[mame] 03/06: Updated man pages patch

Cesare Falco cesarefalco-guest at moszumanska.debian.org
Tue Dec 30 20:36:12 UTC 2014


This is an automated email from the git hooks/post-receive script.

cesarefalco-guest pushed a commit to branch master
in repository mame.

commit 30fbdae57a25c880836982f1af002cdc52217dbf
Author: Cesare Falco <c.falco at ubuntu.com>
Date:   Wed Dec 10 11:19:26 2014 +0100

    Updated man pages patch
---
 debian/patches/fix_manpages.patch | 1111 ++++++++++++++++++++++++++++++++-----
 1 file changed, 981 insertions(+), 130 deletions(-)

diff --git a/debian/patches/fix_manpages.patch b/debian/patches/fix_manpages.patch
index df7d06b..2dd2ee6 100644
--- a/debian/patches/fix_manpages.patch
+++ b/debian/patches/fix_manpages.patch
@@ -1,209 +1,1060 @@
-Author: Cesare Falco <c.falco at ubuntu.com>
-Description: Fix and bump release in manpages.
- Fix a couple of typos and bump release in manpages.
-Forwarded: yes
-
-Index: mame/src/osd/sdl/man/castool.1
-===================================================================
---- mame.orig/src/osd/sdl/man/castool.1	2014-08-15 05:24:23.000000000 +0200
-+++ mame/src/osd/sdl/man/castool.1	2014-10-16 15:19:11.851521000 +0200
+diff -Nurp mame/src/osd/sdl/man/castool.1 mamedev/mame/src/osd/sdl/man/castool.1
+--- mame/src/osd/sdl/man/castool.1	2014-11-26 10:37:58.000000000 +0100
++++ mamedev/mame/src/osd/sdl/man/castool.1	2014-11-29 15:55:48.687960000 +0100
 @@ -6,7 +6,7 @@
  .\" Cesare Falco <c.falco at ubuntu.com>, February 2011
  .\"
  .\"
--.TH CASTOOL 1 2014-07-31 0.154 "MESS Generic cassette manipulation tool"
-+.TH CASTOOL 1 2014-10-15 0.155 "MESS Generic cassette manipulation tool"
+-.TH CASTOOL 1 2014-10-15 0.155 "MESS Generic cassette manipulation tool"
++.TH CASTOOL 1 2014-11-19 0.156 "MESS Generic cassette manipulation tool"
  .\"
  .\"
  .\" NAME chapter
-Index: mame/src/osd/sdl/man/chdman.1
-===================================================================
---- mame.orig/src/osd/sdl/man/chdman.1	2014-08-15 05:24:23.000000000 +0200
-+++ mame/src/osd/sdl/man/chdman.1	2014-10-16 15:19:29.991521000 +0200
+diff -Nurp mame/src/osd/sdl/man/chdman.1 mamedev/mame/src/osd/sdl/man/chdman.1
+--- mame/src/osd/sdl/man/chdman.1	2014-11-26 10:37:58.000000000 +0100
++++ mamedev/mame/src/osd/sdl/man/chdman.1	2014-11-29 15:55:48.687960000 +0100
 @@ -6,7 +6,7 @@
  .\" Ashley T. Howes <debiandev at ashleyhowes.com>, February 2005
  .\" updated by Cesare Falco <c.falco at ubuntu.com>, February 2007
  .\"
--.TH CHDMAN 1 2014-07-31 0.154 "MAME Compressed Hunks of Data (CHD) manager"
-+.TH CHDMAN 1 2014-10-15 0.155 "MAME Compressed Hunks of Data (CHD) manager"
+-.TH CHDMAN 1 2014-10-15 0.155 "MAME Compressed Hunks of Data (CHD) manager"
++.TH CHDMAN 1 2014-11-19 0.156 "MAME Compressed Hunks of Data (CHD) manager"
  .\"
  .\" NAME chapter
  .SH NAME
-Index: mame/src/osd/sdl/man/imgtool.1
-===================================================================
---- mame.orig/src/osd/sdl/man/imgtool.1	2014-08-15 05:24:23.000000000 +0200
-+++ mame/src/osd/sdl/man/imgtool.1	2014-10-16 15:19:53.147521000 +0200
+diff -Nurp mame/src/osd/sdl/man/floptool.1 mamedev/mame/src/osd/sdl/man/floptool.1
+--- mame/src/osd/sdl/man/floptool.1	2014-11-26 10:37:58.000000000 +0100
++++ mamedev/mame/src/osd/sdl/man/floptool.1	2014-11-29 15:55:48.687960000 +0100
+@@ -6,7 +6,7 @@
+ .\" Cesare Falco <c.falco at ubuntu.com>, April 2014
+ .\"
+ .\"
+-.TH FLOPTOOL 1 2014-10-15 0.155 "MESS Generic floppy manipulation tool"
++.TH FLOPTOOL 1 2014-11-19 0.156 "MESS Generic floppy manipulation tool"
+ .\"
+ .\"
+ .\" NAME chapter
+diff -Nurp mame/src/osd/sdl/man/imgtool.1 mamedev/mame/src/osd/sdl/man/imgtool.1
+--- mame/src/osd/sdl/man/imgtool.1	2014-11-26 10:37:58.000000000 +0100
++++ mamedev/mame/src/osd/sdl/man/imgtool.1	2014-11-29 15:55:48.687960000 +0100
 @@ -6,7 +6,7 @@
  .\" Cesare Falco <c.falco at ubuntu.com>, February 2011
  .\"
  .\"
--.TH IMGTOOL 1 2014-07-31 0.154 "MESS media image manipulation tool"
-+.TH IMGTOOL 1 2014-10-15 0.155 "MESS media image manipulation tool"
+-.TH IMGTOOL 1 2014-10-15 0.155 "MESS media image manipulation tool"
++.TH IMGTOOL 1 2014-11-19 0.156 "MESS media image manipulation tool"
  .\"
  .\"
  .\" NAME chapter
-Index: mame/src/osd/sdl/man/jedutil.1
-===================================================================
---- mame.orig/src/osd/sdl/man/jedutil.1	2014-08-15 05:24:23.000000000 +0200
-+++ mame/src/osd/sdl/man/jedutil.1	2014-10-16 15:20:20.379521000 +0200
+diff -Nurp mame/src/osd/sdl/man/jedutil.1 mamedev/mame/src/osd/sdl/man/jedutil.1
+--- mame/src/osd/sdl/man/jedutil.1	2014-11-26 10:37:58.000000000 +0100
++++ mamedev/mame/src/osd/sdl/man/jedutil.1	2014-11-29 15:55:48.687960000 +0100
 @@ -8,7 +8,7 @@
  .\" References
  .\" http://aarongiles.com/?p=159
  .\"
--.TH JEDUTIL 1 2014-07-31 0.154 "MAME JEDEC file utilities"
-+.TH JEDUTIL 1 2014-10-15 0.155 "MAME JEDEC file utilities"
+-.TH JEDUTIL 1 2014-10-15 0.155 "MAME JEDEC file utilities"
++.TH JEDUTIL 1 2014-11-19 0.156 "MAME JEDEC file utilities"
  .\"
  .\" NAME chapter
  .SH NAME
-Index: mame/src/osd/sdl/man/ldresample.1
-===================================================================
---- mame.orig/src/osd/sdl/man/ldresample.1	2014-08-15 05:24:23.000000000 +0200
-+++ mame/src/osd/sdl/man/ldresample.1	2014-10-16 15:20:37.131521000 +0200
+@@ -47,4 +47,3 @@ Dump logic equations. \fIinputfile\fR ca
+ View list of supported devices.
