[game-data-packager] 01/01: nerve.wad: use boom-engine
Alexandre Detiste
detiste-guest at moszumanska.debian.org
Sun Mar 15 22:55:47 UTC 2015
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detiste-guest pushed a commit to branch master
in repository game-data-packager.
commit d7f29592dca9f8c9f38ff60dc3e53a2026ab5f0c
Author: Alexandre Detiste <alexandre.detiste at gmail.com>
Date: Sun Mar 15 23:54:53 2015 +0100
nerve.wad: use boom-engine
---
data/doom2.yaml | 2 +-
game_data_packager/games/doom_common.py | 1 +
2 files changed, 2 insertions(+), 1 deletion(-)
diff --git a/data/doom2.yaml b/data/doom2.yaml
index a5b1d05..c3e778e 100644
--- a/data/doom2.yaml
+++ b/data/doom2.yaml
@@ -32,7 +32,7 @@ packages:
doom2-nerve-wad:
longname: "No Rest for the Living"
expansion_for: doom2-wad
- engine: prboom-plus
+ engine: prboom-plus | boom-engine
steam:
id: 208200
path: "common/DOOM 3 BFG Edition"
diff --git a/game_data_packager/games/doom_common.py b/game_data_packager/games/doom_common.py
index 77dfd34..66e2c2c 100644
--- a/game_data_packager/games/doom_common.py
+++ b/game_data_packager/games/doom_common.py
@@ -81,6 +81,7 @@ class DoomGameData(GameData):
package_map = {
'doom-engine': 'doom',
+ 'boom-engine': 'boom',
'heretic-engine': 'heretic',
'hexen-engine': 'hexen',
'doomsday': 'doomsday-compat',
--
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