[SCM] Packaging the irrlicht game engine branch, debian/use-system-libs.diff, updated. upstream/1.5-89-g29f5491
Christoph Egger
Christoph.Egger at gmx.de
Wed Feb 3 21:12:57 UTC 2010
The following commit has been merged in the debian/use-system-libs.diff branch:
commit 17a4e737432ba3e2e3892b0a803b40bf60cb277e
Author: Christoph Egger <Christoph.Egger at gmx.de>
Date: Wed Feb 3 19:52:15 2010 +0100
Update system library patch
diff --git a/include/IrrCompileConfig.h b/include/IrrCompileConfig.h
index aa495b8..34089ca 100644
--- a/include/IrrCompileConfig.h
+++ b/include/IrrCompileConfig.h
@@ -360,7 +360,7 @@ ones. */
/** If this is commented out, Irrlicht will try to compile using the zlib
installed on the system. This is only used when _IRR_COMPILE_WITH_ZLIB_ is
defined. */
-#define _IRR_USE_NON_SYSTEM_ZLIB_
+#undef _IRR_USE_NON_SYSTEM_ZLIB_
//! Define _IRR_COMPILE_WITH_ZIP_ENCRYPTION_ if you want to read AES-encrypted ZIP archives
#define _IRR_COMPILE_WITH_ZIP_ENCRYPTION_
//! Define _IRR_COMPILE_WITH_BZIP2_ if you want to support bzip2 compressed zip archives
@@ -372,11 +372,11 @@ library. */
/** If this is commented out, Irrlicht will try to compile using the bzlib
installed on the system. This is only used when _IRR_COMPILE_WITH_BZLIB_ is
defined. */
-#define _IRR_USE_NON_SYSTEM_BZLIB_
+#undef _IRR_USE_NON_SYSTEM_BZLIB_
//! Define _IRR_COMPILE_WITH_LZMA_ if you want to use LZMA compressed zip files.
/** LZMA is a very efficient compression code, known from 7zip. Irrlicht
currently only supports zip archives, though. */
-#define _IRR_COMPILE_WITH_LZMA_
+#undef _IRR_COMPILE_WITH_LZMA_
#endif
//! Define __IRR_COMPILE_WITH_MOUNT_ARCHIVE_LOADER_ if you want to mount folders as archives
--
Packaging the irrlicht game engine
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