+ .SH SEE ALSO
+ mame(6), mess(6)
+-
+diff -Nurp mame/src/osd/sdl/man/ldresample.1 mamedev/mame/src/osd/sdl/man/ldresample.1
+--- mame/src/osd/sdl/man/ldresample.1	2014-11-26 10:37:58.000000000 +0100
++++ mamedev/mame/src/osd/sdl/man/ldresample.1	2014-11-29 15:55:48.687960000 +0100
 @@ -3,7 +3,7 @@
  .\" Second parameter, SECTION, should be 1-8, maybe w/ subsection
  .\" other parameters are allowed: see man(7), man(1)
  .\"
--.TH LDRESAMPLE 1 2014-07-31 0.154 "MAME laserdisc audio manipulation tool"
-+.TH LDRESAMPLE 1 2014-10-15 0.155 "MAME laserdisc audio manipulation tool"
+-.TH LDRESAMPLE 1 2014-10-15 0.155 "MAME laserdisc audio manipulation tool"
++.TH LDRESAMPLE 1 2014-11-19 0.156 "MAME laserdisc audio manipulation tool"
  .\"
  .\" Please adjust this date whenever revising the manpage.
  .\"
-Index: mame/src/osd/sdl/man/ldverify.1
-===================================================================
---- mame.orig/src/osd/sdl/man/ldverify.1	2014-08-15 05:24:23.000000000 +0200
-+++ mame/src/osd/sdl/man/ldverify.1	2014-10-16 15:20:55.243521000 +0200
+@@ -17,10 +17,8 @@
+ .\" .br        insert line break
+ .\" .sp <n>    insert n+1 empty lines
+ .\" for manpage-specific macros, see man(7)
+-
+ .SH "NAME"
+ ldresample \- MAME laserdisc audio manipulation tool
+-
+ .SH "SYNOPSIS"
+ .B ldresample
+ .I source.chd
+@@ -30,7 +28,6 @@ ldresample \- MAME laserdisc audio manip
+ .I output.chd
+ .B offset
+ .B [slope]
+-
+ .SH "DESCRIPTION"
+ Assists in resynchronizing audio tracks in a CHD (Compressed Hunks of Data)
+ file with frames.
+diff -Nurp mame/src/osd/sdl/man/ldverify.1 mamedev/mame/src/osd/sdl/man/ldverify.1
+--- mame/src/osd/sdl/man/ldverify.1	2014-11-26 10:37:58.000000000 +0100
++++ mamedev/mame/src/osd/sdl/man/ldverify.1	2014-11-29 15:55:48.687960000 +0100
 @@ -5,7 +5,7 @@
  .\" Man page created from source and usage information by 
  .\" Cesare Falco <c.falco at ubuntu.com>, August 2008
  .\"
--.TH LDVERIFY 1 2014-07-31 0.154 "MAME laserdisc data checker"
-+.TH LDVERIFY 1 2014-10-15 0.155 "MAME laserdisc data checker"
+-.TH LDVERIFY 1 2014-10-15 0.155 "MAME laserdisc data checker"
++.TH LDVERIFY 1 2014-11-19 0.156 "MAME laserdisc data checker"
  .\"
  .\" NAME chapter
  .SH NAME
-Index: mame/src/osd/sdl/man/mame.6
-===================================================================
---- mame.orig/src/osd/sdl/man/mame.6	2014-08-15 05:24:23.000000000 +0200
-+++ mame/src/osd/sdl/man/mame.6	2014-10-16 15:18:28.987521000 +0200
+diff -Nurp mame/src/osd/sdl/man/mame.6 mamedev/mame/src/osd/sdl/man/mame.6
+--- mame/src/osd/sdl/man/mame.6	2014-11-26 10:37:58.000000000 +0100
++++ mamedev/mame/src/osd/sdl/man/mame.6	2014-11-29 15:55:48.687960000 +0100
 @@ -13,7 +13,7 @@
  .\" and updated by Andrew Burton <burtona at gol.com>, July 2003
  .\"
  .\"
--.TH MAME 6 2014-07-31 0.154 "MAME \- The Multiple Arcade Machine Emulator"
-+.TH MAME 6 2014-10-15 0.155 "MAME \- The Multiple Arcade Machine Emulator"
+-.TH MAME 6 2014-10-15 0.155 "MAME \- The Multiple Arcade Machine Emulator"
++.TH MAME 6 2014-11-19 0.156 "MAME \- The Multiple Arcade Machine Emulator"
  .\"
  .\"
  .\" NAME chapter
-@@ -933,8 +933,8 @@
- .B \-natural, \-nat
+@@ -172,7 +172,9 @@ limit this list by specifying a specific
+ .TP
+ .B \-listmidi, \-mlist
+ Create a list of list available MIDI I/O devices for use with emulation.
+-
++.TP
++.B \-listnetwork, \-nlist
++List available network adapters.
+ .\"
+ .\" *******************************************************
+ .SS Configuration options
+@@ -214,8 +216,9 @@ vector games, you can create a vector.in
+ in it, and it will override whatever effect value you have in your
+ mame.ini. The default is ON (\-readconfig).
+ .TP
+-.B \-writeconfig, \-wc
++.B \-[no]writeconfig, \-[no]wc
+ Write configuration to \fI[driver]\fR.ini on exit.
++Default is OFF (\-nowriteconfig).
+ .\"
+ .\" *******************************************************
+ .SS Search path options
+@@ -230,6 +233,12 @@ Multiple paths can be specified by separ
+ The default is 'roms' (that is, a directory "roms" in the same directory
+ as the MAME executable).
+ .TP
++.B \-hashpath \fIpathname
++Specifies a list of paths within which to search for software hash files.
++Multiple paths can be specified by separating them with semicolons.
++The default is 'hash' (that is, a directory 'hash' in the same directory
++as the MAME executable).
++.TP
+ .B \-samplepath, \-sp \fIpathname
+ Specifies a list of paths within which to find sample files. Multiple
+ paths can be specified by separating them with semicolons. The default
+@@ -359,6 +368,23 @@ consistent, you should only record and p
+ (.cfg), NVRAM (.nv), and memory card files deleted. The default is NULL
+ (no recording).
+ .TP
++.B \-mngwrite \fIfilename
++Writes each video frame to the given \fIfilename\fP in MNG format, producing
++an animation of the	game session. Note that \-mngwrite only writes video
++frames; it does not save any audio data. Use \-wavwrite for that, and
++reassemble the audio/video using offline tools. The default is NULL (no
++recording).
++.TP
++.B \-aviwrite \fIfilename
++Stream video and sound data to the given \fIfilename\fP in AVI format,
++producing an animation of the game session complete with sound. The
++default is NULL (no recording).
++.TP
++.B \-wavwrite \fIfilename
++Writes the final mixer output to the given \fIfilename\fP in WAV format,
++producing an audio recording of the	game session. The default is NULL
++(no recording).
