r11919 - packages/trunk/bastet/debian

Nacho Barrientos Arias nacho at alioth.debian.org
Mon Mar 14 09:38:24 UTC 2011


Author: nacho
Date: 2011-03-14 09:38:20 +0000 (Mon, 14 Mar 2011)
New Revision: 11919

Modified:
   packages/trunk/bastet/debian/changelog
   packages/trunk/bastet/debian/control
Log:
fix typos in package description and changelog

Modified: packages/trunk/bastet/debian/changelog
===================================================================
--- packages/trunk/bastet/debian/changelog	2011-03-13 20:54:42 UTC (rev 11918)
+++ packages/trunk/bastet/debian/changelog	2011-03-14 09:38:20 UTC (rev 11919)
@@ -11,9 +11,9 @@
   * debian/patches
    - Drop 01_Makefile (no longer necessary).
    - Drop 02_kFreeBSD_FTBFS_fix (no longer necessary).
-   - Add 01_local_hiscores_file_check.patch: moves a print statement to 
-     only rant about the writability of the global score file if it does 
-     not exist.
+   - Add 01_local_hiscores_file_check.patch: only print "using a
+     user-specific high scores file" if the global scores file is 
+     not writable.
    - Add 02_manpage_global_hiscore_path.patch: point to the correct
      location of the global scores file.
   * debian/control

Modified: packages/trunk/bastet/debian/control
===================================================================
--- packages/trunk/bastet/debian/control	2011-03-13 20:54:42 UTC (rev 11918)
+++ packages/trunk/bastet/debian/control	2011-03-14 09:38:20 UTC (rev 11919)
@@ -15,8 +15,7 @@
 Depends: ${shlibs:Depends}, ${misc:Depends}
 Description: Free clone of Tetris, featuring a bastard level
  Bastet (stands for "bastard Tetris") is a free (GPL'd) clone of Tetris(r) 
- (built on the top of petris by Peter Seidler) which is designed to be 
- "as bastard as possible": it tries to compute how useful blocks are and 
- gives you the worst, the most bastard it can find. Playing bastet can be 
- a painful experience, especially if you usually make "canyons" and wait for 
- the long I-shaped block.
+ which is designed to be "as bastard as possible": it tries to compute how 
+ useful blocks are and gives you the worst, the most bastard it can find. 
+ Playing bastet can be a painful experience, especially if you usually 
+ make "canyons" and wait for the long I-shaped block.




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