select the unicode character map
-    Error = FT_Select_Charmap(FontFace, FT_ENCODING_UNICODE);
-    if (Error)
-    {
-        //std::cerr << "Error loading font \"" << Filename << "\" (" << GetErrorDesc(Error) << ")" << std::endl;
-        return myFonts["default"];
-    }
-
-    // If no characters set has been provided, we take the default one (31 - 255 ASCII codes)
-    if (Charset.empty())
-        Charset = DefaultCharset;
-
-    // Always add these special characters
-    Charset += L" \n\v\t";
-
-    // Render characters set to a bitmap (printable characters start at code 31)
-    std::map<wchar_t, IntRect> Coords;
-    for (std::size_t i = 0; i < Charset.size(); ++i)
-    {
-        // Get the current character to generate
-        wchar_t c = Charset[i];
-        Font::Character& CurChar = CurFont.Characters[c];
-
-        // Load the glyph corresponding to the current character
-        Error = FT_Load_Char(FontFace, c, FT_LOAD_DEFAULT);
-        if (Error)
-        {
-            //std::cerr << "Error loading font \"" << Filename << "\" (" << GetErrorDesc(Error) << ")" << std::endl;
-            return myFonts["default"];
-        }
-
-        // Convert the glyph to a bitmap
-        FT_Glyph Glyph;
-        Error = FT_Get_Glyph(FontFace->glyph, &Glyph);
-        if (Error)
-        {
-            //std::cerr << "Error loading font \"" << Filename << "\" (" << GetErrorDesc(Error) << ")" << std::endl;
-            return myFonts["default"];
-        }
-        FT_Glyph_To_Bitmap(&Glyph, ft_render_mode_normal, 0, 1);
-        FT_BitmapGlyph BitmapGlyph = (FT_BitmapGlyph)Glyph;
-        FT_Bitmap& Bitmap = BitmapGlyph->bitmap;
-
-        // TODO : handle other pixel modes
-        if (Bitmap.pixel_mode != FT_PIXEL_MODE_GRAY)
-        {
-            //std::cerr << "Error loading font \"" << Filename << "\" (pixel format not supported)" << std::endl;
-            return myFonts["default"];
-        }
-
-        // Make sure we don't go over the texture width
-        if (Left + Bitmap.width + 1 >= TexWidth)
-            Left = 0;
-
-        // Compute the top coordinate
-        Top = Tops[Left];
-        for (int x = 0; x < Bitmap.width; ++x)
-            Top = std::max(Top, Tops[Left + x]);
-        Top++;
-
-        // Make sure we don't go over the texture height
-        if (Top + Bitmap.rows + 1 >= TexHeight)
-        {
-            TexHeight *= 2;
-            CurFont.Texture.Resize(TexWidth, TexHeight, Color(0, 0, 0, 0));
-        }
-
-        // Store the character's position and size
-        CurChar.Rect.Left   = BitmapGlyph->left;
-        CurChar.Rect.Top    = -BitmapGlyph->top;
-        CurChar.Rect.Right  = CurChar.Rect.Left + Bitmap.width;
-        CurChar.Rect.Bottom = Bitmap.rows - BitmapGlyph->top;
-        CurChar.Advance     = FontFace->glyph->advance.x / 64;
-
-        // Texture size may change, so let the texture coordinates be calculated later
-        Coords[c] = IntRect(Left + 1, Top + 1, Left + Bitmap.width + 1, Top + Bitmap.rows + 1);
-
-        // Draw the glyph into our bitmap font
-        const Uint8* Pixels = Bitmap.buffer;
-        for (int y = 0; y < Bitmap.rows; ++y)
-        {
-            for (int x = 0; x < Bitmap.width; ++x)
-            {
-                CurFont.Texture.SetPixel(x + Left + 1, y + Top + 1, Color(255, 255, 255, Pixels[x]));
-            }
-            Pixels += Bitmap.pitch;
-        }
-
-        for (int x = 0; x < Bitmap.width; ++x)
-            Tops[Left + x] = Top + Bitmap.rows;
-
-        Left += Bitmap.width + 1;
-
-        // Delete the glyph
-        FT_Done_Glyph(Glyph);
-    }
-
-    // Delete the font
-    FT_Done_Face(FontFace);
-
-    // Now that the texture has its final size, we can precompute texture coordinates
-    for (std::size_t i = 0; i < Charset.size(); ++i)
-    {
-        wchar_t c = Charset[i];
-        CurFont.Characters[c].Coord = CurFont.Texture.GetTexCoords(Coords[c], false);
-    }
-
-    // Insert new font
-    myFonts[Filename] = CurFont;
-
-    return myFonts[Filename];
-}
-
-
-////////////////////////////////////////////////////////////
-/// Create the default font
-////////////////////////////////////////////////////////////
-void FontManager::CreateDefaultFont()
-{
-    Font DefaultFont;
-
-    // Load bitmap
-    DefaultFont.Texture.Create(256, 512);
-    for (int j = 0; j < 512; ++j)
-        for (int i = 0; i < 256; ++i)
-        {
-            Uint8 Lum = DefaultFontBitmap[i + j * 256];
-            DefaultFont.Texture.SetPixel(i, j, Color(Lum, Lum, Lum, Lum));
-        }
-
-    // Load positions
-    for (wchar_t i = 0; i < 256; i++)
-    {
-        DefaultFont.Characters[i].Rect = IntRect(DefaultFontRect[i * 4 + 0],
-                                                 DefaultFontRect[i * 4 + 1],
-                                                 DefaultFontRect[i * 4 + 2],
-                                                 DefaultFontRect[i * 4 + 3]);
-    }
-
-    // Load texture coordinates
-    for (wchar_t i = 0; i < 256; i++)
-    {
-        DefaultFont.Characters[i].Coord = FloatRect(DefaultFontCoord[i * 4 + 0],
-                                                    DefaultFontCoord[i * 4 + 1],
-                                                    DefaultFontCoord[i * 4 + 2],
-                                                    DefaultFontCoord[i * 4 + 3]);
-    }
-
-    // Load advances
-    for (wchar_t i = 0; i < 256; i++)
-        DefaultFont.Characters[i].Advance = DefaultFontAdvance[i];
-
-    // Load character size
-    DefaultFont.CharSize = DefaultFontCharSize;
-
-    // Insert font in font table
-    myFonts.insert(FontTable::value_type("default", DefaultFont));
-}
-
-} // namespace priv
-
-} // namespace sf
-
diff --git a/src/SFML/Graphics/FontManager.hpp b/src/SFML/Graphics/FontManager.hpp
deleted file mode 100755
index 58ea68a..0000000
--- a/src/SFML/Graphics/FontManager.hpp
+++ /dev/null
@@ -1,121 +0,0 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-//    you must not claim that you wrote the original software.
-//    If you use this software in a product, an acknowledgment
-//    in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-//    and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-#ifndef SFML_FONTMANAGER_HPP
-#define SFML_FONTMANAGER_HPP
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <SFML/Graphics/Image.hpp>
-#include <SFML/Graphics/Rect.hpp>
-#include <SFML/System/NonCopyable.hpp>
-#include <map>
-#include <string>
-
-
-namespace sf
-{
-namespace priv
-{
-////////////////////////////////////////////////////////////
-/// FontManager manages font library and user defined fonts
-////////////////////////////////////////////////////////////
-class FontManager : NonCopyable
-{
-public :
-
-    ////////////////////////////////////////////////////////////
-    /// Defines a bitmap font (texture and character sizes)
-    ////////////////////////////////////////////////////////////
-    struct Font
-    {
-        struct Character
-        {
-            IntRect   Rect;
-            FloatRect Coord;
-            int       Advance;
-        };
-
-        Image                        Texture;    ///< Texture associated to font
-        unsigned int                 CharSize;   ///< Characters size in the bitmap font
-        std::map<wchar_t, Character> Characters; ///< Bounding box of each character
-    };
-
-    ////////////////////////////////////////////////////////////
-    /// Get the unique instance of the class
-    ///
-    /// \return Reference to the sfFontManager instance
-    ///
-    ////////////////////////////////////////////////////////////
-    static FontManager& GetInstance();
-
-    ////////////////////////////////////////////////////////////
-    /// Get a bitmap font from a font file (create it if doesn't exist)
-    ///
-    /// \param Filename : Path of the font file to load
-    /// \param CharSize : Size of characters in bitmap - the bigger, the higher quality (16 by default)
-    /// \param Charset :  Characters set to generate (empty by default - take the ASCII range [31, 255])
-    ///
-    /// \return Pointer to the bitmap font (default font is returned if an error occured)
-    ///
-    ////////////////////////////////////////////////////////////
-    const Font& GetBitmapFont(const std::string& Filename, unsigned int CharSize = 16, std::wstring Charset = L"");
-
-private :
-
-    ////////////////////////////////////////////////////////////
-    /// Default constructor
-    ///
-    ////////////////////////////////////////////////////////////
-    FontManager();
-
-    ////////////////////////////////////////////////////////////
-    /// Destructor
-    ///
-    ////////////////////////////////////////////////////////////
-    ~FontManager();
-
-    ////////////////////////////////////////////////////////////
-    /// Create the default font
-    ////////////////////////////////////////////////////////////
-    void CreateDefaultFont();
-
-    ////////////////////////////////////////////////////////////
-    // Types
-    ////////////////////////////////////////////////////////////
-    typedef std::map<std::string, Font> FontTable;
-
-    ////////////////////////////////////////////////////////////
-    // Member data
-    ////////////////////////////////////////////////////////////
-    FontTable myFonts; ///< Table of loaded bitmap fonts
-};
-
-} // namespace priv
-
-} // namespace sf
-
-
-#endif // SFML_FONTMANAGER_HPP
diff --git a/src/SFML/Graphics/GLEW/glew.c b/src/SFML/Graphics/GLEW/glew.c
new file mode 100755
index 0000000..f356799
--- /dev/null
+++ b/src/SFML/Graphics/GLEW/glew.c
@@ -0,0 +1,9752 @@
+/*
+** The OpenGL Extension Wrangler Library
+** Copyright (C) 2002-2006, Milan Ikits <milan ikits[]ieee org>
+** Copyright (C) 2002-2006, Marcelo E. Magallon <mmagallo[]debian org>
+** Copyright (C) 2002, Lev Povalahev
+** All rights reserved.
+** 
+** Redistribution and use in source and binary forms, with or without 
+** modification, are permitted provided that the following conditions are met:
+** 
+** * Redistributions of source code must retain the above copyright notice, 
+**   this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright notice, 
+**   this list of conditions and the following disclaimer in the documentation 
+**   and/or other materials provided with the distribution.
+** * The name of the author may be used to endorse or promote products 
+**   derived from this software without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 
+** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 
+** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE 
+** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
+** THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+#include "glew.h"
+#if defined(_WIN32)
+#  include "wglew.h"
+#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
+#  include "glxew.h"
+#endif
+
+/*
+ * Define glewGetContext and related helper macros.
+ */
+#ifdef GLEW_MX
+#  define glewGetContext() ctx
+#  ifdef _WIN32
+#    define GLEW_CONTEXT_ARG_DEF_INIT GLEWContext* ctx
+#    define GLEW_CONTEXT_ARG_VAR_INIT ctx
+#    define wglewGetContext() ctx
+#    define WGLEW_CONTEXT_ARG_DEF_INIT WGLEWContext* ctx
+#    define WGLEW_CONTEXT_ARG_DEF_LIST WGLEWContext* ctx
+#  else /* _WIN32 */
+#    define GLEW_CONTEXT_ARG_DEF_INIT void
+#    define GLEW_CONTEXT_ARG_VAR_INIT
+#    define glxewGetContext() ctx
+#    define GLXEW_CONTEXT_ARG_DEF_INIT void
+#    define GLXEW_CONTEXT_ARG_DEF_LIST GLXEWContext* ctx
+#  endif /* _WIN32 */
+#  define GLEW_CONTEXT_ARG_DEF_LIST GLEWContext* ctx
+#else /* GLEW_MX */
+#  define GLEW_CONTEXT_ARG_DEF_INIT void
+#  define GLEW_CONTEXT_ARG_VAR_INIT
+#  define GLEW_CONTEXT_ARG_DEF_LIST void
+#  define WGLEW_CONTEXT_ARG_DEF_INIT void
+#  define WGLEW_CONTEXT_ARG_DEF_LIST void
+#  define GLXEW_CONTEXT_ARG_DEF_INIT void
+#  define GLXEW_CONTEXT_ARG_DEF_LIST void
+#endif /* GLEW_MX */
+
+#if defined(__APPLE__)
+#include <mach-o/dyld.h>
+#include <stdlib.h>
+#include <string.h>
+
+void* NSGLGetProcAddress (const GLubyte *name)
+{
+  NSSymbol symbol;
+  char* symbolName;
+  /* prepend a '_' for the Unix C symbol mangling convention */
+  symbolName = malloc(strlen((const char*)name) + 2);
+  strcpy(symbolName+1, (const char*)name);
+  symbolName[0] = '_';
+  symbol = NULL;
+  if (NSIsSymbolNameDefined(symbolName))
+    symbol = NSLookupAndBindSymbol(symbolName);
+  free(symbolName);
+  return symbol ? NSAddressOfSymbol(symbol) : NULL;
+}
+#endif /* __APPLE__ */
+
+#if defined(__sgi) || defined (__sun)
+#include <dlfcn.h>
+#include <stdio.h>
+#include <stdlib.h>
+
+void* dlGetProcAddress (const GLubyte* name)
+{
+  static void* h = NULL;
+  static void* gpa;
+
+  if (h == NULL)
+  {
+    if ((h = dlopen(NULL, RTLD_LAZY | RTLD_LOCAL)) == NULL) return NULL;
+    gpa = dlsym(h, "glXGetProcAddress");
+  }
+
+  if (gpa != NULL)
+    return ((void*(*)(const GLubyte*))gpa)(name);
+  else
+    return dlsym(h, (const char*)name);
+}
+#endif /* __sgi || __sun */
+
+/*
+ * Define glewGetProcAddress.
+ */
+#if defined(_WIN32)
+#  define glewGetProcAddress(name) wglGetProcAddress((LPCSTR)name)
+#else
+#  if defined(__APPLE__)
+#    define glewGetProcAddress(name) NSGLGetProcAddress(name)
+#  else
+#    if defined(__sgi) || defined(__sun)
+#      define glewGetProcAddress(name) dlGetProcAddress(name)
+#    else /* __linux */
+#      define glewGetProcAddress(name) (*glXGetProcAddressARB)(name)
+#    endif
+#  endif
+#endif
+
+/*
+ * GLEW, just like OpenGL or GLU, does not rely on the standard C library.
+ * These functions implement the functionality required in this file.
+ */
+
+static GLuint _glewStrLen (const GLubyte* s)
+{
+  GLuint i=0;
+  if (s == NULL) return 0;
+  while (s[i] != '\0') i++;
+  return i;
+}
+
+static GLuint _glewStrCLen (const GLubyte* s, GLubyte c)
+{
+  GLuint i=0;
+  if (s == NULL) return 0;
+  while (s[i] != '\0' && s[i] != c) i++;
+  return s[i] == c ? i : 0;
+}
+
+static GLboolean _glewStrSame (const GLubyte* a, const GLubyte* b, GLuint n)
+{
+  GLuint i=0;
+  if(a == NULL || b == NULL)
+    return (a == NULL && b == NULL && n == 0) ? GL_TRUE : GL_FALSE;
+  while (i < n && a[i] != '\0' && b[i] != '\0' && a[i] == b[i]) i++;
+  return i == n ? GL_TRUE : GL_FALSE;
+}
+
+static GLboolean _glewStrSame1 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb)
+{
+  while (*na > 0 && (**a == ' ' || **a == '\n' || **a == '\r' || **a == '\t'))
+  {
+    (*a)++;
+    (*na)--;
+  }
+  if(*na >= nb)
+  {
+    GLuint i=0;
+    while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++;
+	if(i == nb)
+	{
+		*a = *a + nb;
+		*na = *na - nb;
+		return GL_TRUE;
+	}
+  }
+  return GL_FALSE;
+}
+
+static GLboolean _glewStrSame2 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb)
+{
+  if(*na >= nb)
+  {
+    GLuint i=0;
+    while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++;
+	if(i == nb)
+	{
+		*a = *a + nb;
+		*na = *na - nb;
+		return GL_TRUE;
+	}
+  }
+  return GL_FALSE;
+}
+
+static GLboolean _glewStrSame3 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb)
+{
+  if(*na >= nb)
+  {
+    GLuint i=0;
+    while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++;
+    if (i == nb && (*na == nb || (*a)[i] == ' ' || (*a)[i] == '\n' || (*a)[i] == '\r' || (*a)[i] == '\t'))
+    {
+      *a = *a + nb;
+      *na = *na - nb;
+      return GL_TRUE;
+    }
+  }
+  return GL_FALSE;
+}
+
+#if !defined(_WIN32) || !defined(GLEW_MX)
+
+PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D = NULL;
+PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements = NULL;
+PFNGLTEXIMAGE3DPROC __glewTexImage3D = NULL;
+PFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D = NULL;
+
+PFNGLACTIVETEXTUREPROC __glewActiveTexture = NULL;
+PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture = NULL;
+PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D = NULL;
+PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D = NULL;
+PFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D = NULL;
+PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D = NULL;
+PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D = NULL;
+PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D = NULL;
+PFNGLGETCOMPRESSEDTEXIMAGEPROC __glewGetCompressedTexImage = NULL;
+PFNGLLOADTRANSPOSEMATRIXDPROC __glewLoadTransposeMatrixd = NULL;
+PFNGLLOADTRANSPOSEMATRIXFPROC __glewLoadTransposeMatrixf = NULL;
+PFNGLMULTTRANSPOSEMATRIXDPROC __glewMultTransposeMatrixd = NULL;
+PFNGLMULTTRANSPOSEMATRIXFPROC __glewMultTransposeMatrixf = NULL;
+PFNGLMULTITEXCOORD1DPROC __glewMultiTexCoord1d = NULL;
+PFNGLMULTITEXCOORD1DVPROC __glewMultiTexCoord1dv = NULL;
+PFNGLMULTITEXCOORD1FPROC __glewMultiTexCoord1f = NULL;
+PFNGLMULTITEXCOORD1FVPROC __glewMultiTexCoord1fv = NULL;
+PFNGLMULTITEXCOORD1IPROC __glewMultiTexCoord1i = NULL;
+PFNGLMULTITEXCOORD1IVPROC __glewMultiTexCoord1iv = NULL;
+PFNGLMULTITEXCOORD1SPROC __glewMultiTexCoord1s = NULL;
+PFNGLMULTITEXCOORD1SVPROC __glewMultiTexCoord1sv = NULL;
+PFNGLMULTITEXCOORD2DPROC __glewMultiTexCoord2d = NULL;
+PFNGLMULTITEXCOORD2DVPROC __glewMultiTexCoord2dv = NULL;
+PFNGLMULTITEXCOORD2FPROC __glewMultiTexCoord2f = NULL;
+PFNGLMULTITEXCOORD2FVPROC __glewMultiTexCoord2fv = NULL;
+PFNGLMULTITEXCOORD2IPROC __glewMultiTexCoord2i = NULL;
+PFNGLMULTITEXCOORD2IVPROC __glewMultiTexCoord2iv = NULL;
+PFNGLMULTITEXCOORD2SPROC __glewMultiTexCoord2s = NULL;
+PFNGLMULTITEXCOORD2SVPROC __glewMultiTexCoord2sv = NULL;
+PFNGLMULTITEXCOORD3DPROC __glewMultiTexCoord3d = NULL;
+PFNGLMULTITEXCOORD3DVPROC __glewMultiTexCoord3dv = NULL;
+PFNGLMULTITEXCOORD3FPROC __glewMultiTexCoord3f = NULL;
+PFNGLMULTITEXCOORD3FVPROC __glewMultiTexCoord3fv = NULL;
+PFNGLMULTITEXCOORD3IPROC __glewMultiTexCoord3i = NULL;
+PFNGLMULTITEXCOORD3IVPROC __glewMultiTexCoord3iv = NULL;
+PFNGLMULTITEXCOORD3SPROC __glewMultiTexCoord3s = NULL;
+PFNGLMULTITEXCOORD3SVPROC __glewMultiTexCoord3sv = NULL;
+PFNGLMULTITEXCOORD4DPROC __glewMultiTexCoord4d = NULL;
+PFNGLMULTITEXCOORD4DVPROC __glewMultiTexCoord4dv = NULL;
+PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f = NULL;
+PFNGLMULTITEXCOORD4FVPROC __glewMultiTexCoord4fv = NULL;
+PFNGLMULTITEXCOORD4IPROC __glewMultiTexCoord4i = NULL;
+PFNGLMULTITEXCOORD4IVPROC __glewMultiTexCoord4iv = NULL;
+PFNGLMULTITEXCOORD4SPROC __glewMultiTexCoord4s = NULL;
+PFNGLMULTITEXCOORD4SVPROC __glewMultiTexCoord4sv = NULL;
+PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage = NULL;
+
+PFNGLBLENDCOLORPROC __glewBlendColor = NULL;
+PFNGLBLENDEQUATIONPROC __glewBlendEquation = NULL;
+PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate = NULL;
+PFNGLFOGCOORDPOINTERPROC __glewFogCoordPointer = NULL;
+PFNGLFOGCOORDDPROC __glewFogCoordd = NULL;
+PFNGLFOGCOORDDVPROC __glewFogCoorddv = NULL;
+PFNGLFOGCOORDFPROC __glewFogCoordf = NULL;
+PFNGLFOGCOORDFVPROC __glewFogCoordfv = NULL;
+PFNGLMULTIDRAWARRAYSPROC __glewMultiDrawArrays = NULL;
+PFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements = NULL;
+PFNGLPOINTPARAMETERFPROC __glewPointParameterf = NULL;
+PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv = NULL;
+PFNGLSECONDARYCOLOR3BPROC __glewSecondaryColor3b = NULL;
+PFNGLSECONDARYCOLOR3BVPROC __glewSecondaryColor3bv = NULL;
+PFNGLSECONDARYCOLOR3DPROC __glewSecondaryColor3d = NULL;
+PFNGLSECONDARYCOLOR3DVPROC __glewSecondaryColor3dv = NULL;
+PFNGLSECONDARYCOLOR3FPROC __glewSecondaryColor3f = NULL;
+PFNGLSECONDARYCOLOR3FVPROC __glewSecondaryColor3fv = NULL;
+PFNGLSECONDARYCOLOR3IPROC __glewSecondaryColor3i = NULL;
+PFNGLSECONDARYCOLOR3IVPROC __glewSecondaryColor3iv = NULL;
+PFNGLSECONDARYCOLOR3SPROC __glewSecondaryColor3s = NULL;
+PFNGLSECONDARYCOLOR3SVPROC __glewSecondaryColor3sv = NULL;
+PFNGLSECONDARYCOLOR3UBPROC __glewSecondaryColor3ub = NULL;
+PFNGLSECONDARYCOLOR3UBVPROC __glewSecondaryColor3ubv = NULL;
+PFNGLSECONDARYCOLOR3UIPROC __glewSecondaryColor3ui = NULL;
+PFNGLSECONDARYCOLOR3UIVPROC __glewSecondaryColor3uiv = NULL;
+PFNGLSECONDARYCOLOR3USPROC __glewSecondaryColor3us = NULL;
+PFNGLSECONDARYCOLOR3USVPROC __glewSecondaryColor3usv = NULL;
+PFNGLSECONDARYCOLORPOINTERPROC __glewSecondaryColorPointer = NULL;
+PFNGLWINDOWPOS2DPROC __glewWindowPos2d = NULL;
+PFNGLWINDOWPOS2DVPROC __glewWindowPos2dv = NULL;
+PFNGLWINDOWPOS2FPROC __glewWindowPos2f = NULL;
+PFNGLWINDOWPOS2FVPROC __glewWindowPos2fv = NULL;
+PFNGLWINDOWPOS2IPROC __glewWindowPos2i = NULL;
+PFNGLWINDOWPOS2IVPROC __glewWindowPos2iv = NULL;
+PFNGLWINDOWPOS2SPROC __glewWindowPos2s = NULL;
+PFNGLWINDOWPOS2SVPROC __glewWindowPos2sv = NULL;
+PFNGLWINDOWPOS3DPROC __glewWindowPos3d = NULL;
+PFNGLWINDOWPOS3DVPROC __glewWindowPos3dv = NULL;
+PFNGLWINDOWPOS3FPROC __glewWindowPos3f = NULL;
+PFNGLWINDOWPOS3FVPROC __glewWindowPos3fv = NULL;
+PFNGLWINDOWPOS3IPROC __glewWindowPos3i = NULL;
+PFNGLWINDOWPOS3IVPROC __glewWindowPos3iv = NULL;
+PFNGLWINDOWPOS3SPROC __glewWindowPos3s = NULL;
+PFNGLWINDOWPOS3SVPROC __glewWindowPos3sv = NULL;
+
+PFNGLBEGINQUERYPROC __glewBeginQuery = NULL;
+PFNGLBINDBUFFERPROC __glewBindBuffer = NULL;
+PFNGLBUFFERDATAPROC __glewBufferData = NULL;
+PFNGLBUFFERSUBDATAPROC __glewBufferSubData = NULL;
+PFNGLDELETEBUFFERSPROC __glewDeleteBuffers = NULL;
+PFNGLDELETEQUERIESPROC __glewDeleteQueries = NULL;
+PFNGLENDQUERYPROC __glewEndQuery = NULL;
+PFNGLGENBUFFERSPROC __glewGenBuffers = NULL;
+PFNGLGENQUERIESPROC __glewGenQueries = NULL;
+PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv = NULL;
+PFNGLGETBUFFERPOINTERVPROC __glewGetBufferPointerv = NULL;
+PFNGLGETBUFFERSUBDATAPROC __glewGetBufferSubData = NULL;
+PFNGLGETQUERYOBJECTIVPROC __glewGetQueryObjectiv = NULL;
+PFNGLGETQUERYOBJECTUIVPROC __glewGetQueryObjectuiv = NULL;
+PFNGLGETQUERYIVPROC __glewGetQueryiv = NULL;
+PFNGLISBUFFERPROC __glewIsBuffer = NULL;
+PFNGLISQUERYPROC __glewIsQuery = NULL;
+PFNGLMAPBUFFERPROC __glewMapBuffer = NULL;
+PFNGLUNMAPBUFFERPROC __glewUnmapBuffer = NULL;
+
+PFNGLATTACHSHADERPROC __glewAttachShader = NULL;
+PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation = NULL;
+PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate = NULL;
+PFNGLCOMPILESHADERPROC __glewCompileShader = NULL;
+PFNGLCREATEPROGRAMPROC __glewCreateProgram = NULL;
+PFNGLCREATESHADERPROC __glewCreateShader = NULL;
+PFNGLDELETEPROGRAMPROC __glewDeleteProgram = NULL;
+PFNGLDELETESHADERPROC __glewDeleteShader = NULL;
+PFNGLDETACHSHADERPROC __glewDetachShader = NULL;
+PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray = NULL;
+PFNGLDRAWBUFFERSPROC __glewDrawBuffers = NULL;
+PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray = NULL;
+PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib = NULL;
+PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform = NULL;
+PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders = NULL;
+PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation = NULL;
+PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog = NULL;
+PFNGLGETPROGRAMIVPROC __glewGetProgramiv = NULL;
+PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog = NULL;
+PFNGLGETSHADERSOURCEPROC __glewGetShaderSource = NULL;
+PFNGLGETSHADERIVPROC __glewGetShaderiv = NULL;
+PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation = NULL;
+PFNGLGETUNIFORMFVPROC __glewGetUniformfv = NULL;
+PFNGLGETUNIFORMIVPROC __glewGetUniformiv = NULL;
+PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv = NULL;
+PFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv = NULL;
+PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv = NULL;
+PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv = NULL;
+PFNGLISPROGRAMPROC __glewIsProgram = NULL;
+PFNGLISSHADERPROC __glewIsShader = NULL;
+PFNGLLINKPROGRAMPROC __glewLinkProgram = NULL;
+PFNGLSHADERSOURCEPROC __glewShaderSource = NULL;
+PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate = NULL;
+PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate = NULL;
+PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate = NULL;
+PFNGLUNIFORM1FPROC __glewUniform1f = NULL;
+PFNGLUNIFORM1FVPROC __glewUniform1fv = NULL;
+PFNGLUNIFORM1IPROC __glewUniform1i = NULL;
+PFNGLUNIFORM1IVPROC __glewUniform1iv = NULL;
+PFNGLUNIFORM2FPROC __glewUniform2f = NULL;
+PFNGLUNIFORM2FVPROC __glewUniform2fv = NULL;
+PFNGLUNIFORM2IPROC __glewUniform2i = NULL;
+PFNGLUNIFORM2IVPROC __glewUniform2iv = NULL;
+PFNGLUNIFORM3FPROC __glewUniform3f = NULL;
+PFNGLUNIFORM3FVPROC __glewUniform3fv = NULL;
+PFNGLUNIFORM3IPROC __glewUniform3i = NULL;
+PFNGLUNIFORM3IVPROC __glewUniform3iv = NULL;
+PFNGLUNIFORM4FPROC __glewUniform4f = NULL;
+PFNGLUNIFORM4FVPROC __glewUniform4fv = NULL;
+PFNGLUNIFORM4IPROC __glewUniform4i = NULL;
+PFNGLUNIFORM4IVPROC __glewUniform4iv = NULL;
+PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv = NULL;
+PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv = NULL;
+PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv = NULL;
+PFNGLUSEPROGRAMPROC __glewUseProgram = NULL;
+PFNGLVALIDATEPROGRAMPROC __glewValidateProgram = NULL;
+PFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d = NULL;
+PFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv = NULL;
+PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f = NULL;
+PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv = NULL;
+PFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s = NULL;
+PFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv = NULL;
+PFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d = NULL;
+PFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv = NULL;
+PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f = NULL;
+PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv = NULL;
+PFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s = NULL;
+PFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv = NULL;
+PFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d = NULL;
+PFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv = NULL;
+PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f = NULL;
+PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv = NULL;
+PFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s = NULL;
+PFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv = NULL;
+PFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv = NULL;
+PFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv = NULL;
+PFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv = NULL;
+PFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub = NULL;
+PFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv = NULL;
+PFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv = NULL;
+PFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv = NULL;
+PFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv = NULL;
+PFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d = NULL;
+PFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv = NULL;
+PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f = NULL;
+PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv = NULL;
+PFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv = NULL;
+PFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s = NULL;
+PFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv = NULL;
+PFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv = NULL;
+PFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv = NULL;
+PFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv = NULL;
+PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer = NULL;
+
+PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX = NULL;
+
+PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE = NULL;
+PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE = NULL;
+PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE = NULL;
+PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE = NULL;
+PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC __glewMultiDrawRangeElementArrayAPPLE = NULL;
+
+PFNGLDELETEFENCESAPPLEPROC __glewDeleteFencesAPPLE = NULL;
+PFNGLFINISHFENCEAPPLEPROC __glewFinishFenceAPPLE = NULL;
+PFNGLFINISHOBJECTAPPLEPROC __glewFinishObjectAPPLE = NULL;
+PFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE = NULL;
+PFNGLISFENCEAPPLEPROC __glewIsFenceAPPLE = NULL;
+PFNGLSETFENCEAPPLEPROC __glewSetFenceAPPLE = NULL;
+PFNGLTESTFENCEAPPLEPROC __glewTestFenceAPPLE = NULL;
+PFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE = NULL;
+
+PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE = NULL;
+PFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE = NULL;
+
+PFNGLBINDVERTEXARRAYAPPLEPROC __glewBindVertexArrayAPPLE = NULL;
+PFNGLDELETEVERTEXARRAYSAPPLEPROC __glewDeleteVertexArraysAPPLE = NULL;
+PFNGLGENVERTEXARRAYSAPPLEPROC __glewGenVertexArraysAPPLE = NULL;
+PFNGLISVERTEXARRAYAPPLEPROC __glewIsVertexArrayAPPLE = NULL;
+
+PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE = NULL;
+PFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE = NULL;
+PFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE = NULL;
+
+PFNGLCLAMPCOLORARBPROC __glewClampColorARB = NULL;
+
+PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB = NULL;
+
+PFNGLCOLORSUBTABLEPROC __glewColorSubTable = NULL;
+PFNGLCOLORTABLEPROC __glewColorTable = NULL;
+PFNGLCOLORTABLEPARAMETERFVPROC __glewColorTableParameterfv = NULL;
+PFNGLCOLORTABLEPARAMETERIVPROC __glewColorTableParameteriv = NULL;
+PFNGLCONVOLUTIONFILTER1DPROC __glewConvolutionFilter1D = NULL;
+PFNGLCONVOLUTIONFILTER2DPROC __glewConvolutionFilter2D = NULL;
+PFNGLCONVOLUTIONPARAMETERFPROC __glewConvolutionParameterf = NULL;
+PFNGLCONVOLUTIONPARAMETERFVPROC __glewConvolutionParameterfv = NULL;
+PFNGLCONVOLUTIONPARAMETERIPROC __glewConvolutionParameteri = NULL;
+PFNGLCONVOLUTIONPARAMETERIVPROC __glewConvolutionParameteriv = NULL;
+PFNGLCOPYCOLORSUBTABLEPROC __glewCopyColorSubTable = NULL;
+PFNGLCOPYCOLORTABLEPROC __glewCopyColorTable = NULL;
+PFNGLCOPYCONVOLUTIONFILTER1DPROC __glewCopyConvolutionFilter1D = NULL;
+PFNGLCOPYCONVOLUTIONFILTER2DPROC __glewCopyConvolutionFilter2D = NULL;
+PFNGLGETCOLORTABLEPROC __glewGetColorTable = NULL;
+PFNGLGETCOLORTABLEPARAMETERFVPROC __glewGetColorTableParameterfv = NULL;
+PFNGLGETCOLORTABLEPARAMETERIVPROC __glewGetColorTableParameteriv = NULL;
+PFNGLGETCONVOLUTIONFILTERPROC __glewGetConvolutionFilter = NULL;
+PFNGLGETCONVOLUTIONPARAMETERFVPROC __glewGetConvolutionParameterfv = NULL;
+PFNGLGETCONVOLUTIONPARAMETERIVPROC __glewGetConvolutionParameteriv = NULL;
+PFNGLGETHISTOGRAMPROC __glewGetHistogram = NULL;
+PFNGLGETHISTOGRAMPARAMETERFVPROC __glewGetHistogramParameterfv = NULL;
+PFNGLGETHISTOGRAMPARAMETERIVPROC __glewGetHistogramParameteriv = NULL;
+PFNGLGETMINMAXPROC __glewGetMinmax = NULL;
+PFNGLGETMINMAXPARAMETERFVPROC __glewGetMinmaxParameterfv = NULL;
+PFNGLGETMINMAXPARAMETERIVPROC __glewGetMinmaxParameteriv = NULL;
+PFNGLGETSEPARABLEFILTERPROC __glewGetSeparableFilter = NULL;
+PFNGLHISTOGRAMPROC __glewHistogram = NULL;
+PFNGLMINMAXPROC __glewMinmax = NULL;
+PFNGLRESETHISTOGRAMPROC __glewResetHistogram = NULL;
+PFNGLRESETMINMAXPROC __glewResetMinmax = NULL;
+PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D = NULL;
+
+PFNGLCURRENTPALETTEMATRIXARBPROC __glewCurrentPaletteMatrixARB = NULL;
+PFNGLMATRIXINDEXPOINTERARBPROC __glewMatrixIndexPointerARB = NULL;
+PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB = NULL;
+PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB = NULL;
+PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB = NULL;
+
+PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB = NULL;
+
+PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB = NULL;
+PFNGLCLIENTACTIVETEXTUREARBPROC __glewClientActiveTextureARB = NULL;
+PFNGLMULTITEXCOORD1DARBPROC __glewMultiTexCoord1dARB = NULL;
+PFNGLMULTITEXCOORD1DVARBPROC __glewMultiTexCoord1dvARB = NULL;
+PFNGLMULTITEXCOORD1FARBPROC __glewMultiTexCoord1fARB = NULL;
+PFNGLMULTITEXCOORD1FVARBPROC __glewMultiTexCoord1fvARB = NULL;
+PFNGLMULTITEXCOORD1IARBPROC __glewMultiTexCoord1iARB = NULL;
+PFNGLMULTITEXCOORD1IVARBPROC __glewMultiTexCoord1ivARB = NULL;
+PFNGLMULTITEXCOORD1SARBPROC __glewMultiTexCoord1sARB = NULL;
+PFNGLMULTITEXCOORD1SVARBPROC __glewMultiTexCoord1svARB = NULL;
+PFNGLMULTITEXCOORD2DARBPROC __glewMultiTexCoord2dARB = NULL;
+PFNGLMULTITEXCOORD2DVARBPROC __glewMultiTexCoord2dvARB = NULL;
+PFNGLMULTITEXCOORD2FARBPROC __glewMultiTexCoord2fARB = NULL;
+PFNGLMULTITEXCOORD2FVARBPROC __glewMultiTexCoord2fvARB = NULL;
+PFNGLMULTITEXCOORD2IARBPROC __glewMultiTexCoord2iARB = NULL;
+PFNGLMULTITEXCOORD2IVARBPROC __glewMultiTexCoord2ivARB = NULL;
+PFNGLMULTITEXCOORD2SARBPROC __glewMultiTexCoord2sARB = NULL;
+PFNGLMULTITEXCOORD2SVARBPROC __glewMultiTexCoord2svARB = NULL;
+PFNGLMULTITEXCOORD3DARBPROC __glewMultiTexCoord3dARB = NULL;
+PFNGLMULTITEXCOORD3DVARBPROC __glewMultiTexCoord3dvARB = NULL;
+PFNGLMULTITEXCOORD3FARBPROC __glewMultiTexCoord3fARB = NULL;
+PFNGLMULTITEXCOORD3FVARBPROC __glewMultiTexCoord3fvARB = NULL;
+PFNGLMULTITEXCOORD3IARBPROC __glewMultiTexCoord3iARB = NULL;
+PFNGLMULTITEXCOORD3IVARBPROC __glewMultiTexCoord3ivARB = NULL;
+PFNGLMULTITEXCOORD3SARBPROC __glewMultiTexCoord3sARB = NULL;
+PFNGLMULTITEXCOORD3SVARBPROC __glewMultiTexCoord3svARB = NULL;
+PFNGLMULTITEXCOORD4DARBPROC __glewMultiTexCoord4dARB = NULL;
+PFNGLMULTITEXCOORD4DVARBPROC __glewMultiTexCoord4dvARB = NULL;
+PFNGLMULTITEXCOORD4FARBPROC __glewMultiTexCoord4fARB = NULL;
+PFNGLMULTITEXCOORD4FVARBPROC __glewMultiTexCoord4fvARB = NULL;
+PFNGLMULTITEXCOORD4IARBPROC __glewMultiTexCoord4iARB = NULL;
+PFNGLMULTITEXCOORD4IVARBPROC __glewMultiTexCoord4ivARB = NULL;
+PFNGLMULTITEXCOORD4SARBPROC __glewMultiTexCoord4sARB = NULL;
+PFNGLMULTITEXCOORD4SVARBPROC __glewMultiTexCoord4svARB = NULL;
+
+PFNGLBEGINQUERYARBPROC __glewBeginQueryARB = NULL;
+PFNGLDELETEQUERIESARBPROC __glewDeleteQueriesARB = NULL;
+PFNGLENDQUERYARBPROC __glewEndQueryARB = NULL;
+PFNGLGENQUERIESARBPROC __glewGenQueriesARB = NULL;
+PFNGLGETQUERYOBJECTIVARBPROC __glewGetQueryObjectivARB = NULL;
+PFNGLGETQUERYOBJECTUIVARBPROC __glewGetQueryObjectuivARB = NULL;
+PFNGLGETQUERYIVARBPROC __glewGetQueryivARB = NULL;
+PFNGLISQUERYARBPROC __glewIsQueryARB = NULL;
+
+PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB = NULL;
+PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB = NULL;
+
+PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB = NULL;
+PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB = NULL;
+PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB = NULL;
+PFNGLCREATESHADEROBJECTARBPROC __glewCreateShaderObjectARB = NULL;
+PFNGLDELETEOBJECTARBPROC __glewDeleteObjectARB = NULL;
+PFNGLDETACHOBJECTARBPROC __glewDetachObjectARB = NULL;
+PFNGLGETACTIVEUNIFORMARBPROC __glewGetActiveUniformARB = NULL;
+PFNGLGETATTACHEDOBJECTSARBPROC __glewGetAttachedObjectsARB = NULL;
+PFNGLGETHANDLEARBPROC __glewGetHandleARB = NULL;
+PFNGLGETINFOLOGARBPROC __glewGetInfoLogARB = NULL;
+PFNGLGETOBJECTPARAMETERFVARBPROC __glewGetObjectParameterfvARB = NULL;
+PFNGLGETOBJECTPARAMETERIVARBPROC __glewGetObjectParameterivARB = NULL;
+PFNGLGETSHADERSOURCEARBPROC __glewGetShaderSourceARB = NULL;
+PFNGLGETUNIFORMLOCATIONARBPROC __glewGetUniformLocationARB = NULL;
+PFNGLGETUNIFORMFVARBPROC __glewGetUniformfvARB = NULL;
+PFNGLGETUNIFORMIVARBPROC __glewGetUniformivARB = NULL;
+PFNGLLINKPROGRAMARBPROC __glewLinkProgramARB = NULL;
+PFNGLSHADERSOURCEARBPROC __glewShaderSourceARB = NULL;
+PFNGLUNIFORM1FARBPROC __glewUniform1fARB = NULL;
+PFNGLUNIFORM1FVARBPROC __glewUniform1fvARB = NULL;
+PFNGLUNIFORM1IARBPROC __glewUniform1iARB = NULL;
+PFNGLUNIFORM1IVARBPROC __glewUniform1ivARB = NULL;
+PFNGLUNIFORM2FARBPROC __glewUniform2fARB = NULL;
+PFNGLUNIFORM2FVARBPROC __glewUniform2fvARB = NULL;
+PFNGLUNIFORM2IARBPROC __glewUniform2iARB = NULL;
+PFNGLUNIFORM2IVARBPROC __glewUniform2ivARB = NULL;
+PFNGLUNIFORM3FARBPROC __glewUniform3fARB = NULL;
+PFNGLUNIFORM3FVARBPROC __glewUniform3fvARB = NULL;
+PFNGLUNIFORM3IARBPROC __glewUniform3iARB = NULL;
+PFNGLUNIFORM3IVARBPROC __glewUniform3ivARB = NULL;
+PFNGLUNIFORM4FARBPROC __glewUniform4fARB = NULL;
+PFNGLUNIFORM4FVARBPROC __glewUniform4fvARB = NULL;
+PFNGLUNIFORM4IARBPROC __glewUniform4iARB = NULL;
+PFNGLUNIFORM4IVARBPROC __glewUniform4ivARB = NULL;
+PFNGLUNIFORMMATRIX2FVARBPROC __glewUniformMatrix2fvARB = NULL;
+PFNGLUNIFORMMATRIX3FVARBPROC __glewUniformMatrix3fvARB = NULL;
+PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB = NULL;
+PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB = NULL;
+PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB = NULL;
+
+PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB = NULL;
+PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB = NULL;
+PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB = NULL;
+PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __glewCompressedTexSubImage1DARB = NULL;
+PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __glewCompressedTexSubImage2DARB = NULL;
+PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB = NULL;
+PFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB = NULL;
+
+PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB = NULL;
+PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB = NULL;
+PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB = NULL;
+PFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB = NULL;
+
+PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB = NULL;
+PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB = NULL;
+PFNGLWEIGHTBVARBPROC __glewWeightbvARB = NULL;
+PFNGLWEIGHTDVARBPROC __glewWeightdvARB = NULL;
+PFNGLWEIGHTFVARBPROC __glewWeightfvARB = NULL;
+PFNGLWEIGHTIVARBPROC __glewWeightivARB = NULL;
+PFNGLWEIGHTSVARBPROC __glewWeightsvARB = NULL;
+PFNGLWEIGHTUBVARBPROC __glewWeightubvARB = NULL;
+PFNGLWEIGHTUIVARBPROC __glewWeightuivARB = NULL;
+PFNGLWEIGHTUSVARBPROC __glewWeightusvARB = NULL;
+
+PFNGLBINDBUFFERARBPROC __glewBindBufferARB = NULL;
+PFNGLBUFFERDATAARBPROC __glewBufferDataARB = NULL;
+PFNGLBUFFERSUBDATAARBPROC __glewBufferSubDataARB = NULL;
+PFNGLDELETEBUFFERSARBPROC __glewDeleteBuffersARB = NULL;
+PFNGLGENBUFFERSARBPROC __glewGenBuffersARB = NULL;
+PFNGLGETBUFFERPARAMETERIVARBPROC __glewGetBufferParameterivARB = NULL;
+PFNGLGETBUFFERPOINTERVARBPROC __glewGetBufferPointervARB = NULL;
+PFNGLGETBUFFERSUBDATAARBPROC __glewGetBufferSubDataARB = NULL;
+PFNGLISBUFFERARBPROC __glewIsBufferARB = NULL;
+PFNGLMAPBUFFERARBPROC __glewMapBufferARB = NULL;
+PFNGLUNMAPBUFFERARBPROC __glewUnmapBufferARB = NULL;
+
+PFNGLBINDPROGRAMARBPROC __glewBindProgramARB = NULL;
+PFNGLDELETEPROGRAMSARBPROC __glewDeleteProgramsARB = NULL;
+PFNGLDISABLEVERTEXATTRIBARRAYARBPROC __glewDisableVertexAttribArrayARB = NULL;
+PFNGLENABLEVERTEXATTRIBARRAYARBPROC __glewEnableVertexAttribArrayARB = NULL;
+PFNGLGENPROGRAMSARBPROC __glewGenProgramsARB = NULL;
+PFNGLGETPROGRAMENVPARAMETERDVARBPROC __glewGetProgramEnvParameterdvARB = NULL;
+PFNGLGETPROGRAMENVPARAMETERFVARBPROC __glewGetProgramEnvParameterfvARB = NULL;
+PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC __glewGetProgramLocalParameterdvARB = NULL;
+PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC __glewGetProgramLocalParameterfvARB = NULL;
+PFNGLGETPROGRAMSTRINGARBPROC __glewGetProgramStringARB = NULL;
+PFNGLGETPROGRAMIVARBPROC __glewGetProgramivARB = NULL;
+PFNGLGETVERTEXATTRIBPOINTERVARBPROC __glewGetVertexAttribPointervARB = NULL;
+PFNGLGETVERTEXATTRIBDVARBPROC __glewGetVertexAttribdvARB = NULL;
+PFNGLGETVERTEXATTRIBFVARBPROC __glewGetVertexAttribfvARB = NULL;
+PFNGLGETVERTEXATTRIBIVARBPROC __glewGetVertexAttribivARB = NULL;
+PFNGLISPROGRAMARBPROC __glewIsProgramARB = NULL;
+PFNGLPROGRAMENVPARAMETER4DARBPROC __glewProgramEnvParameter4dARB = NULL;
+PFNGLPROGRAMENVPARAMETER4DVARBPROC __glewProgramEnvParameter4dvARB = NULL;
+PFNGLPROGRAMENVPARAMETER4FARBPROC __glewProgramEnvParameter4fARB = NULL;
+PFNGLPROGRAMENVPARAMETER4FVARBPROC __glewProgramEnvParameter4fvARB = NULL;
+PFNGLPROGRAMLOCALPARAMETER4DARBPROC __glewProgramLocalParameter4dARB = NULL;
+PFNGLPROGRAMLOCALPARAMETER4DVARBPROC __glewProgramLocalParameter4dvARB = NULL;
+PFNGLPROGRAMLOCALPARAMETER4FARBPROC __glewProgramLocalParameter4fARB = NULL;
+PFNGLPROGRAMLOCALPARAMETER4FVARBPROC __glewProgramLocalParameter4fvARB = NULL;
+PFNGLPROGRAMSTRINGARBPROC __glewProgramStringARB = NULL;
+PFNGLVERTEXATTRIB1DARBPROC __glewVertexAttrib1dARB = NULL;
+PFNGLVERTEXATTRIB1DVARBPROC __glewVertexAttrib1dvARB = NULL;
+PFNGLVERTEXATTRIB1FARBPROC __glewVertexAttrib1fARB = NULL;
+PFNGLVERTEXATTRIB1FVARBPROC __glewVertexAttrib1fvARB = NULL;
+PFNGLVERTEXATTRIB1SARBPROC __glewVertexAttrib1sARB = NULL;
+PFNGLVERTEXATTRIB1SVARBPROC __glewVertexAttrib1svARB = NULL;
+PFNGLVERTEXATTRIB2DARBPROC __glewVertexAttrib2dARB = NULL;
+PFNGLVERTEXATTRIB2DVARBPROC __glewVertexAttrib2dvARB = NULL;
+PFNGLVERTEXATTRIB2FARBPROC __glewVertexAttrib2fARB = NULL;
+PFNGLVERTEXATTRIB2FVARBPROC __glewVertexAttrib2fvARB = NULL;
+PFNGLVERTEXATTRIB2SARBPROC __glewVertexAttrib2sARB = NULL;
+PFNGLVERTEXATTRIB2SVARBPROC __glewVertexAttrib2svARB = NULL;
+PFNGLVERTEXATTRIB3DARBPROC __glewVertexAttrib3dARB = NULL;
+PFNGLVERTEXATTRIB3DVARBPROC __glewVertexAttrib3dvARB = NULL;
+PFNGLVERTEXATTRIB3FARBPROC __glewVertexAttrib3fARB = NULL;
+PFNGLVERTEXATTRIB3FVARBPROC __glewVertexAttrib3fvARB = NULL;
+PFNGLVERTEXATTRIB3SARBPROC __glewVertexAttrib3sARB = NULL;
+PFNGLVERTEXATTRIB3SVARBPROC __glewVertexAttrib3svARB = NULL;
+PFNGLVERTEXATTRIB4NBVARBPROC __glewVertexAttrib4NbvARB = NULL;
+PFNGLVERTEXATTRIB4NIVARBPROC __glewVertexAttrib4NivARB = NULL;
+PFNGLVERTEXATTRIB4NSVARBPROC __glewVertexAttrib4NsvARB = NULL;
+PFNGLVERTEXATTRIB4NUBARBPROC __glewVertexAttrib4NubARB = NULL;
+PFNGLVERTEXATTRIB4NUBVARBPROC __glewVertexAttrib4NubvARB = NULL;
+PFNGLVERTEXATTRIB4NUIVARBPROC __glewVertexAttrib4NuivARB = NULL;
+PFNGLVERTEXATTRIB4NUSVARBPROC __glewVertexAttrib4NusvARB = NULL;
+PFNGLVERTEXATTRIB4BVARBPROC __glewVertexAttrib4bvARB = NULL;
+PFNGLVERTEXATTRIB4DARBPROC __glewVertexAttrib4dARB = NULL;
+PFNGLVERTEXATTRIB4DVARBPROC __glewVertexAttrib4dvARB = NULL;
+PFNGLVERTEXATTRIB4FARBPROC __glewVertexAttrib4fARB = NULL;
+PFNGLVERTEXATTRIB4FVARBPROC __glewVertexAttrib4fvARB = NULL;
+PFNGLVERTEXATTRIB4IVARBPROC __glewVertexAttrib4ivARB = NULL;
+PFNGLVERTEXATTRIB4SARBPROC __glewVertexAttrib4sARB = NULL;
+PFNGLVERTEXATTRIB4SVARBPROC __glewVertexAttrib4svARB = NULL;
+PFNGLVERTEXATTRIB4UBVARBPROC __glewVertexAttrib4ubvARB = NULL;
+PFNGLVERTEXATTRIB4UIVARBPROC __glewVertexAttrib4uivARB = NULL;
+PFNGLVERTEXATTRIB4USVARBPROC __glewVertexAttrib4usvARB = NULL;
+PFNGLVERTEXATTRIBPOINTERARBPROC __glewVertexAttribPointerARB = NULL;
+
+PFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB = NULL;
+PFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB = NULL;
+PFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB = NULL;
+
+PFNGLWINDOWPOS2DARBPROC __glewWindowPos2dARB = NULL;
+PFNGLWINDOWPOS2DVARBPROC __glewWindowPos2dvARB = NULL;
+PFNGLWINDOWPOS2FARBPROC __glewWindowPos2fARB = NULL;
+PFNGLWINDOWPOS2FVARBPROC __glewWindowPos2fvARB = NULL;
+PFNGLWINDOWPOS2IARBPROC __glewWindowPos2iARB = NULL;
+PFNGLWINDOWPOS2IVARBPROC __glewWindowPos2ivARB = NULL;
+PFNGLWINDOWPOS2SARBPROC __glewWindowPos2sARB = NULL;
+PFNGLWINDOWPOS2SVARBPROC __glewWindowPos2svARB = NULL;
+PFNGLWINDOWPOS3DARBPROC __glewWindowPos3dARB = NULL;
+PFNGLWINDOWPOS3DVARBPROC __glewWindowPos3dvARB = NULL;
+PFNGLWINDOWPOS3FARBPROC __glewWindowPos3fARB = NULL;
+PFNGLWINDOWPOS3FVARBPROC __glewWindowPos3fvARB = NULL;
+PFNGLWINDOWPOS3IARBPROC __glewWindowPos3iARB = NULL;
+PFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB = NULL;
+PFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB = NULL;
+PFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB = NULL;
+
+PFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI = NULL;
+
+PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI = NULL;
+PFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI = NULL;
+PFNGLELEMENTPOINTERATIPROC __glewElementPointerATI = NULL;
+
+PFNGLGETTEXBUMPPARAMETERFVATIPROC __glewGetTexBumpParameterfvATI = NULL;
+PFNGLGETTEXBUMPPARAMETERIVATIPROC __glewGetTexBumpParameterivATI = NULL;
+PFNGLTEXBUMPPARAMETERFVATIPROC __glewTexBumpParameterfvATI = NULL;
+PFNGLTEXBUMPPARAMETERIVATIPROC __glewTexBumpParameterivATI = NULL;
+
+PFNGLALPHAFRAGMENTOP1ATIPROC __glewAlphaFragmentOp1ATI = NULL;
+PFNGLALPHAFRAGMENTOP2ATIPROC __glewAlphaFragmentOp2ATI = NULL;
+PFNGLALPHAFRAGMENTOP3ATIPROC __glewAlphaFragmentOp3ATI = NULL;
+PFNGLBEGINFRAGMENTSHADERATIPROC __glewBeginFragmentShaderATI = NULL;
+PFNGLBINDFRAGMENTSHADERATIPROC __glewBindFragmentShaderATI = NULL;
+PFNGLCOLORFRAGMENTOP1ATIPROC __glewColorFragmentOp1ATI = NULL;
+PFNGLCOLORFRAGMENTOP2ATIPROC __glewColorFragmentOp2ATI = NULL;
+PFNGLCOLORFRAGMENTOP3ATIPROC __glewColorFragmentOp3ATI = NULL;
+PFNGLDELETEFRAGMENTSHADERATIPROC __glewDeleteFragmentShaderATI = NULL;
+PFNGLENDFRAGMENTSHADERATIPROC __glewEndFragmentShaderATI = NULL;
+PFNGLGENFRAGMENTSHADERSATIPROC __glewGenFragmentShadersATI = NULL;
+PFNGLPASSTEXCOORDATIPROC __glewPassTexCoordATI = NULL;
+PFNGLSAMPLEMAPATIPROC __glewSampleMapATI = NULL;
+PFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderConstantATI = NULL;
+
+PFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI = NULL;
+PFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI = NULL;
+
+PFNGLPNTRIANGLESFATIPROC __glPNTrianglewesfATI = NULL;
+PFNGLPNTRIANGLESIATIPROC __glPNTrianglewesiATI = NULL;
+
+PFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI = NULL;
+PFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI = NULL;
+
+PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI = NULL;
+PFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI = NULL;
+PFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI = NULL;
+PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI = NULL;
+PFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI = NULL;
+PFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI = NULL;
+PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI = NULL;
+PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI = NULL;
+PFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI = NULL;
+PFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI = NULL;
+PFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI = NULL;
+PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI = NULL;
+
+PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC __glewGetVertexAttribArrayObjectfvATI = NULL;
+PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC __glewGetVertexAttribArrayObjectivATI = NULL;
+PFNGLVERTEXATTRIBARRAYOBJECTATIPROC __glewVertexAttribArrayObjectATI = NULL;
+
+PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC __glewClientActiveVertexStreamATI = NULL;
+PFNGLNORMALSTREAM3BATIPROC __glewNormalStream3bATI = NULL;
+PFNGLNORMALSTREAM3BVATIPROC __glewNormalStream3bvATI = NULL;
+PFNGLNORMALSTREAM3DATIPROC __glewNormalStream3dATI = NULL;
+PFNGLNORMALSTREAM3DVATIPROC __glewNormalStream3dvATI = NULL;
+PFNGLNORMALSTREAM3FATIPROC __glewNormalStream3fATI = NULL;
+PFNGLNORMALSTREAM3FVATIPROC __glewNormalStream3fvATI = NULL;
+PFNGLNORMALSTREAM3IATIPROC __glewNormalStream3iATI = NULL;
+PFNGLNORMALSTREAM3IVATIPROC __glewNormalStream3ivATI = NULL;
+PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI = NULL;
+PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI = NULL;
+PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI = NULL;
+PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI = NULL;
+PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI = NULL;
+PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI = NULL;
+PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI = NULL;
+PFNGLVERTEXSTREAM2FVATIPROC __glewVertexStream2fvATI = NULL;
+PFNGLVERTEXSTREAM2IATIPROC __glewVertexStream2iATI = NULL;
+PFNGLVERTEXSTREAM2IVATIPROC __glewVertexStream2ivATI = NULL;
+PFNGLVERTEXSTREAM2SATIPROC __glewVertexStream2sATI = NULL;
+PFNGLVERTEXSTREAM2SVATIPROC __glewVertexStream2svATI = NULL;
+PFNGLVERTEXSTREAM3DATIPROC __glewVertexStream3dATI = NULL;
+PFNGLVERTEXSTREAM3DVATIPROC __glewVertexStream3dvATI = NULL;
+PFNGLVERTEXSTREAM3FATIPROC __glewVertexStream3fATI = NULL;
+PFNGLVERTEXSTREAM3FVATIPROC __glewVertexStream3fvATI = NULL;
+PFNGLVERTEXSTREAM3IATIPROC __glewVertexStream3iATI = NULL;
+PFNGLVERTEXSTREAM3IVATIPROC __glewVertexStream3ivATI = NULL;
+PFNGLVERTEXSTREAM3SATIPROC __glewVertexStream3sATI = NULL;
+PFNGLVERTEXSTREAM3SVATIPROC __glewVertexStream3svATI = NULL;
+PFNGLVERTEXSTREAM4DATIPROC __glewVertexStream4dATI = NULL;
+PFNGLVERTEXSTREAM4DVATIPROC __glewVertexStream4dvATI = NULL;
+PFNGLVERTEXSTREAM4FATIPROC __glewVertexStream4fATI = NULL;
+PFNGLVERTEXSTREAM4FVATIPROC __glewVertexStream4fvATI = NULL;
+PFNGLVERTEXSTREAM4IATIPROC __glewVertexStream4iATI = NULL;
+PFNGLVERTEXSTREAM4IVATIPROC __glewVertexStream4ivATI = NULL;
+PFNGLVERTEXSTREAM4SATIPROC __glewVertexStream4sATI = NULL;
+PFNGLVERTEXSTREAM4SVATIPROC __glewVertexStream4svATI = NULL;
+
+PFNGLBLENDCOLOREXTPROC __glewBlendColorEXT = NULL;
+
+PFNGLBLENDEQUATIONSEPARATEEXTPROC __glewBlendEquationSeparateEXT = NULL;
+
+PFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT = NULL;
+
+PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT = NULL;
+
+PFNGLCOLORSUBTABLEEXTPROC __glewColorSubTableEXT = NULL;
+PFNGLCOPYCOLORSUBTABLEEXTPROC __glewCopyColorSubTableEXT = NULL;
+
+PFNGLLOCKARRAYSEXTPROC __glewLockArraysEXT = NULL;
+PFNGLUNLOCKARRAYSEXTPROC __glewUnlockArraysEXT = NULL;
+
+PFNGLCONVOLUTIONFILTER1DEXTPROC __glewConvolutionFilter1DEXT = NULL;
+PFNGLCONVOLUTIONFILTER2DEXTPROC __glewConvolutionFilter2DEXT = NULL;
+PFNGLCONVOLUTIONPARAMETERFEXTPROC __glewConvolutionParameterfEXT = NULL;
+PFNGLCONVOLUTIONPARAMETERFVEXTPROC __glewConvolutionParameterfvEXT = NULL;
+PFNGLCONVOLUTIONPARAMETERIEXTPROC __glewConvolutionParameteriEXT = NULL;
+PFNGLCONVOLUTIONPARAMETERIVEXTPROC __glewConvolutionParameterivEXT = NULL;
+PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC __glewCopyConvolutionFilter1DEXT = NULL;
+PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC __glewCopyConvolutionFilter2DEXT = NULL;
+PFNGLGETCONVOLUTIONFILTEREXTPROC __glewGetConvolutionFilterEXT = NULL;
+PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC __glewGetConvolutionParameterfvEXT = NULL;
+PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC __glewGetConvolutionParameterivEXT = NULL;
+PFNGLGETSEPARABLEFILTEREXTPROC __glewGetSeparableFilterEXT = NULL;
+PFNGLSEPARABLEFILTER2DEXTPROC __glewSeparableFilter2DEXT = NULL;
+
+PFNGLBINORMALPOINTEREXTPROC __glewBinormalPointerEXT = NULL;
+PFNGLTANGENTPOINTEREXTPROC __glewTangentPointerEXT = NULL;
+
+PFNGLCOPYTEXIMAGE1DEXTPROC __glewCopyTexImage1DEXT = NULL;
+PFNGLCOPYTEXIMAGE2DEXTPROC __glewCopyTexImage2DEXT = NULL;
+PFNGLCOPYTEXSUBIMAGE1DEXTPROC __glewCopyTexSubImage1DEXT = NULL;
+PFNGLCOPYTEXSUBIMAGE2DEXTPROC __glewCopyTexSubImage2DEXT = NULL;
+PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT = NULL;
+
+PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT = NULL;
+PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT = NULL;
+
+PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT = NULL;
+
+PFNGLDRAWRANGEELEMENTSEXTPROC __glewDrawRangeElementsEXT = NULL;
+
+PFNGLFOGCOORDPOINTEREXTPROC __glewFogCoordPointerEXT = NULL;
+PFNGLFOGCOORDDEXTPROC __glewFogCoorddEXT = NULL;
+PFNGLFOGCOORDDVEXTPROC __glewFogCoorddvEXT = NULL;
+PFNGLFOGCOORDFEXTPROC __glewFogCoordfEXT = NULL;
+PFNGLFOGCOORDFVEXTPROC __glewFogCoordfvEXT = NULL;
+
+PFNGLFRAGMENTCOLORMATERIALEXTPROC __glewFragmentColorMaterialEXT = NULL;
+PFNGLFRAGMENTLIGHTMODELFEXTPROC __glewFragmentLightModelfEXT = NULL;
+PFNGLFRAGMENTLIGHTMODELFVEXTPROC __glewFragmentLightModelfvEXT = NULL;
+PFNGLFRAGMENTLIGHTMODELIEXTPROC __glewFragmentLightModeliEXT = NULL;
+PFNGLFRAGMENTLIGHTMODELIVEXTPROC __glewFragmentLightModelivEXT = NULL;
+PFNGLFRAGMENTLIGHTFEXTPROC __glewFragmentLightfEXT = NULL;
+PFNGLFRAGMENTLIGHTFVEXTPROC __glewFragmentLightfvEXT = NULL;
+PFNGLFRAGMENTLIGHTIEXTPROC __glewFragmentLightiEXT = NULL;
+PFNGLFRAGMENTLIGHTIVEXTPROC __glewFragmentLightivEXT = NULL;
+PFNGLFRAGMENTMATERIALFEXTPROC __glewFragmentMaterialfEXT = NULL;
+PFNGLFRAGMENTMATERIALFVEXTPROC __glewFragmentMaterialfvEXT = NULL;
+PFNGLFRAGMENTMATERIALIEXTPROC __glewFragmentMaterialiEXT = NULL;
+PFNGLFRAGMENTMATERIALIVEXTPROC __glewFragmentMaterialivEXT = NULL;
+PFNGLGETFRAGMENTLIGHTFVEXTPROC __glewGetFragmentLightfvEXT = NULL;
+PFNGLGETFRAGMENTLIGHTIVEXTPROC __glewGetFragmentLightivEXT = NULL;
+PFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT = NULL;
+PFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT = NULL;
+PFNGLLIGHTENVIEXTPROC __glewLightEnviEXT = NULL;
+
+PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT = NULL;
+
+PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT = NULL;
+
+PFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT = NULL;
+PFNGLBINDRENDERBUFFEREXTPROC __glewBindRenderbufferEXT = NULL;
+PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC __glewCheckFramebufferStatusEXT = NULL;
+PFNGLDELETEFRAMEBUFFERSEXTPROC __glewDeleteFramebuffersEXT = NULL;
+PFNGLDELETERENDERBUFFERSEXTPROC __glewDeleteRenderbuffersEXT = NULL;
+PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC __glewFramebufferRenderbufferEXT = NULL;
+PFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT = NULL;
+PFNGLFRAMEBUFFERTEXTURE2DEXTPROC __glewFramebufferTexture2DEXT = NULL;
+PFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT = NULL;
+PFNGLGENFRAMEBUFFERSEXTPROC __glewGenFramebuffersEXT = NULL;
+PFNGLGENRENDERBUFFERSEXTPROC __glewGenRenderbuffersEXT = NULL;
+PFNGLGENERATEMIPMAPEXTPROC __glewGenerateMipmapEXT = NULL;
+PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetFramebufferAttachmentParameterivEXT = NULL;
+PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC __glewGetRenderbufferParameterivEXT = NULL;
+PFNGLISFRAMEBUFFEREXTPROC __glewIsFramebufferEXT = NULL;
+PFNGLISRENDERBUFFEREXTPROC __glewIsRenderbufferEXT = NULL;
+PFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT = NULL;
+
+PFNGLGETHISTOGRAMEXTPROC __glewGetHistogramEXT = NULL;
+PFNGLGETHISTOGRAMPARAMETERFVEXTPROC __glewGetHistogramParameterfvEXT = NULL;
+PFNGLGETHISTOGRAMPARAMETERIVEXTPROC __glewGetHistogramParameterivEXT = NULL;
+PFNGLGETMINMAXEXTPROC __glewGetMinmaxEXT = NULL;
+PFNGLGETMINMAXPARAMETERFVEXTPROC __glewGetMinmaxParameterfvEXT = NULL;
+PFNGLGETMINMAXPARAMETERIVEXTPROC __glewGetMinmaxParameterivEXT = NULL;
+PFNGLHISTOGRAMEXTPROC __glewHistogramEXT = NULL;
+PFNGLMINMAXEXTPROC __glewMinmaxEXT = NULL;
+PFNGLRESETHISTOGRAMEXTPROC __glewResetHistogramEXT = NULL;
+PFNGLRESETMINMAXEXTPROC __glewResetMinmaxEXT = NULL;
+
+PFNGLINDEXFUNCEXTPROC __glewIndexFuncEXT = NULL;
+
+PFNGLINDEXMATERIALEXTPROC __glewIndexMaterialEXT = NULL;
+
+PFNGLAPPLYTEXTUREEXTPROC __glewApplyTextureEXT = NULL;
+PFNGLTEXTURELIGHTEXTPROC __glewTextureLightEXT = NULL;
+PFNGLTEXTUREMATERIALEXTPROC __glewTextureMaterialEXT = NULL;
+
+PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT = NULL;
+PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT = NULL;
+
+PFNGLSAMPLEMASKEXTPROC __glewSampleMaskEXT = NULL;
+PFNGLSAMPLEPATTERNEXTPROC __glewSamplePatternEXT = NULL;
+
+PFNGLCOLORTABLEEXTPROC __glewColorTableEXT = NULL;
+PFNGLGETCOLORTABLEEXTPROC __glewGetColorTableEXT = NULL;
+PFNGLGETCOLORTABLEPARAMETERFVEXTPROC __glewGetColorTableParameterfvEXT = NULL;
+PFNGLGETCOLORTABLEPARAMETERIVEXTPROC __glewGetColorTableParameterivEXT = NULL;
+
+PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC __glewGetPixelTransformParameterfvEXT = NULL;
+PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC __glewGetPixelTransformParameterivEXT = NULL;
+PFNGLPIXELTRANSFORMPARAMETERFEXTPROC __glewPixelTransformParameterfEXT = NULL;
+PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC __glewPixelTransformParameterfvEXT = NULL;
+PFNGLPIXELTRANSFORMPARAMETERIEXTPROC __glewPixelTransformParameteriEXT = NULL;
+PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC __glewPixelTransformParameterivEXT = NULL;
+
+PFNGLPOINTPARAMETERFEXTPROC __glewPointParameterfEXT = NULL;
+PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT = NULL;
+
+PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT = NULL;
+
+PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT = NULL;
+PFNGLENDSCENEEXTPROC __glewEndSceneEXT = NULL;
+
+PFNGLSECONDARYCOLOR3BEXTPROC __glewSecondaryColor3bEXT = NULL;
+PFNGLSECONDARYCOLOR3BVEXTPROC __glewSecondaryColor3bvEXT = NULL;
+PFNGLSECONDARYCOLOR3DEXTPROC __glewSecondaryColor3dEXT = NULL;
+PFNGLSECONDARYCOLOR3DVEXTPROC __glewSecondaryColor3dvEXT = NULL;
+PFNGLSECONDARYCOLOR3FEXTPROC __glewSecondaryColor3fEXT = NULL;
+PFNGLSECONDARYCOLOR3FVEXTPROC __glewSecondaryColor3fvEXT = NULL;
+PFNGLSECONDARYCOLOR3IEXTPROC __glewSecondaryColor3iEXT = NULL;
+PFNGLSECONDARYCOLOR3IVEXTPROC __glewSecondaryColor3ivEXT = NULL;
+PFNGLSECONDARYCOLOR3SEXTPROC __glewSecondaryColor3sEXT = NULL;
+PFNGLSECONDARYCOLOR3SVEXTPROC __glewSecondaryColor3svEXT = NULL;
+PFNGLSECONDARYCOLOR3UBEXTPROC __glewSecondaryColor3ubEXT = NULL;
+PFNGLSECONDARYCOLOR3UBVEXTPROC __glewSecondaryColor3ubvEXT = NULL;
+PFNGLSECONDARYCOLOR3UIEXTPROC __glewSecondaryColor3uiEXT = NULL;
+PFNGLSECONDARYCOLOR3UIVEXTPROC __glewSecondaryColor3uivEXT = NULL;
+PFNGLSECONDARYCOLOR3USEXTPROC __glewSecondaryColor3usEXT = NULL;
+PFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT = NULL;
+PFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT = NULL;
+
+PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT = NULL;
+
+PFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT = NULL;
+PFNGLTEXSUBIMAGE2DEXTPROC __glewTexSubImage2DEXT = NULL;
+PFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT = NULL;
+
+PFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT = NULL;
+
+PFNGLARETEXTURESRESIDENTEXTPROC __glewAreTexturesResidentEXT = NULL;
+PFNGLBINDTEXTUREEXTPROC __glewBindTextureEXT = NULL;
+PFNGLDELETETEXTURESEXTPROC __glewDeleteTexturesEXT = NULL;
+PFNGLGENTEXTURESEXTPROC __glewGenTexturesEXT = NULL;
+PFNGLISTEXTUREEXTPROC __glewIsTextureEXT = NULL;
+PFNGLPRIORITIZETEXTURESEXTPROC __glewPrioritizeTexturesEXT = NULL;
+
+PFNGLTEXTURENORMALEXTPROC __glewTextureNormalEXT = NULL;
+
+PFNGLARRAYELEMENTEXTPROC __glewArrayElementEXT = NULL;
+PFNGLCOLORPOINTEREXTPROC __glewColorPointerEXT = NULL;
+PFNGLDRAWARRAYSEXTPROC __glewDrawArraysEXT = NULL;
+PFNGLEDGEFLAGPOINTEREXTPROC __glewEdgeFlagPointerEXT = NULL;
+PFNGLGETPOINTERVEXTPROC __glewGetPointervEXT = NULL;
+PFNGLINDEXPOINTEREXTPROC __glewIndexPointerEXT = NULL;
+PFNGLNORMALPOINTEREXTPROC __glewNormalPointerEXT = NULL;
+PFNGLTEXCOORDPOINTEREXTPROC __glewTexCoordPointerEXT = NULL;
+PFNGLVERTEXPOINTEREXTPROC __glewVertexPointerEXT = NULL;
+
+PFNGLBEGINVERTEXSHADEREXTPROC __glewBeginVertexShaderEXT = NULL;
+PFNGLBINDLIGHTPARAMETEREXTPROC __glewBindLightParameterEXT = NULL;
+PFNGLBINDMATERIALPARAMETEREXTPROC __glewBindMaterialParameterEXT = NULL;
+PFNGLBINDPARAMETEREXTPROC __glewBindParameterEXT = NULL;
+PFNGLBINDTEXGENPARAMETEREXTPROC __glewBindTexGenParameterEXT = NULL;
+PFNGLBINDTEXTUREUNITPARAMETEREXTPROC __glewBindTextureUnitParameterEXT = NULL;
+PFNGLBINDVERTEXSHADEREXTPROC __glewBindVertexShaderEXT = NULL;
+PFNGLDELETEVERTEXSHADEREXTPROC __glewDeleteVertexShaderEXT = NULL;
+PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC __glewDisableVariantClientStateEXT = NULL;
+PFNGLENABLEVARIANTCLIENTSTATEEXTPROC __glewEnableVariantClientStateEXT = NULL;
+PFNGLENDVERTEXSHADEREXTPROC __glewEndVertexShaderEXT = NULL;
+PFNGLEXTRACTCOMPONENTEXTPROC __glewExtractComponentEXT = NULL;
+PFNGLGENSYMBOLSEXTPROC __glewGenSymbolsEXT = NULL;
+PFNGLGENVERTEXSHADERSEXTPROC __glewGenVertexShadersEXT = NULL;
+PFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT = NULL;
+PFNGLGETINVARIANTFLOATVEXTPROC __glewGetInvariantFloatvEXT = NULL;
+PFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT = NULL;
+PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC __glewGetLocalConstantBooleanvEXT = NULL;
+PFNGLGETLOCALCONSTANTFLOATVEXTPROC __glewGetLocalConstantFloatvEXT = NULL;
+PFNGLGETLOCALCONSTANTINTEGERVEXTPROC __glewGetLocalConstantIntegervEXT = NULL;
+PFNGLGETVARIANTBOOLEANVEXTPROC __glewGetVariantBooleanvEXT = NULL;
+PFNGLGETVARIANTFLOATVEXTPROC __glewGetVariantFloatvEXT = NULL;
+PFNGLGETVARIANTINTEGERVEXTPROC __glewGetVariantIntegervEXT = NULL;
+PFNGLGETVARIANTPOINTERVEXTPROC __glewGetVariantPointervEXT = NULL;
+PFNGLINSERTCOMPONENTEXTPROC __glewInsertComponentEXT = NULL;
+PFNGLISVARIANTENABLEDEXTPROC __glewIsVariantEnabledEXT = NULL;
+PFNGLSETINVARIANTEXTPROC __glewSetInvariantEXT = NULL;
+PFNGLSETLOCALCONSTANTEXTPROC __glewSetLocalConstantEXT = NULL;
+PFNGLSHADEROP1EXTPROC __glewShaderOp1EXT = NULL;
+PFNGLSHADEROP2EXTPROC __glewShaderOp2EXT = NULL;
+PFNGLSHADEROP3EXTPROC __glewShaderOp3EXT = NULL;
+PFNGLSWIZZLEEXTPROC __glewSwizzleEXT = NULL;
+PFNGLVARIANTPOINTEREXTPROC __glewVariantPointerEXT = NULL;
+PFNGLVARIANTBVEXTPROC __glewVariantbvEXT = NULL;
+PFNGLVARIANTDVEXTPROC __glewVariantdvEXT = NULL;
+PFNGLVARIANTFVEXTPROC __glewVariantfvEXT = NULL;
+PFNGLVARIANTIVEXTPROC __glewVariantivEXT = NULL;
+PFNGLVARIANTSVEXTPROC __glewVariantsvEXT = NULL;
+PFNGLVARIANTUBVEXTPROC __glewVariantubvEXT = NULL;
+PFNGLVARIANTUIVEXTPROC __glewVariantuivEXT = NULL;
+PFNGLVARIANTUSVEXTPROC __glewVariantusvEXT = NULL;
+PFNGLWRITEMASKEXTPROC __glewWriteMaskEXT = NULL;
+
+PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT = NULL;
+PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT = NULL;
+PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT = NULL;
+
+PFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY = NULL;
+
+PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC __glewGetImageTransformParameterfvHP = NULL;
+PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC __glewGetImageTransformParameterivHP = NULL;
+PFNGLIMAGETRANSFORMPARAMETERFHPPROC __glewImageTransformParameterfHP = NULL;
+PFNGLIMAGETRANSFORMPARAMETERFVHPPROC __glewImageTransformParameterfvHP = NULL;
+PFNGLIMAGETRANSFORMPARAMETERIHPPROC __glewImageTransformParameteriHP = NULL;
+PFNGLIMAGETRANSFORMPARAMETERIVHPPROC __glewImageTransformParameterivHP = NULL;
+
+PFNGLMULTIMODEDRAWARRAYSIBMPROC __glewMultiModeDrawArraysIBM = NULL;
+PFNGLMULTIMODEDRAWELEMENTSIBMPROC __glewMultiModeDrawElementsIBM = NULL;
+
+PFNGLCOLORPOINTERLISTIBMPROC __glewColorPointerListIBM = NULL;
+PFNGLEDGEFLAGPOINTERLISTIBMPROC __glewEdgeFlagPointerListIBM = NULL;
+PFNGLFOGCOORDPOINTERLISTIBMPROC __glewFogCoordPointerListIBM = NULL;
+PFNGLINDEXPOINTERLISTIBMPROC __glewIndexPointerListIBM = NULL;
+PFNGLNORMALPOINTERLISTIBMPROC __glewNormalPointerListIBM = NULL;
+PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM = NULL;
+PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM = NULL;
+PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM = NULL;
+
+PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL = NULL;
+PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL = NULL;
+PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL = NULL;
+PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL = NULL;
+
+PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL = NULL;
+PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL = NULL;
+
+PFNGLBUFFERREGIONENABLEDEXTPROC __glewBufferRegionEnabledEXT = NULL;
+PFNGLDELETEBUFFERREGIONEXTPROC __glewDeleteBufferRegionEXT = NULL;
+PFNGLDRAWBUFFERREGIONEXTPROC __glewDrawBufferRegionEXT = NULL;
+PFNGLNEWBUFFERREGIONEXTPROC __glewNewBufferRegionEXT = NULL;
+PFNGLREADBUFFERREGIONEXTPROC __glewReadBufferRegionEXT = NULL;
+
+PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA = NULL;
+
+PFNGLWINDOWPOS2DMESAPROC __glewWindowPos2dMESA = NULL;
+PFNGLWINDOWPOS2DVMESAPROC __glewWindowPos2dvMESA = NULL;
+PFNGLWINDOWPOS2FMESAPROC __glewWindowPos2fMESA = NULL;
+PFNGLWINDOWPOS2FVMESAPROC __glewWindowPos2fvMESA = NULL;
+PFNGLWINDOWPOS2IMESAPROC __glewWindowPos2iMESA = NULL;
+PFNGLWINDOWPOS2IVMESAPROC __glewWindowPos2ivMESA = NULL;
+PFNGLWINDOWPOS2SMESAPROC __glewWindowPos2sMESA = NULL;
+PFNGLWINDOWPOS2SVMESAPROC __glewWindowPos2svMESA = NULL;
+PFNGLWINDOWPOS3DMESAPROC __glewWindowPos3dMESA = NULL;
+PFNGLWINDOWPOS3DVMESAPROC __glewWindowPos3dvMESA = NULL;
+PFNGLWINDOWPOS3FMESAPROC __glewWindowPos3fMESA = NULL;
+PFNGLWINDOWPOS3FVMESAPROC __glewWindowPos3fvMESA = NULL;
+PFNGLWINDOWPOS3IMESAPROC __glewWindowPos3iMESA = NULL;
+PFNGLWINDOWPOS3IVMESAPROC __glewWindowPos3ivMESA = NULL;
+PFNGLWINDOWPOS3SMESAPROC __glewWindowPos3sMESA = NULL;
+PFNGLWINDOWPOS3SVMESAPROC __glewWindowPos3svMESA = NULL;
+PFNGLWINDOWPOS4DMESAPROC __glewWindowPos4dMESA = NULL;
+PFNGLWINDOWPOS4DVMESAPROC __glewWindowPos4dvMESA = NULL;
+PFNGLWINDOWPOS4FMESAPROC __glewWindowPos4fMESA = NULL;
+PFNGLWINDOWPOS4FVMESAPROC __glewWindowPos4fvMESA = NULL;
+PFNGLWINDOWPOS4IMESAPROC __glewWindowPos4iMESA = NULL;
+PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA = NULL;
+PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA = NULL;
+PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA = NULL;
+
+PFNGLEVALMAPSNVPROC __glewEvalMapsNV = NULL;
+PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV = NULL;
+PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV = NULL;
+PFNGLGETMAPCONTROLPOINTSNVPROC __glewGetMapControlPointsNV = NULL;
+PFNGLGETMAPPARAMETERFVNVPROC __glewGetMapParameterfvNV = NULL;
+PFNGLGETMAPPARAMETERIVNVPROC __glewGetMapParameterivNV = NULL;
+PFNGLMAPCONTROLPOINTSNVPROC __glewMapControlPointsNV = NULL;
+PFNGLMAPPARAMETERFVNVPROC __glewMapParameterfvNV = NULL;
+PFNGLMAPPARAMETERIVNVPROC __glewMapParameterivNV = NULL;
+
+PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV = NULL;
+PFNGLFINISHFENCENVPROC __glewFinishFenceNV = NULL;
+PFNGLGENFENCESNVPROC __glewGenFencesNV = NULL;
+PFNGLGETFENCEIVNVPROC __glewGetFenceivNV = NULL;
+PFNGLISFENCENVPROC __glewIsFenceNV = NULL;
+PFNGLSETFENCENVPROC __glewSetFenceNV = NULL;
+PFNGLTESTFENCENVPROC __glewTestFenceNV = NULL;
+
+PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV = NULL;
+PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV = NULL;
+PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV = NULL;
+PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC __glewProgramNamedParameter4dvNV = NULL;
+PFNGLPROGRAMNAMEDPARAMETER4FNVPROC __glewProgramNamedParameter4fNV = NULL;
+PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC __glewProgramNamedParameter4fvNV = NULL;
+
+PFNGLCOLOR3HNVPROC __glewColor3hNV = NULL;
+PFNGLCOLOR3HVNVPROC __glewColor3hvNV = NULL;
+PFNGLCOLOR4HNVPROC __glewColor4hNV = NULL;
+PFNGLCOLOR4HVNVPROC __glewColor4hvNV = NULL;
+PFNGLFOGCOORDHNVPROC __glewFogCoordhNV = NULL;
+PFNGLFOGCOORDHVNVPROC __glewFogCoordhvNV = NULL;
+PFNGLMULTITEXCOORD1HNVPROC __glewMultiTexCoord1hNV = NULL;
+PFNGLMULTITEXCOORD1HVNVPROC __glewMultiTexCoord1hvNV = NULL;
+PFNGLMULTITEXCOORD2HNVPROC __glewMultiTexCoord2hNV = NULL;
+PFNGLMULTITEXCOORD2HVNVPROC __glewMultiTexCoord2hvNV = NULL;
+PFNGLMULTITEXCOORD3HNVPROC __glewMultiTexCoord3hNV = NULL;
+PFNGLMULTITEXCOORD3HVNVPROC __glewMultiTexCoord3hvNV = NULL;
+PFNGLMULTITEXCOORD4HNVPROC __glewMultiTexCoord4hNV = NULL;
+PFNGLMULTITEXCOORD4HVNVPROC __glewMultiTexCoord4hvNV = NULL;
+PFNGLNORMAL3HNVPROC __glewNormal3hNV = NULL;
+PFNGLNORMAL3HVNVPROC __glewNormal3hvNV = NULL;
+PFNGLSECONDARYCOLOR3HNVPROC __glewSecondaryColor3hNV = NULL;
+PFNGLSECONDARYCOLOR3HVNVPROC __glewSecondaryColor3hvNV = NULL;
+PFNGLTEXCOORD1HNVPROC __glewTexCoord1hNV = NULL;
+PFNGLTEXCOORD1HVNVPROC __glewTexCoord1hvNV = NULL;
+PFNGLTEXCOORD2HNVPROC __glewTexCoord2hNV = NULL;
+PFNGLTEXCOORD2HVNVPROC __glewTexCoord2hvNV = NULL;
+PFNGLTEXCOORD3HNVPROC __glewTexCoord3hNV = NULL;
+PFNGLTEXCOORD3HVNVPROC __glewTexCoord3hvNV = NULL;
+PFNGLTEXCOORD4HNVPROC __glewTexCoord4hNV = NULL;
+PFNGLTEXCOORD4HVNVPROC __glewTexCoord4hvNV = NULL;
+PFNGLVERTEX2HNVPROC __glewVertex2hNV = NULL;
+PFNGLVERTEX2HVNVPROC __glewVertex2hvNV = NULL;
+PFNGLVERTEX3HNVPROC __glewVertex3hNV = NULL;
+PFNGLVERTEX3HVNVPROC __glewVertex3hvNV = NULL;
+PFNGLVERTEX4HNVPROC __glewVertex4hNV = NULL;
+PFNGLVERTEX4HVNVPROC __glewVertex4hvNV = NULL;
+PFNGLVERTEXATTRIB1HNVPROC __glewVertexAttrib1hNV = NULL;
+PFNGLVERTEXATTRIB1HVNVPROC __glewVertexAttrib1hvNV = NULL;
+PFNGLVERTEXATTRIB2HNVPROC __glewVertexAttrib2hNV = NULL;
+PFNGLVERTEXATTRIB2HVNVPROC __glewVertexAttrib2hvNV = NULL;
+PFNGLVERTEXATTRIB3HNVPROC __glewVertexAttrib3hNV = NULL;
+PFNGLVERTEXATTRIB3HVNVPROC __glewVertexAttrib3hvNV = NULL;
+PFNGLVERTEXATTRIB4HNVPROC __glewVertexAttrib4hNV = NULL;
+PFNGLVERTEXATTRIB4HVNVPROC __glewVertexAttrib4hvNV = NULL;
+PFNGLVERTEXATTRIBS1HVNVPROC __glewVertexAttribs1hvNV = NULL;
+PFNGLVERTEXATTRIBS2HVNVPROC __glewVertexAttribs2hvNV = NULL;
+PFNGLVERTEXATTRIBS3HVNVPROC __glewVertexAttribs3hvNV = NULL;
+PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV = NULL;
+PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV = NULL;
+PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV = NULL;
+
+PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV = NULL;
+PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV = NULL;
+PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV = NULL;
+PFNGLGENOCCLUSIONQUERIESNVPROC __glewGenOcclusionQueriesNV = NULL;
+PFNGLGETOCCLUSIONQUERYIVNVPROC __glewGetOcclusionQueryivNV = NULL;
+PFNGLGETOCCLUSIONQUERYUIVNVPROC __glewGetOcclusionQueryuivNV = NULL;
+PFNGLISOCCLUSIONQUERYNVPROC __glewIsOcclusionQueryNV = NULL;
+
+PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV = NULL;
+PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV = NULL;
+
+PFNGLPOINTPARAMETERINVPROC __glewPointParameteriNV = NULL;
+PFNGLPOINTPARAMETERIVNVPROC __glewPointParameterivNV = NULL;
+
+PFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV = NULL;
+PFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV = NULL;
+
+PFNGLCOMBINERINPUTNVPROC __glewCombinerInputNV = NULL;
+PFNGLCOMBINEROUTPUTNVPROC __glewCombinerOutputNV = NULL;
+PFNGLCOMBINERPARAMETERFNVPROC __glewCombinerParameterfNV = NULL;
+PFNGLCOMBINERPARAMETERFVNVPROC __glewCombinerParameterfvNV = NULL;
+PFNGLCOMBINERPARAMETERINVPROC __glewCombinerParameteriNV = NULL;
+PFNGLCOMBINERPARAMETERIVNVPROC __glewCombinerParameterivNV = NULL;
+PFNGLFINALCOMBINERINPUTNVPROC __glewFinalCombinerInputNV = NULL;
+PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC __glewGetCombinerInputParameterfvNV = NULL;
+PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC __glewGetCombinerInputParameterivNV = NULL;
+PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC __glewGetCombinerOutputParameterfvNV = NULL;
+PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC __glewGetCombinerOutputParameterivNV = NULL;
+PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC __glewGetFinalCombinerInputParameterfvNV = NULL;
+PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameterivNV = NULL;
+
+PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV = NULL;
+PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV = NULL;
+
+PFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV = NULL;
+PFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV = NULL;
+
+PFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV = NULL;
+PFNGLBINDPROGRAMNVPROC __glewBindProgramNV = NULL;
+PFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV = NULL;
+PFNGLEXECUTEPROGRAMNVPROC __glewExecuteProgramNV = NULL;
+PFNGLGENPROGRAMSNVPROC __glewGenProgramsNV = NULL;
+PFNGLGETPROGRAMPARAMETERDVNVPROC __glewGetProgramParameterdvNV = NULL;
+PFNGLGETPROGRAMPARAMETERFVNVPROC __glewGetProgramParameterfvNV = NULL;
+PFNGLGETPROGRAMSTRINGNVPROC __glewGetProgramStringNV = NULL;
+PFNGLGETPROGRAMIVNVPROC __glewGetProgramivNV = NULL;
+PFNGLGETTRACKMATRIXIVNVPROC __glewGetTrackMatrixivNV = NULL;
+PFNGLGETVERTEXATTRIBPOINTERVNVPROC __glewGetVertexAttribPointervNV = NULL;
+PFNGLGETVERTEXATTRIBDVNVPROC __glewGetVertexAttribdvNV = NULL;
+PFNGLGETVERTEXATTRIBFVNVPROC __glewGetVertexAttribfvNV = NULL;
+PFNGLGETVERTEXATTRIBIVNVPROC __glewGetVertexAttribivNV = NULL;
+PFNGLISPROGRAMNVPROC __glewIsProgramNV = NULL;
+PFNGLLOADPROGRAMNVPROC __glewLoadProgramNV = NULL;
+PFNGLPROGRAMPARAMETER4DNVPROC __glewProgramParameter4dNV = NULL;
+PFNGLPROGRAMPARAMETER4DVNVPROC __glewProgramParameter4dvNV = NULL;
+PFNGLPROGRAMPARAMETER4FNVPROC __glewProgramParameter4fNV = NULL;
+PFNGLPROGRAMPARAMETER4FVNVPROC __glewProgramParameter4fvNV = NULL;
+PFNGLPROGRAMPARAMETERS4DVNVPROC __glewProgramParameters4dvNV = NULL;
+PFNGLPROGRAMPARAMETERS4FVNVPROC __glewProgramParameters4fvNV = NULL;
+PFNGLREQUESTRESIDENTPROGRAMSNVPROC __glewRequestResidentProgramsNV = NULL;
+PFNGLTRACKMATRIXNVPROC __glewTrackMatrixNV = NULL;
+PFNGLVERTEXATTRIB1DNVPROC __glewVertexAttrib1dNV = NULL;
+PFNGLVERTEXATTRIB1DVNVPROC __glewVertexAttrib1dvNV = NULL;
+PFNGLVERTEXATTRIB1FNVPROC __glewVertexAttrib1fNV = NULL;
+PFNGLVERTEXATTRIB1FVNVPROC __glewVertexAttrib1fvNV = NULL;
+PFNGLVERTEXATTRIB1SNVPROC __glewVertexAttrib1sNV = NULL;
+PFNGLVERTEXATTRIB1SVNVPROC __glewVertexAttrib1svNV = NULL;
+PFNGLVERTEXATTRIB2DNVPROC __glewVertexAttrib2dNV = NULL;
+PFNGLVERTEXATTRIB2DVNVPROC __glewVertexAttrib2dvNV = NULL;
+PFNGLVERTEXATTRIB2FNVPROC __glewVertexAttrib2fNV = NULL;
+PFNGLVERTEXATTRIB2FVNVPROC __glewVertexAttrib2fvNV = NULL;
+PFNGLVERTEXATTRIB2SNVPROC __glewVertexAttrib2sNV = NULL;
+PFNGLVERTEXATTRIB2SVNVPROC __glewVertexAttrib2svNV = NULL;
+PFNGLVERTEXATTRIB3DNVPROC __glewVertexAttrib3dNV = NULL;
+PFNGLVERTEXATTRIB3DVNVPROC __glewVertexAttrib3dvNV = NULL;
+PFNGLVERTEXATTRIB3FNVPROC __glewVertexAttrib3fNV = NULL;
+PFNGLVERTEXATTRIB3FVNVPROC __glewVertexAttrib3fvNV = NULL;
+PFNGLVERTEXATTRIB3SNVPROC __glewVertexAttrib3sNV = NULL;
+PFNGLVERTEXATTRIB3SVNVPROC __glewVertexAttrib3svNV = NULL;
+PFNGLVERTEXATTRIB4DNVPROC __glewVertexAttrib4dNV = NULL;
+PFNGLVERTEXATTRIB4DVNVPROC __glewVertexAttrib4dvNV = NULL;
+PFNGLVERTEXATTRIB4FNVPROC __glewVertexAttrib4fNV = NULL;
+PFNGLVERTEXATTRIB4FVNVPROC __glewVertexAttrib4fvNV = NULL;
+PFNGLVERTEXATTRIB4SNVPROC __glewVertexAttrib4sNV = NULL;
+PFNGLVERTEXATTRIB4SVNVPROC __glewVertexAttrib4svNV = NULL;
+PFNGLVERTEXATTRIB4UBNVPROC __glewVertexAttrib4ubNV = NULL;
+PFNGLVERTEXATTRIB4UBVNVPROC __glewVertexAttrib4ubvNV = NULL;
+PFNGLVERTEXATTRIBPOINTERNVPROC __glewVertexAttribPointerNV = NULL;
+PFNGLVERTEXATTRIBS1DVNVPROC __glewVertexAttribs1dvNV = NULL;
+PFNGLVERTEXATTRIBS1FVNVPROC __glewVertexAttribs1fvNV = NULL;
+PFNGLVERTEXATTRIBS1SVNVPROC __glewVertexAttribs1svNV = NULL;
+PFNGLVERTEXATTRIBS2DVNVPROC __glewVertexAttribs2dvNV = NULL;
+PFNGLVERTEXATTRIBS2FVNVPROC __glewVertexAttribs2fvNV = NULL;
+PFNGLVERTEXATTRIBS2SVNVPROC __glewVertexAttribs2svNV = NULL;
+PFNGLVERTEXATTRIBS3DVNVPROC __glewVertexAttribs3dvNV = NULL;
+PFNGLVERTEXATTRIBS3FVNVPROC __glewVertexAttribs3fvNV = NULL;
+PFNGLVERTEXATTRIBS3SVNVPROC __glewVertexAttribs3svNV = NULL;
+PFNGLVERTEXATTRIBS4DVNVPROC __glewVertexAttribs4dvNV = NULL;
+PFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV = NULL;
+PFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV = NULL;
+PFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV = NULL;
+
+PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS = NULL;
+PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS = NULL;
+
+PFNGLFOGFUNCSGISPROC __glewFogFuncSGIS = NULL;
+PFNGLGETFOGFUNCSGISPROC __glewGetFogFuncSGIS = NULL;
+
+PFNGLSAMPLEMASKSGISPROC __glewSampleMaskSGIS = NULL;
+PFNGLSAMPLEPATTERNSGISPROC __glewSamplePatternSGIS = NULL;
+
+PFNGLGETSHARPENTEXFUNCSGISPROC __glewGetSharpenTexFuncSGIS = NULL;
+PFNGLSHARPENTEXFUNCSGISPROC __glewSharpenTexFuncSGIS = NULL;
+
+PFNGLTEXIMAGE4DSGISPROC __glewTexImage4DSGIS = NULL;
+PFNGLTEXSUBIMAGE4DSGISPROC __glewTexSubImage4DSGIS = NULL;
+
+PFNGLGETTEXFILTERFUNCSGISPROC __glewGetTexFilterFuncSGIS = NULL;
+PFNGLTEXFILTERFUNCSGISPROC __glewTexFilterFuncSGIS = NULL;
+
+PFNGLASYNCMARKERSGIXPROC __glewAsyncMarkerSGIX = NULL;
+PFNGLDELETEASYNCMARKERSSGIXPROC __glewDeleteAsyncMarkersSGIX = NULL;
+PFNGLFINISHASYNCSGIXPROC __glewFinishAsyncSGIX = NULL;
+PFNGLGENASYNCMARKERSSGIXPROC __glewGenAsyncMarkersSGIX = NULL;
+PFNGLISASYNCMARKERSGIXPROC __glewIsAsyncMarkerSGIX = NULL;
+PFNGLPOLLASYNCSGIXPROC __glewPollAsyncSGIX = NULL;
+
+PFNGLFLUSHRASTERSGIXPROC __glewFlushRasterSGIX = NULL;
+
+PFNGLTEXTUREFOGSGIXPROC __glewTextureFogSGIX = NULL;
+
+PFNGLFRAGMENTCOLORMATERIALSGIXPROC __glewFragmentColorMaterialSGIX = NULL;
+PFNGLFRAGMENTLIGHTMODELFSGIXPROC __glewFragmentLightModelfSGIX = NULL;
+PFNGLFRAGMENTLIGHTMODELFVSGIXPROC __glewFragmentLightModelfvSGIX = NULL;
+PFNGLFRAGMENTLIGHTMODELISGIXPROC __glewFragmentLightModeliSGIX = NULL;
+PFNGLFRAGMENTLIGHTMODELIVSGIXPROC __glewFragmentLightModelivSGIX = NULL;
+PFNGLFRAGMENTLIGHTFSGIXPROC __glewFragmentLightfSGIX = NULL;
+PFNGLFRAGMENTLIGHTFVSGIXPROC __glewFragmentLightfvSGIX = NULL;
+PFNGLFRAGMENTLIGHTISGIXPROC __glewFragmentLightiSGIX = NULL;
+PFNGLFRAGMENTLIGHTIVSGIXPROC __glewFragmentLightivSGIX = NULL;
+PFNGLFRAGMENTMATERIALFSGIXPROC __glewFragmentMaterialfSGIX = NULL;
+PFNGLFRAGMENTMATERIALFVSGIXPROC __glewFragmentMaterialfvSGIX = NULL;
+PFNGLFRAGMENTMATERIALISGIXPROC __glewFragmentMaterialiSGIX = NULL;
+PFNGLFRAGMENTMATERIALIVSGIXPROC __glewFragmentMaterialivSGIX = NULL;
+PFNGLGETFRAGMENTLIGHTFVSGIXPROC __glewGetFragmentLightfvSGIX = NULL;
+PFNGLGETFRAGMENTLIGHTIVSGIXPROC __glewGetFragmentLightivSGIX = NULL;
+PFNGLGETFRAGMENTMATERIALFVSGIXPROC __glewGetFragmentMaterialfvSGIX = NULL;
+PFNGLGETFRAGMENTMATERIALIVSGIXPROC __glewGetFragmentMaterialivSGIX = NULL;
+
+PFNGLFRAMEZOOMSGIXPROC __glewFrameZoomSGIX = NULL;
+
+PFNGLPIXELTEXGENSGIXPROC __glewPixelTexGenSGIX = NULL;
+
+PFNGLREFERENCEPLANESGIXPROC __glewReferencePlaneSGIX = NULL;
+
+PFNGLSPRITEPARAMETERFSGIXPROC __glewSpriteParameterfSGIX = NULL;
+PFNGLSPRITEPARAMETERFVSGIXPROC __glewSpriteParameterfvSGIX = NULL;
+PFNGLSPRITEPARAMETERISGIXPROC __glewSpriteParameteriSGIX = NULL;
+PFNGLSPRITEPARAMETERIVSGIXPROC __glewSpriteParameterivSGIX = NULL;
+
+PFNGLTAGSAMPLEBUFFERSGIXPROC __glewTagSampleBufferSGIX = NULL;
+
+PFNGLCOLORTABLEPARAMETERFVSGIPROC __glewColorTableParameterfvSGI = NULL;
+PFNGLCOLORTABLEPARAMETERIVSGIPROC __glewColorTableParameterivSGI = NULL;
+PFNGLCOLORTABLESGIPROC __glewColorTableSGI = NULL;
+PFNGLCOPYCOLORTABLESGIPROC __glewCopyColorTableSGI = NULL;
+PFNGLGETCOLORTABLEPARAMETERFVSGIPROC __glewGetColorTableParameterfvSGI = NULL;
+PFNGLGETCOLORTABLEPARAMETERIVSGIPROC __glewGetColorTableParameterivSGI = NULL;
+PFNGLGETCOLORTABLESGIPROC __glewGetColorTableSGI = NULL;
+
+PFNGLFINISHTEXTURESUNXPROC __glewFinishTextureSUNX = NULL;
+
+PFNGLGLOBALALPHAFACTORBSUNPROC __glewGlobalAlphaFactorbSUN = NULL;
+PFNGLGLOBALALPHAFACTORDSUNPROC __glewGlobalAlphaFactordSUN = NULL;
+PFNGLGLOBALALPHAFACTORFSUNPROC __glewGlobalAlphaFactorfSUN = NULL;
+PFNGLGLOBALALPHAFACTORISUNPROC __glewGlobalAlphaFactoriSUN = NULL;
+PFNGLGLOBALALPHAFACTORSSUNPROC __glewGlobalAlphaFactorsSUN = NULL;
+PFNGLGLOBALALPHAFACTORUBSUNPROC __glewGlobalAlphaFactorubSUN = NULL;
+PFNGLGLOBALALPHAFACTORUISUNPROC __glewGlobalAlphaFactoruiSUN = NULL;
+PFNGLGLOBALALPHAFACTORUSSUNPROC __glewGlobalAlphaFactorusSUN = NULL;
+
+PFNGLREADVIDEOPIXELSSUNPROC __glewReadVideoPixelsSUN = NULL;
+
+PFNGLREPLACEMENTCODEPOINTERSUNPROC __glewReplacementCodePointerSUN = NULL;
+PFNGLREPLACEMENTCODEUBSUNPROC __glewReplacementCodeubSUN = NULL;
+PFNGLREPLACEMENTCODEUBVSUNPROC __glewReplacementCodeubvSUN = NULL;
+PFNGLREPLACEMENTCODEUISUNPROC __glewReplacementCodeuiSUN = NULL;
+PFNGLREPLACEMENTCODEUIVSUNPROC __glewReplacementCodeuivSUN = NULL;
+PFNGLREPLACEMENTCODEUSSUNPROC __glewReplacementCodeusSUN = NULL;
+PFNGLREPLACEMENTCODEUSVSUNPROC __glewReplacementCodeusvSUN = NULL;
+
+PFNGLCOLOR3FVERTEX3FSUNPROC __glewColor3fVertex3fSUN = NULL;
+PFNGLCOLOR3FVERTEX3FVSUNPROC __glewColor3fVertex3fvSUN = NULL;
+PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewColor4fNormal3fVertex3fSUN = NULL;
+PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewColor4fNormal3fVertex3fvSUN = NULL;
+PFNGLCOLOR4UBVERTEX2FSUNPROC __glewColor4ubVertex2fSUN = NULL;
+PFNGLCOLOR4UBVERTEX2FVSUNPROC __glewColor4ubVertex2fvSUN = NULL;
+PFNGLCOLOR4UBVERTEX3FSUNPROC __glewColor4ubVertex3fSUN = NULL;
+PFNGLCOLOR4UBVERTEX3FVSUNPROC __glewColor4ubVertex3fvSUN = NULL;
+PFNGLNORMAL3FVERTEX3FSUNPROC __glewNormal3fVertex3fSUN = NULL;
+PFNGLNORMAL3FVERTEX3FVSUNPROC __glewNormal3fVertex3fvSUN = NULL;
+PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC __glewReplacementCodeuiColor3fVertex3fSUN = NULL;
+PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor3fVertex3fvSUN = NULL;
+PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fSUN = NULL;
+PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fvSUN = NULL;
+PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC __glewReplacementCodeuiColor4ubVertex3fSUN = NULL;
+PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC __glewReplacementCodeuiColor4ubVertex3fvSUN = NULL;
+PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiNormal3fVertex3fSUN = NULL;
+PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiNormal3fVertex3fvSUN = NULL;
+PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = NULL;
+PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = NULL;
+PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = NULL;
+PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = NULL;
+PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fSUN = NULL;
+PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fvSUN = NULL;
+PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC __glewReplacementCodeuiVertex3fSUN = NULL;
+PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC __glewReplacementCodeuiVertex3fvSUN = NULL;
+PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC __glewTexCoord2fColor3fVertex3fSUN = NULL;
+PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC __glewTexCoord2fColor3fVertex3fvSUN = NULL;
+PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fSUN = NULL;
+PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fvSUN = NULL;
+PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC __glewTexCoord2fColor4ubVertex3fSUN = NULL;
+PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC __glewTexCoord2fColor4ubVertex3fvSUN = NULL;
+PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fNormal3fVertex3fSUN = NULL;
+PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fNormal3fVertex3fvSUN = NULL;
+PFNGLTEXCOORD2FVERTEX3FSUNPROC __glewTexCoord2fVertex3fSUN = NULL;
+PFNGLTEXCOORD2FVERTEX3FVSUNPROC __glewTexCoord2fVertex3fvSUN = NULL;
+PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fSUN = NULL;
+PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fvSUN = NULL;
+PFNGLTEXCOORD4FVERTEX4FSUNPROC __glewTexCoord4fVertex4fSUN = NULL;
+PFNGLTEXCOORD4FVERTEX4FVSUNPROC __glewTexCoord4fVertex4fvSUN = NULL;
+
+PFNGLADDSWAPHINTRECTWINPROC __glewAddSwapHintRectWIN = NULL;
+
+#endif /* !WIN32 || !GLEW_MX */
+
+#if !defined(GLEW_MX)
+
+GLboolean __GLEW_VERSION_1_1 = GL_FALSE;
+GLboolean __GLEW_VERSION_1_2 = GL_FALSE;
+GLboolean __GLEW_VERSION_1_3 = GL_FALSE;
+GLboolean __GLEW_VERSION_1_4 = GL_FALSE;
+GLboolean __GLEW_VERSION_1_5 = GL_FALSE;
+GLboolean __GLEW_VERSION_2_0 = GL_FALSE;
+GLboolean __GLEW_3DFX_multisample = GL_FALSE;
+GLboolean __GLEW_3DFX_tbuffer = GL_FALSE;
+GLboolean __GLEW_3DFX_texture_compression_FXT1 = GL_FALSE;
+GLboolean __GLEW_APPLE_client_storage = GL_FALSE;
+GLboolean __GLEW_APPLE_element_array = GL_FALSE;
+GLboolean __GLEW_APPLE_fence = GL_FALSE;
+GLboolean __GLEW_APPLE_float_pixels = GL_FALSE;
+GLboolean __GLEW_APPLE_pixel_buffer = GL_FALSE;
+GLboolean __GLEW_APPLE_specular_vector = GL_FALSE;
+GLboolean __GLEW_APPLE_texture_range = GL_FALSE;
+GLboolean __GLEW_APPLE_transform_hint = GL_FALSE;
+GLboolean __GLEW_APPLE_vertex_array_object = GL_FALSE;
+GLboolean __GLEW_APPLE_vertex_array_range = GL_FALSE;
+GLboolean __GLEW_APPLE_ycbcr_422 = GL_FALSE;
+GLboolean __GLEW_ARB_color_buffer_float = GL_FALSE;
+GLboolean __GLEW_ARB_depth_texture = GL_FALSE;
+GLboolean __GLEW_ARB_draw_buffers = GL_FALSE;
+GLboolean __GLEW_ARB_fragment_program = GL_FALSE;
+GLboolean __GLEW_ARB_fragment_program_shadow = GL_FALSE;
+GLboolean __GLEW_ARB_fragment_shader = GL_FALSE;
+GLboolean __GLEW_ARB_half_float_pixel = GL_FALSE;
+GLboolean __GLEW_ARB_imaging = GL_FALSE;
+GLboolean __GLEW_ARB_matrix_palette = GL_FALSE;
+GLboolean __GLEW_ARB_multisample = GL_FALSE;
+GLboolean __GLEW_ARB_multitexture = GL_FALSE;
+GLboolean __GLEW_ARB_occlusion_query = GL_FALSE;
+GLboolean __GLEW_ARB_pixel_buffer_object = GL_FALSE;
+GLboolean __GLEW_ARB_point_parameters = GL_FALSE;
+GLboolean __GLEW_ARB_point_sprite = GL_FALSE;
+GLboolean __GLEW_ARB_shader_objects = GL_FALSE;
+GLboolean __GLEW_ARB_shading_language_100 = GL_FALSE;
+GLboolean __GLEW_ARB_shadow = GL_FALSE;
+GLboolean __GLEW_ARB_shadow_ambient = GL_FALSE;
+GLboolean __GLEW_ARB_texture_border_clamp = GL_FALSE;
+GLboolean __GLEW_ARB_texture_compression = GL_FALSE;
+GLboolean __GLEW_ARB_texture_cube_map = GL_FALSE;
+GLboolean __GLEW_ARB_texture_env_add = GL_FALSE;
+GLboolean __GLEW_ARB_texture_env_combine = GL_FALSE;
+GLboolean __GLEW_ARB_texture_env_crossbar = GL_FALSE;
+GLboolean __GLEW_ARB_texture_env_dot3 = GL_FALSE;
+GLboolean __GLEW_ARB_texture_float = GL_FALSE;
+GLboolean __GLEW_ARB_texture_mirrored_repeat = GL_FALSE;
+GLboolean __GLEW_ARB_texture_non_power_of_two = GL_FALSE;
+GLboolean __GLEW_ARB_texture_rectangle = GL_FALSE;
+GLboolean __GLEW_ARB_transpose_matrix = GL_FALSE;
+GLboolean __GLEW_ARB_vertex_blend = GL_FALSE;
+GLboolean __GLEW_ARB_vertex_buffer_object = GL_FALSE;
+GLboolean __GLEW_ARB_vertex_program = GL_FALSE;
+GLboolean __GLEW_ARB_vertex_shader = GL_FALSE;
+GLboolean __GLEW_ARB_window_pos = GL_FALSE;
+GLboolean __GLEW_ATIX_point_sprites = GL_FALSE;
+GLboolean __GLEW_ATIX_texture_env_combine3 = GL_FALSE;
+GLboolean __GLEW_ATIX_texture_env_route = GL_FALSE;
+GLboolean __GLEW_ATIX_vertex_shader_output_point_size = GL_FALSE;
+GLboolean __GLEW_ATI_draw_buffers = GL_FALSE;
+GLboolean __GLEW_ATI_element_array = GL_FALSE;
+GLboolean __GLEW_ATI_envmap_bumpmap = GL_FALSE;
+GLboolean __GLEW_ATI_fragment_shader = GL_FALSE;
+GLboolean __GLEW_ATI_map_object_buffer = GL_FALSE;
+GLboolean __GLEW_ATI_pn_triangles = GL_FALSE;
+GLboolean __GLEW_ATI_separate_stencil = GL_FALSE;
+GLboolean __GLEW_ATI_text_fragment_shader = GL_FALSE;
+GLboolean __GLEW_ATI_texture_compression_3dc = GL_FALSE;
+GLboolean __GLEW_ATI_texture_env_combine3 = GL_FALSE;
+GLboolean __GLEW_ATI_texture_float = GL_FALSE;
+GLboolean __GLEW_ATI_texture_mirror_once = GL_FALSE;
+GLboolean __GLEW_ATI_vertex_array_object = GL_FALSE;
+GLboolean __GLEW_ATI_vertex_attrib_array_object = GL_FALSE;
+GLboolean __GLEW_ATI_vertex_streams = GL_FALSE;
+GLboolean __GLEW_EXT_422_pixels = GL_FALSE;
+GLboolean __GLEW_EXT_Cg_shader = GL_FALSE;
+GLboolean __GLEW_EXT_abgr = GL_FALSE;
+GLboolean __GLEW_EXT_bgra = GL_FALSE;
+GLboolean __GLEW_EXT_blend_color = GL_FALSE;
+GLboolean __GLEW_EXT_blend_equation_separate = GL_FALSE;
+GLboolean __GLEW_EXT_blend_func_separate = GL_FALSE;
+GLboolean __GLEW_EXT_blend_logic_op = GL_FALSE;
+GLboolean __GLEW_EXT_blend_minmax = GL_FALSE;
+GLboolean __GLEW_EXT_blend_subtract = GL_FALSE;
+GLboolean __GLEW_EXT_clip_volume_hint = GL_FALSE;
+GLboolean __GLEW_EXT_cmyka = GL_FALSE;
+GLboolean __GLEW_EXT_color_subtable = GL_FALSE;
+GLboolean __GLEW_EXT_compiled_vertex_array = GL_FALSE;
+GLboolean __GLEW_EXT_convolution = GL_FALSE;
+GLboolean __GLEW_EXT_coordinate_frame = GL_FALSE;
+GLboolean __GLEW_EXT_copy_texture = GL_FALSE;
+GLboolean __GLEW_EXT_cull_vertex = GL_FALSE;
+GLboolean __GLEW_EXT_depth_bounds_test = GL_FALSE;
+GLboolean __GLEW_EXT_draw_range_elements = GL_FALSE;
+GLboolean __GLEW_EXT_fog_coord = GL_FALSE;
+GLboolean __GLEW_EXT_fragment_lighting = GL_FALSE;
+GLboolean __GLEW_EXT_framebuffer_blit = GL_FALSE;
+GLboolean __GLEW_EXT_framebuffer_multisample = GL_FALSE;
+GLboolean __GLEW_EXT_framebuffer_object = GL_FALSE;
+GLboolean __GLEW_EXT_histogram = GL_FALSE;
+GLboolean __GLEW_EXT_index_array_formats = GL_FALSE;
+GLboolean __GLEW_EXT_index_func = GL_FALSE;
+GLboolean __GLEW_EXT_index_material = GL_FALSE;
+GLboolean __GLEW_EXT_index_texture = GL_FALSE;
+GLboolean __GLEW_EXT_light_texture = GL_FALSE;
+GLboolean __GLEW_EXT_misc_attribute = GL_FALSE;
+GLboolean __GLEW_EXT_multi_draw_arrays = GL_FALSE;
+GLboolean __GLEW_EXT_multisample = GL_FALSE;
+GLboolean __GLEW_EXT_packed_depth_stencil = GL_FALSE;
+GLboolean __GLEW_EXT_packed_pixels = GL_FALSE;
+GLboolean __GLEW_EXT_paletted_texture = GL_FALSE;
+GLboolean __GLEW_EXT_pixel_buffer_object = GL_FALSE;
+GLboolean __GLEW_EXT_pixel_transform = GL_FALSE;
+GLboolean __GLEW_EXT_pixel_transform_color_table = GL_FALSE;
+GLboolean __GLEW_EXT_point_parameters = GL_FALSE;
+GLboolean __GLEW_EXT_polygon_offset = GL_FALSE;
+GLboolean __GLEW_EXT_rescale_normal = GL_FALSE;
+GLboolean __GLEW_EXT_scene_marker = GL_FALSE;
+GLboolean __GLEW_EXT_secondary_color = GL_FALSE;
+GLboolean __GLEW_EXT_separate_specular_color = GL_FALSE;
+GLboolean __GLEW_EXT_shadow_funcs = GL_FALSE;
+GLboolean __GLEW_EXT_shared_texture_palette = GL_FALSE;
+GLboolean __GLEW_EXT_stencil_clear_tag = GL_FALSE;
+GLboolean __GLEW_EXT_stencil_two_side = GL_FALSE;
+GLboolean __GLEW_EXT_stencil_wrap = GL_FALSE;
+GLboolean __GLEW_EXT_subtexture = GL_FALSE;
+GLboolean __GLEW_EXT_texture = GL_FALSE;
+GLboolean __GLEW_EXT_texture3D = GL_FALSE;
+GLboolean __GLEW_EXT_texture_compression_dxt1 = GL_FALSE;
+GLboolean __GLEW_EXT_texture_compression_s3tc = GL_FALSE;
+GLboolean __GLEW_EXT_texture_cube_map = GL_FALSE;
+GLboolean __GLEW_EXT_texture_edge_clamp = GL_FALSE;
+GLboolean __GLEW_EXT_texture_env = GL_FALSE;
+GLboolean __GLEW_EXT_texture_env_add = GL_FALSE;
+GLboolean __GLEW_EXT_texture_env_combine = GL_FALSE;
+GLboolean __GLEW_EXT_texture_env_dot3 = GL_FALSE;
+GLboolean __GLEW_EXT_texture_filter_anisotropic = GL_FALSE;
+GLboolean __GLEW_EXT_texture_lod_bias = GL_FALSE;
+GLboolean __GLEW_EXT_texture_mirror_clamp = GL_FALSE;
+GLboolean __GLEW_EXT_texture_object = GL_FALSE;
+GLboolean __GLEW_EXT_texture_perturb_normal = GL_FALSE;
+GLboolean __GLEW_EXT_texture_rectangle = GL_FALSE;
+GLboolean __GLEW_EXT_texture_sRGB = GL_FALSE;
+GLboolean __GLEW_EXT_vertex_array = GL_FALSE;
+GLboolean __GLEW_EXT_vertex_shader = GL_FALSE;
+GLboolean __GLEW_EXT_vertex_weighting = GL_FALSE;
+GLboolean __GLEW_GREMEDY_string_marker = GL_FALSE;
+GLboolean __GLEW_HP_convolution_border_modes = GL_FALSE;
+GLboolean __GLEW_HP_image_transform = GL_FALSE;
+GLboolean __GLEW_HP_occlusion_test = GL_FALSE;
+GLboolean __GLEW_HP_texture_lighting = GL_FALSE;
+GLboolean __GLEW_IBM_cull_vertex = GL_FALSE;
+GLboolean __GLEW_IBM_multimode_draw_arrays = GL_FALSE;
+GLboolean __GLEW_IBM_rasterpos_clip = GL_FALSE;
+GLboolean __GLEW_IBM_static_data = GL_FALSE;
+GLboolean __GLEW_IBM_texture_mirrored_repeat = GL_FALSE;
+GLboolean __GLEW_IBM_vertex_array_lists = GL_FALSE;
+GLboolean __GLEW_INGR_color_clamp = GL_FALSE;
+GLboolean __GLEW_INGR_interlace_read = GL_FALSE;
+GLboolean __GLEW_INTEL_parallel_arrays = GL_FALSE;
+GLboolean __GLEW_INTEL_texture_scissor = GL_FALSE;
+GLboolean __GLEW_KTX_buffer_region = GL_FALSE;
+GLboolean __GLEW_MESAX_texture_stack = GL_FALSE;
+GLboolean __GLEW_MESA_pack_invert = GL_FALSE;
+GLboolean __GLEW_MESA_resize_buffers = GL_FALSE;
+GLboolean __GLEW_MESA_window_pos = GL_FALSE;
+GLboolean __GLEW_MESA_ycbcr_texture = GL_FALSE;
+GLboolean __GLEW_NV_blend_square = GL_FALSE;
+GLboolean __GLEW_NV_copy_depth_to_color = GL_FALSE;
+GLboolean __GLEW_NV_depth_clamp = GL_FALSE;
+GLboolean __GLEW_NV_evaluators = GL_FALSE;
+GLboolean __GLEW_NV_fence = GL_FALSE;
+GLboolean __GLEW_NV_float_buffer = GL_FALSE;
+GLboolean __GLEW_NV_fog_distance = GL_FALSE;
+GLboolean __GLEW_NV_fragment_program = GL_FALSE;
+GLboolean __GLEW_NV_fragment_program2 = GL_FALSE;
+GLboolean __GLEW_NV_fragment_program_option = GL_FALSE;
+GLboolean __GLEW_NV_half_float = GL_FALSE;
+GLboolean __GLEW_NV_light_max_exponent = GL_FALSE;
+GLboolean __GLEW_NV_multisample_filter_hint = GL_FALSE;
+GLboolean __GLEW_NV_occlusion_query = GL_FALSE;
+GLboolean __GLEW_NV_packed_depth_stencil = GL_FALSE;
+GLboolean __GLEW_NV_pixel_data_range = GL_FALSE;
+GLboolean __GLEW_NV_point_sprite = GL_FALSE;
+GLboolean __GLEW_NV_primitive_restart = GL_FALSE;
+GLboolean __GLEW_NV_register_combiners = GL_FALSE;
+GLboolean __GLEW_NV_register_combiners2 = GL_FALSE;
+GLboolean __GLEW_NV_texgen_emboss = GL_FALSE;
+GLboolean __GLEW_NV_texgen_reflection = GL_FALSE;
+GLboolean __GLEW_NV_texture_compression_vtc = GL_FALSE;
+GLboolean __GLEW_NV_texture_env_combine4 = GL_FALSE;
+GLboolean __GLEW_NV_texture_expand_normal = GL_FALSE;
+GLboolean __GLEW_NV_texture_rectangle = GL_FALSE;
+GLboolean __GLEW_NV_texture_shader = GL_FALSE;
+GLboolean __GLEW_NV_texture_shader2 = GL_FALSE;
+GLboolean __GLEW_NV_texture_shader3 = GL_FALSE;
+GLboolean __GLEW_NV_vertex_array_range = GL_FALSE;
+GLboolean __GLEW_NV_vertex_array_range2 = GL_FALSE;
+GLboolean __GLEW_NV_vertex_program = GL_FALSE;
+GLboolean __GLEW_NV_vertex_program1_1 = GL_FALSE;
+GLboolean __GLEW_NV_vertex_program2 = GL_FALSE;
+GLboolean __GLEW_NV_vertex_program2_option = GL_FALSE;
+GLboolean __GLEW_NV_vertex_program3 = GL_FALSE;
+GLboolean __GLEW_OML_interlace = GL_FALSE;
+GLboolean __GLEW_OML_resample = GL_FALSE;
+GLboolean __GLEW_OML_subsample = GL_FALSE;
+GLboolean __GLEW_PGI_misc_hints = GL_FALSE;
+GLboolean __GLEW_PGI_vertex_hints = GL_FALSE;
+GLboolean __GLEW_REND_screen_coordinates = GL_FALSE;
+GLboolean __GLEW_S3_s3tc = GL_FALSE;
+GLboolean __GLEW_SGIS_color_range = GL_FALSE;
+GLboolean __GLEW_SGIS_detail_texture = GL_FALSE;
+GLboolean __GLEW_SGIS_fog_function = GL_FALSE;
+GLboolean __GLEW_SGIS_generate_mipmap = GL_FALSE;
+GLboolean __GLEW_SGIS_multisample = GL_FALSE;
+GLboolean __GLEW_SGIS_pixel_texture = GL_FALSE;
+GLboolean __GLEW_SGIS_sharpen_texture = GL_FALSE;
+GLboolean __GLEW_SGIS_texture4D = GL_FALSE;
+GLboolean __GLEW_SGIS_texture_border_clamp = GL_FALSE;
+GLboolean __GLEW_SGIS_texture_edge_clamp = GL_FALSE;
+GLboolean __GLEW_SGIS_texture_filter4 = GL_FALSE;
+GLboolean __GLEW_SGIS_texture_lod = GL_FALSE;
+GLboolean __GLEW_SGIS_texture_select = GL_FALSE;
+GLboolean __GLEW_SGIX_async = GL_FALSE;
+GLboolean __GLEW_SGIX_async_histogram = GL_FALSE;
+GLboolean __GLEW_SGIX_async_pixel = GL_FALSE;
+GLboolean __GLEW_SGIX_blend_alpha_minmax = GL_FALSE;
+GLboolean __GLEW_SGIX_clipmap = GL_FALSE;
+GLboolean __GLEW_SGIX_depth_texture = GL_FALSE;
+GLboolean __GLEW_SGIX_flush_raster = GL_FALSE;
+GLboolean __GLEW_SGIX_fog_offset = GL_FALSE;
+GLboolean __GLEW_SGIX_fog_texture = GL_FALSE;
+GLboolean __GLEW_SGIX_fragment_specular_lighting = GL_FALSE;
+GLboolean __GLEW_SGIX_framezoom = GL_FALSE;
+GLboolean __GLEW_SGIX_interlace = GL_FALSE;
+GLboolean __GLEW_SGIX_ir_instrument1 = GL_FALSE;
+GLboolean __GLEW_SGIX_list_priority = GL_FALSE;
+GLboolean __GLEW_SGIX_pixel_texture = GL_FALSE;
+GLboolean __GLEW_SGIX_pixel_texture_bits = GL_FALSE;
+GLboolean __GLEW_SGIX_reference_plane = GL_FALSE;
+GLboolean __GLEW_SGIX_resample = GL_FALSE;
+GLboolean __GLEW_SGIX_shadow = GL_FALSE;
+GLboolean __GLEW_SGIX_shadow_ambient = GL_FALSE;
+GLboolean __GLEW_SGIX_sprite = GL_FALSE;
+GLboolean __GLEW_SGIX_tag_sample_buffer = GL_FALSE;
+GLboolean __GLEW_SGIX_texture_add_env = GL_FALSE;
+GLboolean __GLEW_SGIX_texture_coordinate_clamp = GL_FALSE;
+GLboolean __GLEW_SGIX_texture_lod_bias = GL_FALSE;
+GLboolean __GLEW_SGIX_texture_multi_buffer = GL_FALSE;
+GLboolean __GLEW_SGIX_texture_range = GL_FALSE;
+GLboolean __GLEW_SGIX_texture_scale_bias = GL_FALSE;
+GLboolean __GLEW_SGIX_vertex_preclip = GL_FALSE;
+GLboolean __GLEW_SGIX_vertex_preclip_hint = GL_FALSE;
+GLboolean __GLEW_SGIX_ycrcb = GL_FALSE;
+GLboolean __GLEW_SGI_color_matrix = GL_FALSE;
+GLboolean __GLEW_SGI_color_table = GL_FALSE;
+GLboolean __GLEW_SGI_texture_color_table = GL_FALSE;
+GLboolean __GLEW_SUNX_constant_data = GL_FALSE;
+GLboolean __GLEW_SUN_convolution_border_modes = GL_FALSE;
+GLboolean __GLEW_SUN_global_alpha = GL_FALSE;
+GLboolean __GLEW_SUN_mesh_array = GL_FALSE;
+GLboolean __GLEW_SUN_read_video_pixels = GL_FALSE;
+GLboolean __GLEW_SUN_slice_accum = GL_FALSE;
+GLboolean __GLEW_SUN_triangle_list = GL_FALSE;
+GLboolean __GLEW_SUN_vertex = GL_FALSE;
+GLboolean __GLEW_WIN_phong_shading = GL_FALSE;
+GLboolean __GLEW_WIN_specular_fog = GL_FALSE;
+GLboolean __GLEW_WIN_swap_hint = GL_FALSE;
+
+#endif /* !GLEW_MX */
+
+#ifdef GL_VERSION_1_2
+
+static GLboolean _glewInit_GL_VERSION_1_2 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3D")) == NULL) || r;
+  r = ((glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElements")) == NULL) || r;
+  r = ((glTexImage3D = (PFNGLTEXIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexImage3D")) == NULL) || r;
+  r = ((glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3D")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_VERSION_1_2 */
+
+#ifdef GL_VERSION_1_3
+
+static GLboolean _glewInit_GL_VERSION_1_3 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glActiveTexture = (PFNGLACTIVETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glActiveTexture")) == NULL) || r;
+  r = ((glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glClientActiveTexture")) == NULL) || r;
+  r = ((glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage1D")) == NULL) || r;
+  r = ((glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage2D")) == NULL) || r;
+  r = ((glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3D")) == NULL) || r;
+  r = ((glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage1D")) == NULL) || r;
+  r = ((glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage2D")) == NULL) || r;
+  r = ((glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3D")) == NULL) || r;
+  r = ((glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTexImage")) == NULL) || r;
+  r = ((glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixd")) == NULL) || r;
+  r = ((glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixf")) == NULL) || r;
+  r = ((glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixd")) == NULL) || r;
+  r = ((glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixf")) == NULL) || r;
+  r = ((glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1d")) == NULL) || r;
+  r = ((glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dv")) == NULL) || r;
+  r = ((glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1f")) == NULL) || r;
+  r = ((glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fv")) == NULL) || r;
+  r = ((glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1i")) == NULL) || r;
+  r = ((glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1iv")) == NULL) || r;
+  r = ((glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1s")) == NULL) || r;
+  r = ((glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1sv")) == NULL) || r;
+  r = ((glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2d")) == NULL) || r;
+  r = ((glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dv")) == NULL) || r;
+  r = ((glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2f")) == NULL) || r;
+  r = ((glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fv")) == NULL) || r;
+  r = ((glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2i")) == NULL) || r;
+  r = ((glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2iv")) == NULL) || r;
+  r = ((glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2s")) == NULL) || r;
+  r = ((glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2sv")) == NULL) || r;
+  r = ((glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3d")) == NULL) || r;
+  r = ((glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dv")) == NULL) || r;
+  r = ((glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3f")) == NULL) || r;
+  r = ((glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fv")) == NULL) || r;
+  r = ((glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3i")) == NULL) || r;
+  r = ((glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3iv")) == NULL) || r;
+  r = ((glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3s")) == NULL) || r;
+  r = ((glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3sv")) == NULL) || r;
+  r = ((glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4d")) == NULL) || r;
+  r = ((glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dv")) == NULL) || r;
+  r = ((glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4f")) == NULL) || r;
+  r = ((glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fv")) == NULL) || r;
+  r = ((glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4i")) == NULL) || r;
+  r = ((glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4iv")) == NULL) || r;
+  r = ((glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4s")) == NULL) || r;
+  r = ((glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4sv")) == NULL) || r;
+  r = ((glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)glewGetProcAddress((const GLubyte*)"glSampleCoverage")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_VERSION_1_3 */
+
+#ifdef GL_VERSION_1_4
+
+static GLboolean _glewInit_GL_VERSION_1_4 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glBlendColor = (PFNGLBLENDCOLORPROC)glewGetProcAddress((const GLubyte*)"glBlendColor")) == NULL) || r;
+  r = ((glBlendEquation = (PFNGLBLENDEQUATIONPROC)glewGetProcAddress((const GLubyte*)"glBlendEquation")) == NULL) || r;
+  r = ((glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparate")) == NULL) || r;
+  r = ((glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointer")) == NULL) || r;
+  r = ((glFogCoordd = (PFNGLFOGCOORDDPROC)glewGetProcAddress((const GLubyte*)"glFogCoordd")) == NULL) || r;
+  r = ((glFogCoorddv = (PFNGLFOGCOORDDVPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddv")) == NULL) || r;
+  r = ((glFogCoordf = (PFNGLFOGCOORDFPROC)glewGetProcAddress((const GLubyte*)"glFogCoordf")) == NULL) || r;
+  r = ((glFogCoordfv = (PFNGLFOGCOORDFVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfv")) == NULL) || r;
+  r = ((glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArrays")) == NULL) || r;
+  r = ((glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElements")) == NULL) || r;
+  r = ((glPointParameterf = (PFNGLPOINTPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glPointParameterf")) == NULL) || r;
+  r = ((glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfv")) == NULL) || r;
+  r = ((glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3b")) == NULL) || r;
+  r = ((glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bv")) == NULL) || r;
+  r = ((glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3d")) == NULL) || r;
+  r = ((glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dv")) == NULL) || r;
+  r = ((glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3f")) == NULL) || r;
+  r = ((glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fv")) == NULL) || r;
+  r = ((glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3i")) == NULL) || r;
+  r = ((glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3iv")) == NULL) || r;
+  r = ((glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3s")) == NULL) || r;
+  r = ((glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3sv")) == NULL) || r;
+  r = ((glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ub")) == NULL) || r;
+  r = ((glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubv")) == NULL) || r;
+  r = ((glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ui")) == NULL) || r;
+  r = ((glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uiv")) == NULL) || r;
+  r = ((glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3us")) == NULL) || r;
+  r = ((glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usv")) == NULL) || r;
+  r = ((glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointer")) == NULL) || r;
+  r = ((glWindowPos2d = (PFNGLWINDOWPOS2DPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2d")) == NULL) || r;
+  r = ((glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dv")) == NULL) || r;
+  r = ((glWindowPos2f = (PFNGLWINDOWPOS2FPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2f")) == NULL) || r;
+  r = ((glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fv")) == NULL) || r;
+  r = ((glWindowPos2i = (PFNGLWINDOWPOS2IPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2i")) == NULL) || r;
+  r = ((glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iv")) == NULL) || r;
+  r = ((glWindowPos2s = (PFNGLWINDOWPOS2SPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2s")) == NULL) || r;
+  r = ((glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sv")) == NULL) || r;
+  r = ((glWindowPos3d = (PFNGLWINDOWPOS3DPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3d")) == NULL) || r;
+  r = ((glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dv")) == NULL) || r;
+  r = ((glWindowPos3f = (PFNGLWINDOWPOS3FPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3f")) == NULL) || r;
+  r = ((glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fv")) == NULL) || r;
+  r = ((glWindowPos3i = (PFNGLWINDOWPOS3IPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3i")) == NULL) || r;
+  r = ((glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iv")) == NULL) || r;
+  r = ((glWindowPos3s = (PFNGLWINDOWPOS3SPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3s")) == NULL) || r;
+  r = ((glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sv")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_VERSION_1_4 */
+
+#ifdef GL_VERSION_1_5
+
+static GLboolean _glewInit_GL_VERSION_1_5 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glBeginQuery = (PFNGLBEGINQUERYPROC)glewGetProcAddress((const GLubyte*)"glBeginQuery")) == NULL) || r;
+  r = ((glBindBuffer = (PFNGLBINDBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindBuffer")) == NULL) || r;
+  r = ((glBufferData = (PFNGLBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glBufferData")) == NULL) || r;
+  r = ((glBufferSubData = (PFNGLBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glBufferSubData")) == NULL) || r;
+  r = ((glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteBuffers")) == NULL) || r;
+  r = ((glDeleteQueries = (PFNGLDELETEQUERIESPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueries")) == NULL) || r;
+  r = ((glEndQuery = (PFNGLENDQUERYPROC)glewGetProcAddress((const GLubyte*)"glEndQuery")) == NULL) || r;
+  r = ((glGenBuffers = (PFNGLGENBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenBuffers")) == NULL) || r;
+  r = ((glGenQueries = (PFNGLGENQUERIESPROC)glewGetProcAddress((const GLubyte*)"glGenQueries")) == NULL) || r;
+  r = ((glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameteriv")) == NULL) || r;
+  r = ((glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferPointerv")) == NULL) || r;
+  r = ((glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glGetBufferSubData")) == NULL) || r;
+  r = ((glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectiv")) == NULL) || r;
+  r = ((glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuiv")) == NULL) || r;
+  r = ((glGetQueryiv = (PFNGLGETQUERYIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryiv")) == NULL) || r;
+  r = ((glIsBuffer = (PFNGLISBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsBuffer")) == NULL) || r;
+  r = ((glIsQuery = (PFNGLISQUERYPROC)glewGetProcAddress((const GLubyte*)"glIsQuery")) == NULL) || r;
+  r = ((glMapBuffer = (PFNGLMAPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glMapBuffer")) == NULL) || r;
+  r = ((glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glUnmapBuffer")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_VERSION_1_5 */
+
+#ifdef GL_VERSION_2_0
+
+static GLboolean _glewInit_GL_VERSION_2_0 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glAttachShader = (PFNGLATTACHSHADERPROC)glewGetProcAddress((const GLubyte*)"glAttachShader")) == NULL) || r;
+  r = ((glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glBindAttribLocation")) == NULL) || r;
+  r = ((glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparate")) == NULL) || r;
+  r = ((glCompileShader = (PFNGLCOMPILESHADERPROC)glewGetProcAddress((const GLubyte*)"glCompileShader")) == NULL) || r;
+  r = ((glCreateProgram = (PFNGLCREATEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glCreateProgram")) == NULL) || r;
+  r = ((glCreateShader = (PFNGLCREATESHADERPROC)glewGetProcAddress((const GLubyte*)"glCreateShader")) == NULL) || r;
+  r = ((glDeleteProgram = (PFNGLDELETEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgram")) == NULL) || r;
+  r = ((glDeleteShader = (PFNGLDELETESHADERPROC)glewGetProcAddress((const GLubyte*)"glDeleteShader")) == NULL) || r;
+  r = ((glDetachShader = (PFNGLDETACHSHADERPROC)glewGetProcAddress((const GLubyte*)"glDetachShader")) == NULL) || r;
+  r = ((glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribArray")) == NULL) || r;
+  r = ((glDrawBuffers = (PFNGLDRAWBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffers")) == NULL) || r;
+  r = ((glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribArray")) == NULL) || r;
+  r = ((glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAttrib")) == NULL) || r;
+  r = ((glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniform")) == NULL) || r;
+  r = ((glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)glewGetProcAddress((const GLubyte*)"glGetAttachedShaders")) == NULL) || r;
+  r = ((glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetAttribLocation")) == NULL) || r;
+  r = ((glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetProgramInfoLog")) == NULL) || r;
+  r = ((glGetProgramiv = (PFNGLGETPROGRAMIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramiv")) == NULL) || r;
+  r = ((glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetShaderInfoLog")) == NULL) || r;
+  r = ((glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)glewGetProcAddress((const GLubyte*)"glGetShaderSource")) == NULL) || r;
+  r = ((glGetShaderiv = (PFNGLGETSHADERIVPROC)glewGetProcAddress((const GLubyte*)"glGetShaderiv")) == NULL) || r;
+  r = ((glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetUniformLocation")) == NULL) || r;
+  r = ((glGetUniformfv = (PFNGLGETUNIFORMFVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformfv")) == NULL) || r;
+  r = ((glGetUniformiv = (PFNGLGETUNIFORMIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformiv")) == NULL) || r;
+  r = ((glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointerv")) == NULL) || r;
+  r = ((glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdv")) == NULL) || r;
+  r = ((glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfv")) == NULL) || r;
+  r = ((glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribiv")) == NULL) || r;
+  r = ((glIsProgram = (PFNGLISPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glIsProgram")) == NULL) || r;
+  r = ((glIsShader = (PFNGLISSHADERPROC)glewGetProcAddress((const GLubyte*)"glIsShader")) == NULL) || r;
+  r = ((glLinkProgram = (PFNGLLINKPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glLinkProgram")) == NULL) || r;
+  r = ((glShaderSource = (PFNGLSHADERSOURCEPROC)glewGetProcAddress((const GLubyte*)"glShaderSource")) == NULL) || r;
+  r = ((glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilFuncSeparate")) == NULL) || r;
+  r = ((glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilMaskSeparate")) == NULL) || r;
+  r = ((glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilOpSeparate")) == NULL) || r;
+  r = ((glUniform1f = (PFNGLUNIFORM1FPROC)glewGetProcAddress((const GLubyte*)"glUniform1f")) == NULL) || r;
+  r = ((glUniform1fv = (PFNGLUNIFORM1FVPROC)glewGetProcAddress((const GLubyte*)"glUniform1fv")) == NULL) || r;
+  r = ((glUniform1i = (PFNGLUNIFORM1IPROC)glewGetProcAddress((const GLubyte*)"glUniform1i")) == NULL) || r;
+  r = ((glUniform1iv = (PFNGLUNIFORM1IVPROC)glewGetProcAddress((const GLubyte*)"glUniform1iv")) == NULL) || r;
+  r = ((glUniform2f = (PFNGLUNIFORM2FPROC)glewGetProcAddress((const GLubyte*)"glUniform2f")) == NULL) || r;
+  r = ((glUniform2fv = (PFNGLUNIFORM2FVPROC)glewGetProcAddress((const GLubyte*)"glUniform2fv")) == NULL) || r;
+  r = ((glUniform2i = (PFNGLUNIFORM2IPROC)glewGetProcAddress((const GLubyte*)"glUniform2i")) == NULL) || r;
+  r = ((glUniform2iv = (PFNGLUNIFORM2IVPROC)glewGetProcAddress((const GLubyte*)"glUniform2iv")) == NULL) || r;
+  r = ((glUniform3f = (PFNGLUNIFORM3FPROC)glewGetProcAddress((const GLubyte*)"glUniform3f")) == NULL) || r;
+  r = ((glUniform3fv = (PFNGLUNIFORM3FVPROC)glewGetProcAddress((const GLubyte*)"glUniform3fv")) == NULL) || r;
+  r = ((glUniform3i = (PFNGLUNIFORM3IPROC)glewGetProcAddress((const GLubyte*)"glUniform3i")) == NULL) || r;
+  r = ((glUniform3iv = (PFNGLUNIFORM3IVPROC)glewGetProcAddress((const GLubyte*)"glUniform3iv")) == NULL) || r;
+  r = ((glUniform4f = (PFNGLUNIFORM4FPROC)glewGetProcAddress((const GLubyte*)"glUniform4f")) == NULL) || r;
+  r = ((glUniform4fv = (PFNGLUNIFORM4FVPROC)glewGetProcAddress((const GLubyte*)"glUniform4fv")) == NULL) || r;
+  r = ((glUniform4i = (PFNGLUNIFORM4IPROC)glewGetProcAddress((const GLubyte*)"glUniform4i")) == NULL) || r;
+  r = ((glUniform4iv = (PFNGLUNIFORM4IVPROC)glewGetProcAddress((const GLubyte*)"glUniform4iv")) == NULL) || r;
+  r = ((glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2fv")) == NULL) || r;
+  r = ((glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3fv")) == NULL) || r;
+  r = ((glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4fv")) == NULL) || r;
+  r = ((glUseProgram = (PFNGLUSEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glUseProgram")) == NULL) || r;
+  r = ((glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glValidateProgram")) == NULL) || r;
+  r = ((glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1d")) == NULL) || r;
+  r = ((glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dv")) == NULL) || r;
+  r = ((glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1f")) == NULL) || r;
+  r = ((glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fv")) == NULL) || r;
+  r = ((glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1s")) == NULL) || r;
+  r = ((glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sv")) == NULL) || r;
+  r = ((glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2d")) == NULL) || r;
+  r = ((glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dv")) == NULL) || r;
+  r = ((glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2f")) == NULL) || r;
+  r = ((glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fv")) == NULL) || r;
+  r = ((glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2s")) == NULL) || r;
+  r = ((glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sv")) == NULL) || r;
+  r = ((glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3d")) == NULL) || r;
+  r = ((glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dv")) == NULL) || r;
+  r = ((glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3f")) == NULL) || r;
+  r = ((glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fv")) == NULL) || r;
+  r = ((glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3s")) == NULL) || r;
+  r = ((glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sv")) == NULL) || r;
+  r = ((glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nbv")) == NULL) || r;
+  r = ((glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Niv")) == NULL) || r;
+  r = ((glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nsv")) == NULL) || r;
+  r = ((glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nub")) == NULL) || r;
+  r = ((glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nubv")) == NULL) || r;
+  r = ((glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nuiv")) == NULL) || r;
+  r = ((glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nusv")) == NULL) || r;
+  r = ((glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4bv")) == NULL) || r;
+  r = ((glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4d")) == NULL) || r;
+  r = ((glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dv")) == NULL) || r;
+  r = ((glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4f")) == NULL) || r;
+  r = ((glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fv")) == NULL) || r;
+  r = ((glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4iv")) == NULL) || r;
+  r = ((glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4s")) == NULL) || r;
+  r = ((glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sv")) == NULL) || r;
+  r = ((glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubv")) == NULL) || r;
+  r = ((glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4uiv")) == NULL) || r;
+  r = ((glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4usv")) == NULL) || r;
+  r = ((glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointer")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_VERSION_2_0 */
+
+#ifdef GL_3DFX_multisample
+
+#endif /* GL_3DFX_multisample */
+
+#ifdef GL_3DFX_tbuffer
+
+static GLboolean _glewInit_GL_3DFX_tbuffer (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glTbufferMask3DFX = (PFNGLTBUFFERMASK3DFXPROC)glewGetProcAddress((const GLubyte*)"glTbufferMask3DFX")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_3DFX_tbuffer */
+
+#ifdef GL_3DFX_texture_compression_FXT1
+
+#endif /* GL_3DFX_texture_compression_FXT1 */
+
+#ifdef GL_APPLE_client_storage
+
+#endif /* GL_APPLE_client_storage */
+
+#ifdef GL_APPLE_element_array
+
+static GLboolean _glewInit_GL_APPLE_element_array (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glDrawElementArrayAPPLE = (PFNGLDRAWELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementArrayAPPLE")) == NULL) || r;
+  r = ((glDrawRangeElementArrayAPPLE = (PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementArrayAPPLE")) == NULL) || r;
+  r = ((glElementPointerAPPLE = (PFNGLELEMENTPOINTERAPPLEPROC)glewGetProcAddress((const GLubyte*)"glElementPointerAPPLE")) == NULL) || r;
+  r = ((glMultiDrawElementArrayAPPLE = (PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementArrayAPPLE")) == NULL) || r;
+  r = ((glMultiDrawRangeElementArrayAPPLE = (PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawRangeElementArrayAPPLE")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_APPLE_element_array */
+
+#ifdef GL_APPLE_fence
+
+static GLboolean _glewInit_GL_APPLE_fence (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glDeleteFencesAPPLE = (PFNGLDELETEFENCESAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteFencesAPPLE")) == NULL) || r;
+  r = ((glFinishFenceAPPLE = (PFNGLFINISHFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFinishFenceAPPLE")) == NULL) || r;
+  r = ((glFinishObjectAPPLE = (PFNGLFINISHOBJECTAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFinishObjectAPPLE")) == NULL) || r;
+  r = ((glGenFencesAPPLE = (PFNGLGENFENCESAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGenFencesAPPLE")) == NULL) || r;
+  r = ((glIsFenceAPPLE = (PFNGLISFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsFenceAPPLE")) == NULL) || r;
+  r = ((glSetFenceAPPLE = (PFNGLSETFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glSetFenceAPPLE")) == NULL) || r;
+  r = ((glTestFenceAPPLE = (PFNGLTESTFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTestFenceAPPLE")) == NULL) || r;
+  r = ((glTestObjectAPPLE = (PFNGLTESTOBJECTAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTestObjectAPPLE")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_APPLE_fence */
+
+#ifdef GL_APPLE_float_pixels
+
+#endif /* GL_APPLE_float_pixels */
+
+#ifdef GL_APPLE_pixel_buffer
+
+#endif /* GL_APPLE_pixel_buffer */
+
+#ifdef GL_APPLE_specular_vector
+
+#endif /* GL_APPLE_specular_vector */
+
+#ifdef GL_APPLE_texture_range
+
+static GLboolean _glewInit_GL_APPLE_texture_range (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glGetTexParameterPointervAPPLE = (PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterPointervAPPLE")) == NULL) || r;
+  r = ((glTextureRangeAPPLE = (PFNGLTEXTURERANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTextureRangeAPPLE")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_APPLE_texture_range */
+
+#ifdef GL_APPLE_transform_hint
+
+#endif /* GL_APPLE_transform_hint */
+
+#ifdef GL_APPLE_vertex_array_object
+
+static GLboolean _glewInit_GL_APPLE_vertex_array_object (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glBindVertexArrayAPPLE = (PFNGLBINDVERTEXARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glBindVertexArrayAPPLE")) == NULL) || r;
+  r = ((glDeleteVertexArraysAPPLE = (PFNGLDELETEVERTEXARRAYSAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexArraysAPPLE")) == NULL) || r;
+  r = ((glGenVertexArraysAPPLE = (PFNGLGENVERTEXARRAYSAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGenVertexArraysAPPLE")) == NULL) || r;
+  r = ((glIsVertexArrayAPPLE = (PFNGLISVERTEXARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsVertexArrayAPPLE")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_APPLE_vertex_array_object */
+
+#ifdef GL_APPLE_vertex_array_range
+
+static GLboolean _glewInit_GL_APPLE_vertex_array_range (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glFlushVertexArrayRangeAPPLE = (PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFlushVertexArrayRangeAPPLE")) == NULL) || r;
+  r = ((glVertexArrayParameteriAPPLE = (PFNGLVERTEXARRAYPARAMETERIAPPLEPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayParameteriAPPLE")) == NULL) || r;
+  r = ((glVertexArrayRangeAPPLE = (PFNGLVERTEXARRAYRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayRangeAPPLE")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_APPLE_vertex_array_range */
+
+#ifdef GL_APPLE_ycbcr_422
+
+#endif /* GL_APPLE_ycbcr_422 */
+
+#ifdef GL_ARB_color_buffer_float
+
+static GLboolean _glewInit_GL_ARB_color_buffer_float (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glClampColorARB = (PFNGLCLAMPCOLORARBPROC)glewGetProcAddress((const GLubyte*)"glClampColorARB")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_color_buffer_float */
+
+#ifdef GL_ARB_depth_texture
+
+#endif /* GL_ARB_depth_texture */
+
+#ifdef GL_ARB_draw_buffers
+
+static GLboolean _glewInit_GL_ARB_draw_buffers (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersARB")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_draw_buffers */
+
+#ifdef GL_ARB_fragment_program
+
+#endif /* GL_ARB_fragment_program */
+
+#ifdef GL_ARB_fragment_program_shadow
+
+#endif /* GL_ARB_fragment_program_shadow */
+
+#ifdef GL_ARB_fragment_shader
+
+#endif /* GL_ARB_fragment_shader */
+
+#ifdef GL_ARB_half_float_pixel
+
+#endif /* GL_ARB_half_float_pixel */
+
+#ifdef GL_ARB_imaging
+
+static GLboolean _glewInit_GL_ARB_imaging (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glBlendEquation = (PFNGLBLENDEQUATIONPROC)glewGetProcAddress((const GLubyte*)"glBlendEquation")) == NULL) || r;
+  r = ((glColorSubTable = (PFNGLCOLORSUBTABLEPROC)glewGetProcAddress((const GLubyte*)"glColorSubTable")) == NULL) || r;
+  r = ((glColorTable = (PFNGLCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glColorTable")) == NULL) || r;
+  r = ((glColorTableParameterfv = (PFNGLCOLORTABLEPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterfv")) == NULL) || r;
+  r = ((glColorTableParameteriv = (PFNGLCOLORTABLEPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameteriv")) == NULL) || r;
+  r = ((glConvolutionFilter1D = (PFNGLCONVOLUTIONFILTER1DPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter1D")) == NULL) || r;
+  r = ((glConvolutionFilter2D = (PFNGLCONVOLUTIONFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter2D")) == NULL) || r;
+  r = ((glConvolutionParameterf = (PFNGLCONVOLUTIONPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterf")) == NULL) || r;
+  r = ((glConvolutionParameterfv = (PFNGLCONVOLUTIONPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfv")) == NULL) || r;
+  r = ((glConvolutionParameteri = (PFNGLCONVOLUTIONPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteri")) == NULL) || r;
+  r = ((glConvolutionParameteriv = (PFNGLCONVOLUTIONPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteriv")) == NULL) || r;
+  r = ((glCopyColorSubTable = (PFNGLCOPYCOLORSUBTABLEPROC)glewGetProcAddress((const GLubyte*)"glCopyColorSubTable")) == NULL) || r;
+  r = ((glCopyColorTable = (PFNGLCOPYCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glCopyColorTable")) == NULL) || r;
+  r = ((glCopyConvolutionFilter1D = (PFNGLCOPYCONVOLUTIONFILTER1DPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter1D")) == NULL) || r;
+  r = ((glCopyConvolutionFilter2D = (PFNGLCOPYCONVOLUTIONFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter2D")) == NULL) || r;
+  r = ((glGetColorTable = (PFNGLGETCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glGetColorTable")) == NULL) || r;
+  r = ((glGetColorTableParameterfv = (PFNGLGETCOLORTABLEPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfv")) == NULL) || r;
+  r = ((glGetColorTableParameteriv = (PFNGLGETCOLORTABLEPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameteriv")) == NULL) || r;
+  r = ((glGetConvolutionFilter = (PFNGLGETCONVOLUTIONFILTERPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionFilter")) == NULL) || r;
+  r = ((glGetConvolutionParameterfv = (PFNGLGETCONVOLUTIONPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterfv")) == NULL) || r;
+  r = ((glGetConvolutionParameteriv = (PFNGLGETCONVOLUTIONPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameteriv")) == NULL) || r;
+  r = ((glGetHistogram = (PFNGLGETHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glGetHistogram")) == NULL) || r;
+  r = ((glGetHistogramParameterfv = (PFNGLGETHISTOGRAMPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterfv")) == NULL) || r;
+  r = ((glGetHistogramParameteriv = (PFNGLGETHISTOGRAMPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameteriv")) == NULL) || r;
+  r = ((glGetMinmax = (PFNGLGETMINMAXPROC)glewGetProcAddress((const GLubyte*)"glGetMinmax")) == NULL) || r;
+  r = ((glGetMinmaxParameterfv = (PFNGLGETMINMAXPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterfv")) == NULL) || r;
+  r = ((glGetMinmaxParameteriv = (PFNGLGETMINMAXPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameteriv")) == NULL) || r;
+  r = ((glGetSeparableFilter = (PFNGLGETSEPARABLEFILTERPROC)glewGetProcAddress((const GLubyte*)"glGetSeparableFilter")) == NULL) || r;
+  r = ((glHistogram = (PFNGLHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glHistogram")) == NULL) || r;
+  r = ((glMinmax = (PFNGLMINMAXPROC)glewGetProcAddress((const GLubyte*)"glMinmax")) == NULL) || r;
+  r = ((glResetHistogram = (PFNGLRESETHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glResetHistogram")) == NULL) || r;
+  r = ((glResetMinmax = (PFNGLRESETMINMAXPROC)glewGetProcAddress((const GLubyte*)"glResetMinmax")) == NULL) || r;
+  r = ((glSeparableFilter2D = (PFNGLSEPARABLEFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glSeparableFilter2D")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_imaging */
+
+#ifdef GL_ARB_matrix_palette
+
+static GLboolean _glewInit_GL_ARB_matrix_palette (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glCurrentPaletteMatrixARB = (PFNGLCURRENTPALETTEMATRIXARBPROC)glewGetProcAddress((const GLubyte*)"glCurrentPaletteMatrixARB")) == NULL) || r;
+  r = ((glMatrixIndexPointerARB = (PFNGLMATRIXINDEXPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexPointerARB")) == NULL) || r;
+  r = ((glMatrixIndexubvARB = (PFNGLMATRIXINDEXUBVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexubvARB")) == NULL) || r;
+  r = ((glMatrixIndexuivARB = (PFNGLMATRIXINDEXUIVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexuivARB")) == NULL) || r;
+  r = ((glMatrixIndexusvARB = (PFNGLMATRIXINDEXUSVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexusvARB")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_matrix_palette */
+
+#ifdef GL_ARB_multisample
+
+static GLboolean _glewInit_GL_ARB_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC)glewGetProcAddress((const GLubyte*)"glSampleCoverageARB")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_multisample */
+
+#ifdef GL_ARB_multitexture
+
+static GLboolean _glewInit_GL_ARB_multitexture (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glActiveTextureARB")) == NULL) || r;
+  r = ((glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glClientActiveTextureARB")) == NULL) || r;
+  r = ((glMultiTexCoord1dARB = (PFNGLMULTITEXCOORD1DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dARB")) == NULL) || r;
+  r = ((glMultiTexCoord1dvARB = (PFNGLMULTITEXCOORD1DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dvARB")) == NULL) || r;
+  r = ((glMultiTexCoord1fARB = (PFNGLMULTITEXCOORD1FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fARB")) == NULL) || r;
+  r = ((glMultiTexCoord1fvARB = (PFNGLMULTITEXCOORD1FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fvARB")) == NULL) || r;
+  r = ((glMultiTexCoord1iARB = (PFNGLMULTITEXCOORD1IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1iARB")) == NULL) || r;
+  r = ((glMultiTexCoord1ivARB = (PFNGLMULTITEXCOORD1IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1ivARB")) == NULL) || r;
+  r = ((glMultiTexCoord1sARB = (PFNGLMULTITEXCOORD1SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1sARB")) == NULL) || r;
+  r = ((glMultiTexCoord1svARB = (PFNGLMULTITEXCOORD1SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1svARB")) == NULL) || r;
+  r = ((glMultiTexCoord2dARB = (PFNGLMULTITEXCOORD2DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dARB")) == NULL) || r;
+  r = ((glMultiTexCoord2dvARB = (PFNGLMULTITEXCOORD2DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dvARB")) == NULL) || r;
+  r = ((glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fARB")) == NULL) || r;
+  r = ((glMultiTexCoord2fvARB = (PFNGLMULTITEXCOORD2FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fvARB")) == NULL) || r;
+  r = ((glMultiTexCoord2iARB = (PFNGLMULTITEXCOORD2IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2iARB")) == NULL) || r;
+  r = ((glMultiTexCoord2ivARB = (PFNGLMULTITEXCOORD2IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2ivARB")) == NULL) || r;
+  r = ((glMultiTexCoord2sARB = (PFNGLMULTITEXCOORD2SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2sARB")) == NULL) || r;
+  r = ((glMultiTexCoord2svARB = (PFNGLMULTITEXCOORD2SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2svARB")) == NULL) || r;
+  r = ((glMultiTexCoord3dARB = (PFNGLMULTITEXCOORD3DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dARB")) == NULL) || r;
+  r = ((glMultiTexCoord3dvARB = (PFNGLMULTITEXCOORD3DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dvARB")) == NULL) || r;
+  r = ((glMultiTexCoord3fARB = (PFNGLMULTITEXCOORD3FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fARB")) == NULL) || r;
+  r = ((glMultiTexCoord3fvARB = (PFNGLMULTITEXCOORD3FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fvARB")) == NULL) || r;
+  r = ((glMultiTexCoord3iARB = (PFNGLMULTITEXCOORD3IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3iARB")) == NULL) || r;
+  r = ((glMultiTexCoord3ivARB = (PFNGLMULTITEXCOORD3IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3ivARB")) == NULL) || r;
+  r = ((glMultiTexCoord3sARB = (PFNGLMULTITEXCOORD3SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3sARB")) == NULL) || r;
+  r = ((glMultiTexCoord3svARB = (PFNGLMULTITEXCOORD3SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3svARB")) == NULL) || r;
+  r = ((glMultiTexCoord4dARB = (PFNGLMULTITEXCOORD4DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dARB")) == NULL) || r;
+  r = ((glMultiTexCoord4dvARB = (PFNGLMULTITEXCOORD4DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dvARB")) == NULL) || r;
+  r = ((glMultiTexCoord4fARB = (PFNGLMULTITEXCOORD4FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fARB")) == NULL) || r;
+  r = ((glMultiTexCoord4fvARB = (PFNGLMULTITEXCOORD4FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fvARB")) == NULL) || r;
+  r = ((glMultiTexCoord4iARB = (PFNGLMULTITEXCOORD4IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4iARB")) == NULL) || r;
+  r = ((glMultiTexCoord4ivARB = (PFNGLMULTITEXCOORD4IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4ivARB")) == NULL) || r;
+  r = ((glMultiTexCoord4sARB = (PFNGLMULTITEXCOORD4SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4sARB")) == NULL) || r;
+  r = ((glMultiTexCoord4svARB = (PFNGLMULTITEXCOORD4SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4svARB")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_multitexture */
+
+#ifdef GL_ARB_occlusion_query
+
+static GLboolean _glewInit_GL_ARB_occlusion_query (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glBeginQueryARB = (PFNGLBEGINQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryARB")) == NULL) || r;
+  r = ((glDeleteQueriesARB = (PFNGLDELETEQUERIESARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueriesARB")) == NULL) || r;
+  r = ((glEndQueryARB = (PFNGLENDQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glEndQueryARB")) == NULL) || r;
+  r = ((glGenQueriesARB = (PFNGLGENQUERIESARBPROC)glewGetProcAddress((const GLubyte*)"glGenQueriesARB")) == NULL) || r;
+  r = ((glGetQueryObjectivARB = (PFNGLGETQUERYOBJECTIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectivARB")) == NULL) || r;
+  r = ((glGetQueryObjectuivARB = (PFNGLGETQUERYOBJECTUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuivARB")) == NULL) || r;
+  r = ((glGetQueryivARB = (PFNGLGETQUERYIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryivARB")) == NULL) || r;
+  r = ((glIsQueryARB = (PFNGLISQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glIsQueryARB")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_occlusion_query */
+
+#ifdef GL_ARB_pixel_buffer_object
+
+#endif /* GL_ARB_pixel_buffer_object */
+
+#ifdef GL_ARB_point_parameters
+
+static GLboolean _glewInit_GL_ARB_point_parameters (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfARB")) == NULL) || r;
+  r = ((glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfvARB")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_point_parameters */
+
+#ifdef GL_ARB_point_sprite
+
+#endif /* GL_ARB_point_sprite */
+
+#ifdef GL_ARB_shader_objects
+
+static GLboolean _glewInit_GL_ARB_shader_objects (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glAttachObjectARB")) == NULL) || r;
+  r = ((glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC)glewGetProcAddress((const GLubyte*)"glCompileShaderARB")) == NULL) || r;
+  r = ((glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateProgramObjectARB")) == NULL) || r;
+  r = ((glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderObjectARB")) == NULL) || r;
+  r = ((glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteObjectARB")) == NULL) || r;
+  r = ((glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glDetachObjectARB")) == NULL) || r;
+  r = ((glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformARB")) == NULL) || r;
+  r = ((glGetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC)glewGetProcAddress((const GLubyte*)"glGetAttachedObjectsARB")) == NULL) || r;
+  r = ((glGetHandleARB = (PFNGLGETHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetHandleARB")) == NULL) || r;
+  r = ((glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC)glewGetProcAddress((const GLubyte*)"glGetInfoLogARB")) == NULL) || r;
+  r = ((glGetObjectParameterfvARB = (PFNGLGETOBJECTPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterfvARB")) == NULL) || r;
+  r = ((glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterivARB")) == NULL) || r;
+  r = ((glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC)glewGetProcAddress((const GLubyte*)"glGetShaderSourceARB")) == NULL) || r;
+  r = ((glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformLocationARB")) == NULL) || r;
+  r = ((glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformfvARB")) == NULL) || r;
+  r = ((glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformivARB")) == NULL) || r;
+  r = ((glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glLinkProgramARB")) == NULL) || r;
+  r = ((glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC)glewGetProcAddress((const GLubyte*)"glShaderSourceARB")) == NULL) || r;
+  r = ((glUniform1fARB = (PFNGLUNIFORM1FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1fARB")) == NULL) || r;
+  r = ((glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1fvARB")) == NULL) || r;
+  r = ((glUniform1iARB = (PFNGLUNIFORM1IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1iARB")) == NULL) || r;
+  r = ((glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1ivARB")) == NULL) || r;
+  r = ((glUniform2fARB = (PFNGLUNIFORM2FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2fARB")) == NULL) || r;
+  r = ((glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2fvARB")) == NULL) || r;
+  r = ((glUniform2iARB = (PFNGLUNIFORM2IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2iARB")) == NULL) || r;
+  r = ((glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2ivARB")) == NULL) || r;
+  r = ((glUniform3fARB = (PFNGLUNIFORM3FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3fARB")) == NULL) || r;
+  r = ((glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3fvARB")) == NULL) || r;
+  r = ((glUniform3iARB = (PFNGLUNIFORM3IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3iARB")) == NULL) || r;
+  r = ((glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3ivARB")) == NULL) || r;
+  r = ((glUniform4fARB = (PFNGLUNIFORM4FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4fARB")) == NULL) || r;
+  r = ((glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4fvARB")) == NULL) || r;
+  r = ((glUniform4iARB = (PFNGLUNIFORM4IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4iARB")) == NULL) || r;
+  r = ((glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4ivARB")) == NULL) || r;
+  r = ((glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2fvARB")) == NULL) || r;
+  r = ((glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3fvARB")) == NULL) || r;
+  r = ((glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4fvARB")) == NULL) || r;
+  r = ((glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glUseProgramObjectARB")) == NULL) || r;
+  r = ((glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glValidateProgramARB")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_shader_objects */
+
+#ifdef GL_ARB_shading_language_100
+
+#endif /* GL_ARB_shading_language_100 */
+
+#ifdef GL_ARB_shadow
+
+#endif /* GL_ARB_shadow */
+
+#ifdef GL_ARB_shadow_ambient
+
+#endif /* GL_ARB_shadow_ambient */
+
+#ifdef GL_ARB_texture_border_clamp
+
+#endif /* GL_ARB_texture_border_clamp */
+
+#ifdef GL_ARB_texture_compression
+
+static GLboolean _glewInit_GL_ARB_texture_compression (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glCompressedTexImage1DARB = (PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage1DARB")) == NULL) || r;
+  r = ((glCompressedTexImage2DARB = (PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage2DARB")) == NULL) || r;
+  r = ((glCompressedTexImage3DARB = (PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3DARB")) == NULL) || r;
+  r = ((glCompressedTexSubImage1DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage1DARB")) == NULL) || r;
+  r = ((glCompressedTexSubImage2DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage2DARB")) == NULL) || r;
+  r = ((glCompressedTexSubImage3DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3DARB")) == NULL) || r;
+  r = ((glGetCompressedTexImageARB = (PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTexImageARB")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_texture_compression */
+
+#ifdef GL_ARB_texture_cube_map
+
+#endif /* GL_ARB_texture_cube_map */
+
+#ifdef GL_ARB_texture_env_add
+
+#endif /* GL_ARB_texture_env_add */
+
+#ifdef GL_ARB_texture_env_combine
+
+#endif /* GL_ARB_texture_env_combine */
+
+#ifdef GL_ARB_texture_env_crossbar
+
+#endif /* GL_ARB_texture_env_crossbar */
+
+#ifdef GL_ARB_texture_env_dot3
+
+#endif /* GL_ARB_texture_env_dot3 */
+
+#ifdef GL_ARB_texture_float
+
+#endif /* GL_ARB_texture_float */
+
+#ifdef GL_ARB_texture_mirrored_repeat
+
+#endif /* GL_ARB_texture_mirrored_repeat */
+
+#ifdef GL_ARB_texture_non_power_of_two
+
+#endif /* GL_ARB_texture_non_power_of_two */
+
+#ifdef GL_ARB_texture_rectangle
+
+#endif /* GL_ARB_texture_rectangle */
+
+#ifdef GL_ARB_transpose_matrix
+
+static GLboolean _glewInit_GL_ARB_transpose_matrix (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glLoadTransposeMatrixdARB = (PFNGLLOADTRANSPOSEMATRIXDARBPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixdARB")) == NULL) || r;
+  r = ((glLoadTransposeMatrixfARB = (PFNGLLOADTRANSPOSEMATRIXFARBPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixfARB")) == NULL) || r;
+  r = ((glMultTransposeMatrixdARB = (PFNGLMULTTRANSPOSEMATRIXDARBPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixdARB")) == NULL) || r;
+  r = ((glMultTransposeMatrixfARB = (PFNGLMULTTRANSPOSEMATRIXFARBPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixfARB")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_transpose_matrix */
+
+#ifdef GL_ARB_vertex_blend
+
+static GLboolean _glewInit_GL_ARB_vertex_blend (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glVertexBlendARB = (PFNGLVERTEXBLENDARBPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendARB")) == NULL) || r;
+  r = ((glWeightPointerARB = (PFNGLWEIGHTPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glWeightPointerARB")) == NULL) || r;
+  r = ((glWeightbvARB = (PFNGLWEIGHTBVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightbvARB")) == NULL) || r;
+  r = ((glWeightdvARB = (PFNGLWEIGHTDVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightdvARB")) == NULL) || r;
+  r = ((glWeightfvARB = (PFNGLWEIGHTFVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightfvARB")) == NULL) || r;
+  r = ((glWeightivARB = (PFNGLWEIGHTIVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightivARB")) == NULL) || r;
+  r = ((glWeightsvARB = (PFNGLWEIGHTSVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightsvARB")) == NULL) || r;
+  r = ((glWeightubvARB = (PFNGLWEIGHTUBVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightubvARB")) == NULL) || r;
+  r = ((glWeightuivARB = (PFNGLWEIGHTUIVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightuivARB")) == NULL) || r;
+  r = ((glWeightusvARB = (PFNGLWEIGHTUSVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightusvARB")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_vertex_blend */
+
+#ifdef GL_ARB_vertex_buffer_object
+
+static GLboolean _glewInit_GL_ARB_vertex_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glBindBufferARB = (PFNGLBINDBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glBindBufferARB")) == NULL) || r;
+  r = ((glBufferDataARB = (PFNGLBUFFERDATAARBPROC)glewGetProcAddress((const GLubyte*)"glBufferDataARB")) == NULL) || r;
+  r = ((glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC)glewGetProcAddress((const GLubyte*)"glBufferSubDataARB")) == NULL) || r;
+  r = ((glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteBuffersARB")) == NULL) || r;
+  r = ((glGenBuffersARB = (PFNGLGENBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glGenBuffersARB")) == NULL) || r;
+  r = ((glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameterivARB")) == NULL) || r;
+  r = ((glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferPointervARB")) == NULL) || r;
+  r = ((glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferSubDataARB")) == NULL) || r;
+  r = ((glIsBufferARB = (PFNGLISBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glIsBufferARB")) == NULL) || r;
+  r = ((glMapBufferARB = (PFNGLMAPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glMapBufferARB")) == NULL) || r;
+  r = ((glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glUnmapBufferARB")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_vertex_buffer_object */
+
+#ifdef GL_ARB_vertex_program
+
+static GLboolean _glewInit_GL_ARB_vertex_program (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glBindProgramARB")) == NULL) || r;
+  r = ((glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramsARB")) == NULL) || r;
+  r = ((glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribArrayARB")) == NULL) || r;
+  r = ((glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribArrayARB")) == NULL) || r;
+  r = ((glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)glewGetProcAddress((const GLubyte*)"glGenProgramsARB")) == NULL) || r;
+  r = ((glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramEnvParameterdvARB")) == NULL) || r;
+  r = ((glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramEnvParameterfvARB")) == NULL) || r;
+  r = ((glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramLocalParameterdvARB")) == NULL) || r;
+  r = ((glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramLocalParameterfvARB")) == NULL) || r;
+  r = ((glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStringARB")) == NULL) || r;
+  r = ((glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramivARB")) == NULL) || r;
+  r = ((glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointervARB")) == NULL) || r;
+  r = ((glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdvARB")) == NULL) || r;
+  r = ((glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfvARB")) == NULL) || r;
+  r = ((glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribivARB")) == NULL) || r;
+  r = ((glIsProgramARB = (PFNGLISPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glIsProgramARB")) == NULL) || r;
+  r = ((glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4dARB")) == NULL) || r;
+  r = ((glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4dvARB")) == NULL) || r;
+  r = ((glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4fARB")) == NULL) || r;
+  r = ((glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4fvARB")) == NULL) || r;
+  r = ((glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4dARB")) == NULL) || r;
+  r = ((glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4dvARB")) == NULL) || r;
+  r = ((glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4fARB")) == NULL) || r;
+  r = ((glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4fvARB")) == NULL) || r;
+  r = ((glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glProgramStringARB")) == NULL) || r;
+  r = ((glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dARB")) == NULL) || r;
+  r = ((glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dvARB")) == NULL) || r;
+  r = ((glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fARB")) == NULL) || r;
+  r = ((glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fvARB")) == NULL) || r;
+  r = ((glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sARB")) == NULL) || r;
+  r = ((glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1svARB")) == NULL) || r;
+  r = ((glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dARB")) == NULL) || r;
+  r = ((glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dvARB")) == NULL) || r;
+  r = ((glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fARB")) == NULL) || r;
+  r = ((glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fvARB")) == NULL) || r;
+  r = ((glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sARB")) == NULL) || r;
+  r = ((glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2svARB")) == NULL) || r;
+  r = ((glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dARB")) == NULL) || r;
+  r = ((glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dvARB")) == NULL) || r;
+  r = ((glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fARB")) == NULL) || r;
+  r = ((glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fvARB")) == NULL) || r;
+  r = ((glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sARB")) == NULL) || r;
+  r = ((glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3svARB")) == NULL) || r;
+  r = ((glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NbvARB")) == NULL) || r;
+  r = ((glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NivARB")) == NULL) || r;
+  r = ((glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NsvARB")) == NULL) || r;
+  r = ((glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NubARB")) == NULL) || r;
+  r = ((glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NubvARB")) == NULL) || r;
+  r = ((glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NuivARB")) == NULL) || r;
+  r = ((glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NusvARB")) == NULL) || r;
+  r = ((glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4bvARB")) == NULL) || r;
+  r = ((glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dARB")) == NULL) || r;
+  r = ((glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dvARB")) == NULL) || r;
+  r = ((glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fARB")) == NULL) || r;
+  r = ((glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fvARB")) == NULL) || r;
+  r = ((glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ivARB")) == NULL) || r;
+  r = ((glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sARB")) == NULL) || r;
+  r = ((glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4svARB")) == NULL) || r;
+  r = ((glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubvARB")) == NULL) || r;
+  r = ((glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4uivARB")) == NULL) || r;
+  r = ((glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4usvARB")) == NULL) || r;
+  r = ((glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointerARB")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_vertex_program */
+
+#ifdef GL_ARB_vertex_shader
+
+static GLboolean _glewInit_GL_ARB_vertex_shader (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glBindAttribLocationARB")) == NULL) || r;
+  r = ((glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAttribARB")) == NULL) || r;
+  r = ((glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glGetAttribLocationARB")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_vertex_shader */
+
+#ifdef GL_ARB_window_pos
+
+static GLboolean _glewInit_GL_ARB_window_pos (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glWindowPos2dARB = (PFNGLWINDOWPOS2DARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dARB")) == NULL) || r;
+  r = ((glWindowPos2dvARB = (PFNGLWINDOWPOS2DVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dvARB")) == NULL) || r;
+  r = ((glWindowPos2fARB = (PFNGLWINDOWPOS2FARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fARB")) == NULL) || r;
+  r = ((glWindowPos2fvARB = (PFNGLWINDOWPOS2FVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fvARB")) == NULL) || r;
+  r = ((glWindowPos2iARB = (PFNGLWINDOWPOS2IARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iARB")) == NULL) || r;
+  r = ((glWindowPos2ivARB = (PFNGLWINDOWPOS2IVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2ivARB")) == NULL) || r;
+  r = ((glWindowPos2sARB = (PFNGLWINDOWPOS2SARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sARB")) == NULL) || r;
+  r = ((glWindowPos2svARB = (PFNGLWINDOWPOS2SVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2svARB")) == NULL) || r;
+  r = ((glWindowPos3dARB = (PFNGLWINDOWPOS3DARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dARB")) == NULL) || r;
+  r = ((glWindowPos3dvARB = (PFNGLWINDOWPOS3DVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dvARB")) == NULL) || r;
+  r = ((glWindowPos3fARB = (PFNGLWINDOWPOS3FARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fARB")) == NULL) || r;
+  r = ((glWindowPos3fvARB = (PFNGLWINDOWPOS3FVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fvARB")) == NULL) || r;
+  r = ((glWindowPos3iARB = (PFNGLWINDOWPOS3IARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iARB")) == NULL) || r;
+  r = ((glWindowPos3ivARB = (PFNGLWINDOWPOS3IVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3ivARB")) == NULL) || r;
+  r = ((glWindowPos3sARB = (PFNGLWINDOWPOS3SARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sARB")) == NULL) || r;
+  r = ((glWindowPos3svARB = (PFNGLWINDOWPOS3SVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3svARB")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ARB_window_pos */
+
+#ifdef GL_ATIX_point_sprites
+
+#endif /* GL_ATIX_point_sprites */
+
+#ifdef GL_ATIX_texture_env_combine3
+
+#endif /* GL_ATIX_texture_env_combine3 */
+
+#ifdef GL_ATIX_texture_env_route
+
+#endif /* GL_ATIX_texture_env_route */
+
+#ifdef GL_ATIX_vertex_shader_output_point_size
+
+#endif /* GL_ATIX_vertex_shader_output_point_size */
+
+#ifdef GL_ATI_draw_buffers
+
+static GLboolean _glewInit_GL_ATI_draw_buffers (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glDrawBuffersATI = (PFNGLDRAWBUFFERSATIPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersATI")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ATI_draw_buffers */
+
+#ifdef GL_ATI_element_array
+
+static GLboolean _glewInit_GL_ATI_element_array (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glDrawElementArrayATI = (PFNGLDRAWELEMENTARRAYATIPROC)glewGetProcAddress((const GLubyte*)"glDrawElementArrayATI")) == NULL) || r;
+  r = ((glDrawRangeElementArrayATI = (PFNGLDRAWRANGEELEMENTARRAYATIPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementArrayATI")) == NULL) || r;
+  r = ((glElementPointerATI = (PFNGLELEMENTPOINTERATIPROC)glewGetProcAddress((const GLubyte*)"glElementPointerATI")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ATI_element_array */
+
+#ifdef GL_ATI_envmap_bumpmap
+
+static GLboolean _glewInit_GL_ATI_envmap_bumpmap (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glGetTexBumpParameterfvATI = (PFNGLGETTEXBUMPPARAMETERFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetTexBumpParameterfvATI")) == NULL) || r;
+  r = ((glGetTexBumpParameterivATI = (PFNGLGETTEXBUMPPARAMETERIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetTexBumpParameterivATI")) == NULL) || r;
+  r = ((glTexBumpParameterfvATI = (PFNGLTEXBUMPPARAMETERFVATIPROC)glewGetProcAddress((const GLubyte*)"glTexBumpParameterfvATI")) == NULL) || r;
+  r = ((glTexBumpParameterivATI = (PFNGLTEXBUMPPARAMETERIVATIPROC)glewGetProcAddress((const GLubyte*)"glTexBumpParameterivATI")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ATI_envmap_bumpmap */
+
+#ifdef GL_ATI_fragment_shader
+
+static GLboolean _glewInit_GL_ATI_fragment_shader (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glAlphaFragmentOp1ATI = (PFNGLALPHAFRAGMENTOP1ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp1ATI")) == NULL) || r;
+  r = ((glAlphaFragmentOp2ATI = (PFNGLALPHAFRAGMENTOP2ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp2ATI")) == NULL) || r;
+  r = ((glAlphaFragmentOp3ATI = (PFNGLALPHAFRAGMENTOP3ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp3ATI")) == NULL) || r;
+  r = ((glBeginFragmentShaderATI = (PFNGLBEGINFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glBeginFragmentShaderATI")) == NULL) || r;
+  r = ((glBindFragmentShaderATI = (PFNGLBINDFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glBindFragmentShaderATI")) == NULL) || r;
+  r = ((glColorFragmentOp1ATI = (PFNGLCOLORFRAGMENTOP1ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp1ATI")) == NULL) || r;
+  r = ((glColorFragmentOp2ATI = (PFNGLCOLORFRAGMENTOP2ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp2ATI")) == NULL) || r;
+  r = ((glColorFragmentOp3ATI = (PFNGLCOLORFRAGMENTOP3ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp3ATI")) == NULL) || r;
+  r = ((glDeleteFragmentShaderATI = (PFNGLDELETEFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glDeleteFragmentShaderATI")) == NULL) || r;
+  r = ((glEndFragmentShaderATI = (PFNGLENDFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glEndFragmentShaderATI")) == NULL) || r;
+  r = ((glGenFragmentShadersATI = (PFNGLGENFRAGMENTSHADERSATIPROC)glewGetProcAddress((const GLubyte*)"glGenFragmentShadersATI")) == NULL) || r;
+  r = ((glPassTexCoordATI = (PFNGLPASSTEXCOORDATIPROC)glewGetProcAddress((const GLubyte*)"glPassTexCoordATI")) == NULL) || r;
+  r = ((glSampleMapATI = (PFNGLSAMPLEMAPATIPROC)glewGetProcAddress((const GLubyte*)"glSampleMapATI")) == NULL) || r;
+  r = ((glSetFragmentShaderConstantATI = (PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)glewGetProcAddress((const GLubyte*)"glSetFragmentShaderConstantATI")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ATI_fragment_shader */
+
+#ifdef GL_ATI_map_object_buffer
+
+static GLboolean _glewInit_GL_ATI_map_object_buffer (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glMapObjectBufferATI = (PFNGLMAPOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glMapObjectBufferATI")) == NULL) || r;
+  r = ((glUnmapObjectBufferATI = (PFNGLUNMAPOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glUnmapObjectBufferATI")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ATI_map_object_buffer */
+
+#ifdef GL_ATI_pn_triangles
+
+static GLboolean _glewInit_GL_ATI_pn_triangles (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glPNTrianglesfATI = (PFNGLPNTRIANGLESFATIPROC)glewGetProcAddress((const GLubyte*)"glPNTrianglesfATI")) == NULL) || r;
+  r = ((glPNTrianglesiATI = (PFNGLPNTRIANGLESIATIPROC)glewGetProcAddress((const GLubyte*)"glPNTrianglesiATI")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ATI_pn_triangles */
+
+#ifdef GL_ATI_separate_stencil
+
+static GLboolean _glewInit_GL_ATI_separate_stencil (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glStencilFuncSeparateATI = (PFNGLSTENCILFUNCSEPARATEATIPROC)glewGetProcAddress((const GLubyte*)"glStencilFuncSeparateATI")) == NULL) || r;
+  r = ((glStencilOpSeparateATI = (PFNGLSTENCILOPSEPARATEATIPROC)glewGetProcAddress((const GLubyte*)"glStencilOpSeparateATI")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ATI_separate_stencil */
+
+#ifdef GL_ATI_text_fragment_shader
+
+#endif /* GL_ATI_text_fragment_shader */
+
+#ifdef GL_ATI_texture_compression_3dc
+
+#endif /* GL_ATI_texture_compression_3dc */
+
+#ifdef GL_ATI_texture_env_combine3
+
+#endif /* GL_ATI_texture_env_combine3 */
+
+#ifdef GL_ATI_texture_float
+
+#endif /* GL_ATI_texture_float */
+
+#ifdef GL_ATI_texture_mirror_once
+
+#endif /* GL_ATI_texture_mirror_once */
+
+#ifdef GL_ATI_vertex_array_object
+
+static GLboolean _glewInit_GL_ATI_vertex_array_object (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glArrayObjectATI = (PFNGLARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glArrayObjectATI")) == NULL) || r;
+  r = ((glFreeObjectBufferATI = (PFNGLFREEOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glFreeObjectBufferATI")) == NULL) || r;
+  r = ((glGetArrayObjectfvATI = (PFNGLGETARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetArrayObjectfvATI")) == NULL) || r;
+  r = ((glGetArrayObjectivATI = (PFNGLGETARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetArrayObjectivATI")) == NULL) || r;
+  r = ((glGetObjectBufferfvATI = (PFNGLGETOBJECTBUFFERFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetObjectBufferfvATI")) == NULL) || r;
+  r = ((glGetObjectBufferivATI = (PFNGLGETOBJECTBUFFERIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetObjectBufferivATI")) == NULL) || r;
+  r = ((glGetVariantArrayObjectfvATI = (PFNGLGETVARIANTARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVariantArrayObjectfvATI")) == NULL) || r;
+  r = ((glGetVariantArrayObjectivATI = (PFNGLGETVARIANTARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVariantArrayObjectivATI")) == NULL) || r;
+  r = ((glIsObjectBufferATI = (PFNGLISOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glIsObjectBufferATI")) == NULL) || r;
+  r = ((glNewObjectBufferATI = (PFNGLNEWOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glNewObjectBufferATI")) == NULL) || r;
+  r = ((glUpdateObjectBufferATI = (PFNGLUPDATEOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glUpdateObjectBufferATI")) == NULL) || r;
+  r = ((glVariantArrayObjectATI = (PFNGLVARIANTARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glVariantArrayObjectATI")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ATI_vertex_array_object */
+
+#ifdef GL_ATI_vertex_attrib_array_object
+
+static GLboolean _glewInit_GL_ATI_vertex_attrib_array_object (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glGetVertexAttribArrayObjectfvATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribArrayObjectfvATI")) == NULL) || r;
+  r = ((glGetVertexAttribArrayObjectivATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribArrayObjectivATI")) == NULL) || r;
+  r = ((glVertexAttribArrayObjectATI = (PFNGLVERTEXATTRIBARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribArrayObjectATI")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ATI_vertex_attrib_array_object */
+
+#ifdef GL_ATI_vertex_streams
+
+static GLboolean _glewInit_GL_ATI_vertex_streams (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glClientActiveVertexStreamATI = (PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC)glewGetProcAddress((const GLubyte*)"glClientActiveVertexStreamATI")) == NULL) || r;
+  r = ((glNormalStream3bATI = (PFNGLNORMALSTREAM3BATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3bATI")) == NULL) || r;
+  r = ((glNormalStream3bvATI = (PFNGLNORMALSTREAM3BVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3bvATI")) == NULL) || r;
+  r = ((glNormalStream3dATI = (PFNGLNORMALSTREAM3DATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3dATI")) == NULL) || r;
+  r = ((glNormalStream3dvATI = (PFNGLNORMALSTREAM3DVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3dvATI")) == NULL) || r;
+  r = ((glNormalStream3fATI = (PFNGLNORMALSTREAM3FATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3fATI")) == NULL) || r;
+  r = ((glNormalStream3fvATI = (PFNGLNORMALSTREAM3FVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3fvATI")) == NULL) || r;
+  r = ((glNormalStream3iATI = (PFNGLNORMALSTREAM3IATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3iATI")) == NULL) || r;
+  r = ((glNormalStream3ivATI = (PFNGLNORMALSTREAM3IVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3ivATI")) == NULL) || r;
+  r = ((glNormalStream3sATI = (PFNGLNORMALSTREAM3SATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3sATI")) == NULL) || r;
+  r = ((glNormalStream3svATI = (PFNGLNORMALSTREAM3SVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3svATI")) == NULL) || r;
+  r = ((glVertexBlendEnvfATI = (PFNGLVERTEXBLENDENVFATIPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendEnvfATI")) == NULL) || r;
+  r = ((glVertexBlendEnviATI = (PFNGLVERTEXBLENDENVIATIPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendEnviATI")) == NULL) || r;
+  r = ((glVertexStream2dATI = (PFNGLVERTEXSTREAM2DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2dATI")) == NULL) || r;
+  r = ((glVertexStream2dvATI = (PFNGLVERTEXSTREAM2DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2dvATI")) == NULL) || r;
+  r = ((glVertexStream2fATI = (PFNGLVERTEXSTREAM2FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2fATI")) == NULL) || r;
+  r = ((glVertexStream2fvATI = (PFNGLVERTEXSTREAM2FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2fvATI")) == NULL) || r;
+  r = ((glVertexStream2iATI = (PFNGLVERTEXSTREAM2IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2iATI")) == NULL) || r;
+  r = ((glVertexStream2ivATI = (PFNGLVERTEXSTREAM2IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2ivATI")) == NULL) || r;
+  r = ((glVertexStream2sATI = (PFNGLVERTEXSTREAM2SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2sATI")) == NULL) || r;
+  r = ((glVertexStream2svATI = (PFNGLVERTEXSTREAM2SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2svATI")) == NULL) || r;
+  r = ((glVertexStream3dATI = (PFNGLVERTEXSTREAM3DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3dATI")) == NULL) || r;
+  r = ((glVertexStream3dvATI = (PFNGLVERTEXSTREAM3DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3dvATI")) == NULL) || r;
+  r = ((glVertexStream3fATI = (PFNGLVERTEXSTREAM3FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3fATI")) == NULL) || r;
+  r = ((glVertexStream3fvATI = (PFNGLVERTEXSTREAM3FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3fvATI")) == NULL) || r;
+  r = ((glVertexStream3iATI = (PFNGLVERTEXSTREAM3IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3iATI")) == NULL) || r;
+  r = ((glVertexStream3ivATI = (PFNGLVERTEXSTREAM3IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3ivATI")) == NULL) || r;
+  r = ((glVertexStream3sATI = (PFNGLVERTEXSTREAM3SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3sATI")) == NULL) || r;
+  r = ((glVertexStream3svATI = (PFNGLVERTEXSTREAM3SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3svATI")) == NULL) || r;
+  r = ((glVertexStream4dATI = (PFNGLVERTEXSTREAM4DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4dATI")) == NULL) || r;
+  r = ((glVertexStream4dvATI = (PFNGLVERTEXSTREAM4DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4dvATI")) == NULL) || r;
+  r = ((glVertexStream4fATI = (PFNGLVERTEXSTREAM4FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4fATI")) == NULL) || r;
+  r = ((glVertexStream4fvATI = (PFNGLVERTEXSTREAM4FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4fvATI")) == NULL) || r;
+  r = ((glVertexStream4iATI = (PFNGLVERTEXSTREAM4IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4iATI")) == NULL) || r;
+  r = ((glVertexStream4ivATI = (PFNGLVERTEXSTREAM4IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4ivATI")) == NULL) || r;
+  r = ((glVertexStream4sATI = (PFNGLVERTEXSTREAM4SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4sATI")) == NULL) || r;
+  r = ((glVertexStream4svATI = (PFNGLVERTEXSTREAM4SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4svATI")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_ATI_vertex_streams */
+
+#ifdef GL_EXT_422_pixels
+
+#endif /* GL_EXT_422_pixels */
+
+#ifdef GL_EXT_Cg_shader
+
+#endif /* GL_EXT_Cg_shader */
+
+#ifdef GL_EXT_abgr
+
+#endif /* GL_EXT_abgr */
+
+#ifdef GL_EXT_bgra
+
+#endif /* GL_EXT_bgra */
+
+#ifdef GL_EXT_blend_color
+
+static GLboolean _glewInit_GL_EXT_blend_color (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glBlendColorEXT = (PFNGLBLENDCOLOREXTPROC)glewGetProcAddress((const GLubyte*)"glBlendColorEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_blend_color */
+
+#ifdef GL_EXT_blend_equation_separate
+
+static GLboolean _glewInit_GL_EXT_blend_equation_separate (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glBlendEquationSeparateEXT = (PFNGLBLENDEQUATIONSEPARATEEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_blend_equation_separate */
+
+#ifdef GL_EXT_blend_func_separate
+
+static GLboolean _glewInit_GL_EXT_blend_func_separate (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_blend_func_separate */
+
+#ifdef GL_EXT_blend_logic_op
+
+#endif /* GL_EXT_blend_logic_op */
+
+#ifdef GL_EXT_blend_minmax
+
+static GLboolean _glewInit_GL_EXT_blend_minmax (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glBlendEquationEXT = (PFNGLBLENDEQUATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_blend_minmax */
+
+#ifdef GL_EXT_blend_subtract
+
+#endif /* GL_EXT_blend_subtract */
+
+#ifdef GL_EXT_clip_volume_hint
+
+#endif /* GL_EXT_clip_volume_hint */
+
+#ifdef GL_EXT_cmyka
+
+#endif /* GL_EXT_cmyka */
+
+#ifdef GL_EXT_color_subtable
+
+static GLboolean _glewInit_GL_EXT_color_subtable (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glColorSubTableEXT = (PFNGLCOLORSUBTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glColorSubTableEXT")) == NULL) || r;
+  r = ((glCopyColorSubTableEXT = (PFNGLCOPYCOLORSUBTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyColorSubTableEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_color_subtable */
+
+#ifdef GL_EXT_compiled_vertex_array
+
+static GLboolean _glewInit_GL_EXT_compiled_vertex_array (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glLockArraysEXT = (PFNGLLOCKARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glLockArraysEXT")) == NULL) || r;
+  r = ((glUnlockArraysEXT = (PFNGLUNLOCKARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glUnlockArraysEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_compiled_vertex_array */
+
+#ifdef GL_EXT_convolution
+
+static GLboolean _glewInit_GL_EXT_convolution (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glConvolutionFilter1DEXT = (PFNGLCONVOLUTIONFILTER1DEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter1DEXT")) == NULL) || r;
+  r = ((glConvolutionFilter2DEXT = (PFNGLCONVOLUTIONFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter2DEXT")) == NULL) || r;
+  r = ((glConvolutionParameterfEXT = (PFNGLCONVOLUTIONPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfEXT")) == NULL) || r;
+  r = ((glConvolutionParameterfvEXT = (PFNGLCONVOLUTIONPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfvEXT")) == NULL) || r;
+  r = ((glConvolutionParameteriEXT = (PFNGLCONVOLUTIONPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteriEXT")) == NULL) || r;
+  r = ((glConvolutionParameterivEXT = (PFNGLCONVOLUTIONPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterivEXT")) == NULL) || r;
+  r = ((glCopyConvolutionFilter1DEXT = (PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter1DEXT")) == NULL) || r;
+  r = ((glCopyConvolutionFilter2DEXT = (PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter2DEXT")) == NULL) || r;
+  r = ((glGetConvolutionFilterEXT = (PFNGLGETCONVOLUTIONFILTEREXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionFilterEXT")) == NULL) || r;
+  r = ((glGetConvolutionParameterfvEXT = (PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterfvEXT")) == NULL) || r;
+  r = ((glGetConvolutionParameterivEXT = (PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterivEXT")) == NULL) || r;
+  r = ((glGetSeparableFilterEXT = (PFNGLGETSEPARABLEFILTEREXTPROC)glewGetProcAddress((const GLubyte*)"glGetSeparableFilterEXT")) == NULL) || r;
+  r = ((glSeparableFilter2DEXT = (PFNGLSEPARABLEFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glSeparableFilter2DEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_convolution */
+
+#ifdef GL_EXT_coordinate_frame
+
+static GLboolean _glewInit_GL_EXT_coordinate_frame (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glBinormalPointerEXT = (PFNGLBINORMALPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glBinormalPointerEXT")) == NULL) || r;
+  r = ((glTangentPointerEXT = (PFNGLTANGENTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glTangentPointerEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_coordinate_frame */
+
+#ifdef GL_EXT_copy_texture
+
+static GLboolean _glewInit_GL_EXT_copy_texture (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glCopyTexImage1DEXT = (PFNGLCOPYTEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexImage1DEXT")) == NULL) || r;
+  r = ((glCopyTexImage2DEXT = (PFNGLCOPYTEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexImage2DEXT")) == NULL) || r;
+  r = ((glCopyTexSubImage1DEXT = (PFNGLCOPYTEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage1DEXT")) == NULL) || r;
+  r = ((glCopyTexSubImage2DEXT = (PFNGLCOPYTEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage2DEXT")) == NULL) || r;
+  r = ((glCopyTexSubImage3DEXT = (PFNGLCOPYTEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3DEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_copy_texture */
+
+#ifdef GL_EXT_cull_vertex
+
+static GLboolean _glewInit_GL_EXT_cull_vertex (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glCullParameterdvEXT = (PFNGLCULLPARAMETERDVEXTPROC)glewGetProcAddress((const GLubyte*)"glCullParameterdvEXT")) == NULL) || r;
+  r = ((glCullParameterfvEXT = (PFNGLCULLPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glCullParameterfvEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_cull_vertex */
+
+#ifdef GL_EXT_depth_bounds_test
+
+static GLboolean _glewInit_GL_EXT_depth_bounds_test (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glDepthBoundsEXT = (PFNGLDEPTHBOUNDSEXTPROC)glewGetProcAddress((const GLubyte*)"glDepthBoundsEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_depth_bounds_test */
+
+#ifdef GL_EXT_draw_range_elements
+
+static GLboolean _glewInit_GL_EXT_draw_range_elements (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glDrawRangeElementsEXT = (PFNGLDRAWRANGEELEMENTSEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementsEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_draw_range_elements */
+
+#ifdef GL_EXT_fog_coord
+
+static GLboolean _glewInit_GL_EXT_fog_coord (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glFogCoordPointerEXT = (PFNGLFOGCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointerEXT")) == NULL) || r;
+  r = ((glFogCoorddEXT = (PFNGLFOGCOORDDEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddEXT")) == NULL) || r;
+  r = ((glFogCoorddvEXT = (PFNGLFOGCOORDDVEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddvEXT")) == NULL) || r;
+  r = ((glFogCoordfEXT = (PFNGLFOGCOORDFEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfEXT")) == NULL) || r;
+  r = ((glFogCoordfvEXT = (PFNGLFOGCOORDFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfvEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_fog_coord */
+
+#ifdef GL_EXT_fragment_lighting
+
+static GLboolean _glewInit_GL_EXT_fragment_lighting (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glFragmentColorMaterialEXT = (PFNGLFRAGMENTCOLORMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentColorMaterialEXT")) == NULL) || r;
+  r = ((glFragmentLightModelfEXT = (PFNGLFRAGMENTLIGHTMODELFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfEXT")) == NULL) || r;
+  r = ((glFragmentLightModelfvEXT = (PFNGLFRAGMENTLIGHTMODELFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfvEXT")) == NULL) || r;
+  r = ((glFragmentLightModeliEXT = (PFNGLFRAGMENTLIGHTMODELIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModeliEXT")) == NULL) || r;
+  r = ((glFragmentLightModelivEXT = (PFNGLFRAGMENTLIGHTMODELIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelivEXT")) == NULL) || r;
+  r = ((glFragmentLightfEXT = (PFNGLFRAGMENTLIGHTFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfEXT")) == NULL) || r;
+  r = ((glFragmentLightfvEXT = (PFNGLFRAGMENTLIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfvEXT")) == NULL) || r;
+  r = ((glFragmentLightiEXT = (PFNGLFRAGMENTLIGHTIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightiEXT")) == NULL) || r;
+  r = ((glFragmentLightivEXT = (PFNGLFRAGMENTLIGHTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightivEXT")) == NULL) || r;
+  r = ((glFragmentMaterialfEXT = (PFNGLFRAGMENTMATERIALFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfEXT")) == NULL) || r;
+  r = ((glFragmentMaterialfvEXT = (PFNGLFRAGMENTMATERIALFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfvEXT")) == NULL) || r;
+  r = ((glFragmentMaterialiEXT = (PFNGLFRAGMENTMATERIALIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialiEXT")) == NULL) || r;
+  r = ((glFragmentMaterialivEXT = (PFNGLFRAGMENTMATERIALIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialivEXT")) == NULL) || r;
+  r = ((glGetFragmentLightfvEXT = (PFNGLGETFRAGMENTLIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightfvEXT")) == NULL) || r;
+  r = ((glGetFragmentLightivEXT = (PFNGLGETFRAGMENTLIGHTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightivEXT")) == NULL) || r;
+  r = ((glGetFragmentMaterialfvEXT = (PFNGLGETFRAGMENTMATERIALFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialfvEXT")) == NULL) || r;
+  r = ((glGetFragmentMaterialivEXT = (PFNGLGETFRAGMENTMATERIALIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialivEXT")) == NULL) || r;
+  r = ((glLightEnviEXT = (PFNGLLIGHTENVIEXTPROC)glewGetProcAddress((const GLubyte*)"glLightEnviEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_fragment_lighting */
+
+#ifdef GL_EXT_framebuffer_blit
+
+static GLboolean _glewInit_GL_EXT_framebuffer_blit (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebufferEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_framebuffer_blit */
+
+#ifdef GL_EXT_framebuffer_multisample
+
+static GLboolean _glewInit_GL_EXT_framebuffer_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_framebuffer_multisample */
+
+#ifdef GL_EXT_framebuffer_object
+
+static GLboolean _glewInit_GL_EXT_framebuffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindFramebufferEXT")) == NULL) || r;
+  r = ((glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindRenderbufferEXT")) == NULL) || r;
+  r = ((glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)glewGetProcAddress((const GLubyte*)"glCheckFramebufferStatusEXT")) == NULL) || r;
+  r = ((glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteFramebuffersEXT")) == NULL) || r;
+  r = ((glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteRenderbuffersEXT")) == NULL) || r;
+  r = ((glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferRenderbufferEXT")) == NULL) || r;
+  r = ((glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture1DEXT")) == NULL) || r;
+  r = ((glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2DEXT")) == NULL) || r;
+  r = ((glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture3DEXT")) == NULL) || r;
+  r = ((glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenFramebuffersEXT")) == NULL) || r;
+  r = ((glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenRenderbuffersEXT")) == NULL) || r;
+  r = ((glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateMipmapEXT")) == NULL) || r;
+  r = ((glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferAttachmentParameterivEXT")) == NULL) || r;
+  r = ((glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetRenderbufferParameterivEXT")) == NULL) || r;
+  r = ((glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glIsFramebufferEXT")) == NULL) || r;
+  r = ((glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glIsRenderbufferEXT")) == NULL) || r;
+  r = ((glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_framebuffer_object */
+
+#ifdef GL_EXT_histogram
+
+static GLboolean _glewInit_GL_EXT_histogram (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glGetHistogramEXT = (PFNGLGETHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramEXT")) == NULL) || r;
+  r = ((glGetHistogramParameterfvEXT = (PFNGLGETHISTOGRAMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterfvEXT")) == NULL) || r;
+  r = ((glGetHistogramParameterivEXT = (PFNGLGETHISTOGRAMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterivEXT")) == NULL) || r;
+  r = ((glGetMinmaxEXT = (PFNGLGETMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxEXT")) == NULL) || r;
+  r = ((glGetMinmaxParameterfvEXT = (PFNGLGETMINMAXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterfvEXT")) == NULL) || r;
+  r = ((glGetMinmaxParameterivEXT = (PFNGLGETMINMAXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterivEXT")) == NULL) || r;
+  r = ((glHistogramEXT = (PFNGLHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glHistogramEXT")) == NULL) || r;
+  r = ((glMinmaxEXT = (PFNGLMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glMinmaxEXT")) == NULL) || r;
+  r = ((glResetHistogramEXT = (PFNGLRESETHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glResetHistogramEXT")) == NULL) || r;
+  r = ((glResetMinmaxEXT = (PFNGLRESETMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glResetMinmaxEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_histogram */
+
+#ifdef GL_EXT_index_array_formats
+
+#endif /* GL_EXT_index_array_formats */
+
+#ifdef GL_EXT_index_func
+
+static GLboolean _glewInit_GL_EXT_index_func (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glIndexFuncEXT = (PFNGLINDEXFUNCEXTPROC)glewGetProcAddress((const GLubyte*)"glIndexFuncEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_index_func */
+
+#ifdef GL_EXT_index_material
+
+static GLboolean _glewInit_GL_EXT_index_material (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glIndexMaterialEXT = (PFNGLINDEXMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glIndexMaterialEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_index_material */
+
+#ifdef GL_EXT_index_texture
+
+#endif /* GL_EXT_index_texture */
+
+#ifdef GL_EXT_light_texture
+
+static GLboolean _glewInit_GL_EXT_light_texture (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glApplyTextureEXT = (PFNGLAPPLYTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glApplyTextureEXT")) == NULL) || r;
+  r = ((glTextureLightEXT = (PFNGLTEXTURELIGHTEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureLightEXT")) == NULL) || r;
+  r = ((glTextureMaterialEXT = (PFNGLTEXTUREMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureMaterialEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_light_texture */
+
+#ifdef GL_EXT_misc_attribute
+
+#endif /* GL_EXT_misc_attribute */
+
+#ifdef GL_EXT_multi_draw_arrays
+
+static GLboolean _glewInit_GL_EXT_multi_draw_arrays (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glMultiDrawArraysEXT = (PFNGLMULTIDRAWARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysEXT")) == NULL) || r;
+  r = ((glMultiDrawElementsEXT = (PFNGLMULTIDRAWELEMENTSEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_multi_draw_arrays */
+
+#ifdef GL_EXT_multisample
+
+static GLboolean _glewInit_GL_EXT_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glSampleMaskEXT = (PFNGLSAMPLEMASKEXTPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskEXT")) == NULL) || r;
+  r = ((glSamplePatternEXT = (PFNGLSAMPLEPATTERNEXTPROC)glewGetProcAddress((const GLubyte*)"glSamplePatternEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_multisample */
+
+#ifdef GL_EXT_packed_depth_stencil
+
+#endif /* GL_EXT_packed_depth_stencil */
+
+#ifdef GL_EXT_packed_pixels
+
+#endif /* GL_EXT_packed_pixels */
+
+#ifdef GL_EXT_paletted_texture
+
+static GLboolean _glewInit_GL_EXT_paletted_texture (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glColorTableEXT = (PFNGLCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glColorTableEXT")) == NULL) || r;
+  r = ((glGetColorTableEXT = (PFNGLGETCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableEXT")) == NULL) || r;
+  r = ((glGetColorTableParameterfvEXT = (PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfvEXT")) == NULL) || r;
+  r = ((glGetColorTableParameterivEXT = (PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterivEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_paletted_texture */
+
+#ifdef GL_EXT_pixel_buffer_object
+
+#endif /* GL_EXT_pixel_buffer_object */
+
+#ifdef GL_EXT_pixel_transform
+
+static GLboolean _glewInit_GL_EXT_pixel_transform (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glGetPixelTransformParameterfvEXT = (PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterfvEXT")) == NULL) || r;
+  r = ((glGetPixelTransformParameterivEXT = (PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterivEXT")) == NULL) || r;
+  r = ((glPixelTransformParameterfEXT = (PFNGLPIXELTRANSFORMPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfEXT")) == NULL) || r;
+  r = ((glPixelTransformParameterfvEXT = (PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfvEXT")) == NULL) || r;
+  r = ((glPixelTransformParameteriEXT = (PFNGLPIXELTRANSFORMPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameteriEXT")) == NULL) || r;
+  r = ((glPixelTransformParameterivEXT = (PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterivEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_pixel_transform */
+
+#ifdef GL_EXT_pixel_transform_color_table
+
+#endif /* GL_EXT_pixel_transform_color_table */
+
+#ifdef GL_EXT_point_parameters
+
+static GLboolean _glewInit_GL_EXT_point_parameters (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glPointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfEXT")) == NULL) || r;
+  r = ((glPointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfvEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_point_parameters */
+
+#ifdef GL_EXT_polygon_offset
+
+static GLboolean _glewInit_GL_EXT_polygon_offset (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glPolygonOffsetEXT = (PFNGLPOLYGONOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glPolygonOffsetEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_polygon_offset */
+
+#ifdef GL_EXT_rescale_normal
+
+#endif /* GL_EXT_rescale_normal */
+
+#ifdef GL_EXT_scene_marker
+
+static GLboolean _glewInit_GL_EXT_scene_marker (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glBeginSceneEXT = (PFNGLBEGINSCENEEXTPROC)glewGetProcAddress((const GLubyte*)"glBeginSceneEXT")) == NULL) || r;
+  r = ((glEndSceneEXT = (PFNGLENDSCENEEXTPROC)glewGetProcAddress((const GLubyte*)"glEndSceneEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_scene_marker */
+
+#ifdef GL_EXT_secondary_color
+
+static GLboolean _glewInit_GL_EXT_secondary_color (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glSecondaryColor3bEXT = (PFNGLSECONDARYCOLOR3BEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bEXT")) == NULL) || r;
+  r = ((glSecondaryColor3bvEXT = (PFNGLSECONDARYCOLOR3BVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bvEXT")) == NULL) || r;
+  r = ((glSecondaryColor3dEXT = (PFNGLSECONDARYCOLOR3DEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dEXT")) == NULL) || r;
+  r = ((glSecondaryColor3dvEXT = (PFNGLSECONDARYCOLOR3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dvEXT")) == NULL) || r;
+  r = ((glSecondaryColor3fEXT = (PFNGLSECONDARYCOLOR3FEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fEXT")) == NULL) || r;
+  r = ((glSecondaryColor3fvEXT = (PFNGLSECONDARYCOLOR3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fvEXT")) == NULL) || r;
+  r = ((glSecondaryColor3iEXT = (PFNGLSECONDARYCOLOR3IEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3iEXT")) == NULL) || r;
+  r = ((glSecondaryColor3ivEXT = (PFNGLSECONDARYCOLOR3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ivEXT")) == NULL) || r;
+  r = ((glSecondaryColor3sEXT = (PFNGLSECONDARYCOLOR3SEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3sEXT")) == NULL) || r;
+  r = ((glSecondaryColor3svEXT = (PFNGLSECONDARYCOLOR3SVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3svEXT")) == NULL) || r;
+  r = ((glSecondaryColor3ubEXT = (PFNGLSECONDARYCOLOR3UBEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubEXT")) == NULL) || r;
+  r = ((glSecondaryColor3ubvEXT = (PFNGLSECONDARYCOLOR3UBVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubvEXT")) == NULL) || r;
+  r = ((glSecondaryColor3uiEXT = (PFNGLSECONDARYCOLOR3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uiEXT")) == NULL) || r;
+  r = ((glSecondaryColor3uivEXT = (PFNGLSECONDARYCOLOR3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uivEXT")) == NULL) || r;
+  r = ((glSecondaryColor3usEXT = (PFNGLSECONDARYCOLOR3USEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usEXT")) == NULL) || r;
+  r = ((glSecondaryColor3usvEXT = (PFNGLSECONDARYCOLOR3USVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usvEXT")) == NULL) || r;
+  r = ((glSecondaryColorPointerEXT = (PFNGLSECONDARYCOLORPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointerEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_secondary_color */
+
+#ifdef GL_EXT_separate_specular_color
+
+#endif /* GL_EXT_separate_specular_color */
+
+#ifdef GL_EXT_shadow_funcs
+
+#endif /* GL_EXT_shadow_funcs */
+
+#ifdef GL_EXT_shared_texture_palette
+
+#endif /* GL_EXT_shared_texture_palette */
+
+#ifdef GL_EXT_stencil_clear_tag
+
+#endif /* GL_EXT_stencil_clear_tag */
+
+#ifdef GL_EXT_stencil_two_side
+
+static GLboolean _glewInit_GL_EXT_stencil_two_side (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glActiveStencilFaceEXT = (PFNGLACTIVESTENCILFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glActiveStencilFaceEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_stencil_two_side */
+
+#ifdef GL_EXT_stencil_wrap
+
+#endif /* GL_EXT_stencil_wrap */
+
+#ifdef GL_EXT_subtexture
+
+static GLboolean _glewInit_GL_EXT_subtexture (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glTexSubImage1DEXT = (PFNGLTEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage1DEXT")) == NULL) || r;
+  r = ((glTexSubImage2DEXT = (PFNGLTEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage2DEXT")) == NULL) || r;
+  r = ((glTexSubImage3DEXT = (PFNGLTEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3DEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_subtexture */
+
+#ifdef GL_EXT_texture
+
+#endif /* GL_EXT_texture */
+
+#ifdef GL_EXT_texture3D
+
+static GLboolean _glewInit_GL_EXT_texture3D (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glTexImage3DEXT = (PFNGLTEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_texture3D */
+
+#ifdef GL_EXT_texture_compression_dxt1
+
+#endif /* GL_EXT_texture_compression_dxt1 */
+
+#ifdef GL_EXT_texture_compression_s3tc
+
+#endif /* GL_EXT_texture_compression_s3tc */
+
+#ifdef GL_EXT_texture_cube_map
+
+#endif /* GL_EXT_texture_cube_map */
+
+#ifdef GL_EXT_texture_edge_clamp
+
+#endif /* GL_EXT_texture_edge_clamp */
+
+#ifdef GL_EXT_texture_env
+
+#endif /* GL_EXT_texture_env */
+
+#ifdef GL_EXT_texture_env_add
+
+#endif /* GL_EXT_texture_env_add */
+
+#ifdef GL_EXT_texture_env_combine
+
+#endif /* GL_EXT_texture_env_combine */
+
+#ifdef GL_EXT_texture_env_dot3
+
+#endif /* GL_EXT_texture_env_dot3 */
+
+#ifdef GL_EXT_texture_filter_anisotropic
+
+#endif /* GL_EXT_texture_filter_anisotropic */
+
+#ifdef GL_EXT_texture_lod_bias
+
+#endif /* GL_EXT_texture_lod_bias */
+
+#ifdef GL_EXT_texture_mirror_clamp
+
+#endif /* GL_EXT_texture_mirror_clamp */
+
+#ifdef GL_EXT_texture_object
+
+static GLboolean _glewInit_GL_EXT_texture_object (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glAreTexturesResidentEXT = (PFNGLARETEXTURESRESIDENTEXTPROC)glewGetProcAddress((const GLubyte*)"glAreTexturesResidentEXT")) == NULL) || r;
+  r = ((glBindTextureEXT = (PFNGLBINDTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindTextureEXT")) == NULL) || r;
+  r = ((glDeleteTexturesEXT = (PFNGLDELETETEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteTexturesEXT")) == NULL) || r;
+  r = ((glGenTexturesEXT = (PFNGLGENTEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glGenTexturesEXT")) == NULL) || r;
+  r = ((glIsTextureEXT = (PFNGLISTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glIsTextureEXT")) == NULL) || r;
+  r = ((glPrioritizeTexturesEXT = (PFNGLPRIORITIZETEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glPrioritizeTexturesEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_texture_object */
+
+#ifdef GL_EXT_texture_perturb_normal
+
+static GLboolean _glewInit_GL_EXT_texture_perturb_normal (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glTextureNormalEXT = (PFNGLTEXTURENORMALEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureNormalEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_texture_perturb_normal */
+
+#ifdef GL_EXT_texture_rectangle
+
+#endif /* GL_EXT_texture_rectangle */
+
+#ifdef GL_EXT_texture_sRGB
+
+#endif /* GL_EXT_texture_sRGB */
+
+#ifdef GL_EXT_vertex_array
+
+static GLboolean _glewInit_GL_EXT_vertex_array (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glArrayElementEXT = (PFNGLARRAYELEMENTEXTPROC)glewGetProcAddress((const GLubyte*)"glArrayElementEXT")) == NULL) || r;
+  r = ((glColorPointerEXT = (PFNGLCOLORPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glColorPointerEXT")) == NULL) || r;
+  r = ((glDrawArraysEXT = (PFNGLDRAWARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysEXT")) == NULL) || r;
+  r = ((glEdgeFlagPointerEXT = (PFNGLEDGEFLAGPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagPointerEXT")) == NULL) || r;
+  r = ((glGetPointervEXT = (PFNGLGETPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPointervEXT")) == NULL) || r;
+  r = ((glIndexPointerEXT = (PFNGLINDEXPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glIndexPointerEXT")) == NULL) || r;
+  r = ((glNormalPointerEXT = (PFNGLNORMALPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glNormalPointerEXT")) == NULL) || r;
+  r = ((glTexCoordPointerEXT = (PFNGLTEXCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointerEXT")) == NULL) || r;
+  r = ((glVertexPointerEXT = (PFNGLVERTEXPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexPointerEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_vertex_array */
+
+#ifdef GL_EXT_vertex_shader
+
+static GLboolean _glewInit_GL_EXT_vertex_shader (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glBeginVertexShaderEXT = (PFNGLBEGINVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glBeginVertexShaderEXT")) == NULL) || r;
+  r = ((glBindLightParameterEXT = (PFNGLBINDLIGHTPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindLightParameterEXT")) == NULL) || r;
+  r = ((glBindMaterialParameterEXT = (PFNGLBINDMATERIALPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindMaterialParameterEXT")) == NULL) || r;
+  r = ((glBindParameterEXT = (PFNGLBINDPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindParameterEXT")) == NULL) || r;
+  r = ((glBindTexGenParameterEXT = (PFNGLBINDTEXGENPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindTexGenParameterEXT")) == NULL) || r;
+  r = ((glBindTextureUnitParameterEXT = (PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindTextureUnitParameterEXT")) == NULL) || r;
+  r = ((glBindVertexShaderEXT = (PFNGLBINDVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindVertexShaderEXT")) == NULL) || r;
+  r = ((glDeleteVertexShaderEXT = (PFNGLDELETEVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexShaderEXT")) == NULL) || r;
+  r = ((glDisableVariantClientStateEXT = (PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVariantClientStateEXT")) == NULL) || r;
+  r = ((glEnableVariantClientStateEXT = (PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVariantClientStateEXT")) == NULL) || r;
+  r = ((glEndVertexShaderEXT = (PFNGLENDVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glEndVertexShaderEXT")) == NULL) || r;
+  r = ((glExtractComponentEXT = (PFNGLEXTRACTCOMPONENTEXTPROC)glewGetProcAddress((const GLubyte*)"glExtractComponentEXT")) == NULL) || r;
+  r = ((glGenSymbolsEXT = (PFNGLGENSYMBOLSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenSymbolsEXT")) == NULL) || r;
+  r = ((glGenVertexShadersEXT = (PFNGLGENVERTEXSHADERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenVertexShadersEXT")) == NULL) || r;
+  r = ((glGetInvariantBooleanvEXT = (PFNGLGETINVARIANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantBooleanvEXT")) == NULL) || r;
+  r = ((glGetInvariantFloatvEXT = (PFNGLGETINVARIANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantFloatvEXT")) == NULL) || r;
+  r = ((glGetInvariantIntegervEXT = (PFNGLGETINVARIANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantIntegervEXT")) == NULL) || r;
+  r = ((glGetLocalConstantBooleanvEXT = (PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantBooleanvEXT")) == NULL) || r;
+  r = ((glGetLocalConstantFloatvEXT = (PFNGLGETLOCALCONSTANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantFloatvEXT")) == NULL) || r;
+  r = ((glGetLocalConstantIntegervEXT = (PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantIntegervEXT")) == NULL) || r;
+  r = ((glGetVariantBooleanvEXT = (PFNGLGETVARIANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantBooleanvEXT")) == NULL) || r;
+  r = ((glGetVariantFloatvEXT = (PFNGLGETVARIANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantFloatvEXT")) == NULL) || r;
+  r = ((glGetVariantIntegervEXT = (PFNGLGETVARIANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantIntegervEXT")) == NULL) || r;
+  r = ((glGetVariantPointervEXT = (PFNGLGETVARIANTPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantPointervEXT")) == NULL) || r;
+  r = ((glInsertComponentEXT = (PFNGLINSERTCOMPONENTEXTPROC)glewGetProcAddress((const GLubyte*)"glInsertComponentEXT")) == NULL) || r;
+  r = ((glIsVariantEnabledEXT = (PFNGLISVARIANTENABLEDEXTPROC)glewGetProcAddress((const GLubyte*)"glIsVariantEnabledEXT")) == NULL) || r;
+  r = ((glSetInvariantEXT = (PFNGLSETINVARIANTEXTPROC)glewGetProcAddress((const GLubyte*)"glSetInvariantEXT")) == NULL) || r;
+  r = ((glSetLocalConstantEXT = (PFNGLSETLOCALCONSTANTEXTPROC)glewGetProcAddress((const GLubyte*)"glSetLocalConstantEXT")) == NULL) || r;
+  r = ((glShaderOp1EXT = (PFNGLSHADEROP1EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp1EXT")) == NULL) || r;
+  r = ((glShaderOp2EXT = (PFNGLSHADEROP2EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp2EXT")) == NULL) || r;
+  r = ((glShaderOp3EXT = (PFNGLSHADEROP3EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp3EXT")) == NULL) || r;
+  r = ((glSwizzleEXT = (PFNGLSWIZZLEEXTPROC)glewGetProcAddress((const GLubyte*)"glSwizzleEXT")) == NULL) || r;
+  r = ((glVariantPointerEXT = (PFNGLVARIANTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVariantPointerEXT")) == NULL) || r;
+  r = ((glVariantbvEXT = (PFNGLVARIANTBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantbvEXT")) == NULL) || r;
+  r = ((glVariantdvEXT = (PFNGLVARIANTDVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantdvEXT")) == NULL) || r;
+  r = ((glVariantfvEXT = (PFNGLVARIANTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantfvEXT")) == NULL) || r;
+  r = ((glVariantivEXT = (PFNGLVARIANTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantivEXT")) == NULL) || r;
+  r = ((glVariantsvEXT = (PFNGLVARIANTSVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantsvEXT")) == NULL) || r;
+  r = ((glVariantubvEXT = (PFNGLVARIANTUBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantubvEXT")) == NULL) || r;
+  r = ((glVariantuivEXT = (PFNGLVARIANTUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantuivEXT")) == NULL) || r;
+  r = ((glVariantusvEXT = (PFNGLVARIANTUSVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantusvEXT")) == NULL) || r;
+  r = ((glWriteMaskEXT = (PFNGLWRITEMASKEXTPROC)glewGetProcAddress((const GLubyte*)"glWriteMaskEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_vertex_shader */
+
+#ifdef GL_EXT_vertex_weighting
+
+static GLboolean _glewInit_GL_EXT_vertex_weighting (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glVertexWeightPointerEXT = (PFNGLVERTEXWEIGHTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightPointerEXT")) == NULL) || r;
+  r = ((glVertexWeightfEXT = (PFNGLVERTEXWEIGHTFEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightfEXT")) == NULL) || r;
+  r = ((glVertexWeightfvEXT = (PFNGLVERTEXWEIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightfvEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_EXT_vertex_weighting */
+
+#ifdef GL_GREMEDY_string_marker
+
+static GLboolean _glewInit_GL_GREMEDY_string_marker (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glStringMarkerGREMEDY = (PFNGLSTRINGMARKERGREMEDYPROC)glewGetProcAddress((const GLubyte*)"glStringMarkerGREMEDY")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_GREMEDY_string_marker */
+
+#ifdef GL_HP_convolution_border_modes
+
+#endif /* GL_HP_convolution_border_modes */
+
+#ifdef GL_HP_image_transform
+
+static GLboolean _glewInit_GL_HP_image_transform (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glGetImageTransformParameterfvHP = (PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC)glewGetProcAddress((const GLubyte*)"glGetImageTransformParameterfvHP")) == NULL) || r;
+  r = ((glGetImageTransformParameterivHP = (PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC)glewGetProcAddress((const GLubyte*)"glGetImageTransformParameterivHP")) == NULL) || r;
+  r = ((glImageTransformParameterfHP = (PFNGLIMAGETRANSFORMPARAMETERFHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterfHP")) == NULL) || r;
+  r = ((glImageTransformParameterfvHP = (PFNGLIMAGETRANSFORMPARAMETERFVHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterfvHP")) == NULL) || r;
+  r = ((glImageTransformParameteriHP = (PFNGLIMAGETRANSFORMPARAMETERIHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameteriHP")) == NULL) || r;
+  r = ((glImageTransformParameterivHP = (PFNGLIMAGETRANSFORMPARAMETERIVHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterivHP")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_HP_image_transform */
+
+#ifdef GL_HP_occlusion_test
+
+#endif /* GL_HP_occlusion_test */
+
+#ifdef GL_HP_texture_lighting
+
+#endif /* GL_HP_texture_lighting */
+
+#ifdef GL_IBM_cull_vertex
+
+#endif /* GL_IBM_cull_vertex */
+
+#ifdef GL_IBM_multimode_draw_arrays
+
+static GLboolean _glewInit_GL_IBM_multimode_draw_arrays (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glMultiModeDrawArraysIBM = (PFNGLMULTIMODEDRAWARRAYSIBMPROC)glewGetProcAddress((const GLubyte*)"glMultiModeDrawArraysIBM")) == NULL) || r;
+  r = ((glMultiModeDrawElementsIBM = (PFNGLMULTIMODEDRAWELEMENTSIBMPROC)glewGetProcAddress((const GLubyte*)"glMultiModeDrawElementsIBM")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_IBM_multimode_draw_arrays */
+
+#ifdef GL_IBM_rasterpos_clip
+
+#endif /* GL_IBM_rasterpos_clip */
+
+#ifdef GL_IBM_static_data
+
+#endif /* GL_IBM_static_data */
+
+#ifdef GL_IBM_texture_mirrored_repeat
+
+#endif /* GL_IBM_texture_mirrored_repeat */
+
+#ifdef GL_IBM_vertex_array_lists
+
+static GLboolean _glewInit_GL_IBM_vertex_array_lists (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glColorPointerListIBM = (PFNGLCOLORPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glColorPointerListIBM")) == NULL) || r;
+  r = ((glEdgeFlagPointerListIBM = (PFNGLEDGEFLAGPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagPointerListIBM")) == NULL) || r;
+  r = ((glFogCoordPointerListIBM = (PFNGLFOGCOORDPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointerListIBM")) == NULL) || r;
+  r = ((glIndexPointerListIBM = (PFNGLINDEXPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glIndexPointerListIBM")) == NULL) || r;
+  r = ((glNormalPointerListIBM = (PFNGLNORMALPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glNormalPointerListIBM")) == NULL) || r;
+  r = ((glSecondaryColorPointerListIBM = (PFNGLSECONDARYCOLORPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointerListIBM")) == NULL) || r;
+  r = ((glTexCoordPointerListIBM = (PFNGLTEXCOORDPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointerListIBM")) == NULL) || r;
+  r = ((glVertexPointerListIBM = (PFNGLVERTEXPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glVertexPointerListIBM")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_IBM_vertex_array_lists */
+
+#ifdef GL_INGR_color_clamp
+
+#endif /* GL_INGR_color_clamp */
+
+#ifdef GL_INGR_interlace_read
+
+#endif /* GL_INGR_interlace_read */
+
+#ifdef GL_INTEL_parallel_arrays
+
+static GLboolean _glewInit_GL_INTEL_parallel_arrays (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glColorPointervINTEL = (PFNGLCOLORPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glColorPointervINTEL")) == NULL) || r;
+  r = ((glNormalPointervINTEL = (PFNGLNORMALPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glNormalPointervINTEL")) == NULL) || r;
+  r = ((glTexCoordPointervINTEL = (PFNGLTEXCOORDPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointervINTEL")) == NULL) || r;
+  r = ((glVertexPointervINTEL = (PFNGLVERTEXPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glVertexPointervINTEL")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_INTEL_parallel_arrays */
+
+#ifdef GL_INTEL_texture_scissor
+
+static GLboolean _glewInit_GL_INTEL_texture_scissor (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glTexScissorFuncINTEL = (PFNGLTEXSCISSORFUNCINTELPROC)glewGetProcAddress((const GLubyte*)"glTexScissorFuncINTEL")) == NULL) || r;
+  r = ((glTexScissorINTEL = (PFNGLTEXSCISSORINTELPROC)glewGetProcAddress((const GLubyte*)"glTexScissorINTEL")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_INTEL_texture_scissor */
+
+#ifdef GL_KTX_buffer_region
+
+static GLboolean _glewInit_GL_KTX_buffer_region (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glBufferRegionEnabledEXT = (PFNGLBUFFERREGIONENABLEDEXTPROC)glewGetProcAddress((const GLubyte*)"glBufferRegionEnabledEXT")) == NULL) || r;
+  r = ((glDeleteBufferRegionEXT = (PFNGLDELETEBUFFERREGIONEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteBufferRegionEXT")) == NULL) || r;
+  r = ((glDrawBufferRegionEXT = (PFNGLDRAWBUFFERREGIONEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawBufferRegionEXT")) == NULL) || r;
+  r = ((glNewBufferRegionEXT = (PFNGLNEWBUFFERREGIONEXTPROC)glewGetProcAddress((const GLubyte*)"glNewBufferRegionEXT")) == NULL) || r;
+  r = ((glReadBufferRegionEXT = (PFNGLREADBUFFERREGIONEXTPROC)glewGetProcAddress((const GLubyte*)"glReadBufferRegionEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_KTX_buffer_region */
+
+#ifdef GL_MESAX_texture_stack
+
+#endif /* GL_MESAX_texture_stack */
+
+#ifdef GL_MESA_pack_invert
+
+#endif /* GL_MESA_pack_invert */
+
+#ifdef GL_MESA_resize_buffers
+
+static GLboolean _glewInit_GL_MESA_resize_buffers (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glResizeBuffersMESA = (PFNGLRESIZEBUFFERSMESAPROC)glewGetProcAddress((const GLubyte*)"glResizeBuffersMESA")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_MESA_resize_buffers */
+
+#ifdef GL_MESA_window_pos
+
+static GLboolean _glewInit_GL_MESA_window_pos (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glWindowPos2dMESA = (PFNGLWINDOWPOS2DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dMESA")) == NULL) || r;
+  r = ((glWindowPos2dvMESA = (PFNGLWINDOWPOS2DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dvMESA")) == NULL) || r;
+  r = ((glWindowPos2fMESA = (PFNGLWINDOWPOS2FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fMESA")) == NULL) || r;
+  r = ((glWindowPos2fvMESA = (PFNGLWINDOWPOS2FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fvMESA")) == NULL) || r;
+  r = ((glWindowPos2iMESA = (PFNGLWINDOWPOS2IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iMESA")) == NULL) || r;
+  r = ((glWindowPos2ivMESA = (PFNGLWINDOWPOS2IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2ivMESA")) == NULL) || r;
+  r = ((glWindowPos2sMESA = (PFNGLWINDOWPOS2SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sMESA")) == NULL) || r;
+  r = ((glWindowPos2svMESA = (PFNGLWINDOWPOS2SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2svMESA")) == NULL) || r;
+  r = ((glWindowPos3dMESA = (PFNGLWINDOWPOS3DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dMESA")) == NULL) || r;
+  r = ((glWindowPos3dvMESA = (PFNGLWINDOWPOS3DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dvMESA")) == NULL) || r;
+  r = ((glWindowPos3fMESA = (PFNGLWINDOWPOS3FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fMESA")) == NULL) || r;
+  r = ((glWindowPos3fvMESA = (PFNGLWINDOWPOS3FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fvMESA")) == NULL) || r;
+  r = ((glWindowPos3iMESA = (PFNGLWINDOWPOS3IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iMESA")) == NULL) || r;
+  r = ((glWindowPos3ivMESA = (PFNGLWINDOWPOS3IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3ivMESA")) == NULL) || r;
+  r = ((glWindowPos3sMESA = (PFNGLWINDOWPOS3SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sMESA")) == NULL) || r;
+  r = ((glWindowPos3svMESA = (PFNGLWINDOWPOS3SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3svMESA")) == NULL) || r;
+  r = ((glWindowPos4dMESA = (PFNGLWINDOWPOS4DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4dMESA")) == NULL) || r;
+  r = ((glWindowPos4dvMESA = (PFNGLWINDOWPOS4DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4dvMESA")) == NULL) || r;
+  r = ((glWindowPos4fMESA = (PFNGLWINDOWPOS4FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4fMESA")) == NULL) || r;
+  r = ((glWindowPos4fvMESA = (PFNGLWINDOWPOS4FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4fvMESA")) == NULL) || r;
+  r = ((glWindowPos4iMESA = (PFNGLWINDOWPOS4IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4iMESA")) == NULL) || r;
+  r = ((glWindowPos4ivMESA = (PFNGLWINDOWPOS4IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4ivMESA")) == NULL) || r;
+  r = ((glWindowPos4sMESA = (PFNGLWINDOWPOS4SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4sMESA")) == NULL) || r;
+  r = ((glWindowPos4svMESA = (PFNGLWINDOWPOS4SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4svMESA")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_MESA_window_pos */
+
+#ifdef GL_MESA_ycbcr_texture
+
+#endif /* GL_MESA_ycbcr_texture */
+
+#ifdef GL_NV_blend_square
+
+#endif /* GL_NV_blend_square */
+
+#ifdef GL_NV_copy_depth_to_color
+
+#endif /* GL_NV_copy_depth_to_color */
+
+#ifdef GL_NV_depth_clamp
+
+#endif /* GL_NV_depth_clamp */
+
+#ifdef GL_NV_evaluators
+
+static GLboolean _glewInit_GL_NV_evaluators (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glEvalMapsNV = (PFNGLEVALMAPSNVPROC)glewGetProcAddress((const GLubyte*)"glEvalMapsNV")) == NULL) || r;
+  r = ((glGetMapAttribParameterfvNV = (PFNGLGETMAPATTRIBPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapAttribParameterfvNV")) == NULL) || r;
+  r = ((glGetMapAttribParameterivNV = (PFNGLGETMAPATTRIBPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapAttribParameterivNV")) == NULL) || r;
+  r = ((glGetMapControlPointsNV = (PFNGLGETMAPCONTROLPOINTSNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapControlPointsNV")) == NULL) || r;
+  r = ((glGetMapParameterfvNV = (PFNGLGETMAPPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapParameterfvNV")) == NULL) || r;
+  r = ((glGetMapParameterivNV = (PFNGLGETMAPPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapParameterivNV")) == NULL) || r;
+  r = ((glMapControlPointsNV = (PFNGLMAPCONTROLPOINTSNVPROC)glewGetProcAddress((const GLubyte*)"glMapControlPointsNV")) == NULL) || r;
+  r = ((glMapParameterfvNV = (PFNGLMAPPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glMapParameterfvNV")) == NULL) || r;
+  r = ((glMapParameterivNV = (PFNGLMAPPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glMapParameterivNV")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_NV_evaluators */
+
+#ifdef GL_NV_fence
+
+static GLboolean _glewInit_GL_NV_fence (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glDeleteFencesNV = (PFNGLDELETEFENCESNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteFencesNV")) == NULL) || r;
+  r = ((glFinishFenceNV = (PFNGLFINISHFENCENVPROC)glewGetProcAddress((const GLubyte*)"glFinishFenceNV")) == NULL) || r;
+  r = ((glGenFencesNV = (PFNGLGENFENCESNVPROC)glewGetProcAddress((const GLubyte*)"glGenFencesNV")) == NULL) || r;
+  r = ((glGetFenceivNV = (PFNGLGETFENCEIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFenceivNV")) == NULL) || r;
+  r = ((glIsFenceNV = (PFNGLISFENCENVPROC)glewGetProcAddress((const GLubyte*)"glIsFenceNV")) == NULL) || r;
+  r = ((glSetFenceNV = (PFNGLSETFENCENVPROC)glewGetProcAddress((const GLubyte*)"glSetFenceNV")) == NULL) || r;
+  r = ((glTestFenceNV = (PFNGLTESTFENCENVPROC)glewGetProcAddress((const GLubyte*)"glTestFenceNV")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_NV_fence */
+
+#ifdef GL_NV_float_buffer
+
+#endif /* GL_NV_float_buffer */
+
+#ifdef GL_NV_fog_distance
+
+#endif /* GL_NV_fog_distance */
+
+#ifdef GL_NV_fragment_program
+
+static GLboolean _glewInit_GL_NV_fragment_program (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glGetProgramNamedParameterdvNV = (PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramNamedParameterdvNV")) == NULL) || r;
+  r = ((glGetProgramNamedParameterfvNV = (PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramNamedParameterfvNV")) == NULL) || r;
+  r = ((glProgramNamedParameter4dNV = (PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4dNV")) == NULL) || r;
+  r = ((glProgramNamedParameter4dvNV = (PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4dvNV")) == NULL) || r;
+  r = ((glProgramNamedParameter4fNV = (PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4fNV")) == NULL) || r;
+  r = ((glProgramNamedParameter4fvNV = (PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4fvNV")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_NV_fragment_program */
+
+#ifdef GL_NV_fragment_program2
+
+#endif /* GL_NV_fragment_program2 */
+
+#ifdef GL_NV_fragment_program_option
+
+#endif /* GL_NV_fragment_program_option */
+
+#ifdef GL_NV_half_float
+
+static GLboolean _glewInit_GL_NV_half_float (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glColor3hNV = (PFNGLCOLOR3HNVPROC)glewGetProcAddress((const GLubyte*)"glColor3hNV")) == NULL) || r;
+  r = ((glColor3hvNV = (PFNGLCOLOR3HVNVPROC)glewGetProcAddress((const GLubyte*)"glColor3hvNV")) == NULL) || r;
+  r = ((glColor4hNV = (PFNGLCOLOR4HNVPROC)glewGetProcAddress((const GLubyte*)"glColor4hNV")) == NULL) || r;
+  r = ((glColor4hvNV = (PFNGLCOLOR4HVNVPROC)glewGetProcAddress((const GLubyte*)"glColor4hvNV")) == NULL) || r;
+  r = ((glFogCoordhNV = (PFNGLFOGCOORDHNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordhNV")) == NULL) || r;
+  r = ((glFogCoordhvNV = (PFNGLFOGCOORDHVNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordhvNV")) == NULL) || r;
+  r = ((glMultiTexCoord1hNV = (PFNGLMULTITEXCOORD1HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1hNV")) == NULL) || r;
+  r = ((glMultiTexCoord1hvNV = (PFNGLMULTITEXCOORD1HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1hvNV")) == NULL) || r;
+  r = ((glMultiTexCoord2hNV = (PFNGLMULTITEXCOORD2HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2hNV")) == NULL) || r;
+  r = ((glMultiTexCoord2hvNV = (PFNGLMULTITEXCOORD2HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2hvNV")) == NULL) || r;
+  r = ((glMultiTexCoord3hNV = (PFNGLMULTITEXCOORD3HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3hNV")) == NULL) || r;
+  r = ((glMultiTexCoord3hvNV = (PFNGLMULTITEXCOORD3HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3hvNV")) == NULL) || r;
+  r = ((glMultiTexCoord4hNV = (PFNGLMULTITEXCOORD4HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4hNV")) == NULL) || r;
+  r = ((glMultiTexCoord4hvNV = (PFNGLMULTITEXCOORD4HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4hvNV")) == NULL) || r;
+  r = ((glNormal3hNV = (PFNGLNORMAL3HNVPROC)glewGetProcAddress((const GLubyte*)"glNormal3hNV")) == NULL) || r;
+  r = ((glNormal3hvNV = (PFNGLNORMAL3HVNVPROC)glewGetProcAddress((const GLubyte*)"glNormal3hvNV")) == NULL) || r;
+  r = ((glSecondaryColor3hNV = (PFNGLSECONDARYCOLOR3HNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3hNV")) == NULL) || r;
+  r = ((glSecondaryColor3hvNV = (PFNGLSECONDARYCOLOR3HVNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3hvNV")) == NULL) || r;
+  r = ((glTexCoord1hNV = (PFNGLTEXCOORD1HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1hNV")) == NULL) || r;
+  r = ((glTexCoord1hvNV = (PFNGLTEXCOORD1HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1hvNV")) == NULL) || r;
+  r = ((glTexCoord2hNV = (PFNGLTEXCOORD2HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2hNV")) == NULL) || r;
+  r = ((glTexCoord2hvNV = (PFNGLTEXCOORD2HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2hvNV")) == NULL) || r;
+  r = ((glTexCoord3hNV = (PFNGLTEXCOORD3HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3hNV")) == NULL) || r;
+  r = ((glTexCoord3hvNV = (PFNGLTEXCOORD3HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3hvNV")) == NULL) || r;
+  r = ((glTexCoord4hNV = (PFNGLTEXCOORD4HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4hNV")) == NULL) || r;
+  r = ((glTexCoord4hvNV = (PFNGLTEXCOORD4HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4hvNV")) == NULL) || r;
+  r = ((glVertex2hNV = (PFNGLVERTEX2HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex2hNV")) == NULL) || r;
+  r = ((glVertex2hvNV = (PFNGLVERTEX2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex2hvNV")) == NULL) || r;
+  r = ((glVertex3hNV = (PFNGLVERTEX3HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex3hNV")) == NULL) || r;
+  r = ((glVertex3hvNV = (PFNGLVERTEX3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex3hvNV")) == NULL) || r;
+  r = ((glVertex4hNV = (PFNGLVERTEX4HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex4hNV")) == NULL) || r;
+  r = ((glVertex4hvNV = (PFNGLVERTEX4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex4hvNV")) == NULL) || r;
+  r = ((glVertexAttrib1hNV = (PFNGLVERTEXATTRIB1HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1hNV")) == NULL) || r;
+  r = ((glVertexAttrib1hvNV = (PFNGLVERTEXATTRIB1HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1hvNV")) == NULL) || r;
+  r = ((glVertexAttrib2hNV = (PFNGLVERTEXATTRIB2HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2hNV")) == NULL) || r;
+  r = ((glVertexAttrib2hvNV = (PFNGLVERTEXATTRIB2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2hvNV")) == NULL) || r;
+  r = ((glVertexAttrib3hNV = (PFNGLVERTEXATTRIB3HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3hNV")) == NULL) || r;
+  r = ((glVertexAttrib3hvNV = (PFNGLVERTEXATTRIB3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3hvNV")) == NULL) || r;
+  r = ((glVertexAttrib4hNV = (PFNGLVERTEXATTRIB4HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4hNV")) == NULL) || r;
+  r = ((glVertexAttrib4hvNV = (PFNGLVERTEXATTRIB4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4hvNV")) == NULL) || r;
+  r = ((glVertexAttribs1hvNV = (PFNGLVERTEXATTRIBS1HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1hvNV")) == NULL) || r;
+  r = ((glVertexAttribs2hvNV = (PFNGLVERTEXATTRIBS2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2hvNV")) == NULL) || r;
+  r = ((glVertexAttribs3hvNV = (PFNGLVERTEXATTRIBS3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3hvNV")) == NULL) || r;
+  r = ((glVertexAttribs4hvNV = (PFNGLVERTEXATTRIBS4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4hvNV")) == NULL) || r;
+  r = ((glVertexWeighthNV = (PFNGLVERTEXWEIGHTHNVPROC)glewGetProcAddress((const GLubyte*)"glVertexWeighthNV")) == NULL) || r;
+  r = ((glVertexWeighthvNV = (PFNGLVERTEXWEIGHTHVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexWeighthvNV")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_NV_half_float */
+
+#ifdef GL_NV_light_max_exponent
+
+#endif /* GL_NV_light_max_exponent */
+
+#ifdef GL_NV_multisample_filter_hint
+
+#endif /* GL_NV_multisample_filter_hint */
+
+#ifdef GL_NV_occlusion_query
+
+static GLboolean _glewInit_GL_NV_occlusion_query (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glBeginOcclusionQueryNV = (PFNGLBEGINOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glBeginOcclusionQueryNV")) == NULL) || r;
+  r = ((glDeleteOcclusionQueriesNV = (PFNGLDELETEOCCLUSIONQUERIESNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteOcclusionQueriesNV")) == NULL) || r;
+  r = ((glEndOcclusionQueryNV = (PFNGLENDOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glEndOcclusionQueryNV")) == NULL) || r;
+  r = ((glGenOcclusionQueriesNV = (PFNGLGENOCCLUSIONQUERIESNVPROC)glewGetProcAddress((const GLubyte*)"glGenOcclusionQueriesNV")) == NULL) || r;
+  r = ((glGetOcclusionQueryivNV = (PFNGLGETOCCLUSIONQUERYIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetOcclusionQueryivNV")) == NULL) || r;
+  r = ((glGetOcclusionQueryuivNV = (PFNGLGETOCCLUSIONQUERYUIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetOcclusionQueryuivNV")) == NULL) || r;
+  r = ((glIsOcclusionQueryNV = (PFNGLISOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glIsOcclusionQueryNV")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_NV_occlusion_query */
+
+#ifdef GL_NV_packed_depth_stencil
+
+#endif /* GL_NV_packed_depth_stencil */
+
+#ifdef GL_NV_pixel_data_range
+
+static GLboolean _glewInit_GL_NV_pixel_data_range (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glFlushPixelDataRangeNV = (PFNGLFLUSHPIXELDATARANGENVPROC)glewGetProcAddress((const GLubyte*)"glFlushPixelDataRangeNV")) == NULL) || r;
+  r = ((glPixelDataRangeNV = (PFNGLPIXELDATARANGENVPROC)glewGetProcAddress((const GLubyte*)"glPixelDataRangeNV")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_NV_pixel_data_range */
+
+#ifdef GL_NV_point_sprite
+
+static GLboolean _glewInit_GL_NV_point_sprite (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glPointParameteriNV = (PFNGLPOINTPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glPointParameteriNV")) == NULL) || r;
+  r = ((glPointParameterivNV = (PFNGLPOINTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterivNV")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_NV_point_sprite */
+
+#ifdef GL_NV_primitive_restart
+
+static GLboolean _glewInit_GL_NV_primitive_restart (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glPrimitiveRestartIndexNV = (PFNGLPRIMITIVERESTARTINDEXNVPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartIndexNV")) == NULL) || r;
+  r = ((glPrimitiveRestartNV = (PFNGLPRIMITIVERESTARTNVPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartNV")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_NV_primitive_restart */
+
+#ifdef GL_NV_register_combiners
+
+static GLboolean _glewInit_GL_NV_register_combiners (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glCombinerInputNV = (PFNGLCOMBINERINPUTNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerInputNV")) == NULL) || r;
+  r = ((glCombinerOutputNV = (PFNGLCOMBINEROUTPUTNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerOutputNV")) == NULL) || r;
+  r = ((glCombinerParameterfNV = (PFNGLCOMBINERPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterfNV")) == NULL) || r;
+  r = ((glCombinerParameterfvNV = (PFNGLCOMBINERPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterfvNV")) == NULL) || r;
+  r = ((glCombinerParameteriNV = (PFNGLCOMBINERPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameteriNV")) == NULL) || r;
+  r = ((glCombinerParameterivNV = (PFNGLCOMBINERPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterivNV")) == NULL) || r;
+  r = ((glFinalCombinerInputNV = (PFNGLFINALCOMBINERINPUTNVPROC)glewGetProcAddress((const GLubyte*)"glFinalCombinerInputNV")) == NULL) || r;
+  r = ((glGetCombinerInputParameterfvNV = (PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerInputParameterfvNV")) == NULL) || r;
+  r = ((glGetCombinerInputParameterivNV = (PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerInputParameterivNV")) == NULL) || r;
+  r = ((glGetCombinerOutputParameterfvNV = (PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerOutputParameterfvNV")) == NULL) || r;
+  r = ((glGetCombinerOutputParameterivNV = (PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerOutputParameterivNV")) == NULL) || r;
+  r = ((glGetFinalCombinerInputParameterfvNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFinalCombinerInputParameterfvNV")) == NULL) || r;
+  r = ((glGetFinalCombinerInputParameterivNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFinalCombinerInputParameterivNV")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_NV_register_combiners */
+
+#ifdef GL_NV_register_combiners2
+
+static GLboolean _glewInit_GL_NV_register_combiners2 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glCombinerStageParameterfvNV = (PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerStageParameterfvNV")) == NULL) || r;
+  r = ((glGetCombinerStageParameterfvNV = (PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerStageParameterfvNV")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_NV_register_combiners2 */
+
+#ifdef GL_NV_texgen_emboss
+
+#endif /* GL_NV_texgen_emboss */
+
+#ifdef GL_NV_texgen_reflection
+
+#endif /* GL_NV_texgen_reflection */
+
+#ifdef GL_NV_texture_compression_vtc
+
+#endif /* GL_NV_texture_compression_vtc */
+
+#ifdef GL_NV_texture_env_combine4
+
+#endif /* GL_NV_texture_env_combine4 */
+
+#ifdef GL_NV_texture_expand_normal
+
+#endif /* GL_NV_texture_expand_normal */
+
+#ifdef GL_NV_texture_rectangle
+
+#endif /* GL_NV_texture_rectangle */
+
+#ifdef GL_NV_texture_shader
+
+#endif /* GL_NV_texture_shader */
+
+#ifdef GL_NV_texture_shader2
+
+#endif /* GL_NV_texture_shader2 */
+
+#ifdef GL_NV_texture_shader3
+
+#endif /* GL_NV_texture_shader3 */
+
+#ifdef GL_NV_vertex_array_range
+
+static GLboolean _glewInit_GL_NV_vertex_array_range (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glFlushVertexArrayRangeNV = (PFNGLFLUSHVERTEXARRAYRANGENVPROC)glewGetProcAddress((const GLubyte*)"glFlushVertexArrayRangeNV")) == NULL) || r;
+  r = ((glVertexArrayRangeNV = (PFNGLVERTEXARRAYRANGENVPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayRangeNV")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_NV_vertex_array_range */
+
+#ifdef GL_NV_vertex_array_range2
+
+#endif /* GL_NV_vertex_array_range2 */
+
+#ifdef GL_NV_vertex_program
+
+static GLboolean _glewInit_GL_NV_vertex_program (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glAreProgramsResidentNV = (PFNGLAREPROGRAMSRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glAreProgramsResidentNV")) == NULL) || r;
+  r = ((glBindProgramNV = (PFNGLBINDPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glBindProgramNV")) == NULL) || r;
+  r = ((glDeleteProgramsNV = (PFNGLDELETEPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramsNV")) == NULL) || r;
+  r = ((glExecuteProgramNV = (PFNGLEXECUTEPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glExecuteProgramNV")) == NULL) || r;
+  r = ((glGenProgramsNV = (PFNGLGENPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glGenProgramsNV")) == NULL) || r;
+  r = ((glGetProgramParameterdvNV = (PFNGLGETPROGRAMPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramParameterdvNV")) == NULL) || r;
+  r = ((glGetProgramParameterfvNV = (PFNGLGETPROGRAMPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramParameterfvNV")) == NULL) || r;
+  r = ((glGetProgramStringNV = (PFNGLGETPROGRAMSTRINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStringNV")) == NULL) || r;
+  r = ((glGetProgramivNV = (PFNGLGETPROGRAMIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramivNV")) == NULL) || r;
+  r = ((glGetTrackMatrixivNV = (PFNGLGETTRACKMATRIXIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetTrackMatrixivNV")) == NULL) || r;
+  r = ((glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointervNV")) == NULL) || r;
+  r = ((glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdvNV")) == NULL) || r;
+  r = ((glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfvNV")) == NULL) || r;
+  r = ((glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribivNV")) == NULL) || r;
+  r = ((glIsProgramNV = (PFNGLISPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glIsProgramNV")) == NULL) || r;
+  r = ((glLoadProgramNV = (PFNGLLOADPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glLoadProgramNV")) == NULL) || r;
+  r = ((glProgramParameter4dNV = (PFNGLPROGRAMPARAMETER4DNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4dNV")) == NULL) || r;
+  r = ((glProgramParameter4dvNV = (PFNGLPROGRAMPARAMETER4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4dvNV")) == NULL) || r;
+  r = ((glProgramParameter4fNV = (PFNGLPROGRAMPARAMETER4FNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4fNV")) == NULL) || r;
+  r = ((glProgramParameter4fvNV = (PFNGLPROGRAMPARAMETER4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4fvNV")) == NULL) || r;
+  r = ((glProgramParameters4dvNV = (PFNGLPROGRAMPARAMETERS4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameters4dvNV")) == NULL) || r;
+  r = ((glProgramParameters4fvNV = (PFNGLPROGRAMPARAMETERS4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameters4fvNV")) == NULL) || r;
+  r = ((glRequestResidentProgramsNV = (PFNGLREQUESTRESIDENTPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glRequestResidentProgramsNV")) == NULL) || r;
+  r = ((glTrackMatrixNV = (PFNGLTRACKMATRIXNVPROC)glewGetProcAddress((const GLubyte*)"glTrackMatrixNV")) == NULL) || r;
+  r = ((glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dNV")) == NULL) || r;
+  r = ((glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dvNV")) == NULL) || r;
+  r = ((glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fNV")) == NULL) || r;
+  r = ((glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fvNV")) == NULL) || r;
+  r = ((glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sNV")) == NULL) || r;
+  r = ((glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1svNV")) == NULL) || r;
+  r = ((glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dNV")) == NULL) || r;
+  r = ((glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dvNV")) == NULL) || r;
+  r = ((glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fNV")) == NULL) || r;
+  r = ((glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fvNV")) == NULL) || r;
+  r = ((glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sNV")) == NULL) || r;
+  r = ((glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2svNV")) == NULL) || r;
+  r = ((glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dNV")) == NULL) || r;
+  r = ((glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dvNV")) == NULL) || r;
+  r = ((glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fNV")) == NULL) || r;
+  r = ((glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fvNV")) == NULL) || r;
+  r = ((glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sNV")) == NULL) || r;
+  r = ((glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3svNV")) == NULL) || r;
+  r = ((glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dNV")) == NULL) || r;
+  r = ((glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dvNV")) == NULL) || r;
+  r = ((glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fNV")) == NULL) || r;
+  r = ((glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fvNV")) == NULL) || r;
+  r = ((glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sNV")) == NULL) || r;
+  r = ((glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4svNV")) == NULL) || r;
+  r = ((glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubNV")) == NULL) || r;
+  r = ((glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubvNV")) == NULL) || r;
+  r = ((glVertexAttribPointerNV = (PFNGLVERTEXATTRIBPOINTERNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointerNV")) == NULL) || r;
+  r = ((glVertexAttribs1dvNV = (PFNGLVERTEXATTRIBS1DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1dvNV")) == NULL) || r;
+  r = ((glVertexAttribs1fvNV = (PFNGLVERTEXATTRIBS1FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1fvNV")) == NULL) || r;
+  r = ((glVertexAttribs1svNV = (PFNGLVERTEXATTRIBS1SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1svNV")) == NULL) || r;
+  r = ((glVertexAttribs2dvNV = (PFNGLVERTEXATTRIBS2DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2dvNV")) == NULL) || r;
+  r = ((glVertexAttribs2fvNV = (PFNGLVERTEXATTRIBS2FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2fvNV")) == NULL) || r;
+  r = ((glVertexAttribs2svNV = (PFNGLVERTEXATTRIBS2SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2svNV")) == NULL) || r;
+  r = ((glVertexAttribs3dvNV = (PFNGLVERTEXATTRIBS3DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3dvNV")) == NULL) || r;
+  r = ((glVertexAttribs3fvNV = (PFNGLVERTEXATTRIBS3FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3fvNV")) == NULL) || r;
+  r = ((glVertexAttribs3svNV = (PFNGLVERTEXATTRIBS3SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3svNV")) == NULL) || r;
+  r = ((glVertexAttribs4dvNV = (PFNGLVERTEXATTRIBS4DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4dvNV")) == NULL) || r;
+  r = ((glVertexAttribs4fvNV = (PFNGLVERTEXATTRIBS4FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4fvNV")) == NULL) || r;
+  r = ((glVertexAttribs4svNV = (PFNGLVERTEXATTRIBS4SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4svNV")) == NULL) || r;
+  r = ((glVertexAttribs4ubvNV = (PFNGLVERTEXATTRIBS4UBVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4ubvNV")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_NV_vertex_program */
+
+#ifdef GL_NV_vertex_program1_1
+
+#endif /* GL_NV_vertex_program1_1 */
+
+#ifdef GL_NV_vertex_program2
+
+#endif /* GL_NV_vertex_program2 */
+
+#ifdef GL_NV_vertex_program2_option
+
+#endif /* GL_NV_vertex_program2_option */
+
+#ifdef GL_NV_vertex_program3
+
+#endif /* GL_NV_vertex_program3 */
+
+#ifdef GL_OML_interlace
+
+#endif /* GL_OML_interlace */
+
+#ifdef GL_OML_resample
+
+#endif /* GL_OML_resample */
+
+#ifdef GL_OML_subsample
+
+#endif /* GL_OML_subsample */
+
+#ifdef GL_PGI_misc_hints
+
+#endif /* GL_PGI_misc_hints */
+
+#ifdef GL_PGI_vertex_hints
+
+#endif /* GL_PGI_vertex_hints */
+
+#ifdef GL_REND_screen_coordinates
+
+#endif /* GL_REND_screen_coordinates */
+
+#ifdef GL_S3_s3tc
+
+#endif /* GL_S3_s3tc */
+
+#ifdef GL_SGIS_color_range
+
+#endif /* GL_SGIS_color_range */
+
+#ifdef GL_SGIS_detail_texture
+
+static GLboolean _glewInit_GL_SGIS_detail_texture (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glDetailTexFuncSGIS = (PFNGLDETAILTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glDetailTexFuncSGIS")) == NULL) || r;
+  r = ((glGetDetailTexFuncSGIS = (PFNGLGETDETAILTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetDetailTexFuncSGIS")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_SGIS_detail_texture */
+
+#ifdef GL_SGIS_fog_function
+
+static GLboolean _glewInit_GL_SGIS_fog_function (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glFogFuncSGIS = (PFNGLFOGFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glFogFuncSGIS")) == NULL) || r;
+  r = ((glGetFogFuncSGIS = (PFNGLGETFOGFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetFogFuncSGIS")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_SGIS_fog_function */
+
+#ifdef GL_SGIS_generate_mipmap
+
+#endif /* GL_SGIS_generate_mipmap */
+
+#ifdef GL_SGIS_multisample
+
+static GLboolean _glewInit_GL_SGIS_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glSampleMaskSGIS = (PFNGLSAMPLEMASKSGISPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskSGIS")) == NULL) || r;
+  r = ((glSamplePatternSGIS = (PFNGLSAMPLEPATTERNSGISPROC)glewGetProcAddress((const GLubyte*)"glSamplePatternSGIS")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_SGIS_multisample */
+
+#ifdef GL_SGIS_pixel_texture
+
+#endif /* GL_SGIS_pixel_texture */
+
+#ifdef GL_SGIS_sharpen_texture
+
+static GLboolean _glewInit_GL_SGIS_sharpen_texture (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glGetSharpenTexFuncSGIS = (PFNGLGETSHARPENTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetSharpenTexFuncSGIS")) == NULL) || r;
+  r = ((glSharpenTexFuncSGIS = (PFNGLSHARPENTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glSharpenTexFuncSGIS")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_SGIS_sharpen_texture */
+
+#ifdef GL_SGIS_texture4D
+
+static GLboolean _glewInit_GL_SGIS_texture4D (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glTexImage4DSGIS = (PFNGLTEXIMAGE4DSGISPROC)glewGetProcAddress((const GLubyte*)"glTexImage4DSGIS")) == NULL) || r;
+  r = ((glTexSubImage4DSGIS = (PFNGLTEXSUBIMAGE4DSGISPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage4DSGIS")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_SGIS_texture4D */
+
+#ifdef GL_SGIS_texture_border_clamp
+
+#endif /* GL_SGIS_texture_border_clamp */
+
+#ifdef GL_SGIS_texture_edge_clamp
+
+#endif /* GL_SGIS_texture_edge_clamp */
+
+#ifdef GL_SGIS_texture_filter4
+
+static GLboolean _glewInit_GL_SGIS_texture_filter4 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glGetTexFilterFuncSGIS = (PFNGLGETTEXFILTERFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetTexFilterFuncSGIS")) == NULL) || r;
+  r = ((glTexFilterFuncSGIS = (PFNGLTEXFILTERFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glTexFilterFuncSGIS")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_SGIS_texture_filter4 */
+
+#ifdef GL_SGIS_texture_lod
+
+#endif /* GL_SGIS_texture_lod */
+
+#ifdef GL_SGIS_texture_select
+
+#endif /* GL_SGIS_texture_select */
+
+#ifdef GL_SGIX_async
+
+static GLboolean _glewInit_GL_SGIX_async (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glAsyncMarkerSGIX = (PFNGLASYNCMARKERSGIXPROC)glewGetProcAddress((const GLubyte*)"glAsyncMarkerSGIX")) == NULL) || r;
+  r = ((glDeleteAsyncMarkersSGIX = (PFNGLDELETEASYNCMARKERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glDeleteAsyncMarkersSGIX")) == NULL) || r;
+  r = ((glFinishAsyncSGIX = (PFNGLFINISHASYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glFinishAsyncSGIX")) == NULL) || r;
+  r = ((glGenAsyncMarkersSGIX = (PFNGLGENASYNCMARKERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glGenAsyncMarkersSGIX")) == NULL) || r;
+  r = ((glIsAsyncMarkerSGIX = (PFNGLISASYNCMARKERSGIXPROC)glewGetProcAddress((const GLubyte*)"glIsAsyncMarkerSGIX")) == NULL) || r;
+  r = ((glPollAsyncSGIX = (PFNGLPOLLASYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glPollAsyncSGIX")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_SGIX_async */
+
+#ifdef GL_SGIX_async_histogram
+
+#endif /* GL_SGIX_async_histogram */
+
+#ifdef GL_SGIX_async_pixel
+
+#endif /* GL_SGIX_async_pixel */
+
+#ifdef GL_SGIX_blend_alpha_minmax
+
+#endif /* GL_SGIX_blend_alpha_minmax */
+
+#ifdef GL_SGIX_clipmap
+
+#endif /* GL_SGIX_clipmap */
+
+#ifdef GL_SGIX_depth_texture
+
+#endif /* GL_SGIX_depth_texture */
+
+#ifdef GL_SGIX_flush_raster
+
+static GLboolean _glewInit_GL_SGIX_flush_raster (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glFlushRasterSGIX = (PFNGLFLUSHRASTERSGIXPROC)glewGetProcAddress((const GLubyte*)"glFlushRasterSGIX")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_SGIX_flush_raster */
+
+#ifdef GL_SGIX_fog_offset
+
+#endif /* GL_SGIX_fog_offset */
+
+#ifdef GL_SGIX_fog_texture
+
+static GLboolean _glewInit_GL_SGIX_fog_texture (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glTextureFogSGIX = (PFNGLTEXTUREFOGSGIXPROC)glewGetProcAddress((const GLubyte*)"glTextureFogSGIX")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_SGIX_fog_texture */
+
+#ifdef GL_SGIX_fragment_specular_lighting
+
+static GLboolean _glewInit_GL_SGIX_fragment_specular_lighting (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glFragmentColorMaterialSGIX = (PFNGLFRAGMENTCOLORMATERIALSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentColorMaterialSGIX")) == NULL) || r;
+  r = ((glFragmentLightModelfSGIX = (PFNGLFRAGMENTLIGHTMODELFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfSGIX")) == NULL) || r;
+  r = ((glFragmentLightModelfvSGIX = (PFNGLFRAGMENTLIGHTMODELFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfvSGIX")) == NULL) || r;
+  r = ((glFragmentLightModeliSGIX = (PFNGLFRAGMENTLIGHTMODELISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModeliSGIX")) == NULL) || r;
+  r = ((glFragmentLightModelivSGIX = (PFNGLFRAGMENTLIGHTMODELIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelivSGIX")) == NULL) || r;
+  r = ((glFragmentLightfSGIX = (PFNGLFRAGMENTLIGHTFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfSGIX")) == NULL) || r;
+  r = ((glFragmentLightfvSGIX = (PFNGLFRAGMENTLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfvSGIX")) == NULL) || r;
+  r = ((glFragmentLightiSGIX = (PFNGLFRAGMENTLIGHTISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightiSGIX")) == NULL) || r;
+  r = ((glFragmentLightivSGIX = (PFNGLFRAGMENTLIGHTIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightivSGIX")) == NULL) || r;
+  r = ((glFragmentMaterialfSGIX = (PFNGLFRAGMENTMATERIALFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfSGIX")) == NULL) || r;
+  r = ((glFragmentMaterialfvSGIX = (PFNGLFRAGMENTMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfvSGIX")) == NULL) || r;
+  r = ((glFragmentMaterialiSGIX = (PFNGLFRAGMENTMATERIALISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialiSGIX")) == NULL) || r;
+  r = ((glFragmentMaterialivSGIX = (PFNGLFRAGMENTMATERIALIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialivSGIX")) == NULL) || r;
+  r = ((glGetFragmentLightfvSGIX = (PFNGLGETFRAGMENTLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightfvSGIX")) == NULL) || r;
+  r = ((glGetFragmentLightivSGIX = (PFNGLGETFRAGMENTLIGHTIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightivSGIX")) == NULL) || r;
+  r = ((glGetFragmentMaterialfvSGIX = (PFNGLGETFRAGMENTMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialfvSGIX")) == NULL) || r;
+  r = ((glGetFragmentMaterialivSGIX = (PFNGLGETFRAGMENTMATERIALIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialivSGIX")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_SGIX_fragment_specular_lighting */
+
+#ifdef GL_SGIX_framezoom
+
+static GLboolean _glewInit_GL_SGIX_framezoom (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glFrameZoomSGIX = (PFNGLFRAMEZOOMSGIXPROC)glewGetProcAddress((const GLubyte*)"glFrameZoomSGIX")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_SGIX_framezoom */
+
+#ifdef GL_SGIX_interlace
+
+#endif /* GL_SGIX_interlace */
+
+#ifdef GL_SGIX_ir_instrument1
+
+#endif /* GL_SGIX_ir_instrument1 */
+
+#ifdef GL_SGIX_list_priority
+
+#endif /* GL_SGIX_list_priority */
+
+#ifdef GL_SGIX_pixel_texture
+
+static GLboolean _glewInit_GL_SGIX_pixel_texture (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glPixelTexGenSGIX = (PFNGLPIXELTEXGENSGIXPROC)glewGetProcAddress((const GLubyte*)"glPixelTexGenSGIX")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_SGIX_pixel_texture */
+
+#ifdef GL_SGIX_pixel_texture_bits
+
+#endif /* GL_SGIX_pixel_texture_bits */
+
+#ifdef GL_SGIX_reference_plane
+
+static GLboolean _glewInit_GL_SGIX_reference_plane (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glReferencePlaneSGIX = (PFNGLREFERENCEPLANESGIXPROC)glewGetProcAddress((const GLubyte*)"glReferencePlaneSGIX")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_SGIX_reference_plane */
+
+#ifdef GL_SGIX_resample
+
+#endif /* GL_SGIX_resample */
+
+#ifdef GL_SGIX_shadow
+
+#endif /* GL_SGIX_shadow */
+
+#ifdef GL_SGIX_shadow_ambient
+
+#endif /* GL_SGIX_shadow_ambient */
+
+#ifdef GL_SGIX_sprite
+
+static GLboolean _glewInit_GL_SGIX_sprite (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glSpriteParameterfSGIX = (PFNGLSPRITEPARAMETERFSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterfSGIX")) == NULL) || r;
+  r = ((glSpriteParameterfvSGIX = (PFNGLSPRITEPARAMETERFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterfvSGIX")) == NULL) || r;
+  r = ((glSpriteParameteriSGIX = (PFNGLSPRITEPARAMETERISGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameteriSGIX")) == NULL) || r;
+  r = ((glSpriteParameterivSGIX = (PFNGLSPRITEPARAMETERIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterivSGIX")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_SGIX_sprite */
+
+#ifdef GL_SGIX_tag_sample_buffer
+
+static GLboolean _glewInit_GL_SGIX_tag_sample_buffer (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glTagSampleBufferSGIX = (PFNGLTAGSAMPLEBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glTagSampleBufferSGIX")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_SGIX_tag_sample_buffer */
+
+#ifdef GL_SGIX_texture_add_env
+
+#endif /* GL_SGIX_texture_add_env */
+
+#ifdef GL_SGIX_texture_coordinate_clamp
+
+#endif /* GL_SGIX_texture_coordinate_clamp */
+
+#ifdef GL_SGIX_texture_lod_bias
+
+#endif /* GL_SGIX_texture_lod_bias */
+
+#ifdef GL_SGIX_texture_multi_buffer
+
+#endif /* GL_SGIX_texture_multi_buffer */
+
+#ifdef GL_SGIX_texture_range
+
+#endif /* GL_SGIX_texture_range */
+
+#ifdef GL_SGIX_texture_scale_bias
+
+#endif /* GL_SGIX_texture_scale_bias */
+
+#ifdef GL_SGIX_vertex_preclip
+
+#endif /* GL_SGIX_vertex_preclip */
+
+#ifdef GL_SGIX_vertex_preclip_hint
+
+#endif /* GL_SGIX_vertex_preclip_hint */
+
+#ifdef GL_SGIX_ycrcb
+
+#endif /* GL_SGIX_ycrcb */
+
+#ifdef GL_SGI_color_matrix
+
+#endif /* GL_SGI_color_matrix */
+
+#ifdef GL_SGI_color_table
+
+static GLboolean _glewInit_GL_SGI_color_table (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glColorTableParameterfvSGI = (PFNGLCOLORTABLEPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterfvSGI")) == NULL) || r;
+  r = ((glColorTableParameterivSGI = (PFNGLCOLORTABLEPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterivSGI")) == NULL) || r;
+  r = ((glColorTableSGI = (PFNGLCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableSGI")) == NULL) || r;
+  r = ((glCopyColorTableSGI = (PFNGLCOPYCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glCopyColorTableSGI")) == NULL) || r;
+  r = ((glGetColorTableParameterfvSGI = (PFNGLGETCOLORTABLEPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfvSGI")) == NULL) || r;
+  r = ((glGetColorTableParameterivSGI = (PFNGLGETCOLORTABLEPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterivSGI")) == NULL) || r;
+  r = ((glGetColorTableSGI = (PFNGLGETCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableSGI")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_SGI_color_table */
+
+#ifdef GL_SGI_texture_color_table
+
+#endif /* GL_SGI_texture_color_table */
+
+#ifdef GL_SUNX_constant_data
+
+static GLboolean _glewInit_GL_SUNX_constant_data (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glFinishTextureSUNX = (PFNGLFINISHTEXTURESUNXPROC)glewGetProcAddress((const GLubyte*)"glFinishTextureSUNX")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_SUNX_constant_data */
+
+#ifdef GL_SUN_convolution_border_modes
+
+#endif /* GL_SUN_convolution_border_modes */
+
+#ifdef GL_SUN_global_alpha
+
+static GLboolean _glewInit_GL_SUN_global_alpha (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glGlobalAlphaFactorbSUN = (PFNGLGLOBALALPHAFACTORBSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorbSUN")) == NULL) || r;
+  r = ((glGlobalAlphaFactordSUN = (PFNGLGLOBALALPHAFACTORDSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactordSUN")) == NULL) || r;
+  r = ((glGlobalAlphaFactorfSUN = (PFNGLGLOBALALPHAFACTORFSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorfSUN")) == NULL) || r;
+  r = ((glGlobalAlphaFactoriSUN = (PFNGLGLOBALALPHAFACTORISUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactoriSUN")) == NULL) || r;
+  r = ((glGlobalAlphaFactorsSUN = (PFNGLGLOBALALPHAFACTORSSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorsSUN")) == NULL) || r;
+  r = ((glGlobalAlphaFactorubSUN = (PFNGLGLOBALALPHAFACTORUBSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorubSUN")) == NULL) || r;
+  r = ((glGlobalAlphaFactoruiSUN = (PFNGLGLOBALALPHAFACTORUISUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactoruiSUN")) == NULL) || r;
+  r = ((glGlobalAlphaFactorusSUN = (PFNGLGLOBALALPHAFACTORUSSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorusSUN")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_SUN_global_alpha */
+
+#ifdef GL_SUN_mesh_array
+
+#endif /* GL_SUN_mesh_array */
+
+#ifdef GL_SUN_read_video_pixels
+
+static GLboolean _glewInit_GL_SUN_read_video_pixels (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glReadVideoPixelsSUN = (PFNGLREADVIDEOPIXELSSUNPROC)glewGetProcAddress((const GLubyte*)"glReadVideoPixelsSUN")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_SUN_read_video_pixels */
+
+#ifdef GL_SUN_slice_accum
+
+#endif /* GL_SUN_slice_accum */
+
+#ifdef GL_SUN_triangle_list
+
+static GLboolean _glewInit_GL_SUN_triangle_list (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glReplacementCodePointerSUN = (PFNGLREPLACEMENTCODEPOINTERSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodePointerSUN")) == NULL) || r;
+  r = ((glReplacementCodeubSUN = (PFNGLREPLACEMENTCODEUBSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeubSUN")) == NULL) || r;
+  r = ((glReplacementCodeubvSUN = (PFNGLREPLACEMENTCODEUBVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeubvSUN")) == NULL) || r;
+  r = ((glReplacementCodeuiSUN = (PFNGLREPLACEMENTCODEUISUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiSUN")) == NULL) || r;
+  r = ((glReplacementCodeuivSUN = (PFNGLREPLACEMENTCODEUIVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuivSUN")) == NULL) || r;
+  r = ((glReplacementCodeusSUN = (PFNGLREPLACEMENTCODEUSSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeusSUN")) == NULL) || r;
+  r = ((glReplacementCodeusvSUN = (PFNGLREPLACEMENTCODEUSVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeusvSUN")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_SUN_triangle_list */
+
+#ifdef GL_SUN_vertex
+
+static GLboolean _glewInit_GL_SUN_vertex (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glColor3fVertex3fSUN = (PFNGLCOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor3fVertex3fSUN")) == NULL) || r;
+  r = ((glColor3fVertex3fvSUN = (PFNGLCOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor3fVertex3fvSUN")) == NULL) || r;
+  r = ((glColor4fNormal3fVertex3fSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4fNormal3fVertex3fSUN")) == NULL) || r;
+  r = ((glColor4fNormal3fVertex3fvSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4fNormal3fVertex3fvSUN")) == NULL) || r;
+  r = ((glColor4ubVertex2fSUN = (PFNGLCOLOR4UBVERTEX2FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex2fSUN")) == NULL) || r;
+  r = ((glColor4ubVertex2fvSUN = (PFNGLCOLOR4UBVERTEX2FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex2fvSUN")) == NULL) || r;
+  r = ((glColor4ubVertex3fSUN = (PFNGLCOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex3fSUN")) == NULL) || r;
+  r = ((glColor4ubVertex3fvSUN = (PFNGLCOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex3fvSUN")) == NULL) || r;
+  r = ((glNormal3fVertex3fSUN = (PFNGLNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glNormal3fVertex3fSUN")) == NULL) || r;
+  r = ((glNormal3fVertex3fvSUN = (PFNGLNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glNormal3fVertex3fvSUN")) == NULL) || r;
+  r = ((glReplacementCodeuiColor3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor3fVertex3fSUN")) == NULL) || r;
+  r = ((glReplacementCodeuiColor3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor3fVertex3fvSUN")) == NULL) || r;
+  r = ((glReplacementCodeuiColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4fNormal3fVertex3fSUN")) == NULL) || r;
+  r = ((glReplacementCodeuiColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4fNormal3fVertex3fvSUN")) == NULL) || r;
+  r = ((glReplacementCodeuiColor4ubVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4ubVertex3fSUN")) == NULL) || r;
+  r = ((glReplacementCodeuiColor4ubVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4ubVertex3fvSUN")) == NULL) || r;
+  r = ((glReplacementCodeuiNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiNormal3fVertex3fSUN")) == NULL) || r;
+  r = ((glReplacementCodeuiNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiNormal3fVertex3fvSUN")) == NULL) || r;
+  r = ((glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN")) == NULL) || r;
+  r = ((glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN")) == NULL) || r;
+  r = ((glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN")) == NULL) || r;
+  r = ((glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN")) == NULL) || r;
+  r = ((glReplacementCodeuiTexCoord2fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fVertex3fSUN")) == NULL) || r;
+  r = ((glReplacementCodeuiTexCoord2fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fVertex3fvSUN")) == NULL) || r;
+  r = ((glReplacementCodeuiVertex3fSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiVertex3fSUN")) == NULL) || r;
+  r = ((glReplacementCodeuiVertex3fvSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiVertex3fvSUN")) == NULL) || r;
+  r = ((glTexCoord2fColor3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor3fVertex3fSUN")) == NULL) || r;
+  r = ((glTexCoord2fColor3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor3fVertex3fvSUN")) == NULL) || r;
+  r = ((glTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4fNormal3fVertex3fSUN")) == NULL) || r;
+  r = ((glTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4fNormal3fVertex3fvSUN")) == NULL) || r;
+  r = ((glTexCoord2fColor4ubVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4ubVertex3fSUN")) == NULL) || r;
+  r = ((glTexCoord2fColor4ubVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4ubVertex3fvSUN")) == NULL) || r;
+  r = ((glTexCoord2fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fNormal3fVertex3fSUN")) == NULL) || r;
+  r = ((glTexCoord2fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fNormal3fVertex3fvSUN")) == NULL) || r;
+  r = ((glTexCoord2fVertex3fSUN = (PFNGLTEXCOORD2FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fVertex3fSUN")) == NULL) || r;
+  r = ((glTexCoord2fVertex3fvSUN = (PFNGLTEXCOORD2FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fVertex3fvSUN")) == NULL) || r;
+  r = ((glTexCoord4fColor4fNormal3fVertex4fSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fColor4fNormal3fVertex4fSUN")) == NULL) || r;
+  r = ((glTexCoord4fColor4fNormal3fVertex4fvSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fColor4fNormal3fVertex4fvSUN")) == NULL) || r;
+  r = ((glTexCoord4fVertex4fSUN = (PFNGLTEXCOORD4FVERTEX4FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fVertex4fSUN")) == NULL) || r;
+  r = ((glTexCoord4fVertex4fvSUN = (PFNGLTEXCOORD4FVERTEX4FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fVertex4fvSUN")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_SUN_vertex */
+
+#ifdef GL_WIN_phong_shading
+
+#endif /* GL_WIN_phong_shading */
+
+#ifdef GL_WIN_specular_fog
+
+#endif /* GL_WIN_specular_fog */
+
+#ifdef GL_WIN_swap_hint
+
+static GLboolean _glewInit_GL_WIN_swap_hint (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glAddSwapHintRectWIN = (PFNGLADDSWAPHINTRECTWINPROC)glewGetProcAddress((const GLubyte*)"glAddSwapHintRectWIN")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GL_WIN_swap_hint */
+
+/* ------------------------------------------------------------------------- */
+
+/* 
+ * Search for name in the extensions string. Use of strstr()
+ * is not sufficient because extension names can be prefixes of
+ * other extension names. Could use strtok() but the constant
+ * string returned by glGetString might be in read-only memory.
+ */
+GLboolean glewGetExtension (const char* name)
+{    
+  GLubyte* p;
+  GLubyte* end;
+  GLuint len = _glewStrLen((const GLubyte*)name);
+  p = (GLubyte*)glGetString(GL_EXTENSIONS);
+  if (0 == p) return GL_FALSE;
+  end = p + _glewStrLen(p);
+  while (p < end)
+  {
+    GLuint n = _glewStrCLen(p, ' ');
+    if (len == n && _glewStrSame((const GLubyte*)name, p, n)) return GL_TRUE;
+    p += n+1;
+  }
+  return GL_FALSE;
+}
+
+/* ------------------------------------------------------------------------- */
+
+#ifndef GLEW_MX
+static
+#endif
+GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
+{
+  const GLubyte* s;
+  GLuint dot, major, minor;
+  /* query opengl version */
+  s = glGetString(GL_VERSION);
+  dot = _glewStrCLen(s, '.');
+  major = dot-1;
+  minor = dot+1;
+  if (dot == 0 || s[minor] == '\0')
+    return GLEW_ERROR_NO_GL_VERSION;
+  if (s[major] == '1' && s[minor] == '0')
+  {
+	return GLEW_ERROR_GL_VERSION_10_ONLY;
+  }
+  else
+  {
+	if (s[major] >= '2')
+	{
+	  GLEW_VERSION_1_1 = GL_TRUE;
+	  GLEW_VERSION_1_2 = GL_TRUE;
+      GLEW_VERSION_1_3 = GL_TRUE;
+      GLEW_VERSION_1_4 = GL_TRUE;
+	  GLEW_VERSION_1_5 = GL_TRUE;
+	  GLEW_VERSION_2_0 = GL_TRUE;
+	}
+	else
+	{
+	  if (s[minor] >= '5')
+	  {
+		GLEW_VERSION_1_1 = GL_TRUE;
+		GLEW_VERSION_1_2 = GL_TRUE;
+		GLEW_VERSION_1_3 = GL_TRUE;
+		GLEW_VERSION_1_4 = GL_TRUE;
+		GLEW_VERSION_1_5 = GL_TRUE;
+		GLEW_VERSION_2_0 = GL_FALSE;
+	  }
+	  if (s[minor] == '4')
+	  {
+		GLEW_VERSION_1_1 = GL_TRUE;
+		GLEW_VERSION_1_2 = GL_TRUE;
+		GLEW_VERSION_1_3 = GL_TRUE;
+		GLEW_VERSION_1_4 = GL_TRUE;
+		GLEW_VERSION_1_5 = GL_FALSE;
+		GLEW_VERSION_2_0 = GL_FALSE;
+	  }
+	  if (s[minor] == '3')
+	  {
+		GLEW_VERSION_1_1 = GL_TRUE;
+		GLEW_VERSION_1_2 = GL_TRUE;
+		GLEW_VERSION_1_3 = GL_TRUE;
+		GLEW_VERSION_1_4 = GL_FALSE;
+		GLEW_VERSION_1_5 = GL_FALSE;
+		GLEW_VERSION_2_0 = GL_FALSE;
+	  }
+	  if (s[minor] == '2')
+	  {
+		GLEW_VERSION_1_1 = GL_TRUE;
+		GLEW_VERSION_1_2 = GL_TRUE;
+		GLEW_VERSION_1_3 = GL_FALSE;
+		GLEW_VERSION_1_4 = GL_FALSE;
+		GLEW_VERSION_1_5 = GL_FALSE;
+		GLEW_VERSION_2_0 = GL_FALSE;
+	  }
+	  if (s[minor] < '2')
+	  {
+		GLEW_VERSION_1_1 = GL_TRUE;
+		GLEW_VERSION_1_2 = GL_FALSE;
+		GLEW_VERSION_1_3 = GL_FALSE;
+		GLEW_VERSION_1_4 = GL_FALSE;
+		GLEW_VERSION_1_5 = GL_FALSE;
+		GLEW_VERSION_2_0 = GL_FALSE;
+	  }
+	}
+  }
+  /* initialize extensions */
+#ifdef GL_VERSION_1_2
+  if (glewExperimental || GLEW_VERSION_1_2) GLEW_VERSION_1_2 = !_glewInit_GL_VERSION_1_2(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_VERSION_1_2 */
+#ifdef GL_VERSION_1_3
+  if (glewExperimental || GLEW_VERSION_1_3) GLEW_VERSION_1_3 = !_glewInit_GL_VERSION_1_3(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_VERSION_1_3 */
+#ifdef GL_VERSION_1_4
+  if (glewExperimental || GLEW_VERSION_1_4) GLEW_VERSION_1_4 = !_glewInit_GL_VERSION_1_4(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_VERSION_1_4 */
+#ifdef GL_VERSION_1_5
+  if (glewExperimental || GLEW_VERSION_1_5) GLEW_VERSION_1_5 = !_glewInit_GL_VERSION_1_5(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_VERSION_1_5 */
+#ifdef GL_VERSION_2_0
+  if (glewExperimental || GLEW_VERSION_2_0) GLEW_VERSION_2_0 = !_glewInit_GL_VERSION_2_0(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_VERSION_2_0 */
+#ifdef GL_3DFX_multisample
+  GLEW_3DFX_multisample = glewGetExtension("GL_3DFX_multisample");
+#endif /* GL_3DFX_multisample */
+#ifdef GL_3DFX_tbuffer
+  GLEW_3DFX_tbuffer = glewGetExtension("GL_3DFX_tbuffer");
+  if (glewExperimental || GLEW_3DFX_tbuffer) GLEW_3DFX_tbuffer = !_glewInit_GL_3DFX_tbuffer(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_3DFX_tbuffer */
+#ifdef GL_3DFX_texture_compression_FXT1
+  GLEW_3DFX_texture_compression_FXT1 = glewGetExtension("GL_3DFX_texture_compression_FXT1");
+#endif /* GL_3DFX_texture_compression_FXT1 */
+#ifdef GL_APPLE_client_storage
+  GLEW_APPLE_client_storage = glewGetExtension("GL_APPLE_client_storage");
+#endif /* GL_APPLE_client_storage */
+#ifdef GL_APPLE_element_array
+  GLEW_APPLE_element_array = glewGetExtension("GL_APPLE_element_array");
+  if (glewExperimental || GLEW_APPLE_element_array) GLEW_APPLE_element_array = !_glewInit_GL_APPLE_element_array(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_APPLE_element_array */
+#ifdef GL_APPLE_fence
+  GLEW_APPLE_fence = glewGetExtension("GL_APPLE_fence");
+  if (glewExperimental || GLEW_APPLE_fence) GLEW_APPLE_fence = !_glewInit_GL_APPLE_fence(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_APPLE_fence */
+#ifdef GL_APPLE_float_pixels
+  GLEW_APPLE_float_pixels = glewGetExtension("GL_APPLE_float_pixels");
+#endif /* GL_APPLE_float_pixels */
+#ifdef GL_APPLE_pixel_buffer
+  GLEW_APPLE_pixel_buffer = glewGetExtension("GL_APPLE_pixel_buffer");
+#endif /* GL_APPLE_pixel_buffer */
+#ifdef GL_APPLE_specular_vector
+  GLEW_APPLE_specular_vector = glewGetExtension("GL_APPLE_specular_vector");
+#endif /* GL_APPLE_specular_vector */
+#ifdef GL_APPLE_texture_range
+  GLEW_APPLE_texture_range = glewGetExtension("GL_APPLE_texture_range");
+  if (glewExperimental || GLEW_APPLE_texture_range) GLEW_APPLE_texture_range = !_glewInit_GL_APPLE_texture_range(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_APPLE_texture_range */
+#ifdef GL_APPLE_transform_hint
+  GLEW_APPLE_transform_hint = glewGetExtension("GL_APPLE_transform_hint");
+#endif /* GL_APPLE_transform_hint */
+#ifdef GL_APPLE_vertex_array_object
+  GLEW_APPLE_vertex_array_object = glewGetExtension("GL_APPLE_vertex_array_object");
+  if (glewExperimental || GLEW_APPLE_vertex_array_object) GLEW_APPLE_vertex_array_object = !_glewInit_GL_APPLE_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_APPLE_vertex_array_object */
+#ifdef GL_APPLE_vertex_array_range
+  GLEW_APPLE_vertex_array_range = glewGetExtension("GL_APPLE_vertex_array_range");
+  if (glewExperimental || GLEW_APPLE_vertex_array_range) GLEW_APPLE_vertex_array_range = !_glewInit_GL_APPLE_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_APPLE_vertex_array_range */
+#ifdef GL_APPLE_ycbcr_422
+  GLEW_APPLE_ycbcr_422 = glewGetExtension("GL_APPLE_ycbcr_422");
+#endif /* GL_APPLE_ycbcr_422 */
+#ifdef GL_ARB_color_buffer_float
+  GLEW_ARB_color_buffer_float = glewGetExtension("GL_ARB_color_buffer_float");
+  if (glewExperimental || GLEW_ARB_color_buffer_float) GLEW_ARB_color_buffer_float = !_glewInit_GL_ARB_color_buffer_float(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_color_buffer_float */
+#ifdef GL_ARB_depth_texture
+  GLEW_ARB_depth_texture = glewGetExtension("GL_ARB_depth_texture");
+#endif /* GL_ARB_depth_texture */
+#ifdef GL_ARB_draw_buffers
+  GLEW_ARB_draw_buffers = glewGetExtension("GL_ARB_draw_buffers");
+  if (glewExperimental || GLEW_ARB_draw_buffers) GLEW_ARB_draw_buffers = !_glewInit_GL_ARB_draw_buffers(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_draw_buffers */
+#ifdef GL_ARB_fragment_program
+  GLEW_ARB_fragment_program = glewGetExtension("GL_ARB_fragment_program");
+#endif /* GL_ARB_fragment_program */
+#ifdef GL_ARB_fragment_program_shadow
+  GLEW_ARB_fragment_program_shadow = glewGetExtension("GL_ARB_fragment_program_shadow");
+#endif /* GL_ARB_fragment_program_shadow */
+#ifdef GL_ARB_fragment_shader
+  GLEW_ARB_fragment_shader = glewGetExtension("GL_ARB_fragment_shader");
+#endif /* GL_ARB_fragment_shader */
+#ifdef GL_ARB_half_float_pixel
+  GLEW_ARB_half_float_pixel = glewGetExtension("GL_ARB_half_float_pixel");
+#endif /* GL_ARB_half_float_pixel */
+#ifdef GL_ARB_imaging
+  GLEW_ARB_imaging = glewGetExtension("GL_ARB_imaging");
+  if (glewExperimental || GLEW_ARB_imaging) GLEW_ARB_imaging = !_glewInit_GL_ARB_imaging(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_imaging */
+#ifdef GL_ARB_matrix_palette
+  GLEW_ARB_matrix_palette = glewGetExtension("GL_ARB_matrix_palette");
+  if (glewExperimental || GLEW_ARB_matrix_palette) GLEW_ARB_matrix_palette = !_glewInit_GL_ARB_matrix_palette(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_matrix_palette */
+#ifdef GL_ARB_multisample
+  GLEW_ARB_multisample = glewGetExtension("GL_ARB_multisample");
+  if (glewExperimental || GLEW_ARB_multisample) GLEW_ARB_multisample = !_glewInit_GL_ARB_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_multisample */
+#ifdef GL_ARB_multitexture
+  GLEW_ARB_multitexture = glewGetExtension("GL_ARB_multitexture");
+  if (glewExperimental || GLEW_ARB_multitexture) GLEW_ARB_multitexture = !_glewInit_GL_ARB_multitexture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_multitexture */
+#ifdef GL_ARB_occlusion_query
+  GLEW_ARB_occlusion_query = glewGetExtension("GL_ARB_occlusion_query");
+  if (glewExperimental || GLEW_ARB_occlusion_query) GLEW_ARB_occlusion_query = !_glewInit_GL_ARB_occlusion_query(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_occlusion_query */
+#ifdef GL_ARB_pixel_buffer_object
+  GLEW_ARB_pixel_buffer_object = glewGetExtension("GL_ARB_pixel_buffer_object");
+#endif /* GL_ARB_pixel_buffer_object */
+#ifdef GL_ARB_point_parameters
+  GLEW_ARB_point_parameters = glewGetExtension("GL_ARB_point_parameters");
+  if (glewExperimental || GLEW_ARB_point_parameters) GLEW_ARB_point_parameters = !_glewInit_GL_ARB_point_parameters(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_point_parameters */
+#ifdef GL_ARB_point_sprite
+  GLEW_ARB_point_sprite = glewGetExtension("GL_ARB_point_sprite");
+#endif /* GL_ARB_point_sprite */
+#ifdef GL_ARB_shader_objects
+  GLEW_ARB_shader_objects = glewGetExtension("GL_ARB_shader_objects");
+  if (glewExperimental || GLEW_ARB_shader_objects) GLEW_ARB_shader_objects = !_glewInit_GL_ARB_shader_objects(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_shader_objects */
+#ifdef GL_ARB_shading_language_100
+  GLEW_ARB_shading_language_100 = glewGetExtension("GL_ARB_shading_language_100");
+#endif /* GL_ARB_shading_language_100 */
+#ifdef GL_ARB_shadow
+  GLEW_ARB_shadow = glewGetExtension("GL_ARB_shadow");
+#endif /* GL_ARB_shadow */
+#ifdef GL_ARB_shadow_ambient
+  GLEW_ARB_shadow_ambient = glewGetExtension("GL_ARB_shadow_ambient");
+#endif /* GL_ARB_shadow_ambient */
+#ifdef GL_ARB_texture_border_clamp
+  GLEW_ARB_texture_border_clamp = glewGetExtension("GL_ARB_texture_border_clamp");
+#endif /* GL_ARB_texture_border_clamp */
+#ifdef GL_ARB_texture_compression
+  GLEW_ARB_texture_compression = glewGetExtension("GL_ARB_texture_compression");
+  if (glewExperimental || GLEW_ARB_texture_compression) GLEW_ARB_texture_compression = !_glewInit_GL_ARB_texture_compression(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_texture_compression */
+#ifdef GL_ARB_texture_cube_map
+  GLEW_ARB_texture_cube_map = glewGetExtension("GL_ARB_texture_cube_map");
+#endif /* GL_ARB_texture_cube_map */
+#ifdef GL_ARB_texture_env_add
+  GLEW_ARB_texture_env_add = glewGetExtension("GL_ARB_texture_env_add");
+#endif /* GL_ARB_texture_env_add */
+#ifdef GL_ARB_texture_env_combine
+  GLEW_ARB_texture_env_combine = glewGetExtension("GL_ARB_texture_env_combine");
+#endif /* GL_ARB_texture_env_combine */
+#ifdef GL_ARB_texture_env_crossbar
+  GLEW_ARB_texture_env_crossbar = glewGetExtension("GL_ARB_texture_env_crossbar");
+#endif /* GL_ARB_texture_env_crossbar */
+#ifdef GL_ARB_texture_env_dot3
+  GLEW_ARB_texture_env_dot3 = glewGetExtension("GL_ARB_texture_env_dot3");
+#endif /* GL_ARB_texture_env_dot3 */
+#ifdef GL_ARB_texture_float
+  GLEW_ARB_texture_float = glewGetExtension("GL_ARB_texture_float");
+#endif /* GL_ARB_texture_float */
+#ifdef GL_ARB_texture_mirrored_repeat
+  GLEW_ARB_texture_mirrored_repeat = glewGetExtension("GL_ARB_texture_mirrored_repeat");
+#endif /* GL_ARB_texture_mirrored_repeat */
+#ifdef GL_ARB_texture_non_power_of_two
+  GLEW_ARB_texture_non_power_of_two = glewGetExtension("GL_ARB_texture_non_power_of_two");
+#endif /* GL_ARB_texture_non_power_of_two */
+#ifdef GL_ARB_texture_rectangle
+  GLEW_ARB_texture_rectangle = glewGetExtension("GL_ARB_texture_rectangle");
+#endif /* GL_ARB_texture_rectangle */
+#ifdef GL_ARB_transpose_matrix
+  GLEW_ARB_transpose_matrix = glewGetExtension("GL_ARB_transpose_matrix");
+  if (glewExperimental || GLEW_ARB_transpose_matrix) GLEW_ARB_transpose_matrix = !_glewInit_GL_ARB_transpose_matrix(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_transpose_matrix */
+#ifdef GL_ARB_vertex_blend
+  GLEW_ARB_vertex_blend = glewGetExtension("GL_ARB_vertex_blend");
+  if (glewExperimental || GLEW_ARB_vertex_blend) GLEW_ARB_vertex_blend = !_glewInit_GL_ARB_vertex_blend(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_vertex_blend */
+#ifdef GL_ARB_vertex_buffer_object
+  GLEW_ARB_vertex_buffer_object = glewGetExtension("GL_ARB_vertex_buffer_object");
+  if (glewExperimental || GLEW_ARB_vertex_buffer_object) GLEW_ARB_vertex_buffer_object = !_glewInit_GL_ARB_vertex_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_vertex_buffer_object */
+#ifdef GL_ARB_vertex_program
+  GLEW_ARB_vertex_program = glewGetExtension("GL_ARB_vertex_program");
+  if (glewExperimental || GLEW_ARB_vertex_program) GLEW_ARB_vertex_program = !_glewInit_GL_ARB_vertex_program(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_vertex_program */
+#ifdef GL_ARB_vertex_shader
+  GLEW_ARB_vertex_shader = glewGetExtension("GL_ARB_vertex_shader");
+  if (glewExperimental || GLEW_ARB_vertex_shader) { GLEW_ARB_vertex_shader = !_glewInit_GL_ARB_vertex_shader(GLEW_CONTEXT_ARG_VAR_INIT); _glewInit_GL_ARB_vertex_program(GLEW_CONTEXT_ARG_VAR_INIT); }
+#endif /* GL_ARB_vertex_shader */
+#ifdef GL_ARB_window_pos
+  GLEW_ARB_window_pos = glewGetExtension("GL_ARB_window_pos");
+  if (glewExperimental || GLEW_ARB_window_pos) GLEW_ARB_window_pos = !_glewInit_GL_ARB_window_pos(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_window_pos */
+#ifdef GL_ATIX_point_sprites
+  GLEW_ATIX_point_sprites = glewGetExtension("GL_ATIX_point_sprites");
+#endif /* GL_ATIX_point_sprites */
+#ifdef GL_ATIX_texture_env_combine3
+  GLEW_ATIX_texture_env_combine3 = glewGetExtension("GL_ATIX_texture_env_combine3");
+#endif /* GL_ATIX_texture_env_combine3 */
+#ifdef GL_ATIX_texture_env_route
+  GLEW_ATIX_texture_env_route = glewGetExtension("GL_ATIX_texture_env_route");
+#endif /* GL_ATIX_texture_env_route */
+#ifdef GL_ATIX_vertex_shader_output_point_size
+  GLEW_ATIX_vertex_shader_output_point_size = glewGetExtension("GL_ATIX_vertex_shader_output_point_size");
+#endif /* GL_ATIX_vertex_shader_output_point_size */
+#ifdef GL_ATI_draw_buffers
+  GLEW_ATI_draw_buffers = glewGetExtension("GL_ATI_draw_buffers");
+  if (glewExperimental || GLEW_ATI_draw_buffers) GLEW_ATI_draw_buffers = !_glewInit_GL_ATI_draw_buffers(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ATI_draw_buffers */
+#ifdef GL_ATI_element_array
+  GLEW_ATI_element_array = glewGetExtension("GL_ATI_element_array");
+  if (glewExperimental || GLEW_ATI_element_array) GLEW_ATI_element_array = !_glewInit_GL_ATI_element_array(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ATI_element_array */
+#ifdef GL_ATI_envmap_bumpmap
+  GLEW_ATI_envmap_bumpmap = glewGetExtension("GL_ATI_envmap_bumpmap");
+  if (glewExperimental || GLEW_ATI_envmap_bumpmap) GLEW_ATI_envmap_bumpmap = !_glewInit_GL_ATI_envmap_bumpmap(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ATI_envmap_bumpmap */
+#ifdef GL_ATI_fragment_shader
+  GLEW_ATI_fragment_shader = glewGetExtension("GL_ATI_fragment_shader");
+  if (glewExperimental || GLEW_ATI_fragment_shader) GLEW_ATI_fragment_shader = !_glewInit_GL_ATI_fragment_shader(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ATI_fragment_shader */
+#ifdef GL_ATI_map_object_buffer
+  GLEW_ATI_map_object_buffer = glewGetExtension("GL_ATI_map_object_buffer");
+  if (glewExperimental || GLEW_ATI_map_object_buffer) GLEW_ATI_map_object_buffer = !_glewInit_GL_ATI_map_object_buffer(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ATI_map_object_buffer */
+#ifdef GL_ATI_pn_triangles
+  GLEW_ATI_pn_triangles = glewGetExtension("GL_ATI_pn_triangles");
+  if (glewExperimental || GLEW_ATI_pn_triangles) GLEW_ATI_pn_triangles = !_glewInit_GL_ATI_pn_triangles(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ATI_pn_triangles */
+#ifdef GL_ATI_separate_stencil
+  GLEW_ATI_separate_stencil = glewGetExtension("GL_ATI_separate_stencil");
+  if (glewExperimental || GLEW_ATI_separate_stencil) GLEW_ATI_separate_stencil = !_glewInit_GL_ATI_separate_stencil(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ATI_separate_stencil */
+#ifdef GL_ATI_text_fragment_shader
+  GLEW_ATI_text_fragment_shader = glewGetExtension("GL_ATI_text_fragment_shader");
+#endif /* GL_ATI_text_fragment_shader */
+#ifdef GL_ATI_texture_compression_3dc
+  GLEW_ATI_texture_compression_3dc = glewGetExtension("GL_ATI_texture_compression_3dc");
+#endif /* GL_ATI_texture_compression_3dc */
+#ifdef GL_ATI_texture_env_combine3
+  GLEW_ATI_texture_env_combine3 = glewGetExtension("GL_ATI_texture_env_combine3");
+#endif /* GL_ATI_texture_env_combine3 */
+#ifdef GL_ATI_texture_float
+  GLEW_ATI_texture_float = glewGetExtension("GL_ATI_texture_float");
+#endif /* GL_ATI_texture_float */
+#ifdef GL_ATI_texture_mirror_once
+  GLEW_ATI_texture_mirror_once = glewGetExtension("GL_ATI_texture_mirror_once");
+#endif /* GL_ATI_texture_mirror_once */
+#ifdef GL_ATI_vertex_array_object
+  GLEW_ATI_vertex_array_object = glewGetExtension("GL_ATI_vertex_array_object");
+  if (glewExperimental || GLEW_ATI_vertex_array_object) GLEW_ATI_vertex_array_object = !_glewInit_GL_ATI_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ATI_vertex_array_object */
+#ifdef GL_ATI_vertex_attrib_array_object
+  GLEW_ATI_vertex_attrib_array_object = glewGetExtension("GL_ATI_vertex_attrib_array_object");
+  if (glewExperimental || GLEW_ATI_vertex_attrib_array_object) GLEW_ATI_vertex_attrib_array_object = !_glewInit_GL_ATI_vertex_attrib_array_object(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ATI_vertex_attrib_array_object */
+#ifdef GL_ATI_vertex_streams
+  GLEW_ATI_vertex_streams = glewGetExtension("GL_ATI_vertex_streams");
+  if (glewExperimental || GLEW_ATI_vertex_streams) GLEW_ATI_vertex_streams = !_glewInit_GL_ATI_vertex_streams(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ATI_vertex_streams */
+#ifdef GL_EXT_422_pixels
+  GLEW_EXT_422_pixels = glewGetExtension("GL_EXT_422_pixels");
+#endif /* GL_EXT_422_pixels */
+#ifdef GL_EXT_Cg_shader
+  GLEW_EXT_Cg_shader = glewGetExtension("GL_EXT_Cg_shader");
+#endif /* GL_EXT_Cg_shader */
+#ifdef GL_EXT_abgr
+  GLEW_EXT_abgr = glewGetExtension("GL_EXT_abgr");
+#endif /* GL_EXT_abgr */
+#ifdef GL_EXT_bgra
+  GLEW_EXT_bgra = glewGetExtension("GL_EXT_bgra");
+#endif /* GL_EXT_bgra */
+#ifdef GL_EXT_blend_color
+  GLEW_EXT_blend_color = glewGetExtension("GL_EXT_blend_color");
+  if (glewExperimental || GLEW_EXT_blend_color) GLEW_EXT_blend_color = !_glewInit_GL_EXT_blend_color(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_blend_color */
+#ifdef GL_EXT_blend_equation_separate
+  GLEW_EXT_blend_equation_separate = glewGetExtension("GL_EXT_blend_equation_separate");
+  if (glewExperimental || GLEW_EXT_blend_equation_separate) GLEW_EXT_blend_equation_separate = !_glewInit_GL_EXT_blend_equation_separate(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_blend_equation_separate */
+#ifdef GL_EXT_blend_func_separate
+  GLEW_EXT_blend_func_separate = glewGetExtension("GL_EXT_blend_func_separate");
+  if (glewExperimental || GLEW_EXT_blend_func_separate) GLEW_EXT_blend_func_separate = !_glewInit_GL_EXT_blend_func_separate(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_blend_func_separate */
+#ifdef GL_EXT_blend_logic_op
+  GLEW_EXT_blend_logic_op = glewGetExtension("GL_EXT_blend_logic_op");
+#endif /* GL_EXT_blend_logic_op */
+#ifdef GL_EXT_blend_minmax
+  GLEW_EXT_blend_minmax = glewGetExtension("GL_EXT_blend_minmax");
+  if (glewExperimental || GLEW_EXT_blend_minmax) GLEW_EXT_blend_minmax = !_glewInit_GL_EXT_blend_minmax(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_blend_minmax */
+#ifdef GL_EXT_blend_subtract
+  GLEW_EXT_blend_subtract = glewGetExtension("GL_EXT_blend_subtract");
+#endif /* GL_EXT_blend_subtract */
+#ifdef GL_EXT_clip_volume_hint
+  GLEW_EXT_clip_volume_hint = glewGetExtension("GL_EXT_clip_volume_hint");
+#endif /* GL_EXT_clip_volume_hint */
+#ifdef GL_EXT_cmyka
+  GLEW_EXT_cmyka = glewGetExtension("GL_EXT_cmyka");
+#endif /* GL_EXT_cmyka */
+#ifdef GL_EXT_color_subtable
+  GLEW_EXT_color_subtable = glewGetExtension("GL_EXT_color_subtable");
+  if (glewExperimental || GLEW_EXT_color_subtable) GLEW_EXT_color_subtable = !_glewInit_GL_EXT_color_subtable(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_color_subtable */
+#ifdef GL_EXT_compiled_vertex_array
+  GLEW_EXT_compiled_vertex_array = glewGetExtension("GL_EXT_compiled_vertex_array");
+  if (glewExperimental || GLEW_EXT_compiled_vertex_array) GLEW_EXT_compiled_vertex_array = !_glewInit_GL_EXT_compiled_vertex_array(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_compiled_vertex_array */
+#ifdef GL_EXT_convolution
+  GLEW_EXT_convolution = glewGetExtension("GL_EXT_convolution");
+  if (glewExperimental || GLEW_EXT_convolution) GLEW_EXT_convolution = !_glewInit_GL_EXT_convolution(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_convolution */
+#ifdef GL_EXT_coordinate_frame
+  GLEW_EXT_coordinate_frame = glewGetExtension("GL_EXT_coordinate_frame");
+  if (glewExperimental || GLEW_EXT_coordinate_frame) GLEW_EXT_coordinate_frame = !_glewInit_GL_EXT_coordinate_frame(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_coordinate_frame */
+#ifdef GL_EXT_copy_texture
+  GLEW_EXT_copy_texture = glewGetExtension("GL_EXT_copy_texture");
+  if (glewExperimental || GLEW_EXT_copy_texture) GLEW_EXT_copy_texture = !_glewInit_GL_EXT_copy_texture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_copy_texture */
+#ifdef GL_EXT_cull_vertex
+  GLEW_EXT_cull_vertex = glewGetExtension("GL_EXT_cull_vertex");
+  if (glewExperimental || GLEW_EXT_cull_vertex) GLEW_EXT_cull_vertex = !_glewInit_GL_EXT_cull_vertex(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_cull_vertex */
+#ifdef GL_EXT_depth_bounds_test
+  GLEW_EXT_depth_bounds_test = glewGetExtension("GL_EXT_depth_bounds_test");
+  if (glewExperimental || GLEW_EXT_depth_bounds_test) GLEW_EXT_depth_bounds_test = !_glewInit_GL_EXT_depth_bounds_test(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_depth_bounds_test */
+#ifdef GL_EXT_draw_range_elements
+  GLEW_EXT_draw_range_elements = glewGetExtension("GL_EXT_draw_range_elements");
+  if (glewExperimental || GLEW_EXT_draw_range_elements) GLEW_EXT_draw_range_elements = !_glewInit_GL_EXT_draw_range_elements(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_draw_range_elements */
+#ifdef GL_EXT_fog_coord
+  GLEW_EXT_fog_coord = glewGetExtension("GL_EXT_fog_coord");
+  if (glewExperimental || GLEW_EXT_fog_coord) GLEW_EXT_fog_coord = !_glewInit_GL_EXT_fog_coord(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_fog_coord */
+#ifdef GL_EXT_fragment_lighting
+  GLEW_EXT_fragment_lighting = glewGetExtension("GL_EXT_fragment_lighting");
+  if (glewExperimental || GLEW_EXT_fragment_lighting) GLEW_EXT_fragment_lighting = !_glewInit_GL_EXT_fragment_lighting(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_fragment_lighting */
+#ifdef GL_EXT_framebuffer_blit
+  GLEW_EXT_framebuffer_blit = glewGetExtension("GL_EXT_framebuffer_blit");
+  if (glewExperimental || GLEW_EXT_framebuffer_blit) GLEW_EXT_framebuffer_blit = !_glewInit_GL_EXT_framebuffer_blit(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_framebuffer_blit */
+#ifdef GL_EXT_framebuffer_multisample
+  GLEW_EXT_framebuffer_multisample = glewGetExtension("GL_EXT_framebuffer_multisample");
+  if (glewExperimental || GLEW_EXT_framebuffer_multisample) GLEW_EXT_framebuffer_multisample = !_glewInit_GL_EXT_framebuffer_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_framebuffer_multisample */
+#ifdef GL_EXT_framebuffer_object
+  GLEW_EXT_framebuffer_object = glewGetExtension("GL_EXT_framebuffer_object");
+  if (glewExperimental || GLEW_EXT_framebuffer_object) GLEW_EXT_framebuffer_object = !_glewInit_GL_EXT_framebuffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_framebuffer_object */
+#ifdef GL_EXT_histogram
+  GLEW_EXT_histogram = glewGetExtension("GL_EXT_histogram");
+  if (glewExperimental || GLEW_EXT_histogram) GLEW_EXT_histogram = !_glewInit_GL_EXT_histogram(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_histogram */
+#ifdef GL_EXT_index_array_formats
+  GLEW_EXT_index_array_formats = glewGetExtension("GL_EXT_index_array_formats");
+#endif /* GL_EXT_index_array_formats */
+#ifdef GL_EXT_index_func
+  GLEW_EXT_index_func = glewGetExtension("GL_EXT_index_func");
+  if (glewExperimental || GLEW_EXT_index_func) GLEW_EXT_index_func = !_glewInit_GL_EXT_index_func(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_index_func */
+#ifdef GL_EXT_index_material
+  GLEW_EXT_index_material = glewGetExtension("GL_EXT_index_material");
+  if (glewExperimental || GLEW_EXT_index_material) GLEW_EXT_index_material = !_glewInit_GL_EXT_index_material(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_index_material */
+#ifdef GL_EXT_index_texture
+  GLEW_EXT_index_texture = glewGetExtension("GL_EXT_index_texture");
+#endif /* GL_EXT_index_texture */
+#ifdef GL_EXT_light_texture
+  GLEW_EXT_light_texture = glewGetExtension("GL_EXT_light_texture");
+  if (glewExperimental || GLEW_EXT_light_texture) GLEW_EXT_light_texture = !_glewInit_GL_EXT_light_texture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_light_texture */
+#ifdef GL_EXT_misc_attribute
+  GLEW_EXT_misc_attribute = glewGetExtension("GL_EXT_misc_attribute");
+#endif /* GL_EXT_misc_attribute */
+#ifdef GL_EXT_multi_draw_arrays
+  GLEW_EXT_multi_draw_arrays = glewGetExtension("GL_EXT_multi_draw_arrays");
+  if (glewExperimental || GLEW_EXT_multi_draw_arrays) GLEW_EXT_multi_draw_arrays = !_glewInit_GL_EXT_multi_draw_arrays(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_multi_draw_arrays */
+#ifdef GL_EXT_multisample
+  GLEW_EXT_multisample = glewGetExtension("GL_EXT_multisample");
+  if (glewExperimental || GLEW_EXT_multisample) GLEW_EXT_multisample = !_glewInit_GL_EXT_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_multisample */
+#ifdef GL_EXT_packed_depth_stencil
+  GLEW_EXT_packed_depth_stencil = glewGetExtension("GL_EXT_packed_depth_stencil");
+#endif /* GL_EXT_packed_depth_stencil */
+#ifdef GL_EXT_packed_pixels
+  GLEW_EXT_packed_pixels = glewGetExtension("GL_EXT_packed_pixels");
+#endif /* GL_EXT_packed_pixels */
+#ifdef GL_EXT_paletted_texture
+  GLEW_EXT_paletted_texture = glewGetExtension("GL_EXT_paletted_texture");
+  if (glewExperimental || GLEW_EXT_paletted_texture) GLEW_EXT_paletted_texture = !_glewInit_GL_EXT_paletted_texture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_paletted_texture */
+#ifdef GL_EXT_pixel_buffer_object
+  GLEW_EXT_pixel_buffer_object = glewGetExtension("GL_EXT_pixel_buffer_object");
+#endif /* GL_EXT_pixel_buffer_object */
+#ifdef GL_EXT_pixel_transform
+  GLEW_EXT_pixel_transform = glewGetExtension("GL_EXT_pixel_transform");
+  if (glewExperimental || GLEW_EXT_pixel_transform) GLEW_EXT_pixel_transform = !_glewInit_GL_EXT_pixel_transform(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_pixel_transform */
+#ifdef GL_EXT_pixel_transform_color_table
+  GLEW_EXT_pixel_transform_color_table = glewGetExtension("GL_EXT_pixel_transform_color_table");
+#endif /* GL_EXT_pixel_transform_color_table */
+#ifdef GL_EXT_point_parameters
+  GLEW_EXT_point_parameters = glewGetExtension("GL_EXT_point_parameters");
+  if (glewExperimental || GLEW_EXT_point_parameters) GLEW_EXT_point_parameters = !_glewInit_GL_EXT_point_parameters(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_point_parameters */
+#ifdef GL_EXT_polygon_offset
+  GLEW_EXT_polygon_offset = glewGetExtension("GL_EXT_polygon_offset");
+  if (glewExperimental || GLEW_EXT_polygon_offset) GLEW_EXT_polygon_offset = !_glewInit_GL_EXT_polygon_offset(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_polygon_offset */
+#ifdef GL_EXT_rescale_normal
+  GLEW_EXT_rescale_normal = glewGetExtension("GL_EXT_rescale_normal");
+#endif /* GL_EXT_rescale_normal */
+#ifdef GL_EXT_scene_marker
+  GLEW_EXT_scene_marker = glewGetExtension("GL_EXT_scene_marker");
+  if (glewExperimental || GLEW_EXT_scene_marker) GLEW_EXT_scene_marker = !_glewInit_GL_EXT_scene_marker(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_scene_marker */
+#ifdef GL_EXT_secondary_color
+  GLEW_EXT_secondary_color = glewGetExtension("GL_EXT_secondary_color");
+  if (glewExperimental || GLEW_EXT_secondary_color) GLEW_EXT_secondary_color = !_glewInit_GL_EXT_secondary_color(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_secondary_color */
+#ifdef GL_EXT_separate_specular_color
+  GLEW_EXT_separate_specular_color = glewGetExtension("GL_EXT_separate_specular_color");
+#endif /* GL_EXT_separate_specular_color */
+#ifdef GL_EXT_shadow_funcs
+  GLEW_EXT_shadow_funcs = glewGetExtension("GL_EXT_shadow_funcs");
+#endif /* GL_EXT_shadow_funcs */
+#ifdef GL_EXT_shared_texture_palette
+  GLEW_EXT_shared_texture_palette = glewGetExtension("GL_EXT_shared_texture_palette");
+#endif /* GL_EXT_shared_texture_palette */
+#ifdef GL_EXT_stencil_clear_tag
+  GLEW_EXT_stencil_clear_tag = glewGetExtension("GL_EXT_stencil_clear_tag");
+#endif /* GL_EXT_stencil_clear_tag */
+#ifdef GL_EXT_stencil_two_side
+  GLEW_EXT_stencil_two_side = glewGetExtension("GL_EXT_stencil_two_side");
+  if (glewExperimental || GLEW_EXT_stencil_two_side) GLEW_EXT_stencil_two_side = !_glewInit_GL_EXT_stencil_two_side(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_stencil_two_side */
+#ifdef GL_EXT_stencil_wrap
+  GLEW_EXT_stencil_wrap = glewGetExtension("GL_EXT_stencil_wrap");
+#endif /* GL_EXT_stencil_wrap */
+#ifdef GL_EXT_subtexture
+  GLEW_EXT_subtexture = glewGetExtension("GL_EXT_subtexture");
+  if (glewExperimental || GLEW_EXT_subtexture) GLEW_EXT_subtexture = !_glewInit_GL_EXT_subtexture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_subtexture */
+#ifdef GL_EXT_texture
+  GLEW_EXT_texture = glewGetExtension("GL_EXT_texture");
+#endif /* GL_EXT_texture */
+#ifdef GL_EXT_texture3D
+  GLEW_EXT_texture3D = glewGetExtension("GL_EXT_texture3D");
+  if (glewExperimental || GLEW_EXT_texture3D) GLEW_EXT_texture3D = !_glewInit_GL_EXT_texture3D(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_texture3D */
+#ifdef GL_EXT_texture_compression_dxt1
+  GLEW_EXT_texture_compression_dxt1 = glewGetExtension("GL_EXT_texture_compression_dxt1");
+#endif /* GL_EXT_texture_compression_dxt1 */
+#ifdef GL_EXT_texture_compression_s3tc
+  GLEW_EXT_texture_compression_s3tc = glewGetExtension("GL_EXT_texture_compression_s3tc");
+#endif /* GL_EXT_texture_compression_s3tc */
+#ifdef GL_EXT_texture_cube_map
+  GLEW_EXT_texture_cube_map = glewGetExtension("GL_EXT_texture_cube_map");
+#endif /* GL_EXT_texture_cube_map */
+#ifdef GL_EXT_texture_edge_clamp
+  GLEW_EXT_texture_edge_clamp = glewGetExtension("GL_EXT_texture_edge_clamp");
+#endif /* GL_EXT_texture_edge_clamp */
+#ifdef GL_EXT_texture_env
+  GLEW_EXT_texture_env = glewGetExtension("GL_EXT_texture_env");
+#endif /* GL_EXT_texture_env */
+#ifdef GL_EXT_texture_env_add
+  GLEW_EXT_texture_env_add = glewGetExtension("GL_EXT_texture_env_add");
+#endif /* GL_EXT_texture_env_add */
+#ifdef GL_EXT_texture_env_combine
+  GLEW_EXT_texture_env_combine = glewGetExtension("GL_EXT_texture_env_combine");
+#endif /* GL_EXT_texture_env_combine */
+#ifdef GL_EXT_texture_env_dot3
+  GLEW_EXT_texture_env_dot3 = glewGetExtension("GL_EXT_texture_env_dot3");
+#endif /* GL_EXT_texture_env_dot3 */
+#ifdef GL_EXT_texture_filter_anisotropic
+  GLEW_EXT_texture_filter_anisotropic = glewGetExtension("GL_EXT_texture_filter_anisotropic");
+#endif /* GL_EXT_texture_filter_anisotropic */
+#ifdef GL_EXT_texture_lod_bias
+  GLEW_EXT_texture_lod_bias = glewGetExtension("GL_EXT_texture_lod_bias");
+#endif /* GL_EXT_texture_lod_bias */
+#ifdef GL_EXT_texture_mirror_clamp
+  GLEW_EXT_texture_mirror_clamp = glewGetExtension("GL_EXT_texture_mirror_clamp");
+#endif /* GL_EXT_texture_mirror_clamp */
+#ifdef GL_EXT_texture_object
+  GLEW_EXT_texture_object = glewGetExtension("GL_EXT_texture_object");
+  if (glewExperimental || GLEW_EXT_texture_object) GLEW_EXT_texture_object = !_glewInit_GL_EXT_texture_object(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_texture_object */
+#ifdef GL_EXT_texture_perturb_normal
+  GLEW_EXT_texture_perturb_normal = glewGetExtension("GL_EXT_texture_perturb_normal");
+  if (glewExperimental || GLEW_EXT_texture_perturb_normal) GLEW_EXT_texture_perturb_normal = !_glewInit_GL_EXT_texture_perturb_normal(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_texture_perturb_normal */
+#ifdef GL_EXT_texture_rectangle
+  GLEW_EXT_texture_rectangle = glewGetExtension("GL_EXT_texture_rectangle");
+#endif /* GL_EXT_texture_rectangle */
+#ifdef GL_EXT_texture_sRGB
+  GLEW_EXT_texture_sRGB = glewGetExtension("GL_EXT_texture_sRGB");
+#endif /* GL_EXT_texture_sRGB */
+#ifdef GL_EXT_vertex_array
+  GLEW_EXT_vertex_array = glewGetExtension("GL_EXT_vertex_array");
+  if (glewExperimental || GLEW_EXT_vertex_array) GLEW_EXT_vertex_array = !_glewInit_GL_EXT_vertex_array(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_vertex_array */
+#ifdef GL_EXT_vertex_shader
+  GLEW_EXT_vertex_shader = glewGetExtension("GL_EXT_vertex_shader");
+  if (glewExperimental || GLEW_EXT_vertex_shader) GLEW_EXT_vertex_shader = !_glewInit_GL_EXT_vertex_shader(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_vertex_shader */
+#ifdef GL_EXT_vertex_weighting
+  GLEW_EXT_vertex_weighting = glewGetExtension("GL_EXT_vertex_weighting");
+  if (glewExperimental || GLEW_EXT_vertex_weighting) GLEW_EXT_vertex_weighting = !_glewInit_GL_EXT_vertex_weighting(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_vertex_weighting */
+#ifdef GL_GREMEDY_string_marker
+  GLEW_GREMEDY_string_marker = glewGetExtension("GL_GREMEDY_string_marker");
+  if (glewExperimental || GLEW_GREMEDY_string_marker) GLEW_GREMEDY_string_marker = !_glewInit_GL_GREMEDY_string_marker(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_GREMEDY_string_marker */
+#ifdef GL_HP_convolution_border_modes
+  GLEW_HP_convolution_border_modes = glewGetExtension("GL_HP_convolution_border_modes");
+#endif /* GL_HP_convolution_border_modes */
+#ifdef GL_HP_image_transform
+  GLEW_HP_image_transform = glewGetExtension("GL_HP_image_transform");
+  if (glewExperimental || GLEW_HP_image_transform) GLEW_HP_image_transform = !_glewInit_GL_HP_image_transform(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_HP_image_transform */
+#ifdef GL_HP_occlusion_test
+  GLEW_HP_occlusion_test = glewGetExtension("GL_HP_occlusion_test");
+#endif /* GL_HP_occlusion_test */
+#ifdef GL_HP_texture_lighting
+  GLEW_HP_texture_lighting = glewGetExtension("GL_HP_texture_lighting");
+#endif /* GL_HP_texture_lighting */
+#ifdef GL_IBM_cull_vertex
+  GLEW_IBM_cull_vertex = glewGetExtension("GL_IBM_cull_vertex");
+#endif /* GL_IBM_cull_vertex */
+#ifdef GL_IBM_multimode_draw_arrays
+  GLEW_IBM_multimode_draw_arrays = glewGetExtension("GL_IBM_multimode_draw_arrays");
+  if (glewExperimental || GLEW_IBM_multimode_draw_arrays) GLEW_IBM_multimode_draw_arrays = !_glewInit_GL_IBM_multimode_draw_arrays(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_IBM_multimode_draw_arrays */
+#ifdef GL_IBM_rasterpos_clip
+  GLEW_IBM_rasterpos_clip = glewGetExtension("GL_IBM_rasterpos_clip");
+#endif /* GL_IBM_rasterpos_clip */
+#ifdef GL_IBM_static_data
+  GLEW_IBM_static_data = glewGetExtension("GL_IBM_static_data");
+#endif /* GL_IBM_static_data */
+#ifdef GL_IBM_texture_mirrored_repeat
+  GLEW_IBM_texture_mirrored_repeat = glewGetExtension("GL_IBM_texture_mirrored_repeat");
+#endif /* GL_IBM_texture_mirrored_repeat */
+#ifdef GL_IBM_vertex_array_lists
+  GLEW_IBM_vertex_array_lists = glewGetExtension("GL_IBM_vertex_array_lists");
+  if (glewExperimental || GLEW_IBM_vertex_array_lists) GLEW_IBM_vertex_array_lists = !_glewInit_GL_IBM_vertex_array_lists(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_IBM_vertex_array_lists */
+#ifdef GL_INGR_color_clamp
+  GLEW_INGR_color_clamp = glewGetExtension("GL_INGR_color_clamp");
+#endif /* GL_INGR_color_clamp */
+#ifdef GL_INGR_interlace_read
+  GLEW_INGR_interlace_read = glewGetExtension("GL_INGR_interlace_read");
+#endif /* GL_INGR_interlace_read */
+#ifdef GL_INTEL_parallel_arrays
+  GLEW_INTEL_parallel_arrays = glewGetExtension("GL_INTEL_parallel_arrays");
+  if (glewExperimental || GLEW_INTEL_parallel_arrays) GLEW_INTEL_parallel_arrays = !_glewInit_GL_INTEL_parallel_arrays(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_INTEL_parallel_arrays */
+#ifdef GL_INTEL_texture_scissor
+  GLEW_INTEL_texture_scissor = glewGetExtension("GL_INTEL_texture_scissor");
+  if (glewExperimental || GLEW_INTEL_texture_scissor) GLEW_INTEL_texture_scissor = !_glewInit_GL_INTEL_texture_scissor(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_INTEL_texture_scissor */
+#ifdef GL_KTX_buffer_region
+  GLEW_KTX_buffer_region = glewGetExtension("GL_KTX_buffer_region");
+  if (glewExperimental || GLEW_KTX_buffer_region) GLEW_KTX_buffer_region = !_glewInit_GL_KTX_buffer_region(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_KTX_buffer_region */
+#ifdef GL_MESAX_texture_stack
+  GLEW_MESAX_texture_stack = glewGetExtension("GL_MESAX_texture_stack");
+#endif /* GL_MESAX_texture_stack */
+#ifdef GL_MESA_pack_invert
+  GLEW_MESA_pack_invert = glewGetExtension("GL_MESA_pack_invert");
+#endif /* GL_MESA_pack_invert */
+#ifdef GL_MESA_resize_buffers
+  GLEW_MESA_resize_buffers = glewGetExtension("GL_MESA_resize_buffers");
+  if (glewExperimental || GLEW_MESA_resize_buffers) GLEW_MESA_resize_buffers = !_glewInit_GL_MESA_resize_buffers(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_MESA_resize_buffers */
+#ifdef GL_MESA_window_pos
+  GLEW_MESA_window_pos = glewGetExtension("GL_MESA_window_pos");
+  if (glewExperimental || GLEW_MESA_window_pos) GLEW_MESA_window_pos = !_glewInit_GL_MESA_window_pos(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_MESA_window_pos */
+#ifdef GL_MESA_ycbcr_texture
+  GLEW_MESA_ycbcr_texture = glewGetExtension("GL_MESA_ycbcr_texture");
+#endif /* GL_MESA_ycbcr_texture */
+#ifdef GL_NV_blend_square
+  GLEW_NV_blend_square = glewGetExtension("GL_NV_blend_square");
+#endif /* GL_NV_blend_square */
+#ifdef GL_NV_copy_depth_to_color
+  GLEW_NV_copy_depth_to_color = glewGetExtension("GL_NV_copy_depth_to_color");
+#endif /* GL_NV_copy_depth_to_color */
+#ifdef GL_NV_depth_clamp
+  GLEW_NV_depth_clamp = glewGetExtension("GL_NV_depth_clamp");
+#endif /* GL_NV_depth_clamp */
+#ifdef GL_NV_evaluators
+  GLEW_NV_evaluators = glewGetExtension("GL_NV_evaluators");
+  if (glewExperimental || GLEW_NV_evaluators) GLEW_NV_evaluators = !_glewInit_GL_NV_evaluators(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_evaluators */
+#ifdef GL_NV_fence
+  GLEW_NV_fence = glewGetExtension("GL_NV_fence");
+  if (glewExperimental || GLEW_NV_fence) GLEW_NV_fence = !_glewInit_GL_NV_fence(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_fence */
+#ifdef GL_NV_float_buffer
+  GLEW_NV_float_buffer = glewGetExtension("GL_NV_float_buffer");
+#endif /* GL_NV_float_buffer */
+#ifdef GL_NV_fog_distance
+  GLEW_NV_fog_distance = glewGetExtension("GL_NV_fog_distance");
+#endif /* GL_NV_fog_distance */
+#ifdef GL_NV_fragment_program
+  GLEW_NV_fragment_program = glewGetExtension("GL_NV_fragment_program");
+  if (glewExperimental || GLEW_NV_fragment_program) GLEW_NV_fragment_program = !_glewInit_GL_NV_fragment_program(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_fragment_program */
+#ifdef GL_NV_fragment_program2
+  GLEW_NV_fragment_program2 = glewGetExtension("GL_NV_fragment_program2");
+#endif /* GL_NV_fragment_program2 */
+#ifdef GL_NV_fragment_program_option
+  GLEW_NV_fragment_program_option = glewGetExtension("GL_NV_fragment_program_option");
+#endif /* GL_NV_fragment_program_option */
+#ifdef GL_NV_half_float
+  GLEW_NV_half_float = glewGetExtension("GL_NV_half_float");
+  if (glewExperimental || GLEW_NV_half_float) GLEW_NV_half_float = !_glewInit_GL_NV_half_float(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_half_float */
+#ifdef GL_NV_light_max_exponent
+  GLEW_NV_light_max_exponent = glewGetExtension("GL_NV_light_max_exponent");
+#endif /* GL_NV_light_max_exponent */
+#ifdef GL_NV_multisample_filter_hint
+  GLEW_NV_multisample_filter_hint = glewGetExtension("GL_NV_multisample_filter_hint");
+#endif /* GL_NV_multisample_filter_hint */
+#ifdef GL_NV_occlusion_query
+  GLEW_NV_occlusion_query = glewGetExtension("GL_NV_occlusion_query");
+  if (glewExperimental || GLEW_NV_occlusion_query) GLEW_NV_occlusion_query = !_glewInit_GL_NV_occlusion_query(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_occlusion_query */
+#ifdef GL_NV_packed_depth_stencil
+  GLEW_NV_packed_depth_stencil = glewGetExtension("GL_NV_packed_depth_stencil");
+#endif /* GL_NV_packed_depth_stencil */
+#ifdef GL_NV_pixel_data_range
+  GLEW_NV_pixel_data_range = glewGetExtension("GL_NV_pixel_data_range");
+  if (glewExperimental || GLEW_NV_pixel_data_range) GLEW_NV_pixel_data_range = !_glewInit_GL_NV_pixel_data_range(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_pixel_data_range */
+#ifdef GL_NV_point_sprite
+  GLEW_NV_point_sprite = glewGetExtension("GL_NV_point_sprite");
+  if (glewExperimental || GLEW_NV_point_sprite) GLEW_NV_point_sprite = !_glewInit_GL_NV_point_sprite(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_point_sprite */
+#ifdef GL_NV_primitive_restart
+  GLEW_NV_primitive_restart = glewGetExtension("GL_NV_primitive_restart");
+  if (glewExperimental || GLEW_NV_primitive_restart) GLEW_NV_primitive_restart = !_glewInit_GL_NV_primitive_restart(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_primitive_restart */
+#ifdef GL_NV_register_combiners
+  GLEW_NV_register_combiners = glewGetExtension("GL_NV_register_combiners");
+  if (glewExperimental || GLEW_NV_register_combiners) GLEW_NV_register_combiners = !_glewInit_GL_NV_register_combiners(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_register_combiners */
+#ifdef GL_NV_register_combiners2
+  GLEW_NV_register_combiners2 = glewGetExtension("GL_NV_register_combiners2");
+  if (glewExperimental || GLEW_NV_register_combiners2) GLEW_NV_register_combiners2 = !_glewInit_GL_NV_register_combiners2(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_register_combiners2 */
+#ifdef GL_NV_texgen_emboss
+  GLEW_NV_texgen_emboss = glewGetExtension("GL_NV_texgen_emboss");
+#endif /* GL_NV_texgen_emboss */
+#ifdef GL_NV_texgen_reflection
+  GLEW_NV_texgen_reflection = glewGetExtension("GL_NV_texgen_reflection");
+#endif /* GL_NV_texgen_reflection */
+#ifdef GL_NV_texture_compression_vtc
+  GLEW_NV_texture_compression_vtc = glewGetExtension("GL_NV_texture_compression_vtc");
+#endif /* GL_NV_texture_compression_vtc */
+#ifdef GL_NV_texture_env_combine4
+  GLEW_NV_texture_env_combine4 = glewGetExtension("GL_NV_texture_env_combine4");
+#endif /* GL_NV_texture_env_combine4 */
+#ifdef GL_NV_texture_expand_normal
+  GLEW_NV_texture_expand_normal = glewGetExtension("GL_NV_texture_expand_normal");
+#endif /* GL_NV_texture_expand_normal */
+#ifdef GL_NV_texture_rectangle
+  GLEW_NV_texture_rectangle = glewGetExtension("GL_NV_texture_rectangle");
+#endif /* GL_NV_texture_rectangle */
+#ifdef GL_NV_texture_shader
+  GLEW_NV_texture_shader = glewGetExtension("GL_NV_texture_shader");
+#endif /* GL_NV_texture_shader */
+#ifdef GL_NV_texture_shader2
+  GLEW_NV_texture_shader2 = glewGetExtension("GL_NV_texture_shader2");
+#endif /* GL_NV_texture_shader2 */
+#ifdef GL_NV_texture_shader3
+  GLEW_NV_texture_shader3 = glewGetExtension("GL_NV_texture_shader3");
+#endif /* GL_NV_texture_shader3 */
+#ifdef GL_NV_vertex_array_range
+  GLEW_NV_vertex_array_range = glewGetExtension("GL_NV_vertex_array_range");
+  if (glewExperimental || GLEW_NV_vertex_array_range) GLEW_NV_vertex_array_range = !_glewInit_GL_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_vertex_array_range */
+#ifdef GL_NV_vertex_array_range2
+  GLEW_NV_vertex_array_range2 = glewGetExtension("GL_NV_vertex_array_range2");
+#endif /* GL_NV_vertex_array_range2 */
+#ifdef GL_NV_vertex_program
+  GLEW_NV_vertex_program = glewGetExtension("GL_NV_vertex_program");
+  if (glewExperimental || GLEW_NV_vertex_program) GLEW_NV_vertex_program = !_glewInit_GL_NV_vertex_program(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_vertex_program */
+#ifdef GL_NV_vertex_program1_1
+  GLEW_NV_vertex_program1_1 = glewGetExtension("GL_NV_vertex_program1_1");
+#endif /* GL_NV_vertex_program1_1 */
+#ifdef GL_NV_vertex_program2
+  GLEW_NV_vertex_program2 = glewGetExtension("GL_NV_vertex_program2");
+#endif /* GL_NV_vertex_program2 */
+#ifdef GL_NV_vertex_program2_option
+  GLEW_NV_vertex_program2_option = glewGetExtension("GL_NV_vertex_program2_option");
+#endif /* GL_NV_vertex_program2_option */
+#ifdef GL_NV_vertex_program3
+  GLEW_NV_vertex_program3 = glewGetExtension("GL_NV_vertex_program3");
+#endif /* GL_NV_vertex_program3 */
+#ifdef GL_OML_interlace
+  GLEW_OML_interlace = glewGetExtension("GL_OML_interlace");
+#endif /* GL_OML_interlace */
+#ifdef GL_OML_resample
+  GLEW_OML_resample = glewGetExtension("GL_OML_resample");
+#endif /* GL_OML_resample */
+#ifdef GL_OML_subsample
+  GLEW_OML_subsample = glewGetExtension("GL_OML_subsample");
+#endif /* GL_OML_subsample */
+#ifdef GL_PGI_misc_hints
+  GLEW_PGI_misc_hints = glewGetExtension("GL_PGI_misc_hints");
+#endif /* GL_PGI_misc_hints */
+#ifdef GL_PGI_vertex_hints
+  GLEW_PGI_vertex_hints = glewGetExtension("GL_PGI_vertex_hints");
+#endif /* GL_PGI_vertex_hints */
+#ifdef GL_REND_screen_coordinates
+  GLEW_REND_screen_coordinates = glewGetExtension("GL_REND_screen_coordinates");
+#endif /* GL_REND_screen_coordinates */
+#ifdef GL_S3_s3tc
+  GLEW_S3_s3tc = glewGetExtension("GL_S3_s3tc");
+#endif /* GL_S3_s3tc */
+#ifdef GL_SGIS_color_range
+  GLEW_SGIS_color_range = glewGetExtension("GL_SGIS_color_range");
+#endif /* GL_SGIS_color_range */
+#ifdef GL_SGIS_detail_texture
+  GLEW_SGIS_detail_texture = glewGetExtension("GL_SGIS_detail_texture");
+  if (glewExperimental || GLEW_SGIS_detail_texture) GLEW_SGIS_detail_texture = !_glewInit_GL_SGIS_detail_texture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGIS_detail_texture */
+#ifdef GL_SGIS_fog_function
+  GLEW_SGIS_fog_function = glewGetExtension("GL_SGIS_fog_function");
+  if (glewExperimental || GLEW_SGIS_fog_function) GLEW_SGIS_fog_function = !_glewInit_GL_SGIS_fog_function(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGIS_fog_function */
+#ifdef GL_SGIS_generate_mipmap
+  GLEW_SGIS_generate_mipmap = glewGetExtension("GL_SGIS_generate_mipmap");
+#endif /* GL_SGIS_generate_mipmap */
+#ifdef GL_SGIS_multisample
+  GLEW_SGIS_multisample = glewGetExtension("GL_SGIS_multisample");
+  if (glewExperimental || GLEW_SGIS_multisample) GLEW_SGIS_multisample = !_glewInit_GL_SGIS_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGIS_multisample */
+#ifdef GL_SGIS_pixel_texture
+  GLEW_SGIS_pixel_texture = glewGetExtension("GL_SGIS_pixel_texture");
+#endif /* GL_SGIS_pixel_texture */
+#ifdef GL_SGIS_sharpen_texture
+  GLEW_SGIS_sharpen_texture = glewGetExtension("GL_SGIS_sharpen_texture");
+  if (glewExperimental || GLEW_SGIS_sharpen_texture) GLEW_SGIS_sharpen_texture = !_glewInit_GL_SGIS_sharpen_texture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGIS_sharpen_texture */
+#ifdef GL_SGIS_texture4D
+  GLEW_SGIS_texture4D = glewGetExtension("GL_SGIS_texture4D");
+  if (glewExperimental || GLEW_SGIS_texture4D) GLEW_SGIS_texture4D = !_glewInit_GL_SGIS_texture4D(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGIS_texture4D */
+#ifdef GL_SGIS_texture_border_clamp
+  GLEW_SGIS_texture_border_clamp = glewGetExtension("GL_SGIS_texture_border_clamp");
+#endif /* GL_SGIS_texture_border_clamp */
+#ifdef GL_SGIS_texture_edge_clamp
+  GLEW_SGIS_texture_edge_clamp = glewGetExtension("GL_SGIS_texture_edge_clamp");
+#endif /* GL_SGIS_texture_edge_clamp */
+#ifdef GL_SGIS_texture_filter4
+  GLEW_SGIS_texture_filter4 = glewGetExtension("GL_SGIS_texture_filter4");
+  if (glewExperimental || GLEW_SGIS_texture_filter4) GLEW_SGIS_texture_filter4 = !_glewInit_GL_SGIS_texture_filter4(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGIS_texture_filter4 */
+#ifdef GL_SGIS_texture_lod
+  GLEW_SGIS_texture_lod = glewGetExtension("GL_SGIS_texture_lod");
+#endif /* GL_SGIS_texture_lod */
+#ifdef GL_SGIS_texture_select
+  GLEW_SGIS_texture_select = glewGetExtension("GL_SGIS_texture_select");
+#endif /* GL_SGIS_texture_select */
+#ifdef GL_SGIX_async
+  GLEW_SGIX_async = glewGetExtension("GL_SGIX_async");
+  if (glewExperimental || GLEW_SGIX_async) GLEW_SGIX_async = !_glewInit_GL_SGIX_async(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGIX_async */
+#ifdef GL_SGIX_async_histogram
+  GLEW_SGIX_async_histogram = glewGetExtension("GL_SGIX_async_histogram");
+#endif /* GL_SGIX_async_histogram */
+#ifdef GL_SGIX_async_pixel
+  GLEW_SGIX_async_pixel = glewGetExtension("GL_SGIX_async_pixel");
+#endif /* GL_SGIX_async_pixel */
+#ifdef GL_SGIX_blend_alpha_minmax
+  GLEW_SGIX_blend_alpha_minmax = glewGetExtension("GL_SGIX_blend_alpha_minmax");
+#endif /* GL_SGIX_blend_alpha_minmax */
+#ifdef GL_SGIX_clipmap
+  GLEW_SGIX_clipmap = glewGetExtension("GL_SGIX_clipmap");
+#endif /* GL_SGIX_clipmap */
+#ifdef GL_SGIX_depth_texture
+  GLEW_SGIX_depth_texture = glewGetExtension("GL_SGIX_depth_texture");
+#endif /* GL_SGIX_depth_texture */
+#ifdef GL_SGIX_flush_raster
+  GLEW_SGIX_flush_raster = glewGetExtension("GL_SGIX_flush_raster");
+  if (glewExperimental || GLEW_SGIX_flush_raster) GLEW_SGIX_flush_raster = !_glewInit_GL_SGIX_flush_raster(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGIX_flush_raster */
+#ifdef GL_SGIX_fog_offset
+  GLEW_SGIX_fog_offset = glewGetExtension("GL_SGIX_fog_offset");
+#endif /* GL_SGIX_fog_offset */
+#ifdef GL_SGIX_fog_texture
+  GLEW_SGIX_fog_texture = glewGetExtension("GL_SGIX_fog_texture");
+  if (glewExperimental || GLEW_SGIX_fog_texture) GLEW_SGIX_fog_texture = !_glewInit_GL_SGIX_fog_texture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGIX_fog_texture */
+#ifdef GL_SGIX_fragment_specular_lighting
+  GLEW_SGIX_fragment_specular_lighting = glewGetExtension("GL_SGIX_fragment_specular_lighting");
+  if (glewExperimental || GLEW_SGIX_fragment_specular_lighting) GLEW_SGIX_fragment_specular_lighting = !_glewInit_GL_SGIX_fragment_specular_lighting(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGIX_fragment_specular_lighting */
+#ifdef GL_SGIX_framezoom
+  GLEW_SGIX_framezoom = glewGetExtension("GL_SGIX_framezoom");
+  if (glewExperimental || GLEW_SGIX_framezoom) GLEW_SGIX_framezoom = !_glewInit_GL_SGIX_framezoom(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGIX_framezoom */
+#ifdef GL_SGIX_interlace
+  GLEW_SGIX_interlace = glewGetExtension("GL_SGIX_interlace");
+#endif /* GL_SGIX_interlace */
+#ifdef GL_SGIX_ir_instrument1
+  GLEW_SGIX_ir_instrument1 = glewGetExtension("GL_SGIX_ir_instrument1");
+#endif /* GL_SGIX_ir_instrument1 */
+#ifdef GL_SGIX_list_priority
+  GLEW_SGIX_list_priority = glewGetExtension("GL_SGIX_list_priority");
+#endif /* GL_SGIX_list_priority */
+#ifdef GL_SGIX_pixel_texture
+  GLEW_SGIX_pixel_texture = glewGetExtension("GL_SGIX_pixel_texture");
+  if (glewExperimental || GLEW_SGIX_pixel_texture) GLEW_SGIX_pixel_texture = !_glewInit_GL_SGIX_pixel_texture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGIX_pixel_texture */
+#ifdef GL_SGIX_pixel_texture_bits
+  GLEW_SGIX_pixel_texture_bits = glewGetExtension("GL_SGIX_pixel_texture_bits");
+#endif /* GL_SGIX_pixel_texture_bits */
+#ifdef GL_SGIX_reference_plane
+  GLEW_SGIX_reference_plane = glewGetExtension("GL_SGIX_reference_plane");
+  if (glewExperimental || GLEW_SGIX_reference_plane) GLEW_SGIX_reference_plane = !_glewInit_GL_SGIX_reference_plane(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGIX_reference_plane */
+#ifdef GL_SGIX_resample
+  GLEW_SGIX_resample = glewGetExtension("GL_SGIX_resample");
+#endif /* GL_SGIX_resample */
+#ifdef GL_SGIX_shadow
+  GLEW_SGIX_shadow = glewGetExtension("GL_SGIX_shadow");
+#endif /* GL_SGIX_shadow */
+#ifdef GL_SGIX_shadow_ambient
+  GLEW_SGIX_shadow_ambient = glewGetExtension("GL_SGIX_shadow_ambient");
+#endif /* GL_SGIX_shadow_ambient */
+#ifdef GL_SGIX_sprite
+  GLEW_SGIX_sprite = glewGetExtension("GL_SGIX_sprite");
+  if (glewExperimental || GLEW_SGIX_sprite) GLEW_SGIX_sprite = !_glewInit_GL_SGIX_sprite(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGIX_sprite */
+#ifdef GL_SGIX_tag_sample_buffer
+  GLEW_SGIX_tag_sample_buffer = glewGetExtension("GL_SGIX_tag_sample_buffer");
+  if (glewExperimental || GLEW_SGIX_tag_sample_buffer) GLEW_SGIX_tag_sample_buffer = !_glewInit_GL_SGIX_tag_sample_buffer(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGIX_tag_sample_buffer */
+#ifdef GL_SGIX_texture_add_env
+  GLEW_SGIX_texture_add_env = glewGetExtension("GL_SGIX_texture_add_env");
+#endif /* GL_SGIX_texture_add_env */
+#ifdef GL_SGIX_texture_coordinate_clamp
+  GLEW_SGIX_texture_coordinate_clamp = glewGetExtension("GL_SGIX_texture_coordinate_clamp");
+#endif /* GL_SGIX_texture_coordinate_clamp */
+#ifdef GL_SGIX_texture_lod_bias
+  GLEW_SGIX_texture_lod_bias = glewGetExtension("GL_SGIX_texture_lod_bias");
+#endif /* GL_SGIX_texture_lod_bias */
+#ifdef GL_SGIX_texture_multi_buffer
+  GLEW_SGIX_texture_multi_buffer = glewGetExtension("GL_SGIX_texture_multi_buffer");
+#endif /* GL_SGIX_texture_multi_buffer */
+#ifdef GL_SGIX_texture_range
+  GLEW_SGIX_texture_range = glewGetExtension("GL_SGIX_texture_range");
+#endif /* GL_SGIX_texture_range */
+#ifdef GL_SGIX_texture_scale_bias
+  GLEW_SGIX_texture_scale_bias = glewGetExtension("GL_SGIX_texture_scale_bias");
+#endif /* GL_SGIX_texture_scale_bias */
+#ifdef GL_SGIX_vertex_preclip
+  GLEW_SGIX_vertex_preclip = glewGetExtension("GL_SGIX_vertex_preclip");
+#endif /* GL_SGIX_vertex_preclip */
+#ifdef GL_SGIX_vertex_preclip_hint
+  GLEW_SGIX_vertex_preclip_hint = glewGetExtension("GL_SGIX_vertex_preclip_hint");
+#endif /* GL_SGIX_vertex_preclip_hint */
+#ifdef GL_SGIX_ycrcb
+  GLEW_SGIX_ycrcb = glewGetExtension("GL_SGIX_ycrcb");
+#endif /* GL_SGIX_ycrcb */
+#ifdef GL_SGI_color_matrix
+  GLEW_SGI_color_matrix = glewGetExtension("GL_SGI_color_matrix");
+#endif /* GL_SGI_color_matrix */
+#ifdef GL_SGI_color_table
+  GLEW_SGI_color_table = glewGetExtension("GL_SGI_color_table");
+  if (glewExperimental || GLEW_SGI_color_table) GLEW_SGI_color_table = !_glewInit_GL_SGI_color_table(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGI_color_table */
+#ifdef GL_SGI_texture_color_table
+  GLEW_SGI_texture_color_table = glewGetExtension("GL_SGI_texture_color_table");
+#endif /* GL_SGI_texture_color_table */
+#ifdef GL_SUNX_constant_data
+  GLEW_SUNX_constant_data = glewGetExtension("GL_SUNX_constant_data");
+  if (glewExperimental || GLEW_SUNX_constant_data) GLEW_SUNX_constant_data = !_glewInit_GL_SUNX_constant_data(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SUNX_constant_data */
+#ifdef GL_SUN_convolution_border_modes
+  GLEW_SUN_convolution_border_modes = glewGetExtension("GL_SUN_convolution_border_modes");
+#endif /* GL_SUN_convolution_border_modes */
+#ifdef GL_SUN_global_alpha
+  GLEW_SUN_global_alpha = glewGetExtension("GL_SUN_global_alpha");
+  if (glewExperimental || GLEW_SUN_global_alpha) GLEW_SUN_global_alpha = !_glewInit_GL_SUN_global_alpha(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SUN_global_alpha */
+#ifdef GL_SUN_mesh_array
+  GLEW_SUN_mesh_array = glewGetExtension("GL_SUN_mesh_array");
+#endif /* GL_SUN_mesh_array */
+#ifdef GL_SUN_read_video_pixels
+  GLEW_SUN_read_video_pixels = glewGetExtension("GL_SUN_read_video_pixels");
+  if (glewExperimental || GLEW_SUN_read_video_pixels) GLEW_SUN_read_video_pixels = !_glewInit_GL_SUN_read_video_pixels(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SUN_read_video_pixels */
+#ifdef GL_SUN_slice_accum
+  GLEW_SUN_slice_accum = glewGetExtension("GL_SUN_slice_accum");
+#endif /* GL_SUN_slice_accum */
+#ifdef GL_SUN_triangle_list
+  GLEW_SUN_triangle_list = glewGetExtension("GL_SUN_triangle_list");
+  if (glewExperimental || GLEW_SUN_triangle_list) GLEW_SUN_triangle_list = !_glewInit_GL_SUN_triangle_list(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SUN_triangle_list */
+#ifdef GL_SUN_vertex
+  GLEW_SUN_vertex = glewGetExtension("GL_SUN_vertex");
+  if (glewExperimental || GLEW_SUN_vertex) GLEW_SUN_vertex = !_glewInit_GL_SUN_vertex(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SUN_vertex */
+#ifdef GL_WIN_phong_shading
+  GLEW_WIN_phong_shading = glewGetExtension("GL_WIN_phong_shading");
+#endif /* GL_WIN_phong_shading */
+#ifdef GL_WIN_specular_fog
+  GLEW_WIN_specular_fog = glewGetExtension("GL_WIN_specular_fog");
+#endif /* GL_WIN_specular_fog */
+#ifdef GL_WIN_swap_hint
+  GLEW_WIN_swap_hint = glewGetExtension("GL_WIN_swap_hint");
+  if (glewExperimental || GLEW_WIN_swap_hint) GLEW_WIN_swap_hint = !_glewInit_GL_WIN_swap_hint(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_WIN_swap_hint */
+
+  return GLEW_OK;
+}
+
+
+#if defined(_WIN32)
+
+#if !defined(GLEW_MX)
+
+PFNWGLSETSTEREOEMITTERSTATE3DLPROC __wglewSetStereoEmitterState3DL = NULL;
+
+PFNWGLCREATEBUFFERREGIONARBPROC __wglewCreateBufferRegionARB = NULL;
+PFNWGLDELETEBUFFERREGIONARBPROC __wglewDeleteBufferRegionARB = NULL;
+PFNWGLRESTOREBUFFERREGIONARBPROC __wglewRestoreBufferRegionARB = NULL;
+PFNWGLSAVEBUFFERREGIONARBPROC __wglewSaveBufferRegionARB = NULL;
+
+PFNWGLGETEXTENSIONSSTRINGARBPROC __wglewGetExtensionsStringARB = NULL;
+
+PFNWGLGETCURRENTREADDCARBPROC __wglewGetCurrentReadDCARB = NULL;
+PFNWGLMAKECONTEXTCURRENTARBPROC __wglewMakeContextCurrentARB = NULL;
+
+PFNWGLCREATEPBUFFERARBPROC __wglewCreatePbufferARB = NULL;
+PFNWGLDESTROYPBUFFERARBPROC __wglewDestroyPbufferARB = NULL;
+PFNWGLGETPBUFFERDCARBPROC __wglewGetPbufferDCARB = NULL;
+PFNWGLQUERYPBUFFERARBPROC __wglewQueryPbufferARB = NULL;
+PFNWGLRELEASEPBUFFERDCARBPROC __wglewReleasePbufferDCARB = NULL;
+
+PFNWGLCHOOSEPIXELFORMATARBPROC __wglewChoosePixelFormatARB = NULL;
+PFNWGLGETPIXELFORMATATTRIBFVARBPROC __wglewGetPixelFormatAttribfvARB = NULL;
+PFNWGLGETPIXELFORMATATTRIBIVARBPROC __wglewGetPixelFormatAttribivARB = NULL;
+
+PFNWGLBINDTEXIMAGEARBPROC __wglewBindTexImageARB = NULL;
+PFNWGLRELEASETEXIMAGEARBPROC __wglewReleaseTexImageARB = NULL;
+PFNWGLSETPBUFFERATTRIBARBPROC __wglewSetPbufferAttribARB = NULL;
+
+PFNWGLBINDDISPLAYCOLORTABLEEXTPROC __wglewBindDisplayColorTableEXT = NULL;
+PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC __wglewCreateDisplayColorTableEXT = NULL;
+PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC __wglewDestroyDisplayColorTableEXT = NULL;
+PFNWGLLOADDISPLAYCOLORTABLEEXTPROC __wglewLoadDisplayColorTableEXT = NULL;
+
+PFNWGLGETEXTENSIONSSTRINGEXTPROC __wglewGetExtensionsStringEXT = NULL;
+
+PFNWGLGETCURRENTREADDCEXTPROC __wglewGetCurrentReadDCEXT = NULL;
+PFNWGLMAKECONTEXTCURRENTEXTPROC __wglewMakeContextCurrentEXT = NULL;
+
+PFNWGLCREATEPBUFFEREXTPROC __wglewCreatePbufferEXT = NULL;
+PFNWGLDESTROYPBUFFEREXTPROC __wglewDestroyPbufferEXT = NULL;
+PFNWGLGETPBUFFERDCEXTPROC __wglewGetPbufferDCEXT = NULL;
+PFNWGLQUERYPBUFFEREXTPROC __wglewQueryPbufferEXT = NULL;
+PFNWGLRELEASEPBUFFERDCEXTPROC __wglewReleasePbufferDCEXT = NULL;
+
+PFNWGLCHOOSEPIXELFORMATEXTPROC __wglewChoosePixelFormatEXT = NULL;
+PFNWGLGETPIXELFORMATATTRIBFVEXTPROC __wglewGetPixelFormatAttribfvEXT = NULL;
+PFNWGLGETPIXELFORMATATTRIBIVEXTPROC __wglewGetPixelFormatAttribivEXT = NULL;
+
+PFNWGLGETSWAPINTERVALEXTPROC __wglewGetSwapIntervalEXT = NULL;
+PFNWGLSWAPINTERVALEXTPROC __wglewSwapIntervalEXT = NULL;
+
+PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC __wglewGetDigitalVideoParametersI3D = NULL;
+PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC __wglewSetDigitalVideoParametersI3D = NULL;
+
+PFNWGLGETGAMMATABLEI3DPROC __wglewGetGammaTableI3D = NULL;
+PFNWGLGETGAMMATABLEPARAMETERSI3DPROC __wglewGetGammaTableParametersI3D = NULL;
+PFNWGLSETGAMMATABLEI3DPROC __wglewSetGammaTableI3D = NULL;
+PFNWGLSETGAMMATABLEPARAMETERSI3DPROC __wglewSetGammaTableParametersI3D = NULL;
+
+PFNWGLDISABLEGENLOCKI3DPROC __wglewDisableGenlockI3D = NULL;
+PFNWGLENABLEGENLOCKI3DPROC __wglewEnableGenlockI3D = NULL;
+PFNWGLGENLOCKSAMPLERATEI3DPROC __wglewGenlockSampleRateI3D = NULL;
+PFNWGLGENLOCKSOURCEDELAYI3DPROC __wglewGenlockSourceDelayI3D = NULL;
+PFNWGLGENLOCKSOURCEEDGEI3DPROC __wglewGenlockSourceEdgeI3D = NULL;
+PFNWGLGENLOCKSOURCEI3DPROC __wglewGenlockSourceI3D = NULL;
+PFNWGLGETGENLOCKSAMPLERATEI3DPROC __wglewGetGenlockSampleRateI3D = NULL;
+PFNWGLGETGENLOCKSOURCEDELAYI3DPROC __wglewGetGenlockSourceDelayI3D = NULL;
+PFNWGLGETGENLOCKSOURCEEDGEI3DPROC __wglewGetGenlockSourceEdgeI3D = NULL;
+PFNWGLGETGENLOCKSOURCEI3DPROC __wglewGetGenlockSourceI3D = NULL;
+PFNWGLISENABLEDGENLOCKI3DPROC __wglewIsEnabledGenlockI3D = NULL;
+PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC __wglewQueryGenlockMaxSourceDelayI3D = NULL;
+
+PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC __wglewAssociateImageBufferEventsI3D = NULL;
+PFNWGLCREATEIMAGEBUFFERI3DPROC __wglewCreateImageBufferI3D = NULL;
+PFNWGLDESTROYIMAGEBUFFERI3DPROC __wglewDestroyImageBufferI3D = NULL;
+PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC __wglewReleaseImageBufferEventsI3D = NULL;
+
+PFNWGLDISABLEFRAMELOCKI3DPROC __wglewDisableFrameLockI3D = NULL;
+PFNWGLENABLEFRAMELOCKI3DPROC __wglewEnableFrameLockI3D = NULL;
+PFNWGLISENABLEDFRAMELOCKI3DPROC __wglewIsEnabledFrameLockI3D = NULL;
+PFNWGLQUERYFRAMELOCKMASTERI3DPROC __wglewQueryFrameLockMasterI3D = NULL;
+
+PFNWGLBEGINFRAMETRACKINGI3DPROC __wglewBeginFrameTrackingI3D = NULL;
+PFNWGLENDFRAMETRACKINGI3DPROC __wglewEndFrameTrackingI3D = NULL;
+PFNWGLGETFRAMEUSAGEI3DPROC __wglewGetFrameUsageI3D = NULL;
+PFNWGLQUERYFRAMETRACKINGI3DPROC __wglewQueryFrameTrackingI3D = NULL;
+
+PFNWGLALLOCATEMEMORYNVPROC __wglewAllocateMemoryNV = NULL;
+PFNWGLFREEMEMORYNVPROC __wglewFreeMemoryNV = NULL;
+
+PFNWGLGETMSCRATEOMLPROC __wglewGetMscRateOML = NULL;
+PFNWGLGETSYNCVALUESOMLPROC __wglewGetSyncValuesOML = NULL;
+PFNWGLSWAPBUFFERSMSCOMLPROC __wglewSwapBuffersMscOML = NULL;
+PFNWGLSWAPLAYERBUFFERSMSCOMLPROC __wglewSwapLayerBuffersMscOML = NULL;
+PFNWGLWAITFORMSCOMLPROC __wglewWaitForMscOML = NULL;
+PFNWGLWAITFORSBCOMLPROC __wglewWaitForSbcOML = NULL;
+GLboolean __WGLEW_3DFX_multisample = GL_FALSE;
+GLboolean __WGLEW_3DL_stereo_control = GL_FALSE;
+GLboolean __WGLEW_ARB_buffer_region = GL_FALSE;
+GLboolean __WGLEW_ARB_extensions_string = GL_FALSE;
+GLboolean __WGLEW_ARB_make_current_read = GL_FALSE;
+GLboolean __WGLEW_ARB_multisample = GL_FALSE;
+GLboolean __WGLEW_ARB_pbuffer = GL_FALSE;
+GLboolean __WGLEW_ARB_pixel_format = GL_FALSE;
+GLboolean __WGLEW_ARB_pixel_format_float = GL_FALSE;
+GLboolean __WGLEW_ARB_render_texture = GL_FALSE;
+GLboolean __WGLEW_ATI_pixel_format_float = GL_FALSE;
+GLboolean __WGLEW_ATI_render_texture_rectangle = GL_FALSE;
+GLboolean __WGLEW_EXT_depth_float = GL_FALSE;
+GLboolean __WGLEW_EXT_display_color_table = GL_FALSE;
+GLboolean __WGLEW_EXT_extensions_string = GL_FALSE;
+GLboolean __WGLEW_EXT_make_current_read = GL_FALSE;
+GLboolean __WGLEW_EXT_multisample = GL_FALSE;
+GLboolean __WGLEW_EXT_pbuffer = GL_FALSE;
+GLboolean __WGLEW_EXT_pixel_format = GL_FALSE;
+GLboolean __WGLEW_EXT_swap_control = GL_FALSE;
+GLboolean __WGLEW_I3D_digital_video_control = GL_FALSE;
+GLboolean __WGLEW_I3D_gamma = GL_FALSE;
+GLboolean __WGLEW_I3D_genlock = GL_FALSE;
+GLboolean __WGLEW_I3D_image_buffer = GL_FALSE;
+GLboolean __WGLEW_I3D_swap_frame_lock = GL_FALSE;
+GLboolean __WGLEW_I3D_swap_frame_usage = GL_FALSE;
+GLboolean __WGLEW_NV_float_buffer = GL_FALSE;
+GLboolean __WGLEW_NV_render_depth_texture = GL_FALSE;
+GLboolean __WGLEW_NV_render_texture_rectangle = GL_FALSE;
+GLboolean __WGLEW_NV_vertex_array_range = GL_FALSE;
+GLboolean __WGLEW_OML_sync_control = GL_FALSE;
+
+#endif /* !GLEW_MX */
+
+#ifdef WGL_3DFX_multisample
+
+#endif /* WGL_3DFX_multisample */
+
+#ifdef WGL_3DL_stereo_control
+
+static GLboolean _glewInit_WGL_3DL_stereo_control (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((wglSetStereoEmitterState3DL = (PFNWGLSETSTEREOEMITTERSTATE3DLPROC)glewGetProcAddress((const GLubyte*)"wglSetStereoEmitterState3DL")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* WGL_3DL_stereo_control */
+
+#ifdef WGL_ARB_buffer_region
+
+static GLboolean _glewInit_WGL_ARB_buffer_region (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((wglCreateBufferRegionARB = (PFNWGLCREATEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglCreateBufferRegionARB")) == NULL) || r;
+  r = ((wglDeleteBufferRegionARB = (PFNWGLDELETEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglDeleteBufferRegionARB")) == NULL) || r;
+  r = ((wglRestoreBufferRegionARB = (PFNWGLRESTOREBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglRestoreBufferRegionARB")) == NULL) || r;
+  r = ((wglSaveBufferRegionARB = (PFNWGLSAVEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglSaveBufferRegionARB")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* WGL_ARB_buffer_region */
+
+#ifdef WGL_ARB_extensions_string
+
+static GLboolean _glewInit_WGL_ARB_extensions_string (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringARB")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* WGL_ARB_extensions_string */
+
+#ifdef WGL_ARB_make_current_read
+
+static GLboolean _glewInit_WGL_ARB_make_current_read (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((wglGetCurrentReadDCARB = (PFNWGLGETCURRENTREADDCARBPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentReadDCARB")) == NULL) || r;
+  r = ((wglMakeContextCurrentARB = (PFNWGLMAKECONTEXTCURRENTARBPROC)glewGetProcAddress((const GLubyte*)"wglMakeContextCurrentARB")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* WGL_ARB_make_current_read */
+
+#ifdef WGL_ARB_multisample
+
+#endif /* WGL_ARB_multisample */
+
+#ifdef WGL_ARB_pbuffer
+
+static GLboolean _glewInit_WGL_ARB_pbuffer (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((wglCreatePbufferARB = (PFNWGLCREATEPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglCreatePbufferARB")) == NULL) || r;
+  r = ((wglDestroyPbufferARB = (PFNWGLDESTROYPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglDestroyPbufferARB")) == NULL) || r;
+  r = ((wglGetPbufferDCARB = (PFNWGLGETPBUFFERDCARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPbufferDCARB")) == NULL) || r;
+  r = ((wglQueryPbufferARB = (PFNWGLQUERYPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglQueryPbufferARB")) == NULL) || r;
+  r = ((wglReleasePbufferDCARB = (PFNWGLRELEASEPBUFFERDCARBPROC)glewGetProcAddress((const GLubyte*)"wglReleasePbufferDCARB")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* WGL_ARB_pbuffer */
+
+#ifdef WGL_ARB_pixel_format
+
+static GLboolean _glewInit_WGL_ARB_pixel_format (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((wglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC)glewGetProcAddress((const GLubyte*)"wglChoosePixelFormatARB")) == NULL) || r;
+  r = ((wglGetPixelFormatAttribfvARB = (PFNWGLGETPIXELFORMATATTRIBFVARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribfvARB")) == NULL) || r;
+  r = ((wglGetPixelFormatAttribivARB = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribivARB")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* WGL_ARB_pixel_format */
+
+#ifdef WGL_ARB_pixel_format_float
+
+#endif /* WGL_ARB_pixel_format_float */
+
+#ifdef WGL_ARB_render_texture
+
+static GLboolean _glewInit_WGL_ARB_render_texture (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((wglBindTexImageARB = (PFNWGLBINDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"wglBindTexImageARB")) == NULL) || r;
+  r = ((wglReleaseTexImageARB = (PFNWGLRELEASETEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"wglReleaseTexImageARB")) == NULL) || r;
+  r = ((wglSetPbufferAttribARB = (PFNWGLSETPBUFFERATTRIBARBPROC)glewGetProcAddress((const GLubyte*)"wglSetPbufferAttribARB")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* WGL_ARB_render_texture */
+
+#ifdef WGL_ATI_pixel_format_float
+
+#endif /* WGL_ATI_pixel_format_float */
+
+#ifdef WGL_ATI_render_texture_rectangle
+
+#endif /* WGL_ATI_render_texture_rectangle */
+
+#ifdef WGL_EXT_depth_float
+
+#endif /* WGL_EXT_depth_float */
+
+#ifdef WGL_EXT_display_color_table
+
+static GLboolean _glewInit_WGL_EXT_display_color_table (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((wglBindDisplayColorTableEXT = (PFNWGLBINDDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglBindDisplayColorTableEXT")) == NULL) || r;
+  r = ((wglCreateDisplayColorTableEXT = (PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglCreateDisplayColorTableEXT")) == NULL) || r;
+  r = ((wglDestroyDisplayColorTableEXT = (PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglDestroyDisplayColorTableEXT")) == NULL) || r;
+  r = ((wglLoadDisplayColorTableEXT = (PFNWGLLOADDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglLoadDisplayColorTableEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* WGL_EXT_display_color_table */
+
+#ifdef WGL_EXT_extensions_string
+
+static GLboolean _glewInit_WGL_EXT_extensions_string (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((wglGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* WGL_EXT_extensions_string */
+
+#ifdef WGL_EXT_make_current_read
+
+static GLboolean _glewInit_WGL_EXT_make_current_read (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((wglGetCurrentReadDCEXT = (PFNWGLGETCURRENTREADDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentReadDCEXT")) == NULL) || r;
+  r = ((wglMakeContextCurrentEXT = (PFNWGLMAKECONTEXTCURRENTEXTPROC)glewGetProcAddress((const GLubyte*)"wglMakeContextCurrentEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* WGL_EXT_make_current_read */
+
+#ifdef WGL_EXT_multisample
+
+#endif /* WGL_EXT_multisample */
+
+#ifdef WGL_EXT_pbuffer
+
+static GLboolean _glewInit_WGL_EXT_pbuffer (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((wglCreatePbufferEXT = (PFNWGLCREATEPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglCreatePbufferEXT")) == NULL) || r;
+  r = ((wglDestroyPbufferEXT = (PFNWGLDESTROYPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglDestroyPbufferEXT")) == NULL) || r;
+  r = ((wglGetPbufferDCEXT = (PFNWGLGETPBUFFERDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPbufferDCEXT")) == NULL) || r;
+  r = ((wglQueryPbufferEXT = (PFNWGLQUERYPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglQueryPbufferEXT")) == NULL) || r;
+  r = ((wglReleasePbufferDCEXT = (PFNWGLRELEASEPBUFFERDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglReleasePbufferDCEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* WGL_EXT_pbuffer */
+
+#ifdef WGL_EXT_pixel_format
+
+static GLboolean _glewInit_WGL_EXT_pixel_format (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((wglChoosePixelFormatEXT = (PFNWGLCHOOSEPIXELFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"wglChoosePixelFormatEXT")) == NULL) || r;
+  r = ((wglGetPixelFormatAttribfvEXT = (PFNWGLGETPIXELFORMATATTRIBFVEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribfvEXT")) == NULL) || r;
+  r = ((wglGetPixelFormatAttribivEXT = (PFNWGLGETPIXELFORMATATTRIBIVEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribivEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* WGL_EXT_pixel_format */
+
+#ifdef WGL_EXT_swap_control
+
+static GLboolean _glewInit_WGL_EXT_swap_control (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetSwapIntervalEXT")) == NULL) || r;
+  r = ((wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"wglSwapIntervalEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* WGL_EXT_swap_control */
+
+#ifdef WGL_I3D_digital_video_control
+
+static GLboolean _glewInit_WGL_I3D_digital_video_control (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((wglGetDigitalVideoParametersI3D = (PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetDigitalVideoParametersI3D")) == NULL) || r;
+  r = ((wglSetDigitalVideoParametersI3D = (PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetDigitalVideoParametersI3D")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* WGL_I3D_digital_video_control */
+
+#ifdef WGL_I3D_gamma
+
+static GLboolean _glewInit_WGL_I3D_gamma (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((wglGetGammaTableI3D = (PFNWGLGETGAMMATABLEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGammaTableI3D")) == NULL) || r;
+  r = ((wglGetGammaTableParametersI3D = (PFNWGLGETGAMMATABLEPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGammaTableParametersI3D")) == NULL) || r;
+  r = ((wglSetGammaTableI3D = (PFNWGLSETGAMMATABLEI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetGammaTableI3D")) == NULL) || r;
+  r = ((wglSetGammaTableParametersI3D = (PFNWGLSETGAMMATABLEPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetGammaTableParametersI3D")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* WGL_I3D_gamma */
+
+#ifdef WGL_I3D_genlock
+
+static GLboolean _glewInit_WGL_I3D_genlock (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((wglDisableGenlockI3D = (PFNWGLDISABLEGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglDisableGenlockI3D")) == NULL) || r;
+  r = ((wglEnableGenlockI3D = (PFNWGLENABLEGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglEnableGenlockI3D")) == NULL) || r;
+  r = ((wglGenlockSampleRateI3D = (PFNWGLGENLOCKSAMPLERATEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSampleRateI3D")) == NULL) || r;
+  r = ((wglGenlockSourceDelayI3D = (PFNWGLGENLOCKSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceDelayI3D")) == NULL) || r;
+  r = ((wglGenlockSourceEdgeI3D = (PFNWGLGENLOCKSOURCEEDGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceEdgeI3D")) == NULL) || r;
+  r = ((wglGenlockSourceI3D = (PFNWGLGENLOCKSOURCEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceI3D")) == NULL) || r;
+  r = ((wglGetGenlockSampleRateI3D = (PFNWGLGETGENLOCKSAMPLERATEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSampleRateI3D")) == NULL) || r;
+  r = ((wglGetGenlockSourceDelayI3D = (PFNWGLGETGENLOCKSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceDelayI3D")) == NULL) || r;
+  r = ((wglGetGenlockSourceEdgeI3D = (PFNWGLGETGENLOCKSOURCEEDGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceEdgeI3D")) == NULL) || r;
+  r = ((wglGetGenlockSourceI3D = (PFNWGLGETGENLOCKSOURCEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceI3D")) == NULL) || r;
+  r = ((wglIsEnabledGenlockI3D = (PFNWGLISENABLEDGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglIsEnabledGenlockI3D")) == NULL) || r;
+  r = ((wglQueryGenlockMaxSourceDelayI3D = (PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryGenlockMaxSourceDelayI3D")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* WGL_I3D_genlock */
+
+#ifdef WGL_I3D_image_buffer
+
+static GLboolean _glewInit_WGL_I3D_image_buffer (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((wglAssociateImageBufferEventsI3D = (PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC)glewGetProcAddress((const GLubyte*)"wglAssociateImageBufferEventsI3D")) == NULL) || r;
+  r = ((wglCreateImageBufferI3D = (PFNWGLCREATEIMAGEBUFFERI3DPROC)glewGetProcAddress((const GLubyte*)"wglCreateImageBufferI3D")) == NULL) || r;
+  r = ((wglDestroyImageBufferI3D = (PFNWGLDESTROYIMAGEBUFFERI3DPROC)glewGetProcAddress((const GLubyte*)"wglDestroyImageBufferI3D")) == NULL) || r;
+  r = ((wglReleaseImageBufferEventsI3D = (PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC)glewGetProcAddress((const GLubyte*)"wglReleaseImageBufferEventsI3D")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* WGL_I3D_image_buffer */
+
+#ifdef WGL_I3D_swap_frame_lock
+
+static GLboolean _glewInit_WGL_I3D_swap_frame_lock (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((wglDisableFrameLockI3D = (PFNWGLDISABLEFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglDisableFrameLockI3D")) == NULL) || r;
+  r = ((wglEnableFrameLockI3D = (PFNWGLENABLEFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglEnableFrameLockI3D")) == NULL) || r;
+  r = ((wglIsEnabledFrameLockI3D = (PFNWGLISENABLEDFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglIsEnabledFrameLockI3D")) == NULL) || r;
+  r = ((wglQueryFrameLockMasterI3D = (PFNWGLQUERYFRAMELOCKMASTERI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameLockMasterI3D")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* WGL_I3D_swap_frame_lock */
+
+#ifdef WGL_I3D_swap_frame_usage
+
+static GLboolean _glewInit_WGL_I3D_swap_frame_usage (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((wglBeginFrameTrackingI3D = (PFNWGLBEGINFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglBeginFrameTrackingI3D")) == NULL) || r;
+  r = ((wglEndFrameTrackingI3D = (PFNWGLENDFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglEndFrameTrackingI3D")) == NULL) || r;
+  r = ((wglGetFrameUsageI3D = (PFNWGLGETFRAMEUSAGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetFrameUsageI3D")) == NULL) || r;
+  r = ((wglQueryFrameTrackingI3D = (PFNWGLQUERYFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameTrackingI3D")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* WGL_I3D_swap_frame_usage */
+
+#ifdef WGL_NV_float_buffer
+
+#endif /* WGL_NV_float_buffer */
+
+#ifdef WGL_NV_render_depth_texture
+
+#endif /* WGL_NV_render_depth_texture */
+
+#ifdef WGL_NV_render_texture_rectangle
+
+#endif /* WGL_NV_render_texture_rectangle */
+
+#ifdef WGL_NV_vertex_array_range
+
+static GLboolean _glewInit_WGL_NV_vertex_array_range (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((wglAllocateMemoryNV = (PFNWGLALLOCATEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"wglAllocateMemoryNV")) == NULL) || r;
+  r = ((wglFreeMemoryNV = (PFNWGLFREEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"wglFreeMemoryNV")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* WGL_NV_vertex_array_range */
+
+#ifdef WGL_OML_sync_control
+
+static GLboolean _glewInit_WGL_OML_sync_control (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((wglGetMscRateOML = (PFNWGLGETMSCRATEOMLPROC)glewGetProcAddress((const GLubyte*)"wglGetMscRateOML")) == NULL) || r;
+  r = ((wglGetSyncValuesOML = (PFNWGLGETSYNCVALUESOMLPROC)glewGetProcAddress((const GLubyte*)"wglGetSyncValuesOML")) == NULL) || r;
+  r = ((wglSwapBuffersMscOML = (PFNWGLSWAPBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglSwapBuffersMscOML")) == NULL) || r;
+  r = ((wglSwapLayerBuffersMscOML = (PFNWGLSWAPLAYERBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglSwapLayerBuffersMscOML")) == NULL) || r;
+  r = ((wglWaitForMscOML = (PFNWGLWAITFORMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglWaitForMscOML")) == NULL) || r;
+  r = ((wglWaitForSbcOML = (PFNWGLWAITFORSBCOMLPROC)glewGetProcAddress((const GLubyte*)"wglWaitForSbcOML")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* WGL_OML_sync_control */
+
+/* ------------------------------------------------------------------------- */
+
+static PFNWGLGETEXTENSIONSSTRINGARBPROC _wglewGetExtensionsStringARB = NULL;
+static PFNWGLGETEXTENSIONSSTRINGEXTPROC _wglewGetExtensionsStringEXT = NULL;
+
+GLboolean wglewGetExtension (const char* name)
+{    
+  GLubyte* p;
+  GLubyte* end;
+  GLuint len = _glewStrLen((const GLubyte*)name);
+  if (_wglewGetExtensionsStringARB == NULL)
+    if (_wglewGetExtensionsStringEXT == NULL)
+      return GL_FALSE;
+    else
+      p = (GLubyte*)_wglewGetExtensionsStringEXT();
+  else
+    p = (GLubyte*)_wglewGetExtensionsStringARB(wglGetCurrentDC());
+  if (0 == p) return GL_FALSE;
+  end = p + _glewStrLen(p);
+  while (p < end)
+  {
+    GLuint n = _glewStrCLen(p, ' ');
+    if (len == n && _glewStrSame((const GLubyte*)name, p, n)) return GL_TRUE;
+    p += n+1;
+  }
+  return GL_FALSE;
+}
+
+GLenum wglewContextInit (WGLEW_CONTEXT_ARG_DEF_LIST)
+{
+  GLboolean crippled;
+  /* find wgl extension string query functions */
+  if (_wglewGetExtensionsStringARB == NULL)
+    _wglewGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringARB");
+  if (_wglewGetExtensionsStringEXT == NULL)
+    _wglewGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringEXT");
+  /* initialize extensions */
+  crippled = _wglewGetExtensionsStringARB == NULL && _wglewGetExtensionsStringEXT == NULL;
+#ifdef WGL_3DFX_multisample
+  WGLEW_3DFX_multisample = wglewGetExtension("WGL_3DFX_multisample");
+#endif /* WGL_3DFX_multisample */
+#ifdef WGL_3DL_stereo_control
+  WGLEW_3DL_stereo_control = wglewGetExtension("WGL_3DL_stereo_control");
+  if (glewExperimental || WGLEW_3DL_stereo_control|| crippled) WGLEW_3DL_stereo_control= !_glewInit_WGL_3DL_stereo_control(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_3DL_stereo_control */
+#ifdef WGL_ARB_buffer_region
+  WGLEW_ARB_buffer_region = wglewGetExtension("WGL_ARB_buffer_region");
+  if (glewExperimental || WGLEW_ARB_buffer_region|| crippled) WGLEW_ARB_buffer_region= !_glewInit_WGL_ARB_buffer_region(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_ARB_buffer_region */
+#ifdef WGL_ARB_extensions_string
+  WGLEW_ARB_extensions_string = wglewGetExtension("WGL_ARB_extensions_string");
+  if (glewExperimental || WGLEW_ARB_extensions_string|| crippled) WGLEW_ARB_extensions_string= !_glewInit_WGL_ARB_extensions_string(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_ARB_extensions_string */
+#ifdef WGL_ARB_make_current_read
+  WGLEW_ARB_make_current_read = wglewGetExtension("WGL_ARB_make_current_read");
+  if (glewExperimental || WGLEW_ARB_make_current_read|| crippled) WGLEW_ARB_make_current_read= !_glewInit_WGL_ARB_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_ARB_make_current_read */
+#ifdef WGL_ARB_multisample
+  WGLEW_ARB_multisample = wglewGetExtension("WGL_ARB_multisample");
+#endif /* WGL_ARB_multisample */
+#ifdef WGL_ARB_pbuffer
+  WGLEW_ARB_pbuffer = wglewGetExtension("WGL_ARB_pbuffer");
+  if (glewExperimental || WGLEW_ARB_pbuffer|| crippled) WGLEW_ARB_pbuffer= !_glewInit_WGL_ARB_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_ARB_pbuffer */
+#ifdef WGL_ARB_pixel_format
+  WGLEW_ARB_pixel_format = wglewGetExtension("WGL_ARB_pixel_format");
+  if (glewExperimental || WGLEW_ARB_pixel_format|| crippled) WGLEW_ARB_pixel_format= !_glewInit_WGL_ARB_pixel_format(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_ARB_pixel_format */
+#ifdef WGL_ARB_pixel_format_float
+  WGLEW_ARB_pixel_format_float = wglewGetExtension("WGL_ARB_pixel_format_float");
+#endif /* WGL_ARB_pixel_format_float */
+#ifdef WGL_ARB_render_texture
+  WGLEW_ARB_render_texture = wglewGetExtension("WGL_ARB_render_texture");
+  if (glewExperimental || WGLEW_ARB_render_texture|| crippled) WGLEW_ARB_render_texture= !_glewInit_WGL_ARB_render_texture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_ARB_render_texture */
+#ifdef WGL_ATI_pixel_format_float
+  WGLEW_ATI_pixel_format_float = wglewGetExtension("WGL_ATI_pixel_format_float");
+#endif /* WGL_ATI_pixel_format_float */
+#ifdef WGL_ATI_render_texture_rectangle
+  WGLEW_ATI_render_texture_rectangle = wglewGetExtension("WGL_ATI_render_texture_rectangle");
+#endif /* WGL_ATI_render_texture_rectangle */
+#ifdef WGL_EXT_depth_float
+  WGLEW_EXT_depth_float = wglewGetExtension("WGL_EXT_depth_float");
+#endif /* WGL_EXT_depth_float */
+#ifdef WGL_EXT_display_color_table
+  WGLEW_EXT_display_color_table = wglewGetExtension("WGL_EXT_display_color_table");
+  if (glewExperimental || WGLEW_EXT_display_color_table|| crippled) WGLEW_EXT_display_color_table= !_glewInit_WGL_EXT_display_color_table(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_EXT_display_color_table */
+#ifdef WGL_EXT_extensions_string
+  WGLEW_EXT_extensions_string = wglewGetExtension("WGL_EXT_extensions_string");
+  if (glewExperimental || WGLEW_EXT_extensions_string|| crippled) WGLEW_EXT_extensions_string= !_glewInit_WGL_EXT_extensions_string(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_EXT_extensions_string */
+#ifdef WGL_EXT_make_current_read
+  WGLEW_EXT_make_current_read = wglewGetExtension("WGL_EXT_make_current_read");
+  if (glewExperimental || WGLEW_EXT_make_current_read|| crippled) WGLEW_EXT_make_current_read= !_glewInit_WGL_EXT_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_EXT_make_current_read */
+#ifdef WGL_EXT_multisample
+  WGLEW_EXT_multisample = wglewGetExtension("WGL_EXT_multisample");
+#endif /* WGL_EXT_multisample */
+#ifdef WGL_EXT_pbuffer
+  WGLEW_EXT_pbuffer = wglewGetExtension("WGL_EXT_pbuffer");
+  if (glewExperimental || WGLEW_EXT_pbuffer|| crippled) WGLEW_EXT_pbuffer= !_glewInit_WGL_EXT_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_EXT_pbuffer */
+#ifdef WGL_EXT_pixel_format
+  WGLEW_EXT_pixel_format = wglewGetExtension("WGL_EXT_pixel_format");
+  if (glewExperimental || WGLEW_EXT_pixel_format|| crippled) WGLEW_EXT_pixel_format= !_glewInit_WGL_EXT_pixel_format(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_EXT_pixel_format */
+#ifdef WGL_EXT_swap_control
+  WGLEW_EXT_swap_control = wglewGetExtension("WGL_EXT_swap_control");
+  if (glewExperimental || WGLEW_EXT_swap_control|| crippled) WGLEW_EXT_swap_control= !_glewInit_WGL_EXT_swap_control(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_EXT_swap_control */
+#ifdef WGL_I3D_digital_video_control
+  WGLEW_I3D_digital_video_control = wglewGetExtension("WGL_I3D_digital_video_control");
+  if (glewExperimental || WGLEW_I3D_digital_video_control|| crippled) WGLEW_I3D_digital_video_control= !_glewInit_WGL_I3D_digital_video_control(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_I3D_digital_video_control */
+#ifdef WGL_I3D_gamma
+  WGLEW_I3D_gamma = wglewGetExtension("WGL_I3D_gamma");
+  if (glewExperimental || WGLEW_I3D_gamma|| crippled) WGLEW_I3D_gamma= !_glewInit_WGL_I3D_gamma(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_I3D_gamma */
+#ifdef WGL_I3D_genlock
+  WGLEW_I3D_genlock = wglewGetExtension("WGL_I3D_genlock");
+  if (glewExperimental || WGLEW_I3D_genlock|| crippled) WGLEW_I3D_genlock= !_glewInit_WGL_I3D_genlock(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_I3D_genlock */
+#ifdef WGL_I3D_image_buffer
+  WGLEW_I3D_image_buffer = wglewGetExtension("WGL_I3D_image_buffer");
+  if (glewExperimental || WGLEW_I3D_image_buffer|| crippled) WGLEW_I3D_image_buffer= !_glewInit_WGL_I3D_image_buffer(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_I3D_image_buffer */
+#ifdef WGL_I3D_swap_frame_lock
+  WGLEW_I3D_swap_frame_lock = wglewGetExtension("WGL_I3D_swap_frame_lock");
+  if (glewExperimental || WGLEW_I3D_swap_frame_lock|| crippled) WGLEW_I3D_swap_frame_lock= !_glewInit_WGL_I3D_swap_frame_lock(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_I3D_swap_frame_lock */
+#ifdef WGL_I3D_swap_frame_usage
+  WGLEW_I3D_swap_frame_usage = wglewGetExtension("WGL_I3D_swap_frame_usage");
+  if (glewExperimental || WGLEW_I3D_swap_frame_usage|| crippled) WGLEW_I3D_swap_frame_usage= !_glewInit_WGL_I3D_swap_frame_usage(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_I3D_swap_frame_usage */
+#ifdef WGL_NV_float_buffer
+  WGLEW_NV_float_buffer = wglewGetExtension("WGL_NV_float_buffer");
+#endif /* WGL_NV_float_buffer */
+#ifdef WGL_NV_render_depth_texture
+  WGLEW_NV_render_depth_texture = wglewGetExtension("WGL_NV_render_depth_texture");
+#endif /* WGL_NV_render_depth_texture */
+#ifdef WGL_NV_render_texture_rectangle
+  WGLEW_NV_render_texture_rectangle = wglewGetExtension("WGL_NV_render_texture_rectangle");
+#endif /* WGL_NV_render_texture_rectangle */
+#ifdef WGL_NV_vertex_array_range
+  WGLEW_NV_vertex_array_range = wglewGetExtension("WGL_NV_vertex_array_range");
+  if (glewExperimental || WGLEW_NV_vertex_array_range|| crippled) WGLEW_NV_vertex_array_range= !_glewInit_WGL_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_NV_vertex_array_range */
+#ifdef WGL_OML_sync_control
+  WGLEW_OML_sync_control = wglewGetExtension("WGL_OML_sync_control");
+  if (glewExperimental || WGLEW_OML_sync_control|| crippled) WGLEW_OML_sync_control= !_glewInit_WGL_OML_sync_control(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_OML_sync_control */
+
+  return GLEW_OK;
+}
+
+#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
+
+PFNGLXGETCURRENTDISPLAYPROC __glewXGetCurrentDisplay = NULL;
+
+PFNGLXCHOOSEFBCONFIGPROC __glewXChooseFBConfig = NULL;
+PFNGLXCREATENEWCONTEXTPROC __glewXCreateNewContext = NULL;
+PFNGLXCREATEPBUFFERPROC __glewXCreatePbuffer = NULL;
+PFNGLXCREATEPIXMAPPROC __glewXCreatePixmap = NULL;
+PFNGLXCREATEWINDOWPROC __glewXCreateWindow = NULL;
+PFNGLXDESTROYPBUFFERPROC __glewXDestroyPbuffer = NULL;
+PFNGLXDESTROYPIXMAPPROC __glewXDestroyPixmap = NULL;
+PFNGLXDESTROYWINDOWPROC __glewXDestroyWindow = NULL;
+PFNGLXGETCURRENTREADDRAWABLEPROC __glewXGetCurrentReadDrawable = NULL;
+PFNGLXGETFBCONFIGATTRIBPROC __glewXGetFBConfigAttrib = NULL;
+PFNGLXGETFBCONFIGSPROC __glewXGetFBConfigs = NULL;
+PFNGLXGETSELECTEDEVENTPROC __glewXGetSelectedEvent = NULL;
+PFNGLXGETVISUALFROMFBCONFIGPROC __glewXGetVisualFromFBConfig = NULL;
+PFNGLXMAKECONTEXTCURRENTPROC __glewXMakeContextCurrent = NULL;
+PFNGLXQUERYCONTEXTPROC __glewXQueryContext = NULL;
+PFNGLXQUERYDRAWABLEPROC __glewXQueryDrawable = NULL;
+PFNGLXSELECTEVENTPROC __glewXSelectEvent = NULL;
+
+PFNGLXBINDTEXIMAGEATIPROC __glewXBindTexImageATI = NULL;
+PFNGLXDRAWABLEATTRIBATIPROC __glewXDrawableAttribATI = NULL;
+PFNGLXRELEASETEXIMAGEATIPROC __glewXReleaseTexImageATI = NULL;
+
+PFNGLXFREECONTEXTEXTPROC __glewXFreeContextEXT = NULL;
+PFNGLXGETCONTEXTIDEXTPROC __glewXGetContextIDEXT = NULL;
+PFNGLXIMPORTCONTEXTEXTPROC __glewXImportContextEXT = NULL;
+PFNGLXQUERYCONTEXTINFOEXTPROC __glewXQueryContextInfoEXT = NULL;
+
+PFNGLXGETAGPOFFSETMESAPROC __glewXGetAGPOffsetMESA = NULL;
+
+PFNGLXCOPYSUBBUFFERMESAPROC __glewXCopySubBufferMESA = NULL;
+
+PFNGLXCREATEGLXPIXMAPMESAPROC __glewXCreateGLXPixmapMESA = NULL;
+
+PFNGLXRELEASEBUFFERSMESAPROC __glewXReleaseBuffersMESA = NULL;
+
+PFNGLXSET3DFXMODEMESAPROC __glewXSet3DfxModeMESA = NULL;
+
+PFNGLXALLOCATEMEMORYNVPROC __glewXAllocateMemoryNV = NULL;
+PFNGLXFREEMEMORYNVPROC __glewXFreeMemoryNV = NULL;
+
+#ifdef GLX_OML_sync_control
+PFNGLXGETMSCRATEOMLPROC __glewXGetMscRateOML = NULL;
+PFNGLXGETSYNCVALUESOMLPROC __glewXGetSyncValuesOML = NULL;
+PFNGLXSWAPBUFFERSMSCOMLPROC __glewXSwapBuffersMscOML = NULL;
+PFNGLXWAITFORMSCOMLPROC __glewXWaitForMscOML = NULL;
+PFNGLXWAITFORSBCOMLPROC __glewXWaitForSbcOML = NULL;
+#endif
+
+PFNGLXCHOOSEFBCONFIGSGIXPROC __glewXChooseFBConfigSGIX = NULL;
+PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC __glewXCreateContextWithConfigSGIX = NULL;
+PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC __glewXCreateGLXPixmapWithConfigSGIX = NULL;
+PFNGLXGETFBCONFIGATTRIBSGIXPROC __glewXGetFBConfigAttribSGIX = NULL;
+PFNGLXGETFBCONFIGFROMVISUALSGIXPROC __glewXGetFBConfigFromVisualSGIX = NULL;
+PFNGLXGETVISUALFROMFBCONFIGSGIXPROC __glewXGetVisualFromFBConfigSGIX = NULL;
+
+PFNGLXCREATEGLXPBUFFERSGIXPROC __glewXCreateGLXPbufferSGIX = NULL;
+PFNGLXDESTROYGLXPBUFFERSGIXPROC __glewXDestroyGLXPbufferSGIX = NULL;
+PFNGLXGETSELECTEDEVENTSGIXPROC __glewXGetSelectedEventSGIX = NULL;
+PFNGLXQUERYGLXPBUFFERSGIXPROC __glewXQueryGLXPbufferSGIX = NULL;
+PFNGLXSELECTEVENTSGIXPROC __glewXSelectEventSGIX = NULL;
+
+PFNGLXBINDSWAPBARRIERSGIXPROC __glewXBindSwapBarrierSGIX = NULL;
+PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC __glewXQueryMaxSwapBarriersSGIX = NULL;
+
+PFNGLXJOINSWAPGROUPSGIXPROC __glewXJoinSwapGroupSGIX = NULL;
+
+PFNGLXBINDCHANNELTOWINDOWSGIXPROC __glewXBindChannelToWindowSGIX = NULL;
+PFNGLXCHANNELRECTSGIXPROC __glewXChannelRectSGIX = NULL;
+PFNGLXCHANNELRECTSYNCSGIXPROC __glewXChannelRectSyncSGIX = NULL;
+PFNGLXQUERYCHANNELDELTASSGIXPROC __glewXQueryChannelDeltasSGIX = NULL;
+PFNGLXQUERYCHANNELRECTSGIXPROC __glewXQueryChannelRectSGIX = NULL;
+
+PFNGLXCUSHIONSGIPROC __glewXCushionSGI = NULL;
+
+PFNGLXGETCURRENTREADDRAWABLESGIPROC __glewXGetCurrentReadDrawableSGI = NULL;
+PFNGLXMAKECURRENTREADSGIPROC __glewXMakeCurrentReadSGI = NULL;
+
+PFNGLXSWAPINTERVALSGIPROC __glewXSwapIntervalSGI = NULL;
+
+PFNGLXGETVIDEOSYNCSGIPROC __glewXGetVideoSyncSGI = NULL;
+PFNGLXWAITVIDEOSYNCSGIPROC __glewXWaitVideoSyncSGI = NULL;
+
+PFNGLXGETTRANSPARENTINDEXSUNPROC __glewXGetTransparentIndexSUN = NULL;
+
+PFNGLXGETVIDEORESIZESUNPROC __glewXGetVideoResizeSUN = NULL;
+PFNGLXVIDEORESIZESUNPROC __glewXVideoResizeSUN = NULL;
+
+#if !defined(GLEW_MX)
+
+GLboolean __GLXEW_VERSION_1_0 = GL_FALSE;
+GLboolean __GLXEW_VERSION_1_1 = GL_FALSE;
+GLboolean __GLXEW_VERSION_1_2 = GL_FALSE;
+GLboolean __GLXEW_VERSION_1_3 = GL_FALSE;
+GLboolean __GLXEW_VERSION_1_4 = GL_FALSE;
+GLboolean __GLXEW_3DFX_multisample = GL_FALSE;
+GLboolean __GLXEW_ARB_fbconfig_float = GL_FALSE;
+GLboolean __GLXEW_ARB_get_proc_address = GL_FALSE;
+GLboolean __GLXEW_ARB_multisample = GL_FALSE;
+GLboolean __GLXEW_ATI_pixel_format_float = GL_FALSE;
+GLboolean __GLXEW_ATI_render_texture = GL_FALSE;
+GLboolean __GLXEW_EXT_import_context = GL_FALSE;
+GLboolean __GLXEW_EXT_scene_marker = GL_FALSE;
+GLboolean __GLXEW_EXT_visual_info = GL_FALSE;
+GLboolean __GLXEW_EXT_visual_rating = GL_FALSE;
+GLboolean __GLXEW_MESA_agp_offset = GL_FALSE;
+GLboolean __GLXEW_MESA_copy_sub_buffer = GL_FALSE;
+GLboolean __GLXEW_MESA_pixmap_colormap = GL_FALSE;
+GLboolean __GLXEW_MESA_release_buffers = GL_FALSE;
+GLboolean __GLXEW_MESA_set_3dfx_mode = GL_FALSE;
+GLboolean __GLXEW_NV_float_buffer = GL_FALSE;
+GLboolean __GLXEW_NV_vertex_array_range = GL_FALSE;
+GLboolean __GLXEW_OML_swap_method = GL_FALSE;
+#ifdef GLX_OML_sync_control
+GLboolean __GLXEW_OML_sync_control = GL_FALSE;
+#endif
+GLboolean __GLXEW_SGIS_blended_overlay = GL_FALSE;
+GLboolean __GLXEW_SGIS_color_range = GL_FALSE;
+GLboolean __GLXEW_SGIS_multisample = GL_FALSE;
+GLboolean __GLXEW_SGIS_shared_multisample = GL_FALSE;
+GLboolean __GLXEW_SGIX_fbconfig = GL_FALSE;
+GLboolean __GLXEW_SGIX_pbuffer = GL_FALSE;
+GLboolean __GLXEW_SGIX_swap_barrier = GL_FALSE;
+GLboolean __GLXEW_SGIX_swap_group = GL_FALSE;
+GLboolean __GLXEW_SGIX_video_resize = GL_FALSE;
+GLboolean __GLXEW_SGIX_visual_select_group = GL_FALSE;
+GLboolean __GLXEW_SGI_cushion = GL_FALSE;
+GLboolean __GLXEW_SGI_make_current_read = GL_FALSE;
+GLboolean __GLXEW_SGI_swap_control = GL_FALSE;
+GLboolean __GLXEW_SGI_video_sync = GL_FALSE;
+GLboolean __GLXEW_SUN_get_transparent_index = GL_FALSE;
+GLboolean __GLXEW_SUN_video_resize = GL_FALSE;
+
+#endif /* !GLEW_MX */
+
+#ifdef GLX_VERSION_1_2
+
+static GLboolean _glewInit_GLX_VERSION_1_2 (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glXGetCurrentDisplay = (PFNGLXGETCURRENTDISPLAYPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentDisplay")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GLX_VERSION_1_2 */
+
+#ifdef GLX_VERSION_1_3
+
+static GLboolean _glewInit_GLX_VERSION_1_3 (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glXChooseFBConfig = (PFNGLXCHOOSEFBCONFIGPROC)glewGetProcAddress((const GLubyte*)"glXChooseFBConfig")) == NULL) || r;
+  r = ((glXCreateNewContext = (PFNGLXCREATENEWCONTEXTPROC)glewGetProcAddress((const GLubyte*)"glXCreateNewContext")) == NULL) || r;
+  r = ((glXCreatePbuffer = (PFNGLXCREATEPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glXCreatePbuffer")) == NULL) || r;
+  r = ((glXCreatePixmap = (PFNGLXCREATEPIXMAPPROC)glewGetProcAddress((const GLubyte*)"glXCreatePixmap")) == NULL) || r;
+  r = ((glXCreateWindow = (PFNGLXCREATEWINDOWPROC)glewGetProcAddress((const GLubyte*)"glXCreateWindow")) == NULL) || r;
+  r = ((glXDestroyPbuffer = (PFNGLXDESTROYPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glXDestroyPbuffer")) == NULL) || r;
+  r = ((glXDestroyPixmap = (PFNGLXDESTROYPIXMAPPROC)glewGetProcAddress((const GLubyte*)"glXDestroyPixmap")) == NULL) || r;
+  r = ((glXDestroyWindow = (PFNGLXDESTROYWINDOWPROC)glewGetProcAddress((const GLubyte*)"glXDestroyWindow")) == NULL) || r;
+  r = ((glXGetCurrentReadDrawable = (PFNGLXGETCURRENTREADDRAWABLEPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentReadDrawable")) == NULL) || r;
+  r = ((glXGetFBConfigAttrib = (PFNGLXGETFBCONFIGATTRIBPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigAttrib")) == NULL) || r;
+  r = ((glXGetFBConfigs = (PFNGLXGETFBCONFIGSPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigs")) == NULL) || r;
+  r = ((glXGetSelectedEvent = (PFNGLXGETSELECTEDEVENTPROC)glewGetProcAddress((const GLubyte*)"glXGetSelectedEvent")) == NULL) || r;
+  r = ((glXGetVisualFromFBConfig = (PFNGLXGETVISUALFROMFBCONFIGPROC)glewGetProcAddress((const GLubyte*)"glXGetVisualFromFBConfig")) == NULL) || r;
+  r = ((glXMakeContextCurrent = (PFNGLXMAKECONTEXTCURRENTPROC)glewGetProcAddress((const GLubyte*)"glXMakeContextCurrent")) == NULL) || r;
+  r = ((glXQueryContext = (PFNGLXQUERYCONTEXTPROC)glewGetProcAddress((const GLubyte*)"glXQueryContext")) == NULL) || r;
+  r = ((glXQueryDrawable = (PFNGLXQUERYDRAWABLEPROC)glewGetProcAddress((const GLubyte*)"glXQueryDrawable")) == NULL) || r;
+  r = ((glXSelectEvent = (PFNGLXSELECTEVENTPROC)glewGetProcAddress((const GLubyte*)"glXSelectEvent")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GLX_VERSION_1_3 */
+
+#ifdef GLX_VERSION_1_4
+
+#endif /* GLX_VERSION_1_4 */
+
+#ifdef GLX_3DFX_multisample
+
+#endif /* GLX_3DFX_multisample */
+
+#ifdef GLX_ARB_fbconfig_float
+
+#endif /* GLX_ARB_fbconfig_float */
+
+#ifdef GLX_ARB_get_proc_address
+
+#endif /* GLX_ARB_get_proc_address */
+
+#ifdef GLX_ARB_multisample
+
+#endif /* GLX_ARB_multisample */
+
+#ifdef GLX_ATI_pixel_format_float
+
+#endif /* GLX_ATI_pixel_format_float */
+
+#ifdef GLX_ATI_render_texture
+
+static GLboolean _glewInit_GLX_ATI_render_texture (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glXBindTexImageATI = (PFNGLXBINDTEXIMAGEATIPROC)glewGetProcAddress((const GLubyte*)"glXBindTexImageATI")) == NULL) || r;
+  r = ((glXDrawableAttribATI = (PFNGLXDRAWABLEATTRIBATIPROC)glewGetProcAddress((const GLubyte*)"glXDrawableAttribATI")) == NULL) || r;
+  r = ((glXReleaseTexImageATI = (PFNGLXRELEASETEXIMAGEATIPROC)glewGetProcAddress((const GLubyte*)"glXReleaseTexImageATI")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GLX_ATI_render_texture */
+
+#ifdef GLX_EXT_import_context
+
+static GLboolean _glewInit_GLX_EXT_import_context (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glXFreeContextEXT = (PFNGLXFREECONTEXTEXTPROC)glewGetProcAddress((const GLubyte*)"glXFreeContextEXT")) == NULL) || r;
+  r = ((glXGetContextIDEXT = (PFNGLXGETCONTEXTIDEXTPROC)glewGetProcAddress((const GLubyte*)"glXGetContextIDEXT")) == NULL) || r;
+  r = ((glXImportContextEXT = (PFNGLXIMPORTCONTEXTEXTPROC)glewGetProcAddress((const GLubyte*)"glXImportContextEXT")) == NULL) || r;
+  r = ((glXQueryContextInfoEXT = (PFNGLXQUERYCONTEXTINFOEXTPROC)glewGetProcAddress((const GLubyte*)"glXQueryContextInfoEXT")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GLX_EXT_import_context */
+
+#ifdef GLX_EXT_scene_marker
+
+#endif /* GLX_EXT_scene_marker */
+
+#ifdef GLX_EXT_visual_info
+
+#endif /* GLX_EXT_visual_info */
+
+#ifdef GLX_EXT_visual_rating
+
+#endif /* GLX_EXT_visual_rating */
+
+#ifdef GLX_MESA_agp_offset
+
+static GLboolean _glewInit_GLX_MESA_agp_offset (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glXGetAGPOffsetMESA = (PFNGLXGETAGPOFFSETMESAPROC)glewGetProcAddress((const GLubyte*)"glXGetAGPOffsetMESA")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GLX_MESA_agp_offset */
+
+#ifdef GLX_MESA_copy_sub_buffer
+
+static GLboolean _glewInit_GLX_MESA_copy_sub_buffer (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glXCopySubBufferMESA = (PFNGLXCOPYSUBBUFFERMESAPROC)glewGetProcAddress((const GLubyte*)"glXCopySubBufferMESA")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GLX_MESA_copy_sub_buffer */
+
+#ifdef GLX_MESA_pixmap_colormap
+
+static GLboolean _glewInit_GLX_MESA_pixmap_colormap (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glXCreateGLXPixmapMESA = (PFNGLXCREATEGLXPIXMAPMESAPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPixmapMESA")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GLX_MESA_pixmap_colormap */
+
+#ifdef GLX_MESA_release_buffers
+
+static GLboolean _glewInit_GLX_MESA_release_buffers (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glXReleaseBuffersMESA = (PFNGLXRELEASEBUFFERSMESAPROC)glewGetProcAddress((const GLubyte*)"glXReleaseBuffersMESA")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GLX_MESA_release_buffers */
+
+#ifdef GLX_MESA_set_3dfx_mode
+
+static GLboolean _glewInit_GLX_MESA_set_3dfx_mode (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glXSet3DfxModeMESA = (PFNGLXSET3DFXMODEMESAPROC)glewGetProcAddress((const GLubyte*)"glXSet3DfxModeMESA")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GLX_MESA_set_3dfx_mode */
+
+#ifdef GLX_NV_float_buffer
+
+#endif /* GLX_NV_float_buffer */
+
+#ifdef GLX_NV_vertex_array_range
+
+static GLboolean _glewInit_GLX_NV_vertex_array_range (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glXAllocateMemoryNV = (PFNGLXALLOCATEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glXAllocateMemoryNV")) == NULL) || r;
+  r = ((glXFreeMemoryNV = (PFNGLXFREEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glXFreeMemoryNV")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GLX_NV_vertex_array_range */
+
+#ifdef GLX_OML_swap_method
+
+#endif /* GLX_OML_swap_method */
+
+#if defined(GLX_OML_sync_control) && defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
+#include <inttypes.h>
+
+static GLboolean _glewInit_GLX_OML_sync_control (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glXGetMscRateOML = (PFNGLXGETMSCRATEOMLPROC)glewGetProcAddress((const GLubyte*)"glXGetMscRateOML")) == NULL) || r;
+  r = ((glXGetSyncValuesOML = (PFNGLXGETSYNCVALUESOMLPROC)glewGetProcAddress((const GLubyte*)"glXGetSyncValuesOML")) == NULL) || r;
+  r = ((glXSwapBuffersMscOML = (PFNGLXSWAPBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"glXSwapBuffersMscOML")) == NULL) || r;
+  r = ((glXWaitForMscOML = (PFNGLXWAITFORMSCOMLPROC)glewGetProcAddress((const GLubyte*)"glXWaitForMscOML")) == NULL) || r;
+  r = ((glXWaitForSbcOML = (PFNGLXWAITFORSBCOMLPROC)glewGetProcAddress((const GLubyte*)"glXWaitForSbcOML")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GLX_OML_sync_control */
+
+#ifdef GLX_SGIS_blended_overlay
+
+#endif /* GLX_SGIS_blended_overlay */
+
+#ifdef GLX_SGIS_color_range
+
+#endif /* GLX_SGIS_color_range */
+
+#ifdef GLX_SGIS_multisample
+
+#endif /* GLX_SGIS_multisample */
+
+#ifdef GLX_SGIS_shared_multisample
+
+#endif /* GLX_SGIS_shared_multisample */
+
+#ifdef GLX_SGIX_fbconfig
+
+static GLboolean _glewInit_GLX_SGIX_fbconfig (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glXChooseFBConfigSGIX = (PFNGLXCHOOSEFBCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChooseFBConfigSGIX")) == NULL) || r;
+  r = ((glXCreateContextWithConfigSGIX = (PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateContextWithConfigSGIX")) == NULL) || r;
+  r = ((glXCreateGLXPixmapWithConfigSGIX = (PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPixmapWithConfigSGIX")) == NULL) || r;
+  r = ((glXGetFBConfigAttribSGIX = (PFNGLXGETFBCONFIGATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigAttribSGIX")) == NULL) || r;
+  r = ((glXGetFBConfigFromVisualSGIX = (PFNGLXGETFBCONFIGFROMVISUALSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigFromVisualSGIX")) == NULL) || r;
+  r = ((glXGetVisualFromFBConfigSGIX = (PFNGLXGETVISUALFROMFBCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetVisualFromFBConfigSGIX")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GLX_SGIX_fbconfig */
+
+#ifdef GLX_SGIX_pbuffer
+
+static GLboolean _glewInit_GLX_SGIX_pbuffer (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glXCreateGLXPbufferSGIX = (PFNGLXCREATEGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPbufferSGIX")) == NULL) || r;
+  r = ((glXDestroyGLXPbufferSGIX = (PFNGLXDESTROYGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXDestroyGLXPbufferSGIX")) == NULL) || r;
+  r = ((glXGetSelectedEventSGIX = (PFNGLXGETSELECTEDEVENTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetSelectedEventSGIX")) == NULL) || r;
+  r = ((glXQueryGLXPbufferSGIX = (PFNGLXQUERYGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryGLXPbufferSGIX")) == NULL) || r;
+  r = ((glXSelectEventSGIX = (PFNGLXSELECTEVENTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXSelectEventSGIX")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GLX_SGIX_pbuffer */
+
+#ifdef GLX_SGIX_swap_barrier
+
+static GLboolean _glewInit_GLX_SGIX_swap_barrier (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glXBindSwapBarrierSGIX = (PFNGLXBINDSWAPBARRIERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindSwapBarrierSGIX")) == NULL) || r;
+  r = ((glXQueryMaxSwapBarriersSGIX = (PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryMaxSwapBarriersSGIX")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GLX_SGIX_swap_barrier */
+
+#ifdef GLX_SGIX_swap_group
+
+static GLboolean _glewInit_GLX_SGIX_swap_group (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glXJoinSwapGroupSGIX = (PFNGLXJOINSWAPGROUPSGIXPROC)glewGetProcAddress((const GLubyte*)"glXJoinSwapGroupSGIX")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GLX_SGIX_swap_group */
+
+#ifdef GLX_SGIX_video_resize
+
+static GLboolean _glewInit_GLX_SGIX_video_resize (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glXBindChannelToWindowSGIX = (PFNGLXBINDCHANNELTOWINDOWSGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindChannelToWindowSGIX")) == NULL) || r;
+  r = ((glXChannelRectSGIX = (PFNGLXCHANNELRECTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChannelRectSGIX")) == NULL) || r;
+  r = ((glXChannelRectSyncSGIX = (PFNGLXCHANNELRECTSYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChannelRectSyncSGIX")) == NULL) || r;
+  r = ((glXQueryChannelDeltasSGIX = (PFNGLXQUERYCHANNELDELTASSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryChannelDeltasSGIX")) == NULL) || r;
+  r = ((glXQueryChannelRectSGIX = (PFNGLXQUERYCHANNELRECTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryChannelRectSGIX")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GLX_SGIX_video_resize */
+
+#ifdef GLX_SGIX_visual_select_group
+
+#endif /* GLX_SGIX_visual_select_group */
+
+#ifdef GLX_SGI_cushion
+
+static GLboolean _glewInit_GLX_SGI_cushion (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glXCushionSGI = (PFNGLXCUSHIONSGIPROC)glewGetProcAddress((const GLubyte*)"glXCushionSGI")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GLX_SGI_cushion */
+
+#ifdef GLX_SGI_make_current_read
+
+static GLboolean _glewInit_GLX_SGI_make_current_read (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glXGetCurrentReadDrawableSGI = (PFNGLXGETCURRENTREADDRAWABLESGIPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentReadDrawableSGI")) == NULL) || r;
+  r = ((glXMakeCurrentReadSGI = (PFNGLXMAKECURRENTREADSGIPROC)glewGetProcAddress((const GLubyte*)"glXMakeCurrentReadSGI")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GLX_SGI_make_current_read */
+
+#ifdef GLX_SGI_swap_control
+
+static GLboolean _glewInit_GLX_SGI_swap_control (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glXSwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalSGI")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GLX_SGI_swap_control */
+
+#ifdef GLX_SGI_video_sync
+
+static GLboolean _glewInit_GLX_SGI_video_sync (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glXGetVideoSyncSGI = (PFNGLXGETVIDEOSYNCSGIPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoSyncSGI")) == NULL) || r;
+  r = ((glXWaitVideoSyncSGI = (PFNGLXWAITVIDEOSYNCSGIPROC)glewGetProcAddress((const GLubyte*)"glXWaitVideoSyncSGI")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GLX_SGI_video_sync */
+
+#ifdef GLX_SUN_get_transparent_index
+
+static GLboolean _glewInit_GLX_SUN_get_transparent_index (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glXGetTransparentIndexSUN = (PFNGLXGETTRANSPARENTINDEXSUNPROC)glewGetProcAddress((const GLubyte*)"glXGetTransparentIndexSUN")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GLX_SUN_get_transparent_index */
+
+#ifdef GLX_SUN_video_resize
+
+static GLboolean _glewInit_GLX_SUN_video_resize (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+  GLboolean r = GL_FALSE;
+
+  r = ((glXGetVideoResizeSUN = (PFNGLXGETVIDEORESIZESUNPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoResizeSUN")) == NULL) || r;
+  r = ((glXVideoResizeSUN = (PFNGLXVIDEORESIZESUNPROC)glewGetProcAddress((const GLubyte*)"glXVideoResizeSUN")) == NULL) || r;
+
+  return r;
+}
+
+#endif /* GLX_SUN_video_resize */
+
+/* ------------------------------------------------------------------------ */
+
+GLboolean glxewGetExtension (const char* name)
+{    
+  GLubyte* p;
+  GLubyte* end;
+  GLuint len = _glewStrLen((const GLubyte*)name);
+/*   if (glXQueryExtensionsString == NULL || glXGetCurrentDisplay == NULL) return GL_FALSE; */
+/*   p = (GLubyte*)glXQueryExtensionsString(glXGetCurrentDisplay(), DefaultScreen(glXGetCurrentDisplay())); */
+  if (glXGetClientString == NULL || glXGetCurrentDisplay == NULL) return GL_FALSE;
+  p = (GLubyte*)glXGetClientString(glXGetCurrentDisplay(), GLX_EXTENSIONS);
+  if (0 == p) return GL_FALSE;
+  end = p + _glewStrLen(p);
+  while (p < end)
+  {
+    GLuint n = _glewStrCLen(p, ' ');
+    if (len == n && _glewStrSame((const GLubyte*)name, p, n)) return GL_TRUE;
+    p += n+1;
+  }
+  return GL_FALSE;
+}
+
+GLenum glxewContextInit (GLXEW_CONTEXT_ARG_DEF_LIST)
+{
+  int major, minor;
+  /* initialize core GLX 1.2 */
+  if (_glewInit_GLX_VERSION_1_2(GLEW_CONTEXT_ARG_VAR_INIT)) return GLEW_ERROR_GLX_VERSION_11_ONLY;
+  /* initialize flags */
+  GLXEW_VERSION_1_0 = GL_TRUE;
+  GLXEW_VERSION_1_1 = GL_TRUE;
+  GLXEW_VERSION_1_2 = GL_TRUE;
+  GLXEW_VERSION_1_3 = GL_TRUE;
+  GLXEW_VERSION_1_4 = GL_TRUE;
+  /* query GLX version */
+  glXQueryVersion(glXGetCurrentDisplay(), &major, &minor);
+  if (major == 1 && minor <= 3)
+  {
+    switch (minor)
+    {
+      case 3:
+      GLXEW_VERSION_1_4 = GL_FALSE;
+      break;
+      case 2:
+      GLXEW_VERSION_1_4 = GL_FALSE;
+      GLXEW_VERSION_1_3 = GL_FALSE;
+      break;
+      default:
+      return GLEW_ERROR_GLX_VERSION_11_ONLY;
+      break;
+    }
+  }
+  /* initialize extensions */
+#ifdef GLX_VERSION_1_3
+  if (glewExperimental || GLXEW_VERSION_1_3) GLXEW_VERSION_1_3 = !_glewInit_GLX_VERSION_1_3(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_VERSION_1_3 */
+#ifdef GLX_3DFX_multisample
+  GLXEW_3DFX_multisample = glxewGetExtension("GLX_3DFX_multisample");
+#endif /* GLX_3DFX_multisample */
+#ifdef GLX_ARB_fbconfig_float
+  GLXEW_ARB_fbconfig_float = glxewGetExtension("GLX_ARB_fbconfig_float");
+#endif /* GLX_ARB_fbconfig_float */
+#ifdef GLX_ARB_get_proc_address
+  GLXEW_ARB_get_proc_address = glxewGetExtension("GLX_ARB_get_proc_address");
+#endif /* GLX_ARB_get_proc_address */
+#ifdef GLX_ARB_multisample
+  GLXEW_ARB_multisample = glxewGetExtension("GLX_ARB_multisample");
+#endif /* GLX_ARB_multisample */
+#ifdef GLX_ATI_pixel_format_float
+  GLXEW_ATI_pixel_format_float = glxewGetExtension("GLX_ATI_pixel_format_float");
+#endif /* GLX_ATI_pixel_format_float */
+#ifdef GLX_ATI_render_texture
+  GLXEW_ATI_render_texture = glxewGetExtension("GLX_ATI_render_texture");
+  if (glewExperimental || GLXEW_ATI_render_texture) GLXEW_ATI_render_texture = !_glewInit_GLX_ATI_render_texture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_ATI_render_texture */
+#ifdef GLX_EXT_import_context
+  GLXEW_EXT_import_context = glxewGetExtension("GLX_EXT_import_context");
+  if (glewExperimental || GLXEW_EXT_import_context) GLXEW_EXT_import_context = !_glewInit_GLX_EXT_import_context(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_EXT_import_context */
+#ifdef GLX_EXT_scene_marker
+  GLXEW_EXT_scene_marker = glxewGetExtension("GLX_EXT_scene_marker");
+#endif /* GLX_EXT_scene_marker */
+#ifdef GLX_EXT_visual_info
+  GLXEW_EXT_visual_info = glxewGetExtension("GLX_EXT_visual_info");
+#endif /* GLX_EXT_visual_info */
+#ifdef GLX_EXT_visual_rating
+  GLXEW_EXT_visual_rating = glxewGetExtension("GLX_EXT_visual_rating");
+#endif /* GLX_EXT_visual_rating */
+#ifdef GLX_MESA_agp_offset
+  GLXEW_MESA_agp_offset = glxewGetExtension("GLX_MESA_agp_offset");
+  if (glewExperimental || GLXEW_MESA_agp_offset) GLXEW_MESA_agp_offset = !_glewInit_GLX_MESA_agp_offset(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_MESA_agp_offset */
+#ifdef GLX_MESA_copy_sub_buffer
+  GLXEW_MESA_copy_sub_buffer = glxewGetExtension("GLX_MESA_copy_sub_buffer");
+  if (glewExperimental || GLXEW_MESA_copy_sub_buffer) GLXEW_MESA_copy_sub_buffer = !_glewInit_GLX_MESA_copy_sub_buffer(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_MESA_copy_sub_buffer */
+#ifdef GLX_MESA_pixmap_colormap
+  GLXEW_MESA_pixmap_colormap = glxewGetExtension("GLX_MESA_pixmap_colormap");
+  if (glewExperimental || GLXEW_MESA_pixmap_colormap) GLXEW_MESA_pixmap_colormap = !_glewInit_GLX_MESA_pixmap_colormap(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_MESA_pixmap_colormap */
+#ifdef GLX_MESA_release_buffers
+  GLXEW_MESA_release_buffers = glxewGetExtension("GLX_MESA_release_buffers");
+  if (glewExperimental || GLXEW_MESA_release_buffers) GLXEW_MESA_release_buffers = !_glewInit_GLX_MESA_release_buffers(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_MESA_release_buffers */
+#ifdef GLX_MESA_set_3dfx_mode
+  GLXEW_MESA_set_3dfx_mode = glxewGetExtension("GLX_MESA_set_3dfx_mode");
+  if (glewExperimental || GLXEW_MESA_set_3dfx_mode) GLXEW_MESA_set_3dfx_mode = !_glewInit_GLX_MESA_set_3dfx_mode(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_MESA_set_3dfx_mode */
+#ifdef GLX_NV_float_buffer
+  GLXEW_NV_float_buffer = glxewGetExtension("GLX_NV_float_buffer");
+#endif /* GLX_NV_float_buffer */
+#ifdef GLX_NV_vertex_array_range
+  GLXEW_NV_vertex_array_range = glxewGetExtension("GLX_NV_vertex_array_range");
+  if (glewExperimental || GLXEW_NV_vertex_array_range) GLXEW_NV_vertex_array_range = !_glewInit_GLX_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_NV_vertex_array_range */
+#ifdef GLX_OML_swap_method
+  GLXEW_OML_swap_method = glxewGetExtension("GLX_OML_swap_method");
+#endif /* GLX_OML_swap_method */
+#if defined(GLX_OML_sync_control) && defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
+#include <inttypes.h>
+  GLXEW_OML_sync_control = glxewGetExtension("GLX_OML_sync_control");
+  if (glewExperimental || GLXEW_OML_sync_control) GLXEW_OML_sync_control = !_glewInit_GLX_OML_sync_control(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_OML_sync_control */
+#ifdef GLX_SGIS_blended_overlay
+  GLXEW_SGIS_blended_overlay = glxewGetExtension("GLX_SGIS_blended_overlay");
+#endif /* GLX_SGIS_blended_overlay */
+#ifdef GLX_SGIS_color_range
+  GLXEW_SGIS_color_range = glxewGetExtension("GLX_SGIS_color_range");
+#endif /* GLX_SGIS_color_range */
+#ifdef GLX_SGIS_multisample
+  GLXEW_SGIS_multisample = glxewGetExtension("GLX_SGIS_multisample");
+#endif /* GLX_SGIS_multisample */
+#ifdef GLX_SGIS_shared_multisample
+  GLXEW_SGIS_shared_multisample = glxewGetExtension("GLX_SGIS_shared_multisample");
+#endif /* GLX_SGIS_shared_multisample */
+#ifdef GLX_SGIX_fbconfig
+  GLXEW_SGIX_fbconfig = glxewGetExtension("GLX_SGIX_fbconfig");
+  if (glewExperimental || GLXEW_SGIX_fbconfig) GLXEW_SGIX_fbconfig = !_glewInit_GLX_SGIX_fbconfig(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_SGIX_fbconfig */
+#ifdef GLX_SGIX_pbuffer
+  GLXEW_SGIX_pbuffer = glxewGetExtension("GLX_SGIX_pbuffer");
+  if (glewExperimental || GLXEW_SGIX_pbuffer) GLXEW_SGIX_pbuffer = !_glewInit_GLX_SGIX_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_SGIX_pbuffer */
+#ifdef GLX_SGIX_swap_barrier
+  GLXEW_SGIX_swap_barrier = glxewGetExtension("GLX_SGIX_swap_barrier");
+  if (glewExperimental || GLXEW_SGIX_swap_barrier) GLXEW_SGIX_swap_barrier = !_glewInit_GLX_SGIX_swap_barrier(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_SGIX_swap_barrier */
+#ifdef GLX_SGIX_swap_group
+  GLXEW_SGIX_swap_group = glxewGetExtension("GLX_SGIX_swap_group");
+  if (glewExperimental || GLXEW_SGIX_swap_group) GLXEW_SGIX_swap_group = !_glewInit_GLX_SGIX_swap_group(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_SGIX_swap_group */
+#ifdef GLX_SGIX_video_resize
+  GLXEW_SGIX_video_resize = glxewGetExtension("GLX_SGIX_video_resize");
+  if (glewExperimental || GLXEW_SGIX_video_resize) GLXEW_SGIX_video_resize = !_glewInit_GLX_SGIX_video_resize(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_SGIX_video_resize */
+#ifdef GLX_SGIX_visual_select_group
+  GLXEW_SGIX_visual_select_group = glxewGetExtension("GLX_SGIX_visual_select_group");
+#endif /* GLX_SGIX_visual_select_group */
+#ifdef GLX_SGI_cushion
+  GLXEW_SGI_cushion = glxewGetExtension("GLX_SGI_cushion");
+  if (glewExperimental || GLXEW_SGI_cushion) GLXEW_SGI_cushion = !_glewInit_GLX_SGI_cushion(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_SGI_cushion */
+#ifdef GLX_SGI_make_current_read
+  GLXEW_SGI_make_current_read = glxewGetExtension("GLX_SGI_make_current_read");
+  if (glewExperimental || GLXEW_SGI_make_current_read) GLXEW_SGI_make_current_read = !_glewInit_GLX_SGI_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_SGI_make_current_read */
+#ifdef GLX_SGI_swap_control
+  GLXEW_SGI_swap_control = glxewGetExtension("GLX_SGI_swap_control");
+  if (glewExperimental || GLXEW_SGI_swap_control) GLXEW_SGI_swap_control = !_glewInit_GLX_SGI_swap_control(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_SGI_swap_control */
+#ifdef GLX_SGI_video_sync
+  GLXEW_SGI_video_sync = glxewGetExtension("GLX_SGI_video_sync");
+  if (glewExperimental || GLXEW_SGI_video_sync) GLXEW_SGI_video_sync = !_glewInit_GLX_SGI_video_sync(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_SGI_video_sync */
+#ifdef GLX_SUN_get_transparent_index
+  GLXEW_SUN_get_transparent_index = glxewGetExtension("GLX_SUN_get_transparent_index");
+  if (glewExperimental || GLXEW_SUN_get_transparent_index) GLXEW_SUN_get_transparent_index = !_glewInit_GLX_SUN_get_transparent_index(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_SUN_get_transparent_index */
+#ifdef GLX_SUN_video_resize
+  GLXEW_SUN_video_resize = glxewGetExtension("GLX_SUN_video_resize");
+  if (glewExperimental || GLXEW_SUN_video_resize) GLXEW_SUN_video_resize = !_glewInit_GLX_SUN_video_resize(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_SUN_video_resize */
+
+  return GLEW_OK;
+}
+
+#endif /* !__APPLE__ || GLEW_APPLE_GLX */
+
+/* ------------------------------------------------------------------------ */
+
+const GLubyte* glewGetErrorString (GLenum error)
+{
+  static const GLubyte* _glewErrorString[] =
+  {
+    (const GLubyte*)"No error",
+    (const GLubyte*)"Missing GL version",
+    (const GLubyte*)"GL 1.1 and up are not supported",
+    (const GLubyte*)"GLX 1.2 and up are not supported",
+    (const GLubyte*)"Unknown error"
+  };
+  const int max_error = sizeof(_glewErrorString)/sizeof(*_glewErrorString) - 1;
+  return _glewErrorString[(int)error > max_error ? max_error : (int)error];
+}
+
+const GLubyte* glewGetString (GLenum name)
+{
+  static const GLubyte* _glewString[] =
+  {
+    (const GLubyte*)NULL,
+    (const GLubyte*)"1.3.4"
+  };
+  const int max_string = sizeof(_glewString)/sizeof(*_glewString) - 1;
+  return _glewString[(int)name > max_string ? 0 : (int)name];
+}
+
+/* ------------------------------------------------------------------------ */
+
+GLboolean glewExperimental = GL_FALSE;
+
+#if !defined(GLEW_MX)
+
+#if defined(_WIN32)
+extern GLenum wglewContextInit (void);
+#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) /* _UNIX */
+extern GLenum glxewContextInit (void);
+#endif /* _WIN32 */
+
+GLenum glewInit ()
+{
+  GLenum r;
+  if ( (r = glewContextInit()) ) return r;
+#if defined(_WIN32)
+  return wglewContextInit();
+#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) /* _UNIX */
+  return glxewContextInit();
+#else
+  return r;
+#endif /* _WIN32 */
+}
+
+#endif /* !GLEW_MX */
+#ifdef GLEW_MX
+GLboolean glewContextIsSupported (GLEWContext* ctx, const char* name)
+#else
+GLboolean glewIsSupported (const char* name)
+#endif
+{
+  GLubyte* pos = (GLubyte*)name;
+  GLuint len = _glewStrLen(pos);
+  GLboolean ret = GL_TRUE;
+  while (ret && len > 0)
+  {
+    if (_glewStrSame1(&pos, &len, (const GLubyte*)"GL_", 3))
+    {
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8))
+      {
+#ifdef GL_VERSION_1_2
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3))
+        {
+          ret = GLEW_VERSION_1_2;
+          continue;
+        }
+#endif
+#ifdef GL_VERSION_1_3
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3))
+        {
+          ret = GLEW_VERSION_1_3;
+          continue;
+        }
+#endif
+#ifdef GL_VERSION_1_4
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3))
+        {
+          ret = GLEW_VERSION_1_4;
+          continue;
+        }
+#endif
+#ifdef GL_VERSION_1_5
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_5", 3))
+        {
+          ret = GLEW_VERSION_1_5;
+          continue;
+        }
+#endif
+#ifdef GL_VERSION_2_0
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"2_0", 3))
+        {
+          ret = GLEW_VERSION_2_0;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5))
+      {
+#ifdef GL_3DFX_multisample
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
+        {
+          ret = GLEW_3DFX_multisample;
+          continue;
+        }
+#endif
+#ifdef GL_3DFX_tbuffer
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"tbuffer", 7))
+        {
+          ret = GLEW_3DFX_tbuffer;
+          continue;
+        }
+#endif
+#ifdef GL_3DFX_texture_compression_FXT1
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_FXT1", 24))
+        {
+          ret = GLEW_3DFX_texture_compression_FXT1;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"APPLE_", 6))
+      {
+#ifdef GL_APPLE_client_storage
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"client_storage", 14))
+        {
+          ret = GLEW_APPLE_client_storage;
+          continue;
+        }
+#endif
+#ifdef GL_APPLE_element_array
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"element_array", 13))
+        {
+          ret = GLEW_APPLE_element_array;
+          continue;
+        }
+#endif
+#ifdef GL_APPLE_fence
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence", 5))
+        {
+          ret = GLEW_APPLE_fence;
+          continue;
+        }
+#endif
+#ifdef GL_APPLE_float_pixels
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_pixels", 12))
+        {
+          ret = GLEW_APPLE_float_pixels;
+          continue;
+        }
+#endif
+#ifdef GL_APPLE_pixel_buffer
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer", 12))
+        {
+          ret = GLEW_APPLE_pixel_buffer;
+          continue;
+        }
+#endif
+#ifdef GL_APPLE_specular_vector
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"specular_vector", 15))
+        {
+          ret = GLEW_APPLE_specular_vector;
+          continue;
+        }
+#endif
+#ifdef GL_APPLE_texture_range
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_range", 13))
+        {
+          ret = GLEW_APPLE_texture_range;
+          continue;
+        }
+#endif
+#ifdef GL_APPLE_transform_hint
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_hint", 14))
+        {
+          ret = GLEW_APPLE_transform_hint;
+          continue;
+        }
+#endif
+#ifdef GL_APPLE_vertex_array_object
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19))
+        {
+          ret = GLEW_APPLE_vertex_array_object;
+          continue;
+        }
+#endif
+#ifdef GL_APPLE_vertex_array_range
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18))
+        {
+          ret = GLEW_APPLE_vertex_array_range;
+          continue;
+        }
+#endif
+#ifdef GL_APPLE_ycbcr_422
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycbcr_422", 9))
+        {
+          ret = GLEW_APPLE_ycbcr_422;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4))
+      {
+#ifdef GL_ARB_color_buffer_float
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_buffer_float", 18))
+        {
+          ret = GLEW_ARB_color_buffer_float;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_depth_texture
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13))
+        {
+          ret = GLEW_ARB_depth_texture;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_draw_buffers
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12))
+        {
+          ret = GLEW_ARB_draw_buffers;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_fragment_program
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program", 16))
+        {
+          ret = GLEW_ARB_fragment_program;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_fragment_program_shadow
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program_shadow", 23))
+        {
+          ret = GLEW_ARB_fragment_program_shadow;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_fragment_shader
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader", 15))
+        {
+          ret = GLEW_ARB_fragment_shader;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_half_float_pixel
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float_pixel", 16))
+        {
+          ret = GLEW_ARB_half_float_pixel;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_imaging
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"imaging", 7))
+        {
+          ret = GLEW_ARB_imaging;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_matrix_palette
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"matrix_palette", 14))
+        {
+          ret = GLEW_ARB_matrix_palette;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_multisample
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
+        {
+          ret = GLEW_ARB_multisample;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_multitexture
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"multitexture", 12))
+        {
+          ret = GLEW_ARB_multitexture;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_occlusion_query
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query", 15))
+        {
+          ret = GLEW_ARB_occlusion_query;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_pixel_buffer_object
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer_object", 19))
+        {
+          ret = GLEW_ARB_pixel_buffer_object;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_point_parameters
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_parameters", 16))
+        {
+          ret = GLEW_ARB_point_parameters;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_point_sprite
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprite", 12))
+        {
+          ret = GLEW_ARB_point_sprite;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_shader_objects
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_objects", 14))
+        {
+          ret = GLEW_ARB_shader_objects;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_shading_language_100
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_100", 20))
+        {
+          ret = GLEW_ARB_shading_language_100;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_shadow
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow", 6))
+        {
+          ret = GLEW_ARB_shadow;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_shadow_ambient
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_ambient", 14))
+        {
+          ret = GLEW_ARB_shadow_ambient;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_texture_border_clamp
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20))
+        {
+          ret = GLEW_ARB_texture_border_clamp;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_texture_compression
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression", 19))
+        {
+          ret = GLEW_ARB_texture_compression;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_texture_cube_map
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map", 16))
+        {
+          ret = GLEW_ARB_texture_cube_map;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_texture_env_add
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_add", 15))
+        {
+          ret = GLEW_ARB_texture_env_add;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_texture_env_combine
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine", 19))
+        {
+          ret = GLEW_ARB_texture_env_combine;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_texture_env_crossbar
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_crossbar", 20))
+        {
+          ret = GLEW_ARB_texture_env_crossbar;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_texture_env_dot3
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_dot3", 16))
+        {
+          ret = GLEW_ARB_texture_env_dot3;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_texture_float
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_float", 13))
+        {
+          ret = GLEW_ARB_texture_float;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_texture_mirrored_repeat
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirrored_repeat", 23))
+        {
+          ret = GLEW_ARB_texture_mirrored_repeat;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_texture_non_power_of_two
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_non_power_of_two", 24))
+        {
+          ret = GLEW_ARB_texture_non_power_of_two;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_texture_rectangle
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17))
+        {
+          ret = GLEW_ARB_texture_rectangle;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_transpose_matrix
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"transpose_matrix", 16))
+        {
+          ret = GLEW_ARB_transpose_matrix;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_vertex_blend
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_blend", 12))
+        {
+          ret = GLEW_ARB_vertex_blend;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_vertex_buffer_object
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_object", 20))
+        {
+          ret = GLEW_ARB_vertex_buffer_object;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_vertex_program
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program", 14))
+        {
+          ret = GLEW_ARB_vertex_program;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_vertex_shader
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader", 13))
+        {
+          ret = GLEW_ARB_vertex_shader;
+          continue;
+        }
+#endif
+#ifdef GL_ARB_window_pos
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_pos", 10))
+        {
+          ret = GLEW_ARB_window_pos;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATIX_", 5))
+      {
+#ifdef GL_ATIX_point_sprites
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprites", 13))
+        {
+          ret = GLEW_ATIX_point_sprites;
+          continue;
+        }
+#endif
+#ifdef GL_ATIX_texture_env_combine3
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine3", 20))
+        {
+          ret = GLEW_ATIX_texture_env_combine3;
+          continue;
+        }
+#endif
+#ifdef GL_ATIX_texture_env_route
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_route", 17))
+        {
+          ret = GLEW_ATIX_texture_env_route;
+          continue;
+        }
+#endif
+#ifdef GL_ATIX_vertex_shader_output_point_size
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_output_point_size", 31))
+        {
+          ret = GLEW_ATIX_vertex_shader_output_point_size;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4))
+      {
+#ifdef GL_ATI_draw_buffers
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12))
+        {
+          ret = GLEW_ATI_draw_buffers;
+          continue;
+        }
+#endif
+#ifdef GL_ATI_element_array
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"element_array", 13))
+        {
+          ret = GLEW_ATI_element_array;
+          continue;
+        }
+#endif
+#ifdef GL_ATI_envmap_bumpmap
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"envmap_bumpmap", 14))
+        {
+          ret = GLEW_ATI_envmap_bumpmap;
+          continue;
+        }
+#endif
+#ifdef GL_ATI_fragment_shader
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader", 15))
+        {
+          ret = GLEW_ATI_fragment_shader;
+          continue;
+        }
+#endif
+#ifdef GL_ATI_map_object_buffer
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_object_buffer", 17))
+        {
+          ret = GLEW_ATI_map_object_buffer;
+          continue;
+        }
+#endif
+#ifdef GL_ATI_pn_triangles
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"pn_triangles", 12))
+        {
+          ret = GLEW_ATI_pn_triangles;
+          continue;
+        }
+#endif
+#ifdef GL_ATI_separate_stencil
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_stencil", 16))
+        {
+          ret = GLEW_ATI_separate_stencil;
+          continue;
+        }
+#endif
+#ifdef GL_ATI_text_fragment_shader
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"text_fragment_shader", 20))
+        {
+          ret = GLEW_ATI_text_fragment_shader;
+          continue;
+        }
+#endif
+#ifdef GL_ATI_texture_compression_3dc
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_3dc", 23))
+        {
+          ret = GLEW_ATI_texture_compression_3dc;
+          continue;
+        }
+#endif
+#ifdef GL_ATI_texture_env_combine3
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine3", 20))
+        {
+          ret = GLEW_ATI_texture_env_combine3;
+          continue;
+        }
+#endif
+#ifdef GL_ATI_texture_float
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_float", 13))
+        {
+          ret = GLEW_ATI_texture_float;
+          continue;
+        }
+#endif
+#ifdef GL_ATI_texture_mirror_once
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_once", 19))
+        {
+          ret = GLEW_ATI_texture_mirror_once;
+          continue;
+        }
+#endif
+#ifdef GL_ATI_vertex_array_object
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19))
+        {
+          ret = GLEW_ATI_vertex_array_object;
+          continue;
+        }
+#endif
+#ifdef GL_ATI_vertex_attrib_array_object
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_array_object", 26))
+        {
+          ret = GLEW_ATI_vertex_attrib_array_object;
+          continue;
+        }
+#endif
+#ifdef GL_ATI_vertex_streams
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_streams", 14))
+        {
+          ret = GLEW_ATI_vertex_streams;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4))
+      {
+#ifdef GL_EXT_422_pixels
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"422_pixels", 10))
+        {
+          ret = GLEW_EXT_422_pixels;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_Cg_shader
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"Cg_shader", 9))
+        {
+          ret = GLEW_EXT_Cg_shader;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_abgr
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"abgr", 4))
+        {
+          ret = GLEW_EXT_abgr;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_bgra
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"bgra", 4))
+        {
+          ret = GLEW_EXT_bgra;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_blend_color
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_color", 11))
+        {
+          ret = GLEW_EXT_blend_color;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_blend_equation_separate
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_separate", 23))
+        {
+          ret = GLEW_EXT_blend_equation_separate;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_blend_func_separate
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_func_separate", 19))
+        {
+          ret = GLEW_EXT_blend_func_separate;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_blend_logic_op
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_logic_op", 14))
+        {
+          ret = GLEW_EXT_blend_logic_op;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_blend_minmax
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_minmax", 12))
+        {
+          ret = GLEW_EXT_blend_minmax;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_blend_subtract
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_subtract", 14))
+        {
+          ret = GLEW_EXT_blend_subtract;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_clip_volume_hint
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_volume_hint", 16))
+        {
+          ret = GLEW_EXT_clip_volume_hint;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_cmyka
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"cmyka", 5))
+        {
+          ret = GLEW_EXT_cmyka;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_color_subtable
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_subtable", 14))
+        {
+          ret = GLEW_EXT_color_subtable;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_compiled_vertex_array
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"compiled_vertex_array", 21))
+        {
+          ret = GLEW_EXT_compiled_vertex_array;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_convolution
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution", 11))
+        {
+          ret = GLEW_EXT_convolution;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_coordinate_frame
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"coordinate_frame", 16))
+        {
+          ret = GLEW_EXT_coordinate_frame;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_copy_texture
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_texture", 12))
+        {
+          ret = GLEW_EXT_copy_texture;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_cull_vertex
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_vertex", 11))
+        {
+          ret = GLEW_EXT_cull_vertex;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_depth_bounds_test
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_bounds_test", 17))
+        {
+          ret = GLEW_EXT_depth_bounds_test;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_draw_range_elements
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_range_elements", 19))
+        {
+          ret = GLEW_EXT_draw_range_elements;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_fog_coord
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_coord", 9))
+        {
+          ret = GLEW_EXT_fog_coord;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_fragment_lighting
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_lighting", 17))
+        {
+          ret = GLEW_EXT_fragment_lighting;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_framebuffer_blit
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_blit", 16))
+        {
+          ret = GLEW_EXT_framebuffer_blit;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_framebuffer_multisample
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample", 23))
+        {
+          ret = GLEW_EXT_framebuffer_multisample;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_framebuffer_object
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_object", 18))
+        {
+          ret = GLEW_EXT_framebuffer_object;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_histogram
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"histogram", 9))
+        {
+          ret = GLEW_EXT_histogram;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_index_array_formats
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_array_formats", 19))
+        {
+          ret = GLEW_EXT_index_array_formats;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_index_func
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_func", 10))
+        {
+          ret = GLEW_EXT_index_func;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_index_material
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_material", 14))
+        {
+          ret = GLEW_EXT_index_material;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_index_texture
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_texture", 13))
+        {
+          ret = GLEW_EXT_index_texture;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_light_texture
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"light_texture", 13))
+        {
+          ret = GLEW_EXT_light_texture;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_misc_attribute
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"misc_attribute", 14))
+        {
+          ret = GLEW_EXT_misc_attribute;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_multi_draw_arrays
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_arrays", 17))
+        {
+          ret = GLEW_EXT_multi_draw_arrays;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_multisample
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
+        {
+          ret = GLEW_EXT_multisample;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_packed_depth_stencil
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_depth_stencil", 20))
+        {
+          ret = GLEW_EXT_packed_depth_stencil;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_packed_pixels
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_pixels", 13))
+        {
+          ret = GLEW_EXT_packed_pixels;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_paletted_texture
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"paletted_texture", 16))
+        {
+          ret = GLEW_EXT_paletted_texture;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_pixel_buffer_object
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer_object", 19))
+        {
+          ret = GLEW_EXT_pixel_buffer_object;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_pixel_transform
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_transform", 15))
+        {
+          ret = GLEW_EXT_pixel_transform;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_pixel_transform_color_table
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_transform_color_table", 27))
+        {
+          ret = GLEW_EXT_pixel_transform_color_table;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_point_parameters
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_parameters", 16))
+        {
+          ret = GLEW_EXT_point_parameters;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_polygon_offset
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"polygon_offset", 14))
+        {
+          ret = GLEW_EXT_polygon_offset;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_rescale_normal
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"rescale_normal", 14))
+        {
+          ret = GLEW_EXT_rescale_normal;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_scene_marker
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"scene_marker", 12))
+        {
+          ret = GLEW_EXT_scene_marker;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_secondary_color
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"secondary_color", 15))
+        {
+          ret = GLEW_EXT_secondary_color;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_separate_specular_color
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_specular_color", 23))
+        {
+          ret = GLEW_EXT_separate_specular_color;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_shadow_funcs
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_funcs", 12))
+        {
+          ret = GLEW_EXT_shadow_funcs;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_shared_texture_palette
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shared_texture_palette", 22))
+        {
+          ret = GLEW_EXT_shared_texture_palette;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_stencil_clear_tag
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_clear_tag", 17))
+        {
+          ret = GLEW_EXT_stencil_clear_tag;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_stencil_two_side
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_two_side", 16))
+        {
+          ret = GLEW_EXT_stencil_two_side;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_stencil_wrap
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_wrap", 12))
+        {
+          ret = GLEW_EXT_stencil_wrap;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_subtexture
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"subtexture", 10))
+        {
+          ret = GLEW_EXT_subtexture;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_texture
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture", 7))
+        {
+          ret = GLEW_EXT_texture;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_texture3D
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture3D", 9))
+        {
+          ret = GLEW_EXT_texture3D;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_texture_compression_dxt1
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt1", 24))
+        {
+          ret = GLEW_EXT_texture_compression_dxt1;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_texture_compression_s3tc
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_s3tc", 24))
+        {
+          ret = GLEW_EXT_texture_compression_s3tc;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_texture_cube_map
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map", 16))
+        {
+          ret = GLEW_EXT_texture_cube_map;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_texture_edge_clamp
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_edge_clamp", 18))
+        {
+          ret = GLEW_EXT_texture_edge_clamp;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_texture_env
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env", 11))
+        {
+          ret = GLEW_EXT_texture_env;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_texture_env_add
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_add", 15))
+        {
+          ret = GLEW_EXT_texture_env_add;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_texture_env_combine
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine", 19))
+        {
+          ret = GLEW_EXT_texture_env_combine;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_texture_env_dot3
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_dot3", 16))
+        {
+          ret = GLEW_EXT_texture_env_dot3;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_texture_filter_anisotropic
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter_anisotropic", 26))
+        {
+          ret = GLEW_EXT_texture_filter_anisotropic;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_texture_lod_bias
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod_bias", 16))
+        {
+          ret = GLEW_EXT_texture_lod_bias;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_texture_mirror_clamp
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_clamp", 20))
+        {
+          ret = GLEW_EXT_texture_mirror_clamp;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_texture_object
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_object", 14))
+        {
+          ret = GLEW_EXT_texture_object;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_texture_perturb_normal
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_perturb_normal", 22))
+        {
+          ret = GLEW_EXT_texture_perturb_normal;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_texture_rectangle
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17))
+        {
+          ret = GLEW_EXT_texture_rectangle;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_texture_sRGB
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_sRGB", 12))
+        {
+          ret = GLEW_EXT_texture_sRGB;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_vertex_array
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array", 12))
+        {
+          ret = GLEW_EXT_vertex_array;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_vertex_shader
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader", 13))
+        {
+          ret = GLEW_EXT_vertex_shader;
+          continue;
+        }
+#endif
+#ifdef GL_EXT_vertex_weighting
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_weighting", 16))
+        {
+          ret = GLEW_EXT_vertex_weighting;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"GREMEDY_", 8))
+      {
+#ifdef GL_GREMEDY_string_marker
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"string_marker", 13))
+        {
+          ret = GLEW_GREMEDY_string_marker;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"HP_", 3))
+      {
+#ifdef GL_HP_convolution_border_modes
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_border_modes", 24))
+        {
+          ret = GLEW_HP_convolution_border_modes;
+          continue;
+        }
+#endif
+#ifdef GL_HP_image_transform
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_transform", 15))
+        {
+          ret = GLEW_HP_image_transform;
+          continue;
+        }
+#endif
+#ifdef GL_HP_occlusion_test
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_test", 14))
+        {
+          ret = GLEW_HP_occlusion_test;
+          continue;
+        }
+#endif
+#ifdef GL_HP_texture_lighting
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lighting", 16))
+        {
+          ret = GLEW_HP_texture_lighting;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"IBM_", 4))
+      {
+#ifdef GL_IBM_cull_vertex
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_vertex", 11))
+        {
+          ret = GLEW_IBM_cull_vertex;
+          continue;
+        }
+#endif
+#ifdef GL_IBM_multimode_draw_arrays
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"multimode_draw_arrays", 21))
+        {
+          ret = GLEW_IBM_multimode_draw_arrays;
+          continue;
+        }
+#endif
+#ifdef GL_IBM_rasterpos_clip
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"rasterpos_clip", 14))
+        {
+          ret = GLEW_IBM_rasterpos_clip;
+          continue;
+        }
+#endif
+#ifdef GL_IBM_static_data
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"static_data", 11))
+        {
+          ret = GLEW_IBM_static_data;
+          continue;
+        }
+#endif
+#ifdef GL_IBM_texture_mirrored_repeat
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirrored_repeat", 23))
+        {
+          ret = GLEW_IBM_texture_mirrored_repeat;
+          continue;
+        }
+#endif
+#ifdef GL_IBM_vertex_array_lists
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_lists", 18))
+        {
+          ret = GLEW_IBM_vertex_array_lists;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"INGR_", 5))
+      {
+#ifdef GL_INGR_color_clamp
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_clamp", 11))
+        {
+          ret = GLEW_INGR_color_clamp;
+          continue;
+        }
+#endif
+#ifdef GL_INGR_interlace_read
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace_read", 14))
+        {
+          ret = GLEW_INGR_interlace_read;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"INTEL_", 6))
+      {
+#ifdef GL_INTEL_parallel_arrays
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"parallel_arrays", 15))
+        {
+          ret = GLEW_INTEL_parallel_arrays;
+          continue;
+        }
+#endif
+#ifdef GL_INTEL_texture_scissor
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_scissor", 15))
+        {
+          ret = GLEW_INTEL_texture_scissor;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"KTX_", 4))
+      {
+#ifdef GL_KTX_buffer_region
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_region", 13))
+        {
+          ret = GLEW_KTX_buffer_region;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESAX_", 6))
+      {
+#ifdef GL_MESAX_texture_stack
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_stack", 13))
+        {
+          ret = GLEW_MESAX_texture_stack;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5))
+      {
+#ifdef GL_MESA_pack_invert
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"pack_invert", 11))
+        {
+          ret = GLEW_MESA_pack_invert;
+          continue;
+        }
+#endif
+#ifdef GL_MESA_resize_buffers
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"resize_buffers", 14))
+        {
+          ret = GLEW_MESA_resize_buffers;
+          continue;
+        }
+#endif
+#ifdef GL_MESA_window_pos
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_pos", 10))
+        {
+          ret = GLEW_MESA_window_pos;
+          continue;
+        }
+#endif
+#ifdef GL_MESA_ycbcr_texture
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycbcr_texture", 13))
+        {
+          ret = GLEW_MESA_ycbcr_texture;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3))
+      {
+#ifdef GL_NV_blend_square
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_square", 12))
+        {
+          ret = GLEW_NV_blend_square;
+          continue;
+        }
+#endif
+#ifdef GL_NV_copy_depth_to_color
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_depth_to_color", 19))
+        {
+          ret = GLEW_NV_copy_depth_to_color;
+          continue;
+        }
+#endif
+#ifdef GL_NV_depth_clamp
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp", 11))
+        {
+          ret = GLEW_NV_depth_clamp;
+          continue;
+        }
+#endif
+#ifdef GL_NV_evaluators
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"evaluators", 10))
+        {
+          ret = GLEW_NV_evaluators;
+          continue;
+        }
+#endif
+#ifdef GL_NV_fence
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence", 5))
+        {
+          ret = GLEW_NV_fence;
+          continue;
+        }
+#endif
+#ifdef GL_NV_float_buffer
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12))
+        {
+          ret = GLEW_NV_float_buffer;
+          continue;
+        }
+#endif
+#ifdef GL_NV_fog_distance
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_distance", 12))
+        {
+          ret = GLEW_NV_fog_distance;
+          continue;
+        }
+#endif
+#ifdef GL_NV_fragment_program
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program", 16))
+        {
+          ret = GLEW_NV_fragment_program;
+          continue;
+        }
+#endif
+#ifdef GL_NV_fragment_program2
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program2", 17))
+        {
+          ret = GLEW_NV_fragment_program2;
+          continue;
+        }
+#endif
+#ifdef GL_NV_fragment_program_option
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program_option", 23))
+        {
+          ret = GLEW_NV_fragment_program_option;
+          continue;
+        }
+#endif
+#ifdef GL_NV_half_float
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float", 10))
+        {
+          ret = GLEW_NV_half_float;
+          continue;
+        }
+#endif
+#ifdef GL_NV_light_max_exponent
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"light_max_exponent", 18))
+        {
+          ret = GLEW_NV_light_max_exponent;
+          continue;
+        }
+#endif
+#ifdef GL_NV_multisample_filter_hint
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_filter_hint", 23))
+        {
+          ret = GLEW_NV_multisample_filter_hint;
+          continue;
+        }
+#endif
+#ifdef GL_NV_occlusion_query
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query", 15))
+        {
+          ret = GLEW_NV_occlusion_query;
+          continue;
+        }
+#endif
+#ifdef GL_NV_packed_depth_stencil
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_depth_stencil", 20))
+        {
+          ret = GLEW_NV_packed_depth_stencil;
+          continue;
+        }
+#endif
+#ifdef GL_NV_pixel_data_range
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_data_range", 16))
+        {
+          ret = GLEW_NV_pixel_data_range;
+          continue;
+        }
+#endif
+#ifdef GL_NV_point_sprite
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprite", 12))
+        {
+          ret = GLEW_NV_point_sprite;
+          continue;
+        }
+#endif
+#ifdef GL_NV_primitive_restart
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"primitive_restart", 17))
+        {
+          ret = GLEW_NV_primitive_restart;
+          continue;
+        }
+#endif
+#ifdef GL_NV_register_combiners
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"register_combiners", 18))
+        {
+          ret = GLEW_NV_register_combiners;
+          continue;
+        }
+#endif
+#ifdef GL_NV_register_combiners2
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"register_combiners2", 19))
+        {
+          ret = GLEW_NV_register_combiners2;
+          continue;
+        }
+#endif
+#ifdef GL_NV_texgen_emboss
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texgen_emboss", 13))
+        {
+          ret = GLEW_NV_texgen_emboss;
+          continue;
+        }
+#endif
+#ifdef GL_NV_texgen_reflection
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texgen_reflection", 17))
+        {
+          ret = GLEW_NV_texgen_reflection;
+          continue;
+        }
+#endif
+#ifdef GL_NV_texture_compression_vtc
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_vtc", 23))
+        {
+          ret = GLEW_NV_texture_compression_vtc;
+          continue;
+        }
+#endif
+#ifdef GL_NV_texture_env_combine4
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine4", 20))
+        {
+          ret = GLEW_NV_texture_env_combine4;
+          continue;
+        }
+#endif
+#ifdef GL_NV_texture_expand_normal
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_expand_normal", 21))
+        {
+          ret = GLEW_NV_texture_expand_normal;
+          continue;
+        }
+#endif
+#ifdef GL_NV_texture_rectangle
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17))
+        {
+          ret = GLEW_NV_texture_rectangle;
+          continue;
+        }
+#endif
+#ifdef GL_NV_texture_shader
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader", 14))
+        {
+          ret = GLEW_NV_texture_shader;
+          continue;
+        }
+#endif
+#ifdef GL_NV_texture_shader2
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader2", 15))
+        {
+          ret = GLEW_NV_texture_shader2;
+          continue;
+        }
+#endif
+#ifdef GL_NV_texture_shader3
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader3", 15))
+        {
+          ret = GLEW_NV_texture_shader3;
+          continue;
+        }
+#endif
+#ifdef GL_NV_vertex_array_range
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18))
+        {
+          ret = GLEW_NV_vertex_array_range;
+          continue;
+        }
+#endif
+#ifdef GL_NV_vertex_array_range2
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range2", 19))
+        {
+          ret = GLEW_NV_vertex_array_range2;
+          continue;
+        }
+#endif
+#ifdef GL_NV_vertex_program
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program", 14))
+        {
+          ret = GLEW_NV_vertex_program;
+          continue;
+        }
+#endif
+#ifdef GL_NV_vertex_program1_1
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program1_1", 17))
+        {
+          ret = GLEW_NV_vertex_program1_1;
+          continue;
+        }
+#endif
+#ifdef GL_NV_vertex_program2
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program2", 15))
+        {
+          ret = GLEW_NV_vertex_program2;
+          continue;
+        }
+#endif
+#ifdef GL_NV_vertex_program2_option
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program2_option", 22))
+        {
+          ret = GLEW_NV_vertex_program2_option;
+          continue;
+        }
+#endif
+#ifdef GL_NV_vertex_program3
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program3", 15))
+        {
+          ret = GLEW_NV_vertex_program3;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4))
+      {
+#ifdef GL_OML_interlace
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace", 9))
+        {
+          ret = GLEW_OML_interlace;
+          continue;
+        }
+#endif
+#ifdef GL_OML_resample
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"resample", 8))
+        {
+          ret = GLEW_OML_resample;
+          continue;
+        }
+#endif
+#ifdef GL_OML_subsample
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"subsample", 9))
+        {
+          ret = GLEW_OML_subsample;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"PGI_", 4))
+      {
+#ifdef GL_PGI_misc_hints
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"misc_hints", 10))
+        {
+          ret = GLEW_PGI_misc_hints;
+          continue;
+        }
+#endif
+#ifdef GL_PGI_vertex_hints
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_hints", 12))
+        {
+          ret = GLEW_PGI_vertex_hints;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"REND_", 5))
+      {
+#ifdef GL_REND_screen_coordinates
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"screen_coordinates", 18))
+        {
+          ret = GLEW_REND_screen_coordinates;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"S3_", 3))
+      {
+#ifdef GL_S3_s3tc
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"s3tc", 4))
+        {
+          ret = GLEW_S3_s3tc;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIS_", 5))
+      {
+#ifdef GL_SGIS_color_range
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_range", 11))
+        {
+          ret = GLEW_SGIS_color_range;
+          continue;
+        }
+#endif
+#ifdef GL_SGIS_detail_texture
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"detail_texture", 14))
+        {
+          ret = GLEW_SGIS_detail_texture;
+          continue;
+        }
+#endif
+#ifdef GL_SGIS_fog_function
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_function", 12))
+        {
+          ret = GLEW_SGIS_fog_function;
+          continue;
+        }
+#endif
+#ifdef GL_SGIS_generate_mipmap
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"generate_mipmap", 15))
+        {
+          ret = GLEW_SGIS_generate_mipmap;
+          continue;
+        }
+#endif
+#ifdef GL_SGIS_multisample
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
+        {
+          ret = GLEW_SGIS_multisample;
+          continue;
+        }
+#endif
+#ifdef GL_SGIS_pixel_texture
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture", 13))
+        {
+          ret = GLEW_SGIS_pixel_texture;
+          continue;
+        }
+#endif
+#ifdef GL_SGIS_sharpen_texture
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"sharpen_texture", 15))
+        {
+          ret = GLEW_SGIS_sharpen_texture;
+          continue;
+        }
+#endif
+#ifdef GL_SGIS_texture4D
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture4D", 9))
+        {
+          ret = GLEW_SGIS_texture4D;
+          continue;
+        }
+#endif
+#ifdef GL_SGIS_texture_border_clamp
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20))
+        {
+          ret = GLEW_SGIS_texture_border_clamp;
+          continue;
+        }
+#endif
+#ifdef GL_SGIS_texture_edge_clamp
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_edge_clamp", 18))
+        {
+          ret = GLEW_SGIS_texture_edge_clamp;
+          continue;
+        }
+#endif
+#ifdef GL_SGIS_texture_filter4
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter4", 15))
+        {
+          ret = GLEW_SGIS_texture_filter4;
+          continue;
+        }
+#endif
+#ifdef GL_SGIS_texture_lod
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod", 11))
+        {
+          ret = GLEW_SGIS_texture_lod;
+          continue;
+        }
+#endif
+#ifdef GL_SGIS_texture_select
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_select", 14))
+        {
+          ret = GLEW_SGIS_texture_select;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIX_", 5))
+      {
+#ifdef GL_SGIX_async
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"async", 5))
+        {
+          ret = GLEW_SGIX_async;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_async_histogram
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"async_histogram", 15))
+        {
+          ret = GLEW_SGIX_async_histogram;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_async_pixel
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"async_pixel", 11))
+        {
+          ret = GLEW_SGIX_async_pixel;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_blend_alpha_minmax
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_alpha_minmax", 18))
+        {
+          ret = GLEW_SGIX_blend_alpha_minmax;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_clipmap
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"clipmap", 7))
+        {
+          ret = GLEW_SGIX_clipmap;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_depth_texture
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13))
+        {
+          ret = GLEW_SGIX_depth_texture;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_flush_raster
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"flush_raster", 12))
+        {
+          ret = GLEW_SGIX_flush_raster;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_fog_offset
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_offset", 10))
+        {
+          ret = GLEW_SGIX_fog_offset;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_fog_texture
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_texture", 11))
+        {
+          ret = GLEW_SGIX_fog_texture;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_fragment_specular_lighting
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_specular_lighting", 26))
+        {
+          ret = GLEW_SGIX_fragment_specular_lighting;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_framezoom
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"framezoom", 9))
+        {
+          ret = GLEW_SGIX_framezoom;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_interlace
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace", 9))
+        {
+          ret = GLEW_SGIX_interlace;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_ir_instrument1
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"ir_instrument1", 14))
+        {
+          ret = GLEW_SGIX_ir_instrument1;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_list_priority
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"list_priority", 13))
+        {
+          ret = GLEW_SGIX_list_priority;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_pixel_texture
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture", 13))
+        {
+          ret = GLEW_SGIX_pixel_texture;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_pixel_texture_bits
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture_bits", 18))
+        {
+          ret = GLEW_SGIX_pixel_texture_bits;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_reference_plane
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"reference_plane", 15))
+        {
+          ret = GLEW_SGIX_reference_plane;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_resample
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"resample", 8))
+        {
+          ret = GLEW_SGIX_resample;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_shadow
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow", 6))
+        {
+          ret = GLEW_SGIX_shadow;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_shadow_ambient
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_ambient", 14))
+        {
+          ret = GLEW_SGIX_shadow_ambient;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_sprite
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"sprite", 6))
+        {
+          ret = GLEW_SGIX_sprite;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_tag_sample_buffer
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"tag_sample_buffer", 17))
+        {
+          ret = GLEW_SGIX_tag_sample_buffer;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_texture_add_env
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_add_env", 15))
+        {
+          ret = GLEW_SGIX_texture_add_env;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_texture_coordinate_clamp
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_coordinate_clamp", 24))
+        {
+          ret = GLEW_SGIX_texture_coordinate_clamp;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_texture_lod_bias
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod_bias", 16))
+        {
+          ret = GLEW_SGIX_texture_lod_bias;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_texture_multi_buffer
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multi_buffer", 20))
+        {
+          ret = GLEW_SGIX_texture_multi_buffer;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_texture_range
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_range", 13))
+        {
+          ret = GLEW_SGIX_texture_range;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_texture_scale_bias
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_scale_bias", 18))
+        {
+          ret = GLEW_SGIX_texture_scale_bias;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_vertex_preclip
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_preclip", 14))
+        {
+          ret = GLEW_SGIX_vertex_preclip;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_vertex_preclip_hint
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_preclip_hint", 19))
+        {
+          ret = GLEW_SGIX_vertex_preclip_hint;
+          continue;
+        }
+#endif
+#ifdef GL_SGIX_ycrcb
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycrcb", 5))
+        {
+          ret = GLEW_SGIX_ycrcb;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGI_", 4))
+      {
+#ifdef GL_SGI_color_matrix
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_matrix", 12))
+        {
+          ret = GLEW_SGI_color_matrix;
+          continue;
+        }
+#endif
+#ifdef GL_SGI_color_table
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_table", 11))
+        {
+          ret = GLEW_SGI_color_table;
+          continue;
+        }
+#endif
+#ifdef GL_SGI_texture_color_table
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_color_table", 19))
+        {
+          ret = GLEW_SGI_texture_color_table;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUNX_", 5))
+      {
+#ifdef GL_SUNX_constant_data
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"constant_data", 13))
+        {
+          ret = GLEW_SUNX_constant_data;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUN_", 4))
+      {
+#ifdef GL_SUN_convolution_border_modes
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_border_modes", 24))
+        {
+          ret = GLEW_SUN_convolution_border_modes;
+          continue;
+        }
+#endif
+#ifdef GL_SUN_global_alpha
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"global_alpha", 12))
+        {
+          ret = GLEW_SUN_global_alpha;
+          continue;
+        }
+#endif
+#ifdef GL_SUN_mesh_array
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"mesh_array", 10))
+        {
+          ret = GLEW_SUN_mesh_array;
+          continue;
+        }
+#endif
+#ifdef GL_SUN_read_video_pixels
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_video_pixels", 17))
+        {
+          ret = GLEW_SUN_read_video_pixels;
+          continue;
+        }
+#endif
+#ifdef GL_SUN_slice_accum
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"slice_accum", 11))
+        {
+          ret = GLEW_SUN_slice_accum;
+          continue;
+        }
+#endif
+#ifdef GL_SUN_triangle_list
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"triangle_list", 13))
+        {
+          ret = GLEW_SUN_triangle_list;
+          continue;
+        }
+#endif
+#ifdef GL_SUN_vertex
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex", 6))
+        {
+          ret = GLEW_SUN_vertex;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"WIN_", 4))
+      {
+#ifdef GL_WIN_phong_shading
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"phong_shading", 13))
+        {
+          ret = GLEW_WIN_phong_shading;
+          continue;
+        }
+#endif
+#ifdef GL_WIN_specular_fog
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"specular_fog", 12))
+        {
+          ret = GLEW_WIN_specular_fog;
+          continue;
+        }
+#endif
+#ifdef GL_WIN_swap_hint
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_hint", 9))
+        {
+          ret = GLEW_WIN_swap_hint;
+          continue;
+        }
+#endif
+      }
+    }
+    ret = (len == 0);
+  }
+  return ret;
+}
+
+#if defined(_WIN32)
+
+#if defined(GLEW_MX)
+GLboolean wglewContextIsSupported (WGLEWContext* ctx, const char* name)
+#else
+GLboolean wglewIsSupported (const char* name)
+#endif
+{
+  GLubyte* pos = (GLubyte*)name;
+  GLuint len = _glewStrLen(pos);
+  GLboolean ret = GL_TRUE;
+  while (ret && len > 0)
+  {
+    if (_glewStrSame1(&pos, &len, (const GLubyte*)"WGL_", 4))
+    {
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5))
+      {
+#ifdef WGL_3DFX_multisample
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
+        {
+          ret = WGLEW_3DFX_multisample;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DL_", 4))
+      {
+#ifdef WGL_3DL_stereo_control
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"stereo_control", 14))
+        {
+          ret = WGLEW_3DL_stereo_control;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4))
+      {
+#ifdef WGL_ARB_buffer_region
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_region", 13))
+        {
+          ret = WGLEW_ARB_buffer_region;
+          continue;
+        }
+#endif
+#ifdef WGL_ARB_extensions_string
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"extensions_string", 17))
+        {
+          ret = WGLEW_ARB_extensions_string;
+          continue;
+        }
+#endif
+#ifdef WGL_ARB_make_current_read
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17))
+        {
+          ret = WGLEW_ARB_make_current_read;
+          continue;
+        }
+#endif
+#ifdef WGL_ARB_multisample
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
+        {
+          ret = WGLEW_ARB_multisample;
+          continue;
+        }
+#endif
+#ifdef WGL_ARB_pbuffer
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7))
+        {
+          ret = WGLEW_ARB_pbuffer;
+          continue;
+        }
+#endif
+#ifdef WGL_ARB_pixel_format
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format", 12))
+        {
+          ret = WGLEW_ARB_pixel_format;
+          continue;
+        }
+#endif
+#ifdef WGL_ARB_pixel_format_float
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18))
+        {
+          ret = WGLEW_ARB_pixel_format_float;
+          continue;
+        }
+#endif
+#ifdef WGL_ARB_render_texture
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture", 14))
+        {
+          ret = WGLEW_ARB_render_texture;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4))
+      {
+#ifdef WGL_ATI_pixel_format_float
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18))
+        {
+          ret = WGLEW_ATI_pixel_format_float;
+          continue;
+        }
+#endif
+#ifdef WGL_ATI_render_texture_rectangle
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture_rectangle", 24))
+        {
+          ret = WGLEW_ATI_render_texture_rectangle;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4))
+      {
+#ifdef WGL_EXT_depth_float
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_float", 11))
+        {
+          ret = WGLEW_EXT_depth_float;
+          continue;
+        }
+#endif
+#ifdef WGL_EXT_display_color_table
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"display_color_table", 19))
+        {
+          ret = WGLEW_EXT_display_color_table;
+          continue;
+        }
+#endif
+#ifdef WGL_EXT_extensions_string
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"extensions_string", 17))
+        {
+          ret = WGLEW_EXT_extensions_string;
+          continue;
+        }
+#endif
+#ifdef WGL_EXT_make_current_read
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17))
+        {
+          ret = WGLEW_EXT_make_current_read;
+          continue;
+        }
+#endif
+#ifdef WGL_EXT_multisample
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
+        {
+          ret = WGLEW_EXT_multisample;
+          continue;
+        }
+#endif
+#ifdef WGL_EXT_pbuffer
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7))
+        {
+          ret = WGLEW_EXT_pbuffer;
+          continue;
+        }
+#endif
+#ifdef WGL_EXT_pixel_format
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format", 12))
+        {
+          ret = WGLEW_EXT_pixel_format;
+          continue;
+        }
+#endif
+#ifdef WGL_EXT_swap_control
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12))
+        {
+          ret = WGLEW_EXT_swap_control;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"I3D_", 4))
+      {
+#ifdef WGL_I3D_digital_video_control
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"digital_video_control", 21))
+        {
+          ret = WGLEW_I3D_digital_video_control;
+          continue;
+        }
+#endif
+#ifdef WGL_I3D_gamma
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"gamma", 5))
+        {
+          ret = WGLEW_I3D_gamma;
+          continue;
+        }
+#endif
+#ifdef WGL_I3D_genlock
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"genlock", 7))
+        {
+          ret = WGLEW_I3D_genlock;
+          continue;
+        }
+#endif
+#ifdef WGL_I3D_image_buffer
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_buffer", 12))
+        {
+          ret = WGLEW_I3D_image_buffer;
+          continue;
+        }
+#endif
+#ifdef WGL_I3D_swap_frame_lock
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_frame_lock", 15))
+        {
+          ret = WGLEW_I3D_swap_frame_lock;
+          continue;
+        }
+#endif
+#ifdef WGL_I3D_swap_frame_usage
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_frame_usage", 16))
+        {
+          ret = WGLEW_I3D_swap_frame_usage;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3))
+      {
+#ifdef WGL_NV_float_buffer
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12))
+        {
+          ret = WGLEW_NV_float_buffer;
+          continue;
+        }
+#endif
+#ifdef WGL_NV_render_depth_texture
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_depth_texture", 20))
+        {
+          ret = WGLEW_NV_render_depth_texture;
+          continue;
+        }
+#endif
+#ifdef WGL_NV_render_texture_rectangle
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture_rectangle", 24))
+        {
+          ret = WGLEW_NV_render_texture_rectangle;
+          continue;
+        }
+#endif
+#ifdef WGL_NV_vertex_array_range
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18))
+        {
+          ret = WGLEW_NV_vertex_array_range;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4))
+      {
+#ifdef WGL_OML_sync_control
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync_control", 12))
+        {
+          ret = WGLEW_OML_sync_control;
+          continue;
+        }
+#endif
+      }
+    }
+    ret = (len == 0);
+  }
+  return ret;
+}
+
+#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
+
+#if defined(GLEW_MX)
+GLboolean glxewContextIsSupported (GLXEWContext* ctx, const char* name)
+#else
+GLboolean glxewIsSupported (const char* name)
+#endif
+{
+  GLubyte* pos = (GLubyte*)name;
+  GLuint len = _glewStrLen(pos);
+  GLboolean ret = GL_TRUE;
+  while (ret && len > 0)
+  {
+    if(_glewStrSame1(&pos, &len, (const GLubyte*)"GLX_", 4))
+    {
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8))
+      {
+#ifdef GLX_VERSION_1_2
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3))
+        {
+          ret = GLXEW_VERSION_1_2;
+          continue;
+        }
+#endif
+#ifdef GLX_VERSION_1_3
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3))
+        {
+          ret = GLXEW_VERSION_1_3;
+          continue;
+        }
+#endif
+#ifdef GLX_VERSION_1_4
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3))
+        {
+          ret = GLXEW_VERSION_1_4;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5))
+      {
+#ifdef GLX_3DFX_multisample
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
+        {
+          ret = GLXEW_3DFX_multisample;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4))
+      {
+#ifdef GLX_ARB_fbconfig_float
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig_float", 14))
+        {
+          ret = GLXEW_ARB_fbconfig_float;
+          continue;
+        }
+#endif
+#ifdef GLX_ARB_get_proc_address
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_proc_address", 16))
+        {
+          ret = GLXEW_ARB_get_proc_address;
+          continue;
+        }
+#endif
+#ifdef GLX_ARB_multisample
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
+        {
+          ret = GLXEW_ARB_multisample;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4))
+      {
+#ifdef GLX_ATI_pixel_format_float
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18))
+        {
+          ret = GLXEW_ATI_pixel_format_float;
+          continue;
+        }
+#endif
+#ifdef GLX_ATI_render_texture
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture", 14))
+        {
+          ret = GLXEW_ATI_render_texture;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4))
+      {
+#ifdef GLX_EXT_import_context
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"import_context", 14))
+        {
+          ret = GLXEW_EXT_import_context;
+          continue;
+        }
+#endif
+#ifdef GLX_EXT_scene_marker
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"scene_marker", 12))
+        {
+          ret = GLXEW_EXT_scene_marker;
+          continue;
+        }
+#endif
+#ifdef GLX_EXT_visual_info
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_info", 11))
+        {
+          ret = GLXEW_EXT_visual_info;
+          continue;
+        }
+#endif
+#ifdef GLX_EXT_visual_rating
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_rating", 13))
+        {
+          ret = GLXEW_EXT_visual_rating;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5))
+      {
+#ifdef GLX_MESA_agp_offset
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"agp_offset", 10))
+        {
+          ret = GLXEW_MESA_agp_offset;
+          continue;
+        }
+#endif
+#ifdef GLX_MESA_copy_sub_buffer
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_sub_buffer", 15))
+        {
+          ret = GLXEW_MESA_copy_sub_buffer;
+          continue;
+        }
+#endif
+#ifdef GLX_MESA_pixmap_colormap
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixmap_colormap", 15))
+        {
+          ret = GLXEW_MESA_pixmap_colormap;
+          continue;
+        }
+#endif
+#ifdef GLX_MESA_release_buffers
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"release_buffers", 15))
+        {
+          ret = GLXEW_MESA_release_buffers;
+          continue;
+        }
+#endif
+#ifdef GLX_MESA_set_3dfx_mode
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"set_3dfx_mode", 13))
+        {
+          ret = GLXEW_MESA_set_3dfx_mode;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3))
+      {
+#ifdef GLX_NV_float_buffer
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12))
+        {
+          ret = GLXEW_NV_float_buffer;
+          continue;
+        }
+#endif
+#ifdef GLX_NV_vertex_array_range
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18))
+        {
+          ret = GLXEW_NV_vertex_array_range;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4))
+      {
+#ifdef GLX_OML_swap_method
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_method", 11))
+        {
+          ret = GLXEW_OML_swap_method;
+          continue;
+        }
+#endif
+#if defined(GLX_OML_sync_control) && defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
+#include <inttypes.h>
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync_control", 12))
+        {
+          ret = GLXEW_OML_sync_control;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIS_", 5))
+      {
+#ifdef GLX_SGIS_blended_overlay
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"blended_overlay", 15))
+        {
+          ret = GLXEW_SGIS_blended_overlay;
+          continue;
+        }
+#endif
+#ifdef GLX_SGIS_color_range
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_range", 11))
+        {
+          ret = GLXEW_SGIS_color_range;
+          continue;
+        }
+#endif
+#ifdef GLX_SGIS_multisample
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
+        {
+          ret = GLXEW_SGIS_multisample;
+          continue;
+        }
+#endif
+#ifdef GLX_SGIS_shared_multisample
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"shared_multisample", 18))
+        {
+          ret = GLXEW_SGIS_shared_multisample;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIX_", 5))
+      {
+#ifdef GLX_SGIX_fbconfig
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig", 8))
+        {
+          ret = GLXEW_SGIX_fbconfig;
+          continue;
+        }
+#endif
+#ifdef GLX_SGIX_pbuffer
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7))
+        {
+          ret = GLXEW_SGIX_pbuffer;
+          continue;
+        }
+#endif
+#ifdef GLX_SGIX_swap_barrier
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_barrier", 12))
+        {
+          ret = GLXEW_SGIX_swap_barrier;
+          continue;
+        }
+#endif
+#ifdef GLX_SGIX_swap_group
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10))
+        {
+          ret = GLXEW_SGIX_swap_group;
+          continue;
+        }
+#endif
+#ifdef GLX_SGIX_video_resize
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_resize", 12))
+        {
+          ret = GLXEW_SGIX_video_resize;
+          continue;
+        }
+#endif
+#ifdef GLX_SGIX_visual_select_group
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_select_group", 19))
+        {
+          ret = GLXEW_SGIX_visual_select_group;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGI_", 4))
+      {
+#ifdef GLX_SGI_cushion
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"cushion", 7))
+        {
+          ret = GLXEW_SGI_cushion;
+          continue;
+        }
+#endif
+#ifdef GLX_SGI_make_current_read
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17))
+        {
+          ret = GLXEW_SGI_make_current_read;
+          continue;
+        }
+#endif
+#ifdef GLX_SGI_swap_control
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12))
+        {
+          ret = GLXEW_SGI_swap_control;
+          continue;
+        }
+#endif
+#ifdef GLX_SGI_video_sync
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_sync", 10))
+        {
+          ret = GLXEW_SGI_video_sync;
+          continue;
+        }
+#endif
+      }
+      if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUN_", 4))
+      {
+#ifdef GLX_SUN_get_transparent_index
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_transparent_index", 21))
+        {
+          ret = GLXEW_SUN_get_transparent_index;
+          continue;
+        }
+#endif
+#ifdef GLX_SUN_video_resize
+        if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_resize", 12))
+        {
+          ret = GLXEW_SUN_video_resize;
+          continue;
+        }
+#endif
+      }
+    }
+    ret = (len == 0);
+  }
+  return ret;
+}
+
+#endif /* _WIN32 */
diff --git a/src/SFML/Graphics/GLEW/glew.h b/src/SFML/Graphics/GLEW/glew.h
new file mode 100755
index 0000000..f516bf3
--- /dev/null
+++ b/src/SFML/Graphics/GLEW/glew.h
@@ -0,0 +1,9793 @@
+/*
+** The OpenGL Extension Wrangler Library
+** Copyright (C) 2002-2006, Milan Ikits <milan ikits[]ieee org>
+** Copyright (C) 2002-2006, Marcelo E. Magallon <mmagallo[]debian org>
+** Copyright (C) 2002, Lev Povalahev
+** All rights reserved.
+**
+** Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+**   this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright notice,
+**   this list of conditions and the following disclaimer in the documentation
+**   and/or other materials provided with the distribution.
+** * The name of the author may be used to endorse or promote products
+**   derived from this software without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
+** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
+** THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: This software was created using the
+** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has
+** not been independently verified as being compliant with the OpenGL(R)
+** version 1.2.1 Specification.
+*/
+
+#ifndef __glew_h__
+#define __glew_h__
+#define __GLEW_H__
+
+#if defined(__gl_h_) || defined(__GL_H__)
+#error gl.h included before glew.h
+#endif
+#if defined(__glext_h_) || defined(__GLEXT_H_)
+#error glext.h included before glew.h
+#endif
+#if defined(__gl_ATI_h_)
+#error glATI.h included before glew.h
+#endif
+
+#define __gl_h_
+#define __GL_H__
+#define __glext_h_
+#define __GLEXT_H_
+#define __gl_ATI_h_
+
+
+#if defined(_WIN32) || defined(__CYGWIN__) || defined(__MINGW32__)
+
+/*
+ * GLEW does not include <windows.h> to avoid name space pollution.
+ * GL needs GLAPI and GLAPIENTRY, GLU needs APIENTRY, CALLBACK, and wchar_t
+ * defined properly.
+ */
+/* <windef.h> */
+#ifndef APIENTRY
+#define GLEW_APIENTRY_DEFINED
+#  if defined(__CYGWIN__) || defined(__MINGW32__)
+#    define APIENTRY __stdcall
+#  elif (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__)
+#    define APIENTRY __stdcall
+#  else
+#    define APIENTRY
+#  endif
+#endif
+#ifndef GLAPI
+#  if defined(__CYGWIN__) || defined(__MINGW32__)
+#    define GLAPI extern
+#  endif
+#endif
+/* <winnt.h> */
+#ifndef CALLBACK
+#define GLEW_CALLBACK_DEFINED
+#  if defined(__CYGWIN__) || defined(__MINGW32__)
+#    define CALLBACK __attribute__ ((__stdcall__))
+#  elif (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS)
+#    define CALLBACK __stdcall
+#  else
+#    define CALLBACK
+#  endif
+#endif
+/* <wingdi.h> and <winnt.h> */
+#ifndef WINGDIAPI
+#define GLEW_WINGDIAPI_DEFINED
+#define WINGDIAPI __declspec(dllimport)
+#endif
+/* <ctype.h> */
+#if (defined(_MSC_VER) || defined(__BORLANDC__)) && !defined(_WCHAR_T_DEFINED)
+typedef unsigned short wchar_t;
+#  define _WCHAR_T_DEFINED
+#endif
+/* <stddef.h> */
+#if !defined(_W64)
+#  if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && _MSC_VER >= 1300
+#    define _W64 __w64
+#  else
+#    define _W64
+#  endif
+#endif
+#if !defined(_PTRDIFF_T_DEFINED) && !defined(_PTRDIFF_T_)
+#  ifdef _WIN64
+typedef __int64 ptrdiff_t;
+#  else
+typedef _W64 int ptrdiff_t;
+#  endif
+#  define _PTRDIFF_T_DEFINED
+#  define _PTRDIFF_T_
+#endif
+
+#ifndef GLAPI
+#  if defined(__CYGWIN__) || defined(__MINGW32__)
+#    define GLAPI extern
+#  else
+#    define GLAPI WINGDIAPI
+#  endif
+#endif
+
+#ifndef GLAPIENTRY
+#define GLAPIENTRY APIENTRY
+#endif
+
+/*
+ * GLEW_STATIC needs to be set when using the static version.
+ * GLEW_BUILD is set when building the DLL version.
+ */
+#ifdef GLEW_STATIC
+#  define GLEWAPI extern
+#else
+#  ifdef GLEW_BUILD
+#    define GLEWAPI extern __declspec(dllexport)
+#  else
+#    define GLEWAPI extern __declspec(dllimport)
+#  endif
+#endif
+
+#else /* _UNIX */
+
+/*
+ * Needed for ptrdiff_t in turn needed by VBO.  This is defined by ISO
+ * C.  On my system, this amounts to _3 lines_ of included code, all of
+ * them pretty much harmless.  If you know of a way of detecting 32 vs
+ * 64 _targets_ at compile time you are free to replace this with
+ * something that's portable.  For now, _this_ is the portable solution.
+ * (mem, 2004-01-04)
+ */
+
+#include <stddef.h>
+
+#define GLEW_APIENTRY_DEFINED
+#define APIENTRY
+#define GLEWAPI extern
+
+/* <glu.h> */
+#ifndef GLAPI
+#define GLAPI extern
+#endif
+#ifndef GLAPIENTRY
+#define GLAPIENTRY
+#endif
+
+#endif /* _WIN32 */
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* ----------------------------- GL_VERSION_1_1 ---------------------------- */
+
+#ifndef GL_VERSION_1_1
+#define GL_VERSION_1_1 1
+
+#if defined(__APPLE__)
+typedef unsigned long GLenum;
+typedef unsigned long GLbitfield;
+typedef unsigned long GLuint;
+typedef long GLint;
+typedef long GLsizei;
+#else
+typedef unsigned int GLenum;
+typedef unsigned int GLbitfield;
+typedef unsigned int GLuint;
+typedef int GLint;
+typedef int GLsizei;
+#endif
+typedef unsigned char GLboolean;
+typedef signed char GLbyte;
+typedef short GLshort;
+typedef unsigned char GLubyte;
+typedef unsigned short GLushort;
+typedef float GLfloat;
+typedef float GLclampf;
+typedef double GLdouble;
+typedef double GLclampd;
+typedef void GLvoid;
+
+#define GL_ACCUM 0x0100
+#define GL_LOAD 0x0101
+#define GL_RETURN 0x0102
+#define GL_MULT 0x0103
+#define GL_ADD 0x0104
+#define GL_NEVER 0x0200
+#define GL_LESS 0x0201
+#define GL_EQUAL 0x0202
+#define GL_LEQUAL 0x0203
+#define GL_GREATER 0x0204
+#define GL_NOTEQUAL 0x0205
+#define GL_GEQUAL 0x0206
+#define GL_ALWAYS 0x0207
+#define GL_CURRENT_BIT 0x00000001
+#define GL_POINT_BIT 0x00000002
+#define GL_LINE_BIT 0x00000004
+#define GL_POLYGON_BIT 0x00000008
+#define GL_POLYGON_STIPPLE_BIT 0x00000010
+#define GL_PIXEL_MODE_BIT 0x00000020
+#define GL_LIGHTING_BIT 0x00000040
+#define GL_FOG_BIT 0x00000080
+#define GL_DEPTH_BUFFER_BIT 0x00000100
+#define GL_ACCUM_BUFFER_BIT 0x00000200
+#define GL_STENCIL_BUFFER_BIT 0x00000400
+#define GL_VIEWPORT_BIT 0x00000800
+#define GL_TRANSFORM_BIT 0x00001000
+#define GL_ENABLE_BIT 0x00002000
+#define GL_COLOR_BUFFER_BIT 0x00004000
+#define GL_HINT_BIT 0x00008000
+#define GL_EVAL_BIT 0x00010000
+#define GL_LIST_BIT 0x00020000
+#define GL_TEXTURE_BIT 0x00040000
+#define GL_SCISSOR_BIT 0x00080000
+#define GL_ALL_ATTRIB_BITS 0x000fffff
+#define GL_POINTS 0x0000
+#define GL_LINES 0x0001
+#define GL_LINE_LOOP 0x0002
+#define GL_LINE_STRIP 0x0003
+#define GL_TRIANGLES 0x0004
+#define GL_TRIANGLE_STRIP 0x0005
+#define GL_TRIANGLE_FAN 0x0006
+#define GL_QUADS 0x0007
+#define GL_QUAD_STRIP 0x0008
+#define GL_POLYGON 0x0009
+#define GL_ZERO 0
+#define GL_ONE 1
+#define GL_SRC_COLOR 0x0300
+#define GL_ONE_MINUS_SRC_COLOR 0x0301
+#define GL_SRC_ALPHA 0x0302
+#define GL_ONE_MINUS_SRC_ALPHA 0x0303
+#define GL_DST_ALPHA 0x0304
+#define GL_ONE_MINUS_DST_ALPHA 0x0305
+#define GL_DST_COLOR 0x0306
+#define GL_ONE_MINUS_DST_COLOR 0x0307
+#define GL_SRC_ALPHA_SATURATE 0x0308
+#define GL_TRUE 1
+#define GL_FALSE 0
+#define GL_CLIP_PLANE0 0x3000
+#define GL_CLIP_PLANE1 0x3001
+#define GL_CLIP_PLANE2 0x3002
+#define GL_CLIP_PLANE3 0x3003
+#define GL_CLIP_PLANE4 0x3004
+#define GL_CLIP_PLANE5 0x3005
+#define GL_BYTE 0x1400
+#define GL_UNSIGNED_BYTE 0x1401
+#define GL_SHORT 0x1402
+#define GL_UNSIGNED_SHORT 0x1403
+#define GL_INT 0x1404
+#define GL_UNSIGNED_INT 0x1405
+#define GL_FLOAT 0x1406
+#define GL_2_BYTES 0x1407
+#define GL_3_BYTES 0x1408
+#define GL_4_BYTES 0x1409
+#define GL_DOUBLE 0x140A
+#define GL_NONE 0
+#define GL_FRONT_LEFT 0x0400
+#define GL_FRONT_RIGHT 0x0401
+#define GL_BACK_LEFT 0x0402
+#define GL_BACK_RIGHT 0x0403
+#define GL_FRONT 0x0404
+#define GL_BACK 0x0405
+#define GL_LEFT 0x0406
+#define GL_RIGHT 0x0407
+#define GL_FRONT_AND_BACK 0x0408
+#define GL_AUX0 0x0409
+#define GL_AUX1 0x040A
+#define GL_AUX2 0x040B
+#define GL_AUX3 0x040C
+#define GL_NO_ERROR 0
+#define GL_INVALID_ENUM 0x0500
+#define GL_INVALID_VALUE 0x0501
+#define GL_INVALID_OPERATION 0x0502
+#define GL_STACK_OVERFLOW 0x0503
+#define GL_STACK_UNDERFLOW 0x0504
+#define GL_OUT_OF_MEMORY 0x0505
+#define GL_2D 0x0600
+#define GL_3D 0x0601
+#define GL_3D_COLOR 0x0602
+#define GL_3D_COLOR_TEXTURE 0x0603
+#define GL_4D_COLOR_TEXTURE 0x0604
+#define GL_PASS_THROUGH_TOKEN 0x0700
+#define GL_POINT_TOKEN 0x0701
+#define GL_LINE_TOKEN 0x0702
+#define GL_POLYGON_TOKEN 0x0703
+#define GL_BITMAP_TOKEN 0x0704
+#define GL_DRAW_PIXEL_TOKEN 0x0705
+#define GL_COPY_PIXEL_TOKEN 0x0706
+#define GL_LINE_RESET_TOKEN 0x0707
+#define GL_EXP 0x0800
+#define GL_EXP2 0x0801
+#define GL_CW 0x0900
+#define GL_CCW 0x0901
+#define GL_COEFF 0x0A00
+#define GL_ORDER 0x0A01
+#define GL_DOMAIN 0x0A02
+#define GL_CURRENT_COLOR 0x0B00
+#define GL_CURRENT_INDEX 0x0B01
+#define GL_CURRENT_NORMAL 0x0B02
+#define GL_CURRENT_TEXTURE_COORDS 0x0B03
+#define GL_CURRENT_RASTER_COLOR 0x0B04
+#define GL_CURRENT_RASTER_INDEX 0x0B05
+#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
+#define GL_CURRENT_RASTER_POSITION 0x0B07
+#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
+#define GL_CURRENT_RASTER_DISTANCE 0x0B09
+#define GL_POINT_SMOOTH 0x0B10
+#define GL_POINT_SIZE 0x0B11
+#define GL_POINT_SIZE_RANGE 0x0B12
+#define GL_POINT_SIZE_GRANULARITY 0x0B13
+#define GL_LINE_SMOOTH 0x0B20
+#define GL_LINE_WIDTH 0x0B21
+#define GL_LINE_WIDTH_RANGE 0x0B22
+#define GL_LINE_WIDTH_GRANULARITY 0x0B23
+#define GL_LINE_STIPPLE 0x0B24
+#define GL_LINE_STIPPLE_PATTERN 0x0B25
+#define GL_LINE_STIPPLE_REPEAT 0x0B26
+#define GL_LIST_MODE 0x0B30
+#define GL_MAX_LIST_NESTING 0x0B31
+#define GL_LIST_BASE 0x0B32
+#define GL_LIST_INDEX 0x0B33
+#define GL_POLYGON_MODE 0x0B40
+#define GL_POLYGON_SMOOTH 0x0B41
+#define GL_POLYGON_STIPPLE 0x0B42
+#define GL_EDGE_FLAG 0x0B43
+#define GL_CULL_FACE 0x0B44
+#define GL_CULL_FACE_MODE 0x0B45
+#define GL_FRONT_FACE 0x0B46
+#define GL_LIGHTING 0x0B50
+#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
+#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
+#define GL_LIGHT_MODEL_AMBIENT 0x0B53
+#define GL_SHADE_MODEL 0x0B54
+#define GL_COLOR_MATERIAL_FACE 0x0B55
+#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
+#define GL_COLOR_MATERIAL 0x0B57
+#define GL_FOG 0x0B60
+#define GL_FOG_INDEX 0x0B61
+#define GL_FOG_DENSITY 0x0B62
+#define GL_FOG_START 0x0B63
+#define GL_FOG_END 0x0B64
+#define GL_FOG_MODE 0x0B65
+#define GL_FOG_COLOR 0x0B66
+#define GL_DEPTH_RANGE 0x0B70
+#define GL_DEPTH_TEST 0x0B71
+#define GL_DEPTH_WRITEMASK 0x0B72
+#define GL_DEPTH_CLEAR_VALUE 0x0B73
+#define GL_DEPTH_FUNC 0x0B74
+#define GL_ACCUM_CLEAR_VALUE 0x0B80
+#define GL_STENCIL_TEST 0x0B90
+#define GL_STENCIL_CLEAR_VALUE 0x0B91
+#define GL_STENCIL_FUNC 0x0B92
+#define GL_STENCIL_VALUE_MASK 0x0B93
+#define GL_STENCIL_FAIL 0x0B94
+#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
+#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
+#define GL_STENCIL_REF 0x0B97
+#define GL_STENCIL_WRITEMASK 0x0B98
+#define GL_MATRIX_MODE 0x0BA0
+#define GL_NORMALIZE 0x0BA1
+#define GL_VIEWPORT 0x0BA2
+#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
+#define GL_PROJECTION_STACK_DEPTH 0x0BA4
+#define GL_TEXTURE_STACK_DEPTH 0x0BA5
+#define GL_MODELVIEW_MATRIX 0x0BA6
+#define GL_PROJECTION_MATRIX 0x0BA7
+#define GL_TEXTURE_MATRIX 0x0BA8
+#define GL_ATTRIB_STACK_DEPTH 0x0BB0
+#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
+#define GL_ALPHA_TEST 0x0BC0
+#define GL_ALPHA_TEST_FUNC 0x0BC1
+#define GL_ALPHA_TEST_REF 0x0BC2
+#define GL_DITHER 0x0BD0
+#define GL_BLEND_DST 0x0BE0
+#define GL_BLEND_SRC 0x0BE1
+#define GL_BLEND 0x0BE2
+#define GL_LOGIC_OP_MODE 0x0BF0
+#define GL_INDEX_LOGIC_OP 0x0BF1
+#define GL_COLOR_LOGIC_OP 0x0BF2
+#define GL_AUX_BUFFERS 0x0C00
+#define GL_DRAW_BUFFER 0x0C01
+#define GL_READ_BUFFER 0x0C02
+#define GL_SCISSOR_BOX 0x0C10
+#define GL_SCISSOR_TEST 0x0C11
+#define GL_INDEX_CLEAR_VALUE 0x0C20
+#define GL_INDEX_WRITEMASK 0x0C21
+#define GL_COLOR_CLEAR_VALUE 0x0C22
+#define GL_COLOR_WRITEMASK 0x0C23
+#define GL_INDEX_MODE 0x0C30
+#define GL_RGBA_MODE 0x0C31
+#define GL_DOUBLEBUFFER 0x0C32
+#define GL_STEREO 0x0C33
+#define GL_RENDER_MODE 0x0C40
+#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
+#define GL_POINT_SMOOTH_HINT 0x0C51
+#define GL_LINE_SMOOTH_HINT 0x0C52
+#define GL_POLYGON_SMOOTH_HINT 0x0C53
+#define GL_FOG_HINT 0x0C54
+#define GL_TEXTURE_GEN_S 0x0C60
+#define GL_TEXTURE_GEN_T 0x0C61
+#define GL_TEXTURE_GEN_R 0x0C62
+#define GL_TEXTURE_GEN_Q 0x0C63
+#define GL_PIXEL_MAP_I_TO_I 0x0C70
+#define GL_PIXEL_MAP_S_TO_S 0x0C71
+#define GL_PIXEL_MAP_I_TO_R 0x0C72
+#define GL_PIXEL_MAP_I_TO_G 0x0C73
+#define GL_PIXEL_MAP_I_TO_B 0x0C74
+#define GL_PIXEL_MAP_I_TO_A 0x0C75
+#define GL_PIXEL_MAP_R_TO_R 0x0C76
+#define GL_PIXEL_MAP_G_TO_G 0x0C77
+#define GL_PIXEL_MAP_B_TO_B 0x0C78
+#define GL_PIXEL_MAP_A_TO_A 0x0C79
+#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
+#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
+#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
+#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
+#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
+#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
+#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
+#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
+#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
+#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
+#define GL_UNPACK_SWAP_BYTES 0x0CF0
+#define GL_UNPACK_LSB_FIRST 0x0CF1
+#define GL_UNPACK_ROW_LENGTH 0x0CF2
+#define GL_UNPACK_SKIP_ROWS 0x0CF3
+#define GL_UNPACK_SKIP_PIXELS 0x0CF4
+#define GL_UNPACK_ALIGNMENT 0x0CF5
+#define GL_PACK_SWAP_BYTES 0x0D00
+#define GL_PACK_LSB_FIRST 0x0D01
+#define GL_PACK_ROW_LENGTH 0x0D02
+#define GL_PACK_SKIP_ROWS 0x0D03
+#define GL_PACK_SKIP_PIXELS 0x0D04
+#define GL_PACK_ALIGNMENT 0x0D05
+#define GL_MAP_COLOR 0x0D10
+#define GL_MAP_STENCIL 0x0D11
+#define GL_INDEX_SHIFT 0x0D12
+#define GL_INDEX_OFFSET 0x0D13
+#define GL_RED_SCALE 0x0D14
+#define GL_RED_BIAS 0x0D15
+#define GL_ZOOM_X 0x0D16
+#define GL_ZOOM_Y 0x0D17
+#define GL_GREEN_SCALE 0x0D18
+#define GL_GREEN_BIAS 0x0D19
+#define GL_BLUE_SCALE 0x0D1A
+#define GL_BLUE_BIAS 0x0D1B
+#define GL_ALPHA_SCALE 0x0D1C
+#define GL_ALPHA_BIAS 0x0D1D
+#define GL_DEPTH_SCALE 0x0D1E
+#define GL_DEPTH_BIAS 0x0D1F
+#define GL_MAX_EVAL_ORDER 0x0D30
+#define GL_MAX_LIGHTS 0x0D31
+#define GL_MAX_CLIP_PLANES 0x0D32
+#define GL_MAX_TEXTURE_SIZE 0x0D33
+#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
+#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
+#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
+#define GL_MAX_NAME_STACK_DEPTH 0x0D37
+#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
+#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
+#define GL_MAX_VIEWPORT_DIMS 0x0D3A
+#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
+#define GL_SUBPIXEL_BITS 0x0D50
+#define GL_INDEX_BITS 0x0D51
+#define GL_RED_BITS 0x0D52
+#define GL_GREEN_BITS 0x0D53
+#define GL_BLUE_BITS 0x0D54
+#define GL_ALPHA_BITS 0x0D55
+#define GL_DEPTH_BITS 0x0D56
+#define GL_STENCIL_BITS 0x0D57
+#define GL_ACCUM_RED_BITS 0x0D58
+#define GL_ACCUM_GREEN_BITS 0x0D59
+#define GL_ACCUM_BLUE_BITS 0x0D5A
+#define GL_ACCUM_ALPHA_BITS 0x0D5B
+#define GL_NAME_STACK_DEPTH 0x0D70
+#define GL_AUTO_NORMAL 0x0D80
+#define GL_MAP1_COLOR_4 0x0D90
+#define GL_MAP1_INDEX 0x0D91
+#define GL_MAP1_NORMAL 0x0D92
+#define GL_MAP1_TEXTURE_COORD_1 0x0D93
+#define GL_MAP1_TEXTURE_COORD_2 0x0D94
+#define GL_MAP1_TEXTURE_COORD_3 0x0D95
+#define GL_MAP1_TEXTURE_COORD_4 0x0D96
+#define GL_MAP1_VERTEX_3 0x0D97
+#define GL_MAP1_VERTEX_4 0x0D98
+#define GL_MAP2_COLOR_4 0x0DB0
+#define GL_MAP2_INDEX 0x0DB1
+#define GL_MAP2_NORMAL 0x0DB2
+#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
+#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
+#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
+#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
+#define GL_MAP2_VERTEX_3 0x0DB7
+#define GL_MAP2_VERTEX_4 0x0DB8
+#define GL_MAP1_GRID_DOMAIN 0x0DD0
+#define GL_MAP1_GRID_SEGMENTS 0x0DD1
+#define GL_MAP2_GRID_DOMAIN 0x0DD2
+#define GL_MAP2_GRID_SEGMENTS 0x0DD3
+#define GL_TEXTURE_1D 0x0DE0
+#define GL_TEXTURE_2D 0x0DE1
+#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
+#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
+#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
+#define GL_SELECTION_BUFFER_POINTER 0x0DF3
+#define GL_SELECTION_BUFFER_SIZE 0x0DF4
+#define GL_TEXTURE_WIDTH 0x1000
+#define GL_TEXTURE_HEIGHT 0x1001
+#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
+#define GL_TEXTURE_BORDER_COLOR 0x1004
+#define GL_TEXTURE_BORDER 0x1005
+#define GL_DONT_CARE 0x1100
+#define GL_FASTEST 0x1101
+#define GL_NICEST 0x1102
+#define GL_LIGHT0 0x4000
+#define GL_LIGHT1 0x4001
+#define GL_LIGHT2 0x4002
+#define GL_LIGHT3 0x4003
+#define GL_LIGHT4 0x4004
+#define GL_LIGHT5 0x4005
+#define GL_LIGHT6 0x4006
+#define GL_LIGHT7 0x4007
+#define GL_AMBIENT 0x1200
+#define GL_DIFFUSE 0x1201
+#define GL_SPECULAR 0x1202
+#define GL_POSITION 0x1203
+#define GL_SPOT_DIRECTION 0x1204
+#define GL_SPOT_EXPONENT 0x1205
+#define GL_SPOT_CUTOFF 0x1206
+#define GL_CONSTANT_ATTENUATION 0x1207
+#define GL_LINEAR_ATTENUATION 0x1208
+#define GL_QUADRATIC_ATTENUATION 0x1209
+#define GL_COMPILE 0x1300
+#define GL_COMPILE_AND_EXECUTE 0x1301
+#define GL_CLEAR 0x1500
+#define GL_AND 0x1501
+#define GL_AND_REVERSE 0x1502
+#define GL_COPY 0x1503
+#define GL_AND_INVERTED 0x1504
+#define GL_NOOP 0x1505
+#define GL_XOR 0x1506
+#define GL_OR 0x1507
+#define GL_NOR 0x1508
+#define GL_EQUIV 0x1509
+#define GL_INVERT 0x150A
+#define GL_OR_REVERSE 0x150B
+#define GL_COPY_INVERTED 0x150C
+#define GL_OR_INVERTED 0x150D
+#define GL_NAND 0x150E
+#define GL_SET 0x150F
+#define GL_EMISSION 0x1600
+#define GL_SHININESS 0x1601
+#define GL_AMBIENT_AND_DIFFUSE 0x1602
+#define GL_COLOR_INDEXES 0x1603
+#define GL_MODELVIEW 0x1700
+#define GL_PROJECTION 0x1701
+#define GL_TEXTURE 0x1702
+#define GL_COLOR 0x1800
+#define GL_DEPTH 0x1801
+#define GL_STENCIL 0x1802
+#define GL_COLOR_INDEX 0x1900
+#define GL_STENCIL_INDEX 0x1901
+#define GL_DEPTH_COMPONENT 0x1902
+#define GL_RED 0x1903
+#define GL_GREEN 0x1904
+#define GL_BLUE 0x1905
+#define GL_ALPHA 0x1906
+#define GL_RGB 0x1907
+#define GL_RGBA 0x1908
+#define GL_LUMINANCE 0x1909
+#define GL_LUMINANCE_ALPHA 0x190A
+#define GL_BITMAP 0x1A00
+#define GL_POINT 0x1B00
+#define GL_LINE 0x1B01
+#define GL_FILL 0x1B02
+#define GL_RENDER 0x1C00
+#define GL_FEEDBACK 0x1C01
+#define GL_SELECT 0x1C02
+#define GL_FLAT 0x1D00
+#define GL_SMOOTH 0x1D01
+#define GL_KEEP 0x1E00
+#define GL_REPLACE 0x1E01
+#define GL_INCR 0x1E02
+#define GL_DECR 0x1E03
+#define GL_VENDOR 0x1F00
+#define GL_RENDERER 0x1F01
+#define GL_VERSION 0x1F02
+#define GL_EXTENSIONS 0x1F03
+#define GL_S 0x2000
+#define GL_T 0x2001
+#define GL_R 0x2002
+#define GL_Q 0x2003
+#define GL_MODULATE 0x2100
+#define GL_DECAL 0x2101
+#define GL_TEXTURE_ENV_MODE 0x2200
+#define GL_TEXTURE_ENV_COLOR 0x2201
+#define GL_TEXTURE_ENV 0x2300
+#define GL_EYE_LINEAR 0x2400
+#define GL_OBJECT_LINEAR 0x2401
+#define GL_SPHERE_MAP 0x2402
+#define GL_TEXTURE_GEN_MODE 0x2500
+#define GL_OBJECT_PLANE 0x2501
+#define GL_EYE_PLANE 0x2502
+#define GL_NEAREST 0x2600
+#define GL_LINEAR 0x2601
+#define GL_NEAREST_MIPMAP_NEAREST 0x2700
+#define GL_LINEAR_MIPMAP_NEAREST 0x2701
+#define GL_NEAREST_MIPMAP_LINEAR 0x2702
+#define GL_LINEAR_MIPMAP_LINEAR 0x2703
+#define GL_TEXTURE_MAG_FILTER 0x2800
+#define GL_TEXTURE_MIN_FILTER 0x2801
+#define GL_TEXTURE_WRAP_S 0x2802
+#define GL_TEXTURE_WRAP_T 0x2803
+#define GL_CLAMP 0x2900
+#define GL_REPEAT 0x2901
+#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
+#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
+#define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff
+#define GL_POLYGON_OFFSET_FACTOR 0x8038
+#define GL_POLYGON_OFFSET_UNITS 0x2A00
+#define GL_POLYGON_OFFSET_POINT 0x2A01
+#define GL_POLYGON_OFFSET_LINE 0x2A02
+#define GL_POLYGON_OFFSET_FILL 0x8037
+#define GL_ALPHA4 0x803B
+#define GL_ALPHA8 0x803C
+#define GL_ALPHA12 0x803D
+#define GL_ALPHA16 0x803E
+#define GL_LUMINANCE4 0x803F
+#define GL_LUMINANCE8 0x8040
+#define GL_LUMINANCE12 0x8041
+#define GL_LUMINANCE16 0x8042
+#define GL_LUMINANCE4_ALPHA4 0x8043
+#define GL_LUMINANCE6_ALPHA2 0x8044
+#define GL_LUMINANCE8_ALPHA8 0x8045
+#define GL_LUMINANCE12_ALPHA4 0x8046
+#define GL_LUMINANCE12_ALPHA12 0x8047
+#define GL_LUMINANCE16_ALPHA16 0x8048
+#define GL_INTENSITY 0x8049
+#define GL_INTENSITY4 0x804A
+#define GL_INTENSITY8 0x804B
+#define GL_INTENSITY12 0x804C
+#define GL_INTENSITY16 0x804D
+#define GL_R3_G3_B2 0x2A10
+#define GL_RGB4 0x804F
+#define GL_RGB5 0x8050
+#define GL_RGB8 0x8051
+#define GL_RGB10 0x8052
+#define GL_RGB12 0x8053
+#define GL_RGB16 0x8054
+#define GL_RGBA2 0x8055
+#define GL_RGBA4 0x8056
+#define GL_RGB5_A1 0x8057
+#define GL_RGBA8 0x8058
+#define GL_RGB10_A2 0x8059
+#define GL_RGBA12 0x805A
+#define GL_RGBA16 0x805B
+#define GL_TEXTURE_RED_SIZE 0x805C
+#define GL_TEXTURE_GREEN_SIZE 0x805D
+#define GL_TEXTURE_BLUE_SIZE 0x805E
+#define GL_TEXTURE_ALPHA_SIZE 0x805F
+#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
+#define GL_TEXTURE_INTENSITY_SIZE 0x8061
+#define GL_PROXY_TEXTURE_1D 0x8063
+#define GL_PROXY_TEXTURE_2D 0x8064
+#define GL_TEXTURE_PRIORITY 0x8066
+#define GL_TEXTURE_RESIDENT 0x8067
+#define GL_TEXTURE_BINDING_1D 0x8068
+#define GL_TEXTURE_BINDING_2D 0x8069
+#define GL_VERTEX_ARRAY 0x8074
+#define GL_NORMAL_ARRAY 0x8075
+#define GL_COLOR_ARRAY 0x8076
+#define GL_INDEX_ARRAY 0x8077
+#define GL_TEXTURE_COORD_ARRAY 0x8078
+#define GL_EDGE_FLAG_ARRAY 0x8079
+#define GL_VERTEX_ARRAY_SIZE 0x807A
+#define GL_VERTEX_ARRAY_TYPE 0x807B
+#define GL_VERTEX_ARRAY_STRIDE 0x807C
+#define GL_NORMAL_ARRAY_TYPE 0x807E
+#define GL_NORMAL_ARRAY_STRIDE 0x807F
+#define GL_COLOR_ARRAY_SIZE 0x8081
+#define GL_COLOR_ARRAY_TYPE 0x8082
+#define GL_COLOR_ARRAY_STRIDE 0x8083
+#define GL_INDEX_ARRAY_TYPE 0x8085
+#define GL_INDEX_ARRAY_STRIDE 0x8086
+#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
+#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
+#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
+#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
+#define GL_VERTEX_ARRAY_POINTER 0x808E
+#define GL_NORMAL_ARRAY_POINTER 0x808F
+#define GL_COLOR_ARRAY_POINTER 0x8090
+#define GL_INDEX_ARRAY_POINTER 0x8091
+#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
+#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
+#define GL_V2F 0x2A20
+#define GL_V3F 0x2A21
+#define GL_C4UB_V2F 0x2A22
+#define GL_C4UB_V3F 0x2A23
+#define GL_C3F_V3F 0x2A24
+#define GL_N3F_V3F 0x2A25
+#define GL_C4F_N3F_V3F 0x2A26
+#define GL_T2F_V3F 0x2A27
+#define GL_T4F_V4F 0x2A28
+#define GL_T2F_C4UB_V3F 0x2A29
+#define GL_T2F_C3F_V3F 0x2A2A
+#define GL_T2F_N3F_V3F 0x2A2B
+#define GL_T2F_C4F_N3F_V3F 0x2A2C
+#define GL_T4F_C4F_N3F_V4F 0x2A2D
+#define GL_LOGIC_OP GL_INDEX_LOGIC_OP
+#define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT
+#define GL_COLOR_INDEX1_EXT 0x80E2
+#define GL_COLOR_INDEX2_EXT 0x80E3
+#define GL_COLOR_INDEX4_EXT 0x80E4
+#define GL_COLOR_INDEX8_EXT 0x80E5
+#define GL_COLOR_INDEX12_EXT 0x80E6
+#define GL_COLOR_INDEX16_EXT 0x80E7
+
+GLAPI void GLAPIENTRY glAccum (GLenum op, GLfloat value);
+GLAPI void GLAPIENTRY glAlphaFunc (GLenum func, GLclampf ref);
+GLAPI GLboolean GLAPIENTRY glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences);
+GLAPI void GLAPIENTRY glArrayElement (GLint i);
+GLAPI void GLAPIENTRY glBegin (GLenum mode);
+GLAPI void GLAPIENTRY glBindTexture (GLenum target, GLuint texture);
+GLAPI void GLAPIENTRY glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
+GLAPI void GLAPIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
+GLAPI void GLAPIENTRY glCallList (GLuint list);
+GLAPI void GLAPIENTRY glCallLists (GLsizei n, GLenum type, const GLvoid *lists);
+GLAPI void GLAPIENTRY glClear (GLbitfield mask);
+GLAPI void GLAPIENTRY glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+GLAPI void GLAPIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+GLAPI void GLAPIENTRY glClearDepth (GLclampd depth);
+GLAPI void GLAPIENTRY glClearIndex (GLfloat c);
+GLAPI void GLAPIENTRY glClearStencil (GLint s);
+GLAPI void GLAPIENTRY glClipPlane (GLenum plane, const GLdouble *equation);
+GLAPI void GLAPIENTRY glColor3b (GLbyte red, GLbyte green, GLbyte blue);
+GLAPI void GLAPIENTRY glColor3bv (const GLbyte *v);
+GLAPI void GLAPIENTRY glColor3d (GLdouble red, GLdouble green, GLdouble blue);
+GLAPI void GLAPIENTRY glColor3dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glColor3f (GLfloat red, GLfloat green, GLfloat blue);
+GLAPI void GLAPIENTRY glColor3fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glColor3i (GLint red, GLint green, GLint blue);
+GLAPI void GLAPIENTRY glColor3iv (const GLint *v);
+GLAPI void GLAPIENTRY glColor3s (GLshort red, GLshort green, GLshort blue);
+GLAPI void GLAPIENTRY glColor3sv (const GLshort *v);
+GLAPI void GLAPIENTRY glColor3ub (GLubyte red, GLubyte green, GLubyte blue);
+GLAPI void GLAPIENTRY glColor3ubv (const GLubyte *v);
+GLAPI void GLAPIENTRY glColor3ui (GLuint red, GLuint green, GLuint blue);
+GLAPI void GLAPIENTRY glColor3uiv (const GLuint *v);
+GLAPI void GLAPIENTRY glColor3us (GLushort red, GLushort green, GLushort blue);
+GLAPI void GLAPIENTRY glColor3usv (const GLushort *v);
+GLAPI void GLAPIENTRY glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
+GLAPI void GLAPIENTRY glColor4bv (const GLbyte *v);
+GLAPI void GLAPIENTRY glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
+GLAPI void GLAPIENTRY glColor4dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+GLAPI void GLAPIENTRY glColor4fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glColor4i (GLint red, GLint green, GLint blue, GLint alpha);
+GLAPI void GLAPIENTRY glColor4iv (const GLint *v);
+GLAPI void GLAPIENTRY glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha);
+GLAPI void GLAPIENTRY glColor4sv (const GLshort *v);
+GLAPI void GLAPIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
+GLAPI void GLAPIENTRY glColor4ubv (const GLubyte *v);
+GLAPI void GLAPIENTRY glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha);
+GLAPI void GLAPIENTRY glColor4uiv (const GLuint *v);
+GLAPI void GLAPIENTRY glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha);
+GLAPI void GLAPIENTRY glColor4usv (const GLushort *v);
+GLAPI void GLAPIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+GLAPI void GLAPIENTRY glColorMaterial (GLenum face, GLenum mode);
+GLAPI void GLAPIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+GLAPI void GLAPIENTRY glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
+GLAPI void GLAPIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
+GLAPI void GLAPIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+GLAPI void GLAPIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+GLAPI void GLAPIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI void GLAPIENTRY glCullFace (GLenum mode);
+GLAPI void GLAPIENTRY glDeleteLists (GLuint list, GLsizei range);
+GLAPI void GLAPIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
+GLAPI void GLAPIENTRY glDepthFunc (GLenum func);
+GLAPI void GLAPIENTRY glDepthMask (GLboolean flag);
+GLAPI void GLAPIENTRY glDepthRange (GLclampd zNear, GLclampd zFar);
+GLAPI void GLAPIENTRY glDisable (GLenum cap);
+GLAPI void GLAPIENTRY glDisableClientState (GLenum array);
+GLAPI void GLAPIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
+GLAPI void GLAPIENTRY glDrawBuffer (GLenum mode);
+GLAPI void GLAPIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
+GLAPI void GLAPIENTRY glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void GLAPIENTRY glEdgeFlag (GLboolean flag);
+GLAPI void GLAPIENTRY glEdgeFlagPointer (GLsizei stride, const GLvoid *pointer);
+GLAPI void GLAPIENTRY glEdgeFlagv (const GLboolean *flag);
+GLAPI void GLAPIENTRY glEnable (GLenum cap);
+GLAPI void GLAPIENTRY glEnableClientState (GLenum array);
+GLAPI void GLAPIENTRY glEnd (void);
+GLAPI void GLAPIENTRY glEndList (void);
+GLAPI void GLAPIENTRY glEvalCoord1d (GLdouble u);
+GLAPI void GLAPIENTRY glEvalCoord1dv (const GLdouble *u);
+GLAPI void GLAPIENTRY glEvalCoord1f (GLfloat u);
+GLAPI void GLAPIENTRY glEvalCoord1fv (const GLfloat *u);
+GLAPI void GLAPIENTRY glEvalCoord2d (GLdouble u, GLdouble v);
+GLAPI void GLAPIENTRY glEvalCoord2dv (const GLdouble *u);
+GLAPI void GLAPIENTRY glEvalCoord2f (GLfloat u, GLfloat v);
+GLAPI void GLAPIENTRY glEvalCoord2fv (const GLfloat *u);
+GLAPI void GLAPIENTRY glEvalMesh1 (GLenum mode, GLint i1, GLint i2);
+GLAPI void GLAPIENTRY glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
+GLAPI void GLAPIENTRY glEvalPoint1 (GLint i);
+GLAPI void GLAPIENTRY glEvalPoint2 (GLint i, GLint j);
+GLAPI void GLAPIENTRY glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer);
+GLAPI void GLAPIENTRY glFinish (void);
+GLAPI void GLAPIENTRY glFlush (void);
+GLAPI void GLAPIENTRY glFogf (GLenum pname, GLfloat param);
+GLAPI void GLAPIENTRY glFogfv (GLenum pname, const GLfloat *params);
+GLAPI void GLAPIENTRY glFogi (GLenum pname, GLint param);
+GLAPI void GLAPIENTRY glFogiv (GLenum pname, const GLint *params);
+GLAPI void GLAPIENTRY glFrontFace (GLenum mode);
+GLAPI void GLAPIENTRY glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+GLAPI GLuint GLAPIENTRY glGenLists (GLsizei range);
+GLAPI void GLAPIENTRY glGenTextures (GLsizei n, GLuint *textures);
+GLAPI void GLAPIENTRY glGetBooleanv (GLenum pname, GLboolean *params);
+GLAPI void GLAPIENTRY glGetClipPlane (GLenum plane, GLdouble *equation);
+GLAPI void GLAPIENTRY glGetDoublev (GLenum pname, GLdouble *params);
+GLAPI GLenum GLAPIENTRY glGetError (void);
+GLAPI void GLAPIENTRY glGetFloatv (GLenum pname, GLfloat *params);
+GLAPI void GLAPIENTRY glGetIntegerv (GLenum pname, GLint *params);
+GLAPI void GLAPIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
+GLAPI void GLAPIENTRY glGetLightiv (GLenum light, GLenum pname, GLint *params);
+GLAPI void GLAPIENTRY glGetMapdv (GLenum target, GLenum query, GLdouble *v);
+GLAPI void GLAPIENTRY glGetMapfv (GLenum target, GLenum query, GLfloat *v);
+GLAPI void GLAPIENTRY glGetMapiv (GLenum target, GLenum query, GLint *v);
+GLAPI void GLAPIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
+GLAPI void GLAPIENTRY glGetMaterialiv (GLenum face, GLenum pname, GLint *params);
+GLAPI void GLAPIENTRY glGetPixelMapfv (GLenum map, GLfloat *values);
+GLAPI void GLAPIENTRY glGetPixelMapuiv (GLenum map, GLuint *values);
+GLAPI void GLAPIENTRY glGetPixelMapusv (GLenum map, GLushort *values);
+GLAPI void GLAPIENTRY glGetPointerv (GLenum pname, GLvoid* *params);
+GLAPI void GLAPIENTRY glGetPolygonStipple (GLubyte *mask);
+GLAPI const GLubyte * GLAPIENTRY glGetString (GLenum name);
+GLAPI void GLAPIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params);
+GLAPI void GLAPIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params);
+GLAPI void GLAPIENTRY glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params);
+GLAPI void GLAPIENTRY glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params);
+GLAPI void GLAPIENTRY glGetTexGeniv (GLenum coord, GLenum pname, GLint *params);
+GLAPI void GLAPIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
+GLAPI void GLAPIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params);
+GLAPI void GLAPIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params);
+GLAPI void GLAPIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
+GLAPI void GLAPIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
+GLAPI void GLAPIENTRY glHint (GLenum target, GLenum mode);
+GLAPI void GLAPIENTRY glIndexMask (GLuint mask);
+GLAPI void GLAPIENTRY glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
+GLAPI void GLAPIENTRY glIndexd (GLdouble c);
+GLAPI void GLAPIENTRY glIndexdv (const GLdouble *c);
+GLAPI void GLAPIENTRY glIndexf (GLfloat c);
+GLAPI void GLAPIENTRY glIndexfv (const GLfloat *c);
+GLAPI void GLAPIENTRY glIndexi (GLint c);
+GLAPI void GLAPIENTRY glIndexiv (const GLint *c);
+GLAPI void GLAPIENTRY glIndexs (GLshort c);
+GLAPI void GLAPIENTRY glIndexsv (const GLshort *c);
+GLAPI void GLAPIENTRY glIndexub (GLubyte c);
+GLAPI void GLAPIENTRY glIndexubv (const GLubyte *c);
+GLAPI void GLAPIENTRY glInitNames (void);
+GLAPI void GLAPIENTRY glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer);
+GLAPI GLboolean GLAPIENTRY glIsEnabled (GLenum cap);
+GLAPI GLboolean GLAPIENTRY glIsList (GLuint list);
+GLAPI GLboolean GLAPIENTRY glIsTexture (GLuint texture);
+GLAPI void GLAPIENTRY glLightModelf (GLenum pname, GLfloat param);
+GLAPI void GLAPIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
+GLAPI void GLAPIENTRY glLightModeli (GLenum pname, GLint param);
+GLAPI void GLAPIENTRY glLightModeliv (GLenum pname, const GLint *params);
+GLAPI void GLAPIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
+GLAPI void GLAPIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
+GLAPI void GLAPIENTRY glLighti (GLenum light, GLenum pname, GLint param);
+GLAPI void GLAPIENTRY glLightiv (GLenum light, GLenum pname, const GLint *params);
+GLAPI void GLAPIENTRY glLineStipple (GLint factor, GLushort pattern);
+GLAPI void GLAPIENTRY glLineWidth (GLfloat width);
+GLAPI void GLAPIENTRY glListBase (GLuint base);
+GLAPI void GLAPIENTRY glLoadIdentity (void);
+GLAPI void GLAPIENTRY glLoadMatrixd (const GLdouble *m);
+GLAPI void GLAPIENTRY glLoadMatrixf (const GLfloat *m);
+GLAPI void GLAPIENTRY glLoadName (GLuint name);
+GLAPI void GLAPIENTRY glLogicOp (GLenum opcode);
+GLAPI void GLAPIENTRY glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
+GLAPI void GLAPIENTRY glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
+GLAPI void GLAPIENTRY glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
+GLAPI void GLAPIENTRY glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
+GLAPI void GLAPIENTRY glMapGrid1d (GLint un, GLdouble u1, GLdouble u2);
+GLAPI void GLAPIENTRY glMapGrid1f (GLint un, GLfloat u1, GLfloat u2);
+GLAPI void GLAPIENTRY glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
+GLAPI void GLAPIENTRY glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
+GLAPI void GLAPIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);
+GLAPI void GLAPIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
+GLAPI void GLAPIENTRY glMateriali (GLenum face, GLenum pname, GLint param);
+GLAPI void GLAPIENTRY glMaterialiv (GLenum face, GLenum pname, const GLint *params);
+GLAPI void GLAPIENTRY glMatrixMode (GLenum mode);
+GLAPI void GLAPIENTRY glMultMatrixd (const GLdouble *m);
+GLAPI void GLAPIENTRY glMultMatrixf (const GLfloat *m);
+GLAPI void GLAPIENTRY glNewList (GLuint list, GLenum mode);
+GLAPI void GLAPIENTRY glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz);
+GLAPI void GLAPIENTRY glNormal3bv (const GLbyte *v);
+GLAPI void GLAPIENTRY glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz);
+GLAPI void GLAPIENTRY glNormal3dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
+GLAPI void GLAPIENTRY glNormal3fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glNormal3i (GLint nx, GLint ny, GLint nz);
+GLAPI void GLAPIENTRY glNormal3iv (const GLint *v);
+GLAPI void GLAPIENTRY glNormal3s (GLshort nx, GLshort ny, GLshort nz);
+GLAPI void GLAPIENTRY glNormal3sv (const GLshort *v);
+GLAPI void GLAPIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
+GLAPI void GLAPIENTRY glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+GLAPI void GLAPIENTRY glPassThrough (GLfloat token);
+GLAPI void GLAPIENTRY glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values);
+GLAPI void GLAPIENTRY glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values);
+GLAPI void GLAPIENTRY glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values);
+GLAPI void GLAPIENTRY glPixelStoref (GLenum pname, GLfloat param);
+GLAPI void GLAPIENTRY glPixelStorei (GLenum pname, GLint param);
+GLAPI void GLAPIENTRY glPixelTransferf (GLenum pname, GLfloat param);
+GLAPI void GLAPIENTRY glPixelTransferi (GLenum pname, GLint param);
+GLAPI void GLAPIENTRY glPixelZoom (GLfloat xfactor, GLfloat yfactor);
+GLAPI void GLAPIENTRY glPointSize (GLfloat size);
+GLAPI void GLAPIENTRY glPolygonMode (GLenum face, GLenum mode);
+GLAPI void GLAPIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
+GLAPI void GLAPIENTRY glPolygonStipple (const GLubyte *mask);
+GLAPI void GLAPIENTRY glPopAttrib (void);
+GLAPI void GLAPIENTRY glPopClientAttrib (void);
+GLAPI void GLAPIENTRY glPopMatrix (void);
+GLAPI void GLAPIENTRY glPopName (void);
+GLAPI void GLAPIENTRY glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities);
+GLAPI void GLAPIENTRY glPushAttrib (GLbitfield mask);
+GLAPI void GLAPIENTRY glPushClientAttrib (GLbitfield mask);
+GLAPI void GLAPIENTRY glPushMatrix (void);
+GLAPI void GLAPIENTRY glPushName (GLuint name);
+GLAPI void GLAPIENTRY glRasterPos2d (GLdouble x, GLdouble y);
+GLAPI void GLAPIENTRY glRasterPos2dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glRasterPos2f (GLfloat x, GLfloat y);
+GLAPI void GLAPIENTRY glRasterPos2fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glRasterPos2i (GLint x, GLint y);
+GLAPI void GLAPIENTRY glRasterPos2iv (const GLint *v);
+GLAPI void GLAPIENTRY glRasterPos2s (GLshort x, GLshort y);
+GLAPI void GLAPIENTRY glRasterPos2sv (const GLshort *v);
+GLAPI void GLAPIENTRY glRasterPos3d (GLdouble x, GLdouble y, GLdouble z);
+GLAPI void GLAPIENTRY glRasterPos3dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glRasterPos3f (GLfloat x, GLfloat y, GLfloat z);
+GLAPI void GLAPIENTRY glRasterPos3fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glRasterPos3i (GLint x, GLint y, GLint z);
+GLAPI void GLAPIENTRY glRasterPos3iv (const GLint *v);
+GLAPI void GLAPIENTRY glRasterPos3s (GLshort x, GLshort y, GLshort z);
+GLAPI void GLAPIENTRY glRasterPos3sv (const GLshort *v);
+GLAPI void GLAPIENTRY glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI void GLAPIENTRY glRasterPos4dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI void GLAPIENTRY glRasterPos4fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glRasterPos4i (GLint x, GLint y, GLint z, GLint w);
+GLAPI void GLAPIENTRY glRasterPos4iv (const GLint *v);
+GLAPI void GLAPIENTRY glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w);
+GLAPI void GLAPIENTRY glRasterPos4sv (const GLshort *v);
+GLAPI void GLAPIENTRY glReadBuffer (GLenum mode);
+GLAPI void GLAPIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
+GLAPI void GLAPIENTRY glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
+GLAPI void GLAPIENTRY glRectdv (const GLdouble *v1, const GLdouble *v2);
+GLAPI void GLAPIENTRY glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
+GLAPI void GLAPIENTRY glRectfv (const GLfloat *v1, const GLfloat *v2);
+GLAPI void GLAPIENTRY glRecti (GLint x1, GLint y1, GLint x2, GLint y2);
+GLAPI void GLAPIENTRY glRectiv (const GLint *v1, const GLint *v2);
+GLAPI void GLAPIENTRY glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2);
+GLAPI void GLAPIENTRY glRectsv (const GLshort *v1, const GLshort *v2);
+GLAPI GLint GLAPIENTRY glRenderMode (GLenum mode);
+GLAPI void GLAPIENTRY glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+GLAPI void GLAPIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void GLAPIENTRY glScaled (GLdouble x, GLdouble y, GLdouble z);
+GLAPI void GLAPIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);
+GLAPI void GLAPIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI void GLAPIENTRY glSelectBuffer (GLsizei size, GLuint *buffer);
+GLAPI void GLAPIENTRY glShadeModel (GLenum mode);
+GLAPI void GLAPIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
+GLAPI void GLAPIENTRY glStencilMask (GLuint mask);
+GLAPI void GLAPIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
+GLAPI void GLAPIENTRY glTexCoord1d (GLdouble s);
+GLAPI void GLAPIENTRY glTexCoord1dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glTexCoord1f (GLfloat s);
+GLAPI void GLAPIENTRY glTexCoord1fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glTexCoord1i (GLint s);
+GLAPI void GLAPIENTRY glTexCoord1iv (const GLint *v);
+GLAPI void GLAPIENTRY glTexCoord1s (GLshort s);
+GLAPI void GLAPIENTRY glTexCoord1sv (const GLshort *v);
+GLAPI void GLAPIENTRY glTexCoord2d (GLdouble s, GLdouble t);
+GLAPI void GLAPIENTRY glTexCoord2dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glTexCoord2f (GLfloat s, GLfloat t);
+GLAPI void GLAPIENTRY glTexCoord2fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glTexCoord2i (GLint s, GLint t);
+GLAPI void GLAPIENTRY glTexCoord2iv (const GLint *v);
+GLAPI void GLAPIENTRY glTexCoord2s (GLshort s, GLshort t);
+GLAPI void GLAPIENTRY glTexCoord2sv (const GLshort *v);
+GLAPI void GLAPIENTRY glTexCoord3d (GLdouble s, GLdouble t, GLdouble r);
+GLAPI void GLAPIENTRY glTexCoord3dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glTexCoord3f (GLfloat s, GLfloat t, GLfloat r);
+GLAPI void GLAPIENTRY glTexCoord3fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glTexCoord3i (GLint s, GLint t, GLint r);
+GLAPI void GLAPIENTRY glTexCoord3iv (const GLint *v);
+GLAPI void GLAPIENTRY glTexCoord3s (GLshort s, GLshort t, GLshort r);
+GLAPI void GLAPIENTRY glTexCoord3sv (const GLshort *v);
+GLAPI void GLAPIENTRY glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+GLAPI void GLAPIENTRY glTexCoord4dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+GLAPI void GLAPIENTRY glTexCoord4fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glTexCoord4i (GLint s, GLint t, GLint r, GLint q);
+GLAPI void GLAPIENTRY glTexCoord4iv (const GLint *v);
+GLAPI void GLAPIENTRY glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q);
+GLAPI void GLAPIENTRY glTexCoord4sv (const GLshort *v);
+GLAPI void GLAPIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+GLAPI void GLAPIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);
+GLAPI void GLAPIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
+GLAPI void GLAPIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param);
+GLAPI void GLAPIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params);
+GLAPI void GLAPIENTRY glTexGend (GLenum coord, GLenum pname, GLdouble param);
+GLAPI void GLAPIENTRY glTexGendv (GLenum coord, GLenum pname, const GLdouble *params);
+GLAPI void GLAPIENTRY glTexGenf (GLenum coord, GLenum pname, GLfloat param);
+GLAPI void GLAPIENTRY glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params);
+GLAPI void GLAPIENTRY glTexGeni (GLenum coord, GLenum pname, GLint param);
+GLAPI void GLAPIENTRY glTexGeniv (GLenum coord, GLenum pname, const GLint *params);
+GLAPI void GLAPIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void GLAPIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void GLAPIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
+GLAPI void GLAPIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
+GLAPI void GLAPIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
+GLAPI void GLAPIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
+GLAPI void GLAPIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void GLAPIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void GLAPIENTRY glTranslated (GLdouble x, GLdouble y, GLdouble z);
+GLAPI void GLAPIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);
+GLAPI void GLAPIENTRY glVertex2d (GLdouble x, GLdouble y);
+GLAPI void GLAPIENTRY glVertex2dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glVertex2f (GLfloat x, GLfloat y);
+GLAPI void GLAPIENTRY glVertex2fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glVertex2i (GLint x, GLint y);
+GLAPI void GLAPIENTRY glVertex2iv (const GLint *v);
+GLAPI void GLAPIENTRY glVertex2s (GLshort x, GLshort y);
+GLAPI void GLAPIENTRY glVertex2sv (const GLshort *v);
+GLAPI void GLAPIENTRY glVertex3d (GLdouble x, GLdouble y, GLdouble z);
+GLAPI void GLAPIENTRY glVertex3dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glVertex3f (GLfloat x, GLfloat y, GLfloat z);
+GLAPI void GLAPIENTRY glVertex3fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glVertex3i (GLint x, GLint y, GLint z);
+GLAPI void GLAPIENTRY glVertex3iv (const GLint *v);
+GLAPI void GLAPIENTRY glVertex3s (GLshort x, GLshort y, GLshort z);
+GLAPI void GLAPIENTRY glVertex3sv (const GLshort *v);
+GLAPI void GLAPIENTRY glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI void GLAPIENTRY glVertex4dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI void GLAPIENTRY glVertex4fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glVertex4i (GLint x, GLint y, GLint z, GLint w);
+GLAPI void GLAPIENTRY glVertex4iv (const GLint *v);
+GLAPI void GLAPIENTRY glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w);
+GLAPI void GLAPIENTRY glVertex4sv (const GLshort *v);
+GLAPI void GLAPIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+GLAPI void GLAPIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
+
+#define GLEW_VERSION_1_1 GLEW_GET_VAR(__GLEW_VERSION_1_1)
+
+#endif /* GL_VERSION_1_1 */
+
+/* ---------------------------------- GL and GLU ---------------------------------- */
+
+/* this is where we can safely include GL and GLU */
+#if defined(__APPLE__) && defined(__MACH__)
+#include <OpenGL/gl.h>
+#include <OpenGL/glu.h>
+#else
+#include <GL/gl.h>
+#include <GL/glu.h>
+#endif
+
+/* ----------------------------- GL_VERSION_1_2 ---------------------------- */
+
+#ifndef GL_VERSION_1_2
+#define GL_VERSION_1_2 1
+
+#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
+#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
+#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
+#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
+#define GL_UNSIGNED_BYTE_3_3_2 0x8032
+#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
+#define GL_UNSIGNED_INT_8_8_8_8 0x8035
+#define GL_UNSIGNED_INT_10_10_10_2 0x8036
+#define GL_RESCALE_NORMAL 0x803A
+#define GL_TEXTURE_BINDING_3D 0x806A
+#define GL_PACK_SKIP_IMAGES 0x806B
+#define GL_PACK_IMAGE_HEIGHT 0x806C
+#define GL_UNPACK_SKIP_IMAGES 0x806D
+#define GL_UNPACK_IMAGE_HEIGHT 0x806E
+#define GL_TEXTURE_3D 0x806F
+#define GL_PROXY_TEXTURE_3D 0x8070
+#define GL_TEXTURE_DEPTH 0x8071
+#define GL_TEXTURE_WRAP_R 0x8072
+#define GL_MAX_3D_TEXTURE_SIZE 0x8073
+#define GL_BGR 0x80E0
+#define GL_BGRA 0x80E1
+#define GL_MAX_ELEMENTS_VERTICES 0x80E8
+#define GL_MAX_ELEMENTS_INDICES 0x80E9
+#define GL_CLAMP_TO_EDGE 0x812F
+#define GL_TEXTURE_MIN_LOD 0x813A
+#define GL_TEXTURE_MAX_LOD 0x813B
+#define GL_TEXTURE_BASE_LEVEL 0x813C
+#define GL_TEXTURE_MAX_LEVEL 0x813D
+#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
+#define GL_SINGLE_COLOR 0x81F9
+#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
+#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
+#define GL_UNSIGNED_SHORT_5_6_5 0x8363
+#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
+#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
+#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
+#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
+#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
+#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
+
+typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
+typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+
+#define glCopyTexSubImage3D GLEW_GET_FUN(__glewCopyTexSubImage3D)
+#define glDrawRangeElements GLEW_GET_FUN(__glewDrawRangeElements)
+#define glTexImage3D GLEW_GET_FUN(__glewTexImage3D)
+#define glTexSubImage3D GLEW_GET_FUN(__glewTexSubImage3D)
+
+#define GLEW_VERSION_1_2 GLEW_GET_VAR(__GLEW_VERSION_1_2)
+
+#endif /* GL_VERSION_1_2 */
+
+/* ----------------------------- GL_VERSION_1_3 ---------------------------- */
+
+#ifndef GL_VERSION_1_3
+#define GL_VERSION_1_3 1
+
+#define GL_MULTISAMPLE 0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
+#define GL_SAMPLE_COVERAGE 0x80A0
+#define GL_SAMPLE_BUFFERS 0x80A8
+#define GL_SAMPLES 0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
+#define GL_CLAMP_TO_BORDER 0x812D
+#define GL_TEXTURE0 0x84C0
+#define GL_TEXTURE1 0x84C1
+#define GL_TEXTURE2 0x84C2
+#define GL_TEXTURE3 0x84C3
+#define GL_TEXTURE4 0x84C4
+#define GL_TEXTURE5 0x84C5
+#define GL_TEXTURE6 0x84C6
+#define GL_TEXTURE7 0x84C7
+#define GL_TEXTURE8 0x84C8
+#define GL_TEXTURE9 0x84C9
+#define GL_TEXTURE10 0x84CA
+#define GL_TEXTURE11 0x84CB
+#define GL_TEXTURE12 0x84CC
+#define GL_TEXTURE13 0x84CD
+#define GL_TEXTURE14 0x84CE
+#define GL_TEXTURE15 0x84CF
+#define GL_TEXTURE16 0x84D0
+#define GL_TEXTURE17 0x84D1
+#define GL_TEXTURE18 0x84D2
+#define GL_TEXTURE19 0x84D3
+#define GL_TEXTURE20 0x84D4
+#define GL_TEXTURE21 0x84D5
+#define GL_TEXTURE22 0x84D6
+#define GL_TEXTURE23 0x84D7
+#define GL_TEXTURE24 0x84D8
+#define GL_TEXTURE25 0x84D9
+#define GL_TEXTURE26 0x84DA
+#define GL_TEXTURE27 0x84DB
+#define GL_TEXTURE28 0x84DC
+#define GL_TEXTURE29 0x84DD
+#define GL_TEXTURE30 0x84DE
+#define GL_TEXTURE31 0x84DF
+#define GL_ACTIVE_TEXTURE 0x84E0
+#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
+#define GL_MAX_TEXTURE_UNITS 0x84E2
+#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
+#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
+#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
+#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
+#define GL_SUBTRACT 0x84E7
+#define GL_COMPRESSED_ALPHA 0x84E9
+#define GL_COMPRESSED_LUMINANCE 0x84EA
+#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
+#define GL_COMPRESSED_INTENSITY 0x84EC
+#define GL_COMPRESSED_RGB 0x84ED
+#define GL_COMPRESSED_RGBA 0x84EE
+#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
+#define GL_NORMAL_MAP 0x8511
+#define GL_REFLECTION_MAP 0x8512
+#define GL_TEXTURE_CUBE_MAP 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
+#define GL_COMBINE 0x8570
+#define GL_COMBINE_RGB 0x8571
+#define GL_COMBINE_ALPHA 0x8572
+#define GL_RGB_SCALE 0x8573
+#define GL_ADD_SIGNED 0x8574
+#define GL_INTERPOLATE 0x8575
+#define GL_CONSTANT 0x8576
+#define GL_PRIMARY_COLOR 0x8577
+#define GL_PREVIOUS 0x8578
+#define GL_SOURCE0_RGB 0x8580
+#define GL_SOURCE1_RGB 0x8581
+#define GL_SOURCE2_RGB 0x8582
+#define GL_SOURCE0_ALPHA 0x8588
+#define GL_SOURCE1_ALPHA 0x8589
+#define GL_SOURCE2_ALPHA 0x858A
+#define GL_OPERAND0_RGB 0x8590
+#define GL_OPERAND1_RGB 0x8591
+#define GL_OPERAND2_RGB 0x8592
+#define GL_OPERAND0_ALPHA 0x8598
+#define GL_OPERAND1_ALPHA 0x8599
+#define GL_OPERAND2_ALPHA 0x859A
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
+#define GL_TEXTURE_COMPRESSED 0x86A1
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
+#define GL_DOT3_RGB 0x86AE
+#define GL_DOT3_RGBA 0x86AF
+#define GL_MULTISAMPLE_BIT 0x20000000
+
+typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREPROC) (GLenum texture);
+typedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint lod, GLvoid *img);
+typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble m[16]);
+typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat m[16]);
+typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble m[16]);
+typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat m[16]);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert);
+
+#define glActiveTexture GLEW_GET_FUN(__glewActiveTexture)
+#define glClientActiveTexture GLEW_GET_FUN(__glewClientActiveTexture)
+#define glCompressedTexImage1D GLEW_GET_FUN(__glewCompressedTexImage1D)
+#define glCompressedTexImage2D GLEW_GET_FUN(__glewCompressedTexImage2D)
+#define glCompressedTexImage3D GLEW_GET_FUN(__glewCompressedTexImage3D)
+#define glCompressedTexSubImage1D GLEW_GET_FUN(__glewCompressedTexSubImage1D)
+#define glCompressedTexSubImage2D GLEW_GET_FUN(__glewCompressedTexSubImage2D)
+#define glCompressedTexSubImage3D GLEW_GET_FUN(__glewCompressedTexSubImage3D)
+#define glGetCompressedTexImage GLEW_GET_FUN(__glewGetCompressedTexImage)
+#define glLoadTransposeMatrixd GLEW_GET_FUN(__glewLoadTransposeMatrixd)
+#define glLoadTransposeMatrixf GLEW_GET_FUN(__glewLoadTransposeMatrixf)
+#define glMultTransposeMatrixd GLEW_GET_FUN(__glewMultTransposeMatrixd)
+#define glMultTransposeMatrixf GLEW_GET_FUN(__glewMultTransposeMatrixf)
+#define glMultiTexCoord1d GLEW_GET_FUN(__glewMultiTexCoord1d)
+#define glMultiTexCoord1dv GLEW_GET_FUN(__glewMultiTexCoord1dv)
+#define glMultiTexCoord1f GLEW_GET_FUN(__glewMultiTexCoord1f)
+#define glMultiTexCoord1fv GLEW_GET_FUN(__glewMultiTexCoord1fv)
+#define glMultiTexCoord1i GLEW_GET_FUN(__glewMultiTexCoord1i)
+#define glMultiTexCoord1iv GLEW_GET_FUN(__glewMultiTexCoord1iv)
+#define glMultiTexCoord1s GLEW_GET_FUN(__glewMultiTexCoord1s)
+#define glMultiTexCoord1sv GLEW_GET_FUN(__glewMultiTexCoord1sv)
+#define glMultiTexCoord2d GLEW_GET_FUN(__glewMultiTexCoord2d)
+#define glMultiTexCoord2dv GLEW_GET_FUN(__glewMultiTexCoord2dv)
+#define glMultiTexCoord2f GLEW_GET_FUN(__glewMultiTexCoord2f)
+#define glMultiTexCoord2fv GLEW_GET_FUN(__glewMultiTexCoord2fv)
+#define glMultiTexCoord2i GLEW_GET_FUN(__glewMultiTexCoord2i)
+#define glMultiTexCoord2iv GLEW_GET_FUN(__glewMultiTexCoord2iv)
+#define glMultiTexCoord2s GLEW_GET_FUN(__glewMultiTexCoord2s)
+#define glMultiTexCoord2sv GLEW_GET_FUN(__glewMultiTexCoord2sv)
+#define glMultiTexCoord3d GLEW_GET_FUN(__glewMultiTexCoord3d)
+#define glMultiTexCoord3dv GLEW_GET_FUN(__glewMultiTexCoord3dv)
+#define glMultiTexCoord3f GLEW_GET_FUN(__glewMultiTexCoord3f)
+#define glMultiTexCoord3fv GLEW_GET_FUN(__glewMultiTexCoord3fv)
+#define glMultiTexCoord3i GLEW_GET_FUN(__glewMultiTexCoord3i)
+#define glMultiTexCoord3iv GLEW_GET_FUN(__glewMultiTexCoord3iv)
+#define glMultiTexCoord3s GLEW_GET_FUN(__glewMultiTexCoord3s)
+#define glMultiTexCoord3sv GLEW_GET_FUN(__glewMultiTexCoord3sv)
+#define glMultiTexCoord4d GLEW_GET_FUN(__glewMultiTexCoord4d)
+#define glMultiTexCoord4dv GLEW_GET_FUN(__glewMultiTexCoord4dv)
+#define glMultiTexCoord4f GLEW_GET_FUN(__glewMultiTexCoord4f)
+#define glMultiTexCoord4fv GLEW_GET_FUN(__glewMultiTexCoord4fv)
+#define glMultiTexCoord4i GLEW_GET_FUN(__glewMultiTexCoord4i)
+#define glMultiTexCoord4iv GLEW_GET_FUN(__glewMultiTexCoord4iv)
+#define glMultiTexCoord4s GLEW_GET_FUN(__glewMultiTexCoord4s)
+#define glMultiTexCoord4sv GLEW_GET_FUN(__glewMultiTexCoord4sv)
+#define glSampleCoverage GLEW_GET_FUN(__glewSampleCoverage)
+
+#define GLEW_VERSION_1_3 GLEW_GET_VAR(__GLEW_VERSION_1_3)
+
+#endif /* GL_VERSION_1_3 */
+
+/* ----------------------------- GL_VERSION_1_4 ---------------------------- */
+
+#ifndef GL_VERSION_1_4
+#define GL_VERSION_1_4 1
+
+#define GL_BLEND_DST_RGB 0x80C8
+#define GL_BLEND_SRC_RGB 0x80C9
+#define GL_BLEND_DST_ALPHA 0x80CA
+#define GL_BLEND_SRC_ALPHA 0x80CB
+#define GL_POINT_SIZE_MIN 0x8126
+#define GL_POINT_SIZE_MAX 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
+#define GL_POINT_DISTANCE_ATTENUATION 0x8129
+#define GL_GENERATE_MIPMAP 0x8191
+#define GL_GENERATE_MIPMAP_HINT 0x8192
+#define GL_DEPTH_COMPONENT16 0x81A5
+#define GL_DEPTH_COMPONENT24 0x81A6
+#define GL_DEPTH_COMPONENT32 0x81A7
+#define GL_MIRRORED_REPEAT 0x8370
+#define GL_FOG_COORDINATE_SOURCE 0x8450
+#define GL_FOG_COORDINATE 0x8451
+#define GL_FRAGMENT_DEPTH 0x8452
+#define GL_CURRENT_FOG_COORDINATE 0x8453
+#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
+#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
+#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
+#define GL_FOG_COORDINATE_ARRAY 0x8457
+#define GL_COLOR_SUM 0x8458
+#define GL_CURRENT_SECONDARY_COLOR 0x8459
+#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
+#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
+#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
+#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
+#define GL_SECONDARY_COLOR_ARRAY 0x845E
+#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
+#define GL_TEXTURE_FILTER_CONTROL 0x8500
+#define GL_TEXTURE_LOD_BIAS 0x8501
+#define GL_INCR_WRAP 0x8507
+#define GL_DECR_WRAP 0x8508
+#define GL_TEXTURE_DEPTH_SIZE 0x884A
+#define GL_DEPTH_TEXTURE_MODE 0x884B
+#define GL_TEXTURE_COMPARE_MODE 0x884C
+#define GL_TEXTURE_COMPARE_FUNC 0x884D
+#define GL_COMPARE_R_TO_TEXTURE 0x884E
+
+typedef void (GLAPIENTRY * PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONPROC) (GLenum mode);
+typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDDPROC) (GLdouble coord);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDDVPROC) (const GLdouble *coord);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDFPROC) (GLfloat coord);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDFVPROC) (const GLfloat *coord);
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount);
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount);
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVPROC) (GLenum pname, GLfloat *params);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVPROC) (const GLdouble *p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVPROC) (const GLfloat *p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IPROC) (GLint x, GLint y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVPROC) (const GLint *p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVPROC) (const GLshort *p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVPROC) (const GLdouble *p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVPROC) (const GLfloat *p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVPROC) (const GLint *p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVPROC) (const GLshort *p);
+
+#define glBlendColor GLEW_GET_FUN(__glewBlendColor)
+#define glBlendEquation GLEW_GET_FUN(__glewBlendEquation)
+#define glBlendFuncSeparate GLEW_GET_FUN(__glewBlendFuncSeparate)
+#define glFogCoordPointer GLEW_GET_FUN(__glewFogCoordPointer)
+#define glFogCoordd GLEW_GET_FUN(__glewFogCoordd)
+#define glFogCoorddv GLEW_GET_FUN(__glewFogCoorddv)
+#define glFogCoordf GLEW_GET_FUN(__glewFogCoordf)
+#define glFogCoordfv GLEW_GET_FUN(__glewFogCoordfv)
+#define glMultiDrawArrays GLEW_GET_FUN(__glewMultiDrawArrays)
+#define glMultiDrawElements GLEW_GET_FUN(__glewMultiDrawElements)
+#define glPointParameterf GLEW_GET_FUN(__glewPointParameterf)
+#define glPointParameterfv GLEW_GET_FUN(__glewPointParameterfv)
+#define glSecondaryColor3b GLEW_GET_FUN(__glewSecondaryColor3b)
+#define glSecondaryColor3bv GLEW_GET_FUN(__glewSecondaryColor3bv)
+#define glSecondaryColor3d GLEW_GET_FUN(__glewSecondaryColor3d)
+#define glSecondaryColor3dv GLEW_GET_FUN(__glewSecondaryColor3dv)
+#define glSecondaryColor3f GLEW_GET_FUN(__glewSecondaryColor3f)
+#define glSecondaryColor3fv GLEW_GET_FUN(__glewSecondaryColor3fv)
+#define glSecondaryColor3i GLEW_GET_FUN(__glewSecondaryColor3i)
+#define glSecondaryColor3iv GLEW_GET_FUN(__glewSecondaryColor3iv)
+#define glSecondaryColor3s GLEW_GET_FUN(__glewSecondaryColor3s)
+#define glSecondaryColor3sv GLEW_GET_FUN(__glewSecondaryColor3sv)
+#define glSecondaryColor3ub GLEW_GET_FUN(__glewSecondaryColor3ub)
+#define glSecondaryColor3ubv GLEW_GET_FUN(__glewSecondaryColor3ubv)
+#define glSecondaryColor3ui GLEW_GET_FUN(__glewSecondaryColor3ui)
+#define glSecondaryColor3uiv GLEW_GET_FUN(__glewSecondaryColor3uiv)
+#define glSecondaryColor3us GLEW_GET_FUN(__glewSecondaryColor3us)
+#define glSecondaryColor3usv GLEW_GET_FUN(__glewSecondaryColor3usv)
+#define glSecondaryColorPointer GLEW_GET_FUN(__glewSecondaryColorPointer)
+#define glWindowPos2d GLEW_GET_FUN(__glewWindowPos2d)
+#define glWindowPos2dv GLEW_GET_FUN(__glewWindowPos2dv)
+#define glWindowPos2f GLEW_GET_FUN(__glewWindowPos2f)
+#define glWindowPos2fv GLEW_GET_FUN(__glewWindowPos2fv)
+#define glWindowPos2i GLEW_GET_FUN(__glewWindowPos2i)
+#define glWindowPos2iv GLEW_GET_FUN(__glewWindowPos2iv)
+#define glWindowPos2s GLEW_GET_FUN(__glewWindowPos2s)
+#define glWindowPos2sv GLEW_GET_FUN(__glewWindowPos2sv)
+#define glWindowPos3d GLEW_GET_FUN(__glewWindowPos3d)
+#define glWindowPos3dv GLEW_GET_FUN(__glewWindowPos3dv)
+#define glWindowPos3f GLEW_GET_FUN(__glewWindowPos3f)
+#define glWindowPos3fv GLEW_GET_FUN(__glewWindowPos3fv)
+#define glWindowPos3i GLEW_GET_FUN(__glewWindowPos3i)
+#define glWindowPos3iv GLEW_GET_FUN(__glewWindowPos3iv)
+#define glWindowPos3s GLEW_GET_FUN(__glewWindowPos3s)
+#define glWindowPos3sv GLEW_GET_FUN(__glewWindowPos3sv)
+
+#define GLEW_VERSION_1_4 GLEW_GET_VAR(__GLEW_VERSION_1_4)
+
+#endif /* GL_VERSION_1_4 */
+
+/* ----------------------------- GL_VERSION_1_5 ---------------------------- */
+
+#ifndef GL_VERSION_1_5
+#define GL_VERSION_1_5 1
+
+#define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE
+#define GL_FOG_COORD GL_FOG_COORDINATE
+#define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY
+#define GL_SRC0_RGB GL_SOURCE0_RGB
+#define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER
+#define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE
+#define GL_SRC1_ALPHA GL_SOURCE1_ALPHA
+#define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE
+#define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE
+#define GL_SRC0_ALPHA GL_SOURCE0_ALPHA
+#define GL_SRC1_RGB GL_SOURCE1_RGB
+#define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
+#define GL_SRC2_ALPHA GL_SOURCE2_ALPHA
+#define GL_SRC2_RGB GL_SOURCE2_RGB
+#define GL_BUFFER_SIZE 0x8764
+#define GL_BUFFER_USAGE 0x8765
+#define GL_QUERY_COUNTER_BITS 0x8864
+#define GL_CURRENT_QUERY 0x8865
+#define GL_QUERY_RESULT 0x8866
+#define GL_QUERY_RESULT_AVAILABLE 0x8867
+#define GL_ARRAY_BUFFER 0x8892
+#define GL_ELEMENT_ARRAY_BUFFER 0x8893
+#define GL_ARRAY_BUFFER_BINDING 0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
+#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
+#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
+#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
+#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
+#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
+#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
+#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
+#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
+#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
+#define GL_READ_ONLY 0x88B8
+#define GL_WRITE_ONLY 0x88B9
+#define GL_READ_WRITE 0x88BA
+#define GL_BUFFER_ACCESS 0x88BB
+#define GL_BUFFER_MAPPED 0x88BC
+#define GL_BUFFER_MAP_POINTER 0x88BD
+#define GL_STREAM_DRAW 0x88E0
+#define GL_STREAM_READ 0x88E1
+#define GL_STREAM_COPY 0x88E2
+#define GL_STATIC_DRAW 0x88E4
+#define GL_STATIC_READ 0x88E5
+#define GL_STATIC_COPY 0x88E6
+#define GL_DYNAMIC_DRAW 0x88E8
+#define GL_DYNAMIC_READ 0x88E9
+#define GL_DYNAMIC_COPY 0x88EA
+#define GL_SAMPLES_PASSED 0x8914
+
+typedef ptrdiff_t GLsizeiptr;
+typedef ptrdiff_t GLintptr;
+
+typedef void (GLAPIENTRY * PFNGLBEGINQUERYPROC) (GLenum target, GLuint id);
+typedef void (GLAPIENTRY * PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
+typedef void (GLAPIENTRY * PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
+typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
+typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint* buffers);
+typedef void (GLAPIENTRY * PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLENDQUERYPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLGENBUFFERSPROC) (GLsizei n, GLuint* buffers);
+typedef void (GLAPIENTRY * PFNGLGENQUERIESPROC) (GLsizei n, GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, GLvoid** params);
+typedef void (GLAPIENTRY * PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data);
+typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint* params);
+typedef void (GLAPIENTRY * PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERPROC) (GLuint buffer);
+typedef GLboolean (GLAPIENTRY * PFNGLISQUERYPROC) (GLuint id);
+typedef GLvoid* (GLAPIENTRY * PFNGLMAPBUFFERPROC) (GLenum target, GLenum access);
+typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFERPROC) (GLenum target);
+
+#define glBeginQuery GLEW_GET_FUN(__glewBeginQuery)
+#define glBindBuffer GLEW_GET_FUN(__glewBindBuffer)
+#define glBufferData GLEW_GET_FUN(__glewBufferData)
+#define glBufferSubData GLEW_GET_FUN(__glewBufferSubData)
+#define glDeleteBuffers GLEW_GET_FUN(__glewDeleteBuffers)
+#define glDeleteQueries GLEW_GET_FUN(__glewDeleteQueries)
+#define glEndQuery GLEW_GET_FUN(__glewEndQuery)
+#define glGenBuffers GLEW_GET_FUN(__glewGenBuffers)
+#define glGenQueries GLEW_GET_FUN(__glewGenQueries)
+#define glGetBufferParameteriv GLEW_GET_FUN(__glewGetBufferParameteriv)
+#define glGetBufferPointerv GLEW_GET_FUN(__glewGetBufferPointerv)
+#define glGetBufferSubData GLEW_GET_FUN(__glewGetBufferSubData)
+#define glGetQueryObjectiv GLEW_GET_FUN(__glewGetQueryObjectiv)
+#define glGetQueryObjectuiv GLEW_GET_FUN(__glewGetQueryObjectuiv)
+#define glGetQueryiv GLEW_GET_FUN(__glewGetQueryiv)
+#define glIsBuffer GLEW_GET_FUN(__glewIsBuffer)
+#define glIsQuery GLEW_GET_FUN(__glewIsQuery)
+#define glMapBuffer GLEW_GET_FUN(__glewMapBuffer)
+#define glUnmapBuffer GLEW_GET_FUN(__glewUnmapBuffer)
+
+#define GLEW_VERSION_1_5 GLEW_GET_VAR(__GLEW_VERSION_1_5)
+
+#endif /* GL_VERSION_1_5 */
+
+/* ----------------------------- GL_VERSION_2_0 ---------------------------- */
+
+#ifndef GL_VERSION_2_0
+#define GL_VERSION_2_0 1
+
+#define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
+#define GL_CURRENT_VERTEX_ATTRIB 0x8626
+#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
+#define GL_STENCIL_BACK_FUNC 0x8800
+#define GL_STENCIL_BACK_FAIL 0x8801
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
+#define GL_MAX_DRAW_BUFFERS 0x8824
+#define GL_DRAW_BUFFER0 0x8825
+#define GL_DRAW_BUFFER1 0x8826
+#define GL_DRAW_BUFFER2 0x8827
+#define GL_DRAW_BUFFER3 0x8828
+#define GL_DRAW_BUFFER4 0x8829
+#define GL_DRAW_BUFFER5 0x882A
+#define GL_DRAW_BUFFER6 0x882B
+#define GL_DRAW_BUFFER7 0x882C
+#define GL_DRAW_BUFFER8 0x882D
+#define GL_DRAW_BUFFER9 0x882E
+#define GL_DRAW_BUFFER10 0x882F
+#define GL_DRAW_BUFFER11 0x8830
+#define GL_DRAW_BUFFER12 0x8831
+#define GL_DRAW_BUFFER13 0x8832
+#define GL_DRAW_BUFFER14 0x8833
+#define GL_DRAW_BUFFER15 0x8834
+#define GL_BLEND_EQUATION_ALPHA 0x883D
+#define GL_POINT_SPRITE 0x8861
+#define GL_COORD_REPLACE 0x8862
+#define GL_MAX_VERTEX_ATTRIBS 0x8869
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
+#define GL_MAX_TEXTURE_COORDS 0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
+#define GL_FRAGMENT_SHADER 0x8B30
+#define GL_VERTEX_SHADER 0x8B31
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
+#define GL_MAX_VARYING_FLOATS 0x8B4B
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
+#define GL_SHADER_TYPE 0x8B4F
+#define GL_FLOAT_VEC2 0x8B50
+#define GL_FLOAT_VEC3 0x8B51
+#define GL_FLOAT_VEC4 0x8B52
+#define GL_INT_VEC2 0x8B53
+#define GL_INT_VEC3 0x8B54
+#define GL_INT_VEC4 0x8B55
+#define GL_BOOL 0x8B56
+#define GL_BOOL_VEC2 0x8B57
+#define GL_BOOL_VEC3 0x8B58
+#define GL_BOOL_VEC4 0x8B59
+#define GL_FLOAT_MAT2 0x8B5A
+#define GL_FLOAT_MAT3 0x8B5B
+#define GL_FLOAT_MAT4 0x8B5C
+#define GL_SAMPLER_1D 0x8B5D
+#define GL_SAMPLER_2D 0x8B5E
+#define GL_SAMPLER_3D 0x8B5F
+#define GL_SAMPLER_CUBE 0x8B60
+#define GL_SAMPLER_1D_SHADOW 0x8B61
+#define GL_SAMPLER_2D_SHADOW 0x8B62
+#define GL_DELETE_STATUS 0x8B80
+#define GL_COMPILE_STATUS 0x8B81
+#define GL_LINK_STATUS 0x8B82
+#define GL_VALIDATE_STATUS 0x8B83
+#define GL_INFO_LOG_LENGTH 0x8B84
+#define GL_ATTACHED_SHADERS 0x8B85
+#define GL_ACTIVE_UNIFORMS 0x8B86
+#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
+#define GL_SHADER_SOURCE_LENGTH 0x8B88
+#define GL_ACTIVE_ATTRIBUTES 0x8B89
+#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
+#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
+#define GL_CURRENT_PROGRAM 0x8B8D
+#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
+#define GL_LOWER_LEFT 0x8CA1
+#define GL_UPPER_LEFT 0x8CA2
+#define GL_STENCIL_BACK_REF 0x8CA3
+#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
+#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
+
+typedef char GLchar;
+
+typedef void (GLAPIENTRY * PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
+typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar* name);
+typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum, GLenum);
+typedef void (GLAPIENTRY * PFNGLCOMPILESHADERPROC) (GLuint shader);
+typedef GLuint (GLAPIENTRY * PFNGLCREATEPROGRAMPROC) (void);
+typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROC) (GLenum type);
+typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMPROC) (GLuint program);
+typedef void (GLAPIENTRY * PFNGLDELETESHADERPROC) (GLuint shader);
+typedef void (GLAPIENTRY * PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
+typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint);
+typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum* bufs);
+typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint);
+typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
+typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
+typedef void (GLAPIENTRY * PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders);
+typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar* name);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint* param);
+typedef void (GLAPIENTRY * PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
+typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEPROC) (GLint obj, GLsizei maxLength, GLsizei* length, GLchar* source);
+typedef void (GLAPIENTRY * PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint* param);
+typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONPROC) (GLint programObj, const GLchar* name);
+typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint, GLenum, GLvoid*);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVPROC) (GLuint, GLenum, GLdouble*);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVPROC) (GLuint, GLenum, GLfloat*);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVPROC) (GLuint, GLenum, GLint*);
+typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMPROC) (GLuint program);
+typedef GLboolean (GLAPIENTRY * PFNGLISSHADERPROC) (GLuint shader);
+typedef void (GLAPIENTRY * PFNGLLINKPROGRAMPROC) (GLuint program);
+typedef void (GLAPIENTRY * PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar** strings, const GLint* lengths);
+typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
+typedef void (GLAPIENTRY * PFNGLSTENCILMASKSEPARATEPROC) (GLenum, GLuint);
+typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUSEPROGRAMPROC) (GLuint program);
+typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPROC) (GLuint program);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* pointer);
+
+#define glAttachShader GLEW_GET_FUN(__glewAttachShader)
+#define glBindAttribLocation GLEW_GET_FUN(__glewBindAttribLocation)
+#define glBlendEquationSeparate GLEW_GET_FUN(__glewBlendEquationSeparate)
+#define glCompileShader GLEW_GET_FUN(__glewCompileShader)
+#define glCreateProgram GLEW_GET_FUN(__glewCreateProgram)
+#define glCreateShader GLEW_GET_FUN(__glewCreateShader)
+#define glDeleteProgram GLEW_GET_FUN(__glewDeleteProgram)
+#define glDeleteShader GLEW_GET_FUN(__glewDeleteShader)
+#define glDetachShader GLEW_GET_FUN(__glewDetachShader)
+#define glDisableVertexAttribArray GLEW_GET_FUN(__glewDisableVertexAttribArray)
+#define glDrawBuffers GLEW_GET_FUN(__glewDrawBuffers)
+#define glEnableVertexAttribArray GLEW_GET_FUN(__glewEnableVertexAttribArray)
+#define glGetActiveAttrib GLEW_GET_FUN(__glewGetActiveAttrib)
+#define glGetActiveUniform GLEW_GET_FUN(__glewGetActiveUniform)
+#define glGetAttachedShaders GLEW_GET_FUN(__glewGetAttachedShaders)
+#define glGetAttribLocation GLEW_GET_FUN(__glewGetAttribLocation)
+#define glGetProgramInfoLog GLEW_GET_FUN(__glewGetProgramInfoLog)
+#define glGetProgramiv GLEW_GET_FUN(__glewGetProgramiv)
+#define glGetShaderInfoLog GLEW_GET_FUN(__glewGetShaderInfoLog)
+#define glGetShaderSource GLEW_GET_FUN(__glewGetShaderSource)
+#define glGetShaderiv GLEW_GET_FUN(__glewGetShaderiv)
+#define glGetUniformLocation GLEW_GET_FUN(__glewGetUniformLocation)
+#define glGetUniformfv GLEW_GET_FUN(__glewGetUniformfv)
+#define glGetUniformiv GLEW_GET_FUN(__glewGetUniformiv)
+#define glGetVertexAttribPointerv GLEW_GET_FUN(__glewGetVertexAttribPointerv)
+#define glGetVertexAttribdv GLEW_GET_FUN(__glewGetVertexAttribdv)
+#define glGetVertexAttribfv GLEW_GET_FUN(__glewGetVertexAttribfv)
+#define glGetVertexAttribiv GLEW_GET_FUN(__glewGetVertexAttribiv)
+#define glIsProgram GLEW_GET_FUN(__glewIsProgram)
+#define glIsShader GLEW_GET_FUN(__glewIsShader)
+#define glLinkProgram GLEW_GET_FUN(__glewLinkProgram)
+#define glShaderSource GLEW_GET_FUN(__glewShaderSource)
+#define glStencilFuncSeparate GLEW_GET_FUN(__glewStencilFuncSeparate)
+#define glStencilMaskSeparate GLEW_GET_FUN(__glewStencilMaskSeparate)
+#define glStencilOpSeparate GLEW_GET_FUN(__glewStencilOpSeparate)
+#define glUniform1f GLEW_GET_FUN(__glewUniform1f)
+#define glUniform1fv GLEW_GET_FUN(__glewUniform1fv)
+#define glUniform1i GLEW_GET_FUN(__glewUniform1i)
+#define glUniform1iv GLEW_GET_FUN(__glewUniform1iv)
+#define glUniform2f GLEW_GET_FUN(__glewUniform2f)
+#define glUniform2fv GLEW_GET_FUN(__glewUniform2fv)
+#define glUniform2i GLEW_GET_FUN(__glewUniform2i)
+#define glUniform2iv GLEW_GET_FUN(__glewUniform2iv)
+#define glUniform3f GLEW_GET_FUN(__glewUniform3f)
+#define glUniform3fv GLEW_GET_FUN(__glewUniform3fv)
+#define glUniform3i GLEW_GET_FUN(__glewUniform3i)
+#define glUniform3iv GLEW_GET_FUN(__glewUniform3iv)
+#define glUniform4f GLEW_GET_FUN(__glewUniform4f)
+#define glUniform4fv GLEW_GET_FUN(__glewUniform4fv)
+#define glUniform4i GLEW_GET_FUN(__glewUniform4i)
+#define glUniform4iv GLEW_GET_FUN(__glewUniform4iv)
+#define glUniformMatrix2fv GLEW_GET_FUN(__glewUniformMatrix2fv)
+#define glUniformMatrix3fv GLEW_GET_FUN(__glewUniformMatrix3fv)
+#define glUniformMatrix4fv GLEW_GET_FUN(__glewUniformMatrix4fv)
+#define glUseProgram GLEW_GET_FUN(__glewUseProgram)
+#define glValidateProgram GLEW_GET_FUN(__glewValidateProgram)
+#define glVertexAttrib1d GLEW_GET_FUN(__glewVertexAttrib1d)
+#define glVertexAttrib1dv GLEW_GET_FUN(__glewVertexAttrib1dv)
+#define glVertexAttrib1f GLEW_GET_FUN(__glewVertexAttrib1f)
+#define glVertexAttrib1fv GLEW_GET_FUN(__glewVertexAttrib1fv)
+#define glVertexAttrib1s GLEW_GET_FUN(__glewVertexAttrib1s)
+#define glVertexAttrib1sv GLEW_GET_FUN(__glewVertexAttrib1sv)
+#define glVertexAttrib2d GLEW_GET_FUN(__glewVertexAttrib2d)
+#define glVertexAttrib2dv GLEW_GET_FUN(__glewVertexAttrib2dv)
+#define glVertexAttrib2f GLEW_GET_FUN(__glewVertexAttrib2f)
+#define glVertexAttrib2fv GLEW_GET_FUN(__glewVertexAttrib2fv)
+#define glVertexAttrib2s GLEW_GET_FUN(__glewVertexAttrib2s)
+#define glVertexAttrib2sv GLEW_GET_FUN(__glewVertexAttrib2sv)
+#define glVertexAttrib3d GLEW_GET_FUN(__glewVertexAttrib3d)
+#define glVertexAttrib3dv GLEW_GET_FUN(__glewVertexAttrib3dv)
+#define glVertexAttrib3f GLEW_GET_FUN(__glewVertexAttrib3f)
+#define glVertexAttrib3fv GLEW_GET_FUN(__glewVertexAttrib3fv)
+#define glVertexAttrib3s GLEW_GET_FUN(__glewVertexAttrib3s)
+#define glVertexAttrib3sv GLEW_GET_FUN(__glewVertexAttrib3sv)
+#define glVertexAttrib4Nbv GLEW_GET_FUN(__glewVertexAttrib4Nbv)
+#define glVertexAttrib4Niv GLEW_GET_FUN(__glewVertexAttrib4Niv)
+#define glVertexAttrib4Nsv GLEW_GET_FUN(__glewVertexAttrib4Nsv)
+#define glVertexAttrib4Nub GLEW_GET_FUN(__glewVertexAttrib4Nub)
+#define glVertexAttrib4Nubv GLEW_GET_FUN(__glewVertexAttrib4Nubv)
+#define glVertexAttrib4Nuiv GLEW_GET_FUN(__glewVertexAttrib4Nuiv)
+#define glVertexAttrib4Nusv GLEW_GET_FUN(__glewVertexAttrib4Nusv)
+#define glVertexAttrib4bv GLEW_GET_FUN(__glewVertexAttrib4bv)
+#define glVertexAttrib4d GLEW_GET_FUN(__glewVertexAttrib4d)
+#define glVertexAttrib4dv GLEW_GET_FUN(__glewVertexAttrib4dv)
+#define glVertexAttrib4f GLEW_GET_FUN(__glewVertexAttrib4f)
+#define glVertexAttrib4fv GLEW_GET_FUN(__glewVertexAttrib4fv)
+#define glVertexAttrib4iv GLEW_GET_FUN(__glewVertexAttrib4iv)
+#define glVertexAttrib4s GLEW_GET_FUN(__glewVertexAttrib4s)
+#define glVertexAttrib4sv GLEW_GET_FUN(__glewVertexAttrib4sv)
+#define glVertexAttrib4ubv GLEW_GET_FUN(__glewVertexAttrib4ubv)
+#define glVertexAttrib4uiv GLEW_GET_FUN(__glewVertexAttrib4uiv)
+#define glVertexAttrib4usv GLEW_GET_FUN(__glewVertexAttrib4usv)
+#define glVertexAttribPointer GLEW_GET_FUN(__glewVertexAttribPointer)
+
+#define GLEW_VERSION_2_0 GLEW_GET_VAR(__GLEW_VERSION_2_0)
+
+#endif /* GL_VERSION_2_0 */
+
+/* -------------------------- GL_3DFX_multisample -------------------------- */
+
+#ifndef GL_3DFX_multisample
+#define GL_3DFX_multisample 1
+
+#define GL_MULTISAMPLE_3DFX 0x86B2
+#define GL_SAMPLE_BUFFERS_3DFX 0x86B3
+#define GL_SAMPLES_3DFX 0x86B4
+#define GL_MULTISAMPLE_BIT_3DFX 0x20000000
+
+#define GLEW_3DFX_multisample GLEW_GET_VAR(__GLEW_3DFX_multisample)
+
+#endif /* GL_3DFX_multisample */
+
+/* ---------------------------- GL_3DFX_tbuffer ---------------------------- */
+
+#ifndef GL_3DFX_tbuffer
+#define GL_3DFX_tbuffer 1
+
+typedef void (GLAPIENTRY * PFNGLTBUFFERMASK3DFXPROC) (GLuint mask);
+
+#define glTbufferMask3DFX GLEW_GET_FUN(__glewTbufferMask3DFX)
+
+#define GLEW_3DFX_tbuffer GLEW_GET_VAR(__GLEW_3DFX_tbuffer)
+
+#endif /* GL_3DFX_tbuffer */
+
+/* -------------------- GL_3DFX_texture_compression_FXT1 ------------------- */
+
+#ifndef GL_3DFX_texture_compression_FXT1
+#define GL_3DFX_texture_compression_FXT1 1
+
+#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
+#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
+
+#define GLEW_3DFX_texture_compression_FXT1 GLEW_GET_VAR(__GLEW_3DFX_texture_compression_FXT1)
+
+#endif /* GL_3DFX_texture_compression_FXT1 */
+
+/* ------------------------ GL_APPLE_client_storage ------------------------ */
+
+#ifndef GL_APPLE_client_storage
+#define GL_APPLE_client_storage 1
+
+#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
+
+#define GLEW_APPLE_client_storage GLEW_GET_VAR(__GLEW_APPLE_client_storage)
+
+#endif /* GL_APPLE_client_storage */
+
+/* ------------------------- GL_APPLE_element_array ------------------------ */
+
+#ifndef GL_APPLE_element_array
+#define GL_APPLE_element_array 1
+
+#define GL_ELEMENT_ARRAY_APPLE 0x8768
+#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8769
+#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x876A
+
+typedef void (GLAPIENTRY * PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count);
+typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count);
+typedef void (GLAPIENTRY * PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const void* pointer);
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount);
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint* first, const GLsizei *count, GLsizei primcount);
+
+#define glDrawElementArrayAPPLE GLEW_GET_FUN(__glewDrawElementArrayAPPLE)
+#define glDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewDrawRangeElementArrayAPPLE)
+#define glElementPointerAPPLE GLEW_GET_FUN(__glewElementPointerAPPLE)
+#define glMultiDrawElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawElementArrayAPPLE)
+#define glMultiDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawRangeElementArrayAPPLE)
+
+#define GLEW_APPLE_element_array GLEW_GET_VAR(__GLEW_APPLE_element_array)
+
+#endif /* GL_APPLE_element_array */
+
+/* ----------------------------- GL_APPLE_fence ---------------------------- */
+
+#ifndef GL_APPLE_fence
+#define GL_APPLE_fence 1
+
+#define GL_DRAW_PIXELS_APPLE 0x8A0A
+#define GL_FENCE_APPLE 0x8A0B
+
+typedef void (GLAPIENTRY * PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint* fences);
+typedef void (GLAPIENTRY * PFNGLFINISHFENCEAPPLEPROC) (GLuint fence);
+typedef void (GLAPIENTRY * PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name);
+typedef void (GLAPIENTRY * PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint* fences);
+typedef GLboolean (GLAPIENTRY * PFNGLISFENCEAPPLEPROC) (GLuint fence);
+typedef void (GLAPIENTRY * PFNGLSETFENCEAPPLEPROC) (GLuint fence);
+typedef GLboolean (GLAPIENTRY * PFNGLTESTFENCEAPPLEPROC) (GLuint fence);
+typedef GLboolean (GLAPIENTRY * PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name);
+
+#define glDeleteFencesAPPLE GLEW_GET_FUN(__glewDeleteFencesAPPLE)
+#define glFinishFenceAPPLE GLEW_GET_FUN(__glewFinishFenceAPPLE)
+#define glFinishObjectAPPLE GLEW_GET_FUN(__glewFinishObjectAPPLE)
+#define glGenFencesAPPLE GLEW_GET_FUN(__glewGenFencesAPPLE)
+#define glIsFenceAPPLE GLEW_GET_FUN(__glewIsFenceAPPLE)
+#define glSetFenceAPPLE GLEW_GET_FUN(__glewSetFenceAPPLE)
+#define glTestFenceAPPLE GLEW_GET_FUN(__glewTestFenceAPPLE)
+#define glTestObjectAPPLE GLEW_GET_FUN(__glewTestObjectAPPLE)
+
+#define GLEW_APPLE_fence GLEW_GET_VAR(__GLEW_APPLE_fence)
+
+#endif /* GL_APPLE_fence */
+
+/* ------------------------- GL_APPLE_float_pixels ------------------------- */
+
+#ifndef GL_APPLE_float_pixels
+#define GL_APPLE_float_pixels 1
+
+#define GL_HALF_APPLE 0x140B
+#define GL_RGBA_FLOAT32_APPLE 0x8814
+#define GL_RGB_FLOAT32_APPLE 0x8815
+#define GL_ALPHA_FLOAT32_APPLE 0x8816
+#define GL_INTENSITY_FLOAT32_APPLE 0x8817
+#define GL_LUMINANCE_FLOAT32_APPLE 0x8818
+#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819
+#define GL_RGBA_FLOAT16_APPLE 0x881A
+#define GL_RGB_FLOAT16_APPLE 0x881B
+#define GL_ALPHA_FLOAT16_APPLE 0x881C
+#define GL_INTENSITY_FLOAT16_APPLE 0x881D
+#define GL_LUMINANCE_FLOAT16_APPLE 0x881E
+#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F
+#define GL_COLOR_FLOAT_APPLE 0x8A0F
+
+#define GLEW_APPLE_float_pixels GLEW_GET_VAR(__GLEW_APPLE_float_pixels)
+
+#endif /* GL_APPLE_float_pixels */
+
+/* ------------------------- GL_APPLE_pixel_buffer ------------------------- */
+
+#ifndef GL_APPLE_pixel_buffer
+#define GL_APPLE_pixel_buffer 1
+
+#define GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE 0x8A10
+
+#define GLEW_APPLE_pixel_buffer GLEW_GET_VAR(__GLEW_APPLE_pixel_buffer)
+
+#endif /* GL_APPLE_pixel_buffer */
+
+/* ------------------------ GL_APPLE_specular_vector ----------------------- */
+
+#ifndef GL_APPLE_specular_vector
+#define GL_APPLE_specular_vector 1
+
+#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
+
+#define GLEW_APPLE_specular_vector GLEW_GET_VAR(__GLEW_APPLE_specular_vector)
+
+#endif /* GL_APPLE_specular_vector */
+
+/* ------------------------- GL_APPLE_texture_range ------------------------ */
+
+#ifndef GL_APPLE_texture_range
+#define GL_APPLE_texture_range 1
+
+#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7
+#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8
+#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC
+#define GL_STORAGE_PRIVATE_APPLE 0x85BD
+#define GL_STORAGE_CACHED_APPLE 0x85BE
+#define GL_STORAGE_SHARED_APPLE 0x85BF
+
+typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) (GLenum target, GLenum pname, GLvoid **params);
+typedef void (GLAPIENTRY * PFNGLTEXTURERANGEAPPLEPROC) (GLenum target, GLsizei length, GLvoid *pointer);
+
+#define glGetTexParameterPointervAPPLE GLEW_GET_FUN(__glewGetTexParameterPointervAPPLE)
+#define glTextureRangeAPPLE GLEW_GET_FUN(__glewTextureRangeAPPLE)
+
+#define GLEW_APPLE_texture_range GLEW_GET_VAR(__GLEW_APPLE_texture_range)
+
+#endif /* GL_APPLE_texture_range */
+
+/* ------------------------ GL_APPLE_transform_hint ------------------------ */
+
+#ifndef GL_APPLE_transform_hint
+#define GL_APPLE_transform_hint 1
+
+#define GL_TRANSFORM_HINT_APPLE 0x85B1
+
+#define GLEW_APPLE_transform_hint GLEW_GET_VAR(__GLEW_APPLE_transform_hint)
+
+#endif /* GL_APPLE_transform_hint */
+
+/* ---------------------- GL_APPLE_vertex_array_object --------------------- */
+
+#ifndef GL_APPLE_vertex_array_object
+#define GL_APPLE_vertex_array_object 1
+
+#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5
+
+typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array);
+typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint* arrays);
+typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint* arrays);
+typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array);
+
+#define glBindVertexArrayAPPLE GLEW_GET_FUN(__glewBindVertexArrayAPPLE)
+#define glDeleteVertexArraysAPPLE GLEW_GET_FUN(__glewDeleteVertexArraysAPPLE)
+#define glGenVertexArraysAPPLE GLEW_GET_FUN(__glewGenVertexArraysAPPLE)
+#define glIsVertexArrayAPPLE GLEW_GET_FUN(__glewIsVertexArrayAPPLE)
+
+#define GLEW_APPLE_vertex_array_object GLEW_GET_VAR(__GLEW_APPLE_vertex_array_object)
+
+#endif /* GL_APPLE_vertex_array_object */
+
+/* ---------------------- GL_APPLE_vertex_array_range ---------------------- */
+
+#ifndef GL_APPLE_vertex_array_range
+#define GL_APPLE_vertex_array_range 1
+
+#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D
+#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E
+#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F
+#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE 0x8520
+#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521
+#define GL_STORAGE_CACHED_APPLE 0x85BE
+#define GL_STORAGE_SHARED_APPLE 0x85BF
+
+typedef void (GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void* pointer);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void* pointer);
+
+#define glFlushVertexArrayRangeAPPLE GLEW_GET_FUN(__glewFlushVertexArrayRangeAPPLE)
+#define glVertexArrayParameteriAPPLE GLEW_GET_FUN(__glewVertexArrayParameteriAPPLE)
+#define glVertexArrayRangeAPPLE GLEW_GET_FUN(__glewVertexArrayRangeAPPLE)
+
+#define GLEW_APPLE_vertex_array_range GLEW_GET_VAR(__GLEW_APPLE_vertex_array_range)
+
+#endif /* GL_APPLE_vertex_array_range */
+
+/* --------------------------- GL_APPLE_ycbcr_422 -------------------------- */
+
+#ifndef GL_APPLE_ycbcr_422
+#define GL_APPLE_ycbcr_422 1
+
+#define GL_YCBCR_422_APPLE 0x85B9
+#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
+#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
+
+#define GLEW_APPLE_ycbcr_422 GLEW_GET_VAR(__GLEW_APPLE_ycbcr_422)
+
+#endif /* GL_APPLE_ycbcr_422 */
+
+/* ----------------------- GL_ARB_color_buffer_float ----------------------- */
+
+#ifndef GL_ARB_color_buffer_float
+#define GL_ARB_color_buffer_float 1
+
+#define GL_RGBA_FLOAT_MODE_ARB 0x8820
+#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A
+#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
+#define GL_CLAMP_READ_COLOR_ARB 0x891C
+#define GL_FIXED_ONLY_ARB 0x891D
+
+typedef void (GLAPIENTRY * PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp);
+
+#define glClampColorARB GLEW_GET_FUN(__glewClampColorARB)
+
+#define GLEW_ARB_color_buffer_float GLEW_GET_VAR(__GLEW_ARB_color_buffer_float)
+
+#endif /* GL_ARB_color_buffer_float */
+
+/* -------------------------- GL_ARB_depth_texture ------------------------- */
+
+#ifndef GL_ARB_depth_texture
+#define GL_ARB_depth_texture 1
+
+#define GL_DEPTH_COMPONENT16_ARB 0x81A5
+#define GL_DEPTH_COMPONENT24_ARB 0x81A6
+#define GL_DEPTH_COMPONENT32_ARB 0x81A7
+#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
+#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
+
+#define GLEW_ARB_depth_texture GLEW_GET_VAR(__GLEW_ARB_depth_texture)
+
+#endif /* GL_ARB_depth_texture */
+
+/* -------------------------- GL_ARB_draw_buffers -------------------------- */
+
+#ifndef GL_ARB_draw_buffers
+#define GL_ARB_draw_buffers 1
+
+#define GL_MAX_DRAW_BUFFERS_ARB 0x8824
+#define GL_DRAW_BUFFER0_ARB 0x8825
+#define GL_DRAW_BUFFER1_ARB 0x8826
+#define GL_DRAW_BUFFER2_ARB 0x8827
+#define GL_DRAW_BUFFER3_ARB 0x8828
+#define GL_DRAW_BUFFER4_ARB 0x8829
+#define GL_DRAW_BUFFER5_ARB 0x882A
+#define GL_DRAW_BUFFER6_ARB 0x882B
+#define GL_DRAW_BUFFER7_ARB 0x882C
+#define GL_DRAW_BUFFER8_ARB 0x882D
+#define GL_DRAW_BUFFER9_ARB 0x882E
+#define GL_DRAW_BUFFER10_ARB 0x882F
+#define GL_DRAW_BUFFER11_ARB 0x8830
+#define GL_DRAW_BUFFER12_ARB 0x8831
+#define GL_DRAW_BUFFER13_ARB 0x8832
+#define GL_DRAW_BUFFER14_ARB 0x8833
+#define GL_DRAW_BUFFER15_ARB 0x8834
+
+typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum* bufs);
+
+#define glDrawBuffersARB GLEW_GET_FUN(__glewDrawBuffersARB)
+
+#define GLEW_ARB_draw_buffers GLEW_GET_VAR(__GLEW_ARB_draw_buffers)
+
+#endif /* GL_ARB_draw_buffers */
+
+/* ------------------------ GL_ARB_fragment_program ------------------------ */
+
+#ifndef GL_ARB_fragment_program
+#define GL_ARB_fragment_program 1
+
+#define GL_FRAGMENT_PROGRAM_ARB 0x8804
+#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
+#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
+#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
+#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
+#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
+#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
+#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
+#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
+#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
+#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
+#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
+#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
+#define GL_MAX_TEXTURE_COORDS_ARB 0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
+
+#define GLEW_ARB_fragment_program GLEW_GET_VAR(__GLEW_ARB_fragment_program)
+
+#endif /* GL_ARB_fragment_program */
+
+/* --------------------- GL_ARB_fragment_program_shadow -------------------- */
+
+#ifndef GL_ARB_fragment_program_shadow
+#define GL_ARB_fragment_program_shadow 1
+
+#define GLEW_ARB_fragment_program_shadow GLEW_GET_VAR(__GLEW_ARB_fragment_program_shadow)
+
+#endif /* GL_ARB_fragment_program_shadow */
+
+/* ------------------------- GL_ARB_fragment_shader ------------------------ */
+
+#ifndef GL_ARB_fragment_shader
+#define GL_ARB_fragment_shader 1
+
+#define GL_FRAGMENT_SHADER_ARB 0x8B30
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
+
+#define GLEW_ARB_fragment_shader GLEW_GET_VAR(__GLEW_ARB_fragment_shader)
+
+#endif /* GL_ARB_fragment_shader */
+
+/* ------------------------ GL_ARB_half_float_pixel ------------------------ */
+
+#ifndef GL_ARB_half_float_pixel
+#define GL_ARB_half_float_pixel 1
+
+#define GL_HALF_FLOAT_ARB 0x140B
+
+#define GLEW_ARB_half_float_pixel GLEW_GET_VAR(__GLEW_ARB_half_float_pixel)
+
+#endif /* GL_ARB_half_float_pixel */
+
+/* ----------------------------- GL_ARB_imaging ---------------------------- */
+
+#ifndef GL_ARB_imaging
+#define GL_ARB_imaging 1
+
+#define GL_CONSTANT_COLOR 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
+#define GL_CONSTANT_ALPHA 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
+#define GL_BLEND_COLOR 0x8005
+#define GL_FUNC_ADD 0x8006
+#define GL_MIN 0x8007
+#define GL_MAX 0x8008
+#define GL_BLEND_EQUATION 0x8009
+#define GL_FUNC_SUBTRACT 0x800A
+#define GL_FUNC_REVERSE_SUBTRACT 0x800B
+#define GL_CONVOLUTION_1D 0x8010
+#define GL_CONVOLUTION_2D 0x8011
+#define GL_SEPARABLE_2D 0x8012
+#define GL_CONVOLUTION_BORDER_MODE 0x8013
+#define GL_CONVOLUTION_FILTER_SCALE 0x8014
+#define GL_CONVOLUTION_FILTER_BIAS 0x8015
+#define GL_REDUCE 0x8016
+#define GL_CONVOLUTION_FORMAT 0x8017
+#define GL_CONVOLUTION_WIDTH 0x8018
+#define GL_CONVOLUTION_HEIGHT 0x8019
+#define GL_MAX_CONVOLUTION_WIDTH 0x801A
+#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
+#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
+#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
+#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
+#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
+#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
+#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
+#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
+#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
+#define GL_HISTOGRAM 0x8024
+#define GL_PROXY_HISTOGRAM 0x8025
+#define GL_HISTOGRAM_WIDTH 0x8026
+#define GL_HISTOGRAM_FORMAT 0x8027
+#define GL_HISTOGRAM_RED_SIZE 0x8028
+#define GL_HISTOGRAM_GREEN_SIZE 0x8029
+#define GL_HISTOGRAM_BLUE_SIZE 0x802A
+#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
+#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
+#define GL_HISTOGRAM_SINK 0x802D
+#define GL_MINMAX 0x802E
+#define GL_MINMAX_FORMAT 0x802F
+#define GL_MINMAX_SINK 0x8030
+#define GL_TABLE_TOO_LARGE 0x8031
+#define GL_COLOR_MATRIX 0x80B1
+#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
+#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
+#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
+#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
+#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
+#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
+#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
+#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
+#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
+#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
+#define GL_COLOR_TABLE 0x80D0
+#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
+#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
+#define GL_PROXY_COLOR_TABLE 0x80D3
+#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
+#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
+#define GL_COLOR_TABLE_SCALE 0x80D6
+#define GL_COLOR_TABLE_BIAS 0x80D7
+#define GL_COLOR_TABLE_FORMAT 0x80D8
+#define GL_COLOR_TABLE_WIDTH 0x80D9
+#define GL_COLOR_TABLE_RED_SIZE 0x80DA
+#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
+#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
+#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
+#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
+#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
+#define GL_IGNORE_BORDER 0x8150
+#define GL_CONSTANT_BORDER 0x8151
+#define GL_WRAP_BORDER 0x8152
+#define GL_REPLICATE_BORDER 0x8153
+#define GL_CONVOLUTION_BORDER_COLOR 0x8154
+
+typedef void (GLAPIENTRY * PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
+typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+typedef void (GLAPIENTRY * PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table);
+typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image);
+typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (GLAPIENTRY * PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values);
+typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (GLAPIENTRY * PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
+typedef void (GLAPIENTRY * PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+typedef void (GLAPIENTRY * PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink);
+typedef void (GLAPIENTRY * PFNGLRESETHISTOGRAMPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLRESETMINMAXPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
+
+#define glColorSubTable GLEW_GET_FUN(__glewColorSubTable)
+#define glColorTable GLEW_GET_FUN(__glewColorTable)
+#define glColorTableParameterfv GLEW_GET_FUN(__glewColorTableParameterfv)
+#define glColorTableParameteriv GLEW_GET_FUN(__glewColorTableParameteriv)
+#define glConvolutionFilter1D GLEW_GET_FUN(__glewConvolutionFilter1D)
+#define glConvolutionFilter2D GLEW_GET_FUN(__glewConvolutionFilter2D)
+#define glConvolutionParameterf GLEW_GET_FUN(__glewConvolutionParameterf)
+#define glConvolutionParameterfv GLEW_GET_FUN(__glewConvolutionParameterfv)
+#define glConvolutionParameteri GLEW_GET_FUN(__glewConvolutionParameteri)
+#define glConvolutionParameteriv GLEW_GET_FUN(__glewConvolutionParameteriv)
+#define glCopyColorSubTable GLEW_GET_FUN(__glewCopyColorSubTable)
+#define glCopyColorTable GLEW_GET_FUN(__glewCopyColorTable)
+#define glCopyConvolutionFilter1D GLEW_GET_FUN(__glewCopyConvolutionFilter1D)
+#define glCopyConvolutionFilter2D GLEW_GET_FUN(__glewCopyConvolutionFilter2D)
+#define glGetColorTable GLEW_GET_FUN(__glewGetColorTable)
+#define glGetColorTableParameterfv GLEW_GET_FUN(__glewGetColorTableParameterfv)
+#define glGetColorTableParameteriv GLEW_GET_FUN(__glewGetColorTableParameteriv)
+#define glGetConvolutionFilter GLEW_GET_FUN(__glewGetConvolutionFilter)
+#define glGetConvolutionParameterfv GLEW_GET_FUN(__glewGetConvolutionParameterfv)
+#define glGetConvolutionParameteriv GLEW_GET_FUN(__glewGetConvolutionParameteriv)
+#define glGetHistogram GLEW_GET_FUN(__glewGetHistogram)
+#define glGetHistogramParameterfv GLEW_GET_FUN(__glewGetHistogramParameterfv)
+#define glGetHistogramParameteriv GLEW_GET_FUN(__glewGetHistogramParameteriv)
+#define glGetMinmax GLEW_GET_FUN(__glewGetMinmax)
+#define glGetMinmaxParameterfv GLEW_GET_FUN(__glewGetMinmaxParameterfv)
+#define glGetMinmaxParameteriv GLEW_GET_FUN(__glewGetMinmaxParameteriv)
+#define glGetSeparableFilter GLEW_GET_FUN(__glewGetSeparableFilter)
+#define glHistogram GLEW_GET_FUN(__glewHistogram)
+#define glMinmax GLEW_GET_FUN(__glewMinmax)
+#define glResetHistogram GLEW_GET_FUN(__glewResetHistogram)
+#define glResetMinmax GLEW_GET_FUN(__glewResetMinmax)
+#define glSeparableFilter2D GLEW_GET_FUN(__glewSeparableFilter2D)
+
+#define GLEW_ARB_imaging GLEW_GET_VAR(__GLEW_ARB_imaging)
+
+#endif /* GL_ARB_imaging */
+
+/* ------------------------- GL_ARB_matrix_palette ------------------------- */
+
+#ifndef GL_ARB_matrix_palette
+#define GL_ARB_matrix_palette 1
+
+#define GL_MATRIX_PALETTE_ARB 0x8840
+#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
+#define GL_MAX_PALETTE_MATRICES_ARB 0x8842
+#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843
+#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844
+#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845
+#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846
+#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847
+#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848
+#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
+
+typedef void (GLAPIENTRY * PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index);
+typedef void (GLAPIENTRY * PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer);
+typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUBVARBPROC) (GLint size, GLubyte *indices);
+typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUIVARBPROC) (GLint size, GLuint *indices);
+typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUSVARBPROC) (GLint size, GLushort *indices);
+
+#define glCurrentPaletteMatrixARB GLEW_GET_FUN(__glewCurrentPaletteMatrixARB)
+#define glMatrixIndexPointerARB GLEW_GET_FUN(__glewMatrixIndexPointerARB)
+#define glMatrixIndexubvARB GLEW_GET_FUN(__glewMatrixIndexubvARB)
+#define glMatrixIndexuivARB GLEW_GET_FUN(__glewMatrixIndexuivARB)
+#define glMatrixIndexusvARB GLEW_GET_FUN(__glewMatrixIndexusvARB)
+
+#define GLEW_ARB_matrix_palette GLEW_GET_VAR(__GLEW_ARB_matrix_palette)
+
+#endif /* GL_ARB_matrix_palette */
+
+/* --------------------------- GL_ARB_multisample -------------------------- */
+
+#ifndef GL_ARB_multisample
+#define GL_ARB_multisample 1
+
+#define GL_MULTISAMPLE_ARB 0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
+#define GL_SAMPLE_COVERAGE_ARB 0x80A0
+#define GL_SAMPLE_BUFFERS_ARB 0x80A8
+#define GL_SAMPLES_ARB 0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
+#define GL_MULTISAMPLE_BIT_ARB 0x20000000
+
+typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert);
+
+#define glSampleCoverageARB GLEW_GET_FUN(__glewSampleCoverageARB)
+
+#define GLEW_ARB_multisample GLEW_GET_VAR(__GLEW_ARB_multisample)
+
+#endif /* GL_ARB_multisample */
+
+/* -------------------------- GL_ARB_multitexture -------------------------- */
+
+#ifndef GL_ARB_multitexture
+#define GL_ARB_multitexture 1
+
+#define GL_TEXTURE0_ARB 0x84C0
+#define GL_TEXTURE1_ARB 0x84C1
+#define GL_TEXTURE2_ARB 0x84C2
+#define GL_TEXTURE3_ARB 0x84C3
+#define GL_TEXTURE4_ARB 0x84C4
+#define GL_TEXTURE5_ARB 0x84C5
+#define GL_TEXTURE6_ARB 0x84C6
+#define GL_TEXTURE7_ARB 0x84C7
+#define GL_TEXTURE8_ARB 0x84C8
+#define GL_TEXTURE9_ARB 0x84C9
+#define GL_TEXTURE10_ARB 0x84CA
+#define GL_TEXTURE11_ARB 0x84CB
+#define GL_TEXTURE12_ARB 0x84CC
+#define GL_TEXTURE13_ARB 0x84CD
+#define GL_TEXTURE14_ARB 0x84CE
+#define GL_TEXTURE15_ARB 0x84CF
+#define GL_TEXTURE16_ARB 0x84D0
+#define GL_TEXTURE17_ARB 0x84D1
+#define GL_TEXTURE18_ARB 0x84D2
+#define GL_TEXTURE19_ARB 0x84D3
+#define GL_TEXTURE20_ARB 0x84D4
+#define GL_TEXTURE21_ARB 0x84D5
+#define GL_TEXTURE22_ARB 0x84D6
+#define GL_TEXTURE23_ARB 0x84D7
+#define GL_TEXTURE24_ARB 0x84D8
+#define GL_TEXTURE25_ARB 0x84D9
+#define GL_TEXTURE26_ARB 0x84DA
+#define GL_TEXTURE27_ARB 0x84DB
+#define GL_TEXTURE28_ARB 0x84DC
+#define GL_TEXTURE29_ARB 0x84DD
+#define GL_TEXTURE30_ARB 0x84DE
+#define GL_TEXTURE31_ARB 0x84DF
+#define GL_ACTIVE_TEXTURE_ARB 0x84E0
+#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
+#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
+
+typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREARBPROC) (GLenum texture);
+typedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v);
+
+#define glActiveTextureARB GLEW_GET_FUN(__glewActiveTextureARB)
+#define glClientActiveTextureARB GLEW_GET_FUN(__glewClientActiveTextureARB)
+#define glMultiTexCoord1dARB GLEW_GET_FUN(__glewMultiTexCoord1dARB)
+#define glMultiTexCoord1dvARB GLEW_GET_FUN(__glewMultiTexCoord1dvARB)
+#define glMultiTexCoord1fARB GLEW_GET_FUN(__glewMultiTexCoord1fARB)
+#define glMultiTexCoord1fvARB GLEW_GET_FUN(__glewMultiTexCoord1fvARB)
+#define glMultiTexCoord1iARB GLEW_GET_FUN(__glewMultiTexCoord1iARB)
+#define glMultiTexCoord1ivARB GLEW_GET_FUN(__glewMultiTexCoord1ivARB)
+#define glMultiTexCoord1sARB GLEW_GET_FUN(__glewMultiTexCoord1sARB)
+#define glMultiTexCoord1svARB GLEW_GET_FUN(__glewMultiTexCoord1svARB)
+#define glMultiTexCoord2dARB GLEW_GET_FUN(__glewMultiTexCoord2dARB)
+#define glMultiTexCoord2dvARB GLEW_GET_FUN(__glewMultiTexCoord2dvARB)
+#define glMultiTexCoord2fARB GLEW_GET_FUN(__glewMultiTexCoord2fARB)
+#define glMultiTexCoord2fvARB GLEW_GET_FUN(__glewMultiTexCoord2fvARB)
+#define glMultiTexCoord2iARB GLEW_GET_FUN(__glewMultiTexCoord2iARB)
+#define glMultiTexCoord2ivARB GLEW_GET_FUN(__glewMultiTexCoord2ivARB)
+#define glMultiTexCoord2sARB GLEW_GET_FUN(__glewMultiTexCoord2sARB)
+#define glMultiTexCoord2svARB GLEW_GET_FUN(__glewMultiTexCoord2svARB)
+#define glMultiTexCoord3dARB GLEW_GET_FUN(__glewMultiTexCoord3dARB)
+#define glMultiTexCoord3dvARB GLEW_GET_FUN(__glewMultiTexCoord3dvARB)
+#define glMultiTexCoord3fARB GLEW_GET_FUN(__glewMultiTexCoord3fARB)
+#define glMultiTexCoord3fvARB GLEW_GET_FUN(__glewMultiTexCoord3fvARB)
+#define glMultiTexCoord3iARB GLEW_GET_FUN(__glewMultiTexCoord3iARB)
+#define glMultiTexCoord3ivARB GLEW_GET_FUN(__glewMultiTexCoord3ivARB)
+#define glMultiTexCoord3sARB GLEW_GET_FUN(__glewMultiTexCoord3sARB)
+#define glMultiTexCoord3svARB GLEW_GET_FUN(__glewMultiTexCoord3svARB)
+#define glMultiTexCoord4dARB GLEW_GET_FUN(__glewMultiTexCoord4dARB)
+#define glMultiTexCoord4dvARB GLEW_GET_FUN(__glewMultiTexCoord4dvARB)
+#define glMultiTexCoord4fARB GLEW_GET_FUN(__glewMultiTexCoord4fARB)
+#define glMultiTexCoord4fvARB GLEW_GET_FUN(__glewMultiTexCoord4fvARB)
+#define glMultiTexCoord4iARB GLEW_GET_FUN(__glewMultiTexCoord4iARB)
+#define glMultiTexCoord4ivARB GLEW_GET_FUN(__glewMultiTexCoord4ivARB)
+#define glMultiTexCoord4sARB GLEW_GET_FUN(__glewMultiTexCoord4sARB)
+#define glMultiTexCoord4svARB GLEW_GET_FUN(__glewMultiTexCoord4svARB)
+
+#define GLEW_ARB_multitexture GLEW_GET_VAR(__GLEW_ARB_multitexture)
+
+#endif /* GL_ARB_multitexture */
+
+/* ------------------------- GL_ARB_occlusion_query ------------------------ */
+
+#ifndef GL_ARB_occlusion_query
+#define GL_ARB_occlusion_query 1
+
+#define GL_QUERY_COUNTER_BITS_ARB 0x8864
+#define GL_CURRENT_QUERY_ARB 0x8865
+#define GL_QUERY_RESULT_ARB 0x8866
+#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
+#define GL_SAMPLES_PASSED_ARB 0x8914
+
+typedef void (GLAPIENTRY * PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id);
+typedef void (GLAPIENTRY * PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLENDQUERYARBPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint* params);
+typedef void (GLAPIENTRY * PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISQUERYARBPROC) (GLuint id);
+
+#define glBeginQueryARB GLEW_GET_FUN(__glewBeginQueryARB)
+#define glDeleteQueriesARB GLEW_GET_FUN(__glewDeleteQueriesARB)
+#define glEndQueryARB GLEW_GET_FUN(__glewEndQueryARB)
+#define glGenQueriesARB GLEW_GET_FUN(__glewGenQueriesARB)
+#define glGetQueryObjectivARB GLEW_GET_FUN(__glewGetQueryObjectivARB)
+#define glGetQueryObjectuivARB GLEW_GET_FUN(__glewGetQueryObjectuivARB)
+#define glGetQueryivARB GLEW_GET_FUN(__glewGetQueryivARB)
+#define glIsQueryARB GLEW_GET_FUN(__glewIsQueryARB)
+
+#define GLEW_ARB_occlusion_query GLEW_GET_VAR(__GLEW_ARB_occlusion_query)
+
+#endif /* GL_ARB_occlusion_query */
+
+/* ----------------------- GL_ARB_pixel_buffer_object ---------------------- */
+
+#ifndef GL_ARB_pixel_buffer_object
+#define GL_ARB_pixel_buffer_object 1
+
+#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
+#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
+
+#define GLEW_ARB_pixel_buffer_object GLEW_GET_VAR(__GLEW_ARB_pixel_buffer_object)
+
+#endif /* GL_ARB_pixel_buffer_object */
+
+/* ------------------------ GL_ARB_point_parameters ------------------------ */
+
+#ifndef GL_ARB_point_parameters
+#define GL_ARB_point_parameters 1
+
+#define GL_POINT_SIZE_MIN_ARB 0x8126
+#define GL_POINT_SIZE_MAX_ARB 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
+#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
+
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, GLfloat* params);
+
+#define glPointParameterfARB GLEW_GET_FUN(__glewPointParameterfARB)
+#define glPointParameterfvARB GLEW_GET_FUN(__glewPointParameterfvARB)
+
+#define GLEW_ARB_point_parameters GLEW_GET_VAR(__GLEW_ARB_point_parameters)
+
+#endif /* GL_ARB_point_parameters */
+
+/* -------------------------- GL_ARB_point_sprite -------------------------- */
+
+#ifndef GL_ARB_point_sprite
+#define GL_ARB_point_sprite 1
+
+#define GL_POINT_SPRITE_ARB 0x8861
+#define GL_COORD_REPLACE_ARB 0x8862
+
+#define GLEW_ARB_point_sprite GLEW_GET_VAR(__GLEW_ARB_point_sprite)
+
+#endif /* GL_ARB_point_sprite */
+
+/* ------------------------- GL_ARB_shader_objects ------------------------- */
+
+#ifndef GL_ARB_shader_objects
+#define GL_ARB_shader_objects 1
+
+#define GL_PROGRAM_OBJECT_ARB 0x8B40
+#define GL_SHADER_OBJECT_ARB 0x8B48
+#define GL_OBJECT_TYPE_ARB 0x8B4E
+#define GL_OBJECT_SUBTYPE_ARB 0x8B4F
+#define GL_FLOAT_VEC2_ARB 0x8B50
+#define GL_FLOAT_VEC3_ARB 0x8B51
+#define GL_FLOAT_VEC4_ARB 0x8B52
+#define GL_INT_VEC2_ARB 0x8B53
+#define GL_INT_VEC3_ARB 0x8B54
+#define GL_INT_VEC4_ARB 0x8B55
+#define GL_BOOL_ARB 0x8B56
+#define GL_BOOL_VEC2_ARB 0x8B57
+#define GL_BOOL_VEC3_ARB 0x8B58
+#define GL_BOOL_VEC4_ARB 0x8B59
+#define GL_FLOAT_MAT2_ARB 0x8B5A
+#define GL_FLOAT_MAT3_ARB 0x8B5B
+#define GL_FLOAT_MAT4_ARB 0x8B5C
+#define GL_SAMPLER_1D_ARB 0x8B5D
+#define GL_SAMPLER_2D_ARB 0x8B5E
+#define GL_SAMPLER_3D_ARB 0x8B5F
+#define GL_SAMPLER_CUBE_ARB 0x8B60
+#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
+#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
+#define GL_SAMPLER_2D_RECT_ARB 0x8B63
+#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
+#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
+#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
+#define GL_OBJECT_LINK_STATUS_ARB 0x8B82
+#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
+#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
+#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
+#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
+#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
+#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
+
+typedef char GLcharARB;
+typedef unsigned int GLhandleARB;
+
+typedef void (GLAPIENTRY * PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj);
+typedef void (GLAPIENTRY * PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj);
+typedef GLhandleARB (GLAPIENTRY * PFNGLCREATEPROGRAMOBJECTARBPROC) (void);
+typedef GLhandleARB (GLAPIENTRY * PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType);
+typedef void (GLAPIENTRY * PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj);
+typedef void (GLAPIENTRY * PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj);
+typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name);
+typedef void (GLAPIENTRY * PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei* count, GLhandleARB *obj);
+typedef GLhandleARB (GLAPIENTRY * PFNGLGETHANDLEARBPROC) (GLenum pname);
+typedef void (GLAPIENTRY * PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *infoLog);
+typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *source);
+typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB* name);
+typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint* params);
+typedef void (GLAPIENTRY * PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj);
+typedef void (GLAPIENTRY * PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB ** string, const GLint *length);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj);
+typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj);
+
+#define glAttachObjectARB GLEW_GET_FUN(__glewAttachObjectARB)
+#define glCompileShaderARB GLEW_GET_FUN(__glewCompileShaderARB)
+#define glCreateProgramObjectARB GLEW_GET_FUN(__glewCreateProgramObjectARB)
+#define glCreateShaderObjectARB GLEW_GET_FUN(__glewCreateShaderObjectARB)
+#define glDeleteObjectARB GLEW_GET_FUN(__glewDeleteObjectARB)
+#define glDetachObjectARB GLEW_GET_FUN(__glewDetachObjectARB)
+#define glGetActiveUniformARB GLEW_GET_FUN(__glewGetActiveUniformARB)
+#define glGetAttachedObjectsARB GLEW_GET_FUN(__glewGetAttachedObjectsARB)
+#define glGetHandleARB GLEW_GET_FUN(__glewGetHandleARB)
+#define glGetInfoLogARB GLEW_GET_FUN(__glewGetInfoLogARB)
+#define glGetObjectParameterfvARB GLEW_GET_FUN(__glewGetObjectParameterfvARB)
+#define glGetObjectParameterivARB GLEW_GET_FUN(__glewGetObjectParameterivARB)
+#define glGetShaderSourceARB GLEW_GET_FUN(__glewGetShaderSourceARB)
+#define glGetUniformLocationARB GLEW_GET_FUN(__glewGetUniformLocationARB)
+#define glGetUniformfvARB GLEW_GET_FUN(__glewGetUniformfvARB)
+#define glGetUniformivARB GLEW_GET_FUN(__glewGetUniformivARB)
+#define glLinkProgramARB GLEW_GET_FUN(__glewLinkProgramARB)
+#define glShaderSourceARB GLEW_GET_FUN(__glewShaderSourceARB)
+#define glUniform1fARB GLEW_GET_FUN(__glewUniform1fARB)
+#define glUniform1fvARB GLEW_GET_FUN(__glewUniform1fvARB)
+#define glUniform1iARB GLEW_GET_FUN(__glewUniform1iARB)
+#define glUniform1ivARB GLEW_GET_FUN(__glewUniform1ivARB)
+#define glUniform2fARB GLEW_GET_FUN(__glewUniform2fARB)
+#define glUniform2fvARB GLEW_GET_FUN(__glewUniform2fvARB)
+#define glUniform2iARB GLEW_GET_FUN(__glewUniform2iARB)
+#define glUniform2ivARB GLEW_GET_FUN(__glewUniform2ivARB)
+#define glUniform3fARB GLEW_GET_FUN(__glewUniform3fARB)
+#define glUniform3fvARB GLEW_GET_FUN(__glewUniform3fvARB)
+#define glUniform3iARB GLEW_GET_FUN(__glewUniform3iARB)
+#define glUniform3ivARB GLEW_GET_FUN(__glewUniform3ivARB)
+#define glUniform4fARB GLEW_GET_FUN(__glewUniform4fARB)
+#define glUniform4fvARB GLEW_GET_FUN(__glewUniform4fvARB)
+#define glUniform4iARB GLEW_GET_FUN(__glewUniform4iARB)
+#define glUniform4ivARB GLEW_GET_FUN(__glewUniform4ivARB)
+#define glUniformMatrix2fvARB GLEW_GET_FUN(__glewUniformMatrix2fvARB)
+#define glUniformMatrix3fvARB GLEW_GET_FUN(__glewUniformMatrix3fvARB)
+#define glUniformMatrix4fvARB GLEW_GET_FUN(__glewUniformMatrix4fvARB)
+#define glUseProgramObjectARB GLEW_GET_FUN(__glewUseProgramObjectARB)
+#define glValidateProgramARB GLEW_GET_FUN(__glewValidateProgramARB)
+
+#define GLEW_ARB_shader_objects GLEW_GET_VAR(__GLEW_ARB_shader_objects)
+
+#endif /* GL_ARB_shader_objects */
+
+/* ---------------------- GL_ARB_shading_language_100 ---------------------- */
+
+#ifndef GL_ARB_shading_language_100
+#define GL_ARB_shading_language_100 1
+
+#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
+
+#define GLEW_ARB_shading_language_100 GLEW_GET_VAR(__GLEW_ARB_shading_language_100)
+
+#endif /* GL_ARB_shading_language_100 */
+
+/* ----------------------------- GL_ARB_shadow ----------------------------- */
+
+#ifndef GL_ARB_shadow
+#define GL_ARB_shadow 1
+
+#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
+#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
+#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
+
+#define GLEW_ARB_shadow GLEW_GET_VAR(__GLEW_ARB_shadow)
+
+#endif /* GL_ARB_shadow */
+
+/* ------------------------- GL_ARB_shadow_ambient ------------------------- */
+
+#ifndef GL_ARB_shadow_ambient
+#define GL_ARB_shadow_ambient 1
+
+#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
+
+#define GLEW_ARB_shadow_ambient GLEW_GET_VAR(__GLEW_ARB_shadow_ambient)
+
+#endif /* GL_ARB_shadow_ambient */
+
+/* ---------------------- GL_ARB_texture_border_clamp ---------------------- */
+
+#ifndef GL_ARB_texture_border_clamp
+#define GL_ARB_texture_border_clamp 1
+
+#define GL_CLAMP_TO_BORDER_ARB 0x812D
+
+#define GLEW_ARB_texture_border_clamp GLEW_GET_VAR(__GLEW_ARB_texture_border_clamp)
+
+#endif /* GL_ARB_texture_border_clamp */
+
+/* ----------------------- GL_ARB_texture_compression ---------------------- */
+
+#ifndef GL_ARB_texture_compression
+#define GL_ARB_texture_compression 1
+
+#define GL_COMPRESSED_ALPHA_ARB 0x84E9
+#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
+#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
+#define GL_COMPRESSED_INTENSITY_ARB 0x84EC
+#define GL_COMPRESSED_RGB_ARB 0x84ED
+#define GL_COMPRESSED_RGBA_ARB 0x84EE
+#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
+#define GL_TEXTURE_COMPRESSED_ARB 0x86A1
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
+
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void* data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data);
+typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, void* img);
+
+#define glCompressedTexImage1DARB GLEW_GET_FUN(__glewCompressedTexImage1DARB)
+#define glCompressedTexImage2DARB GLEW_GET_FUN(__glewCompressedTexImage2DARB)
+#define glCompressedTexImage3DARB GLEW_GET_FUN(__glewCompressedTexImage3DARB)
+#define glCompressedTexSubImage1DARB GLEW_GET_FUN(__glewCompressedTexSubImage1DARB)
+#define glCompressedTexSubImage2DARB GLEW_GET_FUN(__glewCompressedTexSubImage2DARB)
+#define glCompressedTexSubImage3DARB GLEW_GET_FUN(__glewCompressedTexSubImage3DARB)
+#define glGetCompressedTexImageARB GLEW_GET_FUN(__glewGetCompressedTexImageARB)
+
+#define GLEW_ARB_texture_compression GLEW_GET_VAR(__GLEW_ARB_texture_compression)
+
+#endif /* GL_ARB_texture_compression */
+
+/* ------------------------ GL_ARB_texture_cube_map ------------------------ */
+
+#ifndef GL_ARB_texture_cube_map
+#define GL_ARB_texture_cube_map 1
+
+#define GL_NORMAL_MAP_ARB 0x8511
+#define GL_REFLECTION_MAP_ARB 0x8512
+#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
+
+#define GLEW_ARB_texture_cube_map GLEW_GET_VAR(__GLEW_ARB_texture_cube_map)
+
+#endif /* GL_ARB_texture_cube_map */
+
+/* ------------------------- GL_ARB_texture_env_add ------------------------ */
+
+#ifndef GL_ARB_texture_env_add
+#define GL_ARB_texture_env_add 1
+
+#define GLEW_ARB_texture_env_add GLEW_GET_VAR(__GLEW_ARB_texture_env_add)
+
+#endif /* GL_ARB_texture_env_add */
+
+/* ----------------------- GL_ARB_texture_env_combine ---------------------- */
+
+#ifndef GL_ARB_texture_env_combine
+#define GL_ARB_texture_env_combine 1
+
+#define GL_SUBTRACT_ARB 0x84E7
+#define GL_COMBINE_ARB 0x8570
+#define GL_COMBINE_RGB_ARB 0x8571
+#define GL_COMBINE_ALPHA_ARB 0x8572
+#define GL_RGB_SCALE_ARB 0x8573
+#define GL_ADD_SIGNED_ARB 0x8574
+#define GL_INTERPOLATE_ARB 0x8575
+#define GL_CONSTANT_ARB 0x8576
+#define GL_PRIMARY_COLOR_ARB 0x8577
+#define GL_PREVIOUS_ARB 0x8578
+#define GL_SOURCE0_RGB_ARB 0x8580
+#define GL_SOURCE1_RGB_ARB 0x8581
+#define GL_SOURCE2_RGB_ARB 0x8582
+#define GL_SOURCE0_ALPHA_ARB 0x8588
+#define GL_SOURCE1_ALPHA_ARB 0x8589
+#define GL_SOURCE2_ALPHA_ARB 0x858A
+#define GL_OPERAND0_RGB_ARB 0x8590
+#define GL_OPERAND1_RGB_ARB 0x8591
+#define GL_OPERAND2_RGB_ARB 0x8592
+#define GL_OPERAND0_ALPHA_ARB 0x8598
+#define GL_OPERAND1_ALPHA_ARB 0x8599
+#define GL_OPERAND2_ALPHA_ARB 0x859A
+
+#define GLEW_ARB_texture_env_combine GLEW_GET_VAR(__GLEW_ARB_texture_env_combine)
+
+#endif /* GL_ARB_texture_env_combine */
+
+/* ---------------------- GL_ARB_texture_env_crossbar ---------------------- */
+
+#ifndef GL_ARB_texture_env_crossbar
+#define GL_ARB_texture_env_crossbar 1
+
+#define GLEW_ARB_texture_env_crossbar GLEW_GET_VAR(__GLEW_ARB_texture_env_crossbar)
+
+#endif /* GL_ARB_texture_env_crossbar */
+
+/* ------------------------ GL_ARB_texture_env_dot3 ------------------------ */
+
+#ifndef GL_ARB_texture_env_dot3
+#define GL_ARB_texture_env_dot3 1
+
+#define GL_DOT3_RGB_ARB 0x86AE
+#define GL_DOT3_RGBA_ARB 0x86AF
+
+#define GLEW_ARB_texture_env_dot3 GLEW_GET_VAR(__GLEW_ARB_texture_env_dot3)
+
+#endif /* GL_ARB_texture_env_dot3 */
+
+/* -------------------------- GL_ARB_texture_float ------------------------- */
+
+#ifndef GL_ARB_texture_float
+#define GL_ARB_texture_float 1
+
+#define GL_RGBA32F_ARB 0x8814
+#define GL_RGB32F_ARB 0x8815
+#define GL_ALPHA32F_ARB 0x8816
+#define GL_INTENSITY32F_ARB 0x8817
+#define GL_LUMINANCE32F_ARB 0x8818
+#define GL_LUMINANCE_ALPHA32F_ARB 0x8819
+#define GL_RGBA16F_ARB 0x881A
+#define GL_RGB16F_ARB 0x881B
+#define GL_ALPHA16F_ARB 0x881C
+#define GL_INTENSITY16F_ARB 0x881D
+#define GL_LUMINANCE16F_ARB 0x881E
+#define GL_LUMINANCE_ALPHA16F_ARB 0x881F
+#define GL_TEXTURE_RED_TYPE_ARB 0x8C10
+#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
+#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
+#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
+#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
+#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
+#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
+#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17
+
+#define GLEW_ARB_texture_float GLEW_GET_VAR(__GLEW_ARB_texture_float)
+
+#endif /* GL_ARB_texture_float */
+
+/* --------------------- GL_ARB_texture_mirrored_repeat -------------------- */
+
+#ifndef GL_ARB_texture_mirrored_repeat
+#define GL_ARB_texture_mirrored_repeat 1
+
+#define GL_MIRRORED_REPEAT_ARB 0x8370
+
+#define GLEW_ARB_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_ARB_texture_mirrored_repeat)
+
+#endif /* GL_ARB_texture_mirrored_repeat */
+
+/* -------------------- GL_ARB_texture_non_power_of_two -------------------- */
+
+#ifndef GL_ARB_texture_non_power_of_two
+#define GL_ARB_texture_non_power_of_two 1
+
+#define GLEW_ARB_texture_non_power_of_two GLEW_GET_VAR(__GLEW_ARB_texture_non_power_of_two)
+
+#endif /* GL_ARB_texture_non_power_of_two */
+
+/* ------------------------ GL_ARB_texture_rectangle ----------------------- */
+
+#ifndef GL_ARB_texture_rectangle
+#define GL_ARB_texture_rectangle 1
+
+#define GL_TEXTURE_RECTANGLE_ARB 0x84F5
+#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
+#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
+#define GL_SAMPLER_2D_RECT_ARB 0x8B63
+#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
+
+#define GLEW_ARB_texture_rectangle GLEW_GET_VAR(__GLEW_ARB_texture_rectangle)
+
+#endif /* GL_ARB_texture_rectangle */
+
+/* ------------------------ GL_ARB_transpose_matrix ------------------------ */
+
+#ifndef GL_ARB_transpose_matrix
+#define GL_ARB_transpose_matrix 1
+
+#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
+#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
+#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
+#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
+
+typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDARBPROC) (GLdouble m[16]);
+typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFARBPROC) (GLfloat m[16]);
+typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDARBPROC) (GLdouble m[16]);
+typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFARBPROC) (GLfloat m[16]);
+
+#define glLoadTransposeMatrixdARB GLEW_GET_FUN(__glewLoadTransposeMatrixdARB)
+#define glLoadTransposeMatrixfARB GLEW_GET_FUN(__glewLoadTransposeMatrixfARB)
+#define glMultTransposeMatrixdARB GLEW_GET_FUN(__glewMultTransposeMatrixdARB)
+#define glMultTransposeMatrixfARB GLEW_GET_FUN(__glewMultTransposeMatrixfARB)
+
+#define GLEW_ARB_transpose_matrix GLEW_GET_VAR(__GLEW_ARB_transpose_matrix)
+
+#endif /* GL_ARB_transpose_matrix */
+
+/* -------------------------- GL_ARB_vertex_blend -------------------------- */
+
+#ifndef GL_ARB_vertex_blend
+#define GL_ARB_vertex_blend 1
+
+#define GL_MODELVIEW0_ARB 0x1700
+#define GL_MODELVIEW1_ARB 0x850A
+#define GL_MAX_VERTEX_UNITS_ARB 0x86A4
+#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
+#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
+#define GL_VERTEX_BLEND_ARB 0x86A7
+#define GL_CURRENT_WEIGHT_ARB 0x86A8
+#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
+#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
+#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
+#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
+#define GL_WEIGHT_ARRAY_ARB 0x86AD
+#define GL_MODELVIEW2_ARB 0x8722
+#define GL_MODELVIEW3_ARB 0x8723
+#define GL_MODELVIEW4_ARB 0x8724
+#define GL_MODELVIEW5_ARB 0x8725
+#define GL_MODELVIEW6_ARB 0x8726
+#define GL_MODELVIEW7_ARB 0x8727
+#define GL_MODELVIEW8_ARB 0x8728
+#define GL_MODELVIEW9_ARB 0x8729
+#define GL_MODELVIEW10_ARB 0x872A
+#define GL_MODELVIEW11_ARB 0x872B
+#define GL_MODELVIEW12_ARB 0x872C
+#define GL_MODELVIEW13_ARB 0x872D
+#define GL_MODELVIEW14_ARB 0x872E
+#define GL_MODELVIEW15_ARB 0x872F
+#define GL_MODELVIEW16_ARB 0x8730
+#define GL_MODELVIEW17_ARB 0x8731
+#define GL_MODELVIEW18_ARB 0x8732
+#define GL_MODELVIEW19_ARB 0x8733
+#define GL_MODELVIEW20_ARB 0x8734
+#define GL_MODELVIEW21_ARB 0x8735
+#define GL_MODELVIEW22_ARB 0x8736
+#define GL_MODELVIEW23_ARB 0x8737
+#define GL_MODELVIEW24_ARB 0x8738
+#define GL_MODELVIEW25_ARB 0x8739
+#define GL_MODELVIEW26_ARB 0x873A
+#define GL_MODELVIEW27_ARB 0x873B
+#define GL_MODELVIEW28_ARB 0x873C
+#define GL_MODELVIEW29_ARB 0x873D
+#define GL_MODELVIEW30_ARB 0x873E
+#define GL_MODELVIEW31_ARB 0x873F
+
+typedef void (GLAPIENTRY * PFNGLVERTEXBLENDARBPROC) (GLint count);
+typedef void (GLAPIENTRY * PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer);
+typedef void (GLAPIENTRY * PFNGLWEIGHTBVARBPROC) (GLint size, GLbyte *weights);
+typedef void (GLAPIENTRY * PFNGLWEIGHTDVARBPROC) (GLint size, GLdouble *weights);
+typedef void (GLAPIENTRY * PFNGLWEIGHTFVARBPROC) (GLint size, GLfloat *weights);
+typedef void (GLAPIENTRY * PFNGLWEIGHTIVARBPROC) (GLint size, GLint *weights);
+typedef void (GLAPIENTRY * PFNGLWEIGHTSVARBPROC) (GLint size, GLshort *weights);
+typedef void (GLAPIENTRY * PFNGLWEIGHTUBVARBPROC) (GLint size, GLubyte *weights);
+typedef void (GLAPIENTRY * PFNGLWEIGHTUIVARBPROC) (GLint size, GLuint *weights);
+typedef void (GLAPIENTRY * PFNGLWEIGHTUSVARBPROC) (GLint size, GLushort *weights);
+
+#define glVertexBlendARB GLEW_GET_FUN(__glewVertexBlendARB)
+#define glWeightPointerARB GLEW_GET_FUN(__glewWeightPointerARB)
+#define glWeightbvARB GLEW_GET_FUN(__glewWeightbvARB)
+#define glWeightdvARB GLEW_GET_FUN(__glewWeightdvARB)
+#define glWeightfvARB GLEW_GET_FUN(__glewWeightfvARB)
+#define glWeightivARB GLEW_GET_FUN(__glewWeightivARB)
+#define glWeightsvARB GLEW_GET_FUN(__glewWeightsvARB)
+#define glWeightubvARB GLEW_GET_FUN(__glewWeightubvARB)
+#define glWeightuivARB GLEW_GET_FUN(__glewWeightuivARB)
+#define glWeightusvARB GLEW_GET_FUN(__glewWeightusvARB)
+
+#define GLEW_ARB_vertex_blend GLEW_GET_VAR(__GLEW_ARB_vertex_blend)
+
+#endif /* GL_ARB_vertex_blend */
+
+/* ---------------------- GL_ARB_vertex_buffer_object ---------------------- */
+
+#ifndef GL_ARB_vertex_buffer_object
+#define GL_ARB_vertex_buffer_object 1
+
+#define GL_BUFFER_SIZE_ARB 0x8764
+#define GL_BUFFER_USAGE_ARB 0x8765
+#define GL_ARRAY_BUFFER_ARB 0x8892
+#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
+#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
+#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
+#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
+#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
+#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
+#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
+#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
+#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
+#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
+#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
+#define GL_READ_ONLY_ARB 0x88B8
+#define GL_WRITE_ONLY_ARB 0x88B9
+#define GL_READ_WRITE_ARB 0x88BA
+#define GL_BUFFER_ACCESS_ARB 0x88BB
+#define GL_BUFFER_MAPPED_ARB 0x88BC
+#define GL_BUFFER_MAP_POINTER_ARB 0x88BD
+#define GL_STREAM_DRAW_ARB 0x88E0
+#define GL_STREAM_READ_ARB 0x88E1
+#define GL_STREAM_COPY_ARB 0x88E2
+#define GL_STATIC_DRAW_ARB 0x88E4
+#define GL_STATIC_READ_ARB 0x88E5
+#define GL_STATIC_COPY_ARB 0x88E6
+#define GL_DYNAMIC_DRAW_ARB 0x88E8
+#define GL_DYNAMIC_READ_ARB 0x88E9
+#define GL_DYNAMIC_COPY_ARB 0x88EA
+
+typedef ptrdiff_t GLsizeiptrARB;
+typedef ptrdiff_t GLintptrARB;
+
+typedef void (GLAPIENTRY * PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer);
+typedef void (GLAPIENTRY * PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const GLvoid* data, GLenum usage);
+typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid* data);
+typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint* buffers);
+typedef void (GLAPIENTRY * PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint* buffers);
+typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, GLvoid** params);
+typedef void (GLAPIENTRY * PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid* data);
+typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERARBPROC) (GLuint buffer);
+typedef GLvoid * (GLAPIENTRY * PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access);
+typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFERARBPROC) (GLenum target);
+
+#define glBindBufferARB GLEW_GET_FUN(__glewBindBufferARB)
+#define glBufferDataARB GLEW_GET_FUN(__glewBufferDataARB)
+#define glBufferSubDataARB GLEW_GET_FUN(__glewBufferSubDataARB)
+#define glDeleteBuffersARB GLEW_GET_FUN(__glewDeleteBuffersARB)
+#define glGenBuffersARB GLEW_GET_FUN(__glewGenBuffersARB)
+#define glGetBufferParameterivARB GLEW_GET_FUN(__glewGetBufferParameterivARB)
+#define glGetBufferPointervARB GLEW_GET_FUN(__glewGetBufferPointervARB)
+#define glGetBufferSubDataARB GLEW_GET_FUN(__glewGetBufferSubDataARB)
+#define glIsBufferARB GLEW_GET_FUN(__glewIsBufferARB)
+#define glMapBufferARB GLEW_GET_FUN(__glewMapBufferARB)
+#define glUnmapBufferARB GLEW_GET_FUN(__glewUnmapBufferARB)
+
+#define GLEW_ARB_vertex_buffer_object GLEW_GET_VAR(__GLEW_ARB_vertex_buffer_object)
+
+#endif /* GL_ARB_vertex_buffer_object */
+
+/* ------------------------- GL_ARB_vertex_program ------------------------- */
+
+#ifndef GL_ARB_vertex_program
+#define GL_ARB_vertex_program 1
+
+#define GL_COLOR_SUM_ARB 0x8458
+#define GL_VERTEX_PROGRAM_ARB 0x8620
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
+#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
+#define GL_PROGRAM_LENGTH_ARB 0x8627
+#define GL_PROGRAM_STRING_ARB 0x8628
+#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
+#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
+#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
+#define GL_CURRENT_MATRIX_ARB 0x8641
+#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
+#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
+#define GL_PROGRAM_BINDING_ARB 0x8677
+#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
+#define GL_PROGRAM_ERROR_STRING_ARB 0x8874
+#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
+#define GL_PROGRAM_FORMAT_ARB 0x8876
+#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
+#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
+#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
+#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
+#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
+#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
+#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
+#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
+#define GL_PROGRAM_PARAMETERS_ARB 0x88A8
+#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
+#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
+#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
+#define GL_PROGRAM_ATTRIBS_ARB 0x88AC
+#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
+#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
+#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
+#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
+#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
+#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
+#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
+#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
+#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
+#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
+#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
+#define GL_MATRIX0_ARB 0x88C0
+#define GL_MATRIX1_ARB 0x88C1
+#define GL_MATRIX2_ARB 0x88C2
+#define GL_MATRIX3_ARB 0x88C3
+#define GL_MATRIX4_ARB 0x88C4
+#define GL_MATRIX5_ARB 0x88C5
+#define GL_MATRIX6_ARB 0x88C6
+#define GL_MATRIX7_ARB 0x88C7
+#define GL_MATRIX8_ARB 0x88C8
+#define GL_MATRIX9_ARB 0x88C9
+#define GL_MATRIX10_ARB 0x88CA
+#define GL_MATRIX11_ARB 0x88CB
+#define GL_MATRIX12_ARB 0x88CC
+#define GL_MATRIX13_ARB 0x88CD
+#define GL_MATRIX14_ARB 0x88CE
+#define GL_MATRIX15_ARB 0x88CF
+#define GL_MATRIX16_ARB 0x88D0
+#define GL_MATRIX17_ARB 0x88D1
+#define GL_MATRIX18_ARB 0x88D2
+#define GL_MATRIX19_ARB 0x88D3
+#define GL_MATRIX20_ARB 0x88D4
+#define GL_MATRIX21_ARB 0x88D5
+#define GL_MATRIX22_ARB 0x88D6
+#define GL_MATRIX23_ARB 0x88D7
+#define GL_MATRIX24_ARB 0x88D8
+#define GL_MATRIX25_ARB 0x88D9
+#define GL_MATRIX26_ARB 0x88DA
+#define GL_MATRIX27_ARB 0x88DB
+#define GL_MATRIX28_ARB 0x88DC
+#define GL_MATRIX29_ARB 0x88DD
+#define GL_MATRIX30_ARB 0x88DE
+#define GL_MATRIX31_ARB 0x88DF
+
+typedef void (GLAPIENTRY * PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program);
+typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint* programs);
+typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);
+typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);
+typedef void (GLAPIENTRY * PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint* programs);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, void* string);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, GLvoid** pointer);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMARBPROC) (GLuint program);
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const void* string);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer);
+
+#define glBindProgramARB GLEW_GET_FUN(__glewBindProgramARB)
+#define glDeleteProgramsARB GLEW_GET_FUN(__glewDeleteProgramsARB)
+#define glDisableVertexAttribArrayARB GLEW_GET_FUN(__glewDisableVertexAttribArrayARB)
+#define glEnableVertexAttribArrayARB GLEW_GET_FUN(__glewEnableVertexAttribArrayARB)
+#define glGenProgramsARB GLEW_GET_FUN(__glewGenProgramsARB)
+#define glGetProgramEnvParameterdvARB GLEW_GET_FUN(__glewGetProgramEnvParameterdvARB)
+#define glGetProgramEnvParameterfvARB GLEW_GET_FUN(__glewGetProgramEnvParameterfvARB)
+#define glGetProgramLocalParameterdvARB GLEW_GET_FUN(__glewGetProgramLocalParameterdvARB)
+#define glGetProgramLocalParameterfvARB GLEW_GET_FUN(__glewGetProgramLocalParameterfvARB)
+#define glGetProgramStringARB GLEW_GET_FUN(__glewGetProgramStringARB)
+#define glGetProgramivARB GLEW_GET_FUN(__glewGetProgramivARB)
+#define glGetVertexAttribPointervARB GLEW_GET_FUN(__glewGetVertexAttribPointervARB)
+#define glGetVertexAttribdvARB GLEW_GET_FUN(__glewGetVertexAttribdvARB)
+#define glGetVertexAttribfvARB GLEW_GET_FUN(__glewGetVertexAttribfvARB)
+#define glGetVertexAttribivARB GLEW_GET_FUN(__glewGetVertexAttribivARB)
+#define glIsProgramARB GLEW_GET_FUN(__glewIsProgramARB)
+#define glProgramEnvParameter4dARB GLEW_GET_FUN(__glewProgramEnvParameter4dARB)
+#define glProgramEnvParameter4dvARB GLEW_GET_FUN(__glewProgramEnvParameter4dvARB)
+#define glProgramEnvParameter4fARB GLEW_GET_FUN(__glewProgramEnvParameter4fARB)
+#define glProgramEnvParameter4fvARB GLEW_GET_FUN(__glewProgramEnvParameter4fvARB)
+#define glProgramLocalParameter4dARB GLEW_GET_FUN(__glewProgramLocalParameter4dARB)
+#define glProgramLocalParameter4dvARB GLEW_GET_FUN(__glewProgramLocalParameter4dvARB)
+#define glProgramLocalParameter4fARB GLEW_GET_FUN(__glewProgramLocalParameter4fARB)
+#define glProgramLocalParameter4fvARB GLEW_GET_FUN(__glewProgramLocalParameter4fvARB)
+#define glProgramStringARB GLEW_GET_FUN(__glewProgramStringARB)
+#define glVertexAttrib1dARB GLEW_GET_FUN(__glewVertexAttrib1dARB)
+#define glVertexAttrib1dvARB GLEW_GET_FUN(__glewVertexAttrib1dvARB)
+#define glVertexAttrib1fARB GLEW_GET_FUN(__glewVertexAttrib1fARB)
+#define glVertexAttrib1fvARB GLEW_GET_FUN(__glewVertexAttrib1fvARB)
+#define glVertexAttrib1sARB GLEW_GET_FUN(__glewVertexAttrib1sARB)
+#define glVertexAttrib1svARB GLEW_GET_FUN(__glewVertexAttrib1svARB)
+#define glVertexAttrib2dARB GLEW_GET_FUN(__glewVertexAttrib2dARB)
+#define glVertexAttrib2dvARB GLEW_GET_FUN(__glewVertexAttrib2dvARB)
+#define glVertexAttrib2fARB GLEW_GET_FUN(__glewVertexAttrib2fARB)
+#define glVertexAttrib2fvARB GLEW_GET_FUN(__glewVertexAttrib2fvARB)
+#define glVertexAttrib2sARB GLEW_GET_FUN(__glewVertexAttrib2sARB)
+#define glVertexAttrib2svARB GLEW_GET_FUN(__glewVertexAttrib2svARB)
+#define glVertexAttrib3dARB GLEW_GET_FUN(__glewVertexAttrib3dARB)
+#define glVertexAttrib3dvARB GLEW_GET_FUN(__glewVertexAttrib3dvARB)
+#define glVertexAttrib3fARB GLEW_GET_FUN(__glewVertexAttrib3fARB)
+#define glVertexAttrib3fvARB GLEW_GET_FUN(__glewVertexAttrib3fvARB)
+#define glVertexAttrib3sARB GLEW_GET_FUN(__glewVertexAttrib3sARB)
+#define glVertexAttrib3svARB GLEW_GET_FUN(__glewVertexAttrib3svARB)
+#define glVertexAttrib4NbvARB GLEW_GET_FUN(__glewVertexAttrib4NbvARB)
+#define glVertexAttrib4NivARB GLEW_GET_FUN(__glewVertexAttrib4NivARB)
+#define glVertexAttrib4NsvARB GLEW_GET_FUN(__glewVertexAttrib4NsvARB)
+#define glVertexAttrib4NubARB GLEW_GET_FUN(__glewVertexAttrib4NubARB)
+#define glVertexAttrib4NubvARB GLEW_GET_FUN(__glewVertexAttrib4NubvARB)
+#define glVertexAttrib4NuivARB GLEW_GET_FUN(__glewVertexAttrib4NuivARB)
+#define glVertexAttrib4NusvARB GLEW_GET_FUN(__glewVertexAttrib4NusvARB)
+#define glVertexAttrib4bvARB GLEW_GET_FUN(__glewVertexAttrib4bvARB)
+#define glVertexAttrib4dARB GLEW_GET_FUN(__glewVertexAttrib4dARB)
+#define glVertexAttrib4dvARB GLEW_GET_FUN(__glewVertexAttrib4dvARB)
+#define glVertexAttrib4fARB GLEW_GET_FUN(__glewVertexAttrib4fARB)
+#define glVertexAttrib4fvARB GLEW_GET_FUN(__glewVertexAttrib4fvARB)
+#define glVertexAttrib4ivARB GLEW_GET_FUN(__glewVertexAttrib4ivARB)
+#define glVertexAttrib4sARB GLEW_GET_FUN(__glewVertexAttrib4sARB)
+#define glVertexAttrib4svARB GLEW_GET_FUN(__glewVertexAttrib4svARB)
+#define glVertexAttrib4ubvARB GLEW_GET_FUN(__glewVertexAttrib4ubvARB)
+#define glVertexAttrib4uivARB GLEW_GET_FUN(__glewVertexAttrib4uivARB)
+#define glVertexAttrib4usvARB GLEW_GET_FUN(__glewVertexAttrib4usvARB)
+#define glVertexAttribPointerARB GLEW_GET_FUN(__glewVertexAttribPointerARB)
+
+#define GLEW_ARB_vertex_program GLEW_GET_VAR(__GLEW_ARB_vertex_program)
+
+#endif /* GL_ARB_vertex_program */
+
+/* -------------------------- GL_ARB_vertex_shader ------------------------- */
+
+#ifndef GL_ARB_vertex_shader
+#define GL_ARB_vertex_shader 1
+
+#define GL_VERTEX_SHADER_ARB 0x8B31
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
+#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
+#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
+#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
+
+typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB* name);
+typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name);
+typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB* name);
+
+#define glBindAttribLocationARB GLEW_GET_FUN(__glewBindAttribLocationARB)
+#define glGetActiveAttribARB GLEW_GET_FUN(__glewGetActiveAttribARB)
+#define glGetAttribLocationARB GLEW_GET_FUN(__glewGetAttribLocationARB)
+
+#define GLEW_ARB_vertex_shader GLEW_GET_VAR(__GLEW_ARB_vertex_shader)
+
+#endif /* GL_ARB_vertex_shader */
+
+/* --------------------------- GL_ARB_window_pos --------------------------- */
+
+#ifndef GL_ARB_window_pos
+#define GL_ARB_window_pos 1
+
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVARBPROC) (const GLdouble* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVARBPROC) (const GLfloat* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVARBPROC) (const GLint* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVARBPROC) (const GLshort* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVARBPROC) (const GLdouble* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVARBPROC) (const GLfloat* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVARBPROC) (const GLint* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVARBPROC) (const GLshort* p);
+
+#define glWindowPos2dARB GLEW_GET_FUN(__glewWindowPos2dARB)
+#define glWindowPos2dvARB GLEW_GET_FUN(__glewWindowPos2dvARB)
+#define glWindowPos2fARB GLEW_GET_FUN(__glewWindowPos2fARB)
+#define glWindowPos2fvARB GLEW_GET_FUN(__glewWindowPos2fvARB)
+#define glWindowPos2iARB GLEW_GET_FUN(__glewWindowPos2iARB)
+#define glWindowPos2ivARB GLEW_GET_FUN(__glewWindowPos2ivARB)
+#define glWindowPos2sARB GLEW_GET_FUN(__glewWindowPos2sARB)
+#define glWindowPos2svARB GLEW_GET_FUN(__glewWindowPos2svARB)
+#define glWindowPos3dARB GLEW_GET_FUN(__glewWindowPos3dARB)
+#define glWindowPos3dvARB GLEW_GET_FUN(__glewWindowPos3dvARB)
+#define glWindowPos3fARB GLEW_GET_FUN(__glewWindowPos3fARB)
+#define glWindowPos3fvARB GLEW_GET_FUN(__glewWindowPos3fvARB)
+#define glWindowPos3iARB GLEW_GET_FUN(__glewWindowPos3iARB)
+#define glWindowPos3ivARB GLEW_GET_FUN(__glewWindowPos3ivARB)
+#define glWindowPos3sARB GLEW_GET_FUN(__glewWindowPos3sARB)
+#define glWindowPos3svARB GLEW_GET_FUN(__glewWindowPos3svARB)
+
+#define GLEW_ARB_window_pos GLEW_GET_VAR(__GLEW_ARB_window_pos)
+
+#endif /* GL_ARB_window_pos */
+
+/* ------------------------- GL_ATIX_point_sprites ------------------------- */
+
+#ifndef GL_ATIX_point_sprites
+#define GL_ATIX_point_sprites 1
+
+#define GLEW_ATIX_point_sprites GLEW_GET_VAR(__GLEW_ATIX_point_sprites)
+
+#endif /* GL_ATIX_point_sprites */
+
+/* ---------------------- GL_ATIX_texture_env_combine3 --------------------- */
+
+#ifndef GL_ATIX_texture_env_combine3
+#define GL_ATIX_texture_env_combine3 1
+
+#define GL_MODULATE_ADD_ATIX 0x8744
+#define GL_MODULATE_SIGNED_ADD_ATIX 0x8745
+#define GL_MODULATE_SUBTRACT_ATIX 0x8746
+
+#define GLEW_ATIX_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATIX_texture_env_combine3)
+
+#endif /* GL_ATIX_texture_env_combine3 */
+
+/* ----------------------- GL_ATIX_texture_env_route ----------------------- */
+
+#ifndef GL_ATIX_texture_env_route
+#define GL_ATIX_texture_env_route 1
+
+#define GL_SECONDARY_COLOR_ATIX 0x8747
+#define GL_TEXTURE_OUTPUT_RGB_ATIX 0x8748
+#define GL_TEXTURE_OUTPUT_ALPHA_ATIX 0x8749
+
+#define GLEW_ATIX_texture_env_route GLEW_GET_VAR(__GLEW_ATIX_texture_env_route)
+
+#endif /* GL_ATIX_texture_env_route */
+
+/* ---------------- GL_ATIX_vertex_shader_output_point_size ---------------- */
+
+#ifndef GL_ATIX_vertex_shader_output_point_size
+#define GL_ATIX_vertex_shader_output_point_size 1
+
+#define GL_OUTPUT_POINT_SIZE_ATIX 0x610E
+
+#define GLEW_ATIX_vertex_shader_output_point_size GLEW_GET_VAR(__GLEW_ATIX_vertex_shader_output_point_size)
+
+#endif /* GL_ATIX_vertex_shader_output_point_size */
+
+/* -------------------------- GL_ATI_draw_buffers -------------------------- */
+
+#ifndef GL_ATI_draw_buffers
+#define GL_ATI_draw_buffers 1
+
+#define GL_MAX_DRAW_BUFFERS_ATI 0x8824
+#define GL_DRAW_BUFFER0_ATI 0x8825
+#define GL_DRAW_BUFFER1_ATI 0x8826
+#define GL_DRAW_BUFFER2_ATI 0x8827
+#define GL_DRAW_BUFFER3_ATI 0x8828
+#define GL_DRAW_BUFFER4_ATI 0x8829
+#define GL_DRAW_BUFFER5_ATI 0x882A
+#define GL_DRAW_BUFFER6_ATI 0x882B
+#define GL_DRAW_BUFFER7_ATI 0x882C
+#define GL_DRAW_BUFFER8_ATI 0x882D
+#define GL_DRAW_BUFFER9_ATI 0x882E
+#define GL_DRAW_BUFFER10_ATI 0x882F
+#define GL_DRAW_BUFFER11_ATI 0x8830
+#define GL_DRAW_BUFFER12_ATI 0x8831
+#define GL_DRAW_BUFFER13_ATI 0x8832
+#define GL_DRAW_BUFFER14_ATI 0x8833
+#define GL_DRAW_BUFFER15_ATI 0x8834
+
+typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum* bufs);
+
+#define glDrawBuffersATI GLEW_GET_FUN(__glewDrawBuffersATI)
+
+#define GLEW_ATI_draw_buffers GLEW_GET_VAR(__GLEW_ATI_draw_buffers)
+
+#endif /* GL_ATI_draw_buffers */
+
+/* -------------------------- GL_ATI_element_array ------------------------- */
+
+#ifndef GL_ATI_element_array
+#define GL_ATI_element_array 1
+
+#define GL_ELEMENT_ARRAY_ATI 0x8768
+#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769
+#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A
+
+typedef void (GLAPIENTRY * PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count);
+typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count);
+typedef void (GLAPIENTRY * PFNGLELEMENTPOINTERATIPROC) (GLenum type, const void* pointer);
+
+#define glDrawElementArrayATI GLEW_GET_FUN(__glewDrawElementArrayATI)
+#define glDrawRangeElementArrayATI GLEW_GET_FUN(__glewDrawRangeElementArrayATI)
+#define glElementPointerATI GLEW_GET_FUN(__glewElementPointerATI)
+
+#define GLEW_ATI_element_array GLEW_GET_VAR(__GLEW_ATI_element_array)
+
+#endif /* GL_ATI_element_array */
+
+/* ------------------------- GL_ATI_envmap_bumpmap ------------------------- */
+
+#ifndef GL_ATI_envmap_bumpmap
+#define GL_ATI_envmap_bumpmap 1
+
+#define GL_BUMP_ROT_MATRIX_ATI 0x8775
+#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776
+#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777
+#define GL_BUMP_TEX_UNITS_ATI 0x8778
+#define GL_DUDV_ATI 0x8779
+#define GL_DU8DV8_ATI 0x877A
+#define GL_BUMP_ENVMAP_ATI 0x877B
+#define GL_BUMP_TARGET_ATI 0x877C
+
+typedef void (GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param);
+typedef void (GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param);
+typedef void (GLAPIENTRY * PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param);
+typedef void (GLAPIENTRY * PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param);
+
+#define glGetTexBumpParameterfvATI GLEW_GET_FUN(__glewGetTexBumpParameterfvATI)
+#define glGetTexBumpParameterivATI GLEW_GET_FUN(__glewGetTexBumpParameterivATI)
+#define glTexBumpParameterfvATI GLEW_GET_FUN(__glewTexBumpParameterfvATI)
+#define glTexBumpParameterivATI GLEW_GET_FUN(__glewTexBumpParameterivATI)
+
+#define GLEW_ATI_envmap_bumpmap GLEW_GET_VAR(__GLEW_ATI_envmap_bumpmap)
+
+#endif /* GL_ATI_envmap_bumpmap */
+
+/* ------------------------- GL_ATI_fragment_shader ------------------------ */
+
+#ifndef GL_ATI_fragment_shader
+#define GL_ATI_fragment_shader 1
+
+#define GL_RED_BIT_ATI 0x00000001
+#define GL_2X_BIT_ATI 0x00000001
+#define GL_4X_BIT_ATI 0x00000002
+#define GL_GREEN_BIT_ATI 0x00000002
+#define GL_COMP_BIT_ATI 0x00000002
+#define GL_BLUE_BIT_ATI 0x00000004
+#define GL_8X_BIT_ATI 0x00000004
+#define GL_NEGATE_BIT_ATI 0x00000004
+#define GL_BIAS_BIT_ATI 0x00000008
+#define GL_HALF_BIT_ATI 0x00000008
+#define GL_QUARTER_BIT_ATI 0x00000010
+#define GL_EIGHTH_BIT_ATI 0x00000020
+#define GL_SATURATE_BIT_ATI 0x00000040
+#define GL_FRAGMENT_SHADER_ATI 0x8920
+#define GL_REG_0_ATI 0x8921
+#define GL_REG_1_ATI 0x8922
+#define GL_REG_2_ATI 0x8923
+#define GL_REG_3_ATI 0x8924
+#define GL_REG_4_ATI 0x8925
+#define GL_REG_5_ATI 0x8926
+#define GL_CON_0_ATI 0x8941
+#define GL_CON_1_ATI 0x8942
+#define GL_CON_2_ATI 0x8943
+#define GL_CON_3_ATI 0x8944
+#define GL_CON_4_ATI 0x8945
+#define GL_CON_5_ATI 0x8946
+#define GL_CON_6_ATI 0x8947
+#define GL_CON_7_ATI 0x8948
+#define GL_MOV_ATI 0x8961
+#define GL_ADD_ATI 0x8963
+#define GL_MUL_ATI 0x8964
+#define GL_SUB_ATI 0x8965
+#define GL_DOT3_ATI 0x8966
+#define GL_DOT4_ATI 0x8967
+#define GL_MAD_ATI 0x8968
+#define GL_LERP_ATI 0x8969
+#define GL_CND_ATI 0x896A
+#define GL_CND0_ATI 0x896B
+#define GL_DOT2_ADD_ATI 0x896C
+#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D
+#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
+#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F
+#define GL_NUM_PASSES_ATI 0x8970
+#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971
+#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972
+#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973
+#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974
+#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975
+#define GL_SWIZZLE_STR_ATI 0x8976
+#define GL_SWIZZLE_STQ_ATI 0x8977
+#define GL_SWIZZLE_STR_DR_ATI 0x8978
+#define GL_SWIZZLE_STQ_DQ_ATI 0x8979
+#define GL_SWIZZLE_STRQ_ATI 0x897A
+#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B
+
+typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
+typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
+typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
+typedef void (GLAPIENTRY * PFNGLBEGINFRAGMENTSHADERATIPROC) (void);
+typedef void (GLAPIENTRY * PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id);
+typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
+typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
+typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
+typedef void (GLAPIENTRY * PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id);
+typedef void (GLAPIENTRY * PFNGLENDFRAGMENTSHADERATIPROC) (void);
+typedef GLuint (GLAPIENTRY * PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range);
+typedef void (GLAPIENTRY * PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle);
+typedef void (GLAPIENTRY * PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle);
+typedef void (GLAPIENTRY * PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat* value);
+
+#define glAlphaFragmentOp1ATI GLEW_GET_FUN(__glewAlphaFragmentOp1ATI)
+#define glAlphaFragmentOp2ATI GLEW_GET_FUN(__glewAlphaFragmentOp2ATI)
+#define glAlphaFragmentOp3ATI GLEW_GET_FUN(__glewAlphaFragmentOp3ATI)
+#define glBeginFragmentShaderATI GLEW_GET_FUN(__glewBeginFragmentShaderATI)
+#define glBindFragmentShaderATI GLEW_GET_FUN(__glewBindFragmentShaderATI)
+#define glColorFragmentOp1ATI GLEW_GET_FUN(__glewColorFragmentOp1ATI)
+#define glColorFragmentOp2ATI GLEW_GET_FUN(__glewColorFragmentOp2ATI)
+#define glColorFragmentOp3ATI GLEW_GET_FUN(__glewColorFragmentOp3ATI)
+#define glDeleteFragmentShaderATI GLEW_GET_FUN(__glewDeleteFragmentShaderATI)
+#define glEndFragmentShaderATI GLEW_GET_FUN(__glewEndFragmentShaderATI)
+#define glGenFragmentShadersATI GLEW_GET_FUN(__glewGenFragmentShadersATI)
+#define glPassTexCoordATI GLEW_GET_FUN(__glewPassTexCoordATI)
+#define glSampleMapATI GLEW_GET_FUN(__glewSampleMapATI)
+#define glSetFragmentShaderConstantATI GLEW_GET_FUN(__glewSetFragmentShaderConstantATI)
+
+#define GLEW_ATI_fragment_shader GLEW_GET_VAR(__GLEW_ATI_fragment_shader)
+
+#endif /* GL_ATI_fragment_shader */
+
+/* ------------------------ GL_ATI_map_object_buffer ----------------------- */
+
+#ifndef GL_ATI_map_object_buffer
+#define GL_ATI_map_object_buffer 1
+
+typedef void* (GLAPIENTRY * PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer);
+typedef void (GLAPIENTRY * PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer);
+
+#define glMapObjectBufferATI GLEW_GET_FUN(__glewMapObjectBufferATI)
+#define glUnmapObjectBufferATI GLEW_GET_FUN(__glewUnmapObjectBufferATI)
+
+#define GLEW_ATI_map_object_buffer GLEW_GET_VAR(__GLEW_ATI_map_object_buffer)
+
+#endif /* GL_ATI_map_object_buffer */
+
+/* -------------------------- GL_ATI_pn_triangles -------------------------- */
+
+#ifndef GL_ATI_pn_triangles
+#define GL_ATI_pn_triangles 1
+
+#define GL_PN_TRIANGLES_ATI 0x87F0
+#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
+#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2
+#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3
+#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4
+#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
+#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6
+#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7
+#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8
+
+typedef void (GLAPIENTRY * PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param);
+
+#define glPNTrianglesfATI GLEW_GET_FUN(__glPNTrianglewesfATI)
+#define glPNTrianglesiATI GLEW_GET_FUN(__glPNTrianglewesiATI)
+
+#define GLEW_ATI_pn_triangles GLEW_GET_VAR(__GLEW_ATI_pn_triangles)
+
+#endif /* GL_ATI_pn_triangles */
+
+/* ------------------------ GL_ATI_separate_stencil ------------------------ */
+
+#ifndef GL_ATI_separate_stencil
+#define GL_ATI_separate_stencil 1
+
+#define GL_STENCIL_BACK_FUNC_ATI 0x8800
+#define GL_STENCIL_BACK_FAIL_ATI 0x8801
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
+
+typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
+typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+
+#define glStencilFuncSeparateATI GLEW_GET_FUN(__glewStencilFuncSeparateATI)
+#define glStencilOpSeparateATI GLEW_GET_FUN(__glewStencilOpSeparateATI)
+
+#define GLEW_ATI_separate_stencil GLEW_GET_VAR(__GLEW_ATI_separate_stencil)
+
+#endif /* GL_ATI_separate_stencil */
+
+/* ---------------------- GL_ATI_text_fragment_shader ---------------------- */
+
+#ifndef GL_ATI_text_fragment_shader
+#define GL_ATI_text_fragment_shader 1
+
+#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
+
+#define GLEW_ATI_text_fragment_shader GLEW_GET_VAR(__GLEW_ATI_text_fragment_shader)
+
+#endif /* GL_ATI_text_fragment_shader */
+
+/* --------------------- GL_ATI_texture_compression_3dc -------------------- */
+
+#ifndef GL_ATI_texture_compression_3dc
+#define GL_ATI_texture_compression_3dc 1
+
+#define GL_COMPRESSED_RGB_3DC_ATI 0x8837
+
+#define GLEW_ATI_texture_compression_3dc GLEW_GET_VAR(__GLEW_ATI_texture_compression_3dc)
+
+#endif /* GL_ATI_texture_compression_3dc */
+
+/* ---------------------- GL_ATI_texture_env_combine3 ---------------------- */
+
+#ifndef GL_ATI_texture_env_combine3
+#define GL_ATI_texture_env_combine3 1
+
+#define GL_MODULATE_ADD_ATI 0x8744
+#define GL_MODULATE_SIGNED_ADD_ATI 0x8745
+#define GL_MODULATE_SUBTRACT_ATI 0x8746
+
+#define GLEW_ATI_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATI_texture_env_combine3)
+
+#endif /* GL_ATI_texture_env_combine3 */
+
+/* -------------------------- GL_ATI_texture_float ------------------------- */
+
+#ifndef GL_ATI_texture_float
+#define GL_ATI_texture_float 1
+
+#define GL_RGBA_FLOAT32_ATI 0x8814
+#define GL_RGB_FLOAT32_ATI 0x8815
+#define GL_ALPHA_FLOAT32_ATI 0x8816
+#define GL_INTENSITY_FLOAT32_ATI 0x8817
+#define GL_LUMINANCE_FLOAT32_ATI 0x8818
+#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819
+#define GL_RGBA_FLOAT16_ATI 0x881A
+#define GL_RGB_FLOAT16_ATI 0x881B
+#define GL_ALPHA_FLOAT16_ATI 0x881C
+#define GL_INTENSITY_FLOAT16_ATI 0x881D
+#define GL_LUMINANCE_FLOAT16_ATI 0x881E
+#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F
+
+#define GLEW_ATI_texture_float GLEW_GET_VAR(__GLEW_ATI_texture_float)
+
+#endif /* GL_ATI_texture_float */
+
+/* ----------------------- GL_ATI_texture_mirror_once ---------------------- */
+
+#ifndef GL_ATI_texture_mirror_once
+#define GL_ATI_texture_mirror_once 1
+
+#define GL_MIRROR_CLAMP_ATI 0x8742
+#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
+
+#define GLEW_ATI_texture_mirror_once GLEW_GET_VAR(__GLEW_ATI_texture_mirror_once)
+
+#endif /* GL_ATI_texture_mirror_once */
+
+/* ----------------------- GL_ATI_vertex_array_object ---------------------- */
+
+#ifndef GL_ATI_vertex_array_object
+#define GL_ATI_vertex_array_object 1
+
+#define GL_STATIC_ATI 0x8760
+#define GL_DYNAMIC_ATI 0x8761
+#define GL_PRESERVE_ATI 0x8762
+#define GL_DISCARD_ATI 0x8763
+#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764
+#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765
+#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766
+#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767
+
+typedef void (GLAPIENTRY * PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
+typedef void (GLAPIENTRY * PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer);
+typedef void (GLAPIENTRY * PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer);
+typedef GLuint (GLAPIENTRY * PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const void* pointer, GLenum usage);
+typedef void (GLAPIENTRY * PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const void* pointer, GLenum preserve);
+typedef void (GLAPIENTRY * PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
+
+#define glArrayObjectATI GLEW_GET_FUN(__glewArrayObjectATI)
+#define glFreeObjectBufferATI GLEW_GET_FUN(__glewFreeObjectBufferATI)
+#define glGetArrayObjectfvATI GLEW_GET_FUN(__glewGetArrayObjectfvATI)
+#define glGetArrayObjectivATI GLEW_GET_FUN(__glewGetArrayObjectivATI)
+#define glGetObjectBufferfvATI GLEW_GET_FUN(__glewGetObjectBufferfvATI)
+#define glGetObjectBufferivATI GLEW_GET_FUN(__glewGetObjectBufferivATI)
+#define glGetVariantArrayObjectfvATI GLEW_GET_FUN(__glewGetVariantArrayObjectfvATI)
+#define glGetVariantArrayObjectivATI GLEW_GET_FUN(__glewGetVariantArrayObjectivATI)
+#define glIsObjectBufferATI GLEW_GET_FUN(__glewIsObjectBufferATI)
+#define glNewObjectBufferATI GLEW_GET_FUN(__glewNewObjectBufferATI)
+#define glUpdateObjectBufferATI GLEW_GET_FUN(__glewUpdateObjectBufferATI)
+#define glVariantArrayObjectATI GLEW_GET_FUN(__glewVariantArrayObjectATI)
+
+#define GLEW_ATI_vertex_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_array_object)
+
+#endif /* GL_ATI_vertex_array_object */
+
+/* ------------------- GL_ATI_vertex_attrib_array_object ------------------- */
+
+#ifndef GL_ATI_vertex_attrib_array_object
+#define GL_ATI_vertex_attrib_array_object 1
+
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset);
+
+#define glGetVertexAttribArrayObjectfvATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectfvATI)
+#define glGetVertexAttribArrayObjectivATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectivATI)
+#define glVertexAttribArrayObjectATI GLEW_GET_FUN(__glewVertexAttribArrayObjectATI)
+
+#define GLEW_ATI_vertex_attrib_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_attrib_array_object)
+
+#endif /* GL_ATI_vertex_attrib_array_object */
+
+/* ------------------------- GL_ATI_vertex_streams ------------------------- */
+
+#ifndef GL_ATI_vertex_streams
+#define GL_ATI_vertex_streams 1
+
+#define GL_MAX_VERTEX_STREAMS_ATI 0x876B
+#define GL_VERTEX_SOURCE_ATI 0x876C
+#define GL_VERTEX_STREAM0_ATI 0x876D
+#define GL_VERTEX_STREAM1_ATI 0x876E
+#define GL_VERTEX_STREAM2_ATI 0x876F
+#define GL_VERTEX_STREAM3_ATI 0x8770
+#define GL_VERTEX_STREAM4_ATI 0x8771
+#define GL_VERTEX_STREAM5_ATI 0x8772
+#define GL_VERTEX_STREAM6_ATI 0x8773
+#define GL_VERTEX_STREAM7_ATI 0x8774
+
+typedef void (GLAPIENTRY * PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte x, GLbyte y, GLbyte z);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *v);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *v);
+
+#define glClientActiveVertexStreamATI GLEW_GET_FUN(__glewClientActiveVertexStreamATI)
+#define glNormalStream3bATI GLEW_GET_FUN(__glewNormalStream3bATI)
+#define glNormalStream3bvATI GLEW_GET_FUN(__glewNormalStream3bvATI)
+#define glNormalStream3dATI GLEW_GET_FUN(__glewNormalStream3dATI)
+#define glNormalStream3dvATI GLEW_GET_FUN(__glewNormalStream3dvATI)
+#define glNormalStream3fATI GLEW_GET_FUN(__glewNormalStream3fATI)
+#define glNormalStream3fvATI GLEW_GET_FUN(__glewNormalStream3fvATI)
+#define glNormalStream3iATI GLEW_GET_FUN(__glewNormalStream3iATI)
+#define glNormalStream3ivATI GLEW_GET_FUN(__glewNormalStream3ivATI)
+#define glNormalStream3sATI GLEW_GET_FUN(__glewNormalStream3sATI)
+#define glNormalStream3svATI GLEW_GET_FUN(__glewNormalStream3svATI)
+#define glVertexBlendEnvfATI GLEW_GET_FUN(__glewVertexBlendEnvfATI)
+#define glVertexBlendEnviATI GLEW_GET_FUN(__glewVertexBlendEnviATI)
+#define glVertexStream2dATI GLEW_GET_FUN(__glewVertexStream2dATI)
+#define glVertexStream2dvATI GLEW_GET_FUN(__glewVertexStream2dvATI)
+#define glVertexStream2fATI GLEW_GET_FUN(__glewVertexStream2fATI)
+#define glVertexStream2fvATI GLEW_GET_FUN(__glewVertexStream2fvATI)
+#define glVertexStream2iATI GLEW_GET_FUN(__glewVertexStream2iATI)
+#define glVertexStream2ivATI GLEW_GET_FUN(__glewVertexStream2ivATI)
+#define glVertexStream2sATI GLEW_GET_FUN(__glewVertexStream2sATI)
+#define glVertexStream2svATI GLEW_GET_FUN(__glewVertexStream2svATI)
+#define glVertexStream3dATI GLEW_GET_FUN(__glewVertexStream3dATI)
+#define glVertexStream3dvATI GLEW_GET_FUN(__glewVertexStream3dvATI)
+#define glVertexStream3fATI GLEW_GET_FUN(__glewVertexStream3fATI)
+#define glVertexStream3fvATI GLEW_GET_FUN(__glewVertexStream3fvATI)
+#define glVertexStream3iATI GLEW_GET_FUN(__glewVertexStream3iATI)
+#define glVertexStream3ivATI GLEW_GET_FUN(__glewVertexStream3ivATI)
+#define glVertexStream3sATI GLEW_GET_FUN(__glewVertexStream3sATI)
+#define glVertexStream3svATI GLEW_GET_FUN(__glewVertexStream3svATI)
+#define glVertexStream4dATI GLEW_GET_FUN(__glewVertexStream4dATI)
+#define glVertexStream4dvATI GLEW_GET_FUN(__glewVertexStream4dvATI)
+#define glVertexStream4fATI GLEW_GET_FUN(__glewVertexStream4fATI)
+#define glVertexStream4fvATI GLEW_GET_FUN(__glewVertexStream4fvATI)
+#define glVertexStream4iATI GLEW_GET_FUN(__glewVertexStream4iATI)
+#define glVertexStream4ivATI GLEW_GET_FUN(__glewVertexStream4ivATI)
+#define glVertexStream4sATI GLEW_GET_FUN(__glewVertexStream4sATI)
+#define glVertexStream4svATI GLEW_GET_FUN(__glewVertexStream4svATI)
+
+#define GLEW_ATI_vertex_streams GLEW_GET_VAR(__GLEW_ATI_vertex_streams)
+
+#endif /* GL_ATI_vertex_streams */
+
+/* --------------------------- GL_EXT_422_pixels --------------------------- */
+
+#ifndef GL_EXT_422_pixels
+#define GL_EXT_422_pixels 1
+
+#define GL_422_EXT 0x80CC
+#define GL_422_REV_EXT 0x80CD
+#define GL_422_AVERAGE_EXT 0x80CE
+#define GL_422_REV_AVERAGE_EXT 0x80CF
+
+#define GLEW_EXT_422_pixels GLEW_GET_VAR(__GLEW_EXT_422_pixels)
+
+#endif /* GL_EXT_422_pixels */
+
+/* ---------------------------- GL_EXT_Cg_shader --------------------------- */
+
+#ifndef GL_EXT_Cg_shader
+#define GL_EXT_Cg_shader 1
+
+#define GL_CG_VERTEX_SHADER_EXT 0x890E
+#define GL_CG_FRAGMENT_SHADER_EXT 0x890F
+
+#define GLEW_EXT_Cg_shader GLEW_GET_VAR(__GLEW_EXT_Cg_shader)
+
+#endif /* GL_EXT_Cg_shader */
+
+/* ------------------------------ GL_EXT_abgr ------------------------------ */
+
+#ifndef GL_EXT_abgr
+#define GL_EXT_abgr 1
+
+#define GL_ABGR_EXT 0x8000
+
+#define GLEW_EXT_abgr GLEW_GET_VAR(__GLEW_EXT_abgr)
+
+#endif /* GL_EXT_abgr */
+
+/* ------------------------------ GL_EXT_bgra ------------------------------ */
+
+#ifndef GL_EXT_bgra
+#define GL_EXT_bgra 1
+
+#define GL_BGR_EXT 0x80E0
+#define GL_BGRA_EXT 0x80E1
+
+#define GLEW_EXT_bgra GLEW_GET_VAR(__GLEW_EXT_bgra)
+
+#endif /* GL_EXT_bgra */
+
+/* --------------------------- GL_EXT_blend_color -------------------------- */
+
+#ifndef GL_EXT_blend_color
+#define GL_EXT_blend_color 1
+
+#define GL_CONSTANT_COLOR_EXT 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
+#define GL_CONSTANT_ALPHA_EXT 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
+#define GL_BLEND_COLOR_EXT 0x8005
+
+typedef void (GLAPIENTRY * PFNGLBLENDCOLOREXTPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+
+#define glBlendColorEXT GLEW_GET_FUN(__glewBlendColorEXT)
+
+#define GLEW_EXT_blend_color GLEW_GET_VAR(__GLEW_EXT_blend_color)
+
+#endif /* GL_EXT_blend_color */
+
+/* --------------------- GL_EXT_blend_equation_separate -------------------- */
+
+#ifndef GL_EXT_blend_equation_separate
+#define GL_EXT_blend_equation_separate 1
+
+#define GL_BLEND_EQUATION_RGB_EXT 0x8009
+#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D
+
+typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha);
+
+#define glBlendEquationSeparateEXT GLEW_GET_FUN(__glewBlendEquationSeparateEXT)
+
+#define GLEW_EXT_blend_equation_separate GLEW_GET_VAR(__GLEW_EXT_blend_equation_separate)
+
+#endif /* GL_EXT_blend_equation_separate */
+
+/* ----------------------- GL_EXT_blend_func_separate ---------------------- */
+
+#ifndef GL_EXT_blend_func_separate
+#define GL_EXT_blend_func_separate 1
+
+#define GL_BLEND_DST_RGB_EXT 0x80C8
+#define GL_BLEND_SRC_RGB_EXT 0x80C9
+#define GL_BLEND_DST_ALPHA_EXT 0x80CA
+#define GL_BLEND_SRC_ALPHA_EXT 0x80CB
+
+typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+
+#define glBlendFuncSeparateEXT GLEW_GET_FUN(__glewBlendFuncSeparateEXT)
+
+#define GLEW_EXT_blend_func_separate GLEW_GET_VAR(__GLEW_EXT_blend_func_separate)
+
+#endif /* GL_EXT_blend_func_separate */
+
+/* ------------------------- GL_EXT_blend_logic_op ------------------------- */
+
+#ifndef GL_EXT_blend_logic_op
+#define GL_EXT_blend_logic_op 1
+
+#define GLEW_EXT_blend_logic_op GLEW_GET_VAR(__GLEW_EXT_blend_logic_op)
+
+#endif /* GL_EXT_blend_logic_op */
+
+/* -------------------------- GL_EXT_blend_minmax -------------------------- */
+
+#ifndef GL_EXT_blend_minmax
+#define GL_EXT_blend_minmax 1
+
+#define GL_FUNC_ADD_EXT 0x8006
+#define GL_MIN_EXT 0x8007
+#define GL_MAX_EXT 0x8008
+#define GL_BLEND_EQUATION_EXT 0x8009
+
+typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONEXTPROC) (GLenum mode);
+
+#define glBlendEquationEXT GLEW_GET_FUN(__glewBlendEquationEXT)
+
+#define GLEW_EXT_blend_minmax GLEW_GET_VAR(__GLEW_EXT_blend_minmax)
+
+#endif /* GL_EXT_blend_minmax */
+
+/* ------------------------- GL_EXT_blend_subtract ------------------------- */
+
+#ifndef GL_EXT_blend_subtract
+#define GL_EXT_blend_subtract 1
+
+#define GL_FUNC_SUBTRACT_EXT 0x800A
+#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
+
+#define GLEW_EXT_blend_subtract GLEW_GET_VAR(__GLEW_EXT_blend_subtract)
+
+#endif /* GL_EXT_blend_subtract */
+
+/* ------------------------ GL_EXT_clip_volume_hint ------------------------ */
+
+#ifndef GL_EXT_clip_volume_hint
+#define GL_EXT_clip_volume_hint 1
+
+#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
+
+#define GLEW_EXT_clip_volume_hint GLEW_GET_VAR(__GLEW_EXT_clip_volume_hint)
+
+#endif /* GL_EXT_clip_volume_hint */
+
+/* ------------------------------ GL_EXT_cmyka ----------------------------- */
+
+#ifndef GL_EXT_cmyka
+#define GL_EXT_cmyka 1
+
+#define GL_CMYK_EXT 0x800C
+#define GL_CMYKA_EXT 0x800D
+#define GL_PACK_CMYK_HINT_EXT 0x800E
+#define GL_UNPACK_CMYK_HINT_EXT 0x800F
+
+#define GLEW_EXT_cmyka GLEW_GET_VAR(__GLEW_EXT_cmyka)
+
+#endif /* GL_EXT_cmyka */
+
+/* ------------------------- GL_EXT_color_subtable ------------------------- */
+
+#ifndef GL_EXT_color_subtable
+#define GL_EXT_color_subtable 1
+
+typedef void (GLAPIENTRY * PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void* data);
+typedef void (GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+
+#define glColorSubTableEXT GLEW_GET_FUN(__glewColorSubTableEXT)
+#define glCopyColorSubTableEXT GLEW_GET_FUN(__glewCopyColorSubTableEXT)
+
+#define GLEW_EXT_color_subtable GLEW_GET_VAR(__GLEW_EXT_color_subtable)
+
+#endif /* GL_EXT_color_subtable */
+
+/* ---------------------- GL_EXT_compiled_vertex_array --------------------- */
+
+#ifndef GL_EXT_compiled_vertex_array
+#define GL_EXT_compiled_vertex_array 1
+
+typedef void (GLAPIENTRY * PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count);
+typedef void (GLAPIENTRY * PFNGLUNLOCKARRAYSEXTPROC) (void);
+
+#define glLockArraysEXT GLEW_GET_FUN(__glewLockArraysEXT)
+#define glUnlockArraysEXT GLEW_GET_FUN(__glewUnlockArraysEXT)
+
+#define GLEW_EXT_compiled_vertex_array GLEW_GET_VAR(__GLEW_EXT_compiled_vertex_array)
+
+#endif /* GL_EXT_compiled_vertex_array */
+
+/* --------------------------- GL_EXT_convolution -------------------------- */
+
+#ifndef GL_EXT_convolution
+#define GL_EXT_convolution 1
+
+#define GL_CONVOLUTION_1D_EXT 0x8010
+#define GL_CONVOLUTION_2D_EXT 0x8011
+#define GL_SEPARABLE_2D_EXT 0x8012
+#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
+#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
+#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
+#define GL_REDUCE_EXT 0x8016
+#define GL_CONVOLUTION_FORMAT_EXT 0x8017
+#define GL_CONVOLUTION_WIDTH_EXT 0x8018
+#define GL_CONVOLUTION_HEIGHT_EXT 0x8019
+#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A
+#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
+#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
+#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
+#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
+#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
+#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020
+#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
+#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
+#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
+
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void* image);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* image);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void* image);
+typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void* row, void* column, void* span);
+typedef void (GLAPIENTRY * PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* row, const void* column);
+
+#define glConvolutionFilter1DEXT GLEW_GET_FUN(__glewConvolutionFilter1DEXT)
+#define glConvolutionFilter2DEXT GLEW_GET_FUN(__glewConvolutionFilter2DEXT)
+#define glConvolutionParameterfEXT GLEW_GET_FUN(__glewConvolutionParameterfEXT)
+#define glConvolutionParameterfvEXT GLEW_GET_FUN(__glewConvolutionParameterfvEXT)
+#define glConvolutionParameteriEXT GLEW_GET_FUN(__glewConvolutionParameteriEXT)
+#define glConvolutionParameterivEXT GLEW_GET_FUN(__glewConvolutionParameterivEXT)
+#define glCopyConvolutionFilter1DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter1DEXT)
+#define glCopyConvolutionFilter2DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter2DEXT)
+#define glGetConvolutionFilterEXT GLEW_GET_FUN(__glewGetConvolutionFilterEXT)
+#define glGetConvolutionParameterfvEXT GLEW_GET_FUN(__glewGetConvolutionParameterfvEXT)
+#define glGetConvolutionParameterivEXT GLEW_GET_FUN(__glewGetConvolutionParameterivEXT)
+#define glGetSeparableFilterEXT GLEW_GET_FUN(__glewGetSeparableFilterEXT)
+#define glSeparableFilter2DEXT GLEW_GET_FUN(__glewSeparableFilter2DEXT)
+
+#define GLEW_EXT_convolution GLEW_GET_VAR(__GLEW_EXT_convolution)
+
+#endif /* GL_EXT_convolution */
+
+/* ------------------------ GL_EXT_coordinate_frame ------------------------ */
+
+#ifndef GL_EXT_coordinate_frame
+#define GL_EXT_coordinate_frame 1
+
+#define GL_TANGENT_ARRAY_EXT 0x8439
+#define GL_BINORMAL_ARRAY_EXT 0x843A
+#define GL_CURRENT_TANGENT_EXT 0x843B
+#define GL_CURRENT_BINORMAL_EXT 0x843C
+#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E
+#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F
+#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440
+#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441
+#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442
+#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443
+#define GL_MAP1_TANGENT_EXT 0x8444
+#define GL_MAP2_TANGENT_EXT 0x8445
+#define GL_MAP1_BINORMAL_EXT 0x8446
+#define GL_MAP2_BINORMAL_EXT 0x8447
+
+typedef void (GLAPIENTRY * PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, void* pointer);
+typedef void (GLAPIENTRY * PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, void* pointer);
+
+#define glBinormalPointerEXT GLEW_GET_FUN(__glewBinormalPointerEXT)
+#define glTangentPointerEXT GLEW_GET_FUN(__glewTangentPointerEXT)
+
+#define GLEW_EXT_coordinate_frame GLEW_GET_VAR(__GLEW_EXT_coordinate_frame)
+
+#endif /* GL_EXT_coordinate_frame */
+
+/* -------------------------- GL_EXT_copy_texture -------------------------- */
+
+#ifndef GL_EXT_copy_texture
+#define GL_EXT_copy_texture 1
+
+typedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+typedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+
+#define glCopyTexImage1DEXT GLEW_GET_FUN(__glewCopyTexImage1DEXT)
+#define glCopyTexImage2DEXT GLEW_GET_FUN(__glewCopyTexImage2DEXT)
+#define glCopyTexSubImage1DEXT GLEW_GET_FUN(__glewCopyTexSubImage1DEXT)
+#define glCopyTexSubImage2DEXT GLEW_GET_FUN(__glewCopyTexSubImage2DEXT)
+#define glCopyTexSubImage3DEXT GLEW_GET_FUN(__glewCopyTexSubImage3DEXT)
+
+#define GLEW_EXT_copy_texture GLEW_GET_VAR(__GLEW_EXT_copy_texture)
+
+#endif /* GL_EXT_copy_texture */
+
+/* --------------------------- GL_EXT_cull_vertex -------------------------- */
+
+#ifndef GL_EXT_cull_vertex
+#define GL_EXT_cull_vertex 1
+
+typedef void (GLAPIENTRY * PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat* params);
+
+#define glCullParameterdvEXT GLEW_GET_FUN(__glewCullParameterdvEXT)
+#define glCullParameterfvEXT GLEW_GET_FUN(__glewCullParameterfvEXT)
+
+#define GLEW_EXT_cull_vertex GLEW_GET_VAR(__GLEW_EXT_cull_vertex)
+
+#endif /* GL_EXT_cull_vertex */
+
+/* ------------------------ GL_EXT_depth_bounds_test ----------------------- */
+
+#ifndef GL_EXT_depth_bounds_test
+#define GL_EXT_depth_bounds_test 1
+
+#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890
+#define GL_DEPTH_BOUNDS_EXT 0x8891
+
+typedef void (GLAPIENTRY * PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax);
+
+#define glDepthBoundsEXT GLEW_GET_FUN(__glewDepthBoundsEXT)
+
+#define GLEW_EXT_depth_bounds_test GLEW_GET_VAR(__GLEW_EXT_depth_bounds_test)
+
+#endif /* GL_EXT_depth_bounds_test */
+
+/* ----------------------- GL_EXT_draw_range_elements ---------------------- */
+
+#ifndef GL_EXT_draw_range_elements
+#define GL_EXT_draw_range_elements 1
+
+#define GL_MAX_ELEMENTS_VERTICES 0x80E8
+#define GL_MAX_ELEMENTS_INDICES 0x80E9
+
+typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
+
+#define glDrawRangeElementsEXT GLEW_GET_FUN(__glewDrawRangeElementsEXT)
+
+#define GLEW_EXT_draw_range_elements GLEW_GET_VAR(__GLEW_EXT_draw_range_elements)
+
+#endif /* GL_EXT_draw_range_elements */
+
+/* ---------------------------- GL_EXT_fog_coord --------------------------- */
+
+#ifndef GL_EXT_fog_coord
+#define GL_EXT_fog_coord 1
+
+#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
+#define GL_FOG_COORDINATE_EXT 0x8451
+#define GL_FRAGMENT_DEPTH_EXT 0x8452
+#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
+#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
+#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
+#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
+#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
+
+typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDDEXTPROC) (GLdouble coord);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDFEXTPROC) (GLfloat coord);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord);
+
+#define glFogCoordPointerEXT GLEW_GET_FUN(__glewFogCoordPointerEXT)
+#define glFogCoorddEXT GLEW_GET_FUN(__glewFogCoorddEXT)
+#define glFogCoorddvEXT GLEW_GET_FUN(__glewFogCoorddvEXT)
+#define glFogCoordfEXT GLEW_GET_FUN(__glewFogCoordfEXT)
+#define glFogCoordfvEXT GLEW_GET_FUN(__glewFogCoordfvEXT)
+
+#define GLEW_EXT_fog_coord GLEW_GET_VAR(__GLEW_EXT_fog_coord)
+
+#endif /* GL_EXT_fog_coord */
+
+/* ------------------------ GL_EXT_fragment_lighting ----------------------- */
+
+#ifndef GL_EXT_fragment_lighting
+#define GL_EXT_fragment_lighting 1
+
+#define GL_FRAGMENT_LIGHTING_EXT 0x8400
+#define GL_FRAGMENT_COLOR_MATERIAL_EXT 0x8401
+#define GL_FRAGMENT_COLOR_MATERIAL_FACE_EXT 0x8402
+#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_EXT 0x8403
+#define GL_MAX_FRAGMENT_LIGHTS_EXT 0x8404
+#define GL_MAX_ACTIVE_LIGHTS_EXT 0x8405
+#define GL_CURRENT_RASTER_NORMAL_EXT 0x8406
+#define GL_LIGHT_ENV_MODE_EXT 0x8407
+#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT 0x8408
+#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_EXT 0x8409
+#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_EXT 0x840A
+#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_EXT 0x840B
+#define GL_FRAGMENT_LIGHT0_EXT 0x840C
+#define GL_FRAGMENT_LIGHT7_EXT 0x8413
+
+typedef void (GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALEXTPROC) (GLenum face, GLenum mode);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFEXTPROC) (GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVEXTPROC) (GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIEXTPROC) (GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVEXTPROC) (GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFEXTPROC) (GLenum light, GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFVEXTPROC) (GLenum light, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIEXTPROC) (GLenum light, GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIVEXTPROC) (GLenum light, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFEXTPROC) (GLenum face, GLenum pname, const GLfloat param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFVEXTPROC) (GLenum face, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIEXTPROC) (GLenum face, GLenum pname, const GLint param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIVEXTPROC) (GLenum face, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVEXTPROC) (GLenum light, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVEXTPROC) (GLenum light, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVEXTPROC) (GLenum face, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVEXTPROC) (GLenum face, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLLIGHTENVIEXTPROC) (GLenum pname, GLint param);
+
+#define glFragmentColorMaterialEXT GLEW_GET_FUN(__glewFragmentColorMaterialEXT)
+#define glFragmentLightModelfEXT GLEW_GET_FUN(__glewFragmentLightModelfEXT)
+#define glFragmentLightModelfvEXT GLEW_GET_FUN(__glewFragmentLightModelfvEXT)
+#define glFragmentLightModeliEXT GLEW_GET_FUN(__glewFragmentLightModeliEXT)
+#define glFragmentLightModelivEXT GLEW_GET_FUN(__glewFragmentLightModelivEXT)
+#define glFragmentLightfEXT GLEW_GET_FUN(__glewFragmentLightfEXT)
+#define glFragmentLightfvEXT GLEW_GET_FUN(__glewFragmentLightfvEXT)
+#define glFragmentLightiEXT GLEW_GET_FUN(__glewFragmentLightiEXT)
+#define glFragmentLightivEXT GLEW_GET_FUN(__glewFragmentLightivEXT)
+#define glFragmentMaterialfEXT GLEW_GET_FUN(__glewFragmentMaterialfEXT)
+#define glFragmentMaterialfvEXT GLEW_GET_FUN(__glewFragmentMaterialfvEXT)
+#define glFragmentMaterialiEXT GLEW_GET_FUN(__glewFragmentMaterialiEXT)
+#define glFragmentMaterialivEXT GLEW_GET_FUN(__glewFragmentMaterialivEXT)
+#define glGetFragmentLightfvEXT GLEW_GET_FUN(__glewGetFragmentLightfvEXT)
+#define glGetFragmentLightivEXT GLEW_GET_FUN(__glewGetFragmentLightivEXT)
+#define glGetFragmentMaterialfvEXT GLEW_GET_FUN(__glewGetFragmentMaterialfvEXT)
+#define glGetFragmentMaterialivEXT GLEW_GET_FUN(__glewGetFragmentMaterialivEXT)
+#define glLightEnviEXT GLEW_GET_FUN(__glewLightEnviEXT)
+
+#define GLEW_EXT_fragment_lighting GLEW_GET_VAR(__GLEW_EXT_fragment_lighting)
+
+#endif /* GL_EXT_fragment_lighting */
+
+/* ------------------------ GL_EXT_framebuffer_blit ------------------------ */
+
+#ifndef GL_EXT_framebuffer_blit
+#define GL_EXT_framebuffer_blit 1
+
+#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6
+#define GL_READ_FRAMEBUFFER_EXT 0x8CA8
+#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
+#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
+
+typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+
+#define glBlitFramebufferEXT GLEW_GET_FUN(__glewBlitFramebufferEXT)
+
+#define GLEW_EXT_framebuffer_blit GLEW_GET_VAR(__GLEW_EXT_framebuffer_blit)
+
+#endif /* GL_EXT_framebuffer_blit */
+
+/* --------------------- GL_EXT_framebuffer_multisample -------------------- */
+
+#ifndef GL_EXT_framebuffer_multisample
+#define GL_EXT_framebuffer_multisample 1
+
+#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
+
+typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+
+#define glRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewRenderbufferStorageMultisampleEXT)
+
+#define GLEW_EXT_framebuffer_multisample GLEW_GET_VAR(__GLEW_EXT_framebuffer_multisample)
+
+#endif /* GL_EXT_framebuffer_multisample */
+
+/* ----------------------- GL_EXT_framebuffer_object ----------------------- */
+
+#ifndef GL_EXT_framebuffer_object
+#define GL_EXT_framebuffer_object 1
+
+#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
+#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
+#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
+#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
+#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
+#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
+#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
+#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
+#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
+#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
+#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
+#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
+#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
+#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
+#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
+#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
+#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
+#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
+#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
+#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
+#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
+#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
+#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
+#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
+#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
+#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
+#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
+#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
+#define GL_FRAMEBUFFER_EXT 0x8D40
+#define GL_RENDERBUFFER_EXT 0x8D41
+#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
+#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
+#define GL_STENCIL_INDEX1_EXT 0x8D46
+#define GL_STENCIL_INDEX4_EXT 0x8D47
+#define GL_STENCIL_INDEX8_EXT 0x8D48
+#define GL_STENCIL_INDEX16_EXT 0x8D49
+#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
+#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
+#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
+#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
+#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
+#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
+
+typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer);
+typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer);
+typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint* framebuffers);
+typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint* renderbuffers);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint* framebuffers);
+typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint* renderbuffers);
+typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPEXTPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer);
+typedef GLboolean (GLAPIENTRY * PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer);
+typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+
+#define glBindFramebufferEXT GLEW_GET_FUN(__glewBindFramebufferEXT)
+#define glBindRenderbufferEXT GLEW_GET_FUN(__glewBindRenderbufferEXT)
+#define glCheckFramebufferStatusEXT GLEW_GET_FUN(__glewCheckFramebufferStatusEXT)
+#define glDeleteFramebuffersEXT GLEW_GET_FUN(__glewDeleteFramebuffersEXT)
+#define glDeleteRenderbuffersEXT GLEW_GET_FUN(__glewDeleteRenderbuffersEXT)
+#define glFramebufferRenderbufferEXT GLEW_GET_FUN(__glewFramebufferRenderbufferEXT)
+#define glFramebufferTexture1DEXT GLEW_GET_FUN(__glewFramebufferTexture1DEXT)
+#define glFramebufferTexture2DEXT GLEW_GET_FUN(__glewFramebufferTexture2DEXT)
+#define glFramebufferTexture3DEXT GLEW_GET_FUN(__glewFramebufferTexture3DEXT)
+#define glGenFramebuffersEXT GLEW_GET_FUN(__glewGenFramebuffersEXT)
+#define glGenRenderbuffersEXT GLEW_GET_FUN(__glewGenRenderbuffersEXT)
+#define glGenerateMipmapEXT GLEW_GET_FUN(__glewGenerateMipmapEXT)
+#define glGetFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetFramebufferAttachmentParameterivEXT)
+#define glGetRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetRenderbufferParameterivEXT)
+#define glIsFramebufferEXT GLEW_GET_FUN(__glewIsFramebufferEXT)
+#define glIsRenderbufferEXT GLEW_GET_FUN(__glewIsRenderbufferEXT)
+#define glRenderbufferStorageEXT GLEW_GET_FUN(__glewRenderbufferStorageEXT)
+
+#define GLEW_EXT_framebuffer_object GLEW_GET_VAR(__GLEW_EXT_framebuffer_object)
+
+#endif /* GL_EXT_framebuffer_object */
+
+/* ---------------------------- GL_EXT_histogram --------------------------- */
+
+#ifndef GL_EXT_histogram
+#define GL_EXT_histogram 1
+
+#define GL_HISTOGRAM_EXT 0x8024
+#define GL_PROXY_HISTOGRAM_EXT 0x8025
+#define GL_HISTOGRAM_WIDTH_EXT 0x8026
+#define GL_HISTOGRAM_FORMAT_EXT 0x8027
+#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028
+#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029
+#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A
+#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B
+#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C
+#define GL_HISTOGRAM_SINK_EXT 0x802D
+#define GL_MINMAX_EXT 0x802E
+#define GL_MINMAX_FORMAT_EXT 0x802F
+#define GL_MINMAX_SINK_EXT 0x8030
+
+typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void* values);
+typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void* values);
+typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+typedef void (GLAPIENTRY * PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink);
+typedef void (GLAPIENTRY * PFNGLRESETHISTOGRAMEXTPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLRESETMINMAXEXTPROC) (GLenum target);
+
+#define glGetHistogramEXT GLEW_GET_FUN(__glewGetHistogramEXT)
+#define glGetHistogramParameterfvEXT GLEW_GET_FUN(__glewGetHistogramParameterfvEXT)
+#define glGetHistogramParameterivEXT GLEW_GET_FUN(__glewGetHistogramParameterivEXT)
+#define glGetMinmaxEXT GLEW_GET_FUN(__glewGetMinmaxEXT)
+#define glGetMinmaxParameterfvEXT GLEW_GET_FUN(__glewGetMinmaxParameterfvEXT)
+#define glGetMinmaxParameterivEXT GLEW_GET_FUN(__glewGetMinmaxParameterivEXT)
+#define glHistogramEXT GLEW_GET_FUN(__glewHistogramEXT)
+#define glMinmaxEXT GLEW_GET_FUN(__glewMinmaxEXT)
+#define glResetHistogramEXT GLEW_GET_FUN(__glewResetHistogramEXT)
+#define glResetMinmaxEXT GLEW_GET_FUN(__glewResetMinmaxEXT)
+
+#define GLEW_EXT_histogram GLEW_GET_VAR(__GLEW_EXT_histogram)
+
+#endif /* GL_EXT_histogram */
+
+/* ----------------------- GL_EXT_index_array_formats ---------------------- */
+
+#ifndef GL_EXT_index_array_formats
+#define GL_EXT_index_array_formats 1
+
+#define GLEW_EXT_index_array_formats GLEW_GET_VAR(__GLEW_EXT_index_array_formats)
+
+#endif /* GL_EXT_index_array_formats */
+
+/* --------------------------- GL_EXT_index_func --------------------------- */
+
+#ifndef GL_EXT_index_func
+#define GL_EXT_index_func 1
+
+typedef void (GLAPIENTRY * PFNGLINDEXFUNCEXTPROC) (GLenum func, GLfloat ref);
+
+#define glIndexFuncEXT GLEW_GET_FUN(__glewIndexFuncEXT)
+
+#define GLEW_EXT_index_func GLEW_GET_VAR(__GLEW_EXT_index_func)
+
+#endif /* GL_EXT_index_func */
+
+/* ------------------------- GL_EXT_index_material ------------------------- */
+
+#ifndef GL_EXT_index_material
+#define GL_EXT_index_material 1
+
+typedef void (GLAPIENTRY * PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode);
+
+#define glIndexMaterialEXT GLEW_GET_FUN(__glewIndexMaterialEXT)
+
+#define GLEW_EXT_index_material GLEW_GET_VAR(__GLEW_EXT_index_material)
+
+#endif /* GL_EXT_index_material */
+
+/* -------------------------- GL_EXT_index_texture ------------------------- */
+
+#ifndef GL_EXT_index_texture
+#define GL_EXT_index_texture 1
+
+#define GLEW_EXT_index_texture GLEW_GET_VAR(__GLEW_EXT_index_texture)
+
+#endif /* GL_EXT_index_texture */
+
+/* -------------------------- GL_EXT_light_texture ------------------------- */
+
+#ifndef GL_EXT_light_texture
+#define GL_EXT_light_texture 1
+
+#define GL_FRAGMENT_MATERIAL_EXT 0x8349
+#define GL_FRAGMENT_NORMAL_EXT 0x834A
+#define GL_FRAGMENT_COLOR_EXT 0x834C
+#define GL_ATTENUATION_EXT 0x834D
+#define GL_SHADOW_ATTENUATION_EXT 0x834E
+#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F
+#define GL_TEXTURE_LIGHT_EXT 0x8350
+#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351
+#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
+#define GL_FRAGMENT_DEPTH_EXT 0x8452
+
+typedef void (GLAPIENTRY * PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode);
+typedef void (GLAPIENTRY * PFNGLTEXTURELIGHTEXTPROC) (GLenum pname);
+typedef void (GLAPIENTRY * PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode);
+
+#define glApplyTextureEXT GLEW_GET_FUN(__glewApplyTextureEXT)
+#define glTextureLightEXT GLEW_GET_FUN(__glewTextureLightEXT)
+#define glTextureMaterialEXT GLEW_GET_FUN(__glewTextureMaterialEXT)
+
+#define GLEW_EXT_light_texture GLEW_GET_VAR(__GLEW_EXT_light_texture)
+
+#endif /* GL_EXT_light_texture */
+
+/* ------------------------- GL_EXT_misc_attribute ------------------------- */
+
+#ifndef GL_EXT_misc_attribute
+#define GL_EXT_misc_attribute 1
+
+#define GLEW_EXT_misc_attribute GLEW_GET_VAR(__GLEW_EXT_misc_attribute)
+
+#endif /* GL_EXT_misc_attribute */
+
+/* ------------------------ GL_EXT_multi_draw_arrays ----------------------- */
+
+#ifndef GL_EXT_multi_draw_arrays
+#define GL_EXT_multi_draw_arrays 1
+
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, GLint* first, GLsizei *count, GLsizei primcount);
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, GLsizei* count, GLenum type, const GLvoid **indices, GLsizei primcount);
+
+#define glMultiDrawArraysEXT GLEW_GET_FUN(__glewMultiDrawArraysEXT)
+#define glMultiDrawElementsEXT GLEW_GET_FUN(__glewMultiDrawElementsEXT)
+
+#define GLEW_EXT_multi_draw_arrays GLEW_GET_VAR(__GLEW_EXT_multi_draw_arrays)
+
+#endif /* GL_EXT_multi_draw_arrays */
+
+/* --------------------------- GL_EXT_multisample -------------------------- */
+
+#ifndef GL_EXT_multisample
+#define GL_EXT_multisample 1
+
+#define GL_MULTISAMPLE_EXT 0x809D
+#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
+#define GL_SAMPLE_MASK_EXT 0x80A0
+#define GL_1PASS_EXT 0x80A1
+#define GL_2PASS_0_EXT 0x80A2
+#define GL_2PASS_1_EXT 0x80A3
+#define GL_4PASS_0_EXT 0x80A4
+#define GL_4PASS_1_EXT 0x80A5
+#define GL_4PASS_2_EXT 0x80A6
+#define GL_4PASS_3_EXT 0x80A7
+#define GL_SAMPLE_BUFFERS_EXT 0x80A8
+#define GL_SAMPLES_EXT 0x80A9
+#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA
+#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB
+#define GL_SAMPLE_PATTERN_EXT 0x80AC
+#define GL_MULTISAMPLE_BIT_EXT 0x20000000
+
+typedef void (GLAPIENTRY * PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert);
+typedef void (GLAPIENTRY * PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern);
+
+#define glSampleMaskEXT GLEW_GET_FUN(__glewSampleMaskEXT)
+#define glSamplePatternEXT GLEW_GET_FUN(__glewSamplePatternEXT)
+
+#define GLEW_EXT_multisample GLEW_GET_VAR(__GLEW_EXT_multisample)
+
+#endif /* GL_EXT_multisample */
+
+/* ---------------------- GL_EXT_packed_depth_stencil ---------------------- */
+
+#ifndef GL_EXT_packed_depth_stencil
+#define GL_EXT_packed_depth_stencil 1
+
+#define GL_DEPTH_STENCIL_EXT 0x84F9
+#define GL_UNSIGNED_INT_24_8_EXT 0x84FA
+#define GL_DEPTH24_STENCIL8_EXT 0x88F0
+#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
+
+#define GLEW_EXT_packed_depth_stencil GLEW_GET_VAR(__GLEW_EXT_packed_depth_stencil)
+
+#endif /* GL_EXT_packed_depth_stencil */
+
+/* -------------------------- GL_EXT_packed_pixels ------------------------- */
+
+#ifndef GL_EXT_packed_pixels
+#define GL_EXT_packed_pixels 1
+
+#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
+#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
+#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
+#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
+
+#define GLEW_EXT_packed_pixels GLEW_GET_VAR(__GLEW_EXT_packed_pixels)
+
+#endif /* GL_EXT_packed_pixels */
+
+/* ------------------------ GL_EXT_paletted_texture ------------------------ */
+
+#ifndef GL_EXT_paletted_texture
+#define GL_EXT_paletted_texture 1
+
+#define GL_TEXTURE_1D 0x0DE0
+#define GL_TEXTURE_2D 0x0DE1
+#define GL_PROXY_TEXTURE_1D 0x8063
+#define GL_PROXY_TEXTURE_2D 0x8064
+#define GL_TEXTURE_3D_EXT 0x806F
+#define GL_PROXY_TEXTURE_3D_EXT 0x8070
+#define GL_COLOR_TABLE_FORMAT_EXT 0x80D8
+#define GL_COLOR_TABLE_WIDTH_EXT 0x80D9
+#define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA
+#define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB
+#define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC
+#define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD
+#define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE
+#define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF
+#define GL_COLOR_INDEX1_EXT 0x80E2
+#define GL_COLOR_INDEX2_EXT 0x80E3
+#define GL_COLOR_INDEX4_EXT 0x80E4
+#define GL_COLOR_INDEX8_EXT 0x80E5
+#define GL_COLOR_INDEX12_EXT 0x80E6
+#define GL_COLOR_INDEX16_EXT 0x80E7
+#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
+#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
+#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
+
+typedef void (GLAPIENTRY * PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void* data);
+typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, void* data);
+typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params);
+
+#define glColorTableEXT GLEW_GET_FUN(__glewColorTableEXT)
+#define glGetColorTableEXT GLEW_GET_FUN(__glewGetColorTableEXT)
+#define glGetColorTableParameterfvEXT GLEW_GET_FUN(__glewGetColorTableParameterfvEXT)
+#define glGetColorTableParameterivEXT GLEW_GET_FUN(__glewGetColorTableParameterivEXT)
+
+#define GLEW_EXT_paletted_texture GLEW_GET_VAR(__GLEW_EXT_paletted_texture)
+
+#endif /* GL_EXT_paletted_texture */
+
+/* ----------------------- GL_EXT_pixel_buffer_object ---------------------- */
+
+#ifndef GL_EXT_pixel_buffer_object
+#define GL_EXT_pixel_buffer_object 1
+
+#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB
+#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF
+
+#define GLEW_EXT_pixel_buffer_object GLEW_GET_VAR(__GLEW_EXT_pixel_buffer_object)
+
+#endif /* GL_EXT_pixel_buffer_object */
+
+/* ------------------------- GL_EXT_pixel_transform ------------------------ */
+
+#ifndef GL_EXT_pixel_transform
+#define GL_EXT_pixel_transform 1
+
+#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330
+#define GL_PIXEL_MAG_FILTER_EXT 0x8331
+#define GL_PIXEL_MIN_FILTER_EXT 0x8332
+#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333
+#define GL_CUBIC_EXT 0x8334
+#define GL_AVERAGE_EXT 0x8335
+#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
+#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
+#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338
+
+typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, const GLfloat param);
+typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, const GLint param);
+typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params);
+
+#define glGetPixelTransformParameterfvEXT GLEW_GET_FUN(__glewGetPixelTransformParameterfvEXT)
+#define glGetPixelTransformParameterivEXT GLEW_GET_FUN(__glewGetPixelTransformParameterivEXT)
+#define glPixelTransformParameterfEXT GLEW_GET_FUN(__glewPixelTransformParameterfEXT)
+#define glPixelTransformParameterfvEXT GLEW_GET_FUN(__glewPixelTransformParameterfvEXT)
+#define glPixelTransformParameteriEXT GLEW_GET_FUN(__glewPixelTransformParameteriEXT)
+#define glPixelTransformParameterivEXT GLEW_GET_FUN(__glewPixelTransformParameterivEXT)
+
+#define GLEW_EXT_pixel_transform GLEW_GET_VAR(__GLEW_EXT_pixel_transform)
+
+#endif /* GL_EXT_pixel_transform */
+
+/* ------------------- GL_EXT_pixel_transform_color_table ------------------ */
+
+#ifndef GL_EXT_pixel_transform_color_table
+#define GL_EXT_pixel_transform_color_table 1
+
+#define GLEW_EXT_pixel_transform_color_table GLEW_GET_VAR(__GLEW_EXT_pixel_transform_color_table)
+
+#endif /* GL_EXT_pixel_transform_color_table */
+
+/* ------------------------ GL_EXT_point_parameters ------------------------ */
+
+#ifndef GL_EXT_point_parameters
+#define GL_EXT_point_parameters 1
+
+#define GL_POINT_SIZE_MIN_EXT 0x8126
+#define GL_POINT_SIZE_MAX_EXT 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
+#define GL_DISTANCE_ATTENUATION_EXT 0x8129
+
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, GLfloat* params);
+
+#define glPointParameterfEXT GLEW_GET_FUN(__glewPointParameterfEXT)
+#define glPointParameterfvEXT GLEW_GET_FUN(__glewPointParameterfvEXT)
+
+#define GLEW_EXT_point_parameters GLEW_GET_VAR(__GLEW_EXT_point_parameters)
+
+#endif /* GL_EXT_point_parameters */
+
+/* ------------------------- GL_EXT_polygon_offset ------------------------- */
+
+#ifndef GL_EXT_polygon_offset
+#define GL_EXT_polygon_offset 1
+
+#define GL_POLYGON_OFFSET_EXT 0x8037
+#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
+#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
+
+typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias);
+
+#define glPolygonOffsetEXT GLEW_GET_FUN(__glewPolygonOffsetEXT)
+
+#define GLEW_EXT_polygon_offset GLEW_GET_VAR(__GLEW_EXT_polygon_offset)
+
+#endif /* GL_EXT_polygon_offset */
+
+/* ------------------------- GL_EXT_rescale_normal ------------------------- */
+
+#ifndef GL_EXT_rescale_normal
+#define GL_EXT_rescale_normal 1
+
+#define GLEW_EXT_rescale_normal GLEW_GET_VAR(__GLEW_EXT_rescale_normal)
+
+#endif /* GL_EXT_rescale_normal */
+
+/* -------------------------- GL_EXT_scene_marker -------------------------- */
+
+#ifndef GL_EXT_scene_marker
+#define GL_EXT_scene_marker 1
+
+typedef void (GLAPIENTRY * PFNGLBEGINSCENEEXTPROC) (void);
+typedef void (GLAPIENTRY * PFNGLENDSCENEEXTPROC) (void);
+
+#define glBeginSceneEXT GLEW_GET_FUN(__glewBeginSceneEXT)
+#define glEndSceneEXT GLEW_GET_FUN(__glewEndSceneEXT)
+
+#define GLEW_EXT_scene_marker GLEW_GET_VAR(__GLEW_EXT_scene_marker)
+
+#endif /* GL_EXT_scene_marker */
+
+/* ------------------------- GL_EXT_secondary_color ------------------------ */
+
+#ifndef GL_EXT_secondary_color
+#define GL_EXT_secondary_color 1
+
+#define GL_COLOR_SUM_EXT 0x8458
+#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
+#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
+#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
+#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
+#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
+#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
+
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer);
+
+#define glSecondaryColor3bEXT GLEW_GET_FUN(__glewSecondaryColor3bEXT)
+#define glSecondaryColor3bvEXT GLEW_GET_FUN(__glewSecondaryColor3bvEXT)
+#define glSecondaryColor3dEXT GLEW_GET_FUN(__glewSecondaryColor3dEXT)
+#define glSecondaryColor3dvEXT GLEW_GET_FUN(__glewSecondaryColor3dvEXT)
+#define glSecondaryColor3fEXT GLEW_GET_FUN(__glewSecondaryColor3fEXT)
+#define glSecondaryColor3fvEXT GLEW_GET_FUN(__glewSecondaryColor3fvEXT)
+#define glSecondaryColor3iEXT GLEW_GET_FUN(__glewSecondaryColor3iEXT)
+#define glSecondaryColor3ivEXT GLEW_GET_FUN(__glewSecondaryColor3ivEXT)
+#define glSecondaryColor3sEXT GLEW_GET_FUN(__glewSecondaryColor3sEXT)
+#define glSecondaryColor3svEXT GLEW_GET_FUN(__glewSecondaryColor3svEXT)
+#define glSecondaryColor3ubEXT GLEW_GET_FUN(__glewSecondaryColor3ubEXT)
+#define glSecondaryColor3ubvEXT GLEW_GET_FUN(__glewSecondaryColor3ubvEXT)
+#define glSecondaryColor3uiEXT GLEW_GET_FUN(__glewSecondaryColor3uiEXT)
+#define glSecondaryColor3uivEXT GLEW_GET_FUN(__glewSecondaryColor3uivEXT)
+#define glSecondaryColor3usEXT GLEW_GET_FUN(__glewSecondaryColor3usEXT)
+#define glSecondaryColor3usvEXT GLEW_GET_FUN(__glewSecondaryColor3usvEXT)
+#define glSecondaryColorPointerEXT GLEW_GET_FUN(__glewSecondaryColorPointerEXT)
+
+#define GLEW_EXT_secondary_color GLEW_GET_VAR(__GLEW_EXT_secondary_color)
+
+#endif /* GL_EXT_secondary_color */
+
+/* --------------------- GL_EXT_separate_specular_color -------------------- */
+
+#ifndef GL_EXT_separate_specular_color
+#define GL_EXT_separate_specular_color 1
+
+#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
+#define GL_SINGLE_COLOR_EXT 0x81F9
+#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
+
+#define GLEW_EXT_separate_specular_color GLEW_GET_VAR(__GLEW_EXT_separate_specular_color)
+
+#endif /* GL_EXT_separate_specular_color */
+
+/* -------------------------- GL_EXT_shadow_funcs -------------------------- */
+
+#ifndef GL_EXT_shadow_funcs
+#define GL_EXT_shadow_funcs 1
+
+#define GLEW_EXT_shadow_funcs GLEW_GET_VAR(__GLEW_EXT_shadow_funcs)
+
+#endif /* GL_EXT_shadow_funcs */
+
+/* --------------------- GL_EXT_shared_texture_palette --------------------- */
+
+#ifndef GL_EXT_shared_texture_palette
+#define GL_EXT_shared_texture_palette 1
+
+#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
+
+#define GLEW_EXT_shared_texture_palette GLEW_GET_VAR(__GLEW_EXT_shared_texture_palette)
+
+#endif /* GL_EXT_shared_texture_palette */
+
+/* ------------------------ GL_EXT_stencil_clear_tag ----------------------- */
+
+#ifndef GL_EXT_stencil_clear_tag
+#define GL_EXT_stencil_clear_tag 1
+
+#define GL_STENCIL_TAG_BITS_EXT 0x88F2
+#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3
+
+#define GLEW_EXT_stencil_clear_tag GLEW_GET_VAR(__GLEW_EXT_stencil_clear_tag)
+
+#endif /* GL_EXT_stencil_clear_tag */
+
+/* ------------------------ GL_EXT_stencil_two_side ------------------------ */
+
+#ifndef GL_EXT_stencil_two_side
+#define GL_EXT_stencil_two_side 1
+
+#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
+#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
+
+typedef void (GLAPIENTRY * PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face);
+
+#define glActiveStencilFaceEXT GLEW_GET_FUN(__glewActiveStencilFaceEXT)
+
+#define GLEW_EXT_stencil_two_side GLEW_GET_VAR(__GLEW_EXT_stencil_two_side)
+
+#endif /* GL_EXT_stencil_two_side */
+
+/* -------------------------- GL_EXT_stencil_wrap -------------------------- */
+
+#ifndef GL_EXT_stencil_wrap
+#define GL_EXT_stencil_wrap 1
+
+#define GL_INCR_WRAP_EXT 0x8507
+#define GL_DECR_WRAP_EXT 0x8508
+
+#define GLEW_EXT_stencil_wrap GLEW_GET_VAR(__GLEW_EXT_stencil_wrap)
+
+#endif /* GL_EXT_stencil_wrap */
+
+/* --------------------------- GL_EXT_subtexture --------------------------- */
+
+#ifndef GL_EXT_subtexture
+#define GL_EXT_subtexture 1
+
+typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels);
+typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels);
+typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels);
+
+#define glTexSubImage1DEXT GLEW_GET_FUN(__glewTexSubImage1DEXT)
+#define glTexSubImage2DEXT GLEW_GET_FUN(__glewTexSubImage2DEXT)
+#define glTexSubImage3DEXT GLEW_GET_FUN(__glewTexSubImage3DEXT)
+
+#define GLEW_EXT_subtexture GLEW_GET_VAR(__GLEW_EXT_subtexture)
+
+#endif /* GL_EXT_subtexture */
+
+/* ----------------------------- GL_EXT_texture ---------------------------- */
+
+#ifndef GL_EXT_texture
+#define GL_EXT_texture 1
+
+#define GL_ALPHA4_EXT 0x803B
+#define GL_ALPHA8_EXT 0x803C
+#define GL_ALPHA12_EXT 0x803D
+#define GL_ALPHA16_EXT 0x803E
+#define GL_LUMINANCE4_EXT 0x803F
+#define GL_LUMINANCE8_EXT 0x8040
+#define GL_LUMINANCE12_EXT 0x8041
+#define GL_LUMINANCE16_EXT 0x8042
+#define GL_LUMINANCE4_ALPHA4_EXT 0x8043
+#define GL_LUMINANCE6_ALPHA2_EXT 0x8044
+#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
+#define GL_LUMINANCE12_ALPHA4_EXT 0x8046
+#define GL_LUMINANCE12_ALPHA12_EXT 0x8047
+#define GL_LUMINANCE16_ALPHA16_EXT 0x8048
+#define GL_INTENSITY_EXT 0x8049
+#define GL_INTENSITY4_EXT 0x804A
+#define GL_INTENSITY8_EXT 0x804B
+#define GL_INTENSITY12_EXT 0x804C
+#define GL_INTENSITY16_EXT 0x804D
+#define GL_RGB2_EXT 0x804E
+#define GL_RGB4_EXT 0x804F
+#define GL_RGB5_EXT 0x8050
+#define GL_RGB8_EXT 0x8051
+#define GL_RGB10_EXT 0x8052
+#define GL_RGB12_EXT 0x8053
+#define GL_RGB16_EXT 0x8054
+#define GL_RGBA2_EXT 0x8055
+#define GL_RGBA4_EXT 0x8056
+#define GL_RGB5_A1_EXT 0x8057
+#define GL_RGBA8_EXT 0x8058
+#define GL_RGB10_A2_EXT 0x8059
+#define GL_RGBA12_EXT 0x805A
+#define GL_RGBA16_EXT 0x805B
+#define GL_TEXTURE_RED_SIZE_EXT 0x805C
+#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
+#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
+#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
+#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
+#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
+#define GL_REPLACE_EXT 0x8062
+#define GL_PROXY_TEXTURE_1D_EXT 0x8063
+#define GL_PROXY_TEXTURE_2D_EXT 0x8064
+
+#define GLEW_EXT_texture GLEW_GET_VAR(__GLEW_EXT_texture)
+
+#endif /* GL_EXT_texture */
+
+/* ---------------------------- GL_EXT_texture3D --------------------------- */
+
+#ifndef GL_EXT_texture3D
+#define GL_EXT_texture3D 1
+
+#define GL_PACK_SKIP_IMAGES_EXT 0x806B
+#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
+#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
+#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
+#define GL_TEXTURE_3D_EXT 0x806F
+#define GL_PROXY_TEXTURE_3D_EXT 0x8070
+#define GL_TEXTURE_DEPTH_EXT 0x8071
+#define GL_TEXTURE_WRAP_R_EXT 0x8072
+#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
+
+typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels);
+
+#define glTexImage3DEXT GLEW_GET_FUN(__glewTexImage3DEXT)
+
+#define GLEW_EXT_texture3D GLEW_GET_VAR(__GLEW_EXT_texture3D)
+
+#endif /* GL_EXT_texture3D */
+
+/* -------------------- GL_EXT_texture_compression_dxt1 -------------------- */
+
+#ifndef GL_EXT_texture_compression_dxt1
+#define GL_EXT_texture_compression_dxt1 1
+
+#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
+#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
+
+#define GLEW_EXT_texture_compression_dxt1 GLEW_GET_VAR(__GLEW_EXT_texture_compression_dxt1)
+
+#endif /* GL_EXT_texture_compression_dxt1 */
+
+/* -------------------- GL_EXT_texture_compression_s3tc -------------------- */
+
+#ifndef GL_EXT_texture_compression_s3tc
+#define GL_EXT_texture_compression_s3tc 1
+
+#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
+#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
+#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
+#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
+
+#define GLEW_EXT_texture_compression_s3tc GLEW_GET_VAR(__GLEW_EXT_texture_compression_s3tc)
+
+#endif /* GL_EXT_texture_compression_s3tc */
+
+/* ------------------------ GL_EXT_texture_cube_map ------------------------ */
+
+#ifndef GL_EXT_texture_cube_map
+#define GL_EXT_texture_cube_map 1
+
+#define GL_NORMAL_MAP_EXT 0x8511
+#define GL_REFLECTION_MAP_EXT 0x8512
+#define GL_TEXTURE_CUBE_MAP_EXT 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
+
+#define GLEW_EXT_texture_cube_map GLEW_GET_VAR(__GLEW_EXT_texture_cube_map)
+
+#endif /* GL_EXT_texture_cube_map */
+
+/* ----------------------- GL_EXT_texture_edge_clamp ----------------------- */
+
+#ifndef GL_EXT_texture_edge_clamp
+#define GL_EXT_texture_edge_clamp 1
+
+#define GL_CLAMP_TO_EDGE_EXT 0x812F
+
+#define GLEW_EXT_texture_edge_clamp GLEW_GET_VAR(__GLEW_EXT_texture_edge_clamp)
+
+#endif /* GL_EXT_texture_edge_clamp */
+
+/* --------------------------- GL_EXT_texture_env -------------------------- */
+
+#ifndef GL_EXT_texture_env
+#define GL_EXT_texture_env 1
+
+#define GL_TEXTURE_ENV0_EXT 0
+#define GL_ENV_BLEND_EXT 0
+#define GL_TEXTURE_ENV_SHIFT_EXT 0
+#define GL_ENV_REPLACE_EXT 0
+#define GL_ENV_ADD_EXT 0
+#define GL_ENV_SUBTRACT_EXT 0
+#define GL_TEXTURE_ENV_MODE_ALPHA_EXT 0
+#define GL_ENV_REVERSE_SUBTRACT_EXT 0
+#define GL_ENV_REVERSE_BLEND_EXT 0
+#define GL_ENV_COPY_EXT 0
+#define GL_ENV_MODULATE_EXT 0
+
+#define GLEW_EXT_texture_env GLEW_GET_VAR(__GLEW_EXT_texture_env)
+
+#endif /* GL_EXT_texture_env */
+
+/* ------------------------- GL_EXT_texture_env_add ------------------------ */
+
+#ifndef GL_EXT_texture_env_add
+#define GL_EXT_texture_env_add 1
+
+#define GLEW_EXT_texture_env_add GLEW_GET_VAR(__GLEW_EXT_texture_env_add)
+
+#endif /* GL_EXT_texture_env_add */
+
+/* ----------------------- GL_EXT_texture_env_combine ---------------------- */
+
+#ifndef GL_EXT_texture_env_combine
+#define GL_EXT_texture_env_combine 1
+
+#define GL_COMBINE_EXT 0x8570
+#define GL_COMBINE_RGB_EXT 0x8571
+#define GL_COMBINE_ALPHA_EXT 0x8572
+#define GL_RGB_SCALE_EXT 0x8573
+#define GL_ADD_SIGNED_EXT 0x8574
+#define GL_INTERPOLATE_EXT 0x8575
+#define GL_CONSTANT_EXT 0x8576
+#define GL_PRIMARY_COLOR_EXT 0x8577
+#define GL_PREVIOUS_EXT 0x8578
+#define GL_SOURCE0_RGB_EXT 0x8580
+#define GL_SOURCE1_RGB_EXT 0x8581
+#define GL_SOURCE2_RGB_EXT 0x8582
+#define GL_SOURCE0_ALPHA_EXT 0x8588
+#define GL_SOURCE1_ALPHA_EXT 0x8589
+#define GL_SOURCE2_ALPHA_EXT 0x858A
+#define GL_OPERAND0_RGB_EXT 0x8590
+#define GL_OPERAND1_RGB_EXT 0x8591
+#define GL_OPERAND2_RGB_EXT 0x8592
+#define GL_OPERAND0_ALPHA_EXT 0x8598
+#define GL_OPERAND1_ALPHA_EXT 0x8599
+#define GL_OPERAND2_ALPHA_EXT 0x859A
+
+#define GLEW_EXT_texture_env_combine GLEW_GET_VAR(__GLEW_EXT_texture_env_combine)
+
+#endif /* GL_EXT_texture_env_combine */
+
+/* ------------------------ GL_EXT_texture_env_dot3 ------------------------ */
+
+#ifndef GL_EXT_texture_env_dot3
+#define GL_EXT_texture_env_dot3 1
+
+#define GL_DOT3_RGB_EXT 0x8740
+#define GL_DOT3_RGBA_EXT 0x8741
+
+#define GLEW_EXT_texture_env_dot3 GLEW_GET_VAR(__GLEW_EXT_texture_env_dot3)
+
+#endif /* GL_EXT_texture_env_dot3 */
+
+/* ------------------- GL_EXT_texture_filter_anisotropic ------------------- */
+
+#ifndef GL_EXT_texture_filter_anisotropic
+#define GL_EXT_texture_filter_anisotropic 1
+
+#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
+#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
+
+#define GLEW_EXT_texture_filter_anisotropic GLEW_GET_VAR(__GLEW_EXT_texture_filter_anisotropic)
+
+#endif /* GL_EXT_texture_filter_anisotropic */
+
+/* ------------------------ GL_EXT_texture_lod_bias ------------------------ */
+
+#ifndef GL_EXT_texture_lod_bias
+#define GL_EXT_texture_lod_bias 1
+
+#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
+#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
+#define GL_TEXTURE_LOD_BIAS_EXT 0x8501
+
+#define GLEW_EXT_texture_lod_bias GLEW_GET_VAR(__GLEW_EXT_texture_lod_bias)
+
+#endif /* GL_EXT_texture_lod_bias */
+
+/* ---------------------- GL_EXT_texture_mirror_clamp ---------------------- */
+
+#ifndef GL_EXT_texture_mirror_clamp
+#define GL_EXT_texture_mirror_clamp 1
+
+#define GL_MIRROR_CLAMP_EXT 0x8742
+#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743
+#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912
+
+#define GLEW_EXT_texture_mirror_clamp GLEW_GET_VAR(__GLEW_EXT_texture_mirror_clamp)
+
+#endif /* GL_EXT_texture_mirror_clamp */
+
+/* ------------------------- GL_EXT_texture_object ------------------------- */
+
+#ifndef GL_EXT_texture_object
+#define GL_EXT_texture_object 1
+
+#define GL_TEXTURE_PRIORITY_EXT 0x8066
+#define GL_TEXTURE_RESIDENT_EXT 0x8067
+#define GL_TEXTURE_1D_BINDING_EXT 0x8068
+#define GL_TEXTURE_2D_BINDING_EXT 0x8069
+#define GL_TEXTURE_3D_BINDING_EXT 0x806A
+
+typedef GLboolean (GLAPIENTRY * PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint* textures, GLboolean* residences);
+typedef void (GLAPIENTRY * PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture);
+typedef void (GLAPIENTRY * PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint* textures);
+typedef void (GLAPIENTRY * PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint* textures);
+typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREEXTPROC) (GLuint texture);
+typedef void (GLAPIENTRY * PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint* textures, const GLclampf* priorities);
+
+#define glAreTexturesResidentEXT GLEW_GET_FUN(__glewAreTexturesResidentEXT)
+#define glBindTextureEXT GLEW_GET_FUN(__glewBindTextureEXT)
+#define glDeleteTexturesEXT GLEW_GET_FUN(__glewDeleteTexturesEXT)
+#define glGenTexturesEXT GLEW_GET_FUN(__glewGenTexturesEXT)
+#define glIsTextureEXT GLEW_GET_FUN(__glewIsTextureEXT)
+#define glPrioritizeTexturesEXT GLEW_GET_FUN(__glewPrioritizeTexturesEXT)
+
+#define GLEW_EXT_texture_object GLEW_GET_VAR(__GLEW_EXT_texture_object)
+
+#endif /* GL_EXT_texture_object */
+
+/* --------------------- GL_EXT_texture_perturb_normal --------------------- */
+
+#ifndef GL_EXT_texture_perturb_normal
+#define GL_EXT_texture_perturb_normal 1
+
+#define GL_PERTURB_EXT 0x85AE
+#define GL_TEXTURE_NORMAL_EXT 0x85AF
+
+typedef void (GLAPIENTRY * PFNGLTEXTURENORMALEXTPROC) (GLenum mode);
+
+#define glTextureNormalEXT GLEW_GET_FUN(__glewTextureNormalEXT)
+
+#define GLEW_EXT_texture_perturb_normal GLEW_GET_VAR(__GLEW_EXT_texture_perturb_normal)
+
+#endif /* GL_EXT_texture_perturb_normal */
+
+/* ------------------------ GL_EXT_texture_rectangle ----------------------- */
+
+#ifndef GL_EXT_texture_rectangle
+#define GL_EXT_texture_rectangle 1
+
+#define GL_TEXTURE_RECTANGLE_EXT 0x84F5
+#define GL_TEXTURE_BINDING_RECTANGLE_EXT 0x84F6
+#define GL_PROXY_TEXTURE_RECTANGLE_EXT 0x84F7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT 0x84F8
+
+#define GLEW_EXT_texture_rectangle GLEW_GET_VAR(__GLEW_EXT_texture_rectangle)
+
+#endif /* GL_EXT_texture_rectangle */
+
+/* -------------------------- GL_EXT_texture_sRGB -------------------------- */
+
+#ifndef GL_EXT_texture_sRGB
+#define GL_EXT_texture_sRGB 1
+
+#define GL_SRGB_EXT 0x8C40
+#define GL_SRGB8_EXT 0x8C41
+#define GL_SRGB_ALPHA_EXT 0x8C42
+#define GL_SRGB8_ALPHA8_EXT 0x8C43
+#define GL_SLUMINANCE_ALPHA_EXT 0x8C44
+#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
+#define GL_SLUMINANCE_EXT 0x8C46
+#define GL_SLUMINANCE8_EXT 0x8C47
+#define GL_COMPRESSED_SRGB_EXT 0x8C48
+#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
+#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
+#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
+#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
+
+#define GLEW_EXT_texture_sRGB GLEW_GET_VAR(__GLEW_EXT_texture_sRGB)
+
+#endif /* GL_EXT_texture_sRGB */
+
+/* -------------------------- GL_EXT_vertex_array -------------------------- */
+
+#ifndef GL_EXT_vertex_array
+#define GL_EXT_vertex_array 1
+
+#define GL_DOUBLE_EXT 0x140A
+#define GL_VERTEX_ARRAY_EXT 0x8074
+#define GL_NORMAL_ARRAY_EXT 0x8075
+#define GL_COLOR_ARRAY_EXT 0x8076
+#define GL_INDEX_ARRAY_EXT 0x8077
+#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
+#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
+#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
+#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
+#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
+#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
+#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
+#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
+#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
+#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
+#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
+#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
+#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
+#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
+#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
+#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
+#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
+#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
+#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
+#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
+#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
+#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
+#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
+#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
+#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
+#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
+#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
+#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
+
+typedef void (GLAPIENTRY * PFNGLARRAYELEMENTEXTPROC) (GLint i);
+typedef void (GLAPIENTRY * PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void* pointer);
+typedef void (GLAPIENTRY * PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count);
+typedef void (GLAPIENTRY * PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean* pointer);
+typedef void (GLAPIENTRY * PFNGLGETPOINTERVEXTPROC) (GLenum pname, void** params);
+typedef void (GLAPIENTRY * PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void* pointer);
+typedef void (GLAPIENTRY * PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void* pointer);
+typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void* pointer);
+typedef void (GLAPIENTRY * PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void* pointer);
+
+#define glArrayElementEXT GLEW_GET_FUN(__glewArrayElementEXT)
+#define glColorPointerEXT GLEW_GET_FUN(__glewColorPointerEXT)
+#define glDrawArraysEXT GLEW_GET_FUN(__glewDrawArraysEXT)
+#define glEdgeFlagPointerEXT GLEW_GET_FUN(__glewEdgeFlagPointerEXT)
+#define glGetPointervEXT GLEW_GET_FUN(__glewGetPointervEXT)
+#define glIndexPointerEXT GLEW_GET_FUN(__glewIndexPointerEXT)
+#define glNormalPointerEXT GLEW_GET_FUN(__glewNormalPointerEXT)
+#define glTexCoordPointerEXT GLEW_GET_FUN(__glewTexCoordPointerEXT)
+#define glVertexPointerEXT GLEW_GET_FUN(__glewVertexPointerEXT)
+
+#define GLEW_EXT_vertex_array GLEW_GET_VAR(__GLEW_EXT_vertex_array)
+
+#endif /* GL_EXT_vertex_array */
+
+/* -------------------------- GL_EXT_vertex_shader ------------------------- */
+
+#ifndef GL_EXT_vertex_shader
+#define GL_EXT_vertex_shader 1
+
+#define GL_VERTEX_SHADER_EXT 0x8780
+#define GL_VERTEX_SHADER_BINDING_EXT 0x8781
+#define GL_OP_INDEX_EXT 0x8782
+#define GL_OP_NEGATE_EXT 0x8783
+#define GL_OP_DOT3_EXT 0x8784
+#define GL_OP_DOT4_EXT 0x8785
+#define GL_OP_MUL_EXT 0x8786
+#define GL_OP_ADD_EXT 0x8787
+#define GL_OP_MADD_EXT 0x8788
+#define GL_OP_FRAC_EXT 0x8789
+#define GL_OP_MAX_EXT 0x878A
+#define GL_OP_MIN_EXT 0x878B
+#define GL_OP_SET_GE_EXT 0x878C
+#define GL_OP_SET_LT_EXT 0x878D
+#define GL_OP_CLAMP_EXT 0x878E
+#define GL_OP_FLOOR_EXT 0x878F
+#define GL_OP_ROUND_EXT 0x8790
+#define GL_OP_EXP_BASE_2_EXT 0x8791
+#define GL_OP_LOG_BASE_2_EXT 0x8792
+#define GL_OP_POWER_EXT 0x8793
+#define GL_OP_RECIP_EXT 0x8794
+#define GL_OP_RECIP_SQRT_EXT 0x8795
+#define GL_OP_SUB_EXT 0x8796
+#define GL_OP_CROSS_PRODUCT_EXT 0x8797
+#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798
+#define GL_OP_MOV_EXT 0x8799
+#define GL_OUTPUT_VERTEX_EXT 0x879A
+#define GL_OUTPUT_COLOR0_EXT 0x879B
+#define GL_OUTPUT_COLOR1_EXT 0x879C
+#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D
+#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E
+#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F
+#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0
+#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1
+#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2
+#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3
+#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4
+#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5
+#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6
+#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7
+#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8
+#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9
+#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA
+#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB
+#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC
+#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD
+#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE
+#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF
+#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0
+#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1
+#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2
+#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3
+#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4
+#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5
+#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6
+#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7
+#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8
+#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9
+#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA
+#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB
+#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC
+#define GL_OUTPUT_FOG_EXT 0x87BD
+#define GL_SCALAR_EXT 0x87BE
+#define GL_VECTOR_EXT 0x87BF
+#define GL_MATRIX_EXT 0x87C0
+#define GL_VARIANT_EXT 0x87C1
+#define GL_INVARIANT_EXT 0x87C2
+#define GL_LOCAL_CONSTANT_EXT 0x87C3
+#define GL_LOCAL_EXT 0x87C4
+#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
+#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
+#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
+#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
+#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CC
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CD
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
+#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
+#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0
+#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1
+#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
+#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3
+#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4
+#define GL_X_EXT 0x87D5
+#define GL_Y_EXT 0x87D6
+#define GL_Z_EXT 0x87D7
+#define GL_W_EXT 0x87D8
+#define GL_NEGATIVE_X_EXT 0x87D9
+#define GL_NEGATIVE_Y_EXT 0x87DA
+#define GL_NEGATIVE_Z_EXT 0x87DB
+#define GL_NEGATIVE_W_EXT 0x87DC
+#define GL_ZERO_EXT 0x87DD
+#define GL_ONE_EXT 0x87DE
+#define GL_NEGATIVE_ONE_EXT 0x87DF
+#define GL_NORMALIZED_RANGE_EXT 0x87E0
+#define GL_FULL_RANGE_EXT 0x87E1
+#define GL_CURRENT_VERTEX_EXT 0x87E2
+#define GL_MVP_MATRIX_EXT 0x87E3
+#define GL_VARIANT_VALUE_EXT 0x87E4
+#define GL_VARIANT_DATATYPE_EXT 0x87E5
+#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6
+#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7
+#define GL_VARIANT_ARRAY_EXT 0x87E8
+#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9
+#define GL_INVARIANT_VALUE_EXT 0x87EA
+#define GL_INVARIANT_DATATYPE_EXT 0x87EB
+#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC
+#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED
+
+typedef void (GLAPIENTRY * PFNGLBEGINVERTEXSHADEREXTPROC) (void);
+typedef GLuint (GLAPIENTRY * PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value);
+typedef GLuint (GLAPIENTRY * PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value);
+typedef GLuint (GLAPIENTRY * PFNGLBINDPARAMETEREXTPROC) (GLenum value);
+typedef GLuint (GLAPIENTRY * PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value);
+typedef GLuint (GLAPIENTRY * PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value);
+typedef void (GLAPIENTRY * PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id);
+typedef void (GLAPIENTRY * PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id);
+typedef void (GLAPIENTRY * PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id);
+typedef void (GLAPIENTRY * PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id);
+typedef void (GLAPIENTRY * PFNGLENDVERTEXSHADEREXTPROC) (void);
+typedef void (GLAPIENTRY * PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num);
+typedef GLuint (GLAPIENTRY * PFNGLGENSYMBOLSEXTPROC) (GLenum dataType, GLenum storageType, GLenum range, GLuint components);
+typedef GLuint (GLAPIENTRY * PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range);
+typedef void (GLAPIENTRY * PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);
+typedef void (GLAPIENTRY * PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);
+typedef void (GLAPIENTRY * PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);
+typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);
+typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);
+typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);
+typedef void (GLAPIENTRY * PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);
+typedef void (GLAPIENTRY * PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);
+typedef void (GLAPIENTRY * PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);
+typedef void (GLAPIENTRY * PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, GLvoid **data);
+typedef void (GLAPIENTRY * PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num);
+typedef GLboolean (GLAPIENTRY * PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap);
+typedef void (GLAPIENTRY * PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, GLvoid *addr);
+typedef void (GLAPIENTRY * PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, GLvoid *addr);
+typedef void (GLAPIENTRY * PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1);
+typedef void (GLAPIENTRY * PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2);
+typedef void (GLAPIENTRY * PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3);
+typedef void (GLAPIENTRY * PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
+typedef void (GLAPIENTRY * PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, GLvoid *addr);
+typedef void (GLAPIENTRY * PFNGLVARIANTBVEXTPROC) (GLuint id, GLbyte *addr);
+typedef void (GLAPIENTRY * PFNGLVARIANTDVEXTPROC) (GLuint id, GLdouble *addr);
+typedef void (GLAPIENTRY * PFNGLVARIANTFVEXTPROC) (GLuint id, GLfloat *addr);
+typedef void (GLAPIENTRY * PFNGLVARIANTIVEXTPROC) (GLuint id, GLint *addr);
+typedef void (GLAPIENTRY * PFNGLVARIANTSVEXTPROC) (GLuint id, GLshort *addr);
+typedef void (GLAPIENTRY * PFNGLVARIANTUBVEXTPROC) (GLuint id, GLubyte *addr);
+typedef void (GLAPIENTRY * PFNGLVARIANTUIVEXTPROC) (GLuint id, GLuint *addr);
+typedef void (GLAPIENTRY * PFNGLVARIANTUSVEXTPROC) (GLuint id, GLushort *addr);
+typedef void (GLAPIENTRY * PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
+
+#define glBeginVertexShaderEXT GLEW_GET_FUN(__glewBeginVertexShaderEXT)
+#define glBindLightParameterEXT GLEW_GET_FUN(__glewBindLightParameterEXT)
+#define glBindMaterialParameterEXT GLEW_GET_FUN(__glewBindMaterialParameterEXT)
+#define glBindParameterEXT GLEW_GET_FUN(__glewBindParameterEXT)
+#define glBindTexGenParameterEXT GLEW_GET_FUN(__glewBindTexGenParameterEXT)
+#define glBindTextureUnitParameterEXT GLEW_GET_FUN(__glewBindTextureUnitParameterEXT)
+#define glBindVertexShaderEXT GLEW_GET_FUN(__glewBindVertexShaderEXT)
+#define glDeleteVertexShaderEXT GLEW_GET_FUN(__glewDeleteVertexShaderEXT)
+#define glDisableVariantClientStateEXT GLEW_GET_FUN(__glewDisableVariantClientStateEXT)
+#define glEnableVariantClientStateEXT GLEW_GET_FUN(__glewEnableVariantClientStateEXT)
+#define glEndVertexShaderEXT GLEW_GET_FUN(__glewEndVertexShaderEXT)
+#define glExtractComponentEXT GLEW_GET_FUN(__glewExtractComponentEXT)
+#define glGenSymbolsEXT GLEW_GET_FUN(__glewGenSymbolsEXT)
+#define glGenVertexShadersEXT GLEW_GET_FUN(__glewGenVertexShadersEXT)
+#define glGetInvariantBooleanvEXT GLEW_GET_FUN(__glewGetInvariantBooleanvEXT)
+#define glGetInvariantFloatvEXT GLEW_GET_FUN(__glewGetInvariantFloatvEXT)
+#define glGetInvariantIntegervEXT GLEW_GET_FUN(__glewGetInvariantIntegervEXT)
+#define glGetLocalConstantBooleanvEXT GLEW_GET_FUN(__glewGetLocalConstantBooleanvEXT)
+#define glGetLocalConstantFloatvEXT GLEW_GET_FUN(__glewGetLocalConstantFloatvEXT)
+#define glGetLocalConstantIntegervEXT GLEW_GET_FUN(__glewGetLocalConstantIntegervEXT)
+#define glGetVariantBooleanvEXT GLEW_GET_FUN(__glewGetVariantBooleanvEXT)
+#define glGetVariantFloatvEXT GLEW_GET_FUN(__glewGetVariantFloatvEXT)
+#define glGetVariantIntegervEXT GLEW_GET_FUN(__glewGetVariantIntegervEXT)
+#define glGetVariantPointervEXT GLEW_GET_FUN(__glewGetVariantPointervEXT)
+#define glInsertComponentEXT GLEW_GET_FUN(__glewInsertComponentEXT)
+#define glIsVariantEnabledEXT GLEW_GET_FUN(__glewIsVariantEnabledEXT)
+#define glSetInvariantEXT GLEW_GET_FUN(__glewSetInvariantEXT)
+#define glSetLocalConstantEXT GLEW_GET_FUN(__glewSetLocalConstantEXT)
+#define glShaderOp1EXT GLEW_GET_FUN(__glewShaderOp1EXT)
+#define glShaderOp2EXT GLEW_GET_FUN(__glewShaderOp2EXT)
+#define glShaderOp3EXT GLEW_GET_FUN(__glewShaderOp3EXT)
+#define glSwizzleEXT GLEW_GET_FUN(__glewSwizzleEXT)
+#define glVariantPointerEXT GLEW_GET_FUN(__glewVariantPointerEXT)
+#define glVariantbvEXT GLEW_GET_FUN(__glewVariantbvEXT)
+#define glVariantdvEXT GLEW_GET_FUN(__glewVariantdvEXT)
+#define glVariantfvEXT GLEW_GET_FUN(__glewVariantfvEXT)
+#define glVariantivEXT GLEW_GET_FUN(__glewVariantivEXT)
+#define glVariantsvEXT GLEW_GET_FUN(__glewVariantsvEXT)
+#define glVariantubvEXT GLEW_GET_FUN(__glewVariantubvEXT)
+#define glVariantuivEXT GLEW_GET_FUN(__glewVariantuivEXT)
+#define glVariantusvEXT GLEW_GET_FUN(__glewVariantusvEXT)
+#define glWriteMaskEXT GLEW_GET_FUN(__glewWriteMaskEXT)
+
+#define GLEW_EXT_vertex_shader GLEW_GET_VAR(__GLEW_EXT_vertex_shader)
+
+#endif /* GL_EXT_vertex_shader */
+
+/* ------------------------ GL_EXT_vertex_weighting ------------------------ */
+
+#ifndef GL_EXT_vertex_weighting
+#define GL_EXT_vertex_weighting 1
+
+#define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3
+#define GL_MODELVIEW0_MATRIX_EXT 0x0BA6
+#define GL_MODELVIEW0_EXT 0x1700
+#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
+#define GL_MODELVIEW1_MATRIX_EXT 0x8506
+#define GL_VERTEX_WEIGHTING_EXT 0x8509
+#define GL_MODELVIEW1_EXT 0x850A
+#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
+#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
+#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
+#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
+#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
+#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
+
+typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, void* pointer);
+typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight);
+typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTFVEXTPROC) (GLfloat* weight);
+
+#define glVertexWeightPointerEXT GLEW_GET_FUN(__glewVertexWeightPointerEXT)
+#define glVertexWeightfEXT GLEW_GET_FUN(__glewVertexWeightfEXT)
+#define glVertexWeightfvEXT GLEW_GET_FUN(__glewVertexWeightfvEXT)
+
+#define GLEW_EXT_vertex_weighting GLEW_GET_VAR(__GLEW_EXT_vertex_weighting)
+
+#endif /* GL_EXT_vertex_weighting */
+
+/* ------------------------ GL_GREMEDY_string_marker ----------------------- */
+
+#ifndef GL_GREMEDY_string_marker
+#define GL_GREMEDY_string_marker 1
+
+typedef void (GLAPIENTRY * PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const void* string);
+
+#define glStringMarkerGREMEDY GLEW_GET_FUN(__glewStringMarkerGREMEDY)
+
+#define GLEW_GREMEDY_string_marker GLEW_GET_VAR(__GLEW_GREMEDY_string_marker)
+
+#endif /* GL_GREMEDY_string_marker */
+
+/* --------------------- GL_HP_convolution_border_modes -------------------- */
+
+#ifndef GL_HP_convolution_border_modes
+#define GL_HP_convolution_border_modes 1
+
+#define GLEW_HP_convolution_border_modes GLEW_GET_VAR(__GLEW_HP_convolution_border_modes)
+
+#endif /* GL_HP_convolution_border_modes */
+
+/* ------------------------- GL_HP_image_transform ------------------------- */
+
+#ifndef GL_HP_image_transform
+#define GL_HP_image_transform 1
+
+typedef void (GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, const GLfloat param);
+typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, const GLint param);
+typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint* params);
+
+#define glGetImageTransformParameterfvHP GLEW_GET_FUN(__glewGetImageTransformParameterfvHP)
+#define glGetImageTransformParameterivHP GLEW_GET_FUN(__glewGetImageTransformParameterivHP)
+#define glImageTransformParameterfHP GLEW_GET_FUN(__glewImageTransformParameterfHP)
+#define glImageTransformParameterfvHP GLEW_GET_FUN(__glewImageTransformParameterfvHP)
+#define glImageTransformParameteriHP GLEW_GET_FUN(__glewImageTransformParameteriHP)
+#define glImageTransformParameterivHP GLEW_GET_FUN(__glewImageTransformParameterivHP)
+
+#define GLEW_HP_image_transform GLEW_GET_VAR(__GLEW_HP_image_transform)
+
+#endif /* GL_HP_image_transform */
+
+/* -------------------------- GL_HP_occlusion_test ------------------------- */
+
+#ifndef GL_HP_occlusion_test
+#define GL_HP_occlusion_test 1
+
+#define GL_OCCLUSION_TEST_HP 0x8165
+#define GL_OCCLUSION_TEST_RESULT_HP 0x8166
+
+#define GLEW_HP_occlusion_test GLEW_GET_VAR(__GLEW_HP_occlusion_test)
+
+#endif /* GL_HP_occlusion_test */
+
+/* ------------------------- GL_HP_texture_lighting ------------------------ */
+
+#ifndef GL_HP_texture_lighting
+#define GL_HP_texture_lighting 1
+
+#define GLEW_HP_texture_lighting GLEW_GET_VAR(__GLEW_HP_texture_lighting)
+
+#endif /* GL_HP_texture_lighting */
+
+/* --------------------------- GL_IBM_cull_vertex -------------------------- */
+
+#ifndef GL_IBM_cull_vertex
+#define GL_IBM_cull_vertex 1
+
+#define GL_CULL_VERTEX_IBM 103050
+
+#define GLEW_IBM_cull_vertex GLEW_GET_VAR(__GLEW_IBM_cull_vertex)
+
+#endif /* GL_IBM_cull_vertex */
+
+/* ---------------------- GL_IBM_multimode_draw_arrays --------------------- */
+
+#ifndef GL_IBM_multimode_draw_arrays
+#define GL_IBM_multimode_draw_arrays 1
+
+typedef void (GLAPIENTRY * PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum* mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride);
+typedef void (GLAPIENTRY * PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum* mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLsizei primcount, GLint modestride);
+
+#define glMultiModeDrawArraysIBM GLEW_GET_FUN(__glewMultiModeDrawArraysIBM)
+#define glMultiModeDrawElementsIBM GLEW_GET_FUN(__glewMultiModeDrawElementsIBM)
+
+#define GLEW_IBM_multimode_draw_arrays GLEW_GET_VAR(__GLEW_IBM_multimode_draw_arrays)
+
+#endif /* GL_IBM_multimode_draw_arrays */
+
+/* ------------------------- GL_IBM_rasterpos_clip ------------------------- */
+
+#ifndef GL_IBM_rasterpos_clip
+#define GL_IBM_rasterpos_clip 1
+
+#define GL_RASTER_POSITION_UNCLIPPED_IBM 103010
+
+#define GLEW_IBM_rasterpos_clip GLEW_GET_VAR(__GLEW_IBM_rasterpos_clip)
+
+#endif /* GL_IBM_rasterpos_clip */
+
+/* --------------------------- GL_IBM_static_data -------------------------- */
+
+#ifndef GL_IBM_static_data
+#define GL_IBM_static_data 1
+
+#define GL_ALL_STATIC_DATA_IBM 103060
+#define GL_STATIC_VERTEX_ARRAY_IBM 103061
+
+#define GLEW_IBM_static_data GLEW_GET_VAR(__GLEW_IBM_static_data)
+
+#endif /* GL_IBM_static_data */
+
+/* --------------------- GL_IBM_texture_mirrored_repeat -------------------- */
+
+#ifndef GL_IBM_texture_mirrored_repeat
+#define GL_IBM_texture_mirrored_repeat 1
+
+#define GL_MIRRORED_REPEAT_IBM 0x8370
+
+#define GLEW_IBM_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_IBM_texture_mirrored_repeat)
+
+#endif /* GL_IBM_texture_mirrored_repeat */
+
+/* ----------------------- GL_IBM_vertex_array_lists ----------------------- */
+
+#ifndef GL_IBM_vertex_array_lists
+#define GL_IBM_vertex_array_lists 1
+
+#define GL_VERTEX_ARRAY_LIST_IBM 103070
+#define GL_NORMAL_ARRAY_LIST_IBM 103071
+#define GL_COLOR_ARRAY_LIST_IBM 103072
+#define GL_INDEX_ARRAY_LIST_IBM 103073
+#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074
+#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075
+#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076
+#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
+#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080
+#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081
+#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082
+#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083
+#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
+#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
+#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
+#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
+
+typedef void (GLAPIENTRY * PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride);
+typedef void (GLAPIENTRY * PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean ** pointer, GLint ptrstride);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride);
+typedef void (GLAPIENTRY * PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride);
+typedef void (GLAPIENTRY * PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride);
+typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride);
+typedef void (GLAPIENTRY * PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride);
+
+#define glColorPointerListIBM GLEW_GET_FUN(__glewColorPointerListIBM)
+#define glEdgeFlagPointerListIBM GLEW_GET_FUN(__glewEdgeFlagPointerListIBM)
+#define glFogCoordPointerListIBM GLEW_GET_FUN(__glewFogCoordPointerListIBM)
+#define glIndexPointerListIBM GLEW_GET_FUN(__glewIndexPointerListIBM)
+#define glNormalPointerListIBM GLEW_GET_FUN(__glewNormalPointerListIBM)
+#define glSecondaryColorPointerListIBM GLEW_GET_FUN(__glewSecondaryColorPointerListIBM)
+#define glTexCoordPointerListIBM GLEW_GET_FUN(__glewTexCoordPointerListIBM)
+#define glVertexPointerListIBM GLEW_GET_FUN(__glewVertexPointerListIBM)
+
+#define GLEW_IBM_vertex_array_lists GLEW_GET_VAR(__GLEW_IBM_vertex_array_lists)
+
+#endif /* GL_IBM_vertex_array_lists */
+
+/* -------------------------- GL_INGR_color_clamp -------------------------- */
+
+#ifndef GL_INGR_color_clamp
+#define GL_INGR_color_clamp 1
+
+#define GL_RED_MIN_CLAMP_INGR 0x8560
+#define GL_GREEN_MIN_CLAMP_INGR 0x8561
+#define GL_BLUE_MIN_CLAMP_INGR 0x8562
+#define GL_ALPHA_MIN_CLAMP_INGR 0x8563
+#define GL_RED_MAX_CLAMP_INGR 0x8564
+#define GL_GREEN_MAX_CLAMP_INGR 0x8565
+#define GL_BLUE_MAX_CLAMP_INGR 0x8566
+#define GL_ALPHA_MAX_CLAMP_INGR 0x8567
+
+#define GLEW_INGR_color_clamp GLEW_GET_VAR(__GLEW_INGR_color_clamp)
+
+#endif /* GL_INGR_color_clamp */
+
+/* ------------------------- GL_INGR_interlace_read ------------------------ */
+
+#ifndef GL_INGR_interlace_read
+#define GL_INGR_interlace_read 1
+
+#define GL_INTERLACE_READ_INGR 0x8568
+
+#define GLEW_INGR_interlace_read GLEW_GET_VAR(__GLEW_INGR_interlace_read)
+
+#endif /* GL_INGR_interlace_read */
+
+/* ------------------------ GL_INTEL_parallel_arrays ----------------------- */
+
+#ifndef GL_INTEL_parallel_arrays
+#define GL_INTEL_parallel_arrays 1
+
+#define GL_PARALLEL_ARRAYS_INTEL 0x83F4
+#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
+#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
+#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
+#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
+
+typedef void (GLAPIENTRY * PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer);
+typedef void (GLAPIENTRY * PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const void** pointer);
+typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer);
+typedef void (GLAPIENTRY * PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer);
+
+#define glColorPointervINTEL GLEW_GET_FUN(__glewColorPointervINTEL)
+#define glNormalPointervINTEL GLEW_GET_FUN(__glewNormalPointervINTEL)
+#define glTexCoordPointervINTEL GLEW_GET_FUN(__glewTexCoordPointervINTEL)
+#define glVertexPointervINTEL GLEW_GET_FUN(__glewVertexPointervINTEL)
+
+#define GLEW_INTEL_parallel_arrays GLEW_GET_VAR(__GLEW_INTEL_parallel_arrays)
+
+#endif /* GL_INTEL_parallel_arrays */
+
+/* ------------------------ GL_INTEL_texture_scissor ----------------------- */
+
+#ifndef GL_INTEL_texture_scissor
+#define GL_INTEL_texture_scissor 1
+
+typedef void (GLAPIENTRY * PFNGLTEXSCISSORFUNCINTELPROC) (GLenum target, GLenum lfunc, GLenum hfunc);
+typedef void (GLAPIENTRY * PFNGLTEXSCISSORINTELPROC) (GLenum target, GLclampf tlow, GLclampf thigh);
+
+#define glTexScissorFuncINTEL GLEW_GET_FUN(__glewTexScissorFuncINTEL)
+#define glTexScissorINTEL GLEW_GET_FUN(__glewTexScissorINTEL)
+
+#define GLEW_INTEL_texture_scissor GLEW_GET_VAR(__GLEW_INTEL_texture_scissor)
+
+#endif /* GL_INTEL_texture_scissor */
+
+/* -------------------------- GL_KTX_buffer_region ------------------------- */
+
+#ifndef GL_KTX_buffer_region
+#define GL_KTX_buffer_region 1
+
+#define GL_KTX_FRONT_REGION 0x0
+#define GL_KTX_BACK_REGION 0x1
+#define GL_KTX_Z_REGION 0x2
+#define GL_KTX_STENCIL_REGION 0x3
+
+typedef GLuint (GLAPIENTRY * PFNGLBUFFERREGIONENABLEDEXTPROC) (void);
+typedef void (GLAPIENTRY * PFNGLDELETEBUFFERREGIONEXTPROC) (GLenum region);
+typedef void (GLAPIENTRY * PFNGLDRAWBUFFERREGIONEXTPROC) (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest);
+typedef GLuint (GLAPIENTRY * PFNGLNEWBUFFERREGIONEXTPROC) (GLenum region);
+typedef void (GLAPIENTRY * PFNGLREADBUFFERREGIONEXTPROC) (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height);
+
+#define glBufferRegionEnabledEXT GLEW_GET_FUN(__glewBufferRegionEnabledEXT)
+#define glDeleteBufferRegionEXT GLEW_GET_FUN(__glewDeleteBufferRegionEXT)
+#define glDrawBufferRegionEXT GLEW_GET_FUN(__glewDrawBufferRegionEXT)
+#define glNewBufferRegionEXT GLEW_GET_FUN(__glewNewBufferRegionEXT)
+#define glReadBufferRegionEXT GLEW_GET_FUN(__glewReadBufferRegionEXT)
+
+#define GLEW_KTX_buffer_region GLEW_GET_VAR(__GLEW_KTX_buffer_region)
+
+#endif /* GL_KTX_buffer_region */
+
+/* ------------------------- GL_MESAX_texture_stack ------------------------ */
+
+#ifndef GL_MESAX_texture_stack
+#define GL_MESAX_texture_stack 1
+
+#define GL_TEXTURE_1D_STACK_MESAX 0x8759
+#define GL_TEXTURE_2D_STACK_MESAX 0x875A
+#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B
+#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C
+#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D
+#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E
+
+#define GLEW_MESAX_texture_stack GLEW_GET_VAR(__GLEW_MESAX_texture_stack)
+
+#endif /* GL_MESAX_texture_stack */
+
+/* -------------------------- GL_MESA_pack_invert -------------------------- */
+
+#ifndef GL_MESA_pack_invert
+#define GL_MESA_pack_invert 1
+
+#define GL_PACK_INVERT_MESA 0x8758
+
+#define GLEW_MESA_pack_invert GLEW_GET_VAR(__GLEW_MESA_pack_invert)
+
+#endif /* GL_MESA_pack_invert */
+
+/* ------------------------- GL_MESA_resize_buffers ------------------------ */
+
+#ifndef GL_MESA_resize_buffers
+#define GL_MESA_resize_buffers 1
+
+typedef void (GLAPIENTRY * PFNGLRESIZEBUFFERSMESAPROC) (void);
+
+#define glResizeBuffersMESA GLEW_GET_FUN(__glewResizeBuffersMESA)
+
+#define GLEW_MESA_resize_buffers GLEW_GET_VAR(__GLEW_MESA_resize_buffers)
+
+#endif /* GL_MESA_resize_buffers */
+
+/* --------------------------- GL_MESA_window_pos -------------------------- */
+
+#ifndef GL_MESA_window_pos
+#define GL_MESA_window_pos 1
+
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVMESAPROC) (const GLint* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVMESAPROC) (const GLshort* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVMESAPROC) (const GLint* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVMESAPROC) (const GLshort* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS4IVMESAPROC) (const GLint* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS4SVMESAPROC) (const GLshort* p);
+
+#define glWindowPos2dMESA GLEW_GET_FUN(__glewWindowPos2dMESA)
+#define glWindowPos2dvMESA GLEW_GET_FUN(__glewWindowPos2dvMESA)
+#define glWindowPos2fMESA GLEW_GET_FUN(__glewWindowPos2fMESA)
+#define glWindowPos2fvMESA GLEW_GET_FUN(__glewWindowPos2fvMESA)
+#define glWindowPos2iMESA GLEW_GET_FUN(__glewWindowPos2iMESA)
+#define glWindowPos2ivMESA GLEW_GET_FUN(__glewWindowPos2ivMESA)
+#define glWindowPos2sMESA GLEW_GET_FUN(__glewWindowPos2sMESA)
+#define glWindowPos2svMESA GLEW_GET_FUN(__glewWindowPos2svMESA)
+#define glWindowPos3dMESA GLEW_GET_FUN(__glewWindowPos3dMESA)
+#define glWindowPos3dvMESA GLEW_GET_FUN(__glewWindowPos3dvMESA)
+#define glWindowPos3fMESA GLEW_GET_FUN(__glewWindowPos3fMESA)
+#define glWindowPos3fvMESA GLEW_GET_FUN(__glewWindowPos3fvMESA)
+#define glWindowPos3iMESA GLEW_GET_FUN(__glewWindowPos3iMESA)
+#define glWindowPos3ivMESA GLEW_GET_FUN(__glewWindowPos3ivMESA)
+#define glWindowPos3sMESA GLEW_GET_FUN(__glewWindowPos3sMESA)
+#define glWindowPos3svMESA GLEW_GET_FUN(__glewWindowPos3svMESA)
+#define glWindowPos4dMESA GLEW_GET_FUN(__glewWindowPos4dMESA)
+#define glWindowPos4dvMESA GLEW_GET_FUN(__glewWindowPos4dvMESA)
+#define glWindowPos4fMESA GLEW_GET_FUN(__glewWindowPos4fMESA)
+#define glWindowPos4fvMESA GLEW_GET_FUN(__glewWindowPos4fvMESA)
+#define glWindowPos4iMESA GLEW_GET_FUN(__glewWindowPos4iMESA)
+#define glWindowPos4ivMESA GLEW_GET_FUN(__glewWindowPos4ivMESA)
+#define glWindowPos4sMESA GLEW_GET_FUN(__glewWindowPos4sMESA)
+#define glWindowPos4svMESA GLEW_GET_FUN(__glewWindowPos4svMESA)
+
+#define GLEW_MESA_window_pos GLEW_GET_VAR(__GLEW_MESA_window_pos)
+
+#endif /* GL_MESA_window_pos */
+
+/* ------------------------- GL_MESA_ycbcr_texture ------------------------- */
+
+#ifndef GL_MESA_ycbcr_texture
+#define GL_MESA_ycbcr_texture 1
+
+#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA
+#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB
+#define GL_YCBCR_MESA 0x8757
+
+#define GLEW_MESA_ycbcr_texture GLEW_GET_VAR(__GLEW_MESA_ycbcr_texture)
+
+#endif /* GL_MESA_ycbcr_texture */
+
+/* --------------------------- GL_NV_blend_square -------------------------- */
+
+#ifndef GL_NV_blend_square
+#define GL_NV_blend_square 1
+
+#define GLEW_NV_blend_square GLEW_GET_VAR(__GLEW_NV_blend_square)
+
+#endif /* GL_NV_blend_square */
+
+/* ----------------------- GL_NV_copy_depth_to_color ----------------------- */
+
+#ifndef GL_NV_copy_depth_to_color
+#define GL_NV_copy_depth_to_color 1
+
+#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E
+#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F
+
+#define GLEW_NV_copy_depth_to_color GLEW_GET_VAR(__GLEW_NV_copy_depth_to_color)
+
+#endif /* GL_NV_copy_depth_to_color */
+
+/* --------------------------- GL_NV_depth_clamp --------------------------- */
+
+#ifndef GL_NV_depth_clamp
+#define GL_NV_depth_clamp 1
+
+#define GL_DEPTH_CLAMP_NV 0x864F
+
+#define GLEW_NV_depth_clamp GLEW_GET_VAR(__GLEW_NV_depth_clamp)
+
+#endif /* GL_NV_depth_clamp */
+
+/* ---------------------------- GL_NV_evaluators --------------------------- */
+
+#ifndef GL_NV_evaluators
+#define GL_NV_evaluators 1
+
+#define GL_EVAL_2D_NV 0x86C0
+#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1
+#define GL_MAP_TESSELLATION_NV 0x86C2
+#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3
+#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4
+#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5
+#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6
+#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7
+#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8
+#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9
+#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA
+#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB
+#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC
+#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD
+#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE
+#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF
+#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0
+#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1
+#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2
+#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3
+#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4
+#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5
+#define GL_MAX_MAP_TESSELLATION_NV 0x86D6
+#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7
+
+typedef void (GLAPIENTRY * PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode);
+typedef void (GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void* points);
+typedef void (GLAPIENTRY * PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void* points);
+typedef void (GLAPIENTRY * PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint* params);
+
+#define glEvalMapsNV GLEW_GET_FUN(__glewEvalMapsNV)
+#define glGetMapAttribParameterfvNV GLEW_GET_FUN(__glewGetMapAttribParameterfvNV)
+#define glGetMapAttribParameterivNV GLEW_GET_FUN(__glewGetMapAttribParameterivNV)
+#define glGetMapControlPointsNV GLEW_GET_FUN(__glewGetMapControlPointsNV)
+#define glGetMapParameterfvNV GLEW_GET_FUN(__glewGetMapParameterfvNV)
+#define glGetMapParameterivNV GLEW_GET_FUN(__glewGetMapParameterivNV)
+#define glMapControlPointsNV GLEW_GET_FUN(__glewMapControlPointsNV)
+#define glMapParameterfvNV GLEW_GET_FUN(__glewMapParameterfvNV)
+#define glMapParameterivNV GLEW_GET_FUN(__glewMapParameterivNV)
+
+#define GLEW_NV_evaluators GLEW_GET_VAR(__GLEW_NV_evaluators)
+
+#endif /* GL_NV_evaluators */
+
+/* ------------------------------ GL_NV_fence ------------------------------ */
+
+#ifndef GL_NV_fence
+#define GL_NV_fence 1
+
+#define GL_ALL_COMPLETED_NV 0x84F2
+#define GL_FENCE_STATUS_NV 0x84F3
+#define GL_FENCE_CONDITION_NV 0x84F4
+
+typedef void (GLAPIENTRY * PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint* fences);
+typedef void (GLAPIENTRY * PFNGLFINISHFENCENVPROC) (GLuint fence);
+typedef void (GLAPIENTRY * PFNGLGENFENCESNVPROC) (GLsizei n, GLuint* fences);
+typedef void (GLAPIENTRY * PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISFENCENVPROC) (GLuint fence);
+typedef void (GLAPIENTRY * PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition);
+typedef GLboolean (GLAPIENTRY * PFNGLTESTFENCENVPROC) (GLuint fence);
+
+#define glDeleteFencesNV GLEW_GET_FUN(__glewDeleteFencesNV)
+#define glFinishFenceNV GLEW_GET_FUN(__glewFinishFenceNV)
+#define glGenFencesNV GLEW_GET_FUN(__glewGenFencesNV)
+#define glGetFenceivNV GLEW_GET_FUN(__glewGetFenceivNV)
+#define glIsFenceNV GLEW_GET_FUN(__glewIsFenceNV)
+#define glSetFenceNV GLEW_GET_FUN(__glewSetFenceNV)
+#define glTestFenceNV GLEW_GET_FUN(__glewTestFenceNV)
+
+#define GLEW_NV_fence GLEW_GET_VAR(__GLEW_NV_fence)
+
+#endif /* GL_NV_fence */
+
+/* --------------------------- GL_NV_float_buffer -------------------------- */
+
+#ifndef GL_NV_float_buffer
+#define GL_NV_float_buffer 1
+
+#define GL_FLOAT_R_NV 0x8880
+#define GL_FLOAT_RG_NV 0x8881
+#define GL_FLOAT_RGB_NV 0x8882
+#define GL_FLOAT_RGBA_NV 0x8883
+#define GL_FLOAT_R16_NV 0x8884
+#define GL_FLOAT_R32_NV 0x8885
+#define GL_FLOAT_RG16_NV 0x8886
+#define GL_FLOAT_RG32_NV 0x8887
+#define GL_FLOAT_RGB16_NV 0x8888
+#define GL_FLOAT_RGB32_NV 0x8889
+#define GL_FLOAT_RGBA16_NV 0x888A
+#define GL_FLOAT_RGBA32_NV 0x888B
+#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C
+#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D
+#define GL_FLOAT_RGBA_MODE_NV 0x888E
+
+#define GLEW_NV_float_buffer GLEW_GET_VAR(__GLEW_NV_float_buffer)
+
+#endif /* GL_NV_float_buffer */
+
+/* --------------------------- GL_NV_fog_distance -------------------------- */
+
+#ifndef GL_NV_fog_distance
+#define GL_NV_fog_distance 1
+
+#define GL_FOG_DISTANCE_MODE_NV 0x855A
+#define GL_EYE_RADIAL_NV 0x855B
+#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
+
+#define GLEW_NV_fog_distance GLEW_GET_VAR(__GLEW_NV_fog_distance)
+
+#endif /* GL_NV_fog_distance */
+
+/* ------------------------- GL_NV_fragment_program ------------------------ */
+
+#ifndef GL_NV_fragment_program
+#define GL_NV_fragment_program 1
+
+#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
+#define GL_FRAGMENT_PROGRAM_NV 0x8870
+#define GL_MAX_TEXTURE_COORDS_NV 0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872
+#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873
+#define GL_PROGRAM_ERROR_STRING_NV 0x8874
+
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLdouble *params);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLfloat *params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, const GLdouble v[]);
+typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, const GLfloat v[]);
+
+#define glGetProgramNamedParameterdvNV GLEW_GET_FUN(__glewGetProgramNamedParameterdvNV)
+#define glGetProgramNamedParameterfvNV GLEW_GET_FUN(__glewGetProgramNamedParameterfvNV)
+#define glProgramNamedParameter4dNV GLEW_GET_FUN(__glewProgramNamedParameter4dNV)
+#define glProgramNamedParameter4dvNV GLEW_GET_FUN(__glewProgramNamedParameter4dvNV)
+#define glProgramNamedParameter4fNV GLEW_GET_FUN(__glewProgramNamedParameter4fNV)
+#define glProgramNamedParameter4fvNV GLEW_GET_FUN(__glewProgramNamedParameter4fvNV)
+
+#define GLEW_NV_fragment_program GLEW_GET_VAR(__GLEW_NV_fragment_program)
+
+#endif /* GL_NV_fragment_program */
+
+/* ------------------------ GL_NV_fragment_program2 ------------------------ */
+
+#ifndef GL_NV_fragment_program2
+#define GL_NV_fragment_program2 1
+
+#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
+#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
+#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6
+#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7
+#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8
+
+#define GLEW_NV_fragment_program2 GLEW_GET_VAR(__GLEW_NV_fragment_program2)
+
+#endif /* GL_NV_fragment_program2 */
+
+/* --------------------- GL_NV_fragment_program_option --------------------- */
+
+#ifndef GL_NV_fragment_program_option
+#define GL_NV_fragment_program_option 1
+
+#define GLEW_NV_fragment_program_option GLEW_GET_VAR(__GLEW_NV_fragment_program_option)
+
+#endif /* GL_NV_fragment_program_option */
+
+/* ---------------------------- GL_NV_half_float --------------------------- */
+
+#ifndef GL_NV_half_float
+#define GL_NV_half_float 1
+
+#define GL_HALF_FLOAT_NV 0x140B
+
+typedef unsigned short GLhalf;
+
+typedef void (GLAPIENTRY * PFNGLCOLOR3HNVPROC) (GLhalf red, GLhalf green, GLhalf blue);
+typedef void (GLAPIENTRY * PFNGLCOLOR3HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLCOLOR4HNVPROC) (GLhalf red, GLhalf green, GLhalf blue, GLhalf alpha);
+typedef void (GLAPIENTRY * PFNGLCOLOR4HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDHNVPROC) (GLhalf fog);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDHVNVPROC) (const GLhalf* fog);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalf s);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalf s, GLhalf t);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalf s, GLhalf t, GLhalf r);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalf s, GLhalf t, GLhalf r, GLhalf q);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLNORMAL3HNVPROC) (GLhalf nx, GLhalf ny, GLhalf nz);
+typedef void (GLAPIENTRY * PFNGLNORMAL3HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3HNVPROC) (GLhalf red, GLhalf green, GLhalf blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD1HNVPROC) (GLhalf s);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD1HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2HNVPROC) (GLhalf s, GLhalf t);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD3HNVPROC) (GLhalf s, GLhalf t, GLhalf r);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD3HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD4HNVPROC) (GLhalf s, GLhalf t, GLhalf r, GLhalf q);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD4HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEX2HNVPROC) (GLhalf x, GLhalf y);
+typedef void (GLAPIENTRY * PFNGLVERTEX2HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEX3HNVPROC) (GLhalf x, GLhalf y, GLhalf z);
+typedef void (GLAPIENTRY * PFNGLVERTEX3HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEX4HNVPROC) (GLhalf x, GLhalf y, GLhalf z, GLhalf w);
+typedef void (GLAPIENTRY * PFNGLVERTEX4HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalf x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalf x, GLhalf y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalf x, GLhalf y, GLhalf z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalf x, GLhalf y, GLhalf z, GLhalf w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTHNVPROC) (GLhalf weight);
+typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalf* weight);
+
+#define glColor3hNV GLEW_GET_FUN(__glewColor3hNV)
+#define glColor3hvNV GLEW_GET_FUN(__glewColor3hvNV)
+#define glColor4hNV GLEW_GET_FUN(__glewColor4hNV)
+#define glColor4hvNV GLEW_GET_FUN(__glewColor4hvNV)
+#define glFogCoordhNV GLEW_GET_FUN(__glewFogCoordhNV)
+#define glFogCoordhvNV GLEW_GET_FUN(__glewFogCoordhvNV)
+#define glMultiTexCoord1hNV GLEW_GET_FUN(__glewMultiTexCoord1hNV)
+#define glMultiTexCoord1hvNV GLEW_GET_FUN(__glewMultiTexCoord1hvNV)
+#define glMultiTexCoord2hNV GLEW_GET_FUN(__glewMultiTexCoord2hNV)
+#define glMultiTexCoord2hvNV GLEW_GET_FUN(__glewMultiTexCoord2hvNV)
+#define glMultiTexCoord3hNV GLEW_GET_FUN(__glewMultiTexCoord3hNV)
+#define glMultiTexCoord3hvNV GLEW_GET_FUN(__glewMultiTexCoord3hvNV)
+#define glMultiTexCoord4hNV GLEW_GET_FUN(__glewMultiTexCoord4hNV)
+#define glMultiTexCoord4hvNV GLEW_GET_FUN(__glewMultiTexCoord4hvNV)
+#define glNormal3hNV GLEW_GET_FUN(__glewNormal3hNV)
+#define glNormal3hvNV GLEW_GET_FUN(__glewNormal3hvNV)
+#define glSecondaryColor3hNV GLEW_GET_FUN(__glewSecondaryColor3hNV)
+#define glSecondaryColor3hvNV GLEW_GET_FUN(__glewSecondaryColor3hvNV)
+#define glTexCoord1hNV GLEW_GET_FUN(__glewTexCoord1hNV)
+#define glTexCoord1hvNV GLEW_GET_FUN(__glewTexCoord1hvNV)
+#define glTexCoord2hNV GLEW_GET_FUN(__glewTexCoord2hNV)
+#define glTexCoord2hvNV GLEW_GET_FUN(__glewTexCoord2hvNV)
+#define glTexCoord3hNV GLEW_GET_FUN(__glewTexCoord3hNV)
+#define glTexCoord3hvNV GLEW_GET_FUN(__glewTexCoord3hvNV)
+#define glTexCoord4hNV GLEW_GET_FUN(__glewTexCoord4hNV)
+#define glTexCoord4hvNV GLEW_GET_FUN(__glewTexCoord4hvNV)
+#define glVertex2hNV GLEW_GET_FUN(__glewVertex2hNV)
+#define glVertex2hvNV GLEW_GET_FUN(__glewVertex2hvNV)
+#define glVertex3hNV GLEW_GET_FUN(__glewVertex3hNV)
+#define glVertex3hvNV GLEW_GET_FUN(__glewVertex3hvNV)
+#define glVertex4hNV GLEW_GET_FUN(__glewVertex4hNV)
+#define glVertex4hvNV GLEW_GET_FUN(__glewVertex4hvNV)
+#define glVertexAttrib1hNV GLEW_GET_FUN(__glewVertexAttrib1hNV)
+#define glVertexAttrib1hvNV GLEW_GET_FUN(__glewVertexAttrib1hvNV)
+#define glVertexAttrib2hNV GLEW_GET_FUN(__glewVertexAttrib2hNV)
+#define glVertexAttrib2hvNV GLEW_GET_FUN(__glewVertexAttrib2hvNV)
+#define glVertexAttrib3hNV GLEW_GET_FUN(__glewVertexAttrib3hNV)
+#define glVertexAttrib3hvNV GLEW_GET_FUN(__glewVertexAttrib3hvNV)
+#define glVertexAttrib4hNV GLEW_GET_FUN(__glewVertexAttrib4hNV)
+#define glVertexAttrib4hvNV GLEW_GET_FUN(__glewVertexAttrib4hvNV)
+#define glVertexAttribs1hvNV GLEW_GET_FUN(__glewVertexAttribs1hvNV)
+#define glVertexAttribs2hvNV GLEW_GET_FUN(__glewVertexAttribs2hvNV)
+#define glVertexAttribs3hvNV GLEW_GET_FUN(__glewVertexAttribs3hvNV)
+#define glVertexAttribs4hvNV GLEW_GET_FUN(__glewVertexAttribs4hvNV)
+#define glVertexWeighthNV GLEW_GET_FUN(__glewVertexWeighthNV)
+#define glVertexWeighthvNV GLEW_GET_FUN(__glewVertexWeighthvNV)
+
+#define GLEW_NV_half_float GLEW_GET_VAR(__GLEW_NV_half_float)
+
+#endif /* GL_NV_half_float */
+
+/* ------------------------ GL_NV_light_max_exponent ----------------------- */
+
+#ifndef GL_NV_light_max_exponent
+#define GL_NV_light_max_exponent 1
+
+#define GL_MAX_SHININESS_NV 0x8504
+#define GL_MAX_SPOT_EXPONENT_NV 0x8505
+
+#define GLEW_NV_light_max_exponent GLEW_GET_VAR(__GLEW_NV_light_max_exponent)
+
+#endif /* GL_NV_light_max_exponent */
+
+/* --------------------- GL_NV_multisample_filter_hint --------------------- */
+
+#ifndef GL_NV_multisample_filter_hint
+#define GL_NV_multisample_filter_hint 1
+
+#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534
+
+#define GLEW_NV_multisample_filter_hint GLEW_GET_VAR(__GLEW_NV_multisample_filter_hint)
+
+#endif /* GL_NV_multisample_filter_hint */
+
+/* ------------------------- GL_NV_occlusion_query ------------------------- */
+
+#ifndef GL_NV_occlusion_query
+#define GL_NV_occlusion_query 1
+
+#define GL_PIXEL_COUNTER_BITS_NV 0x8864
+#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865
+#define GL_PIXEL_COUNT_NV 0x8866
+#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867
+
+typedef void (GLAPIENTRY * PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id);
+typedef void (GLAPIENTRY * PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLENDOCCLUSIONQUERYNVPROC) (void);
+typedef void (GLAPIENTRY * PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id);
+
+#define glBeginOcclusionQueryNV GLEW_GET_FUN(__glewBeginOcclusionQueryNV)
+#define glDeleteOcclusionQueriesNV GLEW_GET_FUN(__glewDeleteOcclusionQueriesNV)
+#define glEndOcclusionQueryNV GLEW_GET_FUN(__glewEndOcclusionQueryNV)
+#define glGenOcclusionQueriesNV GLEW_GET_FUN(__glewGenOcclusionQueriesNV)
+#define glGetOcclusionQueryivNV GLEW_GET_FUN(__glewGetOcclusionQueryivNV)
+#define glGetOcclusionQueryuivNV GLEW_GET_FUN(__glewGetOcclusionQueryuivNV)
+#define glIsOcclusionQueryNV GLEW_GET_FUN(__glewIsOcclusionQueryNV)
+
+#define GLEW_NV_occlusion_query GLEW_GET_VAR(__GLEW_NV_occlusion_query)
+
+#endif /* GL_NV_occlusion_query */
+
+/* ----------------------- GL_NV_packed_depth_stencil ---------------------- */
+
+#ifndef GL_NV_packed_depth_stencil
+#define GL_NV_packed_depth_stencil 1
+
+#define GL_DEPTH_STENCIL_NV 0x84F9
+#define GL_UNSIGNED_INT_24_8_NV 0x84FA
+
+#define GLEW_NV_packed_depth_stencil GLEW_GET_VAR(__GLEW_NV_packed_depth_stencil)
+
+#endif /* GL_NV_packed_depth_stencil */
+
+/* ------------------------- GL_NV_pixel_data_range ------------------------ */
+
+#ifndef GL_NV_pixel_data_range
+#define GL_NV_pixel_data_range 1
+
+#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878
+#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879
+#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A
+#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B
+#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C
+#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D
+
+typedef void (GLAPIENTRY * PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, void* pointer);
+
+#define glFlushPixelDataRangeNV GLEW_GET_FUN(__glewFlushPixelDataRangeNV)
+#define glPixelDataRangeNV GLEW_GET_FUN(__glewPixelDataRangeNV)
+
+#define GLEW_NV_pixel_data_range GLEW_GET_VAR(__GLEW_NV_pixel_data_range)
+
+#endif /* GL_NV_pixel_data_range */
+
+/* --------------------------- GL_NV_point_sprite -------------------------- */
+
+#ifndef GL_NV_point_sprite
+#define GL_NV_point_sprite 1
+
+#define GL_POINT_SPRITE_NV 0x8861
+#define GL_COORD_REPLACE_NV 0x8862
+#define GL_POINT_SPRITE_R_MODE_NV 0x8863
+
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint* params);
+
+#define glPointParameteriNV GLEW_GET_FUN(__glewPointParameteriNV)
+#define glPointParameterivNV GLEW_GET_FUN(__glewPointParameterivNV)
+
+#define GLEW_NV_point_sprite GLEW_GET_VAR(__GLEW_NV_point_sprite)
+
+#endif /* GL_NV_point_sprite */
+
+/* ------------------------ GL_NV_primitive_restart ------------------------ */
+
+#ifndef GL_NV_primitive_restart
+#define GL_NV_primitive_restart 1
+
+#define GL_PRIMITIVE_RESTART_NV 0x8558
+#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559
+
+typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index);
+typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTNVPROC) (void);
+
+#define glPrimitiveRestartIndexNV GLEW_GET_FUN(__glewPrimitiveRestartIndexNV)
+#define glPrimitiveRestartNV GLEW_GET_FUN(__glewPrimitiveRestartNV)
+
+#define GLEW_NV_primitive_restart GLEW_GET_VAR(__GLEW_NV_primitive_restart)
+
+#endif /* GL_NV_primitive_restart */
+
+/* ------------------------ GL_NV_register_combiners ----------------------- */
+
+#ifndef GL_NV_register_combiners
+#define GL_NV_register_combiners 1
+
+#define GL_REGISTER_COMBINERS_NV 0x8522
+#define GL_VARIABLE_A_NV 0x8523
+#define GL_VARIABLE_B_NV 0x8524
+#define GL_VARIABLE_C_NV 0x8525
+#define GL_VARIABLE_D_NV 0x8526
+#define GL_VARIABLE_E_NV 0x8527
+#define GL_VARIABLE_F_NV 0x8528
+#define GL_VARIABLE_G_NV 0x8529
+#define GL_CONSTANT_COLOR0_NV 0x852A
+#define GL_CONSTANT_COLOR1_NV 0x852B
+#define GL_PRIMARY_COLOR_NV 0x852C
+#define GL_SECONDARY_COLOR_NV 0x852D
+#define GL_SPARE0_NV 0x852E
+#define GL_SPARE1_NV 0x852F
+#define GL_DISCARD_NV 0x8530
+#define GL_E_TIMES_F_NV 0x8531
+#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
+#define GL_UNSIGNED_IDENTITY_NV 0x8536
+#define GL_UNSIGNED_INVERT_NV 0x8537
+#define GL_EXPAND_NORMAL_NV 0x8538
+#define GL_EXPAND_NEGATE_NV 0x8539
+#define GL_HALF_BIAS_NORMAL_NV 0x853A
+#define GL_HALF_BIAS_NEGATE_NV 0x853B
+#define GL_SIGNED_IDENTITY_NV 0x853C
+#define GL_SIGNED_NEGATE_NV 0x853D
+#define GL_SCALE_BY_TWO_NV 0x853E
+#define GL_SCALE_BY_FOUR_NV 0x853F
+#define GL_SCALE_BY_ONE_HALF_NV 0x8540
+#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
+#define GL_COMBINER_INPUT_NV 0x8542
+#define GL_COMBINER_MAPPING_NV 0x8543
+#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
+#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
+#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
+#define GL_COMBINER_MUX_SUM_NV 0x8547
+#define GL_COMBINER_SCALE_NV 0x8548
+#define GL_COMBINER_BIAS_NV 0x8549
+#define GL_COMBINER_AB_OUTPUT_NV 0x854A
+#define GL_COMBINER_CD_OUTPUT_NV 0x854B
+#define GL_COMBINER_SUM_OUTPUT_NV 0x854C
+#define GL_MAX_GENERAL_COMBINERS_NV 0x854D
+#define GL_NUM_GENERAL_COMBINERS_NV 0x854E
+#define GL_COLOR_SUM_CLAMP_NV 0x854F
+#define GL_COMBINER0_NV 0x8550
+#define GL_COMBINER1_NV 0x8551
+#define GL_COMBINER2_NV 0x8552
+#define GL_COMBINER3_NV 0x8553
+#define GL_COMBINER4_NV 0x8554
+#define GL_COMBINER5_NV 0x8555
+#define GL_COMBINER6_NV 0x8556
+#define GL_COMBINER7_NV 0x8557
+
+typedef void (GLAPIENTRY * PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
+typedef void (GLAPIENTRY * PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
+typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
+typedef void (GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint* params);
+
+#define glCombinerInputNV GLEW_GET_FUN(__glewCombinerInputNV)
+#define glCombinerOutputNV GLEW_GET_FUN(__glewCombinerOutputNV)
+#define glCombinerParameterfNV GLEW_GET_FUN(__glewCombinerParameterfNV)
+#define glCombinerParameterfvNV GLEW_GET_FUN(__glewCombinerParameterfvNV)
+#define glCombinerParameteriNV GLEW_GET_FUN(__glewCombinerParameteriNV)
+#define glCombinerParameterivNV GLEW_GET_FUN(__glewCombinerParameterivNV)
+#define glFinalCombinerInputNV GLEW_GET_FUN(__glewFinalCombinerInputNV)
+#define glGetCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetCombinerInputParameterfvNV)
+#define glGetCombinerInputParameterivNV GLEW_GET_FUN(__glewGetCombinerInputParameterivNV)
+#define glGetCombinerOutputParameterfvNV GLEW_GET_FUN(__glewGetCombinerOutputParameterfvNV)
+#define glGetCombinerOutputParameterivNV GLEW_GET_FUN(__glewGetCombinerOutputParameterivNV)
+#define glGetFinalCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterfvNV)
+#define glGetFinalCombinerInputParameterivNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterivNV)
+
+#define GLEW_NV_register_combiners GLEW_GET_VAR(__GLEW_NV_register_combiners)
+
+#endif /* GL_NV_register_combiners */
+
+/* ----------------------- GL_NV_register_combiners2 ----------------------- */
+
+#ifndef GL_NV_register_combiners2
+#define GL_NV_register_combiners2 1
+
+#define GL_PER_STAGE_CONSTANTS_NV 0x8535
+
+typedef void (GLAPIENTRY * PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat* params);
+
+#define glCombinerStageParameterfvNV GLEW_GET_FUN(__glewCombinerStageParameterfvNV)
+#define glGetCombinerStageParameterfvNV GLEW_GET_FUN(__glewGetCombinerStageParameterfvNV)
+
+#define GLEW_NV_register_combiners2 GLEW_GET_VAR(__GLEW_NV_register_combiners2)
+
+#endif /* GL_NV_register_combiners2 */
+
+/* -------------------------- GL_NV_texgen_emboss -------------------------- */
+
+#ifndef GL_NV_texgen_emboss
+#define GL_NV_texgen_emboss 1
+
+#define GL_EMBOSS_LIGHT_NV 0x855D
+#define GL_EMBOSS_CONSTANT_NV 0x855E
+#define GL_EMBOSS_MAP_NV 0x855F
+
+#define GLEW_NV_texgen_emboss GLEW_GET_VAR(__GLEW_NV_texgen_emboss)
+
+#endif /* GL_NV_texgen_emboss */
+
+/* ------------------------ GL_NV_texgen_reflection ------------------------ */
+
+#ifndef GL_NV_texgen_reflection
+#define GL_NV_texgen_reflection 1
+
+#define GL_NORMAL_MAP_NV 0x8511
+#define GL_REFLECTION_MAP_NV 0x8512
+
+#define GLEW_NV_texgen_reflection GLEW_GET_VAR(__GLEW_NV_texgen_reflection)
+
+#endif /* GL_NV_texgen_reflection */
+
+/* --------------------- GL_NV_texture_compression_vtc --------------------- */
+
+#ifndef GL_NV_texture_compression_vtc
+#define GL_NV_texture_compression_vtc 1
+
+#define GLEW_NV_texture_compression_vtc GLEW_GET_VAR(__GLEW_NV_texture_compression_vtc)
+
+#endif /* GL_NV_texture_compression_vtc */
+
+/* ----------------------- GL_NV_texture_env_combine4 ---------------------- */
+
+#ifndef GL_NV_texture_env_combine4
+#define GL_NV_texture_env_combine4 1
+
+#define GL_COMBINE4_NV 0x8503
+#define GL_SOURCE3_RGB_NV 0x8583
+#define GL_SOURCE3_ALPHA_NV 0x858B
+#define GL_OPERAND3_RGB_NV 0x8593
+#define GL_OPERAND3_ALPHA_NV 0x859B
+
+#define GLEW_NV_texture_env_combine4 GLEW_GET_VAR(__GLEW_NV_texture_env_combine4)
+
+#endif /* GL_NV_texture_env_combine4 */
+
+/* ---------------------- GL_NV_texture_expand_normal ---------------------- */
+
+#ifndef GL_NV_texture_expand_normal
+#define GL_NV_texture_expand_normal 1
+
+#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F
+
+#define GLEW_NV_texture_expand_normal GLEW_GET_VAR(__GLEW_NV_texture_expand_normal)
+
+#endif /* GL_NV_texture_expand_normal */
+
+/* ------------------------ GL_NV_texture_rectangle ------------------------ */
+
+#ifndef GL_NV_texture_rectangle
+#define GL_NV_texture_rectangle 1
+
+#define GL_TEXTURE_RECTANGLE_NV 0x84F5
+#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
+#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
+
+#define GLEW_NV_texture_rectangle GLEW_GET_VAR(__GLEW_NV_texture_rectangle)
+
+#endif /* GL_NV_texture_rectangle */
+
+/* -------------------------- GL_NV_texture_shader ------------------------- */
+
+#ifndef GL_NV_texture_shader
+#define GL_NV_texture_shader 1
+
+#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
+#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
+#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
+#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
+#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
+#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
+#define GL_DSDT_MAG_INTENSITY_NV 0x86DC
+#define GL_SHADER_CONSISTENT_NV 0x86DD
+#define GL_TEXTURE_SHADER_NV 0x86DE
+#define GL_SHADER_OPERATION_NV 0x86DF
+#define GL_CULL_MODES_NV 0x86E0
+#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
+#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
+#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
+#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
+#define GL_CONST_EYE_NV 0x86E5
+#define GL_PASS_THROUGH_NV 0x86E6
+#define GL_CULL_FRAGMENT_NV 0x86E7
+#define GL_OFFSET_TEXTURE_2D_NV 0x86E8
+#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
+#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
+#define GL_DOT_PRODUCT_NV 0x86EC
+#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
+#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
+#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
+#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
+#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
+#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
+#define GL_HILO_NV 0x86F4
+#define GL_DSDT_NV 0x86F5
+#define GL_DSDT_MAG_NV 0x86F6
+#define GL_DSDT_MAG_VIB_NV 0x86F7
+#define GL_HILO16_NV 0x86F8
+#define GL_SIGNED_HILO_NV 0x86F9
+#define GL_SIGNED_HILO16_NV 0x86FA
+#define GL_SIGNED_RGBA_NV 0x86FB
+#define GL_SIGNED_RGBA8_NV 0x86FC
+#define GL_SIGNED_RGB_NV 0x86FE
+#define GL_SIGNED_RGB8_NV 0x86FF
+#define GL_SIGNED_LUMINANCE_NV 0x8701
+#define GL_SIGNED_LUMINANCE8_NV 0x8702
+#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
+#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
+#define GL_SIGNED_ALPHA_NV 0x8705
+#define GL_SIGNED_ALPHA8_NV 0x8706
+#define GL_SIGNED_INTENSITY_NV 0x8707
+#define GL_SIGNED_INTENSITY8_NV 0x8708
+#define GL_DSDT8_NV 0x8709
+#define GL_DSDT8_MAG8_NV 0x870A
+#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
+#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
+#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
+#define GL_HI_SCALE_NV 0x870E
+#define GL_LO_SCALE_NV 0x870F
+#define GL_DS_SCALE_NV 0x8710
+#define GL_DT_SCALE_NV 0x8711
+#define GL_MAGNITUDE_SCALE_NV 0x8712
+#define GL_VIBRANCE_SCALE_NV 0x8713
+#define GL_HI_BIAS_NV 0x8714
+#define GL_LO_BIAS_NV 0x8715
+#define GL_DS_BIAS_NV 0x8716
+#define GL_DT_BIAS_NV 0x8717
+#define GL_MAGNITUDE_BIAS_NV 0x8718
+#define GL_VIBRANCE_BIAS_NV 0x8719
+#define GL_TEXTURE_BORDER_VALUES_NV 0x871A
+#define GL_TEXTURE_HI_SIZE_NV 0x871B
+#define GL_TEXTURE_LO_SIZE_NV 0x871C
+#define GL_TEXTURE_DS_SIZE_NV 0x871D
+#define GL_TEXTURE_DT_SIZE_NV 0x871E
+#define GL_TEXTURE_MAG_SIZE_NV 0x871F
+
+#define GLEW_NV_texture_shader GLEW_GET_VAR(__GLEW_NV_texture_shader)
+
+#endif /* GL_NV_texture_shader */
+
+/* ------------------------- GL_NV_texture_shader2 ------------------------- */
+
+#ifndef GL_NV_texture_shader2
+#define GL_NV_texture_shader2 1
+
+#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
+#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
+#define GL_DSDT_MAG_INTENSITY_NV 0x86DC
+#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
+#define GL_HILO_NV 0x86F4
+#define GL_DSDT_NV 0x86F5
+#define GL_DSDT_MAG_NV 0x86F6
+#define GL_DSDT_MAG_VIB_NV 0x86F7
+#define GL_HILO16_NV 0x86F8
+#define GL_SIGNED_HILO_NV 0x86F9
+#define GL_SIGNED_HILO16_NV 0x86FA
+#define GL_SIGNED_RGBA_NV 0x86FB
+#define GL_SIGNED_RGBA8_NV 0x86FC
+#define GL_SIGNED_RGB_NV 0x86FE
+#define GL_SIGNED_RGB8_NV 0x86FF
+#define GL_SIGNED_LUMINANCE_NV 0x8701
+#define GL_SIGNED_LUMINANCE8_NV 0x8702
+#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
+#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
+#define GL_SIGNED_ALPHA_NV 0x8705
+#define GL_SIGNED_ALPHA8_NV 0x8706
+#define GL_SIGNED_INTENSITY_NV 0x8707
+#define GL_SIGNED_INTENSITY8_NV 0x8708
+#define GL_DSDT8_NV 0x8709
+#define GL_DSDT8_MAG8_NV 0x870A
+#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
+#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
+#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
+
+#define GLEW_NV_texture_shader2 GLEW_GET_VAR(__GLEW_NV_texture_shader2)
+
+#endif /* GL_NV_texture_shader2 */
+
+/* ------------------------- GL_NV_texture_shader3 ------------------------- */
+
+#ifndef GL_NV_texture_shader3
+#define GL_NV_texture_shader3 1
+
+#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
+#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
+#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
+#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
+#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
+#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
+#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
+#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
+#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
+#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
+#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
+#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
+#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
+#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
+#define GL_HILO8_NV 0x885E
+#define GL_SIGNED_HILO8_NV 0x885F
+#define GL_FORCE_BLUE_TO_ONE_NV 0x8860
+
+#define GLEW_NV_texture_shader3 GLEW_GET_VAR(__GLEW_NV_texture_shader3)
+
+#endif /* GL_NV_texture_shader3 */
+
+/* ------------------------ GL_NV_vertex_array_range ----------------------- */
+
+#ifndef GL_NV_vertex_array_range
+#define GL_NV_vertex_array_range 1
+
+#define GL_VERTEX_ARRAY_RANGE_NV 0x851D
+#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
+#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
+#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
+#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
+
+typedef void (GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, void* pointer);
+
+#define glFlushVertexArrayRangeNV GLEW_GET_FUN(__glewFlushVertexArrayRangeNV)
+#define glVertexArrayRangeNV GLEW_GET_FUN(__glewVertexArrayRangeNV)
+
+#define GLEW_NV_vertex_array_range GLEW_GET_VAR(__GLEW_NV_vertex_array_range)
+
+#endif /* GL_NV_vertex_array_range */
+
+/* ----------------------- GL_NV_vertex_array_range2 ----------------------- */
+
+#ifndef GL_NV_vertex_array_range2
+#define GL_NV_vertex_array_range2 1
+
+#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
+
+#define GLEW_NV_vertex_array_range2 GLEW_GET_VAR(__GLEW_NV_vertex_array_range2)
+
+#endif /* GL_NV_vertex_array_range2 */
+
+/* -------------------------- GL_NV_vertex_program ------------------------- */
+
+#ifndef GL_NV_vertex_program
+#define GL_NV_vertex_program 1
+
+#define GL_VERTEX_PROGRAM_NV 0x8620
+#define GL_VERTEX_STATE_PROGRAM_NV 0x8621
+#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623
+#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
+#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625
+#define GL_CURRENT_ATTRIB_NV 0x8626
+#define GL_PROGRAM_LENGTH_NV 0x8627
+#define GL_PROGRAM_STRING_NV 0x8628
+#define GL_MODELVIEW_PROJECTION_NV 0x8629
+#define GL_IDENTITY_NV 0x862A
+#define GL_INVERSE_NV 0x862B
+#define GL_TRANSPOSE_NV 0x862C
+#define GL_INVERSE_TRANSPOSE_NV 0x862D
+#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
+#define GL_MAX_TRACK_MATRICES_NV 0x862F
+#define GL_MATRIX0_NV 0x8630
+#define GL_MATRIX1_NV 0x8631
+#define GL_MATRIX2_NV 0x8632
+#define GL_MATRIX3_NV 0x8633
+#define GL_MATRIX4_NV 0x8634
+#define GL_MATRIX5_NV 0x8635
+#define GL_MATRIX6_NV 0x8636
+#define GL_MATRIX7_NV 0x8637
+#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
+#define GL_CURRENT_MATRIX_NV 0x8641
+#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643
+#define GL_PROGRAM_PARAMETER_NV 0x8644
+#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645
+#define GL_PROGRAM_TARGET_NV 0x8646
+#define GL_PROGRAM_RESIDENT_NV 0x8647
+#define GL_TRACK_MATRIX_NV 0x8648
+#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649
+#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A
+#define GL_PROGRAM_ERROR_POSITION_NV 0x864B
+#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650
+#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651
+#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652
+#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653
+#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654
+#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655
+#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656
+#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657
+#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658
+#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659
+#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A
+#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B
+#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C
+#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D
+#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E
+#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F
+#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660
+#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661
+#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662
+#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663
+#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664
+#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665
+#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666
+#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667
+#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668
+#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669
+#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A
+#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B
+#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C
+#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D
+#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E
+#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F
+#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670
+#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671
+#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672
+#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673
+#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674
+#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675
+#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676
+#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
+#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678
+#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
+#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
+#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
+#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C
+#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D
+#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E
+#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F
+
+typedef GLboolean (GLAPIENTRY * PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint* ids, GLboolean *residences);
+typedef void (GLAPIENTRY * PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id);
+typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte* program);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, GLvoid** pointer);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMNVPROC) (GLuint id);
+typedef void (GLAPIENTRY * PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte* program);
+typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLuint num, const GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLuint num, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei n, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei n, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei n, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei n, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei n, const GLubyte* v);
+
+#define glAreProgramsResidentNV GLEW_GET_FUN(__glewAreProgramsResidentNV)
+#define glBindProgramNV GLEW_GET_FUN(__glewBindProgramNV)
+#define glDeleteProgramsNV GLEW_GET_FUN(__glewDeleteProgramsNV)
+#define glExecuteProgramNV GLEW_GET_FUN(__glewExecuteProgramNV)
+#define glGenProgramsNV GLEW_GET_FUN(__glewGenProgramsNV)
+#define glGetProgramParameterdvNV GLEW_GET_FUN(__glewGetProgramParameterdvNV)
+#define glGetProgramParameterfvNV GLEW_GET_FUN(__glewGetProgramParameterfvNV)
+#define glGetProgramStringNV GLEW_GET_FUN(__glewGetProgramStringNV)
+#define glGetProgramivNV GLEW_GET_FUN(__glewGetProgramivNV)
+#define glGetTrackMatrixivNV GLEW_GET_FUN(__glewGetTrackMatrixivNV)
+#define glGetVertexAttribPointervNV GLEW_GET_FUN(__glewGetVertexAttribPointervNV)
+#define glGetVertexAttribdvNV GLEW_GET_FUN(__glewGetVertexAttribdvNV)
+#define glGetVertexAttribfvNV GLEW_GET_FUN(__glewGetVertexAttribfvNV)
+#define glGetVertexAttribivNV GLEW_GET_FUN(__glewGetVertexAttribivNV)
+#define glIsProgramNV GLEW_GET_FUN(__glewIsProgramNV)
+#define glLoadProgramNV GLEW_GET_FUN(__glewLoadProgramNV)
+#define glProgramParameter4dNV GLEW_GET_FUN(__glewProgramParameter4dNV)
+#define glProgramParameter4dvNV GLEW_GET_FUN(__glewProgramParameter4dvNV)
+#define glProgramParameter4fNV GLEW_GET_FUN(__glewProgramParameter4fNV)
+#define glProgramParameter4fvNV GLEW_GET_FUN(__glewProgramParameter4fvNV)
+#define glProgramParameters4dvNV GLEW_GET_FUN(__glewProgramParameters4dvNV)
+#define glProgramParameters4fvNV GLEW_GET_FUN(__glewProgramParameters4fvNV)
+#define glRequestResidentProgramsNV GLEW_GET_FUN(__glewRequestResidentProgramsNV)
+#define glTrackMatrixNV GLEW_GET_FUN(__glewTrackMatrixNV)
+#define glVertexAttrib1dNV GLEW_GET_FUN(__glewVertexAttrib1dNV)
+#define glVertexAttrib1dvNV GLEW_GET_FUN(__glewVertexAttrib1dvNV)
+#define glVertexAttrib1fNV GLEW_GET_FUN(__glewVertexAttrib1fNV)
+#define glVertexAttrib1fvNV GLEW_GET_FUN(__glewVertexAttrib1fvNV)
+#define glVertexAttrib1sNV GLEW_GET_FUN(__glewVertexAttrib1sNV)
+#define glVertexAttrib1svNV GLEW_GET_FUN(__glewVertexAttrib1svNV)
+#define glVertexAttrib2dNV GLEW_GET_FUN(__glewVertexAttrib2dNV)
+#define glVertexAttrib2dvNV GLEW_GET_FUN(__glewVertexAttrib2dvNV)
+#define glVertexAttrib2fNV GLEW_GET_FUN(__glewVertexAttrib2fNV)
+#define glVertexAttrib2fvNV GLEW_GET_FUN(__glewVertexAttrib2fvNV)
+#define glVertexAttrib2sNV GLEW_GET_FUN(__glewVertexAttrib2sNV)
+#define glVertexAttrib2svNV GLEW_GET_FUN(__glewVertexAttrib2svNV)
+#define glVertexAttrib3dNV GLEW_GET_FUN(__glewVertexAttrib3dNV)
+#define glVertexAttrib3dvNV GLEW_GET_FUN(__glewVertexAttrib3dvNV)
+#define glVertexAttrib3fNV GLEW_GET_FUN(__glewVertexAttrib3fNV)
+#define glVertexAttrib3fvNV GLEW_GET_FUN(__glewVertexAttrib3fvNV)
+#define glVertexAttrib3sNV GLEW_GET_FUN(__glewVertexAttrib3sNV)
+#define glVertexAttrib3svNV GLEW_GET_FUN(__glewVertexAttrib3svNV)
+#define glVertexAttrib4dNV GLEW_GET_FUN(__glewVertexAttrib4dNV)
+#define glVertexAttrib4dvNV GLEW_GET_FUN(__glewVertexAttrib4dvNV)
+#define glVertexAttrib4fNV GLEW_GET_FUN(__glewVertexAttrib4fNV)
+#define glVertexAttrib4fvNV GLEW_GET_FUN(__glewVertexAttrib4fvNV)
+#define glVertexAttrib4sNV GLEW_GET_FUN(__glewVertexAttrib4sNV)
+#define glVertexAttrib4svNV GLEW_GET_FUN(__glewVertexAttrib4svNV)
+#define glVertexAttrib4ubNV GLEW_GET_FUN(__glewVertexAttrib4ubNV)
+#define glVertexAttrib4ubvNV GLEW_GET_FUN(__glewVertexAttrib4ubvNV)
+#define glVertexAttribPointerNV GLEW_GET_FUN(__glewVertexAttribPointerNV)
+#define glVertexAttribs1dvNV GLEW_GET_FUN(__glewVertexAttribs1dvNV)
+#define glVertexAttribs1fvNV GLEW_GET_FUN(__glewVertexAttribs1fvNV)
+#define glVertexAttribs1svNV GLEW_GET_FUN(__glewVertexAttribs1svNV)
+#define glVertexAttribs2dvNV GLEW_GET_FUN(__glewVertexAttribs2dvNV)
+#define glVertexAttribs2fvNV GLEW_GET_FUN(__glewVertexAttribs2fvNV)
+#define glVertexAttribs2svNV GLEW_GET_FUN(__glewVertexAttribs2svNV)
+#define glVertexAttribs3dvNV GLEW_GET_FUN(__glewVertexAttribs3dvNV)
+#define glVertexAttribs3fvNV GLEW_GET_FUN(__glewVertexAttribs3fvNV)
+#define glVertexAttribs3svNV GLEW_GET_FUN(__glewVertexAttribs3svNV)
+#define glVertexAttribs4dvNV GLEW_GET_FUN(__glewVertexAttribs4dvNV)
+#define glVertexAttribs4fvNV GLEW_GET_FUN(__glewVertexAttribs4fvNV)
+#define glVertexAttribs4svNV GLEW_GET_FUN(__glewVertexAttribs4svNV)
+#define glVertexAttribs4ubvNV GLEW_GET_FUN(__glewVertexAttribs4ubvNV)
+
+#define GLEW_NV_vertex_program GLEW_GET_VAR(__GLEW_NV_vertex_program)
+
+#endif /* GL_NV_vertex_program */
+
+/* ------------------------ GL_NV_vertex_program1_1 ------------------------ */
+
+#ifndef GL_NV_vertex_program1_1
+#define GL_NV_vertex_program1_1 1
+
+#define GLEW_NV_vertex_program1_1 GLEW_GET_VAR(__GLEW_NV_vertex_program1_1)
+
+#endif /* GL_NV_vertex_program1_1 */
+
+/* ------------------------- GL_NV_vertex_program2 ------------------------- */
+
+#ifndef GL_NV_vertex_program2
+#define GL_NV_vertex_program2 1
+
+#define GLEW_NV_vertex_program2 GLEW_GET_VAR(__GLEW_NV_vertex_program2)
+
+#endif /* GL_NV_vertex_program2 */
+
+/* ---------------------- GL_NV_vertex_program2_option --------------------- */
+
+#ifndef GL_NV_vertex_program2_option
+#define GL_NV_vertex_program2_option 1
+
+#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
+#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
+
+#define GLEW_NV_vertex_program2_option GLEW_GET_VAR(__GLEW_NV_vertex_program2_option)
+
+#endif /* GL_NV_vertex_program2_option */
+
+/* ------------------------- GL_NV_vertex_program3 ------------------------- */
+
+#ifndef GL_NV_vertex_program3
+#define GL_NV_vertex_program3 1
+
+#define MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
+
+#define GLEW_NV_vertex_program3 GLEW_GET_VAR(__GLEW_NV_vertex_program3)
+
+#endif /* GL_NV_vertex_program3 */
+
+/* ---------------------------- GL_OML_interlace --------------------------- */
+
+#ifndef GL_OML_interlace
+#define GL_OML_interlace 1
+
+#define GL_INTERLACE_OML 0x8980
+#define GL_INTERLACE_READ_OML 0x8981
+
+#define GLEW_OML_interlace GLEW_GET_VAR(__GLEW_OML_interlace)
+
+#endif /* GL_OML_interlace */
+
+/* ---------------------------- GL_OML_resample ---------------------------- */
+
+#ifndef GL_OML_resample
+#define GL_OML_resample 1
+
+#define GL_PACK_RESAMPLE_OML 0x8984
+#define GL_UNPACK_RESAMPLE_OML 0x8985
+#define GL_RESAMPLE_REPLICATE_OML 0x8986
+#define GL_RESAMPLE_ZERO_FILL_OML 0x8987
+#define GL_RESAMPLE_AVERAGE_OML 0x8988
+#define GL_RESAMPLE_DECIMATE_OML 0x8989
+
+#define GLEW_OML_resample GLEW_GET_VAR(__GLEW_OML_resample)
+
+#endif /* GL_OML_resample */
+
+/* ---------------------------- GL_OML_subsample --------------------------- */
+
+#ifndef GL_OML_subsample
+#define GL_OML_subsample 1
+
+#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982
+#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983
+
+#define GLEW_OML_subsample GLEW_GET_VAR(__GLEW_OML_subsample)
+
+#endif /* GL_OML_subsample */
+
+/* --------------------------- GL_PGI_misc_hints --------------------------- */
+
+#ifndef GL_PGI_misc_hints
+#define GL_PGI_misc_hints 1
+
+#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 107000
+#define GL_CONSERVE_MEMORY_HINT_PGI 107005
+#define GL_RECLAIM_MEMORY_HINT_PGI 107006
+#define GL_NATIVE_GRAPHICS_HANDLE_PGI 107010
+#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 107011
+#define GL_NATIVE_GRAPHICS_END_HINT_PGI 107012
+#define GL_ALWAYS_FAST_HINT_PGI 107020
+#define GL_ALWAYS_SOFT_HINT_PGI 107021
+#define GL_ALLOW_DRAW_OBJ_HINT_PGI 107022
+#define GL_ALLOW_DRAW_WIN_HINT_PGI 107023
+#define GL_ALLOW_DRAW_FRG_HINT_PGI 107024
+#define GL_ALLOW_DRAW_MEM_HINT_PGI 107025
+#define GL_STRICT_DEPTHFUNC_HINT_PGI 107030
+#define GL_STRICT_LIGHTING_HINT_PGI 107031
+#define GL_STRICT_SCISSOR_HINT_PGI 107032
+#define GL_FULL_STIPPLE_HINT_PGI 107033
+#define GL_CLIP_NEAR_HINT_PGI 107040
+#define GL_CLIP_FAR_HINT_PGI 107041
+#define GL_WIDE_LINE_HINT_PGI 107042
+#define GL_BACK_NORMALS_HINT_PGI 107043
+
+#define GLEW_PGI_misc_hints GLEW_GET_VAR(__GLEW_PGI_misc_hints)
+
+#endif /* GL_PGI_misc_hints */
+
+/* -------------------------- GL_PGI_vertex_hints -------------------------- */
+
+#ifndef GL_PGI_vertex_hints
+#define GL_PGI_vertex_hints 1
+
+#define GL_VERTEX23_BIT_PGI 0x00000004
+#define GL_VERTEX4_BIT_PGI 0x00000008
+#define GL_COLOR3_BIT_PGI 0x00010000
+#define GL_COLOR4_BIT_PGI 0x00020000
+#define GL_EDGEFLAG_BIT_PGI 0x00040000
+#define GL_INDEX_BIT_PGI 0x00080000
+#define GL_MAT_AMBIENT_BIT_PGI 0x00100000
+#define GL_VERTEX_DATA_HINT_PGI 107050
+#define GL_VERTEX_CONSISTENT_HINT_PGI 107051
+#define GL_MATERIAL_SIDE_HINT_PGI 107052
+#define GL_MAX_VERTEX_HINT_PGI 107053
+#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
+#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000
+#define GL_MAT_EMISSION_BIT_PGI 0x00800000
+#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000
+#define GL_MAT_SHININESS_BIT_PGI 0x02000000
+#define GL_MAT_SPECULAR_BIT_PGI 0x04000000
+#define GL_NORMAL_BIT_PGI 0x08000000
+#define GL_TEXCOORD1_BIT_PGI 0x10000000
+#define GL_TEXCOORD2_BIT_PGI 0x20000000
+#define GL_TEXCOORD3_BIT_PGI 0x40000000
+#define GL_TEXCOORD4_BIT_PGI 0x80000000
+
+#define GLEW_PGI_vertex_hints GLEW_GET_VAR(__GLEW_PGI_vertex_hints)
+
+#endif /* GL_PGI_vertex_hints */
+
+/* ----------------------- GL_REND_screen_coordinates ---------------------- */
+
+#ifndef GL_REND_screen_coordinates
+#define GL_REND_screen_coordinates 1
+
+#define GL_SCREEN_COORDINATES_REND 0x8490
+#define GL_INVERTED_SCREEN_W_REND 0x8491
+
+#define GLEW_REND_screen_coordinates GLEW_GET_VAR(__GLEW_REND_screen_coordinates)
+
+#endif /* GL_REND_screen_coordinates */
+
+/* ------------------------------- GL_S3_s3tc ------------------------------ */
+
+#ifndef GL_S3_s3tc
+#define GL_S3_s3tc 1
+
+#define GL_RGB_S3TC 0x83A0
+#define GL_RGB4_S3TC 0x83A1
+#define GL_RGBA_S3TC 0x83A2
+#define GL_RGBA4_S3TC 0x83A3
+#define GL_RGBA_DXT5_S3TC 0x83A4
+#define GL_RGBA4_DXT5_S3TC 0x83A5
+
+#define GLEW_S3_s3tc GLEW_GET_VAR(__GLEW_S3_s3tc)
+
+#endif /* GL_S3_s3tc */
+
+/* -------------------------- GL_SGIS_color_range -------------------------- */
+
+#ifndef GL_SGIS_color_range
+#define GL_SGIS_color_range 1
+
+#define GL_EXTENDED_RANGE_SGIS 0x85A5
+#define GL_MIN_RED_SGIS 0x85A6
+#define GL_MAX_RED_SGIS 0x85A7
+#define GL_MIN_GREEN_SGIS 0x85A8
+#define GL_MAX_GREEN_SGIS 0x85A9
+#define GL_MIN_BLUE_SGIS 0x85AA
+#define GL_MAX_BLUE_SGIS 0x85AB
+#define GL_MIN_ALPHA_SGIS 0x85AC
+#define GL_MAX_ALPHA_SGIS 0x85AD
+
+#define GLEW_SGIS_color_range GLEW_GET_VAR(__GLEW_SGIS_color_range)
+
+#endif /* GL_SGIS_color_range */
+
+/* ------------------------- GL_SGIS_detail_texture ------------------------ */
+
+#ifndef GL_SGIS_detail_texture
+#define GL_SGIS_detail_texture 1
+
+typedef void (GLAPIENTRY * PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat* points);
+typedef void (GLAPIENTRY * PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat* points);
+
+#define glDetailTexFuncSGIS GLEW_GET_FUN(__glewDetailTexFuncSGIS)
+#define glGetDetailTexFuncSGIS GLEW_GET_FUN(__glewGetDetailTexFuncSGIS)
+
+#define GLEW_SGIS_detail_texture GLEW_GET_VAR(__GLEW_SGIS_detail_texture)
+
+#endif /* GL_SGIS_detail_texture */
+
+/* -------------------------- GL_SGIS_fog_function ------------------------- */
+
+#ifndef GL_SGIS_fog_function
+#define GL_SGIS_fog_function 1
+
+typedef void (GLAPIENTRY * PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat* points);
+typedef void (GLAPIENTRY * PFNGLGETFOGFUNCSGISPROC) (GLfloat* points);
+
+#define glFogFuncSGIS GLEW_GET_FUN(__glewFogFuncSGIS)
+#define glGetFogFuncSGIS GLEW_GET_FUN(__glewGetFogFuncSGIS)
+
+#define GLEW_SGIS_fog_function GLEW_GET_VAR(__GLEW_SGIS_fog_function)
+
+#endif /* GL_SGIS_fog_function */
+
+/* ------------------------ GL_SGIS_generate_mipmap ------------------------ */
+
+#ifndef GL_SGIS_generate_mipmap
+#define GL_SGIS_generate_mipmap 1
+
+#define GL_GENERATE_MIPMAP_SGIS 0x8191
+#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
+
+#define GLEW_SGIS_generate_mipmap GLEW_GET_VAR(__GLEW_SGIS_generate_mipmap)
+
+#endif /* GL_SGIS_generate_mipmap */
+
+/* -------------------------- GL_SGIS_multisample -------------------------- */
+
+#ifndef GL_SGIS_multisample
+#define GL_SGIS_multisample 1
+
+#define GL_MULTISAMPLE_SGIS 0x809D
+#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F
+#define GL_SAMPLE_MASK_SGIS 0x80A0
+#define GL_1PASS_SGIS 0x80A1
+#define GL_2PASS_0_SGIS 0x80A2
+#define GL_2PASS_1_SGIS 0x80A3
+#define GL_4PASS_0_SGIS 0x80A4
+#define GL_4PASS_1_SGIS 0x80A5
+#define GL_4PASS_2_SGIS 0x80A6
+#define GL_4PASS_3_SGIS 0x80A7
+#define GL_SAMPLE_BUFFERS_SGIS 0x80A8
+#define GL_SAMPLES_SGIS 0x80A9
+#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA
+#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB
+#define GL_SAMPLE_PATTERN_SGIS 0x80AC
+#define GL_MULTISAMPLE_BIT_EXT 0x20000000
+
+typedef void (GLAPIENTRY * PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert);
+typedef void (GLAPIENTRY * PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern);
+
+#define glSampleMaskSGIS GLEW_GET_FUN(__glewSampleMaskSGIS)
+#define glSamplePatternSGIS GLEW_GET_FUN(__glewSamplePatternSGIS)
+
+#define GLEW_SGIS_multisample GLEW_GET_VAR(__GLEW_SGIS_multisample)
+
+#endif /* GL_SGIS_multisample */
+
+/* ------------------------- GL_SGIS_pixel_texture ------------------------- */
+
+#ifndef GL_SGIS_pixel_texture
+#define GL_SGIS_pixel_texture 1
+
+#define GLEW_SGIS_pixel_texture GLEW_GET_VAR(__GLEW_SGIS_pixel_texture)
+
+#endif /* GL_SGIS_pixel_texture */
+
+/* ------------------------ GL_SGIS_sharpen_texture ------------------------ */
+
+#ifndef GL_SGIS_sharpen_texture
+#define GL_SGIS_sharpen_texture 1
+
+typedef void (GLAPIENTRY * PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat* points);
+typedef void (GLAPIENTRY * PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat* points);
+
+#define glGetSharpenTexFuncSGIS GLEW_GET_FUN(__glewGetSharpenTexFuncSGIS)
+#define glSharpenTexFuncSGIS GLEW_GET_FUN(__glewSharpenTexFuncSGIS)
+
+#define GLEW_SGIS_sharpen_texture GLEW_GET_VAR(__GLEW_SGIS_sharpen_texture)
+
+#endif /* GL_SGIS_sharpen_texture */
+
+/* --------------------------- GL_SGIS_texture4D --------------------------- */
+
+#ifndef GL_SGIS_texture4D
+#define GL_SGIS_texture4D 1
+
+typedef void (GLAPIENTRY * PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLint border, GLenum format, GLenum type, const void* pixels);
+typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLenum format, GLenum type, const void* pixels);
+
+#define glTexImage4DSGIS GLEW_GET_FUN(__glewTexImage4DSGIS)
+#define glTexSubImage4DSGIS GLEW_GET_FUN(__glewTexSubImage4DSGIS)
+
+#define GLEW_SGIS_texture4D GLEW_GET_VAR(__GLEW_SGIS_texture4D)
+
+#endif /* GL_SGIS_texture4D */
+
+/* ---------------------- GL_SGIS_texture_border_clamp --------------------- */
+
+#ifndef GL_SGIS_texture_border_clamp
+#define GL_SGIS_texture_border_clamp 1
+
+#define GL_CLAMP_TO_BORDER_SGIS 0x812D
+
+#define GLEW_SGIS_texture_border_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_border_clamp)
+
+#endif /* GL_SGIS_texture_border_clamp */
+
+/* ----------------------- GL_SGIS_texture_edge_clamp ---------------------- */
+
+#ifndef GL_SGIS_texture_edge_clamp
+#define GL_SGIS_texture_edge_clamp 1
+
+#define GL_CLAMP_TO_EDGE_SGIS 0x812F
+
+#define GLEW_SGIS_texture_edge_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_edge_clamp)
+
+#endif /* GL_SGIS_texture_edge_clamp */
+
+/* ------------------------ GL_SGIS_texture_filter4 ------------------------ */
+
+#ifndef GL_SGIS_texture_filter4
+#define GL_SGIS_texture_filter4 1
+
+typedef void (GLAPIENTRY * PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat* weights);
+typedef void (GLAPIENTRY * PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat* weights);
+
+#define glGetTexFilterFuncSGIS GLEW_GET_FUN(__glewGetTexFilterFuncSGIS)
+#define glTexFilterFuncSGIS GLEW_GET_FUN(__glewTexFilterFuncSGIS)
+
+#define GLEW_SGIS_texture_filter4 GLEW_GET_VAR(__GLEW_SGIS_texture_filter4)
+
+#endif /* GL_SGIS_texture_filter4 */
+
+/* -------------------------- GL_SGIS_texture_lod -------------------------- */
+
+#ifndef GL_SGIS_texture_lod
+#define GL_SGIS_texture_lod 1
+
+#define GL_TEXTURE_MIN_LOD_SGIS 0x813A
+#define GL_TEXTURE_MAX_LOD_SGIS 0x813B
+#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
+#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D
+
+#define GLEW_SGIS_texture_lod GLEW_GET_VAR(__GLEW_SGIS_texture_lod)
+
+#endif /* GL_SGIS_texture_lod */
+
+/* ------------------------- GL_SGIS_texture_select ------------------------ */
+
+#ifndef GL_SGIS_texture_select
+#define GL_SGIS_texture_select 1
+
+#define GLEW_SGIS_texture_select GLEW_GET_VAR(__GLEW_SGIS_texture_select)
+
+#endif /* GL_SGIS_texture_select */
+
+/* ----------------------------- GL_SGIX_async ----------------------------- */
+
+#ifndef GL_SGIX_async
+#define GL_SGIX_async 1
+
+#define GL_ASYNC_MARKER_SGIX 0x8329
+
+typedef void (GLAPIENTRY * PFNGLASYNCMARKERSGIXPROC) (GLuint marker);
+typedef void (GLAPIENTRY * PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range);
+typedef GLint (GLAPIENTRY * PFNGLFINISHASYNCSGIXPROC) (GLuint* markerp);
+typedef GLuint (GLAPIENTRY * PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range);
+typedef GLboolean (GLAPIENTRY * PFNGLISASYNCMARKERSGIXPROC) (GLuint marker);
+typedef GLint (GLAPIENTRY * PFNGLPOLLASYNCSGIXPROC) (GLuint* markerp);
+
+#define glAsyncMarkerSGIX GLEW_GET_FUN(__glewAsyncMarkerSGIX)
+#define glDeleteAsyncMarkersSGIX GLEW_GET_FUN(__glewDeleteAsyncMarkersSGIX)
+#define glFinishAsyncSGIX GLEW_GET_FUN(__glewFinishAsyncSGIX)
+#define glGenAsyncMarkersSGIX GLEW_GET_FUN(__glewGenAsyncMarkersSGIX)
+#define glIsAsyncMarkerSGIX GLEW_GET_FUN(__glewIsAsyncMarkerSGIX)
+#define glPollAsyncSGIX GLEW_GET_FUN(__glewPollAsyncSGIX)
+
+#define GLEW_SGIX_async GLEW_GET_VAR(__GLEW_SGIX_async)
+
+#endif /* GL_SGIX_async */
+
+/* ------------------------ GL_SGIX_async_histogram ------------------------ */
+
+#ifndef GL_SGIX_async_histogram
+#define GL_SGIX_async_histogram 1
+
+#define GL_ASYNC_HISTOGRAM_SGIX 0x832C
+#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D
+
+#define GLEW_SGIX_async_histogram GLEW_GET_VAR(__GLEW_SGIX_async_histogram)
+
+#endif /* GL_SGIX_async_histogram */
+
+/* -------------------------- GL_SGIX_async_pixel -------------------------- */
+
+#ifndef GL_SGIX_async_pixel
+#define GL_SGIX_async_pixel 1
+
+#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C
+#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D
+#define GL_ASYNC_READ_PIXELS_SGIX 0x835E
+#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F
+#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360
+#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361
+
+#define GLEW_SGIX_async_pixel GLEW_GET_VAR(__GLEW_SGIX_async_pixel)
+
+#endif /* GL_SGIX_async_pixel */
+
+/* ----------------------- GL_SGIX_blend_alpha_minmax ---------------------- */
+
+#ifndef GL_SGIX_blend_alpha_minmax
+#define GL_SGIX_blend_alpha_minmax 1
+
+#define GL_ALPHA_MIN_SGIX 0x8320
+#define GL_ALPHA_MAX_SGIX 0x8321
+
+#define GLEW_SGIX_blend_alpha_minmax GLEW_GET_VAR(__GLEW_SGIX_blend_alpha_minmax)
+
+#endif /* GL_SGIX_blend_alpha_minmax */
+
+/* ---------------------------- GL_SGIX_clipmap ---------------------------- */
+
+#ifndef GL_SGIX_clipmap
+#define GL_SGIX_clipmap 1
+
+#define GLEW_SGIX_clipmap GLEW_GET_VAR(__GLEW_SGIX_clipmap)
+
+#endif /* GL_SGIX_clipmap */
+
+/* ------------------------- GL_SGIX_depth_texture ------------------------- */
+
+#ifndef GL_SGIX_depth_texture
+#define GL_SGIX_depth_texture 1
+
+#define GL_DEPTH_COMPONENT16_SGIX 0x81A5
+#define GL_DEPTH_COMPONENT24_SGIX 0x81A6
+#define GL_DEPTH_COMPONENT32_SGIX 0x81A7
+
+#define GLEW_SGIX_depth_texture GLEW_GET_VAR(__GLEW_SGIX_depth_texture)
+
+#endif /* GL_SGIX_depth_texture */
+
+/* -------------------------- GL_SGIX_flush_raster ------------------------- */
+
+#ifndef GL_SGIX_flush_raster
+#define GL_SGIX_flush_raster 1
+
+typedef void (GLAPIENTRY * PFNGLFLUSHRASTERSGIXPROC) (void);
+
+#define glFlushRasterSGIX GLEW_GET_FUN(__glewFlushRasterSGIX)
+
+#define GLEW_SGIX_flush_raster GLEW_GET_VAR(__GLEW_SGIX_flush_raster)
+
+#endif /* GL_SGIX_flush_raster */
+
+/* --------------------------- GL_SGIX_fog_offset -------------------------- */
+
+#ifndef GL_SGIX_fog_offset
+#define GL_SGIX_fog_offset 1
+
+#define GL_FOG_OFFSET_SGIX 0x8198
+#define GL_FOG_OFFSET_VALUE_SGIX 0x8199
+
+#define GLEW_SGIX_fog_offset GLEW_GET_VAR(__GLEW_SGIX_fog_offset)
+
+#endif /* GL_SGIX_fog_offset */
+
+/* -------------------------- GL_SGIX_fog_texture -------------------------- */
+
+#ifndef GL_SGIX_fog_texture
+#define GL_SGIX_fog_texture 1
+
+#define GL_TEXTURE_FOG_SGIX 0
+#define GL_FOG_PATCHY_FACTOR_SGIX 0
+#define GL_FRAGMENT_FOG_SGIX 0
+
+typedef void (GLAPIENTRY * PFNGLTEXTUREFOGSGIXPROC) (GLenum pname);
+
+#define glTextureFogSGIX GLEW_GET_FUN(__glewTextureFogSGIX)
+
+#define GLEW_SGIX_fog_texture GLEW_GET_VAR(__GLEW_SGIX_fog_texture)
+
+#endif /* GL_SGIX_fog_texture */
+
+/* ------------------- GL_SGIX_fragment_specular_lighting ------------------ */
+
+#ifndef GL_SGIX_fragment_specular_lighting
+#define GL_SGIX_fragment_specular_lighting 1
+
+typedef void (GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, const GLfloat param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, const GLint param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum value, GLfloat* data);
+typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum value, GLint* data);
+typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat* data);
+typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint* data);
+
+#define glFragmentColorMaterialSGIX GLEW_GET_FUN(__glewFragmentColorMaterialSGIX)
+#define glFragmentLightModelfSGIX GLEW_GET_FUN(__glewFragmentLightModelfSGIX)
+#define glFragmentLightModelfvSGIX GLEW_GET_FUN(__glewFragmentLightModelfvSGIX)
+#define glFragmentLightModeliSGIX GLEW_GET_FUN(__glewFragmentLightModeliSGIX)
+#define glFragmentLightModelivSGIX GLEW_GET_FUN(__glewFragmentLightModelivSGIX)
+#define glFragmentLightfSGIX GLEW_GET_FUN(__glewFragmentLightfSGIX)
+#define glFragmentLightfvSGIX GLEW_GET_FUN(__glewFragmentLightfvSGIX)
+#define glFragmentLightiSGIX GLEW_GET_FUN(__glewFragmentLightiSGIX)
+#define glFragmentLightivSGIX GLEW_GET_FUN(__glewFragmentLightivSGIX)
+#define glFragmentMaterialfSGIX GLEW_GET_FUN(__glewFragmentMaterialfSGIX)
+#define glFragmentMaterialfvSGIX GLEW_GET_FUN(__glewFragmentMaterialfvSGIX)
+#define glFragmentMaterialiSGIX GLEW_GET_FUN(__glewFragmentMaterialiSGIX)
+#define glFragmentMaterialivSGIX GLEW_GET_FUN(__glewFragmentMaterialivSGIX)
+#define glGetFragmentLightfvSGIX GLEW_GET_FUN(__glewGetFragmentLightfvSGIX)
+#define glGetFragmentLightivSGIX GLEW_GET_FUN(__glewGetFragmentLightivSGIX)
+#define glGetFragmentMaterialfvSGIX GLEW_GET_FUN(__glewGetFragmentMaterialfvSGIX)
+#define glGetFragmentMaterialivSGIX GLEW_GET_FUN(__glewGetFragmentMaterialivSGIX)
+
+#define GLEW_SGIX_fragment_specular_lighting GLEW_GET_VAR(__GLEW_SGIX_fragment_specular_lighting)
+
+#endif /* GL_SGIX_fragment_specular_lighting */
+
+/* --------------------------- GL_SGIX_framezoom --------------------------- */
+
+#ifndef GL_SGIX_framezoom
+#define GL_SGIX_framezoom 1
+
+typedef void (GLAPIENTRY * PFNGLFRAMEZOOMSGIXPROC) (GLint factor);
+
+#define glFrameZoomSGIX GLEW_GET_FUN(__glewFrameZoomSGIX)
+
+#define GLEW_SGIX_framezoom GLEW_GET_VAR(__GLEW_SGIX_framezoom)
+
+#endif /* GL_SGIX_framezoom */
+
+/* --------------------------- GL_SGIX_interlace --------------------------- */
+
+#ifndef GL_SGIX_interlace
+#define GL_SGIX_interlace 1
+
+#define GL_INTERLACE_SGIX 0x8094
+
+#define GLEW_SGIX_interlace GLEW_GET_VAR(__GLEW_SGIX_interlace)
+
+#endif /* GL_SGIX_interlace */
+
+/* ------------------------- GL_SGIX_ir_instrument1 ------------------------ */
+
+#ifndef GL_SGIX_ir_instrument1
+#define GL_SGIX_ir_instrument1 1
+
+#define GLEW_SGIX_ir_instrument1 GLEW_GET_VAR(__GLEW_SGIX_ir_instrument1)
+
+#endif /* GL_SGIX_ir_instrument1 */
+
+/* ------------------------- GL_SGIX_list_priority ------------------------- */
+
+#ifndef GL_SGIX_list_priority
+#define GL_SGIX_list_priority 1
+
+#define GLEW_SGIX_list_priority GLEW_GET_VAR(__GLEW_SGIX_list_priority)
+
+#endif /* GL_SGIX_list_priority */
+
+/* ------------------------- GL_SGIX_pixel_texture ------------------------- */
+
+#ifndef GL_SGIX_pixel_texture
+#define GL_SGIX_pixel_texture 1
+
+typedef void (GLAPIENTRY * PFNGLPIXELTEXGENSGIXPROC) (GLenum mode);
+
+#define glPixelTexGenSGIX GLEW_GET_FUN(__glewPixelTexGenSGIX)
+
+#define GLEW_SGIX_pixel_texture GLEW_GET_VAR(__GLEW_SGIX_pixel_texture)
+
+#endif /* GL_SGIX_pixel_texture */
+
+/* ----------------------- GL_SGIX_pixel_texture_bits ---------------------- */
+
+#ifndef GL_SGIX_pixel_texture_bits
+#define GL_SGIX_pixel_texture_bits 1
+
+#define GLEW_SGIX_pixel_texture_bits GLEW_GET_VAR(__GLEW_SGIX_pixel_texture_bits)
+
+#endif /* GL_SGIX_pixel_texture_bits */
+
+/* ------------------------ GL_SGIX_reference_plane ------------------------ */
+
+#ifndef GL_SGIX_reference_plane
+#define GL_SGIX_reference_plane 1
+
+typedef void (GLAPIENTRY * PFNGLREFERENCEPLANESGIXPROC) (const GLdouble* equation);
+
+#define glReferencePlaneSGIX GLEW_GET_FUN(__glewReferencePlaneSGIX)
+
+#define GLEW_SGIX_reference_plane GLEW_GET_VAR(__GLEW_SGIX_reference_plane)
+
+#endif /* GL_SGIX_reference_plane */
+
+/* ---------------------------- GL_SGIX_resample --------------------------- */
+
+#ifndef GL_SGIX_resample
+#define GL_SGIX_resample 1
+
+#define GL_PACK_RESAMPLE_SGIX 0x842E
+#define GL_UNPACK_RESAMPLE_SGIX 0x842F
+#define GL_RESAMPLE_DECIMATE_SGIX 0x8430
+#define GL_RESAMPLE_REPLICATE_SGIX 0x8433
+#define GL_RESAMPLE_ZERO_FILL_SGIX 0x8434
+
+#define GLEW_SGIX_resample GLEW_GET_VAR(__GLEW_SGIX_resample)
+
+#endif /* GL_SGIX_resample */
+
+/* ----------------------------- GL_SGIX_shadow ---------------------------- */
+
+#ifndef GL_SGIX_shadow
+#define GL_SGIX_shadow 1
+
+#define GL_TEXTURE_COMPARE_SGIX 0x819A
+#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
+#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C
+#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D
+
+#define GLEW_SGIX_shadow GLEW_GET_VAR(__GLEW_SGIX_shadow)
+
+#endif /* GL_SGIX_shadow */
+
+/* ------------------------- GL_SGIX_shadow_ambient ------------------------ */
+
+#ifndef GL_SGIX_shadow_ambient
+#define GL_SGIX_shadow_ambient 1
+
+#define GL_SHADOW_AMBIENT_SGIX 0x80BF
+
+#define GLEW_SGIX_shadow_ambient GLEW_GET_VAR(__GLEW_SGIX_shadow_ambient)
+
+#endif /* GL_SGIX_shadow_ambient */
+
+/* ----------------------------- GL_SGIX_sprite ---------------------------- */
+
+#ifndef GL_SGIX_sprite
+#define GL_SGIX_sprite 1
+
+typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, GLint* params);
+
+#define glSpriteParameterfSGIX GLEW_GET_FUN(__glewSpriteParameterfSGIX)
+#define glSpriteParameterfvSGIX GLEW_GET_FUN(__glewSpriteParameterfvSGIX)
+#define glSpriteParameteriSGIX GLEW_GET_FUN(__glewSpriteParameteriSGIX)
+#define glSpriteParameterivSGIX GLEW_GET_FUN(__glewSpriteParameterivSGIX)
+
+#define GLEW_SGIX_sprite GLEW_GET_VAR(__GLEW_SGIX_sprite)
+
+#endif /* GL_SGIX_sprite */
+
+/* ----------------------- GL_SGIX_tag_sample_buffer ----------------------- */
+
+#ifndef GL_SGIX_tag_sample_buffer
+#define GL_SGIX_tag_sample_buffer 1
+
+typedef void (GLAPIENTRY * PFNGLTAGSAMPLEBUFFERSGIXPROC) (void);
+
+#define glTagSampleBufferSGIX GLEW_GET_FUN(__glewTagSampleBufferSGIX)
+
+#define GLEW_SGIX_tag_sample_buffer GLEW_GET_VAR(__GLEW_SGIX_tag_sample_buffer)
+
+#endif /* GL_SGIX_tag_sample_buffer */
+
+/* ------------------------ GL_SGIX_texture_add_env ------------------------ */
+
+#ifndef GL_SGIX_texture_add_env
+#define GL_SGIX_texture_add_env 1
+
+#define GLEW_SGIX_texture_add_env GLEW_GET_VAR(__GLEW_SGIX_texture_add_env)
+
+#endif /* GL_SGIX_texture_add_env */
+
+/* -------------------- GL_SGIX_texture_coordinate_clamp ------------------- */
+
+#ifndef GL_SGIX_texture_coordinate_clamp
+#define GL_SGIX_texture_coordinate_clamp 1
+
+#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369
+#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A
+#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B
+
+#define GLEW_SGIX_texture_coordinate_clamp GLEW_GET_VAR(__GLEW_SGIX_texture_coordinate_clamp)
+
+#endif /* GL_SGIX_texture_coordinate_clamp */
+
+/* ------------------------ GL_SGIX_texture_lod_bias ----------------------- */
+
+#ifndef GL_SGIX_texture_lod_bias
+#define GL_SGIX_texture_lod_bias 1
+
+#define GLEW_SGIX_texture_lod_bias GLEW_GET_VAR(__GLEW_SGIX_texture_lod_bias)
+
+#endif /* GL_SGIX_texture_lod_bias */
+
+/* ---------------------- GL_SGIX_texture_multi_buffer --------------------- */
+
+#ifndef GL_SGIX_texture_multi_buffer
+#define GL_SGIX_texture_multi_buffer 1
+
+#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
+
+#define GLEW_SGIX_texture_multi_buffer GLEW_GET_VAR(__GLEW_SGIX_texture_multi_buffer)
+
+#endif /* GL_SGIX_texture_multi_buffer */
+
+/* ------------------------- GL_SGIX_texture_range ------------------------- */
+
+#ifndef GL_SGIX_texture_range
+#define GL_SGIX_texture_range 1
+
+#define GL_RGB_SIGNED_SGIX 0x85E0
+#define GL_RGBA_SIGNED_SGIX 0x85E1
+#define GL_ALPHA_SIGNED_SGIX 0x85E2
+#define GL_LUMINANCE_SIGNED_SGIX 0x85E3
+#define GL_INTENSITY_SIGNED_SGIX 0x85E4
+#define GL_LUMINANCE_ALPHA_SIGNED_SGIX 0x85E5
+#define GL_RGB16_SIGNED_SGIX 0x85E6
+#define GL_RGBA16_SIGNED_SGIX 0x85E7
+#define GL_ALPHA16_SIGNED_SGIX 0x85E8
+#define GL_LUMINANCE16_SIGNED_SGIX 0x85E9
+#define GL_INTENSITY16_SIGNED_SGIX 0x85EA
+#define GL_LUMINANCE16_ALPHA16_SIGNED_SGIX 0x85EB
+#define GL_RGB_EXTENDED_RANGE_SGIX 0x85EC
+#define GL_RGBA_EXTENDED_RANGE_SGIX 0x85ED
+#define GL_ALPHA_EXTENDED_RANGE_SGIX 0x85EE
+#define GL_LUMINANCE_EXTENDED_RANGE_SGIX 0x85EF
+#define GL_INTENSITY_EXTENDED_RANGE_SGIX 0x85F0
+#define GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX 0x85F1
+#define GL_RGB16_EXTENDED_RANGE_SGIX 0x85F2
+#define GL_RGBA16_EXTENDED_RANGE_SGIX 0x85F3
+#define GL_ALPHA16_EXTENDED_RANGE_SGIX 0x85F4
+#define GL_LUMINANCE16_EXTENDED_RANGE_SGIX 0x85F5
+#define GL_INTENSITY16_EXTENDED_RANGE_SGIX 0x85F6
+#define GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX 0x85F7
+#define GL_MIN_LUMINANCE_SGIS 0x85F8
+#define GL_MAX_LUMINANCE_SGIS 0x85F9
+#define GL_MIN_INTENSITY_SGIS 0x85FA
+#define GL_MAX_INTENSITY_SGIS 0x85FB
+
+#define GLEW_SGIX_texture_range GLEW_GET_VAR(__GLEW_SGIX_texture_range)
+
+#endif /* GL_SGIX_texture_range */
+
+/* ----------------------- GL_SGIX_texture_scale_bias ---------------------- */
+
+#ifndef GL_SGIX_texture_scale_bias
+#define GL_SGIX_texture_scale_bias 1
+
+#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179
+#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
+#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
+#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
+
+#define GLEW_SGIX_texture_scale_bias GLEW_GET_VAR(__GLEW_SGIX_texture_scale_bias)
+
+#endif /* GL_SGIX_texture_scale_bias */
+
+/* ------------------------- GL_SGIX_vertex_preclip ------------------------ */
+
+#ifndef GL_SGIX_vertex_preclip
+#define GL_SGIX_vertex_preclip 1
+
+#define GL_VERTEX_PRECLIP_SGIX 0x83EE
+#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
+
+#define GLEW_SGIX_vertex_preclip GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip)
+
+#endif /* GL_SGIX_vertex_preclip */
+
+/* ---------------------- GL_SGIX_vertex_preclip_hint ---------------------- */
+
+#ifndef GL_SGIX_vertex_preclip_hint
+#define GL_SGIX_vertex_preclip_hint 1
+
+#define GL_VERTEX_PRECLIP_SGIX 0x83EE
+#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
+
+#define GLEW_SGIX_vertex_preclip_hint GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip_hint)
+
+#endif /* GL_SGIX_vertex_preclip_hint */
+
+/* ----------------------------- GL_SGIX_ycrcb ----------------------------- */
+
+#ifndef GL_SGIX_ycrcb
+#define GL_SGIX_ycrcb 1
+
+#define GLEW_SGIX_ycrcb GLEW_GET_VAR(__GLEW_SGIX_ycrcb)
+
+#endif /* GL_SGIX_ycrcb */
+
+/* -------------------------- GL_SGI_color_matrix -------------------------- */
+
+#ifndef GL_SGI_color_matrix
+#define GL_SGI_color_matrix 1
+
+#define GL_COLOR_MATRIX_SGI 0x80B1
+#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2
+#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
+#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
+#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
+#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
+#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
+#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
+#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
+#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
+#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
+
+#define GLEW_SGI_color_matrix GLEW_GET_VAR(__GLEW_SGI_color_matrix)
+
+#endif /* GL_SGI_color_matrix */
+
+/* --------------------------- GL_SGI_color_table -------------------------- */
+
+#ifndef GL_SGI_color_table
+#define GL_SGI_color_table 1
+
+#define GL_COLOR_TABLE_SGI 0x80D0
+#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
+#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
+#define GL_PROXY_COLOR_TABLE_SGI 0x80D3
+#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
+#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
+#define GL_COLOR_TABLE_SCALE_SGI 0x80D6
+#define GL_COLOR_TABLE_BIAS_SGI 0x80D7
+#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8
+#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9
+#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA
+#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB
+#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC
+#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD
+#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
+#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
+
+typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void* table);
+typedef void (GLAPIENTRY * PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, void* table);
+
+#define glColorTableParameterfvSGI GLEW_GET_FUN(__glewColorTableParameterfvSGI)
+#define glColorTableParameterivSGI GLEW_GET_FUN(__glewColorTableParameterivSGI)
+#define glColorTableSGI GLEW_GET_FUN(__glewColorTableSGI)
+#define glCopyColorTableSGI GLEW_GET_FUN(__glewCopyColorTableSGI)
+#define glGetColorTableParameterfvSGI GLEW_GET_FUN(__glewGetColorTableParameterfvSGI)
+#define glGetColorTableParameterivSGI GLEW_GET_FUN(__glewGetColorTableParameterivSGI)
+#define glGetColorTableSGI GLEW_GET_FUN(__glewGetColorTableSGI)
+
+#define GLEW_SGI_color_table GLEW_GET_VAR(__GLEW_SGI_color_table)
+
+#endif /* GL_SGI_color_table */
+
+/* ----------------------- GL_SGI_texture_color_table ---------------------- */
+
+#ifndef GL_SGI_texture_color_table
+#define GL_SGI_texture_color_table 1
+
+#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC
+#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD
+
+#define GLEW_SGI_texture_color_table GLEW_GET_VAR(__GLEW_SGI_texture_color_table)
+
+#endif /* GL_SGI_texture_color_table */
+
+/* ------------------------- GL_SUNX_constant_data ------------------------- */
+
+#ifndef GL_SUNX_constant_data
+#define GL_SUNX_constant_data 1
+
+#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5
+#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6
+
+typedef void (GLAPIENTRY * PFNGLFINISHTEXTURESUNXPROC) (void);
+
+#define glFinishTextureSUNX GLEW_GET_FUN(__glewFinishTextureSUNX)
+
+#define GLEW_SUNX_constant_data GLEW_GET_VAR(__GLEW_SUNX_constant_data)
+
+#endif /* GL_SUNX_constant_data */
+
+/* -------------------- GL_SUN_convolution_border_modes -------------------- */
+
+#ifndef GL_SUN_convolution_border_modes
+#define GL_SUN_convolution_border_modes 1
+
+#define GL_WRAP_BORDER_SUN 0x81D4
+
+#define GLEW_SUN_convolution_border_modes GLEW_GET_VAR(__GLEW_SUN_convolution_border_modes)
+
+#endif /* GL_SUN_convolution_border_modes */
+
+/* -------------------------- GL_SUN_global_alpha -------------------------- */
+
+#ifndef GL_SUN_global_alpha
+#define GL_SUN_global_alpha 1
+
+#define GL_GLOBAL_ALPHA_SUN 0x81D9
+#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA
+
+typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor);
+typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor);
+typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor);
+typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor);
+typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor);
+typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor);
+typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor);
+typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor);
+
+#define glGlobalAlphaFactorbSUN GLEW_GET_FUN(__glewGlobalAlphaFactorbSUN)
+#define glGlobalAlphaFactordSUN GLEW_GET_FUN(__glewGlobalAlphaFactordSUN)
+#define glGlobalAlphaFactorfSUN GLEW_GET_FUN(__glewGlobalAlphaFactorfSUN)
+#define glGlobalAlphaFactoriSUN GLEW_GET_FUN(__glewGlobalAlphaFactoriSUN)
+#define glGlobalAlphaFactorsSUN GLEW_GET_FUN(__glewGlobalAlphaFactorsSUN)
+#define glGlobalAlphaFactorubSUN GLEW_GET_FUN(__glewGlobalAlphaFactorubSUN)
+#define glGlobalAlphaFactoruiSUN GLEW_GET_FUN(__glewGlobalAlphaFactoruiSUN)
+#define glGlobalAlphaFactorusSUN GLEW_GET_FUN(__glewGlobalAlphaFactorusSUN)
+
+#define GLEW_SUN_global_alpha GLEW_GET_VAR(__GLEW_SUN_global_alpha)
+
+#endif /* GL_SUN_global_alpha */
+
+/* --------------------------- GL_SUN_mesh_array --------------------------- */
+
+#ifndef GL_SUN_mesh_array
+#define GL_SUN_mesh_array 1
+
+#define GL_QUAD_MESH_SUN 0x8614
+#define GL_TRIANGLE_MESH_SUN 0x8615
+
+#define GLEW_SUN_mesh_array GLEW_GET_VAR(__GLEW_SUN_mesh_array)
+
+#endif /* GL_SUN_mesh_array */
+
+/* ------------------------ GL_SUN_read_video_pixels ----------------------- */
+
+#ifndef GL_SUN_read_video_pixels
+#define GL_SUN_read_video_pixels 1
+
+typedef void (GLAPIENTRY * PFNGLREADVIDEOPIXELSSUNPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
+
+#define glReadVideoPixelsSUN GLEW_GET_FUN(__glewReadVideoPixelsSUN)
+
+#define GLEW_SUN_read_video_pixels GLEW_GET_VAR(__GLEW_SUN_read_video_pixels)
+
+#endif /* GL_SUN_read_video_pixels */
+
+/* --------------------------- GL_SUN_slice_accum -------------------------- */
+
+#ifndef GL_SUN_slice_accum
+#define GL_SUN_slice_accum 1
+
+#define GL_SLICE_ACCUM_SUN 0x85CC
+
+#define GLEW_SUN_slice_accum GLEW_GET_VAR(__GLEW_SUN_slice_accum)
+
+#endif /* GL_SUN_slice_accum */
+
+/* -------------------------- GL_SUN_triangle_list ------------------------- */
+
+#ifndef GL_SUN_triangle_list
+#define GL_SUN_triangle_list 1
+
+#define GL_RESTART_SUN 0x01
+#define GL_REPLACE_MIDDLE_SUN 0x02
+#define GL_REPLACE_OLDEST_SUN 0x03
+#define GL_TRIANGLE_LIST_SUN 0x81D7
+#define GL_REPLACEMENT_CODE_SUN 0x81D8
+#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0
+#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
+#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
+#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
+#define GL_R1UI_V3F_SUN 0x85C4
+#define GL_R1UI_C4UB_V3F_SUN 0x85C5
+#define GL_R1UI_C3F_V3F_SUN 0x85C6
+#define GL_R1UI_N3F_V3F_SUN 0x85C7
+#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8
+#define GL_R1UI_T2F_V3F_SUN 0x85C9
+#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA
+#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB
+
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const void* pointer);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte* code);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint* code);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort* code);
+
+#define glReplacementCodePointerSUN GLEW_GET_FUN(__glewReplacementCodePointerSUN)
+#define glReplacementCodeubSUN GLEW_GET_FUN(__glewReplacementCodeubSUN)
+#define glReplacementCodeubvSUN GLEW_GET_FUN(__glewReplacementCodeubvSUN)
+#define glReplacementCodeuiSUN GLEW_GET_FUN(__glewReplacementCodeuiSUN)
+#define glReplacementCodeuivSUN GLEW_GET_FUN(__glewReplacementCodeuivSUN)
+#define glReplacementCodeusSUN GLEW_GET_FUN(__glewReplacementCodeusSUN)
+#define glReplacementCodeusvSUN GLEW_GET_FUN(__glewReplacementCodeusvSUN)
+
+#define GLEW_SUN_triangle_list GLEW_GET_VAR(__GLEW_SUN_triangle_list)
+
+#endif /* GL_SUN_triangle_list */
+
+/* ----------------------------- GL_SUN_vertex ----------------------------- */
+
+#ifndef GL_SUN_vertex
+#define GL_SUN_vertex 1
+
+typedef void (GLAPIENTRY * PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat* c, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* c, const GLfloat *n, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y);
+typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte* c, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte* c, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* n, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *c, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint* rc, const GLubyte *c, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *n, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat* tc, const GLubyte *c, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *n, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat* tc, const GLfloat *v);
+
+#define glColor3fVertex3fSUN GLEW_GET_FUN(__glewColor3fVertex3fSUN)
+#define glColor3fVertex3fvSUN GLEW_GET_FUN(__glewColor3fVertex3fvSUN)
+#define glColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fSUN)
+#define glColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fvSUN)
+#define glColor4ubVertex2fSUN GLEW_GET_FUN(__glewColor4ubVertex2fSUN)
+#define glColor4ubVertex2fvSUN GLEW_GET_FUN(__glewColor4ubVertex2fvSUN)
+#define glColor4ubVertex3fSUN GLEW_GET_FUN(__glewColor4ubVertex3fSUN)
+#define glColor4ubVertex3fvSUN GLEW_GET_FUN(__glewColor4ubVertex3fvSUN)
+#define glNormal3fVertex3fSUN GLEW_GET_FUN(__glewNormal3fVertex3fSUN)
+#define glNormal3fVertex3fvSUN GLEW_GET_FUN(__glewNormal3fVertex3fvSUN)
+#define glReplacementCodeuiColor3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fSUN)
+#define glReplacementCodeuiColor3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fvSUN)
+#define glReplacementCodeuiColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fSUN)
+#define glReplacementCodeuiColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fvSUN)
+#define glReplacementCodeuiColor4ubVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fSUN)
+#define glReplacementCodeuiColor4ubVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fvSUN)
+#define glReplacementCodeuiNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fSUN)
+#define glReplacementCodeuiNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fvSUN)
+#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN)
+#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN)
+#define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN)
+#define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN)
+#define glReplacementCodeuiTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fSUN)
+#define glReplacementCodeuiTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fvSUN)
+#define glReplacementCodeuiVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fSUN)
+#define glReplacementCodeuiVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fvSUN)
+#define glTexCoord2fColor3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fSUN)
+#define glTexCoord2fColor3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fvSUN)
+#define glTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fSUN)
+#define glTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fvSUN)
+#define glTexCoord2fColor4ubVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fSUN)
+#define glTexCoord2fColor4ubVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fvSUN)
+#define glTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fSUN)
+#define glTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fvSUN)
+#define glTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fSUN)
+#define glTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fvSUN)
+#define glTexCoord4fColor4fNormal3fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fSUN)
+#define glTexCoord4fColor4fNormal3fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fvSUN)
+#define glTexCoord4fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fSUN)
+#define glTexCoord4fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fvSUN)
+
+#define GLEW_SUN_vertex GLEW_GET_VAR(__GLEW_SUN_vertex)
+
+#endif /* GL_SUN_vertex */
+
+/* -------------------------- GL_WIN_phong_shading ------------------------- */
+
+#ifndef GL_WIN_phong_shading
+#define GL_WIN_phong_shading 1
+
+#define GL_PHONG_WIN 0x80EA
+#define GL_PHONG_HINT_WIN 0x80EB
+
+#define GLEW_WIN_phong_shading GLEW_GET_VAR(__GLEW_WIN_phong_shading)
+
+#endif /* GL_WIN_phong_shading */
+
+/* -------------------------- GL_WIN_specular_fog -------------------------- */
+
+#ifndef GL_WIN_specular_fog
+#define GL_WIN_specular_fog 1
+
+#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
+
+#define GLEW_WIN_specular_fog GLEW_GET_VAR(__GLEW_WIN_specular_fog)
+
+#endif /* GL_WIN_specular_fog */
+
+/* ---------------------------- GL_WIN_swap_hint --------------------------- */
+
+#ifndef GL_WIN_swap_hint
+#define GL_WIN_swap_hint 1
+
+typedef void (GLAPIENTRY * PFNGLADDSWAPHINTRECTWINPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
+
+#define glAddSwapHintRectWIN GLEW_GET_FUN(__glewAddSwapHintRectWIN)
+
+#define GLEW_WIN_swap_hint GLEW_GET_VAR(__GLEW_WIN_swap_hint)
+
+#endif /* GL_WIN_swap_hint */
+
+/* ------------------------------------------------------------------------- */
+
+#if defined(GLEW_MX) && defined(_WIN32)
+#define GLEW_FUN_EXPORT
+#else
+#define GLEW_FUN_EXPORT GLEWAPI
+#endif /* GLEW_MX */
+
+#if defined(GLEW_MX)
+#define GLEW_VAR_EXPORT
+#else
+#define GLEW_VAR_EXPORT GLEWAPI
+#endif /* GLEW_MX */
+
+#if defined(GLEW_MX) && defined(_WIN32)
+struct GLEWContextStruct
+{
+#endif /* GLEW_MX */
+
+GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D;
+GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements;
+GLEW_FUN_EXPORT PFNGLTEXIMAGE3DPROC __glewTexImage3D;
+GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D;
+
+GLEW_FUN_EXPORT PFNGLACTIVETEXTUREPROC __glewActiveTexture;
+GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D;
+GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEPROC __glewGetCompressedTexImage;
+GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDPROC __glewLoadTransposeMatrixd;
+GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFPROC __glewLoadTransposeMatrixf;
+GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDPROC __glewMultTransposeMatrixd;
+GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFPROC __glewMultTransposeMatrixf;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DPROC __glewMultiTexCoord1d;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVPROC __glewMultiTexCoord1dv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FPROC __glewMultiTexCoord1f;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVPROC __glewMultiTexCoord1fv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IPROC __glewMultiTexCoord1i;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVPROC __glewMultiTexCoord1iv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SPROC __glewMultiTexCoord1s;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVPROC __glewMultiTexCoord1sv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DPROC __glewMultiTexCoord2d;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVPROC __glewMultiTexCoord2dv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FPROC __glewMultiTexCoord2f;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVPROC __glewMultiTexCoord2fv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IPROC __glewMultiTexCoord2i;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVPROC __glewMultiTexCoord2iv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SPROC __glewMultiTexCoord2s;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVPROC __glewMultiTexCoord2sv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DPROC __glewMultiTexCoord3d;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVPROC __glewMultiTexCoord3dv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FPROC __glewMultiTexCoord3f;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVPROC __glewMultiTexCoord3fv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IPROC __glewMultiTexCoord3i;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVPROC __glewMultiTexCoord3iv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SPROC __glewMultiTexCoord3s;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVPROC __glewMultiTexCoord3sv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DPROC __glewMultiTexCoord4d;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVPROC __glewMultiTexCoord4dv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVPROC __glewMultiTexCoord4fv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IPROC __glewMultiTexCoord4i;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVPROC __glewMultiTexCoord4iv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SPROC __glewMultiTexCoord4s;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVPROC __glewMultiTexCoord4sv;
+GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage;
+
+GLEW_FUN_EXPORT PFNGLBLENDCOLORPROC __glewBlendColor;
+GLEW_FUN_EXPORT PFNGLBLENDEQUATIONPROC __glewBlendEquation;
+GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate;
+GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERPROC __glewFogCoordPointer;
+GLEW_FUN_EXPORT PFNGLFOGCOORDDPROC __glewFogCoordd;
+GLEW_FUN_EXPORT PFNGLFOGCOORDDVPROC __glewFogCoorddv;
+GLEW_FUN_EXPORT PFNGLFOGCOORDFPROC __glewFogCoordf;
+GLEW_FUN_EXPORT PFNGLFOGCOORDFVPROC __glewFogCoordfv;
+GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSPROC __glewMultiDrawArrays;
+GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements;
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFPROC __glewPointParameterf;
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BPROC __glewSecondaryColor3b;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVPROC __glewSecondaryColor3bv;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DPROC __glewSecondaryColor3d;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVPROC __glewSecondaryColor3dv;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FPROC __glewSecondaryColor3f;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVPROC __glewSecondaryColor3fv;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IPROC __glewSecondaryColor3i;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVPROC __glewSecondaryColor3iv;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SPROC __glewSecondaryColor3s;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVPROC __glewSecondaryColor3sv;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBPROC __glewSecondaryColor3ub;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVPROC __glewSecondaryColor3ubv;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIPROC __glewSecondaryColor3ui;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVPROC __glewSecondaryColor3uiv;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USPROC __glewSecondaryColor3us;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVPROC __glewSecondaryColor3usv;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERPROC __glewSecondaryColorPointer;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2DPROC __glewWindowPos2d;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVPROC __glewWindowPos2dv;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2FPROC __glewWindowPos2f;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVPROC __glewWindowPos2fv;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2IPROC __glewWindowPos2i;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVPROC __glewWindowPos2iv;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2SPROC __glewWindowPos2s;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVPROC __glewWindowPos2sv;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3DPROC __glewWindowPos3d;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVPROC __glewWindowPos3dv;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3FPROC __glewWindowPos3f;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVPROC __glewWindowPos3fv;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3IPROC __glewWindowPos3i;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVPROC __glewWindowPos3iv;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3SPROC __glewWindowPos3s;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVPROC __glewWindowPos3sv;
+
+GLEW_FUN_EXPORT PFNGLBEGINQUERYPROC __glewBeginQuery;
+GLEW_FUN_EXPORT PFNGLBINDBUFFERPROC __glewBindBuffer;
+GLEW_FUN_EXPORT PFNGLBUFFERDATAPROC __glewBufferData;
+GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAPROC __glewBufferSubData;
+GLEW_FUN_EXPORT PFNGLDELETEBUFFERSPROC __glewDeleteBuffers;
+GLEW_FUN_EXPORT PFNGLDELETEQUERIESPROC __glewDeleteQueries;
+GLEW_FUN_EXPORT PFNGLENDQUERYPROC __glewEndQuery;
+GLEW_FUN_EXPORT PFNGLGENBUFFERSPROC __glewGenBuffers;
+GLEW_FUN_EXPORT PFNGLGENQUERIESPROC __glewGenQueries;
+GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv;
+GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVPROC __glewGetBufferPointerv;
+GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAPROC __glewGetBufferSubData;
+GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVPROC __glewGetQueryObjectiv;
+GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVPROC __glewGetQueryObjectuiv;
+GLEW_FUN_EXPORT PFNGLGETQUERYIVPROC __glewGetQueryiv;
+GLEW_FUN_EXPORT PFNGLISBUFFERPROC __glewIsBuffer;
+GLEW_FUN_EXPORT PFNGLISQUERYPROC __glewIsQuery;
+GLEW_FUN_EXPORT PFNGLMAPBUFFERPROC __glewMapBuffer;
+GLEW_FUN_EXPORT PFNGLUNMAPBUFFERPROC __glewUnmapBuffer;
+
+GLEW_FUN_EXPORT PFNGLATTACHSHADERPROC __glewAttachShader;
+GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation;
+GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate;
+GLEW_FUN_EXPORT PFNGLCOMPILESHADERPROC __glewCompileShader;
+GLEW_FUN_EXPORT PFNGLCREATEPROGRAMPROC __glewCreateProgram;
+GLEW_FUN_EXPORT PFNGLCREATESHADERPROC __glewCreateShader;
+GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPROC __glewDeleteProgram;
+GLEW_FUN_EXPORT PFNGLDELETESHADERPROC __glewDeleteShader;
+GLEW_FUN_EXPORT PFNGLDETACHSHADERPROC __glewDetachShader;
+GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray;
+GLEW_FUN_EXPORT PFNGLDRAWBUFFERSPROC __glewDrawBuffers;
+GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray;
+GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib;
+GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform;
+GLEW_FUN_EXPORT PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders;
+GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMIVPROC __glewGetProgramiv;
+GLEW_FUN_EXPORT PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog;
+GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEPROC __glewGetShaderSource;
+GLEW_FUN_EXPORT PFNGLGETSHADERIVPROC __glewGetShaderiv;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMFVPROC __glewGetUniformfv;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMIVPROC __glewGetUniformiv;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv;
+GLEW_FUN_EXPORT PFNGLISPROGRAMPROC __glewIsProgram;
+GLEW_FUN_EXPORT PFNGLISSHADERPROC __glewIsShader;
+GLEW_FUN_EXPORT PFNGLLINKPROGRAMPROC __glewLinkProgram;
+GLEW_FUN_EXPORT PFNGLSHADERSOURCEPROC __glewShaderSource;
+GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate;
+GLEW_FUN_EXPORT PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate;
+GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate;
+GLEW_FUN_EXPORT PFNGLUNIFORM1FPROC __glewUniform1f;
+GLEW_FUN_EXPORT PFNGLUNIFORM1FVPROC __glewUniform1fv;
+GLEW_FUN_EXPORT PFNGLUNIFORM1IPROC __glewUniform1i;
+GLEW_FUN_EXPORT PFNGLUNIFORM1IVPROC __glewUniform1iv;
+GLEW_FUN_EXPORT PFNGLUNIFORM2FPROC __glewUniform2f;
+GLEW_FUN_EXPORT PFNGLUNIFORM2FVPROC __glewUniform2fv;
+GLEW_FUN_EXPORT PFNGLUNIFORM2IPROC __glewUniform2i;
+GLEW_FUN_EXPORT PFNGLUNIFORM2IVPROC __glewUniform2iv;
+GLEW_FUN_EXPORT PFNGLUNIFORM3FPROC __glewUniform3f;
+GLEW_FUN_EXPORT PFNGLUNIFORM3FVPROC __glewUniform3fv;
+GLEW_FUN_EXPORT PFNGLUNIFORM3IPROC __glewUniform3i;
+GLEW_FUN_EXPORT PFNGLUNIFORM3IVPROC __glewUniform3iv;
+GLEW_FUN_EXPORT PFNGLUNIFORM4FPROC __glewUniform4f;
+GLEW_FUN_EXPORT PFNGLUNIFORM4FVPROC __glewUniform4fv;
+GLEW_FUN_EXPORT PFNGLUNIFORM4IPROC __glewUniform4i;
+GLEW_FUN_EXPORT PFNGLUNIFORM4IVPROC __glewUniform4iv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv;
+GLEW_FUN_EXPORT PFNGLUSEPROGRAMPROC __glewUseProgram;
+GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPROC __glewValidateProgram;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer;
+
+GLEW_FUN_EXPORT PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX;
+
+GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE;
+GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE;
+GLEW_FUN_EXPORT PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE;
+GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE;
+GLEW_FUN_EXPORT PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC __glewMultiDrawRangeElementArrayAPPLE;
+
+GLEW_FUN_EXPORT PFNGLDELETEFENCESAPPLEPROC __glewDeleteFencesAPPLE;
+GLEW_FUN_EXPORT PFNGLFINISHFENCEAPPLEPROC __glewFinishFenceAPPLE;
+GLEW_FUN_EXPORT PFNGLFINISHOBJECTAPPLEPROC __glewFinishObjectAPPLE;
+GLEW_FUN_EXPORT PFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE;
+GLEW_FUN_EXPORT PFNGLISFENCEAPPLEPROC __glewIsFenceAPPLE;
+GLEW_FUN_EXPORT PFNGLSETFENCEAPPLEPROC __glewSetFenceAPPLE;
+GLEW_FUN_EXPORT PFNGLTESTFENCEAPPLEPROC __glewTestFenceAPPLE;
+GLEW_FUN_EXPORT PFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE;
+
+GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE;
+GLEW_FUN_EXPORT PFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE;
+
+GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYAPPLEPROC __glewBindVertexArrayAPPLE;
+GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSAPPLEPROC __glewDeleteVertexArraysAPPLE;
+GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSAPPLEPROC __glewGenVertexArraysAPPLE;
+GLEW_FUN_EXPORT PFNGLISVERTEXARRAYAPPLEPROC __glewIsVertexArrayAPPLE;
+
+GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE;
+
+GLEW_FUN_EXPORT PFNGLCLAMPCOLORARBPROC __glewClampColorARB;
+
+GLEW_FUN_EXPORT PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB;
+
+GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEPROC __glewColorSubTable;
+GLEW_FUN_EXPORT PFNGLCOLORTABLEPROC __glewColorTable;
+GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVPROC __glewColorTableParameterfv;
+GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVPROC __glewColorTableParameteriv;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DPROC __glewConvolutionFilter1D;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DPROC __glewConvolutionFilter2D;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFPROC __glewConvolutionParameterf;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVPROC __glewConvolutionParameterfv;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIPROC __glewConvolutionParameteri;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVPROC __glewConvolutionParameteriv;
+GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEPROC __glewCopyColorSubTable;
+GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLEPROC __glewCopyColorTable;
+GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DPROC __glewCopyConvolutionFilter1D;
+GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DPROC __glewCopyConvolutionFilter2D;
+GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPROC __glewGetColorTable;
+GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVPROC __glewGetColorTableParameterfv;
+GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVPROC __glewGetColorTableParameteriv;
+GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTERPROC __glewGetConvolutionFilter;
+GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVPROC __glewGetConvolutionParameterfv;
+GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVPROC __glewGetConvolutionParameteriv;
+GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPROC __glewGetHistogram;
+GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVPROC __glewGetHistogramParameterfv;
+GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVPROC __glewGetHistogramParameteriv;
+GLEW_FUN_EXPORT PFNGLGETMINMAXPROC __glewGetMinmax;
+GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVPROC __glewGetMinmaxParameterfv;
+GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVPROC __glewGetMinmaxParameteriv;
+GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTERPROC __glewGetSeparableFilter;
+GLEW_FUN_EXPORT PFNGLHISTOGRAMPROC __glewHistogram;
+GLEW_FUN_EXPORT PFNGLMINMAXPROC __glewMinmax;
+GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMPROC __glewResetHistogram;
+GLEW_FUN_EXPORT PFNGLRESETMINMAXPROC __glewResetMinmax;
+GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D;
+
+GLEW_FUN_EXPORT PFNGLCURRENTPALETTEMATRIXARBPROC __glewCurrentPaletteMatrixARB;
+GLEW_FUN_EXPORT PFNGLMATRIXINDEXPOINTERARBPROC __glewMatrixIndexPointerARB;
+GLEW_FUN_EXPORT PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB;
+GLEW_FUN_EXPORT PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB;
+GLEW_FUN_EXPORT PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB;
+
+GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB;
+
+GLEW_FUN_EXPORT PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB;
+GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREARBPROC __glewClientActiveTextureARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DARBPROC __glewMultiTexCoord1dARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVARBPROC __glewMultiTexCoord1dvARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FARBPROC __glewMultiTexCoord1fARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVARBPROC __glewMultiTexCoord1fvARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IARBPROC __glewMultiTexCoord1iARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVARBPROC __glewMultiTexCoord1ivARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SARBPROC __glewMultiTexCoord1sARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVARBPROC __glewMultiTexCoord1svARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DARBPROC __glewMultiTexCoord2dARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVARBPROC __glewMultiTexCoord2dvARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FARBPROC __glewMultiTexCoord2fARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVARBPROC __glewMultiTexCoord2fvARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IARBPROC __glewMultiTexCoord2iARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVARBPROC __glewMultiTexCoord2ivARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SARBPROC __glewMultiTexCoord2sARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVARBPROC __glewMultiTexCoord2svARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DARBPROC __glewMultiTexCoord3dARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVARBPROC __glewMultiTexCoord3dvARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FARBPROC __glewMultiTexCoord3fARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVARBPROC __glewMultiTexCoord3fvARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IARBPROC __glewMultiTexCoord3iARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVARBPROC __glewMultiTexCoord3ivARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SARBPROC __glewMultiTexCoord3sARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVARBPROC __glewMultiTexCoord3svARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DARBPROC __glewMultiTexCoord4dARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVARBPROC __glewMultiTexCoord4dvARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FARBPROC __glewMultiTexCoord4fARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVARBPROC __glewMultiTexCoord4fvARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IARBPROC __glewMultiTexCoord4iARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVARBPROC __glewMultiTexCoord4ivARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SARBPROC __glewMultiTexCoord4sARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVARBPROC __glewMultiTexCoord4svARB;
+
+GLEW_FUN_EXPORT PFNGLBEGINQUERYARBPROC __glewBeginQueryARB;
+GLEW_FUN_EXPORT PFNGLDELETEQUERIESARBPROC __glewDeleteQueriesARB;
+GLEW_FUN_EXPORT PFNGLENDQUERYARBPROC __glewEndQueryARB;
+GLEW_FUN_EXPORT PFNGLGENQUERIESARBPROC __glewGenQueriesARB;
+GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVARBPROC __glewGetQueryObjectivARB;
+GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVARBPROC __glewGetQueryObjectuivARB;
+GLEW_FUN_EXPORT PFNGLGETQUERYIVARBPROC __glewGetQueryivARB;
+GLEW_FUN_EXPORT PFNGLISQUERYARBPROC __glewIsQueryARB;
+
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB;
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB;
+
+GLEW_FUN_EXPORT PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB;
+GLEW_FUN_EXPORT PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB;
+GLEW_FUN_EXPORT PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB;
+GLEW_FUN_EXPORT PFNGLCREATESHADEROBJECTARBPROC __glewCreateShaderObjectARB;
+GLEW_FUN_EXPORT PFNGLDELETEOBJECTARBPROC __glewDeleteObjectARB;
+GLEW_FUN_EXPORT PFNGLDETACHOBJECTARBPROC __glewDetachObjectARB;
+GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMARBPROC __glewGetActiveUniformARB;
+GLEW_FUN_EXPORT PFNGLGETATTACHEDOBJECTSARBPROC __glewGetAttachedObjectsARB;
+GLEW_FUN_EXPORT PFNGLGETHANDLEARBPROC __glewGetHandleARB;
+GLEW_FUN_EXPORT PFNGLGETINFOLOGARBPROC __glewGetInfoLogARB;
+GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERFVARBPROC __glewGetObjectParameterfvARB;
+GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERIVARBPROC __glewGetObjectParameterivARB;
+GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEARBPROC __glewGetShaderSourceARB;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONARBPROC __glewGetUniformLocationARB;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMFVARBPROC __glewGetUniformfvARB;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMIVARBPROC __glewGetUniformivARB;
+GLEW_FUN_EXPORT PFNGLLINKPROGRAMARBPROC __glewLinkProgramARB;
+GLEW_FUN_EXPORT PFNGLSHADERSOURCEARBPROC __glewShaderSourceARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM1FARBPROC __glewUniform1fARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM1FVARBPROC __glewUniform1fvARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM1IARBPROC __glewUniform1iARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM1IVARBPROC __glewUniform1ivARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM2FARBPROC __glewUniform2fARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM2FVARBPROC __glewUniform2fvARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM2IARBPROC __glewUniform2iARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM2IVARBPROC __glewUniform2ivARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM3FARBPROC __glewUniform3fARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM3FVARBPROC __glewUniform3fvARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM3IARBPROC __glewUniform3iARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM3IVARBPROC __glewUniform3ivARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM4FARBPROC __glewUniform4fARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM4FVARBPROC __glewUniform4fvARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM4IARBPROC __glewUniform4iARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM4IVARBPROC __glewUniform4ivARB;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVARBPROC __glewUniformMatrix2fvARB;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVARBPROC __glewUniformMatrix3fvARB;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB;
+GLEW_FUN_EXPORT PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB;
+GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB;
+
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __glewCompressedTexSubImage1DARB;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __glewCompressedTexSubImage2DARB;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB;
+GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB;
+
+GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB;
+GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB;
+GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB;
+GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB;
+
+GLEW_FUN_EXPORT PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB;
+GLEW_FUN_EXPORT PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB;
+GLEW_FUN_EXPORT PFNGLWEIGHTBVARBPROC __glewWeightbvARB;
+GLEW_FUN_EXPORT PFNGLWEIGHTDVARBPROC __glewWeightdvARB;
+GLEW_FUN_EXPORT PFNGLWEIGHTFVARBPROC __glewWeightfvARB;
+GLEW_FUN_EXPORT PFNGLWEIGHTIVARBPROC __glewWeightivARB;
+GLEW_FUN_EXPORT PFNGLWEIGHTSVARBPROC __glewWeightsvARB;
+GLEW_FUN_EXPORT PFNGLWEIGHTUBVARBPROC __glewWeightubvARB;
+GLEW_FUN_EXPORT PFNGLWEIGHTUIVARBPROC __glewWeightuivARB;
+GLEW_FUN_EXPORT PFNGLWEIGHTUSVARBPROC __glewWeightusvARB;
+
+GLEW_FUN_EXPORT PFNGLBINDBUFFERARBPROC __glewBindBufferARB;
+GLEW_FUN_EXPORT PFNGLBUFFERDATAARBPROC __glewBufferDataARB;
+GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAARBPROC __glewBufferSubDataARB;
+GLEW_FUN_EXPORT PFNGLDELETEBUFFERSARBPROC __glewDeleteBuffersARB;
+GLEW_FUN_EXPORT PFNGLGENBUFFERSARBPROC __glewGenBuffersARB;
+GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVARBPROC __glewGetBufferParameterivARB;
+GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVARBPROC __glewGetBufferPointervARB;
+GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAARBPROC __glewGetBufferSubDataARB;
+GLEW_FUN_EXPORT PFNGLISBUFFERARBPROC __glewIsBufferARB;
+GLEW_FUN_EXPORT PFNGLMAPBUFFERARBPROC __glewMapBufferARB;
+GLEW_FUN_EXPORT PFNGLUNMAPBUFFERARBPROC __glewUnmapBufferARB;
+
+GLEW_FUN_EXPORT PFNGLBINDPROGRAMARBPROC __glewBindProgramARB;
+GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSARBPROC __glewDeleteProgramsARB;
+GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYARBPROC __glewDisableVertexAttribArrayARB;
+GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYARBPROC __glewEnableVertexAttribArrayARB;
+GLEW_FUN_EXPORT PFNGLGENPROGRAMSARBPROC __glewGenProgramsARB;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERDVARBPROC __glewGetProgramEnvParameterdvARB;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERFVARBPROC __glewGetProgramEnvParameterfvARB;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC __glewGetProgramLocalParameterdvARB;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC __glewGetProgramLocalParameterfvARB;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGARBPROC __glewGetProgramStringARB;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMIVARBPROC __glewGetProgramivARB;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVARBPROC __glewGetVertexAttribPointervARB;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVARBPROC __glewGetVertexAttribdvARB;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVARBPROC __glewGetVertexAttribfvARB;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVARBPROC __glewGetVertexAttribivARB;
+GLEW_FUN_EXPORT PFNGLISPROGRAMARBPROC __glewIsProgramARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DARBPROC __glewProgramEnvParameter4dARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DVARBPROC __glewProgramEnvParameter4dvARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FARBPROC __glewProgramEnvParameter4fARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FVARBPROC __glewProgramEnvParameter4fvARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DARBPROC __glewProgramLocalParameter4dARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DVARBPROC __glewProgramLocalParameter4dvARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FARBPROC __glewProgramLocalParameter4fARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FVARBPROC __glewProgramLocalParameter4fvARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMSTRINGARBPROC __glewProgramStringARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DARBPROC __glewVertexAttrib1dARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVARBPROC __glewVertexAttrib1dvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FARBPROC __glewVertexAttrib1fARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVARBPROC __glewVertexAttrib1fvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SARBPROC __glewVertexAttrib1sARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVARBPROC __glewVertexAttrib1svARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DARBPROC __glewVertexAttrib2dARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVARBPROC __glewVertexAttrib2dvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FARBPROC __glewVertexAttrib2fARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVARBPROC __glewVertexAttrib2fvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SARBPROC __glewVertexAttrib2sARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVARBPROC __glewVertexAttrib2svARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DARBPROC __glewVertexAttrib3dARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVARBPROC __glewVertexAttrib3dvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FARBPROC __glewVertexAttrib3fARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVARBPROC __glewVertexAttrib3fvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SARBPROC __glewVertexAttrib3sARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVARBPROC __glewVertexAttrib3svARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVARBPROC __glewVertexAttrib4NbvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVARBPROC __glewVertexAttrib4NivARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVARBPROC __glewVertexAttrib4NsvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBARBPROC __glewVertexAttrib4NubARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVARBPROC __glewVertexAttrib4NubvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVARBPROC __glewVertexAttrib4NuivARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVARBPROC __glewVertexAttrib4NusvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVARBPROC __glewVertexAttrib4bvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DARBPROC __glewVertexAttrib4dARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVARBPROC __glewVertexAttrib4dvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FARBPROC __glewVertexAttrib4fARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVARBPROC __glewVertexAttrib4fvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVARBPROC __glewVertexAttrib4ivARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SARBPROC __glewVertexAttrib4sARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVARBPROC __glewVertexAttrib4svARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVARBPROC __glewVertexAttrib4ubvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVARBPROC __glewVertexAttrib4uivARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVARBPROC __glewVertexAttrib4usvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERARBPROC __glewVertexAttribPointerARB;
+
+GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB;
+GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB;
+GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB;
+
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2DARBPROC __glewWindowPos2dARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVARBPROC __glewWindowPos2dvARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2FARBPROC __glewWindowPos2fARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVARBPROC __glewWindowPos2fvARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2IARBPROC __glewWindowPos2iARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVARBPROC __glewWindowPos2ivARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2SARBPROC __glewWindowPos2sARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVARBPROC __glewWindowPos2svARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3DARBPROC __glewWindowPos3dARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVARBPROC __glewWindowPos3dvARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3FARBPROC __glewWindowPos3fARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVARBPROC __glewWindowPos3fvARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3IARBPROC __glewWindowPos3iARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB;
+
+GLEW_FUN_EXPORT PFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI;
+
+GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI;
+GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI;
+GLEW_FUN_EXPORT PFNGLELEMENTPOINTERATIPROC __glewElementPointerATI;
+
+GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERFVATIPROC __glewGetTexBumpParameterfvATI;
+GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERIVATIPROC __glewGetTexBumpParameterivATI;
+GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERFVATIPROC __glewTexBumpParameterfvATI;
+GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERIVATIPROC __glewTexBumpParameterivATI;
+
+GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP1ATIPROC __glewAlphaFragmentOp1ATI;
+GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP2ATIPROC __glewAlphaFragmentOp2ATI;
+GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP3ATIPROC __glewAlphaFragmentOp3ATI;
+GLEW_FUN_EXPORT PFNGLBEGINFRAGMENTSHADERATIPROC __glewBeginFragmentShaderATI;
+GLEW_FUN_EXPORT PFNGLBINDFRAGMENTSHADERATIPROC __glewBindFragmentShaderATI;
+GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP1ATIPROC __glewColorFragmentOp1ATI;
+GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP2ATIPROC __glewColorFragmentOp2ATI;
+GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP3ATIPROC __glewColorFragmentOp3ATI;
+GLEW_FUN_EXPORT PFNGLDELETEFRAGMENTSHADERATIPROC __glewDeleteFragmentShaderATI;
+GLEW_FUN_EXPORT PFNGLENDFRAGMENTSHADERATIPROC __glewEndFragmentShaderATI;
+GLEW_FUN_EXPORT PFNGLGENFRAGMENTSHADERSATIPROC __glewGenFragmentShadersATI;
+GLEW_FUN_EXPORT PFNGLPASSTEXCOORDATIPROC __glewPassTexCoordATI;
+GLEW_FUN_EXPORT PFNGLSAMPLEMAPATIPROC __glewSampleMapATI;
+GLEW_FUN_EXPORT PFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderConstantATI;
+
+GLEW_FUN_EXPORT PFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI;
+GLEW_FUN_EXPORT PFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI;
+
+GLEW_FUN_EXPORT PFNGLPNTRIANGLESFATIPROC __glPNTrianglewesfATI;
+GLEW_FUN_EXPORT PFNGLPNTRIANGLESIATIPROC __glPNTrianglewesiATI;
+
+GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI;
+GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI;
+
+GLEW_FUN_EXPORT PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI;
+GLEW_FUN_EXPORT PFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI;
+GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI;
+GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI;
+GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI;
+GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI;
+GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI;
+GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI;
+GLEW_FUN_EXPORT PFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI;
+GLEW_FUN_EXPORT PFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI;
+GLEW_FUN_EXPORT PFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI;
+GLEW_FUN_EXPORT PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI;
+
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC __glewGetVertexAttribArrayObjectfvATI;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC __glewGetVertexAttribArrayObjectivATI;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBARRAYOBJECTATIPROC __glewVertexAttribArrayObjectATI;
+
+GLEW_FUN_EXPORT PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC __glewClientActiveVertexStreamATI;
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BATIPROC __glewNormalStream3bATI;
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BVATIPROC __glewNormalStream3bvATI;
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DATIPROC __glewNormalStream3dATI;
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DVATIPROC __glewNormalStream3dvATI;
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FATIPROC __glewNormalStream3fATI;
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FVATIPROC __glewNormalStream3fvATI;
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IATIPROC __glewNormalStream3iATI;
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IVATIPROC __glewNormalStream3ivATI;
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI;
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI;
+GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI;
+GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FVATIPROC __glewVertexStream2fvATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IATIPROC __glewVertexStream2iATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IVATIPROC __glewVertexStream2ivATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SATIPROC __glewVertexStream2sATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SVATIPROC __glewVertexStream2svATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DATIPROC __glewVertexStream3dATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DVATIPROC __glewVertexStream3dvATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FATIPROC __glewVertexStream3fATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FVATIPROC __glewVertexStream3fvATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IATIPROC __glewVertexStream3iATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IVATIPROC __glewVertexStream3ivATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SATIPROC __glewVertexStream3sATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SVATIPROC __glewVertexStream3svATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DATIPROC __glewVertexStream4dATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DVATIPROC __glewVertexStream4dvATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FATIPROC __glewVertexStream4fATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FVATIPROC __glewVertexStream4fvATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IATIPROC __glewVertexStream4iATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IVATIPROC __glewVertexStream4ivATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SATIPROC __glewVertexStream4sATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SVATIPROC __glewVertexStream4svATI;
+
+GLEW_FUN_EXPORT PFNGLBLENDCOLOREXTPROC __glewBlendColorEXT;
+
+GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEEXTPROC __glewBlendEquationSeparateEXT;
+
+GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT;
+
+GLEW_FUN_EXPORT PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT;
+
+GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEEXTPROC __glewColorSubTableEXT;
+GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEEXTPROC __glewCopyColorSubTableEXT;
+
+GLEW_FUN_EXPORT PFNGLLOCKARRAYSEXTPROC __glewLockArraysEXT;
+GLEW_FUN_EXPORT PFNGLUNLOCKARRAYSEXTPROC __glewUnlockArraysEXT;
+
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DEXTPROC __glewConvolutionFilter1DEXT;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DEXTPROC __glewConvolutionFilter2DEXT;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFEXTPROC __glewConvolutionParameterfEXT;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVEXTPROC __glewConvolutionParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIEXTPROC __glewConvolutionParameteriEXT;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVEXTPROC __glewConvolutionParameterivEXT;
+GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC __glewCopyConvolutionFilter1DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC __glewCopyConvolutionFilter2DEXT;
+GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTEREXTPROC __glewGetConvolutionFilterEXT;
+GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC __glewGetConvolutionParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC __glewGetConvolutionParameterivEXT;
+GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTEREXTPROC __glewGetSeparableFilterEXT;
+GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DEXTPROC __glewSeparableFilter2DEXT;
+
+GLEW_FUN_EXPORT PFNGLBINORMALPOINTEREXTPROC __glewBinormalPointerEXT;
+GLEW_FUN_EXPORT PFNGLTANGENTPOINTEREXTPROC __glewTangentPointerEXT;
+
+GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE1DEXTPROC __glewCopyTexImage1DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE2DEXTPROC __glewCopyTexImage2DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE1DEXTPROC __glewCopyTexSubImage1DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE2DEXTPROC __glewCopyTexSubImage2DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT;
+
+GLEW_FUN_EXPORT PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT;
+GLEW_FUN_EXPORT PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT;
+
+GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT;
+
+GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSEXTPROC __glewDrawRangeElementsEXT;
+
+GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTEREXTPROC __glewFogCoordPointerEXT;
+GLEW_FUN_EXPORT PFNGLFOGCOORDDEXTPROC __glewFogCoorddEXT;
+GLEW_FUN_EXPORT PFNGLFOGCOORDDVEXTPROC __glewFogCoorddvEXT;
+GLEW_FUN_EXPORT PFNGLFOGCOORDFEXTPROC __glewFogCoordfEXT;
+GLEW_FUN_EXPORT PFNGLFOGCOORDFVEXTPROC __glewFogCoordfvEXT;
+
+GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALEXTPROC __glewFragmentColorMaterialEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFEXTPROC __glewFragmentLightModelfEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVEXTPROC __glewFragmentLightModelfvEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIEXTPROC __glewFragmentLightModeliEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVEXTPROC __glewFragmentLightModelivEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFEXTPROC __glewFragmentLightfEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVEXTPROC __glewFragmentLightfvEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIEXTPROC __glewFragmentLightiEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVEXTPROC __glewFragmentLightivEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFEXTPROC __glewFragmentMaterialfEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVEXTPROC __glewFragmentMaterialfvEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIEXTPROC __glewFragmentMaterialiEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVEXTPROC __glewFragmentMaterialivEXT;
+GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVEXTPROC __glewGetFragmentLightfvEXT;
+GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVEXTPROC __glewGetFragmentLightivEXT;
+GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT;
+GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT;
+GLEW_FUN_EXPORT PFNGLLIGHTENVIEXTPROC __glewLightEnviEXT;
+
+GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT;
+
+GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT;
+
+GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT;
+GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFEREXTPROC __glewBindRenderbufferEXT;
+GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC __glewCheckFramebufferStatusEXT;
+GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSEXTPROC __glewDeleteFramebuffersEXT;
+GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSEXTPROC __glewDeleteRenderbuffersEXT;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC __glewFramebufferRenderbufferEXT;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DEXTPROC __glewFramebufferTexture2DEXT;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT;
+GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSEXTPROC __glewGenFramebuffersEXT;
+GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSEXTPROC __glewGenRenderbuffersEXT;
+GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPEXTPROC __glewGenerateMipmapEXT;
+GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetFramebufferAttachmentParameterivEXT;
+GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC __glewGetRenderbufferParameterivEXT;
+GLEW_FUN_EXPORT PFNGLISFRAMEBUFFEREXTPROC __glewIsFramebufferEXT;
+GLEW_FUN_EXPORT PFNGLISRENDERBUFFEREXTPROC __glewIsRenderbufferEXT;
+GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT;
+
+GLEW_FUN_EXPORT PFNGLGETHISTOGRAMEXTPROC __glewGetHistogramEXT;
+GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVEXTPROC __glewGetHistogramParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVEXTPROC __glewGetHistogramParameterivEXT;
+GLEW_FUN_EXPORT PFNGLGETMINMAXEXTPROC __glewGetMinmaxEXT;
+GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVEXTPROC __glewGetMinmaxParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVEXTPROC __glewGetMinmaxParameterivEXT;
+GLEW_FUN_EXPORT PFNGLHISTOGRAMEXTPROC __glewHistogramEXT;
+GLEW_FUN_EXPORT PFNGLMINMAXEXTPROC __glewMinmaxEXT;
+GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMEXTPROC __glewResetHistogramEXT;
+GLEW_FUN_EXPORT PFNGLRESETMINMAXEXTPROC __glewResetMinmaxEXT;
+
+GLEW_FUN_EXPORT PFNGLINDEXFUNCEXTPROC __glewIndexFuncEXT;
+
+GLEW_FUN_EXPORT PFNGLINDEXMATERIALEXTPROC __glewIndexMaterialEXT;
+
+GLEW_FUN_EXPORT PFNGLAPPLYTEXTUREEXTPROC __glewApplyTextureEXT;
+GLEW_FUN_EXPORT PFNGLTEXTURELIGHTEXTPROC __glewTextureLightEXT;
+GLEW_FUN_EXPORT PFNGLTEXTUREMATERIALEXTPROC __glewTextureMaterialEXT;
+
+GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT;
+GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT;
+
+GLEW_FUN_EXPORT PFNGLSAMPLEMASKEXTPROC __glewSampleMaskEXT;
+GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNEXTPROC __glewSamplePatternEXT;
+
+GLEW_FUN_EXPORT PFNGLCOLORTABLEEXTPROC __glewColorTableEXT;
+GLEW_FUN_EXPORT PFNGLGETCOLORTABLEEXTPROC __glewGetColorTableEXT;
+GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVEXTPROC __glewGetColorTableParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVEXTPROC __glewGetColorTableParameterivEXT;
+
+GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC __glewGetPixelTransformParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC __glewGetPixelTransformParameterivEXT;
+GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFEXTPROC __glewPixelTransformParameterfEXT;
+GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC __glewPixelTransformParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIEXTPROC __glewPixelTransformParameteriEXT;
+GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC __glewPixelTransformParameterivEXT;
+
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFEXTPROC __glewPointParameterfEXT;
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT;
+
+GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT;
+
+GLEW_FUN_EXPORT PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT;
+GLEW_FUN_EXPORT PFNGLENDSCENEEXTPROC __glewEndSceneEXT;
+
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BEXTPROC __glewSecondaryColor3bEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVEXTPROC __glewSecondaryColor3bvEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DEXTPROC __glewSecondaryColor3dEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVEXTPROC __glewSecondaryColor3dvEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FEXTPROC __glewSecondaryColor3fEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVEXTPROC __glewSecondaryColor3fvEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IEXTPROC __glewSecondaryColor3iEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVEXTPROC __glewSecondaryColor3ivEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SEXTPROC __glewSecondaryColor3sEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVEXTPROC __glewSecondaryColor3svEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBEXTPROC __glewSecondaryColor3ubEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVEXTPROC __glewSecondaryColor3ubvEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIEXTPROC __glewSecondaryColor3uiEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVEXTPROC __glewSecondaryColor3uivEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USEXTPROC __glewSecondaryColor3usEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT;
+
+GLEW_FUN_EXPORT PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT;
+
+GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT;
+GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE2DEXTPROC __glewTexSubImage2DEXT;
+GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT;
+
+GLEW_FUN_EXPORT PFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT;
+
+GLEW_FUN_EXPORT PFNGLARETEXTURESRESIDENTEXTPROC __glewAreTexturesResidentEXT;
+GLEW_FUN_EXPORT PFNGLBINDTEXTUREEXTPROC __glewBindTextureEXT;
+GLEW_FUN_EXPORT PFNGLDELETETEXTURESEXTPROC __glewDeleteTexturesEXT;
+GLEW_FUN_EXPORT PFNGLGENTEXTURESEXTPROC __glewGenTexturesEXT;
+GLEW_FUN_EXPORT PFNGLISTEXTUREEXTPROC __glewIsTextureEXT;
+GLEW_FUN_EXPORT PFNGLPRIORITIZETEXTURESEXTPROC __glewPrioritizeTexturesEXT;
+
+GLEW_FUN_EXPORT PFNGLTEXTURENORMALEXTPROC __glewTextureNormalEXT;
+
+GLEW_FUN_EXPORT PFNGLARRAYELEMENTEXTPROC __glewArrayElementEXT;
+GLEW_FUN_EXPORT PFNGLCOLORPOINTEREXTPROC __glewColorPointerEXT;
+GLEW_FUN_EXPORT PFNGLDRAWARRAYSEXTPROC __glewDrawArraysEXT;
+GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTEREXTPROC __glewEdgeFlagPointerEXT;
+GLEW_FUN_EXPORT PFNGLGETPOINTERVEXTPROC __glewGetPointervEXT;
+GLEW_FUN_EXPORT PFNGLINDEXPOINTEREXTPROC __glewIndexPointerEXT;
+GLEW_FUN_EXPORT PFNGLNORMALPOINTEREXTPROC __glewNormalPointerEXT;
+GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTEREXTPROC __glewTexCoordPointerEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXPOINTEREXTPROC __glewVertexPointerEXT;
+
+GLEW_FUN_EXPORT PFNGLBEGINVERTEXSHADEREXTPROC __glewBeginVertexShaderEXT;
+GLEW_FUN_EXPORT PFNGLBINDLIGHTPARAMETEREXTPROC __glewBindLightParameterEXT;
+GLEW_FUN_EXPORT PFNGLBINDMATERIALPARAMETEREXTPROC __glewBindMaterialParameterEXT;
+GLEW_FUN_EXPORT PFNGLBINDPARAMETEREXTPROC __glewBindParameterEXT;
+GLEW_FUN_EXPORT PFNGLBINDTEXGENPARAMETEREXTPROC __glewBindTexGenParameterEXT;
+GLEW_FUN_EXPORT PFNGLBINDTEXTUREUNITPARAMETEREXTPROC __glewBindTextureUnitParameterEXT;
+GLEW_FUN_EXPORT PFNGLBINDVERTEXSHADEREXTPROC __glewBindVertexShaderEXT;
+GLEW_FUN_EXPORT PFNGLDELETEVERTEXSHADEREXTPROC __glewDeleteVertexShaderEXT;
+GLEW_FUN_EXPORT PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC __glewDisableVariantClientStateEXT;
+GLEW_FUN_EXPORT PFNGLENABLEVARIANTCLIENTSTATEEXTPROC __glewEnableVariantClientStateEXT;
+GLEW_FUN_EXPORT PFNGLENDVERTEXSHADEREXTPROC __glewEndVertexShaderEXT;
+GLEW_FUN_EXPORT PFNGLEXTRACTCOMPONENTEXTPROC __glewExtractComponentEXT;
+GLEW_FUN_EXPORT PFNGLGENSYMBOLSEXTPROC __glewGenSymbolsEXT;
+GLEW_FUN_EXPORT PFNGLGENVERTEXSHADERSEXTPROC __glewGenVertexShadersEXT;
+GLEW_FUN_EXPORT PFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT;
+GLEW_FUN_EXPORT PFNGLGETINVARIANTFLOATVEXTPROC __glewGetInvariantFloatvEXT;
+GLEW_FUN_EXPORT PFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT;
+GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC __glewGetLocalConstantBooleanvEXT;
+GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTFLOATVEXTPROC __glewGetLocalConstantFloatvEXT;
+GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTINTEGERVEXTPROC __glewGetLocalConstantIntegervEXT;
+GLEW_FUN_EXPORT PFNGLGETVARIANTBOOLEANVEXTPROC __glewGetVariantBooleanvEXT;
+GLEW_FUN_EXPORT PFNGLGETVARIANTFLOATVEXTPROC __glewGetVariantFloatvEXT;
+GLEW_FUN_EXPORT PFNGLGETVARIANTINTEGERVEXTPROC __glewGetVariantIntegervEXT;
+GLEW_FUN_EXPORT PFNGLGETVARIANTPOINTERVEXTPROC __glewGetVariantPointervEXT;
+GLEW_FUN_EXPORT PFNGLINSERTCOMPONENTEXTPROC __glewInsertComponentEXT;
+GLEW_FUN_EXPORT PFNGLISVARIANTENABLEDEXTPROC __glewIsVariantEnabledEXT;
+GLEW_FUN_EXPORT PFNGLSETINVARIANTEXTPROC __glewSetInvariantEXT;
+GLEW_FUN_EXPORT PFNGLSETLOCALCONSTANTEXTPROC __glewSetLocalConstantEXT;
+GLEW_FUN_EXPORT PFNGLSHADEROP1EXTPROC __glewShaderOp1EXT;
+GLEW_FUN_EXPORT PFNGLSHADEROP2EXTPROC __glewShaderOp2EXT;
+GLEW_FUN_EXPORT PFNGLSHADEROP3EXTPROC __glewShaderOp3EXT;
+GLEW_FUN_EXPORT PFNGLSWIZZLEEXTPROC __glewSwizzleEXT;
+GLEW_FUN_EXPORT PFNGLVARIANTPOINTEREXTPROC __glewVariantPointerEXT;
+GLEW_FUN_EXPORT PFNGLVARIANTBVEXTPROC __glewVariantbvEXT;
+GLEW_FUN_EXPORT PFNGLVARIANTDVEXTPROC __glewVariantdvEXT;
+GLEW_FUN_EXPORT PFNGLVARIANTFVEXTPROC __glewVariantfvEXT;
+GLEW_FUN_EXPORT PFNGLVARIANTIVEXTPROC __glewVariantivEXT;
+GLEW_FUN_EXPORT PFNGLVARIANTSVEXTPROC __glewVariantsvEXT;
+GLEW_FUN_EXPORT PFNGLVARIANTUBVEXTPROC __glewVariantubvEXT;
+GLEW_FUN_EXPORT PFNGLVARIANTUIVEXTPROC __glewVariantuivEXT;
+GLEW_FUN_EXPORT PFNGLVARIANTUSVEXTPROC __glewVariantusvEXT;
+GLEW_FUN_EXPORT PFNGLWRITEMASKEXTPROC __glewWriteMaskEXT;
+
+GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT;
+
+GLEW_FUN_EXPORT PFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY;
+
+GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC __glewGetImageTransformParameterfvHP;
+GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC __glewGetImageTransformParameterivHP;
+GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFHPPROC __glewImageTransformParameterfHP;
+GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFVHPPROC __glewImageTransformParameterfvHP;
+GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIHPPROC __glewImageTransformParameteriHP;
+GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIVHPPROC __glewImageTransformParameterivHP;
+
+GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWARRAYSIBMPROC __glewMultiModeDrawArraysIBM;
+GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWELEMENTSIBMPROC __glewMultiModeDrawElementsIBM;
+
+GLEW_FUN_EXPORT PFNGLCOLORPOINTERLISTIBMPROC __glewColorPointerListIBM;
+GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTERLISTIBMPROC __glewEdgeFlagPointerListIBM;
+GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERLISTIBMPROC __glewFogCoordPointerListIBM;
+GLEW_FUN_EXPORT PFNGLINDEXPOINTERLISTIBMPROC __glewIndexPointerListIBM;
+GLEW_FUN_EXPORT PFNGLNORMALPOINTERLISTIBMPROC __glewNormalPointerListIBM;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM;
+GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM;
+GLEW_FUN_EXPORT PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM;
+
+GLEW_FUN_EXPORT PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL;
+GLEW_FUN_EXPORT PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL;
+GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL;
+GLEW_FUN_EXPORT PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL;
+
+GLEW_FUN_EXPORT PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL;
+GLEW_FUN_EXPORT PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL;
+
+GLEW_FUN_EXPORT PFNGLBUFFERREGIONENABLEDEXTPROC __glewBufferRegionEnabledEXT;
+GLEW_FUN_EXPORT PFNGLDELETEBUFFERREGIONEXTPROC __glewDeleteBufferRegionEXT;
+GLEW_FUN_EXPORT PFNGLDRAWBUFFERREGIONEXTPROC __glewDrawBufferRegionEXT;
+GLEW_FUN_EXPORT PFNGLNEWBUFFERREGIONEXTPROC __glewNewBufferRegionEXT;
+GLEW_FUN_EXPORT PFNGLREADBUFFERREGIONEXTPROC __glewReadBufferRegionEXT;
+
+GLEW_FUN_EXPORT PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA;
+
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2DMESAPROC __glewWindowPos2dMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVMESAPROC __glewWindowPos2dvMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2FMESAPROC __glewWindowPos2fMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVMESAPROC __glewWindowPos2fvMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2IMESAPROC __glewWindowPos2iMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVMESAPROC __glewWindowPos2ivMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2SMESAPROC __glewWindowPos2sMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVMESAPROC __glewWindowPos2svMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3DMESAPROC __glewWindowPos3dMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVMESAPROC __glewWindowPos3dvMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3FMESAPROC __glewWindowPos3fMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVMESAPROC __glewWindowPos3fvMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3IMESAPROC __glewWindowPos3iMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVMESAPROC __glewWindowPos3ivMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3SMESAPROC __glewWindowPos3sMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVMESAPROC __glewWindowPos3svMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS4DMESAPROC __glewWindowPos4dMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS4DVMESAPROC __glewWindowPos4dvMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS4FMESAPROC __glewWindowPos4fMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS4FVMESAPROC __glewWindowPos4fvMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS4IMESAPROC __glewWindowPos4iMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA;
+
+GLEW_FUN_EXPORT PFNGLEVALMAPSNVPROC __glewEvalMapsNV;
+GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV;
+GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV;
+GLEW_FUN_EXPORT PFNGLGETMAPCONTROLPOINTSNVPROC __glewGetMapControlPointsNV;
+GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERFVNVPROC __glewGetMapParameterfvNV;
+GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERIVNVPROC __glewGetMapParameterivNV;
+GLEW_FUN_EXPORT PFNGLMAPCONTROLPOINTSNVPROC __glewMapControlPointsNV;
+GLEW_FUN_EXPORT PFNGLMAPPARAMETERFVNVPROC __glewMapParameterfvNV;
+GLEW_FUN_EXPORT PFNGLMAPPARAMETERIVNVPROC __glewMapParameterivNV;
+
+GLEW_FUN_EXPORT PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV;
+GLEW_FUN_EXPORT PFNGLFINISHFENCENVPROC __glewFinishFenceNV;
+GLEW_FUN_EXPORT PFNGLGENFENCESNVPROC __glewGenFencesNV;
+GLEW_FUN_EXPORT PFNGLGETFENCEIVNVPROC __glewGetFenceivNV;
+GLEW_FUN_EXPORT PFNGLISFENCENVPROC __glewIsFenceNV;
+GLEW_FUN_EXPORT PFNGLSETFENCENVPROC __glewSetFenceNV;
+GLEW_FUN_EXPORT PFNGLTESTFENCENVPROC __glewTestFenceNV;
+
+GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC __glewProgramNamedParameter4dvNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FNVPROC __glewProgramNamedParameter4fNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC __glewProgramNamedParameter4fvNV;
+
+GLEW_FUN_EXPORT PFNGLCOLOR3HNVPROC __glewColor3hNV;
+GLEW_FUN_EXPORT PFNGLCOLOR3HVNVPROC __glewColor3hvNV;
+GLEW_FUN_EXPORT PFNGLCOLOR4HNVPROC __glewColor4hNV;
+GLEW_FUN_EXPORT PFNGLCOLOR4HVNVPROC __glewColor4hvNV;
+GLEW_FUN_EXPORT PFNGLFOGCOORDHNVPROC __glewFogCoordhNV;
+GLEW_FUN_EXPORT PFNGLFOGCOORDHVNVPROC __glewFogCoordhvNV;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HNVPROC __glewMultiTexCoord1hNV;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HVNVPROC __glewMultiTexCoord1hvNV;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HNVPROC __glewMultiTexCoord2hNV;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HVNVPROC __glewMultiTexCoord2hvNV;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HNVPROC __glewMultiTexCoord3hNV;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HVNVPROC __glewMultiTexCoord3hvNV;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HNVPROC __glewMultiTexCoord4hNV;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HVNVPROC __glewMultiTexCoord4hvNV;
+GLEW_FUN_EXPORT PFNGLNORMAL3HNVPROC __glewNormal3hNV;
+GLEW_FUN_EXPORT PFNGLNORMAL3HVNVPROC __glewNormal3hvNV;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HNVPROC __glewSecondaryColor3hNV;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HVNVPROC __glewSecondaryColor3hvNV;
+GLEW_FUN_EXPORT PFNGLTEXCOORD1HNVPROC __glewTexCoord1hNV;
+GLEW_FUN_EXPORT PFNGLTEXCOORD1HVNVPROC __glewTexCoord1hvNV;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2HNVPROC __glewTexCoord2hNV;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2HVNVPROC __glewTexCoord2hvNV;
+GLEW_FUN_EXPORT PFNGLTEXCOORD3HNVPROC __glewTexCoord3hNV;
+GLEW_FUN_EXPORT PFNGLTEXCOORD3HVNVPROC __glewTexCoord3hvNV;
+GLEW_FUN_EXPORT PFNGLTEXCOORD4HNVPROC __glewTexCoord4hNV;
+GLEW_FUN_EXPORT PFNGLTEXCOORD4HVNVPROC __glewTexCoord4hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEX2HNVPROC __glewVertex2hNV;
+GLEW_FUN_EXPORT PFNGLVERTEX2HVNVPROC __glewVertex2hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEX3HNVPROC __glewVertex3hNV;
+GLEW_FUN_EXPORT PFNGLVERTEX3HVNVPROC __glewVertex3hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEX4HNVPROC __glewVertex4hNV;
+GLEW_FUN_EXPORT PFNGLVERTEX4HVNVPROC __glewVertex4hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HNVPROC __glewVertexAttrib1hNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HVNVPROC __glewVertexAttrib1hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HNVPROC __glewVertexAttrib2hNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HVNVPROC __glewVertexAttrib2hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HNVPROC __glewVertexAttrib3hNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HVNVPROC __glewVertexAttrib3hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HNVPROC __glewVertexAttrib4hNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HVNVPROC __glewVertexAttrib4hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1HVNVPROC __glewVertexAttribs1hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2HVNVPROC __glewVertexAttribs2hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3HVNVPROC __glewVertexAttribs3hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV;
+GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV;
+
+GLEW_FUN_EXPORT PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV;
+GLEW_FUN_EXPORT PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV;
+GLEW_FUN_EXPORT PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV;
+GLEW_FUN_EXPORT PFNGLGENOCCLUSIONQUERIESNVPROC __glewGenOcclusionQueriesNV;
+GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYIVNVPROC __glewGetOcclusionQueryivNV;
+GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYUIVNVPROC __glewGetOcclusionQueryuivNV;
+GLEW_FUN_EXPORT PFNGLISOCCLUSIONQUERYNVPROC __glewIsOcclusionQueryNV;
+
+GLEW_FUN_EXPORT PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV;
+GLEW_FUN_EXPORT PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV;
+
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERINVPROC __glewPointParameteriNV;
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVNVPROC __glewPointParameterivNV;
+
+GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV;
+GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV;
+
+GLEW_FUN_EXPORT PFNGLCOMBINERINPUTNVPROC __glewCombinerInputNV;
+GLEW_FUN_EXPORT PFNGLCOMBINEROUTPUTNVPROC __glewCombinerOutputNV;
+GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFNVPROC __glewCombinerParameterfNV;
+GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFVNVPROC __glewCombinerParameterfvNV;
+GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERINVPROC __glewCombinerParameteriNV;
+GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERIVNVPROC __glewCombinerParameterivNV;
+GLEW_FUN_EXPORT PFNGLFINALCOMBINERINPUTNVPROC __glewFinalCombinerInputNV;
+GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC __glewGetCombinerInputParameterfvNV;
+GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC __glewGetCombinerInputParameterivNV;
+GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC __glewGetCombinerOutputParameterfvNV;
+GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC __glewGetCombinerOutputParameterivNV;
+GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC __glewGetFinalCombinerInputParameterfvNV;
+GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameterivNV;
+
+GLEW_FUN_EXPORT PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV;
+GLEW_FUN_EXPORT PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV;
+
+GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV;
+
+GLEW_FUN_EXPORT PFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV;
+GLEW_FUN_EXPORT PFNGLBINDPROGRAMNVPROC __glewBindProgramNV;
+GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV;
+GLEW_FUN_EXPORT PFNGLEXECUTEPROGRAMNVPROC __glewExecuteProgramNV;
+GLEW_FUN_EXPORT PFNGLGENPROGRAMSNVPROC __glewGenProgramsNV;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERDVNVPROC __glewGetProgramParameterdvNV;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERFVNVPROC __glewGetProgramParameterfvNV;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGNVPROC __glewGetProgramStringNV;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMIVNVPROC __glewGetProgramivNV;
+GLEW_FUN_EXPORT PFNGLGETTRACKMATRIXIVNVPROC __glewGetTrackMatrixivNV;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVNVPROC __glewGetVertexAttribPointervNV;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVNVPROC __glewGetVertexAttribdvNV;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVNVPROC __glewGetVertexAttribfvNV;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVNVPROC __glewGetVertexAttribivNV;
+GLEW_FUN_EXPORT PFNGLISPROGRAMNVPROC __glewIsProgramNV;
+GLEW_FUN_EXPORT PFNGLLOADPROGRAMNVPROC __glewLoadProgramNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DNVPROC __glewProgramParameter4dNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DVNVPROC __glewProgramParameter4dvNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FNVPROC __glewProgramParameter4fNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FVNVPROC __glewProgramParameter4fvNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4DVNVPROC __glewProgramParameters4dvNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4FVNVPROC __glewProgramParameters4fvNV;
+GLEW_FUN_EXPORT PFNGLREQUESTRESIDENTPROGRAMSNVPROC __glewRequestResidentProgramsNV;
+GLEW_FUN_EXPORT PFNGLTRACKMATRIXNVPROC __glewTrackMatrixNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DNVPROC __glewVertexAttrib1dNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVNVPROC __glewVertexAttrib1dvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FNVPROC __glewVertexAttrib1fNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVNVPROC __glewVertexAttrib1fvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SNVPROC __glewVertexAttrib1sNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVNVPROC __glewVertexAttrib1svNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DNVPROC __glewVertexAttrib2dNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVNVPROC __glewVertexAttrib2dvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FNVPROC __glewVertexAttrib2fNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVNVPROC __glewVertexAttrib2fvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SNVPROC __glewVertexAttrib2sNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVNVPROC __glewVertexAttrib2svNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DNVPROC __glewVertexAttrib3dNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVNVPROC __glewVertexAttrib3dvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FNVPROC __glewVertexAttrib3fNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVNVPROC __glewVertexAttrib3fvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SNVPROC __glewVertexAttrib3sNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVNVPROC __glewVertexAttrib3svNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DNVPROC __glewVertexAttrib4dNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVNVPROC __glewVertexAttrib4dvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FNVPROC __glewVertexAttrib4fNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVNVPROC __glewVertexAttrib4fvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SNVPROC __glewVertexAttrib4sNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVNVPROC __glewVertexAttrib4svNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBNVPROC __glewVertexAttrib4ubNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVNVPROC __glewVertexAttrib4ubvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERNVPROC __glewVertexAttribPointerNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1DVNVPROC __glewVertexAttribs1dvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1FVNVPROC __glewVertexAttribs1fvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1SVNVPROC __glewVertexAttribs1svNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2DVNVPROC __glewVertexAttribs2dvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2FVNVPROC __glewVertexAttribs2fvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2SVNVPROC __glewVertexAttribs2svNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3DVNVPROC __glewVertexAttribs3dvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3FVNVPROC __glewVertexAttribs3fvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3SVNVPROC __glewVertexAttribs3svNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4DVNVPROC __glewVertexAttribs4dvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV;
+
+GLEW_FUN_EXPORT PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS;
+GLEW_FUN_EXPORT PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS;
+
+GLEW_FUN_EXPORT PFNGLFOGFUNCSGISPROC __glewFogFuncSGIS;
+GLEW_FUN_EXPORT PFNGLGETFOGFUNCSGISPROC __glewGetFogFuncSGIS;
+
+GLEW_FUN_EXPORT PFNGLSAMPLEMASKSGISPROC __glewSampleMaskSGIS;
+GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNSGISPROC __glewSamplePatternSGIS;
+
+GLEW_FUN_EXPORT PFNGLGETSHARPENTEXFUNCSGISPROC __glewGetSharpenTexFuncSGIS;
+GLEW_FUN_EXPORT PFNGLSHARPENTEXFUNCSGISPROC __glewSharpenTexFuncSGIS;
+
+GLEW_FUN_EXPORT PFNGLTEXIMAGE4DSGISPROC __glewTexImage4DSGIS;
+GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE4DSGISPROC __glewTexSubImage4DSGIS;
+
+GLEW_FUN_EXPORT PFNGLGETTEXFILTERFUNCSGISPROC __glewGetTexFilterFuncSGIS;
+GLEW_FUN_EXPORT PFNGLTEXFILTERFUNCSGISPROC __glewTexFilterFuncSGIS;
+
+GLEW_FUN_EXPORT PFNGLASYNCMARKERSGIXPROC __glewAsyncMarkerSGIX;
+GLEW_FUN_EXPORT PFNGLDELETEASYNCMARKERSSGIXPROC __glewDeleteAsyncMarkersSGIX;
+GLEW_FUN_EXPORT PFNGLFINISHASYNCSGIXPROC __glewFinishAsyncSGIX;
+GLEW_FUN_EXPORT PFNGLGENASYNCMARKERSSGIXPROC __glewGenAsyncMarkersSGIX;
+GLEW_FUN_EXPORT PFNGLISASYNCMARKERSGIXPROC __glewIsAsyncMarkerSGIX;
+GLEW_FUN_EXPORT PFNGLPOLLASYNCSGIXPROC __glewPollAsyncSGIX;
+
+GLEW_FUN_EXPORT PFNGLFLUSHRASTERSGIXPROC __glewFlushRasterSGIX;
+
+GLEW_FUN_EXPORT PFNGLTEXTUREFOGSGIXPROC __glewTextureFogSGIX;
+
+GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALSGIXPROC __glewFragmentColorMaterialSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFSGIXPROC __glewFragmentLightModelfSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVSGIXPROC __glewFragmentLightModelfvSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELISGIXPROC __glewFragmentLightModeliSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVSGIXPROC __glewFragmentLightModelivSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFSGIXPROC __glewFragmentLightfSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVSGIXPROC __glewFragmentLightfvSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTISGIXPROC __glewFragmentLightiSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVSGIXPROC __glewFragmentLightivSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFSGIXPROC __glewFragmentMaterialfSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVSGIXPROC __glewFragmentMaterialfvSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALISGIXPROC __glewFragmentMaterialiSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVSGIXPROC __glewFragmentMaterialivSGIX;
+GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVSGIXPROC __glewGetFragmentLightfvSGIX;
+GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVSGIXPROC __glewGetFragmentLightivSGIX;
+GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVSGIXPROC __glewGetFragmentMaterialfvSGIX;
+GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVSGIXPROC __glewGetFragmentMaterialivSGIX;
+
+GLEW_FUN_EXPORT PFNGLFRAMEZOOMSGIXPROC __glewFrameZoomSGIX;
+
+GLEW_FUN_EXPORT PFNGLPIXELTEXGENSGIXPROC __glewPixelTexGenSGIX;
+
+GLEW_FUN_EXPORT PFNGLREFERENCEPLANESGIXPROC __glewReferencePlaneSGIX;
+
+GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFSGIXPROC __glewSpriteParameterfSGIX;
+GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFVSGIXPROC __glewSpriteParameterfvSGIX;
+GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERISGIXPROC __glewSpriteParameteriSGIX;
+GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERIVSGIXPROC __glewSpriteParameterivSGIX;
+
+GLEW_FUN_EXPORT PFNGLTAGSAMPLEBUFFERSGIXPROC __glewTagSampleBufferSGIX;
+
+GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVSGIPROC __glewColorTableParameterfvSGI;
+GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVSGIPROC __glewColorTableParameterivSGI;
+GLEW_FUN_EXPORT PFNGLCOLORTABLESGIPROC __glewColorTableSGI;
+GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLESGIPROC __glewCopyColorTableSGI;
+GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVSGIPROC __glewGetColorTableParameterfvSGI;
+GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVSGIPROC __glewGetColorTableParameterivSGI;
+GLEW_FUN_EXPORT PFNGLGETCOLORTABLESGIPROC __glewGetColorTableSGI;
+
+GLEW_FUN_EXPORT PFNGLFINISHTEXTURESUNXPROC __glewFinishTextureSUNX;
+
+GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORBSUNPROC __glewGlobalAlphaFactorbSUN;
+GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORDSUNPROC __glewGlobalAlphaFactordSUN;
+GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORFSUNPROC __glewGlobalAlphaFactorfSUN;
+GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORISUNPROC __glewGlobalAlphaFactoriSUN;
+GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORSSUNPROC __glewGlobalAlphaFactorsSUN;
+GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUBSUNPROC __glewGlobalAlphaFactorubSUN;
+GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUISUNPROC __glewGlobalAlphaFactoruiSUN;
+GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUSSUNPROC __glewGlobalAlphaFactorusSUN;
+
+GLEW_FUN_EXPORT PFNGLREADVIDEOPIXELSSUNPROC __glewReadVideoPixelsSUN;
+
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEPOINTERSUNPROC __glewReplacementCodePointerSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBSUNPROC __glewReplacementCodeubSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBVSUNPROC __glewReplacementCodeubvSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUISUNPROC __glewReplacementCodeuiSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVSUNPROC __glewReplacementCodeuivSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSSUNPROC __glewReplacementCodeusSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSVSUNPROC __glewReplacementCodeusvSUN;
+
+GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FSUNPROC __glewColor3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FVSUNPROC __glewColor3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewColor4fNormal3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewColor4fNormal3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FSUNPROC __glewColor4ubVertex2fSUN;
+GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FVSUNPROC __glewColor4ubVertex2fvSUN;
+GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FSUNPROC __glewColor4ubVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FVSUNPROC __glewColor4ubVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FSUNPROC __glewNormal3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FVSUNPROC __glewNormal3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC __glewReplacementCodeuiColor3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC __glewReplacementCodeuiColor4ubVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC __glewReplacementCodeuiColor4ubVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiNormal3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiNormal3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC __glewReplacementCodeuiVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC __glewReplacementCodeuiVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC __glewTexCoord2fColor3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC __glewTexCoord2fColor3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC __glewTexCoord2fColor4ubVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC __glewTexCoord2fColor4ubVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fNormal3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fNormal3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FSUNPROC __glewTexCoord2fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FVSUNPROC __glewTexCoord2fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fvSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FSUNPROC __glewTexCoord4fVertex4fSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FVSUNPROC __glewTexCoord4fVertex4fvSUN;
+
+GLEW_FUN_EXPORT PFNGLADDSWAPHINTRECTWINPROC __glewAddSwapHintRectWIN;
+
+#if defined(GLEW_MX) && !defined(_WIN32)
+struct GLEWContextStruct
+{
+#endif /* GLEW_MX */
+
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_1;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_3;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_4;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_5;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_0;
+GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_multisample;
+GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_tbuffer;
+GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_texture_compression_FXT1;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_client_storage;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_element_array;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_fence;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_float_pixels;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_pixel_buffer;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_specular_vector;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_texture_range;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_transform_hint;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_range;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_ycbcr_422;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_color_buffer_float;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_buffers;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program_shadow;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_shader;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_pixel;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_imaging;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_matrix_palette;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multisample;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multitexture;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_occlusion_query;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_pixel_buffer_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_parameters;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_sprite;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_objects;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_100;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow_ambient;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_border_clamp;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_cube_map;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_add;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_combine;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_crossbar;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_dot3;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_float;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_mirrored_repeat;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_non_power_of_two;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rectangle;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transpose_matrix;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_blend;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_buffer_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_program;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_shader;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_window_pos;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_point_sprites;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_combine3;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_route;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_vertex_shader_output_point_size;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_draw_buffers;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_element_array;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_envmap_bumpmap;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_fragment_shader;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_map_object_buffer;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_pn_triangles;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_separate_stencil;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_text_fragment_shader;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_compression_3dc;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_env_combine3;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_float;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_mirror_once;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_array_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_attrib_array_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_streams;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_422_pixels;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_Cg_shader;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_abgr;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_bgra;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_color;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_equation_separate;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_func_separate;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_logic_op;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_minmax;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_subtract;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_clip_volume_hint;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cmyka;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_color_subtable;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_compiled_vertex_array;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_convolution;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_coordinate_frame;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_copy_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cull_vertex;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_depth_bounds_test;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_range_elements;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fog_coord;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fragment_lighting;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_blit;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_multisample;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_histogram;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_array_formats;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_func;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_material;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_light_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_misc_attribute;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multi_draw_arrays;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multisample;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_depth_stencil;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_pixels;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_paletted_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_buffer_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform_color_table;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_point_parameters;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_polygon_offset;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_rescale_normal;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_scene_marker;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_secondary_color;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_separate_specular_color;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shadow_funcs;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shared_texture_palette;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_clear_tag;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_two_side;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_wrap;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_subtexture;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture3D;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_dxt1;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_s3tc;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_cube_map;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_edge_clamp;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_add;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_combine;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_dot3;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_filter_anisotropic;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_lod_bias;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_mirror_clamp;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_perturb_normal;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_rectangle;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_shader;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_weighting;
+GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_string_marker;
+GLEW_VAR_EXPORT GLboolean __GLEW_HP_convolution_border_modes;
+GLEW_VAR_EXPORT GLboolean __GLEW_HP_image_transform;
+GLEW_VAR_EXPORT GLboolean __GLEW_HP_occlusion_test;
+GLEW_VAR_EXPORT GLboolean __GLEW_HP_texture_lighting;
+GLEW_VAR_EXPORT GLboolean __GLEW_IBM_cull_vertex;
+GLEW_VAR_EXPORT GLboolean __GLEW_IBM_multimode_draw_arrays;
+GLEW_VAR_EXPORT GLboolean __GLEW_IBM_rasterpos_clip;
+GLEW_VAR_EXPORT GLboolean __GLEW_IBM_static_data;
+GLEW_VAR_EXPORT GLboolean __GLEW_IBM_texture_mirrored_repeat;
+GLEW_VAR_EXPORT GLboolean __GLEW_IBM_vertex_array_lists;
+GLEW_VAR_EXPORT GLboolean __GLEW_INGR_color_clamp;
+GLEW_VAR_EXPORT GLboolean __GLEW_INGR_interlace_read;
+GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_parallel_arrays;
+GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_texture_scissor;
+GLEW_VAR_EXPORT GLboolean __GLEW_KTX_buffer_region;
+GLEW_VAR_EXPORT GLboolean __GLEW_MESAX_texture_stack;
+GLEW_VAR_EXPORT GLboolean __GLEW_MESA_pack_invert;
+GLEW_VAR_EXPORT GLboolean __GLEW_MESA_resize_buffers;
+GLEW_VAR_EXPORT GLboolean __GLEW_MESA_window_pos;
+GLEW_VAR_EXPORT GLboolean __GLEW_MESA_ycbcr_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_square;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_depth_to_color;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_clamp;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_evaluators;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_fence;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_float_buffer;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_fog_distance;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program2;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program_option;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_half_float;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_light_max_exponent;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_multisample_filter_hint;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_occlusion_query;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_packed_depth_stencil;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_pixel_data_range;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_point_sprite;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_primitive_restart;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners2;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_emboss;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_reflection;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_compression_vtc;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_env_combine4;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_expand_normal;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_rectangle;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader2;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader3;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range2;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program1_1;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2_option;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program3;
+GLEW_VAR_EXPORT GLboolean __GLEW_OML_interlace;
+GLEW_VAR_EXPORT GLboolean __GLEW_OML_resample;
+GLEW_VAR_EXPORT GLboolean __GLEW_OML_subsample;
+GLEW_VAR_EXPORT GLboolean __GLEW_PGI_misc_hints;
+GLEW_VAR_EXPORT GLboolean __GLEW_PGI_vertex_hints;
+GLEW_VAR_EXPORT GLboolean __GLEW_REND_screen_coordinates;
+GLEW_VAR_EXPORT GLboolean __GLEW_S3_s3tc;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_color_range;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_detail_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_fog_function;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_generate_mipmap;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_multisample;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_pixel_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_sharpen_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture4D;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_border_clamp;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_edge_clamp;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_filter4;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_lod;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_select;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_histogram;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_pixel;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_blend_alpha_minmax;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_clipmap;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_depth_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_flush_raster;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_offset;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fragment_specular_lighting;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_framezoom;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_interlace;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ir_instrument1;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_list_priority;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture_bits;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_reference_plane;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_resample;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow_ambient;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_sprite;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_tag_sample_buffer;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_add_env;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_coordinate_clamp;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_lod_bias;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_multi_buffer;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_range;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_scale_bias;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip_hint;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ycrcb;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_matrix;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_table;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGI_texture_color_table;
+GLEW_VAR_EXPORT GLboolean __GLEW_SUNX_constant_data;
+GLEW_VAR_EXPORT GLboolean __GLEW_SUN_convolution_border_modes;
+GLEW_VAR_EXPORT GLboolean __GLEW_SUN_global_alpha;
+GLEW_VAR_EXPORT GLboolean __GLEW_SUN_mesh_array;
+GLEW_VAR_EXPORT GLboolean __GLEW_SUN_read_video_pixels;
+GLEW_VAR_EXPORT GLboolean __GLEW_SUN_slice_accum;
+GLEW_VAR_EXPORT GLboolean __GLEW_SUN_triangle_list;
+GLEW_VAR_EXPORT GLboolean __GLEW_SUN_vertex;
+GLEW_VAR_EXPORT GLboolean __GLEW_WIN_phong_shading;
+GLEW_VAR_EXPORT GLboolean __GLEW_WIN_specular_fog;
+GLEW_VAR_EXPORT GLboolean __GLEW_WIN_swap_hint;
+
+#ifdef GLEW_MX
+}; /* GLEWContextStruct */
+#endif /* GLEW_MX */
+
+/* ------------------------------------------------------------------------- */
+
+/* error codes */
+#define GLEW_OK 0
+#define GLEW_NO_ERROR 0
+#define GLEW_ERROR_NO_GL_VERSION 1  /* missing GL version */
+#define GLEW_ERROR_GL_VERSION_10_ONLY 2  /* GL 1.1 and up are not supported */
+#define GLEW_ERROR_GLX_VERSION_11_ONLY 3  /* GLX 1.2 and up are not supported */
+
+/* string codes */
+#define GLEW_VERSION 1
+
+/* API */
+#ifdef GLEW_MX
+
+typedef struct GLEWContextStruct GLEWContext;
+GLEWAPI GLenum glewContextInit (GLEWContext* ctx);
+GLEWAPI GLboolean glewContextIsSupported (GLEWContext* ctx, const char* name);
+
+#define glewInit() glewContextInit(glewGetContext())
+#define glewIsSupported(x) glewContextIsSupported(glewGetContext(), x)
+#define glewIsExtensionSupported(x) glewIsSupported(x)
+
+#ifdef _WIN32
+#  define GLEW_GET_VAR(x) glewGetContext()->x
+#  define GLEW_GET_FUN(x) glewGetContext()->x
+#else
+#  define GLEW_GET_VAR(x) glewGetContext()->x
+#  define GLEW_GET_FUN(x) x
+#endif
+
+#else /* GLEW_MX */
+
+GLEWAPI GLenum glewInit ();
+GLEWAPI GLboolean glewIsSupported (const char* name);
+#define glewIsExtensionSupported(x) glewIsSupported(x)
+
+#define GLEW_GET_VAR(x) x
+#define GLEW_GET_FUN(x) x
+
+#endif /* GLEW_MX */
+
+GLEWAPI GLboolean glewExperimental;
+GLEWAPI GLboolean glewGetExtension (const char* name);
+GLEWAPI const GLubyte* glewGetErrorString (GLenum error);
+GLEWAPI const GLubyte* glewGetString (GLenum name);
+
+#ifdef __cplusplus
+}
+#endif
+
+#ifdef GLEW_APIENTRY_DEFINED
+#undef GLEW_APIENTRY_DEFINED
+#undef APIENTRY
+#undef GLAPIENTRY
+#endif
+
+#ifdef GLEW_CALLBACK_DEFINED
+#undef GLEW_CALLBACK_DEFINED
+#undef CALLBACK
+#endif
+
+#ifdef GLEW_WINGDIAPI_DEFINED
+#undef GLEW_WINGDIAPI_DEFINED
+#undef WINGDIAPI
+#endif
+
+#undef GLAPI
+/* #undef GLEWAPI */
+
+#endif /* __glew_h__ */
diff --git a/src/SFML/Graphics/GLEW/glxew.h b/src/SFML/Graphics/GLEW/glxew.h
new file mode 100755
index 0000000..205c051
--- /dev/null
+++ b/src/SFML/Graphics/GLEW/glxew.h
@@ -0,0 +1,1062 @@
+/*
+** The OpenGL Extension Wrangler Library
+** Copyright (C) 2002-2006, Milan Ikits <milan ikits[]ieee org>
+** Copyright (C) 2002-2006, Marcelo E. Magallon <mmagallo[]debian org>
+** Copyright (C) 2002, Lev Povalahev
+** All rights reserved.
+** 
+** Redistribution and use in source and binary forms, with or without 
+** modification, are permitted provided that the following conditions are met:
+** 
+** * Redistributions of source code must retain the above copyright notice, 
+**   this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright notice, 
+**   this list of conditions and the following disclaimer in the documentation 
+**   and/or other materials provided with the distribution.
+** * The name of the author may be used to endorse or promote products 
+**   derived from this software without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 
+** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 
+** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE 
+** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
+** THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+/*
+** The contents of this file are subject to the GLX Public License Version 1.0
+** (the "License"). You may not use this file except in compliance with the
+** License. You may obtain a copy of the License at Silicon Graphics, Inc.,
+** attn: Legal Services, 2011 N. Shoreline Blvd., Mountain View, CA 94043
+** or at http://www.sgi.com/software/opensource/glx/license.html.
+**
+** Software distributed under the License is distributed on an "AS IS"
+** basis. ALL WARRANTIES ARE DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY
+** IMPLIED WARRANTIES OF MERCHANTABILITY, OF FITNESS FOR A PARTICULAR
+** PURPOSE OR OF NON- INFRINGEMENT. See the License for the specific
+** language governing rights and limitations under the License.
+**
+** The Original Software is GLX version 1.2 source code, released February,
+** 1999. The developer of the Original Software is Silicon Graphics, Inc.
+** Those portions of the Subject Software created by Silicon Graphics, Inc.
+** are Copyright (c) 1991-9 Silicon Graphics, Inc. All Rights Reserved.
+*/
+
+#ifndef __glxew_h__
+#define __glxew_h__
+#define __GLXEW_H__
+
+#ifdef __glxext_h_
+#error glxext.h included before glxew.h
+#endif
+
+#define __glxext_h_
+#define __GLX_glx_h__
+
+#include <X11/Xlib.h>
+#include <X11/Xutil.h>
+#include <X11/Xmd.h>
+#include "glew.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* ---------------------------- GLX_VERSION_1_0 --------------------------- */
+
+#ifndef GLX_VERSION_1_0
+#define GLX_VERSION_1_0 1
+
+#define GLX_USE_GL 1
+#define GLX_BUFFER_SIZE 2
+#define GLX_LEVEL 3
+#define GLX_RGBA 4
+#define GLX_DOUBLEBUFFER 5
+#define GLX_STEREO 6
+#define GLX_AUX_BUFFERS 7
+#define GLX_RED_SIZE 8
+#define GLX_GREEN_SIZE 9
+#define GLX_BLUE_SIZE 10
+#define GLX_ALPHA_SIZE 11
+#define GLX_DEPTH_SIZE 12
+#define GLX_STENCIL_SIZE 13
+#define GLX_ACCUM_RED_SIZE 14
+#define GLX_ACCUM_GREEN_SIZE 15
+#define GLX_ACCUM_BLUE_SIZE 16
+#define GLX_ACCUM_ALPHA_SIZE 17
+#define GLX_BAD_SCREEN 1
+#define GLX_BAD_ATTRIBUTE 2
+#define GLX_NO_EXTENSION 3
+#define GLX_BAD_VISUAL 4
+#define GLX_BAD_CONTEXT 5
+#define GLX_BAD_VALUE 6
+#define GLX_BAD_ENUM 7
+
+typedef XID GLXDrawable;
+typedef XID GLXPixmap;
+typedef struct __GLXcontextRec *GLXContext;
+
+extern Bool glXQueryExtension (Display *dpy, int *errorBase, int *eventBase);
+extern Bool glXQueryVersion (Display *dpy, int *major, int *minor);
+extern int glXGetConfig (Display *dpy, XVisualInfo *vis, int attrib, int *value);
+extern XVisualInfo* glXChooseVisual (Display *dpy, int screen, int *attribList);
+extern GLXPixmap glXCreateGLXPixmap (Display *dpy, XVisualInfo *vis, Pixmap pixmap);
+extern void glXDestroyGLXPixmap (Display *dpy, GLXPixmap pix);
+extern GLXContext glXCreateContext (Display *dpy, XVisualInfo *vis, GLXContext shareList, Bool direct);
+extern void glXDestroyContext (Display *dpy, GLXContext ctx);
+extern Bool glXIsDirect (Display *dpy, GLXContext ctx);
+extern void glXCopyContext (Display *dpy, GLXContext src, GLXContext dst, GLuint mask);
+extern Bool glXMakeCurrent (Display *dpy, GLXDrawable drawable, GLXContext ctx);
+extern GLXContext glXGetCurrentContext (void);
+extern GLXDrawable glXGetCurrentDrawable (void);
+extern void glXWaitGL (void);
+extern void glXWaitX (void);
+extern void glXSwapBuffers (Display *dpy, GLXDrawable drawable);
+extern void glXUseXFont (Font font, int first, int count, int listBase);
+
+#define GLXEW_VERSION_1_0 GLXEW_GET_VAR(__GLXEW_VERSION_1_0)
+
+#endif /* GLX_VERSION_1_0 */
+
+/* ---------------------------- GLX_VERSION_1_1 --------------------------- */
+
+#ifndef GLX_VERSION_1_1
+#define GLX_VERSION_1_1
+
+#define GLX_VENDOR 0x1
+#define GLX_VERSION 0x2
+#define GLX_EXTENSIONS 0x3
+
+extern const char* glXQueryExtensionsString (Display *dpy, int screen);
+extern const char* glXGetClientString (Display *dpy, int name);
+extern const char* glXQueryServerString (Display *dpy, int screen, int name);
+
+#define GLXEW_VERSION_1_1 GLXEW_GET_VAR(__GLXEW_VERSION_1_1)
+
+#endif /* GLX_VERSION_1_1 */
+
+/* ---------------------------- GLX_VERSION_1_2 ---------------------------- */
+
+#ifndef GLX_VERSION_1_2
+#define GLX_VERSION_1_2 1
+
+typedef Display* ( * PFNGLXGETCURRENTDISPLAYPROC) (void);
+
+#define glXGetCurrentDisplay GLXEW_GET_FUN(__glewXGetCurrentDisplay)
+
+#define GLXEW_VERSION_1_2 GLXEW_GET_VAR(__GLXEW_VERSION_1_2)
+
+#endif /* GLX_VERSION_1_2 */
+
+/* ---------------------------- GLX_VERSION_1_3 ---------------------------- */
+
+#ifndef GLX_VERSION_1_3
+#define GLX_VERSION_1_3 1
+
+#define GLX_RGBA_BIT 0x00000001
+#define GLX_FRONT_LEFT_BUFFER_BIT 0x00000001
+#define GLX_WINDOW_BIT 0x00000001
+#define GLX_COLOR_INDEX_BIT 0x00000002
+#define GLX_PIXMAP_BIT 0x00000002
+#define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002
+#define GLX_BACK_LEFT_BUFFER_BIT 0x00000004
+#define GLX_PBUFFER_BIT 0x00000004
+#define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008
+#define GLX_AUX_BUFFERS_BIT 0x00000010
+#define GLX_CONFIG_CAVEAT 0x20
+#define GLX_DEPTH_BUFFER_BIT 0x00000020
+#define GLX_X_VISUAL_TYPE 0x22
+#define GLX_TRANSPARENT_TYPE 0x23
+#define GLX_TRANSPARENT_INDEX_VALUE 0x24
+#define GLX_TRANSPARENT_RED_VALUE 0x25
+#define GLX_TRANSPARENT_GREEN_VALUE 0x26
+#define GLX_TRANSPARENT_BLUE_VALUE 0x27
+#define GLX_TRANSPARENT_ALPHA_VALUE 0x28
+#define GLX_STENCIL_BUFFER_BIT 0x00000040
+#define GLX_ACCUM_BUFFER_BIT 0x00000080
+#define GLX_NONE 0x8000
+#define GLX_SLOW_CONFIG 0x8001
+#define GLX_TRUE_COLOR 0x8002
+#define GLX_DIRECT_COLOR 0x8003
+#define GLX_PSEUDO_COLOR 0x8004
+#define GLX_STATIC_COLOR 0x8005
+#define GLX_GRAY_SCALE 0x8006
+#define GLX_STATIC_GRAY 0x8007
+#define GLX_TRANSPARENT_RGB 0x8008
+#define GLX_TRANSPARENT_INDEX 0x8009
+#define GLX_VISUAL_ID 0x800B
+#define GLX_SCREEN 0x800C
+#define GLX_NON_CONFORMANT_CONFIG 0x800D
+#define GLX_DRAWABLE_TYPE 0x8010
+#define GLX_RENDER_TYPE 0x8011
+#define GLX_X_RENDERABLE 0x8012
+#define GLX_FBCONFIG_ID 0x8013
+#define GLX_RGBA_TYPE 0x8014
+#define GLX_COLOR_INDEX_TYPE 0x8015
+#define GLX_MAX_PBUFFER_WIDTH 0x8016
+#define GLX_MAX_PBUFFER_HEIGHT 0x8017
+#define GLX_MAX_PBUFFER_PIXELS 0x8018
+#define GLX_PRESERVED_CONTENTS 0x801B
+#define GLX_LARGEST_PBUFFER 0x801C
+#define GLX_WIDTH 0x801D
+#define GLX_HEIGHT 0x801E
+#define GLX_EVENT_MASK 0x801F
+#define GLX_DAMAGED 0x8020
+#define GLX_SAVED 0x8021
+#define GLX_WINDOW 0x8022
+#define GLX_PBUFFER 0x8023
+#define GLX_PBUFFER_HEIGHT 0x8040
+#define GLX_PBUFFER_WIDTH 0x8041
+#define GLX_PBUFFER_CLOBBER_MASK 0x08000000
+#define GLX_DONT_CARE 0xFFFFFFFF
+
+typedef XID GLXFBConfigID;
+typedef XID GLXWindow;
+typedef XID GLXPbuffer;
+typedef struct __GLXFBConfigRec *GLXFBConfig;
+typedef struct { int event_type; int draw_type; unsigned long serial; Bool send_event; Display *display; GLXDrawable drawable; unsigned int buffer_mask; unsigned int aux_buffer; int x, y; int width, height; int count; } GLXPbufferClobberEvent;
+typedef union __GLXEvent { GLXPbufferClobberEvent glxpbufferclobber; long pad[24]; } GLXEvent;
+
+typedef GLXFBConfig* ( * PFNGLXCHOOSEFBCONFIGPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements);
+typedef GLXContext ( * PFNGLXCREATENEWCONTEXTPROC) (Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct);
+typedef GLXPbuffer ( * PFNGLXCREATEPBUFFERPROC) (Display *dpy, GLXFBConfig config, const int *attrib_list);
+typedef GLXPixmap ( * PFNGLXCREATEPIXMAPPROC) (Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list);
+typedef GLXWindow ( * PFNGLXCREATEWINDOWPROC) (Display *dpy, GLXFBConfig config, Window win, const int *attrib_list);
+typedef void ( * PFNGLXDESTROYPBUFFERPROC) (Display *dpy, GLXPbuffer pbuf);
+typedef void ( * PFNGLXDESTROYPIXMAPPROC) (Display *dpy, GLXPixmap pixmap);
+typedef void ( * PFNGLXDESTROYWINDOWPROC) (Display *dpy, GLXWindow win);
+typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLEPROC) (void);
+typedef int ( * PFNGLXGETFBCONFIGATTRIBPROC) (Display *dpy, GLXFBConfig config, int attribute, int *value);
+typedef GLXFBConfig* ( * PFNGLXGETFBCONFIGSPROC) (Display *dpy, int screen, int *nelements);
+typedef void ( * PFNGLXGETSELECTEDEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long *event_mask);
+typedef XVisualInfo* ( * PFNGLXGETVISUALFROMFBCONFIGPROC) (Display *dpy, GLXFBConfig config);
+typedef Bool ( * PFNGLXMAKECONTEXTCURRENTPROC) (Display *display, GLXDrawable draw, GLXDrawable read, GLXContext ctx);
+typedef int ( * PFNGLXQUERYCONTEXTPROC) (Display *dpy, GLXContext ctx, int attribute, int *value);
+typedef void ( * PFNGLXQUERYDRAWABLEPROC) (Display *dpy, GLXDrawable draw, int attribute, unsigned int *value);
+typedef void ( * PFNGLXSELECTEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long event_mask);
+
+#define glXChooseFBConfig GLXEW_GET_FUN(__glewXChooseFBConfig)
+#define glXCreateNewContext GLXEW_GET_FUN(__glewXCreateNewContext)
+#define glXCreatePbuffer GLXEW_GET_FUN(__glewXCreatePbuffer)
+#define glXCreatePixmap GLXEW_GET_FUN(__glewXCreatePixmap)
+#define glXCreateWindow GLXEW_GET_FUN(__glewXCreateWindow)
+#define glXDestroyPbuffer GLXEW_GET_FUN(__glewXDestroyPbuffer)
+#define glXDestroyPixmap GLXEW_GET_FUN(__glewXDestroyPixmap)
+#define glXDestroyWindow GLXEW_GET_FUN(__glewXDestroyWindow)
+#define glXGetCurrentReadDrawable GLXEW_GET_FUN(__glewXGetCurrentReadDrawable)
+#define glXGetFBConfigAttrib GLXEW_GET_FUN(__glewXGetFBConfigAttrib)
+#define glXGetFBConfigs GLXEW_GET_FUN(__glewXGetFBConfigs)
+#define glXGetSelectedEvent GLXEW_GET_FUN(__glewXGetSelectedEvent)
+#define glXGetVisualFromFBConfig GLXEW_GET_FUN(__glewXGetVisualFromFBConfig)
+#define glXMakeContextCurrent GLXEW_GET_FUN(__glewXMakeContextCurrent)
+#define glXQueryContext GLXEW_GET_FUN(__glewXQueryContext)
+#define glXQueryDrawable GLXEW_GET_FUN(__glewXQueryDrawable)
+#define glXSelectEvent GLXEW_GET_FUN(__glewXSelectEvent)
+
+#define GLXEW_VERSION_1_3 GLXEW_GET_VAR(__GLXEW_VERSION_1_3)
+
+#endif /* GLX_VERSION_1_3 */
+
+/* ---------------------------- GLX_VERSION_1_4 ---------------------------- */
+
+#ifndef GLX_VERSION_1_4
+#define GLX_VERSION_1_4 1
+
+#define GLX_SAMPLE_BUFFERS 100000
+#define GLX_SAMPLES 100001
+
+extern void ( * glXGetProcAddress (const GLubyte *procName)) (void);
+
+#define GLXEW_VERSION_1_4 GLXEW_GET_VAR(__GLXEW_VERSION_1_4)
+
+#endif /* GLX_VERSION_1_4 */
+
+/* -------------------------- GLX_3DFX_multisample ------------------------- */
+
+#ifndef GLX_3DFX_multisample
+#define GLX_3DFX_multisample 1
+
+#define GLX_SAMPLE_BUFFERS_3DFX 0x8050
+#define GLX_SAMPLES_3DFX 0x8051
+
+#define GLXEW_3DFX_multisample GLXEW_GET_VAR(__GLXEW_3DFX_multisample)
+
+#endif /* GLX_3DFX_multisample */
+
+/* ------------------------- GLX_ARB_fbconfig_float ------------------------ */
+
+#ifndef GLX_ARB_fbconfig_float
+#define GLX_ARB_fbconfig_float 1
+
+#define GLX_RGBA_FLOAT_BIT 0x00000004
+#define GLX_RGBA_FLOAT_TYPE 0x20B9
+
+#define GLXEW_ARB_fbconfig_float GLXEW_GET_VAR(__GLXEW_ARB_fbconfig_float)
+
+#endif /* GLX_ARB_fbconfig_float */
+
+/* ------------------------ GLX_ARB_get_proc_address ----------------------- */
+
+#ifndef GLX_ARB_get_proc_address
+#define GLX_ARB_get_proc_address 1
+
+extern void ( * glXGetProcAddressARB (const GLubyte *procName)) (void);
+
+#define GLXEW_ARB_get_proc_address GLXEW_GET_VAR(__GLXEW_ARB_get_proc_address)
+
+#endif /* GLX_ARB_get_proc_address */
+
+/* -------------------------- GLX_ARB_multisample -------------------------- */
+
+#ifndef GLX_ARB_multisample
+#define GLX_ARB_multisample 1
+
+#define GLX_SAMPLE_BUFFERS_ARB 100000
+#define GLX_SAMPLES_ARB 100001
+
+#define GLXEW_ARB_multisample GLXEW_GET_VAR(__GLXEW_ARB_multisample)
+
+#endif /* GLX_ARB_multisample */
+
+/* ----------------------- GLX_ATI_pixel_format_float ---------------------- */
+
+#ifndef GLX_ATI_pixel_format_float
+#define GLX_ATI_pixel_format_float 1
+
+#define GLX_RGBA_FLOAT_ATI_BIT 0x00000100
+
+#define GLXEW_ATI_pixel_format_float GLXEW_GET_VAR(__GLXEW_ATI_pixel_format_float)
+
+#endif /* GLX_ATI_pixel_format_float */
+
+/* ------------------------- GLX_ATI_render_texture ------------------------ */
+
+#ifndef GLX_ATI_render_texture
+#define GLX_ATI_render_texture 1
+
+#define GLX_BIND_TO_TEXTURE_RGB_ATI 0x9800
+#define GLX_BIND_TO_TEXTURE_RGBA_ATI 0x9801
+#define GLX_TEXTURE_FORMAT_ATI 0x9802
+#define GLX_TEXTURE_TARGET_ATI 0x9803
+#define GLX_MIPMAP_TEXTURE_ATI 0x9804
+#define GLX_TEXTURE_RGB_ATI 0x9805
+#define GLX_TEXTURE_RGBA_ATI 0x9806
+#define GLX_NO_TEXTURE_ATI 0x9807
+#define GLX_TEXTURE_CUBE_MAP_ATI 0x9808
+#define GLX_TEXTURE_1D_ATI 0x9809
+#define GLX_TEXTURE_2D_ATI 0x980A
+#define GLX_MIPMAP_LEVEL_ATI 0x980B
+#define GLX_CUBE_MAP_FACE_ATI 0x980C
+#define GLX_TEXTURE_CUBE_MAP_POSITIVE_X_ATI 0x980D
+#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_X_ATI 0x980E
+#define GLX_TEXTURE_CUBE_MAP_POSITIVE_Y_ATI 0x980F
+#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_Y_ATI 0x9810
+#define GLX_TEXTURE_CUBE_MAP_POSITIVE_Z_ATI 0x9811
+#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_Z_ATI 0x9812
+#define GLX_FRONT_LEFT_ATI 0x9813
+#define GLX_FRONT_RIGHT_ATI 0x9814
+#define GLX_BACK_LEFT_ATI 0x9815
+#define GLX_BACK_RIGHT_ATI 0x9816
+#define GLX_AUX0_ATI 0x9817
+#define GLX_AUX1_ATI 0x9818
+#define GLX_AUX2_ATI 0x9819
+#define GLX_AUX3_ATI 0x981A
+#define GLX_AUX4_ATI 0x981B
+#define GLX_AUX5_ATI 0x981C
+#define GLX_AUX6_ATI 0x981D
+#define GLX_AUX7_ATI 0x981E
+#define GLX_AUX8_ATI 0x981F
+#define GLX_AUX9_ATI 0x9820
+#define GLX_BIND_TO_TEXTURE_LUMINANCE_ATI 0x9821
+#define GLX_BIND_TO_TEXTURE_INTENSITY_ATI 0x9822
+
+typedef void ( * PFNGLXBINDTEXIMAGEATIPROC) (Display *dpy, GLXPbuffer pbuf, int buffer);
+typedef void ( * PFNGLXDRAWABLEATTRIBATIPROC) (Display *dpy, GLXDrawable draw, const int *attrib_list);
+typedef void ( * PFNGLXRELEASETEXIMAGEATIPROC) (Display *dpy, GLXPbuffer pbuf, int buffer);
+
+#define glXBindTexImageATI GLXEW_GET_FUN(__glewXBindTexImageATI)
+#define glXDrawableAttribATI GLXEW_GET_FUN(__glewXDrawableAttribATI)
+#define glXReleaseTexImageATI GLXEW_GET_FUN(__glewXReleaseTexImageATI)
+
+#define GLXEW_ATI_render_texture GLXEW_GET_VAR(__GLXEW_ATI_render_texture)
+
+#endif /* GLX_ATI_render_texture */
+
+/* ------------------------- GLX_EXT_import_context ------------------------ */
+
+#ifndef GLX_EXT_import_context
+#define GLX_EXT_import_context 1
+
+#define GLX_SHARE_CONTEXT_EXT 0x800A
+#define GLX_VISUAL_ID_EXT 0x800B
+#define GLX_SCREEN_EXT 0x800C
+
+typedef XID GLXContextID;
+
+typedef void ( * PFNGLXFREECONTEXTEXTPROC) (Display* dpy, GLXContext context);
+typedef GLXContextID ( * PFNGLXGETCONTEXTIDEXTPROC) (const GLXContext context);
+typedef GLXContext ( * PFNGLXIMPORTCONTEXTEXTPROC) (Display* dpy, GLXContextID contextID);
+typedef int ( * PFNGLXQUERYCONTEXTINFOEXTPROC) (Display* dpy, GLXContext context, int attribute,int *value);
+
+#define glXFreeContextEXT GLXEW_GET_FUN(__glewXFreeContextEXT)
+#define glXGetContextIDEXT GLXEW_GET_FUN(__glewXGetContextIDEXT)
+#define glXImportContextEXT GLXEW_GET_FUN(__glewXImportContextEXT)
+#define glXQueryContextInfoEXT GLXEW_GET_FUN(__glewXQueryContextInfoEXT)
+
+#define GLXEW_EXT_import_context GLXEW_GET_VAR(__GLXEW_EXT_import_context)
+
+#endif /* GLX_EXT_import_context */
+
+/* -------------------------- GLX_EXT_scene_marker ------------------------- */
+
+#ifndef GLX_EXT_scene_marker
+#define GLX_EXT_scene_marker 1
+
+#define GLXEW_EXT_scene_marker GLXEW_GET_VAR(__GLXEW_EXT_scene_marker)
+
+#endif /* GLX_EXT_scene_marker */
+
+/* -------------------------- GLX_EXT_visual_info -------------------------- */
+
+#ifndef GLX_EXT_visual_info
+#define GLX_EXT_visual_info 1
+
+#define GLX_X_VISUAL_TYPE_EXT 0x22
+#define GLX_TRANSPARENT_TYPE_EXT 0x23
+#define GLX_TRANSPARENT_INDEX_VALUE_EXT 0x24
+#define GLX_TRANSPARENT_RED_VALUE_EXT 0x25
+#define GLX_TRANSPARENT_GREEN_VALUE_EXT 0x26
+#define GLX_TRANSPARENT_BLUE_VALUE_EXT 0x27
+#define GLX_TRANSPARENT_ALPHA_VALUE_EXT 0x28
+#define GLX_NONE_EXT 0x8000
+#define GLX_TRUE_COLOR_EXT 0x8002
+#define GLX_DIRECT_COLOR_EXT 0x8003
+#define GLX_PSEUDO_COLOR_EXT 0x8004
+#define GLX_STATIC_COLOR_EXT 0x8005
+#define GLX_GRAY_SCALE_EXT 0x8006
+#define GLX_STATIC_GRAY_EXT 0x8007
+#define GLX_TRANSPARENT_RGB_EXT 0x8008
+#define GLX_TRANSPARENT_INDEX_EXT 0x8009
+
+#define GLXEW_EXT_visual_info GLXEW_GET_VAR(__GLXEW_EXT_visual_info)
+
+#endif /* GLX_EXT_visual_info */
+
+/* ------------------------- GLX_EXT_visual_rating ------------------------- */
+
+#ifndef GLX_EXT_visual_rating
+#define GLX_EXT_visual_rating 1
+
+#define GLX_VISUAL_CAVEAT_EXT 0x20
+#define GLX_SLOW_VISUAL_EXT 0x8001
+#define GLX_NON_CONFORMANT_VISUAL_EXT 0x800D
+
+#define GLXEW_EXT_visual_rating GLXEW_GET_VAR(__GLXEW_EXT_visual_rating)
+
+#endif /* GLX_EXT_visual_rating */
+
+/* -------------------------- GLX_MESA_agp_offset -------------------------- */
+
+#ifndef GLX_MESA_agp_offset
+#define GLX_MESA_agp_offset 1
+
+typedef unsigned int ( * PFNGLXGETAGPOFFSETMESAPROC) (const void* pointer);
+
+#define glXGetAGPOffsetMESA GLXEW_GET_FUN(__glewXGetAGPOffsetMESA)
+
+#define GLXEW_MESA_agp_offset GLXEW_GET_VAR(__GLXEW_MESA_agp_offset)
+
+#endif /* GLX_MESA_agp_offset */
+
+/* ------------------------ GLX_MESA_copy_sub_buffer ----------------------- */
+
+#ifndef GLX_MESA_copy_sub_buffer
+#define GLX_MESA_copy_sub_buffer 1
+
+typedef void ( * PFNGLXCOPYSUBBUFFERMESAPROC) (Display* dpy, GLXDrawable drawable, int x, int y, int width, int height);
+
+#define glXCopySubBufferMESA GLXEW_GET_FUN(__glewXCopySubBufferMESA)
+
+#define GLXEW_MESA_copy_sub_buffer GLXEW_GET_VAR(__GLXEW_MESA_copy_sub_buffer)
+
+#endif /* GLX_MESA_copy_sub_buffer */
+
+/* ------------------------ GLX_MESA_pixmap_colormap ----------------------- */
+
+#ifndef GLX_MESA_pixmap_colormap
+#define GLX_MESA_pixmap_colormap 1
+
+typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPMESAPROC) (Display* dpy, XVisualInfo *visual, Pixmap pixmap, Colormap cmap);
+
+#define glXCreateGLXPixmapMESA GLXEW_GET_FUN(__glewXCreateGLXPixmapMESA)
+
+#define GLXEW_MESA_pixmap_colormap GLXEW_GET_VAR(__GLXEW_MESA_pixmap_colormap)
+
+#endif /* GLX_MESA_pixmap_colormap */
+
+/* ------------------------ GLX_MESA_release_buffers ----------------------- */
+
+#ifndef GLX_MESA_release_buffers
+#define GLX_MESA_release_buffers 1
+
+typedef Bool ( * PFNGLXRELEASEBUFFERSMESAPROC) (Display* dpy, GLXDrawable d);
+
+#define glXReleaseBuffersMESA GLXEW_GET_FUN(__glewXReleaseBuffersMESA)
+
+#define GLXEW_MESA_release_buffers GLXEW_GET_VAR(__GLXEW_MESA_release_buffers)
+
+#endif /* GLX_MESA_release_buffers */
+
+/* ------------------------- GLX_MESA_set_3dfx_mode ------------------------ */
+
+#ifndef GLX_MESA_set_3dfx_mode
+#define GLX_MESA_set_3dfx_mode 1
+
+#define GLX_3DFX_WINDOW_MODE_MESA 0x1
+#define GLX_3DFX_FULLSCREEN_MODE_MESA 0x2
+
+typedef GLboolean ( * PFNGLXSET3DFXMODEMESAPROC) (GLint mode);
+
+#define glXSet3DfxModeMESA GLXEW_GET_FUN(__glewXSet3DfxModeMESA)
+
+#define GLXEW_MESA_set_3dfx_mode GLXEW_GET_VAR(__GLXEW_MESA_set_3dfx_mode)
+
+#endif /* GLX_MESA_set_3dfx_mode */
+
+/* -------------------------- GLX_NV_float_buffer -------------------------- */
+
+#ifndef GLX_NV_float_buffer
+#define GLX_NV_float_buffer 1
+
+#define GLX_FLOAT_COMPONENTS_NV 0x20B0
+
+#define GLXEW_NV_float_buffer GLXEW_GET_VAR(__GLXEW_NV_float_buffer)
+
+#endif /* GLX_NV_float_buffer */
+
+/* ----------------------- GLX_NV_vertex_array_range ----------------------- */
+
+#ifndef GLX_NV_vertex_array_range
+#define GLX_NV_vertex_array_range 1
+
+typedef void * ( * PFNGLXALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority);
+typedef void ( * PFNGLXFREEMEMORYNVPROC) (void *pointer);
+
+#define glXAllocateMemoryNV GLXEW_GET_FUN(__glewXAllocateMemoryNV)
+#define glXFreeMemoryNV GLXEW_GET_FUN(__glewXFreeMemoryNV)
+
+#define GLXEW_NV_vertex_array_range GLXEW_GET_VAR(__GLXEW_NV_vertex_array_range)
+
+#endif /* GLX_NV_vertex_array_range */
+
+/* -------------------------- GLX_OML_swap_method -------------------------- */
+
+#ifndef GLX_OML_swap_method
+#define GLX_OML_swap_method 1
+
+#define GLX_SWAP_METHOD_OML 0x8060
+#define GLX_SWAP_EXCHANGE_OML 0x8061
+#define GLX_SWAP_COPY_OML 0x8062
+#define GLX_SWAP_UNDEFINED_OML 0x8063
+
+#define GLXEW_OML_swap_method GLXEW_GET_VAR(__GLXEW_OML_swap_method)
+
+#endif /* GLX_OML_swap_method */
+
+/* -------------------------- GLX_OML_sync_control ------------------------- */
+
+#if !defined(GLX_OML_sync_control) && defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
+#include <inttypes.h>
+#define GLX_OML_sync_control 1
+
+typedef Bool ( * PFNGLXGETMSCRATEOMLPROC) (Display* dpy, GLXDrawable drawable, int32_t* numerator, int32_t* denominator);
+typedef Bool ( * PFNGLXGETSYNCVALUESOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t* ust, int64_t* msc, int64_t* sbc);
+typedef int64_t ( * PFNGLXSWAPBUFFERSMSCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder);
+typedef Bool ( * PFNGLXWAITFORMSCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t* ust, int64_t* msc, int64_t* sbc);
+typedef Bool ( * PFNGLXWAITFORSBCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_sbc, int64_t* ust, int64_t* msc, int64_t* sbc);
+
+#define glXGetMscRateOML GLXEW_GET_FUN(__glewXGetMscRateOML)
+#define glXGetSyncValuesOML GLXEW_GET_FUN(__glewXGetSyncValuesOML)
+#define glXSwapBuffersMscOML GLXEW_GET_FUN(__glewXSwapBuffersMscOML)
+#define glXWaitForMscOML GLXEW_GET_FUN(__glewXWaitForMscOML)
+#define glXWaitForSbcOML GLXEW_GET_FUN(__glewXWaitForSbcOML)
+
+#define GLXEW_OML_sync_control GLXEW_GET_VAR(__GLXEW_OML_sync_control)
+
+#endif /* GLX_OML_sync_control */
+
+/* ------------------------ GLX_SGIS_blended_overlay ----------------------- */
+
+#ifndef GLX_SGIS_blended_overlay
+#define GLX_SGIS_blended_overlay 1
+
+#define GLX_BLENDED_RGBA_SGIS 0x8025
+
+#define GLXEW_SGIS_blended_overlay GLXEW_GET_VAR(__GLXEW_SGIS_blended_overlay)
+
+#endif /* GLX_SGIS_blended_overlay */
+
+/* -------------------------- GLX_SGIS_color_range ------------------------- */
+
+#ifndef GLX_SGIS_color_range
+#define GLX_SGIS_color_range 1
+
+#define GLX_MIN_RED_SGIS 0
+#define GLX_MAX_GREEN_SGIS 0
+#define GLX_MIN_BLUE_SGIS 0
+#define GLX_MAX_ALPHA_SGIS 0
+#define GLX_MIN_GREEN_SGIS 0
+#define GLX_MIN_ALPHA_SGIS 0
+#define GLX_MAX_RED_SGIS 0
+#define GLX_EXTENDED_RANGE_SGIS 0
+#define GLX_MAX_BLUE_SGIS 0
+
+#define GLXEW_SGIS_color_range GLXEW_GET_VAR(__GLXEW_SGIS_color_range)
+
+#endif /* GLX_SGIS_color_range */
+
+/* -------------------------- GLX_SGIS_multisample ------------------------- */
+
+#ifndef GLX_SGIS_multisample
+#define GLX_SGIS_multisample 1
+
+#define GLX_SAMPLE_BUFFERS_SGIS 100000
+#define GLX_SAMPLES_SGIS 100001
+
+#define GLXEW_SGIS_multisample GLXEW_GET_VAR(__GLXEW_SGIS_multisample)
+
+#endif /* GLX_SGIS_multisample */
+
+/* ---------------------- GLX_SGIS_shared_multisample ---------------------- */
+
+#ifndef GLX_SGIS_shared_multisample
+#define GLX_SGIS_shared_multisample 1
+
+#define GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS 0x8026
+#define GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS 0x8027
+
+#define GLXEW_SGIS_shared_multisample GLXEW_GET_VAR(__GLXEW_SGIS_shared_multisample)
+
+#endif /* GLX_SGIS_shared_multisample */
+
+/* --------------------------- GLX_SGIX_fbconfig --------------------------- */
+
+#ifndef GLX_SGIX_fbconfig
+#define GLX_SGIX_fbconfig 1
+
+#define GLX_WINDOW_BIT_SGIX 0x00000001
+#define GLX_RGBA_BIT_SGIX 0x00000001
+#define GLX_PIXMAP_BIT_SGIX 0x00000002
+#define GLX_COLOR_INDEX_BIT_SGIX 0x00000002
+#define GLX_SCREEN_EXT 0x800C
+#define GLX_DRAWABLE_TYPE_SGIX 0x8010
+#define GLX_RENDER_TYPE_SGIX 0x8011
+#define GLX_X_RENDERABLE_SGIX 0x8012
+#define GLX_FBCONFIG_ID_SGIX 0x8013
+#define GLX_RGBA_TYPE_SGIX 0x8014
+#define GLX_COLOR_INDEX_TYPE_SGIX 0x8015
+
+typedef XID GLXFBConfigIDSGIX;
+typedef struct __GLXFBConfigRec *GLXFBConfigSGIX;
+
+typedef GLXFBConfigSGIX* ( * PFNGLXCHOOSEFBCONFIGSGIXPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements);
+typedef GLXContext ( * PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC) (Display* dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct);
+typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC) (Display* dpy, GLXFBConfig config, Pixmap pixmap);
+typedef int ( * PFNGLXGETFBCONFIGATTRIBSGIXPROC) (Display* dpy, GLXFBConfigSGIX config, int attribute, int *value);
+typedef GLXFBConfigSGIX ( * PFNGLXGETFBCONFIGFROMVISUALSGIXPROC) (Display* dpy, XVisualInfo *vis);
+typedef XVisualInfo* ( * PFNGLXGETVISUALFROMFBCONFIGSGIXPROC) (Display *dpy, GLXFBConfig config);
+
+#define glXChooseFBConfigSGIX GLXEW_GET_FUN(__glewXChooseFBConfigSGIX)
+#define glXCreateContextWithConfigSGIX GLXEW_GET_FUN(__glewXCreateContextWithConfigSGIX)
+#define glXCreateGLXPixmapWithConfigSGIX GLXEW_GET_FUN(__glewXCreateGLXPixmapWithConfigSGIX)
+#define glXGetFBConfigAttribSGIX GLXEW_GET_FUN(__glewXGetFBConfigAttribSGIX)
+#define glXGetFBConfigFromVisualSGIX GLXEW_GET_FUN(__glewXGetFBConfigFromVisualSGIX)
+#define glXGetVisualFromFBConfigSGIX GLXEW_GET_FUN(__glewXGetVisualFromFBConfigSGIX)
+
+#define GLXEW_SGIX_fbconfig GLXEW_GET_VAR(__GLXEW_SGIX_fbconfig)
+
+#endif /* GLX_SGIX_fbconfig */
+
+/* ---------------------------- GLX_SGIX_pbuffer --------------------------- */
+
+#ifndef GLX_SGIX_pbuffer
+#define GLX_SGIX_pbuffer 1
+
+#define GLX_FRONT_LEFT_BUFFER_BIT_SGIX 0x00000001
+#define GLX_FRONT_RIGHT_BUFFER_BIT_SGIX 0x00000002
+#define GLX_PBUFFER_BIT_SGIX 0x00000004
+#define GLX_BACK_LEFT_BUFFER_BIT_SGIX 0x00000004
+#define GLX_BACK_RIGHT_BUFFER_BIT_SGIX 0x00000008
+#define GLX_AUX_BUFFERS_BIT_SGIX 0x00000010
+#define GLX_DEPTH_BUFFER_BIT_SGIX 0x00000020
+#define GLX_STENCIL_BUFFER_BIT_SGIX 0x00000040
+#define GLX_ACCUM_BUFFER_BIT_SGIX 0x00000080
+#define GLX_SAMPLE_BUFFERS_BIT_SGIX 0x00000100
+#define GLX_MAX_PBUFFER_WIDTH_SGIX 0x8016
+#define GLX_MAX_PBUFFER_HEIGHT_SGIX 0x8017
+#define GLX_MAX_PBUFFER_PIXELS_SGIX 0x8018
+#define GLX_OPTIMAL_PBUFFER_WIDTH_SGIX 0x8019
+#define GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX 0x801A
+#define GLX_PRESERVED_CONTENTS_SGIX 0x801B
+#define GLX_LARGEST_PBUFFER_SGIX 0x801C
+#define GLX_WIDTH_SGIX 0x801D
+#define GLX_HEIGHT_SGIX 0x801E
+#define GLX_EVENT_MASK_SGIX 0x801F
+#define GLX_DAMAGED_SGIX 0x8020
+#define GLX_SAVED_SGIX 0x8021
+#define GLX_WINDOW_SGIX 0x8022
+#define GLX_PBUFFER_SGIX 0x8023
+#define GLX_BUFFER_CLOBBER_MASK_SGIX 0x08000000
+
+typedef XID GLXPbufferSGIX;
+typedef struct { int type; unsigned long serial; Bool send_event; Display *display; GLXDrawable drawable; int event_type; int draw_type; unsigned int mask; int x, y; int width, height; int count; } GLXBufferClobberEventSGIX;
+
+typedef GLXPbuffer ( * PFNGLXCREATEGLXPBUFFERSGIXPROC) (Display* dpy, GLXFBConfig config, unsigned int width, unsigned int height, int *attrib_list);
+typedef void ( * PFNGLXDESTROYGLXPBUFFERSGIXPROC) (Display* dpy, GLXPbuffer pbuf);
+typedef void ( * PFNGLXGETSELECTEDEVENTSGIXPROC) (Display* dpy, GLXDrawable drawable, unsigned long *mask);
+typedef void ( * PFNGLXQUERYGLXPBUFFERSGIXPROC) (Display* dpy, GLXPbuffer pbuf, int attribute, unsigned int *value);
+typedef void ( * PFNGLXSELECTEVENTSGIXPROC) (Display* dpy, GLXDrawable drawable, unsigned long mask);
+
+#define glXCreateGLXPbufferSGIX GLXEW_GET_FUN(__glewXCreateGLXPbufferSGIX)
+#define glXDestroyGLXPbufferSGIX GLXEW_GET_FUN(__glewXDestroyGLXPbufferSGIX)
+#define glXGetSelectedEventSGIX GLXEW_GET_FUN(__glewXGetSelectedEventSGIX)
+#define glXQueryGLXPbufferSGIX GLXEW_GET_FUN(__glewXQueryGLXPbufferSGIX)
+#define glXSelectEventSGIX GLXEW_GET_FUN(__glewXSelectEventSGIX)
+
+#define GLXEW_SGIX_pbuffer GLXEW_GET_VAR(__GLXEW_SGIX_pbuffer)
+
+#endif /* GLX_SGIX_pbuffer */
+
+/* ------------------------- GLX_SGIX_swap_barrier ------------------------- */
+
+#ifndef GLX_SGIX_swap_barrier
+#define GLX_SGIX_swap_barrier 1
+
+typedef void ( * PFNGLXBINDSWAPBARRIERSGIXPROC) (Display *dpy, GLXDrawable drawable, int barrier);
+typedef Bool ( * PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC) (Display *dpy, int screen, int *max);
+
+#define glXBindSwapBarrierSGIX GLXEW_GET_FUN(__glewXBindSwapBarrierSGIX)
+#define glXQueryMaxSwapBarriersSGIX GLXEW_GET_FUN(__glewXQueryMaxSwapBarriersSGIX)
+
+#define GLXEW_SGIX_swap_barrier GLXEW_GET_VAR(__GLXEW_SGIX_swap_barrier)
+
+#endif /* GLX_SGIX_swap_barrier */
+
+/* -------------------------- GLX_SGIX_swap_group -------------------------- */
+
+#ifndef GLX_SGIX_swap_group
+#define GLX_SGIX_swap_group 1
+
+typedef void ( * PFNGLXJOINSWAPGROUPSGIXPROC) (Display *dpy, GLXDrawable drawable, GLXDrawable member);
+
+#define glXJoinSwapGroupSGIX GLXEW_GET_FUN(__glewXJoinSwapGroupSGIX)
+
+#define GLXEW_SGIX_swap_group GLXEW_GET_VAR(__GLXEW_SGIX_swap_group)
+
+#endif /* GLX_SGIX_swap_group */
+
+/* ------------------------- GLX_SGIX_video_resize ------------------------- */
+
+#ifndef GLX_SGIX_video_resize
+#define GLX_SGIX_video_resize 1
+
+#define GLX_SYNC_FRAME_SGIX 0x00000000
+#define GLX_SYNC_SWAP_SGIX 0x00000001
+
+typedef int ( * PFNGLXBINDCHANNELTOWINDOWSGIXPROC) (Display* display, int screen, int channel, Window window);
+typedef int ( * PFNGLXCHANNELRECTSGIXPROC) (Display* display, int screen, int channel, int x, int y, int w, int h);
+typedef int ( * PFNGLXCHANNELRECTSYNCSGIXPROC) (Display* display, int screen, int channel, GLenum synctype);
+typedef int ( * PFNGLXQUERYCHANNELDELTASSGIXPROC) (Display* display, int screen, int channel, int *x, int *y, int *w, int *h);
+typedef int ( * PFNGLXQUERYCHANNELRECTSGIXPROC) (Display* display, int screen, int channel, int *dx, int *dy, int *dw, int *dh);
+
+#define glXBindChannelToWindowSGIX GLXEW_GET_FUN(__glewXBindChannelToWindowSGIX)
+#define glXChannelRectSGIX GLXEW_GET_FUN(__glewXChannelRectSGIX)
+#define glXChannelRectSyncSGIX GLXEW_GET_FUN(__glewXChannelRectSyncSGIX)
+#define glXQueryChannelDeltasSGIX GLXEW_GET_FUN(__glewXQueryChannelDeltasSGIX)
+#define glXQueryChannelRectSGIX GLXEW_GET_FUN(__glewXQueryChannelRectSGIX)
+
+#define GLXEW_SGIX_video_resize GLXEW_GET_VAR(__GLXEW_SGIX_video_resize)
+
+#endif /* GLX_SGIX_video_resize */
+
+/* ---------------------- GLX_SGIX_visual_select_group --------------------- */
+
+#ifndef GLX_SGIX_visual_select_group
+#define GLX_SGIX_visual_select_group 1
+
+#define GLX_VISUAL_SELECT_GROUP_SGIX 0x8028
+
+#define GLXEW_SGIX_visual_select_group GLXEW_GET_VAR(__GLXEW_SGIX_visual_select_group)
+
+#endif /* GLX_SGIX_visual_select_group */
+
+/* ---------------------------- GLX_SGI_cushion ---------------------------- */
+
+#ifndef GLX_SGI_cushion
+#define GLX_SGI_cushion 1
+
+typedef void ( * PFNGLXCUSHIONSGIPROC) (Display* dpy, Window window, float cushion);
+
+#define glXCushionSGI GLXEW_GET_FUN(__glewXCushionSGI)
+
+#define GLXEW_SGI_cushion GLXEW_GET_VAR(__GLXEW_SGI_cushion)
+
+#endif /* GLX_SGI_cushion */
+
+/* ----------------------- GLX_SGI_make_current_read ----------------------- */
+
+#ifndef GLX_SGI_make_current_read
+#define GLX_SGI_make_current_read 1
+
+typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLESGIPROC) (void);
+typedef Bool ( * PFNGLXMAKECURRENTREADSGIPROC) (Display* dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx);
+
+#define glXGetCurrentReadDrawableSGI GLXEW_GET_FUN(__glewXGetCurrentReadDrawableSGI)
+#define glXMakeCurrentReadSGI GLXEW_GET_FUN(__glewXMakeCurrentReadSGI)
+
+#define GLXEW_SGI_make_current_read GLXEW_GET_VAR(__GLXEW_SGI_make_current_read)
+
+#endif /* GLX_SGI_make_current_read */
+
+/* -------------------------- GLX_SGI_swap_control ------------------------- */
+
+#ifndef GLX_SGI_swap_control
+#define GLX_SGI_swap_control 1
+
+typedef int ( * PFNGLXSWAPINTERVALSGIPROC) (int interval);
+
+#define glXSwapIntervalSGI GLXEW_GET_FUN(__glewXSwapIntervalSGI)
+
+#define GLXEW_SGI_swap_control GLXEW_GET_VAR(__GLXEW_SGI_swap_control)
+
+#endif /* GLX_SGI_swap_control */
+
+/* --------------------------- GLX_SGI_video_sync -------------------------- */
+
+#ifndef GLX_SGI_video_sync
+#define GLX_SGI_video_sync 1
+
+typedef int ( * PFNGLXGETVIDEOSYNCSGIPROC) (uint* count);
+typedef int ( * PFNGLXWAITVIDEOSYNCSGIPROC) (int divisor, int remainder, unsigned int* count);
+
+#define glXGetVideoSyncSGI GLXEW_GET_FUN(__glewXGetVideoSyncSGI)
+#define glXWaitVideoSyncSGI GLXEW_GET_FUN(__glewXWaitVideoSyncSGI)
+
+#define GLXEW_SGI_video_sync GLXEW_GET_VAR(__GLXEW_SGI_video_sync)
+
+#endif /* GLX_SGI_video_sync */
+
+/* --------------------- GLX_SUN_get_transparent_index --------------------- */
+
+#ifndef GLX_SUN_get_transparent_index
+#define GLX_SUN_get_transparent_index 1
+
+typedef Status ( * PFNGLXGETTRANSPARENTINDEXSUNPROC) (Display* dpy, Window overlay, Window underlay, unsigned long *pTransparentIndex);
+
+#define glXGetTransparentIndexSUN GLXEW_GET_FUN(__glewXGetTransparentIndexSUN)
+
+#define GLXEW_SUN_get_transparent_index GLXEW_GET_VAR(__GLXEW_SUN_get_transparent_index)
+
+#endif /* GLX_SUN_get_transparent_index */
+
+/* -------------------------- GLX_SUN_video_resize ------------------------- */
+
+#ifndef GLX_SUN_video_resize
+#define GLX_SUN_video_resize 1
+
+#define GLX_VIDEO_RESIZE_SUN 0x8171
+#define GL_VIDEO_RESIZE_COMPENSATION_SUN 0x85CD
+
+typedef int ( * PFNGLXGETVIDEORESIZESUNPROC) (Display* display, GLXDrawable window, float* factor);
+typedef int ( * PFNGLXVIDEORESIZESUNPROC) (Display* display, GLXDrawable window, float factor);
+
+#define glXGetVideoResizeSUN GLXEW_GET_FUN(__glewXGetVideoResizeSUN)
+#define glXVideoResizeSUN GLXEW_GET_FUN(__glewXVideoResizeSUN)
+
+#define GLXEW_SUN_video_resize GLXEW_GET_VAR(__GLXEW_SUN_video_resize)
+
+#endif /* GLX_SUN_video_resize */
+
+/* ------------------------------------------------------------------------- */
+
+#ifdef GLEW_MX
+#define GLXEW_EXPORT
+#else
+#define GLXEW_EXPORT extern
+#endif /* GLEW_MX */
+
+extern PFNGLXGETCURRENTDISPLAYPROC __glewXGetCurrentDisplay;
+
+extern PFNGLXCHOOSEFBCONFIGPROC __glewXChooseFBConfig;
+extern PFNGLXCREATENEWCONTEXTPROC __glewXCreateNewContext;
+extern PFNGLXCREATEPBUFFERPROC __glewXCreatePbuffer;
+extern PFNGLXCREATEPIXMAPPROC __glewXCreatePixmap;
+extern PFNGLXCREATEWINDOWPROC __glewXCreateWindow;
+extern PFNGLXDESTROYPBUFFERPROC __glewXDestroyPbuffer;
+extern PFNGLXDESTROYPIXMAPPROC __glewXDestroyPixmap;
+extern PFNGLXDESTROYWINDOWPROC __glewXDestroyWindow;
+extern PFNGLXGETCURRENTREADDRAWABLEPROC __glewXGetCurrentReadDrawable;
+extern PFNGLXGETFBCONFIGATTRIBPROC __glewXGetFBConfigAttrib;
+extern PFNGLXGETFBCONFIGSPROC __glewXGetFBConfigs;
+extern PFNGLXGETSELECTEDEVENTPROC __glewXGetSelectedEvent;
+extern PFNGLXGETVISUALFROMFBCONFIGPROC __glewXGetVisualFromFBConfig;
+extern PFNGLXMAKECONTEXTCURRENTPROC __glewXMakeContextCurrent;
+extern PFNGLXQUERYCONTEXTPROC __glewXQueryContext;
+extern PFNGLXQUERYDRAWABLEPROC __glewXQueryDrawable;
+extern PFNGLXSELECTEVENTPROC __glewXSelectEvent;
+
+extern PFNGLXBINDTEXIMAGEATIPROC __glewXBindTexImageATI;
+extern PFNGLXDRAWABLEATTRIBATIPROC __glewXDrawableAttribATI;
+extern PFNGLXRELEASETEXIMAGEATIPROC __glewXReleaseTexImageATI;
+
+extern PFNGLXFREECONTEXTEXTPROC __glewXFreeContextEXT;
+extern PFNGLXGETCONTEXTIDEXTPROC __glewXGetContextIDEXT;
+extern PFNGLXIMPORTCONTEXTEXTPROC __glewXImportContextEXT;
+extern PFNGLXQUERYCONTEXTINFOEXTPROC __glewXQueryContextInfoEXT;
+
+extern PFNGLXGETAGPOFFSETMESAPROC __glewXGetAGPOffsetMESA;
+
+extern PFNGLXCOPYSUBBUFFERMESAPROC __glewXCopySubBufferMESA;
+
+extern PFNGLXCREATEGLXPIXMAPMESAPROC __glewXCreateGLXPixmapMESA;
+
+extern PFNGLXRELEASEBUFFERSMESAPROC __glewXReleaseBuffersMESA;
+
+extern PFNGLXSET3DFXMODEMESAPROC __glewXSet3DfxModeMESA;
+
+extern PFNGLXALLOCATEMEMORYNVPROC __glewXAllocateMemoryNV;
+extern PFNGLXFREEMEMORYNVPROC __glewXFreeMemoryNV;
+
+#ifdef GLX_OML_sync_control
+extern PFNGLXGETMSCRATEOMLPROC __glewXGetMscRateOML;
+extern PFNGLXGETSYNCVALUESOMLPROC __glewXGetSyncValuesOML;
+extern PFNGLXSWAPBUFFERSMSCOMLPROC __glewXSwapBuffersMscOML;
+extern PFNGLXWAITFORMSCOMLPROC __glewXWaitForMscOML;
+extern PFNGLXWAITFORSBCOMLPROC __glewXWaitForSbcOML;
+#endif
+
+extern PFNGLXCHOOSEFBCONFIGSGIXPROC __glewXChooseFBConfigSGIX;
+extern PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC __glewXCreateContextWithConfigSGIX;
+extern PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC __glewXCreateGLXPixmapWithConfigSGIX;
+extern PFNGLXGETFBCONFIGATTRIBSGIXPROC __glewXGetFBConfigAttribSGIX;
+extern PFNGLXGETFBCONFIGFROMVISUALSGIXPROC __glewXGetFBConfigFromVisualSGIX;
+extern PFNGLXGETVISUALFROMFBCONFIGSGIXPROC __glewXGetVisualFromFBConfigSGIX;
+
+extern PFNGLXCREATEGLXPBUFFERSGIXPROC __glewXCreateGLXPbufferSGIX;
+extern PFNGLXDESTROYGLXPBUFFERSGIXPROC __glewXDestroyGLXPbufferSGIX;
+extern PFNGLXGETSELECTEDEVENTSGIXPROC __glewXGetSelectedEventSGIX;
+extern PFNGLXQUERYGLXPBUFFERSGIXPROC __glewXQueryGLXPbufferSGIX;
+extern PFNGLXSELECTEVENTSGIXPROC __glewXSelectEventSGIX;
+
+extern PFNGLXBINDSWAPBARRIERSGIXPROC __glewXBindSwapBarrierSGIX;
+extern PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC __glewXQueryMaxSwapBarriersSGIX;
+
+extern PFNGLXJOINSWAPGROUPSGIXPROC __glewXJoinSwapGroupSGIX;
+
+extern PFNGLXBINDCHANNELTOWINDOWSGIXPROC __glewXBindChannelToWindowSGIX;
+extern PFNGLXCHANNELRECTSGIXPROC __glewXChannelRectSGIX;
+extern PFNGLXCHANNELRECTSYNCSGIXPROC __glewXChannelRectSyncSGIX;
+extern PFNGLXQUERYCHANNELDELTASSGIXPROC __glewXQueryChannelDeltasSGIX;
+extern PFNGLXQUERYCHANNELRECTSGIXPROC __glewXQueryChannelRectSGIX;
+
+extern PFNGLXCUSHIONSGIPROC __glewXCushionSGI;
+
+extern PFNGLXGETCURRENTREADDRAWABLESGIPROC __glewXGetCurrentReadDrawableSGI;
+extern PFNGLXMAKECURRENTREADSGIPROC __glewXMakeCurrentReadSGI;
+
+extern PFNGLXSWAPINTERVALSGIPROC __glewXSwapIntervalSGI;
+
+extern PFNGLXGETVIDEOSYNCSGIPROC __glewXGetVideoSyncSGI;
+extern PFNGLXWAITVIDEOSYNCSGIPROC __glewXWaitVideoSyncSGI;
+
+extern PFNGLXGETTRANSPARENTINDEXSUNPROC __glewXGetTransparentIndexSUN;
+
+extern PFNGLXGETVIDEORESIZESUNPROC __glewXGetVideoResizeSUN;
+extern PFNGLXVIDEORESIZESUNPROC __glewXVideoResizeSUN;
+
+#if defined(GLEW_MX)
+struct GLXEWContextStruct
+{
+#endif /* GLEW_MX */
+
+GLXEW_EXPORT GLboolean __GLXEW_VERSION_1_0;
+GLXEW_EXPORT GLboolean __GLXEW_VERSION_1_1;
+GLXEW_EXPORT GLboolean __GLXEW_VERSION_1_2;
+GLXEW_EXPORT GLboolean __GLXEW_VERSION_1_3;
+GLXEW_EXPORT GLboolean __GLXEW_VERSION_1_4;
+GLXEW_EXPORT GLboolean __GLXEW_3DFX_multisample;
+GLXEW_EXPORT GLboolean __GLXEW_ARB_fbconfig_float;
+GLXEW_EXPORT GLboolean __GLXEW_ARB_get_proc_address;
+GLXEW_EXPORT GLboolean __GLXEW_ARB_multisample;
+GLXEW_EXPORT GLboolean __GLXEW_ATI_pixel_format_float;
+GLXEW_EXPORT GLboolean __GLXEW_ATI_render_texture;
+GLXEW_EXPORT GLboolean __GLXEW_EXT_import_context;
+GLXEW_EXPORT GLboolean __GLXEW_EXT_scene_marker;
+GLXEW_EXPORT GLboolean __GLXEW_EXT_visual_info;
+GLXEW_EXPORT GLboolean __GLXEW_EXT_visual_rating;
+GLXEW_EXPORT GLboolean __GLXEW_MESA_agp_offset;
+GLXEW_EXPORT GLboolean __GLXEW_MESA_copy_sub_buffer;
+GLXEW_EXPORT GLboolean __GLXEW_MESA_pixmap_colormap;
+GLXEW_EXPORT GLboolean __GLXEW_MESA_release_buffers;
+GLXEW_EXPORT GLboolean __GLXEW_MESA_set_3dfx_mode;
+GLXEW_EXPORT GLboolean __GLXEW_NV_float_buffer;
+GLXEW_EXPORT GLboolean __GLXEW_NV_vertex_array_range;
+GLXEW_EXPORT GLboolean __GLXEW_OML_swap_method;
+GLXEW_EXPORT GLboolean __GLXEW_OML_sync_control;
+GLXEW_EXPORT GLboolean __GLXEW_SGIS_blended_overlay;
+GLXEW_EXPORT GLboolean __GLXEW_SGIS_color_range;
+GLXEW_EXPORT GLboolean __GLXEW_SGIS_multisample;
+GLXEW_EXPORT GLboolean __GLXEW_SGIS_shared_multisample;
+GLXEW_EXPORT GLboolean __GLXEW_SGIX_fbconfig;
+GLXEW_EXPORT GLboolean __GLXEW_SGIX_pbuffer;
+GLXEW_EXPORT GLboolean __GLXEW_SGIX_swap_barrier;
+GLXEW_EXPORT GLboolean __GLXEW_SGIX_swap_group;
+GLXEW_EXPORT GLboolean __GLXEW_SGIX_video_resize;
+GLXEW_EXPORT GLboolean __GLXEW_SGIX_visual_select_group;
+GLXEW_EXPORT GLboolean __GLXEW_SGI_cushion;
+GLXEW_EXPORT GLboolean __GLXEW_SGI_make_current_read;
+GLXEW_EXPORT GLboolean __GLXEW_SGI_swap_control;
+GLXEW_EXPORT GLboolean __GLXEW_SGI_video_sync;
+GLXEW_EXPORT GLboolean __GLXEW_SUN_get_transparent_index;
+GLXEW_EXPORT GLboolean __GLXEW_SUN_video_resize;
+
+#ifdef GLEW_MX
+}; /* GLXEWContextStruct */
+#endif /* GLEW_MX */
+
+/* ------------------------------------------------------------------------ */
+
+#ifdef GLEW_MX
+
+typedef struct GLXEWContextStruct GLXEWContext;
+extern GLenum glxewContextInit (GLXEWContext* ctx);
+extern GLboolean glxewContextIsSupported (GLXEWContext* ctx, const char* name);
+
+#define glxewInit() glxewContextInit(glxewGetContext())
+#define glxewIsSupported(x) glxewContextIsSupported(glxewGetContext(), x)
+
+#define GLXEW_GET_VAR(x) glxewGetContext()->x
+#define GLXEW_GET_FUN(x) x
+
+#else /* GLEW_MX */
+
+#define GLXEW_GET_VAR(x) x
+#define GLXEW_GET_FUN(x) x
+
+extern GLboolean glxewIsSupported (const char* name);
+
+#endif /* GLEW_MX */
+
+extern GLboolean glxewGetExtension (const char* name);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __glxew_h__ */
diff --git a/src/SFML/Graphics/GLEW/wglew.h b/src/SFML/Graphics/GLEW/wglew.h
new file mode 100755
index 0000000..a2bb0f7
--- /dev/null
+++ b/src/SFML/Graphics/GLEW/wglew.h
@@ -0,0 +1,934 @@
+/*
+** The OpenGL Extension Wrangler Library
+** Copyright (C) 2002-2006, Milan Ikits <milan ikits[]ieee org>
+** Copyright (C) 2002-2006, Marcelo E. Magallon <mmagallo[]debian org>
+** Copyright (C) 2002, Lev Povalahev
+** All rights reserved.
+** 
+** Redistribution and use in source and binary forms, with or without 
+** modification, are permitted provided that the following conditions are met:
+** 
+** * Redistributions of source code must retain the above copyright notice, 
+**   this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright notice, 
+**   this list of conditions and the following disclaimer in the documentation 
+**   and/or other materials provided with the distribution.
+** * The name of the author may be used to endorse or promote products 
+**   derived from this software without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 
+** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 
+** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE 
+** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
+** THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+#ifndef __wglew_h__
+#define __wglew_h__
+#define __WGLEW_H__
+
+#ifdef __wglext_h_
+#error wglext.h included before wglew.h
+#endif
+
+#define __wglext_h_
+
+#if !defined(APIENTRY) && !defined(__CYGWIN__)
+#  ifndef WIN32_LEAN_AND_MEAN
+#    define WIN32_LEAN_AND_MEAN 1
+#  endif
+#include <windows.h>
+#endif
+
+/*
+ * GLEW_STATIC needs to be set when using the static version.
+ * GLEW_BUILD is set when building the DLL version.
+ */
+#ifdef GLEW_STATIC
+#  define GLEWAPI extern
+#else
+#  ifdef GLEW_BUILD
+#    define GLEWAPI extern __declspec(dllexport)
+#  else
+#    define GLEWAPI extern __declspec(dllimport)
+#  endif
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* -------------------------- WGL_3DFX_multisample ------------------------- */
+
+#ifndef WGL_3DFX_multisample
+#define WGL_3DFX_multisample 1
+
+#define WGL_SAMPLE_BUFFERS_3DFX 0x2060
+#define WGL_SAMPLES_3DFX 0x2061
+
+#define WGLEW_3DFX_multisample WGLEW_GET_VAR(__WGLEW_3DFX_multisample)
+
+#endif /* WGL_3DFX_multisample */
+
+/* ------------------------- WGL_3DL_stereo_control ------------------------ */
+
+#ifndef WGL_3DL_stereo_control
+#define WGL_3DL_stereo_control 1
+
+#define WGL_STEREO_EMITTER_ENABLE_3DL 0x2055
+#define WGL_STEREO_EMITTER_DISABLE_3DL 0x2056
+#define WGL_STEREO_POLARITY_NORMAL_3DL 0x2057
+#define WGL_STEREO_POLARITY_INVERT_3DL 0x2058
+
+typedef BOOL (WINAPI * PFNWGLSETSTEREOEMITTERSTATE3DLPROC) (HDC hDC, UINT uState);
+
+#define wglSetStereoEmitterState3DL WGLEW_GET_FUN(__wglewSetStereoEmitterState3DL)
+
+#define WGLEW_3DL_stereo_control WGLEW_GET_VAR(__WGLEW_3DL_stereo_control)
+
+#endif /* WGL_3DL_stereo_control */
+
+/* ------------------------- WGL_ARB_buffer_region ------------------------- */
+
+#ifndef WGL_ARB_buffer_region
+#define WGL_ARB_buffer_region 1
+
+#define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001
+#define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002
+#define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004
+#define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008
+
+typedef HANDLE (WINAPI * PFNWGLCREATEBUFFERREGIONARBPROC) (HDC hDC, int iLayerPlane, UINT uType);
+typedef VOID (WINAPI * PFNWGLDELETEBUFFERREGIONARBPROC) (HANDLE hRegion);
+typedef BOOL (WINAPI * PFNWGLRESTOREBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc);
+typedef BOOL (WINAPI * PFNWGLSAVEBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height);
+
+#define wglCreateBufferRegionARB WGLEW_GET_FUN(__wglewCreateBufferRegionARB)
+#define wglDeleteBufferRegionARB WGLEW_GET_FUN(__wglewDeleteBufferRegionARB)
+#define wglRestoreBufferRegionARB WGLEW_GET_FUN(__wglewRestoreBufferRegionARB)
+#define wglSaveBufferRegionARB WGLEW_GET_FUN(__wglewSaveBufferRegionARB)
+
+#define WGLEW_ARB_buffer_region WGLEW_GET_VAR(__WGLEW_ARB_buffer_region)
+
+#endif /* WGL_ARB_buffer_region */
+
+/* ----------------------- WGL_ARB_extensions_string ----------------------- */
+
+#ifndef WGL_ARB_extensions_string
+#define WGL_ARB_extensions_string 1
+
+typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc);
+
+#define wglGetExtensionsStringARB WGLEW_GET_FUN(__wglewGetExtensionsStringARB)
+
+#define WGLEW_ARB_extensions_string WGLEW_GET_VAR(__WGLEW_ARB_extensions_string)
+
+#endif /* WGL_ARB_extensions_string */
+
+/* ----------------------- WGL_ARB_make_current_read ----------------------- */
+
+#ifndef WGL_ARB_make_current_read
+#define WGL_ARB_make_current_read 1
+
+typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCARBPROC) (VOID);
+typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTARBPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
+
+#define wglGetCurrentReadDCARB WGLEW_GET_FUN(__wglewGetCurrentReadDCARB)
+#define wglMakeContextCurrentARB WGLEW_GET_FUN(__wglewMakeContextCurrentARB)
+
+#define WGLEW_ARB_make_current_read WGLEW_GET_VAR(__WGLEW_ARB_make_current_read)
+
+#endif /* WGL_ARB_make_current_read */
+
+/* -------------------------- WGL_ARB_multisample -------------------------- */
+
+#ifndef WGL_ARB_multisample
+#define WGL_ARB_multisample 1
+
+#define WGL_SAMPLE_BUFFERS_ARB 0x2041
+#define WGL_SAMPLES_ARB 0x2042
+
+#define WGLEW_ARB_multisample WGLEW_GET_VAR(__WGLEW_ARB_multisample)
+
+#endif /* WGL_ARB_multisample */
+
+/* ---------------------------- WGL_ARB_pbuffer ---------------------------- */
+
+#ifndef WGL_ARB_pbuffer
+#define WGL_ARB_pbuffer 1
+
+#define WGL_DRAW_TO_PBUFFER_ARB 0x202D
+#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E
+#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F
+#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030
+#define WGL_PBUFFER_LARGEST_ARB 0x2033
+#define WGL_PBUFFER_WIDTH_ARB 0x2034
+#define WGL_PBUFFER_HEIGHT_ARB 0x2035
+#define WGL_PBUFFER_LOST_ARB 0x2036
+
+DECLARE_HANDLE(HPBUFFERARB);
+
+typedef HPBUFFERARB (WINAPI * PFNWGLCREATEPBUFFERARBPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int* piAttribList);
+typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFERARBPROC) (HPBUFFERARB hPbuffer);
+typedef HDC (WINAPI * PFNWGLGETPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer);
+typedef BOOL (WINAPI * PFNWGLQUERYPBUFFERARBPROC) (HPBUFFERARB hPbuffer, int iAttribute, int* piValue);
+typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer, HDC hDC);
+
+#define wglCreatePbufferARB WGLEW_GET_FUN(__wglewCreatePbufferARB)
+#define wglDestroyPbufferARB WGLEW_GET_FUN(__wglewDestroyPbufferARB)
+#define wglGetPbufferDCARB WGLEW_GET_FUN(__wglewGetPbufferDCARB)
+#define wglQueryPbufferARB WGLEW_GET_FUN(__wglewQueryPbufferARB)
+#define wglReleasePbufferDCARB WGLEW_GET_FUN(__wglewReleasePbufferDCARB)
+
+#define WGLEW_ARB_pbuffer WGLEW_GET_VAR(__WGLEW_ARB_pbuffer)
+
+#endif /* WGL_ARB_pbuffer */
+
+/* -------------------------- WGL_ARB_pixel_format ------------------------- */
+
+#ifndef WGL_ARB_pixel_format
+#define WGL_ARB_pixel_format 1
+
+#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
+#define WGL_DRAW_TO_WINDOW_ARB 0x2001
+#define WGL_DRAW_TO_BITMAP_ARB 0x2002
+#define WGL_ACCELERATION_ARB 0x2003
+#define WGL_NEED_PALETTE_ARB 0x2004
+#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005
+#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006
+#define WGL_SWAP_METHOD_ARB 0x2007
+#define WGL_NUMBER_OVERLAYS_ARB 0x2008
+#define WGL_NUMBER_UNDERLAYS_ARB 0x2009
+#define WGL_TRANSPARENT_ARB 0x200A
+#define WGL_SHARE_DEPTH_ARB 0x200C
+#define WGL_SHARE_STENCIL_ARB 0x200D
+#define WGL_SHARE_ACCUM_ARB 0x200E
+#define WGL_SUPPORT_GDI_ARB 0x200F
+#define WGL_SUPPORT_OPENGL_ARB 0x2010
+#define WGL_DOUBLE_BUFFER_ARB 0x2011
+#define WGL_STEREO_ARB 0x2012
+#define WGL_PIXEL_TYPE_ARB 0x2013
+#define WGL_COLOR_BITS_ARB 0x2014
+#define WGL_RED_BITS_ARB 0x2015
+#define WGL_RED_SHIFT_ARB 0x2016
+#define WGL_GREEN_BITS_ARB 0x2017
+#define WGL_GREEN_SHIFT_ARB 0x2018
+#define WGL_BLUE_BITS_ARB 0x2019
+#define WGL_BLUE_SHIFT_ARB 0x201A
+#define WGL_ALPHA_BITS_ARB 0x201B
+#define WGL_ALPHA_SHIFT_ARB 0x201C
+#define WGL_ACCUM_BITS_ARB 0x201D
+#define WGL_ACCUM_RED_BITS_ARB 0x201E
+#define WGL_ACCUM_GREEN_BITS_ARB 0x201F
+#define WGL_ACCUM_BLUE_BITS_ARB 0x2020
+#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
+#define WGL_DEPTH_BITS_ARB 0x2022
+#define WGL_STENCIL_BITS_ARB 0x2023
+#define WGL_AUX_BUFFERS_ARB 0x2024
+#define WGL_NO_ACCELERATION_ARB 0x2025
+#define WGL_GENERIC_ACCELERATION_ARB 0x2026
+#define WGL_FULL_ACCELERATION_ARB 0x2027
+#define WGL_SWAP_EXCHANGE_ARB 0x2028
+#define WGL_SWAP_COPY_ARB 0x2029
+#define WGL_SWAP_UNDEFINED_ARB 0x202A
+#define WGL_TYPE_RGBA_ARB 0x202B
+#define WGL_TYPE_COLORINDEX_ARB 0x202C
+#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037
+#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
+#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
+#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A
+#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B
+
+typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int* piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
+typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int* piAttributes, FLOAT *pfValues);
+typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int* piAttributes, int *piValues);
+
+#define wglChoosePixelFormatARB WGLEW_GET_FUN(__wglewChoosePixelFormatARB)
+#define wglGetPixelFormatAttribfvARB WGLEW_GET_FUN(__wglewGetPixelFormatAttribfvARB)
+#define wglGetPixelFormatAttribivARB WGLEW_GET_FUN(__wglewGetPixelFormatAttribivARB)
+
+#define WGLEW_ARB_pixel_format WGLEW_GET_VAR(__WGLEW_ARB_pixel_format)
+
+#endif /* WGL_ARB_pixel_format */
+
+/* ----------------------- WGL_ARB_pixel_format_float ---------------------- */
+
+#ifndef WGL_ARB_pixel_format_float
+#define WGL_ARB_pixel_format_float 1
+
+#define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0
+
+#define WGLEW_ARB_pixel_format_float WGLEW_GET_VAR(__WGLEW_ARB_pixel_format_float)
+
+#endif /* WGL_ARB_pixel_format_float */
+
+/* ------------------------- WGL_ARB_render_texture ------------------------ */
+
+#ifndef WGL_ARB_render_texture
+#define WGL_ARB_render_texture 1
+
+#define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070
+#define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071
+#define WGL_TEXTURE_FORMAT_ARB 0x2072
+#define WGL_TEXTURE_TARGET_ARB 0x2073
+#define WGL_MIPMAP_TEXTURE_ARB 0x2074
+#define WGL_TEXTURE_RGB_ARB 0x2075
+#define WGL_TEXTURE_RGBA_ARB 0x2076
+#define WGL_NO_TEXTURE_ARB 0x2077
+#define WGL_TEXTURE_CUBE_MAP_ARB 0x2078
+#define WGL_TEXTURE_1D_ARB 0x2079
+#define WGL_TEXTURE_2D_ARB 0x207A
+#define WGL_MIPMAP_LEVEL_ARB 0x207B
+#define WGL_CUBE_MAP_FACE_ARB 0x207C
+#define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D
+#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E
+#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F
+#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080
+#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081
+#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082
+#define WGL_FRONT_LEFT_ARB 0x2083
+#define WGL_FRONT_RIGHT_ARB 0x2084
+#define WGL_BACK_LEFT_ARB 0x2085
+#define WGL_BACK_RIGHT_ARB 0x2086
+#define WGL_AUX0_ARB 0x2087
+#define WGL_AUX1_ARB 0x2088
+#define WGL_AUX2_ARB 0x2089
+#define WGL_AUX3_ARB 0x208A
+#define WGL_AUX4_ARB 0x208B
+#define WGL_AUX5_ARB 0x208C
+#define WGL_AUX6_ARB 0x208D
+#define WGL_AUX7_ARB 0x208E
+#define WGL_AUX8_ARB 0x208F
+#define WGL_AUX9_ARB 0x2090
+
+typedef BOOL (WINAPI * PFNWGLBINDTEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer);
+typedef BOOL (WINAPI * PFNWGLRELEASETEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer);
+typedef BOOL (WINAPI * PFNWGLSETPBUFFERATTRIBARBPROC) (HPBUFFERARB hPbuffer, const int* piAttribList);
+
+#define wglBindTexImageARB WGLEW_GET_FUN(__wglewBindTexImageARB)
+#define wglReleaseTexImageARB WGLEW_GET_FUN(__wglewReleaseTexImageARB)
+#define wglSetPbufferAttribARB WGLEW_GET_FUN(__wglewSetPbufferAttribARB)
+
+#define WGLEW_ARB_render_texture WGLEW_GET_VAR(__WGLEW_ARB_render_texture)
+
+#endif /* WGL_ARB_render_texture */
+
+/* ----------------------- WGL_ATI_pixel_format_float ---------------------- */
+
+#ifndef WGL_ATI_pixel_format_float
+#define WGL_ATI_pixel_format_float 1
+
+#define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0
+#define GL_RGBA_FLOAT_MODE_ATI 0x8820
+#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835
+
+#define WGLEW_ATI_pixel_format_float WGLEW_GET_VAR(__WGLEW_ATI_pixel_format_float)
+
+#endif /* WGL_ATI_pixel_format_float */
+
+/* -------------------- WGL_ATI_render_texture_rectangle ------------------- */
+
+#ifndef WGL_ATI_render_texture_rectangle
+#define WGL_ATI_render_texture_rectangle 1
+
+#define WGL_TEXTURE_RECTANGLE_ATI 0x21A5
+
+#define WGLEW_ATI_render_texture_rectangle WGLEW_GET_VAR(__WGLEW_ATI_render_texture_rectangle)
+
+#endif /* WGL_ATI_render_texture_rectangle */
+
+/* -------------------------- WGL_EXT_depth_float -------------------------- */
+
+#ifndef WGL_EXT_depth_float
+#define WGL_EXT_depth_float 1
+
+#define WGL_DEPTH_FLOAT_EXT 0x2040
+
+#define WGLEW_EXT_depth_float WGLEW_GET_VAR(__WGLEW_EXT_depth_float)
+
+#endif /* WGL_EXT_depth_float */
+
+/* ---------------------- WGL_EXT_display_color_table ---------------------- */
+
+#ifndef WGL_EXT_display_color_table
+#define WGL_EXT_display_color_table 1
+
+typedef GLboolean (WINAPI * PFNWGLBINDDISPLAYCOLORTABLEEXTPROC) (GLushort id);
+typedef GLboolean (WINAPI * PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC) (GLushort id);
+typedef void (WINAPI * PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC) (GLushort id);
+typedef GLboolean (WINAPI * PFNWGLLOADDISPLAYCOLORTABLEEXTPROC) (GLushort* table, GLuint length);
+
+#define wglBindDisplayColorTableEXT WGLEW_GET_FUN(__wglewBindDisplayColorTableEXT)
+#define wglCreateDisplayColorTableEXT WGLEW_GET_FUN(__wglewCreateDisplayColorTableEXT)
+#define wglDestroyDisplayColorTableEXT WGLEW_GET_FUN(__wglewDestroyDisplayColorTableEXT)
+#define wglLoadDisplayColorTableEXT WGLEW_GET_FUN(__wglewLoadDisplayColorTableEXT)
+
+#define WGLEW_EXT_display_color_table WGLEW_GET_VAR(__WGLEW_EXT_display_color_table)
+
+#endif /* WGL_EXT_display_color_table */
+
+/* ----------------------- WGL_EXT_extensions_string ----------------------- */
+
+#ifndef WGL_EXT_extensions_string
+#define WGL_EXT_extensions_string 1
+
+typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGEXTPROC) (void);
+
+#define wglGetExtensionsStringEXT WGLEW_GET_FUN(__wglewGetExtensionsStringEXT)
+
+#define WGLEW_EXT_extensions_string WGLEW_GET_VAR(__WGLEW_EXT_extensions_string)
+
+#endif /* WGL_EXT_extensions_string */
+
+/* ----------------------- WGL_EXT_make_current_read ----------------------- */
+
+#ifndef WGL_EXT_make_current_read
+#define WGL_EXT_make_current_read 1
+
+typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCEXTPROC) (VOID);
+typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTEXTPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
+
+#define wglGetCurrentReadDCEXT WGLEW_GET_FUN(__wglewGetCurrentReadDCEXT)
+#define wglMakeContextCurrentEXT WGLEW_GET_FUN(__wglewMakeContextCurrentEXT)
+
+#define WGLEW_EXT_make_current_read WGLEW_GET_VAR(__WGLEW_EXT_make_current_read)
+
+#endif /* WGL_EXT_make_current_read */
+
+/* -------------------------- WGL_EXT_multisample -------------------------- */
+
+#ifndef WGL_EXT_multisample
+#define WGL_EXT_multisample 1
+
+#define WGL_SAMPLE_BUFFERS_EXT 0x2041
+#define WGL_SAMPLES_EXT 0x2042
+
+#define WGLEW_EXT_multisample WGLEW_GET_VAR(__WGLEW_EXT_multisample)
+
+#endif /* WGL_EXT_multisample */
+
+/* ---------------------------- WGL_EXT_pbuffer ---------------------------- */
+
+#ifndef WGL_EXT_pbuffer
+#define WGL_EXT_pbuffer 1
+
+#define WGL_DRAW_TO_PBUFFER_EXT 0x202D
+#define WGL_MAX_PBUFFER_PIXELS_EXT 0x202E
+#define WGL_MAX_PBUFFER_WIDTH_EXT 0x202F
+#define WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030
+#define WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031
+#define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032
+#define WGL_PBUFFER_LARGEST_EXT 0x2033
+#define WGL_PBUFFER_WIDTH_EXT 0x2034
+#define WGL_PBUFFER_HEIGHT_EXT 0x2035
+
+DECLARE_HANDLE(HPBUFFEREXT);
+
+typedef HPBUFFEREXT (WINAPI * PFNWGLCREATEPBUFFEREXTPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int* piAttribList);
+typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer);
+typedef HDC (WINAPI * PFNWGLGETPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer);
+typedef BOOL (WINAPI * PFNWGLQUERYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer, int iAttribute, int* piValue);
+typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer, HDC hDC);
+
+#define wglCreatePbufferEXT WGLEW_GET_FUN(__wglewCreatePbufferEXT)
+#define wglDestroyPbufferEXT WGLEW_GET_FUN(__wglewDestroyPbufferEXT)
+#define wglGetPbufferDCEXT WGLEW_GET_FUN(__wglewGetPbufferDCEXT)
+#define wglQueryPbufferEXT WGLEW_GET_FUN(__wglewQueryPbufferEXT)
+#define wglReleasePbufferDCEXT WGLEW_GET_FUN(__wglewReleasePbufferDCEXT)
+
+#define WGLEW_EXT_pbuffer WGLEW_GET_VAR(__WGLEW_EXT_pbuffer)
+
+#endif /* WGL_EXT_pbuffer */
+
+/* -------------------------- WGL_EXT_pixel_format ------------------------- */
+
+#ifndef WGL_EXT_pixel_format
+#define WGL_EXT_pixel_format 1
+
+#define WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000
+#define WGL_DRAW_TO_WINDOW_EXT 0x2001
+#define WGL_DRAW_TO_BITMAP_EXT 0x2002
+#define WGL_ACCELERATION_EXT 0x2003
+#define WGL_NEED_PALETTE_EXT 0x2004
+#define WGL_NEED_SYSTEM_PALETTE_EXT 0x2005
+#define WGL_SWAP_LAYER_BUFFERS_EXT 0x2006
+#define WGL_SWAP_METHOD_EXT 0x2007
+#define WGL_NUMBER_OVERLAYS_EXT 0x2008
+#define WGL_NUMBER_UNDERLAYS_EXT 0x2009
+#define WGL_TRANSPARENT_EXT 0x200A
+#define WGL_TRANSPARENT_VALUE_EXT 0x200B
+#define WGL_SHARE_DEPTH_EXT 0x200C
+#define WGL_SHARE_STENCIL_EXT 0x200D
+#define WGL_SHARE_ACCUM_EXT 0x200E
+#define WGL_SUPPORT_GDI_EXT 0x200F
+#define WGL_SUPPORT_OPENGL_EXT 0x2010
+#define WGL_DOUBLE_BUFFER_EXT 0x2011
+#define WGL_STEREO_EXT 0x2012
+#define WGL_PIXEL_TYPE_EXT 0x2013
+#define WGL_COLOR_BITS_EXT 0x2014
+#define WGL_RED_BITS_EXT 0x2015
+#define WGL_RED_SHIFT_EXT 0x2016
+#define WGL_GREEN_BITS_EXT 0x2017
+#define WGL_GREEN_SHIFT_EXT 0x2018
+#define WGL_BLUE_BITS_EXT 0x2019
+#define WGL_BLUE_SHIFT_EXT 0x201A
+#define WGL_ALPHA_BITS_EXT 0x201B
+#define WGL_ALPHA_SHIFT_EXT 0x201C
+#define WGL_ACCUM_BITS_EXT 0x201D
+#define WGL_ACCUM_RED_BITS_EXT 0x201E
+#define WGL_ACCUM_GREEN_BITS_EXT 0x201F
+#define WGL_ACCUM_BLUE_BITS_EXT 0x2020
+#define WGL_ACCUM_ALPHA_BITS_EXT 0x2021
+#define WGL_DEPTH_BITS_EXT 0x2022
+#define WGL_STENCIL_BITS_EXT 0x2023
+#define WGL_AUX_BUFFERS_EXT 0x2024
+#define WGL_NO_ACCELERATION_EXT 0x2025
+#define WGL_GENERIC_ACCELERATION_EXT 0x2026
+#define WGL_FULL_ACCELERATION_EXT 0x2027
+#define WGL_SWAP_EXCHANGE_EXT 0x2028
+#define WGL_SWAP_COPY_EXT 0x2029
+#define WGL_SWAP_UNDEFINED_EXT 0x202A
+#define WGL_TYPE_RGBA_EXT 0x202B
+#define WGL_TYPE_COLORINDEX_EXT 0x202C
+
+typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATEXTPROC) (HDC hdc, const int* piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
+typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, FLOAT *pfValues);
+typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, int *piValues);
+
+#define wglChoosePixelFormatEXT WGLEW_GET_FUN(__wglewChoosePixelFormatEXT)
+#define wglGetPixelFormatAttribfvEXT WGLEW_GET_FUN(__wglewGetPixelFormatAttribfvEXT)
+#define wglGetPixelFormatAttribivEXT WGLEW_GET_FUN(__wglewGetPixelFormatAttribivEXT)
+
+#define WGLEW_EXT_pixel_format WGLEW_GET_VAR(__WGLEW_EXT_pixel_format)
+
+#endif /* WGL_EXT_pixel_format */
+
+/* -------------------------- WGL_EXT_swap_control ------------------------- */
+
+#ifndef WGL_EXT_swap_control
+#define WGL_EXT_swap_control 1
+
+typedef int (WINAPI * PFNWGLGETSWAPINTERVALEXTPROC) (void);
+typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC) (int interval);
+
+#define wglGetSwapIntervalEXT WGLEW_GET_FUN(__wglewGetSwapIntervalEXT)
+#define wglSwapIntervalEXT WGLEW_GET_FUN(__wglewSwapIntervalEXT)
+
+#define WGLEW_EXT_swap_control WGLEW_GET_VAR(__WGLEW_EXT_swap_control)
+
+#endif /* WGL_EXT_swap_control */
+
+/* --------------------- WGL_I3D_digital_video_control --------------------- */
+
+#ifndef WGL_I3D_digital_video_control
+#define WGL_I3D_digital_video_control 1
+
+#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050
+#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051
+#define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052
+#define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053
+
+typedef BOOL (WINAPI * PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int* piValue);
+typedef BOOL (WINAPI * PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int* piValue);
+
+#define wglGetDigitalVideoParametersI3D WGLEW_GET_FUN(__wglewGetDigitalVideoParametersI3D)
+#define wglSetDigitalVideoParametersI3D WGLEW_GET_FUN(__wglewSetDigitalVideoParametersI3D)
+
+#define WGLEW_I3D_digital_video_control WGLEW_GET_VAR(__WGLEW_I3D_digital_video_control)
+
+#endif /* WGL_I3D_digital_video_control */
+
+/* ----------------------------- WGL_I3D_gamma ----------------------------- */
+
+#ifndef WGL_I3D_gamma
+#define WGL_I3D_gamma 1
+
+#define WGL_GAMMA_TABLE_SIZE_I3D 0x204E
+#define WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F
+
+typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, USHORT* puRed, USHORT *puGreen, USHORT *puBlue);
+typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int* piValue);
+typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, const USHORT* puRed, const USHORT *puGreen, const USHORT *puBlue);
+typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int* piValue);
+
+#define wglGetGammaTableI3D WGLEW_GET_FUN(__wglewGetGammaTableI3D)
+#define wglGetGammaTableParametersI3D WGLEW_GET_FUN(__wglewGetGammaTableParametersI3D)
+#define wglSetGammaTableI3D WGLEW_GET_FUN(__wglewSetGammaTableI3D)
+#define wglSetGammaTableParametersI3D WGLEW_GET_FUN(__wglewSetGammaTableParametersI3D)
+
+#define WGLEW_I3D_gamma WGLEW_GET_VAR(__WGLEW_I3D_gamma)
+
+#endif /* WGL_I3D_gamma */
+
+/* ---------------------------- WGL_I3D_genlock ---------------------------- */
+
+#ifndef WGL_I3D_genlock
+#define WGL_I3D_genlock 1
+
+#define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044
+#define WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D 0x2045
+#define WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D 0x2046
+#define WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D 0x2047
+#define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048
+#define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049
+#define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A
+#define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B
+#define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C
+
+typedef BOOL (WINAPI * PFNWGLDISABLEGENLOCKI3DPROC) (HDC hDC);
+typedef BOOL (WINAPI * PFNWGLENABLEGENLOCKI3DPROC) (HDC hDC);
+typedef BOOL (WINAPI * PFNWGLGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT uRate);
+typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT uDelay);
+typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT uEdge);
+typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEI3DPROC) (HDC hDC, UINT uSource);
+typedef BOOL (WINAPI * PFNWGLGETGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT* uRate);
+typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT* uDelay);
+typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT* uEdge);
+typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEI3DPROC) (HDC hDC, UINT* uSource);
+typedef BOOL (WINAPI * PFNWGLISENABLEDGENLOCKI3DPROC) (HDC hDC, BOOL* pFlag);
+typedef BOOL (WINAPI * PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC) (HDC hDC, UINT* uMaxLineDelay, UINT *uMaxPixelDelay);
+
+#define wglDisableGenlockI3D WGLEW_GET_FUN(__wglewDisableGenlockI3D)
+#define wglEnableGenlockI3D WGLEW_GET_FUN(__wglewEnableGenlockI3D)
+#define wglGenlockSampleRateI3D WGLEW_GET_FUN(__wglewGenlockSampleRateI3D)
+#define wglGenlockSourceDelayI3D WGLEW_GET_FUN(__wglewGenlockSourceDelayI3D)
+#define wglGenlockSourceEdgeI3D WGLEW_GET_FUN(__wglewGenlockSourceEdgeI3D)
+#define wglGenlockSourceI3D WGLEW_GET_FUN(__wglewGenlockSourceI3D)
+#define wglGetGenlockSampleRateI3D WGLEW_GET_FUN(__wglewGetGenlockSampleRateI3D)
+#define wglGetGenlockSourceDelayI3D WGLEW_GET_FUN(__wglewGetGenlockSourceDelayI3D)
+#define wglGetGenlockSourceEdgeI3D WGLEW_GET_FUN(__wglewGetGenlockSourceEdgeI3D)
+#define wglGetGenlockSourceI3D WGLEW_GET_FUN(__wglewGetGenlockSourceI3D)
+#define wglIsEnabledGenlockI3D WGLEW_GET_FUN(__wglewIsEnabledGenlockI3D)
+#define wglQueryGenlockMaxSourceDelayI3D WGLEW_GET_FUN(__wglewQueryGenlockMaxSourceDelayI3D)
+
+#define WGLEW_I3D_genlock WGLEW_GET_VAR(__WGLEW_I3D_genlock)
+
+#endif /* WGL_I3D_genlock */
+
+/* -------------------------- WGL_I3D_image_buffer ------------------------- */
+
+#ifndef WGL_I3D_image_buffer
+#define WGL_I3D_image_buffer 1
+
+#define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001
+#define WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002
+
+typedef BOOL (WINAPI * PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC) (HDC hdc, HANDLE* pEvent, LPVOID *pAddress, DWORD *pSize, UINT count);
+typedef LPVOID (WINAPI * PFNWGLCREATEIMAGEBUFFERI3DPROC) (HDC hDC, DWORD dwSize, UINT uFlags);
+typedef BOOL (WINAPI * PFNWGLDESTROYIMAGEBUFFERI3DPROC) (HDC hDC, LPVOID pAddress);
+typedef BOOL (WINAPI * PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC) (HDC hdc, LPVOID* pAddress, UINT count);
+
+#define wglAssociateImageBufferEventsI3D WGLEW_GET_FUN(__wglewAssociateImageBufferEventsI3D)
+#define wglCreateImageBufferI3D WGLEW_GET_FUN(__wglewCreateImageBufferI3D)
+#define wglDestroyImageBufferI3D WGLEW_GET_FUN(__wglewDestroyImageBufferI3D)
+#define wglReleaseImageBufferEventsI3D WGLEW_GET_FUN(__wglewReleaseImageBufferEventsI3D)
+
+#define WGLEW_I3D_image_buffer WGLEW_GET_VAR(__WGLEW_I3D_image_buffer)
+
+#endif /* WGL_I3D_image_buffer */
+
+/* ------------------------ WGL_I3D_swap_frame_lock ------------------------ */
+
+#ifndef WGL_I3D_swap_frame_lock
+#define WGL_I3D_swap_frame_lock 1
+
+typedef BOOL (WINAPI * PFNWGLDISABLEFRAMELOCKI3DPROC) (VOID);
+typedef BOOL (WINAPI * PFNWGLENABLEFRAMELOCKI3DPROC) (VOID);
+typedef BOOL (WINAPI * PFNWGLISENABLEDFRAMELOCKI3DPROC) (BOOL* pFlag);
+typedef BOOL (WINAPI * PFNWGLQUERYFRAMELOCKMASTERI3DPROC) (BOOL* pFlag);
+
+#define wglDisableFrameLockI3D WGLEW_GET_FUN(__wglewDisableFrameLockI3D)
+#define wglEnableFrameLockI3D WGLEW_GET_FUN(__wglewEnableFrameLockI3D)
+#define wglIsEnabledFrameLockI3D WGLEW_GET_FUN(__wglewIsEnabledFrameLockI3D)
+#define wglQueryFrameLockMasterI3D WGLEW_GET_FUN(__wglewQueryFrameLockMasterI3D)
+
+#define WGLEW_I3D_swap_frame_lock WGLEW_GET_VAR(__WGLEW_I3D_swap_frame_lock)
+
+#endif /* WGL_I3D_swap_frame_lock */
+
+/* ------------------------ WGL_I3D_swap_frame_usage ----------------------- */
+
+#ifndef WGL_I3D_swap_frame_usage
+#define WGL_I3D_swap_frame_usage 1
+
+typedef BOOL (WINAPI * PFNWGLBEGINFRAMETRACKINGI3DPROC) (void);
+typedef BOOL (WINAPI * PFNWGLENDFRAMETRACKINGI3DPROC) (void);
+typedef BOOL (WINAPI * PFNWGLGETFRAMEUSAGEI3DPROC) (float* pUsage);
+typedef BOOL (WINAPI * PFNWGLQUERYFRAMETRACKINGI3DPROC) (DWORD* pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage);
+
+#define wglBeginFrameTrackingI3D WGLEW_GET_FUN(__wglewBeginFrameTrackingI3D)
+#define wglEndFrameTrackingI3D WGLEW_GET_FUN(__wglewEndFrameTrackingI3D)
+#define wglGetFrameUsageI3D WGLEW_GET_FUN(__wglewGetFrameUsageI3D)
+#define wglQueryFrameTrackingI3D WGLEW_GET_FUN(__wglewQueryFrameTrackingI3D)
+
+#define WGLEW_I3D_swap_frame_usage WGLEW_GET_VAR(__WGLEW_I3D_swap_frame_usage)
+
+#endif /* WGL_I3D_swap_frame_usage */
+
+/* -------------------------- WGL_NV_float_buffer -------------------------- */
+
+#ifndef WGL_NV_float_buffer
+#define WGL_NV_float_buffer 1
+
+#define WGL_FLOAT_COMPONENTS_NV 0x20B0
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4
+#define WGL_TEXTURE_FLOAT_R_NV 0x20B5
+#define WGL_TEXTURE_FLOAT_RG_NV 0x20B6
+#define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7
+#define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8
+
+#define WGLEW_NV_float_buffer WGLEW_GET_VAR(__WGLEW_NV_float_buffer)
+
+#endif /* WGL_NV_float_buffer */
+
+/* ---------------------- WGL_NV_render_depth_texture ---------------------- */
+
+#ifndef WGL_NV_render_depth_texture
+#define WGL_NV_render_depth_texture 1
+
+#define WGL_NO_TEXTURE_ARB 0x2077
+#define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4
+#define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5
+#define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6
+#define WGL_DEPTH_COMPONENT_NV 0x20A7
+
+#define WGLEW_NV_render_depth_texture WGLEW_GET_VAR(__WGLEW_NV_render_depth_texture)
+
+#endif /* WGL_NV_render_depth_texture */
+
+/* -------------------- WGL_NV_render_texture_rectangle -------------------- */
+
+#ifndef WGL_NV_render_texture_rectangle
+#define WGL_NV_render_texture_rectangle 1
+
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1
+#define WGL_TEXTURE_RECTANGLE_NV 0x20A2
+
+#define WGLEW_NV_render_texture_rectangle WGLEW_GET_VAR(__WGLEW_NV_render_texture_rectangle)
+
+#endif /* WGL_NV_render_texture_rectangle */
+
+/* ----------------------- WGL_NV_vertex_array_range ----------------------- */
+
+#ifndef WGL_NV_vertex_array_range
+#define WGL_NV_vertex_array_range 1
+
+typedef void * (WINAPI * PFNWGLALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority);
+typedef void (WINAPI * PFNWGLFREEMEMORYNVPROC) (void *pointer);
+
+#define wglAllocateMemoryNV WGLEW_GET_FUN(__wglewAllocateMemoryNV)
+#define wglFreeMemoryNV WGLEW_GET_FUN(__wglewFreeMemoryNV)
+
+#define WGLEW_NV_vertex_array_range WGLEW_GET_VAR(__WGLEW_NV_vertex_array_range)
+
+#endif /* WGL_NV_vertex_array_range */
+
+/* -------------------------- WGL_OML_sync_control ------------------------- */
+
+#ifndef WGL_OML_sync_control
+#define WGL_OML_sync_control 1
+
+typedef BOOL (WINAPI * PFNWGLGETMSCRATEOMLPROC) (HDC hdc, INT32* numerator, INT32 *denominator);
+typedef BOOL (WINAPI * PFNWGLGETSYNCVALUESOMLPROC) (HDC hdc, INT64* ust, INT64 *msc, INT64 *sbc);
+typedef INT64 (WINAPI * PFNWGLSWAPBUFFERSMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder);
+typedef INT64 (WINAPI * PFNWGLSWAPLAYERBUFFERSMSCOMLPROC) (HDC hdc, INT fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder);
+typedef BOOL (WINAPI * PFNWGLWAITFORMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64* ust, INT64 *msc, INT64 *sbc);
+typedef BOOL (WINAPI * PFNWGLWAITFORSBCOMLPROC) (HDC hdc, INT64 target_sbc, INT64* ust, INT64 *msc, INT64 *sbc);
+
+#define wglGetMscRateOML WGLEW_GET_FUN(__wglewGetMscRateOML)
+#define wglGetSyncValuesOML WGLEW_GET_FUN(__wglewGetSyncValuesOML)
+#define wglSwapBuffersMscOML WGLEW_GET_FUN(__wglewSwapBuffersMscOML)
+#define wglSwapLayerBuffersMscOML WGLEW_GET_FUN(__wglewSwapLayerBuffersMscOML)
+#define wglWaitForMscOML WGLEW_GET_FUN(__wglewWaitForMscOML)
+#define wglWaitForSbcOML WGLEW_GET_FUN(__wglewWaitForSbcOML)
+
+#define WGLEW_OML_sync_control WGLEW_GET_VAR(__WGLEW_OML_sync_control)
+
+#endif /* WGL_OML_sync_control */
+
+/* ------------------------------------------------------------------------- */
+
+#ifdef GLEW_MX
+#define WGLEW_EXPORT
+#else
+#define WGLEW_EXPORT GLEWAPI
+#endif /* GLEW_MX */
+
+#ifdef GLEW_MX
+struct WGLEWContextStruct
+{
+#endif /* GLEW_MX */
+
+WGLEW_EXPORT PFNWGLSETSTEREOEMITTERSTATE3DLPROC __wglewSetStereoEmitterState3DL;
+
+WGLEW_EXPORT PFNWGLCREATEBUFFERREGIONARBPROC __wglewCreateBufferRegionARB;
+WGLEW_EXPORT PFNWGLDELETEBUFFERREGIONARBPROC __wglewDeleteBufferRegionARB;
+WGLEW_EXPORT PFNWGLRESTOREBUFFERREGIONARBPROC __wglewRestoreBufferRegionARB;
+WGLEW_EXPORT PFNWGLSAVEBUFFERREGIONARBPROC __wglewSaveBufferRegionARB;
+
+WGLEW_EXPORT PFNWGLGETEXTENSIONSSTRINGARBPROC __wglewGetExtensionsStringARB;
+
+WGLEW_EXPORT PFNWGLGETCURRENTREADDCARBPROC __wglewGetCurrentReadDCARB;
+WGLEW_EXPORT PFNWGLMAKECONTEXTCURRENTARBPROC __wglewMakeContextCurrentARB;
+
+WGLEW_EXPORT PFNWGLCREATEPBUFFERARBPROC __wglewCreatePbufferARB;
+WGLEW_EXPORT PFNWGLDESTROYPBUFFERARBPROC __wglewDestroyPbufferARB;
+WGLEW_EXPORT PFNWGLGETPBUFFERDCARBPROC __wglewGetPbufferDCARB;
+WGLEW_EXPORT PFNWGLQUERYPBUFFERARBPROC __wglewQueryPbufferARB;
+WGLEW_EXPORT PFNWGLRELEASEPBUFFERDCARBPROC __wglewReleasePbufferDCARB;
+
+WGLEW_EXPORT PFNWGLCHOOSEPIXELFORMATARBPROC __wglewChoosePixelFormatARB;
+WGLEW_EXPORT PFNWGLGETPIXELFORMATATTRIBFVARBPROC __wglewGetPixelFormatAttribfvARB;
+WGLEW_EXPORT PFNWGLGETPIXELFORMATATTRIBIVARBPROC __wglewGetPixelFormatAttribivARB;
+
+WGLEW_EXPORT PFNWGLBINDTEXIMAGEARBPROC __wglewBindTexImageARB;
+WGLEW_EXPORT PFNWGLRELEASETEXIMAGEARBPROC __wglewReleaseTexImageARB;
+WGLEW_EXPORT PFNWGLSETPBUFFERATTRIBARBPROC __wglewSetPbufferAttribARB;
+
+WGLEW_EXPORT PFNWGLBINDDISPLAYCOLORTABLEEXTPROC __wglewBindDisplayColorTableEXT;
+WGLEW_EXPORT PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC __wglewCreateDisplayColorTableEXT;
+WGLEW_EXPORT PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC __wglewDestroyDisplayColorTableEXT;
+WGLEW_EXPORT PFNWGLLOADDISPLAYCOLORTABLEEXTPROC __wglewLoadDisplayColorTableEXT;
+
+WGLEW_EXPORT PFNWGLGETEXTENSIONSSTRINGEXTPROC __wglewGetExtensionsStringEXT;
+
+WGLEW_EXPORT PFNWGLGETCURRENTREADDCEXTPROC __wglewGetCurrentReadDCEXT;
+WGLEW_EXPORT PFNWGLMAKECONTEXTCURRENTEXTPROC __wglewMakeContextCurrentEXT;
+
+WGLEW_EXPORT PFNWGLCREATEPBUFFEREXTPROC __wglewCreatePbufferEXT;
+WGLEW_EXPORT PFNWGLDESTROYPBUFFEREXTPROC __wglewDestroyPbufferEXT;
+WGLEW_EXPORT PFNWGLGETPBUFFERDCEXTPROC __wglewGetPbufferDCEXT;
+WGLEW_EXPORT PFNWGLQUERYPBUFFEREXTPROC __wglewQueryPbufferEXT;
+WGLEW_EXPORT PFNWGLRELEASEPBUFFERDCEXTPROC __wglewReleasePbufferDCEXT;
+
+WGLEW_EXPORT PFNWGLCHOOSEPIXELFORMATEXTPROC __wglewChoosePixelFormatEXT;
+WGLEW_EXPORT PFNWGLGETPIXELFORMATATTRIBFVEXTPROC __wglewGetPixelFormatAttribfvEXT;
+WGLEW_EXPORT PFNWGLGETPIXELFORMATATTRIBIVEXTPROC __wglewGetPixelFormatAttribivEXT;
+
+WGLEW_EXPORT PFNWGLGETSWAPINTERVALEXTPROC __wglewGetSwapIntervalEXT;
+WGLEW_EXPORT PFNWGLSWAPINTERVALEXTPROC __wglewSwapIntervalEXT;
+
+WGLEW_EXPORT PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC __wglewGetDigitalVideoParametersI3D;
+WGLEW_EXPORT PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC __wglewSetDigitalVideoParametersI3D;
+
+WGLEW_EXPORT PFNWGLGETGAMMATABLEI3DPROC __wglewGetGammaTableI3D;
+WGLEW_EXPORT PFNWGLGETGAMMATABLEPARAMETERSI3DPROC __wglewGetGammaTableParametersI3D;
+WGLEW_EXPORT PFNWGLSETGAMMATABLEI3DPROC __wglewSetGammaTableI3D;
+WGLEW_EXPORT PFNWGLSETGAMMATABLEPARAMETERSI3DPROC __wglewSetGammaTableParametersI3D;
+
+WGLEW_EXPORT PFNWGLDISABLEGENLOCKI3DPROC __wglewDisableGenlockI3D;
+WGLEW_EXPORT PFNWGLENABLEGENLOCKI3DPROC __wglewEnableGenlockI3D;
+WGLEW_EXPORT PFNWGLGENLOCKSAMPLERATEI3DPROC __wglewGenlockSampleRateI3D;
+WGLEW_EXPORT PFNWGLGENLOCKSOURCEDELAYI3DPROC __wglewGenlockSourceDelayI3D;
+WGLEW_EXPORT PFNWGLGENLOCKSOURCEEDGEI3DPROC __wglewGenlockSourceEdgeI3D;
+WGLEW_EXPORT PFNWGLGENLOCKSOURCEI3DPROC __wglewGenlockSourceI3D;
+WGLEW_EXPORT PFNWGLGETGENLOCKSAMPLERATEI3DPROC __wglewGetGenlockSampleRateI3D;
+WGLEW_EXPORT PFNWGLGETGENLOCKSOURCEDELAYI3DPROC __wglewGetGenlockSourceDelayI3D;
+WGLEW_EXPORT PFNWGLGETGENLOCKSOURCEEDGEI3DPROC __wglewGetGenlockSourceEdgeI3D;
+WGLEW_EXPORT PFNWGLGETGENLOCKSOURCEI3DPROC __wglewGetGenlockSourceI3D;
+WGLEW_EXPORT PFNWGLISENABLEDGENLOCKI3DPROC __wglewIsEnabledGenlockI3D;
+WGLEW_EXPORT PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC __wglewQueryGenlockMaxSourceDelayI3D;
+
+WGLEW_EXPORT PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC __wglewAssociateImageBufferEventsI3D;
+WGLEW_EXPORT PFNWGLCREATEIMAGEBUFFERI3DPROC __wglewCreateImageBufferI3D;
+WGLEW_EXPORT PFNWGLDESTROYIMAGEBUFFERI3DPROC __wglewDestroyImageBufferI3D;
+WGLEW_EXPORT PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC __wglewReleaseImageBufferEventsI3D;
+
+WGLEW_EXPORT PFNWGLDISABLEFRAMELOCKI3DPROC __wglewDisableFrameLockI3D;
+WGLEW_EXPORT PFNWGLENABLEFRAMELOCKI3DPROC __wglewEnableFrameLockI3D;
+WGLEW_EXPORT PFNWGLISENABLEDFRAMELOCKI3DPROC __wglewIsEnabledFrameLockI3D;
+WGLEW_EXPORT PFNWGLQUERYFRAMELOCKMASTERI3DPROC __wglewQueryFrameLockMasterI3D;
+
+WGLEW_EXPORT PFNWGLBEGINFRAMETRACKINGI3DPROC __wglewBeginFrameTrackingI3D;
+WGLEW_EXPORT PFNWGLENDFRAMETRACKINGI3DPROC __wglewEndFrameTrackingI3D;
+WGLEW_EXPORT PFNWGLGETFRAMEUSAGEI3DPROC __wglewGetFrameUsageI3D;
+WGLEW_EXPORT PFNWGLQUERYFRAMETRACKINGI3DPROC __wglewQueryFrameTrackingI3D;
+
+WGLEW_EXPORT PFNWGLALLOCATEMEMORYNVPROC __wglewAllocateMemoryNV;
+WGLEW_EXPORT PFNWGLFREEMEMORYNVPROC __wglewFreeMemoryNV;
+
+WGLEW_EXPORT PFNWGLGETMSCRATEOMLPROC __wglewGetMscRateOML;
+WGLEW_EXPORT PFNWGLGETSYNCVALUESOMLPROC __wglewGetSyncValuesOML;
+WGLEW_EXPORT PFNWGLSWAPBUFFERSMSCOMLPROC __wglewSwapBuffersMscOML;
+WGLEW_EXPORT PFNWGLSWAPLAYERBUFFERSMSCOMLPROC __wglewSwapLayerBuffersMscOML;
+WGLEW_EXPORT PFNWGLWAITFORMSCOMLPROC __wglewWaitForMscOML;
+WGLEW_EXPORT PFNWGLWAITFORSBCOMLPROC __wglewWaitForSbcOML;
+WGLEW_EXPORT GLboolean __WGLEW_3DFX_multisample;
+WGLEW_EXPORT GLboolean __WGLEW_3DL_stereo_control;
+WGLEW_EXPORT GLboolean __WGLEW_ARB_buffer_region;
+WGLEW_EXPORT GLboolean __WGLEW_ARB_extensions_string;
+WGLEW_EXPORT GLboolean __WGLEW_ARB_make_current_read;
+WGLEW_EXPORT GLboolean __WGLEW_ARB_multisample;
+WGLEW_EXPORT GLboolean __WGLEW_ARB_pbuffer;
+WGLEW_EXPORT GLboolean __WGLEW_ARB_pixel_format;
+WGLEW_EXPORT GLboolean __WGLEW_ARB_pixel_format_float;
+WGLEW_EXPORT GLboolean __WGLEW_ARB_render_texture;
+WGLEW_EXPORT GLboolean __WGLEW_ATI_pixel_format_float;
+WGLEW_EXPORT GLboolean __WGLEW_ATI_render_texture_rectangle;
+WGLEW_EXPORT GLboolean __WGLEW_EXT_depth_float;
+WGLEW_EXPORT GLboolean __WGLEW_EXT_display_color_table;
+WGLEW_EXPORT GLboolean __WGLEW_EXT_extensions_string;
+WGLEW_EXPORT GLboolean __WGLEW_EXT_make_current_read;
+WGLEW_EXPORT GLboolean __WGLEW_EXT_multisample;
+WGLEW_EXPORT GLboolean __WGLEW_EXT_pbuffer;
+WGLEW_EXPORT GLboolean __WGLEW_EXT_pixel_format;
+WGLEW_EXPORT GLboolean __WGLEW_EXT_swap_control;
+WGLEW_EXPORT GLboolean __WGLEW_I3D_digital_video_control;
+WGLEW_EXPORT GLboolean __WGLEW_I3D_gamma;
+WGLEW_EXPORT GLboolean __WGLEW_I3D_genlock;
+WGLEW_EXPORT GLboolean __WGLEW_I3D_image_buffer;
+WGLEW_EXPORT GLboolean __WGLEW_I3D_swap_frame_lock;
+WGLEW_EXPORT GLboolean __WGLEW_I3D_swap_frame_usage;
+WGLEW_EXPORT GLboolean __WGLEW_NV_float_buffer;
+WGLEW_EXPORT GLboolean __WGLEW_NV_render_depth_texture;
+WGLEW_EXPORT GLboolean __WGLEW_NV_render_texture_rectangle;
+WGLEW_EXPORT GLboolean __WGLEW_NV_vertex_array_range;
+WGLEW_EXPORT GLboolean __WGLEW_OML_sync_control;
+
+#ifdef GLEW_MX
+}; /* WGLEWContextStruct */
+#endif /* GLEW_MX */
+
+/* ------------------------------------------------------------------------- */
+
+#ifdef GLEW_MX
+
+typedef struct WGLEWContextStruct WGLEWContext;
+GLEWAPI GLenum wglewContextInit (WGLEWContext* ctx);
+GLEWAPI GLboolean wglewContextIsSupported (WGLEWContext* ctx, const char* name);
+
+#define wglewInit() wglewContextInit(wglewGetContext())
+#define wglewIsSupported(x) wglewContextIsSupported(wglewGetContext(), x)
+
+#define WGLEW_GET_VAR(x) wglewGetContext()->x
+#define WGLEW_GET_FUN(x) wglewGetContext()->x
+
+#else /* GLEW_MX */
+
+#define WGLEW_GET_VAR(x) x
+#define WGLEW_GET_FUN(x) x
+
+GLEWAPI GLboolean wglewIsSupported (const char* name);
+
+#endif /* GLEW_MX */
+
+GLEWAPI GLboolean wglewGetExtension (const char* name);
+
+#ifdef __cplusplus
+}
+#endif
+
+#undef GLEWAPI
+
+#endif /* __wglew_h__ */
diff --git a/src/SFML/Graphics/GraphicsDevice.cpp b/src/SFML/Graphics/GraphicsDevice.cpp
deleted file mode 100755
index c7c383f..0000000
--- a/src/SFML/Graphics/GraphicsDevice.cpp
+++ /dev/null
@@ -1,88 +0,0 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-//    you must not claim that you wrote the original software.
-//    If you use this software in a product, an acknowledgment
-//    in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-//    and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <SFML/Graphics/GraphicsDevice.hpp>
-#include <SFML/Graphics/VideoResource.hpp>
-#include <algorithm>
-
-
-namespace sf
-{
-namespace priv
-{
-////////////////////////////////////////////////////////////
-/// Default constructor
-////////////////////////////////////////////////////////////
-GraphicsDevice::GraphicsDevice()
-{
-    // Nothing to do
-}
-
-
-////////////////////////////////////////////////////////////
-/// Destructor
-////////////////////////////////////////////////////////////
-GraphicsDevice::~GraphicsDevice()
-{
-    // Notify resources
-    std::for_each(myResources.begin(), myResources.end(), std::mem_fun(&VideoResource::DestroyVideoResources));
-}
-
-
-////////////////////////////////////////////////////////////
-/// Get the unique instance of the class
-////////////////////////////////////////////////////////////
-GraphicsDevice& GraphicsDevice::GetInstance()
-{
-    static GraphicsDevice Instance;
-
-    return Instance;
-}
-
-
-////////////////////////////////////////////////////////////
-/// Add a video resource
-////////////////////////////////////////////////////////////
-void GraphicsDevice::AddVideoResource(VideoResource* Resource)
-{
-    if (Resource)
-        myResources.insert(Resource);
-}
-
-
-////////////////////////////////////////////////////////////
-/// Remove a video resource
-////////////////////////////////////////////////////////////
-void GraphicsDevice::RemoveVideoResource(VideoResource* Resource)
-{
-    if (Resource)
-        myResources.erase(Resource);
-}
-
-} // namespace priv
-
-} // namespace sf
diff --git a/src/SFML/Graphics/GraphicsDevice.hpp b/src/SFML/Graphics/GraphicsDevice.hpp
deleted file mode 100755
index a9a8485..0000000
--- a/src/SFML/Graphics/GraphicsDevice.hpp
+++ /dev/null
@@ -1,99 +0,0 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-//    you must not claim that you wrote the original software.
-//    If you use this software in a product, an acknowledgment
-//    in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-//    and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-#ifndef SFML_GRAPHICSDEVICE_HPP
-#define SFML_GRAPHICSDEVICE_HPP
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <SFML/System/NonCopyable.hpp>
-#include <set>
-
-
-namespace sf
-{
-class VideoResource;
-
-namespace priv
-{
-class WindowImpl;
-
-////////////////////////////////////////////////////////////
-/// GraphicsDevice manages graphics stuff using OpenGL
-////////////////////////////////////////////////////////////
-class GraphicsDevice : NonCopyable
-{
-public :
-
-    ////////////////////////////////////////////////////////////
-    /// Get the unique instance of the class
-    ///
-    /// \return Reference to the GraphicsDevice instance
-    ///
-    ////////////////////////////////////////////////////////////
-    static GraphicsDevice& GetInstance();
-
-    ////////////////////////////////////////////////////////////
-    /// Add a video resource
-    ///
-    /// \param Resource : Resource to add
-    ///
-    ////////////////////////////////////////////////////////////
-    void AddVideoResource(VideoResource* Resource);
-
-    ////////////////////////////////////////////////////////////
-    /// Remove a video resource
-    ///
-    /// \param Resource : Resource to remove
-    ///
-    ////////////////////////////////////////////////////////////
-    void RemoveVideoResource(VideoResource* Resource);
-
-private :
-
-    ////////////////////////////////////////////////////////////
-    /// Default constructor
-    ///
-    ////////////////////////////////////////////////////////////
-    GraphicsDevice();
-
-    ////////////////////////////////////////////////////////////
-    /// Destructor
-    ///
-    ////////////////////////////////////////////////////////////
-    ~GraphicsDevice();
-
-    ////////////////////////////////////////////////////////////
-    // Member data
-    ////////////////////////////////////////////////////////////
-    std::set<VideoResource*> myResources;  ///< List of active video resources
-};
-
-} // namespace priv
-
-} // namespace sf
-
-
-#endif // SFML_GRAPHICSDEVICE_HPP
diff --git a/src/SFML/Graphics/Image.cpp b/src/SFML/Graphics/Image.cpp
index 3a2e3f8..c2d0325 100755
--- a/src/SFML/Graphics/Image.cpp
+++ b/src/SFML/Graphics/Image.cpp
@@ -1,7 +1,7 @@
 ////////////////////////////////////////////////////////////
 //
 // SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
 //
 // This software is provided 'as-is', without any express or implied warranty.
 // In no event will the authors be held liable for any damages arising from the use of this software.
@@ -27,9 +27,7 @@
 ////////////////////////////////////////////////////////////
 #include <SFML/Graphics/Image.hpp>
 #include <SFML/Graphics/ImageLoader.hpp>
-#include <SFML/Graphics/GraphicsDevice.hpp>
-#include <SFML/Graphics/OpenGL.hpp>
-#include <SFML/Window/OpenGLCaps.hpp>
+#include <SFML/Graphics/Renderer.hpp>
 #include <algorithm>
 #include <iostream>
 #include <vector>
@@ -45,7 +43,8 @@ myWidth        (0),
 myHeight       (0),
 myTextureWidth (0),
 myTextureHeight(0),
-myGLTexture    (0),
+myTexture      (0),
+myIsSmooth     (true),
 myUpdated      (false)
 {
 