++.TP
+ .B \-snapname \fIstring
+ Describes how MAME should name files for snapshots. \fIstring\fP
+ provides a template that is used to generate a filename. Three
+@@ -397,6 +423,10 @@ specified by \fIviewname\fP. For example
+ \fIviewname\fP can also be 'auto', which selects the first view with all
+ screens present. The default value is 'internal'.
+ .TP
++.B \-[no]snapbilinear
++Specify whether snapshot/movie should have bilinear filtering applied.
++Default is ON (\-snapbilinear).
++.TP
+ .B \-statename \fIstring
+ Describes how MAME should store save state files, relative to the
+ state_directory path. \fIstring\fP provides a template that
+@@ -408,23 +438,6 @@ for each game. Example: if you use
+ .B mame robby \-statename foo/%g
+ save states will be stored inside \fBsta/foo/robby/\fP. 
+ .TP
+-.B \-mngwrite \fIfilename
+-Writes each video frame to the given \fIfilename\fP in MNG format, producing
+-an animation of the	game session. Note that \-mngwrite only writes video
+-frames; it does not save any audio data. Use \-wavwrite for that, and
+-reassemble the audio/video using offline tools. The default is NULL (no
+-recording).
+-.TP
+-.B \-aviwrite \fIfilename
+-Stream video and sound data to the given \fIfilename\fP in AVI format,
+-producing an animation of the game session complete with sound. The
+-default is NULL (no recording).
+-.TP
+-.B \-wavwrite \fIfilename
+-Writes the final mixer output to the given \fIfilename\fP in WAV format,
+-producing an audio recording of the	game session. The default is NULL
+-(no recording).
+-.TP
+ .B \-[no]burnin
+ Tracks brightness of the screen during play and at the end of 
+ emulation generates a PNG that can be used to simulate burn\-in
+@@ -476,32 +489,37 @@ game isn't taxing 100% of your CPU resou
+ cause hiccups in performance if other demanding programs are running.
+ The default is ON (\-sleep).
+ .TP
+-.B \-speed
++.B \-speed \fIvalue
+ Controls the speed of gameplay, relative to realtime; smaller numbers are
+ slower. Default is 1.00.
+ .TP
+-.B \-refreshspeed, \-rs
++.B \-[no]refreshspeed, \-[no]rs
+ Automatically adjusts the \fB\-speed\fR parameter to keep the effective refresh
+ rate below that of the lowest screen refresh rate.
++Default is OFF (\-norefreshspeed).
+ .\"
+ .\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
+-.\" SDL specific
++.\" OS specific
+ .\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ .TP
+-.B \-multithreading, \-mt
++.B \-[no]multithreading, \-[no]mt
+ Enable multithreading; this enables rendering and blitting on a separate
+-thread. The default is OFF.
++thread. The default is OFF (\-nomultithreading).
+ .TP
+-.B \-numprocessors, \-np
++.B \-numprocessors, \-np \fIvalue
+ Set number of processors; this overrides the number the system reports.
+ .TP
+-.B \-sdlvideofps
+-Show SDL video performance.
+-.TP
+-.B \-bench
++.B \-bench \fIvalue
+ Benchmark for the given number of emulated seconds;
+ implies \-video none \-sound none \-nothrottle.
+ .\"
++.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
++.\" SDL specific
++.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
++.TP
++.B \-[no]sdlvideofps
++Show SDL video performance. Default is OFF (\-nosdlvideofps).
++.\"
+ .\" *******************************************************
+ .SS Rotation options
+ .\" *******************************************************
+@@ -516,8 +534,8 @@ arcade, turn this option OFF. The defaul
+ .B \-[no]ror | \-[no]rol
+ Rotate the game screen to the right (clockwise) or left (counter\-
+ clockwise) relative to either its normal state (if \-rotate is specified)
+-or its native state (if \-norotate is specified). The default for both of
+-these options is OFF (\-noror \-norol).
++or its native state (if \-norotate is specified).
++Default for both is OFF (\-noror \-norol).
+ .TP
+ .B \-[no]autoror | \-[no]autorol
+ These options are designed for use with pivoting screens that only
+@@ -525,12 +543,13 @@ pivot in a single direction. If your scr
+ use \-autorol to ensure that the game will fill the screen either
+ horizontally or vertically in one of the directions you can handle.
+ If your screen only pivots counter\-clockwise, use \-autoror.
++Default for both is OFF (\-noautoror \-noautorol).
+ .TP
+ .B \-[no]flipx \-[no]flipy
+ Flip (mirror) the game screen either horizontally (\-flipx) or
+ vertically (\-flipy). The flips are applied after the \-rotate and
+-\-ror/\-rol options are applied. The default for both of these options
+-is OFF (\-noflipx \-noflipy).
++\-ror/\-rol options are applied.
++Default for both is OFF (\-noflipx \-noflipy).
+ .\"
+ .\" *******************************************************
+ .SS Artwork options
+@@ -598,11 +617,8 @@ toward white. The default is 1.0.
+ This controls the brightness level when MAME is paused. The default
+ value is 0.65.
+ .TP
+-.B \-minimum_width \fIvalue
+-Minimum screen width. The default value is 320.
+-.TP
+-.B \-minimum_height \fIvalue
+-Minimum screen eigth. The default value is 240.
++.B \-effect\fR [\fInone\fR|\fIfilename[.png]\fR]
++Name of a PNG file to use for visual effects, or 'none'. Default is 'none'.
+ .\"
+ .\" *******************************************************
+ .SS Vector rendering options
+@@ -612,7 +628,7 @@ Minimum screen eigth. The default value
+ Enables antialiased line rendering for vector games. The default is ON
+ (\-antialias).
+ .TP
+-.B \-beam \fIwidth
++.B \-beam \fIvalue
+ Sets the width of the vectors. This is a scaling factor against the
+ standard vector width. A value of 1.0 will keep the default vector line
+ width. Smaller values will reduce the width, and larger values will
+@@ -659,33 +675,31 @@ start MAME. If it is turned off, the win
+ smallest supported size. This option only has an effect when the 
+ \-window option is used. The default is ON (\-maximize).
+ .TP
+-.B \-keepaspect, \-ka
++.B \-[no]keepaspect, \-[no]ka
+ Forces the correct aspect ratio. This means when you're resizing the window
+ in windowed mode the actual game image will resize in discrete steps to
+ maintain the proper shape of the game graphics. If you turn this off you can
+ resize the window to anything you like and get funny squishing and stretching.
+ The same applies for full\-screen. Default is ON (\-keepaspect).
+ .TP
+-.B \-unevenstretch, \-ues
++.B \-[no]unevenstretch, \-[no]ues
+ Allow non\-integer stretch factors. Video purists should stay far, far away
+ from this option, while everyone else will be happy to know that it lets you
+ fill the screen properly in full\-screen mode. Default is ON (\-unevenstretch).
+ .TP
+-.B \-effect
+-Name of a PNG file to use for visual effects, or 'none'. Default is 'none'.
+-.TP
+-.B \-centerh
++.B \-[no]centerh
+ Center horizontally within the view area. Default is ON (\-centerh).
+ .TP
+-.B \-centerv
++.B \-[no]centerv
+ Center vertically within the view area. Default is ON (\-centerv).
+ .TP
+-.B \-waitvsync
++.B \-[no]waitvsync, \-[no]vs
+ Enable waiting for the start of VBLANK before flipping screens;
+-reduces tearing effects.
