r9487 - packages/trunk/primrose/debian

Paul Wise pabs at alioth.debian.org
Wed Apr 8 16:09:09 UTC 2009


Author: pabs
Date: 2009-04-08 16:09:08 +0000 (Wed, 08 Apr 2009)
New Revision: 9487

Modified:
   packages/trunk/primrose/debian/primrose.6
Log:
finish off the manual page

Modified: packages/trunk/primrose/debian/primrose.6
===================================================================
--- packages/trunk/primrose/debian/primrose.6	2009-04-08 15:46:37 UTC (rev 9486)
+++ packages/trunk/primrose/debian/primrose.6	2009-04-08 16:09:08 UTC (rev 9487)
@@ -1,6 +1,6 @@
 .\" Placed in the public domain by Paul Wise <pabs at debian.org>
 .\" and Christoph Egger <debian at christoph-egger.org>
-.\" Forwarded to 
+.\" Forwarded to http://sf.net/support/tracker.php?aid=2744610
 .TH "primrose" "6" "March 2008" "" "Games"
 .SH "NAME"
 primrose \- a compelling tile-placement puzzle game
@@ -9,10 +9,25 @@
 .SH "DESCRIPTION"
 Primrose is a video game written by Jason Rohrer.
 .PP
-Unlike his previous work, primrose is an not art game.
+Unlike his previous work, primrose is an not art game. Despite the
+departure from art games to a puzzle game, primrose is still
+beautiful and captivating in its own way.
 .PP
+The player places pairs of coloured tiles on a 7x7 grid. Tiles are
+cleared by surrounding one colour group with another colour group,
+scoring points. The cleared tiles change the colour of the surrounding
+colour group, allowing for chain reactions that give more points. More
+colours are added as more tiles have been placed on the grid and
+eventually the game will end when the grid fills up.
 .PP
+The rush of a long chain reaction and the huge numbers of points
+that can be obtained from them is the counterpoint to playing it
+safe until the bitter grey (but slightly more colourful) end. 
 .PP
+There are many strategies to be explored within that continuum.
+Your smartphone with wireless internet access is a great place
+to review and explore the continuum as Primrose includes a
+networked high scores list with instant replay.
 .SH "USAGE"
 Primrose has no command-line options.
 .PP
@@ -21,10 +36,10 @@
 The escape and q/Q keys quit the game.
 .PP
 Pressing P in the games brings up the menu. This menu has instructions
-on how to play the game, highscores, a dialog to set the name used for
-highscores as well as toggles for colorblind mode and sound.
+on how to play the game, high scores, a dialog to set the name used for
+high scores as well as toggles for colorblind mode and sound.
 .PP
-Primrose connects to the web for syncronizing Highscores.
+Primrose connects to the web for syncronizing high scores.
 .SH "FILES"
 ~/.primrose/ is used to store settings and as a cache.
 .SH "SEE ALSO"




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