@@ -62,7 +61,8 @@ myHeight       (Copy.myHeight),
 myTextureWidth (Copy.myTextureWidth),
 myTextureHeight(Copy.myTextureHeight),
 myPixels       (Copy.myPixels),
-myGLTexture    (0),
+myTexture      (0),
+myIsSmooth     (Copy.myIsSmooth),
 myUpdated      (false)
 {
     CreateTexture();
@@ -77,7 +77,8 @@ myWidth        (0),
 myHeight       (0),
 myTextureWidth (0),
 myTextureHeight(0),
-myGLTexture    (0),
+myTexture      (0),
+myIsSmooth     (true),
 myUpdated      (false)
 {
     Create(Width, Height, Col);
@@ -92,7 +93,8 @@ myWidth        (0),
 myHeight       (0),
 myTextureWidth (0),
 myTextureHeight(0),
-myGLTexture    (0),
+myTexture      (0),
+myIsSmooth     (true),
 myUpdated      (false)
 {
     LoadFromPixels(Width, Height, Data);
@@ -132,10 +134,17 @@ bool Image::LoadFromFile(const std::string& Filename)
 
 
 ////////////////////////////////////////////////////////////
-/// Load the surface from a file in memory
+/// Load the image from a file in memory
 ////////////////////////////////////////////////////////////
 bool Image::LoadFromMemory(const char* Data, std::size_t SizeInBytes)
 {
+    // Check parameters
+    if (!Data || (SizeInBytes == 0))
+    {
+        std::cerr << "Failed to image font from memory, no data provided" << std::endl;
+        return false;
+    }
+
     // Let the image loader load the image into our pixel array
     bool Success = priv::ImageLoader::GetInstance().LoadImageFromMemory(Data, SizeInBytes, myPixels, myWidth, myHeight);
 
@@ -201,7 +210,7 @@ bool Image::SaveToFile(const std::string& Filename) const
 ////////////////////////////////////////////////////////////
 /// Create an empty image
 ////////////////////////////////////////////////////////////
-bool Image::Create(unsigned int Width, unsigned int Height, const Color& Col)
+bool Image::Create(unsigned int Width, unsigned int Height, Color Col)
 {
     // Store the texture dimensions
     myWidth  = Width;
@@ -228,7 +237,7 @@ bool Image::Create(unsigned int Width, unsigned int Height, const Color& Col)
 ////////////////////////////////////////////////////////////
 /// Create transparency mask from a specified colorkey
 ////////////////////////////////////////////////////////////
-void Image::CreateMaskFromColor(const Color& ColorKey, Uint8 Alpha)
+void Image::CreateMaskFromColor(Color ColorKey, Uint8 Alpha)
 {
     // Calculate the new color (old color with no alpha)
     Color NewColor(ColorKey.r, ColorKey.g, ColorKey.b, Alpha);
@@ -243,9 +252,9 @@ void Image::CreateMaskFromColor(const Color& ColorKey, Uint8 Alpha)
 
 ////////////////////////////////////////////////////////////
 /// Resize the image - warning : this function does not scale the image,
-/// it just ajdusts size (add padding or remove pixels)
+/// it just adjusts its size (add padding or remove pixels)
 ////////////////////////////////////////////////////////////
-bool Image::Resize(unsigned int Width, unsigned int Height, const Color& Col)
+bool Image::Resize(unsigned int Width, unsigned int Height, Color Col)
 {
     // Check size
     if ((Width == 0) || (Height == 0))
@@ -320,7 +329,7 @@ const Color& Image::GetPixel(unsigned int X, unsigned int Y) const
 
 
 ////////////////////////////////////////////////////////////
-/// Get a read-only pointer to the array of pixels (8 bits integers RGBA)
+/// Get a read-only pointer to the array of pixels (RGBA 8 bits integers components)
 /// Array size is GetWidth() x GetHeight() x 4
 /// This pointer becomes invalid if you reload or resize the image
 ////////////////////////////////////////////////////////////
@@ -343,15 +352,15 @@ const Uint8* Image::GetPixelsPtr() const
 ////////////////////////////////////////////////////////////
 void Image::Bind() const
 {
-    if (myGLTexture)
-    {
-        // Check if the texture needs to be updated
-        if (!myUpdated)
-            Update();
+    // First check if the texture needs to be updated
+    if (!myUpdated)
+        const_cast<Image*>(this)->Update();
 
-        // Bind it
+    // Bind it
+    if (myTexture)
+    {
         GLCheck(glEnable(GL_TEXTURE_2D));
-        GLCheck(glBindTexture(GL_TEXTURE_2D, myGLTexture));
+        GLCheck(glBindTexture(GL_TEXTURE_2D, myTexture));
     }
 }
 
@@ -359,32 +368,20 @@ void Image::Bind() const
 ////////////////////////////////////////////////////////////
 /// Enable or disable image smoothing filter
 ////////////////////////////////////////////////////////////
-void Image::SetSmooth(bool Smooth) const
+void Image::SetSmooth(bool Smooth)
 {
-    if (myGLTexture)
+    myIsSmooth = Smooth;
+
+    if (myTexture)
     {
-        // Change OpenGL texture filter
-        GLCheck(glBindTexture(GL_TEXTURE_2D, myGLTexture));
-        GLCheck(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, Smooth ? GL_LINEAR : GL_NEAREST));
-        GLCheck(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, Smooth ? GL_LINEAR : GL_NEAREST));
-        GLCheck(glBindTexture(GL_TEXTURE_2D, 0));
-    }
-}
+        GLint PreviousTexture;
+        GLCheck(glGetIntegerv(GL_TEXTURE_BINDING_2D, &PreviousTexture));
 
+        GLCheck(glBindTexture(GL_TEXTURE_2D, myTexture));
+        GLCheck(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, myIsSmooth ? GL_LINEAR : GL_NEAREST));
+        GLCheck(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, myIsSmooth ? GL_LINEAR : GL_NEAREST));
 
-////////////////////////////////////////////////////////////
-/// Enable or disable image repeat mode
-/// (ie. how to define pixels outside the texture range)
-////////////////////////////////////////////////////////////
-void Image::SetRepeat(bool Repeat) const
-{
-    if (myGLTexture)
-    {
-        // Change OpenGL texture wrap mode
-        GLCheck(glBindTexture(GL_TEXTURE_2D, myGLTexture));
-        GLCheck(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, Repeat ? GL_REPEAT : GL_CLAMP));
-        GLCheck(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, Repeat ? GL_REPEAT : GL_CLAMP));
-        GLCheck(glBindTexture(GL_TEXTURE_2D, 0));
+        GLCheck(glBindTexture(GL_TEXTURE_2D, PreviousTexture));
     }
 }
 
@@ -408,16 +405,37 @@ unsigned int Image::GetHeight() const
 
 
 ////////////////////////////////////////////////////////////
+/// Tells whether the smooth filtering is enabled or not
+////////////////////////////////////////////////////////////
+bool Image::IsSmooth() const
+{
+    return myIsSmooth;
+}
+
+
+////////////////////////////////////////////////////////////
 /// Convert a subrect expressed in pixels, into float
 /// texture coordinates
 ////////////////////////////////////////////////////////////
 FloatRect Image::GetTexCoords(const IntRect& Rect, bool Adjust) const
 {
-    float Offset = Adjust ? 0.5f : 0.f;
-    return FloatRect((Rect.Left   + Offset) / myTextureWidth,
-                     (Rect.Top    + Offset) / myTextureHeight,
-                     (Rect.Right  - Offset) / myTextureWidth,
-                     (Rect.Bottom - Offset) / myTextureHeight);
+    float Width  = static_cast<float>(myTextureWidth);
+    float Height = static_cast<float>(myTextureHeight);
+
+    if (Adjust && myIsSmooth)
+    {
+        return FloatRect((Rect.Left   + 0.5f) / Width,
+                         (Rect.Top    + 0.5f) / Height,
+                         (Rect.Right  - 0.5f) / Width,
+                         (Rect.Bottom - 0.5f) / Height);
+    }
+    else
+    {
+        return FloatRect(Rect.Left   / Width,
+                         Rect.Top    / Height,
+                         Rect.Right  / Width,
+                         Rect.Bottom / Height);
+    }
 }
 
 
@@ -426,7 +444,7 @@ FloatRect Image::GetTexCoords(const IntRect& Rect, bool Adjust) const
 ////////////////////////////////////////////////////////////
 unsigned int Image::GetValidTextureSize(unsigned int Size)
 {
-    if (OpenGLCaps::CheckExtension("GL_ARB_texture_non_power_of_two"))
+    if (glewIsSupported("GL_ARB_texture_non_power_of_two") != 0)
     {
         // If hardware supports NPOT textures, then just return the unmodified size
         return Size;
@@ -454,7 +472,8 @@ Image& Image::operator =(const Image& Other)
     std::swap(myHeight,        Temp.myHeight);
     std::swap(myTextureWidth,  Temp.myTextureWidth);
     std::swap(myTextureHeight, Temp.myTextureHeight);
-    std::swap(myGLTexture,     Temp.myGLTexture);
+    std::swap(myTexture,       Temp.myTexture);
+    std::swap(myIsSmooth,      Temp.myIsSmooth);
     std::swap(myUpdated,       Temp.myUpdated);
     myPixels.swap(Temp.myPixels);
 
@@ -469,45 +488,33 @@ bool Image::CreateTexture()
 {
     // Check if texture parameters are valid before creating it
     if (!myWidth || !myHeight || myPixels.empty())
-    {
-        Reset();
         return false;
-    }
-
-    // Destroy previous OpenGL texture if it was loaded
-    if (myGLTexture)
-    {
-        GLCheck(glDeleteTextures(1, (GLuint*)&myGLTexture));
-        myGLTexture = 0;
-    }
 
     // Adjust internal texture dimensions depending on NPOT textures support
-    myTextureWidth  = GetValidTextureSize(myWidth);
-    myTextureHeight = GetValidTextureSize(myHeight);
+    unsigned int TextureWidth  = GetValidTextureSize(myWidth);
+    unsigned int TextureHeight = GetValidTextureSize(myHeight);
 
-    // Check maximum texture size
-    unsigned int MaxSize = static_cast<unsigned int>(OpenGLCaps::GetMaxTextureSize());
-    if ((myTextureWidth >= MaxSize) || (myTextureHeight >= MaxSize))
+    // Check the maximum texture size
+    GLint MaxSize;
+    GLCheck(glGetIntegerv(GL_MAX_TEXTURE_SIZE, &MaxSize));
+    if ((TextureWidth > static_cast<unsigned int>(MaxSize)) || (TextureHeight > static_cast<unsigned int>(MaxSize)))
     {
-        std::cerr << "Failed to create image, it's internal size is too high ("
-                  << myWidth << "x" << myTextureHeight << ")" << std::endl;
-        Reset();
+        std::cerr << "Failed to create image, its internal size is too high (" << TextureWidth << "x" << TextureHeight << ")" << std::endl;
         return false;
     }
 
-    // Create the OpenGL texture
-    GLCheck(glGenTextures(1, (GLuint*)&myGLTexture));
-    GLCheck(glBindTexture(GL_TEXTURE_2D, myGLTexture));
-    GLCheck(glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, myTextureWidth, myTextureHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL));
-
-    // Set texture parameters for 2D rendering
-    GLCheck(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,     GL_REPEAT));
-    GLCheck(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,     GL_REPEAT));
-    GLCheck(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
-    GLCheck(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
+    // Destroy the previous OpenGL texture if it already exists with another size
+    if ((TextureWidth != myTextureWidth) || (TextureHeight != myTextureHeight))
+    {
+        DestroyVideoResources();
+        myTextureWidth  = TextureWidth;
+        myTextureHeight = TextureHeight;
+    }
 
-    // Copy the pixel buffer to the OpenGL texture
-    Update();
+    // We don't actually create the OpenGL texture, to allow loading sf::Image instances
+    // without the need for a valid OpenGL context ()
+    // Creation is done in Image::Update()
+    myUpdated = false;
 
     return true;
 }
@@ -516,16 +523,36 @@ bool Image::CreateTexture()
 ////////////////////////////////////////////////////////////
 /// Update the whole image in video memory
 ////////////////////////////////////////////////////////////
-void Image::Update() const
+void Image::Update()
 {
-    if (myGLTexture && myWidth && myHeight && !myPixels.empty())
+    GLint PreviousTexture;
+    GLCheck(glGetIntegerv(GL_TEXTURE_BINDING_2D, &PreviousTexture));
+
+    // Create the OpenGL texture if it doesn't exist
+    // Texture creation is delayed on purpose (see Image::CreateTexture())
+    if (!myTexture)
+    {
+        GLuint Texture = 0;
+        GLCheck(glGenTextures(1, &Texture));
+        GLCheck(glBindTexture(GL_TEXTURE_2D, Texture));
+        GLCheck(glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, myTextureWidth, myTextureHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL));
+        GLCheck(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP));
+        GLCheck(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP));
+        GLCheck(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, myIsSmooth ? GL_LINEAR : GL_NEAREST));
+        GLCheck(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, myIsSmooth ? GL_LINEAR : GL_NEAREST));
+        myTexture = static_cast<unsigned int>(Texture);
+    }
+
+    // Copy the pixels
+    if (myTexture)
     {
-        // Update texture pixels
-        GLCheck(glBindTexture(GL_TEXTURE_2D, myGLTexture));
-        GLCheck(glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, myWidth, myHeight, GL_RGBA, GL_UNSIGNED_BYTE, &myPixels[0]));
-        GLCheck(glBindTexture(GL_TEXTURE_2D, 0));
+        const Uint8* Pixels = reinterpret_cast<const Uint8*>(&myPixels[0]);
+        GLCheck(glBindTexture(GL_TEXTURE_2D, myTexture));
+        GLCheck(glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, myWidth, myHeight, GL_RGBA, GL_UNSIGNED_BYTE, Pixels));
     }
 
+    GLCheck(glBindTexture(GL_TEXTURE_2D, PreviousTexture));
+
     myUpdated = true;
 }
 
@@ -535,11 +562,14 @@ void Image::Update() const
 ////////////////////////////////////////////////////////////
 void Image::Reset()
 {
+    DestroyVideoResources();
+
     myWidth         = 0;
     myHeight        = 0;
     myTextureWidth  = 0;
     myTextureHeight = 0;
-    myGLTexture     = 0;
+    myTexture       = 0;
+    myIsSmooth      = true;
     myUpdated       = false;
     myPixels.clear();
 }
@@ -550,12 +580,13 @@ void Image::Reset()
 ////////////////////////////////////////////////////////////
 void Image::DestroyVideoResources()
 {
-    // Destroy textures
-    if (myGLTexture)
+    // Destroy the internal texture
+    if (myTexture)
     {
-        GLCheck(glDeleteTextures(1, (GLuint*)&myGLTexture));
-        myGLTexture = 0;
-        myUpdated   = false;
+        GLuint Texture = static_cast<GLuint>(myTexture);
+        GLCheck(glDeleteTextures(1, &Texture));
+        myTexture = 0;
+        myUpdated = false;
     }
 }
 
diff --git a/src/SFML/Graphics/ImageLoader.cpp b/src/SFML/Graphics/ImageLoader.cpp
index 9e4d4e9..b9c6a1b 100755
--- a/src/SFML/Graphics/ImageLoader.cpp
+++ b/src/SFML/Graphics/ImageLoader.cpp
@@ -1,7 +1,7 @@
 ////////////////////////////////////////////////////////////
 //
 // SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
 //
 // This software is provided 'as-is', without any express or implied warranty.
 // In no event will the authors be held liable for any damages arising from the use of this software.
@@ -101,13 +101,8 @@ bool ImageLoader::LoadImageFromFile(const std::string& Filename, std::vector<Col
         Height = ImgHeight;
 
         // Copy the loaded pixels to the pixel buffer
-        Pixels.reserve(Width * Height);
-        for (unsigned int x = 0; x < Width; ++x)
-            for (unsigned int y = 0; y < Height; ++y)
-            {
-                Uint8* Pixel = PixelsPtr + (y + x * Height) * 4;
-                Pixels.push_back(Color(Pixel[0], Pixel[1], Pixel[2], Pixel[3]));
-            }
+        Pixels.resize(Width * Height);
+        memcpy(&Pixels[0], PixelsPtr, Width * Height * 4);
 
         // Free the loaded pixels (they are now in our own pixel buffer)
         SOIL_free_image_data(PixelsPtr);
@@ -145,13 +140,8 @@ bool ImageLoader::LoadImageFromMemory(const char* Data, std::size_t SizeInBytes,
         Height = ImgHeight;
 
         // Copy the loaded pixels to the pixel buffer
-        Pixels.reserve(Width * Height);
-        for (unsigned int x = 0; x < Width; ++x)
-            for (unsigned int y = 0; y < Height; ++y)
-            {
-                Uint8* Pixel = PixelsPtr + (y + x * Height) * 4;
-                Pixels.push_back(Color(Pixel[0], Pixel[1], Pixel[2], Pixel[3]));
-            }
+        Pixels.resize(Width * Height);
+        memcpy(&Pixels[0], PixelsPtr, Width * Height * 4);
 
         // Free the loaded pixels (they are now in our own pixel buffer)
         SOIL_free_image_data(PixelsPtr);
@@ -233,7 +223,7 @@ bool ImageLoader::WriteJpg(const std::string& Filename, const std::vector<Color>
     CompressInfo.in_color_space   = JCS_RGB;
     jpeg_stdio_dest(&CompressInfo, File);
     jpeg_set_defaults(&CompressInfo);
-    jpeg_set_quality(&CompressInfo, 75, TRUE);
+    jpeg_set_quality(&CompressInfo, 90, TRUE);
 
     // Get rid of the aplha channel
     std::vector<Uint8> PixelsBuffer(Width * Height * 3);
diff --git a/src/SFML/Graphics/ImageLoader.hpp b/src/SFML/Graphics/ImageLoader.hpp
index 272a644..45b2b20 100755
--- a/src/SFML/Graphics/ImageLoader.hpp
+++ b/src/SFML/Graphics/ImageLoader.hpp
@@ -1,7 +1,7 @@
 ////////////////////////////////////////////////////////////
 //
 // SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
 //
 // This software is provided 'as-is', without any express or implied warranty.
 // In no event will the authors be held liable for any damages arising from the use of this software.
@@ -40,7 +40,7 @@ namespace priv
 {
 ////////////////////////////////////////////////////////////
 /// ImageLoader load and save images from files ;
-/// Supported formats are : bmp, dds, jpg, png, tga
+/// Supported formats are : bmp, dds, jpg, png, tga, psd
 ////////////////////////////////////////////////////////////
 class ImageLoader : NonCopyable
 {
diff --git a/src/SFML/Graphics/Makefile b/src/SFML/Graphics/Makefile
index b9b1ec1..b1e84a7 100755
--- a/src/SFML/Graphics/Makefile
+++ b/src/SFML/Graphics/Makefile
@@ -1,33 +1,47 @@
-LIB     = libsfml-graphics.so
 SRC     = $(wildcard *.cpp)
+SRCGLEW = $(wildcard ./GLEW/*.c)
 SRCJPEG = $(wildcard ./libjpeg/*.c)
 SRCPNG  = $(wildcard ./libpng/*.c)
 SRCSOIL = $(wildcard ./SOIL/*.c)
 SRCZLIB = $(wildcard ./zlib/*.c)
 OBJ     = $(SRC:.cpp=.o)
+OBJGLEW = $(SRCGLEW:.c=.o)
 OBJJPEG = $(SRCJPEG:.c=.o)
 OBJPNG  = $(SRCPNG:.c=.o)
 OBJSOIL = $(SRCSOIL:.c=.o)
 OBJZLIB = $(SRCZLIB:.c=.o)
 
+ifeq ($(static), yes)
+    LIB     = libsfml-graphics-s.a
+    LIBNAME = $(LIBPATH)/$(LIB)
+    INSTALL = 
+else
+    LIB     = libsfml-graphics.so
+    LIBNAME = $(LIBPATH)/$(LIB).$(VERSION)
+    INSTALL = && $(LN) $(LNFLAGS) /usr/lib/$(LIB).$(VERSION) /usr/lib/$(LIB)
+endif
+
 all: $(LIB)
 
-libsfml-graphics.so: $(OBJ) $(OBJJPEG) $(OBJPNG) $(OBJSOIL) $(OBJZLIB)
-	$(CPP) $(LDFLAGS) -Wl,-soname,$(LIB).$(VERSION) -o $(LIBPATH)/$@.$(VERSION) $(OBJ) $(OBJJPEG) $(OBJPNG) $(OBJSOIL) $(OBJZLIB) -lfreetype
+libsfml-graphics-s.a: $(OBJ) $(OBJGLEW) $(OBJJPEG) $(OBJPNG) $(OBJSOIL) $(OBJZLIB)
+	$(AR) $(ARFLAGS) $(LIBNAME) $(OBJ) $(OBJGLEW) $(OBJJPEG) $(OBJPNG) $(OBJSOIL) $(OBJZLIB)
+
+libsfml-graphics.so: $(OBJ) $(OBJGLEW) $(OBJJPEG) $(OBJPNG) $(OBJSOIL) $(OBJZLIB)
+	$(CPP) $(LDFLAGS) -Wl,-soname,$(LIB).$(VERSION) -o $(LIBNAME) $(OBJ) $(OBJGLEW) $(OBJJPEG) $(OBJPNG) $(OBJSOIL) $(OBJZLIB) -lfreetype
 
 $(OBJ): %.o: %.cpp
 	$(CPP) -o $@ -c $< $(CFLAGS) -I/usr/include/freetype2
 
-$(OBJJPEG) $(OBJPNG) $(OBJSOIL) $(OBJZLIB): %.o: %.c
+$(OBJGLEW) $(OBJJPEG) $(OBJPNG) $(OBJSOIL) $(OBJZLIB): %.o: %.c
 	$(CC) -o $@ -c $< $(CFLAGSEXT)
 
 .PHONY: clean mrproper
 
 clean:
-	@rm -rf $(OBJ) $(OBJJPEG) $(OBJPNG) $(OBJSOIL) $(OBJZLIB)
+	@rm -rf $(OBJ) $(OBJGLEW) $(OBJJPEG) $(OBJPNG) $(OBJSOIL) $(OBJZLIB)
 
 mrproper: clean
-	@rm -rf $(LIBPATH)/$(LIB)
+	@rm -rf $(LIBNAME)
 
 install:
-	@($(CP) $(LIBPATH)/$(LIB).$(VERSION) /usr/lib && $(LN) $(LNFLAGS) /usr/lib/$(LIB).$(VERSION) /usr/lib/$(LIB))
\ No newline at end of file
+	@($(CP) $(LIBNAME) /usr/lib $(INSTALL))
diff --git a/src/SFML/Graphics/Matrix3.cpp b/src/SFML/Graphics/Matrix3.cpp
new file mode 100755
index 0000000..705e06f
--- /dev/null
+++ b/src/SFML/Graphics/Matrix3.cpp
@@ -0,0 +1,40 @@
+////////////////////////////////////////////////////////////
+//
+// SFML - Simple and Fast Multimedia Library
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
+//
+// This software is provided 'as-is', without any express or implied warranty.
+// In no event will the authors be held liable for any damages arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it freely,
+// subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented;
+//    you must not claim that you wrote the original software.
+//    If you use this software in a product, an acknowledgment
+//    in the product documentation would be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such,
+//    and must not be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source distribution.
+//
+////////////////////////////////////////////////////////////
+
+////////////////////////////////////////////////////////////
+// Headers
+////////////////////////////////////////////////////////////
+#include <SFML/Graphics/Matrix3.hpp>
+
+
+namespace sf
+{
+////////////////////////////////////////////////////////////
+// Static member data
+////////////////////////////////////////////////////////////
+const Matrix3 Matrix3::Identity(1, 0, 0,
+                                0, 1, 0,
+                                0, 0, 1);
+
+} // namespace sf
diff --git a/src/SFML/Graphics/OpenGL.hpp b/src/SFML/Graphics/OpenGL.hpp
deleted file mode 100755
index f5bc0c4..0000000
--- a/src/SFML/Graphics/OpenGL.hpp
+++ /dev/null
@@ -1,131 +0,0 @@
- ////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-//    you must not claim that you wrote the original software.
-//    If you use this software in a product, an acknowledgment
-//    in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-//    and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-#ifndef SFML_OPENGL_HPP
-#define SFML_OPENGL_HPP
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <SFML/Config.hpp>
-#include <SFML/Window/glew/glew.h>
-#include <iostream>
-#include <string>
-
-
-namespace sf
-{
-namespace priv
-{
-////////////////////////////////////////////////////////////
-/// Let's define a macro to quickly check every OpenGL
-/// API calls
-///
-////////////////////////////////////////////////////////////
-#ifdef SFML_DEBUG
-
-    // In debug mode, perform a test on every OpenGL call
-    #define GLCheck(Func) ((Func), priv::GLCheckError(__FILE__, __LINE__))
-
-#else
-
-    // Else, we don't add any overhead
-    #define GLCheck(Func) (Func)
-
-#endif
-
-
-////////////////////////////////////////////////////////////
-/// Check last OpenGL error
-///
-////////////////////////////////////////////////////////////
-inline void GLCheckError(const std::string File, unsigned int Line)
-{
-    // Get the last error
-    GLenum ErrorCode = glGetError();
-
-    if (ErrorCode != GL_NO_ERROR)
-    {
-        std::string Error, Desc;
-
-        // Decode the error code
-        switch (ErrorCode)
-        {
-            case GL_INVALID_ENUM :
-            {
-                Error = "GL_INVALID_ENUM";
-                Desc  = "an unacceptable value has been specified for an enumerated argument";
-                break;
-            }
-
-            case GL_INVALID_VALUE :
-            {
-                Error = "GL_INVALID_VALUE";
-                Desc  = "a numeric argument is out of range";
-                break;
-            }
-
-            case GL_INVALID_OPERATION :
-            {
-                Error = "GL_INVALID_OPERATION";
-                Desc  = "the specified operation is not allowed in the current state";
-                break;
-            }
-
-            case GL_STACK_OVERFLOW :
-            {
-                Error = "GL_STACK_OVERFLOW";
-                Desc  = "this command would cause a stack overflow";
-                break;
-            }
-
-            case GL_STACK_UNDERFLOW :
-            {
-                Error = "GL_STACK_UNDERFLOW";
-                Desc  = "this command would cause a stack underflow";
-                break;
-            }
-
-            case GL_OUT_OF_MEMORY :
-            {
-                Error = "GL_OUT_OF_MEMORY";
-                Desc  = "there is not enough memory left to execute the command";
-                break;
-            }
-        }
-
-        // Log the error
-        std::cerr << "An internal OpenGL call failed in "
-                  << File.substr(File.find_last_of("\\/") + 1) << " (" << Line << ") : "
-                  << Error << ", " << Desc
-                  << std::endl;
-    }
-}
-
-} // namespace priv
-
-} // namespace sf
-
-
-#endif // SFML_OPENGL_HPP
diff --git a/src/SFML/Graphics/PostFX.cpp b/src/SFML/Graphics/PostFX.cpp
index 2723ee2..b28e5dd 100755
--- a/src/SFML/Graphics/PostFX.cpp
+++ b/src/SFML/Graphics/PostFX.cpp
@@ -1,7 +1,7 @@
 ////////////////////////////////////////////////////////////
 //
 // SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
 //
 // This software is provided 'as-is', without any express or implied warranty.
 // In no event will the authors be held liable for any damages arising from the use of this software.
@@ -27,10 +27,8 @@
 // Headers
 ////////////////////////////////////////////////////////////
 #include <SFML/Graphics/PostFX.hpp>
-#include <SFML/Graphics/GraphicsDevice.hpp>
-#include <SFML/Graphics/OpenGL.hpp>
 #include <SFML/Graphics/RenderWindow.hpp>
-#include <SFML/Window/OpenGLCaps.hpp>
+#include <SFML/Graphics/Renderer.hpp>
 #include <fstream>
 #include <iostream>
 #include <set>
@@ -45,7 +43,8 @@ namespace sf
 PostFX::PostFX() :
 myShaderProgram(0)
 {
-
+    // No filtering on frame buffer
+    myFrameBuffer.SetSmooth(false);
 }
 
 
@@ -60,6 +59,9 @@ mySamplers      (Copy.mySamplers),
 myFragmentShader(Copy.myFragmentShader),
 myFrameBuffer   (Copy.myFrameBuffer)
 {
+    // No filtering on frame buffer
+    myFrameBuffer.SetSmooth(false);
+
     // Create the shaders and the program
     if (Copy.myShaderProgram)
         CreateProgram();
@@ -131,7 +133,7 @@ void PostFX::SetParameter(const std::string& Name, float X)
         if (Location != -1)
             GLCheck(glUniform1fARB(Location, X));
         else
-            std::cerr << "Parameter \"" << Name << "\" not found in effect" << std::endl;
+            std::cerr << "Parameter \"" << Name << "\" not found in post-effect" << std::endl;
 
         // Disable program
         GLCheck(glUseProgramObjectARB(0));
@@ -154,7 +156,7 @@ void PostFX::SetParameter(const std::string& Name, float X, float Y)
         if (Location != -1)
             GLCheck(glUniform2fARB(Location, X, Y));
         else
-            std::cerr << "Parameter \"" << Name << "\" not found in effect" << std::endl;
+            std::cerr << "Parameter \"" << Name << "\" not found in post-effect" << std::endl;
 
         // Disable program
         GLCheck(glUseProgramObjectARB(0));
@@ -177,7 +179,7 @@ void PostFX::SetParameter(const std::string& Name, float X, float Y, float Z)
         if (Location != -1)
             GLCheck(glUniform3fARB(Location, X, Y, Z));
         else
-            std::cerr << "Parameter \"" << Name << "\" not found in effect" << std::endl;
+            std::cerr << "Parameter \"" << Name << "\" not found in post-effect" << std::endl;
 
         // Disable program
         GLCheck(glUseProgramObjectARB(0));
@@ -200,7 +202,7 @@ void PostFX::SetParameter(const std::string& Name, float X, float Y, float Z, fl
         if (Location != -1)
             GLCheck(glUniform4fARB(Location, X, Y, Z, W));
         else
-            std::cerr << "Parameter \"" << Name << "\" not found in effect" << std::endl;
+            std::cerr << "Parameter \"" << Name << "\" not found in post-effect" << std::endl;
 
         // Disable program
         GLCheck(glUseProgramObjectARB(0));
@@ -239,10 +241,13 @@ PostFX& PostFX::operator =(const PostFX& Other)
 ////////////////////////////////////////////////////////////
 bool PostFX::CanUsePostFX()
 {
-    return OpenGLCaps::CheckExtension("GL_ARB_shading_language_100") &&
-           OpenGLCaps::CheckExtension("GL_ARB_shader_objects")       &&
-           OpenGLCaps::CheckExtension("GL_ARB_vertex_shader")        &&
-           OpenGLCaps::CheckExtension("GL_ARB_fragment_shader");
+    // Make sure the renderer exists
+    GetRenderer();
+
+    return glewIsSupported("GL_ARB_shading_language_100") != 0 &&
+           glewIsSupported("GL_ARB_shader_objects")       != 0 &&
+           glewIsSupported("GL_ARB_vertex_shader")        != 0 &&
+           glewIsSupported("GL_ARB_fragment_shader")      != 0;
 }
 
 
@@ -259,11 +264,9 @@ void PostFX::Render(const RenderWindow& Window) const
     if ((Window.GetWidth() != myFrameBuffer.GetWidth()) || (Window.GetHeight() != myFrameBuffer.GetHeight()))
     {
         myFrameBuffer.Resize(Window.GetWidth(), Window.GetHeight());
-        myFrameBuffer.SetSmooth(false);
-        myFrameBuffer.SetRepeat(false);
     }
 
-    // Copy the current framebuffer to our frame buffer texture
+    // Copy the current framebuffer pixels to our frame buffer texture
     myFrameBuffer.Bind();
     GLCheck(glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, myFrameBuffer.GetWidth(), myFrameBuffer.GetHeight()));
 
@@ -271,22 +274,23 @@ void PostFX::Render(const RenderWindow& Window) const
     GLCheck(glUseProgramObjectARB(myShaderProgram));
 
     // Bind textures
-    int Unit = 0;
+    GLint MaxUnits;
+    GLCheck(glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB, &MaxUnits));
+    unsigned int Unit = 0;
     for (std::map<std::string, Image*>::const_iterator i = mySamplers.begin(); i != mySamplers.end(); ++i)
     {
-        // Check that current texture unit is available
-        if (Unit >= OpenGLCaps::GetMaxTextureUnits())
+        // Check that the current texture unit is available
+        if (Unit >= static_cast<unsigned int>(MaxUnits))
         {
-            // Error : we have reached maximum texture units count
+            // Error : we have reached the maximum texture units count
             std::cerr << "Impossible to use texture \"" << i->first << "\" for post-effect : all available texture units are used" << std::endl;
             break;
         }
 
-        // Get the texture location in the effect
+        // Get texture location and assign it the given unit
         int Location = glGetUniformLocationARB(myShaderProgram, i->first.c_str());
         if (Location != -1)
         {
-            // Texture found : bind it and associate it to current texture unit
             GLCheck(glUniform1iARB(Location, Unit));
             GLCheck(glActiveTextureARB(GL_TEXTURE0_ARB + Unit));
             i->second->Bind();
@@ -294,29 +298,28 @@ void PostFX::Render(const RenderWindow& Window) const
         }
         else
         {
-            // Error : texture name not found in effect
-            std::cerr << "Texture \"" << i->first << "\" not found in effect" << std::endl;
+            std::cerr << "Texture \"" << i->first << "\" not found in post-effect" << std::endl;
         }
     }
 
     // Compute the texture coordinates (in case the texture is larger than the screen)
-    IntRect   FrameBufferRect(0, 0, myFrameBuffer.GetWidth(), myFrameBuffer.GetHeight());
+    IntRect FrameBufferRect(0, 0, myFrameBuffer.GetWidth(), myFrameBuffer.GetHeight());
     FloatRect TexCoords = myFrameBuffer.GetTexCoords(FrameBufferRect);
 
     // Render a fullscreen quad using the effect on our framebuffer
-    FloatRect Screen = Window.GetViewRect();
+    FloatRect Screen = Window.GetView().GetRect();
     glBegin(GL_QUADS);
-        glTexCoord2f(TexCoords.Left,  TexCoords.Top);    glVertex2f(Screen.Left,  Screen.Bottom);   
-        glTexCoord2f(TexCoords.Left,  TexCoords.Bottom); glVertex2f(Screen.Left,  Screen.Top);
-        glTexCoord2f(TexCoords.Right, TexCoords.Bottom); glVertex2f(Screen.Right, Screen.Top);
-        glTexCoord2f(TexCoords.Right, TexCoords.Top);    glVertex2f(Screen.Right, Screen.Bottom);   
+         glTexCoord2f(TexCoords.Left,  TexCoords.Top);    glVertex2f(Screen.Left,  Screen.Bottom);
+         glTexCoord2f(TexCoords.Right, TexCoords.Top);    glVertex2f(Screen.Right, Screen.Bottom);
+         glTexCoord2f(TexCoords.Right, TexCoords.Bottom); glVertex2f(Screen.Right, Screen.Top);
+         glTexCoord2f(TexCoords.Left,  TexCoords.Bottom); glVertex2f(Screen.Left,  Screen.Top);
     glEnd();
 
     // Disable program
     GLCheck(glUseProgramObjectARB(0));
 
     // Disable texture units
-    for (int i = 0; i < Unit; ++i)
+    for (unsigned int i = 0; i < Unit; ++i)
     {
         GLCheck(glActiveTextureARB(GL_TEXTURE0_ARB + i));
         GLCheck(glBindTexture(GL_TEXTURE_2D, 0));
@@ -405,46 +408,6 @@ std::string PostFX::PreprocessEffect(std::istream& File)
 
 
 ////////////////////////////////////////////////////////////
-/// Create a shader object from a file, and attach it to the program
-////////////////////////////////////////////////////////////
-bool PostFX::CreateAndAttachShader(const std::string& Source, unsigned int ShaderType)
-{
-    // Create shader object
-    GLhandleARB Shader = glCreateShaderObjectARB(ShaderType);
-
-    // Load source
-    int Length = static_cast<int>(Source.size());
-    const char* Data = Source.data();
-    GLCheck(glShaderSourceARB(Shader, 1, &Data, (const GLint*)&Length));
-
-    // Compile shader
-    GLCheck(glCompileShaderARB(Shader));
-
-    // Get compile log
-    int Success;
-    GLCheck(glGetObjectParameterivARB(Shader, GL_OBJECT_COMPILE_STATUS_ARB, (GLint*)&Success));
-    if (Success == GL_FALSE)
-    {
-        // Oops... compile errors !
-        char CompileLog[1024];
-        GLCheck(glGetInfoLogARB(Shader, sizeof(CompileLog), 0, CompileLog));
-        std::cerr << "Failed to compile effect :" << std::endl
-                  << CompileLog << std::endl;
-        GLCheck(glDeleteObjectARB(Shader));
-        return false;
-    }
-
-    // Attach the shader to the program
-    GLCheck(glAttachObjectARB(myShaderProgram, Shader));
-
-    // We can now delete our shader
-    GLCheck(glDeleteObjectARB(Shader));
-
-    return true;
-}
-
-
-////////////////////////////////////////////////////////////
 /// Create the program and attach the shaders
 ////////////////////////////////////////////////////////////
 void PostFX::CreateProgram()
@@ -452,7 +415,7 @@ void PostFX::CreateProgram()
     // Check that we can use post-FX !
     if (!CanUsePostFX())
     {
-        std::cerr << "Failed to create a sfPostFX : your system doesn't support effects" << std::endl;
+        std::cerr << "Failed to create a PostFX : your system doesn't support effects" << std::endl;
         return;
     }
 
@@ -460,48 +423,81 @@ void PostFX::CreateProgram()
     if (myShaderProgram)
         GLCheck(glDeleteObjectARB(myShaderProgram));
 
-    // Create the program
-    myShaderProgram = glCreateProgramObjectARB();
-
-    // Load vertex shader source (we provide it directly as it doesn't have to change)
-    static const std::string VertexShader =
+    // Define vertex shader source (we provide it directly as it doesn't have to change)
+    static const std::string VertexShaderSrc =
         "void main()"
         "{"
         "    gl_TexCoord[0] = gl_MultiTexCoord0;"
         "    gl_Position = ftransform();"
         "}";
 
-    // Create vertex shader
-    if (!CreateAndAttachShader(VertexShader, GL_VERTEX_SHADER_ARB))
+    // Create the program
+    myShaderProgram = glCreateProgramObjectARB();
+
+    // Create the shaders
+    GLhandleARB VertexShader   = glCreateShaderObjectARB(GL_VERTEX_SHADER_ARB);
+    GLhandleARB FragmentShader = glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB);
+
+    // Compile them
+    const char* VertexSrc   = VertexShaderSrc.c_str();
+    const char* FragmentSrc = myFragmentShader.c_str();
+    GLCheck(glShaderSourceARB(VertexShader,   1, &VertexSrc,   NULL));
+    GLCheck(glShaderSourceARB(FragmentShader, 1, &FragmentSrc, NULL));
+    GLCheck(glCompileShaderARB(VertexShader));
+    GLCheck(glCompileShaderARB(FragmentShader));
+
+    // Check the compile logs
+    GLint Success;
+    GLCheck(glGetObjectParameterivARB(VertexShader, GL_OBJECT_COMPILE_STATUS_ARB, &Success));
+    if (Success == GL_FALSE)
     {
+        char CompileLog[1024];
+        GLCheck(glGetInfoLogARB(VertexShader, sizeof(CompileLog), 0, CompileLog));
+        std::cerr << "Failed to compile post-effect :" << std::endl
+                  << CompileLog << std::endl;
+        GLCheck(glDeleteObjectARB(VertexShader));
+        GLCheck(glDeleteObjectARB(FragmentShader));
         GLCheck(glDeleteObjectARB(myShaderProgram));
         myShaderProgram = 0;
         return;
     }
-
-    // Create fragment shader
-    if (!CreateAndAttachShader(myFragmentShader, GL_FRAGMENT_SHADER_ARB))
+    GLCheck(glGetObjectParameterivARB(FragmentShader, GL_OBJECT_COMPILE_STATUS_ARB, &Success));
+    if (Success == GL_FALSE)
     {
+        char CompileLog[1024];
+        GLCheck(glGetInfoLogARB(FragmentShader, sizeof(CompileLog), 0, CompileLog));
+        std::cerr << "Failed to compile post-effect :" << std::endl
+                  << CompileLog << std::endl;
+        GLCheck(glDeleteObjectARB(VertexShader));
+        GLCheck(glDeleteObjectARB(FragmentShader));
         GLCheck(glDeleteObjectARB(myShaderProgram));
         myShaderProgram = 0;
         return;
     }
 
+    // Attach the shaders to the program
+    GLCheck(glAttachObjectARB(myShaderProgram, VertexShader));
+    GLCheck(glAttachObjectARB(myShaderProgram, FragmentShader));
+
+    // We can now delete the shaders
+    GLCheck(glDeleteObjectARB(VertexShader));
+    GLCheck(glDeleteObjectARB(FragmentShader));
+
     // Link the program
     GLCheck(glLinkProgramARB(myShaderProgram));
 
     // Get link log
-    int Success;
-    GLCheck(glGetObjectParameterivARB(myShaderProgram, GL_OBJECT_LINK_STATUS_ARB, (GLint*)&Success));
+    GLCheck(glGetObjectParameterivARB(myShaderProgram, GL_OBJECT_LINK_STATUS_ARB, &Success));
     if (Success == GL_FALSE)
     {
-        // Oops... link errors !
+        // Oops... link errors
         char LinkLog[1024];
         GLCheck(glGetInfoLogARB(myShaderProgram, sizeof(LinkLog), 0, LinkLog));
-        std::cerr << "Failed to link effect :" << std::endl
+        std::cerr << "Failed to link post-effect :" << std::endl
                   << LinkLog << std::endl;
         GLCheck(glDeleteObjectARB(myShaderProgram));
         myShaderProgram = 0;
+        return;
     }
 }
 
diff --git a/src/SFML/Graphics/RenderWindow.cpp b/src/SFML/Graphics/RenderWindow.cpp
index 1e2d1a9..dc43bb0 100755
--- a/src/SFML/Graphics/RenderWindow.cpp
+++ b/src/SFML/Graphics/RenderWindow.cpp
@@ -1,7 +1,7 @@
 ////////////////////////////////////////////////////////////
 //
 // SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
 //
 // This software is provided 'as-is', without any express or implied warranty.
 // In no event will the authors be held liable for any damages arising from the use of this software.
@@ -27,9 +27,8 @@
 ////////////////////////////////////////////////////////////
 #include <SFML/Graphics/RenderWindow.hpp>
 #include <SFML/Graphics/Drawable.hpp>
-#include <SFML/Graphics/GraphicsDevice.hpp>
 #include <SFML/Graphics/Image.hpp>
-#include <SFML/Graphics/OpenGL.hpp>
+#include <SFML/Graphics/Renderer.hpp>
 #include <iostream>
 
 
@@ -40,7 +39,9 @@ namespace sf
 ////////////////////////////////////////////////////////////
 RenderWindow::RenderWindow() :
 myBackgroundColor(Color(0, 0, 0, 255)),
-myOptimizeStates (false)
+myCurrentView    (&myDefaultView),
+myPreserveStates (false),
+myIsDrawing      (false)
 {
 
 }
@@ -49,22 +50,26 @@ myOptimizeStates (false)
 ////////////////////////////////////////////////////////////
 /// Construct the window
 ////////////////////////////////////////////////////////////
-RenderWindow::RenderWindow(VideoMode Mode, const std::string& Title, unsigned long WindowStyle, int AntialiasingLevel) :
+RenderWindow::RenderWindow(VideoMode Mode, const std::string& Title, unsigned long WindowStyle, const WindowSettings& Params) :
 myBackgroundColor(Color(0, 0, 0, 255)),
-myOptimizeStates (false)
+myCurrentView    (&myDefaultView),
+myPreserveStates (false),
+myIsDrawing      (false)
 {
-    Create(Mode, Title, WindowStyle, AntialiasingLevel);
+    Create(Mode, Title, WindowStyle, Params);
 }
 
 
 ////////////////////////////////////////////////////////////
 /// Construct the window from an existing control
 ////////////////////////////////////////////////////////////
-RenderWindow::RenderWindow(WindowHandle Handle, int AntialiasingLevel) :
+RenderWindow::RenderWindow(WindowHandle Handle, const WindowSettings& Params) :
 myBackgroundColor(Color(0, 0, 0, 255)),
-myOptimizeStates (false)
+myCurrentView    (&myDefaultView),
+myPreserveStates (false),
+myIsDrawing      (false)
 {
-    Create(Handle, AntialiasingLevel);
+    Create(Handle, Params);
 }
 
 
@@ -82,33 +87,47 @@ RenderWindow::~RenderWindow()
 ////////////////////////////////////////////////////////////
 void RenderWindow::Draw(const Drawable& Object) const
 {
-    // Set our window as the current target for rendering
-    if (SetCurrent())
+    // Check whether we are called from the outside or from a previous call to Draw
+    if (!myIsDrawing)
     {
-        // Save the current render states and set the SFML ones
-        if (!myOptimizeStates)
+        myIsDrawing = true;
+
+        // Set our window as the current target for rendering
+        if (SetActive())
         {
-            static const GLbitfield States = GL_COLOR_BUFFER_BIT | GL_CURRENT_BIT | GL_ENABLE_BIT |
-                                             GL_TEXTURE_BIT | GL_TRANSFORM_BIT | GL_VIEWPORT_BIT;
-            GLCheck(glPushAttrib(States));
-            SetRenderStates();
+            // Save the current render states and set the SFML ones
+            if (myPreserveStates)
+            {
+                GLCheck(glMatrixMode(GL_MODELVIEW));  GLCheck(glPushMatrix());
+                GLCheck(glMatrixMode(GL_PROJECTION)); GLCheck(glPushMatrix());
+                GLCheck(glPushAttrib(GL_COLOR_BUFFER_BIT | GL_CURRENT_BIT   | GL_ENABLE_BIT  |
+                                     GL_TEXTURE_BIT      | GL_TRANSFORM_BIT | GL_VIEWPORT_BIT));
+                SetRenderStates();
+            }
+
+            // Set the window viewport and transform matrices
+            GLCheck(glViewport(0, 0, GetWidth(), GetHeight()));
+            GLCheck(glMatrixMode(GL_PROJECTION)); GLCheck(glLoadMatrixf(myCurrentView->GetMatrix().Get4x4Elements()));
+            GLCheck(glMatrixMode(GL_MODELVIEW));  GLCheck(glLoadIdentity());
+
+            // Let the object draw itself
+            Object.Draw(*this);
+
+            // Restore render states
+            if (myPreserveStates)
+            {
+                GLCheck(glMatrixMode(GL_PROJECTION)); GLCheck(glPopMatrix());
+                GLCheck(glMatrixMode(GL_MODELVIEW));  GLCheck(glPopMatrix());
+                GLCheck(glPopAttrib());
+            }
         }
 
-        // Set the projection matrix corresponding to the current view
-        GLCheck(glMatrixMode(GL_PROJECTION));
-        GLCheck(glPushMatrix());
-        GLCheck(glLoadMatrixf(myCurrentProjection));
-
-        // Let the object draw itself
+        myIsDrawing = false;
+    }
+    else
+    {
+        // We are already called from a previous Draw : we don't need to set the states again, just draw the object
         Object.Draw(*this);
-
-        // Restore the previous projection matrix
-        GLCheck(glMatrixMode(GL_PROJECTION));
-        GLCheck(glPopMatrix());
-
-        // Restore render states
-        if (!myOptimizeStates)
-            GLCheck(glPopAttrib());
     }
 }
 
@@ -123,14 +142,20 @@ Image RenderWindow::Capture() const
     const unsigned int Height = GetHeight();
 
     // Set our window as the current target for rendering
-    if (SetCurrent())
+    if (SetActive())
     {
         // Get pixels from the backbuffer
-        std::vector<Uint8> Pixels(Width * Height);
-        glReadPixels(0, 0, Width, Height, GL_RGBA, GL_UNSIGNED_BYTE, &Pixels[0]);
+        std::vector<Uint8> Pixels(Width * Height * 4);
+        Uint8* PixelsPtr = &Pixels[0];
+        GLCheck(glReadPixels(0, 0, Width, Height, GL_RGBA, GL_UNSIGNED_BYTE, PixelsPtr));
+
+        // Flip the pixels
+        unsigned int Pitch = Width * 4;
+        for (unsigned int y = 0; y < Height / 2; ++y)
+            std::swap_ranges(PixelsPtr + y * Pitch, PixelsPtr + (y + 1) * Pitch, PixelsPtr + (Height - y - 1) * Pitch);
 
-        // Create an image from it and return it
-        return Image(Width, Height, &Pixels[0]);
+        // Create an image from the pixel buffer and return it
+        return Image(Width, Height, PixelsPtr);
     }
     else
     {
@@ -151,54 +176,59 @@ void RenderWindow::SetBackgroundColor(const Color& Col)
 ////////////////////////////////////////////////////////////
 /// Change the current active view
 ////////////////////////////////////////////////////////////
-void RenderWindow::SetView(const View* NewView)
+void RenderWindow::SetView(const View& NewView)
 {
-    // Set our window as the current target for rendering
-    if (SetCurrent())
-    {
-        // If a null pointer is passed, switch to default view
-        if (NewView == NULL)
-            NewView = &myDefaultView;
-
-        // Compute the view rectangle coordinates
-        float X = NewView->Rect.Left + NewView->Rect.GetWidth()  / 2;
-        float Y = NewView->Rect.Top  + NewView->Rect.GetHeight() / 2;
-        float HalfWidth  = NewView->Rect.GetWidth()  / (2 * NewView->Zoom);
-        float HalfHeight = NewView->Rect.GetHeight() / (2 * NewView->Zoom);
-
-        // Store the view rectangle for optimization purpose
-        myCurrentRect.Left   = std::min(X - HalfWidth,  X + HalfWidth);
-        myCurrentRect.Top    = std::min(Y - HalfHeight, Y + HalfHeight);
-        myCurrentRect.Right  = std::max(X - HalfWidth,  X + HalfWidth);
-        myCurrentRect.Bottom = std::max(Y - HalfHeight, Y + HalfHeight);
-
-        // Update the projection matrix according to the new view, and save it
-        GLCheck(glMatrixMode(GL_PROJECTION));
-        GLCheck(glPushMatrix());
-        GLCheck(glLoadIdentity());
-        GLCheck(glOrtho(X - HalfWidth, X + HalfWidth, Y + HalfHeight, Y - HalfHeight, -1, 1));
-        GLCheck(glGetFloatv(GL_PROJECTION_MATRIX, myCurrentProjection));
-        GLCheck(glPopMatrix());
-    }
+    myCurrentView = &NewView;
+}
+
+
+////////////////////////////////////////////////////////////
+/// Get the current view
+////////////////////////////////////////////////////////////
+const View& RenderWindow::GetView() const
+{
+    return *myCurrentView;
 }
 
 
 ////////////////////////////////////////////////////////////
-/// Get current view rectangle
+/// Get the default view of the window for read / write
 ////////////////////////////////////////////////////////////
-const FloatRect& RenderWindow::GetViewRect() const
+View& RenderWindow::GetDefaultView()
 {
-    return myCurrentRect;
+    return myDefaultView;
 }
 
 
 ////////////////////////////////////////////////////////////
-/// Tell SFML to optimize its calls to the graphics driver,
-/// in case the user is not doing custom OpenGL calls
+/// Convert a point in window coordinates into view coordinates
 ////////////////////////////////////////////////////////////
-void RenderWindow::OptimizeForNonOpenGL(bool Optimize)
+sf::Vector2f RenderWindow::ConvertCoords(unsigned int WindowX, unsigned int WindowY, const View* TargetView) const
 {
-    myOptimizeStates = Optimize;
+    // Use the current view if none has been passed
+    if (!TargetView)
+        TargetView = myCurrentView;
+
+    float Left   = TargetView->GetCenter().x - TargetView->GetHalfSize().x;
+    float Top    = TargetView->GetCenter().y - TargetView->GetHalfSize().y;
+    float Right  = TargetView->GetCenter().x + TargetView->GetHalfSize().x;
+    float Bottom = TargetView->GetCenter().y + TargetView->GetHalfSize().y;
+
+    return sf::Vector2f(Left + WindowX * (Right - Left) / GetWidth(),
+                        Top  + WindowY * (Bottom - Top) / GetHeight());
+}
+
+////////////////////////////////////////////////////////////
+/// Tell SFML to preserve external OpenGL states, at the expense of
+/// more CPU charge. Use this function if you don't want SFML
+/// to mess up your own OpenGL states (if any).
+/// Don't enable state preservation if not needed, as it will allow
+/// SFML to do internal optimizations and improve performances.
+/// This parameter is false by default
+////////////////////////////////////////////////////////////
+void RenderWindow::PreserveOpenGLStates(bool Preserve)
+{
+    myPreserveStates = Preserve;
 }
 
 
@@ -207,13 +237,12 @@ void RenderWindow::OptimizeForNonOpenGL(bool Optimize)
 ////////////////////////////////////////////////////////////
 void RenderWindow::OnCreate()
 {
-    // Set default OpenGL states
+    // Set the default rendering states
     SetRenderStates();
 
     // Setup the default view
-    myDefaultView.Rect = FloatRect(0, 0, static_cast<float>(GetWidth()), static_cast<float>(GetHeight()));
-    myDefaultView.Zoom = 1.f;
-    SetView(NULL);
+    myDefaultView.SetFromRect(FloatRect(0, 0, static_cast<float>(GetWidth()), static_cast<float>(GetHeight())));
+    SetView(myDefaultView);
 }
 
 
@@ -222,31 +251,12 @@ void RenderWindow::OnCreate()
 ////////////////////////////////////////////////////////////
 void RenderWindow::OnDisplay()
 {
-    // Find which buffers we must clear
-    GLbitfield                ClearBits  = GL_COLOR_BUFFER_BIT;
-    if (GetDepthBits()   > 0) ClearBits |= GL_DEPTH_BUFFER_BIT;
-    if (GetStencilBits() > 0) ClearBits |= GL_STENCIL_BUFFER_BIT;
-
-    // Clear the color/depth/stencil buffers for next frame
+    // Clear the frame buffer with the background color, for next frame
     GLCheck(glClearColor(myBackgroundColor.r / 255.f,
                          myBackgroundColor.g / 255.f,
                          myBackgroundColor.b / 255.f,
                          myBackgroundColor.a / 255.f));
-    GLCheck(glClear(ClearBits));
-}
-
-
-////////////////////////////////////////////////////////////
-/// Called after an event has been received
-////////////////////////////////////////////////////////////
-void RenderWindow::OnEventReceived(const Event& EventReceived)
-{
-    // Adjust the viewport when the window is resized
-    if (EventReceived.Type == Event::Resized)
-    {
-        if (SetCurrent())
-            GLCheck(glViewport(0, 0, EventReceived.Size.Width, EventReceived.Size.Height));
-    }
+    GLCheck(glClear(GL_COLOR_BUFFER_BIT));
 }
 
 
@@ -255,13 +265,9 @@ void RenderWindow::OnEventReceived(const Event& EventReceived)
 ////////////////////////////////////////////////////////////
 void RenderWindow::SetRenderStates() const
 {
-    GLCheck(glAlphaFunc(GL_GREATER, 0));
-    GLCheck(glDisable(GL_LIGHTING));
+    GLCheck(glDisable(GL_ALPHA_TEST));
     GLCheck(glDisable(GL_DEPTH_TEST));
-    GLCheck(glDisable(GL_CULL_FACE));
-    GLCheck(glShadeModel(GL_SMOOTH));
-    GLCheck(glClearDepth(1.f));
-    GLCheck(glClearStencil(0));
+    GLCheck(glDisable(GL_LIGHTING)); 
 }
 
 } // namespace sf
diff --git a/src/SFML/Graphics/Renderer.cpp b/src/SFML/Graphics/Renderer.cpp
new file mode 100755
index 0000000..04a118a
--- /dev/null
+++ b/src/SFML/Graphics/Renderer.cpp
@@ -0,0 +1,89 @@
+////////////////////////////////////////////////////////////
+//
+// SFML - Simple and Fast Multimedia Library
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
+//
+// This software is provided 'as-is', without any express or implied warranty.
+// In no event will the authors be held liable for any damages arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it freely,
+// subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented;
+//    you must not claim that you wrote the original software.
+//    If you use this software in a product, an acknowledgment
+//    in the product documentation would be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such,
+//    and must not be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source distribution.
+//
+////////////////////////////////////////////////////////////
+
+////////////////////////////////////////////////////////////
+// Headers
+////////////////////////////////////////////////////////////
+#include <SFML/Graphics/Renderer.hpp>
+#include <SFML/Graphics/VideoResource.hpp>
+#include <SFML/Window/Window.hpp>
+
+
+namespace sf
+{
+////////////////////////////////////////////////////////////
+/// Default constructor
+////////////////////////////////////////////////////////////
+Renderer::Renderer()
+{
+    // Force context initialization
+    Window::ForceContextInit();
+
+    // Initialize GLEW
+    glewInit();
+}
+
+
+////////////////////////////////////////////////////////////
+/// Virtual destructor
+////////////////////////////////////////////////////////////
+Renderer::~Renderer()
+{
+    // Notify resources
+    for (std::set<VideoResource*>::iterator i = myResources.begin(); i != myResources.end(); ++i)
+        (*i)->DestroyVideoResources();
+}
+
+
+////////////////////////////////////////////////////////////
+/// Add a video resource
+////////////////////////////////////////////////////////////
+void Renderer::AddVideoResource(VideoResource* Resource)
+{
+    if (Resource)
+        myResources.insert(Resource);
+}
+
+
+////////////////////////////////////////////////////////////
+/// Remove a video resource
+////////////////////////////////////////////////////////////
+void Renderer::RemoveVideoResource(VideoResource* Resource)
+{
+    if (Resource)
+        myResources.erase(Resource);
+}
+
+
+////////////////////////////////////////////////////////////
+/// Get the global instance of the renderer
+////////////////////////////////////////////////////////////
+Renderer& GetRenderer()
+{
+    static Renderer Instance;
+
+    return Instance;
+}
+
+} // namespace sf
diff --git a/src/SFML/Graphics/Renderer.hpp b/src/SFML/Graphics/Renderer.hpp
new file mode 100755
index 0000000..f0f9dcf
--- /dev/null
+++ b/src/SFML/Graphics/Renderer.hpp
@@ -0,0 +1,182 @@
+////////////////////////////////////////////////////////////
+//
+// SFML - Simple and Fast Multimedia Library
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
+//
+// This software is provided 'as-is', without any express or implied warranty.
+// In no event will the authors be held liable for any damages arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it freely,
+// subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented;
+//    you must not claim that you wrote the original software.
+//    If you use this software in a product, an acknowledgment
+//    in the product documentation would be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such,
+//    and must not be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source distribution.
+//
+////////////////////////////////////////////////////////////
+
+#ifndef SFML_RENDERER_HPP
+#define SFML_RENDERER_HPP
+
+////////////////////////////////////////////////////////////
+// Headers
+////////////////////////////////////////////////////////////
+#include <SFML/Config.hpp>
+#include <SFML/Graphics/GLEW/glew.h>
+#include <iostream>
+#include <set>
+#include <string>
+
+
+namespace sf
+{
+class VideoResource;
+
+////////////////////////////////////////////////////////////
+/// Abstract base class for renderers
+////////////////////////////////////////////////////////////
+class Renderer
+{
+public :
+
+    ////////////////////////////////////////////////////////////
+    /// Default constructor
+    ///
+    ////////////////////////////////////////////////////////////
+    Renderer();
+
+    ////////////////////////////////////////////////////////////
+    /// Virtual destructor
+    ///
+    ////////////////////////////////////////////////////////////
+    virtual ~Renderer();
+
+private :
+
+    friend class VideoResource;
+
+    ////////////////////////////////////////////////////////////
+    /// Add a video resource
+    ///
+    /// \param Resource : Resource to add
+    ///
+    ////////////////////////////////////////////////////////////
+    void AddVideoResource(VideoResource* Resource);
+
+    ////////////////////////////////////////////////////////////
+    /// Remove a video resource
+    ///
+    /// \param Resource : Resource to remove
+    ///
+    ////////////////////////////////////////////////////////////
+    void RemoveVideoResource(VideoResource* Resource);
+
+    ////////////////////////////////////////////////////////////
+    // Member data
+    ////////////////////////////////////////////////////////////
+    std::set<VideoResource*> myResources; ///< List of active video resources
+};
+
+////////////////////////////////////////////////////////////
+/// Get the global instance of the renderer
+///
+/// \return Reference to the renderer instance
+///
+////////////////////////////////////////////////////////////
+Renderer& GetRenderer();
+
+////////////////////////////////////////////////////////////
+/// Let's define a macro to quickly check every OpenGL
+/// API calls
+////////////////////////////////////////////////////////////
+#ifdef SFML_DEBUG
+
+    // In debug mode, perform a test on every OpenGL call
+    #define GLCheck(Func) ((Func), GLCheckError(__FILE__, __LINE__))
+
+#else
+
+    // Else, we don't add any overhead
+    #define GLCheck(Func) (Func)
+
+#endif
+
+
+////////////////////////////////////////////////////////////
+/// Check the last OpenGL error
+///
+////////////////////////////////////////////////////////////
+inline void GLCheckError(const std::string& File, unsigned int Line)
+{
+    // Get the last error
+    GLenum ErrorCode = glGetError();
+
+    if (ErrorCode != GL_NO_ERROR)
+    {
+        std::string Error, Desc;
+
+        // Decode the error code
+        switch (ErrorCode)
+        {
+            case GL_INVALID_ENUM :
+            {
+                Error = "GL_INVALID_ENUM";
+                Desc  = "an unacceptable value has been specified for an enumerated argument";
+                break;
+            }
+
+            case GL_INVALID_VALUE :
+            {
+                Error = "GL_INVALID_VALUE";
+                Desc  = "a numeric argument is out of range";
+                break;
+            }
+
+            case GL_INVALID_OPERATION :
+            {
+                Error = "GL_INVALID_OPERATION";
+                Desc  = "the specified operation is not allowed in the current state";
+                break;
+            }
+
+            case GL_STACK_OVERFLOW :
+            {
+                Error = "GL_STACK_OVERFLOW";
+                Desc  = "this command would cause a stack overflow";
+                break;
+            }
+
+            case GL_STACK_UNDERFLOW :
+            {
+                Error = "GL_STACK_UNDERFLOW";
+                Desc  = "this command would cause a stack underflow";
+                break;
+            }
+
+            case GL_OUT_OF_MEMORY :
+            {
+                Error = "GL_OUT_OF_MEMORY";
+                Desc  = "there is not enough memory left to execute the command";
+                break;
+            }
+        }
+
+        // Log the error
+        std::cerr << "An internal OpenGL call failed in "
+                  << File.substr(File.find_last_of("\\/") + 1) << " (" << Line << ") : "
+                  << Error << ", " << Desc
+                  << std::endl;
+    }
+}
+
+} // namespace sf
+
+
+#endif // SFML_RENDERER_HPP
diff --git a/src/SFML/Graphics/SOIL/stb_image_aug.c b/src/SFML/Graphics/SOIL/stb_image_aug.c
index 4a00912..c92f833 100755
--- a/src/SFML/Graphics/SOIL/stb_image_aug.c
+++ b/src/SFML/Graphics/SOIL/stb_image_aug.c
@@ -87,7 +87,7 @@ typedef unsigned char validate_uint32[sizeof(uint32)==4];
 #endif
 
 //	I (JLD) want full messages for SOIL
-#define STBI_FAILURE_USERMSG 1
+//#define STBI_FAILURE_USERMSG 1
 
 //////////////////////////////////////////////////////////////////////////////
 //
@@ -642,7 +642,7 @@ static struct
    uint8 *data;
 } img_comp[4];
 
-static unsigned long  code_buffer; // jpeg entropy-coded buffer
+static uint32         code_buffer; // jpeg entropy-coded buffer
 static int            code_bits;   // number of valid bits
 static unsigned char  marker;      // marker seen while filling entropy buffer
 static int            nomore;      // flag if we saw a marker so must stop
@@ -665,7 +665,7 @@ static void grow_buffer_unsafe(void)
 }
 
 // (1 << n) - 1
-static unsigned long bmask[17]={0,1,3,7,15,31,63,127,255,511,1023,2047,4095,8191,16383,32767,65535};
+static uint32 bmask[17]={0,1,3,7,15,31,63,127,255,511,1023,2047,4095,8191,16383,32767,65535};
 
 // decode a jpeg huffman value from the bitstream
 __forceinline static int decode(huffman *h)
@@ -1890,8 +1890,8 @@ int stbi_zlib_decode_noheader_buffer(char *obuffer, int olen, char *ibuffer, int
 
 typedef struct
 {
-   unsigned long length;
-   unsigned long type;
+   uint32 length;
+   uint32 type;
 } chunk;
 
 #define PNG_TYPE(a,b,c,d)  (((a) << 24) + ((b) << 16) + ((c) << 8) + (d))
@@ -2514,7 +2514,7 @@ static stbi_uc *bmp_load(int *x, int *y, int *comp, int req_comp)
             }
          } else {
             for (i=0; i < (int) img_x; ++i) {
-               unsigned long v = (bpp == 16 ? get16le() : get32le());
+               uint32 v = (bpp == 16 ? get16le() : get32le());
                int a;
                out[z++] = shiftsigned(v & mr, rshift, rcount);
                out[z++] = shiftsigned(v & mg, gshift, gcount);
diff --git a/src/SFML/Graphics/Shape.cpp b/src/SFML/Graphics/Shape.cpp
new file mode 100755
index 0000000..551f562
--- /dev/null
+++ b/src/SFML/Graphics/Shape.cpp
@@ -0,0 +1,341 @@
+////////////////////////////////////////////////////////////
+//
+// SFML - Simple and Fast Multimedia Library
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
+//
+// This software is provided 'as-is', without any express or implied warranty.
+// In no event will the authors be held liable for any damages arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it freely,
+// subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented;
+//    you must not claim that you wrote the original software.
+//    If you use this software in a product, an acknowledgment
+//    in the product documentation would be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such,
+//    and must not be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source distribution.
+//
+////////////////////////////////////////////////////////////
+
+////////////////////////////////////////////////////////////
+// Headers
+////////////////////////////////////////////////////////////
+#include <SFML/Graphics/Shape.hpp>
+#include <SFML/Graphics/Renderer.hpp>
+#include <math.h>
+
+
+namespace sf
+{
+////////////////////////////////////////////////////////////
+/// Default constructor
+////////////////////////////////////////////////////////////
+Shape::Shape() :
+myOutline         (0.f),
+myIsFillEnabled   (true),
+myIsOutlineEnabled(true),
+myIsCompiled      (false)
+{
+    // Put a placeholder for the center of the shape
+    myPoints.push_back(Point());
+}
+
+
+////////////////////////////////////////////////////////////
+/// Add a point to the shape
+////////////////////////////////////////////////////////////
+void Shape::AddPoint(float X, float Y, const Color& Col, const Color& OutlineCol)
+{
+    AddPoint(Vector2f(X, Y), Col, OutlineCol);
+}
+
+
+////////////////////////////////////////////////////////////
+/// Add a point to the shape
+////////////////////////////////////////////////////////////
+void Shape::AddPoint(const Vector2f& Position, const Color& Col, const Color& OutlineCol)
+{
+    myPoints.push_back(Point(Position, Col, OutlineCol));
+    myIsCompiled = false;
+}
+
+
+////////////////////////////////////////////////////////////
+/// Enable or disable filling the shape.
+/// Fill is enabled by default
+////////////////////////////////////////////////////////////
+void Shape::EnableFill(bool Enable)
+{
+    myIsFillEnabled = Enable;
+}
+
+
+////////////////////////////////////////////////////////////
+/// Enable or disable drawing the shape outline.
+/// Outline is enabled by default
+////////////////////////////////////////////////////////////
+void Shape::EnableOutline(bool Enable)
+{
+    myIsOutlineEnabled = Enable;
+}
+
+
+////////////////////////////////////////////////////////////
+/// Change the width of the shape outline
+////////////////////////////////////////////////////////////
+void Shape::SetOutlineWidth(float Width)
+{
+    myOutline = Width;
+}
+
+
+////////////////////////////////////////////////////////////
+/// Get the number of points composing the shape
+////////////////////////////////////////////////////////////
+unsigned int Shape::GetNbPoints() const
+{
+    return static_cast<unsigned int>(myPoints.size() - 1);
+}
+
+
+////////////////////////////////////////////////////////////
+/// Get a point of the shape
+////////////////////////////////////////////////////////////
+const Vector2f& Shape::GetPoint(unsigned int Index) const
+{
+    return myPoints[Index + 1].Position;
+}
+
+
+////////////////////////////////////////////////////////////
+/// Get the width of the shape outline
+////////////////////////////////////////////////////////////
+float Shape::GetOutlineWidth() const
+{
+    return myOutline;
+}
+
+
+////////////////////////////////////////////////////////////
+/// Create a shape made of a single line
+////////////////////////////////////////////////////////////
+Shape Shape::Line(float P1X, float P1Y, float P2X, float P2Y, float Thickness, const Color& Col, float Outline, const Color& OutlineCol)
+{
+    Vector2f P1(P1X, P1Y);
+    Vector2f P2(P2X, P2Y);
+
+    // Compute the extrusion direction
+    Vector2f Normal;
+    ComputeNormal(P1, P2, Normal);
+    Normal *= Thickness / 2;
+
+    // Create the shape's points
+    Shape S;
+    S.AddPoint(P1 - Normal, Col, OutlineCol);
+    S.AddPoint(P2 - Normal, Col, OutlineCol);
+    S.AddPoint(P2 + Normal, Col, OutlineCol);
+    S.AddPoint(P1 + Normal, Col, OutlineCol);
+    S.SetOutlineWidth(Outline);
+
+    // Compile it
+    S.Compile();
+
+    return S;
+}
+
+
+////////////////////////////////////////////////////////////
+/// Create a shape made of a single rectangle
+////////////////////////////////////////////////////////////
+Shape Shape::Rectangle(float P1X, float P1Y, float P2X, float P2Y, const Color& Col, float Outline, const Color& OutlineCol)
+{
+    // Create the shape's points
+    Shape S;
+    S.AddPoint(Vector2f(P1X, P1Y), Col, OutlineCol);
+    S.AddPoint(Vector2f(P2X, P1Y), Col, OutlineCol);
+    S.AddPoint(Vector2f(P2X, P2Y), Col, OutlineCol);
+    S.AddPoint(Vector2f(P1X, P2Y), Col, OutlineCol);
+    S.SetOutlineWidth(Outline);
+
+    // Compile it
+    S.Compile();
+
+    return S;
+}
+
+
+////////////////////////////////////////////////////////////
+/// Create a shape made of a single circle
+////////////////////////////////////////////////////////////
+Shape Shape::Circle(float X, float Y, float Radius, const Color& Col, float Outline, const Color& OutlineCol)
+{
+    static const int NbSegments = 40;
+
+    // Create the points set
+    Shape S;
+    Vector2f Center(X, Y);
+    for (int i = 0; i < NbSegments; ++i)
+    {
+        float Angle = i * 2 * 3.141592654f / NbSegments;
+        Vector2f Offset(cos(Angle), sin(Angle));
+
+        S.AddPoint(Center + Offset * Radius, Col, OutlineCol);
+    }
+
+    // Compile it
+    S.SetOutlineWidth(Outline);
+    S.Compile();
+
+    return S;
+}
+
+
+////////////////////////////////////////////////////////////
+/// /see Drawable::Render
+////////////////////////////////////////////////////////////
+void Shape::Render(const RenderWindow&) const
+{
+    // Make sure the shape has at least 3 points (4 if we count the center)
+    if (myPoints.size() < 4)
+        return;
+
+    // Make sure the shape is compiled
+    if (!myIsCompiled)
+        const_cast<Shape*>(this)->Compile();
+
+    // Shapes only use color, no texture
+    GLCheck(glDisable(GL_TEXTURE_2D));
+
+    // Draw the shape
+    if (myIsFillEnabled)
+    {
+        glBegin(GL_TRIANGLE_FAN);
+        {
+            for (std::vector<Point>::const_iterator i = myPoints.begin(); i != myPoints.end(); ++i)
+            {
+                Color PointColor = i->Col * GetColor();
+                glColor4f(PointColor.r / 255.f, PointColor.g / 255.f, PointColor.b / 255.f, PointColor.a / 255.f);
+                glVertex2f(i->Position.x, i->Position.y);
+            }
+
+            // Close the shape by duplicating the first point at the end
+            Color PointColor = myPoints[1].Col * GetColor();
+            glColor4f(PointColor.r / 255.f, PointColor.g / 255.f, PointColor.b / 255.f, PointColor.a / 255.f);
+            glVertex2f(myPoints[1].Position.x, myPoints[1].Position.y);
+        }
+        glEnd();
+    }
+
+    // Draw the outline
+    if (myIsOutlineEnabled)
+    {
+        glBegin(GL_TRIANGLE_STRIP);
+        {
+            for (std::size_t i = 1; i < myPoints.size(); ++i)
+            {
+                Color PointColor = myPoints[i].OutlineCol * GetColor();
+                glColor4f(PointColor.r / 255.f, PointColor.g / 255.f, PointColor.b / 255.f, PointColor.a / 255.f);
+                glVertex2f(myPoints[i].Position.x, myPoints[i].Position.y);
+                glColor4f(PointColor.r / 255.f, PointColor.g / 255.f, PointColor.b / 255.f, PointColor.a / 255.f);
+                glVertex2f(myPoints[i].Position.x + myPoints[i].Normal.x * myOutline, myPoints[i].Position.y + myPoints[i].Normal.y * myOutline);
+            }
+
+            // Close the shape by duplicating the first point at the end
+            Color PointColor = myPoints[1].OutlineCol * GetColor();
+            glColor4f(PointColor.r / 255.f, PointColor.g / 255.f, PointColor.b / 255.f, PointColor.a / 255.f);
+            glVertex2f(myPoints[1].Position.x, myPoints[1].Position.y);
+            glColor4f(PointColor.r / 255.f, PointColor.g / 255.f, PointColor.b / 255.f, PointColor.a / 255.f);
+            glVertex2f(myPoints[1].Position.x + myPoints[1].Normal.x * myOutline, myPoints[1].Position.y + myPoints[1].Normal.y * myOutline);
+        }
+        glEnd();
+    }
+}
+
+
+////////////////////////////////////////////////////////////
+/// Compile the shape : compute its center and its outline
+////////////////////////////////////////////////////////////
+void Shape::Compile()
+{
+    // Compute the center
+    float NbPoints = static_cast<float>(myPoints.size() - 1);
+    float R = 0, G = 0, B = 0, A = 0;
+    Point Center(Vector2f(0, 0), Color(0, 0, 0, 0));
+    for (std::size_t i = 1; i < myPoints.size(); ++i)
+    {
+        Center.Position += myPoints[i].Position / NbPoints;
+        R += myPoints[i].Col.r / NbPoints;
+        G += myPoints[i].Col.g / NbPoints;
+        B += myPoints[i].Col.b / NbPoints;
+        A += myPoints[i].Col.a / NbPoints;
+    }
+    Center.Col.r = static_cast<Uint8>(R);
+    Center.Col.g = static_cast<Uint8>(G);
+    Center.Col.b = static_cast<Uint8>(B);
+    Center.Col.a = static_cast<Uint8>(A);
+    myPoints[0] = Center;
+
+    // Compute the outline
+    for (std::size_t i = 1; i < myPoints.size(); ++i)
+    {
+        // Get the two segments shared by the current point
+        Point& P0 = (i == 1) ? myPoints[myPoints.size() - 1] : myPoints[i - 1];
+        Point& P1 = myPoints[i];
+        Point& P2 = (i == myPoints.size() - 1) ? myPoints[1] : myPoints[i + 1];
+
+        // Compute their normal
+        Vector2f Normal1, Normal2;
+        if (!ComputeNormal(P0.Position, P1.Position, Normal1) || !ComputeNormal(P1.Position, P2.Position, Normal2))
+            continue;
+
+        // Add them to get the extrusion direction
+        float Factor = 1.f + (Normal1.x * Normal2.x + Normal1.y * Normal2.y);
+        P1.Normal = (Normal1 + Normal2) / Factor;
+
+        // Make sure it points towards the outside of the shape
+        float Dot = (P1.Position.x - Center.Position.x) * P1.Normal.x + (P1.Position.y - Center.Position.y) * P1.Normal.y;
+        if (Dot < 0)
+            P1.Normal = -P1.Normal;
+    }
+
+    myIsCompiled = true;
+}
+
+
+////////////////////////////////////////////////////////////
+/// Compute the normal of a given 2D segment
+////////////////////////////////////////////////////////////
+bool Shape::ComputeNormal(const Vector2f& P1, const Vector2f& P2, Vector2f& Normal)
+{
+    Normal.x = P1.y - P2.y;
+    Normal.y = P2.x - P1.x;
+
+    float Len = sqrt(Normal.x * Normal.x + Normal.y * Normal.y);
+    if (Len == 0.f)
+        return false;
+
+    Normal.x /= Len;
+    Normal.y /= Len;
+
+    return true;
+}
+
+
+////////////////////////////////////////////////////////////
+/// Default constructor for Point
+////////////////////////////////////////////////////////////
+Shape::Point::Point(const Vector2f& Pos, const Color& C, const Color& OutlineC) :
+Position  (Pos),
+Normal    (0.f, 0.f),
+Col       (C),
+OutlineCol(OutlineC)
+{
+
+}
+
+} // namespace sf
diff --git a/src/SFML/Graphics/Sprite.cpp b/src/SFML/Graphics/Sprite.cpp
index a7ead6b..08ec445 100755
--- a/src/SFML/Graphics/Sprite.cpp
+++ b/src/SFML/Graphics/Sprite.cpp
@@ -1,7 +1,7 @@
 ////////////////////////////////////////////////////////////
 //
 // SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
 //
 // This software is provided 'as-is', without any express or implied warranty.
 // In no event will the authors be held liable for any damages arising from the use of this software.
@@ -27,7 +27,7 @@
 ////////////////////////////////////////////////////////////
 #include <SFML/Graphics/Sprite.hpp>
 #include <SFML/Graphics/Image.hpp>
-#include <SFML/Graphics/OpenGL.hpp>
+#include <SFML/Graphics/Renderer.hpp>
 
 
 namespace sf
@@ -48,8 +48,8 @@ myIsFlippedY(false)
 ////////////////////////////////////////////////////////////
 /// Construct the sprite from a source image
 ////////////////////////////////////////////////////////////
-Sprite::Sprite(const Image& Img, float Left, float Top, float ScaleX, float ScaleY, float Rotation, const Color& Col) :
-Drawable    (Left, Top, ScaleX, ScaleY, Rotation, Col),
+Sprite::Sprite(const Image& Img, const Vector2f& Position, const Vector2f& Scale, float Rotation, const Color& Col) :
+Drawable    (Position, Scale, Rotation, Col),
 myImage     (&Img),
 mySubRect   (0, 0, Img.GetWidth(), Img.GetHeight()),
 myIsFlippedX(false),
@@ -83,19 +83,29 @@ void Sprite::SetSubRect(const IntRect& SubRect)
 
 
 ////////////////////////////////////////////////////////////
-/// Resize the object (by changing its scale factors)
+/// Resize the sprite (by changing its scale factors) (take 2 values).
+/// The default size is defined by the subrect
 ////////////////////////////////////////////////////////////
 void Sprite::Resize(float Width, float Height)
 {
     if ((mySubRect.GetWidth() > 0) && (mySubRect.GetHeight() > 0))
     {
-        if (Width  > 0.f) SetScaleX(Width  / mySubRect.GetWidth());
-        if (Height > 0.f) SetScaleY(Height / mySubRect.GetHeight());
+        SetScale(Width / mySubRect.GetWidth(), Height / mySubRect.GetHeight());
     }
 }
 
 
 ////////////////////////////////////////////////////////////
+/// Resize the object (by changing its scale factors) (take a 2D vector)
+/// The default size is defined by the subrect
+////////////////////////////////////////////////////////////
+void Sprite::Resize(const Vector2f& Size)
+{
+    Resize(Size.x, Size.y);
+}
+
+
+////////////////////////////////////////////////////////////
 /// Flip the sprite horizontally
 ////////////////////////////////////////////////////////////
 void Sprite::FlipX(bool Flipped)
@@ -132,20 +142,11 @@ const IntRect& Sprite::GetSubRect() const
 
 
 ////////////////////////////////////////////////////////////
-/// Get the sprite width
-////////////////////////////////////////////////////////////
-float Sprite::GetWidth() const
-{
-    return mySubRect.GetWidth() * GetScaleX();
-}
-
-
-////////////////////////////////////////////////////////////
-/// Get the sprite height
+/// Get the sprite size
 ////////////////////////////////////////////////////////////
-float Sprite::GetHeight() const
+Vector2f Sprite::GetSize() const
 {
-    return mySubRect.GetHeight() * GetScaleY();
+    return Vector2f(mySubRect.GetWidth() * GetScale().x, mySubRect.GetHeight() * GetScale().y);
 }
 
 
@@ -156,8 +157,8 @@ Color Sprite::GetPixel(unsigned int X, unsigned int Y) const
 {
     if (myImage)
     {
-        unsigned int ImageX = mySubRect.Left + static_cast<unsigned int>(X / GetScaleX());
-        unsigned int ImageY = mySubRect.Top  + static_cast<unsigned int>(Y / GetScaleY());
+        unsigned int ImageX = mySubRect.Left + static_cast<unsigned int>(X / GetScale().x);
+        unsigned int ImageY = mySubRect.Top  + static_cast<unsigned int>(Y / GetScale().y);
 
         return myImage->GetPixel(ImageX, ImageY) * GetColor();
     }
@@ -180,32 +181,30 @@ void Sprite::Render(const RenderWindow&) const
     // Check if the image is valid
     if (myImage)
     {
-        // Calculate the texture coordinates
-        FloatRect TexCoords = myImage->GetTexCoords(mySubRect);
-
         // Set the texture
         myImage->Bind();
 
         // Calculate the texture coordinates
+        FloatRect TexCoords = myImage->GetTexCoords(mySubRect);
         FloatRect Rect(myIsFlippedX ? TexCoords.Right  : TexCoords.Left,
                        myIsFlippedY ? TexCoords.Bottom : TexCoords.Top,
                        myIsFlippedX ? TexCoords.Left   : TexCoords.Right,
                        myIsFlippedY ? TexCoords.Top    : TexCoords.Bottom);
 
-        // Draw the textured sprite
+        // Draw the sprite's triangles
         glBegin(GL_QUADS);
             glTexCoord2f(Rect.Left,  Rect.Top);    glVertex2f(0,     0);
             glTexCoord2f(Rect.Left,  Rect.Bottom); glVertex2f(0,     Height);
             glTexCoord2f(Rect.Right, Rect.Bottom); glVertex2f(Width, Height);
-            glTexCoord2f(Rect.Right, Rect.Top);    glVertex2f(Width, 0);
+            glTexCoord2f(Rect.Right, Rect.Top);    glVertex2f(Width, 0) ;
         glEnd();
     }
     else
     {
         // Disable texturing
-        glDisable(GL_TEXTURE_2D);
+        GLCheck(glDisable(GL_TEXTURE_2D));
 
-        // Draw the colored rectangle
+        // Draw the sprite's triangles
         glBegin(GL_QUADS);
             glVertex2f(0,     0);
             glVertex2f(0,     Height);
diff --git a/src/SFML/Graphics/String.cpp b/src/SFML/Graphics/String.cpp
index c78fdd5..f3d0e25 100755
--- a/src/SFML/Graphics/String.cpp
+++ b/src/SFML/Graphics/String.cpp
@@ -1,7 +1,7 @@
 ////////////////////////////////////////////////////////////
 //
 // SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
 //
 // This software is provided 'as-is', without any express or implied warranty.
 // In no event will the authors be held liable for any damages arising from the use of this software.
@@ -26,9 +26,8 @@
 // Headers
 ////////////////////////////////////////////////////////////
 #include <SFML/Graphics/String.hpp>
-#include <SFML/Graphics/FontManager.hpp>
 #include <SFML/Graphics/Image.hpp>
-#include <SFML/Graphics/OpenGL.hpp>
+#include <SFML/Graphics/Renderer.hpp>
 #include <locale>
 
 
@@ -37,10 +36,12 @@ namespace sf
 ////////////////////////////////////////////////////////////
 /// Construct the string from a multibyte text
 ////////////////////////////////////////////////////////////
-String::String(const std::string& Text, const std::string& Font, float Size) :
-mySize(Size)
+String::String(const std::string& Text, const Font& CharFont, float Size) :
+mySize          (Size),
+myStyle         (Regular),
+myNeedRectUpdate(true)
 {
-    SetFont(Font);
+    SetFont(CharFont);
     SetText(Text);
 }
 
@@ -48,29 +49,23 @@ mySize(Size)
 ////////////////////////////////////////////////////////////
 /// Construct the string from a unicode text
 ////////////////////////////////////////////////////////////
-String::String(const std::wstring& Text, const std::string& Font, float Size) :
-mySize(Size)
+String::String(const std::wstring& Text, const Font& CharFont, float Size) :
+mySize          (Size),
+myStyle         (Regular),
+myNeedRectUpdate(true)
 {
-    SetFont(Font);
+    SetFont(CharFont);
     SetText(Text);
 }
 
 
 ////////////////////////////////////////////////////////////
-/// Preload a bitmap font (otherwise, it is done the first time the font is drawn)
-////////////////////////////////////////////////////////////
-void String::PreloadFont(const std::string& Font, float Char, std::wstring Charset)
-{
-    // Requesting the font will make the font manager create it
-    priv::FontManager::GetInstance().GetBitmapFont(Font, static_cast<unsigned int>(Char), Charset);
-}
-
-
-////////////////////////////////////////////////////////////
 /// Set the text (from a multibyte string)
 ////////////////////////////////////////////////////////////
 void String::SetText(const std::string& Text)
 {
+    myNeedRectUpdate = true;
+
     if (!Text.empty())
     {
         std::vector<wchar_t> Buffer(Text.size());
@@ -97,6 +92,7 @@ void String::SetText(const std::string& Text)
 ////////////////////////////////////////////////////////////
 void String::SetText(const std::wstring& Text)
 {
+    myNeedRectUpdate = true;
     myText = Text;
 }
 
@@ -104,9 +100,13 @@ void String::SetText(const std::wstring& Text)
 ////////////////////////////////////////////////////////////
 /// Set the font of the string
 ////////////////////////////////////////////////////////////
-void String::SetFont(const std::string& Font)
+void String::SetFont(const Font& CharFont)
 {
-    myFont = Font;
+    if (myFont != &CharFont)
+    {
+        myNeedRectUpdate = true;
+        myFont = &CharFont;
+    }
 }
 
 
@@ -115,7 +115,25 @@ void String::SetFont(const std::string& Font)
 ////////////////////////////////////////////////////////////
 void String::SetSize(float Size)
 {
-    mySize = Size;
+    if (mySize != Size)
+    {
+        myNeedRectUpdate = true;
+        mySize = Size;
+    }
+}
+
+
+////////////////////////////////////////////////////////////
+/// Set the style of the text
+/// The default style is Regular
+////////////////////////////////////////////////////////////
+void String::SetStyle(unsigned long TextStyle)
+{
+    if (myStyle != TextStyle)
+    {
+        myNeedRectUpdate = true;
+        myStyle = TextStyle;
+    }
 }
 
 
@@ -157,9 +175,9 @@ std::string String::GetText() const
 ////////////////////////////////////////////////////////////
 /// Get the font used by the string
 ////////////////////////////////////////////////////////////
-const std::string& String::GetFont() const
+const Font& String::GetFont() const
 {
-    return myFont;
+    return *myFont;
 }
 
 
@@ -173,128 +191,246 @@ float String::GetSize() const
 
 
 ////////////////////////////////////////////////////////////
+/// Get the style of the text
+////////////////////////////////////////////////////////////
+unsigned long String::GetStyle() const
+{
+    return myStyle;
+}
+
+
+////////////////////////////////////////////////////////////
 /// Get the string rectangle on screen
 ////////////////////////////////////////////////////////////
 FloatRect String::GetRect() const
 {
-    // Get the bitmap font from the font manager
-    const priv::FontManager::Font& BitmapFont = priv::FontManager::GetInstance().GetBitmapFont(myFont, static_cast<unsigned int>(mySize));
+    if (myNeedRectUpdate)
+        const_cast<String*>(this)->RecomputeRect();
 
-    // Initial values
-    float CurWidth = 0;
-    float Width    = 0;
-    float Height   = mySize;
+    FloatRect Rect;
+    Rect.Left   = (myBaseRect.Left   - GetCenter().x) * GetScale().x + GetPosition().x;
+    Rect.Top    = (myBaseRect.Top    - GetCenter().y) * GetScale().y + GetPosition().y;
+    Rect.Right  = (myBaseRect.Right  - GetCenter().x) * GetScale().x + GetPosition().x;
+    Rect.Bottom = (myBaseRect.Bottom - GetCenter().y) * GetScale().y + GetPosition().y;
 
-    // Go through each character
+    return Rect;
+}
+
+
+////////////////////////////////////////////////////////////
+/// /see sfDrawable::Render
+////////////////////////////////////////////////////////////
+void String::Render(const RenderWindow&) const
+{
+    // No text, no rendering :)
+    if (myText.empty())
+        return;
+
+    // Set the scaling factor to get the actual size
+    float Factor = mySize / myFont->myCharSize;
+    GLCheck(glScalef(Factor, Factor, 1.f));
+
+    // Bind the font texture
+    myFont->myTexture.Bind();
+
+    // Initialize the rendering coordinates
+    float X = 0.f;
+    float Y = static_cast<float>(myFont->myCharSize);
+
+    // Holds the lines to draw later, for underlined style
+    std::vector<float> UnderlineCoords;
+    UnderlineCoords.reserve(16);
+
+    // Compute the shearing to apply if we're using the italic style
+    float ItalicCoeff = (myStyle & Italic) ? 0.208f : 0.f; // 12 degrees
+
+    // Draw one quad for each character
+    glBegin(GL_QUADS);
     for (std::size_t i = 0; i < myText.size(); ++i)
     {
         // Get the current character
         wchar_t c = myText[i];
 
         // Check if the character is in the charset
-        std::map<wchar_t, priv::FontManager::Font::Character>::const_iterator It = BitmapFont.Characters.find(c);
-        if (It == BitmapFont.Characters.end())
+        std::map<wchar_t, Font::Character>::const_iterator It = myFont->myCharacters.find(c);
+        if (It == myFont->myCharacters.end())
         {
             // No : add a space and continue to the next character
-            CurWidth += mySize;
+            X += myFont->myCharSize;
             continue;
         }
-        const priv::FontManager::Font::Character& CurChar = It->second;
 
         // Get the dimensions of the current character from the font description
-        const float Advance = CurChar.Advance * mySize / BitmapFont.CharSize;
+        const Font::Character& CurChar = It->second;
+        const IntRect&         Rect    = CurChar.Rect;
+        const FloatRect&       Coord   = CurChar.Coord;
 
-        // Handle special characters...
+        // If we're using the underlined style and there's a new line,
+        // we keep track of the previous line to draw it later
+        if ((c == L'\n') && (myStyle & Underlined))
+        {
+            UnderlineCoords.push_back(X);
+            UnderlineCoords.push_back(Y + 2);
+        }
+
+        // Handle special characters
         switch (c)
         {
-            case L' ' :  CurWidth += Advance;    continue;
-            case L'\t' : CurWidth += mySize * 4; continue;
-            case L'\v' : Height   += mySize * 4; continue;
+            case L' ' :  X += CurChar.Advance;           continue;
+            case L'\n' : Y += myFont->myCharSize; X = 0; continue;
+            case L'\t' : X += CurChar.Advance    * 4;    continue;
+            case L'\v' : Y += myFont->myCharSize * 4;    continue;
+        }
 
-            case L'\n' :
-                Height += mySize;
-                if (CurWidth > Width) Width = CurWidth;
-                CurWidth = 0;
-                continue;
+        // Draw a textured quad for the current character
+        glTexCoord2f(Coord.Left,  Coord.Top);    glVertex2f(X + Rect.Left  - ItalicCoeff * Rect.Top,    Y + Rect.Top);
+        glTexCoord2f(Coord.Left,  Coord.Bottom); glVertex2f(X + Rect.Left  - ItalicCoeff * Rect.Bottom, Y + Rect.Bottom);
+        glTexCoord2f(Coord.Right, Coord.Bottom); glVertex2f(X + Rect.Right - ItalicCoeff * Rect.Bottom, Y + Rect.Bottom);
+        glTexCoord2f(Coord.Right, Coord.Top);    glVertex2f(X + Rect.Right - ItalicCoeff * Rect.Top,    Y + Rect.Top);
+
+        // If we're using the bold style, we must render the character 4 more times,
+        // slightly offseted, to simulate a higher weight
+        if (myStyle & Bold)
+        {
+            static const float OffsetsX[] = {-0.5f, 0.5f, 0.f, 0.f};
+            static const float OffsetsY[] = {0.f, 0.f, -0.5f, 0.5f};
+
+            for (int j = 0; j < 4; ++j)
+            {
+                glTexCoord2f(Coord.Left,  Coord.Top);    glVertex2f(X + OffsetsX[j] + Rect.Left  - ItalicCoeff * Rect.Top,    Y + OffsetsY[j] + Rect.Top);
+                glTexCoord2f(Coord.Left,  Coord.Bottom); glVertex2f(X + OffsetsX[j] + Rect.Left  - ItalicCoeff * Rect.Bottom, Y + OffsetsY[j] + Rect.Bottom);
+                glTexCoord2f(Coord.Right, Coord.Bottom); glVertex2f(X + OffsetsX[j] + Rect.Right - ItalicCoeff * Rect.Bottom, Y + OffsetsY[j] + Rect.Bottom);
+                glTexCoord2f(Coord.Right, Coord.Top);    glVertex2f(X + OffsetsX[j] + Rect.Right - ItalicCoeff * Rect.Top,    Y + OffsetsY[j] + Rect.Top);
+            }
         }
 
         // Advance to the next character
-        CurWidth += Advance;
+        X += CurChar.Advance;
     }
+    glEnd();
 
-    // In case there was no '\n' in the string
-    if (Width < 1)
-        Width = CurWidth;
+    // Draw the underlines if needed
+    if (myStyle & Underlined)
+    {
+        // Compute the line thickness
+        float Thickness = (myStyle & Bold) ? 3.f : 2.f;
+
+        // Add the last line (which was not finished with a \n)
+        UnderlineCoords.push_back(X);
+        UnderlineCoords.push_back(Y + 2);
 
-    return FloatRect(GetLeft(), GetTop(), GetLeft() + Width, GetTop() + Height);
+        // Draw the underlines as quads
+        GLCheck(glDisable(GL_TEXTURE_2D));
+        glBegin(GL_QUADS);
+        for (std::size_t i = 0; i < UnderlineCoords.size(); i += 2)
+        {
+            glVertex2f(0,                  UnderlineCoords[i + 1]);
+            glVertex2f(0,                  UnderlineCoords[i + 1] + Thickness);
+            glVertex2f(UnderlineCoords[i], UnderlineCoords[i + 1] + Thickness);
+            glVertex2f(UnderlineCoords[i], UnderlineCoords[i + 1]);
+        }
+        glEnd();
+    }
 }
 
 
 ////////////////////////////////////////////////////////////
-/// /see sfDrawable::Render
+/// Recompute the bounding rectangle of the text
 ////////////////////////////////////////////////////////////
-void String::Render(const RenderWindow&) const
+void String::RecomputeRect()
 {
-    // No text, no rendering :)
+    // Reset the "need update" state
+    myNeedRectUpdate = false;
+
+    // No text, empty box :)
     if (myText.empty())
+    {
+        myBaseRect = FloatRect(0, 0, 0, 0);
         return;
+    }
 
-    // Get the bitmap font from the font manager
-    const priv::FontManager::Font& BitmapFont = priv::FontManager::GetInstance().GetBitmapFont(myFont, static_cast<unsigned int>(mySize));
-
-    // Set the scaling factor to get the actual size
-    float FactorX = GetScaleX() * mySize / BitmapFont.CharSize;
-    float FactorY = GetScaleY() * mySize / BitmapFont.CharSize;
-    GLCheck(glScalef(FactorX, FactorY, 1.f));
-
-    // Bind the font texture
-    BitmapFont.Texture.Bind();
-
-    float X = 0;
-    float Y = 0;
+    // Initial values
+    float CurWidth  = 0;
+    float CurHeight = 0;
+    float Width     = 0;
+    float Height    = 0;
+    float Factor    = mySize / myFont->myCharSize;
 