++reduces tearing effects. Default is OFF (\-nowaitvsync).
+ .TP
+-.B \-syncrefresh
++.B \-[no]syncrefresh, \-[no]srf
+ Enable using the start of VBLANK for throttling instead of the game time.
++Default is OFF (\-nosyncrefresh).
+ .\"
+ .\" *******************************************************
+ .SS Software video rendering subsystem options
+@@ -697,7 +711,7 @@ Enable using the start of VBLANK for thr
+ All the options in this group are available only with softare video 
+ rendering subsystem, i.e \fB\-video soft\fR.
+ .TP
+-.B \-prescale
++.B \-prescale\fR [\fIvalue\fR]
+ Scale screen rendering by this amount in software. Default is 1.
+ .TP
+ .B \-scalemode, \-sm \fR[\fInone\fR|\fIasync\fR|\fIyv12\fR|\fIyuy2\fR|\fIyv12x2\fR|\fIyuy2x2\fR]
+@@ -727,30 +741,31 @@ Default is NONE.
+ All the options in this group are available only with OpenGL video 
+ rendering subsystem, i.e \fB\-video opengl\fR or \fB\-video opengl16\fR.
+ .TP
+-.B \-filter, \-glfilter, \-flt
++.B \-[no]filter, \-[no]glfilter, \-[no]flt
+ Enable bilinear filtering on screen output. Default is ON (\-filter).
+ .TP
+-.B \-prescale
++.B \-prescale\fR [\fIvalue\fR]
+ Scale screen rendering by this amount in software. Default is 1.
+ .TP
+-.B \-gl_forcepow2texture
+-Force power of two textures. Default is NO.
++.B \-[no]gl_forcepow2texture
++Force power of two textures. Default is OFF (\-nogl_forcepow2texture).
+ .TP
+-.B \-gl_notexturerect
+-Don't use OpenGL GL_ARB_texture_rectangle. Default is ON: turn off
+-(set this to 0) if corruption occurs in OpenGL mode, at cost of some
+-performance loss.
++.B \-[no]gl_notexturerect
++Don't use OpenGL GL_ARB_texture_rectangle. Turn off if
++corruption occurs in OpenGL mode, at cost of some performance
++loss. Default is ON (\-gl_notexturerect).
+ .TP
+-.B \-gl_vbo
++.B \-[no]gl_vbo
+ Enable OpenGL VBO, if available, for a performance increase.
+-Default is ON: turn off (set this to 0) if corruption occurs.
++Turn off if corruption occurs. Default is ON (\-gl_vbo).
+ .TP
+-.B \-gl_pbo
++.B \-[no]gl_pbo
+ Enable OpenGL PBO, if available, for a performance increase.
+-Default is ON: turn off (set this to 0) if corruption occurs.
++Turn off if corruption occurs. Default is ON (\-gl_pbo).
+ .TP
+-.B \-gl_glsl
++.B \-[no]gl_glsl
+ Enable OpenGL GLSL, if available, for a performance increase.
++Default is OFF (\-nogl_glsl).
+ .TP
+ .B \-gl_glsl_filter \fIvalue
+ Enable OpenGL GLSL filtering instead of FF filtering 0=plain, 1=bilinear.
+@@ -805,10 +820,10 @@ Preferred view for the first|second|thir
+ Affects full screen mode only. Chooses if MAME can try to change the screen
+ resolution (color depth is normally left alone) when in full\-screen mode. If
+ it's off, you always get your desktop resolution in full\-screen mode (which can
+-be useful for LCDs).
++be useful for LCDs). Default is OFF (\-noswitchres).
+ .TP
+-.B \-useallheads
+-Split full screen image across monitors.
++.B \-[no]useallheads
++Split full screen image across monitors. Default is OFF (\-nouseallheads).
+ .\"
+ .\" *******************************************************
+ .SS Sound options
+@@ -903,6 +918,10 @@ handling that makes it easier to registe
+ but has the disadvantage of making controls less responsive. The
+ default is OFF (\-nosteadykey).
+ .TP
++.B \-[no]ui_active
++Enable MAME user interface on top of emulated keyboard (if present).
++Default is OFF (\-noui_active).
++.TP
+ .B \-[no]offscreen_reload, \-[no]reload
+ Controls whether or not MAME treats a second button input from a
+ lightgun as a reload signal. In this case, MAME will report the gun's
+@@ -930,18 +949,20 @@ the maximum range. This option expects a
+ 1.0, where 0 is the center of the joystick and 1 is the outer limit.
+ The default is 0.85.
+ .TP
+-.B \-natural, \-nat
++.B \-[no]natural, \-[no]nat
  Allows user to specify whether or not to use a natural keyboard.
  This allows you to start your game or system in a 'native' mode, depending
--on your region, allowing compatability for non\-"QWERTY" style keyboards.
--The default is OFF (-nonatural).
-+on your region, allowing compatibility for non\-"QWERTY" style keyboards.
-+The default is OFF (\-nonatural).
+ on your region, allowing compatibility for non\-"QWERTY" style keyboards.
+ The default is OFF (\-nonatural).
  .TP
- .B \-joystick_contradictory
+-.B \-joystick_contradictory
++.B \-[no]joystick_contradictory, \-[no]joy_contradictory
  Enable contradictory direction digital joystick input at the same time.
-Index: mame/src/osd/sdl/man/mess.6
-===================================================================
---- mame.orig/src/osd/sdl/man/mess.6	2014-08-15 05:24:23.000000000 +0200
-+++ mame/src/osd/sdl/man/mess.6	2014-10-16 15:18:50.503521000 +0200
++Default is OFF (\-nojoystick_contradictory).
+ .TP
+ .B \-coin_impulse \fItime
+ Set coin impulse time. A negative value for \fItime\fR disables the impulse;
+ set \fItime\fR to 0 to obey driver or give a positive value to set impulse time.
++.\"
+ .\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ .\" SDL specific
+ .\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
+@@ -949,9 +970,9 @@ set \fItime\fR to 0 to obey driver or gi
+ .B \-uimodekey, \-umk
+ Specifies the key used to toggle between full and partial UI mode.
+ .TP
+-.B \-keymap
++.B \-[no]keymap
+ Enable keymap for non\-QWERTY keyboards. Used in conjunction with
+-\fB\-keymap_file\fR.
++\fB\-keymap_file\fR. Default is OFF (\-nokeymap).
+ .TP
+ .B \-keymap_file \fIkeymap_file\fR
+ Specifies the full path to the keymap file to be used. A few
+@@ -964,8 +985,9 @@ in a different order on the next boot, M
+ as e.g. "Joystick 2". Use mame \-v to see which joysticks are recognized.
+ Default is 'auto'.
+ .TP
+-.B \-sixaxis
++.B \-[no]sixaxis
+ Use special handling for PS3 Sixaxis controllers.
++Default is OFF (\-nosixaxis).
+ .TP
+ .B \-lightgun_index[1\-8]
+ Map lightgun to specific index in MAME.
+@@ -1018,11 +1040,12 @@ is OFF (\-nolog).
+ Displays internal diagnostic information. This information is very
+ useful for debugging problems with your configuration. \fBIMPORTANT\fP: when
+ reporting bugs, please run with mame \-verbose and include the resulting
+-information. The default is off (\-noverbose).
