[SCM] 3d motorsport simulation branch, master, updated. debian/1.4.0-1-2-gd9815ad

Stephen Kitt steve at sk2.org
Wed Mar 23 06:19:56 UTC 2011


The following commit has been merged in the master branch:
commit d9815adface8f63bb19d6b6275ae7ee5f5f76d33
Author: Stephen Kitt <steve at sk2.org>
Date:   Wed Mar 23 07:17:27 2011 +0100

    Fix a couple of problems in the manpages:
    * an invalid control sequence in sd-accc.6;
    * a missing description in sd-nfs2ac.6.

diff --git a/debian/patches/manpage-fixes.patch b/debian/patches/manpage-fixes.patch
new file mode 100644
index 0000000..3c99c11
--- /dev/null
+++ b/debian/patches/manpage-fixes.patch
@@ -0,0 +1,22 @@
+--- speed-dreams.orig/doc/man/sd-accc.6
++++ speed-dreams/doc/man/sd-accc.6
+@@ -40,7 +40,7 @@
+ ac3d to ac3d with triangles no split and extended ac3d file output (normals normals)
+ .TP
+ .B +shad
+-ac3d to ac3d with triangles, create a new ac3d file used for track shading\n   vertical mapping of a single texture
++ac3d to ac3d with triangles, create a new ac3d file used for track shading vertical mapping of a single texture
+ .TP
+ .B <inputfile>
+ .TP
+--- speed-dreams.orig/doc/man/sd-nfs2ac.6
++++ speed-dreams/doc/man/sd-nfs2ac.6
+@@ -1,7 +1,7 @@
+ .TH "Need for Speed to AC3d converter" "6" "1.1" "Rudy Godoy" "Games"
+ .SH "NAME"
+ .LP
+-sd-nfs2ac
++sd-nfs2ac \- Need for Speed to AC3d converter
+ .SH "DESCRIPTION"
+ .TP
+ This manual describes the nfs2ac application that is shipped with the Speed Dreams.
diff --git a/debian/patches/series b/debian/patches/series
index 32e96d0..24237b0 100644
--- a/debian/patches/series
+++ b/debian/patches/series
@@ -1 +1,2 @@
+manpage-fixes.patch
 debian-changes-1.4.0-1

-- 
3d motorsport simulation



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