-    // Draw the sprite
-    glBegin(GL_QUADS);
+    // Go through each character
     for (std::size_t i = 0; i < myText.size(); ++i)
     {
         // Get the current character
         wchar_t c = myText[i];
 
         // Check if the character is in the charset
-        std::map<wchar_t, priv::FontManager::Font::Character>::const_iterator It = BitmapFont.Characters.find(c);
-        if (It == BitmapFont.Characters.end())
+        std::map<wchar_t, Font::Character>::const_iterator It = myFont->myCharacters.find(c);
+        if (It == myFont->myCharacters.end())
         {
             // No : add a space and continue to the next character
-            X += mySize;
+            CurWidth += mySize;
             continue;
         }
-        const priv::FontManager::Font::Character& CurChar = It->second;
 
-        // Get the dimensions of the current character from font description
-        const IntRect&   Rect       = CurChar.Rect;
-        const FloatRect& Coord      = CurChar.Coord;
-        const unsigned int AdvanceX = CurChar.Advance;
-        const unsigned int AdvanceY = BitmapFont.CharSize;
+        // Get the dimensions of the current character from the font description
+        const Font::Character& CurChar = It->second;
+        const IntRect& Rect = CurChar.Rect;
+        float Advance = CurChar.Advance * Factor;
 
-        // Handle special characters
+        // Handle special characters...
         switch (c)
         {
-            case L' ' :  X += AdvanceX;        continue;
-            case L'\n' : Y += AdvanceY; X = 0; continue;
-            case L'\t' : X += AdvanceX * 4;    continue;
-            case L'\v' : Y += AdvanceY * 4;    continue;
-        }
+            case L' ' :  CurWidth += Advance;                   continue;
+            case L'\t' : CurWidth += mySize * 4;                continue;
+            case L'\v' : Height   += mySize * 4; CurHeight = 0; continue;
 
-        // Draw a textured quad for the current character
-        glTexCoord2f(Coord.Left,  Coord.Top);    glVertex2f(X + Rect.Left,  Y + Rect.Top    + AdvanceY);
-        glTexCoord2f(Coord.Left,  Coord.Bottom); glVertex2f(X + Rect.Left,  Y + Rect.Bottom + AdvanceY);
-        glTexCoord2f(Coord.Right, Coord.Bottom); glVertex2f(X + Rect.Right, Y + Rect.Bottom + AdvanceY);
-        glTexCoord2f(Coord.Right, Coord.Top);    glVertex2f(X + Rect.Right, Y + Rect.Top    + AdvanceY);
+            case L'\n' :
+                Height += mySize;
+                CurHeight = 0;
+                if (CurWidth > Width)
+                    Width = CurWidth;
+                CurWidth = 0;
+                continue;
+        }
 
         // Advance to the next character
-        X += AdvanceX;
+        CurWidth += Advance;
+
+        // Update the maximum height
+        float CharHeight = (myFont->myCharSize + Rect.Bottom) * Factor;
+        if (CharHeight > CurHeight)
+            CurHeight = CharHeight;
     }
-    glEnd();
+
+    // Update the last line
+    if (CurWidth > Width)
+        Width = CurWidth;
+    Height += CurHeight;
+
+    // Add a slight width / height if we're using the bold style
+    if (myStyle & Bold)
+    {
+        Width  += 1 * Factor;
+        Height += 1 * Factor;
+    }
+
+    // Add a slight width if we're using the italic style
+    if (myStyle & Italic)
+    {
+        Width += 0.208f * mySize;
+    }
+
+    // Add a slight height if we're using the underlined style
+    if (myStyle & Underlined)
+    {
+        if (CurHeight < mySize + 4 * Factor)
+            Height += 4 * Factor;
+    }
+
+    // Finally update the rectangle
+    myBaseRect.Left   = 0;
+    myBaseRect.Top    = 0;
+    myBaseRect.Right  = Width;
+    myBaseRect.Bottom = Height;
 }
 
 } // namespace sf
diff --git a/src/SFML/Graphics/VideoResource.cpp b/src/SFML/Graphics/VideoResource.cpp
index 5f7e35d..87c7782 100755
--- a/src/SFML/Graphics/VideoResource.cpp
+++ b/src/SFML/Graphics/VideoResource.cpp
@@ -1,7 +1,7 @@
 ////////////////////////////////////////////////////////////
 //
 // SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
 //
 // This software is provided 'as-is', without any express or implied warranty.
 // In no event will the authors be held liable for any damages arising from the use of this software.
@@ -26,7 +26,7 @@
 // Headers
 ////////////////////////////////////////////////////////////
 #include <SFML/Graphics/VideoResource.hpp>
-#include <SFML/Graphics/GraphicsDevice.hpp>
+#include <SFML/Graphics/Renderer.hpp>
 
 
 namespace sf
@@ -36,7 +36,7 @@ namespace sf
 ////////////////////////////////////////////////////////////
 VideoResource::VideoResource()
 {
-    priv::GraphicsDevice::GetInstance().AddVideoResource(this);
+    GetRenderer().AddVideoResource(this);
 }
 
 
@@ -45,7 +45,7 @@ VideoResource::VideoResource()
 ////////////////////////////////////////////////////////////
 VideoResource::VideoResource(const VideoResource&)
 {
-    priv::GraphicsDevice::GetInstance().AddVideoResource(this);
+    GetRenderer().AddVideoResource(this);
 }
 
 
@@ -54,7 +54,7 @@ VideoResource::VideoResource(const VideoResource&)
 ////////////////////////////////////////////////////////////
 VideoResource::~VideoResource()
 {
-    priv::GraphicsDevice::GetInstance().RemoveVideoResource(this);
+    GetRenderer().RemoveVideoResource(this);
 }
 
 } // namespace sf
diff --git a/src/SFML/Graphics/View.cpp b/src/SFML/Graphics/View.cpp
index 737b94e..7801d22 100755
--- a/src/SFML/Graphics/View.cpp
+++ b/src/SFML/Graphics/View.cpp
@@ -1,7 +1,7 @@
 ////////////////////////////////////////////////////////////
 //
 // SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
 //
 // This software is provided 'as-is', without any express or implied warranty.
 // In no event will the authors be held liable for any damages arising from the use of this software.
@@ -26,19 +26,183 @@
 // Headers
 ////////////////////////////////////////////////////////////
 #include <SFML/Graphics/View.hpp>
+#include <algorithm>
 
 
 namespace sf
 {
+////////////////////////////////////////////////////////////
+/// Construct the view from a rectangle
+////////////////////////////////////////////////////////////
+View::View(const FloatRect& ViewRect)
+{
+    SetFromRect(ViewRect);
+}
+
+
+////////////////////////////////////////////////////////////
+/// Construct the view from its center and half-size
+////////////////////////////////////////////////////////////
+View::View(const sf::Vector2f& Center, const sf::Vector2f& HalfSize) :
+myCenter    (Center),
+myHalfSize  (HalfSize),
+myNeedUpdate(true)
+{
+
+}
+
+
+////////////////////////////////////////////////////////////
+/// Change the center of the view (take 2 values)
+////////////////////////////////////////////////////////////
+void View::SetCenter(float X, float Y)
+{
+    myCenter.x   = X;
+    myCenter.y   = Y;
+    myNeedUpdate = true;
+}
+
+
+////////////////////////////////////////////////////////////
+/// Change the center of the view (take a vector)
+////////////////////////////////////////////////////////////
+void View::SetCenter(const sf::Vector2f& Center)
+{
+    SetCenter(Center.x, Center.y);
+}
+
+
+////////////////////////////////////////////////////////////
+/// Change the half-size of the view (take 2 values)
+////////////////////////////////////////////////////////////
+void View::SetHalfSize(float HalfWidth, float HalfHeight)
+{
+    myHalfSize.x = HalfWidth;
+    myHalfSize.y = HalfHeight;
+    myNeedUpdate = true;
+}
+
+
+////////////////////////////////////////////////////////////
+/// Change the half-size of the view (take a vector)
+////////////////////////////////////////////////////////////
+void View::SetHalfSize(const sf::Vector2f& HalfSize)
+{
+    SetHalfSize(HalfSize.x, HalfSize.y);
+}
+
+
+////////////////////////////////////////////////////////////
+/// Rebuild the view from a rectangle
+////////////////////////////////////////////////////////////
+void View::SetFromRect(const FloatRect& ViewRect)
+{
+    SetCenter(  (ViewRect.Right + ViewRect.Left) / 2, (ViewRect.Bottom + ViewRect.Top) / 2);
+    SetHalfSize((ViewRect.Right - ViewRect.Left) / 2, (ViewRect.Bottom - ViewRect.Top) / 2);
+}
+
+
+////////////////////////////////////////////////////////////
+/// Get the center of the view
+////////////////////////////////////////////////////////////
+const sf::Vector2f& View::GetCenter() const
+{
+    return myCenter;
+}
+
+
+////////////////////////////////////////////////////////////
+/// Get the half-size of the view
+////////////////////////////////////////////////////////////
+const sf::Vector2f& View::GetHalfSize() const
+{
+    return myHalfSize;
+}
+
+
+////////////////////////////////////////////////////////////
+/// Get the bounding rectangle of the view
+////////////////////////////////////////////////////////////
+const sf::FloatRect& View::GetRect() const
+{
+    // Recompute it if needed
+    if (myNeedUpdate)
+        const_cast<View*>(this)->RecomputeMatrix();
+
+    return myRect;
+}
+
+
+////////////////////////////////////////////////////////////
+/// Move the view (take 2 values)
+////////////////////////////////////////////////////////////
+void View::Move(float OffsetX, float OffsetY)
+{
+    myCenter.x  += OffsetX;
+    myCenter.y  += OffsetY;
+    myNeedUpdate = true;
+}
+
+
+////////////////////////////////////////////////////////////
+/// Move the view (take a vector)
+////////////////////////////////////////////////////////////
+void View::Move(const sf::Vector2f& Offset)
+{
+    Move(Offset.x, Offset.y);
+}
+
+
+////////////////////////////////////////////////////////////
+/// Resize the view rectangle to simulate a zoom / unzoom effect
+////////////////////////////////////////////////////////////
+void View::Zoom(float Factor)
+{
+    if (Factor != 0)
+    {
+        myHalfSize  /= Factor;
+        myNeedUpdate = true;
+    }
+}
+
 
 ////////////////////////////////////////////////////////////
-/// Construct the view with position and size
+/// Get the projection matrix of the view
 ////////////////////////////////////////////////////////////
-View::View(const FloatRect& ViewRect, float ViewZoom) :
-Rect(ViewRect),
-Zoom(ViewZoom)
+const Matrix3& View::GetMatrix() const
 {
+    // Recompute the matrix if needed
+    if (myNeedUpdate)
+        const_cast<View*>(this)->RecomputeMatrix();
+
+    return myMatrix;
+}
+
+
+////////////////////////////////////////////////////////////
+/// Recompute the view rectangle and the projection matrix
+////////////////////////////////////////////////////////////
+void View::RecomputeMatrix()
+{
+    // Compute the 4 corners of the view
+    float Left   = myCenter.x - myHalfSize.x;
+    float Top    = myCenter.y - myHalfSize.y;
+    float Right  = myCenter.x + myHalfSize.x;
+    float Bottom = myCenter.y + myHalfSize.y;
+
+    // Update the view rectangle - be careful, reversed views are allowed !
+    myRect.Left   = std::min(Left, Right);
+    myRect.Top    = std::min(Top, Bottom);
+    myRect.Right  = std::max(Left, Right);
+    myRect.Bottom = std::max(Top, Bottom);
+
+    // Update the projection matrix
+    myMatrix(0, 0) = 2.f / (Right - Left);
+    myMatrix(1, 1) = 2.f / (Top - Bottom);
+    myMatrix(0, 2) = (Left + Right) / (Left - Right);
+    myMatrix(1, 2) = (Bottom + Top) / (Bottom - Top);
 