++information. The default is OFF (\-noverbose).
+ .TP
+-.B \-update_in_pause
++.B \-[no]update_in_pause
+ Enables updating the screen bitmap while the game is paused. This is
+ useful for debuggin in some scenarios (and gets in the way in others).
++Default is OFF (\-noupdate_in_pause).
+ .TP
+ .B \-[no]debug, \-[no]d
+ Activates the integrated debugger. By default, the debugger is entered 
+@@ -1032,6 +1055,7 @@ immediately at startup. The default is O
+ .B \-debugscript \fIfilename
+ Specifies a file that contains a list of debugger commands to execute
+ immediately upon startup. The default is NULL (no commands).
++.\"
+ .\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ .\" SDL specific
+ .\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
+@@ -1045,11 +1069,17 @@ Default is OFF (\-nooslog).
+ .SS Misc options
+ .\" *******************************************************
+ .TP
+-.B \-drc
+-Enable DRC cpu core if available. Enabled by default.
++.B \-[no]drc
++Enable DRC cpu core if available. Default is ON (\-drc).
++.TP
++.B \-[no]drc_use_c
++Force DRC use C backend. Default is OFF (\-nodrc_use_c).
++.TP
++.B \-[no]drc_log_uml
++Write DRC UML disassembly log. Default is OFF (\-nodrc_log_uml).
+ .TP
+-.B \-drc_use_c
+-Force DRC use C backend.
++.B \-[no]drc_log_native
++Write DRC native disassembly log. Default is OFF (\-no_drc_log_native).
+ .TP
+ .B \-bios \fIbiosname
+ Specifies the specific BIOS to use with the current game, for game
+@@ -1071,14 +1101,14 @@ to its built\-in UI font. On some platfo
+ font name instead of a BDF font file. The default is 'default' (use 
+ the OSD\-determined default font).
+ .TP
+-.B \-ramsize, \-ram
++.B \-ramsize, \-ram \fIvalue
+ Size of RAM (if supported by driver).
+ .TP
+-.B \-confirm_quit
+-Display confirm quit screen on exit. Default is true.
++.B \-[no]confirm_quit
++Display confirm quit screen on exit. Default is ON (\-confirm_quit).
+ .TP
+-.B \-ui_mouse
+-Display UI mouse cursor.
++.B \-[no]ui_mouse
++Display UI mouse cursor. Default is OFF (\-noui_mouse).
+ .TP
+ .B \-autoboot_command, \-ab \fIcommand
+ Command string to execute after machine boot (in quotes "").  To issue
+@@ -1087,15 +1117,15 @@ Using \fB\\n\fP will issue a create a ne
+ typed prior as a command. Example:
+ \fB\-autoboot_command "load """$""",8,1\\n"\fP.
+ .TP
+-.B \-autoboot_delay \fR[\fIseconds\fP]
++.B \-autoboot_delay \fR[\fIvalue\fP]
+ Timer delay (in seconds) to trigger command execution on autoboot.
+ Default is 2.
+ .TP
+ .B \-autoboot_script, \-script \fR[\fIfilename.lua\fP]
+ File containing scripting to execute after machine boot.
+ .TP
+-.B \-http
+-Enable local http server. Disabled by default.
++.B \-[no]http
++Enable local http server. Default is OFF (\-nohttp).
+ .TP
+ .B \-http_port \fIport
+ Internal webserver listener port.
+@@ -1103,13 +1133,13 @@ Internal webserver listener port.
+ .B \-http_path \fIpath
+ Path to web files. Default is /usr/share/games/mess/web.
+ .TP
+-.B \-console
+-Enable emulator LUA console.
++.B \-[no]console
++Enable emulator LUA console. Default is OFF (\-noconsole).
+ .\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ .\" SDL specific
+ .\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ .TP
+-.B \-watchdog
++.B \-watchdog \fIvalue
+ Specifies a number of seconds after which MAME should automatically exit
+ if it detects that the emulation has locked up.
+ .\"
+diff -Nurp mame/src/osd/sdl/man/mess.6 mamedev/mame/src/osd/sdl/man/mess.6
+--- mame/src/osd/sdl/man/mess.6	2014-11-26 10:37:58.000000000 +0100
++++ mamedev/mame/src/osd/sdl/man/mess.6	2014-11-29 15:55:48.687960000 +0100
 @@ -16,7 +16,7 @@
  .\" http://www.mess.org/
  .\"
  .\"
--.TH MESS 6 2014-07-31 0.154 "The Multiple Emulator Super System (MESS)"
-+.TH MESS 6 2014-10-15 0.155 "The Multiple Emulator Super System (MESS)"
+-.TH MESS 6 2014-10-15 0.155 "The Multiple Emulator Super System (MESS)"
++.TH MESS 6 2014-11-19 0.156 "The Multiple Emulator Super System (MESS)"
  .\"
  .\"
  .\" NAME chapter
-@@ -935,8 +935,8 @@
- .B \-natural, \-nat
+@@ -191,6 +191,9 @@ limit this list by specifying a specific
+ .TP
+ .B \-listmidi, \-mlist
+ List available MIDI I/O devices.
++.TP
++.B \-listnetwork, \-nlist
++List available network adapters.
+ .\"
+ .\" *******************************************************
+ .SS Configuration options
+@@ -219,8 +222,9 @@ note this sometimes resolves to the same
+ The settings in the later ini's override those in the earlier ini's.
+ The default is ON (\-readconfig).
+ .TP
+-.B \-writeconfig, \-wc
++.B \-[no]writeconfig, \-[no]wc
+ Write configuration to \fI[driver]\fR.ini on exit.
++Default is OFF (\-nowriteconfig).
+ .\"
+ .\" *******************************************************
+ .SS Search path options
+@@ -235,6 +239,12 @@ Multiple paths can be specified by separ
+ The default is 'roms' (that is, a directory 'roms' in the same directory
+ as the MESS executable).
+ .TP
++.B \-hashpath \fIpathname
++Specifies a list of paths within which to search for software hash files.
++Multiple paths can be specified by separating them with semicolons.
++The default is 'hash' (that is, a directory 'hash' in the same directory
++as the MESS executable).
++.TP
+ .B \-samplepath, \-sp \fIpathname
+ Specifies a list of paths within which to find sample files. Multiple
+ paths can be specified by separating them with semicolons. The default
+@@ -277,12 +287,6 @@ the MESS executable).  If the Crosshair
+ MESS will look for system/cross#.png and then cross#.png in the
+ specified path, where # is the player number.  Failing that,
+ MESS will use built\-in default crosshairs.
+-.TP
+-.B \-hashpath \fIpathname
+-Specifies a list of paths within which to search for software hash files.
+-Multiple paths can be specified by separating them with semicolons.
+-The default is 'hash' (that is, a directory 'hash' in the same directory
+-as the MESS executable).
+ .\"
+ .\" *******************************************************
+ .SS Output Directory Options
+@@ -370,6 +374,23 @@ consistent, you should only record and p
+ (.cfg), NVRAM (.nv), and memory card files deleted. The default is NULL
+ (no recording).
+ .TP
++.B \-mngwrite \fIfilename
++Writes each video frame to the given file in MNG format, producing
++an animation of the system session.
