[game-data-packager] 06/25: fix some debug messages
Simon McVittie
smcv at debian.org
Wed Feb 4 10:01:34 UTC 2015
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smcv pushed a commit to branch master
in repository game-data-packager.
commit 75bce5b53bdc6a0953cb559d137b562e3bb79a3a
Author: Alexandre Detiste <alexandre.detiste at gmail.com>
Date: Tue Jan 27 13:23:45 2015 +0100
fix some debug messages
---
game_data_packager/__init__.py | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/game_data_packager/__init__.py b/game_data_packager/__init__.py
index 0ea8485..d87bfa5 100644
--- a/game_data_packager/__init__.py
+++ b/game_data_packager/__init__.py
@@ -2061,7 +2061,7 @@ class GameData(object):
package.name, self.get_architecture())
possible.discard(package)
- logger.debug('possible packages: %r', possible)
+ logger.debug('possible packages: %r', set(p.name for p in possible))
if not possible:
raise NoPackagesPossible()
@@ -2110,7 +2110,7 @@ class GameData(object):
raise DownloadNotAllowed()
raise DownloadsFailed()
- logger.debug('packages ready for building: %r', ready)
+ logger.debug('packages ready for building: %r', set(p.name for p in ready))
return ready
def build_packages(self, ready, destination, compress):
--
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