[hedgewars] 03/03: New upstream release

Gianfranco Costamagna locutusofborg-guest at moszumanska.debian.org
Fri Dec 26 11:02:09 UTC 2014


This is an automated email from the git hooks/post-receive script.

locutusofborg-guest pushed a commit to annotated tag debian/0.9.21-1
in repository hedgewars.

commit 0e41ea2aa57b493d20ca4e3b95ae7d1dbea85c06
Author: Gianfranco Costamagna <costamagnagianfranco at yahoo.it>
Date:   Fri Dec 26 11:42:16 2014 +0100

    New upstream release
---
 debian/changelog | 92 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++
 1 file changed, 92 insertions(+)

diff --git a/debian/changelog b/debian/changelog
index 4c3e7f9..36fe2b4 100644
--- a/debian/changelog
+++ b/debian/changelog
@@ -1,3 +1,95 @@
+hedgewars (0.9.21-1) unstable; urgency=medium
+
+  * New upstream release (Closes: #760776).
+    + New type of randomly generated maps: Perlin Maps.
+    + Old Random generated maps are more diverse now.
+    + Slider for adjusting land generation detail.
+    + Highlander gamemode can now be used with custom weapon schemes
+      (1-8=How probable to get this weapon. 9=All hogs get it)
+    + New gameplay mode "Construction Mode"
+    + New gameplay mode "TechRacer"
+    + New game play mode "DiagonalMaze" (generates a simple diagonal maze)
+    + Add 7 target practice missions, now with simple scoring
+    + Update RC Plane Challenge: Stats screen reworked and shows now several
+      facts, simple ranking system based on used planes, some taunts in
+      the game
+    + New training/multiplayer mission: "Climb Home"
+    + Game scheme screen has a "Script parameter" field now. This allows to
+      make more customizable scripts/modes.
+    + Network game rejoining. Note: Your team(s) will vanish after 3 turns.
+    + Visual and gameplay changes to "sea" - world edge, visual change to wrap
+      world edge to allow seeing through the wrap, visual change to bounce
+      worldedge
+    + The map of the Basketball Mission can be selected for regular games
+      again ("BasketballField")
+    + New engine command: /togglechat will disable/enable chat display (does
+      not affect chat history display)
+    + Change to Racer: first weapon/utility available will be automatically
+      selected on start
+    + Added some visual feedback to failed girder placement.
+    + Various performance tweaks, especially for very large maps.
+    + Allow switching through hogs in reverse order with
+      PRECISE+HOGSWITCH (left shift + tab, by default)
+    + Added support for custom Sudden Death music to theme.cfg
+      (e.g. sd-music=hell.ogg ).
+    + New Hats: policegirl, fr_tomato, cratehider
+    * Fixed drill rockets sometimes exploding on impact.
+    * Fixed trainings broken due to indestructable targets/crates.
+    * Fixes and tweaks for low qualily rendering.
+    * Sinegun won't shoot through -solid- land anymore
+    * Many bug fixes and tweaks.
+    Frontend / Netgame:
+    + High resolution previews!
+    + Preview for dynamic maps generated by game style scripts
+      (e.g. "ShoppaMap))!
+    + Moved room status filter to top left of rooms list.
+    Lua API:
+    + New library: Params, makes parsing of script parameters easier
+    + New library: TargetPractice, used to generate target practice missions
+      (the newly added missions use it)
+    + More helpful syntax error messages.
+    + New hooks:
+      onParameters(paramString) -- called when script parameters are
+      configured. the parameter contains the parameter(s) as text string
+      onPreviewInit() -- called during map preview initialization
+      onGearWaterSkip(gearUid) -- called when a gear skims the water without
+      drowning (when hitting it with high speed at low angle). By checking
+      gearUid you can figure out which gear that was.
+    + New functions:
+      DismissTeam(teamname) -- removes a team from the game (note: if you used
+      loc() on teamnames, don't forget to the translated teamname here too)
+      GetGameFlag(gameflag) -- returns true/false
+      PlaceSprite(x, y, sprite, frameIdx [, landFlag, ... ]) -- sprite
+      refers to an id from the TSprite list
+      SetWaterLine(waterline) -- moves water level to the specified
+      y. the current value is in read-only global waterline
+      SetNextWeapon() -- make current hedgehog switch to next weapon.
+      e.g. use in trainings to preselect weapon
+      SetWeapon(ammoType) -- decide which weapon the current hedgehog should
+      equip
+    + Map Drawing:
+      -- to be used in onGameInit() -- first set MapGen to mgDrawn and then use
+      the commands below
+      AddPoint(x, y [, width [, erase] ]) -- takes x,y location, a width (means
+      start of a new line) and erase (if line should erase, not draw)
+      FlushPoints() -- makes sure that all the points/lines specified using the
+      command above are actually applied to the map
+    + New global enumerations:
+      Mapgens: mgRandom, mgMaze, mgPerlin, mgDrawn
+      TSprite values
+      LandFlags: lfIndestructible, lfIce, lfBouncy
+    + Changed functions:
+      HogSay(gearUid, text, manner [, vgState]) -- now also allows you to make
+      NON-Hedgehog gears speak, e.g. barrels... wait what?!
+    + Changed hooks:
+      onHogAttack() can now be hooked with new parameter:
+      onHogAttack(ammoType) - to conveniently find out which ammo/weapon
+      is being used
+    * Fixes:
+      gfResetHealth is now a available like the other GameFlags
+
+ -- Gianfranco Costamagna <costamagnagianfranco at yahoo.it>  Fri, 26 Dec 2014 11:33:43 +0100
+
 hedgewars (0.9.20.5+git20141210-2) experimental; urgency=medium
 
   * Add disable-fstack-protector.patch

-- 
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