++Note that \-mngwrite only writes video frames; it does not save any audio
++data. Use \-wavwrite for that, and reassemble the audio/video using
++offline tools. The default is NULL (no recording).
++.TP
++.B \-aviwrite \fIfilename
++Stream video and sound data to the given file
++in AVI format, producing an animation of the system session complete
++with sound. The default is NULL (no recording).
++.TP
++.B \-wavwrite \fIfilename
++Writes the final mixer output to the given file
++in WAV format, producing an audio recording of the system session.
++The default is NULL (no recording).
++.TP
+ .B \-snapname \fIstring
+ Describes how MESS should name files for snapshots. \fIstring\fP
+ provides a template that is used to generate a filename. Three
+@@ -412,6 +433,10 @@ specified by \fIviewname\fP. For example
+ \fIviewname\fP can also be 'auto', which selects the first view with all
+ screens present. The default value is 'internal'.
+ .TP
++.B \-[no]snapbilinear
++Specify whether snapshot/movie should have bilinear filtering applied.
++Default is ON (\-snapbilinear).
++.TP
+ .B \-statename \fIstring
+ Describes how MESS should store save state files, relative to the
+ state_directory path. \fIstring\fP provides a template that
+@@ -428,23 +453,6 @@ save states will be stored inside \fBsta
+ .B mess c64 \-flop1 robby \-statename %g/%d_flop1
+ save states will be stored inside \fBsta/c64/robby/\fP.
+ .TP
+-.B \-mngwrite \fIfilename
+-Writes each video frame to the given file in MNG format, producing
+-an animation of the system session.
+-Note that \-mngwrite only writes video frames; it does not save any audio
+-data. Use \-wavwrite for that, and reassemble the audio/video using
+-offline tools. The default is NULL (no recording).
+-.TP
+-.B \-aviwrite \fIfilename
+-Stream video and sound data to the given file
+-in AVI format, producing an animation of the system session complete
+-with sound. The default is NULL (no recording).
+-.TP
+-.B \-wavwrite \fIfilename
+-Writes the final mixer output to the given file
+-in WAV format, producing an audio recording of the system session.
+-The default is NULL (no recording).
+-.TP
+ .B \-[no]burnin
+ Tracks brightness of the screen during play and at the end of
+ emulation generates a PNG that can be used to simulate burn\-in
+@@ -496,27 +504,36 @@ system isn't taxing 100% of your CPU res
+ cause hiccups in performance if other demanding programs are running.
+ The default is ON (\-sleep).
+ .TP
+-.B \-speed
++.B \-speed \fIvalue
+ Controls the speed of gameplay, relative to realtime; smaller numbers are
+ slower. Default is 1.00.
+ .TP
+-.B \-refreshspeed, \-rs
++.B \-[no]refreshspeed, \-[no]rs
+ Automatically adjusts the \-speed parameter to keep the effective refresh
+ rate below that of the lowest screen refresh rate.
++Default is OFF (\-norefreshspeed).
+ .\"
+ .\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
+-.\" SDL specific
++.\" OS specific
+ .\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ .TP
+-.B \-multithreading, \-mt
++.B \-[no]multithreading, \-[no]mt
+ Enable multithreading; this enables rendering and blitting on a separate
+-thread. The default is OFF.
++thread. The default is OFF (\-nomultithreading).
+ .TP
+-.B \-numprocessors, \-np
++.B \-numprocessors, \-np \fIvalue
+ Set number of processors; this overrides the number the system reports.
+ .TP
+-.B \-sdlvideofps
+-Show SDL video performance.
++.B \-bench \fIvalue
++Benchmark for the given number of emulated seconds;
++implies \-video none \-sound none \-nothrottle.
++.\"
++.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
++.\" SDL specific
++.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
++.TP
++.B \-[no]sdlvideofps
++Show SDL video performance. Default is OFF (\-nosdlvideofps).
+ .\"
+ .\" *******************************************************
+ .SS Rotation options
+@@ -532,8 +549,8 @@ have, turn this option off. The default
+ .B \-[no]ror \-[no]rol
+ Rotate the system screen to the right (clockwise) or left
+ (counter\-clockwise) relative to either its normal state (if \-rotate
+-is specified) or its native state (if \-norotate is specified). The
+-default for both of these options is OFF (\-noror \-norol).
++is specified) or its native state (if \-norotate is specified).
++Default for both is OFF (\-noror \-norol).
+ .TP
+ .B \-[no]autoror \-[no]autorol
+ These options are designed for use with pivoting screens that only
+@@ -541,12 +558,13 @@ pivot in a single direction. If your scr
+ use \-autorol to ensure that the system will fill the screen either
+ horizontally or vertically in one of the directions you can handle.
+ If your screen only pivots counter\-clockwise, use \-autoror.
++Default for both is OFF (\-noautoror \-noautorol).
+ .TP
+ .B \-[no]flipx \-[no]flipy
+ Flip (mirror) the system screen either horizontally (\-flipx) or
+ vertically (\-flipy). The flips are applied after the \-rotate and
+-\-ror/\-rol options are applied. The default for both of these options
+-is OFF (\-noflipx \-noflipy).
++\-ror/\-rol options are applied.
++Default for both is OFF (\-noflipx \-noflipy).
+ .\"
+ .\" *******************************************************
+ .SS Artwork options
+@@ -613,6 +631,9 @@ toward white. The default is 1.0.
+ .B \-pause_brightness \fIvalue
+ This controls the brightness level when MESS is paused. The default
+ value is 0.65.
++.TP
++.B \-effect\fR [\fInone\fR|\fIfilename[.png]\fR]
++Name of a PNG file to use for visual effects, or 'none'. Default is 'none'.
+ .\"
+ .\" *******************************************************
+ .SS Vector rendering options
+@@ -622,7 +643,7 @@ value is 0.65.
+ Enables antialiased line rendering for vector systems. The default is ON
+ (\-antialias).
+ .TP
+-.B \-beam \fIwidth
++.B \-beam \fIvalue
+ Sets the width of the vectors. This is a scaling factor against the
+ standard vector width. A value of 1.0 will keep the default vector line
+ width. Smaller values will reduce the width, and larger values will
+@@ -669,30 +690,31 @@ start MESS. If it is turned off, the win
+ smallest supported size. This option only has an effect when the
+ \-window option is used. The default is ON (\-maximize).
+ .TP
+-.B \-keepaspect, \-ka
++.B \-[no]keepaspect, \-[no]ka
+ Forces the correct aspect ratio. This means when you're resizing the window
+ in windowed mode the actual system image will resize in discrete steps to
+ maintain the proper shape of the system graphics. If you turn this off you can
+ resize the window to anything you like and get funny squishing and stretching.
+ The same applies for full\-screen. Default is ON (\-keepaspect).
+ .TP
+-.B \-unevenstretch, \-ues
++.B \-[no]unevenstretch, \-[no]ues
+ Allow non\-integer stretch factors. Video purists should stay far, far away
+ from this option, while everyone else will be happy to know that it lets you
+ fill the screen properly in full\-screen mode. Default is ON (\-unevenstretch).
+ .TP
+-.B \-effect none\fR|\fIfilename
+-Name of a PNG file to use for visual effects, or 'none'. Default is 'none'.
+-.TP
+-.B \-centerh
++.B \-[no]centerh
+ Center horizontally within the view area. Default is ON (\-centerh).