+    myNeedUpdate = false;
 }
 
 } // namespace sf
diff --git a/src/SFML/Graphics/libjpeg/cderror.h b/src/SFML/Graphics/libjpeg/cderror.h
new file mode 100755
index 0000000..c19d38f
--- /dev/null
+++ b/src/SFML/Graphics/libjpeg/cderror.h
@@ -0,0 +1,132 @@
+/*
+ * cderror.h
+ *
+ * Copyright (C) 1994-1997, Thomas G. Lane.
+ * This file is part of the Independent JPEG Group's software.
+ * For conditions of distribution and use, see the accompanying README file.
+ *
+ * This file defines the error and message codes for the cjpeg/djpeg
+ * applications.  These strings are not needed as part of the JPEG library
+ * proper.
+ * Edit this file to add new codes, or to translate the message strings to
+ * some other language.
+ */
+
+/*
+ * To define the enum list of message codes, include this file without
+ * defining macro JMESSAGE.  To create a message string table, include it
+ * again with a suitable JMESSAGE definition (see jerror.c for an example).
+ */
+#ifndef JMESSAGE
+#ifndef CDERROR_H
+#define CDERROR_H
+/* First time through, define the enum list */
+#define JMAKE_ENUM_LIST
+#else
+/* Repeated inclusions of this file are no-ops unless JMESSAGE is defined */
+#define JMESSAGE(code,string)
+#endif /* CDERROR_H */
+#endif /* JMESSAGE */
+
+#ifdef JMAKE_ENUM_LIST
+
+typedef enum {
+
+#define JMESSAGE(code,string)	code ,
+
+#endif /* JMAKE_ENUM_LIST */
+
+JMESSAGE(JMSG_FIRSTADDONCODE=1000, NULL) /* Must be first entry! */
+
+#ifdef BMP_SUPPORTED
+JMESSAGE(JERR_BMP_BADCMAP, "Unsupported BMP colormap format")
+JMESSAGE(JERR_BMP_BADDEPTH, "Only 8- and 24-bit BMP files are supported")
+JMESSAGE(JERR_BMP_BADHEADER, "Invalid BMP file: bad header length")
+JMESSAGE(JERR_BMP_BADPLANES, "Invalid BMP file: biPlanes not equal to 1")
+JMESSAGE(JERR_BMP_COLORSPACE, "BMP output must be grayscale or RGB")
+JMESSAGE(JERR_BMP_COMPRESSED, "Sorry, compressed BMPs not yet supported")
+JMESSAGE(JERR_BMP_NOT, "Not a BMP file - does not start with BM")
+JMESSAGE(JTRC_BMP, "%ux%u 24-bit BMP image")
+JMESSAGE(JTRC_BMP_MAPPED, "%ux%u 8-bit colormapped BMP image")
+JMESSAGE(JTRC_BMP_OS2, "%ux%u 24-bit OS2 BMP image")
+JMESSAGE(JTRC_BMP_OS2_MAPPED, "%ux%u 8-bit colormapped OS2 BMP image")
+#endif /* BMP_SUPPORTED */
+
+#ifdef GIF_SUPPORTED
+JMESSAGE(JERR_GIF_BUG, "GIF output got confused")
+JMESSAGE(JERR_GIF_CODESIZE, "Bogus GIF codesize %d")
+JMESSAGE(JERR_GIF_COLORSPACE, "GIF output must be grayscale or RGB")
+JMESSAGE(JERR_GIF_IMAGENOTFOUND, "Too few images in GIF file")
+JMESSAGE(JERR_GIF_NOT, "Not a GIF file")
+JMESSAGE(JTRC_GIF, "%ux%ux%d GIF image")
+JMESSAGE(JTRC_GIF_BADVERSION,
+	 "Warning: unexpected GIF version number '%c%c%c'")
+JMESSAGE(JTRC_GIF_EXTENSION, "Ignoring GIF extension block of type 0x%02x")
+JMESSAGE(JTRC_GIF_NONSQUARE, "Caution: nonsquare pixels in input")
+JMESSAGE(JWRN_GIF_BADDATA, "Corrupt data in GIF file")
+JMESSAGE(JWRN_GIF_CHAR, "Bogus char 0x%02x in GIF file, ignoring")
+JMESSAGE(JWRN_GIF_ENDCODE, "Premature end of GIF image")
+JMESSAGE(JWRN_GIF_NOMOREDATA, "Ran out of GIF bits")
+#endif /* GIF_SUPPORTED */
+
+#ifdef PPM_SUPPORTED
+JMESSAGE(JERR_PPM_COLORSPACE, "PPM output must be grayscale or RGB")
+JMESSAGE(JERR_PPM_NONNUMERIC, "Nonnumeric data in PPM file")
+JMESSAGE(JERR_PPM_NOT, "Not a PPM/PGM file")
+JMESSAGE(JTRC_PGM, "%ux%u PGM image")
+JMESSAGE(JTRC_PGM_TEXT, "%ux%u text PGM image")
+JMESSAGE(JTRC_PPM, "%ux%u PPM image")
+JMESSAGE(JTRC_PPM_TEXT, "%ux%u text PPM image")
+#endif /* PPM_SUPPORTED */
+
+#ifdef RLE_SUPPORTED
+JMESSAGE(JERR_RLE_BADERROR, "Bogus error code from RLE library")
+JMESSAGE(JERR_RLE_COLORSPACE, "RLE output must be grayscale or RGB")
+JMESSAGE(JERR_RLE_DIMENSIONS, "Image dimensions (%ux%u) too large for RLE")
+JMESSAGE(JERR_RLE_EMPTY, "Empty RLE file")
+JMESSAGE(JERR_RLE_EOF, "Premature EOF in RLE header")
+JMESSAGE(JERR_RLE_MEM, "Insufficient memory for RLE header")
+JMESSAGE(JERR_RLE_NOT, "Not an RLE file")
+JMESSAGE(JERR_RLE_TOOMANYCHANNELS, "Cannot handle %d output channels for RLE")
+JMESSAGE(JERR_RLE_UNSUPPORTED, "Cannot handle this RLE setup")
+JMESSAGE(JTRC_RLE, "%ux%u full-color RLE file")
+JMESSAGE(JTRC_RLE_FULLMAP, "%ux%u full-color RLE file with map of length %d")
+JMESSAGE(JTRC_RLE_GRAY, "%ux%u grayscale RLE file")
+JMESSAGE(JTRC_RLE_MAPGRAY, "%ux%u grayscale RLE file with map of length %d")
+JMESSAGE(JTRC_RLE_MAPPED, "%ux%u colormapped RLE file with map of length %d")
+#endif /* RLE_SUPPORTED */
+
+#ifdef TARGA_SUPPORTED
+JMESSAGE(JERR_TGA_BADCMAP, "Unsupported Targa colormap format")
+JMESSAGE(JERR_TGA_BADPARMS, "Invalid or unsupported Targa file")
+JMESSAGE(JERR_TGA_COLORSPACE, "Targa output must be grayscale or RGB")
+JMESSAGE(JTRC_TGA, "%ux%u RGB Targa image")
+JMESSAGE(JTRC_TGA_GRAY, "%ux%u grayscale Targa image")
+JMESSAGE(JTRC_TGA_MAPPED, "%ux%u colormapped Targa image")
+#else
+JMESSAGE(JERR_TGA_NOTCOMP, "Targa support was not compiled")
+#endif /* TARGA_SUPPORTED */
+
+JMESSAGE(JERR_BAD_CMAP_FILE,
+	 "Color map file is invalid or of unsupported format")
+JMESSAGE(JERR_TOO_MANY_COLORS,
+	 "Output file format cannot handle %d colormap entries")
+JMESSAGE(JERR_UNGETC_FAILED, "ungetc failed")
+#ifdef TARGA_SUPPORTED
+JMESSAGE(JERR_UNKNOWN_FORMAT,
+	 "Unrecognized input file format --- perhaps you need -targa")
+#else
+JMESSAGE(JERR_UNKNOWN_FORMAT, "Unrecognized input file format")
+#endif
+JMESSAGE(JERR_UNSUPPORTED_FORMAT, "Unsupported output file format")
+
+#ifdef JMAKE_ENUM_LIST
+
+  JMSG_LASTADDONCODE
+} ADDON_MESSAGE_CODE;
+
+#undef JMAKE_ENUM_LIST
+#endif /* JMAKE_ENUM_LIST */
+
+/* Zap JMESSAGE macro so that future re-inclusions do nothing by default */
+#undef JMESSAGE
diff --git a/src/SFML/Graphics/libjpeg/jcapimin.c b/src/SFML/Graphics/libjpeg/jcapimin.c
new file mode 100755
index 0000000..493af5c
--- /dev/null
+++ b/src/SFML/Graphics/libjpeg/jcapimin.c
@@ -0,0 +1,280 @@
+/*
+ * jcapimin.c
+ *
+ * Copyright (C) 1994-1998, Thomas G. Lane.
+ * This file is part of the Independent JPEG Group's software.
+ * For conditions of distribution and use, see the accompanying README file.
+ *
+ * This file contains application interface code for the compression half
+ * of the JPEG library.  These are the "minimum" API routines that may be
+ * needed in either the normal full-compression case or the transcoding-only
+ * case.
+ *
+ * Most of the routines intended to be called directly by an application
+ * are in this file or in jcapistd.c.  But also see jcparam.c for
+ * parameter-setup helper routines, jcomapi.c for routines shared by
+ * compression and decompression, and jctrans.c for the transcoding case.
+ */
+
+#define JPEG_INTERNALS
+#include "jinclude.h"
+#include "jpeglib.h"
+
+
+/*
+ * Initialization of a JPEG compression object.
+ * The error manager must already be set up (in case memory manager fails).
+ */
+
+GLOBAL(void)
+jpeg_CreateCompress (j_compress_ptr cinfo, int version, size_t structsize)
+{
+  int i;
+
+  /* Guard against version mismatches between library and caller. */
+  cinfo->mem = NULL;		/* so jpeg_destroy knows mem mgr not called */
+  if (version != JPEG_LIB_VERSION)
+    ERREXIT2(cinfo, JERR_BAD_LIB_VERSION, JPEG_LIB_VERSION, version);
+  if (structsize != SIZEOF(struct jpeg_compress_struct))
+    ERREXIT2(cinfo, JERR_BAD_STRUCT_SIZE, 
+	     (int) SIZEOF(struct jpeg_compress_struct), (int) structsize);
+
+  /* For debugging purposes, we zero the whole master structure.
+   * But the application has already set the err pointer, and may have set
+   * client_data, so we have to save and restore those fields.
+   * Note: if application hasn't set client_data, tools like Purify may
+   * complain here.
+   */
+  {
+    struct jpeg_error_mgr * err = cinfo->err;
+    void * client_data = cinfo->client_data; /* ignore Purify complaint here */
+    MEMZERO(cinfo, SIZEOF(struct jpeg_compress_struct));
+    cinfo->err = err;
+    cinfo->client_data = client_data;
+  }
+  cinfo->is_decompressor = FALSE;
+
+  /* Initialize a memory manager instance for this object */
+  jinit_memory_mgr((j_common_ptr) cinfo);
+
+  /* Zero out pointers to permanent structures. */
+  cinfo->progress = NULL;
+  cinfo->dest = NULL;
+
+  cinfo->comp_info = NULL;
+
+  for (i = 0; i < NUM_QUANT_TBLS; i++)
+    cinfo->quant_tbl_ptrs[i] = NULL;
+
+  for (i = 0; i < NUM_HUFF_TBLS; i++) {
+    cinfo->dc_huff_tbl_ptrs[i] = NULL;
+    cinfo->ac_huff_tbl_ptrs[i] = NULL;
+  }
+
+  cinfo->script_space = NULL;
+
+  cinfo->input_gamma = 1.0;	/* in case application forgets */
+
+  /* OK, I'm ready */
+  cinfo->global_state = CSTATE_START;
+}
+
+
+/*
+ * Destruction of a JPEG compression object
+ */
+
+GLOBAL(void)
+jpeg_destroy_compress (j_compress_ptr cinfo)
+{
+  jpeg_destroy((j_common_ptr) cinfo); /* use common routine */
+}
+
+
+/*
+ * Abort processing of a JPEG compression operation,
+ * but don't destroy the object itself.
+ */
+
+GLOBAL(void)
+jpeg_abort_compress (j_compress_ptr cinfo)
+{
+  jpeg_abort((j_common_ptr) cinfo); /* use common routine */
+}
+
+
+/*
+ * Forcibly suppress or un-suppress all quantization and Huffman tables.
+ * Marks all currently defined tables as already written (if suppress)
+ * or not written (if !suppress).  This will control whether they get emitted
+ * by a subsequent jpeg_start_compress call.
+ *
+ * This routine is exported for use by applications that want to produce
+ * abbreviated JPEG datastreams.  It logically belongs in jcparam.c, but
+ * since it is called by jpeg_start_compress, we put it here --- otherwise
+ * jcparam.o would be linked whether the application used it or not.
+ */
+
+GLOBAL(void)
+jpeg_suppress_tables (j_compress_ptr cinfo, boolean suppress)
+{
+  int i;
+  JQUANT_TBL * qtbl;
+  JHUFF_TBL * htbl;
+
+  for (i = 0; i < NUM_QUANT_TBLS; i++) {
+    if ((qtbl = cinfo->quant_tbl_ptrs[i]) != NULL)
+      qtbl->sent_table = suppress;
+  }
+
+  for (i = 0; i < NUM_HUFF_TBLS; i++) {
+    if ((htbl = cinfo->dc_huff_tbl_ptrs[i]) != NULL)
+      htbl->sent_table = suppress;
+    if ((htbl = cinfo->ac_huff_tbl_ptrs[i]) != NULL)
+      htbl->sent_table = suppress;
+  }
+}
+
+
+/*
+ * Finish JPEG compression.
+ *
+ * If a multipass operating mode was selected, this may do a great deal of
+ * work including most of the actual output.
+ */
+
+GLOBAL(void)
+jpeg_finish_compress (j_compress_ptr cinfo)
+{
+  JDIMENSION iMCU_row;
+
+  if (cinfo->global_state == CSTATE_SCANNING ||
+      cinfo->global_state == CSTATE_RAW_OK) {
+    /* Terminate first pass */
+    if (cinfo->next_scanline < cinfo->image_height)
+      ERREXIT(cinfo, JERR_TOO_LITTLE_DATA);
+    (*cinfo->master->finish_pass) (cinfo);
+  } else if (cinfo->global_state != CSTATE_WRCOEFS)
+    ERREXIT1(cinfo, JERR_BAD_STATE, cinfo->global_state);
+  /* Perform any remaining passes */
+  while (! cinfo->master->is_last_pass) {
+    (*cinfo->master->prepare_for_pass) (cinfo);
+    for (iMCU_row = 0; iMCU_row < cinfo->total_iMCU_rows; iMCU_row++) {
+      if (cinfo->progress != NULL) {
+	cinfo->progress->pass_counter = (long) iMCU_row;
+	cinfo->progress->pass_limit = (long) cinfo->total_iMCU_rows;
+	(*cinfo->progress->progress_monitor) ((j_common_ptr) cinfo);
+      }
+      /* We bypass the main controller and invoke coef controller directly;
+       * all work is being done from the coefficient buffer.
+       */
+      if (! (*cinfo->coef->compress_data) (cinfo, (JSAMPIMAGE) NULL))
+	ERREXIT(cinfo, JERR_CANT_SUSPEND);
+    }
+    (*cinfo->master->finish_pass) (cinfo);
+  }
+  /* Write EOI, do final cleanup */
+  (*cinfo->marker->write_file_trailer) (cinfo);
+  (*cinfo->dest->term_destination) (cinfo);
+  /* We can use jpeg_abort to release memory and reset global_state */
+  jpeg_abort((j_common_ptr) cinfo);
+}
+
+
+/*
+ * Write a special marker.
+ * This is only recommended for writing COM or APPn markers.
+ * Must be called after jpeg_start_compress() and before
+ * first call to jpeg_write_scanlines() or jpeg_write_raw_data().
+ */
+
+GLOBAL(void)
+jpeg_write_marker (j_compress_ptr cinfo, int marker,
+		   const JOCTET *dataptr, unsigned int datalen)
+{
+  JMETHOD(void, write_marker_byte, (j_compress_ptr info, int val));
+
+  if (cinfo->next_scanline != 0 ||
+      (cinfo->global_state != CSTATE_SCANNING &&
+       cinfo->global_state != CSTATE_RAW_OK &&
+       cinfo->global_state != CSTATE_WRCOEFS))
+    ERREXIT1(cinfo, JERR_BAD_STATE, cinfo->global_state);
+
+  (*cinfo->marker->write_marker_header) (cinfo, marker, datalen);
+  write_marker_byte = cinfo->marker->write_marker_byte;	/* copy for speed */
+  while (datalen--) {
+    (*write_marker_byte) (cinfo, *dataptr);
+    dataptr++;
+  }
+}
+
+/* Same, but piecemeal. */
+
+GLOBAL(void)
+jpeg_write_m_header (j_compress_ptr cinfo, int marker, unsigned int datalen)
+{
+  if (cinfo->next_scanline != 0 ||
+      (cinfo->global_state != CSTATE_SCANNING &&
+       cinfo->global_state != CSTATE_RAW_OK &&
+       cinfo->global_state != CSTATE_WRCOEFS))
+    ERREXIT1(cinfo, JERR_BAD_STATE, cinfo->global_state);
+
+  (*cinfo->marker->write_marker_header) (cinfo, marker, datalen);
+}
+
+GLOBAL(void)
+jpeg_write_m_byte (j_compress_ptr cinfo, int val)
+{
+  (*cinfo->marker->write_marker_byte) (cinfo, val);
+}
+
+
+/*
+ * Alternate compression function: just write an abbreviated table file.
+ * Before calling this, all parameters and a data destination must be set up.
+ *
+ * To produce a pair of files containing abbreviated tables and abbreviated
+ * image data, one would proceed as follows:
+ *
+ *		initialize JPEG object
+ *		set JPEG parameters
+ *		set destination to table file
+ *		jpeg_write_tables(cinfo);
+ *		set destination to image file
+ *		jpeg_start_compress(cinfo, FALSE);
+ *		write data...
+ *		jpeg_finish_compress(cinfo);
+ *
+ * jpeg_write_tables has the side effect of marking all tables written
+ * (same as jpeg_suppress_tables(..., TRUE)).  Thus a subsequent start_compress
+ * will not re-emit the tables unless it is passed write_all_tables=TRUE.
+ */
+
+GLOBAL(void)
+jpeg_write_tables (j_compress_ptr cinfo)
+{
+  if (cinfo->global_state != CSTATE_START)
+    ERREXIT1(cinfo, JERR_BAD_STATE, cinfo->global_state);
+
+  /* (Re)initialize error mgr and destination modules */
+  (*cinfo->err->reset_error_mgr) ((j_common_ptr) cinfo);
+  (*cinfo->dest->init_destination) (cinfo);
+  /* Initialize the marker writer ... bit of a crock to do it here. */
+  jinit_marker_writer(cinfo);
+  /* Write them tables! */
+  (*cinfo->marker->write_tables_only) (cinfo);
+  /* And clean up. */
+  (*cinfo->dest->term_destination) (cinfo);
+  /*
+   * In library releases up through v6a, we called jpeg_abort() here to free
+   * any working memory allocated by the destination manager and marker
+   * writer.  Some applications had a problem with that: they allocated space
+   * of their own from the library memory manager, and didn't want it to go
+   * away during write_tables.  So now we do nothing.  This will cause a
+   * memory leak if an app calls write_tables repeatedly without doing a full
+   * compression cycle or otherwise resetting the JPEG object.  However, that
+   * seems less bad than unexpectedly freeing memory in the normal case.
+   * An app that prefers the old behavior can call jpeg_abort for itself after
+   * each call to jpeg_write_tables().
+   */
+}
diff --git a/src/SFML/Graphics/libjpeg/jcapistd.c b/src/SFML/Graphics/libjpeg/jcapistd.c
new file mode 100755
index 0000000..fed66ca
--- /dev/null
+++ b/src/SFML/Graphics/libjpeg/jcapistd.c
@@ -0,0 +1,161 @@
+/*
+ * jcapistd.c
+ *
+ * Copyright (C) 1994-1996, Thomas G. Lane.
+ * This file is part of the Independent JPEG Group's software.
+ * For conditions of distribution and use, see the accompanying README file.
+ *
+ * This file contains application interface code for the compression half
+ * of the JPEG library.  These are the "standard" API routines that are
+ * used in the normal full-compression case.  They are not used by a
+ * transcoding-only application.  Note that if an application links in
+ * jpeg_start_compress, it will end up linking in the entire compressor.
+ * We thus must separate this file from jcapimin.c to avoid linking the
+ * whole compression library into a transcoder.
+ */
+
+#define JPEG_INTERNALS
+#include "jinclude.h"
+#include "jpeglib.h"
+
+
+/*
+ * Compression initialization.
+ * Before calling this, all parameters and a data destination must be set up.
+ *
+ * We require a write_all_tables parameter as a failsafe check when writing
+ * multiple datastreams from the same compression object.  Since prior runs
+ * will have left all the tables marked sent_table=TRUE, a subsequent run
+ * would emit an abbreviated stream (no tables) by default.  This may be what
+ * is wanted, but for safety's sake it should not be the default behavior:
+ * programmers should have to make a deliberate choice to emit abbreviated
+ * images.  Therefore the documentation and examples should encourage people
+ * to pass write_all_tables=TRUE; then it will take active thought to do the
+ * wrong thing.
+ */
+
+GLOBAL(void)
+jpeg_start_compress (j_compress_ptr cinfo, boolean write_all_tables)
+{
+  if (cinfo->global_state != CSTATE_START)
+    ERREXIT1(cinfo, JERR_BAD_STATE, cinfo->global_state);
+
+  if (write_all_tables)
+    jpeg_suppress_tables(cinfo, FALSE);	/* mark all tables to be written */
+
+  /* (Re)initialize error mgr and destination modules */
+  (*cinfo->err->reset_error_mgr) ((j_common_ptr) cinfo);
+  (*cinfo->dest->init_destination) (cinfo);
+  /* Perform master selection of active modules */
+  jinit_compress_master(cinfo);
+  /* Set up for the first pass */
+  (*cinfo->master->prepare_for_pass) (cinfo);
+  /* Ready for application to drive first pass through jpeg_write_scanlines
+   * or jpeg_write_raw_data.
+   */
+  cinfo->next_scanline = 0;
+  cinfo->global_state = (cinfo->raw_data_in ? CSTATE_RAW_OK : CSTATE_SCANNING);
+}
+
+
+/*
+ * Write some scanlines of data to the JPEG compressor.
+ *
+ * The return value will be the number of lines actually written.
+ * This should be less than the supplied num_lines only in case that
+ * the data destination module has requested suspension of the compressor,
+ * or if more than image_height scanlines are passed in.
+ *
+ * Note: we warn about excess calls to jpeg_write_scanlines() since
+ * this likely signals an application programmer error.  However,
+ * excess scanlines passed in the last valid call are *silently* ignored,
+ * so that the application need not adjust num_lines for end-of-image
+ * when using a multiple-scanline buffer.
+ */
+
+GLOBAL(JDIMENSION)
+jpeg_write_scanlines (j_compress_ptr cinfo, JSAMPARRAY scanlines,
+		      JDIMENSION num_lines)
+{
+  JDIMENSION row_ctr, rows_left;
+
+  if (cinfo->global_state != CSTATE_SCANNING)
+    ERREXIT1(cinfo, JERR_BAD_STATE, cinfo->global_state);
+  if (cinfo->next_scanline >= cinfo->image_height)
+    WARNMS(cinfo, JWRN_TOO_MUCH_DATA);
+
+  /* Call progress monitor hook if present */
+  if (cinfo->progress != NULL) {
+    cinfo->progress->pass_counter = (long) cinfo->next_scanline;
+    cinfo->progress->pass_limit = (long) cinfo->image_height;
+    (*cinfo->progress->progress_monitor) ((j_common_ptr) cinfo);
+  }
+
+  /* Give master control module another chance if this is first call to
+   * jpeg_write_scanlines.  This lets output of the frame/scan headers be
+   * delayed so that application can write COM, etc, markers between
+   * jpeg_start_compress and jpeg_write_scanlines.
+   */
+  if (cinfo->master->call_pass_startup)
+    (*cinfo->master->pass_startup) (cinfo);
+
+  /* Ignore any extra scanlines at bottom of image. */
+  rows_left = cinfo->image_height - cinfo->next_scanline;
+  if (num_lines > rows_left)
+    num_lines = rows_left;
+
+  row_ctr = 0;
+  (*cinfo->main->process_data) (cinfo, scanlines, &row_ctr, num_lines);
+  cinfo->next_scanline += row_ctr;
+  return row_ctr;
+}
+
+
+/*
+ * Alternate entry point to write raw data.
+ * Processes exactly one iMCU row per call, unless suspended.
+ */
+
+GLOBAL(JDIMENSION)
+jpeg_write_raw_data (j_compress_ptr cinfo, JSAMPIMAGE data,
+		     JDIMENSION num_lines)
+{
+  JDIMENSION lines_per_iMCU_row;
+
+  if (cinfo->global_state != CSTATE_RAW_OK)
+    ERREXIT1(cinfo, JERR_BAD_STATE, cinfo->global_state);
+  if (cinfo->next_scanline >= cinfo->image_height) {
+    WARNMS(cinfo, JWRN_TOO_MUCH_DATA);
+    return 0;
+  }
+
+  /* Call progress monitor hook if present */
+  if (cinfo->progress != NULL) {
+    cinfo->progress->pass_counter = (long) cinfo->next_scanline;
+    cinfo->progress->pass_limit = (long) cinfo->image_height;
+    (*cinfo->progress->progress_monitor) ((j_common_ptr) cinfo);
+  }
+
+  /* Give master control module another chance if this is first call to
+   * jpeg_write_raw_data.  This lets output of the frame/scan headers be
+   * delayed so that application can write COM, etc, markers between
+   * jpeg_start_compress and jpeg_write_raw_data.
+   */
+  if (cinfo->master->call_pass_startup)
+    (*cinfo->master->pass_startup) (cinfo);
+
+  /* Verify that at least one iMCU row has been passed. */
+  lines_per_iMCU_row = cinfo->max_v_samp_factor * DCTSIZE;
+  if (num_lines < lines_per_iMCU_row)
+    ERREXIT(cinfo, JERR_BUFFER_SIZE);
+
+  /* Directly compress the row. */
+  if (! (*cinfo->coef->compress_data) (cinfo, data)) {
+    /* If compressor did not consume the whole row, suspend processing. */
+    return 0;
+  }
+
+  /* OK, we processed one iMCU row. */
+  cinfo->next_scanline += lines_per_iMCU_row;
+  return lines_per_iMCU_row;
+}
diff --git a/src/SFML/Graphics/libjpeg/jccoefct.c b/src/SFML/Graphics/libjpeg/jccoefct.c
new file mode 100755
index 0000000..c713b85
--- /dev/null
+++ b/src/SFML/Graphics/libjpeg/jccoefct.c
@@ -0,0 +1,449 @@
+/*
+ * jccoefct.c
+ *
+ * Copyright (C) 1994-1997, Thomas G. Lane.
+ * This file is part of the Independent JPEG Group's software.
+ * For conditions of distribution and use, see the accompanying README file.
+ *
+ * This file contains the coefficient buffer controller for compression.
+ * This controller is the top level of the JPEG compressor proper.
+ * The coefficient buffer lies between forward-DCT and entropy encoding steps.
+ */
+
+#define JPEG_INTERNALS
+#include "jinclude.h"
+#include "jpeglib.h"
+
+
+/* We use a full-image coefficient buffer when doing Huffman optimization,
+ * and also for writing multiple-scan JPEG files.  In all cases, the DCT
+ * step is run during the first pass, and subsequent passes need only read
+ * the buffered coefficients.
+ */
+#ifdef ENTROPY_OPT_SUPPORTED
+#define FULL_COEF_BUFFER_SUPPORTED
+#else
+#ifdef C_MULTISCAN_FILES_SUPPORTED
+#define FULL_COEF_BUFFER_SUPPORTED
+#endif
+#endif
+
+
+/* Private buffer controller object */
+
+typedef struct {
+  struct jpeg_c_coef_controller pub; /* public fields */
+
+  JDIMENSION iMCU_row_num;	/* iMCU row # within image */
+  JDIMENSION mcu_ctr;		/* counts MCUs processed in current row */
+  int MCU_vert_offset;		/* counts MCU rows within iMCU row */
+  int MCU_rows_per_iMCU_row;	/* number of such rows needed */
+
+  /* For single-pass compression, it's sufficient to buffer just one MCU
+   * (although this may prove a bit slow in practice).  We allocate a
+   * workspace of C_MAX_BLOCKS_IN_MCU coefficient blocks, and reuse it for each
+   * MCU constructed and sent.  (On 80x86, the workspace is FAR even though
+   * it's not really very big; this is to keep the module interfaces unchanged
+   * when a large coefficient buffer is necessary.)
+   * In multi-pass modes, this array points to the current MCU's blocks
+   * within the virtual arrays.
+   */
+  JBLOCKROW MCU_buffer[C_MAX_BLOCKS_IN_MCU];
+
+  /* In multi-pass modes, we need a virtual block array for each component. */
+  jvirt_barray_ptr whole_image[MAX_COMPONENTS];
+} my_coef_controller;
+
+typedef my_coef_controller * my_coef_ptr;
+
+
+/* Forward declarations */
+METHODDEF(boolean) compress_data
+    JPP((j_compress_ptr cinfo, JSAMPIMAGE input_buf));
+#ifdef FULL_COEF_BUFFER_SUPPORTED
+METHODDEF(boolean) compress_first_pass
+    JPP((j_compress_ptr cinfo, JSAMPIMAGE input_buf));
+METHODDEF(boolean) compress_output
+    JPP((j_compress_ptr cinfo, JSAMPIMAGE input_buf));
+#endif
+
+
+LOCAL(void)
+start_iMCU_row (j_compress_ptr cinfo)
+/* Reset within-iMCU-row counters for a new row */
+{
+  my_coef_ptr coef = (my_coef_ptr) cinfo->coef;
+
+  /* In an interleaved scan, an MCU row is the same as an iMCU row.
+   * In a noninterleaved scan, an iMCU row has v_samp_factor MCU rows.
+   * But at the bottom of the image, process only what's left.
+   */
+  if (cinfo->comps_in_scan > 1) {
+    coef->MCU_rows_per_iMCU_row = 1;
+  } else {
+    if (coef->iMCU_row_num < (cinfo->total_iMCU_rows-1))
+      coef->MCU_rows_per_iMCU_row = cinfo->cur_comp_info[0]->v_samp_factor;
+    else
+      coef->MCU_rows_per_iMCU_row = cinfo->cur_comp_info[0]->last_row_height;
+  }
+
+  coef->mcu_ctr = 0;
+  coef->MCU_vert_offset = 0;
+}
+
+
+/*
+ * Initialize for a processing pass.
+ */
+
+METHODDEF(void)
+start_pass_coef (j_compress_ptr cinfo, J_BUF_MODE pass_mode)
+{
+  my_coef_ptr coef = (my_coef_ptr) cinfo->coef;
+
+  coef->iMCU_row_num = 0;
+  start_iMCU_row(cinfo);
+
+  switch (pass_mode) {
+  case JBUF_PASS_THRU:
+    if (coef->whole_image[0] != NULL)
+      ERREXIT(cinfo, JERR_BAD_BUFFER_MODE);
+    coef->pub.compress_data = compress_data;
+    break;
+#ifdef FULL_COEF_BUFFER_SUPPORTED
+  case JBUF_SAVE_AND_PASS:
+    if (coef->whole_image[0] == NULL)
+      ERREXIT(cinfo, JERR_BAD_BUFFER_MODE);
+    coef->pub.compress_data = compress_first_pass;
+    break;
+  case JBUF_CRANK_DEST:
+    if (coef->whole_image[0] == NULL)
+      ERREXIT(cinfo, JERR_BAD_BUFFER_MODE);
+    coef->pub.compress_data = compress_output;
+    break;
+#endif
+  default:
+    ERREXIT(cinfo, JERR_BAD_BUFFER_MODE);
+    break;
+  }
+}
+
+
+/*
+ * Process some data in the single-pass case.
+ * We process the equivalent of one fully interleaved MCU row ("iMCU" row)
+ * per call, ie, v_samp_factor block rows for each component in the image.
+ * Returns TRUE if the iMCU row is completed, FALSE if suspended.
+ *
+ * NB: input_buf contains a plane for each component in image,
+ * which we index according to the component's SOF position.
+ */
+
+METHODDEF(boolean)
+compress_data (j_compress_ptr cinfo, JSAMPIMAGE input_buf)
+{
+  my_coef_ptr coef = (my_coef_ptr) cinfo->coef;
+  JDIMENSION MCU_col_num;	/* index of current MCU within row */
+  JDIMENSION last_MCU_col = cinfo->MCUs_per_row - 1;
+  JDIMENSION last_iMCU_row = cinfo->total_iMCU_rows - 1;
+  int blkn, bi, ci, yindex, yoffset, blockcnt;
+  JDIMENSION ypos, xpos;
+  jpeg_component_info *compptr;
+
+  /* Loop to write as much as one whole iMCU row */
+  for (yoffset = coef->MCU_vert_offset; yoffset < coef->MCU_rows_per_iMCU_row;
+       yoffset++) {
+    for (MCU_col_num = coef->mcu_ctr; MCU_col_num <= last_MCU_col;
+	 MCU_col_num++) {
+      /* Determine where data comes from in input_buf and do the DCT thing.
+       * Each call on forward_DCT processes a horizontal row of DCT blocks
+       * as wide as an MCU; we rely on having allocated the MCU_buffer[] blocks
+       * sequentially.  Dummy blocks at the right or bottom edge are filled in
+       * specially.  The data in them does not matter for image reconstruction,
+       * so we fill them with values that will encode to the smallest amount of
+       * data, viz: all zeroes in the AC entries, DC entries equal to previous
+       * block's DC value.  (Thanks to Thomas Kinsman for this idea.)
+       */
+      blkn = 0;
+      for (ci = 0; ci < cinfo->comps_in_scan; ci++) {
+	compptr = cinfo->cur_comp_info[ci];
+	blockcnt = (MCU_col_num < last_MCU_col) ? compptr->MCU_width
+						: compptr->last_col_width;
+	xpos = MCU_col_num * compptr->MCU_sample_width;
+	ypos = yoffset * DCTSIZE; /* ypos == (yoffset+yindex) * DCTSIZE */
+	for (yindex = 0; yindex < compptr->MCU_height; yindex++) {
+	  if (coef->iMCU_row_num < last_iMCU_row ||
+	      yoffset+yindex < compptr->last_row_height) {
+	    (*cinfo->fdct->forward_DCT) (cinfo, compptr,
+					 input_buf[compptr->component_index],
+					 coef->MCU_buffer[blkn],
+					 ypos, xpos, (JDIMENSION) blockcnt);
+	    if (blockcnt < compptr->MCU_width) {
+	      /* Create some dummy blocks at the right edge of the image. */
+	      jzero_far((void FAR *) coef->MCU_buffer[blkn + blockcnt],
+			(compptr->MCU_width - blockcnt) * SIZEOF(JBLOCK));
+	      for (bi = blockcnt; bi < compptr->MCU_width; bi++) {
+		coef->MCU_buffer[blkn+bi][0][0] = coef->MCU_buffer[blkn+bi-1][0][0];
+	      }
+	    }
+	  } else {
+	    /* Create a row of dummy blocks at the bottom of the image. */
+	    jzero_far((void FAR *) coef->MCU_buffer[blkn],
+		      compptr->MCU_width * SIZEOF(JBLOCK));
+	    for (bi = 0; bi < compptr->MCU_width; bi++) {
+	      coef->MCU_buffer[blkn+bi][0][0] = coef->MCU_buffer[blkn-1][0][0];
+	    }
+	  }
+	  blkn += compptr->MCU_width;
+	  ypos += DCTSIZE;
+	}
+      }
+      /* Try to write the MCU.  In event of a suspension failure, we will
+       * re-DCT the MCU on restart (a bit inefficient, could be fixed...)
+       */
+      if (! (*cinfo->entropy->encode_mcu) (cinfo, coef->MCU_buffer)) {
+	/* Suspension forced; update state counters and exit */
+	coef->MCU_vert_offset = yoffset;
+	coef->mcu_ctr = MCU_col_num;
+	return FALSE;
+      }
+    }
+    /* Completed an MCU row, but perhaps not an iMCU row */
+    coef->mcu_ctr = 0;
+  }
+  /* Completed the iMCU row, advance counters for next one */
+  coef->iMCU_row_num++;
+  start_iMCU_row(cinfo);
+  return TRUE;
+}
+
+
+#ifdef FULL_COEF_BUFFER_SUPPORTED
+
+/*
+ * Process some data in the first pass of a multi-pass case.
+ * We process the equivalent of one fully interleaved MCU row ("iMCU" row)
+ * per call, ie, v_samp_factor block rows for each component in the image.
+ * This amount of data is read from the source buffer, DCT'd and quantized,
+ * and saved into the virtual arrays.  We also generate suitable dummy blocks
+ * as needed at the right and lower edges.  (The dummy blocks are constructed
+ * in the virtual arrays, which have been padded appropriately.)  This makes
+ * it possible for subsequent passes not to worry about real vs. dummy blocks.
+ *
+ * We must also emit the data to the entropy encoder.  This is conveniently
+ * done by calling compress_output() after we've loaded the current strip
+ * of the virtual arrays.
+ *
+ * NB: input_buf contains a plane for each component in image.  All
+ * components are DCT'd and loaded into the virtual arrays in this pass.
+ * However, it may be that only a subset of the components are emitted to
+ * the entropy encoder during this first pass; be careful about looking
+ * at the scan-dependent variables (MCU dimensions, etc).
+ */
+
+METHODDEF(boolean)
+compress_first_pass (j_compress_ptr cinfo, JSAMPIMAGE input_buf)
+{
+  my_coef_ptr coef = (my_coef_ptr) cinfo->coef;
+  JDIMENSION last_iMCU_row = cinfo->total_iMCU_rows - 1;
+  JDIMENSION blocks_across, MCUs_across, MCUindex;
+  int bi, ci, h_samp_factor, block_row, block_rows, ndummy;
+  JCOEF lastDC;
+  jpeg_component_info *compptr;
+  JBLOCKARRAY buffer;
+  JBLOCKROW thisblockrow, lastblockrow;
+
+  for (ci = 0, compptr = cinfo->comp_info; ci < cinfo->num_components;
+       ci++, compptr++) {
+    /* Align the virtual buffer for this component. */
+    buffer = (*cinfo->mem->access_virt_barray)
+      ((j_common_ptr) cinfo, coef->whole_image[ci],
+       coef->iMCU_row_num * compptr->v_samp_factor,
+       (JDIMENSION) compptr->v_samp_factor, TRUE);
+    /* Count non-dummy DCT block rows in this iMCU row. */
+    if (coef->iMCU_row_num < last_iMCU_row)
+      block_rows = compptr->v_samp_factor;
+    else {
+      /* NB: can't use last_row_height here, since may not be set! */
+      block_rows = (int) (compptr->height_in_blocks % compptr->v_samp_factor);
+      if (block_rows == 0) block_rows = compptr->v_samp_factor;
+    }
+    blocks_across = compptr->width_in_blocks;
+    h_samp_factor = compptr->h_samp_factor;
+    /* Count number of dummy blocks to be added at the right margin. */
+    ndummy = (int) (blocks_across % h_samp_factor);
+    if (ndummy > 0)
+      ndummy = h_samp_factor - ndummy;
+    /* Perform DCT for all non-dummy blocks in this iMCU row.  Each call
+     * on forward_DCT processes a complete horizontal row of DCT blocks.
+     */
+    for (block_row = 0; block_row < block_rows; block_row++) {
+      thisblockrow = buffer[block_row];
+      (*cinfo->fdct->forward_DCT) (cinfo, compptr,
+				   input_buf[ci], thisblockrow,
+				   (JDIMENSION) (block_row * DCTSIZE),
+				   (JDIMENSION) 0, blocks_across);
+      if (ndummy > 0) {
+	/* Create dummy blocks at the right edge of the image. */
+	thisblockrow += blocks_across; /* => first dummy block */
+	jzero_far((void FAR *) thisblockrow, ndummy * SIZEOF(JBLOCK));
+	lastDC = thisblockrow[-1][0];
+	for (bi = 0; bi < ndummy; bi++) {
+	  thisblockrow[bi][0] = lastDC;
+	}
+      }
+    }
+    /* If at end of image, create dummy block rows as needed.
+     * The tricky part here is that within each MCU, we want the DC values
+     * of the dummy blocks to match the last real block's DC value.
+     * This squeezes a few more bytes out of the resulting file...
+     */
+    if (coef->iMCU_row_num == last_iMCU_row) {
+      blocks_across += ndummy;	/* include lower right corner */
+      MCUs_across = blocks_across / h_samp_factor;
+      for (block_row = block_rows; block_row < compptr->v_samp_factor;
+	   block_row++) {
+	thisblockrow = buffer[block_row];
+	lastblockrow = buffer[block_row-1];
+	jzero_far((void FAR *) thisblockrow,
+		  (size_t) (blocks_across * SIZEOF(JBLOCK)));
+	for (MCUindex = 0; MCUindex < MCUs_across; MCUindex++) {
+	  lastDC = lastblockrow[h_samp_factor-1][0];
+	  for (bi = 0; bi < h_samp_factor; bi++) {
+	    thisblockrow[bi][0] = lastDC;
+	  }
+	  thisblockrow += h_samp_factor; /* advance to next MCU in row */
+	  lastblockrow += h_samp_factor;
+	}
+      }
+    }
+  }
+  /* NB: compress_output will increment iMCU_row_num if successful.
+   * A suspension return will result in redoing all the work above next time.
+   */
+
+  /* Emit data to the entropy encoder, sharing code with subsequent passes */
+  return compress_output(cinfo, input_buf);
+}
+
+
+/*
+ * Process some data in subsequent passes of a multi-pass case.
+ * We process the equivalent of one fully interleaved MCU row ("iMCU" row)
+ * per call, ie, v_samp_factor block rows for each component in the scan.
+ * The data is obtained from the virtual arrays and fed to the entropy coder.
+ * Returns TRUE if the iMCU row is completed, FALSE if suspended.
+ *
+ * NB: input_buf is ignored; it is likely to be a NULL pointer.
+ */
+
+METHODDEF(boolean)
+compress_output (j_compress_ptr cinfo, JSAMPIMAGE input_buf)
+{
+  my_coef_ptr coef = (my_coef_ptr) cinfo->coef;
+  JDIMENSION MCU_col_num;	/* index of current MCU within row */
+  int blkn, ci, xindex, yindex, yoffset;
+  JDIMENSION start_col;
+  JBLOCKARRAY buffer[MAX_COMPS_IN_SCAN];
+  JBLOCKROW buffer_ptr;
+  jpeg_component_info *compptr;
+
+  /* Align the virtual buffers for the components used in this scan.
+   * NB: during first pass, this is safe only because the buffers will
+   * already be aligned properly, so jmemmgr.c won't need to do any I/O.
+   */
+  for (ci = 0; ci < cinfo->comps_in_scan; ci++) {
+    compptr = cinfo->cur_comp_info[ci];
+    buffer[ci] = (*cinfo->mem->access_virt_barray)
+      ((j_common_ptr) cinfo, coef->whole_image[compptr->component_index],
+       coef->iMCU_row_num * compptr->v_samp_factor,
+       (JDIMENSION) compptr->v_samp_factor, FALSE);
+  }
+
+  /* Loop to process one whole iMCU row */
+  for (yoffset = coef->MCU_vert_offset; yoffset < coef->MCU_rows_per_iMCU_row;
+       yoffset++) {
+    for (MCU_col_num = coef->mcu_ctr; MCU_col_num < cinfo->MCUs_per_row;
+	 MCU_col_num++) {
+      /* Construct list of pointers to DCT blocks belonging to this MCU */
+      blkn = 0;			/* index of current DCT block within MCU */
+      for (ci = 0; ci < cinfo->comps_in_scan; ci++) {
+	compptr = cinfo->cur_comp_info[ci];
+	start_col = MCU_col_num * compptr->MCU_width;
+	for (yindex = 0; yindex < compptr->MCU_height; yindex++) {
+	  buffer_ptr = buffer[ci][yindex+yoffset] + start_col;
+	  for (xindex = 0; xindex < compptr->MCU_width; xindex++) {
+	    coef->MCU_buffer[blkn++] = buffer_ptr++;
+	  }
+	}
+      }
+      /* Try to write the MCU. */
+      if (! (*cinfo->entropy->encode_mcu) (cinfo, coef->MCU_buffer)) {
+	/* Suspension forced; update state counters and exit */
+	coef->MCU_vert_offset = yoffset;
+	coef->mcu_ctr = MCU_col_num;
+	return FALSE;
+      }
+    }
+    /* Completed an MCU row, but perhaps not an iMCU row */
+    coef->mcu_ctr = 0;
+  }
+  /* Completed the iMCU row, advance counters for next one */
+  coef->iMCU_row_num++;
+  start_iMCU_row(cinfo);
+  return TRUE;
+}
+
+#endif /* FULL_COEF_BUFFER_SUPPORTED */
+
+
+/*
+ * Initialize coefficient buffer controller.
+ */
+
+GLOBAL(void)
+jinit_c_coef_controller (j_compress_ptr cinfo, boolean need_full_buffer)
+{
+  my_coef_ptr coef;
+
+  coef = (my_coef_ptr)
+    (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_IMAGE,
+				SIZEOF(my_coef_controller));
+  cinfo->coef = (struct jpeg_c_coef_controller *) coef;
+  coef->pub.start_pass = start_pass_coef;
+
+  /* Create the coefficient buffer. */
+  if (need_full_buffer) {
+#ifdef FULL_COEF_BUFFER_SUPPORTED
+    /* Allocate a full-image virtual array for each component, */
+    /* padded to a multiple of samp_factor DCT blocks in each direction. */
+    int ci;
+    jpeg_component_info *compptr;
+
+    for (ci = 0, compptr = cinfo->comp_info; ci < cinfo->num_components;
+	 ci++, compptr++) {
+      coef->whole_image[ci] = (*cinfo->mem->request_virt_barray)
+	((j_common_ptr) cinfo, JPOOL_IMAGE, FALSE,
+	 (JDIMENSION) jround_up((long) compptr->width_in_blocks,
+				(long) compptr->h_samp_factor),
+	 (JDIMENSION) jround_up((long) compptr->height_in_blocks,
+				(long) compptr->v_samp_factor),
+	 (JDIMENSION) compptr->v_samp_factor);
+    }
+#else
+    ERREXIT(cinfo, JERR_BAD_BUFFER_MODE);
+#endif
+  } else {
+    /* We only need a single-MCU buffer. */
+    JBLOCKROW buffer;
+    int i;
+
+    buffer = (JBLOCKROW)
+      (*cinfo->mem->alloc_large) ((j_common_ptr) cinfo, JPOOL_IMAGE,
+				  C_MAX_BLOCKS_IN_MCU * SIZEOF(JBLOCK));
+    for (i = 0; i < C_MAX_BLOCKS_IN_MCU; i++) {
+      coef->MCU_buffer[i] = buffer + i;
+    }
+    coef->whole_image[0] = NULL; /* flag for no virtual arrays */
+  }
+}
diff --git a/src/SFML/Graphics/libjpeg/jccolor.c b/src/SFML/Graphics/libjpeg/jccolor.c
new file mode 100755
index 0000000..2663724
--- /dev/null
+++ b/src/SFML/Graphics/libjpeg/jccolor.c
@@ -0,0 +1,459 @@
+/*
+ * jccolor.c
+ *
+ * Copyright (C) 1991-1996, Thomas G. Lane.
+ * This file is part of the Independent JPEG Group's software.
+ * For conditions of distribution and use, see the accompanying README file.
+ *
+ * This file contains input colorspace conversion routines.
+ */
+
+#define JPEG_INTERNALS
+#include "jinclude.h"
+#include "jpeglib.h"
+
+
+/* Private subobject */
+
+typedef struct {
+  struct jpeg_color_converter pub; /* public fields */
+
+  /* Private state for RGB->YCC conversion */
+  INT32 * rgb_ycc_tab;		/* => table for RGB to YCbCr conversion */
+} my_color_converter;
+
+typedef my_color_converter * my_cconvert_ptr;
+
+
+/**************** RGB -> YCbCr conversion: most common case **************/
+
+/*
+ * YCbCr is defined per CCIR 601-1, except that Cb and Cr are
+ * normalized to the range 0..MAXJSAMPLE rather than -0.5 .. 0.5.
+ * The conversion equations to be implemented are therefore
+ *	Y  =  0.29900 * R + 0.58700 * G + 0.11400 * B
+ *	Cb = -0.16874 * R - 0.33126 * G + 0.50000 * B  + CENTERJSAMPLE
+ *	Cr =  0.50000 * R - 0.41869 * G - 0.08131 * B  + CENTERJSAMPLE
+ * (These numbers are derived from TIFF 6.0 section 21, dated 3-June-92.)
+ * Note: older versions of the IJG code used a zero offset of MAXJSAMPLE/2,
+ * rather than CENTERJSAMPLE, for Cb and Cr.  This gave equal positive and
+ * negative swings for Cb/Cr, but meant that grayscale values (Cb=Cr=0)
+ * were not represented exactly.  Now we sacrifice exact representation of
+ * maximum red and maximum blue in order to get exact grayscales.
+ *
+ * To avoid floating-point arithmetic, we represent the fractional constants
+ * as integers scaled up by 2^16 (about 4 digits precision); we have to divide
+ * the products by 2^16, with appropriate rounding, to get the correct answer.
+ *
+ * For even more speed, we avoid doing any multiplications in the inner loop
+ * by precalculating the constants times R,G,B for all possible values.
+ * For 8-bit JSAMPLEs this is very reasonable (only 256 entries per table);
+ * for 12-bit samples it is still acceptable.  It's not very reasonable for
+ * 16-bit samples, but if you want lossless storage you shouldn't be changing
+ * colorspace anyway.
+ * The CENTERJSAMPLE offsets and the rounding fudge-factor of 0.5 are included
+ * in the tables to save adding them separately in the inner loop.
+ */
+
+#define SCALEBITS	16	/* speediest right-shift on some machines */
+#define CBCR_OFFSET	((INT32) CENTERJSAMPLE << SCALEBITS)
+#define ONE_HALF	((INT32) 1 << (SCALEBITS-1))
+#define FIX(x)		((INT32) ((x) * (1L<<SCALEBITS) + 0.5))
+
+/* We allocate one big table and divide it up into eight parts, instead of
+ * doing eight alloc_small requests.  This lets us use a single table base
+ * address, which can be held in a register in the inner loops on many
+ * machines (more than can hold all eight addresses, anyway).
+ */
+
+#define R_Y_OFF		0			/* offset to R => Y section */
+#define G_Y_OFF		(1*(MAXJSAMPLE+1))	/* offset to G => Y section */
+#define B_Y_OFF		(2*(MAXJSAMPLE+1))	/* etc. */
+#define R_CB_OFF	(3*(MAXJSAMPLE+1))
+#define G_CB_OFF	(4*(MAXJSAMPLE+1))
+#define B_CB_OFF	(5*(MAXJSAMPLE+1))
+#define R_CR_OFF	B_CB_OFF		/* B=>Cb, R=>Cr are the same */
+#define G_CR_OFF	(6*(MAXJSAMPLE+1))
+#define B_CR_OFF	(7*(MAXJSAMPLE+1))
+#define TABLE_SIZE	(8*(MAXJSAMPLE+1))
+
+
+/*
+ * Initialize for RGB->YCC colorspace conversion.
+ */
+
+METHODDEF(void)
+rgb_ycc_start (j_compress_ptr cinfo)
+{
+  my_cconvert_ptr cconvert = (my_cconvert_ptr) cinfo->cconvert;
+  INT32 * rgb_ycc_tab;
+  INT32 i;
+
+  /* Allocate and fill in the conversion tables. */
+  cconvert->rgb_ycc_tab = rgb_ycc_tab = (INT32 *)
+    (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_IMAGE,
+				(TABLE_SIZE * SIZEOF(INT32)));
+
+  for (i = 0; i <= MAXJSAMPLE; i++) {
+    rgb_ycc_tab[i+R_Y_OFF] = FIX(0.29900) * i;
+    rgb_ycc_tab[i+G_Y_OFF] = FIX(0.58700) * i;
+    rgb_ycc_tab[i+B_Y_OFF] = FIX(0.11400) * i     + ONE_HALF;
+    rgb_ycc_tab[i+R_CB_OFF] = (-FIX(0.16874)) * i;
+    rgb_ycc_tab[i+G_CB_OFF] = (-FIX(0.33126)) * i;
+    /* We use a rounding fudge-factor of 0.5-epsilon for Cb and Cr.
+     * This ensures that the maximum output will round to MAXJSAMPLE
+     * not MAXJSAMPLE+1, and thus that we don't have to range-limit.
+     */
+    rgb_ycc_tab[i+B_CB_OFF] = FIX(0.50000) * i    + CBCR_OFFSET + ONE_HALF-1;
+/*  B=>Cb and R=>Cr tables are the same
+    rgb_ycc_tab[i+R_CR_OFF] = FIX(0.50000) * i    + CBCR_OFFSET + ONE_HALF-1;
+*/
+    rgb_ycc_tab[i+G_CR_OFF] = (-FIX(0.41869)) * i;
+    rgb_ycc_tab[i+B_CR_OFF] = (-FIX(0.08131)) * i;
+  }
+}
+
+
+/*
+ * Convert some rows of samples to the JPEG colorspace.
+ *
+ * Note that we change from the application's interleaved-pixel format
+ * to our internal noninterleaved, one-plane-per-component format.
+ * The input buffer is therefore three times as wide as the output buffer.
+ *
+ * A starting row offset is provided only for the output buffer.  The caller
+ * can easily adjust the passed input_buf value to accommodate any row
+ * offset required on that side.
+ */
+
+METHODDEF(void)
+rgb_ycc_convert (j_compress_ptr cinfo,
+		 JSAMPARRAY input_buf, JSAMPIMAGE output_buf,
+		 JDIMENSION output_row, int num_rows)
+{
+  my_cconvert_ptr cconvert = (my_cconvert_ptr) cinfo->cconvert;
+  register int r, g, b;
+  register INT32 * ctab = cconvert->rgb_ycc_tab;
+  register JSAMPROW inptr;
+  register JSAMPROW outptr0, outptr1, outptr2;
+  register JDIMENSION col;
+  JDIMENSION num_cols = cinfo->image_width;
+
+  while (--num_rows >= 0) {
+    inptr = *input_buf++;
+    outptr0 = output_buf[0][output_row];
+    outptr1 = output_buf[1][output_row];
+    outptr2 = output_buf[2][output_row];
+    output_row++;
+    for (col = 0; col < num_cols; col++) {
+      r = GETJSAMPLE(inptr[RGB_RED]);
+      g = GETJSAMPLE(inptr[RGB_GREEN]);
+      b = GETJSAMPLE(inptr[RGB_BLUE]);
+      inptr += RGB_PIXELSIZE;
+      /* If the inputs are 0..MAXJSAMPLE, the outputs of these equations
+       * must be too; we do not need an explicit range-limiting operation.
+       * Hence the value being shifted is never negative, and we don't
+       * need the general RIGHT_SHIFT macro.
+       */
+      /* Y */
+      outptr0[col] = (JSAMPLE)
+		((ctab[r+R_Y_OFF] + ctab[g+G_Y_OFF] + ctab[b+B_Y_OFF])
+		 >> SCALEBITS);
+      /* Cb */
+      outptr1[col] = (JSAMPLE)
+		((ctab[r+R_CB_OFF] + ctab[g+G_CB_OFF] + ctab[b+B_CB_OFF])
+		 >> SCALEBITS);
+      /* Cr */
+      outptr2[col] = (JSAMPLE)
+		((ctab[r+R_CR_OFF] + ctab[g+G_CR_OFF] + ctab[b+B_CR_OFF])
+		 >> SCALEBITS);
+    }
+  }
+}
+
+
+/**************** Cases other than RGB -> YCbCr **************/
+
+
+/*
+ * Convert some rows of samples to the JPEG colorspace.
+ * This version handles RGB->grayscale conversion, which is the same
+ * as the RGB->Y portion of RGB->YCbCr.
+ * We assume rgb_ycc_start has been called (we only use the Y tables).
+ */
+
+METHODDEF(void)
+rgb_gray_convert (j_compress_ptr cinfo,
+		  JSAMPARRAY input_buf, JSAMPIMAGE output_buf,
+		  JDIMENSION output_row, int num_rows)
+{
+  my_cconvert_ptr cconvert = (my_cconvert_ptr) cinfo->cconvert;
+  register int r, g, b;
+  register INT32 * ctab = cconvert->rgb_ycc_tab;
+  register JSAMPROW inptr;
+  register JSAMPROW outptr;
+  register JDIMENSION col;
+  JDIMENSION num_cols = cinfo->image_width;
+
+  while (--num_rows >= 0) {
+    inptr = *input_buf++;
+    outptr = output_buf[0][output_row];
+    output_row++;
+    for (col = 0; col < num_cols; col++) {
+      r = GETJSAMPLE(inptr[RGB_RED]);
+      g = GETJSAMPLE(inptr[RGB_GREEN]);
+      b = GETJSAMPLE(inptr[RGB_BLUE]);
+      inptr += RGB_PIXELSIZE;
+      /* Y */
+      outptr[col] = (JSAMPLE)
+		((ctab[r+R_Y_OFF] + ctab[g+G_Y_OFF] + ctab[b+B_Y_OFF])
+		 >> SCALEBITS);
+    }
+  }
+}
+
+
+/*
+ * Convert some rows of samples to the JPEG colorspace.
+ * This version handles Adobe-style CMYK->YCCK conversion,
+ * where we convert R=1-C, G=1-M, and B=1-Y to YCbCr using the same
+ * conversion as above, while passing K (black) unchanged.
+ * We assume rgb_ycc_start has been called.
+ */
+
+METHODDEF(void)
+cmyk_ycck_convert (j_compress_ptr cinfo,
+		   JSAMPARRAY input_buf, JSAMPIMAGE output_buf,
+		   JDIMENSION output_row, int num_rows)
+{
+  my_cconvert_ptr cconvert = (my_cconvert_ptr) cinfo->cconvert;
+  register int r, g, b;
+  register INT32 * ctab = cconvert->rgb_ycc_tab;
+  register JSAMPROW inptr;
+  register JSAMPROW outptr0, outptr1, outptr2, outptr3;
+  register JDIMENSION col;
+  JDIMENSION num_cols = cinfo->image_width;
+
+  while (--num_rows >= 0) {
+    inptr = *input_buf++;
+    outptr0 = output_buf[0][output_row];
+    outptr1 = output_buf[1][output_row];
+    outptr2 = output_buf[2][output_row];
+    outptr3 = output_buf[3][output_row];
+    output_row++;
+    for (col = 0; col < num_cols; col++) {
+      r = MAXJSAMPLE - GETJSAMPLE(inptr[0]);
+      g = MAXJSAMPLE - GETJSAMPLE(inptr[1]);
+      b = MAXJSAMPLE - GETJSAMPLE(inptr[2]);
+      /* K passes through as-is */
+      outptr3[col] = inptr[3];	/* don't need GETJSAMPLE here */
+      inptr += 4;
+      /* If the inputs are 0..MAXJSAMPLE, the outputs of these equations
+       * must be too; we do not need an explicit range-limiting operation.
+       * Hence the value being shifted is never negative, and we don't
+       * need the general RIGHT_SHIFT macro.
+       */
+      /* Y */
+      outptr0[col] = (JSAMPLE)
+		((ctab[r+R_Y_OFF] + ctab[g+G_Y_OFF] + ctab[b+B_Y_OFF])
+		 >> SCALEBITS);
+      /* Cb */
+      outptr1[col] = (JSAMPLE)
+		((ctab[r+R_CB_OFF] + ctab[g+G_CB_OFF] + ctab[b+B_CB_OFF])
+		 >> SCALEBITS);
+      /* Cr */
+      outptr2[col] = (JSAMPLE)
+		((ctab[r+R_CR_OFF] + ctab[g+G_CR_OFF] + ctab[b+B_CR_OFF])
+		 >> SCALEBITS);
+    }
+  }
+}
+
+
+/*
+ * Convert some rows of samples to the JPEG colorspace.
+ * This version handles grayscale output with no conversion.
+ * The source can be either plain grayscale or YCbCr (since Y == gray).
+ */
+
+METHODDEF(void)
+grayscale_convert (j_compress_ptr cinfo,
+		   JSAMPARRAY input_buf, JSAMPIMAGE output_buf,
+		   JDIMENSION output_row, int num_rows)
+{
+  register JSAMPROW inptr;
+  register JSAMPROW outptr;
+  register JDIMENSION col;
+  JDIMENSION num_cols = cinfo->image_width;
+  int instride = cinfo->input_components;
+
+  while (--num_rows >= 0) {
+    inptr = *input_buf++;
+    outptr = output_buf[0][output_row];
+    output_row++;
+    for (col = 0; col < num_cols; col++) {
+      outptr[col] = inptr[0];	/* don't need GETJSAMPLE() here */
+      inptr += instride;
+    }
+  }
+}
+
+
+/*
+ * Convert some rows of samples to the JPEG colorspace.
+ * This version handles multi-component colorspaces without conversion.
+ * We assume input_components == num_components.
+ */
+
+METHODDEF(void)
+null_convert (j_compress_ptr cinfo,
+	      JSAMPARRAY input_buf, JSAMPIMAGE output_buf,
+	      JDIMENSION output_row, int num_rows)
+{
+  register JSAMPROW inptr;
+  register JSAMPROW outptr;
+  register JDIMENSION col;
+  register int ci;
+  int nc = cinfo->num_components;
+  JDIMENSION num_cols = cinfo->image_width;
+
+  while (--num_rows >= 0) {
+    /* It seems fastest to make a separate pass for each component. */
+    for (ci = 0; ci < nc; ci++) {
+      inptr = *input_buf;
+      outptr = output_buf[ci][output_row];
+      for (col = 0; col < num_cols; col++) {
+	outptr[col] = inptr[ci]; /* don't need GETJSAMPLE() here */
+	inptr += nc;
+      }
+    }
+    input_buf++;
+    output_row++;
+  }
+}
+
+
+/*
+ * Empty method for start_pass.
+ */
+
+METHODDEF(void)
+null_method (j_compress_ptr cinfo)
+{
+  /* no work needed */
+}
+
+
+/*
+ * Module initialization routine for input colorspace conversion.
+ */
+
+GLOBAL(void)
+jinit_color_converter (j_compress_ptr cinfo)
+{
+  my_cconvert_ptr cconvert;
+
+  cconvert = (my_cconvert_ptr)
+    (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_IMAGE,
+				SIZEOF(my_color_converter));
+  cinfo->cconvert = (struct jpeg_color_converter *) cconvert;
+  /* set start_pass to null method until we find out differently */
+  cconvert->pub.start_pass = null_method;
+
+  /* Make sure input_components agrees with in_color_space */
+  switch (cinfo->in_color_space) {
+  case JCS_GRAYSCALE:
+    if (cinfo->input_components != 1)
+      ERREXIT(cinfo, JERR_BAD_IN_COLORSPACE);
+    break;
+
+  case JCS_RGB:
+#if RGB_PIXELSIZE != 3
+    if (cinfo->input_components != RGB_PIXELSIZE)
+      ERREXIT(cinfo, JERR_BAD_IN_COLORSPACE);
+    break;
+#endif /* else share code with YCbCr */
+
+  case JCS_YCbCr:
+    if (cinfo->input_components != 3)
+      ERREXIT(cinfo, JERR_BAD_IN_COLORSPACE);
+    break;
+
+  case JCS_CMYK:
+  case JCS_YCCK:
+    if (cinfo->input_components != 4)
+      ERREXIT(cinfo, JERR_BAD_IN_COLORSPACE);
+    break;
+
+  default:			/* JCS_UNKNOWN can be anything */
+    if (cinfo->input_components < 1)
+      ERREXIT(cinfo, JERR_BAD_IN_COLORSPACE);
+    break;
+  }
+
+  /* Check num_components, set conversion method based on requested space */
+  switch (cinfo->jpeg_color_space) {
+  case JCS_GRAYSCALE:
+    if (cinfo->num_components != 1)
+      ERREXIT(cinfo, JERR_BAD_J_COLORSPACE);
+    if (cinfo->in_color_space == JCS_GRAYSCALE)
+      cconvert->pub.color_convert = grayscale_convert;
+    else if (cinfo->in_color_space == JCS_RGB) {
+      cconvert->pub.start_pass = rgb_ycc_start;
+      cconvert->pub.color_convert = rgb_gray_convert;
+    } else if (cinfo->in_color_space == JCS_YCbCr)
+      cconvert->pub.color_convert = grayscale_convert;
+    else
+      ERREXIT(cinfo, JERR_CONVERSION_NOTIMPL);
+    break;
+
+  case JCS_RGB:
+    if (cinfo->num_components != 3)
+      ERREXIT(cinfo, JERR_BAD_J_COLORSPACE);
+    if (cinfo->in_color_space == JCS_RGB && RGB_PIXELSIZE == 3)
+      cconvert->pub.color_convert = null_convert;
+    else
+      ERREXIT(cinfo, JERR_CONVERSION_NOTIMPL);
+    break;
+
+  case JCS_YCbCr:
+    if (cinfo->num_components != 3)
+      ERREXIT(cinfo, JERR_BAD_J_COLORSPACE);
+    if (cinfo->in_color_space == JCS_RGB) {
+      cconvert->pub.start_pass = rgb_ycc_start;
+      cconvert->pub.color_convert = rgb_ycc_convert;
+    } else if (cinfo->in_color_space == JCS_YCbCr)
+      cconvert->pub.color_convert = null_convert;
+    else
+      ERREXIT(cinfo, JERR_CONVERSION_NOTIMPL);
+    break;
+
+  case JCS_CMYK:
+    if (cinfo->num_components != 4)
+      ERREXIT(cinfo, JERR_BAD_J_COLORSPACE);
+    if (cinfo->in_color_space == JCS_CMYK)
+      cconvert->pub.color_convert = null_convert;
+    else
+      ERREXIT(cinfo, JERR_CONVERSION_NOTIMPL);
+    break;
+
+  case JCS_YCCK:
+    if (cinfo->num_components != 4)
+      ERREXIT(cinfo, JERR_BAD_J_COLORSPACE);
+    if (cinfo->in_color_space == JCS_CMYK) {
+      cconvert->pub.start_pass = rgb_ycc_start;
+      cconvert->pub.color_convert = cmyk_ycck_convert;
+    } else if (cinfo->in_color_space == JCS_YCCK)
+      cconvert->pub.color_convert = null_convert;
+    else
+      ERREXIT(cinfo, JERR_CONVERSION_NOTIMPL);
+    break;
+
+  default:			/* allow null conversion of JCS_UNKNOWN */
+    if (cinfo->jpeg_color_space != cinfo->in_color_space ||
+	cinfo->num_components != cinfo->input_components)
+      ERREXIT(cinfo, JERR_CONVERSION_NOTIMPL);
+    cconvert->pub.color_convert = null_convert;
+    break;
+  }
+}
diff --git a/src/SFML/Graphics/libjpeg/jcdctmgr.c b/src/SFML/Graphics/libjpeg/jcdctmgr.c
new file mode 100755
index 0000000..e3f90dc
--- /dev/null
+++ b/src/SFML/Graphics/libjpeg/jcdctmgr.c
@@ -0,0 +1,387 @@
+/*
+ * jcdctmgr.c
+ *
+ * Copyright (C) 1994-1996, Thomas G. Lane.
+ * This file is part of the Independent JPEG Group's software.
+ * For conditions of distribution and use, see the accompanying README file.
+ *
+ * This file contains the forward-DCT management logic.
+ * This code selects a particular DCT implementation to be used,
+ * and it performs related housekeeping chores including coefficient
+ * quantization.
+ */
+
+#define JPEG_INTERNALS
+#include "jinclude.h"
+#include "jpeglib.h"
+#include "jdct.h"		/* Private declarations for DCT subsystem */
+
+
+/* Private subobject for this module */
+
+typedef struct {
+  struct jpeg_forward_dct pub;	/* public fields */
+
+  /* Pointer to the DCT routine actually in use */
+  forward_DCT_method_ptr do_dct;
+
+  /* The actual post-DCT divisors --- not identical to the quant table
+   * entries, because of scaling (especially for an unnormalized DCT).
+   * Each table is given in normal array order.
+   */
+  DCTELEM * divisors[NUM_QUANT_TBLS];
+
+#ifdef DCT_FLOAT_SUPPORTED
+  /* Same as above for the floating-point case. */
+  float_DCT_method_ptr do_float_dct;
+  FAST_FLOAT * float_divisors[NUM_QUANT_TBLS];
+#endif
+} my_fdct_controller;
+
+typedef my_fdct_controller * my_fdct_ptr;
+
+
+/*
+ * Initialize for a processing pass.
+ * Verify that all referenced Q-tables are present, and set up
+ * the divisor table for each one.
+ * In the current implementation, DCT of all components is done during
+ * the first pass, even if only some components will be output in the
+ * first scan.  Hence all components should be examined here.
+ */
+
+METHODDEF(void)
+start_pass_fdctmgr (j_compress_ptr cinfo)
+{
+  my_fdct_ptr fdct = (my_fdct_ptr) cinfo->fdct;
+  int ci, qtblno, i;
+  jpeg_component_info *compptr;
+  JQUANT_TBL * qtbl;
+  DCTELEM * dtbl;
+
+  for (ci = 0, compptr = cinfo->comp_info; ci < cinfo->num_components;
+       ci++, compptr++) {
+    qtblno = compptr->quant_tbl_no;
+    /* Make sure specified quantization table is present */
+    if (qtblno < 0 || qtblno >= NUM_QUANT_TBLS ||
+	cinfo->quant_tbl_ptrs[qtblno] == NULL)
+      ERREXIT1(cinfo, JERR_NO_QUANT_TABLE, qtblno);
+    qtbl = cinfo->quant_tbl_ptrs[qtblno];
+    /* Compute divisors for this quant table */
+    /* We may do this more than once for same table, but it's not a big deal */
+    switch (cinfo->dct_method) {
+#ifdef DCT_ISLOW_SUPPORTED
+    case JDCT_ISLOW:
+      /* For LL&M IDCT method, divisors are equal to raw quantization
+       * coefficients multiplied by 8 (to counteract scaling).
+       */
+      if (fdct->divisors[qtblno] == NULL) {
+	fdct->divisors[qtblno] = (DCTELEM *)
+	  (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_IMAGE,
+				      DCTSIZE2 * SIZEOF(DCTELEM));
+      }
+      dtbl = fdct->divisors[qtblno];
+      for (i = 0; i < DCTSIZE2; i++) {
+	dtbl[i] = ((DCTELEM) qtbl->quantval[i]) << 3;
+      }
+      break;
+#endif
+#ifdef DCT_IFAST_SUPPORTED
+    case JDCT_IFAST:
+      {
+	/* For AA&N IDCT method, divisors are equal to quantization
+	 * coefficients scaled by scalefactor[row]*scalefactor[col], where
+	 *   scalefactor[0] = 1
+	 *   scalefactor[k] = cos(k*PI/16) * sqrt(2)    for k=1..7
+	 * We apply a further scale factor of 8.
+	 */
+#define CONST_BITS 14
+	static const INT16 aanscales[DCTSIZE2] = {
+	  /* precomputed values scaled up by 14 bits */
+	  16384, 22725, 21407, 19266, 16384, 12873,  8867,  4520,
+	  22725, 31521, 29692, 26722, 22725, 17855, 12299,  6270,
+	  21407, 29692, 27969, 25172, 21407, 16819, 11585,  5906,
+	  19266, 26722, 25172, 22654, 19266, 15137, 10426,  5315,
+	  16384, 22725, 21407, 19266, 16384, 12873,  8867,  4520,
+	  12873, 17855, 16819, 15137, 12873, 10114,  6967,  3552,
+	   8867, 12299, 11585, 10426,  8867,  6967,  4799,  2446,
+	   4520,  6270,  5906,  5315,  4520,  3552,  2446,  1247
+	};
+	SHIFT_TEMPS
+
+	if (fdct->divisors[qtblno] == NULL) {
+	  fdct->divisors[qtblno] = (DCTELEM *)
+	    (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_IMAGE,
+					DCTSIZE2 * SIZEOF(DCTELEM));
+	}
+	dtbl = fdct->divisors[qtblno];
+	for (i = 0; i < DCTSIZE2; i++) {
+	  dtbl[i] = (DCTELEM)
+	    DESCALE(MULTIPLY16V16((INT32) qtbl->quantval[i],
+				  (INT32) aanscales[i]),
+		    CONST_BITS-3);
+	}
+      }
+      break;
+#endif
+#ifdef DCT_FLOAT_SUPPORTED
+    case JDCT_FLOAT:
+      {
+	/* For float AA&N IDCT method, divisors are equal to quantization
+	 * coefficients scaled by scalefactor[row]*scalefactor[col], where
+	 *   scalefactor[0] = 1
+	 *   scalefactor[k] = cos(k*PI/16) * sqrt(2)    for k=1..7
+	 * We apply a further scale factor of 8.
+	 * What's actually stored is 1/divisor so that the inner loop can
+	 * use a multiplication rather than a division.
+	 */
+	FAST_FLOAT * fdtbl;
+	int row, col;
+	static const double aanscalefactor[DCTSIZE] = {
+	  1.0, 1.387039845, 1.306562965, 1.175875602,
+	  1.0, 0.785694958, 0.541196100, 0.275899379
+	};
+
+	if (fdct->float_divisors[qtblno] == NULL) {
+	  fdct->float_divisors[qtblno] = (FAST_FLOAT *)
+	    (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_IMAGE,
+					DCTSIZE2 * SIZEOF(FAST_FLOAT));
+	}
+	fdtbl = fdct->float_divisors[qtblno];
+	i = 0;
+	for (row = 0; row < DCTSIZE; row++) {
+	  for (col = 0; col < DCTSIZE; col++) {
+	    fdtbl[i] = (FAST_FLOAT)
+	      (1.0 / (((double) qtbl->quantval[i] *
+		       aanscalefactor[row] * aanscalefactor[col] * 8.0)));
+	    i++;
+	  }
+	}
+      }
+      break;
+#endif
+    default:
+      ERREXIT(cinfo, JERR_NOT_COMPILED);
+      break;
+    }
+  }
+}
+
+
+/*
+ * Perform forward DCT on one or more blocks of a component.
+ *
+ * The input samples are taken from the sample_data[] array starting at
+ * position start_row/start_col, and moving to the right for any additional
+ * blocks. The quantized coefficients are returned in coef_blocks[].
+ */
+
+METHODDEF(void)
+forward_DCT (j_compress_ptr cinfo, jpeg_component_info * compptr,
+	     JSAMPARRAY sample_data, JBLOCKROW coef_blocks,
+	     JDIMENSION start_row, JDIMENSION start_col,
+	     JDIMENSION num_blocks)
+/* This version is used for integer DCT implementations. */
+{
+  /* This routine is heavily used, so it's worth coding it tightly. */
+  my_fdct_ptr fdct = (my_fdct_ptr) cinfo->fdct;
+  forward_DCT_method_ptr do_dct = fdct->do_dct;
+  DCTELEM * divisors = fdct->divisors[compptr->quant_tbl_no];
+  DCTELEM workspace[DCTSIZE2];	/* work area for FDCT subroutine */
+  JDIMENSION bi;
+
+  sample_data += start_row;	/* fold in the vertical offset once */
+
+  for (bi = 0; bi < num_blocks; bi++, start_col += DCTSIZE) {
+    /* Load data into workspace, applying unsigned->signed conversion */
+    { register DCTELEM *workspaceptr;
+      register JSAMPROW elemptr;
+      register int elemr;
+
+      workspaceptr = workspace;
+      for (elemr = 0; elemr < DCTSIZE; elemr++) {
+	elemptr = sample_data[elemr] + start_col;
+#if DCTSIZE == 8		/* unroll the inner loop */
+	*workspaceptr++ = GETJSAMPLE(*elemptr++) - CENTERJSAMPLE;
+	*workspaceptr++ = GETJSAMPLE(*elemptr++) - CENTERJSAMPLE;
+	*workspaceptr++ = GETJSAMPLE(*elemptr++) - CENTERJSAMPLE;
+	*workspaceptr++ = GETJSAMPLE(*elemptr++) - CENTERJSAMPLE;
+	*workspaceptr++ = GETJSAMPLE(*elemptr++) - CENTERJSAMPLE;
+	*workspaceptr++ = GETJSAMPLE(*elemptr++) - CENTERJSAMPLE;
+	*workspaceptr++ = GETJSAMPLE(*elemptr++) - CENTERJSAMPLE;
+	*workspaceptr++ = GETJSAMPLE(*elemptr++) - CENTERJSAMPLE;
+#else
+	{ register int elemc;
+	  for (elemc = DCTSIZE; elemc > 0; elemc--) {
+	    *workspaceptr++ = GETJSAMPLE(*elemptr++) - CENTERJSAMPLE;
+	  }
+	}
+#endif
+      }
+    }
+
+    /* Perform the DCT */
+    (*do_dct) (workspace);
+
+    /* Quantize/descale the coefficients, and store into coef_blocks[] */
+    { register DCTELEM temp, qval;
+      register int i;
+      register JCOEFPTR output_ptr = coef_blocks[bi];
+
+      for (i = 0; i < DCTSIZE2; i++) {
+	qval = divisors[i];
+	temp = workspace[i];
+	/* Divide the coefficient value by qval, ensuring proper rounding.
+	 * Since C does not specify the direction of rounding for negative
+	 * quotients, we have to force the dividend positive for portability.
+	 *
+	 * In most files, at least half of the output values will be zero
+	 * (at default quantization settings, more like three-quarters...)
+	 * so we should ensure that this case is fast.  On many machines,
+	 * a comparison is enough cheaper than a divide to make a special test
+	 * a win.  Since both inputs will be nonnegative, we need only test
+	 * for a < b to discover whether a/b is 0.
+	 * If your machine's division is fast enough, define FAST_DIVIDE.
+	 */
+#ifdef FAST_DIVIDE
+#define DIVIDE_BY(a,b)	a /= b
+#else
+#define DIVIDE_BY(a,b)	if (a >= b) a /= b; else a = 0
+#endif
+	if (temp < 0) {
+	  temp = -temp;
+	  temp += qval>>1;	/* for rounding */
+	  DIVIDE_BY(temp, qval);
+	  temp = -temp;
+	} else {
+	  temp += qval>>1;	/* for rounding */
+	  DIVIDE_BY(temp, qval);
+	}
+	output_ptr[i] = (JCOEF) temp;
+      }
+    }
+  }
+}
+
+
+#ifdef DCT_FLOAT_SUPPORTED
+
+METHODDEF(void)
+forward_DCT_float (j_compress_ptr cinfo, jpeg_component_info * compptr,
+		   JSAMPARRAY sample_data, JBLOCKROW coef_blocks,
+		   JDIMENSION start_row, JDIMENSION start_col,
+		   JDIMENSION num_blocks)
+/* This version is used for floating-point DCT implementations. */
+{
+  /* This routine is heavily used, so it's worth coding it tightly. */
+  my_fdct_ptr fdct = (my_fdct_ptr) cinfo->fdct;
+  float_DCT_method_ptr do_dct = fdct->do_float_dct;
+  FAST_FLOAT * divisors = fdct->float_divisors[compptr->quant_tbl_no];
+  FAST_FLOAT workspace[DCTSIZE2]; /* work area for FDCT subroutine */
+  JDIMENSION bi;
+
+  sample_data += start_row;	/* fold in the vertical offset once */
+
+  for (bi = 0; bi < num_blocks; bi++, start_col += DCTSIZE) {
+    /* Load data into workspace, applying unsigned->signed conversion */
+    { register FAST_FLOAT *workspaceptr;
+      register JSAMPROW elemptr;
+      register int elemr;
+
+      workspaceptr = workspace;
+      for (elemr = 0; elemr < DCTSIZE; elemr++) {
+	elemptr = sample_data[elemr] + start_col;
+#if DCTSIZE == 8		/* unroll the inner loop */
+	*workspaceptr++ = (FAST_FLOAT)(GETJSAMPLE(*elemptr++) - CENTERJSAMPLE);
+	*workspaceptr++ = (FAST_FLOAT)(GETJSAMPLE(*elemptr++) - CENTERJSAMPLE);
+	*workspaceptr++ = (FAST_FLOAT)(GETJSAMPLE(*elemptr++) - CENTERJSAMPLE);
+	*workspaceptr++ = (FAST_FLOAT)(GETJSAMPLE(*elemptr++) - CENTERJSAMPLE);
+	*workspaceptr++ = (FAST_FLOAT)(GETJSAMPLE(*elemptr++) - CENTERJSAMPLE);
+	*workspaceptr++ = (FAST_FLOAT)(GETJSAMPLE(*elemptr++) - CENTERJSAMPLE);
+	*workspaceptr++ = (FAST_FLOAT)(GETJSAMPLE(*elemptr++) - CENTERJSAMPLE);
+	*workspaceptr++ = (FAST_FLOAT)(GETJSAMPLE(*elemptr++) - CENTERJSAMPLE);
+#else
+	{ register int elemc;
+	  for (elemc = DCTSIZE; elemc > 0; elemc--) {
+	    *workspaceptr++ = (FAST_FLOAT)
+	      (GETJSAMPLE(*elemptr++) - CENTERJSAMPLE);
+	  }
+	}
+#endif
+      }
+    }
+
+    /* Perform the DCT */
+    (*do_dct) (workspace);
+
+    /* Quantize/descale the coefficients, and store into coef_blocks[] */
+    { register FAST_FLOAT temp;
+      register int i;
+      register JCOEFPTR output_ptr = coef_blocks[bi];
+
+      for (i = 0; i < DCTSIZE2; i++) {
+	/* Apply the quantization and scaling factor */
+	temp = workspace[i] * divisors[i];
+	/* Round to nearest integer.
+	 * Since C does not specify the direction of rounding for negative
+	 * quotients, we have to force the dividend positive for portability.
+	 * The maximum coefficient size is +-16K (for 12-bit data), so this
+	 * code should work for either 16-bit or 32-bit ints.
+	 */
+	output_ptr[i] = (JCOEF) ((int) (temp + (FAST_FLOAT) 16384.5) - 16384);
+      }
+    }
+  }
+}
+
+#endif /* DCT_FLOAT_SUPPORTED */
+
+
+/*
+ * Initialize FDCT manager.
+ */
+
+GLOBAL(void)
+jinit_forward_dct (j_compress_ptr cinfo)
+{
+  my_fdct_ptr fdct;
+  int i;
+
+  fdct = (my_fdct_ptr)
+    (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_IMAGE,
+				SIZEOF(my_fdct_controller));
+  cinfo->fdct = (struct jpeg_forward_dct *) fdct;
+  fdct->pub.start_pass = start_pass_fdctmgr;
+
+  switch (cinfo->dct_method) {
+#ifdef DCT_ISLOW_SUPPORTED
+  case JDCT_ISLOW:
+    fdct->pub.forward_DCT = forward_DCT;
+    fdct->do_dct = jpeg_fdct_islow;
+    break;
+#endif
+#ifdef DCT_IFAST_SUPPORTED
+  case JDCT_IFAST:
+    fdct->pub.forward_DCT = forward_DCT;
+    fdct->do_dct = jpeg_fdct_ifast;
+    break;
+#endif
+#ifdef DCT_FLOAT_SUPPORTED
+  case JDCT_FLOAT:
+    fdct->pub.forward_DCT = forward_DCT_float;
+    fdct->do_float_dct = jpeg_fdct_float;
+    break;
+#endif
+  default:
+    ERREXIT(cinfo, JERR_NOT_COMPILED);
+    break;
+  }
+
+  /* Mark divisor tables unallocated */
+  for (i = 0; i < NUM_QUANT_TBLS; i++) {
+    fdct->divisors[i] = NULL;
+#ifdef DCT_FLOAT_SUPPORTED
+    fdct->float_divisors[i] = NULL;
+#endif
+  }
+}
diff --git a/src/SFML/Graphics/libjpeg/jchuff.c b/src/SFML/Graphics/libjpeg/jchuff.c
new file mode 100755
index 0000000..16d9366
--- /dev/null
+++ b/src/SFML/Graphics/libjpeg/jchuff.c
@@ -0,0 +1,909 @@
+/*
+ * jchuff.c
+ *
+ * Copyright (C) 1991-1997, Thomas G. Lane.
+ * This file is part of the Independent JPEG Group's software.
+ * For conditions of distribution and use, see the accompanying README file.
+ *
+ * This file contains Huffman entropy encoding routines.
+ *
+ * Much of the complexity here has to do with supporting output suspension.
+ * If the data destination module demands suspension, we want to be able to
+ * back up to the start of the current MCU.  To do this, we copy state
+ * variables into local working storage, and update them back to the
+ * permanent JPEG objects only upon successful completion of an MCU.
+ */
+
+#define JPEG_INTERNALS
+#include "jinclude.h"
+#include "jpeglib.h"
+#include "jchuff.h"		/* Declarations shared with jcphuff.c */
+
+
+/* Expanded entropy encoder object for Huffman encoding.
+ *
+ * The savable_state subrecord contains fields that change within an MCU,
+ * but must not be updated permanently until we complete the MCU.
+ */
+
+typedef struct {
+  INT32 put_buffer;		/* current bit-accumulation buffer */
+  int put_bits;			/* # of bits now in it */
+  int last_dc_val[MAX_COMPS_IN_SCAN]; /* last DC coef for each component */
+} savable_state;
+
+/* This macro is to work around compilers with missing or broken
+ * structure assignment.  You'll need to fix this code if you have
+ * such a compiler and you change MAX_COMPS_IN_SCAN.
+ */
+
+#ifndef NO_STRUCT_ASSIGN
+#define ASSIGN_STATE(dest,src)  ((dest) = (src))
+#else
+#if MAX_COMPS_IN_SCAN == 4
+#define ASSIGN_STATE(dest,src)  \
+	((dest).put_buffer = (src).put_buffer, \
+	 (dest).put_bits = (src).put_bits, \
+	 (dest).last_dc_val[0] = (src).last_dc_val[0], \
+	 (dest).last_dc_val[1] = (src).last_dc_val[1], \
+	 (dest).last_dc_val[2] = (src).last_dc_val[2], \
+	 (dest).last_dc_val[3] = (src).last_dc_val[3])
+#endif
+#endif
+
+
+typedef struct {
+  struct jpeg_entropy_encoder pub; /* public fields */
+
+  savable_state saved;		/* Bit buffer & DC state at start of MCU */
+
+  /* These fields are NOT loaded into local working state. */
+  unsigned int restarts_to_go;	/* MCUs left in this restart interval */
+  int next_restart_num;		/* next restart number to write (0-7) */
+
+  /* Pointers to derived tables (these workspaces have image lifespan) */
+  c_derived_tbl * dc_derived_tbls[NUM_HUFF_TBLS];
+  c_derived_tbl * ac_derived_tbls[NUM_HUFF_TBLS];
+
+#ifdef ENTROPY_OPT_SUPPORTED	/* Statistics tables for optimization */
+  long * dc_count_ptrs[NUM_HUFF_TBLS];
+  long * ac_count_ptrs[NUM_HUFF_TBLS];
+#endif
+} huff_entropy_encoder;
+
+typedef huff_entropy_encoder * huff_entropy_ptr;
+
+/* Working state while writing an MCU.
+ * This struct contains all the fields that are needed by subroutines.
+ */
+
+typedef struct {
+  JOCTET * next_output_byte;	/* => next byte to write in buffer */
+  size_t free_in_buffer;	/* # of byte spaces remaining in buffer */
+  savable_state cur;		/* Current bit buffer & DC state */
+  j_compress_ptr cinfo;		/* dump_buffer needs access to this */
+} working_state;
+
+
+/* Forward declarations */
+METHODDEF(boolean) encode_mcu_huff JPP((j_compress_ptr cinfo,
+					JBLOCKROW *MCU_data));
+METHODDEF(void) finish_pass_huff JPP((j_compress_ptr cinfo));
+#ifdef ENTROPY_OPT_SUPPORTED
+METHODDEF(boolean) encode_mcu_gather JPP((j_compress_ptr cinfo,
+					  JBLOCKROW *MCU_data));
+METHODDEF(void) finish_pass_gather JPP((j_compress_ptr cinfo));
+#endif
+
+
+/*
+ * Initialize for a Huffman-compressed scan.
+ * If gather_statistics is TRUE, we do not output anything during the scan,
+ * just count the Huffman symbols used and generate Huffman code tables.
+ */
+
+METHODDEF(void)
+start_pass_huff (j_compress_ptr cinfo, boolean gather_statistics)
+{
+  huff_entropy_ptr entropy = (huff_entropy_ptr) cinfo->entropy;
+  int ci, dctbl, actbl;
+  jpeg_component_info * compptr;
+
+  if (gather_statistics) {
+#ifdef ENTROPY_OPT_SUPPORTED
+    entropy->pub.encode_mcu = encode_mcu_gather;
+    entropy->pub.finish_pass = finish_pass_gather;
+#else
+    ERREXIT(cinfo, JERR_NOT_COMPILED);
+#endif
+  } else {
+    entropy->pub.encode_mcu = encode_mcu_huff;
+    entropy->pub.finish_pass = finish_pass_huff;
+  }
+
+  for (ci = 0; ci < cinfo->comps_in_scan; ci++) {
+    compptr = cinfo->cur_comp_info[ci];
+    dctbl = compptr->dc_tbl_no;
+    actbl = compptr->ac_tbl_no;
+    if (gather_statistics) {
+#ifdef ENTROPY_OPT_SUPPORTED
+      /* Check for invalid table indexes */
+      /* (make_c_derived_tbl does this in the other path) */
+      if (dctbl < 0 || dctbl >= NUM_HUFF_TBLS)
+	ERREXIT1(cinfo, JERR_NO_HUFF_TABLE, dctbl);
+      if (actbl < 0 || actbl >= NUM_HUFF_TBLS)
+	ERREXIT1(cinfo, JERR_NO_HUFF_TABLE, actbl);
+      /* Allocate and zero the statistics tables */
+      /* Note that jpeg_gen_optimal_table expects 257 entries in each table! */
+      if (entropy->dc_count_ptrs[dctbl] == NULL)
+	entropy->dc_count_ptrs[dctbl] = (long *)
+	  (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_IMAGE,
+				      257 * SIZEOF(long));
+      MEMZERO(entropy->dc_count_ptrs[dctbl], 257 * SIZEOF(long));
+      if (entropy->ac_count_ptrs[actbl] == NULL)
+	entropy->ac_count_ptrs[actbl] = (long *)
+	  (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_IMAGE,
+				      257 * SIZEOF(long));
+      MEMZERO(entropy->ac_count_ptrs[actbl], 257 * SIZEOF(long));
+#endif
+    } else {
+      /* Compute derived values for Huffman tables */
+      /* We may do this more than once for a table, but it's not expensive */
+      jpeg_make_c_derived_tbl(cinfo, TRUE, dctbl,
+			      & entropy->dc_derived_tbls[dctbl]);
+      jpeg_make_c_derived_tbl(cinfo, FALSE, actbl,
+			      & entropy->ac_derived_tbls[actbl]);
+    }
+    /* Initialize DC predictions to 0 */
+    entropy->saved.last_dc_val[ci] = 0;
+  }
+
+  /* Initialize bit buffer to empty */
+  entropy->saved.put_buffer = 0;
+  entropy->saved.put_bits = 0;
+
+  /* Initialize restart stuff */
+  entropy->restarts_to_go = cinfo->restart_interval;
+  entropy->next_restart_num = 0;
+}
+
+
+/*
+ * Compute the derived values for a Huffman table.
+ * This routine also performs some validation checks on the table.
+ *
+ * Note this is also used by jcphuff.c.
+ */
+
+GLOBAL(void)
+jpeg_make_c_derived_tbl (j_compress_ptr cinfo, boolean isDC, int tblno,
+			 c_derived_tbl ** pdtbl)
+{
+  JHUFF_TBL *htbl;
+  c_derived_tbl *dtbl;
+  int p, i, l, lastp, si, maxsymbol;
+  char huffsize[257];
+  unsigned int huffcode[257];
+  unsigned int code;
+
+  /* Note that huffsize[] and huffcode[] are filled in code-length order,
+   * paralleling the order of the symbols themselves in htbl->huffval[].
+   */
+
+  /* Find the input Huffman table */
+  if (tblno < 0 || tblno >= NUM_HUFF_TBLS)
+    ERREXIT1(cinfo, JERR_NO_HUFF_TABLE, tblno);
+  htbl =
+    isDC ? cinfo->dc_huff_tbl_ptrs[tblno] : cinfo->ac_huff_tbl_ptrs[tblno];
+  if (htbl == NULL)
+    ERREXIT1(cinfo, JERR_NO_HUFF_TABLE, tblno);
+
+  /* Allocate a workspace if we haven't already done so. */
+  if (*pdtbl == NULL)
+    *pdtbl = (c_derived_tbl *)
+      (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_IMAGE,
+				  SIZEOF(c_derived_tbl));
+  dtbl = *pdtbl;
+  
+  /* Figure C.1: make table of Huffman code length for each symbol */
+
+  p = 0;
+  for (l = 1; l <= 16; l++) {
+    i = (int) htbl->bits[l];
+    if (i < 0 || p + i > 256)	/* protect against table overrun */
+      ERREXIT(cinfo, JERR_BAD_HUFF_TABLE);
+    while (i--)
+      huffsize[p++] = (char) l;
+  }
+  huffsize[p] = 0;
+  lastp = p;
+  
+  /* Figure C.2: generate the codes themselves */
+  /* We also validate that the counts represent a legal Huffman code tree. */
+
+  code = 0;
+  si = huffsize[0];
+  p = 0;
+  while (huffsize[p]) {
+    while (((int) huffsize[p]) == si) {
+      huffcode[p++] = code;
+      code++;
+    }
+    /* code is now 1 more than the last code used for codelength si; but
+     * it must still fit in si bits, since no code is allowed to be all ones.
+     */
+    if (((INT32) code) >= (((INT32) 1) << si))
+      ERREXIT(cinfo, JERR_BAD_HUFF_TABLE);
+    code <<= 1;
+    si++;
+  }
+  
+  /* Figure C.3: generate encoding tables */
+  /* These are code and size indexed by symbol value */
+
+  /* Set all codeless symbols to have code length 0;
+   * this lets us detect duplicate VAL entries here, and later
+   * allows emit_bits to detect any attempt to emit such symbols.
+   */
+  MEMZERO(dtbl->ehufsi, SIZEOF(dtbl->ehufsi));
+
+  /* This is also a convenient place to check for out-of-range
+   * and duplicated VAL entries.  We allow 0..255 for AC symbols
+   * but only 0..15 for DC.  (We could constrain them further
+   * based on data depth and mode, but this seems enough.)
+   */
+  maxsymbol = isDC ? 15 : 255;
+
+  for (p = 0; p < lastp; p++) {
+    i = htbl->huffval[p];
+    if (i < 0 || i > maxsymbol || dtbl->ehufsi[i])
+      ERREXIT(cinfo, JERR_BAD_HUFF_TABLE);
+    dtbl->ehufco[i] = huffcode[p];
+    dtbl->ehufsi[i] = huffsize[p];
+  }
+}
+
+
+/* Outputting bytes to the file */
+
+/* Emit a byte, taking 'action' if must suspend. */
+#define emit_byte(state,val,action)  \
+	{ *(state)->next_output_byte++ = (JOCTET) (val);  \
+	  if (--(state)->free_in_buffer == 0)  \
+	    if (! dump_buffer(state))  \
+	      { action; } }
+
+
+LOCAL(boolean)
+dump_buffer (working_state * state)
+/* Empty the output buffer; return TRUE if successful, FALSE if must suspend */
+{
+  struct jpeg_destination_mgr * dest = state->cinfo->dest;
+
+  if (! (*dest->empty_output_buffer) (state->cinfo))
+    return FALSE;
+  /* After a successful buffer dump, must reset buffer pointers */
+  state->next_output_byte = dest->next_output_byte;
+  state->free_in_buffer = dest->free_in_buffer;
+  return TRUE;
+}
+
+
+/* Outputting bits to the file */
+
+/* Only the right 24 bits of put_buffer are used; the valid bits are
+ * left-justified in this part.  At most 16 bits can be passed to emit_bits
+ * in one call, and we never retain more than 7 bits in put_buffer
+ * between calls, so 24 bits are sufficient.
+ */
+
+INLINE
+LOCAL(boolean)
+emit_bits (working_state * state, unsigned int code, int size)
+/* Emit some bits; return TRUE if successful, FALSE if must suspend */
+{
+  /* This routine is heavily used, so it's worth coding tightly. */
+  register INT32 put_buffer = (INT32) code;
+  register int put_bits = state->cur.put_bits;
+
+  /* if size is 0, caller used an invalid Huffman table entry */
+  if (size == 0)
+    ERREXIT(state->cinfo, JERR_HUFF_MISSING_CODE);
+
+  put_buffer &= (((INT32) 1)<<size) - 1; /* mask off any extra bits in code */
+  
+  put_bits += size;		/* new number of bits in buffer */
+  
+  put_buffer <<= 24 - put_bits; /* align incoming bits */
+
+  put_buffer |= state->cur.put_buffer; /* and merge with old buffer contents */
+  
+  while (put_bits >= 8) {
+    int c = (int) ((put_buffer >> 16) & 0xFF);
+    
+    emit_byte(state, c, return FALSE);
+    if (c == 0xFF) {		/* need to stuff a zero byte? */
+      emit_byte(state, 0, return FALSE);
+    }
+    put_buffer <<= 8;
+    put_bits -= 8;
+  }
+
+  state->cur.put_buffer = put_buffer; /* update state variables */
+  state->cur.put_bits = put_bits;
+
+  return TRUE;
+}
+
+
+LOCAL(boolean)
+flush_bits (working_state * state)
+{
+  if (! emit_bits(state, 0x7F, 7)) /* fill any partial byte with ones */
+    return FALSE;
+  state->cur.put_buffer = 0;	/* and reset bit-buffer to empty */
+  state->cur.put_bits = 0;
+  return TRUE;
+}
+
+
+/* Encode a single block's worth of coefficients */
+
+LOCAL(boolean)
+encode_one_block (working_state * state, JCOEFPTR block, int last_dc_val,
+		  c_derived_tbl *dctbl, c_derived_tbl *actbl)
+{
+  register int temp, temp2;
+  register int nbits;
+  register int k, r, i;
+  
+  /* Encode the DC coefficient difference per section F.1.2.1 */
+  
+  temp = temp2 = block[0] - last_dc_val;
+
+  if (temp < 0) {
+    temp = -temp;		/* temp is abs value of input */
+    /* For a negative input, want temp2 = bitwise complement of abs(input) */
+    /* This code assumes we are on a two's complement machine */
+    temp2--;
+  }
+  
+  /* Find the number of bits needed for the magnitude of the coefficient */
+  nbits = 0;
+  while (temp) {
+    nbits++;
+    temp >>= 1;
+  }
+  /* Check for out-of-range coefficient values.
+   * Since we're encoding a difference, the range limit is twice as much.
+   */
+  if (nbits > MAX_COEF_BITS+1)
+    ERREXIT(state->cinfo, JERR_BAD_DCT_COEF);
+  
+  /* Emit the Huffman-coded symbol for the number of bits */
+  if (! emit_bits(state, dctbl->ehufco[nbits], dctbl->ehufsi[nbits]))
+    return FALSE;
+
+  /* Emit that number of bits of the value, if positive, */
+  /* or the complement of its magnitude, if negative. */
+  if (nbits)			/* emit_bits rejects calls with size 0 */
+    if (! emit_bits(state, (unsigned int) temp2, nbits))
+      return FALSE;
+
+  /* Encode the AC coefficients per section F.1.2.2 */
+  
+  r = 0;			/* r = run length of zeros */
+  
+  for (k = 1; k < DCTSIZE2; k++) {
+    if ((temp = block[jpeg_natural_order[k]]) == 0) {
+      r++;
+    } else {
+      /* if run length > 15, must emit special run-length-16 codes (0xF0) */
+      while (r > 15) {
+	if (! emit_bits(state, actbl->ehufco[0xF0], actbl->ehufsi[0xF0]))
+	  return FALSE;
+	r -= 16;
+      }
+
+      temp2 = temp;
+      if (temp < 0) {
+	temp = -temp;		/* temp is abs value of input */
+	/* This code assumes we are on a two's complement machine */
+	temp2--;
+      }
+      
+      /* Find the number of bits needed for the magnitude of the coefficient */
+      nbits = 1;		/* there must be at least one 1 bit */
+      while ((temp >>= 1))
+	nbits++;
+      /* Check for out-of-range coefficient values */
+      if (nbits > MAX_COEF_BITS)
+	ERREXIT(state->cinfo, JERR_BAD_DCT_COEF);
+      
+      /* Emit Huffman symbol for run length / number of bits */
+      i = (r << 4) + nbits;
+      if (! emit_bits(state, actbl->ehufco[i], actbl->ehufsi[i]))
+	return FALSE;
+
+      /* Emit that number of bits of the value, if positive, */
+      /* or the complement of its magnitude, if negative. */
+      if (! emit_bits(state, (unsigned int) temp2, nbits))
+	return FALSE;
+      
+      r = 0;
+    }
+  }
+
+  /* If the last coef(s) were zero, emit an end-of-block code */
+  if (r > 0)
+    if (! emit_bits(state, actbl->ehufco[0], actbl->ehufsi[0]))
+      return FALSE;
+
+  return TRUE;
+}
+
+
+/*
+ * Emit a restart marker & resynchronize predictions.
+ */
+
+LOCAL(boolean)
+emit_restart (working_state * state, int restart_num)
+{
+  int ci;
+
+  if (! flush_bits(state))
+    return FALSE;
+
+  emit_byte(state, 0xFF, return FALSE);
+  emit_byte(state, JPEG_RST0 + restart_num, return FALSE);
+
+  /* Re-initialize DC predictions to 0 */
+  for (ci = 0; ci < state->cinfo->comps_in_scan; ci++)
+    state->cur.last_dc_val[ci] = 0;
+
+  /* The restart counter is not updated until we successfully write the MCU. */
+
+  return TRUE;
+}
+
+
+/*
+ * Encode and output one MCU's worth of Huffman-compressed coefficients.
+ */
+
+METHODDEF(boolean)
+encode_mcu_huff (j_compress_ptr cinfo, JBLOCKROW *MCU_data)
+{
+  huff_entropy_ptr entropy = (huff_entropy_ptr) cinfo->entropy;
+  working_state state;
+  int blkn, ci;
+  jpeg_component_info * compptr;
+
+  /* Load up working state */
+  state.next_output_byte = cinfo->dest->next_output_byte;
+  state.free_in_buffer = cinfo->dest->free_in_buffer;
+  ASSIGN_STATE(state.cur, entropy->saved);
+  state.cinfo = cinfo;
+
+  /* Emit restart marker if needed */
+  if (cinfo->restart_interval) {
+    if (entropy->restarts_to_go == 0)
+      if (! emit_restart(&state, entropy->next_restart_num))
+	return FALSE;
+  }
+
+  /* Encode the MCU data blocks */
+  for (blkn = 0; blkn < cinfo->blocks_in_MCU; blkn++) {
+    ci = cinfo->MCU_membership[blkn];
+    compptr = cinfo->cur_comp_info[ci];
+    if (! encode_one_block(&state,
+			   MCU_data[blkn][0], state.cur.last_dc_val[ci],
+			   entropy->dc_derived_tbls[compptr->dc_tbl_no],
+			   entropy->ac_derived_tbls[compptr->ac_tbl_no]))
+      return FALSE;
+    /* Update last_dc_val */
+    state.cur.last_dc_val[ci] = MCU_data[blkn][0][0];
+  }
+
+  /* Completed MCU, so update state */
+  cinfo->dest->next_output_byte = state.next_output_byte;
+  cinfo->dest->free_in_buffer = state.free_in_buffer;
+  ASSIGN_STATE(entropy->saved, state.cur);
+
+  /* Update restart-interval state too */
+  if (cinfo->restart_interval) {
+    if (entropy->restarts_to_go == 0) {
+      entropy->restarts_to_go = cinfo->restart_interval;
+      entropy->next_restart_num++;
+      entropy->next_restart_num &= 7;
+    }
+    entropy->restarts_to_go--;
+  }
+
+  return TRUE;
+}
+
+
+/*
+ * Finish up at the end of a Huffman-compressed scan.
+ */
+
+METHODDEF(void)
+finish_pass_huff (j_compress_ptr cinfo)
+{
+  huff_entropy_ptr entropy = (huff_entropy_ptr) cinfo->entropy;
+  working_state state;
+
+  /* Load up working state ... flush_bits needs it */
+  state.next_output_byte = cinfo->dest->next_output_byte;
+  state.free_in_buffer = cinfo->dest->free_in_buffer;
+  ASSIGN_STATE(state.cur, entropy->saved);
+  state.cinfo = cinfo;
+
+  /* Flush out the last data */
+  if (! flush_bits(&state))
+    ERREXIT(cinfo, JERR_CANT_SUSPEND);
+
+  /* Update state */
+  cinfo->dest->next_output_byte = state.next_output_byte;
+  cinfo->dest->free_in_buffer = state.free_in_buffer;
+  ASSIGN_STATE(entropy->saved, state.cur);
+}
+
+
+/*
+ * Huffman coding optimization.
+ *
+ * We first scan the supplied data and count the number of uses of each symbol
+ * that is to be Huffman-coded. (This process MUST agree with the code above.)
+ * Then we build a Huffman coding tree for the observed counts.
+ * Symbols which are not needed at all for the particular image are not
+ * assigned any code, which saves space in the DHT marker as well as in
+ * the compressed data.
+ */
+
+#ifdef ENTROPY_OPT_SUPPORTED
+
+
+/* Process a single block's worth of coefficients */
+
+LOCAL(void)
+htest_one_block (j_compress_ptr cinfo, JCOEFPTR block, int last_dc_val,
+		 long dc_counts[], long ac_counts[])
+{
+  register int temp;
+  register int nbits;
+  register int k, r;
+  
+  /* Encode the DC coefficient difference per section F.1.2.1 */
+  
+  temp = block[0] - last_dc_val;
+  if (temp < 0)
+    temp = -temp;
+  
+  /* Find the number of bits needed for the magnitude of the coefficient */
+  nbits = 0;
+  while (temp) {
+    nbits++;
+    temp >>= 1;
+  }
+  /* Check for out-of-range coefficient values.
+   * Since we're encoding a difference, the range limit is twice as much.
+   */
+  if (nbits > MAX_COEF_BITS+1)
+    ERREXIT(cinfo, JERR_BAD_DCT_COEF);
+
+  /* Count the Huffman symbol for the number of bits */
+  dc_counts[nbits]++;
+  
+  /* Encode the AC coefficients per section F.1.2.2 */
+  
+  r = 0;			/* r = run length of zeros */
+  
+  for (k = 1; k < DCTSIZE2; k++) {
+    if ((temp = block[jpeg_natural_order[k]]) == 0) {
+      r++;
+    } else {
+      /* if run length > 15, must emit special run-length-16 codes (0xF0) */
+      while (r > 15) {
+	ac_counts[0xF0]++;
+	r -= 16;
+      }
+      
+      /* Find the number of bits needed for the magnitude of the coefficient */
+      if (temp < 0)
+	temp = -temp;
+      
+      /* Find the number of bits needed for the magnitude of the coefficient */
+      nbits = 1;		/* there must be at least one 1 bit */
+      while ((temp >>= 1))
+	nbits++;
+      /* Check for out-of-range coefficient values */
+      if (nbits > MAX_COEF_BITS)
+	ERREXIT(cinfo, JERR_BAD_DCT_COEF);
+      
+      /* Count Huffman symbol for run length / number of bits */
+      ac_counts[(r << 4) + nbits]++;
+      
+      r = 0;
+    }
+  }
+
+  /* If the last coef(s) were zero, emit an end-of-block code */
+  if (r > 0)
+    ac_counts[0]++;
+}
+
+
+/*
+ * Trial-encode one MCU's worth of Huffman-compressed coefficients.
+ * No data is actually output, so no suspension return is possible.
+ */
+
+METHODDEF(boolean)
+encode_mcu_gather (j_compress_ptr cinfo, JBLOCKROW *MCU_data)
+{
+  huff_entropy_ptr entropy = (huff_entropy_ptr) cinfo->entropy;
+  int blkn, ci;
+  jpeg_component_info * compptr;
+
+  /* Take care of restart intervals if needed */
+  if (cinfo->restart_interval) {
+    if (entropy->restarts_to_go == 0) {
+      /* Re-initialize DC predictions to 0 */
+      for (ci = 0; ci < cinfo->comps_in_scan; ci++)
+	entropy->saved.last_dc_val[ci] = 0;
+      /* Update restart state */
+      entropy->restarts_to_go = cinfo->restart_interval;
+    }
+    entropy->restarts_to_go--;
+  }
+
+  for (blkn = 0; blkn < cinfo->blocks_in_MCU; blkn++) {
+    ci = cinfo->MCU_membership[blkn];
+    compptr = cinfo->cur_comp_info[ci];
+    htest_one_block(cinfo, MCU_data[blkn][0], entropy->saved.last_dc_val[ci],
+		    entropy->dc_count_ptrs[compptr->dc_tbl_no],
+		    entropy->ac_count_ptrs[compptr->ac_tbl_no]);
+    entropy->saved.last_dc_val[ci] = MCU_data[blkn][0][0];
+  }
+
+  return TRUE;
+}
+
+
+/*
+ * Generate the best Huffman code table for the given counts, fill htbl.
+ * Note this is also used by jcphuff.c.
+ *
+ * The JPEG standard requires that no symbol be assigned a codeword of all
+ * one bits (so that padding bits added at the end of a compressed segment
+ * can't look like a valid code).  Because of the canonical ordering of
+ * codewords, this just means that there must be an unused slot in the
+ * longest codeword length category.  Section K.2 of the JPEG spec suggests
+ * reserving such a slot by pretending that symbol 256 is a valid symbol
+ * with count 1.  In theory that's not optimal; giving it count zero but
+ * including it in the symbol set anyway should give a better Huffman code.
+ * But the theoretically better code actually seems to come out worse in
+ * practice, because it produces more all-ones bytes (which incur stuffed
+ * zero bytes in the final file).  In any case the difference is tiny.
+ *
+ * The JPEG standard requires Huffman codes to be no more than 16 bits long.
+ * If some symbols have a very small but nonzero probability, the Huffman tree
+ * must be adjusted to meet the code length restriction.  We currently use
+ * the adjustment method suggested in JPEG section K.2.  This method is *not*
+ * optimal; it may not choose the best possible limited-length code.  But
+ * typically only very-low-frequency symbols will be given less-than-optimal
+ * lengths, so the code is almost optimal.  Experimental comparisons against
+ * an optimal limited-length-code algorithm indicate that the difference is
+ * microscopic --- usually less than a hundredth of a percent of total size.
+ * So the extra complexity of an optimal algorithm doesn't seem worthwhile.
+ */
+
+GLOBAL(void)
+jpeg_gen_optimal_table (j_compress_ptr cinfo, JHUFF_TBL * htbl, long freq[])
+{
+#define MAX_CLEN 32		/* assumed maximum initial code length */
+  UINT8 bits[MAX_CLEN+1];	/* bits[k] = # of symbols with code length k */
+  int codesize[257];		/* codesize[k] = code length of symbol k */
+  int others[257];		/* next symbol in current branch of tree */
+  int c1, c2;
+  int p, i, j;
+  long v;
+
+  /* This algorithm is explained in section K.2 of the JPEG standard */
+
+  MEMZERO(bits, SIZEOF(bits));
+  MEMZERO(codesize, SIZEOF(codesize));
+  for (i = 0; i < 257; i++)
+    others[i] = -1;		/* init links to empty */
+  
+  freq[256] = 1;		/* make sure 256 has a nonzero count */
+  /* Including the pseudo-symbol 256 in the Huffman procedure guarantees
+   * that no real symbol is given code-value of all ones, because 256
+   * will be placed last in the largest codeword category.
+   */
+
+  /* Huffman's basic algorithm to assign optimal code lengths to symbols */
+
+  for (;;) {
+    /* Find the smallest nonzero frequency, set c1 = its symbol */
+    /* In case of ties, take the larger symbol number */
+    c1 = -1;
+    v = 1000000000L;
+    for (i = 0; i <= 256; i++) {
+      if (freq[i] && freq[i] <= v) {
+	v = freq[i];
+	c1 = i;
+      }
+    }
+
+    /* Find the next smallest nonzero frequency, set c2 = its symbol */
+    /* In case of ties, take the larger symbol number */
+    c2 = -1;
+    v = 1000000000L;
+    for (i = 0; i <= 256; i++) {
+      if (freq[i] && freq[i] <= v && i != c1) {
+	v = freq[i];
+	c2 = i;
+      }
+    }
+
+    /* Done if we've merged everything into one frequency */
+    if (c2 < 0)
+      break;
+    
+    /* Else merge the two counts/trees */
+    freq[c1] += freq[c2];
+    freq[c2] = 0;
+
+    /* Increment the codesize of everything in c1's tree branch */
+    codesize[c1]++;
+    while (others[c1] >= 0) {
+      c1 = others[c1];
+      codesize[c1]++;
+    }
+    
+    others[c1] = c2;		/* chain c2 onto c1's tree branch */
+    
+    /* Increment the codesize of everything in c2's tree branch */
+    codesize[c2]++;
+    while (others[c2] >= 0) {
+      c2 = others[c2];
+      codesize[c2]++;
+    }
+  }
+
+  /* Now count the number of symbols of each code length */
+  for (i = 0; i <= 256; i++) {
+    if (codesize[i]) {
+      /* The JPEG standard seems to think that this can't happen, */
+      /* but I'm paranoid... */
+      if (codesize[i] > MAX_CLEN)
+	ERREXIT(cinfo, JERR_HUFF_CLEN_OVERFLOW);
+
+      bits[codesize[i]]++;
+    }
+  }
+
+  /* JPEG doesn't allow symbols with code lengths over 16 bits, so if the pure
+   * Huffman procedure assigned any such lengths, we must adjust the coding.
+   * Here is what the JPEG spec says about how this next bit works:
+   * Since symbols are paired for the longest Huffman code, the symbols are
+   * removed from this length category two at a time.  The prefix for the pair
+   * (which is one bit shorter) is allocated to one of the pair; then,
+   * skipping the BITS entry for that prefix length, a code word from the next
+   * shortest nonzero BITS entry is converted into a prefix for two code words
+   * one bit longer.
+   */
+  
+  for (i = MAX_CLEN; i > 16; i--) {
+    while (bits[i] > 0) {
+      j = i - 2;		/* find length of new prefix to be used */
+      while (bits[j] == 0)
+	j--;
+      
+      bits[i] -= 2;		/* remove two symbols */
+      bits[i-1]++;		/* one goes in this length */
+      bits[j+1] += 2;		/* two new symbols in this length */
+      bits[j]--;		/* symbol of this length is now a prefix */
+    }
+  }
+
+  /* Remove the count for the pseudo-symbol 256 from the largest codelength */
+  while (bits[i] == 0)		/* find largest codelength still in use */
+    i--;
+  bits[i]--;
+  
+  /* Return final symbol counts (only for lengths 0..16) */
+  MEMCOPY(htbl->bits, bits, SIZEOF(htbl->bits));
+  
+  /* Return a list of the symbols sorted by code length */
+  /* It's not real clear to me why we don't need to consider the codelength
+   * changes made above, but the JPEG spec seems to think this works.
+   */
+  p = 0;
+  for (i = 1; i <= MAX_CLEN; i++) {
+    for (j = 0; j <= 255; j++) {
+      if (codesize[j] == i) {
+	htbl->huffval[p] = (UINT8) j;
+	p++;
+      }
+    }
+  }
+
+  /* Set sent_table FALSE so updated table will be written to JPEG file. */
+  htbl->sent_table = FALSE;
+}
+
+
+/*
+ * Finish up a statistics-gathering pass and create the new Huffman tables.
+ */
+
+METHODDEF(void)
+finish_pass_gather (j_compress_ptr cinfo)
+{
+  huff_entropy_ptr entropy = (huff_entropy_ptr) cinfo->entropy;
+  int ci, dctbl, actbl;
+  jpeg_component_info * compptr;
+  JHUFF_TBL **htblptr;
+  boolean did_dc[NUM_HUFF_TBLS];
+  boolean did_ac[NUM_HUFF_TBLS];
+
+  /* It's important not to apply jpeg_gen_optimal_table more than once
+   * per table, because it clobbers the input frequency counts!
+   */
+  MEMZERO(did_dc, SIZEOF(did_dc));
+  MEMZERO(did_ac, SIZEOF(did_ac));
+
+  for (ci = 0; ci < cinfo->comps_in_scan; ci++) {
+    compptr = cinfo->cur_comp_info[ci];
+    dctbl = compptr->dc_tbl_no;
+    actbl = compptr->ac_tbl_no;
+    if (! did_dc[dctbl]) {
+      htblptr = & cinfo->dc_huff_tbl_ptrs[dctbl];
+      if (*htblptr == NULL)
+	*htblptr = jpeg_alloc_huff_table((j_common_ptr) cinfo);
+      jpeg_gen_optimal_table(cinfo, *htblptr, entropy->dc_count_ptrs[dctbl]);
+      did_dc[dctbl] = TRUE;
+    }
+    if (! did_ac[actbl]) {
+      htblptr = & cinfo->ac_huff_tbl_ptrs[actbl];
+      if (*htblptr == NULL)
+	*htblptr = jpeg_alloc_huff_table((j_common_ptr) cinfo);
+      jpeg_gen_optimal_table(cinfo, *htblptr, entropy->ac_count_ptrs[actbl]);
+      did_ac[actbl] = TRUE;
+    }
+  }
+}
+
+
+#endif /* ENTROPY_OPT_SUPPORTED */
+
+
+/*
+ * Module initialization routine for Huffman entropy encoding.
+ */
+
+GLOBAL(void)
+jinit_huff_encoder (j_compress_ptr cinfo)
+{
+  huff_entropy_ptr entropy;
+  int i;
+
+  entropy = (huff_entropy_ptr)
+    (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_IMAGE,
+				SIZEOF(huff_entropy_encoder));
+  cinfo->entropy = (struct jpeg_entropy_encoder *) entropy;
+  entropy->pub.start_pass = start_pass_huff;
+
+  /* Mark tables unallocated */
+  for (i = 0; i < NUM_HUFF_TBLS; i++) {
+    entropy->dc_derived_tbls[i] = entropy->ac_derived_tbls[i] = NULL;
+#ifdef ENTROPY_OPT_SUPPORTED
+    entropy->dc_count_ptrs[i] = entropy->ac_count_ptrs[i] = NULL;
+#endif
+  }
+}
diff --git a/src/SFML/Graphics/libjpeg/jchuff.h b/src/SFML/Graphics/libjpeg/jchuff.h
new file mode 100755
index 0000000..8c02c09
--- /dev/null
+++ b/src/SFML/Graphics/libjpeg/jchuff.h
@@ -0,0 +1,47 @@
+/*
+ * jchuff.h
+ *
+ * Copyright (C) 1991-1997, Thomas G. Lane.
+ * This file is part of the Independent JPEG Group's software.
+ * For conditions of distribution and use, see the accompanying README file.
+ *
+ * This file contains declarations for Huffman entropy encoding routines
+ * that are shared between the sequential encoder (jchuff.c) and the
+ * progressive encoder (jcphuff.c).  No other modules need to see these.
+ */
+
+/* The legal range of a DCT coefficient is
+ *  -1024 .. +1023  for 8-bit data;
+ * -16384 .. +16383 for 12-bit data.
+ * Hence the magnitude should always fit in 10 or 14 bits respectively.
+ */
+
+#if BITS_IN_JSAMPLE == 8
+#define MAX_COEF_BITS 10
+#else
+#define MAX_COEF_BITS 14
+#endif
+
+/* Derived data constructed for each Huffman table */
+
+typedef struct {
+  unsigned int ehufco[256];	/* code for each symbol */
+  char ehufsi[256];		/* length of code for each symbol */
+  /* If no code has been allocated for a symbol S, ehufsi[S] contains 0 */
+} c_derived_tbl;
+
+/* Short forms of external names for systems with brain-damaged linkers. */
+
+#ifdef NEED_SHORT_EXTERNAL_NAMES
+#define jpeg_make_c_derived_tbl	jMkCDerived
+#define jpeg_gen_optimal_table	jGenOptTbl
+#endif /* NEED_SHORT_EXTERNAL_NAMES */
+
+/* Expand a Huffman table definition into the derived format */
+EXTERN(void) jpeg_make_c_derived_tbl
+	JPP((j_compress_ptr cinfo, boolean isDC, int tblno,
+	     c_derived_tbl ** pdtbl));
+
+/* Generate an optimal table definition given the specified counts */
+EXTERN(void) jpeg_gen_optimal_table
+	JPP((j_compress_ptr cinfo, JHUFF_TBL * htbl, long freq[]));
diff --git a/src/SFML/Graphics/libjpeg/jcinit.c b/src/SFML/Graphics/libjpeg/jcinit.c
new file mode 100755
index 0000000..19de8d0
--- /dev/null
+++ b/src/SFML/Graphics/libjpeg/jcinit.c
@@ -0,0 +1,72 @@
+/*
+ * jcinit.c
+ *
+ * Copyright (C) 1991-1997, Thomas G. Lane.
+ * This file is part of the Independent JPEG Group's software.
+ * For conditions of distribution and use, see the accompanying README file.
+ *
+ * This file contains initialization logic for the JPEG compressor.
+ * This routine is in charge of selecting the modules to be executed and
+ * making an initialization call to each one.
+ *
+ * Logically, this code belongs in jcmaster.c.  It's split out because
+ * linking this routine implies linking the entire compression library.
+ * For a transcoding-only application, we want to be able to use jcmaster.c
+ * without linking in the whole library.
+ */
+
+#define JPEG_INTERNALS
+#include "jinclude.h"
+#include "jpeglib.h"
+
+
+/*
+ * Master selection of compression modules.
+ * This is done once at the start of processing an image.  We determine
+ * which modules will be used and give them appropriate initialization calls.
+ */
+
+GLOBAL(void)
+jinit_compress_master (j_compress_ptr cinfo)
+{
+  /* Initialize master control (includes parameter checking/processing) */
+  jinit_c_master_control(cinfo, FALSE /* full compression */);
+
+  /* Preprocessing */
+  if (! cinfo->raw_data_in) {
+    jinit_color_converter(cinfo);
+    jinit_downsampler(cinfo);
+    jinit_c_prep_controller(cinfo, FALSE /* never need full buffer here */);
+  }
+  /* Forward DCT */
+  jinit_forward_dct(cinfo);
+  /* Entropy encoding: either Huffman or arithmetic coding. */
+  if (cinfo->arith_code) {
+    ERREXIT(cinfo, JERR_ARITH_NOTIMPL);
+  } else {
+    if (cinfo->progressive_mode) {
+#ifdef C_PROGRESSIVE_SUPPORTED
+      jinit_phuff_encoder(cinfo);
+#else
+      ERREXIT(cinfo, JERR_NOT_COMPILED);
+#endif
+    } else
+      jinit_huff_encoder(cinfo);
+  }
+
+  /* Need a full-image coefficient buffer in any multi-pass mode. */
+  jinit_c_coef_controller(cinfo,
+		(boolean) (cinfo->num_scans > 1 || cinfo->optimize_coding));
+  jinit_c_main_controller(cinfo, FALSE /* never need full buffer here */);
+
+  jinit_marker_writer(cinfo);
+
+  /* We can now tell the memory manager to allocate virtual arrays. */
+  (*cinfo->mem->realize_virt_arrays) ((j_common_ptr) cinfo);
+
+  /* Write the datastream header (SOI) immediately.
+   * Frame and scan headers are postponed till later.
+   * This lets application insert special markers after the SOI.
+   */
+  (*cinfo->marker->write_file_header) (cinfo);
+}
diff --git a/src/SFML/Graphics/libjpeg/jcmainct.c b/src/SFML/Graphics/libjpeg/jcmainct.c
new file mode 100755
index 0000000..14aa4c7
--- /dev/null
+++ b/src/SFML/Graphics/libjpeg/jcmainct.c
@@ -0,0 +1,293 @@
+/*
+ * jcmainct.c
+ *
+ * Copyright (C) 1994-1996, Thomas G. Lane.
+ * This file is part of the Independent JPEG Group's software.
+ * For conditions of distribution and use, see the accompanying README file.
+ *
+ * This file contains the main buffer controller for compression.
+ * The main buffer lies between the pre-processor and the JPEG
+ * compressor proper; it holds downsampled data in the JPEG colorspace.
+ */
+
+#define JPEG_INTERNALS
+#include "jinclude.h"
+#include "jpeglib.h"
+
+
+/* Note: currently, there is no operating mode in which a full-image buffer
+ * is needed at this step.  If there were, that mode could not be used with
+ * "raw data" input, since this module is bypassed in that case.  However,
+ * we've left the code here for possible use in special applications.
+ */
+#undef FULL_MAIN_BUFFER_SUPPORTED
+
+
+/* Private buffer controller object */
+
+typedef struct {
+  struct jpeg_c_main_controller pub; /* public fields */
+
+  JDIMENSION cur_iMCU_row;	/* number of current iMCU row */
+  JDIMENSION rowgroup_ctr;	/* counts row groups received in iMCU row */
+  boolean suspended;		/* remember if we suspended output */
+  J_BUF_MODE pass_mode;		/* current operating mode */
+
+  /* If using just a strip buffer, this points to the entire set of buffers
+   * (we allocate one for each component).  In the full-image case, this
+   * points to the currently accessible strips of the virtual arrays.
+   */
+  JSAMPARRAY buffer[MAX_COMPONENTS];
+
+#ifdef FULL_MAIN_BUFFER_SUPPORTED
+  /* If using full-image storage, this array holds pointers to virtual-array
+   * control blocks for each component.  Unused if not full-image storage.
+   */
+  jvirt_sarray_ptr whole_image[MAX_COMPONENTS];
+#endif
+} my_main_controller;
+
+typedef my_main_controller * my_main_ptr;
+
+
+/* Forward declarations */
+METHODDEF(void) process_data_simple_main
+	JPP((j_compress_ptr cinfo, JSAMPARRAY input_buf,
+	     JDIMENSION *in_row_ctr, JDIMENSION in_rows_avail));
+#ifdef FULL_MAIN_BUFFER_SUPPORTED
+METHODDEF(void) process_data_buffer_main
+	JPP((j_compress_ptr cinfo, JSAMPARRAY input_buf,
+	     JDIMENSION *in_row_ctr, JDIMENSION in_rows_avail));
+#endif
+
+
+/*
+ * Initialize for a processing pass.
+ */
+
+METHODDEF(void)
+start_pass_main (j_compress_ptr cinfo, J_BUF_MODE pass_mode)
+{
+  my_main_ptr main = (my_main_ptr) cinfo->main;
+
+  /* Do nothing in raw-data mode. */
+  if (cinfo->raw_data_in)
+    return;
+
+  main->cur_iMCU_row = 0;	/* initialize counters */
+  main->rowgroup_ctr = 0;
+  main->suspended = FALSE;
+  main->pass_mode = pass_mode;	/* save mode for use by process_data */
+
+  switch (pass_mode) {
+  case JBUF_PASS_THRU:
+#ifdef FULL_MAIN_BUFFER_SUPPORTED
+    if (main->whole_image[0] != NULL)
+      ERREXIT(cinfo, JERR_BAD_BUFFER_MODE);
+#endif
+    main->pub.process_data = process_data_simple_main;
+    break;
+#ifdef FULL_MAIN_BUFFER_SUPPORTED
+  case JBUF_SAVE_SOURCE:
+  case JBUF_CRANK_DEST:
+  case JBUF_SAVE_AND_PASS:
+    if (main->whole_image[0] == NULL)
+      ERREXIT(cinfo, JERR_BAD_BUFFER_MODE);
+    main->pub.process_data = process_data_buffer_main;
+    break;
+#endif
+  default:
+    ERREXIT(cinfo, JERR_BAD_BUFFER_MODE);
+    break;
+  }
+}
+
+
+/*
+ * Process some data.
+ * This routine handles the simple pass-through mode,
+ * where we have only a strip buffer.
+ */
+
+METHODDEF(void)
+process_data_simple_main (j_compress_ptr cinfo,
+			  JSAMPARRAY input_buf, JDIMENSION *in_row_ctr,
+			  JDIMENSION in_rows_avail)
+{
+  my_main_ptr main = (my_main_ptr) cinfo->main;
+
+  while (main->cur_iMCU_row < cinfo->total_iMCU_rows) {
+    /* Read input data if we haven't filled the main buffer yet */
+    if (main->rowgroup_ctr < DCTSIZE)
+      (*cinfo->prep->pre_process_data) (cinfo,
+					input_buf, in_row_ctr, in_rows_avail,
+					main->buffer, &main->rowgroup_ctr,
+					(JDIMENSION) DCTSIZE);
+
+    /* If we don't have a full iMCU row buffered, return to application for
+     * more data.  Note that preprocessor will always pad to fill the iMCU row
+     * at the bottom of the image.
+     */
+    if (main->rowgroup_ctr != DCTSIZE)
+      return;
+
+    /* Send the completed row to the compressor */
+    if (! (*cinfo->coef->compress_data) (cinfo, main->buffer)) {
+      /* If compressor did not consume the whole row, then we must need to
+       * suspend processing and return to the application.  In this situation
+       * we pretend we didn't yet consume the last input row; otherwise, if
+       * it happened to be the last row of the image, the application would
+       * think we were done.
+       */
+      if (! main->suspended) {
+	(*in_row_ctr)--;
+	main->suspended = TRUE;
+      }
+      return;
+    }
+    /* We did finish the row.  Undo our little suspension hack if a previous
+     * call suspended; then mark the main buffer empty.
+     */
+    if (main->suspended) {
+      (*in_row_ctr)++;
+      main->suspended = FALSE;
+    }
+    main->rowgroup_ctr = 0;
+    main->cur_iMCU_row++;
+  }
+}
+
+
+#ifdef FULL_MAIN_BUFFER_SUPPORTED
+
+/*
+ * Process some data.
+ * This routine handles all of the modes that use a full-size buffer.
+ */
+
+METHODDEF(void)
+process_data_buffer_main (j_compress_ptr cinfo,
+			  JSAMPARRAY input_buf, JDIMENSION *in_row_ctr,
+			  JDIMENSION in_rows_avail)
+{
+  my_main_ptr main = (my_main_ptr) cinfo->main;
+  int ci;
+  jpeg_component_info *compptr;
+  boolean writing = (main->pass_mode != JBUF_CRANK_DEST);
+
+  while (main->cur_iMCU_row < cinfo->total_iMCU_rows) {
+    /* Realign the virtual buffers if at the start of an iMCU row. */
+    if (main->rowgroup_ctr == 0) {
+      for (ci = 0, compptr = cinfo->comp_info; ci < cinfo->num_components;
+	   ci++, compptr++) {
+	main->buffer[ci] = (*cinfo->mem->access_virt_sarray)
+	  ((j_common_ptr) cinfo, main->whole_image[ci],
+	   main->cur_iMCU_row * (compptr->v_samp_factor * DCTSIZE),
+	   (JDIMENSION) (compptr->v_samp_factor * DCTSIZE), writing);
+      }
+      /* In a read pass, pretend we just read some source data. */
+      if (! writing) {
+	*in_row_ctr += cinfo->max_v_samp_factor * DCTSIZE;
+	main->rowgroup_ctr = DCTSIZE;
+      }
+    }
+
+    /* If a write pass, read input data until the current iMCU row is full. */
+    /* Note: preprocessor will pad if necessary to fill the last iMCU row. */
+    if (writing) {
+      (*cinfo->prep->pre_process_data) (cinfo,
+					input_buf, in_row_ctr, in_rows_avail,
+					main->buffer, &main->rowgroup_ctr,
+					(JDIMENSION) DCTSIZE);
+      /* Return to application if we need more data to fill the iMCU row. */
+      if (main->rowgroup_ctr < DCTSIZE)
+	return;
+    }
+
+    /* Emit data, unless this is a sink-only pass. */
+    if (main->pass_mode != JBUF_SAVE_SOURCE) {
+      if (! (*cinfo->coef->compress_data) (cinfo, main->buffer)) {
+	/* If compressor did not consume the whole row, then we must need to
+	 * suspend processing and return to the application.  In this situation
+	 * we pretend we didn't yet consume the last input row; otherwise, if
+	 * it happened to be the last row of the image, the application would
+	 * think we were done.
+	 */
+	if (! main->suspended) {
+	  (*in_row_ctr)--;
+	  main->suspended = TRUE;
+	}
+	return;
+      }
+      /* We did finish the row.  Undo our little suspension hack if a previous
+       * call suspended; then mark the main buffer empty.
+       */
+      if (main->suspended) {
+	(*in_row_ctr)++;
+	main->suspended = FALSE;
+      }
+    }
+
+    /* If get here, we are done with this iMCU row.  Mark buffer empty. */
+    main->rowgroup_ctr = 0;
+    main->cur_iMCU_row++;
+  }
+}
+
+#endif /* FULL_MAIN_BUFFER_SUPPORTED */
+
+
+/*
+ * Initialize main buffer controller.
+ */
+
+GLOBAL(void)
+jinit_c_main_controller (j_compress_ptr cinfo, boolean need_full_buffer)
+{
+  my_main_ptr main;
+  int ci;
+  jpeg_component_info *compptr;
+
+  main = (my_main_ptr)
+    (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_IMAGE,
+				SIZEOF(my_main_controller));
+  cinfo->main = (struct jpeg_c_main_controller *) main;
+  main->pub.start_pass = start_pass_main;
+
+  /* We don't need to create a buffer in raw-data mode. */
+  if (cinfo->raw_data_in)
+    return;
+
+  /* Create the buffer.  It holds downsampled data, so each component
+   * may be of a different size.
+   */
+  if (need_full_buffer) {
+#ifdef FULL_MAIN_BUFFER_SUPPORTED
+    /* Allocate a full-image virtual array for each component */
+    /* Note we pad the bottom to a multiple of the iMCU height */
+    for (ci = 0, compptr = cinfo->comp_info; ci < cinfo->num_components;
+	 ci++, compptr++) {
+      main->whole_image[ci] = (*cinfo->mem->request_virt_sarray)
+	((j_common_ptr) cinfo, JPOOL_IMAGE, FALSE,
+	 compptr->width_in_blocks * DCTSIZE,
+	 (JDIMENSION) jround_up((long) compptr->height_in_blocks,
+				(long) compptr->v_samp_factor) * DCTSIZE,
+	 (JDIMENSION) (compptr->v_samp_factor * DCTSIZE));
+    }
+#else
+    ERREXIT(cinfo, JERR_BAD_BUFFER_MODE);
+#endif
+  } else {
+#ifdef FULL_MAIN_BUFFER_SUPPORTED
+    main->whole_image[0] = NULL; /* flag for no virtual arrays */
+#endif
+    /* Allocate a strip buffer for each component */
+    for (ci = 0, compptr = cinfo->comp_info; ci < cinfo->num_components;
+	 ci++, compptr++) {
+      main->buffer[ci] = (*cinfo->mem->alloc_sarray)
+	((j_common_ptr) cinfo, JPOOL_IMAGE,
+	 compptr->width_in_blocks * DCTSIZE,
+	 (JDIMENSION) (compptr->v_samp_factor * DCTSIZE));
+    }
+  }
+}
diff --git a/src/SFML/Graphics/libjpeg/jcmarker.c b/src/SFML/Graphics/libjpeg/jcmarker.c
new file mode 100755
index 0000000..0d3ca5e
--- /dev/null
+++ b/src/SFML/Graphics/libjpeg/jcmarker.c
@@ -0,0 +1,664 @@
+/*
+ * jcmarker.c
+ *
+ * Copyright (C) 1991-1998, Thomas G. Lane.
+ * This file is part of the Independent JPEG Group's software.
+ * For conditions of distribution and use, see the accompanying README file.
+ *
+ * This file contains routines to write JPEG datastream markers.
+ */
+
+#define JPEG_INTERNALS
+#include "jinclude.h"
+#include "jpeglib.h"
+
+
+typedef enum {			/* JPEG marker codes */
+  M_SOF0  = 0xc0,
+  M_SOF1  = 0xc1,
+  M_SOF2  = 0xc2,
+  M_SOF3  = 0xc3,
+  
+  M_SOF5  = 0xc5,
+  M_SOF6  = 0xc6,
+  M_SOF7  = 0xc7,
+  
+  M_JPG   = 0xc8,
+  M_SOF9  = 0xc9,
+  M_SOF10 = 0xca,
+  M_SOF11 = 0xcb,
+  
+  M_SOF13 = 0xcd,
+  M_SOF14 = 0xce,
+  M_SOF15 = 0xcf,
+  
+  M_DHT   = 0xc4,
+  
+  M_DAC   = 0xcc,
+  
+  M_RST0  = 0xd0,
+  M_RST1  = 0xd1,
+  M_RST2  = 0xd2,
+  M_RST3  = 0xd3,
+  M_RST4  = 0xd4,
+  M_RST5  = 0xd5,
+  M_RST6  = 0xd6,
+  M_RST7  = 0xd7,
+  
+  M_SOI   = 0xd8,
+  M_EOI   = 0xd9,
+  M_SOS   = 0xda,
+  M_DQT   = 0xdb,
+  M_DNL   = 0xdc,
+  M_DRI   = 0xdd,
+  M_DHP   = 0xde,
+  M_EXP   = 0xdf,
+  
+  M_APP0  = 0xe0,
+  M_APP1  = 0xe1,
+  M_APP2  = 0xe2,
+  M_APP3  = 0xe3,
+  M_APP4  = 0xe4,
+  M_APP5  = 0xe5,
+  M_APP6  = 0xe6,
+  M_APP7  = 0xe7,
+  M_APP8  = 0xe8,
+  M_APP9  = 0xe9,
+  M_APP10 = 0xea,
+  M_APP11 = 0xeb,
+  M_APP12 = 0xec,
+  M_APP13 = 0xed,
+  M_APP14 = 0xee,
+  M_APP15 = 0xef,
+  
+  M_JPG0  = 0xf0,
+  M_JPG13 = 0xfd,
+  M_COM   = 0xfe,
+  
+  M_TEM   = 0x01,
+  
+  M_ERROR = 0x100
+} JPEG_MARKER;
+
+
+/* Private state */
+
+typedef struct {
+  struct jpeg_marker_writer pub; /* public fields */
+
+  unsigned int last_restart_interval; /* last DRI value emitted; 0 after SOI */
+} my_marker_writer;
+
+typedef my_marker_writer * my_marker_ptr;
+
+
+/*
+ * Basic output routines.
+ *
+ * Note that we do not support suspension while writing a marker.
+ * Therefore, an application using suspension must ensure that there is
+ * enough buffer space for the initial markers (typ. 600-700 bytes) before
+ * calling jpeg_start_compress, and enough space to write the trailing EOI
+ * (a few bytes) before calling jpeg_finish_compress.  Multipass compression
+ * modes are not supported at all with suspension, so those two are the only
+ * points where markers will be written.
+ */
+
+LOCAL(void)
+emit_byte (j_compress_ptr cinfo, int val)
+/* Emit a byte */
+{
+  struct jpeg_destination_mgr * dest = cinfo->dest;
+
+  *(dest->next_output_byte)++ = (JOCTET) val;
+  if (--dest->free_in_buffer == 0) {
+    if (! (*dest->empty_output_buffer) (cinfo))
+      ERREXIT(cinfo, JERR_CANT_SUSPEND);
+  }
+}
+
+
+LOCAL(void)
+emit_marker (j_compress_ptr cinfo, JPEG_MARKER mark)
+/* Emit a marker code */
+{
+  emit_byte(cinfo, 0xFF);
+  emit_byte(cinfo, (int) mark);
+}
+
+
+LOCAL(void)
+emit_2bytes (j_compress_ptr cinfo, int value)
+/* Emit a 2-byte integer; these are always MSB first in JPEG files */
+{
+  emit_byte(cinfo, (value >> 8) & 0xFF);
+  emit_byte(cinfo, value & 0xFF);
+}
+
+
+/*
+ * Routines to write specific marker types.
+ */
+
+LOCAL(int)
+emit_dqt (j_compress_ptr cinfo, int index)
+/* Emit a DQT marker */
+/* Returns the precision used (0 = 8bits, 1 = 16bits) for baseline checking */
+{
+  JQUANT_TBL * qtbl = cinfo->quant_tbl_ptrs[index];
+  int prec;
+  int i;
+
+  if (qtbl == NULL)
+    ERREXIT1(cinfo, JERR_NO_QUANT_TABLE, index);
+
+  prec = 0;
+  for (i = 0; i < DCTSIZE2; i++) {
+    if (qtbl->quantval[i] > 255)
+      prec = 1;
+  }
+
+  if (! qtbl->sent_table) {
+    emit_marker(cinfo, M_DQT);
+
+    emit_2bytes(cinfo, prec ? DCTSIZE2*2 + 1 + 2 : DCTSIZE2 + 1 + 2);
+
+    emit_byte(cinfo, index + (prec<<4));
+
+    for (i = 0; i < DCTSIZE2; i++) {
+      /* The table entries must be emitted in zigzag order. */
+      unsigned int qval = qtbl->quantval[jpeg_natural_order[i]];
+      if (prec)
+	emit_byte(cinfo, (int) (qval >> 8));
+      emit_byte(cinfo, (int) (qval & 0xFF));
+    }
+
+    qtbl->sent_table = TRUE;
+  }
+
+  return prec;
+}
+
+
+LOCAL(void)
+emit_dht (j_compress_ptr cinfo, int index, boolean is_ac)
+/* Emit a DHT marker */
+{
+  JHUFF_TBL * htbl;
+  int length, i;
+  
+  if (is_ac) {
+    htbl = cinfo->ac_huff_tbl_ptrs[index];
+    index += 0x10;		/* output index has AC bit set */
+  } else {
+    htbl = cinfo->dc_huff_tbl_ptrs[index];
+  }
+
+  if (htbl == NULL)
+    ERREXIT1(cinfo, JERR_NO_HUFF_TABLE, index);
+  
+  if (! htbl->sent_table) {
+    emit_marker(cinfo, M_DHT);
+    
+    length = 0;
+    for (i = 1; i <= 16; i++)
+      length += htbl->bits[i];
+    
+    emit_2bytes(cinfo, length + 2 + 1 + 16);
+    emit_byte(cinfo, index);
+    
+    for (i = 1; i <= 16; i++)
+      emit_byte(cinfo, htbl->bits[i]);
+    
+    for (i = 0; i < length; i++)
+      emit_byte(cinfo, htbl->huffval[i]);
+    
+    htbl->sent_table = TRUE;
+  }
+}
+
+
+LOCAL(void)
+emit_dac (j_compress_ptr cinfo)
+/* Emit a DAC marker */
+/* Since the useful info is so small, we want to emit all the tables in */
+/* one DAC marker.  Therefore this routine does its own scan of the table. */
+{
+#ifdef C_ARITH_CODING_SUPPORTED
+  char dc_in_use[NUM_ARITH_TBLS];
+  char ac_in_use[NUM_ARITH_TBLS];
+  int length, i;
+  jpeg_component_info *compptr;
+  
+  for (i = 0; i < NUM_ARITH_TBLS; i++)
+    dc_in_use[i] = ac_in_use[i] = 0;
+  
+  for (i = 0; i < cinfo->comps_in_scan; i++) {
+    compptr = cinfo->cur_comp_info[i];
+    dc_in_use[compptr->dc_tbl_no] = 1;
+    ac_in_use[compptr->ac_tbl_no] = 1;
+  }
+  
+  length = 0;
+  for (i = 0; i < NUM_ARITH_TBLS; i++)
+    length += dc_in_use[i] + ac_in_use[i];
+  
+  emit_marker(cinfo, M_DAC);
+  
+  emit_2bytes(cinfo, length*2 + 2);
+  
+  for (i = 0; i < NUM_ARITH_TBLS; i++) {
+    if (dc_in_use[i]) {
+      emit_byte(cinfo, i);
+      emit_byte(cinfo, cinfo->arith_dc_L[i] + (cinfo->arith_dc_U[i]<<4));
+    }
+    if (ac_in_use[i]) {
+      emit_byte(cinfo, i + 0x10);
+      emit_byte(cinfo, cinfo->arith_ac_K[i]);
+    }
+  }
+#endif /* C_ARITH_CODING_SUPPORTED */
+}
+
+
+LOCAL(void)
+emit_dri (j_compress_ptr cinfo)
+/* Emit a DRI marker */
+{
+  emit_marker(cinfo, M_DRI);
+  
+  emit_2bytes(cinfo, 4);	/* fixed length */
+
+  emit_2bytes(cinfo, (int) cinfo->restart_interval);
+}
+
+
+LOCAL(void)
+emit_sof (j_compress_ptr cinfo, JPEG_MARKER code)
+/* Emit a SOF marker */
+{
+  int ci;
+  jpeg_component_info *compptr;
+  
+  emit_marker(cinfo, code);
+  
+  emit_2bytes(cinfo, 3 * cinfo->num_components + 2 + 5 + 1); /* length */
+
+  /* Make sure image isn't bigger than SOF field can handle */
+  if ((long) cinfo->image_height > 65535L ||
+      (long) cinfo->image_width > 65535L)
+    ERREXIT1(cinfo, JERR_IMAGE_TOO_BIG, (unsigned int) 65535);
+
+  emit_byte(cinfo, cinfo->data_precision);
+  emit_2bytes(cinfo, (int) cinfo->image_height);
+  emit_2bytes(cinfo, (int) cinfo->image_width);
+
+  emit_byte(cinfo, cinfo->num_components);
+
+  for (ci = 0, compptr = cinfo->comp_info; ci < cinfo->num_components;
+       ci++, compptr++) {
+    emit_byte(cinfo, compptr->component_id);
+    emit_byte(cinfo, (compptr->h_samp_factor << 4) + compptr->v_samp_factor);
+    emit_byte(cinfo, compptr->quant_tbl_no);
+  }
+}
+
+
+LOCAL(void)
+emit_sos (j_compress_ptr cinfo)
+/* Emit a SOS marker */
+{
+  int i, td, ta;
+  jpeg_component_info *compptr;
+  
+  emit_marker(cinfo, M_SOS);
+  
+  emit_2bytes(cinfo, 2 * cinfo->comps_in_scan + 2 + 1 + 3); /* length */
+  
+  emit_byte(cinfo, cinfo->comps_in_scan);
+  
+  for (i = 0; i < cinfo->comps_in_scan; i++) {
+    compptr = cinfo->cur_comp_info[i];
+    emit_byte(cinfo, compptr->component_id);
+    td = compptr->dc_tbl_no;
+    ta = compptr->ac_tbl_no;
+    if (cinfo->progressive_mode) {
+      /* Progressive mode: only DC or only AC tables are used in one scan;
+       * furthermore, Huffman coding of DC refinement uses no table at all.
+       * We emit 0 for unused field(s); this is recommended by the P&M text
+       * but does not seem to be specified in the standard.
+       */
+      if (cinfo->Ss == 0) {
+	ta = 0;			/* DC scan */
+	if (cinfo->Ah != 0 && !cinfo->arith_code)
+	  td = 0;		/* no DC table either */
+      } else {
+	td = 0;			/* AC scan */
+      }
+    }
+    emit_byte(cinfo, (td << 4) + ta);
+  }
+
+  emit_byte(cinfo, cinfo->Ss);
+  emit_byte(cinfo, cinfo->Se);
+  emit_byte(cinfo, (cinfo->Ah << 4) + cinfo->Al);
+}
+
+
+LOCAL(void)
+emit_jfif_app0 (j_compress_ptr cinfo)
+/* Emit a JFIF-compliant APP0 marker */
+{
+  /*
+   * Length of APP0 block	(2 bytes)
+   * Block ID			(4 bytes - ASCII "JFIF")
+   * Zero byte			(1 byte to terminate the ID string)
+   * Version Major, Minor	(2 bytes - major first)
+   * Units			(1 byte - 0x00 = none, 0x01 = inch, 0x02 = cm)
+   * Xdpu			(2 bytes - dots per unit horizontal)
+   * Ydpu			(2 bytes - dots per unit vertical)
+   * Thumbnail X size		(1 byte)
+   * Thumbnail Y size		(1 byte)
+   */
+  
+  emit_marker(cinfo, M_APP0);
+  
+  emit_2bytes(cinfo, 2 + 4 + 1 + 2 + 1 + 2 + 2 + 1 + 1); /* length */
+
+  emit_byte(cinfo, 0x4A);	/* Identifier: ASCII "JFIF" */
+  emit_byte(cinfo, 0x46);
+  emit_byte(cinfo, 0x49);
+  emit_byte(cinfo, 0x46);
+  emit_byte(cinfo, 0);
+  emit_byte(cinfo, cinfo->JFIF_major_version); /* Version fields */
+  emit_byte(cinfo, cinfo->JFIF_minor_version);
+  emit_byte(cinfo, cinfo->density_unit); /* Pixel size information */
+  emit_2bytes(cinfo, (int) cinfo->X_density);
+  emit_2bytes(cinfo, (int) cinfo->Y_density);
+  emit_byte(cinfo, 0);		/* No thumbnail image */
+  emit_byte(cinfo, 0);
+}
+
+
+LOCAL(void)
+emit_adobe_app14 (j_compress_ptr cinfo)
+/* Emit an Adobe APP14 marker */
+{
+  /*
+   * Length of APP14 block	(2 bytes)
+   * Block ID			(5 bytes - ASCII "Adobe")
+   * Version Number		(2 bytes - currently 100)
+   * Flags0			(2 bytes - currently 0)
+   * Flags1			(2 bytes - currently 0)
+   * Color transform		(1 byte)
+   *
+   * Although Adobe TN 5116 mentions Version = 101, all the Adobe files
+   * now in circulation seem to use Version = 100, so that's what we write.
+   *
+   * We write the color transform byte as 1 if the JPEG color space is
+   * YCbCr, 2 if it's YCCK, 0 otherwise.  Adobe's definition has to do with
+   * whether the encoder performed a transformation, which is pretty useless.
+   */
+  
+  emit_marker(cinfo, M_APP14);
+  
+  emit_2bytes(cinfo, 2 + 5 + 2 + 2 + 2 + 1); /* length */
+
+  emit_byte(cinfo, 0x41);	/* Identifier: ASCII "Adobe" */
+  emit_byte(cinfo, 0x64);
+  emit_byte(cinfo, 0x6F);
+  emit_byte(cinfo, 0x62);
+  emit_byte(cinfo, 0x65);
+  emit_2bytes(cinfo, 100);	/* Version */
+  emit_2bytes(cinfo, 0);	/* Flags0 */
+  emit_2bytes(cinfo, 0);	/* Flags1 */
+  switch (cinfo->jpeg_color_space) {
+  case JCS_YCbCr:
+    emit_byte(cinfo, 1);	/* Color transform = 1 */
+    break;
+  case JCS_YCCK:
+    emit_byte(cinfo, 2);	/* Color transform = 2 */
+    break;
+  default:
+    emit_byte(cinfo, 0);	/* Color transform = 0 */
+    break;
+  }
+}
+
+
+/*
+ * These routines allow writing an arbitrary marker with parameters.
+ * The only intended use is to emit COM or APPn markers after calling
+ * write_file_header and before calling write_frame_header.
+ * Other uses are not guaranteed to produce desirable results.
+ * Counting the parameter bytes properly is the caller's responsibility.
+ */
+
+METHODDEF(void)
+write_marker_header (j_compress_ptr cinfo, int marker, unsigned int datalen)
+/* Emit an arbitrary marker header */
+{
+  if (datalen > (unsigned int) 65533)		/* safety check */
+    ERREXIT(cinfo, JERR_BAD_LENGTH);
+
+  emit_marker(cinfo, (JPEG_MARKER) marker);
+
+  emit_2bytes(cinfo, (int) (datalen + 2));	/* total length */
+}
+
+METHODDEF(void)
+write_marker_byte (j_compress_ptr cinfo, int val)
+/* Emit one byte of marker parameters following write_marker_header */
+{
+  emit_byte(cinfo, val);
+}
+
+
+/*
+ * Write datastream header.
+ * This consists of an SOI and optional APPn markers.
+ * We recommend use of the JFIF marker, but not the Adobe marker,
+ * when using YCbCr or grayscale data.  The JFIF marker should NOT
+ * be used for any other JPEG colorspace.  The Adobe marker is helpful
+ * to distinguish RGB, CMYK, and YCCK colorspaces.
+ * Note that an application can write additional header markers after
+ * jpeg_start_compress returns.
+ */
+
+METHODDEF(void)
+write_file_header (j_compress_ptr cinfo)
+{
+  my_marker_ptr marker = (my_marker_ptr) cinfo->marker;
+
+  emit_marker(cinfo, M_SOI);	/* first the SOI */
+
+  /* SOI is defined to reset restart interval to 0 */
+  marker->last_restart_interval = 0;
+
+  if (cinfo->write_JFIF_header)	/* next an optional JFIF APP0 */
+    emit_jfif_app0(cinfo);
+  if (cinfo->write_Adobe_marker) /* next an optional Adobe APP14 */
+    emit_adobe_app14(cinfo);
+}
+
+
+/*
+ * Write frame header.
+ * This consists of DQT and SOFn markers.
+ * Note that we do not emit the SOF until we have emitted the DQT(s).
+ * This avoids compatibility problems with incorrect implementations that
+ * try to error-check the quant table numbers as soon as they see the SOF.
+ */
+
+METHODDEF(void)
+write_frame_header (j_compress_ptr cinfo)
+{
+  int ci, prec;
+  boolean is_baseline;
+  jpeg_component_info *compptr;
+  
+  /* Emit DQT for each quantization table.
+   * Note that emit_dqt() suppresses any duplicate tables.
+   */
+  prec = 0;
+  for (ci = 0, compptr = cinfo->comp_info; ci < cinfo->num_components;
+       ci++, compptr++) {
+    prec += emit_dqt(cinfo, compptr->quant_tbl_no);
+  }
+  /* now prec is nonzero iff there are any 16-bit quant tables. */
+
+  /* Check for a non-baseline specification.
+   * Note we assume that Huffman table numbers won't be changed later.
+   */
+  if (cinfo->arith_code || cinfo->progressive_mode ||
+      cinfo->data_precision != 8) {
+    is_baseline = FALSE;
+  } else {
+    is_baseline = TRUE;
+    for (ci = 0, compptr = cinfo->comp_info; ci < cinfo->num_components;
+	 ci++, compptr++) {
+      if (compptr->dc_tbl_no > 1 || compptr->ac_tbl_no > 1)
+	is_baseline = FALSE;
+    }
+    if (prec && is_baseline) {
+      is_baseline = FALSE;
+      /* If it's baseline except for quantizer size, warn the user */
+      TRACEMS(cinfo, 0, JTRC_16BIT_TABLES);
+    }
+  }
+
+  /* Emit the proper SOF marker */
+  if (cinfo->arith_code) {
+    emit_sof(cinfo, M_SOF9);	/* SOF code for arithmetic coding */
+  } else {
+    if (cinfo->progressive_mode)
+      emit_sof(cinfo, M_SOF2);	/* SOF code for progressive Huffman */
+    else if (is_baseline)
+      emit_sof(cinfo, M_SOF0);	/* SOF code for baseline implementation */
+    else
+      emit_sof(cinfo, M_SOF1);	/* SOF code for non-baseline Huffman file */
+  }
+}
+
+
+/*
+ * Write scan header.
+ * This consists of DHT or DAC markers, optional DRI, and SOS.
+ * Compressed data will be written following the SOS.
+ */
+
+METHODDEF(void)
+write_scan_header (j_compress_ptr cinfo)
+{
+  my_marker_ptr marker = (my_marker_ptr) cinfo->marker;
+  int i;
+  jpeg_component_info *compptr;
+
+  if (cinfo->arith_code) {
+    /* Emit arith conditioning info.  We may have some duplication
+     * if the file has multiple scans, but it's so small it's hardly
+     * worth worrying about.
+     */
+    emit_dac(cinfo);
+  } else {
+    /* Emit Huffman tables.
+     * Note that emit_dht() suppresses any duplicate tables.
+     */
+    for (i = 0; i < cinfo->comps_in_scan; i++) {
+      compptr = cinfo->cur_comp_info[i];
+      if (cinfo->progressive_mode) {
+	/* Progressive mode: only DC or only AC tables are used in one scan */
+	if (cinfo->Ss == 0) {
+	  if (cinfo->Ah == 0)	/* DC needs no table for refinement scan */
+	    emit_dht(cinfo, compptr->dc_tbl_no, FALSE);
+	} else {
+	  emit_dht(cinfo, compptr->ac_tbl_no, TRUE);
+	}
+      } else {
+	/* Sequential mode: need both DC and AC tables */
+	emit_dht(cinfo, compptr->dc_tbl_no, FALSE);
+	emit_dht(cinfo, compptr->ac_tbl_no, TRUE);
+      }
+    }
+  }
+
+  /* Emit DRI if required --- note that DRI value could change for each scan.
+   * We avoid wasting space with unnecessary DRIs, however.
+   */
+  if (cinfo->restart_interval != marker->last_restart_interval) {
+    emit_dri(cinfo);
+    marker->last_restart_interval = cinfo->restart_interval;
+  }
+
+  emit_sos(cinfo);
+}
+
+
+/*
+ * Write datastream trailer.
+ */
+
+METHODDEF(void)
+write_file_trailer (j_compress_ptr cinfo)
+{
+  emit_marker(cinfo, M_EOI);
+}
+
+
+/*
+ * Write an abbreviated table-specification datastream.
+ * This consists of SOI, DQT and DHT tables, and EOI.
+ * Any table that is defined and not marked sent_table = TRUE will be
+ * emitted.  Note that all tables will be marked sent_table = TRUE at exit.
+ */
+
+METHODDEF(void)
+write_tables_only (j_compress_ptr cinfo)
+{
+  int i;
+
+  emit_marker(cinfo, M_SOI);
+
+  for (i = 0; i < NUM_QUANT_TBLS; i++) {
+    if (cinfo->quant_tbl_ptrs[i] != NULL)
+      (void) emit_dqt(cinfo, i);
+  }
+
+  if (! cinfo->arith_code) {
+    for (i = 0; i < NUM_HUFF_TBLS; i++) {
+      if (cinfo->dc_huff_tbl_ptrs[i] != NULL)
+	emit_dht(cinfo, i, FALSE);
+      if (cinfo->ac_huff_tbl_ptrs[i] != NULL)
+	emit_dht(cinfo, i, TRUE);
+    }
+  }
+
+  emit_marker(cinfo, M_EOI);
+}
+
+
+/*
+ * Initialize the marker writer module.
+ */
+
+GLOBAL(void)
+jinit_marker_writer (j_compress_ptr cinfo)
+{
+  my_marker_ptr marker;
+
+  /* Create the subobject */
+  marker = (my_marker_ptr)
+    (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_IMAGE,
+				SIZEOF(my_marker_writer));
+  cinfo->marker = (struct jpeg_marker_writer *) marker;
+  /* Initialize method pointers */
+  marker->pub.write_file_header = write_file_header;
+  marker->pub.write_frame_header = write_frame_header;
+  marker->pub.write_scan_header = write_scan_header;
+  marker->pub.write_file_trailer = write_file_trailer;
+  marker->pub.write_tables_only = write_tables_only;
+  marker->pub.write_marker_header = write_marker_header;
+  marker->pub.write_marker_byte = write_marker_byte;
+  /* Initialize private state */
+  marker->last_restart_interval = 0;
+}
diff --git a/src/SFML/Graphics/libjpeg/jcmaster.c b/src/SFML/Graphics/libjpeg/jcmaster.c
new file mode 100755
index 0000000..e61138b
--- /dev/null
+++ b/src/SFML/Graphics/libjpeg/jcmaster.c
@@ -0,0 +1,590 @@
+/*
+ * jcmaster.c
+ *
+ * Copyright (C) 1991-1997, Thomas G. Lane.
+ * This file is part of the Independent JPEG Group's software.
+ * For conditions of distribution and use, see the accompanying README file.
+ *
+ * This file contains master control logic for the JPEG compressor.
+ * These routines are concerned with parameter validation, initial setup,
+ * and inter-pass control (determining the number of passes and the work 
+ * to be done in each pass).
+ */
+
+#define JPEG_INTERNALS
+#include "jinclude.h"
+#include "jpeglib.h"
+
+
+/* Private state */
+
+typedef enum {
+	main_pass,		/* input data, also do first output step */
+	huff_opt_pass,		/* Huffman code optimization pass */
+	output_pass		/* data output pass */
+} c_pass_type;
+
+typedef struct {
+  struct jpeg_comp_master pub;	/* public fields */
+
+  c_pass_type pass_type;	/* the type of the current pass */
+
+  int pass_number;		/* # of passes completed */
+  int total_passes;		/* total # of passes needed */
+
+  int scan_number;		/* current index in scan_info[] */
+} my_comp_master;
+
+typedef my_comp_master * my_master_ptr;
+
+
+/*
+ * Support routines that do various essential calculations.
+ */
+
+LOCAL(void)
+initial_setup (j_compress_ptr cinfo)
+/* Do computations that are needed before master selection phase */
+{
+  int ci;
+  jpeg_component_info *compptr;
+  long samplesperrow;
+  JDIMENSION jd_samplesperrow;
+
+  /* Sanity check on image dimensions */
+  if (cinfo->image_height <= 0 || cinfo->image_width <= 0
+      || cinfo->num_components <= 0 || cinfo->input_components <= 0)
+    ERREXIT(cinfo, JERR_EMPTY_IMAGE);
+
+  /* Make sure image isn't bigger than I can handle */
+  if ((long) cinfo->image_height > (long) JPEG_MAX_DIMENSION ||
+      (long) cinfo->image_width > (long) JPEG_MAX_DIMENSION)
+    ERREXIT1(cinfo, JERR_IMAGE_TOO_BIG, (unsigned int) JPEG_MAX_DIMENSION);
+
+  /* Width of an input scanline must be representable as JDIMENSION. */
+  samplesperrow = (long) cinfo->image_width * (long) cinfo->input_components;
+  jd_samplesperrow = (JDIMENSION) samplesperrow;
+  if ((long) jd_samplesperrow != samplesperrow)
+    ERREXIT(cinfo, JERR_WIDTH_OVERFLOW);
+
+  /* For now, precision must match compiled-in value... */
+  if (cinfo->data_precision != BITS_IN_JSAMPLE)
+    ERREXIT1(cinfo, JERR_BAD_PRECISION, cinfo->data_precision);
+
+  /* Check that number of components won't exceed internal array sizes */
+  if (cinfo->num_components > MAX_COMPONENTS)
+    ERREXIT2(cinfo, JERR_COMPONENT_COUNT, cinfo->num_components,
+	     MAX_COMPONENTS);
+
+  /* Compute maximum sampling factors; check factor validity */
+  cinfo->max_h_samp_factor = 1;
+  cinfo->max_v_samp_factor = 1;
+  for (ci = 0, compptr = cinfo->comp_info; ci < cinfo->num_components;
+       ci++, compptr++) {
+    if (compptr->h_samp_factor<=0 || compptr->h_samp_factor>MAX_SAMP_FACTOR ||
+	compptr->v_samp_factor<=0 || compptr->v_samp_factor>MAX_SAMP_FACTOR)
+      ERREXIT(cinfo, JERR_BAD_SAMPLING);
+    cinfo->max_h_samp_factor = MAX(cinfo->max_h_samp_factor,
+				   compptr->h_samp_factor);
+    cinfo->max_v_samp_factor = MAX(cinfo->max_v_samp_factor,
+				   compptr->v_samp_factor);
+  }
+
+  /* Compute dimensions of components */
+  for (ci = 0, compptr = cinfo->comp_info; ci < cinfo->num_components;
+       ci++, compptr++) {
+    /* Fill in the correct component_index value; don't rely on application */
+    compptr->component_index = ci;
+    /* For compression, we never do DCT scaling. */
+    compptr->DCT_scaled_size = DCTSIZE;
+    /* Size in DCT blocks */
+    compptr->width_in_blocks = (JDIMENSION)
+      jdiv_round_up((long) cinfo->image_width * (long) compptr->h_samp_factor,
+		    (long) (cinfo->max_h_samp_factor * DCTSIZE));
+    compptr->height_in_blocks = (JDIMENSION)
+      jdiv_round_up((long) cinfo->image_height * (long) compptr->v_samp_factor,
+		    (long) (cinfo->max_v_samp_factor * DCTSIZE));
+    /* Size in samples */
+    compptr->downsampled_width = (JDIMENSION)
+      jdiv_round_up((long) cinfo->image_width * (long) compptr->h_samp_factor,
+		    (long) cinfo->max_h_samp_factor);
+    compptr->downsampled_height = (JDIMENSION)
+      jdiv_round_up((long) cinfo->image_height * (long) compptr->v_samp_factor,
+		    (long) cinfo->max_v_samp_factor);
+    /* Mark component needed (this flag isn't actually used for compression) */
+    compptr->component_needed = TRUE;
+  }
+
+  /* Compute number of fully interleaved MCU rows (number of times that
+   * main controller will call coefficient controller).
+   */
+  cinfo->total_iMCU_rows = (JDIMENSION)
+    jdiv_round_up((long) cinfo->image_height,
+		  (long) (cinfo->max_v_samp_factor*DCTSIZE));
+}
+
+
+#ifdef C_MULTISCAN_FILES_SUPPORTED
+
+LOCAL(void)
+validate_script (j_compress_ptr cinfo)
+/* Verify that the scan script in cinfo->scan_info[] is valid; also
+ * determine whether it uses progressive JPEG, and set cinfo->progressive_mode.
+ */
+{
+  const jpeg_scan_info * scanptr;
+  int scanno, ncomps, ci, coefi, thisi;
+  int Ss, Se, Ah, Al;
+  boolean component_sent[MAX_COMPONENTS];
+#ifdef C_PROGRESSIVE_SUPPORTED
+  int * last_bitpos_ptr;
+  int last_bitpos[MAX_COMPONENTS][DCTSIZE2];
+  /* -1 until that coefficient has been seen; then last Al for it */
+#endif
+
+  if (cinfo->num_scans <= 0)
+    ERREXIT1(cinfo, JERR_BAD_SCAN_SCRIPT, 0);
+
+  /* For sequential JPEG, all scans must have Ss=0, Se=DCTSIZE2-1;
+   * for progressive JPEG, no scan can have this.
+   */
+  scanptr = cinfo->scan_info;
+  if (scanptr->Ss != 0 || scanptr->Se != DCTSIZE2-1) {
+#ifdef C_PROGRESSIVE_SUPPORTED
+    cinfo->progressive_mode = TRUE;
+    last_bitpos_ptr = & last_bitpos[0][0];
+    for (ci = 0; ci < cinfo->num_components; ci++) 
+      for (coefi = 0; coefi < DCTSIZE2; coefi++)
+	*last_bitpos_ptr++ = -1;
+#else
+    ERREXIT(cinfo, JERR_NOT_COMPILED);
+#endif
+  } else {
+    cinfo->progressive_mode = FALSE;
+    for (ci = 0; ci < cinfo->num_components; ci++) 
+      component_sent[ci] = FALSE;
+  }
+
+  for (scanno = 1; scanno <= cinfo->num_scans; scanptr++, scanno++) {
+    /* Validate component indexes */
+    ncomps = scanptr->comps_in_scan;
+    if (ncomps <= 0 || ncomps > MAX_COMPS_IN_SCAN)
+      ERREXIT2(cinfo, JERR_COMPONENT_COUNT, ncomps, MAX_COMPS_IN_SCAN);
+    for (ci = 0; ci < ncomps; ci++) {
+      thisi = scanptr->component_index[ci];
+      if (thisi < 0 || thisi >= cinfo->num_components)
+	ERREXIT1(cinfo, JERR_BAD_SCAN_SCRIPT, scanno);
+      /* Components must appear in SOF order within each scan */
+      if (ci > 0 && thisi <= scanptr->component_index[ci-1])
+	ERREXIT1(cinfo, JERR_BAD_SCAN_SCRIPT, scanno);
+    }
+    /* Validate progression parameters */
+    Ss = scanptr->Ss;
+    Se = scanptr->Se;
+    Ah = scanptr->Ah;
+    Al = scanptr->Al;
+    if (cinfo->progressive_mode) {
+#ifdef C_PROGRESSIVE_SUPPORTED
+      /* The JPEG spec simply gives the ranges 0..13 for Ah and Al, but that
+       * seems wrong: the upper bound ought to depend on data precision.
+       * Perhaps they really meant 0..N+1 for N-bit precision.
+       * Here we allow 0..10 for 8-bit data; Al larger than 10 results in
+       * out-of-range reconstructed DC values during the first DC scan,
+       * which might cause problems for some decoders.
+       */
+#if BITS_IN_JSAMPLE == 8
+#define MAX_AH_AL 10
+#else
+#define MAX_AH_AL 13
+#endif
+      if (Ss < 0 || Ss >= DCTSIZE2 || Se < Ss || Se >= DCTSIZE2 ||
+	  Ah < 0 || Ah > MAX_AH_AL || Al < 0 || Al > MAX_AH_AL)
+	ERREXIT1(cinfo, JERR_BAD_PROG_SCRIPT, scanno);
+      if (Ss == 0) {
+	if (Se != 0)		/* DC and AC together not OK */
+	  ERREXIT1(cinfo, JERR_BAD_PROG_SCRIPT, scanno);
+      } else {
+	if (ncomps != 1)	/* AC scans must be for only one component */
+	  ERREXIT1(cinfo, JERR_BAD_PROG_SCRIPT, scanno);
+      }
+      for (ci = 0; ci < ncomps; ci++) {
+	last_bitpos_ptr = & last_bitpos[scanptr->component_index[ci]][0];
+	if (Ss != 0 && last_bitpos_ptr[0] < 0) /* AC without prior DC scan */
+	  ERREXIT1(cinfo, JERR_BAD_PROG_SCRIPT, scanno);
+	for (coefi = Ss; coefi <= Se; coefi++) {
+	  if (last_bitpos_ptr[coefi] < 0) {
+	    /* first scan of this coefficient */
+	    if (Ah != 0)
+	      ERREXIT1(cinfo, JERR_BAD_PROG_SCRIPT, scanno);
+	  } else {
+	    /* not first scan */
+	    if (Ah != last_bitpos_ptr[coefi] || Al != Ah-1)
+	      ERREXIT1(cinfo, JERR_BAD_PROG_SCRIPT, scanno);
+	  }
+	  last_bitpos_ptr[coefi] = Al;
+	}
+      }
+#endif
+    } else {
+      /* For sequential JPEG, all progression parameters must be these: */
+      if (Ss != 0 || Se != DCTSIZE2-1 || Ah != 0 || Al != 0)
+	ERREXIT1(cinfo, JERR_BAD_PROG_SCRIPT, scanno);
+      /* Make sure components are not sent twice */
+      for (ci = 0; ci < ncomps; ci++) {
+	thisi = scanptr->component_index[ci];
+	if (component_sent[thisi])
+	  ERREXIT1(cinfo, JERR_BAD_SCAN_SCRIPT, scanno);
+	component_sent[thisi] = TRUE;
+      }
+    }
+  }
+
+  /* Now verify that everything got sent. */
+  if (cinfo->progressive_mode) {
+#ifdef C_PROGRESSIVE_SUPPORTED
+    /* For progressive mode, we only check that at least some DC data
+     * got sent for each component; the spec does not require that all bits
+     * of all coefficients be transmitted.  Would it be wiser to enforce
+     * transmission of all coefficient bits??
+     */
+    for (ci = 0; ci < cinfo->num_components; ci++) {
+      if (last_bitpos[ci][0] < 0)
+	ERREXIT(cinfo, JERR_MISSING_DATA);
+    }
+#endif
+  } else {
+    for (ci = 0; ci < cinfo->num_components; ci++) {
+      if (! component_sent[ci])
+	ERREXIT(cinfo, JERR_MISSING_DATA);
+    }
+  }
+}
+
+#endif /* C_MULTISCAN_FILES_SUPPORTED */
+
+
+LOCAL(void)
+select_scan_parameters (j_compress_ptr cinfo)
+/* Set up the scan parameters for the current scan */
+{
+  int ci;
+
+#ifdef C_MULTISCAN_FILES_SUPPORTED
+  if (cinfo->scan_info != NULL) {
+    /* Prepare for current scan --- the script is already validated */
+    my_master_ptr master = (my_master_ptr) cinfo->master;
+    const jpeg_scan_info * scanptr = cinfo->scan_info + master->scan_number;
+
+    cinfo->comps_in_scan = scanptr->comps_in_scan;
+    for (ci = 0; ci < scanptr->comps_in_scan; ci++) {
+      cinfo->cur_comp_info[ci] =
+	&cinfo->comp_info[scanptr->component_index[ci]];
+    }
+    cinfo->Ss = scanptr->Ss;
+    cinfo->Se = scanptr->Se;
+    cinfo->Ah = scanptr->Ah;
+    cinfo->Al = scanptr->Al;
+  }
+  else
+#endif
+  {
+    /* Prepare for single sequential-JPEG scan containing all components */
+    if (cinfo->num_components > MAX_COMPS_IN_SCAN)
+      ERREXIT2(cinfo, JERR_COMPONENT_COUNT, cinfo->num_components,
+	       MAX_COMPS_IN_SCAN);
+    cinfo->comps_in_scan = cinfo->num_components;
+    for (ci = 0; ci < cinfo->num_components; ci++) {
+      cinfo->cur_comp_info[ci] = &cinfo->comp_info[ci];
+    }
+    cinfo->Ss = 0;
+    cinfo->Se = DCTSIZE2-1;
+    cinfo->Ah = 0;
+    cinfo->Al = 0;
+  }
+}
+
+
+LOCAL(void)
+per_scan_setup (j_compress_ptr cinfo)
+/* Do computations that are needed before processing a JPEG scan */
+/* cinfo->comps_in_scan and cinfo->cur_comp_info[] are already set */
+{
+  int ci, mcublks, tmp;
+  jpeg_component_info *compptr;
+  
+  if (cinfo->comps_in_scan == 1) {
+    
+    /* Noninterleaved (single-component) scan */
+    compptr = cinfo->cur_comp_info[0];
+    
+    /* Overall image size in MCUs */
+    cinfo->MCUs_per_row = compptr->width_in_blocks;
+    cinfo->MCU_rows_in_scan = compptr->height_in_blocks;
+    
+    /* For noninterleaved scan, always one block per MCU */
+    compptr->MCU_width = 1;
+    compptr->MCU_height = 1;
+    compptr->MCU_blocks = 1;
+    compptr->MCU_sample_width = DCTSIZE;
+    compptr->last_col_width = 1;
+    /* For noninterleaved scans, it is convenient to define last_row_height
+     * as the number of block rows present in the last iMCU row.
+     */
+    tmp = (int) (compptr->height_in_blocks % compptr->v_samp_factor);
+    if (tmp == 0) tmp = compptr->v_samp_factor;
+    compptr->last_row_height = tmp;
+    
+    /* Prepare array describing MCU composition */
+    cinfo->blocks_in_MCU = 1;
+    cinfo->MCU_membership[0] = 0;
+    
+  } else {
+    
+    /* Interleaved (multi-component) scan */
+    if (cinfo->comps_in_scan <= 0 || cinfo->comps_in_scan > MAX_COMPS_IN_SCAN)
+      ERREXIT2(cinfo, JERR_COMPONENT_COUNT, cinfo->comps_in_scan,
+	       MAX_COMPS_IN_SCAN);
+    
+    /* Overall image size in MCUs */
+    cinfo->MCUs_per_row = (JDIMENSION)
+      jdiv_round_up((long) cinfo->image_width,
+		    (long) (cinfo->max_h_samp_factor*DCTSIZE));
+    cinfo->MCU_rows_in_scan = (JDIMENSION)
+      jdiv_round_up((long) cinfo->image_height,
+		    (long) (cinfo->max_v_samp_factor*DCTSIZE));
+    
+    cinfo->blocks_in_MCU = 0;
+    
+    for (ci = 0; ci < cinfo->comps_in_scan; ci++) {
+      compptr = cinfo->cur_comp_info[ci];
+      /* Sampling factors give # of blocks of component in each MCU */
+      compptr->MCU_width = compptr->h_samp_factor;
+      compptr->MCU_height = compptr->v_samp_factor;
+      compptr->MCU_blocks = compptr->MCU_width * compptr->MCU_height;
+      compptr->MCU_sample_width = compptr->MCU_width * DCTSIZE;
+      /* Figure number of non-dummy blocks in last MCU column & row */
+      tmp = (int) (compptr->width_in_blocks % compptr->MCU_width);
+      if (tmp == 0) tmp = compptr->MCU_width;
+      compptr->last_col_width = tmp;
+      tmp = (int) (compptr->height_in_blocks % compptr->MCU_height);
+      if (tmp == 0) tmp = compptr->MCU_height;
+      compptr->last_row_height = tmp;
+      /* Prepare array describing MCU composition */
+      mcublks = compptr->MCU_blocks;
+      if (cinfo->blocks_in_MCU + mcublks > C_MAX_BLOCKS_IN_MCU)
+	ERREXIT(cinfo, JERR_BAD_MCU_SIZE);
+      while (mcublks-- > 0) {
+	cinfo->MCU_membership[cinfo->blocks_in_MCU++] = ci;
+      }
+    }
+    
+  }
+
+  /* Convert restart specified in rows to actual MCU count. */
+  /* Note that count must fit in 16 bits, so we provide limiting. */
+  if (cinfo->restart_in_rows > 0) {
+    long nominal = (long) cinfo->restart_in_rows * (long) cinfo->MCUs_per_row;
+    cinfo->restart_interval = (unsigned int) MIN(nominal, 65535L);
+  }
+}
+
+
+/*
+ * Per-pass setup.
+ * This is called at the beginning of each pass.  We determine which modules
+ * will be active during this pass and give them appropriate start_pass calls.
+ * We also set is_last_pass to indicate whether any more passes will be
+ * required.
+ */
+
+METHODDEF(void)
+prepare_for_pass (j_compress_ptr cinfo)
+{
+  my_master_ptr master = (my_master_ptr) cinfo->master;
+
+  switch (master->pass_type) {
+  case main_pass:
+    /* Initial pass: will collect input data, and do either Huffman
+     * optimization or data output for the first scan.
+     */
+    select_scan_parameters(cinfo);
+    per_scan_setup(cinfo);
+    if (! cinfo->raw_data_in) {
+      (*cinfo->cconvert->start_pass) (cinfo);
+      (*cinfo->downsample->start_pass) (cinfo);
+      (*cinfo->prep->start_pass) (cinfo, JBUF_PASS_THRU);
+    }
+    (*cinfo->fdct->start_pass) (cinfo);
+    (*cinfo->entropy->start_pass) (cinfo, cinfo->optimize_coding);
+    (*cinfo->coef->start_pass) (cinfo,
+				(master->total_passes > 1 ?
+				 JBUF_SAVE_AND_PASS : JBUF_PASS_THRU));
+    (*cinfo->main->start_pass) (cinfo, JBUF_PASS_THRU);
+    if (cinfo->optimize_coding) {
+      /* No immediate data output; postpone writing frame/scan headers */
+      master->pub.call_pass_startup = FALSE;
+    } else {
+      /* Will write frame/scan headers at first jpeg_write_scanlines call */
+      master->pub.call_pass_startup = TRUE;
+    }
+    break;
+#ifdef ENTROPY_OPT_SUPPORTED
+  case huff_opt_pass:
+    /* Do Huffman optimization for a scan after the first one. */
+    select_scan_parameters(cinfo);
+    per_scan_setup(cinfo);
+    if (cinfo->Ss != 0 || cinfo->Ah == 0 || cinfo->arith_code) {
+      (*cinfo->entropy->start_pass) (cinfo, TRUE);
+      (*cinfo->coef->start_pass) (cinfo, JBUF_CRANK_DEST);
+      master->pub.call_pass_startup = FALSE;
+      break;
+    }
+    /* Special case: Huffman DC refinement scans need no Huffman table
+     * and therefore we can skip the optimization pass for them.
+     */
+    master->pass_type = output_pass;
+    master->pass_number++;
+    /*FALLTHROUGH*/
+#endif
+  case output_pass:
+    /* Do a data-output pass. */
+    /* We need not repeat per-scan setup if prior optimization pass did it. */
+    if (! cinfo->optimize_coding) {
+      select_scan_parameters(cinfo);
+      per_scan_setup(cinfo);
+    }
+    (*cinfo->entropy->start_pass) (cinfo, FALSE);
+    (*cinfo->coef->start_pass) (cinfo, JBUF_CRANK_DEST);
+    /* We emit frame/scan headers now */
+    if (master->scan_number == 0)
+      (*cinfo->marker->write_frame_header) (cinfo);
+    (*cinfo->marker->write_scan_header) (cinfo);
+    master->pub.call_pass_startup = FALSE;
+    break;
+  default:
+    ERREXIT(cinfo, JERR_NOT_COMPILED);
+  }
+
+  master->pub.is_last_pass = (master->pass_number == master->total_passes-1);
+
+  /* Set up progress monitor's pass info if present */
+  if (cinfo->progress != NULL) {
+    cinfo->progress->completed_passes = master->pass_number;
+    cinfo->progress->total_passes = master->total_passes;
+  }
+}
+
+
+/*
+ * Special start-of-pass hook.
+ * This is called by jpeg_write_scanlines if call_pass_startup is TRUE.
+ * In single-pass processing, we need this hook because we don't want to
+ * write frame/scan headers during jpeg_start_compress; we want to let the
+ * application write COM markers etc. between jpeg_start_compress and the
+ * jpeg_write_scanlines loop.
+ * In multi-pass processing, this routine is not used.
+ */
+
+METHODDEF(void)
+pass_startup (j_compress_ptr cinfo)
+{
+  cinfo->master->call_pass_startup = FALSE; /* reset flag so call only once */
+
+  (*cinfo->marker->write_frame_header) (cinfo);
+  (*cinfo->marker->write_scan_header) (cinfo);
+}
+
+
+/*
+ * Finish up at end of pass.
+ */
+
+METHODDEF(void)
+finish_pass_master (j_compress_ptr cinfo)
+{
+  my_master_ptr master = (my_master_ptr) cinfo->master;
+
+  /* The entropy coder always needs an end-of-pass call,
+   * either to analyze statistics or to flush its output buffer.
+   */
+  (*cinfo->entropy->finish_pass) (cinfo);
+
+  /* Update state for next pass */
+  switch (master->pass_type) {
+  case main_pass:
+    /* next pass is either output of scan 0 (after optimization)
+     * or output of scan 1 (if no optimization).
+     */
+    master->pass_type = output_pass;
+    if (! cinfo->optimize_coding)
+      master->scan_number++;
+    break;
+  case huff_opt_pass:
+    /* next pass is always output of current scan */
+    master->pass_type = output_pass;
+    break;
+  case output_pass:
+    /* next pass is either optimization or output of next scan */
+    if (cinfo->optimize_coding)
+      master->pass_type = huff_opt_pass;
+    master->scan_number++;
+    break;
+  }
+
+  master->pass_number++;
+}
+
+
+/*
+ * Initialize master compression control.
+ */
+
+GLOBAL(void)
+jinit_c_master_control (j_compress_ptr cinfo, boolean transcode_only)
+{
+  my_master_ptr master;
+
+  master = (my_master_ptr)
+      (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_IMAGE,
+				  SIZEOF(my_comp_master));
+  cinfo->master = (struct jpeg_comp_master *) master;
+  master->pub.prepare_for_pass = prepare_for_pass;
+  master->pub.pass_startup = pass_startup;
+  master->pub.finish_pass = finish_pass_master;
+  master->pub.is_last_pass = FALSE;
+
+  /* Validate parameters, determine derived values */
+  initial_setup(cinfo);
+
+  if (cinfo->scan_info != NULL) {
+#ifdef C_MULTISCAN_FILES_SUPPORTED
+    validate_script(cinfo);
+#else
+    ERREXIT(cinfo, JERR_NOT_COMPILED);
+#endif
+  } else {
+    cinfo->progressive_mode = FALSE;
+    cinfo->num_scans = 1;
+  }
+
+  if (cinfo->progressive_mode)	/*  TEMPORARY HACK ??? */
+    cinfo->optimize_coding = TRUE; /* assume default tables no good for progressive mode */
+
+  /* Initialize my private state */
+  if (transcode_only) {
+    /* no main pass in transcoding */
+    if (cinfo->optimize_coding)
+      master->pass_type = huff_opt_pass;
+    else
+      master->pass_type = output_pass;
+  } else {
+    /* for normal compression, first pass is always this type: */
+    master->pass_type = main_pass;
+  }
+  master->scan_number = 0;
+  master->pass_number = 0;
+  if (cinfo->optimize_coding)
+    master->total_passes = cinfo->num_scans * 2;
+  else
+    master->total_passes = cinfo->num_scans;
+}
diff --git a/src/SFML/Graphics/libjpeg/jcomapi.c b/src/SFML/Graphics/libjpeg/jcomapi.c
new file mode 100755
index 0000000..1b1a340
--- /dev/null
+++ b/src/SFML/Graphics/libjpeg/jcomapi.c
@@ -0,0 +1,106 @@
+/*
+ * jcomapi.c
+ *
+ * Copyright (C) 1994-1997, Thomas G. Lane.
+ * This file is part of the Independent JPEG Group's software.
+ * For conditions of distribution and use, see the accompanying README file.
+ *
+ * This file contains application interface routines that are used for both
+ * compression and decompression.
+ */
+
+#define JPEG_INTERNALS
+#include "jinclude.h"
+#include "jpeglib.h"
+
+
+/*
+ * Abort processing of a JPEG compression or decompression operation,
+ * but don't destroy the object itself.
+ *
+ * For this, we merely clean up all the nonpermanent memory pools.
+ * Note that temp files (virtual arrays) are not allowed to belong to
+ * the permanent pool, so we will be able to close all temp files here.
+ * Closing a data source or destination, if necessary, is the application's
+ * responsibility.
+ */
+
+GLOBAL(void)
+jpeg_abort (j_common_ptr cinfo)
+{
+  int pool;
+
+  /* Do nothing if called on a not-initialized or destroyed JPEG object. */
+  if (cinfo->mem == NULL)
+    return;
+
+  /* Releasing pools in reverse order might help avoid fragmentation
+   * with some (brain-damaged) malloc libraries.
+   */
+  for (pool = JPOOL_NUMPOOLS-1; pool > JPOOL_PERMANENT; pool--) {
+    (*cinfo->mem->free_pool) (cinfo, pool);
+  }
+
+  /* Reset overall state for possible reuse of object */
+  if (cinfo->is_decompressor) {
+    cinfo->global_state = DSTATE_START;
+    /* Try to keep application from accessing now-deleted marker list.
+     * A bit kludgy to do it here, but this is the most central place.
+     */
+    ((j_decompress_ptr) cinfo)->marker_list = NULL;
+  } else {
+    cinfo->global_state = CSTATE_START;
+  }
+}
+
+
+/*
+ * Destruction of a JPEG object.
+ *
+ * Everything gets deallocated except the master jpeg_compress_struct itself
+ * and the error manager struct.  Both of these are supplied by the application
+ * and must be freed, if necessary, by the application.  (Often they are on
+ * the stack and so don't need to be freed anyway.)
+ * Closing a data source or destination, if necessary, is the application's
+ * responsibility.
+ */
+
+GLOBAL(void)
+jpeg_destroy (j_common_ptr cinfo)
+{
+  /* We need only tell the memory manager to release everything. */
+  /* NB: mem pointer is NULL if memory mgr failed to initialize. */
+  if (cinfo->mem != NULL)
+    (*cinfo->mem->self_destruct) (cinfo);
+  cinfo->mem = NULL;		/* be safe if jpeg_destroy is called twice */
+  cinfo->global_state = 0;	/* mark it destroyed */
+}
+
+
+/*
+ * Convenience routines for allocating quantization and Huffman tables.
+ * (Would jutils.c be a more reasonable place to put these?)
+ */
+
+GLOBAL(JQUANT_TBL *)
+jpeg_alloc_quant_table (j_common_ptr cinfo)
+{
+  JQUANT_TBL *tbl;
+
+  tbl = (JQUANT_TBL *)
+    (*cinfo->mem->alloc_small) (cinfo, JPOOL_PERMANENT, SIZEOF(JQUANT_TBL));
+  tbl->sent_table = FALSE;	/* make sure this is false in any new table */
+  return tbl;
+}
+
+
+GLOBAL(JHUFF_TBL *)
+jpeg_alloc_huff_table (j_common_ptr cinfo)
+{
+  JHUFF_TBL *tbl;
+
+  tbl = (JHUFF_TBL *)
+    (*cinfo->mem->alloc_small) (cinfo, JPOOL_PERMANENT, SIZEOF(JHUFF_TBL));
+  tbl->sent_table = FALSE;	/* make sure this is false in any new table */
+  return tbl;
+}
diff --git a/src/SFML/Graphics/libjpeg/jconfig.h b/src/SFML/Graphics/libjpeg/jconfig.h
new file mode 100755
index 0000000..2f4da14
--- /dev/null
+++ b/src/SFML/Graphics/libjpeg/jconfig.h
@@ -0,0 +1,45 @@
+/* jconfig.vc --- jconfig.h for Microsoft Visual C++ on Windows 95 or NT. */
+/* see jconfig.doc for explanations */
+
+#define HAVE_PROTOTYPES
+#define HAVE_UNSIGNED_CHAR
+#define HAVE_UNSIGNED_SHORT
+/* #define void char */
+/* #define const */
+#undef CHAR_IS_UNSIGNED
+#define HAVE_STDDEF_H
+#define HAVE_STDLIB_H
+#undef NEED_BSD_STRINGS
+#undef NEED_SYS_TYPES_H
+#undef NEED_FAR_POINTERS	/* we presume a 32-bit flat memory model */
+#undef NEED_SHORT_EXTERNAL_NAMES
+#undef INCOMPLETE_TYPES_BROKEN
+
+/* Define "boolean" as unsigned char, not int, per Windows custom */
+#ifndef __RPCNDR_H__		/* don't conflict if rpcndr.h already read */
+typedef unsigned char boolean;
+#endif
+#define HAVE_BOOLEAN		/* prevent jmorecfg.h from redefining it */
+
+
+#ifdef JPEG_INTERNALS
+
+#undef RIGHT_SHIFT_IS_UNSIGNED
+
+#endif /* JPEG_INTERNALS */
+
+#ifdef JPEG_CJPEG_DJPEG
+
+#define BMP_SUPPORTED		/* BMP image file format */
+#define GIF_SUPPORTED		/* GIF image file format */
+#define PPM_SUPPORTED		/* PBMPLUS PPM/PGM image file format */
+#undef RLE_SUPPORTED		/* Utah RLE image file format */
+#define TARGA_SUPPORTED		/* Targa image file format */
+
+#define TWO_FILE_COMMANDLINE	/* optional */
+#define USE_SETMODE		/* Microsoft has setmode() */
+#undef NEED_SIGNAL_CATCHER
+#undef DONT_USE_B_MODE
+#undef PROGRESS_REPORT		/* optional */
+
+#endif /* JPEG_CJPEG_DJPEG */
diff --git a/src/SFML/Graphics/libjpeg/jcparam.c b/src/SFML/Graphics/libjpeg/jcparam.c
new file mode 100755
index 0000000..bbd175c
--- /dev/null
+++ b/src/SFML/Graphics/libjpeg/jcparam.c
@@ -0,0 +1,610 @@
+/*
+ * jcparam.c
+ *
+ * Copyright (C) 1991-1998, Thomas G. Lane.
+ * This file is part of the Independent JPEG Group's software.
+ * For conditions of distribution and use, see the accompanying README file.
+ *
+ * This file contains optional default-setting code for the JPEG compressor.
+ * Applications do not have to use this file, but those that don't use it
+ * must know a lot more about the innards of the JPEG code.
+ */
+
+#define JPEG_INTERNALS
+#include "jinclude.h"
+#include "jpeglib.h"
+
+
+/*
+ * Quantization table setup routines
+ */
+
+GLOBAL(void)
+jpeg_add_quant_table (j_compress_ptr cinfo, int which_tbl,
+		      const unsigned int *basic_table,
+		      int scale_factor, boolean force_baseline)
+/* Define a quantization table equal to the basic_table times
+ * a scale factor (given as a percentage).
+ * If force_baseline is TRUE, the computed quantization table entries
+ * are limited to 1..255 for JPEG baseline compatibility.
+ */
+{
+  JQUANT_TBL ** qtblptr;
+  int i;
+  long temp;
+
+  /* Safety check to ensure start_compress not called yet. */
+  if (cinfo->global_state != CSTATE_START)
+    ERREXIT1(cinfo, JERR_BAD_STATE, cinfo->global_state);
+
+  if (which_tbl < 0 || which_tbl >= NUM_QUANT_TBLS)
+    ERREXIT1(cinfo, JERR_DQT_INDEX, which_tbl);
+
+  qtblptr = & cinfo->quant_tbl_ptrs[which_tbl];
+
+  if (*qtblptr == NULL)
+    *qtblptr = jpeg_alloc_quant_table((j_common_ptr) cinfo);
+
+  for (i = 0; i < DCTSIZE2; i++) {
+    temp = ((long) basic_table[i] * scale_factor + 50L) / 100L;
+    /* limit the values to the valid range */
+    if (temp <= 0L) temp = 1L;
+    if (temp > 32767L) temp = 32767L; /* max quantizer needed for 12 bits */
+    if (force_baseline && temp > 255L)
+      temp = 255L;		/* limit to baseline range if requested */
+    (*qtblptr)->quantval[i] = (UINT16) temp;
+  }
+
+  /* Initialize sent_table FALSE so table will be written to JPEG file. */
+  (*qtblptr)->sent_table = FALSE;
+}
+
+
+GLOBAL(void)
+jpeg_set_linear_quality (j_compress_ptr cinfo, int scale_factor,
+			 boolean force_baseline)
+/* Set or change the 'quality' (quantization) setting, using default tables
+ * and a straight percentage-scaling quality scale.  In most cases it's better
+ * to use jpeg_set_quality (below); this entry point is provided for
+ * applications that insist on a linear percentage scaling.
+ */
+{
+  /* These are the sample quantization tables given in JPEG spec section K.1.
+   * The spec says that the values given produce "good" quality, and
+   * when divided by 2, "very good" quality.
+   */
+  static const unsigned int std_luminance_quant_tbl[DCTSIZE2] = {
+    16,  11,  10,  16,  24,  40,  51,  61,
+    12,  12,  14,  19,  26,  58,  60,  55,
+    14,  13,  16,  24,  40,  57,  69,  56,
+    14,  17,  22,  29,  51,  87,  80,  62,
+    18,  22,  37,  56,  68, 109, 103,  77,
+    24,  35,  55,  64,  81, 104, 113,  92,
+    49,  64,  78,  87, 103, 121, 120, 101,
+    72,  92,  95,  98, 112, 100, 103,  99
+  };
+  static const unsigned int std_chrominance_quant_tbl[DCTSIZE2] = {
+    17,  18,  24,  47,  99,  99,  99,  99,
+    18,  21,  26,  66,  99,  99,  99,  99,
+    24,  26,  56,  99,  99,  99,  99,  99,
+    47,  66,  99,  99,  99,  99,  99,  99,
+    99,  99,  99,  99,  99,  99,  99,  99,
+    99,  99,  99,  99,  99,  99,  99,  99,
+    99,  99,  99,  99,  99,  99,  99,  99,
+    99,  99,  99,  99,  99,  99,  99,  99
+  };
+
+  /* Set up two quantization tables using the specified scaling */
+  jpeg_add_quant_table(cinfo, 0, std_luminance_quant_tbl,
+		       scale_factor, force_baseline);
+  jpeg_add_quant_table(cinfo, 1, std_chrominance_quant_tbl,
+		       scale_factor, force_baseline);
+}
+
+
+GLOBAL(int)
+jpeg_quality_scaling (int quality)
+/* Convert a user-specified quality rating to a percentage scaling factor
+ * for an underlying quantization table, using our recommended scaling curve.
+ * The input 'quality' factor should be 0 (terrible) to 100 (very good).
+ */
+{
+  /* Safety limit on quality factor.  Convert 0 to 1 to avoid zero divide. */
+  if (quality <= 0) quality = 1;
+  if (quality > 100) quality = 100;
+
+  /* The basic table is used as-is (scaling 100) for a quality of 50.
+   * Qualities 50..100 are converted to scaling percentage 200 - 2*Q;
+   * note that at Q=100 the scaling is 0, which will cause jpeg_add_quant_table
+   * to make all the table entries 1 (hence, minimum quantization loss).
+   * Qualities 1..50 are converted to scaling percentage 5000/Q.
+   */
+  if (quality < 50)
+    quality = 5000 / quality;
+  else
+    quality = 200 - quality*2;
+
+  return quality;
+}
+
+
+GLOBAL(void)
+jpeg_set_quality (j_compress_ptr cinfo, int quality, boolean force_baseline)
+/* Set or change the 'quality' (quantization) setting, using default tables.
+ * This is the standard quality-adjusting entry point for typical user
+ * interfaces; only those who want detailed control over quantization tables
+ * would use the preceding three routines directly.
+ */
+{
+  /* Convert user 0-100 rating to percentage scaling */
+  quality = jpeg_quality_scaling(quality);
+
+  /* Set up standard quality tables */
+  jpeg_set_linear_quality(cinfo, quality, force_baseline);
+}
+
+
+/*
+ * Huffman table setup routines
+ */
+
+LOCAL(void)
+add_huff_table (j_compress_ptr cinfo,
+		JHUFF_TBL **htblptr, const UINT8 *bits, const UINT8 *val)
+/* Define a Huffman table */
+{
+  int nsymbols, len;
+
+  if (*htblptr == NULL)
+    *htblptr = jpeg_alloc_huff_table((j_common_ptr) cinfo);
+
+  /* Copy the number-of-symbols-of-each-code-length counts */
+  MEMCOPY((*htblptr)->bits, bits, SIZEOF((*htblptr)->bits));
+
+  /* Validate the counts.  We do this here mainly so we can copy the right
+   * number of symbols from the val[] array, without risking marching off
+   * the end of memory.  jchuff.c will do a more thorough test later.
+   */
+  nsymbols = 0;
+  for (len = 1; len <= 16; len++)
+    nsymbols += bits[len];
+  if (nsymbols < 1 || nsymbols > 256)
+    ERREXIT(cinfo, JERR_BAD_HUFF_TABLE);
+
+  MEMCOPY((*htblptr)->huffval, val, nsymbols * SIZEOF(UINT8));
+
+  /* Initialize sent_table FALSE so table will be written to JPEG file. */
+  (*htblptr)->sent_table = FALSE;
+}
+
+
+LOCAL(void)
+std_huff_tables (j_compress_ptr cinfo)
+/* Set up the standard Huffman tables (cf. JPEG standard section K.3) */
+/* IMPORTANT: these are only valid for 8-bit data precision! */
+{
+  static const UINT8 bits_dc_luminance[17] =
+    { /* 0-base */ 0, 0, 1, 5, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0 };
+  static const UINT8 val_dc_luminance[] =
+    { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 };
+  
+  static const UINT8 bits_dc_chrominance[17] =
+    { /* 0-base */ 0, 0, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0 };
+  static const UINT8 val_dc_chrominance[] =
+    { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 };
+  
+  static const UINT8 bits_ac_luminance[17] =
+    { /* 0-base */ 0, 0, 2, 1, 3, 3, 2, 4, 3, 5, 5, 4, 4, 0, 0, 1, 0x7d };
+  static const UINT8 val_ac_luminance[] =
+    { 0x01, 0x02, 0x03, 0x00, 0x04, 0x11, 0x05, 0x12,
+      0x21, 0x31, 0x41, 0x06, 0x13, 0x51, 0x61, 0x07,
+      0x22, 0x71, 0x14, 0x32, 0x81, 0x91, 0xa1, 0x08,
+      0x23, 0x42, 0xb1, 0xc1, 0x15, 0x52, 0xd1, 0xf0,
+      0x24, 0x33, 0x62, 0x72, 0x82, 0x09, 0x0a, 0x16,
+      0x17, 0x18, 0x19, 0x1a, 0x25, 0x26, 0x27, 0x28,
+      0x29, 0x2a, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39,
+      0x3a, 0x43, 0x44, 0x45, 0x46, 0x47, 0x48, 0x49,
+      0x4a, 0x53, 0x54, 0x55, 0x56, 0x57, 0x58, 0x59,
+      0x5a, 0x63, 0x64, 0x65, 0x66, 0x67, 0x68, 0x69,
+      0x6a, 0x73, 0x74, 0x75, 0x76, 0x77, 0x78, 0x79,
+      0x7a, 0x83, 0x84, 0x85, 0x86, 0x87, 0x88, 0x89,
+      0x8a, 0x92, 0x93, 0x94, 0x95, 0x96, 0x97, 0x98,
+      0x99, 0x9a, 0xa2, 0xa3, 0xa4, 0xa5, 0xa6, 0xa7,
+      0xa8, 0xa9, 0xaa, 0xb2, 0xb3, 0xb4, 0xb5, 0xb6,
+      0xb7, 0xb8, 0xb9, 0xba, 0xc2, 0xc3, 0xc4, 0xc5,
+      0xc6, 0xc7, 0xc8, 0xc9, 0xca, 0xd2, 0xd3, 0xd4,
+      0xd5, 0xd6, 0xd7, 0xd8, 0xd9, 0xda, 0xe1, 0xe2,
+      0xe3, 0xe4, 0xe5, 0xe6, 0xe7, 0xe8, 0xe9, 0xea,
+      0xf1, 0xf2, 0xf3, 0xf4, 0xf5, 0xf6, 0xf7, 0xf8,
+      0xf9, 0xfa };
+  
+  static const UINT8 bits_ac_chrominance[17] =
+    { /* 0-base */ 0, 0, 2, 1, 2, 4, 4, 3, 4, 7, 5, 4, 4, 0, 1, 2, 0x77 };
+  static const UINT8 val_ac_chrominance[] =
+    { 0x00, 0x01, 0x02, 0x03, 0x11, 0x04, 0x05, 0x21,
+      0x31, 0x06, 0x12, 0x41, 0x51, 0x07, 0x61, 0x71,
+      0x13, 0x22, 0x32, 0x81, 0x08, 0x14, 0x42, 0x91,
+      0xa1, 0xb1, 0xc1, 0x09, 0x23, 0x33, 0x52, 0xf0,
+      0x15, 0x62, 0x72, 0xd1, 0x0a, 0x16, 0x24, 0x34,
+      0xe1, 0x25, 0xf1, 0x17, 0x18, 0x19, 0x1a, 0x26,
+      0x27, 0x28, 0x29, 0x2a, 0x35, 0x36, 0x37, 0x38,
+      0x39, 0x3a, 0x43, 0x44, 0x45, 0x46, 0x47, 0x48,
+      0x49, 0x4a, 0x53, 0x54, 0x55, 0x56, 0x57, 0x58,
+      0x59, 0x5a, 0x63, 0x64, 0x65, 0x66, 0x67, 0x68,
+      0x69, 0x6a, 0x73, 0x74, 0x75, 0x76, 0x77, 0x78,
+      0x79, 0x7a, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87,
+      0x88, 0x89, 0x8a, 0x92, 0x93, 0x94, 0x95, 0x96,
+      0x97, 0x98, 0x99, 0x9a, 0xa2, 0xa3, 0xa4, 0xa5,
+      0xa6, 0xa7, 0xa8, 0xa9, 0xaa, 0xb2, 0xb3, 0xb4,
+      0xb5, 0xb6, 0xb7, 0xb8, 0xb9, 0xba, 0xc2, 0xc3,
+      0xc4, 0xc5, 0xc6, 0xc7, 0xc8, 0xc9, 0xca, 0xd2,
+      0xd3, 0xd4, 0xd5, 0xd6, 0xd7, 0xd8, 0xd9, 0xda,
+      0xe2, 0xe3, 0xe4, 0xe5, 0xe6, 0xe7, 0xe8, 0xe9,
+      0xea, 0xf2, 0xf3, 0xf4, 0xf5, 0xf6, 0xf7, 0xf8,
+      0xf9, 0xfa };
+  
+  add_huff_table(cinfo, &cinfo->dc_huff_tbl_ptrs[0],
+		 bits_dc_luminance, val_dc_luminance);
+  add_huff_table(cinfo, &cinfo->ac_huff_tbl_ptrs[0],
+		 bits_ac_luminance, val_ac_luminance);
+  add_huff_table(cinfo, &cinfo->dc_huff_tbl_ptrs[1],
+		 bits_dc_chrominance, val_dc_chrominance);
+  add_huff_table(cinfo, &cinfo->ac_huff_tbl_ptrs[1],
+		 bits_ac_chrominance, val_ac_chrominance);
+}
+
+
+/*
+ * Default parameter setup for compression.
+ *
+ * Applications that don't choose to use this routine must do their
+ * own setup of all these parameters.  Alternately, you can call this
+ * to establish defaults and then alter parameters selectively.  This
+ * is the recommended approach since, if we add any new parameters,
+ * your code will still work (they'll be set to reasonable defaults).
+ */
+
+GLOBAL(void)
+jpeg_set_defaults (j_compress_ptr cinfo)
+{
+  int i;
+
+  /* Safety check to ensure start_compress not called yet. */
+  if (cinfo->global_state != CSTATE_START)
+    ERREXIT1(cinfo, JERR_BAD_STATE, cinfo->global_state);
+
+  /* Allocate comp_info array large enough for maximum component count.
+   * Array is made permanent in case application wants to compress
+   * multiple images at same param settings.
+   */
+  if (cinfo->comp_info == NULL)
+    cinfo->comp_info = (jpeg_component_info *)
+      (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_PERMANENT,
+				  MAX_COMPONENTS * SIZEOF(jpeg_component_info));
+
+  /* Initialize everything not dependent on the color space */
+
+  cinfo->data_precision = BITS_IN_JSAMPLE;
+  /* Set up two quantization tables using default quality of 75 */
+  jpeg_set_quality(cinfo, 75, TRUE);
+  /* Set up two Huffman tables */
+  std_huff_tables(cinfo);
+
+  /* Initialize default arithmetic coding conditioning */
+  for (i = 0; i < NUM_ARITH_TBLS; i++) {
+    cinfo->arith_dc_L[i] = 0;
+    cinfo->arith_dc_U[i] = 1;
+    cinfo->arith_ac_K[i] = 5;
+  }
+
+  /* Default is no multiple-scan output */
+  cinfo->scan_info = NULL;
+  cinfo->num_scans = 0;
+
+  /* Expect normal source image, not raw downsampled data */
+  cinfo->raw_data_in = FALSE;
+
+  /* Use Huffman coding, not arithmetic coding, by default */
+  cinfo->arith_code = FALSE;
+
+  /* By default, don't do extra passes to optimize entropy coding */
+  cinfo->optimize_coding = FALSE;
+  /* The standard Huffman tables are only valid for 8-bit data precision.
+   * If the precision is higher, force optimization on so that usable
+   * tables will be computed.  This test can be removed if default tables
+   * are supplied that are valid for the desired precision.
+   */
+  if (cinfo->data_precision > 8)
+    cinfo->optimize_coding = TRUE;
+
+  /* By default, use the simpler non-cosited sampling alignment */
+  cinfo->CCIR601_sampling = FALSE;
+
+  /* No input smoothing */
+  cinfo->smoothing_factor = 0;
+
+  /* DCT algorithm preference */
+  cinfo->dct_method = JDCT_DEFAULT;
+
+  /* No restart markers */
+  cinfo->restart_interval = 0;
+  cinfo->restart_in_rows = 0;
+
+  /* Fill in default JFIF marker parameters.  Note that whether the marker
+   * will actually be written is determined by jpeg_set_colorspace.
+   *
+   * By default, the library emits JFIF version code 1.01.
+   * An application that wants to emit JFIF 1.02 extension markers should set
+   * JFIF_minor_version to 2.  We could probably get away with just defaulting
+   * to 1.02, but there may still be some decoders in use that will complain
+   * about that; saying 1.01 should minimize compatibility problems.
+   */
+  cinfo->JFIF_major_version = 1; /* Default JFIF version = 1.01 */
+  cinfo->JFIF_minor_version = 1;
+  cinfo->density_unit = 0;	/* Pixel size is unknown by default */
+  cinfo->X_density = 1;		/* Pixel aspect ratio is square by default */
+  cinfo->Y_density = 1;
+
+  /* Choose JPEG colorspace based on input space, set defaults accordingly */
+
+  jpeg_default_colorspace(cinfo);
+}
+
+
+/*
+ * Select an appropriate JPEG colorspace for in_color_space.
+ */
+
+GLOBAL(void)
+jpeg_default_colorspace (j_compress_ptr cinfo)
+{
+  switch (cinfo->in_color_space) {
+  case JCS_GRAYSCALE:
+    jpeg_set_colorspace(cinfo, JCS_GRAYSCALE);
+    break;
+  case JCS_RGB:
+    jpeg_set_colorspace(cinfo, JCS_YCbCr);
+    break;
+  case JCS_YCbCr:
+    jpeg_set_colorspace(cinfo, JCS_YCbCr);
+    break;
+  case JCS_CMYK:
+    jpeg_set_colorspace(cinfo, JCS_CMYK); /* By default, no translation */
+    break;
+  case JCS_YCCK:
+    jpeg_set_colorspace(cinfo, JCS_YCCK);
+    break;
+  case JCS_UNKNOWN:
+    jpeg_set_colorspace(cinfo, JCS_UNKNOWN);
+    break;
+  default:
+    ERREXIT(cinfo, JERR_BAD_IN_COLORSPACE);
+  }
+}
+
+
+/*
+ * Set the JPEG colorspace, and choose colorspace-dependent default values.
+ */
+
+GLOBAL(void)
+jpeg_set_colorspace (j_compress_ptr cinfo, J_COLOR_SPACE colorspace)
+{
+  jpeg_component_info * compptr;
+  int ci;
+
+#define SET_COMP(index,id,hsamp,vsamp,quant,dctbl,actbl)  \
+  (compptr = &cinfo->comp_info[index], \
+   compptr->component_id = (id), \
+   compptr->h_samp_factor = (hsamp), \
+   compptr->v_samp_factor = (vsamp), \
+   compptr->quant_tbl_no = (quant), \
+   compptr->dc_tbl_no = (dctbl), \
+   compptr->ac_tbl_no = (actbl) )
+
+  /* Safety check to ensure start_compress not called yet. */
+  if (cinfo->global_state != CSTATE_START)
+    ERREXIT1(cinfo, JERR_BAD_STATE, cinfo->global_state);
+
+  /* For all colorspaces, we use Q and Huff tables 0 for luminance components,
+   * tables 1 for chrominance components.
+   */
+
+  cinfo->jpeg_color_space = colorspace;
+
+  cinfo->write_JFIF_header = FALSE; /* No marker for non-JFIF colorspaces */
+  cinfo->write_Adobe_marker = FALSE; /* write no Adobe marker by default */
+
+  switch (colorspace) {
+  case JCS_GRAYSCALE:
+    cinfo->write_JFIF_header = TRUE; /* Write a JFIF marker */
+    cinfo->num_components = 1;
+    /* JFIF specifies component ID 1 */
+    SET_COMP(0, 1, 1,1, 0, 0,0);
+    break;
+  case JCS_RGB:
+    cinfo->write_Adobe_marker = TRUE; /* write Adobe marker to flag RGB */
+    cinfo->num_components = 3;
+    SET_COMP(0, 0x52 /* 'R' */, 1,1, 0, 0,0);
+    SET_COMP(1, 0x47 /* 'G' */, 1,1, 0, 0,0);
+    SET_COMP(2, 0x42 /* 'B' */, 1,1, 0, 0,0);
+    break;
+  case JCS_YCbCr:
+    cinfo->write_JFIF_header = TRUE; /* Write a JFIF marker */
+    cinfo->num_components = 3;
+    /* JFIF specifies component IDs 1,2,3 */
+    /* We default to 2x2 subsamples of chrominance */
+    SET_COMP(0, 1, 2,2, 0, 0,0);
+    SET_COMP(1, 2, 1,1, 1, 1,1);
+    SET_COMP(2, 3, 1,1, 1, 1,1);
+    break;
+  case JCS_CMYK:
+    cinfo->write_Adobe_marker = TRUE; /* write Adobe marker to flag CMYK */
+    cinfo->num_components = 4;
+    SET_COMP(0, 0x43 /* 'C' */, 1,1, 0, 0,0);
+    SET_COMP(1, 0x4D /* 'M' */, 1,1, 0, 0,0);
+    SET_COMP(2, 0x59 /* 'Y' */, 1,1, 0, 0,0);
+    SET_COMP(3, 0x4B /* 'K' */, 1,1, 0, 0,0);
+    break;
+  case JCS_YCCK:
+    cinfo->write_Adobe_marker = TRUE; /* write Adobe marker to flag YCCK */
+    cinfo->num_components = 4;
+    SET_COMP(0, 1, 2,2, 0, 0,0);
+    SET_COMP(1, 2, 1,1, 1, 1,1);
+    SET_COMP(2, 3, 1,1, 1, 1,1);
+    SET_COMP(3, 4, 2,2, 0, 0,0);
+    break;
+  case JCS_UNKNOWN:
+    cinfo->num_components = cinfo->input_components;
+    if (cinfo->num_components < 1 || cinfo->num_components > MAX_COMPONENTS)
+      ERREXIT2(cinfo, JERR_COMPONENT_COUNT, cinfo->num_components,
+	       MAX_COMPONENTS);
+    for (ci = 0; ci < cinfo->num_components; ci++) {
+      SET_COMP(ci, ci, 1,1, 0, 0,0);
+    }
+    break;
+  default:
+    ERREXIT(cinfo, JERR_BAD_J_COLORSPACE);
+  }
+}
+
+
+#ifdef C_PROGRESSIVE_SUPPORTED
+
+LOCAL(jpeg_scan_info *)
+fill_a_scan (jpeg_scan_info * scanptr, int ci,
+	     int Ss, int Se, int Ah, int Al)
+/* Support routine: generate one scan for specified component */
+{
+  scanptr->comps_in_scan = 1;
+  scanptr->component_index[0] = ci;
+  scanptr->Ss = Ss;
+  scanptr->Se = Se;
+  scanptr->Ah = Ah;
+  scanptr->Al = Al;
+  scanptr++;
+  return scanptr;
+}
+
+LOCAL(jpeg_scan_info *)
+fill_scans (jpeg_scan_info * scanptr, int ncomps,
+	    int Ss, int Se, int Ah, int Al)
+/* Support routine: generate one scan for each component */
+{
+  int ci;
+
+  for (ci = 0; ci < ncomps; ci++) {
+    scanptr->comps_in_scan = 1;
+    scanptr->component_index[0] = ci;
+    scanptr->Ss = Ss;
+    scanptr->Se = Se;
+    scanptr->Ah = Ah;
+    scanptr->Al = Al;
+    scanptr++;
+  }
+  return scanptr;
+}
+
+LOCAL(jpeg_scan_info *)
+fill_dc_scans (jpeg_scan_info * scanptr, int ncomps, int Ah, int Al)
+/* Support routine: generate interleaved DC scan if possible, else N scans */
+{
+  int ci;
+
+  if (ncomps <= MAX_COMPS_IN_SCAN) {
+    /* Single interleaved DC scan */
+    scanptr->comps_in_scan = ncomps;
+    for (ci = 0; ci < ncomps; ci++)
+      scanptr->component_index[ci] = ci;
+    scanptr->Ss = scanptr->Se = 0;
+    scanptr->Ah = Ah;
+    scanptr->Al = Al;
+    scanptr++;
+  } else {
+    /* Noninterleaved DC scan for each component */
+    scanptr = fill_scans(scanptr, ncomps, 0, 0, Ah, Al);
+  }
+  return scanptr;
+}
+
+
+/*
+ * Create a recommended progressive-JPEG script.
+ * cinfo->num_components and cinfo->jpeg_color_space must be correct.
+ */
+
+GLOBAL(void)
+jpeg_simple_progression (j_compress_ptr cinfo)
+{
+  int ncomps = cinfo->num_components;
+  int nscans;
+  jpeg_scan_info * scanptr;
+
+  /* Safety check to ensure start_compress not called yet. */
+  if (cinfo->global_state != CSTATE_START)
+    ERREXIT1(cinfo, JERR_BAD_STATE, cinfo->global_state);
+
+  /* Figure space needed for script.  Calculation must match code below! */
+  if (ncomps == 3 && cinfo->jpeg_color_space == JCS_YCbCr) {
+    /* Custom script for YCbCr color images. */
+    nscans = 10;
+  } else {
+    /* All-purpose script for other color spaces. */
+    if (ncomps > MAX_COMPS_IN_SCAN)
+      nscans = 6 * ncomps;	/* 2 DC + 4 AC scans per component */
+    else
+      nscans = 2 + 4 * ncomps;	/* 2 DC scans; 4 AC scans per component */
+  }
+
+  /* Allocate space for script.
+   * We need to put it in the permanent pool in case the application performs
+   * multiple compressions without changing the settings.  To avoid a memory
+   * leak if jpeg_simple_progression is called repeatedly for the same JPEG
+   * object, we try to re-use previously allocated space, and we allocate
+   * enough space to handle YCbCr even if initially asked for grayscale.
+   */
+  if (cinfo->script_space == NULL || cinfo->script_space_size < nscans) {
+    cinfo->script_space_size = MAX(nscans, 10);
+    cinfo->script_space = (jpeg_scan_info *)
+      (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_PERMANENT,
+			cinfo->script_space_size * SIZEOF(jpeg_scan_info));
+  }
+  scanptr = cinfo->script_space;
+  cinfo->scan_info = scanptr;
+  cinfo->num_scans = nscans;
+
+  if (ncomps == 3 && cinfo->jpeg_color_space == JCS_YCbCr) {
+    /* Custom script for YCbCr color images. */
+    /* Initial DC scan */
+    scanptr = fill_dc_scans(scanptr, ncomps, 0, 1);
+    /* Initial AC scan: get some luma data out in a hurry */
+    scanptr = fill_a_scan(scanptr, 0, 1, 5, 0, 2);
+    /* Chroma data is too small to be worth expending many scans on */
+    scanptr = fill_a_scan(scanptr, 2, 1, 63, 0, 1);
+    scanptr = fill_a_scan(scanptr, 1, 1, 63, 0, 1);
+    /* Complete spectral selection for luma AC */
+    scanptr = fill_a_scan(scanptr, 0, 6, 63, 0, 2);
+    /* Refine next bit of luma AC */
+    scanptr = fill_a_scan(scanptr, 0, 1, 63, 2, 1);
+    /* Finish DC successive approximation */
+    scanptr = fill_dc_scans(scanptr, ncomps, 1, 0);
+    /* Finish AC successive approximation */
+    scanptr = fill_a_scan(scanptr, 2, 1, 63, 1, 0);
+    scanptr = fill_a_scan(scanptr, 1, 1, 63, 1, 0);
+    /* Luma bottom bit comes last since it's usually largest scan */
+    scanptr = fill_a_scan(scanptr, 0, 1, 63, 1, 0);
+  } else {
+    /* All-purpose script for other color spaces. */
+    /* Successive approximation first pass */
+    scanptr = fill_dc_scans(scanptr, ncomps, 0, 1);
+    scanptr = fill_scans(scanptr, ncomps, 1, 5, 0, 2);
+    scanptr = fill_scans(scanptr, ncomps, 6, 63, 0, 2);
+    /* Successive approximation second pass */
+    scanptr = fill_scans(scanptr, ncomps, 1, 63, 2, 1);
+    /* Successive approximation final pass */
+    scanptr = fill_dc_scans(scanptr, ncomps, 1, 0);
+    scanptr = fill_scans(scanptr, ncomps, 1, 63, 1, 0);
+  }
+}
+
+#endif /* C_PROGRESSIVE_SUPPORTED */
diff --git a/src/SFML/Graphics/libjpeg/jcphuff.c b/src/SFML/Graphics/libjpeg/jcphuff.c
new file mode 100755
index 0000000..a4ee850
--- /dev/null
+++ b/src/SFML/Graphics/libjpeg/jcphuff.c
@@ -0,0 +1,833 @@
+/*
+ * jcphuff.c
+ *
+ * Copyright (C) 1995-1997, Thomas G. Lane.
+ * This file is part of the Independent JPEG Group's software.
+ * For conditions of distribution and use, see the accompanying README file.
+ *
+ * This file contains Huffman entropy encoding routines for progressive JPEG.
+ *
+ * We do not support output suspension in this module, since the library
+ * currently does not allow multiple-scan files to be written with output
+ * suspension.
+ */
+
+#define JPEG_INTERNALS
+#include "jinclude.h"
+#include "jpeglib.h"
+#include "jchuff.h"		/* Declarations shared with jchuff.c */
+
+#ifdef C_PROGRESSIVE_SUPPORTED
+
+/* Expanded entropy encoder object for progressive Huffman encoding. */
+
+typedef struct {
+  struct jpeg_entropy_encoder pub; /* public fields */
+
+  /* Mode flag: TRUE for optimization, FALSE for actual data output */
+  boolean gather_statistics;
+
+  /* Bit-level coding status.
+   * next_output_byte/free_in_buffer are local copies of cinfo->dest fields.
+   */
+  JOCTET * next_output_byte;	/* => next byte to write in buffer */
+  size_t free_in_buffer;	/* # of byte spaces remaining in buffer */
+  INT32 put_buffer;		/* current bit-accumulation buffer */
+  int put_bits;			/* # of bits now in it */
+  j_compress_ptr cinfo;		/* link to cinfo (needed for dump_buffer) */
+
+  /* Coding status for DC components */
+  int last_dc_val[MAX_COMPS_IN_SCAN]; /* last DC coef for each component */
+
+  /* Coding status for AC components */
+  int ac_tbl_no;		/* the table number of the single component */
+  unsigned int EOBRUN;		/* run length of EOBs */
+  unsigned int BE;		/* # of buffered correction bits before MCU */
+  char * bit_buffer;		/* buffer for correction bits (1 per char) */
+  /* packing correction bits tightly would save some space but cost time... */
+
+  unsigned int restarts_to_go;	/* MCUs left in this restart interval */
+  int next_restart_num;		/* next restart number to write (0-7) */
+
+  /* Pointers to derived tables (these workspaces have image lifespan).
+   * Since any one scan codes only DC or only AC, we only need one set
+   * of tables, not one for DC and one for AC.
+   */
+  c_derived_tbl * derived_tbls[NUM_HUFF_TBLS];
+
+  /* Statistics tables for optimization; again, one set is enough */
+  long * count_ptrs[NUM_HUFF_TBLS];
+} phuff_entropy_encoder;
+
+typedef phuff_entropy_encoder * phuff_entropy_ptr;
+
+/* MAX_CORR_BITS is the number of bits the AC refinement correction-bit
+ * buffer can hold.  Larger sizes may slightly improve compression, but
+ * 1000 is already well into the realm of overkill.
+ * The minimum safe size is 64 bits.
+ */
+
+#define MAX_CORR_BITS  1000	/* Max # of correction bits I can buffer */
+
+/* IRIGHT_SHIFT is like RIGHT_SHIFT, but works on int rather than INT32.
+ * We assume that int right shift is unsigned if INT32 right shift is,
+ * which should be safe.
+ */
+
+#ifdef RIGHT_SHIFT_IS_UNSIGNED
+#define ISHIFT_TEMPS	int ishift_temp;
+#define IRIGHT_SHIFT(x,shft)  \
+	((ishift_temp = (x)) < 0 ? \
+	 (ishift_temp >> (shft)) | ((~0) << (16-(shft))) : \
+	 (ishift_temp >> (shft)))
+#else
+#define ISHIFT_TEMPS
+#define IRIGHT_SHIFT(x,shft)	((x) >> (shft))
+#endif
+
+/* Forward declarations */
+METHODDEF(boolean) encode_mcu_DC_first JPP((j_compress_ptr cinfo,
+					    JBLOCKROW *MCU_data));
+METHODDEF(boolean) encode_mcu_AC_first JPP((j_compress_ptr cinfo,
+					    JBLOCKROW *MCU_data));
+METHODDEF(boolean) encode_mcu_DC_refine JPP((j_compress_ptr cinfo,
+					     JBLOCKROW *MCU_data));
+METHODDEF(boolean) encode_mcu_AC_refine JPP((j_compress_ptr cinfo,
+					     JBLOCKROW *MCU_data));
+METHODDEF(void) finish_pass_phuff JPP((j_compress_ptr cinfo));
+METHODDEF(void) finish_pass_gather_phuff JPP((j_compress_ptr cinfo));
+
+
+/*
+ * Initialize for a Huffman-compressed scan using progressive JPEG.
+ */
+
+METHODDEF(void)
+start_pass_phuff (j_compress_ptr cinfo, boolean gather_statistics)
+{  
+  phuff_entropy_ptr entropy = (phuff_entropy_ptr) cinfo->entropy;
+  boolean is_DC_band;
+  int ci, tbl;
+  jpeg_component_info * compptr;
+
+  entropy->cinfo = cinfo;
+  entropy->gather_statistics = gather_statistics;
+
+  is_DC_band = (cinfo->Ss == 0);
+
+  /* We assume jcmaster.c already validated the scan parameters. */
+
+  /* Select execution routines */
+  if (cinfo->Ah == 0) {
+    if (is_DC_band)
+      entropy->pub.encode_mcu = encode_mcu_DC_first;
+    else
+      entropy->pub.encode_mcu = encode_mcu_AC_first;
+  } else {
+    if (is_DC_band)
+      entropy->pub.encode_mcu = encode_mcu_DC_refine;
+    else {
+      entropy->pub.encode_mcu = encode_mcu_AC_refine;
+      /* AC refinement needs a correction bit buffer */
+      if (entropy->bit_buffer == NULL)
+	entropy->bit_buffer = (char *)
+	  (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_IMAGE,
+				      MAX_CORR_BITS * SIZEOF(char));
+    }
+  }
+  if (gather_statistics)
+    entropy->pub.finish_pass = finish_pass_gather_phuff;
+  else
+    entropy->pub.finish_pass = finish_pass_phuff;
+
+  /* Only DC coefficients may be interleaved, so cinfo->comps_in_scan = 1
+   * for AC coefficients.
+   */
+  for (ci = 0; ci < cinfo->comps_in_scan; ci++) {
+    compptr = cinfo->cur_comp_info[ci];
+    /* Initialize DC predictions to 0 */
+    entropy->last_dc_val[ci] = 0;
+    /* Get table index */
+    if (is_DC_band) {
+      if (cinfo->Ah != 0)	/* DC refinement needs no table */
+	continue;
+      tbl = compptr->dc_tbl_no;
+    } else {
+      entropy->ac_tbl_no = tbl = compptr->ac_tbl_no;
+    }
+    if (gather_statistics) {
+      /* Check for invalid table index */
+      /* (make_c_derived_tbl does this in the other path) */
+      if (tbl < 0 || tbl >= NUM_HUFF_TBLS)
+        ERREXIT1(cinfo, JERR_NO_HUFF_TABLE, tbl);
+      /* Allocate and zero the statistics tables */
+      /* Note that jpeg_gen_optimal_table expects 257 entries in each table! */
+      if (entropy->count_ptrs[tbl] == NULL)
+	entropy->count_ptrs[tbl] = (long *)
+	  (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_IMAGE,
+				      257 * SIZEOF(long));
+      MEMZERO(entropy->count_ptrs[tbl], 257 * SIZEOF(long));
+    } else {
+      /* Compute derived values for Huffman table */
+      /* We may do this more than once for a table, but it's not expensive */
+      jpeg_make_c_derived_tbl(cinfo, is_DC_band, tbl,
+			      & entropy->derived_tbls[tbl]);
+    }
+  }
+
+  /* Initialize AC stuff */
+  entropy->EOBRUN = 0;
+  entropy->BE = 0;
+
+  /* Initialize bit buffer to empty */
+  entropy->put_buffer = 0;
+  entropy->put_bits = 0;
+
+  /* Initialize restart stuff */
+  entropy->restarts_to_go = cinfo->restart_interval;
+  entropy->next_restart_num = 0;
+}
+
+
+/* Outputting bytes to the file.
+ * NB: these must be called only when actually outputting,
+ * that is, entropy->gather_statistics == FALSE.
+ */
+
+/* Emit a byte */
+#define emit_byte(entropy,val)  \
+	{ *(entropy)->next_output_byte++ = (JOCTET) (val);  \
+	  if (--(entropy)->free_in_buffer == 0)  \
+	    dump_buffer(entropy); }
+
+
+LOCAL(void)
+dump_buffer (phuff_entropy_ptr entropy)
+/* Empty the output buffer; we do not support suspension in this module. */
+{
+  struct jpeg_destination_mgr * dest = entropy->cinfo->dest;
+
+  if (! (*dest->empty_output_buffer) (entropy->cinfo))
+    ERREXIT(entropy->cinfo, JERR_CANT_SUSPEND);
+  /* After a successful buffer dump, must reset buffer pointers */
+  entropy->next_output_byte = dest->next_output_byte;
+  entropy->free_in_buffer = dest->free_in_buffer;
+}
+
+
+/* Outputting bits to the file */
+
+/* Only the right 24 bits of put_buffer are used; the valid bits are
+ * left-justified in this part.  At most 16 bits can be passed to emit_bits
+ * in one call, and we never retain more than 7 bits in put_buffer
+ * between calls, so 24 bits are sufficient.
+ */
+
+INLINE
+LOCAL(void)
+emit_bits (phuff_entropy_ptr entropy, unsigned int code, int size)
+/* Emit some bits, unless we are in gather mode */
+{
+  /* This routine is heavily used, so it's worth coding tightly. */
+  register INT32 put_buffer = (INT32) code;
+  register int put_bits = entropy->put_bits;
+
+  /* if size is 0, caller used an invalid Huffman table entry */
+  if (size == 0)
+    ERREXIT(entropy->cinfo, JERR_HUFF_MISSING_CODE);
+
+  if (entropy->gather_statistics)
+    return;			/* do nothing if we're only getting stats */
+
+  put_buffer &= (((INT32) 1)<<size) - 1; /* mask off any extra bits in code */
+  
+  put_bits += size;		/* new number of bits in buffer */
+  
+  put_buffer <<= 24 - put_bits; /* align incoming bits */
+
+  put_buffer |= entropy->put_buffer; /* and merge with old buffer contents */
+
+  while (put_bits >= 8) {
+    int c = (int) ((put_buffer >> 16) & 0xFF);
+    
+    emit_byte(entropy, c);
+    if (c == 0xFF) {		/* need to stuff a zero byte? */
+      emit_byte(entropy, 0);
+    }
+    put_buffer <<= 8;
+    put_bits -= 8;
+  }
+
+  entropy->put_buffer = put_buffer; /* update variables */
+  entropy->put_bits = put_bits;
+}
+
+
+LOCAL(void)
+flush_bits (phuff_entropy_ptr entropy)
+{
+  emit_bits(entropy, 0x7F, 7); /* fill any partial byte with ones */
+  entropy->put_buffer = 0;     /* and reset bit-buffer to empty */
+  entropy->put_bits = 0;
+}
+
+
+/*
+ * Emit (or just count) a Huffman symbol.
+ */
+
+INLINE
+LOCAL(void)
+emit_symbol (phuff_entropy_ptr entropy, int tbl_no, int symbol)
+{
+  if (entropy->gather_statistics)
+    entropy->count_ptrs[tbl_no][symbol]++;
+  else {
+    c_derived_tbl * tbl = entropy->derived_tbls[tbl_no];
+    emit_bits(entropy, tbl->ehufco[symbol], tbl->ehufsi[symbol]);
+  }
+}
+
+
+/*
+ * Emit bits from a correction bit buffer.
+ */
+
+LOCAL(void)
+emit_buffered_bits (phuff_entropy_ptr entropy, char * bufstart,
+		    unsigned int nbits)
+{
+  if (entropy->gather_statistics)
+    return;			/* no real work */
+
+  while (nbits > 0) {
+    emit_bits(entropy, (unsigned int) (*bufstart), 1);
+    bufstart++;
+    nbits--;
+  }
+}
+
+
+/*
+ * Emit any pending EOBRUN symbol.
+ */
+
+LOCAL(void)
+emit_eobrun (phuff_entropy_ptr entropy)
+{
+  register int temp, nbits;
+
+  if (entropy->EOBRUN > 0) {	/* if there is any pending EOBRUN */
+    temp = entropy->EOBRUN;
+    nbits = 0;
+    while ((temp >>= 1))
+      nbits++;
+    /* safety check: shouldn't happen given limited correction-bit buffer */
+    if (nbits > 14)
+      ERREXIT(entropy->cinfo, JERR_HUFF_MISSING_CODE);
+
+    emit_symbol(entropy, entropy->ac_tbl_no, nbits << 4);
+    if (nbits)
+      emit_bits(entropy, entropy->EOBRUN, nbits);
+
+    entropy->EOBRUN = 0;
+
+    /* Emit any buffered correction bits */
+    emit_buffered_bits(entropy, entropy->bit_buffer, entropy->BE);
+    entropy->BE = 0;
+  }
+}
+
+
+/*
+ * Emit a restart marker & resynchronize predictions.
+ */
+
+LOCAL(void)
+emit_restart (phuff_entropy_ptr entropy, int restart_num)
+{
+  int ci;
+
+  emit_eobrun(entropy);
+
+  if (! entropy->gather_statistics) {
+    flush_bits(entropy);
+    emit_byte(entropy, 0xFF);
+    emit_byte(entropy, JPEG_RST0 + restart_num);
+  }
+
+  if (entropy->cinfo->Ss == 0) {
+    /* Re-initialize DC predictions to 0 */
+    for (ci = 0; ci < entropy->cinfo->comps_in_scan; ci++)
+      entropy->last_dc_val[ci] = 0;
+  } else {
+    /* Re-initialize all AC-related fields to 0 */
+    entropy->EOBRUN = 0;
+    entropy->BE = 0;
+  }
+}
+
+
+/*
+ * MCU encoding for DC initial scan (either spectral selection,
+ * or first pass of successive approximation).
+ */
+
+METHODDEF(boolean)
+encode_mcu_DC_first (j_compress_ptr cinfo, JBLOCKROW *MCU_data)
+{
+  phuff_entropy_ptr entropy = (phuff_entropy_ptr) cinfo->entropy;
+  register int temp, temp2;
+  register int nbits;
+  int blkn, ci;
+  int Al = cinfo->Al;
+  JBLOCKROW block;
+  jpeg_component_info * compptr;
+  ISHIFT_TEMPS
+
+  entropy->next_output_byte = cinfo->dest->next_output_byte;
+  entropy->free_in_buffer = cinfo->dest->free_in_buffer;
+
+  /* Emit restart marker if needed */
+  if (cinfo->restart_interval)
+    if (entropy->restarts_to_go == 0)
+      emit_restart(entropy, entropy->next_restart_num);
+
+  /* Encode the MCU data blocks */
+  for (blkn = 0; blkn < cinfo->blocks_in_MCU; blkn++) {
+    block = MCU_data[blkn];
+    ci = cinfo->MCU_membership[blkn];
+    compptr = cinfo->cur_comp_info[ci];
+
+    /* Compute the DC value after the required point transform by Al.
+     * This is simply an arithmetic right shift.
+     */
+    temp2 = IRIGHT_SHIFT((int) ((*block)[0]), Al);
+
+    /* DC differences are figured on the point-transformed values. */
+    temp = temp2 - entropy->last_dc_val[ci];
+    entropy->last_dc_val[ci] = temp2;
+
+    /* Encode the DC coefficient difference per section G.1.2.1 */
+    temp2 = temp;
+    if (temp < 0) {
+      temp = -temp;		/* temp is abs value of input */
+      /* For a negative input, want temp2 = bitwise complement of abs(input) */
+      /* This code assumes we are on a two's complement machine */
+      temp2--;
+    }
+    
+    /* Find the number of bits needed for the magnitude of the coefficient */
+    nbits = 0;
+    while (temp) {
+      nbits++;
+      temp >>= 1;
+    }
+    /* Check for out-of-range coefficient values.
+     * Since we're encoding a difference, the range limit is twice as much.
+     */
+    if (nbits > MAX_COEF_BITS+1)
+      ERREXIT(cinfo, JERR_BAD_DCT_COEF);
+    
+    /* Count/emit the Huffman-coded symbol for the number of bits */
+    emit_symbol(entropy, compptr->dc_tbl_no, nbits);
+    
+    /* Emit that number of bits of the value, if positive, */
+    /* or the complement of its magnitude, if negative. */
+    if (nbits)			/* emit_bits rejects calls with size 0 */
+      emit_bits(entropy, (unsigned int) temp2, nbits);
+  }
+
+  cinfo->dest->next_output_byte = entropy->next_output_byte;
+  cinfo->dest->free_in_buffer = entropy->free_in_buffer;
+
+  /* Update restart-interval state too */
+  if (cinfo->restart_interval) {
+    if (entropy->restarts_to_go == 0) {
+      entropy->restarts_to_go = cinfo->restart_interval;
+      entropy->next_restart_num++;
+      entropy->next_restart_num &= 7;
+    }
+    entropy->restarts_to_go--;
+  }
+
+  return TRUE;
+}
+
+
+/*
+ * MCU encoding for AC initial scan (either spectral selection,
+ * or first pass of successive approximation).
+ */
+
+METHODDEF(boolean)
+encode_mcu_AC_first (j_compress_ptr cinfo, JBLOCKROW *MCU_data)
+{
+  phuff_entropy_ptr entropy = (phuff_entropy_ptr) cinfo->entropy;
+  register int temp, temp2;
+  register int nbits;
+  register int r, k;
+  int Se = cinfo->Se;
+  int Al = cinfo->Al;
+  JBLOCKROW block;
+
+  entropy->next_output_byte = cinfo->dest->next_output_byte;
+  entropy->free_in_buffer = cinfo->dest->free_in_buffer;
+
+  /* Emit restart marker if needed */
+  if (cinfo->restart_interval)
+    if (entropy->restarts_to_go == 0)
+      emit_restart(entropy, entropy->next_restart_num);
+
+  /* Encode the MCU data block */
+  block = MCU_data[0];
+
+  /* Encode the AC coefficients per section G.1.2.2, fig. G.3 */
+  
+  r = 0;			/* r = run length of zeros */
+   
+  for (k = cinfo->Ss; k <= Se; k++) {
+    if ((temp = (*block)[jpeg_natural_order[k]]) == 0) {
+      r++;
+      continue;
+    }
+    /* We must apply the point transform by Al.  For AC coefficients this
+     * is an integer division with rounding towards 0.  To do this portably
+     * in C, we shift after obtaining the absolute value; so the code is
+     * interwoven with finding the abs value (temp) and output bits (temp2).
+     */
+    if (temp < 0) {
+      temp = -temp;		/* temp is abs value of input */
+      temp >>= Al;		/* apply the point transform */
+      /* For a negative coef, want temp2 = bitwise complement of abs(coef) */
+      temp2 = ~temp;
+    } else {
+      temp >>= Al;		/* apply the point transform */
+      temp2 = temp;
+    }
+    /* Watch out for case that nonzero coef is zero after point transform */
+    if (temp == 0) {
+      r++;
+      continue;
+    }
+
+    /* Emit any pending EOBRUN */
+    if (entropy->EOBRUN > 0)
+      emit_eobrun(entropy);
+    /* if run length > 15, must emit special run-length-16 codes (0xF0) */
+    while (r > 15) {
+      emit_symbol(entropy, entropy->ac_tbl_no, 0xF0);
+      r -= 16;
+    }
+
+    /* Find the number of bits needed for the magnitude of the coefficient */
+    nbits = 1;			/* there must be at least one 1 bit */
+    while ((temp >>= 1))
+      nbits++;
+    /* Check for out-of-range coefficient values */
+    if (nbits > MAX_COEF_BITS)
+      ERREXIT(cinfo, JERR_BAD_DCT_COEF);
+
+    /* Count/emit Huffman symbol for run length / number of bits */
+    emit_symbol(entropy, entropy->ac_tbl_no, (r << 4) + nbits);
+
+    /* Emit that number of bits of the value, if positive, */
+    /* or the complement of its magnitude, if negative. */
+    emit_bits(entropy, (unsigned int) temp2, nbits);
+
+    r = 0;			/* reset zero run length */
+  }
+
+  if (r > 0) {			/* If there are trailing zeroes, */
+    entropy->EOBRUN++;		/* count an EOB */
+    if (entropy->EOBRUN == 0x7FFF)
+      emit_eobrun(entropy);	/* force it out to avoid overflow */
+  }
+
+  cinfo->dest->next_output_byte = entropy->next_output_byte;
+  cinfo->dest->free_in_buffer = entropy->free_in_buffer;
+
+  /* Update restart-interval state too */
+  if (cinfo->restart_interval) {
+    if (entropy->restarts_to_go == 0) {
+      entropy->restarts_to_go = cinfo->restart_interval;
+      entropy->next_restart_num++;
+      entropy->next_restart_num &= 7;
+    }
+    entropy->restarts_to_go--;
+  }
+
+  return TRUE;
+}
+
+
+/*
+ * MCU encoding for DC successive approximation refinement scan.
+ * Note: we assume such scans can be multi-component, although the spec
+ * is not very clear on the point.
+ */
+
+METHODDEF(boolean)
+encode_mcu_DC_refine (j_compress_ptr cinfo, JBLOCKROW *MCU_data)
+{
+  phuff_entropy_ptr entropy = (phuff_entropy_ptr) cinfo->entropy;
+  register int temp;
+  int blkn;
+  int Al = cinfo->Al;
+  JBLOCKROW block;
+
+  entropy->next_output_byte = cinfo->dest->next_output_byte;
+  entropy->free_in_buffer = cinfo->dest->free_in_buffer;
+
+  /* Emit restart marker if needed */
+  if (cinfo->restart_interval)
+    if (entropy->restarts_to_go == 0)
+      emit_restart(entropy, entropy->next_restart_num);
+
+  /* Encode the MCU data blocks */
+  for (blkn = 0; blkn < cinfo->blocks_in_MCU; blkn++) {
+    block = MCU_data[blkn];
+
+    /* We simply emit the Al'th bit of the DC coefficient value. */
+    temp = (*block)[0];
+    emit_bits(entropy, (unsigned int) (temp >> Al), 1);
+  }
+
+  cinfo->dest->next_output_byte = entropy->next_output_byte;
+  cinfo->dest->free_in_buffer = entropy->free_in_buffer;
+
+  /* Update restart-interval state too */
+  if (cinfo->restart_interval) {
+    if (entropy->restarts_to_go == 0) {
+      entropy->restarts_to_go = cinfo->restart_interval;
+      entropy->next_restart_num++;
+      entropy->next_restart_num &= 7;
+    }
+    entropy->restarts_to_go--;
+  }
+
+  return TRUE;
+}
+
+
+/*
+ * MCU encoding for AC successive approximation refinement scan.
+ */
+
+METHODDEF(boolean)
+encode_mcu_AC_refine (j_compress_ptr cinfo, JBLOCKROW *MCU_data)
+{
+  phuff_entropy_ptr entropy = (phuff_entropy_ptr) cinfo->entropy;
+  register int temp;
+  register int r, k;
+  int EOB;
+  char *BR_buffer;
+  unsigned int BR;
+  int Se = cinfo->Se;
+  int Al = cinfo->Al;
+  JBLOCKROW block;
+  int absvalues[DCTSIZE2];
+
+  entropy->next_output_byte = cinfo->dest->next_output_byte;
+  entropy->free_in_buffer = cinfo->dest->free_in_buffer;
+
+  /* Emit restart marker if needed */
+  if (cinfo->restart_interval)
+    if (entropy->restarts_to_go == 0)
+      emit_restart(entropy, entropy->next_restart_num);
+
+  /* Encode the MCU data block */
+  block = MCU_data[0];
+
+  /* It is convenient to make a pre-pass to determine the transformed
+   * coefficients' absolute values and the EOB position.
+   */
+  EOB = 0;
+  for (k = cinfo->Ss; k <= Se; k++) {
+    temp = (*block)[jpeg_natural_order[k]];
+    /* We must apply the point transform by Al.  For AC coefficients this
+     * is an integer division with rounding towards 0.  To do this portably
+     * in C, we shift after obtaining the absolute value.
+     */
+    if (temp < 0)
+      temp = -temp;		/* temp is abs value of input */
+    temp >>= Al;		/* apply the point transform */
+    absvalues[k] = temp;	/* save abs value for main pass */
+    if (temp == 1)
+      EOB = k;			/* EOB = index of last newly-nonzero coef */
+  }
+
+  /* Encode the AC coefficients per section G.1.2.3, fig. G.7 */
+  
+  r = 0;			/* r = run length of zeros */
+  BR = 0;			/* BR = count of buffered bits added now */
+  BR_buffer = entropy->bit_buffer + entropy->BE; /* Append bits to buffer */
+
+  for (k = cinfo->Ss; k <= Se; k++) {
+    if ((temp = absvalues[k]) == 0) {
+      r++;
+      continue;
+    }
+
+    /* Emit any required ZRLs, but not if they can be folded into EOB */
+    while (r > 15 && k <= EOB) {
+      /* emit any pending EOBRUN and the BE correction bits */
+      emit_eobrun(entropy);
+      /* Emit ZRL */
+      emit_symbol(entropy, entropy->ac_tbl_no, 0xF0);
+      r -= 16;
+      /* Emit buffered correction bits that must be associated with ZRL */
+      emit_buffered_bits(entropy, BR_buffer, BR);
+      BR_buffer = entropy->bit_buffer; /* BE bits are gone now */
+      BR = 0;
+    }
+
+    /* If the coef was previously nonzero, it only needs a correction bit.
+     * NOTE: a straight translation of the spec's figure G.7 would suggest
+     * that we also need to test r > 15.  But if r > 15, we can only get here
+     * if k > EOB, which implies that this coefficient is not 1.
+     */
+    if (temp > 1) {
+      /* The correction bit is the next bit of the absolute value. */
+      BR_buffer[BR++] = (char) (temp & 1);
+      continue;
+    }
+
+    /* Emit any pending EOBRUN and the BE correction bits */
+    emit_eobrun(entropy);
+
+    /* Count/emit Huffman symbol for run length / number of bits */
+    emit_symbol(entropy, entropy->ac_tbl_no, (r << 4) + 1);
+
+    /* Emit output bit for newly-nonzero coef */
+    temp = ((*block)[jpeg_natural_order[k]] < 0) ? 0 : 1;
+    emit_bits(entropy, (unsigned int) temp, 1);
+
+    /* Emit buffered correction bits that must be associated with this code */
+    emit_buffered_bits(entropy, BR_buffer, BR);
+    BR_buffer = entropy->bit_buffer; /* BE bits are gone now */
+    BR = 0;
+    r = 0;			/* reset zero run length */
+  }
+
+  if (r > 0 || BR > 0) {	/* If there are trailing zeroes, */
+    entropy->EOBRUN++;		/* count an EOB */
+    entropy->BE += BR;		/* concat my correction bits to older ones */
+    /* We force out the EOB if we risk either:
+     * 1. overflow of the EOB counter;
+     * 2. overflow of the correction bit buffer during the next MCU.
+     */
+    if (entropy->EOBRUN == 0x7FFF || entropy->BE > (MAX_CORR_BITS-DCTSIZE2+1))
+      emit_eobrun(entropy);
+  }
+
+  cinfo->dest->next_output_byte = entropy->next_output_byte;
+  cinfo->dest->free_in_buffer = entropy->free_in_buffer;
+
+  /* Update restart-interval state too */
+  if (cinfo->restart_interval) {
+    if (entropy->restarts_to_go == 0) {
+      entropy->restarts_to_go = cinfo->restart_interval;
+      entropy->next_restart_num++;
+      entropy->next_restart_num &= 7;
+    }
+    entropy->restarts_to_go--;
+  }
+
+  return TRUE;
+}
+
+
+/*
+ * Finish up at the end of a Huffman-compressed progressive scan.
+ */
+
+METHODDEF(void)
+finish_pass_phuff (j_compress_ptr cinfo)
+{   
+  phuff_entropy_ptr entropy = (phuff_entropy_ptr) cinfo->entropy;
+
+  entropy->next_output_byte = cinfo->dest->next_output_byte;
+  entropy->free_in_buffer = cinfo->dest->free_in_buffer;
+
+  /* Flush out any buffered data */
+  emit_eobrun(entropy);
+  flush_bits(entropy);
+
+  cinfo->dest->next_output_byte = entropy->next_output_byte;
+  cinfo->dest->free_in_buffer = entropy->free_in_buffer;
+}
+
+
+/*
+ * Finish up a statistics-gathering pass and create the new Huffman tables.
+ */
+
+METHODDEF(void)
+finish_pass_gather_phuff (j_compress_ptr cinfo)
+{
+  phuff_entropy_ptr entropy = (phuff_entropy_ptr) cinfo->entropy;
+  boolean is_DC_band;
+  int ci, tbl;
+  jpeg_component_info * compptr;
+  JHUFF_TBL **htblptr;
+  boolean did[NUM_HUFF_TBLS];
+
+  /* Flush out buffered data (all we care about is counting the EOB symbol) */
+  emit_eobrun(entropy);
+
+  is_DC_band = (cinfo->Ss == 0);
+
+  /* It's important not to apply jpeg_gen_optimal_table more than once
+   * per table, because it clobbers the input frequency counts!
+   */
+  MEMZERO(did, SIZEOF(did));
+
+  for (ci = 0; ci < cinfo->comps_in_scan; ci++) {
+    compptr = cinfo->cur_comp_info[ci];
+    if (is_DC_band) {
+      if (cinfo->Ah != 0)	/* DC refinement needs no table */
+	continue;
+      tbl = compptr->dc_tbl_no;
+    } else {
+      tbl = compptr->ac_tbl_no;
+    }
+    if (! did[tbl]) {
+      if (is_DC_band)
+        htblptr = & cinfo->dc_huff_tbl_ptrs[tbl];
+      else
+        htblptr = & cinfo->ac_huff_tbl_ptrs[tbl];
+      if (*htblptr == NULL)
+        *htblptr = jpeg_alloc_huff_table((j_common_ptr) cinfo);
+      jpeg_gen_optimal_table(cinfo, *htblptr, entropy->count_ptrs[tbl]);
+      did[tbl] = TRUE;
+    }
+  }
+}
+
+
+/*
+ * Module initialization routine for progressive Huffman entropy encoding.
+ */
+
+GLOBAL(void)
+jinit_phuff_encoder (j_compress_ptr cinfo)
+{
+  phuff_entropy_ptr entropy;
+  int i;
+
+  entropy = (phuff_entropy_ptr)
+    (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_IMAGE,
+				SIZEOF(phuff_entropy_encoder));
+  cinfo->entropy = (struct jpeg_entropy_encoder *) entropy;
+  entropy->pub.start_pass = start_pass_phuff;
+
+  /* Mark tables unallocated */
+  for (i = 0; i < NUM_HUFF_TBLS; i++) {
+    entropy->derived_tbls[i] = NULL;
+    entropy->count_ptrs[i] = NULL;
+  }
+  entropy->bit_buffer = NULL;	/* needed only in AC refinement scan */
+}
+
+#endif /* C_PROGRESSIVE_SUPPORTED */
diff --git a/src/SFML/Graphics/libjpeg/jcprepct.c b/src/SFML/Graphics/libjpeg/jcprepct.c
new file mode 100755
index 0000000..fdc4bc2
--- /dev/null
+++ b/src/SFML/Graphics/libjpeg/jcprepct.c
@@ -0,0 +1,354 @@
+/*
+ * jcprepct.c
+ *
+ * Copyright (C) 1994-1996, Thomas G. Lane.
+ * This file is part of the Independent JPEG Group's software.
+ * For conditions of distribution and use, see the accompanying README file.
+ *
+ * This file contains the compression preprocessing controller.
+ * This controller manages the color conversion, downsampling,
+ * and edge expansion steps.
+ *
+ * Most of the complexity here is associated with buffering input rows
+ * as required by the downsampler.  See the comments at the head of
+ * jcsample.c for the downsampler's needs.
+ */
+
+#define JPEG_INTERNALS
+#include "jinclude.h"
+#include "jpeglib.h"
+
+
+/* At present, jcsample.c can request context rows only for smoothing.
+ * In the future, we might also need context rows for CCIR601 sampling
+ * or other more-complex downsampling procedures.  The code to support
+ * context rows should be compiled only if needed.
+ */
+#ifdef INPUT_SMOOTHING_SUPPORTED
+#define CONTEXT_ROWS_SUPPORTED
+#endif
+
+
+/*
+ * For the simple (no-context-row) case, we just need to buffer one
+ * row group's worth of pixels for the downsampling step.  At the bottom of
+ * the image, we pad to a full row group by replicating the last pixel row.
+ * The downsampler's last output row is then replicated if needed to pad
+ * out to a full iMCU row.
+ *
+ * When providing context rows, we must buffer three row groups' worth of
+ * pixels.  Three row groups are physically allocated, but the row pointer
+ * arrays are made five row groups high, with the extra pointers above and
+ * below "wrapping around" to point to the last and first real row groups.
+ * This allows the downsampler to access the proper context rows.
+ * At the top and bottom of the image, we create dummy context rows by
+ * copying the first or last real pixel row.  This copying could be avoided
+ * by pointer hacking as is done in jdmainct.c, but it doesn't seem worth the
+ * trouble on the compression side.
+ */
+
+
+/* Private buffer controller object */
+
+typedef struct {
+  struct jpeg_c_prep_controller pub; /* public fields */
+
+  /* Downsampling input buffer.  This buffer holds color-converted data
+   * until we have enough to do a downsample step.
+   */
+  JSAMPARRAY color_buf[MAX_COMPONENTS];
+
+  JDIMENSION rows_to_go;	/* counts rows remaining in source image */
+  int next_buf_row;		/* index of next row to store in color_buf */
+
+#ifdef CONTEXT_ROWS_SUPPORTED	/* only needed for context case */
+  int this_row_group;		/* starting row index of group to process */
+  int next_buf_stop;		/* downsample when we reach this index */
+#endif
+} my_prep_controller;
+
+typedef my_prep_controller * my_prep_ptr;
+
+
+/*
+ * Initialize for a processing pass.
+ */
+
+METHODDEF(void)
+start_pass_prep (j_compress_ptr cinfo, J_BUF_MODE pass_mode)
+{
+  my_prep_ptr prep = (my_prep_ptr) cinfo->prep;
+
+  if (pass_mode != JBUF_PASS_THRU)
+    ERREXIT(cinfo, JERR_BAD_BUFFER_MODE);
+
+  /* Initialize total-height counter for detecting bottom of image */
+  prep->rows_to_go = cinfo->image_height;
+  /* Mark the conversion buffer empty */
+  prep->next_buf_row = 0;
+#ifdef CONTEXT_ROWS_SUPPORTED
+  /* Preset additional state variables for context mode.
+   * These aren't used in non-context mode, so we needn't test which mode.
+   */
+  prep->this_row_group = 0;
+  /* Set next_buf_stop to stop after two row groups have been read in. */
+  prep->next_buf_stop = 2 * cinfo->max_v_samp_factor;
+#endif
+}
+
+
+/*
+ * Expand an image vertically from height input_rows to height output_rows,
+ * by duplicating the bottom row.
+ */
+
+LOCAL(void)
+expand_bottom_edge (JSAMPARRAY image_data, JDIMENSION num_cols,
+		    int input_rows, int output_rows)
+{
+  register int row;
+
+  for (row = input_rows; row < output_rows; row++) {
+    jcopy_sample_rows(image_data, input_rows-1, image_data, row,
+		      1, num_cols);
+  }
+}
+
+
+/*
+ * Process some data in the simple no-context case.
+ *
+ * Preprocessor output data is counted in "row groups".  A row group
+ * is defined to be v_samp_factor sample rows of each component.
+ * Downsampling will produce this much data from each max_v_samp_factor
+ * input rows.
+ */
+
+METHODDEF(void)
+pre_process_data (j_compress_ptr cinfo,
+		  JSAMPARRAY input_buf, JDIMENSION *in_row_ctr,
+		  JDIMENSION in_rows_avail,
+		  JSAMPIMAGE output_buf, JDIMENSION *out_row_group_ctr,
+		  JDIMENSION out_row_groups_avail)
+{
+  my_prep_ptr prep = (my_prep_ptr) cinfo->prep;
+  int numrows, ci;
+  JDIMENSION inrows;
+  jpeg_component_info * compptr;
+
+  while (*in_row_ctr < in_rows_avail &&
+	 *out_row_group_ctr < out_row_groups_avail) {
+    /* Do color conversion to fill the conversion buffer. */
+    inrows = in_rows_avail - *in_row_ctr;
+    numrows = cinfo->max_v_samp_factor - prep->next_buf_row;
+    numrows = (int) MIN((JDIMENSION) numrows, inrows);
+    (*cinfo->cconvert->color_convert) (cinfo, input_buf + *in_row_ctr,
+				       prep->color_buf,
+				       (JDIMENSION) prep->next_buf_row,
+				       numrows);
+    *in_row_ctr += numrows;
+    prep->next_buf_row += numrows;
+    prep->rows_to_go -= numrows;
+    /* If at bottom of image, pad to fill the conversion buffer. */
+    if (prep->rows_to_go == 0 &&
+	prep->next_buf_row < cinfo->max_v_samp_factor) {
+      for (ci = 0; ci < cinfo->num_components; ci++) {
+	expand_bottom_edge(prep->color_buf[ci], cinfo->image_width,
+			   prep->next_buf_row, cinfo->max_v_samp_factor);
+      }
+      prep->next_buf_row = cinfo->max_v_samp_factor;
+    }
+    /* If we've filled the conversion buffer, empty it. */
+    if (prep->next_buf_row == cinfo->max_v_samp_factor) {
+      (*cinfo->downsample->downsample) (cinfo,
+					prep->color_buf, (JDIMENSION) 0,
+					output_buf, *out_row_group_ctr);
+      prep->next_buf_row = 0;
+      (*out_row_group_ctr)++;
+    }
+    /* If at bottom of image, pad the output to a full iMCU height.
+     * Note we assume the caller is providing a one-iMCU-height output buffer!
+     */
+    if (prep->rows_to_go == 0 &&
+	*out_row_group_ctr < out_row_groups_avail) {
+      for (ci = 0, compptr = cinfo->comp_info; ci < cinfo->num_components;
+	   ci++, compptr++) {
+	expand_bottom_edge(output_buf[ci],
+			   compptr->width_in_blocks * DCTSIZE,
+			   (int) (*out_row_group_ctr * compptr->v_samp_factor),
+			   (int) (out_row_groups_avail * compptr->v_samp_factor));
+      }
+      *out_row_group_ctr = out_row_groups_avail;
+      break;			/* can exit outer loop without test */
+    }
+  }
+}
+
+
+#ifdef CONTEXT_ROWS_SUPPORTED
+
+/*
+ * Process some data in the context case.
+ */
+
+METHODDEF(void)
+pre_process_context (j_compress_ptr cinfo,
+		     JSAMPARRAY input_buf, JDIMENSION *in_row_ctr,
+		     JDIMENSION in_rows_avail,
+		     JSAMPIMAGE output_buf, JDIMENSION *out_row_group_ctr,
+		     JDIMENSION out_row_groups_avail)
+{
+  my_prep_ptr prep = (my_prep_ptr) cinfo->prep;
+  int numrows, ci;
+  int buf_height = cinfo->max_v_samp_factor * 3;
+  JDIMENSION inrows;
+
+  while (*out_row_group_ctr < out_row_groups_avail) {
+    if (*in_row_ctr < in_rows_avail) {
+      /* Do color conversion to fill the conversion buffer. */
+      inrows = in_rows_avail - *in_row_ctr;
+      numrows = prep->next_buf_stop - prep->next_buf_row;
+      numrows = (int) MIN((JDIMENSION) numrows, inrows);
+      (*cinfo->cconvert->color_convert) (cinfo, input_buf + *in_row_ctr,
+					 prep->color_buf,
+					 (JDIMENSION) prep->next_buf_row,
+					 numrows);
+      /* Pad at top of image, if first time through */
+      if (prep->rows_to_go == cinfo->image_height) {
+	for (ci = 0; ci < cinfo->num_components; ci++) {
+	  int row;
+	  for (row = 1; row <= cinfo->max_v_samp_factor; row++) {
+	    jcopy_sample_rows(prep->color_buf[ci], 0,
+			      prep->color_buf[ci], -row,
+			      1, cinfo->image_width);
+	  }
+	}
+      }
+      *in_row_ctr += numrows;
+      prep->next_buf_row += numrows;
+      prep->rows_to_go -= numrows;
+    } else {
+      /* Return for more data, unless we are at the bottom of the image. */
+      if (prep->rows_to_go != 0)
+	break;
+      /* When at bottom of image, pad to fill the conversion buffer. */
+      if (prep->next_buf_row < prep->next_buf_stop) {
+	for (ci = 0; ci < cinfo->num_components; ci++) {
+	  expand_bottom_edge(prep->color_buf[ci], cinfo->image_width,
+			     prep->next_buf_row, prep->next_buf_stop);
+	}
+	prep->next_buf_row = prep->next_buf_stop;
+      }
+    }
+    /* If we've gotten enough data, downsample a row group. */
+    if (prep->next_buf_row == prep->next_buf_stop) {
+      (*cinfo->downsample->downsample) (cinfo,
+					prep->color_buf,
+					(JDIMENSION) prep->this_row_group,
+					output_buf, *out_row_group_ctr);
+      (*out_row_group_ctr)++;
+      /* Advance pointers with wraparound as necessary. */
+      prep->this_row_group += cinfo->max_v_samp_factor;
+      if (prep->this_row_group >= buf_height)
+	prep->this_row_group = 0;
+      if (prep->next_buf_row >= buf_height)
+	prep->next_buf_row = 0;
+      prep->next_buf_stop = prep->next_buf_row + cinfo->max_v_samp_factor;
+    }
+  }
+}
+
+
+/*
+ * Create the wrapped-around downsampling input buffer needed for context mode.
+ */
+
+LOCAL(void)
+create_context_buffer (j_compress_ptr cinfo)
+{
+  my_prep_ptr prep = (my_prep_ptr) cinfo->prep;
+  int rgroup_height = cinfo->max_v_samp_factor;
+  int ci, i;
+  jpeg_component_info * compptr;
+  JSAMPARRAY true_buffer, fake_buffer;
+
+  /* Grab enough space for fake row pointers for all the components;
+   * we need five row groups' worth of pointers for each component.
+   */
+  fake_buffer = (JSAMPARRAY)
+    (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_IMAGE,
+				(cinfo->num_components * 5 * rgroup_height) *
+				SIZEOF(JSAMPROW));
+
+  for (ci = 0, compptr = cinfo->comp_info; ci < cinfo->num_components;
+       ci++, compptr++) {
+    /* Allocate the actual buffer space (3 row groups) for this component.
+     * We make the buffer wide enough to allow the downsampler to edge-expand
+     * horizontally within the buffer, if it so chooses.
+     */
+    true_buffer = (*cinfo->mem->alloc_sarray)
+      ((j_common_ptr) cinfo, JPOOL_IMAGE,
+       (JDIMENSION) (((long) compptr->width_in_blocks * DCTSIZE *
+		      cinfo->max_h_samp_factor) / compptr->h_samp_factor),
+       (JDIMENSION) (3 * rgroup_height));
+    /* Copy true buffer row pointers into the middle of the fake row array */
+    MEMCOPY(fake_buffer + rgroup_height, true_buffer,
+	    3 * rgroup_height * SIZEOF(JSAMPROW));
+    /* Fill in the above and below wraparound pointers */
+    for (i = 0; i < rgroup_height; i++) {
+      fake_buffer[i] = true_buffer[2 * rgroup_height + i];
+      fake_buffer[4 * rgroup_height + i] = true_buffer[i];
+    }
+    prep->color_buf[ci] = fake_buffer + rgroup_height;
+    fake_buffer += 5 * rgroup_height; /* point to space for next component */
+  }
+}
+
+#endif /* CONTEXT_ROWS_SUPPORTED */
+
+
+/*
+ * Initialize preprocessing controller.
+ */
+
+GLOBAL(void)
+jinit_c_prep_controller (j_compress_ptr cinfo, boolean need_full_buffer)
+{
+  my_prep_ptr prep;
+  int ci;
+  jpeg_component_info * compptr;
+
+  if (need_full_buffer)		/* safety check */
+    ERREXIT(cinfo, JERR_BAD_BUFFER_MODE);
+
+  prep = (my_prep_ptr)
+    (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_IMAGE,
+				SIZEOF(my_prep_controller));
+  cinfo->prep = (struct jpeg_c_prep_controller *) prep;
+  prep->pub.start_pass = start_pass_prep;
+
+  /* Allocate the color conversion buffer.
+   * We make the buffer wide enough to allow the downsampler to edge-expand
+   * horizontally within the buffer, if it so chooses.
+   */
+  if (cinfo->downsample->need_context_rows) {
+    /* Set up to provide context rows */
+#ifdef CONTEXT_ROWS_SUPPORTED
+    prep->pub.pre_process_data = pre_process_context;
+    create_context_buffer(cinfo);
+#else
+    ERREXIT(cinfo, JERR_NOT_COMPILED);
+#endif
+  } else {
+    /* No context, just make it tall enough for one row group */
+    prep->pub.pre_process_data = pre_process_data;
+    for (ci = 0, compptr = cinfo->comp_info; ci < cinfo->num_components;
+	 ci++, compptr++) {
+      prep->color_buf[ci] = (*cinfo->mem->alloc_sarray)
+	((j_common_ptr) cinfo, JPOOL_IMAGE,
+	 (JDIMENSION) (((long) compptr->width_in_blocks * DCTSIZE *
+			cinfo->max_h_samp_factor) / compptr->h_samp_factor),
+	 (JDIMENSION) cinfo->max_v_samp_factor);
+    }
+  }
+}
diff --git a/src/SFML/Graphics/libjpeg/jcsample.c b/src/SFML/Graphics/libjpeg/jcsample.c
new file mode 100755
index 0000000..fe29fca
--- /dev/null
+++ b/src/SFML/Graphics/libjpeg/jcsample.c
@@ -0,0 +1,519 @@
+/*
+ * jcsample.c
+ *
+ * Copyright (C) 1991-1996, Thomas G. Lane.
+ * This file is part of the Independent JPEG Group's software.
+ * For conditions of distribution and use, see the accompanying README file.
+ *
+ * This file contains downsampling routines.
+ *
+ * Downsampling input data is counted in "row groups".  A row group
+ * is defined to be max_v_samp_factor pixel rows of each component,
+ * from which the downsampler produces v_samp_factor sample rows.
+ * A single row group is processed in each call to the downsampler module.
+ *
+ * The downsampler is responsible for edge-expansion of its output data
+ * to fill an integral number of DCT blocks horizontally.  The source buffer
+ * may be modified if it is helpful for this purpose (the source buffer is
+ * allocated wide enough to correspond to the desired output width).
+ * The caller (the prep controller) is responsible for vertical padding.
+ *
+ * The downsampler may request "context rows" by setting need_context_rows
+ * during startup.  In this case, the input arrays will contain at least
+ * one row group's worth of pixels above and below the passed-in data;
+ * the caller will create dummy rows at image top and bottom by replicating
+ * the first or last real pixel row.
+ *
+ * An excellent reference for image resampling is
+ *   Digital Image Warping, George Wolberg, 1990.
+ *   Pub. by IEEE Computer Society Press, Los Alamitos, CA. ISBN 0-8186-8944-7.
+ *
+ * The downsampling algorithm used here is a simple average of the source
+ * pixels covered by the output pixel.  The hi-falutin sampling literature
+ * refers to this as a "box filter".  In general the characteristics of a box
+ * filter are not very good, but for the specific cases we normally use (1:1
+ * and 2:1 ratios) the box is equivalent to a "triangle filter" which is not
+ * nearly so bad.  If you intend to use other sampling ratios, you'd be well
+ * advised to improve this code.
+ *
+ * A simple input-smoothing capability is provided.  This is mainly intended
+ * for cleaning up color-dithered GIF input files (if you find it inadequate,
+ * we suggest using an external filtering program such as pnmconvol).  When
+ * enabled, each input pixel P is replaced by a weighted sum of itself and its
+ * eight neighbors.  P's weight is 1-8*SF and each neighbor's weight is SF,
+ * where SF = (smoothing_factor / 1024).
+ * Currently, smoothing is only supported for 2h2v sampling factors.
+ */
+
+#define JPEG_INTERNALS
+#include "jinclude.h"
+#include "jpeglib.h"
+
+
+/* Pointer to routine to downsample a single component */
+typedef JMETHOD(void, downsample1_ptr,
+		(j_compress_ptr cinfo, jpeg_component_info * compptr,
+		 JSAMPARRAY input_data, JSAMPARRAY output_data));
+
+/* Private subobject */
+
+typedef struct {
+  struct jpeg_downsampler pub;	/* public fields */
+
+  /* Downsampling method pointers, one per component */
+  downsample1_ptr methods[MAX_COMPONENTS];
+} my_downsampler;
+
+typedef my_downsampler * my_downsample_ptr;
+
+
+/*
+ * Initialize for a downsampling pass.
+ */
+
+METHODDEF(void)
+start_pass_downsample (j_compress_ptr cinfo)
+{
+  /* no work for now */
+}
+
+
+/*
+ * Expand a component horizontally from width input_cols to width output_cols,
+ * by duplicating the rightmost samples.
+ */
+
+LOCAL(void)
+expand_right_edge (JSAMPARRAY image_data, int num_rows,
+		   JDIMENSION input_cols, JDIMENSION output_cols)
+{
+  register JSAMPROW ptr;
+  register JSAMPLE pixval;
+  register int count;
+  int row;
+  int numcols = (int) (output_cols - input_cols);
+
+  if (numcols > 0) {
+    for (row = 0; row < num_rows; row++) {
+      ptr = image_data[row] + input_cols;
+      pixval = ptr[-1];		/* don't need GETJSAMPLE() here */
+      for (count = numcols; count > 0; count--)
+	*ptr++ = pixval;
+    }
+  }
+}
+
+
+/*
+ * Do downsampling for a whole row group (all components).
+ *
+ * In this version we simply downsample each component independently.
+ */
+
+METHODDEF(void)
+sep_downsample (j_compress_ptr cinfo,
+		JSAMPIMAGE input_buf, JDIMENSION in_row_index,
+		JSAMPIMAGE output_buf, JDIMENSION out_row_group_index)
+{
+  my_downsample_ptr downsample = (my_downsample_ptr) cinfo->downsample;
+  int ci;
+  jpeg_component_info * compptr;
+  JSAMPARRAY in_ptr, out_ptr;
+
+  for (ci = 0, compptr = cinfo->comp_info; ci < cinfo->num_components;
+       ci++, compptr++) {
+    in_ptr = input_buf[ci] + in_row_index;
+    out_ptr = output_buf[ci] + (out_row_group_index * compptr->v_samp_factor);
+    (*downsample->methods[ci]) (cinfo, compptr, in_ptr, out_ptr);
+  }
+}
+
+
+/*
+ * Downsample pixel values of a single component.
+ * One row group is processed per call.
+ * This version handles arbitrary integral sampling ratios, without smoothing.
+ * Note that this version is not actually used for customary sampling ratios.
+ */
+
+METHODDEF(void)
+int_downsample (j_compress_ptr cinfo, jpeg_component_info * compptr,
+		JSAMPARRAY input_data, JSAMPARRAY output_data)
+{
+  int inrow, outrow, h_expand, v_expand, numpix, numpix2, h, v;
+  JDIMENSION outcol, outcol_h;	/* outcol_h == outcol*h_expand */
+  JDIMENSION output_cols = compptr->width_in_blocks * DCTSIZE;
+  JSAMPROW inptr, outptr;
+  INT32 outvalue;
+
+  h_expand = cinfo->max_h_samp_factor / compptr->h_samp_factor;
+  v_expand = cinfo->max_v_samp_factor / compptr->v_samp_factor;
+  numpix = h_expand * v_expand;
+  numpix2 = numpix/2;
+
+  /* Expand input data enough to let all the output samples be generated
+   * by the standard loop.  Special-casing padded output would be more
+   * efficient.
+   */
+  expand_right_edge(input_data, cinfo->max_v_samp_factor,
+		    cinfo->image_width, output_cols * h_expand);
+
+  inrow = 0;
+  for (outrow = 0; outrow < compptr->v_samp_factor; outrow++) {
+    outptr = output_data[outrow];
+    for (outcol = 0, outcol_h = 0; outcol < output_cols;
+	 outcol++, outcol_h += h_expand) {
+      outvalue = 0;
+      for (v = 0; v < v_expand; v++) {
+	inptr = input_data[inrow+v] + outcol_h;
+	for (h = 0; h < h_expand; h++) {
+	  outvalue += (INT32) GETJSAMPLE(*inptr++);
+	}
+      }
+      *outptr++ = (JSAMPLE) ((outvalue + numpix2) / numpix);
+    }
+    inrow += v_expand;
+  }
+}
+
+
+/*
+ * Downsample pixel values of a single component.
+ * This version handles the special case of a full-size component,
+ * without smoothing.
+ */
+
+METHODDEF(void)
+fullsize_downsample (j_compress_ptr cinfo, jpeg_component_info * compptr,
+		     JSAMPARRAY input_data, JSAMPARRAY output_data)
+{
+  /* Copy the data */
+  jcopy_sample_rows(input_data, 0, output_data, 0,
+		    cinfo->max_v_samp_factor, cinfo->image_width);
+  /* Edge-expand */
+  expand_right_edge(output_data, cinfo->max_v_samp_factor,
+		    cinfo->image_width, compptr->width_in_blocks * DCTSIZE);
+}
+
+
+/*
+ * Downsample pixel values of a single component.
+ * This version handles the common case of 2:1 horizontal and 1:1 vertical,
+ * without smoothing.
+ *
+ * A note about the "bias" calculations: when rounding fractional values to
+ * integer, we do not want to always round 0.5 up to the next integer.
+ * If we did that, we'd introduce a noticeable bias towards larger values.
+ * Instead, this code is arranged so that 0.5 will be rounded up or down at
+ * alternate pixel locations (a simple ordered dither pattern).
+ */
+
+METHODDEF(void)
+h2v1_downsample (j_compress_ptr cinfo, jpeg_component_info * compptr,
+		 JSAMPARRAY input_data, JSAMPARRAY output_data)
+{
+  int outrow;
+  JDIMENSION outcol;
+  JDIMENSION output_cols = compptr->width_in_blocks * DCTSIZE;
+  register JSAMPROW inptr, outptr;
+  register int bias;
+
+  /* Expand input data enough to let all the output samples be generated
+   * by the standard loop.  Special-casing padded output would be more
+   * efficient.
+   */
+  expand_right_edge(input_data, cinfo->max_v_samp_factor,
+		    cinfo->image_width, output_cols * 2);
+
+  for (outrow = 0; outrow < compptr->v_samp_factor; outrow++) {
+    outptr = output_data[outrow];
+    inptr = input_data[outrow];
+    bias = 0;			/* bias = 0,1,0,1,... for successive samples */
+    for (outcol = 0; outcol < output_cols; outcol++) {
+      *outptr++ = (JSAMPLE) ((GETJSAMPLE(*inptr) + GETJSAMPLE(inptr[1])
+			      + bias) >> 1);
+      bias ^= 1;		/* 0=>1, 1=>0 */
+      inptr += 2;
+    }
+  }
+}
+
+
+/*
+ * Downsample pixel values of a single component.
+ * This version handles the standard case of 2:1 horizontal and 2:1 vertical,
+ * without smoothing.
+ */
+
+METHODDEF(void)
+h2v2_downsample (j_compress_ptr cinfo, jpeg_component_info * compptr,
+		 JSAMPARRAY input_data, JSAMPARRAY output_data)
+{
+  int inrow, outrow;
+  JDIMENSION outcol;
+  JDIMENSION output_cols = compptr->width_in_blocks * DCTSIZE;
+  register JSAMPROW inptr0, inptr1, outptr;
+  register int bias;
+
+  /* Expand input data enough to let all the output samples be generated
+   * by the standard loop.  Special-casing padded output would be more
+   * efficient.
+   */
+  expand_right_edge(input_data, cinfo->max_v_samp_factor,
+		    cinfo->image_width, output_cols * 2);
+
+  inrow = 0;
+  for (outrow = 0; outrow < compptr->v_samp_factor; outrow++) {
+    outptr = output_data[outrow];
+    inptr0 = input_data[inrow];
+    inptr1 = input_data[inrow+1];
+    bias = 1;			/* bias = 1,2,1,2,... for successive samples */
+    for (outcol = 0; outcol < output_cols; outcol++) {
+      *outptr++ = (JSAMPLE) ((GETJSAMPLE(*inptr0) + GETJSAMPLE(inptr0[1]) +
+			      GETJSAMPLE(*inptr1) + GETJSAMPLE(inptr1[1])
+			      + bias) >> 2);
+      bias ^= 3;		/* 1=>2, 2=>1 */
+      inptr0 += 2; inptr1 += 2;
+    }
+    inrow += 2;
+  }
+}
+
+
+#ifdef INPUT_SMOOTHING_SUPPORTED
+
+/*
+ * Downsample pixel values of a single component.
+ * This version handles the standard case of 2:1 horizontal and 2:1 vertical,
+ * with smoothing.  One row of context is required.
+ */
+
+METHODDEF(void)
+h2v2_smooth_downsample (j_compress_ptr cinfo, jpeg_component_info * compptr,
+			JSAMPARRAY input_data, JSAMPARRAY output_data)
+{
+  int inrow, outrow;
+  JDIMENSION colctr;
+  JDIMENSION output_cols = compptr->width_in_blocks * DCTSIZE;
+  register JSAMPROW inptr0, inptr1, above_ptr, below_ptr, outptr;
+  INT32 membersum, neighsum, memberscale, neighscale;
+
+  /* Expand input data enough to let all the output samples be generated
+   * by the standard loop.  Special-casing padded output would be more
+   * efficient.
+   */
+  expand_right_edge(input_data - 1, cinfo->max_v_samp_factor + 2,
+		    cinfo->image_width, output_cols * 2);
+
+  /* We don't bother to form the individual "smoothed" input pixel values;
+   * we can directly compute the output which is the average of the four
+   * smoothed values.  Each of the four member pixels contributes a fraction
+   * (1-8*SF) to its own smoothed image and a fraction SF to each of the three
+   * other smoothed pixels, therefore a total fraction (1-5*SF)/4 to the final
+   * output.  The four corner-adjacent neighbor pixels contribute a fraction
+   * SF to just one smoothed pixel, or SF/4 to the final output; while the
+   * eight edge-adjacent neighbors contribute SF to each of two smoothed
+   * pixels, or SF/2 overall.  In order to use integer arithmetic, these
+   * factors are scaled by 2^16 = 65536.
+   * Also recall that SF = smoothing_factor / 1024.
+   */
+
+  memberscale = 16384 - cinfo->smoothing_factor * 80; /* scaled (1-5*SF)/4 */
+  neighscale = cinfo->smoothing_factor * 16; /* scaled SF/4 */
+
+  inrow = 0;
+  for (outrow = 0; outrow < compptr->v_samp_factor; outrow++) {
+    outptr = output_data[outrow];
+    inptr0 = input_data[inrow];
+    inptr1 = input_data[inrow+1];
+    above_ptr = input_data[inrow-1];
+    below_ptr = input_data[inrow+2];
+
+    /* Special case for first column: pretend column -1 is same as column 0 */
+    membersum = GETJSAMPLE(*inptr0) + GETJSAMPLE(inptr0[1]) +
+		GETJSAMPLE(*inptr1) + GETJSAMPLE(inptr1[1]);
+    neighsum = GETJSAMPLE(*above_ptr) + GETJSAMPLE(above_ptr[1]) +
+	       GETJSAMPLE(*below_ptr) + GETJSAMPLE(below_ptr[1]) +
+	       GETJSAMPLE(*inptr0) + GETJSAMPLE(inptr0[2]) +
+	       GETJSAMPLE(*inptr1) + GETJSAMPLE(inptr1[2]);
+    neighsum += neighsum;
+    neighsum += GETJSAMPLE(*above_ptr) + GETJSAMPLE(above_ptr[2]) +
+		GETJSAMPLE(*below_ptr) + GETJSAMPLE(below_ptr[2]);
+    membersum = membersum * memberscale + neighsum * neighscale;
+    *outptr++ = (JSAMPLE) ((membersum + 32768) >> 16);
+    inptr0 += 2; inptr1 += 2; above_ptr += 2; below_ptr += 2;
+
+    for (colctr = output_cols - 2; colctr > 0; colctr--) {
+      /* sum of pixels directly mapped to this output element */
+      membersum = GETJSAMPLE(*inptr0) + GETJSAMPLE(inptr0[1]) +
+		  GETJSAMPLE(*inptr1) + GETJSAMPLE(inptr1[1]);
+      /* sum of edge-neighbor pixels */
+      neighsum = GETJSAMPLE(*above_ptr) + GETJSAMPLE(above_ptr[1]) +
+		 GETJSAMPLE(*below_ptr) + GETJSAMPLE(below_ptr[1]) +
+		 GETJSAMPLE(inptr0[-1]) + GETJSAMPLE(inptr0[2]) +
+		 GETJSAMPLE(inptr1[-1]) + GETJSAMPLE(inptr1[2]);
+      /* The edge-neighbors count twice as much as corner-neighbors */
+      neighsum += neighsum;
+      /* Add in the corner-neighbors */
+      neighsum += GETJSAMPLE(above_ptr[-1]) + GETJSAMPLE(above_ptr[2]) +
+		  GETJSAMPLE(below_ptr[-1]) + GETJSAMPLE(below_ptr[2]);
+      /* form final output scaled up by 2^16 */
+      membersum = membersum * memberscale + neighsum * neighscale;
+      /* round, descale and output it */
+      *outptr++ = (JSAMPLE) ((membersum + 32768) >> 16);
+      inptr0 += 2; inptr1 += 2; above_ptr += 2; below_ptr += 2;
+    }
+
+    /* Special case for last column */
+    membersum = GETJSAMPLE(*inptr0) + GETJSAMPLE(inptr0[1]) +
+		GETJSAMPLE(*inptr1) + GETJSAMPLE(inptr1[1]);
+    neighsum = GETJSAMPLE(*above_ptr) + GETJSAMPLE(above_ptr[1]) +
+	       GETJSAMPLE(*below_ptr) + GETJSAMPLE(below_ptr[1]) +
+	       GETJSAMPLE(inptr0[-1]) + GETJSAMPLE(inptr0[1]) +
+	       GETJSAMPLE(inptr1[-1]) + GETJSAMPLE(inptr1[1]);
+    neighsum += neighsum;
+    neighsum += GETJSAMPLE(above_ptr[-1]) + GETJSAMPLE(above_ptr[1]) +
+		GETJSAMPLE(below_ptr[-1]) + GETJSAMPLE(below_ptr[1]);
+    membersum = membersum * memberscale + neighsum * neighscale;
+    *outptr = (JSAMPLE) ((membersum + 32768) >> 16);
+
+    inrow += 2;
+  }
+}
+
+
+/*
+ * Downsample pixel values of a single component.
+ * This version handles the special case of a full-size component,
+ * with smoothing.  One row of context is required.
+ */
+
+METHODDEF(void)
+fullsize_smooth_downsample (j_compress_ptr cinfo, jpeg_component_info *compptr,
+			    JSAMPARRAY input_data, JSAMPARRAY output_data)
+{
+  int outrow;
+  JDIMENSION colctr;
+  JDIMENSION output_cols = compptr->width_in_blocks * DCTSIZE;
+  register JSAMPROW inptr, above_ptr, below_ptr, outptr;
+  INT32 membersum, neighsum, memberscale, neighscale;
+  int colsum, lastcolsum, nextcolsum;
+
+  /* Expand input data enough to let all the output samples be generated
+   * by the standard loop.  Special-casing padded output would be more
+   * efficient.
+   */
+  expand_right_edge(input_data - 1, cinfo->max_v_samp_factor + 2,
+		    cinfo->image_width, output_cols);
+
+  /* Each of the eight neighbor pixels contributes a fraction SF to the
+   * smoothed pixel, while the main pixel contributes (1-8*SF).  In order
+   * to use integer arithmetic, these factors are multiplied by 2^16 = 65536.
+   * Also recall that SF = smoothing_factor / 1024.
+   */
+
+  memberscale = 65536L - cinfo->smoothing_factor * 512L; /* scaled 1-8*SF */
+  neighscale = cinfo->smoothing_factor * 64; /* scaled SF */
+
+  for (outrow = 0; outrow < compptr->v_samp_factor; outrow++) {
+    outptr = output_data[outrow];
+    inptr = input_data[outrow];
+    above_ptr = input_data[outrow-1];
+    below_ptr = input_data[outrow+1];
+
+    /* Special case for first column */
+    colsum = GETJSAMPLE(*above_ptr++) + GETJSAMPLE(*below_ptr++) +
+	     GETJSAMPLE(*inptr);
+    membersum = GETJSAMPLE(*inptr++);
+    nextcolsum = GETJSAMPLE(*above_ptr) + GETJSAMPLE(*below_ptr) +
+		 GETJSAMPLE(*inptr);
+    neighsum = colsum + (colsum - membersum) + nextcolsum;
+    membersum = membersum * memberscale + neighsum * neighscale;
+    *outptr++ = (JSAMPLE) ((membersum + 32768) >> 16);
+    lastcolsum = colsum; colsum = nextcolsum;
+
+    for (colctr = output_cols - 2; colctr > 0; colctr--) {
+      membersum = GETJSAMPLE(*inptr++);
+      above_ptr++; below_ptr++;
+      nextcolsum = GETJSAMPLE(*above_ptr) + GETJSAMPLE(*below_ptr) +
+		   GETJSAMPLE(*inptr);
+      neighsum = lastcolsum + (colsum - membersum) + nextcolsum;
+      membersum = membersum * memberscale + neighsum * neighscale;
+      *outptr++ = (JSAMPLE) ((membersum + 32768) >> 16);
+      lastcolsum = colsum; colsum = nextcolsum;
+    }
+
+    /* Special case for last column */
+    membersum = GETJSAMPLE(*inptr);
+    neighsum = lastcolsum + (colsum - membersum) + colsum;
+    membersum = membersum * memberscale + neighsum * neighscale;
+    *outptr = (JSAMPLE) ((membersum + 32768) >> 16);
+
+  }
+}
+
+#endif /* INPUT_SMOOTHING_SUPPORTED */
+
+
+/*
+ * Module initialization routine for downsampling.
+ * Note that we must select a routine for each component.
+ */
+
+GLOBAL(void)
+jinit_downsampler (j_compress_ptr cinfo)
+{
+  my_downsample_ptr downsample;
+  int ci;
+  jpeg_component_info * compptr;
+  boolean smoothok = TRUE;
+
+  downsample = (my_downsample_ptr)
+    (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_IMAGE,
+				SIZEOF(my_downsampler));
+  cinfo->downsample = (struct jpeg_downsampler *) downsample;
+  downsample->pub.start_pass = start_pass_downsample;
+  downsample->pub.downsample = sep_downsample;
+  downsample->pub.need_context_rows = FALSE;
+
+  if (cinfo->CCIR601_sampling)
+    ERREXIT(cinfo, JERR_CCIR601_NOTIMPL);
+
+  /* Verify we can handle the sampling factors, and set up method pointers */
+  for (ci = 0, compptr = cinfo->comp_info; ci < cinfo->num_components;
+       ci++, compptr++) {
+    if (compptr->h_samp_factor == cinfo->max_h_samp_factor &&
+	compptr->v_samp_factor == cinfo->max_v_samp_factor) {
+#ifdef INPUT_SMOOTHING_SUPPORTED
+      if (cinfo->smoothing_factor) {
+	downsample->methods[ci] = fullsize_smooth_downsample;
+	downsample->pub.need_context_rows = TRUE;
+      } else
+#endif
+	downsample->methods[ci] = fullsize_downsample;
+    } else if (compptr->h_samp_factor * 2 == cinfo->max_h_samp_factor &&
+	       compptr->v_samp_factor == cinfo->max_v_samp_factor) {
+      smoothok = FALSE;
+      downsample->methods[ci] = h2v1_downsample;
+    } else if (compptr->h_samp_factor * 2 == cinfo->max_h_samp_factor &&
+	       compptr->v_samp_factor * 2 == cinfo->max_v_samp_factor) {
+#ifdef INPUT_SMOOTHING_SUPPORTED
+      if (cinfo->smoothing_factor) {
+	downsample->methods[ci] = h2v2_smooth_downsample;
+	downsample->pub.need_context_rows = TRUE;
+      } else
+#endif
+	downsample->methods[ci] = h2v2_downsample;
+    } else if ((cinfo->max_h_samp_factor % compptr->h_samp_factor) == 0 &&
+	       (cinfo->max_v_samp_factor % compptr->v_samp_factor) == 0) {
+      smoothok = FALSE;
+      downsample->methods[ci] = int_downsample;
+    } else
+      ERREXIT(cinfo, JERR_FRACT_SAMPLE_NOTIMPL);
+  }
+
+#ifdef INPUT_SMOOTHING_SUPPORTED
+  if (cinfo->smoothing_factor && !smoothok)
+    TRACEMS(cinfo, 0, JTRC_SMOOTH_NOTIMPL);
+#endif
+}
diff --git a/src/SFML/Graphics/libjpeg/jctrans.c b/src/SFML/Graphics/libjpeg/jctrans.c
new file mode 100755
index 0000000..8b36e36
--- /dev/null
+++ b/src/SFML/Graphics/libjpeg/jctrans.c
@@ -0,0 +1,388 @@
+/*
+ * jctrans.c
+ *
+ * Copyright (C) 1995-1998, Thomas G. Lane.
+ * This file is part of the Independent JPEG Group's software.
+ * For conditions of distribution and use, see the accompanying README file.
+ *
+ * This file contains library routines for transcoding compression,
+ * that is, writing raw DCT coefficient arrays to an output JPEG file.
+ * The routines in jcapimin.c will also be needed by a transcoder.
+ */
+
+#define JPEG_INTERNALS
+#include "jinclude.h"
+#include "jpeglib.h"
+
+
+/* Forward declarations */
+LOCAL(void) transencode_master_selection
+	JPP((j_compress_ptr cinfo, jvirt_barray_ptr * coef_arrays));
+LOCAL(void) transencode_coef_controller
+	JPP((j_compress_ptr cinfo, jvirt_barray_ptr * coef_arrays));
+
+
+/*
+ * Compression initialization for writing raw-coefficient data.
+ * Before calling this, all parameters and a data destination must be set up.
+ * Call jpeg_finish_compress() to actually write the data.
+ *
+ * The number of passed virtual arrays must match cinfo->num_components.
+ * Note that the virtual arrays need not be filled or even realized at
+ * the time write_coefficients is called; indeed, if the virtual arrays
+ * were requested from this compression object's memory manager, they
+ * typically will be realized during this routine and filled afterwards.
+ */
+
+GLOBAL(void)
+jpeg_write_coefficients (j_compress_ptr cinfo, jvirt_barray_ptr * coef_arrays)
+{
+  if (cinfo->global_state != CSTATE_START)
+    ERREXIT1(cinfo, JERR_BAD_STATE, cinfo->global_state);
+  /* Mark all tables to be written */
+  jpeg_suppress_tables(cinfo, FALSE);
+  /* (Re)initialize error mgr and destination modules */
+  (*cinfo->err->reset_error_mgr) ((j_common_ptr) cinfo);
+  (*cinfo->dest->init_destination) (cinfo);
+  /* Perform master selection of active modules */
+  transencode_master_selection(cinfo, coef_arrays);
+  /* Wait for jpeg_finish_compress() call */
+  cinfo->next_scanline = 0;	/* so jpeg_write_marker works */
+  cinfo->global_state = CSTATE_WRCOEFS;
+}
+
+
+/*
+ * Initialize the compression object with default parameters,
+ * then copy from the source object all parameters needed for lossless
+ * transcoding.  Parameters that can be varied without loss (such as
+ * scan script and Huffman optimization) are left in their default states.
+ */
+
+GLOBAL(void)
+jpeg_copy_critical_parameters (j_decompress_ptr srcinfo,
+			       j_compress_ptr dstinfo)
+{
+  JQUANT_TBL ** qtblptr;
+  jpeg_component_info *incomp, *outcomp;
+  JQUANT_TBL *c_quant, *slot_quant;
+  int tblno, ci, coefi;
+
+  /* Safety check to ensure start_compress not called yet. */
+  if (dstinfo->global_state != CSTATE_START)
+    ERREXIT1(dstinfo, JERR_BAD_STATE, dstinfo->global_state);
+  /* Copy fundamental image dimensions */
+  dstinfo->image_width = srcinfo->image_width;
+  dstinfo->image_height = srcinfo->image_height;
+  dstinfo->input_components = srcinfo->num_components;
+  dstinfo->in_color_space = srcinfo->jpeg_color_space;
+  /* Initialize all parameters to default values */
+  jpeg_set_defaults(dstinfo);
+  /* jpeg_set_defaults may choose wrong colorspace, eg YCbCr if input is RGB.
+   * Fix it to get the right header markers for the image colorspace.
+   */
+  jpeg_set_colorspace(dstinfo, srcinfo->jpeg_color_space);
+  dstinfo->data_precision = srcinfo->data_precision;
+  dstinfo->CCIR601_sampling = srcinfo->CCIR601_sampling;
+  /* Copy the source's quantization tables. */
+  for (tblno = 0; tblno < NUM_QUANT_TBLS; tblno++) {
+    if (srcinfo->quant_tbl_ptrs[tblno] != NULL) {
+      qtblptr = & dstinfo->quant_tbl_ptrs[tblno];
+      if (*qtblptr == NULL)
+	*qtblptr = jpeg_alloc_quant_table((j_common_ptr) dstinfo);
+      MEMCOPY((*qtblptr)->quantval,
+	      srcinfo->quant_tbl_ptrs[tblno]->quantval,
+	      SIZEOF((*qtblptr)->quantval));
+      (*qtblptr)->sent_table = FALSE;
+    }
+  }
+  /* Copy the source's per-component info.
+   * Note we assume jpeg_set_defaults has allocated the dest comp_info array.
+   */
+  dstinfo->num_components = srcinfo->num_components;
+  if (dstinfo->num_components < 1 || dstinfo->num_components > MAX_COMPONENTS)
+    ERREXIT2(dstinfo, JERR_COMPONENT_COUNT, dstinfo->num_components,
+	     MAX_COMPONENTS);
+  for (ci = 0, incomp = srcinfo->comp_info, outcomp = dstinfo->comp_info;
+       ci < dstinfo->num_components; ci++, incomp++, outcomp++) {
+    outcomp->component_id = incomp->component_id;
+    outcomp->h_samp_factor = incomp->h_samp_factor;
+    outcomp->v_samp_factor = incomp->v_samp_factor;
+    outcomp->quant_tbl_no = incomp->quant_tbl_no;
+    /* Make sure saved quantization table for component matches the qtable
+     * slot.  If not, the input file re-used this qtable slot.
+     * IJG encoder currently cannot duplicate this.
+     */
+    tblno = outcomp->quant_tbl_no;
+    if (tblno < 0 || tblno >= NUM_QUANT_TBLS ||
+	srcinfo->quant_tbl_ptrs[tblno] == NULL)
+      ERREXIT1(dstinfo, JERR_NO_QUANT_TABLE, tblno);
+    slot_quant = srcinfo->quant_tbl_ptrs[tblno];
+    c_quant = incomp->quant_table;
+    if (c_quant != NULL) {
+      for (coefi = 0; coefi < DCTSIZE2; coefi++) {
+	if (c_quant->quantval[coefi] != slot_quant->quantval[coefi])
+	  ERREXIT1(dstinfo, JERR_MISMATCHED_QUANT_TABLE, tblno);
+      }
+    }
+    /* Note: we do not copy the source's Huffman table assignments;
+     * instead we rely on jpeg_set_colorspace to have made a suitable choice.
+     */
+  }
+  /* Also copy JFIF version and resolution information, if available.
+   * Strictly speaking this isn't "critical" info, but it's nearly
+   * always appropriate to copy it if available.  In particular,
+   * if the application chooses to copy JFIF 1.02 extension markers from
+   * the source file, we need to copy the version to make sure we don't
+   * emit a file that has 1.02 extensions but a claimed version of 1.01.
+   * We will *not*, however, copy version info from mislabeled "2.01" files.
+   */
+  if (srcinfo->saw_JFIF_marker) {
+    if (srcinfo->JFIF_major_version == 1) {
+      dstinfo->JFIF_major_version = srcinfo->JFIF_major_version;
+      dstinfo->JFIF_minor_version = srcinfo->JFIF_minor_version;
+    }
+    dstinfo->density_unit = srcinfo->density_unit;
+    dstinfo->X_density = srcinfo->X_density;
+    dstinfo->Y_density = srcinfo->Y_density;
+  }
+}
+
+
+/*
+ * Master selection of compression modules for transcoding.
+ * This substitutes for jcinit.c's initialization of the full compressor.
+ */
+
+LOCAL(void)
+transencode_master_selection (j_compress_ptr cinfo,
+			      jvirt_barray_ptr * coef_arrays)
+{
+  /* Although we don't actually use input_components for transcoding,
+   * jcmaster.c's initial_setup will complain if input_components is 0.
+   */
+  cinfo->input_components = 1;
+  /* Initialize master control (includes parameter checking/processing) */
+  jinit_c_master_control(cinfo, TRUE /* transcode only */);
+
+  /* Entropy encoding: either Huffman or arithmetic coding. */
+  if (cinfo->arith_code) {
+    ERREXIT(cinfo, JERR_ARITH_NOTIMPL);
+  } else {
+    if (cinfo->progressive_mode) {
+#ifdef C_PROGRESSIVE_SUPPORTED
+      jinit_phuff_encoder(cinfo);
+#else
+      ERREXIT(cinfo, JERR_NOT_COMPILED);
+#endif
+    } else
+      jinit_huff_encoder(cinfo);
+  }
+
+  /* We need a special coefficient buffer controller. */
+  transencode_coef_controller(cinfo, coef_arrays);
+
+  jinit_marker_writer(cinfo);
+
+  /* We can now tell the memory manager to allocate virtual arrays. */
+  (*cinfo->mem->realize_virt_arrays) ((j_common_ptr) cinfo);
+
+  /* Write the datastream header (SOI, JFIF) immediately.
+   * Frame and scan headers are postponed till later.
+   * This lets application insert special markers after the SOI.
+   */
+  (*cinfo->marker->write_file_header) (cinfo);
+}
+
+
+/*
+ * The rest of this file is a special implementation of the coefficient
+ * buffer controller.  This is similar to jccoefct.c, but it handles only
+ * output from presupplied virtual arrays.  Furthermore, we generate any
+ * dummy padding blocks on-the-fly rather than expecting them to be present
+ * in the arrays.
+ */
+
+/* Private buffer controller object */
+
+typedef struct {
+  struct jpeg_c_coef_controller pub; /* public fields */
+
+  JDIMENSION iMCU_row_num;	/* iMCU row # within image */
+  JDIMENSION mcu_ctr;		/* counts MCUs processed in current row */
+  int MCU_vert_offset;		/* counts MCU rows within iMCU row */
+  int MCU_rows_per_iMCU_row;	/* number of such rows needed */
+
+  /* Virtual block array for each component. */
+  jvirt_barray_ptr * whole_image;
+
+  /* Workspace for constructing dummy blocks at right/bottom edges. */
+  JBLOCKROW dummy_buffer[C_MAX_BLOCKS_IN_MCU];
+} my_coef_controller;
+
+typedef my_coef_controller * my_coef_ptr;
+
+
+LOCAL(void)
+start_iMCU_row (j_compress_ptr cinfo)
+/* Reset within-iMCU-row counters for a new row */
+{
+  my_coef_ptr coef = (my_coef_ptr) cinfo->coef;
+
+  /* In an interleaved scan, an MCU row is the same as an iMCU row.
+   * In a noninterleaved scan, an iMCU row has v_samp_factor MCU rows.
+   * But at the bottom of the image, process only what's left.
+   */
+  if (cinfo->comps_in_scan > 1) {
+    coef->MCU_rows_per_iMCU_row = 1;
+  } else {
+    if (coef->iMCU_row_num < (cinfo->total_iMCU_rows-1))
+      coef->MCU_rows_per_iMCU_row = cinfo->cur_comp_info[0]->v_samp_factor;
+    else
+      coef->MCU_rows_per_iMCU_row = cinfo->cur_comp_info[0]->last_row_height;
+  }
+
+  coef->mcu_ctr = 0;
+  coef->MCU_vert_offset = 0;
+}
+
+
+/*
+ * Initialize for a processing pass.
+ */
+
+METHODDEF(void)
+start_pass_coef (j_compress_ptr cinfo, J_BUF_MODE pass_mode)
+{
+  my_coef_ptr coef = (my_coef_ptr) cinfo->coef;
+
+  if (pass_mode != JBUF_CRANK_DEST)
+    ERREXIT(cinfo, JERR_BAD_BUFFER_MODE);
+
+  coef->iMCU_row_num = 0;
+  start_iMCU_row(cinfo);
+}
+
+
+/*
+ * Process some data.
+ * We process the equivalent of one fully interleaved MCU row ("iMCU" row)
+ * per call, ie, v_samp_factor block rows for each component in the scan.
+ * The data is obtained from the virtual arrays and fed to the entropy coder.
+ * Returns TRUE if the iMCU row is completed, FALSE if suspended.
+ *
+ * NB: input_buf is ignored; it is likely to be a NULL pointer.
+ */
+
+METHODDEF(boolean)
+compress_output (j_compress_ptr cinfo, JSAMPIMAGE input_buf)
+{
+  my_coef_ptr coef = (my_coef_ptr) cinfo->coef;
+  JDIMENSION MCU_col_num;	/* index of current MCU within row */
+  JDIMENSION last_MCU_col = cinfo->MCUs_per_row - 1;
+  JDIMENSION last_iMCU_row = cinfo->total_iMCU_rows - 1;
+  int blkn, ci, xindex, yindex, yoffset, blockcnt;
+  JDIMENSION start_col;
+  JBLOCKARRAY buffer[MAX_COMPS_IN_SCAN];
+  JBLOCKROW MCU_buffer[C_MAX_BLOCKS_IN_MCU];
+  JBLOCKROW buffer_ptr;
+  jpeg_component_info *compptr;
+
+  /* Align the virtual buffers for the components used in this scan. */
+  for (ci = 0; ci < cinfo->comps_in_scan; ci++) {
+    compptr = cinfo->cur_comp_info[ci];
+    buffer[ci] = (*cinfo->mem->access_virt_barray)
+      ((j_common_ptr) cinfo, coef->whole_image[compptr->component_index],
+       coef->iMCU_row_num * compptr->v_samp_factor,
+       (JDIMENSION) compptr->v_samp_factor, FALSE);
+  }
+
+  /* Loop to process one whole iMCU row */
+  for (yoffset = coef->MCU_vert_offset; yoffset < coef->MCU_rows_per_iMCU_row;
+       yoffset++) {
+    for (MCU_col_num = coef->mcu_ctr; MCU_col_num < cinfo->MCUs_per_row;
+	 MCU_col_num++) {
+      /* Construct list of pointers to DCT blocks belonging to this MCU */
+      blkn = 0;			/* index of current DCT block within MCU */
+      for (ci = 0; ci < cinfo->comps_in_scan; ci++) {
+	compptr = cinfo->cur_comp_info[ci];
+	start_col = MCU_col_num * compptr->MCU_width;
+	blockcnt = (MCU_col_num < last_MCU_col) ? compptr->MCU_width
+						: compptr->last_col_width;
+	for (yindex = 0; yindex < compptr->MCU_height; yindex++) {
+	  if (coef->iMCU_row_num < last_iMCU_row ||
+	      yindex+yoffset < compptr->last_row_height) {
+	    /* Fill in pointers to real blocks in this row */
+	    buffer_ptr = buffer[ci][yindex+yoffset] + start_col;
+	    for (xindex = 0; xindex < blockcnt; xindex++)
+	      MCU_buffer[blkn++] = buffer_ptr++;
+	  } else {
+	    /* At bottom of image, need a whole row of dummy blocks */
+	    xindex = 0;
+	  }
+	  /* Fill in any dummy blocks needed in this row.
+	   * Dummy blocks are filled in the same way as in jccoefct.c:
+	   * all zeroes in the AC entries, DC entries equal to previous
+	   * block's DC value.  The init routine has already zeroed the
+	   * AC entries, so we need only set the DC entries correctly.
+	   */
+	  for (; xindex < compptr->MCU_width; xindex++) {
+	    MCU_buffer[blkn] = coef->dummy_buffer[blkn];
+	    MCU_buffer[blkn][0][0] = MCU_buffer[blkn-1][0][0];
+	    blkn++;
+	  }
+	}
+      }
+      /* Try to write the MCU. */
+      if (! (*cinfo->entropy->encode_mcu) (cinfo, MCU_buffer)) {
+	/* Suspension forced; update state counters and exit */
+	coef->MCU_vert_offset = yoffset;
+	coef->mcu_ctr = MCU_col_num;
+	return FALSE;
+      }
+    }
+    /* Completed an MCU row, but perhaps not an iMCU row */
+    coef->mcu_ctr = 0;
+  }
+  /* Completed the iMCU row, advance counters for next one */
+  coef->iMCU_row_num++;
+  start_iMCU_row(cinfo);
+  return TRUE;
+}
+
+
+/*
+ * Initialize coefficient buffer controller.
+ *
+ * Each passed coefficient array must be the right size for that
+ * coefficient: width_in_blocks wide and height_in_blocks high,
+ * with unitheight at least v_samp_factor.
+ */
+
+LOCAL(void)
+transencode_coef_controller (j_compress_ptr cinfo,
+			     jvirt_barray_ptr * coef_arrays)
+{
+  my_coef_ptr coef;
+  JBLOCKROW buffer;
+  int i;
+
+  coef = (my_coef_ptr)
+    (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_IMAGE,
+				SIZEOF(my_coef_controller));
+  cinfo->coef = (struct jpeg_c_coef_controller *) coef;
+  coef->pub.start_pass = start_pass_coef;
+  coef->pub.compress_data = compress_output;
+
+  /* Save pointer to virtual arrays */
+  coef->whole_image = coef_arrays;
+
+  /* Allocate and pre-zero space for dummy DCT blocks. */
+  buffer = (JBLOCKROW)
+    (*cinfo->mem->alloc_large) ((j_common_ptr) cinfo, JPOOL_IMAGE,
+				C_MAX_BLOCKS_IN_MCU * SIZEOF(JBLOCK));
+  jzero_far((void FAR *) buffer, C_MAX_BLOCKS_IN_MCU * SIZEOF(JBLOCK));
+  for (i = 0; i < C_MAX_BLOCKS_IN_MCU; i++) {
+    coef->dummy_buffer[i] = buffer + i;
+  }
+}
diff --git a/src/SFML/Graphics/libjpeg/jdapimin.c b/src/SFML/Graphics/libjpeg/jdapimin.c
new file mode 100755
index 0000000..bd1df92
--- /dev/null
+++ b/src/SFML/Graphics/libjpeg/jdapimin.c
@@ -0,0 +1,395 @@
+/*
+ * jdapimin.c
+ *
+ * Copyright (C) 1994-1998, Thomas G. Lane.
+ * This file is part of the Independent JPEG Group's software.
+ * For conditions of distribution and use, see the accompanying README file.
+ *
+ * This file contains application interface code for the decompression half
+ * of the JPEG library.  These are the "minimum" API routines that may be
+ * needed in either the normal full-decompression case or the
+ * transcoding-only case.
+ *
+ * Most of the routines intended to be called directly by an application
+ * are in this file or in jdapistd.c.  But also see jcomapi.c for routines
+ * shared by compression and decompression, and jdtrans.c for the transcoding
+ * case.
+ */
+
+#define JPEG_INTERNALS
+#include "jinclude.h"
+#include "jpeglib.h"
+
+
+/*
+ * Initialization of a JPEG decompression object.
+ * The error manager must already be set up (in case memory manager fails).
+ */
+
+GLOBAL(void)
+jpeg_CreateDecompress (j_decompress_ptr cinfo, int version, size_t structsize)
+{
+  int i;
+
+  /* Guard against version mismatches between library and caller. */
+  cinfo->mem = NULL;		/* so jpeg_destroy knows mem mgr not called */
+  if (version != JPEG_LIB_VERSION)
+    ERREXIT2(cinfo, JERR_BAD_LIB_VERSION, JPEG_LIB_VERSION, version);
+  if (structsize != SIZEOF(struct jpeg_decompress_struct))
+    ERREXIT2(cinfo, JERR_BAD_STRUCT_SIZE, 
+	     (int) SIZEOF(struct jpeg_decompress_struct), (int) structsize);
+
+  /* For debugging purposes, we zero the whole master structure.
+   * But the application has already set the err pointer, and may have set
+   * client_data, so we have to save and restore those fields.
+   * Note: if application hasn't set client_data, tools like Purify may
+   * complain here.
+   */
+  {
+    struct jpeg_error_mgr * err = cinfo->err;
+    void * client_data = cinfo->client_data; /* ignore Purify complaint here */
+    MEMZERO(cinfo, SIZEOF(struct jpeg_decompress_struct));
+    cinfo->err = err;
+    cinfo->client_data = client_data;
+  }
+  cinfo->is_decompressor = TRUE;
+
+  /* Initialize a memory manager instance for this object */
+  jinit_memory_mgr((j_common_ptr) cinfo);
+
+  /* Zero out pointers to permanent structures. */
+  cinfo->progress = NULL;
+  cinfo->src = NULL;
+
+  for (i = 0; i < NUM_QUANT_TBLS; i++)
+    cinfo->quant_tbl_ptrs[i] = NULL;
+
+  for (i = 0; i < NUM_HUFF_TBLS; i++) {
+    cinfo->dc_huff_tbl_ptrs[i] = NULL;
+    cinfo->ac_huff_tbl_ptrs[i] = NULL;
+  }
+
+  /* Initialize marker processor so application can override methods
+   * for COM, APPn markers before calling jpeg_read_header.
+   */
+  cinfo->marker_list = NULL;
+  jinit_marker_reader(cinfo);
+
+  /* And initialize the overall input controller. */
+  jinit_input_controller(cinfo);
+
+  /* OK, I'm ready */
+  cinfo->global_state = DSTATE_START;
+}
+
+
+/*
+ * Destruction of a JPEG decompression object
+ */
+
+GLOBAL(void)
+jpeg_destroy_decompress (j_decompress_ptr cinfo)
+{
+  jpeg_destroy((j_common_ptr) cinfo); /* use common routine */
+}
+
+
+/*
+ * Abort processing of a JPEG decompression operation,
+ * but don't destroy the object itself.
+ */
+
+GLOBAL(void)
+jpeg_abort_decompress (j_decompress_ptr cinfo)
+{
+  jpeg_abort((j_common_ptr) cinfo); /* use common routine */
+}
+
+
+/*
+ * Set default decompression parameters.
+ */
+
+LOCAL(void)
+default_decompress_parms (j_decompress_ptr cinfo)
+{
+  /* Guess the input colorspace, and set output colorspace accordingly. */
+  /* (Wish JPEG committee had provided a real way to specify this...) */
+  /* Note application may override our guesses. */
+  switch (cinfo->num_components) {
+  case 1:
+    cinfo->jpeg_color_space = JCS_GRAYSCALE;
+    cinfo->out_color_space = JCS_GRAYSCALE;
+    break;
+    
+  case 3:
+    if (cinfo->saw_JFIF_marker) {
+      cinfo->jpeg_color_space = JCS_YCbCr; /* JFIF implies YCbCr */
+    } else if (cinfo->saw_Adobe_marker) {
+      switch (cinfo->Adobe_transform) {
+      case 0:
+	cinfo->jpeg_color_space = JCS_RGB;
+	break;
+      case 1:
+	cinfo->jpeg_color_space = JCS_YCbCr;
+	break;
+      default:
+	WARNMS1(cinfo, JWRN_ADOBE_XFORM, cinfo->Adobe_transform);
+	cinfo->jpeg_color_space = JCS_YCbCr; /* assume it's YCbCr */
+	break;
+      }
+    } else {
+      /* Saw no special markers, try to guess from the component IDs */
+      int cid0 = cinfo->comp_info[0].component_id;
+      int cid1 = cinfo->comp_info[1].component_id;
+      int cid2 = cinfo->comp_info[2].component_id;
+
+      if (cid0 == 1 && cid1 == 2 && cid2 == 3)
+	cinfo->jpeg_color_space = JCS_YCbCr; /* assume JFIF w/out marker */
+      else if (cid0 == 82 && cid1 == 71 && cid2 == 66)
+	cinfo->jpeg_color_space = JCS_RGB; /* ASCII 'R', 'G', 'B' */
+      else {
+	TRACEMS3(cinfo, 1, JTRC_UNKNOWN_IDS, cid0, cid1, cid2);
+	cinfo->jpeg_color_space = JCS_YCbCr; /* assume it's YCbCr */
+      }
+    }
+    /* Always guess RGB is proper output colorspace. */
+    cinfo->out_color_space = JCS_RGB;
+    break;
+    
+  case 4:
+    if (cinfo->saw_Adobe_marker) {
+      switch (cinfo->Adobe_transform) {
+      case 0:
+	cinfo->jpeg_color_space = JCS_CMYK;
+	break;
+      case 2:
+	cinfo->jpeg_color_space = JCS_YCCK;
+	break;
+      default:
+	WARNMS1(cinfo, JWRN_ADOBE_XFORM, cinfo->Adobe_transform);
+	cinfo->jpeg_color_space = JCS_YCCK; /* assume it's YCCK */
+	break;
+      }
+    } else {
+      /* No special markers, assume straight CMYK. */
+      cinfo->jpeg_color_space = JCS_CMYK;
+    }
+    cinfo->out_color_space = JCS_CMYK;
+    break;
+    
+  default:
+    cinfo->jpeg_color_space = JCS_UNKNOWN;
+    cinfo->out_color_space = JCS_UNKNOWN;
+    break;
+  }
+
+  /* Set defaults for other decompression parameters. */
+  cinfo->scale_num = 1;		/* 1:1 scaling */
+  cinfo->scale_denom = 1;
+  cinfo->output_gamma = 1.0;
+  cinfo->buffered_image = FALSE;
+  cinfo->raw_data_out = FALSE;
+  cinfo->dct_method = JDCT_DEFAULT;
+  cinfo->do_fancy_upsampling = TRUE;
+  cinfo->do_block_smoothing = TRUE;
+  cinfo->quantize_colors = FALSE;
+  /* We set these in case application only sets quantize_colors. */
+  cinfo->dither_mode = JDITHER_FS;
+#ifdef QUANT_2PASS_SUPPORTED
+  cinfo->two_pass_quantize = TRUE;
+#else
+  cinfo->two_pass_quantize = FALSE;
+#endif
+  cinfo->desired_number_of_colors = 256;
+  cinfo->colormap = NULL;
+  /* Initialize for no mode change in buffered-image mode. */
+  cinfo->enable_1pass_quant = FALSE;
+  cinfo->enable_external_quant = FALSE;
+  cinfo->enable_2pass_quant = FALSE;
+}
+
+
+/*
+ * Decompression startup: read start of JPEG datastream to see what's there.
+ * Need only initialize JPEG object and supply a data source before calling.
+ *
+ * This routine will read as far as the first SOS marker (ie, actual start of
+ * compressed data), and will save all tables and parameters in the JPEG
+ * object.  It will also initialize the decompression parameters to default
+ * values, and finally return JPEG_HEADER_OK.  On return, the application may
+ * adjust the decompression parameters and then call jpeg_start_decompress.
+ * (Or, if the application only wanted to determine the image parameters,
+ * the data need not be decompressed.  In that case, call jpeg_abort or
+ * jpeg_destroy to release any temporary space.)
+ * If an abbreviated (tables only) datastream is presented, the routine will
+ * return JPEG_HEADER_TABLES_ONLY upon reaching EOI.  The application may then
+ * re-use the JPEG object to read the abbreviated image datastream(s).
+ * It is unnecessary (but OK) to call jpeg_abort in this case.
+ * The JPEG_SUSPENDED return code only occurs if the data source module
+ * requests suspension of the decompressor.  In this case the application
+ * should load more source data and then re-call jpeg_read_header to resume
+ * processing.
+ * If a non-suspending data source is used and require_image is TRUE, then the
+ * return code need not be inspected since only JPEG_HEADER_OK is possible.
+ *
+ * This routine is now just a front end to jpeg_consume_input, with some
+ * extra error checking.
+ */
+
+GLOBAL(int)
+jpeg_read_header (j_decompress_ptr cinfo, boolean require_image)
+{
+  int retcode;
+
+  if (cinfo->global_state != DSTATE_START &&
+      cinfo->global_state != DSTATE_INHEADER)
+    ERREXIT1(cinfo, JERR_BAD_STATE, cinfo->global_state);
+
+  retcode = jpeg_consume_input(cinfo);
+
+  switch (retcode) {
+  case JPEG_REACHED_SOS:
+    retcode = JPEG_HEADER_OK;
+    break;
+  case JPEG_REACHED_EOI:
+    if (require_image)		/* Complain if application wanted an image */
+      ERREXIT(cinfo, JERR_NO_IMAGE);
+    /* Reset to start state; it would be safer to require the application to
+     * call jpeg_abort, but we can't change it now for compatibility reasons.
+     * A side effect is to free any temporary memory (there shouldn't be any).
+     */
+    jpeg_abort((j_common_ptr) cinfo); /* sets state = DSTATE_START */
+    retcode = JPEG_HEADER_TABLES_ONLY;
+    break;
+  case JPEG_SUSPENDED:
+    /* no work */
+    break;
+  }
+
+  return retcode;
+}
+
+
+/*
+ * Consume data in advance of what the decompressor requires.
+ * This can be called at any time once the decompressor object has
+ * been created and a data source has been set up.
+ *
+ * This routine is essentially a state machine that handles a couple
+ * of critical state-transition actions, namely initial setup and
+ * transition from header scanning to ready-for-start_decompress.
+ * All the actual input is done via the input controller's consume_input
+ * method.
+ */
+
+GLOBAL(int)
+jpeg_consume_input (j_decompress_ptr cinfo)
+{
+  int retcode = JPEG_SUSPENDED;
+
+  /* NB: every possible DSTATE value should be listed in this switch */
+  switch (cinfo->global_state) {
+  case DSTATE_START:
+    /* Start-of-datastream actions: reset appropriate modules */
+    (*cinfo->inputctl->reset_input_controller) (cinfo);
+    /* Initialize application's data source module */
+    (*cinfo->src->init_source) (cinfo);
+    cinfo->global_state = DSTATE_INHEADER;
+    /*FALLTHROUGH*/
+  case DSTATE_INHEADER:
+    retcode = (*cinfo->inputctl->consume_input) (cinfo);
+    if (retcode == JPEG_REACHED_SOS) { /* Found SOS, prepare to decompress */
+      /* Set up default parameters based on header data */
+      default_decompress_parms(cinfo);
+      /* Set global state: ready for start_decompress */
+      cinfo->global_state = DSTATE_READY;
+    }
+    break;
+  case DSTATE_READY:
+    /* Can't advance past first SOS until start_decompress is called */
+    retcode = JPEG_REACHED_SOS;
+    break;
+  case DSTATE_PRELOAD:
+  case DSTATE_PRESCAN:
+  case DSTATE_SCANNING:
+  case DSTATE_RAW_OK:
+  case DSTATE_BUFIMAGE:
+  case DSTATE_BUFPOST:
+  case DSTATE_STOPPING:
+    retcode = (*cinfo->inputctl->consume_input) (cinfo);
+    break;
+  default:
+    ERREXIT1(cinfo, JERR_BAD_STATE, cinfo->global_state);
+  }
+  return retcode;
+}
+
+
+/*
+ * Have we finished reading the input file?
+ */
+
+GLOBAL(boolean)
+jpeg_input_complete (j_decompress_ptr cinfo)
+{
+  /* Check for valid jpeg object */
+  if (cinfo->global_state < DSTATE_START ||
+      cinfo->global_state > DSTATE_STOPPING)
+    ERREXIT1(cinfo, JERR_BAD_STATE, cinfo->global_state);
+  return cinfo->inputctl->eoi_reached;
+}
+
+
+/*
+ * Is there more than one scan?
+ */
+
+GLOBAL(boolean)
+jpeg_has_multiple_scans (j_decompress_ptr cinfo)
+{
+  /* Only valid after jpeg_read_header completes */
+  if (cinfo->global_state < DSTATE_READY ||
+      cinfo->global_state > DSTATE_STOPPING)
+    ERREXIT1(cinfo, JERR_BAD_STATE, cinfo->global_state);
+  return cinfo->inputctl->has_multiple_scans;
+}
+
+
+/*
+ * Finish JPEG decompression.
+ *
+ * This will normally just verify the file trailer and release temp storage.
+ *
+ * Returns FALSE if suspended.  The return value need be inspected only if
+ * a suspending data source is used.
+ */
+
+GLOBAL(boolean)
+jpeg_finish_decompress (j_decompress_ptr cinfo)
+{
+  if ((cinfo->global_state == DSTATE_SCANNING ||
+       cinfo->global_state == DSTATE_RAW_OK) && ! cinfo->buffered_image) {
+    /* Terminate final pass of non-buffered mode */
+    if (cinfo->output_scanline < cinfo->output_height)
+      ERREXIT(cinfo, JERR_TOO_LITTLE_DATA);
+    (*cinfo->master->finish_output_pass) (cinfo);
+    cinfo->global_state = DSTATE_STOPPING;
+  } else if (cinfo->global_state == DSTATE_BUFIMAGE) {
+    /* Finishing after a buffered-image operation */
+    cinfo->global_state = DSTATE_STOPPING;
+  } else if (cinfo->global_state != DSTATE_STOPPING) {
+    /* STOPPING = repeat call after a suspension, anything else is error */
+    ERREXIT1(cinfo, JERR_BAD_STATE, cinfo->global_state);
+  }
+  /* Read until EOI */
+  while (! cinfo->inputctl->eoi_reached) {
+    if ((*cinfo->inputctl->consume_input) (cinfo) == JPEG_SUSPENDED)
+      return FALSE;		/* Suspend, come back later */
+  }
+  /* Do final cleanup */
+  (*cinfo->src->term_source) (cinfo);
+  /* We can use jpeg_abort to release memory and reset global_state */
+  jpeg_abort((j_common_ptr) cinfo);
+  return TRUE;
+}
diff --git a/src/SFML/Graphics/libjpeg/jdapistd.c b/src/SFML/Graphics/libjpeg/jdapistd.c
new file mode 100755
index 0000000..f6c7fff
--- /dev/null
+++ b/src/SFML/Graphics/libjpeg/jdapistd.c
@@ -0,0 +1,275 @@
+/*
+ * jdapistd.c
+ *
+ * Copyright (C) 1994-1996, Thomas G. Lane.
+ * This file is part of the Independent JPEG Group's software.
+ * For conditions of distribution and use, see the accompanying README file.
+ *
+ * This file contains application interface code for the decompression half
+ * of the JPEG library.  These are the "standard" API routines that are
+ * used in the normal full-decompression case.  They are not used by a
+ * transcoding-only application.  Note that if an application links in
+ * jpeg_start_decompress, it will end up linking in the entire decompressor.
+ * We thus must separate this file from jdapimin.c to avoid linking the
+ * whole decompression library into a transcoder.
+ */
+
+#define JPEG_INTERNALS
+#include "jinclude.h"
+#include "jpeglib.h"
+
+
+/* Forward declarations */
+LOCAL(boolean) output_pass_setup JPP((j_decompress_ptr cinfo));
+
+
+/*
+ * Decompression initialization.
+ * jpeg_read_header must be completed before calling this.
+ *
+ * If a multipass operating mode was selected, this will do all but the
+ * last pass, and thus may take a great deal of time.
+ *
+ * Returns FALSE if suspended.  The return value need be inspected only if
+ * a suspending data source is used.
+ */
+
+GLOBAL(boolean)
+jpeg_start_decompress (j_decompress_ptr cinfo)
+{
+  if (cinfo->global_state == DSTATE_READY) {
+    /* First call: initialize master control, select active modules */
+    jinit_master_decompress(cinfo);
+    if (cinfo->buffered_image) {
+      /* No more work here; expecting jpeg_start_output next */
+      cinfo->global_state = DSTATE_BUFIMAGE;
+      return TRUE;
+    }
+    cinfo->global_state = DSTATE_PRELOAD;
+  }
+  if (cinfo->global_state == DSTATE_PRELOAD) {
+    /* If file has multiple scans, absorb them all into the coef buffer */
+    if (cinfo->inputctl->has_multiple_scans) {
+#ifdef D_MULTISCAN_FILES_SUPPORTED
+      for (;;) {
+	int retcode;
+	/* Call progress monitor hook if present */
+	if (cinfo->progress != NULL)
+	  (*cinfo->progress->progress_monitor) ((j_common_ptr) cinfo);
+	/* Absorb some more input */
+	retcode = (*cinfo->inputctl->consume_input) (cinfo);
+	if (retcode == JPEG_SUSPENDED)
+	  return FALSE;
+	if (retcode == JPEG_REACHED_EOI)
+	  break;
+	/* Advance progress counter if appropriate */
+	if (cinfo->progress != NULL &&
+	    (retcode == JPEG_ROW_COMPLETED || retcode == JPEG_REACHED_SOS)) {
+	  if (++cinfo->progress->pass_counter >= cinfo->progress->pass_limit) {
+	    /* jdmaster underestimated number of scans; ratchet up one scan */
+	    cinfo->progress->pass_limit += (long) cinfo->total_iMCU_rows;
+	  }
+	}
+      }
+#else
+      ERREXIT(cinfo, JERR_NOT_COMPILED);
+#endif /* D_MULTISCAN_FILES_SUPPORTED */
+    }
+    cinfo->output_scan_number = cinfo->input_scan_number;
+  } else if (cinfo->global_state != DSTATE_PRESCAN)
+    ERREXIT1(cinfo, JERR_BAD_STATE, cinfo->global_state);
+  /* Perform any dummy output passes, and set up for the final pass */
+  return output_pass_setup(cinfo);
+}
+
+
+/*
+ * Set up for an output pass, and perform any dummy pass(es) needed.
+ * Common subroutine for jpeg_start_decompress and jpeg_start_output.
+ * Entry: global_state = DSTATE_PRESCAN only if previously suspended.
+ * Exit: If done, returns TRUE and sets global_state for proper output mode.
+ *       If suspended, returns FALSE and sets global_state = DSTATE_PRESCAN.
+ */
+
+LOCAL(boolean)
+output_pass_setup (j_decompress_ptr cinfo)
+{
+  if (cinfo->global_state != DSTATE_PRESCAN) {
+    /* First call: do pass setup */
+    (*cinfo->master->prepare_for_output_pass) (cinfo);
+    cinfo->output_scanline = 0;
+    cinfo->global_state = DSTATE_PRESCAN;
+  }
+  /* Loop over any required dummy passes */
+  while (cinfo->master->is_dummy_pass) {
+#ifdef QUANT_2PASS_SUPPORTED
+    /* Crank through the dummy pass */
+    while (cinfo->output_scanline < cinfo->output_height) {
+      JDIMENSION last_scanline;
+      /* Call progress monitor hook if present */
+      if (cinfo->progress != NULL) {
+	cinfo->progress->pass_counter = (long) cinfo->output_scanline;
+	cinfo->progress->pass_limit = (long) cinfo->output_height;
+	(*cinfo->progress->progress_monitor) ((j_common_ptr) cinfo);
+      }
+      /* Process some data */
+      last_scanline = cinfo->output_scanline;
+      (*cinfo->main->process_data) (cinfo, (JSAMPARRAY) NULL,
+				    &cinfo->output_scanline, (JDIMENSION) 0);
+      if (cinfo->output_scanline == last_scanline)
+	return FALSE;		/* No progress made, must suspend */
+    }
+    /* Finish up dummy pass, and set up for another one */
+    (*cinfo->master->finish_output_pass) (cinfo);
+    (*cinfo->master->prepare_for_output_pass) (cinfo);
+    cinfo->output_scanline = 0;
+#else
+    ERREXIT(cinfo, JERR_NOT_COMPILED);
+#endif /* QUANT_2PASS_SUPPORTED */
+  }
+  /* Ready for application to drive output pass through
+   * jpeg_read_scanlines or jpeg_read_raw_data.
+   */
+  cinfo->global_state = cinfo->raw_data_out ? DSTATE_RAW_OK : DSTATE_SCANNING;
+  return TRUE;
+}
+
+
+/*
+ * Read some scanlines of data from the JPEG decompressor.
+ *
+ * The return value will be the number of lines actually read.
+ * This may be less than the number requested in several cases,
+ * including bottom of image, data source suspension, and operating
+ * modes that emit multiple scanlines at a time.
+ *
+ * Note: we warn about excess calls to jpeg_read_scanlines() since
+ * this likely signals an application programmer error.  However,
+ * an oversize buffer (max_lines > scanlines remaining) is not an error.
+ */
+
+GLOBAL(JDIMENSION)
+jpeg_read_scanlines (j_decompress_ptr cinfo, JSAMPARRAY scanlines,
+		     JDIMENSION max_lines)
+{
+  JDIMENSION row_ctr;
+
+  if (cinfo->global_state != DSTATE_SCANNING)
+    ERREXIT1(cinfo, JERR_BAD_STATE, cinfo->global_state);
+  if (cinfo->output_scanline >= cinfo->output_height) {
+    WARNMS(cinfo, JWRN_TOO_MUCH_DATA);
+    return 0;
+  }
+
+  /* Call progress monitor hook if present */
+  if (cinfo->progress != NULL) {
+    cinfo->progress->pass_counter = (long) cinfo->output_scanline;
+    cinfo->progress->pass_limit = (long) cinfo->output_height;
+    (*cinfo->progress->progress_monitor) ((j_common_ptr) cinfo);
+  }
+
+  /* Process some data */
+  row_ctr = 0;
+  (*cinfo->main->process_data) (cinfo, scanlines, &row_ctr, max_lines);
+  cinfo->output_scanline += row_ctr;
+  return row_ctr;
+}
+
+
+/*
+ * Alternate entry point to read raw data.
+ * Processes exactly one iMCU row per call, unless suspended.
+ */
+
+GLOBAL(JDIMENSION)
+jpeg_read_raw_data (j_decompress_ptr cinfo, JSAMPIMAGE data,
+		    JDIMENSION max_lines)
+{
+  JDIMENSION lines_per_iMCU_row;
+
+  if (cinfo->global_state != DSTATE_RAW_OK)
+    ERREXIT1(cinfo, JERR_BAD_STATE, cinfo->global_state);
+  if (cinfo->output_scanline >= cinfo->output_height) {
+    WARNMS(cinfo, JWRN_TOO_MUCH_DATA);
+    return 0;
+  }
+
+  /* Call progress monitor hook if present */
+  if (cinfo->progress != NULL) {
+    cinfo->progress->pass_counter = (long) cinfo->output_scanline;
+    cinfo->progress->pass_limit = (long) cinfo->output_height;
+    (*cinfo->progress->progress_monitor) ((j_common_ptr) cinfo);
+  }
+
+  /* Verify that at least one iMCU row can be returned. */
+  lines_per_iMCU_row = cinfo->max_v_samp_factor * cinfo->min_DCT_scaled_size;
+  if (max_lines < lines_per_iMCU_row)
+    ERREXIT(cinfo, JERR_BUFFER_SIZE);
+
+  /* Decompress directly into user's buffer. */
+  if (! (*cinfo->coef->decompress_data) (cinfo, data))
+    return 0;			/* suspension forced, can do nothing more */
+
+  /* OK, we processed one iMCU row. */
+  cinfo->output_scanline += lines_per_iMCU_row;
+  return lines_per_iMCU_row;
+}
+
+
+/* Additional entry points for buffered-image mode. */
+
+#ifdef D_MULTISCAN_FILES_SUPPORTED
+
+/*
+ * Initialize for an output pass in buffered-image mode.
+ */
+
+GLOBAL(boolean)
+jpeg_start_output (j_decompress_ptr cinfo, int scan_number)
+{
+  if (cinfo->global_state != DSTATE_BUFIMAGE &&
+      cinfo->global_state != DSTATE_PRESCAN)
+    ERREXIT1(cinfo, JERR_BAD_STATE, cinfo->global_state);
+  /* Limit scan number to valid range */
+  if (scan_number <= 0)
+    scan_number = 1;
+  if (cinfo->inputctl->eoi_reached &&
+      scan_number > cinfo->input_scan_number)
+    scan_number = cinfo->input_scan_number;
+  cinfo->output_scan_number = scan_number;
+  /* Perform any dummy output passes, and set up for the real pass */
+  return output_pass_setup(cinfo);
+}
+
+
+/*
+ * Finish up after an output pass in buffered-image mode.
+ *
+ * Returns FALSE if suspended.  The return value need be inspected only if
+ * a suspending data source is used.
+ */
+
+GLOBAL(boolean)
+jpeg_finish_output (j_decompress_ptr cinfo)
+{
+  if ((cinfo->global_state == DSTATE_SCANNING ||
+       cinfo->global_state == DSTATE_RAW_OK) && cinfo->buffered_image) {
+    /* Terminate this pass. */
+    /* We do not require the whole pass to have been completed. */
+    (*cinfo->master->finish_output_pass) (cinfo);
+    cinfo->global_state = DSTATE_BUFPOST;
+  } else if (cinfo->global_state != DSTATE_BUFPOST) {
+    /* BUFPOST = repeat call after a suspension, anything else is error */
+    ERREXIT1(cinfo, JERR_BAD_STATE, cinfo->global_state);
+  }
+  /* Read markers looking for SOS or EOI */
+  while (cinfo->input_scan_number <= cinfo->output_scan_number &&
+	 ! cinfo->inputctl->eoi_reached) {
+    if ((*cinfo->inputctl->consume_input) (cinfo) == JPEG_SUSPENDED)
+      return FALSE;		/* Suspend, come back later */
+  }
+  cinfo->global_state = DSTATE_BUFIMAGE;
+  return TRUE;
+}
+
+#endif /* D_MULTISCAN_FILES_SUPPORTED */
diff --git a/src/SFML/Graphics/libjpeg/jdatadst.c b/src/SFML/Graphics/libjpeg/jdatadst.c
new file mode 100755
index 0000000..2ece4e9
--- /dev/null
+++ b/src/SFML/Graphics/libjpeg/jdatadst.c
@@ -0,0 +1,151 @@
+/*
+ * jdatadst.c
+ *
+ * Copyright (C) 1994-1996, Thomas G. Lane.
+ * This file is part of the Independent JPEG Group's software.
+ * For conditions of distribution and use, see the accompanying README file.
+ *
+ * This file contains compression data destination routines for the case of
+ * emitting JPEG data to a file (or any stdio stream).  While these routines
+ * are sufficient for most applications, some will want to use a different
+ * destination manager.
+ * IMPORTANT: we assume that fwrite() will correctly transcribe an array of
+ * JOCTETs into 8-bit-wide elements on external storage.  If char is wider
+ * than 8 bits on your machine, you may need to do some tweaking.
+ */
+
+/* this is not a core library module, so it doesn't define JPEG_INTERNALS */
+#include "jinclude.h"
+#include "jpeglib.h"
+#include "jerror.h"
+
+
+/* Expanded data destination object for stdio output */
+
+typedef struct {
+  struct jpeg_destination_mgr pub; /* public fields */
+
+  FILE * outfile;		/* target stream */
+  JOCTET * buffer;		/* start of buffer */
+} my_destination_mgr;
+
+typedef my_destination_mgr * my_dest_ptr;
+
+#define OUTPUT_BUF_SIZE  4096	/* choose an efficiently fwrite'able size */
+
+
+/*
+ * Initialize destination --- called by jpeg_start_compress
+ * before any data is actually written.
+ */
+
+METHODDEF(void)
+init_destination (j_compress_ptr cinfo)
+{
+  my_dest_ptr dest = (my_dest_ptr) cinfo->dest;
+
+  /* Allocate the output buffer --- it will be released when done with image */
+  dest->buffer = (JOCTET *)
+      (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_IMAGE,
+				  OUTPUT_BUF_SIZE * SIZEOF(JOCTET));
+
+  dest->pub.next_output_byte = dest->buffer;
+  dest->pub.free_in_buffer = OUTPUT_BUF_SIZE;
+}
+
+
+/*
+ * Empty the output buffer --- called whenever buffer fills up.
+ *
+ * In typical applications, this should write the entire output buffer
+ * (ignoring the current state of next_output_byte & free_in_buffer),
+ * reset the pointer & count to the start of the buffer, and return TRUE
+ * indicating that the buffer has been dumped.
+ *
+ * In applications that need to be able to suspend compression due to output
+ * overrun, a FALSE return indicates that the buffer cannot be emptied now.
+ * In this situation, the compressor will return to its caller (possibly with
+ * an indication that it has not accepted all the supplied scanlines).  The
+ * application should resume compression after it has made more room in the
+ * output buffer.  Note that there are substantial restrictions on the use of
+ * suspension --- see the documentation.
+ *
+ * When suspending, the compressor will back up to a convenient restart point
+ * (typically the start of the current MCU). next_output_byte & free_in_buffer
+ * indicate where the restart point will be if the current call returns FALSE.
+ * Data beyond this point will be regenerated after resumption, so do not
+ * write it out when emptying the buffer externally.
+ */
+
+METHODDEF(boolean)
+empty_output_buffer (j_compress_ptr cinfo)
+{
+  my_dest_ptr dest = (my_dest_ptr) cinfo->dest;
+
+  if (JFWRITE(dest->outfile, dest->buffer, OUTPUT_BUF_SIZE) !=
+      (size_t) OUTPUT_BUF_SIZE)
+    ERREXIT(cinfo, JERR_FILE_WRITE);
+
+  dest->pub.next_output_byte = dest->buffer;
+  dest->pub.free_in_buffer = OUTPUT_BUF_SIZE;
+
+  return TRUE;
+}
+
+
+/*
+ * Terminate destination --- called by jpeg_finish_compress
+ * after all data has been written.  Usually needs to flush buffer.
+ *
+ * NB: *not* called by jpeg_abort or jpeg_destroy; surrounding
+ * application must deal with any cleanup that should happen even
+ * for error exit.
+ */
+
+METHODDEF(void)
+term_destination (j_compress_ptr cinfo)
+{
+  my_dest_ptr dest = (my_dest_ptr) cinfo->dest;
+  size_t datacount = OUTPUT_BUF_SIZE - dest->pub.free_in_buffer;
+
+  /* Write any data remaining in the buffer */
+  if (datacount > 0) {
+    if (JFWRITE(dest->outfile, dest->buffer, datacount) != datacount)
+      ERREXIT(cinfo, JERR_FILE_WRITE);
+  }
+  fflush(dest->outfile);
+  /* Make sure we wrote the output file OK */
+  if (ferror(dest->outfile))
+    ERREXIT(cinfo, JERR_FILE_WRITE);
+}
+
+
+/*
+ * Prepare for output to a stdio stream.
+ * The caller must have already opened the stream, and is responsible
+ * for closing it after finishing compression.
+ */
+
+GLOBAL(void)
+jpeg_stdio_dest (j_compress_ptr cinfo, FILE * outfile)
+{
+  my_dest_ptr dest;
+
+  /* The destination object is made permanent so that multiple JPEG images
+   * can be written to the same file without re-executing jpeg_stdio_dest.
+   * This makes it dangerous to use this manager and a different destination
+   * manager serially with the same JPEG object, because their private object
+   * sizes may be different.  Caveat programmer.
+   */
+  if (cinfo->dest == NULL) {	/* first time for this JPEG object? */
+    cinfo->dest = (struct jpeg_destination_mgr *)
+      (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_PERMANENT,
+				  SIZEOF(my_destination_mgr));
+  }
+
+  dest = (my_dest_ptr) cinfo->dest;
+  dest->pub.init_destination = init_destination;
+  dest->pub.empty_output_buffer = empty_output_buffer;
+  dest->pub.term_destination = term_destination;
+  dest->outfile = outfile;
+}
diff --git a/src/SFML/Graphics/libjpeg/jdatasrc.c b/src/SFML/Graphics/libjpeg/jdatasrc.c
new file mode 100755
index 0000000..29b6983
--- /dev/null
+++ b/src/SFML/Graphics/libjpeg/jdatasrc.c
@@ -0,0 +1,212 @@
+/*
+ * jdatasrc.c
+ *
+ * Copyright (C) 1994-1996, Thomas G. Lane.
+ * This file is part of the Independent JPEG Group's software.
+ * For conditions of distribution and use, see the accompanying README file.
+ *
+ * This file contains decompression data source routines for the case of
+ * reading JPEG data from a file (or any stdio stream).  While these routines
+ * are sufficient for most applications, some will want to use a different
+ * source manager.
+ * IMPORTANT: we assume that fread() will correctly transcribe an array of
+ * JOCTETs from 8-bit-wide elements on external storage.  If char is wider
+ * than 8 bits on your machine, you may need to do some tweaking.
+ */
+
+/* this is not a core library module, so it doesn't define JPEG_INTERNALS */
+#include "jinclude.h"
+#include "jpeglib.h"
+#include "jerror.h"
+
+
+/* Expanded data source object for stdio input */
+
+typedef struct {
+  struct jpeg_source_mgr pub;	/* public fields */
+
+  FILE * infile;		/* source stream */
+  JOCTET * buffer;		/* start of buffer */
+  boolean start_of_file;	/* have we gotten any data yet? */
+} my_source_mgr;
+
+typedef my_source_mgr * my_src_ptr;
+
+#define INPUT_BUF_SIZE  4096	/* choose an efficiently fread'able size */
+
+
+/*
+ * Initialize source --- called by jpeg_read_header
+ * before any data is actually read.
+ */
+
+METHODDEF(void)
+init_source (j_decompress_ptr cinfo)
+{
+  my_src_ptr src = (my_src_ptr) cinfo->src;
+
+  /* We reset the empty-input-file flag for each image,
+   * but we don't clear the input buffer.
+   * This is correct behavior for reading a series of images from one source.
+   */
+  src->start_of_file = TRUE;
+}
+
+
+/*
+ * Fill the input buffer --- called whenever buffer is emptied.
+ *
+ * In typical applications, this should read fresh data into the buffer
+ * (ignoring the current state of next_input_byte & bytes_in_buffer),
+ * reset the pointer & count to the start of the buffer, and return TRUE
+ * indicating that the buffer has been reloaded.  It is not necessary to
+ * fill the buffer entirely, only to obtain at least one more byte.
+ *
+ * There is no such thing as an EOF return.  If the end of the file has been
+ * reached, the routine has a choice of ERREXIT() or inserting fake data into
+ * the buffer.  In most cases, generating a warning message and inserting a
+ * fake EOI marker is the best course of action --- this will allow the
+ * decompressor to output however much of the image is there.  However,
+ * the resulting error message is misleading if the real problem is an empty
+ * input file, so we handle that case specially.
+ *
+ * In applications that need to be able to suspend compression due to input
+ * not being available yet, a FALSE return indicates that no more data can be
+ * obtained right now, but more may be forthcoming later.  In this situation,
+ * the decompressor will return to its caller (with an indication of the
+ * number of scanlines it has read, if any).  The application should resume
+ * decompression after it has loaded more data into the input buffer.  Note
+ * that there are substantial restrictions on the use of suspension --- see
+ * the documentation.
+ *
+ * When suspending, the decompressor will back up to a convenient restart point
+ * (typically the start of the current MCU). next_input_byte & bytes_in_buffer
+ * indicate where the restart point will be if the current call returns FALSE.
+ * Data beyond this point must be rescanned after resumption, so move it to
+ * the front of the buffer rather than discarding it.
+ */
+
+METHODDEF(boolean)
+fill_input_buffer (j_decompress_ptr cinfo)
+{
+  my_src_ptr src = (my_src_ptr) cinfo->src;
+  size_t nbytes;
+
+  nbytes = JFREAD(src->infile, src->buffer, INPUT_BUF_SIZE);
+
+  if (nbytes <= 0) {
+    if (src->start_of_file)	/* Treat empty input file as fatal error */
+      ERREXIT(cinfo, JERR_INPUT_EMPTY);
+    WARNMS(cinfo, JWRN_JPEG_EOF);
+    /* Insert a fake EOI marker */
+    src->buffer[0] = (JOCTET) 0xFF;
+    src->buffer[1] = (JOCTET) JPEG_EOI;
+    nbytes = 2;
+  }
+
+  src->pub.next_input_byte = src->buffer;
+  src->pub.bytes_in_buffer = nbytes;
+  src->start_of_file = FALSE;
+
+  return TRUE;
+}
+
+
+/*
+ * Skip data --- used to skip over a potentially large amount of
+ * uninteresting data (such as an APPn marker).
+ *
+ * Writers of suspendable-input applications must note that skip_input_data
+ * is not granted the right to give a suspension return.  If the skip extends
+ * beyond the data currently in the buffer, the buffer can be marked empty so
+ * that the next read will cause a fill_input_buffer call that can suspend.
+ * Arranging for additional bytes to be discarded before reloading the input
+ * buffer is the application writer's problem.
+ */
+
+METHODDEF(void)
+skip_input_data (j_decompress_ptr cinfo, long num_bytes)
+{
+  my_src_ptr src = (my_src_ptr) cinfo->src;
+
+  /* Just a dumb implementation for now.  Could use fseek() except
+   * it doesn't work on pipes.  Not clear that being smart is worth
+   * any trouble anyway --- large skips are infrequent.
+   */
+  if (num_bytes > 0) {
+    while (num_bytes > (long) src->pub.bytes_in_buffer) {
+      num_bytes -= (long) src->pub.bytes_in_buffer;
+      (void) fill_input_buffer(cinfo);
+      /* note we assume that fill_input_buffer will never return FALSE,
+       * so suspension need not be handled.
+       */
+    }
+    src->pub.next_input_byte += (size_t) num_bytes;
+    src->pub.bytes_in_buffer -= (size_t) num_bytes;
+  }
+}
+
+
+/*
+ * An additional method that can be provided by data source modules is the
+ * resync_to_restart method for error recovery in the presence of RST markers.
+ * For the moment, this source module just uses the default resync method
+ * provided by the JPEG library.  That method assumes that no backtracking
+ * is possible.
+ */
+
+
+/*
+ * Terminate source --- called by jpeg_finish_decompress
+ * after all data has been read.  Often a no-op.
+ *
+ * NB: *not* called by jpeg_abort or jpeg_destroy; surrounding
+ * application must deal with any cleanup that should happen even
+ * for error exit.
+ */
+
+METHODDEF(void)
+term_source (j_decompress_ptr cinfo)
+{
+  /* no work necessary here */
+}
+
+
+/*
+ * Prepare for input from a stdio stream.
+ * The caller must have already opened the stream, and is responsible
+ * for closing it after finishing decompression.
+ */
+
+GLOBAL(void)
+jpeg_stdio_src (j_decompress_ptr cinfo, FILE * infile)
+{
+  my_src_ptr src;
+
+  /* The source object and input buffer are made permanent so that a series
+   * of JPEG images can be read from the same file by calling jpeg_stdio_src
+   * only before the first one.  (If we discarded the buffer at the end of
+   * one image, we'd likely lose the start of the next one.)
+   * This makes it unsafe to use this manager and a different source
+   * manager serially with the same JPEG object.  Caveat programmer.
+   */
+  if (cinfo->src == NULL) {	/* first time for this JPEG object? */
+    cinfo->src = (struct jpeg_source_mgr *)
+      (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_PERMANENT,
+				  SIZEOF(my_source_mgr));
+    src = (my_src_ptr) cinfo->src;
+    src->buffer = (JOCTET *)
+      (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_PERMANENT,
+				  INPUT_BUF_SIZE * SIZEOF(JOCTET));
+  }
+
+  src = (my_src_ptr) cinfo->src;
+  src->pub.init_source = init_source;
+  src->pub.fill_input_buffer = fill_input_buffer;
+  src->pub.skip_input_data = skip_input_data;
+  src->pub.resync_to_restart = jpeg_resync_to_restart; /* use default method */
+  src->pub.term_source = term_source;
+  src->infile = infile;
+  src->pub.bytes_in_buffer = 0; /* forces fill_input_buffer on first read */
+  src->pub.next_input_byte = NULL; /* until buffer loaded */
+}
diff --git a/src/SFML/Graphics/libjpeg/jdcoefct.c b/src/SFML/Graphics/libjpeg/jdcoefct.c
new file mode 100755
index 0000000..992bd10
--- /dev/null
+++ b/src/SFML/Graphics/libjpeg/jdcoefct.c
@@ -0,0 +1,736 @@
+/*
+ * jdcoefct.c
+ *
+ * Copyright (C) 1994-1997, Thomas G. Lane.
+ * This file is part of the Independent JPEG Group's software.
+ * For conditions of distribution and use, see the accompanying README file.
+ *
+ * This file contains the coefficient buffer controller for decompression.
+ * This controller is the top level of the JPEG decompressor proper.
+ * The coefficient buffer lies between entropy decoding and inverse-DCT steps.
+ *
+ * In buffered-image mode, this controller is the interface between
+ * input-oriented processing and output-oriented processing.
+ * Also, the input side (only) is used when reading a file for transcoding.
+ */
+
+#define JPEG_INTERNALS
+#include "jinclude.h"
+#include "jpeglib.h"
+
+/* Block smoothing is only applicable for progressive JPEG, so: */
+#ifndef D_PROGRESSIVE_SUPPORTED
+#undef BLOCK_SMOOTHING_SUPPORTED
+#endif
+
+/* Private buffer controller object */
+
+typedef struct {
+  struct jpeg_d_coef_controller pub; /* public fields */
+
+  /* These variables keep track of the current location of the input side. */
+  /* cinfo->input_iMCU_row is also used for this. */
+  JDIMENSION MCU_ctr;		/* counts MCUs processed in current row */
+  int MCU_vert_offset;		/* counts MCU rows within iMCU row */
+  int MCU_rows_per_iMCU_row;	/* number of such rows needed */
+
+  /* The output side's location is represented by cinfo->output_iMCU_row. */
+
+  /* In single-pass modes, it's sufficient to buffer just one MCU.
+   * We allocate a workspace of D_MAX_BLOCKS_IN_MCU coefficient blocks,
+   * and let the entropy decoder write into that workspace each time.
+   * (On 80x86, the workspace is FAR even though it's not really very big;
+   * this is to keep the module interfaces unchanged when a large coefficient
+   * buffer is necessary.)
+   * In multi-pass modes, this array points to the current MCU's blocks
+   * within the virtual arrays; it is used only by the input side.
+   */
+  JBLOCKROW MCU_buffer[D_MAX_BLOCKS_IN_MCU];
+
+#ifdef D_MULTISCAN_FILES_SUPPORTED
+  /* In multi-pass modes, we need a virtual block array for each component. */
+  jvirt_barray_ptr whole_image[MAX_COMPONENTS];
+#endif
+
+#ifdef BLOCK_SMOOTHING_SUPPORTED
+  /* When doing block smoothing, we latch coefficient Al values here */
+  int * coef_bits_latch;
+#define SAVED_COEFS  6		/* we save coef_bits[0..5] */
+#endif
+} my_coef_controller;
+
+typedef my_coef_controller * my_coef_ptr;
+
+/* Forward declarations */
+METHODDEF(int) decompress_onepass
+	JPP((j_decompress_ptr cinfo, JSAMPIMAGE output_buf));
+#ifdef D_MULTISCAN_FILES_SUPPORTED
+METHODDEF(int) decompress_data
+	JPP((j_decompress_ptr cinfo, JSAMPIMAGE output_buf));
+#endif
+#ifdef BLOCK_SMOOTHING_SUPPORTED
+LOCAL(boolean) smoothing_ok JPP((j_decompress_ptr cinfo));
+METHODDEF(int) decompress_smooth_data
+	JPP((j_decompress_ptr cinfo, JSAMPIMAGE output_buf));
+#endif
+
+
+LOCAL(void)
+start_iMCU_row (j_decompress_ptr cinfo)
+/* Reset within-iMCU-row counters for a new row (input side) */
+{
+  my_coef_ptr coef = (my_coef_ptr) cinfo->coef;
+
+  /* In an interleaved scan, an MCU row is the same as an iMCU row.
+   * In a noninterleaved scan, an iMCU row has v_samp_factor MCU rows.
+   * But at the bottom of the image, process only what's left.
+   */
+  if (cinfo->comps_in_scan > 1) {
+    coef->MCU_rows_per_iMCU_row = 1;
+  } else {
+    if (cinfo->input_iMCU_row < (cinfo->total_iMCU_rows-1))
+      coef->MCU_rows_per_iMCU_row = cinfo->cur_comp_info[0]->v_samp_factor;
+    else
+      coef->MCU_rows_per_iMCU_row = cinfo->cur_comp_info[0]->last_row_height;
+  }
+
+  coef->MCU_ctr = 0;
+  coef->MCU_vert_offset = 0;
+}
+
+
+/*
+ * Initialize for an input processing pass.
+ */
+
+METHODDEF(void)
+start_input_pass (j_decompress_ptr cinfo)
+{
+  cinfo->input_iMCU_row = 0;
+  start_iMCU_row(cinfo);
+}
+
+
+/*
+ * Initialize for an output processing pass.
+ */
+
+METHODDEF(void)
+start_output_pass (j_decompress_ptr cinfo)
+{
+#ifdef BLOCK_SMOOTHING_SUPPORTED
+  my_coef_ptr coef = (my_coef_ptr) cinfo->coef;
+
+  /* If multipass, check to see whether to use block smoothing on this pass */
+  if (coef->pub.coef_arrays != NULL) {
+    if (cinfo->do_block_smoothing && smoothing_ok(cinfo))
+      coef->pub.decompress_data = decompress_smooth_data;
+    else
+      coef->pub.decompress_data = decompress_data;
+  }
+#endif
+  cinfo->output_iMCU_row = 0;
+}
+
+
+/*
+ * Decompress and return some data in the single-pass case.
+ * Always attempts to emit one fully interleaved MCU row ("iMCU" row).
+ * Input and output must run in lockstep since we have only a one-MCU buffer.
+ * Return value is JPEG_ROW_COMPLETED, JPEG_SCAN_COMPLETED, or JPEG_SUSPENDED.
+ *
+ * NB: output_buf contains a plane for each component in image,
+ * which we index according to the component's SOF position.
+ */
+
+METHODDEF(int)
+decompress_onepass (j_decompress_ptr cinfo, JSAMPIMAGE output_buf)
+{
+  my_coef_ptr coef = (my_coef_ptr) cinfo->coef;
+  JDIMENSION MCU_col_num;	/* index of current MCU within row */
+  JDIMENSION last_MCU_col = cinfo->MCUs_per_row - 1;
+  JDIMENSION last_iMCU_row = cinfo->total_iMCU_rows - 1;
+  int blkn, ci, xindex, yindex, yoffset, useful_width;
+  JSAMPARRAY output_ptr;
+  JDIMENSION start_col, output_col;
+  jpeg_component_info *compptr;
+  inverse_DCT_method_ptr inverse_DCT;
+
+  /* Loop to process as much as one whole iMCU row */
+  for (yoffset = coef->MCU_vert_offset; yoffset < coef->MCU_rows_per_iMCU_row;
+       yoffset++) {
+    for (MCU_col_num = coef->MCU_ctr; MCU_col_num <= last_MCU_col;
+	 MCU_col_num++) {
+      /* Try to fetch an MCU.  Entropy decoder expects buffer to be zeroed. */
+      jzero_far((void FAR *) coef->MCU_buffer[0],
+		(size_t) (cinfo->blocks_in_MCU * SIZEOF(JBLOCK)));
+      if (! (*cinfo->entropy->decode_mcu) (cinfo, coef->MCU_buffer)) {
+	/* Suspension forced; update state counters and exit */
+	coef->MCU_vert_offset = yoffset;
+	coef->MCU_ctr = MCU_col_num;
+	return JPEG_SUSPENDED;
+      }
+      /* Determine where data should go in output_buf and do the IDCT thing.
+       * We skip dummy blocks at the right and bottom edges (but blkn gets
+       * incremented past them!).  Note the inner loop relies on having
+       * allocated the MCU_buffer[] blocks sequentially.
+       */
+      blkn = 0;			/* index of current DCT block within MCU */
+      for (ci = 0; ci < cinfo->comps_in_scan; ci++) {
+	compptr = cinfo->cur_comp_info[ci];
+	/* Don't bother to IDCT an uninteresting component. */
+	if (! compptr->component_needed) {
+	  blkn += compptr->MCU_blocks;
+	  continue;
+	}
+	inverse_DCT = cinfo->idct->inverse_DCT[compptr->component_index];
+	useful_width = (MCU_col_num < last_MCU_col) ? compptr->MCU_width
+						    : compptr->last_col_width;
+	output_ptr = output_buf[compptr->component_index] +
+	  yoffset * compptr->DCT_scaled_size;
+	start_col = MCU_col_num * compptr->MCU_sample_width;
+	for (yindex = 0; yindex < compptr->MCU_height; yindex++) {
+	  if (cinfo->input_iMCU_row < last_iMCU_row ||
+	      yoffset+yindex < compptr->last_row_height) {
+	    output_col = start_col;
+	    for (xindex = 0; xindex < useful_width; xindex++) {
+	      (*inverse_DCT) (cinfo, compptr,
+			      (JCOEFPTR) coef->MCU_buffer[blkn+xindex],
+			      output_ptr, output_col);
+	      output_col += compptr->DCT_scaled_size;
+	    }
+	  }
+	  blkn += compptr->MCU_width;
+	  output_ptr += compptr->DCT_scaled_size;
+	}
+      }
+    }
+    /* Completed an MCU row, but perhaps not an iMCU row */
+    coef->MCU_ctr = 0;
+  }
+  /* Completed the iMCU row, advance counters for next one */
+  cinfo->output_iMCU_row++;
+  if (++(cinfo->input_iMCU_row) < cinfo->total_iMCU_rows) {
+    start_iMCU_row(cinfo);
+    return JPEG_ROW_COMPLETED;
+  }
+  /* Completed the scan */
+  (*cinfo->inputctl->finish_input_pass) (cinfo);
+  return JPEG_SCAN_COMPLETED;
+}
+
+
+/*
+ * Dummy consume-input routine for single-pass operation.
+ */
+
+METHODDEF(int)
+dummy_consume_data (j_decompress_ptr cinfo)
+{
+  return JPEG_SUSPENDED;	/* Always indicate nothing was done */
+}
+
+
+#ifdef D_MULTISCAN_FILES_SUPPORTED
+
+/*
+ * Consume input data and store it in the full-image coefficient buffer.
+ * We read as much as one fully interleaved MCU row ("iMCU" row) per call,
+ * ie, v_samp_factor block rows for each component in the scan.
+ * Return value is JPEG_ROW_COMPLETED, JPEG_SCAN_COMPLETED, or JPEG_SUSPENDED.
+ */
+
+METHODDEF(int)
+consume_data (j_decompress_ptr cinfo)
+{
+  my_coef_ptr coef = (my_coef_ptr) cinfo->coef;
+  JDIMENSION MCU_col_num;	/* index of current MCU within row */
+  int blkn, ci, xindex, yindex, yoffset;
+  JDIMENSION start_col;
+  JBLOCKARRAY buffer[MAX_COMPS_IN_SCAN];
+  JBLOCKROW buffer_ptr;
+  jpeg_component_info *compptr;
+
+  /* Align the virtual buffers for the components used in this scan. */
+  for (ci = 0; ci < cinfo->comps_in_scan; ci++) {
+    compptr = cinfo->cur_comp_info[ci];
+    buffer[ci] = (*cinfo->mem->access_virt_barray)
+      ((j_common_ptr) cinfo, coef->whole_image[compptr->component_index],
+       cinfo->input_iMCU_row * compptr->v_samp_factor,
+       (JDIMENSION) compptr->v_samp_factor, TRUE);
+    /* Note: entropy decoder expects buffer to be zeroed,
+     * but this is handled automatically by the memory manager
+     * because we requested a pre-zeroed array.
+     */
+  }
+
+  /* Loop to process one whole iMCU row */
+  for (yoffset = coef->MCU_vert_offset; yoffset < coef->MCU_rows_per_iMCU_row;
+       yoffset++) {
+    for (MCU_col_num = coef->MCU_ctr; MCU_col_num < cinfo->MCUs_per_row;
+	 MCU_col_num++) {
+      /* Construct list of pointers to DCT blocks belonging to this MCU */
+      blkn = 0;			/* index of current DCT block within MCU */
+      for (ci = 0; ci < cinfo->comps_in_scan; ci++) {
+	compptr = cinfo->cur_comp_info[ci];
+	start_col = MCU_col_num * compptr->MCU_width;
+	for (yindex = 0; yindex < compptr->MCU_height; yindex++) {
+	  buffer_ptr = buffer[ci][yindex+yoffset] + start_col;
+	  for (xindex = 0; xindex < compptr->MCU_width; xindex++) {
+	    coef->MCU_buffer[blkn++] = buffer_ptr++;
+	  }
+	}
+      }
+      /* Try to fetch the MCU. */
+      if (! (*cinfo->entropy->decode_mcu) (cinfo, coef->MCU_buffer)) {
+	/* Suspension forced; update state counters and exit */
+	coef->MCU_vert_offset = yoffset;
+	coef->MCU_ctr = MCU_col_num;
+	return JPEG_SUSPENDED;
+      }
+    }
+    /* Completed an MCU row, but perhaps not an iMCU row */
+    coef->MCU_ctr = 0;
+  }
+  /* Completed the iMCU row, advance counters for next one */
+  if (++(cinfo->input_iMCU_row) < cinfo->total_iMCU_rows) {
+    start_iMCU_row(cinfo);
+    return JPEG_ROW_COMPLETED;
+  }
+  /* Completed the scan */
+  (*cinfo->inputctl->finish_input_pass) (cinfo);
+  return JPEG_SCAN_COMPLETED;
+}
+
+
+/*
+ * Decompress and return some data in the multi-pass case.
+ * Always attempts to emit one fully interleaved MCU row ("iMCU" row).
+ * Return value is JPEG_ROW_COMPLETED, JPEG_SCAN_COMPLETED, or JPEG_SUSPENDED.
+ *
+ * NB: output_buf contains a plane for each component in image.
+ */
+
+METHODDEF(int)
+decompress_data (j_decompress_ptr cinfo, JSAMPIMAGE output_buf)
+{
+  my_coef_ptr coef = (my_coef_ptr) cinfo->coef;
+  JDIMENSION last_iMCU_row = cinfo->total_iMCU_rows - 1;
+  JDIMENSION block_num;
+  int ci, block_row, block_rows;
+  JBLOCKARRAY buffer;
+  JBLOCKROW buffer_ptr;
+  JSAMPARRAY output_ptr;
+  JDIMENSION output_col;
+  jpeg_component_info *compptr;
+  inverse_DCT_method_ptr inverse_DCT;
+
+  /* Force some input to be done if we are getting ahead of the input. */
+  while (cinfo->input_scan_number < cinfo->output_scan_number ||
+	 (cinfo->input_scan_number == cinfo->output_scan_number &&
+	  cinfo->input_iMCU_row <= cinfo->output_iMCU_row)) {
+    if ((*cinfo->inputctl->consume_input)(cinfo) == JPEG_SUSPENDED)
+      return JPEG_SUSPENDED;
+  }
+
+  /* OK, output from the virtual arrays. */
+  for (ci = 0, compptr = cinfo->comp_info; ci < cinfo->num_components;
+       ci++, compptr++) {
+    /* Don't bother to IDCT an uninteresting component. */
+    if (! compptr->component_needed)
+      continue;
+    /* Align the virtual buffer for this component. */
+    buffer = (*cinfo->mem->access_virt_barray)
+      ((j_common_ptr) cinfo, coef->whole_image[ci],
+       cinfo->output_iMCU_row * compptr->v_samp_factor,
+       (JDIMENSION) compptr->v_samp_factor, FALSE);
+    /* Count non-dummy DCT block rows in this iMCU row. */
+    if (cinfo->output_iMCU_row < last_iMCU_row)
+      block_rows = compptr->v_samp_factor;
+    else {
+      /* NB: can't use last_row_height here; it is input-side-dependent! */
+      block_rows = (int) (compptr->height_in_blocks % compptr->v_samp_factor);
+      if (block_rows == 0) block_rows = compptr->v_samp_factor;
+    }
+    inverse_DCT = cinfo->idct->inverse_DCT[ci];
+    output_ptr = output_buf[ci];
+    /* Loop over all DCT blocks to be processed. */
+    for (block_row = 0; block_row < block_rows; block_row++) {
+      buffer_ptr = buffer[block_row];
+      output_col = 0;
+      for (block_num = 0; block_num < compptr->width_in_blocks; block_num++) {
+	(*inverse_DCT) (cinfo, compptr, (JCOEFPTR) buffer_ptr,
+			output_ptr, output_col);
+	buffer_ptr++;
+	output_col += compptr->DCT_scaled_size;
+      }
+      output_ptr += compptr->DCT_scaled_size;
+    }
+  }
+
+  if (++(cinfo->output_iMCU_row) < cinfo->total_iMCU_rows)
+    return JPEG_ROW_COMPLETED;
+  return JPEG_SCAN_COMPLETED;
+}
+
+#endif /* D_MULTISCAN_FILES_SUPPORTED */
+
+
+#ifdef BLOCK_SMOOTHING_SUPPORTED
+
+/*
+ * This code applies interblock smoothing as described by section K.8
+ * of the JPEG standard: the first 5 AC coefficients are estimated from
+ * the DC values of a DCT block and its 8 neighboring blocks.
+ * We apply smoothing only for progressive JPEG decoding, and only if
+ * the coefficients it can estimate are not yet known to full precision.
+ */
+
+/* Natural-order array positions of the first 5 zigzag-order coefficients */
+#define Q01_POS  1
+#define Q10_POS  8
+#define Q20_POS  16
+#define Q11_POS  9
+#define Q02_POS  2
+
+/*
+ * Determine whether block smoothing is applicable and safe.
+ * We also latch the current states of the coef_bits[] entries for the
+ * AC coefficients; otherwise, if the input side of the decompressor
+ * advances into a new scan, we might think the coefficients are known
+ * more accurately than they really are.
+ */
+
+LOCAL(boolean)
+smoothing_ok (j_decompress_ptr cinfo)
+{
+  my_coef_ptr coef = (my_coef_ptr) cinfo->coef;
+  boolean smoothing_useful = FALSE;
+  int ci, coefi;
+  jpeg_component_info *compptr;
+  JQUANT_TBL * qtable;
+  int * coef_bits;
+  int * coef_bits_latch;
+
+  if (! cinfo->progressive_mode || cinfo->coef_bits == NULL)
+    return FALSE;
+
+  /* Allocate latch area if not already done */
+  if (coef->coef_bits_latch == NULL)
+    coef->coef_bits_latch = (int *)
+      (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_IMAGE,
+				  cinfo->num_components *
+				  (SAVED_COEFS * SIZEOF(int)));
+  coef_bits_latch = coef->coef_bits_latch;
+
+  for (ci = 0, compptr = cinfo->comp_info; ci < cinfo->num_components;
+       ci++, compptr++) {
+    /* All components' quantization values must already be latched. */
+    if ((qtable = compptr->quant_table) == NULL)
+      return FALSE;
+    /* Verify DC & first 5 AC quantizers are nonzero to avoid zero-divide. */
+    if (qtable->quantval[0] == 0 ||
+	qtable->quantval[Q01_POS] == 0 ||
+	qtable->quantval[Q10_POS] == 0 ||
+	qtable->quantval[Q20_POS] == 0 ||
+	qtable->quantval[Q11_POS] == 0 ||
+	qtable->quantval[Q02_POS] == 0)
+      return FALSE;
+    /* DC values must be at least partly known for all components. */
+    coef_bits = cinfo->coef_bits[ci];
+    if (coef_bits[0] < 0)
+      return FALSE;
+    /* Block smoothing is helpful if some AC coefficients remain inaccurate. */
+    for (coefi = 1; coefi <= 5; coefi++) {
+      coef_bits_latch[coefi] = coef_bits[coefi];
+      if (coef_bits[coefi] != 0)
+	smoothing_useful = TRUE;
+    }
+    coef_bits_latch += SAVED_COEFS;
+  }
+
+  return smoothing_useful;
+}
+
+
+/*
+ * Variant of decompress_data for use when doing block smoothing.
+ */
+
+METHODDEF(int)
+decompress_smooth_data (j_decompress_ptr cinfo, JSAMPIMAGE output_buf)
+{
+  my_coef_ptr coef = (my_coef_ptr) cinfo->coef;
+  JDIMENSION last_iMCU_row = cinfo->total_iMCU_rows - 1;
+  JDIMENSION block_num, last_block_column;
+  int ci, block_row, block_rows, access_rows;
+  JBLOCKARRAY buffer;
+  JBLOCKROW buffer_ptr, prev_block_row, next_block_row;
+  JSAMPARRAY output_ptr;
+  JDIMENSION output_col;
+  jpeg_component_info *compptr;
+  inverse_DCT_method_ptr inverse_DCT;
+  boolean first_row, last_row;
+  JBLOCK workspace;
+  int *coef_bits;
+  JQUANT_TBL *quanttbl;
+  INT32 Q00,Q01,Q02,Q10,Q11,Q20, num;
+  int DC1,DC2,DC3,DC4,DC5,DC6,DC7,DC8,DC9;
+  int Al, pred;
+
+  /* Force some input to be done if we are getting ahead of the input. */
+  while (cinfo->input_scan_number <= cinfo->output_scan_number &&
+	 ! cinfo->inputctl->eoi_reached) {
+    if (cinfo->input_scan_number == cinfo->output_scan_number) {
+      /* If input is working on current scan, we ordinarily want it to
+       * have completed the current row.  But if input scan is DC,
+       * we want it to keep one row ahead so that next block row's DC
+       * values are up to date.
+       */
+      JDIMENSION delta = (cinfo->Ss == 0) ? 1 : 0;
+      if (cinfo->input_iMCU_row > cinfo->output_iMCU_row+delta)
+	break;
+    }
+    if ((*cinfo->inputctl->consume_input)(cinfo) == JPEG_SUSPENDED)
+      return JPEG_SUSPENDED;
+  }
+
+  /* OK, output from the virtual arrays. */
+  for (ci = 0, compptr = cinfo->comp_info; ci < cinfo->num_components;
+       ci++, compptr++) {
+    /* Don't bother to IDCT an uninteresting component. */
+    if (! compptr->component_needed)
+      continue;
+    /* Count non-dummy DCT block rows in this iMCU row. */
+    if (cinfo->output_iMCU_row < last_iMCU_row) {
+      block_rows = compptr->v_samp_factor;
+      access_rows = block_rows * 2; /* this and next iMCU row */
+      last_row = FALSE;
+    } else {
+      /* NB: can't use last_row_height here; it is input-side-dependent! */
+      block_rows = (int) (compptr->height_in_blocks % compptr->v_samp_factor);
+      if (block_rows == 0) block_rows = compptr->v_samp_factor;
+      access_rows = block_rows; /* this iMCU row only */
+      last_row = TRUE;
+    }
+    /* Align the virtual buffer for this component. */
+    if (cinfo->output_iMCU_row > 0) {
+      access_rows += compptr->v_samp_factor; /* prior iMCU row too */
+      buffer = (*cinfo->mem->access_virt_barray)
+	((j_common_ptr) cinfo, coef->whole_image[ci],
+	 (cinfo->output_iMCU_row - 1) * compptr->v_samp_factor,
+	 (JDIMENSION) access_rows, FALSE);
+      buffer += compptr->v_samp_factor;	/* point to current iMCU row */
+      first_row = FALSE;
+    } else {
+      buffer = (*cinfo->mem->access_virt_barray)
+	((j_common_ptr) cinfo, coef->whole_image[ci],
+	 (JDIMENSION) 0, (JDIMENSION) access_rows, FALSE);
+      first_row = TRUE;
+    }
+    /* Fetch component-dependent info */
+    coef_bits = coef->coef_bits_latch + (ci * SAVED_COEFS);
+    quanttbl = compptr->quant_table;
+    Q00 = quanttbl->quantval[0];
+    Q01 = quanttbl->quantval[Q01_POS];
+    Q10 = quanttbl->quantval[Q10_POS];
+    Q20 = quanttbl->quantval[Q20_POS];
+    Q11 = quanttbl->quantval[Q11_POS];
+    Q02 = quanttbl->quantval[Q02_POS];
+    inverse_DCT = cinfo->idct->inverse_DCT[ci];
+    output_ptr = output_buf[ci];
+    /* Loop over all DCT blocks to be processed. */
+    for (block_row = 0; block_row < block_rows; block_row++) {
+      buffer_ptr = buffer[block_row];
+      if (first_row && block_row == 0)
+	prev_block_row = buffer_ptr;
+      else
+	prev_block_row = buffer[block_row-1];
+      if (last_row && block_row == block_rows-1)
+	next_block_row = buffer_ptr;
+      else
+	next_block_row = buffer[block_row+1];
+      /* We fetch the surrounding DC values using a sliding-register approach.
+       * Initialize all nine here so as to do the right thing on narrow pics.
+       */
+      DC1 = DC2 = DC3 = (int) prev_block_row[0][0];
+      DC4 = DC5 = DC6 = (int) buffer_ptr[0][0];
+      DC7 = DC8 = DC9 = (int) next_block_row[0][0];
+      output_col = 0;
+      last_block_column = compptr->width_in_blocks - 1;
+      for (block_num = 0; block_num <= last_block_column; block_num++) {
+	/* Fetch current DCT block into workspace so we can modify it. */
+	jcopy_block_row(buffer_ptr, (JBLOCKROW) workspace, (JDIMENSION) 1);
+	/* Update DC values */
+	if (block_num < last_block_column) {
+	  DC3 = (int) prev_block_row[1][0];
+	  DC6 = (int) buffer_ptr[1][0];
+	  DC9 = (int) next_block_row[1][0];
+	}
+	/* Compute coefficient estimates per K.8.
+	 * An estimate is applied only if coefficient is still zero,
+	 * and is not known to be fully accurate.
+	 */
+	/* AC01 */
+	if ((Al=coef_bits[1]) != 0 && workspace[1] == 0) {
+	  num = 36 * Q00 * (DC4 - DC6);
+	  if (num >= 0) {
+	    pred = (int) (((Q01<<7) + num) / (Q01<<8));
+	    if (Al > 0 && pred >= (1<<Al))
+	      pred = (1<<Al)-1;
+	  } else {
+	    pred = (int) (((Q01<<7) - num) / (Q01<<8));
+	    if (Al > 0 && pred >= (1<<Al))
+	      pred = (1<<Al)-1;
+	    pred = -pred;
+	  }
+	  workspace[1] = (JCOEF) pred;
+	}
+	/* AC10 */
+	if ((Al=coef_bits[2]) != 0 && workspace[8] == 0) {
+	  num = 36 * Q00 * (DC2 - DC8);
+	  if (num >= 0) {
+	    pred = (int) (((Q10<<7) + num) / (Q10<<8));
+	    if (Al > 0 && pred >= (1<<Al))
+	      pred = (1<<Al)-1;
+	  } else {
+	    pred = (int) (((Q10<<7) - num) / (Q10<<8));
+	    if (Al > 0 && pred >= (1<<Al))
+	      pred = (1<<Al)-1;
+	    pred = -pred;
+	  }
+	  workspace[8] = (JCOEF) pred;
+	}
+	/* AC20 */
+	if ((Al=coef_bits[3]) != 0 && workspace[16] == 0) {
+	  num = 9 * Q00 * (DC2 + DC8 - 2*DC5);
+	  if (num >= 0) {
+	    pred = (int) (((Q20<<7) + num) / (Q20<<8));
+	    if (Al > 0 && pred >= (1<<Al))
+	      pred = (1<<Al)-1;
+	  } else {
+	    pred = (int) (((Q20<<7) - num) / (Q20<<8));
+	    if (Al > 0 && pred >= (1<<Al))
+	      pred = (1<<Al)-1;
+	    pred = -pred;
+	  }
+	  workspace[16] = (JCOEF) pred;
+	}
+	/* AC11 */
+	if ((Al=coef_bits[4]) != 0 && workspace[9] == 0) {
+	  num = 5 * Q00 * (DC1 - DC3 - DC7 + DC9);
+	  if (num >= 0) {
+	    pred = (int) (((Q11<<7) + num) / (Q11<<8));
+	    if (Al > 0 && pred >= (1<<Al))
+	      pred = (1<<Al)-1;
+	  } else {
+	    pred = (int) (((Q11<<7) - num) / (Q11<<8));
+	    if (Al > 0 && pred >= (1<<Al))
+	      pred = (1<<Al)-1;
+	    pred = -pred;
+	  }
+	  workspace[9] = (JCOEF) pred;
+	}
+	/* AC02 */
+	if ((Al=coef_bits[5]) != 0 && workspace[2] == 0) {
+	  num = 9 * Q00 * (DC4 + DC6 - 2*DC5);
+	  if (num >= 0) {
+	    pred = (int) (((Q02<<7) + num) / (Q02<<8));
+	    if (Al > 0 && pred >= (1<<Al))
+	      pred = (1<<Al)-1;
+	  } else {
+	    pred = (int) (((Q02<<7) - num) / (Q02<<8));
+	    if (Al > 0 && pred >= (1<<Al))
+	      pred = (1<<Al)-1;
+	    pred = -pred;
+	  }
+	  workspace[2] = (JCOEF) pred;
+	}
+	/* OK, do the IDCT */
+	(*inverse_DCT) (cinfo, compptr, (JCOEFPTR) workspace,
+			output_ptr, output_col);
+	/* Advance for next column */
+	DC1 = DC2; DC2 = DC3;
+	DC4 = DC5; DC5 = DC6;
+	DC7 = DC8; DC8 = DC9;
+	buffer_ptr++, prev_block_row++, next_block_row++;
+	output_col += compptr->DCT_scaled_size;
+      }
+      output_ptr += compptr->DCT_scaled_size;
+    }
+  }
+
+  if (++(cinfo->output_iMCU_row) < cinfo->total_iMCU_rows)
+    return JPEG_ROW_COMPLETED;
+  return JPEG_SCAN_COMPLETED;
+}
+
+#endif /* BLOCK_SMOOTHING_SUPPORTED */
+
+
+/*
+ * Initialize coefficient buffer controller.
+ */
+
+GLOBAL(void)
+jinit_d_coef_controller (j_decompress_ptr cinfo, boolean need_full_buffer)
+{
+  my_coef_ptr coef;
+
+  coef = (my_coef_ptr)
+    (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_IMAGE,
+				SIZEOF(my_coef_controller));
+  cinfo->coef = (struct jpeg_d_coef_controller *) coef;
+  coef->pub.start_input_pass = start_input_pass;
+  coef->pub.start_output_pass = start_output_pass;
+#ifdef BLOCK_SMOOTHING_SUPPORTED
+  coef->coef_bits_latch = NULL;
+#endif
+
+  /* Create the coefficient buffer. */
+  if (need_full_buffer) {
+#ifdef D_MULTISCAN_FILES_SUPPORTED
+    /* Allocate a full-image virtual array for each component, */
+    /* padded to a multiple of samp_factor DCT blocks in each direction. */
+    /* Note we ask for a pre-zeroed array. */
+    int ci, access_rows;
+    jpeg_component_info *compptr;
+
+    for (ci = 0, compptr = cinfo->comp_info; ci < cinfo->num_components;
+	 ci++, compptr++) {
+      access_rows = compptr->v_samp_factor;
+#ifdef BLOCK_SMOOTHING_SUPPORTED
+      /* If block smoothing could be used, need a bigger window */
+      if (cinfo->progressive_mode)
+	access_rows *= 3;
+#endif
+      coef->whole_image[ci] = (*cinfo->mem->request_virt_barray)
+	((j_common_ptr) cinfo, JPOOL_IMAGE, TRUE,
+	 (JDIMENSION) jround_up((long) compptr->width_in_blocks,
+				(long) compptr->h_samp_factor),
+	 (JDIMENSION) jround_up((long) compptr->height_in_blocks,
+				(long) compptr->v_samp_factor),
+	 (JDIMENSION) access_rows);
+    }
+    coef->pub.consume_data = consume_data;
+    coef->pub.decompress_data = decompress_data;
+    coef->pub.coef_arrays = coef->whole_image; /* link to virtual arrays */
+#else
+    ERREXIT(cinfo, JERR_NOT_COMPILED);
+#endif
+  } else {
+    /* We only need a single-MCU buffer. */
+    JBLOCKROW buffer;
+    int i;
+
+    buffer = (JBLOCKROW)
+      (*cinfo->mem->alloc_large) ((j_common_ptr) cinfo, JPOOL_IMAGE,
+				  D_MAX_BLOCKS_IN_MCU * SIZEOF(JBLOCK));
+    for (i = 0; i < D_MAX_BLOCKS_IN_MCU; i++) {
+      coef->MCU_buffer[i] = buffer + i;
+    }
+    coef->pub.consume_data = dummy_consume_data;
+    coef->pub.decompress_data = decompress_onepass;
+    coef->pub.coef_arrays = NULL; /* flag for no virtual arrays */
+  }
+}
diff --git a/src/SFML/Graphics/libjpeg/jdcolor.c b/src/SFML/Graphics/libjpeg/jdcolor.c
new file mode 100755
index 0000000..fd7b138
--- /dev/null
+++ b/src/SFML/Graphics/libjpeg/jdcolor.c
@@ -0,0 +1,396 @@
+/*
+ * jdcolor.c
+ *
+ * Copyright (C) 1991-1997, Thomas G. Lane.
+ * This file is part of the Independent JPEG Group's software.
+ * For conditions of distribution and use, see the accompanying README file.
+ *
+ * This file contains output colorspace conversion routines.
+ */
+
+#define JPEG_INTERNALS
+#include "jinclude.h"
+#include "jpeglib.h"
+
+
+/* Private subobject */
+
+typedef struct {
+  struct jpeg_color_deconverter pub; /* public fields */
+
+  /* Private state for YCC->RGB conversion */
+  int * Cr_r_tab;		/* => table for Cr to R conversion */
+  int * Cb_b_tab;		/* => table for Cb to B conversion */
+  INT32 * Cr_g_tab;		/* => table for Cr to G conversion */
+  INT32 * Cb_g_tab;		/* => table for Cb to G conversion */
+} my_color_deconverter;
+
+typedef my_color_deconverter * my_cconvert_ptr;
+
+
+/**************** YCbCr -> RGB conversion: most common case **************/
+
+/*
+ * YCbCr is defined per CCIR 601-1, except that Cb and Cr are
+ * normalized to the range 0..MAXJSAMPLE rather than -0.5 .. 0.5.
+ * The conversion equations to be implemented are therefore
+ *	R = Y                + 1.40200 * Cr
+ *	G = Y - 0.34414 * Cb - 0.71414 * Cr
+ *	B = Y + 1.77200 * Cb
+ * where Cb and Cr represent the incoming values less CENTERJSAMPLE.
+ * (These numbers are derived from TIFF 6.0 section 21, dated 3-June-92.)
+ *
+ * To avoid floating-point arithmetic, we represent the fractional constants
+ * as integers scaled up by 2^16 (about 4 digits precision); we have to divide
+ * the products by 2^16, with appropriate rounding, to get the correct answer.
+ * Notice that Y, being an integral input, does not contribute any fraction
+ * so it need not participate in the rounding.
+ *
+ * For even more speed, we avoid doing any multiplications in the inner loop
+ * by precalculating the constants times Cb and Cr for all possible values.
+ * For 8-bit JSAMPLEs this is very reasonable (only 256 entries per table);
+ * for 12-bit samples it is still acceptable.  It's not very reasonable for
+ * 16-bit samples, but if you want lossless storage you shouldn't be changing
+ * colorspace anyway.
+ * The Cr=>R and Cb=>B values can be rounded to integers in advance; the
+ * values for the G calculation are left scaled up, since we must add them
+ * together before rounding.
+ */
+
+#define SCALEBITS	16	/* speediest right-shift on some machines */
+#define ONE_HALF	((INT32) 1 << (SCALEBITS-1))
+#define FIX(x)		((INT32) ((x) * (1L<<SCALEBITS) + 0.5))
+
+
+/*
+ * Initialize tables for YCC->RGB colorspace conversion.
+ */
+
+LOCAL(void)
+build_ycc_rgb_table (j_decompress_ptr cinfo)
+{
+  my_cconvert_ptr cconvert = (my_cconvert_ptr) cinfo->cconvert;
+  int i;
+  INT32 x;
+  SHIFT_TEMPS
+
+  cconvert->Cr_r_tab = (int *)
+    (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_IMAGE,
+				(MAXJSAMPLE+1) * SIZEOF(int));
+  cconvert->Cb_b_tab = (int *)
+    (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_IMAGE,
+				(MAXJSAMPLE+1) * SIZEOF(int));
+  cconvert->Cr_g_tab = (INT32 *)
+    (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_IMAGE,
+				(MAXJSAMPLE+1) * SIZEOF(INT32));
+  cconvert->Cb_g_tab = (INT32 *)
+    (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_IMAGE,
+				(MAXJSAMPLE+1) * SIZEOF(INT32));
+
+  for (i = 0, x = -CENTERJSAMPLE; i <= MAXJSAMPLE; i++, x++) {
+    /* i is the actual input pixel value, in the range 0..MAXJSAMPLE */
+    /* The Cb or Cr value we are thinking of is x = i - CENTERJSAMPLE */
+    /* Cr=>R value is nearest int to 1.40200 * x */
+    cconvert->Cr_r_tab[i] = (int)
+		    RIGHT_SHIFT(FIX(1.40200) * x + ONE_HALF, SCALEBITS);
+    /* Cb=>B value is nearest int to 1.77200 * x */
+    cconvert->Cb_b_tab[i] = (int)
+		    RIGHT_SHIFT(FIX(1.77200) * x + ONE_HALF, SCALEBITS);
+    /* Cr=>G value is scaled-up -0.71414 * x */
+    cconvert->Cr_g_tab[i] = (- FIX(0.71414)) * x;
+    /* Cb=>G value is scaled-up -0.34414 * x */
+    /* We also add in ONE_HALF so that need not do it in inner loop */
+    cconvert->Cb_g_tab[i] = (- FIX(0.34414)) * x + ONE_HALF;
+  }
+}
+
+
+/*
+ * Convert some rows of samples to the output colorspace.
+ *
+ * Note that we change from noninterleaved, one-plane-per-component format
+ * to interleaved-pixel format.  The output buffer is therefore three times
+ * as wide as the input buffer.
+ * A starting row offset is provided only for the input buffer.  The caller
+ * can easily adjust the passed output_buf value to accommodate any row
+ * offset required on that side.
+ */
+
+METHODDEF(void)
+ycc_rgb_convert (j_decompress_ptr cinfo,
+		 JSAMPIMAGE input_buf, JDIMENSION input_row,
+		 JSAMPARRAY output_buf, int num_rows)
+{
+  my_cconvert_ptr cconvert = (my_cconvert_ptr) cinfo->cconvert;
+  register int y, cb, cr;
+  register JSAMPROW outptr;
+  register JSAMPROW inptr0, inptr1, inptr2;
+  register JDIMENSION col;
+  JDIMENSION num_cols = cinfo->output_width;
+  /* copy these pointers into registers if possible */
+  register JSAMPLE * range_limit = cinfo->sample_range_limit;
+  register int * Crrtab = cconvert->Cr_r_tab;
+  register int * Cbbtab = cconvert->Cb_b_tab;
+  register INT32 * Crgtab = cconvert->Cr_g_tab;
+  register INT32 * Cbgtab = cconvert->Cb_g_tab;
+  SHIFT_TEMPS
+
+  while (--num_rows >= 0) {
+    inptr0 = input_buf[0][input_row];
+    inptr1 = input_buf[1][input_row];
+    inptr2 = input_buf[2][input_row];
+    input_row++;
+    outptr = *output_buf++;
+    for (col = 0; col < num_cols; col++) {
+      y  = GETJSAMPLE(inptr0[col]);
+      cb = GETJSAMPLE(inptr1[col]);
+      cr = GETJSAMPLE(inptr2[col]);
+      /* Range-limiting is essential due to noise introduced by DCT losses. */
+      outptr[RGB_RED] =   range_limit[y + Crrtab[cr]];
+      outptr[RGB_GREEN] = range_limit[y +
+			      ((int) RIGHT_SHIFT(Cbgtab[cb] + Crgtab[cr],
+						 SCALEBITS))];
+      outptr[RGB_BLUE] =  range_limit[y + Cbbtab[cb]];
+      outptr += RGB_PIXELSIZE;
+    }
+  }
+}
+
+
+/**************** Cases other than YCbCr -> RGB **************/
+
+
+/*
+ * Color conversion for no colorspace change: just copy the data,
+ * converting from separate-planes to interleaved representation.
+ */
+
+METHODDEF(void)
+null_convert (j_decompress_ptr cinfo,
+	      JSAMPIMAGE input_buf, JDIMENSION input_row,
+	      JSAMPARRAY output_buf, int num_rows)
+{
+  register JSAMPROW inptr, outptr;
+  register JDIMENSION count;
+  register int num_components = cinfo->num_components;
+  JDIMENSION num_cols = cinfo->output_width;
+  int ci;
+
+  while (--num_rows >= 0) {
+    for (ci = 0; ci < num_components; ci++) {
+      inptr = input_buf[ci][input_row];
+      outptr = output_buf[0] + ci;
+      for (count = num_cols; count > 0; count--) {
+	*outptr = *inptr++;	/* needn't bother with GETJSAMPLE() here */
+	outptr += num_components;
+      }
+    }
+    input_row++;
+    output_buf++;
+  }
+}
+
+
+/*
+ * Color conversion for grayscale: just copy the data.
+ * This also works for YCbCr -> grayscale conversion, in which
+ * we just copy the Y (luminance) component and ignore chrominance.
+ */
+
+METHODDEF(void)
+grayscale_convert (j_decompress_ptr cinfo,
+		   JSAMPIMAGE input_buf, JDIMENSION input_row,
+		   JSAMPARRAY output_buf, int num_rows)
+{
+  jcopy_sample_rows(input_buf[0], (int) input_row, output_buf, 0,
+		    num_rows, cinfo->output_width);
+}
+
+
+/*
+ * Convert grayscale to RGB: just duplicate the graylevel three times.
+ * This is provided to support applications that don't want to cope
+ * with grayscale as a separate case.
+ */
+
+METHODDEF(void)
+gray_rgb_convert (j_decompress_ptr cinfo,
+		  JSAMPIMAGE input_buf, JDIMENSION input_row,
+		  JSAMPARRAY output_buf, int num_rows)
+{
+  register JSAMPROW inptr, outptr;
+  register JDIMENSION col;
+  JDIMENSION num_cols = cinfo->output_width;
+
+  while (--num_rows >= 0) {
+    inptr = input_buf[0][input_row++];
+    outptr = *output_buf++;
+    for (col = 0; col < num_cols; col++) {
+      /* We can dispense with GETJSAMPLE() here */
+      outptr[RGB_RED] = outptr[RGB_GREEN] = outptr[RGB_BLUE] = inptr[col];
+      outptr += RGB_PIXELSIZE;
+    }
+  }
+}
+
+
+/*
+ * Adobe-style YCCK->CMYK conversion.
+ * We convert YCbCr to R=1-C, G=1-M, and B=1-Y using the same
+ * conversion as above, while passing K (black) unchanged.
+ * We assume build_ycc_rgb_table has been called.
+ */
+
+METHODDEF(void)
+ycck_cmyk_convert (j_decompress_ptr cinfo,
+		   JSAMPIMAGE input_buf, JDIMENSION input_row,
+		   JSAMPARRAY output_buf, int num_rows)
+{
+  my_cconvert_ptr cconvert = (my_cconvert_ptr) cinfo->cconvert;
+  register int y, cb, cr;
+  register JSAMPROW outptr;
+  register JSAMPROW inptr0, inptr1, inptr2, inptr3;
+  register JDIMENSION col;
+  JDIMENSION num_cols = cinfo->output_width;
+  /* copy these pointers into registers if possible */
+  register JSAMPLE * range_limit = cinfo->sample_range_limit;
+  register int * Crrtab = cconvert->Cr_r_tab;
+  register int * Cbbtab = cconvert->Cb_b_tab;
+  register INT32 * Crgtab = cconvert->Cr_g_tab;
+  register INT32 * Cbgtab = cconvert->Cb_g_tab;
+  SHIFT_TEMPS
+
+  while (--num_rows >= 0) {
+    inptr0 = input_buf[0][input_row];
+    inptr1 = input_buf[1][input_row];
+    inptr2 = input_buf[2][input_row];
+    inptr3 = input_buf[3][input_row];
+    input_row++;
+    outptr = *output_buf++;
+    for (col = 0; col < num_cols; col++) {
+      y  = GETJSAMPLE(inptr0[col]);
+      cb = GETJSAMPLE(inptr1[col]);
+      cr = GETJSAMPLE(inptr2[col]);
+      /* Range-limiting is essential due to noise introduced by DCT losses. */
+      outptr[0] = range_limit[MAXJSAMPLE - (y + Crrtab[cr])];	/* red */
+      outptr[1] = range_limit[MAXJSAMPLE - (y +			/* green */
+			      ((int) RIGHT_SHIFT(Cbgtab[cb] + Crgtab[cr],
+						 SCALEBITS)))];
+      outptr[2] = range_limit[MAXJSAMPLE - (y + Cbbtab[cb])];	/* blue */
+      /* K passes through unchanged */
+      outptr[3] = inptr3[col];	/* don't need GETJSAMPLE here */
+      outptr += 4;
+    }
+  }
+}
+
+
+/*
+ * Empty method for start_pass.
+ */
+
+METHODDEF(void)
+start_pass_dcolor (j_decompress_ptr cinfo)
+{
+  /* no work needed */
+}
+
+
+/*
+ * Module initialization routine for output colorspace conversion.
+ */
+
+GLOBAL(void)
+jinit_color_deconverter (j_decompress_ptr cinfo)
+{
+  my_cconvert_ptr cconvert;
+  int ci;
+
+  cconvert = (my_cconvert_ptr)
+    (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_IMAGE,
+				SIZEOF(my_color_deconverter));
+  cinfo->cconvert = (struct jpeg_color_deconverter *) cconvert;
+  cconvert->pub.start_pass = start_pass_dcolor;
+
+  /* Make sure num_components agrees with jpeg_color_space */
+  switch (cinfo->jpeg_color_space) {
+  case JCS_GRAYSCALE:
+    if (cinfo->num_components != 1)
+      ERREXIT(cinfo, JERR_BAD_J_COLORSPACE);
+    break;
+
+  case JCS_RGB:
+  case JCS_YCbCr:
+    if (cinfo->num_components != 3)
+      ERREXIT(cinfo, JERR_BAD_J_COLORSPACE);
+    break;
+
+  case JCS_CMYK:
+  case JCS_YCCK:
+    if (cinfo->num_components != 4)
+      ERREXIT(cinfo, JERR_BAD_J_COLORSPACE);
+    break;
+
+  default:			/* JCS_UNKNOWN can be anything */
+    if (cinfo->num_components < 1)
+      ERREXIT(cinfo, JERR_BAD_J_COLORSPACE);
+    break;
+  }
+
+  /* Set out_color_components and conversion method based on requested space.
+   * Also clear the component_needed flags for any unused components,
+   * so that earlier pipeline stages can avoid useless computation.
+   */
+
+  switch (cinfo->out_color_space) {
+  case JCS_GRAYSCALE:
+    cinfo->out_color_components = 1;
+    if (cinfo->jpeg_color_space == JCS_GRAYSCALE ||
+	cinfo->jpeg_color_space == JCS_YCbCr) {
+      cconvert->pub.color_convert = grayscale_convert;
+      /* For color->grayscale conversion, only the Y (0) component is needed */
+      for (ci = 1; ci < cinfo->num_components; ci++)
+	cinfo->comp_info[ci].component_needed = FALSE;
+    } else
+      ERREXIT(cinfo, JERR_CONVERSION_NOTIMPL);
+    break;
+
+  case JCS_RGB:
+    cinfo->out_color_components = RGB_PIXELSIZE;
+    if (cinfo->jpeg_color_space == JCS_YCbCr) {
+      cconvert->pub.color_convert = ycc_rgb_convert;
+      build_ycc_rgb_table(cinfo);
+    } else if (cinfo->jpeg_color_space == JCS_GRAYSCALE) {
+      cconvert->pub.color_convert = gray_rgb_convert;
+    } else if (cinfo->jpeg_color_space == JCS_RGB && RGB_PIXELSIZE == 3) {
+      cconvert->pub.color_convert = null_convert;
+    } else
+      ERREXIT(cinfo, JERR_CONVERSION_NOTIMPL);
+    break;
+
+  case JCS_CMYK:
+    cinfo->out_color_components = 4;
+    if (cinfo->jpeg_color_space == JCS_YCCK) {
+      cconvert->pub.color_convert = ycck_cmyk_convert;
+      build_ycc_rgb_table(cinfo);
+    } else if (cinfo->jpeg_color_space == JCS_CMYK) {
+      cconvert->pub.color_convert = null_convert;
+    } else
+      ERREXIT(cinfo, JERR_CONVERSION_NOTIMPL);
+    break;
+
+  default:
+    /* Permit null conversion to same output space */
+    if (cinfo->out_color_space == cinfo->jpeg_color_space) {
+      cinfo->out_color_components = cinfo->num_components;
+      cconvert->pub.color_convert = null_convert;
+    } else			/* unsupported non-null conversion */
+      ERREXIT(cinfo, JERR_CONVERSION_NOTIMPL);
+    break;
+  }
+
+  if (cinfo->quantize_colors)
+    cinfo->output_components = 1; /* single colormapped output component */
+  else
+    cinfo->output_components = cinfo->out_color_components;
+}
diff --git a/src/SFML/Graphics/libjpeg/jdct.h b/src/SFML/Graphics/libjpeg/jdct.h
new file mode 100755
index 0000000..b664cab
--- /dev/null
+++ b/src/SFML/Graphics/libjpeg/jdct.h
@@ -0,0 +1,176 @@
+/*
+ * jdct.h
+ *
+ * Copyright (C) 1994-1996, Thomas G. Lane.
+ * This file is part of the Independent JPEG Group's software.
+ * For conditions of distribution and use, see the accompanying README file.
+ *
+ * This include file contains common declarations for the forward and
+ * inverse DCT modules.  These declarations are private to the DCT managers
+ * (jcdctmgr.c, jddctmgr.c) and the individual DCT algorithms.
+ * The individual DCT algorithms are kept in separate files to ease 
+ * machine-dependent tuning (e.g., assembly coding).
+ */
+
+
+/*
+ * A forward DCT routine is given a pointer to a work area of type DCTELEM[];
+ * the DCT is to be performed in-place in that buffer.  Type DCTELEM is int
+ * for 8-bit samples, INT32 for 12-bit samples.  (NOTE: Floating-point DCT
+ * implementations use an array of type FAST_FLOAT, instead.)
+ * The DCT inputs are expected to be signed (range +-CENTERJSAMPLE).
+ * The DCT outputs are returned scaled up by a factor of 8; they therefore
+ * have a range of +-8K for 8-bit data, +-128K for 12-bit data.  This
+ * convention improves accuracy in integer implementations and saves some
+ * work in floating-point ones.
+ * Quantization of the output coefficients is done by jcdctmgr.c.
+ */
+
+#if BITS_IN_JSAMPLE == 8
+typedef int DCTELEM;		/* 16 or 32 bits is fine */
+#else
+typedef INT32 DCTELEM;		/* must have 32 bits */
+#endif
+
+typedef JMETHOD(void, forward_DCT_method_ptr, (DCTELEM * data));
+typedef JMETHOD(void, float_DCT_method_ptr, (FAST_FLOAT * data));
+
+
+/*
+ * An inverse DCT routine is given a pointer to the input JBLOCK and a pointer
+ * to an output sample array.  The routine must dequantize the input data as
+ * well as perform the IDCT; for dequantization, it uses the multiplier table
+ * pointed to by compptr->dct_table.  The output data is to be placed into the
+ * sample array starting at a specified column.  (Any row offset needed will
+ * be applied to the array pointer before it is passed to the IDCT code.)
+ * Note that the number of samples emitted by the IDCT routine is
+ * DCT_scaled_size * DCT_scaled_size.
+ */
+
+/* typedef inverse_DCT_method_ptr is declared in jpegint.h */
+
+/*
+ * Each IDCT routine has its own ideas about the best dct_table element type.
+ */
+
+typedef MULTIPLIER ISLOW_MULT_TYPE; /* short or int, whichever is faster */
+#if BITS_IN_JSAMPLE == 8
+typedef MULTIPLIER IFAST_MULT_TYPE; /* 16 bits is OK, use short if faster */
+#define IFAST_SCALE_BITS  2	/* fractional bits in scale factors */
+#else
+typedef INT32 IFAST_MULT_TYPE;	/* need 32 bits for scaled quantizers */
+#define IFAST_SCALE_BITS  13	/* fractional bits in scale factors */
+#endif
+typedef FAST_FLOAT FLOAT_MULT_TYPE; /* preferred floating type */
+
+
+/*
+ * Each IDCT routine is responsible for range-limiting its results and
+ * converting them to unsigned form (0..MAXJSAMPLE).  The raw outputs could
+ * be quite far out of range if the input data is corrupt, so a bulletproof
+ * range-limiting step is required.  We use a mask-and-table-lookup method
+ * to do the combined operations quickly.  See the comments with
+ * prepare_range_limit_table (in jdmaster.c) for more info.
+ */
+
+#define IDCT_range_limit(cinfo)  ((cinfo)->sample_range_limit + CENTERJSAMPLE)
+
+#define RANGE_MASK  (MAXJSAMPLE * 4 + 3) /* 2 bits wider than legal samples */
+
+
+/* Short forms of external names for systems with brain-damaged linkers. */
+
+#ifdef NEED_SHORT_EXTERNAL_NAMES
+#define jpeg_fdct_islow		jFDislow
+#define jpeg_fdct_ifast		jFDifast
+#define jpeg_fdct_float		jFDfloat
+#define jpeg_idct_islow		jRDislow
+#define jpeg_idct_ifast		jRDifast
+#define jpeg_idct_float		jRDfloat
+#define jpeg_idct_4x4		jRD4x4
+#define jpeg_idct_2x2		jRD2x2
+#define jpeg_idct_1x1		jRD1x1
+#endif /* NEED_SHORT_EXTERNAL_NAMES */
+
+/* Extern declarations for the forward and inverse DCT routines. */
+
+EXTERN(void) jpeg_fdct_islow JPP((DCTELEM * data));
+EXTERN(void) jpeg_fdct_ifast JPP((DCTELEM * data));
+EXTERN(void) jpeg_fdct_float JPP((FAST_FLOAT * data));
+
+EXTERN(void) jpeg_idct_islow
+    JPP((j_decompress_ptr cinfo, jpeg_component_info * compptr,
+	 JCOEFPTR coef_block, JSAMPARRAY output_buf, JDIMENSION output_col));
+EXTERN(void) jpeg_idct_ifast
+    JPP((j_decompress_ptr cinfo, jpeg_component_info * compptr,
+	 JCOEFPTR coef_block, JSAMPARRAY output_buf, JDIMENSION output_col));
+EXTERN(void) jpeg_idct_float
+    JPP((j_decompress_ptr cinfo, jpeg_component_info * compptr,
+	 JCOEFPTR coef_block, JSAMPARRAY output_buf, JDIMENSION output_col));
+EXTERN(void) jpeg_idct_4x4
+    JPP((j_decompress_ptr cinfo, jpeg_component_info * compptr,
+	 JCOEFPTR coef_block, JSAMPARRAY output_buf, JDIMENSION output_col));
+EXTERN(void) jpeg_idct_2x2
+    JPP((j_decompress_ptr cinfo, jpeg_component_info * compptr,
+	 JCOEFPTR coef_block, JSAMPARRAY output_buf, JDIMENSION output_col));
+EXTERN(void) jpeg_idct_1x1
+    JPP((j_decompress_ptr cinfo, jpeg_component_info * compptr,
+	 JCOEFPTR coef_block, JSAMPARRAY output_buf, JDIMENSION output_col));
+
+
+/*
+ * Macros for handling fixed-point arithmetic; these are used by many
+ * but not all of the DCT/IDCT modules.
+ *
+ * All values are expected to be of type INT32.
+ * Fractional constants are scaled left by CONST_BITS bits.
+ * CONST_BITS is defined within each module using these macros,
+ * and may differ from one module to the next.
+ */
+
+#define ONE	((INT32) 1)
+#define CONST_SCALE (ONE << CONST_BITS)
+
+/* Convert a positive real constant to an integer scaled by CONST_SCALE.
+ * Caution: some C compilers fail to reduce "FIX(constant)" at compile time,
+ * thus causing a lot of useless floating-point operations at run time.
+ */
+
+#define FIX(x)	((INT32) ((x) * CONST_SCALE + 0.5))
+
+/* Descale and correctly round an INT32 value that's scaled by N bits.
+ * We assume RIGHT_SHIFT rounds towards minus infinity, so adding
+ * the fudge factor is correct for either sign of X.
+ */
+
+#define DESCALE(x,n)  RIGHT_SHIFT((x) + (ONE << ((n)-1)), n)
+
+/* Multiply an INT32 variable by an INT32 constant to yield an INT32 result.
+ * This macro is used only when the two inputs will actually be no more than
+ * 16 bits wide, so that a 16x16->32 bit multiply can be used instead of a
+ * full 32x32 multiply.  This provides a useful speedup on many machines.
+ * Unfortunately there is no way to specify a 16x16->32 multiply portably
+ * in C, but some C compilers will do the right thing if you provide the
+ * correct combination of casts.
+ */
+
+#ifdef SHORTxSHORT_32		/* may work if 'int' is 32 bits */
+#define MULTIPLY16C16(var,const)  (((INT16) (var)) * ((INT16) (const)))
+#endif
+#ifdef SHORTxLCONST_32		/* known to work with Microsoft C 6.0 */
+#define MULTIPLY16C16(var,const)  (((INT16) (var)) * ((INT32) (const)))
+#endif
+
+#ifndef MULTIPLY16C16		/* default definition */
+#define MULTIPLY16C16(var,const)  ((var) * (const))
+#endif
+
+/* Same except both inputs are variables. */
+
+#ifdef SHORTxSHORT_32		/* may work if 'int' is 32 bits */
+#define MULTIPLY16V16(var1,var2)  (((INT16) (var1)) * ((INT16) (var2)))
+#endif
+
+#ifndef MULTIPLY16V16		/* default definition */
+#define MULTIPLY16V16(var1,var2)  ((var1) * (var2))
+#endif
diff --git a/src/SFML/Graphics/libjpeg/jddctmgr.c b/src/SFML/Graphics/libjpeg/jddctmgr.c
new file mode 100755
index 0000000..0e44eb1
--- /dev/null
+++ b/src/SFML/Graphics/libjpeg/jddctmgr.c
@@ -0,0 +1,269 @@
+/*
+ * jddctmgr.c
+ *
+ * Copyright (C) 1994-1996, Thomas G. Lane.
+ * This file is part of the Independent JPEG Group's software.
+ * For conditions of distribution and use, see the accompanying README file.
+ *
+ * This file contains the inverse-DCT management logic.
+ * This code selects a particular IDCT implementation to be used,
+ * and it performs related housekeeping chores.  No code in this file
+ * is executed per IDCT step, only during output pass setup.
+ *
+ * Note that the IDCT routines are responsible for performing coefficient
+ * dequantization as well as the IDCT proper.  This module sets up the
+ * dequantization multiplier table needed by the IDCT routine.
+ */
+
+#define JPEG_INTERNALS
+#include "jinclude.h"
+#include "jpeglib.h"
+#include "jdct.h"		/* Private declarations for DCT subsystem */
+
+
+/*
+ * The decompressor input side (jdinput.c) saves away the appropriate
+ * quantization table for each component at the start of the first scan
+ * involving that component.  (This is necessary in order to correctly
+ * decode files that reuse Q-table slots.)
+ * When we are ready to make an output pass, the saved Q-table is converted
+ * to a multiplier table that will actually be used by the IDCT routine.
+ * The multiplier table contents are IDCT-method-dependent.  To support
+ * application changes in IDCT method between scans, we can remake the
+ * multiplier tables if necessary.
+ * In buffered-image mode, the first output pass may occur before any data
+ * has been seen for some components, and thus before their Q-tables have
+ * been saved away.  To handle this case, multiplier tables are preset
+ * to zeroes; the result of the IDCT will be a neutral gray level.
+ */
+
+
+/* Private subobject for this module */
+
+typedef struct {
+  struct jpeg_inverse_dct pub;	/* public fields */
+
+  /* This array contains the IDCT method code that each multiplier table
+   * is currently set up for, or -1 if it's not yet set up.
+   * The actual multiplier tables are pointed to by dct_table in the
+   * per-component comp_info structures.
+   */
+  int cur_method[MAX_COMPONENTS];
+} my_idct_controller;
+
+typedef my_idct_controller * my_idct_ptr;
+
+
+/* Allocated multiplier tables: big enough for any supported variant */
+
+typedef union {
+  ISLOW_MULT_TYPE islow_array[DCTSIZE2];
+#ifdef DCT_IFAST_SUPPORTED
+  IFAST_MULT_TYPE ifast_array[DCTSIZE2];
+#endif
+#ifdef DCT_FLOAT_SUPPORTED
+  FLOAT_MULT_TYPE float_array[DCTSIZE2];
+#endif
+} multiplier_table;
+
+
+/* The current scaled-IDCT routines require ISLOW-style multiplier tables,
+ * so be sure to compile that code if either ISLOW or SCALING is requested.
+ */
+#ifdef DCT_ISLOW_SUPPORTED
+#define PROVIDE_ISLOW_TABLES
+#else
+#ifdef IDCT_SCALING_SUPPORTED
+#define PROVIDE_ISLOW_TABLES
+#endif
+#endif
+
+
+/*
+ * Prepare for an output pass.
+ * Here we select the proper IDCT routine for each component and build
+ * a matching multiplier table.
+ */
+
+METHODDEF(void)
+start_pass (j_decompress_ptr cinfo)
+{
+  my_idct_ptr idct = (my_idct_ptr) cinfo->idct;
+  int ci, i;
+  jpeg_component_info *compptr;
+  int method = 0;
+  inverse_DCT_method_ptr method_ptr = NULL;
+  JQUANT_TBL * qtbl;
+
+  for (ci = 0, compptr = cinfo->comp_info; ci < cinfo->num_components;
+       ci++, compptr++) {
+    /* Select the proper IDCT routine for this component's scaling */
+    switch (compptr->DCT_scaled_size) {
+#ifdef IDCT_SCALING_SUPPORTED
+    case 1:
+      method_ptr = jpeg_idct_1x1;
+      method = JDCT_ISLOW;	/* jidctred uses islow-style table */
+      break;
+    case 2:
+      method_ptr = jpeg_idct_2x2;
+      method = JDCT_ISLOW;	/* jidctred uses islow-style table */
+      break;
+    case 4:
+      method_ptr = jpeg_idct_4x4;
+      method = JDCT_ISLOW;	/* jidctred uses islow-style table */
+      break;
+#endif
+    case DCTSIZE:
+      switch (cinfo->dct_method) {
+#ifdef DCT_ISLOW_SUPPORTED
+      case JDCT_ISLOW:
+	method_ptr = jpeg_idct_islow;
+	method = JDCT_ISLOW;
+	break;
+#endif
+#ifdef DCT_IFAST_SUPPORTED
+      case JDCT_IFAST:
+	method_ptr = jpeg_idct_ifast;
+	method = JDCT_IFAST;
+	break;
+#endif
+#ifdef DCT_FLOAT_SUPPORTED
+      case JDCT_FLOAT:
+	method_ptr = jpeg_idct_float;
+	method = JDCT_FLOAT;
+	break;
+#endif
+      default:
+	ERREXIT(cinfo, JERR_NOT_COMPILED);
+	break;
+      }
+      break;
+    default:
+      ERREXIT1(cinfo, JERR_BAD_DCTSIZE, compptr->DCT_scaled_size);
+      break;
+    }
+    idct->pub.inverse_DCT[ci] = method_ptr;
+    /* Create multiplier table from quant table.
+     * However, we can skip this if the component is uninteresting
+     * or if we already built the table.  Also, if no quant table
+     * has yet been saved for the component, we leave the
+     * multiplier table all-zero; we'll be reading zeroes from the
+     * coefficient controller's buffer anyway.
+     */
+    if (! compptr->component_needed || idct->cur_method[ci] == method)
+      continue;
+    qtbl = compptr->quant_table;
+    if (qtbl == NULL)		/* happens if no data yet for component */
+      continue;
+    idct->cur_method[ci] = method;
+    switch (method) {
+#ifdef PROVIDE_ISLOW_TABLES
+    case JDCT_ISLOW:
+      {
+	/* For LL&M IDCT method, multipliers are equal to raw quantization
+	 * coefficients, but are stored as ints to ensure access efficiency.
+	 */
+	ISLOW_MULT_TYPE * ismtbl = (ISLOW_MULT_TYPE *) compptr->dct_table;
+	for (i = 0; i < DCTSIZE2; i++) {
+	  ismtbl[i] = (ISLOW_MULT_TYPE) qtbl->quantval[i];
+	}
+      }
+      break;
+#endif
+#ifdef DCT_IFAST_SUPPORTED
+    case JDCT_IFAST:
+      {
+	/* For AA&N IDCT method, multipliers are equal to quantization
+	 * coefficients scaled by scalefactor[row]*scalefactor[col], where
+	 *   scalefactor[0] = 1
+	 *   scalefactor[k] = cos(k*PI/16) * sqrt(2)    for k=1..7
+	 * For integer operation, the multiplier table is to be scaled by
+	 * IFAST_SCALE_BITS.
+	 */
+	IFAST_MULT_TYPE * ifmtbl = (IFAST_MULT_TYPE *) compptr->dct_table;
+#define CONST_BITS 14
+	static const INT16 aanscales[DCTSIZE2] = {
+	  /* precomputed values scaled up by 14 bits */
+	  16384, 22725, 21407, 19266, 16384, 12873,  8867,  4520,
+	  22725, 31521, 29692, 26722, 22725, 17855, 12299,  6270,
+	  21407, 29692, 27969, 25172, 21407, 16819, 11585,  5906,
+	  19266, 26722, 25172, 22654, 19266, 15137, 10426,  5315,
+	  16384, 22725, 21407, 19266, 16384, 12873,  8867,  4520,
+	  12873, 17855, 16819, 15137, 12873, 10114,  6967,  3552,
+	   8867, 12299, 11585, 10426,  8867,  6967,  4799,  2446,
+	   4520,  6270,  5906,  5315,  4520,  3552,  2446,  1247
+	};
+	SHIFT_TEMPS
+
+	for (i = 0; i < DCTSIZE2; i++) {
+	  ifmtbl[i] = (IFAST_MULT_TYPE)
+	    DESCALE(MULTIPLY16V16((INT32) qtbl->quantval[i],
+				  (INT32) aanscales[i]),
+		    CONST_BITS-IFAST_SCALE_BITS);
+	}
+      }
+      break;
+#endif
+#ifdef DCT_FLOAT_SUPPORTED
+    case JDCT_FLOAT:
+      {
+	/* For float AA&N IDCT method, multipliers are equal to quantization
+	 * coefficients scaled by scalefactor[row]*scalefactor[col], where
+	 *   scalefactor[0] = 1
+	 *   scalefactor[k] = cos(k*PI/16) * sqrt(2)    for k=1..7
+	 */
+	FLOAT_MULT_TYPE * fmtbl = (FLOAT_MULT_TYPE *) compptr->dct_table;
+	int row, col;
+	static const double aanscalefactor[DCTSIZE] = {
+	  1.0, 1.387039845, 1.306562965, 1.175875602,
+	  1.0, 0.785694958, 0.541196100, 0.275899379
+	};
+
+	i = 0;
+	for (row = 0; row < DCTSIZE; row++) {
+	  for (col = 0; col < DCTSIZE; col++) {
+	    fmtbl[i] = (FLOAT_MULT_TYPE)
+	      ((double) qtbl->quantval[i] *
+	       aanscalefactor[row] * aanscalefactor[col]);
+	    i++;
+	  }
+	}
+      }
+      break;
+#endif
+    default:
+      ERREXIT(cinfo, JERR_NOT_COMPILED);
+      break;
+    }
+  }
+}
+
+
+/*
+ * Initialize IDCT manager.
+ */
+
+GLOBAL(void)
+jinit_inverse_dct (j_decompress_ptr cinfo)
+{
+  my_idct_ptr idct;
+  int ci;
+  jpeg_component_info *compptr;
+
+  idct = (my_idct_ptr)
+    (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_IMAGE,
+				SIZEOF(my_idct_controller));
+  cinfo->idct = (struct jpeg_inverse_dct *) idct;
+  idct->pub.start_pass = start_pass;
+
+  for (ci = 0, compptr = cinfo->comp_info; ci < cinfo->num_components;
+       ci++, compptr++) {
+    /* Allocate and pre-zero a multiplier table for each component */
+    compptr->dct_table =
+      (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_IMAGE,
+				  SIZEOF(multiplier_table));
+    MEMZERO(compptr->dct_table, SIZEOF(multiplier_table));
+    /* Mark multiplier table not yet set up for any method */
+    idct->cur_method[ci] = -1;
+  }
+}
diff --git a/src/SFML/Graphics/libjpeg/jdhuff.c b/src/SFML/Graphics/libjpeg/jdhuff.c
new file mode 100755
index 0000000..b2ad66d
--- /dev/null
+++ b/src/SFML/Graphics/libjpeg/jdhuff.c
@@ -0,0 +1,651 @@
+/*
+ * jdhuff.c
+ *
+ * Copyright (C) 1991-1997, Thomas G. Lane.
+ * This file is part of the Independent JPEG Group's software.
+ * For conditions of distribution and use, see the accompanying README file.
+ *
+ * This file contains Huffman entropy decoding routines.
+ *
+ * Much of the complexity here has to do with supporting input suspension.
+ * If the data source module demands suspension, we want to be able to back
+ * up to the start of the current MCU.  To do this, we copy state variables
+ * into local working storage, and update them back to the permanent
+ * storage only upon successful completion of an MCU.
+ */
+
+#define JPEG_INTERNALS
+#include "jinclude.h"
+#include "jpeglib.h"
+#include "jdhuff.h"		/* Declarations shared with jdphuff.c */
+
+
+/*
+ * Expanded entropy decoder object for Huffman decoding.
+ *
+ * The savable_state subrecord contains fields that change within an MCU,
+ * but must not be updated permanently until we complete the MCU.
+ */
+
+typedef struct {
+  int last_dc_val[MAX_COMPS_IN_SCAN]; /* last DC coef for each component */
+} savable_state;
+
+/* This macro is to work around compilers with missing or broken
+ * structure assignment.  You'll need to fix this code if you have
+ * such a compiler and you change MAX_COMPS_IN_SCAN.
+ */
+
+#ifndef NO_STRUCT_ASSIGN
+#define ASSIGN_STATE(dest,src)  ((dest) = (src))
+#else
+#if MAX_COMPS_IN_SCAN == 4
+#define ASSIGN_STATE(dest,src)  \
+	((dest).last_dc_val[0] = (src).last_dc_val[0], \
+	 (dest).last_dc_val[1] = (src).last_dc_val[1], \
+	 (dest).last_dc_val[2] = (src).last_dc_val[2], \
+	 (dest).last_dc_val[3] = (src).last_dc_val[3])
+#endif
+#endif
+
+
+typedef struct {
+  struct jpeg_entropy_decoder pub; /* public fields */
+
+  /* These fields are loaded into local variables at start of each MCU.
+   * In case of suspension, we exit WITHOUT updating them.
+   */
+  bitread_perm_state bitstate;	/* Bit buffer at start of MCU */
+  savable_state saved;		/* Other state at start of MCU */
+
+  /* These fields are NOT loaded into local working state. */
+  unsigned int restarts_to_go;	/* MCUs left in this restart interval */
+
+  /* Pointers to derived tables (these workspaces have image lifespan) */
+  d_derived_tbl * dc_derived_tbls[NUM_HUFF_TBLS];
+  d_derived_tbl * ac_derived_tbls[NUM_HUFF_TBLS];
+
+  /* Precalculated info set up by start_pass for use in decode_mcu: */
+
+  /* Pointers to derived tables to be used for each block within an MCU */
+  d_derived_tbl * dc_cur_tbls[D_MAX_BLOCKS_IN_MCU];
+  d_derived_tbl * ac_cur_tbls[D_MAX_BLOCKS_IN_MCU];
+  /* Whether we care about the DC and AC coefficient values for each block */
+  boolean dc_needed[D_MAX_BLOCKS_IN_MCU];
+  boolean ac_needed[D_MAX_BLOCKS_IN_MCU];
+} huff_entropy_decoder;
+
+typedef huff_entropy_decoder * huff_entropy_ptr;
+
+
+/*
+ * Initialize for a Huffman-compressed scan.
+ */
+
+METHODDEF(void)
+start_pass_huff_decoder (j_decompress_ptr cinfo)
+{
+  huff_entropy_ptr entropy = (huff_entropy_ptr) cinfo->entropy;
+  int ci, blkn, dctbl, actbl;
+  jpeg_component_info * compptr;
+
+  /* Check that the scan parameters Ss, Se, Ah/Al are OK for sequential JPEG.
+   * This ought to be an error condition, but we make it a warning because
+   * there are some baseline files out there with all zeroes in these bytes.
+   */
+  if (cinfo->Ss != 0 || cinfo->Se != DCTSIZE2-1 ||
+      cinfo->Ah != 0 || cinfo->Al != 0)
+    WARNMS(cinfo, JWRN_NOT_SEQUENTIAL);
+
+  for (ci = 0; ci < cinfo->comps_in_scan; ci++) {
+    compptr = cinfo->cur_comp_info[ci];
+    dctbl = compptr->dc_tbl_no;
+    actbl = compptr->ac_tbl_no;
+    /* Compute derived values for Huffman tables */
+    /* We may do this more than once for a table, but it's not expensive */
+    jpeg_make_d_derived_tbl(cinfo, TRUE, dctbl,
+			    & entropy->dc_derived_tbls[dctbl]);
+    jpeg_make_d_derived_tbl(cinfo, FALSE, actbl,
+			    & entropy->ac_derived_tbls[actbl]);
+    /* Initialize DC predictions to 0 */
+    entropy->saved.last_dc_val[ci] = 0;
+  }
+
+  /* Precalculate decoding info for each block in an MCU of this scan */
+  for (blkn = 0; blkn < cinfo->blocks_in_MCU; blkn++) {
+    ci = cinfo->MCU_membership[blkn];
+    compptr = cinfo->cur_comp_info[ci];
+    /* Precalculate which table to use for each block */
+    entropy->dc_cur_tbls[blkn] = entropy->dc_derived_tbls[compptr->dc_tbl_no];
+    entropy->ac_cur_tbls[blkn] = entropy->ac_derived_tbls[compptr->ac_tbl_no];
+    /* Decide whether we really care about the coefficient values */
+    if (compptr->component_needed) {
+      entropy->dc_needed[blkn] = TRUE;
+      /* we don't need the ACs if producing a 1/8th-size image */
+      entropy->ac_needed[blkn] = (compptr->DCT_scaled_size > 1);
+    } else {
+      entropy->dc_needed[blkn] = entropy->ac_needed[blkn] = FALSE;
+    }
+  }
+
+  /* Initialize bitread state variables */
+  entropy->bitstate.bits_left = 0;
+  entropy->bitstate.get_buffer = 0; /* unnecessary, but keeps Purify quiet */
+  entropy->pub.insufficient_data = FALSE;
+
+  /* Initialize restart counter */
+  entropy->restarts_to_go = cinfo->restart_interval;
+}
+
+
+/*
+ * Compute the derived values for a Huffman table.
+ * This routine also performs some validation checks on the table.
+ *
+ * Note this is also used by jdphuff.c.
+ */
+
+GLOBAL(void)
+jpeg_make_d_derived_tbl (j_decompress_ptr cinfo, boolean isDC, int tblno,
+			 d_derived_tbl ** pdtbl)
+{
+  JHUFF_TBL *htbl;
+  d_derived_tbl *dtbl;
+  int p, i, l, si, numsymbols;
+  int lookbits, ctr;
+  char huffsize[257];
+  unsigned int huffcode[257];
+  unsigned int code;
+
+  /* Note that huffsize[] and huffcode[] are filled in code-length order,
+   * paralleling the order of the symbols themselves in htbl->huffval[].
+   */
+
+  /* Find the input Huffman table */
+  if (tblno < 0 || tblno >= NUM_HUFF_TBLS)
+    ERREXIT1(cinfo, JERR_NO_HUFF_TABLE, tblno);
+  htbl =
+    isDC ? cinfo->dc_huff_tbl_ptrs[tblno] : cinfo->ac_huff_tbl_ptrs[tblno];
+  if (htbl == NULL)
+    ERREXIT1(cinfo, JERR_NO_HUFF_TABLE, tblno);
+
+  /* Allocate a workspace if we haven't already done so. */
+  if (*pdtbl == NULL)
+    *pdtbl = (d_derived_tbl *)
+      (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_IMAGE,
+				  SIZEOF(d_derived_tbl));
+  dtbl = *pdtbl;
+  dtbl->pub = htbl;		/* fill in back link */
+  
+  /* Figure C.1: make table of Huffman code length for each symbol */
+
+  p = 0;
+  for (l = 1; l <= 16; l++) {
+    i = (int) htbl->bits[l];
+    if (i < 0 || p + i > 256)	/* protect against table overrun */
+      ERREXIT(cinfo, JERR_BAD_HUFF_TABLE);
+    while (i--)
+      huffsize[p++] = (char) l;
+  }
+  huffsize[p] = 0;
+  numsymbols = p;
+  
+  /* Figure C.2: generate the codes themselves */
+  /* We also validate that the counts represent a legal Huffman code tree. */
+  
+  code = 0;
+  si = huffsize[0];
+  p = 0;
+  while (huffsize[p]) {
+    while (((int) huffsize[p]) == si) {
+      huffcode[p++] = code;
+      code++;
+    }
+    /* code is now 1 more than the last code used for codelength si; but
+     * it must still fit in si bits, since no code is allowed to be all ones.
+     */
+    if (((INT32) code) >= (((INT32) 1) << si))
+      ERREXIT(cinfo, JERR_BAD_HUFF_TABLE);
+    code <<= 1;
+    si++;
+  }
+
+  /* Figure F.15: generate decoding tables for bit-sequential decoding */
+
+  p = 0;
+  for (l = 1; l <= 16; l++) {
+    if (htbl->bits[l]) {
+      /* valoffset[l] = huffval[] index of 1st symbol of code length l,
+       * minus the minimum code of length l
+       */
+      dtbl->valoffset[l] = (INT32) p - (INT32) huffcode[p];
+      p += htbl->bits[l];
+      dtbl->maxcode[l] = huffcode[p-1]; /* maximum code of length l */
+    } else {
+      dtbl->maxcode[l] = -1;	/* -1 if no codes of this length */
+    }
+  }
+  dtbl->maxcode[17] = 0xFFFFFL; /* ensures jpeg_huff_decode terminates */
+
+  /* Compute lookahead tables to speed up decoding.
+   * First we set all the table entries to 0, indicating "too long";
+   * then we iterate through the Huffman codes that are short enough and
+   * fill in all the entries that correspond to bit sequences starting
+   * with that code.
+   */
+
+  MEMZERO(dtbl->look_nbits, SIZEOF(dtbl->look_nbits));
+
+  p = 0;
+  for (l = 1; l <= HUFF_LOOKAHEAD; l++) {
+    for (i = 1; i <= (int) htbl->bits[l]; i++, p++) {
+      /* l = current code's length, p = its index in huffcode[] & huffval[]. */
+      /* Generate left-justified code followed by all possible bit sequences */
+      lookbits = huffcode[p] << (HUFF_LOOKAHEAD-l);
+      for (ctr = 1 << (HUFF_LOOKAHEAD-l); ctr > 0; ctr--) {
+	dtbl->look_nbits[lookbits] = l;
+	dtbl->look_sym[lookbits] = htbl->huffval[p];
+	lookbits++;
+      }
+    }
+  }
+
+  /* Validate symbols as being reasonable.
+   * For AC tables, we make no check, but accept all byte values 0..255.
+   * For DC tables, we require the symbols to be in range 0..15.
+   * (Tighter bounds could be applied depending on the data depth and mode,
+   * but this is sufficient to ensure safe decoding.)
+   */
+  if (isDC) {
+    for (i = 0; i < numsymbols; i++) {
+      int sym = htbl->huffval[i];
+      if (sym < 0 || sym > 15)
+	ERREXIT(cinfo, JERR_BAD_HUFF_TABLE);
+    }
+  }
+}
+
+
+/*
+ * Out-of-line code for bit fetching (shared with jdphuff.c).
+ * See jdhuff.h for info about usage.
+ * Note: current values of get_buffer and bits_left are passed as parameters,
+ * but are returned in the corresponding fields of the state struct.
+ *
+ * On most machines MIN_GET_BITS should be 25 to allow the full 32-bit width
+ * of get_buffer to be used.  (On machines with wider words, an even larger
+ * buffer could be used.)  However, on some machines 32-bit shifts are
+ * quite slow and take time proportional to the number of places shifted.
+ * (This is true with most PC compilers, for instance.)  In this case it may
+ * be a win to set MIN_GET_BITS to the minimum value of 15.  This reduces the
+ * average shift distance at the cost of more calls to jpeg_fill_bit_buffer.
+ */
+
+#ifdef SLOW_SHIFT_32
+#define MIN_GET_BITS  15	/* minimum allowable value */
+#else
+#define MIN_GET_BITS  (BIT_BUF_SIZE-7)
+#endif
+
+
+GLOBAL(boolean)
+jpeg_fill_bit_buffer (bitread_working_state * state,
+		      register bit_buf_type get_buffer, register int bits_left,
+		      int nbits)
+/* Load up the bit buffer to a depth of at least nbits */
+{
+  /* Copy heavily used state fields into locals (hopefully registers) */
+  register const JOCTET * next_input_byte = state->next_input_byte;
+  register size_t bytes_in_buffer = state->bytes_in_buffer;
+  j_decompress_ptr cinfo = state->cinfo;
+
+  /* Attempt to load at least MIN_GET_BITS bits into get_buffer. */
+  /* (It is assumed that no request will be for more than that many bits.) */
+  /* We fail to do so only if we hit a marker or are forced to suspend. */
+
+  if (cinfo->unread_marker == 0) {	/* cannot advance past a marker */
+    while (bits_left < MIN_GET_BITS) {
+      register int c;
+
+      /* Attempt to read a byte */
+      if (bytes_in_buffer == 0) {
+	if (! (*cinfo->src->fill_input_buffer) (cinfo))
+	  return FALSE;
+	next_input_byte = cinfo->src->next_input_byte;
+	bytes_in_buffer = cinfo->src->bytes_in_buffer;
+      }
+      bytes_in_buffer--;
+      c = GETJOCTET(*next_input_byte++);
+
+      /* If it's 0xFF, check and discard stuffed zero byte */
+      if (c == 0xFF) {
+	/* Loop here to discard any padding FF's on terminating marker,
+	 * so that we can save a valid unread_marker value.  NOTE: we will
+	 * accept multiple FF's followed by a 0 as meaning a single FF data
+	 * byte.  This data pattern is not valid according to the standard.
+	 */
+	do {
+	  if (bytes_in_buffer == 0) {
+	    if (! (*cinfo->src->fill_input_buffer) (cinfo))
+	      return FALSE;
+	    next_input_byte = cinfo->src->next_input_byte;
+	    bytes_in_buffer = cinfo->src->bytes_in_buffer;
+	  }
+	  bytes_in_buffer--;
+	  c = GETJOCTET(*next_input_byte++);
+	} while (c == 0xFF);
+
+	if (c == 0) {
+	  /* Found FF/00, which represents an FF data byte */
+	  c = 0xFF;
+	} else {
+	  /* Oops, it's actually a marker indicating end of compressed data.
+	   * Save the marker code for later use.
+	   * Fine point: it might appear that we should save the marker into
+	   * bitread working state, not straight into permanent state.  But
+	   * once we have hit a marker, we cannot need to suspend within the
+	   * current MCU, because we will read no more bytes from the data
+	   * source.  So it is OK to update permanent state right away.
+	   */
+	  cinfo->unread_marker = c;
+	  /* See if we need to insert some fake zero bits. */
+	  goto no_more_bytes;
+	}
+      }
+
+      /* OK, load c into get_buffer */
+      get_buffer = (get_buffer << 8) | c;
+      bits_left += 8;
+    } /* end while */
+  } else {
+  no_more_bytes:
+    /* We get here if we've read the marker that terminates the compressed
+     * data segment.  There should be enough bits in the buffer register
+     * to satisfy the request; if so, no problem.
+     */
+    if (nbits > bits_left) {
+      /* Uh-oh.  Report corrupted data to user and stuff zeroes into
+       * the data stream, so that we can produce some kind of image.
+       * We use a nonvolatile flag to ensure that only one warning message
+       * appears per data segment.
+       */
+      if (! cinfo->entropy->insufficient_data) {
+	WARNMS(cinfo, JWRN_HIT_MARKER);
+	cinfo->entropy->insufficient_data = TRUE;
+      }
+      /* Fill the buffer with zero bits */
+      get_buffer <<= MIN_GET_BITS - bits_left;
+      bits_left = MIN_GET_BITS;
+    }
+  }
+
+  /* Unload the local registers */
+  state->next_input_byte = next_input_byte;
+  state->bytes_in_buffer = bytes_in_buffer;
+  state->get_buffer = get_buffer;
+  state->bits_left = bits_left;
+
+  return TRUE;
+}
+
+
+/*
+ * Out-of-line code for Huffman code decoding.
+ * See jdhuff.h for info about usage.
+ */
+
+GLOBAL(int)
+jpeg_huff_decode (bitread_working_state * state,
+		  register bit_buf_type get_buffer, register int bits_left,
+		  d_derived_tbl * htbl, int min_bits)
+{
+  register int l = min_bits;
+  register INT32 code;
+
+  /* HUFF_DECODE has determined that the code is at least min_bits */
+  /* bits long, so fetch that many bits in one swoop. */
+
+  CHECK_BIT_BUFFER(*state, l, return -1);
+  code = GET_BITS(l);
+
+  /* Collect the rest of the Huffman code one bit at a time. */
+  /* This is per Figure F.16 in the JPEG spec. */
+
+  while (code > htbl->maxcode[l]) {
+    code <<= 1;
+    CHECK_BIT_BUFFER(*state, 1, return -1);
+    code |= GET_BITS(1);
+    l++;
+  }
+
+  /* Unload the local registers */
+  state->get_buffer = get_buffer;
+  state->bits_left = bits_left;
+
+  /* With garbage input we may reach the sentinel value l = 17. */
+
+  if (l > 16) {
+    WARNMS(state->cinfo, JWRN_HUFF_BAD_CODE);
+    return 0;			/* fake a zero as the safest result */
+  }
+
+  return htbl->pub->huffval[ (int) (code + htbl->valoffset[l]) ];
+}
+
+
+/*
+ * Figure F.12: extend sign bit.
+ * On some machines, a shift and add will be faster than a table lookup.
+ */
+
+#ifdef AVOID_TABLES
+
+#define HUFF_EXTEND(x,s)  ((x) < (1<<((s)-1)) ? (x) + (((-1)<<(s)) + 1) : (x))
+
+#else
+
+#define HUFF_EXTEND(x,s)  ((x) < extend_test[s] ? (x) + extend_offset[s] : (x))
+
+static const int extend_test[16] =   /* entry n is 2**(n-1) */
+  { 0, 0x0001, 0x0002, 0x0004, 0x0008, 0x0010, 0x0020, 0x0040, 0x0080,
+    0x0100, 0x0200, 0x0400, 0x0800, 0x1000, 0x2000, 0x4000 };
+
+static const int extend_offset[16] = /* entry n is (-1 << n) + 1 */
+  { 0, ((-1)<<1) + 1, ((-1)<<2) + 1, ((-1)<<3) + 1, ((-1)<<4) + 1,
+    ((-1)<<5) + 1, ((-1)<<6) + 1, ((-1)<<7) + 1, ((-1)<<8) + 1,
+    ((-1)<<9) + 1, ((-1)<<10) + 1, ((-1)<<11) + 1, ((-1)<<12) + 1,
+    ((-1)<<13) + 1, ((-1)<<14) + 1, ((-1)<<15) + 1 };
+
+#endif /* AVOID_TABLES */
+
+
+/*
+ * Check for a restart marker & resynchronize decoder.
+ * Returns FALSE if must suspend.
+ */
+
+LOCAL(boolean)
+process_restart (j_decompress_ptr cinfo)
+{
+  huff_entropy_ptr entropy = (huff_entropy_ptr) cinfo->entropy;
+  int ci;
+
+  /* Throw away any unused bits remaining in bit buffer; */
+  /* include any full bytes in next_marker's count of discarded bytes */
+  cinfo->marker->discarded_bytes += entropy->bitstate.bits_left / 8;
+  entropy->bitstate.bits_left = 0;
+
+  /* Advance past the RSTn marker */
+  if (! (*cinfo->marker->read_restart_marker) (cinfo))
+    return FALSE;
+
+  /* Re-initialize DC predictions to 0 */
+  for (ci = 0; ci < cinfo->comps_in_scan; ci++)
+    entropy->saved.last_dc_val[ci] = 0;
+
+  /* Reset restart counter */
+  entropy->restarts_to_go = cinfo->restart_interval;
+
+  /* Reset out-of-data flag, unless read_restart_marker left us smack up
+   * against a marker.  In that case we will end up treating the next data
+   * segment as empty, and we can avoid producing bogus output pixels by
+   * leaving the flag set.
+   */
+  if (cinfo->unread_marker == 0)
+    entropy->pub.insufficient_data = FALSE;
+
+  return TRUE;
+}
+
+
+/*
+ * Decode and return one MCU's worth of Huffman-compressed coefficients.
+ * The coefficients are reordered from zigzag order into natural array order,
+ * but are not dequantized.
+ *
+ * The i'th block of the MCU is stored into the block pointed to by
+ * MCU_data[i].  WE ASSUME THIS AREA HAS BEEN ZEROED BY THE CALLER.
+ * (Wholesale zeroing is usually a little faster than retail...)
+ *
+ * Returns FALSE if data source requested suspension.  In that case no
+ * changes have been made to permanent state.  (Exception: some output
+ * coefficients may already have been assigned.  This is harmless for
+ * this module, since we'll just re-assign them on the next call.)
+ */
+
+METHODDEF(boolean)
+decode_mcu (j_decompress_ptr cinfo, JBLOCKROW *MCU_data)
+{
+  huff_entropy_ptr entropy = (huff_entropy_ptr) cinfo->entropy;
+  int blkn;
+  BITREAD_STATE_VARS;
+  savable_state state;
+
+  /* Process restart marker if needed; may have to suspend */
+  if (cinfo->restart_interval) {
+    if (entropy->restarts_to_go == 0)
+      if (! process_restart(cinfo))
+	return FALSE;
+  }
+
+  /* If we've run out of data, just leave the MCU set to zeroes.
+   * This way, we return uniform gray for the remainder of the segment.
+   */
+  if (! entropy->pub.insufficient_data) {
+
+    /* Load up working state */
+    BITREAD_LOAD_STATE(cinfo,entropy->bitstate);
+    ASSIGN_STATE(state, entropy->saved);
+
+    /* Outer loop handles each block in the MCU */
+
+    for (blkn = 0; blkn < cinfo->blocks_in_MCU; blkn++) {
+      JBLOCKROW block = MCU_data[blkn];
+      d_derived_tbl * dctbl = entropy->dc_cur_tbls[blkn];
+      d_derived_tbl * actbl = entropy->ac_cur_tbls[blkn];
+      register int s, k, r;
+
+      /* Decode a single block's worth of coefficients */
+
+      /* Section F.2.2.1: decode the DC coefficient difference */
+      HUFF_DECODE(s, br_state, dctbl, return FALSE, label1);
+      if (s) {
+	CHECK_BIT_BUFFER(br_state, s, return FALSE);
+	r = GET_BITS(s);
+	s = HUFF_EXTEND(r, s);
+      }
+
+      if (entropy->dc_needed[blkn]) {
+	/* Convert DC difference to actual value, update last_dc_val */
+	int ci = cinfo->MCU_membership[blkn];
+	s += state.last_dc_val[ci];
+	state.last_dc_val[ci] = s;
+	/* Output the DC coefficient (assumes jpeg_natural_order[0] = 0) */
+	(*block)[0] = (JCOEF) s;
+      }
+
+      if (entropy->ac_needed[blkn]) {
+
+	/* Section F.2.2.2: decode the AC coefficients */
+	/* Since zeroes are skipped, output area must be cleared beforehand */
+	for (k = 1; k < DCTSIZE2; k++) {
+	  HUFF_DECODE(s, br_state, actbl, return FALSE, label2);
+      
+	  r = s >> 4;
+	  s &= 15;
+      
+	  if (s) {
+	    k += r;
+	    CHECK_BIT_BUFFER(br_state, s, return FALSE);
+	    r = GET_BITS(s);
+	    s = HUFF_EXTEND(r, s);
+	    /* Output coefficient in natural (dezigzagged) order.
+	     * Note: the extra entries in jpeg_natural_order[] will save us
+	     * if k >= DCTSIZE2, which could happen if the data is corrupted.
+	     */
+	    (*block)[jpeg_natural_order[k]] = (JCOEF) s;
+	  } else {
+	    if (r != 15)
+	      break;
+	    k += 15;
+	  }
+	}
+
+      } else {
+
+	/* Section F.2.2.2: decode the AC coefficients */
+	/* In this path we just discard the values */
+	for (k = 1; k < DCTSIZE2; k++) {
+	  HUFF_DECODE(s, br_state, actbl, return FALSE, label3);
+      
+	  r = s >> 4;
+	  s &= 15;
+      
+	  if (s) {
+	    k += r;
+	    CHECK_BIT_BUFFER(br_state, s, return FALSE);
+	    DROP_BITS(s);
+	  } else {
+	    if (r != 15)
+	      break;
+	    k += 15;
+	  }
+	}
+
+      }
+    }
+
+    /* Completed MCU, so update state */
+    BITREAD_SAVE_STATE(cinfo,entropy->bitstate);
+    ASSIGN_STATE(entropy->saved, state);
+  }
+
+  /* Account for restart interval (no-op if not using restarts) */
+  entropy->restarts_to_go--;
+
+  return TRUE;
+}
+
+
+/*
+ * Module initialization routine for Huffman entropy decoding.
+ */
+
+GLOBAL(void)
+jinit_huff_decoder (j_decompress_ptr cinfo)
+{
+  huff_entropy_ptr entropy;
+  int i;
+
+  entropy = (huff_entropy_ptr)
+    (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_IMAGE,
+				SIZEOF(huff_entropy_decoder));
+  cinfo->entropy = (struct jpeg_entropy_decoder *) entropy;
+  entropy->pub.start_pass = start_pass_huff_decoder;
+  entropy->pub.decode_mcu = decode_mcu;
+
+  /* Mark tables unallocated */
+  for (i = 0; i < NUM_HUFF_TBLS; i++) {
+    entropy->dc_derived_tbls[i] = entropy->ac_derived_tbls[i] = NULL;
+  }
+}
diff --git a/src/SFML/Graphics/libjpeg/jdhuff.h b/src/SFML/Graphics/libjpeg/jdhuff.h
new file mode 100755
index 0000000..12c0747
--- /dev/null
+++ b/src/SFML/Graphics/libjpeg/jdhuff.h
@@ -0,0 +1,201 @@
+/*
+ * jdhuff.h
+ *
+ * Copyright (C) 1991-1997, Thomas G. Lane.
+ * This file is part of the Independent JPEG Group's software.
+ * For conditions of distribution and use, see the accompanying README file.
+ *
+ * This file contains declarations for Huffman entropy decoding routines
+ * that are shared between the sequential decoder (jdhuff.c) and the
+ * progressive decoder (jdphuff.c).  No other modules need to see these.
+ */
+
+/* Short forms of external names for systems with brain-damaged linkers. */
+
+#ifdef NEED_SHORT_EXTERNAL_NAMES
+#define jpeg_make_d_derived_tbl	jMkDDerived
+#define jpeg_fill_bit_buffer	jFilBitBuf
+#define jpeg_huff_decode	jHufDecode
+#endif /* NEED_SHORT_EXTERNAL_NAMES */
+
+
+/* Derived data constructed for each Huffman table */
+
+#define HUFF_LOOKAHEAD	8	/* # of bits of lookahead */
+
+typedef struct {
+  /* Basic tables: (element [0] of each array is unused) */
+  INT32 maxcode[18];		/* largest code of length k (-1 if none) */
+  /* (maxcode[17] is a sentinel to ensure jpeg_huff_decode terminates) */
+  INT32 valoffset[17];		/* huffval[] offset for codes of length k */
+  /* valoffset[k] = huffval[] index of 1st symbol of code length k, less
+   * the smallest code of length k; so given a code of length k, the
+   * corresponding symbol is huffval[code + valoffset[k]]
+   */
+
+  /* Link to public Huffman table (needed only in jpeg_huff_decode) */
+  JHUFF_TBL *pub;
+
+  /* Lookahead tables: indexed by the next HUFF_LOOKAHEAD bits of
+   * the input data stream.  If the next Huffman code is no more
+   * than HUFF_LOOKAHEAD bits long, we can obtain its length and
+   * the corresponding symbol directly from these tables.
+   */
+  int look_nbits[1<<HUFF_LOOKAHEAD]; /* # bits, or 0 if too long */
+  UINT8 look_sym[1<<HUFF_LOOKAHEAD]; /* symbol, or unused */
+} d_derived_tbl;
+
+/* Expand a Huffman table definition into the derived format */
+EXTERN(void) jpeg_make_d_derived_tbl
+	JPP((j_decompress_ptr cinfo, boolean isDC, int tblno,
+	     d_derived_tbl ** pdtbl));
+
+
+/*
+ * Fetching the next N bits from the input stream is a time-critical operation
+ * for the Huffman decoders.  We implement it with a combination of inline
+ * macros and out-of-line subroutines.  Note that N (the number of bits
+ * demanded at one time) never exceeds 15 for JPEG use.
+ *
+ * We read source bytes into get_buffer and dole out bits as needed.
+ * If get_buffer already contains enough bits, they are fetched in-line
+ * by the macros CHECK_BIT_BUFFER and GET_BITS.  When there aren't enough
+ * bits, jpeg_fill_bit_buffer is called; it will attempt to fill get_buffer
+ * as full as possible (not just to the number of bits needed; this
+ * prefetching reduces the overhead cost of calling jpeg_fill_bit_buffer).
+ * Note that jpeg_fill_bit_buffer may return FALSE to indicate suspension.
+ * On TRUE return, jpeg_fill_bit_buffer guarantees that get_buffer contains
+ * at least the requested number of bits --- dummy zeroes are inserted if
+ * necessary.
+ */
+
+typedef INT32 bit_buf_type;	/* type of bit-extraction buffer */
+#define BIT_BUF_SIZE  32	/* size of buffer in bits */
+
+/* If long is > 32 bits on your machine, and shifting/masking longs is
+ * reasonably fast, making bit_buf_type be long and setting BIT_BUF_SIZE
+ * appropriately should be a win.  Unfortunately we can't define the size
+ * with something like  #define BIT_BUF_SIZE (sizeof(bit_buf_type)*8)
+ * because not all machines measure sizeof in 8-bit bytes.
+ */
+
+typedef struct {		/* Bitreading state saved across MCUs */
+  bit_buf_type get_buffer;	/* current bit-extraction buffer */
+  int bits_left;		/* # of unused bits in it */
+} bitread_perm_state;
+
+typedef struct {		/* Bitreading working state within an MCU */
+  /* Current data source location */
+  /* We need a copy, rather than munging the original, in case of suspension */
+  const JOCTET * next_input_byte; /* => next byte to read from source */
+  size_t bytes_in_buffer;	/* # of bytes remaining in source buffer */
+  /* Bit input buffer --- note these values are kept in register variables,
+   * not in this struct, inside the inner loops.
+   */
+  bit_buf_type get_buffer;	/* current bit-extraction buffer */
+  int bits_left;		/* # of unused bits in it */
+  /* Pointer needed by jpeg_fill_bit_buffer. */
+  j_decompress_ptr cinfo;	/* back link to decompress master record */
+} bitread_working_state;
+
+/* Macros to declare and load/save bitread local variables. */
+#define BITREAD_STATE_VARS  \
+	register bit_buf_type get_buffer;  \
+	register int bits_left;  \
+	bitread_working_state br_state
+
+#define BITREAD_LOAD_STATE(cinfop,permstate)  \
+	br_state.cinfo = cinfop; \
+	br_state.next_input_byte = cinfop->src->next_input_byte; \
+	br_state.bytes_in_buffer = cinfop->src->bytes_in_buffer; \
+	get_buffer = permstate.get_buffer; \
+	bits_left = permstate.bits_left;
+
+#define BITREAD_SAVE_STATE(cinfop,permstate)  \
+	cinfop->src->next_input_byte = br_state.next_input_byte; \
+	cinfop->src->bytes_in_buffer = br_state.bytes_in_buffer; \
+	permstate.get_buffer = get_buffer; \
+	permstate.bits_left = bits_left
+
+/*
+ * These macros provide the in-line portion of bit fetching.
+ * Use CHECK_BIT_BUFFER to ensure there are N bits in get_buffer
+ * before using GET_BITS, PEEK_BITS, or DROP_BITS.
+ * The variables get_buffer and bits_left are assumed to be locals,
+ * but the state struct might not be (jpeg_huff_decode needs this).
+ *	CHECK_BIT_BUFFER(state,n,action);
+ *		Ensure there are N bits in get_buffer; if suspend, take action.
+ *      val = GET_BITS(n);
+ *		Fetch next N bits.
+ *      val = PEEK_BITS(n);
+ *		Fetch next N bits without removing them from the buffer.
+ *	DROP_BITS(n);
+ *		Discard next N bits.
+ * The value N should be a simple variable, not an expression, because it
+ * is evaluated multiple times.
+ */
+
+#define CHECK_BIT_BUFFER(state,nbits,action) \
+	{ if (bits_left < (nbits)) {  \
+	    if (! jpeg_fill_bit_buffer(&(state),get_buffer,bits_left,nbits))  \
+	      { action; }  \
+	    get_buffer = (state).get_buffer; bits_left = (state).bits_left; } }
+
+#define GET_BITS(nbits) \
+	(((int) (get_buffer >> (bits_left -= (nbits)))) & ((1<<(nbits))-1))
+
+#define PEEK_BITS(nbits) \
+	(((int) (get_buffer >> (bits_left -  (nbits)))) & ((1<<(nbits))-1))
+
+#define DROP_BITS(nbits) \
+	(bits_left -= (nbits))
+
+/* Load up the bit buffer to a depth of at least nbits */
+EXTERN(boolean) jpeg_fill_bit_buffer
+	JPP((bitread_working_state * state, register bit_buf_type get_buffer,
+	     register int bits_left, int nbits));
+
+
+/*
+ * Code for extracting next Huffman-coded symbol from input bit stream.
+ * Again, this is time-critical and we make the main paths be macros.
+ *
+ * We use a lookahead table to process codes of up to HUFF_LOOKAHEAD bits
+ * without looping.  Usually, more than 95% of the Huffman codes will be 8
+ * or fewer bits long.  The few overlength codes are handled with a loop,
+ * which need not be inline code.
+ *
+ * Notes about the HUFF_DECODE macro:
+ * 1. Near the end of the data segment, we may fail to get enough bits
+ *    for a lookahead.  In that case, we do it the hard way.
+ * 2. If the lookahead table contains no entry, the next code must be
+ *    more than HUFF_LOOKAHEAD bits long.
+ * 3. jpeg_huff_decode returns -1 if forced to suspend.
+ */
+
+#define HUFF_DECODE(result,state,htbl,failaction,slowlabel) \
+{ register int nb, look; \
+  if (bits_left < HUFF_LOOKAHEAD) { \
+    if (! jpeg_fill_bit_buffer(&state,get_buffer,bits_left, 0)) {failaction;} \
+    get_buffer = state.get_buffer; bits_left = state.bits_left; \
+    if (bits_left < HUFF_LOOKAHEAD) { \
+      nb = 1; goto slowlabel; \
+    } \
+  } \
+  look = PEEK_BITS(HUFF_LOOKAHEAD); \
+  if ((nb = htbl->look_nbits[look]) != 0) { \
+    DROP_BITS(nb); \
+    result = htbl->look_sym[look]; \
+  } else { \
+    nb = HUFF_LOOKAHEAD+1; \
+slowlabel: \
+    if ((result=jpeg_huff_decode(&state,get_buffer,bits_left,htbl,nb)) < 0) \
+	{ failaction; } \
+    get_buffer = state.get_buffer; bits_left = state.bits_left; \
+  } \
+}
+
+/* Out-of-line case for Huffman code fetching */
+EXTERN(int) jpeg_huff_decode
+	JPP((bitread_working_state * state, register bit_buf_type get_buffer,
+	     register int bits_left, d_derived_tbl * htbl, int min_bits));
diff --git a/src/SFML/Graphics/libjpeg/jdinput.c b/src/SFML/Graphics/libjpeg/jdinput.c
new file mode 100755
index 0000000..2d5c747
--- /dev/null
+++ b/src/SFML/Graphics/libjpeg/jdinput.c
@@ -0,0 +1,381 @@
+/*
+ * jdinput.c
+ *
+ * Copyright (C) 1991-1997, Thomas G. Lane.
+ * This file is part of the Independent JPEG Group's software.
+ * For conditions of distribution and use, see the accompanying README file.
+ *
+ * This file contains input control logic for the JPEG decompressor.
+ * These routines are concerned with controlling the decompressor's input
+ * processing (marker reading and coefficient decoding).  The actual input
+ * reading is done in jdmarker.c, jdhuff.c, and jdphuff.c.
+ */
+
+#define JPEG_INTERNALS
+#include "jinclude.h"
+#include "jpeglib.h"
+
+
+/* Private state */
+
+typedef struct {
+  struct jpeg_input_controller pub; /* public fields */
+
+  boolean inheaders;		/* TRUE until first SOS is reached */
+} my_input_controller;
+
+typedef my_input_controller * my_inputctl_ptr;
+
+
+/* Forward declarations */
+METHODDEF(int) consume_markers JPP((j_decompress_ptr cinfo));
+
+
+/*
+ * Routines to calculate various quantities related to the size of the image.
+ */
+
+LOCAL(void)
+initial_setup (j_decompress_ptr cinfo)
+/* Called once, when first SOS marker is reached */
+{
+  int ci;
+  jpeg_component_info *compptr;
+
+  /* Make sure image isn't bigger than I can handle */
+  if ((long) cinfo->image_height > (long) JPEG_MAX_DIMENSION ||
+      (long) cinfo->image_width > (long) JPEG_MAX_DIMENSION)
+    ERREXIT1(cinfo, JERR_IMAGE_TOO_BIG, (unsigned int) JPEG_MAX_DIMENSION);
+
+  /* For now, precision must match compiled-in value... */
+  if (cinfo->data_precision != BITS_IN_JSAMPLE)
+    ERREXIT1(cinfo, JERR_BAD_PRECISION, cinfo->data_precision);
+
+  /* Check that number of components won't exceed internal array sizes */
+  if (cinfo->num_components > MAX_COMPONENTS)
+    ERREXIT2(cinfo, JERR_COMPONENT_COUNT, cinfo->num_components,
+	     MAX_COMPONENTS);
+
+  /* Compute maximum sampling factors; check factor validity */
+  cinfo->max_h_samp_factor = 1;
+  cinfo->max_v_samp_factor = 1;
+  for (ci = 0, compptr = cinfo->comp_info; ci < cinfo->num_components;
+       ci++, compptr++) {
+    if (compptr->h_samp_factor<=0 || compptr->h_samp_factor>MAX_SAMP_FACTOR ||
+	compptr->v_samp_factor<=0 || compptr->v_samp_factor>MAX_SAMP_FACTOR)
+      ERREXIT(cinfo, JERR_BAD_SAMPLING);
+    cinfo->max_h_samp_factor = MAX(cinfo->max_h_samp_factor,
+				   compptr->h_samp_factor);
+    cinfo->max_v_samp_factor = MAX(cinfo->max_v_samp_factor,
+				   compptr->v_samp_factor);
+  }
+
+  /* We initialize DCT_scaled_size and min_DCT_scaled_size to DCTSIZE.
+   * In the full decompressor, this will be overridden by jdmaster.c;
+   * but in the transcoder, jdmaster.c is not used, so we must do it here.
+   */
+  cinfo->min_DCT_scaled_size = DCTSIZE;
+
+  /* Compute dimensions of components */
+  for (ci = 0, compptr = cinfo->comp_info; ci < cinfo->num_components;
+       ci++, compptr++) {
+    compptr->DCT_scaled_size = DCTSIZE;
+    /* Size in DCT blocks */
+    compptr->width_in_blocks = (JDIMENSION)
+      jdiv_round_up((long) cinfo->image_width * (long) compptr->h_samp_factor,
+		    (long) (cinfo->max_h_samp_factor * DCTSIZE));
+    compptr->height_in_blocks = (JDIMENSION)
+      jdiv_round_up((long) cinfo->image_height * (long) compptr->v_samp_factor,
+		    (long) (cinfo->max_v_samp_factor * DCTSIZE));
+    /* downsampled_width and downsampled_height will also be overridden by
+     * jdmaster.c if we are doing full decompression.  The transcoder library
+     * doesn't use these values, but the calling application might.
+     */
+    /* Size in samples */
+    compptr->downsampled_width = (JDIMENSION)
+      jdiv_round_up((long) cinfo->image_width * (long) compptr->h_samp_factor,
+		    (long) cinfo->max_h_samp_factor);
+    compptr->downsampled_height = (JDIMENSION)
+      jdiv_round_up((long) cinfo->image_height * (long) compptr->v_samp_factor,
+		    (long) cinfo->max_v_samp_factor);
+    /* Mark component needed, until color conversion says otherwise */
+    compptr->component_needed = TRUE;
+    /* Mark no quantization table yet saved for component */
+    compptr->quant_table = NULL;
+  }
+
+  /* Compute number of fully interleaved MCU rows. */
+  cinfo->total_iMCU_rows = (JDIMENSION)
+    jdiv_round_up((long) cinfo->image_height,
+		  (long) (cinfo->max_v_samp_factor*DCTSIZE));
+
+  /* Decide whether file contains multiple scans */
+  if (cinfo->comps_in_scan < cinfo->num_components || cinfo->progressive_mode)
+    cinfo->inputctl->has_multiple_scans = TRUE;
+  else
+    cinfo->inputctl->has_multiple_scans = FALSE;
+}
+
+
+LOCAL(void)
+per_scan_setup (j_decompress_ptr cinfo)
+/* Do computations that are needed before processing a JPEG scan */
+/* cinfo->comps_in_scan and cinfo->cur_comp_info[] were set from SOS marker */
+{
+  int ci, mcublks, tmp;
+  jpeg_component_info *compptr;
+  
+  if (cinfo->comps_in_scan == 1) {
+    
+    /* Noninterleaved (single-component) scan */
+    compptr = cinfo->cur_comp_info[0];
+    
+    /* Overall image size in MCUs */
+    cinfo->MCUs_per_row = compptr->width_in_blocks;
+    cinfo->MCU_rows_in_scan = compptr->height_in_blocks;
+    
+    /* For noninterleaved scan, always one block per MCU */
+    compptr->MCU_width = 1;
+    compptr->MCU_height = 1;
+    compptr->MCU_blocks = 1;
+    compptr->MCU_sample_width = compptr->DCT_scaled_size;
+    compptr->last_col_width = 1;
+    /* For noninterleaved scans, it is convenient to define last_row_height
+     * as the number of block rows present in the last iMCU row.
+     */
+    tmp = (int) (compptr->height_in_blocks % compptr->v_samp_factor);
+    if (tmp == 0) tmp = compptr->v_samp_factor;
+    compptr->last_row_height = tmp;
+    
+    /* Prepare array describing MCU composition */
+    cinfo->blocks_in_MCU = 1;
+    cinfo->MCU_membership[0] = 0;
+    
+  } else {
+    
+    /* Interleaved (multi-component) scan */
+    if (cinfo->comps_in_scan <= 0 || cinfo->comps_in_scan > MAX_COMPS_IN_SCAN)
+      ERREXIT2(cinfo, JERR_COMPONENT_COUNT, cinfo->comps_in_scan,
+	       MAX_COMPS_IN_SCAN);
+    
+    /* Overall image size in MCUs */
+    cinfo->MCUs_per_row = (JDIMENSION)
+      jdiv_round_up((long) cinfo->image_width,
+		    (long) (cinfo->max_h_samp_factor*DCTSIZE));
+    cinfo->MCU_rows_in_scan = (JDIMENSION)
+      jdiv_round_up((long) cinfo->image_height,
+		    (long) (cinfo->max_v_samp_factor*DCTSIZE));
+    
+    cinfo->blocks_in_MCU = 0;
+    
+    for (ci = 0; ci < cinfo->comps_in_scan; ci++) {
+      compptr = cinfo->cur_comp_info[ci];
+      /* Sampling factors give # of blocks of component in each MCU */
+      compptr->MCU_width = compptr->h_samp_factor;
+      compptr->MCU_height = compptr->v_samp_factor;
+      compptr->MCU_blocks = compptr->MCU_width * compptr->MCU_height;
+      compptr->MCU_sample_width = compptr->MCU_width * compptr->DCT_scaled_size;
+      /* Figure number of non-dummy blocks in last MCU column & row */
+      tmp = (int) (compptr->width_in_blocks % compptr->MCU_width);
+      if (tmp == 0) tmp = compptr->MCU_width;
+      compptr->last_col_width = tmp;
+      tmp = (int) (compptr->height_in_blocks % compptr->MCU_height);
+      if (tmp == 0) tmp = compptr->MCU_height;
+      compptr->last_row_height = tmp;
+      /* Prepare array describing MCU composition */
+      mcublks = compptr->MCU_blocks;
+      if (cinfo->blocks_in_MCU + mcublks > D_MAX_BLOCKS_IN_MCU)
+	ERREXIT(cinfo, JERR_BAD_MCU_SIZE);
+      while (mcublks-- > 0) {
+	cinfo->MCU_membership[cinfo->blocks_in_MCU++] = ci;
+      }
+    }
+    
+  }
+}
+
+
+/*
+ * Save away a copy of the Q-table referenced by each component present
+ * in the current scan, unless already saved during a prior scan.
+ *
+ * In a multiple-scan JPEG file, the encoder could assign different components
+ * the same Q-table slot number, but change table definitions between scans
+ * so that each component uses a different Q-table.  (The IJG encoder is not
+ * currently capable of doing this, but other encoders might.)  Since we want
+ * to be able to dequantize all the components at the end of the file, this
+ * means that we have to save away the table actually used for each component.
+ * We do this by copying the table at the start of the first scan containing
+ * the component.
+ * The JPEG spec prohibits the encoder from changing the contents of a Q-table
+ * slot between scans of a component using that slot.  If the encoder does so
+ * anyway, this decoder will simply use the Q-table values that were current
+ * at the start of the first scan for the component.
+ *
+ * The decompressor output side looks only at the saved quant tables,
+ * not at the current Q-table slots.
+ */
+
+LOCAL(void)
+latch_quant_tables (j_decompress_ptr cinfo)
+{
+  int ci, qtblno;
+  jpeg_component_info *compptr;
+  JQUANT_TBL * qtbl;
+
+  for (ci = 0; ci < cinfo->comps_in_scan; ci++) {
+    compptr = cinfo->cur_comp_info[ci];
+    /* No work if we already saved Q-table for this component */
+    if (compptr->quant_table != NULL)
+      continue;
+    /* Make sure specified quantization table is present */
+    qtblno = compptr->quant_tbl_no;
+    if (qtblno < 0 || qtblno >= NUM_QUANT_TBLS ||
+	cinfo->quant_tbl_ptrs[qtblno] == NULL)
+      ERREXIT1(cinfo, JERR_NO_QUANT_TABLE, qtblno);
+    /* OK, save away the quantization table */
+    qtbl = (JQUANT_TBL *)
+      (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_IMAGE,
+				  SIZEOF(JQUANT_TBL));
+    MEMCOPY(qtbl, cinfo->quant_tbl_ptrs[qtblno], SIZEOF(JQUANT_TBL));
+    compptr->quant_table = qtbl;
+  }
+}
+
+
+/*
+ * Initialize the input modules to read a scan of compressed data.
+ * The first call to this is done by jdmaster.c after initializing
+ * the entire decompressor (during jpeg_start_decompress).
+ * Subsequent calls come from consume_markers, below.
+ */
+
+METHODDEF(void)
+start_input_pass (j_decompress_ptr cinfo)
+{
+  per_scan_setup(cinfo);
+  latch_quant_tables(cinfo);
+  (*cinfo->entropy->start_pass) (cinfo);
+  (*cinfo->coef->start_input_pass) (cinfo);
+  cinfo->inputctl->consume_input = cinfo->coef->consume_data;
+}
+
+
+/*
+ * Finish up after inputting a compressed-data scan.
+ * This is called by the coefficient controller after it's read all
+ * the expected data of the scan.
+ */
+
+METHODDEF(void)
+finish_input_pass (j_decompress_ptr cinfo)
+{
+  cinfo->inputctl->consume_input = consume_markers;
+}
+
+
+/*
+ * Read JPEG markers before, between, or after compressed-data scans.
+ * Change state as necessary when a new scan is reached.
+ * Return value is JPEG_SUSPENDED, JPEG_REACHED_SOS, or JPEG_REACHED_EOI.
+ *
+ * The consume_input method pointer points either here or to the
+ * coefficient controller's consume_data routine, depending on whether
+ * we are reading a compressed data segment or inter-segment markers.
+ */
+
+METHODDEF(int)
+consume_markers (j_decompress_ptr cinfo)
+{
+  my_inputctl_ptr inputctl = (my_inputctl_ptr) cinfo->inputctl;
+  int val;
+
+  if (inputctl->pub.eoi_reached) /* After hitting EOI, read no further */
+    return JPEG_REACHED_EOI;
+
+  val = (*cinfo->marker->read_markers) (cinfo);
+
+  switch (val) {
+  case JPEG_REACHED_SOS:	/* Found SOS */
+    if (inputctl->inheaders) {	/* 1st SOS */
+      initial_setup(cinfo);
+      inputctl->inheaders = FALSE;
+      /* Note: start_input_pass must be called by jdmaster.c
+       * before any more input can be consumed.  jdapimin.c is
+       * responsible for enforcing this sequencing.
+       */
+    } else {			/* 2nd or later SOS marker */
+      if (! inputctl->pub.has_multiple_scans)
+	ERREXIT(cinfo, JERR_EOI_EXPECTED); /* Oops, I wasn't expecting this! */
+      start_input_pass(cinfo);
+    }
+    break;
+  case JPEG_REACHED_EOI:	/* Found EOI */
+    inputctl->pub.eoi_reached = TRUE;
+    if (inputctl->inheaders) {	/* Tables-only datastream, apparently */
+      if (cinfo->marker->saw_SOF)
+	ERREXIT(cinfo, JERR_SOF_NO_SOS);
+    } else {
+      /* Prevent infinite loop in coef ctlr's decompress_data routine
+       * if user set output_scan_number larger than number of scans.
+       */
+      if (cinfo->output_scan_number > cinfo->input_scan_number)
+	cinfo->output_scan_number = cinfo->input_scan_number;
+    }
+    break;
+  case JPEG_SUSPENDED:
+    break;
+  }
+
+  return val;
+}
+
+
+/*
+ * Reset state to begin a fresh datastream.
+ */
+
+METHODDEF(void)
+reset_input_controller (j_decompress_ptr cinfo)
+{
+  my_inputctl_ptr inputctl = (my_inputctl_ptr) cinfo->inputctl;
+
+  inputctl->pub.consume_input = consume_markers;
+  inputctl->pub.has_multiple_scans = FALSE; /* "unknown" would be better */
+  inputctl->pub.eoi_reached = FALSE;
+  inputctl->inheaders = TRUE;
+  /* Reset other modules */
+  (*cinfo->err->reset_error_mgr) ((j_common_ptr) cinfo);
+  (*cinfo->marker->reset_marker_reader) (cinfo);
+  /* Reset progression state -- would be cleaner if entropy decoder did this */
+  cinfo->coef_bits = NULL;
+}
+
+
+/*
+ * Initialize the input controller module.
+ * This is called only once, when the decompression object is created.
+ */
+
+GLOBAL(void)
+jinit_input_controller (j_decompress_ptr cinfo)
+{
+  my_inputctl_ptr inputctl;
+
+  /* Create subobject in permanent pool */
+  inputctl = (my_inputctl_ptr)
+    (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_PERMANENT,
+				SIZEOF(my_input_controller));
+  cinfo->inputctl = (struct jpeg_input_controller *) inputctl;
+  /* Initialize method pointers */
+  inputctl->pub.consume_input = consume_markers;
+  inputctl->pub.reset_input_controller = reset_input_controller;
+  inputctl->pub.start_input_pass = start_input_pass;
+  inputctl->pub.finish_input_pass = finish_input_pass;
+  /* Initialize state: can't use reset_input_controller since we don't
+   * want to try to reset other modules yet.
+   */
+  inputctl->pub.has_multiple_scans = FALSE; /* "unknown" would be better */
+  inputctl->pub.eoi_reached = FALSE;
+  inputctl->inheaders = TRUE;
+}
diff --git a/src/SFML/Graphics/libjpeg/jdmainct.c b/src/SFML/Graphics/libjpeg/jdmainct.c
new file mode 100755
index 0000000..6b0f06f
--- /dev/null
+++ b/src/SFML/Graphics/libjpeg/jdmainct.c
@@ -0,0 +1,512 @@
+/*
+ * jdmainct.c
+ *
+ * Copyright (C) 1994-1996, Thomas G. Lane.
+ * This file is part of the Independent JPEG Group's software.
+ * For conditions of distribution and use, see the accompanying README file.
+ *
+ * This file contains the main buffer controller for decompression.
+ * The main buffer lies between the JPEG decompressor proper and the
+ * post-processor; it holds downsampled data in the JPEG colorspace.
+ *
+ * Note that this code is bypassed in raw-data mode, since the application
+ * supplies the equivalent of the main buffer in that case.
+ */
+
+#define JPEG_INTERNALS
+#include "jinclude.h"
+#include "jpeglib.h"
+
+
+/*
+ * In the current system design, the main buffer need never be a full-image
+ * buffer; any full-height buffers will be found inside the coefficient or
+ * postprocessing controllers.  Nonetheless, the main controller is not
+ * trivial.  Its responsibility is to provide context rows for upsampling/
+ * rescaling, and doing this in an efficient fashion is a bit tricky.
+ *
+ * Postprocessor input data is counted in "row groups".  A row group
+ * is defined to be (v_samp_factor * DCT_scaled_size / min_DCT_scaled_size)
+ * sample rows of each component.  (We require DCT_scaled_size values to be
+ * chosen such that these numbers are integers.  In practice DCT_scaled_size
+ * values will likely be powers of two, so we actually have the stronger
+ * condition that DCT_scaled_size / min_DCT_scaled_size is an integer.)
+ * Upsampling will typically produce max_v_samp_factor pixel rows from each
+ * row group (times any additional scale factor that the upsampler is
+ * applying).
+ *
+ * The coefficient controller will deliver data to us one iMCU row at a time;
+ * each iMCU row contains v_samp_factor * DCT_scaled_size sample rows, or
+ * exactly min_DCT_scaled_size row groups.  (This amount of data corresponds
+ * to one row of MCUs when the image is fully interleaved.)  Note that the
+ * number of sample rows varies across components, but the number of row
+ * groups does not.  Some garbage sample rows may be included in the last iMCU
+ * row at the bottom of the image.
+ *
+ * Depending on the vertical scaling algorithm used, the upsampler may need
+ * access to the sample row(s) above and below its current input row group.
+ * The upsampler is required to set need_context_rows TRUE at global selection
+ * time if so.  When need_context_rows is FALSE, this controller can simply
+ * obtain one iMCU row at a time from the coefficient controller and dole it
+ * out as row groups to the postprocessor.
+ *
+ * When need_context_rows is TRUE, this controller guarantees that the buffer
+ * passed to postprocessing contains at least one row group's worth of samples
+ * above and below the row group(s) being processed.  Note that the context
+ * rows "above" the first passed row group appear at negative row offsets in
+ * the passed buffer.  At the top and bottom of the image, the required
+ * context rows are manufactured by duplicating the first or last real sample
+ * row; this avoids having special cases in the upsampling inner loops.
+ *
+ * The amount of context is fixed at one row group just because that's a
+ * convenient number for this controller to work with.  The existing
+ * upsamplers really only need one sample row of context.  An upsampler
+ * supporting arbitrary output rescaling might wish for more than one row
+ * group of context when shrinking the image; tough, we don't handle that.
+ * (This is justified by the assumption that downsizing will be handled mostly
+ * by adjusting the DCT_scaled_size values, so that the actual scale factor at
+ * the upsample step needn't be much less than one.)
+ *
+ * To provide the desired context, we have to retain the last two row groups
+ * of one iMCU row while reading in the next iMCU row.  (The last row group
+ * can't be processed until we have another row group for its below-context,
+ * and so we have to save the next-to-last group too for its above-context.)
+ * We could do this most simply by copying data around in our buffer, but
+ * that'd be very slow.  We can avoid copying any data by creating a rather
+ * strange pointer structure.  Here's how it works.  We allocate a workspace
+ * consisting of M+2 row groups (where M = min_DCT_scaled_size is the number
+ * of row groups per iMCU row).  We create two sets of redundant pointers to
+ * the workspace.  Labeling the physical row groups 0 to M+1, the synthesized
+ * pointer lists look like this:
+ *                   M+1                          M-1
+ * master pointer --> 0         master pointer --> 0
+ *                    1                            1
+ *                   ...                          ...
+ *                   M-3                          M-3
+ *                   M-2                           M
+ *                   M-1                          M+1
+ *                    M                           M-2
+ *                   M+1                          M-1
+ *                    0                            0
+ * We read alternate iMCU rows using each master pointer; thus the last two
+ * row groups of the previous iMCU row remain un-overwritten in the workspace.
+ * The pointer lists are set up so that the required context rows appear to
+ * be adjacent to the proper places when we pass the pointer lists to the
+ * upsampler.
+ *
+ * The above pictures describe the normal state of the pointer lists.
+ * At top and bottom of the image, we diddle the pointer lists to duplicate
+ * the first or last sample row as necessary (this is cheaper than copying
+ * sample rows around).
+ *
+ * This scheme breaks down if M < 2, ie, min_DCT_scaled_size is 1.  In that
+ * situation each iMCU row provides only one row group so the buffering logic
+ * must be different (eg, we must read two iMCU rows before we can emit the
+ * first row group).  For now, we simply do not support providing context
+ * rows when min_DCT_scaled_size is 1.  That combination seems unlikely to
+ * be worth providing --- if someone wants a 1/8th-size preview, they probably
+ * want it quick and dirty, so a context-free upsampler is sufficient.
+ */
+
+
+/* Private buffer controller object */
+
+typedef struct {
+  struct jpeg_d_main_controller pub; /* public fields */
+
+  /* Pointer to allocated workspace (M or M+2 row groups). */
+  JSAMPARRAY buffer[MAX_COMPONENTS];
+
+  boolean buffer_full;		/* Have we gotten an iMCU row from decoder? */
+  JDIMENSION rowgroup_ctr;	/* counts row groups output to postprocessor */
+
+  /* Remaining fields are only used in the context case. */
+
+  /* These are the master pointers to the funny-order pointer lists. */
+  JSAMPIMAGE xbuffer[2];	/* pointers to weird pointer lists */
+
+  int whichptr;			/* indicates which pointer set is now in use */
+  int context_state;		/* process_data state machine status */
+  JDIMENSION rowgroups_avail;	/* row groups available to postprocessor */
+  JDIMENSION iMCU_row_ctr;	/* counts iMCU rows to detect image top/bot */
+} my_main_controller;
+
+typedef my_main_controller * my_main_ptr;
+
+/* context_state values: */
+#define CTX_PREPARE_FOR_IMCU	0	/* need to prepare for MCU row */
+#define CTX_PROCESS_IMCU	1	/* feeding iMCU to postprocessor */
+#define CTX_POSTPONED_ROW	2	/* feeding postponed row group */
+
+
+/* Forward declarations */
+METHODDEF(void) process_data_simple_main
+	JPP((j_decompress_ptr cinfo, JSAMPARRAY output_buf,
+	     JDIMENSION *out_row_ctr, JDIMENSION out_rows_avail));
+METHODDEF(void) process_data_context_main
+	JPP((j_decompress_ptr cinfo, JSAMPARRAY output_buf,
+	     JDIMENSION *out_row_ctr, JDIMENSION out_rows_avail));
+#ifdef QUANT_2PASS_SUPPORTED
+METHODDEF(void) process_data_crank_post
+	JPP((j_decompress_ptr cinfo, JSAMPARRAY output_buf,
+	     JDIMENSION *out_row_ctr, JDIMENSION out_rows_avail));
+#endif
+
+
+LOCAL(void)
+alloc_funny_pointers (j_decompress_ptr cinfo)
+/* Allocate space for the funny pointer lists.
+ * This is done only once, not once per pass.
+ */
+{
+  my_main_ptr main = (my_main_ptr) cinfo->main;
+  int ci, rgroup;
+  int M = cinfo->min_DCT_scaled_size;
+  jpeg_component_info *compptr;
+  JSAMPARRAY xbuf;
+
+  /* Get top-level space for component array pointers.
+   * We alloc both arrays with one call to save a few cycles.
+   */
+  main->xbuffer[0] = (JSAMPIMAGE)
+    (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_IMAGE,
+				cinfo->num_components * 2 * SIZEOF(JSAMPARRAY));
+  main->xbuffer[1] = main->xbuffer[0] + cinfo->num_components;
+
+  for (ci = 0, compptr = cinfo->comp_info; ci < cinfo->num_components;
+       ci++, compptr++) {
+    rgroup = (compptr->v_samp_factor * compptr->DCT_scaled_size) /
+      cinfo->min_DCT_scaled_size; /* height of a row group of component */
+    /* Get space for pointer lists --- M+4 row groups in each list.
+     * We alloc both pointer lists with one call to save a few cycles.
+     */
+    xbuf = (JSAMPARRAY)
+      (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_IMAGE,
+				  2 * (rgroup * (M + 4)) * SIZEOF(JSAMPROW));
+    xbuf += rgroup;		/* want one row group at negative offsets */
+    main->xbuffer[0][ci] = xbuf;
+    xbuf += rgroup * (M + 4);
+    main->xbuffer[1][ci] = xbuf;
+  }
+}
+
+
+LOCAL(void)
+make_funny_pointers (j_decompress_ptr cinfo)
+/* Create the funny pointer lists discussed in the comments above.
+ * The actual workspace is already allocated (in main->buffer),
+ * and the space for the pointer lists is allocated too.
+ * This routine just fills in the curiously ordered lists.
+ * This will be repeated at the beginning of each pass.
+ */
+{
+  my_main_ptr main = (my_main_ptr) cinfo->main;
+  int ci, i, rgroup;
+  int M = cinfo->min_DCT_scaled_size;
+  jpeg_component_info *compptr;
+  JSAMPARRAY buf, xbuf0, xbuf1;
+
+  for (ci = 0, compptr = cinfo->comp_info; ci < cinfo->num_components;
+       ci++, compptr++) {
+    rgroup = (compptr->v_samp_factor * compptr->DCT_scaled_size) /
+      cinfo->min_DCT_scaled_size; /* height of a row group of component */
+    xbuf0 = main->xbuffer[0][ci];
+    xbuf1 = main->xbuffer[1][ci];
+    /* First copy the workspace pointers as-is */
+    buf = main->buffer[ci];
+    for (i = 0; i < rgroup * (M + 2); i++) {
+      xbuf0[i] = xbuf1[i] = buf[i];
+    }
+    /* In the second list, put the last four row groups in swapped order */
+    for (i = 0; i < rgroup * 2; i++) {
+      xbuf1[rgroup*(M-2) + i] = buf[rgroup*M + i];
+      xbuf1[rgroup*M + i] = buf[rgroup*(M-2) + i];
+    }
+    /* The wraparound pointers at top and bottom will be filled later
+     * (see set_wraparound_pointers, below).  Initially we want the "above"
+     * pointers to duplicate the first actual data line.  This only needs
+     * to happen in xbuffer[0].
+     */
+    for (i = 0; i < rgroup; i++) {
+      xbuf0[i - rgroup] = xbuf0[0];
+    }
+  }
+}
+
+
+LOCAL(void)
+set_wraparound_pointers (j_decompress_ptr cinfo)
+/* Set up the "wraparound" pointers at top and bottom of the pointer lists.
+ * This changes the pointer list state from top-of-image to the normal state.
+ */
+{
+  my_main_ptr main = (my_main_ptr) cinfo->main;
+  int ci, i, rgroup;
+  int M = cinfo->min_DCT_scaled_size;
+  jpeg_component_info *compptr;
+  JSAMPARRAY xbuf0, xbuf1;
+
+  for (ci = 0, compptr = cinfo->comp_info; ci < cinfo->num_components;
+       ci++, compptr++) {
+    rgroup = (compptr->v_samp_factor * compptr->DCT_scaled_size) /
+      cinfo->min_DCT_scaled_size; /* height of a row group of component */
+    xbuf0 = main->xbuffer[0][ci];
+    xbuf1 = main->xbuffer[1][ci];
+    for (i = 0; i < rgroup; i++) {
+      xbuf0[i - rgroup] = xbuf0[rgroup*(M+1) + i];
+      xbuf1[i - rgroup] = xbuf1[rgroup*(M+1) + i];
+      xbuf0[rgroup*(M+2) + i] = xbuf0[i];
+      xbuf1[rgroup*(M+2) + i] = xbuf1[i];
+    }
+  }
+}
+
+
+LOCAL(void)
+set_bottom_pointers (j_decompress_ptr cinfo)
+/* Change the pointer lists to duplicate the last sample row at the bottom
+ * of the image.  whichptr indicates which xbuffer holds the final iMCU row.
+ * Also sets rowgroups_avail to indicate number of nondummy row groups in row.
+ */
+{
+  my_main_ptr main = (my_main_ptr) cinfo->main;
+  int ci, i, rgroup, iMCUheight, rows_left;
+  jpeg_component_info *compptr;
+  JSAMPARRAY xbuf;
+
+  for (ci = 0, compptr = cinfo->comp_info; ci < cinfo->num_components;
+       ci++, compptr++) {
+    /* Count sample rows in one iMCU row and in one row group */
+    iMCUheight = compptr->v_samp_factor * compptr->DCT_scaled_size;
+    rgroup = iMCUheight / cinfo->min_DCT_scaled_size;
+    /* Count nondummy sample rows remaining for this component */
+    rows_left = (int) (compptr->downsampled_height % (JDIMENSION) iMCUheight);
+    if (rows_left == 0) rows_left = iMCUheight;
+    /* Count nondummy row groups.  Should get same answer for each component,
+     * so we need only do it once.
+     */
+    if (ci == 0) {
+      main->rowgroups_avail = (JDIMENSION) ((rows_left-1) / rgroup + 1);
+    }
+    /* Duplicate the last real sample row rgroup*2 times; this pads out the
+     * last partial rowgroup and ensures at least one full rowgroup of context.
+     */
+    xbuf = main->xbuffer[main->whichptr][ci];
+    for (i = 0; i < rgroup * 2; i++) {
+      xbuf[rows_left + i] = xbuf[rows_left-1];
+    }
+  }
+}
+
+
+/*
+ * Initialize for a processing pass.
+ */
+
+METHODDEF(void)
+start_pass_main (j_decompress_ptr cinfo, J_BUF_MODE pass_mode)
+{
+  my_main_ptr main = (my_main_ptr) cinfo->main;
+
+  switch (pass_mode) {
+  case JBUF_PASS_THRU:
+    if (cinfo->upsample->need_context_rows) {
+      main->pub.process_data = process_data_context_main;
+      make_funny_pointers(cinfo); /* Create the xbuffer[] lists */
+      main->whichptr = 0;	/* Read first iMCU row into xbuffer[0] */
+      main->context_state = CTX_PREPARE_FOR_IMCU;
+      main->iMCU_row_ctr = 0;
+    } else {
+      /* Simple case with no context needed */
+      main->pub.process_data = process_data_simple_main;
+    }
+    main->buffer_full = FALSE;	/* Mark buffer empty */
+    main->rowgroup_ctr = 0;
+    break;
+#ifdef QUANT_2PASS_SUPPORTED
+  case JBUF_CRANK_DEST:
+    /* For last pass of 2-pass quantization, just crank the postprocessor */
+    main->pub.process_data = process_data_crank_post;
+    break;
+#endif
+  default:
+    ERREXIT(cinfo, JERR_BAD_BUFFER_MODE);
+    break;
+  }
+}
+
+
+/*
+ * Process some data.
+ * This handles the simple case where no context is required.
+ */
+
+METHODDEF(void)
+process_data_simple_main (j_decompress_ptr cinfo,
+			  JSAMPARRAY output_buf, JDIMENSION *out_row_ctr,
+			  JDIMENSION out_rows_avail)
+{
+  my_main_ptr main = (my_main_ptr) cinfo->main;
+  JDIMENSION rowgroups_avail;
+
+  /* Read input data if we haven't filled the main buffer yet */
+  if (! main->buffer_full) {
+    if (! (*cinfo->coef->decompress_data) (cinfo, main->buffer))
+      return;			/* suspension forced, can do nothing more */
+    main->buffer_full = TRUE;	/* OK, we have an iMCU row to work with */
+  }
+
+  /* There are always min_DCT_scaled_size row groups in an iMCU row. */
+  rowgroups_avail = (JDIMENSION) cinfo->min_DCT_scaled_size;
+  /* Note: at the bottom of the image, we may pass extra garbage row groups
+   * to the postprocessor.  The postprocessor has to check for bottom
+   * of image anyway (at row resolution), so no point in us doing it too.
+   */
+
+  /* Feed the postprocessor */
+  (*cinfo->post->post_process_data) (cinfo, main->buffer,
+				     &main->rowgroup_ctr, rowgroups_avail,
+				     output_buf, out_row_ctr, out_rows_avail);
+
+  /* Has postprocessor consumed all the data yet? If so, mark buffer empty */
+  if (main->rowgroup_ctr >= rowgroups_avail) {
+    main->buffer_full = FALSE;
+    main->rowgroup_ctr = 0;
+  }
+}
+
+
+/*
+ * Process some data.
+ * This handles the case where context rows must be provided.
+ */
+
+METHODDEF(void)
+process_data_context_main (j_decompress_ptr cinfo,
+			   JSAMPARRAY output_buf, JDIMENSION *out_row_ctr,
+			   JDIMENSION out_rows_avail)
+{
+  my_main_ptr main = (my_main_ptr) cinfo->main;
+
+  /* Read input data if we haven't filled the main buffer yet */
+  if (! main->buffer_full) {
+    if (! (*cinfo->coef->decompress_data) (cinfo,
+					   main->xbuffer[main->whichptr]))
+      return;			/* suspension forced, can do nothing more */
+    main->buffer_full = TRUE;	/* OK, we have an iMCU row to work with */
+    main->iMCU_row_ctr++;	/* count rows received */
+  }
+
+  /* Postprocessor typically will not swallow all the input data it is handed
+   * in one call (due to filling the output buffer first).  Must be prepared
+   * to exit and restart.  This switch lets us keep track of how far we got.
+   * Note that each case falls through to the next on successful completion.
+   */
+  switch (main->context_state) {
+  case CTX_POSTPONED_ROW:
+    /* Call postprocessor using previously set pointers for postponed row */
+    (*cinfo->post->post_process_data) (cinfo, main->xbuffer[main->whichptr],
+			&main->rowgroup_ctr, main->rowgroups_avail,
+			output_buf, out_row_ctr, out_rows_avail);
+    if (main->rowgroup_ctr < main->rowgroups_avail)
+      return;			/* Need to suspend */
+    main->context_state = CTX_PREPARE_FOR_IMCU;
+    if (*out_row_ctr >= out_rows_avail)
+      return;			/* Postprocessor exactly filled output buf */
+    /*FALLTHROUGH*/
+  case CTX_PREPARE_FOR_IMCU:
+    /* Prepare to process first M-1 row groups of this iMCU row */
+    main->rowgroup_ctr = 0;
+    main->rowgroups_avail = (JDIMENSION) (cinfo->min_DCT_scaled_size - 1);
+    /* Check for bottom of image: if so, tweak pointers to "duplicate"
+     * the last sample row, and adjust rowgroups_avail to ignore padding rows.
+     */
+    if (main->iMCU_row_ctr == cinfo->total_iMCU_rows)
+      set_bottom_pointers(cinfo);
+    main->context_state = CTX_PROCESS_IMCU;
+    /*FALLTHROUGH*/
+  case CTX_PROCESS_IMCU:
+    /* Call postprocessor using previously set pointers */
+    (*cinfo->post->post_process_data) (cinfo, main->xbuffer[main->whichptr],
+			&main->rowgroup_ctr, main->rowgroups_avail,
+			output_buf, out_row_ctr, out_rows_avail);
+    if (main->rowgroup_ctr < main->rowgroups_avail)
+      return;			/* Need to suspend */
+    /* After the first iMCU, change wraparound pointers to normal state */
+    if (main->iMCU_row_ctr == 1)
+      set_wraparound_pointers(cinfo);
+    /* Prepare to load new iMCU row using other xbuffer list */
+    main->whichptr ^= 1;	/* 0=>1 or 1=>0 */
+    main->buffer_full = FALSE;
+    /* Still need to process last row group of this iMCU row, */
+    /* which is saved at index M+1 of the other xbuffer */
+    main->rowgroup_ctr = (JDIMENSION) (cinfo->min_DCT_scaled_size + 1);
+    main->rowgroups_avail = (JDIMENSION) (cinfo->min_DCT_scaled_size + 2);
+    main->context_state = CTX_POSTPONED_ROW;
+  }
+}
+
+
+/*
+ * Process some data.
+ * Final pass of two-pass quantization: just call the postprocessor.
+ * Source data will be the postprocessor controller's internal buffer.
+ */
+
+#ifdef QUANT_2PASS_SUPPORTED
+
+METHODDEF(void)
+process_data_crank_post (j_decompress_ptr cinfo,
+			 JSAMPARRAY output_buf, JDIMENSION *out_row_ctr,
+			 JDIMENSION out_rows_avail)
+{
+  (*cinfo->post->post_process_data) (cinfo, (JSAMPIMAGE) NULL,
+				     (JDIMENSION *) NULL, (JDIMENSION) 0,
+				     output_buf, out_row_ctr, out_rows_avail);
+}
+
+#endif /* QUANT_2PASS_SUPPORTED */
+
+
+/*
+ * Initialize main buffer controller.
+ */
+
+GLOBAL(void)
+jinit_d_main_controller (j_decompress_ptr cinfo, boolean need_full_buffer)
+{
+  my_main_ptr main;
+  int ci, rgroup, ngroups;
+  jpeg_component_info *compptr;
+
+  main = (my_main_ptr)
+    (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_IMAGE,
+				SIZEOF(my_main_controller));
+  cinfo->main = (struct jpeg_d_main_controller *) main;
+  main->pub.start_pass = start_pass_main;
+
+  if (need_full_buffer)		/* shouldn't happen */
+    ERREXIT(cinfo, JERR_BAD_BUFFER_MODE);
+
+  /* Allocate the workspace.
+   * ngroups is the number of row groups we need.
+   */
+  if (cinfo->upsample->need_context_rows) {
+    if (cinfo->min_DCT_scaled_size < 2) /* unsupported, see comments above */
+      ERREXIT(cinfo, JERR_NOTIMPL);
+    alloc_funny_pointers(cinfo); /* Alloc space for xbuffer[] lists */
+    ngroups = cinfo->min_DCT_scaled_size + 2;
+  } else {
+    ngroups = cinfo->min_DCT_scaled_size;
+  }
+
+  for (ci = 0, compptr = cinfo->comp_info; ci < cinfo->num_components;
+       ci++, compptr++) {
+    rgroup = (compptr->v_samp_factor * compptr->DCT_scaled_size) /
+      cinfo->min_DCT_scaled_size; /* height of a row group of component */
+    main->buffer[ci] = (*cinfo->mem->alloc_sarray)
+			((j_common_ptr) cinfo, JPOOL_IMAGE,
+			 compptr->width_in_blocks * compptr->DCT_scaled_size,
+			 (JDIMENSION) (rgroup * ngroups));
+  }
+}
diff --git a/src/SFML/Graphics/libjpeg/jdmarker.c b/src/SFML/Graphics/libjpeg/jdmarker.c
new file mode 100755
index 0000000..9811761
--- /dev/null
+++ b/src/SFML/Graphics/libjpeg/jdmarker.c
@@ -0,0 +1,1360 @@
+/*
+ * jdmarker.c
+ *
+ * Copyright (C) 1991-1998, Thomas G. Lane.
+ * This file is part of the Independent JPEG Group's software.
+ * For conditions of distribution and use, see the accompanying README file.
+ *
+ * This file contains routines to decode JPEG datastream markers.
+ * Most of the complexity arises from our desire to support input
+ * suspension: if not all of the data for a marker is available,
+ * we must exit back to the application.  On resumption, we reprocess
+ * the marker.
+ */
+
+#define JPEG_INTERNALS
+#include "jinclude.h"
+#include "jpeglib.h"
+
+
+typedef enum {			/* JPEG marker codes */
+  M_SOF0  = 0xc0,
+  M_SOF1  = 0xc1,
+  M_SOF2  = 0xc2,
+  M_SOF3  = 0xc3,
+  
+  M_SOF5  = 0xc5,
+  M_SOF6  = 0xc6,
+  M_SOF7  = 0xc7,
+  
+  M_JPG   = 0xc8,
+  M_SOF9  = 0xc9,
+  M_SOF10 = 0xca,
+  M_SOF11 = 0xcb,
+  
+  M_SOF13 = 0xcd,
+  M_SOF14 = 0xce,
+  M_SOF15 = 0xcf,
+  
+  M_DHT   = 0xc4,
+  
+  M_DAC   = 0xcc,
+  
+  M_RST0  = 0xd0,
+  M_RST1  = 0xd1,
+  M_RST2  = 0xd2,
+  M_RST3  = 0xd3,
+  M_RST4  = 0xd4,
+  M_RST5  = 0xd5,
+  M_RST6  = 0xd6,
+  M_RST7  = 0xd7,
+  
+  M_SOI   = 0xd8,
+  M_EOI   = 0xd9,
+  M_SOS   = 0xda,
+  M_DQT   = 0xdb,
+  M_DNL   = 0xdc,
+  M_DRI   = 0xdd,
+  M_DHP   = 0xde,
+  M_EXP   = 0xdf,
+  
+  M_APP0  = 0xe0,
+  M_APP1  = 0xe1,
+  M_APP2  = 0xe2,
+  M_APP3  = 0xe3,
+  M_APP4  = 0xe4,
+  M_APP5  = 0xe5,
+  M_APP6  = 0xe6,
+  M_APP7  = 0xe7,
+  M_APP8  = 0xe8,
+  M_APP9  = 0xe9,
+  M_APP10 = 0xea,
+  M_APP11 = 0xeb,
+  M_APP12 = 0xec,
+  M_APP13 = 0xed,
+  M_APP14 = 0xee,
+  M_APP15 = 0xef,
+  
+  M_JPG0  = 0xf0,
+  M_JPG13 = 0xfd,
+  M_COM   = 0xfe,
+  
+  M_TEM   = 0x01,
+  
+  M_ERROR = 0x100
+} JPEG_MARKER;
+
+
+/* Private state */
+
+typedef struct {
+  struct jpeg_marker_reader pub; /* public fields */
+
+  /* Application-overridable marker processing methods */
+  jpeg_marker_parser_method process_COM;
+  jpeg_marker_parser_method process_APPn[16];
+
+  /* Limit on marker data length to save for each marker type */
+  unsigned int length_limit_COM;
+  unsigned int length_limit_APPn[16];
+
+  /* Status of COM/APPn marker saving */
+  jpeg_saved_marker_ptr cur_marker;	/* NULL if not processing a marker */
+  unsigned int bytes_read;		/* data bytes read so far in marker */
+  /* Note: cur_marker is not linked into marker_list until it's all read. */
+} my_marker_reader;
+
+typedef my_marker_reader * my_marker_ptr;
+
+
+/*
+ * Macros for fetching data from the data source module.
+ *
+ * At all times, cinfo->src->next_input_byte and ->bytes_in_buffer reflect
+ * the current restart point; we update them only when we have reached a
+ * suitable place to restart if a suspension occurs.
+ */
+
+/* Declare and initialize local copies of input pointer/count */
+#define INPUT_VARS(cinfo)  \
+	struct jpeg_source_mgr * datasrc = (cinfo)->src;  \
+	const JOCTET * next_input_byte = datasrc->next_input_byte;  \
+	size_t bytes_in_buffer = datasrc->bytes_in_buffer
+
+/* Unload the local copies --- do this only at a restart boundary */
+#define INPUT_SYNC(cinfo)  \
+	( datasrc->next_input_byte = next_input_byte,  \
+	  datasrc->bytes_in_buffer = bytes_in_buffer )
+
+/* Reload the local copies --- used only in MAKE_BYTE_AVAIL */
+#define INPUT_RELOAD(cinfo)  \
+	( next_input_byte = datasrc->next_input_byte,  \
+	  bytes_in_buffer = datasrc->bytes_in_buffer )
+
+/* Internal macro for INPUT_BYTE and INPUT_2BYTES: make a byte available.
+ * Note we do *not* do INPUT_SYNC before calling fill_input_buffer,
+ * but we must reload the local copies after a successful fill.
+ */
+#define MAKE_BYTE_AVAIL(cinfo,action)  \
+	if (bytes_in_buffer == 0) {  \
+	  if (! (*datasrc->fill_input_buffer) (cinfo))  \
+	    { action; }  \
+	  INPUT_RELOAD(cinfo);  \
+	}
+
+/* Read a byte into variable V.
+ * If must suspend, take the specified action (typically "return FALSE").
+ */
+#define INPUT_BYTE(cinfo,V,action)  \
+	MAKESTMT( MAKE_BYTE_AVAIL(cinfo,action); \
+		  bytes_in_buffer--; \
+		  V = GETJOCTET(*next_input_byte++); )
+
+/* As above, but read two bytes interpreted as an unsigned 16-bit integer.
+ * V should be declared unsigned int or perhaps INT32.
+ */
+#define INPUT_2BYTES(cinfo,V,action)  \
+	MAKESTMT( MAKE_BYTE_AVAIL(cinfo,action); \
+		  bytes_in_buffer--; \
+		  V = ((unsigned int) GETJOCTET(*next_input_byte++)) << 8; \
+		  MAKE_BYTE_AVAIL(cinfo,action); \
+		  bytes_in_buffer--; \
+		  V += GETJOCTET(*next_input_byte++); )
+
+
+/*
+ * Routines to process JPEG markers.
+ *
+ * Entry condition: JPEG marker itself has been read and its code saved
+ *   in cinfo->unread_marker; input restart point is just after the marker.
+ *
+ * Exit: if return TRUE, have read and processed any parameters, and have
+ *   updated the restart point to point after the parameters.
+ *   If return FALSE, was forced to suspend before reaching end of
+ *   marker parameters; restart point has not been moved.  Same routine
+ *   will be called again after application supplies more input data.
+ *
+ * This approach to suspension assumes that all of a marker's parameters
+ * can fit into a single input bufferload.  This should hold for "normal"
+ * markers.  Some COM/APPn markers might have large parameter segments
+ * that might not fit.  If we are simply dropping such a marker, we use
+ * skip_input_data to get past it, and thereby put the problem on the
+ * source manager's shoulders.  If we are saving the marker's contents
+ * into memory, we use a slightly different convention: when forced to
+ * suspend, the marker processor updates the restart point to the end of
+ * what it's consumed (ie, the end of the buffer) before returning FALSE.
+ * On resumption, cinfo->unread_marker still contains the marker code,
+ * but the data source will point to the next chunk of marker data.
+ * The marker processor must retain internal state to deal with this.
+ *
+ * Note that we don't bother to avoid duplicate trace messages if a
+ * suspension occurs within marker parameters.  Other side effects
+ * require more care.
+ */
+
+
+LOCAL(boolean)
+get_soi (j_decompress_ptr cinfo)
+/* Process an SOI marker */
+{
+  int i;
+  
+  TRACEMS(cinfo, 1, JTRC_SOI);
+
+  if (cinfo->marker->saw_SOI)
+    ERREXIT(cinfo, JERR_SOI_DUPLICATE);
+
+  /* Reset all parameters that are defined to be reset by SOI */
+
+  for (i = 0; i < NUM_ARITH_TBLS; i++) {
+    cinfo->arith_dc_L[i] = 0;
+    cinfo->arith_dc_U[i] = 1;
+    cinfo->arith_ac_K[i] = 5;
+  }
+  cinfo->restart_interval = 0;
+
+  /* Set initial assumptions for colorspace etc */
+
+  cinfo->jpeg_color_space = JCS_UNKNOWN;
+  cinfo->CCIR601_sampling = FALSE; /* Assume non-CCIR sampling??? */
+
+  cinfo->saw_JFIF_marker = FALSE;
+  cinfo->JFIF_major_version = 1; /* set default JFIF APP0 values */
+  cinfo->JFIF_minor_version = 1;
+  cinfo->density_unit = 0;
+  cinfo->X_density = 1;
+  cinfo->Y_density = 1;
+  cinfo->saw_Adobe_marker = FALSE;
+  cinfo->Adobe_transform = 0;
+
+  cinfo->marker->saw_SOI = TRUE;
+
+  return TRUE;
+}
+
+
+LOCAL(boolean)
+get_sof (j_decompress_ptr cinfo, boolean is_prog, boolean is_arith)
+/* Process a SOFn marker */
+{
+  INT32 length;
+  int c, ci;
+  jpeg_component_info * compptr;
+  INPUT_VARS(cinfo);
+
+  cinfo->progressive_mode = is_prog;
+  cinfo->arith_code = is_arith;
+
+  INPUT_2BYTES(cinfo, length, return FALSE);
+
+  INPUT_BYTE(cinfo, cinfo->data_precision, return FALSE);
+  INPUT_2BYTES(cinfo, cinfo->image_height, return FALSE);
+  INPUT_2BYTES(cinfo, cinfo->image_width, return FALSE);
+  INPUT_BYTE(cinfo, cinfo->num_components, return FALSE);
+
+  length -= 8;
+
+  TRACEMS4(cinfo, 1, JTRC_SOF, cinfo->unread_marker,
+	   (int) cinfo->image_width, (int) cinfo->image_height,
+	   cinfo->num_components);
+
+  if (cinfo->marker->saw_SOF)
+    ERREXIT(cinfo, JERR_SOF_DUPLICATE);
+
+  /* We don't support files in which the image height is initially specified */
+  /* as 0 and is later redefined by DNL.  As long as we have to check that,  */
+  /* might as well have a general sanity check. */
+  if (cinfo->image_height <= 0 || cinfo->image_width <= 0
+      || cinfo->num_components <= 0)
+    ERREXIT(cinfo, JERR_EMPTY_IMAGE);
+
+  if (length != (cinfo->num_components * 3))
+    ERREXIT(cinfo, JERR_BAD_LENGTH);
+
+  if (cinfo->comp_info == NULL)	/* do only once, even if suspend */
+    cinfo->comp_info = (jpeg_component_info *) (*cinfo->mem->alloc_small)
+			((j_common_ptr) cinfo, JPOOL_IMAGE,
+			 cinfo->num_components * SIZEOF(jpeg_component_info));
+  
+  for (ci = 0, compptr = cinfo->comp_info; ci < cinfo->num_components;
+       ci++, compptr++) {
+    compptr->component_index = ci;
+    INPUT_BYTE(cinfo, compptr->component_id, return FALSE);
+    INPUT_BYTE(cinfo, c, return FALSE);
+    compptr->h_samp_factor = (c >> 4) & 15;
+    compptr->v_samp_factor = (c     ) & 15;
+    INPUT_BYTE(cinfo, compptr->quant_tbl_no, return FALSE);
+
+    TRACEMS4(cinfo, 1, JTRC_SOF_COMPONENT,
+	     compptr->component_id, compptr->h_samp_factor,
+	     compptr->v_samp_factor, compptr->quant_tbl_no);
+  }
+
+  cinfo->marker->saw_SOF = TRUE;
+
+  INPUT_SYNC(cinfo);
+  return TRUE;
+}
+
+
+LOCAL(boolean)
+get_sos (j_decompress_ptr cinfo)
+/* Process a SOS marker */
+{
+  INT32 length;
+  int i, ci, n, c, cc;
+  jpeg_component_info * compptr;
+  INPUT_VARS(cinfo);
+
+  if (! cinfo->marker->saw_SOF)
+    ERREXIT(cinfo, JERR_SOS_NO_SOF);
+
+  INPUT_2BYTES(cinfo, length, return FALSE);
+
+  INPUT_BYTE(cinfo, n, return FALSE); /* Number of components */
+
+  TRACEMS1(cinfo, 1, JTRC_SOS, n);
+
+  if (length != (n * 2 + 6) || n < 1 || n > MAX_COMPS_IN_SCAN)
+    ERREXIT(cinfo, JERR_BAD_LENGTH);
+
+  cinfo->comps_in_scan = n;
+
+  /* Collect the component-spec parameters */
+
+  for (i = 0; i < n; i++) {
+    INPUT_BYTE(cinfo, cc, return FALSE);
+    INPUT_BYTE(cinfo, c, return FALSE);
+    
+    for (ci = 0, compptr = cinfo->comp_info; ci < cinfo->num_components;
+	 ci++, compptr++) {
+      if (cc == compptr->component_id)
+	goto id_found;
+    }
+
+    ERREXIT1(cinfo, JERR_BAD_COMPONENT_ID, cc);
+
+  id_found:
+
+    cinfo->cur_comp_info[i] = compptr;
+    compptr->dc_tbl_no = (c >> 4) & 15;
+    compptr->ac_tbl_no = (c     ) & 15;
+    
+    TRACEMS3(cinfo, 1, JTRC_SOS_COMPONENT, cc,
+	     compptr->dc_tbl_no, compptr->ac_tbl_no);
+  }
+
+  /* Collect the additional scan parameters Ss, Se, Ah/Al. */
+  INPUT_BYTE(cinfo, c, return FALSE);
+  cinfo->Ss = c;
+  INPUT_BYTE(cinfo, c, return FALSE);
+  cinfo->Se = c;
+  INPUT_BYTE(cinfo, c, return FALSE);
+  cinfo->Ah = (c >> 4) & 15;
+  cinfo->Al = (c     ) & 15;
+
+  TRACEMS4(cinfo, 1, JTRC_SOS_PARAMS, cinfo->Ss, cinfo->Se,
+	   cinfo->Ah, cinfo->Al);
+
+  /* Prepare to scan data & restart markers */
+  cinfo->marker->next_restart_num = 0;
+
+  /* Count another SOS marker */
+  cinfo->input_scan_number++;
+
+  INPUT_SYNC(cinfo);
+  return TRUE;
+}
+
+
+#ifdef D_ARITH_CODING_SUPPORTED
+
+LOCAL(boolean)
+get_dac (j_decompress_ptr cinfo)
+/* Process a DAC marker */
+{
+  INT32 length;
+  int index, val;
+  INPUT_VARS(cinfo);
+
+  INPUT_2BYTES(cinfo, length, return FALSE);
+  length -= 2;
+  
+  while (length > 0) {
+    INPUT_BYTE(cinfo, index, return FALSE);
+    INPUT_BYTE(cinfo, val, return FALSE);
+
+    length -= 2;
+
+    TRACEMS2(cinfo, 1, JTRC_DAC, index, val);
+
+    if (index < 0 || index >= (2*NUM_ARITH_TBLS))
+      ERREXIT1(cinfo, JERR_DAC_INDEX, index);
+
+    if (index >= NUM_ARITH_TBLS) { /* define AC table */
+      cinfo->arith_ac_K[index-NUM_ARITH_TBLS] = (UINT8) val;
+    } else {			/* define DC table */
+      cinfo->arith_dc_L[index] = (UINT8) (val & 0x0F);
+      cinfo->arith_dc_U[index] = (UINT8) (val >> 4);
+      if (cinfo->arith_dc_L[index] > cinfo->arith_dc_U[index])
+	ERREXIT1(cinfo, JERR_DAC_VALUE, val);
+    }
+  }
+
+  if (length != 0)
+    ERREXIT(cinfo, JERR_BAD_LENGTH);
+
+  INPUT_SYNC(cinfo);
+  return TRUE;
+}
+
+#else /* ! D_ARITH_CODING_SUPPORTED */
+
+#define get_dac(cinfo)  skip_variable(cinfo)
+
+#endif /* D_ARITH_CODING_SUPPORTED */
+
+
+LOCAL(boolean)
+get_dht (j_decompress_ptr cinfo)
+/* Process a DHT marker */
+{
+  INT32 length;
+  UINT8 bits[17];
+  UINT8 huffval[256];
+  int i, index, count;
+  JHUFF_TBL **htblptr;
+  INPUT_VARS(cinfo);
+
+  INPUT_2BYTES(cinfo, length, return FALSE);
+  length -= 2;
+  
+  while (length > 16) {
+    INPUT_BYTE(cinfo, index, return FALSE);
+
+    TRACEMS1(cinfo, 1, JTRC_DHT, index);
+      
+    bits[0] = 0;
+    count = 0;
+    for (i = 1; i <= 16; i++) {
+      INPUT_BYTE(cinfo, bits[i], return FALSE);
+      count += bits[i];
+    }
+
+    length -= 1 + 16;
+
+    TRACEMS8(cinfo, 2, JTRC_HUFFBITS,
+	     bits[1], bits[2], bits[3], bits[4],
+	     bits[5], bits[6], bits[7], bits[8]);
+    TRACEMS8(cinfo, 2, JTRC_HUFFBITS,
+	     bits[9], bits[10], bits[11], bits[12],
+	     bits[13], bits[14], bits[15], bits[16]);
+
+    /* Here we just do minimal validation of the counts to avoid walking
+     * off the end of our table space.  jdhuff.c will check more carefully.
+     */
+    if (count > 256 || ((INT32) count) > length)
+      ERREXIT(cinfo, JERR_BAD_HUFF_TABLE);
+
+    for (i = 0; i < count; i++)
+      INPUT_BYTE(cinfo, huffval[i], return FALSE);
+
+    length -= count;
+
+    if (index & 0x10) {		/* AC table definition */
+      index -= 0x10;
+      htblptr = &cinfo->ac_huff_tbl_ptrs[index];
+    } else {			/* DC table definition */
+      htblptr = &cinfo->dc_huff_tbl_ptrs[index];
+    }
+
+    if (index < 0 || index >= NUM_HUFF_TBLS)
+      ERREXIT1(cinfo, JERR_DHT_INDEX, index);
+
+    if (*htblptr == NULL)
+      *htblptr = jpeg_alloc_huff_table((j_common_ptr) cinfo);
+  
+    MEMCOPY((*htblptr)->bits, bits, SIZEOF((*htblptr)->bits));
+    MEMCOPY((*htblptr)->huffval, huffval, SIZEOF((*htblptr)->huffval));
+  }
+
+  if (length != 0)
+    ERREXIT(cinfo, JERR_BAD_LENGTH);
+
+  INPUT_SYNC(cinfo);
+  return TRUE;
+}
+
+
+LOCAL(boolean)
+get_dqt (j_decompress_ptr cinfo)
+/* Process a DQT marker */
+{
+  INT32 length;
+  int n, i, prec;
+  unsigned int tmp;
+  JQUANT_TBL *quant_ptr;
+  INPUT_VARS(cinfo);
+
+  INPUT_2BYTES(cinfo, length, return FALSE);
+  length -= 2;
+
+  while (length > 0) {
+    INPUT_BYTE(cinfo, n, return FALSE);
+    prec = n >> 4;
+    n &= 0x0F;
+
+    TRACEMS2(cinfo, 1, JTRC_DQT, n, prec);
+
+    if (n >= NUM_QUANT_TBLS)
+      ERREXIT1(cinfo, JERR_DQT_INDEX, n);
+      
+    if (cinfo->quant_tbl_ptrs[n] == NULL)
+      cinfo->quant_tbl_ptrs[n] = jpeg_alloc_quant_table((j_common_ptr) cinfo);
+    quant_ptr = cinfo->quant_tbl_ptrs[n];
+
+    for (i = 0; i < DCTSIZE2; i++) {
+      if (prec)
+	INPUT_2BYTES(cinfo, tmp, return FALSE);
+      else
+	INPUT_BYTE(cinfo, tmp, return FALSE);
+      /* We convert the zigzag-order table to natural array order. */
+      quant_ptr->quantval[jpeg_natural_order[i]] = (UINT16) tmp;
+    }
+
+    if (cinfo->err->trace_level >= 2) {
+      for (i = 0; i < DCTSIZE2; i += 8) {
+	TRACEMS8(cinfo, 2, JTRC_QUANTVALS,
+		 quant_ptr->quantval[i],   quant_ptr->quantval[i+1],
+		 quant_ptr->quantval[i+2], quant_ptr->quantval[i+3],
+		 quant_ptr->quantval[i+4], quant_ptr->quantval[i+5],
+		 quant_ptr->quantval[i+6], quant_ptr->quantval[i+7]);
+      }
+    }
+
+    length -= DCTSIZE2+1;
+    if (prec) length -= DCTSIZE2;
+  }
+
+  if (length != 0)
+    ERREXIT(cinfo, JERR_BAD_LENGTH);
+
+  INPUT_SYNC(cinfo);
+  return TRUE;
+}
+
+
+LOCAL(boolean)
+get_dri (j_decompress_ptr cinfo)
+/* Process a DRI marker */
+{
+  INT32 length;
+  unsigned int tmp;
+  INPUT_VARS(cinfo);
+
+  INPUT_2BYTES(cinfo, length, return FALSE);
+  
+  if (length != 4)
+    ERREXIT(cinfo, JERR_BAD_LENGTH);
+
+  INPUT_2BYTES(cinfo, tmp, return FALSE);
+
+  TRACEMS1(cinfo, 1, JTRC_DRI, tmp);
+
+  cinfo->restart_interval = tmp;
+
+  INPUT_SYNC(cinfo);
+  return TRUE;
+}
+
+
+/*
+ * Routines for processing APPn and COM markers.
+ * These are either saved in memory or discarded, per application request.
+ * APP0 and APP14 are specially checked to see if they are
+ * JFIF and Adobe markers, respectively.
+ */
+
+#define APP0_DATA_LEN	14	/* Length of interesting data in APP0 */
+#define APP14_DATA_LEN	12	/* Length of interesting data in APP14 */
+#define APPN_DATA_LEN	14	/* Must be the largest of the above!! */
+
+
+LOCAL(void)
+examine_app0 (j_decompress_ptr cinfo, JOCTET FAR * data,
+	      unsigned int datalen, INT32 remaining)
+/* Examine first few bytes from an APP0.
+ * Take appropriate action if it is a JFIF marker.
+ * datalen is # of bytes at data[], remaining is length of rest of marker data.
+ */
+{
+  INT32 totallen = (INT32) datalen + remaining;
+
+  if (datalen >= APP0_DATA_LEN &&
+      GETJOCTET(data[0]) == 0x4A &&
+      GETJOCTET(data[1]) == 0x46 &&
+      GETJOCTET(data[2]) == 0x49 &&
+      GETJOCTET(data[3]) == 0x46 &&
+      GETJOCTET(data[4]) == 0) {
+    /* Found JFIF APP0 marker: save info */
+    cinfo->saw_JFIF_marker = TRUE;
+    cinfo->JFIF_major_version = GETJOCTET(data[5]);
+    cinfo->JFIF_minor_version = GETJOCTET(data[6]);
+    cinfo->density_unit = GETJOCTET(data[7]);
+    cinfo->X_density = (GETJOCTET(data[8]) << 8) + GETJOCTET(data[9]);
+    cinfo->Y_density = (GETJOCTET(data[10]) << 8) + GETJOCTET(data[11]);
+    /* Check version.
+     * Major version must be 1, anything else signals an incompatible change.
+     * (We used to treat this as an error, but now it's a nonfatal warning,
+     * because some bozo at Hijaak couldn't read the spec.)
+     * Minor version should be 0..2, but process anyway if newer.
+     */
+    if (cinfo->JFIF_major_version != 1)
+      WARNMS2(cinfo, JWRN_JFIF_MAJOR,
+	      cinfo->JFIF_major_version, cinfo->JFIF_minor_version);
+    /* Generate trace messages */
+    TRACEMS5(cinfo, 1, JTRC_JFIF,
+	     cinfo->JFIF_major_version, cinfo->JFIF_minor_version,
+	     cinfo->X_density, cinfo->Y_density, cinfo->density_unit);
+    /* Validate thumbnail dimensions and issue appropriate messages */
+    if (GETJOCTET(data[12]) | GETJOCTET(data[13]))
+      TRACEMS2(cinfo, 1, JTRC_JFIF_THUMBNAIL,
+	       GETJOCTET(data[12]), GETJOCTET(data[13]));
+    totallen -= APP0_DATA_LEN;
+    if (totallen !=
+	((INT32)GETJOCTET(data[12]) * (INT32)GETJOCTET(data[13]) * (INT32) 3))
+      TRACEMS1(cinfo, 1, JTRC_JFIF_BADTHUMBNAILSIZE, (int) totallen);
+  } else if (datalen >= 6 &&
+      GETJOCTET(data[0]) == 0x4A &&
+      GETJOCTET(data[1]) == 0x46 &&
+      GETJOCTET(data[2]) == 0x58 &&
+      GETJOCTET(data[3]) == 0x58 &&
+      GETJOCTET(data[4]) == 0) {
+    /* Found JFIF "JFXX" extension APP0 marker */
+    /* The library doesn't actually do anything with these,
+     * but we try to produce a helpful trace message.
+     */
+    switch (GETJOCTET(data[5])) {
+    case 0x10:
+      TRACEMS1(cinfo, 1, JTRC_THUMB_JPEG, (int) totallen);
+      break;
+    case 0x11:
+      TRACEMS1(cinfo, 1, JTRC_THUMB_PALETTE, (int) totallen);
+      break;
+    case 0x13:
+      TRACEMS1(cinfo, 1, JTRC_THUMB_RGB, (int) totallen);
+      break;
+    default:
+      TRACEMS2(cinfo, 1, JTRC_JFIF_EXTENSION,
+	       GETJOCTET(data[5]), (int) totallen);
+      break;
+    }
+  } else {
+    /* Start of APP0 does not match "JFIF" or "JFXX", or too short */
+    TRACEMS1(cinfo, 1, JTRC_APP0, (int) totallen);
+  }
+}
+
+
+LOCAL(void)
+examine_app14 (j_decompress_ptr cinfo, JOCTET FAR * data,
+	       unsigned int datalen, INT32 remaining)
+/* Examine first few bytes from an APP14.
+ * Take appropriate action if it is an Adobe marker.
+ * datalen is # of bytes at data[], remaining is length of rest of marker data.
+ */
+{
+  unsigned int version, flags0, flags1, transform;
+
+  if (datalen >= APP14_DATA_LEN &&
+      GETJOCTET(data[0]) == 0x41 &&
+      GETJOCTET(data[1]) == 0x64 &&
+      GETJOCTET(data[2]) == 0x6F &&
+      GETJOCTET(data[3]) == 0x62 &&
+      GETJOCTET(data[4]) == 0x65) {
+    /* Found Adobe APP14 marker */
+    version = (GETJOCTET(data[5]) << 8) + GETJOCTET(data[6]);
+    flags0 = (GETJOCTET(data[7]) << 8) + GETJOCTET(data[8]);
+    flags1 = (GETJOCTET(data[9]) << 8) + GETJOCTET(data[10]);
+    transform = GETJOCTET(data[11]);
+    TRACEMS4(cinfo, 1, JTRC_ADOBE, version, flags0, flags1, transform);
+    cinfo->saw_Adobe_marker = TRUE;
+    cinfo->Adobe_transform = (UINT8) transform;
+  } else {
+    /* Start of APP14 does not match "Adobe", or too short */
+    TRACEMS1(cinfo, 1, JTRC_APP14, (int) (datalen + remaining));
+  }
+}
+
+
+METHODDEF(boolean)
+get_interesting_appn (j_decompress_ptr cinfo)
+/* Process an APP0 or APP14 marker without saving it */
+{
+  INT32 length;
+  JOCTET b[APPN_DATA_LEN];
+  unsigned int i, numtoread;
+  INPUT_VARS(cinfo);
+
+  INPUT_2BYTES(cinfo, length, return FALSE);
+  length -= 2;
+
+  /* get the interesting part of the marker data */
+  if (length >= APPN_DATA_LEN)
+    numtoread = APPN_DATA_LEN;
+  else if (length > 0)
+    numtoread = (unsigned int) length;
+  else
+    numtoread = 0;
+  for (i = 0; i < numtoread; i++)
+    INPUT_BYTE(cinfo, b[i], return FALSE);
+  length -= numtoread;
+
+  /* process it */
+  switch (cinfo->unread_marker) {
+  case M_APP0:
+    examine_app0(cinfo, (JOCTET FAR *) b, numtoread, length);
+    break;
+  case M_APP14:
+    examine_app14(cinfo, (JOCTET FAR *) b, numtoread, length);
+    break;
+  default:
+    /* can't get here unless jpeg_save_markers chooses wrong processor */
+    ERREXIT1(cinfo, JERR_UNKNOWN_MARKER, cinfo->unread_marker);
+    break;
+  }
+
+  /* skip any remaining data -- could be lots */
+  INPUT_SYNC(cinfo);
+  if (length > 0)
+    (*cinfo->src->skip_input_data) (cinfo, (long) length);
+
+  return TRUE;
+}
+
+
+#ifdef SAVE_MARKERS_SUPPORTED
+
+METHODDEF(boolean)
+save_marker (j_decompress_ptr cinfo)
+/* Save an APPn or COM marker into the marker list */
+{
+  my_marker_ptr marker = (my_marker_ptr) cinfo->marker;
+  jpeg_saved_marker_ptr cur_marker = marker->cur_marker;
+  unsigned int bytes_read, data_length;
+  JOCTET FAR * data;
+  INT32 length = 0;
+  INPUT_VARS(cinfo);
+
+  if (cur_marker == NULL) {
+    /* begin reading a marker */
+    INPUT_2BYTES(cinfo, length, return FALSE);
+    length -= 2;
+    if (length >= 0) {		/* watch out for bogus length word */
+      /* figure out how much we want to save */
+      unsigned int limit;
+      if (cinfo->unread_marker == (int) M_COM)
+	limit = marker->length_limit_COM;
+      else
+	limit = marker->length_limit_APPn[cinfo->unread_marker - (int) M_APP0];
+      if ((unsigned int) length < limit)
+	limit = (unsigned int) length;
+      /* allocate and initialize the marker item */
+      cur_marker = (jpeg_saved_marker_ptr)
+	(*cinfo->mem->alloc_large) ((j_common_ptr) cinfo, JPOOL_IMAGE,
+				    SIZEOF(struct jpeg_marker_struct) + limit);
+      cur_marker->next = NULL;
+      cur_marker->marker = (UINT8) cinfo->unread_marker;
+      cur_marker->original_length = (unsigned int) length;
+      cur_marker->data_length = limit;
+      /* data area is just beyond the jpeg_marker_struct */
+      data = cur_marker->data = (JOCTET FAR *) (cur_marker + 1);
+      marker->cur_marker = cur_marker;
+      marker->bytes_read = 0;
+      bytes_read = 0;
+      data_length = limit;
+    } else {
+      /* deal with bogus length word */
+      bytes_read = data_length = 0;
+      data = NULL;
+    }
+  } else {
+    /* resume reading a marker */
+    bytes_read = marker->bytes_read;
+    data_length = cur_marker->data_length;
+    data = cur_marker->data + bytes_read;
+  }
+
+  while (bytes_read < data_length) {
+    INPUT_SYNC(cinfo);		/* move the restart point to here */
+    marker->bytes_read = bytes_read;
+    /* If there's not at least one byte in buffer, suspend */
+    MAKE_BYTE_AVAIL(cinfo, return FALSE);
+    /* Copy bytes with reasonable rapidity */
+    while (bytes_read < data_length && bytes_in_buffer > 0) {
+      *data++ = *next_input_byte++;
+      bytes_in_buffer--;
+      bytes_read++;
+    }
+  }
+
+  /* Done reading what we want to read */
+  if (cur_marker != NULL) {	/* will be NULL if bogus length word */
+    /* Add new marker to end of list */
+    if (cinfo->marker_list == NULL) {
+      cinfo->marker_list = cur_marker;
+    } else {
+      jpeg_saved_marker_ptr prev = cinfo->marker_list;
+      while (prev->next != NULL)
+	prev = prev->next;
+      prev->next = cur_marker;
+    }
+    /* Reset pointer & calc remaining data length */
+    data = cur_marker->data;
+    length = cur_marker->original_length - data_length;
+  }
+  /* Reset to initial state for next marker */
+  marker->cur_marker = NULL;
+
+  /* Process the marker if interesting; else just make a generic trace msg */
+  switch (cinfo->unread_marker) {
+  case M_APP0:
+    examine_app0(cinfo, data, data_length, length);
+    break;
+  case M_APP14:
+    examine_app14(cinfo, data, data_length, length);
+    break;
+  default:
+    TRACEMS2(cinfo, 1, JTRC_MISC_MARKER, cinfo->unread_marker,
+	     (int) (data_length + length));
+    break;
+  }
+
+  /* skip any remaining data -- could be lots */
+  INPUT_SYNC(cinfo);		/* do before skip_input_data */
+  if (length > 0)
+    (*cinfo->src->skip_input_data) (cinfo, (long) length);
+
+  return TRUE;
+}
+
+#endif /* SAVE_MARKERS_SUPPORTED */
+
+
+METHODDEF(boolean)
+skip_variable (j_decompress_ptr cinfo)
+/* Skip over an unknown or uninteresting variable-length marker */
+{
+  INT32 length;
+  INPUT_VARS(cinfo);
+
+  INPUT_2BYTES(cinfo, length, return FALSE);
+  length -= 2;
+  
+  TRACEMS2(cinfo, 1, JTRC_MISC_MARKER, cinfo->unread_marker, (int) length);
+
+  INPUT_SYNC(cinfo);		/* do before skip_input_data */
+  if (length > 0)
+    (*cinfo->src->skip_input_data) (cinfo, (long) length);
+
+  return TRUE;
+}
+
+
+/*
+ * Find the next JPEG marker, save it in cinfo->unread_marker.
+ * Returns FALSE if had to suspend before reaching a marker;
+ * in that case cinfo->unread_marker is unchanged.
+ *
+ * Note that the result might not be a valid marker code,
+ * but it will never be 0 or FF.
+ */
+
+LOCAL(boolean)
+next_marker (j_decompress_ptr cinfo)
+{
+  int c;
+  INPUT_VARS(cinfo);
+
+  for (;;) {
+    INPUT_BYTE(cinfo, c, return FALSE);
+    /* Skip any non-FF bytes.
+     * This may look a bit inefficient, but it will not occur in a valid file.
+     * We sync after each discarded byte so that a suspending data source
+     * can discard the byte from its buffer.
+     */
+    while (c != 0xFF) {
+      cinfo->marker->discarded_bytes++;
+      INPUT_SYNC(cinfo);
+      INPUT_BYTE(cinfo, c, return FALSE);
+    }
+    /* This loop swallows any duplicate FF bytes.  Extra FFs are legal as
+     * pad bytes, so don't count them in discarded_bytes.  We assume there
+     * will not be so many consecutive FF bytes as to overflow a suspending
+     * data source's input buffer.
+     */
+    do {
+      INPUT_BYTE(cinfo, c, return FALSE);
+    } while (c == 0xFF);
+    if (c != 0)
+      break;			/* found a valid marker, exit loop */
+    /* Reach here if we found a stuffed-zero data sequence (FF/00).
+     * Discard it and loop back to try again.
+     */
+    cinfo->marker->discarded_bytes += 2;
+    INPUT_SYNC(cinfo);
+  }
+
+  if (cinfo->marker->discarded_bytes != 0) {
+    WARNMS2(cinfo, JWRN_EXTRANEOUS_DATA, cinfo->marker->discarded_bytes, c);
+    cinfo->marker->discarded_bytes = 0;
+  }
+
+  cinfo->unread_marker = c;
+
+  INPUT_SYNC(cinfo);
+  return TRUE;
+}
+
+
+LOCAL(boolean)
+first_marker (j_decompress_ptr cinfo)
+/* Like next_marker, but used to obtain the initial SOI marker. */
+/* For this marker, we do not allow preceding garbage or fill; otherwise,
+ * we might well scan an entire input file before realizing it ain't JPEG.
+ * If an application wants to process non-JFIF files, it must seek to the
+ * SOI before calling the JPEG library.
+ */
+{
+  int c, c2;
+  INPUT_VARS(cinfo);
+
+  INPUT_BYTE(cinfo, c, return FALSE);
+  INPUT_BYTE(cinfo, c2, return FALSE);
+  if (c != 0xFF || c2 != (int) M_SOI)
+    ERREXIT2(cinfo, JERR_NO_SOI, c, c2);
+
+  cinfo->unread_marker = c2;
+
+  INPUT_SYNC(cinfo);
+  return TRUE;
+}
+
+
+/*
+ * Read markers until SOS or EOI.
+ *
+ * Returns same codes as are defined for jpeg_consume_input:
+ * JPEG_SUSPENDED, JPEG_REACHED_SOS, or JPEG_REACHED_EOI.
+ */
+
+METHODDEF(int)
+read_markers (j_decompress_ptr cinfo)
+{
+  /* Outer loop repeats once for each marker. */
+  for (;;) {
+    /* Collect the marker proper, unless we already did. */
+    /* NB: first_marker() enforces the requirement that SOI appear first. */
+    if (cinfo->unread_marker == 0) {
+      if (! cinfo->marker->saw_SOI) {
+	if (! first_marker(cinfo))
+	  return JPEG_SUSPENDED;
+      } else {
+	if (! next_marker(cinfo))
+	  return JPEG_SUSPENDED;
+      }
+    }
+    /* At this point cinfo->unread_marker contains the marker code and the
+     * input point is just past the marker proper, but before any parameters.
+     * A suspension will cause us to return with this state still true.
+     */
+    switch (cinfo->unread_marker) {
+    case M_SOI:
+      if (! get_soi(cinfo))
+	return JPEG_SUSPENDED;
+      break;
+
+    case M_SOF0:		/* Baseline */
+    case M_SOF1:		/* Extended sequential, Huffman */
+      if (! get_sof(cinfo, FALSE, FALSE))
+	return JPEG_SUSPENDED;
+      break;
+
+    case M_SOF2:		/* Progressive, Huffman */
+      if (! get_sof(cinfo, TRUE, FALSE))
+	return JPEG_SUSPENDED;
+      break;
+
+    case M_SOF9:		/* Extended sequential, arithmetic */
+      if (! get_sof(cinfo, FALSE, TRUE))
+	return JPEG_SUSPENDED;
+      break;
+
+    case M_SOF10:		/* Progressive, arithmetic */
+      if (! get_sof(cinfo, TRUE, TRUE))
+	return JPEG_SUSPENDED;
+      break;
+
+    /* Currently unsupported SOFn types */
+    case M_SOF3:		/* Lossless, Huffman */
+    case M_SOF5:		/* Differential sequential, Huffman */
+    case M_SOF6:		/* Differential progressive, Huffman */
+    case M_SOF7:		/* Differential lossless, Huffman */
+    case M_JPG:			/* Reserved for JPEG extensions */
+    case M_SOF11:		/* Lossless, arithmetic */
+    case M_SOF13:		/* Differential sequential, arithmetic */
+    case M_SOF14:		/* Differential progressive, arithmetic */
+    case M_SOF15:		/* Differential lossless, arithmetic */
+      ERREXIT1(cinfo, JERR_SOF_UNSUPPORTED, cinfo->unread_marker);
+      break;
+
+    case M_SOS:
+      if (! get_sos(cinfo))
+	return JPEG_SUSPENDED;
+      cinfo->unread_marker = 0;	/* processed the marker */
+      return JPEG_REACHED_SOS;
+    
+    case M_EOI:
+      TRACEMS(cinfo, 1, JTRC_EOI);
+      cinfo->unread_marker = 0;	/* processed the marker */
+      return JPEG_REACHED_EOI;
+      
+    case M_DAC:
+      if (! get_dac(cinfo))
+	return JPEG_SUSPENDED;
+      break;
+      
+    case M_DHT:
+      if (! get_dht(cinfo))
+	return JPEG_SUSPENDED;
+      break;
+      
+    case M_DQT:
+      if (! get_dqt(cinfo))
+	return JPEG_SUSPENDED;
+      break;
+      
+    case M_DRI:
+      if (! get_dri(cinfo))
+	return JPEG_SUSPENDED;
+      break;
+      
+    case M_APP0:
+    case M_APP1:
+    case M_APP2:
+    case M_APP3:
+    case M_APP4:
+    case M_APP5:
+    case M_APP6:
+    case M_APP7:
+    case M_APP8:
+    case M_APP9:
+    case M_APP10:
+    case M_APP11:
+    case M_APP12:
+    case M_APP13:
+    case M_APP14:
+    case M_APP15:
+      if (! (*((my_marker_ptr) cinfo->marker)->process_APPn[
+		cinfo->unread_marker - (int) M_APP0]) (cinfo))
+	return JPEG_SUSPENDED;
+      break;
+      
+    case M_COM:
+      if (! (*((my_marker_ptr) cinfo->marker)->process_COM) (cinfo))
+	return JPEG_SUSPENDED;
+      break;
+
+    case M_RST0:		/* these are all parameterless */
+    case M_RST1:
+    case M_RST2:
+    case M_RST3:
+    case M_RST4:
+    case M_RST5:
+    case M_RST6:
+    case M_RST7:
+    case M_TEM:
+      TRACEMS1(cinfo, 1, JTRC_PARMLESS_MARKER, cinfo->unread_marker);
+      break;
+
+    case M_DNL:			/* Ignore DNL ... perhaps the wrong thing */
+      if (! skip_variable(cinfo))
+	return JPEG_SUSPENDED;
+      break;
+
+    default:			/* must be DHP, EXP, JPGn, or RESn */
+      /* For now, we treat the reserved markers as fatal errors since they are
+       * likely to be used to signal incompatible JPEG Part 3 extensions.
+       * Once the JPEG 3 version-number marker is well defined, this code
+       * ought to change!
+       */
+      ERREXIT1(cinfo, JERR_UNKNOWN_MARKER, cinfo->unread_marker);
+      break;
+    }
+    /* Successfully processed marker, so reset state variable */
+    cinfo->unread_marker = 0;
+  } /* end loop */
+}
+
+
+/*
+ * Read a restart marker, which is expected to appear next in the datastream;
+ * if the marker is not there, take appropriate recovery action.
+ * Returns FALSE if suspension is required.
+ *
+ * This is called by the entropy decoder after it has read an appropriate
+ * number of MCUs.  cinfo->unread_marker may be nonzero if the entropy decoder
+ * has already read a marker from the data source.  Under normal conditions
+ * cinfo->unread_marker will be reset to 0 before returning; if not reset,
+ * it holds a marker which the decoder will be unable to read past.
+ */
+
+METHODDEF(boolean)
+read_restart_marker (j_decompress_ptr cinfo)
+{
+  /* Obtain a marker unless we already did. */
+  /* Note that next_marker will complain if it skips any data. */
+  if (cinfo->unread_marker == 0) {
+    if (! next_marker(cinfo))
+      return FALSE;
+  }
+
+  if (cinfo->unread_marker ==
+      ((int) M_RST0 + cinfo->marker->next_restart_num)) {
+    /* Normal case --- swallow the marker and let entropy decoder continue */
+    TRACEMS1(cinfo, 3, JTRC_RST, cinfo->marker->next_restart_num);
+    cinfo->unread_marker = 0;
+  } else {
+    /* Uh-oh, the restart markers have been messed up. */
+    /* Let the data source manager determine how to resync. */
+    if (! (*cinfo->src->resync_to_restart) (cinfo,
+					    cinfo->marker->next_restart_num))
+      return FALSE;
+  }
+
+  /* Update next-restart state */
+  cinfo->marker->next_restart_num = (cinfo->marker->next_restart_num + 1) & 7;
+
+  return TRUE;
+}
+
+
+/*
+ * This is the default resync_to_restart method for data source managers
+ * to use if they don't have any better approach.  Some data source managers
+ * may be able to back up, or may have additional knowledge about the data
+ * which permits a more intelligent recovery strategy; such managers would
+ * presumably supply their own resync method.
+ *
+ * read_restart_marker calls resync_to_restart if it finds a marker other than
+ * the restart marker it was expecting.  (This code is *not* used unless
+ * a nonzero restart interval has been declared.)  cinfo->unread_marker is
+ * the marker code actually found (might be anything, except 0 or FF).
+ * The desired restart marker number (0..7) is passed as a parameter.
+ * This routine is supposed to apply whatever error recovery strategy seems
+ * appropriate in order to position the input stream to the next data segment.
+ * Note that cinfo->unread_marker is treated as a marker appearing before
+ * the current data-source input point; usually it should be reset to zero
+ * before returning.
+ * Returns FALSE if suspension is required.
+ *
+ * This implementation is substantially constrained by wanting to treat the
+ * input as a data stream; this means we can't back up.  Therefore, we have
+ * only the following actions to work with:
+ *   1. Simply discard the marker and let the entropy decoder resume at next
+ *      byte of file.
+ *   2. Read forward until we find another marker, discarding intervening
+ *      data.  (In theory we could look ahead within the current bufferload,
+ *      without having to discard data if we don't find the desired marker.
+ *      This idea is not implemented here, in part because it makes behavior
+ *      dependent on buffer size and chance buffer-boundary positions.)
+ *   3. Leave the marker unread (by failing to zero cinfo->unread_marker).
+ *      This will cause the entropy decoder to process an empty data segment,
+ *      inserting dummy zeroes, and then we will reprocess the marker.
+ *
+ * #2 is appropriate if we think the desired marker lies ahead, while #3 is
+ * appropriate if the found marker is a future restart marker (indicating
+ * that we have missed the desired restart marker, probably because it got
+ * corrupted).
+ * We apply #2 or #3 if the found marker is a restart marker no more than
+ * two counts behind or ahead of the expected one.  We also apply #2 if the
+ * found marker is not a legal JPEG marker code (it's certainly bogus data).
+ * If the found marker is a restart marker more than 2 counts away, we do #1
+ * (too much risk that the marker is erroneous; with luck we will be able to
+ * resync at some future point).
+ * For any valid non-restart JPEG marker, we apply #3.  This keeps us from
+ * overrunning the end of a scan.  An implementation limited to single-scan
+ * files might find it better to apply #2 for markers other than EOI, since
+ * any other marker would have to be bogus data in that case.
+ */
+
+GLOBAL(boolean)
+jpeg_resync_to_restart (j_decompress_ptr cinfo, int desired)
+{
+  int marker = cinfo->unread_marker;
+  int action = 1;
+  
+  /* Always put up a warning. */
+  WARNMS2(cinfo, JWRN_MUST_RESYNC, marker, desired);
+  
+  /* Outer loop handles repeated decision after scanning forward. */
+  for (;;) {
+    if (marker < (int) M_SOF0)
+      action = 2;		/* invalid marker */
+    else if (marker < (int) M_RST0 || marker > (int) M_RST7)
+      action = 3;		/* valid non-restart marker */
+    else {
+      if (marker == ((int) M_RST0 + ((desired+1) & 7)) ||
+	  marker == ((int) M_RST0 + ((desired+2) & 7)))
+	action = 3;		/* one of the next two expected restarts */
+      else if (marker == ((int) M_RST0 + ((desired-1) & 7)) ||
+	       marker == ((int) M_RST0 + ((desired-2) & 7)))
+	action = 2;		/* a prior restart, so advance */
+      else
+	action = 1;		/* desired restart or too far away */
+    }
+    TRACEMS2(cinfo, 4, JTRC_RECOVERY_ACTION, marker, action);
+    switch (action) {
+    case 1:
+      /* Discard marker and let entropy decoder resume processing. */
+      cinfo->unread_marker = 0;
+      return TRUE;
+    case 2:
+      /* Scan to the next marker, and repeat the decision loop. */
+      if (! next_marker(cinfo))
+	return FALSE;
+      marker = cinfo->unread_marker;
+      break;
+    case 3:
+      /* Return without advancing past this marker. */
+      /* Entropy decoder will be forced to process an empty segment. */
+      return TRUE;
+    }
+  } /* end loop */
+}
+
+
+/*
+ * Reset marker processing state to begin a fresh datastream.
+ */
+
+METHODDEF(void)
+reset_marker_reader (j_decompress_ptr cinfo)
+{
+  my_marker_ptr marker = (my_marker_ptr) cinfo->marker;
+
+  cinfo->comp_info = NULL;		/* until allocated by get_sof */
+  cinfo->input_scan_number = 0;		/* no SOS seen yet */
+  cinfo->unread_marker = 0;		/* no pending marker */
+  marker->pub.saw_SOI = FALSE;		/* set internal state too */
+  marker->pub.saw_SOF = FALSE;
+  marker->pub.discarded_bytes = 0;
+  marker->cur_marker = NULL;
+}
+
+
+/*
+ * Initialize the marker reader module.
+ * This is called only once, when the decompression object is created.
+ */
+
+GLOBAL(void)
+jinit_marker_reader (j_decompress_ptr cinfo)
+{
+  my_marker_ptr marker;
+  int i;
+
+  /* Create subobject in permanent pool */
+  marker = (my_marker_ptr)
+    (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_PERMANENT,
+				SIZEOF(my_marker_reader));
+  cinfo->marker = (struct jpeg_marker_reader *) marker;
+  /* Initialize public method pointers */
+  marker->pub.reset_marker_reader = reset_marker_reader;
+  marker->pub.read_markers = read_markers;
+  marker->pub.read_restart_marker = read_restart_marker;
+  /* Initialize COM/APPn processing.
+   * By default, we examine and then discard APP0 and APP14,
+   * but simply discard COM and all other APPn.
+   */
+  marker->process_COM = skip_variable;
+  marker->length_limit_COM = 0;
+  for (i = 0; i < 16; i++) {
+    marker->process_APPn[i] = skip_variable;
+    marker->length_limit_APPn[i] = 0;
+  }
+  marker->process_APPn[0] = get_interesting_appn;
+  marker->process_APPn[14] = get_interesting_appn;
+  /* Reset marker processing state */
+  reset_marker_reader(cinfo);
+}
+
+
+/*
+ * Control saving of COM and APPn markers into marker_list.
+ */
+
+#ifdef SAVE_MARKERS_SUPPORTED
+
+GLOBAL(void)
+jpeg_save_markers (j_decompress_ptr cinfo, int marker_code,
+		   unsigned int length_limit)
+{
+  my_marker_ptr marker = (my_marker_ptr) cinfo->marker;
+  long maxlength;
+  jpeg_marker_parser_method processor;
+
+  /* Length limit mustn't be larger than what we can allocate
+   * (should only be a concern in a 16-bit environment).
+   */
+  maxlength = cinfo->mem->max_alloc_chunk - SIZEOF(struct jpeg_marker_struct);
+  if (((long) length_limit) > maxlength)
+    length_limit = (unsigned int) maxlength;
+
+  /* Choose processor routine to use.
+   * APP0/APP14 have special requirements.
+   */
+  if (length_limit) {
+    processor = save_marker;
+    /* If saving APP0/APP14, save at least enough for our internal use. */
+    if (marker_code == (int) M_APP0 && length_limit < APP0_DATA_LEN)
+      length_limit = APP0_DATA_LEN;
+    else if (marker_code == (int) M_APP14 && length_limit < APP14_DATA_LEN)
+      length_limit = APP14_DATA_LEN;
+  } else {
+    processor = skip_variable;
+    /* If discarding APP0/APP14, use our regular on-the-fly processor. */
+    if (marker_code == (int) M_APP0 || marker_code == (int) M_APP14)
+      processor = get_interesting_appn;
+  }
+
+  if (marker_code == (int) M_COM) {
+    marker->process_COM = processor;
+    marker->length_limit_COM = length_limit;
+  } else if (marker_code >= (int) M_APP0 && marker_code <= (int) M_APP15) {
+    marker->process_APPn[marker_code - (int) M_APP0] = processor;
+    marker->length_limit_APPn[marker_code - (int) M_APP0] = length_limit;
+  } else
+    ERREXIT1(cinfo, JERR_UNKNOWN_MARKER, marker_code);
+}
+
+#endif /* SAVE_MARKERS_SUPPORTED */
+
+
+/*
+ * Install a special processing method for COM or APPn markers.
+ */
+
+GLOBAL(void)
+jpeg_set_marker_processor (j_decompress_ptr cinfo, int marker_code,
+			   jpeg_marker_parser_method routine)
+{
+  my_marker_ptr marker = (my_marker_ptr) cinfo->marker;
+
+  if (marker_code == (int) M_COM)
+    marker->process_COM = routine;
+  else if (marker_code >= (int) M_APP0 && marker_code <= (int) M_APP15)
+    marker->process_APPn[marker_code - (int) M_APP0] = routine;
+  else
+    ERREXIT1(cinfo, JERR_UNKNOWN_MARKER, marker_code);
+}
diff --git a/src/SFML/Graphics/libjpeg/jdmaster.c b/src/SFML/Graphics/libjpeg/jdmaster.c
new file mode 100755
index 0000000..eda4b3f
--- /dev/null
+++ b/src/SFML/Graphics/libjpeg/jdmaster.c
@@ -0,0 +1,557 @@
+/*
+ * jdmaster.c
+ *
+ * Copyright (C) 1991-1997, Thomas G. Lane.
+ * This file is part of the Independent JPEG Group's software.
+ * For conditions of distribution and use, see the accompanying README file.
+ *
+ * This file contains master control logic for the JPEG decompressor.
+ * These routines are concerned with selecting the modules to be executed
+ * and with determining the number of passes and the work to be done in each
+ * pass.
+ */
+
+#define JPEG_INTERNALS
+#include "jinclude.h"
+#include "jpeglib.h"
+
+
+/* Private state */
+
+typedef struct {
+  struct jpeg_decomp_master pub; /* public fields */
+
+  int pass_number;		/* # of passes completed */
+
+  boolean using_merged_upsample; /* TRUE if using merged upsample/cconvert */
+
+  /* Saved references to initialized quantizer modules,
+   * in case we need to switch modes.
+   */
+  struct jpeg_color_quantizer * quantizer_1pass;
+  struct jpeg_color_quantizer * quantizer_2pass;
+} my_decomp_master;
+
+typedef my_decomp_master * my_master_ptr;
+
+
+/*
+ * Determine whether merged upsample/color conversion should be used.
+ * CRUCIAL: this must match the actual capabilities of jdmerge.c!
+ */
+
+LOCAL(boolean)
+use_merged_upsample (j_decompress_ptr cinfo)
+{
+#ifdef UPSAMPLE_MERGING_SUPPORTED
+  /* Merging is the equivalent of plain box-filter upsampling */
+  if (cinfo->do_fancy_upsampling || cinfo->CCIR601_sampling)
+    return FALSE;
+  /* jdmerge.c only supports YCC=>RGB color conversion */
+  if (cinfo->jpeg_color_space != JCS_YCbCr || cinfo->num_components != 3 ||
+      cinfo->out_color_space != JCS_RGB ||
+      cinfo->out_color_components != RGB_PIXELSIZE)
+    return FALSE;
+  /* and it only handles 2h1v or 2h2v sampling ratios */
+  if (cinfo->comp_info[0].h_samp_factor != 2 ||
+      cinfo->comp_info[1].h_samp_factor != 1 ||
+      cinfo->comp_info[2].h_samp_factor != 1 ||
+      cinfo->comp_info[0].v_samp_factor >  2 ||
+      cinfo->comp_info[1].v_samp_factor != 1 ||
+      cinfo->comp_info[2].v_samp_factor != 1)
+    return FALSE;
+  /* furthermore, it doesn't work if we've scaled the IDCTs differently */
+  if (cinfo->comp_info[0].DCT_scaled_size != cinfo->min_DCT_scaled_size ||
+      cinfo->comp_info[1].DCT_scaled_size != cinfo->min_DCT_scaled_size ||
+      cinfo->comp_info[2].DCT_scaled_size != cinfo->min_DCT_scaled_size)
+    return FALSE;
+  /* ??? also need to test for upsample-time rescaling, when & if supported */
+  return TRUE;			/* by golly, it'll work... */
+#else
+  return FALSE;
+#endif
+}
+
+
+/*
+ * Compute output image dimensions and related values.
+ * NOTE: this is exported for possible use by application.
+ * Hence it mustn't do anything that can't be done twice.
+ * Also note that it may be called before the master module is initialized!
+ */
+
+GLOBAL(void)
+jpeg_calc_output_dimensions (j_decompress_ptr cinfo)
+/* Do computations that are needed before master selection phase */
+{
+#ifdef IDCT_SCALING_SUPPORTED
+  int ci;
+  jpeg_component_info *compptr;
+#endif
+
+  /* Prevent application from calling me at wrong times */
+  if (cinfo->global_state != DSTATE_READY)
+    ERREXIT1(cinfo, JERR_BAD_STATE, cinfo->global_state);
+
+#ifdef IDCT_SCALING_SUPPORTED
+
+  /* Compute actual output image dimensions and DCT scaling choices. */
+  if (cinfo->scale_num * 8 <= cinfo->scale_denom) {
+    /* Provide 1/8 scaling */
+    cinfo->output_width = (JDIMENSION)
+      jdiv_round_up((long) cinfo->image_width, 8L);
+    cinfo->output_height = (JDIMENSION)
+      jdiv_round_up((long) cinfo->image_height, 8L);
+    cinfo->min_DCT_scaled_size = 1;
+  } else if (cinfo->scale_num * 4 <= cinfo->scale_denom) {
+    /* Provide 1/4 scaling */
+    cinfo->output_width = (JDIMENSION)
+      jdiv_round_up((long) cinfo->image_width, 4L);
+    cinfo->output_height = (JDIMENSION)
+      jdiv_round_up((long) cinfo->image_height, 4L);
+    cinfo->min_DCT_scaled_size = 2;
+  } else if (cinfo->scale_num * 2 <= cinfo->scale_denom) {
+    /* Provide 1/2 scaling */
+    cinfo->output_width = (JDIMENSION)
+      jdiv_round_up((long) cinfo->image_width, 2L);
+    cinfo->output_height = (JDIMENSION)
+      jdiv_round_up((long) cinfo->image_height, 2L);
+    cinfo->min_DCT_scaled_size = 4;
+  } else {
+    /* Provide 1/1 scaling */
+    cinfo->output_width = cinfo->image_width;
+    cinfo->output_height = cinfo->image_height;
+    cinfo->min_DCT_scaled_size = DCTSIZE;
+  }
+  /* In selecting the actual DCT scaling for each component, we try to
+   * scale up the chroma components via IDCT scaling rather than upsampling.
+   * This saves time if the upsampler gets to use 1:1 scaling.
+   * Note this code assumes that the supported DCT scalings are powers of 2.
+   */
+  for (ci = 0, compptr = cinfo->comp_info; ci < cinfo->num_components;
+       ci++, compptr++) {
+    int ssize = cinfo->min_DCT_scaled_size;
+    while (ssize < DCTSIZE &&
+	   (compptr->h_samp_factor * ssize * 2 <=
+	    cinfo->max_h_samp_factor * cinfo->min_DCT_scaled_size) &&
+	   (compptr->v_samp_factor * ssize * 2 <=
+	    cinfo->max_v_samp_factor * cinfo->min_DCT_scaled_size)) {
+      ssize = ssize * 2;
+    }
+    compptr->DCT_scaled_size = ssize;
+  }
+
+  /* Recompute downsampled dimensions of components;
+   * application needs to know these if using raw downsampled data.
+   */
+  for (ci = 0, compptr = cinfo->comp_info; ci < cinfo->num_components;
+       ci++, compptr++) {
+    /* Size in samples, after IDCT scaling */
+    compptr->downsampled_width = (JDIMENSION)
+      jdiv_round_up((long) cinfo->image_width *
+		    (long) (compptr->h_samp_factor * compptr->DCT_scaled_size),
+		    (long) (cinfo->max_h_samp_factor * DCTSIZE));
+    compptr->downsampled_height = (JDIMENSION)
+      jdiv_round_up((long) cinfo->image_height *
+		    (long) (compptr->v_samp_factor * compptr->DCT_scaled_size),
+		    (long) (cinfo->max_v_samp_factor * DCTSIZE));
+  }
+
+#else /* !IDCT_SCALING_SUPPORTED */
+
+  /* Hardwire it to "no scaling" */
+  cinfo->output_width = cinfo->image_width;
+  cinfo->output_height = cinfo->image_height;
+  /* jdinput.c has already initialized DCT_scaled_size to DCTSIZE,
+   * and has computed unscaled downsampled_width and downsampled_height.
+   */
+
+#endif /* IDCT_SCALING_SUPPORTED */
+
+  /* Report number of components in selected colorspace. */
+  /* Probably this should be in the color conversion module... */
+  switch (cinfo->out_color_space) {
+  case JCS_GRAYSCALE:
+    cinfo->out_color_components = 1;
+    break;
+  case JCS_RGB:
+#if RGB_PIXELSIZE != 3
+    cinfo->out_color_components = RGB_PIXELSIZE;
+    break;
+#endif /* else share code with YCbCr */
+  case JCS_YCbCr:
+    cinfo->out_color_components = 3;
+    break;
+  case JCS_CMYK:
+  case JCS_YCCK:
+    cinfo->out_color_components = 4;
+    break;
+  default:			/* else must be same colorspace as in file */
+    cinfo->out_color_components = cinfo->num_components;
+    break;
+  }
+  cinfo->output_components = (cinfo->quantize_colors ? 1 :
+			      cinfo->out_color_components);
+
+  /* See if upsampler will want to emit more than one row at a time */
+  if (use_merged_upsample(cinfo))
+    cinfo->rec_outbuf_height = cinfo->max_v_samp_factor;
+  else
+    cinfo->rec_outbuf_height = 1;
+}
+
+
+/*
+ * Several decompression processes need to range-limit values to the range
+ * 0..MAXJSAMPLE; the input value may fall somewhat outside this range
+ * due to noise introduced by quantization, roundoff error, etc.  These
+ * processes are inner loops and need to be as fast as possible.  On most
+ * machines, particularly CPUs with pipelines or instruction prefetch,
+ * a (subscript-check-less) C table lookup
+ *		x = sample_range_limit[x];
+ * is faster than explicit tests
+ *		if (x < 0)  x = 0;
+ *		else if (x > MAXJSAMPLE)  x = MAXJSAMPLE;
+ * These processes all use a common table prepared by the routine below.
+ *
+ * For most steps we can mathematically guarantee that the initial value
+ * of x is within MAXJSAMPLE+1 of the legal range, so a table running from
+ * -(MAXJSAMPLE+1) to 2*MAXJSAMPLE+1 is sufficient.  But for the initial
+ * limiting step (just after the IDCT), a wildly out-of-range value is 
+ * possible if the input data is corrupt.  To avoid any chance of indexing
+ * off the end of memory and getting a bad-pointer trap, we perform the
+ * post-IDCT limiting thus:
+ *		x = range_limit[x & MASK];
+ * where MASK is 2 bits wider than legal sample data, ie 10 bits for 8-bit
+ * samples.  Under normal circumstances this is more than enough range and
+ * a correct output will be generated; with bogus input data the mask will
+ * cause wraparound, and we will safely generate a bogus-but-in-range output.
+ * For the post-IDCT step, we want to convert the data from signed to unsigned
+ * representation by adding CENTERJSAMPLE at the same time that we limit it.
+ * So the post-IDCT limiting table ends up looking like this:
+ *   CENTERJSAMPLE,CENTERJSAMPLE+1,...,MAXJSAMPLE,
+ *   MAXJSAMPLE (repeat 2*(MAXJSAMPLE+1)-CENTERJSAMPLE times),
+ *   0          (repeat 2*(MAXJSAMPLE+1)-CENTERJSAMPLE times),
+ *   0,1,...,CENTERJSAMPLE-1
+ * Negative inputs select values from the upper half of the table after
+ * masking.
+ *
+ * We can save some space by overlapping the start of the post-IDCT table
+ * with the simpler range limiting table.  The post-IDCT table begins at
+ * sample_range_limit + CENTERJSAMPLE.
+ *
+ * Note that the table is allocated in near data space on PCs; it's small
+ * enough and used often enough to justify this.
+ */
+
+LOCAL(void)
+prepare_range_limit_table (j_decompress_ptr cinfo)
+/* Allocate and fill in the sample_range_limit table */
+{
+  JSAMPLE * table;
+  int i;
+
+  table = (JSAMPLE *)
+    (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_IMAGE,
+		(5 * (MAXJSAMPLE+1) + CENTERJSAMPLE) * SIZEOF(JSAMPLE));
+  table += (MAXJSAMPLE+1);	/* allow negative subscripts of simple table */
+  cinfo->sample_range_limit = table;
+  /* First segment of "simple" table: limit[x] = 0 for x < 0 */
+  MEMZERO(table - (MAXJSAMPLE+1), (MAXJSAMPLE+1) * SIZEOF(JSAMPLE));
+  /* Main part of "simple" table: limit[x] = x */
+  for (i = 0; i <= MAXJSAMPLE; i++)
+    table[i] = (JSAMPLE) i;
+  table += CENTERJSAMPLE;	/* Point to where post-IDCT table starts */
+  /* End of simple table, rest of first half of post-IDCT table */
+  for (i = CENTERJSAMPLE; i < 2*(MAXJSAMPLE+1); i++)
+    table[i] = MAXJSAMPLE;
+  /* Second half of post-IDCT table */
+  MEMZERO(table + (2 * (MAXJSAMPLE+1)),
+	  (2 * (MAXJSAMPLE+1) - CENTERJSAMPLE) * SIZEOF(JSAMPLE));
+  MEMCOPY(table + (4 * (MAXJSAMPLE+1) - CENTERJSAMPLE),
+	  cinfo->sample_range_limit, CENTERJSAMPLE * SIZEOF(JSAMPLE));
+}
+
+
+/*
+ * Master selection of decompression modules.
+ * This is done once at jpeg_start_decompress time.  We determine
+ * which modules will be used and give them appropriate initialization calls.
+ * We also initialize the decompressor input side to begin consuming data.
+ *
+ * Since jpeg_read_header has finished, we know what is in the SOF
+ * and (first) SOS markers.  We also have all the application parameter
+ * settings.
+ */
+
+LOCAL(void)
+master_selection (j_decompress_ptr cinfo)
+{
+  my_master_ptr master = (my_master_ptr) cinfo->master;
+  boolean use_c_buffer;
+  long samplesperrow;
+  JDIMENSION jd_samplesperrow;
+
+  /* Initialize dimensions and other stuff */
+  jpeg_calc_output_dimensions(cinfo);
+  prepare_range_limit_table(cinfo);
+
+  /* Width of an output scanline must be representable as JDIMENSION. */
+  samplesperrow = (long) cinfo->output_width * (long) cinfo->out_color_components;
+  jd_samplesperrow = (JDIMENSION) samplesperrow;
+  if ((long) jd_samplesperrow != samplesperrow)
+    ERREXIT(cinfo, JERR_WIDTH_OVERFLOW);
+
+  /* Initialize my private state */
+  master->pass_number = 0;
+  master->using_merged_upsample = use_merged_upsample(cinfo);
+
+  /* Color quantizer selection */
+  master->quantizer_1pass = NULL;
+  master->quantizer_2pass = NULL;
+  /* No mode changes if not using buffered-image mode. */
+  if (! cinfo->quantize_colors || ! cinfo->buffered_image) {
+    cinfo->enable_1pass_quant = FALSE;
+    cinfo->enable_external_quant = FALSE;
+    cinfo->enable_2pass_quant = FALSE;
+  }
+  if (cinfo->quantize_colors) {
+    if (cinfo->raw_data_out)
+      ERREXIT(cinfo, JERR_NOTIMPL);
+    /* 2-pass quantizer only works in 3-component color space. */
+    if (cinfo->out_color_components != 3) {
+      cinfo->enable_1pass_quant = TRUE;
+      cinfo->enable_external_quant = FALSE;
+      cinfo->enable_2pass_quant = FALSE;
+      cinfo->colormap = NULL;
+    } else if (cinfo->colormap != NULL) {
+      cinfo->enable_external_quant = TRUE;
+    } else if (cinfo->two_pass_quantize) {
+      cinfo->enable_2pass_quant = TRUE;
+    } else {
+      cinfo->enable_1pass_quant = TRUE;
+    }
+
+    if (cinfo->enable_1pass_quant) {
+#ifdef QUANT_1PASS_SUPPORTED
+      jinit_1pass_quantizer(cinfo);
+      master->quantizer_1pass = cinfo->cquantize;
+#else
+      ERREXIT(cinfo, JERR_NOT_COMPILED);
+#endif
+    }
+
+    /* We use the 2-pass code to map to external colormaps. */
+    if (cinfo->enable_2pass_quant || cinfo->enable_external_quant) {
+#ifdef QUANT_2PASS_SUPPORTED
+      jinit_2pass_quantizer(cinfo);
+      master->quantizer_2pass = cinfo->cquantize;
+#else
+      ERREXIT(cinfo, JERR_NOT_COMPILED);
+#endif
+    }
+    /* If both quantizers are initialized, the 2-pass one is left active;
+     * this is necessary for starting with quantization to an external map.
+     */
+  }
+
+  /* Post-processing: in particular, color conversion first */
+  if (! cinfo->raw_data_out) {
+    if (master->using_merged_upsample) {
+#ifdef UPSAMPLE_MERGING_SUPPORTED
+      jinit_merged_upsampler(cinfo); /* does color conversion too */
+#else
+      ERREXIT(cinfo, JERR_NOT_COMPILED);
+#endif
+    } else {
+      jinit_color_deconverter(cinfo);
+      jinit_upsampler(cinfo);
+    }
+    jinit_d_post_controller(cinfo, cinfo->enable_2pass_quant);
+  }
+  /* Inverse DCT */
+  jinit_inverse_dct(cinfo);
+  /* Entropy decoding: either Huffman or arithmetic coding. */
+  if (cinfo->arith_code) {
+    ERREXIT(cinfo, JERR_ARITH_NOTIMPL);
+  } else {
+    if (cinfo->progressive_mode) {
+#ifdef D_PROGRESSIVE_SUPPORTED
+      jinit_phuff_decoder(cinfo);
+#else
+      ERREXIT(cinfo, JERR_NOT_COMPILED);
+#endif
+    } else
+      jinit_huff_decoder(cinfo);
+  }
+
+  /* Initialize principal buffer controllers. */
+  use_c_buffer = cinfo->inputctl->has_multiple_scans || cinfo->buffered_image;
+  jinit_d_coef_controller(cinfo, use_c_buffer);
+
+  if (! cinfo->raw_data_out)
+    jinit_d_main_controller(cinfo, FALSE /* never need full buffer here */);
+
+  /* We can now tell the memory manager to allocate virtual arrays. */
+  (*cinfo->mem->realize_virt_arrays) ((j_common_ptr) cinfo);
+
+  /* Initialize input side of decompressor to consume first scan. */
+  (*cinfo->inputctl->start_input_pass) (cinfo);
+
+#ifdef D_MULTISCAN_FILES_SUPPORTED
+  /* If jpeg_start_decompress will read the whole file, initialize
+   * progress monitoring appropriately.  The input step is counted
+   * as one pass.
+   */
+  if (cinfo->progress != NULL && ! cinfo->buffered_image &&
+      cinfo->inputctl->has_multiple_scans) {
+    int nscans;
+    /* Estimate number of scans to set pass_limit. */
+    if (cinfo->progressive_mode) {
+      /* Arbitrarily estimate 2 interleaved DC scans + 3 AC scans/component. */
+      nscans = 2 + 3 * cinfo->num_components;
+    } else {
+      /* For a nonprogressive multiscan file, estimate 1 scan per component. */
+      nscans = cinfo->num_components;
+    }
+    cinfo->progress->pass_counter = 0L;
+    cinfo->progress->pass_limit = (long) cinfo->total_iMCU_rows * nscans;
+    cinfo->progress->completed_passes = 0;
+    cinfo->progress->total_passes = (cinfo->enable_2pass_quant ? 3 : 2);
+    /* Count the input pass as done */
+    master->pass_number++;
+  }
+#endif /* D_MULTISCAN_FILES_SUPPORTED */
+}
+
+
+/*
+ * Per-pass setup.
+ * This is called at the beginning of each output pass.  We determine which
+ * modules will be active during this pass and give them appropriate
+ * start_pass calls.  We also set is_dummy_pass to indicate whether this
+ * is a "real" output pass or a dummy pass for color quantization.
+ * (In the latter case, jdapistd.c will crank the pass to completion.)
+ */
+
+METHODDEF(void)
+prepare_for_output_pass (j_decompress_ptr cinfo)
+{
+  my_master_ptr master = (my_master_ptr) cinfo->master;
+
+  if (master->pub.is_dummy_pass) {
+#ifdef QUANT_2PASS_SUPPORTED
+    /* Final pass of 2-pass quantization */
+    master->pub.is_dummy_pass = FALSE;
+    (*cinfo->cquantize->start_pass) (cinfo, FALSE);
+    (*cinfo->post->start_pass) (cinfo, JBUF_CRANK_DEST);
+    (*cinfo->main->start_pass) (cinfo, JBUF_CRANK_DEST);
+#else
+    ERREXIT(cinfo, JERR_NOT_COMPILED);
+#endif /* QUANT_2PASS_SUPPORTED */
+  } else {
+    if (cinfo->quantize_colors && cinfo->colormap == NULL) {
+      /* Select new quantization method */
+      if (cinfo->two_pass_quantize && cinfo->enable_2pass_quant) {
+	cinfo->cquantize = master->quantizer_2pass;
+	master->pub.is_dummy_pass = TRUE;
+      } else if (cinfo->enable_1pass_quant) {
+	cinfo->cquantize = master->quantizer_1pass;
+      } else {
+	ERREXIT(cinfo, JERR_MODE_CHANGE);
+      }
+    }
+    (*cinfo->idct->start_pass) (cinfo);
+    (*cinfo->coef->start_output_pass) (cinfo);
+    if (! cinfo->raw_data_out) {
+      if (! master->using_merged_upsample)
+	(*cinfo->cconvert->start_pass) (cinfo);
+      (*cinfo->upsample->start_pass) (cinfo);
+      if (cinfo->quantize_colors)
+	(*cinfo->cquantize->start_pass) (cinfo, master->pub.is_dummy_pass);
+      (*cinfo->post->start_pass) (cinfo,
+	    (master->pub.is_dummy_pass ? JBUF_SAVE_AND_PASS : JBUF_PASS_THRU));
+      (*cinfo->main->start_pass) (cinfo, JBUF_PASS_THRU);
+    }
+  }
+
+  /* Set up progress monitor's pass info if present */
+  if (cinfo->progress != NULL) {
+    cinfo->progress->completed_passes = master->pass_number;
+    cinfo->progress->total_passes = master->pass_number +
+				    (master->pub.is_dummy_pass ? 2 : 1);
+    /* In buffered-image mode, we assume one more output pass if EOI not
+     * yet reached, but no more passes if EOI has been reached.
+     */
+    if (cinfo->buffered_image && ! cinfo->inputctl->eoi_reached) {
+      cinfo->progress->total_passes += (cinfo->enable_2pass_quant ? 2 : 1);
+    }
+  }
+}
+
+
+/*
+ * Finish up at end of an output pass.
+ */
+
+METHODDEF(void)
+finish_output_pass (j_decompress_ptr cinfo)
+{
+  my_master_ptr master = (my_master_ptr) cinfo->master;
+
+  if (cinfo->quantize_colors)
+    (*cinfo->cquantize->finish_pass) (cinfo);
+  master->pass_number++;
+}
+
+
+#ifdef D_MULTISCAN_FILES_SUPPORTED
+
+/*
+ * Switch to a new external colormap between output passes.
+ */
+
+GLOBAL(void)
+jpeg_new_colormap (j_decompress_ptr cinfo)
+{
+  my_master_ptr master = (my_master_ptr) cinfo->master;
+
+  /* Prevent application from calling me at wrong times */
+  if (cinfo->global_state != DSTATE_BUFIMAGE)
+    ERREXIT1(cinfo, JERR_BAD_STATE, cinfo->global_state);
+
+  if (cinfo->quantize_colors && cinfo->enable_external_quant &&
+      cinfo->colormap != NULL) {
+    /* Select 2-pass quantizer for external colormap use */
+    cinfo->cquantize = master->quantizer_2pass;
+    /* Notify quantizer of colormap change */
+    (*cinfo->cquantize->new_color_map) (cinfo);
+    master->pub.is_dummy_pass = FALSE; /* just in case */
+  } else
+    ERREXIT(cinfo, JERR_MODE_CHANGE);
+}
+
+#endif /* D_MULTISCAN_FILES_SUPPORTED */
+
+
+/*
+ * Initialize master decompression control and select active modules.
+ * This is performed at the start of jpeg_start_decompress.
+ */
+
+GLOBAL(void)
+jinit_master_decompress (j_decompress_ptr cinfo)
+{
+  my_master_ptr master;
+
+  master = (my_master_ptr)
+      (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_IMAGE,
+				  SIZEOF(my_decomp_master));
+  cinfo->master = (struct jpeg_decomp_master *) master;
+  master->pub.prepare_for_output_pass = prepare_for_output_pass;
+  master->pub.finish_output_pass = finish_output_pass;
+
+  master->pub.is_dummy_pass = FALSE;
+
+  master_selection(cinfo);
+}
diff --git a/src/SFML/Graphics/libjpeg/jdmerge.c b/src/SFML/Graphics/libjpeg/jdmerge.c
new file mode 100755
index 0000000..9e3a595
--- /dev/null
+++ b/src/SFML/Graphics/libjpeg/jdmerge.c
@@ -0,0 +1,400 @@
+/*
+ * jdmerge.c
+ *
+ * Copyright (C) 1994-1996, Thomas G. Lane.
+ * This file is part of the Independent JPEG Group's software.
+ * For conditions of distribution and use, see the accompanying README file.
+ *
+ * This file contains code for merged upsampling/color conversion.
+ *
+ * This file combines functions from jdsample.c and jdcolor.c;
+ * read those files first to understand what's going on.
+ *
+ * When the chroma components are to be upsampled by simple replication
+ * (ie, box filtering), we can save some work in color conversion by
+ * calculating all the output pixels corresponding to a pair of chroma
+ * samples at one time.  In the conversion equations
+ *	R = Y           + K1 * Cr
+ *	G = Y + K2 * Cb + K3 * Cr
+ *	B = Y + K4 * Cb
+ * only the Y term varies among the group of pixels corresponding to a pair
+ * of chroma samples, so the rest of the terms can be calculated just once.
+ * At typical sampling ratios, this eliminates half or three-quarters of the
+ * multiplications needed for color conversion.
+ *
+ * This file currently provides implementations for the following cases:
+ *	YCbCr => RGB color conversion only.
+ *	Sampling ratios of 2h1v or 2h2v.
+ *	No scaling needed at upsample time.
+ *	Corner-aligned (non-CCIR601) sampling alignment.
+ * Other special cases could be added, but in most applications these are
+ * the only common cases.  (For uncommon cases we fall back on the more
+ * general code in jdsample.c and jdcolor.c.)
+ */
+
+#define JPEG_INTERNALS
+#include "jinclude.h"
+#include "jpeglib.h"
+
+#ifdef UPSAMPLE_MERGING_SUPPORTED
+
+
+/* Private subobject */
+
+typedef struct {
+  struct jpeg_upsampler pub;	/* public fields */
+
+  /* Pointer to routine to do actual upsampling/conversion of one row group */
+  JMETHOD(void, upmethod, (j_decompress_ptr cinfo,
+			   JSAMPIMAGE input_buf, JDIMENSION in_row_group_ctr,
+			   JSAMPARRAY output_buf));
+
+  /* Private state for YCC->RGB conversion */
+  int * Cr_r_tab;		/* => table for Cr to R conversion */
+  int * Cb_b_tab;		/* => table for Cb to B conversion */
+  INT32 * Cr_g_tab;		/* => table for Cr to G conversion */
+  INT32 * Cb_g_tab;		/* => table for Cb to G conversion */
+
+  /* For 2:1 vertical sampling, we produce two output rows at a time.
+   * We need a "spare" row buffer to hold the second output row if the
+   * application provides just a one-row buffer; we also use the spare
+   * to discard the dummy last row if the image height is odd.
+   */
+  JSAMPROW spare_row;
+  boolean spare_full;		/* T if spare buffer is occupied */
+
+  JDIMENSION out_row_width;	/* samples per output row */
+  JDIMENSION rows_to_go;	/* counts rows remaining in image */
+} my_upsampler;
+
+typedef my_upsampler * my_upsample_ptr;
+
+#define SCALEBITS	16	/* speediest right-shift on some machines */
+#define ONE_HALF	((INT32) 1 << (SCALEBITS-1))
+#define FIX(x)		((INT32) ((x) * (1L<<SCALEBITS) + 0.5))
+
+
+/*
+ * Initialize tables for YCC->RGB colorspace conversion.
+ * This is taken directly from jdcolor.c; see that file for more info.
+ */
+
+LOCAL(void)
+build_ycc_rgb_table (j_decompress_ptr cinfo)
+{
+  my_upsample_ptr upsample = (my_upsample_ptr) cinfo->upsample;
+  int i;
+  INT32 x;
+  SHIFT_TEMPS
+
+  upsample->Cr_r_tab = (int *)
+    (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_IMAGE,
+				(MAXJSAMPLE+1) * SIZEOF(int));
+  upsample->Cb_b_tab = (int *)
+    (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_IMAGE,
+				(MAXJSAMPLE+1) * SIZEOF(int));
+  upsample->Cr_g_tab = (INT32 *)
+    (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_IMAGE,
+				(MAXJSAMPLE+1) * SIZEOF(INT32));
+  upsample->Cb_g_tab = (INT32 *)
+    (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_IMAGE,
+				(MAXJSAMPLE+1) * SIZEOF(INT32));
+
+  for (i = 0, x = -CENTERJSAMPLE; i <= MAXJSAMPLE; i++, x++) {
+    /* i is the actual input pixel value, in the range 0..MAXJSAMPLE */
+    /* The Cb or Cr value we are thinking of is x = i - CENTERJSAMPLE */
+    /* Cr=>R value is nearest int to 1.40200 * x */
+    upsample->Cr_r_tab[i] = (int)
+		    RIGHT_SHIFT(FIX(1.40200) * x + ONE_HALF, SCALEBITS);
+    /* Cb=>B value is nearest int to 1.77200 * x */
+    upsample->Cb_b_tab[i] = (int)
+		    RIGHT_SHIFT(FIX(1.77200) * x + ONE_HALF, SCALEBITS);
+    /* Cr=>G value is scaled-up -0.71414 * x */
+    upsample->Cr_g_tab[i] = (- FIX(0.71414)) * x;
+    /* Cb=>G value is scaled-up -0.34414 * x */
+    /* We also add in ONE_HALF so that need not do it in inner loop */
+    upsample->Cb_g_tab[i] = (- FIX(0.34414)) * x + ONE_HALF;
+  }
+}
+
+
+/*
+ * Initialize for an upsampling pass.
+ */
+
+METHODDEF(void)
+start_pass_merged_upsample (j_decompress_ptr cinfo)
+{
+  my_upsample_ptr upsample = (my_upsample_ptr) cinfo->upsample;
+
+  /* Mark the spare buffer empty */
+  upsample->spare_full = FALSE;
+  /* Initialize total-height counter for detecting bottom of image */
+  upsample->rows_to_go = cinfo->output_height;
+}
+
+
+/*
+ * Control routine to do upsampling (and color conversion).
+ *
+ * The control routine just handles the row buffering considerations.
+ */
+
+METHODDEF(void)
+merged_2v_upsample (j_decompress_ptr cinfo,
+		    JSAMPIMAGE input_buf, JDIMENSION *in_row_group_ctr,
+		    JDIMENSION in_row_groups_avail,
+		    JSAMPARRAY output_buf, JDIMENSION *out_row_ctr,
+		    JDIMENSION out_rows_avail)
+/* 2:1 vertical sampling case: may need a spare row. */
+{
+  my_upsample_ptr upsample = (my_upsample_ptr) cinfo->upsample;
+  JSAMPROW work_ptrs[2];
+  JDIMENSION num_rows;		/* number of rows returned to caller */
+
+  if (upsample->spare_full) {
+    /* If we have a spare row saved from a previous cycle, just return it. */
+    jcopy_sample_rows(& upsample->spare_row, 0, output_buf + *out_row_ctr, 0,
+		      1, upsample->out_row_width);
+    num_rows = 1;
+    upsample->spare_full = FALSE;
+  } else {
+    /* Figure number of rows to return to caller. */
+    num_rows = 2;
+    /* Not more than the distance to the end of the image. */
+    if (num_rows > upsample->rows_to_go)
+      num_rows = upsample->rows_to_go;
+    /* And not more than what the client can accept: */
+    out_rows_avail -= *out_row_ctr;
+    if (num_rows > out_rows_avail)
+      num_rows = out_rows_avail;
+    /* Create output pointer array for upsampler. */
+    work_ptrs[0] = output_buf[*out_row_ctr];
+    if (num_rows > 1) {
+      work_ptrs[1] = output_buf[*out_row_ctr + 1];
+    } else {
+      work_ptrs[1] = upsample->spare_row;
+      upsample->spare_full = TRUE;
+    }
+    /* Now do the upsampling. */
+    (*upsample->upmethod) (cinfo, input_buf, *in_row_group_ctr, work_ptrs);
+  }
+
+  /* Adjust counts */
+  *out_row_ctr += num_rows;
+  upsample->rows_to_go -= num_rows;
+  /* When the buffer is emptied, declare this input row group consumed */
+  if (! upsample->spare_full)
+    (*in_row_group_ctr)++;
+}
+
+
+METHODDEF(void)
+merged_1v_upsample (j_decompress_ptr cinfo,
+		    JSAMPIMAGE input_buf, JDIMENSION *in_row_group_ctr,
+		    JDIMENSION in_row_groups_avail,
+		    JSAMPARRAY output_buf, JDIMENSION *out_row_ctr,
+		    JDIMENSION out_rows_avail)
+/* 1:1 vertical sampling case: much easier, never need a spare row. */
+{
+  my_upsample_ptr upsample = (my_upsample_ptr) cinfo->upsample;
+
+  /* Just do the upsampling. */
+  (*upsample->upmethod) (cinfo, input_buf, *in_row_group_ctr,
+			 output_buf + *out_row_ctr);
+  /* Adjust counts */
+  (*out_row_ctr)++;
+  (*in_row_group_ctr)++;
+}
+
+
+/*
+ * These are the routines invoked by the control routines to do
+ * the actual upsampling/conversion.  One row group is processed per call.
+ *
+ * Note: since we may be writing directly into application-supplied buffers,
+ * we have to be honest about the output width; we can't assume the buffer
+ * has been rounded up to an even width.
+ */
+
+
+/*
+ * Upsample and color convert for the case of 2:1 horizontal and 1:1 vertical.
+ */
+
+METHODDEF(void)
+h2v1_merged_upsample (j_decompress_ptr cinfo,
+		      JSAMPIMAGE input_buf, JDIMENSION in_row_group_ctr,
+		      JSAMPARRAY output_buf)
+{
+  my_upsample_ptr upsample = (my_upsample_ptr) cinfo->upsample;
+  register int y, cred, cgreen, cblue;
+  int cb, cr;
+  register JSAMPROW outptr;
+  JSAMPROW inptr0, inptr1, inptr2;
+  JDIMENSION col;
+  /* copy these pointers into registers if possible */
+  register JSAMPLE * range_limit = cinfo->sample_range_limit;
+  int * Crrtab = upsample->Cr_r_tab;
+  int * Cbbtab = upsample->Cb_b_tab;
+  INT32 * Crgtab = upsample->Cr_g_tab;
+  INT32 * Cbgtab = upsample->Cb_g_tab;
+  SHIFT_TEMPS
+
+  inptr0 = input_buf[0][in_row_group_ctr];
+  inptr1 = input_buf[1][in_row_group_ctr];
+  inptr2 = input_buf[2][in_row_group_ctr];
+  outptr = output_buf[0];
+  /* Loop for each pair of output pixels */
+  for (col = cinfo->output_width >> 1; col > 0; col--) {
+    /* Do the chroma part of the calculation */
+    cb = GETJSAMPLE(*inptr1++);
+    cr = GETJSAMPLE(*inptr2++);
+    cred = Crrtab[cr];
+    cgreen = (int) RIGHT_SHIFT(Cbgtab[cb] + Crgtab[cr], SCALEBITS);
+    cblue = Cbbtab[cb];
+    /* Fetch 2 Y values and emit 2 pixels */
+    y  = GETJSAMPLE(*inptr0++);
+    outptr[RGB_RED] =   range_limit[y + cred];
+    outptr[RGB_GREEN] = range_limit[y + cgreen];
+    outptr[RGB_BLUE] =  range_limit[y + cblue];
+    outptr += RGB_PIXELSIZE;
+    y  = GETJSAMPLE(*inptr0++);
+    outptr[RGB_RED] =   range_limit[y + cred];
+    outptr[RGB_GREEN] = range_limit[y + cgreen];
+    outptr[RGB_BLUE] =  range_limit[y + cblue];
+    outptr += RGB_PIXELSIZE;
+  }
+  /* If image width is odd, do the last output column separately */
+  if (cinfo->output_width & 1) {
+    cb = GETJSAMPLE(*inptr1);
+    cr = GETJSAMPLE(*inptr2);
+    cred = Crrtab[cr];
+    cgreen = (int) RIGHT_SHIFT(Cbgtab[cb] + Crgtab[cr], SCALEBITS);
+    cblue = Cbbtab[cb];
+    y  = GETJSAMPLE(*inptr0);
+    outptr[RGB_RED] =   range_limit[y + cred];
+    outptr[RGB_GREEN] = range_limit[y + cgreen];
+    outptr[RGB_BLUE] =  range_limit[y + cblue];
+  }
+}
+
+
+/*
+ * Upsample and color convert for the case of 2:1 horizontal and 2:1 vertical.
+ */
+
+METHODDEF(void)
+h2v2_merged_upsample (j_decompress_ptr cinfo,
+		      JSAMPIMAGE input_buf, JDIMENSION in_row_group_ctr,
+		      JSAMPARRAY output_buf)
+{
+  my_upsample_ptr upsample = (my_upsample_ptr) cinfo->upsample;
+  register int y, cred, cgreen, cblue;
+  int cb, cr;
+  register JSAMPROW outptr0, outptr1;
+  JSAMPROW inptr00, inptr01, inptr1, inptr2;
+  JDIMENSION col;
+  /* copy these pointers into registers if possible */
+  register JSAMPLE * range_limit = cinfo->sample_range_limit;
+  int * Crrtab = upsample->Cr_r_tab;
+  int * Cbbtab = upsample->Cb_b_tab;
+  INT32 * Crgtab = upsample->Cr_g_tab;
+  INT32 * Cbgtab = upsample->Cb_g_tab;
+  SHIFT_TEMPS
+
+  inptr00 = input_buf[0][in_row_group_ctr*2];
+  inptr01 = input_buf[0][in_row_group_ctr*2 + 1];
+  inptr1 = input_buf[1][in_row_group_ctr];
+  inptr2 = input_buf[2][in_row_group_ctr];
+  outptr0 = output_buf[0];
+  outptr1 = output_buf[1];
+  /* Loop for each group of output pixels */
+  for (col = cinfo->output_width >> 1; col > 0; col--) {
+    /* Do the chroma part of the calculation */
+    cb = GETJSAMPLE(*inptr1++);
+    cr = GETJSAMPLE(*inptr2++);
+    cred = Crrtab[cr];
+    cgreen = (int) RIGHT_SHIFT(Cbgtab[cb] + Crgtab[cr], SCALEBITS);
+    cblue = Cbbtab[cb];
+    /* Fetch 4 Y values and emit 4 pixels */
+    y  = GETJSAMPLE(*inptr00++);
+    outptr0[RGB_RED] =   range_limit[y + cred];
+    outptr0[RGB_GREEN] = range_limit[y + cgreen];
+    outptr0[RGB_BLUE] =  range_limit[y + cblue];
+    outptr0 += RGB_PIXELSIZE;
+    y  = GETJSAMPLE(*inptr00++);
+    outptr0[RGB_RED] =   range_limit[y + cred];
+    outptr0[RGB_GREEN] = range_limit[y + cgreen];
+    outptr0[RGB_BLUE] =  range_limit[y + cblue];
+    outptr0 += RGB_PIXELSIZE;
+    y  = GETJSAMPLE(*inptr01++);
+    outptr1[RGB_RED] =   range_limit[y + cred];
+    outptr1[RGB_GREEN] = range_limit[y + cgreen];
+    outptr1[RGB_BLUE] =  range_limit[y + cblue];
+    outptr1 += RGB_PIXELSIZE;
+    y  = GETJSAMPLE(*inptr01++);
+    outptr1[RGB_RED] =   range_limit[y + cred];
+    outptr1[RGB_GREEN] = range_limit[y + cgreen];
+    outptr1[RGB_BLUE] =  range_limit[y + cblue];
+    outptr1 += RGB_PIXELSIZE;
+  }
+  /* If image width is odd, do the last output column separately */
+  if (cinfo->output_width & 1) {
+    cb = GETJSAMPLE(*inptr1);
+    cr = GETJSAMPLE(*inptr2);
+    cred = Crrtab[cr];
+    cgreen = (int) RIGHT_SHIFT(Cbgtab[cb] + Crgtab[cr], SCALEBITS);
+    cblue = Cbbtab[cb];
+    y  = GETJSAMPLE(*inptr00);
+    outptr0[RGB_RED] =   range_limit[y + cred];
+    outptr0[RGB_GREEN] = range_limit[y + cgreen];
+    outptr0[RGB_BLUE] =  range_limit[y + cblue];
+    y  = GETJSAMPLE(*inptr01);
+    outptr1[RGB_RED] =   range_limit[y + cred];
+    outptr1[RGB_GREEN] = range_limit[y + cgreen];
+    outptr1[RGB_BLUE] =  range_limit[y + cblue];
+  }
+}
+
+
+/*
+ * Module initialization routine for merged upsampling/color conversion.
+ *
+ * NB: this is called under the conditions determined by use_merged_upsample()
+ * in jdmaster.c.  That routine MUST correspond to the actual capabilities
+ * of this module; no safety checks are made here.
+ */
+
+GLOBAL(void)
+jinit_merged_upsampler (j_decompress_ptr cinfo)
+{
+  my_upsample_ptr upsample;
+
+  upsample = (my_upsample_ptr)
+    (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_IMAGE,
+				SIZEOF(my_upsampler));
+  cinfo->upsample = (struct jpeg_upsampler *) upsample;
+  upsample->pub.start_pass = start_pass_merged_upsample;
+  upsample->pub.need_context_rows = FALSE;
+
+  upsample->out_row_width = cinfo->output_width * cinfo->out_color_components;
+
+  if (cinfo->max_v_samp_factor == 2) {
+    upsample->pub.upsample = merged_2v_upsample;
+    upsample->upmethod = h2v2_merged_upsample;
+    /* Allocate a spare row buffer */
+    upsample->spare_row = (JSAMPROW)
+      (*cinfo->mem->alloc_large) ((j_common_ptr) cinfo, JPOOL_IMAGE,
+		(size_t) (upsample->out_row_width * SIZEOF(JSAMPLE)));
+  } else {
+    upsample->pub.upsample = merged_1v_upsample;
+    upsample->upmethod = h2v1_merged_upsample;
+    /* No spare row needed */
+    upsample->spare_row = NULL;
+  }
+
+  build_ycc_rgb_table(cinfo);
+}
+
+#endif /* UPSAMPLE_MERGING_SUPPORTED */
diff --git a/src/SFML/Graphics/libjpeg/jdphuff.c b/src/SFML/Graphics/libjpeg/jdphuff.c
new file mode 100755
index 0000000..2404743
--- /dev/null
+++ b/src/SFML/Graphics/libjpeg/jdphuff.c
@@ -0,0 +1,668 @@
+/*
+ * jdphuff.c
+ *
+ * Copyright (C) 1995-1997, Thomas G. Lane.
+ * This file is part of the Independent JPEG Group's software.
+ * For conditions of distribution and use, see the accompanying README file.
+ *
+ * This file contains Huffman entropy decoding routines for progressive JPEG.
+ *
+ * Much of the complexity here has to do with supporting input suspension.
+ * If the data source module demands suspension, we want to be able to back
+ * up to the start of the current MCU.  To do this, we copy state variables
+ * into local working storage, and update them back to the permanent
+ * storage only upon successful completion of an MCU.
+ */
+
+#define JPEG_INTERNALS
+#include "jinclude.h"
+#include "jpeglib.h"
+#include "jdhuff.h"		/* Declarations shared with jdhuff.c */
+
+
+#ifdef D_PROGRESSIVE_SUPPORTED
+
+/*
+ * Expanded entropy decoder object for progressive Huffman decoding.
+ *
+ * The savable_state subrecord contains fields that change within an MCU,
+ * but must not be updated permanently until we complete the MCU.
+ */
+
+typedef struct {
+  unsigned int EOBRUN;			/* remaining EOBs in EOBRUN */
+  int last_dc_val[MAX_COMPS_IN_SCAN];	/* last DC coef for each component */
+} savable_state;
+
+/* This macro is to work around compilers with missing or broken
+ * structure assignment.  You'll need to fix this code if you have
+ * such a compiler and you change MAX_COMPS_IN_SCAN.
+ */
+
+#ifndef NO_STRUCT_ASSIGN
+#define ASSIGN_STATE(dest,src)  ((dest) = (src))
+#else
+#if MAX_COMPS_IN_SCAN == 4
+#define ASSIGN_STATE(dest,src)  \
+	((dest).EOBRUN = (src).EOBRUN, \
+	 (dest).last_dc_val[0] = (src).last_dc_val[0], \
+	 (dest).last_dc_val[1] = (src).last_dc_val[1], \
+	 (dest).last_dc_val[2] = (src).last_dc_val[2], \
+	 (dest).last_dc_val[3] = (src).last_dc_val[3])
+#endif
+#endif
+
+
+typedef struct {
+  struct jpeg_entropy_decoder pub; /* public fields */
+
+  /* These fields are loaded into local variables at start of each MCU.
+   * In case of suspension, we exit WITHOUT updating them.
+   */
+  bitread_perm_state bitstate;	/* Bit buffer at start of MCU */
+  savable_state saved;		/* Other state at start of MCU */
+
+  /* These fields are NOT loaded into local working state. */
+  unsigned int restarts_to_go;	/* MCUs left in this restart interval */
+
+  /* Pointers to derived tables (these workspaces have image lifespan) */
+  d_derived_tbl * derived_tbls[NUM_HUFF_TBLS];
+
+  d_derived_tbl * ac_derived_tbl; /* active table during an AC scan */
+} phuff_entropy_decoder;
+
+typedef phuff_entropy_decoder * phuff_entropy_ptr;
+
+/* Forward declarations */
+METHODDEF(boolean) decode_mcu_DC_first JPP((j_decompress_ptr cinfo,
+					    JBLOCKROW *MCU_data));
+METHODDEF(boolean) decode_mcu_AC_first JPP((j_decompress_ptr cinfo,
+					    JBLOCKROW *MCU_data));
+METHODDEF(boolean) decode_mcu_DC_refine JPP((j_decompress_ptr cinfo,
+					     JBLOCKROW *MCU_data));
+METHODDEF(boolean) decode_mcu_AC_refine JPP((j_decompress_ptr cinfo,
+					     JBLOCKROW *MCU_data));
+
+
+/*
+ * Initialize for a Huffman-compressed scan.
+ */
+
+METHODDEF(void)
+start_pass_phuff_decoder (j_decompress_ptr cinfo)
+{
+  phuff_entropy_ptr entropy = (phuff_entropy_ptr) cinfo->entropy;
+  boolean is_DC_band, bad;
+  int ci, coefi, tbl;
+  int *coef_bit_ptr;
+  jpeg_component_info * compptr;
+
+  is_DC_band = (cinfo->Ss == 0);
+
+  /* Validate scan parameters */
+  bad = FALSE;
+  if (is_DC_band) {
+    if (cinfo->Se != 0)
+      bad = TRUE;
+  } else {
+    /* need not check Ss/Se < 0 since they came from unsigned bytes */
+    if (cinfo->Ss > cinfo->Se || cinfo->Se >= DCTSIZE2)
+      bad = TRUE;
+    /* AC scans may have only one component */
+    if (cinfo->comps_in_scan != 1)
+      bad = TRUE;
+  }
+  if (cinfo->Ah != 0) {
+    /* Successive approximation refinement scan: must have Al = Ah-1. */
+    if (cinfo->Al != cinfo->Ah-1)
+      bad = TRUE;
+  }
+  if (cinfo->Al > 13)		/* need not check for < 0 */
+    bad = TRUE;
+  /* Arguably the maximum Al value should be less than 13 for 8-bit precision,
+   * but the spec doesn't say so, and we try to be liberal about what we
+   * accept.  Note: large Al values could result in out-of-range DC
+   * coefficients during early scans, leading to bizarre displays due to
+   * overflows in the IDCT math.  But we won't crash.
+   */
+  if (bad)
+    ERREXIT4(cinfo, JERR_BAD_PROGRESSION,
+	     cinfo->Ss, cinfo->Se, cinfo->Ah, cinfo->Al);
+  /* Update progression status, and verify that scan order is legal.
+   * Note that inter-scan inconsistencies are treated as warnings
+   * not fatal errors ... not clear if this is right way to behave.
+   */
+  for (ci = 0; ci < cinfo->comps_in_scan; ci++) {
+    int cindex = cinfo->cur_comp_info[ci]->component_index;
+    coef_bit_ptr = & cinfo->coef_bits[cindex][0];
+    if (!is_DC_band && coef_bit_ptr[0] < 0) /* AC without prior DC scan */
+      WARNMS2(cinfo, JWRN_BOGUS_PROGRESSION, cindex, 0);
+    for (coefi = cinfo->Ss; coefi <= cinfo->Se; coefi++) {
+      int expected = (coef_bit_ptr[coefi] < 0) ? 0 : coef_bit_ptr[coefi];
+      if (cinfo->Ah != expected)
+	WARNMS2(cinfo, JWRN_BOGUS_PROGRESSION, cindex, coefi);
+      coef_bit_ptr[coefi] = cinfo->Al;
+    }
+  }
+
+  /* Select MCU decoding routine */
+  if (cinfo->Ah == 0) {
+    if (is_DC_band)
+      entropy->pub.decode_mcu = decode_mcu_DC_first;
+    else
+      entropy->pub.decode_mcu = decode_mcu_AC_first;
+  } else {
+    if (is_DC_band)
+      entropy->pub.decode_mcu = decode_mcu_DC_refine;
+    else
+      entropy->pub.decode_mcu = decode_mcu_AC_refine;
+  }
+
+  for (ci = 0; ci < cinfo->comps_in_scan; ci++) {
+    compptr = cinfo->cur_comp_info[ci];
+    /* Make sure requested tables are present, and compute derived tables.
+     * We may build same derived table more than once, but it's not expensive.
+     */
+    if (is_DC_band) {
+      if (cinfo->Ah == 0) {	/* DC refinement needs no table */
+	tbl = compptr->dc_tbl_no;
+	jpeg_make_d_derived_tbl(cinfo, TRUE, tbl,
+				& entropy->derived_tbls[tbl]);
+      }
+    } else {
+      tbl = compptr->ac_tbl_no;
+      jpeg_make_d_derived_tbl(cinfo, FALSE, tbl,
+			      & entropy->derived_tbls[tbl]);
+      /* remember the single active table */
+      entropy->ac_derived_tbl = entropy->derived_tbls[tbl];
+    }
+    /* Initialize DC predictions to 0 */
+    entropy->saved.last_dc_val[ci] = 0;
+  }
+
+  /* Initialize bitread state variables */
+  entropy->bitstate.bits_left = 0;
+  entropy->bitstate.get_buffer = 0; /* unnecessary, but keeps Purify quiet */
+  entropy->pub.insufficient_data = FALSE;
+
+  /* Initialize private state variables */
+  entropy->saved.EOBRUN = 0;
+
+  /* Initialize restart counter */
+  entropy->restarts_to_go = cinfo->restart_interval;
+}
+
+
+/*
+ * Figure F.12: extend sign bit.
+ * On some machines, a shift and add will be faster than a table lookup.
+ */
+
+#ifdef AVOID_TABLES
+
+#define HUFF_EXTEND(x,s)  ((x) < (1<<((s)-1)) ? (x) + (((-1)<<(s)) + 1) : (x))
+
+#else
+
+#define HUFF_EXTEND(x,s)  ((x) < extend_test[s] ? (x) + extend_offset[s] : (x))
+
+static const int extend_test[16] =   /* entry n is 2**(n-1) */
+  { 0, 0x0001, 0x0002, 0x0004, 0x0008, 0x0010, 0x0020, 0x0040, 0x0080,
+    0x0100, 0x0200, 0x0400, 0x0800, 0x1000, 0x2000, 0x4000 };
+
+static const int extend_offset[16] = /* entry n is (-1 << n) + 1 */
+  { 0, ((-1)<<1) + 1, ((-1)<<2) + 1, ((-1)<<3) + 1, ((-1)<<4) + 1,
+    ((-1)<<5) + 1, ((-1)<<6) + 1, ((-1)<<7) + 1, ((-1)<<8) + 1,
+    ((-1)<<9) + 1, ((-1)<<10) + 1, ((-1)<<11) + 1, ((-1)<<12) + 1,
+    ((-1)<<13) + 1, ((-1)<<14) + 1, ((-1)<<15) + 1 };
+
+#endif /* AVOID_TABLES */
+
+
+/*
+ * Check for a restart marker & resynchronize decoder.
+ * Returns FALSE if must suspend.
+ */
+
+LOCAL(boolean)
+process_restart (j_decompress_ptr cinfo)
+{
+  phuff_entropy_ptr entropy = (phuff_entropy_ptr) cinfo->entropy;
+  int ci;
+
+  /* Throw away any unused bits remaining in bit buffer; */
+  /* include any full bytes in next_marker's count of discarded bytes */
+  cinfo->marker->discarded_bytes += entropy->bitstate.bits_left / 8;
+  entropy->bitstate.bits_left = 0;
+
+  /* Advance past the RSTn marker */
+  if (! (*cinfo->marker->read_restart_marker) (cinfo))
+    return FALSE;
+
+  /* Re-initialize DC predictions to 0 */
+  for (ci = 0; ci < cinfo->comps_in_scan; ci++)
+    entropy->saved.last_dc_val[ci] = 0;
+  /* Re-init EOB run count, too */
+  entropy->saved.EOBRUN = 0;
+
+  /* Reset restart counter */
+  entropy->restarts_to_go = cinfo->restart_interval;
+
+  /* Reset out-of-data flag, unless read_restart_marker left us smack up
+   * against a marker.  In that case we will end up treating the next data
+   * segment as empty, and we can avoid producing bogus output pixels by
+   * leaving the flag set.
+   */
+  if (cinfo->unread_marker == 0)
+    entropy->pub.insufficient_data = FALSE;
+
+  return TRUE;
+}
+
+
+/*
+ * Huffman MCU decoding.
+ * Each of these routines decodes and returns one MCU's worth of
+ * Huffman-compressed coefficients. 
+ * The coefficients are reordered from zigzag order into natural array order,
+ * but are not dequantized.
+ *
+ * The i'th block of the MCU is stored into the block pointed to by
+ * MCU_data[i].  WE ASSUME THIS AREA IS INITIALLY ZEROED BY THE CALLER.
+ *
+ * We return FALSE if data source requested suspension.  In that case no
+ * changes have been made to permanent state.  (Exception: some output
+ * coefficients may already have been assigned.  This is harmless for
+ * spectral selection, since we'll just re-assign them on the next call.
+ * Successive approximation AC refinement has to be more careful, however.)
+ */
+
+/*
+ * MCU decoding for DC initial scan (either spectral selection,
+ * or first pass of successive approximation).
+ */
+
+METHODDEF(boolean)
+decode_mcu_DC_first (j_decompress_ptr cinfo, JBLOCKROW *MCU_data)
+{   
+  phuff_entropy_ptr entropy = (phuff_entropy_ptr) cinfo->entropy;
+  int Al = cinfo->Al;
+  register int s, r;
+  int blkn, ci;
+  JBLOCKROW block;
+  BITREAD_STATE_VARS;
+  savable_state state;
+  d_derived_tbl * tbl;
+  jpeg_component_info * compptr;
+
+  /* Process restart marker if needed; may have to suspend */
+  if (cinfo->restart_interval) {
+    if (entropy->restarts_to_go == 0)
+      if (! process_restart(cinfo))
+	return FALSE;
+  }
+
+  /* If we've run out of data, just leave the MCU set to zeroes.
+   * This way, we return uniform gray for the remainder of the segment.
+   */
+  if (! entropy->pub.insufficient_data) {
+
+    /* Load up working state */
+    BITREAD_LOAD_STATE(cinfo,entropy->bitstate);
+    ASSIGN_STATE(state, entropy->saved);
+
+    /* Outer loop handles each block in the MCU */
+
+    for (blkn = 0; blkn < cinfo->blocks_in_MCU; blkn++) {
+      block = MCU_data[blkn];
+      ci = cinfo->MCU_membership[blkn];
+      compptr = cinfo->cur_comp_info[ci];
+      tbl = entropy->derived_tbls[compptr->dc_tbl_no];
+
+      /* Decode a single block's worth of coefficients */
+
+      /* Section F.2.2.1: decode the DC coefficient difference */
+      HUFF_DECODE(s, br_state, tbl, return FALSE, label1);
+      if (s) {
+	CHECK_BIT_BUFFER(br_state, s, return FALSE);
+	r = GET_BITS(s);
+	s = HUFF_EXTEND(r, s);
+      }
+
+      /* Convert DC difference to actual value, update last_dc_val */
+      s += state.last_dc_val[ci];
+      state.last_dc_val[ci] = s;
+      /* Scale and output the coefficient (assumes jpeg_natural_order[0]=0) */
+      (*block)[0] = (JCOEF) (s << Al);
+    }
+
+    /* Completed MCU, so update state */
+    BITREAD_SAVE_STATE(cinfo,entropy->bitstate);
+    ASSIGN_STATE(entropy->saved, state);
+  }
+
+  /* Account for restart interval (no-op if not using restarts) */
+  entropy->restarts_to_go--;
+
+  return TRUE;
+}
+
+
+/*
+ * MCU decoding for AC initial scan (either spectral selection,
+ * or first pass of successive approximation).
+ */
+
+METHODDEF(boolean)
+decode_mcu_AC_first (j_decompress_ptr cinfo, JBLOCKROW *MCU_data)
+{   
+  phuff_entropy_ptr entropy = (phuff_entropy_ptr) cinfo->entropy;
+  int Se = cinfo->Se;
+  int Al = cinfo->Al;
+  register int s, k, r;
+  unsigned int EOBRUN;
+  JBLOCKROW block;
+  BITREAD_STATE_VARS;
+  d_derived_tbl * tbl;
+
+  /* Process restart marker if needed; may have to suspend */
+  if (cinfo->restart_interval) {
+    if (entropy->restarts_to_go == 0)
+      if (! process_restart(cinfo))
+	return FALSE;
+  }
+
+  /* If we've run out of data, just leave the MCU set to zeroes.
+   * This way, we return uniform gray for the remainder of the segment.
+   */
+  if (! entropy->pub.insufficient_data) {
+
+    /* Load up working state.
+     * We can avoid loading/saving bitread state if in an EOB run.
+     */
+    EOBRUN = entropy->saved.EOBRUN;	/* only part of saved state we need */
+
+    /* There is always only one block per MCU */
+
+    if (EOBRUN > 0)		/* if it's a band of zeroes... */
+      EOBRUN--;			/* ...process it now (we do nothing) */
+    else {
+      BITREAD_LOAD_STATE(cinfo,entropy->bitstate);
+      block = MCU_data[0];
+      tbl = entropy->ac_derived_tbl;
+
+      for (k = cinfo->Ss; k <= Se; k++) {
+	HUFF_DECODE(s, br_state, tbl, return FALSE, label2);
+	r = s >> 4;
+	s &= 15;
+	if (s) {
+	  k += r;
+	  CHECK_BIT_BUFFER(br_state, s, return FALSE);
+	  r = GET_BITS(s);
+	  s = HUFF_EXTEND(r, s);
+	  /* Scale and output coefficient in natural (dezigzagged) order */
+	  (*block)[jpeg_natural_order[k]] = (JCOEF) (s << Al);
+	} else {
+	  if (r == 15) {	/* ZRL */
+	    k += 15;		/* skip 15 zeroes in band */
+	  } else {		/* EOBr, run length is 2^r + appended bits */
+	    EOBRUN = 1 << r;
+	    if (r) {		/* EOBr, r > 0 */
+	      CHECK_BIT_BUFFER(br_state, r, return FALSE);
+	      r = GET_BITS(r);
+	      EOBRUN += r;
+	    }
+	    EOBRUN--;		/* this band is processed at this moment */
+	    break;		/* force end-of-band */
+	  }
+	}
+      }
+
+      BITREAD_SAVE_STATE(cinfo,entropy->bitstate);
+    }
+
+    /* Completed MCU, so update state */
+    entropy->saved.EOBRUN = EOBRUN;	/* only part of saved state we need */
+  }
+
+  /* Account for restart interval (no-op if not using restarts) */
+  entropy->restarts_to_go--;
+
+  return TRUE;
+}
+
+
+/*
+ * MCU decoding for DC successive approximation refinement scan.
+ * Note: we assume such scans can be multi-component, although the spec
+ * is not very clear on the point.
+ */
+
+METHODDEF(boolean)
+decode_mcu_DC_refine (j_decompress_ptr cinfo, JBLOCKROW *MCU_data)
+{   
+  phuff_entropy_ptr entropy = (phuff_entropy_ptr) cinfo->entropy;
+  int p1 = 1 << cinfo->Al;	/* 1 in the bit position being coded */
+  int blkn;
+  JBLOCKROW block;
+  BITREAD_STATE_VARS;
+
+  /* Process restart marker if needed; may have to suspend */
+  if (cinfo->restart_interval) {
+    if (entropy->restarts_to_go == 0)
+      if (! process_restart(cinfo))
+	return FALSE;
+  }
+
+  /* Not worth the cycles to check insufficient_data here,
+   * since we will not change the data anyway if we read zeroes.
+   */
+
+  /* Load up working state */
+  BITREAD_LOAD_STATE(cinfo,entropy->bitstate);
+
+  /* Outer loop handles each block in the MCU */
+
+  for (blkn = 0; blkn < cinfo->blocks_in_MCU; blkn++) {
+    block = MCU_data[blkn];
+
+    /* Encoded data is simply the next bit of the two's-complement DC value */
+    CHECK_BIT_BUFFER(br_state, 1, return FALSE);
+    if (GET_BITS(1))
+      (*block)[0] |= p1;
+    /* Note: since we use |=, repeating the assignment later is safe */
+  }
+
+  /* Completed MCU, so update state */
+  BITREAD_SAVE_STATE(cinfo,entropy->bitstate);
+
+  /* Account for restart interval (no-op if not using restarts) */
+  entropy->restarts_to_go--;
+
+  return TRUE;
+}
+
+
+/*
+ * MCU decoding for AC successive approximation refinement scan.
+ */
+
+METHODDEF(boolean)
+decode_mcu_AC_refine (j_decompress_ptr cinfo, JBLOCKROW *MCU_data)
+{   
+  phuff_entropy_ptr entropy = (phuff_entropy_ptr) cinfo->entropy;
+  int Se = cinfo->Se;
+  int p1 = 1 << cinfo->Al;	/* 1 in the bit position being coded */
+  int m1 = (-1) << cinfo->Al;	/* -1 in the bit position being coded */
+  register int s, k, r;
+  unsigned int EOBRUN;
+  JBLOCKROW block;
+  JCOEFPTR thiscoef;
+  BITREAD_STATE_VARS;
+  d_derived_tbl * tbl;
+  int num_newnz;
+  int newnz_pos[DCTSIZE2];
+
+  /* Process restart marker if needed; may have to suspend */
+  if (cinfo->restart_interval) {
+    if (entropy->restarts_to_go == 0)
+      if (! process_restart(cinfo))
+	return FALSE;
+  }
+
+  /* If we've run out of data, don't modify the MCU.
+   */
+  if (! entropy->pub.insufficient_data) {
+
+    /* Load up working state */
+    BITREAD_LOAD_STATE(cinfo,entropy->bitstate);
+    EOBRUN = entropy->saved.EOBRUN; /* only part of saved state we need */
+
+    /* There is always only one block per MCU */
+    block = MCU_data[0];
+    tbl = entropy->ac_derived_tbl;
+
+    /* If we are forced to suspend, we must undo the assignments to any newly
+     * nonzero coefficients in the block, because otherwise we'd get confused
+     * next time about which coefficients were already nonzero.
+     * But we need not undo addition of bits to already-nonzero coefficients;
+     * instead, we can test the current bit to see if we already did it.
+     */
+    num_newnz = 0;
+
+    /* initialize coefficient loop counter to start of band */
+    k = cinfo->Ss;
+
+    if (EOBRUN == 0) {
+      for (; k <= Se; k++) {
+	HUFF_DECODE(s, br_state, tbl, goto undoit, label3);
+	r = s >> 4;
+	s &= 15;
+	if (s) {
+	  if (s != 1)		/* size of new coef should always be 1 */
+	    WARNMS(cinfo, JWRN_HUFF_BAD_CODE);
+	  CHECK_BIT_BUFFER(br_state, 1, goto undoit);
+	  if (GET_BITS(1))
+	    s = p1;		/* newly nonzero coef is positive */
+	  else
+	    s = m1;		/* newly nonzero coef is negative */
+	} else {
+	  if (r != 15) {
+	    EOBRUN = 1 << r;	/* EOBr, run length is 2^r + appended bits */
+	    if (r) {
+	      CHECK_BIT_BUFFER(br_state, r, goto undoit);
+	      r = GET_BITS(r);
+	      EOBRUN += r;
+	    }
+	    break;		/* rest of block is handled by EOB logic */
+	  }
+	  /* note s = 0 for processing ZRL */
+	}
+	/* Advance over already-nonzero coefs and r still-zero coefs,
+	 * appending correction bits to the nonzeroes.  A correction bit is 1
+	 * if the absolute value of the coefficient must be increased.
+	 */
+	do {
+	  thiscoef = *block + jpeg_natural_order[k];
+	  if (*thiscoef != 0) {
+	    CHECK_BIT_BUFFER(br_state, 1, goto undoit);
+	    if (GET_BITS(1)) {
+	      if ((*thiscoef & p1) == 0) { /* do nothing if already set it */
+		if (*thiscoef >= 0)
+		  *thiscoef += p1;
+		else
+		  *thiscoef += m1;
+	      }
+	    }
+	  } else {
+	    if (--r < 0)
+	      break;		/* reached target zero coefficient */
+	  }
+	  k++;
+	} while (k <= Se);
+	if (s) {
+	  int pos = jpeg_natural_order[k];
+	  /* Output newly nonzero coefficient */
+	  (*block)[pos] = (JCOEF) s;
+	  /* Remember its position in case we have to suspend */
+	  newnz_pos[num_newnz++] = pos;
+	}
+      }
+    }
+
+    if (EOBRUN > 0) {
+      /* Scan any remaining coefficient positions after the end-of-band
+       * (the last newly nonzero coefficient, if any).  Append a correction
+       * bit to each already-nonzero coefficient.  A correction bit is 1
+       * if the absolute value of the coefficient must be increased.
+       */
+      for (; k <= Se; k++) {
+	thiscoef = *block + jpeg_natural_order[k];
+	if (*thiscoef != 0) {
+	  CHECK_BIT_BUFFER(br_state, 1, goto undoit);
+	  if (GET_BITS(1)) {
+	    if ((*thiscoef & p1) == 0) { /* do nothing if already changed it */
+	      if (*thiscoef >= 0)
+		*thiscoef += p1;
+	      else
+		*thiscoef += m1;
+	    }
+	  }
+	}
+      }
+      /* Count one block completed in EOB run */
+      EOBRUN--;
+    }
+
+    /* Completed MCU, so update state */
+    BITREAD_SAVE_STATE(cinfo,entropy->bitstate);
+    entropy->saved.EOBRUN = EOBRUN; /* only part of saved state we need */
+  }
+
+  /* Account for restart interval (no-op if not using restarts) */
+  entropy->restarts_to_go--;
+
+  return TRUE;
+
+undoit:
+  /* Re-zero any output coefficients that we made newly nonzero */
+  while (num_newnz > 0)
+    (*block)[newnz_pos[--num_newnz]] = 0;
+
+  return FALSE;
+}
+
+
+/*
+ * Module initialization routine for progressive Huffman entropy decoding.
+ */
+
+GLOBAL(void)
+jinit_phuff_decoder (j_decompress_ptr cinfo)
+{
+  phuff_entropy_ptr entropy;
+  int *coef_bit_ptr;
+  int ci, i;
+
+  entropy = (phuff_entropy_ptr)
+    (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_IMAGE,
+				SIZEOF(phuff_entropy_decoder));
+  cinfo->entropy = (struct jpeg_entropy_decoder *) entropy;
+  entropy->pub.start_pass = start_pass_phuff_decoder;
+
+  /* Mark derived tables unallocated */
+  for (i = 0; i < NUM_HUFF_TBLS; i++) {
+    entropy->derived_tbls[i] = NULL;
+  }
+
+  /* Create progression status table */
+  cinfo->coef_bits = (int (*)[DCTSIZE2])
+    (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_IMAGE,
+				cinfo->num_components*DCTSIZE2*SIZEOF(int));
+  coef_bit_ptr = & cinfo->coef_bits[0][0];
+  for (ci = 0; ci < cinfo->num_components; ci++) 
+    for (i = 0; i < DCTSIZE2; i++)
+      *coef_bit_ptr++ = -1;
+}
+
+#endif /* D_PROGRESSIVE_SUPPORTED */
diff --git a/src/SFML/Graphics/libjpeg/jdpostct.c b/src/SFML/Graphics/libjpeg/jdpostct.c
new file mode 100755
index 0000000..7ba9eed
--- /dev/null
+++ b/src/SFML/Graphics/libjpeg/jdpostct.c
@@ -0,0 +1,290 @@
+/*
+ * jdpostct.c
+ *
+ * Copyright (C) 1994-1996, Thomas G. Lane.
+ * This file is part of the Independent JPEG Group's software.
+ * For conditions of distribution and use, see the accompanying README file.
+ *
+ * This file contains the decompression postprocessing controller.
+ * This controller manages the upsampling, color conversion, and color
+ * quantization/reduction steps; specifically, it controls the buffering
+ * between upsample/color conversion and color quantization/reduction.
+ *
+ * If no color quantization/reduction is required, then this module has no
+ * work to do, and it just hands off to the upsample/color conversion code.
+ * An integrated upsample/convert/quantize process would replace this module
+ * entirely.
+ */
+
+#define JPEG_INTERNALS
+#include "jinclude.h"
+#include "jpeglib.h"
+
+
+/* Private buffer controller object */
+
+typedef struct {
+  struct jpeg_d_post_controller pub; /* public fields */
+
+  /* Color quantization source buffer: this holds output data from
+   * the upsample/color conversion step to be passed to the quantizer.
+   * For two-pass color quantization, we need a full-image buffer;
+   * for one-pass operation, a strip buffer is sufficient.
+   */
+  jvirt_sarray_ptr whole_image;	/* virtual array, or NULL if one-pass */
+  JSAMPARRAY buffer;		/* strip buffer, or current strip of virtual */
+  JDIMENSION strip_height;	/* buffer size in rows */
+  /* for two-pass mode only: */
+  JDIMENSION starting_row;	/* row # of first row in current strip */
+  JDIMENSION next_row;		/* index of next row to fill/empty in strip */
+} my_post_controller;
+
+typedef my_post_controller * my_post_ptr;
+
+
+/* Forward declarations */
+METHODDEF(void) post_process_1pass
+	JPP((j_decompress_ptr cinfo,
+	     JSAMPIMAGE input_buf, JDIMENSION *in_row_group_ctr,
+	     JDIMENSION in_row_groups_avail,
+	     JSAMPARRAY output_buf, JDIMENSION *out_row_ctr,
+	     JDIMENSION out_rows_avail));
+#ifdef QUANT_2PASS_SUPPORTED
+METHODDEF(void) post_process_prepass
+	JPP((j_decompress_ptr cinfo,
+	     JSAMPIMAGE input_buf, JDIMENSION *in_row_group_ctr,
+	     JDIMENSION in_row_groups_avail,
+	     JSAMPARRAY output_buf, JDIMENSION *out_row_ctr,
+	     JDIMENSION out_rows_avail));
+METHODDEF(void) post_process_2pass
+	JPP((j_decompress_ptr cinfo,
+	     JSAMPIMAGE input_buf, JDIMENSION *in_row_group_ctr,
+	     JDIMENSION in_row_groups_avail,
+	     JSAMPARRAY output_buf, JDIMENSION *out_row_ctr,
+	     JDIMENSION out_rows_avail));
+#endif
+
+
+/*
+ * Initialize for a processing pass.
+ */
+
+METHODDEF(void)
+start_pass_dpost (j_decompress_ptr cinfo, J_BUF_MODE pass_mode)
+{
+  my_post_ptr post = (my_post_ptr) cinfo->post;
+
+  switch (pass_mode) {
+  case JBUF_PASS_THRU:
+    if (cinfo->quantize_colors) {
+      /* Single-pass processing with color quantization. */
+      post->pub.post_process_data = post_process_1pass;
+      /* We could be doing buffered-image output before starting a 2-pass
+       * color quantization; in that case, jinit_d_post_controller did not
+       * allocate a strip buffer.  Use the virtual-array buffer as workspace.
+       */
+      if (post->buffer == NULL) {
+	post->buffer = (*cinfo->mem->access_virt_sarray)
+	  ((j_common_ptr) cinfo, post->whole_image,
+	   (JDIMENSION) 0, post->strip_height, TRUE);
+      }
+    } else {
+      /* For single-pass processing without color quantization,
+       * I have no work to do; just call the upsampler directly.
+       */
+      post->pub.post_process_data = cinfo->upsample->upsample;
+    }
+    break;
+#ifdef QUANT_2PASS_SUPPORTED
+  case JBUF_SAVE_AND_PASS:
+    /* First pass of 2-pass quantization */
+    if (post->whole_image == NULL)
+      ERREXIT(cinfo, JERR_BAD_BUFFER_MODE);
+    post->pub.post_process_data = post_process_prepass;
+    break;
+  case JBUF_CRANK_DEST:
+    /* Second pass of 2-pass quantization */
+    if (post->whole_image == NULL)
+      ERREXIT(cinfo, JERR_BAD_BUFFER_MODE);
+    post->pub.post_process_data = post_process_2pass;
+    break;
+#endif /* QUANT_2PASS_SUPPORTED */
+  default:
+    ERREXIT(cinfo, JERR_BAD_BUFFER_MODE);
+    break;
+  }
+  post->starting_row = post->next_row = 0;
+}
+
+
+/*
+ * Process some data in the one-pass (strip buffer) case.
+ * This is used for color precision reduction as well as one-pass quantization.
+ */
+
+METHODDEF(void)
+post_process_1pass (j_decompress_ptr cinfo,
+		    JSAMPIMAGE input_buf, JDIMENSION *in_row_group_ctr,
+		    JDIMENSION in_row_groups_avail,
+		    JSAMPARRAY output_buf, JDIMENSION *out_row_ctr,
+		    JDIMENSION out_rows_avail)
+{
+  my_post_ptr post = (my_post_ptr) cinfo->post;
+  JDIMENSION num_rows, max_rows;
+
+  /* Fill the buffer, but not more than what we can dump out in one go. */
+  /* Note we rely on the upsampler to detect bottom of image. */
+  max_rows = out_rows_avail - *out_row_ctr;
+  if (max_rows > post->strip_height)
+    max_rows = post->strip_height;
+  num_rows = 0;
+  (*cinfo->upsample->upsample) (cinfo,
+		input_buf, in_row_group_ctr, in_row_groups_avail,
+		post->buffer, &num_rows, max_rows);
+  /* Quantize and emit data. */
+  (*cinfo->cquantize->color_quantize) (cinfo,
+		post->buffer, output_buf + *out_row_ctr, (int) num_rows);
+  *out_row_ctr += num_rows;
+}
+
+
+#ifdef QUANT_2PASS_SUPPORTED
+
+/*
+ * Process some data in the first pass of 2-pass quantization.
+ */
+
+METHODDEF(void)
+post_process_prepass (j_decompress_ptr cinfo,
+		      JSAMPIMAGE input_buf, JDIMENSION *in_row_group_ctr,
+		      JDIMENSION in_row_groups_avail,
+		      JSAMPARRAY output_buf, JDIMENSION *out_row_ctr,
+		      JDIMENSION out_rows_avail)
+{
+  my_post_ptr post = (my_post_ptr) cinfo->post;
+  JDIMENSION old_next_row, num_rows;
+
+  /* Reposition virtual buffer if at start of strip. */
+  if (post->next_row == 0) {
+    post->buffer = (*cinfo->mem->access_virt_sarray)
+	((j_common_ptr) cinfo, post->whole_image,
+	 post->starting_row, post->strip_height, TRUE);
+  }
+
+  /* Upsample some data (up to a strip height's worth). */
+  old_next_row = post->next_row;
+  (*cinfo->upsample->upsample) (cinfo,
+		input_buf, in_row_group_ctr, in_row_groups_avail,
+		post->buffer, &post->next_row, post->strip_height);
+
+  /* Allow quantizer to scan new data.  No data is emitted, */
+  /* but we advance out_row_ctr so outer loop can tell when we're done. */
+  if (post->next_row > old_next_row) {
+    num_rows = post->next_row - old_next_row;
+    (*cinfo->cquantize->color_quantize) (cinfo, post->buffer + old_next_row,
+					 (JSAMPARRAY) NULL, (int) num_rows);
+    *out_row_ctr += num_rows;
+  }
+
+  /* Advance if we filled the strip. */
+  if (post->next_row >= post->strip_height) {
+    post->starting_row += post->strip_height;
+    post->next_row = 0;
+  }
+}
+
+
+/*
+ * Process some data in the second pass of 2-pass quantization.
+ */
+
+METHODDEF(void)
+post_process_2pass (j_decompress_ptr cinfo,
+		    JSAMPIMAGE input_buf, JDIMENSION *in_row_group_ctr,
+		    JDIMENSION in_row_groups_avail,
+		    JSAMPARRAY output_buf, JDIMENSION *out_row_ctr,
+		    JDIMENSION out_rows_avail)
+{
+  my_post_ptr post = (my_post_ptr) cinfo->post;
+  JDIMENSION num_rows, max_rows;
+
+  /* Reposition virtual buffer if at start of strip. */
+  if (post->next_row == 0) {
+    post->buffer = (*cinfo->mem->access_virt_sarray)
+	((j_common_ptr) cinfo, post->whole_image,
+	 post->starting_row, post->strip_height, FALSE);
+  }
+
+  /* Determine number of rows to emit. */
+  num_rows = post->strip_height - post->next_row; /* available in strip */
+  max_rows = out_rows_avail - *out_row_ctr; /* available in output area */
+  if (num_rows > max_rows)
+    num_rows = max_rows;
+  /* We have to check bottom of image here, can't depend on upsampler. */
+  max_rows = cinfo->output_height - post->starting_row;
+  if (num_rows > max_rows)
+    num_rows = max_rows;
+
+  /* Quantize and emit data. */
+  (*cinfo->cquantize->color_quantize) (cinfo,
+		post->buffer + post->next_row, output_buf + *out_row_ctr,
+		(int) num_rows);
+  *out_row_ctr += num_rows;
+
+  /* Advance if we filled the strip. */
+  post->next_row += num_rows;
+  if (post->next_row >= post->strip_height) {
+    post->starting_row += post->strip_height;
+    post->next_row = 0;
+  }
+}
+
+#endif /* QUANT_2PASS_SUPPORTED */
+
+
+/*
+ * Initialize postprocessing controller.
+ */
+
+GLOBAL(void)
+jinit_d_post_controller (j_decompress_ptr cinfo, boolean need_full_buffer)
+{
+  my_post_ptr post;
+
+  post = (my_post_ptr)
+    (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_IMAGE,
+				SIZEOF(my_post_controller));
+  cinfo->post = (struct jpeg_d_post_controller *) post;
+  post->pub.start_pass = start_pass_dpost;
+  post->whole_image = NULL;	/* flag for no virtual arrays */
+  post->buffer = NULL;		/* flag for no strip buffer */
+
+  /* Create the quantization buffer, if needed */
+  if (cinfo->quantize_colors) {
+    /* The buffer strip height is max_v_samp_factor, which is typically
+     * an efficient number of rows for upsampling to return.
+     * (In the presence of output rescaling, we might want to be smarter?)
+     */
+    post->strip_height = (JDIMENSION) cinfo->max_v_samp_factor;
+    if (need_full_buffer) {
+      /* Two-pass color quantization: need full-image storage. */
+      /* We round up the number of rows to a multiple of the strip height. */
+#ifdef QUANT_2PASS_SUPPORTED
+      post->whole_image = (*cinfo->mem->request_virt_sarray)
+	((j_common_ptr) cinfo, JPOOL_IMAGE, FALSE,
+	 cinfo->output_width * cinfo->out_color_components,
+	 (JDIMENSION) jround_up((long) cinfo->output_height,
+				(long) post->strip_height),
+	 post->strip_height);
+#else
+      ERREXIT(cinfo, JERR_BAD_BUFFER_MODE);
+#endif /* QUANT_2PASS_SUPPORTED */
+    } else {
+      /* One-pass color quantization: just make a strip buffer. */
+      post->buffer = (*cinfo->mem->alloc_sarray)
+	((j_common_ptr) cinfo, JPOOL_IMAGE,
+	 cinfo->output_width * cinfo->out_color_components,
+	 post->strip_height);
+    }
+  }
+}
diff --git a/src/SFML/Graphics/libjpeg/jdsample.c b/src/SFML/Graphics/libjpeg/jdsample.c
new file mode 100755
index 0000000..e0d9040
--- /dev/null
+++ b/src/SFML/Graphics/libjpeg/jdsample.c
@@ -0,0 +1,478 @@
+/*
+ * jdsample.c
+ *
+ * Copyright (C) 1991-1996, Thomas G. Lane.
+ * This file is part of the Independent JPEG Group's software.
+ * For conditions of distribution and use, see the accompanying README file.
+ *
+ * This file contains upsampling routines.
+ *
+ * Upsampling input data is counted in "row groups".  A row group
+ * is defined to be (v_samp_factor * DCT_scaled_size / min_DCT_scaled_size)
+ * sample rows of each component.  Upsampling will normally produce
+ * max_v_samp_factor pixel rows from each row group (but this could vary
+ * if the upsampler is applying a scale factor of its own).
+ *
+ * An excellent reference for image resampling is
+ *   Digital Image Warping, George Wolberg, 1990.
+ *   Pub. by IEEE Computer Society Press, Los Alamitos, CA. ISBN 0-8186-8944-7.
+ */
+
+#define JPEG_INTERNALS
+#include "jinclude.h"
+#include "jpeglib.h"
+
+
+/* Pointer to routine to upsample a single component */
+typedef JMETHOD(void, upsample1_ptr,
+		(j_decompress_ptr cinfo, jpeg_component_info * compptr,
+		 JSAMPARRAY input_data, JSAMPARRAY * output_data_ptr));
+
+/* Private subobject */
+
+typedef struct {
+  struct jpeg_upsampler pub;	/* public fields */
+
+  /* Color conversion buffer.  When using separate upsampling and color
+   * conversion steps, this buffer holds one upsampled row group until it
+   * has been color converted and output.
+   * Note: we do not allocate any storage for component(s) which are full-size,
+   * ie do not need rescaling.  The corresponding entry of color_buf[] is
+   * simply set to point to the input data array, thereby avoiding copying.
+   */
+  JSAMPARRAY color_buf[MAX_COMPONENTS];
+
+  /* Per-component upsampling method pointers */
+  upsample1_ptr methods[MAX_COMPONENTS];
+
+  int next_row_out;		/* counts rows emitted from color_buf */
+  JDIMENSION rows_to_go;	/* counts rows remaining in image */
+
+  /* Height of an input row group for each component. */
+  int rowgroup_height[MAX_COMPONENTS];
+
+  /* These arrays save pixel expansion factors so that int_expand need not
+   * recompute them each time.  They are unused for other upsampling methods.
+   */
+  UINT8 h_expand[MAX_COMPONENTS];
+  UINT8 v_expand[MAX_COMPONENTS];
+} my_upsampler;
+
+typedef my_upsampler * my_upsample_ptr;
+
+
+/*
+ * Initialize for an upsampling pass.
+ */
+
+METHODDEF(void)
+start_pass_upsample (j_decompress_ptr cinfo)
+{
+  my_upsample_ptr upsample = (my_upsample_ptr) cinfo->upsample;
+
+  /* Mark the conversion buffer empty */
+  upsample->next_row_out = cinfo->max_v_samp_factor;
+  /* Initialize total-height counter for detecting bottom of image */
+  upsample->rows_to_go = cinfo->output_height;
+}
+
+
+/*
+ * Control routine to do upsampling (and color conversion).
+ *
+ * In this version we upsample each component independently.
+ * We upsample one row group into the conversion buffer, then apply
+ * color conversion a row at a time.
+ */
+
+METHODDEF(void)
+sep_upsample (j_decompress_ptr cinfo,
+	      JSAMPIMAGE input_buf, JDIMENSION *in_row_group_ctr,
+	      JDIMENSION in_row_groups_avail,
+	      JSAMPARRAY output_buf, JDIMENSION *out_row_ctr,
+	      JDIMENSION out_rows_avail)
+{
+  my_upsample_ptr upsample = (my_upsample_ptr) cinfo->upsample;
+  int ci;
+  jpeg_component_info * compptr;
+  JDIMENSION num_rows;
+
+  /* Fill the conversion buffer, if it's empty */
+  if (upsample->next_row_out >= cinfo->max_v_samp_factor) {
+    for (ci = 0, compptr = cinfo->comp_info; ci < cinfo->num_components;
+	 ci++, compptr++) {
+      /* Invoke per-component upsample method.  Notice we pass a POINTER
+       * to color_buf[ci], so that fullsize_upsample can change it.
+       */
+      (*upsample->methods[ci]) (cinfo, compptr,
+	input_buf[ci] + (*in_row_group_ctr * upsample->rowgroup_height[ci]),
+	upsample->color_buf + ci);
+    }
+    upsample->next_row_out = 0;
+  }
+
+  /* Color-convert and emit rows */
+
+  /* How many we have in the buffer: */
+  num_rows = (JDIMENSION) (cinfo->max_v_samp_factor - upsample->next_row_out);
+  /* Not more than the distance to the end of the image.  Need this test
+   * in case the image height is not a multiple of max_v_samp_factor:
+   */
+  if (num_rows > upsample->rows_to_go) 
+    num_rows = upsample->rows_to_go;
+  /* And not more than what the client can accept: */
+  out_rows_avail -= *out_row_ctr;
+  if (num_rows > out_rows_avail)
+    num_rows = out_rows_avail;
+
+  (*cinfo->cconvert->color_convert) (cinfo, upsample->color_buf,
+				     (JDIMENSION) upsample->next_row_out,
+				     output_buf + *out_row_ctr,
+				     (int) num_rows);
+
+  /* Adjust counts */
+  *out_row_ctr += num_rows;
+  upsample->rows_to_go -= num_rows;
+  upsample->next_row_out += num_rows;
+  /* When the buffer is emptied, declare this input row group consumed */
+  if (upsample->next_row_out >= cinfo->max_v_samp_factor)
+    (*in_row_group_ctr)++;
+}
+
+
+/*
+ * These are the routines invoked by sep_upsample to upsample pixel values
+ * of a single component.  One row group is processed per call.
+ */
+
+
+/*
+ * For full-size components, we just make color_buf[ci] point at the
+ * input buffer, and thus avoid copying any data.  Note that this is
+ * safe only because sep_upsample doesn't declare the input row group
+ * "consumed" until we are done color converting and emitting it.
+ */
+
+METHODDEF(void)
+fullsize_upsample (j_decompress_ptr cinfo, jpeg_component_info * compptr,
+		   JSAMPARRAY input_data, JSAMPARRAY * output_data_ptr)
+{
+  *output_data_ptr = input_data;
+}
+
+
+/*
+ * This is a no-op version used for "uninteresting" components.
+ * These components will not be referenced by color conversion.
+ */
+
+METHODDEF(void)
+noop_upsample (j_decompress_ptr cinfo, jpeg_component_info * compptr,
+	       JSAMPARRAY input_data, JSAMPARRAY * output_data_ptr)
+{
+  *output_data_ptr = NULL;	/* safety check */
+}
+
+
+/*
+ * This version handles any integral sampling ratios.
+ * This is not used for typical JPEG files, so it need not be fast.
+ * Nor, for that matter, is it particularly accurate: the algorithm is
+ * simple replication of the input pixel onto the corresponding output
+ * pixels.  The hi-falutin sampling literature refers to this as a
+ * "box filter".  A box filter tends to introduce visible artifacts,
+ * so if you are actually going to use 3:1 or 4:1 sampling ratios
+ * you would be well advised to improve this code.
+ */
+
+METHODDEF(void)
+int_upsample (j_decompress_ptr cinfo, jpeg_component_info * compptr,
+	      JSAMPARRAY input_data, JSAMPARRAY * output_data_ptr)
+{
+  my_upsample_ptr upsample = (my_upsample_ptr) cinfo->upsample;
+  JSAMPARRAY output_data = *output_data_ptr;
+  register JSAMPROW inptr, outptr;
+  register JSAMPLE invalue;
+  register int h;
+  JSAMPROW outend;
+  int h_expand, v_expand;
+  int inrow, outrow;
+
+  h_expand = upsample->h_expand[compptr->component_index];
+  v_expand = upsample->v_expand[compptr->component_index];
+
+  inrow = outrow = 0;
+  while (outrow < cinfo->max_v_samp_factor) {
+    /* Generate one output row with proper horizontal expansion */
+    inptr = input_data[inrow];
+    outptr = output_data[outrow];
+    outend = outptr + cinfo->output_width;
+    while (outptr < outend) {
+      invalue = *inptr++;	/* don't need GETJSAMPLE() here */
+      for (h = h_expand; h > 0; h--) {
+	*outptr++ = invalue;
+      }
+    }
+    /* Generate any additional output rows by duplicating the first one */
+    if (v_expand > 1) {
+      jcopy_sample_rows(output_data, outrow, output_data, outrow+1,
+			v_expand-1, cinfo->output_width);
+    }
+    inrow++;
+    outrow += v_expand;
+  }
+}
+
+
+/*
+ * Fast processing for the common case of 2:1 horizontal and 1:1 vertical.
+ * It's still a box filter.
+ */
+
+METHODDEF(void)
+h2v1_upsample (j_decompress_ptr cinfo, jpeg_component_info * compptr,
+	       JSAMPARRAY input_data, JSAMPARRAY * output_data_ptr)
+{
+  JSAMPARRAY output_data = *output_data_ptr;
+  register JSAMPROW inptr, outptr;
+  register JSAMPLE invalue;
+  JSAMPROW outend;
+  int inrow;
+
+  for (inrow = 0; inrow < cinfo->max_v_samp_factor; inrow++) {
+    inptr = input_data[inrow];
+    outptr = output_data[inrow];
+    outend = outptr + cinfo->output_width;
+    while (outptr < outend) {
+      invalue = *inptr++;	/* don't need GETJSAMPLE() here */
+      *outptr++ = invalue;
+      *outptr++ = invalue;
+    }
+  }
+}
+
+
+/*
+ * Fast processing for the common case of 2:1 horizontal and 2:1 vertical.
+ * It's still a box filter.
+ */
+
+METHODDEF(void)
+h2v2_upsample (j_decompress_ptr cinfo, jpeg_component_info * compptr,
+	       JSAMPARRAY input_data, JSAMPARRAY * output_data_ptr)
+{
+  JSAMPARRAY output_data = *output_data_ptr;
+  register JSAMPROW inptr, outptr;
+  register JSAMPLE invalue;
+  JSAMPROW outend;
+  int inrow, outrow;
+
+  inrow = outrow = 0;
+  while (outrow < cinfo->max_v_samp_factor) {
+    inptr = input_data[inrow];
+    outptr = output_data[outrow];
+    outend = outptr + cinfo->output_width;
+    while (outptr < outend) {
+      invalue = *inptr++;	/* don't need GETJSAMPLE() here */
+      *outptr++ = invalue;
+      *outptr++ = invalue;
+    }
+    jcopy_sample_rows(output_data, outrow, output_data, outrow+1,
+		      1, cinfo->output_width);
+    inrow++;
+    outrow += 2;
+  }
+}
+
+
+/*
+ * Fancy processing for the common case of 2:1 horizontal and 1:1 vertical.
+ *
+ * The upsampling algorithm is linear interpolation between pixel centers,
+ * also known as a "triangle filter".  This is a good compromise between
+ * speed and visual quality.  The centers of the output pixels are 1/4 and 3/4
+ * of the way between input pixel centers.
+ *
+ * A note about the "bias" calculations: when rounding fractional values to
+ * integer, we do not want to always round 0.5 up to the next integer.
+ * If we did that, we'd introduce a noticeable bias towards larger values.
+ * Instead, this code is arranged so that 0.5 will be rounded up or down at
+ * alternate pixel locations (a simple ordered dither pattern).
+ */
+
+METHODDEF(void)
+h2v1_fancy_upsample (j_decompress_ptr cinfo, jpeg_component_info * compptr,
+		     JSAMPARRAY input_data, JSAMPARRAY * output_data_ptr)
+{
+  JSAMPARRAY output_data = *output_data_ptr;
+  register JSAMPROW inptr, outptr;
+  register int invalue;
+  register JDIMENSION colctr;
+  int inrow;
+
+  for (inrow = 0; inrow < cinfo->max_v_samp_factor; inrow++) {
+    inptr = input_data[inrow];
+    outptr = output_data[inrow];
+    /* Special case for first column */
+    invalue = GETJSAMPLE(*inptr++);
+    *outptr++ = (JSAMPLE) invalue;
+    *outptr++ = (JSAMPLE) ((invalue * 3 + GETJSAMPLE(*inptr) + 2) >> 2);
+
+    for (colctr = compptr->downsampled_width - 2; colctr > 0; colctr--) {
+      /* General case: 3/4 * nearer pixel + 1/4 * further pixel */
+      invalue = GETJSAMPLE(*inptr++) * 3;
+      *outptr++ = (JSAMPLE) ((invalue + GETJSAMPLE(inptr[-2]) + 1) >> 2);
+      *outptr++ = (JSAMPLE) ((invalue + GETJSAMPLE(*inptr) + 2) >> 2);
+    }
+
+    /* Special case for last column */
+    invalue = GETJSAMPLE(*inptr);
+    *outptr++ = (JSAMPLE) ((invalue * 3 + GETJSAMPLE(inptr[-1]) + 1) >> 2);
+    *outptr++ = (JSAMPLE) invalue;
+  }
+}
+
+
+/*
+ * Fancy processing for the common case of 2:1 horizontal and 2:1 vertical.
+ * Again a triangle filter; see comments for h2v1 case, above.
+ *
+ * It is OK for us to reference the adjacent input rows because we demanded
+ * context from the main buffer controller (see initialization code).
+ */
+
+METHODDEF(void)
+h2v2_fancy_upsample (j_decompress_ptr cinfo, jpeg_component_info * compptr,
+		     JSAMPARRAY input_data, JSAMPARRAY * output_data_ptr)
+{
+  JSAMPARRAY output_data = *output_data_ptr;
+  register JSAMPROW inptr0, inptr1, outptr;
+#if BITS_IN_JSAMPLE == 8
+  register int thiscolsum, lastcolsum, nextcolsum;
+#else
+  register INT32 thiscolsum, lastcolsum, nextcolsum;
+#endif
+  register JDIMENSION colctr;
+  int inrow, outrow, v;
+
+  inrow = outrow = 0;
+  while (outrow < cinfo->max_v_samp_factor) {
+    for (v = 0; v < 2; v++) {
+      /* inptr0 points to nearest input row, inptr1 points to next nearest */
+      inptr0 = input_data[inrow];
+      if (v == 0)		/* next nearest is row above */
+	inptr1 = input_data[inrow-1];
+      else			/* next nearest is row below */
+	inptr1 = input_data[inrow+1];
+      outptr = output_data[outrow++];
+
+      /* Special case for first column */
+      thiscolsum = GETJSAMPLE(*inptr0++) * 3 + GETJSAMPLE(*inptr1++);
+      nextcolsum = GETJSAMPLE(*inptr0++) * 3 + GETJSAMPLE(*inptr1++);
+      *outptr++ = (JSAMPLE) ((thiscolsum * 4 + 8) >> 4);
+      *outptr++ = (JSAMPLE) ((thiscolsum * 3 + nextcolsum + 7) >> 4);
+      lastcolsum = thiscolsum; thiscolsum = nextcolsum;
+
+      for (colctr = compptr->downsampled_width - 2; colctr > 0; colctr--) {
+	/* General case: 3/4 * nearer pixel + 1/4 * further pixel in each */
+	/* dimension, thus 9/16, 3/16, 3/16, 1/16 overall */
+	nextcolsum = GETJSAMPLE(*inptr0++) * 3 + GETJSAMPLE(*inptr1++);
+	*outptr++ = (JSAMPLE) ((thiscolsum * 3 + lastcolsum + 8) >> 4);
+	*outptr++ = (JSAMPLE) ((thiscolsum * 3 + nextcolsum + 7) >> 4);
+	lastcolsum = thiscolsum; thiscolsum = nextcolsum;
+      }
+
+      /* Special case for last column */
+      *outptr++ = (JSAMPLE) ((thiscolsum * 3 + lastcolsum + 8) >> 4);
+      *outptr++ = (JSAMPLE) ((thiscolsum * 4 + 7) >> 4);
+    }
+    inrow++;
+  }
+}
+
+
+/*
+ * Module initialization routine for upsampling.
+ */
+
+GLOBAL(void)
+jinit_upsampler (j_decompress_ptr cinfo)
+{
+  my_upsample_ptr upsample;
+  int ci;
+  jpeg_component_info * compptr;
+  boolean need_buffer, do_fancy;
+  int h_in_group, v_in_group, h_out_group, v_out_group;
+
+  upsample = (my_upsample_ptr)
+    (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_IMAGE,
+				SIZEOF(my_upsampler));
+  cinfo->upsample = (struct jpeg_upsampler *) upsample;
+  upsample->pub.start_pass = start_pass_upsample;
+  upsample->pub.upsample = sep_upsample;
+  upsample->pub.need_context_rows = FALSE; /* until we find out differently */
+
+  if (cinfo->CCIR601_sampling)	/* this isn't supported */
+    ERREXIT(cinfo, JERR_CCIR601_NOTIMPL);
+
+  /* jdmainct.c doesn't support context rows when min_DCT_scaled_size = 1,
+   * so don't ask for it.
+   */
+  do_fancy = cinfo->do_fancy_upsampling && cinfo->min_DCT_scaled_size > 1;
+
+  /* Verify we can handle the sampling factors, select per-component methods,
+   * and create storage as needed.
+   */
+  for (ci = 0, compptr = cinfo->comp_info; ci < cinfo->num_components;
+       ci++, compptr++) {
+    /* Compute size of an "input group" after IDCT scaling.  This many samples
+     * are to be converted to max_h_samp_factor * max_v_samp_factor pixels.
+     */
+    h_in_group = (compptr->h_samp_factor * compptr->DCT_scaled_size) /
+		 cinfo->min_DCT_scaled_size;
+    v_in_group = (compptr->v_samp_factor * compptr->DCT_scaled_size) /
+		 cinfo->min_DCT_scaled_size;
+    h_out_group = cinfo->max_h_samp_factor;
+    v_out_group = cinfo->max_v_samp_factor;
+    upsample->rowgroup_height[ci] = v_in_group; /* save for use later */
+    need_buffer = TRUE;
+    if (! compptr->component_needed) {
+      /* Don't bother to upsample an uninteresting component. */
+      upsample->methods[ci] = noop_upsample;
+      need_buffer = FALSE;
+    } else if (h_in_group == h_out_group && v_in_group == v_out_group) {
+      /* Fullsize components can be processed without any work. */
+      upsample->methods[ci] = fullsize_upsample;
+      need_buffer = FALSE;
+    } else if (h_in_group * 2 == h_out_group &&
+	       v_in_group == v_out_group) {
+      /* Special cases for 2h1v upsampling */
+      if (do_fancy && compptr->downsampled_width > 2)
+	upsample->methods[ci] = h2v1_fancy_upsample;
+      else
+	upsample->methods[ci] = h2v1_upsample;
+    } else if (h_in_group * 2 == h_out_group &&
+	       v_in_group * 2 == v_out_group) {
+      /* Special cases for 2h2v upsampling */
+      if (do_fancy && compptr->downsampled_width > 2) {
+	upsample->methods[ci] = h2v2_fancy_upsample;
+	upsample->pub.need_context_rows = TRUE;
+      } else
+	upsample->methods[ci] = h2v2_upsample;
+    } else if ((h_out_group % h_in_group) == 0 &&
+	       (v_out_group % v_in_group) == 0) {
+      /* Generic integral-factors upsampling method */
+      upsample->methods[ci] = int_upsample;
+      upsample->h_expand[ci] = (UINT8) (h_out_group / h_in_group);
+      upsample->v_expand[ci] = (UINT8) (v_out_group / v_in_group);
+    } else
+      ERREXIT(cinfo, JERR_FRACT_SAMPLE_NOTIMPL);
+    if (need_buffer) {
+      upsample->color_buf[ci] = (*cinfo->mem->alloc_sarray)
+	((j_common_ptr) cinfo, JPOOL_IMAGE,
+	 (JDIMENSION) jround_up((long) cinfo->output_width,
+				(long) cinfo->max_h_samp_factor),
+	 (JDIMENSION) cinfo->max_v_samp_factor);
+    }
+  }
+}
diff --git a/src/SFML/Graphics/libjpeg/jdtrans.c b/src/SFML/Graphics/libjpeg/jdtrans.c
new file mode 100755
index 0000000..12c193c
--- /dev/null
+++ b/src/SFML/Graphics/libjpeg/jdtrans.c
@@ -0,0 +1,143 @@
+/*
+ * jdtrans.c
+ *
+ * Copyright (C) 1995-1997, Thomas G. Lane.
+ * This file is part of the Independent JPEG Group's software.
+ * For conditions of distribution and use, see the accompanying README file.
+ *
+ * This file contains library routines for transcoding decompression,
+ * that is, reading raw DCT coefficient arrays from an input JPEG file.
+ * The routines in jdapimin.c will also be needed by a transcoder.
+ */
+
+#define JPEG_INTERNALS
+#include "jinclude.h"
+#include "jpeglib.h"
+
+
+/* Forward declarations */
+LOCAL(void) transdecode_master_selection JPP((j_decompress_ptr cinfo));
+
+
+/*
+ * Read the coefficient arrays from a JPEG file.
+ * jpeg_read_header must be completed before calling this.
+ *
+ * The entire image is read into a set of virtual coefficient-block arrays,
+ * one per component.  The return value is a pointer to the array of
+ * virtual-array descriptors.  These can be manipulated directly via the
+ * JPEG memory manager, or handed off to jpeg_write_coefficients().
+ * To release the memory occupied by the virtual arrays, call
+ * jpeg_finish_decompress() when done with the data.
+ *
+ * An alternative usage is to simply obtain access to the coefficient arrays
+ * during a buffered-image-mode decompression operation.  This is allowed
+ * after any jpeg_finish_output() call.  The arrays can be accessed until
+ * jpeg_finish_decompress() is called.  (Note that any call to the library
+ * may reposition the arrays, so don't rely on access_virt_barray() results
+ * to stay valid across library calls.)
+ *
+ * Returns NULL if suspended.  This case need be checked only if
+ * a suspending data source is used.
+ */
+
+GLOBAL(jvirt_barray_ptr *)
+jpeg_read_coefficients (j_decompress_ptr cinfo)
+{
+  if (cinfo->global_state == DSTATE_READY) {
+    /* First call: initialize active modules */
+    transdecode_master_selection(cinfo);
+    cinfo->global_state = DSTATE_RDCOEFS;
+  }
+  if (cinfo->global_state == DSTATE_RDCOEFS) {
+    /* Absorb whole file into the coef buffer */
+    for (;;) {
+      int retcode;
+      /* Call progress monitor hook if present */
+      if (cinfo->progress != NULL)
+	(*cinfo->progress->progress_monitor) ((j_common_ptr) cinfo);
+      /* Absorb some more input */
+      retcode = (*cinfo->inputctl->consume_input) (cinfo);
+      if (retcode == JPEG_SUSPENDED)
+	return NULL;
+      if (retcode == JPEG_REACHED_EOI)
+	break;
+      /* Advance progress counter if appropriate */
+      if (cinfo->progress != NULL &&
+	  (retcode == JPEG_ROW_COMPLETED || retcode == JPEG_REACHED_SOS)) {
+	if (++cinfo->progress->pass_counter >= cinfo->progress->pass_limit) {
+	  /* startup underestimated number of scans; ratchet up one scan */
+	  cinfo->progress->pass_limit += (long) cinfo->total_iMCU_rows;
+	}
+      }
+    }
+    /* Set state so that jpeg_finish_decompress does the right thing */
+    cinfo->global_state = DSTATE_STOPPING;
+  }
+  /* At this point we should be in state DSTATE_STOPPING if being used
+   * standalone, or in state DSTATE_BUFIMAGE if being invoked to get access
+   * to the coefficients during a full buffered-image-mode decompression.
+   */
+  if ((cinfo->global_state == DSTATE_STOPPING ||
+       cinfo->global_state == DSTATE_BUFIMAGE) && cinfo->buffered_image) {
+    return cinfo->coef->coef_arrays;
+  }
+  /* Oops, improper usage */
+  ERREXIT1(cinfo, JERR_BAD_STATE, cinfo->global_state);
+  return NULL;			/* keep compiler happy */
+}
+
+
+/*
+ * Master selection of decompression modules for transcoding.
+ * This substitutes for jdmaster.c's initialization of the full decompressor.
+ */
+
+LOCAL(void)
+transdecode_master_selection (j_decompress_ptr cinfo)
+{
+  /* This is effectively a buffered-image operation. */
+  cinfo->buffered_image = TRUE;
+
+  /* Entropy decoding: either Huffman or arithmetic coding. */
+  if (cinfo->arith_code) {
+    ERREXIT(cinfo, JERR_ARITH_NOTIMPL);
+  } else {
+    if (cinfo->progressive_mode) {
+#ifdef D_PROGRESSIVE_SUPPORTED
+      jinit_phuff_decoder(cinfo);
+#else
+      ERREXIT(cinfo, JERR_NOT_COMPILED);
+#endif
+    } else
+      jinit_huff_decoder(cinfo);
+  }
+
+  /* Always get a full-image coefficient buffer. */
+  jinit_d_coef_controller(cinfo, TRUE);
+
+  /* We can now tell the memory manager to allocate virtual arrays. */
+  (*cinfo->mem->realize_virt_arrays) ((j_common_ptr) cinfo);
+
+  /* Initialize input side of decompressor to consume first scan. */
+  (*cinfo->inputctl->start_input_pass) (cinfo);
+
+  /* Initialize progress monitoring. */
+  if (cinfo->progress != NULL) {
+    int nscans;
+    /* Estimate number of scans to set pass_limit. */
+    if (cinfo->progressive_mode) {
+      /* Arbitrarily estimate 2 interleaved DC scans + 3 AC scans/component. */
+      nscans = 2 + 3 * cinfo->num_components;
+    } else if (cinfo->inputctl->has_multiple_scans) {
+      /* For a nonprogressive multiscan file, estimate 1 scan per component. */
+      nscans = cinfo->num_components;
+    } else {
+      nscans = 1;
+    }
+    cinfo->progress->pass_counter = 0L;
+    cinfo->progress->pass_limit = (long) cinfo->total_iMCU_rows * nscans;
+    cinfo->progress->completed_passes = 0;
+    cinfo->progress->total_passes = 1;
+  }
+}
diff --git a/src/SFML/Graphics/libjpeg/jerror.c b/src/SFML/Graphics/libjpeg/jerror.c
new file mode 100755
index 0000000..c98aed7
--- /dev/null
+++ b/src/SFML/Graphics/libjpeg/jerror.c
@@ -0,0 +1,252 @@
+/*
+ * jerror.c
+ *
+ * Copyright (C) 1991-1998, Thomas G. Lane.
+ * This file is part of the Independent JPEG Group's software.
+ * For conditions of distribution and use, see the accompanying README file.
+ *
+ * This file contains simple error-reporting and trace-message routines.
+ * These are suitable for Unix-like systems and others where writing to
+ * stderr is the right thing to do.  Many applications will want to replace
+ * some or all of these routines.
+ *
+ * If you define USE_WINDOWS_MESSAGEBOX in jconfig.h or in the makefile,
+ * you get a Windows-specific hack to display error messages in a dialog box.
+ * It ain't much, but it beats dropping error messages into the bit bucket,
+ * which is what happens to output to stderr under most Windows C compilers.
+ *
+ * These routines are used by both the compression and decompression code.
+ */
+
+/* this is not a core library module, so it doesn't define JPEG_INTERNALS */
+#include "jinclude.h"
+#include "jpeglib.h"
+#include "jversion.h"
+#include "jerror.h"
+
+#ifdef USE_WINDOWS_MESSAGEBOX
+#include <windows.h>
+#endif
+
+#ifndef EXIT_FAILURE		/* define exit() codes if not provided */
+#define EXIT_FAILURE  1
+#endif
+
+
+/*
+ * Create the message string table.
+ * We do this from the master message list in jerror.h by re-reading
+ * jerror.h with a suitable definition for macro JMESSAGE.
+ * The message table is made an external symbol just in case any applications
+ * want to refer to it directly.
+ */
+
+#ifdef NEED_SHORT_EXTERNAL_NAMES
+#define jpeg_std_message_table	jMsgTable
+#endif
+
+#define JMESSAGE(code,string)	string ,
+
+const char * const jpeg_std_message_table[] = {
+#include "jerror.h"
+  NULL
+};
+
+
+/*
+ * Error exit handler: must not return to caller.
+ *
+ * Applications may override this if they want to get control back after
+ * an error.  Typically one would longjmp somewhere instead of exiting.
+ * The setjmp buffer can be made a private field within an expanded error
+ * handler object.  Note that the info needed to generate an error message
+ * is stored in the error object, so you can generate the message now or
+ * later, at your convenience.
+ * You should make sure that the JPEG object is cleaned up (with jpeg_abort
+ * or jpeg_destroy) at some point.
+ */
+
+METHODDEF(void)
+error_exit (j_common_ptr cinfo)
+{
+  /* Always display the message */
+  (*cinfo->err->output_message) (cinfo);
+
+  /* Let the memory manager delete any temp files before we die */
+  jpeg_destroy(cinfo);
+
+  exit(EXIT_FAILURE);
+}
+
+
+/*
+ * Actual output of an error or trace message.
+ * Applications may override this method to send JPEG messages somewhere
+ * other than stderr.
+ *
+ * On Windows, printing to stderr is generally completely useless,
+ * so we provide optional code to produce an error-dialog popup.
+ * Most Windows applications will still prefer to override this routine,
+ * but if they don't, it'll do something at least marginally useful.
+ *
+ * NOTE: to use the library in an environment that doesn't support the
+ * C stdio library, you may have to delete the call to fprintf() entirely,
+ * not just not use this routine.
+ */
+
+METHODDEF(void)
+output_message (j_common_ptr cinfo)
+{
+  char buffer[JMSG_LENGTH_MAX];
+
+  /* Create the message */
+  (*cinfo->err->format_message) (cinfo, buffer);
+
+#ifdef USE_WINDOWS_MESSAGEBOX
+  /* Display it in a message dialog box */
+  MessageBox(GetActiveWindow(), buffer, "JPEG Library Error",
+	     MB_OK | MB_ICONERROR);
+#else
+  /* Send it to stderr, adding a newline */
+  fprintf(stderr, "%s\n", buffer);
+#endif
+}
+
+
+/*
+ * Decide whether to emit a trace or warning message.
+ * msg_level is one of:
+ *   -1: recoverable corrupt-data warning, may want to abort.
+ *    0: important advisory messages (always display to user).
+ *    1: first level of tracing detail.
+ *    2,3,...: successively more detailed tracing messages.
+ * An application might override this method if it wanted to abort on warnings
+ * or change the policy about which messages to display.
+ */
+
+METHODDEF(void)
+emit_message (j_common_ptr cinfo, int msg_level)
+{
+  struct jpeg_error_mgr * err = cinfo->err;
+
+  if (msg_level < 0) {
+    /* It's a warning message.  Since corrupt files may generate many warnings,
+     * the policy implemented here is to show only the first warning,
+     * unless trace_level >= 3.
+     */
+    if (err->num_warnings == 0 || err->trace_level >= 3)
+      (*err->output_message) (cinfo);
+    /* Always count warnings in num_warnings. */
+    err->num_warnings++;
+  } else {
+    /* It's a trace message.  Show it if trace_level >= msg_level. */
+    if (err->trace_level >= msg_level)
+      (*err->output_message) (cinfo);
+  }
+}
+
+
+/*
+ * Format a message string for the most recent JPEG error or message.
+ * The message is stored into buffer, which should be at least JMSG_LENGTH_MAX
+ * characters.  Note that no '\n' character is added to the string.
+ * Few applications should need to override this method.
+ */
+
+METHODDEF(void)
+format_message (j_common_ptr cinfo, char * buffer)
+{
+  struct jpeg_error_mgr * err = cinfo->err;
+  int msg_code = err->msg_code;
+  const char * msgtext = NULL;
+  const char * msgptr;
+  char ch;
+  boolean isstring;
+
+  /* Look up message string in proper table */
+  if (msg_code > 0 && msg_code <= err->last_jpeg_message) {
+    msgtext = err->jpeg_message_table[msg_code];
+  } else if (err->addon_message_table != NULL &&
+	     msg_code >= err->first_addon_message &&
+	     msg_code <= err->last_addon_message) {
+    msgtext = err->addon_message_table[msg_code - err->first_addon_message];
+  }
+
+  /* Defend against bogus message number */
+  if (msgtext == NULL) {
+    err->msg_parm.i[0] = msg_code;
+    msgtext = err->jpeg_message_table[0];
+  }
+
+  /* Check for string parameter, as indicated by %s in the message text */
+  isstring = FALSE;
+  msgptr = msgtext;
+  while ((ch = *msgptr++) != '\0') {
+    if (ch == '%') {
+      if (*msgptr == 's') isstring = TRUE;
+      break;
+    }
+  }
+
+  /* Format the message into the passed buffer */
+  if (isstring)
+    sprintf(buffer, msgtext, err->msg_parm.s);
+  else
+    sprintf(buffer, msgtext,
+	    err->msg_parm.i[0], err->msg_parm.i[1],
+	    err->msg_parm.i[2], err->msg_parm.i[3],
+	    err->msg_parm.i[4], err->msg_parm.i[5],
+	    err->msg_parm.i[6], err->msg_parm.i[7]);
+}
+
+
+/*
+ * Reset error state variables at start of a new image.
+ * This is called during compression startup to reset trace/error
+ * processing to default state, without losing any application-specific
+ * method pointers.  An application might possibly want to override
+ * this method if it has additional error processing state.
+ */
+
+METHODDEF(void)
+reset_error_mgr (j_common_ptr cinfo)
+{
+  cinfo->err->num_warnings = 0;
+  /* trace_level is not reset since it is an application-supplied parameter */
+  cinfo->err->msg_code = 0;	/* may be useful as a flag for "no error" */
+}
+
+
+/*
+ * Fill in the standard error-handling methods in a jpeg_error_mgr object.
+ * Typical call is:
+ *	struct jpeg_compress_struct cinfo;
+ *	struct jpeg_error_mgr err;
+ *
+ *	cinfo.err = jpeg_std_error(&err);
+ * after which the application may override some of the methods.
+ */
+
+GLOBAL(struct jpeg_error_mgr *)
+jpeg_std_error (struct jpeg_error_mgr * err)
+{
+  err->error_exit = error_exit;
+  err->emit_message = emit_message;
+  err->output_message = output_message;
+  err->format_message = format_message;
+  err->reset_error_mgr = reset_error_mgr;
+
+  err->trace_level = 0;		/* default = no tracing */
+  err->num_warnings = 0;	/* no warnings emitted yet */
+  err->msg_code = 0;		/* may be useful as a flag for "no error" */
+
+  /* Initialize message table pointers */
+  err->jpeg_message_table = jpeg_std_message_table;
+  err->last_jpeg_message = (int) JMSG_LASTMSGCODE - 1;
+
+  err->addon_message_table = NULL;
+  err->first_addon_message = 0;	/* for safety */
+  err->last_addon_message = 0;
+
+  return err;
+}
diff --git a/src/SFML/Graphics/libjpeg/jerror.h b/src/SFML/Graphics/libjpeg/jerror.h
new file mode 100755
index 0000000..79084f2
--- /dev/null
+++ b/src/SFML/Graphics/libjpeg/jerror.h
@@ -0,0 +1,291 @@
+/*
+ * jerror.h
+ *
+ * Copyright (C) 1994-1997, Thomas G. Lane.
+ * This file is part of the Independent JPEG Group's software.
+ * For conditions of distribution and use, see the accompanying README file.
+ *
+ * This file defines the error and message codes for the JPEG library.
+ * Edit this file to add new codes, or to translate the message strings to
+ * some other language.
+ * A set of error-reporting macros are defined too.  Some applications using
+ * the JPEG library may wish to include this file to get the error codes
+ * and/or the macros.
+ */
+
+/*
+ * To define the enum list of message codes, include this file without
+ * defining macro JMESSAGE.  To create a message string table, include it
+ * again with a suitable JMESSAGE definition (see jerror.c for an example).
+ */
+#ifndef JMESSAGE
+#ifndef JERROR_H
+/* First time through, define the enum list */
+#define JMAKE_ENUM_LIST
+#else
+/* Repeated inclusions of this file are no-ops unless JMESSAGE is defined */
+#define JMESSAGE(code,string)
+#endif /* JERROR_H */
+#endif /* JMESSAGE */
+
+#ifdef JMAKE_ENUM_LIST
+
+typedef enum {
+
+#define JMESSAGE(code,string)	code ,
+
+#endif /* JMAKE_ENUM_LIST */
+
+JMESSAGE(JMSG_NOMESSAGE, "Bogus message code %d") /* Must be first entry! */
+
+/* For maintenance convenience, list is alphabetical by message code name */
+JMESSAGE(JERR_ARITH_NOTIMPL,
+	 "Sorry, there are legal restrictions on arithmetic coding")
+JMESSAGE(JERR_BAD_ALIGN_TYPE, "ALIGN_TYPE is wrong, please fix")
+JMESSAGE(JERR_BAD_ALLOC_CHUNK, "MAX_ALLOC_CHUNK is wrong, please fix")
+JMESSAGE(JERR_BAD_BUFFER_MODE, "Bogus buffer control mode")
+JMESSAGE(JERR_BAD_COMPONENT_ID, "Invalid component ID %d in SOS")
+JMESSAGE(JERR_BAD_DCT_COEF, "DCT coefficient out of range")
+JMESSAGE(JERR_BAD_DCTSIZE, "IDCT output block size %d not supported")
+JMESSAGE(JERR_BAD_HUFF_TABLE, "Bogus Huffman table definition")
+JMESSAGE(JERR_BAD_IN_COLORSPACE, "Bogus input colorspace")
+JMESSAGE(JERR_BAD_J_COLORSPACE, "Bogus JPEG colorspace")
+JMESSAGE(JERR_BAD_LENGTH, "Bogus marker length")
+JMESSAGE(JERR_BAD_LIB_VERSION,
+	 "Wrong JPEG library version: library is %d, caller expects %d")
+JMESSAGE(JERR_BAD_MCU_SIZE, "Sampling factors too large for interleaved scan")
+JMESSAGE(JERR_BAD_POOL_ID, "Invalid memory pool code %d")
+JMESSAGE(JERR_BAD_PRECISION, "Unsupported JPEG data precision %d")
+JMESSAGE(JERR_BAD_PROGRESSION,
+	 "Invalid progressive parameters Ss=%d Se=%d Ah=%d Al=%d")
+JMESSAGE(JERR_BAD_PROG_SCRIPT,
+	 "Invalid progressive parameters at scan script entry %d")
+JMESSAGE(JERR_BAD_SAMPLING, "Bogus sampling factors")
+JMESSAGE(JERR_BAD_SCAN_SCRIPT, "Invalid scan script at entry %d")
+JMESSAGE(JERR_BAD_STATE, "Improper call to JPEG library in state %d")
+JMESSAGE(JERR_BAD_STRUCT_SIZE,
+	 "JPEG parameter struct mismatch: library thinks size is %u, caller expects %u")
+JMESSAGE(JERR_BAD_VIRTUAL_ACCESS, "Bogus virtual array access")
+JMESSAGE(JERR_BUFFER_SIZE, "Buffer passed to JPEG library is too small")
+JMESSAGE(JERR_CANT_SUSPEND, "Suspension not allowed here")
+JMESSAGE(JERR_CCIR601_NOTIMPL, "CCIR601 sampling not implemented yet")
+JMESSAGE(JERR_COMPONENT_COUNT, "Too many color components: %d, max %d")
+JMESSAGE(JERR_CONVERSION_NOTIMPL, "Unsupported color conversion request")
+JMESSAGE(JERR_DAC_INDEX, "Bogus DAC index %d")
+JMESSAGE(JERR_DAC_VALUE, "Bogus DAC value 0x%x")
+JMESSAGE(JERR_DHT_INDEX, "Bogus DHT index %d")
+JMESSAGE(JERR_DQT_INDEX, "Bogus DQT index %d")
+JMESSAGE(JERR_EMPTY_IMAGE, "Empty JPEG image (DNL not supported)")
+JMESSAGE(JERR_EMS_READ, "Read from EMS failed")
+JMESSAGE(JERR_EMS_WRITE, "Write to EMS failed")
+JMESSAGE(JERR_EOI_EXPECTED, "Didn't expect more than one scan")
+JMESSAGE(JERR_FILE_READ, "Input file read error")
+JMESSAGE(JERR_FILE_WRITE, "Output file write error --- out of disk space?")
+JMESSAGE(JERR_FRACT_SAMPLE_NOTIMPL, "Fractional sampling not implemented yet")
+JMESSAGE(JERR_HUFF_CLEN_OVERFLOW, "Huffman code size table overflow")
+JMESSAGE(JERR_HUFF_MISSING_CODE, "Missing Huffman code table entry")
+JMESSAGE(JERR_IMAGE_TOO_BIG, "Maximum supported image dimension is %u pixels")
+JMESSAGE(JERR_INPUT_EMPTY, "Empty input file")
+JMESSAGE(JERR_INPUT_EOF, "Premature end of input file")
+JMESSAGE(JERR_MISMATCHED_QUANT_TABLE,
+	 "Cannot transcode due to multiple use of quantization table %d")
+JMESSAGE(JERR_MISSING_DATA, "Scan script does not transmit all data")
+JMESSAGE(JERR_MODE_CHANGE, "Invalid color quantization mode change")
+JMESSAGE(JERR_NOTIMPL, "Not implemented yet")
+JMESSAGE(JERR_NOT_COMPILED, "Requested feature was omitted at compile time")
+JMESSAGE(JERR_NO_BACKING_STORE, "Backing store not supported")
+JMESSAGE(JERR_NO_HUFF_TABLE, "Huffman table 0x%02x was not defined")
+JMESSAGE(JERR_NO_IMAGE, "JPEG datastream contains no image")
+JMESSAGE(JERR_NO_QUANT_TABLE, "Quantization table 0x%02x was not defined")
+JMESSAGE(JERR_NO_SOI, "Not a JPEG file: starts with 0x%02x 0x%02x")
+JMESSAGE(JERR_OUT_OF_MEMORY, "Insufficient memory (case %d)")
+JMESSAGE(JERR_QUANT_COMPONENTS,
+	 "Cannot quantize more than %d color components")
+JMESSAGE(JERR_QUANT_FEW_COLORS, "Cannot quantize to fewer than %d colors")
+JMESSAGE(JERR_QUANT_MANY_COLORS, "Cannot quantize to more than %d colors")
+JMESSAGE(JERR_SOF_DUPLICATE, "Invalid JPEG file structure: two SOF markers")
+JMESSAGE(JERR_SOF_NO_SOS, "Invalid JPEG file structure: missing SOS marker")
+JMESSAGE(JERR_SOF_UNSUPPORTED, "Unsupported JPEG process: SOF type 0x%02x")
+JMESSAGE(JERR_SOI_DUPLICATE, "Invalid JPEG file structure: two SOI markers")
+JMESSAGE(JERR_SOS_NO_SOF, "Invalid JPEG file structure: SOS before SOF")
+JMESSAGE(JERR_TFILE_CREATE, "Failed to create temporary file %s")
+JMESSAGE(JERR_TFILE_READ, "Read failed on temporary file")
+JMESSAGE(JERR_TFILE_SEEK, "Seek failed on temporary file")
+JMESSAGE(JERR_TFILE_WRITE,
+	 "Write failed on temporary file --- out of disk space?")
+JMESSAGE(JERR_TOO_LITTLE_DATA, "Application transferred too few scanlines")
+JMESSAGE(JERR_UNKNOWN_MARKER, "Unsupported marker type 0x%02x")
+JMESSAGE(JERR_VIRTUAL_BUG, "Virtual array controller messed up")
+JMESSAGE(JERR_WIDTH_OVERFLOW, "Image too wide for this implementation")
+JMESSAGE(JERR_XMS_READ, "Read from XMS failed")
+JMESSAGE(JERR_XMS_WRITE, "Write to XMS failed")
+JMESSAGE(JMSG_COPYRIGHT, JCOPYRIGHT)
+JMESSAGE(JMSG_VERSION, JVERSION)
+JMESSAGE(JTRC_16BIT_TABLES,
+	 "Caution: quantization tables are too coarse for baseline JPEG")
+JMESSAGE(JTRC_ADOBE,
+	 "Adobe APP14 marker: version %d, flags 0x%04x 0x%04x, transform %d")
+JMESSAGE(JTRC_APP0, "Unknown APP0 marker (not JFIF), length %u")
+JMESSAGE(JTRC_APP14, "Unknown APP14 marker (not Adobe), length %u")
+JMESSAGE(JTRC_DAC, "Define Arithmetic Table 0x%02x: 0x%02x")
+JMESSAGE(JTRC_DHT, "Define Huffman Table 0x%02x")
+JMESSAGE(JTRC_DQT, "Define Quantization Table %d  precision %d")
+JMESSAGE(JTRC_DRI, "Define Restart Interval %u")
+JMESSAGE(JTRC_EMS_CLOSE, "Freed EMS handle %u")
+JMESSAGE(JTRC_EMS_OPEN, "Obtained EMS handle %u")
+JMESSAGE(JTRC_EOI, "End Of Image")
+JMESSAGE(JTRC_HUFFBITS, "        %3d %3d %3d %3d %3d %3d %3d %3d")
+JMESSAGE(JTRC_JFIF, "JFIF APP0 marker: version %d.%02d, density %dx%d  %d")
+JMESSAGE(JTRC_JFIF_BADTHUMBNAILSIZE,
+	 "Warning: thumbnail image size does not match data length %u")
+JMESSAGE(JTRC_JFIF_EXTENSION,
+	 "JFIF extension marker: type 0x%02x, length %u")
+JMESSAGE(JTRC_JFIF_THUMBNAIL, "    with %d x %d thumbnail image")
+JMESSAGE(JTRC_MISC_MARKER, "Miscellaneous marker 0x%02x, length %u")
+JMESSAGE(JTRC_PARMLESS_MARKER, "Unexpected marker 0x%02x")
+JMESSAGE(JTRC_QUANTVALS, "        %4u %4u %4u %4u %4u %4u %4u %4u")
+JMESSAGE(JTRC_QUANT_3_NCOLORS, "Quantizing to %d = %d*%d*%d colors")
+JMESSAGE(JTRC_QUANT_NCOLORS, "Quantizing to %d colors")
+JMESSAGE(JTRC_QUANT_SELECTED, "Selected %d colors for quantization")
+JMESSAGE(JTRC_RECOVERY_ACTION, "At marker 0x%02x, recovery action %d")
+JMESSAGE(JTRC_RST, "RST%d")
+JMESSAGE(JTRC_SMOOTH_NOTIMPL,
+	 "Smoothing not supported with nonstandard sampling ratios")
+JMESSAGE(JTRC_SOF, "Start Of Frame 0x%02x: width=%u, height=%u, components=%d")
+JMESSAGE(JTRC_SOF_COMPONENT, "    Component %d: %dhx%dv q=%d")
+JMESSAGE(JTRC_SOI, "Start of Image")
+JMESSAGE(JTRC_SOS, "Start Of Scan: %d components")
+JMESSAGE(JTRC_SOS_COMPONENT, "    Component %d: dc=%d ac=%d")
+JMESSAGE(JTRC_SOS_PARAMS, "  Ss=%d, Se=%d, Ah=%d, Al=%d")
+JMESSAGE(JTRC_TFILE_CLOSE, "Closed temporary file %s")
+JMESSAGE(JTRC_TFILE_OPEN, "Opened temporary file %s")
+JMESSAGE(JTRC_THUMB_JPEG,
+	 "JFIF extension marker: JPEG-compressed thumbnail image, length %u")
+JMESSAGE(JTRC_THUMB_PALETTE,
+	 "JFIF extension marker: palette thumbnail image, length %u")
+JMESSAGE(JTRC_THUMB_RGB,
+	 "JFIF extension marker: RGB thumbnail image, length %u")
+JMESSAGE(JTRC_UNKNOWN_IDS,
+	 "Unrecognized component IDs %d %d %d, assuming YCbCr")
+JMESSAGE(JTRC_XMS_CLOSE, "Freed XMS handle %u")
+JMESSAGE(JTRC_XMS_OPEN, "Obtained XMS handle %u")
+JMESSAGE(JWRN_ADOBE_XFORM, "Unknown Adobe color transform code %d")
+JMESSAGE(JWRN_BOGUS_PROGRESSION,
+	 "Inconsistent progression sequence for component %d coefficient %d")
+JMESSAGE(JWRN_EXTRANEOUS_DATA,
+	 "Corrupt JPEG data: %u extraneous bytes before marker 0x%02x")
+JMESSAGE(JWRN_HIT_MARKER, "Corrupt JPEG data: premature end of data segment")
+JMESSAGE(JWRN_HUFF_BAD_CODE, "Corrupt JPEG data: bad Huffman code")
+JMESSAGE(JWRN_JFIF_MAJOR, "Warning: unknown JFIF revision number %d.%02d")
+JMESSAGE(JWRN_JPEG_EOF, "Premature end of JPEG file")
+JMESSAGE(JWRN_MUST_RESYNC,
+	 "Corrupt JPEG data: found marker 0x%02x instead of RST%d")
+JMESSAGE(JWRN_NOT_SEQUENTIAL, "Invalid SOS parameters for sequential JPEG")
+JMESSAGE(JWRN_TOO_MUCH_DATA, "Application transferred too many scanlines")
+
+#ifdef JMAKE_ENUM_LIST
+
+  JMSG_LASTMSGCODE
+} J_MESSAGE_CODE;
+
+#undef JMAKE_ENUM_LIST
+#endif /* JMAKE_ENUM_LIST */
+
+/* Zap JMESSAGE macro so that future re-inclusions do nothing by default */
+#undef JMESSAGE
+
+
+#ifndef JERROR_H
+#define JERROR_H
+
+/* Macros to simplify using the error and trace message stuff */
+/* The first parameter is either type of cinfo pointer */
+
+/* Fatal errors (print message and exit) */
+#define ERREXIT(cinfo,code)  \
+  ((cinfo)->err->msg_code = (code), \
+   (*(cinfo)->err->error_exit) ((j_common_ptr) (cinfo)))
+#define ERREXIT1(cinfo,code,p1)  \
+  ((cinfo)->err->msg_code = (code), \
+   (cinfo)->err->msg_parm.i[0] = (p1), \
+   (*(cinfo)->err->error_exit) ((j_common_ptr) (cinfo)))
+#define ERREXIT2(cinfo,code,p1,p2)  \
+  ((cinfo)->err->msg_code = (code), \
+   (cinfo)->err->msg_parm.i[0] = (p1), \
+   (cinfo)->err->msg_parm.i[1] = (p2), \
+   (*(cinfo)->err->error_exit) ((j_common_ptr) (cinfo)))
+#define ERREXIT3(cinfo,code,p1,p2,p3)  \
+  ((cinfo)->err->msg_code = (code), \
+   (cinfo)->err->msg_parm.i[0] = (p1), \
+   (cinfo)->err->msg_parm.i[1] = (p2), \
+   (cinfo)->err->msg_parm.i[2] = (p3), \
+   (*(cinfo)->err->error_exit) ((j_common_ptr) (cinfo)))
+#define ERREXIT4(cinfo,code,p1,p2,p3,p4)  \
+  ((cinfo)->err->msg_code = (code), \
+   (cinfo)->err->msg_parm.i[0] = (p1), \
+   (cinfo)->err->msg_parm.i[1] = (p2), \
+   (cinfo)->err->msg_parm.i[2] = (p3), \
+   (cinfo)->err->msg_parm.i[3] = (p4), \
+   (*(cinfo)->err->error_exit) ((j_common_ptr) (cinfo)))
+#define ERREXITS(cinfo,code,str)  \
+  ((cinfo)->err->msg_code = (code), \
+   strncpy((cinfo)->err->msg_parm.s, (str), JMSG_STR_PARM_MAX), \
+   (*(cinfo)->err->error_exit) ((j_common_ptr) (cinfo)))
+
+#define MAKESTMT(stuff)		do { stuff } while (0)
+
+/* Nonfatal errors (we can keep going, but the data is probably corrupt) */
+#define WARNMS(cinfo,code)  \
+  ((cinfo)->err->msg_code = (code), \
+   (*(cinfo)->err->emit_message) ((j_common_ptr) (cinfo), -1))
+#define WARNMS1(cinfo,code,p1)  \
+  ((cinfo)->err->msg_code = (code), \
+   (cinfo)->err->msg_parm.i[0] = (p1), \
+   (*(cinfo)->err->emit_message) ((j_common_ptr) (cinfo), -1))
+#define WARNMS2(cinfo,code,p1,p2)  \
+  ((cinfo)->err->msg_code = (code), \
+   (cinfo)->err->msg_parm.i[0] = (p1), \
+   (cinfo)->err->msg_parm.i[1] = (p2), \
+   (*(cinfo)->err->emit_message) ((j_common_ptr) (cinfo), -1))
+
+/* Informational/debugging messages */
+#define TRACEMS(cinfo,lvl,code)  \
+  ((cinfo)->err->msg_code = (code), \
+   (*(cinfo)->err->emit_message) ((j_common_ptr) (cinfo), (lvl)))
+#define TRACEMS1(cinfo,lvl,code,p1)  \
+  ((cinfo)->err->msg_code = (code), \
+   (cinfo)->err->msg_parm.i[0] = (p1), \
+   (*(cinfo)->err->emit_message) ((j_common_ptr) (cinfo), (lvl)))
+#define TRACEMS2(cinfo,lvl,code,p1,p2)  \
+  ((cinfo)->err->msg_code = (code), \
+   (cinfo)->err->msg_parm.i[0] = (p1), \
+   (cinfo)->err->msg_parm.i[1] = (p2), \
+   (*(cinfo)->err->emit_message) ((j_common_ptr) (cinfo), (lvl)))
+#define TRACEMS3(cinfo,lvl,code,p1,p2,p3)  \
+  MAKESTMT(int * _mp = (cinfo)->err->msg_parm.i; \
+	   _mp[0] = (p1); _mp[1] = (p2); _mp[2] = (p3); \
+	   (cinfo)->err->msg_code = (code); \
+	   (*(cinfo)->err->emit_message) ((j_common_ptr) (cinfo), (lvl)); )
+#define TRACEMS4(cinfo,lvl,code,p1,p2,p3,p4)  \
+  MAKESTMT(int * _mp = (cinfo)->err->msg_parm.i; \
+	   _mp[0] = (p1); _mp[1] = (p2); _mp[2] = (p3); _mp[3] = (p4); \
+	   (cinfo)->err->msg_code = (code); \
+	   (*(cinfo)->err->emit_message) ((j_common_ptr) (cinfo), (lvl)); )
+#define TRACEMS5(cinfo,lvl,code,p1,p2,p3,p4,p5)  \
+  MAKESTMT(int * _mp = (cinfo)->err->msg_parm.i; \
+	   _mp[0] = (p1); _mp[1] = (p2); _mp[2] = (p3); _mp[3] = (p4); \
+	   _mp[4] = (p5); \
+	   (cinfo)->err->msg_code = (code); \
+	   (*(cinfo)->err->emit_message) ((j_common_ptr) (cinfo), (lvl)); )
+#define TRACEMS8(cinfo,lvl,code,p1,p2,p3,p4,p5,p6,p7,p8)  \
+  MAKESTMT(int * _mp = (cinfo)->err->msg_parm.i; \
+	   _mp[0] = (p1); _mp[1] = (p2); _mp[2] = (p3); _mp[3] = (p4); \
+	   _mp[4] = (p5); _mp[5] = (p6); _mp[6] = (p7); _mp[7] = (p8); \
+	   (cinfo)->err->msg_code = (code); \
+	   (*(cinfo)->err->emit_message) ((j_common_ptr) (cinfo), (lvl)); )
+#define TRACEMSS(cinfo,lvl,code,str)  \
+  ((cinfo)->err->msg_code = (code), \
+   strncpy((cinfo)->err->msg_parm.s, (str), JMSG_STR_PARM_MAX), \
+   (*(cinfo)->err->emit_message) ((j_common_ptr) (cinfo), (lvl)))
+
+#endif /* JERROR_H */
diff --git a/src/SFML/Graphics/libjpeg/jfdctflt.c b/src/SFML/Graphics/libjpeg/jfdctflt.c
new file mode 100755
index 0000000..7ccfb38
--- /dev/null
+++ b/src/SFML/Graphics/libjpeg/jfdctflt.c
@@ -0,0 +1,168 @@
+/*
+ * jfdctflt.c
+ *
+ * Copyright (C) 1994-1996, Thomas G. Lane.
+ * This file is part of the Independent JPEG Group's software.
+ * For conditions of distribution and use, see the accompanying README file.
+ *
+ * This file contains a floating-point implementation of the
+ * forward DCT (Discrete Cosine Transform).
+ *
+ * This implementation should be more accurate than either of the integer
+ * DCT implementations.  However, it may not give the same results on all
+ * machines because of differences in roundoff behavior.  Speed will depend
+ * on the hardware's floating point capacity.
+ *
+ * A 2-D DCT can be done by 1-D DCT on each row followed by 1-D DCT
+ * on each column.  Direct algorithms are also available, but they are
+ * much more complex and seem not to be any faster when reduced to code.
+ *
+ * This implementation is based on Arai, Agui, and Nakajima's algorithm for
+ * scaled DCT.  Their original paper (Trans. IEICE E-71(11):1095) is in
+ * Japanese, but the algorithm is described in the Pennebaker & Mitchell
+ * JPEG textbook (see REFERENCES section in file README).  The following code
+ * is based directly on figure 4-8 in P&M.
+ * While an 8-point DCT cannot be done in less than 11 multiplies, it is
+ * possible to arrange the computation so that many of the multiplies are
+ * simple scalings of the final outputs.  These multiplies can then be
+ * folded into the multiplications or divisions by the JPEG quantization
+ * table entries.  The AA&N method leaves only 5 multiplies and 29 adds
+ * to be done in the DCT itself.
+ * The primary disadvantage of this method is that with a fixed-point
+ * implementation, accuracy is lost due to imprecise representation of the
+ * scaled quantization values.  However, that problem does not arise if
+ * we use floating point arithmetic.
+ */
+
+#define JPEG_INTERNALS
+#include "jinclude.h"
+#include "jpeglib.h"
+#include "jdct.h"		/* Private declarations for DCT subsystem */
+
+#ifdef DCT_FLOAT_SUPPORTED
+
+
+/*
+ * This module is specialized to the case DCTSIZE = 8.
+ */
+
+#if DCTSIZE != 8
+  Sorry, this code only copes with 8x8 DCTs. /* deliberate syntax err */
+#endif
+
+
+/*
+ * Perform the forward DCT on one block of samples.
+ */
+
+GLOBAL(void)
+jpeg_fdct_float (FAST_FLOAT * data)
+{
+  FAST_FLOAT tmp0, tmp1, tmp2, tmp3, tmp4, tmp5, tmp6, tmp7;
+  FAST_FLOAT tmp10, tmp11, tmp12, tmp13;
+  FAST_FLOAT z1, z2, z3, z4, z5, z11, z13;
+  FAST_FLOAT *dataptr;
+  int ctr;
+
+  /* Pass 1: process rows. */
+
+  dataptr = data;
+  for (ctr = DCTSIZE-1; ctr >= 0; ctr--) {
+    tmp0 = dataptr[0] + dataptr[7];
+    tmp7 = dataptr[0] - dataptr[7];
+    tmp1 = dataptr[1] + dataptr[6];
+    tmp6 = dataptr[1] - dataptr[6];
+    tmp2 = dataptr[2] + dataptr[5];
+    tmp5 = dataptr[2] - dataptr[5];
+    tmp3 = dataptr[3] + dataptr[4];
+    tmp4 = dataptr[3] - dataptr[4];
+    
+    /* Even part */
+    
+    tmp10 = tmp0 + tmp3;	/* phase 2 */
+    tmp13 = tmp0 - tmp3;
+    tmp11 = tmp1 + tmp2;
+    tmp12 = tmp1 - tmp2;
+    
+    dataptr[0] = tmp10 + tmp11; /* phase 3 */
+    dataptr[4] = tmp10 - tmp11;
+    
+    z1 = (tmp12 + tmp13) * ((FAST_FLOAT) 0.707106781); /* c4 */
+    dataptr[2] = tmp13 + z1;	/* phase 5 */
+    dataptr[6] = tmp13 - z1;
+    
+    /* Odd part */
+
+    tmp10 = tmp4 + tmp5;	/* phase 2 */
+    tmp11 = tmp5 + tmp6;
+    tmp12 = tmp6 + tmp7;
+
+    /* The rotator is modified from fig 4-8 to avoid extra negations. */
+    z5 = (tmp10 - tmp12) * ((FAST_FLOAT) 0.382683433); /* c6 */
+    z2 = ((FAST_FLOAT) 0.541196100) * tmp10 + z5; /* c2-c6 */
+    z4 = ((FAST_FLOAT) 1.306562965) * tmp12 + z5; /* c2+c6 */
+    z3 = tmp11 * ((FAST_FLOAT) 0.707106781); /* c4 */
+
+    z11 = tmp7 + z3;		/* phase 5 */
+    z13 = tmp7 - z3;
+
+    dataptr[5] = z13 + z2;	/* phase 6 */
+    dataptr[3] = z13 - z2;
+    dataptr[1] = z11 + z4;
+    dataptr[7] = z11 - z4;
+
+    dataptr += DCTSIZE;		/* advance pointer to next row */
+  }
+
+  /* Pass 2: process columns. */
+
+  dataptr = data;
+  for (ctr = DCTSIZE-1; ctr >= 0; ctr--) {
+    tmp0 = dataptr[DCTSIZE*0] + dataptr[DCTSIZE*7];
+    tmp7 = dataptr[DCTSIZE*0] - dataptr[DCTSIZE*7];
+    tmp1 = dataptr[DCTSIZE*1] + dataptr[DCTSIZE*6];
+    tmp6 = dataptr[DCTSIZE*1] - dataptr[DCTSIZE*6];
+    tmp2 = dataptr[DCTSIZE*2] + dataptr[DCTSIZE*5];
+    tmp5 = dataptr[DCTSIZE*2] - dataptr[DCTSIZE*5];
+    tmp3 = dataptr[DCTSIZE*3] + dataptr[DCTSIZE*4];
+    tmp4 = dataptr[DCTSIZE*3] - dataptr[DCTSIZE*4];
+    
+    /* Even part */
+    
+    tmp10 = tmp0 + tmp3;	/* phase 2 */
+    tmp13 = tmp0 - tmp3;
+    tmp11 = tmp1 + tmp2;
+    tmp12 = tmp1 - tmp2;
+    
+    dataptr[DCTSIZE*0] = tmp10 + tmp11; /* phase 3 */
+    dataptr[DCTSIZE*4] = tmp10 - tmp11;
+    
+    z1 = (tmp12 + tmp13) * ((FAST_FLOAT) 0.707106781); /* c4 */
+    dataptr[DCTSIZE*2] = tmp13 + z1; /* phase 5 */
+    dataptr[DCTSIZE*6] = tmp13 - z1;
+    
+    /* Odd part */
+
+    tmp10 = tmp4 + tmp5;	/* phase 2 */
+    tmp11 = tmp5 + tmp6;
+    tmp12 = tmp6 + tmp7;
+
+    /* The rotator is modified from fig 4-8 to avoid extra negations. */
+    z5 = (tmp10 - tmp12) * ((FAST_FLOAT) 0.382683433); /* c6 */
+    z2 = ((FAST_FLOAT) 0.541196100) * tmp10 + z5; /* c2-c6 */
+    z4 = ((FAST_FLOAT) 1.306562965) * tmp12 + z5; /* c2+c6 */
+    z3 = tmp11 * ((FAST_FLOAT) 0.707106781); /* c4 */
+
+    z11 = tmp7 + z3;		/* phase 5 */
+    z13 = tmp7 - z3;
+
+    dataptr[DCTSIZE*5] = z13 + z2; /* phase 6 */
+    dataptr[DCTSIZE*3] = z13 - z2;
+    dataptr[DCTSIZE*1] = z11 + z4;
+    dataptr[DCTSIZE*7] = z11 - z4;
+
+    dataptr++;			/* advance pointer to next column */
+  }
+}
+
+#endif /* DCT_FLOAT_SUPPORTED */
diff --git a/src/SFML/Graphics/libjpeg/jfdctfst.c b/src/SFML/Graphics/libjpeg/jfdctfst.c
new file mode 100755
index 0000000..005a74f
--- /dev/null
+++ b/src/SFML/Graphics/libjpeg/jfdctfst.c
@@ -0,0 +1,224 @@
+/*
+ * jfdctfst.c
+ *
+ * Copyright (C) 1994-1996, Thomas G. Lane.
+ * This file is part of the Independent JPEG Group's software.
+ * For conditions of distribution and use, see the accompanying README file.
+ *
+ * This file contains a fast, not so accurate integer implementation of the
+ * forward DCT (Discrete Cosine Transform).
+ *
+ * A 2-D DCT can be done by 1-D DCT on each row followed by 1-D DCT
+ * on each column.  Direct algorithms are also available, but they are
+ * much more complex and seem not to be any faster when reduced to code.
+ *
+ * This implementation is based on Arai, Agui, and Nakajima's algorithm for
+ * scaled DCT.  Their original paper (Trans. IEICE E-71(11):1095) is in
+ * Japanese, but the algorithm is described in the Pennebaker & Mitchell
+ * JPEG textbook (see REFERENCES section in file README).  The following code
+ * is based directly on figure 4-8 in P&M.
+ * While an 8-point DCT cannot be done in less than 11 multiplies, it is
+ * possible to arrange the computation so that many of the multiplies are
+ * simple scalings of the final outputs.  These multiplies can then be
+ * folded into the multiplications or divisions by the JPEG quantization
+ * table entries.  The AA&N method leaves only 5 multiplies and 29 adds
+ * to be done in the DCT itself.
+ * The primary disadvantage of this method is that with fixed-point math,
+ * accuracy is lost due to imprecise representation of the scaled
+ * quantization values.  The smaller the quantization table entry, the less
+ * precise the scaled value, so this implementation does worse with high-
+ * quality-setting files than with low-quality ones.
+ */
+
+#define JPEG_INTERNALS
+#include "jinclude.h"
+#include "jpeglib.h"
+#include "jdct.h"		/* Private declarations for DCT subsystem */
+
+#ifdef DCT_IFAST_SUPPORTED
+
+
+/*
+ * This module is specialized to the case DCTSIZE = 8.
+ */
+
+#if DCTSIZE != 8
+  Sorry, this code only copes with 8x8 DCTs. /* deliberate syntax err */
+#endif
+
+
+/* Scaling decisions are generally the same as in the LL&M algorithm;
+ * see jfdctint.c for more details.  However, we choose to descale
+ * (right shift) multiplication products as soon as they are formed,
+ * rather than carrying additional fractional bits into subsequent additions.
+ * This compromises accuracy slightly, but it lets us save a few shifts.
+ * More importantly, 16-bit arithmetic is then adequate (for 8-bit samples)
+ * everywhere except in the multiplications proper; this saves a good deal
+ * of work on 16-bit-int machines.
+ *
+ * Again to save a few shifts, the intermediate results between pass 1 and
+ * pass 2 are not upscaled, but are represented only to integral precision.
+ *
+ * A final compromise is to represent the multiplicative constants to only
+ * 8 fractional bits, rather than 13.  This saves some shifting work on some
+ * machines, and may also reduce the cost of multiplication (since there
+ * are fewer one-bits in the constants).
+ */
+
+#define CONST_BITS  8
+
+
+/* Some C compilers fail to reduce "FIX(constant)" at compile time, thus
+ * causing a lot of useless floating-point operations at run time.
+ * To get around this we use the following pre-calculated constants.
+ * If you change CONST_BITS you may want to add appropriate values.
+ * (With a reasonable C compiler, you can just rely on the FIX() macro...)
+ */
+
+#if CONST_BITS == 8
+#define FIX_0_382683433  ((INT32)   98)		/* FIX(0.382683433) */
+#define FIX_0_541196100  ((INT32)  139)		/* FIX(0.541196100) */
+#define FIX_0_707106781  ((INT32)  181)		/* FIX(0.707106781) */
+#define FIX_1_306562965  ((INT32)  334)		/* FIX(1.306562965) */
+#else
+#define FIX_0_382683433  FIX(0.382683433)
+#define FIX_0_541196100  FIX(0.541196100)
+#define FIX_0_707106781  FIX(0.707106781)
+#define FIX_1_306562965  FIX(1.306562965)
+#endif
+
+
+/* We can gain a little more speed, with a further compromise in accuracy,
+ * by omitting the addition in a descaling shift.  This yields an incorrectly
+ * rounded result half the time...
+ */
+
+#ifndef USE_ACCURATE_ROUNDING
+#undef DESCALE
+#define DESCALE(x,n)  RIGHT_SHIFT(x, n)
+#endif
+
+
+/* Multiply a DCTELEM variable by an INT32 constant, and immediately
+ * descale to yield a DCTELEM result.
+ */
+
+#define MULTIPLY(var,const)  ((DCTELEM) DESCALE((var) * (const), CONST_BITS))
+
+
+/*
+ * Perform the forward DCT on one block of samples.
+ */
+
+GLOBAL(void)
+jpeg_fdct_ifast (DCTELEM * data)
+{
+  DCTELEM tmp0, tmp1, tmp2, tmp3, tmp4, tmp5, tmp6, tmp7;
+  DCTELEM tmp10, tmp11, tmp12, tmp13;
+  DCTELEM z1, z2, z3, z4, z5, z11, z13;
+  DCTELEM *dataptr;
+  int ctr;
+  SHIFT_TEMPS
+
+  /* Pass 1: process rows. */
+
+  dataptr = data;
+  for (ctr = DCTSIZE-1; ctr >= 0; ctr--) {
+    tmp0 = dataptr[0] + dataptr[7];
+    tmp7 = dataptr[0] - dataptr[7];
+    tmp1 = dataptr[1] + dataptr[6];
+    tmp6 = dataptr[1] - dataptr[6];
+    tmp2 = dataptr[2] + dataptr[5];
+    tmp5 = dataptr[2] - dataptr[5];
+    tmp3 = dataptr[3] + dataptr[4];
+    tmp4 = dataptr[3] - dataptr[4];
+    
+    /* Even part */
+    
+    tmp10 = tmp0 + tmp3;	/* phase 2 */
+    tmp13 = tmp0 - tmp3;
+    tmp11 = tmp1 + tmp2;
+    tmp12 = tmp1 - tmp2;
+    
+    dataptr[0] = tmp10 + tmp11; /* phase 3 */
+    dataptr[4] = tmp10 - tmp11;
+    
+    z1 = MULTIPLY(tmp12 + tmp13, FIX_0_707106781); /* c4 */
+    dataptr[2] = tmp13 + z1;	/* phase 5 */
+    dataptr[6] = tmp13 - z1;
+    
+    /* Odd part */
+
+    tmp10 = tmp4 + tmp5;	/* phase 2 */
+    tmp11 = tmp5 + tmp6;
+    tmp12 = tmp6 + tmp7;
+
+    /* The rotator is modified from fig 4-8 to avoid extra negations. */
+    z5 = MULTIPLY(tmp10 - tmp12, FIX_0_382683433); /* c6 */
+    z2 = MULTIPLY(tmp10, FIX_0_541196100) + z5; /* c2-c6 */
+    z4 = MULTIPLY(tmp12, FIX_1_306562965) + z5; /* c2+c6 */
+    z3 = MULTIPLY(tmp11, FIX_0_707106781); /* c4 */
+
+    z11 = tmp7 + z3;		/* phase 5 */
+    z13 = tmp7 - z3;
+
+    dataptr[5] = z13 + z2;	/* phase 6 */
+    dataptr[3] = z13 - z2;
+    dataptr[1] = z11 + z4;
+    dataptr[7] = z11 - z4;
+
+    dataptr += DCTSIZE;		/* advance pointer to next row */
+  }
+
+  /* Pass 2: process columns. */
+
+  dataptr = data;
+  for (ctr = DCTSIZE-1; ctr >= 0; ctr--) {
+    tmp0 = dataptr[DCTSIZE*0] + dataptr[DCTSIZE*7];
+    tmp7 = dataptr[DCTSIZE*0] - dataptr[DCTSIZE*7];
+    tmp1 = dataptr[DCTSIZE*1] + dataptr[DCTSIZE*6];
+    tmp6 = dataptr[DCTSIZE*1] - dataptr[DCTSIZE*6];
+    tmp2 = dataptr[DCTSIZE*2] + dataptr[DCTSIZE*5];
+    tmp5 = dataptr[DCTSIZE*2] - dataptr[DCTSIZE*5];
+    tmp3 = dataptr[DCTSIZE*3] + dataptr[DCTSIZE*4];
+    tmp4 = dataptr[DCTSIZE*3] - dataptr[DCTSIZE*4];
+    
+    /* Even part */
+    
+    tmp10 = tmp0 + tmp3;	/* phase 2 */
+    tmp13 = tmp0 - tmp3;
+    tmp11 = tmp1 + tmp2;
+    tmp12 = tmp1 - tmp2;
+    
+    dataptr[DCTSIZE*0] = tmp10 + tmp11; /* phase 3 */
+    dataptr[DCTSIZE*4] = tmp10 - tmp11;
+    
+    z1 = MULTIPLY(tmp12 + tmp13, FIX_0_707106781); /* c4 */
+    dataptr[DCTSIZE*2] = tmp13 + z1; /* phase 5 */
+    dataptr[DCTSIZE*6] = tmp13 - z1;
+    
+    /* Odd part */
+
+    tmp10 = tmp4 + tmp5;	/* phase 2 */
+    tmp11 = tmp5 + tmp6;
+    tmp12 = tmp6 + tmp7;
+
+    /* The rotator is modified from fig 4-8 to avoid extra negations. */
+    z5 = MULTIPLY(tmp10 - tmp12, FIX_0_382683433); /* c6 */
+    z2 = MULTIPLY(tmp10, FIX_0_541196100) + z5; /* c2-c6 */
+    z4 = MULTIPLY(tmp12, FIX_1_306562965) + z5; /* c2+c6 */
+    z3 = MULTIPLY(tmp11, FIX_0_707106781); /* c4 */
+
+    z11 = tmp7 + z3;		/* phase 5 */
+    z13 = tmp7 - z3;
+
+    dataptr[DCTSIZE*5] = z13 + z2; /* phase 6 */
+    dataptr[DCTSIZE*3] = z13 - z2;
+    dataptr[DCTSIZE*1] = z11 + z4;
+    dataptr[DCTSIZE*7] = z11 - z4;
+
+    dataptr++;			/* advance pointer to next column */
+  }
+}
+
+#endif /* DCT_IFAST_SUPPORTED */
diff --git a/src/SFML/Graphics/libjpeg/jfdctint.c b/src/SFML/Graphics/libjpeg/jfdctint.c
new file mode 100755
index 0000000..d626927
--- /dev/null
+++ b/src/SFML/Graphics/libjpeg/jfdctint.c
@@ -0,0 +1,283 @@
+/*
+ * jfdctint.c
+ *
+ * Copyright (C) 1991-1996, Thomas G. Lane.
+ * This file is part of the Independent JPEG Group's software.
+ * For conditions of distribution and use, see the accompanying README file.
+ *
+ * This file contains a slow-but-accurate integer implementation of the
+ * forward DCT (Discrete Cosine Transform).
+ *
+ * A 2-D DCT can be done by 1-D DCT on each row followed by 1-D DCT
+ * on each column.  Direct algorithms are also available, but they are
+ * much more complex and seem not to be any faster when reduced to code.
+ *
+ * This implementation is based on an algorithm described in
+ *   C. Loeffler, A. Ligtenberg and G. Moschytz, "Practical Fast 1-D DCT
+ *   Algorithms with 11 Multiplications", Proc. Int'l. Conf. on Acoustics,
+ *   Speech, and Signal Processing 1989 (ICASSP '89), pp. 988-991.
+ * The primary algorithm described there uses 11 multiplies and 29 adds.
+ * We use their alternate method with 12 multiplies and 32 adds.
+ * The advantage of this method is that no data path contains more than one
+ * multiplication; this allows a very simple and accurate implementation in
+ * scaled fixed-point arithmetic, with a minimal number of shifts.
+ */
+
+#define JPEG_INTERNALS
+#include "jinclude.h"
+#include "jpeglib.h"
+#include "jdct.h"		/* Private declarations for DCT subsystem */
+
+#ifdef DCT_ISLOW_SUPPORTED
+
+
+/*
+ * This module is specialized to the case DCTSIZE = 8.
+ */
+
+#if DCTSIZE != 8
+  Sorry, this code only copes with 8x8 DCTs. /* deliberate syntax err */
+#endif
+
+
+/*
+ * The poop on this scaling stuff is as follows:
+ *
+ * Each 1-D DCT step produces outputs which are a factor of sqrt(N)
+ * larger than the true DCT outputs.  The final outputs are therefore
+ * a factor of N larger than desired; since N=8 this can be cured by
+ * a simple right shift at the end of the algorithm.  The advantage of
+ * this arrangement is that we save two multiplications per 1-D DCT,
+ * because the y0 and y4 outputs need not be divided by sqrt(N).
+ * In the IJG code, this factor of 8 is removed by the quantization step
+ * (in jcdctmgr.c), NOT in this module.
+ *
+ * We have to do addition and subtraction of the integer inputs, which
+ * is no problem, and multiplication by fractional constants, which is
+ * a problem to do in integer arithmetic.  We multiply all the constants
+ * by CONST_SCALE and convert them to integer constants (thus retaining
+ * CONST_BITS bits of precision in the constants).  After doing a
+ * multiplication we have to divide the product by CONST_SCALE, with proper
+ * rounding, to produce the correct output.  This division can be done
+ * cheaply as a right shift of CONST_BITS bits.  We postpone shifting
+ * as long as possible so that partial sums can be added together with
+ * full fractional precision.
+ *
+ * The outputs of the first pass are scaled up by PASS1_BITS bits so that
+ * they are represented to better-than-integral precision.  These outputs
+ * require BITS_IN_JSAMPLE + PASS1_BITS + 3 bits; this fits in a 16-bit word
+ * with the recommended scaling.  (For 12-bit sample data, the intermediate
+ * array is INT32 anyway.)
+ *
+ * To avoid overflow of the 32-bit intermediate results in pass 2, we must
+ * have BITS_IN_JSAMPLE + CONST_BITS + PASS1_BITS <= 26.  Error analysis
+ * shows that the values given below are the most effective.
+ */
+
+#if BITS_IN_JSAMPLE == 8
+#define CONST_BITS  13
+#define PASS1_BITS  2
+#else
+#define CONST_BITS  13
+#define PASS1_BITS  1		/* lose a little precision to avoid overflow */
+#endif
+
+/* Some C compilers fail to reduce "FIX(constant)" at compile time, thus
+ * causing a lot of useless floating-point operations at run time.
+ * To get around this we use the following pre-calculated constants.
+ * If you change CONST_BITS you may want to add appropriate values.
+ * (With a reasonable C compiler, you can just rely on the FIX() macro...)
+ */
+
+#if CONST_BITS == 13
+#define FIX_0_298631336  ((INT32)  2446)	/* FIX(0.298631336) */
+#define FIX_0_390180644  ((INT32)  3196)	/* FIX(0.390180644) */
+#define FIX_0_541196100  ((INT32)  4433)	/* FIX(0.541196100) */
+#define FIX_0_765366865  ((INT32)  6270)	/* FIX(0.765366865) */
+#define FIX_0_899976223  ((INT32)  7373)	/* FIX(0.899976223) */
+#define FIX_1_175875602  ((INT32)  9633)	/* FIX(1.175875602) */
+#define FIX_1_501321110  ((INT32)  12299)	/* FIX(1.501321110) */
+#define FIX_1_847759065  ((INT32)  15137)	/* FIX(1.847759065) */
+#define FIX_1_961570560  ((INT32)  16069)	/* FIX(1.961570560) */
+#define FIX_2_053119869  ((INT32)  16819)	/* FIX(2.053119869) */
+#define FIX_2_562915447  ((INT32)  20995)	/* FIX(2.562915447) */
+#define FIX_3_072711026  ((INT32)  25172)	/* FIX(3.072711026) */
+#else
+#define FIX_0_298631336  FIX(0.298631336)
+#define FIX_0_390180644  FIX(0.390180644)
+#define FIX_0_541196100  FIX(0.541196100)
+#define FIX_0_765366865  FIX(0.765366865)
+#define FIX_0_899976223  FIX(0.899976223)
+#define FIX_1_175875602  FIX(1.175875602)
+#define FIX_1_501321110  FIX(1.501321110)
+#define FIX_1_847759065  FIX(1.847759065)
+#define FIX_1_961570560  FIX(1.961570560)
+#define FIX_2_053119869  FIX(2.053119869)
+#define FIX_2_562915447  FIX(2.562915447)
+#define FIX_3_072711026  FIX(3.072711026)
+#endif
+
+
+/* Multiply an INT32 variable by an INT32 constant to yield an INT32 result.
+ * For 8-bit samples with the recommended scaling, all the variable
+ * and constant values involved are no more than 16 bits wide, so a
+ * 16x16->32 bit multiply can be used instead of a full 32x32 multiply.
+ * For 12-bit samples, a full 32-bit multiplication will be needed.
+ */
+
+#if BITS_IN_JSAMPLE == 8
+#define MULTIPLY(var,const)  MULTIPLY16C16(var,const)
+#else
+#define MULTIPLY(var,const)  ((var) * (const))
+#endif
+
+
+/*
+ * Perform the forward DCT on one block of samples.
+ */
+
+GLOBAL(void)
+jpeg_fdct_islow (DCTELEM * data)
+{
+  INT32 tmp0, tmp1, tmp2, tmp3, tmp4, tmp5, tmp6, tmp7;
+  INT32 tmp10, tmp11, tmp12, tmp13;
+  INT32 z1, z2, z3, z4, z5;
+  DCTELEM *dataptr;
+  int ctr;
+  SHIFT_TEMPS
+
+  /* Pass 1: process rows. */
+  /* Note results are scaled up by sqrt(8) compared to a true DCT; */
+  /* furthermore, we scale the results by 2**PASS1_BITS. */
+
+  dataptr = data;
+  for (ctr = DCTSIZE-1; ctr >= 0; ctr--) {
+    tmp0 = dataptr[0] + dataptr[7];
+    tmp7 = dataptr[0] - dataptr[7];
+    tmp1 = dataptr[1] + dataptr[6];
+    tmp6 = dataptr[1] - dataptr[6];
+    tmp2 = dataptr[2] + dataptr[5];
+    tmp5 = dataptr[2] - dataptr[5];
+    tmp3 = dataptr[3] + dataptr[4];
+    tmp4 = dataptr[3] - dataptr[4];
+    
+    /* Even part per LL&M figure 1 --- note that published figure is faulty;
+     * rotator "sqrt(2)*c1" should be "sqrt(2)*c6".
+     */
+    
+    tmp10 = tmp0 + tmp3;
+    tmp13 = tmp0 - tmp3;
+    tmp11 = tmp1 + tmp2;
+    tmp12 = tmp1 - tmp2;
+    
+    dataptr[0] = (DCTELEM) ((tmp10 + tmp11) << PASS1_BITS);
+    dataptr[4] = (DCTELEM) ((tmp10 - tmp11) << PASS1_BITS);
+    
+    z1 = MULTIPLY(tmp12 + tmp13, FIX_0_541196100);
+    dataptr[2] = (DCTELEM) DESCALE(z1 + MULTIPLY(tmp13, FIX_0_765366865),
+				   CONST_BITS-PASS1_BITS);
+    dataptr[6] = (DCTELEM) DESCALE(z1 + MULTIPLY(tmp12, - FIX_1_847759065),
+				   CONST_BITS-PASS1_BITS);
+    
+    /* Odd part per figure 8 --- note paper omits factor of sqrt(2).
+     * cK represents cos(K*pi/16).
+     * i0..i3 in the paper are tmp4..tmp7 here.
+     */
+    
+    z1 = tmp4 + tmp7;
+    z2 = tmp5 + tmp6;
+    z3 = tmp4 + tmp6;
+    z4 = tmp5 + tmp7;
+    z5 = MULTIPLY(z3 + z4, FIX_1_175875602); /* sqrt(2) * c3 */
+    
+    tmp4 = MULTIPLY(tmp4, FIX_0_298631336); /* sqrt(2) * (-c1+c3+c5-c7) */
+    tmp5 = MULTIPLY(tmp5, FIX_2_053119869); /* sqrt(2) * ( c1+c3-c5+c7) */
+    tmp6 = MULTIPLY(tmp6, FIX_3_072711026); /* sqrt(2) * ( c1+c3+c5-c7) */
+    tmp7 = MULTIPLY(tmp7, FIX_1_501321110); /* sqrt(2) * ( c1+c3-c5-c7) */
+    z1 = MULTIPLY(z1, - FIX_0_899976223); /* sqrt(2) * (c7-c3) */
+    z2 = MULTIPLY(z2, - FIX_2_562915447); /* sqrt(2) * (-c1-c3) */
+    z3 = MULTIPLY(z3, - FIX_1_961570560); /* sqrt(2) * (-c3-c5) */
+    z4 = MULTIPLY(z4, - FIX_0_390180644); /* sqrt(2) * (c5-c3) */
+    
+    z3 += z5;
+    z4 += z5;
+    
+    dataptr[7] = (DCTELEM) DESCALE(tmp4 + z1 + z3, CONST_BITS-PASS1_BITS);
+    dataptr[5] = (DCTELEM) DESCALE(tmp5 + z2 + z4, CONST_BITS-PASS1_BITS);
+    dataptr[3] = (DCTELEM) DESCALE(tmp6 + z2 + z3, CONST_BITS-PASS1_BITS);
+    dataptr[1] = (DCTELEM) DESCALE(tmp7 + z1 + z4, CONST_BITS-PASS1_BITS);
+    
+    dataptr += DCTSIZE;		/* advance pointer to next row */
+  }
+
+  /* Pass 2: process columns.
+   * We remove the PASS1_BITS scaling, but leave the results scaled up
+   * by an overall factor of 8.
+   */
+
+  dataptr = data;
+  for (ctr = DCTSIZE-1; ctr >= 0; ctr--) {
+    tmp0 = dataptr[DCTSIZE*0] + dataptr[DCTSIZE*7];
+    tmp7 = dataptr[DCTSIZE*0] - dataptr[DCTSIZE*7];
+    tmp1 = dataptr[DCTSIZE*1] + dataptr[DCTSIZE*6];
+    tmp6 = dataptr[DCTSIZE*1] - dataptr[DCTSIZE*6];
+    tmp2 = dataptr[DCTSIZE*2] + dataptr[DCTSIZE*5];
+    tmp5 = dataptr[DCTSIZE*2] - dataptr[DCTSIZE*5];
+    tmp3 = dataptr[DCTSIZE*3] + dataptr[DCTSIZE*4];
+    tmp4 = dataptr[DCTSIZE*3] - dataptr[DCTSIZE*4];
+    
+    /* Even part per LL&M figure 1 --- note that published figure is faulty;
+     * rotator "sqrt(2)*c1" should be "sqrt(2)*c6".
+     */
+    
+    tmp10 = tmp0 + tmp3;
+    tmp13 = tmp0 - tmp3;
+    tmp11 = tmp1 + tmp2;
+    tmp12 = tmp1 - tmp2;
+    
+    dataptr[DCTSIZE*0] = (DCTELEM) DESCALE(tmp10 + tmp11, PASS1_BITS);
+    dataptr[DCTSIZE*4] = (DCTELEM) DESCALE(tmp10 - tmp11, PASS1_BITS);
+    
+    z1 = MULTIPLY(tmp12 + tmp13, FIX_0_541196100);
+    dataptr[DCTSIZE*2] = (DCTELEM) DESCALE(z1 + MULTIPLY(tmp13, FIX_0_765366865),
+					   CONST_BITS+PASS1_BITS);
+    dataptr[DCTSIZE*6] = (DCTELEM) DESCALE(z1 + MULTIPLY(tmp12, - FIX_1_847759065),
+					   CONST_BITS+PASS1_BITS);
+    
+    /* Odd part per figure 8 --- note paper omits factor of sqrt(2).
+     * cK represents cos(K*pi/16).
+     * i0..i3 in the paper are tmp4..tmp7 here.
+     */
+    
+    z1 = tmp4 + tmp7;
+    z2 = tmp5 + tmp6;
+    z3 = tmp4 + tmp6;
+    z4 = tmp5 + tmp7;
+    z5 = MULTIPLY(z3 + z4, FIX_1_175875602); /* sqrt(2) * c3 */
+    
+    tmp4 = MULTIPLY(tmp4, FIX_0_298631336); /* sqrt(2) * (-c1+c3+c5-c7) */
+    tmp5 = MULTIPLY(tmp5, FIX_2_053119869); /* sqrt(2) * ( c1+c3-c5+c7) */
+    tmp6 = MULTIPLY(tmp6, FIX_3_072711026); /* sqrt(2) * ( c1+c3+c5-c7) */
+    tmp7 = MULTIPLY(tmp7, FIX_1_501321110); /* sqrt(2) * ( c1+c3-c5-c7) */
+    z1 = MULTIPLY(z1, - FIX_0_899976223); /* sqrt(2) * (c7-c3) */
+    z2 = MULTIPLY(z2, - FIX_2_562915447); /* sqrt(2) * (-c1-c3) */
+    z3 = MULTIPLY(z3, - FIX_1_961570560); /* sqrt(2) * (-c3-c5) */
+    z4 = MULTIPLY(z4, - FIX_0_390180644); /* sqrt(2) * (c5-c3) */
+    
+    z3 += z5;
+    z4 += z5;
+    
+    dataptr[DCTSIZE*7] = (DCTELEM) DESCALE(tmp4 + z1 + z3,
+					   CONST_BITS+PASS1_BITS);
+    dataptr[DCTSIZE*5] = (DCTELEM) DESCALE(tmp5 + z2 + z4,
+					   CONST_BITS+PASS1_BITS);
+    dataptr[DCTSIZE*3] = (DCTELEM) DESCALE(tmp6 + z2 + z3,
+					   CONST_BITS+PASS1_BITS);
+    dataptr[DCTSIZE*1] = (DCTELEM) DESCALE(tmp7 + z1 + z4,
+					   CONST_BITS+PASS1_BITS);
+    
+    dataptr++;			/* advance pointer to next column */
+  }
+}
+
+#endif /* DCT_ISLOW_SUPPORTED */
diff --git a/src/SFML/Graphics/libjpeg/jidctflt.c b/src/SFML/Graphics/libjpeg/jidctflt.c
new file mode 100755
index 0000000..5fea54c
--- /dev/null
+++ b/src/SFML/Graphics/libjpeg/jidctflt.c
@@ -0,0 +1,242 @@
+/*
+ * jidctflt.c
+ *
+ * Copyright (C) 1994-1998, Thomas G. Lane.
+ * This file is part of the Independent JPEG Group's software.
+ * For conditions of distribution and use, see the accompanying README file.
+ *
+ * This file contains a floating-point implementation of the
+ * inverse DCT (Discrete Cosine Transform).  In the IJG code, this routine
+ * must also perform dequantization of the input coefficients.
+ *
+ * This implementation should be more accurate than either of the integer
+ * IDCT implementations.  However, it may not give the same results on all
+ * machines because of differences in roundoff behavior.  Speed will depend
+ * on the hardware's floating point capacity.
+ *
+ * A 2-D IDCT can be done by 1-D IDCT on each column followed by 1-D IDCT
+ * on each row (or vice versa, but it's more convenient to emit a row at
+ * a time).  Direct algorithms are also available, but they are much more
+ * complex and seem not to be any faster when reduced to code.
+ *
+ * This implementation is based on Arai, Agui, and Nakajima's algorithm for
+ * scaled DCT.  Their original paper (Trans. IEICE E-71(11):1095) is in
+ * Japanese, but the algorithm is described in the Pennebaker & Mitchell
+ * JPEG textbook (see REFERENCES section in file README).  The following code
+ * is based directly on figure 4-8 in P&M.
+ * While an 8-point DCT cannot be done in less than 11 multiplies, it is
+ * possible to arrange the computation so that many of the multiplies are
+ * simple scalings of the final outputs.  These multiplies can then be
+ * folded into the multiplications or divisions by the JPEG quantization
+ * table entries.  The AA&N method leaves only 5 multiplies and 29 adds
+ * to be done in the DCT itself.
+ * The primary disadvantage of this method is that with a fixed-point
+ * implementation, accuracy is lost due to imprecise representation of the
+ * scaled quantization values.  However, that problem does not arise if
+ * we use floating point arithmetic.
+ */
+
+#define JPEG_INTERNALS
+#include "jinclude.h"
+#include "jpeglib.h"
+#include "jdct.h"		/* Private declarations for DCT subsystem */
+
+#ifdef DCT_FLOAT_SUPPORTED
+
+
+/*
+ * This module is specialized to the case DCTSIZE = 8.
+ */
+
+#if DCTSIZE != 8
+  Sorry, this code only copes with 8x8 DCTs. /* deliberate syntax err */
+#endif
+
+
+/* Dequantize a coefficient by multiplying it by the multiplier-table
+ * entry; produce a float result.
+ */
+
+#define DEQUANTIZE(coef,quantval)  (((FAST_FLOAT) (coef)) * (quantval))
+
+
+/*
+ * Perform dequantization and inverse DCT on one block of coefficients.
+ */
+
+GLOBAL(void)
+jpeg_idct_float (j_decompress_ptr cinfo, jpeg_component_info * compptr,
+		 JCOEFPTR coef_block,
+		 JSAMPARRAY output_buf, JDIMENSION output_col)
+{
+  FAST_FLOAT tmp0, tmp1, tmp2, tmp3, tmp4, tmp5, tmp6, tmp7;
+  FAST_FLOAT tmp10, tmp11, tmp12, tmp13;
+  FAST_FLOAT z5, z10, z11, z12, z13;
+  JCOEFPTR inptr;
+  FLOAT_MULT_TYPE * quantptr;
+  FAST_FLOAT * wsptr;
+  JSAMPROW outptr;
+  JSAMPLE *range_limit = IDCT_range_limit(cinfo);
+  int ctr;
+  FAST_FLOAT workspace[DCTSIZE2]; /* buffers data between passes */
+  SHIFT_TEMPS
+
+  /* Pass 1: process columns from input, store into work array. */
+
+  inptr = coef_block;
+  quantptr = (FLOAT_MULT_TYPE *) compptr->dct_table;
+  wsptr = workspace;
+  for (ctr = DCTSIZE; ctr > 0; ctr--) {
+    /* Due to quantization, we will usually find that many of the input
+     * coefficients are zero, especially the AC terms.  We can exploit this
+     * by short-circuiting the IDCT calculation for any column in which all
+     * the AC terms are zero.  In that case each output is equal to the
+     * DC coefficient (with scale factor as needed).
+     * With typical images and quantization tables, half or more of the
+     * column DCT calculations can be simplified this way.
+     */
+    
+    if (inptr[DCTSIZE*1] == 0 && inptr[DCTSIZE*2] == 0 &&
+	inptr[DCTSIZE*3] == 0 && inptr[DCTSIZE*4] == 0 &&
+	inptr[DCTSIZE*5] == 0 && inptr[DCTSIZE*6] == 0 &&
+	inptr[DCTSIZE*7] == 0) {
+      /* AC terms all zero */
+      FAST_FLOAT dcval = DEQUANTIZE(inptr[DCTSIZE*0], quantptr[DCTSIZE*0]);
+      
+      wsptr[DCTSIZE*0] = dcval;
+      wsptr[DCTSIZE*1] = dcval;
+      wsptr[DCTSIZE*2] = dcval;
+      wsptr[DCTSIZE*3] = dcval;
+      wsptr[DCTSIZE*4] = dcval;
+      wsptr[DCTSIZE*5] = dcval;
+      wsptr[DCTSIZE*6] = dcval;
+      wsptr[DCTSIZE*7] = dcval;
+      
+      inptr++;			/* advance pointers to next column */
+      quantptr++;
+      wsptr++;
+      continue;
+    }
+    
+    /* Even part */
+
+    tmp0 = DEQUANTIZE(inptr[DCTSIZE*0], quantptr[DCTSIZE*0]);
+    tmp1 = DEQUANTIZE(inptr[DCTSIZE*2], quantptr[DCTSIZE*2]);
+    tmp2 = DEQUANTIZE(inptr[DCTSIZE*4], quantptr[DCTSIZE*4]);
+    tmp3 = DEQUANTIZE(inptr[DCTSIZE*6], quantptr[DCTSIZE*6]);
+
+    tmp10 = tmp0 + tmp2;	/* phase 3 */
+    tmp11 = tmp0 - tmp2;
+
+    tmp13 = tmp1 + tmp3;	/* phases 5-3 */
+    tmp12 = (tmp1 - tmp3) * ((FAST_FLOAT) 1.414213562) - tmp13; /* 2*c4 */
+
+    tmp0 = tmp10 + tmp13;	/* phase 2 */
+    tmp3 = tmp10 - tmp13;
+    tmp1 = tmp11 + tmp12;
+    tmp2 = tmp11 - tmp12;
+    
+    /* Odd part */
+
+    tmp4 = DEQUANTIZE(inptr[DCTSIZE*1], quantptr[DCTSIZE*1]);
+    tmp5 = DEQUANTIZE(inptr[DCTSIZE*3], quantptr[DCTSIZE*3]);
+    tmp6 = DEQUANTIZE(inptr[DCTSIZE*5], quantptr[DCTSIZE*5]);
+    tmp7 = DEQUANTIZE(inptr[DCTSIZE*7], quantptr[DCTSIZE*7]);
+
+    z13 = tmp6 + tmp5;		/* phase 6 */
+    z10 = tmp6 - tmp5;
+    z11 = tmp4 + tmp7;
+    z12 = tmp4 - tmp7;
+
+    tmp7 = z11 + z13;		/* phase 5 */
+    tmp11 = (z11 - z13) * ((FAST_FLOAT) 1.414213562); /* 2*c4 */
+
+    z5 = (z10 + z12) * ((FAST_FLOAT) 1.847759065); /* 2*c2 */
+    tmp10 = ((FAST_FLOAT) 1.082392200) * z12 - z5; /* 2*(c2-c6) */
+    tmp12 = ((FAST_FLOAT) -2.613125930) * z10 + z5; /* -2*(c2+c6) */
+
+    tmp6 = tmp12 - tmp7;	/* phase 2 */
+    tmp5 = tmp11 - tmp6;
+    tmp4 = tmp10 + tmp5;
+
+    wsptr[DCTSIZE*0] = tmp0 + tmp7;
+    wsptr[DCTSIZE*7] = tmp0 - tmp7;
+    wsptr[DCTSIZE*1] = tmp1 + tmp6;
+    wsptr[DCTSIZE*6] = tmp1 - tmp6;
+    wsptr[DCTSIZE*2] = tmp2 + tmp5;
+    wsptr[DCTSIZE*5] = tmp2 - tmp5;
+    wsptr[DCTSIZE*4] = tmp3 + tmp4;
+    wsptr[DCTSIZE*3] = tmp3 - tmp4;
+
+    inptr++;			/* advance pointers to next column */
+    quantptr++;
+    wsptr++;
+  }
+  
+  /* Pass 2: process rows from work array, store into output array. */
+  /* Note that we must descale the results by a factor of 8 == 2**3. */
+
+  wsptr = workspace;
+  for (ctr = 0; ctr < DCTSIZE; ctr++) {
+    outptr = output_buf[ctr] + output_col;
+    /* Rows of zeroes can be exploited in the same way as we did with columns.
+     * However, the column calculation has created many nonzero AC terms, so
+     * the simplification applies less often (typically 5% to 10% of the time).
+     * And testing floats for zero is relatively expensive, so we don't bother.
+     */
+    
+    /* Even part */
+
+    tmp10 = wsptr[0] + wsptr[4];
+    tmp11 = wsptr[0] - wsptr[4];
+
+    tmp13 = wsptr[2] + wsptr[6];
+    tmp12 = (wsptr[2] - wsptr[6]) * ((FAST_FLOAT) 1.414213562) - tmp13;
+
+    tmp0 = tmp10 + tmp13;
+    tmp3 = tmp10 - tmp13;
+    tmp1 = tmp11 + tmp12;
+    tmp2 = tmp11 - tmp12;
+
+    /* Odd part */
+
+    z13 = wsptr[5] + wsptr[3];
+    z10 = wsptr[5] - wsptr[3];
+    z11 = wsptr[1] + wsptr[7];
+    z12 = wsptr[1] - wsptr[7];
+
+    tmp7 = z11 + z13;
+    tmp11 = (z11 - z13) * ((FAST_FLOAT) 1.414213562);
+
+    z5 = (z10 + z12) * ((FAST_FLOAT) 1.847759065); /* 2*c2 */
+    tmp10 = ((FAST_FLOAT) 1.082392200) * z12 - z5; /* 2*(c2-c6) */
+    tmp12 = ((FAST_FLOAT) -2.613125930) * z10 + z5; /* -2*(c2+c6) */
+
+    tmp6 = tmp12 - tmp7;
+    tmp5 = tmp11 - tmp6;
+    tmp4 = tmp10 + tmp5;
+
+    /* Final output stage: scale down by a factor of 8 and range-limit */
+
+    outptr[0] = range_limit[(int) DESCALE((INT32) (tmp0 + tmp7), 3)
+			    & RANGE_MASK];
+    outptr[7] = range_limit[(int) DESCALE((INT32) (tmp0 - tmp7), 3)
+			    & RANGE_MASK];
+    outptr[1] = range_limit[(int) DESCALE((INT32) (tmp1 + tmp6), 3)
+			    & RANGE_MASK];
+    outptr[6] = range_limit[(int) DESCALE((INT32) (tmp1 - tmp6), 3)
+			    & RANGE_MASK];
+    outptr[2] = range_limit[(int) DESCALE((INT32) (tmp2 + tmp5), 3)
+			    & RANGE_MASK];
+    outptr[5] = range_limit[(int) DESCALE((INT32) (tmp2 - tmp5), 3)
+			    & RANGE_MASK];
+    outptr[4] = range_limit[(int) DESCALE((INT32) (tmp3 + tmp4), 3)
+			    & RANGE_MASK];
+    outptr[3] = range_limit[(int) DESCALE((INT32) (tmp3 - tmp4), 3)
+			    & RANGE_MASK];
+    
+    wsptr += DCTSIZE;		/* advance pointer to next row */
+  }
+}
+
+#endif /* DCT_FLOAT_SUPPORTED */
diff --git a/src/SFML/Graphics/libjpeg/jidctfst.c b/src/SFML/Graphics/libjpeg/jidctfst.c
new file mode 100755
index 0000000..078b8c4
--- /dev/null
+++ b/src/SFML/Graphics/libjpeg/jidctfst.c
@@ -0,0 +1,368 @@
+/*
+ * jidctfst.c
+ *
+ * Copyright (C) 1994-1998, Thomas G. Lane.
+ * This file is part of the Independent JPEG Group's software.
+ * For conditions of distribution and use, see the accompanying README file.
+ *
+ * This file contains a fast, not so accurate integer implementation of the
+ * inverse DCT (Discrete Cosine Transform).  In the IJG code, this routine
+ * must also perform dequantization of the input coefficients.
+ *
+ * A 2-D IDCT can be done by 1-D IDCT on each column followed by 1-D IDCT
+ * on each row (or vice versa, but it's more convenient to emit a row at
+ * a time).  Direct algorithms are also available, but they are much more
+ * complex and seem not to be any faster when reduced to code.
+ *
+ * This implementation is based on Arai, Agui, and Nakajima's algorithm for
+ * scaled DCT.  Their original paper (Trans. IEICE E-71(11):1095) is in
+ * Japanese, but the algorithm is described in the Pennebaker & Mitchell
+ * JPEG textbook (see REFERENCES section in file README).  The following code
+ * is based directly on figure 4-8 in P&M.
+ * While an 8-point DCT cannot be done in less than 11 multiplies, it is
+ * possible to arrange the computation so that many of the multiplies are
+ * simple scalings of the final outputs.  These multiplies can then be
+ * folded into the multiplications or divisions by the JPEG quantization
+ * table entries.  The AA&N method leaves only 5 multiplies and 29 adds
+ * to be done in the DCT itself.
+ * The primary disadvantage of this method is that with fixed-point math,
+ * accuracy is lost due to imprecise representation of the scaled
+ * quantization values.  The smaller the quantization table entry, the less
+ * precise the scaled value, so this implementation does worse with high-
+ * quality-setting files than with low-quality ones.
+ */
+
+#define JPEG_INTERNALS
+#include "jinclude.h"
+#include "jpeglib.h"
+#include "jdct.h"		/* Private declarations for DCT subsystem */
+
+#ifdef DCT_IFAST_SUPPORTED
+
+
+/*
+ * This module is specialized to the case DCTSIZE = 8.
+ */
+
+#if DCTSIZE != 8
+  Sorry, this code only copes with 8x8 DCTs. /* deliberate syntax err */
+#endif
+
+
+/* Scaling decisions are generally the same as in the LL&M algorithm;
+ * see jidctint.c for more details.  However, we choose to descale
+ * (right shift) multiplication products as soon as they are formed,
+ * rather than carrying additional fractional bits into subsequent additions.
+ * This compromises accuracy slightly, but it lets us save a few shifts.
+ * More importantly, 16-bit arithmetic is then adequate (for 8-bit samples)
+ * everywhere except in the multiplications proper; this saves a good deal
+ * of work on 16-bit-int machines.
+ *
+ * The dequantized coefficients are not integers because the AA&N scaling
+ * factors have been incorporated.  We represent them scaled up by PASS1_BITS,
+ * so that the first and second IDCT rounds have the same input scaling.
+ * For 8-bit JSAMPLEs, we choose IFAST_SCALE_BITS = PASS1_BITS so as to
+ * avoid a descaling shift; this compromises accuracy rather drastically
+ * for small quantization table entries, but it saves a lot of shifts.
+ * For 12-bit JSAMPLEs, there's no hope of using 16x16 multiplies anyway,
+ * so we use a much larger scaling factor to preserve accuracy.
+ *
+ * A final compromise is to represent the multiplicative constants to only
+ * 8 fractional bits, rather than 13.  This saves some shifting work on some
+ * machines, and may also reduce the cost of multiplication (since there
+ * are fewer one-bits in the constants).
+ */
+
+#if BITS_IN_JSAMPLE == 8
+#define CONST_BITS  8
+#define PASS1_BITS  2
+#else
+#define CONST_BITS  8
+#define PASS1_BITS  1		/* lose a little precision to avoid overflow */
+#endif
+
+/* Some C compilers fail to reduce "FIX(constant)" at compile time, thus
+ * causing a lot of useless floating-point operations at run time.
+ * To get around this we use the following pre-calculated constants.
+ * If you change CONST_BITS you may want to add appropriate values.
+ * (With a reasonable C compiler, you can just rely on the FIX() macro...)
+ */
+
+#if CONST_BITS == 8
+#define FIX_1_082392200  ((INT32)  277)		/* FIX(1.082392200) */
+#define FIX_1_414213562  ((INT32)  362)		/* FIX(1.414213562) */
+#define FIX_1_847759065  ((INT32)  473)		/* FIX(1.847759065) */
+#define FIX_2_613125930  ((INT32)  669)		/* FIX(2.613125930) */
+#else
+#define FIX_1_082392200  FIX(1.082392200)
+#define FIX_1_414213562  FIX(1.414213562)
+#define FIX_1_847759065  FIX(1.847759065)
+#define FIX_2_613125930  FIX(2.613125930)
+#endif
+
+
+/* We can gain a little more speed, with a further compromise in accuracy,
+ * by omitting the addition in a descaling shift.  This yields an incorrectly
+ * rounded result half the time...
+ */
+
+#ifndef USE_ACCURATE_ROUNDING
+#undef DESCALE
+#define DESCALE(x,n)  RIGHT_SHIFT(x, n)
+#endif
+
+
+/* Multiply a DCTELEM variable by an INT32 constant, and immediately
+ * descale to yield a DCTELEM result.
+ */
+
+#define MULTIPLY(var,const)  ((DCTELEM) DESCALE((var) * (const), CONST_BITS))
+
+
+/* Dequantize a coefficient by multiplying it by the multiplier-table
+ * entry; produce a DCTELEM result.  For 8-bit data a 16x16->16
+ * multiplication will do.  For 12-bit data, the multiplier table is
+ * declared INT32, so a 32-bit multiply will be used.
+ */
+
+#if BITS_IN_JSAMPLE == 8
+#define DEQUANTIZE(coef,quantval)  (((IFAST_MULT_TYPE) (coef)) * (quantval))
+#else
+#define DEQUANTIZE(coef,quantval)  \
+	DESCALE((coef)*(quantval), IFAST_SCALE_BITS-PASS1_BITS)
+#endif
+
+
+/* Like DESCALE, but applies to a DCTELEM and produces an int.
+ * We assume that int right shift is unsigned if INT32 right shift is.
+ */
+
+#ifdef RIGHT_SHIFT_IS_UNSIGNED
+#define ISHIFT_TEMPS	DCTELEM ishift_temp;
+#if BITS_IN_JSAMPLE == 8
+#define DCTELEMBITS  16		/* DCTELEM may be 16 or 32 bits */
+#else
+#define DCTELEMBITS  32		/* DCTELEM must be 32 bits */
+#endif
+#define IRIGHT_SHIFT(x,shft)  \
+    ((ishift_temp = (x)) < 0 ? \
+     (ishift_temp >> (shft)) | ((~((DCTELEM) 0)) << (DCTELEMBITS-(shft))) : \
+     (ishift_temp >> (shft)))
+#else
+#define ISHIFT_TEMPS
+#define IRIGHT_SHIFT(x,shft)	((x) >> (shft))
+#endif
+
+#ifdef USE_ACCURATE_ROUNDING
+#define IDESCALE(x,n)  ((int) IRIGHT_SHIFT((x) + (1 << ((n)-1)), n))
+#else
+#define IDESCALE(x,n)  ((int) IRIGHT_SHIFT(x, n))
+#endif
+
+
+/*
+ * Perform dequantization and inverse DCT on one block of coefficients.
+ */
+
+GLOBAL(void)
+jpeg_idct_ifast (j_decompress_ptr cinfo, jpeg_component_info * compptr,
+		 JCOEFPTR coef_block,
+		 JSAMPARRAY output_buf, JDIMENSION output_col)
+{
+  DCTELEM tmp0, tmp1, tmp2, tmp3, tmp4, tmp5, tmp6, tmp7;
+  DCTELEM tmp10, tmp11, tmp12, tmp13;
+  DCTELEM z5, z10, z11, z12, z13;
+  JCOEFPTR inptr;
+  IFAST_MULT_TYPE * quantptr;
+  int * wsptr;
+  JSAMPROW outptr;
+  JSAMPLE *range_limit = IDCT_range_limit(cinfo);
+  int ctr;
+  int workspace[DCTSIZE2];	/* buffers data between passes */
+  SHIFT_TEMPS			/* for DESCALE */
+  ISHIFT_TEMPS			/* for IDESCALE */
+
+  /* Pass 1: process columns from input, store into work array. */
+
+  inptr = coef_block;
+  quantptr = (IFAST_MULT_TYPE *) compptr->dct_table;
+  wsptr = workspace;
+  for (ctr = DCTSIZE; ctr > 0; ctr--) {
+    /* Due to quantization, we will usually find that many of the input
+     * coefficients are zero, especially the AC terms.  We can exploit this
+     * by short-circuiting the IDCT calculation for any column in which all
+     * the AC terms are zero.  In that case each output is equal to the
+     * DC coefficient (with scale factor as needed).
+     * With typical images and quantization tables, half or more of the
+     * column DCT calculations can be simplified this way.
+     */
+    
+    if (inptr[DCTSIZE*1] == 0 && inptr[DCTSIZE*2] == 0 &&
+	inptr[DCTSIZE*3] == 0 && inptr[DCTSIZE*4] == 0 &&
+	inptr[DCTSIZE*5] == 0 && inptr[DCTSIZE*6] == 0 &&
+	inptr[DCTSIZE*7] == 0) {
+      /* AC terms all zero */
+      int dcval = (int) DEQUANTIZE(inptr[DCTSIZE*0], quantptr[DCTSIZE*0]);
+
+      wsptr[DCTSIZE*0] = dcval;
+      wsptr[DCTSIZE*1] = dcval;
+      wsptr[DCTSIZE*2] = dcval;
+      wsptr[DCTSIZE*3] = dcval;
+      wsptr[DCTSIZE*4] = dcval;
+      wsptr[DCTSIZE*5] = dcval;
+      wsptr[DCTSIZE*6] = dcval;
+      wsptr[DCTSIZE*7] = dcval;
+      
+      inptr++;			/* advance pointers to next column */
+      quantptr++;
+      wsptr++;
+      continue;
+    }
+    
+    /* Even part */
+
+    tmp0 = DEQUANTIZE(inptr[DCTSIZE*0], quantptr[DCTSIZE*0]);
+    tmp1 = DEQUANTIZE(inptr[DCTSIZE*2], quantptr[DCTSIZE*2]);
+    tmp2 = DEQUANTIZE(inptr[DCTSIZE*4], quantptr[DCTSIZE*4]);
+    tmp3 = DEQUANTIZE(inptr[DCTSIZE*6], quantptr[DCTSIZE*6]);
+
+    tmp10 = tmp0 + tmp2;	/* phase 3 */
+    tmp11 = tmp0 - tmp2;
+
+    tmp13 = tmp1 + tmp3;	/* phases 5-3 */
+    tmp12 = MULTIPLY(tmp1 - tmp3, FIX_1_414213562) - tmp13; /* 2*c4 */
+
+    tmp0 = tmp10 + tmp13;	/* phase 2 */
+    tmp3 = tmp10 - tmp13;
+    tmp1 = tmp11 + tmp12;
+    tmp2 = tmp11 - tmp12;
+    
+    /* Odd part */
+
+    tmp4 = DEQUANTIZE(inptr[DCTSIZE*1], quantptr[DCTSIZE*1]);
+    tmp5 = DEQUANTIZE(inptr[DCTSIZE*3], quantptr[DCTSIZE*3]);
+    tmp6 = DEQUANTIZE(inptr[DCTSIZE*5], quantptr[DCTSIZE*5]);
+    tmp7 = DEQUANTIZE(inptr[DCTSIZE*7], quantptr[DCTSIZE*7]);
+
+    z13 = tmp6 + tmp5;		/* phase 6 */
+    z10 = tmp6 - tmp5;
+    z11 = tmp4 + tmp7;
+    z12 = tmp4 - tmp7;
+
+    tmp7 = z11 + z13;		/* phase 5 */
+    tmp11 = MULTIPLY(z11 - z13, FIX_1_414213562); /* 2*c4 */
+
+    z5 = MULTIPLY(z10 + z12, FIX_1_847759065); /* 2*c2 */
+    tmp10 = MULTIPLY(z12, FIX_1_082392200) - z5; /* 2*(c2-c6) */
+    tmp12 = MULTIPLY(z10, - FIX_2_613125930) + z5; /* -2*(c2+c6) */
+
+    tmp6 = tmp12 - tmp7;	/* phase 2 */
+    tmp5 = tmp11 - tmp6;
+    tmp4 = tmp10 + tmp5;
+
+    wsptr[DCTSIZE*0] = (int) (tmp0 + tmp7);
+    wsptr[DCTSIZE*7] = (int) (tmp0 - tmp7);
+    wsptr[DCTSIZE*1] = (int) (tmp1 + tmp6);
+    wsptr[DCTSIZE*6] = (int) (tmp1 - tmp6);
+    wsptr[DCTSIZE*2] = (int) (tmp2 + tmp5);
+    wsptr[DCTSIZE*5] = (int) (tmp2 - tmp5);
+    wsptr[DCTSIZE*4] = (int) (tmp3 + tmp4);
+    wsptr[DCTSIZE*3] = (int) (tmp3 - tmp4);
+
+    inptr++;			/* advance pointers to next column */
+    quantptr++;
+    wsptr++;
+  }
+  
+  /* Pass 2: process rows from work array, store into output array. */
+  /* Note that we must descale the results by a factor of 8 == 2**3, */
+  /* and also undo the PASS1_BITS scaling. */
+
+  wsptr = workspace;
+  for (ctr = 0; ctr < DCTSIZE; ctr++) {
+    outptr = output_buf[ctr] + output_col;
+    /* Rows of zeroes can be exploited in the same way as we did with columns.
+     * However, the column calculation has created many nonzero AC terms, so
+     * the simplification applies less often (typically 5% to 10% of the time).
+     * On machines with very fast multiplication, it's possible that the
+     * test takes more time than it's worth.  In that case this section
+     * may be commented out.
+     */
+    
+#ifndef NO_ZERO_ROW_TEST
+    if (wsptr[1] == 0 && wsptr[2] == 0 && wsptr[3] == 0 && wsptr[4] == 0 &&
+	wsptr[5] == 0 && wsptr[6] == 0 && wsptr[7] == 0) {
+      /* AC terms all zero */
+      JSAMPLE dcval = range_limit[IDESCALE(wsptr[0], PASS1_BITS+3)
+				  & RANGE_MASK];
+      
+      outptr[0] = dcval;
+      outptr[1] = dcval;
+      outptr[2] = dcval;
+      outptr[3] = dcval;
+      outptr[4] = dcval;
+      outptr[5] = dcval;
+      outptr[6] = dcval;
+      outptr[7] = dcval;
+
+      wsptr += DCTSIZE;		/* advance pointer to next row */
+      continue;
+    }
+#endif
+    
+    /* Even part */
+
+    tmp10 = ((DCTELEM) wsptr[0] + (DCTELEM) wsptr[4]);
+    tmp11 = ((DCTELEM) wsptr[0] - (DCTELEM) wsptr[4]);
+
+    tmp13 = ((DCTELEM) wsptr[2] + (DCTELEM) wsptr[6]);
+    tmp12 = MULTIPLY((DCTELEM) wsptr[2] - (DCTELEM) wsptr[6], FIX_1_414213562)
+	    - tmp13;
+
+    tmp0 = tmp10 + tmp13;
+    tmp3 = tmp10 - tmp13;
+    tmp1 = tmp11 + tmp12;
+    tmp2 = tmp11 - tmp12;
+
+    /* Odd part */
+
+    z13 = (DCTELEM) wsptr[5] + (DCTELEM) wsptr[3];
+    z10 = (DCTELEM) wsptr[5] - (DCTELEM) wsptr[3];
+    z11 = (DCTELEM) wsptr[1] + (DCTELEM) wsptr[7];
+    z12 = (DCTELEM) wsptr[1] - (DCTELEM) wsptr[7];
+
+    tmp7 = z11 + z13;		/* phase 5 */
+    tmp11 = MULTIPLY(z11 - z13, FIX_1_414213562); /* 2*c4 */
+
+    z5 = MULTIPLY(z10 + z12, FIX_1_847759065); /* 2*c2 */
+    tmp10 = MULTIPLY(z12, FIX_1_082392200) - z5; /* 2*(c2-c6) */
+    tmp12 = MULTIPLY(z10, - FIX_2_613125930) + z5; /* -2*(c2+c6) */
+
+    tmp6 = tmp12 - tmp7;	/* phase 2 */
+    tmp5 = tmp11 - tmp6;
+    tmp4 = tmp10 + tmp5;
+
+    /* Final output stage: scale down by a factor of 8 and range-limit */
+
+    outptr[0] = range_limit[IDESCALE(tmp0 + tmp7, PASS1_BITS+3)
+			    & RANGE_MASK];
+    outptr[7] = range_limit[IDESCALE(tmp0 - tmp7, PASS1_BITS+3)
+			    & RANGE_MASK];
+    outptr[1] = range_limit[IDESCALE(tmp1 + tmp6, PASS1_BITS+3)
+			    & RANGE_MASK];
+    outptr[6] = range_limit[IDESCALE(tmp1 - tmp6, PASS1_BITS+3)
+			    & RANGE_MASK];
+    outptr[2] = range_limit[IDESCALE(tmp2 + tmp5, PASS1_BITS+3)
+			    & RANGE_MASK];
+    outptr[5] = range_limit[IDESCALE(tmp2 - tmp5, PASS1_BITS+3)
+			    & RANGE_MASK];
+    outptr[4] = range_limit[IDESCALE(tmp3 + tmp4, PASS1_BITS+3)
+			    & RANGE_MASK];
+    outptr[3] = range_limit[IDESCALE(tmp3 - tmp4, PASS1_BITS+3)
+			    & RANGE_MASK];
+
+    wsptr += DCTSIZE;		/* advance pointer to next row */
+  }
+}
+
+#endif /* DCT_IFAST_SUPPORTED */
diff --git a/src/SFML/Graphics/libjpeg/jidctint.c b/src/SFML/Graphics/libjpeg/jidctint.c
new file mode 100755
index 0000000..4f47fe8
--- /dev/null
+++ b/src/SFML/Graphics/libjpeg/jidctint.c
@@ -0,0 +1,389 @@
+/*
+ * jidctint.c
+ *
+ * Copyright (C) 1991-1998, Thomas G. Lane.
+ * This file is part of the Independent JPEG Group's software.
+ * For conditions of distribution and use, see the accompanying README file.
+ *
+ * This file contains a slow-but-accurate integer implementation of the
+ * inverse DCT (Discrete Cosine Transform).  In the IJG code, this routine
+ * must also perform dequantization of the input coefficients.
+ *
+ * A 2-D IDCT can be done by 1-D IDCT on each column followed by 1-D IDCT
+ * on each row (or vice versa, but it's more convenient to emit a row at
+ * a time).  Direct algorithms are also available, but they are much more
+ * complex and seem not to be any faster when reduced to code.
+ *
+ * This implementation is based on an algorithm described in
+ *   C. Loeffler, A. Ligtenberg and G. Moschytz, "Practical Fast 1-D DCT
+ *   Algorithms with 11 Multiplications", Proc. Int'l. Conf. on Acoustics,
+ *   Speech, and Signal Processing 1989 (ICASSP '89), pp. 988-991.
+ * The primary algorithm described there uses 11 multiplies and 29 adds.
+ * We use their alternate method with 12 multiplies and 32 adds.
+ * The advantage of this method is that no data path contains more than one
+ * multiplication; this allows a very simple and accurate implementation in
+ * scaled fixed-point arithmetic, with a minimal number of shifts.
+ */
+
+#define JPEG_INTERNALS
+#include "jinclude.h"
+#include "jpeglib.h"
+#include "jdct.h"		/* Private declarations for DCT subsystem */
+
+#ifdef DCT_ISLOW_SUPPORTED
+
+
+/*
+ * This module is specialized to the case DCTSIZE = 8.
+ */
+
+#if DCTSIZE != 8
+  Sorry, this code only copes with 8x8 DCTs. /* deliberate syntax err */
+#endif
+
+
+/*
+ * The poop on this scaling stuff is as follows:
+ *
+ * Each 1-D IDCT step produces outputs which are a factor of sqrt(N)
+ * larger than the true IDCT outputs.  The final outputs are therefore
+ * a factor of N larger than desired; since N=8 this can be cured by
+ * a simple right shift at the end of the algorithm.  The advantage of
+ * this arrangement is that we save two multiplications per 1-D IDCT,
+ * because the y0 and y4 inputs need not be divided by sqrt(N).
+ *
+ * We have to do addition and subtraction of the integer inputs, which
+ * is no problem, and multiplication by fractional constants, which is
+ * a problem to do in integer arithmetic.  We multiply all the constants
+ * by CONST_SCALE and convert them to integer constants (thus retaining
+ * CONST_BITS bits of precision in the constants).  After doing a
+ * multiplication we have to divide the product by CONST_SCALE, with proper
+ * rounding, to produce the correct output.  This division can be done
+ * cheaply as a right shift of CONST_BITS bits.  We postpone shifting
+ * as long as possible so that partial sums can be added together with
+ * full fractional precision.
+ *
+ * The outputs of the first pass are scaled up by PASS1_BITS bits so that
+ * they are represented to better-than-integral precision.  These outputs
+ * require BITS_IN_JSAMPLE + PASS1_BITS + 3 bits; this fits in a 16-bit word
+ * with the recommended scaling.  (To scale up 12-bit sample data further, an
+ * intermediate INT32 array would be needed.)
+ *
+ * To avoid overflow of the 32-bit intermediate results in pass 2, we must
+ * have BITS_IN_JSAMPLE + CONST_BITS + PASS1_BITS <= 26.  Error analysis
+ * shows that the values given below are the most effective.
+ */
+
+#if BITS_IN_JSAMPLE == 8
+#define CONST_BITS  13
+#define PASS1_BITS  2
+#else
+#define CONST_BITS  13
+#define PASS1_BITS  1		/* lose a little precision to avoid overflow */
+#endif
+
+/* Some C compilers fail to reduce "FIX(constant)" at compile time, thus
+ * causing a lot of useless floating-point operations at run time.
+ * To get around this we use the following pre-calculated constants.
+ * If you change CONST_BITS you may want to add appropriate values.
+ * (With a reasonable C compiler, you can just rely on the FIX() macro...)
+ */
+
+#if CONST_BITS == 13
+#define FIX_0_298631336  ((INT32)  2446)	/* FIX(0.298631336) */
+#define FIX_0_390180644  ((INT32)  3196)	/* FIX(0.390180644) */
+#define FIX_0_541196100  ((INT32)  4433)	/* FIX(0.541196100) */
+#define FIX_0_765366865  ((INT32)  6270)	/* FIX(0.765366865) */
+#define FIX_0_899976223  ((INT32)  7373)	/* FIX(0.899976223) */
+#define FIX_1_175875602  ((INT32)  9633)	/* FIX(1.175875602) */
+#define FIX_1_501321110  ((INT32)  12299)	/* FIX(1.501321110) */
+#define FIX_1_847759065  ((INT32)  15137)	/* FIX(1.847759065) */
+#define FIX_1_961570560  ((INT32)  16069)	/* FIX(1.961570560) */
+#define FIX_2_053119869  ((INT32)  16819)	/* FIX(2.053119869) */
+#define FIX_2_562915447  ((INT32)  20995)	/* FIX(2.562915447) */
+#define FIX_3_072711026  ((INT32)  25172)	/* FIX(3.072711026) */
+#else
+#define FIX_0_298631336  FIX(0.298631336)
+#define FIX_0_390180644  FIX(0.390180644)
+#define FIX_0_541196100  FIX(0.541196100)
+#define FIX_0_765366865  FIX(0.765366865)
+#define FIX_0_899976223  FIX(0.899976223)
+#define FIX_1_175875602  FIX(1.175875602)
+#define FIX_1_501321110  FIX(1.501321110)
+#define FIX_1_847759065  FIX(1.847759065)
+#define FIX_1_961570560  FIX(1.961570560)
+#define FIX_2_053119869  FIX(2.053119869)
+#define FIX_2_562915447  FIX(2.562915447)
+#define FIX_3_072711026  FIX(3.072711026)
+#endif
+
+
+/* Multiply an INT32 variable by an INT32 constant to yield an INT32 result.
+ * For 8-bit samples with the recommended scaling, all the variable
+ * and constant values involved are no more than 16 bits wide, so a
+ * 16x16->32 bit multiply can be used instead of a full 32x32 multiply.
+ * For 12-bit samples, a full 32-bit multiplication will be needed.
+ */
+
+#if BITS_IN_JSAMPLE == 8
+#define MULTIPLY(var,const)  MULTIPLY16C16(var,const)
+#else
+#define MULTIPLY(var,const)  ((var) * (const))
+#endif
+
+
+/* Dequantize a coefficient by multiplying it by the multiplier-table
+ * entry; produce an int result.  In this module, both inputs and result
+ * are 16 bits or less, so either int or short multiply will work.
+ */
+
+#define DEQUANTIZE(coef,quantval)  (((ISLOW_MULT_TYPE) (coef)) * (quantval))
+
+
+/*
+ * Perform dequantization and inverse DCT on one block of coefficients.
+ */
+
+GLOBAL(void)
+jpeg_idct_islow (j_decompress_ptr cinfo, jpeg_component_info * compptr,
+		 JCOEFPTR coef_block,
+		 JSAMPARRAY output_buf, JDIMENSION output_col)
+{
+  INT32 tmp0, tmp1, tmp2, tmp3;
+  INT32 tmp10, tmp11, tmp12, tmp13;
+  INT32 z1, z2, z3, z4, z5;
+  JCOEFPTR inptr;
+  ISLOW_MULT_TYPE * quantptr;
+  int * wsptr;
+  JSAMPROW outptr;
+  JSAMPLE *range_limit = IDCT_range_limit(cinfo);
+  int ctr;
+  int workspace[DCTSIZE2];	/* buffers data between passes */
+  SHIFT_TEMPS
+
+  /* Pass 1: process columns from input, store into work array. */
+  /* Note results are scaled up by sqrt(8) compared to a true IDCT; */
+  /* furthermore, we scale the results by 2**PASS1_BITS. */
+
+  inptr = coef_block;
+  quantptr = (ISLOW_MULT_TYPE *) compptr->dct_table;
+  wsptr = workspace;
+  for (ctr = DCTSIZE; ctr > 0; ctr--) {
+    /* Due to quantization, we will usually find that many of the input
+     * coefficients are zero, especially the AC terms.  We can exploit this
+     * by short-circuiting the IDCT calculation for any column in which all
+     * the AC terms are zero.  In that case each output is equal to the
+     * DC coefficient (with scale factor as needed).
+     * With typical images and quantization tables, half or more of the
+     * column DCT calculations can be simplified this way.
+     */
+    
+    if (inptr[DCTSIZE*1] == 0 && inptr[DCTSIZE*2] == 0 &&
+	inptr[DCTSIZE*3] == 0 && inptr[DCTSIZE*4] == 0 &&
+	inptr[DCTSIZE*5] == 0 && inptr[DCTSIZE*6] == 0 &&
+	inptr[DCTSIZE*7] == 0) {
+      /* AC terms all zero */
+      int dcval = DEQUANTIZE(inptr[DCTSIZE*0], quantptr[DCTSIZE*0]) << PASS1_BITS;
+      
+      wsptr[DCTSIZE*0] = dcval;
+      wsptr[DCTSIZE*1] = dcval;
+      wsptr[DCTSIZE*2] = dcval;
+      wsptr[DCTSIZE*3] = dcval;
+      wsptr[DCTSIZE*4] = dcval;
+      wsptr[DCTSIZE*5] = dcval;
+      wsptr[DCTSIZE*6] = dcval;
+      wsptr[DCTSIZE*7] = dcval;
+      
+      inptr++;			/* advance pointers to next column */
+      quantptr++;
+      wsptr++;
+      continue;
+    }
+    
+    /* Even part: reverse the even part of the forward DCT. */
+    /* The rotator is sqrt(2)*c(-6). */
+    
+    z2 = DEQUANTIZE(inptr[DCTSIZE*2], quantptr[DCTSIZE*2]);
+    z3 = DEQUANTIZE(inptr[DCTSIZE*6], quantptr[DCTSIZE*6]);
+    
+    z1 = MULTIPLY(z2 + z3, FIX_0_541196100);
+    tmp2 = z1 + MULTIPLY(z3, - FIX_1_847759065);
+    tmp3 = z1 + MULTIPLY(z2, FIX_0_765366865);
+    
+    z2 = DEQUANTIZE(inptr[DCTSIZE*0], quantptr[DCTSIZE*0]);
+    z3 = DEQUANTIZE(inptr[DCTSIZE*4], quantptr[DCTSIZE*4]);
+
+    tmp0 = (z2 + z3) << CONST_BITS;
+    tmp1 = (z2 - z3) << CONST_BITS;
+    
+    tmp10 = tmp0 + tmp3;
+    tmp13 = tmp0 - tmp3;
+    tmp11 = tmp1 + tmp2;
+    tmp12 = tmp1 - tmp2;
+    
+    /* Odd part per figure 8; the matrix is unitary and hence its
+     * transpose is its inverse.  i0..i3 are y7,y5,y3,y1 respectively.
+     */
+    
+    tmp0 = DEQUANTIZE(inptr[DCTSIZE*7], quantptr[DCTSIZE*7]);
+    tmp1 = DEQUANTIZE(inptr[DCTSIZE*5], quantptr[DCTSIZE*5]);
+    tmp2 = DEQUANTIZE(inptr[DCTSIZE*3], quantptr[DCTSIZE*3]);
+    tmp3 = DEQUANTIZE(inptr[DCTSIZE*1], quantptr[DCTSIZE*1]);
+    
+    z1 = tmp0 + tmp3;
+    z2 = tmp1 + tmp2;
+    z3 = tmp0 + tmp2;
+    z4 = tmp1 + tmp3;
+    z5 = MULTIPLY(z3 + z4, FIX_1_175875602); /* sqrt(2) * c3 */
+    
+    tmp0 = MULTIPLY(tmp0, FIX_0_298631336); /* sqrt(2) * (-c1+c3+c5-c7) */
+    tmp1 = MULTIPLY(tmp1, FIX_2_053119869); /* sqrt(2) * ( c1+c3-c5+c7) */
+    tmp2 = MULTIPLY(tmp2, FIX_3_072711026); /* sqrt(2) * ( c1+c3+c5-c7) */
+    tmp3 = MULTIPLY(tmp3, FIX_1_501321110); /* sqrt(2) * ( c1+c3-c5-c7) */
+    z1 = MULTIPLY(z1, - FIX_0_899976223); /* sqrt(2) * (c7-c3) */
+    z2 = MULTIPLY(z2, - FIX_2_562915447); /* sqrt(2) * (-c1-c3) */
+    z3 = MULTIPLY(z3, - FIX_1_961570560); /* sqrt(2) * (-c3-c5) */
+    z4 = MULTIPLY(z4, - FIX_0_390180644); /* sqrt(2) * (c5-c3) */
+    
+    z3 += z5;
+    z4 += z5;
+    
+    tmp0 += z1 + z3;
+    tmp1 += z2 + z4;
+    tmp2 += z2 + z3;
+    tmp3 += z1 + z4;
+    
+    /* Final output stage: inputs are tmp10..tmp13, tmp0..tmp3 */
+    
+    wsptr[DCTSIZE*0] = (int) DESCALE(tmp10 + tmp3, CONST_BITS-PASS1_BITS);
+    wsptr[DCTSIZE*7] = (int) DESCALE(tmp10 - tmp3, CONST_BITS-PASS1_BITS);
+    wsptr[DCTSIZE*1] = (int) DESCALE(tmp11 + tmp2, CONST_BITS-PASS1_BITS);
+    wsptr[DCTSIZE*6] = (int) DESCALE(tmp11 - tmp2, CONST_BITS-PASS1_BITS);
+    wsptr[DCTSIZE*2] = (int) DESCALE(tmp12 + tmp1, CONST_BITS-PASS1_BITS);
+    wsptr[DCTSIZE*5] = (int) DESCALE(tmp12 - tmp1, CONST_BITS-PASS1_BITS);
+    wsptr[DCTSIZE*3] = (int) DESCALE(tmp13 + tmp0, CONST_BITS-PASS1_BITS);
+    wsptr[DCTSIZE*4] = (int) DESCALE(tmp13 - tmp0, CONST_BITS-PASS1_BITS);
+    
+    inptr++;			/* advance pointers to next column */
+    quantptr++;
+    wsptr++;
+  }
+  
+  /* Pass 2: process rows from work array, store into output array. */
+  /* Note that we must descale the results by a factor of 8 == 2**3, */
+  /* and also undo the PASS1_BITS scaling. */
+
+  wsptr = workspace;
+  for (ctr = 0; ctr < DCTSIZE; ctr++) {
+    outptr = output_buf[ctr] + output_col;
+    /* Rows of zeroes can be exploited in the same way as we did with columns.
+     * However, the column calculation has created many nonzero AC terms, so
+     * the simplification applies less often (typically 5% to 10% of the time).
+     * On machines with very fast multiplication, it's possible that the
+     * test takes more time than it's worth.  In that case this section
+     * may be commented out.
+     */
+    
+#ifndef NO_ZERO_ROW_TEST
+    if (wsptr[1] == 0 && wsptr[2] == 0 && wsptr[3] == 0 && wsptr[4] == 0 &&
+	wsptr[5] == 0 && wsptr[6] == 0 && wsptr[7] == 0) {
+      /* AC terms all zero */
+      JSAMPLE dcval = range_limit[(int) DESCALE((INT32) wsptr[0], PASS1_BITS+3)
+				  & RANGE_MASK];
+      
+      outptr[0] = dcval;
+      outptr[1] = dcval;
+      outptr[2] = dcval;
+      outptr[3] = dcval;
+      outptr[4] = dcval;
+      outptr[5] = dcval;
+      outptr[6] = dcval;
+      outptr[7] = dcval;
+
+      wsptr += DCTSIZE;		/* advance pointer to next row */
+      continue;
+    }
+#endif
+    
+    /* Even part: reverse the even part of the forward DCT. */
+    /* The rotator is sqrt(2)*c(-6). */
+    
+    z2 = (INT32) wsptr[2];
+    z3 = (INT32) wsptr[6];
+    
+    z1 = MULTIPLY(z2 + z3, FIX_0_541196100);
+    tmp2 = z1 + MULTIPLY(z3, - FIX_1_847759065);
+    tmp3 = z1 + MULTIPLY(z2, FIX_0_765366865);
+    
+    tmp0 = ((INT32) wsptr[0] + (INT32) wsptr[4]) << CONST_BITS;
+    tmp1 = ((INT32) wsptr[0] - (INT32) wsptr[4]) << CONST_BITS;
+    
+    tmp10 = tmp0 + tmp3;
+    tmp13 = tmp0 - tmp3;
+    tmp11 = tmp1 + tmp2;
+    tmp12 = tmp1 - tmp2;
+    
+    /* Odd part per figure 8; the matrix is unitary and hence its
+     * transpose is its inverse.  i0..i3 are y7,y5,y3,y1 respectively.
+     */
+    
+    tmp0 = (INT32) wsptr[7];
+    tmp1 = (INT32) wsptr[5];
+    tmp2 = (INT32) wsptr[3];
+    tmp3 = (INT32) wsptr[1];
+    
+    z1 = tmp0 + tmp3;
+    z2 = tmp1 + tmp2;
+    z3 = tmp0 + tmp2;
+    z4 = tmp1 + tmp3;
+    z5 = MULTIPLY(z3 + z4, FIX_1_175875602); /* sqrt(2) * c3 */
+    
+    tmp0 = MULTIPLY(tmp0, FIX_0_298631336); /* sqrt(2) * (-c1+c3+c5-c7) */
+    tmp1 = MULTIPLY(tmp1, FIX_2_053119869); /* sqrt(2) * ( c1+c3-c5+c7) */
+    tmp2 = MULTIPLY(tmp2, FIX_3_072711026); /* sqrt(2) * ( c1+c3+c5-c7) */
+    tmp3 = MULTIPLY(tmp3, FIX_1_501321110); /* sqrt(2) * ( c1+c3-c5-c7) */
+    z1 = MULTIPLY(z1, - FIX_0_899976223); /* sqrt(2) * (c7-c3) */
+    z2 = MULTIPLY(z2, - FIX_2_562915447); /* sqrt(2) * (-c1-c3) */
+    z3 = MULTIPLY(z3, - FIX_1_961570560); /* sqrt(2) * (-c3-c5) */
+    z4 = MULTIPLY(z4, - FIX_0_390180644); /* sqrt(2) * (c5-c3) */
+    
+    z3 += z5;
+    z4 += z5;
+    
+    tmp0 += z1 + z3;
+    tmp1 += z2 + z4;
+    tmp2 += z2 + z3;
+    tmp3 += z1 + z4;
+    
+    /* Final output stage: inputs are tmp10..tmp13, tmp0..tmp3 */
+    
+    outptr[0] = range_limit[(int) DESCALE(tmp10 + tmp3,
+					  CONST_BITS+PASS1_BITS+3)
+			    & RANGE_MASK];
+    outptr[7] = range_limit[(int) DESCALE(tmp10 - tmp3,
+					  CONST_BITS+PASS1_BITS+3)
+			    & RANGE_MASK];
+    outptr[1] = range_limit[(int) DESCALE(tmp11 + tmp2,
+					  CONST_BITS+PASS1_BITS+3)
+			    & RANGE_MASK];
+    outptr[6] = range_limit[(int) DESCALE(tmp11 - tmp2,
+					  CONST_BITS+PASS1_BITS+3)
+			    & RANGE_MASK];
+    outptr[2] = range_limit[(int) DESCALE(tmp12 + tmp1,
+					  CONST_BITS+PASS1_BITS+3)
+			    & RANGE_MASK];
+    outptr[5] = range_limit[(int) DESCALE(tmp12 - tmp1,
+					  CONST_BITS+PASS1_BITS+3)
+			    & RANGE_MASK];
+    outptr[3] = range_limit[(int) DESCALE(tmp13 + tmp0,
+					  CONST_BITS+PASS1_BITS+3)
+			    & RANGE_MASK];
+    outptr[4] = range_limit[(int) DESCALE(tmp13 - tmp0,
+					  CONST_BITS+PASS1_BITS+3)
+			    & RANGE_MASK];
+    
+    wsptr += DCTSIZE;		/* advance pointer to next row */
+  }
+}
+
+#endif /* DCT_ISLOW_SUPPORTED */
diff --git a/src/SFML/Graphics/libjpeg/jidctred.c b/src/SFML/Graphics/libjpeg/jidctred.c
new file mode 100755
index 0000000..911899b
--- /dev/null
+++ b/src/SFML/Graphics/libjpeg/jidctred.c
@@ -0,0 +1,398 @@
+/*
+ * jidctred.c
+ *
+ * Copyright (C) 1994-1998, Thomas G. Lane.
+ * This file is part of the Independent JPEG Group's software.
+ * For conditions of distribution and use, see the accompanying README file.
+ *
+ * This file contains inverse-DCT routines that produce reduced-size output:
+ * either 4x4, 2x2, or 1x1 pixels from an 8x8 DCT block.
+ *
+ * The implementation is based on the Loeffler, Ligtenberg and Moschytz (LL&M)
+ * algorithm used in jidctint.c.  We simply replace each 8-to-8 1-D IDCT step
+ * with an 8-to-4 step that produces the four averages of two adjacent outputs
+ * (or an 8-to-2 step producing two averages of four outputs, for 2x2 output).
+ * These steps were derived by computing the corresponding values at the end
+ * of the normal LL&M code, then simplifying as much as possible.
+ *
+ * 1x1 is trivial: just take the DC coefficient divided by 8.
+ *
+ * See jidctint.c for additional comments.
+ */
+
+#define JPEG_INTERNALS
+#include "jinclude.h"
+#include "jpeglib.h"
+#include "jdct.h"		/* Private declarations for DCT subsystem */
+
+#ifdef IDCT_SCALING_SUPPORTED
+
+
+/*
+ * This module is specialized to the case DCTSIZE = 8.
+ */
+
+#if DCTSIZE != 8
+  Sorry, this code only copes with 8x8 DCTs. /* deliberate syntax err */
+#endif
+
+
+/* Scaling is the same as in jidctint.c. */
+
+#if BITS_IN_JSAMPLE == 8
+#define CONST_BITS  13
+#define PASS1_BITS  2
+#else
+#define CONST_BITS  13
+#define PASS1_BITS  1		/* lose a little precision to avoid overflow */
+#endif
+
+/* Some C compilers fail to reduce "FIX(constant)" at compile time, thus
+ * causing a lot of useless floating-point operations at run time.
+ * To get around this we use the following pre-calculated constants.
+ * If you change CONST_BITS you may want to add appropriate values.
+ * (With a reasonable C compiler, you can just rely on the FIX() macro...)
+ */
+
+#if CONST_BITS == 13
+#define FIX_0_211164243  ((INT32)  1730)	/* FIX(0.211164243) */
+#define FIX_0_509795579  ((INT32)  4176)	/* FIX(0.509795579) */
+#define FIX_0_601344887  ((INT32)  4926)	/* FIX(0.601344887) */
+#define FIX_0_720959822  ((INT32)  5906)	/* FIX(0.720959822) */
+#define FIX_0_765366865  ((INT32)  6270)	/* FIX(0.765366865) */
+#define FIX_0_850430095  ((INT32)  6967)	/* FIX(0.850430095) */
+#define FIX_0_899976223  ((INT32)  7373)	/* FIX(0.899976223) */
+#define FIX_1_061594337  ((INT32)  8697)	/* FIX(1.061594337) */
+#define FIX_1_272758580  ((INT32)  10426)	/* FIX(1.272758580) */
+#define FIX_1_451774981  ((INT32)  11893)	/* FIX(1.451774981) */
+#define FIX_1_847759065  ((INT32)  15137)	/* FIX(1.847759065) */
+#define FIX_2_172734803  ((INT32)  17799)	/* FIX(2.172734803) */
+#define FIX_2_562915447  ((INT32)  20995)	/* FIX(2.562915447) */
+#define FIX_3_624509785  ((INT32)  29692)	/* FIX(3.624509785) */
+#else
+#define FIX_0_211164243  FIX(0.211164243)
+#define FIX_0_509795579  FIX(0.509795579)
+#define FIX_0_601344887  FIX(0.601344887)
+#define FIX_0_720959822  FIX(0.720959822)
+#define FIX_0_765366865  FIX(0.765366865)
+#define FIX_0_850430095  FIX(0.850430095)
+#define FIX_0_899976223  FIX(0.899976223)
+#define FIX_1_061594337  FIX(1.061594337)
+#define FIX_1_272758580  FIX(1.272758580)
+#define FIX_1_451774981  FIX(1.451774981)
+#define FIX_1_847759065  FIX(1.847759065)
+#define FIX_2_172734803  FIX(2.172734803)
+#define FIX_2_562915447  FIX(2.562915447)
+#define FIX_3_624509785  FIX(3.624509785)
+#endif
+
+
+/* Multiply an INT32 variable by an INT32 constant to yield an INT32 result.
+ * For 8-bit samples with the recommended scaling, all the variable
+ * and constant values involved are no more than 16 bits wide, so a
+ * 16x16->32 bit multiply can be used instead of a full 32x32 multiply.
+ * For 12-bit samples, a full 32-bit multiplication will be needed.
+ */
+
+#if BITS_IN_JSAMPLE == 8
+#define MULTIPLY(var,const)  MULTIPLY16C16(var,const)
+#else
+#define MULTIPLY(var,const)  ((var) * (const))
+#endif
+
+
+/* Dequantize a coefficient by multiplying it by the multiplier-table
+ * entry; produce an int result.  In this module, both inputs and result
+ * are 16 bits or less, so either int or short multiply will work.
+ */
+
+#define DEQUANTIZE(coef,quantval)  (((ISLOW_MULT_TYPE) (coef)) * (quantval))
+
+
+/*
+ * Perform dequantization and inverse DCT on one block of coefficients,
+ * producing a reduced-size 4x4 output block.
+ */
+
+GLOBAL(void)
+jpeg_idct_4x4 (j_decompress_ptr cinfo, jpeg_component_info * compptr,
+	       JCOEFPTR coef_block,
+	       JSAMPARRAY output_buf, JDIMENSION output_col)
+{
+  INT32 tmp0, tmp2, tmp10, tmp12;
+  INT32 z1, z2, z3, z4;
+  JCOEFPTR inptr;
+  ISLOW_MULT_TYPE * quantptr;
+  int * wsptr;
+  JSAMPROW outptr;
+  JSAMPLE *range_limit = IDCT_range_limit(cinfo);
+  int ctr;
+  int workspace[DCTSIZE*4];	/* buffers data between passes */
+  SHIFT_TEMPS
+
+  /* Pass 1: process columns from input, store into work array. */
+
+  inptr = coef_block;
+  quantptr = (ISLOW_MULT_TYPE *) compptr->dct_table;
+  wsptr = workspace;
+  for (ctr = DCTSIZE; ctr > 0; inptr++, quantptr++, wsptr++, ctr--) {
+    /* Don't bother to process column 4, because second pass won't use it */
+    if (ctr == DCTSIZE-4)
+      continue;
+    if (inptr[DCTSIZE*1] == 0 && inptr[DCTSIZE*2] == 0 &&
+	inptr[DCTSIZE*3] == 0 && inptr[DCTSIZE*5] == 0 &&
+	inptr[DCTSIZE*6] == 0 && inptr[DCTSIZE*7] == 0) {
+      /* AC terms all zero; we need not examine term 4 for 4x4 output */
+      int dcval = DEQUANTIZE(inptr[DCTSIZE*0], quantptr[DCTSIZE*0]) << PASS1_BITS;
+      
+      wsptr[DCTSIZE*0] = dcval;
+      wsptr[DCTSIZE*1] = dcval;
+      wsptr[DCTSIZE*2] = dcval;
+      wsptr[DCTSIZE*3] = dcval;
+      
+      continue;
+    }
+    
+    /* Even part */
+    
+    tmp0 = DEQUANTIZE(inptr[DCTSIZE*0], quantptr[DCTSIZE*0]);
+    tmp0 <<= (CONST_BITS+1);
+    
+    z2 = DEQUANTIZE(inptr[DCTSIZE*2], quantptr[DCTSIZE*2]);
+    z3 = DEQUANTIZE(inptr[DCTSIZE*6], quantptr[DCTSIZE*6]);
+
+    tmp2 = MULTIPLY(z2, FIX_1_847759065) + MULTIPLY(z3, - FIX_0_765366865);
+    
+    tmp10 = tmp0 + tmp2;
+    tmp12 = tmp0 - tmp2;
+    
+    /* Odd part */
+    
+    z1 = DEQUANTIZE(inptr[DCTSIZE*7], quantptr[DCTSIZE*7]);
+    z2 = DEQUANTIZE(inptr[DCTSIZE*5], quantptr[DCTSIZE*5]);
+    z3 = DEQUANTIZE(inptr[DCTSIZE*3], quantptr[DCTSIZE*3]);
+    z4 = DEQUANTIZE(inptr[DCTSIZE*1], quantptr[DCTSIZE*1]);
+    
+    tmp0 = MULTIPLY(z1, - FIX_0_211164243) /* sqrt(2) * (c3-c1) */
+	 + MULTIPLY(z2, FIX_1_451774981) /* sqrt(2) * (c3+c7) */
+	 + MULTIPLY(z3, - FIX_2_172734803) /* sqrt(2) * (-c1-c5) */
+	 + MULTIPLY(z4, FIX_1_061594337); /* sqrt(2) * (c5+c7) */
+    
+    tmp2 = MULTIPLY(z1, - FIX_0_509795579) /* sqrt(2) * (c7-c5) */
+	 + MULTIPLY(z2, - FIX_0_601344887) /* sqrt(2) * (c5-c1) */
+	 + MULTIPLY(z3, FIX_0_899976223) /* sqrt(2) * (c3-c7) */
+	 + MULTIPLY(z4, FIX_2_562915447); /* sqrt(2) * (c1+c3) */
+
+    /* Final output stage */
+    
+    wsptr[DCTSIZE*0] = (int) DESCALE(tmp10 + tmp2, CONST_BITS-PASS1_BITS+1);
+    wsptr[DCTSIZE*3] = (int) DESCALE(tmp10 - tmp2, CONST_BITS-PASS1_BITS+1);
+    wsptr[DCTSIZE*1] = (int) DESCALE(tmp12 + tmp0, CONST_BITS-PASS1_BITS+1);
+    wsptr[DCTSIZE*2] = (int) DESCALE(tmp12 - tmp0, CONST_BITS-PASS1_BITS+1);
+  }
+  
+  /* Pass 2: process 4 rows from work array, store into output array. */
+
+  wsptr = workspace;
+  for (ctr = 0; ctr < 4; ctr++) {
+    outptr = output_buf[ctr] + output_col;
+    /* It's not clear whether a zero row test is worthwhile here ... */
+
+#ifndef NO_ZERO_ROW_TEST
+    if (wsptr[1] == 0 && wsptr[2] == 0 && wsptr[3] == 0 &&
+	wsptr[5] == 0 && wsptr[6] == 0 && wsptr[7] == 0) {
+      /* AC terms all zero */
+      JSAMPLE dcval = range_limit[(int) DESCALE((INT32) wsptr[0], PASS1_BITS+3)
+				  & RANGE_MASK];
+      
+      outptr[0] = dcval;
+      outptr[1] = dcval;
+      outptr[2] = dcval;
+      outptr[3] = dcval;
+      
+      wsptr += DCTSIZE;		/* advance pointer to next row */
+      continue;
+    }
+#endif
+    
+    /* Even part */
+    
+    tmp0 = ((INT32) wsptr[0]) << (CONST_BITS+1);
+    
+    tmp2 = MULTIPLY((INT32) wsptr[2], FIX_1_847759065)
+	 + MULTIPLY((INT32) wsptr[6], - FIX_0_765366865);
+    
+    tmp10 = tmp0 + tmp2;
+    tmp12 = tmp0 - tmp2;
+    
+    /* Odd part */
+    
+    z1 = (INT32) wsptr[7];
+    z2 = (INT32) wsptr[5];
+    z3 = (INT32) wsptr[3];
+    z4 = (INT32) wsptr[1];
+    
+    tmp0 = MULTIPLY(z1, - FIX_0_211164243) /* sqrt(2) * (c3-c1) */
+	 + MULTIPLY(z2, FIX_1_451774981) /* sqrt(2) * (c3+c7) */
+	 + MULTIPLY(z3, - FIX_2_172734803) /* sqrt(2) * (-c1-c5) */
+	 + MULTIPLY(z4, FIX_1_061594337); /* sqrt(2) * (c5+c7) */
+    
+    tmp2 = MULTIPLY(z1, - FIX_0_509795579) /* sqrt(2) * (c7-c5) */
+	 + MULTIPLY(z2, - FIX_0_601344887) /* sqrt(2) * (c5-c1) */
+	 + MULTIPLY(z3, FIX_0_899976223) /* sqrt(2) * (c3-c7) */
+	 + MULTIPLY(z4, FIX_2_562915447); /* sqrt(2) * (c1+c3) */
+
+    /* Final output stage */
+    
+    outptr[0] = range_limit[(int) DESCALE(tmp10 + tmp2,
+					  CONST_BITS+PASS1_BITS+3+1)
+			    & RANGE_MASK];
+    outptr[3] = range_limit[(int) DESCALE(tmp10 - tmp2,
+					  CONST_BITS+PASS1_BITS+3+1)
+			    & RANGE_MASK];
+    outptr[1] = range_limit[(int) DESCALE(tmp12 + tmp0,
+					  CONST_BITS+PASS1_BITS+3+1)
+			    & RANGE_MASK];
+    outptr[2] = range_limit[(int) DESCALE(tmp12 - tmp0,
+					  CONST_BITS+PASS1_BITS+3+1)
+			    & RANGE_MASK];
+    
+    wsptr += DCTSIZE;		/* advance pointer to next row */
+  }
+}
+
+
+/*
+ * Perform dequantization and inverse DCT on one block of coefficients,
+ * producing a reduced-size 2x2 output block.
+ */
+
+GLOBAL(void)
+jpeg_idct_2x2 (j_decompress_ptr cinfo, jpeg_component_info * compptr,
+	       JCOEFPTR coef_block,
+	       JSAMPARRAY output_buf, JDIMENSION output_col)
+{
+  INT32 tmp0, tmp10, z1;
+  JCOEFPTR inptr;
+  ISLOW_MULT_TYPE * quantptr;
+  int * wsptr;
+  JSAMPROW outptr;
+  JSAMPLE *range_limit = IDCT_range_limit(cinfo);
+  int ctr;
+  int workspace[DCTSIZE*2];	/* buffers data between passes */
+  SHIFT_TEMPS
+
+  /* Pass 1: process columns from input, store into work array. */
+
+  inptr = coef_block;
+  quantptr = (ISLOW_MULT_TYPE *) compptr->dct_table;
+  wsptr = workspace;
+  for (ctr = DCTSIZE; ctr > 0; inptr++, quantptr++, wsptr++, ctr--) {
+    /* Don't bother to process columns 2,4,6 */
+    if (ctr == DCTSIZE-2 || ctr == DCTSIZE-4 || ctr == DCTSIZE-6)
+      continue;
+    if (inptr[DCTSIZE*1] == 0 && inptr[DCTSIZE*3] == 0 &&
+	inptr[DCTSIZE*5] == 0 && inptr[DCTSIZE*7] == 0) {
+      /* AC terms all zero; we need not examine terms 2,4,6 for 2x2 output */
+      int dcval = DEQUANTIZE(inptr[DCTSIZE*0], quantptr[DCTSIZE*0]) << PASS1_BITS;
+      
+      wsptr[DCTSIZE*0] = dcval;
+      wsptr[DCTSIZE*1] = dcval;
+      
+      continue;
+    }
+    
+    /* Even part */
+    
+    z1 = DEQUANTIZE(inptr[DCTSIZE*0], quantptr[DCTSIZE*0]);
+    tmp10 = z1 << (CONST_BITS+2);
+    
+    /* Odd part */
+
+    z1 = DEQUANTIZE(inptr[DCTSIZE*7], quantptr[DCTSIZE*7]);
+    tmp0 = MULTIPLY(z1, - FIX_0_720959822); /* sqrt(2) * (c7-c5+c3-c1) */
+    z1 = DEQUANTIZE(inptr[DCTSIZE*5], quantptr[DCTSIZE*5]);
+    tmp0 += MULTIPLY(z1, FIX_0_850430095); /* sqrt(2) * (-c1+c3+c5+c7) */
+    z1 = DEQUANTIZE(inptr[DCTSIZE*3], quantptr[DCTSIZE*3]);
+    tmp0 += MULTIPLY(z1, - FIX_1_272758580); /* sqrt(2) * (-c1+c3-c5-c7) */
+    z1 = DEQUANTIZE(inptr[DCTSIZE*1], quantptr[DCTSIZE*1]);
+    tmp0 += MULTIPLY(z1, FIX_3_624509785); /* sqrt(2) * (c1+c3+c5+c7) */
+
+    /* Final output stage */
+    
+    wsptr[DCTSIZE*0] = (int) DESCALE(tmp10 + tmp0, CONST_BITS-PASS1_BITS+2);
+    wsptr[DCTSIZE*1] = (int) DESCALE(tmp10 - tmp0, CONST_BITS-PASS1_BITS+2);
+  }
+  
+  /* Pass 2: process 2 rows from work array, store into output array. */
+
+  wsptr = workspace;
+  for (ctr = 0; ctr < 2; ctr++) {
+    outptr = output_buf[ctr] + output_col;
+    /* It's not clear whether a zero row test is worthwhile here ... */
+
+#ifndef NO_ZERO_ROW_TEST
+    if (wsptr[1] == 0 && wsptr[3] == 0 && wsptr[5] == 0 && wsptr[7] == 0) {
+      /* AC terms all zero */
+      JSAMPLE dcval = range_limit[(int) DESCALE((INT32) wsptr[0], PASS1_BITS+3)
+				  & RANGE_MASK];
+      
+      outptr[0] = dcval;
+      outptr[1] = dcval;
+      
+      wsptr += DCTSIZE;		/* advance pointer to next row */
+      continue;
+    }
+#endif
+    
+    /* Even part */
+    
+    tmp10 = ((INT32) wsptr[0]) << (CONST_BITS+2);
+    
+    /* Odd part */
+
+    tmp0 = MULTIPLY((INT32) wsptr[7], - FIX_0_720959822) /* sqrt(2) * (c7-c5+c3-c1) */
+	 + MULTIPLY((INT32) wsptr[5], FIX_0_850430095) /* sqrt(2) * (-c1+c3+c5+c7) */
+	 + MULTIPLY((INT32) wsptr[3], - FIX_1_272758580) /* sqrt(2) * (-c1+c3-c5-c7) */
+	 + MULTIPLY((INT32) wsptr[1], FIX_3_624509785); /* sqrt(2) * (c1+c3+c5+c7) */
+
+    /* Final output stage */
+    
+    outptr[0] = range_limit[(int) DESCALE(tmp10 + tmp0,
+					  CONST_BITS+PASS1_BITS+3+2)
+			    & RANGE_MASK];
+    outptr[1] = range_limit[(int) DESCALE(tmp10 - tmp0,
+					  CONST_BITS+PASS1_BITS+3+2)
+			    & RANGE_MASK];
+    
+    wsptr += DCTSIZE;		/* advance pointer to next row */
+  }
+}
+
+
+/*
+ * Perform dequantization and inverse DCT on one block of coefficients,
+ * producing a reduced-size 1x1 output block.
+ */
+
+GLOBAL(void)
+jpeg_idct_1x1 (j_decompress_ptr cinfo, jpeg_component_info * compptr,
+	       JCOEFPTR coef_block,
+	       JSAMPARRAY output_buf, JDIMENSION output_col)
+{
+  int dcval;
+  ISLOW_MULT_TYPE * quantptr;
+  JSAMPLE *range_limit = IDCT_range_limit(cinfo);
+  SHIFT_TEMPS
+
+  /* We hardly need an inverse DCT routine for this: just take the
+   * average pixel value, which is one-eighth of the DC coefficient.
+   */
+  quantptr = (ISLOW_MULT_TYPE *) compptr->dct_table;
+  dcval = DEQUANTIZE(coef_block[0], quantptr[0]);
+  dcval = (int) DESCALE((INT32) dcval, 3);
+
+  output_buf[0][output_col] = range_limit[dcval & RANGE_MASK];
+}
+
+#endif /* IDCT_SCALING_SUPPORTED */
diff --git a/src/SFML/Graphics/libjpeg/jinclude.h b/src/SFML/Graphics/libjpeg/jinclude.h
new file mode 100755
index 0000000..5ff60fe
--- /dev/null
+++ b/src/SFML/Graphics/libjpeg/jinclude.h
@@ -0,0 +1,91 @@
+/*
+ * jinclude.h
+ *
+ * Copyright (C) 1991-1994, Thomas G. Lane.
+ * This file is part of the Independent JPEG Group's software.
+ * For conditions of distribution and use, see the accompanying README file.
+ *
+ * This file exists to provide a single place to fix any problems with
+ * including the wrong system include files.  (Common problems are taken
+ * care of by the standard jconfig symbols, but on really weird systems
+ * you may have to edit this file.)
+ *
+ * NOTE: this file is NOT intended to be included by applications using the
+ * JPEG library.  Most applications need only include jpeglib.h.
+ */
+
+
+/* Include auto-config file to find out which system include files we need. */
+
+#include "jconfig.h"		/* auto configuration options */
+#define JCONFIG_INCLUDED	/* so that jpeglib.h doesn't do it again */
+
+/*
+ * We need the NULL macro and size_t typedef.
+ * On an ANSI-conforming system it is sufficient to include <stddef.h>.
+ * Otherwise, we get them from <stdlib.h> or <stdio.h>; we may have to
+ * pull in <sys/types.h> as well.
+ * Note that the core JPEG library does not require <stdio.h>;
+ * only the default error handler and data source/destination modules do.
+ * But we must pull it in because of the references to FILE in jpeglib.h.
+ * You can remove those references if you want to compile without <stdio.h>.
+ */
+
+#ifdef HAVE_STDDEF_H
+#include <stddef.h>
+#endif
+
+#ifdef HAVE_STDLIB_H
+#include <stdlib.h>
+#endif
+
+#ifdef NEED_SYS_TYPES_H
+#include <sys/types.h>
+#endif
+
+#include <stdio.h>
+
+/*
+ * We need memory copying and zeroing functions, plus strncpy().
+ * ANSI and System V implementations declare these in <string.h>.
+ * BSD doesn't have the mem() functions, but it does have bcopy()/bzero().
+ * Some systems may declare memset and memcpy in <memory.h>.
+ *
+ * NOTE: we assume the size parameters to these functions are of type size_t.
+ * Change the casts in these macros if not!
+ */
+
+#ifdef NEED_BSD_STRINGS
+
+#include <strings.h>
+#define MEMZERO(target,size)	bzero((void *)(target), (size_t)(size))
+#define MEMCOPY(dest,src,size)	bcopy((const void *)(src), (void *)(dest), (size_t)(size))
+
+#else /* not BSD, assume ANSI/SysV string lib */
+
+#include <string.h>
+#define MEMZERO(target,size)	memset((void *)(target), 0, (size_t)(size))
+#define MEMCOPY(dest,src,size)	memcpy((void *)(dest), (const void *)(src), (size_t)(size))
+
+#endif
+
+/*
+ * In ANSI C, and indeed any rational implementation, size_t is also the
+ * type returned by sizeof().  However, it seems there are some irrational
+ * implementations out there, in which sizeof() returns an int even though
+ * size_t is defined as long or unsigned long.  To ensure consistent results
+ * we always use this SIZEOF() macro in place of using sizeof() directly.
+ */
+
+#define SIZEOF(object)	((size_t) sizeof(object))
+
+/*
+ * The modules that use fread() and fwrite() always invoke them through
+ * these macros.  On some systems you may need to twiddle the argument casts.
+ * CAUTION: argument order is different from underlying functions!
+ */
+
+#define JFREAD(file,buf,sizeofbuf)  \
+  ((size_t) fread((void *) (buf), (size_t) 1, (size_t) (sizeofbuf), (file)))
+#define JFWRITE(file,buf,sizeofbuf)  \
+  ((size_t) fwrite((const void *) (buf), (size_t) 1, (size_t) (sizeofbuf), (file)))
diff --git a/src/SFML/Graphics/libjpeg/jmemmgr.c b/src/SFML/Graphics/libjpeg/jmemmgr.c
new file mode 100755
index 0000000..b636f1b
--- /dev/null
+++ b/src/SFML/Graphics/libjpeg/jmemmgr.c
@@ -0,0 +1,1118 @@
+/*
+ * jmemmgr.c
+ *
+ * Copyright (C) 1991-1997, Thomas G. Lane.
+ * This file is part of the Independent JPEG Group's software.
+ * For conditions of distribution and use, see the accompanying README file.
+ *
+ * This file contains the JPEG system-independent memory management
+ * routines.  This code is usable across a wide variety of machines; most
+ * of the system dependencies have been isolated in a separate file.
+ * The major functions provided here are:
+ *   * pool-based allocation and freeing of memory;
+ *   * policy decisions about how to divide available memory among the
+ *     virtual arrays;
+ *   * control logic for swapping virtual arrays between main memory and
+ *     backing storage.
+ * The separate system-dependent file provides the actual backing-storage
+ * access code, and it contains the policy decision about how much total
+ * main memory to use.
+ * This file is system-dependent in the sense that some of its functions
+ * are unnecessary in some systems.  For example, if there is enough virtual
+ * memory so that backing storage will never be used, much of the virtual
+ * array control logic could be removed.  (Of course, if you have that much
+ * memory then you shouldn't care about a little bit of unused code...)
+ */
+
+#define JPEG_INTERNALS
+#define AM_MEMORY_MANAGER	/* we define jvirt_Xarray_control structs */
+#include "jinclude.h"
+#include "jpeglib.h"
+#include "jmemsys.h"		/* import the system-dependent declarations */
+
+#ifndef NO_GETENV
+#ifndef HAVE_STDLIB_H		/* <stdlib.h> should declare getenv() */
+extern char * getenv JPP((const char * name));
+#endif
+#endif
+
+
+/*
+ * Some important notes:
+ *   The allocation routines provided here must never return NULL.
+ *   They should exit to error_exit if unsuccessful.
+ *
+ *   It's not a good idea to try to merge the sarray and barray routines,
+ *   even though they are textually almost the same, because samples are
+ *   usually stored as bytes while coefficients are shorts or ints.  Thus,
+ *   in machines where byte pointers have a different representation from
+ *   word pointers, the resulting machine code could not be the same.
+ */
+
+
+/*
+ * Many machines require storage alignment: longs must start on 4-byte
+ * boundaries, doubles on 8-byte boundaries, etc.  On such machines, malloc()
+ * always returns pointers that are multiples of the worst-case alignment
+ * requirement, and we had better do so too.
+ * There isn't any really portable way to determine the worst-case alignment
+ * requirement.  This module assumes that the alignment requirement is
+ * multiples of sizeof(ALIGN_TYPE).
+ * By default, we define ALIGN_TYPE as double.  This is necessary on some
+ * workstations (where doubles really do need 8-byte alignment) and will work
+ * fine on nearly everything.  If your machine has lesser alignment needs,
+ * you can save a few bytes by making ALIGN_TYPE smaller.
+ * The only place I know of where this will NOT work is certain Macintosh
+ * 680x0 compilers that define double as a 10-byte IEEE extended float.
+ * Doing 10-byte alignment is counterproductive because longwords won't be
+ * aligned well.  Put "#define ALIGN_TYPE long" in jconfig.h if you have
+ * such a compiler.
+ */
+
+#ifndef ALIGN_TYPE		/* so can override from jconfig.h */
+#define ALIGN_TYPE  double
+#endif
+
+
+/*
+ * We allocate objects from "pools", where each pool is gotten with a single
+ * request to jpeg_get_small() or jpeg_get_large().  There is no per-object
+ * overhead within a pool, except for alignment padding.  Each pool has a
+ * header with a link to the next pool of the same class.
+ * Small and large pool headers are identical except that the latter's
+ * link pointer must be FAR on 80x86 machines.
+ * Notice that the "real" header fields are union'ed with a dummy ALIGN_TYPE
+ * field.  This forces the compiler to make SIZEOF(small_pool_hdr) a multiple
+ * of the alignment requirement of ALIGN_TYPE.
+ */
+
+typedef union small_pool_struct * small_pool_ptr;
+
+typedef union small_pool_struct {
+  struct {
+    small_pool_ptr next;	/* next in list of pools */
+    size_t bytes_used;		/* how many bytes already used within pool */
+    size_t bytes_left;		/* bytes still available in this pool */
+  } hdr;
+  ALIGN_TYPE dummy;		/* included in union to ensure alignment */
+} small_pool_hdr;
+
+typedef union large_pool_struct FAR * large_pool_ptr;
+
+typedef union large_pool_struct {
+  struct {
+    large_pool_ptr next;	/* next in list of pools */
+    size_t bytes_used;		/* how many bytes already used within pool */
+    size_t bytes_left;		/* bytes still available in this pool */
+  } hdr;
+  ALIGN_TYPE dummy;		/* included in union to ensure alignment */
+} large_pool_hdr;
+
+
+/*
+ * Here is the full definition of a memory manager object.
+ */
+
+typedef struct {
+  struct jpeg_memory_mgr pub;	/* public fields */
+
+  /* Each pool identifier (lifetime class) names a linked list of pools. */
+  small_pool_ptr small_list[JPOOL_NUMPOOLS];
+  large_pool_ptr large_list[JPOOL_NUMPOOLS];
+
+  /* Since we only have one lifetime class of virtual arrays, only one
+   * linked list is necessary (for each datatype).  Note that the virtual
+   * array control blocks being linked together are actually stored somewhere
+   * in the small-pool list.
+   */
+  jvirt_sarray_ptr virt_sarray_list;
+  jvirt_barray_ptr virt_barray_list;
+
+  /* This counts total space obtained from jpeg_get_small/large */
+  long total_space_allocated;
+
+  /* alloc_sarray and alloc_barray set this value for use by virtual
+   * array routines.
+   */
+  JDIMENSION last_rowsperchunk;	/* from most recent alloc_sarray/barray */
+} my_memory_mgr;
+
+typedef my_memory_mgr * my_mem_ptr;
+
+
+/*
+ * The control blocks for virtual arrays.
+ * Note that these blocks are allocated in the "small" pool area.
+ * System-dependent info for the associated backing store (if any) is hidden
+ * inside the backing_store_info struct.
+ */
+
+struct jvirt_sarray_control {
+  JSAMPARRAY mem_buffer;	/* => the in-memory buffer */
+  JDIMENSION rows_in_array;	/* total virtual array height */
+  JDIMENSION samplesperrow;	/* width of array (and of memory buffer) */
+  JDIMENSION maxaccess;		/* max rows accessed by access_virt_sarray */
+  JDIMENSION rows_in_mem;	/* height of memory buffer */
+  JDIMENSION rowsperchunk;	/* allocation chunk size in mem_buffer */
+  JDIMENSION cur_start_row;	/* first logical row # in the buffer */
+  JDIMENSION first_undef_row;	/* row # of first uninitialized row */
+  boolean pre_zero;		/* pre-zero mode requested? */
+  boolean dirty;		/* do current buffer contents need written? */
+  boolean b_s_open;		/* is backing-store data valid? */
+  jvirt_sarray_ptr next;	/* link to next virtual sarray control block */
+  backing_store_info b_s_info;	/* System-dependent control info */
+};
+
+struct jvirt_barray_control {
+  JBLOCKARRAY mem_buffer;	/* => the in-memory buffer */
+  JDIMENSION rows_in_array;	/* total virtual array height */
+  JDIMENSION blocksperrow;	/* width of array (and of memory buffer) */
+  JDIMENSION maxaccess;		/* max rows accessed by access_virt_barray */
+  JDIMENSION rows_in_mem;	/* height of memory buffer */
+  JDIMENSION rowsperchunk;	/* allocation chunk size in mem_buffer */
+  JDIMENSION cur_start_row;	/* first logical row # in the buffer */
+  JDIMENSION first_undef_row;	/* row # of first uninitialized row */
+  boolean pre_zero;		/* pre-zero mode requested? */
+  boolean dirty;		/* do current buffer contents need written? */
+  boolean b_s_open;		/* is backing-store data valid? */
+  jvirt_barray_ptr next;	/* link to next virtual barray control block */
+  backing_store_info b_s_info;	/* System-dependent control info */
+};
+
+
+#ifdef MEM_STATS		/* optional extra stuff for statistics */
+
+LOCAL(void)
+print_mem_stats (j_common_ptr cinfo, int pool_id)
+{
+  my_mem_ptr mem = (my_mem_ptr) cinfo->mem;
+  small_pool_ptr shdr_ptr;
+  large_pool_ptr lhdr_ptr;
+
+  /* Since this is only a debugging stub, we can cheat a little by using
+   * fprintf directly rather than going through the trace message code.
+   * This is helpful because message parm array can't handle longs.
+   */
+  fprintf(stderr, "Freeing pool %d, total space = %ld\n",
+	  pool_id, mem->total_space_allocated);
+
+  for (lhdr_ptr = mem->large_list[pool_id]; lhdr_ptr != NULL;
+       lhdr_ptr = lhdr_ptr->hdr.next) {
+    fprintf(stderr, "  Large chunk used %ld\n",
+	    (long) lhdr_ptr->hdr.bytes_used);
+  }
+
+  for (shdr_ptr = mem->small_list[pool_id]; shdr_ptr != NULL;
+       shdr_ptr = shdr_ptr->hdr.next) {
+    fprintf(stderr, "  Small chunk used %ld free %ld\n",
+	    (long) shdr_ptr->hdr.bytes_used,
+	    (long) shdr_ptr->hdr.bytes_left);
+  }
+}
+
+#endif /* MEM_STATS */
+
+
+LOCAL(void)
+out_of_memory (j_common_ptr cinfo, int which)
+/* Report an out-of-memory error and stop execution */
+/* If we compiled MEM_STATS support, report alloc requests before dying */
+{
+#ifdef MEM_STATS
+  cinfo->err->trace_level = 2;	/* force self_destruct to report stats */
+#endif
+  ERREXIT1(cinfo, JERR_OUT_OF_MEMORY, which);
+}
+
+
+/*
+ * Allocation of "small" objects.
+ *
+ * For these, we use pooled storage.  When a new pool must be created,
+ * we try to get enough space for the current request plus a "slop" factor,
+ * where the slop will be the amount of leftover space in the new pool.
+ * The speed vs. space tradeoff is largely determined by the slop values.
+ * A different slop value is provided for each pool class (lifetime),
+ * and we also distinguish the first pool of a class from later ones.
+ * NOTE: the values given work fairly well on both 16- and 32-bit-int
+ * machines, but may be too small if longs are 64 bits or more.
+ */
+
+static const size_t first_pool_slop[JPOOL_NUMPOOLS] = 
+{
+	1600,			/* first PERMANENT pool */
+	16000			/* first IMAGE pool */
+};
+
+static const size_t extra_pool_slop[JPOOL_NUMPOOLS] = 
+{
+	0,			/* additional PERMANENT pools */
+	5000			/* additional IMAGE pools */
+};
+
+#define MIN_SLOP  50		/* greater than 0 to avoid futile looping */
+
+
+METHODDEF(void *)
+alloc_small (j_common_ptr cinfo, int pool_id, size_t sizeofobject)
+/* Allocate a "small" object */
+{
+  my_mem_ptr mem = (my_mem_ptr) cinfo->mem;
+  small_pool_ptr hdr_ptr, prev_hdr_ptr;
+  char * data_ptr;
+  size_t odd_bytes, min_request, slop;
+
+  /* Check for unsatisfiable request (do now to ensure no overflow below) */
+  if (sizeofobject > (size_t) (MAX_ALLOC_CHUNK-SIZEOF(small_pool_hdr)))
+    out_of_memory(cinfo, 1);	/* request exceeds malloc's ability */
+
+  /* Round up the requested size to a multiple of SIZEOF(ALIGN_TYPE) */
+  odd_bytes = sizeofobject % SIZEOF(ALIGN_TYPE);
+  if (odd_bytes > 0)
+    sizeofobject += SIZEOF(ALIGN_TYPE) - odd_bytes;
+
+  /* See if space is available in any existing pool */
+  if (pool_id < 0 || pool_id >= JPOOL_NUMPOOLS)
+    ERREXIT1(cinfo, JERR_BAD_POOL_ID, pool_id);	/* safety check */
+  prev_hdr_ptr = NULL;
+  hdr_ptr = mem->small_list[pool_id];
+  while (hdr_ptr != NULL) {
+    if (hdr_ptr->hdr.bytes_left >= sizeofobject)
+      break;			/* found pool with enough space */
+    prev_hdr_ptr = hdr_ptr;
+    hdr_ptr = hdr_ptr->hdr.next;
+  }
+
+  /* Time to make a new pool? */
+  if (hdr_ptr == NULL) {
+    /* min_request is what we need now, slop is what will be leftover */
+    min_request = sizeofobject + SIZEOF(small_pool_hdr);
+    if (prev_hdr_ptr == NULL)	/* first pool in class? */
+      slop = first_pool_slop[pool_id];
+    else
+      slop = extra_pool_slop[pool_id];
+    /* Don't ask for more than MAX_ALLOC_CHUNK */
+    if (slop > (size_t) (MAX_ALLOC_CHUNK-min_request))
+      slop = (size_t) (MAX_ALLOC_CHUNK-min_request);
+    /* Try to get space, if fail reduce slop and try again */
+    for (;;) {
+      hdr_ptr = (small_pool_ptr) jpeg_get_small(cinfo, min_request + slop);
+      if (hdr_ptr != NULL)
+	break;
+      slop /= 2;
+      if (slop < MIN_SLOP)	/* give up when it gets real small */
+	out_of_memory(cinfo, 2); /* jpeg_get_small failed */
+    }
+    mem->total_space_allocated += min_request + slop;
+    /* Success, initialize the new pool header and add to end of list */
+    hdr_ptr->hdr.next = NULL;
+    hdr_ptr->hdr.bytes_used = 0;
+    hdr_ptr->hdr.bytes_left = sizeofobject + slop;
+    if (prev_hdr_ptr == NULL)	/* first pool in class? */
+      mem->small_list[pool_id] = hdr_ptr;
+    else
+      prev_hdr_ptr->hdr.next = hdr_ptr;
+  }
+
+  /* OK, allocate the object from the current pool */
+  data_ptr = (char *) (hdr_ptr + 1); /* point to first data byte in pool */
+  data_ptr += hdr_ptr->hdr.bytes_used; /* point to place for object */
+  hdr_ptr->hdr.bytes_used += sizeofobject;
+  hdr_ptr->hdr.bytes_left -= sizeofobject;
+
+  return (void *) data_ptr;
+}
+
+
+/*
+ * Allocation of "large" objects.
+ *
+ * The external semantics of these are the same as "small" objects,
+ * except that FAR pointers are used on 80x86.  However the pool
+ * management heuristics are quite different.  We assume that each
+ * request is large enough that it may as well be passed directly to
+ * jpeg_get_large; the pool management just links everything together
+ * so that we can free it all on demand.
+ * Note: the major use of "large" objects is in JSAMPARRAY and JBLOCKARRAY
+ * structures.  The routines that create these structures (see below)
+ * deliberately bunch rows together to ensure a large request size.
+ */
+
+METHODDEF(void FAR *)
+alloc_large (j_common_ptr cinfo, int pool_id, size_t sizeofobject)
+/* Allocate a "large" object */
+{
+  my_mem_ptr mem = (my_mem_ptr) cinfo->mem;
+  large_pool_ptr hdr_ptr;
+  size_t odd_bytes;
+
+  /* Check for unsatisfiable request (do now to ensure no overflow below) */
+  if (sizeofobject > (size_t) (MAX_ALLOC_CHUNK-SIZEOF(large_pool_hdr)))
+    out_of_memory(cinfo, 3);	/* request exceeds malloc's ability */
+
+  /* Round up the requested size to a multiple of SIZEOF(ALIGN_TYPE) */
+  odd_bytes = sizeofobject % SIZEOF(ALIGN_TYPE);
+  if (odd_bytes > 0)
+    sizeofobject += SIZEOF(ALIGN_TYPE) - odd_bytes;
+
+  /* Always make a new pool */
+  if (pool_id < 0 || pool_id >= JPOOL_NUMPOOLS)
+    ERREXIT1(cinfo, JERR_BAD_POOL_ID, pool_id);	/* safety check */
+
+  hdr_ptr = (large_pool_ptr) jpeg_get_large(cinfo, sizeofobject +
+					    SIZEOF(large_pool_hdr));
+  if (hdr_ptr == NULL)
+    out_of_memory(cinfo, 4);	/* jpeg_get_large failed */
+  mem->total_space_allocated += sizeofobject + SIZEOF(large_pool_hdr);
+
+  /* Success, initialize the new pool header and add to list */
+  hdr_ptr->hdr.next = mem->large_list[pool_id];
+  /* We maintain space counts in each pool header for statistical purposes,
+   * even though they are not needed for allocation.
+   */
+  hdr_ptr->hdr.bytes_used = sizeofobject;
+  hdr_ptr->hdr.bytes_left = 0;
+  mem->large_list[pool_id] = hdr_ptr;
+
+  return (void FAR *) (hdr_ptr + 1); /* point to first data byte in pool */
+}
+
+
+/*
+ * Creation of 2-D sample arrays.
+ * The pointers are in near heap, the samples themselves in FAR heap.
+ *
+ * To minimize allocation overhead and to allow I/O of large contiguous
+ * blocks, we allocate the sample rows in groups of as many rows as possible
+ * without exceeding MAX_ALLOC_CHUNK total bytes per allocation request.
+ * NB: the virtual array control routines, later in this file, know about
+ * this chunking of rows.  The rowsperchunk value is left in the mem manager
+ * object so that it can be saved away if this sarray is the workspace for
+ * a virtual array.
+ */
+
+METHODDEF(JSAMPARRAY)
+alloc_sarray (j_common_ptr cinfo, int pool_id,
+	      JDIMENSION samplesperrow, JDIMENSION numrows)
+/* Allocate a 2-D sample array */
+{
+  my_mem_ptr mem = (my_mem_ptr) cinfo->mem;
+  JSAMPARRAY result;
+  JSAMPROW workspace;
+  JDIMENSION rowsperchunk, currow, i;
+  long ltemp;
+
+  /* Calculate max # of rows allowed in one allocation chunk */
+  ltemp = (MAX_ALLOC_CHUNK-SIZEOF(large_pool_hdr)) /
+	  ((long) samplesperrow * SIZEOF(JSAMPLE));
+  if (ltemp <= 0)
+    ERREXIT(cinfo, JERR_WIDTH_OVERFLOW);
+  if (ltemp < (long) numrows)
+    rowsperchunk = (JDIMENSION) ltemp;
+  else
+    rowsperchunk = numrows;
+  mem->last_rowsperchunk = rowsperchunk;
+
+  /* Get space for row pointers (small object) */
+  result = (JSAMPARRAY) alloc_small(cinfo, pool_id,
+				    (size_t) (numrows * SIZEOF(JSAMPROW)));
+
+  /* Get the rows themselves (large objects) */
+  currow = 0;
+  while (currow < numrows) {
+    rowsperchunk = MIN(rowsperchunk, numrows - currow);
+    workspace = (JSAMPROW) alloc_large(cinfo, pool_id,
+	(size_t) ((size_t) rowsperchunk * (size_t) samplesperrow
+		  * SIZEOF(JSAMPLE)));
+    for (i = rowsperchunk; i > 0; i--) {
+      result[currow++] = workspace;
+      workspace += samplesperrow;
+    }
+  }
+
+  return result;
+}
+
+
+/*
+ * Creation of 2-D coefficient-block arrays.
+ * This is essentially the same as the code for sample arrays, above.
+ */
+
+METHODDEF(JBLOCKARRAY)
+alloc_barray (j_common_ptr cinfo, int pool_id,
+	      JDIMENSION blocksperrow, JDIMENSION numrows)
+/* Allocate a 2-D coefficient-block array */
+{
+  my_mem_ptr mem = (my_mem_ptr) cinfo->mem;
+  JBLOCKARRAY result;
+  JBLOCKROW workspace;
+  JDIMENSION rowsperchunk, currow, i;
+  long ltemp;
+
+  /* Calculate max # of rows allowed in one allocation chunk */
+  ltemp = (MAX_ALLOC_CHUNK-SIZEOF(large_pool_hdr)) /
+	  ((long) blocksperrow * SIZEOF(JBLOCK));
+  if (ltemp <= 0)
+    ERREXIT(cinfo, JERR_WIDTH_OVERFLOW);
+  if (ltemp < (long) numrows)
+    rowsperchunk = (JDIMENSION) ltemp;
+  else
+    rowsperchunk = numrows;
+  mem->last_rowsperchunk = rowsperchunk;
+
+  /* Get space for row pointers (small object) */
+  result = (JBLOCKARRAY) alloc_small(cinfo, pool_id,
+				     (size_t) (numrows * SIZEOF(JBLOCKROW)));
+
+  /* Get the rows themselves (large objects) */
+  currow = 0;
+  while (currow < numrows) {
+    rowsperchunk = MIN(rowsperchunk, numrows - currow);
+    workspace = (JBLOCKROW) alloc_large(cinfo, pool_id,
+	(size_t) ((size_t) rowsperchunk * (size_t) blocksperrow
+		  * SIZEOF(JBLOCK)));
+    for (i = rowsperchunk; i > 0; i--) {
+      result[currow++] = workspace;
+      workspace += blocksperrow;
+    }
+  }
+
+  return result;
+}
+
+
+/*
+ * About virtual array management:
+ *
+ * The above "normal" array routines are only used to allocate strip buffers
+ * (as wide as the image, but just a few rows high).  Full-image-sized buffers
+ * are handled as "virtual" arrays.  The array is still accessed a strip at a
+ * time, but the memory manager must save the whole array for repeated
+ * accesses.  The intended implementation is that there is a strip buffer in
+ * memory (as high as is possible given the desired memory limit), plus a
+ * backing file that holds the rest of the array.
+ *
+ * The request_virt_array routines are told the total size of the image and
+ * the maximum number of rows that will be accessed at once.  The in-memory
+ * buffer must be at least as large as the maxaccess value.
+ *
+ * The request routines create control blocks but not the in-memory buffers.
+ * That is postponed until realize_virt_arrays is called.  At that time the
+ * total amount of space needed is known (approximately, anyway), so free
+ * memory can be divided up fairly.
+ *
+ * The access_virt_array routines are responsible for making a specific strip
+ * area accessible (after reading or writing the backing file, if necessary).
+ * Note that the access routines are told whether the caller intends to modify
+ * the accessed strip; during a read-only pass this saves having to rewrite
+ * data to disk.  The access routines are also responsible for pre-zeroing
+ * any newly accessed rows, if pre-zeroing was requested.
+ *
+ * In current usage, the access requests are usually for nonoverlapping
+ * strips; that is, successive access start_row numbers differ by exactly
+ * num_rows = maxaccess.  This means we can get good performance with simple
+ * buffer dump/reload logic, by making the in-memory buffer be a multiple
+ * of the access height; then there will never be accesses across bufferload
+ * boundaries.  The code will still work with overlapping access requests,
+ * but it doesn't handle bufferload overlaps very efficiently.
+ */
+
+
+METHODDEF(jvirt_sarray_ptr)
+request_virt_sarray (j_common_ptr cinfo, int pool_id, boolean pre_zero,
+		     JDIMENSION samplesperrow, JDIMENSION numrows,
+		     JDIMENSION maxaccess)
+/* Request a virtual 2-D sample array */
+{
+  my_mem_ptr mem = (my_mem_ptr) cinfo->mem;
+  jvirt_sarray_ptr result;
+
+  /* Only IMAGE-lifetime virtual arrays are currently supported */
+  if (pool_id != JPOOL_IMAGE)
+    ERREXIT1(cinfo, JERR_BAD_POOL_ID, pool_id);	/* safety check */
+
+  /* get control block */
+  result = (jvirt_sarray_ptr) alloc_small(cinfo, pool_id,
+					  SIZEOF(struct jvirt_sarray_control));
+
+  result->mem_buffer = NULL;	/* marks array not yet realized */
+  result->rows_in_array = numrows;
+  result->samplesperrow = samplesperrow;
+  result->maxaccess = maxaccess;
+  result->pre_zero = pre_zero;
+  result->b_s_open = FALSE;	/* no associated backing-store object */
+  result->next = mem->virt_sarray_list; /* add to list of virtual arrays */
+  mem->virt_sarray_list = result;
+
+  return result;
+}
+
+
+METHODDEF(jvirt_barray_ptr)
+request_virt_barray (j_common_ptr cinfo, int pool_id, boolean pre_zero,
+		     JDIMENSION blocksperrow, JDIMENSION numrows,
+		     JDIMENSION maxaccess)
+/* Request a virtual 2-D coefficient-block array */
+{
+  my_mem_ptr mem = (my_mem_ptr) cinfo->mem;
+  jvirt_barray_ptr result;
+
+  /* Only IMAGE-lifetime virtual arrays are currently supported */
+  if (pool_id != JPOOL_IMAGE)
+    ERREXIT1(cinfo, JERR_BAD_POOL_ID, pool_id);	/* safety check */
+
+  /* get control block */
+  result = (jvirt_barray_ptr) alloc_small(cinfo, pool_id,
+					  SIZEOF(struct jvirt_barray_control));
+
+  result->mem_buffer = NULL;	/* marks array not yet realized */
+  result->rows_in_array = numrows;
+  result->blocksperrow = blocksperrow;
+  result->maxaccess = maxaccess;
+  result->pre_zero = pre_zero;
+  result->b_s_open = FALSE;	/* no associated backing-store object */
+  result->next = mem->virt_barray_list; /* add to list of virtual arrays */
+  mem->virt_barray_list = result;
+
+  return result;
+}
+
+
+METHODDEF(void)
+realize_virt_arrays (j_common_ptr cinfo)
+/* Allocate the in-memory buffers for any unrealized virtual arrays */
+{
+  my_mem_ptr mem = (my_mem_ptr) cinfo->mem;
+  long space_per_minheight, maximum_space, avail_mem;
+  long minheights, max_minheights;
+  jvirt_sarray_ptr sptr;
+  jvirt_barray_ptr bptr;
+
+  /* Compute the minimum space needed (maxaccess rows in each buffer)
+   * and the maximum space needed (full image height in each buffer).
+   * These may be of use to the system-dependent jpeg_mem_available routine.
+   */
+  space_per_minheight = 0;
+  maximum_space = 0;
+  for (sptr = mem->virt_sarray_list; sptr != NULL; sptr = sptr->next) {
+    if (sptr->mem_buffer == NULL) { /* if not realized yet */
+      space_per_minheight += (long) sptr->maxaccess *
+			     (long) sptr->samplesperrow * SIZEOF(JSAMPLE);
+      maximum_space += (long) sptr->rows_in_array *
+		       (long) sptr->samplesperrow * SIZEOF(JSAMPLE);
+    }
+  }
+  for (bptr = mem->virt_barray_list; bptr != NULL; bptr = bptr->next) {
+    if (bptr->mem_buffer == NULL) { /* if not realized yet */
+      space_per_minheight += (long) bptr->maxaccess *
+			     (long) bptr->blocksperrow * SIZEOF(JBLOCK);
+      maximum_space += (long) bptr->rows_in_array *
+		       (long) bptr->blocksperrow * SIZEOF(JBLOCK);
+    }
+  }
+
+  if (space_per_minheight <= 0)
+    return;			/* no unrealized arrays, no work */
+
+  /* Determine amount of memory to actually use; this is system-dependent. */
+  avail_mem = jpeg_mem_available(cinfo, space_per_minheight, maximum_space,
+				 mem->total_space_allocated);
+
+  /* If the maximum space needed is available, make all the buffers full
+   * height; otherwise parcel it out with the same number of minheights
+   * in each buffer.
+   */
+  if (avail_mem >= maximum_space)
+    max_minheights = 1000000000L;
+  else {
+    max_minheights = avail_mem / space_per_minheight;
+    /* If there doesn't seem to be enough space, try to get the minimum
+     * anyway.  This allows a "stub" implementation of jpeg_mem_available().
+     */
+    if (max_minheights <= 0)
+      max_minheights = 1;
+  }
+
+  /* Allocate the in-memory buffers and initialize backing store as needed. */
+
+  for (sptr = mem->virt_sarray_list; sptr != NULL; sptr = sptr->next) {
+    if (sptr->mem_buffer == NULL) { /* if not realized yet */
+      minheights = ((long) sptr->rows_in_array - 1L) / sptr->maxaccess + 1L;
+      if (minheights <= max_minheights) {
+	/* This buffer fits in memory */
+	sptr->rows_in_mem = sptr->rows_in_array;
+      } else {
+	/* It doesn't fit in memory, create backing store. */
+	sptr->rows_in_mem = (JDIMENSION) (max_minheights * sptr->maxaccess);
+	jpeg_open_backing_store(cinfo, & sptr->b_s_info,
+				(long) sptr->rows_in_array *
+				(long) sptr->samplesperrow *
+				(long) SIZEOF(JSAMPLE));
+	sptr->b_s_open = TRUE;
+      }
+      sptr->mem_buffer = alloc_sarray(cinfo, JPOOL_IMAGE,
+				      sptr->samplesperrow, sptr->rows_in_mem);
+      sptr->rowsperchunk = mem->last_rowsperchunk;
+      sptr->cur_start_row = 0;
+      sptr->first_undef_row = 0;
+      sptr->dirty = FALSE;
+    }
+  }
+
+  for (bptr = mem->virt_barray_list; bptr != NULL; bptr = bptr->next) {
+    if (bptr->mem_buffer == NULL) { /* if not realized yet */
+      minheights = ((long) bptr->rows_in_array - 1L) / bptr->maxaccess + 1L;
+      if (minheights <= max_minheights) {
+	/* This buffer fits in memory */
+	bptr->rows_in_mem = bptr->rows_in_array;
+      } else {
+	/* It doesn't fit in memory, create backing store. */
+	bptr->rows_in_mem = (JDIMENSION) (max_minheights * bptr->maxaccess);
+	jpeg_open_backing_store(cinfo, & bptr->b_s_info,
+				(long) bptr->rows_in_array *
+				(long) bptr->blocksperrow *
+				(long) SIZEOF(JBLOCK));
+	bptr->b_s_open = TRUE;
+      }
+      bptr->mem_buffer = alloc_barray(cinfo, JPOOL_IMAGE,
+				      bptr->blocksperrow, bptr->rows_in_mem);
+      bptr->rowsperchunk = mem->last_rowsperchunk;
+      bptr->cur_start_row = 0;
+      bptr->first_undef_row = 0;
+      bptr->dirty = FALSE;
+    }
+  }
+}
+
+
+LOCAL(void)
+do_sarray_io (j_common_ptr cinfo, jvirt_sarray_ptr ptr, boolean writing)
+/* Do backing store read or write of a virtual sample array */
+{
+  long bytesperrow, file_offset, byte_count, rows, thisrow, i;
+
+  bytesperrow = (long) ptr->samplesperrow * SIZEOF(JSAMPLE);
+  file_offset = ptr->cur_start_row * bytesperrow;
+  /* Loop to read or write each allocation chunk in mem_buffer */
+  for (i = 0; i < (long) ptr->rows_in_mem; i += ptr->rowsperchunk) {
+    /* One chunk, but check for short chunk at end of buffer */
+    rows = MIN((long) ptr->rowsperchunk, (long) ptr->rows_in_mem - i);
+    /* Transfer no more than is currently defined */
+    thisrow = (long) ptr->cur_start_row + i;
+    rows = MIN(rows, (long) ptr->first_undef_row - thisrow);
+    /* Transfer no more than fits in file */
+    rows = MIN(rows, (long) ptr->rows_in_array - thisrow);
+    if (rows <= 0)		/* this chunk might be past end of file! */
+      break;
+    byte_count = rows * bytesperrow;
+    if (writing)
+      (*ptr->b_s_info.write_backing_store) (cinfo, & ptr->b_s_info,
+					    (void FAR *) ptr->mem_buffer[i],
+					    file_offset, byte_count);
+    else
+      (*ptr->b_s_info.read_backing_store) (cinfo, & ptr->b_s_info,
+					   (void FAR *) ptr->mem_buffer[i],
+					   file_offset, byte_count);
+    file_offset += byte_count;
+  }
+}
+
+
+LOCAL(void)
+do_barray_io (j_common_ptr cinfo, jvirt_barray_ptr ptr, boolean writing)
+/* Do backing store read or write of a virtual coefficient-block array */
+{
+  long bytesperrow, file_offset, byte_count, rows, thisrow, i;
+
+  bytesperrow = (long) ptr->blocksperrow * SIZEOF(JBLOCK);
+  file_offset = ptr->cur_start_row * bytesperrow;
+  /* Loop to read or write each allocation chunk in mem_buffer */
+  for (i = 0; i < (long) ptr->rows_in_mem; i += ptr->rowsperchunk) {
+    /* One chunk, but check for short chunk at end of buffer */
+    rows = MIN((long) ptr->rowsperchunk, (long) ptr->rows_in_mem - i);
+    /* Transfer no more than is currently defined */
+    thisrow = (long) ptr->cur_start_row + i;
+    rows = MIN(rows, (long) ptr->first_undef_row - thisrow);
+    /* Transfer no more than fits in file */
+    rows = MIN(rows, (long) ptr->rows_in_array - thisrow);
+    if (rows <= 0)		/* this chunk might be past end of file! */
+      break;
+    byte_count = rows * bytesperrow;
+    if (writing)
+      (*ptr->b_s_info.write_backing_store) (cinfo, & ptr->b_s_info,
+					    (void FAR *) ptr->mem_buffer[i],
+					    file_offset, byte_count);
+    else
+      (*ptr->b_s_info.read_backing_store) (cinfo, & ptr->b_s_info,
+					   (void FAR *) ptr->mem_buffer[i],
+					   file_offset, byte_count);
+    file_offset += byte_count;
+  }
+}
+
+
+METHODDEF(JSAMPARRAY)
+access_virt_sarray (j_common_ptr cinfo, jvirt_sarray_ptr ptr,
+		    JDIMENSION start_row, JDIMENSION num_rows,
+		    boolean writable)
+/* Access the part of a virtual sample array starting at start_row */
+/* and extending for num_rows rows.  writable is true if  */
+/* caller intends to modify the accessed area. */
+{
+  JDIMENSION end_row = start_row + num_rows;
+  JDIMENSION undef_row;
+
+  /* debugging check */
+  if (end_row > ptr->rows_in_array || num_rows > ptr->maxaccess ||
+      ptr->mem_buffer == NULL)
+    ERREXIT(cinfo, JERR_BAD_VIRTUAL_ACCESS);
+
+  /* Make the desired part of the virtual array accessible */
+  if (start_row < ptr->cur_start_row ||
+      end_row > ptr->cur_start_row+ptr->rows_in_mem) {
+    if (! ptr->b_s_open)
+      ERREXIT(cinfo, JERR_VIRTUAL_BUG);
+    /* Flush old buffer contents if necessary */
+    if (ptr->dirty) {
+      do_sarray_io(cinfo, ptr, TRUE);
+      ptr->dirty = FALSE;
+    }
+    /* Decide what part of virtual array to access.
+     * Algorithm: if target address > current window, assume forward scan,
+     * load starting at target address.  If target address < current window,
+     * assume backward scan, load so that target area is top of window.
+     * Note that when switching from forward write to forward read, will have
+     * start_row = 0, so the limiting case applies and we load from 0 anyway.
+     */
+    if (start_row > ptr->cur_start_row) {
+      ptr->cur_start_row = start_row;
+    } else {
+      /* use long arithmetic here to avoid overflow & unsigned problems */
+      long ltemp;
+
+      ltemp = (long) end_row - (long) ptr->rows_in_mem;
+      if (ltemp < 0)
+	ltemp = 0;		/* don't fall off front end of file */
+      ptr->cur_start_row = (JDIMENSION) ltemp;
+    }
+    /* Read in the selected part of the array.
+     * During the initial write pass, we will do no actual read
+     * because the selected part is all undefined.
+     */
+    do_sarray_io(cinfo, ptr, FALSE);
+  }
+  /* Ensure the accessed part of the array is defined; prezero if needed.
+   * To improve locality of access, we only prezero the part of the array
+   * that the caller is about to access, not the entire in-memory array.
+   */
+  if (ptr->first_undef_row < end_row) {
+    if (ptr->first_undef_row < start_row) {
+      if (writable)		/* writer skipped over a section of array */
+	ERREXIT(cinfo, JERR_BAD_VIRTUAL_ACCESS);
+      undef_row = start_row;	/* but reader is allowed to read ahead */
+    } else {
+      undef_row = ptr->first_undef_row;
+    }
+    if (writable)
+      ptr->first_undef_row = end_row;
+    if (ptr->pre_zero) {
+      size_t bytesperrow = (size_t) ptr->samplesperrow * SIZEOF(JSAMPLE);
+      undef_row -= ptr->cur_start_row; /* make indexes relative to buffer */
+      end_row -= ptr->cur_start_row;
+      while (undef_row < end_row) {
+	jzero_far((void FAR *) ptr->mem_buffer[undef_row], bytesperrow);
+	undef_row++;
+      }
+    } else {
+      if (! writable)		/* reader looking at undefined data */
+	ERREXIT(cinfo, JERR_BAD_VIRTUAL_ACCESS);
+    }
+  }
+  /* Flag the buffer dirty if caller will write in it */
+  if (writable)
+    ptr->dirty = TRUE;
+  /* Return address of proper part of the buffer */
+  return ptr->mem_buffer + (start_row - ptr->cur_start_row);
+}
+
+
+METHODDEF(JBLOCKARRAY)
+access_virt_barray (j_common_ptr cinfo, jvirt_barray_ptr ptr,
+		    JDIMENSION start_row, JDIMENSION num_rows,
+		    boolean writable)
+/* Access the part of a virtual block array starting at start_row */
+/* and extending for num_rows rows.  writable is true if  */
+/* caller intends to modify the accessed area. */
+{
+  JDIMENSION end_row = start_row + num_rows;
+  JDIMENSION undef_row;
+
+  /* debugging check */
+  if (end_row > ptr->rows_in_array || num_rows > ptr->maxaccess ||
+      ptr->mem_buffer == NULL)
+    ERREXIT(cinfo, JERR_BAD_VIRTUAL_ACCESS);
+
+  /* Make the desired part of the virtual array accessible */
+  if (start_row < ptr->cur_start_row ||
+      end_row > ptr->cur_start_row+ptr->rows_in_mem) {
+    if (! ptr->b_s_open)
+      ERREXIT(cinfo, JERR_VIRTUAL_BUG);
+    /* Flush old buffer contents if necessary */
+    if (ptr->dirty) {
+      do_barray_io(cinfo, ptr, TRUE);
+      ptr->dirty = FALSE;
+    }
+    /* Decide what part of virtual array to access.
+     * Algorithm: if target address > current window, assume forward scan,
+     * load starting at target address.  If target address < current window,
+     * assume backward scan, load so that target area is top of window.
+     * Note that when switching from forward write to forward read, will have
+     * start_row = 0, so the limiting case applies and we load from 0 anyway.
+     */
+    if (start_row > ptr->cur_start_row) {
+      ptr->cur_start_row = start_row;
+    } else {
+      /* use long arithmetic here to avoid overflow & unsigned problems */
+      long ltemp;
+
+      ltemp = (long) end_row - (long) ptr->rows_in_mem;
+      if (ltemp < 0)
+	ltemp = 0;		/* don't fall off front end of file */
+      ptr->cur_start_row = (JDIMENSION) ltemp;
+    }
+    /* Read in the selected part of the array.
+     * During the initial write pass, we will do no actual read
+     * because the selected part is all undefined.
+     */
+    do_barray_io(cinfo, ptr, FALSE);
+  }
+  /* Ensure the accessed part of the array is defined; prezero if needed.
+   * To improve locality of access, we only prezero the part of the array
+   * that the caller is about to access, not the entire in-memory array.
+   */
+  if (ptr->first_undef_row < end_row) {
+    if (ptr->first_undef_row < start_row) {
+      if (writable)		/* writer skipped over a section of array */
+	ERREXIT(cinfo, JERR_BAD_VIRTUAL_ACCESS);
+      undef_row = start_row;	/* but reader is allowed to read ahead */
+    } else {
+      undef_row = ptr->first_undef_row;
+    }
+    if (writable)
+      ptr->first_undef_row = end_row;
+    if (ptr->pre_zero) {
+      size_t bytesperrow = (size_t) ptr->blocksperrow * SIZEOF(JBLOCK);
+      undef_row -= ptr->cur_start_row; /* make indexes relative to buffer */
+      end_row -= ptr->cur_start_row;
+      while (undef_row < end_row) {
+	jzero_far((void FAR *) ptr->mem_buffer[undef_row], bytesperrow);
+	undef_row++;
+      }
+    } else {
+      if (! writable)		/* reader looking at undefined data */
+	ERREXIT(cinfo, JERR_BAD_VIRTUAL_ACCESS);
+    }
+  }
+  /* Flag the buffer dirty if caller will write in it */
+  if (writable)
+    ptr->dirty = TRUE;
+  /* Return address of proper part of the buffer */
+  return ptr->mem_buffer + (start_row - ptr->cur_start_row);
+}
+
+
+/*
+ * Release all objects belonging to a specified pool.
+ */
+
+METHODDEF(void)
+free_pool (j_common_ptr cinfo, int pool_id)
+{
+  my_mem_ptr mem = (my_mem_ptr) cinfo->mem;
+  small_pool_ptr shdr_ptr;
+  large_pool_ptr lhdr_ptr;
+  size_t space_freed;
+
+  if (pool_id < 0 || pool_id >= JPOOL_NUMPOOLS)
+    ERREXIT1(cinfo, JERR_BAD_POOL_ID, pool_id);	/* safety check */
+
+#ifdef MEM_STATS
+  if (cinfo->err->trace_level > 1)
+    print_mem_stats(cinfo, pool_id); /* print pool's memory usage statistics */
+#endif
+
+  /* If freeing IMAGE pool, close any virtual arrays first */
+  if (pool_id == JPOOL_IMAGE) {
+    jvirt_sarray_ptr sptr;
+    jvirt_barray_ptr bptr;
+
+    for (sptr = mem->virt_sarray_list; sptr != NULL; sptr = sptr->next) {
+      if (sptr->b_s_open) {	/* there may be no backing store */
+	sptr->b_s_open = FALSE;	/* prevent recursive close if error */
+	(*sptr->b_s_info.close_backing_store) (cinfo, & sptr->b_s_info);
+      }
+    }
+    mem->virt_sarray_list = NULL;
+    for (bptr = mem->virt_barray_list; bptr != NULL; bptr = bptr->next) {
+      if (bptr->b_s_open) {	/* there may be no backing store */
+	bptr->b_s_open = FALSE;	/* prevent recursive close if error */
+	(*bptr->b_s_info.close_backing_store) (cinfo, & bptr->b_s_info);
+      }
+    }
+    mem->virt_barray_list = NULL;
+  }
+
+  /* Release large objects */
+  lhdr_ptr = mem->large_list[pool_id];
+  mem->large_list[pool_id] = NULL;
+
+  while (lhdr_ptr != NULL) {
+    large_pool_ptr next_lhdr_ptr = lhdr_ptr->hdr.next;
+    space_freed = lhdr_ptr->hdr.bytes_used +
+		  lhdr_ptr->hdr.bytes_left +
+		  SIZEOF(large_pool_hdr);
+    jpeg_free_large(cinfo, (void FAR *) lhdr_ptr, space_freed);
+    mem->total_space_allocated -= space_freed;
+    lhdr_ptr = next_lhdr_ptr;
+  }
+
+  /* Release small objects */
+  shdr_ptr = mem->small_list[pool_id];
+  mem->small_list[pool_id] = NULL;
+
+  while (shdr_ptr != NULL) {
+    small_pool_ptr next_shdr_ptr = shdr_ptr->hdr.next;
+    space_freed = shdr_ptr->hdr.bytes_used +
+		  shdr_ptr->hdr.bytes_left +
+		  SIZEOF(small_pool_hdr);
+    jpeg_free_small(cinfo, (void *) shdr_ptr, space_freed);
+    mem->total_space_allocated -= space_freed;
+    shdr_ptr = next_shdr_ptr;
+  }
+}
+
+
+/*
+ * Close up shop entirely.
+ * Note that this cannot be called unless cinfo->mem is non-NULL.
+ */
+
+METHODDEF(void)
+self_destruct (j_common_ptr cinfo)
+{
+  int pool;
+
+  /* Close all backing store, release all memory.
+   * Releasing pools in reverse order might help avoid fragmentation
+   * with some (brain-damaged) malloc libraries.
+   */
+  for (pool = JPOOL_NUMPOOLS-1; pool >= JPOOL_PERMANENT; pool--) {
+    free_pool(cinfo, pool);
+  }
+
+  /* Release the memory manager control block too. */
+  jpeg_free_small(cinfo, (void *) cinfo->mem, SIZEOF(my_memory_mgr));
+  cinfo->mem = NULL;		/* ensures I will be called only once */
+
+  jpeg_mem_term(cinfo);		/* system-dependent cleanup */
+}
+
+
+/*
+ * Memory manager initialization.
+ * When this is called, only the error manager pointer is valid in cinfo!
+ */
+
+GLOBAL(void)
+jinit_memory_mgr (j_common_ptr cinfo)
+{
+  my_mem_ptr mem;
+  long max_to_use;
+  int pool;
+  size_t test_mac;
+
+  cinfo->mem = NULL;		/* for safety if init fails */
+
+  /* Check for configuration errors.
+   * SIZEOF(ALIGN_TYPE) should be a power of 2; otherwise, it probably
+   * doesn't reflect any real hardware alignment requirement.
+   * The test is a little tricky: for X>0, X and X-1 have no one-bits
+   * in common if and only if X is a power of 2, ie has only one one-bit.
+   * Some compilers may give an "unreachable code" warning here; ignore it.
+   */
+  if ((SIZEOF(ALIGN_TYPE) & (SIZEOF(ALIGN_TYPE)-1)) != 0)
+    ERREXIT(cinfo, JERR_BAD_ALIGN_TYPE);
+  /* MAX_ALLOC_CHUNK must be representable as type size_t, and must be
+   * a multiple of SIZEOF(ALIGN_TYPE).
+   * Again, an "unreachable code" warning may be ignored here.
+   * But a "constant too large" warning means you need to fix MAX_ALLOC_CHUNK.
+   */
+  test_mac = (size_t) MAX_ALLOC_CHUNK;
+  if ((long) test_mac != MAX_ALLOC_CHUNK ||
+      (MAX_ALLOC_CHUNK % SIZEOF(ALIGN_TYPE)) != 0)
+    ERREXIT(cinfo, JERR_BAD_ALLOC_CHUNK);
+
+  max_to_use = jpeg_mem_init(cinfo); /* system-dependent initialization */
+
+  /* Attempt to allocate memory manager's control block */
+  mem = (my_mem_ptr) jpeg_get_small(cinfo, SIZEOF(my_memory_mgr));
+
+  if (mem == NULL) {
+    jpeg_mem_term(cinfo);	/* system-dependent cleanup */
+    ERREXIT1(cinfo, JERR_OUT_OF_MEMORY, 0);
+  }
+
+  /* OK, fill in the method pointers */
+  mem->pub.alloc_small = alloc_small;
+  mem->pub.alloc_large = alloc_large;
+  mem->pub.alloc_sarray = alloc_sarray;
+  mem->pub.alloc_barray = alloc_barray;
+  mem->pub.request_virt_sarray = request_virt_sarray;
+  mem->pub.request_virt_barray = request_virt_barray;
+  mem->pub.realize_virt_arrays = realize_virt_arrays;
+  mem->pub.access_virt_sarray = access_virt_sarray;
+  mem->pub.access_virt_barray = access_virt_barray;
+  mem->pub.free_pool = free_pool;
+  mem->pub.self_destruct = self_destruct;
+
+  /* Make MAX_ALLOC_CHUNK accessible to other modules */
+  mem->pub.max_alloc_chunk = MAX_ALLOC_CHUNK;
+
+  /* Initialize working state */
+  mem->pub.max_memory_to_use = max_to_use;
+
+  for (pool = JPOOL_NUMPOOLS-1; pool >= JPOOL_PERMANENT; pool--) {
+    mem->small_list[pool] = NULL;
+    mem->large_list[pool] = NULL;
+  }
+  mem->virt_sarray_list = NULL;
+  mem->virt_barray_list = NULL;
+
+  mem->total_space_allocated = SIZEOF(my_memory_mgr);
+
+  /* Declare ourselves open for business */
+  cinfo->mem = & mem->pub;
+
+  /* Check for an environment variable JPEGMEM; if found, override the
+   * default max_memory setting from jpeg_mem_init.  Note that the
+   * surrounding application may again override this value.
+   * If your system doesn't support getenv(), define NO_GETENV to disable
+   * this feature.
+   */
+#ifndef NO_GETENV
+  { char * memenv;
+
+    if ((memenv = getenv("JPEGMEM")) != NULL) {
+      char ch = 'x';
+
+      if (sscanf(memenv, "%ld%c", &max_to_use, &ch) > 0) {
+	if (ch == 'm' || ch == 'M')
+	  max_to_use *= 1000L;
+	mem->pub.max_memory_to_use = max_to_use * 1000L;
+      }
+    }
+  }
+#endif
+
+}
diff --git a/src/SFML/Graphics/libjpeg/jmemnobs.c b/src/SFML/Graphics/libjpeg/jmemnobs.c
new file mode 100755
index 0000000..6aa1e92
--- /dev/null
+++ b/src/SFML/Graphics/libjpeg/jmemnobs.c
@@ -0,0 +1,109 @@
+/*
+ * jmemnobs.c
+ *
+ * Copyright (C) 1992-1996, Thomas G. Lane.
+ * This file is part of the Independent JPEG Group's software.
+ * For conditions of distribution and use, see the accompanying README file.
+ *
+ * This file provides a really simple implementation of the system-
+ * dependent portion of the JPEG memory manager.  This implementation
+ * assumes that no backing-store files are needed: all required space
+ * can be obtained from malloc().
+ * This is very portable in the sense that it'll compile on almost anything,
+ * but you'd better have lots of main memory (or virtual memory) if you want
+ * to process big images.
+ * Note that the max_memory_to_use option is ignored by this implementation.
+ */
+
+#define JPEG_INTERNALS
+#include "jinclude.h"
+#include "jpeglib.h"
+#include "jmemsys.h"		/* import the system-dependent declarations */
+
+#ifndef HAVE_STDLIB_H		/* <stdlib.h> should declare malloc(),free() */
+extern void * malloc JPP((size_t size));
+extern void free JPP((void *ptr));
+#endif
+
+
+/*
+ * Memory allocation and freeing are controlled by the regular library
+ * routines malloc() and free().
+ */
+
+GLOBAL(void *)
+jpeg_get_small (j_common_ptr cinfo, size_t sizeofobject)
+{
+  return (void *) malloc(sizeofobject);
+}
+
+GLOBAL(void)
+jpeg_free_small (j_common_ptr cinfo, void * object, size_t sizeofobject)
+{
+  free(object);
+}
+
+
+/*
+ * "Large" objects are treated the same as "small" ones.
+ * NB: although we include FAR keywords in the routine declarations,
+ * this file won't actually work in 80x86 small/medium model; at least,
+ * you probably won't be able to process useful-size images in only 64KB.
+ */
+
+GLOBAL(void FAR *)
+jpeg_get_large (j_common_ptr cinfo, size_t sizeofobject)
+{
+  return (void FAR *) malloc(sizeofobject);
+}
+
+GLOBAL(void)
+jpeg_free_large (j_common_ptr cinfo, void FAR * object, size_t sizeofobject)
+{
+  free(object);
+}
+
+
+/*
+ * This routine computes the total memory space available for allocation.
+ * Here we always say, "we got all you want bud!"
+ */
+
+GLOBAL(long)
+jpeg_mem_available (j_common_ptr cinfo, long min_bytes_needed,
+		    long max_bytes_needed, long already_allocated)
+{
+  return max_bytes_needed;
+}
+
+
+/*
+ * Backing store (temporary file) management.
+ * Since jpeg_mem_available always promised the moon,
+ * this should never be called and we can just error out.
+ */
+
+GLOBAL(void)
+jpeg_open_backing_store (j_common_ptr cinfo, backing_store_ptr info,
+			 long total_bytes_needed)
+{
+  ERREXIT(cinfo, JERR_NO_BACKING_STORE);
+}
+
+
+/*
+ * These routines take care of any system-dependent initialization and
+ * cleanup required.  Here, there isn't any.
+ */
+
+GLOBAL(long)
+jpeg_mem_init (j_common_ptr cinfo)
+{
+  return 0;			/* just set max_memory_to_use to 0 */
+}
+
+GLOBAL(void)
+jpeg_mem_term (j_common_ptr cinfo)
+{
+  /* no work */
+}
diff --git a/src/SFML/Graphics/libjpeg/jmemsys.h b/src/SFML/Graphics/libjpeg/jmemsys.h
new file mode 100755
index 0000000..2a87961
--- /dev/null
+++ b/src/SFML/Graphics/libjpeg/jmemsys.h
@@ -0,0 +1,198 @@
+/*
+ * jmemsys.h
+ *
+ * Copyright (C) 1992-1997, Thomas G. Lane.
+ * This file is part of the Independent JPEG Group's software.
+ * For conditions of distribution and use, see the accompanying README file.
+ *
+ * This include file defines the interface between the system-independent
+ * and system-dependent portions of the JPEG memory manager.  No other
+ * modules need include it.  (The system-independent portion is jmemmgr.c;
+ * there are several different versions of the system-dependent portion.)
+ *
+ * This file works as-is for the system-dependent memory managers supplied
+ * in the IJG distribution.  You may need to modify it if you write a
+ * custom memory manager.  If system-dependent changes are needed in
+ * this file, the best method is to #ifdef them based on a configuration
+ * symbol supplied in jconfig.h, as we have done with USE_MSDOS_MEMMGR
+ * and USE_MAC_MEMMGR.
+ */
+
+
+/* Short forms of external names for systems with brain-damaged linkers. */
+
+#ifdef NEED_SHORT_EXTERNAL_NAMES
+#define jpeg_get_small		jGetSmall
+#define jpeg_free_small		jFreeSmall
+#define jpeg_get_large		jGetLarge
+#define jpeg_free_large		jFreeLarge
+#define jpeg_mem_available	jMemAvail
+#define jpeg_open_backing_store	jOpenBackStore
+#define jpeg_mem_init		jMemInit
+#define jpeg_mem_term		jMemTerm
+#endif /* NEED_SHORT_EXTERNAL_NAMES */
+
+
+/*
+ * These two functions are used to allocate and release small chunks of
+ * memory.  (Typically the total amount requested through jpeg_get_small is
+ * no more than 20K or so; this will be requested in chunks of a few K each.)
+ * Behavior should be the same as for the standard library functions malloc
+ * and free; in particular, jpeg_get_small must return NULL on failure.
+ * On most systems, these ARE malloc and free.  jpeg_free_small is passed the
+ * size of the object being freed, just in case it's needed.
+ * On an 80x86 machine using small-data memory model, these manage near heap.
+ */
+
+EXTERN(void *) jpeg_get_small JPP((j_common_ptr cinfo, size_t sizeofobject));
+EXTERN(void) jpeg_free_small JPP((j_common_ptr cinfo, void * object,
+				  size_t sizeofobject));
+
+/*
+ * These two functions are used to allocate and release large chunks of
+ * memory (up to the total free space designated by jpeg_mem_available).
+ * The interface is the same as above, except that on an 80x86 machine,
+ * far pointers are used.  On most other machines these are identical to
+ * the jpeg_get/free_small routines; but we keep them separate anyway,
+ * in case a different allocation strategy is desirable for large chunks.
+ */
+
+EXTERN(void FAR *) jpeg_get_large JPP((j_common_ptr cinfo,
+				       size_t sizeofobject));
+EXTERN(void) jpeg_free_large JPP((j_common_ptr cinfo, void FAR * object,
+				  size_t sizeofobject));
+
+/*
+ * The macro MAX_ALLOC_CHUNK designates the maximum number of bytes that may
+ * be requested in a single call to jpeg_get_large (and jpeg_get_small for that
+ * matter, but that case should never come into play).  This macro is needed
+ * to model the 64Kb-segment-size limit of far addressing on 80x86 machines.
+ * On those machines, we expect that jconfig.h will provide a proper value.
+ * On machines with 32-bit flat address spaces, any large constant may be used.
+ *
+ * NB: jmemmgr.c expects that MAX_ALLOC_CHUNK will be representable as type
+ * size_t and will be a multiple of sizeof(align_type).
+ */
+
+#ifndef MAX_ALLOC_CHUNK		/* may be overridden in jconfig.h */
+#define MAX_ALLOC_CHUNK  1000000000L
+#endif
+
+/*
+ * This routine computes the total space still available for allocation by
+ * jpeg_get_large.  If more space than this is needed, backing store will be
+ * used.  NOTE: any memory already allocated must not be counted.
+ *
+ * There is a minimum space requirement, corresponding to the minimum
+ * feasible buffer sizes; jmemmgr.c will request that much space even if
+ * jpeg_mem_available returns zero.  The maximum space needed, enough to hold
+ * all working storage in memory, is also passed in case it is useful.
+ * Finally, the total space already allocated is passed.  If no better
+ * method is available, cinfo->mem->max_memory_to_use - already_allocated
+ * is often a suitable calculation.
+ *
+ * It is OK for jpeg_mem_available to underestimate the space available
+ * (that'll just lead to more backing-store access than is really necessary).
+ * However, an overestimate will lead to failure.  Hence it's wise to subtract
+ * a slop factor from the true available space.  5% should be enough.
+ *
+ * On machines with lots of virtual memory, any large constant may be returned.
+ * Conversely, zero may be returned to always use the minimum amount of memory.
+ */
+
+EXTERN(long) jpeg_mem_available JPP((j_common_ptr cinfo,
+				     long min_bytes_needed,
+				     long max_bytes_needed,
+				     long already_allocated));
+
+
+/*
+ * This structure holds whatever state is needed to access a single
+ * backing-store object.  The read/write/close method pointers are called
+ * by jmemmgr.c to manipulate the backing-store object; all other fields
+ * are private to the system-dependent backing store routines.
+ */
+
+#define TEMP_NAME_LENGTH   64	/* max length of a temporary file's name */
+
+
+#ifdef USE_MSDOS_MEMMGR		/* DOS-specific junk */
+
+typedef unsigned short XMSH;	/* type of extended-memory handles */
+typedef unsigned short EMSH;	/* type of expanded-memory handles */
+
+typedef union {
+  short file_handle;		/* DOS file handle if it's a temp file */
+  XMSH xms_handle;		/* handle if it's a chunk of XMS */
+  EMSH ems_handle;		/* handle if it's a chunk of EMS */
+} handle_union;
+
+#endif /* USE_MSDOS_MEMMGR */
+
+#ifdef USE_MAC_MEMMGR		/* Mac-specific junk */
+#include <Files.h>
+#endif /* USE_MAC_MEMMGR */
+
+
+typedef struct backing_store_struct * backing_store_ptr;
+
+typedef struct backing_store_struct {
+  /* Methods for reading/writing/closing this backing-store object */
+  JMETHOD(void, read_backing_store, (j_common_ptr cinfo,
+				     backing_store_ptr info,
+				     void FAR * buffer_address,
+				     long file_offset, long byte_count));
+  JMETHOD(void, write_backing_store, (j_common_ptr cinfo,
+				      backing_store_ptr info,
+				      void FAR * buffer_address,
+				      long file_offset, long byte_count));
+  JMETHOD(void, close_backing_store, (j_common_ptr cinfo,
+				      backing_store_ptr info));
+
+  /* Private fields for system-dependent backing-store management */
+#ifdef USE_MSDOS_MEMMGR
+  /* For the MS-DOS manager (jmemdos.c), we need: */
+  handle_union handle;		/* reference to backing-store storage object */
+  char temp_name[TEMP_NAME_LENGTH]; /* name if it's a file */
+#else
+#ifdef USE_MAC_MEMMGR
+  /* For the Mac manager (jmemmac.c), we need: */
+  short temp_file;		/* file reference number to temp file */
+  FSSpec tempSpec;		/* the FSSpec for the temp file */
+  char temp_name[TEMP_NAME_LENGTH]; /* name if it's a file */
+#else
+  /* For a typical implementation with temp files, we need: */
+  FILE * temp_file;		/* stdio reference to temp file */
+  char temp_name[TEMP_NAME_LENGTH]; /* name of temp file */
+#endif
+#endif
+} backing_store_info;
+
+
+/*
+ * Initial opening of a backing-store object.  This must fill in the
+ * read/write/close pointers in the object.  The read/write routines
+ * may take an error exit if the specified maximum file size is exceeded.
+ * (If jpeg_mem_available always returns a large value, this routine can
+ * just take an error exit.)
+ */
+
+EXTERN(void) jpeg_open_backing_store JPP((j_common_ptr cinfo,
+					  backing_store_ptr info,
+					  long total_bytes_needed));
+
+
+/*
+ * These routines take care of any system-dependent initialization and
+ * cleanup required.  jpeg_mem_init will be called before anything is
+ * allocated (and, therefore, nothing in cinfo is of use except the error
+ * manager pointer).  It should return a suitable default value for
+ * max_memory_to_use; this may subsequently be overridden by the surrounding
+ * application.  (Note that max_memory_to_use is only important if
+ * jpeg_mem_available chooses to consult it ... no one else will.)
+ * jpeg_mem_term may assume that all requested memory has been freed and that
+ * all opened backing-store objects have been closed.
+ */
+
+EXTERN(long) jpeg_mem_init JPP((j_common_ptr cinfo));
+EXTERN(void) jpeg_mem_term JPP((j_common_ptr cinfo));
diff --git a/src/SFML/Graphics/libjpeg/jmorecfg.h b/src/SFML/Graphics/libjpeg/jmorecfg.h
new file mode 100755
index 0000000..c856e22
--- /dev/null
+++ b/src/SFML/Graphics/libjpeg/jmorecfg.h
@@ -0,0 +1,363 @@
+/*
+ * jmorecfg.h
+ *
+ * Copyright (C) 1991-1997, Thomas G. Lane.
+ * This file is part of the Independent JPEG Group's software.
+ * For conditions of distribution and use, see the accompanying README file.
+ *
+ * This file contains additional configuration options that customize the
+ * JPEG software for special applications or support machine-dependent
+ * optimizations.  Most users will not need to touch this file.
+ */
+
+
+/*
+ * Define BITS_IN_JSAMPLE as either
+ *   8   for 8-bit sample values (the usual setting)
+ *   12  for 12-bit sample values
+ * Only 8 and 12 are legal data precisions for lossy JPEG according to the
+ * JPEG standard, and the IJG code does not support anything else!
+ * We do not support run-time selection of data precision, sorry.
+ */
+
+#define BITS_IN_JSAMPLE  8	/* use 8 or 12 */
+
+
+/*
+ * Maximum number of components (color channels) allowed in JPEG image.
+ * To meet the letter of the JPEG spec, set this to 255.  However, darn
+ * few applications need more than 4 channels (maybe 5 for CMYK + alpha
+ * mask).  We recommend 10 as a reasonable compromise; use 4 if you are
+ * really short on memory.  (Each allowed component costs a hundred or so
+ * bytes of storage, whether actually used in an image or not.)
+ */
+
+#define MAX_COMPONENTS  10	/* maximum number of image components */
+
+
+/*
+ * Basic data types.
+ * You may need to change these if you have a machine with unusual data
+ * type sizes; for example, "char" not 8 bits, "short" not 16 bits,
+ * or "long" not 32 bits.  We don't care whether "int" is 16 or 32 bits,
+ * but it had better be at least 16.
+ */
+
+/* Representation of a single sample (pixel element value).
+ * We frequently allocate large arrays of these, so it's important to keep
+ * them small.  But if you have memory to burn and access to char or short
+ * arrays is very slow on your hardware, you might want to change these.
+ */
+
+#if BITS_IN_JSAMPLE == 8
+/* JSAMPLE should be the smallest type that will hold the values 0..255.
+ * You can use a signed char by having GETJSAMPLE mask it with 0xFF.
+ */
+
+#ifdef HAVE_UNSIGNED_CHAR
+
+typedef unsigned char JSAMPLE;
+#define GETJSAMPLE(value)  ((int) (value))
+
+#else /* not HAVE_UNSIGNED_CHAR */
+
+typedef char JSAMPLE;
+#ifdef CHAR_IS_UNSIGNED
+#define GETJSAMPLE(value)  ((int) (value))
+#else
+#define GETJSAMPLE(value)  ((int) (value) & 0xFF)
+#endif /* CHAR_IS_UNSIGNED */
+
+#endif /* HAVE_UNSIGNED_CHAR */
+
+#define MAXJSAMPLE	255
+#define CENTERJSAMPLE	128
+
+#endif /* BITS_IN_JSAMPLE == 8 */
+
+
+#if BITS_IN_JSAMPLE == 12
+/* JSAMPLE should be the smallest type that will hold the values 0..4095.
+ * On nearly all machines "short" will do nicely.
+ */
+
+typedef short JSAMPLE;
+#define GETJSAMPLE(value)  ((int) (value))
+
+#define MAXJSAMPLE	4095
+#define CENTERJSAMPLE	2048
+
+#endif /* BITS_IN_JSAMPLE == 12 */
+
+
+/* Representation of a DCT frequency coefficient.
+ * This should be a signed value of at least 16 bits; "short" is usually OK.
+ * Again, we allocate large arrays of these, but you can change to int
+ * if you have memory to burn and "short" is really slow.
+ */
+
+typedef short JCOEF;
+
+
+/* Compressed datastreams are represented as arrays of JOCTET.
+ * These must be EXACTLY 8 bits wide, at least once they are written to
+ * external storage.  Note that when using the stdio data source/destination
+ * managers, this is also the data type passed to fread/fwrite.
+ */
+
+#ifdef HAVE_UNSIGNED_CHAR
+
+typedef unsigned char JOCTET;
+#define GETJOCTET(value)  (value)
+
+#else /* not HAVE_UNSIGNED_CHAR */
+
+typedef char JOCTET;
+#ifdef CHAR_IS_UNSIGNED
+#define GETJOCTET(value)  (value)
+#else
+#define GETJOCTET(value)  ((value) & 0xFF)
+#endif /* CHAR_IS_UNSIGNED */
+
+#endif /* HAVE_UNSIGNED_CHAR */
+
+
+/* These typedefs are used for various table entries and so forth.
+ * They must be at least as wide as specified; but making them too big
+ * won't cost a huge amount of memory, so we don't provide special
+ * extraction code like we did for JSAMPLE.  (In other words, these
+ * typedefs live at a different point on the speed/space tradeoff curve.)
+ */
+
+/* UINT8 must hold at least the values 0..255. */
+
+#ifdef HAVE_UNSIGNED_CHAR
+typedef unsigned char UINT8;
+#else /* not HAVE_UNSIGNED_CHAR */
+#ifdef CHAR_IS_UNSIGNED
+typedef char UINT8;
+#else /* not CHAR_IS_UNSIGNED */
+typedef short UINT8;
+#endif /* CHAR_IS_UNSIGNED */
+#endif /* HAVE_UNSIGNED_CHAR */
+
+/* UINT16 must hold at least the values 0..65535. */
+
+#ifdef HAVE_UNSIGNED_SHORT
+typedef unsigned short UINT16;
+#else /* not HAVE_UNSIGNED_SHORT */
+typedef unsigned int UINT16;
+#endif /* HAVE_UNSIGNED_SHORT */
+
+/* INT16 must hold at least the values -32768..32767. */
+
+#ifndef XMD_H			/* X11/xmd.h correctly defines INT16 */
+typedef short INT16;
+#endif
+
+/* INT32 must hold at least signed 32-bit values. */
+
+#ifndef XMD_H			/* X11/xmd.h correctly defines INT32 */
+typedef long INT32;
+#endif
+
+/* Datatype used for image dimensions.  The JPEG standard only supports
+ * images up to 64K*64K due to 16-bit fields in SOF markers.  Therefore
+ * "unsigned int" is sufficient on all machines.  However, if you need to
+ * handle larger images and you don't mind deviating from the spec, you
+ * can change this datatype.
+ */
+
+typedef unsigned int JDIMENSION;
+
+#define JPEG_MAX_DIMENSION  65500L  /* a tad under 64K to prevent overflows */
+
+
+/* These macros are used in all function definitions and extern declarations.
+ * You could modify them if you need to change function linkage conventions;
+ * in particular, you'll need to do that to make the library a Windows DLL.
+ * Another application is to make all functions global for use with debuggers
+ * or code profilers that require it.
+ */
+
+/* a function called through method pointers: */
+#define METHODDEF(type)		static type
+/* a function used only in its module: */
+#define LOCAL(type)		static type
+/* a function referenced thru EXTERNs: */
+#define GLOBAL(type)		type
+/* a reference to a GLOBAL function: */
+#define EXTERN(type)		extern type
+
+
+/* This macro is used to declare a "method", that is, a function pointer.
+ * We want to supply prototype parameters if the compiler can cope.
+ * Note that the arglist parameter must be parenthesized!
+ * Again, you can customize this if you need special linkage keywords.
+ */
+
+#ifdef HAVE_PROTOTYPES
+#define JMETHOD(type,methodname,arglist)  type (*methodname) arglist
+#else
+#define JMETHOD(type,methodname,arglist)  type (*methodname) ()
+#endif
+
+
+/* Here is the pseudo-keyword for declaring pointers that must be "far"
+ * on 80x86 machines.  Most of the specialized coding for 80x86 is handled
+ * by just saying "FAR *" where such a pointer is needed.  In a few places
+ * explicit coding is needed; see uses of the NEED_FAR_POINTERS symbol.
+ */
+
+#ifdef NEED_FAR_POINTERS
+#define FAR  far
+#else
+#define FAR
+#endif
+
+
+/*
+ * On a few systems, type boolean and/or its values FALSE, TRUE may appear
+ * in standard header files.  Or you may have conflicts with application-
+ * specific header files that you want to include together with these files.
+ * Defining HAVE_BOOLEAN before including jpeglib.h should make it work.
+ */
+
+#ifndef HAVE_BOOLEAN
+typedef int boolean;
+#endif
+#ifndef FALSE			/* in case these macros already exist */
+#define FALSE	0		/* values of boolean */
+#endif
+#ifndef TRUE
+#define TRUE	1
+#endif
+
+
+/*
+ * The remaining options affect code selection within the JPEG library,
+ * but they don't need to be visible to most applications using the library.
+ * To minimize application namespace pollution, the symbols won't be
+ * defined unless JPEG_INTERNALS or JPEG_INTERNAL_OPTIONS has been defined.
+ */
+
+#ifdef JPEG_INTERNALS
+#define JPEG_INTERNAL_OPTIONS
+#endif
+
+#ifdef JPEG_INTERNAL_OPTIONS
+
+
+/*
+ * These defines indicate whether to include various optional functions.
+ * Undefining some of these symbols will produce a smaller but less capable
+ * library.  Note that you can leave certain source files out of the
+ * compilation/linking process if you've #undef'd the corresponding symbols.
+ * (You may HAVE to do that if your compiler doesn't like null source files.)
+ */
+
+/* Arithmetic coding is unsupported for legal reasons.  Complaints to IBM. */
+
+/* Capability options common to encoder and decoder: */
+
+#define DCT_ISLOW_SUPPORTED	/* slow but accurate integer algorithm */
+#define DCT_IFAST_SUPPORTED	/* faster, less accurate integer method */
+#define DCT_FLOAT_SUPPORTED	/* floating-point: accurate, fast on fast HW */
+
+/* Encoder capability options: */
+
+#undef  C_ARITH_CODING_SUPPORTED    /* Arithmetic coding back end? */
+#define C_MULTISCAN_FILES_SUPPORTED /* Multiple-scan JPEG files? */
+#define C_PROGRESSIVE_SUPPORTED	    /* Progressive JPEG? (Requires MULTISCAN)*/
+#define ENTROPY_OPT_SUPPORTED	    /* Optimization of entropy coding parms? */
+/* Note: if you selected 12-bit data precision, it is dangerous to turn off
+ * ENTROPY_OPT_SUPPORTED.  The standard Huffman tables are only good for 8-bit
+ * precision, so jchuff.c normally uses entropy optimization to compute
+ * usable tables for higher precision.  If you don't want to do optimization,
+ * you'll have to supply different default Huffman tables.
+ * The exact same statements apply for progressive JPEG: the default tables
+ * don't work for progressive mode.  (This may get fixed, however.)
+ */
+#define INPUT_SMOOTHING_SUPPORTED   /* Input image smoothing option? */
+
+/* Decoder capability options: */
+
+#undef  D_ARITH_CODING_SUPPORTED    /* Arithmetic coding back end? */
+#define D_MULTISCAN_FILES_SUPPORTED /* Multiple-scan JPEG files? */
+#define D_PROGRESSIVE_SUPPORTED	    /* Progressive JPEG? (Requires MULTISCAN)*/
+#define SAVE_MARKERS_SUPPORTED	    /* jpeg_save_markers() needed? */
+#define BLOCK_SMOOTHING_SUPPORTED   /* Block smoothing? (Progressive only) */
+#define IDCT_SCALING_SUPPORTED	    /* Output rescaling via IDCT? */
+#undef  UPSAMPLE_SCALING_SUPPORTED  /* Output rescaling at upsample stage? */
+#define UPSAMPLE_MERGING_SUPPORTED  /* Fast path for sloppy upsampling? */
+#define QUANT_1PASS_SUPPORTED	    /* 1-pass color quantization? */
+#define QUANT_2PASS_SUPPORTED	    /* 2-pass color quantization? */
+
+/* more capability options later, no doubt */
+
+
+/*
+ * Ordering of RGB data in scanlines passed to or from the application.
+ * If your application wants to deal with data in the order B,G,R, just
+ * change these macros.  You can also deal with formats such as R,G,B,X
+ * (one extra byte per pixel) by changing RGB_PIXELSIZE.  Note that changing
+ * the offsets will also change the order in which colormap data is organized.
+ * RESTRICTIONS:
+ * 1. The sample applications cjpeg,djpeg do NOT support modified RGB formats.
+ * 2. These macros only affect RGB<=>YCbCr color conversion, so they are not
+ *    useful if you are using JPEG color spaces other than YCbCr or grayscale.
+ * 3. The color quantizer modules will not behave desirably if RGB_PIXELSIZE
+ *    is not 3 (they don't understand about dummy color components!).  So you
+ *    can't use color quantization if you change that value.
+ */
+
+#define RGB_RED		0	/* Offset of Red in an RGB scanline element */
+#define RGB_GREEN	1	/* Offset of Green */
+#define RGB_BLUE	2	/* Offset of Blue */
+#define RGB_PIXELSIZE	3	/* JSAMPLEs per RGB scanline element */
+
+
+/* Definitions for speed-related optimizations. */
+
+
+/* If your compiler supports inline functions, define INLINE
+ * as the inline keyword; otherwise define it as empty.
+ */
+
+#ifndef INLINE
+#ifdef __GNUC__			/* for instance, GNU C knows about inline */
+#define INLINE __inline__
+#endif
+#ifndef INLINE
+#define INLINE			/* default is to define it as empty */
+#endif
+#endif
+
+
+/* On some machines (notably 68000 series) "int" is 32 bits, but multiplying
+ * two 16-bit shorts is faster than multiplying two ints.  Define MULTIPLIER
+ * as short on such a machine.  MULTIPLIER must be at least 16 bits wide.
+ */
+
+#ifndef MULTIPLIER
+#define MULTIPLIER  int		/* type for fastest integer multiply */
+#endif
+
+
+/* FAST_FLOAT should be either float or double, whichever is done faster
+ * by your compiler.  (Note that this type is only used in the floating point
+ * DCT routines, so it only matters if you've defined DCT_FLOAT_SUPPORTED.)
+ * Typically, float is faster in ANSI C compilers, while double is faster in
+ * pre-ANSI compilers (because they insist on converting to double anyway).
+ * The code below therefore chooses float if we have ANSI-style prototypes.
+ */
+
+#ifndef FAST_FLOAT
+#ifdef HAVE_PROTOTYPES
+#define FAST_FLOAT  float
+#else
+#define FAST_FLOAT  double
+#endif
+#endif
+
+#endif /* JPEG_INTERNAL_OPTIONS */
diff --git a/src/SFML/Graphics/libjpeg/jpegint.h b/src/SFML/Graphics/libjpeg/jpegint.h
new file mode 100755
index 0000000..685a361
--- /dev/null
+++ b/src/SFML/Graphics/libjpeg/jpegint.h
@@ -0,0 +1,392 @@
+/*
+ * jpegint.h
+ *
+ * Copyright (C) 1991-1997, Thomas G. Lane.
+ * This file is part of the Independent JPEG Group's software.
+ * For conditions of distribution and use, see the accompanying README file.
+ *
+ * This file provides common declarations for the various JPEG modules.
+ * These declarations are considered internal to the JPEG library; most
+ * applications using the library shouldn't need to include this file.
+ */
+
+
+/* Declarations for both compression & decompression */
+
+typedef enum {			/* Operating modes for buffer controllers */
+	JBUF_PASS_THRU,		/* Plain stripwise operation */
+	/* Remaining modes require a full-image buffer to have been created */
+	JBUF_SAVE_SOURCE,	/* Run source subobject only, save output */
+	JBUF_CRANK_DEST,	/* Run dest subobject only, using saved data */
+	JBUF_SAVE_AND_PASS	/* Run both subobjects, save output */
+} J_BUF_MODE;
+
+/* Values of global_state field (jdapi.c has some dependencies on ordering!) */
+#define CSTATE_START	100	/* after create_compress */
+#define CSTATE_SCANNING	101	/* start_compress done, write_scanlines OK */
+#define CSTATE_RAW_OK	102	/* start_compress done, write_raw_data OK */
+#define CSTATE_WRCOEFS	103	/* jpeg_write_coefficients done */
+#define DSTATE_START	200	/* after create_decompress */
+#define DSTATE_INHEADER	201	/* reading header markers, no SOS yet */
+#define DSTATE_READY	202	/* found SOS, ready for start_decompress */
+#define DSTATE_PRELOAD	203	/* reading multiscan file in start_decompress*/
+#define DSTATE_PRESCAN	204	/* performing dummy pass for 2-pass quant */
+#define DSTATE_SCANNING	205	/* start_decompress done, read_scanlines OK */
+#define DSTATE_RAW_OK	206	/* start_decompress done, read_raw_data OK */
+#define DSTATE_BUFIMAGE	207	/* expecting jpeg_start_output */
+#define DSTATE_BUFPOST	208	/* looking for SOS/EOI in jpeg_finish_output */
+#define DSTATE_RDCOEFS	209	/* reading file in jpeg_read_coefficients */
+#define DSTATE_STOPPING	210	/* looking for EOI in jpeg_finish_decompress */
+
+
+/* Declarations for compression modules */
+
+/* Master control module */
+struct jpeg_comp_master {
+  JMETHOD(void, prepare_for_pass, (j_compress_ptr cinfo));
+  JMETHOD(void, pass_startup, (j_compress_ptr cinfo));
+  JMETHOD(void, finish_pass, (j_compress_ptr cinfo));
+
+  /* State variables made visible to other modules */
+  boolean call_pass_startup;	/* True if pass_startup must be called */
+  boolean is_last_pass;		/* True during last pass */
+};
+
+/* Main buffer control (downsampled-data buffer) */
+struct jpeg_c_main_controller {
+  JMETHOD(void, start_pass, (j_compress_ptr cinfo, J_BUF_MODE pass_mode));
+  JMETHOD(void, process_data, (j_compress_ptr cinfo,
+			       JSAMPARRAY input_buf, JDIMENSION *in_row_ctr,
+			       JDIMENSION in_rows_avail));
+};
+
+/* Compression preprocessing (downsampling input buffer control) */
+struct jpeg_c_prep_controller {
+  JMETHOD(void, start_pass, (j_compress_ptr cinfo, J_BUF_MODE pass_mode));
+  JMETHOD(void, pre_process_data, (j_compress_ptr cinfo,
+				   JSAMPARRAY input_buf,
+				   JDIMENSION *in_row_ctr,
+				   JDIMENSION in_rows_avail,
+				   JSAMPIMAGE output_buf,
+				   JDIMENSION *out_row_group_ctr,
+				   JDIMENSION out_row_groups_avail));
+};
+
+/* Coefficient buffer control */
+struct jpeg_c_coef_controller {
+  JMETHOD(void, start_pass, (j_compress_ptr cinfo, J_BUF_MODE pass_mode));
+  JMETHOD(boolean, compress_data, (j_compress_ptr cinfo,
+				   JSAMPIMAGE input_buf));
+};
+
+/* Colorspace conversion */
+struct jpeg_color_converter {
+  JMETHOD(void, start_pass, (j_compress_ptr cinfo));
+  JMETHOD(void, color_convert, (j_compress_ptr cinfo,
+				JSAMPARRAY input_buf, JSAMPIMAGE output_buf,
+				JDIMENSION output_row, int num_rows));
+};
+
+/* Downsampling */
+struct jpeg_downsampler {
+  JMETHOD(void, start_pass, (j_compress_ptr cinfo));
+  JMETHOD(void, downsample, (j_compress_ptr cinfo,
+			     JSAMPIMAGE input_buf, JDIMENSION in_row_index,
+			     JSAMPIMAGE output_buf,
+			     JDIMENSION out_row_group_index));
+
+  boolean need_context_rows;	/* TRUE if need rows above & below */
+};
+
+/* Forward DCT (also controls coefficient quantization) */
+struct jpeg_forward_dct {
+  JMETHOD(void, start_pass, (j_compress_ptr cinfo));
+  /* perhaps this should be an array??? */
+  JMETHOD(void, forward_DCT, (j_compress_ptr cinfo,
+			      jpeg_component_info * compptr,
+			      JSAMPARRAY sample_data, JBLOCKROW coef_blocks,
+			      JDIMENSION start_row, JDIMENSION start_col,
+			      JDIMENSION num_blocks));
+};
+
+/* Entropy encoding */
+struct jpeg_entropy_encoder {
+  JMETHOD(void, start_pass, (j_compress_ptr cinfo, boolean gather_statistics));
+  JMETHOD(boolean, encode_mcu, (j_compress_ptr cinfo, JBLOCKROW *MCU_data));
+  JMETHOD(void, finish_pass, (j_compress_ptr cinfo));
+};
+
+/* Marker writing */
+struct jpeg_marker_writer {
+  JMETHOD(void, write_file_header, (j_compress_ptr cinfo));
+  JMETHOD(void, write_frame_header, (j_compress_ptr cinfo));
+  JMETHOD(void, write_scan_header, (j_compress_ptr cinfo));
+  JMETHOD(void, write_file_trailer, (j_compress_ptr cinfo));
+  JMETHOD(void, write_tables_only, (j_compress_ptr cinfo));
+  /* These routines are exported to allow insertion of extra markers */
+  /* Probably only COM and APPn markers should be written this way */
+  JMETHOD(void, write_marker_header, (j_compress_ptr cinfo, int marker,
+				      unsigned int datalen));
+  JMETHOD(void, write_marker_byte, (j_compress_ptr cinfo, int val));
+};
+
+
+/* Declarations for decompression modules */
+
+/* Master control module */
+struct jpeg_decomp_master {
+  JMETHOD(void, prepare_for_output_pass, (j_decompress_ptr cinfo));
+  JMETHOD(void, finish_output_pass, (j_decompress_ptr cinfo));
+
+  /* State variables made visible to other modules */
+  boolean is_dummy_pass;	/* True during 1st pass for 2-pass quant */
+};
+
+/* Input control module */
+struct jpeg_input_controller {
+  JMETHOD(int, consume_input, (j_decompress_ptr cinfo));
+  JMETHOD(void, reset_input_controller, (j_decompress_ptr cinfo));
+  JMETHOD(void, start_input_pass, (j_decompress_ptr cinfo));
+  JMETHOD(void, finish_input_pass, (j_decompress_ptr cinfo));
+
+  /* State variables made visible to other modules */
+  boolean has_multiple_scans;	/* True if file has multiple scans */
+  boolean eoi_reached;		/* True when EOI has been consumed */
+};
+
+/* Main buffer control (downsampled-data buffer) */
+struct jpeg_d_main_controller {
+  JMETHOD(void, start_pass, (j_decompress_ptr cinfo, J_BUF_MODE pass_mode));
+  JMETHOD(void, process_data, (j_decompress_ptr cinfo,
+			       JSAMPARRAY output_buf, JDIMENSION *out_row_ctr,
+			       JDIMENSION out_rows_avail));
+};
+
+/* Coefficient buffer control */
+struct jpeg_d_coef_controller {
+  JMETHOD(void, start_input_pass, (j_decompress_ptr cinfo));
+  JMETHOD(int, consume_data, (j_decompress_ptr cinfo));
+  JMETHOD(void, start_output_pass, (j_decompress_ptr cinfo));
+  JMETHOD(int, decompress_data, (j_decompress_ptr cinfo,
+				 JSAMPIMAGE output_buf));
+  /* Pointer to array of coefficient virtual arrays, or NULL if none */
+  jvirt_barray_ptr *coef_arrays;
+};
+
+/* Decompression postprocessing (color quantization buffer control) */
+struct jpeg_d_post_controller {
+  JMETHOD(void, start_pass, (j_decompress_ptr cinfo, J_BUF_MODE pass_mode));
+  JMETHOD(void, post_process_data, (j_decompress_ptr cinfo,
+				    JSAMPIMAGE input_buf,
+				    JDIMENSION *in_row_group_ctr,
+				    JDIMENSION in_row_groups_avail,
+				    JSAMPARRAY output_buf,
+				    JDIMENSION *out_row_ctr,
+				    JDIMENSION out_rows_avail));
+};
+
+/* Marker reading & parsing */
+struct jpeg_marker_reader {
+  JMETHOD(void, reset_marker_reader, (j_decompress_ptr cinfo));
+  /* Read markers until SOS or EOI.
+   * Returns same codes as are defined for jpeg_consume_input:
+   * JPEG_SUSPENDED, JPEG_REACHED_SOS, or JPEG_REACHED_EOI.
+   */
+  JMETHOD(int, read_markers, (j_decompress_ptr cinfo));
+  /* Read a restart marker --- exported for use by entropy decoder only */
+  jpeg_marker_parser_method read_restart_marker;
+
+  /* State of marker reader --- nominally internal, but applications
+   * supplying COM or APPn handlers might like to know the state.
+   */
+  boolean saw_SOI;		/* found SOI? */
+  boolean saw_SOF;		/* found SOF? */
+  int next_restart_num;		/* next restart number expected (0-7) */
+  unsigned int discarded_bytes;	/* # of bytes skipped looking for a marker */
+};
+
+/* Entropy decoding */
+struct jpeg_entropy_decoder {
+  JMETHOD(void, start_pass, (j_decompress_ptr cinfo));
+  JMETHOD(boolean, decode_mcu, (j_decompress_ptr cinfo,
+				JBLOCKROW *MCU_data));
+
+  /* This is here to share code between baseline and progressive decoders; */
+  /* other modules probably should not use it */
+  boolean insufficient_data;	/* set TRUE after emitting warning */
+};
+
+/* Inverse DCT (also performs dequantization) */
+typedef JMETHOD(void, inverse_DCT_method_ptr,
+		(j_decompress_ptr cinfo, jpeg_component_info * compptr,
+		 JCOEFPTR coef_block,
+		 JSAMPARRAY output_buf, JDIMENSION output_col));
+
+struct jpeg_inverse_dct {
+  JMETHOD(void, start_pass, (j_decompress_ptr cinfo));
+  /* It is useful to allow each component to have a separate IDCT method. */
+  inverse_DCT_method_ptr inverse_DCT[MAX_COMPONENTS];
+};
+
+/* Upsampling (note that upsampler must also call color converter) */
+struct jpeg_upsampler {
+  JMETHOD(void, start_pass, (j_decompress_ptr cinfo));
+  JMETHOD(void, upsample, (j_decompress_ptr cinfo,
+			   JSAMPIMAGE input_buf,
+			   JDIMENSION *in_row_group_ctr,
+			   JDIMENSION in_row_groups_avail,
+			   JSAMPARRAY output_buf,
+			   JDIMENSION *out_row_ctr,
+			   JDIMENSION out_rows_avail));
+
+  boolean need_context_rows;	/* TRUE if need rows above & below */
+};
+
+/* Colorspace conversion */
+struct jpeg_color_deconverter {
+  JMETHOD(void, start_pass, (j_decompress_ptr cinfo));
+  JMETHOD(void, color_convert, (j_decompress_ptr cinfo,
+				JSAMPIMAGE input_buf, JDIMENSION input_row,
+				JSAMPARRAY output_buf, int num_rows));
+};
+
+/* Color quantization or color precision reduction */
+struct jpeg_color_quantizer {
+  JMETHOD(void, start_pass, (j_decompress_ptr cinfo, boolean is_pre_scan));
+  JMETHOD(void, color_quantize, (j_decompress_ptr cinfo,
+				 JSAMPARRAY input_buf, JSAMPARRAY output_buf,
+				 int num_rows));
+  JMETHOD(void, finish_pass, (j_decompress_ptr cinfo));
+  JMETHOD(void, new_color_map, (j_decompress_ptr cinfo));
+};
+
+
+/* Miscellaneous useful macros */
+
+#undef MAX
+#define MAX(a,b)	((a) > (b) ? (a) : (b))
+#undef MIN
+#define MIN(a,b)	((a) < (b) ? (a) : (b))
+
+
+/* We assume that right shift corresponds to signed division by 2 with
+ * rounding towards minus infinity.  This is correct for typical "arithmetic
+ * shift" instructions that shift in copies of the sign bit.  But some
+ * C compilers implement >> with an unsigned shift.  For these machines you
+ * must define RIGHT_SHIFT_IS_UNSIGNED.
+ * RIGHT_SHIFT provides a proper signed right shift of an INT32 quantity.
+ * It is only applied with constant shift counts.  SHIFT_TEMPS must be
+ * included in the variables of any routine using RIGHT_SHIFT.
+ */
+
+#ifdef RIGHT_SHIFT_IS_UNSIGNED
+#define SHIFT_TEMPS	INT32 shift_temp;
+#define RIGHT_SHIFT(x,shft)  \
+	((shift_temp = (x)) < 0 ? \
+	 (shift_temp >> (shft)) | ((~((INT32) 0)) << (32-(shft))) : \
+	 (shift_temp >> (shft)))
+#else
+#define SHIFT_TEMPS
+#define RIGHT_SHIFT(x,shft)	((x) >> (shft))
+#endif
+
+
+/* Short forms of external names for systems with brain-damaged linkers. */
+
+#ifdef NEED_SHORT_EXTERNAL_NAMES
+#define jinit_compress_master	jICompress
+#define jinit_c_master_control	jICMaster
+#define jinit_c_main_controller	jICMainC
+#define jinit_c_prep_controller	jICPrepC
+#define jinit_c_coef_controller	jICCoefC
+#define jinit_color_converter	jICColor
+#define jinit_downsampler	jIDownsampler
+#define jinit_forward_dct	jIFDCT
+#define jinit_huff_encoder	jIHEncoder
+#define jinit_phuff_encoder	jIPHEncoder
+#define jinit_marker_writer	jIMWriter
+#define jinit_master_decompress	jIDMaster
+#define jinit_d_main_controller	jIDMainC
+#define jinit_d_coef_controller	jIDCoefC
+#define jinit_d_post_controller	jIDPostC
+#define jinit_input_controller	jIInCtlr
+#define jinit_marker_reader	jIMReader
+#define jinit_huff_decoder	jIHDecoder
+#define jinit_phuff_decoder	jIPHDecoder
+#define jinit_inverse_dct	jIIDCT
+#define jinit_upsampler		jIUpsampler
+#define jinit_color_deconverter	jIDColor
+#define jinit_1pass_quantizer	jI1Quant
+#define jinit_2pass_quantizer	jI2Quant
+#define jinit_merged_upsampler	jIMUpsampler
+#define jinit_memory_mgr	jIMemMgr
+#define jdiv_round_up		jDivRound
+#define jround_up		jRound
+#define jcopy_sample_rows	jCopySamples
+#define jcopy_block_row		jCopyBlocks
+#define jzero_far		jZeroFar
+#define jpeg_zigzag_order	jZIGTable
+#define jpeg_natural_order	jZAGTable
+#endif /* NEED_SHORT_EXTERNAL_NAMES */
+
+
+/* Compression module initialization routines */
+EXTERN(void) jinit_compress_master JPP((j_compress_ptr cinfo));
+EXTERN(void) jinit_c_master_control JPP((j_compress_ptr cinfo,
+					 boolean transcode_only));
+EXTERN(void) jinit_c_main_controller JPP((j_compress_ptr cinfo,
+					  boolean need_full_buffer));
+EXTERN(void) jinit_c_prep_controller JPP((j_compress_ptr cinfo,
+					  boolean need_full_buffer));
+EXTERN(void) jinit_c_coef_controller JPP((j_compress_ptr cinfo,
+					  boolean need_full_buffer));
+EXTERN(void) jinit_color_converter JPP((j_compress_ptr cinfo));
+EXTERN(void) jinit_downsampler JPP((j_compress_ptr cinfo));
+EXTERN(void) jinit_forward_dct JPP((j_compress_ptr cinfo));
+EXTERN(void) jinit_huff_encoder JPP((j_compress_ptr cinfo));
+EXTERN(void) jinit_phuff_encoder JPP((j_compress_ptr cinfo));
+EXTERN(void) jinit_marker_writer JPP((j_compress_ptr cinfo));
+/* Decompression module initialization routines */
+EXTERN(void) jinit_master_decompress JPP((j_decompress_ptr cinfo));
+EXTERN(void) jinit_d_main_controller JPP((j_decompress_ptr cinfo,
+					  boolean need_full_buffer));
+EXTERN(void) jinit_d_coef_controller JPP((j_decompress_ptr cinfo,
+					  boolean need_full_buffer));
+EXTERN(void) jinit_d_post_controller JPP((j_decompress_ptr cinfo,
+					  boolean need_full_buffer));
+EXTERN(void) jinit_input_controller JPP((j_decompress_ptr cinfo));
+EXTERN(void) jinit_marker_reader JPP((j_decompress_ptr cinfo));
+EXTERN(void) jinit_huff_decoder JPP((j_decompress_ptr cinfo));
+EXTERN(void) jinit_phuff_decoder JPP((j_decompress_ptr cinfo));
+EXTERN(void) jinit_inverse_dct JPP((j_decompress_ptr cinfo));
+EXTERN(void) jinit_upsampler JPP((j_decompress_ptr cinfo));
+EXTERN(void) jinit_color_deconverter JPP((j_decompress_ptr cinfo));
+EXTERN(void) jinit_1pass_quantizer JPP((j_decompress_ptr cinfo));
+EXTERN(void) jinit_2pass_quantizer JPP((j_decompress_ptr cinfo));
+EXTERN(void) jinit_merged_upsampler JPP((j_decompress_ptr cinfo));
+/* Memory manager initialization */
+EXTERN(void) jinit_memory_mgr JPP((j_common_ptr cinfo));
+
+/* Utility routines in jutils.c */
+EXTERN(long) jdiv_round_up JPP((long a, long b));
+EXTERN(long) jround_up JPP((long a, long b));
+EXTERN(void) jcopy_sample_rows JPP((JSAMPARRAY input_array, int source_row,
+				    JSAMPARRAY output_array, int dest_row,
+				    int num_rows, JDIMENSION num_cols));
+EXTERN(void) jcopy_block_row JPP((JBLOCKROW input_row, JBLOCKROW output_row,
+				  JDIMENSION num_blocks));
+EXTERN(void) jzero_far JPP((void FAR * target, size_t bytestozero));
+/* Constant tables in jutils.c */
+#if 0				/* This table is not actually needed in v6a */
+extern const int jpeg_zigzag_order[]; /* natural coef order to zigzag order */
+#endif
+extern const int jpeg_natural_order[]; /* zigzag coef order to natural order */
+
+/* Suppress undefined-structure complaints if necessary. */
+
+#ifdef INCOMPLETE_TYPES_BROKEN
+#ifndef AM_MEMORY_MANAGER	/* only jmemmgr.c defines these */
+struct jvirt_sarray_control { long dummy; };
+struct jvirt_barray_control { long dummy; };
+#endif
+#endif /* INCOMPLETE_TYPES_BROKEN */
diff --git a/src/SFML/Graphics/libjpeg/jpeglib.h b/src/SFML/Graphics/libjpeg/jpeglib.h
new file mode 100755
index 0000000..b9356f3
--- /dev/null
+++ b/src/SFML/Graphics/libjpeg/jpeglib.h
@@ -0,0 +1,1096 @@
+/*
+ * jpeglib.h
+ *
+ * Copyright (C) 1991-1998, Thomas G. Lane.
+ * This file is part of the Independent JPEG Group's software.
+ * For conditions of distribution and use, see the accompanying README file.
+ *
+ * This file defines the application interface for the JPEG library.
+ * Most applications using the library need only include this file,
+ * and perhaps jerror.h if they want to know the exact error codes.
+ */
+
+#ifndef JPEGLIB_H
+#define JPEGLIB_H
+
+/*
+ * First we include the configuration files that record how this
+ * installation of the JPEG library is set up.  jconfig.h can be
+ * generated automatically for many systems.  jmorecfg.h contains
+ * manual configuration options that most people need not worry about.
+ */
+
+#ifndef JCONFIG_INCLUDED	/* in case jinclude.h already did */
+#include "jconfig.h"		/* widely used configuration options */
+#endif
+#include "jmorecfg.h"		/* seldom changed options */
+
+
+/* Version ID for the JPEG library.
+ * Might be useful for tests like "#if JPEG_LIB_VERSION >= 60".
+ */
+
+#define JPEG_LIB_VERSION  62	/* Version 6b */
+
+
+/* Various constants determining the sizes of things.
+ * All of these are specified by the JPEG standard, so don't change them
+ * if you want to be compatible.
+ */
+
+#define DCTSIZE		    8	/* The basic DCT block is 8x8 samples */
+#define DCTSIZE2	    64	/* DCTSIZE squared; # of elements in a block */
+#define NUM_QUANT_TBLS      4	/* Quantization tables are numbered 0..3 */
+#define NUM_HUFF_TBLS       4	/* Huffman tables are numbered 0..3 */
+#define NUM_ARITH_TBLS      16	/* Arith-coding tables are numbered 0..15 */
+#define MAX_COMPS_IN_SCAN   4	/* JPEG limit on # of components in one scan */
+#define MAX_SAMP_FACTOR     4	/* JPEG limit on sampling factors */
+/* Unfortunately, some bozo at Adobe saw no reason to be bound by the standard;
+ * the PostScript DCT filter can emit files with many more than 10 blocks/MCU.
+ * If you happen to run across such a file, you can up D_MAX_BLOCKS_IN_MCU
+ * to handle it.  We even let you do this from the jconfig.h file.  However,
+ * we strongly discourage changing C_MAX_BLOCKS_IN_MCU; just because Adobe
+ * sometimes emits noncompliant files doesn't mean you should too.
+ */
+#define C_MAX_BLOCKS_IN_MCU   10 /* compressor's limit on blocks per MCU */
+#ifndef D_MAX_BLOCKS_IN_MCU
+#define D_MAX_BLOCKS_IN_MCU   10 /* decompressor's limit on blocks per MCU */
+#endif
+
+
+/* Data structures for images (arrays of samples and of DCT coefficients).
+ * On 80x86 machines, the image arrays are too big for near pointers,
+ * but the pointer arrays can fit in near memory.
+ */
+
+typedef JSAMPLE FAR *JSAMPROW;	/* ptr to one image row of pixel samples. */
+typedef JSAMPROW *JSAMPARRAY;	/* ptr to some rows (a 2-D sample array) */
+typedef JSAMPARRAY *JSAMPIMAGE;	/* a 3-D sample array: top index is color */
+
+typedef JCOEF JBLOCK[DCTSIZE2];	/* one block of coefficients */
+typedef JBLOCK FAR *JBLOCKROW;	/* pointer to one row of coefficient blocks */
+typedef JBLOCKROW *JBLOCKARRAY;		/* a 2-D array of coefficient blocks */
+typedef JBLOCKARRAY *JBLOCKIMAGE;	/* a 3-D array of coefficient blocks */
+
+typedef JCOEF FAR *JCOEFPTR;	/* useful in a couple of places */
+
+
+/* Types for JPEG compression parameters and working tables. */
+
+
+/* DCT coefficient quantization tables. */
+
+typedef struct {
+  /* This array gives the coefficient quantizers in natural array order
+   * (not the zigzag order in which they are stored in a JPEG DQT marker).
+   * CAUTION: IJG versions prior to v6a kept this array in zigzag order.
+   */
+  UINT16 quantval[DCTSIZE2];	/* quantization step for each coefficient */
+  /* This field is used only during compression.  It's initialized FALSE when
+   * the table is created, and set TRUE when it's been output to the file.
+   * You could suppress output of a table by setting this to TRUE.
+   * (See jpeg_suppress_tables for an example.)
+   */
+  boolean sent_table;		/* TRUE when table has been output */
+} JQUANT_TBL;
+
+
+/* Huffman coding tables. */
+
+typedef struct {
+  /* These two fields directly represent the contents of a JPEG DHT marker */
+  UINT8 bits[17];		/* bits[k] = # of symbols with codes of */
+				/* length k bits; bits[0] is unused */
+  UINT8 huffval[256];		/* The symbols, in order of incr code length */
+  /* This field is used only during compression.  It's initialized FALSE when
+   * the table is created, and set TRUE when it's been output to the file.
+   * You could suppress output of a table by setting this to TRUE.
+   * (See jpeg_suppress_tables for an example.)
+   */
+  boolean sent_table;		/* TRUE when table has been output */
+} JHUFF_TBL;
+
+
+/* Basic info about one component (color channel). */
+
+typedef struct {
+  /* These values are fixed over the whole image. */
+  /* For compression, they must be supplied by parameter setup; */
+  /* for decompression, they are read from the SOF marker. */
+  int component_id;		/* identifier for this component (0..255) */
+  int component_index;		/* its index in SOF or cinfo->comp_info[] */
+  int h_samp_factor;		/* horizontal sampling factor (1..4) */
+  int v_samp_factor;		/* vertical sampling factor (1..4) */
+  int quant_tbl_no;		/* quantization table selector (0..3) */
+  /* These values may vary between scans. */
+  /* For compression, they must be supplied by parameter setup; */
+  /* for decompression, they are read from the SOS marker. */
+  /* The decompressor output side may not use these variables. */
+  int dc_tbl_no;		/* DC entropy table selector (0..3) */
+  int ac_tbl_no;		/* AC entropy table selector (0..3) */
+  
+  /* Remaining fields should be treated as private by applications. */
+  
+  /* These values are computed during compression or decompression startup: */
+  /* Component's size in DCT blocks.
+   * Any dummy blocks added to complete an MCU are not counted; therefore
+   * these values do not depend on whether a scan is interleaved or not.
+   */
+  JDIMENSION width_in_blocks;
+  JDIMENSION height_in_blocks;
+  /* Size of a DCT block in samples.  Always DCTSIZE for compression.
+   * For decompression this is the size of the output from one DCT block,
+   * reflecting any scaling we choose to apply during the IDCT step.
+   * Values of 1,2,4,8 are likely to be supported.  Note that different
+   * components may receive different IDCT scalings.
+   */
+  int DCT_scaled_size;
+  /* The downsampled dimensions are the component's actual, unpadded number
+   * of samples at the main buffer (preprocessing/compression interface), thus
+   * downsampled_width = ceil(image_width * Hi/Hmax)
+   * and similarly for height.  For decompression, IDCT scaling is included, so
+   * downsampled_width = ceil(image_width * Hi/Hmax * DCT_scaled_size/DCTSIZE)
+   */
+  JDIMENSION downsampled_width;	 /* actual width in samples */
+  JDIMENSION downsampled_height; /* actual height in samples */
+  /* This flag is used only for decompression.  In cases where some of the
+   * components will be ignored (eg grayscale output from YCbCr image),
+   * we can skip most computations for the unused components.
+   */
+  boolean component_needed;	/* do we need the value of this component? */
+
+  /* These values are computed before starting a scan of the component. */
+  /* The decompressor output side may not use these variables. */
+  int MCU_width;		/* number of blocks per MCU, horizontally */
+  int MCU_height;		/* number of blocks per MCU, vertically */
+  int MCU_blocks;		/* MCU_width * MCU_height */
+  int MCU_sample_width;		/* MCU width in samples, MCU_width*DCT_scaled_size */
+  int last_col_width;		/* # of non-dummy blocks across in last MCU */
+  int last_row_height;		/* # of non-dummy blocks down in last MCU */
+
+  /* Saved quantization table for component; NULL if none yet saved.
+   * See jdinput.c comments about the need for this information.
+   * This field is currently used only for decompression.
+   */
+  JQUANT_TBL * quant_table;
+
+  /* Private per-component storage for DCT or IDCT subsystem. */
+  void * dct_table;
+} jpeg_component_info;
+
+
+/* The script for encoding a multiple-scan file is an array of these: */
+
+typedef struct {
+  int comps_in_scan;		/* number of components encoded in this scan */
+  int component_index[MAX_COMPS_IN_SCAN]; /* their SOF/comp_info[] indexes */
+  int Ss, Se;			/* progressive JPEG spectral selection parms */
+  int Ah, Al;			/* progressive JPEG successive approx. parms */
+} jpeg_scan_info;
+
+/* The decompressor can save APPn and COM markers in a list of these: */
+
+typedef struct jpeg_marker_struct FAR * jpeg_saved_marker_ptr;
+
+struct jpeg_marker_struct {
+  jpeg_saved_marker_ptr next;	/* next in list, or NULL */
+  UINT8 marker;			/* marker code: JPEG_COM, or JPEG_APP0+n */
+  unsigned int original_length;	/* # bytes of data in the file */
+  unsigned int data_length;	/* # bytes of data saved at data[] */
+  JOCTET FAR * data;		/* the data contained in the marker */
+  /* the marker length word is not counted in data_length or original_length */
+};
+
+/* Known color spaces. */
+
+typedef enum {
+	JCS_UNKNOWN,		/* error/unspecified */
+	JCS_GRAYSCALE,		/* monochrome */
+	JCS_RGB,		/* red/green/blue */
+	JCS_YCbCr,		/* Y/Cb/Cr (also known as YUV) */
+	JCS_CMYK,		/* C/M/Y/K */
+	JCS_YCCK		/* Y/Cb/Cr/K */
+} J_COLOR_SPACE;
+
+/* DCT/IDCT algorithm options. */
+
+typedef enum {
+	JDCT_ISLOW,		/* slow but accurate integer algorithm */
+	JDCT_IFAST,		/* faster, less accurate integer method */
+	JDCT_FLOAT		/* floating-point: accurate, fast on fast HW */
+} J_DCT_METHOD;
+
+#ifndef JDCT_DEFAULT		/* may be overridden in jconfig.h */
+#define JDCT_DEFAULT  JDCT_ISLOW
+#endif
+#ifndef JDCT_FASTEST		/* may be overridden in jconfig.h */
+#define JDCT_FASTEST  JDCT_IFAST
+#endif
+
+/* Dithering options for decompression. */
+
+typedef enum {
+	JDITHER_NONE,		/* no dithering */
+	JDITHER_ORDERED,	/* simple ordered dither */
+	JDITHER_FS		/* Floyd-Steinberg error diffusion dither */
+} J_DITHER_MODE;
+
+
+/* Common fields between JPEG compression and decompression master structs. */
+
+#define jpeg_common_fields \
+  struct jpeg_error_mgr * err;	/* Error handler module */\
+  struct jpeg_memory_mgr * mem;	/* Memory manager module */\
+  struct jpeg_progress_mgr * progress; /* Progress monitor, or NULL if none */\
+  void * client_data;		/* Available for use by application */\
+  boolean is_decompressor;	/* So common code can tell which is which */\
+  int global_state		/* For checking call sequence validity */
+
+/* Routines that are to be used by both halves of the library are declared
+ * to receive a pointer to this structure.  There are no actual instances of
+ * jpeg_common_struct, only of jpeg_compress_struct and jpeg_decompress_struct.
+ */
+struct jpeg_common_struct {
+  jpeg_common_fields;		/* Fields common to both master struct types */
+  /* Additional fields follow in an actual jpeg_compress_struct or
+   * jpeg_decompress_struct.  All three structs must agree on these
+   * initial fields!  (This would be a lot cleaner in C++.)
+   */
+};
+
+typedef struct jpeg_common_struct * j_common_ptr;
+typedef struct jpeg_compress_struct * j_compress_ptr;
+typedef struct jpeg_decompress_struct * j_decompress_ptr;
+
+
+/* Master record for a compression instance */
+
+struct jpeg_compress_struct {
+  jpeg_common_fields;		/* Fields shared with jpeg_decompress_struct */
+
+  /* Destination for compressed data */
+  struct jpeg_destination_mgr * dest;
+
+  /* Description of source image --- these fields must be filled in by
+   * outer application before starting compression.  in_color_space must
+   * be correct before you can even call jpeg_set_defaults().
+   */
+
+  JDIMENSION image_width;	/* input image width */
+  JDIMENSION image_height;	/* input image height */
+  int input_components;		/* # of color components in input image */
+  J_COLOR_SPACE in_color_space;	/* colorspace of input image */
+
+  double input_gamma;		/* image gamma of input image */
+
+  /* Compression parameters --- these fields must be set before calling
+   * jpeg_start_compress().  We recommend calling jpeg_set_defaults() to
+   * initialize everything to reasonable defaults, then changing anything
+   * the application specifically wants to change.  That way you won't get
+   * burnt when new parameters are added.  Also note that there are several
+   * helper routines to simplify changing parameters.
+   */
+
+  int data_precision;		/* bits of precision in image data */
+
+  int num_components;		/* # of color components in JPEG image */
+  J_COLOR_SPACE jpeg_color_space; /* colorspace of JPEG image */
+
+  jpeg_component_info * comp_info;
+  /* comp_info[i] describes component that appears i'th in SOF */
+  
+  JQUANT_TBL * quant_tbl_ptrs[NUM_QUANT_TBLS];
+  /* ptrs to coefficient quantization tables, or NULL if not defined */
+  
+  JHUFF_TBL * dc_huff_tbl_ptrs[NUM_HUFF_TBLS];
+  JHUFF_TBL * ac_huff_tbl_ptrs[NUM_HUFF_TBLS];
+  /* ptrs to Huffman coding tables, or NULL if not defined */
+  
+  UINT8 arith_dc_L[NUM_ARITH_TBLS]; /* L values for DC arith-coding tables */
+  UINT8 arith_dc_U[NUM_ARITH_TBLS]; /* U values for DC arith-coding tables */
+  UINT8 arith_ac_K[NUM_ARITH_TBLS]; /* Kx values for AC arith-coding tables */
+
+  int num_scans;		/* # of entries in scan_info array */
+  const jpeg_scan_info * scan_info; /* script for multi-scan file, or NULL */
+  /* The default value of scan_info is NULL, which causes a single-scan
+   * sequential JPEG file to be emitted.  To create a multi-scan file,
+   * set num_scans and scan_info to point to an array of scan definitions.
+   */
+
+  boolean raw_data_in;		/* TRUE=caller supplies downsampled data */
+  boolean arith_code;		/* TRUE=arithmetic coding, FALSE=Huffman */
+  boolean optimize_coding;	/* TRUE=optimize entropy encoding parms */
+  boolean CCIR601_sampling;	/* TRUE=first samples are cosited */
+  int smoothing_factor;		/* 1..100, or 0 for no input smoothing */
+  J_DCT_METHOD dct_method;	/* DCT algorithm selector */
+
+  /* The restart interval can be specified in absolute MCUs by setting
+   * restart_interval, or in MCU rows by setting restart_in_rows
+   * (in which case the correct restart_interval will be figured
+   * for each scan).
+   */
+  unsigned int restart_interval; /* MCUs per restart, or 0 for no restart */
+  int restart_in_rows;		/* if > 0, MCU rows per restart interval */
+
+  /* Parameters controlling emission of special markers. */
+
+  boolean write_JFIF_header;	/* should a JFIF marker be written? */
+  UINT8 JFIF_major_version;	/* What to write for the JFIF version number */
+  UINT8 JFIF_minor_version;
+  /* These three values are not used by the JPEG code, merely copied */
+  /* into the JFIF APP0 marker.  density_unit can be 0 for unknown, */
+  /* 1 for dots/inch, or 2 for dots/cm.  Note that the pixel aspect */
+  /* ratio is defined by X_density/Y_density even when density_unit=0. */
+  UINT8 density_unit;		/* JFIF code for pixel size units */
+  UINT16 X_density;		/* Horizontal pixel density */
+  UINT16 Y_density;		/* Vertical pixel density */
+  boolean write_Adobe_marker;	/* should an Adobe marker be written? */
+  
+  /* State variable: index of next scanline to be written to
+   * jpeg_write_scanlines().  Application may use this to control its
+   * processing loop, e.g., "while (next_scanline < image_height)".
+   */
+
+  JDIMENSION next_scanline;	/* 0 .. image_height-1  */
+
+  /* Remaining fields are known throughout compressor, but generally
+   * should not be touched by a surrounding application.
+   */
+
+  /*
+   * These fields are computed during compression startup
+   */
+  boolean progressive_mode;	/* TRUE if scan script uses progressive mode */
+  int max_h_samp_factor;	/* largest h_samp_factor */
+  int max_v_samp_factor;	/* largest v_samp_factor */
+
+  JDIMENSION total_iMCU_rows;	/* # of iMCU rows to be input to coef ctlr */
+  /* The coefficient controller receives data in units of MCU rows as defined
+   * for fully interleaved scans (whether the JPEG file is interleaved or not).
+   * There are v_samp_factor * DCTSIZE sample rows of each component in an
+   * "iMCU" (interleaved MCU) row.
+   */
+  
+  /*
+   * These fields are valid during any one scan.
+   * They describe the components and MCUs actually appearing in the scan.
+   */
+  int comps_in_scan;		/* # of JPEG components in this scan */
+  jpeg_component_info * cur_comp_info[MAX_COMPS_IN_SCAN];
+  /* *cur_comp_info[i] describes component that appears i'th in SOS */
+  
+  JDIMENSION MCUs_per_row;	/* # of MCUs across the image */
+  JDIMENSION MCU_rows_in_scan;	/* # of MCU rows in the image */
+  
+  int blocks_in_MCU;		/* # of DCT blocks per MCU */
+  int MCU_membership[C_MAX_BLOCKS_IN_MCU];
+  /* MCU_membership[i] is index in cur_comp_info of component owning */
+  /* i'th block in an MCU */
+
+  int Ss, Se, Ah, Al;		/* progressive JPEG parameters for scan */
+
+  /*
+   * Links to compression subobjects (methods and private variables of modules)
+   */
+  struct jpeg_comp_master * master;
+  struct jpeg_c_main_controller * main;
+  struct jpeg_c_prep_controller * prep;
+  struct jpeg_c_coef_controller * coef;
+  struct jpeg_marker_writer * marker;
+  struct jpeg_color_converter * cconvert;
+  struct jpeg_downsampler * downsample;
+  struct jpeg_forward_dct * fdct;
+  struct jpeg_entropy_encoder * entropy;
+  jpeg_scan_info * script_space; /* workspace for jpeg_simple_progression */
+  int script_space_size;
+};
+
+
+/* Master record for a decompression instance */
+
+struct jpeg_decompress_struct {
+  jpeg_common_fields;		/* Fields shared with jpeg_compress_struct */
+
+  /* Source of compressed data */
+  struct jpeg_source_mgr * src;
+
+  /* Basic description of image --- filled in by jpeg_read_header(). */
+  /* Application may inspect these values to decide how to process image. */
+
+  JDIMENSION image_width;	/* nominal image width (from SOF marker) */
+  JDIMENSION image_height;	/* nominal image height */
+  int num_components;		/* # of color components in JPEG image */
+  J_COLOR_SPACE jpeg_color_space; /* colorspace of JPEG image */
+
+  /* Decompression processing parameters --- these fields must be set before
+   * calling jpeg_start_decompress().  Note that jpeg_read_header() initializes
+   * them to default values.
+   */
+
+  J_COLOR_SPACE out_color_space; /* colorspace for output */
+
+  unsigned int scale_num, scale_denom; /* fraction by which to scale image */
+
+  double output_gamma;		/* image gamma wanted in output */
+
+  boolean buffered_image;	/* TRUE=multiple output passes */
+  boolean raw_data_out;		/* TRUE=downsampled data wanted */
+
+  J_DCT_METHOD dct_method;	/* IDCT algorithm selector */
+  boolean do_fancy_upsampling;	/* TRUE=apply fancy upsampling */
+  boolean do_block_smoothing;	/* TRUE=apply interblock smoothing */
+
+  boolean quantize_colors;	/* TRUE=colormapped output wanted */
+  /* the following are ignored if not quantize_colors: */
+  J_DITHER_MODE dither_mode;	/* type of color dithering to use */
+  boolean two_pass_quantize;	/* TRUE=use two-pass color quantization */
+  int desired_number_of_colors;	/* max # colors to use in created colormap */
+  /* these are significant only in buffered-image mode: */
+  boolean enable_1pass_quant;	/* enable future use of 1-pass quantizer */
+  boolean enable_external_quant;/* enable future use of external colormap */
+  boolean enable_2pass_quant;	/* enable future use of 2-pass quantizer */
+
+  /* Description of actual output image that will be returned to application.
+   * These fields are computed by jpeg_start_decompress().
+   * You can also use jpeg_calc_output_dimensions() to determine these values
+   * in advance of calling jpeg_start_decompress().
+   */
+
+  JDIMENSION output_width;	/* scaled image width */
+  JDIMENSION output_height;	/* scaled image height */
+  int out_color_components;	/* # of color components in out_color_space */
+  int output_components;	/* # of color components returned */
+  /* output_components is 1 (a colormap index) when quantizing colors;
+   * otherwise it equals out_color_components.
+   */
+  int rec_outbuf_height;	/* min recommended height of scanline buffer */
+  /* If the buffer passed to jpeg_read_scanlines() is less than this many rows
+   * high, space and time will be wasted due to unnecessary data copying.
+   * Usually rec_outbuf_height will be 1 or 2, at most 4.
+   */
+
+  /* When quantizing colors, the output colormap is described by these fields.
+   * The application can supply a colormap by setting colormap non-NULL before
+   * calling jpeg_start_decompress; otherwise a colormap is created during
+   * jpeg_start_decompress or jpeg_start_output.
+   * The map has out_color_components rows and actual_number_of_colors columns.
+   */
+  int actual_number_of_colors;	/* number of entries in use */
+  JSAMPARRAY colormap;		/* The color map as a 2-D pixel array */
+
+  /* State variables: these variables indicate the progress of decompression.
+   * The application may examine these but must not modify them.
+   */
+
+  /* Row index of next scanline to be read from jpeg_read_scanlines().
+   * Application may use this to control its processing loop, e.g.,
+   * "while (output_scanline < output_height)".
+   */
+  JDIMENSION output_scanline;	/* 0 .. output_height-1  */
+
+  /* Current input scan number and number of iMCU rows completed in scan.
+   * These indicate the progress of the decompressor input side.
+   */
+  int input_scan_number;	/* Number of SOS markers seen so far */
+  JDIMENSION input_iMCU_row;	/* Number of iMCU rows completed */
+
+  /* The "output scan number" is the notional scan being displayed by the
+   * output side.  The decompressor will not allow output scan/row number
+   * to get ahead of input scan/row, but it can fall arbitrarily far behind.
+   */
+  int output_scan_number;	/* Nominal scan number being displayed */
+  JDIMENSION output_iMCU_row;	/* Number of iMCU rows read */
+
+  /* Current progression status.  coef_bits[c][i] indicates the precision
+   * with which component c's DCT coefficient i (in zigzag order) is known.
+   * It is -1 when no data has yet been received, otherwise it is the point
+   * transform (shift) value for the most recent scan of the coefficient
+   * (thus, 0 at completion of the progression).
+   * This pointer is NULL when reading a non-progressive file.
+   */
+  int (*coef_bits)[DCTSIZE2];	/* -1 or current Al value for each coef */
+
+  /* Internal JPEG parameters --- the application usually need not look at
+   * these fields.  Note that the decompressor output side may not use
+   * any parameters that can change between scans.
+   */
+
+  /* Quantization and Huffman tables are carried forward across input
+   * datastreams when processing abbreviated JPEG datastreams.
+   */
+
+  JQUANT_TBL * quant_tbl_ptrs[NUM_QUANT_TBLS];
+  /* ptrs to coefficient quantization tables, or NULL if not defined */
+
+  JHUFF_TBL * dc_huff_tbl_ptrs[NUM_HUFF_TBLS];
+  JHUFF_TBL * ac_huff_tbl_ptrs[NUM_HUFF_TBLS];
+  /* ptrs to Huffman coding tables, or NULL if not defined */
+
+  /* These parameters are never carried across datastreams, since they
+   * are given in SOF/SOS markers or defined to be reset by SOI.
+   */
+
+  int data_precision;		/* bits of precision in image data */
+
+  jpeg_component_info * comp_info;
+  /* comp_info[i] describes component that appears i'th in SOF */
+
+  boolean progressive_mode;	/* TRUE if SOFn specifies progressive mode */
+  boolean arith_code;		/* TRUE=arithmetic coding, FALSE=Huffman */
+
+  UINT8 arith_dc_L[NUM_ARITH_TBLS]; /* L values for DC arith-coding tables */
+  UINT8 arith_dc_U[NUM_ARITH_TBLS]; /* U values for DC arith-coding tables */
+  UINT8 arith_ac_K[NUM_ARITH_TBLS]; /* Kx values for AC arith-coding tables */
+
+  unsigned int restart_interval; /* MCUs per restart interval, or 0 for no restart */
+
+  /* These fields record data obtained from optional markers recognized by
+   * the JPEG library.
+   */
+  boolean saw_JFIF_marker;	/* TRUE iff a JFIF APP0 marker was found */
+  /* Data copied from JFIF marker; only valid if saw_JFIF_marker is TRUE: */
+  UINT8 JFIF_major_version;	/* JFIF version number */
+  UINT8 JFIF_minor_version;
+  UINT8 density_unit;		/* JFIF code for pixel size units */
+  UINT16 X_density;		/* Horizontal pixel density */
+  UINT16 Y_density;		/* Vertical pixel density */
+  boolean saw_Adobe_marker;	/* TRUE iff an Adobe APP14 marker was found */
+  UINT8 Adobe_transform;	/* Color transform code from Adobe marker */
+
+  boolean CCIR601_sampling;	/* TRUE=first samples are cosited */
+
+  /* Aside from the specific data retained from APPn markers known to the
+   * library, the uninterpreted contents of any or all APPn and COM markers
+   * can be saved in a list for examination by the application.
+   */
+  jpeg_saved_marker_ptr marker_list; /* Head of list of saved markers */
+
+  /* Remaining fields are known throughout decompressor, but generally
+   * should not be touched by a surrounding application.
+   */
+
+  /*
+   * These fields are computed during decompression startup
+   */
+  int max_h_samp_factor;	/* largest h_samp_factor */
+  int max_v_samp_factor;	/* largest v_samp_factor */
+
+  int min_DCT_scaled_size;	/* smallest DCT_scaled_size of any component */
+
+  JDIMENSION total_iMCU_rows;	/* # of iMCU rows in image */
+  /* The coefficient controller's input and output progress is measured in
+   * units of "iMCU" (interleaved MCU) rows.  These are the same as MCU rows
+   * in fully interleaved JPEG scans, but are used whether the scan is
+   * interleaved or not.  We define an iMCU row as v_samp_factor DCT block
+   * rows of each component.  Therefore, the IDCT output contains
+   * v_samp_factor*DCT_scaled_size sample rows of a component per iMCU row.
+   */
+
+  JSAMPLE * sample_range_limit; /* table for fast range-limiting */
+
+  /*
+   * These fields are valid during any one scan.
+   * They describe the components and MCUs actually appearing in the scan.
+   * Note that the decompressor output side must not use these fields.
+   */
+  int comps_in_scan;		/* # of JPEG components in this scan */
+  jpeg_component_info * cur_comp_info[MAX_COMPS_IN_SCAN];
+  /* *cur_comp_info[i] describes component that appears i'th in SOS */
+
+  JDIMENSION MCUs_per_row;	/* # of MCUs across the image */
+  JDIMENSION MCU_rows_in_scan;	/* # of MCU rows in the image */
+
+  int blocks_in_MCU;		/* # of DCT blocks per MCU */
+  int MCU_membership[D_MAX_BLOCKS_IN_MCU];
+  /* MCU_membership[i] is index in cur_comp_info of component owning */
+  /* i'th block in an MCU */
+
+  int Ss, Se, Ah, Al;		/* progressive JPEG parameters for scan */
+
+  /* This field is shared between entropy decoder and marker parser.
+   * It is either zero or the code of a JPEG marker that has been
+   * read from the data source, but has not yet been processed.
+   */
+  int unread_marker;
+
+  /*
+   * Links to decompression subobjects (methods, private variables of modules)
+   */
+  struct jpeg_decomp_master * master;
+  struct jpeg_d_main_controller * main;
+  struct jpeg_d_coef_controller * coef;
+  struct jpeg_d_post_controller * post;
+  struct jpeg_input_controller * inputctl;
+  struct jpeg_marker_reader * marker;
+  struct jpeg_entropy_decoder * entropy;
+  struct jpeg_inverse_dct * idct;
+  struct jpeg_upsampler * upsample;
+  struct jpeg_color_deconverter * cconvert;
+  struct jpeg_color_quantizer * cquantize;
+};
+
+
+/* "Object" declarations for JPEG modules that may be supplied or called
+ * directly by the surrounding application.
+ * As with all objects in the JPEG library, these structs only define the
+ * publicly visible methods and state variables of a module.  Additional
+ * private fields may exist after the public ones.
+ */
+
+
+/* Error handler object */
+
+struct jpeg_error_mgr {
+  /* Error exit handler: does not return to caller */
+  JMETHOD(void, error_exit, (j_common_ptr cinfo));
+  /* Conditionally emit a trace or warning message */
+  JMETHOD(void, emit_message, (j_common_ptr cinfo, int msg_level));
+  /* Routine that actually outputs a trace or error message */
+  JMETHOD(void, output_message, (j_common_ptr cinfo));
+  /* Format a message string for the most recent JPEG error or message */
+  JMETHOD(void, format_message, (j_common_ptr cinfo, char * buffer));
+#define JMSG_LENGTH_MAX  200	/* recommended size of format_message buffer */
+  /* Reset error state variables at start of a new image */
+  JMETHOD(void, reset_error_mgr, (j_common_ptr cinfo));
+  
+  /* The message ID code and any parameters are saved here.
+   * A message can have one string parameter or up to 8 int parameters.
+   */
+  int msg_code;
+#define JMSG_STR_PARM_MAX  80
+  union {
+    int i[8];
+    char s[JMSG_STR_PARM_MAX];
+  } msg_parm;
+  
+  /* Standard state variables for error facility */
+  
+  int trace_level;		/* max msg_level that will be displayed */
+  
+  /* For recoverable corrupt-data errors, we emit a warning message,
+   * but keep going unless emit_message chooses to abort.  emit_message
+   * should count warnings in num_warnings.  The surrounding application
+   * can check for bad data by seeing if num_warnings is nonzero at the
+   * end of processing.
+   */
+  long num_warnings;		/* number of corrupt-data warnings */
+
+  /* These fields point to the table(s) of error message strings.
+   * An application can change the table pointer to switch to a different
+   * message list (typically, to change the language in which errors are
+   * reported).  Some applications may wish to add additional error codes
+   * that will be handled by the JPEG library error mechanism; the second
+   * table pointer is used for this purpose.
+   *
+   * First table includes all errors generated by JPEG library itself.
+   * Error code 0 is reserved for a "no such error string" message.
+   */
+  const char * const * jpeg_message_table; /* Library errors */
+  int last_jpeg_message;    /* Table contains strings 0..last_jpeg_message */
+  /* Second table can be added by application (see cjpeg/djpeg for example).
+   * It contains strings numbered first_addon_message..last_addon_message.
+   */
+  const char * const * addon_message_table; /* Non-library errors */
+  int first_addon_message;	/* code for first string in addon table */
+  int last_addon_message;	/* code for last string in addon table */
+};
+
+
+/* Progress monitor object */
+
+struct jpeg_progress_mgr {
+  JMETHOD(void, progress_monitor, (j_common_ptr cinfo));
+
+  long pass_counter;		/* work units completed in this pass */
+  long pass_limit;		/* total number of work units in this pass */
+  int completed_passes;		/* passes completed so far */
+  int total_passes;		/* total number of passes expected */
+};
+
+
+/* Data destination object for compression */
+
+struct jpeg_destination_mgr {
+  JOCTET * next_output_byte;	/* => next byte to write in buffer */
+  size_t free_in_buffer;	/* # of byte spaces remaining in buffer */
+
+  JMETHOD(void, init_destination, (j_compress_ptr cinfo));
+  JMETHOD(boolean, empty_output_buffer, (j_compress_ptr cinfo));
+  JMETHOD(void, term_destination, (j_compress_ptr cinfo));
+};
+
+
+/* Data source object for decompression */
+
+struct jpeg_source_mgr {
+  const JOCTET * next_input_byte; /* => next byte to read from buffer */
+  size_t bytes_in_buffer;	/* # of bytes remaining in buffer */
+
+  JMETHOD(void, init_source, (j_decompress_ptr cinfo));
+  JMETHOD(boolean, fill_input_buffer, (j_decompress_ptr cinfo));
+  JMETHOD(void, skip_input_data, (j_decompress_ptr cinfo, long num_bytes));
+  JMETHOD(boolean, resync_to_restart, (j_decompress_ptr cinfo, int desired));
+  JMETHOD(void, term_source, (j_decompress_ptr cinfo));
+};
+
+
+/* Memory manager object.
+ * Allocates "small" objects (a few K total), "large" objects (tens of K),
+ * and "really big" objects (virtual arrays with backing store if needed).
+ * The memory manager does not allow individual objects to be freed; rather,
+ * each created object is assigned to a pool, and whole pools can be freed
+ * at once.  This is faster and more convenient than remembering exactly what
+ * to free, especially where malloc()/free() are not too speedy.
+ * NB: alloc routines never return NULL.  They exit to error_exit if not
+ * successful.
+ */
+
+#define JPOOL_PERMANENT	0	/* lasts until master record is destroyed */
+#define JPOOL_IMAGE	1	/* lasts until done with image/datastream */
+#define JPOOL_NUMPOOLS	2
+
+typedef struct jvirt_sarray_control * jvirt_sarray_ptr;
+typedef struct jvirt_barray_control * jvirt_barray_ptr;
+
+
+struct jpeg_memory_mgr {
+  /* Method pointers */
+  JMETHOD(void *, alloc_small, (j_common_ptr cinfo, int pool_id,
+				size_t sizeofobject));
+  JMETHOD(void FAR *, alloc_large, (j_common_ptr cinfo, int pool_id,
+				     size_t sizeofobject));
+  JMETHOD(JSAMPARRAY, alloc_sarray, (j_common_ptr cinfo, int pool_id,
+				     JDIMENSION samplesperrow,
+				     JDIMENSION numrows));
+  JMETHOD(JBLOCKARRAY, alloc_barray, (j_common_ptr cinfo, int pool_id,
+				      JDIMENSION blocksperrow,
+				      JDIMENSION numrows));
+  JMETHOD(jvirt_sarray_ptr, request_virt_sarray, (j_common_ptr cinfo,
+						  int pool_id,
+						  boolean pre_zero,
+						  JDIMENSION samplesperrow,
+						  JDIMENSION numrows,
+						  JDIMENSION maxaccess));
+  JMETHOD(jvirt_barray_ptr, request_virt_barray, (j_common_ptr cinfo,
+						  int pool_id,
+						  boolean pre_zero,
+						  JDIMENSION blocksperrow,
+						  JDIMENSION numrows,
+						  JDIMENSION maxaccess));
+  JMETHOD(void, realize_virt_arrays, (j_common_ptr cinfo));
+  JMETHOD(JSAMPARRAY, access_virt_sarray, (j_common_ptr cinfo,
+					   jvirt_sarray_ptr ptr,
+					   JDIMENSION start_row,
+					   JDIMENSION num_rows,
+					   boolean writable));
+  JMETHOD(JBLOCKARRAY, access_virt_barray, (j_common_ptr cinfo,
+					    jvirt_barray_ptr ptr,
+					    JDIMENSION start_row,
+					    JDIMENSION num_rows,
+					    boolean writable));
+  JMETHOD(void, free_pool, (j_common_ptr cinfo, int pool_id));
+  JMETHOD(void, self_destruct, (j_common_ptr cinfo));
+
+  /* Limit on memory allocation for this JPEG object.  (Note that this is
+   * merely advisory, not a guaranteed maximum; it only affects the space
+   * used for virtual-array buffers.)  May be changed by outer application
+   * after creating the JPEG object.
+   */
+  long max_memory_to_use;
+
+  /* Maximum allocation request accepted by alloc_large. */
+  long max_alloc_chunk;
+};
+
+
+/* Routine signature for application-supplied marker processing methods.
+ * Need not pass marker code since it is stored in cinfo->unread_marker.
+ */
+typedef JMETHOD(boolean, jpeg_marker_parser_method, (j_decompress_ptr cinfo));
+
+
+/* Declarations for routines called by application.
+ * The JPP macro hides prototype parameters from compilers that can't cope.
+ * Note JPP requires double parentheses.
+ */
+
+#ifdef HAVE_PROTOTYPES
+#define JPP(arglist)	arglist
+#else
+#define JPP(arglist)	()
+#endif
+
+
+/* Short forms of external names for systems with brain-damaged linkers.
+ * We shorten external names to be unique in the first six letters, which
+ * is good enough for all known systems.
+ * (If your compiler itself needs names to be unique in less than 15 
+ * characters, you are out of luck.  Get a better compiler.)
+ */
+
+#ifdef NEED_SHORT_EXTERNAL_NAMES
+#define jpeg_std_error		jStdError
+#define jpeg_CreateCompress	jCreaCompress
+#define jpeg_CreateDecompress	jCreaDecompress
+#define jpeg_destroy_compress	jDestCompress
+#define jpeg_destroy_decompress	jDestDecompress
+#define jpeg_stdio_dest		jStdDest
+#define jpeg_stdio_src		jStdSrc
+#define jpeg_set_defaults	jSetDefaults
+#define jpeg_set_colorspace	jSetColorspace
+#define jpeg_default_colorspace	jDefColorspace
+#define jpeg_set_quality	jSetQuality
+#define jpeg_set_linear_quality	jSetLQuality
+#define jpeg_add_quant_table	jAddQuantTable
+#define jpeg_quality_scaling	jQualityScaling
+#define jpeg_simple_progression	jSimProgress
+#define jpeg_suppress_tables	jSuppressTables
+#define jpeg_alloc_quant_table	jAlcQTable
+#define jpeg_alloc_huff_table	jAlcHTable
+#define jpeg_start_compress	jStrtCompress
+#define jpeg_write_scanlines	jWrtScanlines
+#define jpeg_finish_compress	jFinCompress
+#define jpeg_write_raw_data	jWrtRawData
+#define jpeg_write_marker	jWrtMarker
+#define jpeg_write_m_header	jWrtMHeader
+#define jpeg_write_m_byte	jWrtMByte
+#define jpeg_write_tables	jWrtTables
+#define jpeg_read_header	jReadHeader
+#define jpeg_start_decompress	jStrtDecompress
+#define jpeg_read_scanlines	jReadScanlines
+#define jpeg_finish_decompress	jFinDecompress
+#define jpeg_read_raw_data	jReadRawData
+#define jpeg_has_multiple_scans	jHasMultScn
+#define jpeg_start_output	jStrtOutput
+#define jpeg_finish_output	jFinOutput
+#define jpeg_input_complete	jInComplete
+#define jpeg_new_colormap	jNewCMap
+#define jpeg_consume_input	jConsumeInput
+#define jpeg_calc_output_dimensions	jCalcDimensions
+#define jpeg_save_markers	jSaveMarkers
+#define jpeg_set_marker_processor	jSetMarker
+#define jpeg_read_coefficients	jReadCoefs
+#define jpeg_write_coefficients	jWrtCoefs
+#define jpeg_copy_critical_parameters	jCopyCrit
+#define jpeg_abort_compress	jAbrtCompress
+#define jpeg_abort_decompress	jAbrtDecompress
+#define jpeg_abort		jAbort
+#define jpeg_destroy		jDestroy
+#define jpeg_resync_to_restart	jResyncRestart
+#endif /* NEED_SHORT_EXTERNAL_NAMES */
+
+
+/* Default error-management setup */
+EXTERN(struct jpeg_error_mgr *) jpeg_std_error
+	JPP((struct jpeg_error_mgr * err));
+
+/* Initialization of JPEG compression objects.
+ * jpeg_create_compress() and jpeg_create_decompress() are the exported
+ * names that applications should call.  These expand to calls on
+ * jpeg_CreateCompress and jpeg_CreateDecompress with additional information
+ * passed for version mismatch checking.
+ * NB: you must set up the error-manager BEFORE calling jpeg_create_xxx.
+ */
+#define jpeg_create_compress(cinfo) \
+    jpeg_CreateCompress((cinfo), JPEG_LIB_VERSION, \
+			(size_t) sizeof(struct jpeg_compress_struct))
+#define jpeg_create_decompress(cinfo) \
+    jpeg_CreateDecompress((cinfo), JPEG_LIB_VERSION, \
+			  (size_t) sizeof(struct jpeg_decompress_struct))
+EXTERN(void) jpeg_CreateCompress JPP((j_compress_ptr cinfo,
+				      int version, size_t structsize));
+EXTERN(void) jpeg_CreateDecompress JPP((j_decompress_ptr cinfo,
+					int version, size_t structsize));
+/* Destruction of JPEG compression objects */
+EXTERN(void) jpeg_destroy_compress JPP((j_compress_ptr cinfo));
+EXTERN(void) jpeg_destroy_decompress JPP((j_decompress_ptr cinfo));
+
+/* Standard data source and destination managers: stdio streams. */
+/* Caller is responsible for opening the file before and closing after. */
+EXTERN(void) jpeg_stdio_dest JPP((j_compress_ptr cinfo, FILE * outfile));
+EXTERN(void) jpeg_stdio_src JPP((j_decompress_ptr cinfo, FILE * infile));
+
+/* Default parameter setup for compression */
+EXTERN(void) jpeg_set_defaults JPP((j_compress_ptr cinfo));
+/* Compression parameter setup aids */
+EXTERN(void) jpeg_set_colorspace JPP((j_compress_ptr cinfo,
+				      J_COLOR_SPACE colorspace));
+EXTERN(void) jpeg_default_colorspace JPP((j_compress_ptr cinfo));
+EXTERN(void) jpeg_set_quality JPP((j_compress_ptr cinfo, int quality,
+				   boolean force_baseline));
+EXTERN(void) jpeg_set_linear_quality JPP((j_compress_ptr cinfo,
+					  int scale_factor,
+					  boolean force_baseline));
+EXTERN(void) jpeg_add_quant_table JPP((j_compress_ptr cinfo, int which_tbl,
+				       const unsigned int *basic_table,
+				       int scale_factor,
+				       boolean force_baseline));
+EXTERN(int) jpeg_quality_scaling JPP((int quality));
+EXTERN(void) jpeg_simple_progression JPP((j_compress_ptr cinfo));
+EXTERN(void) jpeg_suppress_tables JPP((j_compress_ptr cinfo,
+				       boolean suppress));
+EXTERN(JQUANT_TBL *) jpeg_alloc_quant_table JPP((j_common_ptr cinfo));
+EXTERN(JHUFF_TBL *) jpeg_alloc_huff_table JPP((j_common_ptr cinfo));
+
+/* Main entry points for compression */
+EXTERN(void) jpeg_start_compress JPP((j_compress_ptr cinfo,
+				      boolean write_all_tables));
+EXTERN(JDIMENSION) jpeg_write_scanlines JPP((j_compress_ptr cinfo,
+					     JSAMPARRAY scanlines,
+					     JDIMENSION num_lines));
+EXTERN(void) jpeg_finish_compress JPP((j_compress_ptr cinfo));
+
+/* Replaces jpeg_write_scanlines when writing raw downsampled data. */
+EXTERN(JDIMENSION) jpeg_write_raw_data JPP((j_compress_ptr cinfo,
+					    JSAMPIMAGE data,
+					    JDIMENSION num_lines));
+
+/* Write a special marker.  See libjpeg.doc concerning safe usage. */
+EXTERN(void) jpeg_write_marker
+	JPP((j_compress_ptr cinfo, int marker,
+	     const JOCTET * dataptr, unsigned int datalen));
+/* Same, but piecemeal. */
+EXTERN(void) jpeg_write_m_header
+	JPP((j_compress_ptr cinfo, int marker, unsigned int datalen));
+EXTERN(void) jpeg_write_m_byte
+	JPP((j_compress_ptr cinfo, int val));
+
+/* Alternate compression function: just write an abbreviated table file */
+EXTERN(void) jpeg_write_tables JPP((j_compress_ptr cinfo));
+
+/* Decompression startup: read start of JPEG datastream to see what's there */
+EXTERN(int) jpeg_read_header JPP((j_decompress_ptr cinfo,
+				  boolean require_image));
+/* Return value is one of: */
+#define JPEG_SUSPENDED		0 /* Suspended due to lack of input data */
+#define JPEG_HEADER_OK		1 /* Found valid image datastream */
+#define JPEG_HEADER_TABLES_ONLY	2 /* Found valid table-specs-only datastream */
+/* If you pass require_image = TRUE (normal case), you need not check for
+ * a TABLES_ONLY return code; an abbreviated file will cause an error exit.
+ * JPEG_SUSPENDED is only possible if you use a data source module that can
+ * give a suspension return (the stdio source module doesn't).
+ */
+
+/* Main entry points for decompression */
+EXTERN(boolean) jpeg_start_decompress JPP((j_decompress_ptr cinfo));
+EXTERN(JDIMENSION) jpeg_read_scanlines JPP((j_decompress_ptr cinfo,
+					    JSAMPARRAY scanlines,
+					    JDIMENSION max_lines));
+EXTERN(boolean) jpeg_finish_decompress JPP((j_decompress_ptr cinfo));
+
+/* Replaces jpeg_read_scanlines when reading raw downsampled data. */
+EXTERN(JDIMENSION) jpeg_read_raw_data JPP((j_decompress_ptr cinfo,
+					   JSAMPIMAGE data,
+					   JDIMENSION max_lines));
+
+/* Additional entry points for buffered-image mode. */
+EXTERN(boolean) jpeg_has_multiple_scans JPP((j_decompress_ptr cinfo));
+EXTERN(boolean) jpeg_start_output JPP((j_decompress_ptr cinfo,
+				       int scan_number));
+EXTERN(boolean) jpeg_finish_output JPP((j_decompress_ptr cinfo));
+EXTERN(boolean) jpeg_input_complete JPP((j_decompress_ptr cinfo));
+EXTERN(void) jpeg_new_colormap JPP((j_decompress_ptr cinfo));
+EXTERN(int) jpeg_consume_input JPP((j_decompress_ptr cinfo));
+/* Return value is one of: */
+/* #define JPEG_SUSPENDED	0    Suspended due to lack of input data */
+#define JPEG_REACHED_SOS	1 /* Reached start of new scan */
+#define JPEG_REACHED_EOI	2 /* Reached end of image */
+#define JPEG_ROW_COMPLETED	3 /* Completed one iMCU row */
+#define JPEG_SCAN_COMPLETED	4 /* Completed last iMCU row of a scan */
+
+/* Precalculate output dimensions for current decompression parameters. */
+EXTERN(void) jpeg_calc_output_dimensions JPP((j_decompress_ptr cinfo));
+
+/* Control saving of COM and APPn markers into marker_list. */
+EXTERN(void) jpeg_save_markers
+	JPP((j_decompress_ptr cinfo, int marker_code,
+	     unsigned int length_limit));
+
+/* Install a special processing method for COM or APPn markers. */
+EXTERN(void) jpeg_set_marker_processor
+	JPP((j_decompress_ptr cinfo, int marker_code,
+	     jpeg_marker_parser_method routine));
+
+/* Read or write raw DCT coefficients --- useful for lossless transcoding. */
+EXTERN(jvirt_barray_ptr *) jpeg_read_coefficients JPP((j_decompress_ptr cinfo));
+EXTERN(void) jpeg_write_coefficients JPP((j_compress_ptr cinfo,
+					  jvirt_barray_ptr * coef_arrays));
+EXTERN(void) jpeg_copy_critical_parameters JPP((j_decompress_ptr srcinfo,
+						j_compress_ptr dstinfo));
+
+/* If you choose to abort compression or decompression before completing
+ * jpeg_finish_(de)compress, then you need to clean up to release memory,
+ * temporary files, etc.  You can just call jpeg_destroy_(de)compress
+ * if you're done with the JPEG object, but if you want to clean it up and
+ * reuse it, call this:
+ */
+EXTERN(void) jpeg_abort_compress JPP((j_compress_ptr cinfo));
+EXTERN(void) jpeg_abort_decompress JPP((j_decompress_ptr cinfo));
+
+/* Generic versions of jpeg_abort and jpeg_destroy that work on either
+ * flavor of JPEG object.  These may be more convenient in some places.
+ */
+EXTERN(void) jpeg_abort JPP((j_common_ptr cinfo));
+EXTERN(void) jpeg_destroy JPP((j_common_ptr cinfo));
+
+/* Default restart-marker-resync procedure for use by data source modules */
+EXTERN(boolean) jpeg_resync_to_restart JPP((j_decompress_ptr cinfo,
+					    int desired));
+
+
+/* These marker codes are exported since applications and data source modules
+ * are likely to want to use them.
+ */
+
+#define JPEG_RST0	0xD0	/* RST0 marker code */
+#define JPEG_EOI	0xD9	/* EOI marker code */
+#define JPEG_APP0	0xE0	/* APP0 marker code */
+#define JPEG_COM	0xFE	/* COM marker code */
+
+
+/* If we have a brain-damaged compiler that emits warnings (or worse, errors)
+ * for structure definitions that are never filled in, keep it quiet by
+ * supplying dummy definitions for the various substructures.
+ */
+
+#ifdef INCOMPLETE_TYPES_BROKEN
+#ifndef JPEG_INTERNALS		/* will be defined in jpegint.h */
+struct jvirt_sarray_control { long dummy; };
+struct jvirt_barray_control { long dummy; };
+struct jpeg_comp_master { long dummy; };
+struct jpeg_c_main_controller { long dummy; };
+struct jpeg_c_prep_controller { long dummy; };
+struct jpeg_c_coef_controller { long dummy; };
+struct jpeg_marker_writer { long dummy; };
+struct jpeg_color_converter { long dummy; };
+struct jpeg_downsampler { long dummy; };
+struct jpeg_forward_dct { long dummy; };
+struct jpeg_entropy_encoder { long dummy; };
+struct jpeg_decomp_master { long dummy; };
+struct jpeg_d_main_controller { long dummy; };
+struct jpeg_d_coef_controller { long dummy; };
+struct jpeg_d_post_controller { long dummy; };
+struct jpeg_input_controller { long dummy; };
+struct jpeg_marker_reader { long dummy; };
+struct jpeg_entropy_decoder { long dummy; };
+struct jpeg_inverse_dct { long dummy; };
+struct jpeg_upsampler { long dummy; };
+struct jpeg_color_deconverter { long dummy; };
+struct jpeg_color_quantizer { long dummy; };
+#endif /* JPEG_INTERNALS */
+#endif /* INCOMPLETE_TYPES_BROKEN */
+
+
+/*
+ * The JPEG library modules define JPEG_INTERNALS before including this file.
+ * The internal structure declarations are read only when that is true.
+ * Applications using the library should not include jpegint.h, but may wish
+ * to include jerror.h.
+ */
+
+#ifdef JPEG_INTERNALS
+#include "jpegint.h"		/* fetch private declarations */
+#include "jerror.h"		/* fetch error codes too */
+#endif
+
+#endif /* JPEGLIB_H */
diff --git a/src/SFML/Graphics/libjpeg/jquant1.c b/src/SFML/Graphics/libjpeg/jquant1.c
new file mode 100755
index 0000000..aaa34a1
--- /dev/null
+++ b/src/SFML/Graphics/libjpeg/jquant1.c
@@ -0,0 +1,856 @@
+/*
+ * jquant1.c
+ *
+ * Copyright (C) 1991-1996, Thomas G. Lane.
+ * This file is part of the Independent JPEG Group's software.
+ * For conditions of distribution and use, see the accompanying README file.
+ *
+ * This file contains 1-pass color quantization (color mapping) routines.
+ * These routines provide mapping to a fixed color map using equally spaced
+ * color values.  Optional Floyd-Steinberg or ordered dithering is available.
+ */
+
+#define JPEG_INTERNALS
+#include "jinclude.h"
+#include "jpeglib.h"
+
+#ifdef QUANT_1PASS_SUPPORTED
+
+
+/*
+ * The main purpose of 1-pass quantization is to provide a fast, if not very
+ * high quality, colormapped output capability.  A 2-pass quantizer usually
+ * gives better visual quality; however, for quantized grayscale output this
+ * quantizer is perfectly adequate.  Dithering is highly recommended with this
+ * quantizer, though you can turn it off if you really want to.
+ *
+ * In 1-pass quantization the colormap must be chosen in advance of seeing the
+ * image.  We use a map consisting of all combinations of Ncolors[i] color
+ * values for the i'th component.  The Ncolors[] values are chosen so that
+ * their product, the total number of colors, is no more than that requested.
+ * (In most cases, the product will be somewhat less.)
+ *
+ * Since the colormap is orthogonal, the representative value for each color
+ * component can be determined without considering the other components;
+ * then these indexes can be combined into a colormap index by a standard
+ * N-dimensional-array-subscript calculation.  Most of the arithmetic involved
+ * can be precalculated and stored in the lookup table colorindex[].
+ * colorindex[i][j] maps pixel value j in component i to the nearest
+ * representative value (grid plane) for that component; this index is
+ * multiplied by the array stride for component i, so that the
+ * index of the colormap entry closest to a given pixel value is just
+ *    sum( colorindex[component-number][pixel-component-value] )
+ * Aside from being fast, this scheme allows for variable spacing between
+ * representative values with no additional lookup cost.
+ *
+ * If gamma correction has been applied in color conversion, it might be wise
+ * to adjust the color grid spacing so that the representative colors are
+ * equidistant in linear space.  At this writing, gamma correction is not
+ * implemented by jdcolor, so nothing is done here.
+ */
+
+
+/* Declarations for ordered dithering.
+ *
+ * We use a standard 16x16 ordered dither array.  The basic concept of ordered
+ * dithering is described in many references, for instance Dale Schumacher's
+ * chapter II.2 of Graphics Gems II (James Arvo, ed. Academic Press, 1991).
+ * In place of Schumacher's comparisons against a "threshold" value, we add a
+ * "dither" value to the input pixel and then round the result to the nearest
+ * output value.  The dither value is equivalent to (0.5 - threshold) times
+ * the distance between output values.  For ordered dithering, we assume that
+ * the output colors are equally spaced; if not, results will probably be
+ * worse, since the dither may be too much or too little at a given point.
+ *
+ * The normal calculation would be to form pixel value + dither, range-limit
+ * this to 0..MAXJSAMPLE, and then index into the colorindex table as usual.
+ * We can skip the separate range-limiting step by extending the colorindex
+ * table in both directions.
+ */
+
+#define ODITHER_SIZE  16	/* dimension of dither matrix */
+/* NB: if ODITHER_SIZE is not a power of 2, ODITHER_MASK uses will break */
+#define ODITHER_CELLS (ODITHER_SIZE*ODITHER_SIZE)	/* # cells in matrix */
+#define ODITHER_MASK  (ODITHER_SIZE-1) /* mask for wrapping around counters */
+
+typedef int ODITHER_MATRIX[ODITHER_SIZE][ODITHER_SIZE];
+typedef int (*ODITHER_MATRIX_PTR)[ODITHER_SIZE];
+
+static const UINT8 base_dither_matrix[ODITHER_SIZE][ODITHER_SIZE] = {
+  /* Bayer's order-4 dither array.  Generated by the code given in
+   * Stephen Hawley's article "Ordered Dithering" in Graphics Gems I.
+   * The values in this array must range from 0 to ODITHER_CELLS-1.
+   */
+  {   0,192, 48,240, 12,204, 60,252,  3,195, 51,243, 15,207, 63,255 },
+  { 128, 64,176,112,140, 76,188,124,131, 67,179,115,143, 79,191,127 },
+  {  32,224, 16,208, 44,236, 28,220, 35,227, 19,211, 47,239, 31,223 },
+  { 160, 96,144, 80,172,108,156, 92,163, 99,147, 83,175,111,159, 95 },
+  {   8,200, 56,248,  4,196, 52,244, 11,203, 59,251,  7,199, 55,247 },
+  { 136, 72,184,120,132, 68,180,116,139, 75,187,123,135, 71,183,119 },
+  {  40,232, 24,216, 36,228, 20,212, 43,235, 27,219, 39,231, 23,215 },
+  { 168,104,152, 88,164,100,148, 84,171,107,155, 91,167,103,151, 87 },
+  {   2,194, 50,242, 14,206, 62,254,  1,193, 49,241, 13,205, 61,253 },
+  { 130, 66,178,114,142, 78,190,126,129, 65,177,113,141, 77,189,125 },
+  {  34,226, 18,210, 46,238, 30,222, 33,225, 17,209, 45,237, 29,221 },
+  { 162, 98,146, 82,174,110,158, 94,161, 97,145, 81,173,109,157, 93 },
+  {  10,202, 58,250,  6,198, 54,246,  9,201, 57,249,  5,197, 53,245 },
+  { 138, 74,186,122,134, 70,182,118,137, 73,185,121,133, 69,181,117 },
+  {  42,234, 26,218, 38,230, 22,214, 41,233, 25,217, 37,229, 21,213 },
+  { 170,106,154, 90,166,102,150, 86,169,105,153, 89,165,101,149, 85 }
+};
+
+
+/* Declarations for Floyd-Steinberg dithering.
+ *
+ * Errors are accumulated into the array fserrors[], at a resolution of
+ * 1/16th of a pixel count.  The error at a given pixel is propagated
+ * to its not-yet-processed neighbors using the standard F-S fractions,
+ *		...	(here)	7/16
+ *		3/16	5/16	1/16
+ * We work left-to-right on even rows, right-to-left on odd rows.
+ *
+ * We can get away with a single array (holding one row's worth of errors)
+ * by using it to store the current row's errors at pixel columns not yet
+ * processed, but the next row's errors at columns already processed.  We
+ * need only a few extra variables to hold the errors immediately around the
+ * current column.  (If we are lucky, those variables are in registers, but
+ * even if not, they're probably cheaper to access than array elements are.)
+ *
+ * The fserrors[] array is indexed [component#][position].
+ * We provide (#columns + 2) entries per component; the extra entry at each
+ * end saves us from special-casing the first and last pixels.
+ *
+ * Note: on a wide image, we might not have enough room in a PC's near data
+ * segment to hold the error array; so it is allocated with alloc_large.
+ */
+
+#if BITS_IN_JSAMPLE == 8
+typedef INT16 FSERROR;		/* 16 bits should be enough */
+typedef int LOCFSERROR;		/* use 'int' for calculation temps */
+#else
+typedef INT32 FSERROR;		/* may need more than 16 bits */
+typedef INT32 LOCFSERROR;	/* be sure calculation temps are big enough */
+#endif
+
+typedef FSERROR FAR *FSERRPTR;	/* pointer to error array (in FAR storage!) */
+
+
+/* Private subobject */
+
+#define MAX_Q_COMPS 4		/* max components I can handle */
+
+typedef struct {
+  struct jpeg_color_quantizer pub; /* public fields */
+
+  /* Initially allocated colormap is saved here */
+  JSAMPARRAY sv_colormap;	/* The color map as a 2-D pixel array */
+  int sv_actual;		/* number of entries in use */
+
+  JSAMPARRAY colorindex;	/* Precomputed mapping for speed */
+  /* colorindex[i][j] = index of color closest to pixel value j in component i,
+   * premultiplied as described above.  Since colormap indexes must fit into
+   * JSAMPLEs, the entries of this array will too.
+   */
+  boolean is_padded;		/* is the colorindex padded for odither? */
+
+  int Ncolors[MAX_Q_COMPS];	/* # of values alloced to each component */
+
+  /* Variables for ordered dithering */
+  int row_index;		/* cur row's vertical index in dither matrix */
+  ODITHER_MATRIX_PTR odither[MAX_Q_COMPS]; /* one dither array per component */
+
+  /* Variables for Floyd-Steinberg dithering */
+  FSERRPTR fserrors[MAX_Q_COMPS]; /* accumulated errors */
+  boolean on_odd_row;		/* flag to remember which row we are on */
+} my_cquantizer;
+
+typedef my_cquantizer * my_cquantize_ptr;
+
+
+/*
+ * Policy-making subroutines for create_colormap and create_colorindex.
+ * These routines determine the colormap to be used.  The rest of the module
+ * only assumes that the colormap is orthogonal.
+ *
+ *  * select_ncolors decides how to divvy up the available colors
+ *    among the components.
+ *  * output_value defines the set of representative values for a component.
+ *  * largest_input_value defines the mapping from input values to
+ *    representative values for a component.
+ * Note that the latter two routines may impose different policies for
+ * different components, though this is not currently done.
+ */
+
+
+LOCAL(int)
+select_ncolors (j_decompress_ptr cinfo, int Ncolors[])
+/* Determine allocation of desired colors to components, */
+/* and fill in Ncolors[] array to indicate choice. */
+/* Return value is total number of colors (product of Ncolors[] values). */
+{
+  int nc = cinfo->out_color_components; /* number of color components */
+  int max_colors = cinfo->desired_number_of_colors;
+  int total_colors, iroot, i, j;
+  boolean changed;
+  long temp;
+  static const int RGB_order[3] = { RGB_GREEN, RGB_RED, RGB_BLUE };
+
+  /* We can allocate at least the nc'th root of max_colors per component. */
+  /* Compute floor(nc'th root of max_colors). */
+  iroot = 1;
+  do {
+    iroot++;
+    temp = iroot;		/* set temp = iroot ** nc */
+    for (i = 1; i < nc; i++)
+      temp *= iroot;
+  } while (temp <= (long) max_colors); /* repeat till iroot exceeds root */
+  iroot--;			/* now iroot = floor(root) */
+
+  /* Must have at least 2 color values per component */
+  if (iroot < 2)
+    ERREXIT1(cinfo, JERR_QUANT_FEW_COLORS, (int) temp);
+
+  /* Initialize to iroot color values for each component */
+  total_colors = 1;
+  for (i = 0; i < nc; i++) {
+    Ncolors[i] = iroot;
+    total_colors *= iroot;
+  }
+  /* We may be able to increment the count for one or more components without
+   * exceeding max_colors, though we know not all can be incremented.
+   * Sometimes, the first component can be incremented more than once!
+   * (Example: for 16 colors, we start at 2*2*2, go to 3*2*2, then 4*2*2.)
+   * In RGB colorspace, try to increment G first, then R, then B.
+   */
+  do {
+    changed = FALSE;
+    for (i = 0; i < nc; i++) {
+      j = (cinfo->out_color_space == JCS_RGB ? RGB_order[i] : i);
+      /* calculate new total_colors if Ncolors[j] is incremented */
+      temp = total_colors / Ncolors[j];
+      temp *= Ncolors[j]+1;	/* done in long arith to avoid oflo */
+      if (temp > (long) max_colors)
+	break;			/* won't fit, done with this pass */
+      Ncolors[j]++;		/* OK, apply the increment */
+      total_colors = (int) temp;
+      changed = TRUE;
+    }
+  } while (changed);
+
+  return total_colors;
+}
+
+
+LOCAL(int)
+output_value (j_decompress_ptr cinfo, int ci, int j, int maxj)
+/* Return j'th output value, where j will range from 0 to maxj */
+/* The output values must fall in 0..MAXJSAMPLE in increasing order */
+{
+  /* We always provide values 0 and MAXJSAMPLE for each component;
+   * any additional values are equally spaced between these limits.
+   * (Forcing the upper and lower values to the limits ensures that
+   * dithering can't produce a color outside the selected gamut.)
+   */
+  return (int) (((INT32) j * MAXJSAMPLE + maxj/2) / maxj);
+}
+
+
+LOCAL(int)
+largest_input_value (j_decompress_ptr cinfo, int ci, int j, int maxj)
+/* Return largest input value that should map to j'th output value */
+/* Must have largest(j=0) >= 0, and largest(j=maxj) >= MAXJSAMPLE */
+{
+  /* Breakpoints are halfway between values returned by output_value */
+  return (int) (((INT32) (2*j + 1) * MAXJSAMPLE + maxj) / (2*maxj));
+}
+
+
+/*
+ * Create the colormap.
+ */
+
+LOCAL(void)
+create_colormap (j_decompress_ptr cinfo)
+{
+  my_cquantize_ptr cquantize = (my_cquantize_ptr) cinfo->cquantize;
+  JSAMPARRAY colormap;		/* Created colormap */
+  int total_colors;		/* Number of distinct output colors */
+  int i,j,k, nci, blksize, blkdist, ptr, val;
+
+  /* Select number of colors for each component */
+  total_colors = select_ncolors(cinfo, cquantize->Ncolors);
+
+  /* Report selected color counts */
+  if (cinfo->out_color_components == 3)
+    TRACEMS4(cinfo, 1, JTRC_QUANT_3_NCOLORS,
+	     total_colors, cquantize->Ncolors[0],
+	     cquantize->Ncolors[1], cquantize->Ncolors[2]);
+  else
+    TRACEMS1(cinfo, 1, JTRC_QUANT_NCOLORS, total_colors);
+
+  /* Allocate and fill in the colormap. */
+  /* The colors are ordered in the map in standard row-major order, */
+  /* i.e. rightmost (highest-indexed) color changes most rapidly. */
+
+  colormap = (*cinfo->mem->alloc_sarray)
+    ((j_common_ptr) cinfo, JPOOL_IMAGE,
+     (JDIMENSION) total_colors, (JDIMENSION) cinfo->out_color_components);
+
+  /* blksize is number of adjacent repeated entries for a component */
+  /* blkdist is distance between groups of identical entries for a component */
+  blkdist = total_colors;
+
+  for (i = 0; i < cinfo->out_color_components; i++) {
+    /* fill in colormap entries for i'th color component */
+    nci = cquantize->Ncolors[i]; /* # of distinct values for this color */
+    blksize = blkdist / nci;
+    for (j = 0; j < nci; j++) {
+      /* Compute j'th output value (out of nci) for component */
+      val = output_value(cinfo, i, j, nci-1);
+      /* Fill in all colormap entries that have this value of this component */
+      for (ptr = j * blksize; ptr < total_colors; ptr += blkdist) {
+	/* fill in blksize entries beginning at ptr */
+	for (k = 0; k < blksize; k++)
+	  colormap[i][ptr+k] = (JSAMPLE) val;
+      }
+    }
+    blkdist = blksize;		/* blksize of this color is blkdist of next */
+  }
+
+  /* Save the colormap in private storage,
+   * where it will survive color quantization mode changes.
+   */
+  cquantize->sv_colormap = colormap;
+  cquantize->sv_actual = total_colors;
+}
+
+
+/*
+ * Create the color index table.
+ */
+
+LOCAL(void)
+create_colorindex (j_decompress_ptr cinfo)
+{
+  my_cquantize_ptr cquantize = (my_cquantize_ptr) cinfo->cquantize;
+  JSAMPROW indexptr;
+  int i,j,k, nci, blksize, val, pad;
+
+  /* For ordered dither, we pad the color index tables by MAXJSAMPLE in
+   * each direction (input index values can be -MAXJSAMPLE .. 2*MAXJSAMPLE).
+   * This is not necessary in the other dithering modes.  However, we
+   * flag whether it was done in case user changes dithering mode.
+   */
+  if (cinfo->dither_mode == JDITHER_ORDERED) {
+    pad = MAXJSAMPLE*2;
+    cquantize->is_padded = TRUE;
+  } else {
+    pad = 0;
+    cquantize->is_padded = FALSE;
+  }
+
+  cquantize->colorindex = (*cinfo->mem->alloc_sarray)
+    ((j_common_ptr) cinfo, JPOOL_IMAGE,
+     (JDIMENSION) (MAXJSAMPLE+1 + pad),
+     (JDIMENSION) cinfo->out_color_components);
+
+  /* blksize is number of adjacent repeated entries for a component */
+  blksize = cquantize->sv_actual;
+
+  for (i = 0; i < cinfo->out_color_components; i++) {
+    /* fill in colorindex entries for i'th color component */
+    nci = cquantize->Ncolors[i]; /* # of distinct values for this color */
+    blksize = blksize / nci;
+
+    /* adjust colorindex pointers to provide padding at negative indexes. */
+    if (pad)
+      cquantize->colorindex[i] += MAXJSAMPLE;
+
+    /* in loop, val = index of current output value, */
+    /* and k = largest j that maps to current val */
+    indexptr = cquantize->colorindex[i];
+    val = 0;
+    k = largest_input_value(cinfo, i, 0, nci-1);
+    for (j = 0; j <= MAXJSAMPLE; j++) {
+      while (j > k)		/* advance val if past boundary */
+	k = largest_input_value(cinfo, i, ++val, nci-1);
+      /* premultiply so that no multiplication needed in main processing */
+      indexptr[j] = (JSAMPLE) (val * blksize);
+    }
+    /* Pad at both ends if necessary */
+    if (pad)
+      for (j = 1; j <= MAXJSAMPLE; j++) {
+	indexptr[-j] = indexptr[0];
+	indexptr[MAXJSAMPLE+j] = indexptr[MAXJSAMPLE];
+      }
+  }
+}
+
+
+/*
+ * Create an ordered-dither array for a component having ncolors
+ * distinct output values.
+ */
+
+LOCAL(ODITHER_MATRIX_PTR)
+make_odither_array (j_decompress_ptr cinfo, int ncolors)
+{
+  ODITHER_MATRIX_PTR odither;
+  int j,k;
+  INT32 num,den;
+
+  odither = (ODITHER_MATRIX_PTR)
+    (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_IMAGE,
+				SIZEOF(ODITHER_MATRIX));
+  /* The inter-value distance for this color is MAXJSAMPLE/(ncolors-1).
+   * Hence the dither value for the matrix cell with fill order f
+   * (f=0..N-1) should be (N-1-2*f)/(2*N) * MAXJSAMPLE/(ncolors-1).
+   * On 16-bit-int machine, be careful to avoid overflow.
+   */
+  den = 2 * ODITHER_CELLS * ((INT32) (ncolors - 1));
+  for (j = 0; j < ODITHER_SIZE; j++) {
+    for (k = 0; k < ODITHER_SIZE; k++) {
+      num = ((INT32) (ODITHER_CELLS-1 - 2*((int)base_dither_matrix[j][k])))
+	    * MAXJSAMPLE;
+      /* Ensure round towards zero despite C's lack of consistency
+       * about rounding negative values in integer division...
+       */
+      odither[j][k] = (int) (num<0 ? -((-num)/den) : num/den);
+    }
+  }
+  return odither;
+}
+
+
+/*
+ * Create the ordered-dither tables.
+ * Components having the same number of representative colors may 
+ * share a dither table.
+ */
+
+LOCAL(void)
+create_odither_tables (j_decompress_ptr cinfo)
+{
+  my_cquantize_ptr cquantize = (my_cquantize_ptr) cinfo->cquantize;
+  ODITHER_MATRIX_PTR odither;
+  int i, j, nci;
+
+  for (i = 0; i < cinfo->out_color_components; i++) {
+    nci = cquantize->Ncolors[i]; /* # of distinct values for this color */
+    odither = NULL;		/* search for matching prior component */
+    for (j = 0; j < i; j++) {
+      if (nci == cquantize->Ncolors[j]) {
+	odither = cquantize->odither[j];
+	break;
+      }
+    }
+    if (odither == NULL)	/* need a new table? */
+      odither = make_odither_array(cinfo, nci);
+    cquantize->odither[i] = odither;
+  }
+}
+
+
+/*
+ * Map some rows of pixels to the output colormapped representation.
+ */
+
+METHODDEF(void)
+color_quantize (j_decompress_ptr cinfo, JSAMPARRAY input_buf,
+		JSAMPARRAY output_buf, int num_rows)
+/* General case, no dithering */
+{
+  my_cquantize_ptr cquantize = (my_cquantize_ptr) cinfo->cquantize;
+  JSAMPARRAY colorindex = cquantize->colorindex;
+  register int pixcode, ci;
+  register JSAMPROW ptrin, ptrout;
+  int row;
+  JDIMENSION col;
+  JDIMENSION width = cinfo->output_width;
+  register int nc = cinfo->out_color_components;
+
+  for (row = 0; row < num_rows; row++) {
+    ptrin = input_buf[row];
+    ptrout = output_buf[row];
+    for (col = width; col > 0; col--) {
+      pixcode = 0;
+      for (ci = 0; ci < nc; ci++) {
+	pixcode += GETJSAMPLE(colorindex[ci][GETJSAMPLE(*ptrin++)]);
+      }
+      *ptrout++ = (JSAMPLE) pixcode;
+    }
+  }
+}
+
+
+METHODDEF(void)
+color_quantize3 (j_decompress_ptr cinfo, JSAMPARRAY input_buf,
+		 JSAMPARRAY output_buf, int num_rows)
+/* Fast path for out_color_components==3, no dithering */
+{
+  my_cquantize_ptr cquantize = (my_cquantize_ptr) cinfo->cquantize;
+  register int pixcode;
+  register JSAMPROW ptrin, ptrout;
+  JSAMPROW colorindex0 = cquantize->colorindex[0];
+  JSAMPROW colorindex1 = cquantize->colorindex[1];
+  JSAMPROW colorindex2 = cquantize->colorindex[2];
+  int row;
+  JDIMENSION col;
+  JDIMENSION width = cinfo->output_width;
+
+  for (row = 0; row < num_rows; row++) {
+    ptrin = input_buf[row];
+    ptrout = output_buf[row];
+    for (col = width; col > 0; col--) {
+      pixcode  = GETJSAMPLE(colorindex0[GETJSAMPLE(*ptrin++)]);
+      pixcode += GETJSAMPLE(colorindex1[GETJSAMPLE(*ptrin++)]);
+      pixcode += GETJSAMPLE(colorindex2[GETJSAMPLE(*ptrin++)]);
+      *ptrout++ = (JSAMPLE) pixcode;
+    }
+  }
+}
+
+
+METHODDEF(void)
+quantize_ord_dither (j_decompress_ptr cinfo, JSAMPARRAY input_buf,
+		     JSAMPARRAY output_buf, int num_rows)
+/* General case, with ordered dithering */
+{
+  my_cquantize_ptr cquantize = (my_cquantize_ptr) cinfo->cquantize;
+  register JSAMPROW input_ptr;
+  register JSAMPROW output_ptr;
+  JSAMPROW colorindex_ci;
+  int * dither;			/* points to active row of dither matrix */
+  int row_index, col_index;	/* current indexes into dither matrix */
+  int nc = cinfo->out_color_components;
+  int ci;
+  int row;
+  JDIMENSION col;
+  JDIMENSION width = cinfo->output_width;
+
+  for (row = 0; row < num_rows; row++) {
+    /* Initialize output values to 0 so can process components separately */
+    jzero_far((void FAR *) output_buf[row],
+	      (size_t) (width * SIZEOF(JSAMPLE)));
+    row_index = cquantize->row_index;
+    for (ci = 0; ci < nc; ci++) {
+      input_ptr = input_buf[row] + ci;
+      output_ptr = output_buf[row];
+      colorindex_ci = cquantize->colorindex[ci];
+      dither = cquantize->odither[ci][row_index];
+      col_index = 0;
+
+      for (col = width; col > 0; col--) {
+	/* Form pixel value + dither, range-limit to 0..MAXJSAMPLE,
+	 * select output value, accumulate into output code for this pixel.
+	 * Range-limiting need not be done explicitly, as we have extended
+	 * the colorindex table to produce the right answers for out-of-range
+	 * inputs.  The maximum dither is +- MAXJSAMPLE; this sets the
+	 * required amount of padding.
+	 */
+	*output_ptr += colorindex_ci[GETJSAMPLE(*input_ptr)+dither[col_index]];
+	input_ptr += nc;
+	output_ptr++;
+	col_index = (col_index + 1) & ODITHER_MASK;
+      }
+    }
+    /* Advance row index for next row */
+    row_index = (row_index + 1) & ODITHER_MASK;
+    cquantize->row_index = row_index;
+  }
+}
+
+
+METHODDEF(void)
+quantize3_ord_dither (j_decompress_ptr cinfo, JSAMPARRAY input_buf,
+		      JSAMPARRAY output_buf, int num_rows)
+/* Fast path for out_color_components==3, with ordered dithering */
+{
+  my_cquantize_ptr cquantize = (my_cquantize_ptr) cinfo->cquantize;
+  register int pixcode;
+  register JSAMPROW input_ptr;
+  register JSAMPROW output_ptr;
+  JSAMPROW colorindex0 = cquantize->colorindex[0];
+  JSAMPROW colorindex1 = cquantize->colorindex[1];
+  JSAMPROW colorindex2 = cquantize->colorindex[2];
+  int * dither0;		/* points to active row of dither matrix */
+  int * dither1;
+  int * dither2;
+  int row_index, col_index;	/* current indexes into dither matrix */
+  int row;
+  JDIMENSION col;
+  JDIMENSION width = cinfo->output_width;
+
+  for (row = 0; row < num_rows; row++) {
+    row_index = cquantize->row_index;
+    input_ptr = input_buf[row];
+    output_ptr = output_buf[row];
+    dither0 = cquantize->odither[0][row_index];
+    dither1 = cquantize->odither[1][row_index];
+    dither2 = cquantize->odither[2][row_index];
+    col_index = 0;
+
+    for (col = width; col > 0; col--) {
+      pixcode  = GETJSAMPLE(colorindex0[GETJSAMPLE(*input_ptr++) +
+					dither0[col_index]]);
+      pixcode += GETJSAMPLE(colorindex1[GETJSAMPLE(*input_ptr++) +
+					dither1[col_index]]);
+      pixcode += GETJSAMPLE(colorindex2[GETJSAMPLE(*input_ptr++) +
+					dither2[col_index]]);
+      *output_ptr++ = (JSAMPLE) pixcode;
+      col_index = (col_index + 1) & ODITHER_MASK;
+    }
+    row_index = (row_index + 1) & ODITHER_MASK;
+    cquantize->row_index = row_index;
+  }
+}
+
+
+METHODDEF(void)
+quantize_fs_dither (j_decompress_ptr cinfo, JSAMPARRAY input_buf,
+		    JSAMPARRAY output_buf, int num_rows)
+/* General case, with Floyd-Steinberg dithering */
+{
+  my_cquantize_ptr cquantize = (my_cquantize_ptr) cinfo->cquantize;
+  register LOCFSERROR cur;	/* current error or pixel value */
+  LOCFSERROR belowerr;		/* error for pixel below cur */
+  LOCFSERROR bpreverr;		/* error for below/prev col */
+  LOCFSERROR bnexterr;		/* error for below/next col */
+  LOCFSERROR delta;
+  register FSERRPTR errorptr;	/* => fserrors[] at column before current */
+  register JSAMPROW input_ptr;
+  register JSAMPROW output_ptr;
+  JSAMPROW colorindex_ci;
+  JSAMPROW colormap_ci;
+  int pixcode;
+  int nc = cinfo->out_color_components;
+  int dir;			/* 1 for left-to-right, -1 for right-to-left */
+  int dirnc;			/* dir * nc */
+  int ci;
+  int row;
+  JDIMENSION col;
+  JDIMENSION width = cinfo->output_width;
+  JSAMPLE *range_limit = cinfo->sample_range_limit;
+  SHIFT_TEMPS
+
+  for (row = 0; row < num_rows; row++) {
+    /* Initialize output values to 0 so can process components separately */
+    jzero_far((void FAR *) output_buf[row],
+	      (size_t) (width * SIZEOF(JSAMPLE)));
+    for (ci = 0; ci < nc; ci++) {
+      input_ptr = input_buf[row] + ci;
+      output_ptr = output_buf[row];
+      if (cquantize->on_odd_row) {
+	/* work right to left in this row */
+	input_ptr += (width-1) * nc; /* so point to rightmost pixel */
+	output_ptr += width-1;
+	dir = -1;
+	dirnc = -nc;
+	errorptr = cquantize->fserrors[ci] + (width+1); /* => entry after last column */
+      } else {
+	/* work left to right in this row */
+	dir = 1;
+	dirnc = nc;
+	errorptr = cquantize->fserrors[ci]; /* => entry before first column */
+      }
+      colorindex_ci = cquantize->colorindex[ci];
+      colormap_ci = cquantize->sv_colormap[ci];
+      /* Preset error values: no error propagated to first pixel from left */
+      cur = 0;
+      /* and no error propagated to row below yet */
+      belowerr = bpreverr = 0;
+
+      for (col = width; col > 0; col--) {
+	/* cur holds the error propagated from the previous pixel on the
+	 * current line.  Add the error propagated from the previous line
+	 * to form the complete error correction term for this pixel, and
+	 * round the error term (which is expressed * 16) to an integer.
+	 * RIGHT_SHIFT rounds towards minus infinity, so adding 8 is correct
+	 * for either sign of the error value.
+	 * Note: errorptr points to *previous* column's array entry.
+	 */
+	cur = RIGHT_SHIFT(cur + errorptr[dir] + 8, 4);
+	/* Form pixel value + error, and range-limit to 0..MAXJSAMPLE.
+	 * The maximum error is +- MAXJSAMPLE; this sets the required size
+	 * of the range_limit array.
+	 */
+	cur += GETJSAMPLE(*input_ptr);
+	cur = GETJSAMPLE(range_limit[cur]);
+	/* Select output value, accumulate into output code for this pixel */
+	pixcode = GETJSAMPLE(colorindex_ci[cur]);
+	*output_ptr += (JSAMPLE) pixcode;
+	/* Compute actual representation error at this pixel */
+	/* Note: we can do this even though we don't have the final */
+	/* pixel code, because the colormap is orthogonal. */
+	cur -= GETJSAMPLE(colormap_ci[pixcode]);
+	/* Compute error fractions to be propagated to adjacent pixels.
+	 * Add these into the running sums, and simultaneously shift the
+	 * next-line error sums left by 1 column.
+	 */
+	bnexterr = cur;
+	delta = cur * 2;
+	cur += delta;		/* form error * 3 */
+	errorptr[0] = (FSERROR) (bpreverr + cur);
+	cur += delta;		/* form error * 5 */
+	bpreverr = belowerr + cur;
+	belowerr = bnexterr;
+	cur += delta;		/* form error * 7 */
+	/* At this point cur contains the 7/16 error value to be propagated
+	 * to the next pixel on the current line, and all the errors for the
+	 * next line have been shifted over. We are therefore ready to move on.
+	 */
+	input_ptr += dirnc;	/* advance input ptr to next column */
+	output_ptr += dir;	/* advance output ptr to next column */
+	errorptr += dir;	/* advance errorptr to current column */
+      }
+      /* Post-loop cleanup: we must unload the final error value into the
+       * final fserrors[] entry.  Note we need not unload belowerr because
+       * it is for the dummy column before or after the actual array.
+       */
+      errorptr[0] = (FSERROR) bpreverr; /* unload prev err into array */
+    }
+    cquantize->on_odd_row = (cquantize->on_odd_row ? FALSE : TRUE);
+  }
+}
+
+
+/*
+ * Allocate workspace for Floyd-Steinberg errors.
+ */
+
+LOCAL(void)
+alloc_fs_workspace (j_decompress_ptr cinfo)
+{
+  my_cquantize_ptr cquantize = (my_cquantize_ptr) cinfo->cquantize;
+  size_t arraysize;
+  int i;
+
+  arraysize = (size_t) ((cinfo->output_width + 2) * SIZEOF(FSERROR));
+  for (i = 0; i < cinfo->out_color_components; i++) {
+    cquantize->fserrors[i] = (FSERRPTR)
+      (*cinfo->mem->alloc_large)((j_common_ptr) cinfo, JPOOL_IMAGE, arraysize);
+  }
+}
+
+
+/*
+ * Initialize for one-pass color quantization.
+ */
+
+METHODDEF(void)
+start_pass_1_quant (j_decompress_ptr cinfo, boolean is_pre_scan)
+{
+  my_cquantize_ptr cquantize = (my_cquantize_ptr) cinfo->cquantize;
+  size_t arraysize;
+  int i;
+
+  /* Install my colormap. */
+  cinfo->colormap = cquantize->sv_colormap;
+  cinfo->actual_number_of_colors = cquantize->sv_actual;
+
+  /* Initialize for desired dithering mode. */
+  switch (cinfo->dither_mode) {
+  case JDITHER_NONE:
+    if (cinfo->out_color_components == 3)
+      cquantize->pub.color_quantize = color_quantize3;
+    else
+      cquantize->pub.color_quantize = color_quantize;
+    break;
+  case JDITHER_ORDERED:
+    if (cinfo->out_color_components == 3)
+      cquantize->pub.color_quantize = quantize3_ord_dither;
+    else
+      cquantize->pub.color_quantize = quantize_ord_dither;
+    cquantize->row_index = 0;	/* initialize state for ordered dither */
+    /* If user changed to ordered dither from another mode,
+     * we must recreate the color index table with padding.
+     * This will cost extra space, but probably isn't very likely.
+     */
+    if (! cquantize->is_padded)
+      create_colorindex(cinfo);
+    /* Create ordered-dither tables if we didn't already. */
+    if (cquantize->odither[0] == NULL)
+      create_odither_tables(cinfo);
+    break;
+  case JDITHER_FS:
+    cquantize->pub.color_quantize = quantize_fs_dither;
+    cquantize->on_odd_row = FALSE; /* initialize state for F-S dither */
+    /* Allocate Floyd-Steinberg workspace if didn't already. */
+    if (cquantize->fserrors[0] == NULL)
+      alloc_fs_workspace(cinfo);
+    /* Initialize the propagated errors to zero. */
+    arraysize = (size_t) ((cinfo->output_width + 2) * SIZEOF(FSERROR));
+    for (i = 0; i < cinfo->out_color_components; i++)
+      jzero_far((void FAR *) cquantize->fserrors[i], arraysize);
+    break;
+  default:
+    ERREXIT(cinfo, JERR_NOT_COMPILED);
+    break;
+  }
+}
+
+
+/*
+ * Finish up at the end of the pass.
+ */
+
+METHODDEF(void)
+finish_pass_1_quant (j_decompress_ptr cinfo)
+{
+  /* no work in 1-pass case */
+}
+
+
+/*
+ * Switch to a new external colormap between output passes.
+ * Shouldn't get to this module!
+ */
+
+METHODDEF(void)
+new_color_map_1_quant (j_decompress_ptr cinfo)
+{
+  ERREXIT(cinfo, JERR_MODE_CHANGE);
+}
+
+
+/*
+ * Module initialization routine for 1-pass color quantization.
+ */
+
+GLOBAL(void)
+jinit_1pass_quantizer (j_decompress_ptr cinfo)
+{
+  my_cquantize_ptr cquantize;
+
+  cquantize = (my_cquantize_ptr)
+    (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_IMAGE,
+				SIZEOF(my_cquantizer));
+  cinfo->cquantize = (struct jpeg_color_quantizer *) cquantize;
+  cquantize->pub.start_pass = start_pass_1_quant;
+  cquantize->pub.finish_pass = finish_pass_1_quant;
+  cquantize->pub.new_color_map = new_color_map_1_quant;
+  cquantize->fserrors[0] = NULL; /* Flag FS workspace not allocated */
+  cquantize->odither[0] = NULL;	/* Also flag odither arrays not allocated */
+
+  /* Make sure my internal arrays won't overflow */
+  if (cinfo->out_color_components > MAX_Q_COMPS)
+    ERREXIT1(cinfo, JERR_QUANT_COMPONENTS, MAX_Q_COMPS);
+  /* Make sure colormap indexes can be represented by JSAMPLEs */
+  if (cinfo->desired_number_of_colors > (MAXJSAMPLE+1))
+    ERREXIT1(cinfo, JERR_QUANT_MANY_COLORS, MAXJSAMPLE+1);
+
+  /* Create the colormap and color index table. */
+  create_colormap(cinfo);
+  create_colorindex(cinfo);
+
+  /* Allocate Floyd-Steinberg workspace now if requested.
+   * We do this now since it is FAR storage and may affect the memory
+   * manager's space calculations.  If the user changes to FS dither
+   * mode in a later pass, we will allocate the space then, and will
+   * possibly overrun the max_memory_to_use setting.
+   */
+  if (cinfo->dither_mode == JDITHER_FS)
+    alloc_fs_workspace(cinfo);
+}
+
+#endif /* QUANT_1PASS_SUPPORTED */
diff --git a/src/SFML/Graphics/libjpeg/jquant2.c b/src/SFML/Graphics/libjpeg/jquant2.c
new file mode 100755
index 0000000..87a3920
--- /dev/null
+++ b/src/SFML/Graphics/libjpeg/jquant2.c
@@ -0,0 +1,1310 @@
+/*
+ * jquant2.c
+ *
+ * Copyright (C) 1991-1996, Thomas G. Lane.
+ * This file is part of the Independent JPEG Group's software.
+ * For conditions of distribution and use, see the accompanying README file.
+ *
+ * This file contains 2-pass color quantization (color mapping) routines.
+ * These routines provide selection of a custom color map for an image,
+ * followed by mapping of the image to that color map, with optional
+ * Floyd-Steinberg dithering.
+ * It is also possible to use just the second pass to map to an arbitrary
+ * externally-given color map.
+ *
+ * Note: ordered dithering is not supported, since there isn't any fast
+ * way to compute intercolor distances; it's unclear that ordered dither's
+ * fundamental assumptions even hold with an irregularly spaced color map.
+ */
+
+#define JPEG_INTERNALS
+#include "jinclude.h"
+#include "jpeglib.h"
+
+#ifdef QUANT_2PASS_SUPPORTED
+
+
+/*
+ * This module implements the well-known Heckbert paradigm for color
+ * quantization.  Most of the ideas used here can be traced back to
+ * Heckbert's seminal paper
+ *   Heckbert, Paul.  "Color Image Quantization for Frame Buffer Display",
+ *   Proc. SIGGRAPH '82, Computer Graphics v.16 #3 (July 1982), pp 297-304.
+ *
+ * In the first pass over the image, we accumulate a histogram showing the
+ * usage count of each possible color.  To keep the histogram to a reasonable
+ * size, we reduce the precision of the input; typical practice is to retain
+ * 5 or 6 bits per color, so that 8 or 4 different input values are counted
+ * in the same histogram cell.
+ *
+ * Next, the color-selection step begins with a box representing the whole
+ * color space, and repeatedly splits the "largest" remaining box until we
+ * have as many boxes as desired colors.  Then the mean color in each
+ * remaining box becomes one of the possible output colors.
+ * 
+ * The second pass over the image maps each input pixel to the closest output
+ * color (optionally after applying a Floyd-Steinberg dithering correction).
+ * This mapping is logically trivial, but making it go fast enough requires
+ * considerable care.
+ *
+ * Heckbert-style quantizers vary a good deal in their policies for choosing
+ * the "largest" box and deciding where to cut it.  The particular policies
+ * used here have proved out well in experimental comparisons, but better ones
+ * may yet be found.
+ *
+ * In earlier versions of the IJG code, this module quantized in YCbCr color
+ * space, processing the raw upsampled data without a color conversion step.
+ * This allowed the color conversion math to be done only once per colormap
+ * entry, not once per pixel.  However, that optimization precluded other
+ * useful optimizations (such as merging color conversion with upsampling)
+ * and it also interfered with desired capabilities such as quantizing to an
+ * externally-supplied colormap.  We have therefore abandoned that approach.
+ * The present code works in the post-conversion color space, typically RGB.
+ *
+ * To improve the visual quality of the results, we actually work in scaled
+ * RGB space, giving G distances more weight than R, and R in turn more than
+ * B.  To do everything in integer math, we must use integer scale factors.
+ * The 2/3/1 scale factors used here correspond loosely to the relative
+ * weights of the colors in the NTSC grayscale equation.
+ * If you want to use this code to quantize a non-RGB color space, you'll
+ * probably need to change these scale factors.
+ */
+
+#define R_SCALE 2		/* scale R distances by this much */
+#define G_SCALE 3		/* scale G distances by this much */
+#define B_SCALE 1		/* and B by this much */
+
+/* Relabel R/G/B as components 0/1/2, respecting the RGB ordering defined
+ * in jmorecfg.h.  As the code stands, it will do the right thing for R,G,B
+ * and B,G,R orders.  If you define some other weird order in jmorecfg.h,
+ * you'll get compile errors until you extend this logic.  In that case
+ * you'll probably want to tweak the histogram sizes too.
+ */
+
+#if RGB_RED == 0
+#define C0_SCALE R_SCALE
+#endif
+#if RGB_BLUE == 0
+#define C0_SCALE B_SCALE
+#endif
+#if RGB_GREEN == 1
+#define C1_SCALE G_SCALE
+#endif
+#if RGB_RED == 2
+#define C2_SCALE R_SCALE
+#endif
+#if RGB_BLUE == 2
+#define C2_SCALE B_SCALE
+#endif
+
+
+/*
+ * First we have the histogram data structure and routines for creating it.
+ *
+ * The number of bits of precision can be adjusted by changing these symbols.
+ * We recommend keeping 6 bits for G and 5 each for R and B.
+ * If you have plenty of memory and cycles, 6 bits all around gives marginally
+ * better results; if you are short of memory, 5 bits all around will save
+ * some space but degrade the results.
+ * To maintain a fully accurate histogram, we'd need to allocate a "long"
+ * (preferably unsigned long) for each cell.  In practice this is overkill;
+ * we can get by with 16 bits per cell.  Few of the cell counts will overflow,
+ * and clamping those that do overflow to the maximum value will give close-
+ * enough results.  This reduces the recommended histogram size from 256Kb
+ * to 128Kb, which is a useful savings on PC-class machines.
+ * (In the second pass the histogram space is re-used for pixel mapping data;
+ * in that capacity, each cell must be able to store zero to the number of
+ * desired colors.  16 bits/cell is plenty for that too.)
+ * Since the JPEG code is intended to run in small memory model on 80x86
+ * machines, we can't just allocate the histogram in one chunk.  Instead
+ * of a true 3-D array, we use a row of pointers to 2-D arrays.  Each
+ * pointer corresponds to a C0 value (typically 2^5 = 32 pointers) and
+ * each 2-D array has 2^6*2^5 = 2048 or 2^6*2^6 = 4096 entries.  Note that
+ * on 80x86 machines, the pointer row is in near memory but the actual
+ * arrays are in far memory (same arrangement as we use for image arrays).
+ */
+
+#define MAXNUMCOLORS  (MAXJSAMPLE+1) /* maximum size of colormap */
+
+/* These will do the right thing for either R,G,B or B,G,R color order,
+ * but you may not like the results for other color orders.
+ */
+#define HIST_C0_BITS  5		/* bits of precision in R/B histogram */
+#define HIST_C1_BITS  6		/* bits of precision in G histogram */
+#define HIST_C2_BITS  5		/* bits of precision in B/R histogram */
+
+/* Number of elements along histogram axes. */
+#define HIST_C0_ELEMS  (1<<HIST_C0_BITS)
+#define HIST_C1_ELEMS  (1<<HIST_C1_BITS)
+#define HIST_C2_ELEMS  (1<<HIST_C2_BITS)
+
+/* These are the amounts to shift an input value to get a histogram index. */
+#define C0_SHIFT  (BITS_IN_JSAMPLE-HIST_C0_BITS)
+#define C1_SHIFT  (BITS_IN_JSAMPLE-HIST_C1_BITS)
+#define C2_SHIFT  (BITS_IN_JSAMPLE-HIST_C2_BITS)
+
+
+typedef UINT16 histcell;	/* histogram cell; prefer an unsigned type */
+
+typedef histcell FAR * histptr;	/* for pointers to histogram cells */
+
+typedef histcell hist1d[HIST_C2_ELEMS]; /* typedefs for the array */
+typedef hist1d FAR * hist2d;	/* type for the 2nd-level pointers */
+typedef hist2d * hist3d;	/* type for top-level pointer */
+
+
+/* Declarations for Floyd-Steinberg dithering.
+ *
+ * Errors are accumulated into the array fserrors[], at a resolution of
+ * 1/16th of a pixel count.  The error at a given pixel is propagated
+ * to its not-yet-processed neighbors using the standard F-S fractions,
+ *		...	(here)	7/16
+ *		3/16	5/16	1/16
+ * We work left-to-right on even rows, right-to-left on odd rows.
+ *
+ * We can get away with a single array (holding one row's worth of errors)
+ * by using it to store the current row's errors at pixel columns not yet
+ * processed, but the next row's errors at columns already processed.  We
+ * need only a few extra variables to hold the errors immediately around the
+ * current column.  (If we are lucky, those variables are in registers, but
+ * even if not, they're probably cheaper to access than array elements are.)
+ *
+ * The fserrors[] array has (#columns + 2) entries; the extra entry at
+ * each end saves us from special-casing the first and last pixels.
+ * Each entry is three values long, one value for each color component.
+ *
+ * Note: on a wide image, we might not have enough room in a PC's near data
+ * segment to hold the error array; so it is allocated with alloc_large.
+ */
+
+#if BITS_IN_JSAMPLE == 8
+typedef INT16 FSERROR;		/* 16 bits should be enough */
+typedef int LOCFSERROR;		/* use 'int' for calculation temps */
+#else
+typedef INT32 FSERROR;		/* may need more than 16 bits */
+typedef INT32 LOCFSERROR;	/* be sure calculation temps are big enough */
+#endif
+
+typedef FSERROR FAR *FSERRPTR;	/* pointer to error array (in FAR storage!) */
+
+
+/* Private subobject */
+
+typedef struct {
+  struct jpeg_color_quantizer pub; /* public fields */
+
+  /* Space for the eventually created colormap is stashed here */
+  JSAMPARRAY sv_colormap;	/* colormap allocated at init time */
+  int desired;			/* desired # of colors = size of colormap */
+
+  /* Variables for accumulating image statistics */
+  hist3d histogram;		/* pointer to the histogram */
+
+  boolean needs_zeroed;		/* TRUE if next pass must zero histogram */
+
+  /* Variables for Floyd-Steinberg dithering */
+  FSERRPTR fserrors;		/* accumulated errors */
+  boolean on_odd_row;		/* flag to remember which row we are on */
+  int * error_limiter;		/* table for clamping the applied error */
+} my_cquantizer;
+
+typedef my_cquantizer * my_cquantize_ptr;
+
+
+/*
+ * Prescan some rows of pixels.
+ * In this module the prescan simply updates the histogram, which has been
+ * initialized to zeroes by start_pass.
+ * An output_buf parameter is required by the method signature, but no data
+ * is actually output (in fact the buffer controller is probably passing a
+ * NULL pointer).
+ */
+
+METHODDEF(void)
+prescan_quantize (j_decompress_ptr cinfo, JSAMPARRAY input_buf,
+		  JSAMPARRAY output_buf, int num_rows)
+{
+  my_cquantize_ptr cquantize = (my_cquantize_ptr) cinfo->cquantize;
+  register JSAMPROW ptr;
+  register histptr histp;
+  register hist3d histogram = cquantize->histogram;
+  int row;
+  JDIMENSION col;
+  JDIMENSION width = cinfo->output_width;
+
+  for (row = 0; row < num_rows; row++) {
+    ptr = input_buf[row];
+    for (col = width; col > 0; col--) {
+      /* get pixel value and index into the histogram */
+      histp = & histogram[GETJSAMPLE(ptr[0]) >> C0_SHIFT]
+			 [GETJSAMPLE(ptr[1]) >> C1_SHIFT]
+			 [GETJSAMPLE(ptr[2]) >> C2_SHIFT];
+      /* increment, check for overflow and undo increment if so. */
+      if (++(*histp) <= 0)
+	(*histp)--;
+      ptr += 3;
