r12335 - packages/trunk/ode/debian

Evgeni Golov evgeni at alioth.debian.org
Wed May 11 13:10:40 UTC 2011


Author: evgeni
Date: 2011-05-11 13:10:27 +0000 (Wed, 11 May 2011)
New Revision: 12335

Modified:
   packages/trunk/ode/debian/changelog
   packages/trunk/ode/debian/control
Log:
Add "single precision" to the short descriptions of the sp packages

Modified: packages/trunk/ode/debian/changelog
===================================================================
--- packages/trunk/ode/debian/changelog	2011-05-11 13:01:08 UTC (rev 12334)
+++ packages/trunk/ode/debian/changelog	2011-05-11 13:10:27 UTC (rev 12335)
@@ -11,8 +11,9 @@
   [ Evgeni Golov ]
   * Add LIBS="-X11" to the configure call.
     Closes: #555783
+  * Add "single precision" to the short descriptions of the sp packages.
 
- -- Evgeni Golov <evgeni at debian.org>  Wed, 11 May 2011 15:00:45 +0200
+ -- Evgeni Golov <evgeni at debian.org>  Wed, 11 May 2011 15:09:22 +0200
 
 ode (2:0.11.1-3) unstable; urgency=low
 

Modified: packages/trunk/ode/debian/control
===================================================================
--- packages/trunk/ode/debian/control	2011-05-11 13:01:08 UTC (rev 12334)
+++ packages/trunk/ode/debian/control	2011-05-11 13:10:27 UTC (rev 12335)
@@ -48,7 +48,7 @@
 Depends: ${shlibs:Depends}, ${misc:Depends}
 Conflicts: libode0c2
 Replaces: libode0c2
-Description: Open Dynamics Engine - runtime library
+Description: Open Dynamics Engine - runtime library with single precision
  ODE is a free, industrial quality library for simulating articulated rigid
  body dynamics - for example ground vehicles, legged creatures, and moving
  objects in VR environments. It is fast, flexible, robust and platform
@@ -64,7 +64,7 @@
 Conflicts: ode-dev, libode0-dev, libode-dev
 Replaces: ode-dev, libode0-dev
 Provides: libode0-dev
-Description: Open Dynamics Engine - development files
+Description: Open Dynamics Engine - development files with single precision
  ODE is a free, industrial quality library for simulating articulated rigid
  body dynamics - for example ground vehicles, legged creatures, and moving
  objects in VR environments. It is fast, flexible, robust and platform




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