+ .TP
+-.B \-centerv
++.B \-[no]centerv
+ Center vertically within the view area. Default is ON (\-centerv).
+ .TP
+-.B \-waitvsync
++.B \-[no]waitvsync, \-[no]vs
+ Enable waiting for the start of VBLANK before flipping screens;
+-reduces tearing effects.
++reduces tearing effects. Default is OFF (\-nowaitvsync).
++.TP
++.B \-[no]syncrefresh, \-[no]srf
++Enable using the start of VBLANK for throttling instead of the game time.
++Default is OFF (\-nosyncrefresh).
+ .\"
+ .\" *******************************************************
+ .SS Software video rendering subsystem options
+@@ -703,7 +725,7 @@ reduces tearing effects.
+ All the options in this group are available only with softare video
+ rendering subsystem (\-video soft).
+ .TP
+-.B \-prescale \fIvalue
++.B \-prescale\fR [\fIvalue\fR]
+ Scale screen rendering by this amount in software. Default is 1.
+ .TP
+ .B \-scalemode, \-sm \fR[\fInone\fR|\fIasync\fR|\fIyv12\fR|\fIyuy2\fR|\fIyv12x2\fR|\fIyuy2x2\fR]
+@@ -732,27 +754,28 @@ Default is NONE.
+ All the options in this group are available only with OpenGL video
+ rendering subsystem (\-video opengl or \-video opengl16).
+ .TP
+-.B \-filter, \-glfilter, \-flt
++.B \-[no]filter, \-[no]glfilter, \-[no]flt
+ Enable bilinear filtering on screen output. Default is ON (\-filter).
+ .TP
+-.B \-gl_forcepow2texture
+-Force power of two textures. Default is NO.
++.B \-[no]gl_forcepow2texture
++Force power of two textures. Default is OFF (\-nogl_forcepow2texture).
+ .TP
+-.B \-gl_notexturerect
+-Don't use OpenGL GL_ARB_texture_rectangle. Default is ON: turn off
+-(set this to 0) if corruption occurs in OpenGL mode, at cost of some
+-performance loss.
++.B \-[no]gl_notexturerect
++Don't use OpenGL GL_ARB_texture_rectangle. Turn off if
++corruption occurs in OpenGL mode, at cost of some performance
++loss. Default is ON (\-gl_notexturerect).
+ .TP
+-.B \-gl_vbo
++.B \-[no]gl_vbo
+ Enable OpenGL VBO, if available, for a performance increase.
+-Default is ON: turn off (set this to 0) if corruption occurs.
++Turn off if corruption occurs. Default is ON (\-gl_vbo).
+ .TP
+-.B \-gl_pbo
++.B \-[no]gl_pbo
+ Enable OpenGL PBO, if available, for a performance increase.
+-Default is ON: turn off (set this to 0) if corruption occurs.
++Turn off if corruption occurs. Default is ON (\-gl_pbo).
+ .TP
+-.B \-gl_glsl
++.B \-[no]gl_glsl
+ Enable OpenGL GLSL, if available, for a performance increase.
++Default is OFF (\-nogl_glsl).
+ .TP
+ .B \-gl_glsl_filter \fIvalue
+ Enable OpenGL GLSL filtering instead of FF filtering 0=plain, 1=bilinear.
+@@ -808,9 +831,10 @@ Affects full screen mode only. Chooses i
+ screen resolution (color depth is normally left alone) when in
+ full\-screen mode. If it's off, you always get your desktop resolution
+ in full\-screen mode (which can be useful for LCDs).
++Default is OFF (\-noswitchres).
+ .TP
+-.B \-useallheads
+-Split full screen image across monitors.
++.B \-[no]useallheads
++Split full screen image across monitors. Default is OFF (\-nouseallhead).
+ .\"
+ .\" *******************************************************
+ .SS Sound options
+@@ -904,6 +928,12 @@ handling that makes it easier to registe
+ but has the disadvantage of making controls less responsive. The
+ default is OFF (\-nosteadykey).
+ .TP
++.B \-[no]ui_active
++Enable MESS user interface on top of emulated keyboard (if present).
++User interface may be toggled during execution by pressing the key
++defined with \-ui_modekey.
++Default is OFF (\-noui_active).
++.TP
+ .B \-[no]offscreen_reload, \-[no]reload
+ Controls whether or not MESS treats a second button input from a
+ lightgun as a reload signal. In this case, MESS will report the gun's
+@@ -932,21 +962,25 @@ the maximum range. This option expects a
+ 1.0, where 0 is the center of the joystick and 1 is the outer limit.
+ The default is 0.85.
+ .TP
+-.B \-natural, \-nat
++.B \-[no]natural, \-[no]nat
  Allows user to specify whether or not to use a natural keyboard.
  This allows you to start your game or system in a 'native' mode, depending
--on your region, allowing compatability for non\-"QWERTY" style keyboards.
--The default is OFF (-nonatural).
-+on your region, allowing compatibility for non\-"QWERTY" style keyboards.
-+The default is OFF (\-nonatural).
+ on your region, allowing compatibility for non\-"QWERTY" style keyboards.
+ The default is OFF (\-nonatural).
  .TP
++.B \-[no]joystick_contradictory, \-[no]joy_contradictory
++Enable contradictory direction digital joystick input at the same time.
++Default is OFF (\-nojoystick_contradictory).
++.TP
  .B \-uimodekey, \-umk
  Specifies the key used to toggle between full and partial UI mode.
-Index: mame/src/osd/sdl/man/romcmp.1
-===================================================================
---- mame.orig/src/osd/sdl/man/romcmp.1	2014-08-15 05:24:23.000000000 +0200
-+++ mame/src/osd/sdl/man/romcmp.1	2014-10-16 15:21:12.331521000 +0200
+ .\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ .\" SDL specific
+ .\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ .TP
+-.B \-keymap
++.B \-[no]keymap
+ Enable keymap for non\-QWERTY keyboards. Used in conjunction
+-with \fB\-keymap_file\fR.
++with \fB\-keymap_file\fR. Default is OFF (\-nokeymap).
+ .TP
+ .B \-keymap_file \fIkeymap_file
+ Specifies the full path to the keymap file to be used. A few
+@@ -959,8 +993,9 @@ in a different order on the next boot, M
+ as e.g. "Joystick 2". Use mame \-v to see which joysticks are recognized.
+ Default is 'auto'.
+ .TP
+-.B \-sixaxis
++.B \-[no]sixaxis
+ Use special handling for PS3 Sixaxis controllers.
++Default is OFF (\-nosixaxis).
+ .TP
+ .B \-lightgun_index[1\-8]
+ Map lightgun to specific index in MESS.
+@@ -1016,9 +1051,10 @@ useful for debugging problems with your
+ Please use the \-verbose option and include the resulting information
+ when reporting bugs. The default is OFF (\-noverbose).
+ .TP
+-.B \-update_in_pause
++.B \-[no]update_in_pause
+ Enables updating the screen bitmap while the system is paused. This is
+ useful for debuggin in some scenarios (and gets in the way in others).
++Default is OFF (\-noupdate_in_pause).
+ .TP
+ .B \-[no]debug, \-[no]d
+ Activates the integrated debugger. By default, the debugger is entered
+@@ -1041,11 +1077,17 @@ Default is OFF (\-nooslog).