+    }
+  }
+}
+
+
+/*
+ * Next we have the really interesting routines: selection of a colormap
+ * given the completed histogram.
+ * These routines work with a list of "boxes", each representing a rectangular
+ * subset of the input color space (to histogram precision).
+ */
+
+typedef struct {
+  /* The bounds of the box (inclusive); expressed as histogram indexes */
+  int c0min, c0max;
+  int c1min, c1max;
+  int c2min, c2max;
+  /* The volume (actually 2-norm) of the box */
+  INT32 volume;
+  /* The number of nonzero histogram cells within this box */
+  long colorcount;
+} box;
+
+typedef box * boxptr;
+
+
+LOCAL(boxptr)
+find_biggest_color_pop (boxptr boxlist, int numboxes)
+/* Find the splittable box with the largest color population */
+/* Returns NULL if no splittable boxes remain */
+{
+  register boxptr boxp;
+  register int i;
+  register long maxc = 0;
+  boxptr which = NULL;
+  
+  for (i = 0, boxp = boxlist; i < numboxes; i++, boxp++) {
+    if (boxp->colorcount > maxc && boxp->volume > 0) {
+      which = boxp;
+      maxc = boxp->colorcount;
+    }
+  }
+  return which;
+}
+
+
+LOCAL(boxptr)
+find_biggest_volume (boxptr boxlist, int numboxes)
+/* Find the splittable box with the largest (scaled) volume */
+/* Returns NULL if no splittable boxes remain */
+{
+  register boxptr boxp;
+  register int i;
+  register INT32 maxv = 0;
+  boxptr which = NULL;
+  
+  for (i = 0, boxp = boxlist; i < numboxes; i++, boxp++) {
+    if (boxp->volume > maxv) {
+      which = boxp;
+      maxv = boxp->volume;
+    }
+  }
+  return which;
+}
+
+
+LOCAL(void)
+update_box (j_decompress_ptr cinfo, boxptr boxp)
+/* Shrink the min/max bounds of a box to enclose only nonzero elements, */
+/* and recompute its volume and population */
+{
+  my_cquantize_ptr cquantize = (my_cquantize_ptr) cinfo->cquantize;
+  hist3d histogram = cquantize->histogram;
+  histptr histp;
+  int c0,c1,c2;
+  int c0min,c0max,c1min,c1max,c2min,c2max;
+  INT32 dist0,dist1,dist2;
+  long ccount;
+  
+  c0min = boxp->c0min;  c0max = boxp->c0max;
+  c1min = boxp->c1min;  c1max = boxp->c1max;
+  c2min = boxp->c2min;  c2max = boxp->c2max;
+  
+  if (c0max > c0min)
+    for (c0 = c0min; c0 <= c0max; c0++)
+      for (c1 = c1min; c1 <= c1max; c1++) {
+	histp = & histogram[c0][c1][c2min];
+	for (c2 = c2min; c2 <= c2max; c2++)
+	  if (*histp++ != 0) {
+	    boxp->c0min = c0min = c0;
+	    goto have_c0min;
+	  }
+      }
+ have_c0min:
+  if (c0max > c0min)
+    for (c0 = c0max; c0 >= c0min; c0--)
+      for (c1 = c1min; c1 <= c1max; c1++) {
+	histp = & histogram[c0][c1][c2min];
+	for (c2 = c2min; c2 <= c2max; c2++)
+	  if (*histp++ != 0) {
+	    boxp->c0max = c0max = c0;
+	    goto have_c0max;
+	  }
+      }
+ have_c0max:
+  if (c1max > c1min)
+    for (c1 = c1min; c1 <= c1max; c1++)
+      for (c0 = c0min; c0 <= c0max; c0++) {
+	histp = & histogram[c0][c1][c2min];
+	for (c2 = c2min; c2 <= c2max; c2++)
+	  if (*histp++ != 0) {
+	    boxp->c1min = c1min = c1;
+	    goto have_c1min;
+	  }
+      }
+ have_c1min:
+  if (c1max > c1min)
+    for (c1 = c1max; c1 >= c1min; c1--)
+      for (c0 = c0min; c0 <= c0max; c0++) {
+	histp = & histogram[c0][c1][c2min];
+	for (c2 = c2min; c2 <= c2max; c2++)
+	  if (*histp++ != 0) {
+	    boxp->c1max = c1max = c1;
+	    goto have_c1max;
+	  }
+      }
+ have_c1max:
+  if (c2max > c2min)
+    for (c2 = c2min; c2 <= c2max; c2++)
+      for (c0 = c0min; c0 <= c0max; c0++) {
+	histp = & histogram[c0][c1min][c2];
+	for (c1 = c1min; c1 <= c1max; c1++, histp += HIST_C2_ELEMS)
+	  if (*histp != 0) {
+	    boxp->c2min = c2min = c2;
+	    goto have_c2min;
+	  }
+      }
+ have_c2min:
+  if (c2max > c2min)
+    for (c2 = c2max; c2 >= c2min; c2--)
+      for (c0 = c0min; c0 <= c0max; c0++) {
+	histp = & histogram[c0][c1min][c2];
+	for (c1 = c1min; c1 <= c1max; c1++, histp += HIST_C2_ELEMS)
+	  if (*histp != 0) {
+	    boxp->c2max = c2max = c2;
+	    goto have_c2max;
+	  }
+      }
+ have_c2max:
+
+  /* Update box volume.
+   * We use 2-norm rather than real volume here; this biases the method
+   * against making long narrow boxes, and it has the side benefit that
+   * a box is splittable iff norm > 0.
+   * Since the differences are expressed in histogram-cell units,
+   * we have to shift back to JSAMPLE units to get consistent distances;
+   * after which, we scale according to the selected distance scale factors.
+   */
+  dist0 = ((c0max - c0min) << C0_SHIFT) * C0_SCALE;
+  dist1 = ((c1max - c1min) << C1_SHIFT) * C1_SCALE;
+  dist2 = ((c2max - c2min) << C2_SHIFT) * C2_SCALE;
+  boxp->volume = dist0*dist0 + dist1*dist1 + dist2*dist2;
+  
+  /* Now scan remaining volume of box and compute population */
+  ccount = 0;
+  for (c0 = c0min; c0 <= c0max; c0++)
+    for (c1 = c1min; c1 <= c1max; c1++) {
+      histp = & histogram[c0][c1][c2min];
+      for (c2 = c2min; c2 <= c2max; c2++, histp++)
+	if (*histp != 0) {
+	  ccount++;
+	}
+    }
+  boxp->colorcount = ccount;
+}
+
+
+LOCAL(int)
+median_cut (j_decompress_ptr cinfo, boxptr boxlist, int numboxes,
+	    int desired_colors)
+/* Repeatedly select and split the largest box until we have enough boxes */
+{
+  int n,lb;
+  int c0,c1,c2,cmax;
+  register boxptr b1,b2;
+
+  while (numboxes < desired_colors) {
+    /* Select box to split.
+     * Current algorithm: by population for first half, then by volume.
+     */
+    if (numboxes*2 <= desired_colors) {
+      b1 = find_biggest_color_pop(boxlist, numboxes);
+    } else {
+      b1 = find_biggest_volume(boxlist, numboxes);
+    }
+    if (b1 == NULL)		/* no splittable boxes left! */
+      break;
+    b2 = &boxlist[numboxes];	/* where new box will go */
+    /* Copy the color bounds to the new box. */
+    b2->c0max = b1->c0max; b2->c1max = b1->c1max; b2->c2max = b1->c2max;
+    b2->c0min = b1->c0min; b2->c1min = b1->c1min; b2->c2min = b1->c2min;
+    /* Choose which axis to split the box on.
+     * Current algorithm: longest scaled axis.
+     * See notes in update_box about scaling distances.
+     */
+    c0 = ((b1->c0max - b1->c0min) << C0_SHIFT) * C0_SCALE;
+    c1 = ((b1->c1max - b1->c1min) << C1_SHIFT) * C1_SCALE;
+    c2 = ((b1->c2max - b1->c2min) << C2_SHIFT) * C2_SCALE;
+    /* We want to break any ties in favor of green, then red, blue last.
+     * This code does the right thing for R,G,B or B,G,R color orders only.
+     */
+#if RGB_RED == 0
+    cmax = c1; n = 1;
+    if (c0 > cmax) { cmax = c0; n = 0; }
+    if (c2 > cmax) { n = 2; }
+#else
+    cmax = c1; n = 1;
+    if (c2 > cmax) { cmax = c2; n = 2; }
+    if (c0 > cmax) { n = 0; }
+#endif
+    /* Choose split point along selected axis, and update box bounds.
+     * Current algorithm: split at halfway point.
+     * (Since the box has been shrunk to minimum volume,
+     * any split will produce two nonempty subboxes.)
+     * Note that lb value is max for lower box, so must be < old max.
+     */
+    switch (n) {
+    case 0:
+      lb = (b1->c0max + b1->c0min) / 2;
+      b1->c0max = lb;
+      b2->c0min = lb+1;
+      break;
+    case 1:
+      lb = (b1->c1max + b1->c1min) / 2;
+      b1->c1max = lb;
+      b2->c1min = lb+1;
+      break;
+    case 2:
+      lb = (b1->c2max + b1->c2min) / 2;
+      b1->c2max = lb;
+      b2->c2min = lb+1;
+      break;
+    }
+    /* Update stats for boxes */
+    update_box(cinfo, b1);
+    update_box(cinfo, b2);
+    numboxes++;
+  }
+  return numboxes;
+}
+
+
+LOCAL(void)
+compute_color (j_decompress_ptr cinfo, boxptr boxp, int icolor)
+/* Compute representative color for a box, put it in colormap[icolor] */
+{
+  /* Current algorithm: mean weighted by pixels (not colors) */
+  /* Note it is important to get the rounding correct! */
+  my_cquantize_ptr cquantize = (my_cquantize_ptr) cinfo->cquantize;
+  hist3d histogram = cquantize->histogram;
+  histptr histp;
+  int c0,c1,c2;
+  int c0min,c0max,c1min,c1max,c2min,c2max;
+  long count;
+  long total = 0;
+  long c0total = 0;
+  long c1total = 0;
+  long c2total = 0;
+  
+  c0min = boxp->c0min;  c0max = boxp->c0max;
+  c1min = boxp->c1min;  c1max = boxp->c1max;
+  c2min = boxp->c2min;  c2max = boxp->c2max;
+  
+  for (c0 = c0min; c0 <= c0max; c0++)
+    for (c1 = c1min; c1 <= c1max; c1++) {
+      histp = & histogram[c0][c1][c2min];
+      for (c2 = c2min; c2 <= c2max; c2++) {
+	if ((count = *histp++) != 0) {
+	  total += count;
+	  c0total += ((c0 << C0_SHIFT) + ((1<<C0_SHIFT)>>1)) * count;
+	  c1total += ((c1 << C1_SHIFT) + ((1<<C1_SHIFT)>>1)) * count;
+	  c2total += ((c2 << C2_SHIFT) + ((1<<C2_SHIFT)>>1)) * count;
+	}
+      }
+    }
+  
+  cinfo->colormap[0][icolor] = (JSAMPLE) ((c0total + (total>>1)) / total);
+  cinfo->colormap[1][icolor] = (JSAMPLE) ((c1total + (total>>1)) / total);
+  cinfo->colormap[2][icolor] = (JSAMPLE) ((c2total + (total>>1)) / total);
+}
+
+
+LOCAL(void)
+select_colors (j_decompress_ptr cinfo, int desired_colors)
+/* Master routine for color selection */
+{
+  boxptr boxlist;
+  int numboxes;
+  int i;
+
+  /* Allocate workspace for box list */
+  boxlist = (boxptr) (*cinfo->mem->alloc_small)
+    ((j_common_ptr) cinfo, JPOOL_IMAGE, desired_colors * SIZEOF(box));
+  /* Initialize one box containing whole space */
+  numboxes = 1;
+  boxlist[0].c0min = 0;
+  boxlist[0].c0max = MAXJSAMPLE >> C0_SHIFT;
+  boxlist[0].c1min = 0;
+  boxlist[0].c1max = MAXJSAMPLE >> C1_SHIFT;
+  boxlist[0].c2min = 0;
+  boxlist[0].c2max = MAXJSAMPLE >> C2_SHIFT;
+  /* Shrink it to actually-used volume and set its statistics */
+  update_box(cinfo, & boxlist[0]);
+  /* Perform median-cut to produce final box list */
+  numboxes = median_cut(cinfo, boxlist, numboxes, desired_colors);
+  /* Compute the representative color for each box, fill colormap */
+  for (i = 0; i < numboxes; i++)
+    compute_color(cinfo, & boxlist[i], i);
+  cinfo->actual_number_of_colors = numboxes;
+  TRACEMS1(cinfo, 1, JTRC_QUANT_SELECTED, numboxes);
+}
+
+
+/*
+ * These routines are concerned with the time-critical task of mapping input
+ * colors to the nearest color in the selected colormap.
+ *
+ * We re-use the histogram space as an "inverse color map", essentially a
+ * cache for the results of nearest-color searches.  All colors within a
+ * histogram cell will be mapped to the same colormap entry, namely the one
+ * closest to the cell's center.  This may not be quite the closest entry to
+ * the actual input color, but it's almost as good.  A zero in the cache
+ * indicates we haven't found the nearest color for that cell yet; the array
+ * is cleared to zeroes before starting the mapping pass.  When we find the
+ * nearest color for a cell, its colormap index plus one is recorded in the
+ * cache for future use.  The pass2 scanning routines call fill_inverse_cmap
+ * when they need to use an unfilled entry in the cache.
+ *
+ * Our method of efficiently finding nearest colors is based on the "locally
+ * sorted search" idea described by Heckbert and on the incremental distance
+ * calculation described by Spencer W. Thomas in chapter III.1 of Graphics
+ * Gems II (James Arvo, ed.  Academic Press, 1991).  Thomas points out that
+ * the distances from a given colormap entry to each cell of the histogram can
+ * be computed quickly using an incremental method: the differences between
+ * distances to adjacent cells themselves differ by a constant.  This allows a
+ * fairly fast implementation of the "brute force" approach of computing the
+ * distance from every colormap entry to every histogram cell.  Unfortunately,
+ * it needs a work array to hold the best-distance-so-far for each histogram
+ * cell (because the inner loop has to be over cells, not colormap entries).
+ * The work array elements have to be INT32s, so the work array would need
+ * 256Kb at our recommended precision.  This is not feasible in DOS machines.
+ *
+ * To get around these problems, we apply Thomas' method to compute the
+ * nearest colors for only the cells within a small subbox of the histogram.
+ * The work array need be only as big as the subbox, so the memory usage
+ * problem is solved.  Furthermore, we need not fill subboxes that are never
+ * referenced in pass2; many images use only part of the color gamut, so a
+ * fair amount of work is saved.  An additional advantage of this
+ * approach is that we can apply Heckbert's locality criterion to quickly
+ * eliminate colormap entries that are far away from the subbox; typically
+ * three-fourths of the colormap entries are rejected by Heckbert's criterion,
+ * and we need not compute their distances to individual cells in the subbox.
+ * The speed of this approach is heavily influenced by the subbox size: too
+ * small means too much overhead, too big loses because Heckbert's criterion
+ * can't eliminate as many colormap entries.  Empirically the best subbox
+ * size seems to be about 1/512th of the histogram (1/8th in each direction).
+ *
+ * Thomas' article also describes a refined method which is asymptotically
+ * faster than the brute-force method, but it is also far more complex and
+ * cannot efficiently be applied to small subboxes.  It is therefore not
+ * useful for programs intended to be portable to DOS machines.  On machines
+ * with plenty of memory, filling the whole histogram in one shot with Thomas'
+ * refined method might be faster than the present code --- but then again,
+ * it might not be any faster, and it's certainly more complicated.
+ */
+
+
+/* log2(histogram cells in update box) for each axis; this can be adjusted */
+#define BOX_C0_LOG  (HIST_C0_BITS-3)
+#define BOX_C1_LOG  (HIST_C1_BITS-3)
+#define BOX_C2_LOG  (HIST_C2_BITS-3)
+
+#define BOX_C0_ELEMS  (1<<BOX_C0_LOG) /* # of hist cells in update box */
+#define BOX_C1_ELEMS  (1<<BOX_C1_LOG)
+#define BOX_C2_ELEMS  (1<<BOX_C2_LOG)
+
+#define BOX_C0_SHIFT  (C0_SHIFT + BOX_C0_LOG)
+#define BOX_C1_SHIFT  (C1_SHIFT + BOX_C1_LOG)
+#define BOX_C2_SHIFT  (C2_SHIFT + BOX_C2_LOG)
+
+
+/*
+ * The next three routines implement inverse colormap filling.  They could
+ * all be folded into one big routine, but splitting them up this way saves
+ * some stack space (the mindist[] and bestdist[] arrays need not coexist)
+ * and may allow some compilers to produce better code by registerizing more
+ * inner-loop variables.
+ */
+
+LOCAL(int)
+find_nearby_colors (j_decompress_ptr cinfo, int minc0, int minc1, int minc2,
+		    JSAMPLE colorlist[])
+/* Locate the colormap entries close enough to an update box to be candidates
+ * for the nearest entry to some cell(s) in the update box.  The update box
+ * is specified by the center coordinates of its first cell.  The number of
+ * candidate colormap entries is returned, and their colormap indexes are
+ * placed in colorlist[].
+ * This routine uses Heckbert's "locally sorted search" criterion to select
+ * the colors that need further consideration.
+ */
+{
+  int numcolors = cinfo->actual_number_of_colors;
+  int maxc0, maxc1, maxc2;
+  int centerc0, centerc1, centerc2;
+  int i, x, ncolors;
+  INT32 minmaxdist, min_dist, max_dist, tdist;
+  INT32 mindist[MAXNUMCOLORS];	/* min distance to colormap entry i */
+
+  /* Compute true coordinates of update box's upper corner and center.
+   * Actually we compute the coordinates of the center of the upper-corner
+   * histogram cell, which are the upper bounds of the volume we care about.
+   * Note that since ">>" rounds down, the "center" values may be closer to
+   * min than to max; hence comparisons to them must be "<=", not "<".
+   */
+  maxc0 = minc0 + ((1 << BOX_C0_SHIFT) - (1 << C0_SHIFT));
+  centerc0 = (minc0 + maxc0) >> 1;
+  maxc1 = minc1 + ((1 << BOX_C1_SHIFT) - (1 << C1_SHIFT));
+  centerc1 = (minc1 + maxc1) >> 1;
+  maxc2 = minc2 + ((1 << BOX_C2_SHIFT) - (1 << C2_SHIFT));
+  centerc2 = (minc2 + maxc2) >> 1;
+
+  /* For each color in colormap, find:
+   *  1. its minimum squared-distance to any point in the update box
+   *     (zero if color is within update box);
+   *  2. its maximum squared-distance to any point in the update box.
+   * Both of these can be found by considering only the corners of the box.
+   * We save the minimum distance for each color in mindist[];
+   * only the smallest maximum distance is of interest.
+   */
+  minmaxdist = 0x7FFFFFFFL;
+
+  for (i = 0; i < numcolors; i++) {
+    /* We compute the squared-c0-distance term, then add in the other two. */
+    x = GETJSAMPLE(cinfo->colormap[0][i]);
+    if (x < minc0) {
+      tdist = (x - minc0) * C0_SCALE;
+      min_dist = tdist*tdist;
+      tdist = (x - maxc0) * C0_SCALE;
+      max_dist = tdist*tdist;
+    } else if (x > maxc0) {
+      tdist = (x - maxc0) * C0_SCALE;
+      min_dist = tdist*tdist;
+      tdist = (x - minc0) * C0_SCALE;
+      max_dist = tdist*tdist;
+    } else {
+      /* within cell range so no contribution to min_dist */
+      min_dist = 0;
+      if (x <= centerc0) {
+	tdist = (x - maxc0) * C0_SCALE;
+	max_dist = tdist*tdist;
+      } else {
+	tdist = (x - minc0) * C0_SCALE;
+	max_dist = tdist*tdist;
+      }
+    }
+
+    x = GETJSAMPLE(cinfo->colormap[1][i]);
+    if (x < minc1) {
+      tdist = (x - minc1) * C1_SCALE;
+      min_dist += tdist*tdist;
+      tdist = (x - maxc1) * C1_SCALE;
+      max_dist += tdist*tdist;
+    } else if (x > maxc1) {
+      tdist = (x - maxc1) * C1_SCALE;
+      min_dist += tdist*tdist;
+      tdist = (x - minc1) * C1_SCALE;
+      max_dist += tdist*tdist;
+    } else {
+      /* within cell range so no contribution to min_dist */
+      if (x <= centerc1) {
+	tdist = (x - maxc1) * C1_SCALE;
+	max_dist += tdist*tdist;
+      } else {
+	tdist = (x - minc1) * C1_SCALE;
+	max_dist += tdist*tdist;
+      }
+    }
+
+    x = GETJSAMPLE(cinfo->colormap[2][i]);
+    if (x < minc2) {
+      tdist = (x - minc2) * C2_SCALE;
+      min_dist += tdist*tdist;
+      tdist = (x - maxc2) * C2_SCALE;
+      max_dist += tdist*tdist;
+    } else if (x > maxc2) {
+      tdist = (x - maxc2) * C2_SCALE;
+      min_dist += tdist*tdist;
+      tdist = (x - minc2) * C2_SCALE;
+      max_dist += tdist*tdist;
+    } else {
+      /* within cell range so no contribution to min_dist */
+      if (x <= centerc2) {
+	tdist = (x - maxc2) * C2_SCALE;
+	max_dist += tdist*tdist;
+      } else {
+	tdist = (x - minc2) * C2_SCALE;
+	max_dist += tdist*tdist;
+      }
+    }
+
+    mindist[i] = min_dist;	/* save away the results */
+    if (max_dist < minmaxdist)
+      minmaxdist = max_dist;
+  }
+
+  /* Now we know that no cell in the update box is more than minmaxdist
+   * away from some colormap entry.  Therefore, only colors that are
+   * within minmaxdist of some part of the box need be considered.
+   */
+  ncolors = 0;
+  for (i = 0; i < numcolors; i++) {
+    if (mindist[i] <= minmaxdist)
+      colorlist[ncolors++] = (JSAMPLE) i;
+  }
+  return ncolors;
+}
+
+
+LOCAL(void)
+find_best_colors (j_decompress_ptr cinfo, int minc0, int minc1, int minc2,
+		  int numcolors, JSAMPLE colorlist[], JSAMPLE bestcolor[])
+/* Find the closest colormap entry for each cell in the update box,
+ * given the list of candidate colors prepared by find_nearby_colors.
+ * Return the indexes of the closest entries in the bestcolor[] array.
+ * This routine uses Thomas' incremental distance calculation method to
+ * find the distance from a colormap entry to successive cells in the box.
+ */
+{
+  int ic0, ic1, ic2;
+  int i, icolor;
+  register INT32 * bptr;	/* pointer into bestdist[] array */
+  JSAMPLE * cptr;		/* pointer into bestcolor[] array */
+  INT32 dist0, dist1;		/* initial distance values */
+  register INT32 dist2;		/* current distance in inner loop */
+  INT32 xx0, xx1;		/* distance increments */
+  register INT32 xx2;
+  INT32 inc0, inc1, inc2;	/* initial values for increments */
+  /* This array holds the distance to the nearest-so-far color for each cell */
+  INT32 bestdist[BOX_C0_ELEMS * BOX_C1_ELEMS * BOX_C2_ELEMS];
+
+  /* Initialize best-distance for each cell of the update box */
+  bptr = bestdist;
+  for (i = BOX_C0_ELEMS*BOX_C1_ELEMS*BOX_C2_ELEMS-1; i >= 0; i--)
+    *bptr++ = 0x7FFFFFFFL;
+  
+  /* For each color selected by find_nearby_colors,
+   * compute its distance to the center of each cell in the box.
+   * If that's less than best-so-far, update best distance and color number.
+   */
+  
+  /* Nominal steps between cell centers ("x" in Thomas article) */
+#define STEP_C0  ((1 << C0_SHIFT) * C0_SCALE)
+#define STEP_C1  ((1 << C1_SHIFT) * C1_SCALE)
+#define STEP_C2  ((1 << C2_SHIFT) * C2_SCALE)
+  
+  for (i = 0; i < numcolors; i++) {
+    icolor = GETJSAMPLE(colorlist[i]);
+    /* Compute (square of) distance from minc0/c1/c2 to this color */
+    inc0 = (minc0 - GETJSAMPLE(cinfo->colormap[0][icolor])) * C0_SCALE;
+    dist0 = inc0*inc0;
+    inc1 = (minc1 - GETJSAMPLE(cinfo->colormap[1][icolor])) * C1_SCALE;
+    dist0 += inc1*inc1;
+    inc2 = (minc2 - GETJSAMPLE(cinfo->colormap[2][icolor])) * C2_SCALE;
+    dist0 += inc2*inc2;
+    /* Form the initial difference increments */
+    inc0 = inc0 * (2 * STEP_C0) + STEP_C0 * STEP_C0;
+    inc1 = inc1 * (2 * STEP_C1) + STEP_C1 * STEP_C1;
+    inc2 = inc2 * (2 * STEP_C2) + STEP_C2 * STEP_C2;
+    /* Now loop over all cells in box, updating distance per Thomas method */
+    bptr = bestdist;
+    cptr = bestcolor;
+    xx0 = inc0;
+    for (ic0 = BOX_C0_ELEMS-1; ic0 >= 0; ic0--) {
+      dist1 = dist0;
+      xx1 = inc1;
+      for (ic1 = BOX_C1_ELEMS-1; ic1 >= 0; ic1--) {
+	dist2 = dist1;
+	xx2 = inc2;
+	for (ic2 = BOX_C2_ELEMS-1; ic2 >= 0; ic2--) {
+	  if (dist2 < *bptr) {
+	    *bptr = dist2;
+	    *cptr = (JSAMPLE) icolor;
+	  }
+	  dist2 += xx2;
+	  xx2 += 2 * STEP_C2 * STEP_C2;
+	  bptr++;
+	  cptr++;
+	}
+	dist1 += xx1;
+	xx1 += 2 * STEP_C1 * STEP_C1;
+      }
+      dist0 += xx0;
+      xx0 += 2 * STEP_C0 * STEP_C0;
+    }
+  }
+}
+
+
+LOCAL(void)
+fill_inverse_cmap (j_decompress_ptr cinfo, int c0, int c1, int c2)
+/* Fill the inverse-colormap entries in the update box that contains */
+/* histogram cell c0/c1/c2.  (Only that one cell MUST be filled, but */
+/* we can fill as many others as we wish.) */
+{
+  my_cquantize_ptr cquantize = (my_cquantize_ptr) cinfo->cquantize;
+  hist3d histogram = cquantize->histogram;
+  int minc0, minc1, minc2;	/* lower left corner of update box */
+  int ic0, ic1, ic2;
+  register JSAMPLE * cptr;	/* pointer into bestcolor[] array */
+  register histptr cachep;	/* pointer into main cache array */
+  /* This array lists the candidate colormap indexes. */
+  JSAMPLE colorlist[MAXNUMCOLORS];
+  int numcolors;		/* number of candidate colors */
+  /* This array holds the actually closest colormap index for each cell. */
+  JSAMPLE bestcolor[BOX_C0_ELEMS * BOX_C1_ELEMS * BOX_C2_ELEMS];
+
+  /* Convert cell coordinates to update box ID */
+  c0 >>= BOX_C0_LOG;
+  c1 >>= BOX_C1_LOG;
+  c2 >>= BOX_C2_LOG;
+
+  /* Compute true coordinates of update box's origin corner.
+   * Actually we compute the coordinates of the center of the corner
+   * histogram cell, which are the lower bounds of the volume we care about.
+   */
+  minc0 = (c0 << BOX_C0_SHIFT) + ((1 << C0_SHIFT) >> 1);
+  minc1 = (c1 << BOX_C1_SHIFT) + ((1 << C1_SHIFT) >> 1);
+  minc2 = (c2 << BOX_C2_SHIFT) + ((1 << C2_SHIFT) >> 1);
+  
+  /* Determine which colormap entries are close enough to be candidates
+   * for the nearest entry to some cell in the update box.
+   */
+  numcolors = find_nearby_colors(cinfo, minc0, minc1, minc2, colorlist);
+
+  /* Determine the actually nearest colors. */
+  find_best_colors(cinfo, minc0, minc1, minc2, numcolors, colorlist,
+		   bestcolor);
+
+  /* Save the best color numbers (plus 1) in the main cache array */
+  c0 <<= BOX_C0_LOG;		/* convert ID back to base cell indexes */
+  c1 <<= BOX_C1_LOG;
+  c2 <<= BOX_C2_LOG;
+  cptr = bestcolor;
+  for (ic0 = 0; ic0 < BOX_C0_ELEMS; ic0++) {
+    for (ic1 = 0; ic1 < BOX_C1_ELEMS; ic1++) {
+      cachep = & histogram[c0+ic0][c1+ic1][c2];
+      for (ic2 = 0; ic2 < BOX_C2_ELEMS; ic2++) {
+	*cachep++ = (histcell) (GETJSAMPLE(*cptr++) + 1);
+      }
+    }
+  }
+}
+
+
+/*
+ * Map some rows of pixels to the output colormapped representation.
+ */
+
+METHODDEF(void)
+pass2_no_dither (j_decompress_ptr cinfo,
+		 JSAMPARRAY input_buf, JSAMPARRAY output_buf, int num_rows)
+/* This version performs no dithering */
+{
+  my_cquantize_ptr cquantize = (my_cquantize_ptr) cinfo->cquantize;
+  hist3d histogram = cquantize->histogram;
+  register JSAMPROW inptr, outptr;
+  register histptr cachep;
+  register int c0, c1, c2;
+  int row;
+  JDIMENSION col;
+  JDIMENSION width = cinfo->output_width;
+
+  for (row = 0; row < num_rows; row++) {
+    inptr = input_buf[row];
+    outptr = output_buf[row];
+    for (col = width; col > 0; col--) {
+      /* get pixel value and index into the cache */
+      c0 = GETJSAMPLE(*inptr++) >> C0_SHIFT;
+      c1 = GETJSAMPLE(*inptr++) >> C1_SHIFT;
+      c2 = GETJSAMPLE(*inptr++) >> C2_SHIFT;
+      cachep = & histogram[c0][c1][c2];
+      /* If we have not seen this color before, find nearest colormap entry */
+      /* and update the cache */
+      if (*cachep == 0)
+	fill_inverse_cmap(cinfo, c0,c1,c2);
+      /* Now emit the colormap index for this cell */
+      *outptr++ = (JSAMPLE) (*cachep - 1);
+    }
+  }
+}
+
+
+METHODDEF(void)
+pass2_fs_dither (j_decompress_ptr cinfo,
+		 JSAMPARRAY input_buf, JSAMPARRAY output_buf, int num_rows)
+/* This version performs Floyd-Steinberg dithering */
+{
+  my_cquantize_ptr cquantize = (my_cquantize_ptr) cinfo->cquantize;
+  hist3d histogram = cquantize->histogram;
+  register LOCFSERROR cur0, cur1, cur2;	/* current error or pixel value */
+  LOCFSERROR belowerr0, belowerr1, belowerr2; /* error for pixel below cur */
+  LOCFSERROR bpreverr0, bpreverr1, bpreverr2; /* error for below/prev col */
+  register FSERRPTR errorptr;	/* => fserrors[] at column before current */
+  JSAMPROW inptr;		/* => current input pixel */
+  JSAMPROW outptr;		/* => current output pixel */
+  histptr cachep;
+  int dir;			/* +1 or -1 depending on direction */
+  int dir3;			/* 3*dir, for advancing inptr & errorptr */
+  int row;
+  JDIMENSION col;
+  JDIMENSION width = cinfo->output_width;
+  JSAMPLE *range_limit = cinfo->sample_range_limit;
+  int *error_limit = cquantize->error_limiter;
+  JSAMPROW colormap0 = cinfo->colormap[0];
+  JSAMPROW colormap1 = cinfo->colormap[1];
+  JSAMPROW colormap2 = cinfo->colormap[2];
+  SHIFT_TEMPS
+
+  for (row = 0; row < num_rows; row++) {
+    inptr = input_buf[row];
+    outptr = output_buf[row];
+    if (cquantize->on_odd_row) {
+      /* work right to left in this row */
+      inptr += (width-1) * 3;	/* so point to rightmost pixel */
+      outptr += width-1;
+      dir = -1;
+      dir3 = -3;
+      errorptr = cquantize->fserrors + (width+1)*3; /* => entry after last column */
+      cquantize->on_odd_row = FALSE; /* flip for next time */
+    } else {
+      /* work left to right in this row */
+      dir = 1;
+      dir3 = 3;
+      errorptr = cquantize->fserrors; /* => entry before first real column */
+      cquantize->on_odd_row = TRUE; /* flip for next time */
+    }
+    /* Preset error values: no error propagated to first pixel from left */
+    cur0 = cur1 = cur2 = 0;
+    /* and no error propagated to row below yet */
+    belowerr0 = belowerr1 = belowerr2 = 0;
+    bpreverr0 = bpreverr1 = bpreverr2 = 0;
+
+    for (col = width; col > 0; col--) {
+      /* curN holds the error propagated from the previous pixel on the
+       * current line.  Add the error propagated from the previous line
+       * to form the complete error correction term for this pixel, and
+       * round the error term (which is expressed * 16) to an integer.
+       * RIGHT_SHIFT rounds towards minus infinity, so adding 8 is correct
+       * for either sign of the error value.
+       * Note: errorptr points to *previous* column's array entry.
+       */
+      cur0 = RIGHT_SHIFT(cur0 + errorptr[dir3+0] + 8, 4);
+      cur1 = RIGHT_SHIFT(cur1 + errorptr[dir3+1] + 8, 4);
+      cur2 = RIGHT_SHIFT(cur2 + errorptr[dir3+2] + 8, 4);
+      /* Limit the error using transfer function set by init_error_limit.
+       * See comments with init_error_limit for rationale.
+       */
+      cur0 = error_limit[cur0];
+      cur1 = error_limit[cur1];
+      cur2 = error_limit[cur2];
+      /* Form pixel value + error, and range-limit to 0..MAXJSAMPLE.
+       * The maximum error is +- MAXJSAMPLE (or less with error limiting);
+       * this sets the required size of the range_limit array.
+       */
+      cur0 += GETJSAMPLE(inptr[0]);
+      cur1 += GETJSAMPLE(inptr[1]);
+      cur2 += GETJSAMPLE(inptr[2]);
+      cur0 = GETJSAMPLE(range_limit[cur0]);
+      cur1 = GETJSAMPLE(range_limit[cur1]);
+      cur2 = GETJSAMPLE(range_limit[cur2]);
+      /* Index into the cache with adjusted pixel value */
+      cachep = & histogram[cur0>>C0_SHIFT][cur1>>C1_SHIFT][cur2>>C2_SHIFT];
+      /* If we have not seen this color before, find nearest colormap */
+      /* entry and update the cache */
+      if (*cachep == 0)
+	fill_inverse_cmap(cinfo, cur0>>C0_SHIFT,cur1>>C1_SHIFT,cur2>>C2_SHIFT);
+      /* Now emit the colormap index for this cell */
+      { register int pixcode = *cachep - 1;
+	*outptr = (JSAMPLE) pixcode;
+	/* Compute representation error for this pixel */
+	cur0 -= GETJSAMPLE(colormap0[pixcode]);
+	cur1 -= GETJSAMPLE(colormap1[pixcode]);
+	cur2 -= GETJSAMPLE(colormap2[pixcode]);
+      }
+      /* Compute error fractions to be propagated to adjacent pixels.
+       * Add these into the running sums, and simultaneously shift the
+       * next-line error sums left by 1 column.
+       */
+      { register LOCFSERROR bnexterr, delta;
+
+	bnexterr = cur0;	/* Process component 0 */
+	delta = cur0 * 2;
+	cur0 += delta;		/* form error * 3 */
+	errorptr[0] = (FSERROR) (bpreverr0 + cur0);
+	cur0 += delta;		/* form error * 5 */
+	bpreverr0 = belowerr0 + cur0;
+	belowerr0 = bnexterr;
+	cur0 += delta;		/* form error * 7 */
+	bnexterr = cur1;	/* Process component 1 */
+	delta = cur1 * 2;
+	cur1 += delta;		/* form error * 3 */
+	errorptr[1] = (FSERROR) (bpreverr1 + cur1);
+	cur1 += delta;		/* form error * 5 */
+	bpreverr1 = belowerr1 + cur1;
+	belowerr1 = bnexterr;
+	cur1 += delta;		/* form error * 7 */
+	bnexterr = cur2;	/* Process component 2 */
+	delta = cur2 * 2;
+	cur2 += delta;		/* form error * 3 */
+	errorptr[2] = (FSERROR) (bpreverr2 + cur2);
+	cur2 += delta;		/* form error * 5 */
+	bpreverr2 = belowerr2 + cur2;
+	belowerr2 = bnexterr;
+	cur2 += delta;		/* form error * 7 */
+      }
+      /* At this point curN contains the 7/16 error value to be propagated
+       * to the next pixel on the current line, and all the errors for the
+       * next line have been shifted over.  We are therefore ready to move on.
+       */
+      inptr += dir3;		/* Advance pixel pointers to next column */
+      outptr += dir;
+      errorptr += dir3;		/* advance errorptr to current column */
+    }
+    /* Post-loop cleanup: we must unload the final error values into the
+     * final fserrors[] entry.  Note we need not unload belowerrN because
+     * it is for the dummy column before or after the actual array.
+     */
+    errorptr[0] = (FSERROR) bpreverr0; /* unload prev errs into array */
+    errorptr[1] = (FSERROR) bpreverr1;
+    errorptr[2] = (FSERROR) bpreverr2;
+  }
+}
+
+
+/*
+ * Initialize the error-limiting transfer function (lookup table).
+ * The raw F-S error computation can potentially compute error values of up to
+ * +- MAXJSAMPLE.  But we want the maximum correction applied to a pixel to be
+ * much less, otherwise obviously wrong pixels will be created.  (Typical
+ * effects include weird fringes at color-area boundaries, isolated bright
+ * pixels in a dark area, etc.)  The standard advice for avoiding this problem
+ * is to ensure that the "corners" of the color cube are allocated as output
+ * colors; then repeated errors in the same direction cannot cause cascading
+ * error buildup.  However, that only prevents the error from getting
+ * completely out of hand; Aaron Giles reports that error limiting improves
+ * the results even with corner colors allocated.
+ * A simple clamping of the error values to about +- MAXJSAMPLE/8 works pretty
+ * well, but the smoother transfer function used below is even better.  Thanks
+ * to Aaron Giles for this idea.
+ */
+
+LOCAL(void)
+init_error_limit (j_decompress_ptr cinfo)
+/* Allocate and fill in the error_limiter table */
+{
+  my_cquantize_ptr cquantize = (my_cquantize_ptr) cinfo->cquantize;
+  int * table;
+  int in, out;
+
+  table = (int *) (*cinfo->mem->alloc_small)
+    ((j_common_ptr) cinfo, JPOOL_IMAGE, (MAXJSAMPLE*2+1) * SIZEOF(int));
+  table += MAXJSAMPLE;		/* so can index -MAXJSAMPLE .. +MAXJSAMPLE */
+  cquantize->error_limiter = table;
+
+#define STEPSIZE ((MAXJSAMPLE+1)/16)
+  /* Map errors 1:1 up to +- MAXJSAMPLE/16 */
+  out = 0;
+  for (in = 0; in < STEPSIZE; in++, out++) {
+    table[in] = out; table[-in] = -out;
+  }
+  /* Map errors 1:2 up to +- 3*MAXJSAMPLE/16 */
+  for (; in < STEPSIZE*3; in++, out += (in&1) ? 0 : 1) {
+    table[in] = out; table[-in] = -out;
+  }
+  /* Clamp the rest to final out value (which is (MAXJSAMPLE+1)/8) */
+  for (; in <= MAXJSAMPLE; in++) {
+    table[in] = out; table[-in] = -out;
+  }
+#undef STEPSIZE
+}
+
+
+/*
+ * Finish up at the end of each pass.
+ */
+
+METHODDEF(void)
+finish_pass1 (j_decompress_ptr cinfo)
+{
+  my_cquantize_ptr cquantize = (my_cquantize_ptr) cinfo->cquantize;
+
+  /* Select the representative colors and fill in cinfo->colormap */
+  cinfo->colormap = cquantize->sv_colormap;
+  select_colors(cinfo, cquantize->desired);
+  /* Force next pass to zero the color index table */
+  cquantize->needs_zeroed = TRUE;
+}
+
+
+METHODDEF(void)
+finish_pass2 (j_decompress_ptr cinfo)
+{
+  /* no work */
+}
+
+
+/*
+ * Initialize for each processing pass.
+ */
+
+METHODDEF(void)
+start_pass_2_quant (j_decompress_ptr cinfo, boolean is_pre_scan)
+{
+  my_cquantize_ptr cquantize = (my_cquantize_ptr) cinfo->cquantize;
+  hist3d histogram = cquantize->histogram;
+  int i;
+
+  /* Only F-S dithering or no dithering is supported. */
+  /* If user asks for ordered dither, give him F-S. */
+  if (cinfo->dither_mode != JDITHER_NONE)
+    cinfo->dither_mode = JDITHER_FS;
+
+  if (is_pre_scan) {
+    /* Set up method pointers */
+    cquantize->pub.color_quantize = prescan_quantize;
+    cquantize->pub.finish_pass = finish_pass1;
+    cquantize->needs_zeroed = TRUE; /* Always zero histogram */
+  } else {
+    /* Set up method pointers */
+    if (cinfo->dither_mode == JDITHER_FS)
+      cquantize->pub.color_quantize = pass2_fs_dither;
+    else
+      cquantize->pub.color_quantize = pass2_no_dither;
+    cquantize->pub.finish_pass = finish_pass2;
+
+    /* Make sure color count is acceptable */
+    i = cinfo->actual_number_of_colors;
+    if (i < 1)
+      ERREXIT1(cinfo, JERR_QUANT_FEW_COLORS, 1);
+    if (i > MAXNUMCOLORS)
+      ERREXIT1(cinfo, JERR_QUANT_MANY_COLORS, MAXNUMCOLORS);
+
+    if (cinfo->dither_mode == JDITHER_FS) {
+      size_t arraysize = (size_t) ((cinfo->output_width + 2) *
+				   (3 * SIZEOF(FSERROR)));
+      /* Allocate Floyd-Steinberg workspace if we didn't already. */
+      if (cquantize->fserrors == NULL)
+	cquantize->fserrors = (FSERRPTR) (*cinfo->mem->alloc_large)
+	  ((j_common_ptr) cinfo, JPOOL_IMAGE, arraysize);
+      /* Initialize the propagated errors to zero. */
+      jzero_far((void FAR *) cquantize->fserrors, arraysize);
+      /* Make the error-limit table if we didn't already. */
+      if (cquantize->error_limiter == NULL)
+	init_error_limit(cinfo);
+      cquantize->on_odd_row = FALSE;
+    }
+
+  }
+  /* Zero the histogram or inverse color map, if necessary */
+  if (cquantize->needs_zeroed) {
+    for (i = 0; i < HIST_C0_ELEMS; i++) {
+      jzero_far((void FAR *) histogram[i],
+		HIST_C1_ELEMS*HIST_C2_ELEMS * SIZEOF(histcell));
+    }
+    cquantize->needs_zeroed = FALSE;
+  }
+}
+
+
+/*
+ * Switch to a new external colormap between output passes.
+ */
+
+METHODDEF(void)
+new_color_map_2_quant (j_decompress_ptr cinfo)
+{
+  my_cquantize_ptr cquantize = (my_cquantize_ptr) cinfo->cquantize;
+
+  /* Reset the inverse color map */
+  cquantize->needs_zeroed = TRUE;
+}
+
+
+/*
+ * Module initialization routine for 2-pass color quantization.
+ */
+
+GLOBAL(void)
+jinit_2pass_quantizer (j_decompress_ptr cinfo)
+{
+  my_cquantize_ptr cquantize;
+  int i;
+
+  cquantize = (my_cquantize_ptr)
+    (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_IMAGE,
+				SIZEOF(my_cquantizer));
+  cinfo->cquantize = (struct jpeg_color_quantizer *) cquantize;
+  cquantize->pub.start_pass = start_pass_2_quant;
+  cquantize->pub.new_color_map = new_color_map_2_quant;
+  cquantize->fserrors = NULL;	/* flag optional arrays not allocated */
+  cquantize->error_limiter = NULL;
+
+  /* Make sure jdmaster didn't give me a case I can't handle */
+  if (cinfo->out_color_components != 3)
+    ERREXIT(cinfo, JERR_NOTIMPL);
+
+  /* Allocate the histogram/inverse colormap storage */
+  cquantize->histogram = (hist3d) (*cinfo->mem->alloc_small)
+    ((j_common_ptr) cinfo, JPOOL_IMAGE, HIST_C0_ELEMS * SIZEOF(hist2d));
+  for (i = 0; i < HIST_C0_ELEMS; i++) {
+    cquantize->histogram[i] = (hist2d) (*cinfo->mem->alloc_large)
+      ((j_common_ptr) cinfo, JPOOL_IMAGE,
+       HIST_C1_ELEMS*HIST_C2_ELEMS * SIZEOF(histcell));
+  }
+  cquantize->needs_zeroed = TRUE; /* histogram is garbage now */
+
+  /* Allocate storage for the completed colormap, if required.
+   * We do this now since it is FAR storage and may affect
+   * the memory manager's space calculations.
+   */
+  if (cinfo->enable_2pass_quant) {
+    /* Make sure color count is acceptable */
+    int desired = cinfo->desired_number_of_colors;
+    /* Lower bound on # of colors ... somewhat arbitrary as long as > 0 */
+    if (desired < 8)
+      ERREXIT1(cinfo, JERR_QUANT_FEW_COLORS, 8);
+    /* Make sure colormap indexes can be represented by JSAMPLEs */
+    if (desired > MAXNUMCOLORS)
+      ERREXIT1(cinfo, JERR_QUANT_MANY_COLORS, MAXNUMCOLORS);
+    cquantize->sv_colormap = (*cinfo->mem->alloc_sarray)
+      ((j_common_ptr) cinfo,JPOOL_IMAGE, (JDIMENSION) desired, (JDIMENSION) 3);
+    cquantize->desired = desired;
+  } else
+    cquantize->sv_colormap = NULL;
+
+  /* Only F-S dithering or no dithering is supported. */
+  /* If user asks for ordered dither, give him F-S. */
+  if (cinfo->dither_mode != JDITHER_NONE)
+    cinfo->dither_mode = JDITHER_FS;
+
+  /* Allocate Floyd-Steinberg workspace if necessary.
+   * This isn't really needed until pass 2, but again it is FAR storage.
+   * Although we will cope with a later change in dither_mode,
+   * we do not promise to honor max_memory_to_use if dither_mode changes.
+   */
+  if (cinfo->dither_mode == JDITHER_FS) {
+    cquantize->fserrors = (FSERRPTR) (*cinfo->mem->alloc_large)
+      ((j_common_ptr) cinfo, JPOOL_IMAGE,
+       (size_t) ((cinfo->output_width + 2) * (3 * SIZEOF(FSERROR))));
+    /* Might as well create the error-limiting table too. */
+    init_error_limit(cinfo);
+  }
+}
+
+#endif /* QUANT_2PASS_SUPPORTED */
diff --git a/src/SFML/Graphics/libjpeg/jutils.c b/src/SFML/Graphics/libjpeg/jutils.c
new file mode 100755
index 0000000..286cda2
--- /dev/null
+++ b/src/SFML/Graphics/libjpeg/jutils.c
@@ -0,0 +1,179 @@
+/*
+ * jutils.c
+ *
+ * Copyright (C) 1991-1996, Thomas G. Lane.
+ * This file is part of the Independent JPEG Group's software.
+ * For conditions of distribution and use, see the accompanying README file.
+ *
+ * This file contains tables and miscellaneous utility routines needed
+ * for both compression and decompression.
+ * Note we prefix all global names with "j" to minimize conflicts with
+ * a surrounding application.
+ */
+
+#define JPEG_INTERNALS
+#include "jinclude.h"
+#include "jpeglib.h"
+
+
+/*
+ * jpeg_zigzag_order[i] is the zigzag-order position of the i'th element
+ * of a DCT block read in natural order (left to right, top to bottom).
+ */
+
+#if 0				/* This table is not actually needed in v6a */
+
+const int jpeg_zigzag_order[DCTSIZE2] = {
+   0,  1,  5,  6, 14, 15, 27, 28,
+   2,  4,  7, 13, 16, 26, 29, 42,
+   3,  8, 12, 17, 25, 30, 41, 43,
+   9, 11, 18, 24, 31, 40, 44, 53,
+  10, 19, 23, 32, 39, 45, 52, 54,
+  20, 22, 33, 38, 46, 51, 55, 60,
+  21, 34, 37, 47, 50, 56, 59, 61,
+  35, 36, 48, 49, 57, 58, 62, 63
+};
+
+#endif
+
+/*
+ * jpeg_natural_order[i] is the natural-order position of the i'th element
+ * of zigzag order.
+ *
+ * When reading corrupted data, the Huffman decoders could attempt
+ * to reference an entry beyond the end of this array (if the decoded
+ * zero run length reaches past the end of the block).  To prevent
+ * wild stores without adding an inner-loop test, we put some extra
+ * "63"s after the real entries.  This will cause the extra coefficient
+ * to be stored in location 63 of the block, not somewhere random.
+ * The worst case would be a run-length of 15, which means we need 16
+ * fake entries.
+ */
+
+const int jpeg_natural_order[DCTSIZE2+16] = {
+  0,  1,  8, 16,  9,  2,  3, 10,
+ 17, 24, 32, 25, 18, 11,  4,  5,
+ 12, 19, 26, 33, 40, 48, 41, 34,
+ 27, 20, 13,  6,  7, 14, 21, 28,
+ 35, 42, 49, 56, 57, 50, 43, 36,
+ 29, 22, 15, 23, 30, 37, 44, 51,
+ 58, 59, 52, 45, 38, 31, 39, 46,
+ 53, 60, 61, 54, 47, 55, 62, 63,
+ 63, 63, 63, 63, 63, 63, 63, 63, /* extra entries for safety in decoder */
+ 63, 63, 63, 63, 63, 63, 63, 63
+};
+
+
+/*
+ * Arithmetic utilities
+ */
+
+GLOBAL(long)
+jdiv_round_up (long a, long b)
+/* Compute a/b rounded up to next integer, ie, ceil(a/b) */
+/* Assumes a >= 0, b > 0 */
+{
+  return (a + b - 1L) / b;
+}
+
+
+GLOBAL(long)
+jround_up (long a, long b)
+/* Compute a rounded up to next multiple of b, ie, ceil(a/b)*b */
+/* Assumes a >= 0, b > 0 */
+{
+  a += b - 1L;
+  return a - (a % b);
+}
+
+
+/* On normal machines we can apply MEMCOPY() and MEMZERO() to sample arrays
+ * and coefficient-block arrays.  This won't work on 80x86 because the arrays
+ * are FAR and we're assuming a small-pointer memory model.  However, some
+ * DOS compilers provide far-pointer versions of memcpy() and memset() even
+ * in the small-model libraries.  These will be used if USE_FMEM is defined.
+ * Otherwise, the routines below do it the hard way.  (The performance cost
+ * is not all that great, because these routines aren't very heavily used.)
+ */
+
+#ifndef NEED_FAR_POINTERS	/* normal case, same as regular macros */
+#define FMEMCOPY(dest,src,size)	MEMCOPY(dest,src,size)
+#define FMEMZERO(target,size)	MEMZERO(target,size)
+#else				/* 80x86 case, define if we can */
+#ifdef USE_FMEM
+#define FMEMCOPY(dest,src,size)	_fmemcpy((void FAR *)(dest), (const void FAR *)(src), (size_t)(size))
+#define FMEMZERO(target,size)	_fmemset((void FAR *)(target), 0, (size_t)(size))
+#endif
+#endif
+
+
+GLOBAL(void)
+jcopy_sample_rows (JSAMPARRAY input_array, int source_row,
+		   JSAMPARRAY output_array, int dest_row,
+		   int num_rows, JDIMENSION num_cols)
+/* Copy some rows of samples from one place to another.
+ * num_rows rows are copied from input_array[source_row++]
+ * to output_array[dest_row++]; these areas may overlap for duplication.
+ * The source and destination arrays must be at least as wide as num_cols.
+ */
+{
+  register JSAMPROW inptr, outptr;
+#ifdef FMEMCOPY
+  register size_t count = (size_t) (num_cols * SIZEOF(JSAMPLE));
+#else
+  register JDIMENSION count;
+#endif
+  register int row;
+
+  input_array += source_row;
+  output_array += dest_row;
+
+  for (row = num_rows; row > 0; row--) {
+    inptr = *input_array++;
+    outptr = *output_array++;
+#ifdef FMEMCOPY
+    FMEMCOPY(outptr, inptr, count);
+#else
+    for (count = num_cols; count > 0; count--)
+      *outptr++ = *inptr++;	/* needn't bother with GETJSAMPLE() here */
+#endif
+  }
+}
+
+
+GLOBAL(void)
+jcopy_block_row (JBLOCKROW input_row, JBLOCKROW output_row,
+		 JDIMENSION num_blocks)
+/* Copy a row of coefficient blocks from one place to another. */
+{
+#ifdef FMEMCOPY
+  FMEMCOPY(output_row, input_row, num_blocks * (DCTSIZE2 * SIZEOF(JCOEF)));
+#else
+  register JCOEFPTR inptr, outptr;
+  register long count;
+
+  inptr = (JCOEFPTR) input_row;
+  outptr = (JCOEFPTR) output_row;
+  for (count = (long) num_blocks * DCTSIZE2; count > 0; count--) {
+    *outptr++ = *inptr++;
+  }
+#endif
+}
+
+
+GLOBAL(void)
+jzero_far (void FAR * target, size_t bytestozero)
+/* Zero out a chunk of FAR memory. */
+/* This might be sample-array data, block-array data, or alloc_large data. */
+{
+#ifdef FMEMZERO
+  FMEMZERO(target, bytestozero);
+#else
+  register char FAR * ptr = (char FAR *) target;
+  register size_t count;
+
+  for (count = bytestozero; count > 0; count--) {
+    *ptr++ = 0;
+  }
+#endif
+}
diff --git a/src/SFML/Graphics/libjpeg/jversion.h b/src/SFML/Graphics/libjpeg/jversion.h
new file mode 100755
index 0000000..dadd453
--- /dev/null
+++ b/src/SFML/Graphics/libjpeg/jversion.h
@@ -0,0 +1,14 @@
+/*
+ * jversion.h
+ *
+ * Copyright (C) 1991-1998, Thomas G. Lane.
+ * This file is part of the Independent JPEG Group's software.
+ * For conditions of distribution and use, see the accompanying README file.
+ *
+ * This file contains software version identification.
+ */
+
+
+#define JVERSION	"6b  27-Mar-1998"
+
+#define JCOPYRIGHT	"Copyright (C) 1998, Thomas G. Lane"
diff --git a/src/SFML/Graphics/libpng/png.c b/src/SFML/Graphics/libpng/png.c
new file mode 100755
index 0000000..1b6db94
--- /dev/null
+++ b/src/SFML/Graphics/libpng/png.c
@@ -0,0 +1,828 @@
+
+/* png.c - location for general purpose libpng functions
+ *
+ * libpng version 1.2.8 - December 3, 2004
+ * For conditions of distribution and use, see copyright notice in png.h
+ * Copyright (c) 1998-2004 Glenn Randers-Pehrson
+ * (Version 0.96 Copyright (c) 1996, 1997 Andreas Dilger)
+ * (Version 0.88 Copyright (c) 1995, 1996 Guy Eric Schalnat, Group 42, Inc.)
+ */
+
+#define PNG_INTERNAL
+#define PNG_NO_EXTERN
+#include "png.h"
+
+/* Generate a compiler error if there is an old png.h in the search path. */
+typedef version_1_2_8 Your_png_h_is_not_version_1_2_8;
+
+/* Version information for C files.  This had better match the version
+ * string defined in png.h.  */
+
+#ifdef PNG_USE_GLOBAL_ARRAYS
+/* png_libpng_ver was changed to a function in version 1.0.5c */
+const char png_libpng_ver[18] = PNG_LIBPNG_VER_STRING;
+
+/* png_sig was changed to a function in version 1.0.5c */
+/* Place to hold the signature string for a PNG file. */
+const png_byte FARDATA png_sig[8] = {137, 80, 78, 71, 13, 10, 26, 10};
+
+/* Invoke global declarations for constant strings for known chunk types */
+PNG_IHDR;
+PNG_IDAT;
+PNG_IEND;
+PNG_PLTE;
+PNG_bKGD;
+PNG_cHRM;
+PNG_gAMA;
+PNG_hIST;
+PNG_iCCP;
+PNG_iTXt;
+PNG_oFFs;
+PNG_pCAL;
+PNG_sCAL;
+PNG_pHYs;
+PNG_sBIT;
+PNG_sPLT;
+PNG_sRGB;
+PNG_tEXt;
+PNG_tIME;
+PNG_tRNS;
+PNG_zTXt;
+
+/* arrays to facilitate easy interlacing - use pass (0 - 6) as index */
+
+/* start of interlace block */
+const int FARDATA png_pass_start[] = {0, 4, 0, 2, 0, 1, 0};
+
+/* offset to next interlace block */
+const int FARDATA png_pass_inc[] = {8, 8, 4, 4, 2, 2, 1};
+
+/* start of interlace block in the y direction */
+const int FARDATA png_pass_ystart[] = {0, 0, 4, 0, 2, 0, 1};
+
+/* offset to next interlace block in the y direction */
+const int FARDATA png_pass_yinc[] = {8, 8, 8, 4, 4, 2, 2};
+
+/* width of interlace block (used in assembler routines only) */
+#ifdef PNG_HAVE_ASSEMBLER_COMBINE_ROW
+const int FARDATA png_pass_width[] = {8, 4, 4, 2, 2, 1, 1};
+#endif
+
+/* Height of interlace block.  This is not currently used - if you need
+ * it, uncomment it here and in png.h
+const int FARDATA png_pass_height[] = {8, 8, 4, 4, 2, 2, 1};
+*/
+
+/* Mask to determine which pixels are valid in a pass */
+const int FARDATA png_pass_mask[] = {0x80, 0x08, 0x88, 0x22, 0xaa, 0x55, 0xff};
+
+/* Mask to determine which pixels to overwrite while displaying */
+const int FARDATA png_pass_dsp_mask[]
+   = {0xff, 0x0f, 0xff, 0x33, 0xff, 0x55, 0xff};
+
+#endif /* PNG_USE_GLOBAL_ARRAYS */
+
+/* Tells libpng that we have already handled the first "num_bytes" bytes
+ * of the PNG file signature.  If the PNG data is embedded into another
+ * stream we can set num_bytes = 8 so that libpng will not attempt to read
+ * or write any of the magic bytes before it starts on the IHDR.
+ */
+
+void PNGAPI
+png_set_sig_bytes(png_structp png_ptr, int num_bytes)
+{
+   png_debug(1, "in png_set_sig_bytes\n");
+   if (num_bytes > 8)
+      png_error(png_ptr, "Too many bytes for PNG signature.");
+
+   png_ptr->sig_bytes = (png_byte)(num_bytes < 0 ? 0 : num_bytes);
+}
+
+/* Checks whether the supplied bytes match the PNG signature.  We allow
+ * checking less than the full 8-byte signature so that those apps that
+ * already read the first few bytes of a file to determine the file type
+ * can simply check the remaining bytes for extra assurance.  Returns
+ * an integer less than, equal to, or greater than zero if sig is found,
+ * respectively, to be less than, to match, or be greater than the correct
+ * PNG signature (this is the same behaviour as strcmp, memcmp, etc).
+ */
+int PNGAPI
+png_sig_cmp(png_bytep sig, png_size_t start, png_size_t num_to_check)
+{
+   png_byte png_signature[8] = {137, 80, 78, 71, 13, 10, 26, 10};
+   if (num_to_check > 8)
+      num_to_check = 8;
+   else if (num_to_check < 1)
+      return (0);
+
+   if (start > 7)
+      return (0);
+
+   if (start + num_to_check > 8)
+      num_to_check = 8 - start;
+
+   return ((int)(png_memcmp(&sig[start], &png_signature[start], num_to_check)));
+}
+
+/* (Obsolete) function to check signature bytes.  It does not allow one
+ * to check a partial signature.  This function might be removed in the
+ * future - use png_sig_cmp().  Returns true (nonzero) if the file is a PNG.
+ */
+int PNGAPI
+png_check_sig(png_bytep sig, int num)
+{
+  return ((int)!png_sig_cmp(sig, (png_size_t)0, (png_size_t)num));
+}
+
+/* Function to allocate memory for zlib and clear it to 0. */
+#ifdef PNG_1_0_X
+voidpf PNGAPI
+#else
+voidpf /* private */
+#endif
+png_zalloc(voidpf png_ptr, uInt items, uInt size)
+{
+   png_voidp ptr;
+   png_structp p=png_ptr;
+   png_uint_32 save_flags=p->flags;
+   png_uint_32 num_bytes;
+
+   if (items > PNG_UINT_32_MAX/size)
+   {
+     png_warning (png_ptr, "Potential overflow in png_zalloc()");
+     return (NULL);
+   }
+   num_bytes = (png_uint_32)items * size;
+
+   p->flags|=PNG_FLAG_MALLOC_NULL_MEM_OK;
+   ptr = (png_voidp)png_malloc((png_structp)png_ptr, num_bytes);
+   p->flags=save_flags;
+
+#if defined(PNG_1_0_X) && !defined(PNG_NO_ZALLOC_ZERO)
+   if (ptr == NULL)
+       return ((voidpf)ptr);
+
+   if (num_bytes > (png_uint_32)0x8000L)
+   {
+      png_memset(ptr, 0, (png_size_t)0x8000L);
+      png_memset((png_bytep)ptr + (png_size_t)0x8000L, 0,
+         (png_size_t)(num_bytes - (png_uint_32)0x8000L));
+   }
+   else
+   {
+      png_memset(ptr, 0, (png_size_t)num_bytes);
+   }
+#endif
+   return ((voidpf)ptr);
+}
+
+/* function to free memory for zlib */
+#ifdef PNG_1_0_X
+void PNGAPI
+#else
+void /* private */
+#endif
+png_zfree(voidpf png_ptr, voidpf ptr)
+{
+   png_free((png_structp)png_ptr, (png_voidp)ptr);
+}
+
+/* Reset the CRC variable to 32 bits of 1's.  Care must be taken
+ * in case CRC is > 32 bits to leave the top bits 0.
+ */
+void /* PRIVATE */
+png_reset_crc(png_structp png_ptr)
+{
+   png_ptr->crc = crc32(0, Z_NULL, 0);
+}
+
+/* Calculate the CRC over a section of data.  We can only pass as
+ * much data to this routine as the largest single buffer size.  We
+ * also check that this data will actually be used before going to the
+ * trouble of calculating it.
+ */
+void /* PRIVATE */
+png_calculate_crc(png_structp png_ptr, png_bytep ptr, png_size_t length)
+{
+   int need_crc = 1;
+
+   if (png_ptr->chunk_name[0] & 0x20)                     /* ancillary */
+   {
+      if ((png_ptr->flags & PNG_FLAG_CRC_ANCILLARY_MASK) ==
+          (PNG_FLAG_CRC_ANCILLARY_USE | PNG_FLAG_CRC_ANCILLARY_NOWARN))
+         need_crc = 0;
+   }
+   else                                                    /* critical */
+   {
+      if (png_ptr->flags & PNG_FLAG_CRC_CRITICAL_IGNORE)
+         need_crc = 0;
+   }
+
+   if (need_crc)
+      png_ptr->crc = crc32(png_ptr->crc, ptr, (uInt)length);
+}
+
+/* Allocate the memory for an info_struct for the application.  We don't
+ * really need the png_ptr, but it could potentially be useful in the
+ * future.  This should be used in favour of malloc(png_sizeof(png_info))
+ * and png_info_init() so that applications that want to use a shared
+ * libpng don't have to be recompiled if png_info changes size.
+ */
+png_infop PNGAPI
+png_create_info_struct(png_structp png_ptr)
+{
+   png_infop info_ptr;
+
+   png_debug(1, "in png_create_info_struct\n");
+   if(png_ptr == NULL) return (NULL);
+#ifdef PNG_USER_MEM_SUPPORTED
+   info_ptr = (png_infop)png_create_struct_2(PNG_STRUCT_INFO,
+      png_ptr->malloc_fn, png_ptr->mem_ptr);
+#else
+   info_ptr = (png_infop)png_create_struct(PNG_STRUCT_INFO);
+#endif
+   if (info_ptr != NULL)
+      png_info_init_3(&info_ptr, png_sizeof(png_info));
+
+   return (info_ptr);
+}
+
+/* This function frees the memory associated with a single info struct.
+ * Normally, one would use either png_destroy_read_struct() or
+ * png_destroy_write_struct() to free an info struct, but this may be
+ * useful for some applications.
+ */
+void PNGAPI
+png_destroy_info_struct(png_structp png_ptr, png_infopp info_ptr_ptr)
+{
+   png_infop info_ptr = NULL;
+
+   png_debug(1, "in png_destroy_info_struct\n");
+   if (info_ptr_ptr != NULL)
+      info_ptr = *info_ptr_ptr;
+
+   if (info_ptr != NULL)
+   {
+      png_info_destroy(png_ptr, info_ptr);
+
+#ifdef PNG_USER_MEM_SUPPORTED
+      png_destroy_struct_2((png_voidp)info_ptr, png_ptr->free_fn,
+          png_ptr->mem_ptr);
+#else
+      png_destroy_struct((png_voidp)info_ptr);
+#endif
+      *info_ptr_ptr = NULL;
+   }
+}
+
+/* Initialize the info structure.  This is now an internal function (0.89)
+ * and applications using it are urged to use png_create_info_struct()
+ * instead.
+ */
+#if defined(PNG_1_0_X) || defined (PNG_1_2_X)
+#undef png_info_init
+void PNGAPI
+png_info_init(png_infop info_ptr)
+{
+   /* We only come here via pre-1.0.12-compiled applications */
+   png_info_init_3(&info_ptr, 0);
+}
+#endif
+
+void PNGAPI
+png_info_init_3(png_infopp ptr_ptr, png_size_t png_info_struct_size)
+{
+   png_infop info_ptr = *ptr_ptr;
+
+   png_debug(1, "in png_info_init_3\n");
+
+   if(png_sizeof(png_info) > png_info_struct_size)
+     {
+       png_destroy_struct(info_ptr);
+       info_ptr = (png_infop)png_create_struct(PNG_STRUCT_INFO);
+       *ptr_ptr = info_ptr;
+     }
+
+   /* set everything to 0 */
+   png_memset(info_ptr, 0, png_sizeof (png_info));
+}
+
+#ifdef PNG_FREE_ME_SUPPORTED
+void PNGAPI
+png_data_freer(png_structp png_ptr, png_infop info_ptr,
+   int freer, png_uint_32 mask)
+{
+   png_debug(1, "in png_data_freer\n");
+   if (png_ptr == NULL || info_ptr == NULL)
+      return;
+   if(freer == PNG_DESTROY_WILL_FREE_DATA)
+      info_ptr->free_me |= mask;
+   else if(freer == PNG_USER_WILL_FREE_DATA)
+      info_ptr->free_me &= ~mask;
+   else
+      png_warning(png_ptr,
+         "Unknown freer parameter in png_data_freer.");
+}
+#endif
+
+void PNGAPI
+png_free_data(png_structp png_ptr, png_infop info_ptr, png_uint_32 mask,
+   int num)
+{
+   png_debug(1, "in png_free_data\n");
+   if (png_ptr == NULL || info_ptr == NULL)
+      return;
+
+#if defined(PNG_TEXT_SUPPORTED)
+/* free text item num or (if num == -1) all text items */
+#ifdef PNG_FREE_ME_SUPPORTED
+if ((mask & PNG_FREE_TEXT) & info_ptr->free_me)
+#else
+if (mask & PNG_FREE_TEXT)
+#endif
+{
+   if (num != -1)
+   {
+     if (info_ptr->text && info_ptr->text[num].key)
+     {
+         png_free(png_ptr, info_ptr->text[num].key);
+         info_ptr->text[num].key = NULL;
+     }
+   }
+   else
+   {
+       int i;
+       for (i = 0; i < info_ptr->num_text; i++)
+           png_free_data(png_ptr, info_ptr, PNG_FREE_TEXT, i);
+       png_free(png_ptr, info_ptr->text);
+       info_ptr->text = NULL;
+       info_ptr->num_text=0;
+   }
+}
+#endif
+
+#if defined(PNG_tRNS_SUPPORTED)
+/* free any tRNS entry */
+#ifdef PNG_FREE_ME_SUPPORTED
+if ((mask & PNG_FREE_TRNS) & info_ptr->free_me)
+#else
+if ((mask & PNG_FREE_TRNS) && (png_ptr->flags & PNG_FLAG_FREE_TRNS))
+#endif
+{
+    png_free(png_ptr, info_ptr->trans);
+    info_ptr->valid &= ~PNG_INFO_tRNS;
+#ifndef PNG_FREE_ME_SUPPORTED
+    png_ptr->flags &= ~PNG_FLAG_FREE_TRNS;
+#endif
+    info_ptr->trans = NULL;
+}
+#endif
+
+#if defined(PNG_sCAL_SUPPORTED)
+/* free any sCAL entry */
+#ifdef PNG_FREE_ME_SUPPORTED
+if ((mask & PNG_FREE_SCAL) & info_ptr->free_me)
+#else
+if (mask & PNG_FREE_SCAL)
+#endif
+{
+#if defined(PNG_FIXED_POINT_SUPPORTED) && !defined(PNG_FLOATING_POINT_SUPPORTED)
+    png_free(png_ptr, info_ptr->scal_s_width);
+    png_free(png_ptr, info_ptr->scal_s_height);
+    info_ptr->scal_s_width = NULL;
+    info_ptr->scal_s_height = NULL;
+#endif
+    info_ptr->valid &= ~PNG_INFO_sCAL;
+}
+#endif
+
+#if defined(PNG_pCAL_SUPPORTED)
+/* free any pCAL entry */
+#ifdef PNG_FREE_ME_SUPPORTED
+if ((mask & PNG_FREE_PCAL) & info_ptr->free_me)
+#else
+if (mask & PNG_FREE_PCAL)
+#endif
+{
+    png_free(png_ptr, info_ptr->pcal_purpose);
+    png_free(png_ptr, info_ptr->pcal_units);
+    info_ptr->pcal_purpose = NULL;
+    info_ptr->pcal_units = NULL;
+    if (info_ptr->pcal_params != NULL)
+    {
+        int i;
+        for (i = 0; i < (int)info_ptr->pcal_nparams; i++)
+        {
+          png_free(png_ptr, info_ptr->pcal_params[i]);
+          info_ptr->pcal_params[i]=NULL;
+        }
+        png_free(png_ptr, info_ptr->pcal_params);
+        info_ptr->pcal_params = NULL;
+    }
+    info_ptr->valid &= ~PNG_INFO_pCAL;
+}
+#endif
+
+#if defined(PNG_iCCP_SUPPORTED)
+/* free any iCCP entry */
+#ifdef PNG_FREE_ME_SUPPORTED
+if ((mask & PNG_FREE_ICCP) & info_ptr->free_me)
+#else
+if (mask & PNG_FREE_ICCP)
+#endif
+{
+    png_free(png_ptr, info_ptr->iccp_name);
+    png_free(png_ptr, info_ptr->iccp_profile);
+    info_ptr->iccp_name = NULL;
+    info_ptr->iccp_profile = NULL;
+    info_ptr->valid &= ~PNG_INFO_iCCP;
+}
+#endif
+
+#if defined(PNG_sPLT_SUPPORTED)
+/* free a given sPLT entry, or (if num == -1) all sPLT entries */
+#ifdef PNG_FREE_ME_SUPPORTED
+if ((mask & PNG_FREE_SPLT) & info_ptr->free_me)
+#else
+if (mask & PNG_FREE_SPLT)
+#endif
+{
+   if (num != -1)
+   {
+      if(info_ptr->splt_palettes)
+      {
+          png_free(png_ptr, info_ptr->splt_palettes[num].name);
+          png_free(png_ptr, info_ptr->splt_palettes[num].entries);
+          info_ptr->splt_palettes[num].name = NULL;
+          info_ptr->splt_palettes[num].entries = NULL;
+      }
+   }
+   else
+   {
+       if(info_ptr->splt_palettes_num)
+       {
+         int i;
+         for (i = 0; i < (int)info_ptr->splt_palettes_num; i++)
+            png_free_data(png_ptr, info_ptr, PNG_FREE_SPLT, i);
+
+         png_free(png_ptr, info_ptr->splt_palettes);
+         info_ptr->splt_palettes = NULL;
+         info_ptr->splt_palettes_num = 0;
+       }
+       info_ptr->valid &= ~PNG_INFO_sPLT;
+   }
+}
+#endif
+
+#if defined(PNG_UNKNOWN_CHUNKS_SUPPORTED)
+#ifdef PNG_FREE_ME_SUPPORTED
+if ((mask & PNG_FREE_UNKN) & info_ptr->free_me)
+#else
+if (mask & PNG_FREE_UNKN)
+#endif
+{
+   if (num != -1)
+   {
+       if(info_ptr->unknown_chunks)
+       {
+          png_free(png_ptr, info_ptr->unknown_chunks[num].data);
+          info_ptr->unknown_chunks[num].data = NULL;
+       }
+   }
+   else
+   {
+       int i;
+
+       if(info_ptr->unknown_chunks_num)
+       {
+         for (i = 0; i < (int)info_ptr->unknown_chunks_num; i++)
+            png_free_data(png_ptr, info_ptr, PNG_FREE_UNKN, i);
+
+         png_free(png_ptr, info_ptr->unknown_chunks);
+         info_ptr->unknown_chunks = NULL;
+         info_ptr->unknown_chunks_num = 0;
+       }
+   }
+}
+#endif
+
+#if defined(PNG_hIST_SUPPORTED)
+/* free any hIST entry */
+#ifdef PNG_FREE_ME_SUPPORTED
+if ((mask & PNG_FREE_HIST)  & info_ptr->free_me)
+#else
+if ((mask & PNG_FREE_HIST) && (png_ptr->flags & PNG_FLAG_FREE_HIST))
+#endif
+{
+    png_free(png_ptr, info_ptr->hist);
+    info_ptr->hist = NULL;
+    info_ptr->valid &= ~PNG_INFO_hIST;
+#ifndef PNG_FREE_ME_SUPPORTED
+    png_ptr->flags &= ~PNG_FLAG_FREE_HIST;
+#endif
+}
+#endif
+
+/* free any PLTE entry that was internally allocated */
+#ifdef PNG_FREE_ME_SUPPORTED
+if ((mask & PNG_FREE_PLTE) & info_ptr->free_me)
+#else
+if ((mask & PNG_FREE_PLTE) && (png_ptr->flags & PNG_FLAG_FREE_PLTE))
+#endif
+{
+    png_zfree(png_ptr, info_ptr->palette);
+    info_ptr->palette = NULL;
+    info_ptr->valid &= ~PNG_INFO_PLTE;
+#ifndef PNG_FREE_ME_SUPPORTED
+    png_ptr->flags &= ~PNG_FLAG_FREE_PLTE;
+#endif
+    info_ptr->num_palette = 0;
+}
+
+#if defined(PNG_INFO_IMAGE_SUPPORTED)
+/* free any image bits attached to the info structure */
+#ifdef PNG_FREE_ME_SUPPORTED
+if ((mask & PNG_FREE_ROWS) & info_ptr->free_me)
+#else
+if (mask & PNG_FREE_ROWS)
+#endif
+{
+    if(info_ptr->row_pointers)
+    {
+       int row;
+       for (row = 0; row < (int)info_ptr->height; row++)
+       {
+          png_free(png_ptr, info_ptr->row_pointers[row]);
+          info_ptr->row_pointers[row]=NULL;
+       }
+       png_free(png_ptr, info_ptr->row_pointers);
+       info_ptr->row_pointers=NULL;
+    }
+    info_ptr->valid &= ~PNG_INFO_IDAT;
+}
+#endif
+
+#ifdef PNG_FREE_ME_SUPPORTED
+   if(num == -1)
+     info_ptr->free_me &= ~mask;
+   else
+     info_ptr->free_me &= ~(mask & ~PNG_FREE_MUL);
+#endif
+}
+
+/* This is an internal routine to free any memory that the info struct is
+ * pointing to before re-using it or freeing the struct itself.  Recall
+ * that png_free() checks for NULL pointers for us.
+ */
+void /* PRIVATE */
+png_info_destroy(png_structp png_ptr, png_infop info_ptr)
+{
+   png_debug(1, "in png_info_destroy\n");
+
+   png_free_data(png_ptr, info_ptr, PNG_FREE_ALL, -1);
+
+#if defined(PNG_UNKNOWN_CHUNKS_SUPPORTED)
+   if (png_ptr->num_chunk_list)
+   {
+       png_free(png_ptr, png_ptr->chunk_list);
+       png_ptr->chunk_list=NULL;
+       png_ptr->num_chunk_list=0;
+   }
+#endif
+
+   png_info_init_3(&info_ptr, png_sizeof(png_info));
+}
+
+/* This function returns a pointer to the io_ptr associated with the user
+ * functions.  The application should free any memory associated with this
+ * pointer before png_write_destroy() or png_read_destroy() are called.
+ */
+png_voidp PNGAPI
+png_get_io_ptr(png_structp png_ptr)
+{
+   return (png_ptr->io_ptr);
+}
+
+#if !defined(PNG_NO_STDIO)
+/* Initialize the default input/output functions for the PNG file.  If you
+ * use your own read or write routines, you can call either png_set_read_fn()
+ * or png_set_write_fn() instead of png_init_io().  If you have defined
+ * PNG_NO_STDIO, you must use a function of your own because "FILE *" isn't
+ * necessarily available.
+ */
+void PNGAPI
+png_init_io(png_structp png_ptr, png_FILE_p fp)
+{
+   png_debug(1, "in png_init_io\n");
+   png_ptr->io_ptr = (png_voidp)fp;
+}
+#endif
+
+#if defined(PNG_TIME_RFC1123_SUPPORTED)
+/* Convert the supplied time into an RFC 1123 string suitable for use in
+ * a "Creation Time" or other text-based time string.
+ */
+png_charp PNGAPI
+png_convert_to_rfc1123(png_structp png_ptr, png_timep ptime)
+{
+   static PNG_CONST char short_months[12][4] =
+        {"Jan", "Feb", "Mar", "Apr", "May", "Jun",
+         "Jul", "Aug", "Sep", "Oct", "Nov", "Dec"};
+
+   if (png_ptr->time_buffer == NULL)
+   {
+      png_ptr->time_buffer = (png_charp)png_malloc(png_ptr, (png_uint_32)(29*
+         png_sizeof(char)));
+   }
+
+#if defined(_WIN32_WCE)
+   {
+      wchar_t time_buf[29];
+      wsprintf(time_buf, TEXT("%d %S %d %02d:%02d:%02d +0000"),
+          ptime->day % 32, short_months[(ptime->month - 1) % 12],
+        ptime->year, ptime->hour % 24, ptime->minute % 60,
+          ptime->second % 61);
+      WideCharToMultiByte(CP_ACP, 0, time_buf, -1, png_ptr->time_buffer, 29,
+          NULL, NULL);
+   }
+#else
+#ifdef USE_FAR_KEYWORD
+   {
+      char near_time_buf[29];
+      sprintf(near_time_buf, "%d %s %d %02d:%02d:%02d +0000",
+          ptime->day % 32, short_months[(ptime->month - 1) % 12],
+          ptime->year, ptime->hour % 24, ptime->minute % 60,
+          ptime->second % 61);
+      png_memcpy(png_ptr->time_buffer, near_time_buf,
+          29*png_sizeof(char));
+   }
+#else
+   sprintf(png_ptr->time_buffer, "%d %s %d %02d:%02d:%02d +0000",
+       ptime->day % 32, short_months[(ptime->month - 1) % 12],
+       ptime->year, ptime->hour % 24, ptime->minute % 60,
+       ptime->second % 61);
+#endif
+#endif /* _WIN32_WCE */
+   return ((png_charp)png_ptr->time_buffer);
+}
+#endif /* PNG_TIME_RFC1123_SUPPORTED */
+
+#if 0
+/* Signature string for a PNG file. */
+png_bytep PNGAPI
+png_sig_bytes(void)
+{
+   return ((png_bytep)"\211\120\116\107\015\012\032\012");
+}
+#endif
+
+png_charp PNGAPI
+png_get_copyright(png_structp png_ptr)
+{
+   if (&png_ptr != NULL)  /* silence compiler warning about unused png_ptr */
+   return ((png_charp) "\n libpng version 1.2.8 - December 3, 2004\n\
+   Copyright (c) 1998-2004 Glenn Randers-Pehrson\n\
+   Copyright (c) 1996-1997 Andreas Dilger\n\
+   Copyright (c) 1995-1996 Guy Eric Schalnat, Group 42, Inc.\n");
+   return ((png_charp) "");
+}
+
+/* The following return the library version as a short string in the
+ * format 1.0.0 through 99.99.99zz.  To get the version of *.h files
+ * used with your application, print out PNG_LIBPNG_VER_STRING, which
+ * is defined in png.h.
+ * Note: now there is no difference between png_get_libpng_ver() and
+ * png_get_header_ver().  Due to the version_nn_nn_nn typedef guard,
+ * it is guaranteed that png.c uses the correct version of png.h.
+ */
+png_charp PNGAPI
+png_get_libpng_ver(png_structp png_ptr)
+{
+   /* Version of *.c files used when building libpng */
+   if (&png_ptr != NULL)  /* silence compiler warning about unused png_ptr */
+      return ((png_charp) PNG_LIBPNG_VER_STRING);
+   return ((png_charp) "");
+}
+
+png_charp PNGAPI
+png_get_header_ver(png_structp png_ptr)
+{
+   /* Version of *.h files used when building libpng */
+   if (&png_ptr != NULL)  /* silence compiler warning about unused png_ptr */
+      return ((png_charp) PNG_LIBPNG_VER_STRING);
+   return ((png_charp) "");
+}
+
+png_charp PNGAPI
+png_get_header_version(png_structp png_ptr)
+{
+   /* Returns longer string containing both version and date */
+   if (&png_ptr != NULL)  /* silence compiler warning about unused png_ptr */
+      return ((png_charp) PNG_HEADER_VERSION_STRING);
+   return ((png_charp) "");
+}
+
+#ifdef PNG_HANDLE_AS_UNKNOWN_SUPPORTED
+int PNGAPI
+png_handle_as_unknown(png_structp png_ptr, png_bytep chunk_name)
+{
+   /* check chunk_name and return "keep" value if it's on the list, else 0 */
+   int i;
+   png_bytep p;
+   if((png_ptr == NULL && chunk_name == NULL) || png_ptr->num_chunk_list<=0)
+      return 0;
+   p=png_ptr->chunk_list+png_ptr->num_chunk_list*5-5;
+   for (i = png_ptr->num_chunk_list; i; i--, p-=5)
+      if (!png_memcmp(chunk_name, p, 4))
+        return ((int)*(p+4));
+   return 0;
+}
+#endif
+
+/* This function, added to libpng-1.0.6g, is untested. */
+int PNGAPI
+png_reset_zstream(png_structp png_ptr)
+{
+   return (inflateReset(&png_ptr->zstream));
+}
+
+/* This function was added to libpng-1.0.7 */
+png_uint_32 PNGAPI
+png_access_version_number(void)
+{
+   /* Version of *.c files used when building libpng */
+   return((png_uint_32) PNG_LIBPNG_VER);
+}
+
+
+#if !defined(PNG_1_0_X)
+#if defined(PNG_ASSEMBLER_CODE_SUPPORTED)
+    /* GRR:  could add this:   && defined(PNG_MMX_CODE_SUPPORTED) */
+/* this INTERNAL function was added to libpng 1.2.0 */
+void /* PRIVATE */
+png_init_mmx_flags (png_structp png_ptr)
+{
+    png_ptr->mmx_rowbytes_threshold = 0;
+    png_ptr->mmx_bitdepth_threshold = 0;
+
+#  if (defined(PNG_USE_PNGVCRD) || defined(PNG_USE_PNGGCCRD))
+
+    png_ptr->asm_flags |= PNG_ASM_FLAG_MMX_SUPPORT_COMPILED;
+
+    if (png_mmx_support() > 0) {
+        png_ptr->asm_flags |= PNG_ASM_FLAG_MMX_SUPPORT_IN_CPU
+#    ifdef PNG_HAVE_ASSEMBLER_COMBINE_ROW
+                              | PNG_ASM_FLAG_MMX_READ_COMBINE_ROW
+#    endif
+#    ifdef PNG_HAVE_ASSEMBLER_READ_INTERLACE
+                              | PNG_ASM_FLAG_MMX_READ_INTERLACE
+#    endif
+#    ifndef PNG_HAVE_ASSEMBLER_READ_FILTER_ROW
+                              ;
+#    else
+                              | PNG_ASM_FLAG_MMX_READ_FILTER_SUB
+                              | PNG_ASM_FLAG_MMX_READ_FILTER_UP
+                              | PNG_ASM_FLAG_MMX_READ_FILTER_AVG
+                              | PNG_ASM_FLAG_MMX_READ_FILTER_PAETH ;
+
+        png_ptr->mmx_rowbytes_threshold = PNG_MMX_ROWBYTES_THRESHOLD_DEFAULT;
+        png_ptr->mmx_bitdepth_threshold = PNG_MMX_BITDEPTH_THRESHOLD_DEFAULT;
+#    endif
+    } else {
+        png_ptr->asm_flags &= ~( PNG_ASM_FLAG_MMX_SUPPORT_IN_CPU
+                               | PNG_MMX_READ_FLAGS
+                               | PNG_MMX_WRITE_FLAGS );
+    }
+
+#  else /* !((PNGVCRD || PNGGCCRD) && PNG_ASSEMBLER_CODE_SUPPORTED)) */
+
+    /* clear all MMX flags; no support is compiled in */
+    png_ptr->asm_flags &= ~( PNG_MMX_FLAGS );
+
+#  endif /* ?(PNGVCRD || PNGGCCRD) */
+}
+
+#endif /* !(PNG_ASSEMBLER_CODE_SUPPORTED) */
+
+/* this function was added to libpng 1.2.0 */
+#if !defined(PNG_USE_PNGGCCRD) && \
+    !(defined(PNG_ASSEMBLER_CODE_SUPPORTED) && defined(PNG_USE_PNGVCRD))
+int PNGAPI
+png_mmx_support(void)
+{
+    return -1;
+}
+#endif
+#endif /* PNG_1_0_X */
+
+#ifdef PNG_SIZE_T
+/* Added at libpng version 1.2.6 */
+   PNG_EXTERN png_size_t PNGAPI png_convert_size PNGARG((size_t size));
+png_size_t PNGAPI
+png_convert_size(size_t size)
+{
+  if (size > (png_size_t)-1)
+     PNG_ABORT();  /* We haven't got access to png_ptr, so no png_error() */
+  return ((png_size_t)size);
+}
+#endif /* PNG_SIZE_T */
diff --git a/src/SFML/Graphics/libpng/png.h b/src/SFML/Graphics/libpng/png.h
new file mode 100755
index 0000000..1256923
--- /dev/null
+++ b/src/SFML/Graphics/libpng/png.h
@@ -0,0 +1,3419 @@
+/* png.h - header file for PNG reference library
+ *
+ * libpng version 1.2.8 - December 3, 2004
+ * Copyright (c) 1998-2004 Glenn Randers-Pehrson
+ * (Version 0.96 Copyright (c) 1996, 1997 Andreas Dilger)
+ * (Version 0.88 Copyright (c) 1995, 1996 Guy Eric Schalnat, Group 42, Inc.)
+ *
+ * Authors and maintainers:
+ *  libpng versions 0.71, May 1995, through 0.88, January 1996: Guy Schalnat
+ *  libpng versions 0.89c, June 1996, through 0.96, May 1997: Andreas Dilger
+ *  libpng versions 0.97, January 1998, through 1.2.8 - December 3, 2004: Glenn
+ *  See also "Contributing Authors", below.
+ *
+ * Note about libpng version numbers:
+ *
+ *    Due to various miscommunications, unforeseen code incompatibilities
+ *    and occasional factors outside the authors' control, version numbering
+ *    on the library has not always been consistent and straightforward.
+ *    The following table summarizes matters since version 0.89c, which was
+ *    the first widely used release:
+ *
+ *    source                 png.h  png.h  shared-lib
+ *    version                string   int  version
+ *    -------                ------ -----  ----------
+ *    0.89c "1.0 beta 3"     0.89      89  1.0.89
+ *    0.90  "1.0 beta 4"     0.90      90  0.90  [should have been 2.0.90]
+ *    0.95  "1.0 beta 5"     0.95      95  0.95  [should have been 2.0.95]
+ *    0.96  "1.0 beta 6"     0.96      96  0.96  [should have been 2.0.96]
+ *    0.97b "1.00.97 beta 7" 1.00.97   97  1.0.1 [should have been 2.0.97]
+ *    0.97c                  0.97      97  2.0.97
+ *    0.98                   0.98      98  2.0.98
+ *    0.99                   0.99      98  2.0.99
+ *    0.99a-m                0.99      99  2.0.99
+ *    1.00                   1.00     100  2.1.0 [100 should be 10000]
+ *    1.0.0      (from here on, the   100  2.1.0 [100 should be 10000]
+ *    1.0.1       png.h string is   10001  2.1.0
+ *    1.0.1a-e    identical to the  10002  from here on, the shared library
+ *    1.0.2       source version)   10002  is 2.V where V is the source code
+ *    1.0.2a-b                      10003  version, except as noted.
+ *    1.0.3                         10003
+ *    1.0.3a-d                      10004
+ *    1.0.4                         10004
+ *    1.0.4a-f                      10005
+ *    1.0.5 (+ 2 patches)           10005
+ *    1.0.5a-d                      10006
+ *    1.0.5e-r                      10100 (not source compatible)
+ *    1.0.5s-v                      10006 (not binary compatible)
+ *    1.0.6 (+ 3 patches)           10006 (still binary incompatible)
+ *    1.0.6d-f                      10007 (still binary incompatible)
+ *    1.0.6g                        10007
+ *    1.0.6h                        10007  10.6h (testing xy.z so-numbering)
+ *    1.0.6i                        10007  10.6i
+ *    1.0.6j                        10007  2.1.0.6j (incompatible with 1.0.0)
+ *    1.0.7beta11-14        DLLNUM  10007  2.1.0.7beta11-14 (binary compatible)
+ *    1.0.7beta15-18           1    10007  2.1.0.7beta15-18 (binary compatible)
+ *    1.0.7rc1-2               1    10007  2.1.0.7rc1-2 (binary compatible)
+ *    1.0.7                    1    10007  (still compatible)
+ *    1.0.8beta1-4             1    10008  2.1.0.8beta1-4
+ *    1.0.8rc1                 1    10008  2.1.0.8rc1
+ *    1.0.8                    1    10008  2.1.0.8
+ *    1.0.9beta1-6             1    10009  2.1.0.9beta1-6
+ *    1.0.9rc1                 1    10009  2.1.0.9rc1
+ *    1.0.9beta7-10            1    10009  2.1.0.9beta7-10
+ *    1.0.9rc2                 1    10009  2.1.0.9rc2
+ *    1.0.9                    1    10009  2.1.0.9
+ *    1.0.10beta1              1    10010  2.1.0.10beta1
+ *    1.0.10rc1                1    10010  2.1.0.10rc1
+ *    1.0.10                   1    10010  2.1.0.10
+ *    1.0.11beta1-3            1    10011  2.1.0.11beta1-3
+ *    1.0.11rc1                1    10011  2.1.0.11rc1
+ *    1.0.11                   1    10011  2.1.0.11
+ *    1.0.12beta1-2            2    10012  2.1.0.12beta1-2
+ *    1.0.12rc1                2    10012  2.1.0.12rc1
+ *    1.0.12                   2    10012  2.1.0.12
+ *    1.1.0a-f                 -    10100  2.1.1.0a-f (branch abandoned)
+ *    1.2.0beta1-2             2    10200  2.1.2.0beta1-2
+ *    1.2.0beta3-5             3    10200  3.1.2.0beta3-5
+ *    1.2.0rc1                 3    10200  3.1.2.0rc1
+ *    1.2.0                    3    10200  3.1.2.0
+ *    1.2.1beta1-4             3    10201  3.1.2.1beta1-4
+ *    1.2.1rc1-2               3    10201  3.1.2.1rc1-2
+ *    1.2.1                    3    10201  3.1.2.1
+ *    1.2.2beta1-6            12    10202  12.so.0.1.2.2beta1-6
+ *    1.0.13beta1             10    10013  10.so.0.1.0.13beta1
+ *    1.0.13rc1               10    10013  10.so.0.1.0.13rc1
+ *    1.2.2rc1                12    10202  12.so.0.1.2.2rc1
+ *    1.0.13                  10    10013  10.so.0.1.0.13
+ *    1.2.2                   12    10202  12.so.0.1.2.2
+ *    1.2.3rc1-6              12    10203  12.so.0.1.2.3rc1-6
+ *    1.2.3                   12    10203  12.so.0.1.2.3
+ *    1.2.4beta1-3            13    10204  12.so.0.1.2.4beta1-3
+ *    1.0.14rc1               13    10014  10.so.0.1.0.14rc1
+ *    1.2.4rc1                13    10204  12.so.0.1.2.4rc1
+ *    1.0.14                  10    10014  10.so.0.1.0.14
+ *    1.2.4                   13    10204  12.so.0.1.2.4
+ *    1.2.5beta1-2            13    10205  12.so.0.1.2.5beta1-2
+ *    1.0.15rc1-3             10    10015  10.so.0.1.0.15rc1-3
+ *    1.2.5rc1-3              13    10205  12.so.0.1.2.5rc1-3
+ *    1.0.15                  10    10015  10.so.0.1.0.15
+ *    1.2.5                   13    10205  12.so.0.1.2.5
+ *    1.2.6beta1-4            13    10206  12.so.0.1.2.6beta1-4
+ *    1.0.16                  10    10016  10.so.0.1.0.16
+ *    1.2.6                   13    10206  12.so.0.1.2.6
+ *    1.2.7beta1-2            13    10207  12.so.0.1.2.7beta1-2
+ *    1.0.17rc1               10    10017  12.so.0.1.0.17rc1
+ *    1.2.7rc1                13    10207  12.so.0.1.2.7rc1
+ *    1.0.17                  10    10017  12.so.0.1.0.17
+ *    1.2.7                   13    10207  12.so.0.1.2.7
+ *    1.2.8beta1-5            13    10208  12.so.0.1.2.8beta1-5
+ *    1.0.18rc1-5             10    10018  12.so.0.1.0.18rc1-5
+ *    1.2.8rc1-5              13    10208  12.so.0.1.2.8rc1-5
+ *    1.0.18                  10    10018  12.so.0.1.0.18
+ *    1.2.8                   13    10208  12.so.0.1.2.8
+ *
+ *    Henceforth the source version will match the shared-library major
+ *    and minor numbers; the shared-library major version number will be
+ *    used for changes in backward compatibility, as it is intended.  The
+ *    PNG_LIBPNG_VER macro, which is not used within libpng but is available
+ *    for applications, is an unsigned integer of the form xyyzz corresponding
+ *    to the source version x.y.z (leading zeros in y and z).  Beta versions
+ *    were given the previous public release number plus a letter, until
+ *    version 1.0.6j; from then on they were given the upcoming public
+ *    release number plus "betaNN" or "rcN".
+ *
+ *    Binary incompatibility exists only when applications make direct access
+ *    to the info_ptr or png_ptr members through png.h, and the compiled
+ *    application is loaded with a different version of the library.
+ *
+ *    DLLNUM will change each time there are forward or backward changes
+ *    in binary compatibility (e.g., when a new feature is added).
+ *
+ * See libpng.txt or libpng.3 for more information.  The PNG specification
+ * is available as a W3C Recommendation and as an ISO Specification,
+ * <http://www.w3.org/TR/2003/REC-PNG-20031110/
+ */
+
+/*
+ * COPYRIGHT NOTICE, DISCLAIMER, and LICENSE:
+ *
+ * If you modify libpng you may insert additional notices immediately following
+ * this sentence.
+ *
+ * libpng versions 1.2.6, August 15, 2004, through 1.2.8, December 3, 2004, are
+ * Copyright (c) 2004 Glenn Randers-Pehrson, and are
+ * distributed according to the same disclaimer and license as libpng-1.2.5
+ * with the following individual added to the list of Contributing Authors:
+ *
+ *    Cosmin Truta
+ *
+ * libpng versions 1.0.7, July 1, 2000, through 1.2.5, October 3, 2002, are
+ * Copyright (c) 2000-2002 Glenn Randers-Pehrson, and are
+ * distributed according to the same disclaimer and license as libpng-1.0.6
+ * with the following individuals added to the list of Contributing Authors:
+ *
+ *    Simon-Pierre Cadieux
+ *    Eric S. Raymond
+ *    Gilles Vollant
+ *
+ * and with the following additions to the disclaimer:
+ *
+ *    There is no warranty against interference with your enjoyment of the
+ *    library or against infringement.  There is no warranty that our
+ *    efforts or the library will fulfill any of your particular purposes
+ *    or needs.  This library is provided with all faults, and the entire
+ *    risk of satisfactory quality, performance, accuracy, and effort is with
+ *    the user.
+ *
+ * libpng versions 0.97, January 1998, through 1.0.6, March 20, 2000, are
+ * Copyright (c) 1998, 1999, 2000 Glenn Randers-Pehrson, and are
+ * distributed according to the same disclaimer and license as libpng-0.96,
+ * with the following individuals added to the list of Contributing Authors:
+ *
+ *    Tom Lane
+ *    Glenn Randers-Pehrson
+ *    Willem van Schaik
+ *
+ * libpng versions 0.89, June 1996, through 0.96, May 1997, are
+ * Copyright (c) 1996, 1997 Andreas Dilger
+ * Distributed according to the same disclaimer and license as libpng-0.88,
+ * with the following individuals added to the list of Contributing Authors:
+ *
+ *    John Bowler
+ *    Kevin Bracey
+ *    Sam Bushell
+ *    Magnus Holmgren
+ *    Greg Roelofs
+ *    Tom Tanner
+ *
+ * libpng versions 0.5, May 1995, through 0.88, January 1996, are
+ * Copyright (c) 1995, 1996 Guy Eric Schalnat, Group 42, Inc.
+ *
+ * For the purposes of this copyright and license, "Contributing Authors"
+ * is defined as the following set of individuals:
+ *
+ *    Andreas Dilger
+ *    Dave Martindale
+ *    Guy Eric Schalnat
+ *    Paul Schmidt
+ *    Tim Wegner
+ *
+ * The PNG Reference Library is supplied "AS IS".  The Contributing Authors
+ * and Group 42, Inc. disclaim all warranties, expressed or implied,
+ * including, without limitation, the warranties of merchantability and of
+ * fitness for any purpose.  The Contributing Authors and Group 42, Inc.
+ * assume no liability for direct, indirect, incidental, special, exemplary,
+ * or consequential damages, which may result from the use of the PNG
+ * Reference Library, even if advised of the possibility of such damage.
+ *
+ * Permission is hereby granted to use, copy, modify, and distribute this
+ * source code, or portions hereof, for any purpose, without fee, subject
+ * to the following restrictions:
+ *
+ * 1. The origin of this source code must not be misrepresented.
+ *
+ * 2. Altered versions must be plainly marked as such and
+ * must not be misrepresented as being the original source.
+ *
+ * 3. This Copyright notice may not be removed or altered from
+ *    any source or altered source distribution.
+ *
+ * The Contributing Authors and Group 42, Inc. specifically permit, without
+ * fee, and encourage the use of this source code as a component to
+ * supporting the PNG file format in commercial products.  If you use this
+ * source code in a product, acknowledgment is not required but would be
+ * appreciated.
+ */
+
+/*
+ * A "png_get_copyright" function is available, for convenient use in "about"
+ * boxes and the like:
+ *
+ * printf("%s",png_get_copyright(NULL));
+ *
+ * Also, the PNG logo (in PNG format, of course) is supplied in the
+ * files "pngbar.png" and "pngbar.jpg (88x31) and "pngnow.png" (98x31).
+ */
+
+/*
+ * Libpng is OSI Certified Open Source Software.  OSI Certified is a
+ * certification mark of the Open Source Initiative.
+ */
+
+/*
+ * The contributing authors would like to thank all those who helped
+ * with testing, bug fixes, and patience.  This wouldn't have been
+ * possible without all of you.
+ *
+ * Thanks to Frank J. T. Wojcik for helping with the documentation.
+ */
+
+/*
+ * Y2K compliance in libpng:
+ * =========================
+ *
+ *    December 3, 2004
+ *
+ *    Since the PNG Development group is an ad-hoc body, we can't make
+ *    an official declaration.
+ *
+ *    This is your unofficial assurance that libpng from version 0.71 and
+ *    upward through 1.2.8 are Y2K compliant.  It is my belief that earlier
+ *    versions were also Y2K compliant.
+ *
+ *    Libpng only has three year fields.  One is a 2-byte unsigned integer
+ *    that will hold years up to 65535.  The other two hold the date in text
+ *    format, and will hold years up to 9999.
+ *
+ *    The integer is
+ *        "png_uint_16 year" in png_time_struct.
+ *
+ *    The strings are
+ *        "png_charp time_buffer" in png_struct and
+ *        "near_time_buffer", which is a local character string in png.c.
+ *
+ *    There are seven time-related functions:
+ *        png.c: png_convert_to_rfc_1123() in png.c
+ *          (formerly png_convert_to_rfc_1152() in error)
+ *        png_convert_from_struct_tm() in pngwrite.c, called in pngwrite.c
+ *        png_convert_from_time_t() in pngwrite.c
+ *        png_get_tIME() in pngget.c
+ *        png_handle_tIME() in pngrutil.c, called in pngread.c
+ *        png_set_tIME() in pngset.c
+ *        png_write_tIME() in pngwutil.c, called in pngwrite.c
+ *
+ *    All handle dates properly in a Y2K environment.  The
+ *    png_convert_from_time_t() function calls gmtime() to convert from system
+ *    clock time, which returns (year - 1900), which we properly convert to
+ *    the full 4-digit year.  There is a possibility that applications using
+ *    libpng are not passing 4-digit years into the png_convert_to_rfc_1123()
+ *    function, or that they are incorrectly passing only a 2-digit year
+ *    instead of "year - 1900" into the png_convert_from_struct_tm() function,
+ *    but this is not under our control.  The libpng documentation has always
+ *    stated that it works with 4-digit years, and the APIs have been
+ *    documented as such.
+ *
+ *    The tIME chunk itself is also Y2K compliant.  It uses a 2-byte unsigned
+ *    integer to hold the year, and can hold years as large as 65535.
+ *
+ *    zlib, upon which libpng depends, is also Y2K compliant.  It contains
+ *    no date-related code.
+ *
+ *       Glenn Randers-Pehrson
+ *       libpng maintainer
+ *       PNG Development Group
+ */
+
+#ifndef PNG_H
+#define PNG_H
+
+/* This is not the place to learn how to use libpng.  The file libpng.txt
+ * describes how to use libpng, and the file example.c summarizes it
+ * with some code on which to build.  This file is useful for looking
+ * at the actual function definitions and structure components.
+ */
+
+/* Version information for png.h - this should match the version in png.c */
+#define PNG_LIBPNG_VER_STRING "1.2.8"
+#define PNG_HEADER_VERSION_STRING \
+   " libpng version 1.2.8 - December 3, 2004 (header)\n"
+
+#define PNG_LIBPNG_VER_SONUM   0
+#define PNG_LIBPNG_VER_DLLNUM  13
+
+/* These should match the first 3 components of PNG_LIBPNG_VER_STRING: */
+#define PNG_LIBPNG_VER_MAJOR   1
+#define PNG_LIBPNG_VER_MINOR   2
+#define PNG_LIBPNG_VER_RELEASE 8
+/* This should match the numeric part of the final component of
+ * PNG_LIBPNG_VER_STRING, omitting any leading zero: */
+
+#define PNG_LIBPNG_VER_BUILD  0
+
+/* Release Status */
+#define PNG_LIBPNG_BUILD_ALPHA    1
+#define PNG_LIBPNG_BUILD_BETA     2
+#define PNG_LIBPNG_BUILD_RC       3
+#define PNG_LIBPNG_BUILD_STABLE   4
+#define PNG_LIBPNG_BUILD_RELEASE_STATUS_MASK 7
+  
+/* Release-Specific Flags */
+#define PNG_LIBPNG_BUILD_PATCH    8 /* Can be OR'ed with
+                                       PNG_LIBPNG_BUILD_STABLE only */
+#define PNG_LIBPNG_BUILD_PRIVATE 16 /* Cannot be OR'ed with
+                                       PNG_LIBPNG_BUILD_SPECIAL */
+#define PNG_LIBPNG_BUILD_SPECIAL 32 /* Cannot be OR'ed with
+                                       PNG_LIBPNG_BUILD_PRIVATE */
+
+#define PNG_LIBPNG_BUILD_BASE_TYPE PNG_LIBPNG_BUILD_STABLE
+
+/* Careful here.  At one time, Guy wanted to use 082, but that would be octal.
+ * We must not include leading zeros.
+ * Versions 0.7 through 1.0.0 were in the range 0 to 100 here (only
+ * version 1.0.0 was mis-numbered 100 instead of 10000).  From
+ * version 1.0.1 it's    xxyyzz, where x=major, y=minor, z=release */
+#define PNG_LIBPNG_VER 10208 /* 1.2.8 */
+
+#ifndef PNG_VERSION_INFO_ONLY
+/* include the compression library's header */
+#include "../zlib/zlib.h"
+#endif
+
+/* include all user configurable info, including optional assembler routines */
+#include "pngconf.h"
+
+/*
+ * Added at libpng-1.2.8 */
+/* Ref MSDN: Private as priority over Special
+ * VS_FF_PRIVATEBUILD File *was not* built using standard release
+ * procedures. If this value is given, the StringFileInfo block must
+ * contain a PrivateBuild string. 
+ *
+ * VS_FF_SPECIALBUILD File *was* built by the original company using
+ * standard release procedures but is a variation of the standard
+ * file of the same version number. If this value is given, the
+ * StringFileInfo block must contain a SpecialBuild string. 
+ */
+
+#if defined(PNG_USER_PRIVATEBUILD)
+#  define PNG_LIBPNG_BUILD_TYPE PNG_LIBPNG_BUILD_BASE_TYPE | \
+          PNG_LIBPNG_BUILD_PRIVATE
+#else
+#  if defined(PNG_LIBPNG_SPECIALBUILD)
+#    define PNG_LIBPNG_BUILD_TYPE PNG_LIBPNG_BUILD_BASE_TYPE | \
+            PNG_LIBPNG_BUILD_SPECIAL
+#  else
+#    define PNG_LIBPNG_BUILD_TYPE PNG_LIBPNG_BUILD_BASE_TYPE
+#  endif
+#endif
+
+#ifndef PNG_VERSION_INFO_ONLY
+
+/* Inhibit C++ name-mangling for libpng functions but not for system calls. */
+#ifdef __cplusplus
+extern "C" {
+#endif /* __cplusplus */
+
+/* This file is arranged in several sections.  The first section contains
+ * structure and type definitions.  The second section contains the external
+ * library functions, while the third has the internal library functions,
+ * which applications aren't expected to use directly.
+ */
+
+#ifndef PNG_NO_TYPECAST_NULL
+#define int_p_NULL                (int *)NULL
+#define png_bytep_NULL            (png_bytep)NULL
+#define png_bytepp_NULL           (png_bytepp)NULL
+#define png_doublep_NULL          (png_doublep)NULL
+#define png_error_ptr_NULL        (png_error_ptr)NULL
+#define png_flush_ptr_NULL        (png_flush_ptr)NULL
+#define png_free_ptr_NULL         (png_free_ptr)NULL
+#define png_infopp_NULL           (png_infopp)NULL
+#define png_malloc_ptr_NULL       (png_malloc_ptr)NULL
+#define png_read_status_ptr_NULL  (png_read_status_ptr)NULL
+#define png_rw_ptr_NULL           (png_rw_ptr)NULL
+#define png_structp_NULL          (png_structp)NULL
+#define png_uint_16p_NULL         (png_uint_16p)NULL
+#define png_voidp_NULL            (png_voidp)NULL
+#define png_write_status_ptr_NULL (png_write_status_ptr)NULL
+#else
+#define int_p_NULL                NULL
+#define png_bytep_NULL            NULL
+#define png_bytepp_NULL           NULL
+#define png_doublep_NULL          NULL
+#define png_error_ptr_NULL        NULL
+#define png_flush_ptr_NULL        NULL
+#define png_free_ptr_NULL         NULL
+#define png_infopp_NULL           NULL
+#define png_malloc_ptr_NULL       NULL
+#define png_read_status_ptr_NULL  NULL
+#define png_rw_ptr_NULL           NULL
+#define png_structp_NULL          NULL
+#define png_uint_16p_NULL         NULL
+#define png_voidp_NULL            NULL
+#define png_write_status_ptr_NULL NULL
+#endif
+
+/* variables declared in png.c - only it needs to define PNG_NO_EXTERN */
+#if !defined(PNG_NO_EXTERN) || defined(PNG_ALWAYS_EXTERN)
+/* Version information for C files, stored in png.c.  This had better match
+ * the version above.
+ */
+#ifdef PNG_USE_GLOBAL_ARRAYS
+PNG_EXPORT_VAR (const char) png_libpng_ver[18];
+  /* need room for 99.99.99beta99z */
+#else
+#define png_libpng_ver png_get_header_ver(NULL)
+#endif
+
+#ifdef PNG_USE_GLOBAL_ARRAYS
+/* This was removed in version 1.0.5c */
+/* Structures to facilitate easy interlacing.  See png.c for more details */
+PNG_EXPORT_VAR (const int FARDATA) png_pass_start[7];
+PNG_EXPORT_VAR (const int FARDATA) png_pass_inc[7];
+PNG_EXPORT_VAR (const int FARDATA) png_pass_ystart[7];
+PNG_EXPORT_VAR (const int FARDATA) png_pass_yinc[7];
+PNG_EXPORT_VAR (const int FARDATA) png_pass_mask[7];
+PNG_EXPORT_VAR (const int FARDATA) png_pass_dsp_mask[7];
+#ifdef PNG_HAVE_ASSEMBLER_COMBINE_ROW
+PNG_EXPORT_VAR (const int FARDATA) png_pass_width[7];
+#endif
+/* This isn't currently used.  If you need it, see png.c for more details.
+PNG_EXPORT_VAR (const int FARDATA) png_pass_height[7];
+*/
+#endif
+
+#endif /* PNG_NO_EXTERN */
+
+/* Three color definitions.  The order of the red, green, and blue, (and the
+ * exact size) is not important, although the size of the fields need to
+ * be png_byte or png_uint_16 (as defined below).
+ */
+typedef struct png_color_struct
+{
+   png_byte red;
+   png_byte green;
+   png_byte blue;
+} png_color;
+typedef png_color FAR * png_colorp;
+typedef png_color FAR * FAR * png_colorpp;
+
+typedef struct png_color_16_struct
+{
+   png_byte index;    /* used for palette files */
+   png_uint_16 red;   /* for use in red green blue files */
+   png_uint_16 green;
+   png_uint_16 blue;
+   png_uint_16 gray;  /* for use in grayscale files */
+} png_color_16;
+typedef png_color_16 FAR * png_color_16p;
+typedef png_color_16 FAR * FAR * png_color_16pp;
+
+typedef struct png_color_8_struct
+{
+   png_byte red;   /* for use in red green blue files */
+   png_byte green;
+   png_byte blue;
+   png_byte gray;  /* for use in grayscale files */
+   png_byte alpha; /* for alpha channel files */
+} png_color_8;
+typedef png_color_8 FAR * png_color_8p;
+typedef png_color_8 FAR * FAR * png_color_8pp;
+
+/*
+ * The following two structures are used for the in-core representation
+ * of sPLT chunks.
+ */
+typedef struct png_sPLT_entry_struct
+{
+   png_uint_16 red;
+   png_uint_16 green;
+   png_uint_16 blue;
+   png_uint_16 alpha;
+   png_uint_16 frequency;
+} png_sPLT_entry;
+typedef png_sPLT_entry FAR * png_sPLT_entryp;
+typedef png_sPLT_entry FAR * FAR * png_sPLT_entrypp;
+
+/*  When the depth of the sPLT palette is 8 bits, the color and alpha samples
+ *  occupy the LSB of their respective members, and the MSB of each member
+ *  is zero-filled.  The frequency member always occupies the full 16 bits.
+ */
+
+typedef struct png_sPLT_struct
+{
+   png_charp name;           /* palette name */
+   png_byte depth;           /* depth of palette samples */
+   png_sPLT_entryp entries;  /* palette entries */
+   png_int_32 nentries;      /* number of palette entries */
+} png_sPLT_t;
+typedef png_sPLT_t FAR * png_sPLT_tp;
+typedef png_sPLT_t FAR * FAR * png_sPLT_tpp;
+
+#ifdef PNG_TEXT_SUPPORTED
+/* png_text holds the contents of a text/ztxt/itxt chunk in a PNG file,
+ * and whether that contents is compressed or not.  The "key" field
+ * points to a regular zero-terminated C string.  The "text", "lang", and
+ * "lang_key" fields can be regular C strings, empty strings, or NULL pointers.
+ * However, the * structure returned by png_get_text() will always contain
+ * regular zero-terminated C strings (possibly empty), never NULL pointers,
+ * so they can be safely used in printf() and other string-handling functions.
+ */
+typedef struct png_text_struct
+{
+   int  compression;       /* compression value:
+                             -1: tEXt, none
+                              0: zTXt, deflate
+                              1: iTXt, none
+                              2: iTXt, deflate  */
+   png_charp key;          /* keyword, 1-79 character description of "text" */
+   png_charp text;         /* comment, may be an empty string (ie "")
+                              or a NULL pointer */
+   png_size_t text_length; /* length of the text string */
+#ifdef PNG_iTXt_SUPPORTED
+   png_size_t itxt_length; /* length of the itxt string */
+   png_charp lang;         /* language code, 0-79 characters
+                              or a NULL pointer */
+   png_charp lang_key;     /* keyword translated UTF-8 string, 0 or more
+                              chars or a NULL pointer */
+#endif
+} png_text;
+typedef png_text FAR * png_textp;
+typedef png_text FAR * FAR * png_textpp;
+#endif
+
+/* Supported compression types for text in PNG files (tEXt, and zTXt).
+ * The values of the PNG_TEXT_COMPRESSION_ defines should NOT be changed. */
+#define PNG_TEXT_COMPRESSION_NONE_WR -3
+#define PNG_TEXT_COMPRESSION_zTXt_WR -2
+#define PNG_TEXT_COMPRESSION_NONE    -1
+#define PNG_TEXT_COMPRESSION_zTXt     0
+#define PNG_ITXT_COMPRESSION_NONE     1
+#define PNG_ITXT_COMPRESSION_zTXt     2
+#define PNG_TEXT_COMPRESSION_LAST     3  /* Not a valid value */
+
+/* png_time is a way to hold the time in an machine independent way.
+ * Two conversions are provided, both from time_t and struct tm.  There
+ * is no portable way to convert to either of these structures, as far
+ * as I know.  If you know of a portable way, send it to me.  As a side
+ * note - PNG has always been Year 2000 compliant!
+ */
+typedef struct png_time_struct
+{
+   png_uint_16 year; /* full year, as in, 1995 */
+   png_byte month;   /* month of year, 1 - 12 */
+   png_byte day;     /* day of month, 1 - 31 */
+   png_byte hour;    /* hour of day, 0 - 23 */
+   png_byte minute;  /* minute of hour, 0 - 59 */
+   png_byte second;  /* second of minute, 0 - 60 (for leap seconds) */
+} png_time;
+typedef png_time FAR * png_timep;
+typedef png_time FAR * FAR * png_timepp;
+
+#if defined(PNG_UNKNOWN_CHUNKS_SUPPORTED)
+/* png_unknown_chunk is a structure to hold queued chunks for which there is
+ * no specific support.  The idea is that we can use this to queue
+ * up private chunks for output even though the library doesn't actually
+ * know about their semantics.
+ */
+typedef struct png_unknown_chunk_t
+{
+    png_byte name[5];
+    png_byte *data;
+    png_size_t size;
+
+    /* libpng-using applications should NOT directly modify this byte. */
+    png_byte location; /* mode of operation at read time */
+}
+png_unknown_chunk;
+typedef png_unknown_chunk FAR * png_unknown_chunkp;
+typedef png_unknown_chunk FAR * FAR * png_unknown_chunkpp;
+#endif
+
+/* png_info is a structure that holds the information in a PNG file so
+ * that the application can find out the characteristics of the image.
+ * If you are reading the file, this structure will tell you what is
+ * in the PNG file.  If you are writing the file, fill in the information
+ * you want to put into the PNG file, then call png_write_info().
+ * The names chosen should be very close to the PNG specification, so
+ * consult that document for information about the meaning of each field.
+ *
+ * With libpng < 0.95, it was only possible to directly set and read the
+ * the values in the png_info_struct, which meant that the contents and
+ * order of the values had to remain fixed.  With libpng 0.95 and later,
+ * however, there are now functions that abstract the contents of
+ * png_info_struct from the application, so this makes it easier to use
+ * libpng with dynamic libraries, and even makes it possible to use
+ * libraries that don't have all of the libpng ancillary chunk-handing
+ * functionality.
+ *
+ * In any case, the order of the parameters in png_info_struct should NOT
+ * be changed for as long as possible to keep compatibility with applications
+ * that use the old direct-access method with png_info_struct.
+ *
+ * The following members may have allocated storage attached that should be
+ * cleaned up before the structure is discarded: palette, trans, text,
+ * pcal_purpose, pcal_units, pcal_params, hist, iccp_name, iccp_profile,
+ * splt_palettes, scal_unit, row_pointers, and unknowns.   By default, these
+ * are automatically freed when the info structure is deallocated, if they were
+ * allocated internally by libpng.  This behavior can be changed by means
+ * of the png_data_freer() function.
+ *
+ * More allocation details: all the chunk-reading functions that
+ * change these members go through the corresponding png_set_*
+ * functions.  A function to clear these members is available: see
+ * png_free_data().  The png_set_* functions do not depend on being
+ * able to point info structure members to any of the storage they are
+ * passed (they make their own copies), EXCEPT that the png_set_text
+ * functions use the same storage passed to them in the text_ptr or
+ * itxt_ptr structure argument, and the png_set_rows and png_set_unknowns
+ * functions do not make their own copies.
+ */
+typedef struct png_info_struct
+{
+   /* the following are necessary for every PNG file */
+   png_uint_32 width;       /* width of image in pixels (from IHDR) */
+   png_uint_32 height;      /* height of image in pixels (from IHDR) */
+   png_uint_32 valid;       /* valid chunk data (see PNG_INFO_ below) */
+   png_uint_32 rowbytes;    /* bytes needed to hold an untransformed row */
+   png_colorp palette;      /* array of color values (valid & PNG_INFO_PLTE) */
+   png_uint_16 num_palette; /* number of color entries in "palette" (PLTE) */
+   png_uint_16 num_trans;   /* number of transparent palette color (tRNS) */
+   png_byte bit_depth;      /* 1, 2, 4, 8, or 16 bits/channel (from IHDR) */
+   png_byte color_type;     /* see PNG_COLOR_TYPE_ below (from IHDR) */
+   /* The following three should have been named *_method not *_type */
+   png_byte compression_type; /* must be PNG_COMPRESSION_TYPE_BASE (IHDR) */
+   png_byte filter_type;    /* must be PNG_FILTER_TYPE_BASE (from IHDR) */
+   png_byte interlace_type; /* One of PNG_INTERLACE_NONE, PNG_INTERLACE_ADAM7 */
+
+   /* The following is informational only on read, and not used on writes. */
+   png_byte channels;       /* number of data channels per pixel (1, 2, 3, 4) */
+   png_byte pixel_depth;    /* number of bits per pixel */
+   png_byte spare_byte;     /* to align the data, and for future use */
+   png_byte signature[8];   /* magic bytes read by libpng from start of file */
+
+   /* The rest of the data is optional.  If you are reading, check the
+    * valid field to see if the information in these are valid.  If you
+    * are writing, set the valid field to those chunks you want written,
+    * and initialize the appropriate fields below.
+    */
+
+#if defined(PNG_gAMA_SUPPORTED) && defined(PNG_FLOATING_POINT_SUPPORTED)
+   /* The gAMA chunk describes the gamma characteristics of the system
+    * on which the image was created, normally in the range [1.0, 2.5].
+    * Data is valid if (valid & PNG_INFO_gAMA) is non-zero.
+    */
+   float gamma; /* gamma value of image, if (valid & PNG_INFO_gAMA) */
+#endif
+
+#if defined(PNG_sRGB_SUPPORTED)
+    /* GR-P, 0.96a */
+    /* Data valid if (valid & PNG_INFO_sRGB) non-zero. */
+   png_byte srgb_intent; /* sRGB rendering intent [0, 1, 2, or 3] */
+#endif
+
+#if defined(PNG_TEXT_SUPPORTED)
+   /* The tEXt, and zTXt chunks contain human-readable textual data in
+    * uncompressed, compressed, and optionally compressed forms, respectively.
+    * The data in "text" is an array of pointers to uncompressed,
+    * null-terminated C strings. Each chunk has a keyword that describes the
+    * textual data contained in that chunk.  Keywords are not required to be
+    * unique, and the text string may be empty.  Any number of text chunks may
+    * be in an image.
+    */
+   int num_text; /* number of comments read/to write */
+   int max_text; /* current size of text array */
+   png_textp text; /* array of comments read/to write */
+#endif /* PNG_TEXT_SUPPORTED */
+
+#if defined(PNG_tIME_SUPPORTED)
+   /* The tIME chunk holds the last time the displayed image data was
+    * modified.  See the png_time struct for the contents of this struct.
+    */
+   png_time mod_time;
+#endif
+
+#if defined(PNG_sBIT_SUPPORTED)
+   /* The sBIT chunk specifies the number of significant high-order bits
+    * in the pixel data.  Values are in the range [1, bit_depth], and are
+    * only specified for the channels in the pixel data.  The contents of
+    * the low-order bits is not specified.  Data is valid if
+    * (valid & PNG_INFO_sBIT) is non-zero.
+    */
+   png_color_8 sig_bit; /* significant bits in color channels */
+#endif
+
+#if defined(PNG_tRNS_SUPPORTED) || defined(PNG_READ_EXPAND_SUPPORTED) || \
+defined(PNG_READ_BACKGROUND_SUPPORTED)
+   /* The tRNS chunk supplies transparency data for paletted images and
+    * other image types that don't need a full alpha channel.  There are
+    * "num_trans" transparency values for a paletted image, stored in the
+    * same order as the palette colors, starting from index 0.  Values
+    * for the data are in the range [0, 255], ranging from fully transparent
+    * to fully opaque, respectively.  For non-paletted images, there is a
+    * single color specified that should be treated as fully transparent.
+    * Data is valid if (valid & PNG_INFO_tRNS) is non-zero.
+    */
+   png_bytep trans; /* transparent values for paletted image */
+   png_color_16 trans_values; /* transparent color for non-palette image */
+#endif
+
+#if defined(PNG_bKGD_SUPPORTED) || defined(PNG_READ_BACKGROUND_SUPPORTED)
+   /* The bKGD chunk gives the suggested image background color if the
+    * display program does not have its own background color and the image
+    * is needs to composited onto a background before display.  The colors
+    * in "background" are normally in the same color space/depth as the
+    * pixel data.  Data is valid if (valid & PNG_INFO_bKGD) is non-zero.
+    */
+   png_color_16 background;
+#endif
+
+#if defined(PNG_oFFs_SUPPORTED)
+   /* The oFFs chunk gives the offset in "offset_unit_type" units rightwards
+    * and downwards from the top-left corner of the display, page, or other
+    * application-specific co-ordinate space.  See the PNG_OFFSET_ defines
+    * below for the unit types.  Valid if (valid & PNG_INFO_oFFs) non-zero.
+    */
+   png_int_32 x_offset; /* x offset on page */
+   png_int_32 y_offset; /* y offset on page */
+   png_byte offset_unit_type; /* offset units type */
+#endif
+
+#if defined(PNG_pHYs_SUPPORTED)
+   /* The pHYs chunk gives the physical pixel density of the image for
+    * display or printing in "phys_unit_type" units (see PNG_RESOLUTION_
+    * defines below).  Data is valid if (valid & PNG_INFO_pHYs) is non-zero.
+    */
+   png_uint_32 x_pixels_per_unit; /* horizontal pixel density */
+   png_uint_32 y_pixels_per_unit; /* vertical pixel density */
+   png_byte phys_unit_type; /* resolution type (see PNG_RESOLUTION_ below) */
+#endif
+
+#if defined(PNG_hIST_SUPPORTED)
+   /* The hIST chunk contains the relative frequency or importance of the
+    * various palette entries, so that a viewer can intelligently select a
+    * reduced-color palette, if required.  Data is an array of "num_palette"
+    * values in the range [0,65535]. Data valid if (valid & PNG_INFO_hIST)
+    * is non-zero.
+    */
+   png_uint_16p hist;
+#endif
+
+#ifdef PNG_cHRM_SUPPORTED
+   /* The cHRM chunk describes the CIE color characteristics of the monitor
+    * on which the PNG was created.  This data allows the viewer to do gamut
+    * mapping of the input image to ensure that the viewer sees the same
+    * colors in the image as the creator.  Values are in the range
+    * [0.0, 0.8].  Data valid if (valid & PNG_INFO_cHRM) non-zero.
+    */
+#ifdef PNG_FLOATING_POINT_SUPPORTED
+   float x_white;
+   float y_white;
+   float x_red;
+   float y_red;
+   float x_green;
+   float y_green;
+   float x_blue;
+   float y_blue;
+#endif
+#endif
+
+#if defined(PNG_pCAL_SUPPORTED)
+   /* The pCAL chunk describes a transformation between the stored pixel
+    * values and original physical data values used to create the image.
+    * The integer range [0, 2^bit_depth - 1] maps to the floating-point
+    * range given by [pcal_X0, pcal_X1], and are further transformed by a
+    * (possibly non-linear) transformation function given by "pcal_type"
+    * and "pcal_params" into "pcal_units".  Please see the PNG_EQUATION_
+    * defines below, and the PNG-Group's PNG extensions document for a
+    * complete description of the transformations and how they should be
+    * implemented, and for a description of the ASCII parameter strings.
+    * Data values are valid if (valid & PNG_INFO_pCAL) non-zero.
+    */
+   png_charp pcal_purpose;  /* pCAL chunk description string */
+   png_int_32 pcal_X0;      /* minimum value */
+   png_int_32 pcal_X1;      /* maximum value */
+   png_charp pcal_units;    /* Latin-1 string giving physical units */
+   png_charpp pcal_params;  /* ASCII strings containing parameter values */
+   png_byte pcal_type;      /* equation type (see PNG_EQUATION_ below) */
+   png_byte pcal_nparams;   /* number of parameters given in pcal_params */
+#endif
+
+/* New members added in libpng-1.0.6 */
+#ifdef PNG_FREE_ME_SUPPORTED
+   png_uint_32 free_me;     /* flags items libpng is responsible for freeing */
+#endif
+
+#if defined(PNG_UNKNOWN_CHUNKS_SUPPORTED)
+   /* storage for unknown chunks that the library doesn't recognize. */
+   png_unknown_chunkp unknown_chunks;
+   png_size_t unknown_chunks_num;
+#endif
+
+#if defined(PNG_iCCP_SUPPORTED)
+   /* iCCP chunk data. */
+   png_charp iccp_name;     /* profile name */
+   png_charp iccp_profile;  /* International Color Consortium profile data */
+                            /* Note to maintainer: should be png_bytep */
+   png_uint_32 iccp_proflen;  /* ICC profile data length */
+   png_byte iccp_compression; /* Always zero */
+#endif
+
+#if defined(PNG_sPLT_SUPPORTED)
+   /* data on sPLT chunks (there may be more than one). */
+   png_sPLT_tp splt_palettes;
+   png_uint_32 splt_palettes_num;
+#endif
+
+#if defined(PNG_sCAL_SUPPORTED)
+   /* The sCAL chunk describes the actual physical dimensions of the
+    * subject matter of the graphic.  The chunk contains a unit specification
+    * a byte value, and two ASCII strings representing floating-point
+    * values.  The values are width and height corresponsing to one pixel
+    * in the image.  This external representation is converted to double
+    * here.  Data values are valid if (valid & PNG_INFO_sCAL) is non-zero.
+    */
+   png_byte scal_unit;         /* unit of physical scale */
+#ifdef PNG_FLOATING_POINT_SUPPORTED
+   double scal_pixel_width;    /* width of one pixel */
+   double scal_pixel_height;   /* height of one pixel */
+#endif
+#ifdef PNG_FIXED_POINT_SUPPORTED
+   png_charp scal_s_width;     /* string containing height */
+   png_charp scal_s_height;    /* string containing width */
+#endif
+#endif
+
+#if defined(PNG_INFO_IMAGE_SUPPORTED)
+   /* Memory has been allocated if (valid & PNG_ALLOCATED_INFO_ROWS) non-zero */
+   /* Data valid if (valid & PNG_INFO_IDAT) non-zero */
+   png_bytepp row_pointers;        /* the image bits */
+#endif
+
+#if defined(PNG_FIXED_POINT_SUPPORTED) && defined(PNG_gAMA_SUPPORTED)
+   png_fixed_point int_gamma; /* gamma of image, if (valid & PNG_INFO_gAMA) */
+#endif
+
+#if defined(PNG_cHRM_SUPPORTED) && defined(PNG_FIXED_POINT_SUPPORTED)
+   png_fixed_point int_x_white;
+   png_fixed_point int_y_white;
+   png_fixed_point int_x_red;
+   png_fixed_point int_y_red;
+   png_fixed_point int_x_green;
+   png_fixed_point int_y_green;
+   png_fixed_point int_x_blue;
+   png_fixed_point int_y_blue;
+#endif
+
+} png_info;
+
+typedef png_info FAR * png_infop;
+typedef png_info FAR * FAR * png_infopp;
+
+/* Maximum positive integer used in PNG is (2^31)-1 */
+#define PNG_UINT_31_MAX ((png_uint_32)0x7fffffffL)
+#define PNG_UINT_32_MAX ((png_uint_32)(-1))
+#define PNG_SIZE_MAX ((png_size_t)(-1))
+/* PNG_MAX_UINT is deprecated; use PNG_UINT_31_MAX instead. */
+#define PNG_MAX_UINT PNG_UINT_31_MAX
+
+/* These describe the color_type field in png_info. */
+/* color type masks */
+#define PNG_COLOR_MASK_PALETTE    1
+#define PNG_COLOR_MASK_COLOR      2
+#define PNG_COLOR_MASK_ALPHA      4
+
+/* color types.  Note that not all combinations are legal */
+#define PNG_COLOR_TYPE_GRAY 0
+#define PNG_COLOR_TYPE_PALETTE  (PNG_COLOR_MASK_COLOR | PNG_COLOR_MASK_PALETTE)
+#define PNG_COLOR_TYPE_RGB        (PNG_COLOR_MASK_COLOR)
+#define PNG_COLOR_TYPE_RGB_ALPHA  (PNG_COLOR_MASK_COLOR | PNG_COLOR_MASK_ALPHA)
+#define PNG_COLOR_TYPE_GRAY_ALPHA (PNG_COLOR_MASK_ALPHA)
+/* aliases */
+#define PNG_COLOR_TYPE_RGBA  PNG_COLOR_TYPE_RGB_ALPHA
+#define PNG_COLOR_TYPE_GA  PNG_COLOR_TYPE_GRAY_ALPHA
+
+/* This is for compression type. PNG 1.0-1.2 only define the single type. */
+#define PNG_COMPRESSION_TYPE_BASE 0 /* Deflate method 8, 32K window */
+#define PNG_COMPRESSION_TYPE_DEFAULT PNG_COMPRESSION_TYPE_BASE
+
+/* This is for filter type. PNG 1.0-1.2 only define the single type. */
+#define PNG_FILTER_TYPE_BASE      0 /* Single row per-byte filtering */
+#define PNG_INTRAPIXEL_DIFFERENCING 64 /* Used only in MNG datastreams */
+#define PNG_FILTER_TYPE_DEFAULT   PNG_FILTER_TYPE_BASE
+
+/* These are for the interlacing type.  These values should NOT be changed. */
+#define PNG_INTERLACE_NONE        0 /* Non-interlaced image */
+#define PNG_INTERLACE_ADAM7       1 /* Adam7 interlacing */
+#define PNG_INTERLACE_LAST        2 /* Not a valid value */
+
+/* These are for the oFFs chunk.  These values should NOT be changed. */
+#define PNG_OFFSET_PIXEL          0 /* Offset in pixels */
+#define PNG_OFFSET_MICROMETER     1 /* Offset in micrometers (1/10^6 meter) */
+#define PNG_OFFSET_LAST           2 /* Not a valid value */
+
+/* These are for the pCAL chunk.  These values should NOT be changed. */
+#define PNG_EQUATION_LINEAR       0 /* Linear transformation */
+#define PNG_EQUATION_BASE_E       1 /* Exponential base e transform */
+#define PNG_EQUATION_ARBITRARY    2 /* Arbitrary base exponential transform */
+#define PNG_EQUATION_HYPERBOLIC   3 /* Hyperbolic sine transformation */
+#define PNG_EQUATION_LAST         4 /* Not a valid value */
+
+/* These are for the sCAL chunk.  These values should NOT be changed. */
+#define PNG_SCALE_UNKNOWN         0 /* unknown unit (image scale) */
+#define PNG_SCALE_METER           1 /* meters per pixel */
+#define PNG_SCALE_RADIAN          2 /* radians per pixel */
+#define PNG_SCALE_LAST            3 /* Not a valid value */
+
+/* These are for the pHYs chunk.  These values should NOT be changed. */
+#define PNG_RESOLUTION_UNKNOWN    0 /* pixels/unknown unit (aspect ratio) */
+#define PNG_RESOLUTION_METER      1 /* pixels/meter */
+#define PNG_RESOLUTION_LAST       2 /* Not a valid value */
+
+/* These are for the sRGB chunk.  These values should NOT be changed. */
+#define PNG_sRGB_INTENT_PERCEPTUAL 0
+#define PNG_sRGB_INTENT_RELATIVE   1
+#define PNG_sRGB_INTENT_SATURATION 2
+#define PNG_sRGB_INTENT_ABSOLUTE   3
+#define PNG_sRGB_INTENT_LAST       4 /* Not a valid value */
+
+/* This is for text chunks */
+#define PNG_KEYWORD_MAX_LENGTH     79
+
+/* Maximum number of entries in PLTE/sPLT/tRNS arrays */
+#define PNG_MAX_PALETTE_LENGTH    256
+
+/* These determine if an ancillary chunk's data has been successfully read
+ * from the PNG header, or if the application has filled in the corresponding
+ * data in the info_struct to be written into the output file.  The values
+ * of the PNG_INFO_<chunk> defines should NOT be changed.
+ */
+#define PNG_INFO_gAMA 0x0001
+#define PNG_INFO_sBIT 0x0002
+#define PNG_INFO_cHRM 0x0004
+#define PNG_INFO_PLTE 0x0008
+#define PNG_INFO_tRNS 0x0010
+#define PNG_INFO_bKGD 0x0020
+#define PNG_INFO_hIST 0x0040
+#define PNG_INFO_pHYs 0x0080
+#define PNG_INFO_oFFs 0x0100
+#define PNG_INFO_tIME 0x0200
+#define PNG_INFO_pCAL 0x0400
+#define PNG_INFO_sRGB 0x0800   /* GR-P, 0.96a */
+#define PNG_INFO_iCCP 0x1000   /* ESR, 1.0.6 */
+#define PNG_INFO_sPLT 0x2000   /* ESR, 1.0.6 */
+#define PNG_INFO_sCAL 0x4000   /* ESR, 1.0.6 */
+#define PNG_INFO_IDAT 0x8000L  /* ESR, 1.0.6 */
+
+/* This is used for the transformation routines, as some of them
+ * change these values for the row.  It also should enable using
+ * the routines for other purposes.
+ */
+typedef struct png_row_info_struct
+{
+   png_uint_32 width; /* width of row */
+   png_uint_32 rowbytes; /* number of bytes in row */
+   png_byte color_type; /* color type of row */
+   png_byte bit_depth; /* bit depth of row */
+   png_byte channels; /* number of channels (1, 2, 3, or 4) */
+   png_byte pixel_depth; /* bits per pixel (depth * channels) */
+} png_row_info;
+
+typedef png_row_info FAR * png_row_infop;
+typedef png_row_info FAR * FAR * png_row_infopp;
+
+/* These are the function types for the I/O functions and for the functions
+ * that allow the user to override the default I/O functions with his or her
+ * own.  The png_error_ptr type should match that of user-supplied warning
+ * and error functions, while the png_rw_ptr type should match that of the
+ * user read/write data functions.
+ */
+typedef struct png_struct_def png_struct;
+typedef png_struct FAR * png_structp;
+
+typedef void (PNGAPI *png_error_ptr) PNGARG((png_structp, png_const_charp));
+typedef void (PNGAPI *png_rw_ptr) PNGARG((png_structp, png_bytep, png_size_t));
+typedef void (PNGAPI *png_flush_ptr) PNGARG((png_structp));
+typedef void (PNGAPI *png_read_status_ptr) PNGARG((png_structp, png_uint_32,
+   int));
+typedef void (PNGAPI *png_write_status_ptr) PNGARG((png_structp, png_uint_32,
+   int));
+
+#ifdef PNG_PROGRESSIVE_READ_SUPPORTED
+typedef void (PNGAPI *png_progressive_info_ptr) PNGARG((png_structp, png_infop));
+typedef void (PNGAPI *png_progressive_end_ptr) PNGARG((png_structp, png_infop));
+typedef void (PNGAPI *png_progressive_row_ptr) PNGARG((png_structp, png_bytep,
+   png_uint_32, int));
+#endif
+
+#if defined(PNG_READ_USER_TRANSFORM_SUPPORTED) || \
+    defined(PNG_WRITE_USER_TRANSFORM_SUPPORTED) || \
+    defined(PNG_LEGACY_SUPPORTED)
+typedef void (PNGAPI *png_user_transform_ptr) PNGARG((png_structp,
+    png_row_infop, png_bytep));
+#endif
+
+#if defined(PNG_USER_CHUNKS_SUPPORTED)
+typedef int (PNGAPI *png_user_chunk_ptr) PNGARG((png_structp, png_unknown_chunkp));
+#endif
+#if defined(PNG_UNKNOWN_CHUNKS_SUPPORTED)
+typedef void (PNGAPI *png_unknown_chunk_ptr) PNGARG((png_structp));
+#endif
+
+/* Transform masks for the high-level interface */
+#define PNG_TRANSFORM_IDENTITY       0x0000    /* read and write */
+#define PNG_TRANSFORM_STRIP_16       0x0001    /* read only */
+#define PNG_TRANSFORM_STRIP_ALPHA    0x0002    /* read only */
+#define PNG_TRANSFORM_PACKING        0x0004    /* read and write */
+#define PNG_TRANSFORM_PACKSWAP       0x0008    /* read and write */
+#define PNG_TRANSFORM_EXPAND         0x0010    /* read only */
+#define PNG_TRANSFORM_INVERT_MONO    0x0020    /* read and write */
+#define PNG_TRANSFORM_SHIFT          0x0040    /* read and write */
+#define PNG_TRANSFORM_BGR            0x0080    /* read and write */
+#define PNG_TRANSFORM_SWAP_ALPHA     0x0100    /* read and write */
+#define PNG_TRANSFORM_SWAP_ENDIAN    0x0200    /* read and write */
+#define PNG_TRANSFORM_INVERT_ALPHA   0x0400    /* read and write */
+#define PNG_TRANSFORM_STRIP_FILLER   0x0800    /* WRITE only */
+
+/* Flags for MNG supported features */
+#define PNG_FLAG_MNG_EMPTY_PLTE     0x01
+#define PNG_FLAG_MNG_FILTER_64      0x04
+#define PNG_ALL_MNG_FEATURES        0x05
+
+typedef png_voidp (*png_malloc_ptr) PNGARG((png_structp, png_size_t));
+typedef void (*png_free_ptr) PNGARG((png_structp, png_voidp));
+
+/* The structure that holds the information to read and write PNG files.
+ * The only people who need to care about what is inside of this are the
+ * people who will be modifying the library for their own special needs.
+ * It should NOT be accessed directly by an application, except to store
+ * the jmp_buf.
+ */
+
+struct png_struct_def
+{
+#ifdef PNG_SETJMP_SUPPORTED
+   jmp_buf jmpbuf;            /* used in png_error */
+#endif
+   png_error_ptr error_fn;    /* function for printing errors and aborting */
+   png_error_ptr warning_fn;  /* function for printing warnings */
+   png_voidp error_ptr;       /* user supplied struct for error functions */
+   png_rw_ptr write_data_fn;  /* function for writing output data */
+   png_rw_ptr read_data_fn;   /* function for reading input data */
+   png_voidp io_ptr;          /* ptr to application struct for I/O functions */
+
+#if defined(PNG_READ_USER_TRANSFORM_SUPPORTED)
+   png_user_transform_ptr read_user_transform_fn; /* user read transform */
+#endif
+
+#if defined(PNG_WRITE_USER_TRANSFORM_SUPPORTED)
+   png_user_transform_ptr write_user_transform_fn; /* user write transform */
+#endif
+
+/* These were added in libpng-1.0.2 */
+#if defined(PNG_USER_TRANSFORM_PTR_SUPPORTED)
+#if defined(PNG_READ_USER_TRANSFORM_SUPPORTED) || \
+    defined(PNG_WRITE_USER_TRANSFORM_SUPPORTED)
+   png_voidp user_transform_ptr; /* user supplied struct for user transform */
+   png_byte user_transform_depth;    /* bit depth of user transformed pixels */
+   png_byte user_transform_channels; /* channels in user transformed pixels */
+#endif
+#endif
+
+   png_uint_32 mode;          /* tells us where we are in the PNG file */
+   png_uint_32 flags;         /* flags indicating various things to libpng */
+   png_uint_32 transformations; /* which transformations to perform */
+
+   z_stream zstream;          /* pointer to decompression structure (below) */
+   png_bytep zbuf;            /* buffer for zlib */
+   png_size_t zbuf_size;      /* size of zbuf */
+   int zlib_level;            /* holds zlib compression level */
+   int zlib_method;           /* holds zlib compression method */
+   int zlib_window_bits;      /* holds zlib compression window bits */
+   int zlib_mem_level;        /* holds zlib compression memory level */
+   int zlib_strategy;         /* holds zlib compression strategy */
+
+   png_uint_32 width;         /* width of image in pixels */
+   png_uint_32 height;        /* height of image in pixels */
+   png_uint_32 num_rows;      /* number of rows in current pass */
+   png_uint_32 usr_width;     /* width of row at start of write */
+   png_uint_32 rowbytes;      /* size of row in bytes */
+   png_uint_32 irowbytes;     /* size of current interlaced row in bytes */
+   png_uint_32 iwidth;        /* width of current interlaced row in pixels */
+   png_uint_32 row_number;    /* current row in interlace pass */
+   png_bytep prev_row;        /* buffer to save previous (unfiltered) row */
+   png_bytep row_buf;         /* buffer to save current (unfiltered) row */
+   png_bytep sub_row;         /* buffer to save "sub" row when filtering */
+   png_bytep up_row;          /* buffer to save "up" row when filtering */
+   png_bytep avg_row;         /* buffer to save "avg" row when filtering */
+   png_bytep paeth_row;       /* buffer to save "Paeth" row when filtering */
+   png_row_info row_info;     /* used for transformation routines */
+
+   png_uint_32 idat_size;     /* current IDAT size for read */
+   png_uint_32 crc;           /* current chunk CRC value */
+   png_colorp palette;        /* palette from the input file */
+   png_uint_16 num_palette;   /* number of color entries in palette */
+   png_uint_16 num_trans;     /* number of transparency values */
+   png_byte chunk_name[5];    /* null-terminated name of current chunk */
+   png_byte compression;      /* file compression type (always 0) */
+   png_byte filter;           /* file filter type (always 0) */
+   png_byte interlaced;       /* PNG_INTERLACE_NONE, PNG_INTERLACE_ADAM7 */
+   png_byte pass;             /* current interlace pass (0 - 6) */
+   png_byte do_filter;        /* row filter flags (see PNG_FILTER_ below ) */
+   png_byte color_type;       /* color type of file */
+   png_byte bit_depth;        /* bit depth of file */
+   png_byte usr_bit_depth;    /* bit depth of users row */
+   png_byte pixel_depth;      /* number of bits per pixel */
+   png_byte channels;         /* number of channels in file */
+   png_byte usr_channels;     /* channels at start of write */
+   png_byte sig_bytes;        /* magic bytes read/written from start of file */
+
+#if defined(PNG_READ_FILLER_SUPPORTED) || defined(PNG_WRITE_FILLER_SUPPORTED)
+#ifdef PNG_LEGACY_SUPPORTED
+   png_byte filler;           /* filler byte for pixel expansion */
+#else
+   png_uint_16 filler;           /* filler bytes for pixel expansion */
+#endif
+#endif
+
+#if defined(PNG_bKGD_SUPPORTED)
+   png_byte background_gamma_type;
+#  ifdef PNG_FLOATING_POINT_SUPPORTED
+   float background_gamma;
+#  endif
+   png_color_16 background;   /* background color in screen gamma space */
+#if defined(PNG_READ_GAMMA_SUPPORTED)
+   png_color_16 background_1; /* background normalized to gamma 1.0 */
+#endif
+#endif /* PNG_bKGD_SUPPORTED */
+
+#if defined(PNG_WRITE_FLUSH_SUPPORTED)
+   png_flush_ptr output_flush_fn;/* Function for flushing output */
+   png_uint_32 flush_dist;    /* how many rows apart to flush, 0 - no flush */
+   png_uint_32 flush_rows;    /* number of rows written since last flush */
+#endif
+
+#if defined(PNG_READ_GAMMA_SUPPORTED) || defined(PNG_READ_BACKGROUND_SUPPORTED)
+   int gamma_shift;      /* number of "insignificant" bits 16-bit gamma */
+#ifdef PNG_FLOATING_POINT_SUPPORTED
+   float gamma;          /* file gamma value */
+   float screen_gamma;   /* screen gamma value (display_exponent) */
+#endif
+#endif
+
+#if defined(PNG_READ_GAMMA_SUPPORTED) || defined(PNG_READ_BACKGROUND_SUPPORTED)
+   png_bytep gamma_table;     /* gamma table for 8-bit depth files */
+   png_bytep gamma_from_1;    /* converts from 1.0 to screen */
+   png_bytep gamma_to_1;      /* converts from file to 1.0 */
+   png_uint_16pp gamma_16_table; /* gamma table for 16-bit depth files */
+   png_uint_16pp gamma_16_from_1; /* converts from 1.0 to screen */
+   png_uint_16pp gamma_16_to_1; /* converts from file to 1.0 */
+#endif
+
+#if defined(PNG_READ_GAMMA_SUPPORTED) || defined(PNG_sBIT_SUPPORTED)
+   png_color_8 sig_bit;       /* significant bits in each available channel */
+#endif
+
+#if defined(PNG_READ_SHIFT_SUPPORTED) || defined(PNG_WRITE_SHIFT_SUPPORTED)
+   png_color_8 shift;         /* shift for significant bit tranformation */
+#endif
+
+#if defined(PNG_tRNS_SUPPORTED) || defined(PNG_READ_BACKGROUND_SUPPORTED) \
+ || defined(PNG_READ_EXPAND_SUPPORTED) || defined(PNG_READ_BACKGROUND_SUPPORTED)
+   png_bytep trans;           /* transparency values for paletted files */
+   png_color_16 trans_values; /* transparency values for non-paletted files */
+#endif
+
+   png_read_status_ptr read_row_fn;   /* called after each row is decoded */
+   png_write_status_ptr write_row_fn; /* called after each row is encoded */
+#ifdef PNG_PROGRESSIVE_READ_SUPPORTED
+   png_progressive_info_ptr info_fn; /* called after header data fully read */
+   png_progressive_row_ptr row_fn;   /* called after each prog. row is decoded */
+   png_progressive_end_ptr end_fn;   /* called after image is complete */
+   png_bytep save_buffer_ptr;        /* current location in save_buffer */
+   png_bytep save_buffer;            /* buffer for previously read data */
+   png_bytep current_buffer_ptr;     /* current location in current_buffer */
+   png_bytep current_buffer;         /* buffer for recently used data */
+   png_uint_32 push_length;          /* size of current input chunk */
+   png_uint_32 skip_length;          /* bytes to skip in input data */
+   png_size_t save_buffer_size;      /* amount of data now in save_buffer */
+   png_size_t save_buffer_max;       /* total size of save_buffer */
+   png_size_t buffer_size;           /* total amount of available input data */
+   png_size_t current_buffer_size;   /* amount of data now in current_buffer */
+   int process_mode;                 /* what push library is currently doing */
+   int cur_palette;                  /* current push library palette index */
+
+#  if defined(PNG_TEXT_SUPPORTED)
+     png_size_t current_text_size;   /* current size of text input data */
+     png_size_t current_text_left;   /* how much text left to read in input */
+     png_charp current_text;         /* current text chunk buffer */
+     png_charp current_text_ptr;     /* current location in current_text */
+#  endif /* PNG_PROGRESSIVE_READ_SUPPORTED && PNG_TEXT_SUPPORTED */
+
+#endif /* PNG_PROGRESSIVE_READ_SUPPORTED */
+
+#if defined(__TURBOC__) && !defined(_Windows) && !defined(__FLAT__)
+/* for the Borland special 64K segment handler */
+   png_bytepp offset_table_ptr;
+   png_bytep offset_table;
+   png_uint_16 offset_table_number;
+   png_uint_16 offset_table_count;
+   png_uint_16 offset_table_count_free;
+#endif
+
+#if defined(PNG_READ_DITHER_SUPPORTED)
+   png_bytep palette_lookup;         /* lookup table for dithering */
+   png_bytep dither_index;           /* index translation for palette files */
+#endif
+
+#if defined(PNG_READ_DITHER_SUPPORTED) || defined(PNG_hIST_SUPPORTED)
+   png_uint_16p hist;                /* histogram */
+#endif
+
+#if defined(PNG_WRITE_WEIGHTED_FILTER_SUPPORTED)
+   png_byte heuristic_method;        /* heuristic for row filter selection */
+   png_byte num_prev_filters;        /* number of weights for previous rows */
+   png_bytep prev_filters;           /* filter type(s) of previous row(s) */
+   png_uint_16p filter_weights;      /* weight(s) for previous line(s) */
+   png_uint_16p inv_filter_weights;  /* 1/weight(s) for previous line(s) */
+   png_uint_16p filter_costs;        /* relative filter calculation cost */
+   png_uint_16p inv_filter_costs;    /* 1/relative filter calculation cost */
+#endif
+
+#if defined(PNG_TIME_RFC1123_SUPPORTED)
+   png_charp time_buffer;            /* String to hold RFC 1123 time text */
+#endif
+
+/* New members added in libpng-1.0.6 */
+
+#ifdef PNG_FREE_ME_SUPPORTED
+   png_uint_32 free_me;       /* flags items libpng is responsible for freeing */
+#endif
+
+#if defined(PNG_USER_CHUNKS_SUPPORTED)
+   png_voidp user_chunk_ptr;
+   png_user_chunk_ptr read_user_chunk_fn; /* user read chunk handler */
+#endif
+
+#if defined(PNG_UNKNOWN_CHUNKS_SUPPORTED)
+   int num_chunk_list;
+   png_bytep chunk_list;
+#endif
+
+/* New members added in libpng-1.0.3 */
+#if defined(PNG_READ_RGB_TO_GRAY_SUPPORTED)
+   png_byte rgb_to_gray_status;
+   /* These were changed from png_byte in libpng-1.0.6 */
+   png_uint_16 rgb_to_gray_red_coeff;
+   png_uint_16 rgb_to_gray_green_coeff;
+   png_uint_16 rgb_to_gray_blue_coeff;
+#endif
+
+/* New member added in libpng-1.0.4 (renamed in 1.0.9) */
+#if defined(PNG_MNG_FEATURES_SUPPORTED) || \
+    defined(PNG_READ_EMPTY_PLTE_SUPPORTED) || \
+    defined(PNG_WRITE_EMPTY_PLTE_SUPPORTED)
+/* changed from png_byte to png_uint_32 at version 1.2.0 */
+#ifdef PNG_1_0_X
+   png_byte mng_features_permitted;
+#else
+   png_uint_32 mng_features_permitted;
+#endif /* PNG_1_0_X */
+#endif
+
+/* New member added in libpng-1.0.7 */
+#if defined(PNG_READ_GAMMA_SUPPORTED) || defined(PNG_READ_BACKGROUND_SUPPORTED)
+   png_fixed_point int_gamma;
+#endif
+
+/* New member added in libpng-1.0.9, ifdef'ed out in 1.0.12, enabled in 1.2.0 */
+#if defined(PNG_MNG_FEATURES_SUPPORTED)
+   png_byte filter_type;
+#endif
+
+#if defined(PNG_1_0_X) || (defined(PNG_DEBUG) && defined(PNG_USE_PNGGCCRD))
+/* New member added in libpng-1.0.10, ifdef'ed out in 1.2.0 */
+   png_uint_32 row_buf_size;
+#endif
+
+/* New members added in libpng-1.2.0 */
+#if !defined(PNG_1_0_X) && defined(PNG_ASSEMBLER_CODE_SUPPORTED)
+   png_byte     mmx_bitdepth_threshold;
+   png_uint_32  mmx_rowbytes_threshold;
+   png_uint_32  asm_flags;
+#endif
+
+/* New members added in libpng-1.0.2 but first enabled by default in 1.2.0 */
+#ifdef PNG_USER_MEM_SUPPORTED
+   png_voidp mem_ptr;                /* user supplied struct for mem functions */
+   png_malloc_ptr malloc_fn;         /* function for allocating memory */
+   png_free_ptr free_fn;             /* function for freeing memory */
+#endif
+
+/* New member added in libpng-1.0.13 and 1.2.0 */
+   png_bytep big_row_buf;         /* buffer to save current (unfiltered) row */
+
+#if defined(PNG_READ_DITHER_SUPPORTED)
+/* The following three members were added at version 1.0.14 and 1.2.4 */
+   png_bytep dither_sort;            /* working sort array */
+   png_bytep index_to_palette;       /* where the original index currently is */
+                                     /* in the palette */
+   png_bytep palette_to_index;       /* which original index points to this */
+                                     /* palette color */
+#endif
+
+/* New members added in libpng-1.0.16 and 1.2.6 */
+   png_byte compression_type;
+
+#ifdef PNG_SET_USER_LIMITS_SUPPORTED
+   png_uint_32 user_width_max;
+   png_uint_32 user_height_max;
+#endif
+
+};
+
+
+/* This triggers a compiler error in png.c, if png.c and png.h
+ * do not agree upon the version number.
+ */
+typedef png_structp version_1_2_8;
+
+typedef png_struct FAR * FAR * png_structpp;
+
+/* Here are the function definitions most commonly used.  This is not
+ * the place to find out how to use libpng.  See libpng.txt for the
+ * full explanation, see example.c for the summary.  This just provides
+ * a simple one line description of the use of each function.
+ */
+
+/* Returns the version number of the library */
+extern PNG_EXPORT(png_uint_32,png_access_version_number) PNGARG((void));
+
+/* Tell lib we have already handled the first <num_bytes> magic bytes.
+ * Handling more than 8 bytes from the beginning of the file is an error.
+ */
+extern PNG_EXPORT(void,png_set_sig_bytes) PNGARG((png_structp png_ptr,
+   int num_bytes));
+
+/* Check sig[start] through sig[start + num_to_check - 1] to see if it's a
+ * PNG file.  Returns zero if the supplied bytes match the 8-byte PNG
+ * signature, and non-zero otherwise.  Having num_to_check == 0 or
+ * start > 7 will always fail (ie return non-zero).
+ */
+extern PNG_EXPORT(int,png_sig_cmp) PNGARG((png_bytep sig, png_size_t start,
+   png_size_t num_to_check));
+
+/* Simple signature checking function.  This is the same as calling
+ * png_check_sig(sig, n) := !png_sig_cmp(sig, 0, n).
+ */
+extern PNG_EXPORT(int,png_check_sig) PNGARG((png_bytep sig, int num));
+
+/* Allocate and initialize png_ptr struct for reading, and any other memory. */
+extern PNG_EXPORT(png_structp,png_create_read_struct)
+   PNGARG((png_const_charp user_png_ver, png_voidp error_ptr,
+   png_error_ptr error_fn, png_error_ptr warn_fn));
+
+/* Allocate and initialize png_ptr struct for writing, and any other memory */
+extern PNG_EXPORT(png_structp,png_create_write_struct)
+   PNGARG((png_const_charp user_png_ver, png_voidp error_ptr,
+   png_error_ptr error_fn, png_error_ptr warn_fn));
+
+#ifdef PNG_WRITE_SUPPORTED
+extern PNG_EXPORT(png_uint_32,png_get_compression_buffer_size)
+   PNGARG((png_structp png_ptr));
+#endif
+
+#ifdef PNG_WRITE_SUPPORTED
+extern PNG_EXPORT(void,png_set_compression_buffer_size)
+   PNGARG((png_structp png_ptr, png_uint_32 size));
+#endif
+
+/* Reset the compression stream */
+extern PNG_EXPORT(int,png_reset_zstream) PNGARG((png_structp png_ptr));
+
+/* New functions added in libpng-1.0.2 (not enabled by default until 1.2.0) */
+#ifdef PNG_USER_MEM_SUPPORTED
+extern PNG_EXPORT(png_structp,png_create_read_struct_2)
+   PNGARG((png_const_charp user_png_ver, png_voidp error_ptr,
+   png_error_ptr error_fn, png_error_ptr warn_fn, png_voidp mem_ptr,
+   png_malloc_ptr malloc_fn, png_free_ptr free_fn));
+extern PNG_EXPORT(png_structp,png_create_write_struct_2)
+   PNGARG((png_const_charp user_png_ver, png_voidp error_ptr,
+   png_error_ptr error_fn, png_error_ptr warn_fn, png_voidp mem_ptr,
+   png_malloc_ptr malloc_fn, png_free_ptr free_fn));
+#endif
+
+/* Write a PNG chunk - size, type, (optional) data, CRC. */
+extern PNG_EXPORT(void,png_write_chunk) PNGARG((png_structp png_ptr,
+   png_bytep chunk_name, png_bytep data, png_size_t length));
+
+/* Write the start of a PNG chunk - length and chunk name. */
+extern PNG_EXPORT(void,png_write_chunk_start) PNGARG((png_structp png_ptr,
+   png_bytep chunk_name, png_uint_32 length));
+
+/* Write the data of a PNG chunk started with png_write_chunk_start(). */
+extern PNG_EXPORT(void,png_write_chunk_data) PNGARG((png_structp png_ptr,
+   png_bytep data, png_size_t length));
+
+/* Finish a chunk started with png_write_chunk_start() (includes CRC). */
+extern PNG_EXPORT(void,png_write_chunk_end) PNGARG((png_structp png_ptr));
+
+/* Allocate and initialize the info structure */
+extern PNG_EXPORT(png_infop,png_create_info_struct)
+   PNGARG((png_structp png_ptr));
+
+/* Initialize the info structure (old interface - DEPRECATED) */
+extern PNG_EXPORT(void,png_info_init) PNGARG((png_infop info_ptr));
+#undef png_info_init
+#define png_info_init(info_ptr) png_info_init_3(&info_ptr,\
+    png_sizeof(png_info));
+extern PNG_EXPORT(void,png_info_init_3) PNGARG((png_infopp info_ptr,
+    png_size_t png_info_struct_size));
+
+/* Writes all the PNG information before the image. */
+extern PNG_EXPORT(void,png_write_info_before_PLTE) PNGARG((png_structp png_ptr,
+   png_infop info_ptr));
+extern PNG_EXPORT(void,png_write_info) PNGARG((png_structp png_ptr,
+   png_infop info_ptr));
+
+#ifndef PNG_NO_SEQUENTIAL_READ_SUPPORTED
+/* read the information before the actual image data. */
+extern PNG_EXPORT(void,png_read_info) PNGARG((png_structp png_ptr,
+   png_infop info_ptr));
+#endif
+
+#if defined(PNG_TIME_RFC1123_SUPPORTED)
+extern PNG_EXPORT(png_charp,png_convert_to_rfc1123)
+   PNGARG((png_structp png_ptr, png_timep ptime));
+#endif
+
+#if !defined(_WIN32_WCE)
+/* "time.h" functions are not supported on WindowsCE */
+#if defined(PNG_WRITE_tIME_SUPPORTED)
+/* convert from a struct tm to png_time */
+extern PNG_EXPORT(void,png_convert_from_struct_tm) PNGARG((png_timep ptime,
+   struct tm FAR * ttime));
+
+/* convert from time_t to png_time.  Uses gmtime() */
+extern PNG_EXPORT(void,png_convert_from_time_t) PNGARG((png_timep ptime,
+   time_t ttime));
+#endif /* PNG_WRITE_tIME_SUPPORTED */
+#endif /* _WIN32_WCE */
+
+#if defined(PNG_READ_EXPAND_SUPPORTED)
+/* Expand data to 24-bit RGB, or 8-bit grayscale, with alpha if available. */
+extern PNG_EXPORT(void,png_set_expand) PNGARG((png_structp png_ptr));
+extern PNG_EXPORT(void,png_set_gray_1_2_4_to_8) PNGARG((png_structp png_ptr));
+extern PNG_EXPORT(void,png_set_palette_to_rgb) PNGARG((png_structp png_ptr));
+extern PNG_EXPORT(void,png_set_tRNS_to_alpha) PNGARG((png_structp png_ptr));
+#endif
+
+#if defined(PNG_READ_BGR_SUPPORTED) || defined(PNG_WRITE_BGR_SUPPORTED)
+/* Use blue, green, red order for pixels. */
+extern PNG_EXPORT(void,png_set_bgr) PNGARG((png_structp png_ptr));
+#endif
+
+#if defined(PNG_READ_GRAY_TO_RGB_SUPPORTED)
+/* Expand the grayscale to 24-bit RGB if necessary. */
+extern PNG_EXPORT(void,png_set_gray_to_rgb) PNGARG((png_structp png_ptr));
+#endif
+
+#if defined(PNG_READ_RGB_TO_GRAY_SUPPORTED)
+/* Reduce RGB to grayscale. */
+#ifdef PNG_FLOATING_POINT_SUPPORTED
+extern PNG_EXPORT(void,png_set_rgb_to_gray) PNGARG((png_structp png_ptr,
+   int error_action, double red, double green ));
+#endif
+extern PNG_EXPORT(void,png_set_rgb_to_gray_fixed) PNGARG((png_structp png_ptr,
+   int error_action, png_fixed_point red, png_fixed_point green ));
+extern PNG_EXPORT(png_byte,png_get_rgb_to_gray_status) PNGARG((png_structp
+   png_ptr));
+#endif
+
+extern PNG_EXPORT(void,png_build_grayscale_palette) PNGARG((int bit_depth,
+   png_colorp palette));
+
+#if defined(PNG_READ_STRIP_ALPHA_SUPPORTED)
+extern PNG_EXPORT(void,png_set_strip_alpha) PNGARG((png_structp png_ptr));
+#endif
+
+#if defined(PNG_READ_SWAP_ALPHA_SUPPORTED) || \
+    defined(PNG_WRITE_SWAP_ALPHA_SUPPORTED)
+extern PNG_EXPORT(void,png_set_swap_alpha) PNGARG((png_structp png_ptr));
+#endif
+
+#if defined(PNG_READ_INVERT_ALPHA_SUPPORTED) || \
+    defined(PNG_WRITE_INVERT_ALPHA_SUPPORTED)
+extern PNG_EXPORT(void,png_set_invert_alpha) PNGARG((png_structp png_ptr));
+#endif
+
+#if defined(PNG_READ_FILLER_SUPPORTED) || defined(PNG_WRITE_FILLER_SUPPORTED)
+/* Add a filler byte to 8-bit Gray or 24-bit RGB images. */
+extern PNG_EXPORT(void,png_set_filler) PNGARG((png_structp png_ptr,
+   png_uint_32 filler, int flags));
+/* The values of the PNG_FILLER_ defines should NOT be changed */
+#define PNG_FILLER_BEFORE 0
+#define PNG_FILLER_AFTER 1
+/* Add an alpha byte to 8-bit Gray or 24-bit RGB images. */
+#if !defined(PNG_1_0_X)
+extern PNG_EXPORT(void,png_set_add_alpha) PNGARG((png_structp png_ptr,
+   png_uint_32 filler, int flags));
+#endif
+#endif /* PNG_READ_FILLER_SUPPORTED || PNG_WRITE_FILLER_SUPPORTED */
+
+#if defined(PNG_READ_SWAP_SUPPORTED) || defined(PNG_WRITE_SWAP_SUPPORTED)
+/* Swap bytes in 16-bit depth files. */
+extern PNG_EXPORT(void,png_set_swap) PNGARG((png_structp png_ptr));
+#endif
+
+#if defined(PNG_READ_PACK_SUPPORTED) || defined(PNG_WRITE_PACK_SUPPORTED)
+/* Use 1 byte per pixel in 1, 2, or 4-bit depth files. */
+extern PNG_EXPORT(void,png_set_packing) PNGARG((png_structp png_ptr));
+#endif
+
+#if defined(PNG_READ_PACKSWAP_SUPPORTED) || defined(PNG_WRITE_PACKSWAP_SUPPORTED)
+/* Swap packing order of pixels in bytes. */
+extern PNG_EXPORT(void,png_set_packswap) PNGARG((png_structp png_ptr));
+#endif
+
+#if defined(PNG_READ_SHIFT_SUPPORTED) || defined(PNG_WRITE_SHIFT_SUPPORTED)
+/* Converts files to legal bit depths. */
+extern PNG_EXPORT(void,png_set_shift) PNGARG((png_structp png_ptr,
+   png_color_8p true_bits));
+#endif
+
+#if defined(PNG_READ_INTERLACING_SUPPORTED) || \
+    defined(PNG_WRITE_INTERLACING_SUPPORTED)
+/* Have the code handle the interlacing.  Returns the number of passes. */
+extern PNG_EXPORT(int,png_set_interlace_handling) PNGARG((png_structp png_ptr));
+#endif
+
+#if defined(PNG_READ_INVERT_SUPPORTED) || defined(PNG_WRITE_INVERT_SUPPORTED)
+/* Invert monochrome files */
+extern PNG_EXPORT(void,png_set_invert_mono) PNGARG((png_structp png_ptr));
+#endif
+
+#if defined(PNG_READ_BACKGROUND_SUPPORTED)
+/* Handle alpha and tRNS by replacing with a background color. */
+#ifdef PNG_FLOATING_POINT_SUPPORTED
+extern PNG_EXPORT(void,png_set_background) PNGARG((png_structp png_ptr,
+   png_color_16p background_color, int background_gamma_code,
+   int need_expand, double background_gamma));
+#endif
+#define PNG_BACKGROUND_GAMMA_UNKNOWN 0
+#define PNG_BACKGROUND_GAMMA_SCREEN  1
+#define PNG_BACKGROUND_GAMMA_FILE    2
+#define PNG_BACKGROUND_GAMMA_UNIQUE  3
+#endif
+
+#if defined(PNG_READ_16_TO_8_SUPPORTED)
+/* strip the second byte of information from a 16-bit depth file. */
+extern PNG_EXPORT(void,png_set_strip_16) PNGARG((png_structp png_ptr));
+#endif
+
+#if defined(PNG_READ_DITHER_SUPPORTED)
+/* Turn on dithering, and reduce the palette to the number of colors available. */
+extern PNG_EXPORT(void,png_set_dither) PNGARG((png_structp png_ptr,
+   png_colorp palette, int num_palette, int maximum_colors,
+   png_uint_16p histogram, int full_dither));
+#endif
+
+#if defined(PNG_READ_GAMMA_SUPPORTED)
+/* Handle gamma correction. Screen_gamma=(display_exponent) */
+#ifdef PNG_FLOATING_POINT_SUPPORTED
+extern PNG_EXPORT(void,png_set_gamma) PNGARG((png_structp png_ptr,
+   double screen_gamma, double default_file_gamma));
+#endif
+#endif
+
+#if defined(PNG_READ_EMPTY_PLTE_SUPPORTED) || \
+    defined(PNG_WRITE_EMPTY_PLTE_SUPPORTED)
+/* Permit or disallow empty PLTE (0: not permitted, 1: permitted) */
+/* Deprecated and will be removed.  Use png_permit_mng_features() instead. */
+extern PNG_EXPORT(void,png_permit_empty_plte) PNGARG((png_structp png_ptr,
+   int empty_plte_permitted));
+#endif
+
+#if defined(PNG_WRITE_FLUSH_SUPPORTED)
+/* Set how many lines between output flushes - 0 for no flushing */
+extern PNG_EXPORT(void,png_set_flush) PNGARG((png_structp png_ptr, int nrows));
+/* Flush the current PNG output buffer */
+extern PNG_EXPORT(void,png_write_flush) PNGARG((png_structp png_ptr));
+#endif
+
+/* optional update palette with requested transformations */
+extern PNG_EXPORT(void,png_start_read_image) PNGARG((png_structp png_ptr));
+
+/* optional call to update the users info structure */
+extern PNG_EXPORT(void,png_read_update_info) PNGARG((png_structp png_ptr,
+   png_infop info_ptr));
+
+#ifndef PNG_NO_SEQUENTIAL_READ_SUPPORTED
+/* read one or more rows of image data. */
+extern PNG_EXPORT(void,png_read_rows) PNGARG((png_structp png_ptr,
+   png_bytepp row, png_bytepp display_row, png_uint_32 num_rows));
+#endif
+
+#ifndef PNG_NO_SEQUENTIAL_READ_SUPPORTED
+/* read a row of data. */
+extern PNG_EXPORT(void,png_read_row) PNGARG((png_structp png_ptr,
+   png_bytep row,
+   png_bytep display_row));
+#endif
+
+#ifndef PNG_NO_SEQUENTIAL_READ_SUPPORTED
+/* read the whole image into memory at once. */
+extern PNG_EXPORT(void,png_read_image) PNGARG((png_structp png_ptr,
+   png_bytepp image));
+#endif
+
+/* write a row of image data */
+extern PNG_EXPORT(void,png_write_row) PNGARG((png_structp png_ptr,
+   png_bytep row));
+
+/* write a few rows of image data */
+extern PNG_EXPORT(void,png_write_rows) PNGARG((png_structp png_ptr,
+   png_bytepp row, png_uint_32 num_rows));
+
+/* write the image data */
+extern PNG_EXPORT(void,png_write_image) PNGARG((png_structp png_ptr,
+   png_bytepp image));
+
+/* writes the end of the PNG file. */
+extern PNG_EXPORT(void,png_write_end) PNGARG((png_structp png_ptr,
+   png_infop info_ptr));
+
+#ifndef PNG_NO_SEQUENTIAL_READ_SUPPORTED
+/* read the end of the PNG file. */
+extern PNG_EXPORT(void,png_read_end) PNGARG((png_structp png_ptr,
+   png_infop info_ptr));
+#endif
+
+/* free any memory associated with the png_info_struct */
+extern PNG_EXPORT(void,png_destroy_info_struct) PNGARG((png_structp png_ptr,
+   png_infopp info_ptr_ptr));
+
+/* free any memory associated with the png_struct and the png_info_structs */
+extern PNG_EXPORT(void,png_destroy_read_struct) PNGARG((png_structpp
+   png_ptr_ptr, png_infopp info_ptr_ptr, png_infopp end_info_ptr_ptr));
+
+/* free all memory used by the read (old method - NOT DLL EXPORTED) */
+extern void png_read_destroy PNGARG((png_structp png_ptr, png_infop info_ptr,
+   png_infop end_info_ptr));
+
+/* free any memory associated with the png_struct and the png_info_structs */
+extern PNG_EXPORT(void,png_destroy_write_struct)
+   PNGARG((png_structpp png_ptr_ptr, png_infopp info_ptr_ptr));
+
+/* free any memory used in png_ptr struct (old method - NOT DLL EXPORTED) */
+extern void png_write_destroy PNGARG((png_structp png_ptr));
+
+/* set the libpng method of handling chunk CRC errors */
+extern PNG_EXPORT(void,png_set_crc_action) PNGARG((png_structp png_ptr,
+   int crit_action, int ancil_action));
+
+/* Values for png_set_crc_action() to say how to handle CRC errors in
+ * ancillary and critical chunks, and whether to use the data contained
+ * therein.  Note that it is impossible to "discard" data in a critical
+ * chunk.  For versions prior to 0.90, the action was always error/quit,
+ * whereas in version 0.90 and later, the action for CRC errors in ancillary
+ * chunks is warn/discard.  These values should NOT be changed.
+ *
+ *      value                       action:critical     action:ancillary
+ */
+#define PNG_CRC_DEFAULT       0  /* error/quit          warn/discard data */
+#define PNG_CRC_ERROR_QUIT    1  /* error/quit          error/quit        */
+#define PNG_CRC_WARN_DISCARD  2  /* (INVALID)           warn/discard data */
+#define PNG_CRC_WARN_USE      3  /* warn/use data       warn/use data     */
+#define PNG_CRC_QUIET_USE     4  /* quiet/use data      quiet/use data    */
+#define PNG_CRC_NO_CHANGE     5  /* use current value   use current value */
+
+/* These functions give the user control over the scan-line filtering in
+ * libpng and the compression methods used by zlib.  These functions are
+ * mainly useful for testing, as the defaults should work with most users.
+ * Those users who are tight on memory or want faster performance at the
+ * expense of compression can modify them.  See the compression library
+ * header file (zlib.h) for an explination of the compression functions.
+ */
+
+/* set the filtering method(s) used by libpng.  Currently, the only valid
+ * value for "method" is 0.
+ */
+extern PNG_EXPORT(void,png_set_filter) PNGARG((png_structp png_ptr, int method,
+   int filters));
+
+/* Flags for png_set_filter() to say which filters to use.  The flags
+ * are chosen so that they don't conflict with real filter types
+ * below, in case they are supplied instead of the #defined constants.
+ * These values should NOT be changed.
+ */
+#define PNG_NO_FILTERS     0x00
+#define PNG_FILTER_NONE    0x08
+#define PNG_FILTER_SUB     0x10
+#define PNG_FILTER_UP      0x20
+#define PNG_FILTER_AVG     0x40
+#define PNG_FILTER_PAETH   0x80
+#define PNG_ALL_FILTERS (PNG_FILTER_NONE | PNG_FILTER_SUB | PNG_FILTER_UP | \
+                         PNG_FILTER_AVG | PNG_FILTER_PAETH)
+
+/* Filter values (not flags) - used in pngwrite.c, pngwutil.c for now.
+ * These defines should NOT be changed.
+ */
+#define PNG_FILTER_VALUE_NONE  0
+#define PNG_FILTER_VALUE_SUB   1
+#define PNG_FILTER_VALUE_UP    2
+#define PNG_FILTER_VALUE_AVG   3
+#define PNG_FILTER_VALUE_PAETH 4
+#define PNG_FILTER_VALUE_LAST  5
+
+#if defined(PNG_WRITE_WEIGHTED_FILTER_SUPPORTED) /* EXPERIMENTAL */
+/* The "heuristic_method" is given by one of the PNG_FILTER_HEURISTIC_
+ * defines, either the default (minimum-sum-of-absolute-differences), or
+ * the experimental method (weighted-minimum-sum-of-absolute-differences).
+ *
+ * Weights are factors >= 1.0, indicating how important it is to keep the
+ * filter type consistent between rows.  Larger numbers mean the current
+ * filter is that many times as likely to be the same as the "num_weights"
+ * previous filters.  This is cumulative for each previous row with a weight.
+ * There needs to be "num_weights" values in "filter_weights", or it can be
+ * NULL if the weights aren't being specified.  Weights have no influence on
+ * the selection of the first row filter.  Well chosen weights can (in theory)
+ * improve the compression for a given image.
+ *
+ * Costs are factors >= 1.0 indicating the relative decoding costs of a
+ * filter type.  Higher costs indicate more decoding expense, and are
+ * therefore less likely to be selected over a filter with lower computational
+ * costs.  There needs to be a value in "filter_costs" for each valid filter
+ * type (given by PNG_FILTER_VALUE_LAST), or it can be NULL if you aren't
+ * setting the costs.  Costs try to improve the speed of decompression without
+ * unduly increasing the compressed image size.
+ *
+ * A negative weight or cost indicates the default value is to be used, and
+ * values in the range [0.0, 1.0) indicate the value is to remain unchanged.
+ * The default values for both weights and costs are currently 1.0, but may
+ * change if good general weighting/cost heuristics can be found.  If both
+ * the weights and costs are set to 1.0, this degenerates the WEIGHTED method
+ * to the UNWEIGHTED method, but with added encoding time/computation.
+ */
+#ifdef PNG_FLOATING_POINT_SUPPORTED
+extern PNG_EXPORT(void,png_set_filter_heuristics) PNGARG((png_structp png_ptr,
+   int heuristic_method, int num_weights, png_doublep filter_weights,
+   png_doublep filter_costs));
+#endif
+#endif /*  PNG_WRITE_WEIGHTED_FILTER_SUPPORTED */
+
+/* Heuristic used for row filter selection.  These defines should NOT be
+ * changed.
+ */
+#define PNG_FILTER_HEURISTIC_DEFAULT    0  /* Currently "UNWEIGHTED" */
+#define PNG_FILTER_HEURISTIC_UNWEIGHTED 1  /* Used by libpng < 0.95 */
+#define PNG_FILTER_HEURISTIC_WEIGHTED   2  /* Experimental feature */
+#define PNG_FILTER_HEURISTIC_LAST       3  /* Not a valid value */
+
+/* Set the library compression level.  Currently, valid values range from
+ * 0 - 9, corresponding directly to the zlib compression levels 0 - 9
+ * (0 - no compression, 9 - "maximal" compression).  Note that tests have
+ * shown that zlib compression levels 3-6 usually perform as well as level 9
+ * for PNG images, and do considerably fewer caclulations.  In the future,
+ * these values may not correspond directly to the zlib compression levels.
+ */
+extern PNG_EXPORT(void,png_set_compression_level) PNGARG((png_structp png_ptr,
+   int level));
+
+extern PNG_EXPORT(void,png_set_compression_mem_level)
+   PNGARG((png_structp png_ptr, int mem_level));
+
+extern PNG_EXPORT(void,png_set_compression_strategy)
+   PNGARG((png_structp png_ptr, int strategy));
+
+extern PNG_EXPORT(void,png_set_compression_window_bits)
+   PNGARG((png_structp png_ptr, int window_bits));
+
+extern PNG_EXPORT(void,png_set_compression_method) PNGARG((png_structp png_ptr,
+   int method));
+
+/* These next functions are called for input/output, memory, and error
+ * handling.  They are in the file pngrio.c, pngwio.c, and pngerror.c,
+ * and call standard C I/O routines such as fread(), fwrite(), and
+ * fprintf().  These functions can be made to use other I/O routines
+ * at run time for those applications that need to handle I/O in a
+ * different manner by calling png_set_???_fn().  See libpng.txt for
+ * more information.
+ */
+
+#if !defined(PNG_NO_STDIO)
+/* Initialize the input/output for the PNG file to the default functions. */
+extern PNG_EXPORT(void,png_init_io) PNGARG((png_structp png_ptr, png_FILE_p fp));
+#endif
+
+/* Replace the (error and abort), and warning functions with user
+ * supplied functions.  If no messages are to be printed you must still
+ * write and use replacement functions. The replacement error_fn should
+ * still do a longjmp to the last setjmp location if you are using this
+ * method of error handling.  If error_fn or warning_fn is NULL, the
+ * default function will be used.
+ */
+
+extern PNG_EXPORT(void,png_set_error_fn) PNGARG((png_structp png_ptr,
+   png_voidp error_ptr, png_error_ptr error_fn, png_error_ptr warning_fn));
+
+/* Return the user pointer associated with the error functions */
+extern PNG_EXPORT(png_voidp,png_get_error_ptr) PNGARG((png_structp png_ptr));
+
+/* Replace the default data output functions with a user supplied one(s).
+ * If buffered output is not used, then output_flush_fn can be set to NULL.
+ * If PNG_WRITE_FLUSH_SUPPORTED is not defined at libpng compile time
+ * output_flush_fn will be ignored (and thus can be NULL).
+ */
+extern PNG_EXPORT(void,png_set_write_fn) PNGARG((png_structp png_ptr,
+   png_voidp io_ptr, png_rw_ptr write_data_fn, png_flush_ptr output_flush_fn));
+
+/* Replace the default data input function with a user supplied one. */
+extern PNG_EXPORT(void,png_set_read_fn) PNGARG((png_structp png_ptr,
+   png_voidp io_ptr, png_rw_ptr read_data_fn));
+
+/* Return the user pointer associated with the I/O functions */
+extern PNG_EXPORT(png_voidp,png_get_io_ptr) PNGARG((png_structp png_ptr));
+
+extern PNG_EXPORT(void,png_set_read_status_fn) PNGARG((png_structp png_ptr,
+   png_read_status_ptr read_row_fn));
+
+extern PNG_EXPORT(void,png_set_write_status_fn) PNGARG((png_structp png_ptr,
+   png_write_status_ptr write_row_fn));
+
+#ifdef PNG_USER_MEM_SUPPORTED
+/* Replace the default memory allocation functions with user supplied one(s). */
+extern PNG_EXPORT(void,png_set_mem_fn) PNGARG((png_structp png_ptr,
+   png_voidp mem_ptr, png_malloc_ptr malloc_fn, png_free_ptr free_fn));
+/* Return the user pointer associated with the memory functions */
+extern PNG_EXPORT(png_voidp,png_get_mem_ptr) PNGARG((png_structp png_ptr));
+#endif
+
+#if defined(PNG_READ_USER_TRANSFORM_SUPPORTED) || \
+    defined(PNG_LEGACY_SUPPORTED)
+extern PNG_EXPORT(void,png_set_read_user_transform_fn) PNGARG((png_structp
+   png_ptr, png_user_transform_ptr read_user_transform_fn));
+#endif
+
+#if defined(PNG_WRITE_USER_TRANSFORM_SUPPORTED) || \
+    defined(PNG_LEGACY_SUPPORTED)
+extern PNG_EXPORT(void,png_set_write_user_transform_fn) PNGARG((png_structp
+   png_ptr, png_user_transform_ptr write_user_transform_fn));
+#endif
+
+#if defined(PNG_READ_USER_TRANSFORM_SUPPORTED) || \
+    defined(PNG_WRITE_USER_TRANSFORM_SUPPORTED) || \
+    defined(PNG_LEGACY_SUPPORTED)
+extern PNG_EXPORT(void,png_set_user_transform_info) PNGARG((png_structp
+   png_ptr, png_voidp user_transform_ptr, int user_transform_depth,
+   int user_transform_channels));
+/* Return the user pointer associated with the user transform functions */
+extern PNG_EXPORT(png_voidp,png_get_user_transform_ptr)
+   PNGARG((png_structp png_ptr));
+#endif
+
+#ifdef PNG_USER_CHUNKS_SUPPORTED
+extern PNG_EXPORT(void,png_set_read_user_chunk_fn) PNGARG((png_structp png_ptr,
+   png_voidp user_chunk_ptr, png_user_chunk_ptr read_user_chunk_fn));
+extern PNG_EXPORT(png_voidp,png_get_user_chunk_ptr) PNGARG((png_structp
+   png_ptr));
+#endif
+
+#ifdef PNG_PROGRESSIVE_READ_SUPPORTED
+/* Sets the function callbacks for the push reader, and a pointer to a
+ * user-defined structure available to the callback functions.
+ */
+extern PNG_EXPORT(void,png_set_progressive_read_fn) PNGARG((png_structp png_ptr,
+   png_voidp progressive_ptr,
+   png_progressive_info_ptr info_fn, png_progressive_row_ptr row_fn,
+   png_progressive_end_ptr end_fn));
+
+/* returns the user pointer associated with the push read functions */
+extern PNG_EXPORT(png_voidp,png_get_progressive_ptr)
+   PNGARG((png_structp png_ptr));
+
+/* function to be called when data becomes available */
+extern PNG_EXPORT(void,png_process_data) PNGARG((png_structp png_ptr,
+   png_infop info_ptr, png_bytep buffer, png_size_t buffer_size));
+
+/* function that combines rows.  Not very much different than the
+ * png_combine_row() call.  Is this even used?????
+ */
+extern PNG_EXPORT(void,png_progressive_combine_row) PNGARG((png_structp png_ptr,
+   png_bytep old_row, png_bytep new_row));
+#endif /* PNG_PROGRESSIVE_READ_SUPPORTED */
+
+extern PNG_EXPORT(png_voidp,png_malloc) PNGARG((png_structp png_ptr,
+   png_uint_32 size));
+
+#if defined(PNG_1_0_X)
+#  define png_malloc_warn png_malloc
+#else
+/* Added at libpng version 1.2.4 */
+extern PNG_EXPORT(png_voidp,png_malloc_warn) PNGARG((png_structp png_ptr,
+   png_uint_32 size));
+#endif
+
+/* frees a pointer allocated by png_malloc() */
+extern PNG_EXPORT(void,png_free) PNGARG((png_structp png_ptr, png_voidp ptr));
+
+#if defined(PNG_1_0_X)
+/* Function to allocate memory for zlib. */
+extern PNG_EXPORT(voidpf,png_zalloc) PNGARG((voidpf png_ptr, uInt items,
+   uInt size));
+
+/* Function to free memory for zlib */
+extern PNG_EXPORT(void,png_zfree) PNGARG((voidpf png_ptr, voidpf ptr));
+#endif
+
+/* Free data that was allocated internally */
+extern PNG_EXPORT(void,png_free_data) PNGARG((png_structp png_ptr,
+   png_infop info_ptr, png_uint_32 free_me, int num));
+#ifdef PNG_FREE_ME_SUPPORTED
+/* Reassign responsibility for freeing existing data, whether allocated
+ * by libpng or by the application */
+extern PNG_EXPORT(void,png_data_freer) PNGARG((png_structp png_ptr,
+   png_infop info_ptr, int freer, png_uint_32 mask));
+#endif
+/* assignments for png_data_freer */
+#define PNG_DESTROY_WILL_FREE_DATA 1
+#define PNG_SET_WILL_FREE_DATA 1
+#define PNG_USER_WILL_FREE_DATA 2
+/* Flags for png_ptr->free_me and info_ptr->free_me */
+#define PNG_FREE_HIST 0x0008
+#define PNG_FREE_ICCP 0x0010
+#define PNG_FREE_SPLT 0x0020
+#define PNG_FREE_ROWS 0x0040
+#define PNG_FREE_PCAL 0x0080
+#define PNG_FREE_SCAL 0x0100
+#define PNG_FREE_UNKN 0x0200
+#define PNG_FREE_LIST 0x0400
+#define PNG_FREE_PLTE 0x1000
+#define PNG_FREE_TRNS 0x2000
+#define PNG_FREE_TEXT 0x4000
+#define PNG_FREE_ALL  0x7fff
+#define PNG_FREE_MUL  0x4220 /* PNG_FREE_SPLT|PNG_FREE_TEXT|PNG_FREE_UNKN */
+
+#ifdef PNG_USER_MEM_SUPPORTED
+extern PNG_EXPORT(png_voidp,png_malloc_default) PNGARG((png_structp png_ptr,
+   png_uint_32 size));
+extern PNG_EXPORT(void,png_free_default) PNGARG((png_structp png_ptr,
+   png_voidp ptr));
+#endif
+
+extern PNG_EXPORT(png_voidp,png_memcpy_check) PNGARG((png_structp png_ptr,
+   png_voidp s1, png_voidp s2, png_uint_32 size));
+
+extern PNG_EXPORT(png_voidp,png_memset_check) PNGARG((png_structp png_ptr,
+   png_voidp s1, int value, png_uint_32 size));
+
+#if defined(USE_FAR_KEYWORD)  /* memory model conversion function */
+extern void *png_far_to_near PNGARG((png_structp png_ptr,png_voidp ptr,
+   int check));
+#endif /* USE_FAR_KEYWORD */
+
+/* Fatal error in PNG image of libpng - can't continue */
+extern PNG_EXPORT(void,png_error) PNGARG((png_structp png_ptr,
+   png_const_charp error_message));
+
+/* The same, but the chunk name is prepended to the error string. */
+extern PNG_EXPORT(void,png_chunk_error) PNGARG((png_structp png_ptr,
+   png_const_charp error_message));
+
+/* Non-fatal error in libpng.  Can continue, but may have a problem. */
+extern PNG_EXPORT(void,png_warning) PNGARG((png_structp png_ptr,
+   png_const_charp warning_message));
+
+/* Non-fatal error in libpng, chunk name is prepended to message. */
+extern PNG_EXPORT(void,png_chunk_warning) PNGARG((png_structp png_ptr,
+   png_const_charp warning_message));
+
+/* The png_set_<chunk> functions are for storing values in the png_info_struct.
+ * Similarly, the png_get_<chunk> calls are used to read values from the
+ * png_info_struct, either storing the parameters in the passed variables, or
+ * setting pointers into the png_info_struct where the data is stored.  The
+ * png_get_<chunk> functions return a non-zero value if the data was available
+ * in info_ptr, or return zero and do not change any of the parameters if the
+ * data was not available.
+ *
+ * These functions should be used instead of directly accessing png_info
+ * to avoid problems with future changes in the size and internal layout of
+ * png_info_struct.
+ */
+/* Returns "flag" if chunk data is valid in info_ptr. */
+extern PNG_EXPORT(png_uint_32,png_get_valid) PNGARG((png_structp png_ptr,
+png_infop info_ptr, png_uint_32 flag));
+
+/* Returns number of bytes needed to hold a transformed row. */
+extern PNG_EXPORT(png_uint_32,png_get_rowbytes) PNGARG((png_structp png_ptr,
+png_infop info_ptr));
+
+#if defined(PNG_INFO_IMAGE_SUPPORTED)
+/* Returns row_pointers, which is an array of pointers to scanlines that was
+returned from png_read_png(). */
+extern PNG_EXPORT(png_bytepp,png_get_rows) PNGARG((png_structp png_ptr,
+png_infop info_ptr));
+/* Set row_pointers, which is an array of pointers to scanlines for use
+by png_write_png(). */
+extern PNG_EXPORT(void,png_set_rows) PNGARG((png_structp png_ptr,
+   png_infop info_ptr, png_bytepp row_pointers));
+#endif
+
+/* Returns number of color channels in image. */
+extern PNG_EXPORT(png_byte,png_get_channels) PNGARG((png_structp png_ptr,
+png_infop info_ptr));
+
+#ifdef PNG_EASY_ACCESS_SUPPORTED
+/* Returns image width in pixels. */
+extern PNG_EXPORT(png_uint_32, png_get_image_width) PNGARG((png_structp
+png_ptr, png_infop info_ptr));
+
+/* Returns image height in pixels. */
+extern PNG_EXPORT(png_uint_32, png_get_image_height) PNGARG((png_structp
+png_ptr, png_infop info_ptr));
+
+/* Returns image bit_depth. */
+extern PNG_EXPORT(png_byte, png_get_bit_depth) PNGARG((png_structp
+png_ptr, png_infop info_ptr));
+
+/* Returns image color_type. */
+extern PNG_EXPORT(png_byte, png_get_color_type) PNGARG((png_structp
+png_ptr, png_infop info_ptr));
+
+/* Returns image filter_type. */
+extern PNG_EXPORT(png_byte, png_get_filter_type) PNGARG((png_structp
+png_ptr, png_infop info_ptr));
+
+/* Returns image interlace_type. */
+extern PNG_EXPORT(png_byte, png_get_interlace_type) PNGARG((png_structp
+png_ptr, png_infop info_ptr));
+
+/* Returns image compression_type. */
+extern PNG_EXPORT(png_byte, png_get_compression_type) PNGARG((png_structp
+png_ptr, png_infop info_ptr));
+
+/* Returns image resolution in pixels per meter, from pHYs chunk data. */
+extern PNG_EXPORT(png_uint_32, png_get_pixels_per_meter) PNGARG((png_structp
+png_ptr, png_infop info_ptr));
+extern PNG_EXPORT(png_uint_32, png_get_x_pixels_per_meter) PNGARG((png_structp
+png_ptr, png_infop info_ptr));
+extern PNG_EXPORT(png_uint_32, png_get_y_pixels_per_meter) PNGARG((png_structp
+png_ptr, png_infop info_ptr));
+
+/* Returns pixel aspect ratio, computed from pHYs chunk data.  */
+#ifdef PNG_FLOATING_POINT_SUPPORTED
+extern PNG_EXPORT(float, png_get_pixel_aspect_ratio) PNGARG((png_structp
+png_ptr, png_infop info_ptr));
+#endif
+
+/* Returns image x, y offset in pixels or microns, from oFFs chunk data. */
+extern PNG_EXPORT(png_int_32, png_get_x_offset_pixels) PNGARG((png_structp
+png_ptr, png_infop info_ptr));
+extern PNG_EXPORT(png_int_32, png_get_y_offset_pixels) PNGARG((png_structp
+png_ptr, png_infop info_ptr));
+extern PNG_EXPORT(png_int_32, png_get_x_offset_microns) PNGARG((png_structp
+png_ptr, png_infop info_ptr));
+extern PNG_EXPORT(png_int_32, png_get_y_offset_microns) PNGARG((png_structp
+png_ptr, png_infop info_ptr));
+
+#endif /* PNG_EASY_ACCESS_SUPPORTED */
+
+/* Returns pointer to signature string read from PNG header */
+extern PNG_EXPORT(png_bytep,png_get_signature) PNGARG((png_structp png_ptr,
+png_infop info_ptr));
+
+#if defined(PNG_bKGD_SUPPORTED)
+extern PNG_EXPORT(png_uint_32,png_get_bKGD) PNGARG((png_structp png_ptr,
+   png_infop info_ptr, png_color_16p *background));
+#endif
+
+#if defined(PNG_bKGD_SUPPORTED)
+extern PNG_EXPORT(void,png_set_bKGD) PNGARG((png_structp png_ptr,
+   png_infop info_ptr, png_color_16p background));
+#endif
+
+#if defined(PNG_cHRM_SUPPORTED)
+#ifdef PNG_FLOATING_POINT_SUPPORTED
+extern PNG_EXPORT(png_uint_32,png_get_cHRM) PNGARG((png_structp png_ptr,
+   png_infop info_ptr, double *white_x, double *white_y, double *red_x,
+   double *red_y, double *green_x, double *green_y, double *blue_x,
+   double *blue_y));
+#endif
+#ifdef PNG_FIXED_POINT_SUPPORTED
+extern PNG_EXPORT(png_uint_32,png_get_cHRM_fixed) PNGARG((png_structp png_ptr,
+   png_infop info_ptr, png_fixed_point *int_white_x, png_fixed_point
+   *int_white_y, png_fixed_point *int_red_x, png_fixed_point *int_red_y,
+   png_fixed_point *int_green_x, png_fixed_point *int_green_y, png_fixed_point
+   *int_blue_x, png_fixed_point *int_blue_y));
+#endif
+#endif
+
+#if defined(PNG_cHRM_SUPPORTED)
+#ifdef PNG_FLOATING_POINT_SUPPORTED
+extern PNG_EXPORT(void,png_set_cHRM) PNGARG((png_structp png_ptr,
+   png_infop info_ptr, double white_x, double white_y, double red_x,
+   double red_y, double green_x, double green_y, double blue_x, double blue_y));
+#endif
+#ifdef PNG_FIXED_POINT_SUPPORTED
+extern PNG_EXPORT(void,png_set_cHRM_fixed) PNGARG((png_structp png_ptr,
+   png_infop info_ptr, png_fixed_point int_white_x, png_fixed_point int_white_y,
+   png_fixed_point int_red_x, png_fixed_point int_red_y, png_fixed_point
+   int_green_x, png_fixed_point int_green_y, png_fixed_point int_blue_x,
+   png_fixed_point int_blue_y));
+#endif
+#endif
+
+#if defined(PNG_gAMA_SUPPORTED)
+#ifdef PNG_FLOATING_POINT_SUPPORTED
+extern PNG_EXPORT(png_uint_32,png_get_gAMA) PNGARG((png_structp png_ptr,
+   png_infop info_ptr, double *file_gamma));
+#endif
+extern PNG_EXPORT(png_uint_32,png_get_gAMA_fixed) PNGARG((png_structp png_ptr,
+   png_infop info_ptr, png_fixed_point *int_file_gamma));
+#endif
+
+#if defined(PNG_gAMA_SUPPORTED)
+#ifdef PNG_FLOATING_POINT_SUPPORTED
+extern PNG_EXPORT(void,png_set_gAMA) PNGARG((png_structp png_ptr,
+   png_infop info_ptr, double file_gamma));
+#endif
+extern PNG_EXPORT(void,png_set_gAMA_fixed) PNGARG((png_structp png_ptr,
+   png_infop info_ptr, png_fixed_point int_file_gamma));
+#endif
+
+#if defined(PNG_hIST_SUPPORTED)
+extern PNG_EXPORT(png_uint_32,png_get_hIST) PNGARG((png_structp png_ptr,
+   png_infop info_ptr, png_uint_16p *hist));
+#endif
+
+#if defined(PNG_hIST_SUPPORTED)
+extern PNG_EXPORT(void,png_set_hIST) PNGARG((png_structp png_ptr,
+   png_infop info_ptr, png_uint_16p hist));
+#endif
+
+extern PNG_EXPORT(png_uint_32,png_get_IHDR) PNGARG((png_structp png_ptr,
+   png_infop info_ptr, png_uint_32 *width, png_uint_32 *height,
+   int *bit_depth, int *color_type, int *interlace_method,
+   int *compression_method, int *filter_method));
+
+extern PNG_EXPORT(void,png_set_IHDR) PNGARG((png_structp png_ptr,
+   png_infop info_ptr, png_uint_32 width, png_uint_32 height, int bit_depth,
+   int color_type, int interlace_method, int compression_method,
+   int filter_method));
+
+#if defined(PNG_oFFs_SUPPORTED)
+extern PNG_EXPORT(png_uint_32,png_get_oFFs) PNGARG((png_structp png_ptr,
+   png_infop info_ptr, png_int_32 *offset_x, png_int_32 *offset_y,
+   int *unit_type));
+#endif
+
+#if defined(PNG_oFFs_SUPPORTED)
+extern PNG_EXPORT(void,png_set_oFFs) PNGARG((png_structp png_ptr,
+   png_infop info_ptr, png_int_32 offset_x, png_int_32 offset_y,
+   int unit_type));
+#endif
+
+#if defined(PNG_pCAL_SUPPORTED)
+extern PNG_EXPORT(png_uint_32,png_get_pCAL) PNGARG((png_structp png_ptr,
+   png_infop info_ptr, png_charp *purpose, png_int_32 *X0, png_int_32 *X1,
+   int *type, int *nparams, png_charp *units, png_charpp *params));
+#endif
+
+#if defined(PNG_pCAL_SUPPORTED)
+extern PNG_EXPORT(void,png_set_pCAL) PNGARG((png_structp png_ptr,
+   png_infop info_ptr, png_charp purpose, png_int_32 X0, png_int_32 X1,
+   int type, int nparams, png_charp units, png_charpp params));
+#endif
+
+#if defined(PNG_pHYs_SUPPORTED)
+extern PNG_EXPORT(png_uint_32,png_get_pHYs) PNGARG((png_structp png_ptr,
+   png_infop info_ptr, png_uint_32 *res_x, png_uint_32 *res_y, int *unit_type));
+#endif
+
+#if defined(PNG_pHYs_SUPPORTED)
+extern PNG_EXPORT(void,png_set_pHYs) PNGARG((png_structp png_ptr,
+   png_infop info_ptr, png_uint_32 res_x, png_uint_32 res_y, int unit_type));
+#endif
+
+extern PNG_EXPORT(png_uint_32,png_get_PLTE) PNGARG((png_structp png_ptr,
+   png_infop info_ptr, png_colorp *palette, int *num_palette));
+
+extern PNG_EXPORT(void,png_set_PLTE) PNGARG((png_structp png_ptr,
+   png_infop info_ptr, png_colorp palette, int num_palette));
+
+#if defined(PNG_sBIT_SUPPORTED)
+extern PNG_EXPORT(png_uint_32,png_get_sBIT) PNGARG((png_structp png_ptr,
+   png_infop info_ptr, png_color_8p *sig_bit));
+#endif
+
+#if defined(PNG_sBIT_SUPPORTED)
+extern PNG_EXPORT(void,png_set_sBIT) PNGARG((png_structp png_ptr,
+   png_infop info_ptr, png_color_8p sig_bit));
+#endif
+
+#if defined(PNG_sRGB_SUPPORTED)
+extern PNG_EXPORT(png_uint_32,png_get_sRGB) PNGARG((png_structp png_ptr,
+   png_infop info_ptr, int *intent));
+#endif
+
+#if defined(PNG_sRGB_SUPPORTED)
+extern PNG_EXPORT(void,png_set_sRGB) PNGARG((png_structp png_ptr,
+   png_infop info_ptr, int intent));
+extern PNG_EXPORT(void,png_set_sRGB_gAMA_and_cHRM) PNGARG((png_structp png_ptr,
+   png_infop info_ptr, int intent));
+#endif
+
+#if defined(PNG_iCCP_SUPPORTED)
+extern PNG_EXPORT(png_uint_32,png_get_iCCP) PNGARG((png_structp png_ptr,
+   png_infop info_ptr, png_charpp name, int *compression_type,
+   png_charpp profile, png_uint_32 *proflen));
+   /* Note to maintainer: profile should be png_bytepp */
+#endif
+
+#if defined(PNG_iCCP_SUPPORTED)
+extern PNG_EXPORT(void,png_set_iCCP) PNGARG((png_structp png_ptr,
+   png_infop info_ptr, png_charp name, int compression_type,
+   png_charp profile, png_uint_32 proflen));
+   /* Note to maintainer: profile should be png_bytep */
+#endif
+
+#if defined(PNG_sPLT_SUPPORTED)
+extern PNG_EXPORT(png_uint_32,png_get_sPLT) PNGARG((png_structp png_ptr,
+   png_infop info_ptr, png_sPLT_tpp entries));
+#endif
+
+#if defined(PNG_sPLT_SUPPORTED)
+extern PNG_EXPORT(void,png_set_sPLT) PNGARG((png_structp png_ptr,
+   png_infop info_ptr, png_sPLT_tp entries, int nentries));
+#endif
+
+#if defined(PNG_TEXT_SUPPORTED)
+/* png_get_text also returns the number of text chunks in *num_text */
+extern PNG_EXPORT(png_uint_32,png_get_text) PNGARG((png_structp png_ptr,
+   png_infop info_ptr, png_textp *text_ptr, int *num_text));
+#endif
+
+/*
+ *  Note while png_set_text() will accept a structure whose text,
+ *  language, and  translated keywords are NULL pointers, the structure
+ *  returned by png_get_text will always contain regular
+ *  zero-terminated C strings.  They might be empty strings but
+ *  they will never be NULL pointers.
+ */
+
+#if defined(PNG_TEXT_SUPPORTED)
+extern PNG_EXPORT(void,png_set_text) PNGARG((png_structp png_ptr,
+   png_infop info_ptr, png_textp text_ptr, int num_text));
+#endif
+
+#if defined(PNG_tIME_SUPPORTED)
+extern PNG_EXPORT(png_uint_32,png_get_tIME) PNGARG((png_structp png_ptr,
+   png_infop info_ptr, png_timep *mod_time));
+#endif
+
+#if defined(PNG_tIME_SUPPORTED)
+extern PNG_EXPORT(void,png_set_tIME) PNGARG((png_structp png_ptr,
+   png_infop info_ptr, png_timep mod_time));
+#endif
+
+#if defined(PNG_tRNS_SUPPORTED)
+extern PNG_EXPORT(png_uint_32,png_get_tRNS) PNGARG((png_structp png_ptr,
+   png_infop info_ptr, png_bytep *trans, int *num_trans,
+   png_color_16p *trans_values));
+#endif
+
+#if defined(PNG_tRNS_SUPPORTED)
+extern PNG_EXPORT(void,png_set_tRNS) PNGARG((png_structp png_ptr,
+   png_infop info_ptr, png_bytep trans, int num_trans,
+   png_color_16p trans_values));
+#endif
+
+#if defined(PNG_tRNS_SUPPORTED)
+#endif
+
+#if defined(PNG_sCAL_SUPPORTED)
+#ifdef PNG_FLOATING_POINT_SUPPORTED
+extern PNG_EXPORT(png_uint_32,png_get_sCAL) PNGARG((png_structp png_ptr,
+   png_infop info_ptr, int *unit, double *width, double *height));
+#else
+#ifdef PNG_FIXED_POINT_SUPPORTED
+extern PNG_EXPORT(png_uint_32,png_get_sCAL_s) PNGARG((png_structp png_ptr,
+   png_infop info_ptr, int *unit, png_charpp swidth, png_charpp sheight));
+#endif
+#endif
+#endif /* PNG_sCAL_SUPPORTED */
+
+#if defined(PNG_sCAL_SUPPORTED)
+#ifdef PNG_FLOATING_POINT_SUPPORTED
+extern PNG_EXPORT(void,png_set_sCAL) PNGARG((png_structp png_ptr,
+   png_infop info_ptr, int unit, double width, double height));
+#endif
+#ifdef PNG_FIXED_POINT_SUPPORTED
+extern PNG_EXPORT(void,png_set_sCAL_s) PNGARG((png_structp png_ptr,
+   png_infop info_ptr, int unit, png_charp swidth, png_charp sheight));
+#endif
+#endif /* PNG_sCAL_SUPPORTED || PNG_WRITE_sCAL_SUPPORTED */
+
+#if defined(PNG_UNKNOWN_CHUNKS_SUPPORTED)
+/* provide a list of chunks and how they are to be handled, if the built-in
+   handling or default unknown chunk handling is not desired.  Any chunks not
+   listed will be handled in the default manner.  The IHDR and IEND chunks
+   must not be listed.
+      keep = 0: follow default behavour
+           = 1: do not keep
+           = 2: keep only if safe-to-copy
+           = 3: keep even if unsafe-to-copy
+*/
+extern PNG_EXPORT(void, png_set_keep_unknown_chunks) PNGARG((png_structp
+   png_ptr, int keep, png_bytep chunk_list, int num_chunks));
+extern PNG_EXPORT(void, png_set_unknown_chunks) PNGARG((png_structp png_ptr,
+   png_infop info_ptr, png_unknown_chunkp unknowns, int num_unknowns));
+extern PNG_EXPORT(void, png_set_unknown_chunk_location)
+   PNGARG((png_structp png_ptr, png_infop info_ptr, int chunk, int location));
+extern PNG_EXPORT(png_uint_32,png_get_unknown_chunks) PNGARG((png_structp
+   png_ptr, png_infop info_ptr, png_unknown_chunkpp entries));
+#endif
+#ifdef PNG_HANDLE_AS_UNKNOWN_SUPPORTED
+PNG_EXPORT(int,png_handle_as_unknown) PNGARG((png_structp png_ptr, png_bytep
+   chunk_name));
+#endif
+
+/* Png_free_data() will turn off the "valid" flag for anything it frees.
+   If you need to turn it off for a chunk that your application has freed,
+   you can use png_set_invalid(png_ptr, info_ptr, PNG_INFO_CHNK); */
+extern PNG_EXPORT(void, png_set_invalid) PNGARG((png_structp png_ptr,
+   png_infop info_ptr, int mask));
+
+#if defined(PNG_INFO_IMAGE_SUPPORTED)
+/* The "params" pointer is currently not used and is for future expansion. */
+extern PNG_EXPORT(void, png_read_png) PNGARG((png_structp png_ptr,
+                        png_infop info_ptr,
+                        int transforms,
+                        png_voidp params));
+extern PNG_EXPORT(void, png_write_png) PNGARG((png_structp png_ptr,
+                        png_infop info_ptr,
+                        int transforms,
+                        png_voidp params));
+#endif
+
+/* Define PNG_DEBUG at compile time for debugging information.  Higher
+ * numbers for PNG_DEBUG mean more debugging information.  This has
+ * only been added since version 0.95 so it is not implemented throughout
+ * libpng yet, but more support will be added as needed.
+ */
+#ifdef PNG_DEBUG
+#if (PNG_DEBUG > 0)
+#if !defined(PNG_DEBUG_FILE) && defined(_MSC_VER)
+#include <crtdbg.h>
+#if (PNG_DEBUG > 1)
+#define png_debug(l,m)  _RPT0(_CRT_WARN,m)
+#define png_debug1(l,m,p1)  _RPT1(_CRT_WARN,m,p1)
+#define png_debug2(l,m,p1,p2) _RPT2(_CRT_WARN,m,p1,p2)
+#endif
+#else /* PNG_DEBUG_FILE || !_MSC_VER */
+#ifndef PNG_DEBUG_FILE
+#define PNG_DEBUG_FILE stderr
+#endif /* PNG_DEBUG_FILE */
+#if (PNG_DEBUG > 1)
+#define png_debug(l,m) \
+{ \
+     int num_tabs=l; \
+     fprintf(PNG_DEBUG_FILE,"%s"m,(num_tabs==1 ? "\t" : \
+       (num_tabs==2 ? "\t\t":(num_tabs>2 ? "\t\t\t":"")))); \
+}
+#define png_debug1(l,m,p1) \
+{ \
+     int num_tabs=l; \
+     fprintf(PNG_DEBUG_FILE,"%s"m,(num_tabs==1 ? "\t" : \
+       (num_tabs==2 ? "\t\t":(num_tabs>2 ? "\t\t\t":""))),p1); \
+}
+#define png_debug2(l,m,p1,p2) \
+{ \
+     int num_tabs=l; \
+     fprintf(PNG_DEBUG_FILE,"%s"m,(num_tabs==1 ? "\t" : \
+       (num_tabs==2 ? "\t\t":(num_tabs>2 ? "\t\t\t":""))),p1,p2); \
+}
+#endif /* (PNG_DEBUG > 1) */
+#endif /* _MSC_VER */
+#endif /* (PNG_DEBUG > 0) */
+#endif /* PNG_DEBUG */
+#ifndef png_debug
+#define png_debug(l, m)
+#endif
+#ifndef png_debug1
+#define png_debug1(l, m, p1)
+#endif
+#ifndef png_debug2
+#define png_debug2(l, m, p1, p2)
+#endif
+
+extern PNG_EXPORT(png_bytep,png_sig_bytes) PNGARG((void));
+
+extern PNG_EXPORT(png_charp,png_get_copyright) PNGARG((png_structp png_ptr));
+extern PNG_EXPORT(png_charp,png_get_header_ver) PNGARG((png_structp png_ptr));
+extern PNG_EXPORT(png_charp,png_get_header_version) PNGARG((png_structp png_ptr));
+extern PNG_EXPORT(png_charp,png_get_libpng_ver) PNGARG((png_structp png_ptr));
+
+#ifdef PNG_MNG_FEATURES_SUPPORTED
+extern PNG_EXPORT(png_uint_32,png_permit_mng_features) PNGARG((png_structp
+   png_ptr, png_uint_32 mng_features_permitted));
+#endif
+
+/* For use in png_set_keep_unknown, added to version 1.2.6 */
+#define PNG_HANDLE_CHUNK_AS_DEFAULT   0
+#define PNG_HANDLE_CHUNK_NEVER        1
+#define PNG_HANDLE_CHUNK_IF_SAFE      2
+#define PNG_HANDLE_CHUNK_ALWAYS       3
+
+/* Added to version 1.2.0 */
+#if defined(PNG_ASSEMBLER_CODE_SUPPORTED)
+#define PNG_ASM_FLAG_MMX_SUPPORT_COMPILED  0x01  /* not user-settable */
+#define PNG_ASM_FLAG_MMX_SUPPORT_IN_CPU    0x02  /* not user-settable */
+#define PNG_ASM_FLAG_MMX_READ_COMBINE_ROW  0x04
+#define PNG_ASM_FLAG_MMX_READ_INTERLACE    0x08
+#define PNG_ASM_FLAG_MMX_READ_FILTER_SUB   0x10
+#define PNG_ASM_FLAG_MMX_READ_FILTER_UP    0x20
+#define PNG_ASM_FLAG_MMX_READ_FILTER_AVG   0x40
+#define PNG_ASM_FLAG_MMX_READ_FILTER_PAETH 0x80
+#define PNG_ASM_FLAGS_INITIALIZED          0x80000000  /* not user-settable */
+
+#define PNG_MMX_READ_FLAGS ( PNG_ASM_FLAG_MMX_READ_COMBINE_ROW  \
+                           | PNG_ASM_FLAG_MMX_READ_INTERLACE    \
+                           | PNG_ASM_FLAG_MMX_READ_FILTER_SUB   \
+                           | PNG_ASM_FLAG_MMX_READ_FILTER_UP    \
+                           | PNG_ASM_FLAG_MMX_READ_FILTER_AVG   \
+                           | PNG_ASM_FLAG_MMX_READ_FILTER_PAETH )
+#define PNG_MMX_WRITE_FLAGS ( 0 )
+
+#define PNG_MMX_FLAGS ( PNG_ASM_FLAG_MMX_SUPPORT_COMPILED \
+                      | PNG_ASM_FLAG_MMX_SUPPORT_IN_CPU   \
+                      | PNG_MMX_READ_FLAGS                \
+                      | PNG_MMX_WRITE_FLAGS )
+
+#define PNG_SELECT_READ   1
+#define PNG_SELECT_WRITE  2
+
+#if !defined(PNG_1_0_X)
+/* pngget.c */
+extern PNG_EXPORT(png_uint_32,png_get_mmx_flagmask)
+   PNGARG((int flag_select, int *compilerID));
+
+/* pngget.c */
+extern PNG_EXPORT(png_uint_32,png_get_asm_flagmask)
+   PNGARG((int flag_select));
+
+/* pngget.c */
+extern PNG_EXPORT(png_uint_32,png_get_asm_flags)
+   PNGARG((png_structp png_ptr));
+
+/* pngget.c */
+extern PNG_EXPORT(png_byte,png_get_mmx_bitdepth_threshold)
+   PNGARG((png_structp png_ptr));
+
+/* pngget.c */
+extern PNG_EXPORT(png_uint_32,png_get_mmx_rowbytes_threshold)
+   PNGARG((png_structp png_ptr));
+
+/* pngset.c */
+extern PNG_EXPORT(void,png_set_asm_flags)
+   PNGARG((png_structp png_ptr, png_uint_32 asm_flags));
+
+/* pngset.c */
+extern PNG_EXPORT(void,png_set_mmx_thresholds)
+   PNGARG((png_structp png_ptr, png_byte mmx_bitdepth_threshold,
+   png_uint_32 mmx_rowbytes_threshold));
+
+#endif /* PNG_1_0_X */
+#endif /* PNG_ASSEMBLER_CODE_SUPPORTED */
+
+#if !defined(PNG_1_0_X)
+/* png.c, pnggccrd.c, or pngvcrd.c */
+extern PNG_EXPORT(int,png_mmx_support) PNGARG((void));
+
+/* Strip the prepended error numbers ("#nnn ") from error and warning
+ * messages before passing them to the error or warning handler. */
+#ifdef PNG_ERROR_NUMBERS_SUPPORTED
+extern PNG_EXPORT(void,png_set_strip_error_numbers) PNGARG((png_structp
+   png_ptr, png_uint_32 strip_mode));
+#endif
+
+#endif /* PNG_1_0_X */
+
+/* Added at libpng-1.2.6 */
+#ifdef PNG_SET_USER_LIMITS_SUPPORTED
+extern PNG_EXPORT(void,png_set_user_limits) PNGARG((png_structp
+   png_ptr, png_uint_32 user_width_max, png_uint_32 user_height_max));
+extern PNG_EXPORT(png_uint_32,png_get_user_width_max) PNGARG((png_structp
+   png_ptr));
+extern PNG_EXPORT(png_uint_32,png_get_user_height_max) PNGARG((png_structp
+   png_ptr));
+#endif
+
+/* Maintainer: Put new public prototypes here ^, in libpng.3, and project defs */
+
+#ifdef PNG_READ_COMPOSITE_NODIV_SUPPORTED
+/* With these routines we avoid an integer divide, which will be slower on
+ * most machines.  However, it does take more operations than the corresponding
+ * divide method, so it may be slower on a few RISC systems.  There are two
+ * shifts (by 8 or 16 bits) and an addition, versus a single integer divide.
+ *
+ * Note that the rounding factors are NOT supposed to be the same!  128 and
+ * 32768 are correct for the NODIV code; 127 and 32767 are correct for the
+ * standard method.
+ *
+ * [Optimized code by Greg Roelofs and Mark Adler...blame us for bugs. :-) ]
+ */
+
+ /* fg and bg should be in `gamma 1.0' space; alpha is the opacity          */
+
+#  define png_composite(composite, fg, alpha, bg)                            \
+     { png_uint_16 temp = (png_uint_16)((png_uint_16)(fg) * (png_uint_16)(alpha) \
+                        +        (png_uint_16)(bg)*(png_uint_16)(255 -       \
+                        (png_uint_16)(alpha)) + (png_uint_16)128);           \
+       (composite) = (png_byte)((temp + (temp >> 8)) >> 8); }
+
+#  define png_composite_16(composite, fg, alpha, bg)                         \
+     { png_uint_32 temp = (png_uint_32)((png_uint_32)(fg) * (png_uint_32)(alpha) \
+                        + (png_uint_32)(bg)*(png_uint_32)(65535L -           \
+                        (png_uint_32)(alpha)) + (png_uint_32)32768L);        \
+       (composite) = (png_uint_16)((temp + (temp >> 16)) >> 16); }
+
+#else  /* standard method using integer division */
+
+#  define png_composite(composite, fg, alpha, bg)                            \
+     (composite) = (png_byte)(((png_uint_16)(fg) * (png_uint_16)(alpha) +    \
+       (png_uint_16)(bg) * (png_uint_16)(255 - (png_uint_16)(alpha)) +       \
+       (png_uint_16)127) / 255)
+
+#  define png_composite_16(composite, fg, alpha, bg)                         \
+     (composite) = (png_uint_16)(((png_uint_32)(fg) * (png_uint_32)(alpha) + \
+       (png_uint_32)(bg)*(png_uint_32)(65535L - (png_uint_32)(alpha)) +      \
+       (png_uint_32)32767) / (png_uint_32)65535L)
+
+#endif /* PNG_READ_COMPOSITE_NODIV_SUPPORTED */
+
+/* These next functions are used internally in the code.  They generally
+ * shouldn't be used unless you are writing code to add or replace some
+ * functionality in libpng.  More information about most functions can
+ * be found in the files where the functions are located.
+ */
+
+#if defined(PNG_INTERNAL)
+
+/* Various modes of operation.  Note that after an init, mode is set to
+ * zero automatically when the structure is created.
+ */
+#define PNG_HAVE_IHDR               0x01
+#define PNG_HAVE_PLTE               0x02
+#define PNG_HAVE_IDAT               0x04
+#define PNG_AFTER_IDAT              0x08
+#define PNG_HAVE_IEND               0x10
+#define PNG_HAVE_gAMA               0x20
+#define PNG_HAVE_cHRM               0x40
+#define PNG_HAVE_sRGB               0x80
+#define PNG_HAVE_CHUNK_HEADER      0x100
+#define PNG_WROTE_tIME             0x200
+#define PNG_WROTE_INFO_BEFORE_PLTE 0x400
+#define PNG_BACKGROUND_IS_GRAY     0x800
+#define PNG_HAVE_PNG_SIGNATURE    0x1000
+
+/* flags for the transformations the PNG library does on the image data */
+#define PNG_BGR                0x0001
+#define PNG_INTERLACE          0x0002
+#define PNG_PACK               0x0004
+#define PNG_SHIFT              0x0008
+#define PNG_SWAP_BYTES         0x0010
+#define PNG_INVERT_MONO        0x0020
+#define PNG_DITHER             0x0040
+#define PNG_BACKGROUND         0x0080
+#define PNG_BACKGROUND_EXPAND  0x0100
+                          /*   0x0200 unused */
+#define PNG_16_TO_8            0x0400
+#define PNG_RGBA               0x0800
+#define PNG_EXPAND             0x1000
+#define PNG_GAMMA              0x2000
+#define PNG_GRAY_TO_RGB        0x4000
+#define PNG_FILLER             0x8000L
+#define PNG_PACKSWAP          0x10000L
+#define PNG_SWAP_ALPHA        0x20000L
+#define PNG_STRIP_ALPHA       0x40000L
+#define PNG_INVERT_ALPHA      0x80000L
+#define PNG_USER_TRANSFORM   0x100000L
+#define PNG_RGB_TO_GRAY_ERR  0x200000L
+#define PNG_RGB_TO_GRAY_WARN 0x400000L
+#define PNG_RGB_TO_GRAY      0x600000L  /* two bits, RGB_TO_GRAY_ERR|WARN */
+                       /*    0x800000L     Unused */
+#define PNG_ADD_ALPHA       0x1000000L  /* Added to libpng-1.2.7 */
+                       /*   0x2000000L  unused */
+                       /*   0x4000000L  unused */
+                       /*   0x8000000L  unused */
+                       /*  0x10000000L  unused */
+                       /*  0x20000000L  unused */
+                       /*  0x40000000L  unused */
+
+/* flags for png_create_struct */
+#define PNG_STRUCT_PNG   0x0001
+#define PNG_STRUCT_INFO  0x0002
+
+/* Scaling factor for filter heuristic weighting calculations */
+#define PNG_WEIGHT_SHIFT 8
+#define PNG_WEIGHT_FACTOR (1<<(PNG_WEIGHT_SHIFT))
+#define PNG_COST_SHIFT 3
+#define PNG_COST_FACTOR (1<<(PNG_COST_SHIFT))
+
+/* flags for the png_ptr->flags rather than declaring a byte for each one */
+#define PNG_FLAG_ZLIB_CUSTOM_STRATEGY     0x0001
+#define PNG_FLAG_ZLIB_CUSTOM_LEVEL        0x0002
+#define PNG_FLAG_ZLIB_CUSTOM_MEM_LEVEL    0x0004
+#define PNG_FLAG_ZLIB_CUSTOM_WINDOW_BITS  0x0008
+#define PNG_FLAG_ZLIB_CUSTOM_METHOD       0x0010
+#define PNG_FLAG_ZLIB_FINISHED            0x0020
+#define PNG_FLAG_ROW_INIT                 0x0040
+#define PNG_FLAG_FILLER_AFTER             0x0080
+#define PNG_FLAG_CRC_ANCILLARY_USE        0x0100
+#define PNG_FLAG_CRC_ANCILLARY_NOWARN     0x0200
+#define PNG_FLAG_CRC_CRITICAL_USE         0x0400
+#define PNG_FLAG_CRC_CRITICAL_IGNORE      0x0800
+#define PNG_FLAG_FREE_PLTE                0x1000
+#define PNG_FLAG_FREE_TRNS                0x2000
+#define PNG_FLAG_FREE_HIST                0x4000
+#define PNG_FLAG_KEEP_UNKNOWN_CHUNKS      0x8000L
+#define PNG_FLAG_KEEP_UNSAFE_CHUNKS       0x10000L
+#define PNG_FLAG_LIBRARY_MISMATCH         0x20000L
+#define PNG_FLAG_STRIP_ERROR_NUMBERS      0x40000L
+#define PNG_FLAG_STRIP_ERROR_TEXT         0x80000L
+#define PNG_FLAG_MALLOC_NULL_MEM_OK       0x100000L
+#define PNG_FLAG_ADD_ALPHA                0x200000L  /* Added to libpng-1.2.8 */
+#define PNG_FLAG_STRIP_ALPHA              0x400000L  /* Added to libpng-1.2.8 */
+                                  /*      0x800000L  unused */
+                                  /*     0x1000000L  unused */
+                                  /*     0x2000000L  unused */
+                                  /*     0x4000000L  unused */
+                                  /*     0x8000000L  unused */
+                                  /*    0x10000000L  unused */
+                                  /*    0x20000000L  unused */
+                                  /*    0x40000000L  unused */
+
+#define PNG_FLAG_CRC_ANCILLARY_MASK (PNG_FLAG_CRC_ANCILLARY_USE | \
+                                     PNG_FLAG_CRC_ANCILLARY_NOWARN)
+
+#define PNG_FLAG_CRC_CRITICAL_MASK  (PNG_FLAG_CRC_CRITICAL_USE | \
+                                     PNG_FLAG_CRC_CRITICAL_IGNORE)
+
+#define PNG_FLAG_CRC_MASK           (PNG_FLAG_CRC_ANCILLARY_MASK | \
+                                     PNG_FLAG_CRC_CRITICAL_MASK)
+
+/* save typing and make code easier to understand */
+
+#define PNG_COLOR_DIST(c1, c2) (abs((int)((c1).red) - (int)((c2).red)) + \
+   abs((int)((c1).green) - (int)((c2).green)) + \
+   abs((int)((c1).blue) - (int)((c2).blue)))
+
+/* Added to libpng-1.2.6 JB */
+#define PNG_ROWBYTES(pixel_bits, width) \
+    ((pixel_bits) >= 8 ? \
+    ((width) * (((png_uint_32)(pixel_bits)) >> 3)) : \
+    (( ((width) * ((png_uint_32)(pixel_bits))) + 7) >> 3) )
+
+/* PNG_OUT_OF_RANGE returns true if value is outside the range
+   ideal-delta..ideal+delta.  Each argument is evaluated twice.
+   "ideal" and "delta" should be constants, normally simple
+   integers, "value" a variable. Added to libpng-1.2.6 JB */
+#define PNG_OUT_OF_RANGE(value, ideal, delta) \
+        ( (value) < (ideal)-(delta) || (value) > (ideal)+(delta) )
+
+/* variables declared in png.c - only it needs to define PNG_NO_EXTERN */
+#if !defined(PNG_NO_EXTERN) || defined(PNG_ALWAYS_EXTERN)
+/* place to hold the signature string for a PNG file. */
+#ifdef PNG_USE_GLOBAL_ARRAYS
+   PNG_EXPORT_VAR (const png_byte FARDATA) png_sig[8];
+#else
+#define png_sig png_sig_bytes(NULL)
+#endif
+#endif /* PNG_NO_EXTERN */
+
+/* Constant strings for known chunk types.  If you need to add a chunk,
+ * define the name here, and add an invocation of the macro in png.c and
+ * wherever it's needed.
+ */
+#define PNG_IHDR const png_byte png_IHDR[5] = { 73,  72,  68,  82, '\0'}
+#define PNG_IDAT const png_byte png_IDAT[5] = { 73,  68,  65,  84, '\0'}
+#define PNG_IEND const png_byte png_IEND[5] = { 73,  69,  78,  68, '\0'}
+#define PNG_PLTE const png_byte png_PLTE[5] = { 80,  76,  84,  69, '\0'}
+#define PNG_bKGD const png_byte png_bKGD[5] = { 98,  75,  71,  68, '\0'}
+#define PNG_cHRM const png_byte png_cHRM[5] = { 99,  72,  82,  77, '\0'}
+#define PNG_gAMA const png_byte png_gAMA[5] = {103,  65,  77,  65, '\0'}
+#define PNG_hIST const png_byte png_hIST[5] = {104,  73,  83,  84, '\0'}
+#define PNG_iCCP const png_byte png_iCCP[5] = {105,  67,  67,  80, '\0'}
+#define PNG_iTXt const png_byte png_iTXt[5] = {105,  84,  88, 116, '\0'}
+#define PNG_oFFs const png_byte png_oFFs[5] = {111,  70,  70, 115, '\0'}
+#define PNG_pCAL const png_byte png_pCAL[5] = {112,  67,  65,  76, '\0'}
+#define PNG_sCAL const png_byte png_sCAL[5] = {115,  67,  65,  76, '\0'}
+#define PNG_pHYs const png_byte png_pHYs[5] = {112,  72,  89, 115, '\0'}
+#define PNG_sBIT const png_byte png_sBIT[5] = {115,  66,  73,  84, '\0'}
+#define PNG_sPLT const png_byte png_sPLT[5] = {115,  80,  76,  84, '\0'}
+#define PNG_sRGB const png_byte png_sRGB[5] = {115,  82,  71,  66, '\0'}
+#define PNG_tEXt const png_byte png_tEXt[5] = {116,  69,  88, 116, '\0'}
+#define PNG_tIME const png_byte png_tIME[5] = {116,  73,  77,  69, '\0'}
+#define PNG_tRNS const png_byte png_tRNS[5] = {116,  82,  78,  83, '\0'}
+#define PNG_zTXt const png_byte png_zTXt[5] = {122,  84,  88, 116, '\0'}
+
+#ifdef PNG_USE_GLOBAL_ARRAYS
+PNG_EXPORT_VAR (const png_byte FARDATA) png_IHDR[5];
+PNG_EXPORT_VAR (const png_byte FARDATA) png_IDAT[5];
+PNG_EXPORT_VAR (const png_byte FARDATA) png_IEND[5];
+PNG_EXPORT_VAR (const png_byte FARDATA) png_PLTE[5];
+PNG_EXPORT_VAR (const png_byte FARDATA) png_bKGD[5];
+PNG_EXPORT_VAR (const png_byte FARDATA) png_cHRM[5];
+PNG_EXPORT_VAR (const png_byte FARDATA) png_gAMA[5];
+PNG_EXPORT_VAR (const png_byte FARDATA) png_hIST[5];
+PNG_EXPORT_VAR (const png_byte FARDATA) png_iCCP[5];
+PNG_EXPORT_VAR (const png_byte FARDATA) png_iTXt[5];
+PNG_EXPORT_VAR (const png_byte FARDATA) png_oFFs[5];
+PNG_EXPORT_VAR (const png_byte FARDATA) png_pCAL[5];
+PNG_EXPORT_VAR (const png_byte FARDATA) png_sCAL[5];
+PNG_EXPORT_VAR (const png_byte FARDATA) png_pHYs[5];
+PNG_EXPORT_VAR (const png_byte FARDATA) png_sBIT[5];
+PNG_EXPORT_VAR (const png_byte FARDATA) png_sPLT[5];
+PNG_EXPORT_VAR (const png_byte FARDATA) png_sRGB[5];
+PNG_EXPORT_VAR (const png_byte FARDATA) png_tEXt[5];
+PNG_EXPORT_VAR (const png_byte FARDATA) png_tIME[5];
+PNG_EXPORT_VAR (const png_byte FARDATA) png_tRNS[5];
+PNG_EXPORT_VAR (const png_byte FARDATA) png_zTXt[5];
+#endif /* PNG_USE_GLOBAL_ARRAYS */
+
+
+/* Inline macros to do direct reads of bytes from the input buffer.  These
+ * require that you are using an architecture that uses PNG byte ordering
+ * (MSB first) and supports unaligned data storage.  I think that PowerPC
+ * in big-endian mode and 680x0 are the only ones that will support this.
+ * The x86 line of processors definitely do not.  The png_get_int_32()
+ * routine also assumes we are using two's complement format for negative
+ * values, which is almost certainly true.
+ */
+#if defined(PNG_READ_BIG_ENDIAN_SUPPORTED)
+#  if defined(PNG_pCAL_SUPPORTED) || defined(PNG_oFFs_SUPPORTED)
+#    define png_get_int_32(buf) ( *((png_int_32p) (buf)))
+#  endif
+#  define png_get_uint_32(buf) ( *((png_uint_32p) (buf)))
+#  define png_get_uint_16(buf) ( *((png_uint_16p) (buf)))
+#else
+#  if defined(PNG_pCAL_SUPPORTED) || defined(PNG_oFFs_SUPPORTED)
+PNG_EXTERN png_int_32 png_get_int_32 PNGARG((png_bytep buf));
+#  endif
+PNG_EXTERN png_uint_32 png_get_uint_32 PNGARG((png_bytep buf));
+PNG_EXTERN png_uint_16 png_get_uint_16 PNGARG((png_bytep buf));
+#endif /* !PNG_READ_BIG_ENDIAN_SUPPORTED */
+PNG_EXTERN png_uint_32 png_get_uint_31 PNGARG((png_structp png_ptr,
+  png_bytep buf));
+
+/* Initialize png_ptr struct for reading, and allocate any other memory.
+ * (old interface - DEPRECATED - use png_create_read_struct instead).
+ */
+extern PNG_EXPORT(void,png_read_init) PNGARG((png_structp png_ptr));
+#undef png_read_init
+#define png_read_init(png_ptr) png_read_init_3(&png_ptr, \
+    PNG_LIBPNG_VER_STRING,  png_sizeof(png_struct));
+extern PNG_EXPORT(void,png_read_init_3) PNGARG((png_structpp ptr_ptr,
+    png_const_charp user_png_ver, png_size_t png_struct_size));
+extern PNG_EXPORT(void,png_read_init_2) PNGARG((png_structp png_ptr,
+    png_const_charp user_png_ver, png_size_t png_struct_size, png_size_t
+    png_info_size));
+
+/* Initialize png_ptr struct for writing, and allocate any other memory.
+ * (old interface - DEPRECATED - use png_create_write_struct instead).
+ */
+extern PNG_EXPORT(void,png_write_init) PNGARG((png_structp png_ptr));
+#undef png_write_init
+#define png_write_init(png_ptr) png_write_init_3(&png_ptr, \
+    PNG_LIBPNG_VER_STRING, png_sizeof(png_struct));
+extern PNG_EXPORT(void,png_write_init_3) PNGARG((png_structpp ptr_ptr,
+    png_const_charp user_png_ver, png_size_t png_struct_size));
+extern PNG_EXPORT(void,png_write_init_2) PNGARG((png_structp png_ptr,
+    png_const_charp user_png_ver, png_size_t png_struct_size, png_size_t
+    png_info_size));
+
+/* Allocate memory for an internal libpng struct */
+PNG_EXTERN png_voidp png_create_struct PNGARG((int type));
+
+/* Free memory from internal libpng struct */
+PNG_EXTERN void png_destroy_struct PNGARG((png_voidp struct_ptr));
+
+PNG_EXTERN png_voidp png_create_struct_2 PNGARG((int type, png_malloc_ptr
+  malloc_fn, png_voidp mem_ptr));
+PNG_EXTERN void png_destroy_struct_2 PNGARG((png_voidp struct_ptr,
+   png_free_ptr free_fn, png_voidp mem_ptr));
+
+/* Free any memory that info_ptr points to and reset struct. */
+PNG_EXTERN void png_info_destroy PNGARG((png_structp png_ptr,
+   png_infop info_ptr));
+
+#ifndef PNG_1_0_X
+/* Function to allocate memory for zlib. */
+PNG_EXTERN voidpf png_zalloc PNGARG((voidpf png_ptr, uInt items, uInt size));
+
+/* Function to free memory for zlib */
+PNG_EXTERN void png_zfree PNGARG((voidpf png_ptr, voidpf ptr));
+
+#ifdef PNG_SIZE_T
+/* Function to convert a sizeof an item to png_sizeof item */
+   PNG_EXTERN png_size_t PNGAPI png_convert_size PNGARG((size_t size));
+#endif
+
+/* Next four functions are used internally as callbacks.  PNGAPI is required
+ * but not PNG_EXPORT.  PNGAPI added at libpng version 1.2.3. */
+
+PNG_EXTERN void PNGAPI png_default_read_data PNGARG((png_structp png_ptr,
+   png_bytep data, png_size_t length));
+
+#ifdef PNG_PROGRESSIVE_READ_SUPPORTED
+PNG_EXTERN void PNGAPI png_push_fill_buffer PNGARG((png_structp png_ptr,
+   png_bytep buffer, png_size_t length));
+#endif
+
+PNG_EXTERN void PNGAPI png_default_write_data PNGARG((png_structp png_ptr,
+   png_bytep data, png_size_t length));
+
+#if defined(PNG_WRITE_FLUSH_SUPPORTED)
+#if !defined(PNG_NO_STDIO)
+PNG_EXTERN void PNGAPI png_default_flush PNGARG((png_structp png_ptr));
+#endif
+#endif
+#else /* PNG_1_0_X */
+#ifdef PNG_PROGRESSIVE_READ_SUPPORTED
+PNG_EXTERN void png_push_fill_buffer PNGARG((png_structp png_ptr,
+   png_bytep buffer, png_size_t length));
+#endif
+#endif /* PNG_1_0_X */
+
+/* Reset the CRC variable */
+PNG_EXTERN void png_reset_crc PNGARG((png_structp png_ptr));
+
+/* Write the "data" buffer to whatever output you are using. */
+PNG_EXTERN void png_write_data PNGARG((png_structp png_ptr, png_bytep data,
+   png_size_t length));
+
+/* Read data from whatever input you are using into the "data" buffer */
+PNG_EXTERN void png_read_data PNGARG((png_structp png_ptr, png_bytep data,
+   png_size_t length));
+
+/* Read bytes into buf, and update png_ptr->crc */
+PNG_EXTERN void png_crc_read PNGARG((png_structp png_ptr, png_bytep buf,
+   png_size_t length));
+
+/* Decompress data in a chunk that uses compression */
+#if defined(PNG_zTXt_SUPPORTED) || defined(PNG_iTXt_SUPPORTED) || \
+    defined(PNG_iCCP_SUPPORTED) || defined(PNG_sPLT_SUPPORTED)
+PNG_EXTERN png_charp png_decompress_chunk PNGARG((png_structp png_ptr,
+   int comp_type, png_charp chunkdata, png_size_t chunklength,
+   png_size_t prefix_length, png_size_t *data_length));
+#endif
+
+/* Read "skip" bytes, read the file crc, and (optionally) verify png_ptr->crc */
+PNG_EXTERN int png_crc_finish PNGARG((png_structp png_ptr, png_uint_32 skip));
+
+/* Read the CRC from the file and compare it to the libpng calculated CRC */
+PNG_EXTERN int png_crc_error PNGARG((png_structp png_ptr));
+
+/* Calculate the CRC over a section of data.  Note that we are only
+ * passing a maximum of 64K on systems that have this as a memory limit,
+ * since this is the maximum buffer size we can specify.
+ */
+PNG_EXTERN void png_calculate_crc PNGARG((png_structp png_ptr, png_bytep ptr,
+   png_size_t length));
+
+#if defined(PNG_WRITE_FLUSH_SUPPORTED)
+PNG_EXTERN void png_flush PNGARG((png_structp png_ptr));
+#endif
+
+
+/* Place a 32-bit number into a buffer in PNG byte order (big-endian).
+ * The only currently known PNG chunks that use signed numbers are
+ * the ancillary extension chunks, oFFs and pCAL.
+ */
+PNG_EXTERN void png_save_uint_32 PNGARG((png_bytep buf, png_uint_32 i));
+
+#if defined(PNG_WRITE_pCAL_SUPPORTED) || defined(PNG_WRITE_oFFs_SUPPORTED)
+PNG_EXTERN void png_save_int_32 PNGARG((png_bytep buf, png_int_32 i));
+#endif
+
+/* Place a 16-bit number into a buffer in PNG byte order.
+ * The parameter is declared unsigned int, not png_uint_16,
+ * just to avoid potential problems on pre-ANSI C compilers.
+ */
+PNG_EXTERN void png_save_uint_16 PNGARG((png_bytep buf, unsigned int i));
+
+/* simple function to write the signature */
+PNG_EXTERN void png_write_sig PNGARG((png_structp png_ptr));
+
+/* write various chunks */
+
+/* Write the IHDR chunk, and update the png_struct with the necessary
+ * information.
+ */
+PNG_EXTERN void png_write_IHDR PNGARG((png_structp png_ptr, png_uint_32 width,
+   png_uint_32 height,
+   int bit_depth, int color_type, int compression_method, int filter_method,
+   int interlace_method));
+
+PNG_EXTERN void png_write_PLTE PNGARG((png_structp png_ptr, png_colorp palette,
+   png_uint_32 num_pal));
+
+PNG_EXTERN void png_write_IDAT PNGARG((png_structp png_ptr, png_bytep data,
+   png_size_t length));
+
+PNG_EXTERN void png_write_IEND PNGARG((png_structp png_ptr));
+
+#if defined(PNG_WRITE_gAMA_SUPPORTED)
+#ifdef PNG_FLOATING_POINT_SUPPORTED
+PNG_EXTERN void png_write_gAMA PNGARG((png_structp png_ptr, double file_gamma));
+#endif
+#ifdef PNG_FIXED_POINT_SUPPORTED
+PNG_EXTERN void png_write_gAMA_fixed PNGARG((png_structp png_ptr, png_fixed_point
+    file_gamma));
+#endif
+#endif
+
+#if defined(PNG_WRITE_sBIT_SUPPORTED)
+PNG_EXTERN void png_write_sBIT PNGARG((png_structp png_ptr, png_color_8p sbit,
+   int color_type));
+#endif
+
+#if defined(PNG_WRITE_cHRM_SUPPORTED)
+#ifdef PNG_FLOATING_POINT_SUPPORTED
+PNG_EXTERN void png_write_cHRM PNGARG((png_structp png_ptr,
+   double white_x, double white_y,
+   double red_x, double red_y, double green_x, double green_y,
+   double blue_x, double blue_y));
+#endif
+#ifdef PNG_FIXED_POINT_SUPPORTED
+PNG_EXTERN void png_write_cHRM_fixed PNGARG((png_structp png_ptr,
+   png_fixed_point int_white_x, png_fixed_point int_white_y,
+   png_fixed_point int_red_x, png_fixed_point int_red_y, png_fixed_point
+   int_green_x, png_fixed_point int_green_y, png_fixed_point int_blue_x,
+   png_fixed_point int_blue_y));
+#endif
+#endif
+
+#if defined(PNG_WRITE_sRGB_SUPPORTED)
+PNG_EXTERN void png_write_sRGB PNGARG((png_structp png_ptr,
+   int intent));
+#endif
+
+#if defined(PNG_WRITE_iCCP_SUPPORTED)
+PNG_EXTERN void png_write_iCCP PNGARG((png_structp png_ptr,
+   png_charp name, int compression_type,
+   png_charp profile, int proflen));
+   /* Note to maintainer: profile should be png_bytep */
+#endif
+
+#if defined(PNG_WRITE_sPLT_SUPPORTED)
+PNG_EXTERN void png_write_sPLT PNGARG((png_structp png_ptr,
+   png_sPLT_tp palette));
+#endif
+
+#if defined(PNG_WRITE_tRNS_SUPPORTED)
+PNG_EXTERN void png_write_tRNS PNGARG((png_structp png_ptr, png_bytep trans,
+   png_color_16p values, int number, int color_type));
+#endif
+
+#if defined(PNG_WRITE_bKGD_SUPPORTED)
+PNG_EXTERN void png_write_bKGD PNGARG((png_structp png_ptr,
+   png_color_16p values, int color_type));
+#endif
+
+#if defined(PNG_WRITE_hIST_SUPPORTED)
+PNG_EXTERN void png_write_hIST PNGARG((png_structp png_ptr, png_uint_16p hist,
+   int num_hist));
+#endif
+
+#if defined(PNG_WRITE_TEXT_SUPPORTED) || defined(PNG_WRITE_pCAL_SUPPORTED) || \
+    defined(PNG_WRITE_iCCP_SUPPORTED) || defined(PNG_WRITE_sPLT_SUPPORTED)
+PNG_EXTERN png_size_t png_check_keyword PNGARG((png_structp png_ptr,
+   png_charp key, png_charpp new_key));
+#endif
+
+#if defined(PNG_WRITE_tEXt_SUPPORTED)
+PNG_EXTERN void png_write_tEXt PNGARG((png_structp png_ptr, png_charp key,
+   png_charp text, png_size_t text_len));
+#endif
+
+#if defined(PNG_WRITE_zTXt_SUPPORTED)
+PNG_EXTERN void png_write_zTXt PNGARG((png_structp png_ptr, png_charp key,
+   png_charp text, png_size_t text_len, int compression));
+#endif
+
+#if defined(PNG_WRITE_iTXt_SUPPORTED)
+PNG_EXTERN void png_write_iTXt PNGARG((png_structp png_ptr,
+   int compression, png_charp key, png_charp lang, png_charp lang_key,
+   png_charp text));
+#endif
+
+#if defined(PNG_TEXT_SUPPORTED)  /* Added at version 1.0.14 and 1.2.4 */
+PNG_EXTERN int png_set_text_2 PNGARG((png_structp png_ptr,
+   png_infop info_ptr, png_textp text_ptr, int num_text));
+#endif
+
+#if defined(PNG_WRITE_oFFs_SUPPORTED)
+PNG_EXTERN void png_write_oFFs PNGARG((png_structp png_ptr,
+   png_int_32 x_offset, png_int_32 y_offset, int unit_type));
+#endif
+
+#if defined(PNG_WRITE_pCAL_SUPPORTED)
+PNG_EXTERN void png_write_pCAL PNGARG((png_structp png_ptr, png_charp purpose,
+   png_int_32 X0, png_int_32 X1, int type, int nparams,
+   png_charp units, png_charpp params));
+#endif
+
+#if defined(PNG_WRITE_pHYs_SUPPORTED)
+PNG_EXTERN void png_write_pHYs PNGARG((png_structp png_ptr,
+   png_uint_32 x_pixels_per_unit, png_uint_32 y_pixels_per_unit,
+   int unit_type));
+#endif
+
+#if defined(PNG_WRITE_tIME_SUPPORTED)
+PNG_EXTERN void png_write_tIME PNGARG((png_structp png_ptr,
+   png_timep mod_time));
+#endif
+
+#if defined(PNG_WRITE_sCAL_SUPPORTED)
+#if defined(PNG_FLOATING_POINT_SUPPORTED) && !defined(PNG_NO_STDIO)
+PNG_EXTERN void png_write_sCAL PNGARG((png_structp png_ptr,
+   int unit, double width, double height));
+#else
+#ifdef PNG_FIXED_POINT_SUPPORTED
+PNG_EXTERN void png_write_sCAL_s PNGARG((png_structp png_ptr,
+   int unit, png_charp width, png_charp height));
+#endif
+#endif
+#endif
+
+/* Called when finished processing a row of data */
+PNG_EXTERN void png_write_finish_row PNGARG((png_structp png_ptr));
+
+/* Internal use only.   Called before first row of data */
+PNG_EXTERN void png_write_start_row PNGARG((png_structp png_ptr));
+
+#if defined(PNG_READ_GAMMA_SUPPORTED)
+PNG_EXTERN void png_build_gamma_table PNGARG((png_structp png_ptr));
+#endif
+
+/* combine a row of data, dealing with alpha, etc. if requested */
+PNG_EXTERN void png_combine_row PNGARG((png_structp png_ptr, png_bytep row,
+   int mask));
+
+#if defined(PNG_READ_INTERLACING_SUPPORTED)
+/* expand an interlaced row */
+/* OLD pre-1.0.9 interface:
+PNG_EXTERN void png_do_read_interlace PNGARG((png_row_infop row_info,
+   png_bytep row, int pass, png_uint_32 transformations));
+ */
+PNG_EXTERN void png_do_read_interlace PNGARG((png_structp png_ptr));
+#endif
+
+/* GRR TO DO (2.0 or whenever):  simplify other internal calling interfaces */
+
+#if defined(PNG_WRITE_INTERLACING_SUPPORTED)
+/* grab pixels out of a row for an interlaced pass */
+PNG_EXTERN void png_do_write_interlace PNGARG((png_row_infop row_info,
+   png_bytep row, int pass));
+#endif
+
+/* unfilter a row */
+PNG_EXTERN void png_read_filter_row PNGARG((png_structp png_ptr,
+   png_row_infop row_info, png_bytep row, png_bytep prev_row, int filter));
+
+/* Choose the best filter to use and filter the row data */
+PNG_EXTERN void png_write_find_filter PNGARG((png_structp png_ptr,
+   png_row_infop row_info));
+
+/* Write out the filtered row. */
+PNG_EXTERN void png_write_filtered_row PNGARG((png_structp png_ptr,
+   png_bytep filtered_row));
+/* finish a row while reading, dealing with interlacing passes, etc. */
+PNG_EXTERN void png_read_finish_row PNGARG((png_structp png_ptr));
+
+/* initialize the row buffers, etc. */
+PNG_EXTERN void png_read_start_row PNGARG((png_structp png_ptr));
+/* optional call to update the users info structure */
+PNG_EXTERN void png_read_transform_info PNGARG((png_structp png_ptr,
+   png_infop info_ptr));
+
+/* these are the functions that do the transformations */
+#if defined(PNG_READ_FILLER_SUPPORTED)
+PNG_EXTERN void png_do_read_filler PNGARG((png_row_infop row_info,
+   png_bytep row, png_uint_32 filler, png_uint_32 flags));
+#endif
+
+#if defined(PNG_READ_SWAP_ALPHA_SUPPORTED)
+PNG_EXTERN void png_do_read_swap_alpha PNGARG((png_row_infop row_info,
+   png_bytep row));
+#endif
+
+#if defined(PNG_WRITE_SWAP_ALPHA_SUPPORTED)
+PNG_EXTERN void png_do_write_swap_alpha PNGARG((png_row_infop row_info,
+   png_bytep row));
+#endif
+
+#if defined(PNG_READ_INVERT_ALPHA_SUPPORTED)
+PNG_EXTERN void png_do_read_invert_alpha PNGARG((png_row_infop row_info,
+   png_bytep row));
+#endif
+
+#if defined(PNG_WRITE_INVERT_ALPHA_SUPPORTED)
+PNG_EXTERN void png_do_write_invert_alpha PNGARG((png_row_infop row_info,
+   png_bytep row));
+#endif
+
+#if defined(PNG_WRITE_FILLER_SUPPORTED) || \
+    defined(PNG_READ_STRIP_ALPHA_SUPPORTED)
+PNG_EXTERN void png_do_strip_filler PNGARG((png_row_infop row_info,
+   png_bytep row, png_uint_32 flags));
+#endif
+
+#if defined(PNG_READ_SWAP_SUPPORTED) || defined(PNG_WRITE_SWAP_SUPPORTED)
+PNG_EXTERN void png_do_swap PNGARG((png_row_infop row_info, png_bytep row));
+#endif
+
+#if defined(PNG_READ_PACKSWAP_SUPPORTED) || defined(PNG_WRITE_PACKSWAP_SUPPORTED)
+PNG_EXTERN void png_do_packswap PNGARG((png_row_infop row_info, png_bytep row));
+#endif
+
+#if defined(PNG_READ_RGB_TO_GRAY_SUPPORTED)
+PNG_EXTERN int png_do_rgb_to_gray PNGARG((png_structp png_ptr, png_row_infop
+   row_info, png_bytep row));
+#endif
+
+#if defined(PNG_READ_GRAY_TO_RGB_SUPPORTED)
+PNG_EXTERN void png_do_gray_to_rgb PNGARG((png_row_infop row_info,
+   png_bytep row));
+#endif
+
+#if defined(PNG_READ_PACK_SUPPORTED)
+PNG_EXTERN void png_do_unpack PNGARG((png_row_infop row_info, png_bytep row));
+#endif
+
+#if defined(PNG_READ_SHIFT_SUPPORTED)
+PNG_EXTERN void png_do_unshift PNGARG((png_row_infop row_info, png_bytep row,
+   png_color_8p sig_bits));
+#endif
+
+#if defined(PNG_READ_INVERT_SUPPORTED) || defined(PNG_WRITE_INVERT_SUPPORTED)
+PNG_EXTERN void png_do_invert PNGARG((png_row_infop row_info, png_bytep row));
+#endif
+
+#if defined(PNG_READ_16_TO_8_SUPPORTED)
+PNG_EXTERN void png_do_chop PNGARG((png_row_infop row_info, png_bytep row));
+#endif
+
+#if defined(PNG_READ_DITHER_SUPPORTED)
+PNG_EXTERN void png_do_dither PNGARG((png_row_infop row_info,
+   png_bytep row, png_bytep palette_lookup, png_bytep dither_lookup));
+
+#  if defined(PNG_CORRECT_PALETTE_SUPPORTED)
+PNG_EXTERN void png_correct_palette PNGARG((png_structp png_ptr,
+   png_colorp palette, int num_palette));
+#  endif
+#endif
+
+#if defined(PNG_READ_BGR_SUPPORTED) || defined(PNG_WRITE_BGR_SUPPORTED)
+PNG_EXTERN void png_do_bgr PNGARG((png_row_infop row_info, png_bytep row));
+#endif
+
+#if defined(PNG_WRITE_PACK_SUPPORTED)
+PNG_EXTERN void png_do_pack PNGARG((png_row_infop row_info,
+   png_bytep row, png_uint_32 bit_depth));
+#endif
+
+#if defined(PNG_WRITE_SHIFT_SUPPORTED)
+PNG_EXTERN void png_do_shift PNGARG((png_row_infop row_info, png_bytep row,
+   png_color_8p bit_depth));
+#endif
+
+#if defined(PNG_READ_BACKGROUND_SUPPORTED)
+#if defined(PNG_READ_GAMMA_SUPPORTED)
+PNG_EXTERN void png_do_background PNGARG((png_row_infop row_info, png_bytep row,
+   png_color_16p trans_values, png_color_16p background,
+   png_color_16p background_1,
+   png_bytep gamma_table, png_bytep gamma_from_1, png_bytep gamma_to_1,
+   png_uint_16pp gamma_16, png_uint_16pp gamma_16_from_1,
+   png_uint_16pp gamma_16_to_1, int gamma_shift));
+#else
+PNG_EXTERN void png_do_background PNGARG((png_row_infop row_info, png_bytep row,
+   png_color_16p trans_values, png_color_16p background));
+#endif
+#endif
+
+#if defined(PNG_READ_GAMMA_SUPPORTED)
+PNG_EXTERN void png_do_gamma PNGARG((png_row_infop row_info, png_bytep row,
+   png_bytep gamma_table, png_uint_16pp gamma_16_table,
+   int gamma_shift));
+#endif
+
+#if defined(PNG_READ_EXPAND_SUPPORTED)
+PNG_EXTERN void png_do_expand_palette PNGARG((png_row_infop row_info,
+   png_bytep row, png_colorp palette, png_bytep trans, int num_trans));
+PNG_EXTERN void png_do_expand PNGARG((png_row_infop row_info,
+   png_bytep row, png_color_16p trans_value));
+#endif
+
+/* The following decodes the appropriate chunks, and does error correction,
+ * then calls the appropriate callback for the chunk if it is valid.
+ */
+
+/* decode the IHDR chunk */
+PNG_EXTERN void png_handle_IHDR PNGARG((png_structp png_ptr, png_infop info_ptr,
+   png_uint_32 length));
+PNG_EXTERN void png_handle_PLTE PNGARG((png_structp png_ptr, png_infop info_ptr,
+   png_uint_32 length));
+PNG_EXTERN void png_handle_IEND PNGARG((png_structp png_ptr, png_infop info_ptr,
+   png_uint_32 length));
+
+#if defined(PNG_READ_bKGD_SUPPORTED)
+PNG_EXTERN void png_handle_bKGD PNGARG((png_structp png_ptr, png_infop info_ptr,
+   png_uint_32 length));
+#endif
+
+#if defined(PNG_READ_cHRM_SUPPORTED)
+PNG_EXTERN void png_handle_cHRM PNGARG((png_structp png_ptr, png_infop info_ptr,
+   png_uint_32 length));
+#endif
+
+#if defined(PNG_READ_gAMA_SUPPORTED)
+PNG_EXTERN void png_handle_gAMA PNGARG((png_structp png_ptr, png_infop info_ptr,
+   png_uint_32 length));
+#endif
+
+#if defined(PNG_READ_hIST_SUPPORTED)
+PNG_EXTERN void png_handle_hIST PNGARG((png_structp png_ptr, png_infop info_ptr,
+   png_uint_32 length));
+#endif
+
+#if defined(PNG_READ_iCCP_SUPPORTED)
+extern void png_handle_iCCP PNGARG((png_structp png_ptr, png_infop info_ptr,
+   png_uint_32 length));
+#endif /* PNG_READ_iCCP_SUPPORTED */
+
+#if defined(PNG_READ_iTXt_SUPPORTED)
+PNG_EXTERN void png_handle_iTXt PNGARG((png_structp png_ptr, png_infop info_ptr,
+   png_uint_32 length));
+#endif
+
+#if defined(PNG_READ_oFFs_SUPPORTED)
+PNG_EXTERN void png_handle_oFFs PNGARG((png_structp png_ptr, png_infop info_ptr,
+   png_uint_32 length));
+#endif
+
+#if defined(PNG_READ_pCAL_SUPPORTED)
+PNG_EXTERN void png_handle_pCAL PNGARG((png_structp png_ptr, png_infop info_ptr,
+   png_uint_32 length));
+#endif
+
+#if defined(PNG_READ_pHYs_SUPPORTED)
+PNG_EXTERN void png_handle_pHYs PNGARG((png_structp png_ptr, png_infop info_ptr,
+   png_uint_32 length));
+#endif
+
+#if defined(PNG_READ_sBIT_SUPPORTED)
+PNG_EXTERN void png_handle_sBIT PNGARG((png_structp png_ptr, png_infop info_ptr,
+   png_uint_32 length));
+#endif
+
+#if defined(PNG_READ_sCAL_SUPPORTED)
+PNG_EXTERN void png_handle_sCAL PNGARG((png_structp png_ptr, png_infop info_ptr,
+   png_uint_32 length));
+#endif
+
+#if defined(PNG_READ_sPLT_SUPPORTED)
+extern void png_handle_sPLT PNGARG((png_structp png_ptr, png_infop info_ptr,
+   png_uint_32 length));
+#endif /* PNG_READ_sPLT_SUPPORTED */
+
+#if defined(PNG_READ_sRGB_SUPPORTED)
+PNG_EXTERN void png_handle_sRGB PNGARG((png_structp png_ptr, png_infop info_ptr,
+   png_uint_32 length));
+#endif
+
+#if defined(PNG_READ_tEXt_SUPPORTED)
+PNG_EXTERN void png_handle_tEXt PNGARG((png_structp png_ptr, png_infop info_ptr,
+   png_uint_32 length));
+#endif
+
+#if defined(PNG_READ_tIME_SUPPORTED)
+PNG_EXTERN void png_handle_tIME PNGARG((png_structp png_ptr, png_infop info_ptr,
+   png_uint_32 length));
+#endif
+
+#if defined(PNG_READ_tRNS_SUPPORTED)
+PNG_EXTERN void png_handle_tRNS PNGARG((png_structp png_ptr, png_infop info_ptr,
+   png_uint_32 length));
+#endif
+
+#if defined(PNG_READ_zTXt_SUPPORTED)
+PNG_EXTERN void png_handle_zTXt PNGARG((png_structp png_ptr, png_infop info_ptr,
+   png_uint_32 length));
+#endif
+
+PNG_EXTERN void png_handle_unknown PNGARG((png_structp png_ptr,
+   png_infop info_ptr, png_uint_32 length));
+
+PNG_EXTERN void png_check_chunk_name PNGARG((png_structp png_ptr,
+   png_bytep chunk_name));
+
+/* handle the transformations for reading and writing */
+PNG_EXTERN void png_do_read_transformations PNGARG((png_structp png_ptr));
+PNG_EXTERN void png_do_write_transformations PNGARG((png_structp png_ptr));
+
+PNG_EXTERN void png_init_read_transformations PNGARG((png_structp png_ptr));
+
+#ifdef PNG_PROGRESSIVE_READ_SUPPORTED
+PNG_EXTERN void png_push_read_chunk PNGARG((png_structp png_ptr,
+   png_infop info_ptr));
+PNG_EXTERN void png_push_read_sig PNGARG((png_structp png_ptr,
+   png_infop info_ptr));
+PNG_EXTERN void png_push_check_crc PNGARG((png_structp png_ptr));
+PNG_EXTERN void png_push_crc_skip PNGARG((png_structp png_ptr,
+   png_uint_32 length));
+PNG_EXTERN void png_push_crc_finish PNGARG((png_structp png_ptr));
+PNG_EXTERN void png_push_save_buffer PNGARG((png_structp png_ptr));
+PNG_EXTERN void png_push_restore_buffer PNGARG((png_structp png_ptr,
+   png_bytep buffer, png_size_t buffer_length));
+PNG_EXTERN void png_push_read_IDAT PNGARG((png_structp png_ptr));
+PNG_EXTERN void png_process_IDAT_data PNGARG((png_structp png_ptr,
+   png_bytep buffer, png_size_t buffer_length));
+PNG_EXTERN void png_push_process_row PNGARG((png_structp png_ptr));
+PNG_EXTERN void png_push_handle_unknown PNGARG((png_structp png_ptr,
+   png_infop info_ptr, png_uint_32 length));
+PNG_EXTERN void png_push_have_info PNGARG((png_structp png_ptr,
+   png_infop info_ptr));
+PNG_EXTERN void png_push_have_end PNGARG((png_structp png_ptr,
+   png_infop info_ptr));
+PNG_EXTERN void png_push_have_row PNGARG((png_structp png_ptr, png_bytep row));
+PNG_EXTERN void png_push_read_end PNGARG((png_structp png_ptr,
+   png_infop info_ptr));
+PNG_EXTERN void png_process_some_data PNGARG((png_structp png_ptr,
+   png_infop info_ptr));
+PNG_EXTERN void png_read_push_finish_row PNGARG((png_structp png_ptr));
+#if defined(PNG_READ_tEXt_SUPPORTED)
+PNG_EXTERN void png_push_handle_tEXt PNGARG((png_structp png_ptr,
+   png_infop info_ptr, png_uint_32 length));
+PNG_EXTERN void png_push_read_tEXt PNGARG((png_structp png_ptr,
+   png_infop info_ptr));
+#endif
+#if defined(PNG_READ_zTXt_SUPPORTED)
+PNG_EXTERN void png_push_handle_zTXt PNGARG((png_structp png_ptr,
+   png_infop info_ptr, png_uint_32 length));
+PNG_EXTERN void png_push_read_zTXt PNGARG((png_structp png_ptr,
+   png_infop info_ptr));
+#endif
+#if defined(PNG_READ_iTXt_SUPPORTED)
+PNG_EXTERN void png_push_handle_iTXt PNGARG((png_structp png_ptr,
+   png_infop info_ptr, png_uint_32 length));
+PNG_EXTERN void png_push_read_iTXt PNGARG((png_structp png_ptr,
+   png_infop info_ptr));
+#endif
+
+#endif /* PNG_PROGRESSIVE_READ_SUPPORTED */
+
+#ifdef PNG_MNG_FEATURES_SUPPORTED
+PNG_EXTERN void png_do_read_intrapixel PNGARG((png_row_infop row_info,
+   png_bytep row));
+PNG_EXTERN void png_do_write_intrapixel PNGARG((png_row_infop row_info,
+   png_bytep row));
+#endif
+
+#if defined(PNG_ASSEMBLER_CODE_SUPPORTED)
+/* png.c */ /* PRIVATE */
+PNG_EXTERN void png_init_mmx_flags PNGARG((png_structp png_ptr));
+#endif
+/* Maintainer: Put new private prototypes here ^ and in libpngpf.3 */
+
+#endif /* PNG_INTERNAL */
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* PNG_VERSION_INFO_ONLY */
+/* do not put anything past this line */
+#endif /* PNG_H */
diff --git a/src/SFML/Graphics/libpng/pngconf.h b/src/SFML/Graphics/libpng/pngconf.h
new file mode 100755
index 0000000..8ea0f79
--- /dev/null
+++ b/src/SFML/Graphics/libpng/pngconf.h
@@ -0,0 +1,1437 @@
+
+/* pngconf.h - machine configurable file for libpng
+ *
+ * libpng version 1.2.8 - December 3, 2004
+ * For conditions of distribution and use, see copyright notice in png.h
+ * Copyright (c) 1998-2004 Glenn Randers-Pehrson
+ * (Version 0.96 Copyright (c) 1996, 1997 Andreas Dilger)
+ * (Version 0.88 Copyright (c) 1995, 1996 Guy Eric Schalnat, Group 42, Inc.)
+ */
+
+/* Any machine specific code is near the front of this file, so if you
+ * are configuring libpng for a machine, you may want to read the section
+ * starting here down to where it starts to typedef png_color, png_text,
+ * and png_info.
+ */
+
+#ifndef PNGCONF_H
+#define PNGCONF_H
+
+#define PNG_1_2_X
+
+/* 
+ * PNG_USER_CONFIG has to be defined on the compiler command line. This
+ * includes the resource compiler for Windows DLL configurations.
+ */
+#ifdef PNG_USER_CONFIG
+#include "pngusr.h"
+#endif
+
+/*
+ * Added at libpng-1.2.8
+ *  
+ * If you create a private DLL you need to define in "pngusr.h" the followings:
+ * #define PNG_USER_PRIVATEBUILD <Describes by whom and why this version of
+ *        the DLL was built>
+ *  e.g. #define PNG_USER_PRIVATEBUILD "Build by MyCompany for xyz reasons."
+ * #define PNG_USER_DLLFNAME_POSTFIX <two-letter postfix that serve to
+ *        distinguish your DLL from those of the official release. These
+ *        correspond to the trailing letters that come after the version
+ *        number and must match your private DLL name>
+ *  e.g. // private DLL "libpng13gx.dll"
+ *       #define PNG_USER_DLLFNAME_POSTFIX "gx"
+ * 
+ * The following macros are also at your disposal if you want to complete the 
+ * DLL VERSIONINFO structure.
+ * - PNG_USER_VERSIONINFO_COMMENTS
+ * - PNG_USER_VERSIONINFO_COMPANYNAME
+ * - PNG_USER_VERSIONINFO_LEGALTRADEMARKS
+ */
+
+#ifdef __STDC__
+#ifdef SPECIALBUILD
+#  pragma message("PNG_LIBPNG_SPECIALBUILD (and deprecated SPECIALBUILD)\
+ are now LIBPNG reserved macros. Use PNG_USER_PRIVATEBUILD instead.")
+#endif
+
+#ifdef PRIVATEBUILD
+# pragma message("PRIVATEBUILD is deprecated. Use\
+ PNG_USER_PRIVATEBUILD instead.")
+# define PNG_USER_PRIVATEBUILD PRIVATEBUILD
+#endif
+#endif /* __STDC__ */
+
+#ifndef PNG_VERSION_INFO_ONLY
+
+/* End of material added to libpng-1.2.8 */
+
+/* This is the size of the compression buffer, and thus the size of
+ * an IDAT chunk.  Make this whatever size you feel is best for your
+ * machine.  One of these will be allocated per png_struct.  When this
+ * is full, it writes the data to the disk, and does some other
+ * calculations.  Making this an extremely small size will slow
+ * the library down, but you may want to experiment to determine
+ * where it becomes significant, if you are concerned with memory
+ * usage.  Note that zlib allocates at least 32Kb also.  For readers,
+ * this describes the size of the buffer available to read the data in.
+ * Unless this gets smaller than the size of a row (compressed),
+ * it should not make much difference how big this is.
+ */
+
+#ifndef PNG_ZBUF_SIZE
+#  define PNG_ZBUF_SIZE 8192
+#endif
+
+/* Enable if you want a write-only libpng */
+
+#ifndef PNG_NO_READ_SUPPORTED
+#  define PNG_READ_SUPPORTED
+#endif
+
+/* Enable if you want a read-only libpng */
+
+#ifndef PNG_NO_WRITE_SUPPORTED
+#  define PNG_WRITE_SUPPORTED
+#endif
+
+/* Enabled by default in 1.2.0.  You can disable this if you don't need to
+   support PNGs that are embedded in MNG datastreams */
+#if !defined(PNG_1_0_X) && !defined(PNG_NO_MNG_FEATURES)
+#  ifndef PNG_MNG_FEATURES_SUPPORTED
+#    define PNG_MNG_FEATURES_SUPPORTED
+#  endif
+#endif
+
+#ifndef PNG_NO_FLOATING_POINT_SUPPORTED
+#  ifndef PNG_FLOATING_POINT_SUPPORTED
+#    define PNG_FLOATING_POINT_SUPPORTED
+#  endif
+#endif
+
+/* If you are running on a machine where you cannot allocate more
+ * than 64K of memory at once, uncomment this.  While libpng will not
+ * normally need that much memory in a chunk (unless you load up a very
+ * large file), zlib needs to know how big of a chunk it can use, and
+ * libpng thus makes sure to check any memory allocation to verify it
+ * will fit into memory.
+#define PNG_MAX_MALLOC_64K
+ */
+#if defined(MAXSEG_64K) && !defined(PNG_MAX_MALLOC_64K)
+#  define PNG_MAX_MALLOC_64K
+#endif
+
+/* Special munging to support doing things the 'cygwin' way:
+ * 'Normal' png-on-win32 defines/defaults:
+ *   PNG_BUILD_DLL -- building dll
+ *   PNG_USE_DLL   -- building an application, linking to dll
+ *   (no define)   -- building static library, or building an
+ *                    application and linking to the static lib
+ * 'Cygwin' defines/defaults:
+ *   PNG_BUILD_DLL -- (ignored) building the dll
+ *   (no define)   -- (ignored) building an application, linking to the dll
+ *   PNG_STATIC    -- (ignored) building the static lib, or building an 
+ *                    application that links to the static lib.
+ *   ALL_STATIC    -- (ignored) building various static libs, or building an 
+ *                    application that links to the static libs.
+ * Thus,
+ * a cygwin user should define either PNG_BUILD_DLL or PNG_STATIC, and
+ * this bit of #ifdefs will define the 'correct' config variables based on
+ * that. If a cygwin user *wants* to define 'PNG_USE_DLL' that's okay, but
+ * unnecessary.
+ *
+ * Also, the precedence order is:
+ *   ALL_STATIC (since we can't #undef something outside our namespace)
+ *   PNG_BUILD_DLL
+ *   PNG_STATIC
+ *   (nothing) == PNG_USE_DLL
+ * 
+ * CYGWIN (2002-01-20): The preceding is now obsolete. With the advent
+ *   of auto-import in binutils, we no longer need to worry about 
+ *   __declspec(dllexport) / __declspec(dllimport) and friends.  Therefore,
+ *   we don't need to worry about PNG_STATIC or ALL_STATIC when it comes
+ *   to __declspec() stuff.  However, we DO need to worry about 
+ *   PNG_BUILD_DLL and PNG_STATIC because those change some defaults
+ *   such as CONSOLE_IO and whether GLOBAL_ARRAYS are allowed.
+ */
+#if defined(__CYGWIN__)
+#  if defined(ALL_STATIC)
+#    if defined(PNG_BUILD_DLL)
+#      undef PNG_BUILD_DLL
+#    endif
+#    if defined(PNG_USE_DLL)
+#      undef PNG_USE_DLL
+#    endif
+#    if defined(PNG_DLL)
+#      undef PNG_DLL
+#    endif
+#    if !defined(PNG_STATIC)
+#      define PNG_STATIC
+#    endif
+#  else
+#    if defined (PNG_BUILD_DLL)
+#      if defined(PNG_STATIC)
+#        undef PNG_STATIC
+#      endif
+#      if defined(PNG_USE_DLL)
+#        undef PNG_USE_DLL
+#      endif
+#      if !defined(PNG_DLL)
+#        define PNG_DLL
+#      endif
+#    else
+#      if defined(PNG_STATIC)
+#        if defined(PNG_USE_DLL)
+#          undef PNG_USE_DLL
+#        endif
+#        if defined(PNG_DLL)
+#          undef PNG_DLL
+#        endif
+#      else
+#        if !defined(PNG_USE_DLL)
+#          define PNG_USE_DLL
+#        endif
+#        if !defined(PNG_DLL)
+#          define PNG_DLL
+#        endif
+#      endif  
+#    endif  
+#  endif
+#endif
+
+/* This protects us against compilers that run on a windowing system
+ * and thus don't have or would rather us not use the stdio types:
+ * stdin, stdout, and stderr.  The only one currently used is stderr
+ * in png_error() and png_warning().  #defining PNG_NO_CONSOLE_IO will
+ * prevent these from being compiled and used. #defining PNG_NO_STDIO
+ * will also prevent these, plus will prevent the entire set of stdio
+ * macros and functions (FILE *, printf, etc.) from being compiled and used,
+ * unless (PNG_DEBUG > 0) has been #defined.
+ *
+ * #define PNG_NO_CONSOLE_IO
+ * #define PNG_NO_STDIO
+ */
+
+#if defined(_WIN32_WCE)
+#  include <windows.h>
+   /* Console I/O functions are not supported on WindowsCE */
+#  define PNG_NO_CONSOLE_IO
+#  ifdef PNG_DEBUG
+#    undef PNG_DEBUG
+#  endif
+#endif
+
+#ifdef PNG_BUILD_DLL
+#  ifndef PNG_CONSOLE_IO_SUPPORTED
+#    ifndef PNG_NO_CONSOLE_IO
+#      define PNG_NO_CONSOLE_IO
+#    endif
+#  endif
+#endif
+
+#  ifdef PNG_NO_STDIO
+#    ifndef PNG_NO_CONSOLE_IO
+#      define PNG_NO_CONSOLE_IO
+#    endif
+#    ifdef PNG_DEBUG
+#      if (PNG_DEBUG > 0)
+#        include <stdio.h>
+#      endif
+#    endif
+#  else
+#    if !defined(_WIN32_WCE)
+/* "stdio.h" functions are not supported on WindowsCE */
+#      include <stdio.h>
+#    endif
+#  endif
+
+/* This macro protects us against machines that don't have function
+ * prototypes (ie K&R style headers).  If your compiler does not handle
+ * function prototypes, define this macro and use the included ansi2knr.
+ * I've always been able to use _NO_PROTO as the indicator, but you may
+ * need to drag the empty declaration out in front of here, or change the
+ * ifdef to suit your own needs.
+ */
+#ifndef PNGARG
+
+#ifdef OF /* zlib prototype munger */
+#  define PNGARG(arglist) OF(arglist)
+#else
+
+#ifdef _NO_PROTO
+#  define PNGARG(arglist) ()
+#  ifndef PNG_TYPECAST_NULL
+#     define PNG_TYPECAST_NULL
+#  endif
+#else
+#  define PNGARG(arglist) arglist
+#endif /* _NO_PROTO */
+
+#endif /* OF */
+
+#endif /* PNGARG */
+
+/* Try to determine if we are compiling on a Mac.  Note that testing for
+ * just __MWERKS__ is not good enough, because the Codewarrior is now used
+ * on non-Mac platforms.
+ */
+#ifndef MACOS
+#  if (defined(__MWERKS__) && defined(macintosh)) || defined(applec) || \
+      defined(THINK_C) || defined(__SC__) || defined(TARGET_OS_MAC)
+#    define MACOS
+#  endif
+#endif
+
+/* enough people need this for various reasons to include it here */
+#if !defined(MACOS) && !defined(RISCOS) && !defined(_WIN32_WCE)
+#  include <sys/types.h>
+#endif
+
+#if !defined(PNG_SETJMP_NOT_SUPPORTED) && !defined(PNG_NO_SETJMP_SUPPORTED)
+#  define PNG_SETJMP_SUPPORTED
+#endif
+
+#ifdef PNG_SETJMP_SUPPORTED
+/* This is an attempt to force a single setjmp behaviour on Linux.  If
+ * the X config stuff didn't define _BSD_SOURCE we wouldn't need this.
+ */
+
+#  ifdef __linux__
+#    ifdef _BSD_SOURCE
+#      define PNG_SAVE_BSD_SOURCE
+#      undef _BSD_SOURCE
+#    endif
+#    ifdef _SETJMP_H
+     /* If you encounter a compiler error here, see the explanation
+      * near the end of INSTALL.
+      */
+         __png.h__ already includes setjmp.h;
+         __dont__ include it again.;
+#    endif
+#  endif /* __linux__ */
+
+   /* include setjmp.h for error handling */
+#  include <setjmp.h>
+
+#  ifdef __linux__
+#    ifdef PNG_SAVE_BSD_SOURCE
+#      define _BSD_SOURCE
+#      undef PNG_SAVE_BSD_SOURCE
+#    endif
+#  endif /* __linux__ */
+#endif /* PNG_SETJMP_SUPPORTED */
+
+#ifdef BSD
+#  include <strings.h>
+#else
+#  include <string.h>
+#endif
+
+/* Other defines for things like memory and the like can go here.  */
+#ifdef PNG_INTERNAL
+
+#include <stdlib.h>
+
+/* The functions exported by PNG_EXTERN are PNG_INTERNAL functions, which
+ * aren't usually used outside the library (as far as I know), so it is
+ * debatable if they should be exported at all.  In the future, when it is
+ * possible to have run-time registry of chunk-handling functions, some of
+ * these will be made available again.
+#define PNG_EXTERN extern
+ */
+#define PNG_EXTERN
+
+/* Other defines specific to compilers can go here.  Try to keep
+ * them inside an appropriate ifdef/endif pair for portability.
+ */
+
+#if defined(PNG_FLOATING_POINT_SUPPORTED)
+#  if defined(MACOS)
+     /* We need to check that <math.h> hasn't already been included earlier
+      * as it seems it doesn't agree with <fp.h>, yet we should really use
+      * <fp.h> if possible.
+      */
+#    if !defined(__MATH_H__) && !defined(__MATH_H) && !defined(__cmath__)
+#      include <fp.h>
+#    endif
+#  else
+#    include <math.h>
+#  endif
+#  if defined(_AMIGA) && defined(__SASC) && defined(_M68881)
+     /* Amiga SAS/C: We must include builtin FPU functions when compiling using
+      * MATH=68881
+      */
+#    include <m68881.h>
+#  endif
+#endif
+
+/* Codewarrior on NT has linking problems without this. */
+#if (defined(__MWERKS__) && defined(WIN32)) || defined(__STDC__)
+#  define PNG_ALWAYS_EXTERN
+#endif
+
+/* This provides the non-ANSI (far) memory allocation routines. */
+#if defined(__TURBOC__) && defined(__MSDOS__)
+#  include <mem.h>
+#  include <alloc.h>
+#endif
+
+/* I have no idea why is this necessary... */
+#if defined(_MSC_VER) && (defined(WIN32) || defined(_Windows) || \
+    defined(_WINDOWS) || defined(_WIN32) || defined(__WIN32__))
+#  include <malloc.h>
+#endif
+
+/* This controls how fine the dithering gets.  As this allocates
+ * a largish chunk of memory (32K), those who are not as concerned
+ * with dithering quality can decrease some or all of these.
+ */
+#ifndef PNG_DITHER_RED_BITS
+#  define PNG_DITHER_RED_BITS 5
+#endif
+#ifndef PNG_DITHER_GREEN_BITS
+#  define PNG_DITHER_GREEN_BITS 5
+#endif
+#ifndef PNG_DITHER_BLUE_BITS
+#  define PNG_DITHER_BLUE_BITS 5
+#endif
+
+/* This controls how fine the gamma correction becomes when you
+ * are only interested in 8 bits anyway.  Increasing this value
+ * results in more memory being used, and more pow() functions
+ * being called to fill in the gamma tables.  Don't set this value
+ * less then 8, and even that may not work (I haven't tested it).
+ */
+
+#ifndef PNG_MAX_GAMMA_8
+#  define PNG_MAX_GAMMA_8 11
+#endif
+
+/* This controls how much a difference in gamma we can tolerate before
+ * we actually start doing gamma conversion.
+ */
+#ifndef PNG_GAMMA_THRESHOLD
+#  define PNG_GAMMA_THRESHOLD 0.05
+#endif
+
+#endif /* PNG_INTERNAL */
+
+/* The following uses const char * instead of char * for error
+ * and warning message functions, so some compilers won't complain.
+ * If you do not want to use const, define PNG_NO_CONST here.
+ */
+
+#ifndef PNG_NO_CONST
+#  define PNG_CONST const
+#else
+#  define PNG_CONST
+#endif
+
+/* The following defines give you the ability to remove code from the
+ * library that you will not be using.  I wish I could figure out how to
+ * automate this, but I can't do that without making it seriously hard
+ * on the users.  So if you are not using an ability, change the #define
+ * to and #undef, and that part of the library will not be compiled.  If
+ * your linker can't find a function, you may want to make sure the
+ * ability is defined here.  Some of these depend upon some others being
+ * defined.  I haven't figured out all the interactions here, so you may
+ * have to experiment awhile to get everything to compile.  If you are
+ * creating or using a shared library, you probably shouldn't touch this,
+ * as it will affect the size of the structures, and this will cause bad
+ * things to happen if the library and/or application ever change.
+ */
+
+/* Any features you will not be using can be undef'ed here */
+
+/* GR-P, 0.96a: Set "*TRANSFORMS_SUPPORTED as default but allow user
+ * to turn it off with "*TRANSFORMS_NOT_SUPPORTED" or *PNG_NO_*_TRANSFORMS
+ * on the compile line, then pick and choose which ones to define without
+ * having to edit this file. It is safe to use the *TRANSFORMS_NOT_SUPPORTED
+ * if you only want to have a png-compliant reader/writer but don't need
+ * any of the extra transformations.  This saves about 80 kbytes in a
+ * typical installation of the library. (PNG_NO_* form added in version
+ * 1.0.1c, for consistency)
+ */
+
+/* The size of the png_text structure changed in libpng-1.0.6 when
+ * iTXt is supported.  It is turned off by default, to support old apps
+ * that malloc the png_text structure instead of calling png_set_text()
+ * and letting libpng malloc it.  It will be turned on by default in
+ * libpng-1.3.0.
+ */
+
+#ifndef PNG_iTXt_SUPPORTED
+#  if !defined(PNG_READ_iTXt_SUPPORTED) && !defined(PNG_NO_READ_iTXt)
+#    define PNG_NO_READ_iTXt
+#  endif
+#  if !defined(PNG_WRITE_iTXt_SUPPORTED) && !defined(PNG_NO_WRITE_iTXt)
+#    define PNG_NO_WRITE_iTXt
+#  endif
+#endif
+
+/* The following support, added after version 1.0.0, can be turned off here en
+ * masse by defining PNG_LEGACY_SUPPORTED in case you need binary compatibility
+ * with old applications that require the length of png_struct and png_info
+ * to remain unchanged.
+ */
+
+#ifdef PNG_LEGACY_SUPPORTED
+#  define PNG_NO_FREE_ME
+#  define PNG_NO_READ_UNKNOWN_CHUNKS
+#  define PNG_NO_WRITE_UNKNOWN_CHUNKS
+#  define PNG_NO_READ_USER_CHUNKS
+#  define PNG_NO_READ_iCCP
+#  define PNG_NO_WRITE_iCCP
+#  define PNG_NO_READ_iTXt
+#  define PNG_NO_WRITE_iTXt
+#  define PNG_NO_READ_sCAL
+#  define PNG_NO_WRITE_sCAL
+#  define PNG_NO_READ_sPLT
+#  define PNG_NO_WRITE_sPLT
+#  define PNG_NO_INFO_IMAGE
+#  define PNG_NO_READ_RGB_TO_GRAY
+#  define PNG_NO_READ_USER_TRANSFORM
+#  define PNG_NO_WRITE_USER_TRANSFORM
+#  define PNG_NO_USER_MEM
+#  define PNG_NO_READ_EMPTY_PLTE
+#  define PNG_NO_MNG_FEATURES
+#  define PNG_NO_FIXED_POINT_SUPPORTED
+#endif
+
+/* Ignore attempt to turn off both floating and fixed point support */
+#if !defined(PNG_FLOATING_POINT_SUPPORTED) || \
+    !defined(PNG_NO_FIXED_POINT_SUPPORTED)
+#  define PNG_FIXED_POINT_SUPPORTED
+#endif
+
+#ifndef PNG_NO_FREE_ME
+#  define PNG_FREE_ME_SUPPORTED
+#endif
+
+#if defined(PNG_READ_SUPPORTED)
+
+#if !defined(PNG_READ_TRANSFORMS_NOT_SUPPORTED) && \
+      !defined(PNG_NO_READ_TRANSFORMS)
+#  define PNG_READ_TRANSFORMS_SUPPORTED
+#endif
+
+#ifdef PNG_READ_TRANSFORMS_SUPPORTED
+#  ifndef PNG_NO_READ_EXPAND
+#    define PNG_READ_EXPAND_SUPPORTED
+#  endif
+#  ifndef PNG_NO_READ_SHIFT
+#    define PNG_READ_SHIFT_SUPPORTED
+#  endif
+#  ifndef PNG_NO_READ_PACK
+#    define PNG_READ_PACK_SUPPORTED
+#  endif
+#  ifndef PNG_NO_READ_BGR
+#    define PNG_READ_BGR_SUPPORTED
+#  endif
+#  ifndef PNG_NO_READ_SWAP
+#    define PNG_READ_SWAP_SUPPORTED
+#  endif
+#  ifndef PNG_NO_READ_PACKSWAP
+#    define PNG_READ_PACKSWAP_SUPPORTED
+#  endif
+#  ifndef PNG_NO_READ_INVERT
+#    define PNG_READ_INVERT_SUPPORTED
+#  endif
+#  ifndef PNG_NO_READ_DITHER
+#    define PNG_READ_DITHER_SUPPORTED
+#  endif
+#  ifndef PNG_NO_READ_BACKGROUND
+#    define PNG_READ_BACKGROUND_SUPPORTED
+#  endif
+#  ifndef PNG_NO_READ_16_TO_8
+#    define PNG_READ_16_TO_8_SUPPORTED
+#  endif
+#  ifndef PNG_NO_READ_FILLER
+#    define PNG_READ_FILLER_SUPPORTED
+#  endif
+#  ifndef PNG_NO_READ_GAMMA
+#    define PNG_READ_GAMMA_SUPPORTED
+#  endif
+#  ifndef PNG_NO_READ_GRAY_TO_RGB
+#    define PNG_READ_GRAY_TO_RGB_SUPPORTED
+#  endif
+#  ifndef PNG_NO_READ_SWAP_ALPHA
+#    define PNG_READ_SWAP_ALPHA_SUPPORTED
+#  endif
+#  ifndef PNG_NO_READ_INVERT_ALPHA
+#    define PNG_READ_INVERT_ALPHA_SUPPORTED
+#  endif
+#  ifndef PNG_NO_READ_STRIP_ALPHA
+#    define PNG_READ_STRIP_ALPHA_SUPPORTED
+#  endif
+#  ifndef PNG_NO_READ_USER_TRANSFORM
+#    define PNG_READ_USER_TRANSFORM_SUPPORTED
+#  endif
+#  ifndef PNG_NO_READ_RGB_TO_GRAY
+#    define PNG_READ_RGB_TO_GRAY_SUPPORTED
+#  endif
+#endif /* PNG_READ_TRANSFORMS_SUPPORTED */
+
+#if !defined(PNG_NO_PROGRESSIVE_READ) && \
+ !defined(PNG_PROGRESSIVE_READ_NOT_SUPPORTED)  /* if you don't do progressive */
+#  define PNG_PROGRESSIVE_READ_SUPPORTED     /* reading.  This is not talking */
+#endif                               /* about interlacing capability!  You'll */
+              /* still have interlacing unless you change the following line: */
+
+#define PNG_READ_INTERLACING_SUPPORTED /* required for PNG-compliant decoders */
+
+#ifndef PNG_NO_READ_COMPOSITE_NODIV
+#  ifndef PNG_NO_READ_COMPOSITED_NODIV  /* libpng-1.0.x misspelling */
+#    define PNG_READ_COMPOSITE_NODIV_SUPPORTED   /* well tested on Intel, SGI */
+#  endif
+#endif
+
+/* Deprecated, will be removed from version 2.0.0.
+   Use PNG_MNG_FEATURES_SUPPORTED instead. */
+#ifndef PNG_NO_READ_EMPTY_PLTE
+#  define PNG_READ_EMPTY_PLTE_SUPPORTED
+#endif
+
+#endif /* PNG_READ_SUPPORTED */
+
+#if defined(PNG_WRITE_SUPPORTED)
+
+# if !defined(PNG_WRITE_TRANSFORMS_NOT_SUPPORTED) && \
+    !defined(PNG_NO_WRITE_TRANSFORMS)
+#  define PNG_WRITE_TRANSFORMS_SUPPORTED
+#endif
+
+#ifdef PNG_WRITE_TRANSFORMS_SUPPORTED
+#  ifndef PNG_NO_WRITE_SHIFT
+#    define PNG_WRITE_SHIFT_SUPPORTED
+#  endif
+#  ifndef PNG_NO_WRITE_PACK
+#    define PNG_WRITE_PACK_SUPPORTED
+#  endif
+#  ifndef PNG_NO_WRITE_BGR
+#    define PNG_WRITE_BGR_SUPPORTED
+#  endif
+#  ifndef PNG_NO_WRITE_SWAP
+#    define PNG_WRITE_SWAP_SUPPORTED
+#  endif
+#  ifndef PNG_NO_WRITE_PACKSWAP
+#    define PNG_WRITE_PACKSWAP_SUPPORTED
+#  endif
+#  ifndef PNG_NO_WRITE_INVERT
+#    define PNG_WRITE_INVERT_SUPPORTED
+#  endif
+#  ifndef PNG_NO_WRITE_FILLER
+#    define PNG_WRITE_FILLER_SUPPORTED   /* same as WRITE_STRIP_ALPHA */
+#  endif
+#  ifndef PNG_NO_WRITE_SWAP_ALPHA
+#    define PNG_WRITE_SWAP_ALPHA_SUPPORTED
+#  endif
+#  ifndef PNG_NO_WRITE_INVERT_ALPHA
+#    define PNG_WRITE_INVERT_ALPHA_SUPPORTED
+#  endif
+#  ifndef PNG_NO_WRITE_USER_TRANSFORM
+#    define PNG_WRITE_USER_TRANSFORM_SUPPORTED
+#  endif
+#endif /* PNG_WRITE_TRANSFORMS_SUPPORTED */
+
+#define PNG_WRITE_INTERLACING_SUPPORTED  /* not required for PNG-compliant
+                                            encoders, but can cause trouble
+                                            if left undefined */
+
+#if !defined(PNG_NO_WRITE_WEIGHTED_FILTER) && \
+     defined(PNG_FLOATING_POINT_SUPPORTED)
+#  define PNG_WRITE_WEIGHTED_FILTER_SUPPORTED
+#endif
+
+#ifndef PNG_NO_WRITE_FLUSH
+#  define PNG_WRITE_FLUSH_SUPPORTED
+#endif
+
+/* Deprecated, see PNG_MNG_FEATURES_SUPPORTED, above */
+#ifndef PNG_NO_WRITE_EMPTY_PLTE
+#  define PNG_WRITE_EMPTY_PLTE_SUPPORTED
+#endif
+
+#endif /* PNG_WRITE_SUPPORTED */
+
+#ifndef PNG_1_0_X
+#  ifndef PNG_NO_ERROR_NUMBERS
+#    define PNG_ERROR_NUMBERS_SUPPORTED
+#  endif
+#endif /* PNG_1_0_X */
+
+#if defined(PNG_READ_USER_TRANSFORM_SUPPORTED) || \
+    defined(PNG_WRITE_USER_TRANSFORM_SUPPORTED)
+#  ifndef PNG_NO_USER_TRANSFORM_PTR
+#    define PNG_USER_TRANSFORM_PTR_SUPPORTED
+#  endif
+#endif
+
+#ifndef PNG_NO_STDIO
+#  define PNG_TIME_RFC1123_SUPPORTED
+#endif
+
+/* This adds extra functions in pngget.c for accessing data from the
+ * info pointer (added in version 0.99)
+ * png_get_image_width()
+ * png_get_image_height()
+ * png_get_bit_depth()
+ * png_get_color_type()
+ * png_get_compression_type()
+ * png_get_filter_type()
+ * png_get_interlace_type()
+ * png_get_pixel_aspect_ratio()
+ * png_get_pixels_per_meter()
+ * png_get_x_offset_pixels()
+ * png_get_y_offset_pixels()
+ * png_get_x_offset_microns()
+ * png_get_y_offset_microns()
+ */
+#if !defined(PNG_NO_EASY_ACCESS) && !defined(PNG_EASY_ACCESS_SUPPORTED)
+#  define PNG_EASY_ACCESS_SUPPORTED
+#endif
+
+/* PNG_ASSEMBLER_CODE was enabled by default in version 1.2.0 
+   even when PNG_USE_PNGVCRD or PNG_USE_PNGGCCRD is not defined */
+#if defined(PNG_READ_SUPPORTED) && !defined(PNG_NO_ASSEMBLER_CODE)
+#  ifndef PNG_ASSEMBLER_CODE_SUPPORTED
+#    define PNG_ASSEMBLER_CODE_SUPPORTED
+#  endif
+#  if !defined(PNG_MMX_CODE_SUPPORTED) && !defined(PNG_NO_MMX_CODE)
+#    define PNG_MMX_CODE_SUPPORTED
+#  endif
+#endif
+
+/* If you are sure that you don't need thread safety and you are compiling
+   with PNG_USE_PNGCCRD for an MMX application, you can define this for
+   faster execution.  See pnggccrd.c.
+#define PNG_THREAD_UNSAFE_OK
+*/
+
+#if !defined(PNG_1_0_X)
+#if !defined(PNG_NO_USER_MEM) && !defined(PNG_USER_MEM_SUPPORTED)
+#  define PNG_USER_MEM_SUPPORTED
+#endif
+#endif /* PNG_1_0_X */
+
+/* Added at libpng-1.2.6 */
+#if !defined(PNG_1_0_X)
+#ifndef PNG_SET_USER_LIMITS_SUPPORTED
+#if !defined(PNG_NO_SET_USER_LIMITS) && !defined(PNG_SET_USER_LIMITS_SUPPORTED)
+#  define PNG_SET_USER_LIMITS_SUPPORTED
+#endif
+#endif
+#endif /* PNG_1_0_X */
+
+/* Added at libpng-1.0.16 and 1.2.6.  To accept all valid PNGS no matter
+ * how large, set these limits to 0x7fffffffL
+ */
+#ifndef PNG_USER_WIDTH_MAX
+#  define PNG_USER_WIDTH_MAX 1000000L
+#endif
+#ifndef PNG_USER_HEIGHT_MAX
+#  define PNG_USER_HEIGHT_MAX 1000000L
+#endif
+
+/* These are currently experimental features, define them if you want */
+
+/* very little testing */
+/*
+#ifdef PNG_READ_SUPPORTED
+#  ifndef PNG_READ_16_TO_8_ACCURATE_SCALE_SUPPORTED
+#    define PNG_READ_16_TO_8_ACCURATE_SCALE_SUPPORTED
+#  endif
+#endif
+*/
+
+/* This is only for PowerPC big-endian and 680x0 systems */
+/* some testing */
+/*
+#ifndef PNG_READ_BIG_ENDIAN_SUPPORTED
+#  define PNG_READ_BIG_ENDIAN_SUPPORTED
+#endif
+*/
+
+/* Buggy compilers (e.g., gcc 2.7.2.2) need this */
+/*
+#define PNG_NO_POINTER_INDEXING
+*/
+
+/* These functions are turned off by default, as they will be phased out. */
+/*
+#define  PNG_USELESS_TESTS_SUPPORTED
+#define  PNG_CORRECT_PALETTE_SUPPORTED
+*/
+
+/* Any chunks you are not interested in, you can undef here.  The
+ * ones that allocate memory may be expecially important (hIST,
+ * tEXt, zTXt, tRNS, pCAL).  Others will just save time and make png_info
+ * a bit smaller.
+ */
+
+#if defined(PNG_READ_SUPPORTED) && \
+    !defined(PNG_READ_ANCILLARY_CHUNKS_NOT_SUPPORTED) && \
+    !defined(PNG_NO_READ_ANCILLARY_CHUNKS)
+#  define PNG_READ_ANCILLARY_CHUNKS_SUPPORTED
+#endif
+
+#if defined(PNG_WRITE_SUPPORTED) && \
+    !defined(PNG_WRITE_ANCILLARY_CHUNKS_NOT_SUPPORTED) && \
+    !defined(PNG_NO_WRITE_ANCILLARY_CHUNKS)
+#  define PNG_WRITE_ANCILLARY_CHUNKS_SUPPORTED
+#endif
+
+#ifdef PNG_READ_ANCILLARY_CHUNKS_SUPPORTED
+
+#ifdef PNG_NO_READ_TEXT
+#  define PNG_NO_READ_iTXt
+#  define PNG_NO_READ_tEXt
+#  define PNG_NO_READ_zTXt
+#endif
+#ifndef PNG_NO_READ_bKGD
+#  define PNG_READ_bKGD_SUPPORTED
+#  define PNG_bKGD_SUPPORTED
+#endif
+#ifndef PNG_NO_READ_cHRM
+#  define PNG_READ_cHRM_SUPPORTED
+#  define PNG_cHRM_SUPPORTED
+#endif
+#ifndef PNG_NO_READ_gAMA
+#  define PNG_READ_gAMA_SUPPORTED
+#  define PNG_gAMA_SUPPORTED
+#endif
+#ifndef PNG_NO_READ_hIST
+#  define PNG_READ_hIST_SUPPORTED
+#  define PNG_hIST_SUPPORTED
+#endif
+#ifndef PNG_NO_READ_iCCP
+#  define PNG_READ_iCCP_SUPPORTED
+#  define PNG_iCCP_SUPPORTED
+#endif
+#ifndef PNG_NO_READ_iTXt
+#  ifndef PNG_READ_iTXt_SUPPORTED
+#    define PNG_READ_iTXt_SUPPORTED
+#  endif
+#  ifndef PNG_iTXt_SUPPORTED
+#    define PNG_iTXt_SUPPORTED
+#  endif
+#endif
+#ifndef PNG_NO_READ_oFFs
+#  define PNG_READ_oFFs_SUPPORTED
+#  define PNG_oFFs_SUPPORTED
+#endif
+#ifndef PNG_NO_READ_pCAL
+#  define PNG_READ_pCAL_SUPPORTED
+#  define PNG_pCAL_SUPPORTED
+#endif
+#ifndef PNG_NO_READ_sCAL
+#  define PNG_READ_sCAL_SUPPORTED
+#  define PNG_sCAL_SUPPORTED
+#endif
+#ifndef PNG_NO_READ_pHYs
+#  define PNG_READ_pHYs_SUPPORTED
+#  define PNG_pHYs_SUPPORTED
+#endif
+#ifndef PNG_NO_READ_sBIT
+#  define PNG_READ_sBIT_SUPPORTED
+#  define PNG_sBIT_SUPPORTED
+#endif
+#ifndef PNG_NO_READ_sPLT
+#  define PNG_READ_sPLT_SUPPORTED
+#  define PNG_sPLT_SUPPORTED
+#endif
+#ifndef PNG_NO_READ_sRGB
+#  define PNG_READ_sRGB_SUPPORTED
+#  define PNG_sRGB_SUPPORTED
+#endif
+#ifndef PNG_NO_READ_tEXt
+#  define PNG_READ_tEXt_SUPPORTED
+#  define PNG_tEXt_SUPPORTED
+#endif
+#ifndef PNG_NO_READ_tIME
+#  define PNG_READ_tIME_SUPPORTED
+#  define PNG_tIME_SUPPORTED
+#endif
+#ifndef PNG_NO_READ_tRNS
+#  define PNG_READ_tRNS_SUPPORTED
+#  define PNG_tRNS_SUPPORTED
+#endif
+#ifndef PNG_NO_READ_zTXt
+#  define PNG_READ_zTXt_SUPPORTED
+#  define PNG_zTXt_SUPPORTED
+#endif
+#ifndef PNG_NO_READ_UNKNOWN_CHUNKS
+#  define PNG_READ_UNKNOWN_CHUNKS_SUPPORTED
+#  ifndef PNG_UNKNOWN_CHUNKS_SUPPORTED
+#    define PNG_UNKNOWN_CHUNKS_SUPPORTED
+#  endif
+#  ifndef PNG_NO_HANDLE_AS_UNKNOWN
+#    define PNG_HANDLE_AS_UNKNOWN_SUPPORTED
+#  endif
+#endif
+#if !defined(PNG_NO_READ_USER_CHUNKS) && \
+     defined(PNG_READ_UNKNOWN_CHUNKS_SUPPORTED)
+#  define PNG_READ_USER_CHUNKS_SUPPORTED
+#  define PNG_USER_CHUNKS_SUPPORTED
+#  ifdef PNG_NO_READ_UNKNOWN_CHUNKS
+#    undef PNG_NO_READ_UNKNOWN_CHUNKS
+#  endif
+#  ifdef PNG_NO_HANDLE_AS_UNKNOWN
+#    undef PNG_NO_HANDLE_AS_UNKNOWN
+#  endif
+#endif
+#ifndef PNG_NO_READ_OPT_PLTE
+#  define PNG_READ_OPT_PLTE_SUPPORTED /* only affects support of the */
+#endif                      /* optional PLTE chunk in RGB and RGBA images */
+#if defined(PNG_READ_iTXt_SUPPORTED) || defined(PNG_READ_tEXt_SUPPORTED) || \
+    defined(PNG_READ_zTXt_SUPPORTED)
+#  define PNG_READ_TEXT_SUPPORTED
+#  define PNG_TEXT_SUPPORTED
+#endif
+
+#endif /* PNG_READ_ANCILLARY_CHUNKS_SUPPORTED */
+
+#ifdef PNG_WRITE_ANCILLARY_CHUNKS_SUPPORTED
+
+#ifdef PNG_NO_WRITE_TEXT
+#  define PNG_NO_WRITE_iTXt
+#  define PNG_NO_WRITE_tEXt
+#  define PNG_NO_WRITE_zTXt
+#endif
+#ifndef PNG_NO_WRITE_bKGD
+#  define PNG_WRITE_bKGD_SUPPORTED
+#  ifndef PNG_bKGD_SUPPORTED
+#    define PNG_bKGD_SUPPORTED
+#  endif
+#endif
+#ifndef PNG_NO_WRITE_cHRM
+#  define PNG_WRITE_cHRM_SUPPORTED
+#  ifndef PNG_cHRM_SUPPORTED
+#    define PNG_cHRM_SUPPORTED
+#  endif
+#endif
+#ifndef PNG_NO_WRITE_gAMA
+#  define PNG_WRITE_gAMA_SUPPORTED
+#  ifndef PNG_gAMA_SUPPORTED
+#    define PNG_gAMA_SUPPORTED
+#  endif
+#endif
+#ifndef PNG_NO_WRITE_hIST
+#  define PNG_WRITE_hIST_SUPPORTED
+#  ifndef PNG_hIST_SUPPORTED
+#    define PNG_hIST_SUPPORTED
+#  endif
+#endif
+#ifndef PNG_NO_WRITE_iCCP
+#  define PNG_WRITE_iCCP_SUPPORTED
+#  ifndef PNG_iCCP_SUPPORTED
+#    define PNG_iCCP_SUPPORTED
+#  endif
+#endif
+#ifndef PNG_NO_WRITE_iTXt
+#  ifndef PNG_WRITE_iTXt_SUPPORTED
+#    define PNG_WRITE_iTXt_SUPPORTED
+#  endif
+#  ifndef PNG_iTXt_SUPPORTED
+#    define PNG_iTXt_SUPPORTED
+#  endif
+#endif
+#ifndef PNG_NO_WRITE_oFFs
+#  define PNG_WRITE_oFFs_SUPPORTED
+#  ifndef PNG_oFFs_SUPPORTED
+#    define PNG_oFFs_SUPPORTED
+#  endif
+#endif
+#ifndef PNG_NO_WRITE_pCAL
+#  define PNG_WRITE_pCAL_SUPPORTED
+#  ifndef PNG_pCAL_SUPPORTED
+#    define PNG_pCAL_SUPPORTED
+#  endif
+#endif
+#ifndef PNG_NO_WRITE_sCAL
+#  define PNG_WRITE_sCAL_SUPPORTED
+#  ifndef PNG_sCAL_SUPPORTED
+#    define PNG_sCAL_SUPPORTED
+#  endif
+#endif
+#ifndef PNG_NO_WRITE_pHYs
+#  define PNG_WRITE_pHYs_SUPPORTED
+#  ifndef PNG_pHYs_SUPPORTED
+#    define PNG_pHYs_SUPPORTED
+#  endif
+#endif
+#ifndef PNG_NO_WRITE_sBIT
+#  define PNG_WRITE_sBIT_SUPPORTED
+#  ifndef PNG_sBIT_SUPPORTED
+#    define PNG_sBIT_SUPPORTED
+#  endif
+#endif
+#ifndef PNG_NO_WRITE_sPLT
+#  define PNG_WRITE_sPLT_SUPPORTED
+#  ifndef PNG_sPLT_SUPPORTED
+#    define PNG_sPLT_SUPPORTED
+#  endif
+#endif
+#ifndef PNG_NO_WRITE_sRGB
+#  define PNG_WRITE_sRGB_SUPPORTED
+#  ifndef PNG_sRGB_SUPPORTED
+#    define PNG_sRGB_SUPPORTED
+#  endif
+#endif
+#ifndef PNG_NO_WRITE_tEXt
+#  define PNG_WRITE_tEXt_SUPPORTED
+#  ifndef PNG_tEXt_SUPPORTED
+#    define PNG_tEXt_SUPPORTED
+#  endif
+#endif
+#ifndef PNG_NO_WRITE_tIME
+#  define PNG_WRITE_tIME_SUPPORTED
+#  ifndef PNG_tIME_SUPPORTED
+#    define PNG_tIME_SUPPORTED
+#  endif
+#endif
+#ifndef PNG_NO_WRITE_tRNS
+#  define PNG_WRITE_tRNS_SUPPORTED
+#  ifndef PNG_tRNS_SUPPORTED
+#    define PNG_tRNS_SUPPORTED
+#  endif
+#endif
+#ifndef PNG_NO_WRITE_zTXt
+#  define PNG_WRITE_zTXt_SUPPORTED
+#  ifndef PNG_zTXt_SUPPORTED
+#    define PNG_zTXt_SUPPORTED
+#  endif
+#endif
+#ifndef PNG_NO_WRITE_UNKNOWN_CHUNKS
+#  define PNG_WRITE_UNKNOWN_CHUNKS_SUPPORTED
+#  ifndef PNG_UNKNOWN_CHUNKS_SUPPORTED
+#    define PNG_UNKNOWN_CHUNKS_SUPPORTED
+#  endif
+#  ifndef PNG_NO_HANDLE_AS_UNKNOWN
+#     ifndef PNG_HANDLE_AS_UNKNOWN_SUPPORTED
+#       define PNG_HANDLE_AS_UNKNOWN_SUPPORTED
+#     endif
+#  endif
+#endif
+#if defined(PNG_WRITE_iTXt_SUPPORTED) || defined(PNG_WRITE_tEXt_SUPPORTED) || \
+    defined(PNG_WRITE_zTXt_SUPPORTED)
+#  define PNG_WRITE_TEXT_SUPPORTED
+#  ifndef PNG_TEXT_SUPPORTED
+#    define PNG_TEXT_SUPPORTED
+#  endif
+#endif
+
+#endif /* PNG_WRITE_ANCILLARY_CHUNKS_SUPPORTED */
+
+/* Turn this off to disable png_read_png() and
+ * png_write_png() and leave the row_pointers member
+ * out of the info structure.
+ */
+#ifndef PNG_NO_INFO_IMAGE
+#  define PNG_INFO_IMAGE_SUPPORTED
+#endif
+
+/* need the time information for reading tIME chunks */
+#if defined(PNG_tIME_SUPPORTED)
+#  if !defined(_WIN32_WCE)
+     /* "time.h" functions are not supported on WindowsCE */
+#    include <time.h>
+#  endif
+#endif
+
+/* Some typedefs to get us started.  These should be safe on most of the
+ * common platforms.  The typedefs should be at least as large as the
+ * numbers suggest (a png_uint_32 must be at least 32 bits long), but they
+ * don't have to be exactly that size.  Some compilers dislike passing
+ * unsigned shorts as function parameters, so you may be better off using
+ * unsigned int for png_uint_16.  Likewise, for 64-bit systems, you may
+ * want to have unsigned int for png_uint_32 instead of unsigned long.
+ */
+
+typedef unsigned long png_uint_32;
+typedef long png_int_32;
+typedef unsigned short png_uint_16;
+typedef short png_int_16;
+typedef unsigned char png_byte;
+
+/* This is usually size_t.  It is typedef'ed just in case you need it to
+   change (I'm not sure if you will or not, so I thought I'd be safe) */
+#ifdef PNG_SIZE_T
+   typedef PNG_SIZE_T png_size_t;
+#  define png_sizeof(x) png_convert_size(sizeof (x))
+#else
+   typedef size_t png_size_t;
+#  define png_sizeof(x) sizeof (x)
+#endif
+
+/* The following is needed for medium model support.  It cannot be in the
+ * PNG_INTERNAL section.  Needs modification for other compilers besides
+ * MSC.  Model independent support declares all arrays and pointers to be
+ * large using the far keyword.  The zlib version used must also support
+ * model independent data.  As of version zlib 1.0.4, the necessary changes
+ * have been made in zlib.  The USE_FAR_KEYWORD define triggers other
+ * changes that are needed. (Tim Wegner)
+ */
+
+/* Separate compiler dependencies (problem here is that zlib.h always
+   defines FAR. (SJT) */
+#ifdef __BORLANDC__
+#  if defined(__LARGE__) || defined(__HUGE__) || defined(__COMPACT__)
+#    define LDATA 1
+#  else
+#    define LDATA 0
+#  endif
+   /* GRR:  why is Cygwin in here?  Cygwin is not Borland C... */
+#  if !defined(__WIN32__) && !defined(__FLAT__) && !defined(__CYGWIN__)
+#    define PNG_MAX_MALLOC_64K
+#    if (LDATA != 1)
+#      ifndef FAR
+#        define FAR __far
+#      endif
+#      define USE_FAR_KEYWORD
+#    endif   /* LDATA != 1 */
+     /* Possibly useful for moving data out of default segment.
+      * Uncomment it if you want. Could also define FARDATA as
+      * const if your compiler supports it. (SJT)
+#    define FARDATA FAR
+      */
+#  endif  /* __WIN32__, __FLAT__, __CYGWIN__ */
+#endif   /* __BORLANDC__ */
+
+
+/* Suggest testing for specific compiler first before testing for
+ * FAR.  The Watcom compiler defines both __MEDIUM__ and M_I86MM,
+ * making reliance oncertain keywords suspect. (SJT)
+ */
+
+/* MSC Medium model */
+#if defined(FAR)
+#  if defined(M_I86MM)
+#    define USE_FAR_KEYWORD
+#    define FARDATA FAR
+#    include <dos.h>
+#  endif
+#endif
+
+/* SJT: default case */
+#ifndef FAR
+#  define FAR
+#endif
+
+/* At this point FAR is always defined */
+#ifndef FARDATA
+#  define FARDATA
+#endif
+
+/* Typedef for floating-point numbers that are converted
+   to fixed-point with a multiple of 100,000, e.g., int_gamma */
+typedef png_int_32 png_fixed_point;
+
+/* Add typedefs for pointers */
+typedef void            FAR * png_voidp;
+typedef png_byte        FAR * png_bytep;
+typedef png_uint_32     FAR * png_uint_32p;
+typedef png_int_32      FAR * png_int_32p;
+typedef png_uint_16     FAR * png_uint_16p;
+typedef png_int_16      FAR * png_int_16p;
+typedef PNG_CONST char  FAR * png_const_charp;
+typedef char            FAR * png_charp;
+typedef png_fixed_point FAR * png_fixed_point_p;
+
+#ifndef PNG_NO_STDIO
+#if defined(_WIN32_WCE)
+typedef HANDLE                png_FILE_p;
+#else
+typedef FILE                * png_FILE_p;
+#endif
+#endif
+
+#ifdef PNG_FLOATING_POINT_SUPPORTED
+typedef double          FAR * png_doublep;
+#endif
+
+/* Pointers to pointers; i.e. arrays */
+typedef png_byte        FAR * FAR * png_bytepp;
+typedef png_uint_32     FAR * FAR * png_uint_32pp;
+typedef png_int_32      FAR * FAR * png_int_32pp;
+typedef png_uint_16     FAR * FAR * png_uint_16pp;
+typedef png_int_16      FAR * FAR * png_int_16pp;
+typedef PNG_CONST char  FAR * FAR * png_const_charpp;
+typedef char            FAR * FAR * png_charpp;
+typedef png_fixed_point FAR * FAR * png_fixed_point_pp;
+#ifdef PNG_FLOATING_POINT_SUPPORTED
+typedef double          FAR * FAR * png_doublepp;
+#endif
+
+/* Pointers to pointers to pointers; i.e., pointer to array */
+typedef char            FAR * FAR * FAR * png_charppp;
+
+#if defined(PNG_1_0_X) || defined(PNG_1_2_X)
+/* SPC -  Is this stuff deprecated? */
+/* It'll be removed as of libpng-1.3.0 - GR-P */
+/* libpng typedefs for types in zlib. If zlib changes
+ * or another compression library is used, then change these.
+ * Eliminates need to change all the source files.
+ */
+typedef charf *         png_zcharp;
+typedef charf * FAR *   png_zcharpp;
+typedef z_stream FAR *  png_zstreamp;
+#endif /* (PNG_1_0_X) || defined(PNG_1_2_X) */
+
+/*
+ * Define PNG_BUILD_DLL if the module being built is a Windows
+ * LIBPNG DLL.
+ *
+ * Define PNG_USE_DLL if you want to *link* to the Windows LIBPNG DLL.
+ * It is equivalent to Microsoft predefined macro _DLL that is
+ * automatically defined when you compile using the share
+ * version of the CRT (C Run-Time library)
+ *
+ * The cygwin mods make this behavior a little different:
+ * Define PNG_BUILD_DLL if you are building a dll for use with cygwin
+ * Define PNG_STATIC if you are building a static library for use with cygwin,
+ *   -or- if you are building an application that you want to link to the
+ *   static library.
+ * PNG_USE_DLL is defined by default (no user action needed) unless one of
+ *   the other flags is defined.
+ */
+
+#if !defined(PNG_DLL) && (defined(PNG_BUILD_DLL) || defined(PNG_USE_DLL))
+#  define PNG_DLL
+#endif
+/* If CYGWIN, then disallow GLOBAL ARRAYS unless building a static lib.
+ * When building a static lib, default to no GLOBAL ARRAYS, but allow
+ * command-line override
+ */
+#if defined(__CYGWIN__)
+#  if !defined(PNG_STATIC)
+#    if defined(PNG_USE_GLOBAL_ARRAYS)
+#      undef PNG_USE_GLOBAL_ARRAYS
+#    endif
+#    if !defined(PNG_USE_LOCAL_ARRAYS)
+#      define PNG_USE_LOCAL_ARRAYS
+#    endif
+#  else
+#    if defined(PNG_USE_LOCAL_ARRAYS) || defined(PNG_NO_GLOBAL_ARRAYS)
+#      if defined(PNG_USE_GLOBAL_ARRAYS)
+#        undef PNG_USE_GLOBAL_ARRAYS
+#      endif
+#    endif
+#  endif
+#  if !defined(PNG_USE_LOCAL_ARRAYS) && !defined(PNG_USE_GLOBAL_ARRAYS)
+#    define PNG_USE_LOCAL_ARRAYS
+#  endif
+#endif
+
+/* Do not use global arrays (helps with building DLL's)
+ * They are no longer used in libpng itself, since version 1.0.5c,
+ * but might be required for some pre-1.0.5c applications.
+ */
+#if !defined(PNG_USE_LOCAL_ARRAYS) && !defined(PNG_USE_GLOBAL_ARRAYS)
+#  if defined(PNG_NO_GLOBAL_ARRAYS) || (defined(__GNUC__) && defined(PNG_DLL))
+#    define PNG_USE_LOCAL_ARRAYS
+#  else
+#    define PNG_USE_GLOBAL_ARRAYS
+#  endif
+#endif
+
+#if defined(__CYGWIN__)
+#  undef PNGAPI
+#  define PNGAPI __cdecl
+#  undef PNG_IMPEXP
+#  define PNG_IMPEXP
+#endif  
+
+/* If you define PNGAPI, e.g., with compiler option "-DPNGAPI=__stdcall",
+ * you may get warnings regarding the linkage of png_zalloc and png_zfree.
+ * Don't ignore those warnings; you must also reset the default calling
+ * convention in your compiler to match your PNGAPI, and you must build
+ * zlib and your applications the same way you build libpng.
+ */
+
+#if defined(__MINGW32__) && !defined(PNG_MODULEDEF)
+#  ifndef PNG_NO_MODULEDEF
+#    define PNG_NO_MODULEDEF
+#  endif
+#endif
+
+#if !defined(PNG_IMPEXP) && defined(PNG_BUILD_DLL) && !defined(PNG_NO_MODULEDEF)
+#  define PNG_IMPEXP
+#endif
+
+#if defined(PNG_DLL) || defined(_DLL) || defined(__DLL__ ) || \
+    (( defined(_Windows) || defined(_WINDOWS) || \
+       defined(WIN32) || defined(_WIN32) || defined(__WIN32__) ))
+
+#  ifndef PNGAPI
+#     if defined(__GNUC__) || (defined (_MSC_VER) && (_MSC_VER >= 800))
+#        define PNGAPI __cdecl
+#     else
+#        define PNGAPI _cdecl
+#     endif
+#  endif
+
+#  if !defined(PNG_IMPEXP) && (!defined(PNG_DLL) || \
+       0 /* WINCOMPILER_WITH_NO_SUPPORT_FOR_DECLIMPEXP */)
+#     define PNG_IMPEXP
+#  endif
+
+#  if !defined(PNG_IMPEXP)
+
+#     define PNG_EXPORT_TYPE1(type,symbol)  PNG_IMPEXP type PNGAPI symbol
+#     define PNG_EXPORT_TYPE2(type,symbol)  type PNG_IMPEXP PNGAPI symbol
+
+      /* Borland/Microsoft */
+#     if defined(_MSC_VER) || defined(__BORLANDC__)
+#        if (_MSC_VER >= 800) || (__BORLANDC__ >= 0x500)
+#           define PNG_EXPORT PNG_EXPORT_TYPE1
+#        else
+#           define PNG_EXPORT PNG_EXPORT_TYPE2
+#           if defined(PNG_BUILD_DLL)
+#              define PNG_IMPEXP __export
+#           else
+#              define PNG_IMPEXP /*__import */ /* doesn't exist AFAIK in
+                                                 VC++ */
+#           endif                             /* Exists in Borland C++ for
+                                                 C++ classes (== huge) */
+#        endif
+#     endif
+
+#     if !defined(PNG_IMPEXP)
+#        if defined(PNG_BUILD_DLL)
+#           define PNG_IMPEXP __declspec(dllexport)
+#        else
+#           define PNG_IMPEXP __declspec(dllimport)
+#        endif
+#     endif
+#  endif  /* PNG_IMPEXP */
+#else /* !(DLL || non-cygwin WINDOWS) */
+#   if (defined(__IBMC__) || defined(__IBMCPP__)) && defined(__OS2__)
+#      ifndef PNGAPI
+#         define PNGAPI _System
+#      endif
+#   else
+#      if 0 /* ... other platforms, with other meanings */
+#      endif
+#   endif
+#endif
+
+#ifndef PNGAPI
+#  define PNGAPI
+#endif
+#ifndef PNG_IMPEXP
+#  define PNG_IMPEXP
+#endif
+
+#ifdef PNG_BUILDSYMS
+#  ifndef PNG_EXPORT
+#    define PNG_EXPORT(type,symbol) PNG_FUNCTION_EXPORT symbol END
+#  endif
+#  ifdef PNG_USE_GLOBAL_ARRAYS
+#    ifndef PNG_EXPORT_VAR
+#      define PNG_EXPORT_VAR(type) PNG_DATA_EXPORT
+#    endif
+#  endif
+#endif
+
+#ifndef PNG_EXPORT
+#  define PNG_EXPORT(type,symbol) PNG_IMPEXP type PNGAPI symbol
+#endif
+
+#ifdef PNG_USE_GLOBAL_ARRAYS
+#  ifndef PNG_EXPORT_VAR
+#    define PNG_EXPORT_VAR(type) extern PNG_IMPEXP type
+#  endif
+#endif
+
+/* User may want to use these so they are not in PNG_INTERNAL. Any library
+ * functions that are passed far data must be model independent.
+ */
+
+#ifndef PNG_ABORT
+#  define PNG_ABORT() abort()
+#endif
+
+#ifdef PNG_SETJMP_SUPPORTED
+#  define png_jmpbuf(png_ptr) ((png_ptr)->jmpbuf)
+#else
+#  define png_jmpbuf(png_ptr) \
+   (LIBPNG_WAS_COMPILED_WITH__PNG_SETJMP_NOT_SUPPORTED)
+#endif
+
+#if defined(USE_FAR_KEYWORD)  /* memory model independent fns */
+/* use this to make far-to-near assignments */
+#  define CHECK   1
+#  define NOCHECK 0
+#  define CVT_PTR(ptr) (png_far_to_near(png_ptr,ptr,CHECK))
+#  define CVT_PTR_NOCHECK(ptr) (png_far_to_near(png_ptr,ptr,NOCHECK))
+#  define png_strcpy  _fstrcpy
+#  define png_strncpy _fstrncpy   /* Added to v 1.2.6 */
+#  define png_strlen  _fstrlen
+#  define png_memcmp  _fmemcmp    /* SJT: added */
+#  define png_memcpy  _fmemcpy
+#  define png_memset  _fmemset
+#else /* use the usual functions */
+#  define CVT_PTR(ptr)         (ptr)
+#  define CVT_PTR_NOCHECK(ptr) (ptr)
+#  define png_strcpy  strcpy
+#  define png_strncpy strncpy     /* Added to v 1.2.6 */
+#  define png_strlen  strlen
+#  define png_memcmp  memcmp      /* SJT: added */
+#  define png_memcpy  memcpy
+#  define png_memset  memset
+#endif
+/* End of memory model independent support */
+
+/* Just a little check that someone hasn't tried to define something
+ * contradictory.
+ */
+#if (PNG_ZBUF_SIZE > 65536L) && defined(PNG_MAX_MALLOC_64K)
+#  undef PNG_ZBUF_SIZE
+#  define PNG_ZBUF_SIZE 65536L
+#endif
+
+#ifdef PNG_READ_SUPPORTED
+/* Prior to libpng-1.0.9, this block was in pngasmrd.h */
+#if defined(PNG_INTERNAL)
+
+/* These are the default thresholds before the MMX code kicks in; if either
+ * rowbytes or bitdepth is below the threshold, plain C code is used.  These
+ * can be overridden at runtime via the png_set_mmx_thresholds() call in
+ * libpng 1.2.0 and later.  The values below were chosen by Intel.
+ */
+
+#ifndef PNG_MMX_ROWBYTES_THRESHOLD_DEFAULT
+#  define PNG_MMX_ROWBYTES_THRESHOLD_DEFAULT  128  /*  >=  */
+#endif
+#ifndef PNG_MMX_BITDEPTH_THRESHOLD_DEFAULT
+#  define PNG_MMX_BITDEPTH_THRESHOLD_DEFAULT  9    /*  >=  */   
+#endif
+
+/* Set this in the makefile for VC++ on Pentium, not here. */
+/* Platform must be Pentium.  Makefile must assemble and load pngvcrd.c .
+ * MMX will be detected at run time and used if present.
+ */
+#ifdef PNG_USE_PNGVCRD
+#  define PNG_HAVE_ASSEMBLER_COMBINE_ROW
+#  define PNG_HAVE_ASSEMBLER_READ_INTERLACE
+#  define PNG_HAVE_ASSEMBLER_READ_FILTER_ROW
+#endif
+
+/* Set this in the makefile for gcc/as on Pentium, not here. */
+/* Platform must be Pentium.  Makefile must assemble and load pnggccrd.c .
+ * MMX will be detected at run time and used if present.
+ */
+#ifdef PNG_USE_PNGGCCRD
+#  define PNG_HAVE_ASSEMBLER_COMBINE_ROW
+#  define PNG_HAVE_ASSEMBLER_READ_INTERLACE
+#  define PNG_HAVE_ASSEMBLER_READ_FILTER_ROW
+#endif
+/* - see pnggccrd.c for info about what is currently enabled */
+
+#endif /* PNG_INTERNAL */
+#endif /* PNG_READ_SUPPORTED */
+
+/* Added at libpng-1.2.8 */
+#endif /* PNG_VERSION_INFO_ONLY */
+
+#endif /* PNGCONF_H */
diff --git a/src/SFML/Graphics/libpng/pngerror.c b/src/SFML/Graphics/libpng/pngerror.c
new file mode 100755
index 0000000..b06f55e
--- /dev/null
+++ b/src/SFML/Graphics/libpng/pngerror.c
@@ -0,0 +1,295 @@
+
+/* pngerror.c - stub functions for i/o and memory allocation
+ *
+ * libpng version 1.2.8 - December 3, 2004
+ * For conditions of distribution and use, see copyright notice in png.h
+ * Copyright (c) 1998-2004 Glenn Randers-Pehrson
+ * (Version 0.96 Copyright (c) 1996, 1997 Andreas Dilger)
+ * (Version 0.88 Copyright (c) 1995, 1996 Guy Eric Schalnat, Group 42, Inc.)
+ *
+ * This file provides a location for all error handling.  Users who
+ * need special error handling are expected to write replacement functions
+ * and use png_set_error_fn() to use those functions.  See the instructions
+ * at each function.
+ */
+
+#define PNG_INTERNAL
+#include "png.h"
+
+static void /* PRIVATE */
+png_default_error PNGARG((png_structp png_ptr,
+  png_const_charp error_message));
+static void /* PRIVATE */
+png_default_warning PNGARG((png_structp png_ptr,
+  png_const_charp warning_message));
+
+/* This function is called whenever there is a fatal error.  This function
+ * should not be changed.  If there is a need to handle errors differently,
+ * you should supply a replacement error function and use png_set_error_fn()
+ * to replace the error function at run-time.
+ */
+void PNGAPI
+png_error(png_structp png_ptr, png_const_charp error_message)
+{
+#ifdef PNG_ERROR_NUMBERS_SUPPORTED
+   char msg[16];
+   if (png_ptr->flags&(PNG_FLAG_STRIP_ERROR_NUMBERS|PNG_FLAG_STRIP_ERROR_TEXT))
+   {
+     if (*error_message == '#')
+     {
+         int offset;
+         for (offset=1; offset<15; offset++)
+            if (*(error_message+offset) == ' ')
+                break;
+         if (png_ptr->flags&PNG_FLAG_STRIP_ERROR_TEXT)
+         {
+            int i;
+            for (i=0; i<offset-1; i++)
+               msg[i]=error_message[i+1];
+            msg[i]='\0';
+            error_message=msg;
+         }
+         else
+            error_message+=offset;
+     }
+     else
+     {
+         if (png_ptr->flags&PNG_FLAG_STRIP_ERROR_TEXT)
+         {
+            msg[0]='0';        
+            msg[1]='\0';
+            error_message=msg;
+         }
+     }
+   }
+#endif
+   if (png_ptr != NULL && png_ptr->error_fn != NULL)
+      (*(png_ptr->error_fn))(png_ptr, error_message);
+
+   /* If the custom handler doesn't exist, or if it returns,
+      use the default handler, which will not return. */
+   png_default_error(png_ptr, error_message);
+}
+
+/* This function is called whenever there is a non-fatal error.  This function
+ * should not be changed.  If there is a need to handle warnings differently,
+ * you should supply a replacement warning function and use
+ * png_set_error_fn() to replace the warning function at run-time.
+ */
+void PNGAPI
+png_warning(png_structp png_ptr, png_const_charp warning_message)
+{
+   int offset = 0;
+#ifdef PNG_ERROR_NUMBERS_SUPPORTED
+   if (png_ptr->flags&(PNG_FLAG_STRIP_ERROR_NUMBERS|PNG_FLAG_STRIP_ERROR_TEXT))
+#endif
+   {
+     if (*warning_message == '#')
+     {
+         for (offset=1; offset<15; offset++)
+            if (*(warning_message+offset) == ' ')
+                break;
+     }
+   }
+   if (png_ptr != NULL && png_ptr->warning_fn != NULL)
+      (*(png_ptr->warning_fn))(png_ptr, warning_message+offset);
+   else
+      png_default_warning(png_ptr, warning_message+offset);
+}
+
+/* These utilities are used internally to build an error message that relates
+ * to the current chunk.  The chunk name comes from png_ptr->chunk_name,
+ * this is used to prefix the message.  The message is limited in length
+ * to 63 bytes, the name characters are output as hex digits wrapped in []
+ * if the character is invalid.
+ */
+#define isnonalpha(c) ((c) < 65 || (c) > 122 || ((c) > 90 && (c) < 97))
+static PNG_CONST char png_digit[16] = {
+   '0', '1', '2', '3', '4', '5', '6', '7', '8', '9',
+   'A', 'B', 'C', 'D', 'E', 'F'
+};
+
+static void /* PRIVATE */
+png_format_buffer(png_structp png_ptr, png_charp buffer, png_const_charp
+   error_message)
+{
+   int iout = 0, iin = 0;
+
+   while (iin < 4)
+   {
+      int c = png_ptr->chunk_name[iin++];
+      if (isnonalpha(c))
+      {
+         buffer[iout++] = '[';
+         buffer[iout++] = png_digit[(c & 0xf0) >> 4];
+         buffer[iout++] = png_digit[c & 0x0f];
+         buffer[iout++] = ']';
+      }
+      else
+      {
+         buffer[iout++] = (png_byte)c;
+      }
+   }
+
+   if (error_message == NULL)
+      buffer[iout] = 0;
+   else
+   {
+      buffer[iout++] = ':';
+      buffer[iout++] = ' ';
+      png_strncpy(buffer+iout, error_message, 63);
+      buffer[iout+63] = 0;
+   }
+}
+
+void PNGAPI
+png_chunk_error(png_structp png_ptr, png_const_charp error_message)
+{
+   char msg[18+64];
+   png_format_buffer(png_ptr, msg, error_message);
+   png_error(png_ptr, msg);
+}
+
+void PNGAPI
+png_chunk_warning(png_structp png_ptr, png_const_charp warning_message)
+{
+   char msg[18+64];
+   png_format_buffer(png_ptr, msg, warning_message);
+   png_warning(png_ptr, msg);
+}
+
+/* This is the default error handling function.  Note that replacements for
+ * this function MUST NOT RETURN, or the program will likely crash.  This
+ * function is used by default, or if the program supplies NULL for the
+ * error function pointer in png_set_error_fn().
+ */
+static void /* PRIVATE */
+png_default_error(png_structp png_ptr, png_const_charp error_message)
+{
+#ifndef PNG_NO_CONSOLE_IO
+#ifdef PNG_ERROR_NUMBERS_SUPPORTED
+   if (*error_message == '#')
+   {
+     int offset;
+     char error_number[16];
+     for (offset=0; offset<15; offset++)
+     {
+         error_number[offset] = *(error_message+offset+1);
+         if (*(error_message+offset) == ' ')
+             break;
+     }
+     if((offset > 1) && (offset < 15))
+     {
+       error_number[offset-1]='\0';
+       fprintf(stderr, "libpng error no. %s: %s\n", error_number,
+          error_message+offset);
+     }
+     else
+       fprintf(stderr, "libpng error: %s, offset=%d\n", error_message,offset);
+   }
+   else
+#endif
+   fprintf(stderr, "libpng error: %s\n", error_message);
+#endif
+
+#ifdef PNG_SETJMP_SUPPORTED
+#  ifdef USE_FAR_KEYWORD
+   {
+      jmp_buf jmpbuf;
+      png_memcpy(jmpbuf,png_ptr->jmpbuf,png_sizeof(jmp_buf));
+      longjmp(jmpbuf, 1);
+   }
+#  else
+   longjmp(png_ptr->jmpbuf, 1);
+# endif
+#else
+   /* make compiler happy */ ;
+   if (png_ptr)
+   PNG_ABORT();
+#endif
+#ifdef PNG_NO_CONSOLE_IO
+   /* make compiler happy */ ;
+   if (&error_message != NULL)
+      return;
+#endif
+}
+
+/* This function is called when there is a warning, but the library thinks
+ * it can continue anyway.  Replacement functions don't have to do anything
+ * here if you don't want them to.  In the default configuration, png_ptr is
+ * not used, but it is passed in case it may be useful.
+ */
+static void /* PRIVATE */
+png_default_warning(png_structp png_ptr, png_const_charp warning_message)
+{
+#ifndef PNG_NO_CONSOLE_IO
+#  ifdef PNG_ERROR_NUMBERS_SUPPORTED
+   if (*warning_message == '#')
+   {
+     int offset;
+     char warning_number[16];
+     for (offset=0; offset<15; offset++)
+     {
+        warning_number[offset]=*(warning_message+offset+1);
+        if (*(warning_message+offset) == ' ')
+            break;
+     }
+     if((offset > 1) && (offset < 15))
+     {
+       warning_number[offset-1]='\0';
+       fprintf(stderr, "libpng warning no. %s: %s\n", warning_number,
+          warning_message+offset);
+     }
+     else
+       fprintf(stderr, "libpng warning: %s\n", warning_message);
+   }
+   else
+#  endif
+     fprintf(stderr, "libpng warning: %s\n", warning_message);
+#else
+   /* make compiler happy */ ;
+   if (warning_message)
+     return;
+#endif
+   /* make compiler happy */ ;
+   if (png_ptr)
+      return;
+}
+
+/* This function is called when the application wants to use another method
+ * of handling errors and warnings.  Note that the error function MUST NOT
+ * return to the calling routine or serious problems will occur.  The return
+ * method used in the default routine calls longjmp(png_ptr->jmpbuf, 1)
+ */
+void PNGAPI
+png_set_error_fn(png_structp png_ptr, png_voidp error_ptr,
+   png_error_ptr error_fn, png_error_ptr warning_fn)
+{
+   png_ptr->error_ptr = error_ptr;
+   png_ptr->error_fn = error_fn;
+   png_ptr->warning_fn = warning_fn;
+}
+
+
+/* This function returns a pointer to the error_ptr associated with the user
+ * functions.  The application should free any memory associated with this
+ * pointer before png_write_destroy and png_read_destroy are called.
+ */
+png_voidp PNGAPI
+png_get_error_ptr(png_structp png_ptr)
+{
+   return ((png_voidp)png_ptr->error_ptr);
+}
+
+
+#ifdef PNG_ERROR_NUMBERS_SUPPORTED
+void PNGAPI
+png_set_strip_error_numbers(png_structp png_ptr, png_uint_32 strip_mode)
+{
+   if(png_ptr != NULL)
+   {
+     png_ptr->flags &=
+       ((~(PNG_FLAG_STRIP_ERROR_NUMBERS|PNG_FLAG_STRIP_ERROR_TEXT))&strip_mode);
+   }
+}
+#endif
diff --git a/src/SFML/Graphics/libpng/pnggccrd.c b/src/SFML/Graphics/libpng/pnggccrd.c
new file mode 100755
index 0000000..c7a3e8b
--- /dev/null
+++ b/src/SFML/Graphics/libpng/pnggccrd.c
@@ -0,0 +1,5408 @@
+/* pnggccrd.c - mixed C/assembler version of utilities to read a PNG file
+ *
+ * For Intel x86 CPU (Pentium-MMX or later) and GNU C compiler.
+ *
+ *     See http://www.intel.com/drg/pentiumII/appnotes/916/916.htm
+ *     and http://www.intel.com/drg/pentiumII/appnotes/923/923.htm
+ *     for Intel's performance analysis of the MMX vs. non-MMX code.
+ *
+ * libpng version 1.2.8 - December 3, 2004
+ * For conditions of distribution and use, see copyright notice in png.h
+ * Copyright (c) 1998-2004 Glenn Randers-Pehrson
+ * Copyright (c) 1998, Intel Corporation
+ *
+ * Based on MSVC code contributed by Nirav Chhatrapati, Intel Corp., 1998.
+ * Interface to libpng contributed by Gilles Vollant, 1999.
+ * GNU C port by Greg Roelofs, 1999-2001.
+ *
+ * Lines 2350-4300 converted in place with intel2gas 1.3.1:
+ *
+ *   intel2gas -mdI pnggccrd.c.partially-msvc -o pnggccrd.c
+ *
+ * and then cleaned up by hand.  See http://hermes.terminal.at/intel2gas/ .
+ *
+ * NOTE:  A sufficiently recent version of GNU as (or as.exe under DOS/Windows)
+ *        is required to assemble the newer MMX instructions such as movq.
+ *        For djgpp, see
+ *
+ *           ftp://ftp.simtel.net/pub/simtelnet/gnu/djgpp/v2gnu/bnu281b.zip
+ *
+ *        (or a later version in the same directory).  For Linux, check your
+ *        distribution's web site(s) or try these links:
+ *
+ *           http://rufus.w3.org/linux/RPM/binutils.html
+ *           http://www.debian.org/Packages/stable/devel/binutils.html
+ *           ftp://ftp.slackware.com/pub/linux/slackware/slackware/slakware/d1/
+ *             binutils.tgz
+ *
+ *        For other platforms, see the main GNU site:
+ *
+ *           ftp://ftp.gnu.org/pub/gnu/binutils/
+ *
+ *        Version 2.5.2l.15 is definitely too old...
+ */
+
+/*
+ * TEMPORARY PORTING NOTES AND CHANGELOG (mostly by Greg Roelofs)
+ * =====================================
+ *
+ * 19991006:
+ *  - fixed sign error in post-MMX cleanup code (16- & 32-bit cases)
+ *
+ * 19991007:
+ *  - additional optimizations (possible or definite):
+ *     x [DONE] write MMX code for 64-bit case (pixel_bytes == 8) [not tested]
+ *     - write MMX code for 48-bit case (pixel_bytes == 6)
+ *     - figure out what's up with 24-bit case (pixel_bytes == 3):
+ *        why subtract 8 from width_mmx in the pass 4/5 case?
+ *        (only width_mmx case) (near line 1606)
+ *     x [DONE] replace pixel_bytes within each block with the true
+ *        constant value (or are compilers smart enough to do that?)
+ *     - rewrite all MMX interlacing code so it's aligned with
+ *        the *beginning* of the row buffer, not the end.  This
+ *        would not only allow one to eliminate half of the memory
+ *        writes for odd passes (that is, pass == odd), it may also
+ *        eliminate some unaligned-data-access exceptions (assuming
+ *        there's a penalty for not aligning 64-bit accesses on
+ *        64-bit boundaries).  The only catch is that the "leftover"
+ *        pixel(s) at the end of the row would have to be saved,
+ *        but there are enough unused MMX registers in every case,
+ *        so this is not a problem.  A further benefit is that the
+ *        post-MMX cleanup code (C code) in at least some of the
+ *        cases could be done within the assembler block.
+ *  x [DONE] the "v3 v2 v1 v0 v7 v6 v5 v4" comments are confusing,
+ *     inconsistent, and don't match the MMX Programmer's Reference
+ *     Manual conventions anyway.  They should be changed to
+ *     "b7 b6 b5 b4 b3 b2 b1 b0," where b0 indicates the byte that
+ *     was lowest in memory (e.g., corresponding to a left pixel)
+ *     and b7 is the byte that was highest (e.g., a right pixel).
+ *
+ * 19991016:
+ *  - Brennan's Guide notwithstanding, gcc under Linux does *not*
+ *     want globals prefixed by underscores when referencing them--
+ *     i.e., if the variable is const4, then refer to it as const4,
+ *     not _const4.  This seems to be a djgpp-specific requirement.
+ *     Also, such variables apparently *must* be declared outside
+ *     of functions; neither static nor automatic variables work if
+ *     defined within the scope of a single function, but both
+ *     static and truly global (multi-module) variables work fine.
+ *
+ * 19991023:
+ *  - fixed png_combine_row() non-MMX replication bug (odd passes only?)
+ *  - switched from string-concatenation-with-macros to cleaner method of
+ *     renaming global variables for djgpp--i.e., always use prefixes in
+ *     inlined assembler code (== strings) and conditionally rename the
+ *     variables, not the other way around.  Hence _const4, _mask8_0, etc.
+ *
+ * 19991024:
+ *  - fixed mmxsupport()/png_do_read_interlace() first-row bug
+ *     This one was severely weird:  even though mmxsupport() doesn't touch
+ *     ebx (where "row" pointer was stored), it nevertheless managed to zero
+ *     the register (even in static/non-fPIC code--see below), which in turn
+ *     caused png_do_read_interlace() to return prematurely on the first row of
+ *     interlaced images (i.e., without expanding the interlaced pixels).
+ *     Inspection of the generated assembly code didn't turn up any clues,
+ *     although it did point at a minor optimization (i.e., get rid of
+ *     mmx_supported_local variable and just use eax).  Possibly the CPUID
+ *     instruction is more destructive than it looks?  (Not yet checked.)
+ *  - "info gcc" was next to useless, so compared fPIC and non-fPIC assembly
+ *     listings...  Apparently register spillage has to do with ebx, since
+ *     it's used to index the global offset table.  Commenting it out of the
+ *     input-reg lists in png_combine_row() eliminated compiler barfage, so
+ *     ifdef'd with __PIC__ macro:  if defined, use a global for unmask
+ *
+ * 19991107:
+ *  - verified CPUID clobberage:  12-char string constant ("GenuineIntel",
+ *     "AuthenticAMD", etc.) placed in ebx:ecx:edx.  Still need to polish.
+ *
+ * 19991120:
+ *  - made "diff" variable (now "_dif") global to simplify conversion of
+ *     filtering routines (running out of regs, sigh).  "diff" is still used
+ *     in interlacing routines, however.
+ *  - fixed up both versions of mmxsupport() (ORIG_THAT_USED_TO_CLOBBER_EBX
+ *     macro determines which is used); original not yet tested.
+ *
+ * 20000213:
+ *  - when compiling with gcc, be sure to use  -fomit-frame-pointer
+ *
+ * 20000319:
+ *  - fixed a register-name typo in png_do_read_interlace(), default (MMX) case,
+ *     pass == 4 or 5, that caused visible corruption of interlaced images
+ *
+ * 20000623:
+ *  - Various problems were reported with gcc 2.95.2 in the Cygwin environment,
+ *     many of the form "forbidden register 0 (ax) was spilled for class AREG."
+ *     This is explained at http://gcc.gnu.org/fom_serv/cache/23.html, and
+ *     Chuck Wilson supplied a patch involving dummy output registers.  See
+ *     http://sourceforge.net/bugs/?func=detailbug&bug_id=108741&group_id=5624
+ *     for the original (anonymous) SourceForge bug report.
+ *
+ * 20000706:
+ *  - Chuck Wilson passed along these remaining gcc 2.95.2 errors:
+ *       pnggccrd.c: In function `png_combine_row':
+ *       pnggccrd.c:525: more than 10 operands in `asm'
+ *       pnggccrd.c:669: more than 10 operands in `asm'
+ *       pnggccrd.c:828: more than 10 operands in `asm'
+ *       pnggccrd.c:994: more than 10 operands in `asm'
+ *       pnggccrd.c:1177: more than 10 operands in `asm'
+ *     They are all the same problem and can be worked around by using the
+ *     global _unmask variable unconditionally, not just in the -fPIC case.
+ *     Reportedly earlier versions of gcc also have the problem with more than
+ *     10 operands; they just don't report it.  Much strangeness ensues, etc.
+ *
+ * 20000729:
+ *  - enabled png_read_filter_row_mmx_up() (shortest remaining unconverted
+ *     MMX routine); began converting png_read_filter_row_mmx_sub()
+ *  - to finish remaining sections:
+ *     - clean up indentation and comments
+ *     - preload local variables
+ *     - add output and input regs (order of former determines numerical
+ *        mapping of latter)
+ *     - avoid all usage of ebx (including bx, bh, bl) register [20000823]
+ *     - remove "$" from addressing of Shift and Mask variables [20000823]
+ *
+ * 20000731:
+ *  - global union vars causing segfaults in png_read_filter_row_mmx_sub()?
+ *
+ * 20000822:
+ *  - ARGH, stupid png_read_filter_row_mmx_sub() segfault only happens with
+ *     shared-library (-fPIC) version!  Code works just fine as part of static
+ *     library.  Damn damn damn damn damn, should have tested that sooner.
+ *     ebx is getting clobbered again (explicitly this time); need to save it
+ *     on stack or rewrite asm code to avoid using it altogether.  Blargh!
+ *
+ * 20000823:
+ *  - first section was trickiest; all remaining sections have ebx -> edx now.
+ *     (-fPIC works again.)  Also added missing underscores to various Shift*
+ *     and *Mask* globals and got rid of leading "$" signs.
+ *
+ * 20000826:
+ *  - added visual separators to help navigate microscopic printed copies
+ *     (http://pobox.com/~newt/code/gpr-latest.zip, mode 10); started working
+ *     on png_read_filter_row_mmx_avg()
+ *
+ * 20000828:
+ *  - finished png_read_filter_row_mmx_avg():  only Paeth left! (930 lines...)
+ *     What the hell, did png_read_filter_row_mmx_paeth(), too.  Comments not
+ *     cleaned up/shortened in either routine, but functionality is complete
+ *     and seems to be working fine.
+ *
+ * 20000829:
+ *  - ahhh, figured out last(?) bit of gcc/gas asm-fu:  if register is listed
+ *     as an input reg (with dummy output variables, etc.), then it *cannot*
+ *     also appear in the clobber list or gcc 2.95.2 will barf.  The solution
+ *     is simple enough...
+ *
+ * 20000914:
+ *  - bug in png_read_filter_row_mmx_avg():  16-bit grayscale not handled
+ *     correctly (but 48-bit RGB just fine)
+ *
+ * 20000916:
+ *  - fixed bug in png_read_filter_row_mmx_avg(), bpp == 2 case; three errors:
+ *     - "_ShiftBpp.use = 24;"      should have been   "_ShiftBpp.use = 16;"
+ *     - "_ShiftRem.use = 40;"      should have been   "_ShiftRem.use = 48;"
+ *     - "psllq _ShiftRem, %%mm2"   should have been   "psrlq _ShiftRem, %%mm2"
+ *
+ * 20010101:
+ *  - added new png_init_mmx_flags() function (here only because it needs to
+ *     call mmxsupport(), which should probably become global png_mmxsupport());
+ *     modified other MMX routines to run conditionally (png_ptr->asm_flags)
+ *
+ * 20010103:
+ *  - renamed mmxsupport() to png_mmx_support(), with auto-set of mmx_supported,
+ *     and made it public; moved png_init_mmx_flags() to png.c as internal func
+ *
+ * 20010104:
+ *  - removed dependency on png_read_filter_row_c() (C code already duplicated
+ *     within MMX version of png_read_filter_row()) so no longer necessary to
+ *     compile it into pngrutil.o
+ *
+ * 20010310:
+ *  - fixed buffer-overrun bug in png_combine_row() C code (non-MMX)
+ *
+ * 20020304:
+ *  - eliminated incorrect use of width_mmx in pixel_bytes == 8 case
+ *
+ * 20040724:
+ *   - more tinkering with clobber list at lines 4529 and 5033, to get
+ *     it to compile on gcc-3.4.
+ *
+ * STILL TO DO:
+ *     - test png_do_read_interlace() 64-bit case (pixel_bytes == 8)
+ *     - write MMX code for 48-bit case (pixel_bytes == 6)
+ *     - figure out what's up with 24-bit case (pixel_bytes == 3):
+ *        why subtract 8 from width_mmx in the pass 4/5 case?
+ *        (only width_mmx case) (near line 1606)
+ *     - rewrite all MMX interlacing code so it's aligned with beginning
+ *        of the row buffer, not the end (see 19991007 for details)
+ *     x pick one version of mmxsupport() and get rid of the other
+ *     - add error messages to any remaining bogus default cases
+ *     - enable pixel_depth == 8 cases in png_read_filter_row()? (test speed)
+ *     x add support for runtime enable/disable/query of various MMX routines
+ */
+
+#define PNG_INTERNAL
+#include "png.h"
+
+#if defined(PNG_USE_PNGGCCRD)
+
+int PNGAPI png_mmx_support(void);
+
+#ifdef PNG_USE_LOCAL_ARRAYS
+static const int FARDATA png_pass_start[7] = {0, 4, 0, 2, 0, 1, 0};
+static const int FARDATA png_pass_inc[7]   = {8, 8, 4, 4, 2, 2, 1};
+static const int FARDATA png_pass_width[7] = {8, 4, 4, 2, 2, 1, 1};
+#endif
+
+#if defined(PNG_ASSEMBLER_CODE_SUPPORTED)
+/* djgpp, Win32, and Cygwin add their own underscores to global variables,
+ * so define them without: */
+#if defined(__DJGPP__) || defined(WIN32) || defined(__CYGWIN__)
+#  define _mmx_supported  mmx_supported
+#  define _const4         const4
+#  define _const6         const6
+#  define _mask8_0        mask8_0
+#  define _mask16_1       mask16_1
+#  define _mask16_0       mask16_0
+#  define _mask24_2       mask24_2
+#  define _mask24_1       mask24_1
+#  define _mask24_0       mask24_0
+#  define _mask32_3       mask32_3
+#  define _mask32_2       mask32_2
+#  define _mask32_1       mask32_1
+#  define _mask32_0       mask32_0
+#  define _mask48_5       mask48_5
+#  define _mask48_4       mask48_4
+#  define _mask48_3       mask48_3
+#  define _mask48_2       mask48_2
+#  define _mask48_1       mask48_1
+#  define _mask48_0       mask48_0
+#  define _LBCarryMask    LBCarryMask
+#  define _HBClearMask    HBClearMask
+#  define _ActiveMask     ActiveMask
+#  define _ActiveMask2    ActiveMask2
+#  define _ActiveMaskEnd  ActiveMaskEnd
+#  define _ShiftBpp       ShiftBpp
+#  define _ShiftRem       ShiftRem
+#ifdef PNG_THREAD_UNSAFE_OK
+#  define _unmask         unmask
+#  define _FullLength     FullLength
+#  define _MMXLength      MMXLength
+#  define _dif            dif
+#  define _patemp         patemp
+#  define _pbtemp         pbtemp
+#  define _pctemp         pctemp
+#endif
+#endif
+
+
+/* These constants are used in the inlined MMX assembly code.
+   Ignore gcc's "At top level: defined but not used" warnings. */
+
+/* GRR 20000706:  originally _unmask was needed only when compiling with -fPIC,
+ *  since that case uses the %ebx register for indexing the Global Offset Table
+ *  and there were no other registers available.  But gcc 2.95 and later emit
+ *  "more than 10 operands in `asm'" errors when %ebx is used to preload unmask
+ *  in the non-PIC case, so we'll just use the global unconditionally now.
+ */
+#ifdef PNG_THREAD_UNSAFE_OK
+static int _unmask;
+#endif
+
+static unsigned long long _mask8_0  = 0x0102040810204080LL;
+
+static unsigned long long _mask16_1 = 0x0101020204040808LL;
+static unsigned long long _mask16_0 = 0x1010202040408080LL;
+
+static unsigned long long _mask24_2 = 0x0101010202020404LL;
+static unsigned long long _mask24_1 = 0x0408080810101020LL;
+static unsigned long long _mask24_0 = 0x2020404040808080LL;
+
+static unsigned long long _mask32_3 = 0x0101010102020202LL;
+static unsigned long long _mask32_2 = 0x0404040408080808LL;
+static unsigned long long _mask32_1 = 0x1010101020202020LL;
+static unsigned long long _mask32_0 = 0x4040404080808080LL;
+
+static unsigned long long _mask48_5 = 0x0101010101010202LL;
+static unsigned long long _mask48_4 = 0x0202020204040404LL;
+static unsigned long long _mask48_3 = 0x0404080808080808LL;
+static unsigned long long _mask48_2 = 0x1010101010102020LL;
+static unsigned long long _mask48_1 = 0x2020202040404040LL;
+static unsigned long long _mask48_0 = 0x4040808080808080LL;
+
+static unsigned long long _const4   = 0x0000000000FFFFFFLL;
+//static unsigned long long _const5 = 0x000000FFFFFF0000LL;     // NOT USED
+static unsigned long long _const6   = 0x00000000000000FFLL;
+
+// These are used in the row-filter routines and should/would be local
+//  variables if not for gcc addressing limitations.
+// WARNING: Their presence probably defeats the thread safety of libpng.
+
+#ifdef PNG_THREAD_UNSAFE_OK
+static png_uint_32  _FullLength;
+static png_uint_32  _MMXLength;
+static int          _dif;
+static int          _patemp; // temp variables for Paeth routine
+static int          _pbtemp;
+static int          _pctemp;
+#endif
+
+void /* PRIVATE */
+png_squelch_warnings(void)
+{
+#ifdef PNG_THREAD_UNSAFE_OK
+   _dif = _dif;
+   _patemp = _patemp;
+   _pbtemp = _pbtemp;
+   _pctemp = _pctemp;
+   _MMXLength = _MMXLength;
+#endif
+   _const4  = _const4;
+   _const6  = _const6;
+   _mask8_0  = _mask8_0;
+   _mask16_1 = _mask16_1;
+   _mask16_0 = _mask16_0;
+   _mask24_2 = _mask24_2;
+   _mask24_1 = _mask24_1;
+   _mask24_0 = _mask24_0;
+   _mask32_3 = _mask32_3;
+   _mask32_2 = _mask32_2;
+   _mask32_1 = _mask32_1;
+   _mask32_0 = _mask32_0;
+   _mask48_5 = _mask48_5;
+   _mask48_4 = _mask48_4;
+   _mask48_3 = _mask48_3;
+   _mask48_2 = _mask48_2;
+   _mask48_1 = _mask48_1;
+   _mask48_0 = _mask48_0;
+}
+#endif /* PNG_ASSEMBLER_CODE_SUPPORTED */
+
+
+static int _mmx_supported = 2;
+
+/*===========================================================================*/
+/*                                                                           */
+/*                       P N G _ C O M B I N E _ R O W                       */
+/*                                                                           */
+/*===========================================================================*/
+
+#if defined(PNG_HAVE_ASSEMBLER_COMBINE_ROW)
+
+#define BPP2  2
+#define BPP3  3 /* bytes per pixel (a.k.a. pixel_bytes) */
+#define BPP4  4
+#define BPP6  6 /* (defined only to help avoid cut-and-paste errors) */
+#define BPP8  8
+
+/* Combines the row recently read in with the previous row.
+   This routine takes care of alpha and transparency if requested.
+   This routine also handles the two methods of progressive display
+   of interlaced images, depending on the mask value.
+   The mask value describes which pixels are to be combined with
+   the row.  The pattern always repeats every 8 pixels, so just 8
+   bits are needed.  A one indicates the pixel is to be combined; a
+   zero indicates the pixel is to be skipped.  This is in addition
+   to any alpha or transparency value associated with the pixel.
+   If you want all pixels to be combined, pass 0xff (255) in mask. */
+
+/* Use this routine for the x86 platform - it uses a faster MMX routine
+   if the machine supports MMX. */
+
+void /* PRIVATE */
+png_combine_row(png_structp png_ptr, png_bytep row, int mask)
+{
+   png_debug(1, "in png_combine_row (pnggccrd.c)\n");
+
+#if defined(PNG_ASSEMBLER_CODE_SUPPORTED)
+   if (_mmx_supported == 2) {
+#if !defined(PNG_1_0_X)
+       /* this should have happened in png_init_mmx_flags() already */
+       png_warning(png_ptr, "asm_flags may not have been initialized");
+#endif
+       png_mmx_support();
+   }
+#endif
+
+   if (mask == 0xff)
+   {
+      png_debug(2,"mask == 0xff:  doing single png_memcpy()\n");
+      png_memcpy(row, png_ptr->row_buf + 1,
+       (png_size_t)PNG_ROWBYTES(png_ptr->row_info.pixel_depth,png_ptr->width));
+   }
+   else   /* (png_combine_row() is never called with mask == 0) */
+   {
+      switch (png_ptr->row_info.pixel_depth)
+      {
+         case 1:        /* png_ptr->row_info.pixel_depth */
+         {
+            png_bytep sp;
+            png_bytep dp;
+            int s_inc, s_start, s_end;
+            int m;
+            int shift;
+            png_uint_32 i;
+
+            sp = png_ptr->row_buf + 1;
+            dp = row;
+            m = 0x80;
+#if defined(PNG_READ_PACKSWAP_SUPPORTED)
+            if (png_ptr->transformations & PNG_PACKSWAP)
+            {
+                s_start = 0;
+                s_end = 7;
+                s_inc = 1;
+            }
+            else
+#endif
+            {
+                s_start = 7;
+                s_end = 0;
+                s_inc = -1;
+            }
+
+            shift = s_start;
+
+            for (i = 0; i < png_ptr->width; i++)
+            {
+               if (m & mask)
+               {
+                  int value;
+
+                  value = (*sp >> shift) & 0x1;
+                  *dp &= (png_byte)((0x7f7f >> (7 - shift)) & 0xff);
+                  *dp |= (png_byte)(value << shift);
+               }
+
+               if (shift == s_end)
+               {
+                  shift = s_start;
+                  sp++;
+                  dp++;
+               }
+               else
+                  shift += s_inc;
+
+               if (m == 1)
+                  m = 0x80;
+               else
+                  m >>= 1;
+            }
+            break;
+         }
+
+         case 2:        /* png_ptr->row_info.pixel_depth */
+         {
+            png_bytep sp;
+            png_bytep dp;
+            int s_start, s_end, s_inc;
+            int m;
+            int shift;
+            png_uint_32 i;
+            int value;
+
+            sp = png_ptr->row_buf + 1;
+            dp = row;
+            m = 0x80;
+#if defined(PNG_READ_PACKSWAP_SUPPORTED)
+            if (png_ptr->transformations & PNG_PACKSWAP)
+            {
+               s_start = 0;
+               s_end = 6;
+               s_inc = 2;
+            }
+            else
+#endif
+            {
+               s_start = 6;
+               s_end = 0;
+               s_inc = -2;
+            }
+
+            shift = s_start;
+
+            for (i = 0; i < png_ptr->width; i++)
+            {
+               if (m & mask)
+               {
+                  value = (*sp >> shift) & 0x3;
+                  *dp &= (png_byte)((0x3f3f >> (6 - shift)) & 0xff);
+                  *dp |= (png_byte)(value << shift);
+               }
+
+               if (shift == s_end)
+               {
+                  shift = s_start;
+                  sp++;
+                  dp++;
+               }
+               else
+                  shift += s_inc;
+               if (m == 1)
+                  m = 0x80;
+               else
+                  m >>= 1;
+            }
+            break;
+         }
+
+         case 4:        /* png_ptr->row_info.pixel_depth */
+         {
+            png_bytep sp;
+            png_bytep dp;
+            int s_start, s_end, s_inc;
+            int m;
+            int shift;
+            png_uint_32 i;
+            int value;
+
+            sp = png_ptr->row_buf + 1;
+            dp = row;
+            m = 0x80;
+#if defined(PNG_READ_PACKSWAP_SUPPORTED)
+            if (png_ptr->transformations & PNG_PACKSWAP)
+            {
+               s_start = 0;
+               s_end = 4;
+               s_inc = 4;
+            }
+            else
+#endif
+            {
+               s_start = 4;
+               s_end = 0;
+               s_inc = -4;
+            }
+            shift = s_start;
+
+            for (i = 0; i < png_ptr->width; i++)
+            {
+               if (m & mask)
+               {
+                  value = (*sp >> shift) & 0xf;
+                  *dp &= (png_byte)((0xf0f >> (4 - shift)) & 0xff);
+                  *dp |= (png_byte)(value << shift);
+               }
+
+               if (shift == s_end)
+               {
+                  shift = s_start;
+                  sp++;
+                  dp++;
+               }
+               else
+                  shift += s_inc;
+               if (m == 1)
+                  m = 0x80;
+               else
+                  m >>= 1;
+            }
+            break;
+         }
+
+         case 8:        /* png_ptr->row_info.pixel_depth */
+         {
+            png_bytep srcptr;
+            png_bytep dstptr;
+
+#if defined(PNG_ASSEMBLER_CODE_SUPPORTED) && defined(PNG_THREAD_UNSAFE_OK)
+#if !defined(PNG_1_0_X)
+            if ((png_ptr->asm_flags & PNG_ASM_FLAG_MMX_READ_COMBINE_ROW)
+                /* && _mmx_supported */ )
+#else
+            if (_mmx_supported)
+#endif
+            {
+               png_uint_32 len;
+               int diff;
+               int dummy_value_a;   // fix 'forbidden register spilled' error
+               int dummy_value_d;
+               int dummy_value_c;
+               int dummy_value_S;
+               int dummy_value_D;
+               _unmask = ~mask;            // global variable for -fPIC version
+               srcptr = png_ptr->row_buf + 1;
+               dstptr = row;
+               len  = png_ptr->width &~7;  // reduce to multiple of 8
+               diff = (int) (png_ptr->width & 7);  // amount lost
+
+               __asm__ __volatile__ (
+                  "movd      _unmask, %%mm7  \n\t" // load bit pattern
+                  "psubb     %%mm6, %%mm6    \n\t" // zero mm6
+                  "punpcklbw %%mm7, %%mm7    \n\t"
+                  "punpcklwd %%mm7, %%mm7    \n\t"
+                  "punpckldq %%mm7, %%mm7    \n\t" // fill reg with 8 masks
+
+                  "movq      _mask8_0, %%mm0 \n\t"
+                  "pand      %%mm7, %%mm0    \n\t" // nonzero if keep byte
+                  "pcmpeqb   %%mm6, %%mm0    \n\t" // zeros->1s, v versa
+
+// preload        "movl      len, %%ecx      \n\t" // load length of line
+// preload        "movl      srcptr, %%esi   \n\t" // load source
+// preload        "movl      dstptr, %%edi   \n\t" // load dest
+
+                  "cmpl      $0, %%ecx       \n\t" // len == 0 ?
+                  "je        mainloop8end    \n\t"
+
+                "mainloop8:                  \n\t"
+                  "movq      (%%esi), %%mm4  \n\t" // *srcptr
+                  "pand      %%mm0, %%mm4    \n\t"
+                  "movq      %%mm0, %%mm6    \n\t"
+                  "pandn     (%%edi), %%mm6  \n\t" // *dstptr
+                  "por       %%mm6, %%mm4    \n\t"
+                  "movq      %%mm4, (%%edi)  \n\t"
+                  "addl      $8, %%esi       \n\t" // inc by 8 bytes processed
+                  "addl      $8, %%edi       \n\t"
+                  "subl      $8, %%ecx       \n\t" // dec by 8 pixels processed
+                  "ja        mainloop8       \n\t"
+
+                "mainloop8end:               \n\t"
+// preload        "movl      diff, %%ecx     \n\t" // (diff is in eax)
+                  "movl      %%eax, %%ecx    \n\t"
+                  "cmpl      $0, %%ecx       \n\t"
+                  "jz        end8            \n\t"
+// preload        "movl      mask, %%edx     \n\t"
+                  "sall      $24, %%edx      \n\t" // make low byte, high byte
+
+                "secondloop8:                \n\t"
+                  "sall      %%edx           \n\t" // move high bit to CF
+                  "jnc       skip8           \n\t" // if CF = 0
+                  "movb      (%%esi), %%al   \n\t"
+                  "movb      %%al, (%%edi)   \n\t"
+
+                "skip8:                      \n\t"
+                  "incl      %%esi           \n\t"
+                  "incl      %%edi           \n\t"
+                  "decl      %%ecx           \n\t"
+                  "jnz       secondloop8     \n\t"
+
+                "end8:                       \n\t"
+                  "EMMS                      \n\t"  // DONE
+
+                  : "=a" (dummy_value_a),           // output regs (dummy)
+                    "=d" (dummy_value_d),
+                    "=c" (dummy_value_c),
+                    "=S" (dummy_value_S),
+                    "=D" (dummy_value_D)
+
+                  : "3" (srcptr),      // esi       // input regs
+                    "4" (dstptr),      // edi
+                    "0" (diff),        // eax
+// was (unmask)     "b"    RESERVED    // ebx       // Global Offset Table idx
+                    "2" (len),         // ecx
+                    "1" (mask)         // edx
+
+#if 0  /* MMX regs (%mm0, etc.) not supported by gcc 2.7.2.3 or egcs 1.1 */
+                  : "%mm0", "%mm4", "%mm6", "%mm7"  // clobber list
+#endif
+               );
+            }
+            else /* mmx _not supported - Use modified C routine */
+#endif /* PNG_ASSEMBLER_CODE_SUPPORTED */
+            {
+               register png_uint_32 i;
+               png_uint_32 initial_val = png_pass_start[png_ptr->pass];
+                 /* png.c:  png_pass_start[] = {0, 4, 0, 2, 0, 1, 0}; */
+               register int stride = png_pass_inc[png_ptr->pass];
+                 /* png.c:  png_pass_inc[] = {8, 8, 4, 4, 2, 2, 1}; */
+               register int rep_bytes = png_pass_width[png_ptr->pass];
+                 /* png.c:  png_pass_width[] = {8, 4, 4, 2, 2, 1, 1}; */
+               png_uint_32 len = png_ptr->width &~7;  /* reduce to mult. of 8 */
+               int diff = (int) (png_ptr->width & 7); /* amount lost */
+               register png_uint_32 final_val = len;  /* GRR bugfix */
+
+               srcptr = png_ptr->row_buf + 1 + initial_val;
+               dstptr = row + initial_val;
+
+               for (i = initial_val; i < final_val; i += stride)
+               {
+                  png_memcpy(dstptr, srcptr, rep_bytes);
+                  srcptr += stride;
+                  dstptr += stride;
+               }
+               if (diff)  /* number of leftover pixels:  3 for pngtest */
+               {
+                  final_val+=diff /* *BPP1 */ ;
+                  for (; i < final_val; i += stride)
+                  {
+                     if (rep_bytes > (int)(final_val-i))
+                        rep_bytes = (int)(final_val-i);
+                     png_memcpy(dstptr, srcptr, rep_bytes);
+                     srcptr += stride;
+                     dstptr += stride;
+                  }
+               }
+
+            } /* end of else (_mmx_supported) */
+
+            break;
+         }       /* end 8 bpp */
+
+         case 16:       /* png_ptr->row_info.pixel_depth */
+         {
+            png_bytep srcptr;
+            png_bytep dstptr;
+
+#if defined(PNG_ASSEMBLER_CODE_SUPPORTED) && defined(PNG_THREAD_UNSAFE_OK)
+#if !defined(PNG_1_0_X)
+            if ((png_ptr->asm_flags & PNG_ASM_FLAG_MMX_READ_COMBINE_ROW)
+                /* && _mmx_supported */ )
+#else
+            if (_mmx_supported)
+#endif
+            {
+               png_uint_32 len;
+               int diff;
+               int dummy_value_a;   // fix 'forbidden register spilled' error
+               int dummy_value_d;
+               int dummy_value_c;
+               int dummy_value_S;
+               int dummy_value_D;
+               _unmask = ~mask;            // global variable for -fPIC version
+               srcptr = png_ptr->row_buf + 1;
+               dstptr = row;
+               len  = png_ptr->width &~7;  // reduce to multiple of 8
+               diff = (int) (png_ptr->width & 7); // amount lost //
+
+               __asm__ __volatile__ (
+                  "movd      _unmask, %%mm7   \n\t" // load bit pattern
+                  "psubb     %%mm6, %%mm6     \n\t" // zero mm6
+                  "punpcklbw %%mm7, %%mm7     \n\t"
+                  "punpcklwd %%mm7, %%mm7     \n\t"
+                  "punpckldq %%mm7, %%mm7     \n\t" // fill reg with 8 masks
+
+                  "movq      _mask16_0, %%mm0 \n\t"
+                  "movq      _mask16_1, %%mm1 \n\t"
+
+                  "pand      %%mm7, %%mm0     \n\t"
+                  "pand      %%mm7, %%mm1     \n\t"
+
+                  "pcmpeqb   %%mm6, %%mm0     \n\t"
+                  "pcmpeqb   %%mm6, %%mm1     \n\t"
+
+// preload        "movl      len, %%ecx       \n\t" // load length of line
+// preload        "movl      srcptr, %%esi    \n\t" // load source
+// preload        "movl      dstptr, %%edi    \n\t" // load dest
+
+                  "cmpl      $0, %%ecx        \n\t"
+                  "jz        mainloop16end    \n\t"
+
+                "mainloop16:                  \n\t"
+                  "movq      (%%esi), %%mm4   \n\t"
+                  "pand      %%mm0, %%mm4     \n\t"
+                  "movq      %%mm0, %%mm6     \n\t"
+                  "movq      (%%edi), %%mm7   \n\t"
+                  "pandn     %%mm7, %%mm6     \n\t"
+                  "por       %%mm6, %%mm4     \n\t"
+                  "movq      %%mm4, (%%edi)   \n\t"
+
+                  "movq      8(%%esi), %%mm5  \n\t"
+                  "pand      %%mm1, %%mm5     \n\t"
+                  "movq      %%mm1, %%mm7     \n\t"
+                  "movq      8(%%edi), %%mm6  \n\t"
+                  "pandn     %%mm6, %%mm7     \n\t"
+                  "por       %%mm7, %%mm5     \n\t"
+                  "movq      %%mm5, 8(%%edi)  \n\t"
+
+                  "addl      $16, %%esi       \n\t" // inc by 16 bytes processed
+                  "addl      $16, %%edi       \n\t"
+                  "subl      $8, %%ecx        \n\t" // dec by 8 pixels processed
+                  "ja        mainloop16       \n\t"
+
+                "mainloop16end:               \n\t"
+// preload        "movl      diff, %%ecx      \n\t" // (diff is in eax)
+                  "movl      %%eax, %%ecx     \n\t"
+                  "cmpl      $0, %%ecx        \n\t"
+                  "jz        end16            \n\t"
+// preload        "movl      mask, %%edx      \n\t"
+                  "sall      $24, %%edx       \n\t" // make low byte, high byte
+
+                "secondloop16:                \n\t"
+                  "sall      %%edx            \n\t" // move high bit to CF
+                  "jnc       skip16           \n\t" // if CF = 0
+                  "movw      (%%esi), %%ax    \n\t"
+                  "movw      %%ax, (%%edi)    \n\t"
+
+                "skip16:                      \n\t"
+                  "addl      $2, %%esi        \n\t"
+                  "addl      $2, %%edi        \n\t"
+                  "decl      %%ecx            \n\t"
+                  "jnz       secondloop16     \n\t"
+
+                "end16:                       \n\t"
+                  "EMMS                       \n\t" // DONE
+
+                  : "=a" (dummy_value_a),           // output regs (dummy)
+                    "=c" (dummy_value_c),
+                    "=d" (dummy_value_d),
+                    "=S" (dummy_value_S),
+                    "=D" (dummy_value_D)
+
+                  : "0" (diff),        // eax       // input regs
+// was (unmask)     " "    RESERVED    // ebx       // Global Offset Table idx
+                    "1" (len),         // ecx
+                    "2" (mask),        // edx
+                    "3" (srcptr),      // esi
+                    "4" (dstptr)       // edi
+
+#if 0  /* MMX regs (%mm0, etc.) not supported by gcc 2.7.2.3 or egcs 1.1 */
+                  : "%mm0", "%mm1", "%mm4"          // clobber list
+                  , "%mm5", "%mm6", "%mm7"
+#endif
+               );
+            }
+            else /* mmx _not supported - Use modified C routine */
+#endif /* PNG_ASSEMBLER_CODE_SUPPORTED */
+            {
+               register png_uint_32 i;
+               png_uint_32 initial_val = BPP2 * png_pass_start[png_ptr->pass];
+                 /* png.c:  png_pass_start[] = {0, 4, 0, 2, 0, 1, 0}; */
+               register int stride = BPP2 * png_pass_inc[png_ptr->pass];
+                 /* png.c:  png_pass_inc[] = {8, 8, 4, 4, 2, 2, 1}; */
+               register int rep_bytes = BPP2 * png_pass_width[png_ptr->pass];
+                 /* png.c:  png_pass_width[] = {8, 4, 4, 2, 2, 1, 1}; */
+               png_uint_32 len = png_ptr->width &~7;  /* reduce to mult. of 8 */
+               int diff = (int) (png_ptr->width & 7); /* amount lost */
+               register png_uint_32 final_val = BPP2 * len;   /* GRR bugfix */
+
+               srcptr = png_ptr->row_buf + 1 + initial_val;
+               dstptr = row + initial_val;
+
+               for (i = initial_val; i < final_val; i += stride)
+               {
+                  png_memcpy(dstptr, srcptr, rep_bytes);
+                  srcptr += stride;
+                  dstptr += stride;
+               }
+               if (diff)  /* number of leftover pixels:  3 for pngtest */
+               {
+                  final_val+=diff*BPP2;
+                  for (; i < final_val; i += stride)
+                  {
+                     if (rep_bytes > (int)(final_val-i))
+                        rep_bytes = (int)(final_val-i);
+                     png_memcpy(dstptr, srcptr, rep_bytes);
+                     srcptr += stride;
+                     dstptr += stride;
+                  }
+               }
+            } /* end of else (_mmx_supported) */
+
+            break;
+         }       /* end 16 bpp */
+
+         case 24:       /* png_ptr->row_info.pixel_depth */
+         {
+            png_bytep srcptr;
+            png_bytep dstptr;
+
+#if defined(PNG_ASSEMBLER_CODE_SUPPORTED) && defined(PNG_THREAD_UNSAFE_OK)
+#if !defined(PNG_1_0_X)
+            if ((png_ptr->asm_flags & PNG_ASM_FLAG_MMX_READ_COMBINE_ROW)
+                /* && _mmx_supported */ )
+#else
+            if (_mmx_supported)
+#endif
+            {
+               png_uint_32 len;
+               int diff;
+               int dummy_value_a;   // fix 'forbidden register spilled' error
+               int dummy_value_d;
+               int dummy_value_c;
+               int dummy_value_S;
+               int dummy_value_D;
+               _unmask = ~mask;            // global variable for -fPIC version
+               srcptr = png_ptr->row_buf + 1;
+               dstptr = row;
+               len  = png_ptr->width &~7;  // reduce to multiple of 8
+               diff = (int) (png_ptr->width & 7); // amount lost //
+
+               __asm__ __volatile__ (
+                  "movd      _unmask, %%mm7   \n\t" // load bit pattern
+                  "psubb     %%mm6, %%mm6     \n\t" // zero mm6
+                  "punpcklbw %%mm7, %%mm7     \n\t"
+                  "punpcklwd %%mm7, %%mm7     \n\t"
+                  "punpckldq %%mm7, %%mm7     \n\t" // fill reg with 8 masks
+
+                  "movq      _mask24_0, %%mm0 \n\t"
+                  "movq      _mask24_1, %%mm1 \n\t"
+                  "movq      _mask24_2, %%mm2 \n\t"
+
+                  "pand      %%mm7, %%mm0     \n\t"
+                  "pand      %%mm7, %%mm1     \n\t"
+                  "pand      %%mm7, %%mm2     \n\t"
+
+                  "pcmpeqb   %%mm6, %%mm0     \n\t"
+                  "pcmpeqb   %%mm6, %%mm1     \n\t"
+                  "pcmpeqb   %%mm6, %%mm2     \n\t"
+
+// preload        "movl      len, %%ecx       \n\t" // load length of line
+// preload        "movl      srcptr, %%esi    \n\t" // load source
+// preload        "movl      dstptr, %%edi    \n\t" // load dest
+
+                  "cmpl      $0, %%ecx        \n\t"
+                  "jz        mainloop24end    \n\t"
+
+                "mainloop24:                  \n\t"
+                  "movq      (%%esi), %%mm4   \n\t"
+                  "pand      %%mm0, %%mm4     \n\t"
+                  "movq      %%mm0, %%mm6     \n\t"
+                  "movq      (%%edi), %%mm7   \n\t"
+                  "pandn     %%mm7, %%mm6     \n\t"
+                  "por       %%mm6, %%mm4     \n\t"
+                  "movq      %%mm4, (%%edi)   \n\t"
+
+                  "movq      8(%%esi), %%mm5  \n\t"
+                  "pand      %%mm1, %%mm5     \n\t"
+                  "movq      %%mm1, %%mm7     \n\t"
+                  "movq      8(%%edi), %%mm6  \n\t"
+                  "pandn     %%mm6, %%mm7     \n\t"
+                  "por       %%mm7, %%mm5     \n\t"
+                  "movq      %%mm5, 8(%%edi)  \n\t"
+
+                  "movq      16(%%esi), %%mm6 \n\t"
+                  "pand      %%mm2, %%mm6     \n\t"
+                  "movq      %%mm2, %%mm4     \n\t"
+                  "movq      16(%%edi), %%mm7 \n\t"
+                  "pandn     %%mm7, %%mm4     \n\t"
+                  "por       %%mm4, %%mm6     \n\t"
+                  "movq      %%mm6, 16(%%edi) \n\t"
+
+                  "addl      $24, %%esi       \n\t" // inc by 24 bytes processed
+                  "addl      $24, %%edi       \n\t"
+                  "subl      $8, %%ecx        \n\t" // dec by 8 pixels processed
+
+                  "ja        mainloop24       \n\t"
+
+                "mainloop24end:               \n\t"
+// preload        "movl      diff, %%ecx      \n\t" // (diff is in eax)
+                  "movl      %%eax, %%ecx     \n\t"
+                  "cmpl      $0, %%ecx        \n\t"
+                  "jz        end24            \n\t"
+// preload        "movl      mask, %%edx      \n\t"
+                  "sall      $24, %%edx       \n\t" // make low byte, high byte
+
+                "secondloop24:                \n\t"
+                  "sall      %%edx            \n\t" // move high bit to CF
+                  "jnc       skip24           \n\t" // if CF = 0
+                  "movw      (%%esi), %%ax    \n\t"
+                  "movw      %%ax, (%%edi)    \n\t"
+                  "xorl      %%eax, %%eax     \n\t"
+                  "movb      2(%%esi), %%al   \n\t"
+                  "movb      %%al, 2(%%edi)   \n\t"
+
+                "skip24:                      \n\t"
+                  "addl      $3, %%esi        \n\t"
+                  "addl      $3, %%edi        \n\t"
+                  "decl      %%ecx            \n\t"
+                  "jnz       secondloop24     \n\t"
+
+                "end24:                       \n\t"
+                  "EMMS                       \n\t" // DONE
+
+                  : "=a" (dummy_value_a),           // output regs (dummy)
+                    "=d" (dummy_value_d),
+                    "=c" (dummy_value_c),
+                    "=S" (dummy_value_S),
+                    "=D" (dummy_value_D)
+
+                  : "3" (srcptr),      // esi       // input regs
+                    "4" (dstptr),      // edi
+                    "0" (diff),        // eax
+// was (unmask)     "b"    RESERVED    // ebx       // Global Offset Table idx
+                    "2" (len),         // ecx
+                    "1" (mask)         // edx
+
+#if 0  /* MMX regs (%mm0, etc.) not supported by gcc 2.7.2.3 or egcs 1.1 */
+                  : "%mm0", "%mm1", "%mm2"          // clobber list
+                  , "%mm4", "%mm5", "%mm6", "%mm7"
+#endif
+               );
+            }
+            else /* mmx _not supported - Use modified C routine */
+#endif /* PNG_ASSEMBLER_CODE_SUPPORTED */
+            {
+               register png_uint_32 i;
+               png_uint_32 initial_val = BPP3 * png_pass_start[png_ptr->pass];
+                 /* png.c:  png_pass_start[] = {0, 4, 0, 2, 0, 1, 0}; */
+               register int stride = BPP3 * png_pass_inc[png_ptr->pass];
+                 /* png.c:  png_pass_inc[] = {8, 8, 4, 4, 2, 2, 1}; */
+               register int rep_bytes = BPP3 * png_pass_width[png_ptr->pass];
+                 /* png.c:  png_pass_width[] = {8, 4, 4, 2, 2, 1, 1}; */
+               png_uint_32 len = png_ptr->width &~7;  /* reduce to mult. of 8 */
+               int diff = (int) (png_ptr->width & 7); /* amount lost */
+               register png_uint_32 final_val = BPP3 * len;   /* GRR bugfix */
+
+               srcptr = png_ptr->row_buf + 1 + initial_val;
+               dstptr = row + initial_val;
+
+               for (i = initial_val; i < final_val; i += stride)
+               {
+                  png_memcpy(dstptr, srcptr, rep_bytes);
+                  srcptr += stride;
+                  dstptr += stride;
+               }
+               if (diff)  /* number of leftover pixels:  3 for pngtest */
+               {
+                  final_val+=diff*BPP3;
+                  for (; i < final_val; i += stride)
+                  {
+                     if (rep_bytes > (int)(final_val-i))
+                        rep_bytes = (int)(final_val-i);
+                     png_memcpy(dstptr, srcptr, rep_bytes);
+                     srcptr += stride;
+                     dstptr += stride;
+                  }
+               }
+            } /* end of else (_mmx_supported) */
+
+            break;
+         }       /* end 24 bpp */
+
+         case 32:       /* png_ptr->row_info.pixel_depth */
+         {
+            png_bytep srcptr;
+            png_bytep dstptr;
+
+#if defined(PNG_ASSEMBLER_CODE_SUPPORTED) && defined(PNG_THREAD_UNSAFE_OK)
+#if !defined(PNG_1_0_X)
+            if ((png_ptr->asm_flags & PNG_ASM_FLAG_MMX_READ_COMBINE_ROW)
+                /* && _mmx_supported */ )
+#else
+            if (_mmx_supported)
+#endif
+            {
+               png_uint_32 len;
+               int diff;
+               int dummy_value_a;   // fix 'forbidden register spilled' error
+               int dummy_value_d;
+               int dummy_value_c;
+               int dummy_value_S;
+               int dummy_value_D;
+               _unmask = ~mask;            // global variable for -fPIC version
+               srcptr = png_ptr->row_buf + 1;
+               dstptr = row;
+               len  = png_ptr->width &~7;  // reduce to multiple of 8
+               diff = (int) (png_ptr->width & 7); // amount lost //
+
+               __asm__ __volatile__ (
+                  "movd      _unmask, %%mm7   \n\t" // load bit pattern
+                  "psubb     %%mm6, %%mm6     \n\t" // zero mm6
+                  "punpcklbw %%mm7, %%mm7     \n\t"
+                  "punpcklwd %%mm7, %%mm7     \n\t"
+                  "punpckldq %%mm7, %%mm7     \n\t" // fill reg with 8 masks
+
+                  "movq      _mask32_0, %%mm0 \n\t"
+                  "movq      _mask32_1, %%mm1 \n\t"
+                  "movq      _mask32_2, %%mm2 \n\t"
+                  "movq      _mask32_3, %%mm3 \n\t"
+
+                  "pand      %%mm7, %%mm0     \n\t"
+                  "pand      %%mm7, %%mm1     \n\t"
+                  "pand      %%mm7, %%mm2     \n\t"
+                  "pand      %%mm7, %%mm3     \n\t"
+
+                  "pcmpeqb   %%mm6, %%mm0     \n\t"
+                  "pcmpeqb   %%mm6, %%mm1     \n\t"
+                  "pcmpeqb   %%mm6, %%mm2     \n\t"
+                  "pcmpeqb   %%mm6, %%mm3     \n\t"
+
+// preload        "movl      len, %%ecx       \n\t" // load length of line
+// preload        "movl      srcptr, %%esi    \n\t" // load source
+// preload        "movl      dstptr, %%edi    \n\t" // load dest
+
+                  "cmpl      $0, %%ecx        \n\t" // lcr
+                  "jz        mainloop32end    \n\t"
+
+                "mainloop32:                  \n\t"
+                  "movq      (%%esi), %%mm4   \n\t"
+                  "pand      %%mm0, %%mm4     \n\t"
+                  "movq      %%mm0, %%mm6     \n\t"
+                  "movq      (%%edi), %%mm7   \n\t"
+                  "pandn     %%mm7, %%mm6     \n\t"
+                  "por       %%mm6, %%mm4     \n\t"
+                  "movq      %%mm4, (%%edi)   \n\t"
+
+                  "movq      8(%%esi), %%mm5  \n\t"
+                  "pand      %%mm1, %%mm5     \n\t"
+                  "movq      %%mm1, %%mm7     \n\t"
+                  "movq      8(%%edi), %%mm6  \n\t"
+                  "pandn     %%mm6, %%mm7     \n\t"
+                  "por       %%mm7, %%mm5     \n\t"
+                  "movq      %%mm5, 8(%%edi)  \n\t"
+
+                  "movq      16(%%esi), %%mm6 \n\t"
+                  "pand      %%mm2, %%mm6     \n\t"
+                  "movq      %%mm2, %%mm4     \n\t"
+                  "movq      16(%%edi), %%mm7 \n\t"
+                  "pandn     %%mm7, %%mm4     \n\t"
+                  "por       %%mm4, %%mm6     \n\t"
+                  "movq      %%mm6, 16(%%edi) \n\t"
+
+                  "movq      24(%%esi), %%mm7 \n\t"
+                  "pand      %%mm3, %%mm7     \n\t"
+                  "movq      %%mm3, %%mm5     \n\t"
+                  "movq      24(%%edi), %%mm4 \n\t"
+                  "pandn     %%mm4, %%mm5     \n\t"
+                  "por       %%mm5, %%mm7     \n\t"
+                  "movq      %%mm7, 24(%%edi) \n\t"
+
+                  "addl      $32, %%esi       \n\t" // inc by 32 bytes processed
+                  "addl      $32, %%edi       \n\t"
+                  "subl      $8, %%ecx        \n\t" // dec by 8 pixels processed
+                  "ja        mainloop32       \n\t"
+
+                "mainloop32end:               \n\t"
+// preload        "movl      diff, %%ecx      \n\t" // (diff is in eax)
+                  "movl      %%eax, %%ecx     \n\t"
+                  "cmpl      $0, %%ecx        \n\t"
+                  "jz        end32            \n\t"
+// preload        "movl      mask, %%edx      \n\t"
+                  "sall      $24, %%edx       \n\t" // low byte => high byte
+
+                "secondloop32:                \n\t"
+                  "sall      %%edx            \n\t" // move high bit to CF
+                  "jnc       skip32           \n\t" // if CF = 0
+                  "movl      (%%esi), %%eax   \n\t"
+                  "movl      %%eax, (%%edi)   \n\t"
+
+                "skip32:                      \n\t"
+                  "addl      $4, %%esi        \n\t"
+                  "addl      $4, %%edi        \n\t"
+                  "decl      %%ecx            \n\t"
+                  "jnz       secondloop32     \n\t"
+
+                "end32:                       \n\t"
+                  "EMMS                       \n\t" // DONE
+
+                  : "=a" (dummy_value_a),           // output regs (dummy)
+                    "=d" (dummy_value_d),
+                    "=c" (dummy_value_c),
+                    "=S" (dummy_value_S),
+                    "=D" (dummy_value_D)
+
+                  : "3" (srcptr),      // esi       // input regs
+                    "4" (dstptr),      // edi
+                    "0" (diff),        // eax
+// was (unmask)     "b"    RESERVED    // ebx       // Global Offset Table idx
+                    "2" (len),         // ecx
+                    "1" (mask)         // edx
+
+#if 0  /* MMX regs (%mm0, etc.) not supported by gcc 2.7.2.3 or egcs 1.1 */
+                  : "%mm0", "%mm1", "%mm2", "%mm3"  // clobber list
+                  , "%mm4", "%mm5", "%mm6", "%mm7"
+#endif
+               );
+            }
+            else /* mmx _not supported - Use modified C routine */
+#endif /* PNG_ASSEMBLER_CODE_SUPPORTED */
+            {
+               register png_uint_32 i;
+               png_uint_32 initial_val = BPP4 * png_pass_start[png_ptr->pass];
+                 /* png.c:  png_pass_start[] = {0, 4, 0, 2, 0, 1, 0}; */
+               register int stride = BPP4 * png_pass_inc[png_ptr->pass];
+                 /* png.c:  png_pass_inc[] = {8, 8, 4, 4, 2, 2, 1}; */
+               register int rep_bytes = BPP4 * png_pass_width[png_ptr->pass];
+                 /* png.c:  png_pass_width[] = {8, 4, 4, 2, 2, 1, 1}; */
+               png_uint_32 len = png_ptr->width &~7;  /* reduce to mult. of 8 */
+               int diff = (int) (png_ptr->width & 7); /* amount lost */
+               register png_uint_32 final_val = BPP4 * len;   /* GRR bugfix */
+
+               srcptr = png_ptr->row_buf + 1 + initial_val;
+               dstptr = row + initial_val;
+
+               for (i = initial_val; i < final_val; i += stride)
+               {
+                  png_memcpy(dstptr, srcptr, rep_bytes);
+                  srcptr += stride;
+                  dstptr += stride;
+               }
+               if (diff)  /* number of leftover pixels:  3 for pngtest */
+               {
+                  final_val+=diff*BPP4;
+                  for (; i < final_val; i += stride)
+                  {
+                     if (rep_bytes > (int)(final_val-i))
+                        rep_bytes = (int)(final_val-i);
+                     png_memcpy(dstptr, srcptr, rep_bytes);
+                     srcptr += stride;
+                     dstptr += stride;
+                  }
+               }
+            } /* end of else (_mmx_supported) */
+
+            break;
+         }       /* end 32 bpp */
+
+         case 48:       /* png_ptr->row_info.pixel_depth */
+         {
+            png_bytep srcptr;
+            png_bytep dstptr;
+
+#if defined(PNG_ASSEMBLER_CODE_SUPPORTED) && defined(PNG_THREAD_UNSAFE_OK)
+#if !defined(PNG_1_0_X)
+            if ((png_ptr->asm_flags & PNG_ASM_FLAG_MMX_READ_COMBINE_ROW)
+                /* && _mmx_supported */ )
+#else
+            if (_mmx_supported)
+#endif
+            {
+               png_uint_32 len;
+               int diff;
+               int dummy_value_a;   // fix 'forbidden register spilled' error
+               int dummy_value_d;
+               int dummy_value_c;
+               int dummy_value_S;
+               int dummy_value_D;
+               _unmask = ~mask;            // global variable for -fPIC version
+               srcptr = png_ptr->row_buf + 1;
+               dstptr = row;
+               len  = png_ptr->width &~7;  // reduce to multiple of 8
+               diff = (int) (png_ptr->width & 7); // amount lost //
+
+               __asm__ __volatile__ (
+                  "movd      _unmask, %%mm7   \n\t" // load bit pattern
+                  "psubb     %%mm6, %%mm6     \n\t" // zero mm6
+                  "punpcklbw %%mm7, %%mm7     \n\t"
+                  "punpcklwd %%mm7, %%mm7     \n\t"
+                  "punpckldq %%mm7, %%mm7     \n\t" // fill reg with 8 masks
+
+                  "movq      _mask48_0, %%mm0 \n\t"
+                  "movq      _mask48_1, %%mm1 \n\t"
+                  "movq      _mask48_2, %%mm2 \n\t"
+                  "movq      _mask48_3, %%mm3 \n\t"
+                  "movq      _mask48_4, %%mm4 \n\t"
+                  "movq      _mask48_5, %%mm5 \n\t"
+
+                  "pand      %%mm7, %%mm0     \n\t"
+                  "pand      %%mm7, %%mm1     \n\t"
+                  "pand      %%mm7, %%mm2     \n\t"
+                  "pand      %%mm7, %%mm3     \n\t"
+                  "pand      %%mm7, %%mm4     \n\t"
+                  "pand      %%mm7, %%mm5     \n\t"
+
+                  "pcmpeqb   %%mm6, %%mm0     \n\t"
+                  "pcmpeqb   %%mm6, %%mm1     \n\t"
+                  "pcmpeqb   %%mm6, %%mm2     \n\t"
+                  "pcmpeqb   %%mm6, %%mm3     \n\t"
+                  "pcmpeqb   %%mm6, %%mm4     \n\t"
+                  "pcmpeqb   %%mm6, %%mm5     \n\t"
+
+// preload        "movl      len, %%ecx       \n\t" // load length of line
+// preload        "movl      srcptr, %%esi    \n\t" // load source
+// preload        "movl      dstptr, %%edi    \n\t" // load dest
+
+                  "cmpl      $0, %%ecx        \n\t"
+                  "jz        mainloop48end    \n\t"
+
+                "mainloop48:                  \n\t"
+                  "movq      (%%esi), %%mm7   \n\t"
+                  "pand      %%mm0, %%mm7     \n\t"
+                  "movq      %%mm0, %%mm6     \n\t"
+                  "pandn     (%%edi), %%mm6   \n\t"
+                  "por       %%mm6, %%mm7     \n\t"
+                  "movq      %%mm7, (%%edi)   \n\t"
+
+                  "movq      8(%%esi), %%mm6  \n\t"
+                  "pand      %%mm1, %%mm6     \n\t"
+                  "movq      %%mm1, %%mm7     \n\t"
+                  "pandn     8(%%edi), %%mm7  \n\t"
+                  "por       %%mm7, %%mm6     \n\t"
+                  "movq      %%mm6, 8(%%edi)  \n\t"
+
+                  "movq      16(%%esi), %%mm6 \n\t"
+                  "pand      %%mm2, %%mm6     \n\t"
+                  "movq      %%mm2, %%mm7     \n\t"
+                  "pandn     16(%%edi), %%mm7 \n\t"
+                  "por       %%mm7, %%mm6     \n\t"
+                  "movq      %%mm6, 16(%%edi) \n\t"
+
+                  "movq      24(%%esi), %%mm7 \n\t"
+                  "pand      %%mm3, %%mm7     \n\t"
+                  "movq      %%mm3, %%mm6     \n\t"
+                  "pandn     24(%%edi), %%mm6 \n\t"
+                  "por       %%mm6, %%mm7     \n\t"
+                  "movq      %%mm7, 24(%%edi) \n\t"
+
+                  "movq      32(%%esi), %%mm6 \n\t"
+                  "pand      %%mm4, %%mm6     \n\t"
+                  "movq      %%mm4, %%mm7     \n\t"
+                  "pandn     32(%%edi), %%mm7 \n\t"
+                  "por       %%mm7, %%mm6     \n\t"
+                  "movq      %%mm6, 32(%%edi) \n\t"
+
+                  "movq      40(%%esi), %%mm7 \n\t"
+                  "pand      %%mm5, %%mm7     \n\t"
+                  "movq      %%mm5, %%mm6     \n\t"
+                  "pandn     40(%%edi), %%mm6 \n\t"
+                  "por       %%mm6, %%mm7     \n\t"
+                  "movq      %%mm7, 40(%%edi) \n\t"
+
+                  "addl      $48, %%esi       \n\t" // inc by 48 bytes processed
+                  "addl      $48, %%edi       \n\t"
+                  "subl      $8, %%ecx        \n\t" // dec by 8 pixels processed
+
+                  "ja        mainloop48       \n\t"
+
+                "mainloop48end:               \n\t"
+// preload        "movl      diff, %%ecx      \n\t" // (diff is in eax)
+                  "movl      %%eax, %%ecx     \n\t"
+                  "cmpl      $0, %%ecx        \n\t"
+                  "jz        end48            \n\t"
+// preload        "movl      mask, %%edx      \n\t"
+                  "sall      $24, %%edx       \n\t" // make low byte, high byte
+
+                "secondloop48:                \n\t"
+                  "sall      %%edx            \n\t" // move high bit to CF
+                  "jnc       skip48           \n\t" // if CF = 0
+                  "movl      (%%esi), %%eax   \n\t"
+                  "movl      %%eax, (%%edi)   \n\t"
+
+                "skip48:                      \n\t"
+                  "addl      $4, %%esi        \n\t"
+                  "addl      $4, %%edi        \n\t"
+                  "decl      %%ecx            \n\t"
+                  "jnz       secondloop48     \n\t"
+
+                "end48:                       \n\t"
+                  "EMMS                       \n\t" // DONE
+
+                  : "=a" (dummy_value_a),           // output regs (dummy)
+                    "=d" (dummy_value_d),
+                    "=c" (dummy_value_c),
+                    "=S" (dummy_value_S),
+                    "=D" (dummy_value_D)
+
+                  : "3" (srcptr),      // esi       // input regs
+                    "4" (dstptr),      // edi
+                    "0" (diff),        // eax
+// was (unmask)     "b"    RESERVED    // ebx       // Global Offset Table idx
+                    "2" (len),         // ecx
+                    "1" (mask)         // edx
+
+#if 0  /* MMX regs (%mm0, etc.) not supported by gcc 2.7.2.3 or egcs 1.1 */
+                  : "%mm0", "%mm1", "%mm2", "%mm3"  // clobber list
+                  , "%mm4", "%mm5", "%mm6", "%mm7"
+#endif
+               );
+            }
+            else /* mmx _not supported - Use modified C routine */
+#endif /* PNG_ASSEMBLER_CODE_SUPPORTED */
+            {
+               register png_uint_32 i;
+               png_uint_32 initial_val = BPP6 * png_pass_start[png_ptr->pass];
+                 /* png.c:  png_pass_start[] = {0, 4, 0, 2, 0, 1, 0}; */
+               register int stride = BPP6 * png_pass_inc[png_ptr->pass];
+                 /* png.c:  png_pass_inc[] = {8, 8, 4, 4, 2, 2, 1}; */
+               register int rep_bytes = BPP6 * png_pass_width[png_ptr->pass];
+                 /* png.c:  png_pass_width[] = {8, 4, 4, 2, 2, 1, 1}; */
+               png_uint_32 len = png_ptr->width &~7;  /* reduce to mult. of 8 */
+               int diff = (int) (png_ptr->width & 7); /* amount lost */
+               register png_uint_32 final_val = BPP6 * len;   /* GRR bugfix */
+
+               srcptr = png_ptr->row_buf + 1 + initial_val;
+               dstptr = row + initial_val;
+
+               for (i = initial_val; i < final_val; i += stride)
+               {
+                  png_memcpy(dstptr, srcptr, rep_bytes);
+                  srcptr += stride;
+                  dstptr += stride;
+               }
+               if (diff)  /* number of leftover pixels:  3 for pngtest */
+               {
+                  final_val+=diff*BPP6;
+                  for (; i < final_val; i += stride)
+                  {
+                     if (rep_bytes > (int)(final_val-i))
+                        rep_bytes = (int)(final_val-i);
+                     png_memcpy(dstptr, srcptr, rep_bytes);
+                     srcptr += stride;
+                     dstptr += stride;
+                  }
+               }
+            } /* end of else (_mmx_supported) */
+
+            break;
+         }       /* end 48 bpp */
+
+         case 64:       /* png_ptr->row_info.pixel_depth */
+         {
+            png_bytep srcptr;
+            png_bytep dstptr;
+            register png_uint_32 i;
+            png_uint_32 initial_val = BPP8 * png_pass_start[png_ptr->pass];
+              /* png.c:  png_pass_start[] = {0, 4, 0, 2, 0, 1, 0}; */
+            register int stride = BPP8 * png_pass_inc[png_ptr->pass];
+              /* png.c:  png_pass_inc[] = {8, 8, 4, 4, 2, 2, 1}; */
+            register int rep_bytes = BPP8 * png_pass_width[png_ptr->pass];
+              /* png.c:  png_pass_width[] = {8, 4, 4, 2, 2, 1, 1}; */
+            png_uint_32 len = png_ptr->width &~7;  /* reduce to mult. of 8 */
+            int diff = (int) (png_ptr->width & 7); /* amount lost */
+            register png_uint_32 final_val = BPP8 * len;   /* GRR bugfix */
+
+            srcptr = png_ptr->row_buf + 1 + initial_val;
+            dstptr = row + initial_val;
+
+            for (i = initial_val; i < final_val; i += stride)
+            {
+               png_memcpy(dstptr, srcptr, rep_bytes);
+               srcptr += stride;
+               dstptr += stride;
+            }
+            if (diff)  /* number of leftover pixels:  3 for pngtest */
+            {
+               final_val+=diff*BPP8;
+               for (; i < final_val; i += stride)
+               {
+                  if (rep_bytes > (int)(final_val-i))
+                     rep_bytes = (int)(final_val-i);
+                  png_memcpy(dstptr, srcptr, rep_bytes);
+                  srcptr += stride;
+                  dstptr += stride;
+               }
+            }
+
+            break;
+         }       /* end 64 bpp */
+
+         default: /* png_ptr->row_info.pixel_depth != 1,2,4,8,16,24,32,48,64 */
+         {
+            /* this should never happen */
+            png_warning(png_ptr, "Invalid row_info.pixel_depth in pnggccrd");
+            break;
+         }
+      } /* end switch (png_ptr->row_info.pixel_depth) */
+
+   } /* end if (non-trivial mask) */
+
+} /* end png_combine_row() */
+
+#endif /* PNG_HAVE_ASSEMBLER_COMBINE_ROW */
+
+
+
+
+/*===========================================================================*/
+/*                                                                           */
+/*                 P N G _ D O _ R E A D _ I N T E R L A C E                 */
+/*                                                                           */
+/*===========================================================================*/
+
+#if defined(PNG_READ_INTERLACING_SUPPORTED)
+#if defined(PNG_HAVE_ASSEMBLER_READ_INTERLACE)
+
+/* png_do_read_interlace() is called after any 16-bit to 8-bit conversion
+ * has taken place.  [GRR: what other steps come before and/or after?]
+ */
+
+void /* PRIVATE */
+png_do_read_interlace(png_structp png_ptr)
+{
+   png_row_infop row_info = &(png_ptr->row_info);
+   png_bytep row = png_ptr->row_buf + 1;
+   int pass = png_ptr->pass;
+#if defined(PNG_READ_PACKSWAP_SUPPORTED)
+   png_uint_32 transformations = png_ptr->transformations;
+#endif
+
+   png_debug(1, "in png_do_read_interlace (pnggccrd.c)\n");
+
+#if defined(PNG_ASSEMBLER_CODE_SUPPORTED)
+   if (_mmx_supported == 2) {
+#if !defined(PNG_1_0_X)
+       /* this should have happened in png_init_mmx_flags() already */
+       png_warning(png_ptr, "asm_flags may not have been initialized");
+#endif
+       png_mmx_support();
+   }
+#endif
+
+   if (row != NULL && row_info != NULL)
+   {
+      png_uint_32 final_width;
+
+      final_width = row_info->width * png_pass_inc[pass];
+
+      switch (row_info->pixel_depth)
+      {
+         case 1:
+         {
+            png_bytep sp, dp;
+            int sshift, dshift;
+            int s_start, s_end, s_inc;
+            png_byte v;
+            png_uint_32 i;
+            int j;
+
+            sp = row + (png_size_t)((row_info->width - 1) >> 3);
+            dp = row + (png_size_t)((final_width - 1) >> 3);
+#if defined(PNG_READ_PACKSWAP_SUPPORTED)
+            if (transformations & PNG_PACKSWAP)
+            {
+               sshift = (int)((row_info->width + 7) & 7);
+               dshift = (int)((final_width + 7) & 7);
+               s_start = 7;
+               s_end = 0;
+               s_inc = -1;
+            }
+            else
+#endif
+            {
+               sshift = 7 - (int)((row_info->width + 7) & 7);
+               dshift = 7 - (int)((final_width + 7) & 7);
+               s_start = 0;
+               s_end = 7;
+               s_inc = 1;
+            }
+
+            for (i = row_info->width; i; i--)
+            {
+               v = (png_byte)((*sp >> sshift) & 0x1);
+               for (j = 0; j < png_pass_inc[pass]; j++)
+               {
+                  *dp &= (png_byte)((0x7f7f >> (7 - dshift)) & 0xff);
+                  *dp |= (png_byte)(v << dshift);
+                  if (dshift == s_end)
+                  {
+                     dshift = s_start;
+                     dp--;
+                  }
+                  else
+                     dshift += s_inc;
+               }
+               if (sshift == s_end)
+               {
+                  sshift = s_start;
+                  sp--;
+               }
+               else
+                  sshift += s_inc;
+            }
+            break;
+         }
+
+         case 2:
+         {
+            png_bytep sp, dp;
+            int sshift, dshift;
+            int s_start, s_end, s_inc;
+            png_uint_32 i;
+
+            sp = row + (png_size_t)((row_info->width - 1) >> 2);
+            dp = row + (png_size_t)((final_width - 1) >> 2);
+#if defined(PNG_READ_PACKSWAP_SUPPORTED)
+            if (transformations & PNG_PACKSWAP)
+            {
+               sshift = (png_size_t)(((row_info->width + 3) & 3) << 1);
+               dshift = (png_size_t)(((final_width + 3) & 3) << 1);
+               s_start = 6;
+               s_end = 0;
+               s_inc = -2;
+            }
+            else
+#endif
+            {
+               sshift = (png_size_t)((3 - ((row_info->width + 3) & 3)) << 1);
+               dshift = (png_size_t)((3 - ((final_width + 3) & 3)) << 1);
+               s_start = 0;
+               s_end = 6;
+               s_inc = 2;
+            }
+
+            for (i = row_info->width; i; i--)
+            {
+               png_byte v;
+               int j;
+
+               v = (png_byte)((*sp >> sshift) & 0x3);
+               for (j = 0; j < png_pass_inc[pass]; j++)
+               {
+                  *dp &= (png_byte)((0x3f3f >> (6 - dshift)) & 0xff);
+                  *dp |= (png_byte)(v << dshift);
+                  if (dshift == s_end)
+                  {
+                     dshift = s_start;
+                     dp--;
+                  }
+                  else
+                     dshift += s_inc;
+               }
+               if (sshift == s_end)
+               {
+                  sshift = s_start;
+                  sp--;
+               }
+               else
+                  sshift += s_inc;
+            }
+            break;
+         }
+
+         case 4:
+         {
+            png_bytep sp, dp;
+            int sshift, dshift;
+            int s_start, s_end, s_inc;
+            png_uint_32 i;
+
+            sp = row + (png_size_t)((row_info->width - 1) >> 1);
+            dp = row + (png_size_t)((final_width - 1) >> 1);
+#if defined(PNG_READ_PACKSWAP_SUPPORTED)
+            if (transformations & PNG_PACKSWAP)
+            {
+               sshift = (png_size_t)(((row_info->width + 1) & 1) << 2);
+               dshift = (png_size_t)(((final_width + 1) & 1) << 2);
+               s_start = 4;
+               s_end = 0;
+               s_inc = -4;
+            }
+            else
+#endif
+            {
+               sshift = (png_size_t)((1 - ((row_info->width + 1) & 1)) << 2);
+               dshift = (png_size_t)((1 - ((final_width + 1) & 1)) << 2);
+               s_start = 0;
+               s_end = 4;
+               s_inc = 4;
+            }
+
+            for (i = row_info->width; i; i--)
+            {
+               png_byte v;
+               int j;
+
+               v = (png_byte)((*sp >> sshift) & 0xf);
+               for (j = 0; j < png_pass_inc[pass]; j++)
+               {
+                  *dp &= (png_byte)((0xf0f >> (4 - dshift)) & 0xff);
+                  *dp |= (png_byte)(v << dshift);
+                  if (dshift == s_end)
+                  {
+                     dshift = s_start;
+                     dp--;
+                  }
+                  else
+                     dshift += s_inc;
+               }
+               if (sshift == s_end)
+               {
+                  sshift = s_start;
+                  sp--;
+               }
+               else
+                  sshift += s_inc;
+            }
+            break;
+         }
+
+       /*====================================================================*/
+
+         default: /* 8-bit or larger (this is where the routine is modified) */
+         {
+#if 0
+//          static unsigned long long _const4 = 0x0000000000FFFFFFLL;  no good
+//          static unsigned long long const4 = 0x0000000000FFFFFFLL;   no good
+//          unsigned long long _const4 = 0x0000000000FFFFFFLL;         no good
+//          unsigned long long const4 = 0x0000000000FFFFFFLL;          no good
+#endif
+            png_bytep sptr, dp;
+            png_uint_32 i;
+            png_size_t pixel_bytes;
+            int width = (int)row_info->width;
+
+            pixel_bytes = (row_info->pixel_depth >> 3);
+
+            /* point sptr at the last pixel in the pre-expanded row: */
+            sptr = row + (width - 1) * pixel_bytes;
+
+            /* point dp at the last pixel position in the expanded row: */
+            dp = row + (final_width - 1) * pixel_bytes;
+
+            /* New code by Nirav Chhatrapati - Intel Corporation */
+
+#if defined(PNG_ASSEMBLER_CODE_SUPPORTED)
+#if !defined(PNG_1_0_X)
+            if ((png_ptr->asm_flags & PNG_ASM_FLAG_MMX_READ_INTERLACE)
+                /* && _mmx_supported */ )
+#else
+            if (_mmx_supported)
+#endif
+            {
+               //--------------------------------------------------------------
+               if (pixel_bytes == 3)
+               {
+                  if (((pass == 0) || (pass == 1)) && width)
+                  {
+                     int dummy_value_c;   // fix 'forbidden register spilled'
+                     int dummy_value_S;
+                     int dummy_value_D;
+
+                     __asm__ __volatile__ (
+                        "subl $21, %%edi         \n\t"
+                                     // (png_pass_inc[pass] - 1)*pixel_bytes
+
+                     ".loop3_pass0:              \n\t"
+                        "movd (%%esi), %%mm0     \n\t" // x x x x x 2 1 0
+                        "pand _const4, %%mm0     \n\t" // z z z z z 2 1 0
+                        "movq %%mm0, %%mm1       \n\t" // z z z z z 2 1 0
+                        "psllq $16, %%mm0        \n\t" // z z z 2 1 0 z z
+                        "movq %%mm0, %%mm2       \n\t" // z z z 2 1 0 z z
+                        "psllq $24, %%mm0        \n\t" // 2 1 0 z z z z z
+                        "psrlq $8, %%mm1         \n\t" // z z z z z z 2 1
+                        "por %%mm2, %%mm0        \n\t" // 2 1 0 2 1 0 z z
+                        "por %%mm1, %%mm0        \n\t" // 2 1 0 2 1 0 2 1
+                        "movq %%mm0, %%mm3       \n\t" // 2 1 0 2 1 0 2 1
+                        "psllq $16, %%mm0        \n\t" // 0 2 1 0 2 1 z z
+                        "movq %%mm3, %%mm4       \n\t" // 2 1 0 2 1 0 2 1
+                        "punpckhdq %%mm0, %%mm3  \n\t" // 0 2 1 0 2 1 0 2
+                        "movq %%mm4, 16(%%edi)   \n\t"
+                        "psrlq $32, %%mm0        \n\t" // z z z z 0 2 1 0
+                        "movq %%mm3, 8(%%edi)    \n\t"
+                        "punpckldq %%mm4, %%mm0  \n\t" // 1 0 2 1 0 2 1 0
+                        "subl $3, %%esi          \n\t"
+                        "movq %%mm0, (%%edi)     \n\t"
+                        "subl $24, %%edi         \n\t"
+                        "decl %%ecx              \n\t"
+                        "jnz .loop3_pass0        \n\t"
+                        "EMMS                    \n\t" // DONE
+
+                        : "=c" (dummy_value_c),        // output regs (dummy)
+                          "=S" (dummy_value_S),
+                          "=D" (dummy_value_D)
+
+                        : "1" (sptr),      // esi      // input regs
+                          "2" (dp),        // edi
+                          "0" (width),     // ecx
+                          "rim" (_const4)  // %1(?)  (0x0000000000FFFFFFLL)
+
+#if 0  /* %mm0, ..., %mm4 not supported by gcc 2.7.2.3 or egcs 1.1 */
+                        : "%mm0", "%mm1", "%mm2"       // clobber list
+                        , "%mm3", "%mm4"
+#endif
+                     );
+                  }
+                  else if (((pass == 2) || (pass == 3)) && width)
+                  {
+                     int dummy_value_c;   // fix 'forbidden register spilled'
+                     int dummy_value_S;
+                     int dummy_value_D;
+
+                     __asm__ __volatile__ (
+                        "subl $9, %%edi          \n\t"
+                                     // (png_pass_inc[pass] - 1)*pixel_bytes
+
+                     ".loop3_pass2:              \n\t"
+                        "movd (%%esi), %%mm0     \n\t" // x x x x x 2 1 0
+                        "pand _const4, %%mm0     \n\t" // z z z z z 2 1 0
+                        "movq %%mm0, %%mm1       \n\t" // z z z z z 2 1 0
+                        "psllq $16, %%mm0        \n\t" // z z z 2 1 0 z z
+                        "movq %%mm0, %%mm2       \n\t" // z z z 2 1 0 z z
+                        "psllq $24, %%mm0        \n\t" // 2 1 0 z z z z z
+                        "psrlq $8, %%mm1         \n\t" // z z z z z z 2 1
+                        "por %%mm2, %%mm0        \n\t" // 2 1 0 2 1 0 z z
+                        "por %%mm1, %%mm0        \n\t" // 2 1 0 2 1 0 2 1
+                        "movq %%mm0, 4(%%edi)    \n\t"
+                        "psrlq $16, %%mm0        \n\t" // z z 2 1 0 2 1 0
+                        "subl $3, %%esi          \n\t"
+                        "movd %%mm0, (%%edi)     \n\t"
+                        "subl $12, %%edi         \n\t"
+                        "decl %%ecx              \n\t"
+                        "jnz .loop3_pass2        \n\t"
+                        "EMMS                    \n\t" // DONE
+
+                        : "=c" (dummy_value_c),        // output regs (dummy)
+                          "=S" (dummy_value_S),
+                          "=D" (dummy_value_D)
+
+                        : "1" (sptr),      // esi      // input regs
+                          "2" (dp),        // edi
+                          "0" (width),     // ecx
+                          "rim" (_const4)  // (0x0000000000FFFFFFLL)
+
+#if 0  /* %mm0, ..., %mm2 not supported by gcc 2.7.2.3 or egcs 1.1 */
+                        : "%mm0", "%mm1", "%mm2"       // clobber list
+#endif
+                     );
+                  }
+                  else if (width) /* && ((pass == 4) || (pass == 5)) */
+                  {
+                     int width_mmx = ((width >> 1) << 1) - 8;   // GRR:  huh?
+                     if (width_mmx < 0)
+                         width_mmx = 0;
+                     width -= width_mmx;        // 8 or 9 pix, 24 or 27 bytes
+                     if (width_mmx)
+                     {
+                        // png_pass_inc[] = {8, 8, 4, 4, 2, 2, 1};
+                        // sptr points at last pixel in pre-expanded row
+                        // dp points at last pixel position in expanded row
+                        int dummy_value_c;  // fix 'forbidden register spilled'
+                        int dummy_value_S;
+                        int dummy_value_D;
+
+                        __asm__ __volatile__ (
+                           "subl $3, %%esi          \n\t"
+                           "subl $9, %%edi          \n\t"
+                                        // (png_pass_inc[pass] + 1)*pixel_bytes
+
+                        ".loop3_pass4:              \n\t"
+                           "movq (%%esi), %%mm0     \n\t" // x x 5 4 3 2 1 0
+                           "movq %%mm0, %%mm1       \n\t" // x x 5 4 3 2 1 0
+                           "movq %%mm0, %%mm2       \n\t" // x x 5 4 3 2 1 0
+                           "psllq $24, %%mm0        \n\t" // 4 3 2 1 0 z z z
+                           "pand _const4, %%mm1     \n\t" // z z z z z 2 1 0
+                           "psrlq $24, %%mm2        \n\t" // z z z x x 5 4 3
+                           "por %%mm1, %%mm0        \n\t" // 4 3 2 1 0 2 1 0
+                           "movq %%mm2, %%mm3       \n\t" // z z z x x 5 4 3
+                           "psllq $8, %%mm2         \n\t" // z z x x 5 4 3 z
+                           "movq %%mm0, (%%edi)     \n\t"
+                           "psrlq $16, %%mm3        \n\t" // z z z z z x x 5
+                           "pand _const6, %%mm3     \n\t" // z z z z z z z 5
+                           "por %%mm3, %%mm2        \n\t" // z z x x 5 4 3 5
+                           "subl $6, %%esi          \n\t"
+                           "movd %%mm2, 8(%%edi)    \n\t"
+                           "subl $12, %%edi         \n\t"
+                           "subl $2, %%ecx          \n\t"
+                           "jnz .loop3_pass4        \n\t"
+                           "EMMS                    \n\t" // DONE
+
+                           : "=c" (dummy_value_c),        // output regs (dummy)
+                             "=S" (dummy_value_S),
+                             "=D" (dummy_value_D)
+
+                           : "1" (sptr),      // esi      // input regs
+                             "2" (dp),        // edi
+                             "0" (width_mmx), // ecx
+                             "rim" (_const4), // 0x0000000000FFFFFFLL
+                             "rim" (_const6)  // 0x00000000000000FFLL
+
+#if 0  /* %mm0, ..., %mm3 not supported by gcc 2.7.2.3 or egcs 1.1 */
+                           : "%mm0", "%mm1"               // clobber list
+                           , "%mm2", "%mm3"
+#endif
+                        );
+                     }
+
+                     sptr -= width_mmx*3;
+                     dp -= width_mmx*6;
+                     for (i = width; i; i--)
+                     {
+                        png_byte v[8];
+                        int j;
+
+                        png_memcpy(v, sptr, 3);
+                        for (j = 0; j < png_pass_inc[pass]; j++)
+                        {
+                           png_memcpy(dp, v, 3);
+                           dp -= 3;
+                        }
+                        sptr -= 3;
+                     }
+                  }
+               } /* end of pixel_bytes == 3 */
+
+               //--------------------------------------------------------------
+               else if (pixel_bytes == 1)
+               {
+                  if (((pass == 0) || (pass == 1)) && width)
+                  {
+                     int width_mmx = ((width >> 2) << 2);
+                     width -= width_mmx;        // 0-3 pixels => 0-3 bytes
+                     if (width_mmx)
+                     {
+                        int dummy_value_c;  // fix 'forbidden register spilled'
+                        int dummy_value_S;
+                        int dummy_value_D;
+
+                        __asm__ __volatile__ (
+                           "subl $3, %%esi          \n\t"
+                           "subl $31, %%edi         \n\t"
+
+                        ".loop1_pass0:              \n\t"
+                           "movd (%%esi), %%mm0     \n\t" // x x x x 3 2 1 0
+                           "movq %%mm0, %%mm1       \n\t" // x x x x 3 2 1 0
+                           "punpcklbw %%mm0, %%mm0  \n\t" // 3 3 2 2 1 1 0 0
+                           "movq %%mm0, %%mm2       \n\t" // 3 3 2 2 1 1 0 0
+                           "punpcklwd %%mm0, %%mm0  \n\t" // 1 1 1 1 0 0 0 0
+                           "movq %%mm0, %%mm3       \n\t" // 1 1 1 1 0 0 0 0
+                           "punpckldq %%mm0, %%mm0  \n\t" // 0 0 0 0 0 0 0 0
+                           "punpckhdq %%mm3, %%mm3  \n\t" // 1 1 1 1 1 1 1 1
+                           "movq %%mm0, (%%edi)     \n\t"
+                           "punpckhwd %%mm2, %%mm2  \n\t" // 3 3 3 3 2 2 2 2
+                           "movq %%mm3, 8(%%edi)    \n\t"
+                           "movq %%mm2, %%mm4       \n\t" // 3 3 3 3 2 2 2 2
+                           "punpckldq %%mm2, %%mm2  \n\t" // 2 2 2 2 2 2 2 2
+                           "punpckhdq %%mm4, %%mm4  \n\t" // 3 3 3 3 3 3 3 3
+                           "movq %%mm2, 16(%%edi)   \n\t"
+                           "subl $4, %%esi          \n\t"
+                           "movq %%mm4, 24(%%edi)   \n\t"
+                           "subl $32, %%edi         \n\t"
+                           "subl $4, %%ecx          \n\t"
+                           "jnz .loop1_pass0        \n\t"
+                           "EMMS                    \n\t" // DONE
+
+                           : "=c" (dummy_value_c),        // output regs (dummy)
+                             "=S" (dummy_value_S),
+                             "=D" (dummy_value_D)
+
+                           : "1" (sptr),      // esi      // input regs
+                             "2" (dp),        // edi
+                             "0" (width_mmx)  // ecx
+
+#if 0  /* %mm0, ..., %mm4 not supported by gcc 2.7.2.3 or egcs 1.1 */
+                           : "%mm0", "%mm1", "%mm2"       // clobber list
+                           , "%mm3", "%mm4"
+#endif
+                        );
+                     }
+
+                     sptr -= width_mmx;
+                     dp -= width_mmx*8;
+                     for (i = width; i; i--)
+                     {
+                        int j;
+
+                       /* I simplified this part in version 1.0.4e
+                        * here and in several other instances where
+                        * pixel_bytes == 1  -- GR-P
+                        *
+                        * Original code:
+                        *
+                        * png_byte v[8];
+                        * png_memcpy(v, sptr, pixel_bytes);
+                        * for (j = 0; j < png_pass_inc[pass]; j++)
+                        * {
+                        *    png_memcpy(dp, v, pixel_bytes);
+                        *    dp -= pixel_bytes;
+                        * }
+                        * sptr -= pixel_bytes;
+                        *
+                        * Replacement code is in the next three lines:
+                        */
+
+                        for (j = 0; j < png_pass_inc[pass]; j++)
+                        {
+                           *dp-- = *sptr;
+                        }
+                        --sptr;
+                     }
+                  }
+                  else if (((pass == 2) || (pass == 3)) && width)
+                  {
+                     int width_mmx = ((width >> 2) << 2);
+                     width -= width_mmx;        // 0-3 pixels => 0-3 bytes
+                     if (width_mmx)
+                     {
+                        int dummy_value_c;  // fix 'forbidden register spilled'
+                        int dummy_value_S;
+                        int dummy_value_D;
+
+                        __asm__ __volatile__ (
+                           "subl $3, %%esi          \n\t"
+                           "subl $15, %%edi         \n\t"
+
+                        ".loop1_pass2:              \n\t"
+                           "movd (%%esi), %%mm0     \n\t" // x x x x 3 2 1 0
+                           "punpcklbw %%mm0, %%mm0  \n\t" // 3 3 2 2 1 1 0 0
+                           "movq %%mm0, %%mm1       \n\t" // 3 3 2 2 1 1 0 0
+                           "punpcklwd %%mm0, %%mm0  \n\t" // 1 1 1 1 0 0 0 0
+                           "punpckhwd %%mm1, %%mm1  \n\t" // 3 3 3 3 2 2 2 2
+                           "movq %%mm0, (%%edi)     \n\t"
+                           "subl $4, %%esi          \n\t"
+                           "movq %%mm1, 8(%%edi)    \n\t"
+                           "subl $16, %%edi         \n\t"
+                           "subl $4, %%ecx          \n\t"
+                           "jnz .loop1_pass2        \n\t"
+                           "EMMS                    \n\t" // DONE
+
+                           : "=c" (dummy_value_c),        // output regs (dummy)
+                             "=S" (dummy_value_S),
+                             "=D" (dummy_value_D)
+
+                           : "1" (sptr),      // esi      // input regs
+                             "2" (dp),        // edi
+                             "0" (width_mmx)  // ecx
+
+#if 0  /* %mm0, %mm1 not supported by gcc 2.7.2.3 or egcs 1.1 */
+                           : "%mm0", "%mm1"               // clobber list
+#endif
+                        );
+                     }
+
+                     sptr -= width_mmx;
+                     dp -= width_mmx*4;
+                     for (i = width; i; i--)
+                     {
+                        int j;
+
+                        for (j = 0; j < png_pass_inc[pass]; j++)
+                        {
+                           *dp-- = *sptr;
+                        }
+                        --sptr;
+                     }
+                  }
+                  else if (width)  /* && ((pass == 4) || (pass == 5)) */
+                  {
+                     int width_mmx = ((width >> 3) << 3);
+                     width -= width_mmx;        // 0-3 pixels => 0-3 bytes
+                     if (width_mmx)
+                     {
+                        int dummy_value_c;  // fix 'forbidden register spilled'
+                        int dummy_value_S;
+                        int dummy_value_D;
+
+                        __asm__ __volatile__ (
+                           "subl $7, %%esi          \n\t"
+                           "subl $15, %%edi         \n\t"
+
+                        ".loop1_pass4:              \n\t"
+                           "movq (%%esi), %%mm0     \n\t" // 7 6 5 4 3 2 1 0
+                           "movq %%mm0, %%mm1       \n\t" // 7 6 5 4 3 2 1 0
+                           "punpcklbw %%mm0, %%mm0  \n\t" // 3 3 2 2 1 1 0 0
+                           "punpckhbw %%mm1, %%mm1  \n\t" // 7 7 6 6 5 5 4 4
+                           "movq %%mm1, 8(%%edi)    \n\t"
+                           "subl $8, %%esi          \n\t"
+                           "movq %%mm0, (%%edi)     \n\t"
+                           "subl $16, %%edi         \n\t"
+                           "subl $8, %%ecx          \n\t"
+                           "jnz .loop1_pass4        \n\t"
+                           "EMMS                    \n\t" // DONE
+
+                           : "=c" (dummy_value_c),        // output regs (none)
+                             "=S" (dummy_value_S),
+                             "=D" (dummy_value_D)
+
+                           : "1" (sptr),      // esi      // input regs
+                             "2" (dp),        // edi
+                             "0" (width_mmx)  // ecx
+
+#if 0  /* %mm0, %mm1 not supported by gcc 2.7.2.3 or egcs 1.1 */
+                           : "%mm0", "%mm1"               // clobber list
+#endif
+                        );
+                     }
+
+                     sptr -= width_mmx;
+                     dp -= width_mmx*2;
+                     for (i = width; i; i--)
+                     {
+                        int j;
+
+                        for (j = 0; j < png_pass_inc[pass]; j++)
+                        {
+                           *dp-- = *sptr;
+                        }
+                        --sptr;
+                     }
+                  }
+               } /* end of pixel_bytes == 1 */
+
+               //--------------------------------------------------------------
+               else if (pixel_bytes == 2)
+               {
+                  if (((pass == 0) || (pass == 1)) && width)
+                  {
+                     int width_mmx = ((width >> 1) << 1);
+                     width -= width_mmx;        // 0,1 pixels => 0,2 bytes
+                     if (width_mmx)
+                     {
+                        int dummy_value_c;  // fix 'forbidden register spilled'
+                        int dummy_value_S;
+                        int dummy_value_D;
+
+                        __asm__ __volatile__ (
+                           "subl $2, %%esi          \n\t"
+                           "subl $30, %%edi         \n\t"
+
+                        ".loop2_pass0:              \n\t"
+                           "movd (%%esi), %%mm0     \n\t" // x x x x 3 2 1 0
+                           "punpcklwd %%mm0, %%mm0  \n\t" // 3 2 3 2 1 0 1 0
+                           "movq %%mm0, %%mm1       \n\t" // 3 2 3 2 1 0 1 0
+                           "punpckldq %%mm0, %%mm0  \n\t" // 1 0 1 0 1 0 1 0
+                           "punpckhdq %%mm1, %%mm1  \n\t" // 3 2 3 2 3 2 3 2
+                           "movq %%mm0, (%%edi)     \n\t"
+                           "movq %%mm0, 8(%%edi)    \n\t"
+                           "movq %%mm1, 16(%%edi)   \n\t"
+                           "subl $4, %%esi          \n\t"
+                           "movq %%mm1, 24(%%edi)   \n\t"
+                           "subl $32, %%edi         \n\t"
+                           "subl $2, %%ecx          \n\t"
+                           "jnz .loop2_pass0        \n\t"
+                           "EMMS                    \n\t" // DONE
+
+                           : "=c" (dummy_value_c),        // output regs (dummy)
+                             "=S" (dummy_value_S),
+                             "=D" (dummy_value_D)
+
+                           : "1" (sptr),      // esi      // input regs
+                             "2" (dp),        // edi
+                             "0" (width_mmx)  // ecx
+
+#if 0  /* %mm0, %mm1 not supported by gcc 2.7.2.3 or egcs 1.1 */
+                           : "%mm0", "%mm1"               // clobber list
+#endif
+                        );
+                     }
+
+                     sptr -= (width_mmx*2 - 2); // sign fixed
+                     dp -= (width_mmx*16 - 2);  // sign fixed
+                     for (i = width; i; i--)
+                     {
+                        png_byte v[8];
+                        int j;
+                        sptr -= 2;
+                        png_memcpy(v, sptr, 2);
+                        for (j = 0; j < png_pass_inc[pass]; j++)
+                        {
+                           dp -= 2;
+                           png_memcpy(dp, v, 2);
+                        }
+                     }
+                  }
+                  else if (((pass == 2) || (pass == 3)) && width)
+                  {
+                     int width_mmx = ((width >> 1) << 1) ;
+                     width -= width_mmx;        // 0,1 pixels => 0,2 bytes
+                     if (width_mmx)
+                     {
+                        int dummy_value_c;  // fix 'forbidden register spilled'
+                        int dummy_value_S;
+                        int dummy_value_D;
+
+                        __asm__ __volatile__ (
+                           "subl $2, %%esi          \n\t"
+                           "subl $14, %%edi         \n\t"
+
+                        ".loop2_pass2:              \n\t"
+                           "movd (%%esi), %%mm0     \n\t" // x x x x 3 2 1 0
+                           "punpcklwd %%mm0, %%mm0  \n\t" // 3 2 3 2 1 0 1 0
+                           "movq %%mm0, %%mm1       \n\t" // 3 2 3 2 1 0 1 0
+                           "punpckldq %%mm0, %%mm0  \n\t" // 1 0 1 0 1 0 1 0
+                           "punpckhdq %%mm1, %%mm1  \n\t" // 3 2 3 2 3 2 3 2
+                           "movq %%mm0, (%%edi)     \n\t"
+                           "subl $4, %%esi          \n\t"
+                           "movq %%mm1, 8(%%edi)    \n\t"
+                           "subl $16, %%edi         \n\t"
+                           "subl $2, %%ecx          \n\t"
+                           "jnz .loop2_pass2        \n\t"
+                           "EMMS                    \n\t" // DONE
+
+                           : "=c" (dummy_value_c),        // output regs (dummy)
+                             "=S" (dummy_value_S),
+                             "=D" (dummy_value_D)
+
+                           : "1" (sptr),      // esi      // input regs
+                             "2" (dp),        // edi
+                             "0" (width_mmx)  // ecx
+
+#if 0  /* %mm0, %mm1 not supported by gcc 2.7.2.3 or egcs 1.1 */
+                           : "%mm0", "%mm1"               // clobber list
+#endif
+                        );
+                     }
+
+                     sptr -= (width_mmx*2 - 2); // sign fixed
+                     dp -= (width_mmx*8 - 2);   // sign fixed
+                     for (i = width; i; i--)
+                     {
+                        png_byte v[8];
+                        int j;
+                        sptr -= 2;
+                        png_memcpy(v, sptr, 2);
+                        for (j = 0; j < png_pass_inc[pass]; j++)
+                        {
+                           dp -= 2;
+                           png_memcpy(dp, v, 2);
+                        }
+                     }
+                  }
+                  else if (width)  // pass == 4 or 5
+                  {
+                     int width_mmx = ((width >> 1) << 1) ;
+                     width -= width_mmx;        // 0,1 pixels => 0,2 bytes
+                     if (width_mmx)
+                     {
+                        int dummy_value_c;  // fix 'forbidden register spilled'
+                        int dummy_value_S;
+                        int dummy_value_D;
+
+                        __asm__ __volatile__ (
+                           "subl $2, %%esi          \n\t"
+                           "subl $6, %%edi          \n\t"
+
+                        ".loop2_pass4:              \n\t"
+                           "movd (%%esi), %%mm0     \n\t" // x x x x 3 2 1 0
+                           "punpcklwd %%mm0, %%mm0  \n\t" // 3 2 3 2 1 0 1 0
+                           "subl $4, %%esi          \n\t"
+                           "movq %%mm0, (%%edi)     \n\t"
+                           "subl $8, %%edi          \n\t"
+                           "subl $2, %%ecx          \n\t"
+                           "jnz .loop2_pass4        \n\t"
+                           "EMMS                    \n\t" // DONE
+
+                           : "=c" (dummy_value_c),        // output regs (dummy)
+                             "=S" (dummy_value_S),
+                             "=D" (dummy_value_D)
+
+                           : "1" (sptr),      // esi      // input regs
+                             "2" (dp),        // edi
+                             "0" (width_mmx)  // ecx
+
+#if 0  /* %mm0 not supported by gcc 2.7.2.3 or egcs 1.1 */
+                           : "%mm0"                       // clobber list
+#endif
+                        );
+                     }
+
+                     sptr -= (width_mmx*2 - 2); // sign fixed
+                     dp -= (width_mmx*4 - 2);   // sign fixed
+                     for (i = width; i; i--)
+                     {
+                        png_byte v[8];
+                        int j;
+                        sptr -= 2;
+                        png_memcpy(v, sptr, 2);
+                        for (j = 0; j < png_pass_inc[pass]; j++)
+                        {
+                           dp -= 2;
+                           png_memcpy(dp, v, 2);
+                        }
+                     }
+                  }
+               } /* end of pixel_bytes == 2 */
+
+               //--------------------------------------------------------------
+               else if (pixel_bytes == 4)
+               {
+                  if (((pass == 0) || (pass == 1)) && width)
+                  {
+                     int width_mmx = ((width >> 1) << 1);
+                     width -= width_mmx;        // 0,1 pixels => 0,4 bytes
+                     if (width_mmx)
+                     {
+                        int dummy_value_c;  // fix 'forbidden register spilled'
+                        int dummy_value_S;
+                        int dummy_value_D;
+
+                        __asm__ __volatile__ (
+                           "subl $4, %%esi          \n\t"
+                           "subl $60, %%edi         \n\t"
+
+                        ".loop4_pass0:              \n\t"
+                           "movq (%%esi), %%mm0     \n\t" // 7 6 5 4 3 2 1 0
+                           "movq %%mm0, %%mm1       \n\t" // 7 6 5 4 3 2 1 0
+                           "punpckldq %%mm0, %%mm0  \n\t" // 3 2 1 0 3 2 1 0
+                           "punpckhdq %%mm1, %%mm1  \n\t" // 7 6 5 4 7 6 5 4
+                           "movq %%mm0, (%%edi)     \n\t"
+                           "movq %%mm0, 8(%%edi)    \n\t"
+                           "movq %%mm0, 16(%%edi)   \n\t"
+                           "movq %%mm0, 24(%%edi)   \n\t"
+                           "movq %%mm1, 32(%%edi)   \n\t"
+                           "movq %%mm1, 40(%%edi)   \n\t"
+                           "movq %%mm1, 48(%%edi)   \n\t"
+                           "subl $8, %%esi          \n\t"
+                           "movq %%mm1, 56(%%edi)   \n\t"
+                           "subl $64, %%edi         \n\t"
+                           "subl $2, %%ecx          \n\t"
+                           "jnz .loop4_pass0        \n\t"
+                           "EMMS                    \n\t" // DONE
+
+                           : "=c" (dummy_value_c),        // output regs (dummy)
+                             "=S" (dummy_value_S),
+                             "=D" (dummy_value_D)
+
+                           : "1" (sptr),      // esi      // input regs
+                             "2" (dp),        // edi
+                             "0" (width_mmx)  // ecx
+
+#if 0  /* %mm0, %mm1 not supported by gcc 2.7.2.3 or egcs 1.1 */
+                           : "%mm0", "%mm1"               // clobber list
+#endif
+                        );
+                     }
+
+                     sptr -= (width_mmx*4 - 4); // sign fixed
+                     dp -= (width_mmx*32 - 4);  // sign fixed
+                     for (i = width; i; i--)
+                     {
+                        png_byte v[8];
+                        int j;
+                        sptr -= 4;
+                        png_memcpy(v, sptr, 4);
+                        for (j = 0; j < png_pass_inc[pass]; j++)
+                        {
+                           dp -= 4;
+                           png_memcpy(dp, v, 4);
+                        }
+                     }
+                  }
+                  else if (((pass == 2) || (pass == 3)) && width)
+                  {
+                     int width_mmx = ((width >> 1) << 1);
+                     width -= width_mmx;        // 0,1 pixels => 0,4 bytes
+                     if (width_mmx)
+                     {
+                        int dummy_value_c;  // fix 'forbidden register spilled'
+                        int dummy_value_S;
+                        int dummy_value_D;
+
+                        __asm__ __volatile__ (
+                           "subl $4, %%esi          \n\t"
+                           "subl $28, %%edi         \n\t"
+
+                        ".loop4_pass2:              \n\t"
+                           "movq (%%esi), %%mm0     \n\t" // 7 6 5 4 3 2 1 0
+                           "movq %%mm0, %%mm1       \n\t" // 7 6 5 4 3 2 1 0
+                           "punpckldq %%mm0, %%mm0  \n\t" // 3 2 1 0 3 2 1 0
+                           "punpckhdq %%mm1, %%mm1  \n\t" // 7 6 5 4 7 6 5 4
+                           "movq %%mm0, (%%edi)     \n\t"
+                           "movq %%mm0, 8(%%edi)    \n\t"
+                           "movq %%mm1, 16(%%edi)   \n\t"
+                           "movq %%mm1, 24(%%edi)   \n\t"
+                           "subl $8, %%esi          \n\t"
+                           "subl $32, %%edi         \n\t"
+                           "subl $2, %%ecx          \n\t"
+                           "jnz .loop4_pass2        \n\t"
+                           "EMMS                    \n\t" // DONE
+
+                           : "=c" (dummy_value_c),        // output regs (dummy)
+                             "=S" (dummy_value_S),
+                             "=D" (dummy_value_D)
+
+                           : "1" (sptr),      // esi      // input regs
+                             "2" (dp),        // edi
+                             "0" (width_mmx)  // ecx
+
+#if 0  /* %mm0, %mm1 not supported by gcc 2.7.2.3 or egcs 1.1 */
+                           : "%mm0", "%mm1"               // clobber list
+#endif
+                        );
+                     }
+
+                     sptr -= (width_mmx*4 - 4); // sign fixed
+                     dp -= (width_mmx*16 - 4);  // sign fixed
+                     for (i = width; i; i--)
+                     {
+                        png_byte v[8];
+                        int j;
+                        sptr -= 4;
+                        png_memcpy(v, sptr, 4);
+                        for (j = 0; j < png_pass_inc[pass]; j++)
+                        {
+                           dp -= 4;
+                           png_memcpy(dp, v, 4);
+                        }
+                     }
+                  }
+                  else if (width)  // pass == 4 or 5
+                  {
+                     int width_mmx = ((width >> 1) << 1) ;
+                     width -= width_mmx;        // 0,1 pixels => 0,4 bytes
+                     if (width_mmx)
+                     {
+                        int dummy_value_c;  // fix 'forbidden register spilled'
+                        int dummy_value_S;
+                        int dummy_value_D;
+
+                        __asm__ __volatile__ (
+                           "subl $4, %%esi          \n\t"
+                           "subl $12, %%edi         \n\t"
+
+                        ".loop4_pass4:              \n\t"
+                           "movq (%%esi), %%mm0     \n\t" // 7 6 5 4 3 2 1 0
+                           "movq %%mm0, %%mm1       \n\t" // 7 6 5 4 3 2 1 0
+                           "punpckldq %%mm0, %%mm0  \n\t" // 3 2 1 0 3 2 1 0
+                           "punpckhdq %%mm1, %%mm1  \n\t" // 7 6 5 4 7 6 5 4
+                           "movq %%mm0, (%%edi)     \n\t"
+                           "subl $8, %%esi          \n\t"
+                           "movq %%mm1, 8(%%edi)    \n\t"
+                           "subl $16, %%edi         \n\t"
+                           "subl $2, %%ecx          \n\t"
+                           "jnz .loop4_pass4        \n\t"
+                           "EMMS                    \n\t" // DONE
+
+                           : "=c" (dummy_value_c),        // output regs (dummy)
+                             "=S" (dummy_value_S),
+                             "=D" (dummy_value_D)
+
+                           : "1" (sptr),      // esi      // input regs
+                             "2" (dp),        // edi
+                             "0" (width_mmx)  // ecx
+
+#if 0  /* %mm0, %mm1 not supported by gcc 2.7.2.3 or egcs 1.1 */
+                           : "%mm0", "%mm1"               // clobber list
+#endif
+                        );
+                     }
+
+                     sptr -= (width_mmx*4 - 4); // sign fixed
+                     dp -= (width_mmx*8 - 4);   // sign fixed
+                     for (i = width; i; i--)
+                     {
+                        png_byte v[8];
+                        int j;
+                        sptr -= 4;
+                        png_memcpy(v, sptr, 4);
+                        for (j = 0; j < png_pass_inc[pass]; j++)
+                        {
+                           dp -= 4;
+                           png_memcpy(dp, v, 4);
+                        }
+                     }
+                  }
+               } /* end of pixel_bytes == 4 */
+
+               //--------------------------------------------------------------
+               else if (pixel_bytes == 8)
+               {
+// GRR TEST:  should work, but needs testing (special 64-bit version of rpng2?)
+                  // GRR NOTE:  no need to combine passes here!
+                  if (((pass == 0) || (pass == 1)) && width)
+                  {
+                     int dummy_value_c;  // fix 'forbidden register spilled'
+                     int dummy_value_S;
+                     int dummy_value_D;
+
+                     // source is 8-byte RRGGBBAA
+                     // dest is 64-byte RRGGBBAA RRGGBBAA RRGGBBAA RRGGBBAA ...
+                     __asm__ __volatile__ (
+                        "subl $56, %%edi         \n\t" // start of last block
+
+                     ".loop8_pass0:              \n\t"
+                        "movq (%%esi), %%mm0     \n\t" // 7 6 5 4 3 2 1 0
+                        "movq %%mm0, (%%edi)     \n\t"
+                        "movq %%mm0, 8(%%edi)    \n\t"
+                        "movq %%mm0, 16(%%edi)   \n\t"
+                        "movq %%mm0, 24(%%edi)   \n\t"
+                        "movq %%mm0, 32(%%edi)   \n\t"
+                        "movq %%mm0, 40(%%edi)   \n\t"
+                        "movq %%mm0, 48(%%edi)   \n\t"
+                        "subl $8, %%esi          \n\t"
+                        "movq %%mm0, 56(%%edi)   \n\t"
+                        "subl $64, %%edi         \n\t"
+                        "decl %%ecx              \n\t"
+                        "jnz .loop8_pass0        \n\t"
+                        "EMMS                    \n\t" // DONE
+
+                        : "=c" (dummy_value_c),        // output regs (dummy)
+                          "=S" (dummy_value_S),
+                          "=D" (dummy_value_D)
+
+                        : "1" (sptr),      // esi      // input regs
+                          "2" (dp),        // edi
+                          "0" (width)      // ecx
+
+#if 0  /* %mm0 not supported by gcc 2.7.2.3 or egcs 1.1 */
+                        : "%mm0"                       // clobber list
+#endif
+                     );
+                  }
+                  else if (((pass == 2) || (pass == 3)) && width)
+                  {
+                     // source is 8-byte RRGGBBAA
+                     // dest is 32-byte RRGGBBAA RRGGBBAA RRGGBBAA RRGGBBAA
+                     // (recall that expansion is _in place_:  sptr and dp
+                     //  both point at locations within same row buffer)
+                     {
+                        int dummy_value_c;  // fix 'forbidden register spilled'
+                        int dummy_value_S;
+                        int dummy_value_D;
+
+                        __asm__ __volatile__ (
+                           "subl $24, %%edi         \n\t" // start of last block
+
+                        ".loop8_pass2:              \n\t"
+                           "movq (%%esi), %%mm0     \n\t" // 7 6 5 4 3 2 1 0
+                           "movq %%mm0, (%%edi)     \n\t"
+                           "movq %%mm0, 8(%%edi)    \n\t"
+                           "movq %%mm0, 16(%%edi)   \n\t"
+                           "subl $8, %%esi          \n\t"
+                           "movq %%mm0, 24(%%edi)   \n\t"
+                           "subl $32, %%edi         \n\t"
+                           "decl %%ecx              \n\t"
+                           "jnz .loop8_pass2        \n\t"
+                           "EMMS                    \n\t" // DONE
+
+                           : "=c" (dummy_value_c),        // output regs (dummy)
+                             "=S" (dummy_value_S),
+                             "=D" (dummy_value_D)
+
+                           : "1" (sptr),      // esi      // input regs
+                             "2" (dp),        // edi
+                             "0" (width)      // ecx
+
+#if 0  /* %mm0 not supported by gcc 2.7.2.3 or egcs 1.1 */
+                           : "%mm0"                       // clobber list
+#endif
+                        );
+                     }
+                  }
+                  else if (width)  // pass == 4 or 5
+                  {
+                     // source is 8-byte RRGGBBAA
+                     // dest is 16-byte RRGGBBAA RRGGBBAA
+                     {
+                        int dummy_value_c;  // fix 'forbidden register spilled'
+                        int dummy_value_S;
+                        int dummy_value_D;
+
+                        __asm__ __volatile__ (
+                           "subl $8, %%edi          \n\t" // start of last block
+
+                        ".loop8_pass4:              \n\t"
+                           "movq (%%esi), %%mm0     \n\t" // 7 6 5 4 3 2 1 0
+                           "movq %%mm0, (%%edi)     \n\t"
+                           "subl $8, %%esi          \n\t"
+                           "movq %%mm0, 8(%%edi)    \n\t"
+                           "subl $16, %%edi         \n\t"
+                           "decl %%ecx              \n\t"
+                           "jnz .loop8_pass4        \n\t"
+                           "EMMS                    \n\t" // DONE
+
+                           : "=c" (dummy_value_c),        // output regs (dummy)
+                             "=S" (dummy_value_S),
+                             "=D" (dummy_value_D)
+
+                           : "1" (sptr),      // esi      // input regs
+                             "2" (dp),        // edi
+                             "0" (width)      // ecx
+
+#if 0  /* %mm0 not supported by gcc 2.7.2.3 or egcs 1.1 */
+                           : "%mm0"                       // clobber list
+#endif
+                        );
+                     }
+                  }
+
+               } /* end of pixel_bytes == 8 */
+
+               //--------------------------------------------------------------
+               else if (pixel_bytes == 6)
+               {
+                  for (i = width; i; i--)
+                  {
+                     png_byte v[8];
+                     int j;
+                     png_memcpy(v, sptr, 6);
+                     for (j = 0; j < png_pass_inc[pass]; j++)
+                     {
+                        png_memcpy(dp, v, 6);
+                        dp -= 6;
+                     }
+                     sptr -= 6;
+                  }
+               } /* end of pixel_bytes == 6 */
+
+               //--------------------------------------------------------------
+               else
+               {
+                  for (i = width; i; i--)
+                  {
+                     png_byte v[8];
+                     int j;
+                     png_memcpy(v, sptr, pixel_bytes);
+                     for (j = 0; j < png_pass_inc[pass]; j++)
+                     {
+                        png_memcpy(dp, v, pixel_bytes);
+                        dp -= pixel_bytes;
+                     }
+                     sptr-= pixel_bytes;
+                  }
+               }
+            } // end of _mmx_supported ========================================
+
+            else /* MMX not supported:  use modified C code - takes advantage
+                  *   of inlining of png_memcpy for a constant */
+                 /* GRR 19991007:  does it?  or should pixel_bytes in each
+                  *   block be replaced with immediate value (e.g., 1)? */
+                 /* GRR 19991017:  replaced with constants in each case */
+#endif /* PNG_ASSEMBLER_CODE_SUPPORTED */
+            {
+               if (pixel_bytes == 1)
+               {
+                  for (i = width; i; i--)
+                  {
+                     int j;
+                     for (j = 0; j < png_pass_inc[pass]; j++)
+                     {
+                        *dp-- = *sptr;
+                     }
+                     --sptr;
+                  }
+               }
+               else if (pixel_bytes == 3)
+               {
+                  for (i = width; i; i--)
+                  {
+                     png_byte v[8];
+                     int j;
+                     png_memcpy(v, sptr, 3);
+                     for (j = 0; j < png_pass_inc[pass]; j++)
+                     {
+                        png_memcpy(dp, v, 3);
+                        dp -= 3;
+                     }
+                     sptr -= 3;
+                  }
+               }
+               else if (pixel_bytes == 2)
+               {
+                  for (i = width; i; i--)
+                  {
+                     png_byte v[8];
+                     int j;
+                     png_memcpy(v, sptr, 2);
+                     for (j = 0; j < png_pass_inc[pass]; j++)
+                     {
+                        png_memcpy(dp, v, 2);
+                        dp -= 2;
+                     }
+                     sptr -= 2;
+                  }
+               }
+               else if (pixel_bytes == 4)
+               {
+                  for (i = width; i; i--)
+                  {
+                     png_byte v[8];
+                     int j;
+                     png_memcpy(v, sptr, 4);
+                     for (j = 0; j < png_pass_inc[pass]; j++)
+                     {
+#ifdef PNG_DEBUG
+                        if (dp < row || dp+3 > row+png_ptr->row_buf_size)
+                        {
+                           printf("dp out of bounds: row=%d, dp=%d, rp=%d\n",
+                             row, dp, row+png_ptr->row_buf_size);
+                           printf("row_buf=%d\n",png_ptr->row_buf_size);
+                        }
+#endif
+                        png_memcpy(dp, v, 4);
+                        dp -= 4;
+                     }
+                     sptr -= 4;
+                  }
+               }
+               else if (pixel_bytes == 6)
+               {
+                  for (i = width; i; i--)
+                  {
+                     png_byte v[8];
+                     int j;
+                     png_memcpy(v, sptr, 6);
+                     for (j = 0; j < png_pass_inc[pass]; j++)
+                     {
+                        png_memcpy(dp, v, 6);
+                        dp -= 6;
+                     }
+                     sptr -= 6;
+                  }
+               }
+               else if (pixel_bytes == 8)
+               {
+                  for (i = width; i; i--)
+                  {
+                     png_byte v[8];
+                     int j;
+                     png_memcpy(v, sptr, 8);
+                     for (j = 0; j < png_pass_inc[pass]; j++)
+                     {
+                        png_memcpy(dp, v, 8);
+                        dp -= 8;
+                     }
+                     sptr -= 8;
+                  }
+               }
+               else     /* GRR:  should never be reached */
+               {
+                  for (i = width; i; i--)
+                  {
+                     png_byte v[8];
+                     int j;
+                     png_memcpy(v, sptr, pixel_bytes);
+                     for (j = 0; j < png_pass_inc[pass]; j++)
+                     {
+                        png_memcpy(dp, v, pixel_bytes);
+                        dp -= pixel_bytes;
+                     }
+                     sptr -= pixel_bytes;
+                  }
+               }
+
+            } /* end if (MMX not supported) */
+            break;
+         }
+      } /* end switch (row_info->pixel_depth) */
+
+      row_info->width = final_width;
+
+      row_info->rowbytes = PNG_ROWBYTES(row_info->pixel_depth,final_width);
+   }
+
+} /* end png_do_read_interlace() */
+
+#endif /* PNG_HAVE_ASSEMBLER_READ_INTERLACE */
+#endif /* PNG_READ_INTERLACING_SUPPORTED */
+
+
+
+#if defined(PNG_HAVE_ASSEMBLER_READ_FILTER_ROW)
+#if defined(PNG_ASSEMBLER_CODE_SUPPORTED)
+
+// These variables are utilized in the functions below.  They are declared
+// globally here to ensure alignment on 8-byte boundaries.
+
+union uAll {
+   long long use;
+   double  align;
+} _LBCarryMask = {0x0101010101010101LL},
+  _HBClearMask = {0x7f7f7f7f7f7f7f7fLL},
+  _ActiveMask, _ActiveMask2, _ActiveMaskEnd, _ShiftBpp, _ShiftRem;
+
+#ifdef PNG_THREAD_UNSAFE_OK
+//===========================================================================//
+//                                                                           //
+//           P N G _ R E A D _ F I L T E R _ R O W _ M M X _ A V G           //
+//                                                                           //
+//===========================================================================//
+
+// Optimized code for PNG Average filter decoder
+
+static void /* PRIVATE */
+png_read_filter_row_mmx_avg(png_row_infop row_info, png_bytep row,
+                            png_bytep prev_row)
+{
+   int bpp;
+   int dummy_value_c;   // fix 'forbidden register 2 (cx) was spilled' error
+   int dummy_value_S;
+   int dummy_value_D;
+
+   bpp = (row_info->pixel_depth + 7) >> 3;  // get # bytes per pixel
+   _FullLength  = row_info->rowbytes;       // # of bytes to filter
+
+   __asm__ __volatile__ (
+      // initialize address pointers and offset
+#ifdef __PIC__
+      "pushl %%ebx                 \n\t" // save index to Global Offset Table
+#endif
+//pre "movl row, %%edi             \n\t" // edi:  Avg(x)
+      "xorl %%ebx, %%ebx           \n\t" // ebx:  x
+      "movl %%edi, %%edx           \n\t"
+//pre "movl prev_row, %%esi        \n\t" // esi:  Prior(x)
+//pre "subl bpp, %%edx             \n\t" // (bpp is preloaded into ecx)
+      "subl %%ecx, %%edx           \n\t" // edx:  Raw(x-bpp)
+
+      "xorl %%eax,%%eax            \n\t"
+
+      // Compute the Raw value for the first bpp bytes
+      //    Raw(x) = Avg(x) + (Prior(x)/2)
+   "avg_rlp:                       \n\t"
+      "movb (%%esi,%%ebx,),%%al    \n\t" // load al with Prior(x)
+      "incl %%ebx                  \n\t"
+      "shrb %%al                   \n\t" // divide by 2
+      "addb -1(%%edi,%%ebx,),%%al  \n\t" // add Avg(x); -1 to offset inc ebx
+//pre "cmpl bpp, %%ebx             \n\t" // (bpp is preloaded into ecx)
+      "cmpl %%ecx, %%ebx           \n\t"
+      "movb %%al,-1(%%edi,%%ebx,)  \n\t" // write Raw(x); -1 to offset inc ebx
+      "jb avg_rlp                  \n\t" // mov does not affect flags
+
+      // get # of bytes to alignment
+      "movl %%edi, _dif            \n\t" // take start of row
+      "addl %%ebx, _dif            \n\t" // add bpp
+      "addl $0xf, _dif             \n\t" // add 7+8 to incr past alignment bdry
+      "andl $0xfffffff8, _dif      \n\t" // mask to alignment boundary
+      "subl %%edi, _dif            \n\t" // subtract from start => value ebx at
+      "jz avg_go                   \n\t" //  alignment
+
+      // fix alignment
+      // Compute the Raw value for the bytes up to the alignment boundary
+      //    Raw(x) = Avg(x) + ((Raw(x-bpp) + Prior(x))/2)
+      "xorl %%ecx, %%ecx           \n\t"
+
+   "avg_lp1:                       \n\t"
+      "xorl %%eax, %%eax           \n\t"
+      "movb (%%esi,%%ebx,), %%cl   \n\t" // load cl with Prior(x)
+      "movb (%%edx,%%ebx,), %%al   \n\t" // load al with Raw(x-bpp)
+      "addw %%cx, %%ax             \n\t"
+      "incl %%ebx                  \n\t"
+      "shrw %%ax                   \n\t" // divide by 2
+      "addb -1(%%edi,%%ebx,), %%al \n\t" // add Avg(x); -1 to offset inc ebx
+      "cmpl _dif, %%ebx            \n\t" // check if at alignment boundary
+      "movb %%al, -1(%%edi,%%ebx,) \n\t" // write Raw(x); -1 to offset inc ebx
+      "jb avg_lp1                  \n\t" // repeat until at alignment boundary
+
+   "avg_go:                        \n\t"
+      "movl _FullLength, %%eax     \n\t"
+      "movl %%eax, %%ecx           \n\t"
+      "subl %%ebx, %%eax           \n\t" // subtract alignment fix
+      "andl $0x00000007, %%eax     \n\t" // calc bytes over mult of 8
+      "subl %%eax, %%ecx           \n\t" // drop over bytes from original length
+      "movl %%ecx, _MMXLength      \n\t"
+#ifdef __PIC__
+      "popl %%ebx                  \n\t" // restore index to Global Offset Table
+#endif
+
+      : "=c" (dummy_value_c),            // output regs (dummy)
+        "=S" (dummy_value_S),
+        "=D" (dummy_value_D)
+
+      : "0" (bpp),       // ecx          // input regs
+        "1" (prev_row),  // esi
+        "2" (row)        // edi
+
+      : "%eax", "%edx"                   // clobber list
+#ifndef __PIC__
+      , "%ebx"
+#endif
+      // GRR: INCLUDE "memory" as clobbered? (_dif, _MMXLength)
+      // (seems to work fine without...)
+   );
+
+   // now do the math for the rest of the row
+   switch (bpp)
+   {
+      case 3:
+      {
+         _ActiveMask.use  = 0x0000000000ffffffLL;
+         _ShiftBpp.use = 24;    // == 3 * 8
+         _ShiftRem.use = 40;    // == 64 - 24
+
+         __asm__ __volatile__ (
+            // re-init address pointers and offset
+            "movq _ActiveMask, %%mm7      \n\t"
+            "movl _dif, %%ecx             \n\t" // ecx:  x = offset to
+            "movq _LBCarryMask, %%mm5     \n\t" //  alignment boundary
+// preload  "movl row, %%edi              \n\t" // edi:  Avg(x)
+            "movq _HBClearMask, %%mm4     \n\t"
+// preload  "movl prev_row, %%esi         \n\t" // esi:  Prior(x)
+
+            // prime the pump:  load the first Raw(x-bpp) data set
+            "movq -8(%%edi,%%ecx,), %%mm2 \n\t" // load previous aligned 8 bytes
+                                                // (correct pos. in loop below)
+         "avg_3lp:                        \n\t"
+            "movq (%%edi,%%ecx,), %%mm0   \n\t" // load mm0 with Avg(x)
+            "movq %%mm5, %%mm3            \n\t"
+            "psrlq _ShiftRem, %%mm2       \n\t" // correct position Raw(x-bpp)
+                                                // data
+            "movq (%%esi,%%ecx,), %%mm1   \n\t" // load mm1 with Prior(x)
+            "movq %%mm7, %%mm6            \n\t"
+            "pand %%mm1, %%mm3            \n\t" // get lsb for each prev_row byte
+            "psrlq $1, %%mm1              \n\t" // divide prev_row bytes by 2
+            "pand  %%mm4, %%mm1           \n\t" // clear invalid bit 7 of each
+                                                // byte
+            "paddb %%mm1, %%mm0           \n\t" // add (Prev_row/2) to Avg for
+                                                // each byte
+            // add 1st active group (Raw(x-bpp)/2) to average with LBCarry
+            "movq %%mm3, %%mm1            \n\t" // now use mm1 for getting
+                                                // LBCarrys
+            "pand %%mm2, %%mm1            \n\t" // get LBCarrys for each byte
+                                                // where both
+                               // lsb's were == 1 (only valid for active group)
+            "psrlq $1, %%mm2              \n\t" // divide raw bytes by 2
+            "pand  %%mm4, %%mm2           \n\t" // clear invalid bit 7 of each
+                                                // byte
+            "paddb %%mm1, %%mm2           \n\t" // add LBCarrys to (Raw(x-bpp)/2)
+                                                // for each byte
+            "pand %%mm6, %%mm2            \n\t" // leave only Active Group 1
+                                                // bytes to add to Avg
+            "paddb %%mm2, %%mm0           \n\t" // add (Raw/2) + LBCarrys to
+                                                // Avg for each Active
+                               //  byte
+            // add 2nd active group (Raw(x-bpp)/2) to average with _LBCarry
+            "psllq _ShiftBpp, %%mm6       \n\t" // shift the mm6 mask to cover
+                                                // bytes 3-5
+            "movq %%mm0, %%mm2            \n\t" // mov updated Raws to mm2
+            "psllq _ShiftBpp, %%mm2       \n\t" // shift data to pos. correctly
+            "movq %%mm3, %%mm1            \n\t" // now use mm1 for getting
+                                                // LBCarrys
+            "pand %%mm2, %%mm1            \n\t" // get LBCarrys for each byte
+                                                // where both
+                               // lsb's were == 1 (only valid for active group)
+            "psrlq $1, %%mm2              \n\t" // divide raw bytes by 2
+            "pand  %%mm4, %%mm2           \n\t" // clear invalid bit 7 of each
+                                                // byte
+            "paddb %%mm1, %%mm2           \n\t" // add LBCarrys to (Raw(x-bpp)/2)
+                                                // for each byte
+            "pand %%mm6, %%mm2            \n\t" // leave only Active Group 2
+                                                // bytes to add to Avg
+            "paddb %%mm2, %%mm0           \n\t" // add (Raw/2) + LBCarrys to
+                                                // Avg for each Active
+                               //  byte
+
+            // add 3rd active group (Raw(x-bpp)/2) to average with _LBCarry
+            "psllq _ShiftBpp, %%mm6       \n\t" // shift mm6 mask to cover last
+                                                // two
+                                 // bytes
+            "movq %%mm0, %%mm2            \n\t" // mov updated Raws to mm2
+            "psllq _ShiftBpp, %%mm2       \n\t" // shift data to pos. correctly
+                              // Data only needs to be shifted once here to
+                              // get the correct x-bpp offset.
+            "movq %%mm3, %%mm1            \n\t" // now use mm1 for getting
+                                                // LBCarrys
+            "pand %%mm2, %%mm1            \n\t" // get LBCarrys for each byte
+                                                // where both
+                              // lsb's were == 1 (only valid for active group)
+            "psrlq $1, %%mm2              \n\t" // divide raw bytes by 2
+            "pand  %%mm4, %%mm2           \n\t" // clear invalid bit 7 of each
+                                                // byte
+            "paddb %%mm1, %%mm2           \n\t" // add LBCarrys to (Raw(x-bpp)/2)
+                                                // for each byte
+            "pand %%mm6, %%mm2            \n\t" // leave only Active Group 2
+                                                // bytes to add to Avg
+            "addl $8, %%ecx               \n\t"
+            "paddb %%mm2, %%mm0           \n\t" // add (Raw/2) + LBCarrys to
+                                                // Avg for each Active
+                                                // byte
+            // now ready to write back to memory
+            "movq %%mm0, -8(%%edi,%%ecx,) \n\t"
+            // move updated Raw(x) to use as Raw(x-bpp) for next loop
+            "cmpl _MMXLength, %%ecx       \n\t"
+            "movq %%mm0, %%mm2            \n\t" // mov updated Raw(x) to mm2
+            "jb avg_3lp                   \n\t"
+
+            : "=S" (dummy_value_S),             // output regs (dummy)
+              "=D" (dummy_value_D)
+
+            : "0" (prev_row),  // esi           // input regs
+              "1" (row)        // edi
+
+            : "%ecx"                            // clobber list
+#if 0  /* %mm0, ..., %mm7 not supported by gcc 2.7.2.3 or egcs 1.1 */
+            , "%mm0", "%mm1", "%mm2", "%mm3"
+            , "%mm4", "%mm5", "%mm6", "%mm7"
+#endif
+         );
+      }
+      break;  // end 3 bpp
+
+      case 6:
+      case 4:
+      //case 7:   // who wrote this?  PNG doesn't support 5 or 7 bytes/pixel
+      //case 5:   // GRR BOGUS
+      {
+         _ActiveMask.use  = 0xffffffffffffffffLL; // use shift below to clear
+                                                  // appropriate inactive bytes
+         _ShiftBpp.use = bpp << 3;
+         _ShiftRem.use = 64 - _ShiftBpp.use;
+
+         __asm__ __volatile__ (
+            "movq _HBClearMask, %%mm4    \n\t"
+
+            // re-init address pointers and offset
+            "movl _dif, %%ecx            \n\t" // ecx:  x = offset to
+                                               // alignment boundary
+
+            // load _ActiveMask and clear all bytes except for 1st active group
+            "movq _ActiveMask, %%mm7     \n\t"
+// preload  "movl row, %%edi             \n\t" // edi:  Avg(x)
+            "psrlq _ShiftRem, %%mm7      \n\t"
+// preload  "movl prev_row, %%esi        \n\t" // esi:  Prior(x)
+            "movq %%mm7, %%mm6           \n\t"
+            "movq _LBCarryMask, %%mm5    \n\t"
+            "psllq _ShiftBpp, %%mm6      \n\t" // create mask for 2nd active
+                                               // group
+
+            // prime the pump:  load the first Raw(x-bpp) data set
+            "movq -8(%%edi,%%ecx,), %%mm2 \n\t" // load previous aligned 8 bytes
+                                          // (we correct pos. in loop below)
+         "avg_4lp:                       \n\t"
+            "movq (%%edi,%%ecx,), %%mm0  \n\t"
+            "psrlq _ShiftRem, %%mm2      \n\t" // shift data to pos. correctly
+            "movq (%%esi,%%ecx,), %%mm1  \n\t"
+            // add (Prev_row/2) to average
+            "movq %%mm5, %%mm3           \n\t"
+            "pand %%mm1, %%mm3           \n\t" // get lsb for each prev_row byte
+            "psrlq $1, %%mm1             \n\t" // divide prev_row bytes by 2
+            "pand  %%mm4, %%mm1          \n\t" // clear invalid bit 7 of each
+                                               // byte
+            "paddb %%mm1, %%mm0          \n\t" // add (Prev_row/2) to Avg for
+                                               // each byte
+            // add 1st active group (Raw(x-bpp)/2) to average with _LBCarry
+            "movq %%mm3, %%mm1           \n\t" // now use mm1 for getting
+                                               // LBCarrys
+            "pand %%mm2, %%mm1           \n\t" // get LBCarrys for each byte
+                                               // where both
+                              // lsb's were == 1 (only valid for active group)
+            "psrlq $1, %%mm2             \n\t" // divide raw bytes by 2
+            "pand  %%mm4, %%mm2          \n\t" // clear invalid bit 7 of each
+                                               // byte
+            "paddb %%mm1, %%mm2          \n\t" // add LBCarrys to (Raw(x-bpp)/2)
+                                               // for each byte
+            "pand %%mm7, %%mm2           \n\t" // leave only Active Group 1
+                                               // bytes to add to Avg
+            "paddb %%mm2, %%mm0          \n\t" // add (Raw/2) + LBCarrys to Avg
+                                               // for each Active
+                              // byte
+            // add 2nd active group (Raw(x-bpp)/2) to average with _LBCarry
+            "movq %%mm0, %%mm2           \n\t" // mov updated Raws to mm2
+            "psllq _ShiftBpp, %%mm2      \n\t" // shift data to pos. correctly
+            "addl $8, %%ecx              \n\t"
+            "movq %%mm3, %%mm1           \n\t" // now use mm1 for getting
+                                               // LBCarrys
+            "pand %%mm2, %%mm1           \n\t" // get LBCarrys for each byte
+                                               // where both
+                              // lsb's were == 1 (only valid for active group)
+            "psrlq $1, %%mm2             \n\t" // divide raw bytes by 2
+            "pand  %%mm4, %%mm2          \n\t" // clear invalid bit 7 of each
+                                               // byte
+            "paddb %%mm1, %%mm2          \n\t" // add LBCarrys to (Raw(x-bpp)/2)
+                                               // for each byte
+            "pand %%mm6, %%mm2           \n\t" // leave only Active Group 2
+                                               // bytes to add to Avg
+            "paddb %%mm2, %%mm0          \n\t" // add (Raw/2) + LBCarrys to
+                                               // Avg for each Active
+                              // byte
+            "cmpl _MMXLength, %%ecx      \n\t"
+            // now ready to write back to memory
+            "movq %%mm0, -8(%%edi,%%ecx,) \n\t"
+            // prep Raw(x-bpp) for next loop
+            "movq %%mm0, %%mm2           \n\t" // mov updated Raws to mm2
+            "jb avg_4lp                  \n\t"
+
+            : "=S" (dummy_value_S),            // output regs (dummy)
+              "=D" (dummy_value_D)
+
+            : "0" (prev_row),  // esi          // input regs
+              "1" (row)        // edi
+
+            : "%ecx"                           // clobber list
+#if 0  /* %mm0, ..., %mm7 not supported by gcc 2.7.2.3 or egcs 1.1 */
+            , "%mm0", "%mm1", "%mm2", "%mm3"
+            , "%mm4", "%mm5", "%mm6", "%mm7"
+#endif
+         );
+      }
+      break;  // end 4,6 bpp
+
+      case 2:
+      {
+         _ActiveMask.use  = 0x000000000000ffffLL;
+         _ShiftBpp.use = 16;   // == 2 * 8
+         _ShiftRem.use = 48;   // == 64 - 16
+
+         __asm__ __volatile__ (
+            // load _ActiveMask
+            "movq _ActiveMask, %%mm7     \n\t"
+            // re-init address pointers and offset
+            "movl _dif, %%ecx            \n\t" // ecx:  x = offset to alignment
+                                               // boundary
+            "movq _LBCarryMask, %%mm5    \n\t"
+// preload  "movl row, %%edi             \n\t" // edi:  Avg(x)
+            "movq _HBClearMask, %%mm4    \n\t"
+// preload  "movl prev_row, %%esi        \n\t" // esi:  Prior(x)
+
+            // prime the pump:  load the first Raw(x-bpp) data set
+            "movq -8(%%edi,%%ecx,), %%mm2 \n\t" // load previous aligned 8 bytes
+                              // (we correct pos. in loop below)
+         "avg_2lp:                       \n\t"
+            "movq (%%edi,%%ecx,), %%mm0  \n\t"
+            "psrlq _ShiftRem, %%mm2      \n\t" // shift data to pos. correctly
+            "movq (%%esi,%%ecx,), %%mm1  \n\t" //  (GRR BUGFIX:  was psllq)
+            // add (Prev_row/2) to average
+            "movq %%mm5, %%mm3           \n\t"
+            "pand %%mm1, %%mm3           \n\t" // get lsb for each prev_row byte
+            "psrlq $1, %%mm1             \n\t" // divide prev_row bytes by 2
+            "pand  %%mm4, %%mm1          \n\t" // clear invalid bit 7 of each
+                                               // byte
+            "movq %%mm7, %%mm6           \n\t"
+            "paddb %%mm1, %%mm0          \n\t" // add (Prev_row/2) to Avg for
+                                               // each byte
+
+            // add 1st active group (Raw(x-bpp)/2) to average with _LBCarry
+            "movq %%mm3, %%mm1           \n\t" // now use mm1 for getting
+                                               // LBCarrys
+            "pand %%mm2, %%mm1           \n\t" // get LBCarrys for each byte
+                                               // where both
+                                               // lsb's were == 1 (only valid
+                                               // for active group)
+            "psrlq $1, %%mm2             \n\t" // divide raw bytes by 2
+            "pand  %%mm4, %%mm2          \n\t" // clear invalid bit 7 of each
+                                               // byte
+            "paddb %%mm1, %%mm2          \n\t" // add LBCarrys to (Raw(x-bpp)/2)
+                                               // for each byte
+            "pand %%mm6, %%mm2           \n\t" // leave only Active Group 1
+                                               // bytes to add to Avg
+            "paddb %%mm2, %%mm0          \n\t" // add (Raw/2) + LBCarrys to Avg
+                                               // for each Active byte
+
+            // add 2nd active group (Raw(x-bpp)/2) to average with _LBCarry
+            "psllq _ShiftBpp, %%mm6      \n\t" // shift the mm6 mask to cover
+                                               // bytes 2 & 3
+            "movq %%mm0, %%mm2           \n\t" // mov updated Raws to mm2
+            "psllq _ShiftBpp, %%mm2      \n\t" // shift data to pos. correctly
+            "movq %%mm3, %%mm1           \n\t" // now use mm1 for getting
+                                               // LBCarrys
+            "pand %%mm2, %%mm1           \n\t" // get LBCarrys for each byte
+                                               // where both
+                                               // lsb's were == 1 (only valid
+                                               // for active group)
+            "psrlq $1, %%mm2             \n\t" // divide raw bytes by 2
+            "pand  %%mm4, %%mm2          \n\t" // clear invalid bit 7 of each
+                                               // byte
+            "paddb %%mm1, %%mm2          \n\t" // add LBCarrys to (Raw(x-bpp)/2)
+                                               // for each byte
+            "pand %%mm6, %%mm2           \n\t" // leave only Active Group 2
+                                               // bytes to add to Avg
+            "paddb %%mm2, %%mm0          \n\t" // add (Raw/2) + LBCarrys to
+                                               // Avg for each Active byte
+
+            // add 3rd active group (Raw(x-bpp)/2) to average with _LBCarry
+            "psllq _ShiftBpp, %%mm6      \n\t" // shift the mm6 mask to cover
+                                               // bytes 4 & 5
+            "movq %%mm0, %%mm2           \n\t" // mov updated Raws to mm2
+            "psllq _ShiftBpp, %%mm2      \n\t" // shift data to pos. correctly
+            "movq %%mm3, %%mm1           \n\t" // now use mm1 for getting
+                                               // LBCarrys
+            "pand %%mm2, %%mm1           \n\t" // get LBCarrys for each byte
+                                               // where both lsb's were == 1
+                                               // (only valid for active group)
+            "psrlq $1, %%mm2             \n\t" // divide raw bytes by 2
+            "pand  %%mm4, %%mm2          \n\t" // clear invalid bit 7 of each
+                                               // byte
+            "paddb %%mm1, %%mm2          \n\t" // add LBCarrys to (Raw(x-bpp)/2)
+                                               // for each byte
+            "pand %%mm6, %%mm2           \n\t" // leave only Active Group 2
+                                               // bytes to add to Avg
+            "paddb %%mm2, %%mm0          \n\t" // add (Raw/2) + LBCarrys to
+                                               // Avg for each Active byte
+
+            // add 4th active group (Raw(x-bpp)/2) to average with _LBCarry
+            "psllq _ShiftBpp, %%mm6      \n\t" // shift the mm6 mask to cover
+                                               // bytes 6 & 7
+            "movq %%mm0, %%mm2           \n\t" // mov updated Raws to mm2
+            "psllq _ShiftBpp, %%mm2      \n\t" // shift data to pos. correctly
+            "addl $8, %%ecx              \n\t"
+            "movq %%mm3, %%mm1           \n\t" // now use mm1 for getting
+                                               // LBCarrys
+            "pand %%mm2, %%mm1           \n\t" // get LBCarrys for each byte
+                                               // where both
+                                               // lsb's were == 1 (only valid
+                                               // for active group)
+            "psrlq $1, %%mm2             \n\t" // divide raw bytes by 2
+            "pand  %%mm4, %%mm2          \n\t" // clear invalid bit 7 of each
+                                               // byte
+            "paddb %%mm1, %%mm2          \n\t" // add LBCarrys to (Raw(x-bpp)/2)
+                                               // for each byte
+            "pand %%mm6, %%mm2           \n\t" // leave only Active Group 2
+                                               // bytes to add to Avg
+            "paddb %%mm2, %%mm0          \n\t" // add (Raw/2) + LBCarrys to
+                                               // Avg for each Active byte
+
+            "cmpl _MMXLength, %%ecx      \n\t"
+            // now ready to write back to memory
+            "movq %%mm0, -8(%%edi,%%ecx,) \n\t"
+            // prep Raw(x-bpp) for next loop
+            "movq %%mm0, %%mm2           \n\t" // mov updated Raws to mm2
+            "jb avg_2lp                  \n\t"
+
+            : "=S" (dummy_value_S),            // output regs (dummy)
+              "=D" (dummy_value_D)
+
+            : "0" (prev_row),  // esi          // input regs
+              "1" (row)        // edi
+
+            : "%ecx"                           // clobber list
+#if 0  /* %mm0, ..., %mm7 not supported by gcc 2.7.2.3 or egcs 1.1 */
+            , "%mm0", "%mm1", "%mm2", "%mm3"
+            , "%mm4", "%mm5", "%mm6", "%mm7"
+#endif
+         );
+      }
+      break;  // end 2 bpp
+
+      case 1:
+      {
+         __asm__ __volatile__ (
+            // re-init address pointers and offset
+#ifdef __PIC__
+            "pushl %%ebx                 \n\t" // save Global Offset Table index
+#endif
+            "movl _dif, %%ebx            \n\t" // ebx:  x = offset to alignment
+                                               // boundary
+// preload  "movl row, %%edi             \n\t" // edi:  Avg(x)
+            "cmpl _FullLength, %%ebx     \n\t" // test if offset at end of array
+            "jnb avg_1end                \n\t"
+            // do Paeth decode for remaining bytes
+// preload  "movl prev_row, %%esi        \n\t" // esi:  Prior(x)
+            "movl %%edi, %%edx           \n\t"
+// preload  "subl bpp, %%edx             \n\t" // (bpp is preloaded into ecx)
+            "subl %%ecx, %%edx           \n\t" // edx:  Raw(x-bpp)
+            "xorl %%ecx, %%ecx           \n\t" // zero ecx before using cl & cx
+                                               //  in loop below
+         "avg_1lp:                       \n\t"
+            // Raw(x) = Avg(x) + ((Raw(x-bpp) + Prior(x))/2)
+            "xorl %%eax, %%eax           \n\t"
+            "movb (%%esi,%%ebx,), %%cl   \n\t" // load cl with Prior(x)
+            "movb (%%edx,%%ebx,), %%al   \n\t" // load al with Raw(x-bpp)
+            "addw %%cx, %%ax             \n\t"
+            "incl %%ebx                  \n\t"
+            "shrw %%ax                   \n\t" // divide by 2
+            "addb -1(%%edi,%%ebx,), %%al \n\t" // add Avg(x); -1 to offset
+                                               // inc ebx
+            "cmpl _FullLength, %%ebx     \n\t" // check if at end of array
+            "movb %%al, -1(%%edi,%%ebx,) \n\t" // write back Raw(x);
+                         // mov does not affect flags; -1 to offset inc ebx
+            "jb avg_1lp                  \n\t"
+
+         "avg_1end:                      \n\t"
+#ifdef __PIC__
+            "popl %%ebx                  \n\t" // Global Offset Table index
+#endif
+
+            : "=c" (dummy_value_c),            // output regs (dummy)
+              "=S" (dummy_value_S),
+              "=D" (dummy_value_D)
+
+            : "0" (bpp),       // ecx          // input regs
+              "1" (prev_row),  // esi
+              "2" (row)        // edi
+
+            : "%eax", "%edx"                   // clobber list
+#ifndef __PIC__
+            , "%ebx"
+#endif
+         );
+      }
+      return;  // end 1 bpp
+
+      case 8:
+      {
+         __asm__ __volatile__ (
+            // re-init address pointers and offset
+            "movl _dif, %%ecx            \n\t" // ecx:  x == offset to alignment
+            "movq _LBCarryMask, %%mm5    \n\t" //            boundary
+// preload  "movl row, %%edi             \n\t" // edi:  Avg(x)
+            "movq _HBClearMask, %%mm4    \n\t"
+// preload  "movl prev_row, %%esi        \n\t" // esi:  Prior(x)
+
+            // prime the pump:  load the first Raw(x-bpp) data set
+            "movq -8(%%edi,%%ecx,), %%mm2 \n\t" // load previous aligned 8 bytes
+                                      // (NO NEED to correct pos. in loop below)
+
+         "avg_8lp:                       \n\t"
+            "movq (%%edi,%%ecx,), %%mm0  \n\t"
+            "movq %%mm5, %%mm3           \n\t"
+            "movq (%%esi,%%ecx,), %%mm1  \n\t"
+            "addl $8, %%ecx              \n\t"
+            "pand %%mm1, %%mm3           \n\t" // get lsb for each prev_row byte
+            "psrlq $1, %%mm1             \n\t" // divide prev_row bytes by 2
+            "pand %%mm2, %%mm3           \n\t" // get LBCarrys for each byte
+                                               //  where both lsb's were == 1
+            "psrlq $1, %%mm2             \n\t" // divide raw bytes by 2
+            "pand  %%mm4, %%mm1          \n\t" // clear invalid bit 7, each byte
+            "paddb %%mm3, %%mm0          \n\t" // add LBCarrys to Avg, each byte
+            "pand  %%mm4, %%mm2          \n\t" // clear invalid bit 7, each byte
+            "paddb %%mm1, %%mm0          \n\t" // add (Prev_row/2) to Avg, each
+            "paddb %%mm2, %%mm0          \n\t" // add (Raw/2) to Avg for each
+            "cmpl _MMXLength, %%ecx      \n\t"
+            "movq %%mm0, -8(%%edi,%%ecx,) \n\t"
+            "movq %%mm0, %%mm2           \n\t" // reuse as Raw(x-bpp)
+            "jb avg_8lp                  \n\t"
+
+            : "=S" (dummy_value_S),            // output regs (dummy)
+              "=D" (dummy_value_D)
+
+            : "0" (prev_row),  // esi          // input regs
+              "1" (row)        // edi
+
+            : "%ecx"                           // clobber list
+#if 0  /* %mm0, ..., %mm5 not supported by gcc 2.7.2.3 or egcs 1.1 */
+            , "%mm0", "%mm1", "%mm2"
+            , "%mm3", "%mm4", "%mm5"
+#endif
+         );
+      }
+      break;  // end 8 bpp
+
+      default:                  // bpp greater than 8 (!= 1,2,3,4,[5],6,[7],8)
+      {
+
+#ifdef PNG_DEBUG
+         // GRR:  PRINT ERROR HERE:  SHOULD NEVER BE REACHED
+        png_debug(1,
+        "Internal logic error in pnggccrd (png_read_filter_row_mmx_avg())\n");
+#endif
+
+#if 0
+        __asm__ __volatile__ (
+            "movq _LBCarryMask, %%mm5    \n\t"
+            // re-init address pointers and offset
+            "movl _dif, %%ebx            \n\t" // ebx:  x = offset to
+                                               // alignment boundary
+            "movl row, %%edi             \n\t" // edi:  Avg(x)
+            "movq _HBClearMask, %%mm4    \n\t"
+            "movl %%edi, %%edx           \n\t"
+            "movl prev_row, %%esi        \n\t" // esi:  Prior(x)
+            "subl bpp, %%edx             \n\t" // edx:  Raw(x-bpp)
+         "avg_Alp:                       \n\t"
+            "movq (%%edi,%%ebx,), %%mm0  \n\t"
+            "movq %%mm5, %%mm3           \n\t"
+            "movq (%%esi,%%ebx,), %%mm1  \n\t"
+            "pand %%mm1, %%mm3           \n\t" // get lsb for each prev_row byte
+            "movq (%%edx,%%ebx,), %%mm2  \n\t"
+            "psrlq $1, %%mm1             \n\t" // divide prev_row bytes by 2
+            "pand %%mm2, %%mm3           \n\t" // get LBCarrys for each byte
+                                               // where both lsb's were == 1
+            "psrlq $1, %%mm2             \n\t" // divide raw bytes by 2
+            "pand  %%mm4, %%mm1          \n\t" // clear invalid bit 7 of each
+                                               // byte
+            "paddb %%mm3, %%mm0          \n\t" // add LBCarrys to Avg for each
+                                               // byte
+            "pand  %%mm4, %%mm2          \n\t" // clear invalid bit 7 of each
+                                               // byte
+            "paddb %%mm1, %%mm0          \n\t" // add (Prev_row/2) to Avg for
+                                               // each byte
+            "addl $8, %%ebx              \n\t"
+            "paddb %%mm2, %%mm0          \n\t" // add (Raw/2) to Avg for each
+                                               // byte
+            "cmpl _MMXLength, %%ebx      \n\t"
+            "movq %%mm0, -8(%%edi,%%ebx,) \n\t"
+            "jb avg_Alp                  \n\t"
+
+            : // FIXASM: output regs/vars go here, e.g.:  "=m" (memory_var)
+
+            : // FIXASM: input regs, e.g.:  "c" (count), "S" (src), "D" (dest)
+
+            : "%ebx", "%edx", "%edi", "%esi" // CHECKASM: clobber list
+         );
+#endif /* 0 - NEVER REACHED */
+      }
+      break;
+
+   } // end switch (bpp)
+
+   __asm__ __volatile__ (
+      // MMX acceleration complete; now do clean-up
+      // check if any remaining bytes left to decode
+#ifdef __PIC__
+      "pushl %%ebx                 \n\t" // save index to Global Offset Table
+#endif
+      "movl _MMXLength, %%ebx      \n\t" // ebx:  x == offset bytes after MMX
+//pre "movl row, %%edi             \n\t" // edi:  Avg(x)
+      "cmpl _FullLength, %%ebx     \n\t" // test if offset at end of array
+      "jnb avg_end                 \n\t"
+
+      // do Avg decode for remaining bytes
+//pre "movl prev_row, %%esi        \n\t" // esi:  Prior(x)
+      "movl %%edi, %%edx           \n\t"
+//pre "subl bpp, %%edx             \n\t" // (bpp is preloaded into ecx)
+      "subl %%ecx, %%edx           \n\t" // edx:  Raw(x-bpp)
+      "xorl %%ecx, %%ecx           \n\t" // zero ecx before using cl & cx below
+
+   "avg_lp2:                       \n\t"
+      // Raw(x) = Avg(x) + ((Raw(x-bpp) + Prior(x))/2)
+      "xorl %%eax, %%eax           \n\t"
+      "movb (%%esi,%%ebx,), %%cl   \n\t" // load cl with Prior(x)
+      "movb (%%edx,%%ebx,), %%al   \n\t" // load al with Raw(x-bpp)
+      "addw %%cx, %%ax             \n\t"
+      "incl %%ebx                  \n\t"
+      "shrw %%ax                   \n\t" // divide by 2
+      "addb -1(%%edi,%%ebx,), %%al \n\t" // add Avg(x); -1 to offset inc ebx
+      "cmpl _FullLength, %%ebx     \n\t" // check if at end of array
+      "movb %%al, -1(%%edi,%%ebx,) \n\t" // write back Raw(x) [mov does not
+      "jb avg_lp2                  \n\t" //  affect flags; -1 to offset inc ebx]
+
+   "avg_end:                       \n\t"
+      "EMMS                        \n\t" // end MMX; prep for poss. FP instrs.
+#ifdef __PIC__
+      "popl %%ebx                  \n\t" // restore index to Global Offset Table
+#endif
+
+      : "=c" (dummy_value_c),            // output regs (dummy)
+        "=S" (dummy_value_S),
+        "=D" (dummy_value_D)
+
+      : "0" (bpp),       // ecx          // input regs
+        "1" (prev_row),  // esi
+        "2" (row)        // edi
+
+      : "%eax", "%edx"                   // clobber list
+#ifndef __PIC__
+      , "%ebx"
+#endif
+   );
+
+} /* end png_read_filter_row_mmx_avg() */
+#endif
+
+
+
+#ifdef PNG_THREAD_UNSAFE_OK
+//===========================================================================//
+//                                                                           //
+//         P N G _ R E A D _ F I L T E R _ R O W _ M M X _ P A E T H         //
+//                                                                           //
+//===========================================================================//
+
+// Optimized code for PNG Paeth filter decoder
+
+static void /* PRIVATE */
+png_read_filter_row_mmx_paeth(png_row_infop row_info, png_bytep row,
+                              png_bytep prev_row)
+{
+   int bpp;
+   int dummy_value_c;   // fix 'forbidden register 2 (cx) was spilled' error
+   int dummy_value_S;
+   int dummy_value_D;
+
+   bpp = (row_info->pixel_depth + 7) >> 3; // Get # bytes per pixel
+   _FullLength  = row_info->rowbytes; // # of bytes to filter
+
+   __asm__ __volatile__ (
+#ifdef __PIC__
+      "pushl %%ebx                 \n\t" // save index to Global Offset Table
+#endif
+      "xorl %%ebx, %%ebx           \n\t" // ebx:  x offset
+//pre "movl row, %%edi             \n\t"
+      "xorl %%edx, %%edx           \n\t" // edx:  x-bpp offset
+//pre "movl prev_row, %%esi        \n\t"
+      "xorl %%eax, %%eax           \n\t"
+
+      // Compute the Raw value for the first bpp bytes
+      // Note: the formula works out to be always
+      //   Paeth(x) = Raw(x) + Prior(x)      where x < bpp
+   "paeth_rlp:                     \n\t"
+      "movb (%%edi,%%ebx,), %%al   \n\t"
+      "addb (%%esi,%%ebx,), %%al   \n\t"
+      "incl %%ebx                  \n\t"
+//pre "cmpl bpp, %%ebx             \n\t" (bpp is preloaded into ecx)
+      "cmpl %%ecx, %%ebx           \n\t"
+      "movb %%al, -1(%%edi,%%ebx,) \n\t"
+      "jb paeth_rlp                \n\t"
+      // get # of bytes to alignment
+      "movl %%edi, _dif            \n\t" // take start of row
+      "addl %%ebx, _dif            \n\t" // add bpp
+      "xorl %%ecx, %%ecx           \n\t"
+      "addl $0xf, _dif             \n\t" // add 7 + 8 to incr past alignment
+                                         // boundary
+      "andl $0xfffffff8, _dif      \n\t" // mask to alignment boundary
+      "subl %%edi, _dif            \n\t" // subtract from start ==> value ebx
+                                         // at alignment
+      "jz paeth_go                 \n\t"
+      // fix alignment
+
+   "paeth_lp1:                     \n\t"
+      "xorl %%eax, %%eax           \n\t"
+      // pav = p - a = (a + b - c) - a = b - c
+      "movb (%%esi,%%ebx,), %%al   \n\t" // load Prior(x) into al
+      "movb (%%esi,%%edx,), %%cl   \n\t" // load Prior(x-bpp) into cl
+      "subl %%ecx, %%eax           \n\t" // subtract Prior(x-bpp)
+      "movl %%eax, _patemp         \n\t" // Save pav for later use
+      "xorl %%eax, %%eax           \n\t"
+      // pbv = p - b = (a + b - c) - b = a - c
+      "movb (%%edi,%%edx,), %%al   \n\t" // load Raw(x-bpp) into al
+      "subl %%ecx, %%eax           \n\t" // subtract Prior(x-bpp)
+      "movl %%eax, %%ecx           \n\t"
+      // pcv = p - c = (a + b - c) -c = (a - c) + (b - c) = pav + pbv
+      "addl _patemp, %%eax         \n\t" // pcv = pav + pbv
+      // pc = abs(pcv)
+      "testl $0x80000000, %%eax    \n\t"
+      "jz paeth_pca                \n\t"
+      "negl %%eax                  \n\t" // reverse sign of neg values
+
+   "paeth_pca:                     \n\t"
+      "movl %%eax, _pctemp         \n\t" // save pc for later use
+      // pb = abs(pbv)
+      "testl $0x80000000, %%ecx    \n\t"
+      "jz paeth_pba                \n\t"
+      "negl %%ecx                  \n\t" // reverse sign of neg values
+
+   "paeth_pba:                     \n\t"
+      "movl %%ecx, _pbtemp         \n\t" // save pb for later use
+      // pa = abs(pav)
+      "movl _patemp, %%eax         \n\t"
+      "testl $0x80000000, %%eax    \n\t"
+      "jz paeth_paa                \n\t"
+      "negl %%eax                  \n\t" // reverse sign of neg values
+
+   "paeth_paa:                     \n\t"
+      "movl %%eax, _patemp         \n\t" // save pa for later use
+      // test if pa <= pb
+      "cmpl %%ecx, %%eax           \n\t"
+      "jna paeth_abb               \n\t"
+      // pa > pb; now test if pb <= pc
+      "cmpl _pctemp, %%ecx         \n\t"
+      "jna paeth_bbc               \n\t"
+      // pb > pc; Raw(x) = Paeth(x) + Prior(x-bpp)
+      "movb (%%esi,%%edx,), %%cl   \n\t" // load Prior(x-bpp) into cl
+      "jmp paeth_paeth             \n\t"
+
+   "paeth_bbc:                     \n\t"
+      // pb <= pc; Raw(x) = Paeth(x) + Prior(x)
+      "movb (%%esi,%%ebx,), %%cl   \n\t" // load Prior(x) into cl
+      "jmp paeth_paeth             \n\t"
+
+   "paeth_abb:                     \n\t"
+      // pa <= pb; now test if pa <= pc
+      "cmpl _pctemp, %%eax         \n\t"
+      "jna paeth_abc               \n\t"
+      // pa > pc; Raw(x) = Paeth(x) + Prior(x-bpp)
+      "movb (%%esi,%%edx,), %%cl   \n\t" // load Prior(x-bpp) into cl
+      "jmp paeth_paeth             \n\t"
+
+   "paeth_abc:                     \n\t"
+      // pa <= pc; Raw(x) = Paeth(x) + Raw(x-bpp)
+      "movb (%%edi,%%edx,), %%cl   \n\t" // load Raw(x-bpp) into cl
+
+   "paeth_paeth:                   \n\t"
+      "incl %%ebx                  \n\t"
+      "incl %%edx                  \n\t"
+      // Raw(x) = (Paeth(x) + Paeth_Predictor( a, b, c )) mod 256
+      "addb %%cl, -1(%%edi,%%ebx,) \n\t"
+      "cmpl _dif, %%ebx            \n\t"
+      "jb paeth_lp1                \n\t"
+
+   "paeth_go:                      \n\t"
+      "movl _FullLength, %%ecx     \n\t"
+      "movl %%ecx, %%eax           \n\t"
+      "subl %%ebx, %%eax           \n\t" // subtract alignment fix
+      "andl $0x00000007, %%eax     \n\t" // calc bytes over mult of 8
+      "subl %%eax, %%ecx           \n\t" // drop over bytes from original length
+      "movl %%ecx, _MMXLength      \n\t"
+#ifdef __PIC__
+      "popl %%ebx                  \n\t" // restore index to Global Offset Table
+#endif
+
+      : "=c" (dummy_value_c),            // output regs (dummy)
+        "=S" (dummy_value_S),
+        "=D" (dummy_value_D)
+
+      : "0" (bpp),       // ecx          // input regs
+        "1" (prev_row),  // esi
+        "2" (row)        // edi
+
+      : "%eax", "%edx"                   // clobber list
+#ifndef __PIC__
+      , "%ebx"
+#endif
+   );
+
+   // now do the math for the rest of the row
+   switch (bpp)
+   {
+      case 3:
+      {
+         _ActiveMask.use = 0x0000000000ffffffLL;
+         _ActiveMaskEnd.use = 0xffff000000000000LL;
+         _ShiftBpp.use = 24;    // == bpp(3) * 8
+         _ShiftRem.use = 40;    // == 64 - 24
+
+         __asm__ __volatile__ (
+            "movl _dif, %%ecx            \n\t"
+// preload  "movl row, %%edi             \n\t"
+// preload  "movl prev_row, %%esi        \n\t"
+            "pxor %%mm0, %%mm0           \n\t"
+            // prime the pump:  load the first Raw(x-bpp) data set
+            "movq -8(%%edi,%%ecx,), %%mm1 \n\t"
+         "paeth_3lp:                     \n\t"
+            "psrlq _ShiftRem, %%mm1      \n\t" // shift last 3 bytes to 1st
+                                               // 3 bytes
+            "movq (%%esi,%%ecx,), %%mm2  \n\t" // load b=Prior(x)
+            "punpcklbw %%mm0, %%mm1      \n\t" // unpack High bytes of a
+            "movq -8(%%esi,%%ecx,), %%mm3 \n\t" // prep c=Prior(x-bpp) bytes
+            "punpcklbw %%mm0, %%mm2      \n\t" // unpack High bytes of b
+            "psrlq _ShiftRem, %%mm3      \n\t" // shift last 3 bytes to 1st
+                                               // 3 bytes
+            // pav = p - a = (a + b - c) - a = b - c
+            "movq %%mm2, %%mm4           \n\t"
+            "punpcklbw %%mm0, %%mm3      \n\t" // unpack High bytes of c
+            // pbv = p - b = (a + b - c) - b = a - c
+            "movq %%mm1, %%mm5           \n\t"
+            "psubw %%mm3, %%mm4          \n\t"
+            "pxor %%mm7, %%mm7           \n\t"
+            // pcv = p - c = (a + b - c) -c = (a - c) + (b - c) = pav + pbv
+            "movq %%mm4, %%mm6           \n\t"
+            "psubw %%mm3, %%mm5          \n\t"
+
+            // pa = abs(p-a) = abs(pav)
+            // pb = abs(p-b) = abs(pbv)
+            // pc = abs(p-c) = abs(pcv)
+            "pcmpgtw %%mm4, %%mm0        \n\t" // create mask pav bytes < 0
+            "paddw %%mm5, %%mm6          \n\t"
+            "pand %%mm4, %%mm0           \n\t" // only pav bytes < 0 in mm7
+            "pcmpgtw %%mm5, %%mm7        \n\t" // create mask pbv bytes < 0
+            "psubw %%mm0, %%mm4          \n\t"
+            "pand %%mm5, %%mm7           \n\t" // only pbv bytes < 0 in mm0
+            "psubw %%mm0, %%mm4          \n\t"
+            "psubw %%mm7, %%mm5          \n\t"
+            "pxor %%mm0, %%mm0           \n\t"
+            "pcmpgtw %%mm6, %%mm0        \n\t" // create mask pcv bytes < 0
+            "pand %%mm6, %%mm0           \n\t" // only pav bytes < 0 in mm7
+            "psubw %%mm7, %%mm5          \n\t"
+            "psubw %%mm0, %%mm6          \n\t"
+            //  test pa <= pb
+            "movq %%mm4, %%mm7           \n\t"
+            "psubw %%mm0, %%mm6          \n\t"
+            "pcmpgtw %%mm5, %%mm7        \n\t" // pa > pb?
+            "movq %%mm7, %%mm0           \n\t"
+            // use mm7 mask to merge pa & pb
+            "pand %%mm7, %%mm5           \n\t"
+            // use mm0 mask copy to merge a & b
+            "pand %%mm0, %%mm2           \n\t"
+            "pandn %%mm4, %%mm7          \n\t"
+            "pandn %%mm1, %%mm0          \n\t"
+            "paddw %%mm5, %%mm7          \n\t"
+            "paddw %%mm2, %%mm0          \n\t"
+            //  test  ((pa <= pb)? pa:pb) <= pc
+            "pcmpgtw %%mm6, %%mm7        \n\t" // pab > pc?
+            "pxor %%mm1, %%mm1           \n\t"
+            "pand %%mm7, %%mm3           \n\t"
+            "pandn %%mm0, %%mm7          \n\t"
+            "paddw %%mm3, %%mm7          \n\t"
+            "pxor %%mm0, %%mm0           \n\t"
+            "packuswb %%mm1, %%mm7       \n\t"
+            "movq (%%esi,%%ecx,), %%mm3  \n\t" // load c=Prior(x-bpp)
+            "pand _ActiveMask, %%mm7     \n\t"
+            "movq %%mm3, %%mm2           \n\t" // load b=Prior(x) step 1
+            "paddb (%%edi,%%ecx,), %%mm7 \n\t" // add Paeth predictor with Raw(x)
+            "punpcklbw %%mm0, %%mm3      \n\t" // unpack High bytes of c
+            "movq %%mm7, (%%edi,%%ecx,)  \n\t" // write back updated value
+            "movq %%mm7, %%mm1           \n\t" // now mm1 will be used as
+                                               // Raw(x-bpp)
+            // now do Paeth for 2nd set of bytes (3-5)
+            "psrlq _ShiftBpp, %%mm2      \n\t" // load b=Prior(x) step 2
+            "punpcklbw %%mm0, %%mm1      \n\t" // unpack High bytes of a
+            "pxor %%mm7, %%mm7           \n\t"
+            "punpcklbw %%mm0, %%mm2      \n\t" // unpack High bytes of b
+            // pbv = p - b = (a + b - c) - b = a - c
+            "movq %%mm1, %%mm5           \n\t"
+            // pav = p - a = (a + b - c) - a = b - c
+            "movq %%mm2, %%mm4           \n\t"
+            "psubw %%mm3, %%mm5          \n\t"
+            "psubw %%mm3, %%mm4          \n\t"
+            // pcv = p - c = (a + b - c) -c = (a - c) + (b - c) =
+            //       pav + pbv = pbv + pav
+            "movq %%mm5, %%mm6           \n\t"
+            "paddw %%mm4, %%mm6          \n\t"
+
+            // pa = abs(p-a) = abs(pav)
+            // pb = abs(p-b) = abs(pbv)
+            // pc = abs(p-c) = abs(pcv)
+            "pcmpgtw %%mm5, %%mm0        \n\t" // create mask pbv bytes < 0
+            "pcmpgtw %%mm4, %%mm7        \n\t" // create mask pav bytes < 0
+            "pand %%mm5, %%mm0           \n\t" // only pbv bytes < 0 in mm0
+            "pand %%mm4, %%mm7           \n\t" // only pav bytes < 0 in mm7
+            "psubw %%mm0, %%mm5          \n\t"
+            "psubw %%mm7, %%mm4          \n\t"
+            "psubw %%mm0, %%mm5          \n\t"
+            "psubw %%mm7, %%mm4          \n\t"
+            "pxor %%mm0, %%mm0           \n\t"
+            "pcmpgtw %%mm6, %%mm0        \n\t" // create mask pcv bytes < 0
+            "pand %%mm6, %%mm0           \n\t" // only pav bytes < 0 in mm7
+            "psubw %%mm0, %%mm6          \n\t"
+            //  test pa <= pb
+            "movq %%mm4, %%mm7           \n\t"
+            "psubw %%mm0, %%mm6          \n\t"
+            "pcmpgtw %%mm5, %%mm7        \n\t" // pa > pb?
+            "movq %%mm7, %%mm0           \n\t"
+            // use mm7 mask to merge pa & pb
+            "pand %%mm7, %%mm5           \n\t"
+            // use mm0 mask copy to merge a & b
+            "pand %%mm0, %%mm2           \n\t"
+            "pandn %%mm4, %%mm7          \n\t"
+            "pandn %%mm1, %%mm0          \n\t"
+            "paddw %%mm5, %%mm7          \n\t"
+            "paddw %%mm2, %%mm0          \n\t"
+            //  test  ((pa <= pb)? pa:pb) <= pc
+            "pcmpgtw %%mm6, %%mm7        \n\t" // pab > pc?
+            "movq (%%esi,%%ecx,), %%mm2  \n\t" // load b=Prior(x)
+            "pand %%mm7, %%mm3           \n\t"
+            "pandn %%mm0, %%mm7          \n\t"
+            "pxor %%mm1, %%mm1           \n\t"
+            "paddw %%mm3, %%mm7          \n\t"
+            "pxor %%mm0, %%mm0           \n\t"
+            "packuswb %%mm1, %%mm7       \n\t"
+            "movq %%mm2, %%mm3           \n\t" // load c=Prior(x-bpp) step 1
+            "pand _ActiveMask, %%mm7     \n\t"
+            "punpckhbw %%mm0, %%mm2      \n\t" // unpack High bytes of b
+            "psllq _ShiftBpp, %%mm7      \n\t" // shift bytes to 2nd group of
+                                               // 3 bytes
+             // pav = p - a = (a + b - c) - a = b - c
+            "movq %%mm2, %%mm4           \n\t"
+            "paddb (%%edi,%%ecx,), %%mm7 \n\t" // add Paeth predictor with Raw(x)
+            "psllq _ShiftBpp, %%mm3      \n\t" // load c=Prior(x-bpp) step 2
+            "movq %%mm7, (%%edi,%%ecx,)  \n\t" // write back updated value
+            "movq %%mm7, %%mm1           \n\t"
+            "punpckhbw %%mm0, %%mm3      \n\t" // unpack High bytes of c
+            "psllq _ShiftBpp, %%mm1      \n\t" // shift bytes
+                                    // now mm1 will be used as Raw(x-bpp)
+            // now do Paeth for 3rd, and final, set of bytes (6-7)
+            "pxor %%mm7, %%mm7           \n\t"
+            "punpckhbw %%mm0, %%mm1      \n\t" // unpack High bytes of a
+            "psubw %%mm3, %%mm4          \n\t"
+            // pbv = p - b = (a + b - c) - b = a - c
+            "movq %%mm1, %%mm5           \n\t"
+            // pcv = p - c = (a + b - c) -c = (a - c) + (b - c) = pav + pbv
+            "movq %%mm4, %%mm6           \n\t"
+            "psubw %%mm3, %%mm5          \n\t"
+            "pxor %%mm0, %%mm0           \n\t"
+            "paddw %%mm5, %%mm6          \n\t"
+
+            // pa = abs(p-a) = abs(pav)
+            // pb = abs(p-b) = abs(pbv)
+            // pc = abs(p-c) = abs(pcv)
+            "pcmpgtw %%mm4, %%mm0        \n\t" // create mask pav bytes < 0
+            "pcmpgtw %%mm5, %%mm7        \n\t" // create mask pbv bytes < 0
+            "pand %%mm4, %%mm0           \n\t" // only pav bytes < 0 in mm7
+            "pand %%mm5, %%mm7           \n\t" // only pbv bytes < 0 in mm0
+            "psubw %%mm0, %%mm4          \n\t"
+            "psubw %%mm7, %%mm5          \n\t"
+            "psubw %%mm0, %%mm4          \n\t"
+            "psubw %%mm7, %%mm5          \n\t"
+            "pxor %%mm0, %%mm0           \n\t"
+            "pcmpgtw %%mm6, %%mm0        \n\t" // create mask pcv bytes < 0
+            "pand %%mm6, %%mm0           \n\t" // only pav bytes < 0 in mm7
+            "psubw %%mm0, %%mm6          \n\t"
+            //  test pa <= pb
+            "movq %%mm4, %%mm7           \n\t"
+            "psubw %%mm0, %%mm6          \n\t"
+            "pcmpgtw %%mm5, %%mm7        \n\t" // pa > pb?
+            "movq %%mm7, %%mm0           \n\t"
+            // use mm0 mask copy to merge a & b
+            "pand %%mm0, %%mm2           \n\t"
+            // use mm7 mask to merge pa & pb
+            "pand %%mm7, %%mm5           \n\t"
+            "pandn %%mm1, %%mm0          \n\t"
+            "pandn %%mm4, %%mm7          \n\t"
+            "paddw %%mm2, %%mm0          \n\t"
+            "paddw %%mm5, %%mm7          \n\t"
+            //  test  ((pa <= pb)? pa:pb) <= pc
+            "pcmpgtw %%mm6, %%mm7        \n\t" // pab > pc?
+            "pand %%mm7, %%mm3           \n\t"
+            "pandn %%mm0, %%mm7          \n\t"
+            "paddw %%mm3, %%mm7          \n\t"
+            "pxor %%mm1, %%mm1           \n\t"
+            "packuswb %%mm7, %%mm1       \n\t"
+            // step ecx to next set of 8 bytes and repeat loop til done
+            "addl $8, %%ecx              \n\t"
+            "pand _ActiveMaskEnd, %%mm1  \n\t"
+            "paddb -8(%%edi,%%ecx,), %%mm1 \n\t" // add Paeth predictor with
+                                                 // Raw(x)
+
+            "cmpl _MMXLength, %%ecx      \n\t"
+            "pxor %%mm0, %%mm0           \n\t" // pxor does not affect flags
+            "movq %%mm1, -8(%%edi,%%ecx,) \n\t" // write back updated value
+                                 // mm1 will be used as Raw(x-bpp) next loop
+                           // mm3 ready to be used as Prior(x-bpp) next loop
+            "jb paeth_3lp                \n\t"
+
+            : "=S" (dummy_value_S),             // output regs (dummy)
+              "=D" (dummy_value_D)
+
+            : "0" (prev_row),  // esi           // input regs
+              "1" (row)        // edi
+
+            : "%ecx"                            // clobber list
+#if 0  /* %mm0, ..., %mm7 not supported by gcc 2.7.2.3 or egcs 1.1 */
+            , "%mm0", "%mm1", "%mm2", "%mm3"
+            , "%mm4", "%mm5", "%mm6", "%mm7"
+#endif
+         );
+      }
+      break;  // end 3 bpp
+
+      case 6:
+      //case 7:   // GRR BOGUS
+      //case 5:   // GRR BOGUS
+      {
+         _ActiveMask.use  = 0x00000000ffffffffLL;
+         _ActiveMask2.use = 0xffffffff00000000LL;
+         _ShiftBpp.use = bpp << 3;    // == bpp * 8
+         _ShiftRem.use = 64 - _ShiftBpp.use;
+
+         __asm__ __volatile__ (
+            "movl _dif, %%ecx            \n\t"
+// preload  "movl row, %%edi             \n\t"
+// preload  "movl prev_row, %%esi        \n\t"
+            // prime the pump:  load the first Raw(x-bpp) data set
+            "movq -8(%%edi,%%ecx,), %%mm1 \n\t"
+            "pxor %%mm0, %%mm0           \n\t"
+
+         "paeth_6lp:                     \n\t"
+            // must shift to position Raw(x-bpp) data
+            "psrlq _ShiftRem, %%mm1      \n\t"
+            // do first set of 4 bytes
+            "movq -8(%%esi,%%ecx,), %%mm3 \n\t" // read c=Prior(x-bpp) bytes
+            "punpcklbw %%mm0, %%mm1      \n\t" // unpack Low bytes of a
+            "movq (%%esi,%%ecx,), %%mm2  \n\t" // load b=Prior(x)
+            "punpcklbw %%mm0, %%mm2      \n\t" // unpack Low bytes of b
+            // must shift to position Prior(x-bpp) data
+            "psrlq _ShiftRem, %%mm3      \n\t"
+            // pav = p - a = (a + b - c) - a = b - c
+            "movq %%mm2, %%mm4           \n\t"
+            "punpcklbw %%mm0, %%mm3      \n\t" // unpack Low bytes of c
+            // pbv = p - b = (a + b - c) - b = a - c
+            "movq %%mm1, %%mm5           \n\t"
+            "psubw %%mm3, %%mm4          \n\t"
+            "pxor %%mm7, %%mm7           \n\t"
+            // pcv = p - c = (a + b - c) -c = (a - c) + (b - c) = pav + pbv
+            "movq %%mm4, %%mm6           \n\t"
+            "psubw %%mm3, %%mm5          \n\t"
+            // pa = abs(p-a) = abs(pav)
+            // pb = abs(p-b) = abs(pbv)
+            // pc = abs(p-c) = abs(pcv)
+            "pcmpgtw %%mm4, %%mm0        \n\t" // create mask pav bytes < 0
+            "paddw %%mm5, %%mm6          \n\t"
+            "pand %%mm4, %%mm0           \n\t" // only pav bytes < 0 in mm7
+            "pcmpgtw %%mm5, %%mm7        \n\t" // create mask pbv bytes < 0
+            "psubw %%mm0, %%mm4          \n\t"
+            "pand %%mm5, %%mm7           \n\t" // only pbv bytes < 0 in mm0
+            "psubw %%mm0, %%mm4          \n\t"
+            "psubw %%mm7, %%mm5          \n\t"
+            "pxor %%mm0, %%mm0           \n\t"
+            "pcmpgtw %%mm6, %%mm0        \n\t" // create mask pcv bytes < 0
+            "pand %%mm6, %%mm0           \n\t" // only pav bytes < 0 in mm7
+            "psubw %%mm7, %%mm5          \n\t"
+            "psubw %%mm0, %%mm6          \n\t"
+            //  test pa <= pb
+            "movq %%mm4, %%mm7           \n\t"
+            "psubw %%mm0, %%mm6          \n\t"
+            "pcmpgtw %%mm5, %%mm7        \n\t" // pa > pb?
+            "movq %%mm7, %%mm0           \n\t"
+            // use mm7 mask to merge pa & pb
+            "pand %%mm7, %%mm5           \n\t"
+            // use mm0 mask copy to merge a & b
+            "pand %%mm0, %%mm2           \n\t"
+            "pandn %%mm4, %%mm7          \n\t"
+            "pandn %%mm1, %%mm0          \n\t"
+            "paddw %%mm5, %%mm7          \n\t"
+            "paddw %%mm2, %%mm0          \n\t"
+            //  test  ((pa <= pb)? pa:pb) <= pc
+            "pcmpgtw %%mm6, %%mm7        \n\t" // pab > pc?
+            "pxor %%mm1, %%mm1           \n\t"
+            "pand %%mm7, %%mm3           \n\t"
+            "pandn %%mm0, %%mm7          \n\t"
+            "paddw %%mm3, %%mm7          \n\t"
+            "pxor %%mm0, %%mm0           \n\t"
+            "packuswb %%mm1, %%mm7       \n\t"
+            "movq -8(%%esi,%%ecx,), %%mm3 \n\t" // load c=Prior(x-bpp)
+            "pand _ActiveMask, %%mm7     \n\t"
+            "psrlq _ShiftRem, %%mm3      \n\t"
+            "movq (%%esi,%%ecx,), %%mm2  \n\t" // load b=Prior(x) step 1
+            "paddb (%%edi,%%ecx,), %%mm7 \n\t" // add Paeth predictor and Raw(x)
+            "movq %%mm2, %%mm6           \n\t"
+            "movq %%mm7, (%%edi,%%ecx,)  \n\t" // write back updated value
+            "movq -8(%%edi,%%ecx,), %%mm1 \n\t"
+            "psllq _ShiftBpp, %%mm6      \n\t"
+            "movq %%mm7, %%mm5           \n\t"
+            "psrlq _ShiftRem, %%mm1      \n\t"
+            "por %%mm6, %%mm3            \n\t"
+            "psllq _ShiftBpp, %%mm5      \n\t"
+            "punpckhbw %%mm0, %%mm3      \n\t" // unpack High bytes of c
+            "por %%mm5, %%mm1            \n\t"
+            // do second set of 4 bytes
+            "punpckhbw %%mm0, %%mm2      \n\t" // unpack High bytes of b
+            "punpckhbw %%mm0, %%mm1      \n\t" // unpack High bytes of a
+            // pav = p - a = (a + b - c) - a = b - c
+            "movq %%mm2, %%mm4           \n\t"
+            // pbv = p - b = (a + b - c) - b = a - c
+            "movq %%mm1, %%mm5           \n\t"
+            "psubw %%mm3, %%mm4          \n\t"
+            "pxor %%mm7, %%mm7           \n\t"
+            // pcv = p - c = (a + b - c) -c = (a - c) + (b - c) = pav + pbv
+            "movq %%mm4, %%mm6           \n\t"
+            "psubw %%mm3, %%mm5          \n\t"
+            // pa = abs(p-a) = abs(pav)
+            // pb = abs(p-b) = abs(pbv)
+            // pc = abs(p-c) = abs(pcv)
+            "pcmpgtw %%mm4, %%mm0        \n\t" // create mask pav bytes < 0
+            "paddw %%mm5, %%mm6          \n\t"
+            "pand %%mm4, %%mm0           \n\t" // only pav bytes < 0 in mm7
+            "pcmpgtw %%mm5, %%mm7        \n\t" // create mask pbv bytes < 0
+            "psubw %%mm0, %%mm4          \n\t"
+            "pand %%mm5, %%mm7           \n\t" // only pbv bytes < 0 in mm0
+            "psubw %%mm0, %%mm4          \n\t"
+            "psubw %%mm7, %%mm5          \n\t"
+            "pxor %%mm0, %%mm0           \n\t"
+            "pcmpgtw %%mm6, %%mm0        \n\t" // create mask pcv bytes < 0
+            "pand %%mm6, %%mm0           \n\t" // only pav bytes < 0 in mm7
+            "psubw %%mm7, %%mm5          \n\t"
+            "psubw %%mm0, %%mm6          \n\t"
+            //  test pa <= pb
+            "movq %%mm4, %%mm7           \n\t"
+            "psubw %%mm0, %%mm6          \n\t"
+            "pcmpgtw %%mm5, %%mm7        \n\t" // pa > pb?
+            "movq %%mm7, %%mm0           \n\t"
+            // use mm7 mask to merge pa & pb
+            "pand %%mm7, %%mm5           \n\t"
+            // use mm0 mask copy to merge a & b
+            "pand %%mm0, %%mm2           \n\t"
+            "pandn %%mm4, %%mm7          \n\t"
+            "pandn %%mm1, %%mm0          \n\t"
+            "paddw %%mm5, %%mm7          \n\t"
+            "paddw %%mm2, %%mm0          \n\t"
+            //  test  ((pa <= pb)? pa:pb) <= pc
+            "pcmpgtw %%mm6, %%mm7        \n\t" // pab > pc?
+            "pxor %%mm1, %%mm1           \n\t"
+            "pand %%mm7, %%mm3           \n\t"
+            "pandn %%mm0, %%mm7          \n\t"
+            "pxor %%mm1, %%mm1           \n\t"
+            "paddw %%mm3, %%mm7          \n\t"
+            "pxor %%mm0, %%mm0           \n\t"
+            // step ecx to next set of 8 bytes and repeat loop til done
+            "addl $8, %%ecx              \n\t"
+            "packuswb %%mm7, %%mm1       \n\t"
+            "paddb -8(%%edi,%%ecx,), %%mm1 \n\t" // add Paeth predictor with Raw(x)
+            "cmpl _MMXLength, %%ecx      \n\t"
+            "movq %%mm1, -8(%%edi,%%ecx,) \n\t" // write back updated value
+                                // mm1 will be used as Raw(x-bpp) next loop
+            "jb paeth_6lp                \n\t"
+
+            : "=S" (dummy_value_S),             // output regs (dummy)
+              "=D" (dummy_value_D)
+
+            : "0" (prev_row),  // esi           // input regs
+              "1" (row)        // edi
+
+            : "%ecx"                            // clobber list
+#if 0  /* %mm0, ..., %mm7 not supported by gcc 2.7.2.3 or egcs 1.1 */
+            , "%mm0", "%mm1", "%mm2", "%mm3"
+            , "%mm4", "%mm5", "%mm6", "%mm7"
+#endif
+         );
+      }
+      break;  // end 6 bpp
+
+      case 4:
+      {
+         _ActiveMask.use  = 0x00000000ffffffffLL;
+
+         __asm__ __volatile__ (
+            "movl _dif, %%ecx            \n\t"
+// preload  "movl row, %%edi             \n\t"
+// preload  "movl prev_row, %%esi        \n\t"
+            "pxor %%mm0, %%mm0           \n\t"
+            // prime the pump:  load the first Raw(x-bpp) data set
+            "movq -8(%%edi,%%ecx,), %%mm1 \n\t" // only time should need to read
+                                     //  a=Raw(x-bpp) bytes
+         "paeth_4lp:                     \n\t"
+            // do first set of 4 bytes
+            "movq -8(%%esi,%%ecx,), %%mm3 \n\t" // read c=Prior(x-bpp) bytes
+            "punpckhbw %%mm0, %%mm1      \n\t" // unpack Low bytes of a
+            "movq (%%esi,%%ecx,), %%mm2  \n\t" // load b=Prior(x)
+            "punpcklbw %%mm0, %%mm2      \n\t" // unpack High bytes of b
+            // pav = p - a = (a + b - c) - a = b - c
+            "movq %%mm2, %%mm4           \n\t"
+            "punpckhbw %%mm0, %%mm3      \n\t" // unpack High bytes of c
+            // pbv = p - b = (a + b - c) - b = a - c
+            "movq %%mm1, %%mm5           \n\t"
+            "psubw %%mm3, %%mm4          \n\t"
+            "pxor %%mm7, %%mm7           \n\t"
+            // pcv = p - c = (a + b - c) -c = (a - c) + (b - c) = pav + pbv
+            "movq %%mm4, %%mm6           \n\t"
+            "psubw %%mm3, %%mm5          \n\t"
+            // pa = abs(p-a) = abs(pav)
+            // pb = abs(p-b) = abs(pbv)
+            // pc = abs(p-c) = abs(pcv)
+            "pcmpgtw %%mm4, %%mm0        \n\t" // create mask pav bytes < 0
+            "paddw %%mm5, %%mm6          \n\t"
+            "pand %%mm4, %%mm0           \n\t" // only pav bytes < 0 in mm7
+            "pcmpgtw %%mm5, %%mm7        \n\t" // create mask pbv bytes < 0
+            "psubw %%mm0, %%mm4          \n\t"
+            "pand %%mm5, %%mm7           \n\t" // only pbv bytes < 0 in mm0
+            "psubw %%mm0, %%mm4          \n\t"
+            "psubw %%mm7, %%mm5          \n\t"
+            "pxor %%mm0, %%mm0           \n\t"
+            "pcmpgtw %%mm6, %%mm0        \n\t" // create mask pcv bytes < 0
+            "pand %%mm6, %%mm0           \n\t" // only pav bytes < 0 in mm7
+            "psubw %%mm7, %%mm5          \n\t"
+            "psubw %%mm0, %%mm6          \n\t"
+            //  test pa <= pb
+            "movq %%mm4, %%mm7           \n\t"
+            "psubw %%mm0, %%mm6          \n\t"
+            "pcmpgtw %%mm5, %%mm7        \n\t" // pa > pb?
+            "movq %%mm7, %%mm0           \n\t"
+            // use mm7 mask to merge pa & pb
+            "pand %%mm7, %%mm5           \n\t"
+            // use mm0 mask copy to merge a & b
+            "pand %%mm0, %%mm2           \n\t"
+            "pandn %%mm4, %%mm7          \n\t"
+            "pandn %%mm1, %%mm0          \n\t"
+            "paddw %%mm5, %%mm7          \n\t"
+            "paddw %%mm2, %%mm0          \n\t"
+            //  test  ((pa <= pb)? pa:pb) <= pc
+            "pcmpgtw %%mm6, %%mm7        \n\t" // pab > pc?
+            "pxor %%mm1, %%mm1           \n\t"
+            "pand %%mm7, %%mm3           \n\t"
+            "pandn %%mm0, %%mm7          \n\t"
+            "paddw %%mm3, %%mm7          \n\t"
+            "pxor %%mm0, %%mm0           \n\t"
+            "packuswb %%mm1, %%mm7       \n\t"
+            "movq (%%esi,%%ecx,), %%mm3  \n\t" // load c=Prior(x-bpp)
+            "pand _ActiveMask, %%mm7     \n\t"
+            "movq %%mm3, %%mm2           \n\t" // load b=Prior(x) step 1
+            "paddb (%%edi,%%ecx,), %%mm7 \n\t" // add Paeth predictor with Raw(x)
+            "punpcklbw %%mm0, %%mm3      \n\t" // unpack High bytes of c
+            "movq %%mm7, (%%edi,%%ecx,)  \n\t" // write back updated value
+            "movq %%mm7, %%mm1           \n\t" // now mm1 will be used as Raw(x-bpp)
+            // do second set of 4 bytes
+            "punpckhbw %%mm0, %%mm2      \n\t" // unpack Low bytes of b
+            "punpcklbw %%mm0, %%mm1      \n\t" // unpack Low bytes of a
+            // pav = p - a = (a + b - c) - a = b - c
+            "movq %%mm2, %%mm4           \n\t"
+            // pbv = p - b = (a + b - c) - b = a - c
+            "movq %%mm1, %%mm5           \n\t"
+            "psubw %%mm3, %%mm4          \n\t"
+            "pxor %%mm7, %%mm7           \n\t"
+            // pcv = p - c = (a + b - c) -c = (a - c) + (b - c) = pav + pbv
+            "movq %%mm4, %%mm6           \n\t"
+            "psubw %%mm3, %%mm5          \n\t"
+            // pa = abs(p-a) = abs(pav)
+            // pb = abs(p-b) = abs(pbv)
+            // pc = abs(p-c) = abs(pcv)
+            "pcmpgtw %%mm4, %%mm0        \n\t" // create mask pav bytes < 0
+            "paddw %%mm5, %%mm6          \n\t"
+            "pand %%mm4, %%mm0           \n\t" // only pav bytes < 0 in mm7
+            "pcmpgtw %%mm5, %%mm7        \n\t" // create mask pbv bytes < 0
+            "psubw %%mm0, %%mm4          \n\t"
+            "pand %%mm5, %%mm7           \n\t" // only pbv bytes < 0 in mm0
+            "psubw %%mm0, %%mm4          \n\t"
+            "psubw %%mm7, %%mm5          \n\t"
+            "pxor %%mm0, %%mm0           \n\t"
+            "pcmpgtw %%mm6, %%mm0        \n\t" // create mask pcv bytes < 0
+            "pand %%mm6, %%mm0           \n\t" // only pav bytes < 0 in mm7
+            "psubw %%mm7, %%mm5          \n\t"
+            "psubw %%mm0, %%mm6          \n\t"
+            //  test pa <= pb
+            "movq %%mm4, %%mm7           \n\t"
+            "psubw %%mm0, %%mm6          \n\t"
+            "pcmpgtw %%mm5, %%mm7        \n\t" // pa > pb?
+            "movq %%mm7, %%mm0           \n\t"
+            // use mm7 mask to merge pa & pb
+            "pand %%mm7, %%mm5           \n\t"
+            // use mm0 mask copy to merge a & b
+            "pand %%mm0, %%mm2           \n\t"
+            "pandn %%mm4, %%mm7          \n\t"
+            "pandn %%mm1, %%mm0          \n\t"
+            "paddw %%mm5, %%mm7          \n\t"
+            "paddw %%mm2, %%mm0          \n\t"
+            //  test  ((pa <= pb)? pa:pb) <= pc
+            "pcmpgtw %%mm6, %%mm7        \n\t" // pab > pc?
+            "pxor %%mm1, %%mm1           \n\t"
+            "pand %%mm7, %%mm3           \n\t"
+            "pandn %%mm0, %%mm7          \n\t"
+            "pxor %%mm1, %%mm1           \n\t"
+            "paddw %%mm3, %%mm7          \n\t"
+            "pxor %%mm0, %%mm0           \n\t"
+            // step ecx to next set of 8 bytes and repeat loop til done
+            "addl $8, %%ecx              \n\t"
+            "packuswb %%mm7, %%mm1       \n\t"
+            "paddb -8(%%edi,%%ecx,), %%mm1 \n\t" // add predictor with Raw(x)
+            "cmpl _MMXLength, %%ecx      \n\t"
+            "movq %%mm1, -8(%%edi,%%ecx,) \n\t" // write back updated value
+                                // mm1 will be used as Raw(x-bpp) next loop
+            "jb paeth_4lp                \n\t"
+
+            : "=S" (dummy_value_S),             // output regs (dummy)
+              "=D" (dummy_value_D)
+
+            : "0" (prev_row),  // esi           // input regs
+              "1" (row)        // edi
+
+            : "%ecx"                            // clobber list
+#if 0  /* %mm0, ..., %mm7 not supported by gcc 2.7.2.3 or egcs 1.1 */
+            , "%mm0", "%mm1", "%mm2", "%mm3"
+            , "%mm4", "%mm5", "%mm6", "%mm7"
+#endif
+         );
+      }
+      break;  // end 4 bpp
+
+      case 8:                          // bpp == 8
+      {
+         _ActiveMask.use  = 0x00000000ffffffffLL;
+
+         __asm__ __volatile__ (
+            "movl _dif, %%ecx            \n\t"
+// preload  "movl row, %%edi             \n\t"
+// preload  "movl prev_row, %%esi        \n\t"
+            "pxor %%mm0, %%mm0           \n\t"
+            // prime the pump:  load the first Raw(x-bpp) data set
+            "movq -8(%%edi,%%ecx,), %%mm1 \n\t" // only time should need to read
+                                       //  a=Raw(x-bpp) bytes
+         "paeth_8lp:                     \n\t"
+            // do first set of 4 bytes
+            "movq -8(%%esi,%%ecx,), %%mm3 \n\t" // read c=Prior(x-bpp) bytes
+            "punpcklbw %%mm0, %%mm1      \n\t" // unpack Low bytes of a
+            "movq (%%esi,%%ecx,), %%mm2  \n\t" // load b=Prior(x)
+            "punpcklbw %%mm0, %%mm2      \n\t" // unpack Low bytes of b
+            // pav = p - a = (a + b - c) - a = b - c
+            "movq %%mm2, %%mm4           \n\t"
+            "punpcklbw %%mm0, %%mm3      \n\t" // unpack Low bytes of c
+            // pbv = p - b = (a + b - c) - b = a - c
+            "movq %%mm1, %%mm5           \n\t"
+            "psubw %%mm3, %%mm4          \n\t"
+            "pxor %%mm7, %%mm7           \n\t"
+            // pcv = p - c = (a + b - c) -c = (a - c) + (b - c) = pav + pbv
+            "movq %%mm4, %%mm6           \n\t"
+            "psubw %%mm3, %%mm5          \n\t"
+            // pa = abs(p-a) = abs(pav)
+            // pb = abs(p-b) = abs(pbv)
+            // pc = abs(p-c) = abs(pcv)
+            "pcmpgtw %%mm4, %%mm0        \n\t" // create mask pav bytes < 0
+            "paddw %%mm5, %%mm6          \n\t"
+            "pand %%mm4, %%mm0           \n\t" // only pav bytes < 0 in mm7
+            "pcmpgtw %%mm5, %%mm7        \n\t" // create mask pbv bytes < 0
+            "psubw %%mm0, %%mm4          \n\t"
+            "pand %%mm5, %%mm7           \n\t" // only pbv bytes < 0 in mm0
+            "psubw %%mm0, %%mm4          \n\t"
+            "psubw %%mm7, %%mm5          \n\t"
+            "pxor %%mm0, %%mm0           \n\t"
+            "pcmpgtw %%mm6, %%mm0        \n\t" // create mask pcv bytes < 0
+            "pand %%mm6, %%mm0           \n\t" // only pav bytes < 0 in mm7
+            "psubw %%mm7, %%mm5          \n\t"
+            "psubw %%mm0, %%mm6          \n\t"
+            //  test pa <= pb
+            "movq %%mm4, %%mm7           \n\t"
+            "psubw %%mm0, %%mm6          \n\t"
+            "pcmpgtw %%mm5, %%mm7        \n\t" // pa > pb?
+            "movq %%mm7, %%mm0           \n\t"
+            // use mm7 mask to merge pa & pb
+            "pand %%mm7, %%mm5           \n\t"
+            // use mm0 mask copy to merge a & b
+            "pand %%mm0, %%mm2           \n\t"
+            "pandn %%mm4, %%mm7          \n\t"
+            "pandn %%mm1, %%mm0          \n\t"
+            "paddw %%mm5, %%mm7          \n\t"
+            "paddw %%mm2, %%mm0          \n\t"
+            //  test  ((pa <= pb)? pa:pb) <= pc
+            "pcmpgtw %%mm6, %%mm7        \n\t" // pab > pc?
+            "pxor %%mm1, %%mm1           \n\t"
+            "pand %%mm7, %%mm3           \n\t"
+            "pandn %%mm0, %%mm7          \n\t"
+            "paddw %%mm3, %%mm7          \n\t"
+            "pxor %%mm0, %%mm0           \n\t"
+            "packuswb %%mm1, %%mm7       \n\t"
+            "movq -8(%%esi,%%ecx,), %%mm3 \n\t" // read c=Prior(x-bpp) bytes
+            "pand _ActiveMask, %%mm7     \n\t"
+            "movq (%%esi,%%ecx,), %%mm2  \n\t" // load b=Prior(x)
+            "paddb (%%edi,%%ecx,), %%mm7 \n\t" // add Paeth predictor with Raw(x)
+            "punpckhbw %%mm0, %%mm3      \n\t" // unpack High bytes of c
+            "movq %%mm7, (%%edi,%%ecx,)  \n\t" // write back updated value
+            "movq -8(%%edi,%%ecx,), %%mm1 \n\t" // read a=Raw(x-bpp) bytes
+
+            // do second set of 4 bytes
+            "punpckhbw %%mm0, %%mm2      \n\t" // unpack High bytes of b
+            "punpckhbw %%mm0, %%mm1      \n\t" // unpack High bytes of a
+            // pav = p - a = (a + b - c) - a = b - c
+            "movq %%mm2, %%mm4           \n\t"
+            // pbv = p - b = (a + b - c) - b = a - c
+            "movq %%mm1, %%mm5           \n\t"
+            "psubw %%mm3, %%mm4          \n\t"
+            "pxor %%mm7, %%mm7           \n\t"
+            // pcv = p - c = (a + b - c) -c = (a - c) + (b - c) = pav + pbv
+            "movq %%mm4, %%mm6           \n\t"
+            "psubw %%mm3, %%mm5          \n\t"
+            // pa = abs(p-a) = abs(pav)
+            // pb = abs(p-b) = abs(pbv)
+            // pc = abs(p-c) = abs(pcv)
+            "pcmpgtw %%mm4, %%mm0        \n\t" // create mask pav bytes < 0
+            "paddw %%mm5, %%mm6          \n\t"
+            "pand %%mm4, %%mm0           \n\t" // only pav bytes < 0 in mm7
+            "pcmpgtw %%mm5, %%mm7        \n\t" // create mask pbv bytes < 0
+            "psubw %%mm0, %%mm4          \n\t"
+            "pand %%mm5, %%mm7           \n\t" // only pbv bytes < 0 in mm0
+            "psubw %%mm0, %%mm4          \n\t"
+            "psubw %%mm7, %%mm5          \n\t"
+            "pxor %%mm0, %%mm0           \n\t"
+            "pcmpgtw %%mm6, %%mm0        \n\t" // create mask pcv bytes < 0
+            "pand %%mm6, %%mm0           \n\t" // only pav bytes < 0 in mm7
+            "psubw %%mm7, %%mm5          \n\t"
+            "psubw %%mm0, %%mm6          \n\t"
+            //  test pa <= pb
+            "movq %%mm4, %%mm7           \n\t"
+            "psubw %%mm0, %%mm6          \n\t"
+            "pcmpgtw %%mm5, %%mm7        \n\t" // pa > pb?
+            "movq %%mm7, %%mm0           \n\t"
+            // use mm7 mask to merge pa & pb
+            "pand %%mm7, %%mm5           \n\t"
+            // use mm0 mask copy to merge a & b
+            "pand %%mm0, %%mm2           \n\t"
+            "pandn %%mm4, %%mm7          \n\t"
+            "pandn %%mm1, %%mm0          \n\t"
+            "paddw %%mm5, %%mm7          \n\t"
+            "paddw %%mm2, %%mm0          \n\t"
+            //  test  ((pa <= pb)? pa:pb) <= pc
+            "pcmpgtw %%mm6, %%mm7        \n\t" // pab > pc?
+            "pxor %%mm1, %%mm1           \n\t"
+            "pand %%mm7, %%mm3           \n\t"
+            "pandn %%mm0, %%mm7          \n\t"
+            "pxor %%mm1, %%mm1           \n\t"
+            "paddw %%mm3, %%mm7          \n\t"
+            "pxor %%mm0, %%mm0           \n\t"
+            // step ecx to next set of 8 bytes and repeat loop til done
+            "addl $8, %%ecx              \n\t"
+            "packuswb %%mm7, %%mm1       \n\t"
+            "paddb -8(%%edi,%%ecx,), %%mm1 \n\t" // add Paeth predictor with Raw(x)
+            "cmpl _MMXLength, %%ecx      \n\t"
+            "movq %%mm1, -8(%%edi,%%ecx,) \n\t" // write back updated value
+                            // mm1 will be used as Raw(x-bpp) next loop
+            "jb paeth_8lp                \n\t"
+
+            : "=S" (dummy_value_S),             // output regs (dummy)
+              "=D" (dummy_value_D)
+
+            : "0" (prev_row),  // esi           // input regs
+              "1" (row)        // edi
+
+            : "%ecx"                            // clobber list
+#if 0  /* %mm0, ..., %mm7 not supported by gcc 2.7.2.3 or egcs 1.1 */
+            , "%mm0", "%mm1", "%mm2", "%mm3"
+            , "%mm4", "%mm5", "%mm6", "%mm7"
+#endif
+         );
+      }
+      break;  // end 8 bpp
+
+      case 1:                // bpp = 1
+      case 2:                // bpp = 2
+      default:               // bpp > 8
+      {
+         __asm__ __volatile__ (
+#ifdef __PIC__
+            "pushl %%ebx                 \n\t" // save Global Offset Table index
+#endif
+            "movl _dif, %%ebx            \n\t"
+            "cmpl _FullLength, %%ebx     \n\t"
+            "jnb paeth_dend              \n\t"
+
+// preload  "movl row, %%edi             \n\t"
+// preload  "movl prev_row, %%esi        \n\t"
+            // do Paeth decode for remaining bytes
+            "movl %%ebx, %%edx           \n\t"
+// preload  "subl bpp, %%edx             \n\t" // (bpp is preloaded into ecx)
+            "subl %%ecx, %%edx           \n\t" // edx = ebx - bpp
+            "xorl %%ecx, %%ecx           \n\t" // zero ecx before using cl & cx
+
+         "paeth_dlp:                     \n\t"
+            "xorl %%eax, %%eax           \n\t"
+            // pav = p - a = (a + b - c) - a = b - c
+            "movb (%%esi,%%ebx,), %%al   \n\t" // load Prior(x) into al
+            "movb (%%esi,%%edx,), %%cl   \n\t" // load Prior(x-bpp) into cl
+            "subl %%ecx, %%eax           \n\t" // subtract Prior(x-bpp)
+            "movl %%eax, _patemp         \n\t" // Save pav for later use
+            "xorl %%eax, %%eax           \n\t"
+            // pbv = p - b = (a + b - c) - b = a - c
+            "movb (%%edi,%%edx,), %%al   \n\t" // load Raw(x-bpp) into al
+            "subl %%ecx, %%eax           \n\t" // subtract Prior(x-bpp)
+            "movl %%eax, %%ecx           \n\t"
+            // pcv = p - c = (a + b - c) -c = (a - c) + (b - c) = pav + pbv
+            "addl _patemp, %%eax         \n\t" // pcv = pav + pbv
+            // pc = abs(pcv)
+            "testl $0x80000000, %%eax    \n\t"
+            "jz paeth_dpca               \n\t"
+            "negl %%eax                  \n\t" // reverse sign of neg values
+
+         "paeth_dpca:                    \n\t"
+            "movl %%eax, _pctemp         \n\t" // save pc for later use
+            // pb = abs(pbv)
+            "testl $0x80000000, %%ecx    \n\t"
+            "jz paeth_dpba               \n\t"
+            "negl %%ecx                  \n\t" // reverse sign of neg values
+
+         "paeth_dpba:                    \n\t"
+            "movl %%ecx, _pbtemp         \n\t" // save pb for later use
+            // pa = abs(pav)
+            "movl _patemp, %%eax         \n\t"
+            "testl $0x80000000, %%eax    \n\t"
+            "jz paeth_dpaa               \n\t"
+            "negl %%eax                  \n\t" // reverse sign of neg values
+
+         "paeth_dpaa:                    \n\t"
+            "movl %%eax, _patemp         \n\t" // save pa for later use
+            // test if pa <= pb
+            "cmpl %%ecx, %%eax           \n\t"
+            "jna paeth_dabb              \n\t"
+            // pa > pb; now test if pb <= pc
+            "cmpl _pctemp, %%ecx         \n\t"
+            "jna paeth_dbbc              \n\t"
+            // pb > pc; Raw(x) = Paeth(x) + Prior(x-bpp)
+            "movb (%%esi,%%edx,), %%cl   \n\t" // load Prior(x-bpp) into cl
+            "jmp paeth_dpaeth            \n\t"
+
+         "paeth_dbbc:                    \n\t"
+            // pb <= pc; Raw(x) = Paeth(x) + Prior(x)
+            "movb (%%esi,%%ebx,), %%cl   \n\t" // load Prior(x) into cl
+            "jmp paeth_dpaeth            \n\t"
+
+         "paeth_dabb:                    \n\t"
+            // pa <= pb; now test if pa <= pc
+            "cmpl _pctemp, %%eax         \n\t"
+            "jna paeth_dabc              \n\t"
+            // pa > pc; Raw(x) = Paeth(x) + Prior(x-bpp)
+            "movb (%%esi,%%edx,), %%cl   \n\t" // load Prior(x-bpp) into cl
+            "jmp paeth_dpaeth            \n\t"
+
+         "paeth_dabc:                    \n\t"
+            // pa <= pc; Raw(x) = Paeth(x) + Raw(x-bpp)
+            "movb (%%edi,%%edx,), %%cl   \n\t" // load Raw(x-bpp) into cl
+
+         "paeth_dpaeth:                  \n\t"
+            "incl %%ebx                  \n\t"
+            "incl %%edx                  \n\t"
+            // Raw(x) = (Paeth(x) + Paeth_Predictor( a, b, c )) mod 256
+            "addb %%cl, -1(%%edi,%%ebx,) \n\t"
+            "cmpl _FullLength, %%ebx     \n\t"
+            "jb paeth_dlp                \n\t"
+
+         "paeth_dend:                    \n\t"
+#ifdef __PIC__
+            "popl %%ebx                  \n\t" // index to Global Offset Table
+#endif
+
+            : "=c" (dummy_value_c),            // output regs (dummy)
+              "=S" (dummy_value_S),
+              "=D" (dummy_value_D)
+
+            : "0" (bpp),       // ecx          // input regs
+              "1" (prev_row),  // esi
+              "2" (row)        // edi
+
+            : "%eax", "%edx"                   // clobber list
+#ifndef __PIC__
+            , "%ebx"
+#endif
+         );
+      }
+      return;                   // No need to go further with this one
+
+   } // end switch (bpp)
+
+   __asm__ __volatile__ (
+      // MMX acceleration complete; now do clean-up
+      // check if any remaining bytes left to decode
+#ifdef __PIC__
+      "pushl %%ebx                 \n\t" // save index to Global Offset Table
+#endif
+      "movl _MMXLength, %%ebx      \n\t"
+      "cmpl _FullLength, %%ebx     \n\t"
+      "jnb paeth_end               \n\t"
+//pre "movl row, %%edi             \n\t"
+//pre "movl prev_row, %%esi        \n\t"
+      // do Paeth decode for remaining bytes
+      "movl %%ebx, %%edx           \n\t"
+//pre "subl bpp, %%edx             \n\t" // (bpp is preloaded into ecx)
+      "subl %%ecx, %%edx           \n\t" // edx = ebx - bpp
+      "xorl %%ecx, %%ecx           \n\t" // zero ecx before using cl & cx below
+
+   "paeth_lp2:                     \n\t"
+      "xorl %%eax, %%eax           \n\t"
+      // pav = p - a = (a + b - c) - a = b - c
+      "movb (%%esi,%%ebx,), %%al   \n\t" // load Prior(x) into al
+      "movb (%%esi,%%edx,), %%cl   \n\t" // load Prior(x-bpp) into cl
+      "subl %%ecx, %%eax           \n\t" // subtract Prior(x-bpp)
+      "movl %%eax, _patemp         \n\t" // Save pav for later use
+      "xorl %%eax, %%eax           \n\t"
+      // pbv = p - b = (a + b - c) - b = a - c
+      "movb (%%edi,%%edx,), %%al   \n\t" // load Raw(x-bpp) into al
+      "subl %%ecx, %%eax           \n\t" // subtract Prior(x-bpp)
+      "movl %%eax, %%ecx           \n\t"
+      // pcv = p - c = (a + b - c) -c = (a - c) + (b - c) = pav + pbv
+      "addl _patemp, %%eax         \n\t" // pcv = pav + pbv
+      // pc = abs(pcv)
+      "testl $0x80000000, %%eax    \n\t"
+      "jz paeth_pca2               \n\t"
+      "negl %%eax                  \n\t" // reverse sign of neg values
+
+   "paeth_pca2:                    \n\t"
+      "movl %%eax, _pctemp         \n\t" // save pc for later use
+      // pb = abs(pbv)
+      "testl $0x80000000, %%ecx    \n\t"
+      "jz paeth_pba2               \n\t"
+      "negl %%ecx                  \n\t" // reverse sign of neg values
+
+   "paeth_pba2:                    \n\t"
+      "movl %%ecx, _pbtemp         \n\t" // save pb for later use
+      // pa = abs(pav)
+      "movl _patemp, %%eax         \n\t"
+      "testl $0x80000000, %%eax    \n\t"
+      "jz paeth_paa2               \n\t"
+      "negl %%eax                  \n\t" // reverse sign of neg values
+
+   "paeth_paa2:                    \n\t"
+      "movl %%eax, _patemp         \n\t" // save pa for later use
+      // test if pa <= pb
+      "cmpl %%ecx, %%eax           \n\t"
+      "jna paeth_abb2              \n\t"
+      // pa > pb; now test if pb <= pc
+      "cmpl _pctemp, %%ecx         \n\t"
+      "jna paeth_bbc2              \n\t"
+      // pb > pc; Raw(x) = Paeth(x) + Prior(x-bpp)
+      "movb (%%esi,%%edx,), %%cl   \n\t" // load Prior(x-bpp) into cl
+      "jmp paeth_paeth2            \n\t"
+
+   "paeth_bbc2:                    \n\t"
+      // pb <= pc; Raw(x) = Paeth(x) + Prior(x)
+      "movb (%%esi,%%ebx,), %%cl   \n\t" // load Prior(x) into cl
+      "jmp paeth_paeth2            \n\t"
+
+   "paeth_abb2:                    \n\t"
+      // pa <= pb; now test if pa <= pc
+      "cmpl _pctemp, %%eax         \n\t"
+      "jna paeth_abc2              \n\t"
+      // pa > pc; Raw(x) = Paeth(x) + Prior(x-bpp)
+      "movb (%%esi,%%edx,), %%cl   \n\t" // load Prior(x-bpp) into cl
+      "jmp paeth_paeth2            \n\t"
+
+   "paeth_abc2:                    \n\t"
+      // pa <= pc; Raw(x) = Paeth(x) + Raw(x-bpp)
+      "movb (%%edi,%%edx,), %%cl   \n\t" // load Raw(x-bpp) into cl
+
+   "paeth_paeth2:                  \n\t"
+      "incl %%ebx                  \n\t"
+      "incl %%edx                  \n\t"
+      // Raw(x) = (Paeth(x) + Paeth_Predictor( a, b, c )) mod 256
+      "addb %%cl, -1(%%edi,%%ebx,) \n\t"
+      "cmpl _FullLength, %%ebx     \n\t"
+      "jb paeth_lp2                \n\t"
+
+   "paeth_end:                     \n\t"
+      "EMMS                        \n\t" // end MMX; prep for poss. FP instrs.
+#ifdef __PIC__
+      "popl %%ebx                  \n\t" // restore index to Global Offset Table
+#endif
+
+      : "=c" (dummy_value_c),            // output regs (dummy)
+        "=S" (dummy_value_S),
+        "=D" (dummy_value_D)
+
+      : "0" (bpp),       // ecx          // input regs
+        "1" (prev_row),  // esi
+        "2" (row)        // edi
+
+      : "%eax", "%edx"                   // clobber list (no input regs!)
+#ifndef __PIC__
+      , "%ebx"
+#endif
+   );
+
+} /* end png_read_filter_row_mmx_paeth() */
+#endif
+
+
+
+
+#ifdef PNG_THREAD_UNSAFE_OK
+//===========================================================================//
+//                                                                           //
+//           P N G _ R E A D _ F I L T E R _ R O W _ M M X _ S U B           //
+//                                                                           //
+//===========================================================================//
+
+// Optimized code for PNG Sub filter decoder
+
+static void /* PRIVATE */
+png_read_filter_row_mmx_sub(png_row_infop row_info, png_bytep row)
+{
+   int bpp;
+   int dummy_value_a;
+   int dummy_value_D;
+
+   bpp = (row_info->pixel_depth + 7) >> 3;   // calc number of bytes per pixel
+   _FullLength = row_info->rowbytes - bpp;   // number of bytes to filter
+
+   __asm__ __volatile__ (
+//pre "movl row, %%edi             \n\t"
+      "movl %%edi, %%esi           \n\t" // lp = row
+//pre "movl bpp, %%eax             \n\t"
+      "addl %%eax, %%edi           \n\t" // rp = row + bpp
+//irr "xorl %%eax, %%eax           \n\t"
+      // get # of bytes to alignment
+      "movl %%edi, _dif            \n\t" // take start of row
+      "addl $0xf, _dif             \n\t" // add 7 + 8 to incr past
+                                         //  alignment boundary
+      "xorl %%ecx, %%ecx           \n\t"
+      "andl $0xfffffff8, _dif      \n\t" // mask to alignment boundary
+      "subl %%edi, _dif            \n\t" // subtract from start ==> value
+      "jz sub_go                   \n\t" //  ecx at alignment
+
+   "sub_lp1:                       \n\t" // fix alignment
+      "movb (%%esi,%%ecx,), %%al   \n\t"
+      "addb %%al, (%%edi,%%ecx,)   \n\t"
+      "incl %%ecx                  \n\t"
+      "cmpl _dif, %%ecx            \n\t"
+      "jb sub_lp1                  \n\t"
+
+   "sub_go:                        \n\t"
+      "movl _FullLength, %%eax     \n\t"
+      "movl %%eax, %%edx           \n\t"
+      "subl %%ecx, %%edx           \n\t" // subtract alignment fix
+      "andl $0x00000007, %%edx     \n\t" // calc bytes over mult of 8
+      "subl %%edx, %%eax           \n\t" // drop over bytes from length
+      "movl %%eax, _MMXLength      \n\t"
+
+      : "=a" (dummy_value_a),   // 0      // output regs (dummy)
+        "=D" (dummy_value_D)    // 1
+
+      : "0" (bpp),              // eax    // input regs
+        "1" (row)               // edi
+
+      : "%esi", "%ecx", "%edx"            // clobber list
+
+#if 0  /* MMX regs (%mm0, etc.) not supported by gcc 2.7.2.3 or egcs 1.1 */
+      , "%mm0", "%mm1", "%mm2", "%mm3"
+      , "%mm4", "%mm5", "%mm6", "%mm7"
+#endif
+   );
+
+   // now do the math for the rest of the row
+   switch (bpp)
+   {
+      case 3:
+      {
+         _ActiveMask.use  = 0x0000ffffff000000LL;
+         _ShiftBpp.use = 24;       // == 3 * 8
+         _ShiftRem.use  = 40;      // == 64 - 24
+
+         __asm__ __volatile__ (
+// preload  "movl row, %%edi              \n\t"
+            "movq _ActiveMask, %%mm7       \n\t" // load _ActiveMask for 2nd
+                                                //  active byte group
+            "movl %%edi, %%esi            \n\t" // lp = row
+// preload  "movl bpp, %%eax              \n\t"
+            "addl %%eax, %%edi            \n\t" // rp = row + bpp
+            "movq %%mm7, %%mm6            \n\t"
+            "movl _dif, %%edx             \n\t"
+            "psllq _ShiftBpp, %%mm6       \n\t" // move mask in mm6 to cover
+                                                //  3rd active byte group
+            // prime the pump:  load the first Raw(x-bpp) data set
+            "movq -8(%%edi,%%edx,), %%mm1 \n\t"
+
+         "sub_3lp:                        \n\t" // shift data for adding first
+            "psrlq _ShiftRem, %%mm1       \n\t" //  bpp bytes (no need for mask;
+                                                //  shift clears inactive bytes)
+            // add 1st active group
+            "movq (%%edi,%%edx,), %%mm0   \n\t"
+            "paddb %%mm1, %%mm0           \n\t"
+
+            // add 2nd active group
+            "movq %%mm0, %%mm1            \n\t" // mov updated Raws to mm1
+            "psllq _ShiftBpp, %%mm1       \n\t" // shift data to pos. correctly
+            "pand %%mm7, %%mm1            \n\t" // mask to use 2nd active group
+            "paddb %%mm1, %%mm0           \n\t"
+
+            // add 3rd active group
+            "movq %%mm0, %%mm1            \n\t" // mov updated Raws to mm1
+            "psllq _ShiftBpp, %%mm1       \n\t" // shift data to pos. correctly
+            "pand %%mm6, %%mm1            \n\t" // mask to use 3rd active group
+            "addl $8, %%edx               \n\t"
+            "paddb %%mm1, %%mm0           \n\t"
+
+            "cmpl _MMXLength, %%edx       \n\t"
+            "movq %%mm0, -8(%%edi,%%edx,) \n\t" // write updated Raws to array
+            "movq %%mm0, %%mm1            \n\t" // prep 1st add at top of loop
+            "jb sub_3lp                   \n\t"
+
+            : "=a" (dummy_value_a),   // 0      // output regs (dummy)
+              "=D" (dummy_value_D)    // 1
+
+            : "0" (bpp),              // eax    // input regs
+              "1" (row)               // edi
+
+            : "%edx", "%esi"                    // clobber list
+#if 0  /* MMX regs (%mm0, etc.) not supported by gcc 2.7.2.3 or egcs 1.1 */
+            , "%mm0", "%mm1", "%mm6", "%mm7"
+#endif
+         );
+      }
+      break;
+
+      case 1:
+      {
+         __asm__ __volatile__ (
+            "movl _dif, %%edx            \n\t"
+// preload  "movl row, %%edi             \n\t"
+            "cmpl _FullLength, %%edx     \n\t"
+            "jnb sub_1end                \n\t"
+            "movl %%edi, %%esi           \n\t" // lp = row
+            "xorl %%eax, %%eax           \n\t"
+// preload  "movl bpp, %%eax             \n\t"
+            "addl %%eax, %%edi           \n\t" // rp = row + bpp
+
+         "sub_1lp:                       \n\t"
+            "movb (%%esi,%%edx,), %%al   \n\t"
+            "addb %%al, (%%edi,%%edx,)   \n\t"
+            "incl %%edx                  \n\t"
+            "cmpl _FullLength, %%edx     \n\t"
+            "jb sub_1lp                  \n\t"
+
+         "sub_1end:                      \n\t"
+
+            : "=a" (dummy_value_a),   // 0      // output regs (dummy)
+              "=D" (dummy_value_D)    // 1
+
+            : "0" (bpp),              // eax    // input regs
+              "1" (row)               // edi
+
+            : "%edx", "%esi"                    // clobber list
+         );
+      }
+      return;
+
+      case 6:
+      case 4:
+      //case 7:   // GRR BOGUS
+      //case 5:   // GRR BOGUS
+      {
+         _ShiftBpp.use = bpp << 3;
+         _ShiftRem.use = 64 - _ShiftBpp.use;
+
+         __asm__ __volatile__ (
+// preload  "movl row, %%edi              \n\t"
+            "movl _dif, %%edx             \n\t"
+            "movl %%edi, %%esi            \n\t" // lp = row
+// preload  "movl bpp, %%eax              \n\t"
+            "addl %%eax, %%edi            \n\t" // rp = row + bpp
+
+            // prime the pump:  load the first Raw(x-bpp) data set
+            "movq -8(%%edi,%%edx,), %%mm1 \n\t"
+
+         "sub_4lp:                        \n\t" // shift data for adding first
+            "psrlq _ShiftRem, %%mm1       \n\t" //  bpp bytes (no need for mask;
+                                                //  shift clears inactive bytes)
+            "movq (%%edi,%%edx,), %%mm0   \n\t"
+            "paddb %%mm1, %%mm0           \n\t"
+
+            // add 2nd active group
+            "movq %%mm0, %%mm1            \n\t" // mov updated Raws to mm1
+            "psllq _ShiftBpp, %%mm1       \n\t" // shift data to pos. correctly
+            "addl $8, %%edx               \n\t"
+            "paddb %%mm1, %%mm0           \n\t"
+
+            "cmpl _MMXLength, %%edx       \n\t"
+            "movq %%mm0, -8(%%edi,%%edx,) \n\t"
+            "movq %%mm0, %%mm1            \n\t" // prep 1st add at top of loop
+            "jb sub_4lp                   \n\t"
+
+            : "=a" (dummy_value_a),   // 0      // output regs (dummy)
+              "=D" (dummy_value_D)    // 1
+
+            : "0" (bpp),              // eax    // input regs
+              "1" (row)               // edi
+
+            : "%edx", "%esi"                    // clobber list
+#if 0  /* MMX regs (%mm0, etc.) not supported by gcc 2.7.2.3 or egcs 1.1 */
+            , "%mm0", "%mm1"
+#endif
+         );
+      }
+      break;
+
+      case 2:
+      {
+         _ActiveMask.use = 0x00000000ffff0000LL;
+         _ShiftBpp.use = 16;       // == 2 * 8
+         _ShiftRem.use = 48;       // == 64 - 16
+
+         __asm__ __volatile__ (
+            "movq _ActiveMask, %%mm7      \n\t" // load _ActiveMask for 2nd
+                                                //  active byte group
+            "movl _dif, %%edx             \n\t"
+            "movq %%mm7, %%mm6            \n\t"
+// preload  "movl row, %%edi              \n\t"
+            "psllq _ShiftBpp, %%mm6       \n\t" // move mask in mm6 to cover
+                                                //  3rd active byte group
+            "movl %%edi, %%esi            \n\t" // lp = row
+            "movq %%mm6, %%mm5            \n\t"
+// preload  "movl bpp, %%eax              \n\t"
+            "addl %%eax, %%edi            \n\t" // rp = row + bpp
+            "psllq _ShiftBpp, %%mm5       \n\t" // move mask in mm5 to cover
+                                                //  4th active byte group
+            // prime the pump:  load the first Raw(x-bpp) data set
+            "movq -8(%%edi,%%edx,), %%mm1 \n\t"
+
+         "sub_2lp:                        \n\t" // shift data for adding first
+            "psrlq _ShiftRem, %%mm1       \n\t" //  bpp bytes (no need for mask;
+                                                //  shift clears inactive bytes)
+            // add 1st active group
+            "movq (%%edi,%%edx,), %%mm0   \n\t"
+            "paddb %%mm1, %%mm0           \n\t"
+
+            // add 2nd active group
+            "movq %%mm0, %%mm1            \n\t" // mov updated Raws to mm1
+            "psllq _ShiftBpp, %%mm1       \n\t" // shift data to pos. correctly
+            "pand %%mm7, %%mm1            \n\t" // mask to use 2nd active group
+            "paddb %%mm1, %%mm0           \n\t"
+
+            // add 3rd active group
+            "movq %%mm0, %%mm1            \n\t" // mov updated Raws to mm1
+            "psllq _ShiftBpp, %%mm1       \n\t" // shift data to pos. correctly
+            "pand %%mm6, %%mm1            \n\t" // mask to use 3rd active group
+            "paddb %%mm1, %%mm0           \n\t"
+
+            // add 4th active group
+            "movq %%mm0, %%mm1            \n\t" // mov updated Raws to mm1
+            "psllq _ShiftBpp, %%mm1       \n\t" // shift data to pos. correctly
+            "pand %%mm5, %%mm1            \n\t" // mask to use 4th active group
+            "addl $8, %%edx               \n\t"
+            "paddb %%mm1, %%mm0           \n\t"
+            "cmpl _MMXLength, %%edx       \n\t"
+            "movq %%mm0, -8(%%edi,%%edx,) \n\t" // write updated Raws to array
+            "movq %%mm0, %%mm1            \n\t" // prep 1st add at top of loop
+            "jb sub_2lp                   \n\t"
+
+            : "=a" (dummy_value_a),   // 0      // output regs (dummy)
+              "=D" (dummy_value_D)    // 1
+
+            : "0" (bpp),              // eax    // input regs
+              "1" (row)               // edi
+
+            : "%edx", "%esi"                    // clobber list
+#if 0  /* MMX regs (%mm0, etc.) not supported by gcc 2.7.2.3 or egcs 1.1 */
+            , "%mm0", "%mm1", "%mm5", "%mm6", "%mm7"
+#endif
+         );
+      }
+      break;
+
+      case 8:
+      {
+         __asm__ __volatile__ (
+// preload  "movl row, %%edi              \n\t"
+            "movl _dif, %%edx             \n\t"
+            "movl %%edi, %%esi            \n\t" // lp = row
+// preload  "movl bpp, %%eax              \n\t"
+            "addl %%eax, %%edi            \n\t" // rp = row + bpp
+            "movl _MMXLength, %%ecx       \n\t"
+
+            // prime the pump:  load the first Raw(x-bpp) data set
+            "movq -8(%%edi,%%edx,), %%mm7 \n\t"
+            "andl $0x0000003f, %%ecx      \n\t" // calc bytes over mult of 64
+
+         "sub_8lp:                        \n\t"
+            "movq (%%edi,%%edx,), %%mm0   \n\t" // load Sub(x) for 1st 8 bytes
+            "paddb %%mm7, %%mm0           \n\t"
+            "movq 8(%%edi,%%edx,), %%mm1  \n\t" // load Sub(x) for 2nd 8 bytes
+            "movq %%mm0, (%%edi,%%edx,)   \n\t" // write Raw(x) for 1st 8 bytes
+
+            // Now mm0 will be used as Raw(x-bpp) for the 2nd group of 8 bytes.
+            // This will be repeated for each group of 8 bytes with the 8th
+            // group being used as the Raw(x-bpp) for the 1st group of the
+            // next loop.
+
+            "paddb %%mm0, %%mm1           \n\t"
+            "movq 16(%%edi,%%edx,), %%mm2 \n\t" // load Sub(x) for 3rd 8 bytes
+            "movq %%mm1, 8(%%edi,%%edx,)  \n\t" // write Raw(x) for 2nd 8 bytes
+            "paddb %%mm1, %%mm2           \n\t"
+            "movq 24(%%edi,%%edx,), %%mm3 \n\t" // load Sub(x) for 4th 8 bytes
+            "movq %%mm2, 16(%%edi,%%edx,) \n\t" // write Raw(x) for 3rd 8 bytes
+            "paddb %%mm2, %%mm3           \n\t"
+            "movq 32(%%edi,%%edx,), %%mm4 \n\t" // load Sub(x) for 5th 8 bytes
+            "movq %%mm3, 24(%%edi,%%edx,) \n\t" // write Raw(x) for 4th 8 bytes
+            "paddb %%mm3, %%mm4           \n\t"
+            "movq 40(%%edi,%%edx,), %%mm5 \n\t" // load Sub(x) for 6th 8 bytes
+            "movq %%mm4, 32(%%edi,%%edx,) \n\t" // write Raw(x) for 5th 8 bytes
+            "paddb %%mm4, %%mm5           \n\t"
+            "movq 48(%%edi,%%edx,), %%mm6 \n\t" // load Sub(x) for 7th 8 bytes
+            "movq %%mm5, 40(%%edi,%%edx,) \n\t" // write Raw(x) for 6th 8 bytes
+            "paddb %%mm5, %%mm6           \n\t"
+            "movq 56(%%edi,%%edx,), %%mm7 \n\t" // load Sub(x) for 8th 8 bytes
+            "movq %%mm6, 48(%%edi,%%edx,) \n\t" // write Raw(x) for 7th 8 bytes
+            "addl $64, %%edx              \n\t"
+            "paddb %%mm6, %%mm7           \n\t"
+            "cmpl %%ecx, %%edx            \n\t"
+            "movq %%mm7, -8(%%edi,%%edx,) \n\t" // write Raw(x) for 8th 8 bytes
+            "jb sub_8lp                   \n\t"
+
+            "cmpl _MMXLength, %%edx       \n\t"
+            "jnb sub_8lt8                 \n\t"
+
+         "sub_8lpA:                       \n\t"
+            "movq (%%edi,%%edx,), %%mm0   \n\t"
+            "addl $8, %%edx               \n\t"
+            "paddb %%mm7, %%mm0           \n\t"
+            "cmpl _MMXLength, %%edx       \n\t"
+            "movq %%mm0, -8(%%edi,%%edx,) \n\t" // -8 to offset early addl edx
+            "movq %%mm0, %%mm7            \n\t" // move calculated Raw(x) data
+                                                //  to mm1 to be new Raw(x-bpp)
+                                                //  for next loop
+            "jb sub_8lpA                  \n\t"
+
+         "sub_8lt8:                       \n\t"
+
+            : "=a" (dummy_value_a),   // 0      // output regs (dummy)
+              "=D" (dummy_value_D)    // 1
+
+            : "0" (bpp),              // eax    // input regs
+              "1" (row)               // edi
+
+            : "%ecx", "%edx", "%esi"            // clobber list
+#if 0  /* MMX regs (%mm0, etc.) not supported by gcc 2.7.2.3 or egcs 1.1 */
+            , "%mm0", "%mm1", "%mm2", "%mm3", "%mm4", "%mm5", "%mm6", "%mm7"
+#endif
+         );
+      }
+      break;
+
+      default:                // bpp greater than 8 bytes   GRR BOGUS
+      {
+         __asm__ __volatile__ (
+            "movl _dif, %%edx             \n\t"
+// preload  "movl row, %%edi              \n\t"
+            "movl %%edi, %%esi            \n\t" // lp = row
+// preload  "movl bpp, %%eax              \n\t"
+            "addl %%eax, %%edi            \n\t" // rp = row + bpp
+
+         "sub_Alp:                        \n\t"
+            "movq (%%edi,%%edx,), %%mm0   \n\t"
+            "movq (%%esi,%%edx,), %%mm1   \n\t"
+            "addl $8, %%edx               \n\t"
+            "paddb %%mm1, %%mm0           \n\t"
+            "cmpl _MMXLength, %%edx       \n\t"
+            "movq %%mm0, -8(%%edi,%%edx,) \n\t" // mov does not affect flags;
+                                                //  -8 to offset addl edx
+            "jb sub_Alp                   \n\t"
+
+            : "=a" (dummy_value_a),   // 0      // output regs (dummy)
+              "=D" (dummy_value_D)    // 1
+
+            : "0" (bpp),              // eax    // input regs
+              "1" (row)               // edi
+
+            : "%edx", "%esi"                    // clobber list
+#if 0  /* MMX regs (%mm0, etc.) not supported by gcc 2.7.2.3 or egcs 1.1 */
+            , "%mm0", "%mm1"
+#endif
+         );
+      }
+      break;
+
+   } // end switch (bpp)
+
+   __asm__ __volatile__ (
+      "movl _MMXLength, %%edx       \n\t"
+//pre "movl row, %%edi              \n\t"
+      "cmpl _FullLength, %%edx      \n\t"
+      "jnb sub_end                  \n\t"
+
+      "movl %%edi, %%esi            \n\t" // lp = row
+//pre "movl bpp, %%eax              \n\t"
+      "addl %%eax, %%edi            \n\t" // rp = row + bpp
+      "xorl %%eax, %%eax            \n\t"
+
+   "sub_lp2:                        \n\t"
+      "movb (%%esi,%%edx,), %%al    \n\t"
+      "addb %%al, (%%edi,%%edx,)    \n\t"
+      "incl %%edx                   \n\t"
+      "cmpl _FullLength, %%edx      \n\t"
+      "jb sub_lp2                   \n\t"
+
+   "sub_end:                        \n\t"
+      "EMMS                         \n\t" // end MMX instructions
+
+      : "=a" (dummy_value_a),   // 0      // output regs (dummy)
+        "=D" (dummy_value_D)    // 1
+
+      : "0" (bpp),              // eax    // input regs
+        "1" (row)               // edi
+
+      : "%edx", "%esi"                    // clobber list
+   );
+
+} // end of png_read_filter_row_mmx_sub()
+#endif
+
+
+
+
+//===========================================================================//
+//                                                                           //
+//            P N G _ R E A D _ F I L T E R _ R O W _ M M X _ U P            //
+//                                                                           //
+//===========================================================================//
+
+// Optimized code for PNG Up filter decoder
+
+static void /* PRIVATE */
+png_read_filter_row_mmx_up(png_row_infop row_info, png_bytep row,
+                           png_bytep prev_row)
+{
+   png_uint_32 len;
+   int dummy_value_d;   // fix 'forbidden register 3 (dx) was spilled' error
+   int dummy_value_S;
+   int dummy_value_D;
+
+   len = row_info->rowbytes;              // number of bytes to filter
+
+   __asm__ __volatile__ (
+//pre "movl row, %%edi              \n\t"
+      // get # of bytes to alignment
+#ifdef __PIC__
+      "pushl %%ebx                  \n\t"
+#endif
+      "movl %%edi, %%ecx            \n\t"
+      "xorl %%ebx, %%ebx            \n\t"
+      "addl $0x7, %%ecx             \n\t"
+      "xorl %%eax, %%eax            \n\t"
+      "andl $0xfffffff8, %%ecx      \n\t"
+//pre "movl prev_row, %%esi         \n\t"
+      "subl %%edi, %%ecx            \n\t"
+      "jz up_go                     \n\t"
+
+   "up_lp1:                         \n\t" // fix alignment
+      "movb (%%edi,%%ebx,), %%al    \n\t"
+      "addb (%%esi,%%ebx,), %%al    \n\t"
+      "incl %%ebx                   \n\t"
+      "cmpl %%ecx, %%ebx            \n\t"
+      "movb %%al, -1(%%edi,%%ebx,)  \n\t" // mov does not affect flags; -1 to
+      "jb up_lp1                    \n\t" //  offset incl ebx
+
+   "up_go:                          \n\t"
+//pre "movl len, %%edx              \n\t"
+      "movl %%edx, %%ecx            \n\t"
+      "subl %%ebx, %%edx            \n\t" // subtract alignment fix
+      "andl $0x0000003f, %%edx      \n\t" // calc bytes over mult of 64
+      "subl %%edx, %%ecx            \n\t" // drop over bytes from length
+
+      // unrolled loop - use all MMX registers and interleave to reduce
+      // number of branch instructions (loops) and reduce partial stalls
+   "up_loop:                        \n\t"
+      "movq (%%esi,%%ebx,), %%mm1   \n\t"
+      "movq (%%edi,%%ebx,), %%mm0   \n\t"
+      "movq 8(%%esi,%%ebx,), %%mm3  \n\t"
+      "paddb %%mm1, %%mm0           \n\t"
+      "movq 8(%%edi,%%ebx,), %%mm2  \n\t"
+      "movq %%mm0, (%%edi,%%ebx,)   \n\t"
+      "paddb %%mm3, %%mm2           \n\t"
+      "movq 16(%%esi,%%ebx,), %%mm5 \n\t"
+      "movq %%mm2, 8(%%edi,%%ebx,)  \n\t"
+      "movq 16(%%edi,%%ebx,), %%mm4 \n\t"
+      "movq 24(%%esi,%%ebx,), %%mm7 \n\t"
+      "paddb %%mm5, %%mm4           \n\t"
+      "movq 24(%%edi,%%ebx,), %%mm6 \n\t"
+      "movq %%mm4, 16(%%edi,%%ebx,) \n\t"
+      "paddb %%mm7, %%mm6           \n\t"
+      "movq 32(%%esi,%%ebx,), %%mm1 \n\t"
+      "movq %%mm6, 24(%%edi,%%ebx,) \n\t"
+      "movq 32(%%edi,%%ebx,), %%mm0 \n\t"
+      "movq 40(%%esi,%%ebx,), %%mm3 \n\t"
+      "paddb %%mm1, %%mm0           \n\t"
+      "movq 40(%%edi,%%ebx,), %%mm2 \n\t"
+      "movq %%mm0, 32(%%edi,%%ebx,) \n\t"
+      "paddb %%mm3, %%mm2           \n\t"
+      "movq 48(%%esi,%%ebx,), %%mm5 \n\t"
+      "movq %%mm2, 40(%%edi,%%ebx,) \n\t"
+      "movq 48(%%edi,%%ebx,), %%mm4 \n\t"
+      "movq 56(%%esi,%%ebx,), %%mm7 \n\t"
+      "paddb %%mm5, %%mm4           \n\t"
+      "movq 56(%%edi,%%ebx,), %%mm6 \n\t"
+      "movq %%mm4, 48(%%edi,%%ebx,) \n\t"
+      "addl $64, %%ebx              \n\t"
+      "paddb %%mm7, %%mm6           \n\t"
+      "cmpl %%ecx, %%ebx            \n\t"
+      "movq %%mm6, -8(%%edi,%%ebx,) \n\t" // (+56)movq does not affect flags;
+      "jb up_loop                   \n\t" //  -8 to offset addl ebx
+
+      "cmpl $0, %%edx               \n\t" // test for bytes over mult of 64
+      "jz up_end                    \n\t"
+
+      "cmpl $8, %%edx               \n\t" // test for less than 8 bytes
+      "jb up_lt8                    \n\t" //  [added by lcreeve at netins.net]
+
+      "addl %%edx, %%ecx            \n\t"
+      "andl $0x00000007, %%edx      \n\t" // calc bytes over mult of 8
+      "subl %%edx, %%ecx            \n\t" // drop over bytes from length
+      "jz up_lt8                    \n\t"
+
+   "up_lpA:                         \n\t" // use MMX regs to update 8 bytes sim.
+      "movq (%%esi,%%ebx,), %%mm1   \n\t"
+      "movq (%%edi,%%ebx,), %%mm0   \n\t"
+      "addl $8, %%ebx               \n\t"
+      "paddb %%mm1, %%mm0           \n\t"
+      "cmpl %%ecx, %%ebx            \n\t"
+      "movq %%mm0, -8(%%edi,%%ebx,) \n\t" // movq does not affect flags; -8 to
+      "jb up_lpA                    \n\t" //  offset add ebx
+      "cmpl $0, %%edx               \n\t" // test for bytes over mult of 8
+      "jz up_end                    \n\t"
+
+   "up_lt8:                         \n\t"
+      "xorl %%eax, %%eax            \n\t"
+      "addl %%edx, %%ecx            \n\t" // move over byte count into counter
+
+   "up_lp2:                         \n\t" // use x86 regs for remaining bytes
+      "movb (%%edi,%%ebx,), %%al    \n\t"
+      "addb (%%esi,%%ebx,), %%al    \n\t"
+      "incl %%ebx                   \n\t"
+      "cmpl %%ecx, %%ebx            \n\t"
+      "movb %%al, -1(%%edi,%%ebx,)  \n\t" // mov does not affect flags; -1 to
+      "jb up_lp2                    \n\t" //  offset inc ebx
+
+   "up_end:                         \n\t"
+      "EMMS                         \n\t" // conversion of filtered row complete
+#ifdef __PIC__
+      "popl %%ebx                   \n\t"
+#endif
+
+      : "=d" (dummy_value_d),   // 0      // output regs (dummy)
+        "=S" (dummy_value_S),   // 1
+        "=D" (dummy_value_D)    // 2
+
+      : "0" (len),              // edx    // input regs
+        "1" (prev_row),         // esi
+        "2" (row)               // edi
+
+      : "%eax", "%ecx"            // clobber list (no input regs!)
+#ifndef __PIC__
+      , "%ebx"
+#endif
+
+#if 0  /* MMX regs (%mm0, etc.) not supported by gcc 2.7.2.3 or egcs 1.1 */
+      , "%mm0", "%mm1", "%mm2", "%mm3"
+      , "%mm4", "%mm5", "%mm6", "%mm7"
+#endif
+   );
+
+} // end of png_read_filter_row_mmx_up()
+
+#endif /* PNG_ASSEMBLER_CODE_SUPPORTED */
+
+
+
+
+/*===========================================================================*/
+/*                                                                           */
+/*                   P N G _ R E A D _ F I L T E R _ R O W                   */
+/*                                                                           */
+/*===========================================================================*/
+
+
+/* Optimized png_read_filter_row routines */
+
+void /* PRIVATE */
+png_read_filter_row(png_structp png_ptr, png_row_infop row_info, png_bytep
+   row, png_bytep prev_row, int filter)
+{
+#ifdef PNG_DEBUG
+   char filnm[10];
+#endif
+
+#if defined(PNG_ASSEMBLER_CODE_SUPPORTED)
+/* GRR:  these are superseded by png_ptr->asm_flags: */
+#define UseMMX_sub    1   // GRR:  converted 20000730
+#define UseMMX_up     1   // GRR:  converted 20000729
+#define UseMMX_avg    1   // GRR:  converted 20000828 (+ 16-bit bugfix 20000916)
+#define UseMMX_paeth  1   // GRR:  converted 20000828
+
+   if (_mmx_supported == 2) {
+       /* this should have happened in png_init_mmx_flags() already */
+#if !defined(PNG_1_0_X)
+       png_warning(png_ptr, "asm_flags may not have been initialized");
+#endif
+       png_mmx_support();
+   }
+#endif /* PNG_ASSEMBLER_CODE_SUPPORTED */
+
+#ifdef PNG_DEBUG
+   png_debug(1, "in png_read_filter_row (pnggccrd.c)\n");
+   switch (filter)
+   {
+      case 0: sprintf(filnm, "none");
+         break;
+      case 1: sprintf(filnm, "sub-%s",
+#if defined(PNG_ASSEMBLER_CODE_SUPPORTED) && defined(PNG_THREAD_UNSAFE_OK)
+#if !defined(PNG_1_0_X)
+        (png_ptr->asm_flags & PNG_ASM_FLAG_MMX_READ_FILTER_SUB)? "MMX" : 
+#endif
+#endif
+"x86");
+         break;
+      case 2: sprintf(filnm, "up-%s",
+#ifdef PNG_ASSEMBLER_CODE_SUPPORTED
+#if !defined(PNG_1_0_X)
+        (png_ptr->asm_flags & PNG_ASM_FLAG_MMX_READ_FILTER_UP)? "MMX" :
+#endif
+#endif
+ "x86");
+         break;
+      case 3: sprintf(filnm, "avg-%s",
+#if defined(PNG_ASSEMBLER_CODE_SUPPORTED) && defined(PNG_THREAD_UNSAFE_OK)
+#if !defined(PNG_1_0_X)
+        (png_ptr->asm_flags & PNG_ASM_FLAG_MMX_READ_FILTER_AVG)? "MMX" :
+#endif
+#endif
+ "x86");
+         break;
+      case 4: sprintf(filnm, "Paeth-%s",
+#if defined(PNG_ASSEMBLER_CODE_SUPPORTED) && defined(PNG_THREAD_UNSAFE_OK)
+#if !defined(PNG_1_0_X)
+        (png_ptr->asm_flags & PNG_ASM_FLAG_MMX_READ_FILTER_PAETH)? "MMX":
+#endif
+#endif
+"x86");
+         break;
+      default: sprintf(filnm, "unknw");
+         break;
+   }
+   png_debug2(0, "row_number=%5ld, %5s, ", png_ptr->row_number, filnm);
+   png_debug1(0, "row=0x%08lx, ", (unsigned long)row);
+   png_debug2(0, "pixdepth=%2d, bytes=%d, ", (int)row_info->pixel_depth,
+      (int)((row_info->pixel_depth + 7) >> 3));
+   png_debug1(0,"rowbytes=%8ld\n", row_info->rowbytes);
+#endif /* PNG_DEBUG */
+
+   switch (filter)
+   {
+      case PNG_FILTER_VALUE_NONE:
+         break;
+
+      case PNG_FILTER_VALUE_SUB:
+#if defined(PNG_ASSEMBLER_CODE_SUPPORTED) && defined(PNG_THREAD_UNSAFE_OK)
+#if !defined(PNG_1_0_X)
+         if ((png_ptr->asm_flags & PNG_ASM_FLAG_MMX_READ_FILTER_SUB) &&
+             (row_info->pixel_depth >= png_ptr->mmx_bitdepth_threshold) &&
+             (row_info->rowbytes >= png_ptr->mmx_rowbytes_threshold))
+#else
+         if (_mmx_supported)
+#endif
+         {
+            png_read_filter_row_mmx_sub(row_info, row);
+         }
+         else
+#endif /* PNG_ASSEMBLER_CODE_SUPPORTED */
+         {
+            png_uint_32 i;
+            png_uint_32 istop = row_info->rowbytes;
+            png_uint_32 bpp = (row_info->pixel_depth + 7) >> 3;
+            png_bytep rp = row + bpp;
+            png_bytep lp = row;
+
+            for (i = bpp; i < istop; i++)
+            {
+               *rp = (png_byte)(((int)(*rp) + (int)(*lp++)) & 0xff);
+               rp++;
+            }
+         }  /* end !UseMMX_sub */
+         break;
+
+      case PNG_FILTER_VALUE_UP:
+#if defined(PNG_ASSEMBLER_CODE_SUPPORTED)
+#if !defined(PNG_1_0_X)
+         if ((png_ptr->asm_flags & PNG_ASM_FLAG_MMX_READ_FILTER_UP) &&
+             (row_info->pixel_depth >= png_ptr->mmx_bitdepth_threshold) &&
+             (row_info->rowbytes >= png_ptr->mmx_rowbytes_threshold))
+#else
+         if (_mmx_supported)
+#endif
+         {
+            png_read_filter_row_mmx_up(row_info, row, prev_row);
+         }
+          else
+#endif /* PNG_ASSEMBLER_CODE_SUPPORTED */
+         {
+            png_uint_32 i;
+            png_uint_32 istop = row_info->rowbytes;
+            png_bytep rp = row;
+            png_bytep pp = prev_row;
+
+            for (i = 0; i < istop; ++i)
+            {
+               *rp = (png_byte)(((int)(*rp) + (int)(*pp++)) & 0xff);
+               rp++;
+            }
+         }  /* end !UseMMX_up */
+         break;
+
+      case PNG_FILTER_VALUE_AVG:
+#if defined(PNG_ASSEMBLER_CODE_SUPPORTED) && defined(PNG_THREAD_UNSAFE_OK)
+#if !defined(PNG_1_0_X)
+         if ((png_ptr->asm_flags & PNG_ASM_FLAG_MMX_READ_FILTER_AVG) &&
+             (row_info->pixel_depth >= png_ptr->mmx_bitdepth_threshold) &&
+             (row_info->rowbytes >= png_ptr->mmx_rowbytes_threshold))
+#else
+         if (_mmx_supported)
+#endif
+         {
+            png_read_filter_row_mmx_avg(row_info, row, prev_row);
+         }
+         else
+#endif /* PNG_ASSEMBLER_CODE_SUPPORTED */
+         {
+            png_uint_32 i;
+            png_bytep rp = row;
+            png_bytep pp = prev_row;
+            png_bytep lp = row;
+            png_uint_32 bpp = (row_info->pixel_depth + 7) >> 3;
+            png_uint_32 istop = row_info->rowbytes - bpp;
+
+            for (i = 0; i < bpp; i++)
+            {
+               *rp = (png_byte)(((int)(*rp) +
+                  ((int)(*pp++) >> 1)) & 0xff);
+               rp++;
+            }
+
+            for (i = 0; i < istop; i++)
+            {
+               *rp = (png_byte)(((int)(*rp) +
+                  ((int)(*pp++ + *lp++) >> 1)) & 0xff);
+               rp++;
+            }
+         }  /* end !UseMMX_avg */
+         break;
+
+      case PNG_FILTER_VALUE_PAETH:
+#if defined(PNG_ASSEMBLER_CODE_SUPPORTED) && defined(PNG_THREAD_UNSAFE_OK)
+#if !defined(PNG_1_0_X)
+         if ((png_ptr->asm_flags & PNG_ASM_FLAG_MMX_READ_FILTER_PAETH) &&
+             (row_info->pixel_depth >= png_ptr->mmx_bitdepth_threshold) &&
+             (row_info->rowbytes >= png_ptr->mmx_rowbytes_threshold))
+#else
+         if (_mmx_supported)
+#endif
+         {
+            png_read_filter_row_mmx_paeth(row_info, row, prev_row);
+         }
+         else
+#endif /* PNG_ASSEMBLER_CODE_SUPPORTED */
+         {
+            png_uint_32 i;
+            png_bytep rp = row;
+            png_bytep pp = prev_row;
+            png_bytep lp = row;
+            png_bytep cp = prev_row;
+            png_uint_32 bpp = (row_info->pixel_depth + 7) >> 3;
+            png_uint_32 istop = row_info->rowbytes - bpp;
+
+            for (i = 0; i < bpp; i++)
+            {
+               *rp = (png_byte)(((int)(*rp) + (int)(*pp++)) & 0xff);
+               rp++;
+            }
+
+            for (i = 0; i < istop; i++)   /* use leftover rp,pp */
+            {
+               int a, b, c, pa, pb, pc, p;
+
+               a = *lp++;
+               b = *pp++;
+               c = *cp++;
+
+               p = b - c;
+               pc = a - c;
+
+#ifdef PNG_USE_ABS
+               pa = abs(p);
+               pb = abs(pc);
+               pc = abs(p + pc);
+#else
+               pa = p < 0 ? -p : p;
+               pb = pc < 0 ? -pc : pc;
+               pc = (p + pc) < 0 ? -(p + pc) : p + pc;
+#endif
+
+               /*
+                  if (pa <= pb && pa <= pc)
+                     p = a;
+                  else if (pb <= pc)
+                     p = b;
+                  else
+                     p = c;
+                */
+
+               p = (pa <= pb && pa <= pc) ? a : (pb <= pc) ? b : c;
+
+               *rp = (png_byte)(((int)(*rp) + p) & 0xff);
+               rp++;
+            }
+         }  /* end !UseMMX_paeth */
+         break;
+
+      default:
+         png_warning(png_ptr, "Ignoring bad row-filter type");
+         *row=0;
+         break;
+   }
+}
+
+#endif /* PNG_HAVE_ASSEMBLER_READ_FILTER_ROW */
+
+
+/*===========================================================================*/
+/*                                                                           */
+/*                      P N G _ M M X _ S U P P O R T                        */
+/*                                                                           */
+/*===========================================================================*/
+
+/* GRR NOTES:  (1) the following code assumes 386 or better (pushfl/popfl)
+ *             (2) all instructions compile with gcc 2.7.2.3 and later
+ *             (3) the function is moved down here to prevent gcc from
+ *                  inlining it in multiple places and then barfing be-
+ *                  cause the ".NOT_SUPPORTED" label is multiply defined
+ *             [is there a way to signal that a *single* function should
+ *              not be inlined?  is there a way to modify the label for
+ *              each inlined instance, e.g., by appending _1, _2, etc.?
+ *              maybe if don't use leading "." in label name? (nope...sigh)]
+ */
+
+int PNGAPI
+png_mmx_support(void)
+{
+#if defined(PNG_MMX_CODE_SUPPORTED)
+    __asm__ __volatile__ (
+        "pushl %%ebx          \n\t"  // ebx gets clobbered by CPUID instruction
+        "pushl %%ecx          \n\t"  // so does ecx...
+        "pushl %%edx          \n\t"  // ...and edx (but ecx & edx safe on Linux)
+//      ".byte  0x66          \n\t"  // convert 16-bit pushf to 32-bit pushfd
+//      "pushf                \n\t"  // 16-bit pushf
+        "pushfl               \n\t"  // save Eflag to stack
+        "popl %%eax           \n\t"  // get Eflag from stack into eax
+        "movl %%eax, %%ecx    \n\t"  // make another copy of Eflag in ecx
+        "xorl $0x200000, %%eax \n\t" // toggle ID bit in Eflag (i.e., bit 21)
+        "pushl %%eax          \n\t"  // save modified Eflag back to stack
+//      ".byte  0x66          \n\t"  // convert 16-bit popf to 32-bit popfd
+//      "popf                 \n\t"  // 16-bit popf
+        "popfl                \n\t"  // restore modified value to Eflag reg
+        "pushfl               \n\t"  // save Eflag to stack
+        "popl %%eax           \n\t"  // get Eflag from stack
+        "pushl %%ecx          \n\t"  // save original Eflag to stack
+        "popfl                \n\t"  // restore original Eflag
+        "xorl %%ecx, %%eax    \n\t"  // compare new Eflag with original Eflag
+        "jz 0f                \n\t"  // if same, CPUID instr. is not supported
+
+        "xorl %%eax, %%eax    \n\t"  // set eax to zero
+//      ".byte  0x0f, 0xa2    \n\t"  // CPUID instruction (two-byte opcode)
+        "cpuid                \n\t"  // get the CPU identification info
+        "cmpl $1, %%eax       \n\t"  // make sure eax return non-zero value
+        "jl 0f                \n\t"  // if eax is zero, MMX is not supported
+
+        "xorl %%eax, %%eax    \n\t"  // set eax to zero and...
+        "incl %%eax           \n\t"  // ...increment eax to 1.  This pair is
+                                     // faster than the instruction "mov eax, 1"
+        "cpuid                \n\t"  // get the CPU identification info again
+        "andl $0x800000, %%edx \n\t" // mask out all bits but MMX bit (23)
+        "cmpl $0, %%edx       \n\t"  // 0 = MMX not supported
+        "jz 0f                \n\t"  // non-zero = yes, MMX IS supported
+
+        "movl $1, %%eax       \n\t"  // set return value to 1
+        "jmp  1f              \n\t"  // DONE:  have MMX support
+
+    "0:                       \n\t"  // .NOT_SUPPORTED: target label for jump instructions
+        "movl $0, %%eax       \n\t"  // set return value to 0
+    "1:                       \n\t"  // .RETURN: target label for jump instructions
+        "movl %%eax, _mmx_supported \n\t" // save in global static variable, too
+        "popl %%edx           \n\t"  // restore edx
+        "popl %%ecx           \n\t"  // restore ecx
+        "popl %%ebx           \n\t"  // restore ebx
+
+//      "ret                  \n\t"  // DONE:  no MMX support
+                                     // (fall through to standard C "ret")
+
+        :                            // output list (none)
+
+        :                            // any variables used on input (none)
+
+        : "%eax"                     // clobber list
+//      , "%ebx", "%ecx", "%edx"     // GRR:  we handle these manually
+//      , "memory"   // if write to a variable gcc thought was in a reg
+//      , "cc"       // "condition codes" (flag bits)
+    );
+#else     
+    _mmx_supported = 0;
+#endif /* PNG_MMX_CODE_SUPPORTED */
+
+    return _mmx_supported;
+}
+
+
+#endif /* PNG_USE_PNGGCCRD */
diff --git a/src/SFML/Graphics/libpng/pngget.c b/src/SFML/Graphics/libpng/pngget.c
new file mode 100755
index 0000000..b538f74
--- /dev/null
+++ b/src/SFML/Graphics/libpng/pngget.c
@@ -0,0 +1,934 @@
+
+/* pngget.c - retrieval of values from info struct
+ *
+ * libpng 1.2.8 - December 3, 2004
+ * For conditions of distribution and use, see copyright notice in png.h
+ * Copyright (c) 1998-2004 Glenn Randers-Pehrson
+ * (Version 0.96 Copyright (c) 1996, 1997 Andreas Dilger)
+ * (Version 0.88 Copyright (c) 1995, 1996 Guy Eric Schalnat, Group 42, Inc.)
+ */
+
+#define PNG_INTERNAL
+#include "png.h"
+
+png_uint_32 PNGAPI
+png_get_valid(png_structp png_ptr, png_infop info_ptr, png_uint_32 flag)
+{
+   if (png_ptr != NULL && info_ptr != NULL)
+      return(info_ptr->valid & flag);
+   else
+      return(0);
+}
+
+png_uint_32 PNGAPI
+png_get_rowbytes(png_structp png_ptr, png_infop info_ptr)
+{
+   if (png_ptr != NULL && info_ptr != NULL)
+      return(info_ptr->rowbytes);
+   else
+      return(0);
+}
+
+#if defined(PNG_INFO_IMAGE_SUPPORTED)
+png_bytepp PNGAPI
+png_get_rows(png_structp png_ptr, png_infop info_ptr)
+{
+   if (png_ptr != NULL && info_ptr != NULL)
+      return(info_ptr->row_pointers);
+   else
+      return(0);
+}
+#endif
+
+#ifdef PNG_EASY_ACCESS_SUPPORTED
+/* easy access to info, added in libpng-0.99 */
+png_uint_32 PNGAPI
+png_get_image_width(png_structp png_ptr, png_infop info_ptr)
+{
+   if (png_ptr != NULL && info_ptr != NULL)
+   {
+      return info_ptr->width;
+   }
+   return (0);
+}
+
+png_uint_32 PNGAPI
+png_get_image_height(png_structp png_ptr, png_infop info_ptr)
+{
+   if (png_ptr != NULL && info_ptr != NULL)
+   {
+      return info_ptr->height;
+   }
+   return (0);
+}
+
+png_byte PNGAPI
+png_get_bit_depth(png_structp png_ptr, png_infop info_ptr)
+{
+   if (png_ptr != NULL && info_ptr != NULL)
+   {
+      return info_ptr->bit_depth;
+   }
+   return (0);
+}
+
+png_byte PNGAPI
+png_get_color_type(png_structp png_ptr, png_infop info_ptr)
+{
+   if (png_ptr != NULL && info_ptr != NULL)
+   {
+      return info_ptr->color_type;
+   }
+   return (0);
+}
+
+png_byte PNGAPI
+png_get_filter_type(png_structp png_ptr, png_infop info_ptr)
+{
+   if (png_ptr != NULL && info_ptr != NULL)
+   {
+      return info_ptr->filter_type;
+   }
+   return (0);
+}
+
+png_byte PNGAPI
+png_get_interlace_type(png_structp png_ptr, png_infop info_ptr)
+{
+   if (png_ptr != NULL && info_ptr != NULL)
+   {
+      return info_ptr->interlace_type;
+   }
+   return (0);
+}
+
+png_byte PNGAPI
+png_get_compression_type(png_structp png_ptr, png_infop info_ptr)
+{
+   if (png_ptr != NULL && info_ptr != NULL)
+   {
+      return info_ptr->compression_type;
+   }
+   return (0);
+}
+
+png_uint_32 PNGAPI
+png_get_x_pixels_per_meter(png_structp png_ptr, png_infop info_ptr)
+{
+   if (png_ptr != NULL && info_ptr != NULL)
+#if defined(PNG_pHYs_SUPPORTED)
+   if (info_ptr->valid & PNG_INFO_pHYs)
+   {
+      png_debug1(1, "in %s retrieval function\n", "png_get_x_pixels_per_meter");
+      if(info_ptr->phys_unit_type != PNG_RESOLUTION_METER)
+          return (0);
+      else return (info_ptr->x_pixels_per_unit);
+   }
+#else
+   return (0);
+#endif
+   return (0);
+}
+
+png_uint_32 PNGAPI
+png_get_y_pixels_per_meter(png_structp png_ptr, png_infop info_ptr)
+{
+   if (png_ptr != NULL && info_ptr != NULL)
+#if defined(PNG_pHYs_SUPPORTED)
+   if (info_ptr->valid & PNG_INFO_pHYs)
+   {
+      png_debug1(1, "in %s retrieval function\n", "png_get_y_pixels_per_meter");
+      if(info_ptr->phys_unit_type != PNG_RESOLUTION_METER)
+          return (0);
+      else return (info_ptr->y_pixels_per_unit);
+   }
+#else
+   return (0);
+#endif
+   return (0);
+}
+
+png_uint_32 PNGAPI
+png_get_pixels_per_meter(png_structp png_ptr, png_infop info_ptr)
+{
+   if (png_ptr != NULL && info_ptr != NULL)
+#if defined(PNG_pHYs_SUPPORTED)
+   if (info_ptr->valid & PNG_INFO_pHYs)
+   {
+      png_debug1(1, "in %s retrieval function\n", "png_get_pixels_per_meter");
+      if(info_ptr->phys_unit_type != PNG_RESOLUTION_METER ||
+         info_ptr->x_pixels_per_unit != info_ptr->y_pixels_per_unit)
+          return (0);
+      else return (info_ptr->x_pixels_per_unit);
+   }
+#else
+   return (0);
+#endif
+   return (0);
+}
+
+#ifdef PNG_FLOATING_POINT_SUPPORTED
+float PNGAPI
+png_get_pixel_aspect_ratio(png_structp png_ptr, png_infop info_ptr)
+   {
+   if (png_ptr != NULL && info_ptr != NULL)
+#if defined(PNG_pHYs_SUPPORTED)
+   if (info_ptr->valid & PNG_INFO_pHYs)
+   {
+      png_debug1(1, "in %s retrieval function\n", "png_get_aspect_ratio");
+      if (info_ptr->x_pixels_per_unit == 0)
+         return ((float)0.0);
+      else
+         return ((float)((float)info_ptr->y_pixels_per_unit
+            /(float)info_ptr->x_pixels_per_unit));
+   }
+#else
+   return (0.0);
+#endif
+   return ((float)0.0);
+}
+#endif
+
+png_int_32 PNGAPI
+png_get_x_offset_microns(png_structp png_ptr, png_infop info_ptr)
+{
+   if (png_ptr != NULL && info_ptr != NULL)
+#if defined(PNG_oFFs_SUPPORTED)
+   if (info_ptr->valid & PNG_INFO_oFFs)
+   {
+      png_debug1(1, "in %s retrieval function\n", "png_get_x_offset_microns");
+      if(info_ptr->offset_unit_type != PNG_OFFSET_MICROMETER)
+          return (0);
+      else return (info_ptr->x_offset);
+   }
+#else
+   return (0);
+#endif
+   return (0);
+}
+
+png_int_32 PNGAPI
+png_get_y_offset_microns(png_structp png_ptr, png_infop info_ptr)
+{
+   if (png_ptr != NULL && info_ptr != NULL)
+#if defined(PNG_oFFs_SUPPORTED)
+   if (info_ptr->valid & PNG_INFO_oFFs)
+   {
+      png_debug1(1, "in %s retrieval function\n", "png_get_y_offset_microns");
+      if(info_ptr->offset_unit_type != PNG_OFFSET_MICROMETER)
+          return (0);
+      else return (info_ptr->y_offset);
+   }
+#else
+   return (0);
+#endif
+   return (0);
+}
+
+png_int_32 PNGAPI
+png_get_x_offset_pixels(png_structp png_ptr, png_infop info_ptr)
+{
+   if (png_ptr != NULL && info_ptr != NULL)
+#if defined(PNG_oFFs_SUPPORTED)
+   if (info_ptr->valid & PNG_INFO_oFFs)
+   {
+      png_debug1(1, "in %s retrieval function\n", "png_get_x_offset_microns");
+      if(info_ptr->offset_unit_type != PNG_OFFSET_PIXEL)
+          return (0);
+      else return (info_ptr->x_offset);
+   }
+#else
+   return (0);
+#endif
+   return (0);
+}
+
+png_int_32 PNGAPI
+png_get_y_offset_pixels(png_structp png_ptr, png_infop info_ptr)
+{
+   if (png_ptr != NULL && info_ptr != NULL)
+#if defined(PNG_oFFs_SUPPORTED)
+   if (info_ptr->valid & PNG_INFO_oFFs)
+   {
+      png_debug1(1, "in %s retrieval function\n", "png_get_y_offset_microns");
+      if(info_ptr->offset_unit_type != PNG_OFFSET_PIXEL)
+          return (0);
+      else return (info_ptr->y_offset);
+   }
+#else
+   return (0);
+#endif
+   return (0);
+}
+
+#if defined(PNG_INCH_CONVERSIONS) && defined(PNG_FLOATING_POINT_SUPPORTED)
+png_uint_32 PNGAPI
+png_get_pixels_per_inch(png_structp png_ptr, png_infop info_ptr)
+{
+   return ((png_uint_32)((float)png_get_pixels_per_meter(png_ptr, info_ptr)
+     *.0254 +.5));
+}
+
+png_uint_32 PNGAPI
+png_get_x_pixels_per_inch(png_structp png_ptr, png_infop info_ptr)
+{
+   return ((png_uint_32)((float)png_get_x_pixels_per_meter(png_ptr, info_ptr)
+     *.0254 +.5));
+}
+
+png_uint_32 PNGAPI
+png_get_y_pixels_per_inch(png_structp png_ptr, png_infop info_ptr)
+{
+   return ((png_uint_32)((float)png_get_y_pixels_per_meter(png_ptr, info_ptr)
+     *.0254 +.5));
+}
+
+float PNGAPI
+png_get_x_offset_inches(png_structp png_ptr, png_infop info_ptr)
+{
+   return ((float)png_get_x_offset_microns(png_ptr, info_ptr)
+     *.00003937);
+}
+
+float PNGAPI
+png_get_y_offset_inches(png_structp png_ptr, png_infop info_ptr)
+{
+   return ((float)png_get_y_offset_microns(png_ptr, info_ptr)
+     *.00003937);
+}
+
+#if defined(PNG_pHYs_SUPPORTED)
+png_uint_32 PNGAPI
+png_get_pHYs_dpi(png_structp png_ptr, png_infop info_ptr,
+   png_uint_32 *res_x, png_uint_32 *res_y, int *unit_type)
+{
+   png_uint_32 retval = 0;
+
+   if (png_ptr != NULL && info_ptr != NULL && (info_ptr->valid & PNG_INFO_pHYs))
+   {
+      png_debug1(1, "in %s retrieval function\n", "pHYs");
+      if (res_x != NULL)
+      {
+         *res_x = info_ptr->x_pixels_per_unit;
+         retval |= PNG_INFO_pHYs;
+      }
+      if (res_y != NULL)
+      {
+         *res_y = info_ptr->y_pixels_per_unit;
+         retval |= PNG_INFO_pHYs;
+      }
+      if (unit_type != NULL)
+      {
+         *unit_type = (int)info_ptr->phys_unit_type;
+         retval |= PNG_INFO_pHYs;
+         if(*unit_type == 1)
+         {
+            if (res_x != NULL) *res_x = (png_uint_32)(*res_x * .0254 + .50);
+            if (res_y != NULL) *res_y = (png_uint_32)(*res_y * .0254 + .50);
+         }
+      }
+   }
+   return (retval);
+}
+#endif /* PNG_pHYs_SUPPORTED */
+#endif  /* PNG_INCH_CONVERSIONS && PNG_FLOATING_POINT_SUPPORTED */
+
+/* png_get_channels really belongs in here, too, but it's been around longer */
+
+#endif  /* PNG_EASY_ACCESS_SUPPORTED */
+
+png_byte PNGAPI
+png_get_channels(png_structp png_ptr, png_infop info_ptr)
+{
+   if (png_ptr != NULL && info_ptr != NULL)
+      return(info_ptr->channels);
+   else
+      return (0);
+}
+
+png_bytep PNGAPI
+png_get_signature(png_structp png_ptr, png_infop info_ptr)
+{
+   if (png_ptr != NULL && info_ptr != NULL)
+      return(info_ptr->signature);
+   else
+      return (NULL);
+}
+
+#if defined(PNG_bKGD_SUPPORTED)
+png_uint_32 PNGAPI
+png_get_bKGD(png_structp png_ptr, png_infop info_ptr,
+   png_color_16p *background)
+{
+   if (png_ptr != NULL && info_ptr != NULL && (info_ptr->valid & PNG_INFO_bKGD)
+      && background != NULL)
+   {
+      png_debug1(1, "in %s retrieval function\n", "bKGD");
+      *background = &(info_ptr->background);
+      return (PNG_INFO_bKGD);
+   }
+   return (0);
+}
+#endif
+
+#if defined(PNG_cHRM_SUPPORTED)
+#ifdef PNG_FLOATING_POINT_SUPPORTED
+png_uint_32 PNGAPI
+png_get_cHRM(png_structp png_ptr, png_infop info_ptr,
+   double *white_x, double *white_y, double *red_x, double *red_y,
+   double *green_x, double *green_y, double *blue_x, double *blue_y)
+{
+   if (png_ptr != NULL && info_ptr != NULL && (info_ptr->valid & PNG_INFO_cHRM))
+   {
+      png_debug1(1, "in %s retrieval function\n", "cHRM");
+      if (white_x != NULL)
+         *white_x = (double)info_ptr->x_white;
+      if (white_y != NULL)
+         *white_y = (double)info_ptr->y_white;
+      if (red_x != NULL)
+         *red_x = (double)info_ptr->x_red;
+      if (red_y != NULL)
+         *red_y = (double)info_ptr->y_red;
+      if (green_x != NULL)
+         *green_x = (double)info_ptr->x_green;
+      if (green_y != NULL)
+         *green_y = (double)info_ptr->y_green;
+      if (blue_x != NULL)
+         *blue_x = (double)info_ptr->x_blue;
+      if (blue_y != NULL)
+         *blue_y = (double)info_ptr->y_blue;
+      return (PNG_INFO_cHRM);
+   }
+   return (0);
+}
+#endif
+#ifdef PNG_FIXED_POINT_SUPPORTED
+png_uint_32 PNGAPI
+png_get_cHRM_fixed(png_structp png_ptr, png_infop info_ptr,
+   png_fixed_point *white_x, png_fixed_point *white_y, png_fixed_point *red_x,
+   png_fixed_point *red_y, png_fixed_point *green_x, png_fixed_point *green_y,
+   png_fixed_point *blue_x, png_fixed_point *blue_y)
+{
+   if (png_ptr != NULL && info_ptr != NULL && (info_ptr->valid & PNG_INFO_cHRM))
+   {
+      png_debug1(1, "in %s retrieval function\n", "cHRM");
+      if (white_x != NULL)
+         *white_x = info_ptr->int_x_white;
+      if (white_y != NULL)
+         *white_y = info_ptr->int_y_white;
+      if (red_x != NULL)
+         *red_x = info_ptr->int_x_red;
+      if (red_y != NULL)
+         *red_y = info_ptr->int_y_red;
+      if (green_x != NULL)
+         *green_x = info_ptr->int_x_green;
+      if (green_y != NULL)
+         *green_y = info_ptr->int_y_green;
+      if (blue_x != NULL)
+         *blue_x = info_ptr->int_x_blue;
+      if (blue_y != NULL)
+         *blue_y = info_ptr->int_y_blue;
+      return (PNG_INFO_cHRM);
+   }
+   return (0);
+}
+#endif
+#endif
+
+#if defined(PNG_gAMA_SUPPORTED)
+#ifdef PNG_FLOATING_POINT_SUPPORTED
+png_uint_32 PNGAPI
+png_get_gAMA(png_structp png_ptr, png_infop info_ptr, double *file_gamma)
+{
+   if (png_ptr != NULL && info_ptr != NULL && (info_ptr->valid & PNG_INFO_gAMA)
+      && file_gamma != NULL)
+   {
+      png_debug1(1, "in %s retrieval function\n", "gAMA");
+      *file_gamma = (double)info_ptr->gamma;
+      return (PNG_INFO_gAMA);
+   }
+   return (0);
+}
+#endif
+#ifdef PNG_FIXED_POINT_SUPPORTED
+png_uint_32 PNGAPI
+png_get_gAMA_fixed(png_structp png_ptr, png_infop info_ptr,
+    png_fixed_point *int_file_gamma)
+{
+   if (png_ptr != NULL && info_ptr != NULL && (info_ptr->valid & PNG_INFO_gAMA)
+      && int_file_gamma != NULL)
+   {
+      png_debug1(1, "in %s retrieval function\n", "gAMA");
+      *int_file_gamma = info_ptr->int_gamma;
+      return (PNG_INFO_gAMA);
+   }
+   return (0);
+}
+#endif
+#endif
+
+#if defined(PNG_sRGB_SUPPORTED)
+png_uint_32 PNGAPI
+png_get_sRGB(png_structp png_ptr, png_infop info_ptr, int *file_srgb_intent)
+{
+   if (png_ptr != NULL && info_ptr != NULL && (info_ptr->valid & PNG_INFO_sRGB)
+      && file_srgb_intent != NULL)
+   {
+      png_debug1(1, "in %s retrieval function\n", "sRGB");
+      *file_srgb_intent = (int)info_ptr->srgb_intent;
+      return (PNG_INFO_sRGB);
+   }
+   return (0);
+}
+#endif
+
+#if defined(PNG_iCCP_SUPPORTED)
+png_uint_32 PNGAPI
+png_get_iCCP(png_structp png_ptr, png_infop info_ptr,
+             png_charpp name, int *compression_type,
+             png_charpp profile, png_uint_32 *proflen)
+{
+   if (png_ptr != NULL && info_ptr != NULL && (info_ptr->valid & PNG_INFO_iCCP)
+      && name != NULL && profile != NULL && proflen != NULL)
+   {
+      png_debug1(1, "in %s retrieval function\n", "iCCP");
+      *name = info_ptr->iccp_name;
+      *profile = info_ptr->iccp_profile;
+      /* compression_type is a dummy so the API won't have to change
+         if we introduce multiple compression types later. */
+      *proflen = (int)info_ptr->iccp_proflen;
+      *compression_type = (int)info_ptr->iccp_compression;
+      return (PNG_INFO_iCCP);
+   }
+   return (0);
+}
+#endif
+
+#if defined(PNG_sPLT_SUPPORTED)
+png_uint_32 PNGAPI
+png_get_sPLT(png_structp png_ptr, png_infop info_ptr,
+             png_sPLT_tpp spalettes)
+{
+   if (png_ptr != NULL && info_ptr != NULL && spalettes != NULL)
+     *spalettes = info_ptr->splt_palettes;
+   return ((png_uint_32)info_ptr->splt_palettes_num);
+}
+#endif
+
+#if defined(PNG_hIST_SUPPORTED)
+png_uint_32 PNGAPI
+png_get_hIST(png_structp png_ptr, png_infop info_ptr, png_uint_16p *hist)
+{
+   if (png_ptr != NULL && info_ptr != NULL && (info_ptr->valid & PNG_INFO_hIST)
+      && hist != NULL)
+   {
+      png_debug1(1, "in %s retrieval function\n", "hIST");
+      *hist = info_ptr->hist;
+      return (PNG_INFO_hIST);
+   }
+   return (0);
+}
+#endif
+
+png_uint_32 PNGAPI
+png_get_IHDR(png_structp png_ptr, png_infop info_ptr,
+   png_uint_32 *width, png_uint_32 *height, int *bit_depth,
+   int *color_type, int *interlace_type, int *compression_type,
+   int *filter_type)
+
+{
+   if (png_ptr != NULL && info_ptr != NULL && width != NULL && height != NULL &&
+      bit_depth != NULL && color_type != NULL)
+   {
+      png_debug1(1, "in %s retrieval function\n", "IHDR");
+      *width = info_ptr->width;
+      *height = info_ptr->height;
+      *bit_depth = info_ptr->bit_depth;
+      if (info_ptr->bit_depth < 1 || info_ptr->bit_depth > 16)
+        png_error(png_ptr, "Invalid bit depth");
+      *color_type = info_ptr->color_type;
+      if (info_ptr->color_type > 6)
+        png_error(png_ptr, "Invalid color type");
+      if (compression_type != NULL)
+         *compression_type = info_ptr->compression_type;
+      if (filter_type != NULL)
+         *filter_type = info_ptr->filter_type;
+      if (interlace_type != NULL)
+         *interlace_type = info_ptr->interlace_type;
+
+      /* check for potential overflow of rowbytes */
+      if (*width == 0 || *width > PNG_UINT_31_MAX)
+        png_error(png_ptr, "Invalid image width");
+      if (*height == 0 || *height > PNG_UINT_31_MAX)
+        png_error(png_ptr, "Invalid image height");
+      if (info_ptr->width > (PNG_UINT_32_MAX
+                 >> 3)      /* 8-byte RGBA pixels */
+                 - 64       /* bigrowbuf hack */
+                 - 1        /* filter byte */
+                 - 7*8      /* rounding of width to multiple of 8 pixels */
+                 - 8)       /* extra max_pixel_depth pad */
+      {
+         png_warning(png_ptr,
+            "Width too large for libpng to process image data.");
+      }
+      return (1);
+   }
+   return (0);
+}
+
+#if defined(PNG_oFFs_SUPPORTED)
+png_uint_32 PNGAPI
+png_get_oFFs(png_structp png_ptr, png_infop info_ptr,
+   png_int_32 *offset_x, png_int_32 *offset_y, int *unit_type)
+{
+   if (png_ptr != NULL && info_ptr != NULL && (info_ptr->valid & PNG_INFO_oFFs)
+      && offset_x != NULL && offset_y != NULL && unit_type != NULL)
+   {
+      png_debug1(1, "in %s retrieval function\n", "oFFs");
+      *offset_x = info_ptr->x_offset;
+      *offset_y = info_ptr->y_offset;
+      *unit_type = (int)info_ptr->offset_unit_type;
+      return (PNG_INFO_oFFs);
+   }
+   return (0);
+}
+#endif
+
+#if defined(PNG_pCAL_SUPPORTED)
+png_uint_32 PNGAPI
+png_get_pCAL(png_structp png_ptr, png_infop info_ptr,
+   png_charp *purpose, png_int_32 *X0, png_int_32 *X1, int *type, int *nparams,
+   png_charp *units, png_charpp *params)
+{
+   if (png_ptr != NULL && info_ptr != NULL && (info_ptr->valid & PNG_INFO_pCAL)
+      && purpose != NULL && X0 != NULL && X1 != NULL && type != NULL &&
+      nparams != NULL && units != NULL && params != NULL)
+   {
+      png_debug1(1, "in %s retrieval function\n", "pCAL");
+      *purpose = info_ptr->pcal_purpose;
+      *X0 = info_ptr->pcal_X0;
+      *X1 = info_ptr->pcal_X1;
+      *type = (int)info_ptr->pcal_type;
+      *nparams = (int)info_ptr->pcal_nparams;
+      *units = info_ptr->pcal_units;
+      *params = info_ptr->pcal_params;
+      return (PNG_INFO_pCAL);
+   }
+   return (0);
+}
+#endif
+
+#if defined(PNG_sCAL_SUPPORTED)
+#ifdef PNG_FLOATING_POINT_SUPPORTED
+png_uint_32 PNGAPI
+png_get_sCAL(png_structp png_ptr, png_infop info_ptr,
+             int *unit, double *width, double *height)
+{
+    if (png_ptr != NULL && info_ptr != NULL &&
+       (info_ptr->valid & PNG_INFO_sCAL))
+    {
+        *unit = info_ptr->scal_unit;
+        *width = info_ptr->scal_pixel_width;
+        *height = info_ptr->scal_pixel_height;
+        return (PNG_INFO_sCAL);
+    }
+    return(0);
+}
+#else
+#ifdef PNG_FIXED_POINT_SUPPORTED
+png_uint_32 PNGAPI
+png_get_sCAL_s(png_structp png_ptr, png_infop info_ptr,
+             int *unit, png_charpp width, png_charpp height)
+{
+    if (png_ptr != NULL && info_ptr != NULL &&
+       (info_ptr->valid & PNG_INFO_sCAL))
+    {
+        *unit = info_ptr->scal_unit;
+        *width = info_ptr->scal_s_width;
+        *height = info_ptr->scal_s_height;
+        return (PNG_INFO_sCAL);
+    }
+    return(0);
+}
+#endif
+#endif
+#endif
+
+#if defined(PNG_pHYs_SUPPORTED)
+png_uint_32 PNGAPI
+png_get_pHYs(png_structp png_ptr, png_infop info_ptr,
+   png_uint_32 *res_x, png_uint_32 *res_y, int *unit_type)
+{
+   png_uint_32 retval = 0;
+
+   if (png_ptr != NULL && info_ptr != NULL &&
+      (info_ptr->valid & PNG_INFO_pHYs))
+   {
+      png_debug1(1, "in %s retrieval function\n", "pHYs");
+      if (res_x != NULL)
+      {
+         *res_x = info_ptr->x_pixels_per_unit;
+         retval |= PNG_INFO_pHYs;
+      }
+      if (res_y != NULL)
+      {
+         *res_y = info_ptr->y_pixels_per_unit;
+         retval |= PNG_INFO_pHYs;
+      }
+      if (unit_type != NULL)
+      {
+         *unit_type = (int)info_ptr->phys_unit_type;
+         retval |= PNG_INFO_pHYs;
+      }
+   }
+   return (retval);
+}
+#endif
+
+png_uint_32 PNGAPI
+png_get_PLTE(png_structp png_ptr, png_infop info_ptr, png_colorp *palette,
+   int *num_palette)
+{
+   if (png_ptr != NULL && info_ptr != NULL && (info_ptr->valid & PNG_INFO_PLTE)
+       && palette != NULL)
+   {
+      png_debug1(1, "in %s retrieval function\n", "PLTE");
+      *palette = info_ptr->palette;
+      *num_palette = info_ptr->num_palette;
+      png_debug1(3, "num_palette = %d\n", *num_palette);
+      return (PNG_INFO_PLTE);
+   }
+   return (0);
+}
+
+#if defined(PNG_sBIT_SUPPORTED)
+png_uint_32 PNGAPI
+png_get_sBIT(png_structp png_ptr, png_infop info_ptr, png_color_8p *sig_bit)
+{
+   if (png_ptr != NULL && info_ptr != NULL && (info_ptr->valid & PNG_INFO_sBIT)
+      && sig_bit != NULL)
+   {
+      png_debug1(1, "in %s retrieval function\n", "sBIT");
+      *sig_bit = &(info_ptr->sig_bit);
+      return (PNG_INFO_sBIT);
+   }
+   return (0);
+}
+#endif
+
+#if defined(PNG_TEXT_SUPPORTED)
+png_uint_32 PNGAPI
+png_get_text(png_structp png_ptr, png_infop info_ptr, png_textp *text_ptr,
+   int *num_text)
+{
+   if (png_ptr != NULL && info_ptr != NULL && info_ptr->num_text > 0)
+   {
+      png_debug1(1, "in %s retrieval function\n",
+         (png_ptr->chunk_name[0] == '\0' ? "text"
+             : (png_const_charp)png_ptr->chunk_name));
+      if (text_ptr != NULL)
+         *text_ptr = info_ptr->text;
+      if (num_text != NULL)
+         *num_text = info_ptr->num_text;
+      return ((png_uint_32)info_ptr->num_text);
+   }
+   if (num_text != NULL)
+     *num_text = 0;
+   return(0);
+}
+#endif
+
+#if defined(PNG_tIME_SUPPORTED)
+png_uint_32 PNGAPI
+png_get_tIME(png_structp png_ptr, png_infop info_ptr, png_timep *mod_time)
+{
+   if (png_ptr != NULL && info_ptr != NULL && (info_ptr->valid & PNG_INFO_tIME)
+       && mod_time != NULL)
+   {
+      png_debug1(1, "in %s retrieval function\n", "tIME");
+      *mod_time = &(info_ptr->mod_time);
+      return (PNG_INFO_tIME);
+   }
+   return (0);
+}
+#endif
+
+#if defined(PNG_tRNS_SUPPORTED)
+png_uint_32 PNGAPI
+png_get_tRNS(png_structp png_ptr, png_infop info_ptr,
+   png_bytep *trans, int *num_trans, png_color_16p *trans_values)
+{
+   png_uint_32 retval = 0;
+   if (png_ptr != NULL && info_ptr != NULL && (info_ptr->valid & PNG_INFO_tRNS))
+   {
+      png_debug1(1, "in %s retrieval function\n", "tRNS");
+      if (info_ptr->color_type == PNG_COLOR_TYPE_PALETTE)
+      {
+          if (trans != NULL)
+          {
+             *trans = info_ptr->trans;
+             retval |= PNG_INFO_tRNS;
+          }
+          if (trans_values != NULL)
+             *trans_values = &(info_ptr->trans_values);
+      }
+      else /* if (info_ptr->color_type != PNG_COLOR_TYPE_PALETTE) */
+      {
+          if (trans_values != NULL)
+          {
+             *trans_values = &(info_ptr->trans_values);
+             retval |= PNG_INFO_tRNS;
+          }
+          if(trans != NULL)
+             *trans = NULL;
+      }
+      if(num_trans != NULL)
+      {
+         *num_trans = info_ptr->num_trans;
+         retval |= PNG_INFO_tRNS;
+      }
+   }
+   return (retval);
+}
+#endif
+
+#if defined(PNG_UNKNOWN_CHUNKS_SUPPORTED)
+png_uint_32 PNGAPI
+png_get_unknown_chunks(png_structp png_ptr, png_infop info_ptr,
+             png_unknown_chunkpp unknowns)
+{
+   if (png_ptr != NULL && info_ptr != NULL && unknowns != NULL)
+     *unknowns = info_ptr->unknown_chunks;
+   return ((png_uint_32)info_ptr->unknown_chunks_num);
+}
+#endif
+
+#if defined(PNG_READ_RGB_TO_GRAY_SUPPORTED)
+png_byte PNGAPI
+png_get_rgb_to_gray_status (png_structp png_ptr)
+{
+   return (png_byte)(png_ptr? png_ptr->rgb_to_gray_status : 0);
+}
+#endif
+
+#if defined(PNG_USER_CHUNKS_SUPPORTED)
+png_voidp PNGAPI
+png_get_user_chunk_ptr(png_structp png_ptr)
+{
+   return (png_ptr? png_ptr->user_chunk_ptr : NULL);
+}
+#endif
+
+#ifdef PNG_WRITE_SUPPORTED
+png_uint_32 PNGAPI
+png_get_compression_buffer_size(png_structp png_ptr)
+{
+   return (png_uint_32)(png_ptr? png_ptr->zbuf_size : 0L);
+}
+#endif
+
+#ifndef PNG_1_0_X
+#ifdef PNG_ASSEMBLER_CODE_SUPPORTED
+/* this function was added to libpng 1.2.0 and should exist by default */
+png_uint_32 PNGAPI
+png_get_asm_flags (png_structp png_ptr)
+{
+    return (png_uint_32)(png_ptr? png_ptr->asm_flags : 0L);
+}
+
+/* this function was added to libpng 1.2.0 and should exist by default */
+png_uint_32 PNGAPI
+png_get_asm_flagmask (int flag_select)
+{
+    png_uint_32 settable_asm_flags = 0;
+
+    if (flag_select & PNG_SELECT_READ)
+        settable_asm_flags |=
+          PNG_ASM_FLAG_MMX_READ_COMBINE_ROW  |
+          PNG_ASM_FLAG_MMX_READ_INTERLACE    |
+          PNG_ASM_FLAG_MMX_READ_FILTER_SUB   |
+          PNG_ASM_FLAG_MMX_READ_FILTER_UP    |
+          PNG_ASM_FLAG_MMX_READ_FILTER_AVG   |
+          PNG_ASM_FLAG_MMX_READ_FILTER_PAETH ;
+          /* no non-MMX flags yet */
+
+#if 0
+    /* GRR:  no write-flags yet, either, but someday... */
+    if (flag_select & PNG_SELECT_WRITE)
+        settable_asm_flags |=
+          PNG_ASM_FLAG_MMX_WRITE_ [whatever] ;
+#endif /* 0 */
+
+    return settable_asm_flags;  /* _theoretically_ settable capabilities only */
+}
+#endif /* PNG_ASSEMBLER_CODE_SUPPORTED */
+
+
+#if defined(PNG_ASSEMBLER_CODE_SUPPORTED)
+    /* GRR:  could add this:   && defined(PNG_MMX_CODE_SUPPORTED) */
+/* this function was added to libpng 1.2.0 */
+png_uint_32 PNGAPI
+png_get_mmx_flagmask (int flag_select, int *compilerID)
+{
+    png_uint_32 settable_mmx_flags = 0;
+
+    if (flag_select & PNG_SELECT_READ)
+        settable_mmx_flags |=
+          PNG_ASM_FLAG_MMX_READ_COMBINE_ROW  |
+          PNG_ASM_FLAG_MMX_READ_INTERLACE    |
+          PNG_ASM_FLAG_MMX_READ_FILTER_SUB   |
+          PNG_ASM_FLAG_MMX_READ_FILTER_UP    |
+          PNG_ASM_FLAG_MMX_READ_FILTER_AVG   |
+          PNG_ASM_FLAG_MMX_READ_FILTER_PAETH ;
+#if 0
+    /* GRR:  no MMX write support yet, but someday... */
+    if (flag_select & PNG_SELECT_WRITE)
+        settable_mmx_flags |=
+          PNG_ASM_FLAG_MMX_WRITE_ [whatever] ;
+#endif /* 0 */
+
+    if (compilerID != NULL) {
+#ifdef PNG_USE_PNGVCRD
+        *compilerID = 1;    /* MSVC */
+#else
+#ifdef PNG_USE_PNGGCCRD
+        *compilerID = 2;    /* gcc/gas */
+#else
+        *compilerID = -1;   /* unknown (i.e., no asm/MMX code compiled) */
+#endif
+#endif
+    }
+
+    return settable_mmx_flags;  /* _theoretically_ settable capabilities only */
+}
+
+/* this function was added to libpng 1.2.0 */
+png_byte PNGAPI
+png_get_mmx_bitdepth_threshold (png_structp png_ptr)
+{
+    return (png_byte)(png_ptr? png_ptr->mmx_bitdepth_threshold : 0);
+}
+
+/* this function was added to libpng 1.2.0 */
+png_uint_32 PNGAPI
+png_get_mmx_rowbytes_threshold (png_structp png_ptr)
+{
+    return (png_uint_32)(png_ptr? png_ptr->mmx_rowbytes_threshold : 0L);
+}
+#endif /* ?PNG_ASSEMBLER_CODE_SUPPORTED */
+
+#ifdef PNG_SET_USER_LIMITS_SUPPORTED
+/* these functions were added to libpng 1.2.6 */
+png_uint_32 PNGAPI
+png_get_user_width_max (png_structp png_ptr)
+{
+    return (png_ptr? png_ptr->user_width_max : 0);
+}
+png_uint_32 PNGAPI
+png_get_user_height_max (png_structp png_ptr)
+{
+    return (png_ptr? png_ptr->user_height_max : 0);
+}
+#endif /* ?PNG_SET_USER_LIMITS_SUPPORTED */
+
+#endif /* ?PNG_1_0_X */
diff --git a/src/SFML/Graphics/libpng/pngmem.c b/src/SFML/Graphics/libpng/pngmem.c
new file mode 100755
index 0000000..2f02278
--- /dev/null
+++ b/src/SFML/Graphics/libpng/pngmem.c
@@ -0,0 +1,595 @@
+
+/* pngmem.c - stub functions for memory allocation
+ *
+ * libpng version 1.2.8 - December 3, 2004
+ * For conditions of distribution and use, see copyright notice in png.h
+ * Copyright (c) 1998-2004 Glenn Randers-Pehrson
+ * (Version 0.96 Copyright (c) 1996, 1997 Andreas Dilger)
+ * (Version 0.88 Copyright (c) 1995, 1996 Guy Eric Schalnat, Group 42, Inc.)
+ *
+ * This file provides a location for all memory allocation.  Users who
+ * need special memory handling are expected to supply replacement
+ * functions for png_malloc() and png_free(), and to use
+ * png_create_read_struct_2() and png_create_write_struct_2() to
+ * identify the replacement functions.
+ */
+
+#define PNG_INTERNAL
+#include "png.h"
+
+/* Borland DOS special memory handler */
+#if defined(__TURBOC__) && !defined(_Windows) && !defined(__FLAT__)
+/* if you change this, be sure to change the one in png.h also */
+
+/* Allocate memory for a png_struct.  The malloc and memset can be replaced
+   by a single call to calloc() if this is thought to improve performance. */
+png_voidp /* PRIVATE */
+png_create_struct(int type)
+{
+#ifdef PNG_USER_MEM_SUPPORTED
+   return (png_create_struct_2(type, png_malloc_ptr_NULL, png_voidp_NULL));
+}
+
+/* Alternate version of png_create_struct, for use with user-defined malloc. */
+png_voidp /* PRIVATE */
+png_create_struct_2(int type, png_malloc_ptr malloc_fn, png_voidp mem_ptr)
+{
+#endif /* PNG_USER_MEM_SUPPORTED */
+   png_size_t size;
+   png_voidp struct_ptr;
+
+   if (type == PNG_STRUCT_INFO)
+     size = png_sizeof(png_info);
+   else if (type == PNG_STRUCT_PNG)
+     size = png_sizeof(png_struct);
+   else
+     return (png_get_copyright(NULL));
+
+#ifdef PNG_USER_MEM_SUPPORTED
+   if(malloc_fn != NULL)
+   {
+      png_struct dummy_struct;
+      png_structp png_ptr = &dummy_struct;
+      png_ptr->mem_ptr=mem_ptr;
+      struct_ptr = (*(malloc_fn))(png_ptr, (png_uint_32)size);
+   }
+   else
+#endif /* PNG_USER_MEM_SUPPORTED */
+      struct_ptr = (png_voidp)farmalloc(size);
+   if (struct_ptr != NULL)
+      png_memset(struct_ptr, 0, size);
+   return (struct_ptr);
+}
+
+/* Free memory allocated by a png_create_struct() call */
+void /* PRIVATE */
+png_destroy_struct(png_voidp struct_ptr)
+{
+#ifdef PNG_USER_MEM_SUPPORTED
+   png_destroy_struct_2(struct_ptr, png_free_ptr_NULL, png_voidp_NULL);
+}
+
+/* Free memory allocated by a png_create_struct() call */
+void /* PRIVATE */
+png_destroy_struct_2(png_voidp struct_ptr, png_free_ptr free_fn,
+    png_voidp mem_ptr)
+{
+#endif
+   if (struct_ptr != NULL)
+   {
+#ifdef PNG_USER_MEM_SUPPORTED
+      if(free_fn != NULL)
+      {
+         png_struct dummy_struct;
+         png_structp png_ptr = &dummy_struct;
+         png_ptr->mem_ptr=mem_ptr;
+         (*(free_fn))(png_ptr, struct_ptr);
+         return;
+      }
+#endif /* PNG_USER_MEM_SUPPORTED */
+      farfree (struct_ptr);
+   }
+}
+
+/* Allocate memory.  For reasonable files, size should never exceed
+ * 64K.  However, zlib may allocate more then 64K if you don't tell
+ * it not to.  See zconf.h and png.h for more information. zlib does
+ * need to allocate exactly 64K, so whatever you call here must
+ * have the ability to do that.
+ *
+ * Borland seems to have a problem in DOS mode for exactly 64K.
+ * It gives you a segment with an offset of 8 (perhaps to store its
+ * memory stuff).  zlib doesn't like this at all, so we have to
+ * detect and deal with it.  This code should not be needed in
+ * Windows or OS/2 modes, and only in 16 bit mode.  This code has
+ * been updated by Alexander Lehmann for version 0.89 to waste less
+ * memory.
+ *
+ * Note that we can't use png_size_t for the "size" declaration,
+ * since on some systems a png_size_t is a 16-bit quantity, and as a
+ * result, we would be truncating potentially larger memory requests
+ * (which should cause a fatal error) and introducing major problems.
+ */
+
+png_voidp PNGAPI
+png_malloc(png_structp png_ptr, png_uint_32 size)
+{
+   png_voidp ret;
+
+   if (png_ptr == NULL || size == 0)
+      return (NULL);
+
+#ifdef PNG_USER_MEM_SUPPORTED
+   if(png_ptr->malloc_fn != NULL)
+       ret = ((png_voidp)(*(png_ptr->malloc_fn))(png_ptr, (png_size_t)size));
+   else
+       ret = (png_malloc_default(png_ptr, size));
+   if (ret == NULL && (png_ptr->flags&PNG_FLAG_MALLOC_NULL_MEM_OK) == 0)
+       png_error(png_ptr, "Out of memory!");
+   return (ret);
+}
+
+png_voidp PNGAPI
+png_malloc_default(png_structp png_ptr, png_uint_32 size)
+{
+   png_voidp ret;
+#endif /* PNG_USER_MEM_SUPPORTED */
+
+#ifdef PNG_MAX_MALLOC_64K
+   if (size > (png_uint_32)65536L)
+   {
+      png_warning(png_ptr, "Cannot Allocate > 64K");
+      ret = NULL;
+   }
+   else
+#endif
+
+   if (size != (size_t)size)
+     ret = NULL;
+   else if (size == (png_uint_32)65536L)
+   {
+      if (png_ptr->offset_table == NULL)
+      {
+         /* try to see if we need to do any of this fancy stuff */
+         ret = farmalloc(size);
+         if (ret == NULL || ((png_size_t)ret & 0xffff))
+         {
+            int num_blocks;
+            png_uint_32 total_size;
+            png_bytep table;
+            int i;
+            png_byte huge * hptr;
+
+            if (ret != NULL)
+            {
+               farfree(ret);
+               ret = NULL;
+            }
+
+            if(png_ptr->zlib_window_bits > 14)
+               num_blocks = (int)(1 << (png_ptr->zlib_window_bits - 14));
+            else
+               num_blocks = 1;
+            if (png_ptr->zlib_mem_level >= 7)
+               num_blocks += (int)(1 << (png_ptr->zlib_mem_level - 7));
+            else
+               num_blocks++;
+
+            total_size = ((png_uint_32)65536L) * (png_uint_32)num_blocks+16;
+
+            table = farmalloc(total_size);
+
+            if (table == NULL)
+            {
+#ifndef PNG_USER_MEM_SUPPORTED
+               if ((png_ptr->flags&PNG_FLAG_MALLOC_NULL_MEM_OK) == 0)
+                  png_error(png_ptr, "Out Of Memory."); /* Note "O" and "M" */
+               else
+                  png_warning(png_ptr, "Out Of Memory.");
+#endif
+               return (NULL);
+            }
+
+            if ((png_size_t)table & 0xfff0)
+            {
+#ifndef PNG_USER_MEM_SUPPORTED
+               if ((png_ptr->flags&PNG_FLAG_MALLOC_NULL_MEM_OK) == 0)
+                  png_error(png_ptr,
+                    "Farmalloc didn't return normalized pointer");
+               else
+                  png_warning(png_ptr,
+                    "Farmalloc didn't return normalized pointer");
+#endif
+               return (NULL);
+            }
+
+            png_ptr->offset_table = table;
+            png_ptr->offset_table_ptr = farmalloc(num_blocks *
+               png_sizeof (png_bytep));
+
+            if (png_ptr->offset_table_ptr == NULL)
+            {
+#ifndef PNG_USER_MEM_SUPPORTED
+               if ((png_ptr->flags&PNG_FLAG_MALLOC_NULL_MEM_OK) == 0)
+                  png_error(png_ptr, "Out Of memory."); /* Note "O" and "M" */
+               else
+                  png_warning(png_ptr, "Out Of memory.");
+#endif
+               return (NULL);
+            }
+
+            hptr = (png_byte huge *)table;
+            if ((png_size_t)hptr & 0xf)
+            {
+               hptr = (png_byte huge *)((long)(hptr) & 0xfffffff0L);
+               hptr = hptr + 16L;  /* "hptr += 16L" fails on Turbo C++ 3.0 */
+            }
+            for (i = 0; i < num_blocks; i++)
+            {
+               png_ptr->offset_table_ptr[i] = (png_bytep)hptr;
+               hptr = hptr + (png_uint_32)65536L;  /* "+=" fails on TC++3.0 */
+            }
+
+            png_ptr->offset_table_number = num_blocks;
+            png_ptr->offset_table_count = 0;
+            png_ptr->offset_table_count_free = 0;
+         }
+      }
+
+      if (png_ptr->offset_table_count >= png_ptr->offset_table_number)
+      {
+#ifndef PNG_USER_MEM_SUPPORTED
+         if ((png_ptr->flags&PNG_FLAG_MALLOC_NULL_MEM_OK) == 0)
+            png_error(png_ptr, "Out of Memory."); /* Note "o" and "M" */
+         else
+            png_warning(png_ptr, "Out of Memory.");
+#endif
+         return (NULL);
+      }
+
+      ret = png_ptr->offset_table_ptr[png_ptr->offset_table_count++];
+   }
+   else
+      ret = farmalloc(size);
+
+#ifndef PNG_USER_MEM_SUPPORTED
+   if (ret == NULL)
+   {
+      if ((png_ptr->flags&PNG_FLAG_MALLOC_NULL_MEM_OK) == 0)
+         png_error(png_ptr, "Out of memory."); /* Note "o" and "m" */
+      else
+         png_warning(png_ptr, "Out of memory."); /* Note "o" and "m" */
+   }
+#endif
+
+   return (ret);
+}
+
+/* free a pointer allocated by png_malloc().  In the default
+   configuration, png_ptr is not used, but is passed in case it
+   is needed.  If ptr is NULL, return without taking any action. */
+void PNGAPI
+png_free(png_structp png_ptr, png_voidp ptr)
+{
+   if (png_ptr == NULL || ptr == NULL)
+      return;
+
+#ifdef PNG_USER_MEM_SUPPORTED
+   if (png_ptr->free_fn != NULL)
+   {
+      (*(png_ptr->free_fn))(png_ptr, ptr);
+      return;
+   }
+   else png_free_default(png_ptr, ptr);
+}
+
+void PNGAPI
+png_free_default(png_structp png_ptr, png_voidp ptr)
+{
+#endif /* PNG_USER_MEM_SUPPORTED */
+
+   if (png_ptr->offset_table != NULL)
+   {
+      int i;
+
+      for (i = 0; i < png_ptr->offset_table_count; i++)
+      {
+         if (ptr == png_ptr->offset_table_ptr[i])
+         {
+            ptr = NULL;
+            png_ptr->offset_table_count_free++;
+            break;
+         }
+      }
+      if (png_ptr->offset_table_count_free == png_ptr->offset_table_count)
+      {
+         farfree(png_ptr->offset_table);
+         farfree(png_ptr->offset_table_ptr);
+         png_ptr->offset_table = NULL;
+         png_ptr->offset_table_ptr = NULL;
+      }
+   }
+
+   if (ptr != NULL)
+   {
+      farfree(ptr);
+   }
+}
+
+#else /* Not the Borland DOS special memory handler */
+
+/* Allocate memory for a png_struct or a png_info.  The malloc and
+   memset can be replaced by a single call to calloc() if this is thought
+   to improve performance noticably. */
+png_voidp /* PRIVATE */
+png_create_struct(int type)
+{
+#ifdef PNG_USER_MEM_SUPPORTED
+   return (png_create_struct_2(type, png_malloc_ptr_NULL, png_voidp_NULL));
+}
+
+/* Allocate memory for a png_struct or a png_info.  The malloc and
+   memset can be replaced by a single call to calloc() if this is thought
+   to improve performance noticably. */
+png_voidp /* PRIVATE */
+png_create_struct_2(int type, png_malloc_ptr malloc_fn, png_voidp mem_ptr)
+{
+#endif /* PNG_USER_MEM_SUPPORTED */
+   png_size_t size;
+   png_voidp struct_ptr;
+
+   if (type == PNG_STRUCT_INFO)
+      size = png_sizeof(png_info);
+   else if (type == PNG_STRUCT_PNG)
+      size = png_sizeof(png_struct);
+   else
+      return (NULL);
+
+#ifdef PNG_USER_MEM_SUPPORTED
+   if(malloc_fn != NULL)
+   {
+      png_struct dummy_struct;
+      png_structp png_ptr = &dummy_struct;
+      png_ptr->mem_ptr=mem_ptr;
+      struct_ptr = (*(malloc_fn))(png_ptr, size);
+      if (struct_ptr != NULL)
+         png_memset(struct_ptr, 0, size);
+      return (struct_ptr);
+   }
+#endif /* PNG_USER_MEM_SUPPORTED */
+
+#if defined(__TURBOC__) && !defined(__FLAT__)
+   struct_ptr = (png_voidp)farmalloc(size);
+#else
+# if defined(_MSC_VER) && defined(MAXSEG_64K)
+   struct_ptr = (png_voidp)halloc(size,1);
+# else
+   struct_ptr = (png_voidp)malloc(size);
+# endif
+#endif
+   if (struct_ptr != NULL)
+      png_memset(struct_ptr, 0, size);
+
+   return (struct_ptr);
+}
+
+
+/* Free memory allocated by a png_create_struct() call */
+void /* PRIVATE */
+png_destroy_struct(png_voidp struct_ptr)
+{
+#ifdef PNG_USER_MEM_SUPPORTED
+   png_destroy_struct_2(struct_ptr, png_free_ptr_NULL, png_voidp_NULL);
+}
+
+/* Free memory allocated by a png_create_struct() call */
+void /* PRIVATE */
+png_destroy_struct_2(png_voidp struct_ptr, png_free_ptr free_fn,
+    png_voidp mem_ptr)
+{
+#endif /* PNG_USER_MEM_SUPPORTED */
+   if (struct_ptr != NULL)
+   {
+#ifdef PNG_USER_MEM_SUPPORTED
+      if(free_fn != NULL)
+      {
+         png_struct dummy_struct;
+         png_structp png_ptr = &dummy_struct;
+         png_ptr->mem_ptr=mem_ptr;
+         (*(free_fn))(png_ptr, struct_ptr);
+         return;
+      }
+#endif /* PNG_USER_MEM_SUPPORTED */
+#if defined(__TURBOC__) && !defined(__FLAT__)
+      farfree(struct_ptr);
+#else
+# if defined(_MSC_VER) && defined(MAXSEG_64K)
+      hfree(struct_ptr);
+# else
+      free(struct_ptr);
+# endif
+#endif
+   }
+}
+
+/* Allocate memory.  For reasonable files, size should never exceed
+   64K.  However, zlib may allocate more then 64K if you don't tell
+   it not to.  See zconf.h and png.h for more information.  zlib does
+   need to allocate exactly 64K, so whatever you call here must
+   have the ability to do that. */
+
+png_voidp PNGAPI
+png_malloc(png_structp png_ptr, png_uint_32 size)
+{
+   png_voidp ret;
+
+#ifdef PNG_USER_MEM_SUPPORTED
+   if (png_ptr == NULL || size == 0)
+      return (NULL);
+
+   if(png_ptr->malloc_fn != NULL)
+       ret = ((png_voidp)(*(png_ptr->malloc_fn))(png_ptr, (png_size_t)size));
+   else
+       ret = (png_malloc_default(png_ptr, size));
+   if (ret == NULL && (png_ptr->flags&PNG_FLAG_MALLOC_NULL_MEM_OK) == 0)
+       png_error(png_ptr, "Out of Memory!");
+   return (ret);
+}
+
+png_voidp PNGAPI
+png_malloc_default(png_structp png_ptr, png_uint_32 size)
+{
+   png_voidp ret;
+#endif /* PNG_USER_MEM_SUPPORTED */
+
+   if (png_ptr == NULL || size == 0)
+      return (NULL);
+
+#ifdef PNG_MAX_MALLOC_64K
+   if (size > (png_uint_32)65536L)
+   {
+#ifndef PNG_USER_MEM_SUPPORTED
+      if(png_ptr->flags&PNG_FLAG_MALLOC_NULL_MEM_OK) == 0)
+         png_error(png_ptr, "Cannot Allocate > 64K");
+      else
+#endif
+         return NULL;
+   }
+#endif
+
+ /* Check for overflow */
+#if defined(__TURBOC__) && !defined(__FLAT__)
+ if (size != (unsigned long)size)
+   ret = NULL;
+ else
+   ret = farmalloc(size);
+#else
+# if defined(_MSC_VER) && defined(MAXSEG_64K)
+ if (size != (unsigned long)size)
+   ret = NULL;
+ else
+   ret = halloc(size, 1);
+# else
+ if (size != (size_t)size)
+   ret = NULL;
+ else
+   ret = malloc((size_t)size);
+# endif
+#endif
+
+#ifndef PNG_USER_MEM_SUPPORTED
+   if (ret == NULL && (png_ptr->flags&PNG_FLAG_MALLOC_NULL_MEM_OK) == 0)
+      png_error(png_ptr, "Out of Memory");
+#endif
+
+   return (ret);
+}
+
+/* Free a pointer allocated by png_malloc().  If ptr is NULL, return
+   without taking any action. */
+void PNGAPI
+png_free(png_structp png_ptr, png_voidp ptr)
+{
+   if (png_ptr == NULL || ptr == NULL)
+      return;
+
+#ifdef PNG_USER_MEM_SUPPORTED
+   if (png_ptr->free_fn != NULL)
+   {
+      (*(png_ptr->free_fn))(png_ptr, ptr);
+      return;
+   }
+   else png_free_default(png_ptr, ptr);
+}
+void PNGAPI
+png_free_default(png_structp png_ptr, png_voidp ptr)
+{
+   if (png_ptr == NULL || ptr == NULL)
+      return;
+
+#endif /* PNG_USER_MEM_SUPPORTED */
+
+#if defined(__TURBOC__) && !defined(__FLAT__)
+   farfree(ptr);
+#else
+# if defined(_MSC_VER) && defined(MAXSEG_64K)
+   hfree(ptr);
+# else
+   free(ptr);
+# endif
+#endif
+}
+
+#endif /* Not Borland DOS special memory handler */
+
+#if defined(PNG_1_0_X)
+#  define png_malloc_warn png_malloc
+#else
+/* This function was added at libpng version 1.2.3.  The png_malloc_warn()
+ * function will set up png_malloc() to issue a png_warning and return NULL
+ * instead of issuing a png_error, if it fails to allocate the requested
+ * memory.
+ */
+png_voidp PNGAPI
+png_malloc_warn(png_structp png_ptr, png_uint_32 size)
+{
+   png_voidp ptr;
+   png_uint_32 save_flags=png_ptr->flags;
+
+   png_ptr->flags|=PNG_FLAG_MALLOC_NULL_MEM_OK;
+   ptr = (png_voidp)png_malloc((png_structp)png_ptr, size);
+   png_ptr->flags=save_flags;
+   return(ptr);
+}
+#endif
+
+png_voidp PNGAPI
+png_memcpy_check (png_structp png_ptr, png_voidp s1, png_voidp s2,
+   png_uint_32 length)
+{
+   png_size_t size;
+
+   size = (png_size_t)length;
+   if ((png_uint_32)size != length)
+      png_error(png_ptr,"Overflow in png_memcpy_check.");
+
+   return(png_memcpy (s1, s2, size));
+}
+
+png_voidp PNGAPI
+png_memset_check (png_structp png_ptr, png_voidp s1, int value,
+   png_uint_32 length)
+{
+   png_size_t size;
+
+   size = (png_size_t)length;
+   if ((png_uint_32)size != length)
+      png_error(png_ptr,"Overflow in png_memset_check.");
+
+   return (png_memset (s1, value, size));
+
+}
+
+#ifdef PNG_USER_MEM_SUPPORTED
+/* This function is called when the application wants to use another method
+ * of allocating and freeing memory.
+ */
+void PNGAPI
+png_set_mem_fn(png_structp png_ptr, png_voidp mem_ptr, png_malloc_ptr
+  malloc_fn, png_free_ptr free_fn)
+{
+   png_ptr->mem_ptr = mem_ptr;
+   png_ptr->malloc_fn = malloc_fn;
+   png_ptr->free_fn = free_fn;
+}
+
+/* This function returns a pointer to the mem_ptr associated with the user
+ * functions.  The application should free any memory associated with this
+ * pointer before png_write_destroy and png_read_destroy are called.
+ */
+png_voidp PNGAPI
+png_get_mem_ptr(png_structp png_ptr)
+{
+   return ((png_voidp)png_ptr->mem_ptr);
+}
+#endif /* PNG_USER_MEM_SUPPORTED */
diff --git a/src/SFML/Graphics/libpng/pngpread.c b/src/SFML/Graphics/libpng/pngpread.c
new file mode 100755
index 0000000..e1e18d5
--- /dev/null
+++ b/src/SFML/Graphics/libpng/pngpread.c
@@ -0,0 +1,1573 @@
+
+/* pngpread.c - read a png file in push mode
+ *
+ * libpng version 1.2.8 - December 3, 2004
+ * For conditions of distribution and use, see copyright notice in png.h
+ * Copyright (c) 1998-2004 Glenn Randers-Pehrson
+ * (Version 0.96 Copyright (c) 1996, 1997 Andreas Dilger)
+ * (Version 0.88 Copyright (c) 1995, 1996 Guy Eric Schalnat, Group 42, Inc.)
+ */
+
+#define PNG_INTERNAL
+#include "png.h"
+
+#ifdef PNG_PROGRESSIVE_READ_SUPPORTED
+
+/* push model modes */
+#define PNG_READ_SIG_MODE   0
+#define PNG_READ_CHUNK_MODE 1
+#define PNG_READ_IDAT_MODE  2
+#define PNG_SKIP_MODE       3
+#define PNG_READ_tEXt_MODE  4
+#define PNG_READ_zTXt_MODE  5
+#define PNG_READ_DONE_MODE  6
+#define PNG_READ_iTXt_MODE  7
+#define PNG_ERROR_MODE      8
+
+void PNGAPI
+png_process_data(png_structp png_ptr, png_infop info_ptr,
+   png_bytep buffer, png_size_t buffer_size)
+{
+   png_push_restore_buffer(png_ptr, buffer, buffer_size);
+
+   while (png_ptr->buffer_size)
+   {
+      png_process_some_data(png_ptr, info_ptr);
+   }
+}
+
+/* What we do with the incoming data depends on what we were previously
+ * doing before we ran out of data...
+ */
+void /* PRIVATE */
+png_process_some_data(png_structp png_ptr, png_infop info_ptr)
+{
+   switch (png_ptr->process_mode)
+   {
+      case PNG_READ_SIG_MODE:
+      {
+         png_push_read_sig(png_ptr, info_ptr);
+         break;
+      }
+      case PNG_READ_CHUNK_MODE:
+      {
+         png_push_read_chunk(png_ptr, info_ptr);
+         break;
+      }
+      case PNG_READ_IDAT_MODE:
+      {
+         png_push_read_IDAT(png_ptr);
+         break;
+      }
+#if defined(PNG_READ_tEXt_SUPPORTED)
+      case PNG_READ_tEXt_MODE:
+      {
+         png_push_read_tEXt(png_ptr, info_ptr);
+         break;
+      }
+#endif
+#if defined(PNG_READ_zTXt_SUPPORTED)
+      case PNG_READ_zTXt_MODE:
+      {
+         png_push_read_zTXt(png_ptr, info_ptr);
+         break;
+      }
+#endif
+#if defined(PNG_READ_iTXt_SUPPORTED)
+      case PNG_READ_iTXt_MODE:
+      {
+         png_push_read_iTXt(png_ptr, info_ptr);
+         break;
+      }
+#endif
+      case PNG_SKIP_MODE:
+      {
+         png_push_crc_finish(png_ptr);
+         break;
+      }
+      default:
+      {
+         png_ptr->buffer_size = 0;
+         break;
+      }
+   }
+}
+
+/* Read any remaining signature bytes from the stream and compare them with
+ * the correct PNG signature.  It is possible that this routine is called
+ * with bytes already read from the signature, either because they have been
+ * checked by the calling application, or because of multiple calls to this
+ * routine.
+ */
+void /* PRIVATE */
+png_push_read_sig(png_structp png_ptr, png_infop info_ptr)
+{
+   png_size_t num_checked = png_ptr->sig_bytes,
+             num_to_check = 8 - num_checked;
+
+   if (png_ptr->buffer_size < num_to_check)
+   {
+      num_to_check = png_ptr->buffer_size;
+   }
+
+   png_push_fill_buffer(png_ptr, &(info_ptr->signature[num_checked]),
+      num_to_check);
+   png_ptr->sig_bytes = (png_byte)(png_ptr->sig_bytes+num_to_check);
+
+   if (png_sig_cmp(info_ptr->signature, num_checked, num_to_check))
+   {
+      if (num_checked < 4 &&
+          png_sig_cmp(info_ptr->signature, num_checked, num_to_check - 4))
+         png_error(png_ptr, "Not a PNG file");
+      else
+         png_error(png_ptr, "PNG file corrupted by ASCII conversion");
+   }
+   else
+   {
+      if (png_ptr->sig_bytes >= 8)
+      {
+         png_ptr->process_mode = PNG_READ_CHUNK_MODE;
+      }
+   }
+}
+
+void /* PRIVATE */
+png_push_read_chunk(png_structp png_ptr, png_infop info_ptr)
+{
+#ifdef PNG_USE_LOCAL_ARRAYS
+      PNG_IHDR;
+      PNG_IDAT;
+      PNG_IEND;
+      PNG_PLTE;
+#if defined(PNG_READ_bKGD_SUPPORTED)
+      PNG_bKGD;
+#endif
+#if defined(PNG_READ_cHRM_SUPPORTED)
+      PNG_cHRM;
+#endif
+#if defined(PNG_READ_gAMA_SUPPORTED)
+      PNG_gAMA;
+#endif
+#if defined(PNG_READ_hIST_SUPPORTED)
+      PNG_hIST;
+#endif
+#if defined(PNG_READ_iCCP_SUPPORTED)
+      PNG_iCCP;
+#endif
+#if defined(PNG_READ_iTXt_SUPPORTED)
+      PNG_iTXt;
+#endif
+#if defined(PNG_READ_oFFs_SUPPORTED)
+      PNG_oFFs;
+#endif
+#if defined(PNG_READ_pCAL_SUPPORTED)
+      PNG_pCAL;
+#endif
+#if defined(PNG_READ_pHYs_SUPPORTED)
+      PNG_pHYs;
+#endif
+#if defined(PNG_READ_sBIT_SUPPORTED)
+      PNG_sBIT;
+#endif
+#if defined(PNG_READ_sCAL_SUPPORTED)
+      PNG_sCAL;
+#endif
+#if defined(PNG_READ_sRGB_SUPPORTED)
+      PNG_sRGB;
+#endif
+#if defined(PNG_READ_sPLT_SUPPORTED)
+      PNG_sPLT;
+#endif
+#if defined(PNG_READ_tEXt_SUPPORTED)
+      PNG_tEXt;
+#endif
+#if defined(PNG_READ_tIME_SUPPORTED)
+      PNG_tIME;
+#endif
+#if defined(PNG_READ_tRNS_SUPPORTED)
+      PNG_tRNS;
+#endif
+#if defined(PNG_READ_zTXt_SUPPORTED)
+      PNG_zTXt;
+#endif
+#endif /* PNG_USE_LOCAL_ARRAYS */
+   /* First we make sure we have enough data for the 4 byte chunk name
+    * and the 4 byte chunk length before proceeding with decoding the
+    * chunk data.  To fully decode each of these chunks, we also make
+    * sure we have enough data in the buffer for the 4 byte CRC at the
+    * end of every chunk (except IDAT, which is handled separately).
+    */
+   if (!(png_ptr->mode & PNG_HAVE_CHUNK_HEADER))
+   {
+      png_byte chunk_length[4];
+
+      if (png_ptr->buffer_size < 8)
+      {
+         png_push_save_buffer(png_ptr);
+         return;
+      }
+
+      png_push_fill_buffer(png_ptr, chunk_length, 4);
+      png_ptr->push_length = png_get_uint_31(png_ptr,chunk_length);
+      png_reset_crc(png_ptr);
+      png_crc_read(png_ptr, png_ptr->chunk_name, 4);
+      png_ptr->mode |= PNG_HAVE_CHUNK_HEADER;
+   }
+
+   if (!png_memcmp(png_ptr->chunk_name, png_IHDR, 4))
+   {
+      if (png_ptr->push_length + 4 > png_ptr->buffer_size)
+      {
+         png_push_save_buffer(png_ptr);
+         return;
+      }
+      png_handle_IHDR(png_ptr, info_ptr, png_ptr->push_length);
+   }
+   else if (!png_memcmp(png_ptr->chunk_name, png_IEND, 4))
+   {
+      if (png_ptr->push_length + 4 > png_ptr->buffer_size)
+      {
+         png_push_save_buffer(png_ptr);
+         return;
+      }
+      png_handle_IEND(png_ptr, info_ptr, png_ptr->push_length);
+
+      png_ptr->process_mode = PNG_READ_DONE_MODE;
+      png_push_have_end(png_ptr, info_ptr);
+   }
+#ifdef PNG_HANDLE_AS_UNKNOWN_SUPPORTED
+   else if (png_handle_as_unknown(png_ptr, png_ptr->chunk_name))
+   {
+      if (png_ptr->push_length + 4 > png_ptr->buffer_size)
+      {
+         png_push_save_buffer(png_ptr);
+         return;
+      }
+      if (!png_memcmp(png_ptr->chunk_name, png_IDAT, 4))
+         png_ptr->mode |= PNG_HAVE_IDAT;
+      png_handle_unknown(png_ptr, info_ptr, png_ptr->push_length);
+      if (!png_memcmp(png_ptr->chunk_name, png_PLTE, 4))
+         png_ptr->mode |= PNG_HAVE_PLTE;
+      else if (!png_memcmp(png_ptr->chunk_name, png_IDAT, 4))
+      {
+         if (!(png_ptr->mode & PNG_HAVE_IHDR))
+            png_error(png_ptr, "Missing IHDR before IDAT");
+         else if (png_ptr->color_type == PNG_COLOR_TYPE_PALETTE &&
+                  !(png_ptr->mode & PNG_HAVE_PLTE))
+            png_error(png_ptr, "Missing PLTE before IDAT");
+      }
+   }
+#endif
+   else if (!png_memcmp(png_ptr->chunk_name, png_PLTE, 4))
+   {
+      if (png_ptr->push_length + 4 > png_ptr->buffer_size)
+      {
+         png_push_save_buffer(png_ptr);
+         return;
+      }
+      png_handle_PLTE(png_ptr, info_ptr, png_ptr->push_length);
+   }
+   else if (!png_memcmp(png_ptr->chunk_name, (png_bytep)png_IDAT, 4))
+   {
+      /* If we reach an IDAT chunk, this means we have read all of the
+       * header chunks, and we can start reading the image (or if this
+       * is called after the image has been read - we have an error).
+       */
+     if (!(png_ptr->mode & PNG_HAVE_IHDR))
+       png_error(png_ptr, "Missing IHDR before IDAT");
+     else if (png_ptr->color_type == PNG_COLOR_TYPE_PALETTE &&
+         !(png_ptr->mode & PNG_HAVE_PLTE))
+       png_error(png_ptr, "Missing PLTE before IDAT");
+
+      if (png_ptr->mode & PNG_HAVE_IDAT)
+      {
+         if (png_ptr->push_length == 0)
+            return;
+
+         if (png_ptr->mode & PNG_AFTER_IDAT)
+            png_error(png_ptr, "Too many IDAT's found");
+      }
+
+      png_ptr->idat_size = png_ptr->push_length;
+      png_ptr->mode |= PNG_HAVE_IDAT;
+      png_ptr->process_mode = PNG_READ_IDAT_MODE;
+      png_push_have_info(png_ptr, info_ptr);
+      png_ptr->zstream.avail_out = (uInt)png_ptr->irowbytes;
+      png_ptr->zstream.next_out = png_ptr->row_buf;
+      return;
+   }
+#if defined(PNG_READ_gAMA_SUPPORTED)
+   else if (!png_memcmp(png_ptr->chunk_name, png_gAMA, 4))
+   {
+      if (png_ptr->push_length + 4 > png_ptr->buffer_size)
+      {
+         png_push_save_buffer(png_ptr);
+         return;
+      }
+      png_handle_gAMA(png_ptr, info_ptr, png_ptr->push_length);
+   }
+#endif
+#if defined(PNG_READ_sBIT_SUPPORTED)
+   else if (!png_memcmp(png_ptr->chunk_name, png_sBIT, 4))
+   {
+      if (png_ptr->push_length + 4 > png_ptr->buffer_size)
+      {
+         png_push_save_buffer(png_ptr);
+         return;
+      }
+      png_handle_sBIT(png_ptr, info_ptr, png_ptr->push_length);
+   }
+#endif
+#if defined(PNG_READ_cHRM_SUPPORTED)
+   else if (!png_memcmp(png_ptr->chunk_name, png_cHRM, 4))
+   {
+      if (png_ptr->push_length + 4 > png_ptr->buffer_size)
+      {
+         png_push_save_buffer(png_ptr);
+         return;
+      }
+      png_handle_cHRM(png_ptr, info_ptr, png_ptr->push_length);
+   }
+#endif
+#if defined(PNG_READ_sRGB_SUPPORTED)
+   else if (!png_memcmp(png_ptr->chunk_name, png_sRGB, 4))
+   {
+      if (png_ptr->push_length + 4 > png_ptr->buffer_size)
+      {
+         png_push_save_buffer(png_ptr);
+         return;
+      }
+      png_handle_sRGB(png_ptr, info_ptr, png_ptr->push_length);
+   }
+#endif
+#if defined(PNG_READ_iCCP_SUPPORTED)
+   else if (!png_memcmp(png_ptr->chunk_name, png_iCCP, 4))
+   {
+      if (png_ptr->push_length + 4 > png_ptr->buffer_size)
+      {
+         png_push_save_buffer(png_ptr);
+         return;
+      }
+      png_handle_iCCP(png_ptr, info_ptr, png_ptr->push_length);
+   }
+#endif
+#if defined(PNG_READ_sPLT_SUPPORTED)
+   else if (!png_memcmp(png_ptr->chunk_name, png_sPLT, 4))
+   {
+      if (png_ptr->push_length + 4 > png_ptr->buffer_size)
+      {
+         png_push_save_buffer(png_ptr);
+         return;
+      }
+      png_handle_sPLT(png_ptr, info_ptr, png_ptr->push_length);
+   }
+#endif
+#if defined(PNG_READ_tRNS_SUPPORTED)
+   else if (!png_memcmp(png_ptr->chunk_name, png_tRNS, 4))
+   {
+      if (png_ptr->push_length + 4 > png_ptr->buffer_size)
+      {
+         png_push_save_buffer(png_ptr);
+         return;
+      }
+      png_handle_tRNS(png_ptr, info_ptr, png_ptr->push_length);
+   }
+#endif
+#if defined(PNG_READ_bKGD_SUPPORTED)
+   else if (!png_memcmp(png_ptr->chunk_name, png_bKGD, 4))
+   {
+      if (png_ptr->push_length + 4 > png_ptr->buffer_size)
+      {
+         png_push_save_buffer(png_ptr);
+         return;
+      }
+      png_handle_bKGD(png_ptr, info_ptr, png_ptr->push_length);
+   }
+#endif
+#if defined(PNG_READ_hIST_SUPPORTED)
+   else if (!png_memcmp(png_ptr->chunk_name, png_hIST, 4))
+   {
+      if (png_ptr->push_length + 4 > png_ptr->buffer_size)
+      {
+         png_push_save_buffer(png_ptr);
+         return;
+      }
+      png_handle_hIST(png_ptr, info_ptr, png_ptr->push_length);
+   }
+#endif
+#if defined(PNG_READ_pHYs_SUPPORTED)
+   else if (!png_memcmp(png_ptr->chunk_name, png_pHYs, 4))
+   {
+      if (png_ptr->push_length + 4 > png_ptr->buffer_size)
+      {
+         png_push_save_buffer(png_ptr);
+         return;
+      }
+      png_handle_pHYs(png_ptr, info_ptr, png_ptr->push_length);
+   }
+#endif
+#if defined(PNG_READ_oFFs_SUPPORTED)
+   else if (!png_memcmp(png_ptr->chunk_name, png_oFFs, 4))
+   {
+      if (png_ptr->push_length + 4 > png_ptr->buffer_size)
+      {
+         png_push_save_buffer(png_ptr);
+         return;
+      }
+      png_handle_oFFs(png_ptr, info_ptr, png_ptr->push_length);
+   }
+#endif
+#if defined(PNG_READ_pCAL_SUPPORTED)
+   else if (!png_memcmp(png_ptr->chunk_name, png_pCAL, 4))
+   {
+      if (png_ptr->push_length + 4 > png_ptr->buffer_size)
+      {
+         png_push_save_buffer(png_ptr);
+         return;
+      }
+      png_handle_pCAL(png_ptr, info_ptr, png_ptr->push_length);
+   }
+#endif
+#if defined(PNG_READ_sCAL_SUPPORTED)
+   else if (!png_memcmp(png_ptr->chunk_name, png_sCAL, 4))
+   {
+      if (png_ptr->push_length + 4 > png_ptr->buffer_size)
+      {
+         png_push_save_buffer(png_ptr);
+         return;
+      }
+      png_handle_sCAL(png_ptr, info_ptr, png_ptr->push_length);
+   }
+#endif
+#if defined(PNG_READ_tIME_SUPPORTED)
+   else if (!png_memcmp(png_ptr->chunk_name, png_tIME, 4))
+   {
+      if (png_ptr->push_length + 4 > png_ptr->buffer_size)
+      {
+         png_push_save_buffer(png_ptr);
+         return;
+      }
+      png_handle_tIME(png_ptr, info_ptr, png_ptr->push_length);
+   }
+#endif
+#if defined(PNG_READ_tEXt_SUPPORTED)
+   else if (!png_memcmp(png_ptr->chunk_name, png_tEXt, 4))
+   {
+      if (png_ptr->push_length + 4 > png_ptr->buffer_size)
+      {
+         png_push_save_buffer(png_ptr);
+         return;
+      }
+      png_push_handle_tEXt(png_ptr, info_ptr, png_ptr->push_length);
+   }
+#endif
+#if defined(PNG_READ_zTXt_SUPPORTED)
+   else if (!png_memcmp(png_ptr->chunk_name, png_zTXt, 4))
+   {
+      if (png_ptr->push_length + 4 > png_ptr->buffer_size)
+      {
+         png_push_save_buffer(png_ptr);
+         return;
+      }
+      png_push_handle_zTXt(png_ptr, info_ptr, png_ptr->push_length);
+   }
+#endif
+#if defined(PNG_READ_iTXt_SUPPORTED)
+   else if (!png_memcmp(png_ptr->chunk_name, png_iTXt, 4))
+   {
+      if (png_ptr->push_length + 4 > png_ptr->buffer_size)
+      {
+         png_push_save_buffer(png_ptr);
+         return;
+      }
+      png_push_handle_iTXt(png_ptr, info_ptr, png_ptr->push_length);
+   }
+#endif
+   else
+   {
+      if (png_ptr->push_length + 4 > png_ptr->buffer_size)
+      {
+         png_push_save_buffer(png_ptr);
+         return;
+      }
+      png_push_handle_unknown(png_ptr, info_ptr, png_ptr->push_length);
+   }
+
+   png_ptr->mode &= ~PNG_HAVE_CHUNK_HEADER;
+}
+
+void /* PRIVATE */
+png_push_crc_skip(png_structp png_ptr, png_uint_32 skip)
+{
+   png_ptr->process_mode = PNG_SKIP_MODE;
+   png_ptr->skip_length = skip;
+}
+
+void /* PRIVATE */
+png_push_crc_finish(png_structp png_ptr)
+{
+   if (png_ptr->skip_length && png_ptr->save_buffer_size)
+   {
+      png_size_t save_size;
+
+      if (png_ptr->skip_length < (png_uint_32)png_ptr->save_buffer_size)
+         save_size = (png_size_t)png_ptr->skip_length;
+      else
+         save_size = png_ptr->save_buffer_size;
+
+      png_calculate_crc(png_ptr, png_ptr->save_buffer_ptr, save_size);
+
+      png_ptr->skip_length -= save_size;
+      png_ptr->buffer_size -= save_size;
+      png_ptr->save_buffer_size -= save_size;
+      png_ptr->save_buffer_ptr += save_size;
+   }
+   if (png_ptr->skip_length && png_ptr->current_buffer_size)
+   {
+      png_size_t save_size;
+
+      if (png_ptr->skip_length < (png_uint_32)png_ptr->current_buffer_size)
+         save_size = (png_size_t)png_ptr->skip_length;
+      else
+         save_size = png_ptr->current_buffer_size;
+
+      png_calculate_crc(png_ptr, png_ptr->current_buffer_ptr, save_size);
+
+      png_ptr->skip_length -= save_size;
+      png_ptr->buffer_size -= save_size;
+      png_ptr->current_buffer_size -= save_size;
+      png_ptr->current_buffer_ptr += save_size;
+   }
+   if (!png_ptr->skip_length)
+   {
+      if (png_ptr->buffer_size < 4)
+      {
+         png_push_save_buffer(png_ptr);
+         return;
+      }
+
+      png_crc_finish(png_ptr, 0);
+      png_ptr->process_mode = PNG_READ_CHUNK_MODE;
+   }
+}
+
+void PNGAPI
+png_push_fill_buffer(png_structp png_ptr, png_bytep buffer, png_size_t length)
+{
+   png_bytep ptr;
+
+   ptr = buffer;
+   if (png_ptr->save_buffer_size)
+   {
+      png_size_t save_size;
+
+      if (length < png_ptr->save_buffer_size)
+         save_size = length;
+      else
+         save_size = png_ptr->save_buffer_size;
+
+      png_memcpy(ptr, png_ptr->save_buffer_ptr, save_size);
+      length -= save_size;
+      ptr += save_size;
+      png_ptr->buffer_size -= save_size;
+      png_ptr->save_buffer_size -= save_size;
+      png_ptr->save_buffer_ptr += save_size;
+   }
+   if (length && png_ptr->current_buffer_size)
+   {
+      png_size_t save_size;
+
+      if (length < png_ptr->current_buffer_size)
+         save_size = length;
+      else
+         save_size = png_ptr->current_buffer_size;
+
+      png_memcpy(ptr, png_ptr->current_buffer_ptr, save_size);
+      png_ptr->buffer_size -= save_size;
+      png_ptr->current_buffer_size -= save_size;
+      png_ptr->current_buffer_ptr += save_size;
+   }
+}
+
+void /* PRIVATE */
+png_push_save_buffer(png_structp png_ptr)
+{
+   if (png_ptr->save_buffer_size)
+   {
+      if (png_ptr->save_buffer_ptr != png_ptr->save_buffer)
+      {
+         png_size_t i,istop;
+         png_bytep sp;
+         png_bytep dp;
+
+         istop = png_ptr->save_buffer_size;
+         for (i = 0, sp = png_ptr->save_buffer_ptr, dp = png_ptr->save_buffer;
+            i < istop; i++, sp++, dp++)
+         {
+            *dp = *sp;
+         }
+      }
+   }
+   if (png_ptr->save_buffer_size + png_ptr->current_buffer_size >
+      png_ptr->save_buffer_max)
+   {
+      png_size_t new_max;
+      png_bytep old_buffer;
+
+      if (png_ptr->save_buffer_size > PNG_SIZE_MAX - 
+         (png_ptr->current_buffer_size + 256))
+      {
+        png_error(png_ptr, "Potential overflow of save_buffer");
+      }
+      new_max = png_ptr->save_buffer_size + png_ptr->current_buffer_size + 256;
+      old_buffer = png_ptr->save_buffer;
+      png_ptr->save_buffer = (png_bytep)png_malloc(png_ptr,
+         (png_uint_32)new_max);
+      png_memcpy(png_ptr->save_buffer, old_buffer, png_ptr->save_buffer_size);
+      png_free(png_ptr, old_buffer);
+      png_ptr->save_buffer_max = new_max;
+   }
+   if (png_ptr->current_buffer_size)
+   {
+      png_memcpy(png_ptr->save_buffer + png_ptr->save_buffer_size,
+         png_ptr->current_buffer_ptr, png_ptr->current_buffer_size);
+      png_ptr->save_buffer_size += png_ptr->current_buffer_size;
+      png_ptr->current_buffer_size = 0;
+   }
+   png_ptr->save_buffer_ptr = png_ptr->save_buffer;
+   png_ptr->buffer_size = 0;
+}
+
+void /* PRIVATE */
+png_push_restore_buffer(png_structp png_ptr, png_bytep buffer,
+   png_size_t buffer_length)
+{
+   png_ptr->current_buffer = buffer;
+   png_ptr->current_buffer_size = buffer_length;
+   png_ptr->buffer_size = buffer_length + png_ptr->save_buffer_size;
+   png_ptr->current_buffer_ptr = png_ptr->current_buffer;
+}
+
+void /* PRIVATE */
+png_push_read_IDAT(png_structp png_ptr)
+{
+#ifdef PNG_USE_LOCAL_ARRAYS
+   PNG_IDAT;
+#endif
+   if (!(png_ptr->mode & PNG_HAVE_CHUNK_HEADER))
+   {
+      png_byte chunk_length[4];
+
+      if (png_ptr->buffer_size < 8)
+      {
+         png_push_save_buffer(png_ptr);
+         return;
+      }
+
+      png_push_fill_buffer(png_ptr, chunk_length, 4);
+      png_ptr->push_length = png_get_uint_31(png_ptr,chunk_length);
+      png_reset_crc(png_ptr);
+      png_crc_read(png_ptr, png_ptr->chunk_name, 4);
+      png_ptr->mode |= PNG_HAVE_CHUNK_HEADER;
+
+      if (png_memcmp(png_ptr->chunk_name, (png_bytep)png_IDAT, 4))
+      {
+         png_ptr->process_mode = PNG_READ_CHUNK_MODE;
+         if (!(png_ptr->flags & PNG_FLAG_ZLIB_FINISHED))
+            png_error(png_ptr, "Not enough compressed data");
+         return;
+      }
+
+      png_ptr->idat_size = png_ptr->push_length;
+   }
+   if (png_ptr->idat_size && png_ptr->save_buffer_size)
+   {
+      png_size_t save_size;
+
+      if (png_ptr->idat_size < (png_uint_32)png_ptr->save_buffer_size)
+      {
+         save_size = (png_size_t)png_ptr->idat_size;
+         /* check for overflow */
+         if((png_uint_32)save_size != png_ptr->idat_size)
+            png_error(png_ptr, "save_size overflowed in pngpread");
+      }
+      else
+         save_size = png_ptr->save_buffer_size;
+
+      png_calculate_crc(png_ptr, png_ptr->save_buffer_ptr, save_size);
+      if (!(png_ptr->flags & PNG_FLAG_ZLIB_FINISHED))
+         png_process_IDAT_data(png_ptr, png_ptr->save_buffer_ptr, save_size);
+      png_ptr->idat_size -= save_size;
+      png_ptr->buffer_size -= save_size;
+      png_ptr->save_buffer_size -= save_size;
+      png_ptr->save_buffer_ptr += save_size;
+   }
+   if (png_ptr->idat_size && png_ptr->current_buffer_size)
+   {
+      png_size_t save_size;
+
+      if (png_ptr->idat_size < (png_uint_32)png_ptr->current_buffer_size)
+      {
+         save_size = (png_size_t)png_ptr->idat_size;
+         /* check for overflow */
+         if((png_uint_32)save_size != png_ptr->idat_size)
+            png_error(png_ptr, "save_size overflowed in pngpread");
+      }
+      else
+         save_size = png_ptr->current_buffer_size;
+
+      png_calculate_crc(png_ptr, png_ptr->current_buffer_ptr, save_size);
+      if (!(png_ptr->flags & PNG_FLAG_ZLIB_FINISHED))
+        png_process_IDAT_data(png_ptr, png_ptr->current_buffer_ptr, save_size);
+
+      png_ptr->idat_size -= save_size;
+      png_ptr->buffer_size -= save_size;
+      png_ptr->current_buffer_size -= save_size;
+      png_ptr->current_buffer_ptr += save_size;
+   }
+   if (!png_ptr->idat_size)
+   {
+      if (png_ptr->buffer_size < 4)
+      {
+         png_push_save_buffer(png_ptr);
+         return;
+      }
+
+      png_crc_finish(png_ptr, 0);
+      png_ptr->mode &= ~PNG_HAVE_CHUNK_HEADER;
+      png_ptr->mode |= PNG_AFTER_IDAT;
+   }
+}
+
+void /* PRIVATE */
+png_process_IDAT_data(png_structp png_ptr, png_bytep buffer,
+   png_size_t buffer_length)
+{
+   int ret;
+
+   if ((png_ptr->flags & PNG_FLAG_ZLIB_FINISHED) && buffer_length)
+      png_error(png_ptr, "Extra compression data");
+
+   png_ptr->zstream.next_in = buffer;
+   png_ptr->zstream.avail_in = (uInt)buffer_length;
+   for(;;)
+   {
+      ret = inflate(&png_ptr->zstream, Z_PARTIAL_FLUSH);
+      if (ret != Z_OK)
+      {
+         if (ret == Z_STREAM_END)
+         {
+            if (png_ptr->zstream.avail_in)
+               png_error(png_ptr, "Extra compressed data");
+            if (!(png_ptr->zstream.avail_out))
+            {
+               png_push_process_row(png_ptr);
+            }
+
+            png_ptr->mode |= PNG_AFTER_IDAT;
+            png_ptr->flags |= PNG_FLAG_ZLIB_FINISHED;
+            break;
+         }
+         else if (ret == Z_BUF_ERROR)
+            break;
+         else
+            png_error(png_ptr, "Decompression Error");
+      }
+      if (!(png_ptr->zstream.avail_out))
+      {
+         if ((
+#if defined(PNG_READ_INTERLACING_SUPPORTED)
+             png_ptr->interlaced && png_ptr->pass > 6) ||
+             (!png_ptr->interlaced &&
+#endif
+             png_ptr->row_number == png_ptr->num_rows))
+         {
+           if (png_ptr->zstream.avail_in)
+             png_warning(png_ptr, "Too much data in IDAT chunks");
+           png_ptr->flags |= PNG_FLAG_ZLIB_FINISHED;
+           break;
+         }
+         png_push_process_row(png_ptr);
+         png_ptr->zstream.avail_out = (uInt)png_ptr->irowbytes;
+         png_ptr->zstream.next_out = png_ptr->row_buf;
+      }
+      else
+         break;
+   }
+}
+
+void /* PRIVATE */
+png_push_process_row(png_structp png_ptr)
+{
+   png_ptr->row_info.color_type = png_ptr->color_type;
+   png_ptr->row_info.width = png_ptr->iwidth;
+   png_ptr->row_info.channels = png_ptr->channels;
+   png_ptr->row_info.bit_depth = png_ptr->bit_depth;
+   png_ptr->row_info.pixel_depth = png_ptr->pixel_depth;
+
+   png_ptr->row_info.rowbytes = PNG_ROWBYTES(png_ptr->row_info.pixel_depth,
+       png_ptr->row_info.width);
+
+   png_read_filter_row(png_ptr, &(png_ptr->row_info),
+      png_ptr->row_buf + 1, png_ptr->prev_row + 1,
+      (int)(png_ptr->row_buf[0]));
+
+   png_memcpy_check(png_ptr, png_ptr->prev_row, png_ptr->row_buf,
+      png_ptr->rowbytes + 1);
+
+   if (png_ptr->transformations || (png_ptr->flags&PNG_FLAG_STRIP_ALPHA))
+      png_do_read_transformations(png_ptr);
+
+#if defined(PNG_READ_INTERLACING_SUPPORTED)
+   /* blow up interlaced rows to full size */
+   if (png_ptr->interlaced && (png_ptr->transformations & PNG_INTERLACE))
+   {
+      if (png_ptr->pass < 6)
+/*       old interface (pre-1.0.9):
+         png_do_read_interlace(&(png_ptr->row_info),
+            png_ptr->row_buf + 1, png_ptr->pass, png_ptr->transformations);
+ */
+         png_do_read_interlace(png_ptr);
+
+    switch (png_ptr->pass)
+    {
+         case 0:
+         {
+            int i;
+            for (i = 0; i < 8 && png_ptr->pass == 0; i++)
+            {
+               png_push_have_row(png_ptr, png_ptr->row_buf + 1);
+               png_read_push_finish_row(png_ptr); /* updates png_ptr->pass */
+            }
+            if (png_ptr->pass == 2) /* pass 1 might be empty */
+            {
+               for (i = 0; i < 4 && png_ptr->pass == 2; i++)
+               {
+                  png_push_have_row(png_ptr, png_bytep_NULL);
+                  png_read_push_finish_row(png_ptr);
+               }
+            }
+            if (png_ptr->pass == 4 && png_ptr->height <= 4)
+            {
+               for (i = 0; i < 2 && png_ptr->pass == 4; i++)
+               {
+                  png_push_have_row(png_ptr, png_bytep_NULL);
+                  png_read_push_finish_row(png_ptr);
+               }
+            }
+            if (png_ptr->pass == 6 && png_ptr->height <= 4)
+            {
+                png_push_have_row(png_ptr, png_bytep_NULL);
+                png_read_push_finish_row(png_ptr);
+            }
+            break;
+         }
+         case 1:
+         {
+            int i;
+            for (i = 0; i < 8 && png_ptr->pass == 1; i++)
+            {
+               png_push_have_row(png_ptr, png_ptr->row_buf + 1);
+               png_read_push_finish_row(png_ptr);
+            }
+            if (png_ptr->pass == 2) /* skip top 4 generated rows */
+            {
+               for (i = 0; i < 4 && png_ptr->pass == 2; i++)
+               {
+                  png_push_have_row(png_ptr, png_bytep_NULL);
+                  png_read_push_finish_row(png_ptr);
+               }
+            }
+            break;
+         }
+         case 2:
+         {
+            int i;
+            for (i = 0; i < 4 && png_ptr->pass == 2; i++)
+            {
+               png_push_have_row(png_ptr, png_ptr->row_buf + 1);
+               png_read_push_finish_row(png_ptr);
+            }
+            for (i = 0; i < 4 && png_ptr->pass == 2; i++)
+            {
+               png_push_have_row(png_ptr, png_bytep_NULL);
+               png_read_push_finish_row(png_ptr);
+            }
+            if (png_ptr->pass == 4) /* pass 3 might be empty */
+            {
+               for (i = 0; i < 2 && png_ptr->pass == 4; i++)
+               {
+                  png_push_have_row(png_ptr, png_bytep_NULL);
+                  png_read_push_finish_row(png_ptr);
+               }
+            }
+            break;
+         }
+         case 3:
+         {
+            int i;
+            for (i = 0; i < 4 && png_ptr->pass == 3; i++)
+            {
+               png_push_have_row(png_ptr, png_ptr->row_buf + 1);
+               png_read_push_finish_row(png_ptr);
+            }
+            if (png_ptr->pass == 4) /* skip top two generated rows */
+            {
+               for (i = 0; i < 2 && png_ptr->pass == 4; i++)
+               {
+                  png_push_have_row(png_ptr, png_bytep_NULL);
+                  png_read_push_finish_row(png_ptr);
+               }
+            }
+            break;
+         }
+         case 4:
+         {
+            int i;
+            for (i = 0; i < 2 && png_ptr->pass == 4; i++)
+            {
+               png_push_have_row(png_ptr, png_ptr->row_buf + 1);
+               png_read_push_finish_row(png_ptr);
+            }
+            for (i = 0; i < 2 && png_ptr->pass == 4; i++)
+            {
+               png_push_have_row(png_ptr, png_bytep_NULL);
+               png_read_push_finish_row(png_ptr);
+            }
+            if (png_ptr->pass == 6) /* pass 5 might be empty */
+            {
+               png_push_have_row(png_ptr, png_bytep_NULL);
+               png_read_push_finish_row(png_ptr);
+            }
+            break;
+         }
+         case 5:
+         {
+            int i;
+            for (i = 0; i < 2 && png_ptr->pass == 5; i++)
+            {
+               png_push_have_row(png_ptr, png_ptr->row_buf + 1);
+               png_read_push_finish_row(png_ptr);
+            }
+            if (png_ptr->pass == 6) /* skip top generated row */
+            {
+               png_push_have_row(png_ptr, png_bytep_NULL);
+               png_read_push_finish_row(png_ptr);
+            }
+            break;
+         }
+         case 6:
+         {
+            png_push_have_row(png_ptr, png_ptr->row_buf + 1);
+            png_read_push_finish_row(png_ptr);
+            if (png_ptr->pass != 6)
+               break;
+            png_push_have_row(png_ptr, png_bytep_NULL);
+            png_read_push_finish_row(png_ptr);
+         }
+      }
+   }
+   else
+#endif
+   {
+      png_push_have_row(png_ptr, png_ptr->row_buf + 1);
+      png_read_push_finish_row(png_ptr);
+   }
+}
+
+void /* PRIVATE */
+png_read_push_finish_row(png_structp png_ptr)
+{
+#ifdef PNG_USE_LOCAL_ARRAYS
+   /* arrays to facilitate easy interlacing - use pass (0 - 6) as index */
+
+   /* start of interlace block */
+   const int FARDATA png_pass_start[] = {0, 4, 0, 2, 0, 1, 0};
+
+   /* offset to next interlace block */
+   const int FARDATA png_pass_inc[] = {8, 8, 4, 4, 2, 2, 1};
+
+   /* start of interlace block in the y direction */
+   const int FARDATA png_pass_ystart[] = {0, 0, 4, 0, 2, 0, 1};
+
+   /* offset to next interlace block in the y direction */
+   const int FARDATA png_pass_yinc[] = {8, 8, 8, 4, 4, 2, 2};
+
+   /* Width of interlace block.  This is not currently used - if you need
+    * it, uncomment it here and in png.h
+   const int FARDATA png_pass_width[] = {8, 4, 4, 2, 2, 1, 1};
+   */
+
+   /* Height of interlace block.  This is not currently used - if you need
+    * it, uncomment it here and in png.h
+   const int FARDATA png_pass_height[] = {8, 8, 4, 4, 2, 2, 1};
+   */
+#endif
+
+   png_ptr->row_number++;
+   if (png_ptr->row_number < png_ptr->num_rows)
+      return;
+
+   if (png_ptr->interlaced)
+   {
+      png_ptr->row_number = 0;
+      png_memset_check(png_ptr, png_ptr->prev_row, 0,
+         png_ptr->rowbytes + 1);
+      do
+      {
+         png_ptr->pass++;
+         if ((png_ptr->pass == 1 && png_ptr->width < 5) ||
+             (png_ptr->pass == 3 && png_ptr->width < 3) ||
+             (png_ptr->pass == 5 && png_ptr->width < 2))
+           png_ptr->pass++;
+
+         if (png_ptr->pass > 7)
+            png_ptr->pass--;
+         if (png_ptr->pass >= 7)
+            break;
+
+         png_ptr->iwidth = (png_ptr->width +
+            png_pass_inc[png_ptr->pass] - 1 -
+            png_pass_start[png_ptr->pass]) /
+            png_pass_inc[png_ptr->pass];
+
+         png_ptr->irowbytes = PNG_ROWBYTES(png_ptr->pixel_depth,
+            png_ptr->iwidth) + 1;
+
+         if (png_ptr->transformations & PNG_INTERLACE)
+            break;
+
+         png_ptr->num_rows = (png_ptr->height +
+            png_pass_yinc[png_ptr->pass] - 1 -
+            png_pass_ystart[png_ptr->pass]) /
+            png_pass_yinc[png_ptr->pass];
+
+      } while (png_ptr->iwidth == 0 || png_ptr->num_rows == 0);
+   }
+}
+
+#if defined(PNG_READ_tEXt_SUPPORTED)
+void /* PRIVATE */
+png_push_handle_tEXt(png_structp png_ptr, png_infop info_ptr, png_uint_32
+   length)
+{
+   if (!(png_ptr->mode & PNG_HAVE_IHDR) || (png_ptr->mode & PNG_HAVE_IEND))
+      {
+         png_error(png_ptr, "Out of place tEXt");
+         /* to quiet some compiler warnings */
+         if(info_ptr == NULL) return;
+      }
+
+#ifdef PNG_MAX_MALLOC_64K
+   png_ptr->skip_length = 0;  /* This may not be necessary */
+
+   if (length > (png_uint_32)65535L) /* Can't hold entire string in memory */
+   {
+      png_warning(png_ptr, "tEXt chunk too large to fit in memory");
+      png_ptr->skip_length = length - (png_uint_32)65535L;
+      length = (png_uint_32)65535L;
+   }
+#endif
+
+   png_ptr->current_text = (png_charp)png_malloc(png_ptr,
+         (png_uint_32)(length+1));
+   png_ptr->current_text[length] = '\0';
+   png_ptr->current_text_ptr = png_ptr->current_text;
+   png_ptr->current_text_size = (png_size_t)length;
+   png_ptr->current_text_left = (png_size_t)length;
+   png_ptr->process_mode = PNG_READ_tEXt_MODE;
+}
+
+void /* PRIVATE */
+png_push_read_tEXt(png_structp png_ptr, png_infop info_ptr)
+{
+   if (png_ptr->buffer_size && png_ptr->current_text_left)
+   {
+      png_size_t text_size;
+
+      if (png_ptr->buffer_size < png_ptr->current_text_left)
+         text_size = png_ptr->buffer_size;
+      else
+         text_size = png_ptr->current_text_left;
+      png_crc_read(png_ptr, (png_bytep)png_ptr->current_text_ptr, text_size);
+      png_ptr->current_text_left -= text_size;
+      png_ptr->current_text_ptr += text_size;
+   }
+   if (!(png_ptr->current_text_left))
+   {
+      png_textp text_ptr;
+      png_charp text;
+      png_charp key;
+      int ret;
+
+      if (png_ptr->buffer_size < 4)
+      {
+         png_push_save_buffer(png_ptr);
+         return;
+      }
+
+      png_push_crc_finish(png_ptr);
+
+#if defined(PNG_MAX_MALLOC_64K)
+      if (png_ptr->skip_length)
+         return;
+#endif
+
+      key = png_ptr->current_text;
+
+      for (text = key; *text; text++)
+         /* empty loop */ ;
+
+      if (text != key + png_ptr->current_text_size)
+         text++;
+
+      text_ptr = (png_textp)png_malloc(png_ptr,
+         (png_uint_32)png_sizeof(png_text));
+      text_ptr->compression = PNG_TEXT_COMPRESSION_NONE;
+      text_ptr->key = key;
+#ifdef PNG_iTXt_SUPPORTED
+      text_ptr->lang = NULL;
+      text_ptr->lang_key = NULL;
+#endif
+      text_ptr->text = text;
+
+      ret = png_set_text_2(png_ptr, info_ptr, text_ptr, 1);
+
+      png_free(png_ptr, key);
+      png_free(png_ptr, text_ptr);
+      png_ptr->current_text = NULL;
+
+      if (ret)
+        png_warning(png_ptr, "Insufficient memory to store text chunk.");
+   }
+}
+#endif
+
+#if defined(PNG_READ_zTXt_SUPPORTED)
+void /* PRIVATE */
+png_push_handle_zTXt(png_structp png_ptr, png_infop info_ptr, png_uint_32
+   length)
+{
+   if (!(png_ptr->mode & PNG_HAVE_IHDR) || (png_ptr->mode & PNG_HAVE_IEND))
+      {
+         png_error(png_ptr, "Out of place zTXt");
+         /* to quiet some compiler warnings */
+         if(info_ptr == NULL) return;
+      }
+
+#ifdef PNG_MAX_MALLOC_64K
+   /* We can't handle zTXt chunks > 64K, since we don't have enough space
+    * to be able to store the uncompressed data.  Actually, the threshold
+    * is probably around 32K, but it isn't as definite as 64K is.
+    */
+   if (length > (png_uint_32)65535L)
+   {
+      png_warning(png_ptr, "zTXt chunk too large to fit in memory");
+      png_push_crc_skip(png_ptr, length);
+      return;
+   }
+#endif
+
+   png_ptr->current_text = (png_charp)png_malloc(png_ptr,
+       (png_uint_32)(length+1));
+   png_ptr->current_text[length] = '\0';
+   png_ptr->current_text_ptr = png_ptr->current_text;
+   png_ptr->current_text_size = (png_size_t)length;
+   png_ptr->current_text_left = (png_size_t)length;
+   png_ptr->process_mode = PNG_READ_zTXt_MODE;
+}
+
+void /* PRIVATE */
+png_push_read_zTXt(png_structp png_ptr, png_infop info_ptr)
+{
+   if (png_ptr->buffer_size && png_ptr->current_text_left)
+   {
+      png_size_t text_size;
+
+      if (png_ptr->buffer_size < (png_uint_32)png_ptr->current_text_left)
+         text_size = png_ptr->buffer_size;
+      else
+         text_size = png_ptr->current_text_left;
+      png_crc_read(png_ptr, (png_bytep)png_ptr->current_text_ptr, text_size);
+      png_ptr->current_text_left -= text_size;
+      png_ptr->current_text_ptr += text_size;
+   }
+   if (!(png_ptr->current_text_left))
+   {
+      png_textp text_ptr;
+      png_charp text;
+      png_charp key;
+      int ret;
+      png_size_t text_size, key_size;
+
+      if (png_ptr->buffer_size < 4)
+      {
+         png_push_save_buffer(png_ptr);
+         return;
+      }
+
+      png_push_crc_finish(png_ptr);
+
+      key = png_ptr->current_text;
+
+      for (text = key; *text; text++)
+         /* empty loop */ ;
+
+      /* zTXt can't have zero text */
+      if (text == key + png_ptr->current_text_size)
+      {
+         png_ptr->current_text = NULL;
+         png_free(png_ptr, key);
+         return;
+      }
+
+      text++;
+
+      if (*text != PNG_TEXT_COMPRESSION_zTXt) /* check compression byte */
+      {
+         png_ptr->current_text = NULL;
+         png_free(png_ptr, key);
+         return;
+      }
+
+      text++;
+
+      png_ptr->zstream.next_in = (png_bytep )text;
+      png_ptr->zstream.avail_in = (uInt)(png_ptr->current_text_size -
+         (text - key));
+      png_ptr->zstream.next_out = png_ptr->zbuf;
+      png_ptr->zstream.avail_out = (uInt)png_ptr->zbuf_size;
+
+      key_size = text - key;
+      text_size = 0;
+      text = NULL;
+      ret = Z_STREAM_END;
+
+      while (png_ptr->zstream.avail_in)
+      {
+         ret = inflate(&png_ptr->zstream, Z_PARTIAL_FLUSH);
+         if (ret != Z_OK && ret != Z_STREAM_END)
+         {
+            inflateReset(&png_ptr->zstream);
+            png_ptr->zstream.avail_in = 0;
+            png_ptr->current_text = NULL;
+            png_free(png_ptr, key);
+            png_free(png_ptr, text);
+            return;
+         }
+         if (!(png_ptr->zstream.avail_out) || ret == Z_STREAM_END)
+         {
+            if (text == NULL)
+            {
+               text = (png_charp)png_malloc(png_ptr,
+                  (png_uint_32)(png_ptr->zbuf_size - png_ptr->zstream.avail_out
+                     + key_size + 1));
+               png_memcpy(text + key_size, png_ptr->zbuf,
+                  png_ptr->zbuf_size - png_ptr->zstream.avail_out);
+               png_memcpy(text, key, key_size);
+               text_size = key_size + png_ptr->zbuf_size -
+                  png_ptr->zstream.avail_out;
+               *(text + text_size) = '\0';
+            }
+            else
+            {
+               png_charp tmp;
+
+               tmp = text;
+               text = (png_charp)png_malloc(png_ptr, text_size +
+                  (png_uint_32)(png_ptr->zbuf_size - png_ptr->zstream.avail_out
+                   + 1));
+               png_memcpy(text, tmp, text_size);
+               png_free(png_ptr, tmp);
+               png_memcpy(text + text_size, png_ptr->zbuf,
+                  png_ptr->zbuf_size - png_ptr->zstream.avail_out);
+               text_size += png_ptr->zbuf_size - png_ptr->zstream.avail_out;
+               *(text + text_size) = '\0';
+            }
+            if (ret != Z_STREAM_END)
+            {
+               png_ptr->zstream.next_out = png_ptr->zbuf;
+               png_ptr->zstream.avail_out = (uInt)png_ptr->zbuf_size;
+            }
+         }
+         else
+         {
+            break;
+         }
+
+         if (ret == Z_STREAM_END)
+            break;
+      }
+
+      inflateReset(&png_ptr->zstream);
+      png_ptr->zstream.avail_in = 0;
+
+      if (ret != Z_STREAM_END)
+      {
+         png_ptr->current_text = NULL;
+         png_free(png_ptr, key);
+         png_free(png_ptr, text);
+         return;
+      }
+
+      png_ptr->current_text = NULL;
+      png_free(png_ptr, key);
+      key = text;
+      text += key_size;
+
+      text_ptr = (png_textp)png_malloc(png_ptr,
+          (png_uint_32)png_sizeof(png_text));
+      text_ptr->compression = PNG_TEXT_COMPRESSION_zTXt;
+      text_ptr->key = key;
+#ifdef PNG_iTXt_SUPPORTED
+      text_ptr->lang = NULL;
+      text_ptr->lang_key = NULL;
+#endif
+      text_ptr->text = text;
+
+      ret = png_set_text_2(png_ptr, info_ptr, text_ptr, 1);
+
+      png_free(png_ptr, key);
+      png_free(png_ptr, text_ptr);
+
+      if (ret)
+        png_warning(png_ptr, "Insufficient memory to store text chunk.");
+   }
+}
+#endif
+
+#if defined(PNG_READ_iTXt_SUPPORTED)
+void /* PRIVATE */
+png_push_handle_iTXt(png_structp png_ptr, png_infop info_ptr, png_uint_32
+   length)
+{
+   if (!(png_ptr->mode & PNG_HAVE_IHDR) || (png_ptr->mode & PNG_HAVE_IEND))
+      {
+         png_error(png_ptr, "Out of place iTXt");
+         /* to quiet some compiler warnings */
+         if(info_ptr == NULL) return;
+      }
+
+#ifdef PNG_MAX_MALLOC_64K
+   png_ptr->skip_length = 0;  /* This may not be necessary */
+
+   if (length > (png_uint_32)65535L) /* Can't hold entire string in memory */
+   {
+      png_warning(png_ptr, "iTXt chunk too large to fit in memory");
+      png_ptr->skip_length = length - (png_uint_32)65535L;
+      length = (png_uint_32)65535L;
+   }
+#endif
+
+   png_ptr->current_text = (png_charp)png_malloc(png_ptr,
+         (png_uint_32)(length+1));
+   png_ptr->current_text[length] = '\0';
+   png_ptr->current_text_ptr = png_ptr->current_text;
+   png_ptr->current_text_size = (png_size_t)length;
+   png_ptr->current_text_left = (png_size_t)length;
+   png_ptr->process_mode = PNG_READ_iTXt_MODE;
+}
+
+void /* PRIVATE */
+png_push_read_iTXt(png_structp png_ptr, png_infop info_ptr)
+{
+
+   if (png_ptr->buffer_size && png_ptr->current_text_left)
+   {
+      png_size_t text_size;
+
+      if (png_ptr->buffer_size < png_ptr->current_text_left)
+         text_size = png_ptr->buffer_size;
+      else
+         text_size = png_ptr->current_text_left;
+      png_crc_read(png_ptr, (png_bytep)png_ptr->current_text_ptr, text_size);
+      png_ptr->current_text_left -= text_size;
+      png_ptr->current_text_ptr += text_size;
+   }
+   if (!(png_ptr->current_text_left))
+   {
+      png_textp text_ptr;
+      png_charp key;
+      int comp_flag;
+      png_charp lang;
+      png_charp lang_key;
+      png_charp text;
+      int ret;
+
+      if (png_ptr->buffer_size < 4)
+      {
+         png_push_save_buffer(png_ptr);
+         return;
+      }
+
+      png_push_crc_finish(png_ptr);
+
+#if defined(PNG_MAX_MALLOC_64K)
+      if (png_ptr->skip_length)
+         return;
+#endif
+
+      key = png_ptr->current_text;
+
+      for (lang = key; *lang; lang++)
+         /* empty loop */ ;
+
+      if (lang != key + png_ptr->current_text_size)
+         lang++;
+
+      comp_flag = *lang++;
+      lang++;     /* skip comp_type, always zero */
+
+      for (lang_key = lang; *lang_key; lang_key++)
+         /* empty loop */ ;
+      lang_key++;        /* skip NUL separator */
+
+      for (text = lang_key; *text; text++)
+         /* empty loop */ ;
+
+      if (text != key + png_ptr->current_text_size)
+         text++;
+
+      text_ptr = (png_textp)png_malloc(png_ptr,
+         (png_uint_32)png_sizeof(png_text));
+      text_ptr->compression = comp_flag + 2;
+      text_ptr->key = key;
+      text_ptr->lang = lang;
+      text_ptr->lang_key = lang_key;
+      text_ptr->text = text;
+      text_ptr->text_length = 0;
+      text_ptr->itxt_length = png_strlen(text);
+
+      ret = png_set_text_2(png_ptr, info_ptr, text_ptr, 1);
+
+      png_ptr->current_text = NULL;
+
+      png_free(png_ptr, text_ptr);
+      if (ret)
+        png_warning(png_ptr, "Insufficient memory to store iTXt chunk.");
+   }
+}
+#endif
+
+/* This function is called when we haven't found a handler for this
+ * chunk.  If there isn't a problem with the chunk itself (ie a bad chunk
+ * name or a critical chunk), the chunk is (currently) silently ignored.
+ */
+void /* PRIVATE */
+png_push_handle_unknown(png_structp png_ptr, png_infop info_ptr, png_uint_32
+   length)
+{
+   png_uint_32 skip=0;
+   png_check_chunk_name(png_ptr, png_ptr->chunk_name);
+
+   if (!(png_ptr->chunk_name[0] & 0x20))
+   {
+#if defined(PNG_READ_UNKNOWN_CHUNKS_SUPPORTED)
+      if(png_handle_as_unknown(png_ptr, png_ptr->chunk_name) !=
+           PNG_HANDLE_CHUNK_ALWAYS
+#if defined(PNG_READ_USER_CHUNKS_SUPPORTED)
+           && png_ptr->read_user_chunk_fn == NULL
+#endif
+         )
+#endif
+         png_chunk_error(png_ptr, "unknown critical chunk");
+
+      /* to quiet compiler warnings about unused info_ptr */
+      if (info_ptr == NULL)
+         return;
+   }
+
+#if defined(PNG_READ_UNKNOWN_CHUNKS_SUPPORTED)
+   if (png_ptr->flags & PNG_FLAG_KEEP_UNKNOWN_CHUNKS)
+   {
+       png_unknown_chunk chunk;
+
+#ifdef PNG_MAX_MALLOC_64K
+       if (length > (png_uint_32)65535L)
+       {
+           png_warning(png_ptr, "unknown chunk too large to fit in memory");
+           skip = length - (png_uint_32)65535L;
+           length = (png_uint_32)65535L;
+       }
+#endif
+
+       png_strcpy((png_charp)chunk.name, (png_charp)png_ptr->chunk_name);
+       chunk.data = (png_bytep)png_malloc(png_ptr, length);
+       png_crc_read(png_ptr, chunk.data, length);
+       chunk.size = length;
+#if defined(PNG_READ_USER_CHUNKS_SUPPORTED)
+       if(png_ptr->read_user_chunk_fn != NULL)
+       {
+          /* callback to user unknown chunk handler */
+          if ((*(png_ptr->read_user_chunk_fn)) (png_ptr, &chunk) <= 0)
+          {
+             if (!(png_ptr->chunk_name[0] & 0x20))
+                if(png_handle_as_unknown(png_ptr, png_ptr->chunk_name) !=
+                     PNG_HANDLE_CHUNK_ALWAYS)
+                   png_chunk_error(png_ptr, "unknown critical chunk");
+          }
+             png_set_unknown_chunks(png_ptr, info_ptr, &chunk, 1);
+       }
+       else
+#endif
+          png_set_unknown_chunks(png_ptr, info_ptr, &chunk, 1);
+       png_free(png_ptr, chunk.data);
+   }
+   else
+#endif
+      skip=length;
+   png_push_crc_skip(png_ptr, skip);
+}
+
+void /* PRIVATE */
+png_push_have_info(png_structp png_ptr, png_infop info_ptr)
+{
+   if (png_ptr->info_fn != NULL)
+      (*(png_ptr->info_fn))(png_ptr, info_ptr);
+}
+
+void /* PRIVATE */
+png_push_have_end(png_structp png_ptr, png_infop info_ptr)
+{
+   if (png_ptr->end_fn != NULL)
+      (*(png_ptr->end_fn))(png_ptr, info_ptr);
+}
+
+void /* PRIVATE */
+png_push_have_row(png_structp png_ptr, png_bytep row)
+{
+   if (png_ptr->row_fn != NULL)
+      (*(png_ptr->row_fn))(png_ptr, row, png_ptr->row_number,
+         (int)png_ptr->pass);
+}
+
+void PNGAPI
+png_progressive_combine_row (png_structp png_ptr,
+   png_bytep old_row, png_bytep new_row)
+{
+#ifdef PNG_USE_LOCAL_ARRAYS
+   const int FARDATA png_pass_dsp_mask[7] =
+      {0xff, 0x0f, 0xff, 0x33, 0xff, 0x55, 0xff};
+#endif
+   if (new_row != NULL)    /* new_row must == png_ptr->row_buf here. */
+      png_combine_row(png_ptr, old_row, png_pass_dsp_mask[png_ptr->pass]);
+}
+
+void PNGAPI
+png_set_progressive_read_fn(png_structp png_ptr, png_voidp progressive_ptr,
+   png_progressive_info_ptr info_fn, png_progressive_row_ptr row_fn,
+   png_progressive_end_ptr end_fn)
+{
+   png_ptr->info_fn = info_fn;
+   png_ptr->row_fn = row_fn;
+   png_ptr->end_fn = end_fn;
+
+   png_set_read_fn(png_ptr, progressive_ptr, png_push_fill_buffer);
+}
+
+png_voidp PNGAPI
+png_get_progressive_ptr(png_structp png_ptr)
+{
+   return png_ptr->io_ptr;
+}
+#endif /* PNG_PROGRESSIVE_READ_SUPPORTED */
diff --git a/src/SFML/Graphics/libpng/pngread.c b/src/SFML/Graphics/libpng/pngread.c
new file mode 100755
index 0000000..984fd16
--- /dev/null
+++ b/src/SFML/Graphics/libpng/pngread.c
@@ -0,0 +1,1456 @@
+
+/* pngread.c - read a PNG file
+ *
+ * libpng 1.2.8 - December 3, 2004
+ * For conditions of distribution and use, see copyright notice in png.h
+ * Copyright (c) 1998-2004 Glenn Randers-Pehrson
+ * (Version 0.96 Copyright (c) 1996, 1997 Andreas Dilger)
+ * (Version 0.88 Copyright (c) 1995, 1996 Guy Eric Schalnat, Group 42, Inc.)
+ *
+ * This file contains routines that an application calls directly to
+ * read a PNG file or stream.
+ */
+
+#define PNG_INTERNAL
+#include "png.h"
+
+/* Create a PNG structure for reading, and allocate any memory needed. */
+png_structp PNGAPI
+png_create_read_struct(png_const_charp user_png_ver, png_voidp error_ptr,
+   png_error_ptr error_fn, png_error_ptr warn_fn)
+{
+
+#ifdef PNG_USER_MEM_SUPPORTED
+   return (png_create_read_struct_2(user_png_ver, error_ptr, error_fn,
+      warn_fn, png_voidp_NULL, png_malloc_ptr_NULL, png_free_ptr_NULL));
+}
+
+/* Alternate create PNG structure for reading, and allocate any memory needed. */
+png_structp PNGAPI
+png_create_read_struct_2(png_const_charp user_png_ver, png_voidp error_ptr,
+   png_error_ptr error_fn, png_error_ptr warn_fn, png_voidp mem_ptr,
+   png_malloc_ptr malloc_fn, png_free_ptr free_fn)
+{
+#endif /* PNG_USER_MEM_SUPPORTED */
+
+   png_structp png_ptr;
+
+#ifdef PNG_SETJMP_SUPPORTED
+#ifdef USE_FAR_KEYWORD
+   jmp_buf jmpbuf;
+#endif
+#endif
+
+   int i;
+
+   png_debug(1, "in png_create_read_struct\n");
+#ifdef PNG_USER_MEM_SUPPORTED
+   png_ptr = (png_structp)png_create_struct_2(PNG_STRUCT_PNG,
+      (png_malloc_ptr)malloc_fn, (png_voidp)mem_ptr);
+#else
+   png_ptr = (png_structp)png_create_struct(PNG_STRUCT_PNG);
+#endif
+   if (png_ptr == NULL)
+      return (NULL);
+
+#if !defined(PNG_1_0_X)
+#ifdef PNG_ASSEMBLER_CODE_SUPPORTED
+   png_init_mmx_flags(png_ptr);   /* 1.2.0 addition */
+#endif
+#endif /* PNG_1_0_X */
+
+   /* added at libpng-1.2.6 */
+#ifdef PNG_SET_USER_LIMITS_SUPPORTED
+   png_ptr->user_width_max=PNG_USER_WIDTH_MAX;
+   png_ptr->user_height_max=PNG_USER_HEIGHT_MAX;
+#endif
+
+#ifdef PNG_SETJMP_SUPPORTED
+#ifdef USE_FAR_KEYWORD
+   if (setjmp(jmpbuf))
+#else
+   if (setjmp(png_ptr->jmpbuf))
+#endif
+   {
+      png_free(png_ptr, png_ptr->zbuf);
+      png_ptr->zbuf=NULL;
+#ifdef PNG_USER_MEM_SUPPORTED
+      png_destroy_struct_2((png_voidp)png_ptr, 
+         (png_free_ptr)free_fn, (png_voidp)mem_ptr);
+#else
+      png_destroy_struct((png_voidp)png_ptr);
+#endif
+      return (NULL);
+   }
+#ifdef USE_FAR_KEYWORD
+   png_memcpy(png_ptr->jmpbuf,jmpbuf,png_sizeof(jmp_buf));
+#endif
+#endif
+
+#ifdef PNG_USER_MEM_SUPPORTED
+   png_set_mem_fn(png_ptr, mem_ptr, malloc_fn, free_fn);
+#endif
+
+   png_set_error_fn(png_ptr, error_ptr, error_fn, warn_fn);
+
+   i=0;
+   do
+   {
+     if(user_png_ver[i] != png_libpng_ver[i])
+        png_ptr->flags |= PNG_FLAG_LIBRARY_MISMATCH;
+   } while (png_libpng_ver[i++]);
+
+   if (png_ptr->flags & PNG_FLAG_LIBRARY_MISMATCH)
+   {
+     /* Libpng 0.90 and later are binary incompatible with libpng 0.89, so
+      * we must recompile any applications that use any older library version.
+      * For versions after libpng 1.0, we will be compatible, so we need
+      * only check the first digit.
+      */
+     if (user_png_ver == NULL || user_png_ver[0] != png_libpng_ver[0] ||
+         (user_png_ver[0] == '1' && user_png_ver[2] != png_libpng_ver[2]) ||
+         (user_png_ver[0] == '0' && user_png_ver[2] < '9'))
+     {
+#if !defined(PNG_NO_STDIO) && !defined(_WIN32_WCE)
+        char msg[80];
+        if (user_png_ver)
+        {
+          sprintf(msg, "Application was compiled with png.h from libpng-%.20s",
+             user_png_ver);
+          png_warning(png_ptr, msg);
+        }
+        sprintf(msg, "Application  is  running with png.c from libpng-%.20s",
+           png_libpng_ver);
+        png_warning(png_ptr, msg);
+#endif
+#ifdef PNG_ERROR_NUMBERS_SUPPORTED
+        png_ptr->flags=0;
+#endif
+        png_error(png_ptr,
+           "Incompatible libpng version in application and library");
+     }
+   }
+
+   /* initialize zbuf - compression buffer */
+   png_ptr->zbuf_size = PNG_ZBUF_SIZE;
+   png_ptr->zbuf = (png_bytep)png_malloc(png_ptr,
+     (png_uint_32)png_ptr->zbuf_size);
+   png_ptr->zstream.zalloc = png_zalloc;
+   png_ptr->zstream.zfree = png_zfree;
+   png_ptr->zstream.opaque = (voidpf)png_ptr;
+
+   switch (inflateInit(&png_ptr->zstream))
+   {
+     case Z_OK: /* Do nothing */ break;
+     case Z_MEM_ERROR:
+     case Z_STREAM_ERROR: png_error(png_ptr, "zlib memory error"); break;
+     case Z_VERSION_ERROR: png_error(png_ptr, "zlib version error"); break;
+     default: png_error(png_ptr, "Unknown zlib error");
+   }
+
+   png_ptr->zstream.next_out = png_ptr->zbuf;
+   png_ptr->zstream.avail_out = (uInt)png_ptr->zbuf_size;
+
+   png_set_read_fn(png_ptr, png_voidp_NULL, png_rw_ptr_NULL);
+
+#ifdef PNG_SETJMP_SUPPORTED
+/* Applications that neglect to set up their own setjmp() and then encounter
+   a png_error() will longjmp here.  Since the jmpbuf is then meaningless we
+   abort instead of returning. */
+#ifdef USE_FAR_KEYWORD
+   if (setjmp(jmpbuf))
+      PNG_ABORT();
+   png_memcpy(png_ptr->jmpbuf,jmpbuf,png_sizeof(jmp_buf));
+#else
+   if (setjmp(png_ptr->jmpbuf))
+      PNG_ABORT();
+#endif
+#endif
+   return (png_ptr);
+}
+
+/* Initialize PNG structure for reading, and allocate any memory needed.
+   This interface is deprecated in favour of the png_create_read_struct(),
+   and it will eventually disappear. */
+#if defined(PNG_1_0_X) || defined (PNG_1_2_X)
+#undef png_read_init
+void PNGAPI
+png_read_init(png_structp png_ptr)
+{
+   /* We only come here via pre-1.0.7-compiled applications */
+   png_read_init_2(png_ptr, "1.0.6 or earlier", 0, 0);
+}
+#endif
+
+void PNGAPI
+png_read_init_2(png_structp png_ptr, png_const_charp user_png_ver,
+   png_size_t png_struct_size, png_size_t png_info_size)
+{
+   /* We only come here via pre-1.0.12-compiled applications */
+#if !defined(PNG_NO_STDIO) && !defined(_WIN32_WCE)
+   if(png_sizeof(png_struct) > png_struct_size || 
+      png_sizeof(png_info) > png_info_size)
+   {
+      char msg[80];
+      png_ptr->warning_fn=NULL;
+      if (user_png_ver)
+      {
+        sprintf(msg, "Application was compiled with png.h from libpng-%.20s",
+           user_png_ver);
+        png_warning(png_ptr, msg);
+      }
+      sprintf(msg, "Application  is  running with png.c from libpng-%.20s",
+         png_libpng_ver);
+      png_warning(png_ptr, msg);
+   }
+#endif
+   if(png_sizeof(png_struct) > png_struct_size)
+     {
+       png_ptr->error_fn=NULL;
+#ifdef PNG_ERROR_NUMBERS_SUPPORTED
+       png_ptr->flags=0;
+#endif
+       png_error(png_ptr,
+       "The png struct allocated by the application for reading is too small.");
+     }
+   if(png_sizeof(png_info) > png_info_size)
+     {
+       png_ptr->error_fn=NULL;
+#ifdef PNG_ERROR_NUMBERS_SUPPORTED
+       png_ptr->flags=0;
+#endif
+       png_error(png_ptr,
+         "The info struct allocated by application for reading is too small.");
+     }
+   png_read_init_3(&png_ptr, user_png_ver, png_struct_size);
+}
+
+void PNGAPI
+png_read_init_3(png_structpp ptr_ptr, png_const_charp user_png_ver,
+   png_size_t png_struct_size)
+{
+#ifdef PNG_SETJMP_SUPPORTED
+   jmp_buf tmp_jmp;  /* to save current jump buffer */
+#endif
+
+   int i=0;
+
+   png_structp png_ptr=*ptr_ptr;
+
+   do
+   {
+     if(user_png_ver[i] != png_libpng_ver[i])
+     {
+#ifdef PNG_LEGACY_SUPPORTED
+       png_ptr->flags |= PNG_FLAG_LIBRARY_MISMATCH;
+#else
+       png_ptr->warning_fn=NULL;
+       png_warning(png_ptr,
+        "Application uses deprecated png_read_init() and should be recompiled.");
+       break;
+#endif
+     }
+   } while (png_libpng_ver[i++]);
+
+   png_debug(1, "in png_read_init_3\n");
+
+#ifdef PNG_SETJMP_SUPPORTED
+   /* save jump buffer and error functions */
+   png_memcpy(tmp_jmp, png_ptr->jmpbuf, png_sizeof (jmp_buf));
+#endif
+
+   if(png_sizeof(png_struct) > png_struct_size)
+     {
+       png_destroy_struct(png_ptr);
+       *ptr_ptr = (png_structp)png_create_struct(PNG_STRUCT_PNG);
+       png_ptr = *ptr_ptr;
+     }
+
+   /* reset all variables to 0 */
+   png_memset(png_ptr, 0, png_sizeof (png_struct));
+
+#ifdef PNG_SETJMP_SUPPORTED
+   /* restore jump buffer */
+   png_memcpy(png_ptr->jmpbuf, tmp_jmp, png_sizeof (jmp_buf));
+#endif
+
+   /* added at libpng-1.2.6 */
+#ifdef PNG_SET_USER_LIMITS_SUPPORTED
+   png_ptr->user_width_max=PNG_USER_WIDTH_MAX;
+   png_ptr->user_height_max=PNG_USER_HEIGHT_MAX;
+#endif
+
+   /* initialize zbuf - compression buffer */
+   png_ptr->zbuf_size = PNG_ZBUF_SIZE;
+   png_ptr->zbuf = (png_bytep)png_malloc(png_ptr,
+     (png_uint_32)png_ptr->zbuf_size);
+   png_ptr->zstream.zalloc = png_zalloc;
+   png_ptr->zstream.zfree = png_zfree;
+   png_ptr->zstream.opaque = (voidpf)png_ptr;
+
+   switch (inflateInit(&png_ptr->zstream))
+   {
+     case Z_OK: /* Do nothing */ break;
+     case Z_MEM_ERROR:
+     case Z_STREAM_ERROR: png_error(png_ptr, "zlib memory"); break;
+     case Z_VERSION_ERROR: png_error(png_ptr, "zlib version"); break;
+     default: png_error(png_ptr, "Unknown zlib error");
+   }
+
+   png_ptr->zstream.next_out = png_ptr->zbuf;
+   png_ptr->zstream.avail_out = (uInt)png_ptr->zbuf_size;
+
+   png_set_read_fn(png_ptr, png_voidp_NULL, png_rw_ptr_NULL);
+}
+
+#ifndef PNG_NO_SEQUENTIAL_READ_SUPPORTED
+/* Read the information before the actual image data.  This has been
+ * changed in v0.90 to allow reading a file that already has the magic
+ * bytes read from the stream.  You can tell libpng how many bytes have
+ * been read from the beginning of the stream (up to the maximum of 8)
+ * via png_set_sig_bytes(), and we will only check the remaining bytes
+ * here.  The application can then have access to the signature bytes we
+ * read if it is determined that this isn't a valid PNG file.
+ */
+void PNGAPI
+png_read_info(png_structp png_ptr, png_infop info_ptr)
+{
+   png_debug(1, "in png_read_info\n");
+   /* If we haven't checked all of the PNG signature bytes, do so now. */
+   if (png_ptr->sig_bytes < 8)
+   {
+      png_size_t num_checked = png_ptr->sig_bytes,
+                 num_to_check = 8 - num_checked;
+
+      png_read_data(png_ptr, &(info_ptr->signature[num_checked]), num_to_check);
+      png_ptr->sig_bytes = 8;
+
+      if (png_sig_cmp(info_ptr->signature, num_checked, num_to_check))
+      {
+         if (num_checked < 4 &&
+             png_sig_cmp(info_ptr->signature, num_checked, num_to_check - 4))
+            png_error(png_ptr, "Not a PNG file");
+         else
+            png_error(png_ptr, "PNG file corrupted by ASCII conversion");
+      }
+      if (num_checked < 3)
+         png_ptr->mode |= PNG_HAVE_PNG_SIGNATURE;
+   }
+
+   for(;;)
+   {
+#ifdef PNG_USE_LOCAL_ARRAYS
+      PNG_IHDR;
+      PNG_IDAT;
+      PNG_IEND;
+      PNG_PLTE;
+#if defined(PNG_READ_bKGD_SUPPORTED)
+      PNG_bKGD;
+#endif
+#if defined(PNG_READ_cHRM_SUPPORTED)
+      PNG_cHRM;
+#endif
+#if defined(PNG_READ_gAMA_SUPPORTED)
+      PNG_gAMA;
+#endif
+#if defined(PNG_READ_hIST_SUPPORTED)
+      PNG_hIST;
+#endif
+#if defined(PNG_READ_iCCP_SUPPORTED)
+      PNG_iCCP;
+#endif
+#if defined(PNG_READ_iTXt_SUPPORTED)
+      PNG_iTXt;
+#endif
+#if defined(PNG_READ_oFFs_SUPPORTED)
+      PNG_oFFs;
+#endif
+#if defined(PNG_READ_pCAL_SUPPORTED)
+      PNG_pCAL;
+#endif
+#if defined(PNG_READ_pHYs_SUPPORTED)
+      PNG_pHYs;
+#endif
+#if defined(PNG_READ_sBIT_SUPPORTED)
+      PNG_sBIT;
+#endif
+#if defined(PNG_READ_sCAL_SUPPORTED)
+      PNG_sCAL;
+#endif
+#if defined(PNG_READ_sPLT_SUPPORTED)
+      PNG_sPLT;
+#endif
+#if defined(PNG_READ_sRGB_SUPPORTED)
+      PNG_sRGB;
+#endif
+#if defined(PNG_READ_tEXt_SUPPORTED)
+      PNG_tEXt;
+#endif
+#if defined(PNG_READ_tIME_SUPPORTED)
+      PNG_tIME;
+#endif
+#if defined(PNG_READ_tRNS_SUPPORTED)
+      PNG_tRNS;
+#endif
+#if defined(PNG_READ_zTXt_SUPPORTED)
+      PNG_zTXt;
+#endif
+#endif /* PNG_USE_LOCAL_ARRAYS */
+      png_byte chunk_length[4];
+      png_uint_32 length;
+
+      png_read_data(png_ptr, chunk_length, 4);
+      length = png_get_uint_31(png_ptr,chunk_length);
+
+      png_reset_crc(png_ptr);
+      png_crc_read(png_ptr, png_ptr->chunk_name, 4);
+
+      png_debug2(0, "Reading %s chunk, length=%lu.\n", png_ptr->chunk_name,
+         length);
+
+      /* This should be a binary subdivision search or a hash for
+       * matching the chunk name rather than a linear search.
+       */
+      if (!png_memcmp(png_ptr->chunk_name, png_IHDR, 4))
+         png_handle_IHDR(png_ptr, info_ptr, length);
+      else if (!png_memcmp(png_ptr->chunk_name, png_IEND, 4))
+         png_handle_IEND(png_ptr, info_ptr, length);
+#ifdef PNG_HANDLE_AS_UNKNOWN_SUPPORTED
+      else if (png_handle_as_unknown(png_ptr, png_ptr->chunk_name))
+      {
+         if (!png_memcmp(png_ptr->chunk_name, png_IDAT, 4))
+            png_ptr->mode |= PNG_HAVE_IDAT;
+         png_handle_unknown(png_ptr, info_ptr, length);
+         if (!png_memcmp(png_ptr->chunk_name, png_PLTE, 4))
+            png_ptr->mode |= PNG_HAVE_PLTE;
+         else if (!png_memcmp(png_ptr->chunk_name, png_IDAT, 4))
+         {
+            if (!(png_ptr->mode & PNG_HAVE_IHDR))
+               png_error(png_ptr, "Missing IHDR before IDAT");
+            else if (png_ptr->color_type == PNG_COLOR_TYPE_PALETTE &&
+                     !(png_ptr->mode & PNG_HAVE_PLTE))
+               png_error(png_ptr, "Missing PLTE before IDAT");
+            break;
+         }
+      }
+#endif
+      else if (!png_memcmp(png_ptr->chunk_name, png_PLTE, 4))
+         png_handle_PLTE(png_ptr, info_ptr, length);
+      else if (!png_memcmp(png_ptr->chunk_name, png_IDAT, 4))
+      {
+         if (!(png_ptr->mode & PNG_HAVE_IHDR))
+            png_error(png_ptr, "Missing IHDR before IDAT");
+         else if (png_ptr->color_type == PNG_COLOR_TYPE_PALETTE &&
+                  !(png_ptr->mode & PNG_HAVE_PLTE))
+            png_error(png_ptr, "Missing PLTE before IDAT");
+
+         png_ptr->idat_size = length;
+         png_ptr->mode |= PNG_HAVE_IDAT;
+         break;
+      }
+#if defined(PNG_READ_bKGD_SUPPORTED)
+      else if (!png_memcmp(png_ptr->chunk_name, png_bKGD, 4))
+         png_handle_bKGD(png_ptr, info_ptr, length);
+#endif
+#if defined(PNG_READ_cHRM_SUPPORTED)
+      else if (!png_memcmp(png_ptr->chunk_name, png_cHRM, 4))
+         png_handle_cHRM(png_ptr, info_ptr, length);
+#endif
+#if defined(PNG_READ_gAMA_SUPPORTED)
+      else if (!png_memcmp(png_ptr->chunk_name, png_gAMA, 4))
+         png_handle_gAMA(png_ptr, info_ptr, length);
+#endif
+#if defined(PNG_READ_hIST_SUPPORTED)
+      else if (!png_memcmp(png_ptr->chunk_name, png_hIST, 4))
+         png_handle_hIST(png_ptr, info_ptr, length);
+#endif
+#if defined(PNG_READ_oFFs_SUPPORTED)
+      else if (!png_memcmp(png_ptr->chunk_name, png_oFFs, 4))
+         png_handle_oFFs(png_ptr, info_ptr, length);
+#endif
+#if defined(PNG_READ_pCAL_SUPPORTED)
+      else if (!png_memcmp(png_ptr->chunk_name, png_pCAL, 4))
+         png_handle_pCAL(png_ptr, info_ptr, length);
+#endif
+#if defined(PNG_READ_sCAL_SUPPORTED)
+      else if (!png_memcmp(png_ptr->chunk_name, png_sCAL, 4))
+         png_handle_sCAL(png_ptr, info_ptr, length);
+#endif
+#if defined(PNG_READ_pHYs_SUPPORTED)
+      else if (!png_memcmp(png_ptr->chunk_name, png_pHYs, 4))
+         png_handle_pHYs(png_ptr, info_ptr, length);
+#endif
+#if defined(PNG_READ_sBIT_SUPPORTED)
+      else if (!png_memcmp(png_ptr->chunk_name, png_sBIT, 4))
+         png_handle_sBIT(png_ptr, info_ptr, length);
+#endif
+#if defined(PNG_READ_sRGB_SUPPORTED)
+      else if (!png_memcmp(png_ptr->chunk_name, png_sRGB, 4))
+         png_handle_sRGB(png_ptr, info_ptr, length);
+#endif
+#if defined(PNG_READ_iCCP_SUPPORTED)
+      else if (!png_memcmp(png_ptr->chunk_name, png_iCCP, 4))
+         png_handle_iCCP(png_ptr, info_ptr, length);
+#endif
+#if defined(PNG_READ_sPLT_SUPPORTED)
+      else if (!png_memcmp(png_ptr->chunk_name, png_sPLT, 4))
+         png_handle_sPLT(png_ptr, info_ptr, length);
+#endif
+#if defined(PNG_READ_tEXt_SUPPORTED)
+      else if (!png_memcmp(png_ptr->chunk_name, png_tEXt, 4))
+         png_handle_tEXt(png_ptr, info_ptr, length);
+#endif
+#if defined(PNG_READ_tIME_SUPPORTED)
+      else if (!png_memcmp(png_ptr->chunk_name, png_tIME, 4))
+         png_handle_tIME(png_ptr, info_ptr, length);
+#endif
+#if defined(PNG_READ_tRNS_SUPPORTED)
+      else if (!png_memcmp(png_ptr->chunk_name, png_tRNS, 4))
+         png_handle_tRNS(png_ptr, info_ptr, length);
+#endif
+#if defined(PNG_READ_zTXt_SUPPORTED)
+      else if (!png_memcmp(png_ptr->chunk_name, png_zTXt, 4))
+         png_handle_zTXt(png_ptr, info_ptr, length);
+#endif
+#if defined(PNG_READ_iTXt_SUPPORTED)
+      else if (!png_memcmp(png_ptr->chunk_name, png_iTXt, 4))
+         png_handle_iTXt(png_ptr, info_ptr, length);
+#endif
+      else
+         png_handle_unknown(png_ptr, info_ptr, length);
+   }
+}
+#endif /* PNG_NO_SEQUENTIAL_READ_SUPPORTED */
+
+/* optional call to update the users info_ptr structure */
+void PNGAPI
+png_read_update_info(png_structp png_ptr, png_infop info_ptr)
+{
+   png_debug(1, "in png_read_update_info\n");
+   if (!(png_ptr->flags & PNG_FLAG_ROW_INIT))
+      png_read_start_row(png_ptr);
+   else
+      png_warning(png_ptr,
+      "Ignoring extra png_read_update_info() call; row buffer not reallocated");
+   png_read_transform_info(png_ptr, info_ptr);
+}
+
+#ifndef PNG_NO_SEQUENTIAL_READ_SUPPORTED
+/* Initialize palette, background, etc, after transformations
+ * are set, but before any reading takes place.  This allows
+ * the user to obtain a gamma-corrected palette, for example.
+ * If the user doesn't call this, we will do it ourselves.
+ */
+void PNGAPI
+png_start_read_image(png_structp png_ptr)
+{
+   png_debug(1, "in png_start_read_image\n");
+   if (!(png_ptr->flags & PNG_FLAG_ROW_INIT))
+      png_read_start_row(png_ptr);
+}
+#endif /* PNG_NO_SEQUENTIAL_READ_SUPPORTED */
+
+#ifndef PNG_NO_SEQUENTIAL_READ_SUPPORTED
+void PNGAPI
+png_read_row(png_structp png_ptr, png_bytep row, png_bytep dsp_row)
+{
+#ifdef PNG_USE_LOCAL_ARRAYS
+   PNG_IDAT;
+   const int png_pass_dsp_mask[7] = {0xff, 0x0f, 0xff, 0x33, 0xff, 0x55, 0xff};
+   const int png_pass_mask[7] = {0x80, 0x08, 0x88, 0x22, 0xaa, 0x55, 0xff};
+#endif
+   int ret;
+   png_debug2(1, "in png_read_row (row %lu, pass %d)\n",
+      png_ptr->row_number, png_ptr->pass);
+   if (!(png_ptr->flags & PNG_FLAG_ROW_INIT))
+      png_read_start_row(png_ptr);
+   if (png_ptr->row_number == 0 && png_ptr->pass == 0)
+   {
+   /* check for transforms that have been set but were defined out */
+#if defined(PNG_WRITE_INVERT_SUPPORTED) && !defined(PNG_READ_INVERT_SUPPORTED)
+   if (png_ptr->transformations & PNG_INVERT_MONO)
+      png_warning(png_ptr, "PNG_READ_INVERT_SUPPORTED is not defined.");
+#endif
+#if defined(PNG_WRITE_FILLER_SUPPORTED) && !defined(PNG_READ_FILLER_SUPPORTED)
+   if (png_ptr->transformations & PNG_FILLER)
+      png_warning(png_ptr, "PNG_READ_FILLER_SUPPORTED is not defined.");
+#endif
+#if defined(PNG_WRITE_PACKSWAP_SUPPORTED) && !defined(PNG_READ_PACKSWAP_SUPPORTED)
+   if (png_ptr->transformations & PNG_PACKSWAP)
+      png_warning(png_ptr, "PNG_READ_PACKSWAP_SUPPORTED is not defined.");
+#endif
+#if defined(PNG_WRITE_PACK_SUPPORTED) && !defined(PNG_READ_PACK_SUPPORTED)
+   if (png_ptr->transformations & PNG_PACK)
+      png_warning(png_ptr, "PNG_READ_PACK_SUPPORTED is not defined.");
+#endif
+#if defined(PNG_WRITE_SHIFT_SUPPORTED) && !defined(PNG_READ_SHIFT_SUPPORTED)
+   if (png_ptr->transformations & PNG_SHIFT)
+      png_warning(png_ptr, "PNG_READ_SHIFT_SUPPORTED is not defined.");
+#endif
+#if defined(PNG_WRITE_BGR_SUPPORTED) && !defined(PNG_READ_BGR_SUPPORTED)
+   if (png_ptr->transformations & PNG_BGR)
+      png_warning(png_ptr, "PNG_READ_BGR_SUPPORTED is not defined.");
+#endif
+#if defined(PNG_WRITE_SWAP_SUPPORTED) && !defined(PNG_READ_SWAP_SUPPORTED)
+   if (png_ptr->transformations & PNG_SWAP_BYTES)
+      png_warning(png_ptr, "PNG_READ_SWAP_SUPPORTED is not defined.");
+#endif
+   }
+
+#if defined(PNG_READ_INTERLACING_SUPPORTED)
+   /* if interlaced and we do not need a new row, combine row and return */
+   if (png_ptr->interlaced && (png_ptr->transformations & PNG_INTERLACE))
+   {
+      switch (png_ptr->pass)
+      {
+         case 0:
+            if (png_ptr->row_number & 0x07)
+            {
+               if (dsp_row != NULL)
+                  png_combine_row(png_ptr, dsp_row,
+                     png_pass_dsp_mask[png_ptr->pass]);
+               png_read_finish_row(png_ptr);
+               return;
+            }
+            break;
+         case 1:
+            if ((png_ptr->row_number & 0x07) || png_ptr->width < 5)
+            {
+               if (dsp_row != NULL)
+                  png_combine_row(png_ptr, dsp_row,
+                     png_pass_dsp_mask[png_ptr->pass]);
+               png_read_finish_row(png_ptr);
+               return;
+            }
+            break;
+         case 2:
+            if ((png_ptr->row_number & 0x07) != 4)
+            {
+               if (dsp_row != NULL && (png_ptr->row_number & 4))
+                  png_combine_row(png_ptr, dsp_row,
+                     png_pass_dsp_mask[png_ptr->pass]);
+               png_read_finish_row(png_ptr);
+               return;
+            }
+            break;
+         case 3:
+            if ((png_ptr->row_number & 3) || png_ptr->width < 3)
+            {
+               if (dsp_row != NULL)
+                  png_combine_row(png_ptr, dsp_row,
+                     png_pass_dsp_mask[png_ptr->pass]);
+               png_read_finish_row(png_ptr);
+               return;
+            }
+            break;
+         case 4:
+            if ((png_ptr->row_number & 3) != 2)
+            {
+               if (dsp_row != NULL && (png_ptr->row_number & 2))
+                  png_combine_row(png_ptr, dsp_row,
+                     png_pass_dsp_mask[png_ptr->pass]);
+               png_read_finish_row(png_ptr);
+               return;
+            }
+            break;
+         case 5:
+            if ((png_ptr->row_number & 1) || png_ptr->width < 2)
+            {
+               if (dsp_row != NULL)
+                  png_combine_row(png_ptr, dsp_row,
+                     png_pass_dsp_mask[png_ptr->pass]);
+               png_read_finish_row(png_ptr);
+               return;
+            }
+            break;
+         case 6:
+            if (!(png_ptr->row_number & 1))
+            {
+               png_read_finish_row(png_ptr);
+               return;
+            }
+            break;
+      }
+   }
+#endif
+
+   if (!(png_ptr->mode & PNG_HAVE_IDAT))
+      png_error(png_ptr, "Invalid attempt to read row data");
+
+   png_ptr->zstream.next_out = png_ptr->row_buf;
+   png_ptr->zstream.avail_out = (uInt)png_ptr->irowbytes;
+   do
+   {
+      if (!(png_ptr->zstream.avail_in))
+      {
+         while (!png_ptr->idat_size)
+         {
+            png_byte chunk_length[4];
+
+            png_crc_finish(png_ptr, 0);
+
+            png_read_data(png_ptr, chunk_length, 4);
+            png_ptr->idat_size = png_get_uint_31(png_ptr,chunk_length);
+
+            png_reset_crc(png_ptr);
+            png_crc_read(png_ptr, png_ptr->chunk_name, 4);
+            if (png_memcmp(png_ptr->chunk_name, png_IDAT, 4))
+               png_error(png_ptr, "Not enough image data");
+         }
+         png_ptr->zstream.avail_in = (uInt)png_ptr->zbuf_size;
+         png_ptr->zstream.next_in = png_ptr->zbuf;
+         if (png_ptr->zbuf_size > png_ptr->idat_size)
+            png_ptr->zstream.avail_in = (uInt)png_ptr->idat_size;
+         png_crc_read(png_ptr, png_ptr->zbuf,
+            (png_size_t)png_ptr->zstream.avail_in);
+         png_ptr->idat_size -= png_ptr->zstream.avail_in;
+      }
+      ret = inflate(&png_ptr->zstream, Z_PARTIAL_FLUSH);
+      if (ret == Z_STREAM_END)
+      {
+         if (png_ptr->zstream.avail_out || png_ptr->zstream.avail_in ||
+            png_ptr->idat_size)
+            png_error(png_ptr, "Extra compressed data");
+         png_ptr->mode |= PNG_AFTER_IDAT;
+         png_ptr->flags |= PNG_FLAG_ZLIB_FINISHED;
+         break;
+      }
+      if (ret != Z_OK)
+         png_error(png_ptr, png_ptr->zstream.msg ? png_ptr->zstream.msg :
+                   "Decompression error");
+
+   } while (png_ptr->zstream.avail_out);
+
+   png_ptr->row_info.color_type = png_ptr->color_type;
+   png_ptr->row_info.width = png_ptr->iwidth;
+   png_ptr->row_info.channels = png_ptr->channels;
+   png_ptr->row_info.bit_depth = png_ptr->bit_depth;
+   png_ptr->row_info.pixel_depth = png_ptr->pixel_depth;
+   png_ptr->row_info.rowbytes = PNG_ROWBYTES(png_ptr->row_info.pixel_depth,
+       png_ptr->row_info.width);
+
+   if(png_ptr->row_buf[0])
+   png_read_filter_row(png_ptr, &(png_ptr->row_info),
+      png_ptr->row_buf + 1, png_ptr->prev_row + 1,
+      (int)(png_ptr->row_buf[0]));
+
+   png_memcpy_check(png_ptr, png_ptr->prev_row, png_ptr->row_buf,
+      png_ptr->rowbytes + 1);
+   
+#if defined(PNG_MNG_FEATURES_SUPPORTED)
+   if((png_ptr->mng_features_permitted & PNG_FLAG_MNG_FILTER_64) &&
+      (png_ptr->filter_type == PNG_INTRAPIXEL_DIFFERENCING))
+   {
+      /* Intrapixel differencing */
+      png_do_read_intrapixel(&(png_ptr->row_info), png_ptr->row_buf + 1);
+   }
+#endif
+
+
+   if (png_ptr->transformations || (png_ptr->flags&PNG_FLAG_STRIP_ALPHA))
+      png_do_read_transformations(png_ptr);
+
+#if defined(PNG_READ_INTERLACING_SUPPORTED)
+   /* blow up interlaced rows to full size */
+   if (png_ptr->interlaced &&
+      (png_ptr->transformations & PNG_INTERLACE))
+   {
+      if (png_ptr->pass < 6)
+/*       old interface (pre-1.0.9):
+         png_do_read_interlace(&(png_ptr->row_info),
+            png_ptr->row_buf + 1, png_ptr->pass, png_ptr->transformations);
+ */
+         png_do_read_interlace(png_ptr);
+
+      if (dsp_row != NULL)
+         png_combine_row(png_ptr, dsp_row,
+            png_pass_dsp_mask[png_ptr->pass]);
+      if (row != NULL)
+         png_combine_row(png_ptr, row,
+            png_pass_mask[png_ptr->pass]);
+   }
+   else
+#endif
+   {
+      if (row != NULL)
+         png_combine_row(png_ptr, row, 0xff);
+      if (dsp_row != NULL)
+         png_combine_row(png_ptr, dsp_row, 0xff);
+   }
+   png_read_finish_row(png_ptr);
+
+   if (png_ptr->read_row_fn != NULL)
+      (*(png_ptr->read_row_fn))(png_ptr, png_ptr->row_number, png_ptr->pass);
+}
+#endif /* PNG_NO_SEQUENTIAL_READ_SUPPORTED */
+
+#ifndef PNG_NO_SEQUENTIAL_READ_SUPPORTED
+/* Read one or more rows of image data.  If the image is interlaced,
+ * and png_set_interlace_handling() has been called, the rows need to
+ * contain the contents of the rows from the previous pass.  If the
+ * image has alpha or transparency, and png_handle_alpha()[*] has been
+ * called, the rows contents must be initialized to the contents of the
+ * screen.
+ *
+ * "row" holds the actual image, and pixels are placed in it
+ * as they arrive.  If the image is displayed after each pass, it will
+ * appear to "sparkle" in.  "display_row" can be used to display a
+ * "chunky" progressive image, with finer detail added as it becomes
+ * available.  If you do not want this "chunky" display, you may pass
+ * NULL for display_row.  If you do not want the sparkle display, and
+ * you have not called png_handle_alpha(), you may pass NULL for rows.
+ * If you have called png_handle_alpha(), and the image has either an
+ * alpha channel or a transparency chunk, you must provide a buffer for
+ * rows.  In this case, you do not have to provide a display_row buffer
+ * also, but you may.  If the image is not interlaced, or if you have
+ * not called png_set_interlace_handling(), the display_row buffer will
+ * be ignored, so pass NULL to it.
+ *
+ * [*] png_handle_alpha() does not exist yet, as of libpng version 1.2.8
+ */
+
+void PNGAPI
+png_read_rows(png_structp png_ptr, png_bytepp row,
+   png_bytepp display_row, png_uint_32 num_rows)
+{
+   png_uint_32 i;
+   png_bytepp rp;
+   png_bytepp dp;
+
+   png_debug(1, "in png_read_rows\n");
+   rp = row;
+   dp = display_row;
+   if (rp != NULL && dp != NULL)
+      for (i = 0; i < num_rows; i++)
+      {
+         png_bytep rptr = *rp++;
+         png_bytep dptr = *dp++;
+
+         png_read_row(png_ptr, rptr, dptr);
+      }
+   else if(rp != NULL)
+      for (i = 0; i < num_rows; i++)
+      {
+         png_bytep rptr = *rp;
+         png_read_row(png_ptr, rptr, png_bytep_NULL);
+         rp++;
+      }
+   else if(dp != NULL)
+      for (i = 0; i < num_rows; i++)
+      {
+         png_bytep dptr = *dp;
+         png_read_row(png_ptr, png_bytep_NULL, dptr);
+         dp++;
+      }
+}
+#endif /* PNG_NO_SEQUENTIAL_READ_SUPPORTED */
+
+#ifndef PNG_NO_SEQUENTIAL_READ_SUPPORTED
+/* Read the entire image.  If the image has an alpha channel or a tRNS
+ * chunk, and you have called png_handle_alpha()[*], you will need to
+ * initialize the image to the current image that PNG will be overlaying.
+ * We set the num_rows again here, in case it was incorrectly set in
+ * png_read_start_row() by a call to png_read_update_info() or
+ * png_start_read_image() if png_set_interlace_handling() wasn't called
+ * prior to either of these functions like it should have been.  You can
+ * only call this function once.  If you desire to have an image for
+ * each pass of a interlaced image, use png_read_rows() instead.
+ *
+ * [*] png_handle_alpha() does not exist yet, as of libpng version 1.2.8
+ */
+void PNGAPI
+png_read_image(png_structp png_ptr, png_bytepp image)
+{
+   png_uint_32 i,image_height;
+   int pass, j;
+   png_bytepp rp;
+
+   png_debug(1, "in png_read_image\n");
+
+#ifdef PNG_READ_INTERLACING_SUPPORTED
+   pass = png_set_interlace_handling(png_ptr);
+#else
+   if (png_ptr->interlaced)
+      png_error(png_ptr,
+        "Cannot read interlaced image -- interlace handler disabled.");
+   pass = 1;
+#endif
+
+
+   image_height=png_ptr->height;
+   png_ptr->num_rows = image_height; /* Make sure this is set correctly */
+
+   for (j = 0; j < pass; j++)
+   {
+      rp = image;
+      for (i = 0; i < image_height; i++)
+      {
+         png_read_row(png_ptr, *rp, png_bytep_NULL);
+         rp++;
+      }
+   }
+}
+#endif /* PNG_NO_SEQUENTIAL_READ_SUPPORTED */
+
+#ifndef PNG_NO_SEQUENTIAL_READ_SUPPORTED
+/* Read the end of the PNG file.  Will not read past the end of the
+ * file, will verify the end is accurate, and will read any comments
+ * or time information at the end of the file, if info is not NULL.
+ */
+void PNGAPI
+png_read_end(png_structp png_ptr, png_infop info_ptr)
+{
+   png_byte chunk_length[4];
+   png_uint_32 length;
+
+   png_debug(1, "in png_read_end\n");
+   png_crc_finish(png_ptr, 0); /* Finish off CRC from last IDAT chunk */
+
+   do
+   {
+#ifdef PNG_USE_LOCAL_ARRAYS
+      PNG_IHDR;
+      PNG_IDAT;
+      PNG_IEND;
+      PNG_PLTE;
+#if defined(PNG_READ_bKGD_SUPPORTED)
+      PNG_bKGD;
+#endif
+#if defined(PNG_READ_cHRM_SUPPORTED)
+      PNG_cHRM;
+#endif
+#if defined(PNG_READ_gAMA_SUPPORTED)
+      PNG_gAMA;
+#endif
+#if defined(PNG_READ_hIST_SUPPORTED)
+      PNG_hIST;
+#endif
+#if defined(PNG_READ_iCCP_SUPPORTED)
+      PNG_iCCP;
+#endif
+#if defined(PNG_READ_iTXt_SUPPORTED)
+      PNG_iTXt;
+#endif
+#if defined(PNG_READ_oFFs_SUPPORTED)
+      PNG_oFFs;
+#endif
+#if defined(PNG_READ_pCAL_SUPPORTED)
+      PNG_pCAL;
+#endif
+#if defined(PNG_READ_pHYs_SUPPORTED)
+      PNG_pHYs;
+#endif
+#if defined(PNG_READ_sBIT_SUPPORTED)
+      PNG_sBIT;
+#endif
+#if defined(PNG_READ_sCAL_SUPPORTED)
+      PNG_sCAL;
+#endif
+#if defined(PNG_READ_sPLT_SUPPORTED)
+      PNG_sPLT;
+#endif
+#if defined(PNG_READ_sRGB_SUPPORTED)
+      PNG_sRGB;
+#endif
+#if defined(PNG_READ_tEXt_SUPPORTED)
+      PNG_tEXt;
+#endif
+#if defined(PNG_READ_tIME_SUPPORTED)
+      PNG_tIME;
+#endif
+#if defined(PNG_READ_tRNS_SUPPORTED)
+      PNG_tRNS;
+#endif
+#if defined(PNG_READ_zTXt_SUPPORTED)
+      PNG_zTXt;
+#endif
+#endif /* PNG_USE_LOCAL_ARRAYS */
+
+      png_read_data(png_ptr, chunk_length, 4);
+      length = png_get_uint_31(png_ptr,chunk_length);
+
+      png_reset_crc(png_ptr);
+      png_crc_read(png_ptr, png_ptr->chunk_name, 4);
+
+      png_debug1(0, "Reading %s chunk.\n", png_ptr->chunk_name);
+
+      if (!png_memcmp(png_ptr->chunk_name, png_IHDR, 4))
+         png_handle_IHDR(png_ptr, info_ptr, length);
+      else if (!png_memcmp(png_ptr->chunk_name, png_IEND, 4))
+         png_handle_IEND(png_ptr, info_ptr, length);
+#ifdef PNG_HANDLE_AS_UNKNOWN_SUPPORTED
+      else if (png_handle_as_unknown(png_ptr, png_ptr->chunk_name))
+      {
+         if (!png_memcmp(png_ptr->chunk_name, png_IDAT, 4))
+         {
+            if (length > 0 || png_ptr->mode & PNG_AFTER_IDAT)
+               png_error(png_ptr, "Too many IDAT's found");
+         }
+         else
+            png_ptr->mode |= PNG_AFTER_IDAT;
+         png_handle_unknown(png_ptr, info_ptr, length);
+         if (!png_memcmp(png_ptr->chunk_name, png_PLTE, 4))
+            png_ptr->mode |= PNG_HAVE_PLTE;
+      }
+#endif
+      else if (!png_memcmp(png_ptr->chunk_name, png_IDAT, 4))
+      {
+         /* Zero length IDATs are legal after the last IDAT has been
+          * read, but not after other chunks have been read.
+          */
+         if (length > 0 || png_ptr->mode & PNG_AFTER_IDAT)
+            png_error(png_ptr, "Too many IDAT's found");
+         png_crc_finish(png_ptr, length);
+      }
+      else if (!png_memcmp(png_ptr->chunk_name, png_PLTE, 4))
+         png_handle_PLTE(png_ptr, info_ptr, length);
+#if defined(PNG_READ_bKGD_SUPPORTED)
+      else if (!png_memcmp(png_ptr->chunk_name, png_bKGD, 4))
+         png_handle_bKGD(png_ptr, info_ptr, length);
+#endif
+#if defined(PNG_READ_cHRM_SUPPORTED)
+      else if (!png_memcmp(png_ptr->chunk_name, png_cHRM, 4))
+         png_handle_cHRM(png_ptr, info_ptr, length);
+#endif
+#if defined(PNG_READ_gAMA_SUPPORTED)
+      else if (!png_memcmp(png_ptr->chunk_name, png_gAMA, 4))
+         png_handle_gAMA(png_ptr, info_ptr, length);
+#endif
+#if defined(PNG_READ_hIST_SUPPORTED)
+      else if (!png_memcmp(png_ptr->chunk_name, png_hIST, 4))
+         png_handle_hIST(png_ptr, info_ptr, length);
+#endif
+#if defined(PNG_READ_oFFs_SUPPORTED)
+      else if (!png_memcmp(png_ptr->chunk_name, png_oFFs, 4))
+         png_handle_oFFs(png_ptr, info_ptr, length);
+#endif
+#if defined(PNG_READ_pCAL_SUPPORTED)
+      else if (!png_memcmp(png_ptr->chunk_name, png_pCAL, 4))
+         png_handle_pCAL(png_ptr, info_ptr, length);
+#endif
+#if defined(PNG_READ_sCAL_SUPPORTED)
+      else if (!png_memcmp(png_ptr->chunk_name, png_sCAL, 4))
+         png_handle_sCAL(png_ptr, info_ptr, length);
+#endif
+#if defined(PNG_READ_pHYs_SUPPORTED)
+      else if (!png_memcmp(png_ptr->chunk_name, png_pHYs, 4))
+         png_handle_pHYs(png_ptr, info_ptr, length);
+#endif
+#if defined(PNG_READ_sBIT_SUPPORTED)
+      else if (!png_memcmp(png_ptr->chunk_name, png_sBIT, 4))
+         png_handle_sBIT(png_ptr, info_ptr, length);
+#endif
+#if defined(PNG_READ_sRGB_SUPPORTED)
+      else if (!png_memcmp(png_ptr->chunk_name, png_sRGB, 4))
+         png_handle_sRGB(png_ptr, info_ptr, length);
+#endif
+#if defined(PNG_READ_iCCP_SUPPORTED)
+      else if (!png_memcmp(png_ptr->chunk_name, png_iCCP, 4))
+         png_handle_iCCP(png_ptr, info_ptr, length);
+#endif
+#if defined(PNG_READ_sPLT_SUPPORTED)
+      else if (!png_memcmp(png_ptr->chunk_name, png_sPLT, 4))
+         png_handle_sPLT(png_ptr, info_ptr, length);
+#endif
+#if defined(PNG_READ_tEXt_SUPPORTED)
+      else if (!png_memcmp(png_ptr->chunk_name, png_tEXt, 4))
+         png_handle_tEXt(png_ptr, info_ptr, length);
+#endif
+#if defined(PNG_READ_tIME_SUPPORTED)
+      else if (!png_memcmp(png_ptr->chunk_name, png_tIME, 4))
+         png_handle_tIME(png_ptr, info_ptr, length);
+#endif
+#if defined(PNG_READ_tRNS_SUPPORTED)
+      else if (!png_memcmp(png_ptr->chunk_name, png_tRNS, 4))
+         png_handle_tRNS(png_ptr, info_ptr, length);
+#endif
+#if defined(PNG_READ_zTXt_SUPPORTED)
+      else if (!png_memcmp(png_ptr->chunk_name, png_zTXt, 4))
+         png_handle_zTXt(png_ptr, info_ptr, length);
+#endif
+#if defined(PNG_READ_iTXt_SUPPORTED)
+      else if (!png_memcmp(png_ptr->chunk_name, png_iTXt, 4))
+         png_handle_iTXt(png_ptr, info_ptr, length);
+#endif
+      else
+         png_handle_unknown(png_ptr, info_ptr, length);
+   } while (!(png_ptr->mode & PNG_HAVE_IEND));
+}
+#endif /* PNG_NO_SEQUENTIAL_READ_SUPPORTED */
+
+/* free all memory used by the read */
+void PNGAPI
+png_destroy_read_struct(png_structpp png_ptr_ptr, png_infopp info_ptr_ptr,
+   png_infopp end_info_ptr_ptr)
+{
+   png_structp png_ptr = NULL;
+   png_infop info_ptr = NULL, end_info_ptr = NULL;
+#ifdef PNG_USER_MEM_SUPPORTED
+   png_free_ptr free_fn;
+   png_voidp mem_ptr;
+#endif
+
+   png_debug(1, "in png_destroy_read_struct\n");
+   if (png_ptr_ptr != NULL)
+      png_ptr = *png_ptr_ptr;
+
+   if (info_ptr_ptr != NULL)
+      info_ptr = *info_ptr_ptr;
+
+   if (end_info_ptr_ptr != NULL)
+      end_info_ptr = *end_info_ptr_ptr;
+
+#ifdef PNG_USER_MEM_SUPPORTED
+   free_fn = png_ptr->free_fn;
+   mem_ptr = png_ptr->mem_ptr;
+#endif
+
+   png_read_destroy(png_ptr, info_ptr, end_info_ptr);
+
+   if (info_ptr != NULL)
+   {
+#if defined(PNG_TEXT_SUPPORTED)
+      png_free_data(png_ptr, info_ptr, PNG_FREE_TEXT, -1);
+#endif
+
+#ifdef PNG_USER_MEM_SUPPORTED
+      png_destroy_struct_2((png_voidp)info_ptr, (png_free_ptr)free_fn,
+          (png_voidp)mem_ptr);
+#else
+      png_destroy_struct((png_voidp)info_ptr);
+#endif
+      *info_ptr_ptr = NULL;
+   }
+
+   if (end_info_ptr != NULL)
+   {
+#if defined(PNG_READ_TEXT_SUPPORTED)
+      png_free_data(png_ptr, end_info_ptr, PNG_FREE_TEXT, -1);
+#endif
+#ifdef PNG_USER_MEM_SUPPORTED
+      png_destroy_struct_2((png_voidp)end_info_ptr, (png_free_ptr)free_fn,
+         (png_voidp)mem_ptr);
+#else
+      png_destroy_struct((png_voidp)end_info_ptr);
+#endif
+      *end_info_ptr_ptr = NULL;
+   }
+
+   if (png_ptr != NULL)
+   {
+#ifdef PNG_USER_MEM_SUPPORTED
+      png_destroy_struct_2((png_voidp)png_ptr, (png_free_ptr)free_fn,
+          (png_voidp)mem_ptr);
+#else
+      png_destroy_struct((png_voidp)png_ptr);
+#endif
+      *png_ptr_ptr = NULL;
+   }
+}
+
+/* free all memory used by the read (old method) */
+void /* PRIVATE */
+png_read_destroy(png_structp png_ptr, png_infop info_ptr, png_infop end_info_ptr)
+{
+#ifdef PNG_SETJMP_SUPPORTED
+   jmp_buf tmp_jmp;
+#endif
+   png_error_ptr error_fn;
+   png_error_ptr warning_fn;
+   png_voidp error_ptr;
+#ifdef PNG_USER_MEM_SUPPORTED
+   png_free_ptr free_fn;
+#endif
+
+   png_debug(1, "in png_read_destroy\n");
+   if (info_ptr != NULL)
+      png_info_destroy(png_ptr, info_ptr);
+
+   if (end_info_ptr != NULL)
+      png_info_destroy(png_ptr, end_info_ptr);
+
+   png_free(png_ptr, png_ptr->zbuf);
+   png_free(png_ptr, png_ptr->big_row_buf);
+   png_free(png_ptr, png_ptr->prev_row);
+#if defined(PNG_READ_DITHER_SUPPORTED)
+   png_free(png_ptr, png_ptr->palette_lookup);
+   png_free(png_ptr, png_ptr->dither_index);
+#endif
+#if defined(PNG_READ_GAMMA_SUPPORTED)
+   png_free(png_ptr, png_ptr->gamma_table);
+#endif
+#if defined(PNG_READ_BACKGROUND_SUPPORTED)
+   png_free(png_ptr, png_ptr->gamma_from_1);
+   png_free(png_ptr, png_ptr->gamma_to_1);
+#endif
+#ifdef PNG_FREE_ME_SUPPORTED
+   if (png_ptr->free_me & PNG_FREE_PLTE)
+      png_zfree(png_ptr, png_ptr->palette);
+   png_ptr->free_me &= ~PNG_FREE_PLTE;
+#else
+   if (png_ptr->flags & PNG_FLAG_FREE_PLTE)
+      png_zfree(png_ptr, png_ptr->palette);
+   png_ptr->flags &= ~PNG_FLAG_FREE_PLTE;
+#endif
+#if defined(PNG_tRNS_SUPPORTED) || \
+    defined(PNG_READ_EXPAND_SUPPORTED) || defined(PNG_READ_BACKGROUND_SUPPORTED)
+#ifdef PNG_FREE_ME_SUPPORTED
+   if (png_ptr->free_me & PNG_FREE_TRNS)
+      png_free(png_ptr, png_ptr->trans);
+   png_ptr->free_me &= ~PNG_FREE_TRNS;
+#else
+   if (png_ptr->flags & PNG_FLAG_FREE_TRNS)
+      png_free(png_ptr, png_ptr->trans);
+   png_ptr->flags &= ~PNG_FLAG_FREE_TRNS;
+#endif
+#endif
+#if defined(PNG_READ_hIST_SUPPORTED)
+#ifdef PNG_FREE_ME_SUPPORTED
+   if (png_ptr->free_me & PNG_FREE_HIST)
+      png_free(png_ptr, png_ptr->hist);
+   png_ptr->free_me &= ~PNG_FREE_HIST;
+#else
+   if (png_ptr->flags & PNG_FLAG_FREE_HIST)
+      png_free(png_ptr, png_ptr->hist);
+   png_ptr->flags &= ~PNG_FLAG_FREE_HIST;
+#endif
+#endif
+#if defined(PNG_READ_GAMMA_SUPPORTED)
+   if (png_ptr->gamma_16_table != NULL)
+   {
+      int i;
+      int istop = (1 << (8 - png_ptr->gamma_shift));
+      for (i = 0; i < istop; i++)
+      {
+         png_free(png_ptr, png_ptr->gamma_16_table[i]);
+      }
+   png_free(png_ptr, png_ptr->gamma_16_table);
+   }
+#if defined(PNG_READ_BACKGROUND_SUPPORTED)
+   if (png_ptr->gamma_16_from_1 != NULL)
+   {
+      int i;
+      int istop = (1 << (8 - png_ptr->gamma_shift));
+      for (i = 0; i < istop; i++)
+      {
+         png_free(png_ptr, png_ptr->gamma_16_from_1[i]);
+      }
+   png_free(png_ptr, png_ptr->gamma_16_from_1);
+   }
+   if (png_ptr->gamma_16_to_1 != NULL)
+   {
+      int i;
+      int istop = (1 << (8 - png_ptr->gamma_shift));
+      for (i = 0; i < istop; i++)
+      {
+         png_free(png_ptr, png_ptr->gamma_16_to_1[i]);
+      }
+   png_free(png_ptr, png_ptr->gamma_16_to_1);
+   }
+#endif
+#endif
+#if defined(PNG_TIME_RFC1123_SUPPORTED)
+   png_free(png_ptr, png_ptr->time_buffer);
+#endif
+
+   inflateEnd(&png_ptr->zstream);
+#ifdef PNG_PROGRESSIVE_READ_SUPPORTED
+   png_free(png_ptr, png_ptr->save_buffer);
+#endif
+
+#ifdef PNG_PROGRESSIVE_READ_SUPPORTED
+#ifdef PNG_TEXT_SUPPORTED
+   png_free(png_ptr, png_ptr->current_text);
+#endif /* PNG_TEXT_SUPPORTED */
+#endif /* PNG_PROGRESSIVE_READ_SUPPORTED */
+
+   /* Save the important info out of the png_struct, in case it is
+    * being used again.
+    */
+#ifdef PNG_SETJMP_SUPPORTED
+   png_memcpy(tmp_jmp, png_ptr->jmpbuf, png_sizeof (jmp_buf));
+#endif
+
+   error_fn = png_ptr->error_fn;
+   warning_fn = png_ptr->warning_fn;
+   error_ptr = png_ptr->error_ptr;
+#ifdef PNG_USER_MEM_SUPPORTED
+   free_fn = png_ptr->free_fn;
+#endif
+
+   png_memset(png_ptr, 0, png_sizeof (png_struct));
+
+   png_ptr->error_fn = error_fn;
+   png_ptr->warning_fn = warning_fn;
+   png_ptr->error_ptr = error_ptr;
+#ifdef PNG_USER_MEM_SUPPORTED
+   png_ptr->free_fn = free_fn;
+#endif
+
+#ifdef PNG_SETJMP_SUPPORTED
+   png_memcpy(png_ptr->jmpbuf, tmp_jmp, png_sizeof (jmp_buf));
+#endif
+
+}
+
+void PNGAPI
+png_set_read_status_fn(png_structp png_ptr, png_read_status_ptr read_row_fn)
+{
+   png_ptr->read_row_fn = read_row_fn;
+}
+
+
+#ifndef PNG_NO_SEQUENTIAL_READ_SUPPORTED
+#if defined(PNG_INFO_IMAGE_SUPPORTED)
+void PNGAPI
+png_read_png(png_structp png_ptr, png_infop info_ptr,
+                           int transforms,
+                           voidp params)
+{
+   int row;
+
+#if defined(PNG_READ_INVERT_ALPHA_SUPPORTED)
+   /* invert the alpha channel from opacity to transparency
+    */
+   if (transforms & PNG_TRANSFORM_INVERT_ALPHA)
+       png_set_invert_alpha(png_ptr);
+#endif
+
+   /* png_read_info() gives us all of the information from the
+    * PNG file before the first IDAT (image data chunk).
+    */
+   png_read_info(png_ptr, info_ptr);
+   if (info_ptr->height > PNG_UINT_32_MAX/png_sizeof(png_bytep))
+      png_error(png_ptr,"Image is too high to process with png_read_png()");
+
+   /* -------------- image transformations start here ------------------- */
+
+#if defined(PNG_READ_16_TO_8_SUPPORTED)
+   /* tell libpng to strip 16 bit/color files down to 8 bits per color
+    */
+   if (transforms & PNG_TRANSFORM_STRIP_16)
+       png_set_strip_16(png_ptr);
+#endif
+
+#if defined(PNG_READ_STRIP_ALPHA_SUPPORTED)
+   /* Strip alpha bytes from the input data without combining with
+    * the background (not recommended).
+    */
+   if (transforms & PNG_TRANSFORM_STRIP_ALPHA)
+       png_set_strip_alpha(png_ptr);
+#endif
+
+#if defined(PNG_READ_PACK_SUPPORTED) && !defined(PNG_READ_EXPAND_SUPPORTED)
+   /* Extract multiple pixels with bit depths of 1, 2, or 4 from a single
+    * byte into separate bytes (useful for paletted and grayscale images).
+    */
+   if (transforms & PNG_TRANSFORM_PACKING)
+       png_set_packing(png_ptr);
+#endif
+
+#if defined(PNG_READ_PACKSWAP_SUPPORTED)
+   /* Change the order of packed pixels to least significant bit first
+    * (not useful if you are using png_set_packing).
+    */
+   if (transforms & PNG_TRANSFORM_PACKSWAP)
+       png_set_packswap(png_ptr);
+#endif
+
+#if defined(PNG_READ_EXPAND_SUPPORTED)
+   /* Expand paletted colors into true RGB triplets
+    * Expand grayscale images to full 8 bits from 1, 2, or 4 bits/pixel
+    * Expand paletted or RGB images with transparency to full alpha
+    * channels so the data will be available as RGBA quartets.
+    */
+   if (transforms & PNG_TRANSFORM_EXPAND)
+       if ((png_ptr->bit_depth < 8) ||
+           (png_ptr->color_type == PNG_COLOR_TYPE_PALETTE) ||
+           (png_get_valid(png_ptr, info_ptr, PNG_INFO_tRNS)))
+         png_set_expand(png_ptr);
+#endif
+
+   /* We don't handle background color or gamma transformation or dithering.
+    */
+
+#if defined(PNG_READ_INVERT_SUPPORTED)
+   /* invert monochrome files to have 0 as white and 1 as black
+    */
+   if (transforms & PNG_TRANSFORM_INVERT_MONO)
+       png_set_invert_mono(png_ptr);
+#endif
+
+#if defined(PNG_READ_SHIFT_SUPPORTED)
+   /* If you want to shift the pixel values from the range [0,255] or
+    * [0,65535] to the original [0,7] or [0,31], or whatever range the
+    * colors were originally in:
+    */
+   if ((transforms & PNG_TRANSFORM_SHIFT)
+       && png_get_valid(png_ptr, info_ptr, PNG_INFO_sBIT))
+   {
+      png_color_8p sig_bit;
+
+      png_get_sBIT(png_ptr, info_ptr, &sig_bit);
+      png_set_shift(png_ptr, sig_bit);
+   }
+#endif
+
+#if defined(PNG_READ_BGR_SUPPORTED)
+   /* flip the RGB pixels to BGR (or RGBA to BGRA)
+    */
+   if (transforms & PNG_TRANSFORM_BGR)
+       png_set_bgr(png_ptr);
+#endif
+
+#if defined(PNG_READ_SWAP_ALPHA_SUPPORTED)
+   /* swap the RGBA or GA data to ARGB or AG (or BGRA to ABGR)
+    */
+   if (transforms & PNG_TRANSFORM_SWAP_ALPHA)
+       png_set_swap_alpha(png_ptr);
+#endif
+
+#if defined(PNG_READ_SWAP_SUPPORTED)
+   /* swap bytes of 16 bit files to least significant byte first
+    */
+   if (transforms & PNG_TRANSFORM_SWAP_ENDIAN)
+       png_set_swap(png_ptr);
+#endif
+
+   /* We don't handle adding filler bytes */
+
+   /* Optional call to gamma correct and add the background to the palette
+    * and update info structure.  REQUIRED if you are expecting libpng to
+    * update the palette for you (i.e., you selected such a transform above).
+    */
+   png_read_update_info(png_ptr, info_ptr);
+
+   /* -------------- image transformations end here ------------------- */
+
+#ifdef PNG_FREE_ME_SUPPORTED
+   png_free_data(png_ptr, info_ptr, PNG_FREE_ROWS, 0);
+#endif
+   if(info_ptr->row_pointers == NULL)
+   {
+      info_ptr->row_pointers = (png_bytepp)png_malloc(png_ptr,
+         info_ptr->height * png_sizeof(png_bytep));
+#ifdef PNG_FREE_ME_SUPPORTED
+      info_ptr->free_me |= PNG_FREE_ROWS;
+#endif
+      for (row = 0; row < (int)info_ptr->height; row++)
+      {
+         info_ptr->row_pointers[row] = (png_bytep)png_malloc(png_ptr,
+            png_get_rowbytes(png_ptr, info_ptr));
+      }
+   }
+
+   png_read_image(png_ptr, info_ptr->row_pointers);
+   info_ptr->valid |= PNG_INFO_IDAT;
+
+   /* read rest of file, and get additional chunks in info_ptr - REQUIRED */
+   png_read_end(png_ptr, info_ptr);
+
+   if(transforms == 0 || params == NULL)
+      /* quiet compiler warnings */ return;
+
+}
+#endif
+#endif /* PNG_NO_SEQUENTIAL_READ_SUPPORTED */
diff --git a/src/SFML/Graphics/libpng/pngrio.c b/src/SFML/Graphics/libpng/pngrio.c
new file mode 100755
index 0000000..241fcdc
--- /dev/null
+++ b/src/SFML/Graphics/libpng/pngrio.c
@@ -0,0 +1,161 @@
+
+/* pngrio.c - functions for data input
+ *
+ * libpng 1.2.8 - December 3, 2004
+ * For conditions of distribution and use, see copyright notice in png.h
+ * Copyright (c) 1998-2004 Glenn Randers-Pehrson
+ * (Version 0.96 Copyright (c) 1996, 1997 Andreas Dilger)
+ * (Version 0.88 Copyright (c) 1995, 1996 Guy Eric Schalnat, Group 42, Inc.)
+ *
+ * This file provides a location for all input.  Users who need
+ * special handling are expected to write a function that has the same
+ * arguments as this and performs a similar function, but that possibly
+ * has a different input method.  Note that you shouldn't change this
+ * function, but rather write a replacement function and then make
+ * libpng use it at run time with png_set_read_fn(...).
+ */
+
+#define PNG_INTERNAL
+#include "png.h"
+
+/* Read the data from whatever input you are using.  The default routine
+   reads from a file pointer.  Note that this routine sometimes gets called
+   with very small lengths, so you should implement some kind of simple
+   buffering if you are using unbuffered reads.  This should never be asked
+   to read more then 64K on a 16 bit machine. */
+void /* PRIVATE */
+png_read_data(png_structp png_ptr, png_bytep data, png_size_t length)
+{
+   png_debug1(4,"reading %d bytes\n", (int)length);
+   if (png_ptr->read_data_fn != NULL)
+      (*(png_ptr->read_data_fn))(png_ptr, data, length);
+   else
+      png_error(png_ptr, "Call to NULL read function");
+}
+
+#if !defined(PNG_NO_STDIO)
+/* This is the function that does the actual reading of data.  If you are
+   not reading from a standard C stream, you should create a replacement
+   read_data function and use it at run time with png_set_read_fn(), rather
+   than changing the library. */
+#ifndef USE_FAR_KEYWORD
+void PNGAPI
+png_default_read_data(png_structp png_ptr, png_bytep data, png_size_t length)
+{
+   png_size_t check;
+
+   /* fread() returns 0 on error, so it is OK to store this in a png_size_t
+    * instead of an int, which is what fread() actually returns.
+    */
+#if defined(_WIN32_WCE)
+   if ( !ReadFile((HANDLE)(png_ptr->io_ptr), data, length, &check, NULL) )
+      check = 0;
+#else
+   check = (png_size_t)fread(data, (png_size_t)1, length,
+      (png_FILE_p)png_ptr->io_ptr);
+#endif
+
+   if (check != length)
+      png_error(png_ptr, "Read Error");
+}
+#else
+/* this is the model-independent version. Since the standard I/O library
+   can't handle far buffers in the medium and small models, we have to copy
+   the data.
+*/
+
+#define NEAR_BUF_SIZE 1024
+#define MIN(a,b) (a <= b ? a : b)
+
+static void /* PRIVATE */
+png_default_read_data(png_structp png_ptr, png_bytep data, png_size_t length)
+{
+   int check;
+   png_byte *n_data;
+   png_FILE_p io_ptr;
+
+   /* Check if data really is near. If so, use usual code. */
+   n_data = (png_byte *)CVT_PTR_NOCHECK(data);
+   io_ptr = (png_FILE_p)CVT_PTR(png_ptr->io_ptr);
+   if ((png_bytep)n_data == data)
+   {
+#if defined(_WIN32_WCE)
+      if ( !ReadFile((HANDLE)(png_ptr->io_ptr), data, length, &check, NULL) )
+         check = 0;
+#else
+      check = fread(n_data, 1, length, io_ptr);
+#endif
+   }
+   else
+   {
+      png_byte buf[NEAR_BUF_SIZE];
+      png_size_t read, remaining, err;
+      check = 0;
+      remaining = length;
+      do
+      {
+         read = MIN(NEAR_BUF_SIZE, remaining);
+#if defined(_WIN32_WCE)
+         if ( !ReadFile((HANDLE)(io_ptr), buf, read, &err, NULL) )
+            err = 0;
+#else
+         err = fread(buf, (png_size_t)1, read, io_ptr);
+#endif
+         png_memcpy(data, buf, read); /* copy far buffer to near buffer */
+         if(err != read)
+            break;
+         else
+            check += err;
+         data += read;
+         remaining -= read;
+      }
+      while (remaining != 0);
+   }
+   if ((png_uint_32)check != (png_uint_32)length)
+      png_error(png_ptr, "read Error");
+}
+#endif
+#endif
+
+/* This function allows the application to supply a new input function
+   for libpng if standard C streams aren't being used.
+
+   This function takes as its arguments:
+   png_ptr      - pointer to a png input data structure
+   io_ptr       - pointer to user supplied structure containing info about
+                  the input functions.  May be NULL.
+   read_data_fn - pointer to a new input function that takes as its
+                  arguments a pointer to a png_struct, a pointer to
+                  a location where input data can be stored, and a 32-bit
+                  unsigned int that is the number of bytes to be read.
+                  To exit and output any fatal error messages the new write
+                  function should call png_error(png_ptr, "Error msg"). */
+void PNGAPI
+png_set_read_fn(png_structp png_ptr, png_voidp io_ptr,
+   png_rw_ptr read_data_fn)
+{
+   png_ptr->io_ptr = io_ptr;
+
+#if !defined(PNG_NO_STDIO)
+   if (read_data_fn != NULL)
+      png_ptr->read_data_fn = read_data_fn;
+   else
+      png_ptr->read_data_fn = png_default_read_data;
+#else
+   png_ptr->read_data_fn = read_data_fn;
+#endif
+
+   /* It is an error to write to a read device */
+   if (png_ptr->write_data_fn != NULL)
+   {
+      png_ptr->write_data_fn = NULL;
+      png_warning(png_ptr,
+         "It's an error to set both read_data_fn and write_data_fn in the ");
+      png_warning(png_ptr,
+         "same structure.  Resetting write_data_fn to NULL.");
+   }
+
+#if defined(PNG_WRITE_FLUSH_SUPPORTED)
+   png_ptr->output_flush_fn = NULL;
+#endif
+}
diff --git a/src/SFML/Graphics/libpng/pngrtran.c b/src/SFML/Graphics/libpng/pngrtran.c
new file mode 100755
index 0000000..2f0f31a
--- /dev/null
+++ b/src/SFML/Graphics/libpng/pngrtran.c
@@ -0,0 +1,4177 @@
+
+/* pngrtran.c - transforms the data in a row for PNG readers
+ *
+ * libpng version  1.2.8 - December 3, 2004
+ * For conditions of distribution and use, see copyright notice in png.h
+ * Copyright (c) 1998-2004 Glenn Randers-Pehrson
+ * (Version 0.96 Copyright (c) 1996, 1997 Andreas Dilger)
+ * (Version 0.88 Copyright (c) 1995, 1996 Guy Eric Schalnat, Group 42, Inc.)
+ *
+ * This file contains functions optionally called by an application
+ * in order to tell libpng how to handle data when reading a PNG.
+ * Transformations that are used in both reading and writing are
+ * in pngtrans.c.
+ */
+
+#define PNG_INTERNAL
+#include "png.h"
+
+/* Set the action on getting a CRC error for an ancillary or critical chunk. */
+void PNGAPI
+png_set_crc_action(png_structp png_ptr, int crit_action, int ancil_action)
+{
+   png_debug(1, "in png_set_crc_action\n");
+   /* Tell libpng how we react to CRC errors in critical chunks */
+   switch (crit_action)
+   {
+      case PNG_CRC_NO_CHANGE:                        /* leave setting as is */
+         break;
+      case PNG_CRC_WARN_USE:                               /* warn/use data */
+         png_ptr->flags &= ~PNG_FLAG_CRC_CRITICAL_MASK;
+         png_ptr->flags |= PNG_FLAG_CRC_CRITICAL_USE;
+         break;
+      case PNG_CRC_QUIET_USE:                             /* quiet/use data */
+         png_ptr->flags &= ~PNG_FLAG_CRC_CRITICAL_MASK;
+         png_ptr->flags |= PNG_FLAG_CRC_CRITICAL_USE |
+                           PNG_FLAG_CRC_CRITICAL_IGNORE;
+         break;
+      case PNG_CRC_WARN_DISCARD:    /* not a valid action for critical data */
+         png_warning(png_ptr, "Can't discard critical data on CRC error.");
+      case PNG_CRC_ERROR_QUIT:                                /* error/quit */
+      case PNG_CRC_DEFAULT:
+      default:
+         png_ptr->flags &= ~PNG_FLAG_CRC_CRITICAL_MASK;
+         break;
+   }
+
+   switch (ancil_action)
+   {
+      case PNG_CRC_NO_CHANGE:                       /* leave setting as is */
+         break;
+      case PNG_CRC_WARN_USE:                              /* warn/use data */
+         png_ptr->flags &= ~PNG_FLAG_CRC_ANCILLARY_MASK;
+         png_ptr->flags |= PNG_FLAG_CRC_ANCILLARY_USE;
+         break;
+      case PNG_CRC_QUIET_USE:                            /* quiet/use data */
+         png_ptr->flags &= ~PNG_FLAG_CRC_ANCILLARY_MASK;
+         png_ptr->flags |= PNG_FLAG_CRC_ANCILLARY_USE |
+                           PNG_FLAG_CRC_ANCILLARY_NOWARN;
+         break;
+      case PNG_CRC_ERROR_QUIT:                               /* error/quit */
+         png_ptr->flags &= ~PNG_FLAG_CRC_ANCILLARY_MASK;
+         png_ptr->flags |= PNG_FLAG_CRC_ANCILLARY_NOWARN;
+         break;
+      case PNG_CRC_WARN_DISCARD:                      /* warn/discard data */
+      case PNG_CRC_DEFAULT:
+      default:
+         png_ptr->flags &= ~PNG_FLAG_CRC_ANCILLARY_MASK;
+         break;
+   }
+}
+
+#if defined(PNG_READ_BACKGROUND_SUPPORTED) && \
+    defined(PNG_FLOATING_POINT_SUPPORTED)
+/* handle alpha and tRNS via a background color */
+void PNGAPI
+png_set_background(png_structp png_ptr,
+   png_color_16p background_color, int background_gamma_code,
+   int need_expand, double background_gamma)
+{
+   png_debug(1, "in png_set_background\n");
+   if (background_gamma_code == PNG_BACKGROUND_GAMMA_UNKNOWN)
+   {
+      png_warning(png_ptr, "Application must supply a known background gamma");
+      return;
+   }
+
+   png_ptr->transformations |= PNG_BACKGROUND;
+   png_memcpy(&(png_ptr->background), background_color,
+      png_sizeof(png_color_16));
+   png_ptr->background_gamma = (float)background_gamma;
+   png_ptr->background_gamma_type = (png_byte)(background_gamma_code);
+   png_ptr->transformations |= (need_expand ? PNG_BACKGROUND_EXPAND : 0);
+
+   /* Note:  if need_expand is set and color_type is either RGB or RGB_ALPHA
+    * (in which case need_expand is superfluous anyway), the background color
+    * might actually be gray yet not be flagged as such. This is not a problem
+    * for the current code, which uses PNG_BACKGROUND_IS_GRAY only to
+    * decide when to do the png_do_gray_to_rgb() transformation.
+    */
+   if ((need_expand && !(png_ptr->color_type & PNG_COLOR_MASK_COLOR)) ||
+       (!need_expand && background_color->red == background_color->green &&
+        background_color->red == background_color->blue))
+      png_ptr->mode |= PNG_BACKGROUND_IS_GRAY;
+}
+#endif
+
+#if defined(PNG_READ_16_TO_8_SUPPORTED)
+/* strip 16 bit depth files to 8 bit depth */
+void PNGAPI
+png_set_strip_16(png_structp png_ptr)
+{
+   png_debug(1, "in png_set_strip_16\n");
+   png_ptr->transformations |= PNG_16_TO_8;
+}
+#endif
+
+#if defined(PNG_READ_STRIP_ALPHA_SUPPORTED)
+void PNGAPI
+png_set_strip_alpha(png_structp png_ptr)
+{
+   png_debug(1, "in png_set_strip_alpha\n");
+   png_ptr->flags |= PNG_FLAG_STRIP_ALPHA;
+}
+#endif
+
+#if defined(PNG_READ_DITHER_SUPPORTED)
+/* Dither file to 8 bit.  Supply a palette, the current number
+ * of elements in the palette, the maximum number of elements
+ * allowed, and a histogram if possible.  If the current number
+ * of colors is greater then the maximum number, the palette will be
+ * modified to fit in the maximum number.  "full_dither" indicates
+ * whether we need a dithering cube set up for RGB images, or if we
+ * simply are reducing the number of colors in a paletted image.
+ */
+
+typedef struct png_dsort_struct
+{
+   struct png_dsort_struct FAR * next;
+   png_byte left;
+   png_byte right;
+} png_dsort;
+typedef png_dsort FAR *       png_dsortp;
+typedef png_dsort FAR * FAR * png_dsortpp;
+
+void PNGAPI
+png_set_dither(png_structp png_ptr, png_colorp palette,
+   int num_palette, int maximum_colors, png_uint_16p histogram,
+   int full_dither)
+{
+   png_debug(1, "in png_set_dither\n");
+   png_ptr->transformations |= PNG_DITHER;
+
+   if (!full_dither)
+   {
+      int i;
+
+      png_ptr->dither_index = (png_bytep)png_malloc(png_ptr,
+         (png_uint_32)(num_palette * png_sizeof (png_byte)));
+      for (i = 0; i < num_palette; i++)
+         png_ptr->dither_index[i] = (png_byte)i;
+   }
+
+   if (num_palette > maximum_colors)
+   {
+      if (histogram != NULL)
+      {
+         /* This is easy enough, just throw out the least used colors.
+            Perhaps not the best solution, but good enough. */
+
+         int i;
+
+         /* initialize an array to sort colors */
+         png_ptr->dither_sort = (png_bytep)png_malloc(png_ptr,
+            (png_uint_32)(num_palette * png_sizeof (png_byte)));
+
+         /* initialize the dither_sort array */
+         for (i = 0; i < num_palette; i++)
+            png_ptr->dither_sort[i] = (png_byte)i;
+
+         /* Find the least used palette entries by starting a
+            bubble sort, and running it until we have sorted
+            out enough colors.  Note that we don't care about
+            sorting all the colors, just finding which are
+            least used. */
+
+         for (i = num_palette - 1; i >= maximum_colors; i--)
+         {
+            int done; /* to stop early if the list is pre-sorted */
+            int j;
+
+            done = 1;
+            for (j = 0; j < i; j++)
+            {
+               if (histogram[png_ptr->dither_sort[j]]
+                   < histogram[png_ptr->dither_sort[j + 1]])
+               {
+                  png_byte t;
+
+                  t = png_ptr->dither_sort[j];
+                  png_ptr->dither_sort[j] = png_ptr->dither_sort[j + 1];
+                  png_ptr->dither_sort[j + 1] = t;
+                  done = 0;
+               }
+            }
+            if (done)
+               break;
+         }
+
+         /* swap the palette around, and set up a table, if necessary */
+         if (full_dither)
+         {
+            int j = num_palette;
+
+            /* put all the useful colors within the max, but don't
+               move the others */
+            for (i = 0; i < maximum_colors; i++)
+            {
+               if ((int)png_ptr->dither_sort[i] >= maximum_colors)
+               {
+                  do
+                     j--;
+                  while ((int)png_ptr->dither_sort[j] >= maximum_colors);
+                  palette[i] = palette[j];
+               }
+            }
+         }
+         else
+         {
+            int j = num_palette;
+
+            /* move all the used colors inside the max limit, and
+               develop a translation table */
+            for (i = 0; i < maximum_colors; i++)
+            {
+               /* only move the colors we need to */
+               if ((int)png_ptr->dither_sort[i] >= maximum_colors)
+               {
+                  png_color tmp_color;
+
+                  do
+                     j--;
+                  while ((int)png_ptr->dither_sort[j] >= maximum_colors);
+
+                  tmp_color = palette[j];
+                  palette[j] = palette[i];
+                  palette[i] = tmp_color;
+                  /* indicate where the color went */
+                  png_ptr->dither_index[j] = (png_byte)i;
+                  png_ptr->dither_index[i] = (png_byte)j;
+               }
+            }
+
+            /* find closest color for those colors we are not using */
+            for (i = 0; i < num_palette; i++)
+            {
+               if ((int)png_ptr->dither_index[i] >= maximum_colors)
+               {
+                  int min_d, k, min_k, d_index;
+
+                  /* find the closest color to one we threw out */
+                  d_index = png_ptr->dither_index[i];
+                  min_d = PNG_COLOR_DIST(palette[d_index], palette[0]);
+                  for (k = 1, min_k = 0; k < maximum_colors; k++)
+                  {
+                     int d;
+
+                     d = PNG_COLOR_DIST(palette[d_index], palette[k]);
+
+                     if (d < min_d)
+                     {
+                        min_d = d;
+                        min_k = k;
+                     }
+                  }
+                  /* point to closest color */
+                  png_ptr->dither_index[i] = (png_byte)min_k;
+               }
+            }
+         }
+         png_free(png_ptr, png_ptr->dither_sort);
+         png_ptr->dither_sort=NULL;
+      }
+      else
+      {
+         /* This is much harder to do simply (and quickly).  Perhaps
+            we need to go through a median cut routine, but those
+            don't always behave themselves with only a few colors
+            as input.  So we will just find the closest two colors,
+            and throw out one of them (chosen somewhat randomly).
+            [We don't understand this at all, so if someone wants to
+             work on improving it, be our guest - AED, GRP]
+            */
+         int i;
+         int max_d;
+         int num_new_palette;
+         png_dsortp t;
+         png_dsortpp hash;
+
+         t=NULL;
+
+         /* initialize palette index arrays */
+         png_ptr->index_to_palette = (png_bytep)png_malloc(png_ptr,
+            (png_uint_32)(num_palette * png_sizeof (png_byte)));
+         png_ptr->palette_to_index = (png_bytep)png_malloc(png_ptr,
+            (png_uint_32)(num_palette * png_sizeof (png_byte)));
+
+         /* initialize the sort array */
+         for (i = 0; i < num_palette; i++)
+         {
+            png_ptr->index_to_palette[i] = (png_byte)i;
+            png_ptr->palette_to_index[i] = (png_byte)i;
+         }
+
+         hash = (png_dsortpp)png_malloc(png_ptr, (png_uint_32)(769 *
+            png_sizeof (png_dsortp)));
+         for (i = 0; i < 769; i++)
+            hash[i] = NULL;
+/*         png_memset(hash, 0, 769 * png_sizeof (png_dsortp)); */
+
+         num_new_palette = num_palette;
+
+         /* initial wild guess at how far apart the farthest pixel
+            pair we will be eliminating will be.  Larger
+            numbers mean more areas will be allocated, Smaller
+            numbers run the risk of not saving enough data, and
+            having to do this all over again.
+
+            I have not done extensive checking on this number.
+            */
+         max_d = 96;
+
+         while (num_new_palette > maximum_colors)
+         {
+            for (i = 0; i < num_new_palette - 1; i++)
+            {
+               int j;
+
+               for (j = i + 1; j < num_new_palette; j++)
+               {
+                  int d;
+
+                  d = PNG_COLOR_DIST(palette[i], palette[j]);
+
+                  if (d <= max_d)
+                  {
+
+                     t = (png_dsortp)png_malloc_warn(png_ptr,
+                         (png_uint_32)(png_sizeof(png_dsort)));
+                     if (t == NULL)
+                         break;
+                     t->next = hash[d];
+                     t->left = (png_byte)i;
+                     t->right = (png_byte)j;
+                     hash[d] = t;
+                  }
+               }
+               if (t == NULL)
+                  break;
+            }
+
+            if (t != NULL)
+            for (i = 0; i <= max_d; i++)
+            {
+               if (hash[i] != NULL)
+               {
+                  png_dsortp p;
+
+                  for (p = hash[i]; p; p = p->next)
+                  {
+                     if ((int)png_ptr->index_to_palette[p->left]
+                        < num_new_palette &&
+                        (int)png_ptr->index_to_palette[p->right]
+                        < num_new_palette)
+                     {
+                        int j, next_j;
+
+                        if (num_new_palette & 0x01)
+                        {
+                           j = p->left;
+                           next_j = p->right;
+                        }
+                        else
+                        {
+                           j = p->right;
+                           next_j = p->left;
+                        }
+
+                        num_new_palette--;
+                        palette[png_ptr->index_to_palette[j]]
+                          = palette[num_new_palette];
+                        if (!full_dither)
+                        {
+                           int k;
+
+                           for (k = 0; k < num_palette; k++)
+                           {
+                              if (png_ptr->dither_index[k] ==
+                                 png_ptr->index_to_palette[j])
+                                 png_ptr->dither_index[k] =
+                                    png_ptr->index_to_palette[next_j];
+                              if ((int)png_ptr->dither_index[k] ==
+                                 num_new_palette)
+                                 png_ptr->dither_index[k] =
+                                    png_ptr->index_to_palette[j];
+                           }
+                        }
+
+                        png_ptr->index_to_palette[png_ptr->palette_to_index
+                           [num_new_palette]] = png_ptr->index_to_palette[j];
+                        png_ptr->palette_to_index[png_ptr->index_to_palette[j]]
+                           = png_ptr->palette_to_index[num_new_palette];
+
+                        png_ptr->index_to_palette[j] = (png_byte)num_new_palette;
+                        png_ptr->palette_to_index[num_new_palette] = (png_byte)j;
+                     }
+                     if (num_new_palette <= maximum_colors)
+                        break;
+                  }
+                  if (num_new_palette <= maximum_colors)
+                     break;
+               }
+            }
+
+            for (i = 0; i < 769; i++)
+            {
+               if (hash[i] != NULL)
+               {
+                  png_dsortp p = hash[i];
+                  while (p)
+                  {
+                     t = p->next;
+                     png_free(png_ptr, p);
+                     p = t;
+                  }
+               }
+               hash[i] = 0;
+            }
+            max_d += 96;
+         }
+         png_free(png_ptr, hash);
+         png_free(png_ptr, png_ptr->palette_to_index);
+         png_free(png_ptr, png_ptr->index_to_palette);
+         png_ptr->palette_to_index=NULL;
+         png_ptr->index_to_palette=NULL;
+      }
+      num_palette = maximum_colors;
+   }
+   if (png_ptr->palette == NULL)
+   {
+      png_ptr->palette = palette;
+   }
+   png_ptr->num_palette = (png_uint_16)num_palette;
+
+   if (full_dither)
+   {
+      int i;
+      png_bytep distance;
+      int total_bits = PNG_DITHER_RED_BITS + PNG_DITHER_GREEN_BITS +
+         PNG_DITHER_BLUE_BITS;
+      int num_red = (1 << PNG_DITHER_RED_BITS);
+      int num_green = (1 << PNG_DITHER_GREEN_BITS);
+      int num_blue = (1 << PNG_DITHER_BLUE_BITS);
+      png_size_t num_entries = ((png_size_t)1 << total_bits);
+
+      png_ptr->palette_lookup = (png_bytep )png_malloc(png_ptr,
+         (png_uint_32)(num_entries * png_sizeof (png_byte)));
+
+      png_memset(png_ptr->palette_lookup, 0, num_entries *
+         png_sizeof (png_byte));
+
+      distance = (png_bytep)png_malloc(png_ptr, (png_uint_32)(num_entries *
+         png_sizeof(png_byte)));
+
+      png_memset(distance, 0xff, num_entries * png_sizeof(png_byte));
+
+      for (i = 0; i < num_palette; i++)
+      {
+         int ir, ig, ib;
+         int r = (palette[i].red >> (8 - PNG_DITHER_RED_BITS));
+         int g = (palette[i].green >> (8 - PNG_DITHER_GREEN_BITS));
+         int b = (palette[i].blue >> (8 - PNG_DITHER_BLUE_BITS));
+
+         for (ir = 0; ir < num_red; ir++)
+         {
+            /* int dr = abs(ir - r); */
+            int dr = ((ir > r) ? ir - r : r - ir);
+            int index_r = (ir << (PNG_DITHER_BLUE_BITS + PNG_DITHER_GREEN_BITS));
+
+            for (ig = 0; ig < num_green; ig++)
+            {
+               /* int dg = abs(ig - g); */
+               int dg = ((ig > g) ? ig - g : g - ig);
+               int dt = dr + dg;
+               int dm = ((dr > dg) ? dr : dg);
+               int index_g = index_r | (ig << PNG_DITHER_BLUE_BITS);
+
+               for (ib = 0; ib < num_blue; ib++)
+               {
+                  int d_index = index_g | ib;
+                  /* int db = abs(ib - b); */
+                  int db = ((ib > b) ? ib - b : b - ib);
+                  int dmax = ((dm > db) ? dm : db);
+                  int d = dmax + dt + db;
+
+                  if (d < (int)distance[d_index])
+                  {
+                     distance[d_index] = (png_byte)d;
+                     png_ptr->palette_lookup[d_index] = (png_byte)i;
+                  }
+               }
+            }
+         }
+      }
+
+      png_free(png_ptr, distance);
+   }
+}
+#endif
+
+#if defined(PNG_READ_GAMMA_SUPPORTED) && defined(PNG_FLOATING_POINT_SUPPORTED)
+/* Transform the image from the file_gamma to the screen_gamma.  We
+ * only do transformations on images where the file_gamma and screen_gamma
+ * are not close reciprocals, otherwise it slows things down slightly, and
+ * also needlessly introduces small errors.
+ *
+ * We will turn off gamma transformation later if no semitransparent entries
+ * are present in the tRNS array for palette images.  We can't do it here
+ * because we don't necessarily have the tRNS chunk yet.
+ */
+void PNGAPI
+png_set_gamma(png_structp png_ptr, double scrn_gamma, double file_gamma)
+{
+   png_debug(1, "in png_set_gamma\n");
+   if ((fabs(scrn_gamma * file_gamma - 1.0) > PNG_GAMMA_THRESHOLD) ||
+       (png_ptr->color_type & PNG_COLOR_MASK_ALPHA) ||
+       (png_ptr->color_type == PNG_COLOR_TYPE_PALETTE))
+     png_ptr->transformations |= PNG_GAMMA;
+   png_ptr->gamma = (float)file_gamma;
+   png_ptr->screen_gamma = (float)scrn_gamma;
+}
+#endif
+
+#if defined(PNG_READ_EXPAND_SUPPORTED)
+/* Expand paletted images to RGB, expand grayscale images of
+ * less than 8-bit depth to 8-bit depth, and expand tRNS chunks
+ * to alpha channels.
+ */
+void PNGAPI
+png_set_expand(png_structp png_ptr)
+{
+   png_debug(1, "in png_set_expand\n");
+   png_ptr->transformations |= PNG_EXPAND;
+}
+
+/* GRR 19990627:  the following three functions currently are identical
+ *  to png_set_expand().  However, it is entirely reasonable that someone
+ *  might wish to expand an indexed image to RGB but *not* expand a single,
+ *  fully transparent palette entry to a full alpha channel--perhaps instead
+ *  convert tRNS to the grayscale/RGB format (16-bit RGB value), or replace
+ *  the transparent color with a particular RGB value, or drop tRNS entirely.
+ *  IOW, a future version of the library may make the transformations flag
+ *  a bit more fine-grained, with separate bits for each of these three
+ *  functions.
+ *
+ *  More to the point, these functions make it obvious what libpng will be
+ *  doing, whereas "expand" can (and does) mean any number of things.
+ */
+
+/* Expand paletted images to RGB. */
+void PNGAPI
+png_set_palette_to_rgb(png_structp png_ptr)
+{
+   png_debug(1, "in png_set_expand\n");
+   png_ptr->transformations |= PNG_EXPAND;
+}
+
+/* Expand grayscale images of less than 8-bit depth to 8 bits. */
+void PNGAPI
+png_set_gray_1_2_4_to_8(png_structp png_ptr)
+{
+   png_debug(1, "in png_set_expand\n");
+   png_ptr->transformations |= PNG_EXPAND;
+}
+
+/* Expand tRNS chunks to alpha channels. */
+void PNGAPI
+png_set_tRNS_to_alpha(png_structp png_ptr)
+{
+   png_debug(1, "in png_set_expand\n");
+   png_ptr->transformations |= PNG_EXPAND;
+}
+#endif /* defined(PNG_READ_EXPAND_SUPPORTED) */
+
+#if defined(PNG_READ_GRAY_TO_RGB_SUPPORTED)
+void PNGAPI
+png_set_gray_to_rgb(png_structp png_ptr)
+{
+   png_debug(1, "in png_set_gray_to_rgb\n");
+   png_ptr->transformations |= PNG_GRAY_TO_RGB;
+}
+#endif
+
+#if defined(PNG_READ_RGB_TO_GRAY_SUPPORTED)
+#if defined(PNG_FLOATING_POINT_SUPPORTED)
+/* Convert a RGB image to a grayscale of the same width.  This allows us,
+ * for example, to convert a 24 bpp RGB image into an 8 bpp grayscale image.
+ */
+
+void PNGAPI
+png_set_rgb_to_gray(png_structp png_ptr, int error_action, double red,
+   double green)
+{
+      int red_fixed = (int)((float)red*100000.0 + 0.5);
+      int green_fixed = (int)((float)green*100000.0 + 0.5);
+      png_set_rgb_to_gray_fixed(png_ptr, error_action, red_fixed, green_fixed);
+}
+#endif
+
+void PNGAPI
+png_set_rgb_to_gray_fixed(png_structp png_ptr, int error_action,
+   png_fixed_point red, png_fixed_point green)
+{
+   png_debug(1, "in png_set_rgb_to_gray\n");
+   switch(error_action)
+   {
+      case 1: png_ptr->transformations |= PNG_RGB_TO_GRAY;
+              break;
+      case 2: png_ptr->transformations |= PNG_RGB_TO_GRAY_WARN;
+              break;
+      case 3: png_ptr->transformations |= PNG_RGB_TO_GRAY_ERR;
+   }
+   if (png_ptr->color_type == PNG_COLOR_TYPE_PALETTE)
+#if defined(PNG_READ_EXPAND_SUPPORTED)
+      png_ptr->transformations |= PNG_EXPAND;
+#else
+   {
+      png_warning(png_ptr, "Cannot do RGB_TO_GRAY without EXPAND_SUPPORTED.");
+      png_ptr->transformations &= ~PNG_RGB_TO_GRAY;
+   }
+#endif
+   {
+      png_uint_16 red_int, green_int;
+      if(red < 0 || green < 0)
+      {
+         red_int   =  6968; /* .212671 * 32768 + .5 */
+         green_int = 23434; /* .715160 * 32768 + .5 */
+      }
+      else if(red + green < 100000L)
+      {
+        red_int = (png_uint_16)(((png_uint_32)red*32768L)/100000L);
+        green_int = (png_uint_16)(((png_uint_32)green*32768L)/100000L);
+      }
+      else
+      {
+         png_warning(png_ptr, "ignoring out of range rgb_to_gray coefficients");
+         red_int   =  6968;
+         green_int = 23434;
+      }
+      png_ptr->rgb_to_gray_red_coeff   = red_int;
+      png_ptr->rgb_to_gray_green_coeff = green_int;
+      png_ptr->rgb_to_gray_blue_coeff  = (png_uint_16)(32768-red_int-green_int);
+   }
+}
+#endif
+
+#if defined(PNG_READ_USER_TRANSFORM_SUPPORTED) || \
+    defined(PNG_WRITE_USER_TRANSFORM_SUPPORTED) || \
+    defined(PNG_LEGACY_SUPPORTED)
+void PNGAPI
+png_set_read_user_transform_fn(png_structp png_ptr, png_user_transform_ptr
+   read_user_transform_fn)
+{
+   png_debug(1, "in png_set_read_user_transform_fn\n");
+#if defined(PNG_READ_USER_TRANSFORM_SUPPORTED)
+   png_ptr->transformations |= PNG_USER_TRANSFORM;
+   png_ptr->read_user_transform_fn = read_user_transform_fn;
+#endif
+#ifdef PNG_LEGACY_SUPPORTED
+   if(read_user_transform_fn)
+      png_warning(png_ptr,
+        "This version of libpng does not support user transforms");
+#endif
+}
+#endif
+
+/* Initialize everything needed for the read.  This includes modifying
+ * the palette.
+ */
+void /* PRIVATE */
+png_init_read_transformations(png_structp png_ptr)
+{
+   png_debug(1, "in png_init_read_transformations\n");
+#if defined(PNG_USELESS_TESTS_SUPPORTED)
+   if(png_ptr != NULL)
+#endif
+  {
+#if defined(PNG_READ_BACKGROUND_SUPPORTED) || defined(PNG_READ_SHIFT_SUPPORTED) \
+ || defined(PNG_READ_GAMMA_SUPPORTED)
+   int color_type = png_ptr->color_type;
+#endif
+
+#if defined(PNG_READ_EXPAND_SUPPORTED) && defined(PNG_READ_BACKGROUND_SUPPORTED)
+   if ((png_ptr->transformations & PNG_BACKGROUND_EXPAND) &&
+       (png_ptr->transformations & PNG_EXPAND))
+   {
+      if (!(color_type & PNG_COLOR_MASK_COLOR))  /* i.e., GRAY or GRAY_ALPHA */
+      {
+         /* expand background chunk. */
+         switch (png_ptr->bit_depth)
+         {
+            case 1:
+               png_ptr->background.gray *= (png_uint_16)0xff;
+               png_ptr->background.red = png_ptr->background.green
+                 =  png_ptr->background.blue = png_ptr->background.gray;
+               break;
+            case 2:
+               png_ptr->background.gray *= (png_uint_16)0x55;
+               png_ptr->background.red = png_ptr->background.green
+                 = png_ptr->background.blue = png_ptr->background.gray;
+               break;
+            case 4:
+               png_ptr->background.gray *= (png_uint_16)0x11;
+               png_ptr->background.red = png_ptr->background.green
+                 = png_ptr->background.blue = png_ptr->background.gray;
+               break;
+            case 8:
+            case 16:
+               png_ptr->background.red = png_ptr->background.green
+                 = png_ptr->background.blue = png_ptr->background.gray;
+               break;
+         }
+      }
+      else if (color_type == PNG_COLOR_TYPE_PALETTE)
+      {
+         png_ptr->background.red   =
+            png_ptr->palette[png_ptr->background.index].red;
+         png_ptr->background.green =
+            png_ptr->palette[png_ptr->background.index].green;
+         png_ptr->background.blue  =
+            png_ptr->palette[png_ptr->background.index].blue;
+
+#if defined(PNG_READ_INVERT_ALPHA_SUPPORTED)
+        if (png_ptr->transformations & PNG_INVERT_ALPHA)
+        {
+#if defined(PNG_READ_EXPAND_SUPPORTED)
+           if (!(png_ptr->transformations & PNG_EXPAND))
+#endif
+           {
+           /* invert the alpha channel (in tRNS) unless the pixels are
+              going to be expanded, in which case leave it for later */
+              int i,istop;
+              istop=(int)png_ptr->num_trans;
+              for (i=0; i<istop; i++)
+                 png_ptr->trans[i] = (png_byte)(255 - png_ptr->trans[i]);
+           }
+        }
+#endif
+
+      }
+   }
+#endif
+
+#if defined(PNG_READ_BACKGROUND_SUPPORTED) && defined(PNG_READ_GAMMA_SUPPORTED)
+   png_ptr->background_1 = png_ptr->background;
+#endif
+#if defined(PNG_READ_GAMMA_SUPPORTED) && defined(PNG_FLOATING_POINT_SUPPORTED)
+
+   if ((color_type == PNG_COLOR_TYPE_PALETTE && png_ptr->num_trans != 0)
+       && (fabs(png_ptr->screen_gamma * png_ptr->gamma - 1.0)
+         < PNG_GAMMA_THRESHOLD))
+   {
+    int i,k;
+    k=0;
+    for (i=0; i<png_ptr->num_trans; i++)
+    {
+      if (png_ptr->trans[i] != 0 && png_ptr->trans[i] != 0xff)
+        k=1; /* partial transparency is present */
+    }
+    if (k == 0)
+      png_ptr->transformations &= (~PNG_GAMMA);
+   }
+
+   if (png_ptr->transformations & (PNG_GAMMA | PNG_RGB_TO_GRAY))
+   {
+      png_build_gamma_table(png_ptr);
+#if defined(PNG_READ_BACKGROUND_SUPPORTED)
+      if (png_ptr->transformations & PNG_BACKGROUND)
+      {
+         if (color_type == PNG_COLOR_TYPE_PALETTE)
+         {
+           /* could skip if no transparency and 
+           */
+            png_color back, back_1;
+            png_colorp palette = png_ptr->palette;
+            int num_palette = png_ptr->num_palette;
+            int i;
+            if (png_ptr->background_gamma_type == PNG_BACKGROUND_GAMMA_FILE)
+            {
+               back.red = png_ptr->gamma_table[png_ptr->background.red];
+               back.green = png_ptr->gamma_table[png_ptr->background.green];
+               back.blue = png_ptr->gamma_table[png_ptr->background.blue];
+
+               back_1.red = png_ptr->gamma_to_1[png_ptr->background.red];
+               back_1.green = png_ptr->gamma_to_1[png_ptr->background.green];
+               back_1.blue = png_ptr->gamma_to_1[png_ptr->background.blue];
+            }
+            else
+            {
+               double g, gs;
+
+               switch (png_ptr->background_gamma_type)
+               {
+                  case PNG_BACKGROUND_GAMMA_SCREEN:
+                     g = (png_ptr->screen_gamma);
+                     gs = 1.0;
+                     break;
+                  case PNG_BACKGROUND_GAMMA_FILE:
+                     g = 1.0 / (png_ptr->gamma);
+                     gs = 1.0 / (png_ptr->gamma * png_ptr->screen_gamma);
+                     break;
+                  case PNG_BACKGROUND_GAMMA_UNIQUE:
+                     g = 1.0 / (png_ptr->background_gamma);
+                     gs = 1.0 / (png_ptr->background_gamma *
+                                 png_ptr->screen_gamma);
+                     break;
+                  default:
+                     g = 1.0;    /* back_1 */
+                     gs = 1.0;   /* back */
+               }
+
+               if ( fabs(gs - 1.0) < PNG_GAMMA_THRESHOLD)
+               {
+                  back.red   = (png_byte)png_ptr->background.red;
+                  back.green = (png_byte)png_ptr->background.green;
+                  back.blue  = (png_byte)png_ptr->background.blue;
+               }
+               else
+               {
+                  back.red = (png_byte)(pow(
+                     (double)png_ptr->background.red/255, gs) * 255.0 + .5);
+                  back.green = (png_byte)(pow(
+                     (double)png_ptr->background.green/255, gs) * 255.0 + .5);
+                  back.blue = (png_byte)(pow(
+                     (double)png_ptr->background.blue/255, gs) * 255.0 + .5);
+               }
+
+               back_1.red = (png_byte)(pow(
+                  (double)png_ptr->background.red/255, g) * 255.0 + .5);
+               back_1.green = (png_byte)(pow(
+                  (double)png_ptr->background.green/255, g) * 255.0 + .5);
+               back_1.blue = (png_byte)(pow(
+                  (double)png_ptr->background.blue/255, g) * 255.0 + .5);
+            }
+            for (i = 0; i < num_palette; i++)
+            {
+               if (i < (int)png_ptr->num_trans && png_ptr->trans[i] != 0xff)
+               {
+                  if (png_ptr->trans[i] == 0)
+                  {
+                     palette[i] = back;
+                  }
+                  else /* if (png_ptr->trans[i] != 0xff) */
+                  {
+                     png_byte v, w;
+
+                     v = png_ptr->gamma_to_1[palette[i].red];
+                     png_composite(w, v, png_ptr->trans[i], back_1.red);
+                     palette[i].red = png_ptr->gamma_from_1[w];
+
+                     v = png_ptr->gamma_to_1[palette[i].green];
+                     png_composite(w, v, png_ptr->trans[i], back_1.green);
+                     palette[i].green = png_ptr->gamma_from_1[w];
+
+                     v = png_ptr->gamma_to_1[palette[i].blue];
+                     png_composite(w, v, png_ptr->trans[i], back_1.blue);
+                     palette[i].blue = png_ptr->gamma_from_1[w];
+                  }
+               }
+               else
+               {
+                  palette[i].red = png_ptr->gamma_table[palette[i].red];
+                  palette[i].green = png_ptr->gamma_table[palette[i].green];
+                  palette[i].blue = png_ptr->gamma_table[palette[i].blue];
+               }
+            }
+         }
+         /* if (png_ptr->background_gamma_type!=PNG_BACKGROUND_GAMMA_UNKNOWN) */
+         else
+         /* color_type != PNG_COLOR_TYPE_PALETTE */
+         {
+            double m = (double)(((png_uint_32)1 << png_ptr->bit_depth) - 1);
+            double g = 1.0;
+            double gs = 1.0;
+
+            switch (png_ptr->background_gamma_type)
+            {
+               case PNG_BACKGROUND_GAMMA_SCREEN:
+                  g = (png_ptr->screen_gamma);
+                  gs = 1.0;
+                  break;
+               case PNG_BACKGROUND_GAMMA_FILE:
+                  g = 1.0 / (png_ptr->gamma);
+                  gs = 1.0 / (png_ptr->gamma * png_ptr->screen_gamma);
+                  break;
+               case PNG_BACKGROUND_GAMMA_UNIQUE:
+                  g = 1.0 / (png_ptr->background_gamma);
+                  gs = 1.0 / (png_ptr->background_gamma *
+                     png_ptr->screen_gamma);
+                  break;
+            }
+
+            png_ptr->background_1.gray = (png_uint_16)(pow(
+               (double)png_ptr->background.gray / m, g) * m + .5);
+            png_ptr->background.gray = (png_uint_16)(pow(
+               (double)png_ptr->background.gray / m, gs) * m + .5);
+
+            if ((png_ptr->background.red != png_ptr->background.green) ||
+                (png_ptr->background.red != png_ptr->background.blue) ||
+                (png_ptr->background.red != png_ptr->background.gray))
+            {
+               /* RGB or RGBA with color background */
+               png_ptr->background_1.red = (png_uint_16)(pow(
+                  (double)png_ptr->background.red / m, g) * m + .5);
+               png_ptr->background_1.green = (png_uint_16)(pow(
+                  (double)png_ptr->background.green / m, g) * m + .5);
+               png_ptr->background_1.blue = (png_uint_16)(pow(
+                  (double)png_ptr->background.blue / m, g) * m + .5);
+               png_ptr->background.red = (png_uint_16)(pow(
+                  (double)png_ptr->background.red / m, gs) * m + .5);
+               png_ptr->background.green = (png_uint_16)(pow(
+                  (double)png_ptr->background.green / m, gs) * m + .5);
+               png_ptr->background.blue = (png_uint_16)(pow(
+                  (double)png_ptr->background.blue / m, gs) * m + .5);
+            }
+            else
+            {
+               /* GRAY, GRAY ALPHA, RGB, or RGBA with gray background */
+               png_ptr->background_1.red = png_ptr->background_1.green
+                 = png_ptr->background_1.blue = png_ptr->background_1.gray;
+               png_ptr->background.red = png_ptr->background.green
+                 = png_ptr->background.blue = png_ptr->background.gray;
+            }
+         }
+      }
+      else
+      /* transformation does not include PNG_BACKGROUND */
+#endif /* PNG_READ_BACKGROUND_SUPPORTED */
+      if (color_type == PNG_COLOR_TYPE_PALETTE)
+      {
+         png_colorp palette = png_ptr->palette;
+         int num_palette = png_ptr->num_palette;
+         int i;
+
+         for (i = 0; i < num_palette; i++)
+         {
+            palette[i].red = png_ptr->gamma_table[palette[i].red];
+            palette[i].green = png_ptr->gamma_table[palette[i].green];
+            palette[i].blue = png_ptr->gamma_table[palette[i].blue];
+         }
+      }
+   }
+#if defined(PNG_READ_BACKGROUND_SUPPORTED)
+   else
+#endif
+#endif /* PNG_READ_GAMMA_SUPPORTED && PNG_FLOATING_POINT_SUPPORTED */
+#if defined(PNG_READ_BACKGROUND_SUPPORTED)
+   /* No GAMMA transformation */
+   if ((png_ptr->transformations & PNG_BACKGROUND) &&
+       (color_type == PNG_COLOR_TYPE_PALETTE))
+   {
+      int i;
+      int istop = (int)png_ptr->num_trans;
+      png_color back;
+      png_colorp palette = png_ptr->palette;
+
+      back.red   = (png_byte)png_ptr->background.red;
+      back.green = (png_byte)png_ptr->background.green;
+      back.blue  = (png_byte)png_ptr->background.blue;
+
+      for (i = 0; i < istop; i++)
+      {
+         if (png_ptr->trans[i] == 0)
+         {
+            palette[i] = back;
+         }
+         else if (png_ptr->trans[i] != 0xff)
+         {
+            /* The png_composite() macro is defined in png.h */
+            png_composite(palette[i].red, palette[i].red,
+               png_ptr->trans[i], back.red);
+            png_composite(palette[i].green, palette[i].green,
+               png_ptr->trans[i], back.green);
+            png_composite(palette[i].blue, palette[i].blue,
+               png_ptr->trans[i], back.blue);
+         }
+      }
+   }
+#endif /* PNG_READ_BACKGROUND_SUPPORTED */
+
+#if defined(PNG_READ_SHIFT_SUPPORTED)
+   if ((png_ptr->transformations & PNG_SHIFT) &&
+      (color_type == PNG_COLOR_TYPE_PALETTE))
+   {
+      png_uint_16 i;
+      png_uint_16 istop = png_ptr->num_palette;
+      int sr = 8 - png_ptr->sig_bit.red;
+      int sg = 8 - png_ptr->sig_bit.green;
+      int sb = 8 - png_ptr->sig_bit.blue;
+
+      if (sr < 0 || sr > 8)
+         sr = 0;
+      if (sg < 0 || sg > 8)
+         sg = 0;
+      if (sb < 0 || sb > 8)
+         sb = 0;
+      for (i = 0; i < istop; i++)
+      {
+         png_ptr->palette[i].red >>= sr;
+         png_ptr->palette[i].green >>= sg;
+         png_ptr->palette[i].blue >>= sb;
+      }
+   }
+#endif  /* PNG_READ_SHIFT_SUPPORTED */
+ }
+#if !defined(PNG_READ_GAMMA_SUPPORTED) && !defined(PNG_READ_SHIFT_SUPPORTED) \
+ && !defined(PNG_READ_BACKGROUND_SUPPORTED)
+   if(png_ptr)
+      return;
+#endif
+}
+
+/* Modify the info structure to reflect the transformations.  The
+ * info should be updated so a PNG file could be written with it,
+ * assuming the transformations result in valid PNG data.
+ */
+void /* PRIVATE */
+png_read_transform_info(png_structp png_ptr, png_infop info_ptr)
+{
+   png_debug(1, "in png_read_transform_info\n");
+#if defined(PNG_READ_EXPAND_SUPPORTED)
+   if (png_ptr->transformations & PNG_EXPAND)
+   {
+      if (info_ptr->color_type == PNG_COLOR_TYPE_PALETTE)
+      {
+         if (png_ptr->num_trans)
+            info_ptr->color_type = PNG_COLOR_TYPE_RGB_ALPHA;
+         else
+            info_ptr->color_type = PNG_COLOR_TYPE_RGB;
+         info_ptr->bit_depth = 8;
+         info_ptr->num_trans = 0;
+      }
+      else
+      {
+         if (png_ptr->num_trans)
+            info_ptr->color_type |= PNG_COLOR_MASK_ALPHA;
+         if (info_ptr->bit_depth < 8)
+            info_ptr->bit_depth = 8;
+         info_ptr->num_trans = 0;
+      }
+   }
+#endif
+
+#if defined(PNG_READ_BACKGROUND_SUPPORTED)
+   if (png_ptr->transformations & PNG_BACKGROUND)
+   {
+      info_ptr->color_type &= ~PNG_COLOR_MASK_ALPHA;
+      info_ptr->num_trans = 0;
+      info_ptr->background = png_ptr->background;
+   }
+#endif
+
+#if defined(PNG_READ_GAMMA_SUPPORTED)
+   if (png_ptr->transformations & PNG_GAMMA)
+   {
+#ifdef PNG_FLOATING_POINT_SUPPORTED
+      info_ptr->gamma = png_ptr->gamma;
+#endif
+#ifdef PNG_FIXED_POINT_SUPPORTED
+      info_ptr->int_gamma = png_ptr->int_gamma;
+#endif
+   }
+#endif
+
+#if defined(PNG_READ_16_TO_8_SUPPORTED)
+   if ((png_ptr->transformations & PNG_16_TO_8) && (info_ptr->bit_depth == 16))
+      info_ptr->bit_depth = 8;
+#endif
+
+#if defined(PNG_READ_DITHER_SUPPORTED)
+   if (png_ptr->transformations & PNG_DITHER)
+   {
+      if (((info_ptr->color_type == PNG_COLOR_TYPE_RGB) ||
+         (info_ptr->color_type == PNG_COLOR_TYPE_RGB_ALPHA)) &&
+         png_ptr->palette_lookup && info_ptr->bit_depth == 8)
+      {
+         info_ptr->color_type = PNG_COLOR_TYPE_PALETTE;
+      }
+   }
+#endif
+
+#if defined(PNG_READ_PACK_SUPPORTED)
+   if ((png_ptr->transformations & PNG_PACK) && (info_ptr->bit_depth < 8))
+      info_ptr->bit_depth = 8;
+#endif
+
+#if defined(PNG_READ_GRAY_TO_RGB_SUPPORTED)
+   if (png_ptr->transformations & PNG_GRAY_TO_RGB)
+      info_ptr->color_type |= PNG_COLOR_MASK_COLOR;
+#endif
+
+#if defined(PNG_READ_RGB_TO_GRAY_SUPPORTED)
+   if (png_ptr->transformations & PNG_RGB_TO_GRAY)
+      info_ptr->color_type &= ~PNG_COLOR_MASK_COLOR;
+#endif
+
+   if (info_ptr->color_type == PNG_COLOR_TYPE_PALETTE)
+      info_ptr->channels = 1;
+   else if (info_ptr->color_type & PNG_COLOR_MASK_COLOR)
+      info_ptr->channels = 3;
+   else
+      info_ptr->channels = 1;
+
+#if defined(PNG_READ_STRIP_ALPHA_SUPPORTED)
+   if (png_ptr->flags & PNG_FLAG_STRIP_ALPHA)
+      info_ptr->color_type &= ~PNG_COLOR_MASK_ALPHA;
+#endif
+
+   if (info_ptr->color_type & PNG_COLOR_MASK_ALPHA)
+      info_ptr->channels++;
+
+#if defined(PNG_READ_FILLER_SUPPORTED)
+   /* STRIP_ALPHA and FILLER allowed:  MASK_ALPHA bit stripped above */
+   if ((png_ptr->transformations & PNG_FILLER) &&
+       ((info_ptr->color_type == PNG_COLOR_TYPE_RGB) ||
+       (info_ptr->color_type == PNG_COLOR_TYPE_GRAY)))
+   {
+      info_ptr->channels++;
+      /* if adding a true alpha channel not just filler */
+#if !defined(PNG_1_0_X)
+      if (png_ptr->transformations & PNG_ADD_ALPHA)
+        info_ptr->color_type |= PNG_COLOR_MASK_ALPHA;
+#endif
+   }
+#endif
+
+#if defined(PNG_USER_TRANSFORM_PTR_SUPPORTED) && \
+defined(PNG_READ_USER_TRANSFORM_SUPPORTED)
+   if(png_ptr->transformations & PNG_USER_TRANSFORM)
+     {
+       if(info_ptr->bit_depth < png_ptr->user_transform_depth)
+         info_ptr->bit_depth = png_ptr->user_transform_depth;
+       if(info_ptr->channels < png_ptr->user_transform_channels)
+         info_ptr->channels = png_ptr->user_transform_channels;
+     }
+#endif
+
+   info_ptr->pixel_depth = (png_byte)(info_ptr->channels *
+      info_ptr->bit_depth);
+
+   info_ptr->rowbytes = PNG_ROWBYTES(info_ptr->pixel_depth,info_ptr->width);
+
+#if !defined(PNG_READ_EXPAND_SUPPORTED)
+   if(png_ptr)
+      return;
+#endif
+}
+
+/* Transform the row.  The order of transformations is significant,
+ * and is very touchy.  If you add a transformation, take care to
+ * decide how it fits in with the other transformations here.
+ */
+void /* PRIVATE */
+png_do_read_transformations(png_structp png_ptr)
+{
+   png_debug(1, "in png_do_read_transformations\n");
+#if !defined(PNG_USELESS_TESTS_SUPPORTED)
+   if (png_ptr->row_buf == NULL)
+   {
+#if !defined(PNG_NO_STDIO) && !defined(_WIN32_WCE)
+      char msg[50];
+
+      sprintf(msg, "NULL row buffer for row %ld, pass %d", png_ptr->row_number,
+         png_ptr->pass);
+      png_error(png_ptr, msg);
+#else
+      png_error(png_ptr, "NULL row buffer");
+#endif
+   }
+#endif
+
+#if defined(PNG_READ_EXPAND_SUPPORTED)
+   if (png_ptr->transformations & PNG_EXPAND)
+   {
+      if (png_ptr->row_info.color_type == PNG_COLOR_TYPE_PALETTE)
+      {
+         png_do_expand_palette(&(png_ptr->row_info), png_ptr->row_buf + 1,
+            png_ptr->palette, png_ptr->trans, png_ptr->num_trans);
+      }
+      else
+      {
+         if (png_ptr->num_trans)
+            png_do_expand(&(png_ptr->row_info), png_ptr->row_buf + 1,
+               &(png_ptr->trans_values));
+         else
+            png_do_expand(&(png_ptr->row_info), png_ptr->row_buf + 1,
+               NULL);
+      }
+   }
+#endif
+
+#if defined(PNG_READ_STRIP_ALPHA_SUPPORTED)
+   if (png_ptr->flags & PNG_FLAG_STRIP_ALPHA)
+      png_do_strip_filler(&(png_ptr->row_info), png_ptr->row_buf + 1,
+         PNG_FLAG_FILLER_AFTER | (png_ptr->flags & PNG_FLAG_STRIP_ALPHA));
+#endif
+
+#if defined(PNG_READ_RGB_TO_GRAY_SUPPORTED)
+   if (png_ptr->transformations & PNG_RGB_TO_GRAY)
+   {
+      int rgb_error =
+         png_do_rgb_to_gray(png_ptr, &(png_ptr->row_info), png_ptr->row_buf + 1);
+      if(rgb_error)
+      {
+         png_ptr->rgb_to_gray_status=1;
+         if(png_ptr->transformations == PNG_RGB_TO_GRAY_WARN)
+            png_warning(png_ptr, "png_do_rgb_to_gray found nongray pixel");
+         if(png_ptr->transformations == PNG_RGB_TO_GRAY_ERR)
+            png_error(png_ptr, "png_do_rgb_to_gray found nongray pixel");
+      }
+   }
+#endif
+
+/*
+From Andreas Dilger e-mail to png-implement, 26 March 1998:
+
+  In most cases, the "simple transparency" should be done prior to doing
+  gray-to-RGB, or you will have to test 3x as many bytes to check if a
+  pixel is transparent.  You would also need to make sure that the
+  transparency information is upgraded to RGB.
+
+  To summarize, the current flow is:
+  - Gray + simple transparency -> compare 1 or 2 gray bytes and composite
+                                  with background "in place" if transparent,
+                                  convert to RGB if necessary
+  - Gray + alpha -> composite with gray background and remove alpha bytes,
+                                  convert to RGB if necessary
+
+  To support RGB backgrounds for gray images we need:
+  - Gray + simple transparency -> convert to RGB + simple transparency, compare
+                                  3 or 6 bytes and composite with background
+                                  "in place" if transparent (3x compare/pixel
+                                  compared to doing composite with gray bkgrnd)
+  - Gray + alpha -> convert to RGB + alpha, composite with background and
+                                  remove alpha bytes (3x float operations/pixel
+                                  compared with composite on gray background)
+
+  Greg's change will do this.  The reason it wasn't done before is for
+  performance, as this increases the per-pixel operations.  If we would check
+  in advance if the background was gray or RGB, and position the gray-to-RGB
+  transform appropriately, then it would save a lot of work/time.
+ */
+
+#if defined(PNG_READ_GRAY_TO_RGB_SUPPORTED)
+   /* if gray -> RGB, do so now only if background is non-gray; else do later
+    * for performance reasons */
+   if ((png_ptr->transformations & PNG_GRAY_TO_RGB) &&
+       !(png_ptr->mode & PNG_BACKGROUND_IS_GRAY))
+      png_do_gray_to_rgb(&(png_ptr->row_info), png_ptr->row_buf + 1);
+#endif
+
+#if defined(PNG_READ_BACKGROUND_SUPPORTED)
+   if ((png_ptr->transformations & PNG_BACKGROUND) &&
+      ((png_ptr->num_trans != 0 ) ||
+      (png_ptr->color_type & PNG_COLOR_MASK_ALPHA)))
+      png_do_background(&(png_ptr->row_info), png_ptr->row_buf + 1,
+         &(png_ptr->trans_values), &(png_ptr->background)
+#if defined(PNG_READ_GAMMA_SUPPORTED)
+         , &(png_ptr->background_1),
+         png_ptr->gamma_table, png_ptr->gamma_from_1,
+         png_ptr->gamma_to_1, png_ptr->gamma_16_table,
+         png_ptr->gamma_16_from_1, png_ptr->gamma_16_to_1,
+         png_ptr->gamma_shift
+#endif
+);
+#endif
+
+#if defined(PNG_READ_GAMMA_SUPPORTED)
+   if ((png_ptr->transformations & PNG_GAMMA) &&
+#if defined(PNG_READ_BACKGROUND_SUPPORTED)
+      !((png_ptr->transformations & PNG_BACKGROUND) &&
+      ((png_ptr->num_trans != 0) ||
+      (png_ptr->color_type & PNG_COLOR_MASK_ALPHA))) &&
+#endif
+      (png_ptr->color_type != PNG_COLOR_TYPE_PALETTE))
+      png_do_gamma(&(png_ptr->row_info), png_ptr->row_buf + 1,
+         png_ptr->gamma_table, png_ptr->gamma_16_table,
+         png_ptr->gamma_shift);
+#endif
+
+#if defined(PNG_READ_16_TO_8_SUPPORTED)
+   if (png_ptr->transformations & PNG_16_TO_8)
+      png_do_chop(&(png_ptr->row_info), png_ptr->row_buf + 1);
+#endif
+
+#if defined(PNG_READ_DITHER_SUPPORTED)
+   if (png_ptr->transformations & PNG_DITHER)
+   {
+      png_do_dither((png_row_infop)&(png_ptr->row_info), png_ptr->row_buf + 1,
+         png_ptr->palette_lookup, png_ptr->dither_index);
+      if(png_ptr->row_info.rowbytes == (png_uint_32)0)
+         png_error(png_ptr, "png_do_dither returned rowbytes=0");
+   }
+#endif
+
+#if defined(PNG_READ_INVERT_SUPPORTED)
+   if (png_ptr->transformations & PNG_INVERT_MONO)
+      png_do_invert(&(png_ptr->row_info), png_ptr->row_buf + 1);
+#endif
+
+#if defined(PNG_READ_SHIFT_SUPPORTED)
+   if (png_ptr->transformations & PNG_SHIFT)
+      png_do_unshift(&(png_ptr->row_info), png_ptr->row_buf + 1,
+         &(png_ptr->shift));
+#endif
+
+#if defined(PNG_READ_PACK_SUPPORTED)
+   if (png_ptr->transformations & PNG_PACK)
+      png_do_unpack(&(png_ptr->row_info), png_ptr->row_buf + 1);
+#endif
+
+#if defined(PNG_READ_BGR_SUPPORTED)
+   if (png_ptr->transformations & PNG_BGR)
+      png_do_bgr(&(png_ptr->row_info), png_ptr->row_buf + 1);
+#endif
+
+#if defined(PNG_READ_PACKSWAP_SUPPORTED)
+   if (png_ptr->transformations & PNG_PACKSWAP)
+      png_do_packswap(&(png_ptr->row_info), png_ptr->row_buf + 1);
+#endif
+
+#if defined(PNG_READ_GRAY_TO_RGB_SUPPORTED)
+   /* if gray -> RGB, do so now only if we did not do so above */
+   if ((png_ptr->transformations & PNG_GRAY_TO_RGB) &&
+       (png_ptr->mode & PNG_BACKGROUND_IS_GRAY))
+      png_do_gray_to_rgb(&(png_ptr->row_info), png_ptr->row_buf + 1);
+#endif
+
+#if defined(PNG_READ_FILLER_SUPPORTED)
+   if (png_ptr->transformations & PNG_FILLER)
+      png_do_read_filler(&(png_ptr->row_info), png_ptr->row_buf + 1,
+         (png_uint_32)png_ptr->filler, png_ptr->flags);
+#endif
+
+#if defined(PNG_READ_INVERT_ALPHA_SUPPORTED)
+   if (png_ptr->transformations & PNG_INVERT_ALPHA)
+      png_do_read_invert_alpha(&(png_ptr->row_info), png_ptr->row_buf + 1);
+#endif
+
+#if defined(PNG_READ_SWAP_ALPHA_SUPPORTED)
+   if (png_ptr->transformations & PNG_SWAP_ALPHA)
+      png_do_read_swap_alpha(&(png_ptr->row_info), png_ptr->row_buf + 1);
+#endif
+
+#if defined(PNG_READ_SWAP_SUPPORTED)
+   if (png_ptr->transformations & PNG_SWAP_BYTES)
+      png_do_swap(&(png_ptr->row_info), png_ptr->row_buf + 1);
+#endif
+
+#if defined(PNG_READ_USER_TRANSFORM_SUPPORTED)
+   if (png_ptr->transformations & PNG_USER_TRANSFORM)
+    {
+      if(png_ptr->read_user_transform_fn != NULL)
+        (*(png_ptr->read_user_transform_fn)) /* user read transform function */
+          (png_ptr,                    /* png_ptr */
+           &(png_ptr->row_info),       /* row_info:     */
+             /*  png_uint_32 width;          width of row */
+             /*  png_uint_32 rowbytes;       number of bytes in row */
+             /*  png_byte color_type;        color type of pixels */
+             /*  png_byte bit_depth;         bit depth of samples */
+             /*  png_byte channels;          number of channels (1-4) */
+             /*  png_byte pixel_depth;       bits per pixel (depth*channels) */
+           png_ptr->row_buf + 1);      /* start of pixel data for row */
+#if defined(PNG_USER_TRANSFORM_PTR_SUPPORTED)
+      if(png_ptr->user_transform_depth)
+         png_ptr->row_info.bit_depth = png_ptr->user_transform_depth;
+      if(png_ptr->user_transform_channels)
+         png_ptr->row_info.channels = png_ptr->user_transform_channels;
+#endif
+      png_ptr->row_info.pixel_depth = (png_byte)(png_ptr->row_info.bit_depth *
+         png_ptr->row_info.channels);
+      png_ptr->row_info.rowbytes = PNG_ROWBYTES(png_ptr->row_info.pixel_depth,
+         png_ptr->row_info.width);
+   }
+#endif
+
+}
+
+#if defined(PNG_READ_PACK_SUPPORTED)
+/* Unpack pixels of 1, 2, or 4 bits per pixel into 1 byte per pixel,
+ * without changing the actual values.  Thus, if you had a row with
+ * a bit depth of 1, you would end up with bytes that only contained
+ * the numbers 0 or 1.  If you would rather they contain 0 and 255, use
+ * png_do_shift() after this.
+ */
+void /* PRIVATE */
+png_do_unpack(png_row_infop row_info, png_bytep row)
+{
+   png_debug(1, "in png_do_unpack\n");
+#if defined(PNG_USELESS_TESTS_SUPPORTED)
+   if (row != NULL && row_info != NULL && row_info->bit_depth < 8)
+#else
+   if (row_info->bit_depth < 8)
+#endif
+   {
+      png_uint_32 i;
+      png_uint_32 row_width=row_info->width;
+
+      switch (row_info->bit_depth)
+      {
+         case 1:
+         {
+            png_bytep sp = row + (png_size_t)((row_width - 1) >> 3);
+            png_bytep dp = row + (png_size_t)row_width - 1;
+            png_uint_32 shift = 7 - (int)((row_width + 7) & 0x07);
+            for (i = 0; i < row_width; i++)
+            {
+               *dp = (png_byte)((*sp >> shift) & 0x01);
+               if (shift == 7)
+               {
+                  shift = 0;
+                  sp--;
+               }
+               else
+                  shift++;
+
+               dp--;
+            }
+            break;
+         }
+         case 2:
+         {
+
+            png_bytep sp = row + (png_size_t)((row_width - 1) >> 2);
+            png_bytep dp = row + (png_size_t)row_width - 1;
+            png_uint_32 shift = (int)((3 - ((row_width + 3) & 0x03)) << 1);
+            for (i = 0; i < row_width; i++)
+            {
+               *dp = (png_byte)((*sp >> shift) & 0x03);
+               if (shift == 6)
+               {
+                  shift = 0;
+                  sp--;
+               }
+               else
+                  shift += 2;
+
+               dp--;
+            }
+            break;
+         }
+         case 4:
+         {
+            png_bytep sp = row + (png_size_t)((row_width - 1) >> 1);
+            png_bytep dp = row + (png_size_t)row_width - 1;
+            png_uint_32 shift = (int)((1 - ((row_width + 1) & 0x01)) << 2);
+            for (i = 0; i < row_width; i++)
+            {
+               *dp = (png_byte)((*sp >> shift) & 0x0f);
+               if (shift == 4)
+               {
+                  shift = 0;
+                  sp--;
+               }
+               else
+                  shift = 4;
+
+               dp--;
+            }
+            break;
+         }
+      }
+      row_info->bit_depth = 8;
+      row_info->pixel_depth = (png_byte)(8 * row_info->channels);
+      row_info->rowbytes = row_width * row_info->channels;
+   }
+}
+#endif
+
+#if defined(PNG_READ_SHIFT_SUPPORTED)
+/* Reverse the effects of png_do_shift.  This routine merely shifts the
+ * pixels back to their significant bits values.  Thus, if you have
+ * a row of bit depth 8, but only 5 are significant, this will shift
+ * the values back to 0 through 31.
+ */
+void /* PRIVATE */
+png_do_unshift(png_row_infop row_info, png_bytep row, png_color_8p sig_bits)
+{
+   png_debug(1, "in png_do_unshift\n");
+   if (
+#if defined(PNG_USELESS_TESTS_SUPPORTED)
+       row != NULL && row_info != NULL && sig_bits != NULL &&
+#endif
+       row_info->color_type != PNG_COLOR_TYPE_PALETTE)
+   {
+      int shift[4];
+      int channels = 0;
+      int c;
+      png_uint_16 value = 0;
+      png_uint_32 row_width = row_info->width;
+
+      if (row_info->color_type & PNG_COLOR_MASK_COLOR)
+      {
+         shift[channels++] = row_info->bit_depth - sig_bits->red;
+         shift[channels++] = row_info->bit_depth - sig_bits->green;
+         shift[channels++] = row_info->bit_depth - sig_bits->blue;
+      }
+      else
+      {
+         shift[channels++] = row_info->bit_depth - sig_bits->gray;
+      }
+      if (row_info->color_type & PNG_COLOR_MASK_ALPHA)
+      {
+         shift[channels++] = row_info->bit_depth - sig_bits->alpha;
+      }
+
+      for (c = 0; c < channels; c++)
+      {
+         if (shift[c] <= 0)
+            shift[c] = 0;
+         else
+            value = 1;
+      }
+
+      if (!value)
+         return;
+
+      switch (row_info->bit_depth)
+      {
+         case 2:
+         {
+            png_bytep bp;
+            png_uint_32 i;
+            png_uint_32 istop = row_info->rowbytes;
+
+            for (bp = row, i = 0; i < istop; i++)
+            {
+               *bp >>= 1;
+               *bp++ &= 0x55;
+            }
+            break;
+         }
+         case 4:
+         {
+            png_bytep bp = row;
+            png_uint_32 i;
+            png_uint_32 istop = row_info->rowbytes;
+            png_byte mask = (png_byte)((((int)0xf0 >> shift[0]) & (int)0xf0) |
+               (png_byte)((int)0xf >> shift[0]));
+
+            for (i = 0; i < istop; i++)
+            {
+               *bp >>= shift[0];
+               *bp++ &= mask;
+            }
+            break;
+         }
+         case 8:
+         {
+            png_bytep bp = row;
+            png_uint_32 i;
+            png_uint_32 istop = row_width * channels;
+
+            for (i = 0; i < istop; i++)
+            {
+               *bp++ >>= shift[i%channels];
+            }
+            break;
+         }
+         case 16:
+         {
+            png_bytep bp = row;
+            png_uint_32 i;
+            png_uint_32 istop = channels * row_width;
+
+            for (i = 0; i < istop; i++)
+            {
+               value = (png_uint_16)((*bp << 8) + *(bp + 1));
+               value >>= shift[i%channels];
+               *bp++ = (png_byte)(value >> 8);
+               *bp++ = (png_byte)(value & 0xff);
+            }
+            break;
+         }
+      }
+   }
+}
+#endif
+
+#if defined(PNG_READ_16_TO_8_SUPPORTED)
+/* chop rows of bit depth 16 down to 8 */
+void /* PRIVATE */
+png_do_chop(png_row_infop row_info, png_bytep row)
+{
+   png_debug(1, "in png_do_chop\n");
+#if defined(PNG_USELESS_TESTS_SUPPORTED)
+   if (row != NULL && row_info != NULL && row_info->bit_depth == 16)
+#else
+   if (row_info->bit_depth == 16)
+#endif
+   {
+      png_bytep sp = row;
+      png_bytep dp = row;
+      png_uint_32 i;
+      png_uint_32 istop = row_info->width * row_info->channels;
+
+      for (i = 0; i<istop; i++, sp += 2, dp++)
+      {
+#if defined(PNG_READ_16_TO_8_ACCURATE_SCALE_SUPPORTED)
+      /* This does a more accurate scaling of the 16-bit color
+       * value, rather than a simple low-byte truncation.
+       *
+       * What the ideal calculation should be:
+       *   *dp = (((((png_uint_32)(*sp) << 8) |
+       *          (png_uint_32)(*(sp + 1))) * 255 + 127) / (png_uint_32)65535L;
+       *
+       * GRR: no, I think this is what it really should be:
+       *   *dp = (((((png_uint_32)(*sp) << 8) |
+       *           (png_uint_32)(*(sp + 1))) + 128L) / (png_uint_32)257L;
+       *
+       * GRR: here's the exact calculation with shifts:
+       *   temp = (((png_uint_32)(*sp) << 8) | (png_uint_32)(*(sp + 1))) + 128L;
+       *   *dp = (temp - (temp >> 8)) >> 8;
+       *
+       * Approximate calculation with shift/add instead of multiply/divide:
+       *   *dp = ((((png_uint_32)(*sp) << 8) |
+       *          (png_uint_32)((int)(*(sp + 1)) - *sp)) + 128) >> 8;
+       *
+       * What we actually do to avoid extra shifting and conversion:
+       */
+
+         *dp = *sp + ((((int)(*(sp + 1)) - *sp) > 128) ? 1 : 0);
+#else
+       /* Simply discard the low order byte */
+         *dp = *sp;
+#endif
+      }
+      row_info->bit_depth = 8;
+      row_info->pixel_depth = (png_byte)(8 * row_info->channels);
+      row_info->rowbytes = row_info->width * row_info->channels;
+   }
+}
+#endif
+
+#if defined(PNG_READ_SWAP_ALPHA_SUPPORTED)
+void /* PRIVATE */
+png_do_read_swap_alpha(png_row_infop row_info, png_bytep row)
+{
+   png_debug(1, "in png_do_read_swap_alpha\n");
+#if defined(PNG_USELESS_TESTS_SUPPORTED)
+   if (row != NULL && row_info != NULL)
+#endif
+   {
+      png_uint_32 row_width = row_info->width;
+      if (row_info->color_type == PNG_COLOR_TYPE_RGB_ALPHA)
+      {
+         /* This converts from RGBA to ARGB */
+         if (row_info->bit_depth == 8)
+         {
+            png_bytep sp = row + row_info->rowbytes;
+            png_bytep dp = sp;
+            png_byte save;
+            png_uint_32 i;
+
+            for (i = 0; i < row_width; i++)
+            {
+               save = *(--sp);
+               *(--dp) = *(--sp);
+               *(--dp) = *(--sp);
+               *(--dp) = *(--sp);
+               *(--dp) = save;
+            }
+         }
+         /* This converts from RRGGBBAA to AARRGGBB */
+         else
+         {
+            png_bytep sp = row + row_info->rowbytes;
+            png_bytep dp = sp;
+            png_byte save[2];
+            png_uint_32 i;
+
+            for (i = 0; i < row_width; i++)
+            {
+               save[0] = *(--sp);
+               save[1] = *(--sp);
+               *(--dp) = *(--sp);
+               *(--dp) = *(--sp);
+               *(--dp) = *(--sp);
+               *(--dp) = *(--sp);
+               *(--dp) = *(--sp);
+               *(--dp) = *(--sp);
+               *(--dp) = save[0];
+               *(--dp) = save[1];
+            }
+         }
+      }
+      else if (row_info->color_type == PNG_COLOR_TYPE_GRAY_ALPHA)
+      {
+         /* This converts from GA to AG */
+         if (row_info->bit_depth == 8)
+         {
+            png_bytep sp = row + row_info->rowbytes;
+            png_bytep dp = sp;
+            png_byte save;
+            png_uint_32 i;
+
+            for (i = 0; i < row_width; i++)
+            {
+               save = *(--sp);
+               *(--dp) = *(--sp);
+               *(--dp) = save;
+            }
+         }
+         /* This converts from GGAA to AAGG */
+         else
+         {
+            png_bytep sp = row + row_info->rowbytes;
+            png_bytep dp = sp;
+            png_byte save[2];
+            png_uint_32 i;
+
+            for (i = 0; i < row_width; i++)
+            {
+               save[0] = *(--sp);
+               save[1] = *(--sp);
+               *(--dp) = *(--sp);
+               *(--dp) = *(--sp);
+               *(--dp) = save[0];
+               *(--dp) = save[1];
+            }
+         }
+      }
+   }
+}
+#endif
+
+#if defined(PNG_READ_INVERT_ALPHA_SUPPORTED)
+void /* PRIVATE */
+png_do_read_invert_alpha(png_row_infop row_info, png_bytep row)
+{
+   png_debug(1, "in png_do_read_invert_alpha\n");
+#if defined(PNG_USELESS_TESTS_SUPPORTED)
+   if (row != NULL && row_info != NULL)
+#endif
+   {
+      png_uint_32 row_width = row_info->width;
+      if (row_info->color_type == PNG_COLOR_TYPE_RGB_ALPHA)
+      {
+         /* This inverts the alpha channel in RGBA */
+         if (row_info->bit_depth == 8)
+         {
+            png_bytep sp = row + row_info->rowbytes;
+            png_bytep dp = sp;
+            png_uint_32 i;
+
+            for (i = 0; i < row_width; i++)
+            {
+               *(--dp) = (png_byte)(255 - *(--sp));
+
+/*             This does nothing:
+               *(--dp) = *(--sp);
+               *(--dp) = *(--sp);
+               *(--dp) = *(--sp);
+               We can replace it with:
+*/
+               sp-=3;
+               dp=sp;
+            }
+         }
+         /* This inverts the alpha channel in RRGGBBAA */
+         else
+         {
+            png_bytep sp = row + row_info->rowbytes;
+            png_bytep dp = sp;
+            png_uint_32 i;
+
+            for (i = 0; i < row_width; i++)
+            {
+               *(--dp) = (png_byte)(255 - *(--sp));
+               *(--dp) = (png_byte)(255 - *(--sp));
+
+/*             This does nothing:
+               *(--dp) = *(--sp);
+               *(--dp) = *(--sp);
+               *(--dp) = *(--sp);
+               *(--dp) = *(--sp);
+               *(--dp) = *(--sp);
+               *(--dp) = *(--sp);
+               We can replace it with:
+*/
+               sp-=6;
+               dp=sp;
+            }
+         }
+      }
+      else if (row_info->color_type == PNG_COLOR_TYPE_GRAY_ALPHA)
+      {
+         /* This inverts the alpha channel in GA */
+         if (row_info->bit_depth == 8)
+         {
+            png_bytep sp = row + row_info->rowbytes;
+            png_bytep dp = sp;
+            png_uint_32 i;
+
+            for (i = 0; i < row_width; i++)
+            {
+               *(--dp) = (png_byte)(255 - *(--sp));
+               *(--dp) = *(--sp);
+            }
+         }
+         /* This inverts the alpha channel in GGAA */
+         else
+         {
+            png_bytep sp  = row + row_info->rowbytes;
+            png_bytep dp = sp;
+            png_uint_32 i;
+
+            for (i = 0; i < row_width; i++)
+            {
+               *(--dp) = (png_byte)(255 - *(--sp));
+               *(--dp) = (png_byte)(255 - *(--sp));
+/*
+               *(--dp) = *(--sp);
+               *(--dp) = *(--sp);
+*/
+               sp-=2;
+               dp=sp;
+            }
+         }
+      }
+   }
+}
+#endif
+
+#if defined(PNG_READ_FILLER_SUPPORTED)
+/* Add filler channel if we have RGB color */
+void /* PRIVATE */
+png_do_read_filler(png_row_infop row_info, png_bytep row,
+   png_uint_32 filler, png_uint_32 flags)
+{
+   png_uint_32 i;
+   png_uint_32 row_width = row_info->width;
+
+   png_byte hi_filler = (png_byte)((filler>>8) & 0xff);
+   png_byte lo_filler = (png_byte)(filler & 0xff);
+
+   png_debug(1, "in png_do_read_filler\n");
+   if (
+#if defined(PNG_USELESS_TESTS_SUPPORTED)
+       row != NULL  && row_info != NULL &&
+#endif
+       row_info->color_type == PNG_COLOR_TYPE_GRAY)
+   {
+      if(row_info->bit_depth == 8)
+      {
+         /* This changes the data from G to GX */
+         if (flags & PNG_FLAG_FILLER_AFTER)
+         {
+            png_bytep sp = row + (png_size_t)row_width;
+            png_bytep dp =  sp + (png_size_t)row_width;
+            for (i = 1; i < row_width; i++)
+            {
+               *(--dp) = lo_filler;
+               *(--dp) = *(--sp);
+            }
+            *(--dp) = lo_filler;
+            row_info->channels = 2;
+            row_info->pixel_depth = 16;
+            row_info->rowbytes = row_width * 2;
+         }
+      /* This changes the data from G to XG */
+         else
+         {
+            png_bytep sp = row + (png_size_t)row_width;
+            png_bytep dp = sp  + (png_size_t)row_width;
+            for (i = 0; i < row_width; i++)
+            {
+               *(--dp) = *(--sp);
+               *(--dp) = lo_filler;
+            }
+            row_info->channels = 2;
+            row_info->pixel_depth = 16;
+            row_info->rowbytes = row_width * 2;
+         }
+      }
+      else if(row_info->bit_depth == 16)
+      {
+         /* This changes the data from GG to GGXX */
+         if (flags & PNG_FLAG_FILLER_AFTER)
+         {
+            png_bytep sp = row + (png_size_t)row_width * 2;
+            png_bytep dp = sp  + (png_size_t)row_width * 2;
+            for (i = 1; i < row_width; i++)
+            {
+               *(--dp) = hi_filler;
+               *(--dp) = lo_filler;
+               *(--dp) = *(--sp);
+               *(--dp) = *(--sp);
+            }
+            *(--dp) = hi_filler;
+            *(--dp) = lo_filler;
+            row_info->channels = 2;
+            row_info->pixel_depth = 32;
+            row_info->rowbytes = row_width * 4;
+         }
+         /* This changes the data from GG to XXGG */
+         else
+         {
+            png_bytep sp = row + (png_size_t)row_width * 2;
+            png_bytep dp = sp  + (png_size_t)row_width * 2;
+            for (i = 0; i < row_width; i++)
+            {
+               *(--dp) = *(--sp);
+               *(--dp) = *(--sp);
+               *(--dp) = hi_filler;
+               *(--dp) = lo_filler;
+            }
+            row_info->channels = 2;
+            row_info->pixel_depth = 32;
+            row_info->rowbytes = row_width * 4;
+         }
+      }
+   } /* COLOR_TYPE == GRAY */
+   else if (row_info->color_type == PNG_COLOR_TYPE_RGB)
+   {
+      if(row_info->bit_depth == 8)
+      {
+         /* This changes the data from RGB to RGBX */
+         if (flags & PNG_FLAG_FILLER_AFTER)
+         {
+            png_bytep sp = row + (png_size_t)row_width * 3;
+            png_bytep dp = sp  + (png_size_t)row_width;
+            for (i = 1; i < row_width; i++)
+            {
+               *(--dp) = lo_filler;
+               *(--dp) = *(--sp);
+               *(--dp) = *(--sp);
+               *(--dp) = *(--sp);
+            }
+            *(--dp) = lo_filler;
+            row_info->channels = 4;
+            row_info->pixel_depth = 32;
+            row_info->rowbytes = row_width * 4;
+         }
+      /* This changes the data from RGB to XRGB */
+         else
+         {
+            png_bytep sp = row + (png_size_t)row_width * 3;
+            png_bytep dp = sp + (png_size_t)row_width;
+            for (i = 0; i < row_width; i++)
+            {
+               *(--dp) = *(--sp);
+               *(--dp) = *(--sp);
+               *(--dp) = *(--sp);
+               *(--dp) = lo_filler;
+            }
+            row_info->channels = 4;
+            row_info->pixel_depth = 32;
+            row_info->rowbytes = row_width * 4;
+         }
+      }
+      else if(row_info->bit_depth == 16)
+      {
+         /* This changes the data from RRGGBB to RRGGBBXX */
+         if (flags & PNG_FLAG_FILLER_AFTER)
+         {
+            png_bytep sp = row + (png_size_t)row_width * 6;
+            png_bytep dp = sp  + (png_size_t)row_width * 2;
+            for (i = 1; i < row_width; i++)
+            {
+               *(--dp) = hi_filler;
+               *(--dp) = lo_filler;
+               *(--dp) = *(--sp);
+               *(--dp) = *(--sp);
+               *(--dp) = *(--sp);
+               *(--dp) = *(--sp);
+               *(--dp) = *(--sp);
+               *(--dp) = *(--sp);
+            }
+            *(--dp) = hi_filler;
+            *(--dp) = lo_filler;
+            row_info->channels = 4;
+            row_info->pixel_depth = 64;
+            row_info->rowbytes = row_width * 8;
+         }
+         /* This changes the data from RRGGBB to XXRRGGBB */
+         else
+         {
+            png_bytep sp = row + (png_size_t)row_width * 6;
+            png_bytep dp = sp  + (png_size_t)row_width * 2;
+            for (i = 0; i < row_width; i++)
+            {
+               *(--dp) = *(--sp);
+               *(--dp) = *(--sp);
+               *(--dp) = *(--sp);
+               *(--dp) = *(--sp);
+               *(--dp) = *(--sp);
+               *(--dp) = *(--sp);
+               *(--dp) = hi_filler;
+               *(--dp) = lo_filler;
+            }
+            row_info->channels = 4;
+            row_info->pixel_depth = 64;
+            row_info->rowbytes = row_width * 8;
+         }
+      }
+   } /* COLOR_TYPE == RGB */
+}
+#endif
+
+#if defined(PNG_READ_GRAY_TO_RGB_SUPPORTED)
+/* expand grayscale files to RGB, with or without alpha */
+void /* PRIVATE */
+png_do_gray_to_rgb(png_row_infop row_info, png_bytep row)
+{
+   png_uint_32 i;
+   png_uint_32 row_width = row_info->width;
+
+   png_debug(1, "in png_do_gray_to_rgb\n");
+   if (row_info->bit_depth >= 8 &&
+#if defined(PNG_USELESS_TESTS_SUPPORTED)
+       row != NULL && row_info != NULL &&
+#endif
+      !(row_info->color_type & PNG_COLOR_MASK_COLOR))
+   {
+      if (row_info->color_type == PNG_COLOR_TYPE_GRAY)
+      {
+         if (row_info->bit_depth == 8)
+         {
+            png_bytep sp = row + (png_size_t)row_width - 1;
+            png_bytep dp = sp  + (png_size_t)row_width * 2;
+            for (i = 0; i < row_width; i++)
+            {
+               *(dp--) = *sp;
+               *(dp--) = *sp;
+               *(dp--) = *(sp--);
+            }
+         }
+         else
+         {
+            png_bytep sp = row + (png_size_t)row_width * 2 - 1;
+            png_bytep dp = sp  + (png_size_t)row_width * 4;
+            for (i = 0; i < row_width; i++)
+            {
+               *(dp--) = *sp;
+               *(dp--) = *(sp - 1);
+               *(dp--) = *sp;
+               *(dp--) = *(sp - 1);
+               *(dp--) = *(sp--);
+               *(dp--) = *(sp--);
+            }
+         }
+      }
+      else if (row_info->color_type == PNG_COLOR_TYPE_GRAY_ALPHA)
+      {
+         if (row_info->bit_depth == 8)
+         {
+            png_bytep sp = row + (png_size_t)row_width * 2 - 1;
+            png_bytep dp = sp  + (png_size_t)row_width * 2;
+            for (i = 0; i < row_width; i++)
+            {
+               *(dp--) = *(sp--);
+               *(dp--) = *sp;
+               *(dp--) = *sp;
+               *(dp--) = *(sp--);
+            }
+         }
+         else
+         {
+            png_bytep sp = row + (png_size_t)row_width * 4 - 1;
+            png_bytep dp = sp  + (png_size_t)row_width * 4;
+            for (i = 0; i < row_width; i++)
+            {
+               *(dp--) = *(sp--);
+               *(dp--) = *(sp--);
+               *(dp--) = *sp;
+               *(dp--) = *(sp - 1);
+               *(dp--) = *sp;
+               *(dp--) = *(sp - 1);
+               *(dp--) = *(sp--);
+               *(dp--) = *(sp--);
+            }
+         }
+      }
+      row_info->channels += (png_byte)2;
+      row_info->color_type |= PNG_COLOR_MASK_COLOR;
+      row_info->pixel_depth = (png_byte)(row_info->channels *
+         row_info->bit_depth);
+      row_info->rowbytes = PNG_ROWBYTES(row_info->pixel_depth,row_width);
+   }
+}
+#endif
+
+#if defined(PNG_READ_RGB_TO_GRAY_SUPPORTED)
+/* reduce RGB files to grayscale, with or without alpha
+ * using the equation given in Poynton's ColorFAQ at
+ * <http://www.inforamp.net/~poynton/>
+ * Copyright (c) 1998-01-04 Charles Poynton poynton at inforamp.net
+ *
+ *     Y = 0.212671 * R + 0.715160 * G + 0.072169 * B
+ *
+ *  We approximate this with
+ *
+ *     Y = 0.21268 * R    + 0.7151 * G    + 0.07217 * B
+ *
+ *  which can be expressed with integers as
+ *
+ *     Y = (6969 * R + 23434 * G + 2365 * B)/32768
+ *
+ *  The calculation is to be done in a linear colorspace.
+ *
+ *  Other integer coefficents can be used via png_set_rgb_to_gray().
+ */
+int /* PRIVATE */
+png_do_rgb_to_gray(png_structp png_ptr, png_row_infop row_info, png_bytep row)
+
+{
+   png_uint_32 i;
+
+   png_uint_32 row_width = row_info->width;
+   int rgb_error = 0;
+
+   png_debug(1, "in png_do_rgb_to_gray\n");
+   if (
+#if defined(PNG_USELESS_TESTS_SUPPORTED)
+       row != NULL && row_info != NULL &&
+#endif
+      (row_info->color_type & PNG_COLOR_MASK_COLOR))
+   {
+      png_uint_32 rc = png_ptr->rgb_to_gray_red_coeff;
+      png_uint_32 gc = png_ptr->rgb_to_gray_green_coeff;
+      png_uint_32 bc = png_ptr->rgb_to_gray_blue_coeff;
+
+      if (row_info->color_type == PNG_COLOR_TYPE_RGB)
+      {
+         if (row_info->bit_depth == 8)
+         {
+#if defined(PNG_READ_GAMMA_SUPPORTED) || defined(PNG_READ_BACKGROUND_SUPPORTED)
+            if (png_ptr->gamma_from_1 != NULL && png_ptr->gamma_to_1 != NULL)
+            {
+               png_bytep sp = row;
+               png_bytep dp = row;
+
+               for (i = 0; i < row_width; i++)
+               {
+                  png_byte red   = png_ptr->gamma_to_1[*(sp++)];
+                  png_byte green = png_ptr->gamma_to_1[*(sp++)];
+                  png_byte blue  = png_ptr->gamma_to_1[*(sp++)];
+                  if(red != green || red != blue)
+                  {
+                     rgb_error |= 1;
+                     *(dp++) = png_ptr->gamma_from_1[
+                       (rc*red+gc*green+bc*blue)>>15];
+                  }
+                  else
+                     *(dp++) = *(sp-1);
+               }
+            }
+            else
+#endif
+            {
+               png_bytep sp = row;
+               png_bytep dp = row;
+               for (i = 0; i < row_width; i++)
+               {
+                  png_byte red   = *(sp++);
+                  png_byte green = *(sp++);
+                  png_byte blue  = *(sp++);
+                  if(red != green || red != blue)
+                  {
+                     rgb_error |= 1;
+                     *(dp++) = (png_byte)((rc*red+gc*green+bc*blue)>>15);
+                  }
+                  else
+                     *(dp++) = *(sp-1);
+               }
+            }
+         }
+
+         else /* RGB bit_depth == 16 */
+         {
+#if defined(PNG_READ_GAMMA_SUPPORTED) || defined(PNG_READ_BACKGROUND_SUPPORTED)
+            if (png_ptr->gamma_16_to_1 != NULL &&
+                png_ptr->gamma_16_from_1 != NULL)
+            {
+               png_bytep sp = row;
+               png_bytep dp = row;
+               for (i = 0; i < row_width; i++)
+               {
+                  png_uint_16 red, green, blue, w;
+
+                  red   = (png_uint_16)(((*(sp))<<8) | *(sp+1)); sp+=2;
+                  green = (png_uint_16)(((*(sp))<<8) | *(sp+1)); sp+=2;
+                  blue  = (png_uint_16)(((*(sp))<<8) | *(sp+1)); sp+=2;
+
+                  if(red == green && red == blue)
+                     w = red;
+                  else
+                  {
+                     png_uint_16 red_1   = png_ptr->gamma_16_to_1[(red&0xff) >>
+                                  png_ptr->gamma_shift][red>>8];
+                     png_uint_16 green_1 = png_ptr->gamma_16_to_1[(green&0xff) >>
+                                  png_ptr->gamma_shift][green>>8];
+                     png_uint_16 blue_1  = png_ptr->gamma_16_to_1[(blue&0xff) >>
+                                  png_ptr->gamma_shift][blue>>8];
+                     png_uint_16 gray16  = (png_uint_16)((rc*red_1 + gc*green_1
+                                  + bc*blue_1)>>15);
+                     w = png_ptr->gamma_16_from_1[(gray16&0xff) >>
+                         png_ptr->gamma_shift][gray16 >> 8];
+                     rgb_error |= 1;
+                  }
+
+                  *(dp++) = (png_byte)((w>>8) & 0xff);
+                  *(dp++) = (png_byte)(w & 0xff);
+               }
+            }
+            else
+#endif
+            {
+               png_bytep sp = row;
+               png_bytep dp = row;
+               for (i = 0; i < row_width; i++)
+               {
+                  png_uint_16 red, green, blue, gray16;
+
+                  red   = (png_uint_16)(((*(sp))<<8) | *(sp+1)); sp+=2;
+                  green = (png_uint_16)(((*(sp))<<8) | *(sp+1)); sp+=2;
+                  blue  = (png_uint_16)(((*(sp))<<8) | *(sp+1)); sp+=2;
+
+                  if(red != green || red != blue)
+                     rgb_error |= 1;
+                  gray16  = (png_uint_16)((rc*red + gc*green + bc*blue)>>15);
+                  *(dp++) = (png_byte)((gray16>>8) & 0xff);
+                  *(dp++) = (png_byte)(gray16 & 0xff);
+               }
+            }
+         }
+      }
+      if (row_info->color_type == PNG_COLOR_TYPE_RGB_ALPHA)
+      {
+         if (row_info->bit_depth == 8)
+         {
+#if defined(PNG_READ_GAMMA_SUPPORTED) || defined(PNG_READ_BACKGROUND_SUPPORTED)
+            if (png_ptr->gamma_from_1 != NULL && png_ptr->gamma_to_1 != NULL)
+            {
+               png_bytep sp = row;
+               png_bytep dp = row;
+               for (i = 0; i < row_width; i++)
+               {
+                  png_byte red   = png_ptr->gamma_to_1[*(sp++)];
+                  png_byte green = png_ptr->gamma_to_1[*(sp++)];
+                  png_byte blue  = png_ptr->gamma_to_1[*(sp++)];
+                  if(red != green || red != blue)
+                     rgb_error |= 1;
+                  *(dp++) =  png_ptr->gamma_from_1
+                             [(rc*red + gc*green + bc*blue)>>15];
+                  *(dp++) = *(sp++);  /* alpha */
+               }
+            }
+            else
+#endif
+            {
+               png_bytep sp = row;
+               png_bytep dp = row;
+               for (i = 0; i < row_width; i++)
+               {
+                  png_byte red   = *(sp++);
+                  png_byte green = *(sp++);
+                  png_byte blue  = *(sp++);
+                  if(red != green || red != blue)
+                     rgb_error |= 1;
+                  *(dp++) =  (png_byte)((rc*red + gc*green + bc*blue)>>15);
+                  *(dp++) = *(sp++);  /* alpha */
+               }
+            }
+         }
+         else /* RGBA bit_depth == 16 */
+         {
+#if defined(PNG_READ_GAMMA_SUPPORTED) || defined(PNG_READ_BACKGROUND_SUPPORTED)
+            if (png_ptr->gamma_16_to_1 != NULL &&
+                png_ptr->gamma_16_from_1 != NULL)
+            {
+               png_bytep sp = row;
+               png_bytep dp = row;
+               for (i = 0; i < row_width; i++)
+               {
+                  png_uint_16 red, green, blue, w;
+
+                  red   = (png_uint_16)(((*(sp))<<8) | *(sp+1)); sp+=2;
+                  green = (png_uint_16)(((*(sp))<<8) | *(sp+1)); sp+=2;
+                  blue  = (png_uint_16)(((*(sp))<<8) | *(sp+1)); sp+=2;
+
+                  if(red == green && red == blue)
+                     w = red;
+                  else
+                  {
+                     png_uint_16 red_1   = png_ptr->gamma_16_to_1[(red&0xff) >>
+                                  png_ptr->gamma_shift][red>>8];
+                     png_uint_16 green_1 = png_ptr->gamma_16_to_1[(green&0xff) >>
+                                  png_ptr->gamma_shift][green>>8];
+                     png_uint_16 blue_1  = png_ptr->gamma_16_to_1[(blue&0xff) >>
+                                  png_ptr->gamma_shift][blue>>8];
+                     png_uint_16 gray16  = (png_uint_16)((rc * red_1
+                                  + gc * green_1 + bc * blue_1)>>15);
+                     w = png_ptr->gamma_16_from_1[(gray16&0xff) >>
+                         png_ptr->gamma_shift][gray16 >> 8];
+                     rgb_error |= 1;
+                  }
+
+                  *(dp++) = (png_byte)((w>>8) & 0xff);
+                  *(dp++) = (png_byte)(w & 0xff);
+                  *(dp++) = *(sp++);  /* alpha */
+                  *(dp++) = *(sp++);
+               }
+            }
+            else
+#endif
+            {
+               png_bytep sp = row;
+               png_bytep dp = row;
+               for (i = 0; i < row_width; i++)
+               {
+                  png_uint_16 red, green, blue, gray16;
+                  red   = (png_uint_16)((*(sp)<<8) | *(sp+1)); sp+=2;
+                  green = (png_uint_16)((*(sp)<<8) | *(sp+1)); sp+=2;
+                  blue  = (png_uint_16)((*(sp)<<8) | *(sp+1)); sp+=2;
+                  if(red != green || red != blue)
+                     rgb_error |= 1;
+                  gray16  = (png_uint_16)((rc*red + gc*green + bc*blue)>>15);
+                  *(dp++) = (png_byte)((gray16>>8) & 0xff);
+                  *(dp++) = (png_byte)(gray16 & 0xff);
+                  *(dp++) = *(sp++);  /* alpha */
+                  *(dp++) = *(sp++);
+               }
+            }
+         }
+      }
+   row_info->channels -= (png_byte)2;
+      row_info->color_type &= ~PNG_COLOR_MASK_COLOR;
+      row_info->pixel_depth = (png_byte)(row_info->channels *
+         row_info->bit_depth);
+      row_info->rowbytes = PNG_ROWBYTES(row_info->pixel_depth,row_width);
+   }
+   return rgb_error;
+}
+#endif
+
+/* Build a grayscale palette.  Palette is assumed to be 1 << bit_depth
+ * large of png_color.  This lets grayscale images be treated as
+ * paletted.  Most useful for gamma correction and simplification
+ * of code.
+ */
+void PNGAPI
+png_build_grayscale_palette(int bit_depth, png_colorp palette)
+{
+   int num_palette;
+   int color_inc;
+   int i;
+   int v;
+
+   png_debug(1, "in png_do_build_grayscale_palette\n");
+   if (palette == NULL)
+      return;
+
+   switch (bit_depth)
+   {
+      case 1:
+         num_palette = 2;
+         color_inc = 0xff;
+         break;
+      case 2:
+         num_palette = 4;
+         color_inc = 0x55;
+         break;
+      case 4:
+         num_palette = 16;
+         color_inc = 0x11;
+         break;
+      case 8:
+         num_palette = 256;
+         color_inc = 1;
+         break;
+      default:
+         num_palette = 0;
+         color_inc = 0;
+         break;
+   }
+
+   for (i = 0, v = 0; i < num_palette; i++, v += color_inc)
+   {
+      palette[i].red = (png_byte)v;
+      palette[i].green = (png_byte)v;
+      palette[i].blue = (png_byte)v;
+   }
+}
+
+/* This function is currently unused.  Do we really need it? */
+#if defined(PNG_READ_DITHER_SUPPORTED) && defined(PNG_CORRECT_PALETTE_SUPPORTED)
+void /* PRIVATE */
+png_correct_palette(png_structp png_ptr, png_colorp palette,
+   int num_palette)
+{
+   png_debug(1, "in png_correct_palette\n");
+#if defined(PNG_READ_BACKGROUND_SUPPORTED) && \
+    defined(PNG_READ_GAMMA_SUPPORTED) && defined(PNG_FLOATING_POINT_SUPPORTED)
+   if (png_ptr->transformations & (PNG_GAMMA | PNG_BACKGROUND))
+   {
+      png_color back, back_1;
+
+      if (png_ptr->background_gamma_type == PNG_BACKGROUND_GAMMA_FILE)
+      {
+         back.red = png_ptr->gamma_table[png_ptr->background.red];
+         back.green = png_ptr->gamma_table[png_ptr->background.green];
+         back.blue = png_ptr->gamma_table[png_ptr->background.blue];
+
+         back_1.red = png_ptr->gamma_to_1[png_ptr->background.red];
+         back_1.green = png_ptr->gamma_to_1[png_ptr->background.green];
+         back_1.blue = png_ptr->gamma_to_1[png_ptr->background.blue];
+      }
+      else
+      {
+         double g;
+
+         g = 1.0 / (png_ptr->background_gamma * png_ptr->screen_gamma);
+
+         if (png_ptr->background_gamma_type == PNG_BACKGROUND_GAMMA_SCREEN ||
+             fabs(g - 1.0) < PNG_GAMMA_THRESHOLD)
+         {
+            back.red = png_ptr->background.red;
+            back.green = png_ptr->background.green;
+            back.blue = png_ptr->background.blue;
+         }
+         else
+         {
+            back.red =
+               (png_byte)(pow((double)png_ptr->background.red/255, g) *
+                255.0 + 0.5);
+            back.green =
+               (png_byte)(pow((double)png_ptr->background.green/255, g) *
+                255.0 + 0.5);
+            back.blue =
+               (png_byte)(pow((double)png_ptr->background.blue/255, g) *
+                255.0 + 0.5);
+         }
+
+         g = 1.0 / png_ptr->background_gamma;
+
+         back_1.red =
+            (png_byte)(pow((double)png_ptr->background.red/255, g) *
+             255.0 + 0.5);
+         back_1.green =
+            (png_byte)(pow((double)png_ptr->background.green/255, g) *
+             255.0 + 0.5);
+         back_1.blue =
+            (png_byte)(pow((double)png_ptr->background.blue/255, g) *
+             255.0 + 0.5);
+      }
+
+      if (png_ptr->color_type == PNG_COLOR_TYPE_PALETTE)
+      {
+         png_uint_32 i;
+
+         for (i = 0; i < (png_uint_32)num_palette; i++)
+         {
+            if (i < png_ptr->num_trans && png_ptr->trans[i] == 0)
+            {
+               palette[i] = back;
+            }
+            else if (i < png_ptr->num_trans && png_ptr->trans[i] != 0xff)
+            {
+               png_byte v, w;
+
+               v = png_ptr->gamma_to_1[png_ptr->palette[i].red];
+               png_composite(w, v, png_ptr->trans[i], back_1.red);
+               palette[i].red = png_ptr->gamma_from_1[w];
+
+               v = png_ptr->gamma_to_1[png_ptr->palette[i].green];
+               png_composite(w, v, png_ptr->trans[i], back_1.green);
+               palette[i].green = png_ptr->gamma_from_1[w];
+
+               v = png_ptr->gamma_to_1[png_ptr->palette[i].blue];
+               png_composite(w, v, png_ptr->trans[i], back_1.blue);
+               palette[i].blue = png_ptr->gamma_from_1[w];
+            }
+            else
+            {
+               palette[i].red = png_ptr->gamma_table[palette[i].red];
+               palette[i].green = png_ptr->gamma_table[palette[i].green];
+               palette[i].blue = png_ptr->gamma_table[palette[i].blue];
+            }
+         }
+      }
+      else
+      {
+         int i;
+
+         for (i = 0; i < num_palette; i++)
+         {
+            if (palette[i].red == (png_byte)png_ptr->trans_values.gray)
+            {
+               palette[i] = back;
+            }
+            else
+            {
+               palette[i].red = png_ptr->gamma_table[palette[i].red];
+               palette[i].green = png_ptr->gamma_table[palette[i].green];
+               palette[i].blue = png_ptr->gamma_table[palette[i].blue];
+            }
+         }
+      }
+   }
+   else
+#endif
+#if defined(PNG_READ_GAMMA_SUPPORTED)
+   if (png_ptr->transformations & PNG_GAMMA)
+   {
+      int i;
+
+      for (i = 0; i < num_palette; i++)
+      {
+         palette[i].red = png_ptr->gamma_table[palette[i].red];
+         palette[i].green = png_ptr->gamma_table[palette[i].green];
+         palette[i].blue = png_ptr->gamma_table[palette[i].blue];
+      }
+   }
+#if defined(PNG_READ_BACKGROUND_SUPPORTED)
+   else
+#endif
+#endif
+#if defined(PNG_READ_BACKGROUND_SUPPORTED)
+   if (png_ptr->transformations & PNG_BACKGROUND)
+   {
+      if (png_ptr->color_type == PNG_COLOR_TYPE_PALETTE)
+      {
+         png_color back;
+
+         back.red   = (png_byte)png_ptr->background.red;
+         back.green = (png_byte)png_ptr->background.green;
+         back.blue  = (png_byte)png_ptr->background.blue;
+
+         for (i = 0; i < (int)png_ptr->num_trans; i++)
+         {
+            if (png_ptr->trans[i] == 0)
+            {
+               palette[i].red = back.red;
+               palette[i].green = back.green;
+               palette[i].blue = back.blue;
+            }
+            else if (png_ptr->trans[i] != 0xff)
+            {
+               png_composite(palette[i].red, png_ptr->palette[i].red,
+                  png_ptr->trans[i], back.red);
+               png_composite(palette[i].green, png_ptr->palette[i].green,
+                  png_ptr->trans[i], back.green);
+               png_composite(palette[i].blue, png_ptr->palette[i].blue,
+                  png_ptr->trans[i], back.blue);
+            }
+         }
+      }
+      else /* assume grayscale palette (what else could it be?) */
+      {
+         int i;
+
+         for (i = 0; i < num_palette; i++)
+         {
+            if (i == (png_byte)png_ptr->trans_values.gray)
+            {
+               palette[i].red = (png_byte)png_ptr->background.red;
+               palette[i].green = (png_byte)png_ptr->background.green;
+               palette[i].blue = (png_byte)png_ptr->background.blue;
+            }
+         }
+      }
+   }
+#endif
+}
+#endif
+
+#if defined(PNG_READ_BACKGROUND_SUPPORTED)
+/* Replace any alpha or transparency with the supplied background color.
+ * "background" is already in the screen gamma, while "background_1" is
+ * at a gamma of 1.0.  Paletted files have already been taken care of.
+ */
+void /* PRIVATE */
+png_do_background(png_row_infop row_info, png_bytep row,
+   png_color_16p trans_values, png_color_16p background
+#if defined(PNG_READ_GAMMA_SUPPORTED)
+   , png_color_16p background_1,
+   png_bytep gamma_table, png_bytep gamma_from_1, png_bytep gamma_to_1,
+   png_uint_16pp gamma_16, png_uint_16pp gamma_16_from_1,
+   png_uint_16pp gamma_16_to_1, int gamma_shift
+#endif
+   )
+{
+   png_bytep sp, dp;
+   png_uint_32 i;
+   png_uint_32 row_width=row_info->width;
+   int shift;
+
+   png_debug(1, "in png_do_background\n");
+   if (background != NULL &&
+#if defined(PNG_USELESS_TESTS_SUPPORTED)
+       row != NULL && row_info != NULL &&
+#endif
+      (!(row_info->color_type & PNG_COLOR_MASK_ALPHA) ||
+      (row_info->color_type != PNG_COLOR_TYPE_PALETTE && trans_values)))
+   {
+      switch (row_info->color_type)
+      {
+         case PNG_COLOR_TYPE_GRAY:
+         {
+            switch (row_info->bit_depth)
+            {
+               case 1:
+               {
+                  sp = row;
+                  shift = 7;
+                  for (i = 0; i < row_width; i++)
+                  {
+                     if ((png_uint_16)((*sp >> shift) & 0x01)
+                        == trans_values->gray)
+                     {
+                        *sp &= (png_byte)((0x7f7f >> (7 - shift)) & 0xff);
+                        *sp |= (png_byte)(background->gray << shift);
+                     }
+                     if (!shift)
+                     {
+                        shift = 7;
+                        sp++;
+                     }
+                     else
+                        shift--;
+                  }
+                  break;
+               }
+               case 2:
+               {
+#if defined(PNG_READ_GAMMA_SUPPORTED)
+                  if (gamma_table != NULL)
+                  {
+                     sp = row;
+                     shift = 6;
+                     for (i = 0; i < row_width; i++)
+                     {
+                        if ((png_uint_16)((*sp >> shift) & 0x03)
+                            == trans_values->gray)
+                        {
+                           *sp &= (png_byte)((0x3f3f >> (6 - shift)) & 0xff);
+                           *sp |= (png_byte)(background->gray << shift);
+                        }
+                        else
+                        {
+                           png_byte p = (png_byte)((*sp >> shift) & 0x03);
+                           png_byte g = (png_byte)((gamma_table [p | (p << 2) |
+                               (p << 4) | (p << 6)] >> 6) & 0x03);
+                           *sp &= (png_byte)((0x3f3f >> (6 - shift)) & 0xff);
+                           *sp |= (png_byte)(g << shift);
+                        }
+                        if (!shift)
+                        {
+                           shift = 6;
+                           sp++;
+                        }
+                        else
+                           shift -= 2;
+                     }
+                  }
+                  else
+#endif
+                  {
+                     sp = row;
+                     shift = 6;
+                     for (i = 0; i < row_width; i++)
+                     {
+                        if ((png_uint_16)((*sp >> shift) & 0x03)
+                            == trans_values->gray)
+                        {
+                           *sp &= (png_byte)((0x3f3f >> (6 - shift)) & 0xff);
+                           *sp |= (png_byte)(background->gray << shift);
+                        }
+                        if (!shift)
+                        {
+                           shift = 6;
+                           sp++;
+                        }
+                        else
+                           shift -= 2;
+                     }
+                  }
+                  break;
+               }
+               case 4:
+               {
+#if defined(PNG_READ_GAMMA_SUPPORTED)
+                  if (gamma_table != NULL)
+                  {
+                     sp = row;
+                     shift = 4;
+                     for (i = 0; i < row_width; i++)
+                     {
+                        if ((png_uint_16)((*sp >> shift) & 0x0f)
+                            == trans_values->gray)
+                        {
+                           *sp &= (png_byte)((0xf0f >> (4 - shift)) & 0xff);
+                           *sp |= (png_byte)(background->gray << shift);
+                        }
+                        else
+                        {
+                           png_byte p = (png_byte)((*sp >> shift) & 0x0f);
+                           png_byte g = (png_byte)((gamma_table[p |
+                             (p << 4)] >> 4) & 0x0f);
+                           *sp &= (png_byte)((0xf0f >> (4 - shift)) & 0xff);
+                           *sp |= (png_byte)(g << shift);
+                        }
+                        if (!shift)
+                        {
+                           shift = 4;
+                           sp++;
+                        }
+                        else
+                           shift -= 4;
+                     }
+                  }
+                  else
+#endif
+                  {
+                     sp = row;
+                     shift = 4;
+                     for (i = 0; i < row_width; i++)
+                     {
+                        if ((png_uint_16)((*sp >> shift) & 0x0f)
+                            == trans_values->gray)
+                        {
+                           *sp &= (png_byte)((0xf0f >> (4 - shift)) & 0xff);
+                           *sp |= (png_byte)(background->gray << shift);
+                        }
+                        if (!shift)
+                        {
+                           shift = 4;
+                           sp++;
+                        }
+                        else
+                           shift -= 4;
+                     }
+                  }
+                  break;
+               }
+               case 8:
+               {
+#if defined(PNG_READ_GAMMA_SUPPORTED)
+                  if (gamma_table != NULL)
+                  {
+                     sp = row;
+                     for (i = 0; i < row_width; i++, sp++)
+                     {
+                        if (*sp == trans_values->gray)
+                        {
+                           *sp = (png_byte)background->gray;
+                        }
+                        else
+                        {
+                           *sp = gamma_table[*sp];
+                        }
+                     }
+                  }
+                  else
+#endif
+                  {
+                     sp = row;
+                     for (i = 0; i < row_width; i++, sp++)
+                     {
+                        if (*sp == trans_values->gray)
+                        {
+                           *sp = (png_byte)background->gray;
+                        }
+                     }
+                  }
+                  break;
+               }
+               case 16:
+               {
+#if defined(PNG_READ_GAMMA_SUPPORTED)
+                  if (gamma_16 != NULL)
+                  {
+                     sp = row;
+                     for (i = 0; i < row_width; i++, sp += 2)
+                     {
+                        png_uint_16 v;
+
+                        v = (png_uint_16)(((*sp) << 8) + *(sp + 1));
+                        if (v == trans_values->gray)
+                        {
+                           /* background is already in screen gamma */
+                           *sp = (png_byte)((background->gray >> 8) & 0xff);
+                           *(sp + 1) = (png_byte)(background->gray & 0xff);
+                        }
+                        else
+                        {
+                           v = gamma_16[*(sp + 1) >> gamma_shift][*sp];
+                           *sp = (png_byte)((v >> 8) & 0xff);
+                           *(sp + 1) = (png_byte)(v & 0xff);
+                        }
+                     }
+                  }
+                  else
+#endif
+                  {
+                     sp = row;
+                     for (i = 0; i < row_width; i++, sp += 2)
+                     {
+                        png_uint_16 v;
+
+                        v = (png_uint_16)(((*sp) << 8) + *(sp + 1));
+                        if (v == trans_values->gray)
+                        {
+                           *sp = (png_byte)((background->gray >> 8) & 0xff);
+                           *(sp + 1) = (png_byte)(background->gray & 0xff);
+                        }
+                     }
+                  }
+                  break;
+               }
+            }
+            break;
+         }
+         case PNG_COLOR_TYPE_RGB:
+         {
+            if (row_info->bit_depth == 8)
+            {
+#if defined(PNG_READ_GAMMA_SUPPORTED)
+               if (gamma_table != NULL)
+               {
+                  sp = row;
+                  for (i = 0; i < row_width; i++, sp += 3)
+                  {
+                     if (*sp == trans_values->red &&
+                        *(sp + 1) == trans_values->green &&
+                        *(sp + 2) == trans_values->blue)
+                     {
+                        *sp = (png_byte)background->red;
+                        *(sp + 1) = (png_byte)background->green;
+                        *(sp + 2) = (png_byte)background->blue;
+                     }
+                     else
+                     {
+                        *sp = gamma_table[*sp];
+                        *(sp + 1) = gamma_table[*(sp + 1)];
+                        *(sp + 2) = gamma_table[*(sp + 2)];
+                     }
+                  }
+               }
+               else
+#endif
+               {
+                  sp = row;
+                  for (i = 0; i < row_width; i++, sp += 3)
+                  {
+                     if (*sp == trans_values->red &&
+                        *(sp + 1) == trans_values->green &&
+                        *(sp + 2) == trans_values->blue)
+                     {
+                        *sp = (png_byte)background->red;
+                        *(sp + 1) = (png_byte)background->green;
+                        *(sp + 2) = (png_byte)background->blue;
+                     }
+                  }
+               }
+            }
+            else /* if (row_info->bit_depth == 16) */
+            {
+#if defined(PNG_READ_GAMMA_SUPPORTED)
+               if (gamma_16 != NULL)
+               {
+                  sp = row;
+                  for (i = 0; i < row_width; i++, sp += 6)
+                  {
+                     png_uint_16 r = (png_uint_16)(((*sp) << 8) + *(sp + 1));
+                     png_uint_16 g = (png_uint_16)(((*(sp+2)) << 8) + *(sp+3));
+                     png_uint_16 b = (png_uint_16)(((*(sp+4)) << 8) + *(sp+5));
+                     if (r == trans_values->red && g == trans_values->green &&
+                        b == trans_values->blue)
+                     {
+                        /* background is already in screen gamma */
+                        *sp = (png_byte)((background->red >> 8) & 0xff);
+                        *(sp + 1) = (png_byte)(background->red & 0xff);
+                        *(sp + 2) = (png_byte)((background->green >> 8) & 0xff);
+                        *(sp + 3) = (png_byte)(background->green & 0xff);
+                        *(sp + 4) = (png_byte)((background->blue >> 8) & 0xff);
+                        *(sp + 5) = (png_byte)(background->blue & 0xff);
+                     }
+                     else
+                     {
+                        png_uint_16 v = gamma_16[*(sp + 1) >> gamma_shift][*sp];
+                        *sp = (png_byte)((v >> 8) & 0xff);
+                        *(sp + 1) = (png_byte)(v & 0xff);
+                        v = gamma_16[*(sp + 3) >> gamma_shift][*(sp + 2)];
+                        *(sp + 2) = (png_byte)((v >> 8) & 0xff);
+                        *(sp + 3) = (png_byte)(v & 0xff);
+                        v = gamma_16[*(sp + 5) >> gamma_shift][*(sp + 4)];
+                        *(sp + 4) = (png_byte)((v >> 8) & 0xff);
+                        *(sp + 5) = (png_byte)(v & 0xff);
+                     }
+                  }
+               }
+               else
+#endif
+               {
+                  sp = row;
+                  for (i = 0; i < row_width; i++, sp += 6)
+                  {
+                     png_uint_16 r = (png_uint_16)(((*sp) << 8) + *(sp+1));
+                     png_uint_16 g = (png_uint_16)(((*(sp+2)) << 8) + *(sp+3));
+                     png_uint_16 b = (png_uint_16)(((*(sp+4)) << 8) + *(sp+5));
+
+                     if (r == trans_values->red && g == trans_values->green &&
+                        b == trans_values->blue)
+                     {
+                        *sp = (png_byte)((background->red >> 8) & 0xff);
+                        *(sp + 1) = (png_byte)(background->red & 0xff);
+                        *(sp + 2) = (png_byte)((background->green >> 8) & 0xff);
+                        *(sp + 3) = (png_byte)(background->green & 0xff);
+                        *(sp + 4) = (png_byte)((background->blue >> 8) & 0xff);
+                        *(sp + 5) = (png_byte)(background->blue & 0xff);
+                     }
+                  }
+               }
+            }
+            break;
+         }
+         case PNG_COLOR_TYPE_GRAY_ALPHA:
+         {
+            if (row_info->bit_depth == 8)
+            {
+#if defined(PNG_READ_GAMMA_SUPPORTED)
+               if (gamma_to_1 != NULL && gamma_from_1 != NULL &&
+                   gamma_table != NULL)
+               {
+                  sp = row;
+                  dp = row;
+                  for (i = 0; i < row_width; i++, sp += 2, dp++)
+                  {
+                     png_uint_16 a = *(sp + 1);
+
+                     if (a == 0xff)
+                     {
+                        *dp = gamma_table[*sp];
+                     }
+                     else if (a == 0)
+                     {
+                        /* background is already in screen gamma */
+                        *dp = (png_byte)background->gray;
+                     }
+                     else
+                     {
+                        png_byte v, w;
+
+                        v = gamma_to_1[*sp];
+                        png_composite(w, v, a, background_1->gray);
+                        *dp = gamma_from_1[w];
+                     }
+                  }
+               }
+               else
+#endif
+               {
+                  sp = row;
+                  dp = row;
+                  for (i = 0; i < row_width; i++, sp += 2, dp++)
+                  {
+                     png_byte a = *(sp + 1);
+
+                     if (a == 0xff)
+                     {
+                        *dp = *sp;
+                     }
+#if defined(PNG_READ_GAMMA_SUPPORTED)
+                     else if (a == 0)
+                     {
+                        *dp = (png_byte)background->gray;
+                     }
+                     else
+                     {
+                        png_composite(*dp, *sp, a, background_1->gray);
+                     }
+#else
+                     *dp = (png_byte)background->gray;
+#endif
+                  }
+               }
+            }
+            else /* if (png_ptr->bit_depth == 16) */
+            {
+#if defined(PNG_READ_GAMMA_SUPPORTED)
+               if (gamma_16 != NULL && gamma_16_from_1 != NULL &&
+                   gamma_16_to_1 != NULL)
+               {
+                  sp = row;
+                  dp = row;
+                  for (i = 0; i < row_width; i++, sp += 4, dp += 2)
+                  {
+                     png_uint_16 a = (png_uint_16)(((*(sp+2)) << 8) + *(sp+3));
+
+                     if (a == (png_uint_16)0xffff)
+                     {
+                        png_uint_16 v;
+
+                        v = gamma_16[*(sp + 1) >> gamma_shift][*sp];
+                        *dp = (png_byte)((v >> 8) & 0xff);
+                        *(dp + 1) = (png_byte)(v & 0xff);
+                     }
+#if defined(PNG_READ_GAMMA_SUPPORTED)
+                     else if (a == 0)
+#else
+                     else
+#endif
+                     {
+                        /* background is already in screen gamma */
+                        *dp = (png_byte)((background->gray >> 8) & 0xff);
+                        *(dp + 1) = (png_byte)(background->gray & 0xff);
+                     }
+#if defined(PNG_READ_GAMMA_SUPPORTED)
+                     else
+                     {
+                        png_uint_16 g, v, w;
+
+                        g = gamma_16_to_1[*(sp + 1) >> gamma_shift][*sp];
+                        png_composite_16(v, g, a, background_1->gray);
+                        w = gamma_16_from_1[(v&0xff) >> gamma_shift][v >> 8];
+                        *dp = (png_byte)((w >> 8) & 0xff);
+                        *(dp + 1) = (png_byte)(w & 0xff);
+                     }
+#endif
+                  }
+               }
+               else
+#endif
+               {
+                  sp = row;
+                  dp = row;
+                  for (i = 0; i < row_width; i++, sp += 4, dp += 2)
+                  {
+                     png_uint_16 a = (png_uint_16)(((*(sp+2)) << 8) + *(sp+3));
+                     if (a == (png_uint_16)0xffff)
+                     {
+                        png_memcpy(dp, sp, 2);
+                     }
+#if defined(PNG_READ_GAMMA_SUPPORTED)
+                     else if (a == 0)
+#else
+                     else
+#endif
+                     {
+                        *dp = (png_byte)((background->gray >> 8) & 0xff);
+                        *(dp + 1) = (png_byte)(background->gray & 0xff);
+                     }
+#if defined(PNG_READ_GAMMA_SUPPORTED)
+                     else
+                     {
+                        png_uint_16 g, v;
+
+                        g = (png_uint_16)(((*sp) << 8) + *(sp + 1));
+                        png_composite_16(v, g, a, background_1->gray);
+                        *dp = (png_byte)((v >> 8) & 0xff);
+                        *(dp + 1) = (png_byte)(v & 0xff);
+                     }
+#endif
+                  }
+               }
+            }
+            break;
+         }
+         case PNG_COLOR_TYPE_RGB_ALPHA:
+         {
+            if (row_info->bit_depth == 8)
+            {
+#if defined(PNG_READ_GAMMA_SUPPORTED)
+               if (gamma_to_1 != NULL && gamma_from_1 != NULL &&
+                   gamma_table != NULL)
+               {
+                  sp = row;
+                  dp = row;
+                  for (i = 0; i < row_width; i++, sp += 4, dp += 3)
+                  {
+                     png_byte a = *(sp + 3);
+
+                     if (a == 0xff)
+                     {
+                        *dp = gamma_table[*sp];
+                        *(dp + 1) = gamma_table[*(sp + 1)];
+                        *(dp + 2) = gamma_table[*(sp + 2)];
+                     }
+                     else if (a == 0)
+                     {
+                        /* background is already in screen gamma */
+                        *dp = (png_byte)background->red;
+                        *(dp + 1) = (png_byte)background->green;
+                        *(dp + 2) = (png_byte)background->blue;
+                     }
+                     else
+                     {
+                        png_byte v, w;
+
+                        v = gamma_to_1[*sp];
+                        png_composite(w, v, a, background_1->red);
+                        *dp = gamma_from_1[w];
+                        v = gamma_to_1[*(sp + 1)];
+                        png_composite(w, v, a, background_1->green);
+                        *(dp + 1) = gamma_from_1[w];
+                        v = gamma_to_1[*(sp + 2)];
+                        png_composite(w, v, a, background_1->blue);
+                        *(dp + 2) = gamma_from_1[w];
+                     }
+                  }
+               }
+               else
+#endif
+               {
+                  sp = row;
+                  dp = row;
+                  for (i = 0; i < row_width; i++, sp += 4, dp += 3)
+                  {
+                     png_byte a = *(sp + 3);
+
+                     if (a == 0xff)
+                     {
+                        *dp = *sp;
+                        *(dp + 1) = *(sp + 1);
+                        *(dp + 2) = *(sp + 2);
+                     }
+                     else if (a == 0)
+                     {
+                        *dp = (png_byte)background->red;
+                        *(dp + 1) = (png_byte)background->green;
+                        *(dp + 2) = (png_byte)background->blue;
+                     }
+                     else
+                     {
+                        png_composite(*dp, *sp, a, background->red);
+                        png_composite(*(dp + 1), *(sp + 1), a,
+                           background->green);
+                        png_composite(*(dp + 2), *(sp + 2), a,
+                           background->blue);
+                     }
+                  }
+               }
+            }
+            else /* if (row_info->bit_depth == 16) */
+            {
+#if defined(PNG_READ_GAMMA_SUPPORTED)
+               if (gamma_16 != NULL && gamma_16_from_1 != NULL &&
+                   gamma_16_to_1 != NULL)
+               {
+                  sp = row;
+                  dp = row;
+                  for (i = 0; i < row_width; i++, sp += 8, dp += 6)
+                  {
+                     png_uint_16 a = (png_uint_16)(((png_uint_16)(*(sp + 6))
+                         << 8) + (png_uint_16)(*(sp + 7)));
+                     if (a == (png_uint_16)0xffff)
+                     {
+                        png_uint_16 v;
+
+                        v = gamma_16[*(sp + 1) >> gamma_shift][*sp];
+                        *dp = (png_byte)((v >> 8) & 0xff);
+                        *(dp + 1) = (png_byte)(v & 0xff);
+                        v = gamma_16[*(sp + 3) >> gamma_shift][*(sp + 2)];
+                        *(dp + 2) = (png_byte)((v >> 8) & 0xff);
+                        *(dp + 3) = (png_byte)(v & 0xff);
+                        v = gamma_16[*(sp + 5) >> gamma_shift][*(sp + 4)];
+                        *(dp + 4) = (png_byte)((v >> 8) & 0xff);
+                        *(dp + 5) = (png_byte)(v & 0xff);
+                     }
+                     else if (a == 0)
+                     {
+                        /* background is already in screen gamma */
+                        *dp = (png_byte)((background->red >> 8) & 0xff);
+                        *(dp + 1) = (png_byte)(background->red & 0xff);
+                        *(dp + 2) = (png_byte)((background->green >> 8) & 0xff);
+                        *(dp + 3) = (png_byte)(background->green & 0xff);
+                        *(dp + 4) = (png_byte)((background->blue >> 8) & 0xff);
+                        *(dp + 5) = (png_byte)(background->blue & 0xff);
+                     }
+                     else
+                     {
+                        png_uint_16 v, w, x;
+
+                        v = gamma_16_to_1[*(sp + 1) >> gamma_shift][*sp];
+                        png_composite_16(w, v, a, background_1->red);
+                        x = gamma_16_from_1[((w&0xff) >> gamma_shift)][w >> 8];
+                        *dp = (png_byte)((x >> 8) & 0xff);
+                        *(dp + 1) = (png_byte)(x & 0xff);
+                        v = gamma_16_to_1[*(sp + 3) >> gamma_shift][*(sp + 2)];
+                        png_composite_16(w, v, a, background_1->green);
+                        x = gamma_16_from_1[((w&0xff) >> gamma_shift)][w >> 8];
+                        *(dp + 2) = (png_byte)((x >> 8) & 0xff);
+                        *(dp + 3) = (png_byte)(x & 0xff);
+                        v = gamma_16_to_1[*(sp + 5) >> gamma_shift][*(sp + 4)];
+                        png_composite_16(w, v, a, background_1->blue);
+                        x = gamma_16_from_1[(w & 0xff) >> gamma_shift][w >> 8];
+                        *(dp + 4) = (png_byte)((x >> 8) & 0xff);
+                        *(dp + 5) = (png_byte)(x & 0xff);
+                     }
+                  }
+               }
+               else
+#endif
+               {
+                  sp = row;
+                  dp = row;
+                  for (i = 0; i < row_width; i++, sp += 8, dp += 6)
+                  {
+                     png_uint_16 a = (png_uint_16)(((png_uint_16)(*(sp + 6))
+                        << 8) + (png_uint_16)(*(sp + 7)));
+                     if (a == (png_uint_16)0xffff)
+                     {
+                        png_memcpy(dp, sp, 6);
+                     }
+                     else if (a == 0)
+                     {
+                        *dp = (png_byte)((background->red >> 8) & 0xff);
+                        *(dp + 1) = (png_byte)(background->red & 0xff);
+                        *(dp + 2) = (png_byte)((background->green >> 8) & 0xff);
+                        *(dp + 3) = (png_byte)(background->green & 0xff);
+                        *(dp + 4) = (png_byte)((background->blue >> 8) & 0xff);
+                        *(dp + 5) = (png_byte)(background->blue & 0xff);
+                     }
+                     else
+                     {
+                        png_uint_16 v;
+
+                        png_uint_16 r = (png_uint_16)(((*sp) << 8) + *(sp + 1));
+                        png_uint_16 g = (png_uint_16)(((*(sp + 2)) << 8)
+                            + *(sp + 3));
+                        png_uint_16 b = (png_uint_16)(((*(sp + 4)) << 8)
+                            + *(sp + 5));
+
+                        png_composite_16(v, r, a, background->red);
+                        *dp = (png_byte)((v >> 8) & 0xff);
+                        *(dp + 1) = (png_byte)(v & 0xff);
+                        png_composite_16(v, g, a, background->green);
+                        *(dp + 2) = (png_byte)((v >> 8) & 0xff);
+                        *(dp + 3) = (png_byte)(v & 0xff);
+                        png_composite_16(v, b, a, background->blue);
+                        *(dp + 4) = (png_byte)((v >> 8) & 0xff);
+                        *(dp + 5) = (png_byte)(v & 0xff);
+                     }
+                  }
+               }
+            }
+            break;
+         }
+      }
+
+      if (row_info->color_type & PNG_COLOR_MASK_ALPHA)
+      {
+         row_info->color_type &= ~PNG_COLOR_MASK_ALPHA;
+         row_info->channels--;
+         row_info->pixel_depth = (png_byte)(row_info->channels *
+            row_info->bit_depth);
+         row_info->rowbytes = PNG_ROWBYTES(row_info->pixel_depth,row_width);
+      }
+   }
+}
+#endif
+
+#if defined(PNG_READ_GAMMA_SUPPORTED)
+/* Gamma correct the image, avoiding the alpha channel.  Make sure
+ * you do this after you deal with the transparency issue on grayscale
+ * or RGB images. If your bit depth is 8, use gamma_table, if it
+ * is 16, use gamma_16_table and gamma_shift.  Build these with
+ * build_gamma_table().
+ */
+void /* PRIVATE */
+png_do_gamma(png_row_infop row_info, png_bytep row,
+   png_bytep gamma_table, png_uint_16pp gamma_16_table,
+   int gamma_shift)
+{
+   png_bytep sp;
+   png_uint_32 i;
+   png_uint_32 row_width=row_info->width;
+
+   png_debug(1, "in png_do_gamma\n");
+   if (
+#if defined(PNG_USELESS_TESTS_SUPPORTED)
+       row != NULL && row_info != NULL &&
+#endif
+       ((row_info->bit_depth <= 8 && gamma_table != NULL) ||
+        (row_info->bit_depth == 16 && gamma_16_table != NULL)))
+   {
+      switch (row_info->color_type)
+      {
+         case PNG_COLOR_TYPE_RGB:
+         {
+            if (row_info->bit_depth == 8)
+            {
+               sp = row;
+               for (i = 0; i < row_width; i++)
+               {
+                  *sp = gamma_table[*sp];
+                  sp++;
+                  *sp = gamma_table[*sp];
+                  sp++;
+                  *sp = gamma_table[*sp];
+                  sp++;
+               }
+            }
+            else /* if (row_info->bit_depth == 16) */
+            {
+               sp = row;
+               for (i = 0; i < row_width; i++)
+               {
+                  png_uint_16 v;
+
+                  v = gamma_16_table[*(sp + 1) >> gamma_shift][*sp];
+                  *sp = (png_byte)((v >> 8) & 0xff);
+                  *(sp + 1) = (png_byte)(v & 0xff);
+                  sp += 2;
+                  v = gamma_16_table[*(sp + 1) >> gamma_shift][*sp];
+                  *sp = (png_byte)((v >> 8) & 0xff);
+                  *(sp + 1) = (png_byte)(v & 0xff);
+                  sp += 2;
+                  v = gamma_16_table[*(sp + 1) >> gamma_shift][*sp];
+                  *sp = (png_byte)((v >> 8) & 0xff);
+                  *(sp + 1) = (png_byte)(v & 0xff);
+                  sp += 2;
+               }
+            }
+            break;
+         }
+         case PNG_COLOR_TYPE_RGB_ALPHA:
+         {
+            if (row_info->bit_depth == 8)
+            {
+               sp = row;
+               for (i = 0; i < row_width; i++)
+               {
+                  *sp = gamma_table[*sp];
+                  sp++;
+                  *sp = gamma_table[*sp];
+                  sp++;
+                  *sp = gamma_table[*sp];
+                  sp++;
+                  sp++;
+               }
+            }
+            else /* if (row_info->bit_depth == 16) */
+            {
+               sp = row;
+               for (i = 0; i < row_width; i++)
+               {
+                  png_uint_16 v = gamma_16_table[*(sp + 1) >> gamma_shift][*sp];
+                  *sp = (png_byte)((v >> 8) & 0xff);
+                  *(sp + 1) = (png_byte)(v & 0xff);
+                  sp += 2;
+                  v = gamma_16_table[*(sp + 1) >> gamma_shift][*sp];
+                  *sp = (png_byte)((v >> 8) & 0xff);
+                  *(sp + 1) = (png_byte)(v & 0xff);
+                  sp += 2;
+                  v = gamma_16_table[*(sp + 1) >> gamma_shift][*sp];
+                  *sp = (png_byte)((v >> 8) & 0xff);
+                  *(sp + 1) = (png_byte)(v & 0xff);
+                  sp += 4;
+               }
+            }
+            break;
+         }
+         case PNG_COLOR_TYPE_GRAY_ALPHA:
+         {
+            if (row_info->bit_depth == 8)
+            {
+               sp = row;
+               for (i = 0; i < row_width; i++)
+               {
+                  *sp = gamma_table[*sp];
+                  sp += 2;
+               }
+            }
+            else /* if (row_info->bit_depth == 16) */
+            {
+               sp = row;
+               for (i = 0; i < row_width; i++)
+               {
+                  png_uint_16 v = gamma_16_table[*(sp + 1) >> gamma_shift][*sp];
+                  *sp = (png_byte)((v >> 8) & 0xff);
+                  *(sp + 1) = (png_byte)(v & 0xff);
+                  sp += 4;
+               }
+            }
+            break;
+         }
+         case PNG_COLOR_TYPE_GRAY:
+         {
+            if (row_info->bit_depth == 2)
+            {
+               sp = row;
+               for (i = 0; i < row_width; i += 4)
+               {
+                  int a = *sp & 0xc0;
+                  int b = *sp & 0x30;
+                  int c = *sp & 0x0c;
+                  int d = *sp & 0x03;
+
+                  *sp = (png_byte)(
+                        ((((int)gamma_table[a|(a>>2)|(a>>4)|(a>>6)])   ) & 0xc0)|
+                        ((((int)gamma_table[(b<<2)|b|(b>>2)|(b>>4)])>>2) & 0x30)|
+                        ((((int)gamma_table[(c<<4)|(c<<2)|c|(c>>2)])>>4) & 0x0c)|
+                        ((((int)gamma_table[(d<<6)|(d<<4)|(d<<2)|d])>>6) ));
+                  sp++;
+               }
+            }
+            if (row_info->bit_depth == 4)
+            {
+               sp = row;
+               for (i = 0; i < row_width; i += 2)
+               {
+                  int msb = *sp & 0xf0;
+                  int lsb = *sp & 0x0f;
+
+                  *sp = (png_byte)((((int)gamma_table[msb | (msb >> 4)]) & 0xf0)
+                          | (((int)gamma_table[(lsb << 4) | lsb]) >> 4));
+                  sp++;
+               }
+            }
+            else if (row_info->bit_depth == 8)
+            {
+               sp = row;
+               for (i = 0; i < row_width; i++)
+               {
+                  *sp = gamma_table[*sp];
+                  sp++;
+               }
+            }
+            else if (row_info->bit_depth == 16)
+            {
+               sp = row;
+               for (i = 0; i < row_width; i++)
+               {
+                  png_uint_16 v = gamma_16_table[*(sp + 1) >> gamma_shift][*sp];
+                  *sp = (png_byte)((v >> 8) & 0xff);
+                  *(sp + 1) = (png_byte)(v & 0xff);
+                  sp += 2;
+               }
+            }
+            break;
+         }
+      }
+   }
+}
+#endif
+
+#if defined(PNG_READ_EXPAND_SUPPORTED)
+/* Expands a palette row to an RGB or RGBA row depending
+ * upon whether you supply trans and num_trans.
+ */
+void /* PRIVATE */
+png_do_expand_palette(png_row_infop row_info, png_bytep row,
+   png_colorp palette, png_bytep trans, int num_trans)
+{
+   int shift, value;
+   png_bytep sp, dp;
+   png_uint_32 i;
+   png_uint_32 row_width=row_info->width;
+
+   png_debug(1, "in png_do_expand_palette\n");
+   if (
+#if defined(PNG_USELESS_TESTS_SUPPORTED)
+       row != NULL && row_info != NULL &&
+#endif
+       row_info->color_type == PNG_COLOR_TYPE_PALETTE)
+   {
+      if (row_info->bit_depth < 8)
+      {
+         switch (row_info->bit_depth)
+         {
+            case 1:
+            {
+               sp = row + (png_size_t)((row_width - 1) >> 3);
+               dp = row + (png_size_t)row_width - 1;
+               shift = 7 - (int)((row_width + 7) & 0x07);
+               for (i = 0; i < row_width; i++)
+               {
+                  if ((*sp >> shift) & 0x01)
+                     *dp = 1;
+                  else
+                     *dp = 0;
+                  if (shift == 7)
+                  {
+                     shift = 0;
+                     sp--;
+                  }
+                  else
+                     shift++;
+
+                  dp--;
+               }
+               break;
+            }
+            case 2:
+            {
+               sp = row + (png_size_t)((row_width - 1) >> 2);
+               dp = row + (png_size_t)row_width - 1;
+               shift = (int)((3 - ((row_width + 3) & 0x03)) << 1);
+               for (i = 0; i < row_width; i++)
+               {
+                  value = (*sp >> shift) & 0x03;
+                  *dp = (png_byte)value;
+                  if (shift == 6)
+                  {
+                     shift = 0;
+                     sp--;
+                  }
+                  else
+                     shift += 2;
+
+                  dp--;
+               }
+               break;
+            }
+            case 4:
+            {
+               sp = row + (png_size_t)((row_width - 1) >> 1);
+               dp = row + (png_size_t)row_width - 1;
+               shift = (int)((row_width & 0x01) << 2);
+               for (i = 0; i < row_width; i++)
+               {
+                  value = (*sp >> shift) & 0x0f;
+                  *dp = (png_byte)value;
+                  if (shift == 4)
+                  {
+                     shift = 0;
+                     sp--;
+                  }
+                  else
+                     shift += 4;
+
+                  dp--;
+               }
+               break;
+            }
+         }
+         row_info->bit_depth = 8;
+         row_info->pixel_depth = 8;
+         row_info->rowbytes = row_width;
+      }
+      switch (row_info->bit_depth)
+      {
+         case 8:
+         {
+            if (trans != NULL)
+            {
+               sp = row + (png_size_t)row_width - 1;
+               dp = row + (png_size_t)(row_width << 2) - 1;
+
+               for (i = 0; i < row_width; i++)
+               {
+                  if ((int)(*sp) >= num_trans)
+                     *dp-- = 0xff;
+                  else
+                     *dp-- = trans[*sp];
+                  *dp-- = palette[*sp].blue;
+                  *dp-- = palette[*sp].green;
+                  *dp-- = palette[*sp].red;
+                  sp--;
+               }
+               row_info->bit_depth = 8;
+               row_info->pixel_depth = 32;
+               row_info->rowbytes = row_width * 4;
+               row_info->color_type = 6;
+               row_info->channels = 4;
+            }
+            else
+            {
+               sp = row + (png_size_t)row_width - 1;
+               dp = row + (png_size_t)(row_width * 3) - 1;
+
+               for (i = 0; i < row_width; i++)
+               {
+                  *dp-- = palette[*sp].blue;
+                  *dp-- = palette[*sp].green;
+                  *dp-- = palette[*sp].red;
+                  sp--;
+               }
+               row_info->bit_depth = 8;
+               row_info->pixel_depth = 24;
+               row_info->rowbytes = row_width * 3;
+               row_info->color_type = 2;
+               row_info->channels = 3;
+            }
+            break;
+         }
+      }
+   }
+}
+
+/* If the bit depth < 8, it is expanded to 8.  Also, if the
+ * transparency value is supplied, an alpha channel is built.
+ */
+void /* PRIVATE */
+png_do_expand(png_row_infop row_info, png_bytep row,
+   png_color_16p trans_value)
+{
+   int shift, value;
+   png_bytep sp, dp;
+   png_uint_32 i;
+   png_uint_32 row_width=row_info->width;
+
+   png_debug(1, "in png_do_expand\n");
+#if defined(PNG_USELESS_TESTS_SUPPORTED)
+   if (row != NULL && row_info != NULL)
+#endif
+   {
+      if (row_info->color_type == PNG_COLOR_TYPE_GRAY)
+      {
+         png_uint_16 gray = (png_uint_16)(trans_value ? trans_value->gray : 0);
+
+         if (row_info->bit_depth < 8)
+         {
+            switch (row_info->bit_depth)
+            {
+               case 1:
+               {
+                  gray = (png_uint_16)(gray*0xff);
+                  sp = row + (png_size_t)((row_width - 1) >> 3);
+                  dp = row + (png_size_t)row_width - 1;
+                  shift = 7 - (int)((row_width + 7) & 0x07);
+                  for (i = 0; i < row_width; i++)
+                  {
+                     if ((*sp >> shift) & 0x01)
+                        *dp = 0xff;
+                     else
+                        *dp = 0;
+                     if (shift == 7)
+                     {
+                        shift = 0;
+                        sp--;
+                     }
+                     else
+                        shift++;
+
+                     dp--;
+                  }
+                  break;
+               }
+               case 2:
+               {
+                  gray = (png_uint_16)(gray*0x55);
+                  sp = row + (png_size_t)((row_width - 1) >> 2);
+                  dp = row + (png_size_t)row_width - 1;
+                  shift = (int)((3 - ((row_width + 3) & 0x03)) << 1);
+                  for (i = 0; i < row_width; i++)
+                  {
+                     value = (*sp >> shift) & 0x03;
+                     *dp = (png_byte)(value | (value << 2) | (value << 4) |
+                        (value << 6));
+                     if (shift == 6)
+                     {
+                        shift = 0;
+                        sp--;
+                     }
+                     else
+                        shift += 2;
+
+                     dp--;
+                  }
+                  break;
+               }
+               case 4:
+               {
+                  gray = (png_uint_16)(gray*0x11);
+                  sp = row + (png_size_t)((row_width - 1) >> 1);
+                  dp = row + (png_size_t)row_width - 1;
+                  shift = (int)((1 - ((row_width + 1) & 0x01)) << 2);
+                  for (i = 0; i < row_width; i++)
+                  {
+                     value = (*sp >> shift) & 0x0f;
+                     *dp = (png_byte)(value | (value << 4));
+                     if (shift == 4)
+                     {
+                        shift = 0;
+                        sp--;
+                     }
+                     else
+                        shift = 4;
+
+                     dp--;
+                  }
+                  break;
+               }
+            }
+            row_info->bit_depth = 8;
+            row_info->pixel_depth = 8;
+            row_info->rowbytes = row_width;
+         }
+
+         if (trans_value != NULL)
+         {
+            if (row_info->bit_depth == 8)
+            {
+               sp = row + (png_size_t)row_width - 1;
+               dp = row + (png_size_t)(row_width << 1) - 1;
+               for (i = 0; i < row_width; i++)
+               {
+                  if (*sp == gray)
+                     *dp-- = 0;
+                  else
+                     *dp-- = 0xff;
+                  *dp-- = *sp--;
+               }
+            }
+            else if (row_info->bit_depth == 16)
+            {
+               sp = row + row_info->rowbytes - 1;
+               dp = row + (row_info->rowbytes << 1) - 1;
+               for (i = 0; i < row_width; i++)
+               {
+                  if (((png_uint_16)*(sp) |
+                     ((png_uint_16)*(sp - 1) << 8)) == gray)
+                  {
+                     *dp-- = 0;
+                     *dp-- = 0;
+                  }
+                  else
+                  {
+                     *dp-- = 0xff;
+                     *dp-- = 0xff;
+                  }
+                  *dp-- = *sp--;
+                  *dp-- = *sp--;
+               }
+            }
+            row_info->color_type = PNG_COLOR_TYPE_GRAY_ALPHA;
+            row_info->channels = 2;
+            row_info->pixel_depth = (png_byte)(row_info->bit_depth << 1);
+            row_info->rowbytes = PNG_ROWBYTES(row_info->pixel_depth,
+               row_width);
+         }
+      }
+      else if (row_info->color_type == PNG_COLOR_TYPE_RGB && trans_value)
+      {
+         if (row_info->bit_depth == 8)
+         {
+            sp = row + (png_size_t)row_info->rowbytes - 1;
+            dp = row + (png_size_t)(row_width << 2) - 1;
+            for (i = 0; i < row_width; i++)
+            {
+               if (*(sp - 2) == trans_value->red &&
+                  *(sp - 1) == trans_value->green &&
+                  *(sp - 0) == trans_value->blue)
+                  *dp-- = 0;
+               else
+                  *dp-- = 0xff;
+               *dp-- = *sp--;
+               *dp-- = *sp--;
+               *dp-- = *sp--;
+            }
+         }
+         else if (row_info->bit_depth == 16)
+         {
+            sp = row + row_info->rowbytes - 1;
+            dp = row + (png_size_t)(row_width << 3) - 1;
+            for (i = 0; i < row_width; i++)
+            {
+               if ((((png_uint_16)*(sp - 4) |
+                  ((png_uint_16)*(sp - 5) << 8)) == trans_value->red) &&
+                  (((png_uint_16)*(sp - 2) |
+                  ((png_uint_16)*(sp - 3) << 8)) == trans_value->green) &&
+                  (((png_uint_16)*(sp - 0) |
+                  ((png_uint_16)*(sp - 1) << 8)) == trans_value->blue))
+               {
+                  *dp-- = 0;
+                  *dp-- = 0;
+               }
+               else
+               {
+                  *dp-- = 0xff;
+                  *dp-- = 0xff;
+               }
+               *dp-- = *sp--;
+               *dp-- = *sp--;
+               *dp-- = *sp--;
+               *dp-- = *sp--;
+               *dp-- = *sp--;
+               *dp-- = *sp--;
+            }
+         }
+         row_info->color_type = PNG_COLOR_TYPE_RGB_ALPHA;
+         row_info->channels = 4;
+         row_info->pixel_depth = (png_byte)(row_info->bit_depth << 2);
+         row_info->rowbytes = PNG_ROWBYTES(row_info->pixel_depth,row_width);
+      }
+   }
+}
+#endif
+
+#if defined(PNG_READ_DITHER_SUPPORTED)
+void /* PRIVATE */
+png_do_dither(png_row_infop row_info, png_bytep row,
+    png_bytep palette_lookup, png_bytep dither_lookup)
+{
+   png_bytep sp, dp;
+   png_uint_32 i;
+   png_uint_32 row_width=row_info->width;
+
+   png_debug(1, "in png_do_dither\n");
+#if defined(PNG_USELESS_TESTS_SUPPORTED)
+   if (row != NULL && row_info != NULL)
+#endif
+   {
+      if (row_info->color_type == PNG_COLOR_TYPE_RGB &&
+         palette_lookup && row_info->bit_depth == 8)
+      {
+         int r, g, b, p;
+         sp = row;
+         dp = row;
+         for (i = 0; i < row_width; i++)
+         {
+            r = *sp++;
+            g = *sp++;
+            b = *sp++;
+
+            /* this looks real messy, but the compiler will reduce
+               it down to a reasonable formula.  For example, with
+               5 bits per color, we get:
+               p = (((r >> 3) & 0x1f) << 10) |
+                  (((g >> 3) & 0x1f) << 5) |
+                  ((b >> 3) & 0x1f);
+               */
+            p = (((r >> (8 - PNG_DITHER_RED_BITS)) &
+               ((1 << PNG_DITHER_RED_BITS) - 1)) <<
+               (PNG_DITHER_GREEN_BITS + PNG_DITHER_BLUE_BITS)) |
+               (((g >> (8 - PNG_DITHER_GREEN_BITS)) &
+               ((1 << PNG_DITHER_GREEN_BITS) - 1)) <<
+               (PNG_DITHER_BLUE_BITS)) |
+               ((b >> (8 - PNG_DITHER_BLUE_BITS)) &
+               ((1 << PNG_DITHER_BLUE_BITS) - 1));
+
+            *dp++ = palette_lookup[p];
+         }
+         row_info->color_type = PNG_COLOR_TYPE_PALETTE;
+         row_info->channels = 1;
+         row_info->pixel_depth = row_info->bit_depth;
+         row_info->rowbytes = PNG_ROWBYTES(row_info->pixel_depth,row_width);
+      }
+      else if (row_info->color_type == PNG_COLOR_TYPE_RGB_ALPHA &&
+         palette_lookup != NULL && row_info->bit_depth == 8)
+      {
+         int r, g, b, p;
+         sp = row;
+         dp = row;
+         for (i = 0; i < row_width; i++)
+         {
+            r = *sp++;
+            g = *sp++;
+            b = *sp++;
+            sp++;
+
+            p = (((r >> (8 - PNG_DITHER_RED_BITS)) &
+               ((1 << PNG_DITHER_RED_BITS) - 1)) <<
+               (PNG_DITHER_GREEN_BITS + PNG_DITHER_BLUE_BITS)) |
+               (((g >> (8 - PNG_DITHER_GREEN_BITS)) &
+               ((1 << PNG_DITHER_GREEN_BITS) - 1)) <<
+               (PNG_DITHER_BLUE_BITS)) |
+               ((b >> (8 - PNG_DITHER_BLUE_BITS)) &
+               ((1 << PNG_DITHER_BLUE_BITS) - 1));
+
+            *dp++ = palette_lookup[p];
+         }
+         row_info->color_type = PNG_COLOR_TYPE_PALETTE;
+         row_info->channels = 1;
+         row_info->pixel_depth = row_info->bit_depth;
+         row_info->rowbytes = PNG_ROWBYTES(row_info->pixel_depth,row_width);
+      }
+      else if (row_info->color_type == PNG_COLOR_TYPE_PALETTE &&
+         dither_lookup && row_info->bit_depth == 8)
+      {
+         sp = row;
+         for (i = 0; i < row_width; i++, sp++)
+         {
+            *sp = dither_lookup[*sp];
+         }
+      }
+   }
+}
+#endif
+
+#ifdef PNG_FLOATING_POINT_SUPPORTED
+#if defined(PNG_READ_GAMMA_SUPPORTED)
+static int png_gamma_shift[] =
+   {0x10, 0x21, 0x42, 0x84, 0x110, 0x248, 0x550, 0xff0};
+
+/* We build the 8- or 16-bit gamma tables here.  Note that for 16-bit
+ * tables, we don't make a full table if we are reducing to 8-bit in
+ * the future.  Note also how the gamma_16 tables are segmented so that
+ * we don't need to allocate > 64K chunks for a full 16-bit table.
+ */
+void /* PRIVATE */
+png_build_gamma_table(png_structp png_ptr)
+{
+  png_debug(1, "in png_build_gamma_table\n");
+  if(png_ptr->gamma != 0.0)
+  {
+   if (png_ptr->bit_depth <= 8)
+   {
+      int i;
+      double g;
+
+      if (png_ptr->screen_gamma > .000001)
+         g = 1.0 / (png_ptr->gamma * png_ptr->screen_gamma);
+      else
+         g = 1.0;
+
+      png_ptr->gamma_table = (png_bytep)png_malloc(png_ptr,
+         (png_uint_32)256);
+
+      for (i = 0; i < 256; i++)
+      {
+         png_ptr->gamma_table[i] = (png_byte)(pow((double)i / 255.0,
+            g) * 255.0 + .5);
+      }
+
+#if defined(PNG_READ_BACKGROUND_SUPPORTED) || \
+    defined(PNG_READ_RGB_TO_GRAY_SUPPORTED)
+      if (png_ptr->transformations & ((PNG_BACKGROUND) | PNG_RGB_TO_GRAY))
+      {
+
+         g = 1.0 / (png_ptr->gamma);
+
+         png_ptr->gamma_to_1 = (png_bytep)png_malloc(png_ptr,
+            (png_uint_32)256);
+
+         for (i = 0; i < 256; i++)
+         {
+            png_ptr->gamma_to_1[i] = (png_byte)(pow((double)i / 255.0,
+               g) * 255.0 + .5);
+         }
+
+
+         png_ptr->gamma_from_1 = (png_bytep)png_malloc(png_ptr,
+            (png_uint_32)256);
+
+         if(png_ptr->screen_gamma > 0.000001)
+            g = 1.0 / png_ptr->screen_gamma;
+         else
+            g = png_ptr->gamma;   /* probably doing rgb_to_gray */
+
+         for (i = 0; i < 256; i++)
+         {
+            png_ptr->gamma_from_1[i] = (png_byte)(pow((double)i / 255.0,
+               g) * 255.0 + .5);
+
+         }
+      }
+#endif /* PNG_READ_BACKGROUND_SUPPORTED || PNG_RGB_TO_GRAY_SUPPORTED */
+   }
+   else
+   {
+      double g;
+      int i, j, shift, num;
+      int sig_bit;
+      png_uint_32 ig;
+
+      if (png_ptr->color_type & PNG_COLOR_MASK_COLOR)
+      {
+         sig_bit = (int)png_ptr->sig_bit.red;
+         if ((int)png_ptr->sig_bit.green > sig_bit)
+            sig_bit = png_ptr->sig_bit.green;
+         if ((int)png_ptr->sig_bit.blue > sig_bit)
+            sig_bit = png_ptr->sig_bit.blue;
+      }
+      else
+      {
+         sig_bit = (int)png_ptr->sig_bit.gray;
+      }
+
+      if (sig_bit > 0)
+         shift = 16 - sig_bit;
+      else
+         shift = 0;
+
+      if (png_ptr->transformations & PNG_16_TO_8)
+      {
+         if (shift < (16 - PNG_MAX_GAMMA_8))
+            shift = (16 - PNG_MAX_GAMMA_8);
+      }
+
+      if (shift > 8)
+         shift = 8;
+      if (shift < 0)
+         shift = 0;
+
+      png_ptr->gamma_shift = (png_byte)shift;
+
+      num = (1 << (8 - shift));
+
+      if (png_ptr->screen_gamma > .000001)
+         g = 1.0 / (png_ptr->gamma * png_ptr->screen_gamma);
+      else
+         g = 1.0;
+
+      png_ptr->gamma_16_table = (png_uint_16pp)png_malloc(png_ptr,
+         (png_uint_32)(num * png_sizeof (png_uint_16p)));
+
+      if (png_ptr->transformations & (PNG_16_TO_8 | PNG_BACKGROUND))
+      {
+         double fin, fout;
+         png_uint_32 last, max;
+
+         for (i = 0; i < num; i++)
+         {
+            png_ptr->gamma_16_table[i] = (png_uint_16p)png_malloc(png_ptr,
+               (png_uint_32)(256 * png_sizeof (png_uint_16)));
+         }
+
+         g = 1.0 / g;
+         last = 0;
+         for (i = 0; i < 256; i++)
+         {
+            fout = ((double)i + 0.5) / 256.0;
+            fin = pow(fout, g);
+            max = (png_uint_32)(fin * (double)((png_uint_32)num << 8));
+            while (last <= max)
+            {
+               png_ptr->gamma_16_table[(int)(last & (0xff >> shift))]
+                  [(int)(last >> (8 - shift))] = (png_uint_16)(
+                  (png_uint_16)i | ((png_uint_16)i << 8));
+               last++;
+            }
+         }
+         while (last < ((png_uint_32)num << 8))
+         {
+            png_ptr->gamma_16_table[(int)(last & (0xff >> shift))]
+               [(int)(last >> (8 - shift))] = (png_uint_16)65535L;
+            last++;
+         }
+      }
+      else
+      {
+         for (i = 0; i < num; i++)
+         {
+            png_ptr->gamma_16_table[i] = (png_uint_16p)png_malloc(png_ptr,
+               (png_uint_32)(256 * png_sizeof (png_uint_16)));
+
+            ig = (((png_uint_32)i * (png_uint_32)png_gamma_shift[shift]) >> 4);
+            for (j = 0; j < 256; j++)
+            {
+               png_ptr->gamma_16_table[i][j] =
+                  (png_uint_16)(pow((double)(ig + ((png_uint_32)j << 8)) /
+                     65535.0, g) * 65535.0 + .5);
+            }
+         }
+      }
+
+#if defined(PNG_READ_BACKGROUND_SUPPORTED) || \
+    defined(PNG_READ_RGB_TO_GRAY_SUPPORTED)
+      if (png_ptr->transformations & (PNG_BACKGROUND | PNG_RGB_TO_GRAY))
+      {
+
+         g = 1.0 / (png_ptr->gamma);
+
+         png_ptr->gamma_16_to_1 = (png_uint_16pp)png_malloc(png_ptr,
+            (png_uint_32)(num * png_sizeof (png_uint_16p )));
+
+         for (i = 0; i < num; i++)
+         {
+            png_ptr->gamma_16_to_1[i] = (png_uint_16p)png_malloc(png_ptr,
+               (png_uint_32)(256 * png_sizeof (png_uint_16)));
+
+            ig = (((png_uint_32)i *
+               (png_uint_32)png_gamma_shift[shift]) >> 4);
+            for (j = 0; j < 256; j++)
+            {
+               png_ptr->gamma_16_to_1[i][j] =
+                  (png_uint_16)(pow((double)(ig + ((png_uint_32)j << 8)) /
+                     65535.0, g) * 65535.0 + .5);
+            }
+         }
+
+         if(png_ptr->screen_gamma > 0.000001)
+            g = 1.0 / png_ptr->screen_gamma;
+         else
+            g = png_ptr->gamma;   /* probably doing rgb_to_gray */
+
+         png_ptr->gamma_16_from_1 = (png_uint_16pp)png_malloc(png_ptr,
+            (png_uint_32)(num * png_sizeof (png_uint_16p)));
+
+         for (i = 0; i < num; i++)
+         {
+            png_ptr->gamma_16_from_1[i] = (png_uint_16p)png_malloc(png_ptr,
+               (png_uint_32)(256 * png_sizeof (png_uint_16)));
+
+            ig = (((png_uint_32)i *
+               (png_uint_32)png_gamma_shift[shift]) >> 4);
+            for (j = 0; j < 256; j++)
+            {
+               png_ptr->gamma_16_from_1[i][j] =
+                  (png_uint_16)(pow((double)(ig + ((png_uint_32)j << 8)) /
+                     65535.0, g) * 65535.0 + .5);
+            }
+         }
+      }
+#endif /* PNG_READ_BACKGROUND_SUPPORTED || PNG_RGB_TO_GRAY_SUPPORTED */
+   }
+ }
+}
+#endif
+/* To do: install integer version of png_build_gamma_table here */
+#endif
+
+#if defined(PNG_MNG_FEATURES_SUPPORTED)
+/* undoes intrapixel differencing  */
+void /* PRIVATE */
+png_do_read_intrapixel(png_row_infop row_info, png_bytep row)
+{
+   png_debug(1, "in png_do_read_intrapixel\n");
+   if (
+#if defined(PNG_USELESS_TESTS_SUPPORTED)
+       row != NULL && row_info != NULL &&
+#endif
+       (row_info->color_type & PNG_COLOR_MASK_COLOR))
+   {
+      int bytes_per_pixel;
+      png_uint_32 row_width = row_info->width;
+      if (row_info->bit_depth == 8)
+      {
+         png_bytep rp;
+         png_uint_32 i;
+
+         if (row_info->color_type == PNG_COLOR_TYPE_RGB)
+            bytes_per_pixel = 3;
+         else if (row_info->color_type == PNG_COLOR_TYPE_RGB_ALPHA)
+            bytes_per_pixel = 4;
+         else
+            return;
+
+         for (i = 0, rp = row; i < row_width; i++, rp += bytes_per_pixel)
+         {
+            *(rp) = (png_byte)((256 + *rp + *(rp+1))&0xff);
+            *(rp+2) = (png_byte)((256 + *(rp+2) + *(rp+1))&0xff);
+         }
+      }
+      else if (row_info->bit_depth == 16)
+      {
+         png_bytep rp;
+         png_uint_32 i;
+
+         if (row_info->color_type == PNG_COLOR_TYPE_RGB)
+            bytes_per_pixel = 6;
+         else if (row_info->color_type == PNG_COLOR_TYPE_RGB_ALPHA)
+            bytes_per_pixel = 8;
+         else
+            return;
+
+         for (i = 0, rp = row; i < row_width; i++, rp += bytes_per_pixel)
+         {
+            png_uint_32 s0   = (*(rp  ) << 8) | *(rp+1);
+            png_uint_32 s1   = (*(rp+2) << 8) | *(rp+3);
+            png_uint_32 s2   = (*(rp+4) << 8) | *(rp+5);
+            png_uint_32 red  = (png_uint_32)((s0+s1+65536L) & 0xffffL);
+            png_uint_32 blue = (png_uint_32)((s2+s1+65536L) & 0xffffL);
+            *(rp  ) = (png_byte)((red >> 8) & 0xff);
+            *(rp+1) = (png_byte)(red & 0xff);
+            *(rp+4) = (png_byte)((blue >> 8) & 0xff);
+            *(rp+5) = (png_byte)(blue & 0xff);
+         }
+      }
+   }
+}
+#endif /* PNG_MNG_FEATURES_SUPPORTED */
diff --git a/src/SFML/Graphics/libpng/pngrutil.c b/src/SFML/Graphics/libpng/pngrutil.c
new file mode 100755
index 0000000..6c1cdf7
--- /dev/null
+++ b/src/SFML/Graphics/libpng/pngrutil.c
@@ -0,0 +1,3124 @@
+/* pngrutil.c - utilities to read a PNG file
+ *
+ * libpng version 1.2.8 - December 3, 2004
+ * For conditions of distribution and use, see copyright notice in png.h
+ * Copyright (c) 1998-2004 Glenn Randers-Pehrson
+ * (Version 0.96 Copyright (c) 1996, 1997 Andreas Dilger)
+ * (Version 0.88 Copyright (c) 1995, 1996 Guy Eric Schalnat, Group 42, Inc.)
+ *
+ * This file contains routines that are only called from within
+ * libpng itself during the course of reading an image.
+ */
+
+#define PNG_INTERNAL
+#include "png.h"
+
+#if defined(_WIN32_WCE)
+/* strtod() function is not supported on WindowsCE */
+#  ifdef PNG_FLOATING_POINT_SUPPORTED
+__inline double strtod(const char *nptr, char **endptr)
+{
+   double result = 0;
+   int len;
+   wchar_t *str, *end;
+
+   len = MultiByteToWideChar(CP_ACP, 0, nptr, -1, NULL, 0);
+   str = (wchar_t *)malloc(len * sizeof(wchar_t));
+   if ( NULL != str )
+   {
+      MultiByteToWideChar(CP_ACP, 0, nptr, -1, str, len);
+      result = wcstod(str, &end);
+      len = WideCharToMultiByte(CP_ACP, 0, end, -1, NULL, 0, NULL, NULL);
+      *endptr = (char *)nptr + (png_strlen(nptr) - len + 1);
+      free(str);
+   }
+   return result;
+}
+#  endif
+#endif
+
+png_uint_32 /* PRIVATE */
+png_get_uint_31(png_structp png_ptr, png_bytep buf)
+{
+   png_uint_32 i = png_get_uint_32(buf);
+   if (i > PNG_UINT_31_MAX)
+     png_error(png_ptr, "PNG unsigned integer out of range.\n");
+   return (i);
+}
+#ifndef PNG_READ_BIG_ENDIAN_SUPPORTED
+/* Grab an unsigned 32-bit integer from a buffer in big-endian format. */
+png_uint_32 /* PRIVATE */
+png_get_uint_32(png_bytep buf)
+{
+   png_uint_32 i = ((png_uint_32)(*buf) << 24) +
+      ((png_uint_32)(*(buf + 1)) << 16) +
+      ((png_uint_32)(*(buf + 2)) << 8) +
+      (png_uint_32)(*(buf + 3));
+
+   return (i);
+}
+
+#if defined(PNG_READ_pCAL_SUPPORTED) || defined(PNG_READ_oFFs_SUPPORTED)
+/* Grab a signed 32-bit integer from a buffer in big-endian format.  The
+ * data is stored in the PNG file in two's complement format, and it is
+ * assumed that the machine format for signed integers is the same. */
+png_int_32 /* PRIVATE */
+png_get_int_32(png_bytep buf)
+{
+   png_int_32 i = ((png_int_32)(*buf) << 24) +
+      ((png_int_32)(*(buf + 1)) << 16) +
+      ((png_int_32)(*(buf + 2)) << 8) +
+      (png_int_32)(*(buf + 3));
+
+   return (i);
+}
+#endif /* PNG_READ_pCAL_SUPPORTED */
+
+/* Grab an unsigned 16-bit integer from a buffer in big-endian format. */
+png_uint_16 /* PRIVATE */
+png_get_uint_16(png_bytep buf)
+{
+   png_uint_16 i = (png_uint_16)(((png_uint_16)(*buf) << 8) +
+      (png_uint_16)(*(buf + 1)));
+
+   return (i);
+}
+#endif /* PNG_READ_BIG_ENDIAN_SUPPORTED */
+
+/* Read data, and (optionally) run it through the CRC. */
+void /* PRIVATE */
+png_crc_read(png_structp png_ptr, png_bytep buf, png_size_t length)
+{
+   png_read_data(png_ptr, buf, length);
+   png_calculate_crc(png_ptr, buf, length);
+}
+
+/* Optionally skip data and then check the CRC.  Depending on whether we
+   are reading a ancillary or critical chunk, and how the program has set
+   things up, we may calculate the CRC on the data and print a message.
+   Returns '1' if there was a CRC error, '0' otherwise. */
+int /* PRIVATE */
+png_crc_finish(png_structp png_ptr, png_uint_32 skip)
+{
+   png_size_t i;
+   png_size_t istop = png_ptr->zbuf_size;
+
+   for (i = (png_size_t)skip; i > istop; i -= istop)
+   {
+      png_crc_read(png_ptr, png_ptr->zbuf, png_ptr->zbuf_size);
+   }
+   if (i)
+   {
+      png_crc_read(png_ptr, png_ptr->zbuf, i);
+   }
+
+   if (png_crc_error(png_ptr))
+   {
+      if (((png_ptr->chunk_name[0] & 0x20) &&                /* Ancillary */
+           !(png_ptr->flags & PNG_FLAG_CRC_ANCILLARY_NOWARN)) ||
+          (!(png_ptr->chunk_name[0] & 0x20) &&             /* Critical  */
+          (png_ptr->flags & PNG_FLAG_CRC_CRITICAL_USE)))
+      {
+         png_chunk_warning(png_ptr, "CRC error");
+      }
+      else
+      {
+         png_chunk_error(png_ptr, "CRC error");
+      }
+      return (1);
+   }
+
+   return (0);
+}
+
+/* Compare the CRC stored in the PNG file with that calculated by libpng from
+   the data it has read thus far. */
+int /* PRIVATE */
+png_crc_error(png_structp png_ptr)
+{
+   png_byte crc_bytes[4];
+   png_uint_32 crc;
+   int need_crc = 1;
+
+   if (png_ptr->chunk_name[0] & 0x20)                     /* ancillary */
+   {
+      if ((png_ptr->flags & PNG_FLAG_CRC_ANCILLARY_MASK) ==
+          (PNG_FLAG_CRC_ANCILLARY_USE | PNG_FLAG_CRC_ANCILLARY_NOWARN))
+         need_crc = 0;
+   }
+   else                                                    /* critical */
+   {
+      if (png_ptr->flags & PNG_FLAG_CRC_CRITICAL_IGNORE)
+         need_crc = 0;
+   }
+
+   png_read_data(png_ptr, crc_bytes, 4);
+
+   if (need_crc)
+   {
+      crc = png_get_uint_32(crc_bytes);
+      return ((int)(crc != png_ptr->crc));
+   }
+   else
+      return (0);
+}
+
+#if defined(PNG_READ_zTXt_SUPPORTED) || defined(PNG_READ_iTXt_SUPPORTED) || \
+    defined(PNG_READ_iCCP_SUPPORTED)
+/*
+ * Decompress trailing data in a chunk.  The assumption is that chunkdata
+ * points at an allocated area holding the contents of a chunk with a
+ * trailing compressed part.  What we get back is an allocated area
+ * holding the original prefix part and an uncompressed version of the
+ * trailing part (the malloc area passed in is freed).
+ */
+png_charp /* PRIVATE */
+png_decompress_chunk(png_structp png_ptr, int comp_type,
+                              png_charp chunkdata, png_size_t chunklength,
+                              png_size_t prefix_size, png_size_t *newlength)
+{
+   static char msg[] = "Error decoding compressed text";
+   png_charp text;
+   png_size_t text_size;
+
+   if (comp_type == PNG_COMPRESSION_TYPE_BASE)
+   {
+      int ret = Z_OK;
+      png_ptr->zstream.next_in = (png_bytep)(chunkdata + prefix_size);
+      png_ptr->zstream.avail_in = (uInt)(chunklength - prefix_size);
+      png_ptr->zstream.next_out = png_ptr->zbuf;
+      png_ptr->zstream.avail_out = (uInt)png_ptr->zbuf_size;
+
+      text_size = 0;
+      text = NULL;
+
+      while (png_ptr->zstream.avail_in)
+      {
+         ret = inflate(&png_ptr->zstream, Z_PARTIAL_FLUSH);
+         if (ret != Z_OK && ret != Z_STREAM_END)
+         {
+            if (png_ptr->zstream.msg != NULL)
+               png_warning(png_ptr, png_ptr->zstream.msg);
+            else
+               png_warning(png_ptr, msg);
+            inflateReset(&png_ptr->zstream);
+            png_ptr->zstream.avail_in = 0;
+
+            if (text ==  NULL)
+            {
+               text_size = prefix_size + png_sizeof(msg) + 1;
+               text = (png_charp)png_malloc_warn(png_ptr, text_size);
+               if (text ==  NULL)
+                 {
+                    png_free(png_ptr,chunkdata);
+                    png_error(png_ptr,"Not enough memory to decompress chunk");
+                 }
+               png_memcpy(text, chunkdata, prefix_size);
+            }
+
+            text[text_size - 1] = 0x00;
+
+            /* Copy what we can of the error message into the text chunk */
+            text_size = (png_size_t)(chunklength - (text - chunkdata) - 1);
+            text_size = png_sizeof(msg) > text_size ? text_size :
+               png_sizeof(msg);
+            png_memcpy(text + prefix_size, msg, text_size + 1);
+            break;
+         }
+         if (!png_ptr->zstream.avail_out || ret == Z_STREAM_END)
+         {
+            if (text == NULL)
+            {
+               text_size = prefix_size +
+                   png_ptr->zbuf_size - png_ptr->zstream.avail_out;
+               text = (png_charp)png_malloc_warn(png_ptr, text_size + 1);
+               if (text ==  NULL)
+                 {
+                    png_free(png_ptr,chunkdata);
+                    png_error(png_ptr,"Not enough memory to decompress chunk.");
+                 }
+               png_memcpy(text + prefix_size, png_ptr->zbuf,
+                    text_size - prefix_size);
+               png_memcpy(text, chunkdata, prefix_size);
+               *(text + text_size) = 0x00;
+            }
+            else
+            {
+               png_charp tmp;
+
+               tmp = text;
+               text = (png_charp)png_malloc_warn(png_ptr,
+                  (png_uint_32)(text_size +
+                  png_ptr->zbuf_size - png_ptr->zstream.avail_out + 1));
+               if (text == NULL)
+               {
+                  png_free(png_ptr, tmp);
+                  png_free(png_ptr, chunkdata);
+                  png_error(png_ptr,"Not enough memory to decompress chunk..");
+               }
+               png_memcpy(text, tmp, text_size);
+               png_free(png_ptr, tmp);
+               png_memcpy(text + text_size, png_ptr->zbuf,
+                  (png_ptr->zbuf_size - png_ptr->zstream.avail_out));
+               text_size += png_ptr->zbuf_size - png_ptr->zstream.avail_out;
+               *(text + text_size) = 0x00;
+            }
+            if (ret == Z_STREAM_END)
+               break;
+            else
+            {
+               png_ptr->zstream.next_out = png_ptr->zbuf;
+               png_ptr->zstream.avail_out = (uInt)png_ptr->zbuf_size;
+            }
+         }
+      }
+      if (ret != Z_STREAM_END)
+      {
+#if !defined(PNG_NO_STDIO) && !defined(_WIN32_WCE)
+         char umsg[50];
+
+         if (ret == Z_BUF_ERROR)
+            sprintf(umsg,"Buffer error in compressed datastream in %s chunk",
+                png_ptr->chunk_name);
+         else if (ret == Z_DATA_ERROR)
+            sprintf(umsg,"Data error in compressed datastream in %s chunk",
+                png_ptr->chunk_name);
+         else
+            sprintf(umsg,"Incomplete compressed datastream in %s chunk",
+                png_ptr->chunk_name);
+         png_warning(png_ptr, umsg);
+#else
+         png_warning(png_ptr,
+            "Incomplete compressed datastream in chunk other than IDAT");
+#endif
+         text_size=prefix_size;
+         if (text ==  NULL)
+         {
+            text = (png_charp)png_malloc_warn(png_ptr, text_size+1);
+            if (text == NULL)
+              {
+                png_free(png_ptr, chunkdata);
+                png_error(png_ptr,"Not enough memory for text.");
+              }
+            png_memcpy(text, chunkdata, prefix_size);
+         }
+         *(text + text_size) = 0x00;
+      }
+
+      inflateReset(&png_ptr->zstream);
+      png_ptr->zstream.avail_in = 0;
+
+      png_free(png_ptr, chunkdata);
+      chunkdata = text;
+      *newlength=text_size;
+   }
+   else /* if (comp_type != PNG_COMPRESSION_TYPE_BASE) */
+   {
+#if !defined(PNG_NO_STDIO) && !defined(_WIN32_WCE)
+      char umsg[50];
+
+      sprintf(umsg, "Unknown zTXt compression type %d", comp_type);
+      png_warning(png_ptr, umsg);
+#else
+      png_warning(png_ptr, "Unknown zTXt compression type");
+#endif
+
+      *(chunkdata + prefix_size) = 0x00;
+      *newlength=prefix_size;
+   }
+
+   return chunkdata;
+}
+#endif
+
+/* read and check the IDHR chunk */
+void /* PRIVATE */
+png_handle_IHDR(png_structp png_ptr, png_infop info_ptr, png_uint_32 length)
+{
+   png_byte buf[13];
+   png_uint_32 width, height;
+   int bit_depth, color_type, compression_type, filter_type;
+   int interlace_type;
+
+   png_debug(1, "in png_handle_IHDR\n");
+
+   if (png_ptr->mode & PNG_HAVE_IHDR)
+      png_error(png_ptr, "Out of place IHDR");
+
+   /* check the length */
+   if (length != 13)
+      png_error(png_ptr, "Invalid IHDR chunk");
+
+   png_ptr->mode |= PNG_HAVE_IHDR;
+
+   png_crc_read(png_ptr, buf, 13);
+   png_crc_finish(png_ptr, 0);
+
+   width = png_get_uint_31(png_ptr, buf);
+   height = png_get_uint_31(png_ptr, buf + 4);
+   bit_depth = buf[8];
+   color_type = buf[9];
+   compression_type = buf[10];
+   filter_type = buf[11];
+   interlace_type = buf[12];
+
+   /* set internal variables */
+   png_ptr->width = width;
+   png_ptr->height = height;
+   png_ptr->bit_depth = (png_byte)bit_depth;
+   png_ptr->interlaced = (png_byte)interlace_type;
+   png_ptr->color_type = (png_byte)color_type;
+#if defined(PNG_MNG_FEATURES_SUPPORTED)
+   png_ptr->filter_type = (png_byte)filter_type;
+#endif
+   png_ptr->compression_type = (png_byte)compression_type;
+
+   /* find number of channels */
+   switch (png_ptr->color_type)
+   {
+      case PNG_COLOR_TYPE_GRAY:
+      case PNG_COLOR_TYPE_PALETTE:
+         png_ptr->channels = 1;
+         break;
+      case PNG_COLOR_TYPE_RGB:
