r12040 - in packages/trunk/blocks-of-the-undead/debian: . patches
Evgeni Golov
evgeni at alioth.debian.org
Mon Mar 28 12:33:06 UTC 2011
Author: evgeni
Date: 2011-03-28 12:33:01 +0000 (Mon, 28 Mar 2011)
New Revision: 12040
Added:
packages/trunk/blocks-of-the-undead/debian/patches/03_dont_fail_if_no_sound_available.patch
Modified:
packages/trunk/blocks-of-the-undead/debian/changelog
packages/trunk/blocks-of-the-undead/debian/patches/series
Log:
Don't fail if there is no sound available
Modified: packages/trunk/blocks-of-the-undead/debian/changelog
===================================================================
--- packages/trunk/blocks-of-the-undead/debian/changelog 2011-03-28 11:39:04 UTC (rev 12039)
+++ packages/trunk/blocks-of-the-undead/debian/changelog 2011-03-28 12:33:01 UTC (rev 12040)
@@ -1,10 +1,14 @@
blocks-of-the-undead (1.0-4) UNRELEASED; urgency=low
- * Team upload.
+ [ Paul Wise ]
* Fix Homepage (Closes: #611121)
- -- Paul Wise <pabs at debian.org> Fri, 11 Mar 2011 21:14:27 +0800
+ [ Evgeni Golov ]
+ * Don't fail if there is no sound available.
+ Closes: #603440
+ -- Evgeni Golov <evgeni at debian.org> Mon, 28 Mar 2011 14:32:27 +0200
+
blocks-of-the-undead (1.0-3) unstable; urgency=low
* debian/patches/02_accept_mousepress_as_anykey.patch:
Added: packages/trunk/blocks-of-the-undead/debian/patches/03_dont_fail_if_no_sound_available.patch
===================================================================
--- packages/trunk/blocks-of-the-undead/debian/patches/03_dont_fail_if_no_sound_available.patch (rev 0)
+++ packages/trunk/blocks-of-the-undead/debian/patches/03_dont_fail_if_no_sound_available.patch 2011-03-28 12:33:01 UTC (rev 12040)
@@ -0,0 +1,88 @@
+From: Evgeni Golov <evgeni at debian.org>
+Subject: Don't fail if there is no sound available
+ This can happen when the user does not have enough rights to use the
+ soundcard or there is no soundcard at all in the machine.
+Bug-Debian: http://bugs.debian.org/603440
+
+diff -Nru blocks-of-the-undead-1.0/Oodle/src/CSound.cpp blocks-of-the-undead-1.0.patched/Oodle/src/CSound.cpp
+--- blocks-of-the-undead-1.0/Oodle/src/CSound.cpp 2005-01-16 21:20:00.000000000 +0100
++++ blocks-of-the-undead-1.0.patched/Oodle/src/CSound.cpp 2011-03-28 14:26:25.009659884 +0200
+@@ -6,13 +6,16 @@
+ const char* f2 = file.c_str();
+ data = Mix_LoadWAV( f2 );
+
+- if (!data)
+- _THROWEX(ex_sdl, "Failed to load sound", "CSound", "CSound", "snd = " << snd);
++ if (!data) {
++ LOG("Failed to load sound " << snd << ".", 1, LOG_INFO);
++ LOG("This is normal if \"CSoundSystem\" failed to load above.", 1, LOG_INFO);
++ }
+ }
+
+ CSound::~CSound()
+ {
+- Mix_FreeChunk(data);
++ if (data)
++ Mix_FreeChunk(data);
+ }
+
+ void CSound::setChannel(int c)
+@@ -28,4 +31,4 @@
+ Mix_Chunk* CSound::getChunk() const
+ {
+ return data;
+-}
+\ No newline at end of file
++}
+diff -Nru blocks-of-the-undead-1.0/Oodle/src/CSoundSystem.cpp blocks-of-the-undead-1.0.patched/Oodle/src/CSoundSystem.cpp
+--- blocks-of-the-undead-1.0/Oodle/src/CSoundSystem.cpp 2005-01-16 21:20:00.000000000 +0100
++++ blocks-of-the-undead-1.0.patched/Oodle/src/CSoundSystem.cpp 2011-03-28 14:24:20.705012382 +0200
+@@ -3,24 +3,28 @@
+ CSoundSystem::CSoundSystem(int chunksize, int frequency, int channels, Uint16 format)
+ {
+ SDL_InitSubSystem(SDL_INIT_AUDIO);
++ soundAvailable = true;
+ if (Mix_OpenAudio(frequency, format, channels, chunksize))
+ {
+- _THROWEX(ex_sdl, "Failed to load sound subsystem", "CSoundSystem", "CSoundSystem",
+- "frequency = " << frequency << ", chunksize = " << chunksize << ", " <<
+- "channels = " << channels << ", format = " << format);
++ soundAvailable = false;
++ LOG("Failed to load sound subsystem \"CSoundSystem\".", 1, LOG_ERROR);
++ LOG("You will not have any sound during the game.", 1, LOG_INFO);
+ }
+ }
+
+ void CSoundSystem::playSound(CSound &snd) const
+ {
+- snd.setChannel( Mix_PlayChannel(-1, snd.getChunk(), 0) );
++ if (soundAvailable)
++ snd.setChannel( Mix_PlayChannel(-1, snd.getChunk(), 0) );
+ }
+ void CSoundSystem::stopSound(const CSound &snd) const
+ {
+- Mix_HaltChannel(snd.getChannel());
++ if (soundAvailable)
++ Mix_HaltChannel(snd.getChannel());
+ }
+
+ CSoundSystem::~CSoundSystem()
+ {
+- Mix_CloseAudio();
+-}
+\ No newline at end of file
++ if (soundAvailable)
++ Mix_CloseAudio();
++}
+diff -Nru blocks-of-the-undead-1.0/Oodle/src/CSoundSystem.h blocks-of-the-undead-1.0.patched/Oodle/src/CSoundSystem.h
+--- blocks-of-the-undead-1.0/Oodle/src/CSoundSystem.h 2005-01-17 05:48:19.000000000 +0100
++++ blocks-of-the-undead-1.0.patched/Oodle/src/CSoundSystem.h 2011-03-28 14:01:00.146914826 +0200
+@@ -13,7 +13,7 @@
+ void playSound(CSound &snd) const;
+ void stopSound(const CSound &snd) const;
+ private:
+-
++ bool soundAvailable;
+ };
+
+ #endif
Modified: packages/trunk/blocks-of-the-undead/debian/patches/series
===================================================================
--- packages/trunk/blocks-of-the-undead/debian/patches/series 2011-03-28 11:39:04 UTC (rev 12039)
+++ packages/trunk/blocks-of-the-undead/debian/patches/series 2011-03-28 12:33:01 UTC (rev 12040)
@@ -1,2 +1,3 @@
01-sleep_a_bit.patch
02_accept_mousepress_as_anykey.patch
+03_dont_fail_if_no_sound_available.patch
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