+ .SS Misc options
+ .\" *******************************************************
+ .TP
+-.B \-drc
+-Enable DRC cpu core if available. Enabled by default.
++.B \-[no]drc
++Enable DRC cpu core if available. Default is ON (\-drc).
++.TP
++.B \-[no]drc_use_c
++Force DRC use C backend. Default is OFF (\-nodrc_use_c).
++.TP
++.B \-[no]drc_log_uml
++Write DRC UML disassembly log. Default is OFF (\-nodrc_log_uml).
+ .TP
+-.B \-drc_use_c
+-Force DRC use C backend.
++.B \-[no]drc_log_native
++Write DRC native disassembly log. Default is OFF (\-no_drc_log_native).
+ .TP
+ .B \-bios \fIbiosname
+ Specifies the specific BIOS to use with the current system, for
+@@ -1067,14 +1109,14 @@ to its built\-in UI font. On some platfo
+ font name instead of a BDF font file. The default is 'default' (use
+ the OSD\-determined default font).
+ .TP
+-.B \-ramsize, \-ram
++.B \-ramsize, \-ram \fIvalue
+ Size of RAM (if supported by driver).
+ .TP
+-.B \-confirm_quit
+-Display confirm quit screen on exit.
++.B \-[no]confirm_quit
++Display confirm quit screen on exit. Default is ON (\-confirm_quit).
+ .TP
+-.B \-ui_mouse
+-Display UI mouse cursor.
++.B \-[no]ui_mouse
++Display UI mouse cursor. Default is OFF (\-noui_mouse).
+ .TP
+ .B \-autoboot_command, \-ab \fIcommand
+ Command string to execute after machine boot (in quotes "").  To issue
+@@ -1083,15 +1125,15 @@ Using \fB\\n\fP will issue a create a ne
+ typed prior as a command. Example:
+ \fB\-autoboot_command "load """$""",8,1\\n"\fP.
+ .TP
+-.B \-autoboot_delay \fR[\fIseconds\fP]
++.B \-autoboot_delay \fR[\fIvalue\fP]
+ Timer delay (in seconds) to trigger command execution on autoboot.
+ Default is 2.
+ .TP
+ .B \-autoboot_script, \-script \fR[\fIfilename.lua\fP]
+ File containing scripting to execute after machine boot.
+ .TP
+-.B \-http
+-Enable local http server. Disabled by default.
++.B \-[no]http
++Enable local http server. Default is OFF (\-nohttp).
+ .TP
+ .B \-http_port \fIport
+ Internal webserver listener port.
+@@ -1099,13 +1141,13 @@ Internal webserver listener port.
+ .B \-http_path \fIpath
+ Path to web files. Default is /usr/share/games/mess/web.
+ .TP
+-.B \-console
+-Enable emulator LUA console.
++.B \-[no]console
++Enable emulator LUA console. Default is OFF (\-noconsole).
+ .TP
+ .B \-newui, \-nu
+ Use the new MESS UI.
+ .TP
+-.B \-watchdog
++.B \-watchdog \fIvalue
+ Specifies a number of seconds after which MESS should automatically exit
+ if it detects that the emulation has locked up.
+ .\"
+diff -Nurp mame/src/osd/sdl/man/romcmp.1 mamedev/mame/src/osd/sdl/man/romcmp.1
+--- mame/src/osd/sdl/man/romcmp.1	2014-11-26 10:37:58.000000000 +0100
++++ mamedev/mame/src/osd/sdl/man/romcmp.1	2014-11-29 15:55:48.691960000 +0100
 @@ -9,7 +9,7 @@
  .\" References
  .\" http://www.mame.net/mamefaq.html
  .\"
--.TH ROMCMP 1 2014-07-31 0.154 "MAME romset checking tool"
-+.TH ROMCMP 1 2014-10-15 0.155 "MAME romset checking tool"
+-.TH ROMCMP 1 2014-10-15 0.155 "MAME romset checking tool"
++.TH ROMCMP 1 2014-11-19 0.156 "MAME romset checking tool"
  .\"
  .\" NAME chapter
  .SH NAME
-Index: mame/src/osd/sdl/man/testkeys.1
-===================================================================
---- mame.orig/src/osd/sdl/man/testkeys.1	2014-08-15 05:24:23.000000000 +0200
-+++ mame/src/osd/sdl/man/testkeys.1	2014-10-16 15:21:53.163521000 +0200
+diff -Nurp mame/src/osd/sdl/man/testkeys.1 mamedev/mame/src/osd/sdl/man/testkeys.1
+--- mame/src/osd/sdl/man/testkeys.1	2014-11-26 10:37:58.000000000 +0100
++++ mamedev/mame/src/osd/sdl/man/testkeys.1	2014-11-29 15:55:48.691960000 +0100
 @@ -5,7 +5,7 @@
  .\" Man page created from source and usage information
  .\" Cesare Falco <c.falco at ubuntu.com>, February 2007
  .\"
--.TH TESTKEYS 1 2014-07-31 0.154 "MAME SDL keycode scanner"
-+.TH TESTKEYS 1 2014-10-15 0.155 "MAME SDL keycode scanner"
+-.TH TESTKEYS 1 2014-10-15 0.155 "MAME SDL keycode scanner"
++.TH TESTKEYS 1 2014-11-19 0.156 "MAME SDL keycode scanner"
  .\"
  .\" NAME chapter
  .SH NAME
-Index: mame/src/osd/sdl/man/floptool.1
-===================================================================
---- /dev/null	1970-01-01 00:00:00.000000000 +0000
-+++ mame/src/osd/sdl/man/floptool.1	2014-08-12 19:53:30.000000000 +0200
-@@ -0,0 +1,47 @@
-+.\"  -*- nroff -*-
-+.\"
-+.\" floptool.1
-+.\"
-+.\" Man page created from usage info
-+.\" Cesare Falco <c.falco at ubuntu.com>, April 2014
-+.\"
-+.\"
-+.TH FLOPTOOL 1 2014-10-15 0.155 "MESS Generic floppy manipulation tool"
-+.\"
-+.\"
-+.\" NAME chapter
-+.SH NAME
-+floptool \- MESS Generic floppy image manipulation tool
-+.\"
-+.\"
-+.\" SYNOPSIS chapter
-+.SH SYNOPSIS
-+.B floptool
-+.I option
-+.\"
-+.\"
-+.\" DESCRIPTION chapter
-+.SH DESCRIPTION
-+.B floptool
-+is a tool for the maintenance and manipulation of floppy disk
-+images that MESS users need to deal with.
-+.\"
-+.\"
-+.\" COMMANDS chapter
-+.SH COMMANDS
-+.TP
-+.B identify \fIinputfile\fR [\fIinputfile \fR... ]
-+Determine the format of a floppy disk image.
-+.TP
-+.B convert [\fIinputformat\fR|\fIauto\fR] \fIoutputformat inputfile outputfile
-+Convert a floppy disk image to a different format.
-+.\"
-+.\"
-+.\" EXAMPLES chapter
-+.SH EXAMPLES
-+.B floptool identify image.dsk
-+.\"
-+.\"
-+.\" SEE ALSO chapter
-+.SH SEE ALSO
-+mess(6)

-- 
Alioth's /usr/local/bin/git-commit-notice on /srv/git.debian.org/git/pkg-games/mame.git



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