+         png_ptr->channels = 3;
+         break;
+      case PNG_COLOR_TYPE_GRAY_ALPHA:
+         png_ptr->channels = 2;
+         break;
+      case PNG_COLOR_TYPE_RGB_ALPHA:
+         png_ptr->channels = 4;
+         break;
+   }
+
+   /* set up other useful info */
+   png_ptr->pixel_depth = (png_byte)(png_ptr->bit_depth *
+   png_ptr->channels);
+   png_ptr->rowbytes = PNG_ROWBYTES(png_ptr->pixel_depth,png_ptr->width);
+   png_debug1(3,"bit_depth = %d\n", png_ptr->bit_depth);
+   png_debug1(3,"channels = %d\n", png_ptr->channels);
+   png_debug1(3,"rowbytes = %lu\n", png_ptr->rowbytes);
+   png_set_IHDR(png_ptr, info_ptr, width, height, bit_depth,
+      color_type, interlace_type, compression_type, filter_type);
+}
+
+/* read and check the palette */
+void /* PRIVATE */
+png_handle_PLTE(png_structp png_ptr, png_infop info_ptr, png_uint_32 length)
+{
+   png_color palette[PNG_MAX_PALETTE_LENGTH];
+   int num, i;
+#ifndef PNG_NO_POINTER_INDEXING
+   png_colorp pal_ptr;
+#endif
+
+   png_debug(1, "in png_handle_PLTE\n");
+
+   if (!(png_ptr->mode & PNG_HAVE_IHDR))
+      png_error(png_ptr, "Missing IHDR before PLTE");
+   else if (png_ptr->mode & PNG_HAVE_IDAT)
+   {
+      png_warning(png_ptr, "Invalid PLTE after IDAT");
+      png_crc_finish(png_ptr, length);
+      return;
+   }
+   else if (png_ptr->mode & PNG_HAVE_PLTE)
+      png_error(png_ptr, "Duplicate PLTE chunk");
+
+   png_ptr->mode |= PNG_HAVE_PLTE;
+
+   if (!(png_ptr->color_type&PNG_COLOR_MASK_COLOR))
+   {
+      png_warning(png_ptr,
+        "Ignoring PLTE chunk in grayscale PNG");
+      png_crc_finish(png_ptr, length);
+      return;
+   }
+#if !defined(PNG_READ_OPT_PLTE_SUPPORTED)
+   if (png_ptr->color_type != PNG_COLOR_TYPE_PALETTE)
+   {
+      png_crc_finish(png_ptr, length);
+      return;
+   }
+#endif
+
+   if (length > 3*PNG_MAX_PALETTE_LENGTH || length % 3)
+   {
+      if (png_ptr->color_type != PNG_COLOR_TYPE_PALETTE)
+      {
+         png_warning(png_ptr, "Invalid palette chunk");
+         png_crc_finish(png_ptr, length);
+         return;
+      }
+      else
+      {
+         png_error(png_ptr, "Invalid palette chunk");
+      }
+   }
+
+   num = (int)length / 3;
+
+#ifndef PNG_NO_POINTER_INDEXING
+   for (i = 0, pal_ptr = palette; i < num; i++, pal_ptr++)
+   {
+      png_byte buf[3];
+
+      png_crc_read(png_ptr, buf, 3);
+      pal_ptr->red = buf[0];
+      pal_ptr->green = buf[1];
+      pal_ptr->blue = buf[2];
+   }
+#else
+   for (i = 0; i < num; i++)
+   {
+      png_byte buf[3];
+
+      png_crc_read(png_ptr, buf, 3);
+      /* don't depend upon png_color being any order */
+      palette[i].red = buf[0];
+      palette[i].green = buf[1];
+      palette[i].blue = buf[2];
+   }
+#endif
+
+   /* If we actually NEED the PLTE chunk (ie for a paletted image), we do
+      whatever the normal CRC configuration tells us.  However, if we
+      have an RGB image, the PLTE can be considered ancillary, so
+      we will act as though it is. */
+#if !defined(PNG_READ_OPT_PLTE_SUPPORTED)
+   if (png_ptr->color_type == PNG_COLOR_TYPE_PALETTE)
+#endif
+   {
+      png_crc_finish(png_ptr, 0);
+   }
+#if !defined(PNG_READ_OPT_PLTE_SUPPORTED)
+   else if (png_crc_error(png_ptr))  /* Only if we have a CRC error */
+   {
+      /* If we don't want to use the data from an ancillary chunk,
+         we have two options: an error abort, or a warning and we
+         ignore the data in this chunk (which should be OK, since
+         it's considered ancillary for a RGB or RGBA image). */
+      if (!(png_ptr->flags & PNG_FLAG_CRC_ANCILLARY_USE))
+      {
+         if (png_ptr->flags & PNG_FLAG_CRC_ANCILLARY_NOWARN)
+         {
+            png_chunk_error(png_ptr, "CRC error");
+         }
+         else
+         {
+            png_chunk_warning(png_ptr, "CRC error");
+            return;
+         }
+      }
+      /* Otherwise, we (optionally) emit a warning and use the chunk. */
+      else if (!(png_ptr->flags & PNG_FLAG_CRC_ANCILLARY_NOWARN))
+      {
+         png_chunk_warning(png_ptr, "CRC error");
+      }
+   }
+#endif
+
+   png_set_PLTE(png_ptr, info_ptr, palette, num);
+
+#if defined(PNG_READ_tRNS_SUPPORTED)
+   if (png_ptr->color_type == PNG_COLOR_TYPE_PALETTE)
+   {
+      if (info_ptr != NULL && (info_ptr->valid & PNG_INFO_tRNS))
+      {
+         if (png_ptr->num_trans > (png_uint_16)num)
+         {
+            png_warning(png_ptr, "Truncating incorrect tRNS chunk length");
+            png_ptr->num_trans = (png_uint_16)num;
+         }
+         if (info_ptr->num_trans > (png_uint_16)num)
+         {
+            png_warning(png_ptr, "Truncating incorrect info tRNS chunk length");
+            info_ptr->num_trans = (png_uint_16)num;
+         }
+      }
+   }
+#endif
+
+}
+
+void /* PRIVATE */
+png_handle_IEND(png_structp png_ptr, png_infop info_ptr, png_uint_32 length)
+{
+   png_debug(1, "in png_handle_IEND\n");
+
+   if (!(png_ptr->mode & PNG_HAVE_IHDR) || !(png_ptr->mode & PNG_HAVE_IDAT))
+   {
+      png_error(png_ptr, "No image in file");
+   }
+
+   png_ptr->mode |= (PNG_AFTER_IDAT | PNG_HAVE_IEND);
+
+   if (length != 0)
+   {
+      png_warning(png_ptr, "Incorrect IEND chunk length");
+   }
+   png_crc_finish(png_ptr, length);
+
+   if (&info_ptr == NULL) /* quiet compiler warnings about unused info_ptr */
+      return;
+}
+
+#if defined(PNG_READ_gAMA_SUPPORTED)
+void /* PRIVATE */
+png_handle_gAMA(png_structp png_ptr, png_infop info_ptr, png_uint_32 length)
+{
+   png_fixed_point igamma;
+#ifdef PNG_FLOATING_POINT_SUPPORTED
+   float file_gamma;
+#endif
+   png_byte buf[4];
+
+   png_debug(1, "in png_handle_gAMA\n");
+
+   if (!(png_ptr->mode & PNG_HAVE_IHDR))
+      png_error(png_ptr, "Missing IHDR before gAMA");
+   else if (png_ptr->mode & PNG_HAVE_IDAT)
+   {
+      png_warning(png_ptr, "Invalid gAMA after IDAT");
+      png_crc_finish(png_ptr, length);
+      return;
+   }
+   else if (png_ptr->mode & PNG_HAVE_PLTE)
+      /* Should be an error, but we can cope with it */
+      png_warning(png_ptr, "Out of place gAMA chunk");
+
+   if (info_ptr != NULL && (info_ptr->valid & PNG_INFO_gAMA)
+#if defined(PNG_READ_sRGB_SUPPORTED)
+      && !(info_ptr->valid & PNG_INFO_sRGB)
+#endif
+      )
+   {
+      png_warning(png_ptr, "Duplicate gAMA chunk");
+      png_crc_finish(png_ptr, length);
+      return;
+   }
+
+   if (length != 4)
+   {
+      png_warning(png_ptr, "Incorrect gAMA chunk length");
+      png_crc_finish(png_ptr, length);
+      return;
+   }
+
+   png_crc_read(png_ptr, buf, 4);
+   if (png_crc_finish(png_ptr, 0))
+      return;
+
+   igamma = (png_fixed_point)png_get_uint_32(buf);
+   /* check for zero gamma */
+   if (igamma == 0)
+      {
+         png_warning(png_ptr,
+           "Ignoring gAMA chunk with gamma=0");
+         return;
+      }
+
+#if defined(PNG_READ_sRGB_SUPPORTED)
+   if (info_ptr->valid & PNG_INFO_sRGB)
+      if (PNG_OUT_OF_RANGE(igamma, 45500L, 500))
+      {
+         png_warning(png_ptr,
+           "Ignoring incorrect gAMA value when sRGB is also present");
+#ifndef PNG_NO_CONSOLE_IO
+         fprintf(stderr, "gamma = (%d/100000)\n", (int)igamma);
+#endif
+         return;
+      }
+#endif /* PNG_READ_sRGB_SUPPORTED */
+
+#ifdef PNG_FLOATING_POINT_SUPPORTED
+   file_gamma = (float)igamma / (float)100000.0;
+#  ifdef PNG_READ_GAMMA_SUPPORTED
+     png_ptr->gamma = file_gamma;
+#  endif
+     png_set_gAMA(png_ptr, info_ptr, file_gamma);
+#endif
+#ifdef PNG_FIXED_POINT_SUPPORTED
+   png_set_gAMA_fixed(png_ptr, info_ptr, igamma);
+#endif
+}
+#endif
+
+#if defined(PNG_READ_sBIT_SUPPORTED)
+void /* PRIVATE */
+png_handle_sBIT(png_structp png_ptr, png_infop info_ptr, png_uint_32 length)
+{
+   png_size_t truelen;
+   png_byte buf[4];
+
+   png_debug(1, "in png_handle_sBIT\n");
+
+   buf[0] = buf[1] = buf[2] = buf[3] = 0;
+
+   if (!(png_ptr->mode & PNG_HAVE_IHDR))
+      png_error(png_ptr, "Missing IHDR before sBIT");
+   else if (png_ptr->mode & PNG_HAVE_IDAT)
+   {
+      png_warning(png_ptr, "Invalid sBIT after IDAT");
+      png_crc_finish(png_ptr, length);
+      return;
+   }
+   else if (png_ptr->mode & PNG_HAVE_PLTE)
+   {
+      /* Should be an error, but we can cope with it */
+      png_warning(png_ptr, "Out of place sBIT chunk");
+   }
+   if (info_ptr != NULL && (info_ptr->valid & PNG_INFO_sBIT))
+   {
+      png_warning(png_ptr, "Duplicate sBIT chunk");
+      png_crc_finish(png_ptr, length);
+      return;
+   }
+
+   if (png_ptr->color_type == PNG_COLOR_TYPE_PALETTE)
+      truelen = 3;
+   else
+      truelen = (png_size_t)png_ptr->channels;
+
+   if (length != truelen || length > 4)
+   {
+      png_warning(png_ptr, "Incorrect sBIT chunk length");
+      png_crc_finish(png_ptr, length);
+      return;
+   }
+
+   png_crc_read(png_ptr, buf, truelen);
+   if (png_crc_finish(png_ptr, 0))
+      return;
+
+   if (png_ptr->color_type & PNG_COLOR_MASK_COLOR)
+   {
+      png_ptr->sig_bit.red = buf[0];
+      png_ptr->sig_bit.green = buf[1];
+      png_ptr->sig_bit.blue = buf[2];
+      png_ptr->sig_bit.alpha = buf[3];
+   }
+   else
+   {
+      png_ptr->sig_bit.gray = buf[0];
+      png_ptr->sig_bit.red = buf[0];
+      png_ptr->sig_bit.green = buf[0];
+      png_ptr->sig_bit.blue = buf[0];
+      png_ptr->sig_bit.alpha = buf[1];
+   }
+   png_set_sBIT(png_ptr, info_ptr, &(png_ptr->sig_bit));
+}
+#endif
+
+#if defined(PNG_READ_cHRM_SUPPORTED)
+void /* PRIVATE */
+png_handle_cHRM(png_structp png_ptr, png_infop info_ptr, png_uint_32 length)
+{
+   png_byte buf[4];
+#ifdef PNG_FLOATING_POINT_SUPPORTED
+   float white_x, white_y, red_x, red_y, green_x, green_y, blue_x, blue_y;
+#endif
+   png_fixed_point int_x_white, int_y_white, int_x_red, int_y_red, int_x_green,
+      int_y_green, int_x_blue, int_y_blue;
+
+   png_uint_32 uint_x, uint_y;
+
+   png_debug(1, "in png_handle_cHRM\n");
+
+   if (!(png_ptr->mode & PNG_HAVE_IHDR))
+      png_error(png_ptr, "Missing IHDR before cHRM");
+   else if (png_ptr->mode & PNG_HAVE_IDAT)
+   {
+      png_warning(png_ptr, "Invalid cHRM after IDAT");
+      png_crc_finish(png_ptr, length);
+      return;
+   }
+   else if (png_ptr->mode & PNG_HAVE_PLTE)
+      /* Should be an error, but we can cope with it */
+      png_warning(png_ptr, "Missing PLTE before cHRM");
+
+   if (info_ptr != NULL && (info_ptr->valid & PNG_INFO_cHRM)
+#if defined(PNG_READ_sRGB_SUPPORTED)
+      && !(info_ptr->valid & PNG_INFO_sRGB)
+#endif
+      )
+   {
+      png_warning(png_ptr, "Duplicate cHRM chunk");
+      png_crc_finish(png_ptr, length);
+      return;
+   }
+
+   if (length != 32)
+   {
+      png_warning(png_ptr, "Incorrect cHRM chunk length");
+      png_crc_finish(png_ptr, length);
+      return;
+   }
+
+   png_crc_read(png_ptr, buf, 4);
+   uint_x = png_get_uint_32(buf);
+
+   png_crc_read(png_ptr, buf, 4);
+   uint_y = png_get_uint_32(buf);
+
+   if (uint_x > 80000L || uint_y > 80000L ||
+      uint_x + uint_y > 100000L)
+   {
+      png_warning(png_ptr, "Invalid cHRM white point");
+      png_crc_finish(png_ptr, 24);
+      return;
+   }
+   int_x_white = (png_fixed_point)uint_x;
+   int_y_white = (png_fixed_point)uint_y;
+
+   png_crc_read(png_ptr, buf, 4);
+   uint_x = png_get_uint_32(buf);
+
+   png_crc_read(png_ptr, buf, 4);
+   uint_y = png_get_uint_32(buf);
+
+   if (uint_x > 80000L || uint_y > 80000L ||
+      uint_x + uint_y > 100000L)
+   {
+      png_warning(png_ptr, "Invalid cHRM red point");
+      png_crc_finish(png_ptr, 16);
+      return;
+   }
+   int_x_red = (png_fixed_point)uint_x;
+   int_y_red = (png_fixed_point)uint_y;
+
+   png_crc_read(png_ptr, buf, 4);
+   uint_x = png_get_uint_32(buf);
+
+   png_crc_read(png_ptr, buf, 4);
+   uint_y = png_get_uint_32(buf);
+
+   if (uint_x > 80000L || uint_y > 80000L ||
+      uint_x + uint_y > 100000L)
+   {
+      png_warning(png_ptr, "Invalid cHRM green point");
+      png_crc_finish(png_ptr, 8);
+      return;
+   }
+   int_x_green = (png_fixed_point)uint_x;
+   int_y_green = (png_fixed_point)uint_y;
+
+   png_crc_read(png_ptr, buf, 4);
+   uint_x = png_get_uint_32(buf);
+
+   png_crc_read(png_ptr, buf, 4);
+   uint_y = png_get_uint_32(buf);
+
+   if (uint_x > 80000L || uint_y > 80000L ||
+      uint_x + uint_y > 100000L)
+   {
+      png_warning(png_ptr, "Invalid cHRM blue point");
+      png_crc_finish(png_ptr, 0);
+      return;
+   }
+   int_x_blue = (png_fixed_point)uint_x;
+   int_y_blue = (png_fixed_point)uint_y;
+
+#ifdef PNG_FLOATING_POINT_SUPPORTED
+   white_x = (float)int_x_white / (float)100000.0;
+   white_y = (float)int_y_white / (float)100000.0;
+   red_x   = (float)int_x_red   / (float)100000.0;
+   red_y   = (float)int_y_red   / (float)100000.0;
+   green_x = (float)int_x_green / (float)100000.0;
+   green_y = (float)int_y_green / (float)100000.0;
+   blue_x  = (float)int_x_blue  / (float)100000.0;
+   blue_y  = (float)int_y_blue  / (float)100000.0;
+#endif
+
+#if defined(PNG_READ_sRGB_SUPPORTED)
+   if (info_ptr->valid & PNG_INFO_sRGB)
+      {
+      if (PNG_OUT_OF_RANGE(int_x_white, 31270,  1000) ||
+          PNG_OUT_OF_RANGE(int_y_white, 32900,  1000) ||
+          PNG_OUT_OF_RANGE(int_x_red,   64000L, 1000) ||
+          PNG_OUT_OF_RANGE(int_y_red,   33000,  1000) ||
+          PNG_OUT_OF_RANGE(int_x_green, 30000,  1000) ||
+          PNG_OUT_OF_RANGE(int_y_green, 60000L, 1000) ||
+          PNG_OUT_OF_RANGE(int_x_blue,  15000,  1000) ||
+          PNG_OUT_OF_RANGE(int_y_blue,   6000,  1000))
+         {
+
+            png_warning(png_ptr,
+              "Ignoring incorrect cHRM value when sRGB is also present");
+#ifndef PNG_NO_CONSOLE_IO
+#ifdef PNG_FLOATING_POINT_SUPPORTED
+            fprintf(stderr,"wx=%f, wy=%f, rx=%f, ry=%f\n",
+               white_x, white_y, red_x, red_y);
+            fprintf(stderr,"gx=%f, gy=%f, bx=%f, by=%f\n",
+               green_x, green_y, blue_x, blue_y);
+#else
+            fprintf(stderr,"wx=%ld, wy=%ld, rx=%ld, ry=%ld\n",
+               int_x_white, int_y_white, int_x_red, int_y_red);
+            fprintf(stderr,"gx=%ld, gy=%ld, bx=%ld, by=%ld\n",
+               int_x_green, int_y_green, int_x_blue, int_y_blue);
+#endif
+#endif /* PNG_NO_CONSOLE_IO */
+         }
+         png_crc_finish(png_ptr, 0);
+         return;
+      }
+#endif /* PNG_READ_sRGB_SUPPORTED */
+
+#ifdef PNG_FLOATING_POINT_SUPPORTED
+   png_set_cHRM(png_ptr, info_ptr,
+      white_x, white_y, red_x, red_y, green_x, green_y, blue_x, blue_y);
+#endif
+#ifdef PNG_FIXED_POINT_SUPPORTED
+   png_set_cHRM_fixed(png_ptr, info_ptr,
+      int_x_white, int_y_white, int_x_red, int_y_red, int_x_green,
+      int_y_green, int_x_blue, int_y_blue);
+#endif
+   if (png_crc_finish(png_ptr, 0))
+      return;
+}
+#endif
+
+#if defined(PNG_READ_sRGB_SUPPORTED)
+void /* PRIVATE */
+png_handle_sRGB(png_structp png_ptr, png_infop info_ptr, png_uint_32 length)
+{
+   int intent;
+   png_byte buf[1];
+
+   png_debug(1, "in png_handle_sRGB\n");
+
+   if (!(png_ptr->mode & PNG_HAVE_IHDR))
+      png_error(png_ptr, "Missing IHDR before sRGB");
+   else if (png_ptr->mode & PNG_HAVE_IDAT)
+   {
+      png_warning(png_ptr, "Invalid sRGB after IDAT");
+      png_crc_finish(png_ptr, length);
+      return;
+   }
+   else if (png_ptr->mode & PNG_HAVE_PLTE)
+      /* Should be an error, but we can cope with it */
+      png_warning(png_ptr, "Out of place sRGB chunk");
+
+   if (info_ptr != NULL && (info_ptr->valid & PNG_INFO_sRGB))
+   {
+      png_warning(png_ptr, "Duplicate sRGB chunk");
+      png_crc_finish(png_ptr, length);
+      return;
+   }
+
+   if (length != 1)
+   {
+      png_warning(png_ptr, "Incorrect sRGB chunk length");
+      png_crc_finish(png_ptr, length);
+      return;
+   }
+
+   png_crc_read(png_ptr, buf, 1);
+   if (png_crc_finish(png_ptr, 0))
+      return;
+
+   intent = buf[0];
+   /* check for bad intent */
+   if (intent >= PNG_sRGB_INTENT_LAST)
+   {
+      png_warning(png_ptr, "Unknown sRGB intent");
+      return;
+   }
+
+#if defined(PNG_READ_gAMA_SUPPORTED) && defined(PNG_READ_GAMMA_SUPPORTED)
+   if ((info_ptr->valid & PNG_INFO_gAMA))
+   {
+   png_fixed_point igamma;
+#ifdef PNG_FIXED_POINT_SUPPORTED
+      igamma=info_ptr->int_gamma;
+#else
+#  ifdef PNG_FLOATING_POINT_SUPPORTED
+      igamma=(png_fixed_point)(info_ptr->gamma * 100000.);
+#  endif
+#endif
+      if (PNG_OUT_OF_RANGE(igamma, 45500L, 500))
+      {
+         png_warning(png_ptr,
+           "Ignoring incorrect gAMA value when sRGB is also present");
+#ifndef PNG_NO_CONSOLE_IO
+#  ifdef PNG_FIXED_POINT_SUPPORTED
+         fprintf(stderr,"incorrect gamma=(%d/100000)\n",(int)png_ptr->int_gamma);
+#  else
+#    ifdef PNG_FLOATING_POINT_SUPPORTED
+         fprintf(stderr,"incorrect gamma=%f\n",png_ptr->gamma);
+#    endif
+#  endif
+#endif
+      }
+   }
+#endif /* PNG_READ_gAMA_SUPPORTED */
+
+#ifdef PNG_READ_cHRM_SUPPORTED
+#ifdef PNG_FIXED_POINT_SUPPORTED
+   if (info_ptr->valid & PNG_INFO_cHRM)
+      if (PNG_OUT_OF_RANGE(info_ptr->int_x_white, 31270,  1000) ||
+          PNG_OUT_OF_RANGE(info_ptr->int_y_white, 32900,  1000) ||
+          PNG_OUT_OF_RANGE(info_ptr->int_x_red,   64000L, 1000) ||
+          PNG_OUT_OF_RANGE(info_ptr->int_y_red,   33000,  1000) ||
+          PNG_OUT_OF_RANGE(info_ptr->int_x_green, 30000,  1000) ||
+          PNG_OUT_OF_RANGE(info_ptr->int_y_green, 60000L, 1000) ||
+          PNG_OUT_OF_RANGE(info_ptr->int_x_blue,  15000,  1000) ||
+          PNG_OUT_OF_RANGE(info_ptr->int_y_blue,   6000,  1000))
+         {
+            png_warning(png_ptr,
+              "Ignoring incorrect cHRM value when sRGB is also present");
+         }
+#endif /* PNG_FIXED_POINT_SUPPORTED */
+#endif /* PNG_READ_cHRM_SUPPORTED */
+
+   png_set_sRGB_gAMA_and_cHRM(png_ptr, info_ptr, intent);
+}
+#endif /* PNG_READ_sRGB_SUPPORTED */
+
+#if defined(PNG_READ_iCCP_SUPPORTED)
+void /* PRIVATE */
+png_handle_iCCP(png_structp png_ptr, png_infop info_ptr, png_uint_32 length)
+/* Note: this does not properly handle chunks that are > 64K under DOS */
+{
+   png_charp chunkdata;
+   png_byte compression_type;
+   png_bytep pC;
+   png_charp profile;
+   png_uint_32 skip = 0;
+   png_uint_32 profile_size, profile_length;
+   png_size_t slength, prefix_length, data_length;
+
+   png_debug(1, "in png_handle_iCCP\n");
+
+   if (!(png_ptr->mode & PNG_HAVE_IHDR))
+      png_error(png_ptr, "Missing IHDR before iCCP");
+   else if (png_ptr->mode & PNG_HAVE_IDAT)
+   {
+      png_warning(png_ptr, "Invalid iCCP after IDAT");
+      png_crc_finish(png_ptr, length);
+      return;
+   }
+   else if (png_ptr->mode & PNG_HAVE_PLTE)
+      /* Should be an error, but we can cope with it */
+      png_warning(png_ptr, "Out of place iCCP chunk");
+
+   if (info_ptr != NULL && (info_ptr->valid & PNG_INFO_iCCP))
+   {
+      png_warning(png_ptr, "Duplicate iCCP chunk");
+      png_crc_finish(png_ptr, length);
+      return;
+   }
+
+#ifdef PNG_MAX_MALLOC_64K
+   if (length > (png_uint_32)65535L)
+   {
+      png_warning(png_ptr, "iCCP chunk too large to fit in memory");
+      skip = length - (png_uint_32)65535L;
+      length = (png_uint_32)65535L;
+   }
+#endif
+
+   chunkdata = (png_charp)png_malloc(png_ptr, length + 1);
+   slength = (png_size_t)length;
+   png_crc_read(png_ptr, (png_bytep)chunkdata, slength);
+
+   if (png_crc_finish(png_ptr, skip))
+   {
+      png_free(png_ptr, chunkdata);
+      return;
+   }
+
+   chunkdata[slength] = 0x00;
+
+   for (profile = chunkdata; *profile; profile++)
+      /* empty loop to find end of name */ ;
+
+   ++profile;
+
+   /* there should be at least one zero (the compression type byte)
+      following the separator, and we should be on it  */
+   if ( profile >= chunkdata + slength)
+   {
+      png_free(png_ptr, chunkdata);
+      png_warning(png_ptr, "Malformed iCCP chunk");
+      return;
+   }
+
+   /* compression_type should always be zero */
+   compression_type = *profile++;
+   if (compression_type)
+   {
+      png_warning(png_ptr, "Ignoring nonzero compression type in iCCP chunk");
+      compression_type=0x00;  /* Reset it to zero (libpng-1.0.6 through 1.0.8
+                                 wrote nonzero) */
+   }
+
+   prefix_length = profile - chunkdata;
+   chunkdata = png_decompress_chunk(png_ptr, compression_type, chunkdata,
+                                    slength, prefix_length, &data_length);
+
+   profile_length = data_length - prefix_length;
+
+   if ( prefix_length > data_length || profile_length < 4)
+   {
+      png_free(png_ptr, chunkdata);
+      png_warning(png_ptr, "Profile size field missing from iCCP chunk");
+      return;
+   }
+
+   /* Check the profile_size recorded in the first 32 bits of the ICC profile */
+   pC = (png_bytep)(chunkdata+prefix_length);
+   profile_size = ((*(pC  ))<<24) |
+                  ((*(pC+1))<<16) |
+                  ((*(pC+2))<< 8) |
+                  ((*(pC+3))    );
+
+   if(profile_size < profile_length)
+      profile_length = profile_size;
+
+   if(profile_size > profile_length)
+   {
+      png_free(png_ptr, chunkdata);
+      png_warning(png_ptr, "Ignoring truncated iCCP profile.\n");
+      return;
+   }
+
+   png_set_iCCP(png_ptr, info_ptr, chunkdata, compression_type,
+                chunkdata + prefix_length, profile_length);
+   png_free(png_ptr, chunkdata);
+}
+#endif /* PNG_READ_iCCP_SUPPORTED */
+
+#if defined(PNG_READ_sPLT_SUPPORTED)
+void /* PRIVATE */
+png_handle_sPLT(png_structp png_ptr, png_infop info_ptr, png_uint_32 length)
+/* Note: this does not properly handle chunks that are > 64K under DOS */
+{
+   png_bytep chunkdata;
+   png_bytep entry_start;
+   png_sPLT_t new_palette;
+#ifdef PNG_NO_POINTER_INDEXING
+   png_sPLT_entryp pp;
+#endif
+   int data_length, entry_size, i;
+   png_uint_32 skip = 0;
+   png_size_t slength;
+
+   png_debug(1, "in png_handle_sPLT\n");
+
+   if (!(png_ptr->mode & PNG_HAVE_IHDR))
+      png_error(png_ptr, "Missing IHDR before sPLT");
+   else if (png_ptr->mode & PNG_HAVE_IDAT)
+   {
+      png_warning(png_ptr, "Invalid sPLT after IDAT");
+      png_crc_finish(png_ptr, length);
+      return;
+   }
+
+#ifdef PNG_MAX_MALLOC_64K
+   if (length > (png_uint_32)65535L)
+   {
+      png_warning(png_ptr, "sPLT chunk too large to fit in memory");
+      skip = length - (png_uint_32)65535L;
+      length = (png_uint_32)65535L;
+   }
+#endif
+
+   chunkdata = (png_bytep)png_malloc(png_ptr, length + 1);
+   slength = (png_size_t)length;
+   png_crc_read(png_ptr, (png_bytep)chunkdata, slength);
+
+   if (png_crc_finish(png_ptr, skip))
+   {
+      png_free(png_ptr, chunkdata);
+      return;
+   }
+
+   chunkdata[slength] = 0x00;
+
+   for (entry_start = chunkdata; *entry_start; entry_start++)
+      /* empty loop to find end of name */ ;
+   ++entry_start;
+
+   /* a sample depth should follow the separator, and we should be on it  */
+   if (entry_start > chunkdata + slength)
+   {
+      png_free(png_ptr, chunkdata);
+      png_warning(png_ptr, "malformed sPLT chunk");
+      return;
+   }
+
+   new_palette.depth = *entry_start++;
+   entry_size = (new_palette.depth == 8 ? 6 : 10);
+   data_length = (slength - (entry_start - chunkdata));
+
+   /* integrity-check the data length */
+   if (data_length % entry_size)
+   {
+      png_free(png_ptr, chunkdata);
+      png_warning(png_ptr, "sPLT chunk has bad length");
+      return;
+   }
+
+   new_palette.nentries = (png_uint_32) (data_length / entry_size);
+   if ((png_uint_32) new_palette.nentries > (png_uint_32) (PNG_SIZE_MAX /
+       png_sizeof(png_sPLT_entry)))
+   {
+       png_warning(png_ptr, "sPLT chunk too long");
+       return;
+   }
+   new_palette.entries = (png_sPLT_entryp)png_malloc_warn(
+       png_ptr, new_palette.nentries * png_sizeof(png_sPLT_entry));
+   if (new_palette.entries == NULL)
+   {
+       png_warning(png_ptr, "sPLT chunk requires too much memory");
+       return;
+   }
+
+#ifndef PNG_NO_POINTER_INDEXING
+   for (i = 0; i < new_palette.nentries; i++)
+   {
+      png_sPLT_entryp pp = new_palette.entries + i;
+
+      if (new_palette.depth == 8)
+      {
+          pp->red = *entry_start++;
+          pp->green = *entry_start++;
+          pp->blue = *entry_start++;
+          pp->alpha = *entry_start++;
+      }
+      else
+      {
+          pp->red   = png_get_uint_16(entry_start); entry_start += 2;
+          pp->green = png_get_uint_16(entry_start); entry_start += 2;
+          pp->blue  = png_get_uint_16(entry_start); entry_start += 2;
+          pp->alpha = png_get_uint_16(entry_start); entry_start += 2;
+      }
+      pp->frequency = png_get_uint_16(entry_start); entry_start += 2;
+   }
+#else
+   pp = new_palette.entries;
+   for (i = 0; i < new_palette.nentries; i++)
+   {
+
+      if (new_palette.depth == 8)
+      {
+          pp[i].red   = *entry_start++;
+          pp[i].green = *entry_start++;
+          pp[i].blue  = *entry_start++;
+          pp[i].alpha = *entry_start++;
+      }
+      else
+      {
+          pp[i].red   = png_get_uint_16(entry_start); entry_start += 2;
+          pp[i].green = png_get_uint_16(entry_start); entry_start += 2;
+          pp[i].blue  = png_get_uint_16(entry_start); entry_start += 2;
+          pp[i].alpha = png_get_uint_16(entry_start); entry_start += 2;
+      }
+      pp->frequency = png_get_uint_16(entry_start); entry_start += 2;
+   }
+#endif
+
+   /* discard all chunk data except the name and stash that */
+   new_palette.name = (png_charp)chunkdata;
+
+   png_set_sPLT(png_ptr, info_ptr, &new_palette, 1);
+
+   png_free(png_ptr, chunkdata);
+   png_free(png_ptr, new_palette.entries);
+}
+#endif /* PNG_READ_sPLT_SUPPORTED */
+
+#if defined(PNG_READ_tRNS_SUPPORTED)
+void /* PRIVATE */
+png_handle_tRNS(png_structp png_ptr, png_infop info_ptr, png_uint_32 length)
+{
+   png_byte readbuf[PNG_MAX_PALETTE_LENGTH];
+
+   png_debug(1, "in png_handle_tRNS\n");
+
+   if (!(png_ptr->mode & PNG_HAVE_IHDR))
+      png_error(png_ptr, "Missing IHDR before tRNS");
+   else if (png_ptr->mode & PNG_HAVE_IDAT)
+   {
+      png_warning(png_ptr, "Invalid tRNS after IDAT");
+      png_crc_finish(png_ptr, length);
+      return;
+   }
+   else if (info_ptr != NULL && (info_ptr->valid & PNG_INFO_tRNS))
+   {
+      png_warning(png_ptr, "Duplicate tRNS chunk");
+      png_crc_finish(png_ptr, length);
+      return;
+   }
+
+   if (png_ptr->color_type == PNG_COLOR_TYPE_GRAY)
+   {
+      png_byte buf[2];
+
+      if (length != 2)
+      {
+         png_warning(png_ptr, "Incorrect tRNS chunk length");
+         png_crc_finish(png_ptr, length);
+         return;
+      }
+
+      png_crc_read(png_ptr, buf, 2);
+      png_ptr->num_trans = 1;
+      png_ptr->trans_values.gray = png_get_uint_16(buf);
+   }
+   else if (png_ptr->color_type == PNG_COLOR_TYPE_RGB)
+   {
+      png_byte buf[6];
+
+      if (length != 6)
+      {
+         png_warning(png_ptr, "Incorrect tRNS chunk length");
+         png_crc_finish(png_ptr, length);
+         return;
+      }
+      png_crc_read(png_ptr, buf, (png_size_t)length);
+      png_ptr->num_trans = 1;
+      png_ptr->trans_values.red = png_get_uint_16(buf);
+      png_ptr->trans_values.green = png_get_uint_16(buf + 2);
+      png_ptr->trans_values.blue = png_get_uint_16(buf + 4);
+   }
+   else if (png_ptr->color_type == PNG_COLOR_TYPE_PALETTE)
+   {
+      if (!(png_ptr->mode & PNG_HAVE_PLTE))
+      {
+         /* Should be an error, but we can cope with it. */
+         png_warning(png_ptr, "Missing PLTE before tRNS");
+      }
+      if (length > (png_uint_32)png_ptr->num_palette ||
+          length > PNG_MAX_PALETTE_LENGTH)
+      {
+         png_warning(png_ptr, "Incorrect tRNS chunk length");
+         png_crc_finish(png_ptr, length);
+         return;
+      }
+      if (length == 0)
+      {
+         png_warning(png_ptr, "Zero length tRNS chunk");
+         png_crc_finish(png_ptr, length);
+         return;
+      }
+      png_crc_read(png_ptr, readbuf, (png_size_t)length);
+      png_ptr->num_trans = (png_uint_16)length;
+   }
+   else
+   {
+      png_warning(png_ptr, "tRNS chunk not allowed with alpha channel");
+      png_crc_finish(png_ptr, length);
+      return;
+   }
+
+   if (png_crc_finish(png_ptr, 0))
+      return;
+
+   png_set_tRNS(png_ptr, info_ptr, readbuf, png_ptr->num_trans,
+      &(png_ptr->trans_values));
+}
+#endif
+
+#if defined(PNG_READ_bKGD_SUPPORTED)
+void /* PRIVATE */
+png_handle_bKGD(png_structp png_ptr, png_infop info_ptr, png_uint_32 length)
+{
+   png_size_t truelen;
+   png_byte buf[6];
+
+   png_debug(1, "in png_handle_bKGD\n");
+
+   if (!(png_ptr->mode & PNG_HAVE_IHDR))
+      png_error(png_ptr, "Missing IHDR before bKGD");
+   else if (png_ptr->mode & PNG_HAVE_IDAT)
+   {
+      png_warning(png_ptr, "Invalid bKGD after IDAT");
+      png_crc_finish(png_ptr, length);
+      return;
+   }
+   else if (png_ptr->color_type == PNG_COLOR_TYPE_PALETTE &&
+            !(png_ptr->mode & PNG_HAVE_PLTE))
+   {
+      png_warning(png_ptr, "Missing PLTE before bKGD");
+      png_crc_finish(png_ptr, length);
+      return;
+   }
+   else if (info_ptr != NULL && (info_ptr->valid & PNG_INFO_bKGD))
+   {
+      png_warning(png_ptr, "Duplicate bKGD chunk");
+      png_crc_finish(png_ptr, length);
+      return;
+   }
+
+   if (png_ptr->color_type == PNG_COLOR_TYPE_PALETTE)
+      truelen = 1;
+   else if (png_ptr->color_type & PNG_COLOR_MASK_COLOR)
+      truelen = 6;
+   else
+      truelen = 2;
+
+   if (length != truelen)
+   {
+      png_warning(png_ptr, "Incorrect bKGD chunk length");
+      png_crc_finish(png_ptr, length);
+      return;
+   }
+
+   png_crc_read(png_ptr, buf, truelen);
+   if (png_crc_finish(png_ptr, 0))
+      return;
+
+   /* We convert the index value into RGB components so that we can allow
+    * arbitrary RGB values for background when we have transparency, and
+    * so it is easy to determine the RGB values of the background color
+    * from the info_ptr struct. */
+   if (png_ptr->color_type == PNG_COLOR_TYPE_PALETTE)
+   {
+      png_ptr->background.index = buf[0];
+      if(info_ptr->num_palette)
+      {
+          if(buf[0] > info_ptr->num_palette)
+          {
+             png_warning(png_ptr, "Incorrect bKGD chunk index value");
+             return;
+          }
+          png_ptr->background.red =
+             (png_uint_16)png_ptr->palette[buf[0]].red;
+          png_ptr->background.green =
+             (png_uint_16)png_ptr->palette[buf[0]].green;
+          png_ptr->background.blue =
+             (png_uint_16)png_ptr->palette[buf[0]].blue;
+      }
+   }
+   else if (!(png_ptr->color_type & PNG_COLOR_MASK_COLOR)) /* GRAY */
+   {
+      png_ptr->background.red =
+      png_ptr->background.green =
+      png_ptr->background.blue =
+      png_ptr->background.gray = png_get_uint_16(buf);
+   }
+   else
+   {
+      png_ptr->background.red = png_get_uint_16(buf);
+      png_ptr->background.green = png_get_uint_16(buf + 2);
+      png_ptr->background.blue = png_get_uint_16(buf + 4);
+   }
+
+   png_set_bKGD(png_ptr, info_ptr, &(png_ptr->background));
+}
+#endif
+
+#if defined(PNG_READ_hIST_SUPPORTED)
+void /* PRIVATE */
+png_handle_hIST(png_structp png_ptr, png_infop info_ptr, png_uint_32 length)
+{
+   unsigned int num, i;
+   png_uint_16 readbuf[PNG_MAX_PALETTE_LENGTH];
+
+   png_debug(1, "in png_handle_hIST\n");
+
+   if (!(png_ptr->mode & PNG_HAVE_IHDR))
+      png_error(png_ptr, "Missing IHDR before hIST");
+   else if (png_ptr->mode & PNG_HAVE_IDAT)
+   {
+      png_warning(png_ptr, "Invalid hIST after IDAT");
+      png_crc_finish(png_ptr, length);
+      return;
+   }
+   else if (!(png_ptr->mode & PNG_HAVE_PLTE))
+   {
+      png_warning(png_ptr, "Missing PLTE before hIST");
+      png_crc_finish(png_ptr, length);
+      return;
+   }
+   else if (info_ptr != NULL && (info_ptr->valid & PNG_INFO_hIST))
+   {
+      png_warning(png_ptr, "Duplicate hIST chunk");
+      png_crc_finish(png_ptr, length);
+      return;
+   }
+
+   num = length / 2 ;
+   if (num != (unsigned int) png_ptr->num_palette || num >
+      (unsigned int) PNG_MAX_PALETTE_LENGTH)
+   {
+      png_warning(png_ptr, "Incorrect hIST chunk length");
+      png_crc_finish(png_ptr, length);
+      return;
+   }
+
+   for (i = 0; i < num; i++)
+   {
+      png_byte buf[2];
+
+      png_crc_read(png_ptr, buf, 2);
+      readbuf[i] = png_get_uint_16(buf);
+   }
+
+   if (png_crc_finish(png_ptr, 0))
+      return;
+
+   png_set_hIST(png_ptr, info_ptr, readbuf);
+}
+#endif
+
+#if defined(PNG_READ_pHYs_SUPPORTED)
+void /* PRIVATE */
+png_handle_pHYs(png_structp png_ptr, png_infop info_ptr, png_uint_32 length)
+{
+   png_byte buf[9];
+   png_uint_32 res_x, res_y;
+   int unit_type;
+
+   png_debug(1, "in png_handle_pHYs\n");
+
+   if (!(png_ptr->mode & PNG_HAVE_IHDR))
+      png_error(png_ptr, "Missing IHDR before pHYs");
+   else if (png_ptr->mode & PNG_HAVE_IDAT)
+   {
+      png_warning(png_ptr, "Invalid pHYs after IDAT");
+      png_crc_finish(png_ptr, length);
+      return;
+   }
+   else if (info_ptr != NULL && (info_ptr->valid & PNG_INFO_pHYs))
+   {
+      png_warning(png_ptr, "Duplicate pHYs chunk");
+      png_crc_finish(png_ptr, length);
+      return;
+   }
+
+   if (length != 9)
+   {
+      png_warning(png_ptr, "Incorrect pHYs chunk length");
+      png_crc_finish(png_ptr, length);
+      return;
+   }
+
+   png_crc_read(png_ptr, buf, 9);
+   if (png_crc_finish(png_ptr, 0))
+      return;
+
+   res_x = png_get_uint_32(buf);
+   res_y = png_get_uint_32(buf + 4);
+   unit_type = buf[8];
+   png_set_pHYs(png_ptr, info_ptr, res_x, res_y, unit_type);
+}
+#endif
+
+#if defined(PNG_READ_oFFs_SUPPORTED)
+void /* PRIVATE */
+png_handle_oFFs(png_structp png_ptr, png_infop info_ptr, png_uint_32 length)
+{
+   png_byte buf[9];
+   png_int_32 offset_x, offset_y;
+   int unit_type;
+
+   png_debug(1, "in png_handle_oFFs\n");
+
+   if (!(png_ptr->mode & PNG_HAVE_IHDR))
+      png_error(png_ptr, "Missing IHDR before oFFs");
+   else if (png_ptr->mode & PNG_HAVE_IDAT)
+   {
+      png_warning(png_ptr, "Invalid oFFs after IDAT");
+      png_crc_finish(png_ptr, length);
+      return;
+   }
+   else if (info_ptr != NULL && (info_ptr->valid & PNG_INFO_oFFs))
+   {
+      png_warning(png_ptr, "Duplicate oFFs chunk");
+      png_crc_finish(png_ptr, length);
+      return;
+   }
+
+   if (length != 9)
+   {
+      png_warning(png_ptr, "Incorrect oFFs chunk length");
+      png_crc_finish(png_ptr, length);
+      return;
+   }
+
+   png_crc_read(png_ptr, buf, 9);
+   if (png_crc_finish(png_ptr, 0))
+      return;
+
+   offset_x = png_get_int_32(buf);
+   offset_y = png_get_int_32(buf + 4);
+   unit_type = buf[8];
+   png_set_oFFs(png_ptr, info_ptr, offset_x, offset_y, unit_type);
+}
+#endif
+
+#if defined(PNG_READ_pCAL_SUPPORTED)
+/* read the pCAL chunk (described in the PNG Extensions document) */
+void /* PRIVATE */
+png_handle_pCAL(png_structp png_ptr, png_infop info_ptr, png_uint_32 length)
+{
+   png_charp purpose;
+   png_int_32 X0, X1;
+   png_byte type, nparams;
+   png_charp buf, units, endptr;
+   png_charpp params;
+   png_size_t slength;
+   int i;
+
+   png_debug(1, "in png_handle_pCAL\n");
+
+   if (!(png_ptr->mode & PNG_HAVE_IHDR))
+      png_error(png_ptr, "Missing IHDR before pCAL");
+   else if (png_ptr->mode & PNG_HAVE_IDAT)
+   {
+      png_warning(png_ptr, "Invalid pCAL after IDAT");
+      png_crc_finish(png_ptr, length);
+      return;
+   }
+   else if (info_ptr != NULL && (info_ptr->valid & PNG_INFO_pCAL))
+   {
+      png_warning(png_ptr, "Duplicate pCAL chunk");
+      png_crc_finish(png_ptr, length);
+      return;
+   }
+
+   png_debug1(2, "Allocating and reading pCAL chunk data (%lu bytes)\n",
+      length + 1);
+   purpose = (png_charp)png_malloc_warn(png_ptr, length + 1);
+   if (purpose == NULL)
+     {
+       png_warning(png_ptr, "No memory for pCAL purpose.");
+       return;
+     }
+   slength = (png_size_t)length;
+   png_crc_read(png_ptr, (png_bytep)purpose, slength);
+
+   if (png_crc_finish(png_ptr, 0))
+   {
+      png_free(png_ptr, purpose);
+      return;
+   }
+
+   purpose[slength] = 0x00; /* null terminate the last string */
+
+   png_debug(3, "Finding end of pCAL purpose string\n");
+   for (buf = purpose; *buf; buf++)
+      /* empty loop */ ;
+
+   endptr = purpose + slength;
+
+   /* We need to have at least 12 bytes after the purpose string
+      in order to get the parameter information. */
+   if (endptr <= buf + 12)
+   {
+      png_warning(png_ptr, "Invalid pCAL data");
+      png_free(png_ptr, purpose);
+      return;
+   }
+
+   png_debug(3, "Reading pCAL X0, X1, type, nparams, and units\n");
+   X0 = png_get_int_32((png_bytep)buf+1);
+   X1 = png_get_int_32((png_bytep)buf+5);
+   type = buf[9];
+   nparams = buf[10];
+   units = buf + 11;
+
+   png_debug(3, "Checking pCAL equation type and number of parameters\n");
+   /* Check that we have the right number of parameters for known
+      equation types. */
+   if ((type == PNG_EQUATION_LINEAR && nparams != 2) ||
+       (type == PNG_EQUATION_BASE_E && nparams != 3) ||
+       (type == PNG_EQUATION_ARBITRARY && nparams != 3) ||
+       (type == PNG_EQUATION_HYPERBOLIC && nparams != 4))
+   {
+      png_warning(png_ptr, "Invalid pCAL parameters for equation type");
+      png_free(png_ptr, purpose);
+      return;
+   }
+   else if (type >= PNG_EQUATION_LAST)
+   {
+      png_warning(png_ptr, "Unrecognized equation type for pCAL chunk");
+   }
+
+   for (buf = units; *buf; buf++)
+      /* Empty loop to move past the units string. */ ;
+
+   png_debug(3, "Allocating pCAL parameters array\n");
+   params = (png_charpp)png_malloc_warn(png_ptr, (png_uint_32)(nparams
+      *png_sizeof(png_charp))) ;
+   if (params == NULL)
+     {
+       png_free(png_ptr, purpose);
+       png_warning(png_ptr, "No memory for pCAL params.");
+       return;
+     }
+
+   /* Get pointers to the start of each parameter string. */
+   for (i = 0; i < (int)nparams; i++)
+   {
+      buf++; /* Skip the null string terminator from previous parameter. */
+
+      png_debug1(3, "Reading pCAL parameter %d\n", i);
+      for (params[i] = buf; *buf != 0x00 && buf <= endptr; buf++)
+         /* Empty loop to move past each parameter string */ ;
+
+      /* Make sure we haven't run out of data yet */
+      if (buf > endptr)
+      {
+         png_warning(png_ptr, "Invalid pCAL data");
+         png_free(png_ptr, purpose);
+         png_free(png_ptr, params);
+         return;
+      }
+   }
+
+   png_set_pCAL(png_ptr, info_ptr, purpose, X0, X1, type, nparams,
+      units, params);
+
+   png_free(png_ptr, purpose);
+   png_free(png_ptr, params);
+}
+#endif
+
+#if defined(PNG_READ_sCAL_SUPPORTED)
+/* read the sCAL chunk */
+void /* PRIVATE */
+png_handle_sCAL(png_structp png_ptr, png_infop info_ptr, png_uint_32 length)
+{
+   png_charp buffer, ep;
+#ifdef PNG_FLOATING_POINT_SUPPORTED
+   double width, height;
+   png_charp vp;
+#else
+#ifdef PNG_FIXED_POINT_SUPPORTED
+   png_charp swidth, sheight;
+#endif
+#endif
+   png_size_t slength;
+
+   png_debug(1, "in png_handle_sCAL\n");
+
+   if (!(png_ptr->mode & PNG_HAVE_IHDR))
+      png_error(png_ptr, "Missing IHDR before sCAL");
+   else if (png_ptr->mode & PNG_HAVE_IDAT)
+   {
+      png_warning(png_ptr, "Invalid sCAL after IDAT");
+      png_crc_finish(png_ptr, length);
+      return;
+   }
+   else if (info_ptr != NULL && (info_ptr->valid & PNG_INFO_sCAL))
+   {
+      png_warning(png_ptr, "Duplicate sCAL chunk");
+      png_crc_finish(png_ptr, length);
+      return;
+   }
+
+   png_debug1(2, "Allocating and reading sCAL chunk data (%lu bytes)\n",
+      length + 1);
+   buffer = (png_charp)png_malloc_warn(png_ptr, length + 1);
+   if (buffer == NULL)
+     {
+       png_warning(png_ptr, "Out of memory while processing sCAL chunk");
+       return;
+     }
+   slength = (png_size_t)length;
+   png_crc_read(png_ptr, (png_bytep)buffer, slength);
+
+   if (png_crc_finish(png_ptr, 0))
+   {
+      png_free(png_ptr, buffer);
+      return;
+   }
+
+   buffer[slength] = 0x00; /* null terminate the last string */
+
+   ep = buffer + 1;        /* skip unit byte */
+
+#ifdef PNG_FLOATING_POINT_SUPPORTED
+   width = strtod(ep, &vp);
+   if (*vp)
+   {
+       png_warning(png_ptr, "malformed width string in sCAL chunk");
+       return;
+   }
+#else
+#ifdef PNG_FIXED_POINT_SUPPORTED
+   swidth = (png_charp)png_malloc_warn(png_ptr, png_strlen(ep) + 1);
+   if (swidth == NULL)
+     {
+       png_warning(png_ptr, "Out of memory while processing sCAL chunk width");
+       return;
+     }
+   png_memcpy(swidth, ep, (png_size_t)png_strlen(ep));
+#endif
+#endif
+
+   for (ep = buffer; *ep; ep++)
+      /* empty loop */ ;
+   ep++;
+
+#ifdef PNG_FLOATING_POINT_SUPPORTED
+   height = strtod(ep, &vp);
+   if (*vp)
+   {
+       png_warning(png_ptr, "malformed height string in sCAL chunk");
+       return;
+   }
+#else
+#ifdef PNG_FIXED_POINT_SUPPORTED
+   sheight = (png_charp)png_malloc_warn(png_ptr, png_strlen(ep) + 1);
+   if (swidth == NULL)
+     {
+       png_warning(png_ptr, "Out of memory while processing sCAL chunk height");
+       return;
+     }
+   png_memcpy(sheight, ep, (png_size_t)png_strlen(ep));
+#endif
+#endif
+
+   if (buffer + slength < ep
+#ifdef PNG_FLOATING_POINT_SUPPORTED
+      || width <= 0. || height <= 0.
+#endif
+      )
+   {
+      png_warning(png_ptr, "Invalid sCAL data");
+      png_free(png_ptr, buffer);
+#if defined(PNG_FIXED_POINT_SUPPORTED) && !defined(PNG_FLOATING_POINT_SUPPORTED)
+      png_free(png_ptr, swidth);
+      png_free(png_ptr, sheight);
+#endif
+      return;
+   }
+
+
+#ifdef PNG_FLOATING_POINT_SUPPORTED
+   png_set_sCAL(png_ptr, info_ptr, buffer[0], width, height);
+#else
+#ifdef PNG_FIXED_POINT_SUPPORTED
+   png_set_sCAL_s(png_ptr, info_ptr, buffer[0], swidth, sheight);
+#endif
+#endif
+
+   png_free(png_ptr, buffer);
+#if defined(PNG_FIXED_POINT_SUPPORTED) && !defined(PNG_FLOATING_POINT_SUPPORTED)
+   png_free(png_ptr, swidth);
+   png_free(png_ptr, sheight);
+#endif
+}
+#endif
+
+#if defined(PNG_READ_tIME_SUPPORTED)
+void /* PRIVATE */
+png_handle_tIME(png_structp png_ptr, png_infop info_ptr, png_uint_32 length)
+{
+   png_byte buf[7];
+   png_time mod_time;
+
+   png_debug(1, "in png_handle_tIME\n");
+
+   if (!(png_ptr->mode & PNG_HAVE_IHDR))
+      png_error(png_ptr, "Out of place tIME chunk");
+   else if (info_ptr != NULL && (info_ptr->valid & PNG_INFO_tIME))
+   {
+      png_warning(png_ptr, "Duplicate tIME chunk");
+      png_crc_finish(png_ptr, length);
+      return;
+   }
+
+   if (png_ptr->mode & PNG_HAVE_IDAT)
+      png_ptr->mode |= PNG_AFTER_IDAT;
+
+   if (length != 7)
+   {
+      png_warning(png_ptr, "Incorrect tIME chunk length");
+      png_crc_finish(png_ptr, length);
+      return;
+   }
+
+   png_crc_read(png_ptr, buf, 7);
+   if (png_crc_finish(png_ptr, 0))
+      return;
+
+   mod_time.second = buf[6];
+   mod_time.minute = buf[5];
+   mod_time.hour = buf[4];
+   mod_time.day = buf[3];
+   mod_time.month = buf[2];
+   mod_time.year = png_get_uint_16(buf);
+
+   png_set_tIME(png_ptr, info_ptr, &mod_time);
+}
+#endif
+
+#if defined(PNG_READ_tEXt_SUPPORTED)
+/* Note: this does not properly handle chunks that are > 64K under DOS */
+void /* PRIVATE */
+png_handle_tEXt(png_structp png_ptr, png_infop info_ptr, png_uint_32 length)
+{
+   png_textp text_ptr;
+   png_charp key;
+   png_charp text;
+   png_uint_32 skip = 0;
+   png_size_t slength;
+   int ret;
+
+   png_debug(1, "in png_handle_tEXt\n");
+
+   if (!(png_ptr->mode & PNG_HAVE_IHDR))
+      png_error(png_ptr, "Missing IHDR before tEXt");
+
+   if (png_ptr->mode & PNG_HAVE_IDAT)
+      png_ptr->mode |= PNG_AFTER_IDAT;
+
+#ifdef PNG_MAX_MALLOC_64K
+   if (length > (png_uint_32)65535L)
+   {
+      png_warning(png_ptr, "tEXt chunk too large to fit in memory");
+      skip = length - (png_uint_32)65535L;
+      length = (png_uint_32)65535L;
+   }
+#endif
+
+   key = (png_charp)png_malloc_warn(png_ptr, length + 1);
+   if (key == NULL)
+   {
+     png_warning(png_ptr, "No memory to process text chunk.");
+     return;
+   }
+   slength = (png_size_t)length;
+   png_crc_read(png_ptr, (png_bytep)key, slength);
+
+   if (png_crc_finish(png_ptr, skip))
+   {
+      png_free(png_ptr, key);
+      return;
+   }
+
+   key[slength] = 0x00;
+
+   for (text = key; *text; text++)
+      /* empty loop to find end of key */ ;
+
+   if (text != key + slength)
+      text++;
+
+   text_ptr = (png_textp)png_malloc_warn(png_ptr,
+      (png_uint_32)png_sizeof(png_text));
+   if (text_ptr == NULL)
+   {
+     png_warning(png_ptr, "Not enough memory to process text chunk.");
+     png_free(png_ptr, key);
+     return;
+   }
+   text_ptr->compression = PNG_TEXT_COMPRESSION_NONE;
+   text_ptr->key = key;
+#ifdef PNG_iTXt_SUPPORTED
+   text_ptr->lang = NULL;
+   text_ptr->lang_key = NULL;
+   text_ptr->itxt_length = 0;
+#endif
+   text_ptr->text = text;
+   text_ptr->text_length = png_strlen(text);
+
+   ret=png_set_text_2(png_ptr, info_ptr, text_ptr, 1);
+
+   png_free(png_ptr, key);
+   png_free(png_ptr, text_ptr);
+   if (ret)
+     png_warning(png_ptr, "Insufficient memory to process text chunk.");
+}
+#endif
+
+#if defined(PNG_READ_zTXt_SUPPORTED)
+/* note: this does not correctly handle chunks that are > 64K under DOS */
+void /* PRIVATE */
+png_handle_zTXt(png_structp png_ptr, png_infop info_ptr, png_uint_32 length)
+{
+   png_textp text_ptr;
+   png_charp chunkdata;
+   png_charp text;
+   int comp_type;
+   int ret;
+   png_size_t slength, prefix_len, data_len;
+
+   png_debug(1, "in png_handle_zTXt\n");
+   if (!(png_ptr->mode & PNG_HAVE_IHDR))
+      png_error(png_ptr, "Missing IHDR before zTXt");
+
+   if (png_ptr->mode & PNG_HAVE_IDAT)
+      png_ptr->mode |= PNG_AFTER_IDAT;
+
+#ifdef PNG_MAX_MALLOC_64K
+   /* We will no doubt have problems with chunks even half this size, but
+      there is no hard and fast rule to tell us where to stop. */
+   if (length > (png_uint_32)65535L)
+   {
+     png_warning(png_ptr,"zTXt chunk too large to fit in memory");
+     png_crc_finish(png_ptr, length);
+     return;
+   }
+#endif
+
+   chunkdata = (png_charp)png_malloc_warn(png_ptr, length + 1);
+   if (chunkdata == NULL)
+   {
+     png_warning(png_ptr,"Out of memory processing zTXt chunk.");
+     return;
+   }
+   slength = (png_size_t)length;
+   png_crc_read(png_ptr, (png_bytep)chunkdata, slength);
+   if (png_crc_finish(png_ptr, 0))
+   {
+      png_free(png_ptr, chunkdata);
+      return;
+   }
+
+   chunkdata[slength] = 0x00;
+
+   for (text = chunkdata; *text; text++)
+      /* empty loop */ ;
+
+   /* zTXt must have some text after the chunkdataword */
+   if (text == chunkdata + slength)
+   {
+      comp_type = PNG_TEXT_COMPRESSION_NONE;
+      png_warning(png_ptr, "Zero length zTXt chunk");
+   }
+   else
+   {
+       comp_type = *(++text);
+       if (comp_type != PNG_TEXT_COMPRESSION_zTXt)
+       {
+          png_warning(png_ptr, "Unknown compression type in zTXt chunk");
+          comp_type = PNG_TEXT_COMPRESSION_zTXt;
+       }
+       text++;        /* skip the compression_method byte */
+   }
+   prefix_len = text - chunkdata;
+
+   chunkdata = (png_charp)png_decompress_chunk(png_ptr, comp_type, chunkdata,
+                                    (png_size_t)length, prefix_len, &data_len);
+
+   text_ptr = (png_textp)png_malloc_warn(png_ptr,
+     (png_uint_32)png_sizeof(png_text));
+   if (text_ptr == NULL)
+   {
+     png_warning(png_ptr,"Not enough memory to process zTXt chunk.");
+     png_free(png_ptr, chunkdata);
+     return;
+   }
+   text_ptr->compression = comp_type;
+   text_ptr->key = chunkdata;
+#ifdef PNG_iTXt_SUPPORTED
+   text_ptr->lang = NULL;
+   text_ptr->lang_key = NULL;
+   text_ptr->itxt_length = 0;
+#endif
+   text_ptr->text = chunkdata + prefix_len;
+   text_ptr->text_length = data_len;
+
+   ret=png_set_text_2(png_ptr, info_ptr, text_ptr, 1);
+
+   png_free(png_ptr, text_ptr);
+   png_free(png_ptr, chunkdata);
+   if (ret)
+     png_error(png_ptr, "Insufficient memory to store zTXt chunk.");
+}
+#endif
+
+#if defined(PNG_READ_iTXt_SUPPORTED)
+/* note: this does not correctly handle chunks that are > 64K under DOS */
+void /* PRIVATE */
+png_handle_iTXt(png_structp png_ptr, png_infop info_ptr, png_uint_32 length)
+{
+   png_textp text_ptr;
+   png_charp chunkdata;
+   png_charp key, lang, text, lang_key;
+   int comp_flag;
+   int comp_type = 0;
+   int ret;
+   png_size_t slength, prefix_len, data_len;
+
+   png_debug(1, "in png_handle_iTXt\n");
+
+   if (!(png_ptr->mode & PNG_HAVE_IHDR))
+      png_error(png_ptr, "Missing IHDR before iTXt");
+
+   if (png_ptr->mode & PNG_HAVE_IDAT)
+      png_ptr->mode |= PNG_AFTER_IDAT;
+
+#ifdef PNG_MAX_MALLOC_64K
+   /* We will no doubt have problems with chunks even half this size, but
+      there is no hard and fast rule to tell us where to stop. */
+   if (length > (png_uint_32)65535L)
+   {
+     png_warning(png_ptr,"iTXt chunk too large to fit in memory");
+     png_crc_finish(png_ptr, length);
+     return;
+   }
+#endif
+
+   chunkdata = (png_charp)png_malloc_warn(png_ptr, length + 1);
+   if (chunkdata == NULL)
+   {
+     png_warning(png_ptr, "No memory to process iTXt chunk.");
+     return;
+   }
+   slength = (png_size_t)length;
+   png_crc_read(png_ptr, (png_bytep)chunkdata, slength);
+   if (png_crc_finish(png_ptr, 0))
+   {
+      png_free(png_ptr, chunkdata);
+      return;
+   }
+
+   chunkdata[slength] = 0x00;
+
+   for (lang = chunkdata; *lang; lang++)
+      /* empty loop */ ;
+   lang++;        /* skip NUL separator */
+
+   /* iTXt must have a language tag (possibly empty), two compression bytes,
+      translated keyword (possibly empty), and possibly some text after the
+      keyword */
+
+   if (lang >= chunkdata + slength)
+   {
+      comp_flag = PNG_TEXT_COMPRESSION_NONE;
+      png_warning(png_ptr, "Zero length iTXt chunk");
+   }
+   else
+   {
+       comp_flag = *lang++;
+       comp_type = *lang++;
+   }
+
+   for (lang_key = lang; *lang_key; lang_key++)
+      /* empty loop */ ;
+   lang_key++;        /* skip NUL separator */
+
+   for (text = lang_key; *text; text++)
+      /* empty loop */ ;
+   text++;        /* skip NUL separator */
+
+   prefix_len = text - chunkdata;
+
+   key=chunkdata;
+   if (comp_flag)
+       chunkdata = png_decompress_chunk(png_ptr, comp_type, chunkdata,
+          (size_t)length, prefix_len, &data_len);
+   else
+       data_len=png_strlen(chunkdata + prefix_len);
+   text_ptr = (png_textp)png_malloc_warn(png_ptr,
+      (png_uint_32)png_sizeof(png_text));
+   if (text_ptr == NULL)
+   {
+     png_warning(png_ptr,"Not enough memory to process iTXt chunk.");
+     png_free(png_ptr, chunkdata);
+     return;
+   }
+   text_ptr->compression = (int)comp_flag + 1;
+   text_ptr->lang_key = chunkdata+(lang_key-key);
+   text_ptr->lang = chunkdata+(lang-key);
+   text_ptr->itxt_length = data_len;
+   text_ptr->text_length = 0;
+   text_ptr->key = chunkdata;
+   text_ptr->text = chunkdata + prefix_len;
+
+   ret=png_set_text_2(png_ptr, info_ptr, text_ptr, 1);
+
+   png_free(png_ptr, text_ptr);
+   png_free(png_ptr, chunkdata);
+   if (ret)
+     png_error(png_ptr, "Insufficient memory to store iTXt chunk.");
+}
+#endif
+
+/* This function is called when we haven't found a handler for a
+   chunk.  If there isn't a problem with the chunk itself (ie bad
+   chunk name, CRC, or a critical chunk), the chunk is silently ignored
+   -- unless the PNG_FLAG_UNKNOWN_CHUNKS_SUPPORTED flag is on in which
+   case it will be saved away to be written out later. */
+void /* PRIVATE */
+png_handle_unknown(png_structp png_ptr, png_infop info_ptr, png_uint_32 length)
+{
+   png_uint_32 skip = 0;
+
+   png_debug(1, "in png_handle_unknown\n");
+
+   if (png_ptr->mode & PNG_HAVE_IDAT)
+   {
+#ifdef PNG_USE_LOCAL_ARRAYS
+      PNG_IDAT;
+#endif
+      if (png_memcmp(png_ptr->chunk_name, png_IDAT, 4))  /* not an IDAT */
+         png_ptr->mode |= PNG_AFTER_IDAT;
+   }
+
+   png_check_chunk_name(png_ptr, png_ptr->chunk_name);
+
+   if (!(png_ptr->chunk_name[0] & 0x20))
+   {
+#if defined(PNG_READ_UNKNOWN_CHUNKS_SUPPORTED)
+      if(png_handle_as_unknown(png_ptr, png_ptr->chunk_name) !=
+           PNG_HANDLE_CHUNK_ALWAYS
+#if defined(PNG_READ_USER_CHUNKS_SUPPORTED)
+           && png_ptr->read_user_chunk_fn == NULL
+#endif
+        )
+#endif
+          png_chunk_error(png_ptr, "unknown critical chunk");
+   }
+
+#if defined(PNG_READ_UNKNOWN_CHUNKS_SUPPORTED)
+   if (png_ptr->flags & PNG_FLAG_KEEP_UNKNOWN_CHUNKS)
+   {
+       png_unknown_chunk chunk;
+
+#ifdef PNG_MAX_MALLOC_64K
+       if (length > (png_uint_32)65535L)
+       {
+           png_warning(png_ptr, "unknown chunk too large to fit in memory");
+           skip = length - (png_uint_32)65535L;
+           length = (png_uint_32)65535L;
+       }
+#endif
+       png_strcpy((png_charp)chunk.name, (png_charp)png_ptr->chunk_name);
+       chunk.data = (png_bytep)png_malloc(png_ptr, length);
+       chunk.size = (png_size_t)length;
+       png_crc_read(png_ptr, (png_bytep)chunk.data, length);
+#if defined(PNG_READ_USER_CHUNKS_SUPPORTED)
+       if(png_ptr->read_user_chunk_fn != NULL)
+       {
+          /* callback to user unknown chunk handler */
+          if ((*(png_ptr->read_user_chunk_fn)) (png_ptr, &chunk) <= 0)
+          {
+             if (!(png_ptr->chunk_name[0] & 0x20))
+                if(png_handle_as_unknown(png_ptr, png_ptr->chunk_name) !=
+                     PNG_HANDLE_CHUNK_ALWAYS)
+                 {
+                   png_free(png_ptr, chunk.data);
+                   png_chunk_error(png_ptr, "unknown critical chunk");
+                 }
+             png_set_unknown_chunks(png_ptr, info_ptr, &chunk, 1);
+          }
+       }
+       else
+#endif
+          png_set_unknown_chunks(png_ptr, info_ptr, &chunk, 1);
+       png_free(png_ptr, chunk.data);
+   }
+   else
+#endif
+      skip = length;
+
+   png_crc_finish(png_ptr, skip);
+
+#if !defined(PNG_READ_USER_CHUNKS_SUPPORTED)
+   if (&info_ptr == NULL) /* quiet compiler warnings about unused info_ptr */
+      return;
+#endif
+}
+
+/* This function is called to verify that a chunk name is valid.
+   This function can't have the "critical chunk check" incorporated
+   into it, since in the future we will need to be able to call user
+   functions to handle unknown critical chunks after we check that
+   the chunk name itself is valid. */
+
+#define isnonalpha(c) ((c) < 65 || (c) > 122 || ((c) > 90 && (c) < 97))
+
+void /* PRIVATE */
+png_check_chunk_name(png_structp png_ptr, png_bytep chunk_name)
+{
+   png_debug(1, "in png_check_chunk_name\n");
+   if (isnonalpha(chunk_name[0]) || isnonalpha(chunk_name[1]) ||
+       isnonalpha(chunk_name[2]) || isnonalpha(chunk_name[3]))
+   {
+      png_chunk_error(png_ptr, "invalid chunk type");
+   }
+}
+
+/* Combines the row recently read in with the existing pixels in the
+   row.  This routine takes care of alpha and transparency if requested.
+   This routine also handles the two methods of progressive display
+   of interlaced images, depending on the mask value.
+   The mask value describes which pixels are to be combined with
+   the row.  The pattern always repeats every 8 pixels, so just 8
+   bits are needed.  A one indicates the pixel is to be combined,
+   a zero indicates the pixel is to be skipped.  This is in addition
+   to any alpha or transparency value associated with the pixel.  If
+   you want all pixels to be combined, pass 0xff (255) in mask.  */
+#ifndef PNG_HAVE_ASSEMBLER_COMBINE_ROW
+void /* PRIVATE */
+png_combine_row(png_structp png_ptr, png_bytep row, int mask)
+{
+   png_debug(1,"in png_combine_row\n");
+   if (mask == 0xff)
+   {
+      png_memcpy(row, png_ptr->row_buf + 1,
+         PNG_ROWBYTES(png_ptr->row_info.pixel_depth, png_ptr->width));
+   }
+   else
+   {
+      switch (png_ptr->row_info.pixel_depth)
+      {
+         case 1:
+         {
+            png_bytep sp = png_ptr->row_buf + 1;
+            png_bytep dp = row;
+            int s_inc, s_start, s_end;
+            int m = 0x80;
+            int shift;
+            png_uint_32 i;
+            png_uint_32 row_width = png_ptr->width;
+
+#if defined(PNG_READ_PACKSWAP_SUPPORTED)
+            if (png_ptr->transformations & PNG_PACKSWAP)
+            {
+                s_start = 0;
+                s_end = 7;
+                s_inc = 1;
+            }
+            else
+#endif
+            {
+                s_start = 7;
+                s_end = 0;
+                s_inc = -1;
+            }
+
+            shift = s_start;
+
+            for (i = 0; i < row_width; i++)
+            {
+               if (m & mask)
+               {
+                  int value;
+
+                  value = (*sp >> shift) & 0x01;
+                  *dp &= (png_byte)((0x7f7f >> (7 - shift)) & 0xff);
+                  *dp |= (png_byte)(value << shift);
+               }
+
+               if (shift == s_end)
+               {
+                  shift = s_start;
+                  sp++;
+                  dp++;
+               }
+               else
+                  shift += s_inc;
+
+               if (m == 1)
+                  m = 0x80;
+               else
+                  m >>= 1;
+            }
+            break;
+         }
+         case 2:
+         {
+            png_bytep sp = png_ptr->row_buf + 1;
+            png_bytep dp = row;
+            int s_start, s_end, s_inc;
+            int m = 0x80;
+            int shift;
+            png_uint_32 i;
+            png_uint_32 row_width = png_ptr->width;
+            int value;
+
+#if defined(PNG_READ_PACKSWAP_SUPPORTED)
+            if (png_ptr->transformations & PNG_PACKSWAP)
+            {
+               s_start = 0;
+               s_end = 6;
+               s_inc = 2;
+            }
+            else
+#endif
+            {
+               s_start = 6;
+               s_end = 0;
+               s_inc = -2;
+            }
+
+            shift = s_start;
+
+            for (i = 0; i < row_width; i++)
+            {
+               if (m & mask)
+               {
+                  value = (*sp >> shift) & 0x03;
+                  *dp &= (png_byte)((0x3f3f >> (6 - shift)) & 0xff);
+                  *dp |= (png_byte)(value << shift);
+               }
+
+               if (shift == s_end)
+               {
+                  shift = s_start;
+                  sp++;
+                  dp++;
+               }
+               else
+                  shift += s_inc;
+               if (m == 1)
+                  m = 0x80;
+               else
+                  m >>= 1;
+            }
+            break;
+         }
+         case 4:
+         {
+            png_bytep sp = png_ptr->row_buf + 1;
+            png_bytep dp = row;
+            int s_start, s_end, s_inc;
+            int m = 0x80;
+            int shift;
+            png_uint_32 i;
+            png_uint_32 row_width = png_ptr->width;
+            int value;
+
+#if defined(PNG_READ_PACKSWAP_SUPPORTED)
+            if (png_ptr->transformations & PNG_PACKSWAP)
+            {
+               s_start = 0;
+               s_end = 4;
+               s_inc = 4;
+            }
+            else
+#endif
+            {
+               s_start = 4;
+               s_end = 0;
+               s_inc = -4;
+            }
+            shift = s_start;
+
+            for (i = 0; i < row_width; i++)
+            {
+               if (m & mask)
+               {
+                  value = (*sp >> shift) & 0xf;
+                  *dp &= (png_byte)((0xf0f >> (4 - shift)) & 0xff);
+                  *dp |= (png_byte)(value << shift);
+               }
+
+               if (shift == s_end)
+               {
+                  shift = s_start;
+                  sp++;
+                  dp++;
+               }
+               else
+                  shift += s_inc;
+               if (m == 1)
+                  m = 0x80;
+               else
+                  m >>= 1;
+            }
+            break;
+         }
+         default:
+         {
+            png_bytep sp = png_ptr->row_buf + 1;
+            png_bytep dp = row;
+            png_size_t pixel_bytes = (png_ptr->row_info.pixel_depth >> 3);
+            png_uint_32 i;
+            png_uint_32 row_width = png_ptr->width;
+            png_byte m = 0x80;
+
+
+            for (i = 0; i < row_width; i++)
+            {
+               if (m & mask)
+               {
+                  png_memcpy(dp, sp, pixel_bytes);
+               }
+
+               sp += pixel_bytes;
+               dp += pixel_bytes;
+
+               if (m == 1)
+                  m = 0x80;
+               else
+                  m >>= 1;
+            }
+            break;
+         }
+      }
+   }
+}
+#endif /* !PNG_HAVE_ASSEMBLER_COMBINE_ROW */
+
+#ifdef PNG_READ_INTERLACING_SUPPORTED
+#ifndef PNG_HAVE_ASSEMBLER_READ_INTERLACE   /* else in pngvcrd.c, pnggccrd.c */
+/* OLD pre-1.0.9 interface:
+void png_do_read_interlace(png_row_infop row_info, png_bytep row, int pass,
+   png_uint_32 transformations)
+ */
+void /* PRIVATE */
+png_do_read_interlace(png_structp png_ptr)
+{
+   png_row_infop row_info = &(png_ptr->row_info);
+   png_bytep row = png_ptr->row_buf + 1;
+   int pass = png_ptr->pass;
+   png_uint_32 transformations = png_ptr->transformations;
+#ifdef PNG_USE_LOCAL_ARRAYS
+   /* arrays to facilitate easy interlacing - use pass (0 - 6) as index */
+   /* offset to next interlace block */
+   const int png_pass_inc[7] = {8, 8, 4, 4, 2, 2, 1};
+#endif
+
+   png_debug(1,"in png_do_read_interlace (stock C version)\n");
+   if (row != NULL && row_info != NULL)
+   {
+      png_uint_32 final_width;
+
+      final_width = row_info->width * png_pass_inc[pass];
+
+      switch (row_info->pixel_depth)
+      {
+         case 1:
+         {
+            png_bytep sp = row + (png_size_t)((row_info->width - 1) >> 3);
+            png_bytep dp = row + (png_size_t)((final_width - 1) >> 3);
+            int sshift, dshift;
+            int s_start, s_end, s_inc;
+            int jstop = png_pass_inc[pass];
+            png_byte v;
+            png_uint_32 i;
+            int j;
+
+#if defined(PNG_READ_PACKSWAP_SUPPORTED)
+            if (transformations & PNG_PACKSWAP)
+            {
+                sshift = (int)((row_info->width + 7) & 0x07);
+                dshift = (int)((final_width + 7) & 0x07);
+                s_start = 7;
+                s_end = 0;
+                s_inc = -1;
+            }
+            else
+#endif
+            {
+                sshift = 7 - (int)((row_info->width + 7) & 0x07);
+                dshift = 7 - (int)((final_width + 7) & 0x07);
+                s_start = 0;
+                s_end = 7;
+                s_inc = 1;
+            }
+
+            for (i = 0; i < row_info->width; i++)
+            {
+               v = (png_byte)((*sp >> sshift) & 0x01);
+               for (j = 0; j < jstop; j++)
+               {
+                  *dp &= (png_byte)((0x7f7f >> (7 - dshift)) & 0xff);
+                  *dp |= (png_byte)(v << dshift);
+                  if (dshift == s_end)
+                  {
+                     dshift = s_start;
+                     dp--;
+                  }
+                  else
+                     dshift += s_inc;
+               }
+               if (sshift == s_end)
+               {
+                  sshift = s_start;
+                  sp--;
+               }
+               else
+                  sshift += s_inc;
+            }
+            break;
+         }
+         case 2:
+         {
+            png_bytep sp = row + (png_uint_32)((row_info->width - 1) >> 2);
+            png_bytep dp = row + (png_uint_32)((final_width - 1) >> 2);
+            int sshift, dshift;
+            int s_start, s_end, s_inc;
+            int jstop = png_pass_inc[pass];
+            png_uint_32 i;
+
+#if defined(PNG_READ_PACKSWAP_SUPPORTED)
+            if (transformations & PNG_PACKSWAP)
+            {
+               sshift = (int)(((row_info->width + 3) & 0x03) << 1);
+               dshift = (int)(((final_width + 3) & 0x03) << 1);
+               s_start = 6;
+               s_end = 0;
+               s_inc = -2;
+            }
+            else
+#endif
+            {
+               sshift = (int)((3 - ((row_info->width + 3) & 0x03)) << 1);
+               dshift = (int)((3 - ((final_width + 3) & 0x03)) << 1);
+               s_start = 0;
+               s_end = 6;
+               s_inc = 2;
+            }
+
+            for (i = 0; i < row_info->width; i++)
+            {
+               png_byte v;
+               int j;
+
+               v = (png_byte)((*sp >> sshift) & 0x03);
+               for (j = 0; j < jstop; j++)
+               {
+                  *dp &= (png_byte)((0x3f3f >> (6 - dshift)) & 0xff);
+                  *dp |= (png_byte)(v << dshift);
+                  if (dshift == s_end)
+                  {
+                     dshift = s_start;
+                     dp--;
+                  }
+                  else
+                     dshift += s_inc;
+               }
+               if (sshift == s_end)
+               {
+                  sshift = s_start;
+                  sp--;
+               }
+               else
+                  sshift += s_inc;
+            }
+            break;
+         }
+         case 4:
+         {
+            png_bytep sp = row + (png_size_t)((row_info->width - 1) >> 1);
+            png_bytep dp = row + (png_size_t)((final_width - 1) >> 1);
+            int sshift, dshift;
+            int s_start, s_end, s_inc;
+            png_uint_32 i;
+            int jstop = png_pass_inc[pass];
+
+#if defined(PNG_READ_PACKSWAP_SUPPORTED)
+            if (transformations & PNG_PACKSWAP)
+            {
+               sshift = (int)(((row_info->width + 1) & 0x01) << 2);
+               dshift = (int)(((final_width + 1) & 0x01) << 2);
+               s_start = 4;
+               s_end = 0;
+               s_inc = -4;
+            }
+            else
+#endif
+            {
+               sshift = (int)((1 - ((row_info->width + 1) & 0x01)) << 2);
+               dshift = (int)((1 - ((final_width + 1) & 0x01)) << 2);
+               s_start = 0;
+               s_end = 4;
+               s_inc = 4;
+            }
+
+            for (i = 0; i < row_info->width; i++)
+            {
+               png_byte v = (png_byte)((*sp >> sshift) & 0xf);
+               int j;
+
+               for (j = 0; j < jstop; j++)
+               {
+                  *dp &= (png_byte)((0xf0f >> (4 - dshift)) & 0xff);
+                  *dp |= (png_byte)(v << dshift);
+                  if (dshift == s_end)
+                  {
+                     dshift = s_start;
+                     dp--;
+                  }
+                  else
+                     dshift += s_inc;
+               }
+               if (sshift == s_end)
+               {
+                  sshift = s_start;
+                  sp--;
+               }
+               else
+                  sshift += s_inc;
+            }
+            break;
+         }
+         default:
+         {
+            png_size_t pixel_bytes = (row_info->pixel_depth >> 3);
+            png_bytep sp = row + (png_size_t)(row_info->width - 1) * pixel_bytes;
+            png_bytep dp = row + (png_size_t)(final_width - 1) * pixel_bytes;
+
+            int jstop = png_pass_inc[pass];
+            png_uint_32 i;
+
+            for (i = 0; i < row_info->width; i++)
+            {
+               png_byte v[8];
+               int j;
+
+               png_memcpy(v, sp, pixel_bytes);
+               for (j = 0; j < jstop; j++)
+               {
+                  png_memcpy(dp, v, pixel_bytes);
+                  dp -= pixel_bytes;
+               }
+               sp -= pixel_bytes;
+            }
+            break;
+         }
+      }
+      row_info->width = final_width;
+      row_info->rowbytes = PNG_ROWBYTES(row_info->pixel_depth,final_width);
+   }
+#if !defined(PNG_READ_PACKSWAP_SUPPORTED)
+   if (&transformations == NULL) /* silence compiler warning */
+      return;
+#endif
+}
+#endif /* !PNG_HAVE_ASSEMBLER_READ_INTERLACE */
+#endif /* PNG_READ_INTERLACING_SUPPORTED */
+
+#ifndef PNG_HAVE_ASSEMBLER_READ_FILTER_ROW
+void /* PRIVATE */
+png_read_filter_row(png_structp png_ptr, png_row_infop row_info, png_bytep row,
+   png_bytep prev_row, int filter)
+{
+   png_debug(1, "in png_read_filter_row\n");
+   png_debug2(2,"row = %lu, filter = %d\n", png_ptr->row_number, filter);
+   switch (filter)
+   {
+      case PNG_FILTER_VALUE_NONE:
+         break;
+      case PNG_FILTER_VALUE_SUB:
+      {
+         png_uint_32 i;
+         png_uint_32 istop = row_info->rowbytes;
+         png_uint_32 bpp = (row_info->pixel_depth + 7) >> 3;
+         png_bytep rp = row + bpp;
+         png_bytep lp = row;
+
+         for (i = bpp; i < istop; i++)
+         {
+            *rp = (png_byte)(((int)(*rp) + (int)(*lp++)) & 0xff);
+            rp++;
+         }
+         break;
+      }
+      case PNG_FILTER_VALUE_UP:
+      {
+         png_uint_32 i;
+         png_uint_32 istop = row_info->rowbytes;
+         png_bytep rp = row;
+         png_bytep pp = prev_row;
+
+         for (i = 0; i < istop; i++)
+         {
+            *rp = (png_byte)(((int)(*rp) + (int)(*pp++)) & 0xff);
+            rp++;
+         }
+         break;
+      }
+      case PNG_FILTER_VALUE_AVG:
+      {
+         png_uint_32 i;
+         png_bytep rp = row;
+         png_bytep pp = prev_row;
+         png_bytep lp = row;
+         png_uint_32 bpp = (row_info->pixel_depth + 7) >> 3;
+         png_uint_32 istop = row_info->rowbytes - bpp;
+
+         for (i = 0; i < bpp; i++)
+         {
+            *rp = (png_byte)(((int)(*rp) +
+               ((int)(*pp++) / 2 )) & 0xff);
+            rp++;
+         }
+
+         for (i = 0; i < istop; i++)
+         {
+            *rp = (png_byte)(((int)(*rp) +
+               (int)(*pp++ + *lp++) / 2 ) & 0xff);
+            rp++;
+         }
+         break;
+      }
+      case PNG_FILTER_VALUE_PAETH:
+      {
+         png_uint_32 i;
+         png_bytep rp = row;
+         png_bytep pp = prev_row;
+         png_bytep lp = row;
+         png_bytep cp = prev_row;
+         png_uint_32 bpp = (row_info->pixel_depth + 7) >> 3;
+         png_uint_32 istop=row_info->rowbytes - bpp;
+
+         for (i = 0; i < bpp; i++)
+         {
+            *rp = (png_byte)(((int)(*rp) + (int)(*pp++)) & 0xff);
+            rp++;
+         }
+
+         for (i = 0; i < istop; i++)   /* use leftover rp,pp */
+         {
+            int a, b, c, pa, pb, pc, p;
+
+            a = *lp++;
+            b = *pp++;
+            c = *cp++;
+
+            p = b - c;
+            pc = a - c;
+
+#ifdef PNG_USE_ABS
+            pa = abs(p);
+            pb = abs(pc);
+            pc = abs(p + pc);
+#else
+            pa = p < 0 ? -p : p;
+            pb = pc < 0 ? -pc : pc;
+            pc = (p + pc) < 0 ? -(p + pc) : p + pc;
+#endif
+
+            /*
+               if (pa <= pb && pa <= pc)
+                  p = a;
+               else if (pb <= pc)
+                  p = b;
+               else
+                  p = c;
+             */
+
+            p = (pa <= pb && pa <=pc) ? a : (pb <= pc) ? b : c;
+
+            *rp = (png_byte)(((int)(*rp) + p) & 0xff);
+            rp++;
+         }
+         break;
+      }
+      default:
+         png_warning(png_ptr, "Ignoring bad adaptive filter type");
+         *row=0;
+         break;
+   }
+}
+#endif /* !PNG_HAVE_ASSEMBLER_READ_FILTER_ROW */
+
+void /* PRIVATE */
+png_read_finish_row(png_structp png_ptr)
+{
+#ifdef PNG_USE_LOCAL_ARRAYS
+   /* arrays to facilitate easy interlacing - use pass (0 - 6) as index */
+
+   /* start of interlace block */
+   const int png_pass_start[7] = {0, 4, 0, 2, 0, 1, 0};
+
+   /* offset to next interlace block */
+   const int png_pass_inc[7] = {8, 8, 4, 4, 2, 2, 1};
+
+   /* start of interlace block in the y direction */
+   const int png_pass_ystart[7] = {0, 0, 4, 0, 2, 0, 1};
+
+   /* offset to next interlace block in the y direction */
+   const int png_pass_yinc[7] = {8, 8, 8, 4, 4, 2, 2};
+#endif
+
+   png_debug(1, "in png_read_finish_row\n");
+   png_ptr->row_number++;
+   if (png_ptr->row_number < png_ptr->num_rows)
+      return;
+
+   if (png_ptr->interlaced)
+   {
+      png_ptr->row_number = 0;
+      png_memset_check(png_ptr, png_ptr->prev_row, 0, png_ptr->rowbytes + 1);
+      do
+      {
+         png_ptr->pass++;
+         if (png_ptr->pass >= 7)
+            break;
+         png_ptr->iwidth = (png_ptr->width +
+            png_pass_inc[png_ptr->pass] - 1 -
+            png_pass_start[png_ptr->pass]) /
+            png_pass_inc[png_ptr->pass];
+
+         png_ptr->irowbytes = PNG_ROWBYTES(png_ptr->pixel_depth,
+            png_ptr->iwidth) + 1;
+
+         if (!(png_ptr->transformations & PNG_INTERLACE))
+         {
+            png_ptr->num_rows = (png_ptr->height +
+               png_pass_yinc[png_ptr->pass] - 1 -
+               png_pass_ystart[png_ptr->pass]) /
+               png_pass_yinc[png_ptr->pass];
+            if (!(png_ptr->num_rows))
+               continue;
+         }
+         else  /* if (png_ptr->transformations & PNG_INTERLACE) */
+            break;
+      } while (png_ptr->iwidth == 0);
+
+      if (png_ptr->pass < 7)
+         return;
+   }
+
+   if (!(png_ptr->flags & PNG_FLAG_ZLIB_FINISHED))
+   {
+#ifdef PNG_USE_LOCAL_ARRAYS
+      PNG_IDAT;
+#endif
+      char extra;
+      int ret;
+
+      png_ptr->zstream.next_out = (Byte *)&extra;
+      png_ptr->zstream.avail_out = (uInt)1;
+      for(;;)
+      {
+         if (!(png_ptr->zstream.avail_in))
+         {
+            while (!png_ptr->idat_size)
+            {
+               png_byte chunk_length[4];
+
+               png_crc_finish(png_ptr, 0);
+
+               png_read_data(png_ptr, chunk_length, 4);
+               png_ptr->idat_size = png_get_uint_31(png_ptr, chunk_length);
+               png_reset_crc(png_ptr);
+               png_crc_read(png_ptr, png_ptr->chunk_name, 4);
+               if (png_memcmp(png_ptr->chunk_name, (png_bytep)png_IDAT, 4))
+                  png_error(png_ptr, "Not enough image data");
+
+            }
+            png_ptr->zstream.avail_in = (uInt)png_ptr->zbuf_size;
+            png_ptr->zstream.next_in = png_ptr->zbuf;
+            if (png_ptr->zbuf_size > png_ptr->idat_size)
+               png_ptr->zstream.avail_in = (uInt)png_ptr->idat_size;
+            png_crc_read(png_ptr, png_ptr->zbuf, png_ptr->zstream.avail_in);
+            png_ptr->idat_size -= png_ptr->zstream.avail_in;
+         }
+         ret = inflate(&png_ptr->zstream, Z_PARTIAL_FLUSH);
+         if (ret == Z_STREAM_END)
+         {
+            if (!(png_ptr->zstream.avail_out) || png_ptr->zstream.avail_in ||
+               png_ptr->idat_size)
+               png_warning(png_ptr, "Extra compressed data");
+            png_ptr->mode |= PNG_AFTER_IDAT;
+            png_ptr->flags |= PNG_FLAG_ZLIB_FINISHED;
+            break;
+         }
+         if (ret != Z_OK)
+            png_error(png_ptr, png_ptr->zstream.msg ? png_ptr->zstream.msg :
+                      "Decompression Error");
+
+         if (!(png_ptr->zstream.avail_out))
+         {
+            png_warning(png_ptr, "Extra compressed data.");
+            png_ptr->mode |= PNG_AFTER_IDAT;
+            png_ptr->flags |= PNG_FLAG_ZLIB_FINISHED;
+            break;
+         }
+
+      }
+      png_ptr->zstream.avail_out = 0;
+   }
+
+   if (png_ptr->idat_size || png_ptr->zstream.avail_in)
+      png_warning(png_ptr, "Extra compression data");
+
+   inflateReset(&png_ptr->zstream);
+
+   png_ptr->mode |= PNG_AFTER_IDAT;
+}
+
+void /* PRIVATE */
+png_read_start_row(png_structp png_ptr)
+{
+#ifdef PNG_USE_LOCAL_ARRAYS
+   /* arrays to facilitate easy interlacing - use pass (0 - 6) as index */
+
+   /* start of interlace block */
+   const int png_pass_start[7] = {0, 4, 0, 2, 0, 1, 0};
+
+   /* offset to next interlace block */
+   const int png_pass_inc[7] = {8, 8, 4, 4, 2, 2, 1};
+
+   /* start of interlace block in the y direction */
+   const int png_pass_ystart[7] = {0, 0, 4, 0, 2, 0, 1};
+
+   /* offset to next interlace block in the y direction */
+   const int png_pass_yinc[7] = {8, 8, 8, 4, 4, 2, 2};
+#endif
+
+   int max_pixel_depth;
+   png_uint_32 row_bytes;
+
+   png_debug(1, "in png_read_start_row\n");
+   png_ptr->zstream.avail_in = 0;
+   png_init_read_transformations(png_ptr);
+   if (png_ptr->interlaced)
+   {
+      if (!(png_ptr->transformations & PNG_INTERLACE))
+         png_ptr->num_rows = (png_ptr->height + png_pass_yinc[0] - 1 -
+            png_pass_ystart[0]) / png_pass_yinc[0];
+      else
+         png_ptr->num_rows = png_ptr->height;
+
+      png_ptr->iwidth = (png_ptr->width +
+         png_pass_inc[png_ptr->pass] - 1 -
+         png_pass_start[png_ptr->pass]) /
+         png_pass_inc[png_ptr->pass];
+
+         row_bytes = PNG_ROWBYTES(png_ptr->pixel_depth,png_ptr->iwidth) + 1;
+
+         png_ptr->irowbytes = (png_size_t)row_bytes;
+         if((png_uint_32)png_ptr->irowbytes != row_bytes)
+            png_error(png_ptr, "Rowbytes overflow in png_read_start_row");
+   }
+   else
+   {
+      png_ptr->num_rows = png_ptr->height;
+      png_ptr->iwidth = png_ptr->width;
+      png_ptr->irowbytes = png_ptr->rowbytes + 1;
+   }
+   max_pixel_depth = png_ptr->pixel_depth;
+
+#if defined(PNG_READ_PACK_SUPPORTED)
+   if ((png_ptr->transformations & PNG_PACK) && png_ptr->bit_depth < 8)
+      max_pixel_depth = 8;
+#endif
+
+#if defined(PNG_READ_EXPAND_SUPPORTED)
+   if (png_ptr->transformations & PNG_EXPAND)
+   {
+      if (png_ptr->color_type == PNG_COLOR_TYPE_PALETTE)
+      {
+         if (png_ptr->num_trans)
+            max_pixel_depth = 32;
+         else
+            max_pixel_depth = 24;
+      }
+      else if (png_ptr->color_type == PNG_COLOR_TYPE_GRAY)
+      {
+         if (max_pixel_depth < 8)
+            max_pixel_depth = 8;
+         if (png_ptr->num_trans)
+            max_pixel_depth *= 2;
+      }
+      else if (png_ptr->color_type == PNG_COLOR_TYPE_RGB)
+      {
+         if (png_ptr->num_trans)
+         {
+            max_pixel_depth *= 4;
+            max_pixel_depth /= 3;
+         }
+      }
+   }
+#endif
+
+#if defined(PNG_READ_FILLER_SUPPORTED)
+   if (png_ptr->transformations & (PNG_FILLER))
+   {
+      if (png_ptr->color_type == PNG_COLOR_TYPE_PALETTE)
+         max_pixel_depth = 32;
+      else if (png_ptr->color_type == PNG_COLOR_TYPE_GRAY)
+      {
+         if (max_pixel_depth <= 8)
+            max_pixel_depth = 16;
+         else
+            max_pixel_depth = 32;
+      }
+      else if (png_ptr->color_type == PNG_COLOR_TYPE_RGB)
+      {
+         if (max_pixel_depth <= 32)
+            max_pixel_depth = 32;
+         else
+            max_pixel_depth = 64;
+      }
+   }
+#endif
+
+#if defined(PNG_READ_GRAY_TO_RGB_SUPPORTED)
+   if (png_ptr->transformations & PNG_GRAY_TO_RGB)
+   {
+      if (
+#if defined(PNG_READ_EXPAND_SUPPORTED)
+        (png_ptr->num_trans && (png_ptr->transformations & PNG_EXPAND)) ||
+#endif
+#if defined(PNG_READ_FILLER_SUPPORTED)
+        (png_ptr->transformations & (PNG_FILLER)) ||
+#endif
+        png_ptr->color_type == PNG_COLOR_TYPE_GRAY_ALPHA)
+      {
+         if (max_pixel_depth <= 16)
+            max_pixel_depth = 32;
+         else
+            max_pixel_depth = 64;
+      }
+      else
+      {
+         if (max_pixel_depth <= 8)
+           {
+             if (png_ptr->color_type == PNG_COLOR_TYPE_RGB_ALPHA)
+               max_pixel_depth = 32;
+             else
+               max_pixel_depth = 24;
+           }
+         else if (png_ptr->color_type == PNG_COLOR_TYPE_RGB_ALPHA)
+            max_pixel_depth = 64;
+         else
+            max_pixel_depth = 48;
+      }
+   }
+#endif
+
+#if defined(PNG_READ_USER_TRANSFORM_SUPPORTED) && \
+defined(PNG_USER_TRANSFORM_PTR_SUPPORTED)
+   if(png_ptr->transformations & PNG_USER_TRANSFORM)
+     {
+       int user_pixel_depth=png_ptr->user_transform_depth*
+         png_ptr->user_transform_channels;
+       if(user_pixel_depth > max_pixel_depth)
+         max_pixel_depth=user_pixel_depth;
+     }
+#endif
+
+   /* align the width on the next larger 8 pixels.  Mainly used
+      for interlacing */
+   row_bytes = ((png_ptr->width + 7) & ~((png_uint_32)7));
+   /* calculate the maximum bytes needed, adding a byte and a pixel
+      for safety's sake */
+   row_bytes = PNG_ROWBYTES(max_pixel_depth,row_bytes) +
+      1 + ((max_pixel_depth + 7) >> 3);
+#ifdef PNG_MAX_MALLOC_64K
+   if (row_bytes > (png_uint_32)65536L)
+      png_error(png_ptr, "This image requires a row greater than 64KB");
+#endif
+   png_ptr->big_row_buf = (png_bytep)png_malloc(png_ptr, row_bytes+64);
+   png_ptr->row_buf = png_ptr->big_row_buf+32;
+#if defined(PNG_DEBUG) && defined(PNG_USE_PNGGCCRD)
+   png_ptr->row_buf_size = row_bytes;
+#endif
+
+#ifdef PNG_MAX_MALLOC_64K
+   if ((png_uint_32)png_ptr->rowbytes + 1 > (png_uint_32)65536L)
+      png_error(png_ptr, "This image requires a row greater than 64KB");
+#endif
+   if ((png_uint_32)png_ptr->rowbytes > PNG_SIZE_MAX - 1)
+      png_error(png_ptr, "Row has too many bytes to allocate in memory.");
+   png_ptr->prev_row = (png_bytep)png_malloc(png_ptr, (png_uint_32)(
+      png_ptr->rowbytes + 1));
+
+   png_memset_check(png_ptr, png_ptr->prev_row, 0, png_ptr->rowbytes + 1);
+
+   png_debug1(3, "width = %lu,\n", png_ptr->width);
+   png_debug1(3, "height = %lu,\n", png_ptr->height);
+   png_debug1(3, "iwidth = %lu,\n", png_ptr->iwidth);
+   png_debug1(3, "num_rows = %lu\n", png_ptr->num_rows);
+   png_debug1(3, "rowbytes = %lu,\n", png_ptr->rowbytes);
+   png_debug1(3, "irowbytes = %lu,\n", png_ptr->irowbytes);
+
+   png_ptr->flags |= PNG_FLAG_ROW_INIT;
+}
diff --git a/src/SFML/Graphics/libpng/pngset.c b/src/SFML/Graphics/libpng/pngset.c
new file mode 100755
index 0000000..d88363f
--- /dev/null
+++ b/src/SFML/Graphics/libpng/pngset.c
@@ -0,0 +1,1219 @@
+
+/* pngset.c - storage of image information into info struct
+ *
+ * libpng 1.2.8 - December 3, 2004
+ * For conditions of distribution and use, see copyright notice in png.h
+ * Copyright (c) 1998-2004 Glenn Randers-Pehrson
+ * (Version 0.96 Copyright (c) 1996, 1997 Andreas Dilger)
+ * (Version 0.88 Copyright (c) 1995, 1996 Guy Eric Schalnat, Group 42, Inc.)
+ *
+ * The functions here are used during reads to store data from the file
+ * into the info struct, and during writes to store application data
+ * into the info struct for writing into the file.  This abstracts the
+ * info struct and allows us to change the structure in the future.
+ */
+
+#define PNG_INTERNAL
+#include "png.h"
+
+#if defined(PNG_bKGD_SUPPORTED)
+void PNGAPI
+png_set_bKGD(png_structp png_ptr, png_infop info_ptr, png_color_16p background)
+{
+   png_debug1(1, "in %s storage function\n", "bKGD");
+   if (png_ptr == NULL || info_ptr == NULL)
+      return;
+
+   png_memcpy(&(info_ptr->background), background, png_sizeof(png_color_16));
+   info_ptr->valid |= PNG_INFO_bKGD;
+}
+#endif
+
+#if defined(PNG_cHRM_SUPPORTED)
+#ifdef PNG_FLOATING_POINT_SUPPORTED
+void PNGAPI
+png_set_cHRM(png_structp png_ptr, png_infop info_ptr,
+   double white_x, double white_y, double red_x, double red_y,
+   double green_x, double green_y, double blue_x, double blue_y)
+{
+   png_debug1(1, "in %s storage function\n", "cHRM");
+   if (png_ptr == NULL || info_ptr == NULL)
+      return;
+
+   if (white_x < 0.0 || white_y < 0.0 ||
+         red_x < 0.0 ||   red_y < 0.0 ||
+       green_x < 0.0 || green_y < 0.0 ||
+        blue_x < 0.0 ||  blue_y < 0.0)
+   {
+      png_warning(png_ptr,
+        "Ignoring attempt to set negative chromaticity value");
+      return;
+   }
+   if (white_x > 21474.83 || white_y > 21474.83 ||
+         red_x > 21474.83 ||   red_y > 21474.83 ||
+       green_x > 21474.83 || green_y > 21474.83 ||
+        blue_x > 21474.83 ||  blue_y > 21474.83)
+   {
+      png_warning(png_ptr,
+        "Ignoring attempt to set chromaticity value exceeding 21474.83");
+      return;
+   }
+
+   info_ptr->x_white = (float)white_x;
+   info_ptr->y_white = (float)white_y;
+   info_ptr->x_red   = (float)red_x;
+   info_ptr->y_red   = (float)red_y;
+   info_ptr->x_green = (float)green_x;
+   info_ptr->y_green = (float)green_y;
+   info_ptr->x_blue  = (float)blue_x;
+   info_ptr->y_blue  = (float)blue_y;
+#ifdef PNG_FIXED_POINT_SUPPORTED
+   info_ptr->int_x_white = (png_fixed_point)(white_x*100000.+0.5);
+   info_ptr->int_y_white = (png_fixed_point)(white_y*100000.+0.5);
+   info_ptr->int_x_red   = (png_fixed_point)(  red_x*100000.+0.5);
+   info_ptr->int_y_red   = (png_fixed_point)(  red_y*100000.+0.5);
+   info_ptr->int_x_green = (png_fixed_point)(green_x*100000.+0.5);
+   info_ptr->int_y_green = (png_fixed_point)(green_y*100000.+0.5);
+   info_ptr->int_x_blue  = (png_fixed_point)( blue_x*100000.+0.5);
+   info_ptr->int_y_blue  = (png_fixed_point)( blue_y*100000.+0.5);
+#endif
+   info_ptr->valid |= PNG_INFO_cHRM;
+}
+#endif
+#ifdef PNG_FIXED_POINT_SUPPORTED
+void PNGAPI
+png_set_cHRM_fixed(png_structp png_ptr, png_infop info_ptr,
+   png_fixed_point white_x, png_fixed_point white_y, png_fixed_point red_x,
+   png_fixed_point red_y, png_fixed_point green_x, png_fixed_point green_y,
+   png_fixed_point blue_x, png_fixed_point blue_y)
+{
+   png_debug1(1, "in %s storage function\n", "cHRM");
+   if (png_ptr == NULL || info_ptr == NULL)
+      return;
+
+   if (white_x < 0 || white_y < 0 ||
+         red_x < 0 ||   red_y < 0 ||
+       green_x < 0 || green_y < 0 ||
+        blue_x < 0 ||  blue_y < 0)
+   {
+      png_warning(png_ptr,
+        "Ignoring attempt to set negative chromaticity value");
+      return;
+   }
+   if (white_x > (double) PNG_UINT_31_MAX ||
+       white_y > (double) PNG_UINT_31_MAX ||
+         red_x > (double) PNG_UINT_31_MAX ||
+         red_y > (double) PNG_UINT_31_MAX ||
+       green_x > (double) PNG_UINT_31_MAX ||
+       green_y > (double) PNG_UINT_31_MAX ||
+        blue_x > (double) PNG_UINT_31_MAX ||
+        blue_y > (double) PNG_UINT_31_MAX)
+   {
+      png_warning(png_ptr,
+        "Ignoring attempt to set chromaticity value exceeding 21474.83");
+      return;
+   }
+   info_ptr->int_x_white = white_x;
+   info_ptr->int_y_white = white_y;
+   info_ptr->int_x_red   = red_x;
+   info_ptr->int_y_red   = red_y;
+   info_ptr->int_x_green = green_x;
+   info_ptr->int_y_green = green_y;
+   info_ptr->int_x_blue  = blue_x;
+   info_ptr->int_y_blue  = blue_y;
+#ifdef PNG_FLOATING_POINT_SUPPORTED
+   info_ptr->x_white = (float)(white_x/100000.);
+   info_ptr->y_white = (float)(white_y/100000.);
+   info_ptr->x_red   = (float)(  red_x/100000.);
+   info_ptr->y_red   = (float)(  red_y/100000.);
+   info_ptr->x_green = (float)(green_x/100000.);
+   info_ptr->y_green = (float)(green_y/100000.);
+   info_ptr->x_blue  = (float)( blue_x/100000.);
+   info_ptr->y_blue  = (float)( blue_y/100000.);
+#endif
+   info_ptr->valid |= PNG_INFO_cHRM;
+}
+#endif
+#endif
+
+#if defined(PNG_gAMA_SUPPORTED)
+#ifdef PNG_FLOATING_POINT_SUPPORTED
+void PNGAPI
+png_set_gAMA(png_structp png_ptr, png_infop info_ptr, double file_gamma)
+{
+   double gamma;
+   png_debug1(1, "in %s storage function\n", "gAMA");
+   if (png_ptr == NULL || info_ptr == NULL)
+      return;
+
+   /* Check for overflow */
+   if (file_gamma > 21474.83)
+   {
+      png_warning(png_ptr, "Limiting gamma to 21474.83");
+      gamma=21474.83;
+   }
+   else
+      gamma=file_gamma;
+   info_ptr->gamma = (float)gamma;
+#ifdef PNG_FIXED_POINT_SUPPORTED
+   info_ptr->int_gamma = (int)(gamma*100000.+.5);
+#endif
+   info_ptr->valid |= PNG_INFO_gAMA;
+   if(gamma == 0.0)
+      png_warning(png_ptr, "Setting gamma=0");
+}
+#endif
+void PNGAPI
+png_set_gAMA_fixed(png_structp png_ptr, png_infop info_ptr, png_fixed_point
+   int_gamma)
+{
+   png_fixed_point gamma;
+
+   png_debug1(1, "in %s storage function\n", "gAMA");
+   if (png_ptr == NULL || info_ptr == NULL)
+      return;
+
+   if (int_gamma > (png_fixed_point) PNG_UINT_31_MAX)
+   {
+     png_warning(png_ptr, "Limiting gamma to 21474.83");
+     gamma=PNG_UINT_31_MAX;
+   }
+   else
+   {
+     if (int_gamma < 0)
+     {
+       png_warning(png_ptr, "Setting negative gamma to zero");
+       gamma=0;
+     }
+     else
+       gamma=int_gamma;
+   }
+#ifdef PNG_FLOATING_POINT_SUPPORTED
+   info_ptr->gamma = (float)(gamma/100000.);
+#endif
+#ifdef PNG_FIXED_POINT_SUPPORTED
+   info_ptr->int_gamma = gamma;
+#endif
+   info_ptr->valid |= PNG_INFO_gAMA;
+   if(gamma == 0)
+      png_warning(png_ptr, "Setting gamma=0");
+}
+#endif
+
+#if defined(PNG_hIST_SUPPORTED)
+void PNGAPI
+png_set_hIST(png_structp png_ptr, png_infop info_ptr, png_uint_16p hist)
+{
+   int i;
+
+   png_debug1(1, "in %s storage function\n", "hIST");
+   if (png_ptr == NULL || info_ptr == NULL)
+      return;
+   if (info_ptr->num_palette == 0)
+   {
+       png_warning(png_ptr,
+          "Palette size 0, hIST allocation skipped.");
+       return;
+   }
+
+#ifdef PNG_FREE_ME_SUPPORTED
+   png_free_data(png_ptr, info_ptr, PNG_FREE_HIST, 0);
+#endif
+   /* Changed from info->num_palette to 256 in version 1.2.1 */
+   png_ptr->hist = (png_uint_16p)png_malloc_warn(png_ptr,
+      (png_uint_32)(256 * png_sizeof (png_uint_16)));
+   if (png_ptr->hist == NULL)
+     {
+       png_warning(png_ptr, "Insufficient memory for hIST chunk data.");
+       return;
+     }
+
+   for (i = 0; i < info_ptr->num_palette; i++)
+       png_ptr->hist[i] = hist[i];
+   info_ptr->hist = png_ptr->hist;
+   info_ptr->valid |= PNG_INFO_hIST;
+
+#ifdef PNG_FREE_ME_SUPPORTED
+   info_ptr->free_me |= PNG_FREE_HIST;
+#else
+   png_ptr->flags |= PNG_FLAG_FREE_HIST;
+#endif
+}
+#endif
+
+void PNGAPI
+png_set_IHDR(png_structp png_ptr, png_infop info_ptr,
+   png_uint_32 width, png_uint_32 height, int bit_depth,
+   int color_type, int interlace_type, int compression_type,
+   int filter_type)
+{
+   png_debug1(1, "in %s storage function\n", "IHDR");
+   if (png_ptr == NULL || info_ptr == NULL)
+      return;
+
+   /* check for width and height valid values */
+   if (width == 0 || height == 0)
+      png_error(png_ptr, "Image width or height is zero in IHDR");
+#ifdef PNG_SET_USER_LIMITS_SUPPORTED
+   if (width > png_ptr->user_width_max || height > png_ptr->user_height_max)
+      png_error(png_ptr, "image size exceeds user limits in IHDR");
+#else
+   if (width > PNG_USER_WIDTH_MAX || height > PNG_USER_HEIGHT_MAX)
+      png_error(png_ptr, "image size exceeds user limits in IHDR");
+#endif
+   if (width > PNG_UINT_31_MAX || height > PNG_UINT_31_MAX)
+      png_error(png_ptr, "Invalid image size in IHDR");
+   if ( width > (PNG_UINT_32_MAX
+                 >> 3)      /* 8-byte RGBA pixels */
+                 - 64       /* bigrowbuf hack */
+                 - 1        /* filter byte */
+                 - 7*8      /* rounding of width to multiple of 8 pixels */
+                 - 8)       /* extra max_pixel_depth pad */
+      png_warning(png_ptr, "Width is too large for libpng to process pixels");
+
+   /* check other values */
+   if (bit_depth != 1 && bit_depth != 2 && bit_depth != 4 &&
+      bit_depth != 8 && bit_depth != 16)
+      png_error(png_ptr, "Invalid bit depth in IHDR");
+
+   if (color_type < 0 || color_type == 1 ||
+      color_type == 5 || color_type > 6)
+      png_error(png_ptr, "Invalid color type in IHDR");
+
+   if (((color_type == PNG_COLOR_TYPE_PALETTE) && bit_depth > 8) ||
+       ((color_type == PNG_COLOR_TYPE_RGB ||
+         color_type == PNG_COLOR_TYPE_GRAY_ALPHA ||
+         color_type == PNG_COLOR_TYPE_RGB_ALPHA) && bit_depth < 8))
+      png_error(png_ptr, "Invalid color type/bit depth combination in IHDR");
+
+   if (interlace_type >= PNG_INTERLACE_LAST)
+      png_error(png_ptr, "Unknown interlace method in IHDR");
+
+   if (compression_type != PNG_COMPRESSION_TYPE_BASE)
+      png_error(png_ptr, "Unknown compression method in IHDR");
+
+#if defined(PNG_MNG_FEATURES_SUPPORTED)
+   /* Accept filter_method 64 (intrapixel differencing) only if
+    * 1. Libpng was compiled with PNG_MNG_FEATURES_SUPPORTED and
+    * 2. Libpng did not read a PNG signature (this filter_method is only
+    *    used in PNG datastreams that are embedded in MNG datastreams) and
+    * 3. The application called png_permit_mng_features with a mask that
+    *    included PNG_FLAG_MNG_FILTER_64 and
+    * 4. The filter_method is 64 and
+    * 5. The color_type is RGB or RGBA
+    */
+   if((png_ptr->mode&PNG_HAVE_PNG_SIGNATURE)&&png_ptr->mng_features_permitted)
+      png_warning(png_ptr,"MNG features are not allowed in a PNG datastream\n");
+   if(filter_type != PNG_FILTER_TYPE_BASE)
+   {
+     if(!((png_ptr->mng_features_permitted & PNG_FLAG_MNG_FILTER_64) &&
+        (filter_type == PNG_INTRAPIXEL_DIFFERENCING) &&
+        ((png_ptr->mode&PNG_HAVE_PNG_SIGNATURE) == 0) &&
+        (color_type == PNG_COLOR_TYPE_RGB || 
+         color_type == PNG_COLOR_TYPE_RGB_ALPHA)))
+        png_error(png_ptr, "Unknown filter method in IHDR");
+     if(png_ptr->mode&PNG_HAVE_PNG_SIGNATURE)
+        png_warning(png_ptr, "Invalid filter method in IHDR");
+   }
+#else
+   if(filter_type != PNG_FILTER_TYPE_BASE)
+      png_error(png_ptr, "Unknown filter method in IHDR");
+#endif
+
+   info_ptr->width = width;
+   info_ptr->height = height;
+   info_ptr->bit_depth = (png_byte)bit_depth;
+   info_ptr->color_type =(png_byte) color_type;
+   info_ptr->compression_type = (png_byte)compression_type;
+   info_ptr->filter_type = (png_byte)filter_type;
+   info_ptr->interlace_type = (png_byte)interlace_type;
+   if (info_ptr->color_type == PNG_COLOR_TYPE_PALETTE)
+      info_ptr->channels = 1;
+   else if (info_ptr->color_type & PNG_COLOR_MASK_COLOR)
+      info_ptr->channels = 3;
+   else
+      info_ptr->channels = 1;
+   if (info_ptr->color_type & PNG_COLOR_MASK_ALPHA)
+      info_ptr->channels++;
+   info_ptr->pixel_depth = (png_byte)(info_ptr->channels * info_ptr->bit_depth);
+
+   /* check for potential overflow */
+   if ( width > (PNG_UINT_32_MAX
+                 >> 3)      /* 8-byte RGBA pixels */
+                 - 64       /* bigrowbuf hack */
+                 - 1        /* filter byte */
+                 - 7*8      /* rounding of width to multiple of 8 pixels */
+                 - 8)       /* extra max_pixel_depth pad */
+      info_ptr->rowbytes = (png_size_t)0;
+   else
+      info_ptr->rowbytes = PNG_ROWBYTES(info_ptr->pixel_depth,width);
+}
+
+#if defined(PNG_oFFs_SUPPORTED)
+void PNGAPI
+png_set_oFFs(png_structp png_ptr, png_infop info_ptr,
+   png_int_32 offset_x, png_int_32 offset_y, int unit_type)
+{
+   png_debug1(1, "in %s storage function\n", "oFFs");
+   if (png_ptr == NULL || info_ptr == NULL)
+      return;
+
+   info_ptr->x_offset = offset_x;
+   info_ptr->y_offset = offset_y;
+   info_ptr->offset_unit_type = (png_byte)unit_type;
+   info_ptr->valid |= PNG_INFO_oFFs;
+}
+#endif
+
+#if defined(PNG_pCAL_SUPPORTED)
+void PNGAPI
+png_set_pCAL(png_structp png_ptr, png_infop info_ptr,
+   png_charp purpose, png_int_32 X0, png_int_32 X1, int type, int nparams,
+   png_charp units, png_charpp params)
+{
+   png_uint_32 length;
+   int i;
+
+   png_debug1(1, "in %s storage function\n", "pCAL");
+   if (png_ptr == NULL || info_ptr == NULL)
+      return;
+
+   length = png_strlen(purpose) + 1;
+   png_debug1(3, "allocating purpose for info (%lu bytes)\n", length);
+   info_ptr->pcal_purpose = (png_charp)png_malloc_warn(png_ptr, length);
+   if (info_ptr->pcal_purpose == NULL)
+     {
+       png_warning(png_ptr, "Insufficient memory for pCAL purpose.");
+       return;
+     }
+   png_memcpy(info_ptr->pcal_purpose, purpose, (png_size_t)length);
+
+   png_debug(3, "storing X0, X1, type, and nparams in info\n");
+   info_ptr->pcal_X0 = X0;
+   info_ptr->pcal_X1 = X1;
+   info_ptr->pcal_type = (png_byte)type;
+   info_ptr->pcal_nparams = (png_byte)nparams;
+
+   length = png_strlen(units) + 1;
+   png_debug1(3, "allocating units for info (%lu bytes)\n", length);
+   info_ptr->pcal_units = (png_charp)png_malloc_warn(png_ptr, length);
+   if (info_ptr->pcal_units == NULL)
+     {
+       png_warning(png_ptr, "Insufficient memory for pCAL units.");
+       return;
+     }
+   png_memcpy(info_ptr->pcal_units, units, (png_size_t)length);
+
+   info_ptr->pcal_params = (png_charpp)png_malloc_warn(png_ptr,
+      (png_uint_32)((nparams + 1) * png_sizeof(png_charp)));
+   if (info_ptr->pcal_params == NULL)
+     {
+       png_warning(png_ptr, "Insufficient memory for pCAL params.");
+       return;
+     }
+
+   info_ptr->pcal_params[nparams] = NULL;
+
+   for (i = 0; i < nparams; i++)
+   {
+      length = png_strlen(params[i]) + 1;
+      png_debug2(3, "allocating parameter %d for info (%lu bytes)\n", i, length);
+      info_ptr->pcal_params[i] = (png_charp)png_malloc_warn(png_ptr, length);
+      if (info_ptr->pcal_params[i] == NULL)
+        {
+          png_warning(png_ptr, "Insufficient memory for pCAL parameter.");
+          return;
+        }
+      png_memcpy(info_ptr->pcal_params[i], params[i], (png_size_t)length);
+   }
+
+   info_ptr->valid |= PNG_INFO_pCAL;
+#ifdef PNG_FREE_ME_SUPPORTED
+   info_ptr->free_me |= PNG_FREE_PCAL;
+#endif
+}
+#endif
+
+#if defined(PNG_READ_sCAL_SUPPORTED) || defined(PNG_WRITE_sCAL_SUPPORTED)
+#ifdef PNG_FLOATING_POINT_SUPPORTED
+void PNGAPI
+png_set_sCAL(png_structp png_ptr, png_infop info_ptr,
+             int unit, double width, double height)
+{
+   png_debug1(1, "in %s storage function\n", "sCAL");
+   if (png_ptr == NULL || info_ptr == NULL)
+      return;
+
+   info_ptr->scal_unit = (png_byte)unit;
+   info_ptr->scal_pixel_width = width;
+   info_ptr->scal_pixel_height = height;
+
+   info_ptr->valid |= PNG_INFO_sCAL;
+}
+#else
+#ifdef PNG_FIXED_POINT_SUPPORTED
+void PNGAPI
+png_set_sCAL_s(png_structp png_ptr, png_infop info_ptr,
+             int unit, png_charp swidth, png_charp sheight)
+{
+   png_uint_32 length;
+
+   png_debug1(1, "in %s storage function\n", "sCAL");
+   if (png_ptr == NULL || info_ptr == NULL)
+      return;
+
+   info_ptr->scal_unit = (png_byte)unit;
+
+   length = png_strlen(swidth) + 1;
+   png_debug1(3, "allocating unit for info (%d bytes)\n", length);
+   info_ptr->scal_s_width = (png_charp)png_malloc_warn(png_ptr, length);
+   if (info_ptr->scal_s_width == NULL)
+   {
+      png_warning(png_ptr, "Memory allocation failed while processing sCAL.");
+   }
+   png_memcpy(info_ptr->scal_s_width, swidth, (png_size_t)length);
+
+   length = png_strlen(sheight) + 1;
+   png_debug1(3, "allocating unit for info (%d bytes)\n", length);
+   info_ptr->scal_s_height = (png_charp)png_malloc_warn(png_ptr, length);
+   if (info_ptr->scal_s_height == NULL)
+   {
+      png_free (png_ptr, info_ptr->scal_s_width);
+      png_warning(png_ptr, "Memory allocation failed while processing sCAL.");
+   }
+   png_memcpy(info_ptr->scal_s_height, sheight, (png_size_t)length);
+
+   info_ptr->valid |= PNG_INFO_sCAL;
+#ifdef PNG_FREE_ME_SUPPORTED
+   info_ptr->free_me |= PNG_FREE_SCAL;
+#endif
+}
+#endif
+#endif
+#endif
+
+#if defined(PNG_pHYs_SUPPORTED)
+void PNGAPI
+png_set_pHYs(png_structp png_ptr, png_infop info_ptr,
+   png_uint_32 res_x, png_uint_32 res_y, int unit_type)
+{
+   png_debug1(1, "in %s storage function\n", "pHYs");
+   if (png_ptr == NULL || info_ptr == NULL)
+      return;
+
+   info_ptr->x_pixels_per_unit = res_x;
+   info_ptr->y_pixels_per_unit = res_y;
+   info_ptr->phys_unit_type = (png_byte)unit_type;
+   info_ptr->valid |= PNG_INFO_pHYs;
+}
+#endif
+
+void PNGAPI
+png_set_PLTE(png_structp png_ptr, png_infop info_ptr,
+   png_colorp palette, int num_palette)
+{
+
+   png_debug1(1, "in %s storage function\n", "PLTE");
+   if (png_ptr == NULL || info_ptr == NULL)
+      return;
+
+   /*
+    * It may not actually be necessary to set png_ptr->palette here;
+    * we do it for backward compatibility with the way the png_handle_tRNS
+    * function used to do the allocation.
+    */
+#ifdef PNG_FREE_ME_SUPPORTED
+   png_free_data(png_ptr, info_ptr, PNG_FREE_PLTE, 0);
+#endif
+
+   /* Changed in libpng-1.2.1 to allocate 256 instead of num_palette entries,
+      in case of an invalid PNG file that has too-large sample values. */
+   png_ptr->palette = (png_colorp)png_malloc(png_ptr,
+      256 * png_sizeof(png_color));
+   png_memset(png_ptr->palette, 0, 256 * png_sizeof(png_color));
+   png_memcpy(png_ptr->palette, palette, num_palette * png_sizeof (png_color));
+   info_ptr->palette = png_ptr->palette;
+   info_ptr->num_palette = png_ptr->num_palette = (png_uint_16)num_palette;
+
+#ifdef PNG_FREE_ME_SUPPORTED
+   info_ptr->free_me |= PNG_FREE_PLTE;
+#else
+   png_ptr->flags |= PNG_FLAG_FREE_PLTE;
+#endif
+
+   info_ptr->valid |= PNG_INFO_PLTE;
+}
+
+#if defined(PNG_sBIT_SUPPORTED)
+void PNGAPI
+png_set_sBIT(png_structp png_ptr, png_infop info_ptr,
+   png_color_8p sig_bit)
+{
+   png_debug1(1, "in %s storage function\n", "sBIT");
+   if (png_ptr == NULL || info_ptr == NULL)
+      return;
+
+   png_memcpy(&(info_ptr->sig_bit), sig_bit, png_sizeof (png_color_8));
+   info_ptr->valid |= PNG_INFO_sBIT;
+}
+#endif
+
+#if defined(PNG_sRGB_SUPPORTED)
+void PNGAPI
+png_set_sRGB(png_structp png_ptr, png_infop info_ptr, int intent)
+{
+   png_debug1(1, "in %s storage function\n", "sRGB");
+   if (png_ptr == NULL || info_ptr == NULL)
+      return;
+
+   info_ptr->srgb_intent = (png_byte)intent;
+   info_ptr->valid |= PNG_INFO_sRGB;
+}
+
+void PNGAPI
+png_set_sRGB_gAMA_and_cHRM(png_structp png_ptr, png_infop info_ptr,
+   int intent)
+{
+#if defined(PNG_gAMA_SUPPORTED)
+#ifdef PNG_FLOATING_POINT_SUPPORTED
+   float file_gamma;
+#endif
+#ifdef PNG_FIXED_POINT_SUPPORTED
+   png_fixed_point int_file_gamma;
+#endif
+#endif
+#if defined(PNG_cHRM_SUPPORTED)
+#ifdef PNG_FLOATING_POINT_SUPPORTED
+   float white_x, white_y, red_x, red_y, green_x, green_y, blue_x, blue_y;
+#endif
+#ifdef PNG_FIXED_POINT_SUPPORTED
+   png_fixed_point int_white_x, int_white_y, int_red_x, int_red_y, int_green_x,
+      int_green_y, int_blue_x, int_blue_y;
+#endif
+#endif
+   png_debug1(1, "in %s storage function\n", "sRGB_gAMA_and_cHRM");
+   if (png_ptr == NULL || info_ptr == NULL)
+      return;
+
+   png_set_sRGB(png_ptr, info_ptr, intent);
+
+#if defined(PNG_gAMA_SUPPORTED)
+#ifdef PNG_FLOATING_POINT_SUPPORTED
+   file_gamma = (float).45455;
+   png_set_gAMA(png_ptr, info_ptr, file_gamma);
+#endif
+#ifdef PNG_FIXED_POINT_SUPPORTED
+   int_file_gamma = 45455L;
+   png_set_gAMA_fixed(png_ptr, info_ptr, int_file_gamma);
+#endif
+#endif
+
+#if defined(PNG_cHRM_SUPPORTED)
+#ifdef PNG_FIXED_POINT_SUPPORTED
+   int_white_x = 31270L;
+   int_white_y = 32900L;
+   int_red_x   = 64000L;
+   int_red_y   = 33000L;
+   int_green_x = 30000L;
+   int_green_y = 60000L;
+   int_blue_x  = 15000L;
+   int_blue_y  =  6000L;
+
+   png_set_cHRM_fixed(png_ptr, info_ptr,
+      int_white_x, int_white_y, int_red_x, int_red_y, int_green_x, int_green_y,
+      int_blue_x, int_blue_y);
+#endif
+#ifdef PNG_FLOATING_POINT_SUPPORTED
+   white_x = (float).3127;
+   white_y = (float).3290;
+   red_x   = (float).64;
+   red_y   = (float).33;
+   green_x = (float).30;
+   green_y = (float).60;
+   blue_x  = (float).15;
+   blue_y  = (float).06;
+
+   png_set_cHRM(png_ptr, info_ptr,
+      white_x, white_y, red_x, red_y, green_x, green_y, blue_x, blue_y);
+#endif
+#endif
+}
+#endif
+
+
+#if defined(PNG_iCCP_SUPPORTED)
+void PNGAPI
+png_set_iCCP(png_structp png_ptr, png_infop info_ptr,
+             png_charp name, int compression_type,
+             png_charp profile, png_uint_32 proflen)
+{
+   png_charp new_iccp_name;
+   png_charp new_iccp_profile;
+
+   png_debug1(1, "in %s storage function\n", "iCCP");
+   if (png_ptr == NULL || info_ptr == NULL || name == NULL || profile == NULL)
+      return;
+
+   new_iccp_name = (png_charp)png_malloc_warn(png_ptr, png_strlen(name)+1);
+   if (new_iccp_name == NULL)
+   {
+      png_warning(png_ptr, "Insufficient memory to process iCCP chunk.");
+      return;
+   }
+   png_strcpy(new_iccp_name, name);
+   new_iccp_profile = (png_charp)png_malloc_warn(png_ptr, proflen);
+   if (new_iccp_profile == NULL)
+   {
+      png_free (png_ptr, new_iccp_name);
+      png_warning(png_ptr, "Insufficient memory to process iCCP profile.");
+      return;
+   }
+   png_memcpy(new_iccp_profile, profile, (png_size_t)proflen);
+
+   png_free_data(png_ptr, info_ptr, PNG_FREE_ICCP, 0);
+
+   info_ptr->iccp_proflen = proflen;
+   info_ptr->iccp_name = new_iccp_name;
+   info_ptr->iccp_profile = new_iccp_profile;
+   /* Compression is always zero but is here so the API and info structure
+    * does not have to change if we introduce multiple compression types */
+   info_ptr->iccp_compression = (png_byte)compression_type;
+#ifdef PNG_FREE_ME_SUPPORTED
+   info_ptr->free_me |= PNG_FREE_ICCP;
+#endif
+   info_ptr->valid |= PNG_INFO_iCCP;
+}
+#endif
+
+#if defined(PNG_TEXT_SUPPORTED)
+void PNGAPI
+png_set_text(png_structp png_ptr, png_infop info_ptr, png_textp text_ptr,
+   int num_text)
+{
+   int ret;
+   ret=png_set_text_2(png_ptr, info_ptr, text_ptr, num_text);
+   if (ret)
+     png_error(png_ptr, "Insufficient memory to store text");
+}
+
+int /* PRIVATE */
+png_set_text_2(png_structp png_ptr, png_infop info_ptr, png_textp text_ptr,
+   int num_text)
+{
+   int i;
+
+   png_debug1(1, "in %s storage function\n", (png_ptr->chunk_name[0] == '\0' ?
+      "text" : (png_const_charp)png_ptr->chunk_name));
+
+   if (png_ptr == NULL || info_ptr == NULL || num_text == 0)
+      return(0);
+
+   /* Make sure we have enough space in the "text" array in info_struct
+    * to hold all of the incoming text_ptr objects.
+    */
+   if (info_ptr->num_text + num_text > info_ptr->max_text)
+   {
+      if (info_ptr->text != NULL)
+      {
+         png_textp old_text;
+         int old_max;
+
+         old_max = info_ptr->max_text;
+         info_ptr->max_text = info_ptr->num_text + num_text + 8;
+         old_text = info_ptr->text;
+         info_ptr->text = (png_textp)png_malloc_warn(png_ptr,
+            (png_uint_32)(info_ptr->max_text * png_sizeof (png_text)));
+         if (info_ptr->text == NULL)
+           {
+             png_free(png_ptr, old_text);
+             return(1);
+           }
+         png_memcpy(info_ptr->text, old_text, (png_size_t)(old_max *
+            png_sizeof(png_text)));
+         png_free(png_ptr, old_text);
+      }
+      else
+      {
+         info_ptr->max_text = num_text + 8;
+         info_ptr->num_text = 0;
+         info_ptr->text = (png_textp)png_malloc_warn(png_ptr,
+            (png_uint_32)(info_ptr->max_text * png_sizeof (png_text)));
+         if (info_ptr->text == NULL)
+           return(1);
+#ifdef PNG_FREE_ME_SUPPORTED
+         info_ptr->free_me |= PNG_FREE_TEXT;
+#endif
+      }
+      png_debug1(3, "allocated %d entries for info_ptr->text\n",
+         info_ptr->max_text);
+   }
+   for (i = 0; i < num_text; i++)
+   {
+      png_size_t text_length,key_len;
+      png_size_t lang_len,lang_key_len;
+      png_textp textp = &(info_ptr->text[info_ptr->num_text]);
+
+      if (text_ptr[i].key == NULL)
+          continue;
+
+      key_len = png_strlen(text_ptr[i].key);
+
+      if(text_ptr[i].compression <= 0)
+      {
+        lang_len = 0;
+        lang_key_len = 0;
+      }
+      else
+#ifdef PNG_iTXt_SUPPORTED
+      {
+        /* set iTXt data */
+        if (text_ptr[i].lang != NULL)
+          lang_len = png_strlen(text_ptr[i].lang);
+        else
+          lang_len = 0;
+        if (text_ptr[i].lang_key != NULL)
+          lang_key_len = png_strlen(text_ptr[i].lang_key);
+        else
+          lang_key_len = 0;
+      }
+#else
+      {
+        png_warning(png_ptr, "iTXt chunk not supported.");
+        continue;
+      }
+#endif
+
+      if (text_ptr[i].text == NULL || text_ptr[i].text[0] == '\0')
+      {
+         text_length = 0;
+#ifdef PNG_iTXt_SUPPORTED
+         if(text_ptr[i].compression > 0)
+            textp->compression = PNG_ITXT_COMPRESSION_NONE;
+         else
+#endif
+            textp->compression = PNG_TEXT_COMPRESSION_NONE;
+      }
+      else
+      {
+         text_length = png_strlen(text_ptr[i].text);
+         textp->compression = text_ptr[i].compression;
+      }
+
+      textp->key = (png_charp)png_malloc_warn(png_ptr,
+         (png_uint_32)(key_len + text_length + lang_len + lang_key_len + 4));
+      if (textp->key == NULL)
+        return(1);
+      png_debug2(2, "Allocated %lu bytes at %x in png_set_text\n",
+         (png_uint_32)(key_len + lang_len + lang_key_len + text_length + 4),
+         (int)textp->key);
+
+      png_memcpy(textp->key, text_ptr[i].key,
+         (png_size_t)(key_len));
+      *(textp->key+key_len) = '\0';
+#ifdef PNG_iTXt_SUPPORTED
+      if (text_ptr[i].compression > 0)
+      {
+         textp->lang=textp->key + key_len + 1;
+         png_memcpy(textp->lang, text_ptr[i].lang, lang_len);
+         *(textp->lang+lang_len) = '\0';
+         textp->lang_key=textp->lang + lang_len + 1;
+         png_memcpy(textp->lang_key, text_ptr[i].lang_key, lang_key_len);
+         *(textp->lang_key+lang_key_len) = '\0';
+         textp->text=textp->lang_key + lang_key_len + 1;
+      }
+      else
+#endif
+      {
+#ifdef PNG_iTXt_SUPPORTED
+         textp->lang=NULL;
+         textp->lang_key=NULL;
+#endif
+         textp->text=textp->key + key_len + 1;
+      }
+      if(text_length)
+         png_memcpy(textp->text, text_ptr[i].text,
+            (png_size_t)(text_length));
+      *(textp->text+text_length) = '\0';
+
+#ifdef PNG_iTXt_SUPPORTED
+      if(textp->compression > 0)
+      {
+         textp->text_length = 0;
+         textp->itxt_length = text_length;
+      }
+      else
+#endif
+      {
+         textp->text_length = text_length;
+#ifdef PNG_iTXt_SUPPORTED
+         textp->itxt_length = 0;
+#endif
+      }
+      info_ptr->text[info_ptr->num_text]= *textp;
+      info_ptr->num_text++;
+      png_debug1(3, "transferred text chunk %d\n", info_ptr->num_text);
+   }
+   return(0);
+}
+#endif
+
+#if defined(PNG_tIME_SUPPORTED)
+void PNGAPI
+png_set_tIME(png_structp png_ptr, png_infop info_ptr, png_timep mod_time)
+{
+   png_debug1(1, "in %s storage function\n", "tIME");
+   if (png_ptr == NULL || info_ptr == NULL ||
+       (png_ptr->mode & PNG_WROTE_tIME))
+      return;
+
+   png_memcpy(&(info_ptr->mod_time), mod_time, png_sizeof (png_time));
+   info_ptr->valid |= PNG_INFO_tIME;
+}
+#endif
+
+#if defined(PNG_tRNS_SUPPORTED)
+void PNGAPI
+png_set_tRNS(png_structp png_ptr, png_infop info_ptr,
+   png_bytep trans, int num_trans, png_color_16p trans_values)
+{
+   png_debug1(1, "in %s storage function\n", "tRNS");
+   if (png_ptr == NULL || info_ptr == NULL)
+      return;
+
+   if (trans != NULL)
+   {
+       /*
+        * It may not actually be necessary to set png_ptr->trans here;
+        * we do it for backward compatibility with the way the png_handle_tRNS
+        * function used to do the allocation.
+        */
+#ifdef PNG_FREE_ME_SUPPORTED
+       png_free_data(png_ptr, info_ptr, PNG_FREE_TRNS, 0);
+#endif
+       /* Changed from num_trans to 256 in version 1.2.1 */
+       png_ptr->trans = info_ptr->trans = (png_bytep)png_malloc(png_ptr,
+           (png_uint_32)256);
+       png_memcpy(info_ptr->trans, trans, (png_size_t)num_trans);
+#ifdef PNG_FREE_ME_SUPPORTED
+       info_ptr->free_me |= PNG_FREE_TRNS;
+#else
+       png_ptr->flags |= PNG_FLAG_FREE_TRNS;
+#endif
+   }
+
+   if (trans_values != NULL)
+   {
+      png_memcpy(&(info_ptr->trans_values), trans_values,
+         png_sizeof(png_color_16));
+      if (num_trans == 0)
+        num_trans = 1;
+   }
+   info_ptr->num_trans = (png_uint_16)num_trans;
+   info_ptr->valid |= PNG_INFO_tRNS;
+}
+#endif
+
+#if defined(PNG_sPLT_SUPPORTED)
+void PNGAPI
+png_set_sPLT(png_structp png_ptr,
+             png_infop info_ptr, png_sPLT_tp entries, int nentries)
+{
+    png_sPLT_tp np;
+    int i;
+
+    np = (png_sPLT_tp)png_malloc_warn(png_ptr,
+        (info_ptr->splt_palettes_num + nentries) * png_sizeof(png_sPLT_t));
+    if (np == NULL)
+    {
+      png_warning(png_ptr, "No memory for sPLT palettes.");
+      return;
+    }
+
+    png_memcpy(np, info_ptr->splt_palettes,
+           info_ptr->splt_palettes_num * png_sizeof(png_sPLT_t));
+    png_free(png_ptr, info_ptr->splt_palettes);
+    info_ptr->splt_palettes=NULL;
+
+    for (i = 0; i < nentries; i++)
+    {
+        png_sPLT_tp to = np + info_ptr->splt_palettes_num + i;
+        png_sPLT_tp from = entries + i;
+
+        to->name = (png_charp)png_malloc(png_ptr,
+            png_strlen(from->name) + 1);
+        /* TODO: use png_malloc_warn */
+        png_strcpy(to->name, from->name);
+        to->entries = (png_sPLT_entryp)png_malloc(png_ptr,
+            from->nentries * png_sizeof(png_sPLT_t));
+        /* TODO: use png_malloc_warn */
+        png_memcpy(to->entries, from->entries,
+            from->nentries * png_sizeof(png_sPLT_t));
+        to->nentries = from->nentries;
+        to->depth = from->depth;
+    }
+
+    info_ptr->splt_palettes = np;
+    info_ptr->splt_palettes_num += nentries;
+    info_ptr->valid |= PNG_INFO_sPLT;
+#ifdef PNG_FREE_ME_SUPPORTED
+    info_ptr->free_me |= PNG_FREE_SPLT;
+#endif
+}
+#endif /* PNG_sPLT_SUPPORTED */
+
+#if defined(PNG_UNKNOWN_CHUNKS_SUPPORTED)
+void PNGAPI
+png_set_unknown_chunks(png_structp png_ptr,
+   png_infop info_ptr, png_unknown_chunkp unknowns, int num_unknowns)
+{
+    png_unknown_chunkp np;
+    int i;
+
+    if (png_ptr == NULL || info_ptr == NULL || num_unknowns == 0)
+        return;
+
+    np = (png_unknown_chunkp)png_malloc_warn(png_ptr,
+        (info_ptr->unknown_chunks_num + num_unknowns) *
+        png_sizeof(png_unknown_chunk));
+    if (np == NULL)
+    {
+       png_warning(png_ptr, "Out of memory while processing unknown chunk.");
+       return;
+    }
+
+    png_memcpy(np, info_ptr->unknown_chunks,
+           info_ptr->unknown_chunks_num * png_sizeof(png_unknown_chunk));
+    png_free(png_ptr, info_ptr->unknown_chunks);
+    info_ptr->unknown_chunks=NULL;
+
+    for (i = 0; i < num_unknowns; i++)
+    {
+        png_unknown_chunkp to = np + info_ptr->unknown_chunks_num + i;
+        png_unknown_chunkp from = unknowns + i;
+
+        png_strncpy((png_charp)to->name, (png_charp)from->name, 5);
+        to->data = (png_bytep)png_malloc_warn(png_ptr, from->size);
+        if (to->data == NULL)
+        {
+           png_warning(png_ptr, "Out of memory processing unknown chunk.");
+        }
+        else
+        {
+           png_memcpy(to->data, from->data, from->size);
+           to->size = from->size;
+
+           /* note our location in the read or write sequence */
+           to->location = (png_byte)(png_ptr->mode & 0xff);
+        }
+    }
+
+    info_ptr->unknown_chunks = np;
+    info_ptr->unknown_chunks_num += num_unknowns;
+#ifdef PNG_FREE_ME_SUPPORTED
+    info_ptr->free_me |= PNG_FREE_UNKN;
+#endif
+}
+void PNGAPI
+png_set_unknown_chunk_location(png_structp png_ptr, png_infop info_ptr,
+   int chunk, int location)
+{
+   if(png_ptr != NULL && info_ptr != NULL && chunk >= 0 && chunk <
+         (int)info_ptr->unknown_chunks_num)
+      info_ptr->unknown_chunks[chunk].location = (png_byte)location;
+}
+#endif
+
+#if defined(PNG_READ_EMPTY_PLTE_SUPPORTED) || \
+    defined(PNG_WRITE_EMPTY_PLTE_SUPPORTED)
+void PNGAPI
+png_permit_empty_plte (png_structp png_ptr, int empty_plte_permitted)
+{
+   /* This function is deprecated in favor of png_permit_mng_features()
+      and will be removed from libpng-2.0.0 */
+   png_debug(1, "in png_permit_empty_plte, DEPRECATED.\n");
+   if (png_ptr == NULL)
+      return;
+   png_ptr->mng_features_permitted = (png_byte)
+     ((png_ptr->mng_features_permitted & (~(PNG_FLAG_MNG_EMPTY_PLTE))) |
+     ((empty_plte_permitted & PNG_FLAG_MNG_EMPTY_PLTE)));
+}
+#endif
+
+#if defined(PNG_MNG_FEATURES_SUPPORTED)
+png_uint_32 PNGAPI
+png_permit_mng_features (png_structp png_ptr, png_uint_32 mng_features)
+{
+   png_debug(1, "in png_permit_mng_features\n");
+   if (png_ptr == NULL)
+      return (png_uint_32)0;
+   png_ptr->mng_features_permitted =
+     (png_byte)(mng_features & PNG_ALL_MNG_FEATURES);
+   return (png_uint_32)png_ptr->mng_features_permitted;
+}
+#endif
+
+#if defined(PNG_UNKNOWN_CHUNKS_SUPPORTED)
+void PNGAPI
+png_set_keep_unknown_chunks(png_structp png_ptr, int keep, png_bytep
+   chunk_list, int num_chunks)
+{
+    png_bytep new_list, p;
+    int i, old_num_chunks;
+    if (num_chunks == 0)
+    {
+      if(keep == PNG_HANDLE_CHUNK_ALWAYS || keep == PNG_HANDLE_CHUNK_IF_SAFE)
+        png_ptr->flags |= PNG_FLAG_KEEP_UNKNOWN_CHUNKS;
+      else
+        png_ptr->flags &= ~PNG_FLAG_KEEP_UNKNOWN_CHUNKS;
+
+      if(keep == PNG_HANDLE_CHUNK_ALWAYS)
+        png_ptr->flags |= PNG_FLAG_KEEP_UNSAFE_CHUNKS;
+      else
+        png_ptr->flags &= ~PNG_FLAG_KEEP_UNSAFE_CHUNKS;
+      return;
+    }
+    if (chunk_list == NULL)
+      return;
+    old_num_chunks=png_ptr->num_chunk_list;
+    new_list=(png_bytep)png_malloc(png_ptr,
+       (png_uint_32)(5*(num_chunks+old_num_chunks)));
+    if(png_ptr->chunk_list != NULL)
+    {
+       png_memcpy(new_list, png_ptr->chunk_list,
+          (png_size_t)(5*old_num_chunks));
+       png_free(png_ptr, png_ptr->chunk_list);
+       png_ptr->chunk_list=NULL;
+    }
+    png_memcpy(new_list+5*old_num_chunks, chunk_list,
+       (png_size_t)(5*num_chunks));
+    for (p=new_list+5*old_num_chunks+4, i=0; i<num_chunks; i++, p+=5)
+       *p=(png_byte)keep;
+    png_ptr->num_chunk_list=old_num_chunks+num_chunks;
+    png_ptr->chunk_list=new_list;
+#ifdef PNG_FREE_ME_SUPPORTED
+    png_ptr->free_me |= PNG_FREE_LIST;
+#endif
+}
+#endif
+
+#if defined(PNG_READ_USER_CHUNKS_SUPPORTED)
+void PNGAPI
+png_set_read_user_chunk_fn(png_structp png_ptr, png_voidp user_chunk_ptr,
+   png_user_chunk_ptr read_user_chunk_fn)
+{
+   png_debug(1, "in png_set_read_user_chunk_fn\n");
+   png_ptr->read_user_chunk_fn = read_user_chunk_fn;
+   png_ptr->user_chunk_ptr = user_chunk_ptr;
+}
+#endif
+
+#if defined(PNG_INFO_IMAGE_SUPPORTED)
+void PNGAPI
+png_set_rows(png_structp png_ptr, png_infop info_ptr, png_bytepp row_pointers)
+{
+   png_debug1(1, "in %s storage function\n", "rows");
+
+   if (png_ptr == NULL || info_ptr == NULL)
+      return;
+
+   if(info_ptr->row_pointers && (info_ptr->row_pointers != row_pointers))
+      png_free_data(png_ptr, info_ptr, PNG_FREE_ROWS, 0);
+   info_ptr->row_pointers = row_pointers;
+   if(row_pointers)
+      info_ptr->valid |= PNG_INFO_IDAT;
+}
+#endif
+
+#ifdef PNG_WRITE_SUPPORTED
+void PNGAPI
+png_set_compression_buffer_size(png_structp png_ptr, png_uint_32 size)
+{
+    if(png_ptr->zbuf)
+       png_free(png_ptr, png_ptr->zbuf);
+    png_ptr->zbuf_size = (png_size_t)size;
+    png_ptr->zbuf = (png_bytep)png_malloc(png_ptr, size);
+    png_ptr->zstream.next_out = png_ptr->zbuf;
+    png_ptr->zstream.avail_out = (uInt)png_ptr->zbuf_size;
+}
+#endif
+
+void PNGAPI
+png_set_invalid(png_structp png_ptr, png_infop info_ptr, int mask)
+{
+   if (png_ptr && info_ptr)
+      info_ptr->valid &= ~(mask);
+}
+
+
+#ifndef PNG_1_0_X
+#ifdef PNG_ASSEMBLER_CODE_SUPPORTED
+/* this function was added to libpng 1.2.0 and should always exist by default */
+void PNGAPI
+png_set_asm_flags (png_structp png_ptr, png_uint_32 asm_flags)
+{
+    png_uint_32 settable_asm_flags;
+    png_uint_32 settable_mmx_flags;
+
+    settable_mmx_flags =
+#ifdef PNG_HAVE_ASSEMBLER_COMBINE_ROW
+                         PNG_ASM_FLAG_MMX_READ_COMBINE_ROW  |
+#endif
+#ifdef PNG_HAVE_ASSEMBLER_READ_INTERLACE
+                         PNG_ASM_FLAG_MMX_READ_INTERLACE    |
+#endif
+#ifdef PNG_HAVE_ASSEMBLER_READ_FILTER_ROW
+                         PNG_ASM_FLAG_MMX_READ_FILTER_SUB   |
+                         PNG_ASM_FLAG_MMX_READ_FILTER_UP    |
+                         PNG_ASM_FLAG_MMX_READ_FILTER_AVG   |
+                         PNG_ASM_FLAG_MMX_READ_FILTER_PAETH |
+#endif
+                         0;
+
+    /* could be some non-MMX ones in the future, but not currently: */
+    settable_asm_flags = settable_mmx_flags;
+
+    if (!(png_ptr->asm_flags & PNG_ASM_FLAG_MMX_SUPPORT_COMPILED) ||
+        !(png_ptr->asm_flags & PNG_ASM_FLAG_MMX_SUPPORT_IN_CPU))
+    {
+        /* clear all MMX flags if MMX isn't supported */
+        settable_asm_flags &= ~settable_mmx_flags;
+        png_ptr->asm_flags &= ~settable_mmx_flags;
+    }
+
+    /* we're replacing the settable bits with those passed in by the user,
+     * so first zero them out of the master copy, then logical-OR in the
+     * allowed subset that was requested */
+
+    png_ptr->asm_flags &= ~settable_asm_flags;               /* zero them */
+    png_ptr->asm_flags |= (asm_flags & settable_asm_flags);  /* set them */
+}
+#endif /* ?PNG_ASSEMBLER_CODE_SUPPORTED */
+
+#ifdef PNG_ASSEMBLER_CODE_SUPPORTED
+/* this function was added to libpng 1.2.0 */
+void PNGAPI
+png_set_mmx_thresholds (png_structp png_ptr,
+                        png_byte mmx_bitdepth_threshold,
+                        png_uint_32 mmx_rowbytes_threshold)
+{
+    png_ptr->mmx_bitdepth_threshold = mmx_bitdepth_threshold;
+    png_ptr->mmx_rowbytes_threshold = mmx_rowbytes_threshold;
+}
+#endif /* ?PNG_ASSEMBLER_CODE_SUPPORTED */
+
+#ifdef PNG_SET_USER_LIMITS_SUPPORTED
+/* this function was added to libpng 1.2.6 */
+void PNGAPI
+png_set_user_limits (png_structp png_ptr, png_uint_32 user_width_max,
+    png_uint_32 user_height_max)
+{
+    /* Images with dimensions larger than these limits will be
+     * rejected by png_set_IHDR().  To accept any PNG datastream
+     * regardless of dimensions, set both limits to 0x7ffffffL.
+     */
+    png_ptr->user_width_max = user_width_max;
+    png_ptr->user_height_max = user_height_max;
+}
+#endif /* ?PNG_SET_USER_LIMITS_SUPPORTED */
+
+#endif /* ?PNG_1_0_X */
diff --git a/src/SFML/Graphics/libpng/pngtrans.c b/src/SFML/Graphics/libpng/pngtrans.c
new file mode 100755
index 0000000..9278131
--- /dev/null
+++ b/src/SFML/Graphics/libpng/pngtrans.c
@@ -0,0 +1,650 @@
+
+/* pngtrans.c - transforms the data in a row (used by both readers and writers)
+ *
+ * libpng  1.2.8 - December 3, 2004
+ * For conditions of distribution and use, see copyright notice in png.h
+ * Copyright (c) 1998-2004 Glenn Randers-Pehrson
+ * (Version 0.96 Copyright (c) 1996, 1997 Andreas Dilger)
+ * (Version 0.88 Copyright (c) 1995, 1996 Guy Eric Schalnat, Group 42, Inc.)
+ */
+
+#define PNG_INTERNAL
+#include "png.h"
+
+#if defined(PNG_READ_BGR_SUPPORTED) || defined(PNG_WRITE_BGR_SUPPORTED)
+/* turn on BGR-to-RGB mapping */
+void PNGAPI
+png_set_bgr(png_structp png_ptr)
+{
+   png_debug(1, "in png_set_bgr\n");
+   png_ptr->transformations |= PNG_BGR;
+}
+#endif
+
+#if defined(PNG_READ_SWAP_SUPPORTED) || defined(PNG_WRITE_SWAP_SUPPORTED)
+/* turn on 16 bit byte swapping */
+void PNGAPI
+png_set_swap(png_structp png_ptr)
+{
+   png_debug(1, "in png_set_swap\n");
+   if (png_ptr->bit_depth == 16)
+      png_ptr->transformations |= PNG_SWAP_BYTES;
+}
+#endif
+
+#if defined(PNG_READ_PACK_SUPPORTED) || defined(PNG_WRITE_PACK_SUPPORTED)
+/* turn on pixel packing */
+void PNGAPI
+png_set_packing(png_structp png_ptr)
+{
+   png_debug(1, "in png_set_packing\n");
+   if (png_ptr->bit_depth < 8)
+   {
+      png_ptr->transformations |= PNG_PACK;
+      png_ptr->usr_bit_depth = 8;
+   }
+}
+#endif
+
+#if defined(PNG_READ_PACKSWAP_SUPPORTED)||defined(PNG_WRITE_PACKSWAP_SUPPORTED)
+/* turn on packed pixel swapping */
+void PNGAPI
+png_set_packswap(png_structp png_ptr)
+{
+   png_debug(1, "in png_set_packswap\n");
+   if (png_ptr->bit_depth < 8)
+      png_ptr->transformations |= PNG_PACKSWAP;
+}
+#endif
+
+#if defined(PNG_READ_SHIFT_SUPPORTED) || defined(PNG_WRITE_SHIFT_SUPPORTED)
+void PNGAPI
+png_set_shift(png_structp png_ptr, png_color_8p true_bits)
+{
+   png_debug(1, "in png_set_shift\n");
+   png_ptr->transformations |= PNG_SHIFT;
+   png_ptr->shift = *true_bits;
+}
+#endif
+
+#if defined(PNG_READ_INTERLACING_SUPPORTED) || \
+    defined(PNG_WRITE_INTERLACING_SUPPORTED)
+int PNGAPI
+png_set_interlace_handling(png_structp png_ptr)
+{
+   png_debug(1, "in png_set_interlace handling\n");
+   if (png_ptr->interlaced)
+   {
+      png_ptr->transformations |= PNG_INTERLACE;
+      return (7);
+   }
+
+   return (1);
+}
+#endif
+
+#if defined(PNG_READ_FILLER_SUPPORTED) || defined(PNG_WRITE_FILLER_SUPPORTED)
+/* Add a filler byte on read, or remove a filler or alpha byte on write.
+ * The filler type has changed in v0.95 to allow future 2-byte fillers
+ * for 48-bit input data, as well as to avoid problems with some compilers
+ * that don't like bytes as parameters.
+ */
+void PNGAPI
+png_set_filler(png_structp png_ptr, png_uint_32 filler, int filler_loc)
+{
+   png_debug(1, "in png_set_filler\n");
+   png_ptr->transformations |= PNG_FILLER;
+   png_ptr->filler = (png_byte)filler;
+   if (filler_loc == PNG_FILLER_AFTER)
+      png_ptr->flags |= PNG_FLAG_FILLER_AFTER;
+   else
+      png_ptr->flags &= ~PNG_FLAG_FILLER_AFTER;
+
+   /* This should probably go in the "do_read_filler" routine.
+    * I attempted to do that in libpng-1.0.1a but that caused problems
+    * so I restored it in libpng-1.0.2a
+   */
+
+   if (png_ptr->color_type == PNG_COLOR_TYPE_RGB)
+   {
+      png_ptr->usr_channels = 4;
+   }
+
+   /* Also I added this in libpng-1.0.2a (what happens when we expand
+    * a less-than-8-bit grayscale to GA? */
+
+   if (png_ptr->color_type == PNG_COLOR_TYPE_GRAY && png_ptr->bit_depth >= 8)
+   {
+      png_ptr->usr_channels = 2;
+   }
+}
+
+#if !defined(PNG_1_0_X)
+/* Added to libpng-1.2.7 */
+void PNGAPI
+png_set_add_alpha(png_structp png_ptr, png_uint_32 filler, int filler_loc)
+{
+   png_debug(1, "in png_set_add_alpha\n");
+   png_set_filler(png_ptr, filler, filler_loc);
+   png_ptr->transformations |= PNG_ADD_ALPHA;
+}
+#endif
+
+#endif
+
+#if defined(PNG_READ_SWAP_ALPHA_SUPPORTED) || \
+    defined(PNG_WRITE_SWAP_ALPHA_SUPPORTED)
+void PNGAPI
+png_set_swap_alpha(png_structp png_ptr)
+{
+   png_debug(1, "in png_set_swap_alpha\n");
+   png_ptr->transformations |= PNG_SWAP_ALPHA;
+}
+#endif
+
+#if defined(PNG_READ_INVERT_ALPHA_SUPPORTED) || \
+    defined(PNG_WRITE_INVERT_ALPHA_SUPPORTED)
+void PNGAPI
+png_set_invert_alpha(png_structp png_ptr)
+{
+   png_debug(1, "in png_set_invert_alpha\n");
+   png_ptr->transformations |= PNG_INVERT_ALPHA;
+}
+#endif
+
+#if defined(PNG_READ_INVERT_SUPPORTED) || defined(PNG_WRITE_INVERT_SUPPORTED)
+void PNGAPI
+png_set_invert_mono(png_structp png_ptr)
+{
+   png_debug(1, "in png_set_invert_mono\n");
+   png_ptr->transformations |= PNG_INVERT_MONO;
+}
+
+/* invert monochrome grayscale data */
+void /* PRIVATE */
+png_do_invert(png_row_infop row_info, png_bytep row)
+{
+   png_debug(1, "in png_do_invert\n");
+  /* This test removed from libpng version 1.0.13 and 1.2.0:
+   *   if (row_info->bit_depth == 1 &&
+   */
+#if defined(PNG_USELESS_TESTS_SUPPORTED)
+   if (row == NULL || row_info == NULL)
+     return;
+#endif
+   if (row_info->color_type == PNG_COLOR_TYPE_GRAY)
+   {
+      png_bytep rp = row;
+      png_uint_32 i;
+      png_uint_32 istop = row_info->rowbytes;
+
+      for (i = 0; i < istop; i++)
+      {
+         *rp = (png_byte)(~(*rp));
+         rp++;
+      }
+   }
+   else if (row_info->color_type == PNG_COLOR_TYPE_GRAY_ALPHA &&
+      row_info->bit_depth == 8)
+   {
+      png_bytep rp = row;
+      png_uint_32 i;
+      png_uint_32 istop = row_info->rowbytes;
+
+      for (i = 0; i < istop; i+=2)
+      {
+         *rp = (png_byte)(~(*rp));
+         rp+=2;
+      }
+   }
+   else if (row_info->color_type == PNG_COLOR_TYPE_GRAY_ALPHA &&
+      row_info->bit_depth == 16)
+   {
+      png_bytep rp = row;
+      png_uint_32 i;
+      png_uint_32 istop = row_info->rowbytes;
+
+      for (i = 0; i < istop; i+=4)
+      {
+         *rp = (png_byte)(~(*rp));
+         *(rp+1) = (png_byte)(~(*(rp+1)));
+         rp+=4;
+      }
+   }
+}
+#endif
+
+#if defined(PNG_READ_SWAP_SUPPORTED) || defined(PNG_WRITE_SWAP_SUPPORTED)
+/* swaps byte order on 16 bit depth images */
+void /* PRIVATE */
+png_do_swap(png_row_infop row_info, png_bytep row)
+{
+   png_debug(1, "in png_do_swap\n");
+   if (
+#if defined(PNG_USELESS_TESTS_SUPPORTED)
+       row != NULL && row_info != NULL &&
+#endif
+       row_info->bit_depth == 16)
+   {
+      png_bytep rp = row;
+      png_uint_32 i;
+      png_uint_32 istop= row_info->width * row_info->channels;
+
+      for (i = 0; i < istop; i++, rp += 2)
+      {
+         png_byte t = *rp;
+         *rp = *(rp + 1);
+         *(rp + 1) = t;
+      }
+   }
+}
+#endif
+
+#if defined(PNG_READ_PACKSWAP_SUPPORTED)||defined(PNG_WRITE_PACKSWAP_SUPPORTED)
+static png_byte onebppswaptable[256] = {
+   0x00, 0x80, 0x40, 0xC0, 0x20, 0xA0, 0x60, 0xE0,
+   0x10, 0x90, 0x50, 0xD0, 0x30, 0xB0, 0x70, 0xF0,
+   0x08, 0x88, 0x48, 0xC8, 0x28, 0xA8, 0x68, 0xE8,
+   0x18, 0x98, 0x58, 0xD8, 0x38, 0xB8, 0x78, 0xF8,
+   0x04, 0x84, 0x44, 0xC4, 0x24, 0xA4, 0x64, 0xE4,
+   0x14, 0x94, 0x54, 0xD4, 0x34, 0xB4, 0x74, 0xF4,
+   0x0C, 0x8C, 0x4C, 0xCC, 0x2C, 0xAC, 0x6C, 0xEC,
+   0x1C, 0x9C, 0x5C, 0xDC, 0x3C, 0xBC, 0x7C, 0xFC,
+   0x02, 0x82, 0x42, 0xC2, 0x22, 0xA2, 0x62, 0xE2,
+   0x12, 0x92, 0x52, 0xD2, 0x32, 0xB2, 0x72, 0xF2,
+   0x0A, 0x8A, 0x4A, 0xCA, 0x2A, 0xAA, 0x6A, 0xEA,
+   0x1A, 0x9A, 0x5A, 0xDA, 0x3A, 0xBA, 0x7A, 0xFA,
+   0x06, 0x86, 0x46, 0xC6, 0x26, 0xA6, 0x66, 0xE6,
+   0x16, 0x96, 0x56, 0xD6, 0x36, 0xB6, 0x76, 0xF6,
+   0x0E, 0x8E, 0x4E, 0xCE, 0x2E, 0xAE, 0x6E, 0xEE,
+   0x1E, 0x9E, 0x5E, 0xDE, 0x3E, 0xBE, 0x7E, 0xFE,
+   0x01, 0x81, 0x41, 0xC1, 0x21, 0xA1, 0x61, 0xE1,
+   0x11, 0x91, 0x51, 0xD1, 0x31, 0xB1, 0x71, 0xF1,
+   0x09, 0x89, 0x49, 0xC9, 0x29, 0xA9, 0x69, 0xE9,
+   0x19, 0x99, 0x59, 0xD9, 0x39, 0xB9, 0x79, 0xF9,
+   0x05, 0x85, 0x45, 0xC5, 0x25, 0xA5, 0x65, 0xE5,
+   0x15, 0x95, 0x55, 0xD5, 0x35, 0xB5, 0x75, 0xF5,
+   0x0D, 0x8D, 0x4D, 0xCD, 0x2D, 0xAD, 0x6D, 0xED,
+   0x1D, 0x9D, 0x5D, 0xDD, 0x3D, 0xBD, 0x7D, 0xFD,
+   0x03, 0x83, 0x43, 0xC3, 0x23, 0xA3, 0x63, 0xE3,
+   0x13, 0x93, 0x53, 0xD3, 0x33, 0xB3, 0x73, 0xF3,
+   0x0B, 0x8B, 0x4B, 0xCB, 0x2B, 0xAB, 0x6B, 0xEB,
+   0x1B, 0x9B, 0x5B, 0xDB, 0x3B, 0xBB, 0x7B, 0xFB,
+   0x07, 0x87, 0x47, 0xC7, 0x27, 0xA7, 0x67, 0xE7,
+   0x17, 0x97, 0x57, 0xD7, 0x37, 0xB7, 0x77, 0xF7,
+   0x0F, 0x8F, 0x4F, 0xCF, 0x2F, 0xAF, 0x6F, 0xEF,
+   0x1F, 0x9F, 0x5F, 0xDF, 0x3F, 0xBF, 0x7F, 0xFF
+};
+
+static png_byte twobppswaptable[256] = {
+   0x00, 0x40, 0x80, 0xC0, 0x10, 0x50, 0x90, 0xD0,
+   0x20, 0x60, 0xA0, 0xE0, 0x30, 0x70, 0xB0, 0xF0,
+   0x04, 0x44, 0x84, 0xC4, 0x14, 0x54, 0x94, 0xD4,
+   0x24, 0x64, 0xA4, 0xE4, 0x34, 0x74, 0xB4, 0xF4,
+   0x08, 0x48, 0x88, 0xC8, 0x18, 0x58, 0x98, 0xD8,
+   0x28, 0x68, 0xA8, 0xE8, 0x38, 0x78, 0xB8, 0xF8,
+   0x0C, 0x4C, 0x8C, 0xCC, 0x1C, 0x5C, 0x9C, 0xDC,
+   0x2C, 0x6C, 0xAC, 0xEC, 0x3C, 0x7C, 0xBC, 0xFC,
+   0x01, 0x41, 0x81, 0xC1, 0x11, 0x51, 0x91, 0xD1,
+   0x21, 0x61, 0xA1, 0xE1, 0x31, 0x71, 0xB1, 0xF1,
+   0x05, 0x45, 0x85, 0xC5, 0x15, 0x55, 0x95, 0xD5,
+   0x25, 0x65, 0xA5, 0xE5, 0x35, 0x75, 0xB5, 0xF5,
+   0x09, 0x49, 0x89, 0xC9, 0x19, 0x59, 0x99, 0xD9,
+   0x29, 0x69, 0xA9, 0xE9, 0x39, 0x79, 0xB9, 0xF9,
+   0x0D, 0x4D, 0x8D, 0xCD, 0x1D, 0x5D, 0x9D, 0xDD,
+   0x2D, 0x6D, 0xAD, 0xED, 0x3D, 0x7D, 0xBD, 0xFD,
+   0x02, 0x42, 0x82, 0xC2, 0x12, 0x52, 0x92, 0xD2,
+   0x22, 0x62, 0xA2, 0xE2, 0x32, 0x72, 0xB2, 0xF2,
+   0x06, 0x46, 0x86, 0xC6, 0x16, 0x56, 0x96, 0xD6,
+   0x26, 0x66, 0xA6, 0xE6, 0x36, 0x76, 0xB6, 0xF6,
+   0x0A, 0x4A, 0x8A, 0xCA, 0x1A, 0x5A, 0x9A, 0xDA,
+   0x2A, 0x6A, 0xAA, 0xEA, 0x3A, 0x7A, 0xBA, 0xFA,
+   0x0E, 0x4E, 0x8E, 0xCE, 0x1E, 0x5E, 0x9E, 0xDE,
+   0x2E, 0x6E, 0xAE, 0xEE, 0x3E, 0x7E, 0xBE, 0xFE,
+   0x03, 0x43, 0x83, 0xC3, 0x13, 0x53, 0x93, 0xD3,
+   0x23, 0x63, 0xA3, 0xE3, 0x33, 0x73, 0xB3, 0xF3,
+   0x07, 0x47, 0x87, 0xC7, 0x17, 0x57, 0x97, 0xD7,
+   0x27, 0x67, 0xA7, 0xE7, 0x37, 0x77, 0xB7, 0xF7,
+   0x0B, 0x4B, 0x8B, 0xCB, 0x1B, 0x5B, 0x9B, 0xDB,
+   0x2B, 0x6B, 0xAB, 0xEB, 0x3B, 0x7B, 0xBB, 0xFB,
+   0x0F, 0x4F, 0x8F, 0xCF, 0x1F, 0x5F, 0x9F, 0xDF,
+   0x2F, 0x6F, 0xAF, 0xEF, 0x3F, 0x7F, 0xBF, 0xFF
+};
+
+static png_byte fourbppswaptable[256] = {
+   0x00, 0x10, 0x20, 0x30, 0x40, 0x50, 0x60, 0x70,
+   0x80, 0x90, 0xA0, 0xB0, 0xC0, 0xD0, 0xE0, 0xF0,
+   0x01, 0x11, 0x21, 0x31, 0x41, 0x51, 0x61, 0x71,
+   0x81, 0x91, 0xA1, 0xB1, 0xC1, 0xD1, 0xE1, 0xF1,
+   0x02, 0x12, 0x22, 0x32, 0x42, 0x52, 0x62, 0x72,
+   0x82, 0x92, 0xA2, 0xB2, 0xC2, 0xD2, 0xE2, 0xF2,
+   0x03, 0x13, 0x23, 0x33, 0x43, 0x53, 0x63, 0x73,
+   0x83, 0x93, 0xA3, 0xB3, 0xC3, 0xD3, 0xE3, 0xF3,
+   0x04, 0x14, 0x24, 0x34, 0x44, 0x54, 0x64, 0x74,
+   0x84, 0x94, 0xA4, 0xB4, 0xC4, 0xD4, 0xE4, 0xF4,
+   0x05, 0x15, 0x25, 0x35, 0x45, 0x55, 0x65, 0x75,
+   0x85, 0x95, 0xA5, 0xB5, 0xC5, 0xD5, 0xE5, 0xF5,
+   0x06, 0x16, 0x26, 0x36, 0x46, 0x56, 0x66, 0x76,
+   0x86, 0x96, 0xA6, 0xB6, 0xC6, 0xD6, 0xE6, 0xF6,
+   0x07, 0x17, 0x27, 0x37, 0x47, 0x57, 0x67, 0x77,
+   0x87, 0x97, 0xA7, 0xB7, 0xC7, 0xD7, 0xE7, 0xF7,
+   0x08, 0x18, 0x28, 0x38, 0x48, 0x58, 0x68, 0x78,
+   0x88, 0x98, 0xA8, 0xB8, 0xC8, 0xD8, 0xE8, 0xF8,
+   0x09, 0x19, 0x29, 0x39, 0x49, 0x59, 0x69, 0x79,
+   0x89, 0x99, 0xA9, 0xB9, 0xC9, 0xD9, 0xE9, 0xF9,
+   0x0A, 0x1A, 0x2A, 0x3A, 0x4A, 0x5A, 0x6A, 0x7A,
+   0x8A, 0x9A, 0xAA, 0xBA, 0xCA, 0xDA, 0xEA, 0xFA,
+   0x0B, 0x1B, 0x2B, 0x3B, 0x4B, 0x5B, 0x6B, 0x7B,
+   0x8B, 0x9B, 0xAB, 0xBB, 0xCB, 0xDB, 0xEB, 0xFB,
+   0x0C, 0x1C, 0x2C, 0x3C, 0x4C, 0x5C, 0x6C, 0x7C,
+   0x8C, 0x9C, 0xAC, 0xBC, 0xCC, 0xDC, 0xEC, 0xFC,
+   0x0D, 0x1D, 0x2D, 0x3D, 0x4D, 0x5D, 0x6D, 0x7D,
+   0x8D, 0x9D, 0xAD, 0xBD, 0xCD, 0xDD, 0xED, 0xFD,
+   0x0E, 0x1E, 0x2E, 0x3E, 0x4E, 0x5E, 0x6E, 0x7E,
+   0x8E, 0x9E, 0xAE, 0xBE, 0xCE, 0xDE, 0xEE, 0xFE,
+   0x0F, 0x1F, 0x2F, 0x3F, 0x4F, 0x5F, 0x6F, 0x7F,
+   0x8F, 0x9F, 0xAF, 0xBF, 0xCF, 0xDF, 0xEF, 0xFF
+};
+
+/* swaps pixel packing order within bytes */
+void /* PRIVATE */
+png_do_packswap(png_row_infop row_info, png_bytep row)
+{
+   png_debug(1, "in png_do_packswap\n");
+   if (
+#if defined(PNG_USELESS_TESTS_SUPPORTED)
+       row != NULL && row_info != NULL &&
+#endif
+       row_info->bit_depth < 8)
+   {
+      png_bytep rp, end, table;
+
+      end = row + row_info->rowbytes;
+
+      if (row_info->bit_depth == 1)
+         table = onebppswaptable;
+      else if (row_info->bit_depth == 2)
+         table = twobppswaptable;
+      else if (row_info->bit_depth == 4)
+         table = fourbppswaptable;
+      else
+         return;
+
+      for (rp = row; rp < end; rp++)
+         *rp = table[*rp];
+   }
+}
+#endif /* PNG_READ_PACKSWAP_SUPPORTED or PNG_WRITE_PACKSWAP_SUPPORTED */
+
+#if defined(PNG_WRITE_FILLER_SUPPORTED) || \
+    defined(PNG_READ_STRIP_ALPHA_SUPPORTED)
+/* remove filler or alpha byte(s) */
+void /* PRIVATE */
+png_do_strip_filler(png_row_infop row_info, png_bytep row, png_uint_32 flags)
+{
+   png_debug(1, "in png_do_strip_filler\n");
+#if defined(PNG_USELESS_TESTS_SUPPORTED)
+   if (row != NULL && row_info != NULL)
+#endif
+   {
+      png_bytep sp=row;
+      png_bytep dp=row;
+      png_uint_32 row_width=row_info->width;
+      png_uint_32 i;
+
+      if ((row_info->color_type == PNG_COLOR_TYPE_RGB ||
+         (row_info->color_type == PNG_COLOR_TYPE_RGB_ALPHA &&
+         (flags & PNG_FLAG_STRIP_ALPHA))) &&
+         row_info->channels == 4)
+      {
+         if (row_info->bit_depth == 8)
+         {
+            /* This converts from RGBX or RGBA to RGB */
+            if (flags & PNG_FLAG_FILLER_AFTER)
+            {
+               dp+=3; sp+=4;
+               for (i = 1; i < row_width; i++)
+               {
+                  *dp++ = *sp++;
+                  *dp++ = *sp++;
+                  *dp++ = *sp++;
+                  sp++;
+               }
+            }
+            /* This converts from XRGB or ARGB to RGB */
+            else
+            {
+               for (i = 0; i < row_width; i++)
+               {
+                  sp++;
+                  *dp++ = *sp++;
+                  *dp++ = *sp++;
+                  *dp++ = *sp++;
+               }
+            }
+            row_info->pixel_depth = 24;
+            row_info->rowbytes = row_width * 3;
+         }
+         else /* if (row_info->bit_depth == 16) */
+         {
+            if (flags & PNG_FLAG_FILLER_AFTER)
+            {
+               /* This converts from RRGGBBXX or RRGGBBAA to RRGGBB */
+               sp += 8; dp += 6;
+               for (i = 1; i < row_width; i++)
+               {
+                  /* This could be (although png_memcpy is probably slower):
+                  png_memcpy(dp, sp, 6);
+                  sp += 8;
+                  dp += 6;
+                  */
+
+                  *dp++ = *sp++;
+                  *dp++ = *sp++;
+                  *dp++ = *sp++;
+                  *dp++ = *sp++;
+                  *dp++ = *sp++;
+                  *dp++ = *sp++;
+                  sp += 2;
+               }
+            }
+            else
+            {
+               /* This converts from XXRRGGBB or AARRGGBB to RRGGBB */
+               for (i = 0; i < row_width; i++)
+               {
+                  /* This could be (although png_memcpy is probably slower):
+                  png_memcpy(dp, sp, 6);
+                  sp += 8;
+                  dp += 6;
+                  */
+
+                  sp+=2;
+                  *dp++ = *sp++;
+                  *dp++ = *sp++;
+                  *dp++ = *sp++;
+                  *dp++ = *sp++;
+                  *dp++ = *sp++;
+                  *dp++ = *sp++;
+               }
+            }
+            row_info->pixel_depth = 48;
+            row_info->rowbytes = row_width * 6;
+         }
+         row_info->channels = 3;
+      }
+      else if ((row_info->color_type == PNG_COLOR_TYPE_GRAY ||
+         (row_info->color_type == PNG_COLOR_TYPE_GRAY_ALPHA &&
+         (flags & PNG_FLAG_STRIP_ALPHA))) &&
+          row_info->channels == 2)
+      {
+         if (row_info->bit_depth == 8)
+         {
+            /* This converts from GX or GA to G */
+            if (flags & PNG_FLAG_FILLER_AFTER)
+            {
+               for (i = 0; i < row_width; i++)
+               {
+                  *dp++ = *sp++;
+                  sp++;
+               }
+            }
+            /* This converts from XG or AG to G */
+            else
+            {
+               for (i = 0; i < row_width; i++)
+               {
+                  sp++;
+                  *dp++ = *sp++;
+               }
+            }
+            row_info->pixel_depth = 8;
+            row_info->rowbytes = row_width;
+         }
+         else /* if (row_info->bit_depth == 16) */
+         {
+            if (flags & PNG_FLAG_FILLER_AFTER)
+            {
+               /* This converts from GGXX or GGAA to GG */
+               sp += 4; dp += 2;
+               for (i = 1; i < row_width; i++)
+               {
+                  *dp++ = *sp++;
+                  *dp++ = *sp++;
+                  sp += 2;
+               }
+            }
+            else
+            {
+               /* This converts from XXGG or AAGG to GG */
+               for (i = 0; i < row_width; i++)
+               {
+                  sp += 2;
+                  *dp++ = *sp++;
+                  *dp++ = *sp++;
+               }
+            }
+            row_info->pixel_depth = 16;
+            row_info->rowbytes = row_width * 2;
+         }
+         row_info->channels = 1;
+      }
+      if (flags & PNG_FLAG_STRIP_ALPHA)
+        row_info->color_type &= ~PNG_COLOR_MASK_ALPHA;
+   }
+}
+#endif
+
+#if defined(PNG_READ_BGR_SUPPORTED) || defined(PNG_WRITE_BGR_SUPPORTED)
+/* swaps red and blue bytes within a pixel */
+void /* PRIVATE */
+png_do_bgr(png_row_infop row_info, png_bytep row)
+{
+   png_debug(1, "in png_do_bgr\n");
+   if (
+#if defined(PNG_USELESS_TESTS_SUPPORTED)
+       row != NULL && row_info != NULL &&
+#endif
+       (row_info->color_type & PNG_COLOR_MASK_COLOR))
+   {
+      png_uint_32 row_width = row_info->width;
+      if (row_info->bit_depth == 8)
+      {
+         if (row_info->color_type == PNG_COLOR_TYPE_RGB)
+         {
+            png_bytep rp;
+            png_uint_32 i;
+
+            for (i = 0, rp = row; i < row_width; i++, rp += 3)
+            {
+               png_byte save = *rp;
+               *rp = *(rp + 2);
+               *(rp + 2) = save;
+            }
+         }
+         else if (row_info->color_type == PNG_COLOR_TYPE_RGB_ALPHA)
+         {
+            png_bytep rp;
+            png_uint_32 i;
+
+            for (i = 0, rp = row; i < row_width; i++, rp += 4)
+            {
+               png_byte save = *rp;
+               *rp = *(rp + 2);
+               *(rp + 2) = save;
+            }
+         }
+      }
+      else if (row_info->bit_depth == 16)
+      {
+         if (row_info->color_type == PNG_COLOR_TYPE_RGB)
+         {
+            png_bytep rp;
+            png_uint_32 i;
+
+            for (i = 0, rp = row; i < row_width; i++, rp += 6)
+            {
+               png_byte save = *rp;
+               *rp = *(rp + 4);
+               *(rp + 4) = save;
+               save = *(rp + 1);
+               *(rp + 1) = *(rp + 5);
+               *(rp + 5) = save;
+            }
+         }
+         else if (row_info->color_type == PNG_COLOR_TYPE_RGB_ALPHA)
+         {
+            png_bytep rp;
+            png_uint_32 i;
+
+            for (i = 0, rp = row; i < row_width; i++, rp += 8)
+            {
+               png_byte save = *rp;
+               *rp = *(rp + 4);
+               *(rp + 4) = save;
+               save = *(rp + 1);
+               *(rp + 1) = *(rp + 5);
+               *(rp + 5) = save;
+            }
+         }
+      }
+   }
+}
+#endif /* PNG_READ_BGR_SUPPORTED or PNG_WRITE_BGR_SUPPORTED */
+
+#if defined(PNG_READ_USER_TRANSFORM_SUPPORTED) || \
+    defined(PNG_WRITE_USER_TRANSFORM_SUPPORTED) || \
+    defined(PNG_LEGACY_SUPPORTED)
+void PNGAPI
+png_set_user_transform_info(png_structp png_ptr, png_voidp
+   user_transform_ptr, int user_transform_depth, int user_transform_channels)
+{
+   png_debug(1, "in png_set_user_transform_info\n");
+#if defined(PNG_USER_TRANSFORM_PTR_SUPPORTED)
+   png_ptr->user_transform_ptr = user_transform_ptr;
+   png_ptr->user_transform_depth = (png_byte)user_transform_depth;
+   png_ptr->user_transform_channels = (png_byte)user_transform_channels;
+#else
+   if(user_transform_ptr || user_transform_depth || user_transform_channels)
+      png_warning(png_ptr,
+        "This version of libpng does not support user transform info");
+#endif
+}
+#endif
+
+/* This function returns a pointer to the user_transform_ptr associated with
+ * the user transform functions.  The application should free any memory
+ * associated with this pointer before png_write_destroy and png_read_destroy
+ * are called.
+ */
+png_voidp PNGAPI
+png_get_user_transform_ptr(png_structp png_ptr)
+{
+#if defined(PNG_USER_TRANSFORM_PTR_SUPPORTED)
+   return ((png_voidp)png_ptr->user_transform_ptr);
+#else
+   if(png_ptr)
+     return (NULL);
+   return (NULL);
+#endif
+}
diff --git a/src/SFML/Graphics/libpng/pngvcrd.c b/src/SFML/Graphics/libpng/pngvcrd.c
new file mode 100755
index 0000000..84f805b
--- /dev/null
+++ b/src/SFML/Graphics/libpng/pngvcrd.c
@@ -0,0 +1,3903 @@
+/* pngvcrd.c - mixed C/assembler version of utilities to read a PNG file
+ *
+ * For Intel x86 CPU and Microsoft Visual C++ compiler
+ *
+ * libpng version 1.2.8 - December 3, 2004
+ * For conditions of distribution and use, see copyright notice in png.h
+ * Copyright (c) 1998-2004 Glenn Randers-Pehrson
+ * Copyright (c) 1998, Intel Corporation
+ *
+ * Contributed by Nirav Chhatrapati, Intel Corporation, 1998
+ * Interface to libpng contributed by Gilles Vollant, 1999
+ *
+ *
+ * In png_do_read_interlace() in libpng versions 1.0.3a through 1.0.4d,
+ * a sign error in the post-MMX cleanup code for each pixel_depth resulted
+ * in bad pixels at the beginning of some rows of some images, and also
+ * (due to out-of-range memory reads and writes) caused heap corruption
+ * when compiled with MSVC 6.0.  The error was fixed in version 1.0.4e.
+ *
+ * [png_read_filter_row_mmx_avg() bpp == 2 bugfix, GRR 20000916]
+ *
+ * [runtime MMX configuration, GRR 20010102]
+ *
+ */
+
+#define PNG_INTERNAL
+#include "png.h"
+
+#if defined(PNG_ASSEMBLER_CODE_SUPPORTED) && defined(PNG_USE_PNGVCRD)
+
+static int mmx_supported=2;
+
+
+int PNGAPI
+png_mmx_support(void)
+{
+  int mmx_supported_local = 0;
+  _asm {
+    push ebx          //CPUID will trash these
+    push ecx
+    push edx
+
+    pushfd            //Save Eflag to stack
+    pop eax           //Get Eflag from stack into eax
+    mov ecx, eax      //Make another copy of Eflag in ecx
+    xor eax, 0x200000 //Toggle ID bit in Eflag [i.e. bit(21)]
+    push eax          //Save modified Eflag back to stack
+
+    popfd             //Restored modified value back to Eflag reg
+    pushfd            //Save Eflag to stack
+    pop eax           //Get Eflag from stack
+    push ecx          // save original Eflag to stack
+    popfd             // restore original Eflag
+    xor eax, ecx      //Compare the new Eflag with the original Eflag
+    jz NOT_SUPPORTED  //If the same, CPUID instruction is not supported,
+                      //skip following instructions and jump to
+                      //NOT_SUPPORTED label
+
+    xor eax, eax      //Set eax to zero
+
+    _asm _emit 0x0f   //CPUID instruction  (two bytes opcode)
+    _asm _emit 0xa2
+
+    cmp eax, 1        //make sure eax return non-zero value
+    jl NOT_SUPPORTED  //If eax is zero, mmx not supported
+
+    xor eax, eax      //set eax to zero
+    inc eax           //Now increment eax to 1.  This instruction is
+                      //faster than the instruction "mov eax, 1"
+
+    _asm _emit 0x0f   //CPUID instruction
+    _asm _emit 0xa2
+
+    and edx, 0x00800000  //mask out all bits but mmx bit(24)
+    cmp edx, 0        // 0 = mmx not supported
+    jz  NOT_SUPPORTED // non-zero = Yes, mmx IS supported
+
+    mov  mmx_supported_local, 1  //set return value to 1
+
+NOT_SUPPORTED:
+    mov  eax, mmx_supported_local  //move return value to eax
+    pop edx          //CPUID trashed these
+    pop ecx
+    pop ebx
+  }
+
+  //mmx_supported_local=0; // test code for force don't support MMX
+  //printf("MMX : %u (1=MMX supported)\n",mmx_supported_local);
+
+  mmx_supported = mmx_supported_local;
+  return mmx_supported_local;
+}
+
+/* Combines the row recently read in with the previous row.
+   This routine takes care of alpha and transparency if requested.
+   This routine also handles the two methods of progressive display
+   of interlaced images, depending on the mask value.
+   The mask value describes which pixels are to be combined with
+   the row.  The pattern always repeats every 8 pixels, so just 8
+   bits are needed.  A one indicates the pixel is to be combined; a
+   zero indicates the pixel is to be skipped.  This is in addition
+   to any alpha or transparency value associated with the pixel.  If
+   you want all pixels to be combined, pass 0xff (255) in mask.  */
+
+/* Use this routine for x86 platform - uses faster MMX routine if machine
+   supports MMX */
+
+void /* PRIVATE */
+png_combine_row(png_structp png_ptr, png_bytep row, int mask)
+{
+#ifdef PNG_USE_LOCAL_ARRAYS
+   const int png_pass_inc[7] = {8, 8, 4, 4, 2, 2, 1};
+#endif
+
+   png_debug(1,"in png_combine_row_asm\n");
+
+   if (mmx_supported == 2) {
+#if !defined(PNG_1_0_X)
+       /* this should have happened in png_init_mmx_flags() already */
+       png_warning(png_ptr, "asm_flags may not have been initialized");
+#endif
+       png_mmx_support();
+   }
+
+   if (mask == 0xff)
+   {
+      png_memcpy(row, png_ptr->row_buf + 1,
+       (png_size_t)PNG_ROWBYTES(png_ptr->row_info.pixel_depth,
+       png_ptr->width));
+   }
+   /* GRR:  add "else if (mask == 0)" case?
+    *       or does png_combine_row() not even get called in that case? */
+   else
+   {
+      switch (png_ptr->row_info.pixel_depth)
+      {
+         case 1:
+         {
+            png_bytep sp;
+            png_bytep dp;
+            int s_inc, s_start, s_end;
+            int m;
+            int shift;
+            png_uint_32 i;
+
+            sp = png_ptr->row_buf + 1;
+            dp = row;
+            m = 0x80;
+#if defined(PNG_READ_PACKSWAP_SUPPORTED)
+            if (png_ptr->transformations & PNG_PACKSWAP)
+            {
+                s_start = 0;
+                s_end = 7;
+                s_inc = 1;
+            }
+            else
+#endif
+            {
+                s_start = 7;
+                s_end = 0;
+                s_inc = -1;
+            }
+
+            shift = s_start;
+
+            for (i = 0; i < png_ptr->width; i++)
+            {
+               if (m & mask)
+               {
+                  int value;
+
+                  value = (*sp >> shift) & 0x1;
+                  *dp &= (png_byte)((0x7f7f >> (7 - shift)) & 0xff);
+                  *dp |= (png_byte)(value << shift);
+               }
+
+               if (shift == s_end)
+               {
+                  shift = s_start;
+                  sp++;
+                  dp++;
+               }
+               else
+                  shift += s_inc;
+
+               if (m == 1)
+                  m = 0x80;
+               else
+                  m >>= 1;
+            }
+            break;
+         }
+
+         case 2:
+         {
+            png_bytep sp;
+            png_bytep dp;
+            int s_start, s_end, s_inc;
+            int m;
+            int shift;
+            png_uint_32 i;
+            int value;
+
+            sp = png_ptr->row_buf + 1;
+            dp = row;
+            m = 0x80;
+#if defined(PNG_READ_PACKSWAP_SUPPORTED)
+            if (png_ptr->transformations & PNG_PACKSWAP)
+            {
+               s_start = 0;
+               s_end = 6;
+               s_inc = 2;
+            }
+            else
+#endif
+            {
+               s_start = 6;
+               s_end = 0;
+               s_inc = -2;
+            }
+
+            shift = s_start;
+
+            for (i = 0; i < png_ptr->width; i++)
+            {
+               if (m & mask)
+               {
+                  value = (*sp >> shift) & 0x3;
+                  *dp &= (png_byte)((0x3f3f >> (6 - shift)) & 0xff);
+                  *dp |= (png_byte)(value << shift);
+               }
+
+               if (shift == s_end)
+               {
+                  shift = s_start;
+                  sp++;
+                  dp++;
+               }
+               else
+                  shift += s_inc;
+               if (m == 1)
+                  m = 0x80;
+               else
+                  m >>= 1;
+            }
+            break;
+         }
+
+         case 4:
+         {
+            png_bytep sp;
+            png_bytep dp;
+            int s_start, s_end, s_inc;
+            int m;
+            int shift;
+            png_uint_32 i;
+            int value;
+
+            sp = png_ptr->row_buf + 1;
+            dp = row;
+            m = 0x80;
+#if defined(PNG_READ_PACKSWAP_SUPPORTED)
+            if (png_ptr->transformations & PNG_PACKSWAP)
+            {
+               s_start = 0;
+               s_end = 4;
+               s_inc = 4;
+            }
+            else
+#endif
+            {
+               s_start = 4;
+               s_end = 0;
+               s_inc = -4;
+            }
+            shift = s_start;
+
+            for (i = 0; i < png_ptr->width; i++)
+            {
+               if (m & mask)
+               {
+                  value = (*sp >> shift) & 0xf;
+                  *dp &= (png_byte)((0xf0f >> (4 - shift)) & 0xff);
+                  *dp |= (png_byte)(value << shift);
+               }
+
+               if (shift == s_end)
+               {
+                  shift = s_start;
+                  sp++;
+                  dp++;
+               }
+               else
+                  shift += s_inc;
+               if (m == 1)
+                  m = 0x80;
+               else
+                  m >>= 1;
+            }
+            break;
+         }
+
+         case 8:
+         {
+            png_bytep srcptr;
+            png_bytep dstptr;
+            png_uint_32 len;
+            int m;
+            int diff, unmask;
+
+            __int64 mask0=0x0102040810204080;
+
+#if !defined(PNG_1_0_X)
+            if ((png_ptr->asm_flags & PNG_ASM_FLAG_MMX_READ_COMBINE_ROW)
+                /* && mmx_supported */ )
+#else
+            if (mmx_supported)
+#endif
+            {
+               srcptr = png_ptr->row_buf + 1;
+               dstptr = row;
+               m = 0x80;
+               unmask = ~mask;
+               len  = png_ptr->width &~7;  //reduce to multiple of 8
+               diff = png_ptr->width & 7;  //amount lost
+
+               _asm
+               {
+                  movd       mm7, unmask   //load bit pattern
+                  psubb      mm6,mm6       //zero mm6
+                  punpcklbw  mm7,mm7
+                  punpcklwd  mm7,mm7
+                  punpckldq  mm7,mm7       //fill register with 8 masks
+
+                  movq       mm0,mask0
+
+                  pand       mm0,mm7       //nonzero if keep byte
+                  pcmpeqb    mm0,mm6       //zeros->1s, v versa
+
+                  mov        ecx,len       //load length of line (pixels)
+                  mov        esi,srcptr    //load source
+                  mov        ebx,dstptr    //load dest
+                  cmp        ecx,0         //lcr
+                  je         mainloop8end
+
+mainloop8:
+                  movq       mm4,[esi]
+                  pand       mm4,mm0
+                  movq       mm6,mm0
+                  pandn      mm6,[ebx]
+                  por        mm4,mm6
+                  movq       [ebx],mm4
+
+                  add        esi,8         //inc by 8 bytes processed
+                  add        ebx,8
+                  sub        ecx,8         //dec by 8 pixels processed
+
+                  ja         mainloop8
+mainloop8end:
+
+                  mov        ecx,diff
+                  cmp        ecx,0
+                  jz         end8
+
+                  mov        edx,mask
+                  sal        edx,24        //make low byte the high byte
+
+secondloop8:
+                  sal        edx,1         //move high bit to CF
+                  jnc        skip8         //if CF = 0
+                  mov        al,[esi]
+                  mov        [ebx],al
+skip8:
+                  inc        esi
+                  inc        ebx
+
+                  dec        ecx
+                  jnz        secondloop8
+end8:
+                  emms
+               }
+            }
+            else /* mmx not supported - use modified C routine */
+            {
+               register unsigned int incr1, initial_val, final_val;
+               png_size_t pixel_bytes;
+               png_uint_32 i;
+               register int disp = png_pass_inc[png_ptr->pass];
+               int offset_table[7] = {0, 4, 0, 2, 0, 1, 0};
+
+               pixel_bytes = (png_ptr->row_info.pixel_depth >> 3);
+               srcptr = png_ptr->row_buf + 1 + offset_table[png_ptr->pass]*
+                  pixel_bytes;
+               dstptr = row + offset_table[png_ptr->pass]*pixel_bytes;
+               initial_val = offset_table[png_ptr->pass]*pixel_bytes;
+               final_val = png_ptr->width*pixel_bytes;
+               incr1 = (disp)*pixel_bytes;
+               for (i = initial_val; i < final_val; i += incr1)
+               {
+                  png_memcpy(dstptr, srcptr, pixel_bytes);
+                  srcptr += incr1;
+                  dstptr += incr1;
+               }
+            } /* end of else */
+
+            break;
+         }       // end 8 bpp
+
+         case 16:
+         {
+            png_bytep srcptr;
+            png_bytep dstptr;
+            png_uint_32 len;
+            int unmask, diff;
+            __int64 mask1=0x0101020204040808,
+                    mask0=0x1010202040408080;
+
+#if !defined(PNG_1_0_X)
+            if ((png_ptr->asm_flags & PNG_ASM_FLAG_MMX_READ_COMBINE_ROW)
+                /* && mmx_supported */ )
+#else
+            if (mmx_supported)
+#endif
+            {
+               srcptr = png_ptr->row_buf + 1;
+               dstptr = row;
+
+               unmask = ~mask;
+               len     = (png_ptr->width)&~7;
+               diff = (png_ptr->width)&7;
+               _asm
+               {
+                  movd       mm7, unmask       //load bit pattern
+                  psubb      mm6,mm6           //zero mm6
+                  punpcklbw  mm7,mm7
+                  punpcklwd  mm7,mm7
+                  punpckldq  mm7,mm7           //fill register with 8 masks
+
+                  movq       mm0,mask0
+                  movq       mm1,mask1
+
+                  pand       mm0,mm7
+                  pand       mm1,mm7
+
+                  pcmpeqb    mm0,mm6
+                  pcmpeqb    mm1,mm6
+
+                  mov        ecx,len           //load length of line
+                  mov        esi,srcptr        //load source
+                  mov        ebx,dstptr        //load dest
+                  cmp        ecx,0             //lcr
+                  jz         mainloop16end
+
+mainloop16:
+                  movq       mm4,[esi]
+                  pand       mm4,mm0
+                  movq       mm6,mm0
+                  movq       mm7,[ebx]
+                  pandn      mm6,mm7
+                  por        mm4,mm6
+                  movq       [ebx],mm4
+
+                  movq       mm5,[esi+8]
+                  pand       mm5,mm1
+                  movq       mm7,mm1
+                  movq       mm6,[ebx+8]
+                  pandn      mm7,mm6
+                  por        mm5,mm7
+                  movq       [ebx+8],mm5
+
+                  add        esi,16            //inc by 16 bytes processed
+                  add        ebx,16
+                  sub        ecx,8             //dec by 8 pixels processed
+
+                  ja         mainloop16
+
+mainloop16end:
+                  mov        ecx,diff
+                  cmp        ecx,0
+                  jz         end16
+
+                  mov        edx,mask
+                  sal        edx,24            //make low byte the high byte
+secondloop16:
+                  sal        edx,1             //move high bit to CF
+                  jnc        skip16            //if CF = 0
+                  mov        ax,[esi]
+                  mov        [ebx],ax
+skip16:
+                  add        esi,2
+                  add        ebx,2
+
+                  dec        ecx
+                  jnz        secondloop16
+end16:
+                  emms
+               }
+            }
+            else /* mmx not supported - use modified C routine */
+            {
+               register unsigned int incr1, initial_val, final_val;
+               png_size_t pixel_bytes;
+               png_uint_32 i;
+               register int disp = png_pass_inc[png_ptr->pass];
+               int offset_table[7] = {0, 4, 0, 2, 0, 1, 0};
+
+               pixel_bytes = (png_ptr->row_info.pixel_depth >> 3);
+               srcptr = png_ptr->row_buf + 1 + offset_table[png_ptr->pass]*
+                  pixel_bytes;
+               dstptr = row + offset_table[png_ptr->pass]*pixel_bytes;
+               initial_val = offset_table[png_ptr->pass]*pixel_bytes;
+               final_val = png_ptr->width*pixel_bytes;
+               incr1 = (disp)*pixel_bytes;
+               for (i = initial_val; i < final_val; i += incr1)
+               {
+                  png_memcpy(dstptr, srcptr, pixel_bytes);
+                  srcptr += incr1;
+                  dstptr += incr1;
+               }
+            } /* end of else */
+
+            break;
+         }       // end 16 bpp
+
+         case 24:
+         {
+            png_bytep srcptr;
+            png_bytep dstptr;
+            png_uint_32 len;
+            int unmask, diff;
+
+            __int64 mask2=0x0101010202020404,  //24bpp
+                    mask1=0x0408080810101020,
+                    mask0=0x2020404040808080;
+
+            srcptr = png_ptr->row_buf + 1;
+            dstptr = row;
+
+            unmask = ~mask;
+            len     = (png_ptr->width)&~7;
+            diff = (png_ptr->width)&7;
+
+#if !defined(PNG_1_0_X)
+            if ((png_ptr->asm_flags & PNG_ASM_FLAG_MMX_READ_COMBINE_ROW)
+                /* && mmx_supported */ )
+#else
+            if (mmx_supported)
+#endif
+            {
+               _asm
+               {
+                  movd       mm7, unmask       //load bit pattern
+                  psubb      mm6,mm6           //zero mm6
+                  punpcklbw  mm7,mm7
+                  punpcklwd  mm7,mm7
+                  punpckldq  mm7,mm7           //fill register with 8 masks
+
+                  movq       mm0,mask0
+                  movq       mm1,mask1
+                  movq       mm2,mask2
+
+                  pand       mm0,mm7
+                  pand       mm1,mm7
+                  pand       mm2,mm7
+
+                  pcmpeqb    mm0,mm6
+                  pcmpeqb    mm1,mm6
+                  pcmpeqb    mm2,mm6
+
+                  mov        ecx,len           //load length of line
+                  mov        esi,srcptr        //load source
+                  mov        ebx,dstptr        //load dest
+                  cmp        ecx,0
+                  jz         mainloop24end
+
+mainloop24:
+                  movq       mm4,[esi]
+                  pand       mm4,mm0
+                  movq       mm6,mm0
+                  movq       mm7,[ebx]
+                  pandn      mm6,mm7
+                  por        mm4,mm6
+                  movq       [ebx],mm4
+
+
+                  movq       mm5,[esi+8]
+                  pand       mm5,mm1
+                  movq       mm7,mm1
+                  movq       mm6,[ebx+8]
+                  pandn      mm7,mm6
+                  por        mm5,mm7
+                  movq       [ebx+8],mm5
+
+                  movq       mm6,[esi+16]
+                  pand       mm6,mm2
+                  movq       mm4,mm2
+                  movq       mm7,[ebx+16]
+                  pandn      mm4,mm7
+                  por        mm6,mm4
+                  movq       [ebx+16],mm6
+
+                  add        esi,24            //inc by 24 bytes processed
+                  add        ebx,24
+                  sub        ecx,8             //dec by 8 pixels processed
+
+                  ja         mainloop24
+
+mainloop24end:
+                  mov        ecx,diff
+                  cmp        ecx,0
+                  jz         end24
+
+                  mov        edx,mask
+                  sal        edx,24            //make low byte the high byte
+secondloop24:
+                  sal        edx,1             //move high bit to CF
+                  jnc        skip24            //if CF = 0
+                  mov        ax,[esi]
+                  mov        [ebx],ax
+                  xor        eax,eax
+                  mov        al,[esi+2]
+                  mov        [ebx+2],al
+skip24:
+                  add        esi,3
+                  add        ebx,3
+
+                  dec        ecx
+                  jnz        secondloop24
+
+end24:
+                  emms
+               }
+            }
+            else /* mmx not supported - use modified C routine */
+            {
+               register unsigned int incr1, initial_val, final_val;
+               png_size_t pixel_bytes;
+               png_uint_32 i;
+               register int disp = png_pass_inc[png_ptr->pass];
+               int offset_table[7] = {0, 4, 0, 2, 0, 1, 0};
+
+               pixel_bytes = (png_ptr->row_info.pixel_depth >> 3);
+               srcptr = png_ptr->row_buf + 1 + offset_table[png_ptr->pass]*
+                  pixel_bytes;
+               dstptr = row + offset_table[png_ptr->pass]*pixel_bytes;
+               initial_val = offset_table[png_ptr->pass]*pixel_bytes;
+               final_val = png_ptr->width*pixel_bytes;
+               incr1 = (disp)*pixel_bytes;
+               for (i = initial_val; i < final_val; i += incr1)
+               {
+                  png_memcpy(dstptr, srcptr, pixel_bytes);
+                  srcptr += incr1;
+                  dstptr += incr1;
+               }
+            } /* end of else */
+
+            break;
+         }       // end 24 bpp
+
+         case 32:
+         {
+            png_bytep srcptr;
+            png_bytep dstptr;
+            png_uint_32 len;
+            int unmask, diff;
+
+            __int64 mask3=0x0101010102020202,  //32bpp
+                    mask2=0x0404040408080808,
+                    mask1=0x1010101020202020,
+                    mask0=0x4040404080808080;
+
+            srcptr = png_ptr->row_buf + 1;
+            dstptr = row;
+
+            unmask = ~mask;
+            len     = (png_ptr->width)&~7;
+            diff = (png_ptr->width)&7;
+
+#if !defined(PNG_1_0_X)
+            if ((png_ptr->asm_flags & PNG_ASM_FLAG_MMX_READ_COMBINE_ROW)
+                /* && mmx_supported */ )
+#else
+            if (mmx_supported)
+#endif
+            {
+               _asm
+               {
+                  movd       mm7, unmask       //load bit pattern
+                  psubb      mm6,mm6           //zero mm6
+                  punpcklbw  mm7,mm7
+                  punpcklwd  mm7,mm7
+                  punpckldq  mm7,mm7           //fill register with 8 masks
+
+                  movq       mm0,mask0
+                  movq       mm1,mask1
+                  movq       mm2,mask2
+                  movq       mm3,mask3
+
+                  pand       mm0,mm7
+                  pand       mm1,mm7
+                  pand       mm2,mm7
+                  pand       mm3,mm7
+
+                  pcmpeqb    mm0,mm6
+                  pcmpeqb    mm1,mm6
+                  pcmpeqb    mm2,mm6
+                  pcmpeqb    mm3,mm6
+
+                  mov        ecx,len           //load length of line
+                  mov        esi,srcptr        //load source
+                  mov        ebx,dstptr        //load dest
+
+                  cmp        ecx,0             //lcr
+                  jz         mainloop32end
+
+mainloop32:
+                  movq       mm4,[esi]
+                  pand       mm4,mm0
+                  movq       mm6,mm0
+                  movq       mm7,[ebx]
+                  pandn      mm6,mm7
+                  por        mm4,mm6
+                  movq       [ebx],mm4
+
+                  movq       mm5,[esi+8]
+                  pand       mm5,mm1
+                  movq       mm7,mm1
+                  movq       mm6,[ebx+8]
+                  pandn      mm7,mm6
+                  por        mm5,mm7
+                  movq       [ebx+8],mm5
+
+                  movq       mm6,[esi+16]
+                  pand       mm6,mm2
+                  movq       mm4,mm2
+                  movq       mm7,[ebx+16]
+                  pandn      mm4,mm7
+                  por        mm6,mm4
+                  movq       [ebx+16],mm6
+
+                  movq       mm7,[esi+24]
+                  pand       mm7,mm3
+                  movq       mm5,mm3
+                  movq       mm4,[ebx+24]
+                  pandn      mm5,mm4
+                  por        mm7,mm5
+                  movq       [ebx+24],mm7
+
+                  add        esi,32            //inc by 32 bytes processed
+                  add        ebx,32
+                  sub        ecx,8             //dec by 8 pixels processed
+
+                  ja         mainloop32
+
+mainloop32end:
+                  mov        ecx,diff
+                  cmp        ecx,0
+                  jz         end32
+
+                  mov        edx,mask
+                  sal        edx,24            //make low byte the high byte
+secondloop32:
+                  sal        edx,1             //move high bit to CF
+                  jnc        skip32            //if CF = 0
+                  mov        eax,[esi]
+                  mov        [ebx],eax
+skip32:
+                  add        esi,4
+                  add        ebx,4
+
+                  dec        ecx
+                  jnz        secondloop32
+
+end32:
+                  emms
+               }
+            }
+            else /* mmx _not supported - Use modified C routine */
+            {
+               register unsigned int incr1, initial_val, final_val;
+               png_size_t pixel_bytes;
+               png_uint_32 i;
+               register int disp = png_pass_inc[png_ptr->pass];
+               int offset_table[7] = {0, 4, 0, 2, 0, 1, 0};
+
+               pixel_bytes = (png_ptr->row_info.pixel_depth >> 3);
+               srcptr = png_ptr->row_buf + 1 + offset_table[png_ptr->pass]*
+                  pixel_bytes;
+               dstptr = row + offset_table[png_ptr->pass]*pixel_bytes;
+               initial_val = offset_table[png_ptr->pass]*pixel_bytes;
+               final_val = png_ptr->width*pixel_bytes;
+               incr1 = (disp)*pixel_bytes;
+               for (i = initial_val; i < final_val; i += incr1)
+               {
+                  png_memcpy(dstptr, srcptr, pixel_bytes);
+                  srcptr += incr1;
+                  dstptr += incr1;
+               }
+            } /* end of else */
+
+            break;
+         }       // end 32 bpp
+
+         case 48:
+         {
+            png_bytep srcptr;
+            png_bytep dstptr;
+            png_uint_32 len;
+            int unmask, diff;
+
+            __int64 mask5=0x0101010101010202,
+                    mask4=0x0202020204040404,
+                    mask3=0x0404080808080808,
+                    mask2=0x1010101010102020,
+                    mask1=0x2020202040404040,
+                    mask0=0x4040808080808080;
+
+#if !defined(PNG_1_0_X)
+            if ((png_ptr->asm_flags & PNG_ASM_FLAG_MMX_READ_COMBINE_ROW)
+                /* && mmx_supported */ )
+#else
+            if (mmx_supported)
+#endif
+            {
+               srcptr = png_ptr->row_buf + 1;
+               dstptr = row;
+
+               unmask = ~mask;
+               len     = (png_ptr->width)&~7;
+               diff = (png_ptr->width)&7;
+               _asm
+               {
+                  movd       mm7, unmask       //load bit pattern
+                  psubb      mm6,mm6           //zero mm6
+                  punpcklbw  mm7,mm7
+                  punpcklwd  mm7,mm7
+                  punpckldq  mm7,mm7           //fill register with 8 masks
+
+                  movq       mm0,mask0
+                  movq       mm1,mask1
+                  movq       mm2,mask2
+                  movq       mm3,mask3
+                  movq       mm4,mask4
+                  movq       mm5,mask5
+
+                  pand       mm0,mm7
+                  pand       mm1,mm7
+                  pand       mm2,mm7
+                  pand       mm3,mm7
+                  pand       mm4,mm7
+                  pand       mm5,mm7
+
+                  pcmpeqb    mm0,mm6
+                  pcmpeqb    mm1,mm6
+                  pcmpeqb    mm2,mm6
+                  pcmpeqb    mm3,mm6
+                  pcmpeqb    mm4,mm6
+                  pcmpeqb    mm5,mm6
+
+                  mov        ecx,len           //load length of line
+                  mov        esi,srcptr        //load source
+                  mov        ebx,dstptr        //load dest
+
+                  cmp        ecx,0
+                  jz         mainloop48end
+
+mainloop48:
+                  movq       mm7,[esi]
+                  pand       mm7,mm0
+                  movq       mm6,mm0
+                  pandn      mm6,[ebx]
+                  por        mm7,mm6
+                  movq       [ebx],mm7
+
+                  movq       mm6,[esi+8]
+                  pand       mm6,mm1
+                  movq       mm7,mm1
+                  pandn      mm7,[ebx+8]
+                  por        mm6,mm7
+                  movq       [ebx+8],mm6
+
+                  movq       mm6,[esi+16]
+                  pand       mm6,mm2
+                  movq       mm7,mm2
+                  pandn      mm7,[ebx+16]
+                  por        mm6,mm7
+                  movq       [ebx+16],mm6
+
+                  movq       mm7,[esi+24]
+                  pand       mm7,mm3
+                  movq       mm6,mm3
+                  pandn      mm6,[ebx+24]
+                  por        mm7,mm6
+                  movq       [ebx+24],mm7
+
+                  movq       mm6,[esi+32]
+                  pand       mm6,mm4
+                  movq       mm7,mm4
+                  pandn      mm7,[ebx+32]
+                  por        mm6,mm7
+                  movq       [ebx+32],mm6
+
+                  movq       mm7,[esi+40]
+                  pand       mm7,mm5
+                  movq       mm6,mm5
+                  pandn      mm6,[ebx+40]
+                  por        mm7,mm6
+                  movq       [ebx+40],mm7
+
+                  add        esi,48            //inc by 32 bytes processed
+                  add        ebx,48
+                  sub        ecx,8             //dec by 8 pixels processed
+
+                  ja         mainloop48
+mainloop48end:
+
+                  mov        ecx,diff
+                  cmp        ecx,0
+                  jz         end48
+
+                  mov        edx,mask
+                  sal        edx,24            //make low byte the high byte
+
+secondloop48:
+                  sal        edx,1             //move high bit to CF
+                  jnc        skip48            //if CF = 0
+                  mov        eax,[esi]
+                  mov        [ebx],eax
+skip48:
+                  add        esi,4
+                  add        ebx,4
+
+                  dec        ecx
+                  jnz        secondloop48
+
+end48:
+                  emms
+               }
+            }
+            else /* mmx _not supported - Use modified C routine */
+            {
+               register unsigned int incr1, initial_val, final_val;
+               png_size_t pixel_bytes;
+               png_uint_32 i;
+               register int disp = png_pass_inc[png_ptr->pass];
+               int offset_table[7] = {0, 4, 0, 2, 0, 1, 0};
+
+               pixel_bytes = (png_ptr->row_info.pixel_depth >> 3);
+               srcptr = png_ptr->row_buf + 1 + offset_table[png_ptr->pass]*
+                  pixel_bytes;
+               dstptr = row + offset_table[png_ptr->pass]*pixel_bytes;
+               initial_val = offset_table[png_ptr->pass]*pixel_bytes;
+               final_val = png_ptr->width*pixel_bytes;
+               incr1 = (disp)*pixel_bytes;
+               for (i = initial_val; i < final_val; i += incr1)
+               {
+                  png_memcpy(dstptr, srcptr, pixel_bytes);
+                  srcptr += incr1;
+                  dstptr += incr1;
+               }
+            } /* end of else */
+
+            break;
+         }       // end 48 bpp
+
+         default:
+         {
+            png_bytep sptr;
+            png_bytep dp;
+            png_size_t pixel_bytes;
+            int offset_table[7] = {0, 4, 0, 2, 0, 1, 0};
+            unsigned int i;
+            register int disp = png_pass_inc[png_ptr->pass];  // get the offset
+            register unsigned int incr1, initial_val, final_val;
+
+            pixel_bytes = (png_ptr->row_info.pixel_depth >> 3);
+            sptr = png_ptr->row_buf + 1 + offset_table[png_ptr->pass]*
+               pixel_bytes;
+            dp = row + offset_table[png_ptr->pass]*pixel_bytes;
+            initial_val = offset_table[png_ptr->pass]*pixel_bytes;
+            final_val = png_ptr->width*pixel_bytes;
+            incr1 = (disp)*pixel_bytes;
+            for (i = initial_val; i < final_val; i += incr1)
+            {
+               png_memcpy(dp, sptr, pixel_bytes);
+               sptr += incr1;
+               dp += incr1;
+            }
+            break;
+         }
+      } /* end switch (png_ptr->row_info.pixel_depth) */
+   } /* end if (non-trivial mask) */
+
+} /* end png_combine_row() */
+
+
+#if defined(PNG_READ_INTERLACING_SUPPORTED)
+
+void /* PRIVATE */
+png_do_read_interlace(png_structp png_ptr)
+{
+   png_row_infop row_info = &(png_ptr->row_info);
+   png_bytep row = png_ptr->row_buf + 1;
+   int pass = png_ptr->pass;
+   png_uint_32 transformations = png_ptr->transformations;
+#ifdef PNG_USE_LOCAL_ARRAYS
+   const int png_pass_inc[7] = {8, 8, 4, 4, 2, 2, 1};
+#endif
+
+   png_debug(1,"in png_do_read_interlace\n");
+
+   if (mmx_supported == 2) {
+#if !defined(PNG_1_0_X)
+       /* this should have happened in png_init_mmx_flags() already */
+       png_warning(png_ptr, "asm_flags may not have been initialized");
+#endif
+       png_mmx_support();
+   }
+
+   if (row != NULL && row_info != NULL)
+   {
+      png_uint_32 final_width;
+
+      final_width = row_info->width * png_pass_inc[pass];
+
+      switch (row_info->pixel_depth)
+      {
+         case 1:
+         {
+            png_bytep sp, dp;
+            int sshift, dshift;
+            int s_start, s_end, s_inc;
+            png_byte v;
+            png_uint_32 i;
+            int j;
+
+            sp = row + (png_size_t)((row_info->width - 1) >> 3);
+            dp = row + (png_size_t)((final_width - 1) >> 3);
+#if defined(PNG_READ_PACKSWAP_SUPPORTED)
+            if (transformations & PNG_PACKSWAP)
+            {
+               sshift = (int)((row_info->width + 7) & 7);
+               dshift = (int)((final_width + 7) & 7);
+               s_start = 7;
+               s_end = 0;
+               s_inc = -1;
+            }
+            else
+#endif
+            {
+               sshift = 7 - (int)((row_info->width + 7) & 7);
+               dshift = 7 - (int)((final_width + 7) & 7);
+               s_start = 0;
+               s_end = 7;
+               s_inc = 1;
+            }
+
+            for (i = row_info->width; i; i--)
+            {
+               v = (png_byte)((*sp >> sshift) & 0x1);
+               for (j = 0; j < png_pass_inc[pass]; j++)
+               {
+                  *dp &= (png_byte)((0x7f7f >> (7 - dshift)) & 0xff);
+                  *dp |= (png_byte)(v << dshift);
+                  if (dshift == s_end)
+                  {
+                     dshift = s_start;
+                     dp--;
+                  }
+                  else
+                     dshift += s_inc;
+               }
+               if (sshift == s_end)
+               {
+                  sshift = s_start;
+                  sp--;
+               }
+               else
+                  sshift += s_inc;
+            }
+            break;
+         }
+
+         case 2:
+         {
+            png_bytep sp, dp;
+            int sshift, dshift;
+            int s_start, s_end, s_inc;
+            png_uint_32 i;
+
+            sp = row + (png_size_t)((row_info->width - 1) >> 2);
+            dp = row + (png_size_t)((final_width - 1) >> 2);
+#if defined(PNG_READ_PACKSWAP_SUPPORTED)
+            if (transformations & PNG_PACKSWAP)
+            {
+               sshift = (png_size_t)(((row_info->width + 3) & 3) << 1);
+               dshift = (png_size_t)(((final_width + 3) & 3) << 1);
+               s_start = 6;
+               s_end = 0;
+               s_inc = -2;
+            }
+            else
+#endif
+            {
+               sshift = (png_size_t)((3 - ((row_info->width + 3) & 3)) << 1);
+               dshift = (png_size_t)((3 - ((final_width + 3) & 3)) << 1);
+               s_start = 0;
+               s_end = 6;
+               s_inc = 2;
+            }
+
+            for (i = row_info->width; i; i--)
+            {
+               png_byte v;
+               int j;
+
+               v = (png_byte)((*sp >> sshift) & 0x3);
+               for (j = 0; j < png_pass_inc[pass]; j++)
+               {
+                  *dp &= (png_byte)((0x3f3f >> (6 - dshift)) & 0xff);
+                  *dp |= (png_byte)(v << dshift);
+                  if (dshift == s_end)
+                  {
+                     dshift = s_start;
+                     dp--;
+                  }
+                  else
+                     dshift += s_inc;
+               }
+               if (sshift == s_end)
+               {
+                  sshift = s_start;
+                  sp--;
+               }
+               else
+                  sshift += s_inc;
+            }
+            break;
+         }
+
+         case 4:
+         {
+            png_bytep sp, dp;
+            int sshift, dshift;
+            int s_start, s_end, s_inc;
+            png_uint_32 i;
+
+            sp = row + (png_size_t)((row_info->width - 1) >> 1);
+            dp = row + (png_size_t)((final_width - 1) >> 1);
+#if defined(PNG_READ_PACKSWAP_SUPPORTED)
+            if (transformations & PNG_PACKSWAP)
+            {
+               sshift = (png_size_t)(((row_info->width + 1) & 1) << 2);
+               dshift = (png_size_t)(((final_width + 1) & 1) << 2);
+               s_start = 4;
+               s_end = 0;
+               s_inc = -4;
+            }
+            else
+#endif
+            {
+               sshift = (png_size_t)((1 - ((row_info->width + 1) & 1)) << 2);
+               dshift = (png_size_t)((1 - ((final_width + 1) & 1)) << 2);
+               s_start = 0;
+               s_end = 4;
+               s_inc = 4;
+            }
+
+            for (i = row_info->width; i; i--)
+            {
+               png_byte v;
+               int j;
+
+               v = (png_byte)((*sp >> sshift) & 0xf);
+               for (j = 0; j < png_pass_inc[pass]; j++)
+               {
+                  *dp &= (png_byte)((0xf0f >> (4 - dshift)) & 0xff);
+                  *dp |= (png_byte)(v << dshift);
+                  if (dshift == s_end)
+                  {
+                     dshift = s_start;
+                     dp--;
+                  }
+                  else
+                     dshift += s_inc;
+               }
+               if (sshift == s_end)
+               {
+                  sshift = s_start;
+                  sp--;
+               }
+               else
+                  sshift += s_inc;
+            }
+            break;
+         }
+
+         default:         // This is the place where the routine is modified
+         {
+            __int64 const4 = 0x0000000000FFFFFF;
+            // __int64 const5 = 0x000000FFFFFF0000;  // unused...
+            __int64 const6 = 0x00000000000000FF;
+            png_bytep sptr, dp;
+            png_uint_32 i;
+            png_size_t pixel_bytes;
+            int width = row_info->width;
+
+            pixel_bytes = (row_info->pixel_depth >> 3);
+
+            sptr = row + (width - 1) * pixel_bytes;
+            dp = row + (final_width - 1) * pixel_bytes;
+            // New code by Nirav Chhatrapati - Intel Corporation
+            // sign fix by GRR
+            // NOTE:  there is NO MMX code for 48-bit and 64-bit images
+
+            // use MMX routine if machine supports it
+#if !defined(PNG_1_0_X)
+            if ((png_ptr->asm_flags & PNG_ASM_FLAG_MMX_READ_INTERLACE)
+                /* && mmx_supported */ )
+#else
+            if (mmx_supported)
+#endif
+            {
+               if (pixel_bytes == 3)
+               {
+                  if (((pass == 0) || (pass == 1)) && width)
+                  {
+                     _asm
+                     {
+                        mov esi, sptr
+                        mov edi, dp
+                        mov ecx, width
+                        sub edi, 21   // (png_pass_inc[pass] - 1)*pixel_bytes
+loop_pass0:
+                        movd mm0, [esi]     ; X X X X X v2 v1 v0
+                        pand mm0, const4    ; 0 0 0 0 0 v2 v1 v0
+                        movq mm1, mm0       ; 0 0 0 0 0 v2 v1 v0
+                        psllq mm0, 16       ; 0 0 0 v2 v1 v0 0 0
+                        movq mm2, mm0       ; 0 0 0 v2 v1 v0 0 0
+                        psllq mm0, 24       ; v2 v1 v0 0 0 0 0 0
+                        psrlq mm1, 8        ; 0 0 0 0 0 0 v2 v1
+                        por mm0, mm2        ; v2 v1 v0 v2 v1 v0 0 0
+                        por mm0, mm1        ; v2 v1 v0 v2 v1 v0 v2 v1
+                        movq mm3, mm0       ; v2 v1 v0 v2 v1 v0 v2 v1
+                        psllq mm0, 16       ; v0 v2 v1 v0 v2 v1 0 0
+                        movq mm4, mm3       ; v2 v1 v0 v2 v1 v0 v2 v1
+                        punpckhdq mm3, mm0  ; v0 v2 v1 v0 v2 v1 v0 v2
+                        movq [edi+16] , mm4
+                        psrlq mm0, 32       ; 0 0 0 0 v0 v2 v1 v0
+                        movq [edi+8] , mm3
+                        punpckldq mm0, mm4  ; v1 v0 v2 v1 v0 v2 v1 v0
+                        sub esi, 3
+                        movq [edi], mm0
+                        sub edi, 24
+                        //sub esi, 3
+                        dec ecx
+                        jnz loop_pass0
+                        EMMS
+                     }
+                  }
+                  else if (((pass == 2) || (pass == 3)) && width)
+                  {
+                     _asm
+                     {
+                        mov esi, sptr
+                        mov edi, dp
+                        mov ecx, width
+                        sub edi, 9   // (png_pass_inc[pass] - 1)*pixel_bytes
+loop_pass2:
+                        movd mm0, [esi]     ; X X X X X v2 v1 v0
+                        pand mm0, const4    ; 0 0 0 0 0 v2 v1 v0
+                        movq mm1, mm0       ; 0 0 0 0 0 v2 v1 v0
+                        psllq mm0, 16       ; 0 0 0 v2 v1 v0 0 0
+                        movq mm2, mm0       ; 0 0 0 v2 v1 v0 0 0
+                        psllq mm0, 24       ; v2 v1 v0 0 0 0 0 0
+                        psrlq mm1, 8        ; 0 0 0 0 0 0 v2 v1
+                        por mm0, mm2        ; v2 v1 v0 v2 v1 v0 0 0
+                        por mm0, mm1        ; v2 v1 v0 v2 v1 v0 v2 v1
+                        movq [edi+4], mm0   ; move to memory
+                        psrlq mm0, 16       ; 0 0 v2 v1 v0 v2 v1 v0
+                        movd [edi], mm0     ; move to memory
+                        sub esi, 3
+                        sub edi, 12
+                        dec ecx
+                        jnz loop_pass2
+                        EMMS
+                     }
+                  }
+                  else if (width) /* && ((pass == 4) || (pass == 5)) */
+                  {
+                     int width_mmx = ((width >> 1) << 1) - 8;
+                     if (width_mmx < 0)
+                         width_mmx = 0;
+                     width -= width_mmx;        // 8 or 9 pix, 24 or 27 bytes
+                     if (width_mmx)
+                     {
+                        _asm
+                        {
+                           mov esi, sptr
+                           mov edi, dp
+                           mov ecx, width_mmx
+                           sub esi, 3
+                           sub edi, 9
+loop_pass4:
+                           movq mm0, [esi]     ; X X v2 v1 v0 v5 v4 v3
+                           movq mm7, mm0       ; X X v2 v1 v0 v5 v4 v3
+                           movq mm6, mm0       ; X X v2 v1 v0 v5 v4 v3
+                           psllq mm0, 24       ; v1 v0 v5 v4 v3 0 0 0
+                           pand mm7, const4    ; 0 0 0 0 0 v5 v4 v3
+                           psrlq mm6, 24       ; 0 0 0 X X v2 v1 v0
+                           por mm0, mm7        ; v1 v0 v5 v4 v3 v5 v4 v3
+                           movq mm5, mm6       ; 0 0 0 X X v2 v1 v0
+                           psllq mm6, 8        ; 0 0 X X v2 v1 v0 0
+                           movq [edi], mm0     ; move quad to memory
+                           psrlq mm5, 16       ; 0 0 0 0 0 X X v2
+                           pand mm5, const6    ; 0 0 0 0 0 0 0 v2
+                           por mm6, mm5        ; 0 0 X X v2 v1 v0 v2
+                           movd [edi+8], mm6   ; move double to memory
+                           sub esi, 6
+                           sub edi, 12
+                           sub ecx, 2
+                           jnz loop_pass4
+                           EMMS
+                        }
+                     }
+
+                     sptr -= width_mmx*3;
+                     dp -= width_mmx*6;
+                     for (i = width; i; i--)
+                     {
+                        png_byte v[8];
+                        int j;
+
+                        png_memcpy(v, sptr, 3);
+                        for (j = 0; j < png_pass_inc[pass]; j++)
+                        {
+                           png_memcpy(dp, v, 3);
+                           dp -= 3;
+                        }
+                        sptr -= 3;
+                     }
+                  }
+               } /* end of pixel_bytes == 3 */
+
+               else if (pixel_bytes == 1)
+               {
+                  if (((pass == 0) || (pass == 1)) && width)
+                  {
+                     int width_mmx = ((width >> 2) << 2);
+                     width -= width_mmx;
+                     if (width_mmx)
+                     {
+                        _asm
+                        {
+                           mov esi, sptr
+                           mov edi, dp
+                           mov ecx, width_mmx
+                           sub edi, 31
+                           sub esi, 3
+loop1_pass0:
+                           movd mm0, [esi]     ; X X X X v0 v1 v2 v3
+                           movq mm1, mm0       ; X X X X v0 v1 v2 v3
+                           punpcklbw mm0, mm0  ; v0 v0 v1 v1 v2 v2 v3 v3
+                           movq mm2, mm0       ; v0 v0 v1 v1 v2 v2 v3 v3
+                           punpcklwd mm0, mm0  ; v2 v2 v2 v2 v3 v3 v3 v3
+                           movq mm3, mm0       ; v2 v2 v2 v2 v3 v3 v3 v3
+                           punpckldq mm0, mm0  ; v3 v3 v3 v3 v3 v3 v3 v3
+                           punpckhdq mm3, mm3  ; v2 v2 v2 v2 v2 v2 v2 v2
+                           movq [edi], mm0     ; move to memory v3
+                           punpckhwd mm2, mm2  ; v0 v0 v0 v0 v1 v1 v1 v1
+                           movq [edi+8], mm3   ; move to memory v2
+                           movq mm4, mm2       ; v0 v0 v0 v0 v1 v1 v1 v1
+                           punpckldq mm2, mm2  ; v1 v1 v1 v1 v1 v1 v1 v1
+                           punpckhdq mm4, mm4  ; v0 v0 v0 v0 v0 v0 v0 v0
+                           movq [edi+16], mm2  ; move to memory v1
+                           movq [edi+24], mm4  ; move to memory v0
+                           sub esi, 4
+                           sub edi, 32
+                           sub ecx, 4
+                           jnz loop1_pass0
+                           EMMS
+                        }
+                     }
+
+                     sptr -= width_mmx;
+                     dp -= width_mmx*8;
+                     for (i = width; i; i--)
+                     {
+                        int j;
+
+                       /* I simplified this part in version 1.0.4e
+                        * here and in several other instances where
+                        * pixel_bytes == 1  -- GR-P
+                        *
+                        * Original code:
+                        *
+                        * png_byte v[8];
+                        * png_memcpy(v, sptr, pixel_bytes);
+                        * for (j = 0; j < png_pass_inc[pass]; j++)
+                        * {
+                        *    png_memcpy(dp, v, pixel_bytes);
+                        *    dp -= pixel_bytes;
+                        * }
+                        * sptr -= pixel_bytes;
+                        *
+                        * Replacement code is in the next three lines:
+                        */
+
+                        for (j = 0; j < png_pass_inc[pass]; j++)
+                           *dp-- = *sptr;
+                        sptr--;
+                     }
+                  }
+                  else if (((pass == 2) || (pass == 3)) && width)
+                  {
+                     int width_mmx = ((width >> 2) << 2);
+                     width -= width_mmx;
+                     if (width_mmx)
+                     {
+                        _asm
+                        {
+                           mov esi, sptr
+                           mov edi, dp
+                           mov ecx, width_mmx
+                           sub edi, 15
+                           sub esi, 3
+loop1_pass2:
+                           movd mm0, [esi]     ; X X X X v0 v1 v2 v3
+                           punpcklbw mm0, mm0  ; v0 v0 v1 v1 v2 v2 v3 v3
+                           movq mm1, mm0       ; v0 v0 v1 v1 v2 v2 v3 v3
+                           punpcklwd mm0, mm0  ; v2 v2 v2 v2 v3 v3 v3 v3
+                           punpckhwd mm1, mm1  ; v0 v0 v0 v0 v1 v1 v1 v1
+                           movq [edi], mm0     ; move to memory v2 and v3
+                           sub esi, 4
+                           movq [edi+8], mm1   ; move to memory v1     and v0
+                           sub edi, 16
+                           sub ecx, 4
+                           jnz loop1_pass2
+                           EMMS
+                        }
+                     }
+
+                     sptr -= width_mmx;
+                     dp -= width_mmx*4;
+                     for (i = width; i; i--)
+                     {
+                        int j;
+
+                        for (j = 0; j < png_pass_inc[pass]; j++)
+                        {
+                           *dp-- = *sptr;
+                        }
+                        sptr --;
+                     }
+                  }
+                  else if (width) /* && ((pass == 4) || (pass == 5))) */
+                  {
+                     int width_mmx = ((width >> 3) << 3);
+                     width -= width_mmx;
+                     if (width_mmx)
+                     {
+                        _asm
+                        {
+                           mov esi, sptr
+                           mov edi, dp
+                           mov ecx, width_mmx
+                           sub edi, 15
+                           sub esi, 7
+loop1_pass4:
+                           movq mm0, [esi]     ; v0 v1 v2 v3 v4 v5 v6 v7
+                           movq mm1, mm0       ; v0 v1 v2 v3 v4 v5 v6 v7
+                           punpcklbw mm0, mm0  ; v4 v4 v5 v5 v6 v6 v7 v7
+                           //movq mm1, mm0     ; v0 v0 v1 v1 v2 v2 v3 v3
+                           punpckhbw mm1, mm1  ;v0 v0 v1 v1 v2 v2 v3 v3
+                           movq [edi+8], mm1   ; move to memory v0 v1 v2 and v3
+                           sub esi, 8
+                           movq [edi], mm0     ; move to memory v4 v5 v6 and v7
+                           //sub esi, 4
+                           sub edi, 16
+                           sub ecx, 8
+                           jnz loop1_pass4
+                           EMMS
+                        }
+                     }
+
+                     sptr -= width_mmx;
+                     dp -= width_mmx*2;
+                     for (i = width; i; i--)
+                     {
+                        int j;
+
+                        for (j = 0; j < png_pass_inc[pass]; j++)
+                        {
+                           *dp-- = *sptr;
+                        }
+                        sptr --;
+                     }
+                  }
+               } /* end of pixel_bytes == 1 */
+
+               else if (pixel_bytes == 2)
+               {
+                  if (((pass == 0) || (pass == 1)) && width)
+                  {
+                     int width_mmx = ((width >> 1) << 1);
+                     width -= width_mmx;
+                     if (width_mmx)
+                     {
+                        _asm
+                        {
+                           mov esi, sptr
+                           mov edi, dp
+                           mov ecx, width_mmx
+                           sub esi, 2
+                           sub edi, 30
+loop2_pass0:
+                           movd mm0, [esi]        ; X X X X v1 v0 v3 v2
+                           punpcklwd mm0, mm0     ; v1 v0 v1 v0 v3 v2 v3 v2
+                           movq mm1, mm0          ; v1 v0 v1 v0 v3 v2 v3 v2
+                           punpckldq mm0, mm0     ; v3 v2 v3 v2 v3 v2 v3 v2
+                           punpckhdq mm1, mm1     ; v1 v0 v1 v0 v1 v0 v1 v0
+                           movq [edi], mm0
+                           movq [edi + 8], mm0
+                           movq [edi + 16], mm1
+                           movq [edi + 24], mm1
+                           sub esi, 4
+                           sub edi, 32
+                           sub ecx, 2
+                           jnz loop2_pass0
+                           EMMS
+                        }
+                     }
+
+                     sptr -= (width_mmx*2 - 2);            // sign fixed
+                     dp -= (width_mmx*16 - 2);            // sign fixed
+                     for (i = width; i; i--)
+                     {
+                        png_byte v[8];
+                        int j;
+                        sptr -= 2;
+                        png_memcpy(v, sptr, 2);
+                        for (j = 0; j < png_pass_inc[pass]; j++)
+                        {
+                           dp -= 2;
+                           png_memcpy(dp, v, 2);
+                        }
+                     }
+                  }
+                  else if (((pass == 2) || (pass == 3)) && width)
+                  {
+                     int width_mmx = ((width >> 1) << 1) ;
+                     width -= width_mmx;
+                     if (width_mmx)
+                     {
+                        _asm
+                        {
+                           mov esi, sptr
+                           mov edi, dp
+                           mov ecx, width_mmx
+                           sub esi, 2
+                           sub edi, 14
+loop2_pass2:
+                           movd mm0, [esi]        ; X X X X v1 v0 v3 v2
+                           punpcklwd mm0, mm0     ; v1 v0 v1 v0 v3 v2 v3 v2
+                           movq mm1, mm0          ; v1 v0 v1 v0 v3 v2 v3 v2
+                           punpckldq mm0, mm0     ; v3 v2 v3 v2 v3 v2 v3 v2
+                           punpckhdq mm1, mm1     ; v1 v0 v1 v0 v1 v0 v1 v0
+                           movq [edi], mm0
+                           sub esi, 4
+                           movq [edi + 8], mm1
+                           //sub esi, 4
+                           sub edi, 16
+                           sub ecx, 2
+                           jnz loop2_pass2
+                           EMMS
+                        }
+                     }
+
+                     sptr -= (width_mmx*2 - 2);            // sign fixed
+                     dp -= (width_mmx*8 - 2);            // sign fixed
+                     for (i = width; i; i--)
+                     {
+                        png_byte v[8];
+                        int j;
+                        sptr -= 2;
+                        png_memcpy(v, sptr, 2);
+                        for (j = 0; j < png_pass_inc[pass]; j++)
+                        {
+                           dp -= 2;
+                           png_memcpy(dp, v, 2);
+                        }
+                     }
+                  }
+                  else if (width)  // pass == 4 or 5
+                  {
+                     int width_mmx = ((width >> 1) << 1) ;
+                     width -= width_mmx;
+                     if (width_mmx)
+                     {
+                        _asm
+                        {
+                           mov esi, sptr
+                           mov edi, dp
+                           mov ecx, width_mmx
+                           sub esi, 2
+                           sub edi, 6
+loop2_pass4:
+                           movd mm0, [esi]        ; X X X X v1 v0 v3 v2
+                           punpcklwd mm0, mm0     ; v1 v0 v1 v0 v3 v2 v3 v2
+                           sub esi, 4
+                           movq [edi], mm0
+                           sub edi, 8
+                           sub ecx, 2
+                           jnz loop2_pass4
+                           EMMS
+                        }
+                     }
+
+                     sptr -= (width_mmx*2 - 2);            // sign fixed
+                     dp -= (width_mmx*4 - 2);            // sign fixed
+                     for (i = width; i; i--)
+                     {
+                        png_byte v[8];
+                        int j;
+                        sptr -= 2;
+                        png_memcpy(v, sptr, 2);
+                        for (j = 0; j < png_pass_inc[pass]; j++)
+                        {
+                           dp -= 2;
+                           png_memcpy(dp, v, 2);
+                        }
+                     }
+                  }
+               } /* end of pixel_bytes == 2 */
+
+               else if (pixel_bytes == 4)
+               {
+                  if (((pass == 0) || (pass == 1)) && width)
+                  {
+                     int width_mmx = ((width >> 1) << 1) ;
+                     width -= width_mmx;
+                     if (width_mmx)
+                     {
+                        _asm
+                        {
+                           mov esi, sptr
+                           mov edi, dp
+                           mov ecx, width_mmx
+                           sub esi, 4
+                           sub edi, 60
+loop4_pass0:
+                           movq mm0, [esi]        ; v3 v2 v1 v0 v7 v6 v5 v4
+                           movq mm1, mm0          ; v3 v2 v1 v0 v7 v6 v5 v4
+                           punpckldq mm0, mm0     ; v7 v6 v5 v4 v7 v6 v5 v4
+                           punpckhdq mm1, mm1     ; v3 v2 v1 v0 v3 v2 v1 v0
+                           movq [edi], mm0
+                           movq [edi + 8], mm0
+                           movq [edi + 16], mm0
+                           movq [edi + 24], mm0
+                           movq [edi+32], mm1
+                           movq [edi + 40], mm1
+                           movq [edi+ 48], mm1
+                           sub esi, 8
+                           movq [edi + 56], mm1
+                           sub edi, 64
+                           sub ecx, 2
+                           jnz loop4_pass0
+                           EMMS
+                        }
+                     }
+
+                     sptr -= (width_mmx*4 - 4);            // sign fixed
+                     dp -= (width_mmx*32 - 4);            // sign fixed
+                     for (i = width; i; i--)
+                     {
+                        png_byte v[8];
+                        int j;
+                        sptr -= 4;
+                        png_memcpy(v, sptr, 4);
+                        for (j = 0; j < png_pass_inc[pass]; j++)
+                        {
+                           dp -= 4;
+                           png_memcpy(dp, v, 4);
+                        }
+                     }
+                  }
+                  else if (((pass == 2) || (pass == 3)) && width)
+                  {
+                     int width_mmx = ((width >> 1) << 1) ;
+                     width -= width_mmx;
+                     if (width_mmx)
+                     {
+                        _asm
+                        {
+                           mov esi, sptr
+                           mov edi, dp
+                           mov ecx, width_mmx
+                           sub esi, 4
+                           sub edi, 28
+loop4_pass2:
+                           movq mm0, [esi]      ; v3 v2 v1 v0 v7 v6 v5 v4
+                           movq mm1, mm0        ; v3 v2 v1 v0 v7 v6 v5 v4
+                           punpckldq mm0, mm0   ; v7 v6 v5 v4 v7 v6 v5 v4
+                           punpckhdq mm1, mm1   ; v3 v2 v1 v0 v3 v2 v1 v0
+                           movq [edi], mm0
+                           movq [edi + 8], mm0
+                           movq [edi+16], mm1
+                           movq [edi + 24], mm1
+                           sub esi, 8
+                           sub edi, 32
+                           sub ecx, 2
+                           jnz loop4_pass2
+                           EMMS
+                        }
+                     }
+
+                     sptr -= (width_mmx*4 - 4);            // sign fixed
+                     dp -= (width_mmx*16 - 4);            // sign fixed
+                     for (i = width; i; i--)
+                     {
+                        png_byte v[8];
+                        int j;
+                        sptr -= 4;
+                        png_memcpy(v, sptr, 4);
+                        for (j = 0; j < png_pass_inc[pass]; j++)
+                        {
+                           dp -= 4;
+                           png_memcpy(dp, v, 4);
+                        }
+                     }
+                  }
+                  else if (width)  // pass == 4 or 5
+                  {
+                     int width_mmx = ((width >> 1) << 1) ;
+                     width -= width_mmx;
+                     if (width_mmx)
+                     {
+                        _asm
+                        {
+                           mov esi, sptr
+                           mov edi, dp
+                           mov ecx, width_mmx
+                           sub esi, 4
+                           sub edi, 12
+loop4_pass4:
+                           movq mm0, [esi]      ; v3 v2 v1 v0 v7 v6 v5 v4
+                           movq mm1, mm0        ; v3 v2 v1 v0 v7 v6 v5 v4
+                           punpckldq mm0, mm0   ; v7 v6 v5 v4 v7 v6 v5 v4
+                           punpckhdq mm1, mm1   ; v3 v2 v1 v0 v3 v2 v1 v0
+                           movq [edi], mm0
+                           sub esi, 8
+                           movq [edi + 8], mm1
+                           sub edi, 16
+                           sub ecx, 2
+                           jnz loop4_pass4
+                           EMMS
+                        }
+                     }
+
+                     sptr -= (width_mmx*4 - 4);          // sign fixed
+                     dp -= (width_mmx*8 - 4);            // sign fixed
+                     for (i = width; i; i--)
+                     {
+                        png_byte v[8];
+                        int j;
+                        sptr -= 4;
+                        png_memcpy(v, sptr, 4);
+                        for (j = 0; j < png_pass_inc[pass]; j++)
+                        {
+                           dp -= 4;
+                           png_memcpy(dp, v, 4);
+                        }
+                     }
+                  }
+
+               } /* end of pixel_bytes == 4 */
+
+               else if (pixel_bytes == 6)
+               {
+                  for (i = width; i; i--)
+                  {
+                     png_byte v[8];
+                     int j;
+                     png_memcpy(v, sptr, 6);
+                     for (j = 0; j < png_pass_inc[pass]; j++)
+                     {
+                        png_memcpy(dp, v, 6);
+                        dp -= 6;
+                     }
+                     sptr -= 6;
+                  }
+               } /* end of pixel_bytes == 6 */
+
+               else
+               {
+                  for (i = width; i; i--)
+                  {
+                     png_byte v[8];
+                     int j;
+                     png_memcpy(v, sptr, pixel_bytes);
+                     for (j = 0; j < png_pass_inc[pass]; j++)
+                     {
+                        png_memcpy(dp, v, pixel_bytes);
+                        dp -= pixel_bytes;
+                     }
+                     sptr-= pixel_bytes;
+                  }
+               }
+            } /* end of mmx_supported */
+
+            else /* MMX not supported:  use modified C code - takes advantage
+                  * of inlining of memcpy for a constant */
+            {
+               if (pixel_bytes == 1)
+               {
+                  for (i = width; i; i--)
+                  {
+                     int j;
+                     for (j = 0; j < png_pass_inc[pass]; j++)
+                        *dp-- = *sptr;
+                     sptr--;
+                  }
+               }
+               else if (pixel_bytes == 3)
+               {
+                  for (i = width; i; i--)
+                  {
+                     png_byte v[8];
+                     int j;
+                     png_memcpy(v, sptr, pixel_bytes);
+                     for (j = 0; j < png_pass_inc[pass]; j++)
+                     {
+                        png_memcpy(dp, v, pixel_bytes);
+                        dp -= pixel_bytes;
+                     }
+                     sptr -= pixel_bytes;
+                  }
+               }
+               else if (pixel_bytes == 2)
+               {
+                  for (i = width; i; i--)
+                  {
+                     png_byte v[8];
+                     int j;
+                     png_memcpy(v, sptr, pixel_bytes);
+                     for (j = 0; j < png_pass_inc[pass]; j++)
+                     {
+                        png_memcpy(dp, v, pixel_bytes);
+                        dp -= pixel_bytes;
+                     }
+                     sptr -= pixel_bytes;
+                  }
+               }
+               else if (pixel_bytes == 4)
+               {
+                  for (i = width; i; i--)
+                  {
+                     png_byte v[8];
+                     int j;
+                     png_memcpy(v, sptr, pixel_bytes);
+                     for (j = 0; j < png_pass_inc[pass]; j++)
+                     {
+                        png_memcpy(dp, v, pixel_bytes);
+                        dp -= pixel_bytes;
+                     }
+                     sptr -= pixel_bytes;
+                  }
+               }
+               else if (pixel_bytes == 6)
+               {
+                  for (i = width; i; i--)
+                  {
+                     png_byte v[8];
+                     int j;
+                     png_memcpy(v, sptr, pixel_bytes);
+                     for (j = 0; j < png_pass_inc[pass]; j++)
+                     {
+                        png_memcpy(dp, v, pixel_bytes);
+                        dp -= pixel_bytes;
+                     }
+                     sptr -= pixel_bytes;
+                  }
+               }
+               else
+               {
+                  for (i = width; i; i--)
+                  {
+                     png_byte v[8];
+                     int j;
+                     png_memcpy(v, sptr, pixel_bytes);
+                     for (j = 0; j < png_pass_inc[pass]; j++)
+                     {
+                        png_memcpy(dp, v, pixel_bytes);
+                        dp -= pixel_bytes;
+                     }
+                     sptr -= pixel_bytes;
+                  }
+               }
+
+            } /* end of MMX not supported */
+            break;
+         }
+      } /* end switch (row_info->pixel_depth) */
+
+      row_info->width = final_width;
+
+      row_info->rowbytes = PNG_ROWBYTES(row_info->pixel_depth,final_width);
+   }
+
+}
+
+#endif /* PNG_READ_INTERLACING_SUPPORTED */
+
+
+// These variables are utilized in the functions below.  They are declared
+// globally here to ensure alignment on 8-byte boundaries.
+
+union uAll {
+   __int64 use;
+   double  align;
+} LBCarryMask = {0x0101010101010101},
+  HBClearMask = {0x7f7f7f7f7f7f7f7f},
+  ActiveMask, ActiveMask2, ActiveMaskEnd, ShiftBpp, ShiftRem;
+
+
+// Optimized code for PNG Average filter decoder
+void /* PRIVATE */
+png_read_filter_row_mmx_avg(png_row_infop row_info, png_bytep row
+                            , png_bytep prev_row)
+{
+   int bpp;
+   png_uint_32 FullLength;
+   png_uint_32 MMXLength;
+   //png_uint_32 len;
+   int diff;
+
+   bpp = (row_info->pixel_depth + 7) >> 3; // Get # bytes per pixel
+   FullLength  = row_info->rowbytes; // # of bytes to filter
+   _asm {
+         // Init address pointers and offset
+         mov edi, row          // edi ==> Avg(x)
+         xor ebx, ebx          // ebx ==> x
+         mov edx, edi
+         mov esi, prev_row           // esi ==> Prior(x)
+         sub edx, bpp          // edx ==> Raw(x-bpp)
+
+         xor eax, eax
+         // Compute the Raw value for the first bpp bytes
+         //    Raw(x) = Avg(x) + (Prior(x)/2)
+davgrlp:
+         mov al, [esi + ebx]   // Load al with Prior(x)
+         inc ebx
+         shr al, 1             // divide by 2
+         add al, [edi+ebx-1]   // Add Avg(x); -1 to offset inc ebx
+         cmp ebx, bpp
+         mov [edi+ebx-1], al    // Write back Raw(x);
+                            // mov does not affect flags; -1 to offset inc ebx
+         jb davgrlp
+         // get # of bytes to alignment
+         mov diff, edi         // take start of row
+         add diff, ebx         // add bpp
+         add diff, 0xf         // add 7 + 8 to incr past alignment boundary
+         and diff, 0xfffffff8  // mask to alignment boundary
+         sub diff, edi         // subtract from start ==> value ebx at alignment
+         jz davggo
+         // fix alignment
+         // Compute the Raw value for the bytes upto the alignment boundary
+         //    Raw(x) = Avg(x) + ((Raw(x-bpp) + Prior(x))/2)
+         xor ecx, ecx
+davglp1:
+         xor eax, eax
+         mov cl, [esi + ebx]        // load cl with Prior(x)
+         mov al, [edx + ebx]  // load al with Raw(x-bpp)
+         add ax, cx
+         inc ebx
+         shr ax, 1            // divide by 2
+         add al, [edi+ebx-1]  // Add Avg(x); -1 to offset inc ebx
+         cmp ebx, diff              // Check if at alignment boundary
+         mov [edi+ebx-1], al        // Write back Raw(x);
+                            // mov does not affect flags; -1 to offset inc ebx
+         jb davglp1               // Repeat until at alignment boundary
+davggo:
+         mov eax, FullLength
+         mov ecx, eax
+         sub eax, ebx          // subtract alignment fix
+         and eax, 0x00000007   // calc bytes over mult of 8
+         sub ecx, eax          // drop over bytes from original length
+         mov MMXLength, ecx
+   } // end _asm block
+   // Now do the math for the rest of the row
+   switch ( bpp )
+   {
+      case 3:
+      {
+         ActiveMask.use  = 0x0000000000ffffff;
+         ShiftBpp.use = 24;    // == 3 * 8
+         ShiftRem.use = 40;    // == 64 - 24
+         _asm {
+            // Re-init address pointers and offset
+            movq mm7, ActiveMask
+            mov ebx, diff      // ebx ==> x = offset to alignment boundary
+            movq mm5, LBCarryMask
+            mov edi, row       // edi ==> Avg(x)
+            movq mm4, HBClearMask
+            mov esi, prev_row        // esi ==> Prior(x)
+            // PRIME the pump (load the first Raw(x-bpp) data set
+            movq mm2, [edi + ebx - 8]  // Load previous aligned 8 bytes
+                               // (we correct position in loop below)
+davg3lp:
+            movq mm0, [edi + ebx]      // Load mm0 with Avg(x)
+            // Add (Prev_row/2) to Average
+            movq mm3, mm5
+            psrlq mm2, ShiftRem      // Correct position Raw(x-bpp) data
+            movq mm1, [esi + ebx]    // Load mm1 with Prior(x)
+            movq mm6, mm7
+            pand mm3, mm1      // get lsb for each prev_row byte
+            psrlq mm1, 1       // divide prev_row bytes by 2
+            pand  mm1, mm4     // clear invalid bit 7 of each byte
+            paddb mm0, mm1     // add (Prev_row/2) to Avg for each byte
+            // Add 1st active group (Raw(x-bpp)/2) to Average with LBCarry
+            movq mm1, mm3      // now use mm1 for getting LBCarrys
+            pand mm1, mm2      // get LBCarrys for each byte where both
+                               // lsb's were == 1 (Only valid for active group)
+            psrlq mm2, 1       // divide raw bytes by 2
+            pand  mm2, mm4     // clear invalid bit 7 of each byte
+            paddb mm2, mm1     // add LBCarrys to (Raw(x-bpp)/2) for each byte
+            pand mm2, mm6      // Leave only Active Group 1 bytes to add to Avg
+            paddb mm0, mm2     // add (Raw/2) + LBCarrys to Avg for each Active
+                               //  byte
+            // Add 2nd active group (Raw(x-bpp)/2) to Average with LBCarry
+            psllq mm6, ShiftBpp  // shift the mm6 mask to cover bytes 3-5
+            movq mm2, mm0        // mov updated Raws to mm2
+            psllq mm2, ShiftBpp  // shift data to position correctly
+            movq mm1, mm3        // now use mm1 for getting LBCarrys
+            pand mm1, mm2      // get LBCarrys for each byte where both
+                               // lsb's were == 1 (Only valid for active group)
+            psrlq mm2, 1       // divide raw bytes by 2
+            pand  mm2, mm4     // clear invalid bit 7 of each byte
+            paddb mm2, mm1     // add LBCarrys to (Raw(x-bpp)/2) for each byte
+            pand mm2, mm6      // Leave only Active Group 2 bytes to add to Avg
+            paddb mm0, mm2     // add (Raw/2) + LBCarrys to Avg for each Active
+                               //  byte
+
+            // Add 3rd active group (Raw(x-bpp)/2) to Average with LBCarry
+            psllq mm6, ShiftBpp  // shift the mm6 mask to cover the last two
+                                 // bytes
+            movq mm2, mm0        // mov updated Raws to mm2
+            psllq mm2, ShiftBpp  // shift data to position correctly
+                              // Data only needs to be shifted once here to
+                              // get the correct x-bpp offset.
+            movq mm1, mm3     // now use mm1 for getting LBCarrys
+            pand mm1, mm2     // get LBCarrys for each byte where both
+                              // lsb's were == 1 (Only valid for active group)
+            psrlq mm2, 1      // divide raw bytes by 2
+            pand  mm2, mm4    // clear invalid bit 7 of each byte
+            paddb mm2, mm1    // add LBCarrys to (Raw(x-bpp)/2) for each byte
+            pand mm2, mm6     // Leave only Active Group 2 bytes to add to Avg
+            add ebx, 8
+            paddb mm0, mm2    // add (Raw/2) + LBCarrys to Avg for each Active
+                              // byte
+
+            // Now ready to write back to memory
+            movq [edi + ebx - 8], mm0
+            // Move updated Raw(x) to use as Raw(x-bpp) for next loop
+            cmp ebx, MMXLength
+            movq mm2, mm0     // mov updated Raw(x) to mm2
+            jb davg3lp
+         } // end _asm block
+      }
+      break;
+
+      case 6:
+      case 4:
+      case 7:
+      case 5:
+      {
+         ActiveMask.use  = 0xffffffffffffffff;  // use shift below to clear
+                                                // appropriate inactive bytes
+         ShiftBpp.use = bpp << 3;
+         ShiftRem.use = 64 - ShiftBpp.use;
+         _asm {
+            movq mm4, HBClearMask
+            // Re-init address pointers and offset
+            mov ebx, diff       // ebx ==> x = offset to alignment boundary
+            // Load ActiveMask and clear all bytes except for 1st active group
+            movq mm7, ActiveMask
+            mov edi, row         // edi ==> Avg(x)
+            psrlq mm7, ShiftRem
+            mov esi, prev_row    // esi ==> Prior(x)
+            movq mm6, mm7
+            movq mm5, LBCarryMask
+            psllq mm6, ShiftBpp  // Create mask for 2nd active group
+            // PRIME the pump (load the first Raw(x-bpp) data set
+            movq mm2, [edi + ebx - 8]  // Load previous aligned 8 bytes
+                                 // (we correct position in loop below)
+davg4lp:
+            movq mm0, [edi + ebx]
+            psrlq mm2, ShiftRem  // shift data to position correctly
+            movq mm1, [esi + ebx]
+            // Add (Prev_row/2) to Average
+            movq mm3, mm5
+            pand mm3, mm1     // get lsb for each prev_row byte
+            psrlq mm1, 1      // divide prev_row bytes by 2
+            pand  mm1, mm4    // clear invalid bit 7 of each byte
+            paddb mm0, mm1    // add (Prev_row/2) to Avg for each byte
+            // Add 1st active group (Raw(x-bpp)/2) to Average with LBCarry
+            movq mm1, mm3     // now use mm1 for getting LBCarrys
+            pand mm1, mm2     // get LBCarrys for each byte where both
+                              // lsb's were == 1 (Only valid for active group)
+            psrlq mm2, 1      // divide raw bytes by 2
+            pand  mm2, mm4    // clear invalid bit 7 of each byte
+            paddb mm2, mm1    // add LBCarrys to (Raw(x-bpp)/2) for each byte
+            pand mm2, mm7     // Leave only Active Group 1 bytes to add to Avg
+            paddb mm0, mm2    // add (Raw/2) + LBCarrys to Avg for each Active
+                              // byte
+            // Add 2nd active group (Raw(x-bpp)/2) to Average with LBCarry
+            movq mm2, mm0     // mov updated Raws to mm2
+            psllq mm2, ShiftBpp // shift data to position correctly
+            add ebx, 8
+            movq mm1, mm3     // now use mm1 for getting LBCarrys
+            pand mm1, mm2     // get LBCarrys for each byte where both
+                              // lsb's were == 1 (Only valid for active group)
+            psrlq mm2, 1      // divide raw bytes by 2
+            pand  mm2, mm4    // clear invalid bit 7 of each byte
+            paddb mm2, mm1    // add LBCarrys to (Raw(x-bpp)/2) for each byte
+            pand mm2, mm6     // Leave only Active Group 2 bytes to add to Avg
+            paddb mm0, mm2    // add (Raw/2) + LBCarrys to Avg for each Active
+                              // byte
+            cmp ebx, MMXLength
+            // Now ready to write back to memory
+            movq [edi + ebx - 8], mm0
+            // Prep Raw(x-bpp) for next loop
+            movq mm2, mm0     // mov updated Raws to mm2
+            jb davg4lp
+         } // end _asm block
+      }
+      break;
+      case 2:
+      {
+         ActiveMask.use  = 0x000000000000ffff;
+         ShiftBpp.use = 16;   // == 2 * 8     [BUGFIX]
+         ShiftRem.use = 48;   // == 64 - 16   [BUGFIX]
+         _asm {
+            // Load ActiveMask
+            movq mm7, ActiveMask
+            // Re-init address pointers and offset
+            mov ebx, diff     // ebx ==> x = offset to alignment boundary
+            movq mm5, LBCarryMask
+            mov edi, row      // edi ==> Avg(x)
+            movq mm4, HBClearMask
+            mov esi, prev_row  // esi ==> Prior(x)
+            // PRIME the pump (load the first Raw(x-bpp) data set
+            movq mm2, [edi + ebx - 8]  // Load previous aligned 8 bytes
+                              // (we correct position in loop below)
+davg2lp:
+            movq mm0, [edi + ebx]
+            psrlq mm2, ShiftRem  // shift data to position correctly   [BUGFIX]
+            movq mm1, [esi + ebx]
+            // Add (Prev_row/2) to Average
+            movq mm3, mm5
+            pand mm3, mm1     // get lsb for each prev_row byte
+            psrlq mm1, 1      // divide prev_row bytes by 2
+            pand  mm1, mm4    // clear invalid bit 7 of each byte
+            movq mm6, mm7
+            paddb mm0, mm1    // add (Prev_row/2) to Avg for each byte
+            // Add 1st active group (Raw(x-bpp)/2) to Average with LBCarry
+            movq mm1, mm3     // now use mm1 for getting LBCarrys
+            pand mm1, mm2     // get LBCarrys for each byte where both
+                              // lsb's were == 1 (Only valid for active group)
+            psrlq mm2, 1      // divide raw bytes by 2
+            pand  mm2, mm4    // clear invalid bit 7 of each byte
+            paddb mm2, mm1    // add LBCarrys to (Raw(x-bpp)/2) for each byte
+            pand mm2, mm6     // Leave only Active Group 1 bytes to add to Avg
+            paddb mm0, mm2 // add (Raw/2) + LBCarrys to Avg for each Active byte
+            // Add 2nd active group (Raw(x-bpp)/2) to Average with LBCarry
+            psllq mm6, ShiftBpp // shift the mm6 mask to cover bytes 2 & 3
+            movq mm2, mm0       // mov updated Raws to mm2
+            psllq mm2, ShiftBpp // shift data to position correctly
+            movq mm1, mm3       // now use mm1 for getting LBCarrys
+            pand mm1, mm2       // get LBCarrys for each byte where both
+                                // lsb's were == 1 (Only valid for active group)
+            psrlq mm2, 1        // divide raw bytes by 2
+            pand  mm2, mm4      // clear invalid bit 7 of each byte
+            paddb mm2, mm1      // add LBCarrys to (Raw(x-bpp)/2) for each byte
+            pand mm2, mm6       // Leave only Active Group 2 bytes to add to Avg
+            paddb mm0, mm2 // add (Raw/2) + LBCarrys to Avg for each Active byte
+
+            // Add rdd active group (Raw(x-bpp)/2) to Average with LBCarry
+            psllq mm6, ShiftBpp // shift the mm6 mask to cover bytes 4 & 5
+            movq mm2, mm0       // mov updated Raws to mm2
+            psllq mm2, ShiftBpp // shift data to position correctly
+                                // Data only needs to be shifted once here to
+                                // get the correct x-bpp offset.
+            movq mm1, mm3       // now use mm1 for getting LBCarrys
+            pand mm1, mm2       // get LBCarrys for each byte where both
+                                // lsb's were == 1 (Only valid for active group)
+            psrlq mm2, 1        // divide raw bytes by 2
+            pand  mm2, mm4      // clear invalid bit 7 of each byte
+            paddb mm2, mm1      // add LBCarrys to (Raw(x-bpp)/2) for each byte
+            pand mm2, mm6       // Leave only Active Group 2 bytes to add to Avg
+            paddb mm0, mm2 // add (Raw/2) + LBCarrys to Avg for each Active byte
+
+            // Add 4th active group (Raw(x-bpp)/2) to Average with LBCarry
+            psllq mm6, ShiftBpp  // shift the mm6 mask to cover bytes 6 & 7
+            movq mm2, mm0        // mov updated Raws to mm2
+            psllq mm2, ShiftBpp  // shift data to position correctly
+                                 // Data only needs to be shifted once here to
+                                 // get the correct x-bpp offset.
+            add ebx, 8
+            movq mm1, mm3    // now use mm1 for getting LBCarrys
+            pand mm1, mm2    // get LBCarrys for each byte where both
+                             // lsb's were == 1 (Only valid for active group)
+            psrlq mm2, 1     // divide raw bytes by 2
+            pand  mm2, mm4   // clear invalid bit 7 of each byte
+            paddb mm2, mm1   // add LBCarrys to (Raw(x-bpp)/2) for each byte
+            pand mm2, mm6    // Leave only Active Group 2 bytes to add to Avg
+            paddb mm0, mm2 // add (Raw/2) + LBCarrys to Avg for each Active byte
+
+            cmp ebx, MMXLength
+            // Now ready to write back to memory
+            movq [edi + ebx - 8], mm0
+            // Prep Raw(x-bpp) for next loop
+            movq mm2, mm0    // mov updated Raws to mm2
+            jb davg2lp
+        } // end _asm block
+      }
+      break;
+
+      case 1:                 // bpp == 1
+      {
+         _asm {
+            // Re-init address pointers and offset
+            mov ebx, diff     // ebx ==> x = offset to alignment boundary
+            mov edi, row      // edi ==> Avg(x)
+            cmp ebx, FullLength  // Test if offset at end of array
+            jnb davg1end
+            // Do Paeth decode for remaining bytes
+            mov esi, prev_row    // esi ==> Prior(x)
+            mov edx, edi
+            xor ecx, ecx         // zero ecx before using cl & cx in loop below
+            sub edx, bpp         // edx ==> Raw(x-bpp)
+davg1lp:
+            // Raw(x) = Avg(x) + ((Raw(x-bpp) + Prior(x))/2)
+            xor eax, eax
+            mov cl, [esi + ebx]  // load cl with Prior(x)
+            mov al, [edx + ebx]  // load al with Raw(x-bpp)
+            add ax, cx
+            inc ebx
+            shr ax, 1            // divide by 2
+            add al, [edi+ebx-1]  // Add Avg(x); -1 to offset inc ebx
+            cmp ebx, FullLength  // Check if at end of array
+            mov [edi+ebx-1], al  // Write back Raw(x);
+                         // mov does not affect flags; -1 to offset inc ebx
+            jb davg1lp
+davg1end:
+         } // end _asm block
+      }
+      return;
+
+      case 8:             // bpp == 8
+      {
+         _asm {
+            // Re-init address pointers and offset
+            mov ebx, diff           // ebx ==> x = offset to alignment boundary
+            movq mm5, LBCarryMask
+            mov edi, row            // edi ==> Avg(x)
+            movq mm4, HBClearMask
+            mov esi, prev_row       // esi ==> Prior(x)
+            // PRIME the pump (load the first Raw(x-bpp) data set
+            movq mm2, [edi + ebx - 8]  // Load previous aligned 8 bytes
+                                // (NO NEED to correct position in loop below)
+davg8lp:
+            movq mm0, [edi + ebx]
+            movq mm3, mm5
+            movq mm1, [esi + ebx]
+            add ebx, 8
+            pand mm3, mm1       // get lsb for each prev_row byte
+            psrlq mm1, 1        // divide prev_row bytes by 2
+            pand mm3, mm2       // get LBCarrys for each byte where both
+                                // lsb's were == 1
+            psrlq mm2, 1        // divide raw bytes by 2
+            pand  mm1, mm4      // clear invalid bit 7 of each byte
+            paddb mm0, mm3      // add LBCarrys to Avg for each byte
+            pand  mm2, mm4      // clear invalid bit 7 of each byte
+            paddb mm0, mm1      // add (Prev_row/2) to Avg for each byte
+            paddb mm0, mm2      // add (Raw/2) to Avg for each byte
+            cmp ebx, MMXLength
+            movq [edi + ebx - 8], mm0
+            movq mm2, mm0       // reuse as Raw(x-bpp)
+            jb davg8lp
+        } // end _asm block
+      }
+      break;
+      default:                  // bpp greater than 8
+      {
+        _asm {
+            movq mm5, LBCarryMask
+            // Re-init address pointers and offset
+            mov ebx, diff       // ebx ==> x = offset to alignment boundary
+            mov edi, row        // edi ==> Avg(x)
+            movq mm4, HBClearMask
+            mov edx, edi
+            mov esi, prev_row   // esi ==> Prior(x)
+            sub edx, bpp        // edx ==> Raw(x-bpp)
+davgAlp:
+            movq mm0, [edi + ebx]
+            movq mm3, mm5
+            movq mm1, [esi + ebx]
+            pand mm3, mm1       // get lsb for each prev_row byte
+            movq mm2, [edx + ebx]
+            psrlq mm1, 1        // divide prev_row bytes by 2
+            pand mm3, mm2       // get LBCarrys for each byte where both
+                                // lsb's were == 1
+            psrlq mm2, 1        // divide raw bytes by 2
+            pand  mm1, mm4      // clear invalid bit 7 of each byte
+            paddb mm0, mm3      // add LBCarrys to Avg for each byte
+            pand  mm2, mm4      // clear invalid bit 7 of each byte
+            paddb mm0, mm1      // add (Prev_row/2) to Avg for each byte
+            add ebx, 8
+            paddb mm0, mm2      // add (Raw/2) to Avg for each byte
+            cmp ebx, MMXLength
+            movq [edi + ebx - 8], mm0
+            jb davgAlp
+        } // end _asm block
+      }
+      break;
+   }                         // end switch ( bpp )
+
+   _asm {
+         // MMX acceleration complete now do clean-up
+         // Check if any remaining bytes left to decode
+         mov ebx, MMXLength    // ebx ==> x = offset bytes remaining after MMX
+         mov edi, row          // edi ==> Avg(x)
+         cmp ebx, FullLength   // Test if offset at end of array
+         jnb davgend
+         // Do Paeth decode for remaining bytes
+         mov esi, prev_row     // esi ==> Prior(x)
+         mov edx, edi
+         xor ecx, ecx          // zero ecx before using cl & cx in loop below
+         sub edx, bpp          // edx ==> Raw(x-bpp)
+davglp2:
+         // Raw(x) = Avg(x) + ((Raw(x-bpp) + Prior(x))/2)
+         xor eax, eax
+         mov cl, [esi + ebx]   // load cl with Prior(x)
+         mov al, [edx + ebx]   // load al with Raw(x-bpp)
+         add ax, cx
+         inc ebx
+         shr ax, 1              // divide by 2
+         add al, [edi+ebx-1]    // Add Avg(x); -1 to offset inc ebx
+         cmp ebx, FullLength    // Check if at end of array
+         mov [edi+ebx-1], al    // Write back Raw(x);
+                          // mov does not affect flags; -1 to offset inc ebx
+         jb davglp2
+davgend:
+         emms             // End MMX instructions; prep for possible FP instrs.
+   } // end _asm block
+}
+
+// Optimized code for PNG Paeth filter decoder
+void /* PRIVATE */
+png_read_filter_row_mmx_paeth(png_row_infop row_info, png_bytep row,
+                              png_bytep prev_row)
+{
+   png_uint_32 FullLength;
+   png_uint_32 MMXLength;
+   //png_uint_32 len;
+   int bpp;
+   int diff;
+   //int ptemp;
+   int patemp, pbtemp, pctemp;
+
+   bpp = (row_info->pixel_depth + 7) >> 3; // Get # bytes per pixel
+   FullLength  = row_info->rowbytes; // # of bytes to filter
+   _asm
+   {
+         xor ebx, ebx        // ebx ==> x offset
+         mov edi, row
+         xor edx, edx        // edx ==> x-bpp offset
+         mov esi, prev_row
+         xor eax, eax
+
+         // Compute the Raw value for the first bpp bytes
+         // Note: the formula works out to be always
+         //   Paeth(x) = Raw(x) + Prior(x)      where x < bpp
+dpthrlp:
+         mov al, [edi + ebx]
+         add al, [esi + ebx]
+         inc ebx
+         cmp ebx, bpp
+         mov [edi + ebx - 1], al
+         jb dpthrlp
+         // get # of bytes to alignment
+         mov diff, edi         // take start of row
+         add diff, ebx         // add bpp
+         xor ecx, ecx
+         add diff, 0xf         // add 7 + 8 to incr past alignment boundary
+         and diff, 0xfffffff8  // mask to alignment boundary
+         sub diff, edi         // subtract from start ==> value ebx at alignment
+         jz dpthgo
+         // fix alignment
+dpthlp1:
+         xor eax, eax
+         // pav = p - a = (a + b - c) - a = b - c
+         mov al, [esi + ebx]   // load Prior(x) into al
+         mov cl, [esi + edx]   // load Prior(x-bpp) into cl
+         sub eax, ecx          // subtract Prior(x-bpp)
+         mov patemp, eax       // Save pav for later use
+         xor eax, eax
+         // pbv = p - b = (a + b - c) - b = a - c
+         mov al, [edi + edx]   // load Raw(x-bpp) into al
+         sub eax, ecx          // subtract Prior(x-bpp)
+         mov ecx, eax
+         // pcv = p - c = (a + b - c) -c = (a - c) + (b - c) = pav + pbv
+         add eax, patemp       // pcv = pav + pbv
+         // pc = abs(pcv)
+         test eax, 0x80000000
+         jz dpthpca
+         neg eax               // reverse sign of neg values
+dpthpca:
+         mov pctemp, eax       // save pc for later use
+         // pb = abs(pbv)
+         test ecx, 0x80000000
+         jz dpthpba
+         neg ecx               // reverse sign of neg values
+dpthpba:
+         mov pbtemp, ecx       // save pb for later use
+         // pa = abs(pav)
+         mov eax, patemp
+         test eax, 0x80000000
+         jz dpthpaa
+         neg eax               // reverse sign of neg values
+dpthpaa:
+         mov patemp, eax       // save pa for later use
+         // test if pa <= pb
+         cmp eax, ecx
+         jna dpthabb
+         // pa > pb; now test if pb <= pc
+         cmp ecx, pctemp
+         jna dpthbbc
+         // pb > pc; Raw(x) = Paeth(x) + Prior(x-bpp)
+         mov cl, [esi + edx]  // load Prior(x-bpp) into cl
+         jmp dpthpaeth
+dpthbbc:
+         // pb <= pc; Raw(x) = Paeth(x) + Prior(x)
+         mov cl, [esi + ebx]   // load Prior(x) into cl
+         jmp dpthpaeth
+dpthabb:
+         // pa <= pb; now test if pa <= pc
+         cmp eax, pctemp
+         jna dpthabc
+         // pa > pc; Raw(x) = Paeth(x) + Prior(x-bpp)
+         mov cl, [esi + edx]  // load Prior(x-bpp) into cl
+         jmp dpthpaeth
+dpthabc:
+         // pa <= pc; Raw(x) = Paeth(x) + Raw(x-bpp)
+         mov cl, [edi + edx]  // load Raw(x-bpp) into cl
+dpthpaeth:
+         inc ebx
+         inc edx
+         // Raw(x) = (Paeth(x) + Paeth_Predictor( a, b, c )) mod 256
+         add [edi + ebx - 1], cl
+         cmp ebx, diff
+         jb dpthlp1
+dpthgo:
+         mov ecx, FullLength
+         mov eax, ecx
+         sub eax, ebx          // subtract alignment fix
+         and eax, 0x00000007   // calc bytes over mult of 8
+         sub ecx, eax          // drop over bytes from original length
+         mov MMXLength, ecx
+   } // end _asm block
+   // Now do the math for the rest of the row
+   switch ( bpp )
+   {
+      case 3:
+      {
+         ActiveMask.use = 0x0000000000ffffff;
+         ActiveMaskEnd.use = 0xffff000000000000;
+         ShiftBpp.use = 24;    // == bpp(3) * 8
+         ShiftRem.use = 40;    // == 64 - 24
+         _asm
+         {
+            mov ebx, diff
+            mov edi, row
+            mov esi, prev_row
+            pxor mm0, mm0
+            // PRIME the pump (load the first Raw(x-bpp) data set
+            movq mm1, [edi+ebx-8]
+dpth3lp:
+            psrlq mm1, ShiftRem     // shift last 3 bytes to 1st 3 bytes
+            movq mm2, [esi + ebx]   // load b=Prior(x)
+            punpcklbw mm1, mm0      // Unpack High bytes of a
+            movq mm3, [esi+ebx-8]   // Prep c=Prior(x-bpp) bytes
+            punpcklbw mm2, mm0      // Unpack High bytes of b
+            psrlq mm3, ShiftRem     // shift last 3 bytes to 1st 3 bytes
+            // pav = p - a = (a + b - c) - a = b - c
+            movq mm4, mm2
+            punpcklbw mm3, mm0      // Unpack High bytes of c
+            // pbv = p - b = (a + b - c) - b = a - c
+            movq mm5, mm1
+            psubw mm4, mm3
+            pxor mm7, mm7
+            // pcv = p - c = (a + b - c) -c = (a - c) + (b - c) = pav + pbv
+            movq mm6, mm4
+            psubw mm5, mm3
+
+            // pa = abs(p-a) = abs(pav)
+            // pb = abs(p-b) = abs(pbv)
+            // pc = abs(p-c) = abs(pcv)
+            pcmpgtw mm0, mm4    // Create mask pav bytes < 0
+            paddw mm6, mm5
+            pand mm0, mm4       // Only pav bytes < 0 in mm7
+            pcmpgtw mm7, mm5    // Create mask pbv bytes < 0
+            psubw mm4, mm0
+            pand mm7, mm5       // Only pbv bytes < 0 in mm0
+            psubw mm4, mm0
+            psubw mm5, mm7
+            pxor mm0, mm0
+            pcmpgtw mm0, mm6    // Create mask pcv bytes < 0
+            pand mm0, mm6       // Only pav bytes < 0 in mm7
+            psubw mm5, mm7
+            psubw mm6, mm0
+            //  test pa <= pb
+            movq mm7, mm4
+            psubw mm6, mm0
+            pcmpgtw mm7, mm5    // pa > pb?
+            movq mm0, mm7
+            // use mm7 mask to merge pa & pb
+            pand mm5, mm7
+            // use mm0 mask copy to merge a & b
+            pand mm2, mm0
+            pandn mm7, mm4
+            pandn mm0, mm1
+            paddw mm7, mm5
+            paddw mm0, mm2
+            //  test  ((pa <= pb)? pa:pb) <= pc
+            pcmpgtw mm7, mm6       // pab > pc?
+            pxor mm1, mm1
+            pand mm3, mm7
+            pandn mm7, mm0
+            paddw mm7, mm3
+            pxor mm0, mm0
+            packuswb mm7, mm1
+            movq mm3, [esi + ebx]   // load c=Prior(x-bpp)
+            pand mm7, ActiveMask
+            movq mm2, mm3           // load b=Prior(x) step 1
+            paddb mm7, [edi + ebx]  // add Paeth predictor with Raw(x)
+            punpcklbw mm3, mm0      // Unpack High bytes of c
+            movq [edi + ebx], mm7   // write back updated value
+            movq mm1, mm7           // Now mm1 will be used as Raw(x-bpp)
+            // Now do Paeth for 2nd set of bytes (3-5)
+            psrlq mm2, ShiftBpp     // load b=Prior(x) step 2
+            punpcklbw mm1, mm0      // Unpack High bytes of a
+            pxor mm7, mm7
+            punpcklbw mm2, mm0      // Unpack High bytes of b
+            // pbv = p - b = (a + b - c) - b = a - c
+            movq mm5, mm1
+            // pav = p - a = (a + b - c) - a = b - c
+            movq mm4, mm2
+            psubw mm5, mm3
+            psubw mm4, mm3
+            // pcv = p - c = (a + b - c) -c = (a - c) + (b - c) =
+            //       pav + pbv = pbv + pav
+            movq mm6, mm5
+            paddw mm6, mm4
+
+            // pa = abs(p-a) = abs(pav)
+            // pb = abs(p-b) = abs(pbv)
+            // pc = abs(p-c) = abs(pcv)
+            pcmpgtw mm0, mm5       // Create mask pbv bytes < 0
+            pcmpgtw mm7, mm4       // Create mask pav bytes < 0
+            pand mm0, mm5          // Only pbv bytes < 0 in mm0
+            pand mm7, mm4          // Only pav bytes < 0 in mm7
+            psubw mm5, mm0
+            psubw mm4, mm7
+            psubw mm5, mm0
+            psubw mm4, mm7
+            pxor mm0, mm0
+            pcmpgtw mm0, mm6       // Create mask pcv bytes < 0
+            pand mm0, mm6          // Only pav bytes < 0 in mm7
+            psubw mm6, mm0
+            //  test pa <= pb
+            movq mm7, mm4
+            psubw mm6, mm0
+            pcmpgtw mm7, mm5       // pa > pb?
+            movq mm0, mm7
+            // use mm7 mask to merge pa & pb
+            pand mm5, mm7
+            // use mm0 mask copy to merge a & b
+            pand mm2, mm0
+            pandn mm7, mm4
+            pandn mm0, mm1
+            paddw mm7, mm5
+            paddw mm0, mm2
+            //  test  ((pa <= pb)? pa:pb) <= pc
+            pcmpgtw mm7, mm6       // pab > pc?
+            movq mm2, [esi + ebx]  // load b=Prior(x)
+            pand mm3, mm7
+            pandn mm7, mm0
+            pxor mm1, mm1
+            paddw mm7, mm3
+            pxor mm0, mm0
+            packuswb mm7, mm1
+            movq mm3, mm2           // load c=Prior(x-bpp) step 1
+            pand mm7, ActiveMask
+            punpckhbw mm2, mm0      // Unpack High bytes of b
+            psllq mm7, ShiftBpp     // Shift bytes to 2nd group of 3 bytes
+             // pav = p - a = (a + b - c) - a = b - c
+            movq mm4, mm2
+            paddb mm7, [edi + ebx]  // add Paeth predictor with Raw(x)
+            psllq mm3, ShiftBpp     // load c=Prior(x-bpp) step 2
+            movq [edi + ebx], mm7   // write back updated value
+            movq mm1, mm7
+            punpckhbw mm3, mm0      // Unpack High bytes of c
+            psllq mm1, ShiftBpp     // Shift bytes
+                                    // Now mm1 will be used as Raw(x-bpp)
+            // Now do Paeth for 3rd, and final, set of bytes (6-7)
+            pxor mm7, mm7
+            punpckhbw mm1, mm0      // Unpack High bytes of a
+            psubw mm4, mm3
+            // pbv = p - b = (a + b - c) - b = a - c
+            movq mm5, mm1
+            // pcv = p - c = (a + b - c) -c = (a - c) + (b - c) = pav + pbv
+            movq mm6, mm4
+            psubw mm5, mm3
+            pxor mm0, mm0
+            paddw mm6, mm5
+
+            // pa = abs(p-a) = abs(pav)
+            // pb = abs(p-b) = abs(pbv)
+            // pc = abs(p-c) = abs(pcv)
+            pcmpgtw mm0, mm4    // Create mask pav bytes < 0
+            pcmpgtw mm7, mm5    // Create mask pbv bytes < 0
+            pand mm0, mm4       // Only pav bytes < 0 in mm7
+            pand mm7, mm5       // Only pbv bytes < 0 in mm0
+            psubw mm4, mm0
+            psubw mm5, mm7
+            psubw mm4, mm0
+            psubw mm5, mm7
+            pxor mm0, mm0
+            pcmpgtw mm0, mm6    // Create mask pcv bytes < 0
+            pand mm0, mm6       // Only pav bytes < 0 in mm7
+            psubw mm6, mm0
+            //  test pa <= pb
+            movq mm7, mm4
+            psubw mm6, mm0
+            pcmpgtw mm7, mm5    // pa > pb?
+            movq mm0, mm7
+            // use mm0 mask copy to merge a & b
+            pand mm2, mm0
+            // use mm7 mask to merge pa & pb
+            pand mm5, mm7
+            pandn mm0, mm1
+            pandn mm7, mm4
+            paddw mm0, mm2
+            paddw mm7, mm5
+            //  test  ((pa <= pb)? pa:pb) <= pc
+            pcmpgtw mm7, mm6    // pab > pc?
+            pand mm3, mm7
+            pandn mm7, mm0
+            paddw mm7, mm3
+            pxor mm1, mm1
+            packuswb mm1, mm7
+            // Step ebx to next set of 8 bytes and repeat loop til done
+            add ebx, 8
+            pand mm1, ActiveMaskEnd
+            paddb mm1, [edi + ebx - 8] // add Paeth predictor with Raw(x)
+
+            cmp ebx, MMXLength
+            pxor mm0, mm0              // pxor does not affect flags
+            movq [edi + ebx - 8], mm1  // write back updated value
+                                 // mm1 will be used as Raw(x-bpp) next loop
+                           // mm3 ready to be used as Prior(x-bpp) next loop
+            jb dpth3lp
+         } // end _asm block
+      }
+      break;
+
+      case 6:
+      case 7:
+      case 5:
+      {
+         ActiveMask.use  = 0x00000000ffffffff;
+         ActiveMask2.use = 0xffffffff00000000;
+         ShiftBpp.use = bpp << 3;    // == bpp * 8
+         ShiftRem.use = 64 - ShiftBpp.use;
+         _asm
+         {
+            mov ebx, diff
+            mov edi, row
+            mov esi, prev_row
+            // PRIME the pump (load the first Raw(x-bpp) data set
+            movq mm1, [edi+ebx-8]
+            pxor mm0, mm0
+dpth6lp:
+            // Must shift to position Raw(x-bpp) data
+            psrlq mm1, ShiftRem
+            // Do first set of 4 bytes
+            movq mm3, [esi+ebx-8]      // read c=Prior(x-bpp) bytes
+            punpcklbw mm1, mm0      // Unpack Low bytes of a
+            movq mm2, [esi + ebx]   // load b=Prior(x)
+            punpcklbw mm2, mm0      // Unpack Low bytes of b
+            // Must shift to position Prior(x-bpp) data
+            psrlq mm3, ShiftRem
+            // pav = p - a = (a + b - c) - a = b - c
+            movq mm4, mm2
+            punpcklbw mm3, mm0      // Unpack Low bytes of c
+            // pbv = p - b = (a + b - c) - b = a - c
+            movq mm5, mm1
+            psubw mm4, mm3
+            pxor mm7, mm7
+            // pcv = p - c = (a + b - c) -c = (a - c) + (b - c) = pav + pbv
+            movq mm6, mm4
+            psubw mm5, mm3
+            // pa = abs(p-a) = abs(pav)
+            // pb = abs(p-b) = abs(pbv)
+            // pc = abs(p-c) = abs(pcv)
+            pcmpgtw mm0, mm4    // Create mask pav bytes < 0
+            paddw mm6, mm5
+            pand mm0, mm4       // Only pav bytes < 0 in mm7
+            pcmpgtw mm7, mm5    // Create mask pbv bytes < 0
+            psubw mm4, mm0
+            pand mm7, mm5       // Only pbv bytes < 0 in mm0
+            psubw mm4, mm0
+            psubw mm5, mm7
+            pxor mm0, mm0
+            pcmpgtw mm0, mm6    // Create mask pcv bytes < 0
+            pand mm0, mm6       // Only pav bytes < 0 in mm7
+            psubw mm5, mm7
+            psubw mm6, mm0
+            //  test pa <= pb
+            movq mm7, mm4
+            psubw mm6, mm0
+            pcmpgtw mm7, mm5    // pa > pb?
+            movq mm0, mm7
+            // use mm7 mask to merge pa & pb
+            pand mm5, mm7
+            // use mm0 mask copy to merge a & b
+            pand mm2, mm0
+            pandn mm7, mm4
+            pandn mm0, mm1
+            paddw mm7, mm5
+            paddw mm0, mm2
+            //  test  ((pa <= pb)? pa:pb) <= pc
+            pcmpgtw mm7, mm6    // pab > pc?
+            pxor mm1, mm1
+            pand mm3, mm7
+            pandn mm7, mm0
+            paddw mm7, mm3
+            pxor mm0, mm0
+            packuswb mm7, mm1
+            movq mm3, [esi + ebx - 8]  // load c=Prior(x-bpp)
+            pand mm7, ActiveMask
+            psrlq mm3, ShiftRem
+            movq mm2, [esi + ebx]      // load b=Prior(x) step 1
+            paddb mm7, [edi + ebx]     // add Paeth predictor with Raw(x)
+            movq mm6, mm2
+            movq [edi + ebx], mm7      // write back updated value
+            movq mm1, [edi+ebx-8]
+            psllq mm6, ShiftBpp
+            movq mm5, mm7
+            psrlq mm1, ShiftRem
+            por mm3, mm6
+            psllq mm5, ShiftBpp
+            punpckhbw mm3, mm0         // Unpack High bytes of c
+            por mm1, mm5
+            // Do second set of 4 bytes
+            punpckhbw mm2, mm0         // Unpack High bytes of b
+            punpckhbw mm1, mm0         // Unpack High bytes of a
+            // pav = p - a = (a + b - c) - a = b - c
+            movq mm4, mm2
+            // pbv = p - b = (a + b - c) - b = a - c
+            movq mm5, mm1
+            psubw mm4, mm3
+            pxor mm7, mm7
+            // pcv = p - c = (a + b - c) -c = (a - c) + (b - c) = pav + pbv
+            movq mm6, mm4
+            psubw mm5, mm3
+            // pa = abs(p-a) = abs(pav)
+            // pb = abs(p-b) = abs(pbv)
+            // pc = abs(p-c) = abs(pcv)
+            pcmpgtw mm0, mm4       // Create mask pav bytes < 0
+            paddw mm6, mm5
+            pand mm0, mm4          // Only pav bytes < 0 in mm7
+            pcmpgtw mm7, mm5       // Create mask pbv bytes < 0
+            psubw mm4, mm0
+            pand mm7, mm5          // Only pbv bytes < 0 in mm0
+            psubw mm4, mm0
+            psubw mm5, mm7
+            pxor mm0, mm0
+            pcmpgtw mm0, mm6       // Create mask pcv bytes < 0
+            pand mm0, mm6          // Only pav bytes < 0 in mm7
+            psubw mm5, mm7
+            psubw mm6, mm0
+            //  test pa <= pb
+            movq mm7, mm4
+            psubw mm6, mm0
+            pcmpgtw mm7, mm5       // pa > pb?
+            movq mm0, mm7
+            // use mm7 mask to merge pa & pb
+            pand mm5, mm7
+            // use mm0 mask copy to merge a & b
+            pand mm2, mm0
+            pandn mm7, mm4
+            pandn mm0, mm1
+            paddw mm7, mm5
+            paddw mm0, mm2
+            //  test  ((pa <= pb)? pa:pb) <= pc
+            pcmpgtw mm7, mm6           // pab > pc?
+            pxor mm1, mm1
+            pand mm3, mm7
+            pandn mm7, mm0
+            pxor mm1, mm1
+            paddw mm7, mm3
+            pxor mm0, mm0
+            // Step ex to next set of 8 bytes and repeat loop til done
+            add ebx, 8
+            packuswb mm1, mm7
+            paddb mm1, [edi + ebx - 8]     // add Paeth predictor with Raw(x)
+            cmp ebx, MMXLength
+            movq [edi + ebx - 8], mm1      // write back updated value
+                                // mm1 will be used as Raw(x-bpp) next loop
+            jb dpth6lp
+         } // end _asm block
+      }
+      break;
+
+      case 4:
+      {
+         ActiveMask.use  = 0x00000000ffffffff;
+         _asm {
+            mov ebx, diff
+            mov edi, row
+            mov esi, prev_row
+            pxor mm0, mm0
+            // PRIME the pump (load the first Raw(x-bpp) data set
+            movq mm1, [edi+ebx-8]    // Only time should need to read
+                                     //  a=Raw(x-bpp) bytes
+dpth4lp:
+            // Do first set of 4 bytes
+            movq mm3, [esi+ebx-8]    // read c=Prior(x-bpp) bytes
+            punpckhbw mm1, mm0       // Unpack Low bytes of a
+            movq mm2, [esi + ebx]    // load b=Prior(x)
+            punpcklbw mm2, mm0       // Unpack High bytes of b
+            // pav = p - a = (a + b - c) - a = b - c
+            movq mm4, mm2
+            punpckhbw mm3, mm0       // Unpack High bytes of c
+            // pbv = p - b = (a + b - c) - b = a - c
+            movq mm5, mm1
+            psubw mm4, mm3
+            pxor mm7, mm7
+            // pcv = p - c = (a + b - c) -c = (a - c) + (b - c) = pav + pbv
+            movq mm6, mm4
+            psubw mm5, mm3
+            // pa = abs(p-a) = abs(pav)
+            // pb = abs(p-b) = abs(pbv)
+            // pc = abs(p-c) = abs(pcv)
+            pcmpgtw mm0, mm4       // Create mask pav bytes < 0
+            paddw mm6, mm5
+            pand mm0, mm4          // Only pav bytes < 0 in mm7
+            pcmpgtw mm7, mm5       // Create mask pbv bytes < 0
+            psubw mm4, mm0
+            pand mm7, mm5          // Only pbv bytes < 0 in mm0
+            psubw mm4, mm0
+            psubw mm5, mm7
+            pxor mm0, mm0
+            pcmpgtw mm0, mm6       // Create mask pcv bytes < 0
+            pand mm0, mm6          // Only pav bytes < 0 in mm7
+            psubw mm5, mm7
+            psubw mm6, mm0
+            //  test pa <= pb
+            movq mm7, mm4
+            psubw mm6, mm0
+            pcmpgtw mm7, mm5       // pa > pb?
+            movq mm0, mm7
+            // use mm7 mask to merge pa & pb
+            pand mm5, mm7
+            // use mm0 mask copy to merge a & b
+            pand mm2, mm0
+            pandn mm7, mm4
+            pandn mm0, mm1
+            paddw mm7, mm5
+            paddw mm0, mm2
+            //  test  ((pa <= pb)? pa:pb) <= pc
+            pcmpgtw mm7, mm6       // pab > pc?
+            pxor mm1, mm1
+            pand mm3, mm7
+            pandn mm7, mm0
+            paddw mm7, mm3
+            pxor mm0, mm0
+            packuswb mm7, mm1
+            movq mm3, [esi + ebx]      // load c=Prior(x-bpp)
+            pand mm7, ActiveMask
+            movq mm2, mm3              // load b=Prior(x) step 1
+            paddb mm7, [edi + ebx]     // add Paeth predictor with Raw(x)
+            punpcklbw mm3, mm0         // Unpack High bytes of c
+            movq [edi + ebx], mm7      // write back updated value
+            movq mm1, mm7              // Now mm1 will be used as Raw(x-bpp)
+            // Do second set of 4 bytes
+            punpckhbw mm2, mm0         // Unpack Low bytes of b
+            punpcklbw mm1, mm0         // Unpack Low bytes of a
+            // pav = p - a = (a + b - c) - a = b - c
+            movq mm4, mm2
+            // pbv = p - b = (a + b - c) - b = a - c
+            movq mm5, mm1
+            psubw mm4, mm3
+            pxor mm7, mm7
+            // pcv = p - c = (a + b - c) -c = (a - c) + (b - c) = pav + pbv
+            movq mm6, mm4
+            psubw mm5, mm3
+            // pa = abs(p-a) = abs(pav)
+            // pb = abs(p-b) = abs(pbv)
+            // pc = abs(p-c) = abs(pcv)
+            pcmpgtw mm0, mm4       // Create mask pav bytes < 0
+            paddw mm6, mm5
+            pand mm0, mm4          // Only pav bytes < 0 in mm7
+            pcmpgtw mm7, mm5       // Create mask pbv bytes < 0
+            psubw mm4, mm0
+            pand mm7, mm5          // Only pbv bytes < 0 in mm0
+            psubw mm4, mm0
+            psubw mm5, mm7
+            pxor mm0, mm0
+            pcmpgtw mm0, mm6       // Create mask pcv bytes < 0
+            pand mm0, mm6          // Only pav bytes < 0 in mm7
+            psubw mm5, mm7
+            psubw mm6, mm0
+            //  test pa <= pb
+            movq mm7, mm4
+            psubw mm6, mm0
+            pcmpgtw mm7, mm5       // pa > pb?
+            movq mm0, mm7
+            // use mm7 mask to merge pa & pb
+            pand mm5, mm7
+            // use mm0 mask copy to merge a & b
+            pand mm2, mm0
+            pandn mm7, mm4
+            pandn mm0, mm1
+            paddw mm7, mm5
+            paddw mm0, mm2
+            //  test  ((pa <= pb)? pa:pb) <= pc
+            pcmpgtw mm7, mm6       // pab > pc?
+            pxor mm1, mm1
+            pand mm3, mm7
+            pandn mm7, mm0
+            pxor mm1, mm1
+            paddw mm7, mm3
+            pxor mm0, mm0
+            // Step ex to next set of 8 bytes and repeat loop til done
+            add ebx, 8
+            packuswb mm1, mm7
+            paddb mm1, [edi + ebx - 8]     // add Paeth predictor with Raw(x)
+            cmp ebx, MMXLength
+            movq [edi + ebx - 8], mm1      // write back updated value
+                                // mm1 will be used as Raw(x-bpp) next loop
+            jb dpth4lp
+         } // end _asm block
+      }
+      break;
+      case 8:                          // bpp == 8
+      {
+         ActiveMask.use  = 0x00000000ffffffff;
+         _asm {
+            mov ebx, diff
+            mov edi, row
+            mov esi, prev_row
+            pxor mm0, mm0
+            // PRIME the pump (load the first Raw(x-bpp) data set
+            movq mm1, [edi+ebx-8]      // Only time should need to read
+                                       //  a=Raw(x-bpp) bytes
+dpth8lp:
+            // Do first set of 4 bytes
+            movq mm3, [esi+ebx-8]      // read c=Prior(x-bpp) bytes
+            punpcklbw mm1, mm0         // Unpack Low bytes of a
+            movq mm2, [esi + ebx]      // load b=Prior(x)
+            punpcklbw mm2, mm0         // Unpack Low bytes of b
+            // pav = p - a = (a + b - c) - a = b - c
+            movq mm4, mm2
+            punpcklbw mm3, mm0         // Unpack Low bytes of c
+            // pbv = p - b = (a + b - c) - b = a - c
+            movq mm5, mm1
+            psubw mm4, mm3
+            pxor mm7, mm7
+            // pcv = p - c = (a + b - c) -c = (a - c) + (b - c) = pav + pbv
+            movq mm6, mm4
+            psubw mm5, mm3
+            // pa = abs(p-a) = abs(pav)
+            // pb = abs(p-b) = abs(pbv)
+            // pc = abs(p-c) = abs(pcv)
+            pcmpgtw mm0, mm4       // Create mask pav bytes < 0
+            paddw mm6, mm5
+            pand mm0, mm4          // Only pav bytes < 0 in mm7
+            pcmpgtw mm7, mm5       // Create mask pbv bytes < 0
+            psubw mm4, mm0
+            pand mm7, mm5          // Only pbv bytes < 0 in mm0
+            psubw mm4, mm0
+            psubw mm5, mm7
+            pxor mm0, mm0
+            pcmpgtw mm0, mm6       // Create mask pcv bytes < 0
+            pand mm0, mm6          // Only pav bytes < 0 in mm7
+            psubw mm5, mm7
+            psubw mm6, mm0
+            //  test pa <= pb
+            movq mm7, mm4
+            psubw mm6, mm0
+            pcmpgtw mm7, mm5       // pa > pb?
+            movq mm0, mm7
+            // use mm7 mask to merge pa & pb
+            pand mm5, mm7
+            // use mm0 mask copy to merge a & b
+            pand mm2, mm0
+            pandn mm7, mm4
+            pandn mm0, mm1
+            paddw mm7, mm5
+            paddw mm0, mm2
+            //  test  ((pa <= pb)? pa:pb) <= pc
+            pcmpgtw mm7, mm6       // pab > pc?
+            pxor mm1, mm1
+            pand mm3, mm7
+            pandn mm7, mm0
+            paddw mm7, mm3
+            pxor mm0, mm0
+            packuswb mm7, mm1
+            movq mm3, [esi+ebx-8]    // read c=Prior(x-bpp) bytes
+            pand mm7, ActiveMask
+            movq mm2, [esi + ebx]    // load b=Prior(x)
+            paddb mm7, [edi + ebx]   // add Paeth predictor with Raw(x)
+            punpckhbw mm3, mm0       // Unpack High bytes of c
+            movq [edi + ebx], mm7    // write back updated value
+            movq mm1, [edi+ebx-8]    // read a=Raw(x-bpp) bytes
+
+            // Do second set of 4 bytes
+            punpckhbw mm2, mm0       // Unpack High bytes of b
+            punpckhbw mm1, mm0       // Unpack High bytes of a
+            // pav = p - a = (a + b - c) - a = b - c
+            movq mm4, mm2
+            // pbv = p - b = (a + b - c) - b = a - c
+            movq mm5, mm1
+            psubw mm4, mm3
+            pxor mm7, mm7
+            // pcv = p - c = (a + b - c) -c = (a - c) + (b - c) = pav + pbv
+            movq mm6, mm4
+            psubw mm5, mm3
+            // pa = abs(p-a) = abs(pav)
+            // pb = abs(p-b) = abs(pbv)
+            // pc = abs(p-c) = abs(pcv)
+            pcmpgtw mm0, mm4       // Create mask pav bytes < 0
+            paddw mm6, mm5
+            pand mm0, mm4          // Only pav bytes < 0 in mm7
+            pcmpgtw mm7, mm5       // Create mask pbv bytes < 0
+            psubw mm4, mm0
+            pand mm7, mm5          // Only pbv bytes < 0 in mm0
+            psubw mm4, mm0
+            psubw mm5, mm7
+            pxor mm0, mm0
+            pcmpgtw mm0, mm6       // Create mask pcv bytes < 0
+            pand mm0, mm6          // Only pav bytes < 0 in mm7
+            psubw mm5, mm7
+            psubw mm6, mm0
+            //  test pa <= pb
+            movq mm7, mm4
+            psubw mm6, mm0
+            pcmpgtw mm7, mm5       // pa > pb?
+            movq mm0, mm7
+            // use mm7 mask to merge pa & pb
+            pand mm5, mm7
+            // use mm0 mask copy to merge a & b
+            pand mm2, mm0
+            pandn mm7, mm4
+            pandn mm0, mm1
+            paddw mm7, mm5
+            paddw mm0, mm2
+            //  test  ((pa <= pb)? pa:pb) <= pc
+            pcmpgtw mm7, mm6       // pab > pc?
+            pxor mm1, mm1
+            pand mm3, mm7
+            pandn mm7, mm0
+            pxor mm1, mm1
+            paddw mm7, mm3
+            pxor mm0, mm0
+            // Step ex to next set of 8 bytes and repeat loop til done
+            add ebx, 8
+            packuswb mm1, mm7
+            paddb mm1, [edi + ebx - 8]     // add Paeth predictor with Raw(x)
+            cmp ebx, MMXLength
+            movq [edi + ebx - 8], mm1      // write back updated value
+                            // mm1 will be used as Raw(x-bpp) next loop
+            jb dpth8lp
+         } // end _asm block
+      }
+      break;
+
+      case 1:                // bpp = 1
+      case 2:                // bpp = 2
+      default:               // bpp > 8
+      {
+         _asm {
+            mov ebx, diff
+            cmp ebx, FullLength
+            jnb dpthdend
+            mov edi, row
+            mov esi, prev_row
+            // Do Paeth decode for remaining bytes
+            mov edx, ebx
+            xor ecx, ecx        // zero ecx before using cl & cx in loop below
+            sub edx, bpp        // Set edx = ebx - bpp
+dpthdlp:
+            xor eax, eax
+            // pav = p - a = (a + b - c) - a = b - c
+            mov al, [esi + ebx]        // load Prior(x) into al
+            mov cl, [esi + edx]        // load Prior(x-bpp) into cl
+            sub eax, ecx                 // subtract Prior(x-bpp)
+            mov patemp, eax                 // Save pav for later use
+            xor eax, eax
+            // pbv = p - b = (a + b - c) - b = a - c
+            mov al, [edi + edx]        // load Raw(x-bpp) into al
+            sub eax, ecx                 // subtract Prior(x-bpp)
+            mov ecx, eax
+            // pcv = p - c = (a + b - c) -c = (a - c) + (b - c) = pav + pbv
+            add eax, patemp                 // pcv = pav + pbv
+            // pc = abs(pcv)
+            test eax, 0x80000000
+            jz dpthdpca
+            neg eax                     // reverse sign of neg values
+dpthdpca:
+            mov pctemp, eax             // save pc for later use
+            // pb = abs(pbv)
+            test ecx, 0x80000000
+            jz dpthdpba
+            neg ecx                     // reverse sign of neg values
+dpthdpba:
+            mov pbtemp, ecx             // save pb for later use
+            // pa = abs(pav)
+            mov eax, patemp
+            test eax, 0x80000000
+            jz dpthdpaa
+            neg eax                     // reverse sign of neg values
+dpthdpaa:
+            mov patemp, eax             // save pa for later use
+            // test if pa <= pb
+            cmp eax, ecx
+            jna dpthdabb
+            // pa > pb; now test if pb <= pc
+            cmp ecx, pctemp
+            jna dpthdbbc
+            // pb > pc; Raw(x) = Paeth(x) + Prior(x-bpp)
+            mov cl, [esi + edx]  // load Prior(x-bpp) into cl
+            jmp dpthdpaeth
+dpthdbbc:
+            // pb <= pc; Raw(x) = Paeth(x) + Prior(x)
+            mov cl, [esi + ebx]        // load Prior(x) into cl
+            jmp dpthdpaeth
+dpthdabb:
+            // pa <= pb; now test if pa <= pc
+            cmp eax, pctemp
+            jna dpthdabc
+            // pa > pc; Raw(x) = Paeth(x) + Prior(x-bpp)
+            mov cl, [esi + edx]  // load Prior(x-bpp) into cl
+            jmp dpthdpaeth
+dpthdabc:
+            // pa <= pc; Raw(x) = Paeth(x) + Raw(x-bpp)
+            mov cl, [edi + edx]  // load Raw(x-bpp) into cl
+dpthdpaeth:
+            inc ebx
+            inc edx
+            // Raw(x) = (Paeth(x) + Paeth_Predictor( a, b, c )) mod 256
+            add [edi + ebx - 1], cl
+            cmp ebx, FullLength
+            jb dpthdlp
+dpthdend:
+         } // end _asm block
+      }
+      return;                   // No need to go further with this one
+   }                         // end switch ( bpp )
+   _asm
+   {
+         // MMX acceleration complete now do clean-up
+         // Check if any remaining bytes left to decode
+         mov ebx, MMXLength
+         cmp ebx, FullLength
+         jnb dpthend
+         mov edi, row
+         mov esi, prev_row
+         // Do Paeth decode for remaining bytes
+         mov edx, ebx
+         xor ecx, ecx         // zero ecx before using cl & cx in loop below
+         sub edx, bpp         // Set edx = ebx - bpp
+dpthlp2:
+         xor eax, eax
+         // pav = p - a = (a + b - c) - a = b - c
+         mov al, [esi + ebx]  // load Prior(x) into al
+         mov cl, [esi + edx]  // load Prior(x-bpp) into cl
+         sub eax, ecx         // subtract Prior(x-bpp)
+         mov patemp, eax      // Save pav for later use
+         xor eax, eax
+         // pbv = p - b = (a + b - c) - b = a - c
+         mov al, [edi + edx]  // load Raw(x-bpp) into al
+         sub eax, ecx         // subtract Prior(x-bpp)
+         mov ecx, eax
+         // pcv = p - c = (a + b - c) -c = (a - c) + (b - c) = pav + pbv
+         add eax, patemp      // pcv = pav + pbv
+         // pc = abs(pcv)
+         test eax, 0x80000000
+         jz dpthpca2
+         neg eax              // reverse sign of neg values
+dpthpca2:
+         mov pctemp, eax      // save pc for later use
+         // pb = abs(pbv)
+         test ecx, 0x80000000
+         jz dpthpba2
+         neg ecx              // reverse sign of neg values
+dpthpba2:
+         mov pbtemp, ecx      // save pb for later use
+         // pa = abs(pav)
+         mov eax, patemp
+         test eax, 0x80000000
+         jz dpthpaa2
+         neg eax              // reverse sign of neg values
+dpthpaa2:
+         mov patemp, eax      // save pa for later use
+         // test if pa <= pb
+         cmp eax, ecx
+         jna dpthabb2
+         // pa > pb; now test if pb <= pc
+         cmp ecx, pctemp
+         jna dpthbbc2
+         // pb > pc; Raw(x) = Paeth(x) + Prior(x-bpp)
+         mov cl, [esi + edx]  // load Prior(x-bpp) into cl
+         jmp dpthpaeth2
+dpthbbc2:
+         // pb <= pc; Raw(x) = Paeth(x) + Prior(x)
+         mov cl, [esi + ebx]        // load Prior(x) into cl
+         jmp dpthpaeth2
+dpthabb2:
+         // pa <= pb; now test if pa <= pc
+         cmp eax, pctemp
+         jna dpthabc2
+         // pa > pc; Raw(x) = Paeth(x) + Prior(x-bpp)
+         mov cl, [esi + edx]  // load Prior(x-bpp) into cl
+         jmp dpthpaeth2
+dpthabc2:
+         // pa <= pc; Raw(x) = Paeth(x) + Raw(x-bpp)
+         mov cl, [edi + edx]  // load Raw(x-bpp) into cl
+dpthpaeth2:
+         inc ebx
+         inc edx
+         // Raw(x) = (Paeth(x) + Paeth_Predictor( a, b, c )) mod 256
+         add [edi + ebx - 1], cl
+         cmp ebx, FullLength
+         jb dpthlp2
+dpthend:
+         emms             // End MMX instructions; prep for possible FP instrs.
+   } // end _asm block
+}
+
+// Optimized code for PNG Sub filter decoder
+void /* PRIVATE */
+png_read_filter_row_mmx_sub(png_row_infop row_info, png_bytep row)
+{
+   //int test;
+   int bpp;
+   png_uint_32 FullLength;
+   png_uint_32 MMXLength;
+   int diff;
+
+   bpp = (row_info->pixel_depth + 7) >> 3; // Get # bytes per pixel
+   FullLength  = row_info->rowbytes - bpp; // # of bytes to filter
+   _asm {
+        mov edi, row
+        mov esi, edi               // lp = row
+        add edi, bpp               // rp = row + bpp
+        xor eax, eax
+        // get # of bytes to alignment
+        mov diff, edi               // take start of row
+        add diff, 0xf               // add 7 + 8 to incr past
+                                        // alignment boundary
+        xor ebx, ebx
+        and diff, 0xfffffff8        // mask to alignment boundary
+        sub diff, edi               // subtract from start ==> value
+                                        //  ebx at alignment
+        jz dsubgo
+        // fix alignment
+dsublp1:
+        mov al, [esi+ebx]
+        add [edi+ebx], al
+        inc ebx
+        cmp ebx, diff
+        jb dsublp1
+dsubgo:
+        mov ecx, FullLength
+        mov edx, ecx
+        sub edx, ebx                  // subtract alignment fix
+        and edx, 0x00000007           // calc bytes over mult of 8
+        sub ecx, edx                  // drop over bytes from length
+        mov MMXLength, ecx
+   } // end _asm block
+
+   // Now do the math for the rest of the row
+   switch ( bpp )
+   {
+        case 3:
+        {
+         ActiveMask.use  = 0x0000ffffff000000;
+         ShiftBpp.use = 24;       // == 3 * 8
+         ShiftRem.use  = 40;      // == 64 - 24
+         _asm {
+            mov edi, row
+            movq mm7, ActiveMask  // Load ActiveMask for 2nd active byte group
+            mov esi, edi              // lp = row
+            add edi, bpp          // rp = row + bpp
+            movq mm6, mm7
+            mov ebx, diff
+            psllq mm6, ShiftBpp   // Move mask in mm6 to cover 3rd active
+                                  // byte group
+            // PRIME the pump (load the first Raw(x-bpp) data set
+            movq mm1, [edi+ebx-8]
+dsub3lp:
+            psrlq mm1, ShiftRem   // Shift data for adding 1st bpp bytes
+                          // no need for mask; shift clears inactive bytes
+            // Add 1st active group
+            movq mm0, [edi+ebx]
+            paddb mm0, mm1
+            // Add 2nd active group
+            movq mm1, mm0         // mov updated Raws to mm1
+            psllq mm1, ShiftBpp   // shift data to position correctly
+            pand mm1, mm7         // mask to use only 2nd active group
+            paddb mm0, mm1
+            // Add 3rd active group
+            movq mm1, mm0         // mov updated Raws to mm1
+            psllq mm1, ShiftBpp   // shift data to position correctly
+            pand mm1, mm6         // mask to use only 3rd active group
+            add ebx, 8
+            paddb mm0, mm1
+            cmp ebx, MMXLength
+            movq [edi+ebx-8], mm0     // Write updated Raws back to array
+            // Prep for doing 1st add at top of loop
+            movq mm1, mm0
+            jb dsub3lp
+         } // end _asm block
+      }
+      break;
+
+      case 1:
+      {
+         // Placed here just in case this is a duplicate of the
+         // non-MMX code for the SUB filter in png_read_filter_row below
+         //
+         //         png_bytep rp;
+         //         png_bytep lp;
+         //         png_uint_32 i;
+         //         bpp = (row_info->pixel_depth + 7) >> 3;
+         //         for (i = (png_uint_32)bpp, rp = row + bpp, lp = row;
+         //            i < row_info->rowbytes; i++, rp++, lp++)
+         //      {
+         //            *rp = (png_byte)(((int)(*rp) + (int)(*lp)) & 0xff);
+         //      }
+         _asm {
+            mov ebx, diff
+            mov edi, row
+            cmp ebx, FullLength
+            jnb dsub1end
+            mov esi, edi          // lp = row
+            xor eax, eax
+            add edi, bpp      // rp = row + bpp
+dsub1lp:
+            mov al, [esi+ebx]
+            add [edi+ebx], al
+            inc ebx
+            cmp ebx, FullLength
+            jb dsub1lp
+dsub1end:
+         } // end _asm block
+      }
+      return;
+
+      case 6:
+      case 7:
+      case 4:
+      case 5:
+      {
+         ShiftBpp.use = bpp << 3;
+         ShiftRem.use = 64 - ShiftBpp.use;
+         _asm {
+            mov edi, row
+            mov ebx, diff
+            mov esi, edi               // lp = row
+            add edi, bpp           // rp = row + bpp
+            // PRIME the pump (load the first Raw(x-bpp) data set
+            movq mm1, [edi+ebx-8]
+dsub4lp:
+            psrlq mm1, ShiftRem // Shift data for adding 1st bpp bytes
+                          // no need for mask; shift clears inactive bytes
+            movq mm0, [edi+ebx]
+            paddb mm0, mm1
+            // Add 2nd active group
+            movq mm1, mm0          // mov updated Raws to mm1
+            psllq mm1, ShiftBpp    // shift data to position correctly
+                                   // there is no need for any mask
+                                   // since shift clears inactive bits/bytes
+            add ebx, 8
+            paddb mm0, mm1
+            cmp ebx, MMXLength
+            movq [edi+ebx-8], mm0
+            movq mm1, mm0          // Prep for doing 1st add at top of loop
+            jb dsub4lp
+         } // end _asm block
+      }
+      break;
+
+      case 2:
+      {
+         ActiveMask.use  = 0x00000000ffff0000;
+         ShiftBpp.use = 16;       // == 2 * 8
+         ShiftRem.use = 48;       // == 64 - 16
+         _asm {
+            movq mm7, ActiveMask  // Load ActiveMask for 2nd active byte group
+            mov ebx, diff
+            movq mm6, mm7
+            mov edi, row
+            psllq mm6, ShiftBpp     // Move mask in mm6 to cover 3rd active
+                                    //  byte group
+            mov esi, edi            // lp = row
+            movq mm5, mm6
+            add edi, bpp            // rp = row + bpp
+            psllq mm5, ShiftBpp     // Move mask in mm5 to cover 4th active
+                                    //  byte group
+            // PRIME the pump (load the first Raw(x-bpp) data set
+            movq mm1, [edi+ebx-8]
+dsub2lp:
+            // Add 1st active group
+            psrlq mm1, ShiftRem     // Shift data for adding 1st bpp bytes
+                                    // no need for mask; shift clears inactive
+                                    //  bytes
+            movq mm0, [edi+ebx]
+            paddb mm0, mm1
+            // Add 2nd active group
+            movq mm1, mm0           // mov updated Raws to mm1
+            psllq mm1, ShiftBpp     // shift data to position correctly
+            pand mm1, mm7           // mask to use only 2nd active group
+            paddb mm0, mm1
+            // Add 3rd active group
+            movq mm1, mm0           // mov updated Raws to mm1
+            psllq mm1, ShiftBpp     // shift data to position correctly
+            pand mm1, mm6           // mask to use only 3rd active group
+            paddb mm0, mm1
+            // Add 4th active group
+            movq mm1, mm0           // mov updated Raws to mm1
+            psllq mm1, ShiftBpp     // shift data to position correctly
+            pand mm1, mm5           // mask to use only 4th active group
+            add ebx, 8
+            paddb mm0, mm1
+            cmp ebx, MMXLength
+            movq [edi+ebx-8], mm0   // Write updated Raws back to array
+            movq mm1, mm0           // Prep for doing 1st add at top of loop
+            jb dsub2lp
+         } // end _asm block
+      }
+      break;
+      case 8:
+      {
+         _asm {
+            mov edi, row
+            mov ebx, diff
+            mov esi, edi            // lp = row
+            add edi, bpp            // rp = row + bpp
+            mov ecx, MMXLength
+            movq mm7, [edi+ebx-8]   // PRIME the pump (load the first
+                                    // Raw(x-bpp) data set
+            and ecx, 0x0000003f     // calc bytes over mult of 64
+dsub8lp:
+            movq mm0, [edi+ebx]     // Load Sub(x) for 1st 8 bytes
+            paddb mm0, mm7
+            movq mm1, [edi+ebx+8]   // Load Sub(x) for 2nd 8 bytes
+            movq [edi+ebx], mm0    // Write Raw(x) for 1st 8 bytes
+                                   // Now mm0 will be used as Raw(x-bpp) for
+                                   // the 2nd group of 8 bytes.  This will be
+                                   // repeated for each group of 8 bytes with
+                                   // the 8th group being used as the Raw(x-bpp)
+                                   // for the 1st group of the next loop.
+            paddb mm1, mm0
+            movq mm2, [edi+ebx+16]  // Load Sub(x) for 3rd 8 bytes
+            movq [edi+ebx+8], mm1   // Write Raw(x) for 2nd 8 bytes
+            paddb mm2, mm1
+            movq mm3, [edi+ebx+24]  // Load Sub(x) for 4th 8 bytes
+            movq [edi+ebx+16], mm2  // Write Raw(x) for 3rd 8 bytes
+            paddb mm3, mm2
+            movq mm4, [edi+ebx+32]  // Load Sub(x) for 5th 8 bytes
+            movq [edi+ebx+24], mm3  // Write Raw(x) for 4th 8 bytes
+            paddb mm4, mm3
+            movq mm5, [edi+ebx+40]  // Load Sub(x) for 6th 8 bytes
+            movq [edi+ebx+32], mm4  // Write Raw(x) for 5th 8 bytes
+            paddb mm5, mm4
+            movq mm6, [edi+ebx+48]  // Load Sub(x) for 7th 8 bytes
+            movq [edi+ebx+40], mm5  // Write Raw(x) for 6th 8 bytes
+            paddb mm6, mm5
+            movq mm7, [edi+ebx+56]  // Load Sub(x) for 8th 8 bytes
+            movq [edi+ebx+48], mm6  // Write Raw(x) for 7th 8 bytes
+            add ebx, 64
+            paddb mm7, mm6
+            cmp ebx, ecx
+            movq [edi+ebx-8], mm7   // Write Raw(x) for 8th 8 bytes
+            jb dsub8lp
+            cmp ebx, MMXLength
+            jnb dsub8lt8
+dsub8lpA:
+            movq mm0, [edi+ebx]
+            add ebx, 8
+            paddb mm0, mm7
+            cmp ebx, MMXLength
+            movq [edi+ebx-8], mm0   // use -8 to offset early add to ebx
+            movq mm7, mm0           // Move calculated Raw(x) data to mm1 to
+                                    // be the new Raw(x-bpp) for the next loop
+            jb dsub8lpA
+dsub8lt8:
+         } // end _asm block
+      }
+      break;
+
+      default:                // bpp greater than 8 bytes
+      {
+         _asm {
+            mov ebx, diff
+            mov edi, row
+            mov esi, edi           // lp = row
+            add edi, bpp           // rp = row + bpp
+dsubAlp:
+            movq mm0, [edi+ebx]
+            movq mm1, [esi+ebx]
+            add ebx, 8
+            paddb mm0, mm1
+            cmp ebx, MMXLength
+            movq [edi+ebx-8], mm0  // mov does not affect flags; -8 to offset
+                                   //  add ebx
+            jb dsubAlp
+         } // end _asm block
+      }
+      break;
+
+   } // end switch ( bpp )
+
+   _asm {
+        mov ebx, MMXLength
+        mov edi, row
+        cmp ebx, FullLength
+        jnb dsubend
+        mov esi, edi               // lp = row
+        xor eax, eax
+        add edi, bpp               // rp = row + bpp
+dsublp2:
+        mov al, [esi+ebx]
+        add [edi+ebx], al
+        inc ebx
+        cmp ebx, FullLength
+        jb dsublp2
+dsubend:
+        emms             // End MMX instructions; prep for possible FP instrs.
+   } // end _asm block
+}
+
+// Optimized code for PNG Up filter decoder
+void /* PRIVATE */
+png_read_filter_row_mmx_up(png_row_infop row_info, png_bytep row,
+   png_bytep prev_row)
+{
+   png_uint_32 len;
+   len  = row_info->rowbytes;       // # of bytes to filter
+   _asm {
+      mov edi, row
+      // get # of bytes to alignment
+      mov ecx, edi
+      xor ebx, ebx
+      add ecx, 0x7
+      xor eax, eax
+      and ecx, 0xfffffff8
+      mov esi, prev_row
+      sub ecx, edi
+      jz dupgo
+      // fix alignment
+duplp1:
+      mov al, [edi+ebx]
+      add al, [esi+ebx]
+      inc ebx
+      cmp ebx, ecx
+      mov [edi + ebx-1], al  // mov does not affect flags; -1 to offset inc ebx
+      jb duplp1
+dupgo:
+      mov ecx, len
+      mov edx, ecx
+      sub edx, ebx                  // subtract alignment fix
+      and edx, 0x0000003f           // calc bytes over mult of 64
+      sub ecx, edx                  // drop over bytes from length
+      // Unrolled loop - use all MMX registers and interleave to reduce
+      // number of branch instructions (loops) and reduce partial stalls
+duploop:
+      movq mm1, [esi+ebx]
+      movq mm0, [edi+ebx]
+      movq mm3, [esi+ebx+8]
+      paddb mm0, mm1
+      movq mm2, [edi+ebx+8]
+      movq [edi+ebx], mm0
+      paddb mm2, mm3
+      movq mm5, [esi+ebx+16]
+      movq [edi+ebx+8], mm2
+      movq mm4, [edi+ebx+16]
+      movq mm7, [esi+ebx+24]
+      paddb mm4, mm5
+      movq mm6, [edi+ebx+24]
+      movq [edi+ebx+16], mm4
+      paddb mm6, mm7
+      movq mm1, [esi+ebx+32]
+      movq [edi+ebx+24], mm6
+      movq mm0, [edi+ebx+32]
+      movq mm3, [esi+ebx+40]
+      paddb mm0, mm1
+      movq mm2, [edi+ebx+40]
+      movq [edi+ebx+32], mm0
+      paddb mm2, mm3
+      movq mm5, [esi+ebx+48]
+      movq [edi+ebx+40], mm2
+      movq mm4, [edi+ebx+48]
+      movq mm7, [esi+ebx+56]
+      paddb mm4, mm5
+      movq mm6, [edi+ebx+56]
+      movq [edi+ebx+48], mm4
+      add ebx, 64
+      paddb mm6, mm7
+      cmp ebx, ecx
+      movq [edi+ebx-8], mm6 // (+56)movq does not affect flags;
+                                     // -8 to offset add ebx
+      jb duploop
+
+      cmp edx, 0                     // Test for bytes over mult of 64
+      jz dupend
+
+
+      // 2 lines added by lcreeve at netins.net
+      // (mail 11 Jul 98 in png-implement list)
+      cmp edx, 8 //test for less than 8 bytes
+      jb duplt8
+
+
+      add ecx, edx
+      and edx, 0x00000007           // calc bytes over mult of 8
+      sub ecx, edx                  // drop over bytes from length
+      jz duplt8
+      // Loop using MMX registers mm0 & mm1 to update 8 bytes simultaneously
+duplpA:
+      movq mm1, [esi+ebx]
+      movq mm0, [edi+ebx]
+      add ebx, 8
+      paddb mm0, mm1
+      cmp ebx, ecx
+      movq [edi+ebx-8], mm0 // movq does not affect flags; -8 to offset add ebx
+      jb duplpA
+      cmp edx, 0            // Test for bytes over mult of 8
+      jz dupend
+duplt8:
+      xor eax, eax
+      add ecx, edx          // move over byte count into counter
+      // Loop using x86 registers to update remaining bytes
+duplp2:
+      mov al, [edi + ebx]
+      add al, [esi + ebx]
+      inc ebx
+      cmp ebx, ecx
+      mov [edi + ebx-1], al // mov does not affect flags; -1 to offset inc ebx
+      jb duplp2
+dupend:
+      // Conversion of filtered row completed
+      emms          // End MMX instructions; prep for possible FP instrs.
+   } // end _asm block
+}
+
+
+// Optimized png_read_filter_row routines
+void /* PRIVATE */
+png_read_filter_row(png_structp png_ptr, png_row_infop row_info, png_bytep
+   row, png_bytep prev_row, int filter)
+{
+#ifdef PNG_DEBUG
+   char filnm[10];
+#endif
+
+   if (mmx_supported == 2) {
+#if !defined(PNG_1_0_X)
+       /* this should have happened in png_init_mmx_flags() already */
+       png_warning(png_ptr, "asm_flags may not have been initialized");
+#endif
+       png_mmx_support();
+   }
+
+#ifdef PNG_DEBUG
+   png_debug(1, "in png_read_filter_row\n");
+   switch (filter)
+   {
+      case 0: sprintf(filnm, "none");
+         break;
+#if !defined(PNG_1_0_X)
+      case 1: sprintf(filnm, "sub-%s",
+        (png_ptr->asm_flags & PNG_ASM_FLAG_MMX_READ_FILTER_SUB)? "MMX" : "x86");
+         break;
+      case 2: sprintf(filnm, "up-%s",
+        (png_ptr->asm_flags & PNG_ASM_FLAG_MMX_READ_FILTER_UP)? "MMX" : "x86");
+         break;
+      case 3: sprintf(filnm, "avg-%s",
+        (png_ptr->asm_flags & PNG_ASM_FLAG_MMX_READ_FILTER_AVG)? "MMX" : "x86");
+         break;
+      case 4: sprintf(filnm, "Paeth-%s",
+        (png_ptr->asm_flags & PNG_ASM_FLAG_MMX_READ_FILTER_PAETH)? "MMX":"x86");
+         break;
+#else
+      case 1: sprintf(filnm, "sub");
+         break;
+      case 2: sprintf(filnm, "up");
+         break;
+      case 3: sprintf(filnm, "avg");
+         break;
+      case 4: sprintf(filnm, "Paeth");
+         break;
+#endif
+      default: sprintf(filnm, "unknw");
+         break;
+   }
+   png_debug2(0,"row=%5d, %s, ", png_ptr->row_number, filnm);
+   png_debug2(0, "pd=%2d, b=%d, ", (int)row_info->pixel_depth,
+      (int)((row_info->pixel_depth + 7) >> 3));
+   png_debug1(0,"len=%8d, ", row_info->rowbytes);
+#endif /* PNG_DEBUG */
+
+   switch (filter)
+   {
+      case PNG_FILTER_VALUE_NONE:
+         break;
+
+      case PNG_FILTER_VALUE_SUB:
+      {
+#if !defined(PNG_1_0_X)
+         if ((png_ptr->asm_flags & PNG_ASM_FLAG_MMX_READ_FILTER_SUB) &&
+             (row_info->pixel_depth >= png_ptr->mmx_bitdepth_threshold) &&
+             (row_info->rowbytes >= png_ptr->mmx_rowbytes_threshold))
+#else
+         if (mmx_supported)
+#endif
+         {
+            png_read_filter_row_mmx_sub(row_info, row);
+         }
+         else
+         {
+            png_uint_32 i;
+            png_uint_32 istop = row_info->rowbytes;
+            png_uint_32 bpp = (row_info->pixel_depth + 7) >> 3;
+            png_bytep rp = row + bpp;
+            png_bytep lp = row;
+
+            for (i = bpp; i < istop; i++)
+            {
+               *rp = (png_byte)(((int)(*rp) + (int)(*lp++)) & 0xff);
+               rp++;
+            }
+         }
+         break;
+      }
+
+      case PNG_FILTER_VALUE_UP:
+      {
+#if !defined(PNG_1_0_X)
+         if ((png_ptr->asm_flags & PNG_ASM_FLAG_MMX_READ_FILTER_UP) &&
+             (row_info->pixel_depth >= png_ptr->mmx_bitdepth_threshold) &&
+             (row_info->rowbytes >= png_ptr->mmx_rowbytes_threshold))
+#else
+         if (mmx_supported)
+#endif
+         {
+            png_read_filter_row_mmx_up(row_info, row, prev_row);
+         }
+         else
+         {
+            png_uint_32 i;
+            png_uint_32 istop = row_info->rowbytes;
+            png_bytep rp = row;
+            png_bytep pp = prev_row;
+
+            for (i = 0; i < istop; ++i)
+            {
+               *rp = (png_byte)(((int)(*rp) + (int)(*pp++)) & 0xff);
+               rp++;
+            }
+         }
+         break;
+      }
+
+      case PNG_FILTER_VALUE_AVG:
+      {
+#if !defined(PNG_1_0_X)
+         if ((png_ptr->asm_flags & PNG_ASM_FLAG_MMX_READ_FILTER_AVG) &&
+             (row_info->pixel_depth >= png_ptr->mmx_bitdepth_threshold) &&
+             (row_info->rowbytes >= png_ptr->mmx_rowbytes_threshold))
+#else
+         if (mmx_supported)
+#endif
+         {
+            png_read_filter_row_mmx_avg(row_info, row, prev_row);
+         }
+         else
+         {
+            png_uint_32 i;
+            png_bytep rp = row;
+            png_bytep pp = prev_row;
+            png_bytep lp = row;
+            png_uint_32 bpp = (row_info->pixel_depth + 7) >> 3;
+            png_uint_32 istop = row_info->rowbytes - bpp;
+
+            for (i = 0; i < bpp; i++)
+            {
+               *rp = (png_byte)(((int)(*rp) +
+                  ((int)(*pp++) >> 1)) & 0xff);
+               rp++;
+            }
+
+            for (i = 0; i < istop; i++)
+            {
+               *rp = (png_byte)(((int)(*rp) +
+                  ((int)(*pp++ + *lp++) >> 1)) & 0xff);
+               rp++;
+            }
+         }
+         break;
+      }
+
+      case PNG_FILTER_VALUE_PAETH:
+      {
+#if !defined(PNG_1_0_X)
+         if ((png_ptr->asm_flags & PNG_ASM_FLAG_MMX_READ_FILTER_PAETH) &&
+             (row_info->pixel_depth >= png_ptr->mmx_bitdepth_threshold) &&
+             (row_info->rowbytes >= png_ptr->mmx_rowbytes_threshold))
+#else
+         if (mmx_supported)
+#endif
+         {
+            png_read_filter_row_mmx_paeth(row_info, row, prev_row);
+         }
+         else
+         {
+            png_uint_32 i;
+            png_bytep rp = row;
+            png_bytep pp = prev_row;
+            png_bytep lp = row;
+            png_bytep cp = prev_row;
+            png_uint_32 bpp = (row_info->pixel_depth + 7) >> 3;
+            png_uint_32 istop=row_info->rowbytes - bpp;
+
+            for (i = 0; i < bpp; i++)
+            {
+               *rp = (png_byte)(((int)(*rp) + (int)(*pp++)) & 0xff);
+               rp++;
+            }
+
+            for (i = 0; i < istop; i++)   // use leftover rp,pp
+            {
+               int a, b, c, pa, pb, pc, p;
+
+               a = *lp++;
+               b = *pp++;
+               c = *cp++;
+
+               p = b - c;
+               pc = a - c;
+
+#ifdef PNG_USE_ABS
+               pa = abs(p);
+               pb = abs(pc);
+               pc = abs(p + pc);
+#else
+               pa = p < 0 ? -p : p;
+               pb = pc < 0 ? -pc : pc;
+               pc = (p + pc) < 0 ? -(p + pc) : p + pc;
+#endif
+
+               /*
+                  if (pa <= pb && pa <= pc)
+                     p = a;
+                  else if (pb <= pc)
+                     p = b;
+                  else
+                     p = c;
+                */
+
+               p = (pa <= pb && pa <=pc) ? a : (pb <= pc) ? b : c;
+
+               *rp = (png_byte)(((int)(*rp) + p) & 0xff);
+               rp++;
+            }
+         }
+         break;
+      }
+
+      default:
+         png_warning(png_ptr, "Ignoring bad row filter type");
+         *row=0;
+         break;
+   }
+}
+
+#endif /* PNG_ASSEMBLER_CODE_SUPPORTED && PNG_USE_PNGVCRD */
diff --git a/src/SFML/Graphics/libpng/pngwio.c b/src/SFML/Graphics/libpng/pngwio.c
new file mode 100755
index 0000000..dded699
--- /dev/null
+++ b/src/SFML/Graphics/libpng/pngwio.c
@@ -0,0 +1,228 @@
+
+/* pngwio.c - functions for data output
+ *
+ * libpng 1.2.8 - December 3, 2004
+ * For conditions of distribution and use, see copyright notice in png.h
+ * Copyright (c) 1998-2004 Glenn Randers-Pehrson
+ * (Version 0.96 Copyright (c) 1996, 1997 Andreas Dilger)
+ * (Version 0.88 Copyright (c) 1995, 1996 Guy Eric Schalnat, Group 42, Inc.)
+ *
+ * This file provides a location for all output.  Users who need
+ * special handling are expected to write functions that have the same
+ * arguments as these and perform similar functions, but that possibly
+ * use different output methods.  Note that you shouldn't change these
+ * functions, but rather write replacement functions and then change
+ * them at run time with png_set_write_fn(...).
+ */
+
+#define PNG_INTERNAL
+#include "png.h"
+#ifdef PNG_WRITE_SUPPORTED
+
+/* Write the data to whatever output you are using.  The default routine
+   writes to a file pointer.  Note that this routine sometimes gets called
+   with very small lengths, so you should implement some kind of simple
+   buffering if you are using unbuffered writes.  This should never be asked
+   to write more than 64K on a 16 bit machine.  */
+
+void /* PRIVATE */
+png_write_data(png_structp png_ptr, png_bytep data, png_size_t length)
+{
+   if (png_ptr->write_data_fn != NULL )
+      (*(png_ptr->write_data_fn))(png_ptr, data, length);
+   else
+      png_error(png_ptr, "Call to NULL write function");
+}
+
+#if !defined(PNG_NO_STDIO)
+/* This is the function that does the actual writing of data.  If you are
+   not writing to a standard C stream, you should create a replacement
+   write_data function and use it at run time with png_set_write_fn(), rather
+   than changing the library. */
+#ifndef USE_FAR_KEYWORD
+void PNGAPI
+png_default_write_data(png_structp png_ptr, png_bytep data, png_size_t length)
+{
+   png_uint_32 check;
+
+#if defined(_WIN32_WCE)
+   if ( !WriteFile((HANDLE)(png_ptr->io_ptr), data, length, &check, NULL) )
+      check = 0;
+#else
+   check = fwrite(data, 1, length, (png_FILE_p)(png_ptr->io_ptr));
+#endif
+   if (check != length)
+      png_error(png_ptr, "Write Error");
+}
+#else
+/* this is the model-independent version. Since the standard I/O library
+   can't handle far buffers in the medium and small models, we have to copy
+   the data.
+*/
+
+#define NEAR_BUF_SIZE 1024
+#define MIN(a,b) (a <= b ? a : b)
+
+void PNGAPI
+png_default_write_data(png_structp png_ptr, png_bytep data, png_size_t length)
+{
+   png_uint_32 check;
+   png_byte *near_data;  /* Needs to be "png_byte *" instead of "png_bytep" */
+   png_FILE_p io_ptr;
+
+   /* Check if data really is near. If so, use usual code. */
+   near_data = (png_byte *)CVT_PTR_NOCHECK(data);
+   io_ptr = (png_FILE_p)CVT_PTR(png_ptr->io_ptr);
+   if ((png_bytep)near_data == data)
+   {
+#if defined(_WIN32_WCE)
+      if ( !WriteFile(io_ptr, near_data, length, &check, NULL) )
+         check = 0;
+#else
+      check = fwrite(near_data, 1, length, io_ptr);
+#endif
+   }
+   else
+   {
+      png_byte buf[NEAR_BUF_SIZE];
+      png_size_t written, remaining, err;
+      check = 0;
+      remaining = length;
+      do
+      {
+         written = MIN(NEAR_BUF_SIZE, remaining);
+         png_memcpy(buf, data, written); /* copy far buffer to near buffer */
+#if defined(_WIN32_WCE)
+         if ( !WriteFile(io_ptr, buf, written, &err, NULL) )
+            err = 0;
+#else
+         err = fwrite(buf, 1, written, io_ptr);
+#endif
+         if (err != written)
+            break;
+         else
+            check += err;
+         data += written;
+         remaining -= written;
+      }
+      while (remaining != 0);
+   }
+   if (check != length)
+      png_error(png_ptr, "Write Error");
+}
+
+#endif
+#endif
+
+/* This function is called to output any data pending writing (normally
+   to disk).  After png_flush is called, there should be no data pending
+   writing in any buffers. */
+#if defined(PNG_WRITE_FLUSH_SUPPORTED)
+void /* PRIVATE */
+png_flush(png_structp png_ptr)
+{
+   if (png_ptr->output_flush_fn != NULL)
+      (*(png_ptr->output_flush_fn))(png_ptr);
+}
+
+#if !defined(PNG_NO_STDIO)
+void PNGAPI
+png_default_flush(png_structp png_ptr)
+{
+#if !defined(_WIN32_WCE)
+   png_FILE_p io_ptr;
+   io_ptr = (png_FILE_p)CVT_PTR((png_ptr->io_ptr));
+   if (io_ptr != NULL)
+      fflush(io_ptr);
+#endif
+}
+#endif
+#endif
+
+/* This function allows the application to supply new output functions for
+   libpng if standard C streams aren't being used.
+
+   This function takes as its arguments:
+   png_ptr       - pointer to a png output data structure
+   io_ptr        - pointer to user supplied structure containing info about
+                   the output functions.  May be NULL.
+   write_data_fn - pointer to a new output function that takes as its
+                   arguments a pointer to a png_struct, a pointer to
+                   data to be written, and a 32-bit unsigned int that is
+                   the number of bytes to be written.  The new write
+                   function should call png_error(png_ptr, "Error msg")
+                   to exit and output any fatal error messages.
+   flush_data_fn - pointer to a new flush function that takes as its
+                   arguments a pointer to a png_struct.  After a call to
+                   the flush function, there should be no data in any buffers
+                   or pending transmission.  If the output method doesn't do
+                   any buffering of ouput, a function prototype must still be
+                   supplied although it doesn't have to do anything.  If
+                   PNG_WRITE_FLUSH_SUPPORTED is not defined at libpng compile
+                   time, output_flush_fn will be ignored, although it must be
+                   supplied for compatibility. */
+void PNGAPI
+png_set_write_fn(png_structp png_ptr, png_voidp io_ptr,
+   png_rw_ptr write_data_fn, png_flush_ptr output_flush_fn)
+{
+   png_ptr->io_ptr = io_ptr;
+
+#if !defined(PNG_NO_STDIO)
+   if (write_data_fn != NULL)
+      png_ptr->write_data_fn = write_data_fn;
+   else
+      png_ptr->write_data_fn = png_default_write_data;
+#else
+   png_ptr->write_data_fn = write_data_fn;
+#endif
+
+#if defined(PNG_WRITE_FLUSH_SUPPORTED)
+#if !defined(PNG_NO_STDIO)
+   if (output_flush_fn != NULL)
+      png_ptr->output_flush_fn = output_flush_fn;
+   else
+      png_ptr->output_flush_fn = png_default_flush;
+#else
+   png_ptr->output_flush_fn = output_flush_fn;
+#endif
+#endif /* PNG_WRITE_FLUSH_SUPPORTED */
+
+   /* It is an error to read while writing a png file */
+   if (png_ptr->read_data_fn != NULL)
+   {
+      png_ptr->read_data_fn = NULL;
+      png_warning(png_ptr,
+         "Attempted to set both read_data_fn and write_data_fn in");
+      png_warning(png_ptr,
+         "the same structure.  Resetting read_data_fn to NULL.");
+   }
+}
+
+#if defined(USE_FAR_KEYWORD)
+#if defined(_MSC_VER)
+void *png_far_to_near(png_structp png_ptr,png_voidp ptr, int check)
+{
+   void *near_ptr;
+   void FAR *far_ptr;
+   FP_OFF(near_ptr) = FP_OFF(ptr);
+   far_ptr = (void FAR *)near_ptr;
+   if(check != 0)
+      if(FP_SEG(ptr) != FP_SEG(far_ptr))
+         png_error(png_ptr,"segment lost in conversion");
+   return(near_ptr);
+}
+#  else
+void *png_far_to_near(png_structp png_ptr,png_voidp ptr, int check)
+{
+   void *near_ptr;
+   void FAR *far_ptr;
+   near_ptr = (void FAR *)ptr;
+   far_ptr = (void FAR *)near_ptr;
+   if(check != 0)
+      if(far_ptr != ptr)
+         png_error(png_ptr,"segment lost in conversion");
+   return(near_ptr);
+}
+#   endif
+#   endif
+#endif /* PNG_WRITE_SUPPORTED */
diff --git a/src/SFML/Graphics/libpng/pngwrite.c b/src/SFML/Graphics/libpng/pngwrite.c
new file mode 100755
index 0000000..d9d27d6
--- /dev/null
+++ b/src/SFML/Graphics/libpng/pngwrite.c
@@ -0,0 +1,1464 @@
+
+/* pngwrite.c - general routines to write a PNG file
+ *
+ * libpng 1.2.8 - December 3, 2004
+ * For conditions of distribution and use, see copyright notice in png.h
+ * Copyright (c) 1998-2004 Glenn Randers-Pehrson
+ * (Version 0.96 Copyright (c) 1996, 1997 Andreas Dilger)
+ * (Version 0.88 Copyright (c) 1995, 1996 Guy Eric Schalnat, Group 42, Inc.)
+ */
+
+/* get internal access to png.h */
+#define PNG_INTERNAL
+#include "png.h"
+#ifdef PNG_WRITE_SUPPORTED
+
+/* Writes all the PNG information.  This is the suggested way to use the
+ * library.  If you have a new chunk to add, make a function to write it,
+ * and put it in the correct location here.  If you want the chunk written
+ * after the image data, put it in png_write_end().  I strongly encourage
+ * you to supply a PNG_INFO_ flag, and check info_ptr->valid before writing
+ * the chunk, as that will keep the code from breaking if you want to just
+ * write a plain PNG file.  If you have long comments, I suggest writing
+ * them in png_write_end(), and compressing them.
+ */
+void PNGAPI
+png_write_info_before_PLTE(png_structp png_ptr, png_infop info_ptr)
+{
+   png_debug(1, "in png_write_info_before_PLTE\n");
+   if (!(png_ptr->mode & PNG_WROTE_INFO_BEFORE_PLTE))
+   {
+   png_write_sig(png_ptr); /* write PNG signature */
+#if defined(PNG_MNG_FEATURES_SUPPORTED)
+   if((png_ptr->mode&PNG_HAVE_PNG_SIGNATURE)&&(png_ptr->mng_features_permitted))
+   {
+      png_warning(png_ptr,"MNG features are not allowed in a PNG datastream\n");
+      png_ptr->mng_features_permitted=0;
+   }
+#endif
+   /* write IHDR information. */
+   png_write_IHDR(png_ptr, info_ptr->width, info_ptr->height,
+      info_ptr->bit_depth, info_ptr->color_type, info_ptr->compression_type,
+      info_ptr->filter_type,
+#if defined(PNG_WRITE_INTERLACING_SUPPORTED)
+      info_ptr->interlace_type);
+#else
+      0);
+#endif
+   /* the rest of these check to see if the valid field has the appropriate
+      flag set, and if it does, writes the chunk. */
+#if defined(PNG_WRITE_gAMA_SUPPORTED)
+   if (info_ptr->valid & PNG_INFO_gAMA)
+   {
+#  ifdef PNG_FLOATING_POINT_SUPPORTED
+      png_write_gAMA(png_ptr, info_ptr->gamma);
+#else
+#ifdef PNG_FIXED_POINT_SUPPORTED
+      png_write_gAMA_fixed(png_ptr, info_ptr->int_gamma);
+#  endif
+#endif
+   }
+#endif
+#if defined(PNG_WRITE_sRGB_SUPPORTED)
+   if (info_ptr->valid & PNG_INFO_sRGB)
+      png_write_sRGB(png_ptr, (int)info_ptr->srgb_intent);
+#endif
+#if defined(PNG_WRITE_iCCP_SUPPORTED)
+   if (info_ptr->valid & PNG_INFO_iCCP)
+      png_write_iCCP(png_ptr, info_ptr->iccp_name, PNG_COMPRESSION_TYPE_BASE,
+                     info_ptr->iccp_profile, (int)info_ptr->iccp_proflen);
+#endif
+#if defined(PNG_WRITE_sBIT_SUPPORTED)
+   if (info_ptr->valid & PNG_INFO_sBIT)
+      png_write_sBIT(png_ptr, &(info_ptr->sig_bit), info_ptr->color_type);
+#endif
+#if defined(PNG_WRITE_cHRM_SUPPORTED)
+   if (info_ptr->valid & PNG_INFO_cHRM)
+   {
+#ifdef PNG_FLOATING_POINT_SUPPORTED
+      png_write_cHRM(png_ptr,
+         info_ptr->x_white, info_ptr->y_white,
+         info_ptr->x_red, info_ptr->y_red,
+         info_ptr->x_green, info_ptr->y_green,
+         info_ptr->x_blue, info_ptr->y_blue);
+#else
+#  ifdef PNG_FIXED_POINT_SUPPORTED
+      png_write_cHRM_fixed(png_ptr,
+         info_ptr->int_x_white, info_ptr->int_y_white,
+         info_ptr->int_x_red, info_ptr->int_y_red,
+         info_ptr->int_x_green, info_ptr->int_y_green,
+         info_ptr->int_x_blue, info_ptr->int_y_blue);
+#  endif
+#endif
+   }
+#endif
+#if defined(PNG_WRITE_UNKNOWN_CHUNKS_SUPPORTED)
+   if (info_ptr->unknown_chunks_num)
+   {
+       png_unknown_chunk *up;
+
+       png_debug(5, "writing extra chunks\n");
+
+       for (up = info_ptr->unknown_chunks;
+            up < info_ptr->unknown_chunks + info_ptr->unknown_chunks_num;
+            up++)
+       {
+         int keep=png_handle_as_unknown(png_ptr, up->name);
+         if (keep != PNG_HANDLE_CHUNK_NEVER &&
+            up->location && !(up->location & PNG_HAVE_PLTE) &&
+            !(up->location & PNG_HAVE_IDAT) &&
+            ((up->name[3] & 0x20) || keep == PNG_HANDLE_CHUNK_ALWAYS ||
+            (png_ptr->flags & PNG_FLAG_KEEP_UNSAFE_CHUNKS)))
+         {
+            png_write_chunk(png_ptr, up->name, up->data, up->size);
+         }
+       }
+   }
+#endif
+      png_ptr->mode |= PNG_WROTE_INFO_BEFORE_PLTE;
+   }
+}
+
+void PNGAPI
+png_write_info(png_structp png_ptr, png_infop info_ptr)
+{
+#if defined(PNG_WRITE_TEXT_SUPPORTED) || defined(PNG_WRITE_sPLT_SUPPORTED)
+   int i;
+#endif
+
+   png_debug(1, "in png_write_info\n");
+
+   png_write_info_before_PLTE(png_ptr, info_ptr);
+
+   if (info_ptr->valid & PNG_INFO_PLTE)
+      png_write_PLTE(png_ptr, info_ptr->palette,
+         (png_uint_32)info_ptr->num_palette);
+   else if (info_ptr->color_type == PNG_COLOR_TYPE_PALETTE)
+      png_error(png_ptr, "Valid palette required for paletted images\n");
+
+#if defined(PNG_WRITE_tRNS_SUPPORTED)
+   if (info_ptr->valid & PNG_INFO_tRNS)
+      {
+#if defined(PNG_WRITE_INVERT_ALPHA_SUPPORTED)
+         /* invert the alpha channel (in tRNS) */
+         if ((png_ptr->transformations & PNG_INVERT_ALPHA) &&
+            info_ptr->color_type == PNG_COLOR_TYPE_PALETTE)
+         {
+            int j;
+            for (j=0; j<(int)info_ptr->num_trans; j++)
+               info_ptr->trans[j] = (png_byte)(255 - info_ptr->trans[j]);
+         }
+#endif
+      png_write_tRNS(png_ptr, info_ptr->trans, &(info_ptr->trans_values),
+         info_ptr->num_trans, info_ptr->color_type);
+      }
+#endif
+#if defined(PNG_WRITE_bKGD_SUPPORTED)
+   if (info_ptr->valid & PNG_INFO_bKGD)
+      png_write_bKGD(png_ptr, &(info_ptr->background), info_ptr->color_type);
+#endif
+#if defined(PNG_WRITE_hIST_SUPPORTED)
+   if (info_ptr->valid & PNG_INFO_hIST)
+      png_write_hIST(png_ptr, info_ptr->hist, info_ptr->num_palette);
+#endif
+#if defined(PNG_WRITE_oFFs_SUPPORTED)
+   if (info_ptr->valid & PNG_INFO_oFFs)
+      png_write_oFFs(png_ptr, info_ptr->x_offset, info_ptr->y_offset,
+         info_ptr->offset_unit_type);
+#endif
+#if defined(PNG_WRITE_pCAL_SUPPORTED)
+   if (info_ptr->valid & PNG_INFO_pCAL)
+      png_write_pCAL(png_ptr, info_ptr->pcal_purpose, info_ptr->pcal_X0,
+         info_ptr->pcal_X1, info_ptr->pcal_type, info_ptr->pcal_nparams,
+         info_ptr->pcal_units, info_ptr->pcal_params);
+#endif
+#if defined(PNG_WRITE_sCAL_SUPPORTED)
+   if (info_ptr->valid & PNG_INFO_sCAL)
+#if defined(PNG_FLOATING_POINT_SUPPORTED) && !defined(PNG_NO_STDIO)
+      png_write_sCAL(png_ptr, (int)info_ptr->scal_unit,
+          info_ptr->scal_pixel_width, info_ptr->scal_pixel_height);
+#else
+#ifdef PNG_FIXED_POINT_SUPPORTED
+      png_write_sCAL_s(png_ptr, (int)info_ptr->scal_unit,
+          info_ptr->scal_s_width, info_ptr->scal_s_height);
+#else
+      png_warning(png_ptr,
+          "png_write_sCAL not supported; sCAL chunk not written.\n");
+#endif
+#endif
+#endif
+#if defined(PNG_WRITE_pHYs_SUPPORTED)
+   if (info_ptr->valid & PNG_INFO_pHYs)
+      png_write_pHYs(png_ptr, info_ptr->x_pixels_per_unit,
+         info_ptr->y_pixels_per_unit, info_ptr->phys_unit_type);
+#endif
+#if defined(PNG_WRITE_tIME_SUPPORTED)
+   if (info_ptr->valid & PNG_INFO_tIME)
+   {
+      png_write_tIME(png_ptr, &(info_ptr->mod_time));
+      png_ptr->mode |= PNG_WROTE_tIME;
+   }
+#endif
+#if defined(PNG_WRITE_sPLT_SUPPORTED)
+   if (info_ptr->valid & PNG_INFO_sPLT)
+     for (i = 0; i < (int)info_ptr->splt_palettes_num; i++)
+       png_write_sPLT(png_ptr, info_ptr->splt_palettes + i);
+#endif
+#if defined(PNG_WRITE_TEXT_SUPPORTED)
+   /* Check to see if we need to write text chunks */
+   for (i = 0; i < info_ptr->num_text; i++)
+   {
+      png_debug2(2, "Writing header text chunk %d, type %d\n", i,
+         info_ptr->text[i].compression);
+      /* an internationalized chunk? */
+      if (info_ptr->text[i].compression > 0)
+      {
+#if defined(PNG_WRITE_iTXt_SUPPORTED)
+          /* write international chunk */
+          png_write_iTXt(png_ptr,
+                         info_ptr->text[i].compression,
+                         info_ptr->text[i].key,
+                         info_ptr->text[i].lang,
+                         info_ptr->text[i].lang_key,
+                         info_ptr->text[i].text);
+#else
+          png_warning(png_ptr, "Unable to write international text\n");
+#endif
+          /* Mark this chunk as written */
+          info_ptr->text[i].compression = PNG_TEXT_COMPRESSION_NONE_WR;
+      }
+      /* If we want a compressed text chunk */
+      else if (info_ptr->text[i].compression == PNG_TEXT_COMPRESSION_zTXt)
+      {
+#if defined(PNG_WRITE_zTXt_SUPPORTED)
+         /* write compressed chunk */
+         png_write_zTXt(png_ptr, info_ptr->text[i].key,
+            info_ptr->text[i].text, 0,
+            info_ptr->text[i].compression);
+#else
+         png_warning(png_ptr, "Unable to write compressed text\n");
+#endif
+         /* Mark this chunk as written */
+         info_ptr->text[i].compression = PNG_TEXT_COMPRESSION_zTXt_WR;
+      }
+      else if (info_ptr->text[i].compression == PNG_TEXT_COMPRESSION_NONE)
+      {
+#if defined(PNG_WRITE_tEXt_SUPPORTED)
+         /* write uncompressed chunk */
+         png_write_tEXt(png_ptr, info_ptr->text[i].key,
+                         info_ptr->text[i].text,
+                         0);
+#else
+         png_warning(png_ptr, "Unable to write uncompressed text\n");
+#endif
+         /* Mark this chunk as written */
+         info_ptr->text[i].compression = PNG_TEXT_COMPRESSION_NONE_WR;
+      }
+   }
+#endif
+#if defined(PNG_WRITE_UNKNOWN_CHUNKS_SUPPORTED)
+   if (info_ptr->unknown_chunks_num)
+   {
+       png_unknown_chunk *up;
+
+       png_debug(5, "writing extra chunks\n");
+
+       for (up = info_ptr->unknown_chunks;
+            up < info_ptr->unknown_chunks + info_ptr->unknown_chunks_num;
+            up++)
+       {
+         int keep=png_handle_as_unknown(png_ptr, up->name);
+         if (keep != PNG_HANDLE_CHUNK_NEVER &&
+            up->location && (up->location & PNG_HAVE_PLTE) &&
+            !(up->location & PNG_HAVE_IDAT) &&
+            ((up->name[3] & 0x20) || keep == PNG_HANDLE_CHUNK_ALWAYS ||
+            (png_ptr->flags & PNG_FLAG_KEEP_UNSAFE_CHUNKS)))
+         {
+            png_write_chunk(png_ptr, up->name, up->data, up->size);
+         }
+       }
+   }
+#endif
+}
+
+/* Writes the end of the PNG file.  If you don't want to write comments or
+ * time information, you can pass NULL for info.  If you already wrote these
+ * in png_write_info(), do not write them again here.  If you have long
+ * comments, I suggest writing them here, and compressing them.
+ */
+void PNGAPI
+png_write_end(png_structp png_ptr, png_infop info_ptr)
+{
+   png_debug(1, "in png_write_end\n");
+   if (!(png_ptr->mode & PNG_HAVE_IDAT))
+      png_error(png_ptr, "No IDATs written into file");
+
+   /* see if user wants us to write information chunks */
+   if (info_ptr != NULL)
+   {
+#if defined(PNG_WRITE_TEXT_SUPPORTED)
+      int i; /* local index variable */
+#endif
+#if defined(PNG_WRITE_tIME_SUPPORTED)
+      /* check to see if user has supplied a time chunk */
+      if ((info_ptr->valid & PNG_INFO_tIME) &&
+         !(png_ptr->mode & PNG_WROTE_tIME))
+         png_write_tIME(png_ptr, &(info_ptr->mod_time));
+#endif
+#if defined(PNG_WRITE_TEXT_SUPPORTED)
+      /* loop through comment chunks */
+      for (i = 0; i < info_ptr->num_text; i++)
+      {
+         png_debug2(2, "Writing trailer text chunk %d, type %d\n", i,
+            info_ptr->text[i].compression);
+         /* an internationalized chunk? */
+         if (info_ptr->text[i].compression > 0)
+         {
+#if defined(PNG_WRITE_iTXt_SUPPORTED)
+             /* write international chunk */
+             png_write_iTXt(png_ptr,
+                         info_ptr->text[i].compression,
+                         info_ptr->text[i].key,
+                         info_ptr->text[i].lang,
+                         info_ptr->text[i].lang_key,
+                         info_ptr->text[i].text);
+#else
+             png_warning(png_ptr, "Unable to write international text\n");
+#endif
+             /* Mark this chunk as written */
+             info_ptr->text[i].compression = PNG_TEXT_COMPRESSION_NONE_WR;
+         }
+         else if (info_ptr->text[i].compression >= PNG_TEXT_COMPRESSION_zTXt)
+         {
+#if defined(PNG_WRITE_zTXt_SUPPORTED)
+            /* write compressed chunk */
+            png_write_zTXt(png_ptr, info_ptr->text[i].key,
+               info_ptr->text[i].text, 0,
+               info_ptr->text[i].compression);
+#else
+            png_warning(png_ptr, "Unable to write compressed text\n");
+#endif
+            /* Mark this chunk as written */
+            info_ptr->text[i].compression = PNG_TEXT_COMPRESSION_zTXt_WR;
+         }
+         else if (info_ptr->text[i].compression == PNG_TEXT_COMPRESSION_NONE)
+         {
+#if defined(PNG_WRITE_tEXt_SUPPORTED)
+            /* write uncompressed chunk */
+            png_write_tEXt(png_ptr, info_ptr->text[i].key,
+               info_ptr->text[i].text, 0);
+#else
+            png_warning(png_ptr, "Unable to write uncompressed text\n");
+#endif
+
+            /* Mark this chunk as written */
+            info_ptr->text[i].compression = PNG_TEXT_COMPRESSION_NONE_WR;
+         }
+      }
+#endif
+#if defined(PNG_WRITE_UNKNOWN_CHUNKS_SUPPORTED)
+   if (info_ptr->unknown_chunks_num)
+   {
+       png_unknown_chunk *up;
+
+       png_debug(5, "writing extra chunks\n");
+
+       for (up = info_ptr->unknown_chunks;
+            up < info_ptr->unknown_chunks + info_ptr->unknown_chunks_num;
+            up++)
+       {
+         int keep=png_handle_as_unknown(png_ptr, up->name);
+         if (keep != PNG_HANDLE_CHUNK_NEVER &&
+            up->location && (up->location & PNG_AFTER_IDAT) &&
+            ((up->name[3] & 0x20) || keep == PNG_HANDLE_CHUNK_ALWAYS ||
+            (png_ptr->flags & PNG_FLAG_KEEP_UNSAFE_CHUNKS)))
+         {
+            png_write_chunk(png_ptr, up->name, up->data, up->size);
+         }
+       }
+   }
+#endif
+   }
+
+   png_ptr->mode |= PNG_AFTER_IDAT;
+
+   /* write end of PNG file */
+   png_write_IEND(png_ptr);
+#if 0
+/* This flush, added in libpng-1.0.8,  causes some applications to crash
+   because they do not set png_ptr->output_flush_fn */
+   png_flush(png_ptr);
+#endif
+}
+
+#if defined(PNG_WRITE_tIME_SUPPORTED)
+#if !defined(_WIN32_WCE)
+/* "time.h" functions are not supported on WindowsCE */
+void PNGAPI
+png_convert_from_struct_tm(png_timep ptime, struct tm FAR * ttime)
+{
+   png_debug(1, "in png_convert_from_struct_tm\n");
+   ptime->year = (png_uint_16)(1900 + ttime->tm_year);
+   ptime->month = (png_byte)(ttime->tm_mon + 1);
+   ptime->day = (png_byte)ttime->tm_mday;
+   ptime->hour = (png_byte)ttime->tm_hour;
+   ptime->minute = (png_byte)ttime->tm_min;
+   ptime->second = (png_byte)ttime->tm_sec;
+}
+
+void PNGAPI
+png_convert_from_time_t(png_timep ptime, time_t ttime)
+{
+   struct tm *tbuf;
+
+   png_debug(1, "in png_convert_from_time_t\n");
+   tbuf = gmtime(&ttime);
+   png_convert_from_struct_tm(ptime, tbuf);
+}
+#endif
+#endif
+
+/* Initialize png_ptr structure, and allocate any memory needed */
+png_structp PNGAPI
+png_create_write_struct(png_const_charp user_png_ver, png_voidp error_ptr,
+   png_error_ptr error_fn, png_error_ptr warn_fn)
+{
+#ifdef PNG_USER_MEM_SUPPORTED
+   return (png_create_write_struct_2(user_png_ver, error_ptr, error_fn,
+      warn_fn, png_voidp_NULL, png_malloc_ptr_NULL, png_free_ptr_NULL));
+}
+
+/* Alternate initialize png_ptr structure, and allocate any memory needed */
+png_structp PNGAPI
+png_create_write_struct_2(png_const_charp user_png_ver, png_voidp error_ptr,
+   png_error_ptr error_fn, png_error_ptr warn_fn, png_voidp mem_ptr,
+   png_malloc_ptr malloc_fn, png_free_ptr free_fn)
+{
+#endif /* PNG_USER_MEM_SUPPORTED */
+   png_structp png_ptr;
+#ifdef PNG_SETJMP_SUPPORTED
+#ifdef USE_FAR_KEYWORD
+   jmp_buf jmpbuf;
+#endif
+#endif
+   int i;
+   png_debug(1, "in png_create_write_struct\n");
+#ifdef PNG_USER_MEM_SUPPORTED
+   png_ptr = (png_structp)png_create_struct_2(PNG_STRUCT_PNG,
+      (png_malloc_ptr)malloc_fn, (png_voidp)mem_ptr);
+#else
+   png_ptr = (png_structp)png_create_struct(PNG_STRUCT_PNG);
+#endif /* PNG_USER_MEM_SUPPORTED */
+   if (png_ptr == NULL)
+      return (NULL);
+
+#if !defined(PNG_1_0_X)
+#ifdef PNG_ASSEMBLER_CODE_SUPPORTED
+   png_init_mmx_flags(png_ptr);   /* 1.2.0 addition */
+#endif
+#endif /* PNG_1_0_X */
+
+   /* added at libpng-1.2.6 */
+#ifdef PNG_SET_USER_LIMITS_SUPPORTED
+   png_ptr->user_width_max=PNG_USER_WIDTH_MAX;
+   png_ptr->user_height_max=PNG_USER_HEIGHT_MAX;
+#endif
+
+#ifdef PNG_SETJMP_SUPPORTED
+#ifdef USE_FAR_KEYWORD
+   if (setjmp(jmpbuf))
+#else
+   if (setjmp(png_ptr->jmpbuf))
+#endif
+   {
+      png_free(png_ptr, png_ptr->zbuf);
+      png_ptr->zbuf=NULL;
+      png_destroy_struct(png_ptr);
+      return (NULL);
+   }
+#ifdef USE_FAR_KEYWORD
+   png_memcpy(png_ptr->jmpbuf,jmpbuf,png_sizeof(jmp_buf));
+#endif
+#endif
+
+#ifdef PNG_USER_MEM_SUPPORTED
+   png_set_mem_fn(png_ptr, mem_ptr, malloc_fn, free_fn);
+#endif /* PNG_USER_MEM_SUPPORTED */
+   png_set_error_fn(png_ptr, error_ptr, error_fn, warn_fn);
+
+   i=0;
+   do
+   {
+     if(user_png_ver[i] != png_libpng_ver[i])
+        png_ptr->flags |= PNG_FLAG_LIBRARY_MISMATCH;
+   } while (png_libpng_ver[i++]);
+
+   if (png_ptr->flags & PNG_FLAG_LIBRARY_MISMATCH)
+   {
+     /* Libpng 0.90 and later are binary incompatible with libpng 0.89, so
+      * we must recompile any applications that use any older library version.
+      * For versions after libpng 1.0, we will be compatible, so we need
+      * only check the first digit.
+      */
+     if (user_png_ver == NULL || user_png_ver[0] != png_libpng_ver[0] ||
+         (user_png_ver[0] == '1' && user_png_ver[2] != png_libpng_ver[2]) ||
+         (user_png_ver[0] == '0' && user_png_ver[2] < '9'))
+     {
+#if !defined(PNG_NO_STDIO) && !defined(_WIN32_WCE)
+        char msg[80];
+        if (user_png_ver)
+        {
+          sprintf(msg, "Application was compiled with png.h from libpng-%.20s",
+             user_png_ver);
+          png_warning(png_ptr, msg);
+        }
+        sprintf(msg, "Application  is  running with png.c from libpng-%.20s",
+           png_libpng_ver);
+        png_warning(png_ptr, msg);
+#endif
+#ifdef PNG_ERROR_NUMBERS_SUPPORTED
+        png_ptr->flags=0;
+#endif
+        png_error(png_ptr,
+           "Incompatible libpng version in application and library");
+     }
+   }
+
+   /* initialize zbuf - compression buffer */
+   png_ptr->zbuf_size = PNG_ZBUF_SIZE;
+   png_ptr->zbuf = (png_bytep)png_malloc(png_ptr,
+      (png_uint_32)png_ptr->zbuf_size);
+
+   png_set_write_fn(png_ptr, png_voidp_NULL, png_rw_ptr_NULL,
+      png_flush_ptr_NULL);
+
+#if defined(PNG_WRITE_WEIGHTED_FILTER_SUPPORTED)
+   png_set_filter_heuristics(png_ptr, PNG_FILTER_HEURISTIC_DEFAULT,
+      1, png_doublep_NULL, png_doublep_NULL);
+#endif
+
+#ifdef PNG_SETJMP_SUPPORTED
+/* Applications that neglect to set up their own setjmp() and then encounter
+   a png_error() will longjmp here.  Since the jmpbuf is then meaningless we
+   abort instead of returning. */
+#ifdef USE_FAR_KEYWORD
+   if (setjmp(jmpbuf))
+      PNG_ABORT();
+   png_memcpy(png_ptr->jmpbuf,jmpbuf,png_sizeof(jmp_buf));
+#else
+   if (setjmp(png_ptr->jmpbuf))
+      PNG_ABORT();
+#endif
+#endif
+   return (png_ptr);
+}
+
+/* Initialize png_ptr structure, and allocate any memory needed */
+#undef png_write_init
+void PNGAPI
+png_write_init(png_structp png_ptr)
+{
+   /* We only come here via pre-1.0.7-compiled applications */
+   png_write_init_2(png_ptr, "1.0.6 or earlier", 0, 0);
+}
+
+void PNGAPI
+png_write_init_2(png_structp png_ptr, png_const_charp user_png_ver,
+   png_size_t png_struct_size, png_size_t png_info_size)
+{
+   /* We only come here via pre-1.0.12-compiled applications */
+#if !defined(PNG_NO_STDIO) && !defined(_WIN32_WCE)
+   if(png_sizeof(png_struct) > png_struct_size ||
+      png_sizeof(png_info) > png_info_size)
+   {
+      char msg[80];
+      png_ptr->warning_fn=NULL;
+      if (user_png_ver)
+      {
+        sprintf(msg, "Application was compiled with png.h from libpng-%.20s",
+           user_png_ver);
+        png_warning(png_ptr, msg);
+      }
+      sprintf(msg, "Application  is  running with png.c from libpng-%.20s",
+         png_libpng_ver);
+      png_warning(png_ptr, msg);
+   }
+#endif
+   if(png_sizeof(png_struct) > png_struct_size)
+     {
+       png_ptr->error_fn=NULL;
+#ifdef PNG_ERROR_NUMBERS_SUPPORTED
+       png_ptr->flags=0;
+#endif
+       png_error(png_ptr,
+       "The png struct allocated by the application for writing is too small.");
+     }
+   if(png_sizeof(png_info) > png_info_size)
+     {
+       png_ptr->error_fn=NULL;
+#ifdef PNG_ERROR_NUMBERS_SUPPORTED
+       png_ptr->flags=0;
+#endif
+       png_error(png_ptr,
+       "The info struct allocated by the application for writing is too small.");
+     }
+   png_write_init_3(&png_ptr, user_png_ver, png_struct_size);
+}
+
+
+void PNGAPI
+png_write_init_3(png_structpp ptr_ptr, png_const_charp user_png_ver,
+   png_size_t png_struct_size)
+{
+   png_structp png_ptr=*ptr_ptr;
+#ifdef PNG_SETJMP_SUPPORTED
+   jmp_buf tmp_jmp; /* to save current jump buffer */
+#endif
+   int i = 0;
+   do
+   {
+     if (user_png_ver[i] != png_libpng_ver[i])
+     {
+#ifdef PNG_LEGACY_SUPPORTED
+       png_ptr->flags |= PNG_FLAG_LIBRARY_MISMATCH;
+#else
+       png_ptr->warning_fn=NULL;
+       png_warning(png_ptr,
+     "Application uses deprecated png_write_init() and should be recompiled.");
+       break;
+#endif
+     }
+   } while (png_libpng_ver[i++]);
+
+   png_debug(1, "in png_write_init_3\n");
+
+#ifdef PNG_SETJMP_SUPPORTED
+   /* save jump buffer and error functions */
+   png_memcpy(tmp_jmp, png_ptr->jmpbuf, png_sizeof (jmp_buf));
+#endif
+
+   if (png_sizeof(png_struct) > png_struct_size)
+     {
+       png_destroy_struct(png_ptr);
+       png_ptr = (png_structp)png_create_struct(PNG_STRUCT_PNG);
+       *ptr_ptr = png_ptr;
+     }
+
+   /* reset all variables to 0 */
+   png_memset(png_ptr, 0, png_sizeof (png_struct));
+
+   /* added at libpng-1.2.6 */
+#ifdef PNG_SET_USER_LIMITS_SUPPORTED
+   png_ptr->user_width_max=PNG_USER_WIDTH_MAX;
+   png_ptr->user_height_max=PNG_USER_HEIGHT_MAX;
+#endif
+
+#if !defined(PNG_1_0_X)
+#ifdef PNG_ASSEMBLER_CODE_SUPPORTED
+   png_init_mmx_flags(png_ptr);   /* 1.2.0 addition */
+#endif
+#endif /* PNG_1_0_X */
+
+#ifdef PNG_SETJMP_SUPPORTED
+   /* restore jump buffer */
+   png_memcpy(png_ptr->jmpbuf, tmp_jmp, png_sizeof (jmp_buf));
+#endif
+
+   png_set_write_fn(png_ptr, png_voidp_NULL, png_rw_ptr_NULL,
+      png_flush_ptr_NULL);
+
+   /* initialize zbuf - compression buffer */
+   png_ptr->zbuf_size = PNG_ZBUF_SIZE;
+   png_ptr->zbuf = (png_bytep)png_malloc(png_ptr,
+      (png_uint_32)png_ptr->zbuf_size);
+
+#if defined(PNG_WRITE_WEIGHTED_FILTER_SUPPORTED)
+   png_set_filter_heuristics(png_ptr, PNG_FILTER_HEURISTIC_DEFAULT,
+      1, png_doublep_NULL, png_doublep_NULL);
+#endif
+}
+
+/* Write a few rows of image data.  If the image is interlaced,
+ * either you will have to write the 7 sub images, or, if you
+ * have called png_set_interlace_handling(), you will have to
+ * "write" the image seven times.
+ */
+void PNGAPI
+png_write_rows(png_structp png_ptr, png_bytepp row,
+   png_uint_32 num_rows)
+{
+   png_uint_32 i; /* row counter */
+   png_bytepp rp; /* row pointer */
+
+   png_debug(1, "in png_write_rows\n");
+   /* loop through the rows */
+   for (i = 0, rp = row; i < num_rows; i++, rp++)
+   {
+      png_write_row(png_ptr, *rp);
+   }
+}
+
+/* Write the image.  You only need to call this function once, even
+ * if you are writing an interlaced image.
+ */
+void PNGAPI
+png_write_image(png_structp png_ptr, png_bytepp image)
+{
+   png_uint_32 i; /* row index */
+   int pass, num_pass; /* pass variables */
+   png_bytepp rp; /* points to current row */
+
+   png_debug(1, "in png_write_image\n");
+#if defined(PNG_WRITE_INTERLACING_SUPPORTED)
+   /* intialize interlace handling.  If image is not interlaced,
+      this will set pass to 1 */
+   num_pass = png_set_interlace_handling(png_ptr);
+#else
+   num_pass = 1;
+#endif
+   /* loop through passes */
+   for (pass = 0; pass < num_pass; pass++)
+   {
+      /* loop through image */
+      for (i = 0, rp = image; i < png_ptr->height; i++, rp++)
+      {
+         png_write_row(png_ptr, *rp);
+      }
+   }
+}
+
+/* called by user to write a row of image data */
+void PNGAPI
+png_write_row(png_structp png_ptr, png_bytep row)
+{
+   png_debug2(1, "in png_write_row (row %ld, pass %d)\n",
+      png_ptr->row_number, png_ptr->pass);
+   /* initialize transformations and other stuff if first time */
+   if (png_ptr->row_number == 0 && png_ptr->pass == 0)
+   {
+   /* make sure we wrote the header info */
+   if (!(png_ptr->mode & PNG_WROTE_INFO_BEFORE_PLTE))
+      png_error(png_ptr,
+         "png_write_info was never called before png_write_row.");
+
+   /* check for transforms that have been set but were defined out */
+#if !defined(PNG_WRITE_INVERT_SUPPORTED) && defined(PNG_READ_INVERT_SUPPORTED)
+   if (png_ptr->transformations & PNG_INVERT_MONO)
+      png_warning(png_ptr, "PNG_WRITE_INVERT_SUPPORTED is not defined.");
+#endif
+#if !defined(PNG_WRITE_FILLER_SUPPORTED) && defined(PNG_READ_FILLER_SUPPORTED)
+   if (png_ptr->transformations & PNG_FILLER)
+      png_warning(png_ptr, "PNG_WRITE_FILLER_SUPPORTED is not defined.");
+#endif
+#if !defined(PNG_WRITE_PACKSWAP_SUPPORTED) && defined(PNG_READ_PACKSWAP_SUPPORTED)
+   if (png_ptr->transformations & PNG_PACKSWAP)
+      png_warning(png_ptr, "PNG_WRITE_PACKSWAP_SUPPORTED is not defined.");
+#endif
+#if !defined(PNG_WRITE_PACK_SUPPORTED) && defined(PNG_READ_PACK_SUPPORTED)
+   if (png_ptr->transformations & PNG_PACK)
+      png_warning(png_ptr, "PNG_WRITE_PACK_SUPPORTED is not defined.");
+#endif
+#if !defined(PNG_WRITE_SHIFT_SUPPORTED) && defined(PNG_READ_SHIFT_SUPPORTED)
+   if (png_ptr->transformations & PNG_SHIFT)
+      png_warning(png_ptr, "PNG_WRITE_SHIFT_SUPPORTED is not defined.");
+#endif
+#if !defined(PNG_WRITE_BGR_SUPPORTED) && defined(PNG_READ_BGR_SUPPORTED)
+   if (png_ptr->transformations & PNG_BGR)
+      png_warning(png_ptr, "PNG_WRITE_BGR_SUPPORTED is not defined.");
+#endif
+#if !defined(PNG_WRITE_SWAP_SUPPORTED) && defined(PNG_READ_SWAP_SUPPORTED)
+   if (png_ptr->transformations & PNG_SWAP_BYTES)
+      png_warning(png_ptr, "PNG_WRITE_SWAP_SUPPORTED is not defined.");
+#endif
+
+      png_write_start_row(png_ptr);
+   }
+
+#if defined(PNG_WRITE_INTERLACING_SUPPORTED)
+   /* if interlaced and not interested in row, return */
+   if (png_ptr->interlaced && (png_ptr->transformations & PNG_INTERLACE))
+   {
+      switch (png_ptr->pass)
+      {
+         case 0:
+            if (png_ptr->row_number & 0x07)
+            {
+               png_write_finish_row(png_ptr);
+               return;
+            }
+            break;
+         case 1:
+            if ((png_ptr->row_number & 0x07) || png_ptr->width < 5)
+            {
+               png_write_finish_row(png_ptr);
+               return;
+            }
+            break;
+         case 2:
+            if ((png_ptr->row_number & 0x07) != 4)
+            {
+               png_write_finish_row(png_ptr);
+               return;
+            }
+            break;
+         case 3:
+            if ((png_ptr->row_number & 0x03) || png_ptr->width < 3)
+            {
+               png_write_finish_row(png_ptr);
+               return;
+            }
+            break;
+         case 4:
+            if ((png_ptr->row_number & 0x03) != 2)
+            {
+               png_write_finish_row(png_ptr);
+               return;
+            }
+            break;
+         case 5:
+            if ((png_ptr->row_number & 0x01) || png_ptr->width < 2)
+            {
+               png_write_finish_row(png_ptr);
+               return;
+            }
+            break;
+         case 6:
+            if (!(png_ptr->row_number & 0x01))
+            {
+               png_write_finish_row(png_ptr);
+               return;
+            }
+            break;
+      }
+   }
+#endif
+
+   /* set up row info for transformations */
+   png_ptr->row_info.color_type = png_ptr->color_type;
+   png_ptr->row_info.width = png_ptr->usr_width;
+   png_ptr->row_info.channels = png_ptr->usr_channels;
+   png_ptr->row_info.bit_depth = png_ptr->usr_bit_depth;
+   png_ptr->row_info.pixel_depth = (png_byte)(png_ptr->row_info.bit_depth *
+      png_ptr->row_info.channels);
+
+   png_ptr->row_info.rowbytes = PNG_ROWBYTES(png_ptr->row_info.pixel_depth,
+      png_ptr->row_info.width);
+
+   png_debug1(3, "row_info->color_type = %d\n", png_ptr->row_info.color_type);
+   png_debug1(3, "row_info->width = %lu\n", png_ptr->row_info.width);
+   png_debug1(3, "row_info->channels = %d\n", png_ptr->row_info.channels);
+   png_debug1(3, "row_info->bit_depth = %d\n", png_ptr->row_info.bit_depth);
+   png_debug1(3, "row_info->pixel_depth = %d\n", png_ptr->row_info.pixel_depth);
+   png_debug1(3, "row_info->rowbytes = %lu\n", png_ptr->row_info.rowbytes);
+
+   /* Copy user's row into buffer, leaving room for filter byte. */
+   png_memcpy_check(png_ptr, png_ptr->row_buf + 1, row,
+      png_ptr->row_info.rowbytes);
+
+#if defined(PNG_WRITE_INTERLACING_SUPPORTED)
+   /* handle interlacing */
+   if (png_ptr->interlaced && png_ptr->pass < 6 &&
+      (png_ptr->transformations & PNG_INTERLACE))
+   {
+      png_do_write_interlace(&(png_ptr->row_info),
+         png_ptr->row_buf + 1, png_ptr->pass);
+      /* this should always get caught above, but still ... */
+      if (!(png_ptr->row_info.width))
+      {
+         png_write_finish_row(png_ptr);
+         return;
+      }
+   }
+#endif
+
+   /* handle other transformations */
+   if (png_ptr->transformations)
+      png_do_write_transformations(png_ptr);
+
+#if defined(PNG_MNG_FEATURES_SUPPORTED)
+   /* Write filter_method 64 (intrapixel differencing) only if
+    * 1. Libpng was compiled with PNG_MNG_FEATURES_SUPPORTED and
+    * 2. Libpng did not write a PNG signature (this filter_method is only
+    *    used in PNG datastreams that are embedded in MNG datastreams) and
+    * 3. The application called png_permit_mng_features with a mask that
+    *    included PNG_FLAG_MNG_FILTER_64 and
+    * 4. The filter_method is 64 and
+    * 5. The color_type is RGB or RGBA
+    */
+   if((png_ptr->mng_features_permitted & PNG_FLAG_MNG_FILTER_64) &&
+      (png_ptr->filter_type == PNG_INTRAPIXEL_DIFFERENCING))
+   {
+      /* Intrapixel differencing */
+      png_do_write_intrapixel(&(png_ptr->row_info), png_ptr->row_buf + 1);
+   }
+#endif
+
+   /* Find a filter if necessary, filter the row and write it out. */
+   png_write_find_filter(png_ptr, &(png_ptr->row_info));
+
+   if (png_ptr->write_row_fn != NULL)
+      (*(png_ptr->write_row_fn))(png_ptr, png_ptr->row_number, png_ptr->pass);
+}
+
+#if defined(PNG_WRITE_FLUSH_SUPPORTED)
+/* Set the automatic flush interval or 0 to turn flushing off */
+void PNGAPI
+png_set_flush(png_structp png_ptr, int nrows)
+{
+   png_debug(1, "in png_set_flush\n");
+   png_ptr->flush_dist = (nrows < 0 ? 0 : nrows);
+}
+
+/* flush the current output buffers now */
+void PNGAPI
+png_write_flush(png_structp png_ptr)
+{
+   int wrote_IDAT;
+
+   png_debug(1, "in png_write_flush\n");
+   /* We have already written out all of the data */
+   if (png_ptr->row_number >= png_ptr->num_rows)
+     return;
+
+   do
+   {
+      int ret;
+
+      /* compress the data */
+      ret = deflate(&png_ptr->zstream, Z_SYNC_FLUSH);
+      wrote_IDAT = 0;
+
+      /* check for compression errors */
+      if (ret != Z_OK)
+      {
+         if (png_ptr->zstream.msg != NULL)
+            png_error(png_ptr, png_ptr->zstream.msg);
+         else
+            png_error(png_ptr, "zlib error");
+      }
+
+      if (!(png_ptr->zstream.avail_out))
+      {
+         /* write the IDAT and reset the zlib output buffer */
+         png_write_IDAT(png_ptr, png_ptr->zbuf,
+                        png_ptr->zbuf_size);
+         png_ptr->zstream.next_out = png_ptr->zbuf;
+         png_ptr->zstream.avail_out = (uInt)png_ptr->zbuf_size;
+         wrote_IDAT = 1;
+      }
+   } while(wrote_IDAT == 1);
+
+   /* If there is any data left to be output, write it into a new IDAT */
+   if (png_ptr->zbuf_size != png_ptr->zstream.avail_out)
+   {
+      /* write the IDAT and reset the zlib output buffer */
+      png_write_IDAT(png_ptr, png_ptr->zbuf,
+                     png_ptr->zbuf_size - png_ptr->zstream.avail_out);
+      png_ptr->zstream.next_out = png_ptr->zbuf;
+      png_ptr->zstream.avail_out = (uInt)png_ptr->zbuf_size;
+   }
+   png_ptr->flush_rows = 0;
+   png_flush(png_ptr);
+}
+#endif /* PNG_WRITE_FLUSH_SUPPORTED */
+
+/* free all memory used by the write */
+void PNGAPI
+png_destroy_write_struct(png_structpp png_ptr_ptr, png_infopp info_ptr_ptr)
+{
+   png_structp png_ptr = NULL;
+   png_infop info_ptr = NULL;
+#ifdef PNG_USER_MEM_SUPPORTED
+   png_free_ptr free_fn = NULL;
+   png_voidp mem_ptr = NULL;
+#endif
+
+   png_debug(1, "in png_destroy_write_struct\n");
+   if (png_ptr_ptr != NULL)
+   {
+      png_ptr = *png_ptr_ptr;
+#ifdef PNG_USER_MEM_SUPPORTED
+      free_fn = png_ptr->free_fn;
+      mem_ptr = png_ptr->mem_ptr;
+#endif
+   }
+
+   if (info_ptr_ptr != NULL)
+      info_ptr = *info_ptr_ptr;
+
+   if (info_ptr != NULL)
+   {
+      png_free_data(png_ptr, info_ptr, PNG_FREE_ALL, -1);
+
+#if defined(PNG_UNKNOWN_CHUNKS_SUPPORTED)
+      if (png_ptr->num_chunk_list)
+      {
+         png_free(png_ptr, png_ptr->chunk_list);
+         png_ptr->chunk_list=NULL;
+         png_ptr->num_chunk_list=0;
+      }
+#endif
+
+#ifdef PNG_USER_MEM_SUPPORTED
+      png_destroy_struct_2((png_voidp)info_ptr, (png_free_ptr)free_fn,
+         (png_voidp)mem_ptr);
+#else
+      png_destroy_struct((png_voidp)info_ptr);
+#endif
+      *info_ptr_ptr = NULL;
+   }
+
+   if (png_ptr != NULL)
+   {
+      png_write_destroy(png_ptr);
+#ifdef PNG_USER_MEM_SUPPORTED
+      png_destroy_struct_2((png_voidp)png_ptr, (png_free_ptr)free_fn,
+         (png_voidp)mem_ptr);
+#else
+      png_destroy_struct((png_voidp)png_ptr);
+#endif
+      *png_ptr_ptr = NULL;
+   }
+}
+
+
+/* Free any memory used in png_ptr struct (old method) */
+void /* PRIVATE */
+png_write_destroy(png_structp png_ptr)
+{
+#ifdef PNG_SETJMP_SUPPORTED
+   jmp_buf tmp_jmp; /* save jump buffer */
+#endif
+   png_error_ptr error_fn;
+   png_error_ptr warning_fn;
+   png_voidp error_ptr;
+#ifdef PNG_USER_MEM_SUPPORTED
+   png_free_ptr free_fn;
+#endif
+
+   png_debug(1, "in png_write_destroy\n");
+   /* free any memory zlib uses */
+   deflateEnd(&png_ptr->zstream);
+
+   /* free our memory.  png_free checks NULL for us. */
+   png_free(png_ptr, png_ptr->zbuf);
+   png_free(png_ptr, png_ptr->row_buf);
+   png_free(png_ptr, png_ptr->prev_row);
+   png_free(png_ptr, png_ptr->sub_row);
+   png_free(png_ptr, png_ptr->up_row);
+   png_free(png_ptr, png_ptr->avg_row);
+   png_free(png_ptr, png_ptr->paeth_row);
+
+#if defined(PNG_TIME_RFC1123_SUPPORTED)
+   png_free(png_ptr, png_ptr->time_buffer);
+#endif
+
+#if defined(PNG_WRITE_WEIGHTED_FILTER_SUPPORTED)
+   png_free(png_ptr, png_ptr->prev_filters);
+   png_free(png_ptr, png_ptr->filter_weights);
+   png_free(png_ptr, png_ptr->inv_filter_weights);
+   png_free(png_ptr, png_ptr->filter_costs);
+   png_free(png_ptr, png_ptr->inv_filter_costs);
+#endif
+
+#ifdef PNG_SETJMP_SUPPORTED
+   /* reset structure */
+   png_memcpy(tmp_jmp, png_ptr->jmpbuf, png_sizeof (jmp_buf));
+#endif
+
+   error_fn = png_ptr->error_fn;
+   warning_fn = png_ptr->warning_fn;
+   error_ptr = png_ptr->error_ptr;
+#ifdef PNG_USER_MEM_SUPPORTED
+   free_fn = png_ptr->free_fn;
+#endif
+
+   png_memset(png_ptr, 0, png_sizeof (png_struct));
+
+   png_ptr->error_fn = error_fn;
+   png_ptr->warning_fn = warning_fn;
+   png_ptr->error_ptr = error_ptr;
+#ifdef PNG_USER_MEM_SUPPORTED
+   png_ptr->free_fn = free_fn;
+#endif
+
+#ifdef PNG_SETJMP_SUPPORTED
+   png_memcpy(png_ptr->jmpbuf, tmp_jmp, png_sizeof (jmp_buf));
+#endif
+}
+
+/* Allow the application to select one or more row filters to use. */
+void PNGAPI
+png_set_filter(png_structp png_ptr, int method, int filters)
+{
+   png_debug(1, "in png_set_filter\n");
+#if defined(PNG_MNG_FEATURES_SUPPORTED)
+   if((png_ptr->mng_features_permitted & PNG_FLAG_MNG_FILTER_64) &&
+      (method == PNG_INTRAPIXEL_DIFFERENCING))
+         method = PNG_FILTER_TYPE_BASE;
+#endif
+   if (method == PNG_FILTER_TYPE_BASE)
+   {
+      switch (filters & (PNG_ALL_FILTERS | 0x07))
+      {
+         case 5:
+         case 6:
+         case 7: png_warning(png_ptr, "Unknown row filter for method 0");
+         case PNG_FILTER_VALUE_NONE:  png_ptr->do_filter=PNG_FILTER_NONE; break;
+         case PNG_FILTER_VALUE_SUB:   png_ptr->do_filter=PNG_FILTER_SUB;  break;
+         case PNG_FILTER_VALUE_UP:    png_ptr->do_filter=PNG_FILTER_UP;   break;
+         case PNG_FILTER_VALUE_AVG:   png_ptr->do_filter=PNG_FILTER_AVG;  break;
+         case PNG_FILTER_VALUE_PAETH: png_ptr->do_filter=PNG_FILTER_PAETH;break;
+         default: png_ptr->do_filter = (png_byte)filters; break;
+      }
+
+      /* If we have allocated the row_buf, this means we have already started
+       * with the image and we should have allocated all of the filter buffers
+       * that have been selected.  If prev_row isn't already allocated, then
+       * it is too late to start using the filters that need it, since we
+       * will be missing the data in the previous row.  If an application
+       * wants to start and stop using particular filters during compression,
+       * it should start out with all of the filters, and then add and
+       * remove them after the start of compression.
+       */
+      if (png_ptr->row_buf != NULL)
+      {
+         if ((png_ptr->do_filter & PNG_FILTER_SUB) && png_ptr->sub_row == NULL)
+         {
+            png_ptr->sub_row = (png_bytep)png_malloc(png_ptr,
+              (png_ptr->rowbytes + 1));
+            png_ptr->sub_row[0] = PNG_FILTER_VALUE_SUB;
+         }
+
+         if ((png_ptr->do_filter & PNG_FILTER_UP) && png_ptr->up_row == NULL)
+         {
+            if (png_ptr->prev_row == NULL)
+            {
+               png_warning(png_ptr, "Can't add Up filter after starting");
+               png_ptr->do_filter &= ~PNG_FILTER_UP;
+            }
+            else
+            {
+               png_ptr->up_row = (png_bytep)png_malloc(png_ptr,
+                  (png_ptr->rowbytes + 1));
+               png_ptr->up_row[0] = PNG_FILTER_VALUE_UP;
+            }
+         }
+
+         if ((png_ptr->do_filter & PNG_FILTER_AVG) && png_ptr->avg_row == NULL)
+         {
+            if (png_ptr->prev_row == NULL)
+            {
+               png_warning(png_ptr, "Can't add Average filter after starting");
+               png_ptr->do_filter &= ~PNG_FILTER_AVG;
+            }
+            else
+            {
+               png_ptr->avg_row = (png_bytep)png_malloc(png_ptr,
+                  (png_ptr->rowbytes + 1));
+               png_ptr->avg_row[0] = PNG_FILTER_VALUE_AVG;
+            }
+         }
+
+         if ((png_ptr->do_filter & PNG_FILTER_PAETH) &&
+             png_ptr->paeth_row == NULL)
+         {
+            if (png_ptr->prev_row == NULL)
+            {
+               png_warning(png_ptr, "Can't add Paeth filter after starting");
+               png_ptr->do_filter &= (png_byte)(~PNG_FILTER_PAETH);
+            }
+            else
+            {
+               png_ptr->paeth_row = (png_bytep)png_malloc(png_ptr,
+                  (png_ptr->rowbytes + 1));
+               png_ptr->paeth_row[0] = PNG_FILTER_VALUE_PAETH;
+            }
+         }
+
+         if (png_ptr->do_filter == PNG_NO_FILTERS)
+            png_ptr->do_filter = PNG_FILTER_NONE;
+      }
+   }
+   else
+      png_error(png_ptr, "Unknown custom filter method");
+}
+
+/* This allows us to influence the way in which libpng chooses the "best"
+ * filter for the current scanline.  While the "minimum-sum-of-absolute-
+ * differences metric is relatively fast and effective, there is some
+ * question as to whether it can be improved upon by trying to keep the
+ * filtered data going to zlib more consistent, hopefully resulting in
+ * better compression.
+ */
+#if defined(PNG_WRITE_WEIGHTED_FILTER_SUPPORTED)      /* GRR 970116 */
+void PNGAPI
+png_set_filter_heuristics(png_structp png_ptr, int heuristic_method,
+   int num_weights, png_doublep filter_weights,
+   png_doublep filter_costs)
+{
+   int i;
+
+   png_debug(1, "in png_set_filter_heuristics\n");
+   if (heuristic_method >= PNG_FILTER_HEURISTIC_LAST)
+   {
+      png_warning(png_ptr, "Unknown filter heuristic method");
+      return;
+   }
+
+   if (heuristic_method == PNG_FILTER_HEURISTIC_DEFAULT)
+   {
+      heuristic_method = PNG_FILTER_HEURISTIC_UNWEIGHTED;
+   }
+
+   if (num_weights < 0 || filter_weights == NULL ||
+      heuristic_method == PNG_FILTER_HEURISTIC_UNWEIGHTED)
+   {
+      num_weights = 0;
+   }
+
+   png_ptr->num_prev_filters = (png_byte)num_weights;
+   png_ptr->heuristic_method = (png_byte)heuristic_method;
+
+   if (num_weights > 0)
+   {
+      if (png_ptr->prev_filters == NULL)
+      {
+         png_ptr->prev_filters = (png_bytep)png_malloc(png_ptr,
+            (png_uint_32)(png_sizeof(png_byte) * num_weights));
+
+         /* To make sure that the weighting starts out fairly */
+         for (i = 0; i < num_weights; i++)
+         {
+            png_ptr->prev_filters[i] = 255;
+         }
+      }
+
+      if (png_ptr->filter_weights == NULL)
+      {
+         png_ptr->filter_weights = (png_uint_16p)png_malloc(png_ptr,
+            (png_uint_32)(png_sizeof(png_uint_16) * num_weights));
+
+         png_ptr->inv_filter_weights = (png_uint_16p)png_malloc(png_ptr,
+            (png_uint_32)(png_sizeof(png_uint_16) * num_weights));
+         for (i = 0; i < num_weights; i++)
+         {
+            png_ptr->inv_filter_weights[i] =
+            png_ptr->filter_weights[i] = PNG_WEIGHT_FACTOR;
+         }
+      }
+
+      for (i = 0; i < num_weights; i++)
+      {
+         if (filter_weights[i] < 0.0)
+         {
+            png_ptr->inv_filter_weights[i] =
+            png_ptr->filter_weights[i] = PNG_WEIGHT_FACTOR;
+         }
+         else
+         {
+            png_ptr->inv_filter_weights[i] =
+               (png_uint_16)((double)PNG_WEIGHT_FACTOR*filter_weights[i]+0.5);
+            png_ptr->filter_weights[i] =
+               (png_uint_16)((double)PNG_WEIGHT_FACTOR/filter_weights[i]+0.5);
+         }
+      }
+   }
+
+   /* If, in the future, there are other filter methods, this would
+    * need to be based on png_ptr->filter.
+    */
+   if (png_ptr->filter_costs == NULL)
+   {
+      png_ptr->filter_costs = (png_uint_16p)png_malloc(png_ptr,
+         (png_uint_32)(png_sizeof(png_uint_16) * PNG_FILTER_VALUE_LAST));
+
+      png_ptr->inv_filter_costs = (png_uint_16p)png_malloc(png_ptr,
+         (png_uint_32)(png_sizeof(png_uint_16) * PNG_FILTER_VALUE_LAST));
+
+      for (i = 0; i < PNG_FILTER_VALUE_LAST; i++)
+      {
+         png_ptr->inv_filter_costs[i] =
+         png_ptr->filter_costs[i] = PNG_COST_FACTOR;
+      }
+   }
+
+   /* Here is where we set the relative costs of the different filters.  We
+    * should take the desired compression level into account when setting
+    * the costs, so that Paeth, for instance, has a high relative cost at low
+    * compression levels, while it has a lower relative cost at higher
+    * compression settings.  The filter types are in order of increasing
+    * relative cost, so it would be possible to do this with an algorithm.
+    */
+   for (i = 0; i < PNG_FILTER_VALUE_LAST; i++)
+   {
+      if (filter_costs == NULL || filter_costs[i] < 0.0)
+      {
+         png_ptr->inv_filter_costs[i] =
+         png_ptr->filter_costs[i] = PNG_COST_FACTOR;
+      }
+      else if (filter_costs[i] >= 1.0)
+      {
+         png_ptr->inv_filter_costs[i] =
+            (png_uint_16)((double)PNG_COST_FACTOR / filter_costs[i] + 0.5);
+         png_ptr->filter_costs[i] =
+            (png_uint_16)((double)PNG_COST_FACTOR * filter_costs[i] + 0.5);
+      }
+   }
+}
+#endif /* PNG_WRITE_WEIGHTED_FILTER_SUPPORTED */
+
+void PNGAPI
+png_set_compression_level(png_structp png_ptr, int level)
+{
+   png_debug(1, "in png_set_compression_level\n");
+   png_ptr->flags |= PNG_FLAG_ZLIB_CUSTOM_LEVEL;
+   png_ptr->zlib_level = level;
+}
+
+void PNGAPI
+png_set_compression_mem_level(png_structp png_ptr, int mem_level)
+{
+   png_debug(1, "in png_set_compression_mem_level\n");
+   png_ptr->flags |= PNG_FLAG_ZLIB_CUSTOM_MEM_LEVEL;
+   png_ptr->zlib_mem_level = mem_level;
+}
+
+void PNGAPI
+png_set_compression_strategy(png_structp png_ptr, int strategy)
+{
+   png_debug(1, "in png_set_compression_strategy\n");
+   png_ptr->flags |= PNG_FLAG_ZLIB_CUSTOM_STRATEGY;
+   png_ptr->zlib_strategy = strategy;
+}
+
+void PNGAPI
+png_set_compression_window_bits(png_structp png_ptr, int window_bits)
+{
+   if (window_bits > 15)
+      png_warning(png_ptr, "Only compression windows <= 32k supported by PNG");
+   else if (window_bits < 8)
+      png_warning(png_ptr, "Only compression windows >= 256 supported by PNG");
+#ifndef WBITS_8_OK
+   /* avoid libpng bug with 256-byte windows */
+   if (window_bits == 8)
+     {
+       png_warning(png_ptr, "Compression window is being reset to 512");
+       window_bits=9;
+     }
+#endif
+   png_ptr->flags |= PNG_FLAG_ZLIB_CUSTOM_WINDOW_BITS;
+   png_ptr->zlib_window_bits = window_bits;
+}
+
+void PNGAPI
+png_set_compression_method(png_structp png_ptr, int method)
+{
+   png_debug(1, "in png_set_compression_method\n");
+   if (method != 8)
+      png_warning(png_ptr, "Only compression method 8 is supported by PNG");
+   png_ptr->flags |= PNG_FLAG_ZLIB_CUSTOM_METHOD;
+   png_ptr->zlib_method = method;
+}
+
+void PNGAPI
+png_set_write_status_fn(png_structp png_ptr, png_write_status_ptr write_row_fn)
+{
+   png_ptr->write_row_fn = write_row_fn;
+}
+
+#if defined(PNG_WRITE_USER_TRANSFORM_SUPPORTED)
+void PNGAPI
+png_set_write_user_transform_fn(png_structp png_ptr, png_user_transform_ptr
+   write_user_transform_fn)
+{
+   png_debug(1, "in png_set_write_user_transform_fn\n");
+   png_ptr->transformations |= PNG_USER_TRANSFORM;
+   png_ptr->write_user_transform_fn = write_user_transform_fn;
+}
+#endif
+
+
+#if defined(PNG_INFO_IMAGE_SUPPORTED)
+void PNGAPI
+png_write_png(png_structp png_ptr, png_infop info_ptr,
+              int transforms, voidp params)
+{
+#if defined(PNG_WRITE_INVERT_ALPHA_SUPPORTED)
+   /* invert the alpha channel from opacity to transparency */
+   if (transforms & PNG_TRANSFORM_INVERT_ALPHA)
+       png_set_invert_alpha(png_ptr);
+#endif
+
+   /* Write the file header information. */
+   png_write_info(png_ptr, info_ptr);
+
+   /* ------ these transformations don't touch the info structure ------- */
+
+#if defined(PNG_WRITE_INVERT_SUPPORTED)
+   /* invert monochrome pixels */
+   if (transforms & PNG_TRANSFORM_INVERT_MONO)
+       png_set_invert_mono(png_ptr);
+#endif
+
+#if defined(PNG_WRITE_SHIFT_SUPPORTED)
+   /* Shift the pixels up to a legal bit depth and fill in
+    * as appropriate to correctly scale the image.
+    */
+   if ((transforms & PNG_TRANSFORM_SHIFT)
+               && (info_ptr->valid & PNG_INFO_sBIT))
+       png_set_shift(png_ptr, &info_ptr->sig_bit);
+#endif
+
+#if defined(PNG_WRITE_PACK_SUPPORTED)
+   /* pack pixels into bytes */
+   if (transforms & PNG_TRANSFORM_PACKING)
+       png_set_packing(png_ptr);
+#endif
+
+#if defined(PNG_WRITE_SWAP_ALPHA_SUPPORTED)
+   /* swap location of alpha bytes from ARGB to RGBA */
+   if (transforms & PNG_TRANSFORM_SWAP_ALPHA)
+       png_set_swap_alpha(png_ptr);
+#endif
+
+#if defined(PNG_WRITE_FILLER_SUPPORTED)
+   /* Get rid of filler (OR ALPHA) bytes, pack XRGB/RGBX/ARGB/RGBA into
+    * RGB (4 channels -> 3 channels). The second parameter is not used.
+    */
+   if (transforms & PNG_TRANSFORM_STRIP_FILLER)
+       png_set_filler(png_ptr, 0, PNG_FILLER_BEFORE);
+#endif
+
+#if defined(PNG_WRITE_BGR_SUPPORTED)
+   /* flip BGR pixels to RGB */
+   if (transforms & PNG_TRANSFORM_BGR)
+       png_set_bgr(png_ptr);
+#endif
+
+#if defined(PNG_WRITE_SWAP_SUPPORTED)
+   /* swap bytes of 16-bit files to most significant byte first */
+   if (transforms & PNG_TRANSFORM_SWAP_ENDIAN)
+       png_set_swap(png_ptr);
+#endif
+
+#if defined(PNG_WRITE_PACKSWAP_SUPPORTED)
+   /* swap bits of 1, 2, 4 bit packed pixel formats */
+   if (transforms & PNG_TRANSFORM_PACKSWAP)
+       png_set_packswap(png_ptr);
+#endif
+
+   /* ----------------------- end of transformations ------------------- */
+
+   /* write the bits */
+   if (info_ptr->valid & PNG_INFO_IDAT)
+       png_write_image(png_ptr, info_ptr->row_pointers);
+
+   /* It is REQUIRED to call this to finish writing the rest of the file */
+   png_write_end(png_ptr, info_ptr);
+
+   if(transforms == 0 || params == NULL)
+      /* quiet compiler warnings */ return;
+}
+#endif
+#endif /* PNG_WRITE_SUPPORTED */
diff --git a/src/SFML/Graphics/libpng/pngwtran.c b/src/SFML/Graphics/libpng/pngwtran.c
new file mode 100755
index 0000000..325fe27
--- /dev/null
+++ b/src/SFML/Graphics/libpng/pngwtran.c
@@ -0,0 +1,563 @@
+
+/* pngwtran.c - transforms the data in a row for PNG writers
+ *
+ * libpng version 1.2.8 - December 3, 2004
+ * For conditions of distribution and use, see copyright notice in png.h
+ * Copyright (c) 1998-2004 Glenn Randers-Pehrson
+ * (Version 0.96 Copyright (c) 1996, 1997 Andreas Dilger)
+ * (Version 0.88 Copyright (c) 1995, 1996 Guy Eric Schalnat, Group 42, Inc.)
+ */
+
+#define PNG_INTERNAL
+#include "png.h"
+#ifdef PNG_WRITE_SUPPORTED
+
+/* Transform the data according to the user's wishes.  The order of
+ * transformations is significant.
+ */
+void /* PRIVATE */
+png_do_write_transformations(png_structp png_ptr)
+{
+   png_debug(1, "in png_do_write_transformations\n");
+
+   if (png_ptr == NULL)
+      return;
+
+#if defined(PNG_WRITE_USER_TRANSFORM_SUPPORTED)
+   if (png_ptr->transformations & PNG_USER_TRANSFORM)
+      if(png_ptr->write_user_transform_fn != NULL)
+        (*(png_ptr->write_user_transform_fn)) /* user write transform function */
+          (png_ptr,                    /* png_ptr */
+           &(png_ptr->row_info),       /* row_info:     */
+             /*  png_uint_32 width;          width of row */
+             /*  png_uint_32 rowbytes;       number of bytes in row */
+             /*  png_byte color_type;        color type of pixels */
+             /*  png_byte bit_depth;         bit depth of samples */
+             /*  png_byte channels;          number of channels (1-4) */
+             /*  png_byte pixel_depth;       bits per pixel (depth*channels) */
+           png_ptr->row_buf + 1);      /* start of pixel data for row */
+#endif
+#if defined(PNG_WRITE_FILLER_SUPPORTED)
+   if (png_ptr->transformations & PNG_FILLER)
+      png_do_strip_filler(&(png_ptr->row_info), png_ptr->row_buf + 1,
+         png_ptr->flags);
+#endif
+#if defined(PNG_WRITE_PACKSWAP_SUPPORTED)
+   if (png_ptr->transformations & PNG_PACKSWAP)
+      png_do_packswap(&(png_ptr->row_info), png_ptr->row_buf + 1);
+#endif
+#if defined(PNG_WRITE_PACK_SUPPORTED)
+   if (png_ptr->transformations & PNG_PACK)
+      png_do_pack(&(png_ptr->row_info), png_ptr->row_buf + 1,
+         (png_uint_32)png_ptr->bit_depth);
+#endif
+#if defined(PNG_WRITE_SWAP_SUPPORTED)
+   if (png_ptr->transformations & PNG_SWAP_BYTES)
+      png_do_swap(&(png_ptr->row_info), png_ptr->row_buf + 1);
+#endif
+#if defined(PNG_WRITE_SHIFT_SUPPORTED)
+   if (png_ptr->transformations & PNG_SHIFT)
+      png_do_shift(&(png_ptr->row_info), png_ptr->row_buf + 1,
+         &(png_ptr->shift));
+#endif
+#if defined(PNG_WRITE_INVERT_ALPHA_SUPPORTED)
+   if (png_ptr->transformations & PNG_INVERT_ALPHA)
+      png_do_write_invert_alpha(&(png_ptr->row_info), png_ptr->row_buf + 1);
+#endif
+#if defined(PNG_WRITE_SWAP_ALPHA_SUPPORTED)
+   if (png_ptr->transformations & PNG_SWAP_ALPHA)
+      png_do_write_swap_alpha(&(png_ptr->row_info), png_ptr->row_buf + 1);
+#endif
+#if defined(PNG_WRITE_BGR_SUPPORTED)
+   if (png_ptr->transformations & PNG_BGR)
+      png_do_bgr(&(png_ptr->row_info), png_ptr->row_buf + 1);
+#endif
+#if defined(PNG_WRITE_INVERT_SUPPORTED)
+   if (png_ptr->transformations & PNG_INVERT_MONO)
+      png_do_invert(&(png_ptr->row_info), png_ptr->row_buf + 1);
+#endif
+}
+
+#if defined(PNG_WRITE_PACK_SUPPORTED)
+/* Pack pixels into bytes.  Pass the true bit depth in bit_depth.  The
+ * row_info bit depth should be 8 (one pixel per byte).  The channels
+ * should be 1 (this only happens on grayscale and paletted images).
+ */
+void /* PRIVATE */
+png_do_pack(png_row_infop row_info, png_bytep row, png_uint_32 bit_depth)
+{
+   png_debug(1, "in png_do_pack\n");
+   if (row_info->bit_depth == 8 &&
+#if defined(PNG_USELESS_TESTS_SUPPORTED)
+       row != NULL && row_info != NULL &&
+#endif
+      row_info->channels == 1)
+   {
+      switch ((int)bit_depth)
+      {
+         case 1:
+         {
+            png_bytep sp, dp;
+            int mask, v;
+            png_uint_32 i;
+            png_uint_32 row_width = row_info->width;
+
+            sp = row;
+            dp = row;
+            mask = 0x80;
+            v = 0;
+
+            for (i = 0; i < row_width; i++)
+            {
+               if (*sp != 0)
+                  v |= mask;
+               sp++;
+               if (mask > 1)
+                  mask >>= 1;
+               else
+               {
+                  mask = 0x80;
+                  *dp = (png_byte)v;
+                  dp++;
+                  v = 0;
+               }
+            }
+            if (mask != 0x80)
+               *dp = (png_byte)v;
+            break;
+         }
+         case 2:
+         {
+            png_bytep sp, dp;
+            int shift, v;
+            png_uint_32 i;
+            png_uint_32 row_width = row_info->width;
+
+            sp = row;
+            dp = row;
+            shift = 6;
+            v = 0;
+            for (i = 0; i < row_width; i++)
+            {
+               png_byte value;
+
+               value = (png_byte)(*sp & 0x03);
+               v |= (value << shift);
+               if (shift == 0)
+               {
+                  shift = 6;
+                  *dp = (png_byte)v;
+                  dp++;
+                  v = 0;
+               }
+               else
+                  shift -= 2;
+               sp++;
+            }
+            if (shift != 6)
+               *dp = (png_byte)v;
+            break;
+         }
+         case 4:
+         {
+            png_bytep sp, dp;
+            int shift, v;
+            png_uint_32 i;
+            png_uint_32 row_width = row_info->width;
+
+            sp = row;
+            dp = row;
+            shift = 4;
+            v = 0;
+            for (i = 0; i < row_width; i++)
+            {
+               png_byte value;
+
+               value = (png_byte)(*sp & 0x0f);
+               v |= (value << shift);
+
+               if (shift == 0)
+               {
+                  shift = 4;
+                  *dp = (png_byte)v;
+                  dp++;
+                  v = 0;
+               }
+               else
+                  shift -= 4;
+
+               sp++;
+            }
+            if (shift != 4)
+               *dp = (png_byte)v;
+            break;
+         }
+      }
+      row_info->bit_depth = (png_byte)bit_depth;
+      row_info->pixel_depth = (png_byte)(bit_depth * row_info->channels);
+      row_info->rowbytes = PNG_ROWBYTES(row_info->pixel_depth,
+         row_info->width);
+   }
+}
+#endif
+
+#if defined(PNG_WRITE_SHIFT_SUPPORTED)
+/* Shift pixel values to take advantage of whole range.  Pass the
+ * true number of bits in bit_depth.  The row should be packed
+ * according to row_info->bit_depth.  Thus, if you had a row of
+ * bit depth 4, but the pixels only had values from 0 to 7, you
+ * would pass 3 as bit_depth, and this routine would translate the
+ * data to 0 to 15.
+ */
+void /* PRIVATE */
+png_do_shift(png_row_infop row_info, png_bytep row, png_color_8p bit_depth)
+{
+   png_debug(1, "in png_do_shift\n");
+#if defined(PNG_USELESS_TESTS_SUPPORTED)
+   if (row != NULL && row_info != NULL &&
+#else
+   if (
+#endif
+      row_info->color_type != PNG_COLOR_TYPE_PALETTE)
+   {
+      int shift_start[4], shift_dec[4];
+      int channels = 0;
+
+      if (row_info->color_type & PNG_COLOR_MASK_COLOR)
+      {
+         shift_start[channels] = row_info->bit_depth - bit_depth->red;
+         shift_dec[channels] = bit_depth->red;
+         channels++;
+         shift_start[channels] = row_info->bit_depth - bit_depth->green;
+         shift_dec[channels] = bit_depth->green;
+         channels++;
+         shift_start[channels] = row_info->bit_depth - bit_depth->blue;
+         shift_dec[channels] = bit_depth->blue;
+         channels++;
+      }
+      else
+      {
+         shift_start[channels] = row_info->bit_depth - bit_depth->gray;
+         shift_dec[channels] = bit_depth->gray;
+         channels++;
+      }
+      if (row_info->color_type & PNG_COLOR_MASK_ALPHA)
+      {
+         shift_start[channels] = row_info->bit_depth - bit_depth->alpha;
+         shift_dec[channels] = bit_depth->alpha;
+         channels++;
+      }
+
+      /* with low row depths, could only be grayscale, so one channel */
+      if (row_info->bit_depth < 8)
+      {
+         png_bytep bp = row;
+         png_uint_32 i;
+         png_byte mask;
+         png_uint_32 row_bytes = row_info->rowbytes;
+
+         if (bit_depth->gray == 1 && row_info->bit_depth == 2)
+            mask = 0x55;
+         else if (row_info->bit_depth == 4 && bit_depth->gray == 3)
+            mask = 0x11;
+         else
+            mask = 0xff;
+
+         for (i = 0; i < row_bytes; i++, bp++)
+         {
+            png_uint_16 v;
+            int j;
+
+            v = *bp;
+            *bp = 0;
+            for (j = shift_start[0]; j > -shift_dec[0]; j -= shift_dec[0])
+            {
+               if (j > 0)
+                  *bp |= (png_byte)((v << j) & 0xff);
+               else
+                  *bp |= (png_byte)((v >> (-j)) & mask);
+            }
+         }
+      }
+      else if (row_info->bit_depth == 8)
+      {
+         png_bytep bp = row;
+         png_uint_32 i;
+         png_uint_32 istop = channels * row_info->width;
+
+         for (i = 0; i < istop; i++, bp++)
+         {
+
+            png_uint_16 v;
+            int j;
+            int c = (int)(i%channels);
+
+            v = *bp;
+            *bp = 0;
+            for (j = shift_start[c]; j > -shift_dec[c]; j -= shift_dec[c])
+            {
+               if (j > 0)
+                  *bp |= (png_byte)((v << j) & 0xff);
+               else
+                  *bp |= (png_byte)((v >> (-j)) & 0xff);
+            }
+         }
+      }
+      else
+      {
+         png_bytep bp;
+         png_uint_32 i;
+         png_uint_32 istop = channels * row_info->width;
+
+         for (bp = row, i = 0; i < istop; i++)
+         {
+            int c = (int)(i%channels);
+            png_uint_16 value, v;
+            int j;
+
+            v = (png_uint_16)(((png_uint_16)(*bp) << 8) + *(bp + 1));
+            value = 0;
+            for (j = shift_start[c]; j > -shift_dec[c]; j -= shift_dec[c])
+            {
+               if (j > 0)
+                  value |= (png_uint_16)((v << j) & (png_uint_16)0xffff);
+               else
+                  value |= (png_uint_16)((v >> (-j)) & (png_uint_16)0xffff);
+            }
+            *bp++ = (png_byte)(value >> 8);
+            *bp++ = (png_byte)(value & 0xff);
+         }
+      }
+   }
+}
+#endif
+
+#if defined(PNG_WRITE_SWAP_ALPHA_SUPPORTED)
+void /* PRIVATE */
+png_do_write_swap_alpha(png_row_infop row_info, png_bytep row)
+{
+   png_debug(1, "in png_do_write_swap_alpha\n");
+#if defined(PNG_USELESS_TESTS_SUPPORTED)
+   if (row != NULL && row_info != NULL)
+#endif
+   {
+      if (row_info->color_type == PNG_COLOR_TYPE_RGB_ALPHA)
+      {
+         /* This converts from ARGB to RGBA */
+         if (row_info->bit_depth == 8)
+         {
+            png_bytep sp, dp;
+            png_uint_32 i;
+            png_uint_32 row_width = row_info->width;
+            for (i = 0, sp = dp = row; i < row_width; i++)
+            {
+               png_byte save = *(sp++);
+               *(dp++) = *(sp++);
+               *(dp++) = *(sp++);
+               *(dp++) = *(sp++);
+               *(dp++) = save;
+            }
+         }
+         /* This converts from AARRGGBB to RRGGBBAA */
+         else
+         {
+            png_bytep sp, dp;
+            png_uint_32 i;
+            png_uint_32 row_width = row_info->width;
+
+            for (i = 0, sp = dp = row; i < row_width; i++)
+            {
+               png_byte save[2];
+               save[0] = *(sp++);
+               save[1] = *(sp++);
+               *(dp++) = *(sp++);
+               *(dp++) = *(sp++);
+               *(dp++) = *(sp++);
+               *(dp++) = *(sp++);
+               *(dp++) = *(sp++);
+               *(dp++) = *(sp++);
+               *(dp++) = save[0];
+               *(dp++) = save[1];
+            }
+         }
+      }
+      else if (row_info->color_type == PNG_COLOR_TYPE_GRAY_ALPHA)
+      {
+         /* This converts from AG to GA */
+         if (row_info->bit_depth == 8)
+         {
+            png_bytep sp, dp;
+            png_uint_32 i;
+            png_uint_32 row_width = row_info->width;
+
+            for (i = 0, sp = dp = row; i < row_width; i++)
+            {
+               png_byte save = *(sp++);
+               *(dp++) = *(sp++);
+               *(dp++) = save;
+            }
+         }
+         /* This converts from AAGG to GGAA */
+         else
+         {
+            png_bytep sp, dp;
+            png_uint_32 i;
+            png_uint_32 row_width = row_info->width;
+
+            for (i = 0, sp = dp = row; i < row_width; i++)
+            {
+               png_byte save[2];
+               save[0] = *(sp++);
+               save[1] = *(sp++);
+               *(dp++) = *(sp++);
+               *(dp++) = *(sp++);
+               *(dp++) = save[0];
+               *(dp++) = save[1];
+            }
+         }
+      }
+   }
+}
+#endif
+
+#if defined(PNG_WRITE_INVERT_ALPHA_SUPPORTED)
+void /* PRIVATE */
+png_do_write_invert_alpha(png_row_infop row_info, png_bytep row)
+{
+   png_debug(1, "in png_do_write_invert_alpha\n");
+#if defined(PNG_USELESS_TESTS_SUPPORTED)
+   if (row != NULL && row_info != NULL)
+#endif
+   {
+      if (row_info->color_type == PNG_COLOR_TYPE_RGB_ALPHA)
+      {
+         /* This inverts the alpha channel in RGBA */
+         if (row_info->bit_depth == 8)
+         {
+            png_bytep sp, dp;
+            png_uint_32 i;
+            png_uint_32 row_width = row_info->width;
+            for (i = 0, sp = dp = row; i < row_width; i++)
+            {
+               *(dp++) = *(sp++);
+               *(dp++) = *(sp++);
+               *(dp++) = *(sp++);
+               *(dp++) = (png_byte)(255 - *(sp++));
+            }
+         }
+         /* This inverts the alpha channel in RRGGBBAA */
+         else
+         {
+            png_bytep sp, dp;
+            png_uint_32 i;
+            png_uint_32 row_width = row_info->width;
+
+            for (i = 0, sp = dp = row; i < row_width; i++)
+            {
+               *(dp++) = *(sp++);
+               *(dp++) = *(sp++);
+               *(dp++) = *(sp++);
+               *(dp++) = *(sp++);
+               *(dp++) = *(sp++);
+               *(dp++) = *(sp++);
+               *(dp++) = (png_byte)(255 - *(sp++));
+               *(dp++) = (png_byte)(255 - *(sp++));
+            }
+         }
+      }
+      else if (row_info->color_type == PNG_COLOR_TYPE_GRAY_ALPHA)
+      {
+         /* This inverts the alpha channel in GA */
+         if (row_info->bit_depth == 8)
+         {
+            png_bytep sp, dp;
+            png_uint_32 i;
+            png_uint_32 row_width = row_info->width;
+
+            for (i = 0, sp = dp = row; i < row_width; i++)
+            {
+               *(dp++) = *(sp++);
+               *(dp++) = (png_byte)(255 - *(sp++));
+            }
+         }
+         /* This inverts the alpha channel in GGAA */
+         else
+         {
+            png_bytep sp, dp;
+            png_uint_32 i;
+            png_uint_32 row_width = row_info->width;
+
+            for (i = 0, sp = dp = row; i < row_width; i++)
+            {
+               *(dp++) = *(sp++);
+               *(dp++) = *(sp++);
+               *(dp++) = (png_byte)(255 - *(sp++));
+               *(dp++) = (png_byte)(255 - *(sp++));
+            }
+         }
+      }
+   }
+}
+#endif
+
+#if defined(PNG_MNG_FEATURES_SUPPORTED)
+/* undoes intrapixel differencing  */
+void /* PRIVATE */
+png_do_write_intrapixel(png_row_infop row_info, png_bytep row)
+{
+   png_debug(1, "in png_do_write_intrapixel\n");
+   if (
+#if defined(PNG_USELESS_TESTS_SUPPORTED)
+       row != NULL && row_info != NULL &&
+#endif
+       (row_info->color_type & PNG_COLOR_MASK_COLOR))
+   {
+      int bytes_per_pixel;
+      png_uint_32 row_width = row_info->width;
+      if (row_info->bit_depth == 8)
+      {
+         png_bytep rp;
+         png_uint_32 i;
+
+         if (row_info->color_type == PNG_COLOR_TYPE_RGB)
+            bytes_per_pixel = 3;
+         else if (row_info->color_type == PNG_COLOR_TYPE_RGB_ALPHA)
+            bytes_per_pixel = 4;
+         else
+            return;
+
+         for (i = 0, rp = row; i < row_width; i++, rp += bytes_per_pixel)
+         {
+            *(rp)   = (png_byte)((*rp     - *(rp+1))&0xff);
+            *(rp+2) = (png_byte)((*(rp+2) - *(rp+1))&0xff);
+         }
+      }
+      else if (row_info->bit_depth == 16)
+      {
+         png_bytep rp;
+         png_uint_32 i;
+
+         if (row_info->color_type == PNG_COLOR_TYPE_RGB)
+            bytes_per_pixel = 6;
+         else if (row_info->color_type == PNG_COLOR_TYPE_RGB_ALPHA)
+            bytes_per_pixel = 8;
+         else
+            return;
+
+         for (i = 0, rp = row; i < row_width; i++, rp += bytes_per_pixel)
+         {
+            png_uint_32 s0   = (*(rp  ) << 8) | *(rp+1);
+            png_uint_32 s1   = (*(rp+2) << 8) | *(rp+3);
+            png_uint_32 s2   = (*(rp+4) << 8) | *(rp+5);
+            png_uint_32 red  = (png_uint_32)((s0-s1) & 0xffffL);
+            png_uint_32 blue = (png_uint_32)((s2-s1) & 0xffffL);
+            *(rp  ) = (png_byte)((red >> 8) & 0xff);
+            *(rp+1) = (png_byte)(red & 0xff);
+            *(rp+4) = (png_byte)((blue >> 8) & 0xff);
+            *(rp+5) = (png_byte)(blue & 0xff);
+         }
+      }
+   }
+}
+#endif /* PNG_MNG_FEATURES_SUPPORTED */
+#endif /* PNG_WRITE_SUPPORTED */
diff --git a/src/SFML/Graphics/libpng/pngwutil.c b/src/SFML/Graphics/libpng/pngwutil.c
new file mode 100755
index 0000000..7a94cc4
--- /dev/null
+++ b/src/SFML/Graphics/libpng/pngwutil.c
@@ -0,0 +1,2730 @@
+
+/* pngwutil.c - utilities to write a PNG file
+ *
+ * libpng version 1.2.8 - December 3, 2004
+ * For conditions of distribution and use, see copyright notice in png.h
+ * Copyright (c) 1998-2004 Glenn Randers-Pehrson
+ * (Version 0.96 Copyright (c) 1996, 1997 Andreas Dilger)
+ * (Version 0.88 Copyright (c) 1995, 1996 Guy Eric Schalnat, Group 42, Inc.)
+ */
+
+#define PNG_INTERNAL
+#include "png.h"
+#ifdef PNG_WRITE_SUPPORTED
+
+/* Place a 32-bit number into a buffer in PNG byte order.  We work
+ * with unsigned numbers for convenience, although one supported
+ * ancillary chunk uses signed (two's complement) numbers.
+ */
+void /* PRIVATE */
+png_save_uint_32(png_bytep buf, png_uint_32 i)
+{
+   buf[0] = (png_byte)((i >> 24) & 0xff);
+   buf[1] = (png_byte)((i >> 16) & 0xff);
+   buf[2] = (png_byte)((i >> 8) & 0xff);
+   buf[3] = (png_byte)(i & 0xff);
+}
+
+#if defined(PNG_WRITE_pCAL_SUPPORTED) || defined(PNG_WRITE_oFFs_SUPPORTED)
+/* The png_save_int_32 function assumes integers are stored in two's
+ * complement format.  If this isn't the case, then this routine needs to
+ * be modified to write data in two's complement format.
+ */
+void /* PRIVATE */
+png_save_int_32(png_bytep buf, png_int_32 i)
+{
+   buf[0] = (png_byte)((i >> 24) & 0xff);
+   buf[1] = (png_byte)((i >> 16) & 0xff);
+   buf[2] = (png_byte)((i >> 8) & 0xff);
+   buf[3] = (png_byte)(i & 0xff);
+}
+#endif
+
+/* Place a 16-bit number into a buffer in PNG byte order.
+ * The parameter is declared unsigned int, not png_uint_16,
+ * just to avoid potential problems on pre-ANSI C compilers.
+ */
+void /* PRIVATE */
+png_save_uint_16(png_bytep buf, unsigned int i)
+{
+   buf[0] = (png_byte)((i >> 8) & 0xff);
+   buf[1] = (png_byte)(i & 0xff);
+}
+
+/* Write a PNG chunk all at once.  The type is an array of ASCII characters
+ * representing the chunk name.  The array must be at least 4 bytes in
+ * length, and does not need to be null terminated.  To be safe, pass the
+ * pre-defined chunk names here, and if you need a new one, define it
+ * where the others are defined.  The length is the length of the data.
+ * All the data must be present.  If that is not possible, use the
+ * png_write_chunk_start(), png_write_chunk_data(), and png_write_chunk_end()
+ * functions instead.
+ */
+void PNGAPI
+png_write_chunk(png_structp png_ptr, png_bytep chunk_name,
+   png_bytep data, png_size_t length)
+{
+   png_write_chunk_start(png_ptr, chunk_name, (png_uint_32)length);
+   png_write_chunk_data(png_ptr, data, length);
+   png_write_chunk_end(png_ptr);
+}
+
+/* Write the start of a PNG chunk.  The type is the chunk type.
+ * The total_length is the sum of the lengths of all the data you will be
+ * passing in png_write_chunk_data().
+ */
+void PNGAPI
+png_write_chunk_start(png_structp png_ptr, png_bytep chunk_name,
+   png_uint_32 length)
+{
+   png_byte buf[4];
+   png_debug2(0, "Writing %s chunk (%lu bytes)\n", chunk_name, length);
+
+   /* write the length */
+   png_save_uint_32(buf, length);
+   png_write_data(png_ptr, buf, (png_size_t)4);
+
+   /* write the chunk name */
+   png_write_data(png_ptr, chunk_name, (png_size_t)4);
+   /* reset the crc and run it over the chunk name */
+   png_reset_crc(png_ptr);
+   png_calculate_crc(png_ptr, chunk_name, (png_size_t)4);
+}
+
+/* Write the data of a PNG chunk started with png_write_chunk_start().
+ * Note that multiple calls to this function are allowed, and that the
+ * sum of the lengths from these calls *must* add up to the total_length
+ * given to png_write_chunk_start().
+ */
+void PNGAPI
+png_write_chunk_data(png_structp png_ptr, png_bytep data, png_size_t length)
+{
+   /* write the data, and run the CRC over it */
+   if (data != NULL && length > 0)
+   {
+      png_calculate_crc(png_ptr, data, length);
+      png_write_data(png_ptr, data, length);
+   }
+}
+
+/* Finish a chunk started with png_write_chunk_start(). */
+void PNGAPI
+png_write_chunk_end(png_structp png_ptr)
+{
+   png_byte buf[4];
+
+   /* write the crc */
+   png_save_uint_32(buf, png_ptr->crc);
+
+   png_write_data(png_ptr, buf, (png_size_t)4);
+}
+
+/* Simple function to write the signature.  If we have already written
+ * the magic bytes of the signature, or more likely, the PNG stream is
+ * being embedded into another stream and doesn't need its own signature,
+ * we should call png_set_sig_bytes() to tell libpng how many of the
+ * bytes have already been written.
+ */
+void /* PRIVATE */
+png_write_sig(png_structp png_ptr)
+{
+   png_byte png_signature[8] = {137, 80, 78, 71, 13, 10, 26, 10};
+   /* write the rest of the 8 byte signature */
+   png_write_data(png_ptr, &png_signature[png_ptr->sig_bytes],
+      (png_size_t)8 - png_ptr->sig_bytes);
+   if(png_ptr->sig_bytes < 3)
+      png_ptr->mode |= PNG_HAVE_PNG_SIGNATURE;
+}
+
+#if defined(PNG_WRITE_TEXT_SUPPORTED) || defined(PNG_WRITE_iCCP_SUPPORTED)
+/*
+ * This pair of functions encapsulates the operation of (a) compressing a
+ * text string, and (b) issuing it later as a series of chunk data writes.
+ * The compression_state structure is shared context for these functions
+ * set up by the caller in order to make the whole mess thread-safe.
+ */
+
+typedef struct
+{
+    char *input;   /* the uncompressed input data */
+    int input_len;   /* its length */
+    int num_output_ptr; /* number of output pointers used */
+    int max_output_ptr; /* size of output_ptr */
+    png_charpp output_ptr; /* array of pointers to output */
+} compression_state;
+
+/* compress given text into storage in the png_ptr structure */
+static int /* PRIVATE */
+png_text_compress(png_structp png_ptr,
+        png_charp text, png_size_t text_len, int compression,
+        compression_state *comp)
+{
+   int ret;
+
+   comp->num_output_ptr = comp->max_output_ptr = 0;
+   comp->output_ptr = NULL;
+   comp->input = NULL;
+
+   /* we may just want to pass the text right through */
+   if (compression == PNG_TEXT_COMPRESSION_NONE)
+   {
+       comp->input = text;
+       comp->input_len = text_len;
+       return((int)text_len);
+   }
+
+   if (compression >= PNG_TEXT_COMPRESSION_LAST)
+   {
+#if !defined(PNG_NO_STDIO) && !defined(_WIN32_WCE)
+      char msg[50];
+      sprintf(msg, "Unknown compression type %d", compression);
+      png_warning(png_ptr, msg);
+#else
+      png_warning(png_ptr, "Unknown compression type");
+#endif
+   }
+
+   /* We can't write the chunk until we find out how much data we have,
+    * which means we need to run the compressor first and save the
+    * output.  This shouldn't be a problem, as the vast majority of
+    * comments should be reasonable, but we will set up an array of
+    * malloc'd pointers to be sure.
+    *
+    * If we knew the application was well behaved, we could simplify this
+    * greatly by assuming we can always malloc an output buffer large
+    * enough to hold the compressed text ((1001 * text_len / 1000) + 12)
+    * and malloc this directly.  The only time this would be a bad idea is
+    * if we can't malloc more than 64K and we have 64K of random input
+    * data, or if the input string is incredibly large (although this
+    * wouldn't cause a failure, just a slowdown due to swapping).
+    */
+
+   /* set up the compression buffers */
+   png_ptr->zstream.avail_in = (uInt)text_len;
+   png_ptr->zstream.next_in = (Bytef *)text;
+   png_ptr->zstream.avail_out = (uInt)png_ptr->zbuf_size;
+   png_ptr->zstream.next_out = (Bytef *)png_ptr->zbuf;
+
+   /* this is the same compression loop as in png_write_row() */
+   do
+   {
+      /* compress the data */
+      ret = deflate(&png_ptr->zstream, Z_NO_FLUSH);
+      if (ret != Z_OK)
+      {
+         /* error */
+         if (png_ptr->zstream.msg != NULL)
+            png_error(png_ptr, png_ptr->zstream.msg);
+         else
+            png_error(png_ptr, "zlib error");
+      }
+      /* check to see if we need more room */
+      if (!(png_ptr->zstream.avail_out))
+      {
+         /* make sure the output array has room */
+         if (comp->num_output_ptr >= comp->max_output_ptr)
+         {
+            int old_max;
+
+            old_max = comp->max_output_ptr;
+            comp->max_output_ptr = comp->num_output_ptr + 4;
+            if (comp->output_ptr != NULL)
+            {
+               png_charpp old_ptr;
+
+               old_ptr = comp->output_ptr;
+               comp->output_ptr = (png_charpp)png_malloc(png_ptr,
+                  (png_uint_32)(comp->max_output_ptr *
+                  png_sizeof (png_charpp)));
+               png_memcpy(comp->output_ptr, old_ptr, old_max
+                  * png_sizeof (png_charp));
+               png_free(png_ptr, old_ptr);
+            }
+            else
+               comp->output_ptr = (png_charpp)png_malloc(png_ptr,
+                  (png_uint_32)(comp->max_output_ptr *
+                  png_sizeof (png_charp)));
+         }
+
+         /* save the data */
+         comp->output_ptr[comp->num_output_ptr] = (png_charp)png_malloc(png_ptr,
+            (png_uint_32)png_ptr->zbuf_size);
+         png_memcpy(comp->output_ptr[comp->num_output_ptr], png_ptr->zbuf,
+            png_ptr->zbuf_size);
+         comp->num_output_ptr++;
+
+         /* and reset the buffer */
+         png_ptr->zstream.avail_out = (uInt)png_ptr->zbuf_size;
+         png_ptr->zstream.next_out = png_ptr->zbuf;
+      }
+   /* continue until we don't have any more to compress */
+   } while (png_ptr->zstream.avail_in);
+
+   /* finish the compression */
+   do
+   {
+      /* tell zlib we are finished */
+      ret = deflate(&png_ptr->zstream, Z_FINISH);
+
+      if (ret == Z_OK)
+      {
+         /* check to see if we need more room */
+         if (!(png_ptr->zstream.avail_out))
+         {
+            /* check to make sure our output array has room */
+            if (comp->num_output_ptr >= comp->max_output_ptr)
+            {
+               int old_max;
+
+               old_max = comp->max_output_ptr;
+               comp->max_output_ptr = comp->num_output_ptr + 4;
+               if (comp->output_ptr != NULL)
+               {
+                  png_charpp old_ptr;
+
+                  old_ptr = comp->output_ptr;
+                  /* This could be optimized to realloc() */
+                  comp->output_ptr = (png_charpp)png_malloc(png_ptr,
+                     (png_uint_32)(comp->max_output_ptr *
+                     png_sizeof (png_charpp)));
+                  png_memcpy(comp->output_ptr, old_ptr,
+                     old_max * png_sizeof (png_charp));
+                  png_free(png_ptr, old_ptr);
+               }
+               else
+                  comp->output_ptr = (png_charpp)png_malloc(png_ptr,
+                     (png_uint_32)(comp->max_output_ptr *
+                     png_sizeof (png_charp)));
+            }
+
+            /* save off the data */
+            comp->output_ptr[comp->num_output_ptr] =
+               (png_charp)png_malloc(png_ptr, (png_uint_32)png_ptr->zbuf_size);
+            png_memcpy(comp->output_ptr[comp->num_output_ptr], png_ptr->zbuf,
+               png_ptr->zbuf_size);
+            comp->num_output_ptr++;
+
+            /* and reset the buffer pointers */
+            png_ptr->zstream.avail_out = (uInt)png_ptr->zbuf_size;
+            png_ptr->zstream.next_out = png_ptr->zbuf;
+         }
+      }
+      else if (ret != Z_STREAM_END)
+      {
+         /* we got an error */
+         if (png_ptr->zstream.msg != NULL)
+            png_error(png_ptr, png_ptr->zstream.msg);
+         else
+            png_error(png_ptr, "zlib error");
+      }
+   } while (ret != Z_STREAM_END);
+
+   /* text length is number of buffers plus last buffer */
+   text_len = png_ptr->zbuf_size * comp->num_output_ptr;
+   if (png_ptr->zstream.avail_out < png_ptr->zbuf_size)
+      text_len += png_ptr->zbuf_size - (png_size_t)png_ptr->zstream.avail_out;
+
+   return((int)text_len);
+}
+
+/* ship the compressed text out via chunk writes */
+static void /* PRIVATE */
+png_write_compressed_data_out(png_structp png_ptr, compression_state *comp)
+{
+   int i;
+
+   /* handle the no-compression case */
+   if (comp->input)
+   {
+       png_write_chunk_data(png_ptr, (png_bytep)comp->input,
+                            (png_size_t)comp->input_len);
+       return;
+   }
+
+   /* write saved output buffers, if any */
+   for (i = 0; i < comp->num_output_ptr; i++)
+   {
+      png_write_chunk_data(png_ptr,(png_bytep)comp->output_ptr[i],
+         png_ptr->zbuf_size);
+      png_free(png_ptr, comp->output_ptr[i]);
+      comp->output_ptr[i]=NULL;
+   }
+   if (comp->max_output_ptr != 0)
+      png_free(png_ptr, comp->output_ptr);
+      comp->output_ptr=NULL;
+   /* write anything left in zbuf */
+   if (png_ptr->zstream.avail_out < (png_uint_32)png_ptr->zbuf_size)
+      png_write_chunk_data(png_ptr, png_ptr->zbuf,
+         png_ptr->zbuf_size - png_ptr->zstream.avail_out);
+
+   /* reset zlib for another zTXt/iTXt or image data */
+   deflateReset(&png_ptr->zstream);
+   png_ptr->zstream.data_type = Z_BINARY;
+}
+#endif
+
+/* Write the IHDR chunk, and update the png_struct with the necessary
+ * information.  Note that the rest of this code depends upon this
+ * information being correct.
+ */
+void /* PRIVATE */
+png_write_IHDR(png_structp png_ptr, png_uint_32 width, png_uint_32 height,
+   int bit_depth, int color_type, int compression_type, int filter_type,
+   int interlace_type)
+{
+#ifdef PNG_USE_LOCAL_ARRAYS
+   PNG_IHDR;
+#endif
+   png_byte buf[13]; /* buffer to store the IHDR info */
+
+   png_debug(1, "in png_write_IHDR\n");
+   /* Check that we have valid input data from the application info */
+   switch (color_type)
+   {
+      case PNG_COLOR_TYPE_GRAY:
+         switch (bit_depth)
+         {
+            case 1:
+            case 2:
+            case 4:
+            case 8:
+            case 16: png_ptr->channels = 1; break;
+            default: png_error(png_ptr,"Invalid bit depth for grayscale image");
+         }
+         break;
+      case PNG_COLOR_TYPE_RGB:
+         if (bit_depth != 8 && bit_depth != 16)
+            png_error(png_ptr, "Invalid bit depth for RGB image");
+         png_ptr->channels = 3;
+         break;
+      case PNG_COLOR_TYPE_PALETTE:
+         switch (bit_depth)
+         {
+            case 1:
+            case 2:
+            case 4:
+            case 8: png_ptr->channels = 1; break;
+            default: png_error(png_ptr, "Invalid bit depth for paletted image");
+         }
+         break;
+      case PNG_COLOR_TYPE_GRAY_ALPHA:
+         if (bit_depth != 8 && bit_depth != 16)
+            png_error(png_ptr, "Invalid bit depth for grayscale+alpha image");
+         png_ptr->channels = 2;
+         break;
+      case PNG_COLOR_TYPE_RGB_ALPHA:
+         if (bit_depth != 8 && bit_depth != 16)
+            png_error(png_ptr, "Invalid bit depth for RGBA image");
+         png_ptr->channels = 4;
+         break;
+      default:
+         png_error(png_ptr, "Invalid image color type specified");
+   }
+
+   if (compression_type != PNG_COMPRESSION_TYPE_BASE)
+   {
+      png_warning(png_ptr, "Invalid compression type specified");
+      compression_type = PNG_COMPRESSION_TYPE_BASE;
+   }
+
+   /* Write filter_method 64 (intrapixel differencing) only if
+    * 1. Libpng was compiled with PNG_MNG_FEATURES_SUPPORTED and
+    * 2. Libpng did not write a PNG signature (this filter_method is only
+    *    used in PNG datastreams that are embedded in MNG datastreams) and
+    * 3. The application called png_permit_mng_features with a mask that
+    *    included PNG_FLAG_MNG_FILTER_64 and
+    * 4. The filter_method is 64 and
+    * 5. The color_type is RGB or RGBA
+    */
+   if (
+#if defined(PNG_MNG_FEATURES_SUPPORTED)
+      !((png_ptr->mng_features_permitted & PNG_FLAG_MNG_FILTER_64) &&
+      ((png_ptr->mode&PNG_HAVE_PNG_SIGNATURE) == 0) &&
+      (color_type == PNG_COLOR_TYPE_RGB ||
+       color_type == PNG_COLOR_TYPE_RGB_ALPHA) &&
+      (filter_type == PNG_INTRAPIXEL_DIFFERENCING)) &&
+#endif
+      filter_type != PNG_FILTER_TYPE_BASE)
+   {
+      png_warning(png_ptr, "Invalid filter type specified");
+      filter_type = PNG_FILTER_TYPE_BASE;
+   }
+
+#ifdef PNG_WRITE_INTERLACING_SUPPORTED
+   if (interlace_type != PNG_INTERLACE_NONE &&
+      interlace_type != PNG_INTERLACE_ADAM7)
+   {
+      png_warning(png_ptr, "Invalid interlace type specified");
+      interlace_type = PNG_INTERLACE_ADAM7;
+   }
+#else
+   interlace_type=PNG_INTERLACE_NONE;
+#endif
+
+   /* save off the relevent information */
+   png_ptr->bit_depth = (png_byte)bit_depth;
+   png_ptr->color_type = (png_byte)color_type;
+   png_ptr->interlaced = (png_byte)interlace_type;
+#if defined(PNG_MNG_FEATURES_SUPPORTED)
+   png_ptr->filter_type = (png_byte)filter_type;
+#endif
+   png_ptr->compression_type = (png_byte)compression_type;
+   png_ptr->width = width;
+   png_ptr->height = height;
+
+   png_ptr->pixel_depth = (png_byte)(bit_depth * png_ptr->channels);
+   png_ptr->rowbytes = PNG_ROWBYTES(png_ptr->pixel_depth, width);
+   /* set the usr info, so any transformations can modify it */
+   png_ptr->usr_width = png_ptr->width;
+   png_ptr->usr_bit_depth = png_ptr->bit_depth;
+   png_ptr->usr_channels = png_ptr->channels;
+
+   /* pack the header information into the buffer */
+   png_save_uint_32(buf, width);
+   png_save_uint_32(buf + 4, height);
+   buf[8] = (png_byte)bit_depth;
+   buf[9] = (png_byte)color_type;
+   buf[10] = (png_byte)compression_type;
+   buf[11] = (png_byte)filter_type;
+   buf[12] = (png_byte)interlace_type;
+
+   /* write the chunk */
+   png_write_chunk(png_ptr, (png_bytep)png_IHDR, buf, (png_size_t)13);
+
+   /* initialize zlib with PNG info */
+   png_ptr->zstream.zalloc = png_zalloc;
+   png_ptr->zstream.zfree = png_zfree;
+   png_ptr->zstream.opaque = (voidpf)png_ptr;
+   if (!(png_ptr->do_filter))
+   {
+      if (png_ptr->color_type == PNG_COLOR_TYPE_PALETTE ||
+         png_ptr->bit_depth < 8)
+         png_ptr->do_filter = PNG_FILTER_NONE;
+      else
+         png_ptr->do_filter = PNG_ALL_FILTERS;
+   }
+   if (!(png_ptr->flags & PNG_FLAG_ZLIB_CUSTOM_STRATEGY))
+   {
+      if (png_ptr->do_filter != PNG_FILTER_NONE)
+         png_ptr->zlib_strategy = Z_FILTERED;
+      else
+         png_ptr->zlib_strategy = Z_DEFAULT_STRATEGY;
+   }
+   if (!(png_ptr->flags & PNG_FLAG_ZLIB_CUSTOM_LEVEL))
+      png_ptr->zlib_level = Z_DEFAULT_COMPRESSION;
+   if (!(png_ptr->flags & PNG_FLAG_ZLIB_CUSTOM_MEM_LEVEL))
+      png_ptr->zlib_mem_level = 8;
+   if (!(png_ptr->flags & PNG_FLAG_ZLIB_CUSTOM_WINDOW_BITS))
+      png_ptr->zlib_window_bits = 15;
+   if (!(png_ptr->flags & PNG_FLAG_ZLIB_CUSTOM_METHOD))
+      png_ptr->zlib_method = 8;
+   deflateInit2(&png_ptr->zstream, png_ptr->zlib_level,
+      png_ptr->zlib_method, png_ptr->zlib_window_bits,
+      png_ptr->zlib_mem_level, png_ptr->zlib_strategy);
+   png_ptr->zstream.next_out = png_ptr->zbuf;
+   png_ptr->zstream.avail_out = (uInt)png_ptr->zbuf_size;
+   /* libpng is not interested in zstream.data_type */
+   /* set it to a predefined value, to avoid its evaluation inside zlib */
+   png_ptr->zstream.data_type = Z_BINARY;
+
+   png_ptr->mode = PNG_HAVE_IHDR;
+}
+
+/* write the palette.  We are careful not to trust png_color to be in the
+ * correct order for PNG, so people can redefine it to any convenient
+ * structure.
+ */
+void /* PRIVATE */
+png_write_PLTE(png_structp png_ptr, png_colorp palette, png_uint_32 num_pal)
+{
+#ifdef PNG_USE_LOCAL_ARRAYS
+   PNG_PLTE;
+#endif
+   png_uint_32 i;
+   png_colorp pal_ptr;
+   png_byte buf[3];
+
+   png_debug(1, "in png_write_PLTE\n");
+   if ((
+#if defined(PNG_MNG_FEATURES_SUPPORTED)
+        !(png_ptr->mng_features_permitted & PNG_FLAG_MNG_EMPTY_PLTE) &&
+#endif
+        num_pal == 0) || num_pal > 256)
+   {
+     if (png_ptr->color_type == PNG_COLOR_TYPE_PALETTE)
+     {
+        png_error(png_ptr, "Invalid number of colors in palette");
+     }
+     else
+     {
+        png_warning(png_ptr, "Invalid number of colors in palette");
+        return;
+     }
+   }
+
+   if (!(png_ptr->color_type&PNG_COLOR_MASK_COLOR))
+   {
+      png_warning(png_ptr,
+        "Ignoring request to write a PLTE chunk in grayscale PNG");
+      return;
+   }
+
+   png_ptr->num_palette = (png_uint_16)num_pal;
+   png_debug1(3, "num_palette = %d\n", png_ptr->num_palette);
+
+   png_write_chunk_start(png_ptr, (png_bytep)png_PLTE, num_pal * 3);
+#ifndef PNG_NO_POINTER_INDEXING
+   for (i = 0, pal_ptr = palette; i < num_pal; i++, pal_ptr++)
+   {
+      buf[0] = pal_ptr->red;
+      buf[1] = pal_ptr->green;
+      buf[2] = pal_ptr->blue;
+      png_write_chunk_data(png_ptr, buf, (png_size_t)3);
+   }
+#else
+   /* This is a little slower but some buggy compilers need to do this instead */
+   pal_ptr=palette;
+   for (i = 0; i < num_pal; i++)
+   {
+      buf[0] = pal_ptr[i].red;
+      buf[1] = pal_ptr[i].green;
+      buf[2] = pal_ptr[i].blue;
+      png_write_chunk_data(png_ptr, buf, (png_size_t)3);
+   }
+#endif
+   png_write_chunk_end(png_ptr);
+   png_ptr->mode |= PNG_HAVE_PLTE;
+}
+
+/* write an IDAT chunk */
+void /* PRIVATE */
+png_write_IDAT(png_structp png_ptr, png_bytep data, png_size_t length)
+{
+#ifdef PNG_USE_LOCAL_ARRAYS
+   PNG_IDAT;
+#endif
+   png_debug(1, "in png_write_IDAT\n");
+
+   /* Optimize the CMF field in the zlib stream. */
+   /* This hack of the zlib stream is compliant to the stream specification. */
+   if (!(png_ptr->mode & PNG_HAVE_IDAT) &&
+       png_ptr->compression_type == PNG_COMPRESSION_TYPE_BASE)
+   {
+      unsigned int z_cmf = data[0];  /* zlib compression method and flags */
+      if ((z_cmf & 0x0f) == 8 && (z_cmf & 0xf0) <= 0x70)
+      {
+         /* Avoid memory underflows and multiplication overflows. */
+         /* The conditions below are practically always satisfied;
+            however, they still must be checked. */
+         if (length >= 2 &&
+             png_ptr->height < 16384 && png_ptr->width < 16384)
+         {
+            png_uint_32 uncompressed_idat_size = png_ptr->height *
+               ((png_ptr->width *
+               png_ptr->channels * png_ptr->bit_depth + 15) >> 3);
+            unsigned int z_cinfo = z_cmf >> 4;
+            unsigned int half_z_window_size = 1 << (z_cinfo + 7);
+            while (uncompressed_idat_size <= half_z_window_size &&
+                   half_z_window_size >= 256)
+            {
+               z_cinfo--;
+               half_z_window_size >>= 1;
+            }
+            z_cmf = (z_cmf & 0x0f) | (z_cinfo << 4);
+            if (data[0] != (png_byte)z_cmf)
+            {
+               data[0] = (png_byte)z_cmf;
+               data[1] &= 0xe0;
+               data[1] += (png_byte)(0x1f - ((z_cmf << 8) + data[1]) % 0x1f);
+            }
+         }
+      }
+      else
+         png_error(png_ptr,
+            "Invalid zlib compression method or flags in IDAT");
+   }
+
+   png_write_chunk(png_ptr, (png_bytep)png_IDAT, data, length);
+   png_ptr->mode |= PNG_HAVE_IDAT;
+}
+
+/* write an IEND chunk */
+void /* PRIVATE */
+png_write_IEND(png_structp png_ptr)
+{
+#ifdef PNG_USE_LOCAL_ARRAYS
+   PNG_IEND;
+#endif
+   png_debug(1, "in png_write_IEND\n");
+   png_write_chunk(png_ptr, (png_bytep)png_IEND, png_bytep_NULL,
+     (png_size_t)0);
+   png_ptr->mode |= PNG_HAVE_IEND;
+}
+
+#if defined(PNG_WRITE_gAMA_SUPPORTED)
+/* write a gAMA chunk */
+#ifdef PNG_FLOATING_POINT_SUPPORTED
+void /* PRIVATE */
+png_write_gAMA(png_structp png_ptr, double file_gamma)
+{
+#ifdef PNG_USE_LOCAL_ARRAYS
+   PNG_gAMA;
+#endif
+   png_uint_32 igamma;
+   png_byte buf[4];
+
+   png_debug(1, "in png_write_gAMA\n");
+   /* file_gamma is saved in 1/100,000ths */
+   igamma = (png_uint_32)(file_gamma * 100000.0 + 0.5);
+   png_save_uint_32(buf, igamma);
+   png_write_chunk(png_ptr, (png_bytep)png_gAMA, buf, (png_size_t)4);
+}
+#endif
+#ifdef PNG_FIXED_POINT_SUPPORTED
+void /* PRIVATE */
+png_write_gAMA_fixed(png_structp png_ptr, png_fixed_point file_gamma)
+{
+#ifdef PNG_USE_LOCAL_ARRAYS
+   PNG_gAMA;
+#endif
+   png_byte buf[4];
+
+   png_debug(1, "in png_write_gAMA\n");
+   /* file_gamma is saved in 1/100,000ths */
+   png_save_uint_32(buf, (png_uint_32)file_gamma);
+   png_write_chunk(png_ptr, (png_bytep)png_gAMA, buf, (png_size_t)4);
+}
+#endif
+#endif
+
+#if defined(PNG_WRITE_sRGB_SUPPORTED)
+/* write a sRGB chunk */
+void /* PRIVATE */
+png_write_sRGB(png_structp png_ptr, int srgb_intent)
+{
+#ifdef PNG_USE_LOCAL_ARRAYS
+   PNG_sRGB;
+#endif
+   png_byte buf[1];
+
+   png_debug(1, "in png_write_sRGB\n");
+   if(srgb_intent >= PNG_sRGB_INTENT_LAST)
+         png_warning(png_ptr,
+            "Invalid sRGB rendering intent specified");
+   buf[0]=(png_byte)srgb_intent;
+   png_write_chunk(png_ptr, (png_bytep)png_sRGB, buf, (png_size_t)1);
+}
+#endif
+
+#if defined(PNG_WRITE_iCCP_SUPPORTED)
+/* write an iCCP chunk */
+void /* PRIVATE */
+png_write_iCCP(png_structp png_ptr, png_charp name, int compression_type,
+   png_charp profile, int profile_len)
+{
+#ifdef PNG_USE_LOCAL_ARRAYS
+   PNG_iCCP;
+#endif
+   png_size_t name_len;
+   png_charp new_name;
+   compression_state comp;
+
+   png_debug(1, "in png_write_iCCP\n");
+   if (name == NULL || (name_len = png_check_keyword(png_ptr, name,
+      &new_name)) == 0)
+   {
+      png_warning(png_ptr, "Empty keyword in iCCP chunk");
+      return;
+   }
+
+   if (compression_type != PNG_COMPRESSION_TYPE_BASE)
+      png_warning(png_ptr, "Unknown compression type in iCCP chunk");
+
+   if (profile == NULL)
+      profile_len = 0;
+
+   if (profile_len)
+       profile_len = png_text_compress(png_ptr, profile, (png_size_t)profile_len,
+          PNG_COMPRESSION_TYPE_BASE, &comp);
+
+   /* make sure we include the NULL after the name and the compression type */
+   png_write_chunk_start(png_ptr, (png_bytep)png_iCCP,
+          (png_uint_32)name_len+profile_len+2);
+   new_name[name_len+1]=0x00;
+   png_write_chunk_data(png_ptr, (png_bytep)new_name, name_len + 2);
+
+   if (profile_len)
+      png_write_compressed_data_out(png_ptr, &comp);
+
+   png_write_chunk_end(png_ptr);
+   png_free(png_ptr, new_name);
+}
+#endif
+
+#if defined(PNG_WRITE_sPLT_SUPPORTED)
+/* write a sPLT chunk */
+void /* PRIVATE */
+png_write_sPLT(png_structp png_ptr, png_sPLT_tp spalette)
+{
+#ifdef PNG_USE_LOCAL_ARRAYS
+   PNG_sPLT;
+#endif
+   png_size_t name_len;
+   png_charp new_name;
+   png_byte entrybuf[10];
+   int entry_size = (spalette->depth == 8 ? 6 : 10);
+   int palette_size = entry_size * spalette->nentries;
+   png_sPLT_entryp ep;
+#ifdef PNG_NO_POINTER_INDEXING
+   int i;
+#endif
+
+   png_debug(1, "in png_write_sPLT\n");
+   if (spalette->name == NULL || (name_len = png_check_keyword(png_ptr,
+      spalette->name, &new_name))==0)
+   {
+      png_warning(png_ptr, "Empty keyword in sPLT chunk");
+      return;
+   }
+
+   /* make sure we include the NULL after the name */
+   png_write_chunk_start(png_ptr, (png_bytep)png_sPLT,
+          (png_uint_32)(name_len + 2 + palette_size));
+   png_write_chunk_data(png_ptr, (png_bytep)new_name, name_len + 1);
+   png_write_chunk_data(png_ptr, (png_bytep)&spalette->depth, 1);
+
+   /* loop through each palette entry, writing appropriately */
+#ifndef PNG_NO_POINTER_INDEXING
+   for (ep = spalette->entries; ep<spalette->entries+spalette->nentries; ep++)
+   {
+       if (spalette->depth == 8)
+       {
+           entrybuf[0] = (png_byte)ep->red;
+           entrybuf[1] = (png_byte)ep->green;
+           entrybuf[2] = (png_byte)ep->blue;
+           entrybuf[3] = (png_byte)ep->alpha;
+           png_save_uint_16(entrybuf + 4, ep->frequency);
+       }
+       else
+       {
+           png_save_uint_16(entrybuf + 0, ep->red);
+           png_save_uint_16(entrybuf + 2, ep->green);
+           png_save_uint_16(entrybuf + 4, ep->blue);
+           png_save_uint_16(entrybuf + 6, ep->alpha);
+           png_save_uint_16(entrybuf + 8, ep->frequency);
+       }
+       png_write_chunk_data(png_ptr, entrybuf, (png_size_t)entry_size);
+   }
+#else
+   ep=spalette->entries;
+   for (i=0; i>spalette->nentries; i++)
+   {
+       if (spalette->depth == 8)
+       {
+           entrybuf[0] = (png_byte)ep[i].red;
+           entrybuf[1] = (png_byte)ep[i].green;
+           entrybuf[2] = (png_byte)ep[i].blue;
+           entrybuf[3] = (png_byte)ep[i].alpha;
+           png_save_uint_16(entrybuf + 4, ep[i].frequency);
+       }
+       else
+       {
+           png_save_uint_16(entrybuf + 0, ep[i].red);
+           png_save_uint_16(entrybuf + 2, ep[i].green);
+           png_save_uint_16(entrybuf + 4, ep[i].blue);
+           png_save_uint_16(entrybuf + 6, ep[i].alpha);
+           png_save_uint_16(entrybuf + 8, ep[i].frequency);
+       }
+       png_write_chunk_data(png_ptr, entrybuf, entry_size);
+   }
+#endif
+
+   png_write_chunk_end(png_ptr);
+   png_free(png_ptr, new_name);
+}
+#endif
+
+#if defined(PNG_WRITE_sBIT_SUPPORTED)
+/* write the sBIT chunk */
+void /* PRIVATE */
+png_write_sBIT(png_structp png_ptr, png_color_8p sbit, int color_type)
+{
+#ifdef PNG_USE_LOCAL_ARRAYS
+   PNG_sBIT;
+#endif
+   png_byte buf[4];
+   png_size_t size;
+
+   png_debug(1, "in png_write_sBIT\n");
+   /* make sure we don't depend upon the order of PNG_COLOR_8 */
+   if (color_type & PNG_COLOR_MASK_COLOR)
+   {
+      png_byte maxbits;
+
+      maxbits = (png_byte)(color_type==PNG_COLOR_TYPE_PALETTE ? 8 :
+                png_ptr->usr_bit_depth);
+      if (sbit->red == 0 || sbit->red > maxbits ||
+          sbit->green == 0 || sbit->green > maxbits ||
+          sbit->blue == 0 || sbit->blue > maxbits)
+      {
+         png_warning(png_ptr, "Invalid sBIT depth specified");
+         return;
+      }
+      buf[0] = sbit->red;
+      buf[1] = sbit->green;
+      buf[2] = sbit->blue;
+      size = 3;
+   }
+   else
+   {
+      if (sbit->gray == 0 || sbit->gray > png_ptr->usr_bit_depth)
+      {
+         png_warning(png_ptr, "Invalid sBIT depth specified");
+         return;
+      }
+      buf[0] = sbit->gray;
+      size = 1;
+   }
+
+   if (color_type & PNG_COLOR_MASK_ALPHA)
+   {
+      if (sbit->alpha == 0 || sbit->alpha > png_ptr->usr_bit_depth)
+      {
+         png_warning(png_ptr, "Invalid sBIT depth specified");
+         return;
+      }
+      buf[size++] = sbit->alpha;
+   }
+
+   png_write_chunk(png_ptr, (png_bytep)png_sBIT, buf, size);
+}
+#endif
+
+#if defined(PNG_WRITE_cHRM_SUPPORTED)
+/* write the cHRM chunk */
+#ifdef PNG_FLOATING_POINT_SUPPORTED
+void /* PRIVATE */
+png_write_cHRM(png_structp png_ptr, double white_x, double white_y,
+   double red_x, double red_y, double green_x, double green_y,
+   double blue_x, double blue_y)
+{
+#ifdef PNG_USE_LOCAL_ARRAYS
+   PNG_cHRM;
+#endif
+   png_byte buf[32];
+   png_uint_32 itemp;
+
+   png_debug(1, "in png_write_cHRM\n");
+   /* each value is saved in 1/100,000ths */
+   if (white_x < 0 || white_x > 0.8 || white_y < 0 || white_y > 0.8 ||
+       white_x + white_y > 1.0)
+   {
+      png_warning(png_ptr, "Invalid cHRM white point specified");
+#if !defined(PNG_NO_CONSOLE_IO)
+      fprintf(stderr,"white_x=%f, white_y=%f\n",white_x, white_y);
+#endif
+      return;
+   }
+   itemp = (png_uint_32)(white_x * 100000.0 + 0.5);
+   png_save_uint_32(buf, itemp);
+   itemp = (png_uint_32)(white_y * 100000.0 + 0.5);
+   png_save_uint_32(buf + 4, itemp);
+
+   if (red_x < 0 || red_x > 0.8 || red_y < 0 || red_y > 0.8 ||
+       red_x + red_y > 1.0)
+   {
+      png_warning(png_ptr, "Invalid cHRM red point specified");
+      return;
+   }
+   itemp = (png_uint_32)(red_x * 100000.0 + 0.5);
+   png_save_uint_32(buf + 8, itemp);
+   itemp = (png_uint_32)(red_y * 100000.0 + 0.5);
+   png_save_uint_32(buf + 12, itemp);
+
+   if (green_x < 0 || green_x > 0.8 || green_y < 0 || green_y > 0.8 ||
+       green_x + green_y > 1.0)
+   {
+      png_warning(png_ptr, "Invalid cHRM green point specified");
+      return;
+   }
+   itemp = (png_uint_32)(green_x * 100000.0 + 0.5);
+   png_save_uint_32(buf + 16, itemp);
+   itemp = (png_uint_32)(green_y * 100000.0 + 0.5);
+   png_save_uint_32(buf + 20, itemp);
+
+   if (blue_x < 0 || blue_x > 0.8 || blue_y < 0 || blue_y > 0.8 ||
+       blue_x + blue_y > 1.0)
+   {
+      png_warning(png_ptr, "Invalid cHRM blue point specified");
+      return;
+   }
+   itemp = (png_uint_32)(blue_x * 100000.0 + 0.5);
+   png_save_uint_32(buf + 24, itemp);
+   itemp = (png_uint_32)(blue_y * 100000.0 + 0.5);
+   png_save_uint_32(buf + 28, itemp);
+
+   png_write_chunk(png_ptr, (png_bytep)png_cHRM, buf, (png_size_t)32);
+}
+#endif
+#ifdef PNG_FIXED_POINT_SUPPORTED
+void /* PRIVATE */
+png_write_cHRM_fixed(png_structp png_ptr, png_fixed_point white_x,
+   png_fixed_point white_y, png_fixed_point red_x, png_fixed_point red_y,
+   png_fixed_point green_x, png_fixed_point green_y, png_fixed_point blue_x,
+   png_fixed_point blue_y)
+{
+#ifdef PNG_USE_LOCAL_ARRAYS
+   PNG_cHRM;
+#endif
+   png_byte buf[32];
+
+   png_debug(1, "in png_write_cHRM\n");
+   /* each value is saved in 1/100,000ths */
+   if (white_x > 80000L || white_y > 80000L || white_x + white_y > 100000L)
+   {
+      png_warning(png_ptr, "Invalid fixed cHRM white point specified");
+#if !defined(PNG_NO_CONSOLE_IO)
+      fprintf(stderr,"white_x=%ld, white_y=%ld\n",white_x, white_y);
+#endif
+      return;
+   }
+   png_save_uint_32(buf, (png_uint_32)white_x);
+   png_save_uint_32(buf + 4, (png_uint_32)white_y);
+
+   if (red_x > 80000L || red_y > 80000L || red_x + red_y > 100000L)
+   {
+      png_warning(png_ptr, "Invalid cHRM fixed red point specified");
+      return;
+   }
+   png_save_uint_32(buf + 8, (png_uint_32)red_x);
+   png_save_uint_32(buf + 12, (png_uint_32)red_y);
+
+   if (green_x > 80000L || green_y > 80000L || green_x + green_y > 100000L)
+   {
+      png_warning(png_ptr, "Invalid fixed cHRM green point specified");
+      return;
+   }
+   png_save_uint_32(buf + 16, (png_uint_32)green_x);
+   png_save_uint_32(buf + 20, (png_uint_32)green_y);
+
+   if (blue_x > 80000L || blue_y > 80000L || blue_x + blue_y > 100000L)
+   {
+      png_warning(png_ptr, "Invalid fixed cHRM blue point specified");
+      return;
+   }
+   png_save_uint_32(buf + 24, (png_uint_32)blue_x);
+   png_save_uint_32(buf + 28, (png_uint_32)blue_y);
+
+   png_write_chunk(png_ptr, (png_bytep)png_cHRM, buf, (png_size_t)32);
+}
+#endif
+#endif
+
+#if defined(PNG_WRITE_tRNS_SUPPORTED)
+/* write the tRNS chunk */
+void /* PRIVATE */
+png_write_tRNS(png_structp png_ptr, png_bytep trans, png_color_16p tran,
+   int num_trans, int color_type)
+{
+#ifdef PNG_USE_LOCAL_ARRAYS
+   PNG_tRNS;
+#endif
+   png_byte buf[6];
+
+   png_debug(1, "in png_write_tRNS\n");
+   if (color_type == PNG_COLOR_TYPE_PALETTE)
+   {
+      if (num_trans <= 0 || num_trans > (int)png_ptr->num_palette)
+      {
+         png_warning(png_ptr,"Invalid number of transparent colors specified");
+         return;
+      }
+      /* write the chunk out as it is */
+      png_write_chunk(png_ptr, (png_bytep)png_tRNS, trans, (png_size_t)num_trans);
+   }
+   else if (color_type == PNG_COLOR_TYPE_GRAY)
+   {
+      /* one 16 bit value */
+      if(tran->gray >= (1 << png_ptr->bit_depth))
+      {
+         png_warning(png_ptr,
+           "Ignoring attempt to write tRNS chunk out-of-range for bit_depth");
+         return;
+      }
+      png_save_uint_16(buf, tran->gray);
+      png_write_chunk(png_ptr, (png_bytep)png_tRNS, buf, (png_size_t)2);
+   }
+   else if (color_type == PNG_COLOR_TYPE_RGB)
+   {
+      /* three 16 bit values */
+      png_save_uint_16(buf, tran->red);
+      png_save_uint_16(buf + 2, tran->green);
+      png_save_uint_16(buf + 4, tran->blue);
+      if(png_ptr->bit_depth == 8 && (buf[0] | buf[2] | buf[4]))
+         {
+            png_warning(png_ptr,
+              "Ignoring attempt to write 16-bit tRNS chunk when bit_depth is 8");
+            return;
+         }
+      png_write_chunk(png_ptr, (png_bytep)png_tRNS, buf, (png_size_t)6);
+   }
+   else
+   {
+      png_warning(png_ptr, "Can't write tRNS with an alpha channel");
+   }
+}
+#endif
+
+#if defined(PNG_WRITE_bKGD_SUPPORTED)
+/* write the background chunk */
+void /* PRIVATE */
+png_write_bKGD(png_structp png_ptr, png_color_16p back, int color_type)
+{
+#ifdef PNG_USE_LOCAL_ARRAYS
+   PNG_bKGD;
+#endif
+   png_byte buf[6];
+
+   png_debug(1, "in png_write_bKGD\n");
+   if (color_type == PNG_COLOR_TYPE_PALETTE)
+   {
+      if (
+#if defined(PNG_MNG_FEATURES_SUPPORTED)
+          (png_ptr->num_palette ||
+          (!(png_ptr->mng_features_permitted & PNG_FLAG_MNG_EMPTY_PLTE))) &&
+#endif
+         back->index > png_ptr->num_palette)
+      {
+         png_warning(png_ptr, "Invalid background palette index");
+         return;
+      }
+      buf[0] = back->index;
+      png_write_chunk(png_ptr, (png_bytep)png_bKGD, buf, (png_size_t)1);
+   }
+   else if (color_type & PNG_COLOR_MASK_COLOR)
+   {
+      png_save_uint_16(buf, back->red);
+      png_save_uint_16(buf + 2, back->green);
+      png_save_uint_16(buf + 4, back->blue);
+      if(png_ptr->bit_depth == 8 && (buf[0] | buf[2] | buf[4]))
+         {
+            png_warning(png_ptr,
+              "Ignoring attempt to write 16-bit bKGD chunk when bit_depth is 8");
+            return;
+         }
+      png_write_chunk(png_ptr, (png_bytep)png_bKGD, buf, (png_size_t)6);
+   }
+   else
+   {
+      if(back->gray >= (1 << png_ptr->bit_depth))
+      {
+         png_warning(png_ptr,
+           "Ignoring attempt to write bKGD chunk out-of-range for bit_depth");
+         return;
+      }
+      png_save_uint_16(buf, back->gray);
+      png_write_chunk(png_ptr, (png_bytep)png_bKGD, buf, (png_size_t)2);
+   }
+}
+#endif
+
+#if defined(PNG_WRITE_hIST_SUPPORTED)
+/* write the histogram */
+void /* PRIVATE */
+png_write_hIST(png_structp png_ptr, png_uint_16p hist, int num_hist)
+{
+#ifdef PNG_USE_LOCAL_ARRAYS
+   PNG_hIST;
+#endif
+   int i;
+   png_byte buf[3];
+
+   png_debug(1, "in png_write_hIST\n");
+   if (num_hist > (int)png_ptr->num_palette)
+   {
+      png_debug2(3, "num_hist = %d, num_palette = %d\n", num_hist,
+         png_ptr->num_palette);
+      png_warning(png_ptr, "Invalid number of histogram entries specified");
+      return;
+   }
+
+   png_write_chunk_start(png_ptr, (png_bytep)png_hIST, (png_uint_32)(num_hist * 2));
+   for (i = 0; i < num_hist; i++)
+   {
+      png_save_uint_16(buf, hist[i]);
+      png_write_chunk_data(png_ptr, buf, (png_size_t)2);
+   }
+   png_write_chunk_end(png_ptr);
+}
+#endif
+
+#if defined(PNG_WRITE_TEXT_SUPPORTED) || defined(PNG_WRITE_pCAL_SUPPORTED) || \
+    defined(PNG_WRITE_iCCP_SUPPORTED) || defined(PNG_WRITE_sPLT_SUPPORTED)
+/* Check that the tEXt or zTXt keyword is valid per PNG 1.0 specification,
+ * and if invalid, correct the keyword rather than discarding the entire
+ * chunk.  The PNG 1.0 specification requires keywords 1-79 characters in
+ * length, forbids leading or trailing whitespace, multiple internal spaces,
+ * and the non-break space (0x80) from ISO 8859-1.  Returns keyword length.
+ *
+ * The new_key is allocated to hold the corrected keyword and must be freed
+ * by the calling routine.  This avoids problems with trying to write to
+ * static keywords without having to have duplicate copies of the strings.
+ */
+png_size_t /* PRIVATE */
+png_check_keyword(png_structp png_ptr, png_charp key, png_charpp new_key)
+{
+   png_size_t key_len;
+   png_charp kp, dp;
+   int kflag;
+   int kwarn=0;
+
+   png_debug(1, "in png_check_keyword\n");
+   *new_key = NULL;
+
+   if (key == NULL || (key_len = png_strlen(key)) == 0)
+   {
+      png_warning(png_ptr, "zero length keyword");
+      return ((png_size_t)0);
+   }
+
+   png_debug1(2, "Keyword to be checked is '%s'\n", key);
+
+   *new_key = (png_charp)png_malloc_warn(png_ptr, (png_uint_32)(key_len + 2));
+   if (*new_key == NULL)
+   {
+      png_warning(png_ptr, "Out of memory while procesing keyword");
+      return ((png_size_t)0);
+   }
+
+   /* Replace non-printing characters with a blank and print a warning */
+   for (kp = key, dp = *new_key; *kp != '\0'; kp++, dp++)
+   {
+      if (*kp < 0x20 || (*kp > 0x7E && (png_byte)*kp < 0xA1))
+      {
+#if !defined(PNG_NO_STDIO) && !defined(_WIN32_WCE)
+         char msg[40];
+
+         sprintf(msg, "invalid keyword character 0x%02X", *kp);
+         png_warning(png_ptr, msg);
+#else
+         png_warning(png_ptr, "invalid character in keyword");
+#endif
+         *dp = ' ';
+      }
+      else
+      {
+         *dp = *kp;
+      }
+   }
+   *dp = '\0';
+
+   /* Remove any trailing white space. */
+   kp = *new_key + key_len - 1;
+   if (*kp == ' ')
+   {
+      png_warning(png_ptr, "trailing spaces removed from keyword");
+
+      while (*kp == ' ')
+      {
+        *(kp--) = '\0';
+        key_len--;
+      }
+   }
+
+   /* Remove any leading white space. */
+   kp = *new_key;
+   if (*kp == ' ')
+   {
+      png_warning(png_ptr, "leading spaces removed from keyword");
+
+      while (*kp == ' ')
+      {
+        kp++;
+        key_len--;
+      }
+   }
+
+   png_debug1(2, "Checking for multiple internal spaces in '%s'\n", kp);
+
+   /* Remove multiple internal spaces. */
+   for (kflag = 0, dp = *new_key; *kp != '\0'; kp++)
+   {
+      if (*kp == ' ' && kflag == 0)
+      {
+         *(dp++) = *kp;
+         kflag = 1;
+      }
+      else if (*kp == ' ')
+      {
+         key_len--;
+         kwarn=1;
+      }
+      else
+      {
+         *(dp++) = *kp;
+         kflag = 0;
+      }
+   }
+   *dp = '\0';
+   if(kwarn)
+      png_warning(png_ptr, "extra interior spaces removed from keyword");
+
+   if (key_len == 0)
+   {
+      png_free(png_ptr, *new_key);
+      *new_key=NULL;
+      png_warning(png_ptr, "Zero length keyword");
+   }
+
+   if (key_len > 79)
+   {
+      png_warning(png_ptr, "keyword length must be 1 - 79 characters");
+      new_key[79] = '\0';
+      key_len = 79;
+   }
+
+   return (key_len);
+}
+#endif
+
+#if defined(PNG_WRITE_tEXt_SUPPORTED)
+/* write a tEXt chunk */
+void /* PRIVATE */
+png_write_tEXt(png_structp png_ptr, png_charp key, png_charp text,
+   png_size_t text_len)
+{
+#ifdef PNG_USE_LOCAL_ARRAYS
+   PNG_tEXt;
+#endif
+   png_size_t key_len;
+   png_charp new_key;
+
+   png_debug(1, "in png_write_tEXt\n");
+   if (key == NULL || (key_len = png_check_keyword(png_ptr, key, &new_key))==0)
+   {
+      png_warning(png_ptr, "Empty keyword in tEXt chunk");
+      return;
+   }
+
+   if (text == NULL || *text == '\0')
+      text_len = 0;
+   else
+      text_len = png_strlen(text);
+
+   /* make sure we include the 0 after the key */
+   png_write_chunk_start(png_ptr, (png_bytep)png_tEXt, (png_uint_32)key_len+text_len+1);
+   /*
+    * We leave it to the application to meet PNG-1.0 requirements on the
+    * contents of the text.  PNG-1.0 through PNG-1.2 discourage the use of
+    * any non-Latin-1 characters except for NEWLINE.  ISO PNG will forbid them.
+    * The NUL character is forbidden by PNG-1.0 through PNG-1.2 and ISO PNG.
+    */
+   png_write_chunk_data(png_ptr, (png_bytep)new_key, key_len + 1);
+   if (text_len)
+      png_write_chunk_data(png_ptr, (png_bytep)text, text_len);
+
+   png_write_chunk_end(png_ptr);
+   png_free(png_ptr, new_key);
+}
+#endif
+
+#if defined(PNG_WRITE_zTXt_SUPPORTED)
+/* write a compressed text chunk */
+void /* PRIVATE */
+png_write_zTXt(png_structp png_ptr, png_charp key, png_charp text,
+   png_size_t text_len, int compression)
+{
+#ifdef PNG_USE_LOCAL_ARRAYS
+   PNG_zTXt;
+#endif
+   png_size_t key_len;
+   char buf[1];
+   png_charp new_key;
+   compression_state comp;
+
+   png_debug(1, "in png_write_zTXt\n");
+
+   if (key == NULL || (key_len = png_check_keyword(png_ptr, key, &new_key))==0)
+   {
+      png_warning(png_ptr, "Empty keyword in zTXt chunk");
+      return;
+   }
+
+   if (text == NULL || *text == '\0' || compression==PNG_TEXT_COMPRESSION_NONE)
+   {
+      png_write_tEXt(png_ptr, new_key, text, (png_size_t)0);
+      png_free(png_ptr, new_key);
+      return;
+   }
+
+   text_len = png_strlen(text);
+
+   png_free(png_ptr, new_key);
+
+   /* compute the compressed data; do it now for the length */
+   text_len = png_text_compress(png_ptr, text, text_len, compression,
+       &comp);
+
+   /* write start of chunk */
+   png_write_chunk_start(png_ptr, (png_bytep)png_zTXt, (png_uint_32)
+      (key_len+text_len+2));
+   /* write key */
+   png_write_chunk_data(png_ptr, (png_bytep)key, key_len + 1);
+   buf[0] = (png_byte)compression;
+   /* write compression */
+   png_write_chunk_data(png_ptr, (png_bytep)buf, (png_size_t)1);
+   /* write the compressed data */
+   png_write_compressed_data_out(png_ptr, &comp);
+
+   /* close the chunk */
+   png_write_chunk_end(png_ptr);
+}
+#endif
+
+#if defined(PNG_WRITE_iTXt_SUPPORTED)
+/* write an iTXt chunk */
+void /* PRIVATE */
+png_write_iTXt(png_structp png_ptr, int compression, png_charp key,
+    png_charp lang, png_charp lang_key, png_charp text)
+{
+#ifdef PNG_USE_LOCAL_ARRAYS
+   PNG_iTXt;
+#endif
+   png_size_t lang_len, key_len, lang_key_len, text_len;
+   png_charp new_lang, new_key;
+   png_byte cbuf[2];
+   compression_state comp;
+
+   png_debug(1, "in png_write_iTXt\n");
+
+   if (key == NULL || (key_len = png_check_keyword(png_ptr, key, &new_key))==0)
+   {
+      png_warning(png_ptr, "Empty keyword in iTXt chunk");
+      return;
+   }
+   if (lang == NULL || (lang_len = png_check_keyword(png_ptr, lang, &new_lang))==0)
+   {
+      png_warning(png_ptr, "Empty language field in iTXt chunk");
+      new_lang = NULL;
+      lang_len = 0;
+   }
+
+   if (lang_key == NULL)
+     lang_key_len = 0;
+   else
+     lang_key_len = png_strlen(lang_key);
+
+   if (text == NULL)
+      text_len = 0;
+   else
+     text_len = png_strlen(text);
+
+   /* compute the compressed data; do it now for the length */
+   text_len = png_text_compress(png_ptr, text, text_len, compression-2,
+      &comp);
+
+
+   /* make sure we include the compression flag, the compression byte,
+    * and the NULs after the key, lang, and lang_key parts */
+
+   png_write_chunk_start(png_ptr, (png_bytep)png_iTXt,
+          (png_uint_32)(
+        5 /* comp byte, comp flag, terminators for key, lang and lang_key */
+        + key_len
+        + lang_len
+        + lang_key_len
+        + text_len));
+
+   /*
+    * We leave it to the application to meet PNG-1.0 requirements on the
+    * contents of the text.  PNG-1.0 through PNG-1.2 discourage the use of
+    * any non-Latin-1 characters except for NEWLINE.  ISO PNG will forbid them.
+    * The NUL character is forbidden by PNG-1.0 through PNG-1.2 and ISO PNG.
+    */
+   png_write_chunk_data(png_ptr, (png_bytep)new_key, key_len + 1);
+
+   /* set the compression flag */
+   if (compression == PNG_ITXT_COMPRESSION_NONE || \
+       compression == PNG_TEXT_COMPRESSION_NONE)
+       cbuf[0] = 0;
+   else /* compression == PNG_ITXT_COMPRESSION_zTXt */
+       cbuf[0] = 1;
+   /* set the compression method */
+   cbuf[1] = 0;
+   png_write_chunk_data(png_ptr, cbuf, 2);
+
+   cbuf[0] = 0;
+   png_write_chunk_data(png_ptr, (new_lang ? (png_bytep)new_lang : cbuf), lang_len + 1);
+   png_write_chunk_data(png_ptr, (lang_key ? (png_bytep)lang_key : cbuf), lang_key_len + 1);
+   png_write_compressed_data_out(png_ptr, &comp);
+
+   png_write_chunk_end(png_ptr);
+   png_free(png_ptr, new_key);
+   if (new_lang)
+     png_free(png_ptr, new_lang);
+}
+#endif
+
+#if defined(PNG_WRITE_oFFs_SUPPORTED)
+/* write the oFFs chunk */
+void /* PRIVATE */
+png_write_oFFs(png_structp png_ptr, png_int_32 x_offset, png_int_32 y_offset,
+   int unit_type)
+{
+#ifdef PNG_USE_LOCAL_ARRAYS
+   PNG_oFFs;
+#endif
+   png_byte buf[9];
+
+   png_debug(1, "in png_write_oFFs\n");
+   if (unit_type >= PNG_OFFSET_LAST)
+      png_warning(png_ptr, "Unrecognized unit type for oFFs chunk");
+
+   png_save_int_32(buf, x_offset);
+   png_save_int_32(buf + 4, y_offset);
+   buf[8] = (png_byte)unit_type;
+
+   png_write_chunk(png_ptr, (png_bytep)png_oFFs, buf, (png_size_t)9);
+}
+#endif
+
+#if defined(PNG_WRITE_pCAL_SUPPORTED)
+/* write the pCAL chunk (described in the PNG extensions document) */
+void /* PRIVATE */
+png_write_pCAL(png_structp png_ptr, png_charp purpose, png_int_32 X0,
+   png_int_32 X1, int type, int nparams, png_charp units, png_charpp params)
+{
+#ifdef PNG_USE_LOCAL_ARRAYS
+   PNG_pCAL;
+#endif
+   png_size_t purpose_len, units_len, total_len;
+   png_uint_32p params_len;
+   png_byte buf[10];
+   png_charp new_purpose;
+   int i;
+
+   png_debug1(1, "in png_write_pCAL (%d parameters)\n", nparams);
+   if (type >= PNG_EQUATION_LAST)
+      png_warning(png_ptr, "Unrecognized equation type for pCAL chunk");
+
+   purpose_len = png_check_keyword(png_ptr, purpose, &new_purpose) + 1;
+   png_debug1(3, "pCAL purpose length = %d\n", (int)purpose_len);
+   units_len = png_strlen(units) + (nparams == 0 ? 0 : 1);
+   png_debug1(3, "pCAL units length = %d\n", (int)units_len);
+   total_len = purpose_len + units_len + 10;
+
+   params_len = (png_uint_32p)png_malloc(png_ptr, (png_uint_32)(nparams
+      *png_sizeof(png_uint_32)));
+
+   /* Find the length of each parameter, making sure we don't count the
+      null terminator for the last parameter. */
+   for (i = 0; i < nparams; i++)
+   {
+      params_len[i] = png_strlen(params[i]) + (i == nparams - 1 ? 0 : 1);
+      png_debug2(3, "pCAL parameter %d length = %lu\n", i, params_len[i]);
+      total_len += (png_size_t)params_len[i];
+   }
+
+   png_debug1(3, "pCAL total length = %d\n", (int)total_len);
+   png_write_chunk_start(png_ptr, (png_bytep)png_pCAL, (png_uint_32)total_len);
+   png_write_chunk_data(png_ptr, (png_bytep)new_purpose, purpose_len);
+   png_save_int_32(buf, X0);
+   png_save_int_32(buf + 4, X1);
+   buf[8] = (png_byte)type;
+   buf[9] = (png_byte)nparams;
+   png_write_chunk_data(png_ptr, buf, (png_size_t)10);
+   png_write_chunk_data(png_ptr, (png_bytep)units, (png_size_t)units_len);
+
+   png_free(png_ptr, new_purpose);
+
+   for (i = 0; i < nparams; i++)
+   {
+      png_write_chunk_data(png_ptr, (png_bytep)params[i],
+         (png_size_t)params_len[i]);
+   }
+
+   png_free(png_ptr, params_len);
+   png_write_chunk_end(png_ptr);
+}
+#endif
+
+#if defined(PNG_WRITE_sCAL_SUPPORTED)
+/* write the sCAL chunk */
+#if defined(PNG_FLOATING_POINT_SUPPORTED) && !defined(PNG_NO_STDIO)
+void /* PRIVATE */
+png_write_sCAL(png_structp png_ptr, int unit, double width,double height)
+{
+#ifdef PNG_USE_LOCAL_ARRAYS
+   PNG_sCAL;
+#endif
+   png_size_t total_len;
+   char wbuf[32], hbuf[32];
+   png_byte bunit = unit;
+
+   png_debug(1, "in png_write_sCAL\n");
+
+#if defined(_WIN32_WCE)
+/* sprintf() function is not supported on WindowsCE */
+   {
+      wchar_t wc_buf[32];
+      swprintf(wc_buf, TEXT("%12.12e"), width);
+      WideCharToMultiByte(CP_ACP, 0, wc_buf, -1, wbuf, 32, NULL, NULL);
+      swprintf(wc_buf, TEXT("%12.12e"), height);
+      WideCharToMultiByte(CP_ACP, 0, wc_buf, -1, hbuf, 32, NULL, NULL);
+   }
+#else
+   sprintf(wbuf, "%12.12e", width);
+   sprintf(hbuf, "%12.12e", height);
+#endif
+   total_len = 1 + png_strlen(wbuf)+1 + png_strlen(hbuf);
+
+   png_debug1(3, "sCAL total length = %d\n", (int)total_len);
+   png_write_chunk_start(png_ptr, (png_bytep)png_sCAL, (png_uint_32)total_len);
+   png_write_chunk_data(png_ptr, (png_bytep)&bunit, 1);
+   png_write_chunk_data(png_ptr, (png_bytep)wbuf, png_strlen(wbuf)+1);
+   png_write_chunk_data(png_ptr, (png_bytep)hbuf, png_strlen(hbuf));
+
+   png_write_chunk_end(png_ptr);
+}
+#else
+#ifdef PNG_FIXED_POINT_SUPPORTED
+void /* PRIVATE */
+png_write_sCAL_s(png_structp png_ptr, int unit, png_charp width,
+   png_charp height)
+{
+#ifdef PNG_USE_LOCAL_ARRAYS
+   PNG_sCAL;
+#endif
+   png_size_t total_len;
+   char wbuf[32], hbuf[32];
+   png_byte bunit = unit;
+
+   png_debug(1, "in png_write_sCAL_s\n");
+
+   png_strcpy(wbuf,(const char *)width);
+   png_strcpy(hbuf,(const char *)height);
+   total_len = 1 + png_strlen(wbuf)+1 + png_strlen(hbuf);
+
+   png_debug1(3, "sCAL total length = %d\n", total_len);
+   png_write_chunk_start(png_ptr, (png_bytep)png_sCAL, (png_uint_32)total_len);
+   png_write_chunk_data(png_ptr, (png_bytep)&bunit, 1);
+   png_write_chunk_data(png_ptr, (png_bytep)wbuf, png_strlen(wbuf)+1);
+   png_write_chunk_data(png_ptr, (png_bytep)hbuf, png_strlen(hbuf));
+
+   png_write_chunk_end(png_ptr);
+}
+#endif
+#endif
+#endif
+
+#if defined(PNG_WRITE_pHYs_SUPPORTED)
+/* write the pHYs chunk */
+void /* PRIVATE */
+png_write_pHYs(png_structp png_ptr, png_uint_32 x_pixels_per_unit,
+   png_uint_32 y_pixels_per_unit,
+   int unit_type)
+{
+#ifdef PNG_USE_LOCAL_ARRAYS
+   PNG_pHYs;
+#endif
+   png_byte buf[9];
+
+   png_debug(1, "in png_write_pHYs\n");
+   if (unit_type >= PNG_RESOLUTION_LAST)
+      png_warning(png_ptr, "Unrecognized unit type for pHYs chunk");
+
+   png_save_uint_32(buf, x_pixels_per_unit);
+   png_save_uint_32(buf + 4, y_pixels_per_unit);
+   buf[8] = (png_byte)unit_type;
+
+   png_write_chunk(png_ptr, (png_bytep)png_pHYs, buf, (png_size_t)9);
+}
+#endif
+
+#if defined(PNG_WRITE_tIME_SUPPORTED)
+/* Write the tIME chunk.  Use either png_convert_from_struct_tm()
+ * or png_convert_from_time_t(), or fill in the structure yourself.
+ */
+void /* PRIVATE */
+png_write_tIME(png_structp png_ptr, png_timep mod_time)
+{
+#ifdef PNG_USE_LOCAL_ARRAYS
+   PNG_tIME;
+#endif
+   png_byte buf[7];
+
+   png_debug(1, "in png_write_tIME\n");
+   if (mod_time->month  > 12 || mod_time->month  < 1 ||
+       mod_time->day    > 31 || mod_time->day    < 1 ||
+       mod_time->hour   > 23 || mod_time->second > 60)
+   {
+      png_warning(png_ptr, "Invalid time specified for tIME chunk");
+      return;
+   }
+
+   png_save_uint_16(buf, mod_time->year);
+   buf[2] = mod_time->month;
+   buf[3] = mod_time->day;
+   buf[4] = mod_time->hour;
+   buf[5] = mod_time->minute;
+   buf[6] = mod_time->second;
+
+   png_write_chunk(png_ptr, (png_bytep)png_tIME, buf, (png_size_t)7);
+}
+#endif
+
+/* initializes the row writing capability of libpng */
+void /* PRIVATE */
+png_write_start_row(png_structp png_ptr)
+{
+#ifdef PNG_USE_LOCAL_ARRAYS
+   /* arrays to facilitate easy interlacing - use pass (0 - 6) as index */
+
+   /* start of interlace block */
+   int png_pass_start[7] = {0, 4, 0, 2, 0, 1, 0};
+
+   /* offset to next interlace block */
+   int png_pass_inc[7] = {8, 8, 4, 4, 2, 2, 1};
+
+   /* start of interlace block in the y direction */
+   int png_pass_ystart[7] = {0, 0, 4, 0, 2, 0, 1};
+
+   /* offset to next interlace block in the y direction */
+   int png_pass_yinc[7] = {8, 8, 8, 4, 4, 2, 2};
+#endif
+
+   png_size_t buf_size;
+
+   png_debug(1, "in png_write_start_row\n");
+   buf_size = (png_size_t)(PNG_ROWBYTES(
+      png_ptr->usr_channels*png_ptr->usr_bit_depth,png_ptr->width)+1);
+
+   /* set up row buffer */
+   png_ptr->row_buf = (png_bytep)png_malloc(png_ptr, (png_uint_32)buf_size);
+   png_ptr->row_buf[0] = PNG_FILTER_VALUE_NONE;
+
+   /* set up filtering buffer, if using this filter */
+   if (png_ptr->do_filter & PNG_FILTER_SUB)
+   {
+      png_ptr->sub_row = (png_bytep)png_malloc(png_ptr,
+         (png_ptr->rowbytes + 1));
+      png_ptr->sub_row[0] = PNG_FILTER_VALUE_SUB;
+   }
+
+   /* We only need to keep the previous row if we are using one of these. */
+   if (png_ptr->do_filter & (PNG_FILTER_AVG | PNG_FILTER_UP | PNG_FILTER_PAETH))
+   {
+     /* set up previous row buffer */
+      png_ptr->prev_row = (png_bytep)png_malloc(png_ptr, (png_uint_32)buf_size);
+      png_memset(png_ptr->prev_row, 0, buf_size);
+
+      if (png_ptr->do_filter & PNG_FILTER_UP)
+      {
+         png_ptr->up_row = (png_bytep )png_malloc(png_ptr,
+            (png_ptr->rowbytes + 1));
+         png_ptr->up_row[0] = PNG_FILTER_VALUE_UP;
+      }
+
+      if (png_ptr->do_filter & PNG_FILTER_AVG)
+      {
+         png_ptr->avg_row = (png_bytep)png_malloc(png_ptr,
+            (png_ptr->rowbytes + 1));
+         png_ptr->avg_row[0] = PNG_FILTER_VALUE_AVG;
+      }
+
+      if (png_ptr->do_filter & PNG_FILTER_PAETH)
+      {
+         png_ptr->paeth_row = (png_bytep )png_malloc(png_ptr,
+            (png_ptr->rowbytes + 1));
+         png_ptr->paeth_row[0] = PNG_FILTER_VALUE_PAETH;
+      }
+   }
+
+#ifdef PNG_WRITE_INTERLACING_SUPPORTED
+   /* if interlaced, we need to set up width and height of pass */
+   if (png_ptr->interlaced)
+   {
+      if (!(png_ptr->transformations & PNG_INTERLACE))
+      {
+         png_ptr->num_rows = (png_ptr->height + png_pass_yinc[0] - 1 -
+            png_pass_ystart[0]) / png_pass_yinc[0];
+         png_ptr->usr_width = (png_ptr->width + png_pass_inc[0] - 1 -
+            png_pass_start[0]) / png_pass_inc[0];
+      }
+      else
+      {
+         png_ptr->num_rows = png_ptr->height;
+         png_ptr->usr_width = png_ptr->width;
+      }
+   }
+   else
+#endif
+   {
+      png_ptr->num_rows = png_ptr->height;
+      png_ptr->usr_width = png_ptr->width;
+   }
+   png_ptr->zstream.avail_out = (uInt)png_ptr->zbuf_size;
+   png_ptr->zstream.next_out = png_ptr->zbuf;
+}
+
+/* Internal use only.  Called when finished processing a row of data. */
+void /* PRIVATE */
+png_write_finish_row(png_structp png_ptr)
+{
+#ifdef PNG_USE_LOCAL_ARRAYS
+   /* arrays to facilitate easy interlacing - use pass (0 - 6) as index */
+
+   /* start of interlace block */
+   int png_pass_start[7] = {0, 4, 0, 2, 0, 1, 0};
+
+   /* offset to next interlace block */
+   int png_pass_inc[7] = {8, 8, 4, 4, 2, 2, 1};
+
+   /* start of interlace block in the y direction */
+   int png_pass_ystart[7] = {0, 0, 4, 0, 2, 0, 1};
+
+   /* offset to next interlace block in the y direction */
+   int png_pass_yinc[7] = {8, 8, 8, 4, 4, 2, 2};
+#endif
+
+   int ret;
+
+   png_debug(1, "in png_write_finish_row\n");
+   /* next row */
+   png_ptr->row_number++;
+
+   /* see if we are done */
+   if (png_ptr->row_number < png_ptr->num_rows)
+      return;
+
+#ifdef PNG_WRITE_INTERLACING_SUPPORTED
+   /* if interlaced, go to next pass */
+   if (png_ptr->interlaced)
+   {
+      png_ptr->row_number = 0;
+      if (png_ptr->transformations & PNG_INTERLACE)
+      {
+         png_ptr->pass++;
+      }
+      else
+      {
+         /* loop until we find a non-zero width or height pass */
+         do
+         {
+            png_ptr->pass++;
+            if (png_ptr->pass >= 7)
+               break;
+            png_ptr->usr_width = (png_ptr->width +
+               png_pass_inc[png_ptr->pass] - 1 -
+               png_pass_start[png_ptr->pass]) /
+               png_pass_inc[png_ptr->pass];
+            png_ptr->num_rows = (png_ptr->height +
+               png_pass_yinc[png_ptr->pass] - 1 -
+               png_pass_ystart[png_ptr->pass]) /
+               png_pass_yinc[png_ptr->pass];
+            if (png_ptr->transformations & PNG_INTERLACE)
+               break;
+         } while (png_ptr->usr_width == 0 || png_ptr->num_rows == 0);
+
+      }
+
+      /* reset the row above the image for the next pass */
+      if (png_ptr->pass < 7)
+      {
+         if (png_ptr->prev_row != NULL)
+            png_memset(png_ptr->prev_row, 0,
+               (png_size_t)(PNG_ROWBYTES(png_ptr->usr_channels*
+               png_ptr->usr_bit_depth,png_ptr->width))+1);
+         return;
+      }
+   }
+#endif
+
+   /* if we get here, we've just written the last row, so we need
+      to flush the compressor */
+   do
+   {
+      /* tell the compressor we are done */
+      ret = deflate(&png_ptr->zstream, Z_FINISH);
+      /* check for an error */
+      if (ret == Z_OK)
+      {
+         /* check to see if we need more room */
+         if (!(png_ptr->zstream.avail_out))
+         {
+            png_write_IDAT(png_ptr, png_ptr->zbuf, png_ptr->zbuf_size);
+            png_ptr->zstream.next_out = png_ptr->zbuf;
+            png_ptr->zstream.avail_out = (uInt)png_ptr->zbuf_size;
+         }
+      }
+      else if (ret != Z_STREAM_END)
+      {
+         if (png_ptr->zstream.msg != NULL)
+            png_error(png_ptr, png_ptr->zstream.msg);
+         else
+            png_error(png_ptr, "zlib error");
+      }
+   } while (ret != Z_STREAM_END);
+
+   /* write any extra space */
+   if (png_ptr->zstream.avail_out < png_ptr->zbuf_size)
+   {
+      png_write_IDAT(png_ptr, png_ptr->zbuf, png_ptr->zbuf_size -
+         png_ptr->zstream.avail_out);
+   }
+
+   deflateReset(&png_ptr->zstream);
+   png_ptr->zstream.data_type = Z_BINARY;
+}
+
+#if defined(PNG_WRITE_INTERLACING_SUPPORTED)
+/* Pick out the correct pixels for the interlace pass.
+ * The basic idea here is to go through the row with a source
+ * pointer and a destination pointer (sp and dp), and copy the
+ * correct pixels for the pass.  As the row gets compacted,
+ * sp will always be >= dp, so we should never overwrite anything.
+ * See the default: case for the easiest code to understand.
+ */
+void /* PRIVATE */
+png_do_write_interlace(png_row_infop row_info, png_bytep row, int pass)
+{
+#ifdef PNG_USE_LOCAL_ARRAYS
+   /* arrays to facilitate easy interlacing - use pass (0 - 6) as index */
+
+   /* start of interlace block */
+   int png_pass_start[7] = {0, 4, 0, 2, 0, 1, 0};
+
+   /* offset to next interlace block */
+   int png_pass_inc[7] = {8, 8, 4, 4, 2, 2, 1};
+#endif
+
+   png_debug(1, "in png_do_write_interlace\n");
+   /* we don't have to do anything on the last pass (6) */
+#if defined(PNG_USELESS_TESTS_SUPPORTED)
+   if (row != NULL && row_info != NULL && pass < 6)
+#else
+   if (pass < 6)
+#endif
+   {
+      /* each pixel depth is handled separately */
+      switch (row_info->pixel_depth)
+      {
+         case 1:
+         {
+            png_bytep sp;
+            png_bytep dp;
+            int shift;
+            int d;
+            int value;
+            png_uint_32 i;
+            png_uint_32 row_width = row_info->width;
+
+            dp = row;
+            d = 0;
+            shift = 7;
+            for (i = png_pass_start[pass]; i < row_width;
+               i += png_pass_inc[pass])
+            {
+               sp = row + (png_size_t)(i >> 3);
+               value = (int)(*sp >> (7 - (int)(i & 0x07))) & 0x01;
+               d |= (value << shift);
+
+               if (shift == 0)
+               {
+                  shift = 7;
+                  *dp++ = (png_byte)d;
+                  d = 0;
+               }
+               else
+                  shift--;
+
+            }
+            if (shift != 7)
+               *dp = (png_byte)d;
+            break;
+         }
+         case 2:
+         {
+            png_bytep sp;
+            png_bytep dp;
+            int shift;
+            int d;
+            int value;
+            png_uint_32 i;
+            png_uint_32 row_width = row_info->width;
+
+            dp = row;
+            shift = 6;
+            d = 0;
+            for (i = png_pass_start[pass]; i < row_width;
+               i += png_pass_inc[pass])
+            {
+               sp = row + (png_size_t)(i >> 2);
+               value = (*sp >> ((3 - (int)(i & 0x03)) << 1)) & 0x03;
+               d |= (value << shift);
+
+               if (shift == 0)
+               {
+                  shift = 6;
+                  *dp++ = (png_byte)d;
+                  d = 0;
+               }
+               else
+                  shift -= 2;
+            }
+            if (shift != 6)
+                   *dp = (png_byte)d;
+            break;
+         }
+         case 4:
+         {
+            png_bytep sp;
+            png_bytep dp;
+            int shift;
+            int d;
+            int value;
+            png_uint_32 i;
+            png_uint_32 row_width = row_info->width;
+
+            dp = row;
+            shift = 4;
+            d = 0;
+            for (i = png_pass_start[pass]; i < row_width;
+               i += png_pass_inc[pass])
+            {
+               sp = row + (png_size_t)(i >> 1);
+               value = (*sp >> ((1 - (int)(i & 0x01)) << 2)) & 0x0f;
+               d |= (value << shift);
+
+               if (shift == 0)
+               {
+                  shift = 4;
+                  *dp++ = (png_byte)d;
+                  d = 0;
+               }
+               else
+                  shift -= 4;
+            }
+            if (shift != 4)
+               *dp = (png_byte)d;
+            break;
+         }
+         default:
+         {
+            png_bytep sp;
+            png_bytep dp;
+            png_uint_32 i;
+            png_uint_32 row_width = row_info->width;
+            png_size_t pixel_bytes;
+
+            /* start at the beginning */
+            dp = row;
+            /* find out how many bytes each pixel takes up */
+            pixel_bytes = (row_info->pixel_depth >> 3);
+            /* loop through the row, only looking at the pixels that
+               matter */
+            for (i = png_pass_start[pass]; i < row_width;
+               i += png_pass_inc[pass])
+            {
+               /* find out where the original pixel is */
+               sp = row + (png_size_t)i * pixel_bytes;
+               /* move the pixel */
+               if (dp != sp)
+                  png_memcpy(dp, sp, pixel_bytes);
+               /* next pixel */
+               dp += pixel_bytes;
+            }
+            break;
+         }
+      }
+      /* set new row width */
+      row_info->width = (row_info->width +
+         png_pass_inc[pass] - 1 -
+         png_pass_start[pass]) /
+         png_pass_inc[pass];
+         row_info->rowbytes = PNG_ROWBYTES(row_info->pixel_depth,
+            row_info->width);
+   }
+}
+#endif
+
+/* This filters the row, chooses which filter to use, if it has not already
+ * been specified by the application, and then writes the row out with the
+ * chosen filter.
+ */
+#define PNG_MAXSUM (((png_uint_32)(-1)) >> 1)
+#define PNG_HISHIFT 10
+#define PNG_LOMASK ((png_uint_32)0xffffL)
+#define PNG_HIMASK ((png_uint_32)(~PNG_LOMASK >> PNG_HISHIFT))
+void /* PRIVATE */
+png_write_find_filter(png_structp png_ptr, png_row_infop row_info)
+{
+   png_bytep prev_row, best_row, row_buf;
+   png_uint_32 mins, bpp;
+   png_byte filter_to_do = png_ptr->do_filter;
+   png_uint_32 row_bytes = row_info->rowbytes;
+#if defined(PNG_WRITE_WEIGHTED_FILTER_SUPPORTED)
+   int num_p_filters = (int)png_ptr->num_prev_filters;
+#endif
+
+   png_debug(1, "in png_write_find_filter\n");
+   /* find out how many bytes offset each pixel is */
+   bpp = (row_info->pixel_depth + 7) >> 3;
+
+   prev_row = png_ptr->prev_row;
+   best_row = row_buf = png_ptr->row_buf;
+   mins = PNG_MAXSUM;
+
+   /* The prediction method we use is to find which method provides the
+    * smallest value when summing the absolute values of the distances
+    * from zero, using anything >= 128 as negative numbers.  This is known
+    * as the "minimum sum of absolute differences" heuristic.  Other
+    * heuristics are the "weighted minimum sum of absolute differences"
+    * (experimental and can in theory improve compression), and the "zlib
+    * predictive" method (not implemented yet), which does test compressions
+    * of lines using different filter methods, and then chooses the
+    * (series of) filter(s) that give minimum compressed data size (VERY
+    * computationally expensive).
+    *
+    * GRR 980525:  consider also
+    *   (1) minimum sum of absolute differences from running average (i.e.,
+    *       keep running sum of non-absolute differences & count of bytes)
+    *       [track dispersion, too?  restart average if dispersion too large?]
+    *  (1b) minimum sum of absolute differences from sliding average, probably
+    *       with window size <= deflate window (usually 32K)
+    *   (2) minimum sum of squared differences from zero or running average
+    *       (i.e., ~ root-mean-square approach)
+    */
+
+
+   /* We don't need to test the 'no filter' case if this is the only filter
+    * that has been chosen, as it doesn't actually do anything to the data.
+    */
+   if ((filter_to_do & PNG_FILTER_NONE) &&
+       filter_to_do != PNG_FILTER_NONE)
+   {
+      png_bytep rp;
+      png_uint_32 sum = 0;
+      png_uint_32 i;
+      int v;
+
+      for (i = 0, rp = row_buf + 1; i < row_bytes; i++, rp++)
+      {
+         v = *rp;
+         sum += (v < 128) ? v : 256 - v;
+      }
+
+#if defined(PNG_WRITE_WEIGHTED_FILTER_SUPPORTED)
+      if (png_ptr->heuristic_method == PNG_FILTER_HEURISTIC_WEIGHTED)
+      {
+         png_uint_32 sumhi, sumlo;
+         int j;
+         sumlo = sum & PNG_LOMASK;
+         sumhi = (sum >> PNG_HISHIFT) & PNG_HIMASK; /* Gives us some footroom */
+
+         /* Reduce the sum if we match any of the previous rows */
+         for (j = 0; j < num_p_filters; j++)
+         {
+            if (png_ptr->prev_filters[j] == PNG_FILTER_VALUE_NONE)
+            {
+               sumlo = (sumlo * png_ptr->filter_weights[j]) >>
+                  PNG_WEIGHT_SHIFT;
+               sumhi = (sumhi * png_ptr->filter_weights[j]) >>
+                  PNG_WEIGHT_SHIFT;
+            }
+         }
+
+         /* Factor in the cost of this filter (this is here for completeness,
+          * but it makes no sense to have a "cost" for the NONE filter, as
+          * it has the minimum possible computational cost - none).
+          */
+         sumlo = (sumlo * png_ptr->filter_costs[PNG_FILTER_VALUE_NONE]) >>
+            PNG_COST_SHIFT;
+         sumhi = (sumhi * png_ptr->filter_costs[PNG_FILTER_VALUE_NONE]) >>
+            PNG_COST_SHIFT;
+
+         if (sumhi > PNG_HIMASK)
+            sum = PNG_MAXSUM;
+         else
+            sum = (sumhi << PNG_HISHIFT) + sumlo;
+      }
+#endif
+      mins = sum;
+   }
+
+   /* sub filter */
+   if (filter_to_do == PNG_FILTER_SUB)
+   /* it's the only filter so no testing is needed */
+   {
+      png_bytep rp, lp, dp;
+      png_uint_32 i;
+      for (i = 0, rp = row_buf + 1, dp = png_ptr->sub_row + 1; i < bpp;
+           i++, rp++, dp++)
+      {
+         *dp = *rp;
+      }
+      for (lp = row_buf + 1; i < row_bytes;
+         i++, rp++, lp++, dp++)
+      {
+         *dp = (png_byte)(((int)*rp - (int)*lp) & 0xff);
+      }
+      best_row = png_ptr->sub_row;
+   }
+
+   else if (filter_to_do & PNG_FILTER_SUB)
+   {
+      png_bytep rp, dp, lp;
+      png_uint_32 sum = 0, lmins = mins;
+      png_uint_32 i;
+      int v;
+
+#if defined(PNG_WRITE_WEIGHTED_FILTER_SUPPORTED)
+      /* We temporarily increase the "minimum sum" by the factor we
+       * would reduce the sum of this filter, so that we can do the
+       * early exit comparison without scaling the sum each time.
+       */
+      if (png_ptr->heuristic_method == PNG_FILTER_HEURISTIC_WEIGHTED)
+      {
+         int j;
+         png_uint_32 lmhi, lmlo;
+         lmlo = lmins & PNG_LOMASK;
+         lmhi = (lmins >> PNG_HISHIFT) & PNG_HIMASK;
+
+         for (j = 0; j < num_p_filters; j++)
+         {
+            if (png_ptr->prev_filters[j] == PNG_FILTER_VALUE_SUB)
+            {
+               lmlo = (lmlo * png_ptr->inv_filter_weights[j]) >>
+                  PNG_WEIGHT_SHIFT;
+               lmhi = (lmhi * png_ptr->inv_filter_weights[j]) >>
+                  PNG_WEIGHT_SHIFT;
+            }
+         }
+
+         lmlo = (lmlo * png_ptr->inv_filter_costs[PNG_FILTER_VALUE_SUB]) >>
+            PNG_COST_SHIFT;
+         lmhi = (lmhi * png_ptr->inv_filter_costs[PNG_FILTER_VALUE_SUB]) >>
+            PNG_COST_SHIFT;
+
+         if (lmhi > PNG_HIMASK)
+            lmins = PNG_MAXSUM;
+         else
+            lmins = (lmhi << PNG_HISHIFT) + lmlo;
+      }
+#endif
+
+      for (i = 0, rp = row_buf + 1, dp = png_ptr->sub_row + 1; i < bpp;
+           i++, rp++, dp++)
+      {
+         v = *dp = *rp;
+
+         sum += (v < 128) ? v : 256 - v;
+      }
+      for (lp = row_buf + 1; i < row_bytes;
+         i++, rp++, lp++, dp++)
+      {
+         v = *dp = (png_byte)(((int)*rp - (int)*lp) & 0xff);
+
+         sum += (v < 128) ? v : 256 - v;
+
+         if (sum > lmins)  /* We are already worse, don't continue. */
+            break;
+      }
+
+#if defined(PNG_WRITE_WEIGHTED_FILTER_SUPPORTED)
+      if (png_ptr->heuristic_method == PNG_FILTER_HEURISTIC_WEIGHTED)
+      {
+         int j;
+         png_uint_32 sumhi, sumlo;
+         sumlo = sum & PNG_LOMASK;
+         sumhi = (sum >> PNG_HISHIFT) & PNG_HIMASK;
+
+         for (j = 0; j < num_p_filters; j++)
+         {
+            if (png_ptr->prev_filters[j] == PNG_FILTER_VALUE_SUB)
+            {
+               sumlo = (sumlo * png_ptr->inv_filter_weights[j]) >>
+                  PNG_WEIGHT_SHIFT;
+               sumhi = (sumhi * png_ptr->inv_filter_weights[j]) >>
+                  PNG_WEIGHT_SHIFT;
+            }
+         }
+
+         sumlo = (sumlo * png_ptr->inv_filter_costs[PNG_FILTER_VALUE_SUB]) >>
+            PNG_COST_SHIFT;
+         sumhi = (sumhi * png_ptr->inv_filter_costs[PNG_FILTER_VALUE_SUB]) >>
+            PNG_COST_SHIFT;
+
+         if (sumhi > PNG_HIMASK)
+            sum = PNG_MAXSUM;
+         else
+            sum = (sumhi << PNG_HISHIFT) + sumlo;
+      }
+#endif
+
+      if (sum < mins)
+      {
+         mins = sum;
+         best_row = png_ptr->sub_row;
+      }
+   }
+
+   /* up filter */
+   if (filter_to_do == PNG_FILTER_UP)
+   {
+      png_bytep rp, dp, pp;
+      png_uint_32 i;
+
+      for (i = 0, rp = row_buf + 1, dp = png_ptr->up_row + 1,
+           pp = prev_row + 1; i < row_bytes;
+           i++, rp++, pp++, dp++)
+      {
+         *dp = (png_byte)(((int)*rp - (int)*pp) & 0xff);
+      }
+      best_row = png_ptr->up_row;
+   }
+
+   else if (filter_to_do & PNG_FILTER_UP)
+   {
+      png_bytep rp, dp, pp;
+      png_uint_32 sum = 0, lmins = mins;
+      png_uint_32 i;
+      int v;
+
+
+#if defined(PNG_WRITE_WEIGHTED_FILTER_SUPPORTED)
+      if (png_ptr->heuristic_method == PNG_FILTER_HEURISTIC_WEIGHTED)
+      {
+         int j;
+         png_uint_32 lmhi, lmlo;
+         lmlo = lmins & PNG_LOMASK;
+         lmhi = (lmins >> PNG_HISHIFT) & PNG_HIMASK;
+
+         for (j = 0; j < num_p_filters; j++)
+         {
+            if (png_ptr->prev_filters[j] == PNG_FILTER_VALUE_UP)
+            {
+               lmlo = (lmlo * png_ptr->inv_filter_weights[j]) >>
+                  PNG_WEIGHT_SHIFT;
+               lmhi = (lmhi * png_ptr->inv_filter_weights[j]) >>
+                  PNG_WEIGHT_SHIFT;
+            }
+         }
+
+         lmlo = (lmlo * png_ptr->inv_filter_costs[PNG_FILTER_VALUE_UP]) >>
+            PNG_COST_SHIFT;
+         lmhi = (lmhi * png_ptr->inv_filter_costs[PNG_FILTER_VALUE_UP]) >>
+            PNG_COST_SHIFT;
+
+         if (lmhi > PNG_HIMASK)
+            lmins = PNG_MAXSUM;
+         else
+            lmins = (lmhi << PNG_HISHIFT) + lmlo;
+      }
+#endif
+
+      for (i = 0, rp = row_buf + 1, dp = png_ptr->up_row + 1,
+           pp = prev_row + 1; i < row_bytes; i++)
+      {
+         v = *dp++ = (png_byte)(((int)*rp++ - (int)*pp++) & 0xff);
+
+         sum += (v < 128) ? v : 256 - v;
+
+         if (sum > lmins)  /* We are already worse, don't continue. */
+            break;
+      }
+
+#if defined(PNG_WRITE_WEIGHTED_FILTER_SUPPORTED)
+      if (png_ptr->heuristic_method == PNG_FILTER_HEURISTIC_WEIGHTED)
+      {
+         int j;
+         png_uint_32 sumhi, sumlo;
+         sumlo = sum & PNG_LOMASK;
+         sumhi = (sum >> PNG_HISHIFT) & PNG_HIMASK;
+
+         for (j = 0; j < num_p_filters; j++)
+         {
+            if (png_ptr->prev_filters[j] == PNG_FILTER_VALUE_UP)
+            {
+               sumlo = (sumlo * png_ptr->filter_weights[j]) >>
+                  PNG_WEIGHT_SHIFT;
+               sumhi = (sumhi * png_ptr->filter_weights[j]) >>
+                  PNG_WEIGHT_SHIFT;
+            }
+         }
+
+         sumlo = (sumlo * png_ptr->filter_costs[PNG_FILTER_VALUE_UP]) >>
+            PNG_COST_SHIFT;
+         sumhi = (sumhi * png_ptr->filter_costs[PNG_FILTER_VALUE_UP]) >>
+            PNG_COST_SHIFT;
+
+         if (sumhi > PNG_HIMASK)
+            sum = PNG_MAXSUM;
+         else
+            sum = (sumhi << PNG_HISHIFT) + sumlo;
+      }
+#endif
+
+      if (sum < mins)
+      {
+         mins = sum;
+         best_row = png_ptr->up_row;
+      }
+   }
+
+   /* avg filter */
+   if (filter_to_do == PNG_FILTER_AVG)
+   {
+      png_bytep rp, dp, pp, lp;
+      png_uint_32 i;
+      for (i = 0, rp = row_buf + 1, dp = png_ptr->avg_row + 1,
+           pp = prev_row + 1; i < bpp; i++)
+      {
+         *dp++ = (png_byte)(((int)*rp++ - ((int)*pp++ / 2)) & 0xff);
+      }
+      for (lp = row_buf + 1; i < row_bytes; i++)
+      {
+         *dp++ = (png_byte)(((int)*rp++ - (((int)*pp++ + (int)*lp++) / 2))
+                 & 0xff);
+      }
+      best_row = png_ptr->avg_row;
+   }
+
+   else if (filter_to_do & PNG_FILTER_AVG)
+   {
+      png_bytep rp, dp, pp, lp;
+      png_uint_32 sum = 0, lmins = mins;
+      png_uint_32 i;
+      int v;
+
+#if defined(PNG_WRITE_WEIGHTED_FILTER_SUPPORTED)
+      if (png_ptr->heuristic_method == PNG_FILTER_HEURISTIC_WEIGHTED)
+      {
+         int j;
+         png_uint_32 lmhi, lmlo;
+         lmlo = lmins & PNG_LOMASK;
+         lmhi = (lmins >> PNG_HISHIFT) & PNG_HIMASK;
+
+         for (j = 0; j < num_p_filters; j++)
+         {
+            if (png_ptr->prev_filters[j] == PNG_FILTER_VALUE_AVG)
+            {
+               lmlo = (lmlo * png_ptr->inv_filter_weights[j]) >>
+                  PNG_WEIGHT_SHIFT;
+               lmhi = (lmhi * png_ptr->inv_filter_weights[j]) >>
+                  PNG_WEIGHT_SHIFT;
+            }
+         }
+
+         lmlo = (lmlo * png_ptr->inv_filter_costs[PNG_FILTER_VALUE_AVG]) >>
+            PNG_COST_SHIFT;
+         lmhi = (lmhi * png_ptr->inv_filter_costs[PNG_FILTER_VALUE_AVG]) >>
+            PNG_COST_SHIFT;
+
+         if (lmhi > PNG_HIMASK)
+            lmins = PNG_MAXSUM;
+         else
+            lmins = (lmhi << PNG_HISHIFT) + lmlo;
+      }
+#endif
+
+      for (i = 0, rp = row_buf + 1, dp = png_ptr->avg_row + 1,
+           pp = prev_row + 1; i < bpp; i++)
+      {
+         v = *dp++ = (png_byte)(((int)*rp++ - ((int)*pp++ / 2)) & 0xff);
+
+         sum += (v < 128) ? v : 256 - v;
+      }
+      for (lp = row_buf + 1; i < row_bytes; i++)
+      {
+         v = *dp++ =
+          (png_byte)(((int)*rp++ - (((int)*pp++ + (int)*lp++) / 2)) & 0xff);
+
+         sum += (v < 128) ? v : 256 - v;
+
+         if (sum > lmins)  /* We are already worse, don't continue. */
+            break;
+      }
+
+#if defined(PNG_WRITE_WEIGHTED_FILTER_SUPPORTED)
+      if (png_ptr->heuristic_method == PNG_FILTER_HEURISTIC_WEIGHTED)
+      {
+         int j;
+         png_uint_32 sumhi, sumlo;
+         sumlo = sum & PNG_LOMASK;
+         sumhi = (sum >> PNG_HISHIFT) & PNG_HIMASK;
+
+         for (j = 0; j < num_p_filters; j++)
+         {
+            if (png_ptr->prev_filters[j] == PNG_FILTER_VALUE_NONE)
+            {
+               sumlo = (sumlo * png_ptr->filter_weights[j]) >>
+                  PNG_WEIGHT_SHIFT;
+               sumhi = (sumhi * png_ptr->filter_weights[j]) >>
+                  PNG_WEIGHT_SHIFT;
+            }
+         }
+
+         sumlo = (sumlo * png_ptr->filter_costs[PNG_FILTER_VALUE_AVG]) >>
+            PNG_COST_SHIFT;
+         sumhi = (sumhi * png_ptr->filter_costs[PNG_FILTER_VALUE_AVG]) >>
+            PNG_COST_SHIFT;
+
+         if (sumhi > PNG_HIMASK)
+            sum = PNG_MAXSUM;
+         else
+            sum = (sumhi << PNG_HISHIFT) + sumlo;
+      }
+#endif
+
+      if (sum < mins)
+      {
+         mins = sum;
+         best_row = png_ptr->avg_row;
+      }
+   }
+
+   /* Paeth filter */
+   if (filter_to_do == PNG_FILTER_PAETH)
+   {
+      png_bytep rp, dp, pp, cp, lp;
+      png_uint_32 i;
+      for (i = 0, rp = row_buf + 1, dp = png_ptr->paeth_row + 1,
+           pp = prev_row + 1; i < bpp; i++)
+      {
+         *dp++ = (png_byte)(((int)*rp++ - (int)*pp++) & 0xff);
+      }
+
+      for (lp = row_buf + 1, cp = prev_row + 1; i < row_bytes; i++)
+      {
+         int a, b, c, pa, pb, pc, p;
+
+         b = *pp++;
+         c = *cp++;
+         a = *lp++;
+
+         p = b - c;
+         pc = a - c;
+
+#ifdef PNG_USE_ABS
+         pa = abs(p);
+         pb = abs(pc);
+         pc = abs(p + pc);
+#else
+         pa = p < 0 ? -p : p;
+         pb = pc < 0 ? -pc : pc;
+         pc = (p + pc) < 0 ? -(p + pc) : p + pc;
+#endif
+
+         p = (pa <= pb && pa <=pc) ? a : (pb <= pc) ? b : c;
+
+         *dp++ = (png_byte)(((int)*rp++ - p) & 0xff);
+      }
+      best_row = png_ptr->paeth_row;
+   }
+
+   else if (filter_to_do & PNG_FILTER_PAETH)
+   {
+      png_bytep rp, dp, pp, cp, lp;
+      png_uint_32 sum = 0, lmins = mins;
+      png_uint_32 i;
+      int v;
+
+#if defined(PNG_WRITE_WEIGHTED_FILTER_SUPPORTED)
+      if (png_ptr->heuristic_method == PNG_FILTER_HEURISTIC_WEIGHTED)
+      {
+         int j;
+         png_uint_32 lmhi, lmlo;
+         lmlo = lmins & PNG_LOMASK;
+         lmhi = (lmins >> PNG_HISHIFT) & PNG_HIMASK;
+
+         for (j = 0; j < num_p_filters; j++)
+         {
+            if (png_ptr->prev_filters[j] == PNG_FILTER_VALUE_PAETH)
+            {
+               lmlo = (lmlo * png_ptr->inv_filter_weights[j]) >>
+                  PNG_WEIGHT_SHIFT;
+               lmhi = (lmhi * png_ptr->inv_filter_weights[j]) >>
+                  PNG_WEIGHT_SHIFT;
+            }
+         }
+
+         lmlo = (lmlo * png_ptr->inv_filter_costs[PNG_FILTER_VALUE_PAETH]) >>
+            PNG_COST_SHIFT;
+         lmhi = (lmhi * png_ptr->inv_filter_costs[PNG_FILTER_VALUE_PAETH]) >>
+            PNG_COST_SHIFT;
+
+         if (lmhi > PNG_HIMASK)
+            lmins = PNG_MAXSUM;
+         else
+            lmins = (lmhi << PNG_HISHIFT) + lmlo;
+      }
+#endif
+
+      for (i = 0, rp = row_buf + 1, dp = png_ptr->paeth_row + 1,
+           pp = prev_row + 1; i < bpp; i++)
+      {
+         v = *dp++ = (png_byte)(((int)*rp++ - (int)*pp++) & 0xff);
+
+         sum += (v < 128) ? v : 256 - v;
+      }
+
+      for (lp = row_buf + 1, cp = prev_row + 1; i < row_bytes; i++)
+      {
+         int a, b, c, pa, pb, pc, p;
+
+         b = *pp++;
+         c = *cp++;
+         a = *lp++;
+
+#ifndef PNG_SLOW_PAETH
+         p = b - c;
+         pc = a - c;
+#ifdef PNG_USE_ABS
+         pa = abs(p);
+         pb = abs(pc);
+         pc = abs(p + pc);
+#else
+         pa = p < 0 ? -p : p;
+         pb = pc < 0 ? -pc : pc;
+         pc = (p + pc) < 0 ? -(p + pc) : p + pc;
+#endif
+         p = (pa <= pb && pa <=pc) ? a : (pb <= pc) ? b : c;
+#else /* PNG_SLOW_PAETH */
+         p = a + b - c;
+         pa = abs(p - a);
+         pb = abs(p - b);
+         pc = abs(p - c);
+         if (pa <= pb && pa <= pc)
+            p = a;
+         else if (pb <= pc)
+            p = b;
+         else
+            p = c;
+#endif /* PNG_SLOW_PAETH */
+
+         v = *dp++ = (png_byte)(((int)*rp++ - p) & 0xff);
+
+         sum += (v < 128) ? v : 256 - v;
+
+         if (sum > lmins)  /* We are already worse, don't continue. */
+            break;
+      }
+
+#if defined(PNG_WRITE_WEIGHTED_FILTER_SUPPORTED)
+      if (png_ptr->heuristic_method == PNG_FILTER_HEURISTIC_WEIGHTED)
+      {
+         int j;
+         png_uint_32 sumhi, sumlo;
+         sumlo = sum & PNG_LOMASK;
+         sumhi = (sum >> PNG_HISHIFT) & PNG_HIMASK;
+
+         for (j = 0; j < num_p_filters; j++)
+         {
+            if (png_ptr->prev_filters[j] == PNG_FILTER_VALUE_PAETH)
+            {
+               sumlo = (sumlo * png_ptr->filter_weights[j]) >>
+                  PNG_WEIGHT_SHIFT;
+               sumhi = (sumhi * png_ptr->filter_weights[j]) >>
+                  PNG_WEIGHT_SHIFT;
+            }
+         }
+
+         sumlo = (sumlo * png_ptr->filter_costs[PNG_FILTER_VALUE_PAETH]) >>
+            PNG_COST_SHIFT;
+         sumhi = (sumhi * png_ptr->filter_costs[PNG_FILTER_VALUE_PAETH]) >>
+            PNG_COST_SHIFT;
+
+         if (sumhi > PNG_HIMASK)
+            sum = PNG_MAXSUM;
+         else
+            sum = (sumhi << PNG_HISHIFT) + sumlo;
+      }
+#endif
+
+      if (sum < mins)
+      {
+         best_row = png_ptr->paeth_row;
+      }
+   }
+
+   /* Do the actual writing of the filtered row data from the chosen filter. */
+
+   png_write_filtered_row(png_ptr, best_row);
+
+#if defined(PNG_WRITE_WEIGHTED_FILTER_SUPPORTED)
+   /* Save the type of filter we picked this time for future calculations */
+   if (png_ptr->num_prev_filters > 0)
+   {
+      int j;
+      for (j = 1; j < num_p_filters; j++)
+      {
+         png_ptr->prev_filters[j] = png_ptr->prev_filters[j - 1];
+      }
+      png_ptr->prev_filters[j] = best_row[0];
+   }
+#endif
+}
+
+
+/* Do the actual writing of a previously filtered row. */
+void /* PRIVATE */
+png_write_filtered_row(png_structp png_ptr, png_bytep filtered_row)
+{
+   png_debug(1, "in png_write_filtered_row\n");
+   png_debug1(2, "filter = %d\n", filtered_row[0]);
+   /* set up the zlib input buffer */
+
+   png_ptr->zstream.next_in = filtered_row;
+   png_ptr->zstream.avail_in = (uInt)png_ptr->row_info.rowbytes + 1;
+   /* repeat until we have compressed all the data */
+   do
+   {
+      int ret; /* return of zlib */
+
+      /* compress the data */
+      ret = deflate(&png_ptr->zstream, Z_NO_FLUSH);
+      /* check for compression errors */
+      if (ret != Z_OK)
+      {
+         if (png_ptr->zstream.msg != NULL)
+            png_error(png_ptr, png_ptr->zstream.msg);
+         else
+            png_error(png_ptr, "zlib error");
+      }
+
+      /* see if it is time to write another IDAT */
+      if (!(png_ptr->zstream.avail_out))
+      {
+         /* write the IDAT and reset the zlib output buffer */
+         png_write_IDAT(png_ptr, png_ptr->zbuf, png_ptr->zbuf_size);
+         png_ptr->zstream.next_out = png_ptr->zbuf;
+         png_ptr->zstream.avail_out = (uInt)png_ptr->zbuf_size;
+      }
+   /* repeat until all data has been compressed */
+   } while (png_ptr->zstream.avail_in);
+
+   /* swap the current and previous rows */
+   if (png_ptr->prev_row != NULL)
+   {
+      png_bytep tptr;
+
+      tptr = png_ptr->prev_row;
+      png_ptr->prev_row = png_ptr->row_buf;
+      png_ptr->row_buf = tptr;
+   }
+
+   /* finish row - updates counters and flushes zlib if last row */
+   png_write_finish_row(png_ptr);
+
+#if defined(PNG_WRITE_FLUSH_SUPPORTED)
+   png_ptr->flush_rows++;
+
+   if (png_ptr->flush_dist > 0 &&
+       png_ptr->flush_rows >= png_ptr->flush_dist)
+   {
+      png_write_flush(png_ptr);
+   }
+#endif
+}
+#endif /* PNG_WRITE_SUPPORTED */
diff --git a/src/SFML/Graphics/zlib/adler32.c b/src/SFML/Graphics/zlib/adler32.c
new file mode 100755
index 0000000..f201d67
--- /dev/null
+++ b/src/SFML/Graphics/zlib/adler32.c
@@ -0,0 +1,149 @@
+/* adler32.c -- compute the Adler-32 checksum of a data stream
+ * Copyright (C) 1995-2004 Mark Adler
+ * For conditions of distribution and use, see copyright notice in zlib.h
+ */
+
+/* @(#) $Id$ */
+
+#define ZLIB_INTERNAL
+#include "zlib.h"
+
+#define BASE 65521UL    /* largest prime smaller than 65536 */
+#define NMAX 5552
+/* NMAX is the largest n such that 255n(n+1)/2 + (n+1)(BASE-1) <= 2^32-1 */
+
+#define DO1(buf,i)  {adler += (buf)[i]; sum2 += adler;}
+#define DO2(buf,i)  DO1(buf,i); DO1(buf,i+1);
+#define DO4(buf,i)  DO2(buf,i); DO2(buf,i+2);
+#define DO8(buf,i)  DO4(buf,i); DO4(buf,i+4);
+#define DO16(buf)   DO8(buf,0); DO8(buf,8);
+
+/* use NO_DIVIDE if your processor does not do division in hardware */
+#ifdef NO_DIVIDE
+#  define MOD(a) \
+    do { \
+        if (a >= (BASE << 16)) a -= (BASE << 16); \
+        if (a >= (BASE << 15)) a -= (BASE << 15); \
+        if (a >= (BASE << 14)) a -= (BASE << 14); \
+        if (a >= (BASE << 13)) a -= (BASE << 13); \
+        if (a >= (BASE << 12)) a -= (BASE << 12); \
+        if (a >= (BASE << 11)) a -= (BASE << 11); \
+        if (a >= (BASE << 10)) a -= (BASE << 10); \
+        if (a >= (BASE << 9)) a -= (BASE << 9); \
+        if (a >= (BASE << 8)) a -= (BASE << 8); \
+        if (a >= (BASE << 7)) a -= (BASE << 7); \
+        if (a >= (BASE << 6)) a -= (BASE << 6); \
+        if (a >= (BASE << 5)) a -= (BASE << 5); \
+        if (a >= (BASE << 4)) a -= (BASE << 4); \
+        if (a >= (BASE << 3)) a -= (BASE << 3); \
+        if (a >= (BASE << 2)) a -= (BASE << 2); \
+        if (a >= (BASE << 1)) a -= (BASE << 1); \
+        if (a >= BASE) a -= BASE; \
+    } while (0)
+#  define MOD4(a) \
+    do { \
+        if (a >= (BASE << 4)) a -= (BASE << 4); \
+        if (a >= (BASE << 3)) a -= (BASE << 3); \
+        if (a >= (BASE << 2)) a -= (BASE << 2); \
+        if (a >= (BASE << 1)) a -= (BASE << 1); \
+        if (a >= BASE) a -= BASE; \
+    } while (0)
+#else
+#  define MOD(a) a %= BASE
+#  define MOD4(a) a %= BASE
+#endif
+
+/* ========================================================================= */
+uLong ZEXPORT adler32(adler, buf, len)
+    uLong adler;
+    const Bytef *buf;
+    uInt len;
+{
+    unsigned long sum2;
+    unsigned n;
+
+    /* split Adler-32 into component sums */
+    sum2 = (adler >> 16) & 0xffff;
+    adler &= 0xffff;
+
+    /* in case user likes doing a byte at a time, keep it fast */
+    if (len == 1) {
+        adler += buf[0];
+        if (adler >= BASE)
+            adler -= BASE;
+        sum2 += adler;
+        if (sum2 >= BASE)
+            sum2 -= BASE;
+        return adler | (sum2 << 16);
+    }
+
+    /* initial Adler-32 value (deferred check for len == 1 speed) */
+    if (buf == Z_NULL)
+        return 1L;
+
+    /* in case short lengths are provided, keep it somewhat fast */
+    if (len < 16) {
+        while (len--) {
+            adler += *buf++;
+            sum2 += adler;
+        }
+        if (adler >= BASE)
+            adler -= BASE;
+        MOD4(sum2);             /* only added so many BASE's */
+        return adler | (sum2 << 16);
+    }
+
+    /* do length NMAX blocks -- requires just one modulo operation */
+    while (len >= NMAX) {
+        len -= NMAX;
+        n = NMAX / 16;          /* NMAX is divisible by 16 */
+        do {
+            DO16(buf);          /* 16 sums unrolled */
+            buf += 16;
+        } while (--n);
+        MOD(adler);
+        MOD(sum2);
+    }
+
+    /* do remaining bytes (less than NMAX, still just one modulo) */
+    if (len) {                  /* avoid modulos if none remaining */
+        while (len >= 16) {
+            len -= 16;
+            DO16(buf);
+            buf += 16;
+        }
+        while (len--) {
+            adler += *buf++;
+            sum2 += adler;
+        }
+        MOD(adler);
+        MOD(sum2);
+    }
+
+    /* return recombined sums */
+    return adler | (sum2 << 16);
+}
+
+/* ========================================================================= */
+uLong ZEXPORT adler32_combine(adler1, adler2, len2)
+    uLong adler1;
+    uLong adler2;
+    z_off_t len2;
+{
+    unsigned long sum1;
+    unsigned long sum2;
+    unsigned rem;
+
+    /* the derivation of this formula is left as an exercise for the reader */
+    rem = (unsigned)(len2 % BASE);
+    sum1 = adler1 & 0xffff;
+    sum2 = rem * sum1;
+    MOD(sum2);
+    sum1 += (adler2 & 0xffff) + BASE - 1;
+    sum2 += ((adler1 >> 16) & 0xffff) + ((adler2 >> 16) & 0xffff) + BASE - rem;
+    if (sum1 > BASE) sum1 -= BASE;
+    if (sum1 > BASE) sum1 -= BASE;
+    if (sum2 > (BASE << 1)) sum2 -= (BASE << 1);
+    if (sum2 > BASE) sum2 -= BASE;
+    return sum1 | (sum2 << 16);
+}
diff --git a/src/SFML/Graphics/zlib/compress.c b/src/SFML/Graphics/zlib/compress.c
new file mode 100755
index 0000000..d37e84f
--- /dev/null
+++ b/src/SFML/Graphics/zlib/compress.c
@@ -0,0 +1,79 @@
+/* compress.c -- compress a memory buffer
+ * Copyright (C) 1995-2003 Jean-loup Gailly.
+ * For conditions of distribution and use, see copyright notice in zlib.h
+ */
+
+/* @(#) $Id$ */
+
+#define ZLIB_INTERNAL
+#include "zlib.h"
+
+/* ===========================================================================
+     Compresses the source buffer into the destination buffer. The level
+   parameter has the same meaning as in deflateInit.  sourceLen is the byte
+   length of the source buffer. Upon entry, destLen is the total size of the
+   destination buffer, which must be at least 0.1% larger than sourceLen plus
+   12 bytes. Upon exit, destLen is the actual size of the compressed buffer.
+
+     compress2 returns Z_OK if success, Z_MEM_ERROR if there was not enough
+   memory, Z_BUF_ERROR if there was not enough room in the output buffer,
+   Z_STREAM_ERROR if the level parameter is invalid.
+*/
+int ZEXPORT compress2 (dest, destLen, source, sourceLen, level)
+    Bytef *dest;
+    uLongf *destLen;
+    const Bytef *source;
+    uLong sourceLen;
+    int level;
+{
+    z_stream stream;
+    int err;
+
+    stream.next_in = (Bytef*)source;
+    stream.avail_in = (uInt)sourceLen;
+#ifdef MAXSEG_64K
+    /* Check for source > 64K on 16-bit machine: */
+    if ((uLong)stream.avail_in != sourceLen) return Z_BUF_ERROR;
+#endif
+    stream.next_out = dest;
+    stream.avail_out = (uInt)*destLen;
+    if ((uLong)stream.avail_out != *destLen) return Z_BUF_ERROR;
+
+    stream.zalloc = (alloc_func)0;
+    stream.zfree = (free_func)0;
+    stream.opaque = (voidpf)0;
+
+    err = deflateInit(&stream, level);
+    if (err != Z_OK) return err;
+
+    err = deflate(&stream, Z_FINISH);
+    if (err != Z_STREAM_END) {
+        deflateEnd(&stream);
+        return err == Z_OK ? Z_BUF_ERROR : err;
+    }
+    *destLen = stream.total_out;
+
+    err = deflateEnd(&stream);
+    return err;
+}
+
+/* ===========================================================================
+ */
+int ZEXPORT compress (dest, destLen, source, sourceLen)
+    Bytef *dest;
+    uLongf *destLen;
+    const Bytef *source;
+    uLong sourceLen;
+{
+    return compress2(dest, destLen, source, sourceLen, Z_DEFAULT_COMPRESSION);
+}
+
+/* ===========================================================================
+     If the default memLevel or windowBits for deflateInit() is changed, then
+   this function needs to be updated.
+ */
+uLong ZEXPORT compressBound (sourceLen)
+    uLong sourceLen;
+{
+    return sourceLen + (sourceLen >> 12) + (sourceLen >> 14) + 11;
+}
diff --git a/src/SFML/Graphics/zlib/crc32.c b/src/SFML/Graphics/zlib/crc32.c
new file mode 100755
index 0000000..32814c2
--- /dev/null
+++ b/src/SFML/Graphics/zlib/crc32.c
@@ -0,0 +1,423 @@
+/* crc32.c -- compute the CRC-32 of a data stream
+ * Copyright (C) 1995-2005 Mark Adler
+ * For conditions of distribution and use, see copyright notice in zlib.h
+ *
+ * Thanks to Rodney Brown <rbrown64 at csc.com.au> for his contribution of faster
+ * CRC methods: exclusive-oring 32 bits of data at a time, and pre-computing
+ * tables for updating the shift register in one step with three exclusive-ors
+ * instead of four steps with four exclusive-ors.  This results in about a
+ * factor of two increase in speed on a Power PC G4 (PPC7455) using gcc -O3.
+ */
+
+/* @(#) $Id$ */
+
+/*
+  Note on the use of DYNAMIC_CRC_TABLE: there is no mutex or semaphore
+  protection on the static variables used to control the first-use generation
+  of the crc tables.  Therefore, if you #define DYNAMIC_CRC_TABLE, you should
+  first call get_crc_table() to initialize the tables before allowing more than
+  one thread to use crc32().
+ */
+
+#ifdef MAKECRCH
+#  include <stdio.h>
+#  ifndef DYNAMIC_CRC_TABLE
+#    define DYNAMIC_CRC_TABLE
+#  endif /* !DYNAMIC_CRC_TABLE */
+#endif /* MAKECRCH */
+
+#include "zutil.h"      /* for STDC and FAR definitions */
+
+#define local static
+
+/* Find a four-byte integer type for crc32_little() and crc32_big(). */
+#ifndef NOBYFOUR
+#  ifdef STDC           /* need ANSI C limits.h to determine sizes */
+#    include <limits.h>
+#    define BYFOUR
+#    if (UINT_MAX == 0xffffffffUL)
+       typedef unsigned int u4;
+#    else
+#      if (ULONG_MAX == 0xffffffffUL)
+         typedef unsigned long u4;
+#      else
+#        if (USHRT_MAX == 0xffffffffUL)
+           typedef unsigned short u4;
+#        else
+#          undef BYFOUR     /* can't find a four-byte integer type! */
+#        endif
+#      endif
+#    endif
+#  endif /* STDC */
+#endif /* !NOBYFOUR */
+
+/* Definitions for doing the crc four data bytes at a time. */
+#ifdef BYFOUR
+#  define REV(w) (((w)>>24)+(((w)>>8)&0xff00)+ \
+                (((w)&0xff00)<<8)+(((w)&0xff)<<24))
+   local unsigned long crc32_little OF((unsigned long,
+                        const unsigned char FAR *, unsigned));
+   local unsigned long crc32_big OF((unsigned long,
+                        const unsigned char FAR *, unsigned));
+#  define TBLS 8
+#else
+#  define TBLS 1
+#endif /* BYFOUR */
+
+/* Local functions for crc concatenation */
+local unsigned long gf2_matrix_times OF((unsigned long *mat,
+                                         unsigned long vec));
+local void gf2_matrix_square OF((unsigned long *square, unsigned long *mat));
+
+#ifdef DYNAMIC_CRC_TABLE
+
+local volatile int crc_table_empty = 1;
+local unsigned long FAR crc_table[TBLS][256];
+local void make_crc_table OF((void));
+#ifdef MAKECRCH
+   local void write_table OF((FILE *, const unsigned long FAR *));
+#endif /* MAKECRCH */
+/*
+  Generate tables for a byte-wise 32-bit CRC calculation on the polynomial:
+  x^32+x^26+x^23+x^22+x^16+x^12+x^11+x^10+x^8+x^7+x^5+x^4+x^2+x+1.
+
+  Polynomials over GF(2) are represented in binary, one bit per coefficient,
+  with the lowest powers in the most significant bit.  Then adding polynomials
+  is just exclusive-or, and multiplying a polynomial by x is a right shift by
+  one.  If we call the above polynomial p, and represent a byte as the
+  polynomial q, also with the lowest power in the most significant bit (so the
+  byte 0xb1 is the polynomial x^7+x^3+x+1), then the CRC is (q*x^32) mod p,
+  where a mod b means the remainder after dividing a by b.
+
+  This calculation is done using the shift-register method of multiplying and
+  taking the remainder.  The register is initialized to zero, and for each
+  incoming bit, x^32 is added mod p to the register if the bit is a one (where
+  x^32 mod p is p+x^32 = x^26+...+1), and the register is multiplied mod p by
+  x (which is shifting right by one and adding x^32 mod p if the bit shifted
+  out is a one).  We start with the highest power (least significant bit) of
+  q and repeat for all eight bits of q.
+
+  The first table is simply the CRC of all possible eight bit values.  This is
+  all the information needed to generate CRCs on data a byte at a time for all
+  combinations of CRC register values and incoming bytes.  The remaining tables
+  allow for word-at-a-time CRC calculation for both big-endian and little-
+  endian machines, where a word is four bytes.
+*/
+local void make_crc_table()
+{
+    unsigned long c;
+    int n, k;
+    unsigned long poly;                 /* polynomial exclusive-or pattern */
+    /* terms of polynomial defining this crc (except x^32): */
+    static volatile int first = 1;      /* flag to limit concurrent making */
+    static const unsigned char p[] = {0,1,2,4,5,7,8,10,11,12,16,22,23,26};
+
+    /* See if another task is already doing this (not thread-safe, but better
+       than nothing -- significantly reduces duration of vulnerability in
+       case the advice about DYNAMIC_CRC_TABLE is ignored) */
+    if (first) {
+        first = 0;
+
+        /* make exclusive-or pattern from polynomial (0xedb88320UL) */
+        poly = 0UL;
+        for (n = 0; n < sizeof(p)/sizeof(unsigned char); n++)
+            poly |= 1UL << (31 - p[n]);
+
+        /* generate a crc for every 8-bit value */
+        for (n = 0; n < 256; n++) {
+            c = (unsigned long)n;
+            for (k = 0; k < 8; k++)
+                c = c & 1 ? poly ^ (c >> 1) : c >> 1;
+            crc_table[0][n] = c;
+        }
+
+#ifdef BYFOUR
+        /* generate crc for each value followed by one, two, and three zeros,
+           and then the byte reversal of those as well as the first table */
+        for (n = 0; n < 256; n++) {
+            c = crc_table[0][n];
+            crc_table[4][n] = REV(c);
+            for (k = 1; k < 4; k++) {
+                c = crc_table[0][c & 0xff] ^ (c >> 8);
+                crc_table[k][n] = c;
+                crc_table[k + 4][n] = REV(c);
+            }
+        }
+#endif /* BYFOUR */
+
+        crc_table_empty = 0;
+    }
+    else {      /* not first */
+        /* wait for the other guy to finish (not efficient, but rare) */
+        while (crc_table_empty)
+            ;
+    }
+
+#ifdef MAKECRCH
+    /* write out CRC tables to crc32.h */
+    {
+        FILE *out;
+
+        out = fopen("crc32.h", "w");
+        if (out == NULL) return;
+        fprintf(out, "/* crc32.h -- tables for rapid CRC calculation\n");
+        fprintf(out, " * Generated automatically by crc32.c\n */\n\n");
+        fprintf(out, "local const unsigned long FAR ");
+        fprintf(out, "crc_table[TBLS][256] =\n{\n  {\n");
+        write_table(out, crc_table[0]);
+#  ifdef BYFOUR
+        fprintf(out, "#ifdef BYFOUR\n");
+        for (k = 1; k < 8; k++) {
+            fprintf(out, "  },\n  {\n");
+            write_table(out, crc_table[k]);
+        }
+        fprintf(out, "#endif\n");
+#  endif /* BYFOUR */
+        fprintf(out, "  }\n};\n");
+        fclose(out);
+    }
+#endif /* MAKECRCH */
+}
+
+#ifdef MAKECRCH
+local void write_table(out, table)
+    FILE *out;
+    const unsigned long FAR *table;
+{
+    int n;
+
+    for (n = 0; n < 256; n++)
+        fprintf(out, "%s0x%08lxUL%s", n % 5 ? "" : "    ", table[n],
+                n == 255 ? "\n" : (n % 5 == 4 ? ",\n" : ", "));
+}
+#endif /* MAKECRCH */
+
+#else /* !DYNAMIC_CRC_TABLE */
+/* ========================================================================
+ * Tables of CRC-32s of all single-byte values, made by make_crc_table().
+ */
+#include "crc32.h"
+#endif /* DYNAMIC_CRC_TABLE */
+
+/* =========================================================================
+ * This function can be used by asm versions of crc32()
+ */
+const unsigned long FAR * ZEXPORT get_crc_table()
+{
+#ifdef DYNAMIC_CRC_TABLE
+    if (crc_table_empty)
+        make_crc_table();
+#endif /* DYNAMIC_CRC_TABLE */
+    return (const unsigned long FAR *)crc_table;
+}
+
+/* ========================================================================= */
+#define DO1 crc = crc_table[0][((int)crc ^ (*buf++)) & 0xff] ^ (crc >> 8)
+#define DO8 DO1; DO1; DO1; DO1; DO1; DO1; DO1; DO1
+
+/* ========================================================================= */
+unsigned long ZEXPORT crc32(crc, buf, len)
+    unsigned long crc;
+    const unsigned char FAR *buf;
+    unsigned len;
+{
+    if (buf == Z_NULL) return 0UL;
+
+#ifdef DYNAMIC_CRC_TABLE
+    if (crc_table_empty)
+        make_crc_table();
+#endif /* DYNAMIC_CRC_TABLE */
+
+#ifdef BYFOUR
+    if (sizeof(void *) == sizeof(ptrdiff_t)) {
+        u4 endian;
+
+        endian = 1;
+        if (*((unsigned char *)(&endian)))
+            return crc32_little(crc, buf, len);
+        else
+            return crc32_big(crc, buf, len);
+    }
+#endif /* BYFOUR */
+    crc = crc ^ 0xffffffffUL;
+    while (len >= 8) {
+        DO8;
+        len -= 8;
+    }
+    if (len) do {
+        DO1;
+    } while (--len);
+    return crc ^ 0xffffffffUL;
+}
+
+#ifdef BYFOUR
+
+/* ========================================================================= */
+#define DOLIT4 c ^= *buf4++; \
+        c = crc_table[3][c & 0xff] ^ crc_table[2][(c >> 8) & 0xff] ^ \
+            crc_table[1][(c >> 16) & 0xff] ^ crc_table[0][c >> 24]
+#define DOLIT32 DOLIT4; DOLIT4; DOLIT4; DOLIT4; DOLIT4; DOLIT4; DOLIT4; DOLIT4
+
+/* ========================================================================= */
+local unsigned long crc32_little(crc, buf, len)
+    unsigned long crc;
+    const unsigned char FAR *buf;
+    unsigned len;
+{
+    register u4 c;
+    register const u4 FAR *buf4;
+
+    c = (u4)crc;
+    c = ~c;
+    while (len && ((ptrdiff_t)buf & 3)) {
+        c = crc_table[0][(c ^ *buf++) & 0xff] ^ (c >> 8);
+        len--;
+    }
+
+    buf4 = (const u4 FAR *)(const void FAR *)buf;
+    while (len >= 32) {
+        DOLIT32;
+        len -= 32;
+    }
+    while (len >= 4) {
+        DOLIT4;
+        len -= 4;
+    }
+    buf = (const unsigned char FAR *)buf4;
+
+    if (len) do {
+        c = crc_table[0][(c ^ *buf++) & 0xff] ^ (c >> 8);
+    } while (--len);
+    c = ~c;
+    return (unsigned long)c;
+}
+
+/* ========================================================================= */
+#define DOBIG4 c ^= *++buf4; \
+        c = crc_table[4][c & 0xff] ^ crc_table[5][(c >> 8) & 0xff] ^ \
+            crc_table[6][(c >> 16) & 0xff] ^ crc_table[7][c >> 24]
+#define DOBIG32 DOBIG4; DOBIG4; DOBIG4; DOBIG4; DOBIG4; DOBIG4; DOBIG4; DOBIG4
+
+/* ========================================================================= */
+local unsigned long crc32_big(crc, buf, len)
+    unsigned long crc;
+    const unsigned char FAR *buf;
+    unsigned len;
+{
+    register u4 c;
+    register const u4 FAR *buf4;
+
+    c = REV((u4)crc);
+    c = ~c;
+    while (len && ((ptrdiff_t)buf & 3)) {
+        c = crc_table[4][(c >> 24) ^ *buf++] ^ (c << 8);
+        len--;
+    }
+
+    buf4 = (const u4 FAR *)(const void FAR *)buf;
+    buf4--;
+    while (len >= 32) {
+        DOBIG32;
+        len -= 32;
+    }
+    while (len >= 4) {
+        DOBIG4;
+        len -= 4;
+    }
+    buf4++;
+    buf = (const unsigned char FAR *)buf4;
+
+    if (len) do {
+        c = crc_table[4][(c >> 24) ^ *buf++] ^ (c << 8);
+    } while (--len);
+    c = ~c;
+    return (unsigned long)(REV(c));
+}
+
+#endif /* BYFOUR */
+
+#define GF2_DIM 32      /* dimension of GF(2) vectors (length of CRC) */
+
+/* ========================================================================= */
+local unsigned long gf2_matrix_times(mat, vec)
+    unsigned long *mat;
+    unsigned long vec;
+{
+    unsigned long sum;
+
+    sum = 0;
+    while (vec) {
+        if (vec & 1)
+            sum ^= *mat;
+        vec >>= 1;
+        mat++;
+    }
+    return sum;
+}
+
+/* ========================================================================= */
+local void gf2_matrix_square(square, mat)
+    unsigned long *square;
+    unsigned long *mat;
+{
+    int n;
+
+    for (n = 0; n < GF2_DIM; n++)
+        square[n] = gf2_matrix_times(mat, mat[n]);
+}
+
+/* ========================================================================= */
+uLong ZEXPORT crc32_combine(crc1, crc2, len2)
+    uLong crc1;
+    uLong crc2;
+    z_off_t len2;
+{
+    int n;
+    unsigned long row;
+    unsigned long even[GF2_DIM];    /* even-power-of-two zeros operator */
+    unsigned long odd[GF2_DIM];     /* odd-power-of-two zeros operator */
+
+    /* degenerate case */
+    if (len2 == 0)
+        return crc1;
+
+    /* put operator for one zero bit in odd */
+    odd[0] = 0xedb88320L;           /* CRC-32 polynomial */
+    row = 1;
+    for (n = 1; n < GF2_DIM; n++) {
+        odd[n] = row;
+        row <<= 1;
+    }
+
+    /* put operator for two zero bits in even */
+    gf2_matrix_square(even, odd);
+
+    /* put operator for four zero bits in odd */
+    gf2_matrix_square(odd, even);
+
+    /* apply len2 zeros to crc1 (first square will put the operator for one
+       zero byte, eight zero bits, in even) */
+    do {
+        /* apply zeros operator for this bit of len2 */
+        gf2_matrix_square(even, odd);
+        if (len2 & 1)
+            crc1 = gf2_matrix_times(even, crc1);
+        len2 >>= 1;
+
+        /* if no more bits set, then done */
+        if (len2 == 0)
+            break;
+
+        /* another iteration of the loop with odd and even swapped */
+        gf2_matrix_square(odd, even);
+        if (len2 & 1)
+            crc1 = gf2_matrix_times(odd, crc1);
+        len2 >>= 1;
+
+        /* if no more bits set, then done */
+    } while (len2 != 0);
+
+    /* return combined crc */
+    crc1 ^= crc2;
+    return crc1;
+}
diff --git a/src/SFML/Graphics/zlib/crc32.h b/src/SFML/Graphics/zlib/crc32.h
new file mode 100755
index 0000000..5de49bc
--- /dev/null
+++ b/src/SFML/Graphics/zlib/crc32.h
@@ -0,0 +1,441 @@
+/* crc32.h -- tables for rapid CRC calculation
+ * Generated automatically by crc32.c
+ */
+
+local const unsigned long FAR crc_table[TBLS][256] =
+{
+  {
+    0x00000000UL, 0x77073096UL, 0xee0e612cUL, 0x990951baUL, 0x076dc419UL,
+    0x706af48fUL, 0xe963a535UL, 0x9e6495a3UL, 0x0edb8832UL, 0x79dcb8a4UL,
+    0xe0d5e91eUL, 0x97d2d988UL, 0x09b64c2bUL, 0x7eb17cbdUL, 0xe7b82d07UL,
+    0x90bf1d91UL, 0x1db71064UL, 0x6ab020f2UL, 0xf3b97148UL, 0x84be41deUL,
+    0x1adad47dUL, 0x6ddde4ebUL, 0xf4d4b551UL, 0x83d385c7UL, 0x136c9856UL,
+    0x646ba8c0UL, 0xfd62f97aUL, 0x8a65c9ecUL, 0x14015c4fUL, 0x63066cd9UL,
+    0xfa0f3d63UL, 0x8d080df5UL, 0x3b6e20c8UL, 0x4c69105eUL, 0xd56041e4UL,
+    0xa2677172UL, 0x3c03e4d1UL, 0x4b04d447UL, 0xd20d85fdUL, 0xa50ab56bUL,
+    0x35b5a8faUL, 0x42b2986cUL, 0xdbbbc9d6UL, 0xacbcf940UL, 0x32d86ce3UL,
+    0x45df5c75UL, 0xdcd60dcfUL, 0xabd13d59UL, 0x26d930acUL, 0x51de003aUL,
+    0xc8d75180UL, 0xbfd06116UL, 0x21b4f4b5UL, 0x56b3c423UL, 0xcfba9599UL,
+    0xb8bda50fUL, 0x2802b89eUL, 0x5f058808UL, 0xc60cd9b2UL, 0xb10be924UL,
+    0x2f6f7c87UL, 0x58684c11UL, 0xc1611dabUL, 0xb6662d3dUL, 0x76dc4190UL,
+    0x01db7106UL, 0x98d220bcUL, 0xefd5102aUL, 0x71b18589UL, 0x06b6b51fUL,
+    0x9fbfe4a5UL, 0xe8b8d433UL, 0x7807c9a2UL, 0x0f00f934UL, 0x9609a88eUL,
+    0xe10e9818UL, 0x7f6a0dbbUL, 0x086d3d2dUL, 0x91646c97UL, 0xe6635c01UL,
+    0x6b6b51f4UL, 0x1c6c6162UL, 0x856530d8UL, 0xf262004eUL, 0x6c0695edUL,
+    0x1b01a57bUL, 0x8208f4c1UL, 0xf50fc457UL, 0x65b0d9c6UL, 0x12b7e950UL,
+    0x8bbeb8eaUL, 0xfcb9887cUL, 0x62dd1ddfUL, 0x15da2d49UL, 0x8cd37cf3UL,
+    0xfbd44c65UL, 0x4db26158UL, 0x3ab551ceUL, 0xa3bc0074UL, 0xd4bb30e2UL,
+    0x4adfa541UL, 0x3dd895d7UL, 0xa4d1c46dUL, 0xd3d6f4fbUL, 0x4369e96aUL,
+    0x346ed9fcUL, 0xad678846UL, 0xda60b8d0UL, 0x44042d73UL, 0x33031de5UL,
+    0xaa0a4c5fUL, 0xdd0d7cc9UL, 0x5005713cUL, 0x270241aaUL, 0xbe0b1010UL,
+    0xc90c2086UL, 0x5768b525UL, 0x206f85b3UL, 0xb966d409UL, 0xce61e49fUL,
+    0x5edef90eUL, 0x29d9c998UL, 0xb0d09822UL, 0xc7d7a8b4UL, 0x59b33d17UL,
+    0x2eb40d81UL, 0xb7bd5c3bUL, 0xc0ba6cadUL, 0xedb88320UL, 0x9abfb3b6UL,
+    0x03b6e20cUL, 0x74b1d29aUL, 0xead54739UL, 0x9dd277afUL, 0x04db2615UL,
+    0x73dc1683UL, 0xe3630b12UL, 0x94643b84UL, 0x0d6d6a3eUL, 0x7a6a5aa8UL,
+    0xe40ecf0bUL, 0x9309ff9dUL, 0x0a00ae27UL, 0x7d079eb1UL, 0xf00f9344UL,
+    0x8708a3d2UL, 0x1e01f268UL, 0x6906c2feUL, 0xf762575dUL, 0x806567cbUL,
+    0x196c3671UL, 0x6e6b06e7UL, 0xfed41b76UL, 0x89d32be0UL, 0x10da7a5aUL,
+    0x67dd4accUL, 0xf9b9df6fUL, 0x8ebeeff9UL, 0x17b7be43UL, 0x60b08ed5UL,
+    0xd6d6a3e8UL, 0xa1d1937eUL, 0x38d8c2c4UL, 0x4fdff252UL, 0xd1bb67f1UL,
+    0xa6bc5767UL, 0x3fb506ddUL, 0x48b2364bUL, 0xd80d2bdaUL, 0xaf0a1b4cUL,
+    0x36034af6UL, 0x41047a60UL, 0xdf60efc3UL, 0xa867df55UL, 0x316e8eefUL,
+    0x4669be79UL, 0xcb61b38cUL, 0xbc66831aUL, 0x256fd2a0UL, 0x5268e236UL,
+    0xcc0c7795UL, 0xbb0b4703UL, 0x220216b9UL, 0x5505262fUL, 0xc5ba3bbeUL,
+    0xb2bd0b28UL, 0x2bb45a92UL, 0x5cb36a04UL, 0xc2d7ffa7UL, 0xb5d0cf31UL,
+    0x2cd99e8bUL, 0x5bdeae1dUL, 0x9b64c2b0UL, 0xec63f226UL, 0x756aa39cUL,
+    0x026d930aUL, 0x9c0906a9UL, 0xeb0e363fUL, 0x72076785UL, 0x05005713UL,
+    0x95bf4a82UL, 0xe2b87a14UL, 0x7bb12baeUL, 0x0cb61b38UL, 0x92d28e9bUL,
+    0xe5d5be0dUL, 0x7cdcefb7UL, 0x0bdbdf21UL, 0x86d3d2d4UL, 0xf1d4e242UL,
+    0x68ddb3f8UL, 0x1fda836eUL, 0x81be16cdUL, 0xf6b9265bUL, 0x6fb077e1UL,
+    0x18b74777UL, 0x88085ae6UL, 0xff0f6a70UL, 0x66063bcaUL, 0x11010b5cUL,
+    0x8f659effUL, 0xf862ae69UL, 0x616bffd3UL, 0x166ccf45UL, 0xa00ae278UL,
+    0xd70dd2eeUL, 0x4e048354UL, 0x3903b3c2UL, 0xa7672661UL, 0xd06016f7UL,
+    0x4969474dUL, 0x3e6e77dbUL, 0xaed16a4aUL, 0xd9d65adcUL, 0x40df0b66UL,
+    0x37d83bf0UL, 0xa9bcae53UL, 0xdebb9ec5UL, 0x47b2cf7fUL, 0x30b5ffe9UL,
+    0xbdbdf21cUL, 0xcabac28aUL, 0x53b39330UL, 0x24b4a3a6UL, 0xbad03605UL,
+    0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL,
+    0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL,
+    0x2d02ef8dUL
+#ifdef BYFOUR
+  },
+  {
+    0x00000000UL, 0x191b3141UL, 0x32366282UL, 0x2b2d53c3UL, 0x646cc504UL,
+    0x7d77f445UL, 0x565aa786UL, 0x4f4196c7UL, 0xc8d98a08UL, 0xd1c2bb49UL,
+    0xfaefe88aUL, 0xe3f4d9cbUL, 0xacb54f0cUL, 0xb5ae7e4dUL, 0x9e832d8eUL,
+    0x87981ccfUL, 0x4ac21251UL, 0x53d92310UL, 0x78f470d3UL, 0x61ef4192UL,
+    0x2eaed755UL, 0x37b5e614UL, 0x1c98b5d7UL, 0x05838496UL, 0x821b9859UL,
+    0x9b00a918UL, 0xb02dfadbUL, 0xa936cb9aUL, 0xe6775d5dUL, 0xff6c6c1cUL,
+    0xd4413fdfUL, 0xcd5a0e9eUL, 0x958424a2UL, 0x8c9f15e3UL, 0xa7b24620UL,
+    0xbea97761UL, 0xf1e8e1a6UL, 0xe8f3d0e7UL, 0xc3de8324UL, 0xdac5b265UL,
+    0x5d5daeaaUL, 0x44469febUL, 0x6f6bcc28UL, 0x7670fd69UL, 0x39316baeUL,
+    0x202a5aefUL, 0x0b07092cUL, 0x121c386dUL, 0xdf4636f3UL, 0xc65d07b2UL,
+    0xed705471UL, 0xf46b6530UL, 0xbb2af3f7UL, 0xa231c2b6UL, 0x891c9175UL,
+    0x9007a034UL, 0x179fbcfbUL, 0x0e848dbaUL, 0x25a9de79UL, 0x3cb2ef38UL,
+    0x73f379ffUL, 0x6ae848beUL, 0x41c51b7dUL, 0x58de2a3cUL, 0xf0794f05UL,
+    0xe9627e44UL, 0xc24f2d87UL, 0xdb541cc6UL, 0x94158a01UL, 0x8d0ebb40UL,
+    0xa623e883UL, 0xbf38d9c2UL, 0x38a0c50dUL, 0x21bbf44cUL, 0x0a96a78fUL,
+    0x138d96ceUL, 0x5ccc0009UL, 0x45d73148UL, 0x6efa628bUL, 0x77e153caUL,
+    0xbabb5d54UL, 0xa3a06c15UL, 0x888d3fd6UL, 0x91960e97UL, 0xded79850UL,
+    0xc7cca911UL, 0xece1fad2UL, 0xf5facb93UL, 0x7262d75cUL, 0x6b79e61dUL,
+    0x4054b5deUL, 0x594f849fUL, 0x160e1258UL, 0x0f152319UL, 0x243870daUL,
+    0x3d23419bUL, 0x65fd6ba7UL, 0x7ce65ae6UL, 0x57cb0925UL, 0x4ed03864UL,
+    0x0191aea3UL, 0x188a9fe2UL, 0x33a7cc21UL, 0x2abcfd60UL, 0xad24e1afUL,
+    0xb43fd0eeUL, 0x9f12832dUL, 0x8609b26cUL, 0xc94824abUL, 0xd05315eaUL,
+    0xfb7e4629UL, 0xe2657768UL, 0x2f3f79f6UL, 0x362448b7UL, 0x1d091b74UL,
+    0x04122a35UL, 0x4b53bcf2UL, 0x52488db3UL, 0x7965de70UL, 0x607eef31UL,
+    0xe7e6f3feUL, 0xfefdc2bfUL, 0xd5d0917cUL, 0xcccba03dUL, 0x838a36faUL,
+    0x9a9107bbUL, 0xb1bc5478UL, 0xa8a76539UL, 0x3b83984bUL, 0x2298a90aUL,
+    0x09b5fac9UL, 0x10aecb88UL, 0x5fef5d4fUL, 0x46f46c0eUL, 0x6dd93fcdUL,
+    0x74c20e8cUL, 0xf35a1243UL, 0xea412302UL, 0xc16c70c1UL, 0xd8774180UL,
+    0x9736d747UL, 0x8e2de606UL, 0xa500b5c5UL, 0xbc1b8484UL, 0x71418a1aUL,
+    0x685abb5bUL, 0x4377e898UL, 0x5a6cd9d9UL, 0x152d4f1eUL, 0x0c367e5fUL,
+    0x271b2d9cUL, 0x3e001cddUL, 0xb9980012UL, 0xa0833153UL, 0x8bae6290UL,
+    0x92b553d1UL, 0xddf4c516UL, 0xc4eff457UL, 0xefc2a794UL, 0xf6d996d5UL,
+    0xae07bce9UL, 0xb71c8da8UL, 0x9c31de6bUL, 0x852aef2aUL, 0xca6b79edUL,
+    0xd37048acUL, 0xf85d1b6fUL, 0xe1462a2eUL, 0x66de36e1UL, 0x7fc507a0UL,
+    0x54e85463UL, 0x4df36522UL, 0x02b2f3e5UL, 0x1ba9c2a4UL, 0x30849167UL,
+    0x299fa026UL, 0xe4c5aeb8UL, 0xfdde9ff9UL, 0xd6f3cc3aUL, 0xcfe8fd7bUL,
+    0x80a96bbcUL, 0x99b25afdUL, 0xb29f093eUL, 0xab84387fUL, 0x2c1c24b0UL,
+    0x350715f1UL, 0x1e2a4632UL, 0x07317773UL, 0x4870e1b4UL, 0x516bd0f5UL,
+    0x7a468336UL, 0x635db277UL, 0xcbfad74eUL, 0xd2e1e60fUL, 0xf9ccb5ccUL,
+    0xe0d7848dUL, 0xaf96124aUL, 0xb68d230bUL, 0x9da070c8UL, 0x84bb4189UL,
+    0x03235d46UL, 0x1a386c07UL, 0x31153fc4UL, 0x280e0e85UL, 0x674f9842UL,
+    0x7e54a903UL, 0x5579fac0UL, 0x4c62cb81UL, 0x8138c51fUL, 0x9823f45eUL,
+    0xb30ea79dUL, 0xaa1596dcUL, 0xe554001bUL, 0xfc4f315aUL, 0xd7626299UL,
+    0xce7953d8UL, 0x49e14f17UL, 0x50fa7e56UL, 0x7bd72d95UL, 0x62cc1cd4UL,
+    0x2d8d8a13UL, 0x3496bb52UL, 0x1fbbe891UL, 0x06a0d9d0UL, 0x5e7ef3ecUL,
+    0x4765c2adUL, 0x6c48916eUL, 0x7553a02fUL, 0x3a1236e8UL, 0x230907a9UL,
+    0x0824546aUL, 0x113f652bUL, 0x96a779e4UL, 0x8fbc48a5UL, 0xa4911b66UL,
+    0xbd8a2a27UL, 0xf2cbbce0UL, 0xebd08da1UL, 0xc0fdde62UL, 0xd9e6ef23UL,
+    0x14bce1bdUL, 0x0da7d0fcUL, 0x268a833fUL, 0x3f91b27eUL, 0x70d024b9UL,
+    0x69cb15f8UL, 0x42e6463bUL, 0x5bfd777aUL, 0xdc656bb5UL, 0xc57e5af4UL,
+    0xee530937UL, 0xf7483876UL, 0xb809aeb1UL, 0xa1129ff0UL, 0x8a3fcc33UL,
+    0x9324fd72UL
+  },
+  {
+    0x00000000UL, 0x01c26a37UL, 0x0384d46eUL, 0x0246be59UL, 0x0709a8dcUL,
+    0x06cbc2ebUL, 0x048d7cb2UL, 0x054f1685UL, 0x0e1351b8UL, 0x0fd13b8fUL,
+    0x0d9785d6UL, 0x0c55efe1UL, 0x091af964UL, 0x08d89353UL, 0x0a9e2d0aUL,
+    0x0b5c473dUL, 0x1c26a370UL, 0x1de4c947UL, 0x1fa2771eUL, 0x1e601d29UL,
+    0x1b2f0bacUL, 0x1aed619bUL, 0x18abdfc2UL, 0x1969b5f5UL, 0x1235f2c8UL,
+    0x13f798ffUL, 0x11b126a6UL, 0x10734c91UL, 0x153c5a14UL, 0x14fe3023UL,
+    0x16b88e7aUL, 0x177ae44dUL, 0x384d46e0UL, 0x398f2cd7UL, 0x3bc9928eUL,
+    0x3a0bf8b9UL, 0x3f44ee3cUL, 0x3e86840bUL, 0x3cc03a52UL, 0x3d025065UL,
+    0x365e1758UL, 0x379c7d6fUL, 0x35dac336UL, 0x3418a901UL, 0x3157bf84UL,
+    0x3095d5b3UL, 0x32d36beaUL, 0x331101ddUL, 0x246be590UL, 0x25a98fa7UL,
+    0x27ef31feUL, 0x262d5bc9UL, 0x23624d4cUL, 0x22a0277bUL, 0x20e69922UL,
+    0x2124f315UL, 0x2a78b428UL, 0x2bbade1fUL, 0x29fc6046UL, 0x283e0a71UL,
+    0x2d711cf4UL, 0x2cb376c3UL, 0x2ef5c89aUL, 0x2f37a2adUL, 0x709a8dc0UL,
+    0x7158e7f7UL, 0x731e59aeUL, 0x72dc3399UL, 0x7793251cUL, 0x76514f2bUL,
+    0x7417f172UL, 0x75d59b45UL, 0x7e89dc78UL, 0x7f4bb64fUL, 0x7d0d0816UL,
+    0x7ccf6221UL, 0x798074a4UL, 0x78421e93UL, 0x7a04a0caUL, 0x7bc6cafdUL,
+    0x6cbc2eb0UL, 0x6d7e4487UL, 0x6f38fadeUL, 0x6efa90e9UL, 0x6bb5866cUL,
+    0x6a77ec5bUL, 0x68315202UL, 0x69f33835UL, 0x62af7f08UL, 0x636d153fUL,
+    0x612bab66UL, 0x60e9c151UL, 0x65a6d7d4UL, 0x6464bde3UL, 0x662203baUL,
+    0x67e0698dUL, 0x48d7cb20UL, 0x4915a117UL, 0x4b531f4eUL, 0x4a917579UL,
+    0x4fde63fcUL, 0x4e1c09cbUL, 0x4c5ab792UL, 0x4d98dda5UL, 0x46c49a98UL,
+    0x4706f0afUL, 0x45404ef6UL, 0x448224c1UL, 0x41cd3244UL, 0x400f5873UL,
+    0x4249e62aUL, 0x438b8c1dUL, 0x54f16850UL, 0x55330267UL, 0x5775bc3eUL,
+    0x56b7d609UL, 0x53f8c08cUL, 0x523aaabbUL, 0x507c14e2UL, 0x51be7ed5UL,
+    0x5ae239e8UL, 0x5b2053dfUL, 0x5966ed86UL, 0x58a487b1UL, 0x5deb9134UL,
+    0x5c29fb03UL, 0x5e6f455aUL, 0x5fad2f6dUL, 0xe1351b80UL, 0xe0f771b7UL,
+    0xe2b1cfeeUL, 0xe373a5d9UL, 0xe63cb35cUL, 0xe7fed96bUL, 0xe5b86732UL,
+    0xe47a0d05UL, 0xef264a38UL, 0xeee4200fUL, 0xeca29e56UL, 0xed60f461UL,
+    0xe82fe2e4UL, 0xe9ed88d3UL, 0xebab368aUL, 0xea695cbdUL, 0xfd13b8f0UL,
+    0xfcd1d2c7UL, 0xfe976c9eUL, 0xff5506a9UL, 0xfa1a102cUL, 0xfbd87a1bUL,
+    0xf99ec442UL, 0xf85cae75UL, 0xf300e948UL, 0xf2c2837fUL, 0xf0843d26UL,
+    0xf1465711UL, 0xf4094194UL, 0xf5cb2ba3UL, 0xf78d95faUL, 0xf64fffcdUL,
+    0xd9785d60UL, 0xd8ba3757UL, 0xdafc890eUL, 0xdb3ee339UL, 0xde71f5bcUL,
+    0xdfb39f8bUL, 0xddf521d2UL, 0xdc374be5UL, 0xd76b0cd8UL, 0xd6a966efUL,
+    0xd4efd8b6UL, 0xd52db281UL, 0xd062a404UL, 0xd1a0ce33UL, 0xd3e6706aUL,
+    0xd2241a5dUL, 0xc55efe10UL, 0xc49c9427UL, 0xc6da2a7eUL, 0xc7184049UL,
+    0xc25756ccUL, 0xc3953cfbUL, 0xc1d382a2UL, 0xc011e895UL, 0xcb4dafa8UL,
+    0xca8fc59fUL, 0xc8c97bc6UL, 0xc90b11f1UL, 0xcc440774UL, 0xcd866d43UL,
+    0xcfc0d31aUL, 0xce02b92dUL, 0x91af9640UL, 0x906dfc77UL, 0x922b422eUL,
+    0x93e92819UL, 0x96a63e9cUL, 0x976454abUL, 0x9522eaf2UL, 0x94e080c5UL,
+    0x9fbcc7f8UL, 0x9e7eadcfUL, 0x9c381396UL, 0x9dfa79a1UL, 0x98b56f24UL,
+    0x99770513UL, 0x9b31bb4aUL, 0x9af3d17dUL, 0x8d893530UL, 0x8c4b5f07UL,
+    0x8e0de15eUL, 0x8fcf8b69UL, 0x8a809decUL, 0x8b42f7dbUL, 0x89044982UL,
+    0x88c623b5UL, 0x839a6488UL, 0x82580ebfUL, 0x801eb0e6UL, 0x81dcdad1UL,
+    0x8493cc54UL, 0x8551a663UL, 0x8717183aUL, 0x86d5720dUL, 0xa9e2d0a0UL,
+    0xa820ba97UL, 0xaa6604ceUL, 0xaba46ef9UL, 0xaeeb787cUL, 0xaf29124bUL,
+    0xad6fac12UL, 0xacadc625UL, 0xa7f18118UL, 0xa633eb2fUL, 0xa4755576UL,
+    0xa5b73f41UL, 0xa0f829c4UL, 0xa13a43f3UL, 0xa37cfdaaUL, 0xa2be979dUL,
+    0xb5c473d0UL, 0xb40619e7UL, 0xb640a7beUL, 0xb782cd89UL, 0xb2cddb0cUL,
+    0xb30fb13bUL, 0xb1490f62UL, 0xb08b6555UL, 0xbbd72268UL, 0xba15485fUL,
+    0xb853f606UL, 0xb9919c31UL, 0xbcde8ab4UL, 0xbd1ce083UL, 0xbf5a5edaUL,
+    0xbe9834edUL
+  },
+  {
+    0x00000000UL, 0xb8bc6765UL, 0xaa09c88bUL, 0x12b5afeeUL, 0x8f629757UL,
+    0x37def032UL, 0x256b5fdcUL, 0x9dd738b9UL, 0xc5b428efUL, 0x7d084f8aUL,
+    0x6fbde064UL, 0xd7018701UL, 0x4ad6bfb8UL, 0xf26ad8ddUL, 0xe0df7733UL,
+    0x58631056UL, 0x5019579fUL, 0xe8a530faUL, 0xfa109f14UL, 0x42acf871UL,
+    0xdf7bc0c8UL, 0x67c7a7adUL, 0x75720843UL, 0xcdce6f26UL, 0x95ad7f70UL,
+    0x2d111815UL, 0x3fa4b7fbUL, 0x8718d09eUL, 0x1acfe827UL, 0xa2738f42UL,
+    0xb0c620acUL, 0x087a47c9UL, 0xa032af3eUL, 0x188ec85bUL, 0x0a3b67b5UL,
+    0xb28700d0UL, 0x2f503869UL, 0x97ec5f0cUL, 0x8559f0e2UL, 0x3de59787UL,
+    0x658687d1UL, 0xdd3ae0b4UL, 0xcf8f4f5aUL, 0x7733283fUL, 0xeae41086UL,
+    0x525877e3UL, 0x40edd80dUL, 0xf851bf68UL, 0xf02bf8a1UL, 0x48979fc4UL,
+    0x5a22302aUL, 0xe29e574fUL, 0x7f496ff6UL, 0xc7f50893UL, 0xd540a77dUL,
+    0x6dfcc018UL, 0x359fd04eUL, 0x8d23b72bUL, 0x9f9618c5UL, 0x272a7fa0UL,
+    0xbafd4719UL, 0x0241207cUL, 0x10f48f92UL, 0xa848e8f7UL, 0x9b14583dUL,
+    0x23a83f58UL, 0x311d90b6UL, 0x89a1f7d3UL, 0x1476cf6aUL, 0xaccaa80fUL,
+    0xbe7f07e1UL, 0x06c36084UL, 0x5ea070d2UL, 0xe61c17b7UL, 0xf4a9b859UL,
+    0x4c15df3cUL, 0xd1c2e785UL, 0x697e80e0UL, 0x7bcb2f0eUL, 0xc377486bUL,
+    0xcb0d0fa2UL, 0x73b168c7UL, 0x6104c729UL, 0xd9b8a04cUL, 0x446f98f5UL,
+    0xfcd3ff90UL, 0xee66507eUL, 0x56da371bUL, 0x0eb9274dUL, 0xb6054028UL,
+    0xa4b0efc6UL, 0x1c0c88a3UL, 0x81dbb01aUL, 0x3967d77fUL, 0x2bd27891UL,
+    0x936e1ff4UL, 0x3b26f703UL, 0x839a9066UL, 0x912f3f88UL, 0x299358edUL,
+    0xb4446054UL, 0x0cf80731UL, 0x1e4da8dfUL, 0xa6f1cfbaUL, 0xfe92dfecUL,
+    0x462eb889UL, 0x549b1767UL, 0xec277002UL, 0x71f048bbUL, 0xc94c2fdeUL,
+    0xdbf98030UL, 0x6345e755UL, 0x6b3fa09cUL, 0xd383c7f9UL, 0xc1366817UL,
+    0x798a0f72UL, 0xe45d37cbUL, 0x5ce150aeUL, 0x4e54ff40UL, 0xf6e89825UL,
+    0xae8b8873UL, 0x1637ef16UL, 0x048240f8UL, 0xbc3e279dUL, 0x21e91f24UL,
+    0x99557841UL, 0x8be0d7afUL, 0x335cb0caUL, 0xed59b63bUL, 0x55e5d15eUL,
+    0x47507eb0UL, 0xffec19d5UL, 0x623b216cUL, 0xda874609UL, 0xc832e9e7UL,
+    0x708e8e82UL, 0x28ed9ed4UL, 0x9051f9b1UL, 0x82e4565fUL, 0x3a58313aUL,
+    0xa78f0983UL, 0x1f336ee6UL, 0x0d86c108UL, 0xb53aa66dUL, 0xbd40e1a4UL,
+    0x05fc86c1UL, 0x1749292fUL, 0xaff54e4aUL, 0x322276f3UL, 0x8a9e1196UL,
+    0x982bbe78UL, 0x2097d91dUL, 0x78f4c94bUL, 0xc048ae2eUL, 0xd2fd01c0UL,
+    0x6a4166a5UL, 0xf7965e1cUL, 0x4f2a3979UL, 0x5d9f9697UL, 0xe523f1f2UL,
+    0x4d6b1905UL, 0xf5d77e60UL, 0xe762d18eUL, 0x5fdeb6ebUL, 0xc2098e52UL,
+    0x7ab5e937UL, 0x680046d9UL, 0xd0bc21bcUL, 0x88df31eaUL, 0x3063568fUL,
+    0x22d6f961UL, 0x9a6a9e04UL, 0x07bda6bdUL, 0xbf01c1d8UL, 0xadb46e36UL,
+    0x15080953UL, 0x1d724e9aUL, 0xa5ce29ffUL, 0xb77b8611UL, 0x0fc7e174UL,
+    0x9210d9cdUL, 0x2aacbea8UL, 0x38191146UL, 0x80a57623UL, 0xd8c66675UL,
+    0x607a0110UL, 0x72cfaefeUL, 0xca73c99bUL, 0x57a4f122UL, 0xef189647UL,
+    0xfdad39a9UL, 0x45115eccUL, 0x764dee06UL, 0xcef18963UL, 0xdc44268dUL,
+    0x64f841e8UL, 0xf92f7951UL, 0x41931e34UL, 0x5326b1daUL, 0xeb9ad6bfUL,
+    0xb3f9c6e9UL, 0x0b45a18cUL, 0x19f00e62UL, 0xa14c6907UL, 0x3c9b51beUL,
+    0x842736dbUL, 0x96929935UL, 0x2e2efe50UL, 0x2654b999UL, 0x9ee8defcUL,
+    0x8c5d7112UL, 0x34e11677UL, 0xa9362eceUL, 0x118a49abUL, 0x033fe645UL,
+    0xbb838120UL, 0xe3e09176UL, 0x5b5cf613UL, 0x49e959fdUL, 0xf1553e98UL,
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+    0xe9dbf6c3UL, 0x516791a6UL, 0xccb0a91fUL, 0x740cce7aUL, 0x66b96194UL,
+    0xde0506f1UL
+  },
+  {
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+    0x021b685dUL, 0x942b6f2aUL, 0x37be0bb4UL, 0xa18e0cc3UL, 0x1bdf055aUL,
+    0x8def022dUL
+  },
+  {
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+    0x370953eeUL, 0x763848f7UL, 0xb1ae09b8UL, 0xf09f12a1UL, 0x33cc3f8aUL,
+    0x72fd2493UL
+  },
+  {
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+    0x2162cf7cUL, 0xa4748079UL, 0x931e4278UL, 0xcaa0047aUL, 0xfdcac67bUL,
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+    0x9fc58fcaUL, 0xc67bc9c8UL, 0xf1110bc9UL, 0x740744ccUL, 0x436d86cdUL,
+    0x1ad3c0cfUL, 0x2db902ceUL, 0x4096af91UL, 0x77fc6d90UL, 0x2e422b92UL,
+    0x1928e993UL, 0x9c3ea696UL, 0xab546497UL, 0xf2ea2295UL, 0xc580e094UL,
+    0xf8c7bc9fUL, 0xcfad7e9eUL, 0x9613389cUL, 0xa179fa9dUL, 0x246fb598UL,
+    0x13057799UL, 0x4abb319bUL, 0x7dd1f39aUL, 0x3035898dUL, 0x075f4b8cUL,
+    0x5ee10d8eUL, 0x698bcf8fUL, 0xec9d808aUL, 0xdbf7428bUL, 0x82490489UL,
+    0xb523c688UL, 0x88649a83UL, 0xbf0e5882UL, 0xe6b01e80UL, 0xd1dadc81UL,
+    0x54cc9384UL, 0x63a65185UL, 0x3a181787UL, 0x0d72d586UL, 0xa0d0e2a9UL,
+    0x97ba20a8UL, 0xce0466aaUL, 0xf96ea4abUL, 0x7c78ebaeUL, 0x4b1229afUL,
+    0x12ac6fadUL, 0x25c6adacUL, 0x1881f1a7UL, 0x2feb33a6UL, 0x765575a4UL,
+    0x413fb7a5UL, 0xc429f8a0UL, 0xf3433aa1UL, 0xaafd7ca3UL, 0x9d97bea2UL,
+    0xd073c4b5UL, 0xe71906b4UL, 0xbea740b6UL, 0x89cd82b7UL, 0x0cdbcdb2UL,
+    0x3bb10fb3UL, 0x620f49b1UL, 0x55658bb0UL, 0x6822d7bbUL, 0x5f4815baUL,
+    0x06f653b8UL, 0x319c91b9UL, 0xb48adebcUL, 0x83e01cbdUL, 0xda5e5abfUL,
+    0xed3498beUL
+  },
+  {
+    0x00000000UL, 0x6567bcb8UL, 0x8bc809aaUL, 0xeeafb512UL, 0x5797628fUL,
+    0x32f0de37UL, 0xdc5f6b25UL, 0xb938d79dUL, 0xef28b4c5UL, 0x8a4f087dUL,
+    0x64e0bd6fUL, 0x018701d7UL, 0xb8bfd64aUL, 0xddd86af2UL, 0x3377dfe0UL,
+    0x56106358UL, 0x9f571950UL, 0xfa30a5e8UL, 0x149f10faUL, 0x71f8ac42UL,
+    0xc8c07bdfUL, 0xada7c767UL, 0x43087275UL, 0x266fcecdUL, 0x707fad95UL,
+    0x1518112dUL, 0xfbb7a43fUL, 0x9ed01887UL, 0x27e8cf1aUL, 0x428f73a2UL,
+    0xac20c6b0UL, 0xc9477a08UL, 0x3eaf32a0UL, 0x5bc88e18UL, 0xb5673b0aUL,
+    0xd00087b2UL, 0x6938502fUL, 0x0c5fec97UL, 0xe2f05985UL, 0x8797e53dUL,
+    0xd1878665UL, 0xb4e03addUL, 0x5a4f8fcfUL, 0x3f283377UL, 0x8610e4eaUL,
+    0xe3775852UL, 0x0dd8ed40UL, 0x68bf51f8UL, 0xa1f82bf0UL, 0xc49f9748UL,
+    0x2a30225aUL, 0x4f579ee2UL, 0xf66f497fUL, 0x9308f5c7UL, 0x7da740d5UL,
+    0x18c0fc6dUL, 0x4ed09f35UL, 0x2bb7238dUL, 0xc518969fUL, 0xa07f2a27UL,
+    0x1947fdbaUL, 0x7c204102UL, 0x928ff410UL, 0xf7e848a8UL, 0x3d58149bUL,
+    0x583fa823UL, 0xb6901d31UL, 0xd3f7a189UL, 0x6acf7614UL, 0x0fa8caacUL,
+    0xe1077fbeUL, 0x8460c306UL, 0xd270a05eUL, 0xb7171ce6UL, 0x59b8a9f4UL,
+    0x3cdf154cUL, 0x85e7c2d1UL, 0xe0807e69UL, 0x0e2fcb7bUL, 0x6b4877c3UL,
+    0xa20f0dcbUL, 0xc768b173UL, 0x29c70461UL, 0x4ca0b8d9UL, 0xf5986f44UL,
+    0x90ffd3fcUL, 0x7e5066eeUL, 0x1b37da56UL, 0x4d27b90eUL, 0x284005b6UL,
+    0xc6efb0a4UL, 0xa3880c1cUL, 0x1ab0db81UL, 0x7fd76739UL, 0x9178d22bUL,
+    0xf41f6e93UL, 0x03f7263bUL, 0x66909a83UL, 0x883f2f91UL, 0xed589329UL,
+    0x546044b4UL, 0x3107f80cUL, 0xdfa84d1eUL, 0xbacff1a6UL, 0xecdf92feUL,
+    0x89b82e46UL, 0x67179b54UL, 0x027027ecUL, 0xbb48f071UL, 0xde2f4cc9UL,
+    0x3080f9dbUL, 0x55e74563UL, 0x9ca03f6bUL, 0xf9c783d3UL, 0x176836c1UL,
+    0x720f8a79UL, 0xcb375de4UL, 0xae50e15cUL, 0x40ff544eUL, 0x2598e8f6UL,
+    0x73888baeUL, 0x16ef3716UL, 0xf8408204UL, 0x9d273ebcUL, 0x241fe921UL,
+    0x41785599UL, 0xafd7e08bUL, 0xcab05c33UL, 0x3bb659edUL, 0x5ed1e555UL,
+    0xb07e5047UL, 0xd519ecffUL, 0x6c213b62UL, 0x094687daUL, 0xe7e932c8UL,
+    0x828e8e70UL, 0xd49eed28UL, 0xb1f95190UL, 0x5f56e482UL, 0x3a31583aUL,
+    0x83098fa7UL, 0xe66e331fUL, 0x08c1860dUL, 0x6da63ab5UL, 0xa4e140bdUL,
+    0xc186fc05UL, 0x2f294917UL, 0x4a4ef5afUL, 0xf3762232UL, 0x96119e8aUL,
+    0x78be2b98UL, 0x1dd99720UL, 0x4bc9f478UL, 0x2eae48c0UL, 0xc001fdd2UL,
+    0xa566416aUL, 0x1c5e96f7UL, 0x79392a4fUL, 0x97969f5dUL, 0xf2f123e5UL,
+    0x05196b4dUL, 0x607ed7f5UL, 0x8ed162e7UL, 0xebb6de5fUL, 0x528e09c2UL,
+    0x37e9b57aUL, 0xd9460068UL, 0xbc21bcd0UL, 0xea31df88UL, 0x8f566330UL,
+    0x61f9d622UL, 0x049e6a9aUL, 0xbda6bd07UL, 0xd8c101bfUL, 0x366eb4adUL,
+    0x53090815UL, 0x9a4e721dUL, 0xff29cea5UL, 0x11867bb7UL, 0x74e1c70fUL,
+    0xcdd91092UL, 0xa8beac2aUL, 0x46111938UL, 0x2376a580UL, 0x7566c6d8UL,
+    0x10017a60UL, 0xfeaecf72UL, 0x9bc973caUL, 0x22f1a457UL, 0x479618efUL,
+    0xa939adfdUL, 0xcc5e1145UL, 0x06ee4d76UL, 0x6389f1ceUL, 0x8d2644dcUL,
+    0xe841f864UL, 0x51792ff9UL, 0x341e9341UL, 0xdab12653UL, 0xbfd69aebUL,
+    0xe9c6f9b3UL, 0x8ca1450bUL, 0x620ef019UL, 0x07694ca1UL, 0xbe519b3cUL,
+    0xdb362784UL, 0x35999296UL, 0x50fe2e2eUL, 0x99b95426UL, 0xfcdee89eUL,
+    0x12715d8cUL, 0x7716e134UL, 0xce2e36a9UL, 0xab498a11UL, 0x45e63f03UL,
+    0x208183bbUL, 0x7691e0e3UL, 0x13f65c5bUL, 0xfd59e949UL, 0x983e55f1UL,
+    0x2106826cUL, 0x44613ed4UL, 0xaace8bc6UL, 0xcfa9377eUL, 0x38417fd6UL,
+    0x5d26c36eUL, 0xb389767cUL, 0xd6eecac4UL, 0x6fd61d59UL, 0x0ab1a1e1UL,
+    0xe41e14f3UL, 0x8179a84bUL, 0xd769cb13UL, 0xb20e77abUL, 0x5ca1c2b9UL,
+    0x39c67e01UL, 0x80fea99cUL, 0xe5991524UL, 0x0b36a036UL, 0x6e511c8eUL,
+    0xa7166686UL, 0xc271da3eUL, 0x2cde6f2cUL, 0x49b9d394UL, 0xf0810409UL,
+    0x95e6b8b1UL, 0x7b490da3UL, 0x1e2eb11bUL, 0x483ed243UL, 0x2d596efbUL,
+    0xc3f6dbe9UL, 0xa6916751UL, 0x1fa9b0ccUL, 0x7ace0c74UL, 0x9461b966UL,
+    0xf10605deUL
+#endif
+  }
+};
diff --git a/src/SFML/Graphics/zlib/deflate.c b/src/SFML/Graphics/zlib/deflate.c
new file mode 100755
index 0000000..529f716
--- /dev/null
+++ b/src/SFML/Graphics/zlib/deflate.c
@@ -0,0 +1,1736 @@
+/* deflate.c -- compress data using the deflation algorithm
+ * Copyright (C) 1995-2005 Jean-loup Gailly.
+ * For conditions of distribution and use, see copyright notice in zlib.h
+ */
+
+/*
+ *  ALGORITHM
+ *
+ *      The "deflation" process depends on being able to identify portions
+ *      of the input text which are identical to earlier input (within a
+ *      sliding window trailing behind the input currently being processed).
+ *
+ *      The most straightforward technique turns out to be the fastest for
+ *      most input files: try all possible matches and select the longest.
+ *      The key feature of this algorithm is that insertions into the string
+ *      dictionary are very simple and thus fast, and deletions are avoided
+ *      completely. Insertions are performed at each input character, whereas
+ *      string matches are performed only when the previous match ends. So it
+ *      is preferable to spend more time in matches to allow very fast string
+ *      insertions and avoid deletions. The matching algorithm for small
+ *      strings is inspired from that of Rabin & Karp. A brute force approach
+ *      is used to find longer strings when a small match has been found.
+ *      A similar algorithm is used in comic (by Jan-Mark Wams) and freeze
+ *      (by Leonid Broukhis).
+ *         A previous version of this file used a more sophisticated algorithm
+ *      (by Fiala and Greene) which is guaranteed to run in linear amortized
+ *      time, but has a larger average cost, uses more memory and is patented.
+ *      However the F&G algorithm may be faster for some highly redundant
+ *      files if the parameter max_chain_length (described below) is too large.
+ *
+ *  ACKNOWLEDGEMENTS
+ *
+ *      The idea of lazy evaluation of matches is due to Jan-Mark Wams, and
+ *      I found it in 'freeze' written by Leonid Broukhis.
+ *      Thanks to many people for bug reports and testing.
+ *
+ *  REFERENCES
+ *
+ *      Deutsch, L.P.,"DEFLATE Compressed Data Format Specification".
+ *      Available in http://www.ietf.org/rfc/rfc1951.txt
+ *
+ *      A description of the Rabin and Karp algorithm is given in the book
+ *         "Algorithms" by R. Sedgewick, Addison-Wesley, p252.
+ *
+ *      Fiala,E.R., and Greene,D.H.
+ *         Data Compression with Finite Windows, Comm.ACM, 32,4 (1989) 490-595
+ *
+ */
+
+/* @(#) $Id$ */
+
+#include "deflate.h"
+
+const char deflate_copyright[] =
+   " deflate 1.2.3 Copyright 1995-2005 Jean-loup Gailly ";
+/*
+  If you use the zlib library in a product, an acknowledgment is welcome
+  in the documentation of your product. If for some reason you cannot
+  include such an acknowledgment, I would appreciate that you keep this
+  copyright string in the executable of your product.
+ */
+
+/* ===========================================================================
+ *  Function prototypes.
+ */
+typedef enum {
+    need_more,      /* block not completed, need more input or more output */
+    block_done,     /* block flush performed */
+    finish_started, /* finish started, need only more output at next deflate */
+    finish_done     /* finish done, accept no more input or output */
+} block_state;
+
+typedef block_state (*compress_func) OF((deflate_state *s, int flush));
+/* Compression function. Returns the block state after the call. */
+
+local void fill_window    OF((deflate_state *s));
+local block_state deflate_stored OF((deflate_state *s, int flush));
+local block_state deflate_fast   OF((deflate_state *s, int flush));
+#ifndef FASTEST
+local block_state deflate_slow   OF((deflate_state *s, int flush));
+#endif
+local void lm_init        OF((deflate_state *s));
+local void putShortMSB    OF((deflate_state *s, uInt b));
+local void flush_pending  OF((z_streamp strm));
+local int read_buf        OF((z_streamp strm, Bytef *buf, unsigned size));
+#ifndef FASTEST
+#ifdef ASMV
+      void match_init OF((void)); /* asm code initialization */
+      uInt longest_match  OF((deflate_state *s, IPos cur_match));
+#else
+local uInt longest_match  OF((deflate_state *s, IPos cur_match));
+#endif
+#endif
+local uInt longest_match_fast OF((deflate_state *s, IPos cur_match));
+
+#ifdef DEBUG
+local  void check_match OF((deflate_state *s, IPos start, IPos match,
+                            int length));
+#endif
+
+/* ===========================================================================
+ * Local data
+ */
+
+#define NIL 0
+/* Tail of hash chains */
+
+#ifndef TOO_FAR
+#  define TOO_FAR 4096
+#endif
+/* Matches of length 3 are discarded if their distance exceeds TOO_FAR */
+
+#define MIN_LOOKAHEAD (MAX_MATCH+MIN_MATCH+1)
+/* Minimum amount of lookahead, except at the end of the input file.
+ * See deflate.c for comments about the MIN_MATCH+1.
+ */
+
+/* Values for max_lazy_match, good_match and max_chain_length, depending on
+ * the desired pack level (0..9). The values given below have been tuned to
+ * exclude worst case performance for pathological files. Better values may be
+ * found for specific files.
+ */
+typedef struct config_s {
+   ush good_length; /* reduce lazy search above this match length */
+   ush max_lazy;    /* do not perform lazy search above this match length */
+   ush nice_length; /* quit search above this match length */
+   ush max_chain;
+   compress_func func;
+} config;
+
+#ifdef FASTEST
+local const config configuration_table[2] = {
+/*      good lazy nice chain */
+/* 0 */ {0,    0,  0,    0, deflate_stored},  /* store only */
+/* 1 */ {4,    4,  8,    4, deflate_fast}}; /* max speed, no lazy matches */
+#else
+local const config configuration_table[10] = {
+/*      good lazy nice chain */
+/* 0 */ {0,    0,  0,    0, deflate_stored},  /* store only */
+/* 1 */ {4,    4,  8,    4, deflate_fast}, /* max speed, no lazy matches */
+/* 2 */ {4,    5, 16,    8, deflate_fast},
+/* 3 */ {4,    6, 32,   32, deflate_fast},
+
+/* 4 */ {4,    4, 16,   16, deflate_slow},  /* lazy matches */
+/* 5 */ {8,   16, 32,   32, deflate_slow},
+/* 6 */ {8,   16, 128, 128, deflate_slow},
+/* 7 */ {8,   32, 128, 256, deflate_slow},
+/* 8 */ {32, 128, 258, 1024, deflate_slow},
+/* 9 */ {32, 258, 258, 4096, deflate_slow}}; /* max compression */
+#endif
+
+/* Note: the deflate() code requires max_lazy >= MIN_MATCH and max_chain >= 4
+ * For deflate_fast() (levels <= 3) good is ignored and lazy has a different
+ * meaning.
+ */
+
+#define EQUAL 0
+/* result of memcmp for equal strings */
+
+#ifndef NO_DUMMY_DECL
+struct static_tree_desc_s {int dummy;}; /* for buggy compilers */
+#endif
+
+/* ===========================================================================
+ * Update a hash value with the given input byte
+ * IN  assertion: all calls to to UPDATE_HASH are made with consecutive
+ *    input characters, so that a running hash key can be computed from the
+ *    previous key instead of complete recalculation each time.
+ */
+#define UPDATE_HASH(s,h,c) (h = (((h)<<s->hash_shift) ^ (c)) & s->hash_mask)
+
+
+/* ===========================================================================
+ * Insert string str in the dictionary and set match_head to the previous head
+ * of the hash chain (the most recent string with same hash key). Return
+ * the previous length of the hash chain.
+ * If this file is compiled with -DFASTEST, the compression level is forced
+ * to 1, and no hash chains are maintained.
+ * IN  assertion: all calls to to INSERT_STRING are made with consecutive
+ *    input characters and the first MIN_MATCH bytes of str are valid
+ *    (except for the last MIN_MATCH-1 bytes of the input file).
+ */
+#ifdef FASTEST
+#define INSERT_STRING(s, str, match_head) \
+   (UPDATE_HASH(s, s->ins_h, s->window[(str) + (MIN_MATCH-1)]), \
+    match_head = s->head[s->ins_h], \
+    s->head[s->ins_h] = (Pos)(str))
+#else
+#define INSERT_STRING(s, str, match_head) \
+   (UPDATE_HASH(s, s->ins_h, s->window[(str) + (MIN_MATCH-1)]), \
+    match_head = s->prev[(str) & s->w_mask] = s->head[s->ins_h], \
+    s->head[s->ins_h] = (Pos)(str))
+#endif
+
+/* ===========================================================================
+ * Initialize the hash table (avoiding 64K overflow for 16 bit systems).
+ * prev[] will be initialized on the fly.
+ */
+#define CLEAR_HASH(s) \
+    s->head[s->hash_size-1] = NIL; \
+    zmemzero((Bytef *)s->head, (unsigned)(s->hash_size-1)*sizeof(*s->head));
+
+/* ========================================================================= */
+int ZEXPORT deflateInit_(strm, level, version, stream_size)
+    z_streamp strm;
+    int level;
+    const char *version;
+    int stream_size;
+{
+    return deflateInit2_(strm, level, Z_DEFLATED, MAX_WBITS, DEF_MEM_LEVEL,
+                         Z_DEFAULT_STRATEGY, version, stream_size);
+    /* To do: ignore strm->next_in if we use it as window */
+}
+
+/* ========================================================================= */
+int ZEXPORT deflateInit2_(strm, level, method, windowBits, memLevel, strategy,
+                  version, stream_size)
+    z_streamp strm;
+    int  level;
+    int  method;
+    int  windowBits;
+    int  memLevel;
+    int  strategy;
+    const char *version;
+    int stream_size;
+{
+    deflate_state *s;
+    int wrap = 1;
+    static const char my_version[] = ZLIB_VERSION;
+
+    ushf *overlay;
+    /* We overlay pending_buf and d_buf+l_buf. This works since the average
+     * output size for (length,distance) codes is <= 24 bits.
+     */
+
+    if (version == Z_NULL || version[0] != my_version[0] ||
+        stream_size != sizeof(z_stream)) {
+        return Z_VERSION_ERROR;
+    }
+    if (strm == Z_NULL) return Z_STREAM_ERROR;
+
+    strm->msg = Z_NULL;
+    if (strm->zalloc == (alloc_func)0) {
+        strm->zalloc = zcalloc;
+        strm->opaque = (voidpf)0;
+    }
+    if (strm->zfree == (free_func)0) strm->zfree = zcfree;
+
+#ifdef FASTEST
+    if (level != 0) level = 1;
+#else
+    if (level == Z_DEFAULT_COMPRESSION) level = 6;
+#endif
+
+    if (windowBits < 0) { /* suppress zlib wrapper */
+        wrap = 0;
+        windowBits = -windowBits;
+    }
+#ifdef GZIP
+    else if (windowBits > 15) {
+        wrap = 2;       /* write gzip wrapper instead */
+        windowBits -= 16;
+    }
+#endif
+    if (memLevel < 1 || memLevel > MAX_MEM_LEVEL || method != Z_DEFLATED ||
+        windowBits < 8 || windowBits > 15 || level < 0 || level > 9 ||
+        strategy < 0 || strategy > Z_FIXED) {
+        return Z_STREAM_ERROR;
+    }
+    if (windowBits == 8) windowBits = 9;  /* until 256-byte window bug fixed */
+    s = (deflate_state *) ZALLOC(strm, 1, sizeof(deflate_state));
+    if (s == Z_NULL) return Z_MEM_ERROR;
+    strm->state = (struct internal_state FAR *)s;
+    s->strm = strm;
+
+    s->wrap = wrap;
+    s->gzhead = Z_NULL;
+    s->w_bits = windowBits;
+    s->w_size = 1 << s->w_bits;
+    s->w_mask = s->w_size - 1;
+
+    s->hash_bits = memLevel + 7;
+    s->hash_size = 1 << s->hash_bits;
+    s->hash_mask = s->hash_size - 1;
+    s->hash_shift =  ((s->hash_bits+MIN_MATCH-1)/MIN_MATCH);
+
+    s->window = (Bytef *) ZALLOC(strm, s->w_size, 2*sizeof(Byte));
+    s->prev   = (Posf *)  ZALLOC(strm, s->w_size, sizeof(Pos));
+    s->head   = (Posf *)  ZALLOC(strm, s->hash_size, sizeof(Pos));
+
+    s->lit_bufsize = 1 << (memLevel + 6); /* 16K elements by default */
+
+    overlay = (ushf *) ZALLOC(strm, s->lit_bufsize, sizeof(ush)+2);
+    s->pending_buf = (uchf *) overlay;
+    s->pending_buf_size = (ulg)s->lit_bufsize * (sizeof(ush)+2L);
+
+    if (s->window == Z_NULL || s->prev == Z_NULL || s->head == Z_NULL ||
+        s->pending_buf == Z_NULL) {
+        s->status = FINISH_STATE;
+        strm->msg = (char*)ERR_MSG(Z_MEM_ERROR);
+        deflateEnd (strm);
+        return Z_MEM_ERROR;
+    }
+    s->d_buf = overlay + s->lit_bufsize/sizeof(ush);
+    s->l_buf = s->pending_buf + (1+sizeof(ush))*s->lit_bufsize;
+
+    s->level = level;
+    s->strategy = strategy;
+    s->method = (Byte)method;
+
+    return deflateReset(strm);
+}
+
+/* ========================================================================= */
+int ZEXPORT deflateSetDictionary (strm, dictionary, dictLength)
+    z_streamp strm;
+    const Bytef *dictionary;
+    uInt  dictLength;
+{
+    deflate_state *s;
+    uInt length = dictLength;
+    uInt n;
+    IPos hash_head = 0;
+
+    if (strm == Z_NULL || strm->state == Z_NULL || dictionary == Z_NULL ||
+        strm->state->wrap == 2 ||
+        (strm->state->wrap == 1 && strm->state->status != INIT_STATE))
+        return Z_STREAM_ERROR;
+
+    s = strm->state;
+    if (s->wrap)
+        strm->adler = adler32(strm->adler, dictionary, dictLength);
+
+    if (length < MIN_MATCH) return Z_OK;
+    if (length > MAX_DIST(s)) {
+        length = MAX_DIST(s);
+        dictionary += dictLength - length; /* use the tail of the dictionary */
+    }
+    zmemcpy(s->window, dictionary, length);
+    s->strstart = length;
+    s->block_start = (long)length;
+
+    /* Insert all strings in the hash table (except for the last two bytes).
+     * s->lookahead stays null, so s->ins_h will be recomputed at the next
+     * call of fill_window.
+     */
+    s->ins_h = s->window[0];
+    UPDATE_HASH(s, s->ins_h, s->window[1]);
+    for (n = 0; n <= length - MIN_MATCH; n++) {
+        INSERT_STRING(s, n, hash_head);
+    }
+    if (hash_head) hash_head = 0;  /* to make compiler happy */
+    return Z_OK;
+}
+
+/* ========================================================================= */
+int ZEXPORT deflateReset (strm)
+    z_streamp strm;
+{
+    deflate_state *s;
+
+    if (strm == Z_NULL || strm->state == Z_NULL ||
+        strm->zalloc == (alloc_func)0 || strm->zfree == (free_func)0) {
+        return Z_STREAM_ERROR;
+    }
+
+    strm->total_in = strm->total_out = 0;
+    strm->msg = Z_NULL; /* use zfree if we ever allocate msg dynamically */
+    strm->data_type = Z_UNKNOWN;
+
+    s = (deflate_state *)strm->state;
+    s->pending = 0;
+    s->pending_out = s->pending_buf;
+
+    if (s->wrap < 0) {
+        s->wrap = -s->wrap; /* was made negative by deflate(..., Z_FINISH); */
+    }
+    s->status = s->wrap ? INIT_STATE : BUSY_STATE;
+    strm->adler =
+#ifdef GZIP
+        s->wrap == 2 ? crc32(0L, Z_NULL, 0) :
+#endif
+        adler32(0L, Z_NULL, 0);
+    s->last_flush = Z_NO_FLUSH;
+
+    _tr_init(s);
+    lm_init(s);
+
+    return Z_OK;
+}
+
+/* ========================================================================= */
+int ZEXPORT deflateSetHeader (strm, head)
+    z_streamp strm;
+    gz_headerp head;
+{
+    if (strm == Z_NULL || strm->state == Z_NULL) return Z_STREAM_ERROR;
+    if (strm->state->wrap != 2) return Z_STREAM_ERROR;
+    strm->state->gzhead = head;
+    return Z_OK;
+}
+
+/* ========================================================================= */
+int ZEXPORT deflatePrime (strm, bits, value)
+    z_streamp strm;
+    int bits;
+    int value;
+{
+    if (strm == Z_NULL || strm->state == Z_NULL) return Z_STREAM_ERROR;
+    strm->state->bi_valid = bits;
+    strm->state->bi_buf = (ush)(value & ((1 << bits) - 1));
+    return Z_OK;
+}
+
+/* ========================================================================= */
+int ZEXPORT deflateParams(strm, level, strategy)
+    z_streamp strm;
+    int level;
+    int strategy;
+{
+    deflate_state *s;
+    compress_func func;
+    int err = Z_OK;
+
+    if (strm == Z_NULL || strm->state == Z_NULL) return Z_STREAM_ERROR;
+    s = strm->state;
+
+#ifdef FASTEST
+    if (level != 0) level = 1;
+#else
+    if (level == Z_DEFAULT_COMPRESSION) level = 6;
+#endif
+    if (level < 0 || level > 9 || strategy < 0 || strategy > Z_FIXED) {
+        return Z_STREAM_ERROR;
+    }
+    func = configuration_table[s->level].func;
+
+    if (func != configuration_table[level].func && strm->total_in != 0) {
+        /* Flush the last buffer: */
+        err = deflate(strm, Z_PARTIAL_FLUSH);
+    }
+    if (s->level != level) {
+        s->level = level;
+        s->max_lazy_match   = configuration_table[level].max_lazy;
+        s->good_match       = configuration_table[level].good_length;
+        s->nice_match       = configuration_table[level].nice_length;
+        s->max_chain_length = configuration_table[level].max_chain;
+    }
+    s->strategy = strategy;
+    return err;
+}
+
+/* ========================================================================= */
+int ZEXPORT deflateTune(strm, good_length, max_lazy, nice_length, max_chain)
+    z_streamp strm;
+    int good_length;
+    int max_lazy;
+    int nice_length;
+    int max_chain;
+{
+    deflate_state *s;
+
+    if (strm == Z_NULL || strm->state == Z_NULL) return Z_STREAM_ERROR;
+    s = strm->state;
+    s->good_match = good_length;
+    s->max_lazy_match = max_lazy;
+    s->nice_match = nice_length;
+    s->max_chain_length = max_chain;
+    return Z_OK;
+}
+
+/* =========================================================================
+ * For the default windowBits of 15 and memLevel of 8, this function returns
+ * a close to exact, as well as small, upper bound on the compressed size.
+ * They are coded as constants here for a reason--if the #define's are
+ * changed, then this function needs to be changed as well.  The return
+ * value for 15 and 8 only works for those exact settings.
+ *
+ * For any setting other than those defaults for windowBits and memLevel,
+ * the value returned is a conservative worst case for the maximum expansion
+ * resulting from using fixed blocks instead of stored blocks, which deflate
+ * can emit on compressed data for some combinations of the parameters.
+ *
+ * This function could be more sophisticated to provide closer upper bounds
+ * for every combination of windowBits and memLevel, as well as wrap.
+ * But even the conservative upper bound of about 14% expansion does not
+ * seem onerous for output buffer allocation.
+ */
+uLong ZEXPORT deflateBound(strm, sourceLen)
+    z_streamp strm;
+    uLong sourceLen;
+{
+    deflate_state *s;
+    uLong destLen;
+
+    /* conservative upper bound */
+    destLen = sourceLen +
+              ((sourceLen + 7) >> 3) + ((sourceLen + 63) >> 6) + 11;
+
+    /* if can't get parameters, return conservative bound */
+    if (strm == Z_NULL || strm->state == Z_NULL)
+        return destLen;
+
+    /* if not default parameters, return conservative bound */
+    s = strm->state;
+    if (s->w_bits != 15 || s->hash_bits != 8 + 7)
+        return destLen;
+
+    /* default settings: return tight bound for that case */
+    return compressBound(sourceLen);
+}
+
+/* =========================================================================
+ * Put a short in the pending buffer. The 16-bit value is put in MSB order.
+ * IN assertion: the stream state is correct and there is enough room in
+ * pending_buf.
+ */
+local void putShortMSB (s, b)
+    deflate_state *s;
+    uInt b;
+{
+    put_byte(s, (Byte)(b >> 8));
+    put_byte(s, (Byte)(b & 0xff));
+}
+
+/* =========================================================================
+ * Flush as much pending output as possible. All deflate() output goes
+ * through this function so some applications may wish to modify it
+ * to avoid allocating a large strm->next_out buffer and copying into it.
+ * (See also read_buf()).
+ */
+local void flush_pending(strm)
+    z_streamp strm;
+{
+    unsigned len = strm->state->pending;
+
+    if (len > strm->avail_out) len = strm->avail_out;
+    if (len == 0) return;
+
+    zmemcpy(strm->next_out, strm->state->pending_out, len);
+    strm->next_out  += len;
+    strm->state->pending_out  += len;
+    strm->total_out += len;
+    strm->avail_out  -= len;
+    strm->state->pending -= len;
+    if (strm->state->pending == 0) {
+        strm->state->pending_out = strm->state->pending_buf;
+    }
+}
+
+/* ========================================================================= */
+int ZEXPORT deflate (strm, flush)
+    z_streamp strm;
+    int flush;
+{
+    int old_flush; /* value of flush param for previous deflate call */
+    deflate_state *s;
+
+    if (strm == Z_NULL || strm->state == Z_NULL ||
+        flush > Z_FINISH || flush < 0) {
+        return Z_STREAM_ERROR;
+    }
+    s = strm->state;
+
+    if (strm->next_out == Z_NULL ||
+        (strm->next_in == Z_NULL && strm->avail_in != 0) ||
+        (s->status == FINISH_STATE && flush != Z_FINISH)) {
+        ERR_RETURN(strm, Z_STREAM_ERROR);
+    }
+    if (strm->avail_out == 0) ERR_RETURN(strm, Z_BUF_ERROR);
+
+    s->strm = strm; /* just in case */
+    old_flush = s->last_flush;
+    s->last_flush = flush;
+
+    /* Write the header */
+    if (s->status == INIT_STATE) {
+#ifdef GZIP
+        if (s->wrap == 2) {
+            strm->adler = crc32(0L, Z_NULL, 0);
+            put_byte(s, 31);
+            put_byte(s, 139);
+            put_byte(s, 8);
+            if (s->gzhead == NULL) {
+                put_byte(s, 0);
+                put_byte(s, 0);
+                put_byte(s, 0);
+                put_byte(s, 0);
+                put_byte(s, 0);
+                put_byte(s, s->level == 9 ? 2 :
+                            (s->strategy >= Z_HUFFMAN_ONLY || s->level < 2 ?
+                             4 : 0));
+                put_byte(s, OS_CODE);
+                s->status = BUSY_STATE;
+            }
+            else {
+                put_byte(s, (s->gzhead->text ? 1 : 0) +
+                            (s->gzhead->hcrc ? 2 : 0) +
+                            (s->gzhead->extra == Z_NULL ? 0 : 4) +
+                            (s->gzhead->name == Z_NULL ? 0 : 8) +
+                            (s->gzhead->comment == Z_NULL ? 0 : 16)
+                        );
+                put_byte(s, (Byte)(s->gzhead->time & 0xff));
+                put_byte(s, (Byte)((s->gzhead->time >> 8) & 0xff));
+                put_byte(s, (Byte)((s->gzhead->time >> 16) & 0xff));
+                put_byte(s, (Byte)((s->gzhead->time >> 24) & 0xff));
+                put_byte(s, s->level == 9 ? 2 :
+                            (s->strategy >= Z_HUFFMAN_ONLY || s->level < 2 ?
+                             4 : 0));
+                put_byte(s, s->gzhead->os & 0xff);
+                if (s->gzhead->extra != NULL) {
+                    put_byte(s, s->gzhead->extra_len & 0xff);
+                    put_byte(s, (s->gzhead->extra_len >> 8) & 0xff);
+                }
+                if (s->gzhead->hcrc)
+                    strm->adler = crc32(strm->adler, s->pending_buf,
+                                        s->pending);
+                s->gzindex = 0;
+                s->status = EXTRA_STATE;
+            }
+        }
+        else
+#endif
+        {
+            uInt header = (Z_DEFLATED + ((s->w_bits-8)<<4)) << 8;
+            uInt level_flags;
+
+            if (s->strategy >= Z_HUFFMAN_ONLY || s->level < 2)
+                level_flags = 0;
+            else if (s->level < 6)
+                level_flags = 1;
+            else if (s->level == 6)
+                level_flags = 2;
+            else
+                level_flags = 3;
+            header |= (level_flags << 6);
+            if (s->strstart != 0) header |= PRESET_DICT;
+            header += 31 - (header % 31);
+
+            s->status = BUSY_STATE;
+            putShortMSB(s, header);
+
+            /* Save the adler32 of the preset dictionary: */
+            if (s->strstart != 0) {
+                putShortMSB(s, (uInt)(strm->adler >> 16));
+                putShortMSB(s, (uInt)(strm->adler & 0xffff));
+            }
+            strm->adler = adler32(0L, Z_NULL, 0);
+        }
+    }
+#ifdef GZIP
+    if (s->status == EXTRA_STATE) {
+        if (s->gzhead->extra != NULL) {
+            uInt beg = s->pending;  /* start of bytes to update crc */
+
+            while (s->gzindex < (s->gzhead->extra_len & 0xffff)) {
+                if (s->pending == s->pending_buf_size) {
+                    if (s->gzhead->hcrc && s->pending > beg)
+                        strm->adler = crc32(strm->adler, s->pending_buf + beg,
+                                            s->pending - beg);
+                    flush_pending(strm);
+                    beg = s->pending;
+                    if (s->pending == s->pending_buf_size)
+                        break;
+                }
+                put_byte(s, s->gzhead->extra[s->gzindex]);
+                s->gzindex++;
+            }
+            if (s->gzhead->hcrc && s->pending > beg)
+                strm->adler = crc32(strm->adler, s->pending_buf + beg,
+                                    s->pending - beg);
+            if (s->gzindex == s->gzhead->extra_len) {
+                s->gzindex = 0;
+                s->status = NAME_STATE;
+            }
+        }
+        else
+            s->status = NAME_STATE;
+    }
+    if (s->status == NAME_STATE) {
+        if (s->gzhead->name != NULL) {
+            uInt beg = s->pending;  /* start of bytes to update crc */
+            int val;
+
+            do {
+                if (s->pending == s->pending_buf_size) {
+                    if (s->gzhead->hcrc && s->pending > beg)
+                        strm->adler = crc32(strm->adler, s->pending_buf + beg,
+                                            s->pending - beg);
+                    flush_pending(strm);
+                    beg = s->pending;
+                    if (s->pending == s->pending_buf_size) {
+                        val = 1;
+                        break;
+                    }
+                }
+                val = s->gzhead->name[s->gzindex++];
+                put_byte(s, val);
+            } while (val != 0);
+            if (s->gzhead->hcrc && s->pending > beg)
+                strm->adler = crc32(strm->adler, s->pending_buf + beg,
+                                    s->pending - beg);
+            if (val == 0) {
+                s->gzindex = 0;
+                s->status = COMMENT_STATE;
+            }
+        }
+        else
+            s->status = COMMENT_STATE;
+    }
+    if (s->status == COMMENT_STATE) {
+        if (s->gzhead->comment != NULL) {
+            uInt beg = s->pending;  /* start of bytes to update crc */
+            int val;
+
+            do {
+                if (s->pending == s->pending_buf_size) {
+                    if (s->gzhead->hcrc && s->pending > beg)
+                        strm->adler = crc32(strm->adler, s->pending_buf + beg,
+                                            s->pending - beg);
+                    flush_pending(strm);
+                    beg = s->pending;
+                    if (s->pending == s->pending_buf_size) {
+                        val = 1;
+                        break;
+                    }
+                }
+                val = s->gzhead->comment[s->gzindex++];
+                put_byte(s, val);
+            } while (val != 0);
+            if (s->gzhead->hcrc && s->pending > beg)
+                strm->adler = crc32(strm->adler, s->pending_buf + beg,
+                                    s->pending - beg);
+            if (val == 0)
+                s->status = HCRC_STATE;
+        }
+        else
+            s->status = HCRC_STATE;
+    }
+    if (s->status == HCRC_STATE) {
+        if (s->gzhead->hcrc) {
+            if (s->pending + 2 > s->pending_buf_size)
+                flush_pending(strm);
+            if (s->pending + 2 <= s->pending_buf_size) {
+                put_byte(s, (Byte)(strm->adler & 0xff));
+                put_byte(s, (Byte)((strm->adler >> 8) & 0xff));
+                strm->adler = crc32(0L, Z_NULL, 0);
+                s->status = BUSY_STATE;
+            }
+        }
+        else
+            s->status = BUSY_STATE;
+    }
+#endif
+
+    /* Flush as much pending output as possible */
+    if (s->pending != 0) {
+        flush_pending(strm);
+        if (strm->avail_out == 0) {
+            /* Since avail_out is 0, deflate will be called again with
+             * more output space, but possibly with both pending and
+             * avail_in equal to zero. There won't be anything to do,
+             * but this is not an error situation so make sure we
+             * return OK instead of BUF_ERROR at next call of deflate:
+             */
+            s->last_flush = -1;
+            return Z_OK;
+        }
+
+    /* Make sure there is something to do and avoid duplicate consecutive
+     * flushes. For repeated and useless calls with Z_FINISH, we keep
+     * returning Z_STREAM_END instead of Z_BUF_ERROR.
+     */
+    } else if (strm->avail_in == 0 && flush <= old_flush &&
+               flush != Z_FINISH) {
+        ERR_RETURN(strm, Z_BUF_ERROR);
+    }
+
+    /* User must not provide more input after the first FINISH: */
+    if (s->status == FINISH_STATE && strm->avail_in != 0) {
+        ERR_RETURN(strm, Z_BUF_ERROR);
+    }
+
+    /* Start a new block or continue the current one.
+     */
+    if (strm->avail_in != 0 || s->lookahead != 0 ||
+        (flush != Z_NO_FLUSH && s->status != FINISH_STATE)) {
+        block_state bstate;
+
+        bstate = (*(configuration_table[s->level].func))(s, flush);
+
+        if (bstate == finish_started || bstate == finish_done) {
+            s->status = FINISH_STATE;
+        }
+        if (bstate == need_more || bstate == finish_started) {
+            if (strm->avail_out == 0) {
+                s->last_flush = -1; /* avoid BUF_ERROR next call, see above */
+            }
+            return Z_OK;
+            /* If flush != Z_NO_FLUSH && avail_out == 0, the next call
+             * of deflate should use the same flush parameter to make sure
+             * that the flush is complete. So we don't have to output an
+             * empty block here, this will be done at next call. This also
+             * ensures that for a very small output buffer, we emit at most
+             * one empty block.
+             */
+        }
+        if (bstate == block_done) {
+            if (flush == Z_PARTIAL_FLUSH) {
+                _tr_align(s);
+            } else { /* FULL_FLUSH or SYNC_FLUSH */
+                _tr_stored_block(s, (char*)0, 0L, 0);
+                /* For a full flush, this empty block will be recognized
+                 * as a special marker by inflate_sync().
+                 */
+                if (flush == Z_FULL_FLUSH) {
+                    CLEAR_HASH(s);             /* forget history */
+                }
+            }
+            flush_pending(strm);
+            if (strm->avail_out == 0) {
+              s->last_flush = -1; /* avoid BUF_ERROR at next call, see above */
+              return Z_OK;
+            }
+        }
+    }
+    Assert(strm->avail_out > 0, "bug2");
+
+    if (flush != Z_FINISH) return Z_OK;
+    if (s->wrap <= 0) return Z_STREAM_END;
+
+    /* Write the trailer */
+#ifdef GZIP
+    if (s->wrap == 2) {
+        put_byte(s, (Byte)(strm->adler & 0xff));
+        put_byte(s, (Byte)((strm->adler >> 8) & 0xff));
+        put_byte(s, (Byte)((strm->adler >> 16) & 0xff));
+        put_byte(s, (Byte)((strm->adler >> 24) & 0xff));
+        put_byte(s, (Byte)(strm->total_in & 0xff));
+        put_byte(s, (Byte)((strm->total_in >> 8) & 0xff));
+        put_byte(s, (Byte)((strm->total_in >> 16) & 0xff));
+        put_byte(s, (Byte)((strm->total_in >> 24) & 0xff));
+    }
+    else
+#endif
+    {
+        putShortMSB(s, (uInt)(strm->adler >> 16));
+        putShortMSB(s, (uInt)(strm->adler & 0xffff));
+    }
+    flush_pending(strm);
+    /* If avail_out is zero, the application will call deflate again
+     * to flush the rest.
+     */
+    if (s->wrap > 0) s->wrap = -s->wrap; /* write the trailer only once! */
+    return s->pending != 0 ? Z_OK : Z_STREAM_END;
+}
+
+/* ========================================================================= */
+int ZEXPORT deflateEnd (strm)
+    z_streamp strm;
+{
+    int status;
+
+    if (strm == Z_NULL || strm->state == Z_NULL) return Z_STREAM_ERROR;
+
+    status = strm->state->status;
+    if (status != INIT_STATE &&
+        status != EXTRA_STATE &&
+        status != NAME_STATE &&
+        status != COMMENT_STATE &&
+        status != HCRC_STATE &&
+        status != BUSY_STATE &&
+        status != FINISH_STATE) {
+      return Z_STREAM_ERROR;
+    }
+
+    /* Deallocate in reverse order of allocations: */
+    TRY_FREE(strm, strm->state->pending_buf);
+    TRY_FREE(strm, strm->state->head);
+    TRY_FREE(strm, strm->state->prev);
+    TRY_FREE(strm, strm->state->window);
+
+    ZFREE(strm, strm->state);
+    strm->state = Z_NULL;
+
+    return status == BUSY_STATE ? Z_DATA_ERROR : Z_OK;
+}
+
+/* =========================================================================
+ * Copy the source state to the destination state.
+ * To simplify the source, this is not supported for 16-bit MSDOS (which
+ * doesn't have enough memory anyway to duplicate compression states).
+ */
+int ZEXPORT deflateCopy (dest, source)
+    z_streamp dest;
+    z_streamp source;
+{
+#ifdef MAXSEG_64K
+    return Z_STREAM_ERROR;
+#else
+    deflate_state *ds;
+    deflate_state *ss;
+    ushf *overlay;
+
+
+    if (source == Z_NULL || dest == Z_NULL || source->state == Z_NULL) {
+        return Z_STREAM_ERROR;
+    }
+
+    ss = source->state;
+
+    zmemcpy(dest, source, sizeof(z_stream));
+
+    ds = (deflate_state *) ZALLOC(dest, 1, sizeof(deflate_state));
+    if (ds == Z_NULL) return Z_MEM_ERROR;
+    dest->state = (struct internal_state FAR *) ds;
+    zmemcpy(ds, ss, sizeof(deflate_state));
+    ds->strm = dest;
+
+    ds->window = (Bytef *) ZALLOC(dest, ds->w_size, 2*sizeof(Byte));
+    ds->prev   = (Posf *)  ZALLOC(dest, ds->w_size, sizeof(Pos));
+    ds->head   = (Posf *)  ZALLOC(dest, ds->hash_size, sizeof(Pos));
+    overlay = (ushf *) ZALLOC(dest, ds->lit_bufsize, sizeof(ush)+2);
+    ds->pending_buf = (uchf *) overlay;
+
+    if (ds->window == Z_NULL || ds->prev == Z_NULL || ds->head == Z_NULL ||
+        ds->pending_buf == Z_NULL) {
+        deflateEnd (dest);
+        return Z_MEM_ERROR;
+    }
+    /* following zmemcpy do not work for 16-bit MSDOS */
+    zmemcpy(ds->window, ss->window, ds->w_size * 2 * sizeof(Byte));
+    zmemcpy(ds->prev, ss->prev, ds->w_size * sizeof(Pos));
+    zmemcpy(ds->head, ss->head, ds->hash_size * sizeof(Pos));
+    zmemcpy(ds->pending_buf, ss->pending_buf, (uInt)ds->pending_buf_size);
+
+    ds->pending_out = ds->pending_buf + (ss->pending_out - ss->pending_buf);
+    ds->d_buf = overlay + ds->lit_bufsize/sizeof(ush);
+    ds->l_buf = ds->pending_buf + (1+sizeof(ush))*ds->lit_bufsize;
+
+    ds->l_desc.dyn_tree = ds->dyn_ltree;
+    ds->d_desc.dyn_tree = ds->dyn_dtree;
+    ds->bl_desc.dyn_tree = ds->bl_tree;
+
+    return Z_OK;
+#endif /* MAXSEG_64K */
+}
+
+/* ===========================================================================
+ * Read a new buffer from the current input stream, update the adler32
+ * and total number of bytes read.  All deflate() input goes through
+ * this function so some applications may wish to modify it to avoid
+ * allocating a large strm->next_in buffer and copying from it.
+ * (See also flush_pending()).
+ */
+local int read_buf(strm, buf, size)
+    z_streamp strm;
+    Bytef *buf;
+    unsigned size;
+{
+    unsigned len = strm->avail_in;
+
+    if (len > size) len = size;
+    if (len == 0) return 0;
+
+    strm->avail_in  -= len;
+
+    if (strm->state->wrap == 1) {
+        strm->adler = adler32(strm->adler, strm->next_in, len);
+    }
+#ifdef GZIP
+    else if (strm->state->wrap == 2) {
+        strm->adler = crc32(strm->adler, strm->next_in, len);
+    }
+#endif
+    zmemcpy(buf, strm->next_in, len);
+    strm->next_in  += len;
+    strm->total_in += len;
+
+    return (int)len;
+}
+
+/* ===========================================================================
+ * Initialize the "longest match" routines for a new zlib stream
+ */
+local void lm_init (s)
+    deflate_state *s;
+{
+    s->window_size = (ulg)2L*s->w_size;
+
+    CLEAR_HASH(s);
+
+    /* Set the default configuration parameters:
+     */
+    s->max_lazy_match   = configuration_table[s->level].max_lazy;
+    s->good_match       = configuration_table[s->level].good_length;
+    s->nice_match       = configuration_table[s->level].nice_length;
+    s->max_chain_length = configuration_table[s->level].max_chain;
+
+    s->strstart = 0;
+    s->block_start = 0L;
+    s->lookahead = 0;
+    s->match_length = s->prev_length = MIN_MATCH-1;
+    s->match_available = 0;
+    s->ins_h = 0;
+#ifndef FASTEST
+#ifdef ASMV
+    match_init(); /* initialize the asm code */
+#endif
+#endif
+}
+
+#ifndef FASTEST
+/* ===========================================================================
+ * Set match_start to the longest match starting at the given string and
+ * return its length. Matches shorter or equal to prev_length are discarded,
+ * in which case the result is equal to prev_length and match_start is
+ * garbage.
+ * IN assertions: cur_match is the head of the hash chain for the current
+ *   string (strstart) and its distance is <= MAX_DIST, and prev_length >= 1
+ * OUT assertion: the match length is not greater than s->lookahead.
+ */
+#ifndef ASMV
+/* For 80x86 and 680x0, an optimized version will be provided in match.asm or
+ * match.S. The code will be functionally equivalent.
+ */
+local uInt longest_match(s, cur_match)
+    deflate_state *s;
+    IPos cur_match;                             /* current match */
+{
+    unsigned chain_length = s->max_chain_length;/* max hash chain length */
+    register Bytef *scan = s->window + s->strstart; /* current string */
+    register Bytef *match;                       /* matched string */
+    register int len;                           /* length of current match */
+    int best_len = s->prev_length;              /* best match length so far */
+    int nice_match = s->nice_match;             /* stop if match long enough */
+    IPos limit = s->strstart > (IPos)MAX_DIST(s) ?
+        s->strstart - (IPos)MAX_DIST(s) : NIL;
+    /* Stop when cur_match becomes <= limit. To simplify the code,
+     * we prevent matches with the string of window index 0.
+     */
+    Posf *prev = s->prev;
+    uInt wmask = s->w_mask;
+
+#ifdef UNALIGNED_OK
+    /* Compare two bytes at a time. Note: this is not always beneficial.
+     * Try with and without -DUNALIGNED_OK to check.
+     */
+    register Bytef *strend = s->window + s->strstart + MAX_MATCH - 1;
+    register ush scan_start = *(ushf*)scan;
+    register ush scan_end   = *(ushf*)(scan+best_len-1);
+#else
+    register Bytef *strend = s->window + s->strstart + MAX_MATCH;
+    register Byte scan_end1  = scan[best_len-1];
+    register Byte scan_end   = scan[best_len];
+#endif
+
+    /* The code is optimized for HASH_BITS >= 8 and MAX_MATCH-2 multiple of 16.
+     * It is easy to get rid of this optimization if necessary.
+     */
+    Assert(s->hash_bits >= 8 && MAX_MATCH == 258, "Code too clever");
+
+    /* Do not waste too much time if we already have a good match: */
+    if (s->prev_length >= s->good_match) {
+        chain_length >>= 2;
+    }
+    /* Do not look for matches beyond the end of the input. This is necessary
+     * to make deflate deterministic.
+     */
+    if ((uInt)nice_match > s->lookahead) nice_match = s->lookahead;
+
+    Assert((ulg)s->strstart <= s->window_size-MIN_LOOKAHEAD, "need lookahead");
+
+    do {
+        Assert(cur_match < s->strstart, "no future");
+        match = s->window + cur_match;
+
+        /* Skip to next match if the match length cannot increase
+         * or if the match length is less than 2.  Note that the checks below
+         * for insufficient lookahead only occur occasionally for performance
+         * reasons.  Therefore uninitialized memory will be accessed, and
+         * conditional jumps will be made that depend on those values.
+         * However the length of the match is limited to the lookahead, so
+         * the output of deflate is not affected by the uninitialized values.
+         */
+#if (defined(UNALIGNED_OK) && MAX_MATCH == 258)
+        /* This code assumes sizeof(unsigned short) == 2. Do not use
+         * UNALIGNED_OK if your compiler uses a different size.
+         */
+        if (*(ushf*)(match+best_len-1) != scan_end ||
+            *(ushf*)match != scan_start) continue;
+
+        /* It is not necessary to compare scan[2] and match[2] since they are
+         * always equal when the other bytes match, given that the hash keys
+         * are equal and that HASH_BITS >= 8. Compare 2 bytes at a time at
+         * strstart+3, +5, ... up to strstart+257. We check for insufficient
+         * lookahead only every 4th comparison; the 128th check will be made
+         * at strstart+257. If MAX_MATCH-2 is not a multiple of 8, it is
+         * necessary to put more guard bytes at the end of the window, or
+         * to check more often for insufficient lookahead.
+         */
+        Assert(scan[2] == match[2], "scan[2]?");
+        scan++, match++;
+        do {
+        } while (*(ushf*)(scan+=2) == *(ushf*)(match+=2) &&
+                 *(ushf*)(scan+=2) == *(ushf*)(match+=2) &&
+                 *(ushf*)(scan+=2) == *(ushf*)(match+=2) &&
+                 *(ushf*)(scan+=2) == *(ushf*)(match+=2) &&
+                 scan < strend);
+        /* The funny "do {}" generates better code on most compilers */
+
+        /* Here, scan <= window+strstart+257 */
+        Assert(scan <= s->window+(unsigned)(s->window_size-1), "wild scan");
+        if (*scan == *match) scan++;
+
+        len = (MAX_MATCH - 1) - (int)(strend-scan);
+        scan = strend - (MAX_MATCH-1);
+
+#else /* UNALIGNED_OK */
+
+        if (match[best_len]   != scan_end  ||
+            match[best_len-1] != scan_end1 ||
+            *match            != *scan     ||
+            *++match          != scan[1])      continue;
+
+        /* The check at best_len-1 can be removed because it will be made
+         * again later. (This heuristic is not always a win.)
+         * It is not necessary to compare scan[2] and match[2] since they
+         * are always equal when the other bytes match, given that
+         * the hash keys are equal and that HASH_BITS >= 8.
+         */
+        scan += 2, match++;
+        Assert(*scan == *match, "match[2]?");
+
+        /* We check for insufficient lookahead only every 8th comparison;
+         * the 256th check will be made at strstart+258.
+         */
+        do {
+        } while (*++scan == *++match && *++scan == *++match &&
+                 *++scan == *++match && *++scan == *++match &&
+                 *++scan == *++match && *++scan == *++match &&
+                 *++scan == *++match && *++scan == *++match &&
+                 scan < strend);
+
+        Assert(scan <= s->window+(unsigned)(s->window_size-1), "wild scan");
+
+        len = MAX_MATCH - (int)(strend - scan);
+        scan = strend - MAX_MATCH;
+
+#endif /* UNALIGNED_OK */
+
+        if (len > best_len) {
+            s->match_start = cur_match;
+            best_len = len;
+            if (len >= nice_match) break;
+#ifdef UNALIGNED_OK
+            scan_end = *(ushf*)(scan+best_len-1);
+#else
+            scan_end1  = scan[best_len-1];
+            scan_end   = scan[best_len];
+#endif
+        }
+    } while ((cur_match = prev[cur_match & wmask]) > limit
+             && --chain_length != 0);
+
+    if ((uInt)best_len <= s->lookahead) return (uInt)best_len;
+    return s->lookahead;
+}
+#endif /* ASMV */
+#endif /* FASTEST */
+
+/* ---------------------------------------------------------------------------
+ * Optimized version for level == 1 or strategy == Z_RLE only
+ */
+local uInt longest_match_fast(s, cur_match)
+    deflate_state *s;
+    IPos cur_match;                             /* current match */
+{
+    register Bytef *scan = s->window + s->strstart; /* current string */
+    register Bytef *match;                       /* matched string */
+    register int len;                           /* length of current match */
+    register Bytef *strend = s->window + s->strstart + MAX_MATCH;
+
+    /* The code is optimized for HASH_BITS >= 8 and MAX_MATCH-2 multiple of 16.
+     * It is easy to get rid of this optimization if necessary.
+     */
+    Assert(s->hash_bits >= 8 && MAX_MATCH == 258, "Code too clever");
+
+    Assert((ulg)s->strstart <= s->window_size-MIN_LOOKAHEAD, "need lookahead");
+
+    Assert(cur_match < s->strstart, "no future");
+
+    match = s->window + cur_match;
+
+    /* Return failure if the match length is less than 2:
+     */
+    if (match[0] != scan[0] || match[1] != scan[1]) return MIN_MATCH-1;
+
+    /* The check at best_len-1 can be removed because it will be made
+     * again later. (This heuristic is not always a win.)
+     * It is not necessary to compare scan[2] and match[2] since they
+     * are always equal when the other bytes match, given that
+     * the hash keys are equal and that HASH_BITS >= 8.
+     */
+    scan += 2, match += 2;
+    Assert(*scan == *match, "match[2]?");
+
+    /* We check for insufficient lookahead only every 8th comparison;
+     * the 256th check will be made at strstart+258.
+     */
+    do {
+    } while (*++scan == *++match && *++scan == *++match &&
+             *++scan == *++match && *++scan == *++match &&
+             *++scan == *++match && *++scan == *++match &&
+             *++scan == *++match && *++scan == *++match &&
+             scan < strend);
+
+    Assert(scan <= s->window+(unsigned)(s->window_size-1), "wild scan");
+
+    len = MAX_MATCH - (int)(strend - scan);
+
+    if (len < MIN_MATCH) return MIN_MATCH - 1;
+
+    s->match_start = cur_match;
+    return (uInt)len <= s->lookahead ? (uInt)len : s->lookahead;
+}
+
+#ifdef DEBUG
+/* ===========================================================================
+ * Check that the match at match_start is indeed a match.
+ */
+local void check_match(s, start, match, length)
+    deflate_state *s;
+    IPos start, match;
+    int length;
+{
+    /* check that the match is indeed a match */
+    if (zmemcmp(s->window + match,
+                s->window + start, length) != EQUAL) {
+        fprintf(stderr, " start %u, match %u, length %d\n",
+                start, match, length);
+        do {
+            fprintf(stderr, "%c%c", s->window[match++], s->window[start++]);
+        } while (--length != 0);
+        z_error("invalid match");
+    }
+    if (z_verbose > 1) {
+        fprintf(stderr,"\\[%d,%d]", start-match, length);
+        do { putc(s->window[start++], stderr); } while (--length != 0);
+    }
+}
+#else
+#  define check_match(s, start, match, length)
+#endif /* DEBUG */
+
+/* ===========================================================================
+ * Fill the window when the lookahead becomes insufficient.
+ * Updates strstart and lookahead.
+ *
+ * IN assertion: lookahead < MIN_LOOKAHEAD
+ * OUT assertions: strstart <= window_size-MIN_LOOKAHEAD
+ *    At least one byte has been read, or avail_in == 0; reads are
+ *    performed for at least two bytes (required for the zip translate_eol
+ *    option -- not supported here).
+ */
+local void fill_window(s)
+    deflate_state *s;
+{
+    register unsigned n, m;
+    register Posf *p;
+    unsigned more;    /* Amount of free space at the end of the window. */
+    uInt wsize = s->w_size;
+
+    do {
+        more = (unsigned)(s->window_size -(ulg)s->lookahead -(ulg)s->strstart);
+
+        /* Deal with !@#$% 64K limit: */
+        if (sizeof(int) <= 2) {
+            if (more == 0 && s->strstart == 0 && s->lookahead == 0) {
+                more = wsize;
+
+            } else if (more == (unsigned)(-1)) {
+                /* Very unlikely, but possible on 16 bit machine if
+                 * strstart == 0 && lookahead == 1 (input done a byte at time)
+                 */
+                more--;
+            }
+        }
+
+        /* If the window is almost full and there is insufficient lookahead,
+         * move the upper half to the lower one to make room in the upper half.
+         */
+        if (s->strstart >= wsize+MAX_DIST(s)) {
+
+            zmemcpy(s->window, s->window+wsize, (unsigned)wsize);
+            s->match_start -= wsize;
+            s->strstart    -= wsize; /* we now have strstart >= MAX_DIST */
+            s->block_start -= (long) wsize;
+
+            /* Slide the hash table (could be avoided with 32 bit values
+               at the expense of memory usage). We slide even when level == 0
+               to keep the hash table consistent if we switch back to level > 0
+               later. (Using level 0 permanently is not an optimal usage of
+               zlib, so we don't care about this pathological case.)
+             */
+            /* %%% avoid this when Z_RLE */
+            n = s->hash_size;
+            p = &s->head[n];
+            do {
+                m = *--p;
+                *p = (Pos)(m >= wsize ? m-wsize : NIL);
+            } while (--n);
+
+            n = wsize;
+#ifndef FASTEST
+            p = &s->prev[n];
+            do {
+                m = *--p;
+                *p = (Pos)(m >= wsize ? m-wsize : NIL);
+                /* If n is not on any hash chain, prev[n] is garbage but
+                 * its value will never be used.
+                 */
+            } while (--n);
+#endif
+            more += wsize;
+        }
+        if (s->strm->avail_in == 0) return;
+
+        /* If there was no sliding:
+         *    strstart <= WSIZE+MAX_DIST-1 && lookahead <= MIN_LOOKAHEAD - 1 &&
+         *    more == window_size - lookahead - strstart
+         * => more >= window_size - (MIN_LOOKAHEAD-1 + WSIZE + MAX_DIST-1)
+         * => more >= window_size - 2*WSIZE + 2
+         * In the BIG_MEM or MMAP case (not yet supported),
+         *   window_size == input_size + MIN_LOOKAHEAD  &&
+         *   strstart + s->lookahead <= input_size => more >= MIN_LOOKAHEAD.
+         * Otherwise, window_size == 2*WSIZE so more >= 2.
+         * If there was sliding, more >= WSIZE. So in all cases, more >= 2.
+         */
+        Assert(more >= 2, "more < 2");
+
+        n = read_buf(s->strm, s->window + s->strstart + s->lookahead, more);
+        s->lookahead += n;
+
+        /* Initialize the hash value now that we have some input: */
+        if (s->lookahead >= MIN_MATCH) {
+            s->ins_h = s->window[s->strstart];
+            UPDATE_HASH(s, s->ins_h, s->window[s->strstart+1]);
+#if MIN_MATCH != 3
+            Call UPDATE_HASH() MIN_MATCH-3 more times
+#endif
+        }
+        /* If the whole input has less than MIN_MATCH bytes, ins_h is garbage,
+         * but this is not important since only literal bytes will be emitted.
+         */
+
+    } while (s->lookahead < MIN_LOOKAHEAD && s->strm->avail_in != 0);
+}
+
+/* ===========================================================================
+ * Flush the current block, with given end-of-file flag.
+ * IN assertion: strstart is set to the end of the current match.
+ */
+#define FLUSH_BLOCK_ONLY(s, eof) { \
+   _tr_flush_block(s, (s->block_start >= 0L ? \
+                   (charf *)&s->window[(unsigned)s->block_start] : \
+                   (charf *)Z_NULL), \
+                (ulg)((long)s->strstart - s->block_start), \
+                (eof)); \
+   s->block_start = s->strstart; \
+   flush_pending(s->strm); \
+   Tracev((stderr,"[FLUSH]")); \
+}
+
+/* Same but force premature exit if necessary. */
+#define FLUSH_BLOCK(s, eof) { \
+   FLUSH_BLOCK_ONLY(s, eof); \
+   if (s->strm->avail_out == 0) return (eof) ? finish_started : need_more; \
+}
+
+/* ===========================================================================
+ * Copy without compression as much as possible from the input stream, return
+ * the current block state.
+ * This function does not insert new strings in the dictionary since
+ * uncompressible data is probably not useful. This function is used
+ * only for the level=0 compression option.
+ * NOTE: this function should be optimized to avoid extra copying from
+ * window to pending_buf.
+ */
+local block_state deflate_stored(s, flush)
+    deflate_state *s;
+    int flush;
+{
+    /* Stored blocks are limited to 0xffff bytes, pending_buf is limited
+     * to pending_buf_size, and each stored block has a 5 byte header:
+     */
+    ulg max_block_size = 0xffff;
+    ulg max_start;
+
+    if (max_block_size > s->pending_buf_size - 5) {
+        max_block_size = s->pending_buf_size - 5;
+    }
+
+    /* Copy as much as possible from input to output: */
+    for (;;) {
+        /* Fill the window as much as possible: */
+        if (s->lookahead <= 1) {
+
+            Assert(s->strstart < s->w_size+MAX_DIST(s) ||
+                   s->block_start >= (long)s->w_size, "slide too late");
+
+            fill_window(s);
+            if (s->lookahead == 0 && flush == Z_NO_FLUSH) return need_more;
+
+            if (s->lookahead == 0) break; /* flush the current block */
+        }
+        Assert(s->block_start >= 0L, "block gone");
+
+        s->strstart += s->lookahead;
+        s->lookahead = 0;
+
+        /* Emit a stored block if pending_buf will be full: */
+        max_start = s->block_start + max_block_size;
+        if (s->strstart == 0 || (ulg)s->strstart >= max_start) {
+            /* strstart == 0 is possible when wraparound on 16-bit machine */
+            s->lookahead = (uInt)(s->strstart - max_start);
+            s->strstart = (uInt)max_start;
+            FLUSH_BLOCK(s, 0);
+        }
+        /* Flush if we may have to slide, otherwise block_start may become
+         * negative and the data will be gone:
+         */
+        if (s->strstart - (uInt)s->block_start >= MAX_DIST(s)) {
+            FLUSH_BLOCK(s, 0);
+        }
+    }
+    FLUSH_BLOCK(s, flush == Z_FINISH);
+    return flush == Z_FINISH ? finish_done : block_done;
+}
+
+/* ===========================================================================
+ * Compress as much as possible from the input stream, return the current
+ * block state.
+ * This function does not perform lazy evaluation of matches and inserts
+ * new strings in the dictionary only for unmatched strings or for short
+ * matches. It is used only for the fast compression options.
+ */
+local block_state deflate_fast(s, flush)
+    deflate_state *s;
+    int flush;
+{
+    IPos hash_head = NIL; /* head of the hash chain */
+    int bflush;           /* set if current block must be flushed */
+
+    for (;;) {
+        /* Make sure that we always have enough lookahead, except
+         * at the end of the input file. We need MAX_MATCH bytes
+         * for the next match, plus MIN_MATCH bytes to insert the
+         * string following the next match.
+         */
+        if (s->lookahead < MIN_LOOKAHEAD) {
+            fill_window(s);
+            if (s->lookahead < MIN_LOOKAHEAD && flush == Z_NO_FLUSH) {
+                return need_more;
+            }
+            if (s->lookahead == 0) break; /* flush the current block */
+        }
+
+        /* Insert the string window[strstart .. strstart+2] in the
+         * dictionary, and set hash_head to the head of the hash chain:
+         */
+        if (s->lookahead >= MIN_MATCH) {
+            INSERT_STRING(s, s->strstart, hash_head);
+        }
+
+        /* Find the longest match, discarding those <= prev_length.
+         * At this point we have always match_length < MIN_MATCH
+         */
+        if (hash_head != NIL && s->strstart - hash_head <= MAX_DIST(s)) {
+            /* To simplify the code, we prevent matches with the string
+             * of window index 0 (in particular we have to avoid a match
+             * of the string with itself at the start of the input file).
+             */
+#ifdef FASTEST
+            if ((s->strategy != Z_HUFFMAN_ONLY && s->strategy != Z_RLE) ||
+                (s->strategy == Z_RLE && s->strstart - hash_head == 1)) {
+                s->match_length = longest_match_fast (s, hash_head);
+            }
+#else
+            if (s->strategy != Z_HUFFMAN_ONLY && s->strategy != Z_RLE) {
+                s->match_length = longest_match (s, hash_head);
+            } else if (s->strategy == Z_RLE && s->strstart - hash_head == 1) {
+                s->match_length = longest_match_fast (s, hash_head);
+            }
+#endif
+            /* longest_match() or longest_match_fast() sets match_start */
+        }
+        if (s->match_length >= MIN_MATCH) {
+            check_match(s, s->strstart, s->match_start, s->match_length);
+
+            _tr_tally_dist(s, s->strstart - s->match_start,
+                           s->match_length - MIN_MATCH, bflush);
+
+            s->lookahead -= s->match_length;
+
+            /* Insert new strings in the hash table only if the match length
+             * is not too large. This saves time but degrades compression.
+             */
+#ifndef FASTEST
+            if (s->match_length <= s->max_insert_length &&
+                s->lookahead >= MIN_MATCH) {
+                s->match_length--; /* string at strstart already in table */
+                do {
+                    s->strstart++;
+                    INSERT_STRING(s, s->strstart, hash_head);
+                    /* strstart never exceeds WSIZE-MAX_MATCH, so there are
+                     * always MIN_MATCH bytes ahead.
+                     */
+                } while (--s->match_length != 0);
+                s->strstart++;
+            } else
+#endif
+            {
+                s->strstart += s->match_length;
+                s->match_length = 0;
+                s->ins_h = s->window[s->strstart];
+                UPDATE_HASH(s, s->ins_h, s->window[s->strstart+1]);
+#if MIN_MATCH != 3
+                Call UPDATE_HASH() MIN_MATCH-3 more times
+#endif
+                /* If lookahead < MIN_MATCH, ins_h is garbage, but it does not
+                 * matter since it will be recomputed at next deflate call.
+                 */
+            }
+        } else {
+            /* No match, output a literal byte */
+            Tracevv((stderr,"%c", s->window[s->strstart]));
+            _tr_tally_lit (s, s->window[s->strstart], bflush);
+            s->lookahead--;
+            s->strstart++;
+        }
+        if (bflush) FLUSH_BLOCK(s, 0);
+    }
+    FLUSH_BLOCK(s, flush == Z_FINISH);
+    return flush == Z_FINISH ? finish_done : block_done;
+}
+
+#ifndef FASTEST
+/* ===========================================================================
+ * Same as above, but achieves better compression. We use a lazy
+ * evaluation for matches: a match is finally adopted only if there is
+ * no better match at the next window position.
+ */
+local block_state deflate_slow(s, flush)
+    deflate_state *s;
+    int flush;
+{
+    IPos hash_head = NIL;    /* head of hash chain */
+    int bflush;              /* set if current block must be flushed */
+
+    /* Process the input block. */
+    for (;;) {
+        /* Make sure that we always have enough lookahead, except
+         * at the end of the input file. We need MAX_MATCH bytes
+         * for the next match, plus MIN_MATCH bytes to insert the
+         * string following the next match.
+         */
+        if (s->lookahead < MIN_LOOKAHEAD) {
+            fill_window(s);
+            if (s->lookahead < MIN_LOOKAHEAD && flush == Z_NO_FLUSH) {
+                return need_more;
+            }
+            if (s->lookahead == 0) break; /* flush the current block */
+        }
+
+        /* Insert the string window[strstart .. strstart+2] in the
+         * dictionary, and set hash_head to the head of the hash chain:
+         */
+        if (s->lookahead >= MIN_MATCH) {
+            INSERT_STRING(s, s->strstart, hash_head);
+        }
+
+        /* Find the longest match, discarding those <= prev_length.
+         */
+        s->prev_length = s->match_length, s->prev_match = s->match_start;
+        s->match_length = MIN_MATCH-1;
+
+        if (hash_head != NIL && s->prev_length < s->max_lazy_match &&
+            s->strstart - hash_head <= MAX_DIST(s)) {
+            /* To simplify the code, we prevent matches with the string
+             * of window index 0 (in particular we have to avoid a match
+             * of the string with itself at the start of the input file).
+             */
+            if (s->strategy != Z_HUFFMAN_ONLY && s->strategy != Z_RLE) {
+                s->match_length = longest_match (s, hash_head);
+            } else if (s->strategy == Z_RLE && s->strstart - hash_head == 1) {
+                s->match_length = longest_match_fast (s, hash_head);
+            }
+            /* longest_match() or longest_match_fast() sets match_start */
+
+            if (s->match_length <= 5 && (s->strategy == Z_FILTERED
+#if TOO_FAR <= 32767
+                || (s->match_length == MIN_MATCH &&
+                    s->strstart - s->match_start > TOO_FAR)
+#endif
+                )) {
+
+                /* If prev_match is also MIN_MATCH, match_start is garbage
+                 * but we will ignore the current match anyway.
+                 */
+                s->match_length = MIN_MATCH-1;
+            }
+        }
+        /* If there was a match at the previous step and the current
+         * match is not better, output the previous match:
+         */
+        if (s->prev_length >= MIN_MATCH && s->match_length <= s->prev_length) {
+            uInt max_insert = s->strstart + s->lookahead - MIN_MATCH;
+            /* Do not insert strings in hash table beyond this. */
+
+            check_match(s, s->strstart-1, s->prev_match, s->prev_length);
+
+            _tr_tally_dist(s, s->strstart -1 - s->prev_match,
+                           s->prev_length - MIN_MATCH, bflush);
+
+            /* Insert in hash table all strings up to the end of the match.
+             * strstart-1 and strstart are already inserted. If there is not
+             * enough lookahead, the last two strings are not inserted in
+             * the hash table.
+             */
+            s->lookahead -= s->prev_length-1;
+            s->prev_length -= 2;
+            do {
+                if (++s->strstart <= max_insert) {
+                    INSERT_STRING(s, s->strstart, hash_head);
+                }
+            } while (--s->prev_length != 0);
+            s->match_available = 0;
+            s->match_length = MIN_MATCH-1;
+            s->strstart++;
+
+            if (bflush) FLUSH_BLOCK(s, 0);
+
+        } else if (s->match_available) {
+            /* If there was no match at the previous position, output a
+             * single literal. If there was a match but the current match
+             * is longer, truncate the previous match to a single literal.
+             */
+            Tracevv((stderr,"%c", s->window[s->strstart-1]));
+            _tr_tally_lit(s, s->window[s->strstart-1], bflush);
+            if (bflush) {
+                FLUSH_BLOCK_ONLY(s, 0);
+            }
+            s->strstart++;
+            s->lookahead--;
+            if (s->strm->avail_out == 0) return need_more;
+        } else {
+            /* There is no previous match to compare with, wait for
+             * the next step to decide.
+             */
+            s->match_available = 1;
+            s->strstart++;
+            s->lookahead--;
+        }
+    }
+    Assert (flush != Z_NO_FLUSH, "no flush?");
+    if (s->match_available) {
+        Tracevv((stderr,"%c", s->window[s->strstart-1]));
+        _tr_tally_lit(s, s->window[s->strstart-1], bflush);
+        s->match_available = 0;
+    }
+    FLUSH_BLOCK(s, flush == Z_FINISH);
+    return flush == Z_FINISH ? finish_done : block_done;
+}
+#endif /* FASTEST */
+
+#if 0
+/* ===========================================================================
+ * For Z_RLE, simply look for runs of bytes, generate matches only of distance
+ * one.  Do not maintain a hash table.  (It will be regenerated if this run of
+ * deflate switches away from Z_RLE.)
+ */
+local block_state deflate_rle(s, flush)
+    deflate_state *s;
+    int flush;
+{
+    int bflush;         /* set if current block must be flushed */
+    uInt run;           /* length of run */
+    uInt max;           /* maximum length of run */
+    uInt prev;          /* byte at distance one to match */
+    Bytef *scan;        /* scan for end of run */
+
+    for (;;) {
+        /* Make sure that we always have enough lookahead, except
+         * at the end of the input file. We need MAX_MATCH bytes
+         * for the longest encodable run.
+         */
+        if (s->lookahead < MAX_MATCH) {
+            fill_window(s);
+            if (s->lookahead < MAX_MATCH && flush == Z_NO_FLUSH) {
+                return need_more;
+            }
+            if (s->lookahead == 0) break; /* flush the current block */
+        }
+
+        /* See how many times the previous byte repeats */
+        run = 0;
+        if (s->strstart > 0) {      /* if there is a previous byte, that is */
+            max = s->lookahead < MAX_MATCH ? s->lookahead : MAX_MATCH;
+            scan = s->window + s->strstart - 1;
+            prev = *scan++;
+            do {
+                if (*scan++ != prev)
+                    break;
+            } while (++run < max);
+        }
+
+        /* Emit match if have run of MIN_MATCH or longer, else emit literal */
+        if (run >= MIN_MATCH) {
+            check_match(s, s->strstart, s->strstart - 1, run);
+            _tr_tally_dist(s, 1, run - MIN_MATCH, bflush);
+            s->lookahead -= run;
+            s->strstart += run;
+        } else {
+            /* No match, output a literal byte */
+            Tracevv((stderr,"%c", s->window[s->strstart]));
+            _tr_tally_lit (s, s->window[s->strstart], bflush);
+            s->lookahead--;
+            s->strstart++;
+        }
+        if (bflush) FLUSH_BLOCK(s, 0);
+    }
+    FLUSH_BLOCK(s, flush == Z_FINISH);
+    return flush == Z_FINISH ? finish_done : block_done;
+}
+#endif
diff --git a/src/SFML/Graphics/zlib/deflate.h b/src/SFML/Graphics/zlib/deflate.h
new file mode 100755
index 0000000..222c53e
--- /dev/null
+++ b/src/SFML/Graphics/zlib/deflate.h
@@ -0,0 +1,331 @@
+/* deflate.h -- internal compression state
+ * Copyright (C) 1995-2004 Jean-loup Gailly
+ * For conditions of distribution and use, see copyright notice in zlib.h
+ */
+
+/* WARNING: this file should *not* be used by applications. It is
+   part of the implementation of the compression library and is
+   subject to change. Applications should only use zlib.h.
+ */
+
+/* @(#) $Id$ */
+
+#ifndef DEFLATE_H
+#define DEFLATE_H
+
+#include "zutil.h"
+
+/* define NO_GZIP when compiling if you want to disable gzip header and
+   trailer creation by deflate().  NO_GZIP would be used to avoid linking in
+   the crc code when it is not needed.  For shared libraries, gzip encoding
+   should be left enabled. */
+#ifndef NO_GZIP
+#  define GZIP
+#endif
+
+/* ===========================================================================
+ * Internal compression state.
+ */
+
+#define LENGTH_CODES 29
+/* number of length codes, not counting the special END_BLOCK code */
+
+#define LITERALS  256
+/* number of literal bytes 0..255 */
+
+#define L_CODES (LITERALS+1+LENGTH_CODES)
+/* number of Literal or Length codes, including the END_BLOCK code */
+
+#define D_CODES   30
+/* number of distance codes */
+
+#define BL_CODES  19
+/* number of codes used to transfer the bit lengths */
+
+#define HEAP_SIZE (2*L_CODES+1)
+/* maximum heap size */
+
+#define MAX_BITS 15
+/* All codes must not exceed MAX_BITS bits */
+
+#define INIT_STATE    42
+#define EXTRA_STATE   69
+#define NAME_STATE    73
+#define COMMENT_STATE 91
+#define HCRC_STATE   103
+#define BUSY_STATE   113
+#define FINISH_STATE 666
+/* Stream status */
+
+
+/* Data structure describing a single value and its code string. */
+typedef struct ct_data_s {
+    union {
+        ush  freq;       /* frequency count */
+        ush  code;       /* bit string */
+    } fc;
+    union {
+        ush  dad;        /* father node in Huffman tree */
+        ush  len;        /* length of bit string */
+    } dl;
+} FAR ct_data;
+
+#define Freq fc.freq
+#define Code fc.code
+#define Dad  dl.dad
+#define Len  dl.len
+
+typedef struct static_tree_desc_s  static_tree_desc;
+
+typedef struct tree_desc_s {
+    ct_data *dyn_tree;           /* the dynamic tree */
+    int     max_code;            /* largest code with non zero frequency */
+    static_tree_desc *stat_desc; /* the corresponding static tree */
+} FAR tree_desc;
+
+typedef ush Pos;
+typedef Pos FAR Posf;
+typedef unsigned IPos;
+
+/* A Pos is an index in the character window. We use short instead of int to
+ * save space in the various tables. IPos is used only for parameter passing.
+ */
+
+typedef struct internal_state {
+    z_streamp strm;      /* pointer back to this zlib stream */
+    int   status;        /* as the name implies */
+    Bytef *pending_buf;  /* output still pending */
+    ulg   pending_buf_size; /* size of pending_buf */
+    Bytef *pending_out;  /* next pending byte to output to the stream */
+    uInt   pending;      /* nb of bytes in the pending buffer */
+    int   wrap;          /* bit 0 true for zlib, bit 1 true for gzip */
+    gz_headerp  gzhead;  /* gzip header information to write */
+    uInt   gzindex;      /* where in extra, name, or comment */
+    Byte  method;        /* STORED (for zip only) or DEFLATED */
+    int   last_flush;    /* value of flush param for previous deflate call */
+
+                /* used by deflate.c: */
+
+    uInt  w_size;        /* LZ77 window size (32K by default) */
+    uInt  w_bits;        /* log2(w_size)  (8..16) */
+    uInt  w_mask;        /* w_size - 1 */
+
+    Bytef *window;
+    /* Sliding window. Input bytes are read into the second half of the window,
+     * and move to the first half later to keep a dictionary of at least wSize
+     * bytes. With this organization, matches are limited to a distance of
+     * wSize-MAX_MATCH bytes, but this ensures that IO is always
+     * performed with a length multiple of the block size. Also, it limits
+     * the window size to 64K, which is quite useful on MSDOS.
+     * To do: use the user input buffer as sliding window.
+     */
+
+    ulg window_size;
+    /* Actual size of window: 2*wSize, except when the user input buffer
+     * is directly used as sliding window.
+     */
+
+    Posf *prev;
+    /* Link to older string with same hash index. To limit the size of this
+     * array to 64K, this link is maintained only for the last 32K strings.
+     * An index in this array is thus a window index modulo 32K.
+     */
+
+    Posf *head; /* Heads of the hash chains or NIL. */
+
+    uInt  ins_h;          /* hash index of string to be inserted */
+    uInt  hash_size;      /* number of elements in hash table */
+    uInt  hash_bits;      /* log2(hash_size) */
+    uInt  hash_mask;      /* hash_size-1 */
+
+    uInt  hash_shift;
+    /* Number of bits by which ins_h must be shifted at each input
+     * step. It must be such that after MIN_MATCH steps, the oldest
+     * byte no longer takes part in the hash key, that is:
+     *   hash_shift * MIN_MATCH >= hash_bits
+     */
+
+    long block_start;
+    /* Window position at the beginning of the current output block. Gets
+     * negative when the window is moved backwards.
+     */
+
+    uInt match_length;           /* length of best match */
+    IPos prev_match;             /* previous match */
+    int match_available;         /* set if previous match exists */
+    uInt strstart;               /* start of string to insert */
+    uInt match_start;            /* start of matching string */
+    uInt lookahead;              /* number of valid bytes ahead in window */
+
+    uInt prev_length;
+    /* Length of the best match at previous step. Matches not greater than this
+     * are discarded. This is used in the lazy match evaluation.
+     */
+
+    uInt max_chain_length;
+    /* To speed up deflation, hash chains are never searched beyond this
+     * length.  A higher limit improves compression ratio but degrades the
+     * speed.
+     */
+
+    uInt max_lazy_match;
+    /* Attempt to find a better match only when the current match is strictly
+     * smaller than this value. This mechanism is used only for compression
+     * levels >= 4.
+     */
+#   define max_insert_length  max_lazy_match
+    /* Insert new strings in the hash table only if the match length is not
+     * greater than this length. This saves time but degrades compression.
+     * max_insert_length is used only for compression levels <= 3.
+     */
+
+    int level;    /* compression level (1..9) */
+    int strategy; /* favor or force Huffman coding*/
+
+    uInt good_match;
+    /* Use a faster search when the previous match is longer than this */
+
+    int nice_match; /* Stop searching when current match exceeds this */
+
+                /* used by trees.c: */
+    /* Didn't use ct_data typedef below to supress compiler warning */
+    struct ct_data_s dyn_ltree[HEAP_SIZE];   /* literal and length tree */
+    struct ct_data_s dyn_dtree[2*D_CODES+1]; /* distance tree */
+    struct ct_data_s bl_tree[2*BL_CODES+1];  /* Huffman tree for bit lengths */
+
+    struct tree_desc_s l_desc;               /* desc. for literal tree */
+    struct tree_desc_s d_desc;               /* desc. for distance tree */
+    struct tree_desc_s bl_desc;              /* desc. for bit length tree */
+
+    ush bl_count[MAX_BITS+1];
+    /* number of codes at each bit length for an optimal tree */
+
+    int heap[2*L_CODES+1];      /* heap used to build the Huffman trees */
+    int heap_len;               /* number of elements in the heap */
+    int heap_max;               /* element of largest frequency */
+    /* The sons of heap[n] are heap[2*n] and heap[2*n+1]. heap[0] is not used.
+     * The same heap array is used to build all trees.
+     */
+
+    uch depth[2*L_CODES+1];
+    /* Depth of each subtree used as tie breaker for trees of equal frequency
+     */
+
+    uchf *l_buf;          /* buffer for literals or lengths */
+
+    uInt  lit_bufsize;
+    /* Size of match buffer for literals/lengths.  There are 4 reasons for
+     * limiting lit_bufsize to 64K:
+     *   - frequencies can be kept in 16 bit counters
+     *   - if compression is not successful for the first block, all input
+     *     data is still in the window so we can still emit a stored block even
+     *     when input comes from standard input.  (This can also be done for
+     *     all blocks if lit_bufsize is not greater than 32K.)
+     *   - if compression is not successful for a file smaller than 64K, we can
+     *     even emit a stored file instead of a stored block (saving 5 bytes).
+     *     This is applicable only for zip (not gzip or zlib).
+     *   - creating new Huffman trees less frequently may not provide fast
+     *     adaptation to changes in the input data statistics. (Take for
+     *     example a binary file with poorly compressible code followed by
+     *     a highly compressible string table.) Smaller buffer sizes give
+     *     fast adaptation but have of course the overhead of transmitting
+     *     trees more frequently.
+     *   - I can't count above 4
+     */
+
+    uInt last_lit;      /* running index in l_buf */
+
+    ushf *d_buf;
+    /* Buffer for distances. To simplify the code, d_buf and l_buf have
+     * the same number of elements. To use different lengths, an extra flag
+     * array would be necessary.
+     */
+
+    ulg opt_len;        /* bit length of current block with optimal trees */
+    ulg static_len;     /* bit length of current block with static trees */
+    uInt matches;       /* number of string matches in current block */
+    int last_eob_len;   /* bit length of EOB code for last block */
+
+#ifdef DEBUG
+    ulg compressed_len; /* total bit length of compressed file mod 2^32 */
+    ulg bits_sent;      /* bit length of compressed data sent mod 2^32 */
+#endif
+
+    ush bi_buf;
+    /* Output buffer. bits are inserted starting at the bottom (least
+     * significant bits).
+     */
+    int bi_valid;
+    /* Number of valid bits in bi_buf.  All bits above the last valid bit
+     * are always zero.
+     */
+
+} FAR deflate_state;
+
+/* Output a byte on the stream.
+ * IN assertion: there is enough room in pending_buf.
+ */
+#define put_byte(s, c) {s->pending_buf[s->pending++] = (c);}
+
+
+#define MIN_LOOKAHEAD (MAX_MATCH+MIN_MATCH+1)
+/* Minimum amount of lookahead, except at the end of the input file.
+ * See deflate.c for comments about the MIN_MATCH+1.
+ */
+
+#define MAX_DIST(s)  ((s)->w_size-MIN_LOOKAHEAD)
+/* In order to simplify the code, particularly on 16 bit machines, match
+ * distances are limited to MAX_DIST instead of WSIZE.
+ */
+
+        /* in trees.c */
+void _tr_init         OF((deflate_state *s));
+int  _tr_tally        OF((deflate_state *s, unsigned dist, unsigned lc));
+void _tr_flush_block  OF((deflate_state *s, charf *buf, ulg stored_len,
+                          int eof));
+void _tr_align        OF((deflate_state *s));
+void _tr_stored_block OF((deflate_state *s, charf *buf, ulg stored_len,
+                          int eof));
+
+#define d_code(dist) \
+   ((dist) < 256 ? _dist_code[dist] : _dist_code[256+((dist)>>7)])
+/* Mapping from a distance to a distance code. dist is the distance - 1 and
+ * must not have side effects. _dist_code[256] and _dist_code[257] are never
+ * used.
+ */
+
+#ifndef DEBUG
+/* Inline versions of _tr_tally for speed: */
+
+#if defined(GEN_TREES_H) || !defined(STDC)
+  extern uch _length_code[];
+  extern uch _dist_code[];
+#else
+  extern const uch _length_code[];
+  extern const uch _dist_code[];
+#endif
+
+# define _tr_tally_lit(s, c, flush) \
+  { uch cc = (c); \
+    s->d_buf[s->last_lit] = 0; \
+    s->l_buf[s->last_lit++] = cc; \
+    s->dyn_ltree[cc].Freq++; \
+    flush = (s->last_lit == s->lit_bufsize-1); \
+   }
+# define _tr_tally_dist(s, distance, length, flush) \
+  { uch len = (length); \
+    ush dist = (distance); \
+    s->d_buf[s->last_lit] = dist; \
+    s->l_buf[s->last_lit++] = len; \
+    dist--; \
+    s->dyn_ltree[_length_code[len]+LITERALS+1].Freq++; \
+    s->dyn_dtree[d_code(dist)].Freq++; \
+    flush = (s->last_lit == s->lit_bufsize-1); \
+  }
+#else
+# define _tr_tally_lit(s, c, flush) flush = _tr_tally(s, 0, c)
+# define _tr_tally_dist(s, distance, length, flush) \
+              flush = _tr_tally(s, distance, length)
+#endif
+
+#endif /* DEFLATE_H */
diff --git a/src/SFML/Graphics/zlib/inffast.c b/src/SFML/Graphics/zlib/inffast.c
new file mode 100755
index 0000000..fa31cad
--- /dev/null
+++ b/src/SFML/Graphics/zlib/inffast.c
@@ -0,0 +1,318 @@
+/* inffast.c -- fast decoding
+ * Copyright (C) 1995-2004 Mark Adler
+ * For conditions of distribution and use, see copyright notice in zlib.h
+ */
+
+#include "zutil.h"
+#include "inftrees.h"
+#include "inflate.h"
+#include "inffast.h"
+
+#ifndef ASMINF
+
+/* Allow machine dependent optimization for post-increment or pre-increment.
+   Based on testing to date,
+   Pre-increment preferred for:
+   - PowerPC G3 (Adler)
+   - MIPS R5000 (Randers-Pehrson)
+   Post-increment preferred for:
+   - none
+   No measurable difference:
+   - Pentium III (Anderson)
+   - M68060 (Nikl)
+ */
+#ifdef POSTINC
+#  define OFF 0
+#  define PUP(a) *(a)++
+#else
+#  define OFF 1
+#  define PUP(a) *++(a)
+#endif
+
+/*
+   Decode literal, length, and distance codes and write out the resulting
+   literal and match bytes until either not enough input or output is
+   available, an end-of-block is encountered, or a data error is encountered.
+   When large enough input and output buffers are supplied to inflate(), for
+   example, a 16K input buffer and a 64K output buffer, more than 95% of the
+   inflate execution time is spent in this routine.
+
+   Entry assumptions:
+
+        state->mode == LEN
+        strm->avail_in >= 6
+        strm->avail_out >= 258
+        start >= strm->avail_out
+        state->bits < 8
+
+   On return, state->mode is one of:
+
+        LEN -- ran out of enough output space or enough available input
+        TYPE -- reached end of block code, inflate() to interpret next block
+        BAD -- error in block data
+
+   Notes:
+
+    - The maximum input bits used by a length/distance pair is 15 bits for the
+      length code, 5 bits for the length extra, 15 bits for the distance code,
+      and 13 bits for the distance extra.  This totals 48 bits, or six bytes.
+      Therefore if strm->avail_in >= 6, then there is enough input to avoid
+      checking for available input while decoding.
+
+    - The maximum bytes that a single length/distance pair can output is 258
+      bytes, which is the maximum length that can be coded.  inflate_fast()
+      requires strm->avail_out >= 258 for each loop to avoid checking for
+      output space.
+ */
+void inflate_fast(strm, start)
+z_streamp strm;
+unsigned start;         /* inflate()'s starting value for strm->avail_out */
+{
+    struct inflate_state FAR *state;
+    unsigned char FAR *in;      /* local strm->next_in */
+    unsigned char FAR *last;    /* while in < last, enough input available */
+    unsigned char FAR *out;     /* local strm->next_out */
+    unsigned char FAR *beg;     /* inflate()'s initial strm->next_out */
+    unsigned char FAR *end;     /* while out < end, enough space available */
+#ifdef INFLATE_STRICT
+    unsigned dmax;              /* maximum distance from zlib header */
+#endif
+    unsigned wsize;             /* window size or zero if not using window */
+    unsigned whave;             /* valid bytes in the window */
+    unsigned write;             /* window write index */
+    unsigned char FAR *window;  /* allocated sliding window, if wsize != 0 */
+    unsigned long hold;         /* local strm->hold */
+    unsigned bits;              /* local strm->bits */
+    code const FAR *lcode;      /* local strm->lencode */
+    code const FAR *dcode;      /* local strm->distcode */
+    unsigned lmask;             /* mask for first level of length codes */
+    unsigned dmask;             /* mask for first level of distance codes */
+    code this;                  /* retrieved table entry */
+    unsigned op;                /* code bits, operation, extra bits, or */
+                                /*  window position, window bytes to copy */
+    unsigned len;               /* match length, unused bytes */
+    unsigned dist;              /* match distance */
+    unsigned char FAR *from;    /* where to copy match from */
+
+    /* copy state to local variables */
+    state = (struct inflate_state FAR *)strm->state;
+    in = strm->next_in - OFF;
+    last = in + (strm->avail_in - 5);
+    out = strm->next_out - OFF;
+    beg = out - (start - strm->avail_out);
+    end = out + (strm->avail_out - 257);
+#ifdef INFLATE_STRICT
+    dmax = state->dmax;
+#endif
+    wsize = state->wsize;
+    whave = state->whave;
+    write = state->write;
+    window = state->window;
+    hold = state->hold;
+    bits = state->bits;
+    lcode = state->lencode;
+    dcode = state->distcode;
+    lmask = (1U << state->lenbits) - 1;
+    dmask = (1U << state->distbits) - 1;
+
+    /* decode literals and length/distances until end-of-block or not enough
+       input data or output space */
+    do {
+        if (bits < 15) {
+            hold += (unsigned long)(PUP(in)) << bits;
+            bits += 8;
+            hold += (unsigned long)(PUP(in)) << bits;
+            bits += 8;
+        }
+        this = lcode[hold & lmask];
+      dolen:
+        op = (unsigned)(this.bits);
+        hold >>= op;
+        bits -= op;
+        op = (unsigned)(this.op);
+        if (op == 0) {                          /* literal */
+            Tracevv((stderr, this.val >= 0x20 && this.val < 0x7f ?
+                    "inflate:         literal '%c'\n" :
+                    "inflate:         literal 0x%02x\n", this.val));
+            PUP(out) = (unsigned char)(this.val);
+        }
+        else if (op & 16) {                     /* length base */
+            len = (unsigned)(this.val);
+            op &= 15;                           /* number of extra bits */
+            if (op) {
+                if (bits < op) {
+                    hold += (unsigned long)(PUP(in)) << bits;
+                    bits += 8;
+                }
+                len += (unsigned)hold & ((1U << op) - 1);
+                hold >>= op;
+                bits -= op;
+            }
+            Tracevv((stderr, "inflate:         length %u\n", len));
+            if (bits < 15) {
+                hold += (unsigned long)(PUP(in)) << bits;
+                bits += 8;
+                hold += (unsigned long)(PUP(in)) << bits;
+                bits += 8;
+            }
+            this = dcode[hold & dmask];
+          dodist:
+            op = (unsigned)(this.bits);
+            hold >>= op;
+            bits -= op;
+            op = (unsigned)(this.op);
+            if (op & 16) {                      /* distance base */
+                dist = (unsigned)(this.val);
+                op &= 15;                       /* number of extra bits */
+                if (bits < op) {
+                    hold += (unsigned long)(PUP(in)) << bits;
+                    bits += 8;
+                    if (bits < op) {
+                        hold += (unsigned long)(PUP(in)) << bits;
+                        bits += 8;
+                    }
+                }
+                dist += (unsigned)hold & ((1U << op) - 1);
+#ifdef INFLATE_STRICT
+                if (dist > dmax) {
+                    strm->msg = (char *)"invalid distance too far back";
+                    state->mode = BAD;
+                    break;
+                }
+#endif
+                hold >>= op;
+                bits -= op;
+                Tracevv((stderr, "inflate:         distance %u\n", dist));
+                op = (unsigned)(out - beg);     /* max distance in output */
+                if (dist > op) {                /* see if copy from window */
+                    op = dist - op;             /* distance back in window */
+                    if (op > whave) {
+                        strm->msg = (char *)"invalid distance too far back";
+                        state->mode = BAD;
+                        break;
+                    }
+                    from = window - OFF;
+                    if (write == 0) {           /* very common case */
+                        from += wsize - op;
+                        if (op < len) {         /* some from window */
+                            len -= op;
+                            do {
+                                PUP(out) = PUP(from);
+                            } while (--op);
+                            from = out - dist;  /* rest from output */
+                        }
+                    }
+                    else if (write < op) {      /* wrap around window */
+                        from += wsize + write - op;
+                        op -= write;
+                        if (op < len) {         /* some from end of window */
+                            len -= op;
+                            do {
+                                PUP(out) = PUP(from);
+                            } while (--op);
+                            from = window - OFF;
+                            if (write < len) {  /* some from start of window */
+                                op = write;
+                                len -= op;
+                                do {
+                                    PUP(out) = PUP(from);
+                                } while (--op);
+                                from = out - dist;      /* rest from output */
+                            }
+                        }
+                    }
+                    else {                      /* contiguous in window */
+                        from += write - op;
+                        if (op < len) {         /* some from window */
+                            len -= op;
+                            do {
+                                PUP(out) = PUP(from);
+                            } while (--op);
+                            from = out - dist;  /* rest from output */
+                        }
+                    }
+                    while (len > 2) {
+                        PUP(out) = PUP(from);
+                        PUP(out) = PUP(from);
+                        PUP(out) = PUP(from);
+                        len -= 3;
+                    }
+                    if (len) {
+                        PUP(out) = PUP(from);
+                        if (len > 1)
+                            PUP(out) = PUP(from);
+                    }
+                }
+                else {
+                    from = out - dist;          /* copy direct from output */
+                    do {                        /* minimum length is three */
+                        PUP(out) = PUP(from);
+                        PUP(out) = PUP(from);
+                        PUP(out) = PUP(from);
+                        len -= 3;
+                    } while (len > 2);
+                    if (len) {
+                        PUP(out) = PUP(from);
+                        if (len > 1)
+                            PUP(out) = PUP(from);
+                    }
+                }
+            }
+            else if ((op & 64) == 0) {          /* 2nd level distance code */
+                this = dcode[this.val + (hold & ((1U << op) - 1))];
+                goto dodist;
+            }
+            else {
+                strm->msg = (char *)"invalid distance code";
+                state->mode = BAD;
+                break;
+            }
+        }
+        else if ((op & 64) == 0) {              /* 2nd level length code */
+            this = lcode[this.val + (hold & ((1U << op) - 1))];
+            goto dolen;
+        }
+        else if (op & 32) {                     /* end-of-block */
+            Tracevv((stderr, "inflate:         end of block\n"));
+            state->mode = TYPE;
+            break;
+        }
+        else {
+            strm->msg = (char *)"invalid literal/length code";
+            state->mode = BAD;
+            break;
+        }
+    } while (in < last && out < end);
+
+    /* return unused bytes (on entry, bits < 8, so in won't go too far back) */
+    len = bits >> 3;
+    in -= len;
+    bits -= len << 3;
+    hold &= (1U << bits) - 1;
+
+    /* update state and return */
+    strm->next_in = in + OFF;
+    strm->next_out = out + OFF;
+    strm->avail_in = (unsigned)(in < last ? 5 + (last - in) : 5 - (in - last));
+    strm->avail_out = (unsigned)(out < end ?
+                                 257 + (end - out) : 257 - (out - end));
+    state->hold = hold;
+    state->bits = bits;
+    return;
+}
+
+/*
+   inflate_fast() speedups that turned out slower (on a PowerPC G3 750CXe):
+   - Using bit fields for code structure
+   - Different op definition to avoid & for extra bits (do & for table bits)
+   - Three separate decoding do-loops for direct, window, and write == 0
+   - Special case for distance > 1 copies to do overlapped load and store copy
+   - Explicit branch predictions (based on measured branch probabilities)
+   - Deferring match copy and interspersed it with decoding subsequent codes
+   - Swapping literal/length else
+   - Swapping window/direct else
+   - Larger unrolled copy loops (three is about right)
+   - Moving len -= 3 statement into middle of loop
+ */
+
+#endif /* !ASMINF */
diff --git a/src/SFML/Graphics/zlib/inffast.h b/src/SFML/Graphics/zlib/inffast.h
new file mode 100755
index 0000000..614fa78
--- /dev/null
+++ b/src/SFML/Graphics/zlib/inffast.h
@@ -0,0 +1,11 @@
+/* inffast.h -- header to use inffast.c
+ * Copyright (C) 1995-2003 Mark Adler
+ * For conditions of distribution and use, see copyright notice in zlib.h
+ */
+
+/* WARNING: this file should *not* be used by applications. It is
+   part of the implementation of the compression library and is
+   subject to change. Applications should only use zlib.h.
+ */
+
+void inflate_fast OF((z_streamp strm, unsigned start));
diff --git a/src/SFML/Graphics/zlib/inffixed.h b/src/SFML/Graphics/zlib/inffixed.h
new file mode 100755
index 0000000..423d5c5
--- /dev/null
+++ b/src/SFML/Graphics/zlib/inffixed.h
@@ -0,0 +1,94 @@
+    /* inffixed.h -- table for decoding fixed codes
+     * Generated automatically by makefixed().
+     */
+
+    /* WARNING: this file should *not* be used by applications. It
+       is part of the implementation of the compression library and
+       is subject to change. Applications should only use zlib.h.
+     */
+
+    static const code lenfix[512] = {
+        {96,7,0},{0,8,80},{0,8,16},{20,8,115},{18,7,31},{0,8,112},{0,8,48},
+        {0,9,192},{16,7,10},{0,8,96},{0,8,32},{0,9,160},{0,8,0},{0,8,128},
+        {0,8,64},{0,9,224},{16,7,6},{0,8,88},{0,8,24},{0,9,144},{19,7,59},
+        {0,8,120},{0,8,56},{0,9,208},{17,7,17},{0,8,104},{0,8,40},{0,9,176},
+        {0,8,8},{0,8,136},{0,8,72},{0,9,240},{16,7,4},{0,8,84},{0,8,20},
+        {21,8,227},{19,7,43},{0,8,116},{0,8,52},{0,9,200},{17,7,13},{0,8,100},
+        {0,8,36},{0,9,168},{0,8,4},{0,8,132},{0,8,68},{0,9,232},{16,7,8},
+        {0,8,92},{0,8,28},{0,9,152},{20,7,83},{0,8,124},{0,8,60},{0,9,216},
+        {18,7,23},{0,8,108},{0,8,44},{0,9,184},{0,8,12},{0,8,140},{0,8,76},
+        {0,9,248},{16,7,3},{0,8,82},{0,8,18},{21,8,163},{19,7,35},{0,8,114},
+        {0,8,50},{0,9,196},{17,7,11},{0,8,98},{0,8,34},{0,9,164},{0,8,2},
+        {0,8,130},{0,8,66},{0,9,228},{16,7,7},{0,8,90},{0,8,26},{0,9,148},
+        {20,7,67},{0,8,122},{0,8,58},{0,9,212},{18,7,19},{0,8,106},{0,8,42},
+        {0,9,180},{0,8,10},{0,8,138},{0,8,74},{0,9,244},{16,7,5},{0,8,86},
+        {0,8,22},{64,8,0},{19,7,51},{0,8,118},{0,8,54},{0,9,204},{17,7,15},
+        {0,8,102},{0,8,38},{0,9,172},{0,8,6},{0,8,134},{0,8,70},{0,9,236},
+        {16,7,9},{0,8,94},{0,8,30},{0,9,156},{20,7,99},{0,8,126},{0,8,62},
+        {0,9,220},{18,7,27},{0,8,110},{0,8,46},{0,9,188},{0,8,14},{0,8,142},
+        {0,8,78},{0,9,252},{96,7,0},{0,8,81},{0,8,17},{21,8,131},{18,7,31},
+        {0,8,113},{0,8,49},{0,9,194},{16,7,10},{0,8,97},{0,8,33},{0,9,162},
+        {0,8,1},{0,8,129},{0,8,65},{0,9,226},{16,7,6},{0,8,89},{0,8,25},
+        {0,9,146},{19,7,59},{0,8,121},{0,8,57},{0,9,210},{17,7,17},{0,8,105},
+        {0,8,41},{0,9,178},{0,8,9},{0,8,137},{0,8,73},{0,9,242},{16,7,4},
+        {0,8,85},{0,8,21},{16,8,258},{19,7,43},{0,8,117},{0,8,53},{0,9,202},
+        {17,7,13},{0,8,101},{0,8,37},{0,9,170},{0,8,5},{0,8,133},{0,8,69},
+        {0,9,234},{16,7,8},{0,8,93},{0,8,29},{0,9,154},{20,7,83},{0,8,125},
+        {0,8,61},{0,9,218},{18,7,23},{0,8,109},{0,8,45},{0,9,186},{0,8,13},
+        {0,8,141},{0,8,77},{0,9,250},{16,7,3},{0,8,83},{0,8,19},{21,8,195},
+        {19,7,35},{0,8,115},{0,8,51},{0,9,198},{17,7,11},{0,8,99},{0,8,35},
+        {0,9,166},{0,8,3},{0,8,131},{0,8,67},{0,9,230},{16,7,7},{0,8,91},
+        {0,8,27},{0,9,150},{20,7,67},{0,8,123},{0,8,59},{0,9,214},{18,7,19},
+        {0,8,107},{0,8,43},{0,9,182},{0,8,11},{0,8,139},{0,8,75},{0,9,246},
+        {16,7,5},{0,8,87},{0,8,23},{64,8,0},{19,7,51},{0,8,119},{0,8,55},
+        {0,9,206},{17,7,15},{0,8,103},{0,8,39},{0,9,174},{0,8,7},{0,8,135},
+        {0,8,71},{0,9,238},{16,7,9},{0,8,95},{0,8,31},{0,9,158},{20,7,99},
+        {0,8,127},{0,8,63},{0,9,222},{18,7,27},{0,8,111},{0,8,47},{0,9,190},
+        {0,8,15},{0,8,143},{0,8,79},{0,9,254},{96,7,0},{0,8,80},{0,8,16},
+        {20,8,115},{18,7,31},{0,8,112},{0,8,48},{0,9,193},{16,7,10},{0,8,96},
+        {0,8,32},{0,9,161},{0,8,0},{0,8,128},{0,8,64},{0,9,225},{16,7,6},
+        {0,8,88},{0,8,24},{0,9,145},{19,7,59},{0,8,120},{0,8,56},{0,9,209},
+        {17,7,17},{0,8,104},{0,8,40},{0,9,177},{0,8,8},{0,8,136},{0,8,72},
+        {0,9,241},{16,7,4},{0,8,84},{0,8,20},{21,8,227},{19,7,43},{0,8,116},
+        {0,8,52},{0,9,201},{17,7,13},{0,8,100},{0,8,36},{0,9,169},{0,8,4},
+        {0,8,132},{0,8,68},{0,9,233},{16,7,8},{0,8,92},{0,8,28},{0,9,153},
+        {20,7,83},{0,8,124},{0,8,60},{0,9,217},{18,7,23},{0,8,108},{0,8,44},
+        {0,9,185},{0,8,12},{0,8,140},{0,8,76},{0,9,249},{16,7,3},{0,8,82},
+        {0,8,18},{21,8,163},{19,7,35},{0,8,114},{0,8,50},{0,9,197},{17,7,11},
+        {0,8,98},{0,8,34},{0,9,165},{0,8,2},{0,8,130},{0,8,66},{0,9,229},
+        {16,7,7},{0,8,90},{0,8,26},{0,9,149},{20,7,67},{0,8,122},{0,8,58},
+        {0,9,213},{18,7,19},{0,8,106},{0,8,42},{0,9,181},{0,8,10},{0,8,138},
+        {0,8,74},{0,9,245},{16,7,5},{0,8,86},{0,8,22},{64,8,0},{19,7,51},
+        {0,8,118},{0,8,54},{0,9,205},{17,7,15},{0,8,102},{0,8,38},{0,9,173},
+        {0,8,6},{0,8,134},{0,8,70},{0,9,237},{16,7,9},{0,8,94},{0,8,30},
+        {0,9,157},{20,7,99},{0,8,126},{0,8,62},{0,9,221},{18,7,27},{0,8,110},
+        {0,8,46},{0,9,189},{0,8,14},{0,8,142},{0,8,78},{0,9,253},{96,7,0},
+        {0,8,81},{0,8,17},{21,8,131},{18,7,31},{0,8,113},{0,8,49},{0,9,195},
+        {16,7,10},{0,8,97},{0,8,33},{0,9,163},{0,8,1},{0,8,129},{0,8,65},
+        {0,9,227},{16,7,6},{0,8,89},{0,8,25},{0,9,147},{19,7,59},{0,8,121},
+        {0,8,57},{0,9,211},{17,7,17},{0,8,105},{0,8,41},{0,9,179},{0,8,9},
+        {0,8,137},{0,8,73},{0,9,243},{16,7,4},{0,8,85},{0,8,21},{16,8,258},
+        {19,7,43},{0,8,117},{0,8,53},{0,9,203},{17,7,13},{0,8,101},{0,8,37},
+        {0,9,171},{0,8,5},{0,8,133},{0,8,69},{0,9,235},{16,7,8},{0,8,93},
+        {0,8,29},{0,9,155},{20,7,83},{0,8,125},{0,8,61},{0,9,219},{18,7,23},
+        {0,8,109},{0,8,45},{0,9,187},{0,8,13},{0,8,141},{0,8,77},{0,9,251},
+        {16,7,3},{0,8,83},{0,8,19},{21,8,195},{19,7,35},{0,8,115},{0,8,51},
+        {0,9,199},{17,7,11},{0,8,99},{0,8,35},{0,9,167},{0,8,3},{0,8,131},
+        {0,8,67},{0,9,231},{16,7,7},{0,8,91},{0,8,27},{0,9,151},{20,7,67},
+        {0,8,123},{0,8,59},{0,9,215},{18,7,19},{0,8,107},{0,8,43},{0,9,183},
+        {0,8,11},{0,8,139},{0,8,75},{0,9,247},{16,7,5},{0,8,87},{0,8,23},
+        {64,8,0},{19,7,51},{0,8,119},{0,8,55},{0,9,207},{17,7,15},{0,8,103},
+        {0,8,39},{0,9,175},{0,8,7},{0,8,135},{0,8,71},{0,9,239},{16,7,9},
+        {0,8,95},{0,8,31},{0,9,159},{20,7,99},{0,8,127},{0,8,63},{0,9,223},
+        {18,7,27},{0,8,111},{0,8,47},{0,9,191},{0,8,15},{0,8,143},{0,8,79},
+        {0,9,255}
+    };
+
+    static const code distfix[32] = {
+        {16,5,1},{23,5,257},{19,5,17},{27,5,4097},{17,5,5},{25,5,1025},
+        {21,5,65},{29,5,16385},{16,5,3},{24,5,513},{20,5,33},{28,5,8193},
+        {18,5,9},{26,5,2049},{22,5,129},{64,5,0},{16,5,2},{23,5,385},
+        {19,5,25},{27,5,6145},{17,5,7},{25,5,1537},{21,5,97},{29,5,24577},
+        {16,5,4},{24,5,769},{20,5,49},{28,5,12289},{18,5,13},{26,5,3073},
+        {22,5,193},{64,5,0}
+    };
diff --git a/src/SFML/Graphics/zlib/inflate.c b/src/SFML/Graphics/zlib/inflate.c
new file mode 100755
index 0000000..33ea902
--- /dev/null
+++ b/src/SFML/Graphics/zlib/inflate.c
@@ -0,0 +1,1368 @@
+/* inflate.c -- zlib decompression
+ * Copyright (C) 1995-2005 Mark Adler
+ * For conditions of distribution and use, see copyright notice in zlib.h
+ */
+
+/*
+ * Change history:
+ *
+ * 1.2.beta0    24 Nov 2002
+ * - First version -- complete rewrite of inflate to simplify code, avoid
+ *   creation of window when not needed, minimize use of window when it is
+ *   needed, make inffast.c even faster, implement gzip decoding, and to
+ *   improve code readability and style over the previous zlib inflate code
+ *
+ * 1.2.beta1    25 Nov 2002
+ * - Use pointers for available input and output checking in inffast.c
+ * - Remove input and output counters in inffast.c
+ * - Change inffast.c entry and loop from avail_in >= 7 to >= 6
+ * - Remove unnecessary second byte pull from length extra in inffast.c
+ * - Unroll direct copy to three copies per loop in inffast.c
+ *
+ * 1.2.beta2    4 Dec 2002
+ * - Change external routine names to reduce potential conflicts
+ * - Correct filename to inffixed.h for fixed tables in inflate.c
+ * - Make hbuf[] unsigned char to match parameter type in inflate.c
+ * - Change strm->next_out[-state->offset] to *(strm->next_out - state->offset)
+ *   to avoid negation problem on Alphas (64 bit) in inflate.c
+ *
+ * 1.2.beta3    22 Dec 2002
+ * - Add comments on state->bits assertion in inffast.c
+ * - Add comments on op field in inftrees.h
+ * - Fix bug in reuse of allocated window after inflateReset()
+ * - Remove bit fields--back to byte structure for speed
+ * - Remove distance extra == 0 check in inflate_fast()--only helps for lengths
+ * - Change post-increments to pre-increments in inflate_fast(), PPC biased?
+ * - Add compile time option, POSTINC, to use post-increments instead (Intel?)
+ * - Make MATCH copy in inflate() much faster for when inflate_fast() not used
+ * - Use local copies of stream next and avail values, as well as local bit
+ *   buffer and bit count in inflate()--for speed when inflate_fast() not used
+ *
+ * 1.2.beta4    1 Jan 2003
+ * - Split ptr - 257 statements in inflate_table() to avoid compiler warnings
+ * - Move a comment on output buffer sizes from inffast.c to inflate.c
+ * - Add comments in inffast.c to introduce the inflate_fast() routine
+ * - Rearrange window copies in inflate_fast() for speed and simplification
+ * - Unroll last copy for window match in inflate_fast()
+ * - Use local copies of window variables in inflate_fast() for speed
+ * - Pull out common write == 0 case for speed in inflate_fast()
+ * - Make op and len in inflate_fast() unsigned for consistency
+ * - Add FAR to lcode and dcode declarations in inflate_fast()
+ * - Simplified bad distance check in inflate_fast()
+ * - Added inflateBackInit(), inflateBack(), and inflateBackEnd() in new
+ *   source file infback.c to provide a call-back interface to inflate for
+ *   programs like gzip and unzip -- uses window as output buffer to avoid
+ *   window copying
+ *
+ * 1.2.beta5    1 Jan 2003
+ * - Improved inflateBack() interface to allow the caller to provide initial
+ *   input in strm.
+ * - Fixed stored blocks bug in inflateBack()
+ *
+ * 1.2.beta6    4 Jan 2003
+ * - Added comments in inffast.c on effectiveness of POSTINC
+ * - Typecasting all around to reduce compiler warnings
+ * - Changed loops from while (1) or do {} while (1) to for (;;), again to
+ *   make compilers happy
+ * - Changed type of window in inflateBackInit() to unsigned char *
+ *
+ * 1.2.beta7    27 Jan 2003
+ * - Changed many types to unsigned or unsigned short to avoid warnings
+ * - Added inflateCopy() function
+ *
+ * 1.2.0        9 Mar 2003
+ * - Changed inflateBack() interface to provide separate opaque descriptors
+ *   for the in() and out() functions
+ * - Changed inflateBack() argument and in_func typedef to swap the length
+ *   and buffer address return values for the input function
+ * - Check next_in and next_out for Z_NULL on entry to inflate()
+ *
+ * The history for versions after 1.2.0 are in ChangeLog in zlib distribution.
+ */
+
+#include "zutil.h"
+#include "inftrees.h"
+#include "inflate.h"
+#include "inffast.h"
+
+#ifdef MAKEFIXED
+#  ifndef BUILDFIXED
+#    define BUILDFIXED
+#  endif
+#endif
+
+/* function prototypes */
+local void fixedtables OF((struct inflate_state FAR *state));
+local int updatewindow OF((z_streamp strm, unsigned out));
+#ifdef BUILDFIXED
+   void makefixed OF((void));
+#endif
+local unsigned syncsearch OF((unsigned FAR *have, unsigned char FAR *buf,
+                              unsigned len));
+
+int ZEXPORT inflateReset(strm)
+z_streamp strm;
+{
+    struct inflate_state FAR *state;
+
+    if (strm == Z_NULL || strm->state == Z_NULL) return Z_STREAM_ERROR;
+    state = (struct inflate_state FAR *)strm->state;
+    strm->total_in = strm->total_out = state->total = 0;
+    strm->msg = Z_NULL;
+    strm->adler = 1;        /* to support ill-conceived Java test suite */
+    state->mode = HEAD;
+    state->last = 0;
+    state->havedict = 0;
+    state->dmax = 32768U;
+    state->head = Z_NULL;
+    state->wsize = 0;
+    state->whave = 0;
+    state->write = 0;
+    state->hold = 0;
+    state->bits = 0;
+    state->lencode = state->distcode = state->next = state->codes;
+    Tracev((stderr, "inflate: reset\n"));
+    return Z_OK;
+}
+
+int ZEXPORT inflatePrime(strm, bits, value)
+z_streamp strm;
+int bits;
+int value;
+{
+    struct inflate_state FAR *state;
+
+    if (strm == Z_NULL || strm->state == Z_NULL) return Z_STREAM_ERROR;
+    state = (struct inflate_state FAR *)strm->state;
+    if (bits > 16 || state->bits + bits > 32) return Z_STREAM_ERROR;
+    value &= (1L << bits) - 1;
+    state->hold += value << state->bits;
+    state->bits += bits;
+    return Z_OK;
+}
+
+int ZEXPORT inflateInit2_(strm, windowBits, version, stream_size)
+z_streamp strm;
+int windowBits;
+const char *version;
+int stream_size;
+{
+    struct inflate_state FAR *state;
+
+    if (version == Z_NULL || version[0] != ZLIB_VERSION[0] ||
+        stream_size != (int)(sizeof(z_stream)))
+        return Z_VERSION_ERROR;
+    if (strm == Z_NULL) return Z_STREAM_ERROR;
+    strm->msg = Z_NULL;                 /* in case we return an error */
+    if (strm->zalloc == (alloc_func)0) {
+        strm->zalloc = zcalloc;
+        strm->opaque = (voidpf)0;
+    }
+    if (strm->zfree == (free_func)0) strm->zfree = zcfree;
+    state = (struct inflate_state FAR *)
+            ZALLOC(strm, 1, sizeof(struct inflate_state));
+    if (state == Z_NULL) return Z_MEM_ERROR;
+    Tracev((stderr, "inflate: allocated\n"));
+    strm->state = (struct internal_state FAR *)state;
+    if (windowBits < 0) {
+        state->wrap = 0;
+        windowBits = -windowBits;
+    }
+    else {
+        state->wrap = (windowBits >> 4) + 1;
+#ifdef GUNZIP
+        if (windowBits < 48) windowBits &= 15;
+#endif
+    }
+    if (windowBits < 8 || windowBits > 15) {
+        ZFREE(strm, state);
+        strm->state = Z_NULL;
+        return Z_STREAM_ERROR;
+    }
+    state->wbits = (unsigned)windowBits;
+    state->window = Z_NULL;
+    return inflateReset(strm);
+}
+
+int ZEXPORT inflateInit_(strm, version, stream_size)
+z_streamp strm;
+const char *version;
+int stream_size;
+{
+    return inflateInit2_(strm, DEF_WBITS, version, stream_size);
+}
+
+/*
+   Return state with length and distance decoding tables and index sizes set to
+   fixed code decoding.  Normally this returns fixed tables from inffixed.h.
+   If BUILDFIXED is defined, then instead this routine builds the tables the
+   first time it's called, and returns those tables the first time and
+   thereafter.  This reduces the size of the code by about 2K bytes, in
+   exchange for a little execution time.  However, BUILDFIXED should not be
+   used for threaded applications, since the rewriting of the tables and virgin
+   may not be thread-safe.
+ */
+local void fixedtables(state)
+struct inflate_state FAR *state;
+{
+#ifdef BUILDFIXED
+    static int virgin = 1;
+    static code *lenfix, *distfix;
+    static code fixed[544];
+
+    /* build fixed huffman tables if first call (may not be thread safe) */
+    if (virgin) {
+        unsigned sym, bits;
+        static code *next;
+
+        /* literal/length table */
+        sym = 0;
+        while (sym < 144) state->lens[sym++] = 8;
+        while (sym < 256) state->lens[sym++] = 9;
+        while (sym < 280) state->lens[sym++] = 7;
+        while (sym < 288) state->lens[sym++] = 8;
+        next = fixed;
+        lenfix = next;
+        bits = 9;
+        inflate_table(LENS, state->lens, 288, &(next), &(bits), state->work);
+
+        /* distance table */
+        sym = 0;
+        while (sym < 32) state->lens[sym++] = 5;
+        distfix = next;
+        bits = 5;
+        inflate_table(DISTS, state->lens, 32, &(next), &(bits), state->work);
+
+        /* do this just once */
+        virgin = 0;
+    }
+#else /* !BUILDFIXED */
+#   include "inffixed.h"
+#endif /* BUILDFIXED */
+    state->lencode = lenfix;
+    state->lenbits = 9;
+    state->distcode = distfix;
+    state->distbits = 5;
+}
+
+#ifdef MAKEFIXED
+#include <stdio.h>
+
+/*
+   Write out the inffixed.h that is #include'd above.  Defining MAKEFIXED also
+   defines BUILDFIXED, so the tables are built on the fly.  makefixed() writes
+   those tables to stdout, which would be piped to inffixed.h.  A small program
+   can simply call makefixed to do this:
+
+    void makefixed(void);
+
+    int main(void)
+    {
+        makefixed();
+        return 0;
+    }
+
+   Then that can be linked with zlib built with MAKEFIXED defined and run:
+
+    a.out > inffixed.h
+ */
+void makefixed()
+{
+    unsigned low, size;
+    struct inflate_state state;
+
+    fixedtables(&state);
+    puts("    /* inffixed.h -- table for decoding fixed codes");
+    puts("     * Generated automatically by makefixed().");
+    puts("     */");
+    puts("");
+    puts("    /* WARNING: this file should *not* be used by applications.");
+    puts("       It is part of the implementation of this library and is");
+    puts("       subject to change. Applications should only use zlib.h.");
+    puts("     */");
+    puts("");
+    size = 1U << 9;
+    printf("    static const code lenfix[%u] = {", size);
+    low = 0;
+    for (;;) {
+        if ((low % 7) == 0) printf("\n        ");
+        printf("{%u,%u,%d}", state.lencode[low].op, state.lencode[low].bits,
+               state.lencode[low].val);
+        if (++low == size) break;
+        putchar(',');
+    }
+    puts("\n    };");
+    size = 1U << 5;
+    printf("\n    static const code distfix[%u] = {", size);
+    low = 0;
+    for (;;) {
+        if ((low % 6) == 0) printf("\n        ");
+        printf("{%u,%u,%d}", state.distcode[low].op, state.distcode[low].bits,
+               state.distcode[low].val);
+        if (++low == size) break;
+        putchar(',');
+    }
+    puts("\n    };");
+}
+#endif /* MAKEFIXED */
+
+/*
+   Update the window with the last wsize (normally 32K) bytes written before
+   returning.  If window does not exist yet, create it.  This is only called
+   when a window is already in use, or when output has been written during this
+   inflate call, but the end of the deflate stream has not been reached yet.
+   It is also called to create a window for dictionary data when a dictionary
+   is loaded.
+
+   Providing output buffers larger than 32K to inflate() should provide a speed
+   advantage, since only the last 32K of output is copied to the sliding window
+   upon return from inflate(), and since all distances after the first 32K of
+   output will fall in the output data, making match copies simpler and faster.
+   The advantage may be dependent on the size of the processor's data caches.
+ */
+local int updatewindow(strm, out)
+z_streamp strm;
+unsigned out;
+{
+    struct inflate_state FAR *state;
+    unsigned copy, dist;
+
+    state = (struct inflate_state FAR *)strm->state;
+
+    /* if it hasn't been done already, allocate space for the window */
+    if (state->window == Z_NULL) {
+        state->window = (unsigned char FAR *)
+                        ZALLOC(strm, 1U << state->wbits,
+                               sizeof(unsigned char));
+        if (state->window == Z_NULL) return 1;
+    }
+
+    /* if window not in use yet, initialize */
+    if (state->wsize == 0) {
+        state->wsize = 1U << state->wbits;
+        state->write = 0;
+        state->whave = 0;
+    }
+
+    /* copy state->wsize or less output bytes into the circular window */
+    copy = out - strm->avail_out;
+    if (copy >= state->wsize) {
+        zmemcpy(state->window, strm->next_out - state->wsize, state->wsize);
+        state->write = 0;
+        state->whave = state->wsize;
+    }
+    else {
+        dist = state->wsize - state->write;
+        if (dist > copy) dist = copy;
+        zmemcpy(state->window + state->write, strm->next_out - copy, dist);
+        copy -= dist;
+        if (copy) {
+            zmemcpy(state->window, strm->next_out - copy, copy);
+            state->write = copy;
+            state->whave = state->wsize;
+        }
+        else {
+            state->write += dist;
+            if (state->write == state->wsize) state->write = 0;
+            if (state->whave < state->wsize) state->whave += dist;
+        }
+    }
+    return 0;
+}
+
+/* Macros for inflate(): */
+
+/* check function to use adler32() for zlib or crc32() for gzip */
+#ifdef GUNZIP
+#  define UPDATE(check, buf, len) \
+    (state->flags ? crc32(check, buf, len) : adler32(check, buf, len))
+#else
+#  define UPDATE(check, buf, len) adler32(check, buf, len)
+#endif
+
+/* check macros for header crc */
+#ifdef GUNZIP
+#  define CRC2(check, word) \
+    do { \
+        hbuf[0] = (unsigned char)(word); \
+        hbuf[1] = (unsigned char)((word) >> 8); \
+        check = crc32(check, hbuf, 2); \
+    } while (0)
+
+#  define CRC4(check, word) \
+    do { \
+        hbuf[0] = (unsigned char)(word); \
+        hbuf[1] = (unsigned char)((word) >> 8); \
+        hbuf[2] = (unsigned char)((word) >> 16); \
+        hbuf[3] = (unsigned char)((word) >> 24); \
+        check = crc32(check, hbuf, 4); \
+    } while (0)
+#endif
+
+/* Load registers with state in inflate() for speed */
+#define LOAD() \
+    do { \
+        put = strm->next_out; \
+        left = strm->avail_out; \
+        next = strm->next_in; \
+        have = strm->avail_in; \
+        hold = state->hold; \
+        bits = state->bits; \
+    } while (0)
+
+/* Restore state from registers in inflate() */
+#define RESTORE() \
+    do { \
+        strm->next_out = put; \
+        strm->avail_out = left; \
+        strm->next_in = next; \
+        strm->avail_in = have; \
+        state->hold = hold; \
+        state->bits = bits; \
+    } while (0)
+
+/* Clear the input bit accumulator */
+#define INITBITS() \
+    do { \
+        hold = 0; \
+        bits = 0; \
+    } while (0)
+
+/* Get a byte of input into the bit accumulator, or return from inflate()
+   if there is no input available. */
+#define PULLBYTE() \
+    do { \
+        if (have == 0) goto inf_leave; \
+        have--; \
+        hold += (unsigned long)(*next++) << bits; \
+        bits += 8; \
+    } while (0)
+
+/* Assure that there are at least n bits in the bit accumulator.  If there is
+   not enough available input to do that, then return from inflate(). */
+#define NEEDBITS(n) \
+    do { \
+        while (bits < (unsigned)(n)) \
+            PULLBYTE(); \
+    } while (0)
+
+/* Return the low n bits of the bit accumulator (n < 16) */
+#define BITS(n) \
+    ((unsigned)hold & ((1U << (n)) - 1))
+
+/* Remove n bits from the bit accumulator */
+#define DROPBITS(n) \
+    do { \
+        hold >>= (n); \
+        bits -= (unsigned)(n); \
+    } while (0)
+
+/* Remove zero to seven bits as needed to go to a byte boundary */
+#define BYTEBITS() \
+    do { \
+        hold >>= bits & 7; \
+        bits -= bits & 7; \
+    } while (0)
+
+/* Reverse the bytes in a 32-bit value */
+#define REVERSE(q) \
+    ((((q) >> 24) & 0xff) + (((q) >> 8) & 0xff00) + \
+     (((q) & 0xff00) << 8) + (((q) & 0xff) << 24))
+
+/*
+   inflate() uses a state machine to process as much input data and generate as
+   much output data as possible before returning.  The state machine is
+   structured roughly as follows:
+
+    for (;;) switch (state) {
+    ...
+    case STATEn:
+        if (not enough input data or output space to make progress)
+            return;
+        ... make progress ...
+        state = STATEm;
+        break;
+    ...
+    }
+
+   so when inflate() is called again, the same case is attempted again, and
+   if the appropriate resources are provided, the machine proceeds to the
+   next state.  The NEEDBITS() macro is usually the way the state evaluates
+   whether it can proceed or should return.  NEEDBITS() does the return if
+   the requested bits are not available.  The typical use of the BITS macros
+   is:
+
+        NEEDBITS(n);
+        ... do something with BITS(n) ...
+        DROPBITS(n);
+
+   where NEEDBITS(n) either returns from inflate() if there isn't enough
+   input left to load n bits into the accumulator, or it continues.  BITS(n)
+   gives the low n bits in the accumulator.  When done, DROPBITS(n) drops
+   the low n bits off the accumulator.  INITBITS() clears the accumulator
+   and sets the number of available bits to zero.  BYTEBITS() discards just
+   enough bits to put the accumulator on a byte boundary.  After BYTEBITS()
+   and a NEEDBITS(8), then BITS(8) would return the next byte in the stream.
+
+   NEEDBITS(n) uses PULLBYTE() to get an available byte of input, or to return
+   if there is no input available.  The decoding of variable length codes uses
+   PULLBYTE() directly in order to pull just enough bytes to decode the next
+   code, and no more.
+
+   Some states loop until they get enough input, making sure that enough
+   state information is maintained to continue the loop where it left off
+   if NEEDBITS() returns in the loop.  For example, want, need, and keep
+   would all have to actually be part of the saved state in case NEEDBITS()
+   returns:
+
+    case STATEw:
+        while (want < need) {
+            NEEDBITS(n);
+            keep[want++] = BITS(n);
+            DROPBITS(n);
+        }
+        state = STATEx;
+    case STATEx:
+
+   As shown above, if the next state is also the next case, then the break
+   is omitted.
+
+   A state may also return if there is not enough output space available to
+   complete that state.  Those states are copying stored data, writing a
+   literal byte, and copying a matching string.
+
+   When returning, a "goto inf_leave" is used to update the total counters,
+   update the check value, and determine whether any progress has been made
+   during that inflate() call in order to return the proper return code.
+   Progress is defined as a change in either strm->avail_in or strm->avail_out.
+   When there is a window, goto inf_leave will update the window with the last
+   output written.  If a goto inf_leave occurs in the middle of decompression
+   and there is no window currently, goto inf_leave will create one and copy
+   output to the window for the next call of inflate().
+
+   In this implementation, the flush parameter of inflate() only affects the
+   return code (per zlib.h).  inflate() always writes as much as possible to
+   strm->next_out, given the space available and the provided input--the effect
+   documented in zlib.h of Z_SYNC_FLUSH.  Furthermore, inflate() always defers
+   the allocation of and copying into a sliding window until necessary, which
+   provides the effect documented in zlib.h for Z_FINISH when the entire input
+   stream available.  So the only thing the flush parameter actually does is:
+   when flush is set to Z_FINISH, inflate() cannot return Z_OK.  Instead it
+   will return Z_BUF_ERROR if it has not reached the end of the stream.
+ */
+
+int ZEXPORT inflate(strm, flush)
+z_streamp strm;
+int flush;
+{
+    struct inflate_state FAR *state;
+    unsigned char FAR *next;    /* next input */
+    unsigned char FAR *put;     /* next output */
+    unsigned have, left;        /* available input and output */
+    unsigned long hold;         /* bit buffer */
+    unsigned bits;              /* bits in bit buffer */
+    unsigned in, out;           /* save starting available input and output */
+    unsigned copy;              /* number of stored or match bytes to copy */
+    unsigned char FAR *from;    /* where to copy match bytes from */
+    code this;                  /* current decoding table entry */
+    code last;                  /* parent table entry */
+    unsigned len;               /* length to copy for repeats, bits to drop */
+    int ret;                    /* return code */
+#ifdef GUNZIP
+    unsigned char hbuf[4];      /* buffer for gzip header crc calculation */
+#endif
+    static const unsigned short order[19] = /* permutation of code lengths */
+        {16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15};
+
+    if (strm == Z_NULL || strm->state == Z_NULL || strm->next_out == Z_NULL ||
+        (strm->next_in == Z_NULL && strm->avail_in != 0))
+        return Z_STREAM_ERROR;
+
+    state = (struct inflate_state FAR *)strm->state;
+    if (state->mode == TYPE) state->mode = TYPEDO;      /* skip check */
+    LOAD();
+    in = have;
+    out = left;
+    ret = Z_OK;
+    for (;;)
+        switch (state->mode) {
+        case HEAD:
+            if (state->wrap == 0) {
+                state->mode = TYPEDO;
+                break;
+            }
+            NEEDBITS(16);
+#ifdef GUNZIP
+            if ((state->wrap & 2) && hold == 0x8b1f) {  /* gzip header */
+                state->check = crc32(0L, Z_NULL, 0);
+                CRC2(state->check, hold);
+                INITBITS();
+                state->mode = FLAGS;
+                break;
+            }
+            state->flags = 0;           /* expect zlib header */
+            if (state->head != Z_NULL)
+                state->head->done = -1;
+            if (!(state->wrap & 1) ||   /* check if zlib header allowed */
+#else
+            if (
+#endif
+                ((BITS(8) << 8) + (hold >> 8)) % 31) {
+                strm->msg = (char *)"incorrect header check";
+                state->mode = BAD;
+                break;
+            }
+            if (BITS(4) != Z_DEFLATED) {
+                strm->msg = (char *)"unknown compression method";
+                state->mode = BAD;
+                break;
+            }
+            DROPBITS(4);
+            len = BITS(4) + 8;
+            if (len > state->wbits) {
+                strm->msg = (char *)"invalid window size";
+                state->mode = BAD;
+                break;
+            }
+            state->dmax = 1U << len;
+            Tracev((stderr, "inflate:   zlib header ok\n"));
+            strm->adler = state->check = adler32(0L, Z_NULL, 0);
+            state->mode = hold & 0x200 ? DICTID : TYPE;
+            INITBITS();
+            break;
+#ifdef GUNZIP
+        case FLAGS:
+            NEEDBITS(16);
+            state->flags = (int)(hold);
+            if ((state->flags & 0xff) != Z_DEFLATED) {
+                strm->msg = (char *)"unknown compression method";
+                state->mode = BAD;
+                break;
+            }
+            if (state->flags & 0xe000) {
+                strm->msg = (char *)"unknown header flags set";
+                state->mode = BAD;
+                break;
+            }
+            if (state->head != Z_NULL)
+                state->head->text = (int)((hold >> 8) & 1);
+            if (state->flags & 0x0200) CRC2(state->check, hold);
+            INITBITS();
+            state->mode = TIME;
+        case TIME:
+            NEEDBITS(32);
+            if (state->head != Z_NULL)
+                state->head->time = hold;
+            if (state->flags & 0x0200) CRC4(state->check, hold);
+            INITBITS();
+            state->mode = OS;
+        case OS:
+            NEEDBITS(16);
+            if (state->head != Z_NULL) {
+                state->head->xflags = (int)(hold & 0xff);
+                state->head->os = (int)(hold >> 8);
+            }
+            if (state->flags & 0x0200) CRC2(state->check, hold);
+            INITBITS();
+            state->mode = EXLEN;
+        case EXLEN:
+            if (state->flags & 0x0400) {
+                NEEDBITS(16);
+                state->length = (unsigned)(hold);
+                if (state->head != Z_NULL)
+                    state->head->extra_len = (unsigned)hold;
+                if (state->flags & 0x0200) CRC2(state->check, hold);
+                INITBITS();
+            }
+            else if (state->head != Z_NULL)
+                state->head->extra = Z_NULL;
+            state->mode = EXTRA;
+        case EXTRA:
+            if (state->flags & 0x0400) {
+                copy = state->length;
+                if (copy > have) copy = have;
+                if (copy) {
+                    if (state->head != Z_NULL &&
+                        state->head->extra != Z_NULL) {
+                        len = state->head->extra_len - state->length;
+                        zmemcpy(state->head->extra + len, next,
+                                len + copy > state->head->extra_max ?
+                                state->head->extra_max - len : copy);
+                    }
+                    if (state->flags & 0x0200)
+                        state->check = crc32(state->check, next, copy);
+                    have -= copy;
+                    next += copy;
+                    state->length -= copy;
+                }
+                if (state->length) goto inf_leave;
+            }
+            state->length = 0;
+            state->mode = NAME;
+        case NAME:
+            if (state->flags & 0x0800) {
+                if (have == 0) goto inf_leave;
+                copy = 0;
+                do {
+                    len = (unsigned)(next[copy++]);
+                    if (state->head != Z_NULL &&
+                            state->head->name != Z_NULL &&
+                            state->length < state->head->name_max)
+                        state->head->name[state->length++] = len;
+                } while (len && copy < have);
+                if (state->flags & 0x0200)
+                    state->check = crc32(state->check, next, copy);
+                have -= copy;
+                next += copy;
+                if (len) goto inf_leave;
+            }
+            else if (state->head != Z_NULL)
+                state->head->name = Z_NULL;
+            state->length = 0;
+            state->mode = COMMENT;
+        case COMMENT:
+            if (state->flags & 0x1000) {
+                if (have == 0) goto inf_leave;
+                copy = 0;
+                do {
+                    len = (unsigned)(next[copy++]);
+                    if (state->head != Z_NULL &&
+                            state->head->comment != Z_NULL &&
+                            state->length < state->head->comm_max)
+                        state->head->comment[state->length++] = len;
+                } while (len && copy < have);
+                if (state->flags & 0x0200)
+                    state->check = crc32(state->check, next, copy);
+                have -= copy;
+                next += copy;
+                if (len) goto inf_leave;
+            }
+            else if (state->head != Z_NULL)
+                state->head->comment = Z_NULL;
+            state->mode = HCRC;
+        case HCRC:
+            if (state->flags & 0x0200) {
+                NEEDBITS(16);
+                if (hold != (state->check & 0xffff)) {
+                    strm->msg = (char *)"header crc mismatch";
+                    state->mode = BAD;
+                    break;
+                }
+                INITBITS();
+            }
+            if (state->head != Z_NULL) {
+                state->head->hcrc = (int)((state->flags >> 9) & 1);
+                state->head->done = 1;
+            }
+            strm->adler = state->check = crc32(0L, Z_NULL, 0);
+            state->mode = TYPE;
+            break;
+#endif
+        case DICTID:
+            NEEDBITS(32);
+            strm->adler = state->check = REVERSE(hold);
+            INITBITS();
+            state->mode = DICT;
+        case DICT:
+            if (state->havedict == 0) {
+                RESTORE();
+                return Z_NEED_DICT;
+            }
+            strm->adler = state->check = adler32(0L, Z_NULL, 0);
+            state->mode = TYPE;
+        case TYPE:
+            if (flush == Z_BLOCK) goto inf_leave;
+        case TYPEDO:
+            if (state->last) {
+                BYTEBITS();
+                state->mode = CHECK;
+                break;
+            }
+            NEEDBITS(3);
+            state->last = BITS(1);
+            DROPBITS(1);
+            switch (BITS(2)) {
+            case 0:                             /* stored block */
+                Tracev((stderr, "inflate:     stored block%s\n",
+                        state->last ? " (last)" : ""));
+                state->mode = STORED;
+                break;
+            case 1:                             /* fixed block */
+                fixedtables(state);
+                Tracev((stderr, "inflate:     fixed codes block%s\n",
+                        state->last ? " (last)" : ""));
+                state->mode = LEN;              /* decode codes */
+                break;
+            case 2:                             /* dynamic block */
+                Tracev((stderr, "inflate:     dynamic codes block%s\n",
+                        state->last ? " (last)" : ""));
+                state->mode = TABLE;
+                break;
+            case 3:
+                strm->msg = (char *)"invalid block type";
+                state->mode = BAD;
+            }
+            DROPBITS(2);
+            break;
+        case STORED:
+            BYTEBITS();                         /* go to byte boundary */
+            NEEDBITS(32);
+            if ((hold & 0xffff) != ((hold >> 16) ^ 0xffff)) {
+                strm->msg = (char *)"invalid stored block lengths";
+                state->mode = BAD;
+                break;
+            }
+            state->length = (unsigned)hold & 0xffff;
+            Tracev((stderr, "inflate:       stored length %u\n",
+                    state->length));
+            INITBITS();
+            state->mode = COPY;
+        case COPY:
+            copy = state->length;
+            if (copy) {
+                if (copy > have) copy = have;
+                if (copy > left) copy = left;
+                if (copy == 0) goto inf_leave;
+                zmemcpy(put, next, copy);
+                have -= copy;
+                next += copy;
+                left -= copy;
+                put += copy;
+                state->length -= copy;
+                break;
+            }
+            Tracev((stderr, "inflate:       stored end\n"));
+            state->mode = TYPE;
+            break;
+        case TABLE:
+            NEEDBITS(14);
+            state->nlen = BITS(5) + 257;
+            DROPBITS(5);
+            state->ndist = BITS(5) + 1;
+            DROPBITS(5);
+            state->ncode = BITS(4) + 4;
+            DROPBITS(4);
+#ifndef PKZIP_BUG_WORKAROUND
+            if (state->nlen > 286 || state->ndist > 30) {
+                strm->msg = (char *)"too many length or distance symbols";
+                state->mode = BAD;
+                break;
+            }
+#endif
+            Tracev((stderr, "inflate:       table sizes ok\n"));
+            state->have = 0;
+            state->mode = LENLENS;
+        case LENLENS:
+            while (state->have < state->ncode) {
+                NEEDBITS(3);
+                state->lens[order[state->have++]] = (unsigned short)BITS(3);
+                DROPBITS(3);
+            }
+            while (state->have < 19)
+                state->lens[order[state->have++]] = 0;
+            state->next = state->codes;
+            state->lencode = (code const FAR *)(state->next);
+            state->lenbits = 7;
+            ret = inflate_table(CODES, state->lens, 19, &(state->next),
+                                &(state->lenbits), state->work);
+            if (ret) {
+                strm->msg = (char *)"invalid code lengths set";
+                state->mode = BAD;
+                break;
+            }
+            Tracev((stderr, "inflate:       code lengths ok\n"));
+            state->have = 0;
+            state->mode = CODELENS;
+        case CODELENS:
+            while (state->have < state->nlen + state->ndist) {
+                for (;;) {
+                    this = state->lencode[BITS(state->lenbits)];
+                    if ((unsigned)(this.bits) <= bits) break;
+                    PULLBYTE();
+                }
+                if (this.val < 16) {
+                    NEEDBITS(this.bits);
+                    DROPBITS(this.bits);
+                    state->lens[state->have++] = this.val;
+                }
+                else {
+                    if (this.val == 16) {
+                        NEEDBITS(this.bits + 2);
+                        DROPBITS(this.bits);
+                        if (state->have == 0) {
+                            strm->msg = (char *)"invalid bit length repeat";
+                            state->mode = BAD;
+                            break;
+                        }
+                        len = state->lens[state->have - 1];
+                        copy = 3 + BITS(2);
+                        DROPBITS(2);
+                    }
+                    else if (this.val == 17) {
+                        NEEDBITS(this.bits + 3);
+                        DROPBITS(this.bits);
+                        len = 0;
+                        copy = 3 + BITS(3);
+                        DROPBITS(3);
+                    }
+                    else {
+                        NEEDBITS(this.bits + 7);
+                        DROPBITS(this.bits);
+                        len = 0;
+                        copy = 11 + BITS(7);
+                        DROPBITS(7);
+                    }
+                    if (state->have + copy > state->nlen + state->ndist) {
+                        strm->msg = (char *)"invalid bit length repeat";
+                        state->mode = BAD;
+                        break;
+                    }
+                    while (copy--)
+                        state->lens[state->have++] = (unsigned short)len;
+                }
+            }
+
+            /* handle error breaks in while */
+            if (state->mode == BAD) break;
+
+            /* build code tables */
+            state->next = state->codes;
+            state->lencode = (code const FAR *)(state->next);
+            state->lenbits = 9;
+            ret = inflate_table(LENS, state->lens, state->nlen, &(state->next),
+                                &(state->lenbits), state->work);
+            if (ret) {
+                strm->msg = (char *)"invalid literal/lengths set";
+                state->mode = BAD;
+                break;
+            }
+            state->distcode = (code const FAR *)(state->next);
+            state->distbits = 6;
+            ret = inflate_table(DISTS, state->lens + state->nlen, state->ndist,
+                            &(state->next), &(state->distbits), state->work);
+            if (ret) {
+                strm->msg = (char *)"invalid distances set";
+                state->mode = BAD;
+                break;
+            }
+            Tracev((stderr, "inflate:       codes ok\n"));
+            state->mode = LEN;
+        case LEN:
+            if (have >= 6 && left >= 258) {
+                RESTORE();
+                inflate_fast(strm, out);
+                LOAD();
+                break;
+            }
+            for (;;) {
+                this = state->lencode[BITS(state->lenbits)];
+                if ((unsigned)(this.bits) <= bits) break;
+                PULLBYTE();
+            }
+            if (this.op && (this.op & 0xf0) == 0) {
+                last = this;
+                for (;;) {
+                    this = state->lencode[last.val +
+                            (BITS(last.bits + last.op) >> last.bits)];
+                    if ((unsigned)(last.bits + this.bits) <= bits) break;
+                    PULLBYTE();
+                }
+                DROPBITS(last.bits);
+            }
+            DROPBITS(this.bits);
+            state->length = (unsigned)this.val;
+            if ((int)(this.op) == 0) {
+                Tracevv((stderr, this.val >= 0x20 && this.val < 0x7f ?
+                        "inflate:         literal '%c'\n" :
+                        "inflate:         literal 0x%02x\n", this.val));
+                state->mode = LIT;
+                break;
+            }
+            if (this.op & 32) {
+                Tracevv((stderr, "inflate:         end of block\n"));
+                state->mode = TYPE;
+                break;
+            }
+            if (this.op & 64) {
+                strm->msg = (char *)"invalid literal/length code";
+                state->mode = BAD;
+                break;
+            }
+            state->extra = (unsigned)(this.op) & 15;
+            state->mode = LENEXT;
+        case LENEXT:
+            if (state->extra) {
+                NEEDBITS(state->extra);
+                state->length += BITS(state->extra);
+                DROPBITS(state->extra);
+            }
+            Tracevv((stderr, "inflate:         length %u\n", state->length));
+            state->mode = DIST;
+        case DIST:
+            for (;;) {
+                this = state->distcode[BITS(state->distbits)];
+                if ((unsigned)(this.bits) <= bits) break;
+                PULLBYTE();
+            }
+            if ((this.op & 0xf0) == 0) {
+                last = this;
+                for (;;) {
+                    this = state->distcode[last.val +
+                            (BITS(last.bits + last.op) >> last.bits)];
+                    if ((unsigned)(last.bits + this.bits) <= bits) break;
+                    PULLBYTE();
+                }
+                DROPBITS(last.bits);
+            }
+            DROPBITS(this.bits);
+            if (this.op & 64) {
+                strm->msg = (char *)"invalid distance code";
+                state->mode = BAD;
+                break;
+            }
+            state->offset = (unsigned)this.val;
+            state->extra = (unsigned)(this.op) & 15;
+            state->mode = DISTEXT;
+        case DISTEXT:
+            if (state->extra) {
+                NEEDBITS(state->extra);
+                state->offset += BITS(state->extra);
+                DROPBITS(state->extra);
+            }
+#ifdef INFLATE_STRICT
+            if (state->offset > state->dmax) {
+                strm->msg = (char *)"invalid distance too far back";
+                state->mode = BAD;
+                break;
+            }
+#endif
+            if (state->offset > state->whave + out - left) {
+                strm->msg = (char *)"invalid distance too far back";
+                state->mode = BAD;
+                break;
+            }
+            Tracevv((stderr, "inflate:         distance %u\n", state->offset));
+            state->mode = MATCH;
+        case MATCH:
+            if (left == 0) goto inf_leave;
+            copy = out - left;
+            if (state->offset > copy) {         /* copy from window */
+                copy = state->offset - copy;
+                if (copy > state->write) {
+                    copy -= state->write;
+                    from = state->window + (state->wsize - copy);
+                }
+                else
+                    from = state->window + (state->write - copy);
+                if (copy > state->length) copy = state->length;
+            }
+            else {                              /* copy from output */
+                from = put - state->offset;
+                copy = state->length;
+            }
+            if (copy > left) copy = left;
+            left -= copy;
+            state->length -= copy;
+            do {
+                *put++ = *from++;
+            } while (--copy);
+            if (state->length == 0) state->mode = LEN;
+            break;
+        case LIT:
+            if (left == 0) goto inf_leave;
+            *put++ = (unsigned char)(state->length);
+            left--;
+            state->mode = LEN;
+            break;
+        case CHECK:
+            if (state->wrap) {
+                NEEDBITS(32);
+                out -= left;
+                strm->total_out += out;
+                state->total += out;
+                if (out)
+                    strm->adler = state->check =
+                        UPDATE(state->check, put - out, out);
+                out = left;
+                if ((
+#ifdef GUNZIP
+                     state->flags ? hold :
+#endif
+                     REVERSE(hold)) != state->check) {
+                    strm->msg = (char *)"incorrect data check";
+                    state->mode = BAD;
+                    break;
+                }
+                INITBITS();
+                Tracev((stderr, "inflate:   check matches trailer\n"));
+            }
+#ifdef GUNZIP
+            state->mode = LENGTH;
+        case LENGTH:
+            if (state->wrap && state->flags) {
+                NEEDBITS(32);
+                if (hold != (state->total & 0xffffffffUL)) {
+                    strm->msg = (char *)"incorrect length check";
+                    state->mode = BAD;
+                    break;
+                }
+                INITBITS();
+                Tracev((stderr, "inflate:   length matches trailer\n"));
+            }
+#endif
+            state->mode = DONE;
+        case DONE:
+            ret = Z_STREAM_END;
+            goto inf_leave;
+        case BAD:
+            ret = Z_DATA_ERROR;
+            goto inf_leave;
+        case MEM:
+            return Z_MEM_ERROR;
+        case SYNC:
+        default:
+            return Z_STREAM_ERROR;
+        }
+
+    /*
+       Return from inflate(), updating the total counts and the check value.
+       If there was no progress during the inflate() call, return a buffer
+       error.  Call updatewindow() to create and/or update the window state.
+       Note: a memory error from inflate() is non-recoverable.
+     */
+  inf_leave:
+    RESTORE();
+    if (state->wsize || (state->mode < CHECK && out != strm->avail_out))
+        if (updatewindow(strm, out)) {
+            state->mode = MEM;
+            return Z_MEM_ERROR;
+        }
+    in -= strm->avail_in;
+    out -= strm->avail_out;
+    strm->total_in += in;
+    strm->total_out += out;
+    state->total += out;
+    if (state->wrap && out)
+        strm->adler = state->check =
+            UPDATE(state->check, strm->next_out - out, out);
+    strm->data_type = state->bits + (state->last ? 64 : 0) +
+                      (state->mode == TYPE ? 128 : 0);
+    if (((in == 0 && out == 0) || flush == Z_FINISH) && ret == Z_OK)
+        ret = Z_BUF_ERROR;
+    return ret;
+}
+
+int ZEXPORT inflateEnd(strm)
+z_streamp strm;
+{
+    struct inflate_state FAR *state;
+    if (strm == Z_NULL || strm->state == Z_NULL || strm->zfree == (free_func)0)
+        return Z_STREAM_ERROR;
+    state = (struct inflate_state FAR *)strm->state;
+    if (state->window != Z_NULL) ZFREE(strm, state->window);
+    ZFREE(strm, strm->state);
+    strm->state = Z_NULL;
+    Tracev((stderr, "inflate: end\n"));
+    return Z_OK;
+}
+
+int ZEXPORT inflateSetDictionary(strm, dictionary, dictLength)
+z_streamp strm;
+const Bytef *dictionary;
+uInt dictLength;
+{
+    struct inflate_state FAR *state;
+    unsigned long id;
+
+    /* check state */
+    if (strm == Z_NULL || strm->state == Z_NULL) return Z_STREAM_ERROR;
+    state = (struct inflate_state FAR *)strm->state;
+    if (state->wrap != 0 && state->mode != DICT)
+        return Z_STREAM_ERROR;
+
+    /* check for correct dictionary id */
+    if (state->mode == DICT) {
+        id = adler32(0L, Z_NULL, 0);
+        id = adler32(id, dictionary, dictLength);
+        if (id != state->check)
+            return Z_DATA_ERROR;
+    }
+
+    /* copy dictionary to window */
+    if (updatewindow(strm, strm->avail_out)) {
+        state->mode = MEM;
+        return Z_MEM_ERROR;
+    }
+    if (dictLength > state->wsize) {
+        zmemcpy(state->window, dictionary + dictLength - state->wsize,
+                state->wsize);
+        state->whave = state->wsize;
+    }
+    else {
+        zmemcpy(state->window + state->wsize - dictLength, dictionary,
+                dictLength);
+        state->whave = dictLength;
+    }
+    state->havedict = 1;
+    Tracev((stderr, "inflate:   dictionary set\n"));
+    return Z_OK;
+}
+
+int ZEXPORT inflateGetHeader(strm, head)
+z_streamp strm;
+gz_headerp head;
+{
+    struct inflate_state FAR *state;
+
+    /* check state */
+    if (strm == Z_NULL || strm->state == Z_NULL) return Z_STREAM_ERROR;
+    state = (struct inflate_state FAR *)strm->state;
+    if ((state->wrap & 2) == 0) return Z_STREAM_ERROR;
+
+    /* save header structure */
+    state->head = head;
+    head->done = 0;
+    return Z_OK;
+}
+
+/*
+   Search buf[0..len-1] for the pattern: 0, 0, 0xff, 0xff.  Return when found
+   or when out of input.  When called, *have is the number of pattern bytes
+   found in order so far, in 0..3.  On return *have is updated to the new
+   state.  If on return *have equals four, then the pattern was found and the
+   return value is how many bytes were read including the last byte of the
+   pattern.  If *have is less than four, then the pattern has not been found
+   yet and the return value is len.  In the latter case, syncsearch() can be
+   called again with more data and the *have state.  *have is initialized to
+   zero for the first call.
+ */
+local unsigned syncsearch(have, buf, len)
+unsigned FAR *have;
+unsigned char FAR *buf;
+unsigned len;
+{
+    unsigned got;
+    unsigned next;
+
+    got = *have;
+    next = 0;
+    while (next < len && got < 4) {
+        if ((int)(buf[next]) == (got < 2 ? 0 : 0xff))
+            got++;
+        else if (buf[next])
+            got = 0;
+        else
+            got = 4 - got;
+        next++;
+    }
+    *have = got;
+    return next;
+}
+
+int ZEXPORT inflateSync(strm)
+z_streamp strm;
+{
+    unsigned len;               /* number of bytes to look at or looked at */
+    unsigned long in, out;      /* temporary to save total_in and total_out */
+    unsigned char buf[4];       /* to restore bit buffer to byte string */
+    struct inflate_state FAR *state;
+
+    /* check parameters */
+    if (strm == Z_NULL || strm->state == Z_NULL) return Z_STREAM_ERROR;
+    state = (struct inflate_state FAR *)strm->state;
+    if (strm->avail_in == 0 && state->bits < 8) return Z_BUF_ERROR;
+
+    /* if first time, start search in bit buffer */
+    if (state->mode != SYNC) {
+        state->mode = SYNC;
+        state->hold <<= state->bits & 7;
+        state->bits -= state->bits & 7;
+        len = 0;
+        while (state->bits >= 8) {
+            buf[len++] = (unsigned char)(state->hold);
+            state->hold >>= 8;
+            state->bits -= 8;
+        }
+        state->have = 0;
+        syncsearch(&(state->have), buf, len);
+    }
+
+    /* search available input */
+    len = syncsearch(&(state->have), strm->next_in, strm->avail_in);
+    strm->avail_in -= len;
+    strm->next_in += len;
+    strm->total_in += len;
+
+    /* return no joy or set up to restart inflate() on a new block */
+    if (state->have != 4) return Z_DATA_ERROR;
+    in = strm->total_in;  out = strm->total_out;
+    inflateReset(strm);
+    strm->total_in = in;  strm->total_out = out;
+    state->mode = TYPE;
+    return Z_OK;
+}
+
+/*
+   Returns true if inflate is currently at the end of a block generated by
+   Z_SYNC_FLUSH or Z_FULL_FLUSH. This function is used by one PPP
+   implementation to provide an additional safety check. PPP uses
+   Z_SYNC_FLUSH but removes the length bytes of the resulting empty stored
+   block. When decompressing, PPP checks that at the end of input packet,
+   inflate is waiting for these length bytes.
+ */
+int ZEXPORT inflateSyncPoint(strm)
+z_streamp strm;
+{
+    struct inflate_state FAR *state;
+
+    if (strm == Z_NULL || strm->state == Z_NULL) return Z_STREAM_ERROR;
+    state = (struct inflate_state FAR *)strm->state;
+    return state->mode == STORED && state->bits == 0;
+}
+
+int ZEXPORT inflateCopy(dest, source)
+z_streamp dest;
+z_streamp source;
+{
+    struct inflate_state FAR *state;
+    struct inflate_state FAR *copy;
+    unsigned char FAR *window;
+    unsigned wsize;
+
+    /* check input */
+    if (dest == Z_NULL || source == Z_NULL || source->state == Z_NULL ||
+        source->zalloc == (alloc_func)0 || source->zfree == (free_func)0)
+        return Z_STREAM_ERROR;
+    state = (struct inflate_state FAR *)source->state;
+
+    /* allocate space */
+    copy = (struct inflate_state FAR *)
+           ZALLOC(source, 1, sizeof(struct inflate_state));
+    if (copy == Z_NULL) return Z_MEM_ERROR;
+    window = Z_NULL;
+    if (state->window != Z_NULL) {
+        window = (unsigned char FAR *)
+                 ZALLOC(source, 1U << state->wbits, sizeof(unsigned char));
+        if (window == Z_NULL) {
+            ZFREE(source, copy);
+            return Z_MEM_ERROR;
+        }
+    }
+
+    /* copy state */
+    zmemcpy(dest, source, sizeof(z_stream));
+    zmemcpy(copy, state, sizeof(struct inflate_state));
+    if (state->lencode >= state->codes &&
+        state->lencode <= state->codes + ENOUGH - 1) {
+        copy->lencode = copy->codes + (state->lencode - state->codes);
+        copy->distcode = copy->codes + (state->distcode - state->codes);
+    }
+    copy->next = copy->codes + (state->next - state->codes);
+    if (window != Z_NULL) {
+        wsize = 1U << state->wbits;
+        zmemcpy(window, state->window, wsize);
+    }
+    copy->window = window;
+    dest->state = (struct internal_state FAR *)copy;
+    return Z_OK;
+}
diff --git a/src/SFML/Graphics/zlib/inflate.h b/src/SFML/Graphics/zlib/inflate.h
new file mode 100755
index 0000000..fbbc871
--- /dev/null
+++ b/src/SFML/Graphics/zlib/inflate.h
@@ -0,0 +1,115 @@
+/* inflate.h -- internal inflate state definition
+ * Copyright (C) 1995-2004 Mark Adler
+ * For conditions of distribution and use, see copyright notice in zlib.h
+ */
+
+/* WARNING: this file should *not* be used by applications. It is
+   part of the implementation of the compression library and is
+   subject to change. Applications should only use zlib.h.
+ */
+
+/* define NO_GZIP when compiling if you want to disable gzip header and
+   trailer decoding by inflate().  NO_GZIP would be used to avoid linking in
+   the crc code when it is not needed.  For shared libraries, gzip decoding
+   should be left enabled. */
+#ifndef NO_GZIP
+#  define GUNZIP
+#endif
+
+/* Possible inflate modes between inflate() calls */
+typedef enum {
+    HEAD,       /* i: waiting for magic header */
+    FLAGS,      /* i: waiting for method and flags (gzip) */
+    TIME,       /* i: waiting for modification time (gzip) */
+    OS,         /* i: waiting for extra flags and operating system (gzip) */
+    EXLEN,      /* i: waiting for extra length (gzip) */
+    EXTRA,      /* i: waiting for extra bytes (gzip) */
+    NAME,       /* i: waiting for end of file name (gzip) */
+    COMMENT,    /* i: waiting for end of comment (gzip) */
+    HCRC,       /* i: waiting for header crc (gzip) */
+    DICTID,     /* i: waiting for dictionary check value */
+    DICT,       /* waiting for inflateSetDictionary() call */
+        TYPE,       /* i: waiting for type bits, including last-flag bit */
+        TYPEDO,     /* i: same, but skip check to exit inflate on new block */
+        STORED,     /* i: waiting for stored size (length and complement) */
+        COPY,       /* i/o: waiting for input or output to copy stored block */
+        TABLE,      /* i: waiting for dynamic block table lengths */
+        LENLENS,    /* i: waiting for code length code lengths */
+        CODELENS,   /* i: waiting for length/lit and distance code lengths */
+            LEN,        /* i: waiting for length/lit code */
+            LENEXT,     /* i: waiting for length extra bits */
+            DIST,       /* i: waiting for distance code */
+            DISTEXT,    /* i: waiting for distance extra bits */
+            MATCH,      /* o: waiting for output space to copy string */
+            LIT,        /* o: waiting for output space to write literal */
+    CHECK,      /* i: waiting for 32-bit check value */
+    LENGTH,     /* i: waiting for 32-bit length (gzip) */
+    DONE,       /* finished check, done -- remain here until reset */
+    BAD,        /* got a data error -- remain here until reset */
+    MEM,        /* got an inflate() memory error -- remain here until reset */
+    SYNC        /* looking for synchronization bytes to restart inflate() */
+} inflate_mode;
+
+/*
+    State transitions between above modes -
+
+    (most modes can go to the BAD or MEM mode -- not shown for clarity)
+
+    Process header:
+        HEAD -> (gzip) or (zlib)
+        (gzip) -> FLAGS -> TIME -> OS -> EXLEN -> EXTRA -> NAME
+        NAME -> COMMENT -> HCRC -> TYPE
+        (zlib) -> DICTID or TYPE
+        DICTID -> DICT -> TYPE
+    Read deflate blocks:
+            TYPE -> STORED or TABLE or LEN or CHECK
+            STORED -> COPY -> TYPE
+            TABLE -> LENLENS -> CODELENS -> LEN
+    Read deflate codes:
+                LEN -> LENEXT or LIT or TYPE
+                LENEXT -> DIST -> DISTEXT -> MATCH -> LEN
+                LIT -> LEN
+    Process trailer:
+        CHECK -> LENGTH -> DONE
+ */
+
+/* state maintained between inflate() calls.  Approximately 7K bytes. */
+struct inflate_state {
+    inflate_mode mode;          /* current inflate mode */
+    int last;                   /* true if processing last block */
+    int wrap;                   /* bit 0 true for zlib, bit 1 true for gzip */
+    int havedict;               /* true if dictionary provided */
+    int flags;                  /* gzip header method and flags (0 if zlib) */
+    unsigned dmax;              /* zlib header max distance (INFLATE_STRICT) */
+    unsigned long check;        /* protected copy of check value */
+    unsigned long total;        /* protected copy of output count */
+    gz_headerp head;            /* where to save gzip header information */
+        /* sliding window */
+    unsigned wbits;             /* log base 2 of requested window size */
+    unsigned wsize;             /* window size or zero if not using window */
+    unsigned whave;             /* valid bytes in the window */
+    unsigned write;             /* window write index */
+    unsigned char FAR *window;  /* allocated sliding window, if needed */
+        /* bit accumulator */
+    unsigned long hold;         /* input bit accumulator */
+    unsigned bits;              /* number of bits in "in" */
+        /* for string and stored block copying */
+    unsigned length;            /* literal or length of data to copy */
+    unsigned offset;            /* distance back to copy string from */
+        /* for table and code decoding */
+    unsigned extra;             /* extra bits needed */
+        /* fixed and dynamic code tables */
+    code const FAR *lencode;    /* starting table for length/literal codes */
+    code const FAR *distcode;   /* starting table for distance codes */
+    unsigned lenbits;           /* index bits for lencode */
+    unsigned distbits;          /* index bits for distcode */
+        /* dynamic table building */
+    unsigned ncode;             /* number of code length code lengths */
+    unsigned nlen;              /* number of length code lengths */
+    unsigned ndist;             /* number of distance code lengths */
+    unsigned have;              /* number of code lengths in lens[] */
+    code FAR *next;             /* next available space in codes[] */
+    unsigned short lens[320];   /* temporary storage for code lengths */
+    unsigned short work[288];   /* work area for code table building */
+    code codes[ENOUGH];         /* space for code tables */
+};
diff --git a/src/SFML/Graphics/zlib/inftrees.c b/src/SFML/Graphics/zlib/inftrees.c
new file mode 100755
index 0000000..38ded81
--- /dev/null
+++ b/src/SFML/Graphics/zlib/inftrees.c
@@ -0,0 +1,329 @@
+/* inftrees.c -- generate Huffman trees for efficient decoding
+ * Copyright (C) 1995-2005 Mark Adler
+ * For conditions of distribution and use, see copyright notice in zlib.h
+ */
+
+#include "zutil.h"
+#include "inftrees.h"
+
+#define MAXBITS 15
+
+const char inflate_copyright[] =
+   " inflate 1.2.3 Copyright 1995-2005 Mark Adler ";
+/*
+  If you use the zlib library in a product, an acknowledgment is welcome
+  in the documentation of your product. If for some reason you cannot
+  include such an acknowledgment, I would appreciate that you keep this
+  copyright string in the executable of your product.
+ */
+
+/*
+   Build a set of tables to decode the provided canonical Huffman code.
+   The code lengths are lens[0..codes-1].  The result starts at *table,
+   whose indices are 0..2^bits-1.  work is a writable array of at least
+   lens shorts, which is used as a work area.  type is the type of code
+   to be generated, CODES, LENS, or DISTS.  On return, zero is success,
+   -1 is an invalid code, and +1 means that ENOUGH isn't enough.  table
+   on return points to the next available entry's address.  bits is the
+   requested root table index bits, and on return it is the actual root
+   table index bits.  It will differ if the request is greater than the
+   longest code or if it is less than the shortest code.
+ */
+int inflate_table(type, lens, codes, table, bits, work)
+codetype type;
+unsigned short FAR *lens;
+unsigned codes;
+code FAR * FAR *table;
+unsigned FAR *bits;
+unsigned short FAR *work;
+{
+    unsigned len;               /* a code's length in bits */
+    unsigned sym;               /* index of code symbols */
+    unsigned min, max;          /* minimum and maximum code lengths */
+    unsigned root;              /* number of index bits for root table */
+    unsigned curr;              /* number of index bits for current table */
+    unsigned drop;              /* code bits to drop for sub-table */
+    int left;                   /* number of prefix codes available */
+    unsigned used;              /* code entries in table used */
+    unsigned huff;              /* Huffman code */
+    unsigned incr;              /* for incrementing code, index */
+    unsigned fill;              /* index for replicating entries */
+    unsigned low;               /* low bits for current root entry */
+    unsigned mask;              /* mask for low root bits */
+    code this;                  /* table entry for duplication */
+    code FAR *next;             /* next available space in table */
+    const unsigned short FAR *base;     /* base value table to use */
+    const unsigned short FAR *extra;    /* extra bits table to use */
+    int end;                    /* use base and extra for symbol > end */
+    unsigned short count[MAXBITS+1];    /* number of codes of each length */
+    unsigned short offs[MAXBITS+1];     /* offsets in table for each length */
+    static const unsigned short lbase[31] = { /* Length codes 257..285 base */
+        3, 4, 5, 6, 7, 8, 9, 10, 11, 13, 15, 17, 19, 23, 27, 31,
+        35, 43, 51, 59, 67, 83, 99, 115, 131, 163, 195, 227, 258, 0, 0};
+    static const unsigned short lext[31] = { /* Length codes 257..285 extra */
+        16, 16, 16, 16, 16, 16, 16, 16, 17, 17, 17, 17, 18, 18, 18, 18,
+        19, 19, 19, 19, 20, 20, 20, 20, 21, 21, 21, 21, 16, 201, 196};
+    static const unsigned short dbase[32] = { /* Distance codes 0..29 base */
+        1, 2, 3, 4, 5, 7, 9, 13, 17, 25, 33, 49, 65, 97, 129, 193,
+        257, 385, 513, 769, 1025, 1537, 2049, 3073, 4097, 6145,
+        8193, 12289, 16385, 24577, 0, 0};
+    static const unsigned short dext[32] = { /* Distance codes 0..29 extra */
+        16, 16, 16, 16, 17, 17, 18, 18, 19, 19, 20, 20, 21, 21, 22, 22,
+        23, 23, 24, 24, 25, 25, 26, 26, 27, 27,
+        28, 28, 29, 29, 64, 64};
+
+    /*
+       Process a set of code lengths to create a canonical Huffman code.  The
+       code lengths are lens[0..codes-1].  Each length corresponds to the
+       symbols 0..codes-1.  The Huffman code is generated by first sorting the
+       symbols by length from short to long, and retaining the symbol order
+       for codes with equal lengths.  Then the code starts with all zero bits
+       for the first code of the shortest length, and the codes are integer
+       increments for the same length, and zeros are appended as the length
+       increases.  For the deflate format, these bits are stored backwards
+       from their more natural integer increment ordering, and so when the
+       decoding tables are built in the large loop below, the integer codes
+       are incremented backwards.
+
+       This routine assumes, but does not check, that all of the entries in
+       lens[] are in the range 0..MAXBITS.  The caller must assure this.
+       1..MAXBITS is interpreted as that code length.  zero means that that
+       symbol does not occur in this code.
+
+       The codes are sorted by computing a count of codes for each length,
+       creating from that a table of starting indices for each length in the
+       sorted table, and then entering the symbols in order in the sorted
+       table.  The sorted table is work[], with that space being provided by
+       the caller.
+
+       The length counts are used for other purposes as well, i.e. finding
+       the minimum and maximum length codes, determining if there are any
+       codes at all, checking for a valid set of lengths, and looking ahead
+       at length counts to determine sub-table sizes when building the
+       decoding tables.
+     */
+
+    /* accumulate lengths for codes (assumes lens[] all in 0..MAXBITS) */
+    for (len = 0; len <= MAXBITS; len++)
+        count[len] = 0;
+    for (sym = 0; sym < codes; sym++)
+        count[lens[sym]]++;
+
+    /* bound code lengths, force root to be within code lengths */
+    root = *bits;
+    for (max = MAXBITS; max >= 1; max--)
+        if (count[max] != 0) break;
+    if (root > max) root = max;
+    if (max == 0) {                     /* no symbols to code at all */
+        this.op = (unsigned char)64;    /* invalid code marker */
+        this.bits = (unsigned char)1;
+        this.val = (unsigned short)0;
+        *(*table)++ = this;             /* make a table to force an error */
+        *(*table)++ = this;
+        *bits = 1;
+        return 0;     /* no symbols, but wait for decoding to report error */
+    }
+    for (min = 1; min <= MAXBITS; min++)
+        if (count[min] != 0) break;
+    if (root < min) root = min;
+
+    /* check for an over-subscribed or incomplete set of lengths */
+    left = 1;
+    for (len = 1; len <= MAXBITS; len++) {
+        left <<= 1;
+        left -= count[len];
+        if (left < 0) return -1;        /* over-subscribed */
+    }
+    if (left > 0 && (type == CODES || max != 1))
+        return -1;                      /* incomplete set */
+
+    /* generate offsets into symbol table for each length for sorting */
+    offs[1] = 0;
+    for (len = 1; len < MAXBITS; len++)
+        offs[len + 1] = offs[len] + count[len];
+
+    /* sort symbols by length, by symbol order within each length */
+    for (sym = 0; sym < codes; sym++)
+        if (lens[sym] != 0) work[offs[lens[sym]]++] = (unsigned short)sym;
+
+    /*
+       Create and fill in decoding tables.  In this loop, the table being
+       filled is at next and has curr index bits.  The code being used is huff
+       with length len.  That code is converted to an index by dropping drop
+       bits off of the bottom.  For codes where len is less than drop + curr,
+       those top drop + curr - len bits are incremented through all values to
+       fill the table with replicated entries.
+
+       root is the number of index bits for the root table.  When len exceeds
+       root, sub-tables are created pointed to by the root entry with an index
+       of the low root bits of huff.  This is saved in low to check for when a
+       new sub-table should be started.  drop is zero when the root table is
+       being filled, and drop is root when sub-tables are being filled.
+
+       When a new sub-table is needed, it is necessary to look ahead in the
+       code lengths to determine what size sub-table is needed.  The length
+       counts are used for this, and so count[] is decremented as codes are
+       entered in the tables.
+
+       used keeps track of how many table entries have been allocated from the
+       provided *table space.  It is checked when a LENS table is being made
+       against the space in *table, ENOUGH, minus the maximum space needed by
+       the worst case distance code, MAXD.  This should never happen, but the
+       sufficiency of ENOUGH has not been proven exhaustively, hence the check.
+       This assumes that when type == LENS, bits == 9.
+
+       sym increments through all symbols, and the loop terminates when
+       all codes of length max, i.e. all codes, have been processed.  This
+       routine permits incomplete codes, so another loop after this one fills
+       in the rest of the decoding tables with invalid code markers.
+     */
+
+    /* set up for code type */
+    switch (type) {
+    case CODES:
+        base = extra = work;    /* dummy value--not used */
+        end = 19;
+        break;
+    case LENS:
+        base = lbase;
+        base -= 257;
+        extra = lext;
+        extra -= 257;
+        end = 256;
+        break;
+    default:            /* DISTS */
+        base = dbase;
+        extra = dext;
+        end = -1;
+    }
+
+    /* initialize state for loop */
+    huff = 0;                   /* starting code */
+    sym = 0;                    /* starting code symbol */
+    len = min;                  /* starting code length */
+    next = *table;              /* current table to fill in */
+    curr = root;                /* current table index bits */
+    drop = 0;                   /* current bits to drop from code for index */
+    low = (unsigned)(-1);       /* trigger new sub-table when len > root */
+    used = 1U << root;          /* use root table entries */
+    mask = used - 1;            /* mask for comparing low */
+
+    /* check available table space */
+    if (type == LENS && used >= ENOUGH - MAXD)
+        return 1;
+
+    /* process all codes and make table entries */
+    for (;;) {
+        /* create table entry */
+        this.bits = (unsigned char)(len - drop);
+        if ((int)(work[sym]) < end) {
+            this.op = (unsigned char)0;
+            this.val = work[sym];
+        }
+        else if ((int)(work[sym]) > end) {
+            this.op = (unsigned char)(extra[work[sym]]);
+            this.val = base[work[sym]];
+        }
+        else {
+            this.op = (unsigned char)(32 + 64);         /* end of block */
+            this.val = 0;
+        }
+
+        /* replicate for those indices with low len bits equal to huff */
+        incr = 1U << (len - drop);
+        fill = 1U << curr;
+        min = fill;                 /* save offset to next table */
+        do {
+            fill -= incr;
+            next[(huff >> drop) + fill] = this;
+        } while (fill != 0);
+
+        /* backwards increment the len-bit code huff */
+        incr = 1U << (len - 1);
+        while (huff & incr)
+            incr >>= 1;
+        if (incr != 0) {
+            huff &= incr - 1;
+            huff += incr;
+        }
+        else
+            huff = 0;
+
+        /* go to next symbol, update count, len */
+        sym++;
+        if (--(count[len]) == 0) {
+            if (len == max) break;
+            len = lens[work[sym]];
+        }
+
+        /* create new sub-table if needed */
+        if (len > root && (huff & mask) != low) {
+            /* if first time, transition to sub-tables */
+            if (drop == 0)
+                drop = root;
+
+            /* increment past last table */
+            next += min;            /* here min is 1 << curr */
+
+            /* determine length of next table */
+            curr = len - drop;
+            left = (int)(1 << curr);
+            while (curr + drop < max) {
+                left -= count[curr + drop];
+                if (left <= 0) break;
+                curr++;
+                left <<= 1;
+            }
+
+            /* check for enough space */
+            used += 1U << curr;
+            if (type == LENS && used >= ENOUGH - MAXD)
+                return 1;
+
+            /* point entry in root table to sub-table */
+            low = huff & mask;
+            (*table)[low].op = (unsigned char)curr;
+            (*table)[low].bits = (unsigned char)root;
+            (*table)[low].val = (unsigned short)(next - *table);
+        }
+    }
+
+    /*
+       Fill in rest of table for incomplete codes.  This loop is similar to the
+       loop above in incrementing huff for table indices.  It is assumed that
+       len is equal to curr + drop, so there is no loop needed to increment
+       through high index bits.  When the current sub-table is filled, the loop
+       drops back to the root table to fill in any remaining entries there.
+     */
+    this.op = (unsigned char)64;                /* invalid code marker */
+    this.bits = (unsigned char)(len - drop);
+    this.val = (unsigned short)0;
+    while (huff != 0) {
+        /* when done with sub-table, drop back to root table */
+        if (drop != 0 && (huff & mask) != low) {
+            drop = 0;
+            len = root;
+            next = *table;
+            this.bits = (unsigned char)len;
+        }
+
+        /* put invalid code marker in table */
+        next[huff >> drop] = this;
+
+        /* backwards increment the len-bit code huff */
+        incr = 1U << (len - 1);
+        while (huff & incr)
+            incr >>= 1;
+        if (incr != 0) {
+            huff &= incr - 1;
+            huff += incr;
+        }
+        else
+            huff = 0;
+    }
+
+    /* set return parameters */
+    *table += used;
+    *bits = root;
+    return 0;
+}
diff --git a/src/SFML/Graphics/zlib/inftrees.h b/src/SFML/Graphics/zlib/inftrees.h
new file mode 100755
index 0000000..dc0fd56
--- /dev/null
+++ b/src/SFML/Graphics/zlib/inftrees.h
@@ -0,0 +1,55 @@
+/* inftrees.h -- header to use inftrees.c
+ * Copyright (C) 1995-2005 Mark Adler
+ * For conditions of distribution and use, see copyright notice in zlib.h
+ */
+
+/* WARNING: this file should *not* be used by applications. It is
+   part of the implementation of the compression library and is
+   subject to change. Applications should only use zlib.h.
+ */
+
+/* Structure for decoding tables.  Each entry provides either the
+   information needed to do the operation requested by the code that
+   indexed that table entry, or it provides a pointer to another
+   table that indexes more bits of the code.  op indicates whether
+   the entry is a pointer to another table, a literal, a length or
+   distance, an end-of-block, or an invalid code.  For a table
+   pointer, the low four bits of op is the number of index bits of
+   that table.  For a length or distance, the low four bits of op
+   is the number of extra bits to get after the code.  bits is
+   the number of bits in this code or part of the code to drop off
+   of the bit buffer.  val is the actual byte to output in the case
+   of a literal, the base length or distance, or the offset from
+   the current table to the next table.  Each entry is four bytes. */
+typedef struct {
+    unsigned char op;           /* operation, extra bits, table bits */
+    unsigned char bits;         /* bits in this part of the code */
+    unsigned short val;         /* offset in table or code value */
+} code;
+
+/* op values as set by inflate_table():
+    00000000 - literal
+    0000tttt - table link, tttt != 0 is the number of table index bits
+    0001eeee - length or distance, eeee is the number of extra bits
+    01100000 - end of block
+    01000000 - invalid code
+ */
+
+/* Maximum size of dynamic tree.  The maximum found in a long but non-
+   exhaustive search was 1444 code structures (852 for length/literals
+   and 592 for distances, the latter actually the result of an
+   exhaustive search).  The true maximum is not known, but the value
+   below is more than safe. */
+#define ENOUGH 2048
+#define MAXD 592
+
+/* Type of code to build for inftable() */
+typedef enum {
+    CODES,
+    LENS,
+    DISTS
+} codetype;
+
+extern int inflate_table OF((codetype type, unsigned short FAR *lens,
+                             unsigned codes, code FAR * FAR *table,
+                             unsigned FAR *bits, unsigned short FAR *work));
diff --git a/src/SFML/Graphics/zlib/trees.c b/src/SFML/Graphics/zlib/trees.c
new file mode 100755
index 0000000..7a04802
--- /dev/null
+++ b/src/SFML/Graphics/zlib/trees.c
@@ -0,0 +1,1219 @@
+/* trees.c -- output deflated data using Huffman coding
+ * Copyright (C) 1995-2005 Jean-loup Gailly
+ * For conditions of distribution and use, see copyright notice in zlib.h
+ */
+
+/*
+ *  ALGORITHM
+ *
+ *      The "deflation" process uses several Huffman trees. The more
+ *      common source values are represented by shorter bit sequences.
+ *
+ *      Each code tree is stored in a compressed form which is itself
+ * a Huffman encoding of the lengths of all the code strings (in
+ * ascending order by source values).  The actual code strings are
+ * reconstructed from the lengths in the inflate process, as described
+ * in the deflate specification.
+ *
+ *  REFERENCES
+ *
+ *      Deutsch, L.P.,"'Deflate' Compressed Data Format Specification".
+ *      Available in ftp.uu.net:/pub/archiving/zip/doc/deflate-1.1.doc
+ *
+ *      Storer, James A.
+ *          Data Compression:  Methods and Theory, pp. 49-50.
+ *          Computer Science Press, 1988.  ISBN 0-7167-8156-5.
+ *
+ *      Sedgewick, R.
+ *          Algorithms, p290.
+ *          Addison-Wesley, 1983. ISBN 0-201-06672-6.
+ */
+
+/* @(#) $Id$ */
+
+/* #define GEN_TREES_H */
+
+#include "deflate.h"
+
+#ifdef DEBUG
+#  include <ctype.h>
+#endif
+
+/* ===========================================================================
+ * Constants
+ */
+
+#define MAX_BL_BITS 7
+/* Bit length codes must not exceed MAX_BL_BITS bits */
+
+#define END_BLOCK 256
+/* end of block literal code */
+
+#define REP_3_6      16
+/* repeat previous bit length 3-6 times (2 bits of repeat count) */
+
+#define REPZ_3_10    17
+/* repeat a zero length 3-10 times  (3 bits of repeat count) */
+
+#define REPZ_11_138  18
+/* repeat a zero length 11-138 times  (7 bits of repeat count) */
+
+local const int extra_lbits[LENGTH_CODES] /* extra bits for each length code */
+   = {0,0,0,0,0,0,0,0,1,1,1,1,2,2,2,2,3,3,3,3,4,4,4,4,5,5,5,5,0};
+
+local const int extra_dbits[D_CODES] /* extra bits for each distance code */
+   = {0,0,0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13};
+
+local const int extra_blbits[BL_CODES]/* extra bits for each bit length code */
+   = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,3,7};
+
+local const uch bl_order[BL_CODES]
+   = {16,17,18,0,8,7,9,6,10,5,11,4,12,3,13,2,14,1,15};
+/* The lengths of the bit length codes are sent in order of decreasing
+ * probability, to avoid transmitting the lengths for unused bit length codes.
+ */
+
+#define Buf_size (8 * 2*sizeof(char))
+/* Number of bits used within bi_buf. (bi_buf might be implemented on
+ * more than 16 bits on some systems.)
+ */
+
+/* ===========================================================================
+ * Local data. These are initialized only once.
+ */
+
+#define DIST_CODE_LEN  512 /* see definition of array dist_code below */
+
+#if defined(GEN_TREES_H) || !defined(STDC)
+/* non ANSI compilers may not accept trees.h */
+
+local ct_data static_ltree[L_CODES+2];
+/* The static literal tree. Since the bit lengths are imposed, there is no
+ * need for the L_CODES extra codes used during heap construction. However
+ * The codes 286 and 287 are needed to build a canonical tree (see _tr_init
+ * below).
+ */
+
+local ct_data static_dtree[D_CODES];
+/* The static distance tree. (Actually a trivial tree since all codes use
+ * 5 bits.)
+ */
+
+uch _dist_code[DIST_CODE_LEN];
+/* Distance codes. The first 256 values correspond to the distances
+ * 3 .. 258, the last 256 values correspond to the top 8 bits of
+ * the 15 bit distances.
+ */
+
+uch _length_code[MAX_MATCH-MIN_MATCH+1];
+/* length code for each normalized match length (0 == MIN_MATCH) */
+
+local int base_length[LENGTH_CODES];
+/* First normalized length for each code (0 = MIN_MATCH) */
+
+local int base_dist[D_CODES];
+/* First normalized distance for each code (0 = distance of 1) */
+
+#else
+#  include "trees.h"
+#endif /* GEN_TREES_H */
+
+struct static_tree_desc_s {
+    const ct_data *static_tree;  /* static tree or NULL */
+    const intf *extra_bits;      /* extra bits for each code or NULL */
+    int     extra_base;          /* base index for extra_bits */
+    int     elems;               /* max number of elements in the tree */
+    int     max_length;          /* max bit length for the codes */
+};
+
+local static_tree_desc  static_l_desc =
+{static_ltree, extra_lbits, LITERALS+1, L_CODES, MAX_BITS};
+
+local static_tree_desc  static_d_desc =
+{static_dtree, extra_dbits, 0,          D_CODES, MAX_BITS};
+
+local static_tree_desc  static_bl_desc =
+{(const ct_data *)0, extra_blbits, 0,   BL_CODES, MAX_BL_BITS};
+
+/* ===========================================================================
+ * Local (static) routines in this file.
+ */
+
+local void tr_static_init OF((void));
+local void init_block     OF((deflate_state *s));
+local void pqdownheap     OF((deflate_state *s, ct_data *tree, int k));
+local void gen_bitlen     OF((deflate_state *s, tree_desc *desc));
+local void gen_codes      OF((ct_data *tree, int max_code, ushf *bl_count));
+local void build_tree     OF((deflate_state *s, tree_desc *desc));
+local void scan_tree      OF((deflate_state *s, ct_data *tree, int max_code));
+local void send_tree      OF((deflate_state *s, ct_data *tree, int max_code));
+local int  build_bl_tree  OF((deflate_state *s));
+local void send_all_trees OF((deflate_state *s, int lcodes, int dcodes,
+                              int blcodes));
+local void compress_block OF((deflate_state *s, ct_data *ltree,
+                              ct_data *dtree));
+local void set_data_type  OF((deflate_state *s));
+local unsigned bi_reverse OF((unsigned value, int length));
+local void bi_windup      OF((deflate_state *s));
+local void bi_flush       OF((deflate_state *s));
+local void copy_block     OF((deflate_state *s, charf *buf, unsigned len,
+                              int header));
+
+#ifdef GEN_TREES_H
+local void gen_trees_header OF((void));
+#endif
+
+#ifndef DEBUG
+#  define send_code(s, c, tree) send_bits(s, tree[c].Code, tree[c].Len)
+   /* Send a code of the given tree. c and tree must not have side effects */
+
+#else /* DEBUG */
+#  define send_code(s, c, tree) \
+     { if (z_verbose>2) fprintf(stderr,"\ncd %3d ",(c)); \
+       send_bits(s, tree[c].Code, tree[c].Len); }
+#endif
+
+/* ===========================================================================
+ * Output a short LSB first on the stream.
+ * IN assertion: there is enough room in pendingBuf.
+ */
+#define put_short(s, w) { \
+    put_byte(s, (uch)((w) & 0xff)); \
+    put_byte(s, (uch)((ush)(w) >> 8)); \
+}
+
+/* ===========================================================================
+ * Send a value on a given number of bits.
+ * IN assertion: length <= 16 and value fits in length bits.
+ */
+#ifdef DEBUG
+local void send_bits      OF((deflate_state *s, int value, int length));
+
+local void send_bits(s, value, length)
+    deflate_state *s;
+    int value;  /* value to send */
+    int length; /* number of bits */
+{
+    Tracevv((stderr," l %2d v %4x ", length, value));
+    Assert(length > 0 && length <= 15, "invalid length");
+    s->bits_sent += (ulg)length;
+
+    /* If not enough room in bi_buf, use (valid) bits from bi_buf and
+     * (16 - bi_valid) bits from value, leaving (width - (16-bi_valid))
+     * unused bits in value.
+     */
+    if (s->bi_valid > (int)Buf_size - length) {
+        s->bi_buf |= (value << s->bi_valid);
+        put_short(s, s->bi_buf);
+        s->bi_buf = (ush)value >> (Buf_size - s->bi_valid);
+        s->bi_valid += length - Buf_size;
+    } else {
+        s->bi_buf |= value << s->bi_valid;
+        s->bi_valid += length;
+    }
+}
+#else /* !DEBUG */
+
+#define send_bits(s, value, length) \
+{ int len = length;\
+  if (s->bi_valid > (int)Buf_size - len) {\
+    int val = value;\
+    s->bi_buf |= (val << s->bi_valid);\
+    put_short(s, s->bi_buf);\
+    s->bi_buf = (ush)val >> (Buf_size - s->bi_valid);\
+    s->bi_valid += len - Buf_size;\
+  } else {\
+    s->bi_buf |= (value) << s->bi_valid;\
+    s->bi_valid += len;\
+  }\
+}
+#endif /* DEBUG */
+
+
+/* the arguments must not have side effects */
+
+/* ===========================================================================
+ * Initialize the various 'constant' tables.
+ */
+local void tr_static_init()
+{
+#if defined(GEN_TREES_H) || !defined(STDC)
+    static int static_init_done = 0;
+    int n;        /* iterates over tree elements */
+    int bits;     /* bit counter */
+    int length;   /* length value */
+    int code;     /* code value */
+    int dist;     /* distance index */
+    ush bl_count[MAX_BITS+1];
+    /* number of codes at each bit length for an optimal tree */
+
+    if (static_init_done) return;
+
+    /* For some embedded targets, global variables are not initialized: */
+    static_l_desc.static_tree = static_ltree;
+    static_l_desc.extra_bits = extra_lbits;
+    static_d_desc.static_tree = static_dtree;
+    static_d_desc.extra_bits = extra_dbits;
+    static_bl_desc.extra_bits = extra_blbits;
+
+    /* Initialize the mapping length (0..255) -> length code (0..28) */
+    length = 0;
+    for (code = 0; code < LENGTH_CODES-1; code++) {
+        base_length[code] = length;
+        for (n = 0; n < (1<<extra_lbits[code]); n++) {
+            _length_code[length++] = (uch)code;
+        }
+    }
+    Assert (length == 256, "tr_static_init: length != 256");
+    /* Note that the length 255 (match length 258) can be represented
+     * in two different ways: code 284 + 5 bits or code 285, so we
+     * overwrite length_code[255] to use the best encoding:
+     */
+    _length_code[length-1] = (uch)code;
+
+    /* Initialize the mapping dist (0..32K) -> dist code (0..29) */
+    dist = 0;
+    for (code = 0 ; code < 16; code++) {
+        base_dist[code] = dist;
+        for (n = 0; n < (1<<extra_dbits[code]); n++) {
+            _dist_code[dist++] = (uch)code;
+        }
+    }
+    Assert (dist == 256, "tr_static_init: dist != 256");
+    dist >>= 7; /* from now on, all distances are divided by 128 */
+    for ( ; code < D_CODES; code++) {
+        base_dist[code] = dist << 7;
+        for (n = 0; n < (1<<(extra_dbits[code]-7)); n++) {
+            _dist_code[256 + dist++] = (uch)code;
+        }
+    }
+    Assert (dist == 256, "tr_static_init: 256+dist != 512");
+
+    /* Construct the codes of the static literal tree */
+    for (bits = 0; bits <= MAX_BITS; bits++) bl_count[bits] = 0;
+    n = 0;
+    while (n <= 143) static_ltree[n++].Len = 8, bl_count[8]++;
+    while (n <= 255) static_ltree[n++].Len = 9, bl_count[9]++;
+    while (n <= 279) static_ltree[n++].Len = 7, bl_count[7]++;
+    while (n <= 287) static_ltree[n++].Len = 8, bl_count[8]++;
+    /* Codes 286 and 287 do not exist, but we must include them in the
+     * tree construction to get a canonical Huffman tree (longest code
+     * all ones)
+     */
+    gen_codes((ct_data *)static_ltree, L_CODES+1, bl_count);
+
+    /* The static distance tree is trivial: */
+    for (n = 0; n < D_CODES; n++) {
+        static_dtree[n].Len = 5;
+        static_dtree[n].Code = bi_reverse((unsigned)n, 5);
+    }
+    static_init_done = 1;
+
+#  ifdef GEN_TREES_H
+    gen_trees_header();
+#  endif
+#endif /* defined(GEN_TREES_H) || !defined(STDC) */
+}
+
+/* ===========================================================================
+ * Genererate the file trees.h describing the static trees.
+ */
+#ifdef GEN_TREES_H
+#  ifndef DEBUG
+#    include <stdio.h>
+#  endif
+
+#  define SEPARATOR(i, last, width) \
+      ((i) == (last)? "\n};\n\n" :    \
+       ((i) % (width) == (width)-1 ? ",\n" : ", "))
+
+void gen_trees_header()
+{
+    FILE *header = fopen("trees.h", "w");
+    int i;
+
+    Assert (header != NULL, "Can't open trees.h");
+    fprintf(header,
+            "/* header created automatically with -DGEN_TREES_H */\n\n");
+
+    fprintf(header, "local const ct_data static_ltree[L_CODES+2] = {\n");
+    for (i = 0; i < L_CODES+2; i++) {
+        fprintf(header, "{{%3u},{%3u}}%s", static_ltree[i].Code,
+                static_ltree[i].Len, SEPARATOR(i, L_CODES+1, 5));
+    }
+
+    fprintf(header, "local const ct_data static_dtree[D_CODES] = {\n");
+    for (i = 0; i < D_CODES; i++) {
+        fprintf(header, "{{%2u},{%2u}}%s", static_dtree[i].Code,
+                static_dtree[i].Len, SEPARATOR(i, D_CODES-1, 5));
+    }
+
+    fprintf(header, "const uch _dist_code[DIST_CODE_LEN] = {\n");
+    for (i = 0; i < DIST_CODE_LEN; i++) {
+        fprintf(header, "%2u%s", _dist_code[i],
+                SEPARATOR(i, DIST_CODE_LEN-1, 20));
+    }
+
+    fprintf(header, "const uch _length_code[MAX_MATCH-MIN_MATCH+1]= {\n");
+    for (i = 0; i < MAX_MATCH-MIN_MATCH+1; i++) {
+        fprintf(header, "%2u%s", _length_code[i],
+                SEPARATOR(i, MAX_MATCH-MIN_MATCH, 20));
+    }
+
+    fprintf(header, "local const int base_length[LENGTH_CODES] = {\n");
+    for (i = 0; i < LENGTH_CODES; i++) {
+        fprintf(header, "%1u%s", base_length[i],
+                SEPARATOR(i, LENGTH_CODES-1, 20));
+    }
+
+    fprintf(header, "local const int base_dist[D_CODES] = {\n");
+    for (i = 0; i < D_CODES; i++) {
+        fprintf(header, "%5u%s", base_dist[i],
+                SEPARATOR(i, D_CODES-1, 10));
+    }
+
+    fclose(header);
+}
+#endif /* GEN_TREES_H */
+
+/* ===========================================================================
+ * Initialize the tree data structures for a new zlib stream.
+ */
+void _tr_init(s)
+    deflate_state *s;
+{
+    tr_static_init();
+
+    s->l_desc.dyn_tree = s->dyn_ltree;
+    s->l_desc.stat_desc = &static_l_desc;
+
+    s->d_desc.dyn_tree = s->dyn_dtree;
+    s->d_desc.stat_desc = &static_d_desc;
+
+    s->bl_desc.dyn_tree = s->bl_tree;
+    s->bl_desc.stat_desc = &static_bl_desc;
+
+    s->bi_buf = 0;
+    s->bi_valid = 0;
+    s->last_eob_len = 8; /* enough lookahead for inflate */
+#ifdef DEBUG
+    s->compressed_len = 0L;
+    s->bits_sent = 0L;
+#endif
+
+    /* Initialize the first block of the first file: */
+    init_block(s);
+}
+
+/* ===========================================================================
+ * Initialize a new block.
+ */
+local void init_block(s)
+    deflate_state *s;
+{
+    int n; /* iterates over tree elements */
+
+    /* Initialize the trees. */
+    for (n = 0; n < L_CODES;  n++) s->dyn_ltree[n].Freq = 0;
+    for (n = 0; n < D_CODES;  n++) s->dyn_dtree[n].Freq = 0;
+    for (n = 0; n < BL_CODES; n++) s->bl_tree[n].Freq = 0;
+
+    s->dyn_ltree[END_BLOCK].Freq = 1;
+    s->opt_len = s->static_len = 0L;
+    s->last_lit = s->matches = 0;
+}
+
+#define SMALLEST 1
+/* Index within the heap array of least frequent node in the Huffman tree */
+
+
+/* ===========================================================================
+ * Remove the smallest element from the heap and recreate the heap with
+ * one less element. Updates heap and heap_len.
+ */
+#define pqremove(s, tree, top) \
+{\
+    top = s->heap[SMALLEST]; \
+    s->heap[SMALLEST] = s->heap[s->heap_len--]; \
+    pqdownheap(s, tree, SMALLEST); \
+}
+
+/* ===========================================================================
+ * Compares to subtrees, using the tree depth as tie breaker when
+ * the subtrees have equal frequency. This minimizes the worst case length.
+ */
+#define smaller(tree, n, m, depth) \
+   (tree[n].Freq < tree[m].Freq || \
+   (tree[n].Freq == tree[m].Freq && depth[n] <= depth[m]))
+
+/* ===========================================================================
+ * Restore the heap property by moving down the tree starting at node k,
+ * exchanging a node with the smallest of its two sons if necessary, stopping
+ * when the heap property is re-established (each father smaller than its
+ * two sons).
+ */
+local void pqdownheap(s, tree, k)
+    deflate_state *s;
+    ct_data *tree;  /* the tree to restore */
+    int k;               /* node to move down */
+{
+    int v = s->heap[k];
+    int j = k << 1;  /* left son of k */
+    while (j <= s->heap_len) {
+        /* Set j to the smallest of the two sons: */
+        if (j < s->heap_len &&
+            smaller(tree, s->heap[j+1], s->heap[j], s->depth)) {
+            j++;
+        }
+        /* Exit if v is smaller than both sons */
+        if (smaller(tree, v, s->heap[j], s->depth)) break;
+
+        /* Exchange v with the smallest son */
+        s->heap[k] = s->heap[j];  k = j;
+
+        /* And continue down the tree, setting j to the left son of k */
+        j <<= 1;
+    }
+    s->heap[k] = v;
+}
+
+/* ===========================================================================
+ * Compute the optimal bit lengths for a tree and update the total bit length
+ * for the current block.
+ * IN assertion: the fields freq and dad are set, heap[heap_max] and
+ *    above are the tree nodes sorted by increasing frequency.
+ * OUT assertions: the field len is set to the optimal bit length, the
+ *     array bl_count contains the frequencies for each bit length.
+ *     The length opt_len is updated; static_len is also updated if stree is
+ *     not null.
+ */
+local void gen_bitlen(s, desc)
+    deflate_state *s;
+    tree_desc *desc;    /* the tree descriptor */
+{
+    ct_data *tree        = desc->dyn_tree;
+    int max_code         = desc->max_code;
+    const ct_data *stree = desc->stat_desc->static_tree;
+    const intf *extra    = desc->stat_desc->extra_bits;
+    int base             = desc->stat_desc->extra_base;
+    int max_length       = desc->stat_desc->max_length;
+    int h;              /* heap index */
+    int n, m;           /* iterate over the tree elements */
+    int bits;           /* bit length */
+    int xbits;          /* extra bits */
+    ush f;              /* frequency */
+    int overflow = 0;   /* number of elements with bit length too large */
+
+    for (bits = 0; bits <= MAX_BITS; bits++) s->bl_count[bits] = 0;
+
+    /* In a first pass, compute the optimal bit lengths (which may
+     * overflow in the case of the bit length tree).
+     */
+    tree[s->heap[s->heap_max]].Len = 0; /* root of the heap */
+
+    for (h = s->heap_max+1; h < HEAP_SIZE; h++) {
+        n = s->heap[h];
+        bits = tree[tree[n].Dad].Len + 1;
+        if (bits > max_length) bits = max_length, overflow++;
+        tree[n].Len = (ush)bits;
+        /* We overwrite tree[n].Dad which is no longer needed */
+
+        if (n > max_code) continue; /* not a leaf node */
+
+        s->bl_count[bits]++;
+        xbits = 0;
+        if (n >= base) xbits = extra[n-base];
+        f = tree[n].Freq;
+        s->opt_len += (ulg)f * (bits + xbits);
+        if (stree) s->static_len += (ulg)f * (stree[n].Len + xbits);
+    }
+    if (overflow == 0) return;
+
+    Trace((stderr,"\nbit length overflow\n"));
+    /* This happens for example on obj2 and pic of the Calgary corpus */
+
+    /* Find the first bit length which could increase: */
+    do {
+        bits = max_length-1;
+        while (s->bl_count[bits] == 0) bits--;
+        s->bl_count[bits]--;      /* move one leaf down the tree */
+        s->bl_count[bits+1] += 2; /* move one overflow item as its brother */
+        s->bl_count[max_length]--;
+        /* The brother of the overflow item also moves one step up,
+         * but this does not affect bl_count[max_length]
+         */
+        overflow -= 2;
+    } while (overflow > 0);
+
+    /* Now recompute all bit lengths, scanning in increasing frequency.
+     * h is still equal to HEAP_SIZE. (It is simpler to reconstruct all
+     * lengths instead of fixing only the wrong ones. This idea is taken
+     * from 'ar' written by Haruhiko Okumura.)
+     */
+    for (bits = max_length; bits != 0; bits--) {
+        n = s->bl_count[bits];
+        while (n != 0) {
+            m = s->heap[--h];
+            if (m > max_code) continue;
+            if ((unsigned) tree[m].Len != (unsigned) bits) {
+                Trace((stderr,"code %d bits %d->%d\n", m, tree[m].Len, bits));
+                s->opt_len += ((long)bits - (long)tree[m].Len)
+                              *(long)tree[m].Freq;
+                tree[m].Len = (ush)bits;
+            }
+            n--;
+        }
+    }
+}
+
+/* ===========================================================================
+ * Generate the codes for a given tree and bit counts (which need not be
+ * optimal).
+ * IN assertion: the array bl_count contains the bit length statistics for
+ * the given tree and the field len is set for all tree elements.
+ * OUT assertion: the field code is set for all tree elements of non
+ *     zero code length.
+ */
+local void gen_codes (tree, max_code, bl_count)
+    ct_data *tree;             /* the tree to decorate */
+    int max_code;              /* largest code with non zero frequency */
+    ushf *bl_count;            /* number of codes at each bit length */
+{
+    ush next_code[MAX_BITS+1]; /* next code value for each bit length */
+    ush code = 0;              /* running code value */
+    int bits;                  /* bit index */
+    int n;                     /* code index */
+
+    /* The distribution counts are first used to generate the code values
+     * without bit reversal.
+     */
+    for (bits = 1; bits <= MAX_BITS; bits++) {
+        next_code[bits] = code = (code + bl_count[bits-1]) << 1;
+    }
+    /* Check that the bit counts in bl_count are consistent. The last code
+     * must be all ones.
+     */
+    Assert (code + bl_count[MAX_BITS]-1 == (1<<MAX_BITS)-1,
+            "inconsistent bit counts");
+    Tracev((stderr,"\ngen_codes: max_code %d ", max_code));
+
+    for (n = 0;  n <= max_code; n++) {
+        int len = tree[n].Len;
+        if (len == 0) continue;
+        /* Now reverse the bits */
+        tree[n].Code = bi_reverse(next_code[len]++, len);
+
+        Tracecv(tree != static_ltree, (stderr,"\nn %3d %c l %2d c %4x (%x) ",
+             n, (isgraph(n) ? n : ' '), len, tree[n].Code, next_code[len]-1));
+    }
+}
+
+/* ===========================================================================
+ * Construct one Huffman tree and assigns the code bit strings and lengths.
+ * Update the total bit length for the current block.
+ * IN assertion: the field freq is set for all tree elements.
+ * OUT assertions: the fields len and code are set to the optimal bit length
+ *     and corresponding code. The length opt_len is updated; static_len is
+ *     also updated if stree is not null. The field max_code is set.
+ */
+local void build_tree(s, desc)
+    deflate_state *s;
+    tree_desc *desc; /* the tree descriptor */
+{
+    ct_data *tree         = desc->dyn_tree;
+    const ct_data *stree  = desc->stat_desc->static_tree;
+    int elems             = desc->stat_desc->elems;
+    int n, m;          /* iterate over heap elements */
+    int max_code = -1; /* largest code with non zero frequency */
+    int node;          /* new node being created */
+
+    /* Construct the initial heap, with least frequent element in
+     * heap[SMALLEST]. The sons of heap[n] are heap[2*n] and heap[2*n+1].
+     * heap[0] is not used.
+     */
+    s->heap_len = 0, s->heap_max = HEAP_SIZE;
+
+    for (n = 0; n < elems; n++) {
+        if (tree[n].Freq != 0) {
+            s->heap[++(s->heap_len)] = max_code = n;
+            s->depth[n] = 0;
+        } else {
+            tree[n].Len = 0;
+        }
+    }
+
+    /* The pkzip format requires that at least one distance code exists,
+     * and that at least one bit should be sent even if there is only one
+     * possible code. So to avoid special checks later on we force at least
+     * two codes of non zero frequency.
+     */
+    while (s->heap_len < 2) {
+        node = s->heap[++(s->heap_len)] = (max_code < 2 ? ++max_code : 0);
+        tree[node].Freq = 1;
+        s->depth[node] = 0;
+        s->opt_len--; if (stree) s->static_len -= stree[node].Len;
+        /* node is 0 or 1 so it does not have extra bits */
+    }
+    desc->max_code = max_code;
+
+    /* The elements heap[heap_len/2+1 .. heap_len] are leaves of the tree,
+     * establish sub-heaps of increasing lengths:
+     */
+    for (n = s->heap_len/2; n >= 1; n--) pqdownheap(s, tree, n);
+
+    /* Construct the Huffman tree by repeatedly combining the least two
+     * frequent nodes.
+     */
+    node = elems;              /* next internal node of the tree */
+    do {
+        pqremove(s, tree, n);  /* n = node of least frequency */
+        m = s->heap[SMALLEST]; /* m = node of next least frequency */
+
+        s->heap[--(s->heap_max)] = n; /* keep the nodes sorted by frequency */
+        s->heap[--(s->heap_max)] = m;
+
+        /* Create a new node father of n and m */
+        tree[node].Freq = tree[n].Freq + tree[m].Freq;
+        s->depth[node] = (uch)((s->depth[n] >= s->depth[m] ?
+                                s->depth[n] : s->depth[m]) + 1);
+        tree[n].Dad = tree[m].Dad = (ush)node;
+#ifdef DUMP_BL_TREE
+        if (tree == s->bl_tree) {
+            fprintf(stderr,"\nnode %d(%d), sons %d(%d) %d(%d)",
+                    node, tree[node].Freq, n, tree[n].Freq, m, tree[m].Freq);
+        }
+#endif
+        /* and insert the new node in the heap */
+        s->heap[SMALLEST] = node++;
+        pqdownheap(s, tree, SMALLEST);
+
+    } while (s->heap_len >= 2);
+
+    s->heap[--(s->heap_max)] = s->heap[SMALLEST];
+
+    /* At this point, the fields freq and dad are set. We can now
+     * generate the bit lengths.
+     */
+    gen_bitlen(s, (tree_desc *)desc);
+
+    /* The field len is now set, we can generate the bit codes */
+    gen_codes ((ct_data *)tree, max_code, s->bl_count);
+}
+
+/* ===========================================================================
+ * Scan a literal or distance tree to determine the frequencies of the codes
+ * in the bit length tree.
+ */
+local void scan_tree (s, tree, max_code)
+    deflate_state *s;
+    ct_data *tree;   /* the tree to be scanned */
+    int max_code;    /* and its largest code of non zero frequency */
+{
+    int n;                     /* iterates over all tree elements */
+    int prevlen = -1;          /* last emitted length */
+    int curlen;                /* length of current code */
+    int nextlen = tree[0].Len; /* length of next code */
+    int count = 0;             /* repeat count of the current code */
+    int max_count = 7;         /* max repeat count */
+    int min_count = 4;         /* min repeat count */
+
+    if (nextlen == 0) max_count = 138, min_count = 3;
+    tree[max_code+1].Len = (ush)0xffff; /* guard */
+
+    for (n = 0; n <= max_code; n++) {
+        curlen = nextlen; nextlen = tree[n+1].Len;
+        if (++count < max_count && curlen == nextlen) {
+            continue;
+        } else if (count < min_count) {
+            s->bl_tree[curlen].Freq += count;
+        } else if (curlen != 0) {
+            if (curlen != prevlen) s->bl_tree[curlen].Freq++;
+            s->bl_tree[REP_3_6].Freq++;
+        } else if (count <= 10) {
+            s->bl_tree[REPZ_3_10].Freq++;
+        } else {
+            s->bl_tree[REPZ_11_138].Freq++;
+        }
+        count = 0; prevlen = curlen;
+        if (nextlen == 0) {
+            max_count = 138, min_count = 3;
+        } else if (curlen == nextlen) {
+            max_count = 6, min_count = 3;
+        } else {
+            max_count = 7, min_count = 4;
+        }
+    }
+}
+
+/* ===========================================================================
+ * Send a literal or distance tree in compressed form, using the codes in
+ * bl_tree.
+ */
+local void send_tree (s, tree, max_code)
+    deflate_state *s;
+    ct_data *tree; /* the tree to be scanned */
+    int max_code;       /* and its largest code of non zero frequency */
+{
+    int n;                     /* iterates over all tree elements */
+    int prevlen = -1;          /* last emitted length */
+    int curlen;                /* length of current code */
+    int nextlen = tree[0].Len; /* length of next code */
+    int count = 0;             /* repeat count of the current code */
+    int max_count = 7;         /* max repeat count */
+    int min_count = 4;         /* min repeat count */
+
+    /* tree[max_code+1].Len = -1; */  /* guard already set */
+    if (nextlen == 0) max_count = 138, min_count = 3;
+
+    for (n = 0; n <= max_code; n++) {
+        curlen = nextlen; nextlen = tree[n+1].Len;
+        if (++count < max_count && curlen == nextlen) {
+            continue;
+        } else if (count < min_count) {
+            do { send_code(s, curlen, s->bl_tree); } while (--count != 0);
+
+        } else if (curlen != 0) {
+            if (curlen != prevlen) {
+                send_code(s, curlen, s->bl_tree); count--;
+            }
+            Assert(count >= 3 && count <= 6, " 3_6?");
+            send_code(s, REP_3_6, s->bl_tree); send_bits(s, count-3, 2);
+
+        } else if (count <= 10) {
+            send_code(s, REPZ_3_10, s->bl_tree); send_bits(s, count-3, 3);
+
+        } else {
+            send_code(s, REPZ_11_138, s->bl_tree); send_bits(s, count-11, 7);
+        }
+        count = 0; prevlen = curlen;
+        if (nextlen == 0) {
+            max_count = 138, min_count = 3;
+        } else if (curlen == nextlen) {
+            max_count = 6, min_count = 3;
+        } else {
+            max_count = 7, min_count = 4;
+        }
+    }
+}
+
+/* ===========================================================================
+ * Construct the Huffman tree for the bit lengths and return the index in
+ * bl_order of the last bit length code to send.
+ */
+local int build_bl_tree(s)
+    deflate_state *s;
+{
+    int max_blindex;  /* index of last bit length code of non zero freq */
+
+    /* Determine the bit length frequencies for literal and distance trees */
+    scan_tree(s, (ct_data *)s->dyn_ltree, s->l_desc.max_code);
+    scan_tree(s, (ct_data *)s->dyn_dtree, s->d_desc.max_code);
+
+    /* Build the bit length tree: */
+    build_tree(s, (tree_desc *)(&(s->bl_desc)));
+    /* opt_len now includes the length of the tree representations, except
+     * the lengths of the bit lengths codes and the 5+5+4 bits for the counts.
+     */
+
+    /* Determine the number of bit length codes to send. The pkzip format
+     * requires that at least 4 bit length codes be sent. (appnote.txt says
+     * 3 but the actual value used is 4.)
+     */
+    for (max_blindex = BL_CODES-1; max_blindex >= 3; max_blindex--) {
+        if (s->bl_tree[bl_order[max_blindex]].Len != 0) break;
+    }
+    /* Update opt_len to include the bit length tree and counts */
+    s->opt_len += 3*(max_blindex+1) + 5+5+4;
+    Tracev((stderr, "\ndyn trees: dyn %ld, stat %ld",
+            s->opt_len, s->static_len));
+
+    return max_blindex;
+}
+
+/* ===========================================================================
+ * Send the header for a block using dynamic Huffman trees: the counts, the
+ * lengths of the bit length codes, the literal tree and the distance tree.
+ * IN assertion: lcodes >= 257, dcodes >= 1, blcodes >= 4.
+ */
+local void send_all_trees(s, lcodes, dcodes, blcodes)
+    deflate_state *s;
+    int lcodes, dcodes, blcodes; /* number of codes for each tree */
+{
+    int rank;                    /* index in bl_order */
+
+    Assert (lcodes >= 257 && dcodes >= 1 && blcodes >= 4, "not enough codes");
+    Assert (lcodes <= L_CODES && dcodes <= D_CODES && blcodes <= BL_CODES,
+            "too many codes");
+    Tracev((stderr, "\nbl counts: "));
+    send_bits(s, lcodes-257, 5); /* not +255 as stated in appnote.txt */
+    send_bits(s, dcodes-1,   5);
+    send_bits(s, blcodes-4,  4); /* not -3 as stated in appnote.txt */
+    for (rank = 0; rank < blcodes; rank++) {
+        Tracev((stderr, "\nbl code %2d ", bl_order[rank]));
+        send_bits(s, s->bl_tree[bl_order[rank]].Len, 3);
+    }
+    Tracev((stderr, "\nbl tree: sent %ld", s->bits_sent));
+
+    send_tree(s, (ct_data *)s->dyn_ltree, lcodes-1); /* literal tree */
+    Tracev((stderr, "\nlit tree: sent %ld", s->bits_sent));
+
+    send_tree(s, (ct_data *)s->dyn_dtree, dcodes-1); /* distance tree */
+    Tracev((stderr, "\ndist tree: sent %ld", s->bits_sent));
+}
+
+/* ===========================================================================
+ * Send a stored block
+ */
+void _tr_stored_block(s, buf, stored_len, eof)
+    deflate_state *s;
+    charf *buf;       /* input block */
+    ulg stored_len;   /* length of input block */
+    int eof;          /* true if this is the last block for a file */
+{
+    send_bits(s, (STORED_BLOCK<<1)+eof, 3);  /* send block type */
+#ifdef DEBUG
+    s->compressed_len = (s->compressed_len + 3 + 7) & (ulg)~7L;
+    s->compressed_len += (stored_len + 4) << 3;
+#endif
+    copy_block(s, buf, (unsigned)stored_len, 1); /* with header */
+}
+
+/* ===========================================================================
+ * Send one empty static block to give enough lookahead for inflate.
+ * This takes 10 bits, of which 7 may remain in the bit buffer.
+ * The current inflate code requires 9 bits of lookahead. If the
+ * last two codes for the previous block (real code plus EOB) were coded
+ * on 5 bits or less, inflate may have only 5+3 bits of lookahead to decode
+ * the last real code. In this case we send two empty static blocks instead
+ * of one. (There are no problems if the previous block is stored or fixed.)
+ * To simplify the code, we assume the worst case of last real code encoded
+ * on one bit only.
+ */
+void _tr_align(s)
+    deflate_state *s;
+{
+    send_bits(s, STATIC_TREES<<1, 3);
+    send_code(s, END_BLOCK, static_ltree);
+#ifdef DEBUG
+    s->compressed_len += 10L; /* 3 for block type, 7 for EOB */
+#endif
+    bi_flush(s);
+    /* Of the 10 bits for the empty block, we have already sent
+     * (10 - bi_valid) bits. The lookahead for the last real code (before
+     * the EOB of the previous block) was thus at least one plus the length
+     * of the EOB plus what we have just sent of the empty static block.
+     */
+    if (1 + s->last_eob_len + 10 - s->bi_valid < 9) {
+        send_bits(s, STATIC_TREES<<1, 3);
+        send_code(s, END_BLOCK, static_ltree);
+#ifdef DEBUG
+        s->compressed_len += 10L;
+#endif
+        bi_flush(s);
+    }
+    s->last_eob_len = 7;
+}
+
+/* ===========================================================================
+ * Determine the best encoding for the current block: dynamic trees, static
+ * trees or store, and output the encoded block to the zip file.
+ */
+void _tr_flush_block(s, buf, stored_len, eof)
+    deflate_state *s;
+    charf *buf;       /* input block, or NULL if too old */
+    ulg stored_len;   /* length of input block */
+    int eof;          /* true if this is the last block for a file */
+{
+    ulg opt_lenb, static_lenb; /* opt_len and static_len in bytes */
+    int max_blindex = 0;  /* index of last bit length code of non zero freq */
+
+    /* Build the Huffman trees unless a stored block is forced */
+    if (s->level > 0) {
+
+        /* Check if the file is binary or text */
+        if (stored_len > 0 && s->strm->data_type == Z_UNKNOWN)
+            set_data_type(s);
+
+        /* Construct the literal and distance trees */
+        build_tree(s, (tree_desc *)(&(s->l_desc)));
+        Tracev((stderr, "\nlit data: dyn %ld, stat %ld", s->opt_len,
+                s->static_len));
+
+        build_tree(s, (tree_desc *)(&(s->d_desc)));
+        Tracev((stderr, "\ndist data: dyn %ld, stat %ld", s->opt_len,
+                s->static_len));
+        /* At this point, opt_len and static_len are the total bit lengths of
+         * the compressed block data, excluding the tree representations.
+         */
+
+        /* Build the bit length tree for the above two trees, and get the index
+         * in bl_order of the last bit length code to send.
+         */
+        max_blindex = build_bl_tree(s);
+
+        /* Determine the best encoding. Compute the block lengths in bytes. */
+        opt_lenb = (s->opt_len+3+7)>>3;
+        static_lenb = (s->static_len+3+7)>>3;
+
+        Tracev((stderr, "\nopt %lu(%lu) stat %lu(%lu) stored %lu lit %u ",
+                opt_lenb, s->opt_len, static_lenb, s->static_len, stored_len,
+                s->last_lit));
+
+        if (static_lenb <= opt_lenb) opt_lenb = static_lenb;
+
+    } else {
+        Assert(buf != (char*)0, "lost buf");
+        opt_lenb = static_lenb = stored_len + 5; /* force a stored block */
+    }
+
+#ifdef FORCE_STORED
+    if (buf != (char*)0) { /* force stored block */
+#else
+    if (stored_len+4 <= opt_lenb && buf != (char*)0) {
+                       /* 4: two words for the lengths */
+#endif
+        /* The test buf != NULL is only necessary if LIT_BUFSIZE > WSIZE.
+         * Otherwise we can't have processed more than WSIZE input bytes since
+         * the last block flush, because compression would have been
+         * successful. If LIT_BUFSIZE <= WSIZE, it is never too late to
+         * transform a block into a stored block.
+         */
+        _tr_stored_block(s, buf, stored_len, eof);
+
+#ifdef FORCE_STATIC
+    } else if (static_lenb >= 0) { /* force static trees */
+#else
+    } else if (s->strategy == Z_FIXED || static_lenb == opt_lenb) {
+#endif
+        send_bits(s, (STATIC_TREES<<1)+eof, 3);
+        compress_block(s, (ct_data *)static_ltree, (ct_data *)static_dtree);
+#ifdef DEBUG
+        s->compressed_len += 3 + s->static_len;
+#endif
+    } else {
+        send_bits(s, (DYN_TREES<<1)+eof, 3);
+        send_all_trees(s, s->l_desc.max_code+1, s->d_desc.max_code+1,
+                       max_blindex+1);
+        compress_block(s, (ct_data *)s->dyn_ltree, (ct_data *)s->dyn_dtree);
+#ifdef DEBUG
+        s->compressed_len += 3 + s->opt_len;
+#endif
+    }
+    Assert (s->compressed_len == s->bits_sent, "bad compressed size");
+    /* The above check is made mod 2^32, for files larger than 512 MB
+     * and uLong implemented on 32 bits.
+     */
+    init_block(s);
+
+    if (eof) {
+        bi_windup(s);
+#ifdef DEBUG
+        s->compressed_len += 7;  /* align on byte boundary */
+#endif
+    }
+    Tracev((stderr,"\ncomprlen %lu(%lu) ", s->compressed_len>>3,
+           s->compressed_len-7*eof));
+}
+
+/* ===========================================================================
+ * Save the match info and tally the frequency counts. Return true if
+ * the current block must be flushed.
+ */
+int _tr_tally (s, dist, lc)
+    deflate_state *s;
+    unsigned dist;  /* distance of matched string */
+    unsigned lc;    /* match length-MIN_MATCH or unmatched char (if dist==0) */
+{
+    s->d_buf[s->last_lit] = (ush)dist;
+    s->l_buf[s->last_lit++] = (uch)lc;
+    if (dist == 0) {
+        /* lc is the unmatched char */
+        s->dyn_ltree[lc].Freq++;
+    } else {
+        s->matches++;
+        /* Here, lc is the match length - MIN_MATCH */
+        dist--;             /* dist = match distance - 1 */
+        Assert((ush)dist < (ush)MAX_DIST(s) &&
+               (ush)lc <= (ush)(MAX_MATCH-MIN_MATCH) &&
+               (ush)d_code(dist) < (ush)D_CODES,  "_tr_tally: bad match");
+
+        s->dyn_ltree[_length_code[lc]+LITERALS+1].Freq++;
+        s->dyn_dtree[d_code(dist)].Freq++;
+    }
+
+#ifdef TRUNCATE_BLOCK
+    /* Try to guess if it is profitable to stop the current block here */
+    if ((s->last_lit & 0x1fff) == 0 && s->level > 2) {
+        /* Compute an upper bound for the compressed length */
+        ulg out_length = (ulg)s->last_lit*8L;
+        ulg in_length = (ulg)((long)s->strstart - s->block_start);
+        int dcode;
+        for (dcode = 0; dcode < D_CODES; dcode++) {
+            out_length += (ulg)s->dyn_dtree[dcode].Freq *
+                (5L+extra_dbits[dcode]);
+        }
+        out_length >>= 3;
+        Tracev((stderr,"\nlast_lit %u, in %ld, out ~%ld(%ld%%) ",
+               s->last_lit, in_length, out_length,
+               100L - out_length*100L/in_length));
+        if (s->matches < s->last_lit/2 && out_length < in_length/2) return 1;
+    }
+#endif
+    return (s->last_lit == s->lit_bufsize-1);
+    /* We avoid equality with lit_bufsize because of wraparound at 64K
+     * on 16 bit machines and because stored blocks are restricted to
+     * 64K-1 bytes.
+     */
+}
+
+/* ===========================================================================
+ * Send the block data compressed using the given Huffman trees
+ */
+local void compress_block(s, ltree, dtree)
+    deflate_state *s;
+    ct_data *ltree; /* literal tree */
+    ct_data *dtree; /* distance tree */
+{
+    unsigned dist;      /* distance of matched string */
+    int lc;             /* match length or unmatched char (if dist == 0) */
+    unsigned lx = 0;    /* running index in l_buf */
+    unsigned code;      /* the code to send */
+    int extra;          /* number of extra bits to send */
+
+    if (s->last_lit != 0) do {
+        dist = s->d_buf[lx];
+        lc = s->l_buf[lx++];
+        if (dist == 0) {
+            send_code(s, lc, ltree); /* send a literal byte */
+            Tracecv(isgraph(lc), (stderr," '%c' ", lc));
+        } else {
+            /* Here, lc is the match length - MIN_MATCH */
+            code = _length_code[lc];
+            send_code(s, code+LITERALS+1, ltree); /* send the length code */
+            extra = extra_lbits[code];
+            if (extra != 0) {
+                lc -= base_length[code];
+                send_bits(s, lc, extra);       /* send the extra length bits */
+            }
+            dist--; /* dist is now the match distance - 1 */
+            code = d_code(dist);
+            Assert (code < D_CODES, "bad d_code");
+
+            send_code(s, code, dtree);       /* send the distance code */
+            extra = extra_dbits[code];
+            if (extra != 0) {
+                dist -= base_dist[code];
+                send_bits(s, dist, extra);   /* send the extra distance bits */
+            }
+        } /* literal or match pair ? */
+
+        /* Check that the overlay between pending_buf and d_buf+l_buf is ok: */
+        Assert((uInt)(s->pending) < s->lit_bufsize + 2*lx,
+               "pendingBuf overflow");
+
+    } while (lx < s->last_lit);
+
+    send_code(s, END_BLOCK, ltree);
+    s->last_eob_len = ltree[END_BLOCK].Len;
+}
+
+/* ===========================================================================
+ * Set the data type to BINARY or TEXT, using a crude approximation:
+ * set it to Z_TEXT if all symbols are either printable characters (33 to 255)
+ * or white spaces (9 to 13, or 32); or set it to Z_BINARY otherwise.
+ * IN assertion: the fields Freq of dyn_ltree are set.
+ */
+local void set_data_type(s)
+    deflate_state *s;
+{
+    int n;
+
+    for (n = 0; n < 9; n++)
+        if (s->dyn_ltree[n].Freq != 0)
+            break;
+    if (n == 9)
+        for (n = 14; n < 32; n++)
+            if (s->dyn_ltree[n].Freq != 0)
+                break;
+    s->strm->data_type = (n == 32) ? Z_TEXT : Z_BINARY;
+}
+
+/* ===========================================================================
+ * Reverse the first len bits of a code, using straightforward code (a faster
+ * method would use a table)
+ * IN assertion: 1 <= len <= 15
+ */
+local unsigned bi_reverse(code, len)
+    unsigned code; /* the value to invert */
+    int len;       /* its bit length */
+{
+    register unsigned res = 0;
+    do {
+        res |= code & 1;
+        code >>= 1, res <<= 1;
+    } while (--len > 0);
+    return res >> 1;
+}
+
+/* ===========================================================================
+ * Flush the bit buffer, keeping at most 7 bits in it.
+ */
+local void bi_flush(s)
+    deflate_state *s;
+{
+    if (s->bi_valid == 16) {
+        put_short(s, s->bi_buf);
+        s->bi_buf = 0;
+        s->bi_valid = 0;
+    } else if (s->bi_valid >= 8) {
+        put_byte(s, (Byte)s->bi_buf);
+        s->bi_buf >>= 8;
+        s->bi_valid -= 8;
+    }
+}
+
+/* ===========================================================================
+ * Flush the bit buffer and align the output on a byte boundary
+ */
+local void bi_windup(s)
+    deflate_state *s;
+{
+    if (s->bi_valid > 8) {
+        put_short(s, s->bi_buf);
+    } else if (s->bi_valid > 0) {
+        put_byte(s, (Byte)s->bi_buf);
+    }
+    s->bi_buf = 0;
+    s->bi_valid = 0;
+#ifdef DEBUG
+    s->bits_sent = (s->bits_sent+7) & ~7;
+#endif
+}
+
+/* ===========================================================================
+ * Copy a stored block, storing first the length and its
+ * one's complement if requested.
+ */
+local void copy_block(s, buf, len, header)
+    deflate_state *s;
+    charf    *buf;    /* the input data */
+    unsigned len;     /* its length */
+    int      header;  /* true if block header must be written */
+{
+    bi_windup(s);        /* align on byte boundary */
+    s->last_eob_len = 8; /* enough lookahead for inflate */
+
+    if (header) {
+        put_short(s, (ush)len);
+        put_short(s, (ush)~len);
+#ifdef DEBUG
+        s->bits_sent += 2*16;
+#endif
+    }
+#ifdef DEBUG
+    s->bits_sent += (ulg)len<<3;
+#endif
+    while (len--) {
+        put_byte(s, *buf++);
+    }
+}
diff --git a/src/SFML/Graphics/zlib/trees.h b/src/SFML/Graphics/zlib/trees.h
new file mode 100755
index 0000000..1ca868b
--- /dev/null
+++ b/src/SFML/Graphics/zlib/trees.h
@@ -0,0 +1,128 @@
+/* header created automatically with -DGEN_TREES_H */
+
+local const ct_data static_ltree[L_CODES+2] = {
+{{ 12},{  8}}, {{140},{  8}}, {{ 76},{  8}}, {{204},{  8}}, {{ 44},{  8}},
+{{172},{  8}}, {{108},{  8}}, {{236},{  8}}, {{ 28},{  8}}, {{156},{  8}},
+{{ 92},{  8}}, {{220},{  8}}, {{ 60},{  8}}, {{188},{  8}}, {{124},{  8}},
+{{252},{  8}}, {{  2},{  8}}, {{130},{  8}}, {{ 66},{  8}}, {{194},{  8}},
+{{ 34},{  8}}, {{162},{  8}}, {{ 98},{  8}}, {{226},{  8}}, {{ 18},{  8}},
+{{146},{  8}}, {{ 82},{  8}}, {{210},{  8}}, {{ 50},{  8}}, {{178},{  8}},
+{{114},{  8}}, {{242},{  8}}, {{ 10},{  8}}, {{138},{  8}}, {{ 74},{  8}},
+{{202},{  8}}, {{ 42},{  8}}, {{170},{  8}}, {{106},{  8}}, {{234},{  8}},
+{{ 26},{  8}}, {{154},{  8}}, {{ 90},{  8}}, {{218},{  8}}, {{ 58},{  8}},
+{{186},{  8}}, {{122},{  8}}, {{250},{  8}}, {{  6},{  8}}, {{134},{  8}},
+{{ 70},{  8}}, {{198},{  8}}, {{ 38},{  8}}, {{166},{  8}}, {{102},{  8}},
+{{230},{  8}}, {{ 22},{  8}}, {{150},{  8}}, {{ 86},{  8}}, {{214},{  8}},
+{{ 54},{  8}}, {{182},{  8}}, {{118},{  8}}, {{246},{  8}}, {{ 14},{  8}},
+{{142},{  8}}, {{ 78},{  8}}, {{206},{  8}}, {{ 46},{  8}}, {{174},{  8}},
+{{110},{  8}}, {{238},{  8}}, {{ 30},{  8}}, {{158},{  8}}, {{ 94},{  8}},
+{{222},{  8}}, {{ 62},{  8}}, {{190},{  8}}, {{126},{  8}}, {{254},{  8}},
+{{  1},{  8}}, {{129},{  8}}, {{ 65},{  8}}, {{193},{  8}}, {{ 33},{  8}},
+{{161},{  8}}, {{ 97},{  8}}, {{225},{  8}}, {{ 17},{  8}}, {{145},{  8}},
+{{ 81},{  8}}, {{209},{  8}}, {{ 49},{  8}}, {{177},{  8}}, {{113},{  8}},
+{{241},{  8}}, {{  9},{  8}}, {{137},{  8}}, {{ 73},{  8}}, {{201},{  8}},
+{{ 41},{  8}}, {{169},{  8}}, {{105},{  8}}, {{233},{  8}}, {{ 25},{  8}},
+{{153},{  8}}, {{ 89},{  8}}, {{217},{  8}}, {{ 57},{  8}}, {{185},{  8}},
+{{121},{  8}}, {{249},{  8}}, {{  5},{  8}}, {{133},{  8}}, {{ 69},{  8}},
+{{197},{  8}}, {{ 37},{  8}}, {{165},{  8}}, {{101},{  8}}, {{229},{  8}},
+{{ 21},{  8}}, {{149},{  8}}, {{ 85},{  8}}, {{213},{  8}}, {{ 53},{  8}},
+{{181},{  8}}, {{117},{  8}}, {{245},{  8}}, {{ 13},{  8}}, {{141},{  8}},
+{{ 77},{  8}}, {{205},{  8}}, {{ 45},{  8}}, {{173},{  8}}, {{109},{  8}},
+{{237},{  8}}, {{ 29},{  8}}, {{157},{  8}}, {{ 93},{  8}}, {{221},{  8}},
+{{ 61},{  8}}, {{189},{  8}}, {{125},{  8}}, {{253},{  8}}, {{ 19},{  9}},
+{{275},{  9}}, {{147},{  9}}, {{403},{  9}}, {{ 83},{  9}}, {{339},{  9}},
+{{211},{  9}}, {{467},{  9}}, {{ 51},{  9}}, {{307},{  9}}, {{179},{  9}},
+{{435},{  9}}, {{115},{  9}}, {{371},{  9}}, {{243},{  9}}, {{499},{  9}},
+{{ 11},{  9}}, {{267},{  9}}, {{139},{  9}}, {{395},{  9}}, {{ 75},{  9}},
+{{331},{  9}}, {{203},{  9}}, {{459},{  9}}, {{ 43},{  9}}, {{299},{  9}},
+{{171},{  9}}, {{427},{  9}}, {{107},{  9}}, {{363},{  9}}, {{235},{  9}},
+{{491},{  9}}, {{ 27},{  9}}, {{283},{  9}}, {{155},{  9}}, {{411},{  9}},
+{{ 91},{  9}}, {{347},{  9}}, {{219},{  9}}, {{475},{  9}}, {{ 59},{  9}},
+{{315},{  9}}, {{187},{  9}}, {{443},{  9}}, {{123},{  9}}, {{379},{  9}},
+{{251},{  9}}, {{507},{  9}}, {{  7},{  9}}, {{263},{  9}}, {{135},{  9}},
+{{391},{  9}}, {{ 71},{  9}}, {{327},{  9}}, {{199},{  9}}, {{455},{  9}},
+{{ 39},{  9}}, {{295},{  9}}, {{167},{  9}}, {{423},{  9}}, {{103},{  9}},
+{{359},{  9}}, {{231},{  9}}, {{487},{  9}}, {{ 23},{  9}}, {{279},{  9}},
+{{151},{  9}}, {{407},{  9}}, {{ 87},{  9}}, {{343},{  9}}, {{215},{  9}},
+{{471},{  9}}, {{ 55},{  9}}, {{311},{  9}}, {{183},{  9}}, {{439},{  9}},
+{{119},{  9}}, {{375},{  9}}, {{247},{  9}}, {{503},{  9}}, {{ 15},{  9}},
+{{271},{  9}}, {{143},{  9}}, {{399},{  9}}, {{ 79},{  9}}, {{335},{  9}},
+{{207},{  9}}, {{463},{  9}}, {{ 47},{  9}}, {{303},{  9}}, {{175},{  9}},
+{{431},{  9}}, {{111},{  9}}, {{367},{  9}}, {{239},{  9}}, {{495},{  9}},
+{{ 31},{  9}}, {{287},{  9}}, {{159},{  9}}, {{415},{  9}}, {{ 95},{  9}},
+{{351},{  9}}, {{223},{  9}}, {{479},{  9}}, {{ 63},{  9}}, {{319},{  9}},
+{{191},{  9}}, {{447},{  9}}, {{127},{  9}}, {{383},{  9}}, {{255},{  9}},
+{{511},{  9}}, {{  0},{  7}}, {{ 64},{  7}}, {{ 32},{  7}}, {{ 96},{  7}},
+{{ 16},{  7}}, {{ 80},{  7}}, {{ 48},{  7}}, {{112},{  7}}, {{  8},{  7}},
+{{ 72},{  7}}, {{ 40},{  7}}, {{104},{  7}}, {{ 24},{  7}}, {{ 88},{  7}},
+{{ 56},{  7}}, {{120},{  7}}, {{  4},{  7}}, {{ 68},{  7}}, {{ 36},{  7}},
+{{100},{  7}}, {{ 20},{  7}}, {{ 84},{  7}}, {{ 52},{  7}}, {{116},{  7}},
+{{  3},{  8}}, {{131},{  8}}, {{ 67},{  8}}, {{195},{  8}}, {{ 35},{  8}},
+{{163},{  8}}, {{ 99},{  8}}, {{227},{  8}}
+};
+
+local const ct_data static_dtree[D_CODES] = {
+{{ 0},{ 5}}, {{16},{ 5}}, {{ 8},{ 5}}, {{24},{ 5}}, {{ 4},{ 5}},
+{{20},{ 5}}, {{12},{ 5}}, {{28},{ 5}}, {{ 2},{ 5}}, {{18},{ 5}},
+{{10},{ 5}}, {{26},{ 5}}, {{ 6},{ 5}}, {{22},{ 5}}, {{14},{ 5}},
+{{30},{ 5}}, {{ 1},{ 5}}, {{17},{ 5}}, {{ 9},{ 5}}, {{25},{ 5}},
+{{ 5},{ 5}}, {{21},{ 5}}, {{13},{ 5}}, {{29},{ 5}}, {{ 3},{ 5}},
+{{19},{ 5}}, {{11},{ 5}}, {{27},{ 5}}, {{ 7},{ 5}}, {{23},{ 5}}
+};
+
+const uch _dist_code[DIST_CODE_LEN] = {
+ 0,  1,  2,  3,  4,  4,  5,  5,  6,  6,  6,  6,  7,  7,  7,  7,  8,  8,  8,  8,
+ 8,  8,  8,  8,  9,  9,  9,  9,  9,  9,  9,  9, 10, 10, 10, 10, 10, 10, 10, 10,
+10, 10, 10, 10, 10, 10, 10, 10, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11,
+11, 11, 11, 11, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12,
+12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 13, 13, 13, 13,
+13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13,
+13, 13, 13, 13, 13, 13, 13, 13, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14,
+14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14,
+14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14,
+14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 15, 15, 15, 15, 15, 15, 15, 15,
+15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
+15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
+15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,  0,  0, 16, 17,
+18, 18, 19, 19, 20, 20, 20, 20, 21, 21, 21, 21, 22, 22, 22, 22, 22, 22, 22, 22,
+23, 23, 23, 23, 23, 23, 23, 23, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
+24, 24, 24, 24, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25,
+26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26,
+26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 27, 27, 27, 27, 27, 27, 27, 27,
+27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27,
+27, 27, 27, 27, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28,
+28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28,
+28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28,
+28, 28, 28, 28, 28, 28, 28, 28, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29,
+29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29,
+29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29,
+29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29
+};
+
+const uch _length_code[MAX_MATCH-MIN_MATCH+1]= {
+ 0,  1,  2,  3,  4,  5,  6,  7,  8,  8,  9,  9, 10, 10, 11, 11, 12, 12, 12, 12,
+13, 13, 13, 13, 14, 14, 14, 14, 15, 15, 15, 15, 16, 16, 16, 16, 16, 16, 16, 16,
+17, 17, 17, 17, 17, 17, 17, 17, 18, 18, 18, 18, 18, 18, 18, 18, 19, 19, 19, 19,
+19, 19, 19, 19, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20,
+21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 22, 22, 22, 22,
+22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 23, 23, 23, 23, 23, 23, 23, 23,
+23, 23, 23, 23, 23, 23, 23, 23, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
+24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
+25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25,
+25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 26, 26, 26, 26, 26, 26, 26, 26,
+26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26,
+26, 26, 26, 26, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27,
+27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 28
+};
+
+local const int base_length[LENGTH_CODES] = {
+0, 1, 2, 3, 4, 5, 6, 7, 8, 10, 12, 14, 16, 20, 24, 28, 32, 40, 48, 56,
+64, 80, 96, 112, 128, 160, 192, 224, 0
+};
+
+local const int base_dist[D_CODES] = {
+    0,     1,     2,     3,     4,     6,     8,    12,    16,    24,
+   32,    48,    64,    96,   128,   192,   256,   384,   512,   768,
+ 1024,  1536,  2048,  3072,  4096,  6144,  8192, 12288, 16384, 24576
+};
+
diff --git a/src/SFML/Graphics/zlib/uncompr.c b/src/SFML/Graphics/zlib/uncompr.c
new file mode 100755
index 0000000..ad6db0a
--- /dev/null
+++ b/src/SFML/Graphics/zlib/uncompr.c
@@ -0,0 +1,61 @@
+/* uncompr.c -- decompress a memory buffer
+ * Copyright (C) 1995-2003 Jean-loup Gailly.
+ * For conditions of distribution and use, see copyright notice in zlib.h
+ */
+
+/* @(#) $Id$ */
+
+#define ZLIB_INTERNAL
+#include "zlib.h"
+
+/* ===========================================================================
+     Decompresses the source buffer into the destination buffer.  sourceLen is
+   the byte length of the source buffer. Upon entry, destLen is the total
+   size of the destination buffer, which must be large enough to hold the
+   entire uncompressed data. (The size of the uncompressed data must have
+   been saved previously by the compressor and transmitted to the decompressor
+   by some mechanism outside the scope of this compression library.)
+   Upon exit, destLen is the actual size of the compressed buffer.
+     This function can be used to decompress a whole file at once if the
+   input file is mmap'ed.
+
+     uncompress returns Z_OK if success, Z_MEM_ERROR if there was not
+   enough memory, Z_BUF_ERROR if there was not enough room in the output
+   buffer, or Z_DATA_ERROR if the input data was corrupted.
+*/
+int ZEXPORT uncompress (dest, destLen, source, sourceLen)
+    Bytef *dest;
+    uLongf *destLen;
+    const Bytef *source;
+    uLong sourceLen;
+{
+    z_stream stream;
+    int err;
+
+    stream.next_in = (Bytef*)source;
+    stream.avail_in = (uInt)sourceLen;
+    /* Check for source > 64K on 16-bit machine: */
+    if ((uLong)stream.avail_in != sourceLen) return Z_BUF_ERROR;
+
+    stream.next_out = dest;
+    stream.avail_out = (uInt)*destLen;
+    if ((uLong)stream.avail_out != *destLen) return Z_BUF_ERROR;
+
+    stream.zalloc = (alloc_func)0;
+    stream.zfree = (free_func)0;
+
+    err = inflateInit(&stream);
+    if (err != Z_OK) return err;
+
+    err = inflate(&stream, Z_FINISH);
+    if (err != Z_STREAM_END) {
+        inflateEnd(&stream);
+        if (err == Z_NEED_DICT || (err == Z_BUF_ERROR && stream.avail_in == 0))
+            return Z_DATA_ERROR;
+        return err;
+    }
+    *destLen = stream.total_out;
+
+    err = inflateEnd(&stream);
+    return err;
+}
diff --git a/src/SFML/Graphics/zlib/zconf.h b/src/SFML/Graphics/zlib/zconf.h
new file mode 100755
index 0000000..e3b0c96
--- /dev/null
+++ b/src/SFML/Graphics/zlib/zconf.h
@@ -0,0 +1,332 @@
+/* zconf.h -- configuration of the zlib compression library
+ * Copyright (C) 1995-2005 Jean-loup Gailly.
+ * For conditions of distribution and use, see copyright notice in zlib.h
+ */
+
+/* @(#) $Id$ */
+
+#ifndef ZCONF_H
+#define ZCONF_H
+
+/*
+ * If you *really* need a unique prefix for all types and library functions,
+ * compile with -DZ_PREFIX. The "standard" zlib should be compiled without it.
+ */
+#ifdef Z_PREFIX
+#  define deflateInit_          z_deflateInit_
+#  define deflate               z_deflate
+#  define deflateEnd            z_deflateEnd
+#  define inflateInit_          z_inflateInit_
+#  define inflate               z_inflate
+#  define inflateEnd            z_inflateEnd
+#  define deflateInit2_         z_deflateInit2_
+#  define deflateSetDictionary  z_deflateSetDictionary
+#  define deflateCopy           z_deflateCopy
+#  define deflateReset          z_deflateReset
+#  define deflateParams         z_deflateParams
+#  define deflateBound          z_deflateBound
+#  define deflatePrime          z_deflatePrime
+#  define inflateInit2_         z_inflateInit2_
+#  define inflateSetDictionary  z_inflateSetDictionary
+#  define inflateSync           z_inflateSync
+#  define inflateSyncPoint      z_inflateSyncPoint
+#  define inflateCopy           z_inflateCopy
+#  define inflateReset          z_inflateReset
+#  define inflateBack           z_inflateBack
+#  define inflateBackEnd        z_inflateBackEnd
+#  define compress              z_compress
+#  define compress2             z_compress2
+#  define compressBound         z_compressBound
+#  define uncompress            z_uncompress
+#  define adler32               z_adler32
+#  define crc32                 z_crc32
+#  define get_crc_table         z_get_crc_table
+#  define zError                z_zError
+
+#  define alloc_func            z_alloc_func
+#  define free_func             z_free_func
+#  define in_func               z_in_func
+#  define out_func              z_out_func
+#  define Byte                  z_Byte
+#  define uInt                  z_uInt
+#  define uLong                 z_uLong
+#  define Bytef                 z_Bytef
+#  define charf                 z_charf
+#  define intf                  z_intf
+#  define uIntf                 z_uIntf
+#  define uLongf                z_uLongf
+#  define voidpf                z_voidpf
+#  define voidp                 z_voidp
+#endif
+
+#if defined(__MSDOS__) && !defined(MSDOS)
+#  define MSDOS
+#endif
+#if (defined(OS_2) || defined(__OS2__)) && !defined(OS2)
+#  define OS2
+#endif
+#if defined(_WINDOWS) && !defined(WINDOWS)
+#  define WINDOWS
+#endif
+#if defined(_WIN32) || defined(_WIN32_WCE) || defined(__WIN32__)
+#  ifndef WIN32
+#    define WIN32
+#  endif
+#endif
+#if (defined(MSDOS) || defined(OS2) || defined(WINDOWS)) && !defined(WIN32)
+#  if !defined(__GNUC__) && !defined(__FLAT__) && !defined(__386__)
+#    ifndef SYS16BIT
+#      define SYS16BIT
+#    endif
+#  endif
+#endif
+
+/*
+ * Compile with -DMAXSEG_64K if the alloc function cannot allocate more
+ * than 64k bytes at a time (needed on systems with 16-bit int).
+ */
+#ifdef SYS16BIT
+#  define MAXSEG_64K
+#endif
+#ifdef MSDOS
+#  define UNALIGNED_OK
+#endif
+
+#ifdef __STDC_VERSION__
+#  ifndef STDC
+#    define STDC
+#  endif
+#  if __STDC_VERSION__ >= 199901L
+#    ifndef STDC99
+#      define STDC99
+#    endif
+#  endif
+#endif
+#if !defined(STDC) && (defined(__STDC__) || defined(__cplusplus))
+#  define STDC
+#endif
+#if !defined(STDC) && (defined(__GNUC__) || defined(__BORLANDC__))
+#  define STDC
+#endif
+#if !defined(STDC) && (defined(MSDOS) || defined(WINDOWS) || defined(WIN32))
+#  define STDC
+#endif
+#if !defined(STDC) && (defined(OS2) || defined(__HOS_AIX__))
+#  define STDC
+#endif
+
+#if defined(__OS400__) && !defined(STDC)    /* iSeries (formerly AS/400). */
+#  define STDC
+#endif
+
+#ifndef STDC
+#  ifndef const /* cannot use !defined(STDC) && !defined(const) on Mac */
+#    define const       /* note: need a more gentle solution here */
+#  endif
+#endif
+
+/* Some Mac compilers merge all .h files incorrectly: */
+#if defined(__MWERKS__)||defined(applec)||defined(THINK_C)||defined(__SC__)
+#  define NO_DUMMY_DECL
+#endif
+
+/* Maximum value for memLevel in deflateInit2 */
+#ifndef MAX_MEM_LEVEL
+#  ifdef MAXSEG_64K
+#    define MAX_MEM_LEVEL 8
+#  else
+#    define MAX_MEM_LEVEL 9
+#  endif
+#endif
+
+/* Maximum value for windowBits in deflateInit2 and inflateInit2.
+ * WARNING: reducing MAX_WBITS makes minigzip unable to extract .gz files
+ * created by gzip. (Files created by minigzip can still be extracted by
+ * gzip.)
+ */
+#ifndef MAX_WBITS
+#  define MAX_WBITS   15 /* 32K LZ77 window */
+#endif
+
+/* The memory requirements for deflate are (in bytes):
+            (1 << (windowBits+2)) +  (1 << (memLevel+9))
+ that is: 128K for windowBits=15  +  128K for memLevel = 8  (default values)
+ plus a few kilobytes for small objects. For example, if you want to reduce
+ the default memory requirements from 256K to 128K, compile with
+     make CFLAGS="-O -DMAX_WBITS=14 -DMAX_MEM_LEVEL=7"
+ Of course this will generally degrade compression (there's no free lunch).
+
+   The memory requirements for inflate are (in bytes) 1 << windowBits
+ that is, 32K for windowBits=15 (default value) plus a few kilobytes
+ for small objects.
+*/
+
+                        /* Type declarations */
+
+#ifndef OF /* function prototypes */
+#  ifdef STDC
+#    define OF(args)  args
+#  else
+#    define OF(args)  ()
+#  endif
+#endif
+
+/* The following definitions for FAR are needed only for MSDOS mixed
+ * model programming (small or medium model with some far allocations).
+ * This was tested only with MSC; for other MSDOS compilers you may have
+ * to define NO_MEMCPY in zutil.h.  If you don't need the mixed model,
+ * just define FAR to be empty.
+ */
+#ifdef SYS16BIT
+#  if defined(M_I86SM) || defined(M_I86MM)
+     /* MSC small or medium model */
+#    define SMALL_MEDIUM
+#    ifdef _MSC_VER
+#      define FAR _far
+#    else
+#      define FAR far
+#    endif
+#  endif
+#  if (defined(__SMALL__) || defined(__MEDIUM__))
+     /* Turbo C small or medium model */
+#    define SMALL_MEDIUM
+#    ifdef __BORLANDC__
+#      define FAR _far
+#    else
+#      define FAR far
+#    endif
+#  endif
+#endif
+
+#if defined(WINDOWS) || defined(WIN32)
+   /* If building or using zlib as a DLL, define ZLIB_DLL.
+    * This is not mandatory, but it offers a little performance increase.
+    */
+#  ifdef ZLIB_DLL
+#    if defined(WIN32) && (!defined(__BORLANDC__) || (__BORLANDC__ >= 0x500))
+#      ifdef ZLIB_INTERNAL
+#        define ZEXTERN extern __declspec(dllexport)
+#      else
+#        define ZEXTERN extern __declspec(dllimport)
+#      endif
+#    endif
+#  endif  /* ZLIB_DLL */
+   /* If building or using zlib with the WINAPI/WINAPIV calling convention,
+    * define ZLIB_WINAPI.
+    * Caution: the standard ZLIB1.DLL is NOT compiled using ZLIB_WINAPI.
+    */
+#  ifdef ZLIB_WINAPI
+#    ifdef FAR
+#      undef FAR
+#    endif
+#    include <windows.h>
+     /* No need for _export, use ZLIB.DEF instead. */
+     /* For complete Windows compatibility, use WINAPI, not __stdcall. */
+#    define ZEXPORT WINAPI
+#    ifdef WIN32
+#      define ZEXPORTVA WINAPIV
+#    else
+#      define ZEXPORTVA FAR CDECL
+#    endif
+#  endif
+#endif
+
+#if defined (__BEOS__)
+#  ifdef ZLIB_DLL
+#    ifdef ZLIB_INTERNAL
+#      define ZEXPORT   __declspec(dllexport)
+#      define ZEXPORTVA __declspec(dllexport)
+#    else
+#      define ZEXPORT   __declspec(dllimport)
+#      define ZEXPORTVA __declspec(dllimport)
+#    endif
+#  endif
+#endif
+
+#ifndef ZEXTERN
+#  define ZEXTERN extern
+#endif
+#ifndef ZEXPORT
+#  define ZEXPORT
+#endif
+#ifndef ZEXPORTVA
+#  define ZEXPORTVA
+#endif
+
+#ifndef FAR
+#  define FAR
+#endif
+
+#if !defined(__MACTYPES__)
+typedef unsigned char  Byte;  /* 8 bits */
+#endif
+typedef unsigned int   uInt;  /* 16 bits or more */
+typedef unsigned long  uLong; /* 32 bits or more */
+
+#ifdef SMALL_MEDIUM
+   /* Borland C/C++ and some old MSC versions ignore FAR inside typedef */
+#  define Bytef Byte FAR
+#else
+   typedef Byte  FAR Bytef;
+#endif
+typedef char  FAR charf;
+typedef int   FAR intf;
+typedef uInt  FAR uIntf;
+typedef uLong FAR uLongf;
+
+#ifdef STDC
+   typedef void const *voidpc;
+   typedef void FAR   *voidpf;
+   typedef void       *voidp;
+#else
+   typedef Byte const *voidpc;
+   typedef Byte FAR   *voidpf;
+   typedef Byte       *voidp;
+#endif
+
+#if 0           /* HAVE_UNISTD_H -- this line is updated by ./configure */
+#  include <sys/types.h> /* for off_t */
+#  include <unistd.h>    /* for SEEK_* and off_t */
+#  ifdef VMS
+#    include <unixio.h>   /* for off_t */
+#  endif
+#  define z_off_t off_t
+#endif
+#ifndef SEEK_SET
+#  define SEEK_SET        0       /* Seek from beginning of file.  */
+#  define SEEK_CUR        1       /* Seek from current position.  */
+#  define SEEK_END        2       /* Set file pointer to EOF plus "offset" */
+#endif
+#ifndef z_off_t
+#  define z_off_t long
+#endif
+
+#if defined(__OS400__)
+#  define NO_vsnprintf
+#endif
+
+#if defined(__MVS__)
+#  define NO_vsnprintf
+#  ifdef FAR
+#    undef FAR
+#  endif
+#endif
+
+/* MVS linker does not support external names larger than 8 bytes */
+#if defined(__MVS__)
+#   pragma map(deflateInit_,"DEIN")
+#   pragma map(deflateInit2_,"DEIN2")
+#   pragma map(deflateEnd,"DEEND")
+#   pragma map(deflateBound,"DEBND")
+#   pragma map(inflateInit_,"ININ")
+#   pragma map(inflateInit2_,"ININ2")
+#   pragma map(inflateEnd,"INEND")
+#   pragma map(inflateSync,"INSY")
+#   pragma map(inflateSetDictionary,"INSEDI")
+#   pragma map(compressBound,"CMBND")
+#   pragma map(inflate_table,"INTABL")
+#   pragma map(inflate_fast,"INFA")
+#   pragma map(inflate_copyright,"INCOPY")
+#endif
+
+#endif /* ZCONF_H */
diff --git a/src/SFML/Graphics/zlib/zlib.h b/src/SFML/Graphics/zlib/zlib.h
new file mode 100755
index 0000000..62d0e46
--- /dev/null
+++ b/src/SFML/Graphics/zlib/zlib.h
@@ -0,0 +1,1357 @@
+/* zlib.h -- interface of the 'zlib' general purpose compression library
+  version 1.2.3, July 18th, 2005
+
+  Copyright (C) 1995-2005 Jean-loup Gailly and Mark Adler
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+
+  Jean-loup Gailly        Mark Adler
+  jloup at gzip.org          madler at alumni.caltech.edu
+
+
+  The data format used by the zlib library is described by RFCs (Request for
+  Comments) 1950 to 1952 in the files http://www.ietf.org/rfc/rfc1950.txt
+  (zlib format), rfc1951.txt (deflate format) and rfc1952.txt (gzip format).
+*/
+
+#ifndef ZLIB_H
+#define ZLIB_H
+
+#include "zconf.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#define ZLIB_VERSION "1.2.3"
+#define ZLIB_VERNUM 0x1230
+
+/*
+     The 'zlib' compression library provides in-memory compression and
+  decompression functions, including integrity checks of the uncompressed
+  data.  This version of the library supports only one compression method
+  (deflation) but other algorithms will be added later and will have the same
+  stream interface.
+
+     Compression can be done in a single step if the buffers are large
+  enough (for example if an input file is mmap'ed), or can be done by
+  repeated calls of the compression function.  In the latter case, the
+  application must provide more input and/or consume the output
+  (providing more output space) before each call.
+
+     The compressed data format used by default by the in-memory functions is
+  the zlib format, which is a zlib wrapper documented in RFC 1950, wrapped
+  around a deflate stream, which is itself documented in RFC 1951.
+
+     The library also supports reading and writing files in gzip (.gz) format
+  with an interface similar to that of stdio using the functions that start
+  with "gz".  The gzip format is different from the zlib format.  gzip is a
+  gzip wrapper, documented in RFC 1952, wrapped around a deflate stream.
+
+     This library can optionally read and write gzip streams in memory as well.
+
+     The zlib format was designed to be compact and fast for use in memory
+  and on communications channels.  The gzip format was designed for single-
+  file compression on file systems, has a larger header than zlib to maintain
+  directory information, and uses a different, slower check method than zlib.
+
+     The library does not install any signal handler. The decoder checks
+  the consistency of the compressed data, so the library should never
+  crash even in case of corrupted input.
+*/
+
+typedef voidpf (*alloc_func) OF((voidpf opaque, uInt items, uInt size));
+typedef void   (*free_func)  OF((voidpf opaque, voidpf address));
+
+struct internal_state;
+
+typedef struct z_stream_s {
+    Bytef    *next_in;  /* next input byte */
+    uInt     avail_in;  /* number of bytes available at next_in */
+    uLong    total_in;  /* total nb of input bytes read so far */
+
+    Bytef    *next_out; /* next output byte should be put there */
+    uInt     avail_out; /* remaining free space at next_out */
+    uLong    total_out; /* total nb of bytes output so far */
+
+    char     *msg;      /* last error message, NULL if no error */
+    struct internal_state FAR *state; /* not visible by applications */
+
+    alloc_func zalloc;  /* used to allocate the internal state */
+    free_func  zfree;   /* used to free the internal state */
+    voidpf     opaque;  /* private data object passed to zalloc and zfree */
+
+    int     data_type;  /* best guess about the data type: binary or text */
+    uLong   adler;      /* adler32 value of the uncompressed data */
+    uLong   reserved;   /* reserved for future use */
+} z_stream;
+
+typedef z_stream FAR *z_streamp;
+
+/*
+     gzip header information passed to and from zlib routines.  See RFC 1952
+  for more details on the meanings of these fields.
+*/
+typedef struct gz_header_s {
+    int     text;       /* true if compressed data believed to be text */
+    uLong   time;       /* modification time */
+    int     xflags;     /* extra flags (not used when writing a gzip file) */
+    int     os;         /* operating system */
+    Bytef   *extra;     /* pointer to extra field or Z_NULL if none */
+    uInt    extra_len;  /* extra field length (valid if extra != Z_NULL) */
+    uInt    extra_max;  /* space at extra (only when reading header) */
+    Bytef   *name;      /* pointer to zero-terminated file name or Z_NULL */
+    uInt    name_max;   /* space at name (only when reading header) */
+    Bytef   *comment;   /* pointer to zero-terminated comment or Z_NULL */
+    uInt    comm_max;   /* space at comment (only when reading header) */
+    int     hcrc;       /* true if there was or will be a header crc */
+    int     done;       /* true when done reading gzip header (not used
+                           when writing a gzip file) */
+} gz_header;
+
+typedef gz_header FAR *gz_headerp;
+
+/*
+   The application must update next_in and avail_in when avail_in has
+   dropped to zero. It must update next_out and avail_out when avail_out
+   has dropped to zero. The application must initialize zalloc, zfree and
+   opaque before calling the init function. All other fields are set by the
+   compression library and must not be updated by the application.
+
+   The opaque value provided by the application will be passed as the first
+   parameter for calls of zalloc and zfree. This can be useful for custom
+   memory management. The compression library attaches no meaning to the
+   opaque value.
+
+   zalloc must return Z_NULL if there is not enough memory for the object.
+   If zlib is used in a multi-threaded application, zalloc and zfree must be
+   thread safe.
+
+   On 16-bit systems, the functions zalloc and zfree must be able to allocate
+   exactly 65536 bytes, but will not be required to allocate more than this
+   if the symbol MAXSEG_64K is defined (see zconf.h). WARNING: On MSDOS,
+   pointers returned by zalloc for objects of exactly 65536 bytes *must*
+   have their offset normalized to zero. The default allocation function
+   provided by this library ensures this (see zutil.c). To reduce memory
+   requirements and avoid any allocation of 64K objects, at the expense of
+   compression ratio, compile the library with -DMAX_WBITS=14 (see zconf.h).
+
+   The fields total_in and total_out can be used for statistics or
+   progress reports. After compression, total_in holds the total size of
+   the uncompressed data and may be saved for use in the decompressor
+   (particularly if the decompressor wants to decompress everything in
+   a single step).
+*/
+
+                        /* constants */
+
+#define Z_NO_FLUSH      0
+#define Z_PARTIAL_FLUSH 1 /* will be removed, use Z_SYNC_FLUSH instead */
+#define Z_SYNC_FLUSH    2
+#define Z_FULL_FLUSH    3
+#define Z_FINISH        4
+#define Z_BLOCK         5
+/* Allowed flush values; see deflate() and inflate() below for details */
+
+#define Z_OK            0
+#define Z_STREAM_END    1
+#define Z_NEED_DICT     2
+#define Z_ERRNO        (-1)
+#define Z_STREAM_ERROR (-2)
+#define Z_DATA_ERROR   (-3)
+#define Z_MEM_ERROR    (-4)
+#define Z_BUF_ERROR    (-5)
+#define Z_VERSION_ERROR (-6)
+/* Return codes for the compression/decompression functions. Negative
+ * values are errors, positive values are used for special but normal events.
+ */
+
+#define Z_NO_COMPRESSION         0
+#define Z_BEST_SPEED             1
+#define Z_BEST_COMPRESSION       9
+#define Z_DEFAULT_COMPRESSION  (-1)
+/* compression levels */
+
+#define Z_FILTERED            1
+#define Z_HUFFMAN_ONLY        2
+#define Z_RLE                 3
+#define Z_FIXED               4
+#define Z_DEFAULT_STRATEGY    0
+/* compression strategy; see deflateInit2() below for details */
+
+#define Z_BINARY   0
+#define Z_TEXT     1
+#define Z_ASCII    Z_TEXT   /* for compatibility with 1.2.2 and earlier */
+#define Z_UNKNOWN  2
+/* Possible values of the data_type field (though see inflate()) */
+
+#define Z_DEFLATED   8
+/* The deflate compression method (the only one supported in this version) */
+
+#define Z_NULL  0  /* for initializing zalloc, zfree, opaque */
+
+#define zlib_version zlibVersion()
+/* for compatibility with versions < 1.0.2 */
+
+                        /* basic functions */
+
+ZEXTERN const char * ZEXPORT zlibVersion OF((void));
+/* The application can compare zlibVersion and ZLIB_VERSION for consistency.
+   If the first character differs, the library code actually used is
+   not compatible with the zlib.h header file used by the application.
+   This check is automatically made by deflateInit and inflateInit.
+ */
+
+/*
+ZEXTERN int ZEXPORT deflateInit OF((z_streamp strm, int level));
+
+     Initializes the internal stream state for compression. The fields
+   zalloc, zfree and opaque must be initialized before by the caller.
+   If zalloc and zfree are set to Z_NULL, deflateInit updates them to
+   use default allocation functions.
+
+     The compression level must be Z_DEFAULT_COMPRESSION, or between 0 and 9:
+   1 gives best speed, 9 gives best compression, 0 gives no compression at
+   all (the input data is simply copied a block at a time).
+   Z_DEFAULT_COMPRESSION requests a default compromise between speed and
+   compression (currently equivalent to level 6).
+
+     deflateInit returns Z_OK if success, Z_MEM_ERROR if there was not
+   enough memory, Z_STREAM_ERROR if level is not a valid compression level,
+   Z_VERSION_ERROR if the zlib library version (zlib_version) is incompatible
+   with the version assumed by the caller (ZLIB_VERSION).
+   msg is set to null if there is no error message.  deflateInit does not
+   perform any compression: this will be done by deflate().
+*/
+
+
+ZEXTERN int ZEXPORT deflate OF((z_streamp strm, int flush));
+/*
+    deflate compresses as much data as possible, and stops when the input
+  buffer becomes empty or the output buffer becomes full. It may introduce some
+  output latency (reading input without producing any output) except when
+  forced to flush.
+
+    The detailed semantics are as follows. deflate performs one or both of the
+  following actions:
+
+  - Compress more input starting at next_in and update next_in and avail_in
+    accordingly. If not all input can be processed (because there is not
+    enough room in the output buffer), next_in and avail_in are updated and
+    processing will resume at this point for the next call of deflate().
+
+  - Provide more output starting at next_out and update next_out and avail_out
+    accordingly. This action is forced if the parameter flush is non zero.
+    Forcing flush frequently degrades the compression ratio, so this parameter
+    should be set only when necessary (in interactive applications).
+    Some output may be provided even if flush is not set.
+
+  Before the call of deflate(), the application should ensure that at least
+  one of the actions is possible, by providing more input and/or consuming
+  more output, and updating avail_in or avail_out accordingly; avail_out
+  should never be zero before the call. The application can consume the
+  compressed output when it wants, for example when the output buffer is full
+  (avail_out == 0), or after each call of deflate(). If deflate returns Z_OK
+  and with zero avail_out, it must be called again after making room in the
+  output buffer because there might be more output pending.
+
+    Normally the parameter flush is set to Z_NO_FLUSH, which allows deflate to
+  decide how much data to accumualte before producing output, in order to
+  maximize compression.
+
+    If the parameter flush is set to Z_SYNC_FLUSH, all pending output is
+  flushed to the output buffer and the output is aligned on a byte boundary, so
+  that the decompressor can get all input data available so far. (In particular
+  avail_in is zero after the call if enough output space has been provided
+  before the call.)  Flushing may degrade compression for some compression
+  algorithms and so it should be used only when necessary.
+
+    If flush is set to Z_FULL_FLUSH, all output is flushed as with
+  Z_SYNC_FLUSH, and the compression state is reset so that decompression can
+  restart from this point if previous compressed data has been damaged or if
+  random access is desired. Using Z_FULL_FLUSH too often can seriously degrade
+  compression.
+
+    If deflate returns with avail_out == 0, this function must be called again
+  with the same value of the flush parameter and more output space (updated
+  avail_out), until the flush is complete (deflate returns with non-zero
+  avail_out). In the case of a Z_FULL_FLUSH or Z_SYNC_FLUSH, make sure that
+  avail_out is greater than six to avoid repeated flush markers due to
+  avail_out == 0 on return.
+
+    If the parameter flush is set to Z_FINISH, pending input is processed,
+  pending output is flushed and deflate returns with Z_STREAM_END if there
+  was enough output space; if deflate returns with Z_OK, this function must be
+  called again with Z_FINISH and more output space (updated avail_out) but no
+  more input data, until it returns with Z_STREAM_END or an error. After
+  deflate has returned Z_STREAM_END, the only possible operations on the
+  stream are deflateReset or deflateEnd.
+
+    Z_FINISH can be used immediately after deflateInit if all the compression
+  is to be done in a single step. In this case, avail_out must be at least
+  the value returned by deflateBound (see below). If deflate does not return
+  Z_STREAM_END, then it must be called again as described above.
+
+    deflate() sets strm->adler to the adler32 checksum of all input read
+  so far (that is, total_in bytes).
+
+    deflate() may update strm->data_type if it can make a good guess about
+  the input data type (Z_BINARY or Z_TEXT). In doubt, the data is considered
+  binary. This field is only for information purposes and does not affect
+  the compression algorithm in any manner.
+
+    deflate() returns Z_OK if some progress has been made (more input
+  processed or more output produced), Z_STREAM_END if all input has been
+  consumed and all output has been produced (only when flush is set to
+  Z_FINISH), Z_STREAM_ERROR if the stream state was inconsistent (for example
+  if next_in or next_out was NULL), Z_BUF_ERROR if no progress is possible
+  (for example avail_in or avail_out was zero). Note that Z_BUF_ERROR is not
+  fatal, and deflate() can be called again with more input and more output
+  space to continue compressing.
+*/
+
+
+ZEXTERN int ZEXPORT deflateEnd OF((z_streamp strm));
+/*
+     All dynamically allocated data structures for this stream are freed.
+   This function discards any unprocessed input and does not flush any
+   pending output.
+
+     deflateEnd returns Z_OK if success, Z_STREAM_ERROR if the
+   stream state was inconsistent, Z_DATA_ERROR if the stream was freed
+   prematurely (some input or output was discarded). In the error case,
+   msg may be set but then points to a static string (which must not be
+   deallocated).
+*/
+
+
+/*
+ZEXTERN int ZEXPORT inflateInit OF((z_streamp strm));
+
+     Initializes the internal stream state for decompression. The fields
+   next_in, avail_in, zalloc, zfree and opaque must be initialized before by
+   the caller. If next_in is not Z_NULL and avail_in is large enough (the exact
+   value depends on the compression method), inflateInit determines the
+   compression method from the zlib header and allocates all data structures
+   accordingly; otherwise the allocation will be deferred to the first call of
+   inflate.  If zalloc and zfree are set to Z_NULL, inflateInit updates them to
+   use default allocation functions.
+
+     inflateInit returns Z_OK if success, Z_MEM_ERROR if there was not enough
+   memory, Z_VERSION_ERROR if the zlib library version is incompatible with the
+   version assumed by the caller.  msg is set to null if there is no error
+   message. inflateInit does not perform any decompression apart from reading
+   the zlib header if present: this will be done by inflate().  (So next_in and
+   avail_in may be modified, but next_out and avail_out are unchanged.)
+*/
+
+
+ZEXTERN int ZEXPORT inflate OF((z_streamp strm, int flush));
+/*
+    inflate decompresses as much data as possible, and stops when the input
+  buffer becomes empty or the output buffer becomes full. It may introduce
+  some output latency (reading input without producing any output) except when
+  forced to flush.
+
+  The detailed semantics are as follows. inflate performs one or both of the
+  following actions:
+
+  - Decompress more input starting at next_in and update next_in and avail_in
+    accordingly. If not all input can be processed (because there is not
+    enough room in the output buffer), next_in is updated and processing
+    will resume at this point for the next call of inflate().
+
+  - Provide more output starting at next_out and update next_out and avail_out
+    accordingly.  inflate() provides as much output as possible, until there
+    is no more input data or no more space in the output buffer (see below
+    about the flush parameter).
+
+  Before the call of inflate(), the application should ensure that at least
+  one of the actions is possible, by providing more input and/or consuming
+  more output, and updating the next_* and avail_* values accordingly.
+  The application can consume the uncompressed output when it wants, for
+  example when the output buffer is full (avail_out == 0), or after each
+  call of inflate(). If inflate returns Z_OK and with zero avail_out, it
+  must be called again after making room in the output buffer because there
+  might be more output pending.
+
+    The flush parameter of inflate() can be Z_NO_FLUSH, Z_SYNC_FLUSH,
+  Z_FINISH, or Z_BLOCK. Z_SYNC_FLUSH requests that inflate() flush as much
+  output as possible to the output buffer. Z_BLOCK requests that inflate() stop
+  if and when it gets to the next deflate block boundary. When decoding the
+  zlib or gzip format, this will cause inflate() to return immediately after
+  the header and before the first block. When doing a raw inflate, inflate()
+  will go ahead and process the first block, and will return when it gets to
+  the end of that block, or when it runs out of data.
+
+    The Z_BLOCK option assists in appending to or combining deflate streams.
+  Also to assist in this, on return inflate() will set strm->data_type to the
+  number of unused bits in the last byte taken from strm->next_in, plus 64
+  if inflate() is currently decoding the last block in the deflate stream,
+  plus 128 if inflate() returned immediately after decoding an end-of-block
+  code or decoding the complete header up to just before the first byte of the
+  deflate stream. The end-of-block will not be indicated until all of the
+  uncompressed data from that block has been written to strm->next_out.  The
+  number of unused bits may in general be greater than seven, except when
+  bit 7 of data_type is set, in which case the number of unused bits will be
+  less than eight.
+
+    inflate() should normally be called until it returns Z_STREAM_END or an
+  error. However if all decompression is to be performed in a single step
+  (a single call of inflate), the parameter flush should be set to
+  Z_FINISH. In this case all pending input is processed and all pending
+  output is flushed; avail_out must be large enough to hold all the
+  uncompressed data. (The size of the uncompressed data may have been saved
+  by the compressor for this purpose.) The next operation on this stream must
+  be inflateEnd to deallocate the decompression state. The use of Z_FINISH
+  is never required, but can be used to inform inflate that a faster approach
+  may be used for the single inflate() call.
+
+     In this implementation, inflate() always flushes as much output as
+  possible to the output buffer, and always uses the faster approach on the
+  first call. So the only effect of the flush parameter in this implementation
+  is on the return value of inflate(), as noted below, or when it returns early
+  because Z_BLOCK is used.
+
+     If a preset dictionary is needed after this call (see inflateSetDictionary
+  below), inflate sets strm->adler to the adler32 checksum of the dictionary
+  chosen by the compressor and returns Z_NEED_DICT; otherwise it sets
+  strm->adler to the adler32 checksum of all output produced so far (that is,
+  total_out bytes) and returns Z_OK, Z_STREAM_END or an error code as described
+  below. At the end of the stream, inflate() checks that its computed adler32
+  checksum is equal to that saved by the compressor and returns Z_STREAM_END
+  only if the checksum is correct.
+
+    inflate() will decompress and check either zlib-wrapped or gzip-wrapped
+  deflate data.  The header type is detected automatically.  Any information
+  contained in the gzip header is not retained, so applications that need that
+  information should instead use raw inflate, see inflateInit2() below, or
+  inflateBack() and perform their own processing of the gzip header and
+  trailer.
+
+    inflate() returns Z_OK if some progress has been made (more input processed
+  or more output produced), Z_STREAM_END if the end of the compressed data has
+  been reached and all uncompressed output has been produced, Z_NEED_DICT if a
+  preset dictionary is needed at this point, Z_DATA_ERROR if the input data was
+  corrupted (input stream not conforming to the zlib format or incorrect check
+  value), Z_STREAM_ERROR if the stream structure was inconsistent (for example
+  if next_in or next_out was NULL), Z_MEM_ERROR if there was not enough memory,
+  Z_BUF_ERROR if no progress is possible or if there was not enough room in the
+  output buffer when Z_FINISH is used. Note that Z_BUF_ERROR is not fatal, and
+  inflate() can be called again with more input and more output space to
+  continue decompressing. If Z_DATA_ERROR is returned, the application may then
+  call inflateSync() to look for a good compression block if a partial recovery
+  of the data is desired.
+*/
+
+
+ZEXTERN int ZEXPORT inflateEnd OF((z_streamp strm));
+/*
+     All dynamically allocated data structures for this stream are freed.
+   This function discards any unprocessed input and does not flush any
+   pending output.
+
+     inflateEnd returns Z_OK if success, Z_STREAM_ERROR if the stream state
+   was inconsistent. In the error case, msg may be set but then points to a
+   static string (which must not be deallocated).
+*/
+
+                        /* Advanced functions */
+
+/*
+    The following functions are needed only in some special applications.
+*/
+
+/*
+ZEXTERN int ZEXPORT deflateInit2 OF((z_streamp strm,
+                                     int  level,
+                                     int  method,
+                                     int  windowBits,
+                                     int  memLevel,
+                                     int  strategy));
+
+     This is another version of deflateInit with more compression options. The
+   fields next_in, zalloc, zfree and opaque must be initialized before by
+   the caller.
+
+     The method parameter is the compression method. It must be Z_DEFLATED in
+   this version of the library.
+
+     The windowBits parameter is the base two logarithm of the window size
+   (the size of the history buffer). It should be in the range 8..15 for this
+   version of the library. Larger values of this parameter result in better
+   compression at the expense of memory usage. The default value is 15 if
+   deflateInit is used instead.
+
+     windowBits can also be -8..-15 for raw deflate. In this case, -windowBits
+   determines the window size. deflate() will then generate raw deflate data
+   with no zlib header or trailer, and will not compute an adler32 check value.
+
+     windowBits can also be greater than 15 for optional gzip encoding. Add
+   16 to windowBits to write a simple gzip header and trailer around the
+   compressed data instead of a zlib wrapper. The gzip header will have no
+   file name, no extra data, no comment, no modification time (set to zero),
+   no header crc, and the operating system will be set to 255 (unknown).  If a
+   gzip stream is being written, strm->adler is a crc32 instead of an adler32.
+
+     The memLevel parameter specifies how much memory should be allocated
+   for the internal compression state. memLevel=1 uses minimum memory but
+   is slow and reduces compression ratio; memLevel=9 uses maximum memory
+   for optimal speed. The default value is 8. See zconf.h for total memory
+   usage as a function of windowBits and memLevel.
+
+     The strategy parameter is used to tune the compression algorithm. Use the
+   value Z_DEFAULT_STRATEGY for normal data, Z_FILTERED for data produced by a
+   filter (or predictor), Z_HUFFMAN_ONLY to force Huffman encoding only (no
+   string match), or Z_RLE to limit match distances to one (run-length
+   encoding). Filtered data consists mostly of small values with a somewhat
+   random distribution. In this case, the compression algorithm is tuned to
+   compress them better. The effect of Z_FILTERED is to force more Huffman
+   coding and less string matching; it is somewhat intermediate between
+   Z_DEFAULT and Z_HUFFMAN_ONLY. Z_RLE is designed to be almost as fast as
+   Z_HUFFMAN_ONLY, but give better compression for PNG image data. The strategy
+   parameter only affects the compression ratio but not the correctness of the
+   compressed output even if it is not set appropriately.  Z_FIXED prevents the
+   use of dynamic Huffman codes, allowing for a simpler decoder for special
+   applications.
+
+      deflateInit2 returns Z_OK if success, Z_MEM_ERROR if there was not enough
+   memory, Z_STREAM_ERROR if a parameter is invalid (such as an invalid
+   method). msg is set to null if there is no error message.  deflateInit2 does
+   not perform any compression: this will be done by deflate().
+*/
+
+ZEXTERN int ZEXPORT deflateSetDictionary OF((z_streamp strm,
+                                             const Bytef *dictionary,
+                                             uInt  dictLength));
+/*
+     Initializes the compression dictionary from the given byte sequence
+   without producing any compressed output. This function must be called
+   immediately after deflateInit, deflateInit2 or deflateReset, before any
+   call of deflate. The compressor and decompressor must use exactly the same
+   dictionary (see inflateSetDictionary).
+
+     The dictionary should consist of strings (byte sequences) that are likely
+   to be encountered later in the data to be compressed, with the most commonly
+   used strings preferably put towards the end of the dictionary. Using a
+   dictionary is most useful when the data to be compressed is short and can be
+   predicted with good accuracy; the data can then be compressed better than
+   with the default empty dictionary.
+
+     Depending on the size of the compression data structures selected by
+   deflateInit or deflateInit2, a part of the dictionary may in effect be
+   discarded, for example if the dictionary is larger than the window size in
+   deflate or deflate2. Thus the strings most likely to be useful should be
+   put at the end of the dictionary, not at the front. In addition, the
+   current implementation of deflate will use at most the window size minus
+   262 bytes of the provided dictionary.
+
+     Upon return of this function, strm->adler is set to the adler32 value
+   of the dictionary; the decompressor may later use this value to determine
+   which dictionary has been used by the compressor. (The adler32 value
+   applies to the whole dictionary even if only a subset of the dictionary is
+   actually used by the compressor.) If a raw deflate was requested, then the
+   adler32 value is not computed and strm->adler is not set.
+
+     deflateSetDictionary returns Z_OK if success, or Z_STREAM_ERROR if a
+   parameter is invalid (such as NULL dictionary) or the stream state is
+   inconsistent (for example if deflate has already been called for this stream
+   or if the compression method is bsort). deflateSetDictionary does not
+   perform any compression: this will be done by deflate().
+*/
+
+ZEXTERN int ZEXPORT deflateCopy OF((z_streamp dest,
+                                    z_streamp source));
+/*
+     Sets the destination stream as a complete copy of the source stream.
+
+     This function can be useful when several compression strategies will be
+   tried, for example when there are several ways of pre-processing the input
+   data with a filter. The streams that will be discarded should then be freed
+   by calling deflateEnd.  Note that deflateCopy duplicates the internal
+   compression state which can be quite large, so this strategy is slow and
+   can consume lots of memory.
+
+     deflateCopy returns Z_OK if success, Z_MEM_ERROR if there was not
+   enough memory, Z_STREAM_ERROR if the source stream state was inconsistent
+   (such as zalloc being NULL). msg is left unchanged in both source and
+   destination.
+*/
+
+ZEXTERN int ZEXPORT deflateReset OF((z_streamp strm));
+/*
+     This function is equivalent to deflateEnd followed by deflateInit,
+   but does not free and reallocate all the internal compression state.
+   The stream will keep the same compression level and any other attributes
+   that may have been set by deflateInit2.
+
+      deflateReset returns Z_OK if success, or Z_STREAM_ERROR if the source
+   stream state was inconsistent (such as zalloc or state being NULL).
+*/
+
+ZEXTERN int ZEXPORT deflateParams OF((z_streamp strm,
+                                      int level,
+                                      int strategy));
+/*
+     Dynamically update the compression level and compression strategy.  The
+   interpretation of level and strategy is as in deflateInit2.  This can be
+   used to switch between compression and straight copy of the input data, or
+   to switch to a different kind of input data requiring a different
+   strategy. If the compression level is changed, the input available so far
+   is compressed with the old level (and may be flushed); the new level will
+   take effect only at the next call of deflate().
+
+     Before the call of deflateParams, the stream state must be set as for
+   a call of deflate(), since the currently available input may have to
+   be compressed and flushed. In particular, strm->avail_out must be non-zero.
+
+     deflateParams returns Z_OK if success, Z_STREAM_ERROR if the source
+   stream state was inconsistent or if a parameter was invalid, Z_BUF_ERROR
+   if strm->avail_out was zero.
+*/
+
+ZEXTERN int ZEXPORT deflateTune OF((z_streamp strm,
+                                    int good_length,
+                                    int max_lazy,
+                                    int nice_length,
+                                    int max_chain));
+/*
+     Fine tune deflate's internal compression parameters.  This should only be
+   used by someone who understands the algorithm used by zlib's deflate for
+   searching for the best matching string, and even then only by the most
+   fanatic optimizer trying to squeeze out the last compressed bit for their
+   specific input data.  Read the deflate.c source code for the meaning of the
+   max_lazy, good_length, nice_length, and max_chain parameters.
+
+     deflateTune() can be called after deflateInit() or deflateInit2(), and
+   returns Z_OK on success, or Z_STREAM_ERROR for an invalid deflate stream.
+ */
+
+ZEXTERN uLong ZEXPORT deflateBound OF((z_streamp strm,
+                                       uLong sourceLen));
+/*
+     deflateBound() returns an upper bound on the compressed size after
+   deflation of sourceLen bytes.  It must be called after deflateInit()
+   or deflateInit2().  This would be used to allocate an output buffer
+   for deflation in a single pass, and so would be called before deflate().
+*/
+
+ZEXTERN int ZEXPORT deflatePrime OF((z_streamp strm,
+                                     int bits,
+                                     int value));
+/*
+     deflatePrime() inserts bits in the deflate output stream.  The intent
+  is that this function is used to start off the deflate output with the
+  bits leftover from a previous deflate stream when appending to it.  As such,
+  this function can only be used for raw deflate, and must be used before the
+  first deflate() call after a deflateInit2() or deflateReset().  bits must be
+  less than or equal to 16, and that many of the least significant bits of
+  value will be inserted in the output.
+
+      deflatePrime returns Z_OK if success, or Z_STREAM_ERROR if the source
+   stream state was inconsistent.
+*/
+
+ZEXTERN int ZEXPORT deflateSetHeader OF((z_streamp strm,
+                                         gz_headerp head));
+/*
+      deflateSetHeader() provides gzip header information for when a gzip
+   stream is requested by deflateInit2().  deflateSetHeader() may be called
+   after deflateInit2() or deflateReset() and before the first call of
+   deflate().  The text, time, os, extra field, name, and comment information
+   in the provided gz_header structure are written to the gzip header (xflag is
+   ignored -- the extra flags are set according to the compression level).  The
+   caller must assure that, if not Z_NULL, name and comment are terminated with
+   a zero byte, and that if extra is not Z_NULL, that extra_len bytes are
+   available there.  If hcrc is true, a gzip header crc is included.  Note that
+   the current versions of the command-line version of gzip (up through version
+   1.3.x) do not support header crc's, and will report that it is a "multi-part
+   gzip file" and give up.
+
+      If deflateSetHeader is not used, the default gzip header has text false,
+   the time set to zero, and os set to 255, with no extra, name, or comment
+   fields.  The gzip header is returned to the default state by deflateReset().
+
+      deflateSetHeader returns Z_OK if success, or Z_STREAM_ERROR if the source
+   stream state was inconsistent.
+*/
+
+/*
+ZEXTERN int ZEXPORT inflateInit2 OF((z_streamp strm,
+                                     int  windowBits));
+
+     This is another version of inflateInit with an extra parameter. The
+   fields next_in, avail_in, zalloc, zfree and opaque must be initialized
+   before by the caller.
+
+     The windowBits parameter is the base two logarithm of the maximum window
+   size (the size of the history buffer).  It should be in the range 8..15 for
+   this version of the library. The default value is 15 if inflateInit is used
+   instead. windowBits must be greater than or equal to the windowBits value
+   provided to deflateInit2() while compressing, or it must be equal to 15 if
+   deflateInit2() was not used. If a compressed stream with a larger window
+   size is given as input, inflate() will return with the error code
+   Z_DATA_ERROR instead of trying to allocate a larger window.
+
+     windowBits can also be -8..-15 for raw inflate. In this case, -windowBits
+   determines the window size. inflate() will then process raw deflate data,
+   not looking for a zlib or gzip header, not generating a check value, and not
+   looking for any check values for comparison at the end of the stream. This
+   is for use with other formats that use the deflate compressed data format
+   such as zip.  Those formats provide their own check values. If a custom
+   format is developed using the raw deflate format for compressed data, it is
+   recommended that a check value such as an adler32 or a crc32 be applied to
+   the uncompressed data as is done in the zlib, gzip, and zip formats.  For
+   most applications, the zlib format should be used as is. Note that comments
+   above on the use in deflateInit2() applies to the magnitude of windowBits.
+
+     windowBits can also be greater than 15 for optional gzip decoding. Add
+   32 to windowBits to enable zlib and gzip decoding with automatic header
+   detection, or add 16 to decode only the gzip format (the zlib format will
+   return a Z_DATA_ERROR).  If a gzip stream is being decoded, strm->adler is
+   a crc32 instead of an adler32.
+
+     inflateInit2 returns Z_OK if success, Z_MEM_ERROR if there was not enough
+   memory, Z_STREAM_ERROR if a parameter is invalid (such as a null strm). msg
+   is set to null if there is no error message.  inflateInit2 does not perform
+   any decompression apart from reading the zlib header if present: this will
+   be done by inflate(). (So next_in and avail_in may be modified, but next_out
+   and avail_out are unchanged.)
+*/
+
+ZEXTERN int ZEXPORT inflateSetDictionary OF((z_streamp strm,
+                                             const Bytef *dictionary,
+                                             uInt  dictLength));
+/*
+     Initializes the decompression dictionary from the given uncompressed byte
+   sequence. This function must be called immediately after a call of inflate,
+   if that call returned Z_NEED_DICT. The dictionary chosen by the compressor
+   can be determined from the adler32 value returned by that call of inflate.
+   The compressor and decompressor must use exactly the same dictionary (see
+   deflateSetDictionary).  For raw inflate, this function can be called
+   immediately after inflateInit2() or inflateReset() and before any call of
+   inflate() to set the dictionary.  The application must insure that the
+   dictionary that was used for compression is provided.
+
+     inflateSetDictionary returns Z_OK if success, Z_STREAM_ERROR if a
+   parameter is invalid (such as NULL dictionary) or the stream state is
+   inconsistent, Z_DATA_ERROR if the given dictionary doesn't match the
+   expected one (incorrect adler32 value). inflateSetDictionary does not
+   perform any decompression: this will be done by subsequent calls of
+   inflate().
+*/
+
+ZEXTERN int ZEXPORT inflateSync OF((z_streamp strm));
+/*
+    Skips invalid compressed data until a full flush point (see above the
+  description of deflate with Z_FULL_FLUSH) can be found, or until all
+  available input is skipped. No output is provided.
+
+    inflateSync returns Z_OK if a full flush point has been found, Z_BUF_ERROR
+  if no more input was provided, Z_DATA_ERROR if no flush point has been found,
+  or Z_STREAM_ERROR if the stream structure was inconsistent. In the success
+  case, the application may save the current current value of total_in which
+  indicates where valid compressed data was found. In the error case, the
+  application may repeatedly call inflateSync, providing more input each time,
+  until success or end of the input data.
+*/
+
+ZEXTERN int ZEXPORT inflateCopy OF((z_streamp dest,
+                                    z_streamp source));
+/*
+     Sets the destination stream as a complete copy of the source stream.
+
+     This function can be useful when randomly accessing a large stream.  The
+   first pass through the stream can periodically record the inflate state,
+   allowing restarting inflate at those points when randomly accessing the
+   stream.
+
+     inflateCopy returns Z_OK if success, Z_MEM_ERROR if there was not
+   enough memory, Z_STREAM_ERROR if the source stream state was inconsistent
+   (such as zalloc being NULL). msg is left unchanged in both source and
+   destination.
+*/
+
+ZEXTERN int ZEXPORT inflateReset OF((z_streamp strm));
+/*
+     This function is equivalent to inflateEnd followed by inflateInit,
+   but does not free and reallocate all the internal decompression state.
+   The stream will keep attributes that may have been set by inflateInit2.
+
+      inflateReset returns Z_OK if success, or Z_STREAM_ERROR if the source
+   stream state was inconsistent (such as zalloc or state being NULL).
+*/
+
+ZEXTERN int ZEXPORT inflatePrime OF((z_streamp strm,
+                                     int bits,
+                                     int value));
+/*
+     This function inserts bits in the inflate input stream.  The intent is
+  that this function is used to start inflating at a bit position in the
+  middle of a byte.  The provided bits will be used before any bytes are used
+  from next_in.  This function should only be used with raw inflate, and
+  should be used before the first inflate() call after inflateInit2() or
+  inflateReset().  bits must be less than or equal to 16, and that many of the
+  least significant bits of value will be inserted in the input.
+
+      inflatePrime returns Z_OK if success, or Z_STREAM_ERROR if the source
+   stream state was inconsistent.
+*/
+
+ZEXTERN int ZEXPORT inflateGetHeader OF((z_streamp strm,
+                                         gz_headerp head));
+/*
+      inflateGetHeader() requests that gzip header information be stored in the
+   provided gz_header structure.  inflateGetHeader() may be called after
+   inflateInit2() or inflateReset(), and before the first call of inflate().
+   As inflate() processes the gzip stream, head->done is zero until the header
+   is completed, at which time head->done is set to one.  If a zlib stream is
+   being decoded, then head->done is set to -1 to indicate that there will be
+   no gzip header information forthcoming.  Note that Z_BLOCK can be used to
+   force inflate() to return immediately after header processing is complete
+   and before any actual data is decompressed.
+
+      The text, time, xflags, and os fields are filled in with the gzip header
+   contents.  hcrc is set to true if there is a header CRC.  (The header CRC
+   was valid if done is set to one.)  If extra is not Z_NULL, then extra_max
+   contains the maximum number of bytes to write to extra.  Once done is true,
+   extra_len contains the actual extra field length, and extra contains the
+   extra field, or that field truncated if extra_max is less than extra_len.
+   If name is not Z_NULL, then up to name_max characters are written there,
+   terminated with a zero unless the length is greater than name_max.  If
+   comment is not Z_NULL, then up to comm_max characters are written there,
+   terminated with a zero unless the length is greater than comm_max.  When
+   any of extra, name, or comment are not Z_NULL and the respective field is
+   not present in the header, then that field is set to Z_NULL to signal its
+   absence.  This allows the use of deflateSetHeader() with the returned
+   structure to duplicate the header.  However if those fields are set to
+   allocated memory, then the application will need to save those pointers
+   elsewhere so that they can be eventually freed.
+
+      If inflateGetHeader is not used, then the header information is simply
+   discarded.  The header is always checked for validity, including the header
+   CRC if present.  inflateReset() will reset the process to discard the header
+   information.  The application would need to call inflateGetHeader() again to
+   retrieve the header from the next gzip stream.
+
+      inflateGetHeader returns Z_OK if success, or Z_STREAM_ERROR if the source
+   stream state was inconsistent.
+*/
+
+/*
+ZEXTERN int ZEXPORT inflateBackInit OF((z_streamp strm, int windowBits,
+                                        unsigned char FAR *window));
+
+     Initialize the internal stream state for decompression using inflateBack()
+   calls.  The fields zalloc, zfree and opaque in strm must be initialized
+   before the call.  If zalloc and zfree are Z_NULL, then the default library-
+   derived memory allocation routines are used.  windowBits is the base two
+   logarithm of the window size, in the range 8..15.  window is a caller
+   supplied buffer of that size.  Except for special applications where it is
+   assured that deflate was used with small window sizes, windowBits must be 15
+   and a 32K byte window must be supplied to be able to decompress general
+   deflate streams.
+
+     See inflateBack() for the usage of these routines.
+
+     inflateBackInit will return Z_OK on success, Z_STREAM_ERROR if any of
+   the paramaters are invalid, Z_MEM_ERROR if the internal state could not
+   be allocated, or Z_VERSION_ERROR if the version of the library does not
+   match the version of the header file.
+*/
+
+typedef unsigned (*in_func) OF((void FAR *, unsigned char FAR * FAR *));
+typedef int (*out_func) OF((void FAR *, unsigned char FAR *, unsigned));
+
+ZEXTERN int ZEXPORT inflateBack OF((z_streamp strm,
+                                    in_func in, void FAR *in_desc,
+                                    out_func out, void FAR *out_desc));
+/*
+     inflateBack() does a raw inflate with a single call using a call-back
+   interface for input and output.  This is more efficient than inflate() for
+   file i/o applications in that it avoids copying between the output and the
+   sliding window by simply making the window itself the output buffer.  This
+   function trusts the application to not change the output buffer passed by
+   the output function, at least until inflateBack() returns.
+
+     inflateBackInit() must be called first to allocate the internal state
+   and to initialize the state with the user-provided window buffer.
+   inflateBack() may then be used multiple times to inflate a complete, raw
+   deflate stream with each call.  inflateBackEnd() is then called to free
+   the allocated state.
+
+     A raw deflate stream is one with no zlib or gzip header or trailer.
+   This routine would normally be used in a utility that reads zip or gzip
+   files and writes out uncompressed files.  The utility would decode the
+   header and process the trailer on its own, hence this routine expects
+   only the raw deflate stream to decompress.  This is different from the
+   normal behavior of inflate(), which expects either a zlib or gzip header and
+   trailer around the deflate stream.
+
+     inflateBack() uses two subroutines supplied by the caller that are then
+   called by inflateBack() for input and output.  inflateBack() calls those
+   routines until it reads a complete deflate stream and writes out all of the
+   uncompressed data, or until it encounters an error.  The function's
+   parameters and return types are defined above in the in_func and out_func
+   typedefs.  inflateBack() will call in(in_desc, &buf) which should return the
+   number of bytes of provided input, and a pointer to that input in buf.  If
+   there is no input available, in() must return zero--buf is ignored in that
+   case--and inflateBack() will return a buffer error.  inflateBack() will call
+   out(out_desc, buf, len) to write the uncompressed data buf[0..len-1].  out()
+   should return zero on success, or non-zero on failure.  If out() returns
+   non-zero, inflateBack() will return with an error.  Neither in() nor out()
+   are permitted to change the contents of the window provided to
+   inflateBackInit(), which is also the buffer that out() uses to write from.
+   The length written by out() will be at most the window size.  Any non-zero
+   amount of input may be provided by in().
+
+     For convenience, inflateBack() can be provided input on the first call by
+   setting strm->next_in and strm->avail_in.  If that input is exhausted, then
+   in() will be called.  Therefore strm->next_in must be initialized before
+   calling inflateBack().  If strm->next_in is Z_NULL, then in() will be called
+   immediately for input.  If strm->next_in is not Z_NULL, then strm->avail_in
+   must also be initialized, and then if strm->avail_in is not zero, input will
+   initially be taken from strm->next_in[0 .. strm->avail_in - 1].
+
+     The in_desc and out_desc parameters of inflateBack() is passed as the
+   first parameter of in() and out() respectively when they are called.  These
+   descriptors can be optionally used to pass any information that the caller-
+   supplied in() and out() functions need to do their job.
+
+     On return, inflateBack() will set strm->next_in and strm->avail_in to
+   pass back any unused input that was provided by the last in() call.  The
+   return values of inflateBack() can be Z_STREAM_END on success, Z_BUF_ERROR
+   if in() or out() returned an error, Z_DATA_ERROR if there was a format
+   error in the deflate stream (in which case strm->msg is set to indicate the
+   nature of the error), or Z_STREAM_ERROR if the stream was not properly
+   initialized.  In the case of Z_BUF_ERROR, an input or output error can be
+   distinguished using strm->next_in which will be Z_NULL only if in() returned
+   an error.  If strm->next is not Z_NULL, then the Z_BUF_ERROR was due to
+   out() returning non-zero.  (in() will always be called before out(), so
+   strm->next_in is assured to be defined if out() returns non-zero.)  Note
+   that inflateBack() cannot return Z_OK.
+*/
+
+ZEXTERN int ZEXPORT inflateBackEnd OF((z_streamp strm));
+/*
+     All memory allocated by inflateBackInit() is freed.
+
+     inflateBackEnd() returns Z_OK on success, or Z_STREAM_ERROR if the stream
+   state was inconsistent.
+*/
+
+ZEXTERN uLong ZEXPORT zlibCompileFlags OF((void));
+/* Return flags indicating compile-time options.
+
+    Type sizes, two bits each, 00 = 16 bits, 01 = 32, 10 = 64, 11 = other:
+     1.0: size of uInt
+     3.2: size of uLong
+     5.4: size of voidpf (pointer)
+     7.6: size of z_off_t
+
+    Compiler, assembler, and debug options:
+     8: DEBUG
+     9: ASMV or ASMINF -- use ASM code
+     10: ZLIB_WINAPI -- exported functions use the WINAPI calling convention
+     11: 0 (reserved)
+
+    One-time table building (smaller code, but not thread-safe if true):
+     12: BUILDFIXED -- build static block decoding tables when needed
+     13: DYNAMIC_CRC_TABLE -- build CRC calculation tables when needed
+     14,15: 0 (reserved)
+
+    Library content (indicates missing functionality):
+     16: NO_GZCOMPRESS -- gz* functions cannot compress (to avoid linking
+                          deflate code when not needed)
+     17: NO_GZIP -- deflate can't write gzip streams, and inflate can't detect
+                    and decode gzip streams (to avoid linking crc code)
+     18-19: 0 (reserved)
+
+    Operation variations (changes in library functionality):
+     20: PKZIP_BUG_WORKAROUND -- slightly more permissive inflate
+     21: FASTEST -- deflate algorithm with only one, lowest compression level
+     22,23: 0 (reserved)
+
+    The sprintf variant used by gzprintf (zero is best):
+     24: 0 = vs*, 1 = s* -- 1 means limited to 20 arguments after the format
+     25: 0 = *nprintf, 1 = *printf -- 1 means gzprintf() not secure!
+     26: 0 = returns value, 1 = void -- 1 means inferred string length returned
+
+    Remainder:
+     27-31: 0 (reserved)
+ */
+
+
+                        /* utility functions */
+
+/*
+     The following utility functions are implemented on top of the
+   basic stream-oriented functions. To simplify the interface, some
+   default options are assumed (compression level and memory usage,
+   standard memory allocation functions). The source code of these
+   utility functions can easily be modified if you need special options.
+*/
+
+ZEXTERN int ZEXPORT compress OF((Bytef *dest,   uLongf *destLen,
+                                 const Bytef *source, uLong sourceLen));
+/*
+     Compresses the source buffer into the destination buffer.  sourceLen is
+   the byte length of the source buffer. Upon entry, destLen is the total
+   size of the destination buffer, which must be at least the value returned
+   by compressBound(sourceLen). Upon exit, destLen is the actual size of the
+   compressed buffer.
+     This function can be used to compress a whole file at once if the
+   input file is mmap'ed.
+     compress returns Z_OK if success, Z_MEM_ERROR if there was not
+   enough memory, Z_BUF_ERROR if there was not enough room in the output
+   buffer.
+*/
+
+ZEXTERN int ZEXPORT compress2 OF((Bytef *dest,   uLongf *destLen,
+                                  const Bytef *source, uLong sourceLen,
+                                  int level));
+/*
+     Compresses the source buffer into the destination buffer. The level
+   parameter has the same meaning as in deflateInit.  sourceLen is the byte
+   length of the source buffer. Upon entry, destLen is the total size of the
+   destination buffer, which must be at least the value returned by
+   compressBound(sourceLen). Upon exit, destLen is the actual size of the
+   compressed buffer.
+
+     compress2 returns Z_OK if success, Z_MEM_ERROR if there was not enough
+   memory, Z_BUF_ERROR if there was not enough room in the output buffer,
+   Z_STREAM_ERROR if the level parameter is invalid.
+*/
+
+ZEXTERN uLong ZEXPORT compressBound OF((uLong sourceLen));
+/*
+     compressBound() returns an upper bound on the compressed size after
+   compress() or compress2() on sourceLen bytes.  It would be used before
+   a compress() or compress2() call to allocate the destination buffer.
+*/
+
+ZEXTERN int ZEXPORT uncompress OF((Bytef *dest,   uLongf *destLen,
+                                   const Bytef *source, uLong sourceLen));
+/*
+     Decompresses the source buffer into the destination buffer.  sourceLen is
+   the byte length of the source buffer. Upon entry, destLen is the total
+   size of the destination buffer, which must be large enough to hold the
+   entire uncompressed data. (The size of the uncompressed data must have
+   been saved previously by the compressor and transmitted to the decompressor
+   by some mechanism outside the scope of this compression library.)
+   Upon exit, destLen is the actual size of the compressed buffer.
+     This function can be used to decompress a whole file at once if the
+   input file is mmap'ed.
+
+     uncompress returns Z_OK if success, Z_MEM_ERROR if there was not
+   enough memory, Z_BUF_ERROR if there was not enough room in the output
+   buffer, or Z_DATA_ERROR if the input data was corrupted or incomplete.
+*/
+
+
+typedef voidp gzFile;
+
+ZEXTERN gzFile ZEXPORT gzopen  OF((const char *path, const char *mode));
+/*
+     Opens a gzip (.gz) file for reading or writing. The mode parameter
+   is as in fopen ("rb" or "wb") but can also include a compression level
+   ("wb9") or a strategy: 'f' for filtered data as in "wb6f", 'h' for
+   Huffman only compression as in "wb1h", or 'R' for run-length encoding
+   as in "wb1R". (See the description of deflateInit2 for more information
+   about the strategy parameter.)
+
+     gzopen can be used to read a file which is not in gzip format; in this
+   case gzread will directly read from the file without decompression.
+
+     gzopen returns NULL if the file could not be opened or if there was
+   insufficient memory to allocate the (de)compression state; errno
+   can be checked to distinguish the two cases (if errno is zero, the
+   zlib error is Z_MEM_ERROR).  */
+
+ZEXTERN gzFile ZEXPORT gzdopen  OF((int fd, const char *mode));
+/*
+     gzdopen() associates a gzFile with the file descriptor fd.  File
+   descriptors are obtained from calls like open, dup, creat, pipe or
+   fileno (in the file has been previously opened with fopen).
+   The mode parameter is as in gzopen.
+     The next call of gzclose on the returned gzFile will also close the
+   file descriptor fd, just like fclose(fdopen(fd), mode) closes the file
+   descriptor fd. If you want to keep fd open, use gzdopen(dup(fd), mode).
+     gzdopen returns NULL if there was insufficient memory to allocate
+   the (de)compression state.
+*/
+
+ZEXTERN int ZEXPORT gzsetparams OF((gzFile file, int level, int strategy));
+/*
+     Dynamically update the compression level or strategy. See the description
+   of deflateInit2 for the meaning of these parameters.
+     gzsetparams returns Z_OK if success, or Z_STREAM_ERROR if the file was not
+   opened for writing.
+*/
+
+ZEXTERN int ZEXPORT    gzread  OF((gzFile file, voidp buf, unsigned len));
+/*
+     Reads the given number of uncompressed bytes from the compressed file.
+   If the input file was not in gzip format, gzread copies the given number
+   of bytes into the buffer.
+     gzread returns the number of uncompressed bytes actually read (0 for
+   end of file, -1 for error). */
+
+ZEXTERN int ZEXPORT    gzwrite OF((gzFile file,
+                                   voidpc buf, unsigned len));
+/*
+     Writes the given number of uncompressed bytes into the compressed file.
+   gzwrite returns the number of uncompressed bytes actually written
+   (0 in case of error).
+*/
+
+ZEXTERN int ZEXPORTVA   gzprintf OF((gzFile file, const char *format, ...));
+/*
+     Converts, formats, and writes the args to the compressed file under
+   control of the format string, as in fprintf. gzprintf returns the number of
+   uncompressed bytes actually written (0 in case of error).  The number of
+   uncompressed bytes written is limited to 4095. The caller should assure that
+   this limit is not exceeded. If it is exceeded, then gzprintf() will return
+   return an error (0) with nothing written. In this case, there may also be a
+   buffer overflow with unpredictable consequences, which is possible only if
+   zlib was compiled with the insecure functions sprintf() or vsprintf()
+   because the secure snprintf() or vsnprintf() functions were not available.
+*/
+
+ZEXTERN int ZEXPORT gzputs OF((gzFile file, const char *s));
+/*
+      Writes the given null-terminated string to the compressed file, excluding
+   the terminating null character.
+      gzputs returns the number of characters written, or -1 in case of error.
+*/
+
+ZEXTERN char * ZEXPORT gzgets OF((gzFile file, char *buf, int len));
+/*
+      Reads bytes from the compressed file until len-1 characters are read, or
+   a newline character is read and transferred to buf, or an end-of-file
+   condition is encountered.  The string is then terminated with a null
+   character.
+      gzgets returns buf, or Z_NULL in case of error.
+*/
+
+ZEXTERN int ZEXPORT    gzputc OF((gzFile file, int c));
+/*
+      Writes c, converted to an unsigned char, into the compressed file.
+   gzputc returns the value that was written, or -1 in case of error.
+*/
+
+ZEXTERN int ZEXPORT    gzgetc OF((gzFile file));
+/*
+      Reads one byte from the compressed file. gzgetc returns this byte
+   or -1 in case of end of file or error.
+*/
+
+ZEXTERN int ZEXPORT    gzungetc OF((int c, gzFile file));
+/*
+      Push one character back onto the stream to be read again later.
+   Only one character of push-back is allowed.  gzungetc() returns the
+   character pushed, or -1 on failure.  gzungetc() will fail if a
+   character has been pushed but not read yet, or if c is -1. The pushed
+   character will be discarded if the stream is repositioned with gzseek()
+   or gzrewind().
+*/
+
+ZEXTERN int ZEXPORT    gzflush OF((gzFile file, int flush));
+/*
+     Flushes all pending output into the compressed file. The parameter
+   flush is as in the deflate() function. The return value is the zlib
+   error number (see function gzerror below). gzflush returns Z_OK if
+   the flush parameter is Z_FINISH and all output could be flushed.
+     gzflush should be called only when strictly necessary because it can
+   degrade compression.
+*/
+
+ZEXTERN z_off_t ZEXPORT    gzseek OF((gzFile file,
+                                      z_off_t offset, int whence));
+/*
+      Sets the starting position for the next gzread or gzwrite on the
+   given compressed file. The offset represents a number of bytes in the
+   uncompressed data stream. The whence parameter is defined as in lseek(2);
+   the value SEEK_END is not supported.
+     If the file is opened for reading, this function is emulated but can be
+   extremely slow. If the file is opened for writing, only forward seeks are
+   supported; gzseek then compresses a sequence of zeroes up to the new
+   starting position.
+
+      gzseek returns the resulting offset location as measured in bytes from
+   the beginning of the uncompressed stream, or -1 in case of error, in
+   particular if the file is opened for writing and the new starting position
+   would be before the current position.
+*/
+
+ZEXTERN int ZEXPORT    gzrewind OF((gzFile file));
+/*
+     Rewinds the given file. This function is supported only for reading.
+
+   gzrewind(file) is equivalent to (int)gzseek(file, 0L, SEEK_SET)
+*/
+
+ZEXTERN z_off_t ZEXPORT    gztell OF((gzFile file));
+/*
+     Returns the starting position for the next gzread or gzwrite on the
+   given compressed file. This position represents a number of bytes in the
+   uncompressed data stream.
+
+   gztell(file) is equivalent to gzseek(file, 0L, SEEK_CUR)
+*/
+
+ZEXTERN int ZEXPORT gzeof OF((gzFile file));
+/*
+     Returns 1 when EOF has previously been detected reading the given
+   input stream, otherwise zero.
+*/
+
+ZEXTERN int ZEXPORT gzdirect OF((gzFile file));
+/*
+     Returns 1 if file is being read directly without decompression, otherwise
+   zero.
+*/
+
+ZEXTERN int ZEXPORT    gzclose OF((gzFile file));
+/*
+     Flushes all pending output if necessary, closes the compressed file
+   and deallocates all the (de)compression state. The return value is the zlib
+   error number (see function gzerror below).
+*/
+
+ZEXTERN const char * ZEXPORT gzerror OF((gzFile file, int *errnum));
+/*
+     Returns the error message for the last error which occurred on the
+   given compressed file. errnum is set to zlib error number. If an
+   error occurred in the file system and not in the compression library,
+   errnum is set to Z_ERRNO and the application may consult errno
+   to get the exact error code.
+*/
+
+ZEXTERN void ZEXPORT gzclearerr OF((gzFile file));
+/*
+     Clears the error and end-of-file flags for file. This is analogous to the
+   clearerr() function in stdio. This is useful for continuing to read a gzip
+   file that is being written concurrently.
+*/
+
+                        /* checksum functions */
+
+/*
+     These functions are not related to compression but are exported
+   anyway because they might be useful in applications using the
+   compression library.
+*/
+
+ZEXTERN uLong ZEXPORT adler32 OF((uLong adler, const Bytef *buf, uInt len));
+/*
+     Update a running Adler-32 checksum with the bytes buf[0..len-1] and
+   return the updated checksum. If buf is NULL, this function returns
+   the required initial value for the checksum.
+   An Adler-32 checksum is almost as reliable as a CRC32 but can be computed
+   much faster. Usage example:
+
+     uLong adler = adler32(0L, Z_NULL, 0);
+
+     while (read_buffer(buffer, length) != EOF) {
+       adler = adler32(adler, buffer, length);
+     }
+     if (adler != original_adler) error();
+*/
+
+ZEXTERN uLong ZEXPORT adler32_combine OF((uLong adler1, uLong adler2,
+                                          z_off_t len2));
+/*
+     Combine two Adler-32 checksums into one.  For two sequences of bytes, seq1
+   and seq2 with lengths len1 and len2, Adler-32 checksums were calculated for
+   each, adler1 and adler2.  adler32_combine() returns the Adler-32 checksum of
+   seq1 and seq2 concatenated, requiring only adler1, adler2, and len2.
+*/
+
+ZEXTERN uLong ZEXPORT crc32   OF((uLong crc, const Bytef *buf, uInt len));
+/*
+     Update a running CRC-32 with the bytes buf[0..len-1] and return the
+   updated CRC-32. If buf is NULL, this function returns the required initial
+   value for the for the crc. Pre- and post-conditioning (one's complement) is
+   performed within this function so it shouldn't be done by the application.
+   Usage example:
+
+     uLong crc = crc32(0L, Z_NULL, 0);
+
+     while (read_buffer(buffer, length) != EOF) {
+       crc = crc32(crc, buffer, length);
+     }
+     if (crc != original_crc) error();
+*/
+
+ZEXTERN uLong ZEXPORT crc32_combine OF((uLong crc1, uLong crc2, z_off_t len2));
+
+/*
+     Combine two CRC-32 check values into one.  For two sequences of bytes,
+   seq1 and seq2 with lengths len1 and len2, CRC-32 check values were
+   calculated for each, crc1 and crc2.  crc32_combine() returns the CRC-32
+   check value of seq1 and seq2 concatenated, requiring only crc1, crc2, and
+   len2.
+*/
+
+
+                        /* various hacks, don't look :) */
+
+/* deflateInit and inflateInit are macros to allow checking the zlib version
+ * and the compiler's view of z_stream:
+ */
+ZEXTERN int ZEXPORT deflateInit_ OF((z_streamp strm, int level,
+                                     const char *version, int stream_size));
+ZEXTERN int ZEXPORT inflateInit_ OF((z_streamp strm,
+                                     const char *version, int stream_size));
+ZEXTERN int ZEXPORT deflateInit2_ OF((z_streamp strm, int  level, int  method,
+                                      int windowBits, int memLevel,
+                                      int strategy, const char *version,
+                                      int stream_size));
+ZEXTERN int ZEXPORT inflateInit2_ OF((z_streamp strm, int  windowBits,
+                                      const char *version, int stream_size));
+ZEXTERN int ZEXPORT inflateBackInit_ OF((z_streamp strm, int windowBits,
+                                         unsigned char FAR *window,
+                                         const char *version,
+                                         int stream_size));
+#define deflateInit(strm, level) \
+        deflateInit_((strm), (level),       ZLIB_VERSION, sizeof(z_stream))
+#define inflateInit(strm) \
+        inflateInit_((strm),                ZLIB_VERSION, sizeof(z_stream))
+#define deflateInit2(strm, level, method, windowBits, memLevel, strategy) \
+        deflateInit2_((strm),(level),(method),(windowBits),(memLevel),\
+                      (strategy),           ZLIB_VERSION, sizeof(z_stream))
+#define inflateInit2(strm, windowBits) \
+        inflateInit2_((strm), (windowBits), ZLIB_VERSION, sizeof(z_stream))
+#define inflateBackInit(strm, windowBits, window) \
+        inflateBackInit_((strm), (windowBits), (window), \
+        ZLIB_VERSION, sizeof(z_stream))
+
+
+#if !defined(ZUTIL_H) && !defined(NO_DUMMY_DECL)
+    struct internal_state {int dummy;}; /* hack for buggy compilers */
+#endif
+
+ZEXTERN const char   * ZEXPORT zError           OF((int));
+ZEXTERN int            ZEXPORT inflateSyncPoint OF((z_streamp z));
+ZEXTERN const uLongf * ZEXPORT get_crc_table    OF((void));
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* ZLIB_H */
diff --git a/src/SFML/Graphics/zlib/zutil.c b/src/SFML/Graphics/zlib/zutil.c
new file mode 100755
index 0000000..0f4bd78
--- /dev/null
+++ b/src/SFML/Graphics/zlib/zutil.c
@@ -0,0 +1,318 @@
+/* zutil.c -- target dependent utility functions for the compression library
+ * Copyright (C) 1995-2005 Jean-loup Gailly.
+ * For conditions of distribution and use, see copyright notice in zlib.h
+ */
+
+/* @(#) $Id$ */
+
+#include "zutil.h"
+
+#ifndef NO_DUMMY_DECL
+struct internal_state      {int dummy;}; /* for buggy compilers */
+#endif
+
+const char * const z_errmsg[10] = {
+"need dictionary",     /* Z_NEED_DICT       2  */
+"stream end",          /* Z_STREAM_END      1  */
+"",                    /* Z_OK              0  */
+"file error",          /* Z_ERRNO         (-1) */
+"stream error",        /* Z_STREAM_ERROR  (-2) */
+"data error",          /* Z_DATA_ERROR    (-3) */
+"insufficient memory", /* Z_MEM_ERROR     (-4) */
+"buffer error",        /* Z_BUF_ERROR     (-5) */
+"incompatible version",/* Z_VERSION_ERROR (-6) */
+""};
+
+
+const char * ZEXPORT zlibVersion()
+{
+    return ZLIB_VERSION;
+}
+
+uLong ZEXPORT zlibCompileFlags()
+{
+    uLong flags;
+
+    flags = 0;
+    switch (sizeof(uInt)) {
+    case 2:     break;
+    case 4:     flags += 1;     break;
+    case 8:     flags += 2;     break;
+    default:    flags += 3;
+    }
+    switch (sizeof(uLong)) {
+    case 2:     break;
+    case 4:     flags += 1 << 2;        break;
+    case 8:     flags += 2 << 2;        break;
+    default:    flags += 3 << 2;
+    }
+    switch (sizeof(voidpf)) {
+    case 2:     break;
+    case 4:     flags += 1 << 4;        break;
+    case 8:     flags += 2 << 4;        break;
+    default:    flags += 3 << 4;
+    }
+    switch (sizeof(z_off_t)) {
+    case 2:     break;
+    case 4:     flags += 1 << 6;        break;
+    case 8:     flags += 2 << 6;        break;
+    default:    flags += 3 << 6;
+    }
+#ifdef DEBUG
+    flags += 1 << 8;
+#endif
+#if defined(ASMV) || defined(ASMINF)
+    flags += 1 << 9;
+#endif
+#ifdef ZLIB_WINAPI
+    flags += 1 << 10;
+#endif
+#ifdef BUILDFIXED
+    flags += 1 << 12;
+#endif
+#ifdef DYNAMIC_CRC_TABLE
+    flags += 1 << 13;
+#endif
+#ifdef NO_GZCOMPRESS
+    flags += 1L << 16;
+#endif
+#ifdef NO_GZIP
+    flags += 1L << 17;
+#endif
+#ifdef PKZIP_BUG_WORKAROUND
+    flags += 1L << 20;
+#endif
+#ifdef FASTEST
+    flags += 1L << 21;
+#endif
+#ifdef STDC
+#  ifdef NO_vsnprintf
+        flags += 1L << 25;
+#    ifdef HAS_vsprintf_void
+        flags += 1L << 26;
+#    endif
+#  else
+#    ifdef HAS_vsnprintf_void
+        flags += 1L << 26;
+#    endif
+#  endif
+#else
+        flags += 1L << 24;
+#  ifdef NO_snprintf
+        flags += 1L << 25;
+#    ifdef HAS_sprintf_void
+        flags += 1L << 26;
+#    endif
+#  else
+#    ifdef HAS_snprintf_void
+        flags += 1L << 26;
+#    endif
+#  endif
+#endif
+    return flags;
+}
+
+#ifdef DEBUG
+
+#  ifndef verbose
+#    define verbose 0
+#  endif
+int z_verbose = verbose;
+
+void z_error (m)
+    char *m;
+{
+    fprintf(stderr, "%s\n", m);
+    exit(1);
+}
+#endif
+
+/* exported to allow conversion of error code to string for compress() and
+ * uncompress()
+ */
+const char * ZEXPORT zError(err)
+    int err;
+{
+    return ERR_MSG(err);
+}
+
+#if defined(_WIN32_WCE)
+    /* The Microsoft C Run-Time Library for Windows CE doesn't have
+     * errno.  We define it as a global variable to simplify porting.
+     * Its value is always 0 and should not be used.
+     */
+    int errno = 0;
+#endif
+
+#ifndef HAVE_MEMCPY
+
+void zmemcpy(dest, source, len)
+    Bytef* dest;
+    const Bytef* source;
+    uInt  len;
+{
+    if (len == 0) return;
+    do {
+        *dest++ = *source++; /* ??? to be unrolled */
+    } while (--len != 0);
+}
+
+int zmemcmp(s1, s2, len)
+    const Bytef* s1;
+    const Bytef* s2;
+    uInt  len;
+{
+    uInt j;
+
+    for (j = 0; j < len; j++) {
+        if (s1[j] != s2[j]) return 2*(s1[j] > s2[j])-1;
+    }
+    return 0;
+}
+
+void zmemzero(dest, len)
+    Bytef* dest;
+    uInt  len;
+{
+    if (len == 0) return;
+    do {
+        *dest++ = 0;  /* ??? to be unrolled */
+    } while (--len != 0);
+}
+#endif
+
+
+#ifdef SYS16BIT
+
+#ifdef __TURBOC__
+/* Turbo C in 16-bit mode */
+
+#  define MY_ZCALLOC
+
+/* Turbo C malloc() does not allow dynamic allocation of 64K bytes
+ * and farmalloc(64K) returns a pointer with an offset of 8, so we
+ * must fix the pointer. Warning: the pointer must be put back to its
+ * original form in order to free it, use zcfree().
+ */
+
+#define MAX_PTR 10
+/* 10*64K = 640K */
+
+local int next_ptr = 0;
+
+typedef struct ptr_table_s {
+    voidpf org_ptr;
+    voidpf new_ptr;
+} ptr_table;
+
+local ptr_table table[MAX_PTR];
+/* This table is used to remember the original form of pointers
+ * to large buffers (64K). Such pointers are normalized with a zero offset.
+ * Since MSDOS is not a preemptive multitasking OS, this table is not
+ * protected from concurrent access. This hack doesn't work anyway on
+ * a protected system like OS/2. Use Microsoft C instead.
+ */
+
+voidpf zcalloc (voidpf opaque, unsigned items, unsigned size)
+{
+    voidpf buf = opaque; /* just to make some compilers happy */
+    ulg bsize = (ulg)items*size;
+
+    /* If we allocate less than 65520 bytes, we assume that farmalloc
+     * will return a usable pointer which doesn't have to be normalized.
+     */
+    if (bsize < 65520L) {
+        buf = farmalloc(bsize);
+        if (*(ush*)&buf != 0) return buf;
+    } else {
+        buf = farmalloc(bsize + 16L);
+    }
+    if (buf == NULL || next_ptr >= MAX_PTR) return NULL;
+    table[next_ptr].org_ptr = buf;
+
+    /* Normalize the pointer to seg:0 */
+    *((ush*)&buf+1) += ((ush)((uch*)buf-0) + 15) >> 4;
+    *(ush*)&buf = 0;
+    table[next_ptr++].new_ptr = buf;
+    return buf;
+}
+
+void  zcfree (voidpf opaque, voidpf ptr)
+{
+    int n;
+    if (*(ush*)&ptr != 0) { /* object < 64K */
+        farfree(ptr);
+        return;
+    }
+    /* Find the original pointer */
+    for (n = 0; n < next_ptr; n++) {
+        if (ptr != table[n].new_ptr) continue;
+
+        farfree(table[n].org_ptr);
+        while (++n < next_ptr) {
+            table[n-1] = table[n];
+        }
+        next_ptr--;
+        return;
+    }
+    ptr = opaque; /* just to make some compilers happy */
+    Assert(0, "zcfree: ptr not found");
+}
+
+#endif /* __TURBOC__ */
+
+
+#ifdef M_I86
+/* Microsoft C in 16-bit mode */
+
+#  define MY_ZCALLOC
+
+#if (!defined(_MSC_VER) || (_MSC_VER <= 600))
+#  define _halloc  halloc
+#  define _hfree   hfree
+#endif
+
+voidpf zcalloc (voidpf opaque, unsigned items, unsigned size)
+{
+    if (opaque) opaque = 0; /* to make compiler happy */
+    return _halloc((long)items, size);
+}
+
+void  zcfree (voidpf opaque, voidpf ptr)
+{
+    if (opaque) opaque = 0; /* to make compiler happy */
+    _hfree(ptr);
+}
+
+#endif /* M_I86 */
+
+#endif /* SYS16BIT */
+
+
+#ifndef MY_ZCALLOC /* Any system without a special alloc function */
+
+#ifndef STDC
+extern voidp  malloc OF((uInt size));
+extern voidp  calloc OF((uInt items, uInt size));
+extern void   free   OF((voidpf ptr));
+#endif
+
+voidpf zcalloc (opaque, items, size)
+    voidpf opaque;
+    unsigned items;
+    unsigned size;
+{
+    if (opaque) items += size - size; /* make compiler happy */
+    return sizeof(uInt) > 2 ? (voidpf)malloc(items * size) :
+                              (voidpf)calloc(items, size);
+}
+
+void  zcfree (opaque, ptr)
+    voidpf opaque;
+    voidpf ptr;
+{
+    free(ptr);
+    if (opaque) return; /* make compiler happy */
+}
+
+#endif /* MY_ZCALLOC */
diff --git a/src/SFML/Graphics/zlib/zutil.h b/src/SFML/Graphics/zlib/zutil.h
new file mode 100755
index 0000000..0ba6e02
--- /dev/null
+++ b/src/SFML/Graphics/zlib/zutil.h
@@ -0,0 +1,269 @@
+/* zutil.h -- internal interface and configuration of the compression library
+ * Copyright (C) 1995-2005 Jean-loup Gailly.
+ * For conditions of distribution and use, see copyright notice in zlib.h
+ */
+
+/* WARNING: this file should *not* be used by applications. It is
+   part of the implementation of the compression library and is
+   subject to change. Applications should only use zlib.h.
+ */
+
+/* @(#) $Id$ */
+
+#ifndef ZUTIL_H
+#define ZUTIL_H
+
+#define ZLIB_INTERNAL
+#include "zlib.h"
+
+#ifdef STDC
+#  ifndef _WIN32_WCE
+#    include <stddef.h>
+#  endif
+#  include <string.h>
+#  include <stdlib.h>
+#endif
+#ifdef NO_ERRNO_H
+#   ifdef _WIN32_WCE
+      /* The Microsoft C Run-Time Library for Windows CE doesn't have
+       * errno.  We define it as a global variable to simplify porting.
+       * Its value is always 0 and should not be used.  We rename it to
+       * avoid conflict with other libraries that use the same workaround.
+       */
+#     define errno z_errno
+#   endif
+    extern int errno;
+#else
+#  ifndef _WIN32_WCE
+#    include <errno.h>
+#  endif
+#endif
+
+#ifndef local
+#  define local static
+#endif
+/* compile with -Dlocal if your debugger can't find static symbols */
+
+typedef unsigned char  uch;
+typedef uch FAR uchf;
+typedef unsigned short ush;
+typedef ush FAR ushf;
+typedef unsigned long  ulg;
+
+extern const char * const z_errmsg[10]; /* indexed by 2-zlib_error */
+/* (size given to avoid silly warnings with Visual C++) */
+
+#define ERR_MSG(err) z_errmsg[Z_NEED_DICT-(err)]
+
+#define ERR_RETURN(strm,err) \
+  return (strm->msg = (char*)ERR_MSG(err), (err))
+/* To be used only when the state is known to be valid */
+
+        /* common constants */
+
+#ifndef DEF_WBITS
+#  define DEF_WBITS MAX_WBITS
+#endif
+/* default windowBits for decompression. MAX_WBITS is for compression only */
+
+#if MAX_MEM_LEVEL >= 8
+#  define DEF_MEM_LEVEL 8
+#else
+#  define DEF_MEM_LEVEL  MAX_MEM_LEVEL
+#endif
+/* default memLevel */
+
+#define STORED_BLOCK 0
+#define STATIC_TREES 1
+#define DYN_TREES    2
+/* The three kinds of block type */
+
+#define MIN_MATCH  3
+#define MAX_MATCH  258
+/* The minimum and maximum match lengths */
+
+#define PRESET_DICT 0x20 /* preset dictionary flag in zlib header */
+
+        /* target dependencies */
+
+#if defined(MSDOS) || (defined(WINDOWS) && !defined(WIN32))
+#  define OS_CODE  0x00
+#  if defined(__TURBOC__) || defined(__BORLANDC__)
+#    if(__STDC__ == 1) && (defined(__LARGE__) || defined(__COMPACT__))
+       /* Allow compilation with ANSI keywords only enabled */
+       void _Cdecl farfree( void *block );
+       void *_Cdecl farmalloc( unsigned long nbytes );
+#    else
+#      include <alloc.h>
+#    endif
+#  else /* MSC or DJGPP */
+#    include <malloc.h>
+#  endif
+#endif
+
+#ifdef AMIGA
+#  define OS_CODE  0x01
+#endif
+
+#if defined(VAXC) || defined(VMS)
+#  define OS_CODE  0x02
+#  define F_OPEN(name, mode) \
+     fopen((name), (mode), "mbc=60", "ctx=stm", "rfm=fix", "mrs=512")
+#endif
+
+#if defined(ATARI) || defined(atarist)
+#  define OS_CODE  0x05
+#endif
+
+#ifdef OS2
+#  define OS_CODE  0x06
+#  ifdef M_I86
+     #include <malloc.h>
+#  endif
+#endif
+
+#if defined(MACOS) || defined(TARGET_OS_MAC)
+#  define OS_CODE  0x07
+#  if defined(__MWERKS__) && __dest_os != __be_os && __dest_os != __win32_os
+#    include <unix.h> /* for fdopen */
+#  else
+#    ifndef fdopen
+#      define fdopen(fd,mode) NULL /* No fdopen() */
+#    endif
+#  endif
+#endif
+
+#ifdef TOPS20
+#  define OS_CODE  0x0a
+#endif
+
+#ifdef WIN32
+#  ifndef __CYGWIN__  /* Cygwin is Unix, not Win32 */
+#    define OS_CODE  0x0b
+#  endif
+#endif
+
+#ifdef __50SERIES /* Prime/PRIMOS */
+#  define OS_CODE  0x0f
+#endif
+
+#if defined(_BEOS_) || defined(RISCOS)
+#  define fdopen(fd,mode) NULL /* No fdopen() */
+#endif
+
+#if (defined(_MSC_VER) && (_MSC_VER > 600))
+#  if defined(_WIN32_WCE)
+#    define fdopen(fd,mode) NULL /* No fdopen() */
+#    ifndef _PTRDIFF_T_DEFINED
+       typedef int ptrdiff_t;
+#      define _PTRDIFF_T_DEFINED
+#    endif
+#  else
+#    define fdopen(fd,type)  _fdopen(fd,type)
+#  endif
+#endif
+
+        /* common defaults */
+
+#ifndef OS_CODE
+#  define OS_CODE  0x03  /* assume Unix */
+#endif
+
+#ifndef F_OPEN
+#  define F_OPEN(name, mode) fopen((name), (mode))
+#endif
+
+         /* functions */
+
+#if defined(STDC99) || (defined(__TURBOC__) && __TURBOC__ >= 0x550)
+#  ifndef HAVE_VSNPRINTF
+#    define HAVE_VSNPRINTF
+#  endif
+#endif
+#if defined(__CYGWIN__)
+#  ifndef HAVE_VSNPRINTF
+#    define HAVE_VSNPRINTF
+#  endif
+#endif
+#ifndef HAVE_VSNPRINTF
+#  ifdef MSDOS
+     /* vsnprintf may exist on some MS-DOS compilers (DJGPP?),
+        but for now we just assume it doesn't. */
+#    define NO_vsnprintf
+#  endif
+#  ifdef __TURBOC__
+#    define NO_vsnprintf
+#  endif
+#  ifdef WIN32
+     /* In Win32, vsnprintf is available as the "non-ANSI" _vsnprintf. */
+#    if !defined(vsnprintf) && !defined(NO_vsnprintf)
+#      define vsnprintf _vsnprintf
+#    endif
+#  endif
+#  ifdef __SASC
+#    define NO_vsnprintf
+#  endif
+#endif
+#ifdef VMS
+#  define NO_vsnprintf
+#endif
+
+#if defined(pyr)
+#  define NO_MEMCPY
+#endif
+#if defined(SMALL_MEDIUM) && !defined(_MSC_VER) && !defined(__SC__)
+ /* Use our own functions for small and medium model with MSC <= 5.0.
+  * You may have to use the same strategy for Borland C (untested).
+  * The __SC__ check is for Symantec.
+  */
+#  define NO_MEMCPY
+#endif
+#if defined(STDC) && !defined(HAVE_MEMCPY) && !defined(NO_MEMCPY)
+#  define HAVE_MEMCPY
+#endif
+#ifdef HAVE_MEMCPY
+#  ifdef SMALL_MEDIUM /* MSDOS small or medium model */
+#    define zmemcpy _fmemcpy
+#    define zmemcmp _fmemcmp
+#    define zmemzero(dest, len) _fmemset(dest, 0, len)
+#  else
+#    define zmemcpy memcpy
+#    define zmemcmp memcmp
+#    define zmemzero(dest, len) memset(dest, 0, len)
+#  endif
+#else
+   extern void zmemcpy  OF((Bytef* dest, const Bytef* source, uInt len));
+   extern int  zmemcmp  OF((const Bytef* s1, const Bytef* s2, uInt len));
+   extern void zmemzero OF((Bytef* dest, uInt len));
+#endif
+
+/* Diagnostic functions */
+#ifdef DEBUG
+#  include <stdio.h>
+   extern int z_verbose;
+   extern void z_error    OF((char *m));
+#  define Assert(cond,msg) {if(!(cond)) z_error(msg);}
+#  define Trace(x) {if (z_verbose>=0) fprintf x ;}
+#  define Tracev(x) {if (z_verbose>0) fprintf x ;}
+#  define Tracevv(x) {if (z_verbose>1) fprintf x ;}
+#  define Tracec(c,x) {if (z_verbose>0 && (c)) fprintf x ;}
+#  define Tracecv(c,x) {if (z_verbose>1 && (c)) fprintf x ;}
+#else
+#  define Assert(cond,msg)
+#  define Trace(x)
+#  define Tracev(x)
+#  define Tracevv(x)
+#  define Tracec(c,x)
+#  define Tracecv(c,x)
+#endif
+
+
+voidpf zcalloc OF((voidpf opaque, unsigned items, unsigned size));
+void   zcfree  OF((voidpf opaque, voidpf ptr));
+
+#define ZALLOC(strm, items, size) \
+           (*((strm)->zalloc))((strm)->opaque, (items), (size))
+#define ZFREE(strm, addr)  (*((strm)->zfree))((strm)->opaque, (voidpf)(addr))
+#define TRY_FREE(s, p) {if (p) ZFREE(s, p);}
+
+#endif /* ZUTIL_H */
diff --git a/src/SFML/Main/SFML_Main.cpp b/src/SFML/Main/SFML_Main.cpp
index ff424d9..0d64b03 100755
--- a/src/SFML/Main/SFML_Main.cpp
+++ b/src/SFML/Main/SFML_Main.cpp
@@ -1,7 +1,7 @@
 ////////////////////////////////////////////////////////////
 //
 // SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
 //
 // This software is provided 'as-is', without any express or implied warranty.
 // In no event will the authors be held liable for any damages arising from the use of this software.
diff --git a/src/SFML/Makefile b/src/SFML/Makefile
index c179d2f..fb44b10 100755
--- a/src/SFML/Makefile
+++ b/src/SFML/Makefile
@@ -1,13 +1,21 @@
 export CC        = gcc
 export CPP       = g++
-export CFLAGS    = -W -Wall -pedantic -fPIC -I../../../include -I../../ -DNDEBUG -O2
-export CFLAGSEXT = -fPIC -I../../../include -I../.. -DNDEBUG -O2
+export CFLAGS    = -W -Wall -pedantic -I../../../include -I../../ -DNDEBUG -O2 -fPIC
+export CFLAGSEXT = -I../../../include -I../.. -DNDEBUG -O2 -fPIC
 export LDFLAGS   = -shared
 export LIBPATH   = ../../../lib
 export VERSION   = 1
 export CP        = cp
 export LN        = ln
 export LNFLAGS   = -s -f
+export AR        = ar
+export ARFLAGS   = rcs
+
+ifeq ($(static), yes)
+    CFLAGS    = -W -Wall -pedantic -I../../../include -I../../ -DNDEBUG -O2
+    CFLAGSEXT = -I../../../include -I../.. -DNDEBUG -O2
+    LDFLAGS   = 
+endif
 
