[SCM] Packaging the irrlicht game engine branch, debian/use-system-libs.diff, updated. upstream/1.5-89-g29f5491

Christoph Egger Christoph.Egger at gmx.de
Wed Feb 3 21:12:57 UTC 2010


The following commit has been merged in the debian/use-system-libs.diff branch:
commit 17a4e737432ba3e2e3892b0a803b40bf60cb277e
Author: Christoph Egger <Christoph.Egger at gmx.de>
Date:   Wed Feb 3 19:52:15 2010 +0100

    Update system library patch

diff --git a/include/IrrCompileConfig.h b/include/IrrCompileConfig.h
index aa495b8..34089ca 100644
--- a/include/IrrCompileConfig.h
+++ b/include/IrrCompileConfig.h
@@ -360,7 +360,7 @@ ones. */
 /** If this is commented out, Irrlicht will try to compile using the zlib
 installed on the system. This is only used when _IRR_COMPILE_WITH_ZLIB_ is
 defined. */
-#define _IRR_USE_NON_SYSTEM_ZLIB_
+#undef _IRR_USE_NON_SYSTEM_ZLIB_
 //! Define _IRR_COMPILE_WITH_ZIP_ENCRYPTION_ if you want to read AES-encrypted ZIP archives
 #define _IRR_COMPILE_WITH_ZIP_ENCRYPTION_
 //! Define _IRR_COMPILE_WITH_BZIP2_ if you want to support bzip2 compressed zip archives
@@ -372,11 +372,11 @@ library. */
 /** If this is commented out, Irrlicht will try to compile using the bzlib
 installed on the system. This is only used when _IRR_COMPILE_WITH_BZLIB_ is
 defined. */
-#define _IRR_USE_NON_SYSTEM_BZLIB_
+#undef _IRR_USE_NON_SYSTEM_BZLIB_
 //! Define _IRR_COMPILE_WITH_LZMA_ if you want to use LZMA compressed zip files.
 /** LZMA is a very efficient compression code, known from 7zip. Irrlicht
 currently only supports zip archives, though. */
-#define _IRR_COMPILE_WITH_LZMA_
+#undef _IRR_COMPILE_WITH_LZMA_
 #endif
 
 //! Define __IRR_COMPILE_WITH_MOUNT_ARCHIVE_LOADER_ if you want to mount folders as archives

-- 
Packaging the irrlicht game engine



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