[hedgewars] 03/03: New upstream release
Gianfranco Costamagna
locutusofborg-guest at moszumanska.debian.org
Fri Dec 26 11:02:09 UTC 2014
This is an automated email from the git hooks/post-receive script.
locutusofborg-guest pushed a commit to annotated tag debian/0.9.21-1
in repository hedgewars.
commit 0e41ea2aa57b493d20ca4e3b95ae7d1dbea85c06
Author: Gianfranco Costamagna <costamagnagianfranco at yahoo.it>
Date: Fri Dec 26 11:42:16 2014 +0100
New upstream release
---
debian/changelog | 92 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++
1 file changed, 92 insertions(+)
diff --git a/debian/changelog b/debian/changelog
index 4c3e7f9..36fe2b4 100644
--- a/debian/changelog
+++ b/debian/changelog
@@ -1,3 +1,95 @@
+hedgewars (0.9.21-1) unstable; urgency=medium
+
+ * New upstream release (Closes: #760776).
+ + New type of randomly generated maps: Perlin Maps.
+ + Old Random generated maps are more diverse now.
+ + Slider for adjusting land generation detail.
+ + Highlander gamemode can now be used with custom weapon schemes
+ (1-8=How probable to get this weapon. 9=All hogs get it)
+ + New gameplay mode "Construction Mode"
+ + New gameplay mode "TechRacer"
+ + New game play mode "DiagonalMaze" (generates a simple diagonal maze)
+ + Add 7 target practice missions, now with simple scoring
+ + Update RC Plane Challenge: Stats screen reworked and shows now several
+ facts, simple ranking system based on used planes, some taunts in
+ the game
+ + New training/multiplayer mission: "Climb Home"
+ + Game scheme screen has a "Script parameter" field now. This allows to
+ make more customizable scripts/modes.
+ + Network game rejoining. Note: Your team(s) will vanish after 3 turns.
+ + Visual and gameplay changes to "sea" - world edge, visual change to wrap
+ world edge to allow seeing through the wrap, visual change to bounce
+ worldedge
+ + The map of the Basketball Mission can be selected for regular games
+ again ("BasketballField")
+ + New engine command: /togglechat will disable/enable chat display (does
+ not affect chat history display)
+ + Change to Racer: first weapon/utility available will be automatically
+ selected on start
+ + Added some visual feedback to failed girder placement.
+ + Various performance tweaks, especially for very large maps.
+ + Allow switching through hogs in reverse order with
+ PRECISE+HOGSWITCH (left shift + tab, by default)
+ + Added support for custom Sudden Death music to theme.cfg
+ (e.g. sd-music=hell.ogg ).
+ + New Hats: policegirl, fr_tomato, cratehider
+ * Fixed drill rockets sometimes exploding on impact.
+ * Fixed trainings broken due to indestructable targets/crates.
+ * Fixes and tweaks for low qualily rendering.
+ * Sinegun won't shoot through -solid- land anymore
+ * Many bug fixes and tweaks.
+ Frontend / Netgame:
+ + High resolution previews!
+ + Preview for dynamic maps generated by game style scripts
+ (e.g. "ShoppaMap))!
+ + Moved room status filter to top left of rooms list.
+ Lua API:
+ + New library: Params, makes parsing of script parameters easier
+ + New library: TargetPractice, used to generate target practice missions
+ (the newly added missions use it)
+ + More helpful syntax error messages.
+ + New hooks:
+ onParameters(paramString) -- called when script parameters are
+ configured. the parameter contains the parameter(s) as text string
+ onPreviewInit() -- called during map preview initialization
+ onGearWaterSkip(gearUid) -- called when a gear skims the water without
+ drowning (when hitting it with high speed at low angle). By checking
+ gearUid you can figure out which gear that was.
+ + New functions:
+ DismissTeam(teamname) -- removes a team from the game (note: if you used
+ loc() on teamnames, don't forget to the translated teamname here too)
+ GetGameFlag(gameflag) -- returns true/false
+ PlaceSprite(x, y, sprite, frameIdx [, landFlag, ... ]) -- sprite
+ refers to an id from the TSprite list
+ SetWaterLine(waterline) -- moves water level to the specified
+ y. the current value is in read-only global waterline
+ SetNextWeapon() -- make current hedgehog switch to next weapon.
+ e.g. use in trainings to preselect weapon
+ SetWeapon(ammoType) -- decide which weapon the current hedgehog should
+ equip
+ + Map Drawing:
+ -- to be used in onGameInit() -- first set MapGen to mgDrawn and then use
+ the commands below
+ AddPoint(x, y [, width [, erase] ]) -- takes x,y location, a width (means
+ start of a new line) and erase (if line should erase, not draw)
+ FlushPoints() -- makes sure that all the points/lines specified using the
+ command above are actually applied to the map
+ + New global enumerations:
+ Mapgens: mgRandom, mgMaze, mgPerlin, mgDrawn
+ TSprite values
+ LandFlags: lfIndestructible, lfIce, lfBouncy
+ + Changed functions:
+ HogSay(gearUid, text, manner [, vgState]) -- now also allows you to make
+ NON-Hedgehog gears speak, e.g. barrels... wait what?!
+ + Changed hooks:
+ onHogAttack() can now be hooked with new parameter:
+ onHogAttack(ammoType) - to conveniently find out which ammo/weapon
+ is being used
+ * Fixes:
+ gfResetHealth is now a available like the other GameFlags
+
+ -- Gianfranco Costamagna <costamagnagianfranco at yahoo.it> Fri, 26 Dec 2014 11:33:43 +0100
+
hedgewars (0.9.20.5+git20141210-2) experimental; urgency=medium
* Add disable-fstack-protector.patch
--
Alioth's /usr/local/bin/git-commit-notice on /srv/git.debian.org/git/collab-maint/hedgewars.git
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