 all: sfml-system sfml-window sfml-network sfml-graphics sfml-audio
 
diff --git a/src/SFML/Network/IPAddress.cpp b/src/SFML/Network/IPAddress.cpp
index 531ae21..132d20b 100755
--- a/src/SFML/Network/IPAddress.cpp
+++ b/src/SFML/Network/IPAddress.cpp
@@ -1,7 +1,7 @@
 ////////////////////////////////////////////////////////////
 //
 // SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
 //
 // This software is provided 'as-is', without any express or implied warranty.
 // In no event will the authors be held liable for any damages arising from the use of this software.
diff --git a/src/SFML/Network/Makefile b/src/SFML/Network/Makefile
index d09a55f..3e2b3cf 100755
--- a/src/SFML/Network/Makefile
+++ b/src/SFML/Network/Makefile
@@ -1,13 +1,25 @@
-LIB = libsfml-network.so
 SRC = $(wildcard *.cpp ./Unix/*.cpp)
 OBJ = $(SRC:.cpp=.o)
 
+ifeq ($(static), yes)
+    LIB     = libsfml-network-s.a
+    LIBNAME = $(LIBPATH)/$(LIB)
+    INSTALL = 
+else
+    LIB     = libsfml-network.so
+    LIBNAME = $(LIBPATH)/$(LIB).$(VERSION)
+    INSTALL = && $(LN) $(LNFLAGS) /usr/lib/$(LIB).$(VERSION) /usr/lib/$(LIB)
+endif
+
 all: $(LIB)
 
+libsfml-network-s.a: $(OBJ)
+	$(AR) $(ARFLAGS) $(LIBNAME) $(OBJ)
+
 libsfml-network.so: $(OBJ)
-	$(CPP) $(LDFLAGS) -Wl,-soname,$(LIB).$(VERSION) -o $(LIBPATH)/$@.$(VERSION) $(OBJ)
+	$(CPP) $(LDFLAGS) -Wl,-soname,$(LIB).$(VERSION) -o $(LIBNAME) $(OBJ)
 
-%.o: %.cpp
+$(OBJ): %.o: %.cpp
 	$(CPP) -o $@ -c $< $(CFLAGS)
 
 .PHONY: clean mrproper
@@ -16,7 +28,7 @@ clean:
 	@rm -rf $(OBJ)
 
 mrproper: clean
-	@rm -rf $(LIBPATH)/$(LIB)
+	@rm -rf $(LIBNAME)
 
 install:
-	@($(CP) $(LIBPATH)/$(LIB).$(VERSION) /usr/lib && $(LN) $(LNFLAGS) /usr/lib/$(LIB).$(VERSION) /usr/lib/$(LIB))
\ No newline at end of file
+	@($(CP) $(LIBNAME) /usr/lib $(INSTALL))
diff --git a/src/SFML/Network/Packet.cpp b/src/SFML/Network/Packet.cpp
index f43db0e..935b69f 100755
--- a/src/SFML/Network/Packet.cpp
+++ b/src/SFML/Network/Packet.cpp
@@ -1,7 +1,7 @@
 ////////////////////////////////////////////////////////////
 //
 // SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
 //
 // This software is provided 'as-is', without any express or implied warranty.
 // In no event will the authors be held liable for any damages arising from the use of this software.
@@ -56,8 +56,9 @@ Packet::~Packet()
 ////////////////////////////////////////////////////////////
 void Packet::Append(const void* Data, std::size_t SizeInBytes)
 {
-    const char* Bytes = static_cast<const char*>(Data);
-    std::copy(Bytes, Bytes + SizeInBytes, std::back_inserter(myData));
+    std::size_t Start = myData.size();
+    myData.resize(Start + SizeInBytes);
+    memcpy(&myData[Start], Data, SizeInBytes);
 }
 
 
@@ -193,7 +194,7 @@ Packet& Packet::operator >>(char* Data)
     if (CheckSize(Length))
     {
         // Then extract characters
-        strncpy(Data, GetData() + myReadPos, Length);
+        memcpy(Data, GetData() + myReadPos, Length);
         Data[Length] = '\0';
 
         // Update reading position
@@ -219,6 +220,46 @@ Packet& Packet::operator >>(std::string& Data)
 
     return *this;
 }
+Packet& Packet::operator >>(wchar_t* Data)
+{
+    // First extract string length
+    Uint32 Length;
+    *this >> Length;
+
+    if (CheckSize(Length * sizeof(Int32)))
+    {
+        // Then extract characters
+        for (Uint32 i = 0; i < Length; ++i)
+        {
+            Uint32 c;
+            *this >> c;
+            Data[i] = static_cast<wchar_t>(c);
+        }
+        Data[Length] = L'\0';
+    }
+
+    return *this;
+}
+Packet& Packet::operator >>(std::wstring& Data)
+{
+    // First extract string length
+    Uint32 Length;
+    *this >> Length;
+
+    if (CheckSize(Length * sizeof(Int32)))
+    {
+        // Then extract characters
+        Data.clear();
+        for (Uint32 i = 0; i < Length; ++i)
+        {
+            Uint32 c;
+            *this >> c;
+            Data += static_cast<wchar_t>(c);
+        }
+    }
+
+    return *this;
+}
 
 
 ////////////////////////////////////////////////////////////
@@ -271,11 +312,13 @@ Packet& Packet::operator <<(double Data)
 Packet& Packet::operator <<(const char* Data)
 {
     // First insert string length
-    Uint32 Length = static_cast<Uint32>(strlen(Data));
+    Uint32 Length = 0;
+    for (const char* c = Data; *c != '\0'; ++c)
+        ++Length;
     *this << Length;
 
     // Then insert characters
-    Append(Data, Length);
+    Append(Data, Length * sizeof(char));
 
     return *this;
 }
@@ -286,7 +329,33 @@ Packet& Packet::operator <<(const std::string& Data)
     *this << Length;
 
     // Then insert characters
-    Append(Data.c_str(), Length);
+    Append(Data.c_str(), Length * sizeof(std::string::value_type));
+
+    return *this;
+}
+Packet& Packet::operator <<(const wchar_t* Data)
+{
+    // First insert string length
+    Uint32 Length = 0;
+    for (const wchar_t* c = Data; *c != L'\0'; ++c)
+        ++Length;
+    *this << Length;
+
+    // Then insert characters
+    for (const wchar_t* c = Data; *c != L'\0'; ++c)
+        *this << static_cast<Int32>(*c);
+
+    return *this;
+}
+Packet& Packet::operator <<(const std::wstring& Data)
+{
+    // First insert string length
+    Uint32 Length = static_cast<Uint32>(Data.size());
+    *this << Length;
+
+    // Then insert characters
+    for (std::wstring::const_iterator c = Data.begin(); c != Data.end(); ++c)
+        *this << static_cast<Int32>(*c);
 
     return *this;
 }
diff --git a/src/SFML/Network/SelectorBase.cpp b/src/SFML/Network/SelectorBase.cpp
new file mode 100755
index 0000000..7d4a2fe
--- /dev/null
+++ b/src/SFML/Network/SelectorBase.cpp
@@ -0,0 +1,132 @@
+////////////////////////////////////////////////////////////
+//
+// SFML - Simple and Fast Multimedia Library
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
+//
+// This software is provided 'as-is', without any express or implied warranty.
+// In no event will the authors be held liable for any damages arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it freely,
+// subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented;
+//    you must not claim that you wrote the original software.
+//    If you use this software in a product, an acknowledgment
+//    in the product documentation would be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such,
+//    and must not be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source distribution.
+//
+////////////////////////////////////////////////////////////
+
+#ifdef _MSC_VER
+    #pragma warning(disable : 4127) // "conditional expression is constant" generated by the FD_SET macro
+#endif
+
+////////////////////////////////////////////////////////////
+// Headers
+////////////////////////////////////////////////////////////
+#include <SFML/Network/SelectorBase.hpp>
+
+
+namespace sf
+{
+////////////////////////////////////////////////////////////
+/// Default constructor
+////////////////////////////////////////////////////////////
+SelectorBase::SelectorBase() :
+myMaxSocket(0)
+{
+    Clear();
+}
+
+
+////////////////////////////////////////////////////////////
+/// Add a socket to watch
+////////////////////////////////////////////////////////////
+void SelectorBase::Add(SocketHelper::SocketType Socket)
+{
+    FD_SET(Socket, &mySet);
+
+    int Size = static_cast<int>(Socket);
+    if (Size > myMaxSocket)
+        myMaxSocket = Size;
+}
+
+
+////////////////////////////////////////////////////////////
+/// Remove a socket
+////////////////////////////////////////////////////////////
+void SelectorBase::Remove(SocketHelper::SocketType Socket)
+{
+    FD_CLR(Socket, &mySet);
+}
+
+
+////////////////////////////////////////////////////////////
+/// Remove all sockets
+////////////////////////////////////////////////////////////
+void SelectorBase::Clear()
+{
+    FD_ZERO(&mySet);
+    FD_ZERO(&mySetReady);
+
+    myMaxSocket = 0;
+}
+
+
+////////////////////////////////////////////////////////////
+/// Wait and collect sockets which are ready for reading.
+/// This functions will return either when at least one socket
+/// is ready, or when the given time is out
+////////////////////////////////////////////////////////////
+unsigned int SelectorBase::Wait(float Timeout)
+{
+    // Setup the timeout structure
+    timeval Time;
+    Time.tv_sec  = static_cast<long>(Timeout);
+    Time.tv_usec = (static_cast<long>(Timeout * 1000) % 1000) * 1000;
+
+    // Prepare the set of sockets to return
+    mySetReady = mySet;
+
+    // Wait until one of the sockets is ready for reading, or timeout is reached
+    int NbSockets = select(myMaxSocket + 1, &mySetReady, NULL, NULL, Timeout > 0 ? &Time : NULL);
+
+    return NbSockets >= 0 ? static_cast<unsigned int>(NbSockets) : 0;
+}
+
+
+////////////////////////////////////////////////////////////
+/// After a call to Wait(), get the Index-th socket which is
+/// ready for reading. The total number of sockets ready
+/// is the integer returned by the previous call to Wait()
+////////////////////////////////////////////////////////////
+SocketHelper::SocketType SelectorBase::GetSocketReady(unsigned int Index) const
+{
+    // The standard FD_xxx interface doesn't define a direct access,
+    // so we must go through the whole set to find the socket we're looking for
+    for (int i = 0; i < myMaxSocket + 1; ++i)
+    {
+        if (FD_ISSET(i, &mySetReady))
+        {
+            // Current socket is ready, but is it the Index-th one ?
+            if (Index > 0)
+            {
+                Index--;
+            }
+            else
+            {
+                return static_cast<SocketHelper::SocketType>(i);
+            }
+        }
+    }
+
+    // Invalid index : return an invalid socket
+    return SocketHelper::InvalidSocket();
+}
+
+} // namespace sf
diff --git a/src/SFML/Network/SocketTCP.cpp b/src/SFML/Network/SocketTCP.cpp
index 2e69484..e209530 100755
--- a/src/SFML/Network/SocketTCP.cpp
+++ b/src/SFML/Network/SocketTCP.cpp
@@ -1,7 +1,7 @@
 ////////////////////////////////////////////////////////////
 //
 // SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
 //
 // This software is provided 'as-is', without any express or implied warranty.
 // In no event will the authors be held liable for any damages arising from the use of this software.
@@ -28,6 +28,7 @@
 #include <SFML/Network/SocketTCP.hpp>
 #include <SFML/Network/IPAddress.hpp>
 #include <SFML/Network/Packet.hpp>
+#include <algorithm>
 #include <iostream>
 
 
@@ -222,7 +223,7 @@ Socket::Status SocketTCP::Receive(char* Data, std::size_t MaxSize, std::size_t&
     }
     else
     {
-        // Error... (don't return false, we're still connected !)
+        // Error...
         std::cerr << "Cannot receive data from the network (invalid parameters)" << std::endl;
         return Socket::Error;
     }
@@ -239,9 +240,7 @@ Socket::Status SocketTCP::Send(Packet& PacketToSend)
 
     // First send the packet size
     Uint32 PacketSize = htonl(PacketToSend.GetDataSize());
-    Socket::Status Status = Send(reinterpret_cast<const char*>(&PacketSize), sizeof(PacketSize));
-    if (Status != Socket::Done)
-        return Status;
+    Send(reinterpret_cast<const char*>(&PacketSize), sizeof(PacketSize));
 
     // Send the packet data
     if (PacketSize > 0)
@@ -262,33 +261,49 @@ Socket::Status SocketTCP::Send(Packet& PacketToSend)
 Socket::Status SocketTCP::Receive(Packet& PacketToReceive)
 {
     // We start by getting the size of the incoming packet
-    std::size_t Received   = 0;
     Uint32      PacketSize = 0;
-    Socket::Status Status = Receive(reinterpret_cast<char*>(&PacketSize), sizeof(PacketSize), Received);
-    if (Status != Socket::Done)
-        return Status;
+    std::size_t Received   = 0;
+    if (myPendingPacketSize < 0)
+    {
+        Socket::Status Status = Receive(reinterpret_cast<char*>(&PacketSize), sizeof(PacketSize), Received);
+        if (Status != Socket::Done)
+            return Status;
 
-    PacketSize = ntohl(PacketSize);
+        PacketSize = ntohl(PacketSize);
+    }
+    else
+    {
+        // There is a pending packet : we already know its size
+        PacketSize = myPendingPacketSize;
+    }
 
-    // Clear the packet
+    // Clear the user packet
     PacketToReceive.Clear();
 
     // Then loop until we receive all the packet data
     char Buffer[1024];
-    while (PacketToReceive.GetDataSize() < PacketSize)
+    while (myPendingPacket.GetDataSize() < PacketSize)
     {
         // Receive a chunk of data
-        Status = Receive(Buffer, sizeof(Buffer), Received);
+        Uint32 SizeToGet = std::min(PacketSize - myPendingPacket.GetDataSize(), static_cast<Uint32>(sizeof(Buffer)));
+        Socket::Status Status = Receive(Buffer, SizeToGet, Received);
         if (Status != Socket::Done)
         {
-            PacketToReceive.Clear();
+            // We must save the size of the pending packet until we can receive its content
+            if (Status == Socket::NotReady)
+                myPendingPacketSize = PacketSize;
             return Status;
         }
 
         // Append it into the packet
-        PacketToReceive.Append(Buffer, Received);
+        myPendingPacket.Append(Buffer, Received);
     }
 
+    // We have received all the datas : we can copy it to the user packet, and clear our internal packet
+    PacketToReceive = myPendingPacket;
+    myPendingPacket.Clear();
+    myPendingPacketSize = -1;
+
     // Let the packet do custom stuff after data reception
     PacketToReceive.OnReceive();
 
@@ -356,9 +371,12 @@ bool SocketTCP::operator <(const SocketTCP& Other) const
 /// (for internal use only)
 ////////////////////////////////////////////////////////////
 SocketTCP::SocketTCP(SocketHelper::SocketType Descriptor) :
-mySocket(Descriptor)
+mySocket           (Descriptor),
+myPendingPacketSize(-1)
 {
-
+    // Set blocking by default (should always be the case anyway)
+    if (IsValid())
+        SetBlocking(true);
 }
 
 
@@ -370,16 +388,23 @@ void SocketTCP::Create()
     // Get a new socket descriptor
     mySocket = socket(PF_INET, SOCK_STREAM, 0);
 
-    // To avoid the "Address already in use" error message when trying to bind to the same port
-    char Yes = 1;
-    if (setsockopt(mySocket, SOL_SOCKET, SO_REUSEADDR, &Yes, sizeof(int)) == -1)
+    if (IsValid())
     {
-        std::cerr << "Failed to set socket option \"reuse address\" ; "
-                  << "binding to a same port may fail if too fast" << std::endl;
+        // To avoid the "Address already in use" error message when trying to bind to the same port
+        char Yes = 1;
+        if (setsockopt(mySocket, SOL_SOCKET, SO_REUSEADDR, &Yes, sizeof(int)) == -1)
+        {
+            std::cerr << "Failed to set socket option \"reuse address\" ; "
+                      << "binding to a same port may fail if too fast" << std::endl;
+        }
+
+        // Set blocking by default (should always be the case anyway)
+        SetBlocking(true);
     }
 
-    // Set blocking by default (should always be the case anyway)
-    SetBlocking(true);
+    // Reset the pending packet
+    myPendingPacket.Clear();
+    myPendingPacketSize = -1;
 }
 
 } // namespace sf
diff --git a/src/SFML/Network/SocketUDP.cpp b/src/SFML/Network/SocketUDP.cpp
index 0b87a18..38fbe0c 100755
--- a/src/SFML/Network/SocketUDP.cpp
+++ b/src/SFML/Network/SocketUDP.cpp
@@ -1,7 +1,7 @@
 ////////////////////////////////////////////////////////////
 //
 // SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
 //
 // This software is provided 'as-is', without any express or implied warranty.
 // In no event will the authors be held liable for any damages arising from the use of this software.
@@ -28,6 +28,7 @@
 #include <SFML/Network/SocketUDP.hpp>
 #include <SFML/Network/IPAddress.hpp>
 #include <SFML/Network/Packet.hpp>
+#include <algorithm>
 #include <iostream>
 
 
@@ -120,10 +121,6 @@ bool SocketUDP::Unbind()
 ////////////////////////////////////////////////////////////
 Socket::Status SocketUDP::Send(const char* Data, std::size_t Size, const IPAddress& Address, unsigned short Port)
 {
-    // Make sure the socket is unbound
-    if (myPort != 0)
-        Unbind();
-
     // Make sure the socket is valid
     if (!IsValid())
         Create();
@@ -228,9 +225,7 @@ Socket::Status SocketUDP::Send(Packet& PacketToSend, const IPAddress& Address, u
 
     // First send the packet size
     Uint32 PacketSize = htonl(PacketToSend.GetDataSize());
-    Socket::Status Status = Send(reinterpret_cast<const char*>(&PacketSize), sizeof(PacketSize), Address, Port);
-    if (Status != Socket::Done)
-        return Status;
+    Send(reinterpret_cast<const char*>(&PacketSize), sizeof(PacketSize), Address, Port);
 
     // Send the packet data
     if (PacketSize > 0)
@@ -252,18 +247,26 @@ Socket::Status SocketUDP::Receive(Packet& PacketToReceive, IPAddress& Address)
 {
     // This is not safe at all, as data can be lost, duplicated, or arrive in a different order.
     // So if a packet is split into more than one chunk, nobody knows what could happen...
-    // Conclusion : we cannot use packet with UDP, unless we build a more complex protocol on top of it.
+    // Conclusion : we shouldn't use packets with UDP, unless we build a more complex protocol on top of it.
 
