[colobot] 370/390: Added shadow ambient support
Didier Raboud
odyx at moszumanska.debian.org
Fri Jun 12 14:22:06 UTC 2015
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odyx pushed a commit to branch upstream/latest
in repository colobot.
commit a045bf3830464aaa1affad39f6855d31d2fc4d20
Author: Tomasz Kapuściński <tomaszkax86 at gmail.com>
Date: Thu May 21 16:47:24 2015 +0200
Added shadow ambient support
---
src/graphics/opengl/gldevice.cpp | 10 ++++++++++
src/graphics/opengl/gldevice.h | 2 ++
2 files changed, 12 insertions(+)
diff --git a/src/graphics/opengl/gldevice.cpp b/src/graphics/opengl/gldevice.cpp
index 2537756..f8fc2fa 100644
--- a/src/graphics/opengl/gldevice.cpp
+++ b/src/graphics/opengl/gldevice.cpp
@@ -49,6 +49,7 @@ CGLDevice::CGLDevice(const GLDeviceConfig &config)
m_glMajor = 1;
m_glMinor = 1;
m_shadowMappingSupport = SMS_NONE;
+ m_shadowAmbientSupported = false;
m_framebuffer = 0;
m_colorBuffer = 0;
@@ -221,6 +222,10 @@ bool CGLDevice::Create()
GetLogger()->Info("Shadow mapping not available\n");
}
+ m_shadowAmbientSupported = glewIsSupported("GL_ARB_shadow_ambient");
+ if (m_shadowAmbientSupported)
+ GetLogger()->Info("Shadow ambient supported\n");
+
// Detect support of anisotropic filtering
m_anisotropyAvailable = glewIsSupported("GL_EXT_texture_filter_anisotropic");
if(m_anisotropyAvailable)
@@ -791,6 +796,11 @@ Texture CGLDevice::CreateDepthTexture(int width, int height, int depth)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC_ARB, GL_LEQUAL);
}
+ if (m_shadowAmbientSupported)
+ {
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FAIL_VALUE_ARB, 0.35f);
+ }
+
float color[] = { 1.0f, 1.0f, 1.0f, 1.0f };
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
diff --git a/src/graphics/opengl/gldevice.h b/src/graphics/opengl/gldevice.h
index b754edc..d1f085a 100644
--- a/src/graphics/opengl/gldevice.h
+++ b/src/graphics/opengl/gldevice.h
@@ -225,6 +225,8 @@ private:
int m_glMajor, m_glMinor;
//! Depth texture support
ShadowMappingSupport m_shadowMappingSupport;
+ //! Shadow ambient support
+ bool m_shadowAmbientSupported;
//! Whether to use multitexturing
bool m_multitextureAvailable;
//! Whether to use VBOs or display lists
--
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