     // We start by getting the size of the incoming packet
-    std::size_t Received   = 0;
     Uint32      PacketSize = 0;
-    Socket::Status Status = Receive(reinterpret_cast<char*>(&PacketSize), sizeof(PacketSize), Received, Address);
-    if (Status != Socket::Done)
-        return Status;
+    std::size_t Received   = 0;
+    if (myPendingPacketSize < 0)
+    {
+        Socket::Status Status = Receive(reinterpret_cast<char*>(&PacketSize), sizeof(PacketSize), Received, Address);
+        if (Status != Socket::Done)
+            return Status;
 
-    PacketSize = ntohl(PacketSize);
+        PacketSize = ntohl(PacketSize);
+    }
+    else
+    {
+        // There is a pending packet : we already know its size
+        PacketSize = myPendingPacketSize;
+    }
 
-    // Clear the packet
+    // Clear the user packet
     PacketToReceive.Clear();
 
     // Use another address instance for receiving the packet data ;
@@ -272,21 +275,29 @@ Socket::Status SocketUDP::Receive(Packet& PacketToReceive, IPAddress& Address)
 
     // Then loop until we receive all the packet data
     char Buffer[1024];
-    while (PacketToReceive.GetDataSize() < PacketSize)
+    while (myPendingPacket.GetDataSize() < PacketSize)
     {
         // Receive a chunk of data
-        Status = Receive(Buffer, sizeof(Buffer), Received, Sender);
+        Uint32 SizeToGet = std::min(PacketSize - myPendingPacket.GetDataSize(), static_cast<Uint32>(sizeof(Buffer)));
+        Socket::Status Status = Receive(Buffer, SizeToGet, Received, Sender);
         if (Status != Socket::Done)
         {
-            PacketToReceive.Clear();
+            // We must save the size of the pending packet until we can receive its content
+            if (Status == Socket::NotReady)
+                myPendingPacketSize = PacketSize;
             return Status;
         }
 
         // Append it into the packet
         if (Sender == Address)
-            PacketToReceive.Append(Buffer, Received);
+            myPendingPacket.Append(Buffer, Received);
     }
 
+    // We have received all the datas : we can copy it to the user packet, and clear our internal packet
+    PacketToReceive = myPendingPacket;
+    myPendingPacket.Clear();
+    myPendingPacketSize = -1;
+
     // Let the packet do custom stuff after data reception
     PacketToReceive.OnReceive();
 
@@ -368,7 +379,8 @@ SocketUDP::SocketUDP(SocketHelper::SocketType Descriptor) :
 mySocket(Descriptor),
 myPort  (0)
 {
-
+    // Set blocking by default (should always be the case anyway)
+    SetBlocking(true);
 }
 
 
@@ -399,6 +411,10 @@ void SocketUDP::Create()
 
     // Set blocking by default (should always be the case anyway)
     SetBlocking(true);
+
+    // Reset the pending packet
+    myPendingPacket.Clear();
+    myPendingPacketSize = -1;
 }
 
 } // namespace sf
diff --git a/src/SFML/Network/Win32/SocketHelper.cpp b/src/SFML/Network/Win32/SocketHelper.cpp
index e8b1b1d..972aeb7 100755
--- a/src/SFML/Network/Win32/SocketHelper.cpp
+++ b/src/SFML/Network/Win32/SocketHelper.cpp
@@ -1,7 +1,7 @@
 ////////////////////////////////////////////////////////////
 //
 // SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
 //
 // This software is provided 'as-is', without any express or implied warranty.
 // In no event will the authors be held liable for any damages arising from the use of this software.
diff --git a/src/SFML/System/Clock.cpp b/src/SFML/System/Clock.cpp
index e7fe665..1cbb5d9 100755
--- a/src/SFML/System/Clock.cpp
+++ b/src/SFML/System/Clock.cpp
@@ -1,7 +1,7 @@
 ////////////////////////////////////////////////////////////
 //
 // SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
 //
 // This software is provided 'as-is', without any express or implied warranty.
 // In no event will the authors be held liable for any damages arising from the use of this software.
diff --git a/src/SFML/System/Lock.cpp b/src/SFML/System/Lock.cpp
index 90bbaa9..c31de5c 100755
--- a/src/SFML/System/Lock.cpp
+++ b/src/SFML/System/Lock.cpp
@@ -1,7 +1,7 @@
 ////////////////////////////////////////////////////////////
 //
 // SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
 //
 // This software is provided 'as-is', without any express or implied warranty.
 // In no event will the authors be held liable for any damages arising from the use of this software.
diff --git a/src/SFML/System/Makefile b/src/SFML/System/Makefile
index 480ff66..bd1f275 100755
--- a/src/SFML/System/Makefile
+++ b/src/SFML/System/Makefile
@@ -1,11 +1,23 @@
-LIB = libsfml-system.so
 SRC = $(wildcard *.cpp ./Unix/*.cpp)
 OBJ = $(SRC:.cpp=.o)
 
+ifeq ($(static), yes)
+    LIB     = libsfml-system-s.a
+    LIBNAME = $(LIBPATH)/$(LIB)
+    INSTALL = 
+else
+    LIB     = libsfml-system.so
+    LIBNAME = $(LIBPATH)/$(LIB).$(VERSION)
+    INSTALL = && $(LN) $(LNFLAGS) /usr/lib/$(LIB).$(VERSION) /usr/lib/$(LIB)
+endif
+
 all: $(LIB)
 
+libsfml-system-s.a: $(OBJ)
+	$(AR) $(ARFLAGS) $(LIBNAME) $(OBJ)
+
 libsfml-system.so: $(OBJ)
-	$(CPP) $(LDFLAGS) -Wl,-soname,$(LIB).$(VERSION) -o $(LIBPATH)/$@.$(VERSION) $(OBJ) -lpthread
+	$(CPP) $(LDFLAGS) -Wl,-soname,$(LIB).$(VERSION) -o $(LIBNAME) $(OBJ) -lpthread
 
 $(OBJ): %.o: %.cpp
 	$(CPP) -o $@ -c $< $(CFLAGS)
@@ -16,7 +28,7 @@ clean:
 	@rm -rf $(OBJ)
 
 mrproper: clean
-	@rm -rf $(LIBPATH)/$(LIB)
+	@rm -rf $(LIBNAME)
 
 install:
-	@($(CP) $(LIBPATH)/$(LIB).$(VERSION) /usr/lib && $(LN) $(LNFLAGS) /usr/lib/$(LIB).$(VERSION) /usr/lib/$(LIB))
\ No newline at end of file
+	@($(CP) $(LIBNAME) /usr/lib $(INSTALL))
diff --git a/src/SFML/System/Platform.hpp b/src/SFML/System/Platform.hpp
index 8ad9700..d94dee3 100755
--- a/src/SFML/System/Platform.hpp
+++ b/src/SFML/System/Platform.hpp
@@ -1,7 +1,7 @@
 ////////////////////////////////////////////////////////////
 //
 // SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
 //
 // This software is provided 'as-is', without any express or implied warranty.
 // In no event will the authors be held liable for any damages arising from the use of this software.
diff --git a/src/SFML/System/Randomizer.cpp b/src/SFML/System/Randomizer.cpp
index 8b4eefc..a3266fd 100755
--- a/src/SFML/System/Randomizer.cpp
+++ b/src/SFML/System/Randomizer.cpp
@@ -1,7 +1,7 @@
 ////////////////////////////////////////////////////////////
 //
 // SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
 //
 // This software is provided 'as-is', without any express or implied warranty.
 // In no event will the authors be held liable for any damages arising from the use of this software.
diff --git a/src/SFML/System/Sleep.cpp b/src/SFML/System/Sleep.cpp
index fd9f36d..1c22054 100755
--- a/src/SFML/System/Sleep.cpp
+++ b/src/SFML/System/Sleep.cpp
@@ -1,7 +1,7 @@
 ////////////////////////////////////////////////////////////
 //
 // SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
 //
 // This software is provided 'as-is', without any express or implied warranty.
 // In no event will the authors be held liable for any damages arising from the use of this software.
diff --git a/src/SFML/System/Win32/Mutex.cpp b/src/SFML/System/Win32/Mutex.cpp
index ab76f5e..6817a2a 100755
--- a/src/SFML/System/Win32/Mutex.cpp
+++ b/src/SFML/System/Win32/Mutex.cpp
@@ -1,7 +1,7 @@
 ////////////////////////////////////////////////////////////
 //
 // SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
 //
 // This software is provided 'as-is', without any express or implied warranty.
 // In no event will the authors be held liable for any damages arising from the use of this software.
diff --git a/src/SFML/System/Win32/Platform.cpp b/src/SFML/System/Win32/Platform.cpp
index e05d788..2a9c084 100755
--- a/src/SFML/System/Win32/Platform.cpp
+++ b/src/SFML/System/Win32/Platform.cpp
@@ -1,7 +1,7 @@
 ////////////////////////////////////////////////////////////
 //
 // SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
 //
 // This software is provided 'as-is', without any express or implied warranty.
 // In no event will the authors be held liable for any damages arising from the use of this software.
diff --git a/src/SFML/System/Win32/Platform.hpp b/src/SFML/System/Win32/Platform.hpp
index fb0b01e..ddcf2fd 100755
--- a/src/SFML/System/Win32/Platform.hpp
+++ b/src/SFML/System/Win32/Platform.hpp
@@ -1,7 +1,7 @@
 ////////////////////////////////////////////////////////////
 //
 // SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
 //
 // This software is provided 'as-is', without any express or implied warranty.
 // In no event will the authors be held liable for any damages arising from the use of this software.
diff --git a/src/SFML/System/Win32/Thread.cpp b/src/SFML/System/Win32/Thread.cpp
index d24857f..50e818e 100755
--- a/src/SFML/System/Win32/Thread.cpp
+++ b/src/SFML/System/Win32/Thread.cpp
@@ -1,7 +1,7 @@
 ////////////////////////////////////////////////////////////
 //
 // SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
 //
 // This software is provided 'as-is', without any express or implied warranty.
 // In no event will the authors be held liable for any damages arising from the use of this software.
diff --git a/src/SFML/Window/Input.cpp b/src/SFML/Window/Input.cpp
index ebbe404..5a03cfd 100755
--- a/src/SFML/Window/Input.cpp
+++ b/src/SFML/Window/Input.cpp
@@ -1,7 +1,7 @@
 ////////////////////////////////////////////////////////////
 //
 // SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
 //
 // This software is provided 'as-is', without any express or implied warranty.
 // In no event will the authors be held liable for any damages arising from the use of this software.
@@ -144,6 +144,23 @@ void Input::OnEvent(const Event& EventReceived)
             myJoystickAxis[EventReceived.JoyMove.JoystickId][EventReceived.JoyMove.Axis] = EventReceived.JoyMove.Position;
             break;
 
+        // Lost focus event : we must reset all persistent states
+        case Event::LostFocus :
+        {
+            for (int i = 0; i < Key::Count; ++i)
+                myKeys[i] = false;
+
+            for (int i = 0; i < Mouse::Count; ++i)
+                myMouseButtons[i] = false;
+
+            for (int i = 0; i < 16; ++i)
+            {
+                myJoystickButtons[0][i] = false;
+                myJoystickButtons[1][i] = false;
+            }
+            break;
+        }
+
         default :
             break;
     }
diff --git a/src/SFML/Window/Joystick.hpp b/src/SFML/Window/Joystick.hpp
new file mode 100755
index 0000000..d14fb98
--- /dev/null
+++ b/src/SFML/Window/Joystick.hpp
@@ -0,0 +1,76 @@
+////////////////////////////////////////////////////////////
+//
+// SFML - Simple and Fast Multimedia Library
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
+//
+// This software is provided 'as-is', without any express or implied warranty.
+// In no event will the authors be held liable for any damages arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it freely,
+// subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented;
+//    you must not claim that you wrote the original software.
+//    If you use this software in a product, an acknowledgment
+//    in the product documentation would be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such,
+//    and must not be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source distribution.
+//
+////////////////////////////////////////////////////////////
+
+#ifndef SFML_JOYSTICK_HPP
+#define SFML_JOYSTICK_HPP
+
+////////////////////////////////////////////////////////////
+// Headers
+////////////////////////////////////////////////////////////
+#include <SFML/Config.hpp>
+#include <SFML/Window/Event.hpp>
+
+
+namespace sf
+{
+namespace priv
+{
+////////////////////////////////////////////////////////////
+/// Structure holding the joystick state's parameters
+////////////////////////////////////////////////////////////
+struct JoystickState
+{
+    float Axis[Joy::Count]; ///< Position on each axis in range [-100, 100] (except POV which is [0, 360])
+    bool  Buttons[16];      ///< Status of each button (true = pressed)
+};
+
+} // namespace priv
+
+} // namespace sf
+
+
+#if defined(SFML_SYSTEM_WINDOWS)
+
+    #include <SFML/Window/Win32/Joystick.hpp>
+
+#elif defined(SFML_SYSTEM_LINUX)
+
+    #include <SFML/Window/Linux/Joystick.hpp>
+
+#elif defined(SFML_SYSTEM_MACOS)
+
+	#if defined(SFML_IMPL_CARBON)
+
+		#include <SFML/Window/OSXCarbon/Joystick.hpp>
+
+	#elif defined(SFML_IMPL_COCOA)
+
+		#include <SFML/Window/OSXCocoa/Joystick.hpp>
+
+	#endif
+
+#endif
+
+
+#endif // SFML_JOYSTICK_HPP
diff --git a/include/SFML/Window/Linux/Joystick.hpp b/src/SFML/Window/Linux/Joystick.hpp
similarity index 100%
rename from include/SFML/Window/Linux/Joystick.hpp
rename to src/SFML/Window/Linux/Joystick.hpp
diff --git a/src/SFML/Window/Linux/WindowImplX11.cpp b/src/SFML/Window/Linux/WindowImplX11.cpp
index 4d8c93f..f823424 100755
--- a/src/SFML/Window/Linux/WindowImplX11.cpp
+++ b/src/SFML/Window/Linux/WindowImplX11.cpp
@@ -25,8 +25,8 @@
 ////////////////////////////////////////////////////////////
 // Headers
 ////////////////////////////////////////////////////////////
+#include <SFML/Window/WindowStyle.hpp> // important to be included first (conflict with None)
 #include <SFML/Window/Linux/WindowImplX11.hpp>
-#include <SFML/Window/WindowStyle.hpp>
 #include <SFML/Window/glext/glxext.h>
 #include <SFML/Window/glext/glext.h>
 #include <X11/keysym.h>
@@ -45,11 +45,12 @@ namespace priv
 ////////////////////////////////////////////////////////////
 Display*       WindowImplX11::ourDisplay          = NULL;
 int            WindowImplX11::ourScreen           = 0;
-WindowImplX11* WindowImplX11::ourDummyWindow      = NULL;
 WindowImplX11* WindowImplX11::ourFullscreenWindow = NULL;
 unsigned int   WindowImplX11::ourWindowsCount     = 0;
 unsigned long  WindowImplX11::ourEventMask        = FocusChangeMask | ButtonPressMask | ButtonReleaseMask | ButtonMotionMask |
                                                     PointerMotionMask | KeyPressMask | KeyReleaseMask | StructureNotifyMask;
+XIM            WindowImplX11::ourInputMethod      = NULL;
+
 
 ////////////////////////////////////////////////////////////
 /// Default constructor
@@ -61,7 +62,8 @@ myIsExternal  (false),
 myGLContext   (NULL),
 myAtomClose   (0),
 myOldVideoMode(-1),
-myHiddenCursor(0)
+myHiddenCursor(0),
+myInputContext(NULL)
 {
     // Open the display at first call
     if (!OpenDisplay())
@@ -73,7 +75,8 @@ myHiddenCursor(0)
 
     // Create the rendering context
     XVisualInfo Visual;
-    if (!CreateContext(VideoMode(myWidth, myHeight, 32), false, Visual, 0))
+    WindowSettings Params(0, 0, 0);
+    if (!CreateContext(VideoMode(myWidth, myHeight, 32), Visual, Params))
         return;
 
     // Create a new color map with the chosen visual
@@ -94,25 +97,22 @@ myHiddenCursor(0)
                              Visual.visual,
                              CWColormap, &Attributes);
 
-    // Save as the dummy window
-    if (!ourDummyWindow)
-        ourDummyWindow = this;
-
     // Set our context as the current OpenGL context for rendering
-    SetCurrent();
+    SetActive();
 }
 
 
 ////////////////////////////////////////////////////////////
 /// Create the window implementation from an existing control
 ////////////////////////////////////////////////////////////
-WindowImplX11::WindowImplX11(WindowHandle Handle, int AntialiasingLevel) :
+WindowImplX11::WindowImplX11(WindowHandle Handle, WindowSettings& Params) :
 myWindow      (0),
 myIsExternal  (true),
 myGLContext   (NULL),
 myAtomClose   (0),
 myOldVideoMode(-1),
-myHiddenCursor(0)
+myHiddenCursor(0),
+myInputContext(NULL)
 {
     // Open the display at first call
     if (!OpenDisplay())
@@ -140,11 +140,9 @@ myHiddenCursor(0)
         unsigned long Mask = VisualDepthMask | VisualIDMask;
 
         // Create the rendering context
-        VideoMode Mode = VideoMode::GetDesktopMode();
-        Mode.Width  = myWidth;
-        Mode.Height = myHeight;
+        VideoMode Mode(myWidth, myHeight, VideoMode::GetDesktopMode().BitsPerPixel);
         XVisualInfo Visual;
-        if (!CreateContext(Mode, false, Visual, AntialiasingLevel, Template, Mask))
+        if (!CreateContext(Mode, Visual, Params, Template, Mask))
             return;
 
         // Create a new color map with the chosen visual
@@ -163,13 +161,14 @@ myHiddenCursor(0)
 ////////////////////////////////////////////////////////////
 /// Create the window implementation
 ////////////////////////////////////////////////////////////
-WindowImplX11::WindowImplX11(VideoMode Mode, const std::string& Title, unsigned long WindowStyle, int AntialiasingLevel) :
+WindowImplX11::WindowImplX11(VideoMode Mode, const std::string& Title, unsigned long WindowStyle, WindowSettings& Params) :
 myWindow      (0),
 myIsExternal  (false),
 myGLContext   (NULL),
 myAtomClose   (0),
 myOldVideoMode(-1),
-myHiddenCursor(0)
+myHiddenCursor(0),
+myInputContext(NULL)
 {
     // Open the display at first call
     if (!OpenDisplay())
@@ -191,9 +190,13 @@ myHiddenCursor(0)
     int Width  = myWidth  = Mode.Width;
     int Height = myHeight = Mode.Height;
 
+    // Switch to fullscreen if necessary
+    if (Fullscreen)
+        SwitchToFullscreen(Mode);
+
     // Create the rendering context
     XVisualInfo Visual;
-    if (!CreateContext(Mode, Fullscreen, Visual, AntialiasingLevel))
+    if (!CreateContext(Mode, Visual, Params))
         return;
 
     // Create a new color map with the chosen visual
@@ -259,9 +262,14 @@ myHiddenCursor(0)
     
             WMHints Hints;
             Hints.Flags       = MWM_HINTS_FUNCTIONS | MWM_HINTS_DECORATIONS;
-            Hints.Decorations = MWM_DECOR_BORDER | MWM_DECOR_TITLE | MWM_DECOR_MINIMIZE | MWM_DECOR_MENU;
-            Hints.Functions   = MWM_FUNC_MOVE | MWM_FUNC_MINIMIZE;
-    
+            Hints.Decorations = 0;
+            Hints.Functions   = 0;
+
+            if (WindowStyle & Style::Titlebar)
+            {
+                Hints.Decorations |= MWM_DECOR_BORDER | MWM_DECOR_TITLE | MWM_DECOR_MINIMIZE | MWM_DECOR_MENU;
+                Hints.Functions   |= MWM_FUNC_MOVE | MWM_FUNC_MINIMIZE;
+            }
             if (WindowStyle & Style::Resize)
             {
                 Hints.Decorations |= MWM_DECOR_MAXIMIZE | MWM_DECOR_RESIZEH;
@@ -308,9 +316,18 @@ WindowImplX11::~WindowImplX11()
     // Cleanup graphical resources
     CleanUp();
 
+    // Destroy the input context
+    if (myInputContext)
+    {
+        XDestroyIC(myInputContext);
+    }
+
     // Destroy the window
     if (myWindow && !myIsExternal)
+    {
         XDestroyWindow(ourDisplay, myWindow);
+        XFlush(ourDisplay);
+    }
 
     // Close the display
     CloseDisplay();
@@ -340,12 +357,19 @@ void WindowImplX11::ProcessEvents()
 
 
 ////////////////////////////////////////////////////////////
-/// /see WindowImpl::MakeCurrent
+/// /see WindowImpl::MakeActive
 ////////////////////////////////////////////////////////////
-void WindowImplX11::MakeCurrent() const
+void WindowImplX11::MakeActive(bool Active) const
 {
-    if (myWindow && myGLContext)
-        glXMakeCurrent(ourDisplay, myWindow, myGLContext);
+    if (Active)
+    {
+        if (myWindow && myGLContext)
+            glXMakeCurrent(ourDisplay, myWindow, myGLContext);
+    }
+    else
+    {
+        glXMakeCurrent(ourDisplay, None, NULL);
+    }
 }
 
 
@@ -367,6 +391,7 @@ void WindowImplX11::UseVerticalSync(bool Enabled)
 void WindowImplX11::ShowMouseCursor(bool Show)
 {
     XDefineCursor(ourDisplay, myWindow, Show ? None : myHiddenCursor);
+    XFlush(ourDisplay);
 }
 
 
@@ -376,6 +401,7 @@ void WindowImplX11::ShowMouseCursor(bool Show)
 void WindowImplX11::SetCursorPosition(unsigned int Left, unsigned int Top)
 {
     XWarpPointer(ourDisplay, None, myWindow, 0, 0, 0, 0, Left, Top);
+    XFlush(ourDisplay);
 }
 
 
@@ -385,6 +411,7 @@ void WindowImplX11::SetCursorPosition(unsigned int Left, unsigned int Top)
 void WindowImplX11::SetPosition(int Left, int Top)
 {
     XMoveWindow(ourDisplay, myWindow, Left, Top);
+    XFlush(ourDisplay);
 }
 
 
@@ -403,61 +430,78 @@ void WindowImplX11::Show(bool State)
 
 
 ////////////////////////////////////////////////////////////
-/// Create the OpenGL rendering context
+/// /see sfWindowImpl::EnableKeyRepeat
 ////////////////////////////////////////////////////////////
-bool WindowImplX11::CreateContext(VideoMode Mode, bool Fullscreen, XVisualInfo& ChosenVisual, int AntialiasingLevel, XVisualInfo Template, unsigned long Mask)
+void WindowImplX11::EnableKeyRepeat(bool Enabled)
 {
-    // Fullscreen mode
-    if (Fullscreen)
+    if (Enabled)
+        XAutoRepeatOn(ourDisplay);
+    else
+        XAutoRepeatOff(ourDisplay);
+
+    XFlush(ourDisplay);
+}
+
+
+////////////////////////////////////////////////////////////
+/// Switch to fullscreen mode
+////////////////////////////////////////////////////////////
+void WindowImplX11::SwitchToFullscreen(const VideoMode& Mode)
+{
+    // Check if the XRandR extension is present
+    int Version;
+    if (XQueryExtension(ourDisplay, "RANDR", &Version, &Version, &Version))
     {
-        // Check if the XRandR extension is present
-        int Version;
-        if (XQueryExtension(ourDisplay, "RANDR", &Version, &Version, &Version))
+        // Get the current configuration
+        XRRScreenConfiguration* Config = XRRGetScreenInfo(ourDisplay, RootWindow(ourDisplay, ourScreen));
+        if (Config)
         {
-            // Get the current configuration
-            XRRScreenConfiguration* Config = XRRGetScreenInfo(ourDisplay, RootWindow(ourDisplay, ourScreen));
-            if (Config)
+            // Get the current rotation
+            Rotation CurrentRotation;
+            myOldVideoMode = XRRConfigCurrentConfiguration(Config, &CurrentRotation);
+
+            // Get the available screen sizes
+            int NbSizes;
+            XRRScreenSize* Sizes = XRRConfigSizes(Config, &NbSizes);
+            if (Sizes && (NbSizes > 0))
             {
-                // Get the current rotation
-                Rotation CurrentRotation;
-                myOldVideoMode = XRRConfigCurrentConfiguration(Config, &CurrentRotation);
-
-                // Get the available screen sizes
-                int NbSizes;
-                XRRScreenSize* Sizes = XRRConfigSizes(Config, &NbSizes);
-                if (Sizes && (NbSizes > 0))
+                // Search a matching size
+                for (int i = 0; i < NbSizes; ++i)
                 {
-                    // Search a matching size
-                    for (int i = 0; i < NbSizes; ++i)
+                    if ((Sizes[i].width == static_cast<int>(Mode.Width)) && (Sizes[i].height == static_cast<int>(Mode.Height)))
                     {
-                        if ((Sizes[i].width == static_cast<int>(Mode.Width)) && (Sizes[i].height == static_cast<int>(Mode.Height)))
-                        {
-                            // Switch to fullscreen mode
-                            XRRSetScreenConfig(ourDisplay, Config, RootWindow(ourDisplay, ourScreen), i, CurrentRotation, CurrentTime);
-
-                            // Set "this" as the current fullscreen window
-                            ourFullscreenWindow = this;
-                            break;
-                        }
+                        // Switch to fullscreen mode
+                        XRRSetScreenConfig(ourDisplay, Config, RootWindow(ourDisplay, ourScreen), i, CurrentRotation, CurrentTime);
+
+                        // Set "this" as the current fullscreen window
+                        ourFullscreenWindow = this;
+                        break;
                     }
                 }
-
-                // Free the configuration instance
-                XRRFreeScreenConfigInfo(Config);
-            }
-            else
-            {
-                // Failed to get the screen configuration
-                std::cerr << "Failed to get the current screen configuration for fullscreen mode, switching to windiw mode" << std::endl;
             }
+
+            // Free the configuration instance
+            XRRFreeScreenConfigInfo(Config);
         }
         else
         {
-            // XRandr extension is not supported : we cannot use fullscreen mode
-            std::cerr << "Fullscreen is not supported, switching to window mode" << std::endl;
+            // Failed to get the screen configuration
+            std::cerr << "Failed to get the current screen configuration for fullscreen mode, switching to windiw mode" << std::endl;
         }
     }
+    else
+    {
+        // XRandr extension is not supported : we cannot use fullscreen mode
+        std::cerr << "Fullscreen is not supported, switching to window mode" << std::endl;
+    }
+}
 
+
+////////////////////////////////////////////////////////////
+/// Create the OpenGL rendering context
+////////////////////////////////////////////////////////////
+bool WindowImplX11::CreateContext(const VideoMode& Mode, XVisualInfo& ChosenVisual, WindowSettings& Params, XVisualInfo Template, unsigned long Mask)
+{
     // Get all the visuals matching the template
     Template.screen = ourScreen;
     int NbVisuals = 0;
@@ -470,61 +514,56 @@ bool WindowImplX11::CreateContext(VideoMode Mode, bool Fullscreen, XVisualInfo&
         return false;
     }
 
-    // A helper structure for storing visual attributes
-    struct VisualAttributes
-    {
-        int RGBA, DoubleBuffer, Red, Green, Blue, Alpha, Depth, Stencil, MultiSampling, Samples;
-    };
-
     // Find the best visual
-    bool Found = false;
-    XVisualInfo* Visual = &Visuals[0];
-    while (!Found)
+    int          BestScore  = 0xFFFF;
+    XVisualInfo* BestVisual = NULL;
+    while (!BestVisual)
     {
-        VisualAttributes BestAttribs = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-        int MultiSampling = (AntialiasingLevel > 0 ? 1 : 0);
-
         for (int i = 0; i < NbVisuals; ++i)
         {
             // Get the current visual attributes
-            VisualAttributes Attribs = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-            glXGetConfig(ourDisplay, &Visuals[i], GLX_RGBA,               &Attribs.RGBA);
-            glXGetConfig(ourDisplay, &Visuals[i], GLX_DOUBLEBUFFER,       &Attribs.DoubleBuffer); 
-            glXGetConfig(ourDisplay, &Visuals[i], GLX_RED_SIZE,           &Attribs.Red);
-            glXGetConfig(ourDisplay, &Visuals[i], GLX_GREEN_SIZE,         &Attribs.Green); 
-            glXGetConfig(ourDisplay, &Visuals[i], GLX_BLUE_SIZE,          &Attribs.Blue); 
-            glXGetConfig(ourDisplay, &Visuals[i], GLX_ALPHA_SIZE,         &Attribs.Alpha); 
-            glXGetConfig(ourDisplay, &Visuals[i], GLX_DEPTH_SIZE,         &Attribs.Depth);        
-            glXGetConfig(ourDisplay, &Visuals[i], GLX_STENCIL_SIZE,       &Attribs.Stencil);
-            glXGetConfig(ourDisplay, &Visuals[i], GLX_SAMPLE_BUFFERS_ARB, &Attribs.MultiSampling);        
-            glXGetConfig(ourDisplay, &Visuals[i], GLX_SAMPLES_ARB,        &Attribs.Samples);
-    
-            // Compare with the current best
-            if (((AntialiasingLevel == 0) || (Attribs.MultiSampling == MultiSampling) && (Attribs.Samples == AntialiasingLevel)) &&
-               ((BestAttribs.RGBA    < Attribs.RGBA)    || (BestAttribs.DoubleBuffer < Attribs.DoubleBuffer) ||
-                (BestAttribs.Red     < Attribs.Red)     || (BestAttribs.Green        < Attribs.Green)        ||
-                (BestAttribs.Blue    < Attribs.Blue)    || (BestAttribs.Alpha        < Attribs.Alpha)        ||
-                (BestAttribs.Stencil < Attribs.Stencil) || (BestAttribs.Depth        < Attribs.Depth)))
+            int RGBA, DoubleBuffer, Red, Green, Blue, Alpha, Depth, Stencil, MultiSampling, Samples;
+            glXGetConfig(ourDisplay, &Visuals[i], GLX_RGBA,               &RGBA);
+            glXGetConfig(ourDisplay, &Visuals[i], GLX_DOUBLEBUFFER,       &DoubleBuffer); 
+            glXGetConfig(ourDisplay, &Visuals[i], GLX_RED_SIZE,           &Red);
+            glXGetConfig(ourDisplay, &Visuals[i], GLX_GREEN_SIZE,         &Green); 
+            glXGetConfig(ourDisplay, &Visuals[i], GLX_BLUE_SIZE,          &Blue); 
+            glXGetConfig(ourDisplay, &Visuals[i], GLX_ALPHA_SIZE,         &Alpha); 
+            glXGetConfig(ourDisplay, &Visuals[i], GLX_DEPTH_SIZE,         &Depth);        
+            glXGetConfig(ourDisplay, &Visuals[i], GLX_STENCIL_SIZE,       &Stencil);
+            glXGetConfig(ourDisplay, &Visuals[i], GLX_SAMPLE_BUFFERS_ARB, &MultiSampling);        
+            glXGetConfig(ourDisplay, &Visuals[i], GLX_SAMPLES_ARB,        &Samples);
+
+            // First check the mandatory parameters
+            if ((RGBA == 0) || (DoubleBuffer == 0))
+                continue;
+
+            // Evaluate the current configuration
+            int Color = Red + Green + Blue + Alpha;
+            int Score = EvaluateConfig(Mode, Params, Color, Depth, Stencil, MultiSampling ? Samples : 0);
+
+            // Keep it if it's better than the current best
+            if (Score < BestScore)
             {
-                BestAttribs = Attribs;
-                Visual      = &Visuals[i];
-                Found       = true;
+                BestScore  = Score;
+                BestVisual = &Visuals[i];
+                break;
             }
         }
 
         // If no visual has been found, try a lower level of antialiasing
-        if (!Found)
+        if (!BestVisual)
         {
-            if (AntialiasingLevel > 2)
+            if (Params.AntialiasingLevel > 2)
             {
                 std::cerr << "Failed to find a pixel format supporting "
-                          << AntialiasingLevel << " antialiasing levels ; trying with 2 levels" << std::endl;
-                AntialiasingLevel = 2;
+                          << Params.AntialiasingLevel << " antialiasing levels ; trying with 2 levels" << std::endl;
+                Params.AntialiasingLevel = 2;
             }
-            else if (AntialiasingLevel > 0)
+            else if (Params.AntialiasingLevel > 0)
             {
                 std::cerr << "Failed to find a pixel format supporting antialiasing ; antialiasing will be disabled" << std::endl;
-                AntialiasingLevel = 0;
+                Params.AntialiasingLevel = 0;
             }
             else
             {
@@ -535,26 +574,26 @@ bool WindowImplX11::CreateContext(VideoMode Mode, bool Fullscreen, XVisualInfo&
     }
 
     // Create the OpenGL context
-    myGLContext = glXCreateContext(ourDisplay, Visual, glXGetCurrentContext(), true);
+    myGLContext = glXCreateContext(ourDisplay, BestVisual, glXGetCurrentContext(), true);
     if (myGLContext == NULL)
     {
         std::cerr << "Failed to create an OpenGL context for this window" << std::endl;
         return false;
     }
 
-    // Extract the depth and stencil bits from the chosen format
+    // Update the creation settings from the chosen format
     int Depth, Stencil;
-    glXGetConfig(ourDisplay, Visual, GLX_DEPTH_SIZE,   &Depth);
-    glXGetConfig(ourDisplay, Visual, GLX_STENCIL_SIZE, &Stencil);
-    myDepthBits   = static_cast<unsigned int>(Depth);
-    myStencilBits = static_cast<unsigned int>(Stencil);
+    glXGetConfig(ourDisplay, BestVisual, GLX_DEPTH_SIZE,   &Depth);
+    glXGetConfig(ourDisplay, BestVisual, GLX_STENCIL_SIZE, &Stencil);
+    Params.DepthBits   = static_cast<unsigned int>(Depth);
+    Params.StencilBits = static_cast<unsigned int>(Stencil);
 
     // Assign the chosen visual, and free the temporary visuals array
-    ChosenVisual = *Visual;
+    ChosenVisual = *BestVisual;
     XFree(Visuals);
-    
+
     // Enable multisampling if needed
-    if (AntialiasingLevel > 0)
+    if (Params.AntialiasingLevel > 0)
         glEnable(GL_MULTISAMPLE_ARB);
 
     return true;
@@ -570,6 +609,21 @@ void WindowImplX11::Initialize()
     myAtomClose = XInternAtom(ourDisplay, "WM_DELETE_WINDOW", false);
     XSetWMProtocols(ourDisplay, myWindow, &myAtomClose, 1);
 
+    // Create the input context
+    if (ourInputMethod)
+    {
+        myInputContext = XCreateIC(ourInputMethod,
+                                   XNClientWindow,  myWindow,
+                                   XNFocusWindow,   myWindow,
+                                   XNInputStyle,    XIMPreeditNothing  | XIMStatusNothing,
+                                   //XNResourceName,  "SFML",
+                                   //XNResourceClass, "SFML",
+                                   NULL);
+        
+        if (!myInputContext)
+            std::cerr << "Failed to create input context for window -- TextEntered event won't be able to return unicode" << std::endl;
+    }
+
     // Show the window
     XMapWindow(ourDisplay, myWindow);
     XFlush(ourDisplay);
@@ -578,7 +632,7 @@ void WindowImplX11::Initialize()
     CreateHiddenCursor();
 
     // Set our context as the current OpenGL context for rendering
-    SetCurrent();
+    SetActive();
 
     // Flush the commands queue
     XFlush(ourDisplay);
@@ -640,19 +694,6 @@ void WindowImplX11::CleanUp()
     // Destroy the OpenGL context
     if (myGLContext)
     {
-        // If this is not the dummy window, we must set it as the valid rendering context to avoid a crash with next OpenGL command
-        if (this != ourDummyWindow)
-        {
-            if (ourDummyWindow)
-                ourDummyWindow->SetCurrent();
-        }
-        else
-        {
-            ourDummyWindow = NULL;
-            glXMakeCurrent(ourDisplay, 0, NULL);
-        }
-
-        // Now that our context is no more the current one, we can destroy it
         glXDestroyContext(ourDisplay, myGLContext);
         myGLContext = NULL;
     }
@@ -666,7 +707,7 @@ void WindowImplX11::CleanUp()
 Bool WindowImplX11::CheckEvent(::Display*, XEvent* Event, XPointer UserData)
 {
     // Just check if the event matches our window
-    return Event->xany.window == reinterpret_cast<Window>(UserData);
+    return Event->xany.window == reinterpret_cast< ::Window >(UserData);
 }
 
 
@@ -688,6 +729,10 @@ void WindowImplX11::ProcessEvent(XEvent WinEvent)
         // Gain focus event
         case FocusIn :
         {
+            // Update the input context
+            if (myInputContext)
+                XSetICFocus(myInputContext);
+
             Event Evt;
             Evt.Type = Event::GainedFocus;
             SendEvent(Evt);
@@ -697,6 +742,10 @@ void WindowImplX11::ProcessEvent(XEvent WinEvent)
         // Lost focus event
         case FocusOut :
         {
+            // Update the input context
+            if (myInputContext)
+                XUnsetICFocus(myInputContext);
+
             Event Evt;
             Evt.Type = Event::LostFocus;
             SendEvent(Evt);
@@ -728,7 +777,6 @@ void WindowImplX11::ProcessEvent(XEvent WinEvent)
                 Event Evt;
                 Evt.Type = Event::Closed;
                 SendEvent(Evt);
-                CleanUp();
             }
             break;
         }
@@ -737,9 +785,10 @@ void WindowImplX11::ProcessEvent(XEvent WinEvent)
         case KeyPress :
         {
             // Get the keysym of the key that has been pressed
+            static XComposeStatus KeyboardStatus;
             char Buffer[32];
             KeySym Sym;
-            XLookupString(&WinEvent.xkey, Buffer, 32, &Sym, NULL);
+            XLookupString(&WinEvent.xkey, Buffer, sizeof(Buffer), &Sym, &KeyboardStatus);
 
             // Fill the event parameters
             Event Evt;
@@ -748,10 +797,39 @@ void WindowImplX11::ProcessEvent(XEvent WinEvent)
             Evt.Key.Alt     = WinEvent.xkey.state & Mod1Mask;
             Evt.Key.Control = WinEvent.xkey.state & ControlMask;
             Evt.Key.Shift   = WinEvent.xkey.state & ShiftMask;
+            SendEvent(Evt);
 
-            // TODO : Generate a TextEntered event
+            // Generate a TextEntered event
+            if (!XFilterEvent(&WinEvent, None))
+            {
+                #ifdef X_HAVE_UTF8_STRING
+                if (myInputContext)
+                {
+                    Status ReturnedStatus;
+                    Uint8  KeyBuffer[16];
+                    if (Xutf8LookupString(myInputContext, &WinEvent.xkey, reinterpret_cast<char*>(KeyBuffer), sizeof(KeyBuffer), NULL, &ReturnedStatus))
+                    {
+                        Event TextEvt;
+                        TextEvt.Type         = Event::TextEntered;
+                        TextEvt.Text.Unicode = UTF8toUTF16(KeyBuffer);
+                        SendEvent(TextEvt);
+                    }
+                }
+                else
+                #endif
+                {
+                    static XComposeStatus ComposeStatus;
+                    char KeyBuffer[16];
+                    if (XLookupString(&WinEvent.xkey, KeyBuffer, sizeof(KeyBuffer), NULL, &ComposeStatus))
+                    {
+                        Event TextEvt;
+                        TextEvt.Type         = Event::TextEntered;
+                        TextEvt.Text.Unicode = KeyBuffer[0];
+                        SendEvent(TextEvt);
+                    }
+                }
+            }
 
-            SendEvent(Evt);
             break;
         }
 
@@ -849,94 +927,108 @@ Key::Code WindowImplX11::KeysymToSF(KeySym Sym)
 
     switch (Key)
     {
-        case XK_Escape :      return Key::Escape;
-        case XK_Shift_L :     return Key::Shift;
-        case XK_Shift_R :     return Key::Shift;
-        case XK_Control_L :   return Key::Control;
-        case XK_Control_R :   return Key::Control;
-        case XK_Alt_L :       return Key::Alt;
-        case XK_Alt_R :       return Key::Alt;
-        case XK_space :       return Key::Space;
-        case XK_Return :      return Key::Return;
-        case XK_KP_Enter :    return Key::Return;
-        case XK_BackSpace :   return Key::Back;
-        case XK_Tab :         return Key::Tab;
-        case XK_Prior :       return Key::PageUp;
-        case XK_Next :        return Key::PageDown;
-        case XK_End :         return Key::End;
-        case XK_Home :        return Key::Home;
-        case XK_Insert :      return Key::Insert;
-        case XK_Delete :      return Key::Delete;
-        case XK_KP_Add :      return Key::Add;
-        case XK_KP_Subtract : return Key::Subtract;
-        case XK_KP_Multiply : return Key::Multiply;
-        case XK_KP_Divide :   return Key::Divide;
-        case XK_Pause :       return Key::Pause;
-        case XK_F1 :          return Key::F1;
-        case XK_F2 :          return Key::F2;
-        case XK_F3 :          return Key::F3;
-        case XK_F4 :          return Key::F4;
-        case XK_F5 :          return Key::F5;
-        case XK_F6 :          return Key::F6;
-        case XK_F7 :          return Key::F7;
-        case XK_F8 :          return Key::F8;
-        case XK_F9 :          return Key::F9;
-        case XK_F10 :         return Key::F10;
-        case XK_F11 :         return Key::F11;
-        case XK_F12 :         return Key::F12;
-        case XK_F13 :         return Key::F13;
-        case XK_F14 :         return Key::F14;
-        case XK_F15 :         return Key::F15;
-        case XK_Left :        return Key::Left;
-        case XK_Right :       return Key::Right;
-        case XK_Up :          return Key::Up;
-        case XK_Down :        return Key::Down;
-        case XK_KP_0 :        return Key::Numpad0;
-        case XK_KP_1 :        return Key::Numpad1;
-        case XK_KP_2 :        return Key::Numpad2;
-        case XK_KP_3 :        return Key::Numpad3;
-        case XK_KP_4 :        return Key::Numpad4;
-        case XK_KP_5 :        return Key::Numpad5;
-        case XK_KP_6 :        return Key::Numpad6;
-        case XK_KP_7 :        return Key::Numpad7;
-        case XK_KP_8 :        return Key::Numpad8;
-        case XK_KP_9 :        return Key::Numpad9;
-        case XK_A :           return Key::A;
-        case XK_Z :           return Key::Z;
-        case XK_E :           return Key::E;
-        case XK_R :           return Key::R;
-        case XK_T :           return Key::T;
-        case XK_Y :           return Key::Y;
-        case XK_U :           return Key::U;
-        case XK_I :           return Key::I;
-        case XK_O :           return Key::O;
-        case XK_P :           return Key::P;
-        case XK_Q :           return Key::Q;
-        case XK_S :           return Key::S;
-        case XK_D :           return Key::D;
-        case XK_F :           return Key::F;
-        case XK_G :           return Key::G;
-        case XK_H :           return Key::H;
-        case XK_J :           return Key::J;
-        case XK_K :           return Key::K;
-        case XK_L :           return Key::L;
-        case XK_M :           return Key::M;
-        case XK_W :           return Key::W;
-        case XK_X :           return Key::X;
-        case XK_C :           return Key::C;
-        case XK_V :           return Key::V;
-        case XK_B :           return Key::B;
-        case XK_N :           return Key::N;
-        case XK_0 :           return Key::Num0;
-        case XK_1 :           return Key::Num1;
-        case XK_2 :           return Key::Num2;
-        case XK_3 :           return Key::Num3;
-        case XK_4 :           return Key::Num4;
-        case XK_5 :           return Key::Num5;
-        case XK_6 :           return Key::Num6;
-        case XK_7 :           return Key::Num7;
-        case XK_8 :           return Key::Num8;
-        case XK_9 :           return Key::Num9;
+        case XK_Shift_L :      return Key::LShift;
+        case XK_Shift_R :      return Key::RShift;
+        case XK_Control_L :    return Key::LControl;
+        case XK_Control_R :    return Key::RControl;
+        case XK_Alt_L :        return Key::LAlt;
+        case XK_Alt_R :        return Key::RAlt;
+        case XK_Super_L :      return Key::LSystem;
+        case XK_Super_R :      return Key::RSystem;
+        case XK_Menu :         return Key::Menu;
+        case XK_Escape :       return Key::Escape;
+        case XK_semicolon :    return Key::SemiColon;
+        case XK_slash :        return Key::Slash;
+        case XK_equal :        return Key::Equal;
+        case XK_minus :        return Key::Dash;
+        case XK_bracketleft :  return Key::LBracket;
+        case XK_bracketright : return Key::RBracket;
+        case XK_comma :        return Key::Comma;
+        case XK_period :       return Key::Period;
+        case XK_dead_acute :   return Key::Quote;
+        case XK_backslash :    return Key::BackSlash;
+        case XK_dead_grave :   return Key::Tilde;
+        case XK_space :        return Key::Space;
+        case XK_Return :       return Key::Return;
+        case XK_KP_Enter :     return Key::Return;
+        case XK_BackSpace :    return Key::Back;
+        case XK_Tab :          return Key::Tab;
+        case XK_Prior :        return Key::PageUp;
+        case XK_Next :         return Key::PageDown;
+        case XK_End :          return Key::End;
+        case XK_Home :         return Key::Home;
+        case XK_Insert :       return Key::Insert;
+        case XK_Delete :       return Key::Delete;
+        case XK_KP_Add :       return Key::Add;
+        case XK_KP_Subtract :  return Key::Subtract;
+        case XK_KP_Multiply :  return Key::Multiply;
+        case XK_KP_Divide :    return Key::Divide;
+        case XK_Pause :        return Key::Pause;
+        case XK_F1 :           return Key::F1;
+        case XK_F2 :           return Key::F2;
+        case XK_F3 :           return Key::F3;
+        case XK_F4 :           return Key::F4;
+        case XK_F5 :           return Key::F5;
+        case XK_F6 :           return Key::F6;
+        case XK_F7 :           return Key::F7;
+        case XK_F8 :           return Key::F8;
+        case XK_F9 :           return Key::F9;
+        case XK_F10 :          return Key::F10;
+        case XK_F11 :          return Key::F11;
+        case XK_F12 :          return Key::F12;
+        case XK_F13 :          return Key::F13;
+        case XK_F14 :          return Key::F14;
+        case XK_F15 :          return Key::F15;
+        case XK_Left :         return Key::Left;
+        case XK_Right :        return Key::Right;
+        case XK_Up :           return Key::Up;
+        case XK_Down :         return Key::Down;
+        case XK_KP_0 :         return Key::Numpad0;
+        case XK_KP_1 :         return Key::Numpad1;
+        case XK_KP_2 :         return Key::Numpad2;
+        case XK_KP_3 :         return Key::Numpad3;
+        case XK_KP_4 :         return Key::Numpad4;
+        case XK_KP_5 :         return Key::Numpad5;
+        case XK_KP_6 :         return Key::Numpad6;
+        case XK_KP_7 :         return Key::Numpad7;
+        case XK_KP_8 :         return Key::Numpad8;
+        case XK_KP_9 :         return Key::Numpad9;
+        case XK_A :            return Key::A;
+        case XK_Z :            return Key::Z;
+        case XK_E :            return Key::E;
+        case XK_R :            return Key::R;
+        case XK_T :            return Key::T;
+        case XK_Y :            return Key::Y;
+        case XK_U :            return Key::U;
+        case XK_I :            return Key::I;
+        case XK_O :            return Key::O;
+        case XK_P :            return Key::P;
+        case XK_Q :            return Key::Q;
+        case XK_S :            return Key::S;
+        case XK_D :            return Key::D;
+        case XK_F :            return Key::F;
+        case XK_G :            return Key::G;
+        case XK_H :            return Key::H;
+        case XK_J :            return Key::J;
+        case XK_K :            return Key::K;
+        case XK_L :            return Key::L;
+        case XK_M :            return Key::M;
+        case XK_W :            return Key::W;
+        case XK_X :            return Key::X;
+        case XK_C :            return Key::C;
+        case XK_V :            return Key::V;
+        case XK_B :            return Key::B;
+        case XK_N :            return Key::N;
+        case XK_0 :            return Key::Num0;
+        case XK_1 :            return Key::Num1;
+        case XK_2 :            return Key::Num2;
+        case XK_3 :            return Key::Num3;
+        case XK_4 :            return Key::Num4;
+        case XK_5 :            return Key::Num5;
+        case XK_6 :            return Key::Num6;
+        case XK_7 :            return Key::Num7;
+        case XK_8 :            return Key::Num8;
+        case XK_9 :            return Key::Num9;
     }
 
     return Key::Code(0);
@@ -956,10 +1048,13 @@ bool WindowImplX11::OpenDisplay(bool AddWindow)
         {
             ourScreen = DefaultScreen(ourDisplay);
 
-            // Setup the keyboard auto-repeat to behave like in Windows (only repeat KeyPress)
+            // Disable repetition of KeyRelease events when a key is held down
             Bool Supported;
             XkbSetDetectableAutoRepeat(ourDisplay, True, &Supported);
-            XFlush(ourDisplay);  
+            XFlush(ourDisplay);
+
+            // Get the input method (XIM) object
+            ourInputMethod = XOpenIM(ourDisplay, NULL, NULL, NULL);
         }
         else
         {
@@ -986,6 +1081,10 @@ void WindowImplX11::CloseDisplay()
     // If all windows have been destroyed, then we can close the display
     if (ourWindowsCount == 0)
     {
+        // Close the input method object
+        if (ourInputMethod)
+            XCloseIM(ourInputMethod);
+
         XCloseDisplay(ourDisplay);
         ourDisplay = NULL;
     }
diff --git a/src/SFML/Window/Linux/WindowImplX11.hpp b/src/SFML/Window/Linux/WindowImplX11.hpp
index 151f84b..8c31621 100755
--- a/src/SFML/Window/Linux/WindowImplX11.hpp
+++ b/src/SFML/Window/Linux/WindowImplX11.hpp
@@ -59,22 +59,22 @@ public :
     ////////////////////////////////////////////////////////////
     /// Construct the window implementation from an existing control
     ///
-    /// \param Handle :            Platform-specific handle of the control
-    /// \param AntialiasingLevel : Level of antialiasing (0 by default - disabled)
+    /// \param Handle : Platform-specific handle of the control
+    /// \param Params : Creation settings
     ///
     ////////////////////////////////////////////////////////////
-    WindowImplX11(WindowHandle Handle, int AntialiasingLevel = 0);
+    WindowImplX11(WindowHandle Handle, WindowSettings& Params);
 
     ////////////////////////////////////////////////////////////
     /// Create the window implementation
     ///
-    /// \param Mode :              Video mode to use
-    /// \param Title :             Title of the window
-    /// \param WindowStyle :       Window style (resizable, fixed, or fullscren)
-    /// \param AntialiasingLevel : Level of antialiasing (0 by default - disabled)
+    /// \param Mode :        Video mode to use
+    /// \param Title :       Title of the window
+    /// \param WindowStyle : Window style (resizable, fixed, or fullscren)
+    /// \param Params :      Creation settings
     ///
     ////////////////////////////////////////////////////////////
-    WindowImplX11(VideoMode Mode, const std::string& Title, unsigned long WindowStyle, int AntialiasingLevel = 0);
+    WindowImplX11(VideoMode Mode, const std::string& Title, unsigned long WindowStyle, WindowSettings& Params);
 
     ////////////////////////////////////////////////////////////
     /// Destructor
@@ -99,10 +99,10 @@ private :
     virtual void ProcessEvents();
 
     ////////////////////////////////////////////////////////////
-    /// /see WindowImpl::MakeCurrent
+    /// /see WindowImpl::MakeActive
     ///
     ////////////////////////////////////////////////////////////
-    virtual void MakeCurrent() const;
+    virtual void MakeActive(bool Active = true) const;
 
     ////////////////////////////////////////////////////////////
     /// /see WindowImpl::UseVerticalSync
@@ -135,19 +135,32 @@ private :
     virtual void Show(bool State);
 
     ////////////////////////////////////////////////////////////
+    /// /see sfWindowImpl::EnableKeyRepeat
+    ///
+    ////////////////////////////////////////////////////////////
+    virtual void EnableKeyRepeat(bool Enabled);
+
+    ////////////////////////////////////////////////////////////
+    /// Switch to fullscreen mode
+    ///
+    /// \param Mode : video mode to switch to
+    ///
+    ////////////////////////////////////////////////////////////
+    void SwitchToFullscreen(const VideoMode& Mode);
+
+    ////////////////////////////////////////////////////////////
     /// Create the OpenGL rendering context
     ///
-    /// \param Mode :              Video mode to use
-    /// \param Fullscreen :        True to set fullscreen, false to stay in windowed mode
-    /// \param ChosenVisual :      Visual that has been chosen for creating the contexte
-    /// \param AntialiasingLevel : Level of antialiasing (0 to disable it)
-    /// \param Template :          Visual infos to match
-    /// \param Mask :              Visual attributes to check in Template
+    /// \param Mode :         Video mode to use
+    /// \param ChosenVisual : Visual that has been chosen for creating the contexte
+    /// \param Params :       Creation parameters
+    /// \param Template :     Visual infos to match
+    /// \param Mask :         Visual attributes to check in Template
     ///
     /// \return True on success, false on error
     ///
     ////////////////////////////////////////////////////////////
-    bool CreateContext(VideoMode Mode, bool Fullscreen, XVisualInfo& ChosenVisual, int AntialiasingLevel, XVisualInfo Template = XVisualInfo(), unsigned long Mask = 0);
+    bool CreateContext(const VideoMode& Mode, XVisualInfo& ChosenVisual, WindowSettings& Params, XVisualInfo Template = XVisualInfo(), unsigned long Mask = 0);
 
     ////////////////////////////////////////////////////////////
     /// Do some common initializations after the window has been created
@@ -218,20 +231,21 @@ private :
     ////////////////////////////////////////////////////////////
     static ::Display*     ourDisplay;          ///< Current opened display
     static int            ourScreen;           ///< Default screen on the opened display
-    static WindowImplX11* ourDummyWindow;      ///< Pointer to the dummy window
     static WindowImplX11* ourFullscreenWindow; ///< Keep track of the active fullscreen window
     static unsigned int   ourWindowsCount;     ///< Number of windows created
     static unsigned long  ourEventMask;        ///< Mask defining the events that will be caught by our windows
+    static XIM            ourInputMethod;      ///< Input object used to get unicode characters from keypress messages
 
     ////////////////////////////////////////////////////////////
     // Member data
     ////////////////////////////////////////////////////////////
-    Window     myWindow;       ///< X11 structure defining our window
+    ::Window   myWindow;       ///< X11 structure defining our window
     bool       myIsExternal;   ///< Tell whether the window has been created externally or by SFML
     GLXContext myGLContext;    ///< OpenGL context attached to the window
     Atom       myAtomClose;    ///< Atom used to identify the close event
     int        myOldVideoMode; ///< Video mode in use before we switch to fullscreen
     Cursor     myHiddenCursor; ///< As X11 doesn't provide cursor hidding, we must create a transparent one
+    XIC        myInputContext; ///< Input context used to get unicode input in our window
 };
 
 } // namespace priv
diff --git a/src/SFML/Window/Makefile b/src/SFML/Window/Makefile
index 9e5825d..978118d 100755
--- a/src/SFML/Window/Makefile
+++ b/src/SFML/Window/Makefile
@@ -1,27 +1,35 @@
-LIB = libsfml-window.so
 SRC     = $(wildcard *.cpp ./Linux/*.cpp)
-SRCGLEW = $(wildcard ./glew/*.c)
 OBJ     = $(SRC:.cpp=.o)
 OBJGLEW = $(SRCGLEW:.c=.o)
 
+ifeq ($(static), yes)
+    LIB     = libsfml-window-s.a
+    LIBNAME = $(LIBPATH)/$(LIB)
+    INSTALL = 
+else
+    LIB     = libsfml-window.so
+    LIBNAME = $(LIBPATH)/$(LIB).$(VERSION)
+    INSTALL = && $(LN) $(LNFLAGS) /usr/lib/$(LIB).$(VERSION) /usr/lib/$(LIB)
+endif
+
 all: $(LIB)
 
-libsfml-window.so: $(OBJ) $(OBJGLEW)
-	$(CPP) $(LDFLAGS) -Wl,-soname,$(LIB).$(VERSION) -o $(LIBPATH)/$@.$(VERSION) $(OBJ) $(OBJGLEW) -lX11 -lXrandr -lGL
+libsfml-window-s.a: $(OBJ)
+	$(AR) $(ARFLAGS) $(LIBNAME) $(OBJ)
+
+libsfml-window.so: $(OBJ)
+	$(CPP) $(LDFLAGS) -Wl,-soname,$(LIB).$(VERSION) -o $(LIBNAME) $(OBJ) $(OBJGLEW) -lX11 -lXrandr -lGL
 
 $(OBJ): %.o: %.cpp
 	$(CPP) -o $@ -c $< $(CFLAGS)
 
-$(OBJGLEW): %.o: %.c
-	$(CC) -o $@ -c $< $(CFLAGSEXT) -DGLEW_BUILD
-
 .PHONY: clean mrproper
 
 clean:
-	@rm -rf $(OBJ) $(OBJGLEW)
+	@rm -rf $(OBJ)
 
 mrproper: clean
-	@rm -rf $(LIBPATH)/$(LIB)
+	@rm -rf $(LIBNAME)
 
 install:
-	@($(CP) $(LIBPATH)/$(LIB).$(VERSION) /usr/lib && $(LN) $(LNFLAGS) /usr/lib/$(LIB).$(VERSION) /usr/lib/$(LIB))
+	@($(CP) $(LIBNAME) /usr/lib $(INSTALL))
diff --git a/src/SFML/Window/OSX/Joystick.hpp b/src/SFML/Window/OSX/Joystick.hpp
deleted file mode 100755
index 65546af..0000000
--- a/src/SFML/Window/OSX/Joystick.hpp
+++ /dev/null
@@ -1,88 +0,0 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Brad Leffler (brad.leffler at gmail.com) and Laurent Gomila (laurent.gom at gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-//    you must not claim that you wrote the original software.
-//    If you use this software in a product, an acknowledgment
-//    in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-//    and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-#ifndef SFML_JOYSTICKOSX_HPP
-#define SFML_JOYSTICKOSX_HPP
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <CoreFoundation/CoreFoundation.h>
-#include <Carbon/Carbon.h>
-#include <IOKit/IOCFPlugIn.h>
-#include <IOKit/hid/IOHIDLib.h>
-#include <IOKit/hid/IOHIDUsageTables.h>
-#include <string>
-#include <vector>
-
-
-namespace sf
-{
-namespace priv
-{
-
-////////////////////////////////////////////////////////////
-/// MacOS X implementation of JoystickElement
-/// Storage class for a single joystick button or axis
-////////////////////////////////////////////////////////////
-class JoystickElement
-{
-
-public:
-    IOHIDElementCookie cookie;
-    std::string        name;
-    long               elementType;
-    long               usagePage;
-    long               usage;
-    long               min;
-    long               max;
-    long               scaledMin;
-    long               scaledMax;
-	float              value;
-};
-
-////////////////////////////////////////////////////////////
-/// MacOS X implementation of JoystickDevice
-/// Storage class for one joystick or gamepad
-////////////////////////////////////////////////////////////
-class JoystickDevice
-{
-
-public:
-    IOHIDDeviceInterface         **hidDeviceInterface;
-    CFMutableDictionaryRef       deviceProps;
-    long                         usagePage;
-    long                         usage;
-    long                         locationID;
-    long                         productID;
-    long                         vendorID;
-    std::vector<JoystickElement> buttons;
-    std::vector<JoystickElement> axis;
-};
-
-} // namespace priv
-
-} // namespace sf
-
-#endif // SFML_JOYSTICKOSX_HPP
diff --git a/src/SFML/Window/OSX/JoystickSupport.cpp b/src/SFML/Window/OSX/JoystickSupport.cpp
deleted file mode 100755
index 4cbb137..0000000
--- a/src/SFML/Window/OSX/JoystickSupport.cpp
+++ /dev/null
@@ -1,287 +0,0 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Brad Leffler (brad.leffler at gmail.com) and Laurent Gomila (laurent.gom at gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-//    you must not claim that you wrote the original software.
-//    If you use this software in a product, an acknowledgment
-//    in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-//    and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <SFML/Window/Event.hpp>
-#include "JoystickSupport.hpp"
-#include <iostream>
-
-namespace sf
-{
-namespace priv
-{
-
-
-////////////////////////////////////////////////////////////
-/// Enumerate all attached joystick/gamepad controllers
-////////////////////////////////////////////////////////////
-int JoystickSupport::EnumerateDevices(std::vector<JoystickDevice> &devices)
-{
-	IOReturn ioRes = IOMasterPort(bootstrap_port, &myMasterPort);
-	
-	if (ioRes != kIOReturnSuccess)
-		return 0;
-
-	CFMutableDictionaryRef	hidMatchDictionary	= 0;
-	io_iterator_t			hidObjectIterator	= 0;
-
-	hidMatchDictionary = IOServiceMatching(kIOHIDDeviceKey);
-	
-	ioRes = IOServiceGetMatchingServices( myMasterPort, hidMatchDictionary, &hidObjectIterator );
-				
-	if ((ioRes != kIOReturnSuccess) || (hidObjectIterator == nil))
-	{
-		return 0;
-	}
-
-	io_object_t 			hidDevice;
-	kern_return_t 			result;
-	CFMutableDictionaryRef 	properties;
-	CFTypeRef 				object;
-	long 					usagePage, usage, locationID;
-
-	while ((hidDevice = IOIteratorNext(hidObjectIterator)))
-	{
-		result = IORegistryEntryCreateCFProperties(hidDevice, &properties, kCFAllocatorDefault, kNilOptions);
-
-		if ((result != KERN_SUCCESS) || (properties == nil))
-			continue;
-				
-		object = CFDictionaryGetValue(properties, CFSTR(kIOHIDPrimaryUsagePageKey));
-		if (object)
-		{
-			if (!CFNumberGetValue((CFNumberRef)object, kCFNumberLongType, &usagePage))
-				continue;
-
-			object = CFDictionaryGetValue(properties, CFSTR(kIOHIDPrimaryUsageKey));
-	
-			if (object)
-			{
-				if(!CFNumberGetValue((CFNumberRef)object, kCFNumberLongType, &usage))
-					continue;
-			}
-		}
-					
-		object = CFDictionaryGetValue(properties, CFSTR(kIOHIDLocationIDKey));
-		if (!object)
-			locationID = 0;		
-		else
-		{
-			if(!CFNumberGetValue((CFNumberRef)object, kCFNumberLongType, &locationID))
-				locationID = 0;
-		}
-	
-	    if (usagePage == kHIDPage_GenericDesktop)
-		{
-			switch(usage)
-			{
-				case kHIDUsage_GD_Joystick :
-				case kHIDUsage_GD_GamePad :
-				{
-					JoystickDevice	Joystick;
-			
-					EnumerateElements(properties, &Joystick);
-
-					if (GetDeviceInterface(&hidDevice, Joystick) == kIOReturnSuccess)
-					{
-						devices.push_back(Joystick);
-						std::cout << "Device with " << Joystick.axis.size() << " axes and " << Joystick.buttons.size() << " buttons was found." << std::endl;
-					}
-				}
-				break;
-			}
-		}
-		
-		CFRelease(properties);
-
-		ioRes = IOObjectRelease(hidDevice);
-
-		if(ioRes != kIOReturnSuccess)
-			std::cout << "Error releasing device" << std::endl;			
-	}
-			
-	IOObjectRelease(hidObjectIterator);
-	
-	return 1;
-}
-
-
-////////////////////////////////////////////////////////////
-/// Enumerate all elements of a joystick/gamepad controller
-////////////////////////////////////////////////////////////
-bool JoystickSupport::EnumerateElements(CFDictionaryRef dictionary, JoystickDevice *joystick)
-{
-	CFTypeRef 	Object;
-	CFTypeID 	Type;
-
-	Object = CFDictionaryGetValue(dictionary, CFSTR(kIOHIDElementKey));
-
-	if (Object)	
-	{
-		Type = CFGetTypeID(Object);
-
-		if (Type == CFArrayGetTypeID())
-		{
-			CFRange Range;
-			Range.location = 0;
-			Range.length = CFArrayGetCount((CFArrayRef)Object);
-
-			CFArrayApplyFunction((CFArrayRef)Object, Range, (CFArrayApplierFunction)JoystickSupport::ElementArrayCallback, (void*)joystick);
-		}
-		else if (Type == CFDictionaryGetTypeID())
-		{
-			ValidateElement((CFDictionaryRef)Object, joystick);
-		}
-	}
-	
-	return 1;
-}
-
-
-////////////////////////////////////////////////////////////
-/// Enumerate all elements of a joystick/gamepad controller
-////////////////////////////////////////////////////////////
-void JoystickSupport::ElementArrayCallback(const void *Object, void *Value)
-{
-	if (CFGetTypeID(Object) != CFDictionaryGetTypeID())
-		return;
-
-	ValidateElement((CFDictionaryRef)Object, (JoystickDevice*)Value);
-}
-
-
-////////////////////////////////////////////////////////////
-/// Classify the type and parameters of a controller element
-////////////////////////////////////////////////////////////
-void JoystickSupport::ValidateElement(CFDictionaryRef dictionary, JoystickDevice *joystick)
-{	
-	CFTypeRef	Object;
-	
-	Object = CFDictionaryGetValue(dictionary, CFSTR(kIOHIDElementTypeKey));
-	
-	if (Object)
-	{
-		JoystickElement JoyElement;
-	
-		CFNumberGetValue((CFNumberRef)Object, kCFNumberLongType, &(JoyElement.elementType));
-
-		if (JoyElement.elementType == kIOHIDElementTypeInput_Misc || JoyElement.elementType == kIOHIDElementTypeInput_Button || JoyElement.elementType == kIOHIDElementTypeInput_Axis)
-		{
-			Object = CFDictionaryGetValue(dictionary, CFSTR(kIOHIDElementCookieKey));	
-			CFNumberGetValue((CFNumberRef)Object, kCFNumberLongType, &(JoyElement.cookie));
-			Object = CFDictionaryGetValue(dictionary, CFSTR(kIOHIDElementUsagePageKey));	
-			CFNumberGetValue((CFNumberRef)Object, kCFNumberLongType, &(JoyElement.usagePage));
-			Object = CFDictionaryGetValue(dictionary, CFSTR(kIOHIDElementUsageKey));	
-			CFNumberGetValue((CFNumberRef)Object, kCFNumberLongType, &(JoyElement.usage));
-			Object = CFDictionaryGetValue(dictionary, CFSTR(kIOHIDElementMinKey));
-			CFNumberGetValue((CFNumberRef)Object, kCFNumberLongType, &(JoyElement.min));
-			Object = CFDictionaryGetValue(dictionary, CFSTR(kIOHIDElementMaxKey));
-			CFNumberGetValue((CFNumberRef)Object, kCFNumberLongType, &(JoyElement.max));
-			Object = CFDictionaryGetValue(dictionary, CFSTR(kIOHIDElementScaledMinKey));
-			CFNumberGetValue((CFNumberRef)Object, kCFNumberLongType, &(JoyElement.scaledMin));
-			Object = CFDictionaryGetValue(dictionary, CFSTR(kIOHIDElementScaledMaxKey));
-			CFNumberGetValue((CFNumberRef)Object, kCFNumberLongType, &(JoyElement.scaledMax));
-
-			switch (JoyElement.usage)
-			{
-				case kHIDUsage_GD_X :
-				case kHIDUsage_GD_Rx :
-				case kHIDUsage_GD_Y :
-				case kHIDUsage_GD_Ry :
-				case kHIDUsage_GD_Z :
-				case kHIDUsage_GD_Rz :
-				{
-					joystick->axis.push_back(JoyElement);
-				}
-				break;
-
-				default :
-				{
-					if (JoyElement.usagePage != kHIDPage_Button)
-						break;
-
-					joystick->buttons.push_back(JoyElement);
-				}
-				break;
-			}
-		}
-	}
-			
-	EnumerateElements(dictionary, joystick); 
-}
-
-
-////////////////////////////////////////////////////////////
-/// Store the interface to the joystick/gamepad for future usage
-////////////////////////////////////////////////////////////
-int JoystickSupport::GetDeviceInterface(io_object_t *hidDevice, JoystickDevice &joystick)
-{
-	IOCFPlugInInterface 	**plugInInterface;
-	HRESULT 				plugInResult;
-	SInt32 					score = 0;
-	IOReturn 				ioRes;
-
-	if (IOCreatePlugInInterfaceForService(*hidDevice, kIOHIDDeviceUserClientTypeID, kIOCFPlugInInterfaceID, &plugInInterface, &score) == kIOReturnSuccess)
-	{
-		plugInResult = (*plugInInterface)->QueryInterface(plugInInterface, CFUUIDGetUUIDBytes(kIOHIDDeviceInterfaceID), (LPVOID*)&(joystick.hidDeviceInterface));
-			
-		if( plugInResult == S_OK )
-		{						
-			(*plugInInterface)->Release(plugInInterface);
-
-			ioRes = (*(joystick.hidDeviceInterface))->open(joystick.hidDeviceInterface, 0);
-		}
-	}
-	
-	return ioRes;
-}
-
-////////////////////////////////////////////////////////////
-/// Release all joystick/gamepad devices
-////////////////////////////////////////////////////////////
-void JoystickSupport::ReleaseDevices(std::vector<JoystickDevice> &joysticks)
-{
-	std::vector<JoystickDevice>::iterator end = joysticks.end();
-	std::vector<JoystickDevice>::iterator iter = joysticks.begin();
-	
-	for( ; iter != end; ++iter )
-	{
-		IOHIDDeviceInterface **interface = (*iter).hidDeviceInterface;
-		
-		(*interface)->close( interface );
-		(*interface)->Release( interface );
-	}
-			
-	joysticks.clear();
-			
-	if( myMasterPort )
-		mach_port_deallocate( mach_task_self(), myMasterPort );	
-}
-
-
-} // namespace priv
-
-} // namespace sf
diff --git a/src/SFML/Window/OSX/JoystickSupport.hpp b/src/SFML/Window/OSX/JoystickSupport.hpp
deleted file mode 100755
index c018984..0000000
--- a/src/SFML/Window/OSX/JoystickSupport.hpp
+++ /dev/null
@@ -1,103 +0,0 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Brad Leffler (brad.leffler at gmail.com) and Laurent Gomila (laurent.gom at gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-//    you must not claim that you wrote the original software.
-//    If you use this software in a product, an acknowledgment
-//    in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-//    and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-#ifndef SFML_JOYSTICKSUPPORTOSX_HPP
-#define SFML_JOYSTICKSUPPORTOSX_HPP
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <SFML/Window/OSX/Joystick.hpp>
-#include <Carbon/Carbon.h>
-#include <CoreFoundation/CoreFoundation.h>
-#include <IOKit/IOCFPlugIn.h>
-#include <IOKit/hid/IOHIDLib.h>
-#include <IOKit/hid/IOHIDUsageTables.h>
-#include <mach/mach_port.h>
-#include <string>
-#include <vector>
-
-
-namespace sf
-{
-namespace priv
-{
-
-////////////////////////////////////////////////////////////
-/// MacOS X implementation of JoystickSupport 
-/// Give access to joystick related OS-specific functions
-////////////////////////////////////////////////////////////
-class JoystickSupport
-{
-
-public :
-    ////////////////////////////////////////////////////////////
-    /// Get all attached Joystick/Gamepad devices
-    ///
-    /// \return Error state of device retrieval
-    ///
-    ////////////////////////////////////////////////////////////
-    int EnumerateDevices(std::vector<JoystickDevice> &devices);
-
-    ////////////////////////////////////////////////////////////
-    /// Enumerate all elements of a joystick/gamepad
-    ///
-    /// \return Error state of element enumeration
-    ///
-    ////////////////////////////////////////////////////////////
-    static bool EnumerateElements(CFDictionaryRef dictionary, JoystickDevice *joystick);
-	
-    ////////////////////////////////////////////////////////////
-    /// Callback for joystick elements
-    ////////////////////////////////////////////////////////////
-    static void ElementArrayCallback(const void *Object, void *Value);
-	
-    ////////////////////////////////////////////////////////////
-    /// Determine the type and viability of a joystick element
-    ////////////////////////////////////////////////////////////
-    static void ValidateElement(CFDictionaryRef dictionary, JoystickDevice *joystick);
-	
-    ////////////////////////////////////////////////////////////
-    /// Get an interface to the joystick
-    ///
-    /// \return Error state of device interface
-    ///
-    ////////////////////////////////////////////////////////////
-	int GetDeviceInterface(io_object_t *hidDevice, JoystickDevice &joystick);
-		
-    ////////////////////////////////////////////////////////////
-    /// Release all joysticks
-    ////////////////////////////////////////////////////////////
-	void ReleaseDevices(std::vector<JoystickDevice> &joysticks);
-
-private:
-
-	mach_port_t		myMasterPort;
-};
-
-} // namespace priv
-
-} // namespace sf
-
-#endif // SFML_JOYSTICKSUPPORTOSX_HPP
diff --git a/src/SFML/Window/OSX/VideoModeSupport.cpp b/src/SFML/Window/OSX/VideoModeSupport.cpp
deleted file mode 100755
index 609eab2..0000000
--- a/src/SFML/Window/OSX/VideoModeSupport.cpp
+++ /dev/null
@@ -1,85 +0,0 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Brad Leffler (brad.leffler at gmail.com) and Laurent Gomila (laurent.gom at gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-//    you must not claim that you wrote the original software.
-//    If you use this software in a product, an acknowledgment
-//    in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-//    and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <SFML/Window/OSX/VideoModeSupport.hpp>
-#include <Carbon/Carbon.h>
-#include <algorithm>
-
-
-namespace sf
-{
-namespace priv
-{
-////////////////////////////////////////////////////////////
-/// Get supported video modes
-////////////////////////////////////////////////////////////
-void VideoModeSupport::GetSupportedVideoModes(std::vector<VideoMode>& Modes)
-{
-    // First, clear array to fill
-    Modes.clear();
-
-    // Enumerate all available video modes for primary display adapter
-    CFArrayRef DisplayModes = CGDisplayAvailableModes( kCGDirectMainDisplay );
-    CFIndex DisplayModeCount = CFArrayGetCount( DisplayModes );
-    CFDictionaryRef CurrentMode;
-
-    for (int Count = 0; Count < DisplayModeCount; ++Count)
-    {
-        CurrentMode = (CFDictionaryRef)CFArrayGetValueAtIndex( DisplayModes, Count );
-		
-		VideoMode Mode;
-
-        CFNumberGetValue((CFNumberRef)CFDictionaryGetValue(CurrentMode, kCGDisplayWidth), kCFNumberIntType, &(Mode.Width));
-        CFNumberGetValue((CFNumberRef)CFDictionaryGetValue(CurrentMode, kCGDisplayHeight), kCFNumberIntType, &(Mode.Height));
-        CFNumberGetValue((CFNumberRef)CFDictionaryGetValue(CurrentMode, kCGDisplayBitsPerPixel), kCFNumberIntType, &(Mode.BitsPerPixel));
-
-        // Add it only if it is not already in the array
-        if (std::find(Modes.begin(), Modes.end(), Mode) == Modes.end())
-            Modes.push_back(Mode);
-    }
-}
-
-
-////////////////////////////////////////////////////////////
-/// Get current desktop video mode
-////////////////////////////////////////////////////////////
-VideoMode VideoModeSupport::GetDesktopVideoMode()
-{
-    CFDictionaryRef CurrentVideoMode = CGDisplayCurrentMode(kCGDirectMainDisplay);
-	
-	VideoMode DesktopMode;
-	
-    CFNumberGetValue((CFNumberRef)CFDictionaryGetValue(CurrentVideoMode, kCGDisplayWidth), kCFNumberIntType, &(DesktopMode.Width));
-    CFNumberGetValue((CFNumberRef)CFDictionaryGetValue(CurrentVideoMode, kCGDisplayHeight), kCFNumberIntType, &(DesktopMode.Height));
-    CFNumberGetValue((CFNumberRef)CFDictionaryGetValue(CurrentVideoMode, kCGDisplayBitsPerPixel), kCFNumberIntType, &(DesktopMode.BitsPerPixel));
-
-	return DesktopMode;
-}
-
-} // namespace priv
-
-} // namespace sf
diff --git a/src/SFML/Window/OSX/VideoModeSupport.hpp b/src/SFML/Window/OSX/VideoModeSupport.hpp
deleted file mode 100755
index 175deae..0000000
--- a/src/SFML/Window/OSX/VideoModeSupport.hpp
+++ /dev/null
@@ -1,68 +0,0 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Brad Leffler (brad.leffler at gmail.com) and Laurent Gomila (laurent.gom at gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-//    you must not claim that you wrote the original software.
-//    If you use this software in a product, an acknowledgment
-//    in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-//    and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-#ifndef SFML_VIDEOMODESUPPORTCARBON_HPP
-#define SFML_VIDEOMODESUPPORTCARBON_HPP
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <SFML/Window/VideoMode.hpp>
-#include <vector>
-
-
-namespace sf
-{
-namespace priv
-{
-////////////////////////////////////////////////////////////
-/// MacOS X implementation of VideoModeSupport 
-/// Give access to video mode related OS-specific functions
-////////////////////////////////////////////////////////////
-class VideoModeSupport
-{
-public :
-
-    ////////////////////////////////////////////////////////////
-    /// Get supported video modes
-    ///
-    /// \param Modes : Array to fill with available video modes
-    ///
-    ////////////////////////////////////////////////////////////
-    static void GetSupportedVideoModes(std::vector<VideoMode>& Modes);
-
-    ////////////////////////////////////////////////////////////
-    /// Get current desktop video mode
-    ///
-    /// \return Current desktop video mode
-    ///
-    ////////////////////////////////////////////////////////////
-    static VideoMode GetDesktopVideoMode();
-};
-
-} // namespace priv
-
-} // namespace sf
-
-#endif // SFML_VIDEOMODESUPPORTCARBON_HPP
diff --git a/src/SFML/Window/OSX/WindowImplCarbon.cpp b/src/SFML/Window/OSX/WindowImplCarbon.cpp
deleted file mode 100755
index b5790c5..0000000
--- a/src/SFML/Window/OSX/WindowImplCarbon.cpp
+++ /dev/null
@@ -1,867 +0,0 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Brad Leffler (brad.leffler at gmail.com) and Laurent Gomila (laurent.gom at gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-//    you must not claim that you wrote the original software.
-//    If you use this software in a product, an acknowledgment
-//    in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-//    and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <SFML/Window/OSX/WindowImplCarbon.hpp>
-#include <SFML/Window/OSX/JoystickSupport.hpp>
-#include <iostream>
-#include <vector>
-
-
-namespace sf
-{
-namespace priv
-{
-////////////////////////////////////////////////////////////
-// Static member data
-////////////////////////////////////////////////////////////
-unsigned int      WindowImplCarbon::ourWindowCount      = 0;
-WindowImplCarbon* WindowImplCarbon::ourDummyWindow      = NULL;
-
-JoystickSupport joySupport;
-std::vector<JoystickDevice> joysticks;
-
-WindowAttributes  windowAttrib = kWindowStandardDocumentAttributes |
-                                 kWindowStandardHandlerAttribute;
-
-EventTypeSpec eventSpec[] = { { kEventClassCommand, kEventCommandProcess },
-                              { kEventClassMouse, kEventMouseDown },
-                              { kEventClassMouse, kEventMouseUp }, 
-                              { kEventClassMouse, kEventMouseDragged },
-                              { kEventClassMouse, kEventMouseWheelMoved },
-                              { kEventClassWindow, kEventWindowCollapsing },
-                              { kEventClassWindow, kEventWindowActivated },
-                              { kEventClassWindow, kEventWindowClose },
-                              { kEventClassWindow, kEventWindowDrawContent },
-                              { kEventClassWindow, kEventWindowBoundsChanged },
-                              { kEventClassWindow, kEventWindowBoundsChanging },
-                              { kEventClassKeyboard, kEventRawKeyDown },
-                              { kEventClassKeyboard, kEventRawKeyUp },
-/*                              { kEventClassKeyboard, kEventRawKeyModifiersChanged }*/ };
-
-////////////////////////////////////////////////////////////
-/// Default constructor
-/// (creates a dummy window to provide a valid OpenGL context)
-////////////////////////////////////////////////////////////
-WindowImplCarbon::WindowImplCarbon() :
-myHandle  (NULL),
-myGLContext (0)
-{
-    // Use small dimensions
-    myWidth  = 1;
-    myHeight = 1;
-	
-    Rect viewRect = { 0, 0, myHeight, myWidth };
-
-    // Create a dummy window (disabled and hidden)
-    CreateNewWindow(kDocumentWindowClass, windowAttrib, &viewRect, &myHandle);
-    HideWindow(myHandle);
-
-    // Create the rendering context
-    if (myHandle)
-        CreateContext(VideoMode(myWidth, myHeight, 32), false, 0);
-
-    // Save as the dummy window
-    if (!ourDummyWindow)
-        ourDummyWindow = this;
-}
-
-
-////////////////////////////////////////////////////////////
-/// Create the window implementation from an existing control
-////////////////////////////////////////////////////////////
-WindowImplCarbon::WindowImplCarbon(WindowHandle Handle, int AntialiasingLevel) :
-myGLContext (0)
-{
-	// Save window handle
-    myHandle = Handle;
-
-    if (myHandle)
-    {
-        // Get window client size
-		Rect viewRect;
-		GetWindowBounds(myHandle, kWindowContentRgn, &viewRect);
-        myWidth  = viewRect.right - viewRect.left;
-        myHeight = viewRect.bottom - viewRect.top;
-
-        // Create the rendering context
-        VideoMode Mode = VideoMode::GetDesktopMode();
-        Mode.Width  = myWidth;
-        Mode.Height = myHeight;
-        CreateContext(Mode, false, AntialiasingLevel);
-
-        // Setup joysticks
-        SetupJoysticks();
-    }
-}
-
-////////////////////////////////////////////////////////////
-/// Create the window implementation
-////////////////////////////////////////////////////////////
-WindowImplCarbon::WindowImplCarbon(VideoMode Mode, const std::string& Title, unsigned long WindowStyle, int AntialiasingLevel) :
-myHandle  (NULL),
-myGLContext (0)
-{
-    PreInitialize();
-
-    // Compute position and size
-    Rect viewRect;
-    int desktopWidth;
-    int desktopHeight;
-    if (WindowStyle != Fullscreen)
-    {
-        CFDictionaryRef desktopVideoMode = CGDisplayCurrentMode(kCGDirectMainDisplay);
-	
-        CFNumberGetValue((CFNumberRef)CFDictionaryGetValue(desktopVideoMode, kCGDisplayWidth), kCFNumberIntType, &desktopWidth);
-        CFNumberGetValue((CFNumberRef)CFDictionaryGetValue(desktopVideoMode, kCGDisplayHeight), kCFNumberIntType, &desktopHeight);
-
-        viewRect.left = (desktopWidth - Mode.Width) / 2;
-        viewRect.top  = (desktopHeight - Mode.Height) / 2;
-    }
-    else
-    { 
-        viewRect.left = 0;
-        viewRect.top = 0;
-    }
-
-    viewRect.right = myWidth = (viewRect.left + Mode.Width);
-    viewRect.bottom = myHeight = (viewRect.top + Mode.Height);
-
-    windowAttrib ^= (WindowStyle == Fixed ? kWindowResizableAttribute | kWindowLiveResizeAttribute :  0 );
-
-    // Create the window
-    CreateNewWindow(kDocumentWindowClass, windowAttrib, &viewRect, &myHandle);
-
-    // Create the rendering context
-    if (myHandle)
-        CreateContext(Mode, WindowStyle == Fullscreen, AntialiasingLevel);
-
-    PostInitialize();
-		
-    // Increment window count
-    if (ourWindowCount == 0)
-        SetupJoysticks();
-
-    ourWindowCount++;
-
-    if (WindowStyle != Fullscreen)
-    {
-        CFStringRef windowTitle = CFStringCreateWithCString(kCFAllocatorDefault, Title.c_str(), kCFStringEncodingUTF8);		
-        SetWindowTitleWithCFString(myHandle, windowTitle);
-        RepositionWindow(myHandle, NULL, kWindowCenterOnMainScreen);
-    }
-
-    ShowWindow(myHandle);
-}
-
-
-////////////////////////////////////////////////////////////
-/// Destructor
-////////////////////////////////////////////////////////////
-WindowImplCarbon::~WindowImplCarbon()
-{
-    if (myHandle)
-    {
-        Cleanup();
-        DisposeWindow(myHandle);
-    }
-
-    // Decrement the window count
-    ourWindowCount--;
-
-    if (ourWindowCount == 0)
-    {
-        joySupport.ReleaseDevices(joysticks);
-        joysticks.clear();
-    }
-}
-
-
-////////////////////////////////////////////////////////////
-/// /see WindowImpl::Display
-////////////////////////////////////////////////////////////
-void WindowImplCarbon::Display()
-{
-    if (myGLContext)
-		aglSwapBuffers(myGLContext);
-}
-
-
-////////////////////////////////////////////////////////////
-/// /see WindowImpl::ProcessEvents
-////////////////////////////////////////////////////////////
-void WindowImplCarbon::ProcessEvents()
-{
-    EventRef event;
-    EventTargetRef target = GetEventDispatcherTarget();
-
-    while (ReceiveNextEvent(0, NULL, 0.0, true, &event)== noErr)
-    {
-        SendEventToEventTarget (event, target);
-        ReleaseEvent(event);
-    }
-	
-	ReadJoystickStates();
-}
-
-
-////////////////////////////////////////////////////////////
-/// /see WindowImpl::MakeCurrent
-////////////////////////////////////////////////////////////
-void WindowImplCarbon::MakeCurrent() const
-{
-    if (myGLContext)
-	{
-        aglSetCurrentContext(myGLContext);
-	}
-}
-
-
-////////////////////////////////////////////////////////////
-/// /see WindowImpl::UseVerticalSync
-////////////////////////////////////////////////////////////
-void WindowImplCarbon::UseVerticalSync(bool Enabled)
-{
-    aglSetInteger(myGLContext, AGL_SWAP_INTERVAL, (GLint*)&Enabled);
-}
-
-
-////////////////////////////////////////////////////////////
-/// /see WindowImpl::ShowMouseCursor
-////////////////////////////////////////////////////////////
-void WindowImplCarbon::ShowMouseCursor(bool Show)
-{
-    if (Show)
-        ShowCursor();
-    else
-        HideCursor();	
-}
-
-////////////////////////////////////////////////////////////
-/// /see WindowImpl::SetPosition
-////////////////////////////////////////////////////////////
-void WindowImplCarbon::SetPosition(int Left, int Top)
-{
-    MoveWindow(myHandle, Left, Top, false);
-}
-
-////////////////////////////////////////////////////////////
-/// Do some common initializations before the window can be created
-////////////////////////////////////////////////////////////
-void WindowImplCarbon::PreInitialize()
-{
-    CFBundleRef bundle = CFBundleGetMainBundle();
-    CFURLRef bundle_url = CFBundleCopyBundleURL( bundle );
-
-    if (bundle && bundle_url)
-    {
-        CFStringRef sRef = CFURLCopyFileSystemPath( bundle_url, kCFURLPOSIXPathStyle );
-
-        if (sRef)
-        {
-            char myPath[FILENAME_MAX];
-            CFStringGetCString( sRef, myPath, FILENAME_MAX, kCFStringEncodingASCII );
-
-            chdir( myPath );
-            chdir( "../" );
-			
-            CFRelease( sRef );
-        }
-	
-        CFRelease( bundle_url );
-    }	
-}
-
-////////////////////////////////////////////////////////////
-/// Run the event loop after the window has been created
-////////////////////////////////////////////////////////////
-void WindowImplCarbon::PostInitialize()
-{
-    EventHandlerUPP CommandHandler = NewEventHandlerUPP(reinterpret_cast<EventHandlerProcPtr>(&WindowImplCarbon::GlobalOnEvent));
-    InstallEventHandler(GetWindowEventTarget(myHandle), CommandHandler, GetEventTypeCount(eventSpec), eventSpec, this, 0 );
-}
-
-
-////////////////////////////////////////////////////////////
-/// Create the OpenGL rendering context
-////////////////////////////////////////////////////////////
-void WindowImplCarbon::CreateContext(VideoMode Mode, bool Fullscreen, int AntialiasingLevel)
-{
-    GLint attributes[] =
-    {
-        AGL_RGBA,
-        AGL_DOUBLEBUFFER,
-        AGL_DEPTH_SIZE, Mode.BitsPerPixel,
-        AGL_SAMPLES_ARB, AntialiasingLevel,
-        AGL_SAMPLE_BUFFERS_ARB, 1,
-		AGL_FULLSCREEN,
-        AGL_NONE
-    };
-
-    AGLPixelFormat myAGLPixelFormat = 0;
-    if (Fullscreen)
-    {
-        boolean_t exactMatch;
-
-        CGDisplayCapture(kCGDirectMainDisplay); 
-        CFDictionaryRef displayMode = CGDisplayBestModeForParametersAndRefreshRate(kCGDirectMainDisplay, Mode.BitsPerPixel, Mode.Width, Mode.Height, 60, &exactMatch);
-
-        if (displayMode && exactMatch)
-        {
-            GDHandle gdhDisplay;
-            CGDisplaySwitchToMode(kCGDirectMainDisplay, displayMode);
-
-            if (DMGetGDeviceByDisplayID ((DisplayIDType)CGMainDisplayID(), &gdhDisplay, false) == noErr)
-            {
-                if (AntialiasingLevel > 0)
-                {
-                    myAGLPixelFormat = aglChoosePixelFormat(&gdhDisplay, 1, attributes);
-                    if (!myAGLPixelFormat && AntialiasingLevel > 2)
-                    {
-                        // No format matching our needs : reduce the multisampling level
-                        std::cerr << "Failed to find a pixel format supporting " << AntialiasingLevel << " antialiasing levels ; trying with 2 levels" << std::endl;
-
-                        attributes[5] = 2;
-                        myAGLPixelFormat = aglChoosePixelFormat(&gdhDisplay, 1, attributes);
-
-                        if (!myAGLPixelFormat)
-                        {
-                            // Cannot find any pixel format supporting multisampling ; disabling antialiasing
-                            std::cerr << "Failed to find a pixel format supporting antialiasing ; antialiasing will be disabled" << std::endl;
-                        }
-                    }
-                }
-				
-                if (!myAGLPixelFormat)
-                {
-                    attributes[4] = attributes[8];
-                    attributes[5] = AGL_NONE;
-                    myAGLPixelFormat = aglChoosePixelFormat(&gdhDisplay, 1, attributes);
-                }
-            }
-        }
-    }
-    else
-    {
-        attributes[8] = AGL_NONE;
-	
-        if (AntialiasingLevel > 0)
-        {
-            myAGLPixelFormat = aglChoosePixelFormat(NULL, 0, attributes);
-            if (!myAGLPixelFormat && AntialiasingLevel > 2)
-            {
-                // No format matching our needs : reduce the multisampling level
-                std::cerr << "Failed to find a pixel format supporting " << AntialiasingLevel << " antialiasing levels ; trying with 2 levels" << std::endl;
-
-                attributes[5] = 2;
-                myAGLPixelFormat = aglChoosePixelFormat(NULL, 0, attributes);
-
-                if (!myAGLPixelFormat)
-                {
-                    // Cannot find any pixel format supporting multisampling ; disabling antialiasing
-                    std::cerr << "Failed to find a pixel format supporting antialiasing ; antialiasing will be disabled" << std::endl;
-                }
-            }
-        }
-
-        if (!myAGLPixelFormat)
-        {
-            attributes[4] = AGL_NONE;
-            myAGLPixelFormat = aglChoosePixelFormat(NULL, 0, attributes);
-        }
-    }
-
-    if (myAGLPixelFormat)
-    {
-        if (Fullscreen)
-        {
-            // NOTE: Fullscreen contexts don't seem to share well so we don't do it for now
-            myGLContext = aglCreateContext(myAGLPixelFormat, NULL);
-            aglDestroyPixelFormat(myAGLPixelFormat);
-
-            if (myGLContext)
-            {
-                if (aglSetCurrentContext(myGLContext) == GL_TRUE)
-                {
-                    if (aglSetFullScreen(myGLContext, Mode.Width, Mode.Height, 0, 0) == GL_TRUE)
-                    {
-                        GLint swap = 1;
-                        aglSetInteger(myGLContext, AGL_SWAP_INTERVAL, &swap);
-                    }
-                }
-            }
-        }
-        else
-        {
-            // If a current context exists, share it's objects with this new context
-            myGLContext = aglCreateContext(myAGLPixelFormat, aglGetCurrentContext());
-            aglDestroyPixelFormat(myAGLPixelFormat);
-
-            if (myGLContext)
-            {
-                aglSetDrawable(myGLContext, GetWindowPort(myHandle));
-            }
-        }
-
-        // Set our context as the current OpenGL context for rendering
-        SetCurrent();
-    }
-}
-
-////////////////////////////////////////////////////////////
-/// Free all the graphical resources attached to the window
-////////////////////////////////////////////////////////////
-void WindowImplCarbon::Cleanup()
-{
-    // Unhide the mouse cursor (in case it was hidden)
-    ShowMouseCursor(true);
-
-    // Destroy the OpenGL context
-    if (myGLContext)
-    {
-        // If this is not the dummy window, we must set it as the valid rendering context to avoid a crash with next OpenGL command
-        if (this != ourDummyWindow)
-        {
-            if (ourDummyWindow)
-                ourDummyWindow->SetCurrent();
-        }
-        else
-        {
-            ourDummyWindow = NULL;
-            aglSetCurrentContext(NULL);
-        }
-
-        // Destroy the context
-        aglSetDrawable(myGLContext, NULL);
-        aglDestroyContext(myGLContext);
-        myGLContext = NULL;
-    }
-}
-
-////////////////////////////////////////////////////////////
-/// Function called whenever one of our windows receives a message
-////////////////////////////////////////////////////////////
-OSStatus WindowImplCarbon::CommandEventHandler(EventHandlerCallRef nextHandler, EventRef event, void* userData)
-{
-    HICommand command;
-    GetEventParameter(event, kEventParamDirectObject, typeHICommand, NULL, sizeof(command), NULL, &command);
-
-    switch(command.commandID)
-    {
-        case kHICommandNew :
-			return noErr;
-        break;
-
-        case kHICommandQuit :
-        case kHICommandClose :
-            return noErr;
-        break;
-    }
-	
-    return 	CallNextEventHandler(nextHandler, event);
-}
-
-////////////////////////////////////////////////////////////
-/// Function called whenever a mouse event occurs
-////////////////////////////////////////////////////////////
-OSStatus WindowImplCarbon::MouseEventHandler(EventHandlerCallRef nextHandler, EventRef event, void* userData)
-{
-    EventMouseButton button = 0;
-	HIPoint          location = {0.0f, 0.0f};
-	
-    GetEventParameter(event, kEventParamMouseButton, typeMouseButton, NULL, sizeof(EventMouseButton), NULL, &button);
-    GetEventParameter(event, kEventParamWindowMouseLocation, typeHIPoint, NULL, sizeof(HIPoint), NULL, &location);
-
-    Event Evt;
-    Evt.Mouse.Buttons = 0;
-    Evt.Mouse.X = location.x;
-    Evt.Mouse.Y = location.y;
-    switch( button )
-    {
-        case kEventMouseButtonPrimary :
-            Evt.Mouse.Buttons = Mouse::Left;
-        break;
-        case kEventMouseButtonSecondary :
-            Evt.Mouse.Buttons = Mouse::Right;
-        break;
-        case kEventMouseButtonTertiary :
-            Evt.Mouse.Buttons = Mouse::Middle;
-        break;
-    }
-
-    switch(GetEventKind(event))
-    {
-        // Mouse button down event
-        case kEventMouseDown :
-        {
-            Evt.Type = Event::MouseButtonPressed;
-            SendEvent(Evt);
-            break;
-        }
-
-        // Mouse button up event
-        case kEventMouseUp :
-        {
-            Evt.Type = Event::MouseButtonReleased;
-            SendEvent(Evt);
-            break;
-		}
-
-        // Mouse moved event
-        case kEventMouseMoved :
-        case kEventMouseDragged :
-        {
-            Evt.Type = Event::MouseMove;
-            SendEvent(Evt);
-            break;
-        }
-
-        // Mouse wheel event
-        case kEventMouseWheelMoved :
-        {
-            long wheelDelta = 0;
-            GetEventParameter(event, kEventParamMouseWheelDelta, typeLongInteger, NULL, sizeof(long), NULL, &wheelDelta);
-			
-            Evt.Type = Event::MouseWheelMoved;
-            Evt.MouseWheel.Delta = wheelDelta;
-            SendEvent(Evt);
-            break;
-        }
-    }	
-	
-    return CallNextEventHandler(nextHandler, event);
-}
-
-
-////////////////////////////////////////////////////////////
-/// Function called whenever a keyboard event occurs
-////////////////////////////////////////////////////////////
-OSStatus WindowImplCarbon::KeyboardEventHandler(EventHandlerCallRef nextHandler, EventRef event, void* userData)
-{
-    UInt32 keyCode;
-    UInt32 modifiers;
-
-    GetEventParameter(event, kEventParamKeyCode, typeUInt32, NULL, sizeof(UInt32), NULL, &keyCode);
-    GetEventParameter(event, kEventParamKeyModifiers, typeUInt32, 0, sizeof(UInt32), 0, &modifiers);
-
-    Event Evt;
-    Evt.Key.Code    = VirtualKeyCodeToSF(keyCode);
-    Evt.Key.Alt     = (modifiers & optionKey) || (modifiers & rightOptionKey);
-    Evt.Key.Control = (modifiers & controlKey) || (modifiers & rightControlKey);
-    Evt.Key.Shift   = (modifiers & shiftKey) || (modifiers & rightShiftKey);
-
-    switch(GetEventKind(event))
-    {
-        case kEventRawKeyDown :
-        {
-            Evt.Type = Event::KeyPressed;
-            SendEvent(Evt);
-            break;
-        }
-        case kEventRawKeyUp :
-        {
-            Evt.Type = Event::KeyReleased;
-            SendEvent(Evt);
-            break;
-        }
-    }
-
-    return CallNextEventHandler(nextHandler, event);
-}
-
-////////////////////////////////////////////////////////////
-/// Process a Carbon window event
-////////////////////////////////////////////////////////////
-OSStatus WindowImplCarbon::WindowEventHandler(EventHandlerCallRef nextHandler, EventRef event, void* userData)
-{
-    Event Evt;
-
-	switch(GetEventKind(event))
-	{
-		case kEventWindowDrawContent :
-		break;
-			
-		// Window closed event
-		case kEventWindowClose :
-		{
-            Evt.Type = Event::Close;
-			SendEvent(Evt);
-			break;
-		}
-
-        // Update window size
-        case kEventWindowBoundsChanging :
-        case kEventWindowBoundsChanged :
-        {
-            SetCurrent();
-            aglUpdateContext(myGLContext);
-
-            Rect viewRect;
-            GetWindowBounds(myHandle, kWindowContentRgn, &viewRect);
-			
-            myWidth  = viewRect.right - viewRect.left;
-            myHeight = viewRect.bottom - viewRect.top;
-
-            Evt.Type        = Event::Resize;
-            Evt.Size.Width  = myWidth;
-            Evt.Size.Height = myHeight;
-            SendEvent(Evt);
-            break;
-        }
-
-        // Gain focus event
-        case kEventWindowActivated :
-        {
-            Evt.Type = Event::GainedFocus;
-            SendEvent(Evt);
-            break;
-        }
-
-        // Lost focus event
-        case kEventWindowCollapsing :
-        {
-            Evt.Type = Event::LostFocus;
-            SendEvent(Evt);
-            break;
-        }
-    }
-	
-    return CallNextEventHandler(nextHandler, event);
-}
-
-
-////////////////////////////////////////////////////////////
-/// Setup the joysticks
-////////////////////////////////////////////////////////////
-void WindowImplCarbon::SetupJoysticks()
-{
-    joySupport.EnumerateDevices(joysticks);
-}
-
-
-////////////////////////////////////////////////////////////
-/// Read the joystick states
-////////////////////////////////////////////////////////////
-void WindowImplCarbon::ReadJoystickStates()
-{
-	std::vector<JoystickDevice>::iterator end = joysticks.end();
-	std::vector<JoystickDevice>::iterator iter = joysticks.begin();
-	
-	for (; iter != end; ++iter)
-	{
-		IOHIDDeviceInterface    **interface = (*iter).hidDeviceInterface;
-        IOHIDElementCookie      cookie;
-        IOHIDEventStruct        hidEvent;
-        int                     count;
-	
-        for (count = 0; count < (*iter).axis.size(); ++count)
-        {
-            cookie = (*iter).axis[count].cookie;
-            
-			if ((*interface)->getElementValue(interface, cookie, &hidEvent) == noErr)
-            {
-                if (hidEvent.value != (*iter).axis[count].value)
-                {
-                    Event Evt;
-                    Evt.Type                = Event::JoystickMove;
-                    Evt.Joystick.JoystickId = (*iter).locationID;
-
-                    switch((*iter).axis[count].usage)
-                    {
-                        case kHIDUsage_GD_X :
-                        case kHIDUsage_GD_Rx :
-                            Evt.Joystick.X = (2.0f*(hidEvent.value - (*iter).axis[count].min) / ((*iter).axis[count].max - (*iter).axis[count].min)) - 1.0f;
-                        break;
-                        case kHIDUsage_GD_Y :
-                        case kHIDUsage_GD_Ry :
-                            Evt.Joystick.Y = (2.0f*(hidEvent.value - (*iter).axis[count].min) / ((*iter).axis[count].max - (*iter).axis[count].min)) - 1.0f;
-                        break;
-                        case kHIDUsage_GD_Z :
-                        case kHIDUsage_GD_Rz :
-                            Evt.Joystick.Z = (2.0f*(hidEvent.value - (*iter).axis[count].min) / ((*iter).axis[count].max - (*iter).axis[count].min)) - 1.0f;
-                        break;
-                    }
-
-                    SendEvent(Evt);
-                    (*iter).axis[count].value = hidEvent.value;					
-                }
-            }
-        }
-
-        for (count = 0; count < (*iter).axis.size(); ++count)
-        {
-            cookie = (*iter).buttons[count].cookie;
-            
-			if ((*interface)->getElementValue(interface, cookie, &hidEvent) == noErr)
-            {
-                if (hidEvent.value)
-				{
-				std::cout << "HID event type: " << hidEvent.type << std::endl;
-				std::cout << "HID event value: " << hidEvent.value << std::endl;
-                }
-				if (hidEvent.value != (*iter).buttons[count].value)
-                {
-                    Event Evt;
-                    Evt.Type                = (hidEvent.value == 0) ? Event::JoystickButtonPressed : Event::JoystickButtonReleased;
-                    Evt.Joystick.JoystickId = (*iter).locationID;
-                    Evt.Joystick.Button     = count;
-					std::cout << "Sending button event" << std::endl;
-
-                    SendEvent(Evt);
-                }
-                (*iter).buttons[count].value = hidEvent.value;
-            }
-        }
-	}
-}
-
-
-////////////////////////////////////////////////////////////
-/// Convert a Carbon key code to a SFML key code
-////////////////////////////////////////////////////////////
-Key::Code WindowImplCarbon::VirtualKeyCodeToSF(UInt32 VirtualKey)
-{
-    switch (VirtualKey)
-    {
-        case 0x35 :   return Key::Escape;
-        case 0x31 :   return Key::Space;
-        case 0x4C :   return Key::Return;
-        case 0x33 :   return Key::Back;
-        case 0x30 :   return Key::Tab;
-        case 0x74 :   return Key::PageUp;
-        case 0x79 :   return Key::PageDown;
-        case 0x77 :   return Key::End;
-        case 0x73 :   return Key::Home;
-        case 0x72 :   return Key::Insert;
-        case 0x75 :   return Key::Delete;
-        case 0x45 :   return Key::Add;
-        case 0x4E :   return Key::Subtract;
-        case 0x43 :   return Key::Multiply;
-        case 0x4B :   return Key::Divide;
-        case 0x7A :   return Key::F1;
-        case 0x78 :   return Key::F2;
-        case 0x63 :   return Key::F3;
-        case 0x76 :   return Key::F4;
-        case 0x60 :   return Key::F5;
-        case 0x61 :   return Key::F6;
-        case 0x62 :   return Key::F7;
-        case 0x64 :   return Key::F8;
-        case 0x65 :   return Key::F9;
-        case 0x6D :   return Key::F10;
-        case 0x67 :   return Key::F11;
-        case 0x6F :   return Key::F12;
-        case 0x69 :   return Key::F13;
-        case 0x6B :   return Key::F14;
-        case 0x71 :   return Key::F15;
-        case 0x7B :   return Key::Left;
-        case 0x7C :   return Key::Right;
-        case 0x7E :   return Key::Up;
-        case 0x7D :   return Key::Down;
-        case 0x52 :   return Key::Numpad0;
-        case 0x53 :   return Key::Numpad1;
-        case 0x54 :   return Key::Numpad2;
-        case 0x55 :   return Key::Numpad3;
-        case 0x56 :   return Key::Numpad4;
-        case 0x57 :   return Key::Numpad5;
-        case 0x58 :   return Key::Numpad6;
-        case 0x59 :   return Key::Numpad7;
-        case 0x5B :   return Key::Numpad8;
-        case 0x5C :   return Key::Numpad9;
-        case 0x00 :   return Key::A;
-        case 0x0B :   return Key::B;
-        case 0x08 :   return Key::C;
-        case 0x02 :   return Key::D;
-        case 0x0E :   return Key::E;
-        case 0x03 :   return Key::F;
-        case 0x05 :   return Key::G;
-        case 0x04 :   return Key::H;
-        case 0x22 :   return Key::I;
-        case 0x26 :   return Key::J;
-        case 0x28 :   return Key::K;
-        case 0x25 :   return Key::L;
-        case 0x2E :   return Key::M;
-        case 0x2D :   return Key::N;
-        case 0x1F :   return Key::O;
-        case 0x23 :   return Key::P;
-        case 0x0C :   return Key::Q;
-        case 0x0F :   return Key::R;
-        case 0x01 :   return Key::S;
-        case 0x11 :   return Key::T;
-        case 0x20 :   return Key::U;
-        case 0x09 :   return Key::V;
-        case 0x0D :   return Key::W;
-        case 0x07 :   return Key::X;
-        case 0x10 :   return Key::Y;
-        case 0x06 :   return Key::Z;
-        case 0x1D :   return Key::Num0;
-        case 0x12 :   return Key::Num1;
-        case 0x13 :   return Key::Num2;
-        case 0x14 :   return Key::Num3;
-        case 0x15 :   return Key::Num4;
-        case 0x17 :   return Key::Num5;
-        case 0x16 :   return Key::Num6;
-        case 0x1A :   return Key::Num7;
-        case 0x1C :   return Key::Num8;
-        case 0x19 :   return Key::Num9;
-    }
-
-    return Key::Code(0);
-}
-
-
-////////////////////////////////////////////////////////////
-/// Function called whenever one of our windows receives a message
-////////////////////////////////////////////////////////////
-OSStatus WindowImplCarbon::GlobalOnEvent(EventHandlerCallRef nextHandler, EventRef event, void* userData)
-{
-    WindowImplCarbon* This = (WindowImplCarbon*)userData;
-
-    // Forward the event to the appropriate function
-    if (This)
-    {
-        switch (GetEventClass(event))
-        {
-            case kEventClassCommand :
-                This->CommandEventHandler( nextHandler, event, userData );
-                break;
-            case kEventClassWindow :
-                This->WindowEventHandler( nextHandler, event, userData );
-                break;
-            case kEventClassMouse :
-                This->MouseEventHandler( nextHandler, event, userData );
-                break;
-            case kEventClassKeyboard :
-                This->KeyboardEventHandler( nextHandler, event, userData );
-                break;
-        }
-    }
-
-    return noErr;
-}
-
-} // namespace priv
-
-} // namespace sf
diff --git a/src/SFML/Window/OSX/WindowImplCarbon.hpp b/src/SFML/Window/OSX/WindowImplCarbon.hpp
deleted file mode 100755
index 4fdd7f7..0000000
--- a/src/SFML/Window/OSX/WindowImplCarbon.hpp
+++ /dev/null
@@ -1,238 +0,0 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Brad Leffler (brad.leffler at gmail.com) and Laurent Gomila (laurent.gom at gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-//    you must not claim that you wrote the original software.
-//    If you use this software in a product, an acknowledgment
-//    in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-//    and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-#ifndef SFML_WINDOWIMPLCARBON_HPP
-#define SFML_WINDOWIMPLCARBON_HPP
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <SFML/Window/Event.hpp>
-#include <SFML/Window/WindowImpl.hpp>
-#include <Carbon/Carbon.h>
-#include <AGL/agl.h>
-#include <set>
-#include <string>
-
-
-namespace sf
-{
-namespace priv
-{
-////////////////////////////////////////////////////////////
-/// WindowImplCarbon is the Carbon implementation of WindowImpl
-////////////////////////////////////////////////////////////
-class WindowImplCarbon : public WindowImpl
-{
-public :
-
-    ////////////////////////////////////////////////////////////
-    /// Default constructor
-    /// (creates a dummy window to provide a valid OpenGL context)
-    ///
-    ////////////////////////////////////////////////////////////
-    WindowImplCarbon();
-
-    ////////////////////////////////////////////////////////////
-    /// Construct the window implementation from an existing control
-    ///
-    /// \param Handle :            Platform-specific handle of the control
-    /// \param AntialiasingLevel : Level of antialiasing
-    ///
-    ////////////////////////////////////////////////////////////
-    WindowImplCarbon(WindowHandle Handle, int AntialiasingLevel);
-
-    ////////////////////////////////////////////////////////////
-    /// Create the window implementation
-    ///
-    /// \param Mode :              Video mode to use
-    /// \param Title :             Title of the window
-    /// \param WindowStyle :       Window style (resizable, fixed, or fullscren)
-    /// \param AntialiasingLevel : Level of antialiasing
-    ///
-    ////////////////////////////////////////////////////////////
-    WindowImplCarbon(VideoMode Mode, const std::string& Title, unsigned long WindowStyle, int AntialiasingLevel);
-
-    ////////////////////////////////////////////////////////////
-    /// Destructor
-    ///
-    ////////////////////////////////////////////////////////////
-    ~WindowImplCarbon();
-
-private :
-
-    ////////////////////////////////////////////////////////////
-    /// /see sfWindowImpl::Display
-    ///
-    ////////////////////////////////////////////////////////////
-    virtual void Display();
-
-    ////////////////////////////////////////////////////////////
-    /// /see sfWindowImpl::ProcessEvents
-    ///
-    ////////////////////////////////////////////////////////////
-    virtual void ProcessEvents();
-
-    ////////////////////////////////////////////////////////////
-    /// /see sfWindowImpl::MakeCurrent
-    ///
-    ////////////////////////////////////////////////////////////
-    virtual void MakeCurrent() const;
-
-    ////////////////////////////////////////////////////////////
-    /// /see sfWindowImpl::UseVerticalSync
-    ///
-    ////////////////////////////////////////////////////////////
-    virtual void UseVerticalSync(bool Enabled);
-
-    ////////////////////////////////////////////////////////////
-    /// /see sfWindowImpl::ShowMouseCursor
-    ///
-    ////////////////////////////////////////////////////////////
-    virtual void ShowMouseCursor(bool Show);
-
-    ////////////////////////////////////////////////////////////
-    /// /see sfWindowImpl::SetPosition
-    ///
-    ////////////////////////////////////////////////////////////
-    virtual void SetPosition(int Left, int Top);
-
-    ////////////////////////////////////////////////////////////
-    /// Create the OpenGL rendering context
-    ///
-    /// \param Mode :              Video mode to use
-    /// \param Fullscreen :        True to set fullscreen, false to stay in windowed mode
-    /// \param AntialiasingLevel : Level of antialiasing
-    ///
-    ////////////////////////////////////////////////////////////
-    void CreateContext(VideoMode Mode, bool Fullscreen, int AntialiasingLevel);
-
-    ////////////////////////////////////////////////////////////
-    /// Do some common initializations before the window can be created
-    ///
-    ////////////////////////////////////////////////////////////
-    void PreInitialize();
-
-    ////////////////////////////////////////////////////////////
-    /// Run the event loop after the window has been created
-    ///
-    ////////////////////////////////////////////////////////////
-    void PostInitialize();
-
-    ////////////////////////////////////////////////////////////
-    /// Free all the graphical resources attached to the window
-    ///
-    ////////////////////////////////////////////////////////////
-    void Cleanup();
-	
-    ////////////////////////////////////////////////////////////
-    /// Process a Carbon command event
-    ///
-    /// \param nextHandler : Next registered handler for this event type
-    /// \param event       : The event
-    /// \param userData    : Data passed in by the caller
-    ///
-    ////////////////////////////////////////////////////////////	
-    OSStatus CommandEventHandler(EventHandlerCallRef nextHandler, EventRef event, void* userData);
-
-    ////////////////////////////////////////////////////////////
-    /// Process a Carbon mouse event
-    ///
-    /// \param nextHandler : Next registered handler for this event type
-    /// \param event       : The event
-    /// \param userData    : Data passed in by the caller
-    ///
-    ////////////////////////////////////////////////////////////
-	OSStatus MouseEventHandler(EventHandlerCallRef nextHandler, EventRef event, void* userData);
-	
-    ////////////////////////////////////////////////////////////
-    /// Process a Carbon keyboard event
-    ///
-    /// \param nextHandler : Next registered handler for this event type
-    /// \param event       : The event
-    /// \param userData    : Data passed in by the caller
-    ///
-    ////////////////////////////////////////////////////////////
-	OSStatus KeyboardEventHandler(EventHandlerCallRef nextHandler, EventRef event, void* userData);
-	
-    ////////////////////////////////////////////////////////////
-    /// Process a Carbon window event
-    ///
-    /// \param nextHandler : Next registered handler for this event type
-    /// \param event       : The event
-    /// \param userData    : Data passed in by the caller
-    ///
-    ////////////////////////////////////////////////////////////
-    OSStatus WindowEventHandler(EventHandlerCallRef nextHandler, EventRef event, void* userData);
-	
-    ////////////////////////////////////////////////////////////
-    /// Setup the joysticks
-    ////////////////////////////////////////////////////////////
-    void SetupJoysticks();
-
-    ////////////////////////////////////////////////////////////
-    /// Process the joystick state
-    ////////////////////////////////////////////////////////////
-    void ReadJoystickStates();
-
-    ////////////////////////////////////////////////////////////
-    /// Convert a Carbon key code to a SFML key code
-    ///
-    /// \param VirtualKey : Virtual key code to convert
-    ///
-    /// \return SFML key code corresponding to VirtualKey
-    ///
-    ////////////////////////////////////////////////////////////
-   static Key::Code VirtualKeyCodeToSF(UInt32 VirtualKey);
-
-    ////////////////////////////////////////////////////////////
-    /// Function called whenever one of our windows receives a message
-    ///
-    /// \param Handler  : Carbon handle of the window
-    /// \param Event    : Message received
-    /// \param userData : First parameter of the message
-    ///
-    /// \return Something...
-    ///
-    ////////////////////////////////////////////////////////////
-    static OSStatus GlobalOnEvent(EventHandlerCallRef nextHandler, EventRef event, void* userData);
-
-    ////////////////////////////////////////////////////////////
-    // Static member data
-    ////////////////////////////////////////////////////////////
-    static unsigned int      ourWindowCount;      ///< Number of windows that we own
-    static WindowImplCarbon* ourDummyWindow;      ///< Dummy window
-
-    ////////////////////////////////////////////////////////////
-    // Member data
-    ////////////////////////////////////////////////////////////
-    WindowRef   myHandle;          ///< Carbon handle of the window
-    AGLContext  myGLContext;       ///< OpenGL rendering context associated to the window
-};
-
-} // namespace priv
-
-} // namespace sf
-
-#endif // SFML_WINDOWIMPLCARBON_HPP
diff --git a/src/SFML/Window/OpenGLCaps.cpp b/src/SFML/Window/OpenGLCaps.cpp
deleted file mode 100755
index 2874500..0000000
--- a/src/SFML/Window/OpenGLCaps.cpp
+++ /dev/null
@@ -1,76 +0,0 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-//    you must not claim that you wrote the original software.
-//    If you use this software in a product, an acknowledgment
-//    in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-//    and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <SFML/Window/OpenGLCaps.hpp>
-#include <SFML/Window/glew/glew.h>
-
-
-namespace sf
-{
-////////////////////////////////////////////////////////////
-/// Check whether or not an OpenGL extension is supported
-////////////////////////////////////////////////////////////
-bool OpenGLCaps::CheckExtension(const std::string& Name)
-{
-    return glewIsSupported(Name.c_str()) != 0;
-}
-
-
-////////////////////////////////////////////////////////////
-/// Return the maximum texture size
-////////////////////////////////////////////////////////////
-int OpenGLCaps::GetMaxTextureSize()
-{
-    GLint Capability;
-    glGetIntegerv(GL_MAX_TEXTURE_SIZE, &Capability);
-
-    return static_cast<int>(Capability);
-}
-
-
-////////////////////////////////////////////////////////////
-/// Return the maximum number of texture units available
-////////////////////////////////////////////////////////////
-int OpenGLCaps::GetMaxTextureUnits()
-{
-    GLint Capability;
-    glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB, &Capability);
-
-    return static_cast<int>(Capability);
-}
-
-
-////////////////////////////////////////////////////////////
-/// Initialize the capabilities
-////////////////////////////////////////////////////////////
-void OpenGLCaps::Initialize()
-{
-    // Initialize GLEW
-    glewInit();
-}
-
-} // namespace sf
diff --git a/src/SFML/Window/VideoMode.cpp b/src/SFML/Window/VideoMode.cpp
index a95f539..8efff0f 100755
--- a/src/SFML/Window/VideoMode.cpp
+++ b/src/SFML/Window/VideoMode.cpp
@@ -1,7 +1,7 @@
 ////////////////////////////////////////////////////////////
 //
 // SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
 //
 // This software is provided 'as-is', without any express or implied warranty.
 // In no event will the authors be held liable for any damages arising from the use of this software.
diff --git a/src/SFML/Window/VideoModeSupport.hpp b/src/SFML/Window/VideoModeSupport.hpp
index f364715..0d2b0b2 100755
--- a/src/SFML/Window/VideoModeSupport.hpp
+++ b/src/SFML/Window/VideoModeSupport.hpp
@@ -1,49 +1,49 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-//    you must not claim that you wrote the original software.
-//    If you use this software in a product, an acknowledgment
-//    in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-//    and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-#ifndef SFML_VIDEOMODESUPPORT_HPP
-#define SFML_VIDEOMODESUPPORT_HPP
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <SFML/Config.hpp>
-
-
-#if defined(SFML_SYSTEM_WINDOWS)
-
-    #include <SFML/Window/Win32/VideoModeSupport.hpp>
-
-#elif defined(SFML_SYSTEM_LINUX)
-
-    #include <SFML/Window/Linux/VideoModeSupport.hpp>
-
-#elif defined(SFML_SYSTEM_MACOS)
-
-    #include <SFML/Window/OSX/VideoModeSupport.hpp>
-
-#endif
-
-
-#endif // SFML_VIDEOMODESUPPORT_HPP
+////////////////////////////////////////////////////////////
+//
+// SFML - Simple and Fast Multimedia Library
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
+//
+// This software is provided 'as-is', without any express or implied warranty.
+// In no event will the authors be held liable for any damages arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it freely,
+// subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented;
+//    you must not claim that you wrote the original software.
+//    If you use this software in a product, an acknowledgment
+//    in the product documentation would be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such,
+//    and must not be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source distribution.
+//
+////////////////////////////////////////////////////////////
+
+#ifndef SFML_VIDEOMODESUPPORT_HPP
+#define SFML_VIDEOMODESUPPORT_HPP
+
+////////////////////////////////////////////////////////////
+// Headers
+////////////////////////////////////////////////////////////
+#include <SFML/Config.hpp>
+
+
+#if defined(SFML_SYSTEM_WINDOWS)
+
+    #include <SFML/Window/Win32/VideoModeSupport.hpp>
+
+#elif defined(SFML_SYSTEM_LINUX)
+
+    #include <SFML/Window/Linux/VideoModeSupport.hpp>
+
+#elif defined(SFML_SYSTEM_MACOS)
+
+    #include <SFML/Window/OSXCarbon/VideoModeSupport.hpp>
+
+#endif
+
+
+#endif // SFML_VIDEOMODESUPPORT_HPP
diff --git a/src/SFML/Window/Win32/Joystick.cpp b/src/SFML/Window/Win32/Joystick.cpp
index fdd1ea2..1e17b7a 100755
--- a/src/SFML/Window/Win32/Joystick.cpp
+++ b/src/SFML/Window/Win32/Joystick.cpp
@@ -1,7 +1,7 @@
 ////////////////////////////////////////////////////////////
 //
 // SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
 //
 // This software is provided 'as-is', without any express or implied warranty.
 // In no event will the authors be held liable for any damages arising from the use of this software.
@@ -49,20 +49,26 @@ void Joystick::Initialize(unsigned int Index)
     // Get the Index-th connected joystick
     MMRESULT Error;
     JOYINFOEX JoyInfo;
-    while ((myIndex - JOYSTICKID1 <= Index) && (Error = joyGetPosEx(myIndex, &JoyInfo)) != JOYERR_PARMS)
+    for (unsigned int NbFound = 0; (Error = joyGetPosEx(myIndex, &JoyInfo)) != JOYERR_PARMS; myIndex++)
     {
         // Check if the current joystick is connected
         if (Error == JOYERR_NOERROR)
         {
-            // Store its caps
-            JOYCAPS Caps;
-            joyGetDevCaps(myIndex, &Caps, sizeof(Caps));
-            myNbAxes    = Caps.wNumAxes;
-            myNbButtons = Caps.wNumButtons;
+            // Check if it's the required index
+            if (NbFound == Index)
+            {
+                // Ok : store its parameters and return
+                JOYCAPS Caps;
+                joyGetDevCaps(myIndex, &Caps, sizeof(Caps));
+                myNbAxes    = Caps.wNumAxes;
+                myNbButtons = Caps.wNumButtons;
+
+                return;
+            }
+
+            // Go to the next valid joystick
+            ++NbFound;
         }
-
-        // Go to the next joystick
-        ++myIndex;
     }
 }
 
@@ -76,7 +82,7 @@ JoystickState Joystick::UpdateState()
 
     // Get the joystick caps (for range conversions)
     JOYCAPS Caps;
-    if (joyGetDevCaps(myIndex, &Caps, sizeof(Caps)))
+    if (joyGetDevCaps(myIndex, &Caps, sizeof(Caps)) == JOYERR_NOERROR)
     {
         // Get the current joystick state
         JOYINFOEX Pos;
diff --git a/src/SFML/Window/Win32/Joystick.hpp b/src/SFML/Window/Win32/Joystick.hpp
new file mode 100755
index 0000000..95019cb
--- /dev/null
+++ b/src/SFML/Window/Win32/Joystick.hpp
@@ -0,0 +1,91 @@
+////////////////////////////////////////////////////////////
+//
+// SFML - Simple and Fast Multimedia Library
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
+//
+// This software is provided 'as-is', without any express or implied warranty.
+// In no event will the authors be held liable for any damages arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it freely,
+// subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented;
+//    you must not claim that you wrote the original software.
+//    If you use this software in a product, an acknowledgment
+//    in the product documentation would be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such,
+//    and must not be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source distribution.
+//
+////////////////////////////////////////////////////////////
+
+#ifndef SFML_JOYSTICKWIN32_HPP
+#define SFML_JOYSTICKWIN32_HPP
+
+////////////////////////////////////////////////////////////
+// Headers
+////////////////////////////////////////////////////////////
+
+
+namespace sf
+{
+namespace priv
+{
+////////////////////////////////////////////////////////////
+/// Win32 implementation of Joystick
+////////////////////////////////////////////////////////////
+class Joystick
+{
+public :
+
+    ////////////////////////////////////////////////////////////
+    /// Initialize the instance and bind it to a physical joystick
+    ///
+    /// \param Index : Index of the physical joystick to bind to
+    ///
+    ////////////////////////////////////////////////////////////
+    void Initialize(unsigned int Index);
+
+    ////////////////////////////////////////////////////////////
+    /// Update the current joystick and return its new state
+    ///
+    /// \return Current state of the joystick
+    ///
+    ////////////////////////////////////////////////////////////
+    JoystickState UpdateState();
+
+    ////////////////////////////////////////////////////////////
+    /// Get the number of axes supported by the joystick
+    ///
+    /// \return Number of axis
+    ///
+    ////////////////////////////////////////////////////////////
+    unsigned int GetAxesCount() const;
+
+    ////////////////////////////////////////////////////////////
+    /// Get the number of buttons supported by the joystick
+    ///
+    /// \return Number of buttons
+    ///
+    ////////////////////////////////////////////////////////////
+    unsigned int GetButtonsCount() const;
+
+private :
+
+    ////////////////////////////////////////////////////////////
+    // Member data
+    ////////////////////////////////////////////////////////////
+    unsigned int myIndex;     ///< Windows ID of the joystick
+    unsigned int myNbAxes;    ///< Number of axis supported by the joystick
+    unsigned int myNbButtons; ///< Number of buttons supported by the joystick
+};
+
+} // namespace priv
+
+} // namespace sf
+
+
+#endif // SFML_JOYSTICKWIN32_HPP
diff --git a/src/SFML/Window/Win32/VideoModeSupport.cpp b/src/SFML/Window/Win32/VideoModeSupport.cpp
index 520cf9e..cd5f650 100755
--- a/src/SFML/Window/Win32/VideoModeSupport.cpp
+++ b/src/SFML/Window/Win32/VideoModeSupport.cpp
@@ -1,7 +1,7 @@
 ////////////////////////////////////////////////////////////
 //
 // SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
 //
 // This software is provided 'as-is', without any express or implied warranty.
 // In no event will the authors be held liable for any damages arising from the use of this software.
diff --git a/src/SFML/Window/Win32/VideoModeSupport.hpp b/src/SFML/Window/Win32/VideoModeSupport.hpp
index f12018e..f00d474 100755
--- a/src/SFML/Window/Win32/VideoModeSupport.hpp
+++ b/src/SFML/Window/Win32/VideoModeSupport.hpp
@@ -1,7 +1,7 @@
 ////////////////////////////////////////////////////////////
 //
 // SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
 //
 // This software is provided 'as-is', without any express or implied warranty.
 // In no event will the authors be held liable for any damages arising from the use of this software.
diff --git a/src/SFML/Window/Win32/WindowImplWin32.cpp b/src/SFML/Window/Win32/WindowImplWin32.cpp
index 3323784..77649d9 100755
--- a/src/SFML/Window/Win32/WindowImplWin32.cpp
+++ b/src/SFML/Window/Win32/WindowImplWin32.cpp
@@ -1,7 +1,7 @@
 ////////////////////////////////////////////////////////////
 //
 // SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
 //
 // This software is provided 'as-is', without any express or implied warranty.
 // In no event will the authors be held liable for any damages arising from the use of this software.
@@ -28,6 +28,7 @@
 #define _WIN32_WINDOWS 0x0501
 #define _WIN32_WINNT   0x0501
 #include <SFML/Window/Win32/WindowImplWin32.hpp>
+#include <SFML/Window/WindowSettings.hpp>
 #include <SFML/Window/WindowStyle.hpp>
 #include <GL/gl.h>
 #include <SFML/Window/glext/wglext.h>
@@ -53,7 +54,6 @@ namespace priv
 unsigned int     WindowImplWin32::ourWindowCount      = 0;
 const char*      WindowImplWin32::ourClassNameA       = "SFML_Window";
 const wchar_t*   WindowImplWin32::ourClassNameW       = L"SFML_Window";
-WindowImplWin32* WindowImplWin32::ourDummyWindow      = NULL;
 WindowImplWin32* WindowImplWin32::ourFullscreenWindow = NULL;
 
 
@@ -62,9 +62,10 @@ WindowImplWin32* WindowImplWin32::ourFullscreenWindow = NULL;
 /// (creates a dummy window to provide a valid OpenGL context)
 ////////////////////////////////////////////////////////////
 WindowImplWin32::WindowImplWin32() :
-myHandle  (NULL),
-myCallback(0),
-myCursor  (NULL)
+myHandle          (NULL),
+myCallback        (0),
+myCursor          (NULL),
+myKeyRepeatEnabled(true)
 {
     // Register the window class at first call
     if (ourWindowCount == 0)
@@ -87,20 +88,21 @@ myCursor  (NULL)
 
     // Create the rendering context
     if (myHandle)
-        CreateContext(VideoMode(myWidth, myHeight, 32), false, 0);
-
-    // Save as the dummy window
-    if (!ourDummyWindow)
-        ourDummyWindow = this;
+    {
+        WindowSettings Params(0, 0, 0);
+        CreateContext(VideoMode(myWidth, myHeight, 32), Params);
+    }
 }
 
 
 ////////////////////////////////////////////////////////////
 /// Create the window implementation from an existing control
 ////////////////////////////////////////////////////////////
-WindowImplWin32::WindowImplWin32(WindowHandle Handle, int AntialiasingLevel) :
-myCallback(0),
-myCursor  (NULL)
+WindowImplWin32::WindowImplWin32(WindowHandle Handle, WindowSettings& Params) :
+myHandle          (NULL),
+myCallback        (0),
+myCursor          (NULL),
+myKeyRepeatEnabled(true)
 {
     // Save window handle
     myHandle = static_cast<HWND>(Handle);
@@ -114,10 +116,8 @@ myCursor  (NULL)
         myHeight = Rect.bottom - Rect.top;
 
         // Create the rendering context
-        VideoMode Mode = VideoMode::GetDesktopMode();
-        Mode.Width  = myWidth;
-        Mode.Height = myHeight;
-        CreateContext(Mode, false, AntialiasingLevel);
+        VideoMode Mode(myWidth, myHeight, VideoMode::GetDesktopMode().BitsPerPixel);
+        CreateContext(Mode, Params);
 
         // We change the event procedure of the control (it is important to save the old one)
         SetWindowLongPtr(myHandle, GWLP_USERDATA, reinterpret_cast<long>(this));
@@ -129,10 +129,11 @@ myCursor  (NULL)
 ////////////////////////////////////////////////////////////
 /// Create the window implementation
 ////////////////////////////////////////////////////////////
-WindowImplWin32::WindowImplWin32(VideoMode Mode, const std::string& Title, unsigned long WindowStyle, int AntialiasingLevel) :
-myHandle  (NULL),
-myCallback(0),
-myCursor  (NULL)
+WindowImplWin32::WindowImplWin32(VideoMode Mode, const std::string& Title, unsigned long WindowStyle, WindowSettings& Params) :
+myHandle          (NULL),
+myCallback        (0),
+myCursor          (NULL),
+myKeyRepeatEnabled(true)
 {
     // Register the window class at first call
     if (ourWindowCount == 0)
@@ -145,9 +146,17 @@ myCursor  (NULL)
     int Height = myHeight = Mode.Height;
 
     // Choose the window style according to the Style parameter
-    DWORD Win32Style = WS_VISIBLE | WS_CAPTION | WS_MINIMIZEBOX;
-    if (WindowStyle & Style::Resize) Win32Style |= WS_THICKFRAME | WS_MAXIMIZEBOX;
-    if (WindowStyle & Style::Close)  Win32Style |= WS_SYSMENU;
+    DWORD Win32Style = WS_VISIBLE;
+    if (WindowStyle == Style::None)
+    {
+        Win32Style |= WS_POPUP;
+    }
+    else
+    {
+        if (WindowStyle & Style::Titlebar) Win32Style |= WS_CAPTION | WS_MINIMIZEBOX;
+        if (WindowStyle & Style::Resize)   Win32Style |= WS_THICKFRAME | WS_MAXIMIZEBOX;
+        if (WindowStyle & Style::Close)    Win32Style |= WS_SYSMENU;
+    }
 
     // In windowed mode, adjust width and height so that window will have the requested client area
     bool Fullscreen = (WindowStyle & Style::Fullscreen) != 0;
@@ -172,9 +181,13 @@ myCursor  (NULL)
         myHandle = CreateWindowA(ourClassNameA, Title.c_str(), Win32Style, Left, Top, Width, Height, NULL, NULL, GetModuleHandle(NULL), this);
     }
 
+    // Switch to fullscreen if requested
+    if (Fullscreen)
+        SwitchToFullscreen(Mode);
+
     // Create the rendering context
     if (myHandle)
-        CreateContext(Mode, Fullscreen, AntialiasingLevel);
+        CreateContext(Mode, Params);
 
     // Increment window count
     ourWindowCount++;
@@ -217,16 +230,6 @@ WindowImplWin32::~WindowImplWin32()
 
 
 ////////////////////////////////////////////////////////////
-/// /see sfWindowImpl::Display
-////////////////////////////////////////////////////////////
-void WindowImplWin32::Display()
-{
-    if (myDeviceContext && myGLContext)
-        SwapBuffers(myDeviceContext);
-}
-
-
-////////////////////////////////////////////////////////////
 /// /see sfWindowImpl::ProcessEvents
 ////////////////////////////////////////////////////////////
 void WindowImplWin32::ProcessEvents()
@@ -235,7 +238,7 @@ void WindowImplWin32::ProcessEvents()
     if (!myCallback)
     {
         MSG Message;
-        while (PeekMessage(&Message, NULL, 0, 0, PM_REMOVE))
+        while (PeekMessage(&Message, myHandle, 0, 0, PM_REMOVE))
         {
             TranslateMessage(&Message);
             DispatchMessage(&Message);
@@ -245,12 +248,29 @@ void WindowImplWin32::ProcessEvents()
 
 
 ////////////////////////////////////////////////////////////
-/// /see sfWindowImpl::MakeCurrent
+/// /see sfWindowImpl::Display
 ////////////////////////////////////////////////////////////
-void WindowImplWin32::MakeCurrent() const
+void WindowImplWin32::Display()
 {
     if (myDeviceContext && myGLContext)
-        wglMakeCurrent(myDeviceContext, myGLContext);
+        SwapBuffers(myDeviceContext);
+}
+
+
+////////////////////////////////////////////////////////////
+/// /see sfWindowImpl::MakeActive
+////////////////////////////////////////////////////////////
+void WindowImplWin32::MakeActive(bool Active) const
+{
+    if (Active)
+    {
+        if (myDeviceContext && myGLContext)
+            wglMakeCurrent(myDeviceContext, myGLContext);
+    }
+    else
+    {
+        wglMakeCurrent(NULL, NULL);
+    }
 }
 
 
@@ -309,6 +329,15 @@ void WindowImplWin32::Show(bool State)
 
 
 ////////////////////////////////////////////////////////////
+/// /see sfWindowImpl::EnableKeyRepeat
+////////////////////////////////////////////////////////////
+void WindowImplWin32::EnableKeyRepeat(bool Enabled)
+{
+    myKeyRepeatEnabled = Enabled;
+}
+
+
+////////////////////////////////////////////////////////////
 /// Register the window class
 ////////////////////////////////////////////////////////////
 void WindowImplWin32::RegisterWindowClass()
@@ -347,43 +376,46 @@ void WindowImplWin32::RegisterWindowClass()
 
 
 ////////////////////////////////////////////////////////////
-/// Create the OpenGL rendering context
+/// Switch to fullscreen mode
 ////////////////////////////////////////////////////////////
-void WindowImplWin32::CreateContext(VideoMode Mode, bool Fullscreen, int AntialiasingLevel)
+void WindowImplWin32::SwitchToFullscreen(const VideoMode& Mode)
 {
-    // Fullscreen mode
-    if (Fullscreen)
+    DEVMODE DevMode;
+    DevMode.dmSize       = sizeof(DEVMODE);
+    DevMode.dmPelsWidth  = Mode.Width;
+    DevMode.dmPelsHeight = Mode.Height;
+    DevMode.dmBitsPerPel = Mode.BitsPerPixel;
+    DevMode.dmFields     = DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL;
+
+    // Apply fullscreen mode
+    if (ChangeDisplaySettings(&DevMode, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL)
     {
-        DEVMODE DevMode;
-        DevMode.dmSize       = sizeof(DEVMODE);
-        DevMode.dmPelsWidth  = Mode.Width;
-        DevMode.dmPelsHeight = Mode.Height;
-        DevMode.dmBitsPerPel = Mode.BitsPerPixel;
-        DevMode.dmFields     = DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL;
-
-        // Apply fullscreen mode
-        if (ChangeDisplaySettings(&DevMode, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL)
-        {
-            std::cerr << "Failed to change display mode for fullscreen -- cannot create OpenGL context" << std::endl;
-            return;
-        }
+        std::cerr << "Failed to change display mode for fullscreen" << std::endl;
+        return;
+    }
 
-        // Change window style (no border, no titlebar, ...)
-        SetWindowLong(myHandle, GWL_STYLE,   WS_POPUP);
-        SetWindowLong(myHandle, GWL_EXSTYLE, WS_EX_APPWINDOW);
+    // Change window style (no border, no titlebar, ...)
+    SetWindowLong(myHandle, GWL_STYLE,   WS_POPUP);
+    SetWindowLong(myHandle, GWL_EXSTYLE, WS_EX_APPWINDOW);
 
-        // And resize it so that it fits the entire screen
-        SetWindowPos(myHandle, HWND_TOP, 0, 0, Mode.Width, Mode.Height, SWP_FRAMECHANGED);
-        ShowWindow(myHandle, SW_SHOW);
+    // And resize it so that it fits the entire screen
+    SetWindowPos(myHandle, HWND_TOP, 0, 0, Mode.Width, Mode.Height, SWP_FRAMECHANGED);
+    ShowWindow(myHandle, SW_SHOW);
 
-        // Set "this" as the current fullscreen window
-        ourFullscreenWindow = this;
-    }
+    // Set "this" as the current fullscreen window
+    ourFullscreenWindow = this;
 
     // SetPixelFormat can fail (really ?) if window style doesn't contain these flags
     long Style = GetWindowLong(myHandle, GWL_STYLE);
     SetWindowLong(myHandle, GWL_STYLE, Style | WS_CLIPCHILDREN | WS_CLIPSIBLINGS);
+}
+
 
+////////////////////////////////////////////////////////////
+/// Construct the context from graphics settings
+////////////////////////////////////////////////////////////
+void WindowImplWin32::CreateContext(const VideoMode& Mode, WindowSettings& Params)
+{
     // Get the device context attached to the window
     myDeviceContext = GetDC(myHandle);
     if (myDeviceContext == NULL)
@@ -393,8 +425,8 @@ void WindowImplWin32::CreateContext(VideoMode Mode, bool Fullscreen, int Antiali
     }
 
     // Let's find a suitable pixel format -- first try with antialiasing
-    int PixelFormat = 0;
-    if (AntialiasingLevel > 0)
+    int BestFormat = 0;
+    if (Params.AntialiasingLevel > 0)
     {
         // Get the wglChoosePixelFormatARB function (it is an extension)
         PFNWGLCHOOSEPIXELFORMATARBPROC wglChoosePixelFormatARB = reinterpret_cast<PFNWGLCHOOSEPIXELFORMATARBPROC>(wglGetProcAddress("wglChoosePixelFormatARB"));
@@ -402,30 +434,29 @@ void WindowImplWin32::CreateContext(VideoMode Mode, bool Fullscreen, int Antiali
         // Define the basic attributes we want for our window
         int IntAttributes[] =
         {
-		    WGL_SAMPLES_ARB,        AntialiasingLevel,
-		    WGL_SAMPLE_BUFFERS_ARB, GL_TRUE,
             WGL_DRAW_TO_WINDOW_ARB, GL_TRUE,
 		    WGL_SUPPORT_OPENGL_ARB, GL_TRUE,
 		    WGL_ACCELERATION_ARB,   WGL_FULL_ACCELERATION_ARB,
-		    WGL_COLOR_BITS_ARB,     Mode.BitsPerPixel,
 		    WGL_DOUBLE_BUFFER_ARB,  GL_TRUE,
+            WGL_SAMPLE_BUFFERS_ARB, (Params.AntialiasingLevel ? GL_TRUE : GL_FALSE),
+		    WGL_SAMPLES_ARB,        Params.AntialiasingLevel,
 		    0,                      0
         };
 
         // Let's check how many formats are supporting our requirements
-        int   Formats[64];
+        int   Formats[128];
 	    UINT  NbFormats;
 	    float FloatAttributes[] = {0, 0};
 	    bool  IsValid = wglChoosePixelFormatARB(myDeviceContext, IntAttributes, FloatAttributes, sizeof(Formats) / sizeof(*Formats), Formats, &NbFormats) != 0;
         if (!IsValid || (NbFormats == 0))
         {
-            if (AntialiasingLevel > 2)
+            if (Params.AntialiasingLevel > 2)
             {
                 // No format matching our needs : reduce the multisampling level
                 std::cerr << "Failed to find a pixel format supporting "
-                          << AntialiasingLevel << " antialiasing levels ; trying with 2 levels" << std::endl;
+                          << Params.AntialiasingLevel << " antialiasing levels ; trying with 2 levels" << std::endl;
 
-                IntAttributes[1] = 2;
+                Params.AntialiasingLevel = IntAttributes[1] = 2;
 	            IsValid = wglChoosePixelFormatARB(myDeviceContext, IntAttributes, FloatAttributes, sizeof(Formats) / sizeof(*Formats), Formats, &NbFormats) != 0;
             }
 
@@ -433,19 +464,15 @@ void WindowImplWin32::CreateContext(VideoMode Mode, bool Fullscreen, int Antiali
             {
                 // Cannot find any pixel format supporting multisampling ; disabling antialiasing
                 std::cerr << "Failed to find a pixel format supporting antialiasing ; antialiasing will be disabled" << std::endl;
-                AntialiasingLevel = 0;
+                Params.AntialiasingLevel = 0;
             }
         }
 
         // Get the best format among the returned ones
         if (IsValid && (NbFormats > 0))
         {
-            PixelFormat = Formats[0];
-            PIXELFORMATDESCRIPTOR BestAttribs;
-            BestAttribs.nSize    = sizeof(PIXELFORMATDESCRIPTOR);
-            BestAttribs.nVersion = 1;
-            DescribePixelFormat(myDeviceContext, PixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &BestAttribs);
-            for (UINT i = 1; i < NbFormats; ++i)
+            int BestScore = 0xFFFF;
+            for (UINT i = 0; i < NbFormats; ++i)
             {
                 // Get the current format's attributes
                 PIXELFORMATDESCRIPTOR Attribs;
@@ -453,18 +480,22 @@ void WindowImplWin32::CreateContext(VideoMode Mode, bool Fullscreen, int Antiali
                 Attribs.nVersion = 1;
                 DescribePixelFormat(myDeviceContext, Formats[i], sizeof(PIXELFORMATDESCRIPTOR), &Attribs);
 
-                // Compare them with the current best format
-                if ((BestAttribs.cStencilBits < Attribs.cStencilBits) || (BestAttribs.cDepthBits < Attribs.cDepthBits))
+                // Evaluate the current configuration
+                int Color = Attribs.cRedBits + Attribs.cGreenBits + Attribs.cBlueBits + Attribs.cAlphaBits;
+                int Score = EvaluateConfig(Mode, Params, Color, Attribs.cDepthBits, Attribs.cStencilBits, Params.AntialiasingLevel);
+
+                // Keep it if it's better than the current best
+                if (Score < BestScore)
                 {
-                    PixelFormat = Formats[i];
-                    BestAttribs = Attribs;
+                    BestScore  = Score;
+                    BestFormat = Formats[i];
                 }
             }
         }
     }
 
     // Find a pixel format with no antialiasing, if not needed or not supported
-    if (AntialiasingLevel == 0)
+    if (BestFormat == 0)
     {
         // Setup a pixel format descriptor from the rendering settings
         PIXELFORMATDESCRIPTOR PixelDescriptor;
@@ -475,12 +506,12 @@ void WindowImplWin32::CreateContext(VideoMode Mode, bool Fullscreen, int Antiali
         PixelDescriptor.dwFlags      = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
         PixelDescriptor.iPixelType   = PFD_TYPE_RGBA;
         PixelDescriptor.cColorBits   = static_cast<BYTE>(Mode.BitsPerPixel);
-        PixelDescriptor.cDepthBits   = 32; // It's only a hint
-        PixelDescriptor.cStencilBits = 8;  // It's only a hint
+        PixelDescriptor.cDepthBits   = static_cast<BYTE>(Params.DepthBits);
+        PixelDescriptor.cStencilBits = static_cast<BYTE>(Params.StencilBits);
 
         // Get the pixel format that best matches our requirements
-        PixelFormat = ChoosePixelFormat(myDeviceContext, &PixelDescriptor);
-        if (PixelFormat == 0)
+        BestFormat = ChoosePixelFormat(myDeviceContext, &PixelDescriptor);
+        if (BestFormat == 0)
         {
             std::cerr << "Failed to find a suitable pixel format for device context -- cannot create OpenGL context" << std::endl;
             return;
@@ -488,15 +519,15 @@ void WindowImplWin32::CreateContext(VideoMode Mode, bool Fullscreen, int Antiali
     }
 
     // Extract the depth and stencil bits from the chosen format
-    PIXELFORMATDESCRIPTOR ActualDescriptor;
-    ActualDescriptor.nSize    = sizeof(PIXELFORMATDESCRIPTOR);
-    ActualDescriptor.nVersion = 1;
-    DescribePixelFormat(myDeviceContext, PixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &ActualDescriptor);
-    myDepthBits   = ActualDescriptor.cDepthBits;
-    myStencilBits = ActualDescriptor.cStencilBits;
+    PIXELFORMATDESCRIPTOR ActualFormat;
+    ActualFormat.nSize    = sizeof(PIXELFORMATDESCRIPTOR);
+    ActualFormat.nVersion = 1;
+    DescribePixelFormat(myDeviceContext, BestFormat, sizeof(PIXELFORMATDESCRIPTOR), &ActualFormat);
+    Params.DepthBits   = ActualFormat.cDepthBits;
+    Params.StencilBits = ActualFormat.cStencilBits;
 
     // Set the chosen pixel format
-    if (!SetPixelFormat(myDeviceContext, PixelFormat, &ActualDescriptor))
+    if (!SetPixelFormat(myDeviceContext, BestFormat, &ActualFormat))
     {
         std::cerr << "Failed to set pixel format for device context -- cannot create OpenGL context" << std::endl;
         return;
@@ -514,11 +545,11 @@ void WindowImplWin32::CreateContext(VideoMode Mode, bool Fullscreen, int Antiali
     if (wglGetCurrentContext())
         wglShareLists(wglGetCurrentContext(), myGLContext);
 
-    // Set our context as the current OpenGL context for rendering
-    SetCurrent();
+    // Activate the context
+    MakeActive(true);
 
     // Enable multisampling
-    if (AntialiasingLevel > 0)
+    if (Params.AntialiasingLevel > 0)
         glEnable(GL_MULTISAMPLE_ARB);
 }
 
@@ -541,24 +572,9 @@ void WindowImplWin32::Cleanup()
     // Destroy the OpenGL context
     if (myGLContext)
     {
-        // If this is not the dummy window, we must set it as the valid rendering context to avoid a crash with next OpenGL command
-        if (this != ourDummyWindow)
-        {
-            if (ourDummyWindow)
-                ourDummyWindow->SetCurrent();
-        }
-        else
-        {
-            ourDummyWindow = NULL;
-            wglMakeCurrent(NULL, NULL);
-        }
-
-        // Destroy the context
         wglDeleteContext(myGLContext);
         myGLContext = NULL;
     }
-
-    // Release the device context
     if (myDeviceContext)
     {
         ReleaseDC(myHandle, myDeviceContext);
@@ -654,13 +670,16 @@ void WindowImplWin32::ProcessEvent(UINT Message, WPARAM WParam, LPARAM LParam)
         case WM_KEYDOWN :
         case WM_SYSKEYDOWN :
         {
-            Event Evt;
-            Evt.Type        = Event::KeyPressed;
-            Evt.Key.Code    = VirtualKeyCodeToSF(WParam);
-            Evt.Key.Alt     = HIWORD(GetAsyncKeyState(VK_MENU))    != 0;
-            Evt.Key.Control = HIWORD(GetAsyncKeyState(VK_CONTROL)) != 0;
-            Evt.Key.Shift   = HIWORD(GetAsyncKeyState(VK_SHIFT))   != 0;
-            SendEvent(Evt);
+            if (myKeyRepeatEnabled || ((LParam & (1 << 30)) == 0))
+            {
+                Event Evt;
+                Evt.Type        = Event::KeyPressed;
+                Evt.Key.Code    = (WParam == VK_SHIFT) ? GetShiftState(true) : VirtualKeyCodeToSF(WParam, LParam);
+                Evt.Key.Alt     = HIWORD(GetAsyncKeyState(VK_MENU))    != 0;
+                Evt.Key.Control = HIWORD(GetAsyncKeyState(VK_CONTROL)) != 0;
+                Evt.Key.Shift   = HIWORD(GetAsyncKeyState(VK_SHIFT))   != 0;
+                SendEvent(Evt);
+            }
             break;
         }
 
@@ -670,7 +689,7 @@ void WindowImplWin32::ProcessEvent(UINT Message, WPARAM WParam, LPARAM LParam)
         {
             Event Evt;
             Evt.Type        = Event::KeyReleased;
-            Evt.Key.Code    = VirtualKeyCodeToSF(WParam);
+            Evt.Key.Code    = (WParam == VK_SHIFT) ? GetShiftState(false) : VirtualKeyCodeToSF(WParam, LParam);
             Evt.Key.Alt     = HIWORD(GetAsyncKeyState(VK_MENU))    != 0;
             Evt.Key.Control = HIWORD(GetAsyncKeyState(VK_CONTROL)) != 0;
             Evt.Key.Shift   = HIWORD(GetAsyncKeyState(VK_SHIFT))   != 0;
@@ -783,96 +802,141 @@ void WindowImplWin32::ProcessEvent(UINT Message, WPARAM WParam, LPARAM LParam)
 
 
 ////////////////////////////////////////////////////////////
+/// Check the state of the shift keys on a key event,
+/// and return the corresponding SF key code
+////////////////////////////////////////////////////////////
+Key::Code WindowImplWin32::GetShiftState(bool KeyDown)
+{
+    static bool LShiftPrevDown = false;
+    static bool RShiftPrevDown = false;
+
+    bool LShiftDown = (HIWORD(GetAsyncKeyState(VK_LSHIFT)) != 0);
+    bool RShiftDown = (HIWORD(GetAsyncKeyState(VK_RSHIFT)) != 0);
+
+    Key::Code Code = Key::Code(0);
+    if (KeyDown)
+    {
+        if      (!LShiftPrevDown && LShiftDown) Code = Key::LShift;
+        else if (!RShiftPrevDown && RShiftDown) Code = Key::RShift;
+    }
+    else
+    {
+        if      (LShiftPrevDown && !LShiftDown) Code = Key::LShift;
+        else if (RShiftPrevDown && !RShiftDown) Code = Key::RShift;
+    }
+
+    LShiftPrevDown = LShiftDown;
+    RShiftPrevDown = RShiftDown;
+
+    return Code;
+}
+
+
+////////////////////////////////////////////////////////////
 /// Convert a Win32 virtual key code to a SFML key code
 ////////////////////////////////////////////////////////////
-Key::Code WindowImplWin32::VirtualKeyCodeToSF(WPARAM VirtualKey)
+Key::Code WindowImplWin32::VirtualKeyCodeToSF(WPARAM VirtualKey, LPARAM Flags)
 {
     switch (VirtualKey)
     {
-        case VK_ESCAPE :   return Key::Escape;
-        case VK_MENU :     return Key::Alt;
-        case VK_CONTROL :  return Key::Control;
-        case VK_SHIFT :    return Key::Shift;
-        case VK_SPACE :    return Key::Space;
-        case VK_RETURN :   return Key::Return;
-        case VK_BACK :     return Key::Back;
-        case VK_TAB :      return Key::Tab;
-        case VK_PRIOR :    return Key::PageUp;
-        case VK_NEXT :     return Key::PageDown;
-        case VK_END :      return Key::End;
-        case VK_HOME :     return Key::Home;
-        case VK_INSERT :   return Key::Insert;
-        case VK_DELETE :   return Key::Delete;
-        case VK_ADD :      return Key::Add;
-        case VK_SUBTRACT : return Key::Subtract;
-        case VK_MULTIPLY : return Key::Multiply;
-        case VK_DIVIDE :   return Key::Divide;
-        case VK_PAUSE :    return Key::Pause;
-        case VK_F1 :       return Key::F1;
-        case VK_F2 :       return Key::F2;
-        case VK_F3 :       return Key::F3;
-        case VK_F4 :       return Key::F4;
-        case VK_F5 :       return Key::F5;
-        case VK_F6 :       return Key::F6;
-        case VK_F7 :       return Key::F7;
-        case VK_F8 :       return Key::F8;
-        case VK_F9 :       return Key::F9;
-        case VK_F10 :      return Key::F10;
-        case VK_F11 :      return Key::F11;
-        case VK_F12 :      return Key::F12;
-        case VK_F13 :      return Key::F13;
-        case VK_F14 :      return Key::F14;
-        case VK_F15 :      return Key::F15;
-        case VK_LEFT :     return Key::Left;
-        case VK_RIGHT :    return Key::Right;
-        case VK_UP :       return Key::Up;
-        case VK_DOWN :     return Key::Down;
-        case VK_NUMPAD0 :  return Key::Numpad0;
-        case VK_NUMPAD1 :  return Key::Numpad1;
-        case VK_NUMPAD2 :  return Key::Numpad2;
-        case VK_NUMPAD3 :  return Key::Numpad3;
-        case VK_NUMPAD4 :  return Key::Numpad4;
-        case VK_NUMPAD5 :  return Key::Numpad5;
-        case VK_NUMPAD6 :  return Key::Numpad6;
-        case VK_NUMPAD7 :  return Key::Numpad7;
-        case VK_NUMPAD8 :  return Key::Numpad8;
-        case VK_NUMPAD9 :  return Key::Numpad9;
-        case 'A' :         return Key::A;
-        case 'Z' :         return Key::Z;
-        case 'E' :         return Key::E;
-        case 'R' :         return Key::R;
-        case 'T' :         return Key::T;
-        case 'Y' :         return Key::Y;
-        case 'U' :         return Key::U;
-        case 'I' :         return Key::I;
-        case 'O' :         return Key::O;
-        case 'P' :         return Key::P;
-        case 'Q' :         return Key::Q;
-        case 'S' :         return Key::S;
-        case 'D' :         return Key::D;
-        case 'F' :         return Key::F;
-        case 'G' :         return Key::G;
-        case 'H' :         return Key::H;
-        case 'J' :         return Key::J;
-        case 'K' :         return Key::K;
-        case 'L' :         return Key::L;
-        case 'M' :         return Key::M;
-        case 'W' :         return Key::W;
-        case 'X' :         return Key::X;
-        case 'C' :         return Key::C;
-        case 'V' :         return Key::V;
-        case 'B' :         return Key::B;
-        case 'N' :         return Key::N;
-        case '0' :         return Key::Num0;
-        case '1' :         return Key::Num1;
-        case '2' :         return Key::Num2;
-        case '3' :         return Key::Num3;
-        case '4' :         return Key::Num4;
-        case '5' :         return Key::Num5;
-        case '6' :         return Key::Num6;
-        case '7' :         return Key::Num7;
-        case '8' :         return Key::Num8;
-        case '9' :         return Key::Num9;
+        // VK_SHIFT is handled by the GetShiftState function
+        case VK_MENU :       return (Flags & (1 << 24)) ? Key::RAlt     : Key::LAlt;
+        case VK_CONTROL :    return (Flags & (1 << 24)) ? Key::RControl : Key::LControl;
+        case VK_LWIN :       return Key::LSystem;
+        case VK_RWIN :       return Key::RSystem;
+        case VK_APPS :       return Key::Menu;
+        case VK_OEM_1 :      return Key::SemiColon;
+        case VK_OEM_2 :      return Key::Slash;
+        case VK_OEM_PLUS :   return Key::Equal;
+        case VK_OEM_MINUS :  return Key::Dash;
+        case VK_OEM_4 :      return Key::LBracket;
+        case VK_OEM_6 :      return Key::RBracket;
+        case VK_OEM_COMMA :  return Key::Comma;
+        case VK_OEM_PERIOD : return Key::Period;
+        case VK_OEM_7 :      return Key::Quote;
+        case VK_OEM_5 :      return Key::BackSlash;
+        case VK_OEM_3 :      return Key::Tilde;
+        case VK_ESCAPE :     return Key::Escape;
+        case VK_SPACE :      return Key::Space;
+        case VK_RETURN :     return Key::Return;
+        case VK_BACK :       return Key::Back;
+        case VK_TAB :        return Key::Tab;
+        case VK_PRIOR :      return Key::PageUp;
+        case VK_NEXT :       return Key::PageDown;
+        case VK_END :        return Key::End;
+        case VK_HOME :       return Key::Home;
+        case VK_INSERT :     return Key::Insert;
+        case VK_DELETE :     return Key::Delete;
+        case VK_ADD :        return Key::Add;
+        case VK_SUBTRACT :   return Key::Subtract;
+        case VK_MULTIPLY :   return Key::Multiply;
+        case VK_DIVIDE :     return Key::Divide;
+        case VK_PAUSE :      return Key::Pause;
+        case VK_F1 :         return Key::F1;
+        case VK_F2 :         return Key::F2;
+        case VK_F3 :         return Key::F3;
+        case VK_F4 :         return Key::F4;
+        case VK_F5 :         return Key::F5;
+        case VK_F6 :         return Key::F6;
+        case VK_F7 :         return Key::F7;
+        case VK_F8 :         return Key::F8;
+        case VK_F9 :         return Key::F9;
+        case VK_F10 :        return Key::F10;
+        case VK_F11 :        return Key::F11;
+        case VK_F12 :        return Key::F12;
+        case VK_F13 :        return Key::F13;
+        case VK_F14 :        return Key::F14;
+        case VK_F15 :        return Key::F15;
+        case VK_LEFT :       return Key::Left;
+        case VK_RIGHT :      return Key::Right;
+        case VK_UP :         return Key::Up;
+        case VK_DOWN :       return Key::Down;
+        case VK_NUMPAD0 :    return Key::Numpad0;
+        case VK_NUMPAD1 :    return Key::Numpad1;
+        case VK_NUMPAD2 :    return Key::Numpad2;
+        case VK_NUMPAD3 :    return Key::Numpad3;
+        case VK_NUMPAD4 :    return Key::Numpad4;
+        case VK_NUMPAD5 :    return Key::Numpad5;
+        case VK_NUMPAD6 :    return Key::Numpad6;
+        case VK_NUMPAD7 :    return Key::Numpad7;
+        case VK_NUMPAD8 :    return Key::Numpad8;
+        case VK_NUMPAD9 :    return Key::Numpad9;
+        case 'A' :           return Key::A;
+        case 'Z' :           return Key::Z;
+        case 'E' :           return Key::E;
+        case 'R' :           return Key::R;
+        case 'T' :           return Key::T;
+        case 'Y' :           return Key::Y;
+        case 'U' :           return Key::U;
+        case 'I' :           return Key::I;
+        case 'O' :           return Key::O;
+        case 'P' :           return Key::P;
+        case 'Q' :           return Key::Q;
+        case 'S' :           return Key::S;
+        case 'D' :           return Key::D;
+        case 'F' :           return Key::F;
+        case 'G' :           return Key::G;
+        case 'H' :           return Key::H;
+        case 'J' :           return Key::J;
+        case 'K' :           return Key::K;
+        case 'L' :           return Key::L;
+        case 'M' :           return Key::M;
+        case 'W' :           return Key::W;
+        case 'X' :           return Key::X;
+        case 'C' :           return Key::C;
+        case 'V' :           return Key::V;
+        case 'B' :           return Key::B;
+        case 'N' :           return Key::N;
+        case '0' :           return Key::Num0;
+        case '1' :           return Key::Num1;
+        case '2' :           return Key::Num2;
+        case '3' :           return Key::Num3;
+        case '4' :           return Key::Num4;
+        case '5' :           return Key::Num5;
+        case '6' :           return Key::Num6;
+        case '7' :           return Key::Num7;
+        case '8' :           return Key::Num8;
+        case '9' :           return Key::Num9;
     }
 
     return Key::Code(0);
@@ -928,6 +992,10 @@ LRESULT CALLBACK WindowImplWin32::GlobalOnEvent(HWND Handle, UINT Message, WPARA
             return CallWindowProc(reinterpret_cast<WNDPROC>(Window->myCallback), Handle, Message, WParam, LParam);
     }
 
+    // We don't forward the WM_CLOSE message to prevent the OS to automatically destroy the window
+    if (Message == WM_CLOSE)
+        return 0;
+
     static const bool HasUnicode = HasUnicodeSupport();
     return HasUnicode ? DefWindowProcW(Handle, Message, WParam, LParam) :
                         DefWindowProcA(Handle, Message, WParam, LParam);
diff --git a/src/SFML/Window/Win32/WindowImplWin32.hpp b/src/SFML/Window/Win32/WindowImplWin32.hpp
index 0d0ff86..2b6b59d 100755
--- a/src/SFML/Window/Win32/WindowImplWin32.hpp
+++ b/src/SFML/Window/Win32/WindowImplWin32.hpp
@@ -1,7 +1,7 @@
 ////////////////////////////////////////////////////////////
 //
 // SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
 //
 // This software is provided 'as-is', without any express or implied warranty.
 // In no event will the authors be held liable for any damages arising from the use of this software.
@@ -31,7 +31,6 @@
 #include <SFML/Window/Event.hpp>
 #include <SFML/Window/WindowImpl.hpp>
 #include <windows.h>
-#include <set>
 #include <string>
 
 
@@ -56,22 +55,22 @@ public :
     ////////////////////////////////////////////////////////////
     /// Construct the window implementation from an existing control
     ///
-    /// \param Handle :            Platform-specific handle of the control
-    /// \param AntialiasingLevel : Level of antialiasing
+    /// \param Handle : Platform-specific handle of the control
+    /// \param Params : Creation settings
     ///
     ////////////////////////////////////////////////////////////
-    WindowImplWin32(WindowHandle Handle, int AntialiasingLevel);
+    WindowImplWin32(WindowHandle Handle, WindowSettings& Params);
 
     ////////////////////////////////////////////////////////////
     /// Create the window implementation
     ///
-    /// \param Mode :              Video mode to use
-    /// \param Title :             Title of the window
-    /// \param WindowStyle :       Window style
-    /// \param AntialiasingLevel : Level of antialiasing
+    /// \param Mode :        Video mode to use
+    /// \param Title :       Title of the window
+    /// \param WindowStyle : Window style
+    /// \param Params :      Creation settings
     ///
     ////////////////////////////////////////////////////////////
-    WindowImplWin32(VideoMode Mode, const std::string& Title, unsigned long WindowStyle, int AntialiasingLevel);
+    WindowImplWin32(VideoMode Mode, const std::string& Title, unsigned long WindowStyle, WindowSettings& Params);
 
     ////////////////////////////////////////////////////////////
     /// Destructor
@@ -82,22 +81,22 @@ public :
 private :
 
     ////////////////////////////////////////////////////////////
-    /// /see sfWindowImpl::Display
+    /// /see sfWindowImpl::ProcessEvents
     ///
     ////////////////////////////////////////////////////////////
-    virtual void Display();
+    virtual void ProcessEvents();
 
     ////////////////////////////////////////////////////////////
-    /// /see sfWindowImpl::ProcessEvents
+    /// /see sfWindowImpl::Display
     ///
     ////////////////////////////////////////////////////////////
-    virtual void ProcessEvents();
+    virtual void Display();
 
     ////////////////////////////////////////////////////////////
-    /// /see sfWindowImpl::MakeCurrent
+    /// /see sfWindowImpl::MakeActive
     ///
     ////////////////////////////////////////////////////////////
-    virtual void MakeCurrent() const;
+    virtual void MakeActive(bool Active = true) const;
 
     ////////////////////////////////////////////////////////////
     /// /see sfWindowImpl::UseVerticalSync
@@ -130,20 +129,33 @@ private :
     virtual void Show(bool State);
 
     ////////////////////////////////////////////////////////////
+    /// /see sfWindowImpl::EnableKeyRepeat
+    ///
+    ////////////////////////////////////////////////////////////
+    virtual void EnableKeyRepeat(bool Enabled);
+
+    ////////////////////////////////////////////////////////////
     /// Register the window class
     ///
     ////////////////////////////////////////////////////////////
     void RegisterWindowClass();
 
     ////////////////////////////////////////////////////////////
-    /// Create the OpenGL rendering context
+    /// Switch to fullscreen mode
+    ///
+    /// \param Mode : video mode to switch to
+    ///
+    ////////////////////////////////////////////////////////////
+    void SwitchToFullscreen(const VideoMode& Mode);
+
+    ////////////////////////////////////////////////////////////
+    /// Construct the context from graphics settings
     ///
-    /// \param Mode :              Video mode to use
-    /// \param Fullscreen :        True to set fullscreen, false to stay in windowed mode
-    /// \param AntialiasingLevel : Level of antialiasing (0 to disable antialiasing)
+    /// \param Mode :   Video mode
+    /// \param Params : Creation settings
     ///
     ////////////////////////////////////////////////////////////
-    void CreateContext(VideoMode Mode, bool Fullscreen, int AntialiasingLevel);
+    void CreateContext(const VideoMode& Mode, WindowSettings& Params);
 
     ////////////////////////////////////////////////////////////
     /// Free all the graphical resources attached to the window
@@ -162,19 +174,26 @@ private :
     void ProcessEvent(UINT Message, WPARAM WParam, LPARAM LParam);
 
     ////////////////////////////////////////////////////////////
-    /// Setup the joysticks
+    /// Check the state of the shift keys on a key event,
+    /// and return the corresponding SF key code
+    ///
+    /// \param KeyDown : True for a keydown event, false for a keyup event
+    ///
+    /// \return SFML key code corresponding to the shift key
+    ///
     ////////////////////////////////////////////////////////////
-    void SetupJoysticks();
+    static Key::Code GetShiftState(bool KeyDown);
 
     ////////////////////////////////////////////////////////////
     /// Convert a Win32 virtual key code to a SFML key code
     ///
     /// \param VirtualKey : Virtual key code to convert
+    /// \param Flags :      Additional flags
     ///
     /// \return SFML key code corresponding to VirtualKey
     ///
     ////////////////////////////////////////////////////////////
-    static Key::Code VirtualKeyCodeToSF(WPARAM VirtualKey);
+    static Key::Code VirtualKeyCodeToSF(WPARAM VirtualKey, LPARAM Flags);
 
     ////////////////////////////////////////////////////////////
     /// Check if the current version of the OS supports unicode
@@ -205,17 +224,17 @@ private :
     static unsigned int     ourWindowCount;      ///< Number of windows that we own
     static const char*      ourClassNameA;       ///< Win32 window class name (ANSI version)
     static const wchar_t*   ourClassNameW;       ///< Win32 window class name (unicode version)
-    static WindowImplWin32* ourDummyWindow;      ///< Dummy window
     static WindowImplWin32* ourFullscreenWindow; ///< Window currently in fullscreen
 
     ////////////////////////////////////////////////////////////
     // Member data
     ////////////////////////////////////////////////////////////
-    HWND    myHandle;        ///< Win32 handle of the window
-    HDC     myDeviceContext; ///< HDC associated to the window
-    HGLRC   myGLContext;     ///< OpenGL rendering context associated to the HDC
-    long    myCallback;      ///< Stores the original event callback function of the control
-    HCURSOR myCursor;        ///< The system cursor to display into the window
+    HWND          myHandle;           ///< Win32 handle of the window
+    long          myCallback;         ///< Stores the original event callback function of the control
+    HCURSOR       myCursor;           ///< The system cursor to display into the window
+    bool          myKeyRepeatEnabled; ///< Automatic key-repeat state for keydown events
+    HDC           myDeviceContext;    ///< HDC associated to the window
+    HGLRC         myGLContext;        ///< OpenGL rendering context associated to the HDC
 };
 
 } // namespace priv
diff --git a/src/SFML/Window/Window.cpp b/src/SFML/Window/Window.cpp
index 0643b34..ff0e21a 100755
--- a/src/SFML/Window/Window.cpp
+++ b/src/SFML/Window/Window.cpp
@@ -1,7 +1,7 @@
 ////////////////////////////////////////////////////////////
 //
 // SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
 //
 // This software is provided 'as-is', without any express or implied warranty.
 // In no event will the authors be held liable for any damages arising from the use of this software.
@@ -29,22 +29,17 @@
 #include <SFML/Window/WindowImpl.hpp>
 #include <SFML/System/Sleep.hpp>
 #include <iostream>
-#include <memory>
-
-namespace
-{
-    // Create a global dummy window, so that we have a valid OpenGL context at program startup
-    //
-    // TODO : provide a way to control the dummy creation / destruction, as the order of
-    // initialization of globals is completely random across compile units...
-    //
-    std::auto_ptr<sf::priv::WindowImpl> DummyWindow(sf::priv::WindowImpl::New());
-}
 
 
 namespace sf
 {
 ////////////////////////////////////////////////////////////
+// Static member data
+////////////////////////////////////////////////////////////
+priv::WindowImpl* Window::ourDummyWindow = NULL;
+
+
+////////////////////////////////////////////////////////////
 /// Default constructor
 ///
 ////////////////////////////////////////////////////////////
@@ -52,7 +47,9 @@ Window::Window() :
 myWindow        (NULL),
 myLastFrameTime (0.f),
 myIsExternal    (false),
-myFramerateLimit(0)
+myFramerateLimit(0),
+mySetCursorPosX (-1),
+mySetCursorPosY (-1)
 {
 
 }
@@ -61,26 +58,30 @@ myFramerateLimit(0)
 ////////////////////////////////////////////////////////////
 /// Construct a new window
 ////////////////////////////////////////////////////////////
-Window::Window(VideoMode Mode, const std::string& Title, unsigned long WindowStyle, int AntialiasingLevel) :
+Window::Window(VideoMode Mode, const std::string& Title, unsigned long WindowStyle, const WindowSettings& Params) :
 myWindow        (NULL),
 myLastFrameTime (0.f),
 myIsExternal    (false),
-myFramerateLimit(0)
+myFramerateLimit(0),
+mySetCursorPosX (-1),
+mySetCursorPosY (-1)
 {
-    Create(Mode, Title, WindowStyle, AntialiasingLevel);
+    Create(Mode, Title, WindowStyle, Params);
 }
 
 
 ////////////////////////////////////////////////////////////
 /// Construct the window from an existing control
 ////////////////////////////////////////////////////////////
-Window::Window(WindowHandle Handle, int AntialiasingLevel) :
+Window::Window(WindowHandle Handle, const WindowSettings& Params) :
 myWindow        (NULL),
 myLastFrameTime (0.f),
 myIsExternal    (true),
-myFramerateLimit(0)
+myFramerateLimit(0),
+mySetCursorPosX (-1),
+mySetCursorPosY (-1)
 {
-    Create(Handle, AntialiasingLevel);
+    Create(Handle, Params);
 }
 
 
@@ -89,16 +90,19 @@ myFramerateLimit(0)
 ////////////////////////////////////////////////////////////
 Window::~Window()
 {
-    // Destroy the window implementation
-    delete myWindow;
+    // Close the window
+    Close();
 }
 
 
 ////////////////////////////////////////////////////////////
 /// Create the window
 ////////////////////////////////////////////////////////////
-void Window::Create(VideoMode Mode, const std::string& Title, unsigned long WindowStyle, int AntialiasingLevel)
+void Window::Create(VideoMode Mode, const std::string& Title, unsigned long WindowStyle, const WindowSettings& Params)
 {
+    // Make sure we have a valid OpenGL context
+    ForceContextInit();
+
     // Check validity of video mode
     if ((WindowStyle & Style::Fullscreen) && !Mode.IsValid())
     {
@@ -106,52 +110,80 @@ void Window::Create(VideoMode Mode, const std::string& Title, unsigned long Wind
         Mode = VideoMode::GetMode(0);
     }
 
-    Initialize(priv::WindowImpl::New(Mode, Title, WindowStyle, AntialiasingLevel));
+    // Check validity of style
+    if ((WindowStyle & Style::Close) || (WindowStyle & Style::Close))
+        WindowStyle |= Style::Titlebar;
+
+    mySettings = Params;
+    Initialize(priv::WindowImpl::New(Mode, Title, WindowStyle, mySettings));
 }
 
 
 ////////////////////////////////////////////////////////////
 /// Create the window from an existing control
 ////////////////////////////////////////////////////////////
-void Window::Create(WindowHandle Handle, int AntialiasingLevel)
+void Window::Create(WindowHandle Handle, const WindowSettings& Params)
 {
-    Initialize(priv::WindowImpl::New(Handle, AntialiasingLevel));
+    // Make sure we have a valid OpenGL context
+    ForceContextInit();
+
+    mySettings = Params;
+    Initialize(priv::WindowImpl::New(Handle, mySettings));
 }
 
 
 ////////////////////////////////////////////////////////////
-/// Get the width of the rendering region of the window
+/// Close (destroy) the window.
+/// The sf::Window instance remains valid and you can call
+/// Create to recreate the window
 ////////////////////////////////////////////////////////////
-unsigned int Window::GetWidth() const
+void Window::Close()
 {
-    return myWindow ? myWindow->GetWidth() : 0;
+    // Make sure we always have a valid OpenGL context
+    if (ourDummyWindow)
+        ourDummyWindow->SetActive(true);
+
+    // Delete the window implementation
+    delete myWindow;
+    myWindow = NULL;
 }
 
 
 ////////////////////////////////////////////////////////////
-/// Get the height of the rendering region of the window
+/// Tell whether or not the window is opened (ie. has been created).
+/// Note that a hidden window (Show(false))
+/// will still return true
 ////////////////////////////////////////////////////////////
-unsigned int Window::GetHeight() const
+bool Window::IsOpened() const
 {
-    return myWindow ? myWindow->GetHeight() : 0;
+    return myWindow != NULL;
+}
+
+
+////////////////////////////////////////////////////////////
+/// Get the width of the rendering region of the window
+////////////////////////////////////////////////////////////
+unsigned int Window::GetWidth() const
+{
+    return myWindow ? myWindow->GetWidth() : 0;
 }
 
 
 ////////////////////////////////////////////////////////////
-/// Get the depth buffer bits
+/// Get the height of the rendering region of the window
 ////////////////////////////////////////////////////////////
-unsigned int Window::GetDepthBits() const
+unsigned int Window::GetHeight() const
 {
-    return myWindow ? myWindow->GetDepthBits() : 0;
+    return myWindow ? myWindow->GetHeight() : 0;
 }
 
 
 ////////////////////////////////////////////////////////////
-/// Get the stencil buffer bits
+/// Get the creation settings of the window
 ////////////////////////////////////////////////////////////
-unsigned int Window::GetStencilBits() const
+const WindowSettings& Window::GetSettings() const
 {
-    return myWindow ? myWindow->GetStencilBits() : 0;
+    return mySettings;
 }
 
 
@@ -160,6 +192,10 @@ unsigned int Window::GetStencilBits() const
 ////////////////////////////////////////////////////////////
 bool Window::GetEvent(Event& EventReceived)
 {
+    // Let the window implementation process incoming events if the events queue is empty
+    if (myWindow && myEvents.empty())
+        myWindow->DoEvents();
+
     // Pop first event of queue, if not empty
     if (!myEvents.empty())
     {
@@ -178,7 +214,7 @@ bool Window::GetEvent(Event& EventReceived)
 ////////////////////////////////////////////////////////////
 void Window::UseVerticalSync(bool Enabled)
 {
-    if (SetCurrent())
+    if (SetActive())
         myWindow->UseVerticalSync(Enabled);
 }
 
@@ -199,7 +235,13 @@ void Window::ShowMouseCursor(bool Show)
 void Window::SetCursorPosition(unsigned int Left, unsigned int Top)
 {
     if (myWindow)
+    {
+        // Keep coordinates for later checking (to reject the generated MouseMoved event)
+        mySetCursorPosX = Left;
+        mySetCursorPosY = Top;
+
         myWindow->SetCursorPosition(Left, Top);
+    }
 }
 
 
@@ -230,21 +272,29 @@ void Window::Show(bool State)
         if (myWindow)
             myWindow->Show(State);
     }
-    else
-    {
-        std::cerr << "Warning : trying to show/hide an external SFML window, which is not allowed" << std::endl;
-    }
 }
 
 
 ////////////////////////////////////////////////////////////
-/// Set the window as the current target for rendering
+/// Enable or disable automatic key-repeat.
+/// Automatic key-repeat is enabled by default
+////////////////////////////////////////////////////////////
+void Window::EnableKeyRepeat(bool Enabled)
+{
+    if (myWindow)
+        myWindow->EnableKeyRepeat(Enabled);
+}
+
+
+////////////////////////////////////////////////////////////
+/// Activate of deactivate the window as the current target
+/// for rendering
 ////////////////////////////////////////////////////////////
-bool Window::SetCurrent() const
+bool Window::SetActive(bool Active) const
 {
     if (myWindow)
     {
-        myWindow->SetCurrent();
+        myWindow->SetActive(Active);
         return true;
     }
 
@@ -260,23 +310,20 @@ void Window::Display()
     // Limit the framerate if needed
     if (myFramerateLimit > 0)
     {
-        float FrameTime = 1.f / myFramerateLimit;
-        if (myClock.GetElapsedTime() < FrameTime)
-            Sleep(FrameTime - myClock.GetElapsedTime());
+        float RemainingTime = 1.f / myFramerateLimit - myClock.GetElapsedTime();
+        if (RemainingTime > 0)
+            Sleep(RemainingTime);
     }
 
     // Measure the time elapsed since last frame
     myLastFrameTime = myClock.GetElapsedTime();
     myClock.Reset();
 
-    if (SetCurrent())
+    if (SetActive())
     {
         // Display the backbuffer on screen
         myWindow->Display();
 
-        // Let the window implementation process incoming events
-        myWindow->DoEvents();
-
         // Notify the derived class
         OnDisplay();
     }
@@ -322,27 +369,31 @@ void Window::SetJoystickThreshold(float Threshold)
 
 
 ////////////////////////////////////////////////////////////
-/// Called after the window has been created
+/// Force a valid OpenGL context to exist even if
+/// no window has been created
 ////////////////////////////////////////////////////////////
-void Window::OnCreate()
+void Window::ForceContextInit()
 {
-    // Nothing by default
+    // We force a context to exist by creating a dummy window
+    // It might cause a small memory leak as this window won't be destroyed
+    if (!ourDummyWindow)
+        ourDummyWindow = sf::priv::WindowImpl::New();
 }
 
 
 ////////////////////////////////////////////////////////////
-/// Called when the window displays its content on screen
+/// Called after the window has been created
 ////////////////////////////////////////////////////////////
-void Window::OnDisplay()
+void Window::OnCreate()
 {
     // Nothing by default
 }
 
 
 ////////////////////////////////////////////////////////////
-/// Called after an event has been received
+/// Called when the window displays its content on screen
 ////////////////////////////////////////////////////////////
-void Window::OnEventReceived(const Event&)
+void Window::OnDisplay()
 {
     // Nothing by default
 }
@@ -353,10 +404,17 @@ void Window::OnEventReceived(const Event&)
 ////////////////////////////////////////////////////////////
 void Window::OnEvent(const Event& EventReceived)
 {
-    myEvents.push(EventReceived);
+    // Discard MouseMove events generated by SetCursorPosition
+    if ((EventReceived.Type        == Event::MouseMoved) &&
+        (EventReceived.MouseMove.X == static_cast<unsigned int>(mySetCursorPosX)) &&
+        (EventReceived.MouseMove.Y == static_cast<unsigned int>(mySetCursorPosY)))
+    {
+        mySetCursorPosX = -1;
+        mySetCursorPosY = -1;
+        return;
+    }
 
-    SetCurrent();
-    OnEventReceived(EventReceived);
+    myEvents.push(EventReceived);
 }
 
 
@@ -366,8 +424,7 @@ void Window::OnEvent(const Event& EventReceived)
 void Window::Initialize(priv::WindowImpl* Window)
 {
     // Destroy window if already created
-    if (myWindow)
-        delete myWindow;
+    delete myWindow;
 
     // Assign new window and listen to its events
     myWindow = Window;
@@ -376,16 +433,18 @@ void Window::Initialize(priv::WindowImpl* Window)
     // Attach input to the window
     myWindow->AddListener(&myInput);
 
-    // Disable vertical synchronization and show mouse cursor by default (to get a consistent behavior)
+    // Setup default behaviours (to get a consistent behaviour across different implementations)
+    Show(true);
     UseVerticalSync(false);
     ShowMouseCursor(true);
+    EnableKeyRepeat(true);
 
     // Reset frame time
     myClock.Reset();
     myLastFrameTime = 0.f;
 
     // Notify the derived class
-    SetCurrent();
+    SetActive();
     OnCreate();
 }
 
diff --git a/src/SFML/Window/WindowImpl.cpp b/src/SFML/Window/WindowImpl.cpp
index 06f71fb..6a6f880 100755
--- a/src/SFML/Window/WindowImpl.cpp
+++ b/src/SFML/Window/WindowImpl.cpp
@@ -1,7 +1,7 @@
 ////////////////////////////////////////////////////////////
 //
 // SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
 //
 // This software is provided 'as-is', without any express or implied warranty.
 // In no event will the authors be held liable for any damages arising from the use of this software.
@@ -27,7 +27,6 @@
 ////////////////////////////////////////////////////////////
 #include <SFML/Window/WindowImpl.hpp>
 #include <SFML/Window/Event.hpp>
-#include <SFML/Window/OpenGLCaps.hpp>
 #include <SFML/Window/WindowListener.hpp>
 #include <algorithm>
 #include <cmath>
@@ -42,7 +41,15 @@
 
 #elif defined(SFML_SYSTEM_MACOS)
 
-    #include <SFML/Window/OSX/WindowImplCarbon.hpp>
+	#if defined(SFML_IMPL_CARBON)
+
+		#include <SFML/Window/OSXCarbon/WindowImplCarbon.hpp>
+
+	#elif defined(SFML_IMPL_COCOA)
+
+		#include <SFML/Window/OSXCocoa/WindowImplCocoa.hpp>
+
+	#endif
 
 #endif
 
@@ -76,15 +83,20 @@ WindowImpl* WindowImpl::New()
 
     #elif defined(SFML_SYSTEM_MACOS)
 
-        // Carbon window
-        Window = new WindowImplCarbon();
+		#if defined(SFML_IMPL_CARBON)
+		
+			// Carbon window
+			Window = new WindowImplCarbon();
+			
+		#elif defined(SFML_IMPL_COCOA)
+			
+			// Cocoa window
+			Window = new WindowImplCocoa();
+			
+		#endif
 
     #endif
 
-    // This is supposed to be the first window created,
-    // so once it is done we can initialize the OpenGL caps
-    OpenGLCaps::Initialize();
-
     return Window;
 }
 
@@ -92,22 +104,31 @@ WindowImpl* WindowImpl::New()
 ////////////////////////////////////////////////////////////
 /// Create a new window depending on the current OS
 ////////////////////////////////////////////////////////////
-WindowImpl* WindowImpl::New(VideoMode Mode, const std::string& Title, unsigned long WindowStyle, int AntialiasingLevel)
+WindowImpl* WindowImpl::New(VideoMode Mode, const std::string& Title, unsigned long WindowStyle, WindowSettings& Params)
 {
     #if defined(SFML_SYSTEM_WINDOWS)
 
         // Win32 window
-        return new WindowImplWin32(Mode, Title, WindowStyle, AntialiasingLevel);
+        return new WindowImplWin32(Mode, Title, WindowStyle, Params);
 
     #elif defined(SFML_SYSTEM_LINUX)
 
         // Unix window
-        return new WindowImplX11(Mode, Title, WindowStyle, AntialiasingLevel);
+        return new WindowImplX11(Mode, Title, WindowStyle, Params);
 
     #elif defined(SFML_SYSTEM_MACOS)
 
-        // Carbon window
-        return new WindowImplCarbon(Mode, Title, WindowStyle, AntialiasingLevel);
+		#if defined(SFML_IMPL_CARBON)
+		
+			// Carbon window
+			return new WindowImplCarbon(Mode, Title, WindowStyle, Params);
+		
+		#elif defined(SFML_IMPL_COCOA)
+		
+			// Cocoa window
+			return new WindowImplCocoa(Mode, Title, WindowStyle, Params);
+		
+		#endif
 
     #endif
 }
@@ -116,23 +137,31 @@ WindowImpl* WindowImpl::New(VideoMode Mode, const std::string& Title, unsigned l
 ////////////////////////////////////////////////////////////
 /// Create a new window depending on the current OS
 ////////////////////////////////////////////////////////////
-WindowImpl* WindowImpl::New(WindowHandle Handle, int AntialiasingLevel)
+WindowImpl* WindowImpl::New(WindowHandle Handle, WindowSettings& Params)
 {
     #if defined(SFML_SYSTEM_WINDOWS)
 
         // Win32 window
-        return new WindowImplWin32(Handle, AntialiasingLevel);
+        return new WindowImplWin32(Handle, Params);
 
     #elif defined(SFML_SYSTEM_LINUX)
 
         // Unix window
-        return new WindowImplX11(Handle, AntialiasingLevel);
+        return new WindowImplX11(Handle, Params);
 
     #elif defined(SFML_SYSTEM_MACOS)
 
-        // Carbon window
-        return new WindowImplCarbon(Handle, AntialiasingLevel);
-
+		#if defined(SFML_IMPL_CARBON)
+		
+			// Carbon window
+			return new WindowImplCarbon(Handle, Params);
+			
+		#elif defined(SFML_IMPL_COCOA)
+			
+			// Cocoa window
+			return new WindowImplCocoa(Handle, Params);
+			
+		#endif
     #endif
 }
 
@@ -143,8 +172,6 @@ WindowImpl* WindowImpl::New(WindowHandle Handle, int AntialiasingLevel)
 WindowImpl::WindowImpl() :
 myWidth       (0),
 myHeight      (0),
-myDepthBits   (0),
-myStencilBits (0),
 myJoyThreshold(0.1f)
 {
     // Initialize the joysticks
@@ -161,7 +188,9 @@ myJoyThreshold(0.1f)
 ////////////////////////////////////////////////////////////
 WindowImpl::~WindowImpl()
 {
-    // Nothing to do
+    // Reset the active window
+    if (ourCurrent == this)
+        ourCurrent = NULL;
 }
 
 
@@ -203,33 +232,21 @@ unsigned int WindowImpl::GetHeight() const
 
 
 ////////////////////////////////////////////////////////////
-/// Get the depth buffer bits
-////////////////////////////////////////////////////////////
-unsigned int WindowImpl::GetDepthBits() const
-{
-    return myDepthBits;
-}
-
-
-////////////////////////////////////////////////////////////
-/// Get the stencil buffer bits
-////////////////////////////////////////////////////////////
-unsigned int WindowImpl::GetStencilBits() const
-{
-    return myStencilBits;
-}
-
-
-////////////////////////////////////////////////////////////
-/// Set the window as the current target for rendering
+/// Activate of deactivate the window as the current target
+/// for rendering
 ////////////////////////////////////////////////////////////
-void WindowImpl::SetCurrent() const
+void WindowImpl::SetActive(bool Active) const
 {
-    if (ourCurrent != this)
+    if (Active && (ourCurrent != this))
     {
-        MakeCurrent();
+        MakeActive(true);
         ourCurrent = this;
     }
+    else if (!Active && (ourCurrent == this))
+    {
+        MakeActive(false);
+        ourCurrent = NULL;
+    }
 }
 
 
@@ -269,6 +286,50 @@ void WindowImpl::SendEvent(const Event& EventToSend)
 
 
 ////////////////////////////////////////////////////////////
+/// Convert an UTF-8 sequence to UTF-16
+////////////////////////////////////////////////////////////
+Uint16 WindowImpl::UTF8toUTF16(const Uint8* Source)
+{
+    // http://www.unicode.org/Public/PROGRAMS/CVTUTF/ConvertUTF.h
+    // http://www.unicode.org/Public/PROGRAMS/CVTUTF/ConvertUTF.c
+
+    Uint8 Byte = *Source;
+
+    int    NbBytes = 0;
+    Uint32 Offset  = 0;
+    if      (Byte < 0xC0) {NbBytes = 0; Offset = 0x00000000;}
+    else if (Byte < 0xE0) {NbBytes = 1; Offset = 0x00003080;}
+    else if (Byte < 0xF0) {NbBytes = 2; Offset = 0x000E2080;}
+    else if (Byte < 0xF8) {NbBytes = 3; Offset = 0x03C82080;}
+    else if (Byte < 0xFC) {NbBytes = 4; Offset = 0xFA082080;}
+    else                  {NbBytes = 5; Offset = 0x82082080;}
+
+    Uint16 Result = 0;
+    for (int i = 0; i < NbBytes; ++i)
+    {
+        Result = static_cast<Uint16>(Result + *Source++);
+        Result <<= 6;
+    }
+
+    return static_cast<Uint16>(Result + *Source - Offset);
+}
+
+
+////////////////////////////////////////////////////////////
+/// Evaluate a pixel format configuration.
+/// This functions can be used by implementations that have
+/// several valid formats and want to get the best one
+////////////////////////////////////////////////////////////
+int WindowImpl::EvaluateConfig(const VideoMode& Mode, const WindowSettings& Settings, int ColorBits, int DepthBits, int StencilBits, int Antialiasing)
+{
+    return abs(static_cast<int>(Mode.BitsPerPixel          - ColorBits))   +
+           abs(static_cast<int>(Settings.DepthBits         - DepthBits))   +
+           abs(static_cast<int>(Settings.StencilBits       - StencilBits)) +
+           abs(static_cast<int>(Settings.AntialiasingLevel - Antialiasing));
+}
+
+
+////////////////////////////////////////////////////////////
 /// Read the joysticks state and generate the appropriate events
 ////////////////////////////////////////////////////////////
 void WindowImpl::ProcessJoystickEvents()
diff --git a/src/SFML/Window/WindowImpl.hpp b/src/SFML/Window/WindowImpl.hpp
index 1ac272e..34cd875 100755
--- a/src/SFML/Window/WindowImpl.hpp
+++ b/src/SFML/Window/WindowImpl.hpp
@@ -1,7 +1,7 @@
 ////////////////////////////////////////////////////////////
 //
 // SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom at gmail.com)
+// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom at gmail.com)
 //
 // This software is provided 'as-is', without any express or implied warranty.
 // In no event will the authors be held liable for any damages arising from the use of this software.
@@ -33,6 +33,7 @@
 #include <SFML/Window/Joystick.hpp>
 #include <SFML/Window/VideoMode.hpp>
 #include <SFML/Window/WindowHandle.hpp>
+#include <SFML/Window/WindowSettings.hpp>
 #include <set>
 #include <string>
 
@@ -62,26 +63,26 @@ public :
     ////////////////////////////////////////////////////////////
     /// Create a new window depending on the current OS
     ///
-    /// \param Mode :              Video mode to use
-    /// \param Title :             Title of the window
-    /// \param WindowStyle :       Window style
-    /// \param AntialiasingLevel : Level of antialiasing
+    /// \param Mode :        Video mode to use
+    /// \param Title :       Title of the window
+    /// \param WindowStyle : Window style
+    /// \param Params :      Creation parameters
     ///
     /// \return Pointer to the created window
     ///
     ////////////////////////////////////////////////////////////
-    static WindowImpl* New(VideoMode Mode, const std::string& Title, unsigned long WindowStyle, int AntialiasingLevel);
+    static WindowImpl* New(VideoMode Mode, const std::string& Title, unsigned long WindowStyle, WindowSettings& Params);
 
     ////////////////////////////////////////////////////////////
     /// Create a new window depending on to the current OS
     ///
-    /// \param Handle :            Platform-specific handle of the control
-    /// \param AntialiasingLevel : Level of antialiasing (0 by default, disabled)
+    /// \param Handle : Platform-specific handle of the control
+    /// \param Params : Creation parameters
     ///
     /// \return Pointer to the created window
     ///
     ////////////////////////////////////////////////////////////
-    static WindowImpl* New(WindowHandle Handle, int AntialiasingLevel = 0);
+    static WindowImpl* New(WindowHandle Handle, WindowSettings& Params);
 
 public :
 
@@ -124,26 +125,13 @@ public :
     unsigned int GetHeight() const;
 
     ////////////////////////////////////////////////////////////
-    /// Get the depth buffer bits
+    /// Activate of deactivate the window as the current target
+    /// for rendering
     ///
-    /// \return Depth bits (can be 0 if there is no depth buffer)
+    /// \param Active : True to activate, false to deactivate (true by default)
     ///
     ////////////////////////////////////////////////////////////
-    unsigned int GetDepthBits() const;
-
-    ////////////////////////////////////////////////////////////
-    /// Get the stencil buffer bits
-    ///
-    /// \return Stencil bits (can be 0 if there is no stencil buffer)
-    ///
-    ////////////////////////////////////////////////////////////
-    unsigned int GetStencilBits() const;
-
-    ////////////////////////////////////////////////////////////
-    /// Set the window as the current target for rendering
-    ///
-    ////////////////////////////////////////////////////////////
-    void SetCurrent() const;
+    void SetActive(bool Active = true) const;
 
     ////////////////////////////////////////////////////////////
     /// Change the joystick threshold, ie. the value below which
@@ -208,6 +196,14 @@ public :
     ////////////////////////////////////////////////////////////
     virtual void Show(bool State) = 0;
 
+    ////////////////////////////////////////////////////////////
+    /// Enable or disable automatic key-repeat
+    ///
+    /// \param Enabled : True to enable, false to disable
+    ///
+    ////////////////////////////////////////////////////////////
+    virtual void EnableKeyRepeat(bool Enabled) = 0;
+
 protected :
 
     ////////////////////////////////////////////////////////////
@@ -225,12 +221,37 @@ protected :
     void SendEvent(const Event& EventToSend);
 
     ////////////////////////////////////////////////////////////
+    /// Convert an UTF-8 sequence to UTF-16
+    ///
+    /// \param Source : UTF-8 characters sequence to convert
+    ///
+    /// \return UTF-16 character
+    ///
+    ////////////////////////////////////////////////////////////
+    static Uint16 UTF8toUTF16(const Uint8* Source);
+
+    ////////////////////////////////////////////////////////////
+    /// Evaluate a pixel format configuration.
+    /// This functions can be used by implementations that have
+    /// several valid formats and want to get the best one
+    ///
+    /// \param Mode :         Requested video mode
+    /// \param Settings :     Requested additionnal settings
+    /// \param ColorBits :    Color bits of the configuration to evaluate
+    /// \param DepthBits :    Depth bits of the configuration to evaluate
+    /// \param StencilBits :  Stencil bits of the configuration to evaluate
+    /// \param Antialiasing : Antialiasing level of the configuration to evaluate
+    ///
+    /// \return Score of the configuration : the lower the better
+    ///
+    ////////////////////////////////////////////////////////////
+    static int EvaluateConfig(const VideoMode& Mode, const WindowSettings& Settings, int ColorBits, int DepthBits, int StencilBits, int Antialiasing);
+
+    ////////////////////////////////////////////////////////////
     // Member data
     ////////////////////////////////////////////////////////////
-    unsigned int myWidth;       ///< Internal width of the window
-    unsigned int myHeight;      ///< Internal height of the window
-    unsigned int myDepthBits;   ///< Bits allocated for the depth buffer
-    unsigned int myStencilBits; ///< Bits allocated for the stencil buffer
+    unsigned int myWidth;  ///< Internal width of the window
+    unsigned int myHeight; ///< Internal height of the window
 
 private :
 
@@ -247,10 +268,13 @@ private :
     virtual void ProcessEvents() = 0;
 
     ////////////////////////////////////////////////////////////
-    /// Set the window as the current target for rendering
+    /// Activate of deactivate the window as the current target
+    /// for rendering
+    ///
+    /// \param Active : True to activate, false to deactivate (true by default)
     ///
     ////////////////////////////////////////////////////////////
-    virtual void MakeCurrent() const = 0;
+    virtual void MakeActive(bool Active = true) const = 0;
 
     ////////////////////////////////////////////////////////////
     // Total number of joysticks supported
diff --git a/src/SFML/Window/glext/glext.h b/src/SFML/Window/glext/glext.h
new file mode 100755
index 0000000..7bb8e6e
--- /dev/null
+++ b/src/SFML/Window/glext/glext.h
@@ -0,0 +1,6495 @@
+#ifndef __glext_h_
+#define __glext_h_
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+** 
+** http://oss.sgi.com/projects/FreeB
+** 
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+** 
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2004 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+** 
+** Additional Notice Provisions: This software was created using the
+** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has
+** not been independently verified as being compliant with the OpenGL(R)
+** version 1.2.1 Specification.
+*/
+
+#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
+#define WIN32_LEAN_AND_MEAN 1
+#include <windows.h>
+#endif
+
+#ifndef APIENTRY
+#define APIENTRY
+#endif
+#ifndef APIENTRYP
+#define APIENTRYP APIENTRY *
+#endif
+#ifndef GLAPI
+#define GLAPI extern
+#endif
+
+/*************************************************************/
+
+/* Header file version number, required by OpenGL ABI for Linux */
+/* glext.h last updated 2005/06/20 */
+/* Current version at http://oss.sgi.com/projects/ogl-sample/registry/ */
+#define GL_GLEXT_VERSION 29
+
+#ifndef GL_VERSION_1_2
+#define GL_UNSIGNED_BYTE_3_3_2            0x8032
+#define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
+#define GL_UNSIGNED_INT_8_8_8_8           0x8035
+#define GL_UNSIGNED_INT_10_10_10_2        0x8036
+#define GL_RESCALE_NORMAL                 0x803A
+#define GL_TEXTURE_BINDING_3D             0x806A
+#define GL_PACK_SKIP_IMAGES               0x806B
+#define GL_PACK_IMAGE_HEIGHT              0x806C
+#define GL_UNPACK_SKIP_IMAGES             0x806D
+#define GL_UNPACK_IMAGE_HEIGHT            0x806E
+#define GL_TEXTURE_3D                     0x806F
+#define GL_PROXY_TEXTURE_3D               0x8070
+#define GL_TEXTURE_DEPTH                  0x8071
+#define GL_TEXTURE_WRAP_R                 0x8072
+#define GL_MAX_3D_TEXTURE_SIZE            0x8073
+#define GL_UNSIGNED_BYTE_2_3_3_REV        0x8362
+#define GL_UNSIGNED_SHORT_5_6_5           0x8363
+#define GL_UNSIGNED_SHORT_5_6_5_REV       0x8364
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV     0x8365
+#define GL_UNSIGNED_SHORT_1_5_5_5_REV     0x8366
+#define GL_UNSIGNED_INT_8_8_8_8_REV       0x8367
+#define GL_UNSIGNED_INT_2_10_10_10_REV    0x8368
+#define GL_BGR                            0x80E0
+#define GL_BGRA                           0x80E1
+#define GL_MAX_ELEMENTS_VERTICES          0x80E8
+#define GL_MAX_ELEMENTS_INDICES           0x80E9
+#define GL_CLAMP_TO_EDGE                  0x812F
+#define GL_TEXTURE_MIN_LOD                0x813A
+#define GL_TEXTURE_MAX_LOD                0x813B
+#define GL_TEXTURE_BASE_LEVEL             0x813C
+#define GL_TEXTURE_MAX_LEVEL              0x813D
+#define GL_LIGHT_MODEL_COLOR_CONTROL      0x81F8
+#define GL_SINGLE_COLOR                   0x81F9
+#define GL_SEPARATE_SPECULAR_COLOR        0x81FA
+#define GL_SMOOTH_POINT_SIZE_RANGE        0x0B12
+#define GL_SMOOTH_POINT_SIZE_GRANULARITY  0x0B13
+#define GL_SMOOTH_LINE_WIDTH_RANGE        0x0B22
+#define GL_SMOOTH_LINE_WIDTH_GRANULARITY  0x0B23
+#define GL_ALIASED_POINT_SIZE_RANGE       0x846D
+#define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
+#endif
+
+#ifndef GL_ARB_imaging
+#define GL_CONSTANT_COLOR                 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR       0x8002
+#define GL_CONSTANT_ALPHA                 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA       0x8004
+#define GL_BLEND_COLOR                    0x8005
+#define GL_FUNC_ADD                       0x8006
+#define GL_MIN                            0x8007
+#define GL_MAX                            0x8008
+#define GL_BLEND_EQUATION                 0x8009
+#define GL_FUNC_SUBTRACT                  0x800A
+#define GL_FUNC_REVERSE_SUBTRACT          0x800B
+#define GL_CONVOLUTION_1D                 0x8010
+#define GL_CONVOLUTION_2D                 0x8011
+#define GL_SEPARABLE_2D                   0x8012
+#define GL_CONVOLUTION_BORDER_MODE        0x8013
+#define GL_CONVOLUTION_FILTER_SCALE       0x8014
+#define GL_CONVOLUTION_FILTER_BIAS        0x8015
+#define GL_REDUCE                         0x8016
+#define GL_CONVOLUTION_FORMAT             0x8017
+#define GL_CONVOLUTION_WIDTH              0x8018
+#define GL_CONVOLUTION_HEIGHT             0x8019
+#define GL_MAX_CONVOLUTION_WIDTH          0x801A
+#define GL_MAX_CONVOLUTION_HEIGHT         0x801B
+#define GL_POST_CONVOLUTION_RED_SCALE     0x801C
+#define GL_POST_CONVOLUTION_GREEN_SCALE   0x801D
+#define GL_POST_CONVOLUTION_BLUE_SCALE    0x801E
+#define GL_POST_CONVOLUTION_ALPHA_SCALE   0x801F
+#define GL_POST_CONVOLUTION_RED_BIAS      0x8020
+#define GL_POST_CONVOLUTION_GREEN_BIAS    0x8021
+#define GL_POST_CONVOLUTION_BLUE_BIAS     0x8022
+#define GL_POST_CONVOLUTION_ALPHA_BIAS    0x8023
+#define GL_HISTOGRAM                      0x8024
+#define GL_PROXY_HISTOGRAM                0x8025
+#define GL_HISTOGRAM_WIDTH                0x8026
+#define GL_HISTOGRAM_FORMAT               0x8027
+#define GL_HISTOGRAM_RED_SIZE             0x8028
+#define GL_HISTOGRAM_GREEN_SIZE           0x8029
+#define GL_HISTOGRAM_BLUE_SIZE            0x802A
+#define GL_HISTOGRAM_ALPHA_SIZE           0x802B
+#define GL_HISTOGRAM_LUMINANCE_SIZE       0x802C
+#define GL_HISTOGRAM_SINK                 0x802D
+#define GL_MINMAX                         0x802E
+#define GL_MINMAX_FORMAT                  0x802F
+#define GL_MINMAX_SINK                    0x8030
+#define GL_TABLE_TOO_LARGE                0x8031
+#define GL_COLOR_MATRIX                   0x80B1
+#define GL_COLOR_MATRIX_STACK_DEPTH       0x80B2
+#define GL_MAX_COLOR_MATRIX_STACK_DEPTH   0x80B3
+#define GL_POST_COLOR_MATRIX_RED_SCALE    0x80B4
+#define GL_POST_COLOR_MATRIX_GREEN_SCALE  0x80B5
+#define GL_POST_COLOR_MATRIX_BLUE_SCALE   0x80B6
+#define GL_POST_COLOR_MATRIX_ALPHA_SCALE  0x80B7
+#define GL_POST_COLOR_MATRIX_RED_BIAS     0x80B8
+#define GL_POST_COLOR_MATRIX_GREEN_BIAS   0x80B9
+#define GL_POST_COLOR_MATRIX_BLUE_BIAS    0x80BA
+#define GL_POST_COLOR_MATRIX_ALPHA_BIAS   0x80BB
+#define GL_COLOR_TABLE                    0x80D0
+#define GL_POST_CONVOLUTION_COLOR_TABLE   0x80D1
+#define GL_POST_COLOR_MATRIX_COLOR_TABLE  0x80D2
+#define GL_PROXY_COLOR_TABLE              0x80D3
+#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
+#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
+#define GL_COLOR_TABLE_SCALE              0x80D6
+#define GL_COLOR_TABLE_BIAS               0x80D7
+#define GL_COLOR_TABLE_FORMAT             0x80D8
+#define GL_COLOR_TABLE_WIDTH              0x80D9
+#define GL_COLOR_TABLE_RED_SIZE           0x80DA
+#define GL_COLOR_TABLE_GREEN_SIZE         0x80DB
+#define GL_COLOR_TABLE_BLUE_SIZE          0x80DC
+#define GL_COLOR_TABLE_ALPHA_SIZE         0x80DD
+#define GL_COLOR_TABLE_LUMINANCE_SIZE     0x80DE
+#define GL_COLOR_TABLE_INTENSITY_SIZE     0x80DF
+#define GL_CONSTANT_BORDER                0x8151
+#define GL_REPLICATE_BORDER               0x8153
+#define GL_CONVOLUTION_BORDER_COLOR       0x8154
+#endif
+
+#ifndef GL_VERSION_1_3
+#define GL_TEXTURE0                       0x84C0
+#define GL_TEXTURE1                       0x84C1
+#define GL_TEXTURE2                       0x84C2
+#define GL_TEXTURE3                       0x84C3
+#define GL_TEXTURE4                       0x84C4
+#define GL_TEXTURE5                       0x84C5
+#define GL_TEXTURE6                       0x84C6
+#define GL_TEXTURE7                       0x84C7
+#define GL_TEXTURE8                       0x84C8
+#define GL_TEXTURE9                       0x84C9
+#define GL_TEXTURE10                      0x84CA
+#define GL_TEXTURE11                      0x84CB
+#define GL_TEXTURE12                      0x84CC
+#define GL_TEXTURE13                      0x84CD
+#define GL_TEXTURE14                      0x84CE
+#define GL_TEXTURE15                      0x84CF
+#define GL_TEXTURE16                      0x84D0
+#define GL_TEXTURE17                      0x84D1
+#define GL_TEXTURE18                      0x84D2
+#define GL_TEXTURE19                      0x84D3
+#define GL_TEXTURE20                      0x84D4
+#define GL_TEXTURE21                      0x84D5
+#define GL_TEXTURE22                      0x84D6
+#define GL_TEXTURE23                      0x84D7
+#define GL_TEXTURE24                      0x84D8
+#define GL_TEXTURE25                      0x84D9
+#define GL_TEXTURE26                      0x84DA
+#define GL_TEXTURE27                      0x84DB
+#define GL_TEXTURE28                      0x84DC
+#define GL_TEXTURE29                      0x84DD
+#define GL_TEXTURE30                      0x84DE
+#define GL_TEXTURE31                      0x84DF
+#define GL_ACTIVE_TEXTURE                 0x84E0
+#define GL_CLIENT_ACTIVE_TEXTURE          0x84E1
+#define GL_MAX_TEXTURE_UNITS              0x84E2
+#define GL_TRANSPOSE_MODELVIEW_MATRIX     0x84E3
+#define GL_TRANSPOSE_PROJECTION_MATRIX    0x84E4
+#define GL_TRANSPOSE_TEXTURE_MATRIX       0x84E5
+#define GL_TRANSPOSE_COLOR_MATRIX         0x84E6
+#define GL_MULTISAMPLE                    0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE            0x809F
+#define GL_SAMPLE_COVERAGE                0x80A0
+#define GL_SAMPLE_BUFFERS                 0x80A8
+#define GL_SAMPLES                        0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE          0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT         0x80AB
+#define GL_MULTISAMPLE_BIT                0x20000000
+#define GL_NORMAL_MAP                     0x8511
+#define GL_REFLECTION_MAP                 0x8512
+#define GL_TEXTURE_CUBE_MAP               0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP       0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP         0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C
+#define GL_COMPRESSED_ALPHA               0x84E9
+#define GL_COMPRESSED_LUMINANCE           0x84EA
+#define GL_COMPRESSED_LUMINANCE_ALPHA     0x84EB
+#define GL_COMPRESSED_INTENSITY           0x84EC
+#define GL_COMPRESSED_RGB                 0x84ED
+#define GL_COMPRESSED_RGBA                0x84EE
+#define GL_TEXTURE_COMPRESSION_HINT       0x84EF
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE  0x86A0
+#define GL_TEXTURE_COMPRESSED             0x86A1
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
+#define GL_CLAMP_TO_BORDER                0x812D
+#define GL_COMBINE                        0x8570
+#define GL_COMBINE_RGB                    0x8571
+#define GL_COMBINE_ALPHA                  0x8572
+#define GL_SOURCE0_RGB                    0x8580
+#define GL_SOURCE1_RGB                    0x8581
+#define GL_SOURCE2_RGB                    0x8582
+#define GL_SOURCE0_ALPHA                  0x8588
+#define GL_SOURCE1_ALPHA                  0x8589
+#define GL_SOURCE2_ALPHA                  0x858A
+#define GL_OPERAND0_RGB                   0x8590
+#define GL_OPERAND1_RGB                   0x8591
+#define GL_OPERAND2_RGB                   0x8592
+#define GL_OPERAND0_ALPHA                 0x8598
+#define GL_OPERAND1_ALPHA                 0x8599
+#define GL_OPERAND2_ALPHA                 0x859A
+#define GL_RGB_SCALE                      0x8573
+#define GL_ADD_SIGNED                     0x8574
+#define GL_INTERPOLATE                    0x8575
+#define GL_SUBTRACT                       0x84E7
+#define GL_CONSTANT                       0x8576
+#define GL_PRIMARY_COLOR                  0x8577
+#define GL_PREVIOUS                       0x8578
+#define GL_DOT3_RGB                       0x86AE
+#define GL_DOT3_RGBA                      0x86AF
+#endif
+
+#ifndef GL_VERSION_1_4
+#define GL_BLEND_DST_RGB                  0x80C8
+#define GL_BLEND_SRC_RGB                  0x80C9
+#define GL_BLEND_DST_ALPHA                0x80CA
+#define GL_BLEND_SRC_ALPHA                0x80CB
+#define GL_POINT_SIZE_MIN                 0x8126
+#define GL_POINT_SIZE_MAX                 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE      0x8128
+#define GL_POINT_DISTANCE_ATTENUATION     0x8129
+#define GL_GENERATE_MIPMAP                0x8191
+#define GL_GENERATE_MIPMAP_HINT           0x8192
+#define GL_DEPTH_COMPONENT16              0x81A5
+#define GL_DEPTH_COMPONENT24              0x81A6
+#define GL_DEPTH_COMPONENT32              0x81A7
+#define GL_MIRRORED_REPEAT                0x8370
+#define GL_FOG_COORDINATE_SOURCE          0x8450
+#define GL_FOG_COORDINATE                 0x8451
+#define GL_FRAGMENT_DEPTH                 0x8452
+#define GL_CURRENT_FOG_COORDINATE         0x8453
+#define GL_FOG_COORDINATE_ARRAY_TYPE      0x8454
+#define GL_FOG_COORDINATE_ARRAY_STRIDE    0x8455
+#define GL_FOG_COORDINATE_ARRAY_POINTER   0x8456
+#define GL_FOG_COORDINATE_ARRAY           0x8457
+#define GL_COLOR_SUM                      0x8458
+#define GL_CURRENT_SECONDARY_COLOR        0x8459
+#define GL_SECONDARY_COLOR_ARRAY_SIZE     0x845A
+#define GL_SECONDARY_COLOR_ARRAY_TYPE     0x845B
+#define GL_SECONDARY_COLOR_ARRAY_STRIDE   0x845C
+#define GL_SECONDARY_COLOR_ARRAY_POINTER  0x845D
+#define GL_SECONDARY_COLOR_ARRAY          0x845E
+#define GL_MAX_TEXTURE_LOD_BIAS           0x84FD
+#define GL_TEXTURE_FILTER_CONTROL         0x8500
+#define GL_TEXTURE_LOD_BIAS               0x8501
+#define GL_INCR_WRAP                      0x8507
+#define GL_DECR_WRAP                      0x8508
+#define GL_TEXTURE_DEPTH_SIZE             0x884A
+#define GL_DEPTH_TEXTURE_MODE             0x884B
+#define GL_TEXTURE_COMPARE_MODE           0x884C
+#define GL_TEXTURE_COMPARE_FUNC           0x884D
+#define GL_COMPARE_R_TO_TEXTURE           0x884E
+#endif
+
+#ifndef GL_VERSION_1_5
+#define GL_BUFFER_SIZE                    0x8764
+#define GL_BUFFER_USAGE                   0x8765
+#define GL_QUERY_COUNTER_BITS             0x8864
+#define GL_CURRENT_QUERY                  0x8865
+#define GL_QUERY_RESULT                   0x8866
+#define GL_QUERY_RESULT_AVAILABLE         0x8867
+#define GL_ARRAY_BUFFER                   0x8892
+#define GL_ELEMENT_ARRAY_BUFFER           0x8893
+#define GL_ARRAY_BUFFER_BINDING           0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
+#define GL_VERTEX_ARRAY_BUFFER_BINDING    0x8896
+#define GL_NORMAL_ARRAY_BUFFER_BINDING    0x8897
+#define GL_COLOR_ARRAY_BUFFER_BINDING     0x8898
+#define GL_INDEX_ARRAY_BUFFER_BINDING     0x8899
+#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
+#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
+#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
+#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
+#define GL_WEIGHT_ARRAY_BUFFER_BINDING    0x889E
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
+#define GL_READ_ONLY                      0x88B8
+#define GL_WRITE_ONLY                     0x88B9
+#define GL_READ_WRITE                     0x88BA
+#define GL_BUFFER_ACCESS                  0x88BB
+#define GL_BUFFER_MAPPED                  0x88BC
+#define GL_BUFFER_MAP_POINTER             0x88BD
+#define GL_STREAM_DRAW                    0x88E0
+#define GL_STREAM_READ                    0x88E1
+#define GL_STREAM_COPY                    0x88E2
+#define GL_STATIC_DRAW                    0x88E4
+#define GL_STATIC_READ                    0x88E5
+#define GL_STATIC_COPY                    0x88E6
+#define GL_DYNAMIC_DRAW                   0x88E8
+#define GL_DYNAMIC_READ                   0x88E9
+#define GL_DYNAMIC_COPY                   0x88EA
+#define GL_SAMPLES_PASSED                 0x8914
+#define GL_FOG_COORD_SRC                  GL_FOG_COORDINATE_SOURCE
+#define GL_FOG_COORD                      GL_FOG_COORDINATE
+#define GL_CURRENT_FOG_COORD              GL_CURRENT_FOG_COORDINATE
+#define GL_FOG_COORD_ARRAY_TYPE           GL_FOG_COORDINATE_ARRAY_TYPE
+#define GL_FOG_COORD_ARRAY_STRIDE         GL_FOG_COORDINATE_ARRAY_STRIDE
+#define GL_FOG_COORD_ARRAY_POINTER        GL_FOG_COORDINATE_ARRAY_POINTER
+#define GL_FOG_COORD_ARRAY                GL_FOG_COORDINATE_ARRAY
+#define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
+#define GL_SRC0_RGB                       GL_SOURCE0_RGB
+#define GL_SRC1_RGB                       GL_SOURCE1_RGB
+#define GL_SRC2_RGB                       GL_SOURCE2_RGB
+#define GL_SRC0_ALPHA                     GL_SOURCE0_ALPHA
+#define GL_SRC1_ALPHA                     GL_SOURCE1_ALPHA
+#define GL_SRC2_ALPHA                     GL_SOURCE2_ALPHA
+#endif
+
+#ifndef GL_VERSION_2_0
+#define GL_BLEND_EQUATION_RGB             GL_BLEND_EQUATION
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED    0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE       0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE     0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE       0x8625
+#define GL_CURRENT_VERTEX_ATTRIB          0x8626
+#define GL_VERTEX_PROGRAM_POINT_SIZE      0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE        0x8643
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER    0x8645
+#define GL_STENCIL_BACK_FUNC              0x8800
+#define GL_STENCIL_BACK_FAIL              0x8801
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
+#define GL_MAX_DRAW_BUFFERS               0x8824
+#define GL_DRAW_BUFFER0                   0x8825
+#define GL_DRAW_BUFFER1                   0x8826
+#define GL_DRAW_BUFFER2                   0x8827
+#define GL_DRAW_BUFFER3                   0x8828
+#define GL_DRAW_BUFFER4                   0x8829
+#define GL_DRAW_BUFFER5                   0x882A
+#define GL_DRAW_BUFFER6                   0x882B
+#define GL_DRAW_BUFFER7                   0x882C
+#define GL_DRAW_BUFFER8                   0x882D
+#define GL_DRAW_BUFFER9                   0x882E
+#define GL_DRAW_BUFFER10                  0x882F
+#define GL_DRAW_BUFFER11                  0x8830
+#define GL_DRAW_BUFFER12                  0x8831
+#define GL_DRAW_BUFFER13                  0x8832
+#define GL_DRAW_BUFFER14                  0x8833
+#define GL_DRAW_BUFFER15                  0x8834
+#define GL_BLEND_EQUATION_ALPHA           0x883D
+#define GL_POINT_SPRITE                   0x8861
+#define GL_COORD_REPLACE                  0x8862
+#define GL_MAX_VERTEX_ATTRIBS             0x8869
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
+#define GL_MAX_TEXTURE_COORDS             0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS        0x8872
+#define GL_FRAGMENT_SHADER                0x8B30
+#define GL_VERTEX_SHADER                  0x8B31
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS  0x8B4A
+#define GL_MAX_VARYING_FLOATS             0x8B4B
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
+#define GL_SHADER_TYPE                    0x8B4F
+#define GL_FLOAT_VEC2                     0x8B50
+#define GL_FLOAT_VEC3                     0x8B51
+#define GL_FLOAT_VEC4                     0x8B52
+#define GL_INT_VEC2                       0x8B53
+#define GL_INT_VEC3                       0x8B54
+#define GL_INT_VEC4                       0x8B55
+#define GL_BOOL                           0x8B56
+#define GL_BOOL_VEC2                      0x8B57
+#define GL_BOOL_VEC3                      0x8B58
+#define GL_BOOL_VEC4                      0x8B59
+#define GL_FLOAT_MAT2                     0x8B5A
+#define GL_FLOAT_MAT3                     0x8B5B
+#define GL_FLOAT_MAT4                     0x8B5C
+#define GL_SAMPLER_1D                     0x8B5D
+#define GL_SAMPLER_2D                     0x8B5E
+#define GL_SAMPLER_3D                     0x8B5F
+#define GL_SAMPLER_CUBE                   0x8B60
+#define GL_SAMPLER_1D_SHADOW              0x8B61
+#define GL_SAMPLER_2D_SHADOW              0x8B62
+#define GL_DELETE_STATUS                  0x8B80
+#define GL_COMPILE_STATUS                 0x8B81
+#define GL_LINK_STATUS                    0x8B82
+#define GL_VALIDATE_STATUS                0x8B83
+#define GL_INFO_LOG_LENGTH                0x8B84
+#define GL_ATTACHED_SHADERS               0x8B85
+#define GL_ACTIVE_UNIFORMS                0x8B86
+#define GL_ACTIVE_UNIFORM_MAX_LENGTH      0x8B87
+#define GL_SHADER_SOURCE_LENGTH           0x8B88
+#define GL_ACTIVE_ATTRIBUTES              0x8B89
+#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH    0x8B8A
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
+#define GL_SHADING_LANGUAGE_VERSION       0x8B8C
+#define GL_CURRENT_PROGRAM                0x8B8D
+#define GL_POINT_SPRITE_COORD_ORIGIN      0x8CA0
+#define GL_LOWER_LEFT                     0x8CA1
+#define GL_UPPER_LEFT                     0x8CA2
+#define GL_STENCIL_BACK_REF               0x8CA3
+#define GL_STENCIL_BACK_VALUE_MASK        0x8CA4
+#define GL_STENCIL_BACK_WRITEMASK         0x8CA5
+#endif
+
+#ifndef GL_ARB_multitexture
+#define GL_TEXTURE0_ARB                   0x84C0
+#define GL_TEXTURE1_ARB                   0x84C1
+#define GL_TEXTURE2_ARB                   0x84C2
+#define GL_TEXTURE3_ARB                   0x84C3
+#define GL_TEXTURE4_ARB                   0x84C4
+#define GL_TEXTURE5_ARB                   0x84C5
+#define GL_TEXTURE6_ARB                   0x84C6
+#define GL_TEXTURE7_ARB                   0x84C7
+#define GL_TEXTURE8_ARB                   0x84C8
+#define GL_TEXTURE9_ARB                   0x84C9
+#define GL_TEXTURE10_ARB                  0x84CA
+#define GL_TEXTURE11_ARB                  0x84CB
+#define GL_TEXTURE12_ARB                  0x84CC
+#define GL_TEXTURE13_ARB                  0x84CD
+#define GL_TEXTURE14_ARB                  0x84CE
+#define GL_TEXTURE15_ARB                  0x84CF
+#define GL_TEXTURE16_ARB                  0x84D0
+#define GL_TEXTURE17_ARB                  0x84D1
+#define GL_TEXTURE18_ARB                  0x84D2
+#define GL_TEXTURE19_ARB                  0x84D3
+#define GL_TEXTURE20_ARB                  0x84D4
+#define GL_TEXTURE21_ARB                  0x84D5
+#define GL_TEXTURE22_ARB                  0x84D6
+#define GL_TEXTURE23_ARB                  0x84D7
+#define GL_TEXTURE24_ARB                  0x84D8
+#define GL_TEXTURE25_ARB                  0x84D9
+#define GL_TEXTURE26_ARB                  0x84DA
+#define GL_TEXTURE27_ARB                  0x84DB
+#define GL_TEXTURE28_ARB                  0x84DC
+#define GL_TEXTURE29_ARB                  0x84DD
+#define GL_TEXTURE30_ARB                  0x84DE
+#define GL_TEXTURE31_ARB                  0x84DF
+#define GL_ACTIVE_TEXTURE_ARB             0x84E0
+#define GL_CLIENT_ACTIVE_TEXTURE_ARB      0x84E1
+#define GL_MAX_TEXTURE_UNITS_ARB          0x84E2
+#endif
+
+#ifndef GL_ARB_transpose_matrix
+#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
+#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
+#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB   0x84E5
+#define GL_TRANSPOSE_COLOR_MATRIX_ARB     0x84E6
+#endif
+
+#ifndef GL_ARB_multisample
+#define GL_MULTISAMPLE_ARB                0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB   0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_ARB        0x809F
+#define GL_SAMPLE_COVERAGE_ARB            0x80A0
+#define GL_SAMPLE_BUFFERS_ARB             0x80A8
+#define GL_SAMPLES_ARB                    0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE_ARB      0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT_ARB     0x80AB
+#define GL_MULTISAMPLE_BIT_ARB            0x20000000
+#endif
+
+#ifndef GL_ARB_texture_env_add
+#endif
+
+#ifndef GL_ARB_texture_cube_map
+#define GL_NORMAL_MAP_ARB                 0x8511
+#define GL_REFLECTION_MAP_ARB             0x8512
+#define GL_TEXTURE_CUBE_MAP_ARB           0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP_ARB   0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP_ARB     0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB  0x851C
+#endif
+
+#ifndef GL_ARB_texture_compression
+#define GL_COMPRESSED_ALPHA_ARB           0x84E9
+#define GL_COMPRESSED_LUMINANCE_ARB       0x84EA
+#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
+#define GL_COMPRESSED_INTENSITY_ARB       0x84EC
+#define GL_COMPRESSED_RGB_ARB             0x84ED
+#define GL_COMPRESSED_RGBA_ARB            0x84EE
+#define GL_TEXTURE_COMPRESSION_HINT_ARB   0x84EF
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
+#define GL_TEXTURE_COMPRESSED_ARB         0x86A1
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
+#endif
+
+#ifndef GL_ARB_texture_border_clamp
+#define GL_CLAMP_TO_BORDER_ARB            0x812D
+#endif
+
+#ifndef GL_ARB_point_parameters
+#define GL_POINT_SIZE_MIN_ARB             0x8126
+#define GL_POINT_SIZE_MAX_ARB             0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE_ARB  0x8128
+#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
+#endif
+
+#ifndef GL_ARB_vertex_blend
+#define GL_MAX_VERTEX_UNITS_ARB           0x86A4
+#define GL_ACTIVE_VERTEX_UNITS_ARB        0x86A5
+#define GL_WEIGHT_SUM_UNITY_ARB           0x86A6
+#define GL_VERTEX_BLEND_ARB               0x86A7
+#define GL_CURRENT_WEIGHT_ARB             0x86A8
+#define GL_WEIGHT_ARRAY_TYPE_ARB          0x86A9
+#define GL_WEIGHT_ARRAY_STRIDE_ARB        0x86AA
+#define GL_WEIGHT_ARRAY_SIZE_ARB          0x86AB
+#define GL_WEIGHT_ARRAY_POINTER_ARB       0x86AC
+#define GL_WEIGHT_ARRAY_ARB               0x86AD
+#define GL_MODELVIEW0_ARB                 0x1700
+#define GL_MODELVIEW1_ARB                 0x850A
+#define GL_MODELVIEW2_ARB                 0x8722
+#define GL_MODELVIEW3_ARB                 0x8723
+#define GL_MODELVIEW4_ARB                 0x8724
+#define GL_MODELVIEW5_ARB                 0x8725
+#define GL_MODELVIEW6_ARB                 0x8726
+#define GL_MODELVIEW7_ARB                 0x8727
+#define GL_MODELVIEW8_ARB                 0x8728
+#define GL_MODELVIEW9_ARB                 0x8729
+#define GL_MODELVIEW10_ARB                0x872A
+#define GL_MODELVIEW11_ARB                0x872B
+#define GL_MODELVIEW12_ARB                0x872C
+#define GL_MODELVIEW13_ARB                0x872D
+#define GL_MODELVIEW14_ARB                0x872E
+#define GL_MODELVIEW15_ARB                0x872F
+#define GL_MODELVIEW16_ARB                0x8730
+#define GL_MODELVIEW17_ARB                0x8731
+#define GL_MODELVIEW18_ARB                0x8732
+#define GL_MODELVIEW19_ARB                0x8733
+#define GL_MODELVIEW20_ARB                0x8734
+#define GL_MODELVIEW21_ARB                0x8735
+#define GL_MODELVIEW22_ARB                0x8736
+#define GL_MODELVIEW23_ARB                0x8737
+#define GL_MODELVIEW24_ARB                0x8738
+#define GL_MODELVIEW25_ARB                0x8739
+#define GL_MODELVIEW26_ARB                0x873A
+#define GL_MODELVIEW27_ARB                0x873B
+#define GL_MODELVIEW28_ARB                0x873C
+#define GL_MODELVIEW29_ARB                0x873D
+#define GL_MODELVIEW30_ARB                0x873E
+#define GL_MODELVIEW31_ARB                0x873F
+#endif
+
+#ifndef GL_ARB_matrix_palette
+#define GL_MATRIX_PALETTE_ARB             0x8840
+#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
+#define GL_MAX_PALETTE_MATRICES_ARB       0x8842
+#define GL_CURRENT_PALETTE_MATRIX_ARB     0x8843
+#define GL_MATRIX_INDEX_ARRAY_ARB         0x8844
+#define GL_CURRENT_MATRIX_INDEX_ARB       0x8845
+#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB    0x8846
+#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB    0x8847
+#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB  0x8848
+#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
+#endif
+
+#ifndef GL_ARB_texture_env_combine
+#define GL_COMBINE_ARB                    0x8570
+#define GL_COMBINE_RGB_ARB                0x8571
+#define GL_COMBINE_ALPHA_ARB              0x8572
+#define GL_SOURCE0_RGB_ARB                0x8580
+#define GL_SOURCE1_RGB_ARB                0x8581
+#define GL_SOURCE2_RGB_ARB                0x8582
+#define GL_SOURCE0_ALPHA_ARB              0x8588
+#define GL_SOURCE1_ALPHA_ARB              0x8589
+#define GL_SOURCE2_ALPHA_ARB              0x858A
+#define GL_OPERAND0_RGB_ARB               0x8590
+#define GL_OPERAND1_RGB_ARB               0x8591
+#define GL_OPERAND2_RGB_ARB               0x8592
+#define GL_OPERAND0_ALPHA_ARB             0x8598
+#define GL_OPERAND1_ALPHA_ARB             0x8599
+#define GL_OPERAND2_ALPHA_ARB             0x859A
+#define GL_RGB_SCALE_ARB                  0x8573
+#define GL_ADD_SIGNED_ARB                 0x8574
+#define GL_INTERPOLATE_ARB                0x8575
+#define GL_SUBTRACT_ARB                   0x84E7
+#define GL_CONSTANT_ARB                   0x8576
+#define GL_PRIMARY_COLOR_ARB              0x8577
+#define GL_PREVIOUS_ARB                   0x8578
+#endif
+
+#ifndef GL_ARB_texture_env_crossbar
+#endif
+
+#ifndef GL_ARB_texture_env_dot3
+#define GL_DOT3_RGB_ARB                   0x86AE
+#define GL_DOT3_RGBA_ARB                  0x86AF
+#endif
+
+#ifndef GL_ARB_texture_mirrored_repeat
+#define GL_MIRRORED_REPEAT_ARB            0x8370
+#endif
+
+#ifndef GL_ARB_depth_texture
+#define GL_DEPTH_COMPONENT16_ARB          0x81A5
+#define GL_DEPTH_COMPONENT24_ARB          0x81A6
+#define GL_DEPTH_COMPONENT32_ARB          0x81A7
+#define GL_TEXTURE_DEPTH_SIZE_ARB         0x884A
+#define GL_DEPTH_TEXTURE_MODE_ARB         0x884B
+#endif
+
+#ifndef GL_ARB_shadow
+#define GL_TEXTURE_COMPARE_MODE_ARB       0x884C
+#define GL_TEXTURE_COMPARE_FUNC_ARB       0x884D
+#define GL_COMPARE_R_TO_TEXTURE_ARB       0x884E
+#endif
+
+#ifndef GL_ARB_shadow_ambient
+#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
+#endif
+
+#ifndef GL_ARB_window_pos
+#endif
+
+#ifndef GL_ARB_vertex_program
+#define GL_COLOR_SUM_ARB                  0x8458
+#define GL_VERTEX_PROGRAM_ARB             0x8620
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB   0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB   0x8625
+#define GL_CURRENT_VERTEX_ATTRIB_ARB      0x8626
+#define GL_PROGRAM_LENGTH_ARB             0x8627
+#define GL_PROGRAM_STRING_ARB             0x8628
+#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
+#define GL_MAX_PROGRAM_MATRICES_ARB       0x862F
+#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
+#define GL_CURRENT_MATRIX_ARB             0x8641
+#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB  0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB    0x8643
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
+#define GL_PROGRAM_ERROR_POSITION_ARB     0x864B
+#define GL_PROGRAM_BINDING_ARB            0x8677
+#define GL_MAX_VERTEX_ATTRIBS_ARB         0x8869
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
+#define GL_PROGRAM_ERROR_STRING_ARB       0x8874
+#define GL_PROGRAM_FORMAT_ASCII_ARB       0x8875
+#define GL_PROGRAM_FORMAT_ARB             0x8876
+#define GL_PROGRAM_INSTRUCTIONS_ARB       0x88A0
+#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB   0x88A1
+#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
+#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
+#define GL_PROGRAM_TEMPORARIES_ARB        0x88A4
+#define GL_MAX_PROGRAM_TEMPORARIES_ARB    0x88A5
+#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
+#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
+#define GL_PROGRAM_PARAMETERS_ARB         0x88A8
+#define GL_MAX_PROGRAM_PARAMETERS_ARB     0x88A9
+#define GL_PROGRAM_NATIVE_PARAMETERS_ARB  0x88AA
+#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
+#define GL_PROGRAM_ATTRIBS_ARB            0x88AC
+#define GL_MAX_PROGRAM_ATTRIBS_ARB        0x88AD
+#define GL_PROGRAM_NATIVE_ATTRIBS_ARB     0x88AE
+#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
+#define GL_PROGRAM_ADDRESS_REGISTERS_ARB  0x88B0
+#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
+#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
+#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
+#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
+#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
+#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
+#define GL_TRANSPOSE_CURRENT_MATRIX_ARB   0x88B7
+#define GL_MATRIX0_ARB                    0x88C0
+#define GL_MATRIX1_ARB                    0x88C1
+#define GL_MATRIX2_ARB                    0x88C2
+#define GL_MATRIX3_ARB                    0x88C3
+#define GL_MATRIX4_ARB                    0x88C4
+#define GL_MATRIX5_ARB                    0x88C5
+#define GL_MATRIX6_ARB                    0x88C6
+#define GL_MATRIX7_ARB                    0x88C7
+#define GL_MATRIX8_ARB                    0x88C8
+#define GL_MATRIX9_ARB                    0x88C9
+#define GL_MATRIX10_ARB                   0x88CA
+#define GL_MATRIX11_ARB                   0x88CB
+#define GL_MATRIX12_ARB                   0x88CC
+#define GL_MATRIX13_ARB                   0x88CD
+#define GL_MATRIX14_ARB                   0x88CE
+#define GL_MATRIX15_ARB                   0x88CF
+#define GL_MATRIX16_ARB                   0x88D0
+#define GL_MATRIX17_ARB                   0x88D1
+#define GL_MATRIX18_ARB                   0x88D2
+#define GL_MATRIX19_ARB                   0x88D3
+#define GL_MATRIX20_ARB                   0x88D4
+#define GL_MATRIX21_ARB                   0x88D5
+#define GL_MATRIX22_ARB                   0x88D6
+#define GL_MATRIX23_ARB                   0x88D7
+#define GL_MATRIX24_ARB                   0x88D8
+#define GL_MATRIX25_ARB                   0x88D9
+#define GL_MATRIX26_ARB                   0x88DA
+#define GL_MATRIX27_ARB                   0x88DB
+#define GL_MATRIX28_ARB                   0x88DC
+#define GL_MATRIX29_ARB                   0x88DD
+#define GL_MATRIX30_ARB                   0x88DE
+#define GL_MATRIX31_ARB                   0x88DF
+#endif
+
+#ifndef GL_ARB_fragment_program
+#define GL_FRAGMENT_PROGRAM_ARB           0x8804
+#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB   0x8805
+#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB   0x8806
+#define GL_PROGRAM_TEX_INDIRECTIONS_ARB   0x8807
+#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
+#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
+#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
+#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
+#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
+#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
+#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
+#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
+#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
+#define GL_MAX_TEXTURE_COORDS_ARB         0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB    0x8872
+#endif
+
+#ifndef GL_ARB_vertex_buffer_object
+#define GL_BUFFER_SIZE_ARB                0x8764
+#define GL_BUFFER_USAGE_ARB               0x8765
+#define GL_ARRAY_BUFFER_ARB               0x8892
+#define GL_ELEMENT_ARRAY_BUFFER_ARB       0x8893
+#define GL_ARRAY_BUFFER_BINDING_ARB       0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
+#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
+#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
+#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
+#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
+#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
+#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
+#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
+#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
+#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
+#define GL_READ_ONLY_ARB                  0x88B8
+#define GL_WRITE_ONLY_ARB                 0x88B9
+#define GL_READ_WRITE_ARB                 0x88BA
+#define GL_BUFFER_ACCESS_ARB              0x88BB
+#define GL_BUFFER_MAPPED_ARB              0x88BC
+#define GL_BUFFER_MAP_POINTER_ARB         0x88BD
+#define GL_STREAM_DRAW_ARB                0x88E0
+#define GL_STREAM_READ_ARB                0x88E1
+#define GL_STREAM_COPY_ARB                0x88E2
+#define GL_STATIC_DRAW_ARB                0x88E4
+#define GL_STATIC_READ_ARB                0x88E5
+#define GL_STATIC_COPY_ARB                0x88E6
+#define GL_DYNAMIC_DRAW_ARB               0x88E8
+#define GL_DYNAMIC_READ_ARB               0x88E9
+#define GL_DYNAMIC_COPY_ARB               0x88EA
+#endif
+
+#ifndef GL_ARB_occlusion_query
+#define GL_QUERY_COUNTER_BITS_ARB         0x8864
+#define GL_CURRENT_QUERY_ARB              0x8865
+#define GL_QUERY_RESULT_ARB               0x8866
+#define GL_QUERY_RESULT_AVAILABLE_ARB     0x8867
+#define GL_SAMPLES_PASSED_ARB             0x8914
+#endif
+
+#ifndef GL_ARB_shader_objects
+#define GL_PROGRAM_OBJECT_ARB             0x8B40
+#define GL_SHADER_OBJECT_ARB              0x8B48
+#define GL_OBJECT_TYPE_ARB                0x8B4E
+#define GL_OBJECT_SUBTYPE_ARB             0x8B4F
+#define GL_FLOAT_VEC2_ARB                 0x8B50
+#define GL_FLOAT_VEC3_ARB                 0x8B51
+#define GL_FLOAT_VEC4_ARB                 0x8B52
+#define GL_INT_VEC2_ARB                   0x8B53
+#define GL_INT_VEC3_ARB                   0x8B54
+#define GL_INT_VEC4_ARB                   0x8B55
+#define GL_BOOL_ARB                       0x8B56
+#define GL_BOOL_VEC2_ARB                  0x8B57
+#define GL_BOOL_VEC3_ARB                  0x8B58
+#define GL_BOOL_VEC4_ARB                  0x8B59
+#define GL_FLOAT_MAT2_ARB                 0x8B5A
+#define GL_FLOAT_MAT3_ARB                 0x8B5B
+#define GL_FLOAT_MAT4_ARB                 0x8B5C
+#define GL_SAMPLER_1D_ARB                 0x8B5D
+#define GL_SAMPLER_2D_ARB                 0x8B5E
+#define GL_SAMPLER_3D_ARB                 0x8B5F
+#define GL_SAMPLER_CUBE_ARB               0x8B60
+#define GL_SAMPLER_1D_SHADOW_ARB          0x8B61
+#define GL_SAMPLER_2D_SHADOW_ARB          0x8B62
+#define GL_SAMPLER_2D_RECT_ARB            0x8B63
+#define GL_SAMPLER_2D_RECT_SHADOW_ARB     0x8B64
+#define GL_OBJECT_DELETE_STATUS_ARB       0x8B80
+#define GL_OBJECT_COMPILE_STATUS_ARB      0x8B81
+#define GL_OBJECT_LINK_STATUS_ARB         0x8B82
+#define GL_OBJECT_VALIDATE_STATUS_ARB     0x8B83
+#define GL_OBJECT_INFO_LOG_LENGTH_ARB     0x8B84
+#define GL_OBJECT_ATTACHED_OBJECTS_ARB    0x8B85
+#define GL_OBJECT_ACTIVE_UNIFORMS_ARB     0x8B86
+#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
+#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
+#endif
+
+#ifndef GL_ARB_vertex_shader
+#define GL_VERTEX_SHADER_ARB              0x8B31
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
+#define GL_MAX_VARYING_FLOATS_ARB         0x8B4B
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
+#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB   0x8B89
+#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
+#endif
+
+#ifndef GL_ARB_fragment_shader
+#define GL_FRAGMENT_SHADER_ARB            0x8B30
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
+#endif
+
+#ifndef GL_ARB_shading_language_100
+#define GL_SHADING_LANGUAGE_VERSION_ARB   0x8B8C
+#endif
+
+#ifndef GL_ARB_texture_non_power_of_two
+#endif
+
+#ifndef GL_ARB_point_sprite
+#define GL_POINT_SPRITE_ARB               0x8861
+#define GL_COORD_REPLACE_ARB              0x8862
+#endif
+
+#ifndef GL_ARB_fragment_program_shadow
+#endif
+
+#ifndef GL_ARB_draw_buffers
+#define GL_MAX_DRAW_BUFFERS_ARB           0x8824
+#define GL_DRAW_BUFFER0_ARB               0x8825
+#define GL_DRAW_BUFFER1_ARB               0x8826
+#define GL_DRAW_BUFFER2_ARB               0x8827
+#define GL_DRAW_BUFFER3_ARB               0x8828
+#define GL_DRAW_BUFFER4_ARB               0x8829
+#define GL_DRAW_BUFFER5_ARB               0x882A
+#define GL_DRAW_BUFFER6_ARB               0x882B
+#define GL_DRAW_BUFFER7_ARB               0x882C
+#define GL_DRAW_BUFFER8_ARB               0x882D
+#define GL_DRAW_BUFFER9_ARB               0x882E
+#define GL_DRAW_BUFFER10_ARB              0x882F
+#define GL_DRAW_BUFFER11_ARB              0x8830
+#define GL_DRAW_BUFFER12_ARB              0x8831
+#define GL_DRAW_BUFFER13_ARB              0x8832
+#define GL_DRAW_BUFFER14_ARB              0x8833
+#define GL_DRAW_BUFFER15_ARB              0x8834
+#endif
+
+#ifndef GL_ARB_texture_rectangle
+#define GL_TEXTURE_RECTANGLE_ARB          0x84F5
+#define GL_TEXTURE_BINDING_RECTANGLE_ARB  0x84F6
+#define GL_PROXY_TEXTURE_RECTANGLE_ARB    0x84F7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
+#endif
+
+#ifndef GL_ARB_color_buffer_float
+#define GL_RGBA_FLOAT_MODE_ARB            0x8820
+#define GL_CLAMP_VERTEX_COLOR_ARB         0x891A
+#define GL_CLAMP_FRAGMENT_COLOR_ARB       0x891B
+#define GL_CLAMP_READ_COLOR_ARB           0x891C
+#define GL_FIXED_ONLY_ARB                 0x891D
+#endif
+
+#ifndef GL_ARB_half_float_pixel
+#define GL_HALF_FLOAT_ARB                 0x140B
+#endif
+
+#ifndef GL_ARB_texture_float
+#define GL_TEXTURE_RED_TYPE_ARB           0x8C10
+#define GL_TEXTURE_GREEN_TYPE_ARB         0x8C11
+#define GL_TEXTURE_BLUE_TYPE_ARB          0x8C12
+#define GL_TEXTURE_ALPHA_TYPE_ARB         0x8C13
+#define GL_TEXTURE_LUMINANCE_TYPE_ARB     0x8C14
+#define GL_TEXTURE_INTENSITY_TYPE_ARB     0x8C15
+#define GL_TEXTURE_DEPTH_TYPE_ARB         0x8C16
+#define GL_UNSIGNED_NORMALIZED_ARB        0x8C17
+#define GL_RGBA32F_ARB                    0x8814
+#define GL_RGB32F_ARB                     0x8815
+#define GL_ALPHA32F_ARB                   0x8816
+#define GL_INTENSITY32F_ARB               0x8817
+#define GL_LUMINANCE32F_ARB               0x8818
+#define GL_LUMINANCE_ALPHA32F_ARB         0x8819
+#define GL_RGBA16F_ARB                    0x881A
+#define GL_RGB16F_ARB                     0x881B
+#define GL_ALPHA16F_ARB                   0x881C
+#define GL_INTENSITY16F_ARB               0x881D
+#define GL_LUMINANCE16F_ARB               0x881E
+#define GL_LUMINANCE_ALPHA16F_ARB         0x881F
+#endif
+
+#ifndef GL_ARB_pixel_buffer_object
+#define GL_PIXEL_PACK_BUFFER_ARB          0x88EB
+#define GL_PIXEL_UNPACK_BUFFER_ARB        0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING_ARB  0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
+#endif
+
+#ifndef GL_EXT_abgr
+#define GL_ABGR_EXT                       0x8000
+#endif
+
+#ifndef GL_EXT_blend_color
+#define GL_CONSTANT_COLOR_EXT             0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR_EXT   0x8002
+#define GL_CONSTANT_ALPHA_EXT             0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT   0x8004
+#define GL_BLEND_COLOR_EXT                0x8005
+#endif
+
+#ifndef GL_EXT_polygon_offset
+#define GL_POLYGON_OFFSET_EXT             0x8037
+#define GL_POLYGON_OFFSET_FACTOR_EXT      0x8038
+#define GL_POLYGON_OFFSET_BIAS_EXT        0x8039
+#endif
+
+#ifndef GL_EXT_texture
+#define GL_ALPHA4_EXT                     0x803B
+#define GL_ALPHA8_EXT                     0x803C
+#define GL_ALPHA12_EXT                    0x803D
+#define GL_ALPHA16_EXT                    0x803E
+#define GL_LUMINANCE4_EXT                 0x803F
+#define GL_LUMINANCE8_EXT                 0x8040
+#define GL_LUMINANCE12_EXT                0x8041
+#define GL_LUMINANCE16_EXT                0x8042
+#define GL_LUMINANCE4_ALPHA4_EXT          0x8043
+#define GL_LUMINANCE6_ALPHA2_EXT          0x8044
+#define GL_LUMINANCE8_ALPHA8_EXT          0x8045
+#define GL_LUMINANCE12_ALPHA4_EXT         0x8046
+#define GL_LUMINANCE12_ALPHA12_EXT        0x8047
+#define GL_LUMINANCE16_ALPHA16_EXT        0x8048
+#define GL_INTENSITY_EXT                  0x8049
+#define GL_INTENSITY4_EXT                 0x804A
+#define GL_INTENSITY8_EXT                 0x804B
+#define GL_INTENSITY12_EXT                0x804C
+#define GL_INTENSITY16_EXT                0x804D
+#define GL_RGB2_EXT                       0x804E
+#define GL_RGB4_EXT                       0x804F
+#define GL_RGB5_EXT                       0x8050
+#define GL_RGB8_EXT                       0x8051
+#define GL_RGB10_EXT                      0x8052
+#define GL_RGB12_EXT                      0x8053
+#define GL_RGB16_EXT                      0x8054
+#define GL_RGBA2_EXT                      0x8055
+#define GL_RGBA4_EXT                      0x8056
+#define GL_RGB5_A1_EXT                    0x8057
+#define GL_RGBA8_EXT                      0x8058
+#define GL_RGB10_A2_EXT                   0x8059
+#define GL_RGBA12_EXT                     0x805A
+#define GL_RGBA16_EXT                     0x805B
+#define GL_TEXTURE_RED_SIZE_EXT           0x805C
+#define GL_TEXTURE_GREEN_SIZE_EXT         0x805D
+#define GL_TEXTURE_BLUE_SIZE_EXT          0x805E
+#define GL_TEXTURE_ALPHA_SIZE_EXT         0x805F
+#define GL_TEXTURE_LUMINANCE_SIZE_EXT     0x8060
+#define GL_TEXTURE_INTENSITY_SIZE_EXT     0x8061
+#define GL_REPLACE_EXT                    0x8062
+#define GL_PROXY_TEXTURE_1D_EXT           0x8063
+#define GL_PROXY_TEXTURE_2D_EXT           0x8064
+#define GL_TEXTURE_TOO_LARGE_EXT          0x8065
+#endif
+
+#ifndef GL_EXT_texture3D
+#define GL_PACK_SKIP_IMAGES_EXT           0x806B
+#define GL_PACK_IMAGE_HEIGHT_EXT          0x806C
+#define GL_UNPACK_SKIP_IMAGES_EXT         0x806D
+#define GL_UNPACK_IMAGE_HEIGHT_EXT        0x806E
+#define GL_TEXTURE_3D_EXT                 0x806F
+#define GL_PROXY_TEXTURE_3D_EXT           0x8070
+#define GL_TEXTURE_DEPTH_EXT              0x8071
+#define GL_TEXTURE_WRAP_R_EXT             0x8072
+#define GL_MAX_3D_TEXTURE_SIZE_EXT        0x8073
+#endif
+
+#ifndef GL_SGIS_texture_filter4
+#define GL_FILTER4_SGIS                   0x8146
+#define GL_TEXTURE_FILTER4_SIZE_SGIS      0x8147
+#endif
+
+#ifndef GL_EXT_subtexture
+#endif
+
+#ifndef GL_EXT_copy_texture
+#endif
+
+#ifndef GL_EXT_histogram
+#define GL_HISTOGRAM_EXT                  0x8024
+#define GL_PROXY_HISTOGRAM_EXT            0x8025
+#define GL_HISTOGRAM_WIDTH_EXT            0x8026
+#define GL_HISTOGRAM_FORMAT_EXT           0x8027
+#define GL_HISTOGRAM_RED_SIZE_EXT         0x8028
+#define GL_HISTOGRAM_GREEN_SIZE_EXT       0x8029
+#define GL_HISTOGRAM_BLUE_SIZE_EXT        0x802A
+#define GL_HISTOGRAM_ALPHA_SIZE_EXT       0x802B
+#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT   0x802C
+#define GL_HISTOGRAM_SINK_EXT             0x802D
+#define GL_MINMAX_EXT                     0x802E
+#define GL_MINMAX_FORMAT_EXT              0x802F
+#define GL_MINMAX_SINK_EXT                0x8030
+#define GL_TABLE_TOO_LARGE_EXT            0x8031
+#endif
+
+#ifndef GL_EXT_convolution
+#define GL_CONVOLUTION_1D_EXT             0x8010
+#define GL_CONVOLUTION_2D_EXT             0x8011
+#define GL_SEPARABLE_2D_EXT               0x8012
+#define GL_CONVOLUTION_BORDER_MODE_EXT    0x8013
+#define GL_CONVOLUTION_FILTER_SCALE_EXT   0x8014
+#define GL_CONVOLUTION_FILTER_BIAS_EXT    0x8015
+#define GL_REDUCE_EXT                     0x8016
+#define GL_CONVOLUTION_FORMAT_EXT         0x8017
+#define GL_CONVOLUTION_WIDTH_EXT          0x8018
+#define GL_CONVOLUTION_HEIGHT_EXT         0x8019
+#define GL_MAX_CONVOLUTION_WIDTH_EXT      0x801A
+#define GL_MAX_CONVOLUTION_HEIGHT_EXT     0x801B
+#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
+#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
+#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
+#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
+#define GL_POST_CONVOLUTION_RED_BIAS_EXT  0x8020
+#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
+#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
+#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
+#endif
+
+#ifndef GL_SGI_color_matrix
+#define GL_COLOR_MATRIX_SGI               0x80B1
+#define GL_COLOR_MATRIX_STACK_DEPTH_SGI   0x80B2
+#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
+#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
+#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
+#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
+#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
+#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
+#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
+#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
+#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
+#endif
+
+#ifndef GL_SGI_color_table
+#define GL_COLOR_TABLE_SGI                0x80D0
+#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
+#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
+#define GL_PROXY_COLOR_TABLE_SGI          0x80D3
+#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
+#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
+#define GL_COLOR_TABLE_SCALE_SGI          0x80D6
+#define GL_COLOR_TABLE_BIAS_SGI           0x80D7
+#define GL_COLOR_TABLE_FORMAT_SGI         0x80D8
+#define GL_COLOR_TABLE_WIDTH_SGI          0x80D9
+#define GL_COLOR_TABLE_RED_SIZE_SGI       0x80DA
+#define GL_COLOR_TABLE_GREEN_SIZE_SGI     0x80DB
+#define GL_COLOR_TABLE_BLUE_SIZE_SGI      0x80DC
+#define GL_COLOR_TABLE_ALPHA_SIZE_SGI     0x80DD
+#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
+#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
+#endif
+
+#ifndef GL_SGIS_pixel_texture
+#define GL_PIXEL_TEXTURE_SGIS             0x8353
+#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354
+#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355
+#define GL_PIXEL_GROUP_COLOR_SGIS         0x8356
+#endif
+
+#ifndef GL_SGIX_pixel_texture
+#define GL_PIXEL_TEX_GEN_SGIX             0x8139
+#define GL_PIXEL_TEX_GEN_MODE_SGIX        0x832B
+#endif
+
+#ifndef GL_SGIS_texture4D
+#define GL_PACK_SKIP_VOLUMES_SGIS         0x8130
+#define GL_PACK_IMAGE_DEPTH_SGIS          0x8131
+#define GL_UNPACK_SKIP_VOLUMES_SGIS       0x8132
+#define GL_UNPACK_IMAGE_DEPTH_SGIS        0x8133
+#define GL_TEXTURE_4D_SGIS                0x8134
+#define GL_PROXY_TEXTURE_4D_SGIS          0x8135
+#define GL_TEXTURE_4DSIZE_SGIS            0x8136
+#define GL_TEXTURE_WRAP_Q_SGIS            0x8137
+#define GL_MAX_4D_TEXTURE_SIZE_SGIS       0x8138
+#define GL_TEXTURE_4D_BINDING_SGIS        0x814F
+#endif
+
+#ifndef GL_SGI_texture_color_table
+#define GL_TEXTURE_COLOR_TABLE_SGI        0x80BC
+#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI  0x80BD
+#endif
+
+#ifndef GL_EXT_cmyka
+#define GL_CMYK_EXT                       0x800C
+#define GL_CMYKA_EXT                      0x800D
+#define GL_PACK_CMYK_HINT_EXT             0x800E
+#define GL_UNPACK_CMYK_HINT_EXT           0x800F
+#endif
+
+#ifndef GL_EXT_texture_object
+#define GL_TEXTURE_PRIORITY_EXT           0x8066
+#define GL_TEXTURE_RESIDENT_EXT           0x8067
+#define GL_TEXTURE_1D_BINDING_EXT         0x8068
+#define GL_TEXTURE_2D_BINDING_EXT         0x8069
+#define GL_TEXTURE_3D_BINDING_EXT         0x806A
+#endif
+
+#ifndef GL_SGIS_detail_texture
+#define GL_DETAIL_TEXTURE_2D_SGIS         0x8095
+#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096
+#define GL_LINEAR_DETAIL_SGIS             0x8097
+#define GL_LINEAR_DETAIL_ALPHA_SGIS       0x8098
+#define GL_LINEAR_DETAIL_COLOR_SGIS       0x8099
+#define GL_DETAIL_TEXTURE_LEVEL_SGIS      0x809A
+#define GL_DETAIL_TEXTURE_MODE_SGIS       0x809B
+#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C
+#endif
+
+#ifndef GL_SGIS_sharpen_texture
+#define GL_LINEAR_SHARPEN_SGIS            0x80AD
+#define GL_LINEAR_SHARPEN_ALPHA_SGIS      0x80AE
+#define GL_LINEAR_SHARPEN_COLOR_SGIS      0x80AF
+#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0
+#endif
+
+#ifndef GL_EXT_packed_pixels
+#define GL_UNSIGNED_BYTE_3_3_2_EXT        0x8032
+#define GL_UNSIGNED_SHORT_4_4_4_4_EXT     0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1_EXT     0x8034
+#define GL_UNSIGNED_INT_8_8_8_8_EXT       0x8035
+#define GL_UNSIGNED_INT_10_10_10_2_EXT    0x8036
+#endif
+
+#ifndef GL_SGIS_texture_lod
+#define GL_TEXTURE_MIN_LOD_SGIS           0x813A
+#define GL_TEXTURE_MAX_LOD_SGIS           0x813B
+#define GL_TEXTURE_BASE_LEVEL_SGIS        0x813C
+#define GL_TEXTURE_MAX_LEVEL_SGIS         0x813D
+#endif
+
+#ifndef GL_SGIS_multisample
+#define GL_MULTISAMPLE_SGIS               0x809D
+#define GL_SAMPLE_ALPHA_TO_MASK_SGIS      0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_SGIS       0x809F
+#define GL_SAMPLE_MASK_SGIS               0x80A0
+#define GL_1PASS_SGIS                     0x80A1
+#define GL_2PASS_0_SGIS                   0x80A2
+#define GL_2PASS_1_SGIS                   0x80A3
+#define GL_4PASS_0_SGIS                   0x80A4
+#define GL_4PASS_1_SGIS                   0x80A5
+#define GL_4PASS_2_SGIS                   0x80A6
+#define GL_4PASS_3_SGIS                   0x80A7
+#define GL_SAMPLE_BUFFERS_SGIS            0x80A8
+#define GL_SAMPLES_SGIS                   0x80A9
+#define GL_SAMPLE_MASK_VALUE_SGIS         0x80AA
+#define GL_SAMPLE_MASK_INVERT_SGIS        0x80AB
+#define GL_SAMPLE_PATTERN_SGIS            0x80AC
+#endif
+
+#ifndef GL_EXT_rescale_normal
+#define GL_RESCALE_NORMAL_EXT             0x803A
+#endif
+
+#ifndef GL_EXT_vertex_array
+#define GL_VERTEX_ARRAY_EXT               0x8074
+#define GL_NORMAL_ARRAY_EXT               0x8075
+#define GL_COLOR_ARRAY_EXT                0x8076
+#define GL_INDEX_ARRAY_EXT                0x8077
+#define GL_TEXTURE_COORD_ARRAY_EXT        0x8078
+#define GL_EDGE_FLAG_ARRAY_EXT            0x8079
+#define GL_VERTEX_ARRAY_SIZE_EXT          0x807A
+#define GL_VERTEX_ARRAY_TYPE_EXT          0x807B
+#define GL_VERTEX_ARRAY_STRIDE_EXT        0x807C
+#define GL_VERTEX_ARRAY_COUNT_EXT         0x807D
+#define GL_NORMAL_ARRAY_TYPE_EXT          0x807E
+#define GL_NORMAL_ARRAY_STRIDE_EXT        0x807F
+#define GL_NORMAL_ARRAY_COUNT_EXT         0x8080
+#define GL_COLOR_ARRAY_SIZE_EXT           0x8081
+#define GL_COLOR_ARRAY_TYPE_EXT           0x8082
+#define GL_COLOR_ARRAY_STRIDE_EXT         0x8083
+#define GL_COLOR_ARRAY_COUNT_EXT          0x8084
+#define GL_INDEX_ARRAY_TYPE_EXT           0x8085
+#define GL_INDEX_ARRAY_STRIDE_EXT         0x8086
+#define GL_INDEX_ARRAY_COUNT_EXT          0x8087
+#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT   0x8088
+#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT   0x8089
+#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
+#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT  0x808B
+#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT     0x808C
+#define GL_EDGE_FLAG_ARRAY_COUNT_EXT      0x808D
+#define GL_VERTEX_ARRAY_POINTER_EXT       0x808E
+#define GL_NORMAL_ARRAY_POINTER_EXT       0x808F
+#define GL_COLOR_ARRAY_POINTER_EXT        0x8090
+#define GL_INDEX_ARRAY_POINTER_EXT        0x8091
+#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
+#define GL_EDGE_FLAG_ARRAY_POINTER_EXT    0x8093
+#endif
+
+#ifndef GL_EXT_misc_attribute
+#endif
+
+#ifndef GL_SGIS_generate_mipmap
+#define GL_GENERATE_MIPMAP_SGIS           0x8191
+#define GL_GENERATE_MIPMAP_HINT_SGIS      0x8192
+#endif
+
+#ifndef GL_SGIX_clipmap
+#define GL_LINEAR_CLIPMAP_LINEAR_SGIX     0x8170
+#define GL_TEXTURE_CLIPMAP_CENTER_SGIX    0x8171
+#define GL_TEXTURE_CLIPMAP_FRAME_SGIX     0x8172
+#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX    0x8173
+#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174
+#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175
+#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX     0x8176
+#define GL_MAX_CLIPMAP_DEPTH_SGIX         0x8177
+#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178
+#define GL_NEAREST_CLIPMAP_NEAREST_SGIX   0x844D
+#define GL_NEAREST_CLIPMAP_LINEAR_SGIX    0x844E
+#define GL_LINEAR_CLIPMAP_NEAREST_SGIX    0x844F
+#endif
+
+#ifndef GL_SGIX_shadow
+#define GL_TEXTURE_COMPARE_SGIX           0x819A
+#define GL_TEXTURE_COMPARE_OPERATOR_SGIX  0x819B
+#define GL_TEXTURE_LEQUAL_R_SGIX          0x819C
+#define GL_TEXTURE_GEQUAL_R_SGIX          0x819D
+#endif
+
+#ifndef GL_SGIS_texture_edge_clamp
+#define GL_CLAMP_TO_EDGE_SGIS             0x812F
+#endif
+
+#ifndef GL_SGIS_texture_border_clamp
+#define GL_CLAMP_TO_BORDER_SGIS           0x812D
+#endif
+
+#ifndef GL_EXT_blend_minmax
+#define GL_FUNC_ADD_EXT                   0x8006
+#define GL_MIN_EXT                        0x8007
+#define GL_MAX_EXT                        0x8008
+#define GL_BLEND_EQUATION_EXT             0x8009
+#endif
+
+#ifndef GL_EXT_blend_subtract
+#define GL_FUNC_SUBTRACT_EXT              0x800A
+#define GL_FUNC_REVERSE_SUBTRACT_EXT      0x800B
+#endif
+
+#ifndef GL_EXT_blend_logic_op
+#endif
+
+#ifndef GL_SGIX_interlace
+#define GL_INTERLACE_SGIX                 0x8094
+#endif
+
+#ifndef GL_SGIX_pixel_tiles
+#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E
+#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F
+#define GL_PIXEL_TILE_WIDTH_SGIX          0x8140
+#define GL_PIXEL_TILE_HEIGHT_SGIX         0x8141
+#define GL_PIXEL_TILE_GRID_WIDTH_SGIX     0x8142
+#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX    0x8143
+#define GL_PIXEL_TILE_GRID_DEPTH_SGIX     0x8144
+#define GL_PIXEL_TILE_CACHE_SIZE_SGIX     0x8145
+#endif
+
+#ifndef GL_SGIS_texture_select
+#define GL_DUAL_ALPHA4_SGIS               0x8110
+#define GL_DUAL_ALPHA8_SGIS               0x8111
+#define GL_DUAL_ALPHA12_SGIS              0x8112
+#define GL_DUAL_ALPHA16_SGIS              0x8113
+#define GL_DUAL_LUMINANCE4_SGIS           0x8114
+#define GL_DUAL_LUMINANCE8_SGIS           0x8115
+#define GL_DUAL_LUMINANCE12_SGIS          0x8116
+#define GL_DUAL_LUMINANCE16_SGIS          0x8117
+#define GL_DUAL_INTENSITY4_SGIS           0x8118
+#define GL_DUAL_INTENSITY8_SGIS           0x8119
+#define GL_DUAL_INTENSITY12_SGIS          0x811A
+#define GL_DUAL_INTENSITY16_SGIS          0x811B
+#define GL_DUAL_LUMINANCE_ALPHA4_SGIS     0x811C
+#define GL_DUAL_LUMINANCE_ALPHA8_SGIS     0x811D
+#define GL_QUAD_ALPHA4_SGIS               0x811E
+#define GL_QUAD_ALPHA8_SGIS               0x811F
+#define GL_QUAD_LUMINANCE4_SGIS           0x8120
+#define GL_QUAD_LUMINANCE8_SGIS           0x8121
+#define GL_QUAD_INTENSITY4_SGIS           0x8122
+#define GL_QUAD_INTENSITY8_SGIS           0x8123
+#define GL_DUAL_TEXTURE_SELECT_SGIS       0x8124
+#define GL_QUAD_TEXTURE_SELECT_SGIS       0x8125
+#endif
+
+#ifndef GL_SGIX_sprite
+#define GL_SPRITE_SGIX                    0x8148
+#define GL_SPRITE_MODE_SGIX               0x8149
+#define GL_SPRITE_AXIS_SGIX               0x814A
+#define GL_SPRITE_TRANSLATION_SGIX        0x814B
+#define GL_SPRITE_AXIAL_SGIX              0x814C
+#define GL_SPRITE_OBJECT_ALIGNED_SGIX     0x814D
+#define GL_SPRITE_EYE_ALIGNED_SGIX        0x814E
+#endif
+
+#ifndef GL_SGIX_texture_multi_buffer
+#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
+#endif
+
+#ifndef GL_EXT_point_parameters
+#define GL_POINT_SIZE_MIN_EXT             0x8126
+#define GL_POINT_SIZE_MAX_EXT             0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE_EXT  0x8128
+#define GL_DISTANCE_ATTENUATION_EXT       0x8129
+#endif
+
+#ifndef GL_SGIS_point_parameters
+#define GL_POINT_SIZE_MIN_SGIS            0x8126
+#define GL_POINT_SIZE_MAX_SGIS            0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128
+#define GL_DISTANCE_ATTENUATION_SGIS      0x8129
+#endif
+
+#ifndef GL_SGIX_instruments
+#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180
+#define GL_INSTRUMENT_MEASUREMENTS_SGIX   0x8181
+#endif
+
+#ifndef GL_SGIX_texture_scale_bias
+#define GL_POST_TEXTURE_FILTER_BIAS_SGIX  0x8179
+#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
+#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
+#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
+#endif
+
+#ifndef GL_SGIX_framezoom
+#define GL_FRAMEZOOM_SGIX                 0x818B
+#define GL_FRAMEZOOM_FACTOR_SGIX          0x818C
+#define GL_MAX_FRAMEZOOM_FACTOR_SGIX      0x818D
+#endif
+
+#ifndef GL_SGIX_tag_sample_buffer
+#endif
+
+#ifndef GL_FfdMaskSGIX
+#define GL_TEXTURE_DEFORMATION_BIT_SGIX   0x00000001
+#define GL_GEOMETRY_DEFORMATION_BIT_SGIX  0x00000002
+#endif
+
+#ifndef GL_SGIX_polynomial_ffd
+#define GL_GEOMETRY_DEFORMATION_SGIX      0x8194
+#define GL_TEXTURE_DEFORMATION_SGIX       0x8195
+#define GL_DEFORMATIONS_MASK_SGIX         0x8196
+#define GL_MAX_DEFORMATION_ORDER_SGIX     0x8197
+#endif
+
+#ifndef GL_SGIX_reference_plane
+#define GL_REFERENCE_PLANE_SGIX           0x817D
+#define GL_REFERENCE_PLANE_EQUATION_SGIX  0x817E
+#endif
+
+#ifndef GL_SGIX_flush_raster
+#endif
+
+#ifndef GL_SGIX_depth_texture
+#define GL_DEPTH_COMPONENT16_SGIX         0x81A5
+#define GL_DEPTH_COMPONENT24_SGIX         0x81A6
+#define GL_DEPTH_COMPONENT32_SGIX         0x81A7
+#endif
+
+#ifndef GL_SGIS_fog_function
+#define GL_FOG_FUNC_SGIS                  0x812A
+#define GL_FOG_FUNC_POINTS_SGIS           0x812B
+#define GL_MAX_FOG_FUNC_POINTS_SGIS       0x812C
+#endif
+
+#ifndef GL_SGIX_fog_offset
+#define GL_FOG_OFFSET_SGIX                0x8198
+#define GL_FOG_OFFSET_VALUE_SGIX          0x8199
+#endif
+
+#ifndef GL_HP_image_transform
+#define GL_IMAGE_SCALE_X_HP               0x8155
+#define GL_IMAGE_SCALE_Y_HP               0x8156
+#define GL_IMAGE_TRANSLATE_X_HP           0x8157
+#define GL_IMAGE_TRANSLATE_Y_HP           0x8158
+#define GL_IMAGE_ROTATE_ANGLE_HP          0x8159
+#define GL_IMAGE_ROTATE_ORIGIN_X_HP       0x815A
+#define GL_IMAGE_ROTATE_ORIGIN_Y_HP       0x815B
+#define GL_IMAGE_MAG_FILTER_HP            0x815C
+#define GL_IMAGE_MIN_FILTER_HP            0x815D
+#define GL_IMAGE_CUBIC_WEIGHT_HP          0x815E
+#define GL_CUBIC_HP                       0x815F
+#define GL_AVERAGE_HP                     0x8160
+#define GL_IMAGE_TRANSFORM_2D_HP          0x8161
+#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162
+#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163
+#endif
+
+#ifndef GL_HP_convolution_border_modes
+#define GL_IGNORE_BORDER_HP               0x8150
+#define GL_CONSTANT_BORDER_HP             0x8151
+#define GL_REPLICATE_BORDER_HP            0x8153
+#define GL_CONVOLUTION_BORDER_COLOR_HP    0x8154
+#endif
+
+#ifndef GL_INGR_palette_buffer
+#endif
+
+#ifndef GL_SGIX_texture_add_env
+#define GL_TEXTURE_ENV_BIAS_SGIX          0x80BE
+#endif
+
+#ifndef GL_EXT_color_subtable
+#endif
+
+#ifndef GL_PGI_vertex_hints
+#define GL_VERTEX_DATA_HINT_PGI           0x1A22A
+#define GL_VERTEX_CONSISTENT_HINT_PGI     0x1A22B
+#define GL_MATERIAL_SIDE_HINT_PGI         0x1A22C
+#define GL_MAX_VERTEX_HINT_PGI            0x1A22D
+#define GL_COLOR3_BIT_PGI                 0x00010000
+#define GL_COLOR4_BIT_PGI                 0x00020000
+#define GL_EDGEFLAG_BIT_PGI               0x00040000
+#define GL_INDEX_BIT_PGI                  0x00080000
+#define GL_MAT_AMBIENT_BIT_PGI            0x00100000
+#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
+#define GL_MAT_DIFFUSE_BIT_PGI            0x00400000
+#define GL_MAT_EMISSION_BIT_PGI           0x00800000
+#define GL_MAT_COLOR_INDEXES_BIT_PGI      0x01000000
+#define GL_MAT_SHININESS_BIT_PGI          0x02000000
+#define GL_MAT_SPECULAR_BIT_PGI           0x04000000
+#define GL_NORMAL_BIT_PGI                 0x08000000
+#define GL_TEXCOORD1_BIT_PGI              0x10000000
+#define GL_TEXCOORD2_BIT_PGI              0x20000000
+#define GL_TEXCOORD3_BIT_PGI              0x40000000
+#define GL_TEXCOORD4_BIT_PGI              0x80000000
+#define GL_VERTEX23_BIT_PGI               0x00000004
+#define GL_VERTEX4_BIT_PGI                0x00000008
+#endif
+
+#ifndef GL_PGI_misc_hints
+#define GL_PREFER_DOUBLEBUFFER_HINT_PGI   0x1A1F8
+#define GL_CONSERVE_MEMORY_HINT_PGI       0x1A1FD
+#define GL_RECLAIM_MEMORY_HINT_PGI        0x1A1FE
+#define GL_NATIVE_GRAPHICS_HANDLE_PGI     0x1A202
+#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203
+#define GL_NATIVE_GRAPHICS_END_HINT_PGI   0x1A204
+#define GL_ALWAYS_FAST_HINT_PGI           0x1A20C
+#define GL_ALWAYS_SOFT_HINT_PGI           0x1A20D
+#define GL_ALLOW_DRAW_OBJ_HINT_PGI        0x1A20E
+#define GL_ALLOW_DRAW_WIN_HINT_PGI        0x1A20F
+#define GL_ALLOW_DRAW_FRG_HINT_PGI        0x1A210
+#define GL_ALLOW_DRAW_MEM_HINT_PGI        0x1A211
+#define GL_STRICT_DEPTHFUNC_HINT_PGI      0x1A216
+#define GL_STRICT_LIGHTING_HINT_PGI       0x1A217
+#define GL_STRICT_SCISSOR_HINT_PGI        0x1A218
+#define GL_FULL_STIPPLE_HINT_PGI          0x1A219
+#define GL_CLIP_NEAR_HINT_PGI             0x1A220
+#define GL_CLIP_FAR_HINT_PGI              0x1A221
+#define GL_WIDE_LINE_HINT_PGI             0x1A222
+#define GL_BACK_NORMALS_HINT_PGI          0x1A223
+#endif
+
+#ifndef GL_EXT_paletted_texture
+#define GL_COLOR_INDEX1_EXT               0x80E2
+#define GL_COLOR_INDEX2_EXT               0x80E3
+#define GL_COLOR_INDEX4_EXT               0x80E4
+#define GL_COLOR_INDEX8_EXT               0x80E5
+#define GL_COLOR_INDEX12_EXT              0x80E6
+#define GL_COLOR_INDEX16_EXT              0x80E7
+#define GL_TEXTURE_INDEX_SIZE_EXT         0x80ED
+#endif
+
+#ifndef GL_EXT_clip_volume_hint
+#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT  0x80F0
+#endif
+
+#ifndef GL_SGIX_list_priority
+#define GL_LIST_PRIORITY_SGIX             0x8182
+#endif
+
+#ifndef GL_SGIX_ir_instrument1
+#define GL_IR_INSTRUMENT1_SGIX            0x817F
+#endif
+
+#ifndef GL_SGIX_calligraphic_fragment
+#define GL_CALLIGRAPHIC_FRAGMENT_SGIX     0x8183
+#endif
+
+#ifndef GL_SGIX_texture_lod_bias
+#define GL_TEXTURE_LOD_BIAS_S_SGIX        0x818E
+#define GL_TEXTURE_LOD_BIAS_T_SGIX        0x818F
+#define GL_TEXTURE_LOD_BIAS_R_SGIX        0x8190
+#endif
+
+#ifndef GL_SGIX_shadow_ambient
+#define GL_SHADOW_AMBIENT_SGIX            0x80BF
+#endif
+
+#ifndef GL_EXT_index_texture
+#endif
+
+#ifndef GL_EXT_index_material
+#define GL_INDEX_MATERIAL_EXT             0x81B8
+#define GL_INDEX_MATERIAL_PARAMETER_EXT   0x81B9
+#define GL_INDEX_MATERIAL_FACE_EXT        0x81BA
+#endif
+
+#ifndef GL_EXT_index_func
+#define GL_INDEX_TEST_EXT                 0x81B5
+#define GL_INDEX_TEST_FUNC_EXT            0x81B6
+#define GL_INDEX_TEST_REF_EXT             0x81B7
+#endif
+
+#ifndef GL_EXT_index_array_formats
+#define GL_IUI_V2F_EXT                    0x81AD
+#define GL_IUI_V3F_EXT                    0x81AE
+#define GL_IUI_N3F_V2F_EXT                0x81AF
+#define GL_IUI_N3F_V3F_EXT                0x81B0
+#define GL_T2F_IUI_V2F_EXT                0x81B1
+#define GL_T2F_IUI_V3F_EXT                0x81B2
+#define GL_T2F_IUI_N3F_V2F_EXT            0x81B3
+#define GL_T2F_IUI_N3F_V3F_EXT            0x81B4
+#endif
+
+#ifndef GL_EXT_compiled_vertex_array
+#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT   0x81A8
+#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT   0x81A9
+#endif
+
+#ifndef GL_EXT_cull_vertex
+#define GL_CULL_VERTEX_EXT                0x81AA
+#define GL_CULL_VERTEX_EYE_POSITION_EXT   0x81AB
+#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
+#endif
+
+#ifndef GL_SGIX_ycrcb
+#define GL_YCRCB_422_SGIX                 0x81BB
+#define GL_YCRCB_444_SGIX                 0x81BC
+#endif
+
+#ifndef GL_SGIX_fragment_lighting
+#define GL_FRAGMENT_LIGHTING_SGIX         0x8400
+#define GL_FRAGMENT_COLOR_MATERIAL_SGIX   0x8401
+#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402
+#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403
+#define GL_MAX_FRAGMENT_LIGHTS_SGIX       0x8404
+#define GL_MAX_ACTIVE_LIGHTS_SGIX         0x8405
+#define GL_CURRENT_RASTER_NORMAL_SGIX     0x8406
+#define GL_LIGHT_ENV_MODE_SGIX            0x8407
+#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408
+#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409
+#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A
+#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B
+#define GL_FRAGMENT_LIGHT0_SGIX           0x840C
+#define GL_FRAGMENT_LIGHT1_SGIX           0x840D
+#define GL_FRAGMENT_LIGHT2_SGIX           0x840E
+#define GL_FRAGMENT_LIGHT3_SGIX           0x840F
+#define GL_FRAGMENT_LIGHT4_SGIX           0x8410
+#define GL_FRAGMENT_LIGHT5_SGIX           0x8411
+#define GL_FRAGMENT_LIGHT6_SGIX           0x8412
+#define GL_FRAGMENT_LIGHT7_SGIX           0x8413
+#endif
+
+#ifndef GL_IBM_rasterpos_clip
+#define GL_RASTER_POSITION_UNCLIPPED_IBM  0x19262
+#endif
+
+#ifndef GL_HP_texture_lighting
+#define GL_TEXTURE_LIGHTING_MODE_HP       0x8167
+#define GL_TEXTURE_POST_SPECULAR_HP       0x8168
+#define GL_TEXTURE_PRE_SPECULAR_HP        0x8169
+#endif
+
+#ifndef GL_EXT_draw_range_elements
+#define GL_MAX_ELEMENTS_VERTICES_EXT      0x80E8
+#define GL_MAX_ELEMENTS_INDICES_EXT       0x80E9
+#endif
+
+#ifndef GL_WIN_phong_shading
+#define GL_PHONG_WIN                      0x80EA
+#define GL_PHONG_HINT_WIN                 0x80EB
+#endif
+
+#ifndef GL_WIN_specular_fog
+#define GL_FOG_SPECULAR_TEXTURE_WIN       0x80EC
+#endif
+
+#ifndef GL_EXT_light_texture
+#define GL_FRAGMENT_MATERIAL_EXT          0x8349
+#define GL_FRAGMENT_NORMAL_EXT            0x834A
+#define GL_FRAGMENT_COLOR_EXT             0x834C
+#define GL_ATTENUATION_EXT                0x834D
+#define GL_SHADOW_ATTENUATION_EXT         0x834E
+#define GL_TEXTURE_APPLICATION_MODE_EXT   0x834F
+#define GL_TEXTURE_LIGHT_EXT              0x8350
+#define GL_TEXTURE_MATERIAL_FACE_EXT      0x8351
+#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
+/* reuse GL_FRAGMENT_DEPTH_EXT */
+#endif
+
+#ifndef GL_SGIX_blend_alpha_minmax
+#define GL_ALPHA_MIN_SGIX                 0x8320
+#define GL_ALPHA_MAX_SGIX                 0x8321
+#endif
+
+#ifndef GL_SGIX_impact_pixel_texture
+#define GL_PIXEL_TEX_GEN_Q_CEILING_SGIX   0x8184
+#define GL_PIXEL_TEX_GEN_Q_ROUND_SGIX     0x8185
+#define GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX     0x8186
+#define GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX 0x8187
+#define GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX 0x8188
+#define GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX    0x8189
+#define GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX    0x818A
+#endif
+
+#ifndef GL_EXT_bgra
+#define GL_BGR_EXT                        0x80E0
+#define GL_BGRA_EXT                       0x80E1
+#endif
+
+#ifndef GL_SGIX_async
+#define GL_ASYNC_MARKER_SGIX              0x8329
+#endif
+
+#ifndef GL_SGIX_async_pixel
+#define GL_ASYNC_TEX_IMAGE_SGIX           0x835C
+#define GL_ASYNC_DRAW_PIXELS_SGIX         0x835D
+#define GL_ASYNC_READ_PIXELS_SGIX         0x835E
+#define GL_MAX_ASYNC_TEX_IMAGE_SGIX       0x835F
+#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX     0x8360
+#define GL_MAX_ASYNC_READ_PIXELS_SGIX     0x8361
+#endif
+
+#ifndef GL_SGIX_async_histogram
+#define GL_ASYNC_HISTOGRAM_SGIX           0x832C
+#define GL_MAX_ASYNC_HISTOGRAM_SGIX       0x832D
+#endif
+
+#ifndef GL_INTEL_texture_scissor
+#endif
+
+#ifndef GL_INTEL_parallel_arrays
+#define GL_PARALLEL_ARRAYS_INTEL          0x83F4
+#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
+#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
+#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
+#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
+#endif
+
+#ifndef GL_HP_occlusion_test
+#define GL_OCCLUSION_TEST_HP              0x8165
+#define GL_OCCLUSION_TEST_RESULT_HP       0x8166
+#endif
+
+#ifndef GL_EXT_pixel_transform
+#define GL_PIXEL_TRANSFORM_2D_EXT         0x8330
+#define GL_PIXEL_MAG_FILTER_EXT           0x8331
+#define GL_PIXEL_MIN_FILTER_EXT           0x8332
+#define GL_PIXEL_CUBIC_WEIGHT_EXT         0x8333
+#define GL_CUBIC_EXT                      0x8334
+#define GL_AVERAGE_EXT                    0x8335
+#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
+#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
+#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT  0x8338
+#endif
+
+#ifndef GL_EXT_pixel_transform_color_table
+#endif
+
+#ifndef GL_EXT_shared_texture_palette
+#define GL_SHARED_TEXTURE_PALETTE_EXT     0x81FB
+#endif
+
+#ifndef GL_EXT_separate_specular_color
+#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT  0x81F8
+#define GL_SINGLE_COLOR_EXT               0x81F9
+#define GL_SEPARATE_SPECULAR_COLOR_EXT    0x81FA
+#endif
+
+#ifndef GL_EXT_secondary_color
+#define GL_COLOR_SUM_EXT                  0x8458
+#define GL_CURRENT_SECONDARY_COLOR_EXT    0x8459
+#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
+#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
+#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
+#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
+#define GL_SECONDARY_COLOR_ARRAY_EXT      0x845E
+#endif
+
+#ifndef GL_EXT_texture_perturb_normal
+#define GL_PERTURB_EXT                    0x85AE
+#define GL_TEXTURE_NORMAL_EXT             0x85AF
+#endif
+
+#ifndef GL_EXT_multi_draw_arrays
+#endif
+
+#ifndef GL_EXT_fog_coord
+#define GL_FOG_COORDINATE_SOURCE_EXT      0x8450
+#define GL_FOG_COORDINATE_EXT             0x8451
+#define GL_FRAGMENT_DEPTH_EXT             0x8452
+#define GL_CURRENT_FOG_COORDINATE_EXT     0x8453
+#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT  0x8454
+#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
+#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
+#define GL_FOG_COORDINATE_ARRAY_EXT       0x8457
+#endif
+
+#ifndef GL_REND_screen_coordinates
+#define GL_SCREEN_COORDINATES_REND        0x8490
+#define GL_INVERTED_SCREEN_W_REND         0x8491
+#endif
+
+#ifndef GL_EXT_coordinate_frame
+#define GL_TANGENT_ARRAY_EXT              0x8439
+#define GL_BINORMAL_ARRAY_EXT             0x843A
+#define GL_CURRENT_TANGENT_EXT            0x843B
+#define GL_CURRENT_BINORMAL_EXT           0x843C
+#define GL_TANGENT_ARRAY_TYPE_EXT         0x843E
+#define GL_TANGENT_ARRAY_STRIDE_EXT       0x843F
+#define GL_BINORMAL_ARRAY_TYPE_EXT        0x8440
+#define GL_BINORMAL_ARRAY_STRIDE_EXT      0x8441
+#define GL_TANGENT_ARRAY_POINTER_EXT      0x8442
+#define GL_BINORMAL_ARRAY_POINTER_EXT     0x8443
+#define GL_MAP1_TANGENT_EXT               0x8444
+#define GL_MAP2_TANGENT_EXT               0x8445
+#define GL_MAP1_BINORMAL_EXT              0x8446
+#define GL_MAP2_BINORMAL_EXT              0x8447
+#endif
+
+#ifndef GL_EXT_texture_env_combine
+#define GL_COMBINE_EXT                    0x8570
+#define GL_COMBINE_RGB_EXT                0x8571
+#define GL_COMBINE_ALPHA_EXT              0x8572
+#define GL_RGB_SCALE_EXT                  0x8573
+#define GL_ADD_SIGNED_EXT                 0x8574
+#define GL_INTERPOLATE_EXT                0x8575
+#define GL_CONSTANT_EXT                   0x8576
+#define GL_PRIMARY_COLOR_EXT              0x8577
+#define GL_PREVIOUS_EXT                   0x8578
+#define GL_SOURCE0_RGB_EXT                0x8580
+#define GL_SOURCE1_RGB_EXT                0x8581
+#define GL_SOURCE2_RGB_EXT                0x8582
+#define GL_SOURCE0_ALPHA_EXT              0x8588
+#define GL_SOURCE1_ALPHA_EXT              0x8589
+#define GL_SOURCE2_ALPHA_EXT              0x858A
+#define GL_OPERAND0_RGB_EXT               0x8590
+#define GL_OPERAND1_RGB_EXT               0x8591
+#define GL_OPERAND2_RGB_EXT               0x8592
+#define GL_OPERAND0_ALPHA_EXT             0x8598
+#define GL_OPERAND1_ALPHA_EXT             0x8599
+#define GL_OPERAND2_ALPHA_EXT             0x859A
+#endif
+
+#ifndef GL_APPLE_specular_vector
+#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
+#endif
+
+#ifndef GL_APPLE_transform_hint
+#define GL_TRANSFORM_HINT_APPLE           0x85B1
+#endif
+
+#ifndef GL_SGIX_fog_scale
+#define GL_FOG_SCALE_SGIX                 0x81FC
+#define GL_FOG_SCALE_VALUE_SGIX           0x81FD
+#endif
+
+#ifndef GL_SUNX_constant_data
+#define GL_UNPACK_CONSTANT_DATA_SUNX      0x81D5
+#define GL_TEXTURE_CONSTANT_DATA_SUNX     0x81D6
+#endif
+
+#ifndef GL_SUN_global_alpha
+#define GL_GLOBAL_ALPHA_SUN               0x81D9
+#define GL_GLOBAL_ALPHA_FACTOR_SUN        0x81DA
+#endif
+
+#ifndef GL_SUN_triangle_list
+#define GL_RESTART_SUN                    0x0001
+#define GL_REPLACE_MIDDLE_SUN             0x0002
+#define GL_REPLACE_OLDEST_SUN             0x0003
+#define GL_TRIANGLE_LIST_SUN              0x81D7
+#define GL_REPLACEMENT_CODE_SUN           0x81D8
+#define GL_REPLACEMENT_CODE_ARRAY_SUN     0x85C0
+#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
+#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
+#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
+#define GL_R1UI_V3F_SUN                   0x85C4
+#define GL_R1UI_C4UB_V3F_SUN              0x85C5
+#define GL_R1UI_C3F_V3F_SUN               0x85C6
+#define GL_R1UI_N3F_V3F_SUN               0x85C7
+#define GL_R1UI_C4F_N3F_V3F_SUN           0x85C8
+#define GL_R1UI_T2F_V3F_SUN               0x85C9
+#define GL_R1UI_T2F_N3F_V3F_SUN           0x85CA
+#define GL_R1UI_T2F_C4F_N3F_V3F_SUN       0x85CB
+#endif
+
+#ifndef GL_SUN_vertex
+#endif
+
+#ifndef GL_EXT_blend_func_separate
+#define GL_BLEND_DST_RGB_EXT              0x80C8
+#define GL_BLEND_SRC_RGB_EXT              0x80C9
+#define GL_BLEND_DST_ALPHA_EXT            0x80CA
+#define GL_BLEND_SRC_ALPHA_EXT            0x80CB
+#endif
+
+#ifndef GL_INGR_color_clamp
+#define GL_RED_MIN_CLAMP_INGR             0x8560
+#define GL_GREEN_MIN_CLAMP_INGR           0x8561
+#define GL_BLUE_MIN_CLAMP_INGR            0x8562
+#define GL_ALPHA_MIN_CLAMP_INGR           0x8563
+#define GL_RED_MAX_CLAMP_INGR             0x8564
+#define GL_GREEN_MAX_CLAMP_INGR           0x8565
+#define GL_BLUE_MAX_CLAMP_INGR            0x8566
+#define GL_ALPHA_MAX_CLAMP_INGR           0x8567
+#endif
+
+#ifndef GL_INGR_interlace_read
+#define GL_INTERLACE_READ_INGR            0x8568
+#endif
+
+#ifndef GL_EXT_stencil_wrap
+#define GL_INCR_WRAP_EXT                  0x8507
+#define GL_DECR_WRAP_EXT                  0x8508
+#endif
+
+#ifndef GL_EXT_422_pixels
+#define GL_422_EXT                        0x80CC
+#define GL_422_REV_EXT                    0x80CD
+#define GL_422_AVERAGE_EXT                0x80CE
+#define GL_422_REV_AVERAGE_EXT            0x80CF
+#endif
+
+#ifndef GL_NV_texgen_reflection
+#define GL_NORMAL_MAP_NV                  0x8511
+#define GL_REFLECTION_MAP_NV              0x8512
+#endif
+
+#ifndef GL_EXT_texture_cube_map
+#define GL_NORMAL_MAP_EXT                 0x8511
+#define GL_REFLECTION_MAP_EXT             0x8512
+#define GL_TEXTURE_CUBE_MAP_EXT           0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP_EXT   0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP_EXT     0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT  0x851C
+#endif
+
+#ifndef GL_SUN_convolution_border_modes
+#define GL_WRAP_BORDER_SUN                0x81D4
+#endif
+
+#ifndef GL_EXT_texture_env_add
+#endif
+
+#ifndef GL_EXT_texture_lod_bias
+#define GL_MAX_TEXTURE_LOD_BIAS_EXT       0x84FD
+#define GL_TEXTURE_FILTER_CONTROL_EXT     0x8500
+#define GL_TEXTURE_LOD_BIAS_EXT           0x8501
+#endif
+
+#ifndef GL_EXT_texture_filter_anisotropic
+#define GL_TEXTURE_MAX_ANISOTROPY_EXT     0x84FE
+#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
+#endif
+
+#ifndef GL_EXT_vertex_weighting
+#define GL_MODELVIEW0_STACK_DEPTH_EXT     GL_MODELVIEW_STACK_DEPTH
+#define GL_MODELVIEW1_STACK_DEPTH_EXT     0x8502
+#define GL_MODELVIEW0_MATRIX_EXT          GL_MODELVIEW_MATRIX
+#define GL_MODELVIEW1_MATRIX_EXT          0x8506
+#define GL_VERTEX_WEIGHTING_EXT           0x8509
+#define GL_MODELVIEW0_EXT                 GL_MODELVIEW
+#define GL_MODELVIEW1_EXT                 0x850A
+#define GL_CURRENT_VERTEX_WEIGHT_EXT      0x850B
+#define GL_VERTEX_WEIGHT_ARRAY_EXT        0x850C
+#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT   0x850D
+#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT   0x850E
+#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
+#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
+#endif
+
+#ifndef GL_NV_light_max_exponent
+#define GL_MAX_SHININESS_NV               0x8504
+#define GL_MAX_SPOT_EXPONENT_NV           0x8505
+#endif
+
+#ifndef GL_NV_vertex_array_range
+#define GL_VERTEX_ARRAY_RANGE_NV          0x851D
+#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV   0x851E
+#define GL_VERTEX_ARRAY_RANGE_VALID_NV    0x851F
+#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
+#define GL_VERTEX_ARRAY_RANGE_POINTER_NV  0x8521
+#endif
+
+#ifndef GL_NV_register_combiners
+#define GL_REGISTER_COMBINERS_NV          0x8522
+#define GL_VARIABLE_A_NV                  0x8523
+#define GL_VARIABLE_B_NV                  0x8524
+#define GL_VARIABLE_C_NV                  0x8525
+#define GL_VARIABLE_D_NV                  0x8526
+#define GL_VARIABLE_E_NV                  0x8527
+#define GL_VARIABLE_F_NV                  0x8528
+#define GL_VARIABLE_G_NV                  0x8529
+#define GL_CONSTANT_COLOR0_NV             0x852A
+#define GL_CONSTANT_COLOR1_NV             0x852B
+#define GL_PRIMARY_COLOR_NV               0x852C
+#define GL_SECONDARY_COLOR_NV             0x852D
+#define GL_SPARE0_NV                      0x852E
+#define GL_SPARE1_NV                      0x852F
+#define GL_DISCARD_NV                     0x8530
+#define GL_E_TIMES_F_NV                   0x8531
+#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
+#define GL_UNSIGNED_IDENTITY_NV           0x8536
+#define GL_UNSIGNED_INVERT_NV             0x8537
+#define GL_EXPAND_NORMAL_NV               0x8538
+#define GL_EXPAND_NEGATE_NV               0x8539
+#define GL_HALF_BIAS_NORMAL_NV            0x853A
+#define GL_HALF_BIAS_NEGATE_NV            0x853B
+#define GL_SIGNED_IDENTITY_NV             0x853C
+#define GL_SIGNED_NEGATE_NV               0x853D
+#define GL_SCALE_BY_TWO_NV                0x853E
+#define GL_SCALE_BY_FOUR_NV               0x853F
+#define GL_SCALE_BY_ONE_HALF_NV           0x8540
+#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV   0x8541
+#define GL_COMBINER_INPUT_NV              0x8542
+#define GL_COMBINER_MAPPING_NV            0x8543
+#define GL_COMBINER_COMPONENT_USAGE_NV    0x8544
+#define GL_COMBINER_AB_DOT_PRODUCT_NV     0x8545
+#define GL_COMBINER_CD_DOT_PRODUCT_NV     0x8546
+#define GL_COMBINER_MUX_SUM_NV            0x8547
+#define GL_COMBINER_SCALE_NV              0x8548
+#define GL_COMBINER_BIAS_NV               0x8549
+#define GL_COMBINER_AB_OUTPUT_NV          0x854A
+#define GL_COMBINER_CD_OUTPUT_NV          0x854B
+#define GL_COMBINER_SUM_OUTPUT_NV         0x854C
+#define GL_MAX_GENERAL_COMBINERS_NV       0x854D
+#define GL_NUM_GENERAL_COMBINERS_NV       0x854E
+#define GL_COLOR_SUM_CLAMP_NV             0x854F
+#define GL_COMBINER0_NV                   0x8550
+#define GL_COMBINER1_NV                   0x8551
+#define GL_COMBINER2_NV                   0x8552
+#define GL_COMBINER3_NV                   0x8553
+#define GL_COMBINER4_NV                   0x8554
+#define GL_COMBINER5_NV                   0x8555
+#define GL_COMBINER6_NV                   0x8556
+#define GL_COMBINER7_NV                   0x8557
+/* reuse GL_TEXTURE0_ARB */
+/* reuse GL_TEXTURE1_ARB */
+/* reuse GL_ZERO */
+/* reuse GL_NONE */
+/* reuse GL_FOG */
+#endif
+
+#ifndef GL_NV_fog_distance
+#define GL_FOG_DISTANCE_MODE_NV           0x855A
+#define GL_EYE_RADIAL_NV                  0x855B
+#define GL_EYE_PLANE_ABSOLUTE_NV          0x855C
+/* reuse GL_EYE_PLANE */
+#endif
+
+#ifndef GL_NV_texgen_emboss
+#define GL_EMBOSS_LIGHT_NV                0x855D
+#define GL_EMBOSS_CONSTANT_NV             0x855E
+#define GL_EMBOSS_MAP_NV                  0x855F
+#endif
+
+#ifndef GL_NV_blend_square
+#endif
+
+#ifndef GL_NV_texture_env_combine4
+#define GL_COMBINE4_NV                    0x8503
+#define GL_SOURCE3_RGB_NV                 0x8583
+#define GL_SOURCE3_ALPHA_NV               0x858B
+#define GL_OPERAND3_RGB_NV                0x8593
+#define GL_OPERAND3_ALPHA_NV              0x859B
+#endif
+
+#ifndef GL_MESA_resize_buffers
+#endif
+
+#ifndef GL_MESA_window_pos
+#endif
+
+#ifndef GL_EXT_texture_compression_s3tc
+#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT   0x83F0
+#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT  0x83F1
+#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT  0x83F2
+#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT  0x83F3
+#endif
+
+#ifndef GL_IBM_cull_vertex
+#define GL_CULL_VERTEX_IBM                103050
+#endif
+
+#ifndef GL_IBM_multimode_draw_arrays
+#endif
+
+#ifndef GL_IBM_vertex_array_lists
+#define GL_VERTEX_ARRAY_LIST_IBM          103070
+#define GL_NORMAL_ARRAY_LIST_IBM          103071
+#define GL_COLOR_ARRAY_LIST_IBM           103072
+#define GL_INDEX_ARRAY_LIST_IBM           103073
+#define GL_TEXTURE_COORD_ARRAY_LIST_IBM   103074
+#define GL_EDGE_FLAG_ARRAY_LIST_IBM       103075
+#define GL_FOG_COORDINATE_ARRAY_LIST_IBM  103076
+#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
+#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM   103080
+#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM   103081
+#define GL_COLOR_ARRAY_LIST_STRIDE_IBM    103082
+#define GL_INDEX_ARRAY_LIST_STRIDE_IBM    103083
+#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
+#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
+#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
+#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
+#endif
+
+#ifndef GL_SGIX_subsample
+#define GL_PACK_SUBSAMPLE_RATE_SGIX       0x85A0
+#define GL_UNPACK_SUBSAMPLE_RATE_SGIX     0x85A1
+#define GL_PIXEL_SUBSAMPLE_4444_SGIX      0x85A2
+#define GL_PIXEL_SUBSAMPLE_2424_SGIX      0x85A3
+#define GL_PIXEL_SUBSAMPLE_4242_SGIX      0x85A4
+#endif
+
+#ifndef GL_SGIX_ycrcb_subsample
+#endif
+
+#ifndef GL_SGIX_ycrcba
+#define GL_YCRCB_SGIX                     0x8318
+#define GL_YCRCBA_SGIX                    0x8319
+#endif
+
+#ifndef GL_SGI_depth_pass_instrument
+#define GL_DEPTH_PASS_INSTRUMENT_SGIX     0x8310
+#define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311
+#define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312
+#endif
+
+#ifndef GL_3DFX_texture_compression_FXT1
+#define GL_COMPRESSED_RGB_FXT1_3DFX       0x86B0
+#define GL_COMPRESSED_RGBA_FXT1_3DFX      0x86B1
+#endif
+
+#ifndef GL_3DFX_multisample
+#define GL_MULTISAMPLE_3DFX               0x86B2
+#define GL_SAMPLE_BUFFERS_3DFX            0x86B3
+#define GL_SAMPLES_3DFX                   0x86B4
+#define GL_MULTISAMPLE_BIT_3DFX           0x20000000
+#endif
+
+#ifndef GL_3DFX_tbuffer
+#endif
+
+#ifndef GL_EXT_multisample
+#define GL_MULTISAMPLE_EXT                0x809D
+#define GL_SAMPLE_ALPHA_TO_MASK_EXT       0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_EXT        0x809F
+#define GL_SAMPLE_MASK_EXT                0x80A0
+#define GL_1PASS_EXT                      0x80A1
+#define GL_2PASS_0_EXT                    0x80A2
+#define GL_2PASS_1_EXT                    0x80A3
+#define GL_4PASS_0_EXT                    0x80A4
+#define GL_4PASS_1_EXT                    0x80A5
+#define GL_4PASS_2_EXT                    0x80A6
+#define GL_4PASS_3_EXT                    0x80A7
+#define GL_SAMPLE_BUFFERS_EXT             0x80A8
+#define GL_SAMPLES_EXT                    0x80A9
+#define GL_SAMPLE_MASK_VALUE_EXT          0x80AA
+#define GL_SAMPLE_MASK_INVERT_EXT         0x80AB
+#define GL_SAMPLE_PATTERN_EXT             0x80AC
+#define GL_MULTISAMPLE_BIT_EXT            0x20000000
+#endif
+
+#ifndef GL_SGIX_vertex_preclip
+#define GL_VERTEX_PRECLIP_SGIX            0x83EE
+#define GL_VERTEX_PRECLIP_HINT_SGIX       0x83EF
+#endif
+
+#ifndef GL_SGIX_convolution_accuracy
+#define GL_CONVOLUTION_HINT_SGIX          0x8316
+#endif
+
+#ifndef GL_SGIX_resample
+#define GL_PACK_RESAMPLE_SGIX             0x842C
+#define GL_UNPACK_RESAMPLE_SGIX           0x842D
+#define GL_RESAMPLE_REPLICATE_SGIX        0x842E
+#define GL_RESAMPLE_ZERO_FILL_SGIX        0x842F
+#define GL_RESAMPLE_DECIMATE_SGIX         0x8430
+#endif
+
+#ifndef GL_SGIS_point_line_texgen
+#define GL_EYE_DISTANCE_TO_POINT_SGIS     0x81F0
+#define GL_OBJECT_DISTANCE_TO_POINT_SGIS  0x81F1
+#define GL_EYE_DISTANCE_TO_LINE_SGIS      0x81F2
+#define GL_OBJECT_DISTANCE_TO_LINE_SGIS   0x81F3
+#define GL_EYE_POINT_SGIS                 0x81F4
+#define GL_OBJECT_POINT_SGIS              0x81F5
+#define GL_EYE_LINE_SGIS                  0x81F6
+#define GL_OBJECT_LINE_SGIS               0x81F7
+#endif
+
+#ifndef GL_SGIS_texture_color_mask
+#define GL_TEXTURE_COLOR_WRITEMASK_SGIS   0x81EF
+#endif
+
+#ifndef GL_EXT_texture_env_dot3
+#define GL_DOT3_RGB_EXT                   0x8740
+#define GL_DOT3_RGBA_EXT                  0x8741
+#endif
+
+#ifndef GL_ATI_texture_mirror_once
+#define GL_MIRROR_CLAMP_ATI               0x8742
+#define GL_MIRROR_CLAMP_TO_EDGE_ATI       0x8743
+#endif
+
+#ifndef GL_NV_fence
+#define GL_ALL_COMPLETED_NV               0x84F2
+#define GL_FENCE_STATUS_NV                0x84F3
+#define GL_FENCE_CONDITION_NV             0x84F4
+#endif
+
+#ifndef GL_IBM_texture_mirrored_repeat
+#define GL_MIRRORED_REPEAT_IBM            0x8370
+#endif
+
+#ifndef GL_NV_evaluators
+#define GL_EVAL_2D_NV                     0x86C0
+#define GL_EVAL_TRIANGULAR_2D_NV          0x86C1
+#define GL_MAP_TESSELLATION_NV            0x86C2
+#define GL_MAP_ATTRIB_U_ORDER_NV          0x86C3
+#define GL_MAP_ATTRIB_V_ORDER_NV          0x86C4
+#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5
+#define GL_EVAL_VERTEX_ATTRIB0_NV         0x86C6
+#define GL_EVAL_VERTEX_ATTRIB1_NV         0x86C7
+#define GL_EVAL_VERTEX_ATTRIB2_NV         0x86C8
+#define GL_EVAL_VERTEX_ATTRIB3_NV         0x86C9
+#define GL_EVAL_VERTEX_ATTRIB4_NV         0x86CA
+#define GL_EVAL_VERTEX_ATTRIB5_NV         0x86CB
+#define GL_EVAL_VERTEX_ATTRIB6_NV         0x86CC
+#define GL_EVAL_VERTEX_ATTRIB7_NV         0x86CD
+#define GL_EVAL_VERTEX_ATTRIB8_NV         0x86CE
+#define GL_EVAL_VERTEX_ATTRIB9_NV         0x86CF
+#define GL_EVAL_VERTEX_ATTRIB10_NV        0x86D0
+#define GL_EVAL_VERTEX_ATTRIB11_NV        0x86D1
+#define GL_EVAL_VERTEX_ATTRIB12_NV        0x86D2
+#define GL_EVAL_VERTEX_ATTRIB13_NV        0x86D3
+#define GL_EVAL_VERTEX_ATTRIB14_NV        0x86D4
+#define GL_EVAL_VERTEX_ATTRIB15_NV        0x86D5
+#define GL_MAX_MAP_TESSELLATION_NV        0x86D6
+#define GL_MAX_RATIONAL_EVAL_ORDER_NV     0x86D7
+#endif
+
+#ifndef GL_NV_packed_depth_stencil
+#define GL_DEPTH_STENCIL_NV               0x84F9
+#define GL_UNSIGNED_INT_24_8_NV           0x84FA
+#endif
+
+#ifndef GL_NV_register_combiners2
+#define GL_PER_STAGE_CONSTANTS_NV         0x8535
+#endif
+
+#ifndef GL_NV_texture_compression_vtc
+#endif
+
+#ifndef GL_NV_texture_rectangle
+#define GL_TEXTURE_RECTANGLE_NV           0x84F5
+#define GL_TEXTURE_BINDING_RECTANGLE_NV   0x84F6
+#define GL_PROXY_TEXTURE_RECTANGLE_NV     0x84F7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV  0x84F8
+#endif
+
+#ifndef GL_NV_texture_shader
+#define GL_OFFSET_TEXTURE_RECTANGLE_NV    0x864C
+#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
+#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
+#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
+#define GL_UNSIGNED_INT_S8_S8_8_8_NV      0x86DA
+#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV  0x86DB
+#define GL_DSDT_MAG_INTENSITY_NV          0x86DC
+#define GL_SHADER_CONSISTENT_NV           0x86DD
+#define GL_TEXTURE_SHADER_NV              0x86DE
+#define GL_SHADER_OPERATION_NV            0x86DF
+#define GL_CULL_MODES_NV                  0x86E0
+#define GL_OFFSET_TEXTURE_MATRIX_NV       0x86E1
+#define GL_OFFSET_TEXTURE_SCALE_NV        0x86E2
+#define GL_OFFSET_TEXTURE_BIAS_NV         0x86E3
+#define GL_OFFSET_TEXTURE_2D_MATRIX_NV    GL_OFFSET_TEXTURE_MATRIX_NV
+#define GL_OFFSET_TEXTURE_2D_SCALE_NV     GL_OFFSET_TEXTURE_SCALE_NV
+#define GL_OFFSET_TEXTURE_2D_BIAS_NV      GL_OFFSET_TEXTURE_BIAS_NV
+#define GL_PREVIOUS_TEXTURE_INPUT_NV      0x86E4
+#define GL_CONST_EYE_NV                   0x86E5
+#define GL_PASS_THROUGH_NV                0x86E6
+#define GL_CULL_FRAGMENT_NV               0x86E7
+#define GL_OFFSET_TEXTURE_2D_NV           0x86E8
+#define GL_DEPENDENT_AR_TEXTURE_2D_NV     0x86E9
+#define GL_DEPENDENT_GB_TEXTURE_2D_NV     0x86EA
+#define GL_DOT_PRODUCT_NV                 0x86EC
+#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV   0x86ED
+#define GL_DOT_PRODUCT_TEXTURE_2D_NV      0x86EE
+#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
+#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
+#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
+#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
+#define GL_HILO_NV                        0x86F4
+#define GL_DSDT_NV                        0x86F5
+#define GL_DSDT_MAG_NV                    0x86F6
+#define GL_DSDT_MAG_VIB_NV                0x86F7
+#define GL_HILO16_NV                      0x86F8
+#define GL_SIGNED_HILO_NV                 0x86F9
+#define GL_SIGNED_HILO16_NV               0x86FA
+#define GL_SIGNED_RGBA_NV                 0x86FB
+#define GL_SIGNED_RGBA8_NV                0x86FC
+#define GL_SIGNED_RGB_NV                  0x86FE
+#define GL_SIGNED_RGB8_NV                 0x86FF
+#define GL_SIGNED_LUMINANCE_NV            0x8701
+#define GL_SIGNED_LUMINANCE8_NV           0x8702
+#define GL_SIGNED_LUMINANCE_ALPHA_NV      0x8703
+#define GL_SIGNED_LUMINANCE8_ALPHA8_NV    0x8704
+#define GL_SIGNED_ALPHA_NV                0x8705
+#define GL_SIGNED_ALPHA8_NV               0x8706
+#define GL_SIGNED_INTENSITY_NV            0x8707
+#define GL_SIGNED_INTENSITY8_NV           0x8708
+#define GL_DSDT8_NV                       0x8709
+#define GL_DSDT8_MAG8_NV                  0x870A
+#define GL_DSDT8_MAG8_INTENSITY8_NV       0x870B
+#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV   0x870C
+#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
+#define GL_HI_SCALE_NV                    0x870E
+#define GL_LO_SCALE_NV                    0x870F
+#define GL_DS_SCALE_NV                    0x8710
+#define GL_DT_SCALE_NV                    0x8711
+#define GL_MAGNITUDE_SCALE_NV             0x8712
+#define GL_VIBRANCE_SCALE_NV              0x8713
+#define GL_HI_BIAS_NV                     0x8714
+#define GL_LO_BIAS_NV                     0x8715
+#define GL_DS_BIAS_NV                     0x8716
+#define GL_DT_BIAS_NV                     0x8717
+#define GL_MAGNITUDE_BIAS_NV              0x8718
+#define GL_VIBRANCE_BIAS_NV               0x8719
+#define GL_TEXTURE_BORDER_VALUES_NV       0x871A
+#define GL_TEXTURE_HI_SIZE_NV             0x871B
+#define GL_TEXTURE_LO_SIZE_NV             0x871C
+#define GL_TEXTURE_DS_SIZE_NV             0x871D
+#define GL_TEXTURE_DT_SIZE_NV             0x871E
+#define GL_TEXTURE_MAG_SIZE_NV            0x871F
+#endif
+
+#ifndef GL_NV_texture_shader2
+#define GL_DOT_PRODUCT_TEXTURE_3D_NV      0x86EF
+#endif
+
+#ifndef GL_NV_vertex_array_range2
+#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
+#endif
+
+#ifndef GL_NV_vertex_program
+#define GL_VERTEX_PROGRAM_NV              0x8620
+#define GL_VERTEX_STATE_PROGRAM_NV        0x8621
+#define GL_ATTRIB_ARRAY_SIZE_NV           0x8623
+#define GL_ATTRIB_ARRAY_STRIDE_NV         0x8624
+#define GL_ATTRIB_ARRAY_TYPE_NV           0x8625
+#define GL_CURRENT_ATTRIB_NV              0x8626
+#define GL_PROGRAM_LENGTH_NV              0x8627
+#define GL_PROGRAM_STRING_NV              0x8628
+#define GL_MODELVIEW_PROJECTION_NV        0x8629
+#define GL_IDENTITY_NV                    0x862A
+#define GL_INVERSE_NV                     0x862B
+#define GL_TRANSPOSE_NV                   0x862C
+#define GL_INVERSE_TRANSPOSE_NV           0x862D
+#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
+#define GL_MAX_TRACK_MATRICES_NV          0x862F
+#define GL_MATRIX0_NV                     0x8630
+#define GL_MATRIX1_NV                     0x8631
+#define GL_MATRIX2_NV                     0x8632
+#define GL_MATRIX3_NV                     0x8633
+#define GL_MATRIX4_NV                     0x8634
+#define GL_MATRIX5_NV                     0x8635
+#define GL_MATRIX6_NV                     0x8636
+#define GL_MATRIX7_NV                     0x8637
+#define GL_CURRENT_MATRIX_STACK_DEPTH_NV  0x8640
+#define GL_CURRENT_MATRIX_NV              0x8641
+#define GL_VERTEX_PROGRAM_POINT_SIZE_NV   0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE_NV     0x8643
+#define GL_PROGRAM_PARAMETER_NV           0x8644
+#define GL_ATTRIB_ARRAY_POINTER_NV        0x8645
+#define GL_PROGRAM_TARGET_NV              0x8646
+#define GL_PROGRAM_RESIDENT_NV            0x8647
+#define GL_TRACK_MATRIX_NV                0x8648
+#define GL_TRACK_MATRIX_TRANSFORM_NV      0x8649
+#define GL_VERTEX_PROGRAM_BINDING_NV      0x864A
+#define GL_PROGRAM_ERROR_POSITION_NV      0x864B
+#define GL_VERTEX_ATTRIB_ARRAY0_NV        0x8650
+#define GL_VERTEX_ATTRIB_ARRAY1_NV        0x8651
+#define GL_VERTEX_ATTRIB_ARRAY2_NV        0x8652
+#define GL_VERTEX_ATTRIB_ARRAY3_NV        0x8653
+#define GL_VERTEX_ATTRIB_ARRAY4_NV        0x8654
+#define GL_VERTEX_ATTRIB_ARRAY5_NV        0x8655
+#define GL_VERTEX_ATTRIB_ARRAY6_NV        0x8656
+#define GL_VERTEX_ATTRIB_ARRAY7_NV        0x8657
+#define GL_VERTEX_ATTRIB_ARRAY8_NV        0x8658
+#define GL_VERTEX_ATTRIB_ARRAY9_NV        0x8659
+#define GL_VERTEX_ATTRIB_ARRAY10_NV       0x865A
+#define GL_VERTEX_ATTRIB_ARRAY11_NV       0x865B
+#define GL_VERTEX_ATTRIB_ARRAY12_NV       0x865C
+#define GL_VERTEX_ATTRIB_ARRAY13_NV       0x865D
+#define GL_VERTEX_ATTRIB_ARRAY14_NV       0x865E
+#define GL_VERTEX_ATTRIB_ARRAY15_NV       0x865F
+#define GL_MAP1_VERTEX_ATTRIB0_4_NV       0x8660
+#define GL_MAP1_VERTEX_ATTRIB1_4_NV       0x8661
+#define GL_MAP1_VERTEX_ATTRIB2_4_NV       0x8662
+#define GL_MAP1_VERTEX_ATTRIB3_4_NV       0x8663
+#define GL_MAP1_VERTEX_ATTRIB4_4_NV       0x8664
+#define GL_MAP1_VERTEX_ATTRIB5_4_NV       0x8665
+#define GL_MAP1_VERTEX_ATTRIB6_4_NV       0x8666
+#define GL_MAP1_VERTEX_ATTRIB7_4_NV       0x8667
+#define GL_MAP1_VERTEX_ATTRIB8_4_NV       0x8668
+#define GL_MAP1_VERTEX_ATTRIB9_4_NV       0x8669
+#define GL_MAP1_VERTEX_ATTRIB10_4_NV      0x866A
+#define GL_MAP1_VERTEX_ATTRIB11_4_NV      0x866B
+#define GL_MAP1_VERTEX_ATTRIB12_4_NV      0x866C
+#define GL_MAP1_VERTEX_ATTRIB13_4_NV      0x866D
+#define GL_MAP1_VERTEX_ATTRIB14_4_NV      0x866E
+#define GL_MAP1_VERTEX_ATTRIB15_4_NV      0x866F
+#define GL_MAP2_VERTEX_ATTRIB0_4_NV       0x8670
+#define GL_MAP2_VERTEX_ATTRIB1_4_NV       0x8671
+#define GL_MAP2_VERTEX_ATTRIB2_4_NV       0x8672
+#define GL_MAP2_VERTEX_ATTRIB3_4_NV       0x8673
+#define GL_MAP2_VERTEX_ATTRIB4_4_NV       0x8674
+#define GL_MAP2_VERTEX_ATTRIB5_4_NV       0x8675
+#define GL_MAP2_VERTEX_ATTRIB6_4_NV       0x8676
+#define GL_MAP2_VERTEX_ATTRIB7_4_NV       0x8677
+#define GL_MAP2_VERTEX_ATTRIB8_4_NV       0x8678
+#define GL_MAP2_VERTEX_ATTRIB9_4_NV       0x8679
+#define GL_MAP2_VERTEX_ATTRIB10_4_NV      0x867A
+#define GL_MAP2_VERTEX_ATTRIB11_4_NV      0x867B
+#define GL_MAP2_VERTEX_ATTRIB12_4_NV      0x867C
+#define GL_MAP2_VERTEX_ATTRIB13_4_NV      0x867D
+#define GL_MAP2_VERTEX_ATTRIB14_4_NV      0x867E
+#define GL_MAP2_VERTEX_ATTRIB15_4_NV      0x867F
+#endif
+
+#ifndef GL_SGIX_texture_coordinate_clamp
+#define GL_TEXTURE_MAX_CLAMP_S_SGIX       0x8369
+#define GL_TEXTURE_MAX_CLAMP_T_SGIX       0x836A
+#define GL_TEXTURE_MAX_CLAMP_R_SGIX       0x836B
+#endif
+
+#ifndef GL_SGIX_scalebias_hint
+#define GL_SCALEBIAS_HINT_SGIX            0x8322
+#endif
+
+#ifndef GL_OML_interlace
+#define GL_INTERLACE_OML                  0x8980
+#define GL_INTERLACE_READ_OML             0x8981
+#endif
+
+#ifndef GL_OML_subsample
+#define GL_FORMAT_SUBSAMPLE_24_24_OML     0x8982
+#define GL_FORMAT_SUBSAMPLE_244_244_OML   0x8983
+#endif
+
+#ifndef GL_OML_resample
+#define GL_PACK_RESAMPLE_OML              0x8984
+#define GL_UNPACK_RESAMPLE_OML            0x8985
+#define GL_RESAMPLE_REPLICATE_OML         0x8986
+#define GL_RESAMPLE_ZERO_FILL_OML         0x8987
+#define GL_RESAMPLE_AVERAGE_OML           0x8988
+#define GL_RESAMPLE_DECIMATE_OML          0x8989
+#endif
+
+#ifndef GL_NV_copy_depth_to_color
+#define GL_DEPTH_STENCIL_TO_RGBA_NV       0x886E
+#define GL_DEPTH_STENCIL_TO_BGRA_NV       0x886F
+#endif
+
+#ifndef GL_ATI_envmap_bumpmap
+#define GL_BUMP_ROT_MATRIX_ATI            0x8775
+#define GL_BUMP_ROT_MATRIX_SIZE_ATI       0x8776
+#define GL_BUMP_NUM_TEX_UNITS_ATI         0x8777
+#define GL_BUMP_TEX_UNITS_ATI             0x8778
+#define GL_DUDV_ATI                       0x8779
+#define GL_DU8DV8_ATI                     0x877A
+#define GL_BUMP_ENVMAP_ATI                0x877B
+#define GL_BUMP_TARGET_ATI                0x877C
+#endif
+
+#ifndef GL_ATI_fragment_shader
+#define GL_FRAGMENT_SHADER_ATI            0x8920
+#define GL_REG_0_ATI                      0x8921
+#define GL_REG_1_ATI                      0x8922
+#define GL_REG_2_ATI                      0x8923
+#define GL_REG_3_ATI                      0x8924
+#define GL_REG_4_ATI                      0x8925
+#define GL_REG_5_ATI                      0x8926
+#define GL_REG_6_ATI                      0x8927
+#define GL_REG_7_ATI                      0x8928
+#define GL_REG_8_ATI                      0x8929
+#define GL_REG_9_ATI                      0x892A
+#define GL_REG_10_ATI                     0x892B
+#define GL_REG_11_ATI                     0x892C
+#define GL_REG_12_ATI                     0x892D
+#define GL_REG_13_ATI                     0x892E
+#define GL_REG_14_ATI                     0x892F
+#define GL_REG_15_ATI                     0x8930
+#define GL_REG_16_ATI                     0x8931
+#define GL_REG_17_ATI                     0x8932
+#define GL_REG_18_ATI                     0x8933
+#define GL_REG_19_ATI                     0x8934
+#define GL_REG_20_ATI                     0x8935
+#define GL_REG_21_ATI                     0x8936
+#define GL_REG_22_ATI                     0x8937
+#define GL_REG_23_ATI                     0x8938
+#define GL_REG_24_ATI                     0x8939
+#define GL_REG_25_ATI                     0x893A
+#define GL_REG_26_ATI                     0x893B
+#define GL_REG_27_ATI                     0x893C
+#define GL_REG_28_ATI                     0x893D
+#define GL_REG_29_ATI                     0x893E
+#define GL_REG_30_ATI                     0x893F
+#define GL_REG_31_ATI                     0x8940
+#define GL_CON_0_ATI                      0x8941
+#define GL_CON_1_ATI                      0x8942
+#define GL_CON_2_ATI                      0x8943
+#define GL_CON_3_ATI                      0x8944
+#define GL_CON_4_ATI                      0x8945
+#define GL_CON_5_ATI                      0x8946
+#define GL_CON_6_ATI                      0x8947
+#define GL_CON_7_ATI                      0x8948
+#define GL_CON_8_ATI                      0x8949
+#define GL_CON_9_ATI                      0x894A
+#define GL_CON_10_ATI                     0x894B
+#define GL_CON_11_ATI                     0x894C
+#define GL_CON_12_ATI                     0x894D
+#define GL_CON_13_ATI                     0x894E
+#define GL_CON_14_ATI                     0x894F
+#define GL_CON_15_ATI                     0x8950
+#define GL_CON_16_ATI                     0x8951
+#define GL_CON_17_ATI                     0x8952
+#define GL_CON_18_ATI                     0x8953
+#define GL_CON_19_ATI                     0x8954
+#define GL_CON_20_ATI                     0x8955
+#define GL_CON_21_ATI                     0x8956
+#define GL_CON_22_ATI                     0x8957
+#define GL_CON_23_ATI                     0x8958
+#define GL_CON_24_ATI                     0x8959
+#define GL_CON_25_ATI                     0x895A
+#define GL_CON_26_ATI                     0x895B
+#define GL_CON_27_ATI                     0x895C
+#define GL_CON_28_ATI                     0x895D
+#define GL_CON_29_ATI                     0x895E
+#define GL_CON_30_ATI                     0x895F
+#define GL_CON_31_ATI                     0x8960
+#define GL_MOV_ATI                        0x8961
+#define GL_ADD_ATI                        0x8963
+#define GL_MUL_ATI                        0x8964
+#define GL_SUB_ATI                        0x8965
+#define GL_DOT3_ATI                       0x8966
+#define GL_DOT4_ATI                       0x8967
+#define GL_MAD_ATI                        0x8968
+#define GL_LERP_ATI                       0x8969
+#define GL_CND_ATI                        0x896A
+#define GL_CND0_ATI                       0x896B
+#define GL_DOT2_ADD_ATI                   0x896C
+#define GL_SECONDARY_INTERPOLATOR_ATI     0x896D
+#define GL_NUM_FRAGMENT_REGISTERS_ATI     0x896E
+#define GL_NUM_FRAGMENT_CONSTANTS_ATI     0x896F
+#define GL_NUM_PASSES_ATI                 0x8970
+#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI  0x8971
+#define GL_NUM_INSTRUCTIONS_TOTAL_ATI     0x8972
+#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973
+#define GL_NUM_LOOPBACK_COMPONENTS_ATI    0x8974
+#define GL_COLOR_ALPHA_PAIRING_ATI        0x8975
+#define GL_SWIZZLE_STR_ATI                0x8976
+#define GL_SWIZZLE_STQ_ATI                0x8977
+#define GL_SWIZZLE_STR_DR_ATI             0x8978
+#define GL_SWIZZLE_STQ_DQ_ATI             0x8979
+#define GL_SWIZZLE_STRQ_ATI               0x897A
+#define GL_SWIZZLE_STRQ_DQ_ATI            0x897B
+#define GL_RED_BIT_ATI                    0x00000001
+#define GL_GREEN_BIT_ATI                  0x00000002
+#define GL_BLUE_BIT_ATI                   0x00000004
+#define GL_2X_BIT_ATI                     0x00000001
+#define GL_4X_BIT_ATI                     0x00000002
+#define GL_8X_BIT_ATI                     0x00000004
+#define GL_HALF_BIT_ATI                   0x00000008
+#define GL_QUARTER_BIT_ATI                0x00000010
+#define GL_EIGHTH_BIT_ATI                 0x00000020
+#define GL_SATURATE_BIT_ATI               0x00000040
+#define GL_COMP_BIT_ATI                   0x00000002
+#define GL_NEGATE_BIT_ATI                 0x00000004
+#define GL_BIAS_BIT_ATI                   0x00000008
+#endif
+
+#ifndef GL_ATI_pn_triangles
+#define GL_PN_TRIANGLES_ATI               0x87F0
+#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
+#define GL_PN_TRIANGLES_POINT_MODE_ATI    0x87F2
+#define GL_PN_TRIANGLES_NORMAL_MODE_ATI   0x87F3
+#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4
+#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
+#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6
+#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7
+#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8
+#endif
+
+#ifndef GL_ATI_vertex_array_object
+#define GL_STATIC_ATI                     0x8760
+#define GL_DYNAMIC_ATI                    0x8761
+#define GL_PRESERVE_ATI                   0x8762
+#define GL_DISCARD_ATI                    0x8763
+#define GL_OBJECT_BUFFER_SIZE_ATI         0x8764
+#define GL_OBJECT_BUFFER_USAGE_ATI        0x8765
+#define GL_ARRAY_OBJECT_BUFFER_ATI        0x8766
+#define GL_ARRAY_OBJECT_OFFSET_ATI        0x8767
+#endif
+
+#ifndef GL_EXT_vertex_shader
+#define GL_VERTEX_SHADER_EXT              0x8780
+#define GL_VERTEX_SHADER_BINDING_EXT      0x8781
+#define GL_OP_INDEX_EXT                   0x8782
+#define GL_OP_NEGATE_EXT                  0x8783
+#define GL_OP_DOT3_EXT                    0x8784
+#define GL_OP_DOT4_EXT                    0x8785
+#define GL_OP_MUL_EXT                     0x8786
+#define GL_OP_ADD_EXT                     0x8787
+#define GL_OP_MADD_EXT                    0x8788
+#define GL_OP_FRAC_EXT                    0x8789
+#define GL_OP_MAX_EXT                     0x878A
+#define GL_OP_MIN_EXT                     0x878B
+#define GL_OP_SET_GE_EXT                  0x878C
+#define GL_OP_SET_LT_EXT                  0x878D
+#define GL_OP_CLAMP_EXT                   0x878E
+#define GL_OP_FLOOR_EXT                   0x878F
+#define GL_OP_ROUND_EXT                   0x8790
+#define GL_OP_EXP_BASE_2_EXT              0x8791
+#define GL_OP_LOG_BASE_2_EXT              0x8792
+#define GL_OP_POWER_EXT                   0x8793
+#define GL_OP_RECIP_EXT                   0x8794
+#define GL_OP_RECIP_SQRT_EXT              0x8795
+#define GL_OP_SUB_EXT                     0x8796
+#define GL_OP_CROSS_PRODUCT_EXT           0x8797
+#define GL_OP_MULTIPLY_MATRIX_EXT         0x8798
+#define GL_OP_MOV_EXT                     0x8799
+#define GL_OUTPUT_VERTEX_EXT              0x879A
+#define GL_OUTPUT_COLOR0_EXT              0x879B
+#define GL_OUTPUT_COLOR1_EXT              0x879C
+#define GL_OUTPUT_TEXTURE_COORD0_EXT      0x879D
+#define GL_OUTPUT_TEXTURE_COORD1_EXT      0x879E
+#define GL_OUTPUT_TEXTURE_COORD2_EXT      0x879F
+#define GL_OUTPUT_TEXTURE_COORD3_EXT      0x87A0
+#define GL_OUTPUT_TEXTURE_COORD4_EXT      0x87A1
+#define GL_OUTPUT_TEXTURE_COORD5_EXT      0x87A2
+#define GL_OUTPUT_TEXTURE_COORD6_EXT      0x87A3
+#define GL_OUTPUT_TEXTURE_COORD7_EXT      0x87A4
+#define GL_OUTPUT_TEXTURE_COORD8_EXT      0x87A5
+#define GL_OUTPUT_TEXTURE_COORD9_EXT      0x87A6
+#define GL_OUTPUT_TEXTURE_COORD10_EXT     0x87A7
+#define GL_OUTPUT_TEXTURE_COORD11_EXT     0x87A8
+#define GL_OUTPUT_TEXTURE_COORD12_EXT     0x87A9
+#define GL_OUTPUT_TEXTURE_COORD13_EXT     0x87AA
+#define GL_OUTPUT_TEXTURE_COORD14_EXT     0x87AB
+#define GL_OUTPUT_TEXTURE_COORD15_EXT     0x87AC
+#define GL_OUTPUT_TEXTURE_COORD16_EXT     0x87AD
+#define GL_OUTPUT_TEXTURE_COORD17_EXT     0x87AE
+#define GL_OUTPUT_TEXTURE_COORD18_EXT     0x87AF
+#define GL_OUTPUT_TEXTURE_COORD19_EXT     0x87B0
+#define GL_OUTPUT_TEXTURE_COORD20_EXT     0x87B1
+#define GL_OUTPUT_TEXTURE_COORD21_EXT     0x87B2
+#define GL_OUTPUT_TEXTURE_COORD22_EXT     0x87B3
+#define GL_OUTPUT_TEXTURE_COORD23_EXT     0x87B4
+#define GL_OUTPUT_TEXTURE_COORD24_EXT     0x87B5
+#define GL_OUTPUT_TEXTURE_COORD25_EXT     0x87B6
+#define GL_OUTPUT_TEXTURE_COORD26_EXT     0x87B7
+#define GL_OUTPUT_TEXTURE_COORD27_EXT     0x87B8
+#define GL_OUTPUT_TEXTURE_COORD28_EXT     0x87B9
+#define GL_OUTPUT_TEXTURE_COORD29_EXT     0x87BA
+#define GL_OUTPUT_TEXTURE_COORD30_EXT     0x87BB
+#define GL_OUTPUT_TEXTURE_COORD31_EXT     0x87BC
+#define GL_OUTPUT_FOG_EXT                 0x87BD
+#define GL_SCALAR_EXT                     0x87BE
+#define GL_VECTOR_EXT                     0x87BF
+#define GL_MATRIX_EXT                     0x87C0
+#define GL_VARIANT_EXT                    0x87C1
+#define GL_INVARIANT_EXT                  0x87C2
+#define GL_LOCAL_CONSTANT_EXT             0x87C3
+#define GL_LOCAL_EXT                      0x87C4
+#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
+#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
+#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
+#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
+#define GL_MAX_VERTEX_SHADER_LOCALS_EXT   0x87C9
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
+#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
+#define GL_VERTEX_SHADER_VARIANTS_EXT     0x87D0
+#define GL_VERTEX_SHADER_INVARIANTS_EXT   0x87D1
+#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
+#define GL_VERTEX_SHADER_LOCALS_EXT       0x87D3
+#define GL_VERTEX_SHADER_OPTIMIZED_EXT    0x87D4
+#define GL_X_EXT                          0x87D5
+#define GL_Y_EXT                          0x87D6
+#define GL_Z_EXT                          0x87D7
+#define GL_W_EXT                          0x87D8
+#define GL_NEGATIVE_X_EXT                 0x87D9
+#define GL_NEGATIVE_Y_EXT                 0x87DA
+#define GL_NEGATIVE_Z_EXT                 0x87DB
+#define GL_NEGATIVE_W_EXT                 0x87DC
+#define GL_ZERO_EXT                       0x87DD
+#define GL_ONE_EXT                        0x87DE
+#define GL_NEGATIVE_ONE_EXT               0x87DF
+#define GL_NORMALIZED_RANGE_EXT           0x87E0
+#define GL_FULL_RANGE_EXT                 0x87E1
+#define GL_CURRENT_VERTEX_EXT             0x87E2
+#define GL_MVP_MATRIX_EXT                 0x87E3
+#define GL_VARIANT_VALUE_EXT              0x87E4
+#define GL_VARIANT_DATATYPE_EXT           0x87E5
+#define GL_VARIANT_ARRAY_STRIDE_EXT       0x87E6
+#define GL_VARIANT_ARRAY_TYPE_EXT         0x87E7
+#define GL_VARIANT_ARRAY_EXT              0x87E8
+#define GL_VARIANT_ARRAY_POINTER_EXT      0x87E9
+#define GL_INVARIANT_VALUE_EXT            0x87EA
+#define GL_INVARIANT_DATATYPE_EXT         0x87EB
+#define GL_LOCAL_CONSTANT_VALUE_EXT       0x87EC
+#define GL_LOCAL_CONSTANT_DATATYPE_EXT    0x87ED
+#endif
+
+#ifndef GL_ATI_vertex_streams
+#define GL_MAX_VERTEX_STREAMS_ATI         0x876B
+#define GL_VERTEX_STREAM0_ATI             0x876C
+#define GL_VERTEX_STREAM1_ATI             0x876D
+#define GL_VERTEX_STREAM2_ATI             0x876E
+#define GL_VERTEX_STREAM3_ATI             0x876F
+#define GL_VERTEX_STREAM4_ATI             0x8770
+#define GL_VERTEX_STREAM5_ATI             0x8771
+#define GL_VERTEX_STREAM6_ATI             0x8772
+#define GL_VERTEX_STREAM7_ATI             0x8773
+#define GL_VERTEX_SOURCE_ATI              0x8774
+#endif
+
+#ifndef GL_ATI_element_array
+#define GL_ELEMENT_ARRAY_ATI              0x8768
+#define GL_ELEMENT_ARRAY_TYPE_ATI         0x8769
+#define GL_ELEMENT_ARRAY_POINTER_ATI      0x876A
+#endif
+
+#ifndef GL_SUN_mesh_array
+#define GL_QUAD_MESH_SUN                  0x8614
+#define GL_TRIANGLE_MESH_SUN              0x8615
+#endif
+
+#ifndef GL_SUN_slice_accum
+#define GL_SLICE_ACCUM_SUN                0x85CC
+#endif
+
+#ifndef GL_NV_multisample_filter_hint
+#define GL_MULTISAMPLE_FILTER_HINT_NV     0x8534
+#endif
+
+#ifndef GL_NV_depth_clamp
+#define GL_DEPTH_CLAMP_NV                 0x864F
+#endif
+
+#ifndef GL_NV_occlusion_query
+#define GL_PIXEL_COUNTER_BITS_NV          0x8864
+#define GL_CURRENT_OCCLUSION_QUERY_ID_NV  0x8865
+#define GL_PIXEL_COUNT_NV                 0x8866
+#define GL_PIXEL_COUNT_AVAILABLE_NV       0x8867
+#endif
+
+#ifndef GL_NV_point_sprite
+#define GL_POINT_SPRITE_NV                0x8861
+#define GL_COORD_REPLACE_NV               0x8862
+#define GL_POINT_SPRITE_R_MODE_NV         0x8863
+#endif
+
+#ifndef GL_NV_texture_shader3
+#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
+#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
+#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
+#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
+#define GL_OFFSET_HILO_TEXTURE_2D_NV      0x8854
+#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
+#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
+#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
+#define GL_DEPENDENT_HILO_TEXTURE_2D_NV   0x8858
+#define GL_DEPENDENT_RGB_TEXTURE_3D_NV    0x8859
+#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
+#define GL_DOT_PRODUCT_PASS_THROUGH_NV    0x885B
+#define GL_DOT_PRODUCT_TEXTURE_1D_NV      0x885C
+#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
+#define GL_HILO8_NV                       0x885E
+#define GL_SIGNED_HILO8_NV                0x885F
+#define GL_FORCE_BLUE_TO_ONE_NV           0x8860
+#endif
+
+#ifndef GL_NV_vertex_program1_1
+#endif
+
+#ifndef GL_EXT_shadow_funcs
+#endif
+
+#ifndef GL_EXT_stencil_two_side
+#define GL_STENCIL_TEST_TWO_SIDE_EXT      0x8910
+#define GL_ACTIVE_STENCIL_FACE_EXT        0x8911
+#endif
+
+#ifndef GL_ATI_text_fragment_shader
+#define GL_TEXT_FRAGMENT_SHADER_ATI       0x8200
+#endif
+
+#ifndef GL_APPLE_client_storage
+#define GL_UNPACK_CLIENT_STORAGE_APPLE    0x85B2
+#endif
+
+#ifndef GL_APPLE_element_array
+#define GL_ELEMENT_ARRAY_APPLE            0x8768
+#define GL_ELEMENT_ARRAY_TYPE_APPLE       0x8769
+#define GL_ELEMENT_ARRAY_POINTER_APPLE    0x876A
+#endif
+
+#ifndef GL_APPLE_fence
+#define GL_DRAW_PIXELS_APPLE              0x8A0A
+#define GL_FENCE_APPLE                    0x8A0B
+#endif
+
+#ifndef GL_APPLE_vertex_array_object
+#define GL_VERTEX_ARRAY_BINDING_APPLE     0x85B5
+#endif
+
+#ifndef GL_APPLE_vertex_array_range
+#define GL_VERTEX_ARRAY_RANGE_APPLE       0x851D
+#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E
+#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F
+#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521
+#define GL_STORAGE_CACHED_APPLE           0x85BE
+#define GL_STORAGE_SHARED_APPLE           0x85BF
+#endif
+
+#ifndef GL_APPLE_ycbcr_422
+#define GL_YCBCR_422_APPLE                0x85B9
+#define GL_UNSIGNED_SHORT_8_8_APPLE       0x85BA
+#define GL_UNSIGNED_SHORT_8_8_REV_APPLE   0x85BB
+#endif
+
+#ifndef GL_S3_s3tc
+#define GL_RGB_S3TC                       0x83A0
+#define GL_RGB4_S3TC                      0x83A1
+#define GL_RGBA_S3TC                      0x83A2
+#define GL_RGBA4_S3TC                     0x83A3
+#endif
+
+#ifndef GL_ATI_draw_buffers
+#define GL_MAX_DRAW_BUFFERS_ATI           0x8824
+#define GL_DRAW_BUFFER0_ATI               0x8825
+#define GL_DRAW_BUFFER1_ATI               0x8826
+#define GL_DRAW_BUFFER2_ATI               0x8827
+#define GL_DRAW_BUFFER3_ATI               0x8828
+#define GL_DRAW_BUFFER4_ATI               0x8829
+#define GL_DRAW_BUFFER5_ATI               0x882A
+#define GL_DRAW_BUFFER6_ATI               0x882B
+#define GL_DRAW_BUFFER7_ATI               0x882C
+#define GL_DRAW_BUFFER8_ATI               0x882D
+#define GL_DRAW_BUFFER9_ATI               0x882E
+#define GL_DRAW_BUFFER10_ATI              0x882F
+#define GL_DRAW_BUFFER11_ATI              0x8830
+#define GL_DRAW_BUFFER12_ATI              0x8831
+#define GL_DRAW_BUFFER13_ATI              0x8832
+#define GL_DRAW_BUFFER14_ATI              0x8833
+#define GL_DRAW_BUFFER15_ATI              0x8834
+#endif
+
+#ifndef GL_ATI_pixel_format_float
+#define GL_TYPE_RGBA_FLOAT_ATI            0x8820
+#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835
+#endif
+
+#ifndef GL_ATI_texture_env_combine3
+#define GL_MODULATE_ADD_ATI               0x8744
+#define GL_MODULATE_SIGNED_ADD_ATI        0x8745
+#define GL_MODULATE_SUBTRACT_ATI          0x8746
+#endif
+
+#ifndef GL_ATI_texture_float
+#define GL_RGBA_FLOAT32_ATI               0x8814
+#define GL_RGB_FLOAT32_ATI                0x8815
+#define GL_ALPHA_FLOAT32_ATI              0x8816
+#define GL_INTENSITY_FLOAT32_ATI          0x8817
+#define GL_LUMINANCE_FLOAT32_ATI          0x8818
+#define GL_LUMINANCE_ALPHA_FLOAT32_ATI    0x8819
+#define GL_RGBA_FLOAT16_ATI               0x881A
+#define GL_RGB_FLOAT16_ATI                0x881B
+#define GL_ALPHA_FLOAT16_ATI              0x881C
+#define GL_INTENSITY_FLOAT16_ATI          0x881D
+#define GL_LUMINANCE_FLOAT16_ATI          0x881E
+#define GL_LUMINANCE_ALPHA_FLOAT16_ATI    0x881F
+#endif
+
+#ifndef GL_NV_float_buffer
+#define GL_FLOAT_R_NV                     0x8880
+#define GL_FLOAT_RG_NV                    0x8881
+#define GL_FLOAT_RGB_NV                   0x8882
+#define GL_FLOAT_RGBA_NV                  0x8883
+#define GL_FLOAT_R16_NV                   0x8884
+#define GL_FLOAT_R32_NV                   0x8885
+#define GL_FLOAT_RG16_NV                  0x8886
+#define GL_FLOAT_RG32_NV                  0x8887
+#define GL_FLOAT_RGB16_NV                 0x8888
+#define GL_FLOAT_RGB32_NV                 0x8889
+#define GL_FLOAT_RGBA16_NV                0x888A
+#define GL_FLOAT_RGBA32_NV                0x888B
+#define GL_TEXTURE_FLOAT_COMPONENTS_NV    0x888C
+#define GL_FLOAT_CLEAR_COLOR_VALUE_NV     0x888D
+#define GL_FLOAT_RGBA_MODE_NV             0x888E
+#endif
+
+#ifndef GL_NV_fragment_program
+#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
+#define GL_FRAGMENT_PROGRAM_NV            0x8870
+#define GL_MAX_TEXTURE_COORDS_NV          0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS_NV     0x8872
+#define GL_FRAGMENT_PROGRAM_BINDING_NV    0x8873
+#define GL_PROGRAM_ERROR_STRING_NV        0x8874
+#endif
+
+#ifndef GL_NV_half_float
+#define GL_HALF_FLOAT_NV                  0x140B
+#endif
+
+#ifndef GL_NV_pixel_data_range
+#define GL_WRITE_PIXEL_DATA_RANGE_NV      0x8878
+#define GL_READ_PIXEL_DATA_RANGE_NV       0x8879
+#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A
+#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B
+#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C
+#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D
+#endif
+
+#ifndef GL_NV_primitive_restart
+#define GL_PRIMITIVE_RESTART_NV           0x8558
+#define GL_PRIMITIVE_RESTART_INDEX_NV     0x8559
+#endif
+
+#ifndef GL_NV_texture_expand_normal
+#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F
+#endif
+
+#ifndef GL_NV_vertex_program2
+#endif
+
+#ifndef GL_ATI_map_object_buffer
+#endif
+
+#ifndef GL_ATI_separate_stencil
+#define GL_STENCIL_BACK_FUNC_ATI          0x8800
+#define GL_STENCIL_BACK_FAIL_ATI          0x8801
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
+#endif
+
+#ifndef GL_ATI_vertex_attrib_array_object
+#endif
+
+#ifndef GL_OES_read_format
+#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
+#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
+#endif
+
+#ifndef GL_EXT_depth_bounds_test
+#define GL_DEPTH_BOUNDS_TEST_EXT          0x8890
+#define GL_DEPTH_BOUNDS_EXT               0x8891
+#endif
+
+#ifndef GL_EXT_texture_mirror_clamp
+#define GL_MIRROR_CLAMP_EXT               0x8742
+#define GL_MIRROR_CLAMP_TO_EDGE_EXT       0x8743
+#define GL_MIRROR_CLAMP_TO_BORDER_EXT     0x8912
+#endif
+
+#ifndef GL_EXT_blend_equation_separate
+#define GL_BLEND_EQUATION_RGB_EXT         GL_BLEND_EQUATION
+#define GL_BLEND_EQUATION_ALPHA_EXT       0x883D
+#endif
+
+#ifndef GL_MESA_pack_invert
+#define GL_PACK_INVERT_MESA               0x8758
+#endif
+
+#ifndef GL_MESA_ycbcr_texture
+#define GL_UNSIGNED_SHORT_8_8_MESA        0x85BA
+#define GL_UNSIGNED_SHORT_8_8_REV_MESA    0x85BB
+#define GL_YCBCR_MESA                     0x8757
+#endif
+
+#ifndef GL_EXT_pixel_buffer_object
+#define GL_PIXEL_PACK_BUFFER_EXT          0x88EB
+#define GL_PIXEL_UNPACK_BUFFER_EXT        0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING_EXT  0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF
+#endif
+
+#ifndef GL_NV_fragment_program_option
+#endif
+
+#ifndef GL_NV_fragment_program2
+#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
+#define GL_MAX_PROGRAM_CALL_DEPTH_NV      0x88F5
+#define GL_MAX_PROGRAM_IF_DEPTH_NV        0x88F6
+#define GL_MAX_PROGRAM_LOOP_DEPTH_NV      0x88F7
+#define GL_MAX_PROGRAM_LOOP_COUNT_NV      0x88F8
+#endif
+
+#ifndef GL_NV_vertex_program2_option
+/* reuse GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */
+/* reuse GL_MAX_PROGRAM_CALL_DEPTH_NV */
+#endif
+
+#ifndef GL_NV_vertex_program3
+/* reuse GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */
+#endif
+
+#ifndef GL_EXT_framebuffer_object
+#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
+#define GL_MAX_RENDERBUFFER_SIZE_EXT      0x84E8
+#define GL_FRAMEBUFFER_BINDING_EXT        0x8CA6
+#define GL_RENDERBUFFER_BINDING_EXT       0x8CA7
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
+#define GL_FRAMEBUFFER_COMPLETE_EXT       0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT 0x8CD8
+#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
+#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
+#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
+#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
+#define GL_FRAMEBUFFER_UNSUPPORTED_EXT    0x8CDD
+#define GL_MAX_COLOR_ATTACHMENTS_EXT      0x8CDF
+#define GL_COLOR_ATTACHMENT0_EXT          0x8CE0
+#define GL_COLOR_ATTACHMENT1_EXT          0x8CE1
+#define GL_COLOR_ATTACHMENT2_EXT          0x8CE2
+#define GL_COLOR_ATTACHMENT3_EXT          0x8CE3
+#define GL_COLOR_ATTACHMENT4_EXT          0x8CE4
+#define GL_COLOR_ATTACHMENT5_EXT          0x8CE5
+#define GL_COLOR_ATTACHMENT6_EXT          0x8CE6
+#define GL_COLOR_ATTACHMENT7_EXT          0x8CE7
+#define GL_COLOR_ATTACHMENT8_EXT          0x8CE8
+#define GL_COLOR_ATTACHMENT9_EXT          0x8CE9
+#define GL_COLOR_ATTACHMENT10_EXT         0x8CEA
+#define GL_COLOR_ATTACHMENT11_EXT         0x8CEB
+#define GL_COLOR_ATTACHMENT12_EXT         0x8CEC
+#define GL_COLOR_ATTACHMENT13_EXT         0x8CED
+#define GL_COLOR_ATTACHMENT14_EXT         0x8CEE
+#define GL_COLOR_ATTACHMENT15_EXT         0x8CEF
+#define GL_DEPTH_ATTACHMENT_EXT           0x8D00
+#define GL_STENCIL_ATTACHMENT_EXT         0x8D20
+#define GL_FRAMEBUFFER_EXT                0x8D40
+#define GL_RENDERBUFFER_EXT               0x8D41
+#define GL_RENDERBUFFER_WIDTH_EXT         0x8D42
+#define GL_RENDERBUFFER_HEIGHT_EXT        0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
+#define GL_STENCIL_INDEX1_EXT             0x8D46
+#define GL_STENCIL_INDEX4_EXT             0x8D47
+#define GL_STENCIL_INDEX8_EXT             0x8D48
+#define GL_STENCIL_INDEX16_EXT            0x8D49
+#define GL_RENDERBUFFER_RED_SIZE_EXT      0x8D50
+#define GL_RENDERBUFFER_GREEN_SIZE_EXT    0x8D51
+#define GL_RENDERBUFFER_BLUE_SIZE_EXT     0x8D52
+#define GL_RENDERBUFFER_ALPHA_SIZE_EXT    0x8D53
+#define GL_RENDERBUFFER_DEPTH_SIZE_EXT    0x8D54
+#define GL_RENDERBUFFER_STENCIL_SIZE_EXT  0x8D55
+#endif
+
+#ifndef GL_GREMEDY_string_marker
+#endif
+
+
+/*************************************************************/
+
+#include <stddef.h>
+#ifndef GL_VERSION_2_0
+/* GL type for program/shader text */
+typedef char GLchar;			/* native character */
+#endif
+
+#ifndef GL_VERSION_1_5
+/* GL types for handling large vertex buffer objects */
+typedef ptrdiff_t GLintptr;
+typedef ptrdiff_t GLsizeiptr;
+#endif
+
+#ifndef GL_ARB_vertex_buffer_object
+/* GL types for handling large vertex buffer objects */
+typedef ptrdiff_t GLintptrARB;
+typedef ptrdiff_t GLsizeiptrARB;
+#endif
+
+#ifndef GL_ARB_shader_objects
+/* GL types for handling shader object handles and program/shader text */
+typedef char GLcharARB;		/* native character */
+typedef unsigned int GLhandleARB;	/* shader object handle */
+#endif
+
+/* GL types for "half" precision (s10e5) float data in host memory */
+#ifndef GL_ARB_half_float_pixel
+typedef unsigned short GLhalfARB;
+#endif
+
+#ifndef GL_NV_half_float
+typedef unsigned short GLhalfNV;
+#endif
+
+#ifndef GL_VERSION_1_2
+#define GL_VERSION_1_2 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendColor (GLclampf, GLclampf, GLclampf, GLclampf);
+GLAPI void APIENTRY glBlendEquation (GLenum);
+GLAPI void APIENTRY glDrawRangeElements (GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *);
+GLAPI void APIENTRY glColorTable (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glColorTableParameterfv (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glColorTableParameteriv (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glCopyColorTable (GLenum, GLenum, GLint, GLint, GLsizei);
+GLAPI void APIENTRY glGetColorTable (GLenum, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetColorTableParameterfv (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetColorTableParameteriv (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glColorSubTable (GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glCopyColorSubTable (GLenum, GLsizei, GLint, GLint, GLsizei);
+GLAPI void APIENTRY glConvolutionFilter1D (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glConvolutionFilter2D (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glConvolutionParameterf (GLenum, GLenum, GLfloat);
+GLAPI void APIENTRY glConvolutionParameterfv (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glConvolutionParameteri (GLenum, GLenum, GLint);
+GLAPI void APIENTRY glConvolutionParameteriv (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glCopyConvolutionFilter1D (GLenum, GLenum, GLint, GLint, GLsizei);
+GLAPI void APIENTRY glCopyConvolutionFilter2D (GLenum, GLenum, GLint, GLint, GLsizei, GLsizei);
+GLAPI void APIENTRY glGetConvolutionFilter (GLenum, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetConvolutionParameterfv (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetConvolutionParameteriv (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetSeparableFilter (GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *);
+GLAPI void APIENTRY glSeparableFilter2D (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *);
+GLAPI void APIENTRY glGetHistogram (GLenum, GLboolean, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetHistogramParameterfv (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetHistogramParameteriv (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetMinmax (GLenum, GLboolean, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetMinmaxParameterfv (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetMinmaxParameteriv (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glHistogram (GLenum, GLsizei, GLenum, GLboolean);
+GLAPI void APIENTRY glMinmax (GLenum, GLenum, GLboolean);
+GLAPI void APIENTRY glResetHistogram (GLenum);
+GLAPI void APIENTRY glResetMinmax (GLenum);
+GLAPI void APIENTRY glTexImage3D (GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glCopyTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
+typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
+typedef void (APIENTRYP PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
+typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
+typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image);
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
+typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
+typedef void (APIENTRYP PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+typedef void (APIENTRYP PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink);
+typedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLRESETMINMAXPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+#endif
+
+#ifndef GL_VERSION_1_3
+#define GL_VERSION_1_3 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glActiveTexture (GLenum);
+GLAPI void APIENTRY glClientActiveTexture (GLenum);
+GLAPI void APIENTRY glMultiTexCoord1d (GLenum, GLdouble);
+GLAPI void APIENTRY glMultiTexCoord1dv (GLenum, const GLdouble *);
+GLAPI void APIENTRY glMultiTexCoord1f (GLenum, GLfloat);
+GLAPI void APIENTRY glMultiTexCoord1fv (GLenum, const GLfloat *);
+GLAPI void APIENTRY glMultiTexCoord1i (GLenum, GLint);
+GLAPI void APIENTRY glMultiTexCoord1iv (GLenum, const GLint *);
+GLAPI void APIENTRY glMultiTexCoord1s (GLenum, GLshort);
+GLAPI void APIENTRY glMultiTexCoord1sv (GLenum, const GLshort *);
+GLAPI void APIENTRY glMultiTexCoord2d (GLenum, GLdouble, GLdouble);
+GLAPI void APIENTRY glMultiTexCoord2dv (GLenum, const GLdouble *);
+GLAPI void APIENTRY glMultiTexCoord2f (GLenum, GLfloat, GLfloat);
+GLAPI void APIENTRY glMultiTexCoord2fv (GLenum, const GLfloat *);
+GLAPI void APIENTRY glMultiTexCoord2i (GLenum, GLint, GLint);
+GLAPI void APIENTRY glMultiTexCoord2iv (GLenum, const GLint *);
+GLAPI void APIENTRY glMultiTexCoord2s (GLenum, GLshort, GLshort);
+GLAPI void APIENTRY glMultiTexCoord2sv (GLenum, const GLshort *);
+GLAPI void APIENTRY glMultiTexCoord3d (GLenum, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glMultiTexCoord3dv (GLenum, const GLdouble *);
+GLAPI void APIENTRY glMultiTexCoord3f (GLenum, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glMultiTexCoord3fv (GLenum, const GLfloat *);
+GLAPI void APIENTRY glMultiTexCoord3i (GLenum, GLint, GLint, GLint);
+GLAPI void APIENTRY glMultiTexCoord3iv (GLenum, const GLint *);
+GLAPI void APIENTRY glMultiTexCoord3s (GLenum, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glMultiTexCoord3sv (GLenum, const GLshort *);
+GLAPI void APIENTRY glMultiTexCoord4d (GLenum, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glMultiTexCoord4dv (GLenum, const GLdouble *);
+GLAPI void APIENTRY glMultiTexCoord4f (GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glMultiTexCoord4fv (GLenum, const GLfloat *);
+GLAPI void APIENTRY glMultiTexCoord4i (GLenum, GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glMultiTexCoord4iv (GLenum, const GLint *);
+GLAPI void APIENTRY glMultiTexCoord4s (GLenum, GLshort, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glMultiTexCoord4sv (GLenum, const GLshort *);
+GLAPI void APIENTRY glLoadTransposeMatrixf (const GLfloat *);
+GLAPI void APIENTRY glLoadTransposeMatrixd (const GLdouble *);
+GLAPI void APIENTRY glMultTransposeMatrixf (const GLfloat *);
+GLAPI void APIENTRY glMultTransposeMatrixd (const GLdouble *);
+GLAPI void APIENTRY glSampleCoverage (GLclampf, GLboolean);
+GLAPI void APIENTRY glCompressedTexImage3D (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexImage2D (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexImage1D (GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexSubImage1D (GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glGetCompressedTexImage (GLenum, GLint, GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
+typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat *m);
+typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble *m);
+typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat *m);
+typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble *m);
+typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid *img);
+#endif
+
+#ifndef GL_VERSION_1_4
+#define GL_VERSION_1_4 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendFuncSeparate (GLenum, GLenum, GLenum, GLenum);
+GLAPI void APIENTRY glFogCoordf (GLfloat);
+GLAPI void APIENTRY glFogCoordfv (const GLfloat *);
+GLAPI void APIENTRY glFogCoordd (GLdouble);
+GLAPI void APIENTRY glFogCoorddv (const GLdouble *);
+GLAPI void APIENTRY glFogCoordPointer (GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glMultiDrawArrays (GLenum, GLint *, GLsizei *, GLsizei);
+GLAPI void APIENTRY glMultiDrawElements (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei);
+GLAPI void APIENTRY glPointParameterf (GLenum, GLfloat);
+GLAPI void APIENTRY glPointParameterfv (GLenum, const GLfloat *);
+GLAPI void APIENTRY glPointParameteri (GLenum, GLint);
+GLAPI void APIENTRY glPointParameteriv (GLenum, const GLint *);
+GLAPI void APIENTRY glSecondaryColor3b (GLbyte, GLbyte, GLbyte);
+GLAPI void APIENTRY glSecondaryColor3bv (const GLbyte *);
+GLAPI void APIENTRY glSecondaryColor3d (GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glSecondaryColor3dv (const GLdouble *);
+GLAPI void APIENTRY glSecondaryColor3f (GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glSecondaryColor3fv (const GLfloat *);
+GLAPI void APIENTRY glSecondaryColor3i (GLint, GLint, GLint);
+GLAPI void APIENTRY glSecondaryColor3iv (const GLint *);
+GLAPI void APIENTRY glSecondaryColor3s (GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glSecondaryColor3sv (const GLshort *);
+GLAPI void APIENTRY glSecondaryColor3ub (GLubyte, GLubyte, GLubyte);
+GLAPI void APIENTRY glSecondaryColor3ubv (const GLubyte *);
+GLAPI void APIENTRY glSecondaryColor3ui (GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glSecondaryColor3uiv (const GLuint *);
+GLAPI void APIENTRY glSecondaryColor3us (GLushort, GLushort, GLushort);
+GLAPI void APIENTRY glSecondaryColor3usv (const GLushort *);
+GLAPI void APIENTRY glSecondaryColorPointer (GLint, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glWindowPos2d (GLdouble, GLdouble);
+GLAPI void APIENTRY glWindowPos2dv (const GLdouble *);
+GLAPI void APIENTRY glWindowPos2f (GLfloat, GLfloat);
+GLAPI void APIENTRY glWindowPos2fv (const GLfloat *);
+GLAPI void APIENTRY glWindowPos2i (GLint, GLint);
+GLAPI void APIENTRY glWindowPos2iv (const GLint *);
+GLAPI void APIENTRY glWindowPos2s (GLshort, GLshort);
+GLAPI void APIENTRY glWindowPos2sv (const GLshort *);
+GLAPI void APIENTRY glWindowPos3d (GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glWindowPos3dv (const GLdouble *);
+GLAPI void APIENTRY glWindowPos3f (GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glWindowPos3fv (const GLfloat *);
+GLAPI void APIENTRY glWindowPos3i (GLint, GLint, GLint);
+GLAPI void APIENTRY glWindowPos3iv (const GLint *);
+GLAPI void APIENTRY glWindowPos3s (GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glWindowPos3sv (const GLshort *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+typedef void (APIENTRYP PFNGLFOGCOORDFPROC) (GLfloat coord);
+typedef void (APIENTRYP PFNGLFOGCOORDFVPROC) (const GLfloat *coord);
+typedef void (APIENTRYP PFNGLFOGCOORDDPROC) (GLdouble coord);
+typedef void (APIENTRYP PFNGLFOGCOORDDVPROC) (const GLdouble *coord);
+typedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount);
+typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2IPROC) (GLint x, GLint y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC) (const GLshort *v);
+#endif
+
+#ifndef GL_VERSION_1_5
+#define GL_VERSION_1_5 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGenQueries (GLsizei, GLuint *);
+GLAPI void APIENTRY glDeleteQueries (GLsizei, const GLuint *);
+GLAPI GLboolean APIENTRY glIsQuery (GLuint);
+GLAPI void APIENTRY glBeginQuery (GLenum, GLuint);
+GLAPI void APIENTRY glEndQuery (GLenum);
+GLAPI void APIENTRY glGetQueryiv (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetQueryObjectiv (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetQueryObjectuiv (GLuint, GLenum, GLuint *);
+GLAPI void APIENTRY glBindBuffer (GLenum, GLuint);
+GLAPI void APIENTRY glDeleteBuffers (GLsizei, const GLuint *);
+GLAPI void APIENTRY glGenBuffers (GLsizei, GLuint *);
+GLAPI GLboolean APIENTRY glIsBuffer (GLuint);
+GLAPI void APIENTRY glBufferData (GLenum, GLsizeiptr, const GLvoid *, GLenum);
+GLAPI void APIENTRY glBufferSubData (GLenum, GLintptr, GLsizeiptr, const GLvoid *);
+GLAPI void APIENTRY glGetBufferSubData (GLenum, GLintptr, GLsizeiptr, GLvoid *);
+GLAPI GLvoid* APIENTRY glMapBuffer (GLenum, GLenum);
+GLAPI GLboolean APIENTRY glUnmapBuffer (GLenum);
+GLAPI void APIENTRY glGetBufferParameteriv (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetBufferPointerv (GLenum, GLenum, GLvoid* *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids);
+typedef void (APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids);
+typedef GLboolean (APIENTRYP PFNGLISQUERYPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id);
+typedef void (APIENTRYP PFNGLENDQUERYPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params);
+typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
+typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
+typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
+typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer);
+typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
+typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
+typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
+typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERPROC) (GLenum target, GLenum access);
+typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, GLvoid* *params);
+#endif
+
+#ifndef GL_VERSION_2_0
+#define GL_VERSION_2_0 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendEquationSeparate (GLenum, GLenum);
+GLAPI void APIENTRY glDrawBuffers (GLsizei, const GLenum *);
+GLAPI void APIENTRY glStencilOpSeparate (GLenum, GLenum, GLenum, GLenum);
+GLAPI void APIENTRY glStencilFuncSeparate (GLenum, GLenum, GLint, GLuint);
+GLAPI void APIENTRY glStencilMaskSeparate (GLenum, GLuint);
+GLAPI void APIENTRY glAttachShader (GLuint, GLuint);
+GLAPI void APIENTRY glBindAttribLocation (GLuint, GLuint, const GLchar *);
+GLAPI void APIENTRY glCompileShader (GLuint);
+GLAPI GLuint APIENTRY glCreateProgram (void);
+GLAPI GLuint APIENTRY glCreateShader (GLenum);
+GLAPI void APIENTRY glDeleteProgram (GLuint);
+GLAPI void APIENTRY glDeleteShader (GLuint);
+GLAPI void APIENTRY glDetachShader (GLuint, GLuint);
+GLAPI void APIENTRY glDisableVertexAttribArray (GLuint);
+GLAPI void APIENTRY glEnableVertexAttribArray (GLuint);
+GLAPI void APIENTRY glGetActiveAttrib (GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *);
+GLAPI void APIENTRY glGetActiveUniform (GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *);
+GLAPI void APIENTRY glGetAttachedShaders (GLuint, GLsizei, GLsizei *, GLuint *);
+GLAPI GLint APIENTRY glGetAttribLocation (GLuint, const GLchar *);
+GLAPI void APIENTRY glGetProgramiv (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetProgramInfoLog (GLuint, GLsizei, GLsizei *, GLchar *);
+GLAPI void APIENTRY glGetShaderiv (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetShaderInfoLog (GLuint, GLsizei, GLsizei *, GLchar *);
+GLAPI void APIENTRY glGetShaderSource (GLuint, GLsizei, GLsizei *, GLchar *);
+GLAPI GLint APIENTRY glGetUniformLocation (GLuint, const GLchar *);
+GLAPI void APIENTRY glGetUniformfv (GLuint, GLint, GLfloat *);
+GLAPI void APIENTRY glGetUniformiv (GLuint, GLint, GLint *);
+GLAPI void APIENTRY glGetVertexAttribdv (GLuint, GLenum, GLdouble *);
+GLAPI void APIENTRY glGetVertexAttribfv (GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetVertexAttribiv (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetVertexAttribPointerv (GLuint, GLenum, GLvoid* *);
+GLAPI GLboolean APIENTRY glIsProgram (GLuint);
+GLAPI GLboolean APIENTRY glIsShader (GLuint);
+GLAPI void APIENTRY glLinkProgram (GLuint);
+GLAPI void APIENTRY glShaderSource (GLuint, GLsizei, const GLchar* *, const GLint *);
+GLAPI void APIENTRY glUseProgram (GLuint);
+GLAPI void APIENTRY glUniform1f (GLint, GLfloat);
+GLAPI void APIENTRY glUniform2f (GLint, GLfloat, GLfloat);
+GLAPI void APIENTRY glUniform3f (GLint, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glUniform4f (GLint, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glUniform1i (GLint, GLint);
+GLAPI void APIENTRY glUniform2i (GLint, GLint, GLint);
+GLAPI void APIENTRY glUniform3i (GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glUniform4i (GLint, GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glUniform1fv (GLint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glUniform2fv (GLint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glUniform3fv (GLint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glUniform4fv (GLint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glUniform1iv (GLint, GLsizei, const GLint *);
+GLAPI void APIENTRY glUniform2iv (GLint, GLsizei, const GLint *);
+GLAPI void APIENTRY glUniform3iv (GLint, GLsizei, const GLint *);
+GLAPI void APIENTRY glUniform4iv (GLint, GLsizei, const GLint *);
+GLAPI void APIENTRY glUniformMatrix2fv (GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glUniformMatrix3fv (GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glUniformMatrix4fv (GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glValidateProgram (GLuint);
+GLAPI void APIENTRY glVertexAttrib1d (GLuint, GLdouble);
+GLAPI void APIENTRY glVertexAttrib1dv (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib1f (GLuint, GLfloat);
+GLAPI void APIENTRY glVertexAttrib1fv (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib1s (GLuint, GLshort);
+GLAPI void APIENTRY glVertexAttrib1sv (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib2d (GLuint, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexAttrib2dv (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib2f (GLuint, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexAttrib2fv (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib2s (GLuint, GLshort, GLshort);
+GLAPI void APIENTRY glVertexAttrib2sv (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib3d (GLuint, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexAttrib3dv (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib3f (GLuint, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexAttrib3fv (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib3s (GLuint, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glVertexAttrib3sv (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib4Nbv (GLuint, const GLbyte *);
+GLAPI void APIENTRY glVertexAttrib4Niv (GLuint, const GLint *);
+GLAPI void APIENTRY glVertexAttrib4Nsv (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib4Nub (GLuint, GLubyte, GLubyte, GLubyte, GLubyte);
+GLAPI void APIENTRY glVertexAttrib4Nubv (GLuint, const GLubyte *);
+GLAPI void APIENTRY glVertexAttrib4Nuiv (GLuint, const GLuint *);
+GLAPI void APIENTRY glVertexAttrib4Nusv (GLuint, const GLushort *);
+GLAPI void APIENTRY glVertexAttrib4bv (GLuint, const GLbyte *);
+GLAPI void APIENTRY glVertexAttrib4d (GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexAttrib4dv (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib4f (GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexAttrib4fv (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib4iv (GLuint, const GLint *);
+GLAPI void APIENTRY glVertexAttrib4s (GLuint, GLshort, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glVertexAttrib4sv (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib4ubv (GLuint, const GLubyte *);
+GLAPI void APIENTRY glVertexAttrib4uiv (GLuint, const GLuint *);
+GLAPI void APIENTRY glVertexAttrib4usv (GLuint, const GLushort *);
+GLAPI void APIENTRY glVertexAttribPointer (GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
+typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs);
+typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
+typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
+typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
+typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name);
+typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
+typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void);
+typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
+typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
+typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
+typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
+typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
+typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
+typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
+typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
+typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
+typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
+typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, GLvoid* *pointer);
+typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC) (GLuint program);
+typedef GLboolean (APIENTRYP PFNGLISSHADERPROC) (GLuint shader);
+typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
+typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length);
+typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
+typedef void (APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
+typedef void (APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
+typedef void (APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
+typedef void (APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
+typedef void (APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
+#endif
+
+#ifndef GL_ARB_multitexture
+#define GL_ARB_multitexture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glActiveTextureARB (GLenum);
+GLAPI void APIENTRY glClientActiveTextureARB (GLenum);
+GLAPI void APIENTRY glMultiTexCoord1dARB (GLenum, GLdouble);
+GLAPI void APIENTRY glMultiTexCoord1dvARB (GLenum, const GLdouble *);
+GLAPI void APIENTRY glMultiTexCoord1fARB (GLenum, GLfloat);
+GLAPI void APIENTRY glMultiTexCoord1fvARB (GLenum, const GLfloat *);
+GLAPI void APIENTRY glMultiTexCoord1iARB (GLenum, GLint);
+GLAPI void APIENTRY glMultiTexCoord1ivARB (GLenum, const GLint *);
+GLAPI void APIENTRY glMultiTexCoord1sARB (GLenum, GLshort);
+GLAPI void APIENTRY glMultiTexCoord1svARB (GLenum, const GLshort *);
+GLAPI void APIENTRY glMultiTexCoord2dARB (GLenum, GLdouble, GLdouble);
+GLAPI void APIENTRY glMultiTexCoord2dvARB (GLenum, const GLdouble *);
+GLAPI void APIENTRY glMultiTexCoord2fARB (GLenum, GLfloat, GLfloat);
+GLAPI void APIENTRY glMultiTexCoord2fvARB (GLenum, const GLfloat *);
+GLAPI void APIENTRY glMultiTexCoord2iARB (GLenum, GLint, GLint);
+GLAPI void APIENTRY glMultiTexCoord2ivARB (GLenum, const GLint *);
+GLAPI void APIENTRY glMultiTexCoord2sARB (GLenum, GLshort, GLshort);
+GLAPI void APIENTRY glMultiTexCoord2svARB (GLenum, const GLshort *);
+GLAPI void APIENTRY glMultiTexCoord3dARB (GLenum, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glMultiTexCoord3dvARB (GLenum, const GLdouble *);
+GLAPI void APIENTRY glMultiTexCoord3fARB (GLenum, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glMultiTexCoord3fvARB (GLenum, const GLfloat *);
+GLAPI void APIENTRY glMultiTexCoord3iARB (GLenum, GLint, GLint, GLint);
+GLAPI void APIENTRY glMultiTexCoord3ivARB (GLenum, const GLint *);
+GLAPI void APIENTRY glMultiTexCoord3sARB (GLenum, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glMultiTexCoord3svARB (GLenum, const GLshort *);
+GLAPI void APIENTRY glMultiTexCoord4dARB (GLenum, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glMultiTexCoord4dvARB (GLenum, const GLdouble *);
+GLAPI void APIENTRY glMultiTexCoord4fARB (GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glMultiTexCoord4fvARB (GLenum, const GLfloat *);
+GLAPI void APIENTRY glMultiTexCoord4iARB (GLenum, GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glMultiTexCoord4ivARB (GLenum, const GLint *);
+GLAPI void APIENTRY glMultiTexCoord4sARB (GLenum, GLshort, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glMultiTexCoord4svARB (GLenum, const GLshort *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture);
+typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v);
+#endif
+
+#ifndef GL_ARB_transpose_matrix
+#define GL_ARB_transpose_matrix 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glLoadTransposeMatrixfARB (const GLfloat *);
+GLAPI void APIENTRY glLoadTransposeMatrixdARB (const GLdouble *);
+GLAPI void APIENTRY glMultTransposeMatrixfARB (const GLfloat *);
+GLAPI void APIENTRY glMultTransposeMatrixdARB (const GLdouble *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFARBPROC) (const GLfloat *m);
+typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDARBPROC) (const GLdouble *m);
+typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFARBPROC) (const GLfloat *m);
+typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDARBPROC) (const GLdouble *m);
+#endif
+
+#ifndef GL_ARB_multisample
+#define GL_ARB_multisample 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glSampleCoverageARB (GLclampf, GLboolean);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert);
+#endif
+
+#ifndef GL_ARB_texture_env_add
+#define GL_ARB_texture_env_add 1
+#endif
+
+#ifndef GL_ARB_texture_cube_map
+#define GL_ARB_texture_cube_map 1
+#endif
+
+#ifndef GL_ARB_texture_compression
+#define GL_ARB_texture_compression 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glCompressedTexImage3DARB (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexImage2DARB (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexImage1DARB (GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexSubImage3DARB (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexSubImage2DARB (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexSubImage1DARB (GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glGetCompressedTexImageARB (GLenum, GLint, GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint level, GLvoid *img);
+#endif
+
+#ifndef GL_ARB_texture_border_clamp
+#define GL_ARB_texture_border_clamp 1
+#endif
+
+#ifndef GL_ARB_point_parameters
+#define GL_ARB_point_parameters 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPointParameterfARB (GLenum, GLfloat);
+GLAPI void APIENTRY glPointParameterfvARB (GLenum, const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat *params);
+#endif
+
+#ifndef GL_ARB_vertex_blend
+#define GL_ARB_vertex_blend 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glWeightbvARB (GLint, const GLbyte *);
+GLAPI void APIENTRY glWeightsvARB (GLint, const GLshort *);
+GLAPI void APIENTRY glWeightivARB (GLint, const GLint *);
+GLAPI void APIENTRY glWeightfvARB (GLint, const GLfloat *);
+GLAPI void APIENTRY glWeightdvARB (GLint, const GLdouble *);
+GLAPI void APIENTRY glWeightubvARB (GLint, const GLubyte *);
+GLAPI void APIENTRY glWeightusvARB (GLint, const GLushort *);
+GLAPI void APIENTRY glWeightuivARB (GLint, const GLuint *);
+GLAPI void APIENTRY glWeightPointerARB (GLint, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glVertexBlendARB (GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLWEIGHTBVARBPROC) (GLint size, const GLbyte *weights);
+typedef void (APIENTRYP PFNGLWEIGHTSVARBPROC) (GLint size, const GLshort *weights);
+typedef void (APIENTRYP PFNGLWEIGHTIVARBPROC) (GLint size, const GLint *weights);
+typedef void (APIENTRYP PFNGLWEIGHTFVARBPROC) (GLint size, const GLfloat *weights);
+typedef void (APIENTRYP PFNGLWEIGHTDVARBPROC) (GLint size, const GLdouble *weights);
+typedef void (APIENTRYP PFNGLWEIGHTUBVARBPROC) (GLint size, const GLubyte *weights);
+typedef void (APIENTRYP PFNGLWEIGHTUSVARBPROC) (GLint size, const GLushort *weights);
+typedef void (APIENTRYP PFNGLWEIGHTUIVARBPROC) (GLint size, const GLuint *weights);
+typedef void (APIENTRYP PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLVERTEXBLENDARBPROC) (GLint count);
+#endif
+
+#ifndef GL_ARB_matrix_palette
+#define GL_ARB_matrix_palette 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glCurrentPaletteMatrixARB (GLint);
+GLAPI void APIENTRY glMatrixIndexubvARB (GLint, const GLubyte *);
+GLAPI void APIENTRY glMatrixIndexusvARB (GLint, const GLushort *);
+GLAPI void APIENTRY glMatrixIndexuivARB (GLint, const GLuint *);
+GLAPI void APIENTRY glMatrixIndexPointerARB (GLint, GLenum, GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index);
+typedef void (APIENTRYP PFNGLMATRIXINDEXUBVARBPROC) (GLint size, const GLubyte *indices);
+typedef void (APIENTRYP PFNGLMATRIXINDEXUSVARBPROC) (GLint size, const GLushort *indices);
+typedef void (APIENTRYP PFNGLMATRIXINDEXUIVARBPROC) (GLint size, const GLuint *indices);
+typedef void (APIENTRYP PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif
+
+#ifndef GL_ARB_texture_env_combine
+#define GL_ARB_texture_env_combine 1
+#endif
+
+#ifndef GL_ARB_texture_env_crossbar
+#define GL_ARB_texture_env_crossbar 1
+#endif
+
+#ifndef GL_ARB_texture_env_dot3
+#define GL_ARB_texture_env_dot3 1
+#endif
+
+#ifndef GL_ARB_texture_mirrored_repeat
+#define GL_ARB_texture_mirrored_repeat 1
+#endif
+
+#ifndef GL_ARB_depth_texture
+#define GL_ARB_depth_texture 1
+#endif
+
+#ifndef GL_ARB_shadow
+#define GL_ARB_shadow 1
+#endif
+
+#ifndef GL_ARB_shadow_ambient
+#define GL_ARB_shadow_ambient 1
+#endif
+
+#ifndef GL_ARB_window_pos
+#define GL_ARB_window_pos 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glWindowPos2dARB (GLdouble, GLdouble);
+GLAPI void APIENTRY glWindowPos2dvARB (const GLdouble *);
+GLAPI void APIENTRY glWindowPos2fARB (GLfloat, GLfloat);
+GLAPI void APIENTRY glWindowPos2fvARB (const GLfloat *);
+GLAPI void APIENTRY glWindowPos2iARB (GLint, GLint);
+GLAPI void APIENTRY glWindowPos2ivARB (const GLint *);
+GLAPI void APIENTRY glWindowPos2sARB (GLshort, GLshort);
+GLAPI void APIENTRY glWindowPos2svARB (const GLshort *);
+GLAPI void APIENTRY glWindowPos3dARB (GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glWindowPos3dvARB (const GLdouble *);
+GLAPI void APIENTRY glWindowPos3fARB (GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glWindowPos3fvARB (const GLfloat *);
+GLAPI void APIENTRY glWindowPos3iARB (GLint, GLint, GLint);
+GLAPI void APIENTRY glWindowPos3ivARB (const GLint *);
+GLAPI void APIENTRY glWindowPos3sARB (GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glWindowPos3svARB (const GLshort *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2DVARBPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2FVARBPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2IVARBPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2SVARBPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3DVARBPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3FVARBPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3IVARBPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3SVARBPROC) (const GLshort *v);
+#endif
+
+#ifndef GL_ARB_vertex_program
+#define GL_ARB_vertex_program 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexAttrib1dARB (GLuint, GLdouble);
+GLAPI void APIENTRY glVertexAttrib1dvARB (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib1fARB (GLuint, GLfloat);
+GLAPI void APIENTRY glVertexAttrib1fvARB (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib1sARB (GLuint, GLshort);
+GLAPI void APIENTRY glVertexAttrib1svARB (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib2dARB (GLuint, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexAttrib2dvARB (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib2fARB (GLuint, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexAttrib2fvARB (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib2sARB (GLuint, GLshort, GLshort);
+GLAPI void APIENTRY glVertexAttrib2svARB (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib3dARB (GLuint, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexAttrib3dvARB (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib3fARB (GLuint, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexAttrib3fvARB (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib3sARB (GLuint, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glVertexAttrib3svARB (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib4NbvARB (GLuint, const GLbyte *);
+GLAPI void APIENTRY glVertexAttrib4NivARB (GLuint, const GLint *);
+GLAPI void APIENTRY glVertexAttrib4NsvARB (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib4NubARB (GLuint, GLubyte, GLubyte, GLubyte, GLubyte);
+GLAPI void APIENTRY glVertexAttrib4NubvARB (GLuint, const GLubyte *);
+GLAPI void APIENTRY glVertexAttrib4NuivARB (GLuint, const GLuint *);
+GLAPI void APIENTRY glVertexAttrib4NusvARB (GLuint, const GLushort *);
+GLAPI void APIENTRY glVertexAttrib4bvARB (GLuint, const GLbyte *);
+GLAPI void APIENTRY glVertexAttrib4dARB (GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexAttrib4dvARB (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib4fARB (GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexAttrib4fvARB (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib4ivARB (GLuint, const GLint *);
+GLAPI void APIENTRY glVertexAttrib4sARB (GLuint, GLshort, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glVertexAttrib4svARB (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib4ubvARB (GLuint, const GLubyte *);
+GLAPI void APIENTRY glVertexAttrib4uivARB (GLuint, const GLuint *);
+GLAPI void APIENTRY glVertexAttrib4usvARB (GLuint, const GLushort *);
+GLAPI void APIENTRY glVertexAttribPointerARB (GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glEnableVertexAttribArrayARB (GLuint);
+GLAPI void APIENTRY glDisableVertexAttribArrayARB (GLuint);
+GLAPI void APIENTRY glProgramStringARB (GLenum, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glBindProgramARB (GLenum, GLuint);
+GLAPI void APIENTRY glDeleteProgramsARB (GLsizei, const GLuint *);
+GLAPI void APIENTRY glGenProgramsARB (GLsizei, GLuint *);
+GLAPI void APIENTRY glProgramEnvParameter4dARB (GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glProgramEnvParameter4dvARB (GLenum, GLuint, const GLdouble *);
+GLAPI void APIENTRY glProgramEnvParameter4fARB (GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glProgramEnvParameter4fvARB (GLenum, GLuint, const GLfloat *);
+GLAPI void APIENTRY glProgramLocalParameter4dARB (GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glProgramLocalParameter4dvARB (GLenum, GLuint, const GLdouble *);
+GLAPI void APIENTRY glProgramLocalParameter4fARB (GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glProgramLocalParameter4fvARB (GLenum, GLuint, const GLfloat *);
+GLAPI void APIENTRY glGetProgramEnvParameterdvARB (GLenum, GLuint, GLdouble *);
+GLAPI void APIENTRY glGetProgramEnvParameterfvARB (GLenum, GLuint, GLfloat *);
+GLAPI void APIENTRY glGetProgramLocalParameterdvARB (GLenum, GLuint, GLdouble *);
+GLAPI void APIENTRY glGetProgramLocalParameterfvARB (GLenum, GLuint, GLfloat *);
+GLAPI void APIENTRY glGetProgramivARB (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetProgramStringARB (GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetVertexAttribdvARB (GLuint, GLenum, GLdouble *);
+GLAPI void APIENTRY glGetVertexAttribfvARB (GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetVertexAttribivARB (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetVertexAttribPointervARB (GLuint, GLenum, GLvoid* *);
+GLAPI GLboolean APIENTRY glIsProgramARB (GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);
+typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);
+typedef void (APIENTRYP PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const GLvoid *string);
+typedef void (APIENTRYP PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program);
+typedef void (APIENTRYP PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint *programs);
+typedef void (APIENTRYP PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint *programs);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, GLvoid *string);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, GLvoid* *pointer);
+typedef GLboolean (APIENTRYP PFNGLISPROGRAMARBPROC) (GLuint program);
+#endif
+
+#ifndef GL_ARB_fragment_program
+#define GL_ARB_fragment_program 1
+/* All ARB_fragment_program entry points are shared with ARB_vertex_program. */
+#endif
+
+#ifndef GL_ARB_vertex_buffer_object
+#define GL_ARB_vertex_buffer_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBindBufferARB (GLenum, GLuint);
+GLAPI void APIENTRY glDeleteBuffersARB (GLsizei, const GLuint *);
+GLAPI void APIENTRY glGenBuffersARB (GLsizei, GLuint *);
+GLAPI GLboolean APIENTRY glIsBufferARB (GLuint);
+GLAPI void APIENTRY glBufferDataARB (GLenum, GLsizeiptrARB, const GLvoid *, GLenum);
+GLAPI void APIENTRY glBufferSubDataARB (GLenum, GLintptrARB, GLsizeiptrARB, const GLvoid *);
+GLAPI void APIENTRY glGetBufferSubDataARB (GLenum, GLintptrARB, GLsizeiptrARB, GLvoid *);
+GLAPI GLvoid* APIENTRY glMapBufferARB (GLenum, GLenum);
+GLAPI GLboolean APIENTRY glUnmapBufferARB (GLenum);
+GLAPI void APIENTRY glGetBufferParameterivARB (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetBufferPointervARB (GLenum, GLenum, GLvoid* *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer);
+typedef void (APIENTRYP PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint *buffers);
+typedef void (APIENTRYP PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint *buffers);
+typedef GLboolean (APIENTRYP PFNGLISBUFFERARBPROC) (GLuint buffer);
+typedef void (APIENTRYP PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage);
+typedef void (APIENTRYP PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data);
+typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data);
+typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access);
+typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERARBPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, GLvoid* *params);
+#endif
+
+#ifndef GL_ARB_occlusion_query
+#define GL_ARB_occlusion_query 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGenQueriesARB (GLsizei, GLuint *);
+GLAPI void APIENTRY glDeleteQueriesARB (GLsizei, const GLuint *);
+GLAPI GLboolean APIENTRY glIsQueryARB (GLuint);
+GLAPI void APIENTRY glBeginQueryARB (GLenum, GLuint);
+GLAPI void APIENTRY glEndQueryARB (GLenum);
+GLAPI void APIENTRY glGetQueryivARB (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetQueryObjectivARB (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetQueryObjectuivARB (GLuint, GLenum, GLuint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint *ids);
+typedef void (APIENTRYP PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint *ids);
+typedef GLboolean (APIENTRYP PFNGLISQUERYARBPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id);
+typedef void (APIENTRYP PFNGLENDQUERYARBPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint *params);
+#endif
+
+#ifndef GL_ARB_shader_objects
+#define GL_ARB_shader_objects 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDeleteObjectARB (GLhandleARB);
+GLAPI GLhandleARB APIENTRY glGetHandleARB (GLenum);
+GLAPI void APIENTRY glDetachObjectARB (GLhandleARB, GLhandleARB);
+GLAPI GLhandleARB APIENTRY glCreateShaderObjectARB (GLenum);
+GLAPI void APIENTRY glShaderSourceARB (GLhandleARB, GLsizei, const GLcharARB* *, const GLint *);
+GLAPI void APIENTRY glCompileShaderARB (GLhandleARB);
+GLAPI GLhandleARB APIENTRY glCreateProgramObjectARB (void);
+GLAPI void APIENTRY glAttachObjectARB (GLhandleARB, GLhandleARB);
+GLAPI void APIENTRY glLinkProgramARB (GLhandleARB);
+GLAPI void APIENTRY glUseProgramObjectARB (GLhandleARB);
+GLAPI void APIENTRY glValidateProgramARB (GLhandleARB);
+GLAPI void APIENTRY glUniform1fARB (GLint, GLfloat);
+GLAPI void APIENTRY glUniform2fARB (GLint, GLfloat, GLfloat);
+GLAPI void APIENTRY glUniform3fARB (GLint, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glUniform4fARB (GLint, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glUniform1iARB (GLint, GLint);
+GLAPI void APIENTRY glUniform2iARB (GLint, GLint, GLint);
+GLAPI void APIENTRY glUniform3iARB (GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glUniform4iARB (GLint, GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glUniform1fvARB (GLint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glUniform2fvARB (GLint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glUniform3fvARB (GLint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glUniform4fvARB (GLint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glUniform1ivARB (GLint, GLsizei, const GLint *);
+GLAPI void APIENTRY glUniform2ivARB (GLint, GLsizei, const GLint *);
+GLAPI void APIENTRY glUniform3ivARB (GLint, GLsizei, const GLint *);
+GLAPI void APIENTRY glUniform4ivARB (GLint, GLsizei, const GLint *);
+GLAPI void APIENTRY glUniformMatrix2fvARB (GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glUniformMatrix3fvARB (GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glUniformMatrix4fvARB (GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glGetObjectParameterfvARB (GLhandleARB, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetObjectParameterivARB (GLhandleARB, GLenum, GLint *);
+GLAPI void APIENTRY glGetInfoLogARB (GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
+GLAPI void APIENTRY glGetAttachedObjectsARB (GLhandleARB, GLsizei, GLsizei *, GLhandleARB *);
+GLAPI GLint APIENTRY glGetUniformLocationARB (GLhandleARB, const GLcharARB *);
+GLAPI void APIENTRY glGetActiveUniformARB (GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *);
+GLAPI void APIENTRY glGetUniformfvARB (GLhandleARB, GLint, GLfloat *);
+GLAPI void APIENTRY glGetUniformivARB (GLhandleARB, GLint, GLint *);
+GLAPI void APIENTRY glGetShaderSourceARB (GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj);
+typedef GLhandleARB (APIENTRYP PFNGLGETHANDLEARBPROC) (GLenum pname);
+typedef void (APIENTRYP PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj);
+typedef GLhandleARB (APIENTRYP PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType);
+typedef void (APIENTRYP PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB* *string, const GLint *length);
+typedef void (APIENTRYP PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj);
+typedef GLhandleARB (APIENTRYP PFNGLCREATEPROGRAMOBJECTARBPROC) (void);
+typedef void (APIENTRYP PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj);
+typedef void (APIENTRYP PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj);
+typedef void (APIENTRYP PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj);
+typedef void (APIENTRYP PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj);
+typedef void (APIENTRYP PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0);
+typedef void (APIENTRYP PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1);
+typedef void (APIENTRYP PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (APIENTRYP PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (APIENTRYP PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0);
+typedef void (APIENTRYP PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1);
+typedef void (APIENTRYP PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (APIENTRYP PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (APIENTRYP PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog);
+typedef void (APIENTRYP PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj);
+typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name);
+typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
+typedef void (APIENTRYP PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint *params);
+typedef void (APIENTRYP PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source);
+#endif
+
+#ifndef GL_ARB_vertex_shader
+#define GL_ARB_vertex_shader 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBindAttribLocationARB (GLhandleARB, GLuint, const GLcharARB *);
+GLAPI void APIENTRY glGetActiveAttribARB (GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *);
+GLAPI GLint APIENTRY glGetAttribLocationARB (GLhandleARB, const GLcharARB *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB *name);
+typedef void (APIENTRYP PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
+typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name);
+#endif
+
+#ifndef GL_ARB_fragment_shader
+#define GL_ARB_fragment_shader 1
+#endif
+
+#ifndef GL_ARB_shading_language_100
+#define GL_ARB_shading_language_100 1
+#endif
+
+#ifndef GL_ARB_texture_non_power_of_two
+#define GL_ARB_texture_non_power_of_two 1
+#endif
+
+#ifndef GL_ARB_point_sprite
+#define GL_ARB_point_sprite 1
+#endif
+
+#ifndef GL_ARB_fragment_program_shadow
+#define GL_ARB_fragment_program_shadow 1
+#endif
+
+#ifndef GL_ARB_draw_buffers
+#define GL_ARB_draw_buffers 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDrawBuffersARB (GLsizei, const GLenum *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum *bufs);
+#endif
+
+#ifndef GL_ARB_texture_rectangle
+#define GL_ARB_texture_rectangle 1
+#endif
+
+#ifndef GL_ARB_color_buffer_float
+#define GL_ARB_color_buffer_float 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glClampColorARB (GLenum, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp);
+#endif
+
+#ifndef GL_ARB_half_float_pixel
+#define GL_ARB_half_float_pixel 1
+#endif
+
+#ifndef GL_ARB_texture_float
+#define GL_ARB_texture_float 1
+#endif
+
+#ifndef GL_ARB_pixel_buffer_object
+#define GL_ARB_pixel_buffer_object 1
+#endif
+
+#ifndef GL_EXT_abgr
+#define GL_EXT_abgr 1
+#endif
+
+#ifndef GL_EXT_blend_color
+#define GL_EXT_blend_color 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendColorEXT (GLclampf, GLclampf, GLclampf, GLclampf);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDCOLOREXTPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+#endif
+
+#ifndef GL_EXT_polygon_offset
+#define GL_EXT_polygon_offset 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPolygonOffsetEXT (GLfloat, GLfloat);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias);
+#endif
+
+#ifndef GL_EXT_texture
+#define GL_EXT_texture 1
+#endif
+
+#ifndef GL_EXT_texture3D
+#define GL_EXT_texture3D 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTexImage3DEXT (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glTexSubImage3DEXT (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+#endif
+
+#ifndef GL_SGIS_texture_filter4
+#define GL_SGIS_texture_filter4 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGetTexFilterFuncSGIS (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glTexFilterFuncSGIS (GLenum, GLenum, GLsizei, const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat *weights);
+typedef void (APIENTRYP PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights);
+#endif
+
+#ifndef GL_EXT_subtexture
+#define GL_EXT_subtexture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTexSubImage1DEXT (GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glTexSubImage2DEXT (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+#endif
+
+#ifndef GL_EXT_copy_texture
+#define GL_EXT_copy_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glCopyTexImage1DEXT (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint);
+GLAPI void APIENTRY glCopyTexImage2DEXT (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint);
+GLAPI void APIENTRY glCopyTexSubImage1DEXT (GLenum, GLint, GLint, GLint, GLint, GLsizei);
+GLAPI void APIENTRY glCopyTexSubImage2DEXT (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
+GLAPI void APIENTRY glCopyTexSubImage3DEXT (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+#endif
+
+#ifndef GL_EXT_histogram
+#define GL_EXT_histogram 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGetHistogramEXT (GLenum, GLboolean, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetHistogramParameterfvEXT (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetHistogramParameterivEXT (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetMinmaxEXT (GLenum, GLboolean, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetMinmaxParameterfvEXT (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetMinmaxParameterivEXT (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glHistogramEXT (GLenum, GLsizei, GLenum, GLboolean);
+GLAPI void APIENTRY glMinmaxEXT (GLenum, GLenum, GLboolean);
+GLAPI void APIENTRY glResetHistogramEXT (GLenum);
+GLAPI void APIENTRY glResetMinmaxEXT (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+typedef void (APIENTRYP PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink);
+typedef void (APIENTRYP PFNGLRESETHISTOGRAMEXTPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLRESETMINMAXEXTPROC) (GLenum target);
+#endif
+
+#ifndef GL_EXT_convolution
+#define GL_EXT_convolution 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glConvolutionFilter1DEXT (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glConvolutionFilter2DEXT (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glConvolutionParameterfEXT (GLenum, GLenum, GLfloat);
+GLAPI void APIENTRY glConvolutionParameterfvEXT (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glConvolutionParameteriEXT (GLenum, GLenum, GLint);
+GLAPI void APIENTRY glConvolutionParameterivEXT (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glCopyConvolutionFilter1DEXT (GLenum, GLenum, GLint, GLint, GLsizei);
+GLAPI void APIENTRY glCopyConvolutionFilter2DEXT (GLenum, GLenum, GLint, GLint, GLsizei, GLsizei);
+GLAPI void APIENTRY glGetConvolutionFilterEXT (GLenum, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetConvolutionParameterfvEXT (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetConvolutionParameterivEXT (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetSeparableFilterEXT (GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *);
+GLAPI void APIENTRY glSeparableFilter2DEXT (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
+typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat params);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint params);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image);
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
+typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
+#endif
+
+#ifndef GL_EXT_color_matrix
+#define GL_EXT_color_matrix 1
+#endif
+
+#ifndef GL_SGI_color_table
+#define GL_SGI_color_table 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glColorTableSGI (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glColorTableParameterfvSGI (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glColorTableParameterivSGI (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glCopyColorTableSGI (GLenum, GLenum, GLint, GLint, GLsizei);
+GLAPI void APIENTRY glGetColorTableSGI (GLenum, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetColorTableParameterfvSGI (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetColorTableParameterivSGI (GLenum, GLenum, GLint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
+typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint *params);
+#endif
+
+#ifndef GL_SGIX_pixel_texture
+#define GL_SGIX_pixel_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPixelTexGenSGIX (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPIXELTEXGENSGIXPROC) (GLenum mode);
+#endif
+
+#ifndef GL_SGIS_pixel_texture
+#define GL_SGIS_pixel_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPixelTexGenParameteriSGIS (GLenum, GLint);
+GLAPI void APIENTRY glPixelTexGenParameterivSGIS (GLenum, const GLint *);
+GLAPI void APIENTRY glPixelTexGenParameterfSGIS (GLenum, GLfloat);
+GLAPI void APIENTRY glPixelTexGenParameterfvSGIS (GLenum, const GLfloat *);
+GLAPI void APIENTRY glGetPixelTexGenParameterivSGIS (GLenum, GLint *);
+GLAPI void APIENTRY glGetPixelTexGenParameterfvSGIS (GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERISGISPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFSGISPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, GLfloat *params);
+#endif
+
+#ifndef GL_SGIS_texture4D
+#define GL_SGIS_texture4D 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTexImage4DSGIS (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glTexSubImage4DSGIS (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid *pixels);
+#endif
+
+#ifndef GL_SGI_texture_color_table
+#define GL_SGI_texture_color_table 1
+#endif
+
+#ifndef GL_EXT_cmyka
+#define GL_EXT_cmyka 1
+#endif
+
+#ifndef GL_EXT_texture_object
+#define GL_EXT_texture_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLboolean APIENTRY glAreTexturesResidentEXT (GLsizei, const GLuint *, GLboolean *);
+GLAPI void APIENTRY glBindTextureEXT (GLenum, GLuint);
+GLAPI void APIENTRY glDeleteTexturesEXT (GLsizei, const GLuint *);
+GLAPI void APIENTRY glGenTexturesEXT (GLsizei, GLuint *);
+GLAPI GLboolean APIENTRY glIsTextureEXT (GLuint);
+GLAPI void APIENTRY glPrioritizeTexturesEXT (GLsizei, const GLuint *, const GLclampf *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint *textures, GLboolean *residences);
+typedef void (APIENTRYP PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture);
+typedef void (APIENTRYP PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint *textures);
+typedef void (APIENTRYP PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint *textures);
+typedef GLboolean (APIENTRYP PFNGLISTEXTUREEXTPROC) (GLuint texture);
+typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint *textures, const GLclampf *priorities);
+#endif
+
+#ifndef GL_SGIS_detail_texture
+#define GL_SGIS_detail_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDetailTexFuncSGIS (GLenum, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glGetDetailTexFuncSGIS (GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points);
+typedef void (APIENTRYP PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat *points);
+#endif
+
+#ifndef GL_SGIS_sharpen_texture
+#define GL_SGIS_sharpen_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glSharpenTexFuncSGIS (GLenum, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glGetSharpenTexFuncSGIS (GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points);
+typedef void (APIENTRYP PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat *points);
+#endif
+
+#ifndef GL_EXT_packed_pixels
+#define GL_EXT_packed_pixels 1
+#endif
+
+#ifndef GL_SGIS_texture_lod
+#define GL_SGIS_texture_lod 1
+#endif
+
+#ifndef GL_SGIS_multisample
+#define GL_SGIS_multisample 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glSampleMaskSGIS (GLclampf, GLboolean);
+GLAPI void APIENTRY glSamplePatternSGIS (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert);
+typedef void (APIENTRYP PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern);
+#endif
+
+#ifndef GL_EXT_rescale_normal
+#define GL_EXT_rescale_normal 1
+#endif
+
+#ifndef GL_EXT_vertex_array
+#define GL_EXT_vertex_array 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glArrayElementEXT (GLint);
+GLAPI void APIENTRY glColorPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glDrawArraysEXT (GLenum, GLint, GLsizei);
+GLAPI void APIENTRY glEdgeFlagPointerEXT (GLsizei, GLsizei, const GLboolean *);
+GLAPI void APIENTRY glGetPointervEXT (GLenum, GLvoid* *);
+GLAPI void APIENTRY glIndexPointerEXT (GLenum, GLsizei, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glNormalPointerEXT (GLenum, GLsizei, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glTexCoordPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glVertexPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLARRAYELEMENTEXTPROC) (GLint i);
+typedef void (APIENTRYP PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count);
+typedef void (APIENTRYP PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean *pointer);
+typedef void (APIENTRYP PFNGLGETPOINTERVEXTPROC) (GLenum pname, GLvoid* *params);
+typedef void (APIENTRYP PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+#endif
+
+#ifndef GL_EXT_misc_attribute
+#define GL_EXT_misc_attribute 1
+#endif
+
+#ifndef GL_SGIS_generate_mipmap
+#define GL_SGIS_generate_mipmap 1
+#endif
+
+#ifndef GL_SGIX_clipmap
+#define GL_SGIX_clipmap 1
+#endif
+
+#ifndef GL_SGIX_shadow
+#define GL_SGIX_shadow 1
+#endif
+
+#ifndef GL_SGIS_texture_edge_clamp
+#define GL_SGIS_texture_edge_clamp 1
+#endif
+
+#ifndef GL_SGIS_texture_border_clamp
+#define GL_SGIS_texture_border_clamp 1
+#endif
+
+#ifndef GL_EXT_blend_minmax
+#define GL_EXT_blend_minmax 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendEquationEXT (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDEQUATIONEXTPROC) (GLenum mode);
+#endif
+
+#ifndef GL_EXT_blend_subtract
+#define GL_EXT_blend_subtract 1
+#endif
+
+#ifndef GL_EXT_blend_logic_op
+#define GL_EXT_blend_logic_op 1
+#endif
+
+#ifndef GL_SGIX_interlace
+#define GL_SGIX_interlace 1
+#endif
+
+#ifndef GL_SGIX_pixel_tiles
+#define GL_SGIX_pixel_tiles 1
+#endif
+
+#ifndef GL_SGIX_texture_select
+#define GL_SGIX_texture_select 1
+#endif
+
+#ifndef GL_SGIX_sprite
+#define GL_SGIX_sprite 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glSpriteParameterfSGIX (GLenum, GLfloat);
+GLAPI void APIENTRY glSpriteParameterfvSGIX (GLenum, const GLfloat *);
+GLAPI void APIENTRY glSpriteParameteriSGIX (GLenum, GLint);
+GLAPI void APIENTRY glSpriteParameterivSGIX (GLenum, const GLint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, const GLint *params);
+#endif
+
+#ifndef GL_SGIX_texture_multi_buffer
+#define GL_SGIX_texture_multi_buffer 1
+#endif
+
+#ifndef GL_EXT_point_parameters
+#define GL_EXT_point_parameters 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPointParameterfEXT (GLenum, GLfloat);
+GLAPI void APIENTRY glPointParameterfvEXT (GLenum, const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat *params);
+#endif
+
+#ifndef GL_SGIS_point_parameters
+#define GL_SGIS_point_parameters 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPointParameterfSGIS (GLenum, GLfloat);
+GLAPI void APIENTRY glPointParameterfvSGIS (GLenum, const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFSGISPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params);
+#endif
+
+#ifndef GL_SGIX_instruments
+#define GL_SGIX_instruments 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLint APIENTRY glGetInstrumentsSGIX (void);
+GLAPI void APIENTRY glInstrumentsBufferSGIX (GLsizei, GLint *);
+GLAPI GLint APIENTRY glPollInstrumentsSGIX (GLint *);
+GLAPI void APIENTRY glReadInstrumentsSGIX (GLint);
+GLAPI void APIENTRY glStartInstrumentsSGIX (void);
+GLAPI void APIENTRY glStopInstrumentsSGIX (GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLint (APIENTRYP PFNGLGETINSTRUMENTSSGIXPROC) (void);
+typedef void (APIENTRYP PFNGLINSTRUMENTSBUFFERSGIXPROC) (GLsizei size, GLint *buffer);
+typedef GLint (APIENTRYP PFNGLPOLLINSTRUMENTSSGIXPROC) (GLint *marker_p);
+typedef void (APIENTRYP PFNGLREADINSTRUMENTSSGIXPROC) (GLint marker);
+typedef void (APIENTRYP PFNGLSTARTINSTRUMENTSSGIXPROC) (void);
+typedef void (APIENTRYP PFNGLSTOPINSTRUMENTSSGIXPROC) (GLint marker);
+#endif
+
+#ifndef GL_SGIX_texture_scale_bias
+#define GL_SGIX_texture_scale_bias 1
+#endif
+
+#ifndef GL_SGIX_framezoom
+#define GL_SGIX_framezoom 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFrameZoomSGIX (GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFRAMEZOOMSGIXPROC) (GLint factor);
+#endif
+
+#ifndef GL_SGIX_tag_sample_buffer
+#define GL_SGIX_tag_sample_buffer 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTagSampleBufferSGIX (void);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTAGSAMPLEBUFFERSGIXPROC) (void);
+#endif
+
+#ifndef GL_SGIX_polynomial_ffd
+#define GL_SGIX_polynomial_ffd 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDeformationMap3dSGIX (GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *);
+GLAPI void APIENTRY glDeformationMap3fSGIX (GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *);
+GLAPI void APIENTRY glDeformSGIX (GLbitfield);
+GLAPI void APIENTRY glLoadIdentityDeformationMapSGIX (GLbitfield);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points);
+typedef void (APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points);
+typedef void (APIENTRYP PFNGLDEFORMSGIXPROC) (GLbitfield mask);
+typedef void (APIENTRYP PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) (GLbitfield mask);
+#endif
+
+#ifndef GL_SGIX_reference_plane
+#define GL_SGIX_reference_plane 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glReferencePlaneSGIX (const GLdouble *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLREFERENCEPLANESGIXPROC) (const GLdouble *equation);
+#endif
+
+#ifndef GL_SGIX_flush_raster
+#define GL_SGIX_flush_raster 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFlushRasterSGIX (void);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFLUSHRASTERSGIXPROC) (void);
+#endif
+
+#ifndef GL_SGIX_depth_texture
+#define GL_SGIX_depth_texture 1
+#endif
+
+#ifndef GL_SGIS_fog_function
+#define GL_SGIS_fog_function 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFogFuncSGIS (GLsizei, const GLfloat *);
+GLAPI void APIENTRY glGetFogFuncSGIS (GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat *points);
+typedef void (APIENTRYP PFNGLGETFOGFUNCSGISPROC) (GLfloat *points);
+#endif
+
+#ifndef GL_SGIX_fog_offset
+#define GL_SGIX_fog_offset 1
+#endif
+
+#ifndef GL_HP_image_transform
+#define GL_HP_image_transform 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glImageTransformParameteriHP (GLenum, GLenum, GLint);
+GLAPI void APIENTRY glImageTransformParameterfHP (GLenum, GLenum, GLfloat);
+GLAPI void APIENTRY glImageTransformParameterivHP (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glImageTransformParameterfvHP (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glGetImageTransformParameterivHP (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetImageTransformParameterfvHP (GLenum, GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, GLfloat *params);
+#endif
+
+#ifndef GL_HP_convolution_border_modes
+#define GL_HP_convolution_border_modes 1
+#endif
+
+#ifndef GL_SGIX_texture_add_env
+#define GL_SGIX_texture_add_env 1
+#endif
+
+#ifndef GL_EXT_color_subtable
+#define GL_EXT_color_subtable 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glColorSubTableEXT (GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glCopyColorSubTableEXT (GLenum, GLsizei, GLint, GLint, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+#endif
+
+#ifndef GL_PGI_vertex_hints
+#define GL_PGI_vertex_hints 1
+#endif
+
+#ifndef GL_PGI_misc_hints
+#define GL_PGI_misc_hints 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glHintPGI (GLenum, GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLHINTPGIPROC) (GLenum target, GLint mode);
+#endif
+
+#ifndef GL_EXT_paletted_texture
+#define GL_EXT_paletted_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glColorTableEXT (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glGetColorTableEXT (GLenum, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetColorTableParameterivEXT (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetColorTableParameterfvEXT (GLenum, GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *data);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params);
+#endif
+
+#ifndef GL_EXT_clip_volume_hint
+#define GL_EXT_clip_volume_hint 1
+#endif
+
+#ifndef GL_SGIX_list_priority
+#define GL_SGIX_list_priority 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGetListParameterfvSGIX (GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetListParameterivSGIX (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glListParameterfSGIX (GLuint, GLenum, GLfloat);
+GLAPI void APIENTRY glListParameterfvSGIX (GLuint, GLenum, const GLfloat *);
+GLAPI void APIENTRY glListParameteriSGIX (GLuint, GLenum, GLint);
+GLAPI void APIENTRY glListParameterivSGIX (GLuint, GLenum, const GLint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGETLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLLISTPARAMETERFSGIXPROC) (GLuint list, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLLISTPARAMETERISGIXPROC) (GLuint list, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, const GLint *params);
+#endif
+
+#ifndef GL_SGIX_ir_instrument1
+#define GL_SGIX_ir_instrument1 1
+#endif
+
+#ifndef GL_SGIX_calligraphic_fragment
+#define GL_SGIX_calligraphic_fragment 1
+#endif
+
+#ifndef GL_SGIX_texture_lod_bias
+#define GL_SGIX_texture_lod_bias 1
+#endif
+
+#ifndef GL_SGIX_shadow_ambient
+#define GL_SGIX_shadow_ambient 1
+#endif
+
+#ifndef GL_EXT_index_texture
+#define GL_EXT_index_texture 1
+#endif
+
+#ifndef GL_EXT_index_material
+#define GL_EXT_index_material 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glIndexMaterialEXT (GLenum, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode);
+#endif
+
+#ifndef GL_EXT_index_func
+#define GL_EXT_index_func 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glIndexFuncEXT (GLenum, GLclampf);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLINDEXFUNCEXTPROC) (GLenum func, GLclampf ref);
+#endif
+
+#ifndef GL_EXT_index_array_formats
+#define GL_EXT_index_array_formats 1
+#endif
+
+#ifndef GL_EXT_compiled_vertex_array
+#define GL_EXT_compiled_vertex_array 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glLockArraysEXT (GLint, GLsizei);
+GLAPI void APIENTRY glUnlockArraysEXT (void);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count);
+typedef void (APIENTRYP PFNGLUNLOCKARRAYSEXTPROC) (void);
+#endif
+
+#ifndef GL_EXT_cull_vertex
+#define GL_EXT_cull_vertex 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glCullParameterdvEXT (GLenum, GLdouble *);
+GLAPI void APIENTRY glCullParameterfvEXT (GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble *params);
+typedef void (APIENTRYP PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat *params);
+#endif
+
+#ifndef GL_SGIX_ycrcb
+#define GL_SGIX_ycrcb 1
+#endif
+
+#ifndef GL_SGIX_fragment_lighting
+#define GL_SGIX_fragment_lighting 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFragmentColorMaterialSGIX (GLenum, GLenum);
+GLAPI void APIENTRY glFragmentLightfSGIX (GLenum, GLenum, GLfloat);
+GLAPI void APIENTRY glFragmentLightfvSGIX (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glFragmentLightiSGIX (GLenum, GLenum, GLint);
+GLAPI void APIENTRY glFragmentLightivSGIX (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glFragmentLightModelfSGIX (GLenum, GLfloat);
+GLAPI void APIENTRY glFragmentLightModelfvSGIX (GLenum, const GLfloat *);
+GLAPI void APIENTRY glFragmentLightModeliSGIX (GLenum, GLint);
+GLAPI void APIENTRY glFragmentLightModelivSGIX (GLenum, const GLint *);
+GLAPI void APIENTRY glFragmentMaterialfSGIX (GLenum, GLenum, GLfloat);
+GLAPI void APIENTRY glFragmentMaterialfvSGIX (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glFragmentMaterialiSGIX (GLenum, GLenum, GLint);
+GLAPI void APIENTRY glFragmentMaterialivSGIX (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glGetFragmentLightfvSGIX (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetFragmentLightivSGIX (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetFragmentMaterialfvSGIX (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetFragmentMaterialivSGIX (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glLightEnviSGIX (GLenum, GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLLIGHTENVISGIXPROC) (GLenum pname, GLint param);
+#endif
+
+#ifndef GL_IBM_rasterpos_clip
+#define GL_IBM_rasterpos_clip 1
+#endif
+
+#ifndef GL_HP_texture_lighting
+#define GL_HP_texture_lighting 1
+#endif
+
+#ifndef GL_EXT_draw_range_elements
+#define GL_EXT_draw_range_elements 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDrawRangeElementsEXT (GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
+#endif
+
+#ifndef GL_WIN_phong_shading
+#define GL_WIN_phong_shading 1
+#endif
+
+#ifndef GL_WIN_specular_fog
+#define GL_WIN_specular_fog 1
+#endif
+
+#ifndef GL_EXT_light_texture
+#define GL_EXT_light_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glApplyTextureEXT (GLenum);
+GLAPI void APIENTRY glTextureLightEXT (GLenum);
+GLAPI void APIENTRY glTextureMaterialEXT (GLenum, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode);
+typedef void (APIENTRYP PFNGLTEXTURELIGHTEXTPROC) (GLenum pname);
+typedef void (APIENTRYP PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode);
+#endif
+
+#ifndef GL_SGIX_blend_alpha_minmax
+#define GL_SGIX_blend_alpha_minmax 1
+#endif
+
+#ifndef GL_EXT_bgra
+#define GL_EXT_bgra 1
+#endif
+
+#ifndef GL_SGIX_async
+#define GL_SGIX_async 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glAsyncMarkerSGIX (GLuint);
+GLAPI GLint APIENTRY glFinishAsyncSGIX (GLuint *);
+GLAPI GLint APIENTRY glPollAsyncSGIX (GLuint *);
+GLAPI GLuint APIENTRY glGenAsyncMarkersSGIX (GLsizei);
+GLAPI void APIENTRY glDeleteAsyncMarkersSGIX (GLuint, GLsizei);
+GLAPI GLboolean APIENTRY glIsAsyncMarkerSGIX (GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLASYNCMARKERSGIXPROC) (GLuint marker);
+typedef GLint (APIENTRYP PFNGLFINISHASYNCSGIXPROC) (GLuint *markerp);
+typedef GLint (APIENTRYP PFNGLPOLLASYNCSGIXPROC) (GLuint *markerp);
+typedef GLuint (APIENTRYP PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range);
+typedef void (APIENTRYP PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range);
+typedef GLboolean (APIENTRYP PFNGLISASYNCMARKERSGIXPROC) (GLuint marker);
+#endif
+
+#ifndef GL_SGIX_async_pixel
+#define GL_SGIX_async_pixel 1
+#endif
+
+#ifndef GL_SGIX_async_histogram
+#define GL_SGIX_async_histogram 1
+#endif
+
+#ifndef GL_INTEL_parallel_arrays
+#define GL_INTEL_parallel_arrays 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexPointervINTEL (GLint, GLenum, const GLvoid* *);
+GLAPI void APIENTRY glNormalPointervINTEL (GLenum, const GLvoid* *);
+GLAPI void APIENTRY glColorPointervINTEL (GLint, GLenum, const GLvoid* *);
+GLAPI void APIENTRY glTexCoordPointervINTEL (GLint, GLenum, const GLvoid* *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer);
+typedef void (APIENTRYP PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const GLvoid* *pointer);
+typedef void (APIENTRYP PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer);
+typedef void (APIENTRYP PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer);
+#endif
+
+#ifndef GL_HP_occlusion_test
+#define GL_HP_occlusion_test 1
+#endif
+
+#ifndef GL_EXT_pixel_transform
+#define GL_EXT_pixel_transform 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPixelTransformParameteriEXT (GLenum, GLenum, GLint);
+GLAPI void APIENTRY glPixelTransformParameterfEXT (GLenum, GLenum, GLfloat);
+GLAPI void APIENTRY glPixelTransformParameterivEXT (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glPixelTransformParameterfvEXT (GLenum, GLenum, const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params);
+#endif
+
+#ifndef GL_EXT_pixel_transform_color_table
+#define GL_EXT_pixel_transform_color_table 1
+#endif
+
+#ifndef GL_EXT_shared_texture_palette
+#define GL_EXT_shared_texture_palette 1
+#endif
+
+#ifndef GL_EXT_separate_specular_color
+#define GL_EXT_separate_specular_color 1
+#endif
+
+#ifndef GL_EXT_secondary_color
+#define GL_EXT_secondary_color 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glSecondaryColor3bEXT (GLbyte, GLbyte, GLbyte);
+GLAPI void APIENTRY glSecondaryColor3bvEXT (const GLbyte *);
+GLAPI void APIENTRY glSecondaryColor3dEXT (GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glSecondaryColor3dvEXT (const GLdouble *);
+GLAPI void APIENTRY glSecondaryColor3fEXT (GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glSecondaryColor3fvEXT (const GLfloat *);
+GLAPI void APIENTRY glSecondaryColor3iEXT (GLint, GLint, GLint);
+GLAPI void APIENTRY glSecondaryColor3ivEXT (const GLint *);
+GLAPI void APIENTRY glSecondaryColor3sEXT (GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glSecondaryColor3svEXT (const GLshort *);
+GLAPI void APIENTRY glSecondaryColor3ubEXT (GLubyte, GLubyte, GLubyte);
+GLAPI void APIENTRY glSecondaryColor3ubvEXT (const GLubyte *);
+GLAPI void APIENTRY glSecondaryColor3uiEXT (GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glSecondaryColor3uivEXT (const GLuint *);
+GLAPI void APIENTRY glSecondaryColor3usEXT (GLushort, GLushort, GLushort);
+GLAPI void APIENTRY glSecondaryColor3usvEXT (const GLushort *);
+GLAPI void APIENTRY glSecondaryColorPointerEXT (GLint, GLenum, GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif
+
+#ifndef GL_EXT_texture_perturb_normal
+#define GL_EXT_texture_perturb_normal 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTextureNormalEXT (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXTURENORMALEXTPROC) (GLenum mode);
+#endif
+
+#ifndef GL_EXT_multi_draw_arrays
+#define GL_EXT_multi_draw_arrays 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glMultiDrawArraysEXT (GLenum, GLint *, GLsizei *, GLsizei);
+GLAPI void APIENTRY glMultiDrawElementsEXT (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount);
+typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
+#endif
+
+#ifndef GL_EXT_fog_coord
+#define GL_EXT_fog_coord 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFogCoordfEXT (GLfloat);
+GLAPI void APIENTRY glFogCoordfvEXT (const GLfloat *);
+GLAPI void APIENTRY glFogCoorddEXT (GLdouble);
+GLAPI void APIENTRY glFogCoorddvEXT (const GLdouble *);
+GLAPI void APIENTRY glFogCoordPointerEXT (GLenum, GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFOGCOORDFEXTPROC) (GLfloat coord);
+typedef void (APIENTRYP PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord);
+typedef void (APIENTRYP PFNGLFOGCOORDDEXTPROC) (GLdouble coord);
+typedef void (APIENTRYP PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord);
+typedef void (APIENTRYP PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif
+
+#ifndef GL_REND_screen_coordinates
+#define GL_REND_screen_coordinates 1
+#endif
+
+#ifndef GL_EXT_coordinate_frame
+#define GL_EXT_coordinate_frame 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTangent3bEXT (GLbyte, GLbyte, GLbyte);
+GLAPI void APIENTRY glTangent3bvEXT (const GLbyte *);
+GLAPI void APIENTRY glTangent3dEXT (GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glTangent3dvEXT (const GLdouble *);
+GLAPI void APIENTRY glTangent3fEXT (GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glTangent3fvEXT (const GLfloat *);
+GLAPI void APIENTRY glTangent3iEXT (GLint, GLint, GLint);
+GLAPI void APIENTRY glTangent3ivEXT (const GLint *);
+GLAPI void APIENTRY glTangent3sEXT (GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glTangent3svEXT (const GLshort *);
+GLAPI void APIENTRY glBinormal3bEXT (GLbyte, GLbyte, GLbyte);
+GLAPI void APIENTRY glBinormal3bvEXT (const GLbyte *);
+GLAPI void APIENTRY glBinormal3dEXT (GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glBinormal3dvEXT (const GLdouble *);
+GLAPI void APIENTRY glBinormal3fEXT (GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glBinormal3fvEXT (const GLfloat *);
+GLAPI void APIENTRY glBinormal3iEXT (GLint, GLint, GLint);
+GLAPI void APIENTRY glBinormal3ivEXT (const GLint *);
+GLAPI void APIENTRY glBinormal3sEXT (GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glBinormal3svEXT (const GLshort *);
+GLAPI void APIENTRY glTangentPointerEXT (GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glBinormalPointerEXT (GLenum, GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTANGENT3BEXTPROC) (GLbyte tx, GLbyte ty, GLbyte tz);
+typedef void (APIENTRYP PFNGLTANGENT3BVEXTPROC) (const GLbyte *v);
+typedef void (APIENTRYP PFNGLTANGENT3DEXTPROC) (GLdouble tx, GLdouble ty, GLdouble tz);
+typedef void (APIENTRYP PFNGLTANGENT3DVEXTPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLTANGENT3FEXTPROC) (GLfloat tx, GLfloat ty, GLfloat tz);
+typedef void (APIENTRYP PFNGLTANGENT3FVEXTPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLTANGENT3IEXTPROC) (GLint tx, GLint ty, GLint tz);
+typedef void (APIENTRYP PFNGLTANGENT3IVEXTPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLTANGENT3SEXTPROC) (GLshort tx, GLshort ty, GLshort tz);
+typedef void (APIENTRYP PFNGLTANGENT3SVEXTPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLBINORMAL3BEXTPROC) (GLbyte bx, GLbyte by, GLbyte bz);
+typedef void (APIENTRYP PFNGLBINORMAL3BVEXTPROC) (const GLbyte *v);
+typedef void (APIENTRYP PFNGLBINORMAL3DEXTPROC) (GLdouble bx, GLdouble by, GLdouble bz);
+typedef void (APIENTRYP PFNGLBINORMAL3DVEXTPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLBINORMAL3FEXTPROC) (GLfloat bx, GLfloat by, GLfloat bz);
+typedef void (APIENTRYP PFNGLBINORMAL3FVEXTPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLBINORMAL3IEXTPROC) (GLint bx, GLint by, GLint bz);
+typedef void (APIENTRYP PFNGLBINORMAL3IVEXTPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLBINORMAL3SEXTPROC) (GLshort bx, GLshort by, GLshort bz);
+typedef void (APIENTRYP PFNGLBINORMAL3SVEXTPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif
+
+#ifndef GL_EXT_texture_env_combine
+#define GL_EXT_texture_env_combine 1
+#endif
+
+#ifndef GL_APPLE_specular_vector
+#define GL_APPLE_specular_vector 1
+#endif
+
+#ifndef GL_APPLE_transform_hint
+#define GL_APPLE_transform_hint 1
+#endif
+
+#ifndef GL_SGIX_fog_scale
+#define GL_SGIX_fog_scale 1
+#endif
+
+#ifndef GL_SUNX_constant_data
+#define GL_SUNX_constant_data 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFinishTextureSUNX (void);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFINISHTEXTURESUNXPROC) (void);
+#endif
+
+#ifndef GL_SUN_global_alpha
+#define GL_SUN_global_alpha 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGlobalAlphaFactorbSUN (GLbyte);
+GLAPI void APIENTRY glGlobalAlphaFactorsSUN (GLshort);
+GLAPI void APIENTRY glGlobalAlphaFactoriSUN (GLint);
+GLAPI void APIENTRY glGlobalAlphaFactorfSUN (GLfloat);
+GLAPI void APIENTRY glGlobalAlphaFactordSUN (GLdouble);
+GLAPI void APIENTRY glGlobalAlphaFactorubSUN (GLubyte);
+GLAPI void APIENTRY glGlobalAlphaFactorusSUN (GLushort);
+GLAPI void APIENTRY glGlobalAlphaFactoruiSUN (GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor);
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor);
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor);
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor);
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor);
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor);
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor);
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor);
+#endif
+
+#ifndef GL_SUN_triangle_list
+#define GL_SUN_triangle_list 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glReplacementCodeuiSUN (GLuint);
+GLAPI void APIENTRY glReplacementCodeusSUN (GLushort);
+GLAPI void APIENTRY glReplacementCodeubSUN (GLubyte);
+GLAPI void APIENTRY glReplacementCodeuivSUN (const GLuint *);
+GLAPI void APIENTRY glReplacementCodeusvSUN (const GLushort *);
+GLAPI void APIENTRY glReplacementCodeubvSUN (const GLubyte *);
+GLAPI void APIENTRY glReplacementCodePointerSUN (GLenum, GLsizei, const GLvoid* *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint *code);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort *code);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte *code);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const GLvoid* *pointer);
+#endif
+
+#ifndef GL_SUN_vertex
+#define GL_SUN_vertex 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glColor4ubVertex2fSUN (GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat);
+GLAPI void APIENTRY glColor4ubVertex2fvSUN (const GLubyte *, const GLfloat *);
+GLAPI void APIENTRY glColor4ubVertex3fSUN (GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glColor4ubVertex3fvSUN (const GLubyte *, const GLfloat *);
+GLAPI void APIENTRY glColor3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glColor3fVertex3fvSUN (const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glColor4fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glColor4fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glTexCoord2fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glTexCoord2fVertex3fvSUN (const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glTexCoord4fVertex4fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glTexCoord4fVertex4fvSUN (const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fSUN (GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fvSUN (const GLfloat *, const GLubyte *, const GLfloat *);
+GLAPI void APIENTRY glTexCoord2fColor3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glTexCoord2fColor3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fvSUN (const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glReplacementCodeuiVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glReplacementCodeuiVertex3fvSUN (const GLuint *, const GLfloat *);
+GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fSUN (GLuint, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fvSUN (const GLuint *, const GLubyte *, const GLfloat *);
+GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte *c, const GLfloat *v);
+typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte *c, const GLfloat *v);
+typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *v);
+typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *v);
+typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *v);
+typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat *tc, const GLubyte *c, const GLfloat *v);
+typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *v);
+typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint *rc, const GLubyte *c, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+#endif
+
+#ifndef GL_EXT_blend_func_separate
+#define GL_EXT_blend_func_separate 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendFuncSeparateEXT (GLenum, GLenum, GLenum, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+#endif
+
+#ifndef GL_INGR_blend_func_separate
+#define GL_INGR_blend_func_separate 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendFuncSeparateINGR (GLenum, GLenum, GLenum, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINGRPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+#endif
+
+#ifndef GL_INGR_color_clamp
+#define GL_INGR_color_clamp 1
+#endif
+
+#ifndef GL_INGR_interlace_read
+#define GL_INGR_interlace_read 1
+#endif
+
+#ifndef GL_EXT_stencil_wrap
+#define GL_EXT_stencil_wrap 1
+#endif
+
+#ifndef GL_EXT_422_pixels
+#define GL_EXT_422_pixels 1
+#endif
+
+#ifndef GL_NV_texgen_reflection
+#define GL_NV_texgen_reflection 1
+#endif
+
+#ifndef GL_SUN_convolution_border_modes
+#define GL_SUN_convolution_border_modes 1
+#endif
+
+#ifndef GL_EXT_texture_env_add
+#define GL_EXT_texture_env_add 1
+#endif
+
+#ifndef GL_EXT_texture_lod_bias
+#define GL_EXT_texture_lod_bias 1
+#endif
+
+#ifndef GL_EXT_texture_filter_anisotropic
+#define GL_EXT_texture_filter_anisotropic 1
+#endif
+
+#ifndef GL_EXT_vertex_weighting
+#define GL_EXT_vertex_weighting 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexWeightfEXT (GLfloat);
+GLAPI void APIENTRY glVertexWeightfvEXT (const GLfloat *);
+GLAPI void APIENTRY glVertexWeightPointerEXT (GLsizei, GLenum, GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight);
+typedef void (APIENTRYP PFNGLVERTEXWEIGHTFVEXTPROC) (const GLfloat *weight);
+typedef void (APIENTRYP PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLsizei size, GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif
+
+#ifndef GL_NV_light_max_exponent
+#define GL_NV_light_max_exponent 1
+#endif
+
+#ifndef GL_NV_vertex_array_range
+#define GL_NV_vertex_array_range 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFlushVertexArrayRangeNV (void);
+GLAPI void APIENTRY glVertexArrayRangeNV (GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void);
+typedef void (APIENTRYP PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, const GLvoid *pointer);
+#endif
+
+#ifndef GL_NV_register_combiners
+#define GL_NV_register_combiners 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glCombinerParameterfvNV (GLenum, const GLfloat *);
+GLAPI void APIENTRY glCombinerParameterfNV (GLenum, GLfloat);
+GLAPI void APIENTRY glCombinerParameterivNV (GLenum, const GLint *);
+GLAPI void APIENTRY glCombinerParameteriNV (GLenum, GLint);
+GLAPI void APIENTRY glCombinerInputNV (GLenum, GLenum, GLenum, GLenum, GLenum, GLenum);
+GLAPI void APIENTRY glCombinerOutputNV (GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean);
+GLAPI void APIENTRY glFinalCombinerInputNV (GLenum, GLenum, GLenum, GLenum);
+GLAPI void APIENTRY glGetCombinerInputParameterfvNV (GLenum, GLenum, GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetCombinerInputParameterivNV (GLenum, GLenum, GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetCombinerOutputParameterfvNV (GLenum, GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetCombinerOutputParameterivNV (GLenum, GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetFinalCombinerInputParameterfvNV (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetFinalCombinerInputParameterivNV (GLenum, GLenum, GLint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
+typedef void (APIENTRYP PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
+typedef void (APIENTRYP PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
+typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint *params);
+#endif
+
+#ifndef GL_NV_fog_distance
+#define GL_NV_fog_distance 1
+#endif
+
+#ifndef GL_NV_texgen_emboss
+#define GL_NV_texgen_emboss 1
+#endif
+
+#ifndef GL_NV_blend_square
+#define GL_NV_blend_square 1
+#endif
+
+#ifndef GL_NV_texture_env_combine4
+#define GL_NV_texture_env_combine4 1
+#endif
+
+#ifndef GL_MESA_resize_buffers
+#define GL_MESA_resize_buffers 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glResizeBuffersMESA (void);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLRESIZEBUFFERSMESAPROC) (void);
+#endif
+
+#ifndef GL_MESA_window_pos
+#define GL_MESA_window_pos 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glWindowPos2dMESA (GLdouble, GLdouble);
+GLAPI void APIENTRY glWindowPos2dvMESA (const GLdouble *);
+GLAPI void APIENTRY glWindowPos2fMESA (GLfloat, GLfloat);
+GLAPI void APIENTRY glWindowPos2fvMESA (const GLfloat *);
+GLAPI void APIENTRY glWindowPos2iMESA (GLint, GLint);
+GLAPI void APIENTRY glWindowPos2ivMESA (const GLint *);
+GLAPI void APIENTRY glWindowPos2sMESA (GLshort, GLshort);
+GLAPI void APIENTRY glWindowPos2svMESA (const GLshort *);
+GLAPI void APIENTRY glWindowPos3dMESA (GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glWindowPos3dvMESA (const GLdouble *);
+GLAPI void APIENTRY glWindowPos3fMESA (GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glWindowPos3fvMESA (const GLfloat *);
+GLAPI void APIENTRY glWindowPos3iMESA (GLint, GLint, GLint);
+GLAPI void APIENTRY glWindowPos3ivMESA (const GLint *);
+GLAPI void APIENTRY glWindowPos3sMESA (GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glWindowPos3svMESA (const GLshort *);
+GLAPI void APIENTRY glWindowPos4dMESA (GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glWindowPos4dvMESA (const GLdouble *);
+GLAPI void APIENTRY glWindowPos4fMESA (GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glWindowPos4fvMESA (const GLfloat *);
+GLAPI void APIENTRY glWindowPos4iMESA (GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glWindowPos4ivMESA (const GLint *);
+GLAPI void APIENTRY glWindowPos4sMESA (GLshort, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glWindowPos4svMESA (const GLshort *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2IVMESAPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2SVMESAPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3IVMESAPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3SVMESAPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w);
+typedef void (APIENTRYP PFNGLWINDOWPOS4IVMESAPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (APIENTRYP PFNGLWINDOWPOS4SVMESAPROC) (const GLshort *v);
+#endif
+
+#ifndef GL_IBM_cull_vertex
+#define GL_IBM_cull_vertex 1
+#endif
+
+#ifndef GL_IBM_multimode_draw_arrays
+#define GL_IBM_multimode_draw_arrays 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glMultiModeDrawArraysIBM (const GLenum *, const GLint *, const GLsizei *, GLsizei, GLint);
+GLAPI void APIENTRY glMultiModeDrawElementsIBM (const GLenum *, const GLsizei *, GLenum, const GLvoid* const *, GLsizei, GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride);
+typedef void (APIENTRYP PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum *mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei primcount, GLint modestride);
+#endif
+
+#ifndef GL_IBM_vertex_array_lists
+#define GL_IBM_vertex_array_lists 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glColorPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint);
+GLAPI void APIENTRY glSecondaryColorPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint);
+GLAPI void APIENTRY glEdgeFlagPointerListIBM (GLint, const GLboolean* *, GLint);
+GLAPI void APIENTRY glFogCoordPointerListIBM (GLenum, GLint, const GLvoid* *, GLint);
+GLAPI void APIENTRY glIndexPointerListIBM (GLenum, GLint, const GLvoid* *, GLint);
+GLAPI void APIENTRY glNormalPointerListIBM (GLenum, GLint, const GLvoid* *, GLint);
+GLAPI void APIENTRY glTexCoordPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint);
+GLAPI void APIENTRY glVertexPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+typedef void (APIENTRYP PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean* *pointer, GLint ptrstride);
+typedef void (APIENTRYP PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+typedef void (APIENTRYP PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+typedef void (APIENTRYP PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+typedef void (APIENTRYP PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+typedef void (APIENTRYP PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+#endif
+
+#ifndef GL_SGIX_subsample
+#define GL_SGIX_subsample 1
+#endif
+
+#ifndef GL_SGIX_ycrcba
+#define GL_SGIX_ycrcba 1
+#endif
+
+#ifndef GL_SGIX_ycrcb_subsample
+#define GL_SGIX_ycrcb_subsample 1
+#endif
+
+#ifndef GL_SGIX_depth_pass_instrument
+#define GL_SGIX_depth_pass_instrument 1
+#endif
+
+#ifndef GL_3DFX_texture_compression_FXT1
+#define GL_3DFX_texture_compression_FXT1 1
+#endif
+
+#ifndef GL_3DFX_multisample
+#define GL_3DFX_multisample 1
+#endif
+
+#ifndef GL_3DFX_tbuffer
+#define GL_3DFX_tbuffer 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTbufferMask3DFX (GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTBUFFERMASK3DFXPROC) (GLuint mask);
+#endif
+
+#ifndef GL_EXT_multisample
+#define GL_EXT_multisample 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glSampleMaskEXT (GLclampf, GLboolean);
+GLAPI void APIENTRY glSamplePatternEXT (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert);
+typedef void (APIENTRYP PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern);
+#endif
+
+#ifndef GL_SGIX_vertex_preclip
+#define GL_SGIX_vertex_preclip 1
+#endif
+
+#ifndef GL_SGIX_convolution_accuracy
+#define GL_SGIX_convolution_accuracy 1
+#endif
+
+#ifndef GL_SGIX_resample
+#define GL_SGIX_resample 1
+#endif
+
+#ifndef GL_SGIS_point_line_texgen
+#define GL_SGIS_point_line_texgen 1
+#endif
+
+#ifndef GL_SGIS_texture_color_mask
+#define GL_SGIS_texture_color_mask 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTextureColorMaskSGIS (GLboolean, GLboolean, GLboolean, GLboolean);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXTURECOLORMASKSGISPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+#endif
+
+#ifndef GL_SGIX_igloo_interface
+#define GL_SGIX_igloo_interface 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glIglooInterfaceSGIX (GLenum, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLIGLOOINTERFACESGIXPROC) (GLenum pname, const GLvoid *params);
+#endif
+
+#ifndef GL_EXT_texture_env_dot3
+#define GL_EXT_texture_env_dot3 1
+#endif
+
+#ifndef GL_ATI_texture_mirror_once
+#define GL_ATI_texture_mirror_once 1
+#endif
+
+#ifndef GL_NV_fence
+#define GL_NV_fence 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDeleteFencesNV (GLsizei, const GLuint *);
+GLAPI void APIENTRY glGenFencesNV (GLsizei, GLuint *);
+GLAPI GLboolean APIENTRY glIsFenceNV (GLuint);
+GLAPI GLboolean APIENTRY glTestFenceNV (GLuint);
+GLAPI void APIENTRY glGetFenceivNV (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glFinishFenceNV (GLuint);
+GLAPI void APIENTRY glSetFenceNV (GLuint, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences);
+typedef void (APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences);
+typedef GLboolean (APIENTRYP PFNGLISFENCENVPROC) (GLuint fence);
+typedef GLboolean (APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence);
+typedef void (APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence);
+typedef void (APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition);
+#endif
+
+#ifndef GL_NV_evaluators
+#define GL_NV_evaluators 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glMapControlPointsNV (GLenum, GLuint, GLenum, GLsizei, GLsizei, GLint, GLint, GLboolean, const GLvoid *);
+GLAPI void APIENTRY glMapParameterivNV (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glMapParameterfvNV (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glGetMapControlPointsNV (GLenum, GLuint, GLenum, GLsizei, GLsizei, GLboolean, GLvoid *);
+GLAPI void APIENTRY glGetMapParameterivNV (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetMapParameterfvNV (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetMapAttribParameterivNV (GLenum, GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetMapAttribParameterfvNV (GLenum, GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glEvalMapsNV (GLenum, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid *points);
+typedef void (APIENTRYP PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid *points);
+typedef void (APIENTRYP PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode);
+#endif
+
+#ifndef GL_NV_packed_depth_stencil
+#define GL_NV_packed_depth_stencil 1
+#endif
+
+#ifndef GL_NV_register_combiners2
+#define GL_NV_register_combiners2 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glCombinerStageParameterfvNV (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glGetCombinerStageParameterfvNV (GLenum, GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat *params);
+#endif
+
+#ifndef GL_NV_texture_compression_vtc
+#define GL_NV_texture_compression_vtc 1
+#endif
+
+#ifndef GL_NV_texture_rectangle
+#define GL_NV_texture_rectangle 1
+#endif
+
+#ifndef GL_NV_texture_shader
+#define GL_NV_texture_shader 1
+#endif
+
+#ifndef GL_NV_texture_shader2
+#define GL_NV_texture_shader2 1
+#endif
+
+#ifndef GL_NV_vertex_array_range2
+#define GL_NV_vertex_array_range2 1
+#endif
+
+#ifndef GL_NV_vertex_program
+#define GL_NV_vertex_program 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLboolean APIENTRY glAreProgramsResidentNV (GLsizei, const GLuint *, GLboolean *);
+GLAPI void APIENTRY glBindProgramNV (GLenum, GLuint);
+GLAPI void APIENTRY glDeleteProgramsNV (GLsizei, const GLuint *);
+GLAPI void APIENTRY glExecuteProgramNV (GLenum, GLuint, const GLfloat *);
+GLAPI void APIENTRY glGenProgramsNV (GLsizei, GLuint *);
+GLAPI void APIENTRY glGetProgramParameterdvNV (GLenum, GLuint, GLenum, GLdouble *);
+GLAPI void APIENTRY glGetProgramParameterfvNV (GLenum, GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetProgramivNV (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetProgramStringNV (GLuint, GLenum, GLubyte *);
+GLAPI void APIENTRY glGetTrackMatrixivNV (GLenum, GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetVertexAttribdvNV (GLuint, GLenum, GLdouble *);
+GLAPI void APIENTRY glGetVertexAttribfvNV (GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetVertexAttribivNV (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetVertexAttribPointervNV (GLuint, GLenum, GLvoid* *);
+GLAPI GLboolean APIENTRY glIsProgramNV (GLuint);
+GLAPI void APIENTRY glLoadProgramNV (GLenum, GLuint, GLsizei, const GLubyte *);
+GLAPI void APIENTRY glProgramParameter4dNV (GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glProgramParameter4dvNV (GLenum, GLuint, const GLdouble *);
+GLAPI void APIENTRY glProgramParameter4fNV (GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glProgramParameter4fvNV (GLenum, GLuint, const GLfloat *);
+GLAPI void APIENTRY glProgramParameters4dvNV (GLenum, GLuint, GLuint, const GLdouble *);
+GLAPI void APIENTRY glProgramParameters4fvNV (GLenum, GLuint, GLuint, const GLfloat *);
+GLAPI void APIENTRY glRequestResidentProgramsNV (GLsizei, const GLuint *);
+GLAPI void APIENTRY glTrackMatrixNV (GLenum, GLuint, GLenum, GLenum);
+GLAPI void APIENTRY glVertexAttribPointerNV (GLuint, GLint, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glVertexAttrib1dNV (GLuint, GLdouble);
+GLAPI void APIENTRY glVertexAttrib1dvNV (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib1fNV (GLuint, GLfloat);
+GLAPI void APIENTRY glVertexAttrib1fvNV (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib1sNV (GLuint, GLshort);
+GLAPI void APIENTRY glVertexAttrib1svNV (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib2dNV (GLuint, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexAttrib2dvNV (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib2fNV (GLuint, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexAttrib2fvNV (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib2sNV (GLuint, GLshort, GLshort);
+GLAPI void APIENTRY glVertexAttrib2svNV (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib3dNV (GLuint, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexAttrib3dvNV (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib3fNV (GLuint, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexAttrib3fvNV (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib3sNV (GLuint, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glVertexAttrib3svNV (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib4dNV (GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexAttrib4dvNV (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib4fNV (GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexAttrib4fvNV (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib4sNV (GLuint, GLshort, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glVertexAttrib4svNV (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib4ubNV (GLuint, GLubyte, GLubyte, GLubyte, GLubyte);
+GLAPI void APIENTRY glVertexAttrib4ubvNV (GLuint, const GLubyte *);
+GLAPI void APIENTRY glVertexAttribs1dvNV (GLuint, GLsizei, const GLdouble *);
+GLAPI void APIENTRY glVertexAttribs1fvNV (GLuint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glVertexAttribs1svNV (GLuint, GLsizei, const GLshort *);
+GLAPI void APIENTRY glVertexAttribs2dvNV (GLuint, GLsizei, const GLdouble *);
+GLAPI void APIENTRY glVertexAttribs2fvNV (GLuint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glVertexAttribs2svNV (GLuint, GLsizei, const GLshort *);
+GLAPI void APIENTRY glVertexAttribs3dvNV (GLuint, GLsizei, const GLdouble *);
+GLAPI void APIENTRY glVertexAttribs3fvNV (GLuint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glVertexAttribs3svNV (GLuint, GLsizei, const GLshort *);
+GLAPI void APIENTRY glVertexAttribs4dvNV (GLuint, GLsizei, const GLdouble *);
+GLAPI void APIENTRY glVertexAttribs4fvNV (GLuint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glVertexAttribs4svNV (GLuint, GLsizei, const GLshort *);
+GLAPI void APIENTRY glVertexAttribs4ubvNV (GLuint, GLsizei, const GLubyte *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLboolean (APIENTRYP PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint *programs, GLboolean *residences);
+typedef void (APIENTRYP PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id);
+typedef void (APIENTRYP PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint *programs);
+typedef void (APIENTRYP PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat *params);
+typedef void (APIENTRYP PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint *programs);
+typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte *program);
+typedef void (APIENTRYP PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, GLvoid* *pointer);
+typedef GLboolean (APIENTRYP PFNGLISPROGRAMNVPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte *program);
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLuint count, const GLdouble *v);
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLuint count, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, const GLuint *programs);
+typedef void (APIENTRYP PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei count, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei count, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei count, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei count, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei count, const GLubyte *v);
+#endif
+
+#ifndef GL_SGIX_texture_coordinate_clamp
+#define GL_SGIX_texture_coordinate_clamp 1
+#endif
+
+#ifndef GL_SGIX_scalebias_hint
+#define GL_SGIX_scalebias_hint 1
+#endif
+
+#ifndef GL_OML_interlace
+#define GL_OML_interlace 1
+#endif
+
+#ifndef GL_OML_subsample
+#define GL_OML_subsample 1
+#endif
+
+#ifndef GL_OML_resample
+#define GL_OML_resample 1
+#endif
+
+#ifndef GL_NV_copy_depth_to_color
+#define GL_NV_copy_depth_to_color 1
+#endif
+
+#ifndef GL_ATI_envmap_bumpmap
+#define GL_ATI_envmap_bumpmap 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTexBumpParameterivATI (GLenum, const GLint *);
+GLAPI void APIENTRY glTexBumpParameterfvATI (GLenum, const GLfloat *);
+GLAPI void APIENTRY glGetTexBumpParameterivATI (GLenum, GLint *);
+GLAPI void APIENTRY glGetTexBumpParameterfvATI (GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, const GLint *param);
+typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, const GLfloat *param);
+typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param);
+typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param);
+#endif
+
+#ifndef GL_ATI_fragment_shader
+#define GL_ATI_fragment_shader 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLuint APIENTRY glGenFragmentShadersATI (GLuint);
+GLAPI void APIENTRY glBindFragmentShaderATI (GLuint);
+GLAPI void APIENTRY glDeleteFragmentShaderATI (GLuint);
+GLAPI void APIENTRY glBeginFragmentShaderATI (void);
+GLAPI void APIENTRY glEndFragmentShaderATI (void);
+GLAPI void APIENTRY glPassTexCoordATI (GLuint, GLuint, GLenum);
+GLAPI void APIENTRY glSampleMapATI (GLuint, GLuint, GLenum);
+GLAPI void APIENTRY glColorFragmentOp1ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glColorFragmentOp2ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glColorFragmentOp3ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glAlphaFragmentOp1ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glAlphaFragmentOp2ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glAlphaFragmentOp3ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glSetFragmentShaderConstantATI (GLuint, const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLuint (APIENTRYP PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range);
+typedef void (APIENTRYP PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLBEGINFRAGMENTSHADERATIPROC) (void);
+typedef void (APIENTRYP PFNGLENDFRAGMENTSHADERATIPROC) (void);
+typedef void (APIENTRYP PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle);
+typedef void (APIENTRYP PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle);
+typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
+typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
+typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
+typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
+typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
+typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
+typedef void (APIENTRYP PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat *value);
+#endif
+
+#ifndef GL_ATI_pn_triangles
+#define GL_ATI_pn_triangles 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPNTrianglesiATI (GLenum, GLint);
+GLAPI void APIENTRY glPNTrianglesfATI (GLenum, GLfloat);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param);
+#endif
+
+#ifndef GL_ATI_vertex_array_object
+#define GL_ATI_vertex_array_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLuint APIENTRY glNewObjectBufferATI (GLsizei, const GLvoid *, GLenum);
+GLAPI GLboolean APIENTRY glIsObjectBufferATI (GLuint);
+GLAPI void APIENTRY glUpdateObjectBufferATI (GLuint, GLuint, GLsizei, const GLvoid *, GLenum);
+GLAPI void APIENTRY glGetObjectBufferfvATI (GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetObjectBufferivATI (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glFreeObjectBufferATI (GLuint);
+GLAPI void APIENTRY glArrayObjectATI (GLenum, GLint, GLenum, GLsizei, GLuint, GLuint);
+GLAPI void APIENTRY glGetArrayObjectfvATI (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetArrayObjectivATI (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glVariantArrayObjectATI (GLuint, GLenum, GLsizei, GLuint, GLuint);
+GLAPI void APIENTRY glGetVariantArrayObjectfvATI (GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetVariantArrayObjectivATI (GLuint, GLenum, GLint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLuint (APIENTRYP PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const GLvoid *pointer, GLenum usage);
+typedef GLboolean (APIENTRYP PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer);
+typedef void (APIENTRYP PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const GLvoid *pointer, GLenum preserve);
+typedef void (APIENTRYP PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer);
+typedef void (APIENTRYP PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
+typedef void (APIENTRYP PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
+typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint *params);
+#endif
+
+#ifndef GL_EXT_vertex_shader
+#define GL_EXT_vertex_shader 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBeginVertexShaderEXT (void);
+GLAPI void APIENTRY glEndVertexShaderEXT (void);
+GLAPI void APIENTRY glBindVertexShaderEXT (GLuint);
+GLAPI GLuint APIENTRY glGenVertexShadersEXT (GLuint);
+GLAPI void APIENTRY glDeleteVertexShaderEXT (GLuint);
+GLAPI void APIENTRY glShaderOp1EXT (GLenum, GLuint, GLuint);
+GLAPI void APIENTRY glShaderOp2EXT (GLenum, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glShaderOp3EXT (GLenum, GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glSwizzleEXT (GLuint, GLuint, GLenum, GLenum, GLenum, GLenum);
+GLAPI void APIENTRY glWriteMaskEXT (GLuint, GLuint, GLenum, GLenum, GLenum, GLenum);
+GLAPI void APIENTRY glInsertComponentEXT (GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glExtractComponentEXT (GLuint, GLuint, GLuint);
+GLAPI GLuint APIENTRY glGenSymbolsEXT (GLenum, GLenum, GLenum, GLuint);
+GLAPI void APIENTRY glSetInvariantEXT (GLuint, GLenum, const GLvoid *);
+GLAPI void APIENTRY glSetLocalConstantEXT (GLuint, GLenum, const GLvoid *);
+GLAPI void APIENTRY glVariantbvEXT (GLuint, const GLbyte *);
+GLAPI void APIENTRY glVariantsvEXT (GLuint, const GLshort *);
+GLAPI void APIENTRY glVariantivEXT (GLuint, const GLint *);
+GLAPI void APIENTRY glVariantfvEXT (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVariantdvEXT (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVariantubvEXT (GLuint, const GLubyte *);
+GLAPI void APIENTRY glVariantusvEXT (GLuint, const GLushort *);
+GLAPI void APIENTRY glVariantuivEXT (GLuint, const GLuint *);
+GLAPI void APIENTRY glVariantPointerEXT (GLuint, GLenum, GLuint, const GLvoid *);
+GLAPI void APIENTRY glEnableVariantClientStateEXT (GLuint);
+GLAPI void APIENTRY glDisableVariantClientStateEXT (GLuint);
+GLAPI GLuint APIENTRY glBindLightParameterEXT (GLenum, GLenum);
+GLAPI GLuint APIENTRY glBindMaterialParameterEXT (GLenum, GLenum);
+GLAPI GLuint APIENTRY glBindTexGenParameterEXT (GLenum, GLenum, GLenum);
+GLAPI GLuint APIENTRY glBindTextureUnitParameterEXT (GLenum, GLenum);
+GLAPI GLuint APIENTRY glBindParameterEXT (GLenum);
+GLAPI GLboolean APIENTRY glIsVariantEnabledEXT (GLuint, GLenum);
+GLAPI void APIENTRY glGetVariantBooleanvEXT (GLuint, GLenum, GLboolean *);
+GLAPI void APIENTRY glGetVariantIntegervEXT (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetVariantFloatvEXT (GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetVariantPointervEXT (GLuint, GLenum, GLvoid* *);
+GLAPI void APIENTRY glGetInvariantBooleanvEXT (GLuint, GLenum, GLboolean *);
+GLAPI void APIENTRY glGetInvariantIntegervEXT (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetInvariantFloatvEXT (GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetLocalConstantBooleanvEXT (GLuint, GLenum, GLboolean *);
+GLAPI void APIENTRY glGetLocalConstantIntegervEXT (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetLocalConstantFloatvEXT (GLuint, GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBEGINVERTEXSHADEREXTPROC) (void);
+typedef void (APIENTRYP PFNGLENDVERTEXSHADEREXTPROC) (void);
+typedef void (APIENTRYP PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id);
+typedef GLuint (APIENTRYP PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range);
+typedef void (APIENTRYP PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1);
+typedef void (APIENTRYP PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2);
+typedef void (APIENTRYP PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3);
+typedef void (APIENTRYP PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
+typedef void (APIENTRYP PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
+typedef void (APIENTRYP PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num);
+typedef void (APIENTRYP PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num);
+typedef GLuint (APIENTRYP PFNGLGENSYMBOLSEXTPROC) (GLenum datatype, GLenum storagetype, GLenum range, GLuint components);
+typedef void (APIENTRYP PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, const GLvoid *addr);
+typedef void (APIENTRYP PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, const GLvoid *addr);
+typedef void (APIENTRYP PFNGLVARIANTBVEXTPROC) (GLuint id, const GLbyte *addr);
+typedef void (APIENTRYP PFNGLVARIANTSVEXTPROC) (GLuint id, const GLshort *addr);
+typedef void (APIENTRYP PFNGLVARIANTIVEXTPROC) (GLuint id, const GLint *addr);
+typedef void (APIENTRYP PFNGLVARIANTFVEXTPROC) (GLuint id, const GLfloat *addr);
+typedef void (APIENTRYP PFNGLVARIANTDVEXTPROC) (GLuint id, const GLdouble *addr);
+typedef void (APIENTRYP PFNGLVARIANTUBVEXTPROC) (GLuint id, const GLubyte *addr);
+typedef void (APIENTRYP PFNGLVARIANTUSVEXTPROC) (GLuint id, const GLushort *addr);
+typedef void (APIENTRYP PFNGLVARIANTUIVEXTPROC) (GLuint id, const GLuint *addr);
+typedef void (APIENTRYP PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, const GLvoid *addr);
+typedef void (APIENTRYP PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id);
+typedef GLuint (APIENTRYP PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value);
+typedef GLuint (APIENTRYP PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value);
+typedef GLuint (APIENTRYP PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value);
+typedef GLuint (APIENTRYP PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value);
+typedef GLuint (APIENTRYP PFNGLBINDPARAMETEREXTPROC) (GLenum value);
+typedef GLboolean (APIENTRYP PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap);
+typedef void (APIENTRYP PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);
+typedef void (APIENTRYP PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);
+typedef void (APIENTRYP PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);
+typedef void (APIENTRYP PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, GLvoid* *data);
+typedef void (APIENTRYP PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);
+typedef void (APIENTRYP PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);
+typedef void (APIENTRYP PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);
+typedef void (APIENTRYP PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);
+typedef void (APIENTRYP PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);
+typedef void (APIENTRYP PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);
+#endif
+
+#ifndef GL_ATI_vertex_streams
+#define GL_ATI_vertex_streams 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexStream1sATI (GLenum, GLshort);
+GLAPI void APIENTRY glVertexStream1svATI (GLenum, const GLshort *);
+GLAPI void APIENTRY glVertexStream1iATI (GLenum, GLint);
+GLAPI void APIENTRY glVertexStream1ivATI (GLenum, const GLint *);
+GLAPI void APIENTRY glVertexStream1fATI (GLenum, GLfloat);
+GLAPI void APIENTRY glVertexStream1fvATI (GLenum, const GLfloat *);
+GLAPI void APIENTRY glVertexStream1dATI (GLenum, GLdouble);
+GLAPI void APIENTRY glVertexStream1dvATI (GLenum, const GLdouble *);
+GLAPI void APIENTRY glVertexStream2sATI (GLenum, GLshort, GLshort);
+GLAPI void APIENTRY glVertexStream2svATI (GLenum, const GLshort *);
+GLAPI void APIENTRY glVertexStream2iATI (GLenum, GLint, GLint);
+GLAPI void APIENTRY glVertexStream2ivATI (GLenum, const GLint *);
+GLAPI void APIENTRY glVertexStream2fATI (GLenum, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexStream2fvATI (GLenum, const GLfloat *);
+GLAPI void APIENTRY glVertexStream2dATI (GLenum, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexStream2dvATI (GLenum, const GLdouble *);
+GLAPI void APIENTRY glVertexStream3sATI (GLenum, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glVertexStream3svATI (GLenum, const GLshort *);
+GLAPI void APIENTRY glVertexStream3iATI (GLenum, GLint, GLint, GLint);
+GLAPI void APIENTRY glVertexStream3ivATI (GLenum, const GLint *);
+GLAPI void APIENTRY glVertexStream3fATI (GLenum, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexStream3fvATI (GLenum, const GLfloat *);
+GLAPI void APIENTRY glVertexStream3dATI (GLenum, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexStream3dvATI (GLenum, const GLdouble *);
+GLAPI void APIENTRY glVertexStream4sATI (GLenum, GLshort, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glVertexStream4svATI (GLenum, const GLshort *);
+GLAPI void APIENTRY glVertexStream4iATI (GLenum, GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glVertexStream4ivATI (GLenum, const GLint *);
+GLAPI void APIENTRY glVertexStream4fATI (GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexStream4fvATI (GLenum, const GLfloat *);
+GLAPI void APIENTRY glVertexStream4dATI (GLenum, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexStream4dvATI (GLenum, const GLdouble *);
+GLAPI void APIENTRY glNormalStream3bATI (GLenum, GLbyte, GLbyte, GLbyte);
+GLAPI void APIENTRY glNormalStream3bvATI (GLenum, const GLbyte *);
+GLAPI void APIENTRY glNormalStream3sATI (GLenum, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glNormalStream3svATI (GLenum, const GLshort *);
+GLAPI void APIENTRY glNormalStream3iATI (GLenum, GLint, GLint, GLint);
+GLAPI void APIENTRY glNormalStream3ivATI (GLenum, const GLint *);
+GLAPI void APIENTRY glNormalStream3fATI (GLenum, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glNormalStream3fvATI (GLenum, const GLfloat *);
+GLAPI void APIENTRY glNormalStream3dATI (GLenum, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glNormalStream3dvATI (GLenum, const GLdouble *);
+GLAPI void APIENTRY glClientActiveVertexStreamATI (GLenum);
+GLAPI void APIENTRY glVertexBlendEnviATI (GLenum, GLint);
+GLAPI void APIENTRY glVertexBlendEnvfATI (GLenum, GLfloat);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const GLint *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat x);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const GLfloat *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdouble x);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const GLdouble *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *coords);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *coords);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort nx, GLshort ny, GLshort nz);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint nx, GLint ny, GLint nz);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *coords);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords);
+typedef void (APIENTRYP PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream);
+typedef void (APIENTRYP PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param);
+#endif
+
+#ifndef GL_ATI_element_array
+#define GL_ATI_element_array 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glElementPointerATI (GLenum, const GLvoid *);
+GLAPI void APIENTRY glDrawElementArrayATI (GLenum, GLsizei);
+GLAPI void APIENTRY glDrawRangeElementArrayATI (GLenum, GLuint, GLuint, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLELEMENTPOINTERATIPROC) (GLenum type, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count);
+typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count);
+#endif
+
+#ifndef GL_SUN_mesh_array
+#define GL_SUN_mesh_array 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDrawMeshArraysSUN (GLenum, GLint, GLsizei, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDRAWMESHARRAYSSUNPROC) (GLenum mode, GLint first, GLsizei count, GLsizei width);
+#endif
+
+#ifndef GL_SUN_slice_accum
+#define GL_SUN_slice_accum 1
+#endif
+
+#ifndef GL_NV_multisample_filter_hint
+#define GL_NV_multisample_filter_hint 1
+#endif
+
+#ifndef GL_NV_depth_clamp
+#define GL_NV_depth_clamp 1
+#endif
+
+#ifndef GL_NV_occlusion_query
+#define GL_NV_occlusion_query 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGenOcclusionQueriesNV (GLsizei, GLuint *);
+GLAPI void APIENTRY glDeleteOcclusionQueriesNV (GLsizei, const GLuint *);
+GLAPI GLboolean APIENTRY glIsOcclusionQueryNV (GLuint);
+GLAPI void APIENTRY glBeginOcclusionQueryNV (GLuint);
+GLAPI void APIENTRY glEndOcclusionQueryNV (void);
+GLAPI void APIENTRY glGetOcclusionQueryivNV (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetOcclusionQueryuivNV (GLuint, GLenum, GLuint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint *ids);
+typedef void (APIENTRYP PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint *ids);
+typedef GLboolean (APIENTRYP PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLENDOCCLUSIONQUERYNVPROC) (void);
+typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint *params);
+#endif
+
+#ifndef GL_NV_point_sprite
+#define GL_NV_point_sprite 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPointParameteriNV (GLenum, GLint);
+GLAPI void APIENTRY glPointParameterivNV (GLenum, const GLint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint *params);
+#endif
+
+#ifndef GL_NV_texture_shader3
+#define GL_NV_texture_shader3 1
+#endif
+
+#ifndef GL_NV_vertex_program1_1
+#define GL_NV_vertex_program1_1 1
+#endif
+
+#ifndef GL_EXT_shadow_funcs
+#define GL_EXT_shadow_funcs 1
+#endif
+
+#ifndef GL_EXT_stencil_two_side
+#define GL_EXT_stencil_two_side 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glActiveStencilFaceEXT (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face);
+#endif
+
+#ifndef GL_ATI_text_fragment_shader
+#define GL_ATI_text_fragment_shader 1
+#endif
+
+#ifndef GL_APPLE_client_storage
+#define GL_APPLE_client_storage 1
+#endif
+
+#ifndef GL_APPLE_element_array
+#define GL_APPLE_element_array 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glElementPointerAPPLE (GLenum, const GLvoid *);
+GLAPI void APIENTRY glDrawElementArrayAPPLE (GLenum, GLint, GLsizei);
+GLAPI void APIENTRY glDrawRangeElementArrayAPPLE (GLenum, GLuint, GLuint, GLint, GLsizei);
+GLAPI void APIENTRY glMultiDrawElementArrayAPPLE (GLenum, const GLint *, const GLsizei *, GLsizei);
+GLAPI void APIENTRY glMultiDrawRangeElementArrayAPPLE (GLenum, GLuint, GLuint, const GLint *, const GLsizei *, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count);
+typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count);
+typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
+typedef void (APIENTRYP PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount);
+#endif
+
+#ifndef GL_APPLE_fence
+#define GL_APPLE_fence 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGenFencesAPPLE (GLsizei, GLuint *);
+GLAPI void APIENTRY glDeleteFencesAPPLE (GLsizei, const GLuint *);
+GLAPI void APIENTRY glSetFenceAPPLE (GLuint);
+GLAPI GLboolean APIENTRY glIsFenceAPPLE (GLuint);
+GLAPI GLboolean APIENTRY glTestFenceAPPLE (GLuint);
+GLAPI void APIENTRY glFinishFenceAPPLE (GLuint);
+GLAPI GLboolean APIENTRY glTestObjectAPPLE (GLenum, GLuint);
+GLAPI void APIENTRY glFinishObjectAPPLE (GLenum, GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint *fences);
+typedef void (APIENTRYP PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint *fences);
+typedef void (APIENTRYP PFNGLSETFENCEAPPLEPROC) (GLuint fence);
+typedef GLboolean (APIENTRYP PFNGLISFENCEAPPLEPROC) (GLuint fence);
+typedef GLboolean (APIENTRYP PFNGLTESTFENCEAPPLEPROC) (GLuint fence);
+typedef void (APIENTRYP PFNGLFINISHFENCEAPPLEPROC) (GLuint fence);
+typedef GLboolean (APIENTRYP PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name);
+typedef void (APIENTRYP PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name);
+#endif
+
+#ifndef GL_APPLE_vertex_array_object
+#define GL_APPLE_vertex_array_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBindVertexArrayAPPLE (GLuint);
+GLAPI void APIENTRY glDeleteVertexArraysAPPLE (GLsizei, const GLuint *);
+GLAPI void APIENTRY glGenVertexArraysAPPLE (GLsizei, const GLuint *);
+GLAPI GLboolean APIENTRY glIsVertexArrayAPPLE (GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array);
+typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays);
+typedef void (APIENTRYP PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays);
+typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array);
+#endif
+
+#ifndef GL_APPLE_vertex_array_range
+#define GL_APPLE_vertex_array_range 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexArrayRangeAPPLE (GLsizei, GLvoid *);
+GLAPI void APIENTRY glFlushVertexArrayRangeAPPLE (GLsizei, GLvoid *);
+GLAPI void APIENTRY glVertexArrayParameteriAPPLE (GLenum, GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, GLvoid *pointer);
+typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, GLvoid *pointer);
+typedef void (APIENTRYP PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param);
+#endif
+
+#ifndef GL_APPLE_ycbcr_422
+#define GL_APPLE_ycbcr_422 1
+#endif
+
+#ifndef GL_S3_s3tc
+#define GL_S3_s3tc 1
+#endif
+
+#ifndef GL_ATI_draw_buffers
+#define GL_ATI_draw_buffers 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDrawBuffersATI (GLsizei, const GLenum *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum *bufs);
+#endif
+
+#ifndef GL_ATI_pixel_format_float
+#define GL_ATI_pixel_format_float 1
+/* This is really a WGL extension, but defines some associated GL enums.
+ * ATI does not export "GL_ATI_pixel_format_float" in the GL_EXTENSIONS string.
+ */
+#endif
+
+#ifndef GL_ATI_texture_env_combine3
+#define GL_ATI_texture_env_combine3 1
+#endif
+
+#ifndef GL_ATI_texture_float
+#define GL_ATI_texture_float 1
+#endif
+
+#ifndef GL_NV_float_buffer
+#define GL_NV_float_buffer 1
+#endif
+
+#ifndef GL_NV_fragment_program
+#define GL_NV_fragment_program 1
+/* Some NV_fragment_program entry points are shared with ARB_vertex_program. */
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glProgramNamedParameter4fNV (GLuint, GLsizei, const GLubyte *, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glProgramNamedParameter4dNV (GLuint, GLsizei, const GLubyte *, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glProgramNamedParameter4fvNV (GLuint, GLsizei, const GLubyte *, const GLfloat *);
+GLAPI void APIENTRY glProgramNamedParameter4dvNV (GLuint, GLsizei, const GLubyte *, const GLdouble *);
+GLAPI void APIENTRY glGetProgramNamedParameterfvNV (GLuint, GLsizei, const GLubyte *, GLfloat *);
+GLAPI void APIENTRY glGetProgramNamedParameterdvNV (GLuint, GLsizei, const GLubyte *, GLdouble *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v);
+typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v);
+typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params);
+#endif
+
+#ifndef GL_NV_half_float
+#define GL_NV_half_float 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertex2hNV (GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glVertex2hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glVertex3hNV (GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glVertex3hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glVertex4hNV (GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glVertex4hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glNormal3hNV (GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glNormal3hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glColor3hNV (GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glColor3hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glColor4hNV (GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glColor4hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glTexCoord1hNV (GLhalfNV);
+GLAPI void APIENTRY glTexCoord1hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glTexCoord2hNV (GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glTexCoord2hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glTexCoord3hNV (GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glTexCoord3hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glTexCoord4hNV (GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glTexCoord4hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glMultiTexCoord1hNV (GLenum, GLhalfNV);
+GLAPI void APIENTRY glMultiTexCoord1hvNV (GLenum, const GLhalfNV *);
+GLAPI void APIENTRY glMultiTexCoord2hNV (GLenum, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glMultiTexCoord2hvNV (GLenum, const GLhalfNV *);
+GLAPI void APIENTRY glMultiTexCoord3hNV (GLenum, GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glMultiTexCoord3hvNV (GLenum, const GLhalfNV *);
+GLAPI void APIENTRY glMultiTexCoord4hNV (GLenum, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glMultiTexCoord4hvNV (GLenum, const GLhalfNV *);
+GLAPI void APIENTRY glFogCoordhNV (GLhalfNV);
+GLAPI void APIENTRY glFogCoordhvNV (const GLhalfNV *);
+GLAPI void APIENTRY glSecondaryColor3hNV (GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glSecondaryColor3hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glVertexWeighthNV (GLhalfNV);
+GLAPI void APIENTRY glVertexWeighthvNV (const GLhalfNV *);
+GLAPI void APIENTRY glVertexAttrib1hNV (GLuint, GLhalfNV);
+GLAPI void APIENTRY glVertexAttrib1hvNV (GLuint, const GLhalfNV *);
+GLAPI void APIENTRY glVertexAttrib2hNV (GLuint, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glVertexAttrib2hvNV (GLuint, const GLhalfNV *);
+GLAPI void APIENTRY glVertexAttrib3hNV (GLuint, GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glVertexAttrib3hvNV (GLuint, const GLhalfNV *);
+GLAPI void APIENTRY glVertexAttrib4hNV (GLuint, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glVertexAttrib4hvNV (GLuint, const GLhalfNV *);
+GLAPI void APIENTRY glVertexAttribs1hvNV (GLuint, GLsizei, const GLhalfNV *);
+GLAPI void APIENTRY glVertexAttribs2hvNV (GLuint, GLsizei, const GLhalfNV *);
+GLAPI void APIENTRY glVertexAttribs3hvNV (GLuint, GLsizei, const GLhalfNV *);
+GLAPI void APIENTRY glVertexAttribs4hvNV (GLuint, GLsizei, const GLhalfNV *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEX2HNVPROC) (GLhalfNV x, GLhalfNV y);
+typedef void (APIENTRYP PFNGLVERTEX2HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEX3HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z);
+typedef void (APIENTRYP PFNGLVERTEX3HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEX4HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
+typedef void (APIENTRYP PFNGLVERTEX4HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLNORMAL3HNVPROC) (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz);
+typedef void (APIENTRYP PFNGLNORMAL3HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
+typedef void (APIENTRYP PFNGLCOLOR3HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLCOLOR4HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha);
+typedef void (APIENTRYP PFNGLCOLOR4HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLTEXCOORD1HNVPROC) (GLhalfNV s);
+typedef void (APIENTRYP PFNGLTEXCOORD1HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLTEXCOORD2HNVPROC) (GLhalfNV s, GLhalfNV t);
+typedef void (APIENTRYP PFNGLTEXCOORD2HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLTEXCOORD3HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r);
+typedef void (APIENTRYP PFNGLTEXCOORD3HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLTEXCOORD4HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
+typedef void (APIENTRYP PFNGLTEXCOORD4HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalfNV s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLFOGCOORDHNVPROC) (GLhalfNV fog);
+typedef void (APIENTRYP PFNGLFOGCOORDHVNVPROC) (const GLhalfNV *fog);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXWEIGHTHNVPROC) (GLhalfNV weight);
+typedef void (APIENTRYP PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalfNV *weight);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalfNV x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
+#endif
+
+#ifndef GL_NV_pixel_data_range
+#define GL_NV_pixel_data_range 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPixelDataRangeNV (GLenum, GLsizei, GLvoid *);
+GLAPI void APIENTRY glFlushPixelDataRangeNV (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, GLvoid *pointer);
+typedef void (APIENTRYP PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target);
+#endif
+
+#ifndef GL_NV_primitive_restart
+#define GL_NV_primitive_restart 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPrimitiveRestartNV (void);
+GLAPI void APIENTRY glPrimitiveRestartIndexNV (GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPRIMITIVERESTARTNVPROC) (void);
+typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index);
+#endif
+
+#ifndef GL_NV_texture_expand_normal
+#define GL_NV_texture_expand_normal 1
+#endif
+
+#ifndef GL_NV_vertex_program2
+#define GL_NV_vertex_program2 1
+#endif
+
+#ifndef GL_ATI_map_object_buffer
+#define GL_ATI_map_object_buffer 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLvoid* APIENTRY glMapObjectBufferATI (GLuint);
+GLAPI void APIENTRY glUnmapObjectBufferATI (GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLvoid* (APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer);
+typedef void (APIENTRYP PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer);
+#endif
+
+#ifndef GL_ATI_separate_stencil
+#define GL_ATI_separate_stencil 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glStencilOpSeparateATI (GLenum, GLenum, GLenum, GLenum);
+GLAPI void APIENTRY glStencilFuncSeparateATI (GLenum, GLenum, GLint, GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
+#endif
+
+#ifndef GL_ATI_vertex_attrib_array_object
+#define GL_ATI_vertex_attrib_array_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexAttribArrayObjectATI (GLuint, GLint, GLenum, GLboolean, GLsizei, GLuint, GLuint);
+GLAPI void APIENTRY glGetVertexAttribArrayObjectfvATI (GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetVertexAttribArrayObjectivATI (GLuint, GLenum, GLint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint *params);
+#endif
+
+#ifndef GL_OES_read_format
+#define GL_OES_read_format 1
+#endif
+
+#ifndef GL_EXT_depth_bounds_test
+#define GL_EXT_depth_bounds_test 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDepthBoundsEXT (GLclampd, GLclampd);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax);
+#endif
+
+#ifndef GL_EXT_texture_mirror_clamp
+#define GL_EXT_texture_mirror_clamp 1
+#endif
+
+#ifndef GL_EXT_blend_equation_separate
+#define GL_EXT_blend_equation_separate 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendEquationSeparateEXT (GLenum, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha);
+#endif
+
+#ifndef GL_MESA_pack_invert
+#define GL_MESA_pack_invert 1
+#endif
+
+#ifndef GL_MESA_ycbcr_texture
+#define GL_MESA_ycbcr_texture 1
+#endif
+
+#ifndef GL_EXT_pixel_buffer_object
+#define GL_EXT_pixel_buffer_object 1
+#endif
+
+#ifndef GL_NV_fragment_program_option
+#define GL_NV_fragment_program_option 1
+#endif
+
+#ifndef GL_NV_fragment_program2
+#define GL_NV_fragment_program2 1
+#endif
+
+#ifndef GL_NV_vertex_program2_option
+#define GL_NV_vertex_program2_option 1
+#endif
+
+#ifndef GL_NV_vertex_program3
+#define GL_NV_vertex_program3 1
+#endif
+
+#ifndef GL_EXT_framebuffer_object
+#define GL_EXT_framebuffer_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLboolean APIENTRY glIsRenderbufferEXT (GLuint);
+GLAPI void APIENTRY glBindRenderbufferEXT (GLenum, GLuint);
+GLAPI void APIENTRY glDeleteRenderbuffersEXT (GLsizei, const GLuint *);
+GLAPI void APIENTRY glGenRenderbuffersEXT (GLsizei, GLuint *);
+GLAPI void APIENTRY glRenderbufferStorageEXT (GLenum, GLenum, GLsizei, GLsizei);
+GLAPI void APIENTRY glGetRenderbufferParameterivEXT (GLenum, GLenum, GLint *);
+GLAPI GLboolean APIENTRY glIsFramebufferEXT (GLuint);
+GLAPI void APIENTRY glBindFramebufferEXT (GLenum, GLuint);
+GLAPI void APIENTRY glDeleteFramebuffersEXT (GLsizei, const GLuint *);
+GLAPI void APIENTRY glGenFramebuffersEXT (GLsizei, GLuint *);
+GLAPI GLenum APIENTRY glCheckFramebufferStatusEXT (GLenum);
+GLAPI void APIENTRY glFramebufferTexture1DEXT (GLenum, GLenum, GLenum, GLuint, GLint);
+GLAPI void APIENTRY glFramebufferTexture2DEXT (GLenum, GLenum, GLenum, GLuint, GLint);
+GLAPI void APIENTRY glFramebufferTexture3DEXT (GLenum, GLenum, GLenum, GLuint, GLint, GLint);
+GLAPI void APIENTRY glFramebufferRenderbufferEXT (GLenum, GLenum, GLenum, GLuint);
+GLAPI void APIENTRY glGetFramebufferAttachmentParameterivEXT (GLenum, GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGenerateMipmapEXT (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer);
+typedef void (APIENTRYP PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer);
+typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint *renderbuffers);
+typedef void (APIENTRYP PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint *renderbuffers);
+typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer);
+typedef void (APIENTRYP PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer);
+typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint *framebuffers);
+typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint *framebuffers);
+typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGENERATEMIPMAPEXTPROC) (GLenum target);
+#endif
+
+#ifndef GL_GREMEDY_string_marker
+#define GL_GREMEDY_string_marker 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glStringMarkerGREMEDY (GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const GLvoid *string);
+#endif
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/src/SFML/Window/glext/glxext.h b/src/SFML/Window/glext/glxext.h
new file mode 100755
index 0000000..974fedd
--- /dev/null
+++ b/src/SFML/Window/glext/glxext.h
@@ -0,0 +1,706 @@
+#ifndef __glxext_h_
+#define __glxext_h_
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+** 
+** http://oss.sgi.com/projects/FreeB
+** 
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+** 
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2004 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+** 
+** Additional Notice Provisions: This software was created using the
+** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has
+** not been independently verified as being compliant with the OpenGL(R)
+** version 1.2.1 Specification.
+*/
+
+#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
+#define WIN32_LEAN_AND_MEAN 1
+#include <windows.h>
+#endif
+
+#ifndef APIENTRY
+#define APIENTRY
+#endif
+#ifndef APIENTRYP
+#define APIENTRYP APIENTRY *
+#endif
+#ifndef GLAPI
+#define GLAPI extern
+#endif
+
+/*************************************************************/
+
+/* Header file version number, required by OpenGL ABI for Linux */
+/* glxext.h last updated 2005/04/28 */
+/* Current version at http://oss.sgi.com/projects/ogl-sample/registry/ */
+#define GLX_GLXEXT_VERSION 11
+
+#ifndef GLX_VERSION_1_3
+#define GLX_WINDOW_BIT                     0x00000001
+#define GLX_PIXMAP_BIT                     0x00000002
+#define GLX_PBUFFER_BIT                    0x00000004
+#define GLX_RGBA_BIT                       0x00000001
+#define GLX_COLOR_INDEX_BIT                0x00000002
+#define GLX_PBUFFER_CLOBBER_MASK           0x08000000
+#define GLX_FRONT_LEFT_BUFFER_BIT          0x00000001
+#define GLX_FRONT_RIGHT_BUFFER_BIT         0x00000002
+#define GLX_BACK_LEFT_BUFFER_BIT           0x00000004
+#define GLX_BACK_RIGHT_BUFFER_BIT          0x00000008
+#define GLX_AUX_BUFFERS_BIT                0x00000010
+#define GLX_DEPTH_BUFFER_BIT               0x00000020
+#define GLX_STENCIL_BUFFER_BIT             0x00000040
+#define GLX_ACCUM_BUFFER_BIT               0x00000080
+#define GLX_CONFIG_CAVEAT                  0x20
+#define GLX_X_VISUAL_TYPE                  0x22
+#define GLX_TRANSPARENT_TYPE               0x23
+#define GLX_TRANSPARENT_INDEX_VALUE        0x24
+#define GLX_TRANSPARENT_RED_VALUE          0x25
+#define GLX_TRANSPARENT_GREEN_VALUE        0x26
+#define GLX_TRANSPARENT_BLUE_VALUE         0x27
+#define GLX_TRANSPARENT_ALPHA_VALUE        0x28
+#define GLX_DONT_CARE                      0xFFFFFFFF
+#define GLX_NONE                           0x8000
+#define GLX_SLOW_CONFIG                    0x8001
+#define GLX_TRUE_COLOR                     0x8002
+#define GLX_DIRECT_COLOR                   0x8003
+#define GLX_PSEUDO_COLOR                   0x8004
+#define GLX_STATIC_COLOR                   0x8005
+#define GLX_GRAY_SCALE                     0x8006
+#define GLX_STATIC_GRAY                    0x8007
+#define GLX_TRANSPARENT_RGB                0x8008
+#define GLX_TRANSPARENT_INDEX              0x8009
+#define GLX_VISUAL_ID                      0x800B
+#define GLX_SCREEN                         0x800C
+#define GLX_NON_CONFORMANT_CONFIG          0x800D
+#define GLX_DRAWABLE_TYPE                  0x8010
+#define GLX_RENDER_TYPE                    0x8011
+#define GLX_X_RENDERABLE                   0x8012
+#define GLX_FBCONFIG_ID                    0x8013
+#define GLX_RGBA_TYPE                      0x8014
+#define GLX_COLOR_INDEX_TYPE               0x8015
+#define GLX_MAX_PBUFFER_WIDTH              0x8016
+#define GLX_MAX_PBUFFER_HEIGHT             0x8017
+#define GLX_MAX_PBUFFER_PIXELS             0x8018
+#define GLX_PRESERVED_CONTENTS             0x801B
+#define GLX_LARGEST_PBUFFER                0x801C
+#define GLX_WIDTH                          0x801D
+#define GLX_HEIGHT                         0x801E
+#define GLX_EVENT_MASK                     0x801F
+#define GLX_DAMAGED                        0x8020
+#define GLX_SAVED                          0x8021
+#define GLX_WINDOW                         0x8022
+#define GLX_PBUFFER                        0x8023
+#define GLX_PBUFFER_HEIGHT                 0x8040
+#define GLX_PBUFFER_WIDTH                  0x8041
+#endif
+
+#ifndef GLX_VERSION_1_4
+#define GLX_SAMPLE_BUFFERS                 100000
+#define GLX_SAMPLES                        100001
+#endif
+
+#ifndef GLX_ARB_get_proc_address
+#endif
+
+#ifndef GLX_ARB_multisample
+#define GLX_SAMPLE_BUFFERS_ARB             100000
+#define GLX_SAMPLES_ARB                    100001
+#endif
+
+#ifndef GLX_ARB_fbconfig_float
+#define GLX_RGBA_FLOAT_TYPE_ARB            0x20B9
+#define GLX_RGBA_FLOAT_BIT_ARB             0x00000004
+#endif
+
+#ifndef GLX_SGIS_multisample
+#define GLX_SAMPLE_BUFFERS_SGIS            100000
+#define GLX_SAMPLES_SGIS                   100001
+#endif
+
+#ifndef GLX_EXT_visual_info
+#define GLX_X_VISUAL_TYPE_EXT              0x22
+#define GLX_TRANSPARENT_TYPE_EXT           0x23
+#define GLX_TRANSPARENT_INDEX_VALUE_EXT    0x24
+#define GLX_TRANSPARENT_RED_VALUE_EXT      0x25
+#define GLX_TRANSPARENT_GREEN_VALUE_EXT    0x26
+#define GLX_TRANSPARENT_BLUE_VALUE_EXT     0x27
+#define GLX_TRANSPARENT_ALPHA_VALUE_EXT    0x28
+#define GLX_NONE_EXT                       0x8000
+#define GLX_TRUE_COLOR_EXT                 0x8002
+#define GLX_DIRECT_COLOR_EXT               0x8003
+#define GLX_PSEUDO_COLOR_EXT               0x8004
+#define GLX_STATIC_COLOR_EXT               0x8005
+#define GLX_GRAY_SCALE_EXT                 0x8006
+#define GLX_STATIC_GRAY_EXT                0x8007
+#define GLX_TRANSPARENT_RGB_EXT            0x8008
+#define GLX_TRANSPARENT_INDEX_EXT          0x8009
+#endif
+
+#ifndef GLX_SGI_swap_control
+#endif
+
+#ifndef GLX_SGI_video_sync
+#endif
+
+#ifndef GLX_SGI_make_current_read
+#endif
+
+#ifndef GLX_SGIX_video_source
+#endif
+
+#ifndef GLX_EXT_visual_rating
+#define GLX_VISUAL_CAVEAT_EXT              0x20
+#define GLX_SLOW_VISUAL_EXT                0x8001
+#define GLX_NON_CONFORMANT_VISUAL_EXT      0x800D
+/* reuse GLX_NONE_EXT */
+#endif
+
+#ifndef GLX_EXT_import_context
+#define GLX_SHARE_CONTEXT_EXT              0x800A
+#define GLX_VISUAL_ID_EXT                  0x800B
+#define GLX_SCREEN_EXT                     0x800C
+#endif
+
+#ifndef GLX_SGIX_fbconfig
+#define GLX_WINDOW_BIT_SGIX                0x00000001
+#define GLX_PIXMAP_BIT_SGIX                0x00000002
+#define GLX_RGBA_BIT_SGIX                  0x00000001
+#define GLX_COLOR_INDEX_BIT_SGIX           0x00000002
+#define GLX_DRAWABLE_TYPE_SGIX             0x8010
+#define GLX_RENDER_TYPE_SGIX               0x8011
+#define GLX_X_RENDERABLE_SGIX              0x8012
+#define GLX_FBCONFIG_ID_SGIX               0x8013
+#define GLX_RGBA_TYPE_SGIX                 0x8014
+#define GLX_COLOR_INDEX_TYPE_SGIX          0x8015
+/* reuse GLX_SCREEN_EXT */
+#endif
+
+#ifndef GLX_SGIX_pbuffer
+#define GLX_PBUFFER_BIT_SGIX               0x00000004
+#define GLX_BUFFER_CLOBBER_MASK_SGIX       0x08000000
+#define GLX_FRONT_LEFT_BUFFER_BIT_SGIX     0x00000001
+#define GLX_FRONT_RIGHT_BUFFER_BIT_SGIX    0x00000002
+#define GLX_BACK_LEFT_BUFFER_BIT_SGIX      0x00000004
+#define GLX_BACK_RIGHT_BUFFER_BIT_SGIX     0x00000008
+#define GLX_AUX_BUFFERS_BIT_SGIX           0x00000010
+#define GLX_DEPTH_BUFFER_BIT_SGIX          0x00000020
+#define GLX_STENCIL_BUFFER_BIT_SGIX        0x00000040
+#define GLX_ACCUM_BUFFER_BIT_SGIX          0x00000080
+#define GLX_SAMPLE_BUFFERS_BIT_SGIX        0x00000100
+#define GLX_MAX_PBUFFER_WIDTH_SGIX         0x8016
+#define GLX_MAX_PBUFFER_HEIGHT_SGIX        0x8017
+#define GLX_MAX_PBUFFER_PIXELS_SGIX        0x8018
+#define GLX_OPTIMAL_PBUFFER_WIDTH_SGIX     0x8019
+#define GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX    0x801A
+#define GLX_PRESERVED_CONTENTS_SGIX        0x801B
+#define GLX_LARGEST_PBUFFER_SGIX           0x801C
+#define GLX_WIDTH_SGIX                     0x801D
+#define GLX_HEIGHT_SGIX                    0x801E
+#define GLX_EVENT_MASK_SGIX                0x801F
+#define GLX_DAMAGED_SGIX                   0x8020
+#define GLX_SAVED_SGIX                     0x8021
+#define GLX_WINDOW_SGIX                    0x8022
+#define GLX_PBUFFER_SGIX                   0x8023
+#endif
+
+#ifndef GLX_SGI_cushion
+#endif
+
+#ifndef GLX_SGIX_video_resize
+#define GLX_SYNC_FRAME_SGIX                0x00000000
+#define GLX_SYNC_SWAP_SGIX                 0x00000001
+#endif
+
+#ifndef GLX_SGIX_dmbuffer
+#define GLX_DIGITAL_MEDIA_PBUFFER_SGIX     0x8024
+#endif
+
+#ifndef GLX_SGIX_swap_group
+#endif
+
+#ifndef GLX_SGIX_swap_barrier
+#endif
+
+#ifndef GLX_SGIS_blended_overlay
+#define GLX_BLENDED_RGBA_SGIS              0x8025
+#endif
+
+#ifndef GLX_SGIS_shared_multisample
+#define GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS 0x8026
+#define GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS 0x8027
+#endif
+
+#ifndef GLX_SUN_get_transparent_index
+#endif
+
+#ifndef GLX_3DFX_multisample
+#define GLX_SAMPLE_BUFFERS_3DFX            0x8050
+#define GLX_SAMPLES_3DFX                   0x8051
+#endif
+
+#ifndef GLX_MESA_copy_sub_buffer
+#endif
+
+#ifndef GLX_MESA_pixmap_colormap
+#endif
+
+#ifndef GLX_MESA_release_buffers
+#endif
+
+#ifndef GLX_MESA_set_3dfx_mode
+#define GLX_3DFX_WINDOW_MODE_MESA          0x1
+#define GLX_3DFX_FULLSCREEN_MODE_MESA      0x2
+#endif
+
+#ifndef GLX_SGIX_visual_select_group
+#define GLX_VISUAL_SELECT_GROUP_SGIX       0x8028
+#endif
+
+#ifndef GLX_OML_swap_method
+#define GLX_SWAP_METHOD_OML                0x8060
+#define GLX_SWAP_EXCHANGE_OML              0x8061
+#define GLX_SWAP_COPY_OML                  0x8062
+#define GLX_SWAP_UNDEFINED_OML             0x8063
+#endif
+
+#ifndef GLX_OML_sync_control
+#endif
+
+#ifndef GLX_NV_float_buffer
+#define GLX_FLOAT_COMPONENTS_NV            0x20B0
+#endif
+
+#ifndef GLX_SGIX_hyperpipe
+#define GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX 80
+#define GLX_BAD_HYPERPIPE_CONFIG_SGIX      91
+#define GLX_BAD_HYPERPIPE_SGIX             92
+#define GLX_HYPERPIPE_DISPLAY_PIPE_SGIX    0x00000001
+#define GLX_HYPERPIPE_RENDER_PIPE_SGIX     0x00000002
+#define GLX_PIPE_RECT_SGIX                 0x00000001
+#define GLX_PIPE_RECT_LIMITS_SGIX          0x00000002
+#define GLX_HYPERPIPE_STEREO_SGIX          0x00000003
+#define GLX_HYPERPIPE_PIXEL_AVERAGE_SGIX   0x00000004
+#define GLX_HYPERPIPE_ID_SGIX              0x8030
+#endif
+
+#ifndef GLX_MESA_agp_offset
+#endif
+
+
+/*************************************************************/
+
+#ifndef GLX_ARB_get_proc_address
+typedef void (*__GLXextFuncPtr)(void);
+#endif
+
+#ifndef GLX_SGIX_video_source
+typedef XID GLXVideoSourceSGIX;
+#endif
+
+#ifndef GLX_SGIX_fbconfig
+typedef XID GLXFBConfigIDSGIX;
+typedef struct __GLXFBConfigRec *GLXFBConfigSGIX;
+#endif
+
+#ifndef GLX_SGIX_pbuffer
+typedef XID GLXPbufferSGIX;
+typedef struct {
+    int type;
+    unsigned long serial;	  /* # of last request processed by server */
+    Bool send_event;		  /* true if this came for SendEvent request */
+    Display *display;		  /* display the event was read from */
+    GLXDrawable drawable;	  /* i.d. of Drawable */
+    int event_type;		  /* GLX_DAMAGED_SGIX or GLX_SAVED_SGIX */
+    int draw_type;		  /* GLX_WINDOW_SGIX or GLX_PBUFFER_SGIX */
+    unsigned int mask;	  /* mask indicating which buffers are affected*/
+    int x, y;
+    int width, height;
+    int count;		  /* if nonzero, at least this many more */
+} GLXBufferClobberEventSGIX;
+#endif
+
+/* Define int32_t and int64_t types for UST/MSC */
+/* (as used in the GLX_OML_sync_control extension). */
+#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
+#include <inttypes.h>
+#elif defined( __VMS )
+#include <inttypes.h>
+#elif defined(__SCO__) || defined(__USLC__)
+#include <stdint.h>
+#elif defined(__UNIXOS2__) || defined(__SOL64__)
+typedef long int int32_t;
+typedef long long int int64_t;
+#else
+#include <inttypes.h>     /* Fallback option */
+#endif
+
+#ifndef GLX_VERSION_1_3
+#define GLX_VERSION_1_3 1
+#ifdef GLX_GLXEXT_PROTOTYPES
+extern GLXFBConfig * glXGetFBConfigs (Display *, int, int *);
+extern GLXFBConfig * glXChooseFBConfig (Display *, int, const int *, int *);
+extern int glXGetFBConfigAttrib (Display *, GLXFBConfig, int, int *);
+extern XVisualInfo * glXGetVisualFromFBConfig (Display *, GLXFBConfig);
+extern GLXWindow glXCreateWindow (Display *, GLXFBConfig, Window, const int *);
+extern void glXDestroyWindow (Display *, GLXWindow);
+extern GLXPixmap glXCreatePixmap (Display *, GLXFBConfig, Pixmap, const int *);
+extern void glXDestroyPixmap (Display *, GLXPixmap);
+extern GLXPbuffer glXCreatePbuffer (Display *, GLXFBConfig, const int *);
+extern void glXDestroyPbuffer (Display *, GLXPbuffer);
+extern void glXQueryDrawable (Display *, GLXDrawable, int, unsigned int *);
+extern GLXContext glXCreateNewContext (Display *, GLXFBConfig, int, GLXContext, Bool);
+extern Bool glXMakeContextCurrent (Display *, GLXDrawable, GLXDrawable, GLXContext);
+extern GLXDrawable glXGetCurrentReadDrawable (void);
+extern Display * glXGetCurrentDisplay (void);
+extern int glXQueryContext (Display *, GLXContext, int, int *);
+extern void glXSelectEvent (Display *, GLXDrawable, unsigned long);
+extern void glXGetSelectedEvent (Display *, GLXDrawable, unsigned long *);
+#endif /* GLX_GLXEXT_PROTOTYPES */
+typedef GLXFBConfig * ( * PFNGLXGETFBCONFIGSPROC) (Display *dpy, int screen, int *nelements);
+typedef GLXFBConfig * ( * PFNGLXCHOOSEFBCONFIGPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements);
+typedef int ( * PFNGLXGETFBCONFIGATTRIBPROC) (Display *dpy, GLXFBConfig config, int attribute, int *value);
+typedef XVisualInfo * ( * PFNGLXGETVISUALFROMFBCONFIGPROC) (Display *dpy, GLXFBConfig config);
+typedef GLXWindow ( * PFNGLXCREATEWINDOWPROC) (Display *dpy, GLXFBConfig config, Window win, const int *attrib_list);
+typedef void ( * PFNGLXDESTROYWINDOWPROC) (Display *dpy, GLXWindow win);
+typedef GLXPixmap ( * PFNGLXCREATEPIXMAPPROC) (Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list);
+typedef void ( * PFNGLXDESTROYPIXMAPPROC) (Display *dpy, GLXPixmap pixmap);
+typedef GLXPbuffer ( * PFNGLXCREATEPBUFFERPROC) (Display *dpy, GLXFBConfig config, const int *attrib_list);
+typedef void ( * PFNGLXDESTROYPBUFFERPROC) (Display *dpy, GLXPbuffer pbuf);
+typedef void ( * PFNGLXQUERYDRAWABLEPROC) (Display *dpy, GLXDrawable draw, int attribute, unsigned int *value);
+typedef GLXContext ( * PFNGLXCREATENEWCONTEXTPROC) (Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct);
+typedef Bool ( * PFNGLXMAKECONTEXTCURRENTPROC) (Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx);
+typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLEPROC) (void);
+typedef Display * ( * PFNGLXGETCURRENTDISPLAYPROC) (void);
+typedef int ( * PFNGLXQUERYCONTEXTPROC) (Display *dpy, GLXContext ctx, int attribute, int *value);
+typedef void ( * PFNGLXSELECTEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long event_mask);
+typedef void ( * PFNGLXGETSELECTEDEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long *event_mask);
+#endif
+
+#ifndef GLX_VERSION_1_4
+#define GLX_VERSION_1_4 1
+#ifdef GLX_GLXEXT_PROTOTYPES
+extern __GLXextFuncPtr glXGetProcAddress (const GLubyte *);
+#endif /* GLX_GLXEXT_PROTOTYPES */
+typedef __GLXextFuncPtr ( * PFNGLXGETPROCADDRESSPROC) (const GLubyte *procName);
+#endif
+
+#ifndef GLX_ARB_get_proc_address
+#define GLX_ARB_get_proc_address 1
+#ifdef GLX_GLXEXT_PROTOTYPES
+extern __GLXextFuncPtr glXGetProcAddressARB (const GLubyte *);
+#endif /* GLX_GLXEXT_PROTOTYPES */
+typedef __GLXextFuncPtr ( * PFNGLXGETPROCADDRESSARBPROC) (const GLubyte *procName);
+#endif
+
+#ifndef GLX_ARB_multisample
+#define GLX_ARB_multisample 1
+#endif
+
+#ifndef GLX_ARB_fbconfig_float
+#define GLX_ARB_fbconfig_float 1
+#endif
+
+#ifndef GLX_SGIS_multisample
+#define GLX_SGIS_multisample 1
+#endif
+
+#ifndef GLX_EXT_visual_info
+#define GLX_EXT_visual_info 1
+#endif
+
+#ifndef GLX_SGI_swap_control
+#define GLX_SGI_swap_control 1
+#ifdef GLX_GLXEXT_PROTOTYPES
+extern int glXSwapIntervalSGI (int);
+#endif /* GLX_GLXEXT_PROTOTYPES */
+typedef int ( * PFNGLXSWAPINTERVALSGIPROC) (int interval);
+#endif
+
+#ifndef GLX_SGI_video_sync
+#define GLX_SGI_video_sync 1
+#ifdef GLX_GLXEXT_PROTOTYPES
+extern int glXGetVideoSyncSGI (unsigned int *);
+extern int glXWaitVideoSyncSGI (int, int, unsigned int *);
+#endif /* GLX_GLXEXT_PROTOTYPES */
+typedef int ( * PFNGLXGETVIDEOSYNCSGIPROC) (unsigned int *count);
+typedef int ( * PFNGLXWAITVIDEOSYNCSGIPROC) (int divisor, int remainder, unsigned int *count);
+#endif
+
+#ifndef GLX_SGI_make_current_read
+#define GLX_SGI_make_current_read 1
+#ifdef GLX_GLXEXT_PROTOTYPES
+extern Bool glXMakeCurrentReadSGI (Display *, GLXDrawable, GLXDrawable, GLXContext);
+extern GLXDrawable glXGetCurrentReadDrawableSGI (void);
+#endif /* GLX_GLXEXT_PROTOTYPES */
+typedef Bool ( * PFNGLXMAKECURRENTREADSGIPROC) (Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx);
+typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLESGIPROC) (void);
+#endif
+
+#ifndef GLX_SGIX_video_source
+#define GLX_SGIX_video_source 1
+#ifdef _VL_H
+#ifdef GLX_GLXEXT_PROTOTYPES
+extern GLXVideoSourceSGIX glXCreateGLXVideoSourceSGIX (Display *, int, VLServer, VLPath, int, VLNode);
+extern void glXDestroyGLXVideoSourceSGIX (Display *, GLXVideoSourceSGIX);
+#endif /* GLX_GLXEXT_PROTOTYPES */
+typedef GLXVideoSourceSGIX ( * PFNGLXCREATEGLXVIDEOSOURCESGIXPROC) (Display *display, int screen, VLServer server, VLPath path, int nodeClass, VLNode drainNode);
+typedef void ( * PFNGLXDESTROYGLXVIDEOSOURCESGIXPROC) (Display *dpy, GLXVideoSourceSGIX glxvideosource);
+#endif /* _VL_H */
+#endif
+
+#ifndef GLX_EXT_visual_rating
+#define GLX_EXT_visual_rating 1
+#endif
+
+#ifndef GLX_EXT_import_context
+#define GLX_EXT_import_context 1
+#ifdef GLX_GLXEXT_PROTOTYPES
+extern Display * glXGetCurrentDisplayEXT (void);
+extern int glXQueryContextInfoEXT (Display *, GLXContext, int, int *);
+extern GLXContextID glXGetContextIDEXT (const GLXContext);
+extern GLXContext glXImportContextEXT (Display *, GLXContextID);
+extern void glXFreeContextEXT (Display *, GLXContext);
+#endif /* GLX_GLXEXT_PROTOTYPES */
+typedef Display * ( * PFNGLXGETCURRENTDISPLAYEXTPROC) (void);
+typedef int ( * PFNGLXQUERYCONTEXTINFOEXTPROC) (Display *dpy, GLXContext context, int attribute, int *value);
+typedef GLXContextID ( * PFNGLXGETCONTEXTIDEXTPROC) (const GLXContext context);
+typedef GLXContext ( * PFNGLXIMPORTCONTEXTEXTPROC) (Display *dpy, GLXContextID contextID);
+typedef void ( * PFNGLXFREECONTEXTEXTPROC) (Display *dpy, GLXContext context);
+#endif
+
+#ifndef GLX_SGIX_fbconfig
+#define GLX_SGIX_fbconfig 1
+#ifdef GLX_GLXEXT_PROTOTYPES
+extern int glXGetFBConfigAttribSGIX (Display *, GLXFBConfigSGIX, int, int *);
+extern GLXFBConfigSGIX * glXChooseFBConfigSGIX (Display *, int, int *, int *);
+extern GLXPixmap glXCreateGLXPixmapWithConfigSGIX (Display *, GLXFBConfigSGIX, Pixmap);
+extern GLXContext glXCreateContextWithConfigSGIX (Display *, GLXFBConfigSGIX, int, GLXContext, Bool);
+extern XVisualInfo * glXGetVisualFromFBConfigSGIX (Display *, GLXFBConfigSGIX);
+extern GLXFBConfigSGIX glXGetFBConfigFromVisualSGIX (Display *, XVisualInfo *);
+#endif /* GLX_GLXEXT_PROTOTYPES */
+typedef int ( * PFNGLXGETFBCONFIGATTRIBSGIXPROC) (Display *dpy, GLXFBConfigSGIX config, int attribute, int *value);
+typedef GLXFBConfigSGIX * ( * PFNGLXCHOOSEFBCONFIGSGIXPROC) (Display *dpy, int screen, int *attrib_list, int *nelements);
+typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC) (Display *dpy, GLXFBConfigSGIX config, Pixmap pixmap);
+typedef GLXContext ( * PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC) (Display *dpy, GLXFBConfigSGIX config, int render_type, GLXContext share_list, Bool direct);
+typedef XVisualInfo * ( * PFNGLXGETVISUALFROMFBCONFIGSGIXPROC) (Display *dpy, GLXFBConfigSGIX config);
+typedef GLXFBConfigSGIX ( * PFNGLXGETFBCONFIGFROMVISUALSGIXPROC) (Display *dpy, XVisualInfo *vis);
+#endif
+
+#ifndef GLX_SGIX_pbuffer
+#define GLX_SGIX_pbuffer 1
+#ifdef GLX_GLXEXT_PROTOTYPES
+extern GLXPbufferSGIX glXCreateGLXPbufferSGIX (Display *, GLXFBConfigSGIX, unsigned int, unsigned int, int *);
+extern void glXDestroyGLXPbufferSGIX (Display *, GLXPbufferSGIX);
+extern int glXQueryGLXPbufferSGIX (Display *, GLXPbufferSGIX, int, unsigned int *);
+extern void glXSelectEventSGIX (Display *, GLXDrawable, unsigned long);
+extern void glXGetSelectedEventSGIX (Display *, GLXDrawable, unsigned long *);
+#endif /* GLX_GLXEXT_PROTOTYPES */
+typedef GLXPbufferSGIX ( * PFNGLXCREATEGLXPBUFFERSGIXPROC) (Display *dpy, GLXFBConfigSGIX config, unsigned int width, unsigned int height, int *attrib_list);
+typedef void ( * PFNGLXDESTROYGLXPBUFFERSGIXPROC) (Display *dpy, GLXPbufferSGIX pbuf);
+typedef int ( * PFNGLXQUERYGLXPBUFFERSGIXPROC) (Display *dpy, GLXPbufferSGIX pbuf, int attribute, unsigned int *value);
+typedef void ( * PFNGLXSELECTEVENTSGIXPROC) (Display *dpy, GLXDrawable drawable, unsigned long mask);
+typedef void ( * PFNGLXGETSELECTEDEVENTSGIXPROC) (Display *dpy, GLXDrawable drawable, unsigned long *mask);
+#endif
+
+#ifndef GLX_SGI_cushion
+#define GLX_SGI_cushion 1
+#ifdef GLX_GLXEXT_PROTOTYPES
+extern void glXCushionSGI (Display *, Window, float);
+#endif /* GLX_GLXEXT_PROTOTYPES */
+typedef void ( * PFNGLXCUSHIONSGIPROC) (Display *dpy, Window window, float cushion);
+#endif
+
+#ifndef GLX_SGIX_video_resize
+#define GLX_SGIX_video_resize 1
+#ifdef GLX_GLXEXT_PROTOTYPES
+extern int glXBindChannelToWindowSGIX (Display *, int, int, Window);
+extern int glXChannelRectSGIX (Display *, int, int, int, int, int, int);
+extern int glXQueryChannelRectSGIX (Display *, int, int, int *, int *, int *, int *);
+extern int glXQueryChannelDeltasSGIX (Display *, int, int, int *, int *, int *, int *);
+extern int glXChannelRectSyncSGIX (Display *, int, int, GLenum);
+#endif /* GLX_GLXEXT_PROTOTYPES */
+typedef int ( * PFNGLXBINDCHANNELTOWINDOWSGIXPROC) (Display *display, int screen, int channel, Window window);
+typedef int ( * PFNGLXCHANNELRECTSGIXPROC) (Display *display, int screen, int channel, int x, int y, int w, int h);
+typedef int ( * PFNGLXQUERYCHANNELRECTSGIXPROC) (Display *display, int screen, int channel, int *dx, int *dy, int *dw, int *dh);
+typedef int ( * PFNGLXQUERYCHANNELDELTASSGIXPROC) (Display *display, int screen, int channel, int *x, int *y, int *w, int *h);
+typedef int ( * PFNGLXCHANNELRECTSYNCSGIXPROC) (Display *display, int screen, int channel, GLenum synctype);
+#endif
+
+#ifndef GLX_SGIX_dmbuffer
+#define GLX_SGIX_dmbuffer 1
+#ifdef _DM_BUFFER_H_
+#ifdef GLX_GLXEXT_PROTOTYPES
+extern Bool glXAssociateDMPbufferSGIX (Display *, GLXPbufferSGIX, DMparams *, DMbuffer);
+#endif /* GLX_GLXEXT_PROTOTYPES */
+typedef Bool ( * PFNGLXASSOCIATEDMPBUFFERSGIXPROC) (Display *dpy, GLXPbufferSGIX pbuffer, DMparams *params, DMbuffer dmbuffer);
+#endif /* _DM_BUFFER_H_ */
+#endif
+
+#ifndef GLX_SGIX_swap_group
+#define GLX_SGIX_swap_group 1
+#ifdef GLX_GLXEXT_PROTOTYPES
+extern void glXJoinSwapGroupSGIX (Display *, GLXDrawable, GLXDrawable);
+#endif /* GLX_GLXEXT_PROTOTYPES */
+typedef void ( * PFNGLXJOINSWAPGROUPSGIXPROC) (Display *dpy, GLXDrawable drawable, GLXDrawable member);
+#endif
+
+#ifndef GLX_SGIX_swap_barrier
+#define GLX_SGIX_swap_barrier 1
+#ifdef GLX_GLXEXT_PROTOTYPES
+extern void glXBindSwapBarrierSGIX (Display *, GLXDrawable, int);
+extern Bool glXQueryMaxSwapBarriersSGIX (Display *, int, int *);
+#endif /* GLX_GLXEXT_PROTOTYPES */
+typedef void ( * PFNGLXBINDSWAPBARRIERSGIXPROC) (Display *dpy, GLXDrawable drawable, int barrier);
+typedef Bool ( * PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC) (Display *dpy, int screen, int *max);
+#endif
+
+#ifndef GLX_SUN_get_transparent_index
+#define GLX_SUN_get_transparent_index 1
+#ifdef GLX_GLXEXT_PROTOTYPES
+extern Status glXGetTransparentIndexSUN (Display *, Window, Window, long *);
+#endif /* GLX_GLXEXT_PROTOTYPES */
+typedef Status ( * PFNGLXGETTRANSPARENTINDEXSUNPROC) (Display *dpy, Window overlay, Window underlay, long *pTransparentIndex);
+#endif
+
+#ifndef GLX_MESA_copy_sub_buffer
+#define GLX_MESA_copy_sub_buffer 1
+#ifdef GLX_GLXEXT_PROTOTYPES
+extern void glXCopySubBufferMESA (Display *, GLXDrawable, int, int, int, int);
+#endif /* GLX_GLXEXT_PROTOTYPES */
+typedef void ( * PFNGLXCOPYSUBBUFFERMESAPROC) (Display *dpy, GLXDrawable drawable, int x, int y, int width, int height);
+#endif
+
+#ifndef GLX_MESA_pixmap_colormap
+#define GLX_MESA_pixmap_colormap 1
+#ifdef GLX_GLXEXT_PROTOTYPES
+extern GLXPixmap glXCreateGLXPixmapMESA (Display *, XVisualInfo *, Pixmap, Colormap);
+#endif /* GLX_GLXEXT_PROTOTYPES */
+typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPMESAPROC) (Display *dpy, XVisualInfo *visual, Pixmap pixmap, Colormap cmap);
+#endif
+
+#ifndef GLX_MESA_release_buffers
+#define GLX_MESA_release_buffers 1
+#ifdef GLX_GLXEXT_PROTOTYPES
+extern Bool glXReleaseBuffersMESA (Display *, GLXDrawable);
+#endif /* GLX_GLXEXT_PROTOTYPES */
+typedef Bool ( * PFNGLXRELEASEBUFFERSMESAPROC) (Display *dpy, GLXDrawable drawable);
+#endif
+
+#ifndef GLX_MESA_set_3dfx_mode
+#define GLX_MESA_set_3dfx_mode 1
+#ifdef GLX_GLXEXT_PROTOTYPES
+extern Bool glXSet3DfxModeMESA (int);
+#endif /* GLX_GLXEXT_PROTOTYPES */
+typedef Bool ( * PFNGLXSET3DFXMODEMESAPROC) (int mode);
+#endif
+
+#ifndef GLX_SGIX_visual_select_group
+#define GLX_SGIX_visual_select_group 1
+#endif
+
+#ifndef GLX_OML_swap_method
+#define GLX_OML_swap_method 1
+#endif
+
+#ifndef GLX_OML_sync_control
+#define GLX_OML_sync_control 1
+#ifdef GLX_GLXEXT_PROTOTYPES
+extern Bool glXGetSyncValuesOML (Display *, GLXDrawable, int64_t *, int64_t *, int64_t *);
+extern Bool glXGetMscRateOML (Display *, GLXDrawable, int32_t *, int32_t *);
+extern int64_t glXSwapBuffersMscOML (Display *, GLXDrawable, int64_t, int64_t, int64_t);
+extern Bool glXWaitForMscOML (Display *, GLXDrawable, int64_t, int64_t, int64_t, int64_t *, int64_t *, int64_t *);
+extern Bool glXWaitForSbcOML (Display *, GLXDrawable, int64_t, int64_t *, int64_t *, int64_t *);
+#endif /* GLX_GLXEXT_PROTOTYPES */
+typedef Bool ( * PFNGLXGETSYNCVALUESOMLPROC) (Display *dpy, GLXDrawable drawable, int64_t *ust, int64_t *msc, int64_t *sbc);
+typedef Bool ( * PFNGLXGETMSCRATEOMLPROC) (Display *dpy, GLXDrawable drawable, int32_t *numerator, int32_t *denominator);
+typedef int64_t ( * PFNGLXSWAPBUFFERSMSCOMLPROC) (Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder);
+typedef Bool ( * PFNGLXWAITFORMSCOMLPROC) (Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t *ust, int64_t *msc, int64_t *sbc);
+typedef Bool ( * PFNGLXWAITFORSBCOMLPROC) (Display *dpy, GLXDrawable drawable, int64_t target_sbc, int64_t *ust, int64_t *msc, int64_t *sbc);
+#endif
+
+#ifndef GLX_NV_float_buffer
+#define GLX_NV_float_buffer 1
+#endif
+
+#ifndef GLX_SGIX_hyperpipe
+#define GLX_SGIX_hyperpipe 1
+
+typedef struct {
+    char    pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX];
+    int     networkId;
+} GLXHyperpipeNetworkSGIX;
+
+typedef struct {
+    char    pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX];
+    int     channel;
+    unsigned int
+      participationType;
+    int     timeSlice;
+} GLXHyperpipeConfigSGIX;
+
+typedef struct {
+    char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX];
+    int srcXOrigin, srcYOrigin, srcWidth, srcHeight;
+    int destXOrigin, destYOrigin, destWidth, destHeight;
+} GLXPipeRect;
+
+typedef struct {
+    char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX];
+    int XOrigin, YOrigin, maxHeight, maxWidth;
+} GLXPipeRectLimits;
+
+#ifdef GLX_GLXEXT_PROTOTYPES
+extern GLXHyperpipeNetworkSGIX * glXQueryHyperpipeNetworkSGIX (Display *, int *);
+extern int glXHyperpipeConfigSGIX (Display *, int, int, GLXHyperpipeConfigSGIX *, int *);
+extern GLXHyperpipeConfigSGIX * glXQueryHyperpipeConfigSGIX (Display *, int, int *);
+extern int glXDestroyHyperpipeConfigSGIX (Display *, int);
+extern int glXBindHyperpipeSGIX (Display *, int);
+extern int glXQueryHyperpipeBestAttribSGIX (Display *, int, int, int, void *, void *);
+extern int glXHyperpipeAttribSGIX (Display *, int, int, int, void *);
+extern int glXQueryHyperpipeAttribSGIX (Display *, int, int, int, void *);
+#endif /* GLX_GLXEXT_PROTOTYPES */
+typedef GLXHyperpipeNetworkSGIX * ( * PFNGLXQUERYHYPERPIPENETWORKSGIXPROC) (Display *dpy, int *npipes);
+typedef int ( * PFNGLXHYPERPIPECONFIGSGIXPROC) (Display *dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX *cfg, int *hpId);
+typedef GLXHyperpipeConfigSGIX * ( * PFNGLXQUERYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId, int *npipes);
+typedef int ( * PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId);
+typedef int ( * PFNGLXBINDHYPERPIPESGIXPROC) (Display *dpy, int hpId);
+typedef int ( * PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList, void *returnAttribList);
+typedef int ( * PFNGLXHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList);
+typedef int ( * PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *returnAttribList);
+#endif
+
+#ifndef GLX_MESA_agp_offset
+#define GLX_MESA_agp_offset 1
+#ifdef GLX_GLXEXT_PROTOTYPES
+extern unsigned int glXGetAGPOffsetMESA (const void *);
+#endif /* GLX_GLXEXT_PROTOTYPES */
+typedef unsigned int ( * PFNGLXGETAGPOFFSETMESAPROC) (const void *pointer);
+#endif
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/src/SFML/Window/glext/wglext.h b/src/SFML/Window/glext/wglext.h
new file mode 100755
index 0000000..9dcee14
--- /dev/null
+++ b/src/SFML/Window/glext/wglext.h
@@ -0,0 +1,631 @@
+#ifndef __wglext_h_
+#define __wglext_h_
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+** 
+** http://oss.sgi.com/projects/FreeB
+** 
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+** 
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2004 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+** 
+** Additional Notice Provisions: This software was created using the
+** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has
+** not been independently verified as being compliant with the OpenGL(R)
+** version 1.2.1 Specification.
+*/
+
+#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
+#define WIN32_LEAN_AND_MEAN 1
+#include <windows.h>
+#endif
+
+#ifndef APIENTRY
+#define APIENTRY
+#endif
+#ifndef APIENTRYP
+#define APIENTRYP APIENTRY *
+#endif
+#ifndef GLAPI
+#define GLAPI extern
+#endif
+
+/*************************************************************/
+
+/* Header file version number */
+/* wglext.h last updated 2005/01/07 */
+/* Current version at http://oss.sgi.com/projects/ogl-sample/registry/ */
+#define WGL_WGLEXT_VERSION 6
+
+#ifndef WGL_ARB_buffer_region
+#define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001
+#define WGL_BACK_COLOR_BUFFER_BIT_ARB  0x00000002
+#define WGL_DEPTH_BUFFER_BIT_ARB       0x00000004
+#define WGL_STENCIL_BUFFER_BIT_ARB     0x00000008
+#endif
+
+#ifndef WGL_ARB_multisample
+#define WGL_SAMPLE_BUFFERS_ARB         0x2041
+#define WGL_SAMPLES_ARB                0x2042
+#endif
+
+#ifndef WGL_ARB_extensions_string
+#endif
+
+#ifndef WGL_ARB_pixel_format
+#define WGL_NUMBER_PIXEL_FORMATS_ARB   0x2000
+#define WGL_DRAW_TO_WINDOW_ARB         0x2001
+#define WGL_DRAW_TO_BITMAP_ARB         0x2002
+#define WGL_ACCELERATION_ARB           0x2003
+#define WGL_NEED_PALETTE_ARB           0x2004
+#define WGL_NEED_SYSTEM_PALETTE_ARB    0x2005
+#define WGL_SWAP_LAYER_BUFFERS_ARB     0x2006
+#define WGL_SWAP_METHOD_ARB            0x2007
+#define WGL_NUMBER_OVERLAYS_ARB        0x2008
+#define WGL_NUMBER_UNDERLAYS_ARB       0x2009
+#define WGL_TRANSPARENT_ARB            0x200A
+#define WGL_TRANSPARENT_RED_VALUE_ARB  0x2037
+#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
+#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
+#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A
+#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B
+#define WGL_SHARE_DEPTH_ARB            0x200C
+#define WGL_SHARE_STENCIL_ARB          0x200D
+#define WGL_SHARE_ACCUM_ARB            0x200E
+#define WGL_SUPPORT_GDI_ARB            0x200F
+#define WGL_SUPPORT_OPENGL_ARB         0x2010
+#define WGL_DOUBLE_BUFFER_ARB          0x2011
+#define WGL_STEREO_ARB                 0x2012
+#define WGL_PIXEL_TYPE_ARB             0x2013
+#define WGL_COLOR_BITS_ARB             0x2014
+#define WGL_RED_BITS_ARB               0x2015
+#define WGL_RED_SHIFT_ARB              0x2016
+#define WGL_GREEN_BITS_ARB             0x2017
+#define WGL_GREEN_SHIFT_ARB            0x2018
+#define WGL_BLUE_BITS_ARB              0x2019
+#define WGL_BLUE_SHIFT_ARB             0x201A
+#define WGL_ALPHA_BITS_ARB             0x201B
+#define WGL_ALPHA_SHIFT_ARB            0x201C
+#define WGL_ACCUM_BITS_ARB             0x201D
+#define WGL_ACCUM_RED_BITS_ARB         0x201E
+#define WGL_ACCUM_GREEN_BITS_ARB       0x201F
+#define WGL_ACCUM_BLUE_BITS_ARB        0x2020
+#define WGL_ACCUM_ALPHA_BITS_ARB       0x2021
+#define WGL_DEPTH_BITS_ARB             0x2022
+#define WGL_STENCIL_BITS_ARB           0x2023
+#define WGL_AUX_BUFFERS_ARB            0x2024
+#define WGL_NO_ACCELERATION_ARB        0x2025
+#define WGL_GENERIC_ACCELERATION_ARB   0x2026
+#define WGL_FULL_ACCELERATION_ARB      0x2027
+#define WGL_SWAP_EXCHANGE_ARB          0x2028
+#define WGL_SWAP_COPY_ARB              0x2029
+#define WGL_SWAP_UNDEFINED_ARB         0x202A
+#define WGL_TYPE_RGBA_ARB              0x202B
+#define WGL_TYPE_COLORINDEX_ARB        0x202C
+#endif
+
+#ifndef WGL_ARB_make_current_read
+#define ERROR_INVALID_PIXEL_TYPE_ARB   0x2043
+#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054
+#endif
+
+#ifndef WGL_ARB_pbuffer
+#define WGL_DRAW_TO_PBUFFER_ARB        0x202D
+#define WGL_MAX_PBUFFER_PIXELS_ARB     0x202E
+#define WGL_MAX_PBUFFER_WIDTH_ARB      0x202F
+#define WGL_MAX_PBUFFER_HEIGHT_ARB     0x2030
+#define WGL_PBUFFER_LARGEST_ARB        0x2033
+#define WGL_PBUFFER_WIDTH_ARB          0x2034
+#define WGL_PBUFFER_HEIGHT_ARB         0x2035
+#define WGL_PBUFFER_LOST_ARB           0x2036
+#endif
+
+#ifndef WGL_ARB_render_texture
+#define WGL_BIND_TO_TEXTURE_RGB_ARB    0x2070
+#define WGL_BIND_TO_TEXTURE_RGBA_ARB   0x2071
+#define WGL_TEXTURE_FORMAT_ARB         0x2072
+#define WGL_TEXTURE_TARGET_ARB         0x2073
+#define WGL_MIPMAP_TEXTURE_ARB         0x2074
+#define WGL_TEXTURE_RGB_ARB            0x2075
+#define WGL_TEXTURE_RGBA_ARB           0x2076
+#define WGL_NO_TEXTURE_ARB             0x2077
+#define WGL_TEXTURE_CUBE_MAP_ARB       0x2078
+#define WGL_TEXTURE_1D_ARB             0x2079
+#define WGL_TEXTURE_2D_ARB             0x207A
+#define WGL_MIPMAP_LEVEL_ARB           0x207B
+#define WGL_CUBE_MAP_FACE_ARB          0x207C
+#define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D
+#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E
+#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F
+#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080
+#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081
+#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082
+#define WGL_FRONT_LEFT_ARB             0x2083
+#define WGL_FRONT_RIGHT_ARB            0x2084
+#define WGL_BACK_LEFT_ARB              0x2085
+#define WGL_BACK_RIGHT_ARB             0x2086
+#define WGL_AUX0_ARB                   0x2087
+#define WGL_AUX1_ARB                   0x2088
+#define WGL_AUX2_ARB                   0x2089
+#define WGL_AUX3_ARB                   0x208A
+#define WGL_AUX4_ARB                   0x208B
+#define WGL_AUX5_ARB                   0x208C
+#define WGL_AUX6_ARB                   0x208D
+#define WGL_AUX7_ARB                   0x208E
+#define WGL_AUX8_ARB                   0x208F
+#define WGL_AUX9_ARB                   0x2090
+#endif
+
+#ifndef WGL_ARB_pixel_format_float
+#define WGL_TYPE_RGBA_FLOAT_ARB        0x21A0
+#endif
+
+#ifndef WGL_EXT_make_current_read
+#define ERROR_INVALID_PIXEL_TYPE_EXT   0x2043
+#endif
+
+#ifndef WGL_EXT_pixel_format
+#define WGL_NUMBER_PIXEL_FORMATS_EXT   0x2000
+#define WGL_DRAW_TO_WINDOW_EXT         0x2001
+#define WGL_DRAW_TO_BITMAP_EXT         0x2002
+#define WGL_ACCELERATION_EXT           0x2003
+#define WGL_NEED_PALETTE_EXT           0x2004
+#define WGL_NEED_SYSTEM_PALETTE_EXT    0x2005
+#define WGL_SWAP_LAYER_BUFFERS_EXT     0x2006
+#define WGL_SWAP_METHOD_EXT            0x2007
+#define WGL_NUMBER_OVERLAYS_EXT        0x2008
+#define WGL_NUMBER_UNDERLAYS_EXT       0x2009
+#define WGL_TRANSPARENT_EXT            0x200A
+#define WGL_TRANSPARENT_VALUE_EXT      0x200B
+#define WGL_SHARE_DEPTH_EXT            0x200C
+#define WGL_SHARE_STENCIL_EXT          0x200D
+#define WGL_SHARE_ACCUM_EXT            0x200E
+#define WGL_SUPPORT_GDI_EXT            0x200F
+#define WGL_SUPPORT_OPENGL_EXT         0x2010
+#define WGL_DOUBLE_BUFFER_EXT          0x2011
+#define WGL_STEREO_EXT                 0x2012
+#define WGL_PIXEL_TYPE_EXT             0x2013
+#define WGL_COLOR_BITS_EXT             0x2014
+#define WGL_RED_BITS_EXT               0x2015
+#define WGL_RED_SHIFT_EXT              0x2016
+#define WGL_GREEN_BITS_EXT             0x2017
+#define WGL_GREEN_SHIFT_EXT            0x2018
+#define WGL_BLUE_BITS_EXT              0x2019
+#define WGL_BLUE_SHIFT_EXT             0x201A
+#define WGL_ALPHA_BITS_EXT             0x201B
+#define WGL_ALPHA_SHIFT_EXT            0x201C
+#define WGL_ACCUM_BITS_EXT             0x201D
+#define WGL_ACCUM_RED_BITS_EXT         0x201E
+#define WGL_ACCUM_GREEN_BITS_EXT       0x201F
+#define WGL_ACCUM_BLUE_BITS_EXT        0x2020
+#define WGL_ACCUM_ALPHA_BITS_EXT       0x2021
+#define WGL_DEPTH_BITS_EXT             0x2022
+#define WGL_STENCIL_BITS_EXT           0x2023
+#define WGL_AUX_BUFFERS_EXT            0x2024
+#define WGL_NO_ACCELERATION_EXT        0x2025
+#define WGL_GENERIC_ACCELERATION_EXT   0x2026
+#define WGL_FULL_ACCELERATION_EXT      0x2027
+#define WGL_SWAP_EXCHANGE_EXT          0x2028
+#define WGL_SWAP_COPY_EXT              0x2029
+#define WGL_SWAP_UNDEFINED_EXT         0x202A
+#define WGL_TYPE_RGBA_EXT              0x202B
+#define WGL_TYPE_COLORINDEX_EXT        0x202C
+#endif
+
+#ifndef WGL_EXT_pbuffer
+#define WGL_DRAW_TO_PBUFFER_EXT        0x202D
+#define WGL_MAX_PBUFFER_PIXELS_EXT     0x202E
+#define WGL_MAX_PBUFFER_WIDTH_EXT      0x202F
+#define WGL_MAX_PBUFFER_HEIGHT_EXT     0x2030
+#define WGL_OPTIMAL_PBUFFER_WIDTH_EXT  0x2031
+#define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032
+#define WGL_PBUFFER_LARGEST_EXT        0x2033
+#define WGL_PBUFFER_WIDTH_EXT          0x2034
+#define WGL_PBUFFER_HEIGHT_EXT         0x2035
+#endif
+
+#ifndef WGL_EXT_depth_float
+#define WGL_DEPTH_FLOAT_EXT            0x2040
+#endif
+
+#ifndef WGL_3DFX_multisample
+#define WGL_SAMPLE_BUFFERS_3DFX        0x2060
+#define WGL_SAMPLES_3DFX               0x2061
+#endif
+
+#ifndef WGL_EXT_multisample
+#define WGL_SAMPLE_BUFFERS_EXT         0x2041
+#define WGL_SAMPLES_EXT                0x2042
+#endif
+
+#ifndef WGL_I3D_digital_video_control
+#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050
+#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051
+#define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052
+#define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053
+#endif
+
+#ifndef WGL_I3D_gamma
+#define WGL_GAMMA_TABLE_SIZE_I3D       0x204E
+#define WGL_GAMMA_EXCLUDE_DESKTOP_I3D  0x204F
+#endif
+
+#ifndef WGL_I3D_genlock
+#define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044
+#define WGL_GENLOCK_SOURCE_EXTENAL_SYNC_I3D 0x2045
+#define WGL_GENLOCK_SOURCE_EXTENAL_FIELD_I3D 0x2046
+#define WGL_GENLOCK_SOURCE_EXTENAL_TTL_I3D 0x2047
+#define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048
+#define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049
+#define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A
+#define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B
+#define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C
+#endif
+
+#ifndef WGL_I3D_image_buffer
+#define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001
+#define WGL_IMAGE_BUFFER_LOCK_I3D      0x00000002
+#endif
+
+#ifndef WGL_I3D_swap_frame_lock
+#endif
+
+#ifndef WGL_NV_render_depth_texture
+#define WGL_BIND_TO_TEXTURE_DEPTH_NV   0x20A3
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4
+#define WGL_DEPTH_TEXTURE_FORMAT_NV    0x20A5
+#define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6
+#define WGL_DEPTH_COMPONENT_NV         0x20A7
+#endif
+
+#ifndef WGL_NV_render_texture_rectangle
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1
+#define WGL_TEXTURE_RECTANGLE_NV       0x20A2
+#endif
+
+#ifndef WGL_ATI_pixel_format_float
+#define WGL_TYPE_RGBA_FLOAT_ATI        0x21A0
+#endif
+
+#ifndef WGL_NV_float_buffer
+#define WGL_FLOAT_COMPONENTS_NV        0x20B0
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4
+#define WGL_TEXTURE_FLOAT_R_NV         0x20B5
+#define WGL_TEXTURE_FLOAT_RG_NV        0x20B6
+#define WGL_TEXTURE_FLOAT_RGB_NV       0x20B7
+#define WGL_TEXTURE_FLOAT_RGBA_NV      0x20B8
+#endif
+
+
+/*************************************************************/
+
+#ifndef WGL_ARB_pbuffer
+DECLARE_HANDLE(HPBUFFERARB);
+#endif
+#ifndef WGL_EXT_pbuffer
+DECLARE_HANDLE(HPBUFFEREXT);
+#endif
+
+#ifndef WGL_ARB_buffer_region
+#define WGL_ARB_buffer_region 1
+#ifdef WGL_WGLEXT_PROTOTYPES
+extern HANDLE WINAPI wglCreateBufferRegionARB (HDC, int, UINT);
+extern VOID WINAPI wglDeleteBufferRegionARB (HANDLE);
+extern BOOL WINAPI wglSaveBufferRegionARB (HANDLE, int, int, int, int);
+extern BOOL WINAPI wglRestoreBufferRegionARB (HANDLE, int, int, int, int, int, int);
+#endif /* WGL_WGLEXT_PROTOTYPES */
+typedef HANDLE (WINAPI * PFNWGLCREATEBUFFERREGIONARBPROC) (HDC hDC, int iLayerPlane, UINT uType);
+typedef VOID (WINAPI * PFNWGLDELETEBUFFERREGIONARBPROC) (HANDLE hRegion);
+typedef BOOL (WINAPI * PFNWGLSAVEBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height);
+typedef BOOL (WINAPI * PFNWGLRESTOREBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc);
+#endif
+
+#ifndef WGL_ARB_multisample
+#define WGL_ARB_multisample 1
+#endif
+
+#ifndef WGL_ARB_extensions_string
+#define WGL_ARB_extensions_string 1
+#ifdef WGL_WGLEXT_PROTOTYPES
+extern const char * WINAPI wglGetExtensionsStringARB (HDC);
+#endif /* WGL_WGLEXT_PROTOTYPES */
+typedef const char * (WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc);
+#endif
+
+#ifndef WGL_ARB_pixel_format
+#define WGL_ARB_pixel_format 1
+#ifdef WGL_WGLEXT_PROTOTYPES
+extern BOOL WINAPI wglGetPixelFormatAttribivARB (HDC, int, int, UINT, const int *, int *);
+extern BOOL WINAPI wglGetPixelFormatAttribfvARB (HDC, int, int, UINT, const int *, FLOAT *);
+extern BOOL WINAPI wglChoosePixelFormatARB (HDC, const int *, const FLOAT *, UINT, int *, UINT *);
+#endif /* WGL_WGLEXT_PROTOTYPES */
+typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues);
+typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues);
+typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
+#endif
+
+#ifndef WGL_ARB_make_current_read
+#define WGL_ARB_make_current_read 1
+#ifdef WGL_WGLEXT_PROTOTYPES
+extern BOOL WINAPI wglMakeContextCurrentARB (HDC, HDC, HGLRC);
+extern HDC WINAPI wglGetCurrentReadDCARB (void);
+#endif /* WGL_WGLEXT_PROTOTYPES */
+typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTARBPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
+typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCARBPROC) (void);
+#endif
+
+#ifndef WGL_ARB_pbuffer
+#define WGL_ARB_pbuffer 1
+#ifdef WGL_WGLEXT_PROTOTYPES
+extern HPBUFFERARB WINAPI wglCreatePbufferARB (HDC, int, int, int, const int *);
+extern HDC WINAPI wglGetPbufferDCARB (HPBUFFERARB);
+extern int WINAPI wglReleasePbufferDCARB (HPBUFFERARB, HDC);
+extern BOOL WINAPI wglDestroyPbufferARB (HPBUFFERARB);
+extern BOOL WINAPI wglQueryPbufferARB (HPBUFFERARB, int, int *);
+#endif /* WGL_WGLEXT_PROTOTYPES */
+typedef HPBUFFERARB (WINAPI * PFNWGLCREATEPBUFFERARBPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);
+typedef HDC (WINAPI * PFNWGLGETPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer);
+typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer, HDC hDC);
+typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFERARBPROC) (HPBUFFERARB hPbuffer);
+typedef BOOL (WINAPI * PFNWGLQUERYPBUFFERARBPROC) (HPBUFFERARB hPbuffer, int iAttribute, int *piValue);
+#endif
+
+#ifndef WGL_ARB_render_texture
+#define WGL_ARB_render_texture 1
+#ifdef WGL_WGLEXT_PROTOTYPES
+extern BOOL WINAPI wglBindTexImageARB (HPBUFFERARB, int);
+extern BOOL WINAPI wglReleaseTexImageARB (HPBUFFERARB, int);
+extern BOOL WINAPI wglSetPbufferAttribARB (HPBUFFERARB, const int *);
+#endif /* WGL_WGLEXT_PROTOTYPES */
+typedef BOOL (WINAPI * PFNWGLBINDTEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer);
+typedef BOOL (WINAPI * PFNWGLRELEASETEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer);
+typedef BOOL (WINAPI * PFNWGLSETPBUFFERATTRIBARBPROC) (HPBUFFERARB hPbuffer, const int *piAttribList);
+#endif
+
+#ifndef WGL_ARB_pixel_format_float
+#define WGL_ARB_pixel_format_float 1
+#endif
+
+#ifndef WGL_EXT_display_color_table
+#define WGL_EXT_display_color_table 1
+#ifdef WGL_WGLEXT_PROTOTYPES
+extern GLboolean WINAPI wglCreateDisplayColorTableEXT (GLushort);
+extern GLboolean WINAPI wglLoadDisplayColorTableEXT (const GLushort *, GLuint);
+extern GLboolean WINAPI wglBindDisplayColorTableEXT (GLushort);
+extern VOID WINAPI wglDestroyDisplayColorTableEXT (GLushort);
+#endif /* WGL_WGLEXT_PROTOTYPES */
+typedef GLboolean (WINAPI * PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC) (GLushort id);
+typedef GLboolean (WINAPI * PFNWGLLOADDISPLAYCOLORTABLEEXTPROC) (const GLushort *table, GLuint length);
+typedef GLboolean (WINAPI * PFNWGLBINDDISPLAYCOLORTABLEEXTPROC) (GLushort id);
+typedef VOID (WINAPI * PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC) (GLushort id);
+#endif
+
+#ifndef WGL_EXT_extensions_string
+#define WGL_EXT_extensions_string 1
+#ifdef WGL_WGLEXT_PROTOTYPES
+extern const char * WINAPI wglGetExtensionsStringEXT (void);
+#endif /* WGL_WGLEXT_PROTOTYPES */
+typedef const char * (WINAPI * PFNWGLGETEXTENSIONSSTRINGEXTPROC) (void);
+#endif
+
+#ifndef WGL_EXT_make_current_read
+#define WGL_EXT_make_current_read 1
+#ifdef WGL_WGLEXT_PROTOTYPES
+extern BOOL WINAPI wglMakeContextCurrentEXT (HDC, HDC, HGLRC);
+extern HDC WINAPI wglGetCurrentReadDCEXT (void);
+#endif /* WGL_WGLEXT_PROTOTYPES */
+typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTEXTPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
+typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCEXTPROC) (void);
+#endif
+
+#ifndef WGL_EXT_pbuffer
+#define WGL_EXT_pbuffer 1
+#ifdef WGL_WGLEXT_PROTOTYPES
+extern HPBUFFEREXT WINAPI wglCreatePbufferEXT (HDC, int, int, int, const int *);
+extern HDC WINAPI wglGetPbufferDCEXT (HPBUFFEREXT);
+extern int WINAPI wglReleasePbufferDCEXT (HPBUFFEREXT, HDC);
+extern BOOL WINAPI wglDestroyPbufferEXT (HPBUFFEREXT);
+extern BOOL WINAPI wglQueryPbufferEXT (HPBUFFEREXT, int, int *);
+#endif /* WGL_WGLEXT_PROTOTYPES */
+typedef HPBUFFEREXT (WINAPI * PFNWGLCREATEPBUFFEREXTPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);
+typedef HDC (WINAPI * PFNWGLGETPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer);
+typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer, HDC hDC);
+typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer);
+typedef BOOL (WINAPI * PFNWGLQUERYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer, int iAttribute, int *piValue);
+#endif
+
+#ifndef WGL_EXT_pixel_format
+#define WGL_EXT_pixel_format 1
+#ifdef WGL_WGLEXT_PROTOTYPES
+extern BOOL WINAPI wglGetPixelFormatAttribivEXT (HDC, int, int, UINT, int *, int *);
+extern BOOL WINAPI wglGetPixelFormatAttribfvEXT (HDC, int, int, UINT, int *, FLOAT *);
+extern BOOL WINAPI wglChoosePixelFormatEXT (HDC, const int *, const FLOAT *, UINT, int *, UINT *);
+#endif /* WGL_WGLEXT_PROTOTYPES */
+typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, int *piValues);
+typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, FLOAT *pfValues);
+typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATEXTPROC) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
+#endif
+
+#ifndef WGL_EXT_swap_control
+#define WGL_EXT_swap_control 1
+#ifdef WGL_WGLEXT_PROTOTYPES
+extern BOOL WINAPI wglSwapIntervalEXT (int);
+extern int WINAPI wglGetSwapIntervalEXT (void);
+#endif /* WGL_WGLEXT_PROTOTYPES */
+typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC) (int interval);
+typedef int (WINAPI * PFNWGLGETSWAPINTERVALEXTPROC) (void);
+#endif
+
+#ifndef WGL_EXT_depth_float
+#define WGL_EXT_depth_float 1
+#endif
+
+#ifndef WGL_NV_vertex_array_range
+#define WGL_NV_vertex_array_range 1
+#ifdef WGL_WGLEXT_PROTOTYPES
+extern void* WINAPI wglAllocateMemoryNV (GLsizei, GLfloat, GLfloat, GLfloat);
+extern void WINAPI wglFreeMemoryNV (void *);
+#endif /* WGL_WGLEXT_PROTOTYPES */
+typedef void* (WINAPI * PFNWGLALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority);
+typedef void (WINAPI * PFNWGLFREEMEMORYNVPROC) (void *pointer);
+#endif
+
+#ifndef WGL_3DFX_multisample
+#define WGL_3DFX_multisample 1
+#endif
+
+#ifndef WGL_EXT_multisample
+#define WGL_EXT_multisample 1
+#endif
+
+#ifndef WGL_OML_sync_control
+#define WGL_OML_sync_control 1
+#ifdef WGL_WGLEXT_PROTOTYPES
+extern BOOL WINAPI wglGetSyncValuesOML (HDC, INT64 *, INT64 *, INT64 *);
+extern BOOL WINAPI wglGetMscRateOML (HDC, INT32 *, INT32 *);
+extern INT64 WINAPI wglSwapBuffersMscOML (HDC, INT64, INT64, INT64);
+extern INT64 WINAPI wglSwapLayerBuffersMscOML (HDC, int, INT64, INT64, INT64);
+extern BOOL WINAPI wglWaitForMscOML (HDC, INT64, INT64, INT64, INT64 *, INT64 *, INT64 *);
+extern BOOL WINAPI wglWaitForSbcOML (HDC, INT64, INT64 *, INT64 *, INT64 *);
+#endif /* WGL_WGLEXT_PROTOTYPES */
+typedef BOOL (WINAPI * PFNWGLGETSYNCVALUESOMLPROC) (HDC hdc, INT64 *ust, INT64 *msc, INT64 *sbc);
+typedef BOOL (WINAPI * PFNWGLGETMSCRATEOMLPROC) (HDC hdc, INT32 *numerator, INT32 *denominator);
+typedef INT64 (WINAPI * PFNWGLSWAPBUFFERSMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder);
+typedef INT64 (WINAPI * PFNWGLSWAPLAYERBUFFERSMSCOMLPROC) (HDC hdc, int fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder);
+typedef BOOL (WINAPI * PFNWGLWAITFORMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64 *ust, INT64 *msc, INT64 *sbc);
+typedef BOOL (WINAPI * PFNWGLWAITFORSBCOMLPROC) (HDC hdc, INT64 target_sbc, INT64 *ust, INT64 *msc, INT64 *sbc);
+#endif
+
+#ifndef WGL_I3D_digital_video_control
+#define WGL_I3D_digital_video_control 1
+#ifdef WGL_WGLEXT_PROTOTYPES
+extern BOOL WINAPI wglGetDigitalVideoParametersI3D (HDC, int, int *);
+extern BOOL WINAPI wglSetDigitalVideoParametersI3D (HDC, int, const int *);
+#endif /* WGL_WGLEXT_PROTOTYPES */
+typedef BOOL (WINAPI * PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int *piValue);
+typedef BOOL (WINAPI * PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int *piValue);
+#endif
+
+#ifndef WGL_I3D_gamma
+#define WGL_I3D_gamma 1
+#ifdef WGL_WGLEXT_PROTOTYPES
+extern BOOL WINAPI wglGetGammaTableParametersI3D (HDC, int, int *);
+extern BOOL WINAPI wglSetGammaTableParametersI3D (HDC, int, const int *);
+extern BOOL WINAPI wglGetGammaTableI3D (HDC, int, USHORT *, USHORT *, USHORT *);
+extern BOOL WINAPI wglSetGammaTableI3D (HDC, int, const USHORT *, const USHORT *, const USHORT *);
+#endif /* WGL_WGLEXT_PROTOTYPES */
+typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int *piValue);
+typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int *piValue);
+typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, USHORT *puRed, USHORT *puGreen, USHORT *puBlue);
+typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, const USHORT *puRed, const USHORT *puGreen, const USHORT *puBlue);
+#endif
+
+#ifndef WGL_I3D_genlock
+#define WGL_I3D_genlock 1
+#ifdef WGL_WGLEXT_PROTOTYPES
+extern BOOL WINAPI wglEnableGenlockI3D (HDC);
+extern BOOL WINAPI wglDisableGenlockI3D (HDC);
+extern BOOL WINAPI wglIsEnabledGenlockI3D (HDC, BOOL *);
+extern BOOL WINAPI wglGenlockSourceI3D (HDC, UINT);
+extern BOOL WINAPI wglGetGenlockSourceI3D (HDC, UINT *);
+extern BOOL WINAPI wglGenlockSourceEdgeI3D (HDC, UINT);
+extern BOOL WINAPI wglGetGenlockSourceEdgeI3D (HDC, UINT *);
+extern BOOL WINAPI wglGenlockSampleRateI3D (HDC, UINT);
+extern BOOL WINAPI wglGetGenlockSampleRateI3D (HDC, UINT *);
+extern BOOL WINAPI wglGenlockSourceDelayI3D (HDC, UINT);
+extern BOOL WINAPI wglGetGenlockSourceDelayI3D (HDC, UINT *);
+extern BOOL WINAPI wglQueryGenlockMaxSourceDelayI3D (HDC, UINT *, UINT *);
+#endif /* WGL_WGLEXT_PROTOTYPES */
+typedef BOOL (WINAPI * PFNWGLENABLEGENLOCKI3DPROC) (HDC hDC);
+typedef BOOL (WINAPI * PFNWGLDISABLEGENLOCKI3DPROC) (HDC hDC);
+typedef BOOL (WINAPI * PFNWGLISENABLEDGENLOCKI3DPROC) (HDC hDC, BOOL *pFlag);
+typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEI3DPROC) (HDC hDC, UINT uSource);
+typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEI3DPROC) (HDC hDC, UINT *uSource);
+typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT uEdge);
+typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT *uEdge);
+typedef BOOL (WINAPI * PFNWGLGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT uRate);
+typedef BOOL (WINAPI * PFNWGLGETGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT *uRate);
+typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT uDelay);
+typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT *uDelay);
+typedef BOOL (WINAPI * PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC) (HDC hDC, UINT *uMaxLineDelay, UINT *uMaxPixelDelay);
+#endif
+
+#ifndef WGL_I3D_image_buffer
+#define WGL_I3D_image_buffer 1
+#ifdef WGL_WGLEXT_PROTOTYPES
+extern LPVOID WINAPI wglCreateImageBufferI3D (HDC, DWORD, UINT);
+extern BOOL WINAPI wglDestroyImageBufferI3D (HDC, LPVOID);
+extern BOOL WINAPI wglAssociateImageBufferEventsI3D (HDC, const HANDLE *, const LPVOID *, const DWORD *, UINT);
+extern BOOL WINAPI wglReleaseImageBufferEventsI3D (HDC, const LPVOID *, UINT);
+#endif /* WGL_WGLEXT_PROTOTYPES */
+typedef LPVOID (WINAPI * PFNWGLCREATEIMAGEBUFFERI3DPROC) (HDC hDC, DWORD dwSize, UINT uFlags);
+typedef BOOL (WINAPI * PFNWGLDESTROYIMAGEBUFFERI3DPROC) (HDC hDC, LPVOID pAddress);
+typedef BOOL (WINAPI * PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC) (HDC hDC, const HANDLE *pEvent, const LPVOID *pAddress, const DWORD *pSize, UINT count);
+typedef BOOL (WINAPI * PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC) (HDC hDC, const LPVOID *pAddress, UINT count);
+#endif
+
+#ifndef WGL_I3D_swap_frame_lock
+#define WGL_I3D_swap_frame_lock 1
+#ifdef WGL_WGLEXT_PROTOTYPES
+extern BOOL WINAPI wglEnableFrameLockI3D (void);
+extern BOOL WINAPI wglDisableFrameLockI3D (void);
+extern BOOL WINAPI wglIsEnabledFrameLockI3D (BOOL *);
+extern BOOL WINAPI wglQueryFrameLockMasterI3D (BOOL *);
+#endif /* WGL_WGLEXT_PROTOTYPES */
+typedef BOOL (WINAPI * PFNWGLENABLEFRAMELOCKI3DPROC) (void);
+typedef BOOL (WINAPI * PFNWGLDISABLEFRAMELOCKI3DPROC) (void);
+typedef BOOL (WINAPI * PFNWGLISENABLEDFRAMELOCKI3DPROC) (BOOL *pFlag);
+typedef BOOL (WINAPI * PFNWGLQUERYFRAMELOCKMASTERI3DPROC) (BOOL *pFlag);
+#endif
+
+#ifndef WGL_I3D_swap_frame_usage
+#define WGL_I3D_swap_frame_usage 1
+#ifdef WGL_WGLEXT_PROTOTYPES
+extern BOOL WINAPI wglGetFrameUsageI3D (float *);
+extern BOOL WINAPI wglBeginFrameTrackingI3D (void);
+extern BOOL WINAPI wglEndFrameTrackingI3D (void);
+extern BOOL WINAPI wglQueryFrameTrackingI3D (DWORD *, DWORD *, float *);
+#endif /* WGL_WGLEXT_PROTOTYPES */
+typedef BOOL (WINAPI * PFNWGLGETFRAMEUSAGEI3DPROC) (float *pUsage);
+typedef BOOL (WINAPI * PFNWGLBEGINFRAMETRACKINGI3DPROC) (void);
+typedef BOOL (WINAPI * PFNWGLENDFRAMETRACKINGI3DPROC) (void);
+typedef BOOL (WINAPI * PFNWGLQUERYFRAMETRACKINGI3DPROC) (DWORD *pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage);
+#endif
+
+#ifndef WGL_ATI_pixel_format_float
+#define WGL_ATI_pixel_format_float 1
+#endif
+
+#ifndef WGL_NV_float_buffer
+#define WGL_NV_float_buffer 1
+#endif
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif

-- 
Simple and fast multimedia library for C++



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