[monopd] 04/06: Drop all patches. They were merged upstream.

Markus Koschany apo-guest at moszumanska.debian.org
Tue Mar 24 12:35:22 UTC 2015


This is an automated email from the git hooks/post-receive script.

apo-guest pushed a commit to branch master
in repository monopd.

commit 0b8d9055ddddc9926c3e726d267e165cac2d74c6
Author: Markus Koschany <apo at gambaru.de>
Date:   Tue Mar 24 12:38:22 2015 +0100

    Drop all patches. They were merged upstream.
---
 debian/patches/01-libsystemd-daemon.patch |  25 --
 debian/patches/02-typos.patch             | 424 ------------------------------
 debian/patches/series                     |   2 -
 3 files changed, 451 deletions(-)

diff --git a/debian/patches/01-libsystemd-daemon.patch b/debian/patches/01-libsystemd-daemon.patch
deleted file mode 100644
index ec5ea70..0000000
--- a/debian/patches/01-libsystemd-daemon.patch
+++ /dev/null
@@ -1,25 +0,0 @@
-Description: Check for libsystemd in preference to libsystemd-daemon.
-Forwarded: http://lists.alioth.debian.org/pipermail/pkg-games-devel/2015-March/033941.html
-Author: Peter Pentchev <roam at ringlet.net>
-Debian-Bug: https://bugs.debian.org/779763
-Last-Update: 2015-03-05
-
---- a/configure.ac
-+++ b/configure.ac
-@@ -29,10 +29,13 @@
-             [Add support for systemd startup notification (default is autodetected)]),
-             [USE_SYSTEMD_DAEMON=$withval], [USE_SYSTEMD_DAEMON=auto])
- AS_IF([test "x$USE_SYSTEMD_DAEMON" != "xno"], [
--    PKG_CHECK_MODULES([SYSTEMD_DAEMON], [libsystemd-daemon],
-+    PKG_CHECK_MODULES([SYSTEMD_DAEMON], [libsystemd],
-         [AC_DEFINE(USE_SYSTEMD_DAEMON, 1, [Use systemd startup notification])],
--        [AS_IF([test "x$USE_SYSTEMD_DAEMON" = "xyes"],
--            [AC_MSG_ERROR([systemd startup notification support requested, but libsystemd-daemon not found.])]
-+        [PKG_CHECK_MODULES([SYSTEMD_DAEMON], [libsystemd-daemon],
-+            [AC_DEFINE(USE_SYSTEMD_DAEMON, 1, [Use systemd startup notification])],
-+            [AS_IF([test "x$USE_SYSTEMD_DAEMON" = "xyes"],
-+                [AC_MSG_ERROR([systemd startup notification support requested, but libsystemd-daemon not found.])]
-+            )]
-         )]
-     )
- ])
diff --git a/debian/patches/02-typos.patch b/debian/patches/02-typos.patch
deleted file mode 100644
index 8ba0c01..0000000
--- a/debian/patches/02-typos.patch
+++ /dev/null
@@ -1,424 +0,0 @@
-Description: Fix a couple of typographical and grammatical errors.
-Forwarded: http://lists.alioth.debian.org/pipermail/pkg-games-devel/2015-March/033941.html
-Author: Peter Pentchev <roam at ringlet.net>
-Last-Update: 2015-03-05
-
---- a/API
-+++ b/API
-@@ -26,7 +26,7 @@
- -----------------
- 
- Commands from clients to the monopd server are in the form of a tiny message
--preceeded by a dot and followed by a newline:
-+preceded by a dot and followed by a newline:
- 
- .gn
- 
-@@ -43,7 +43,7 @@
- 	</gamelist>
- </monopd>
- 
--should be parsed by clients as five seperate (and all invalid) messages.
-+should be parsed by clients as five separate (and all invalid) messages.
- 
- <monopd><msg type="info" value="Rob throws a 6 and a 2."/></monopd>
- 
-@@ -53,15 +53,15 @@
- newlines, for readability.
- 
- There have been complaints of monopd sending multiple root elements in one
--"document", but unless there's a bug somewhere, newline seperated messages
--itself should not contain more than one root element. Please do treat data
-+"document", but unless there's a bug somewhere, newline-separated messages
-+themselves should not contain more than one root element. Please do treat data
- after a newline as a new document. Most modern network APIs provide methods
- such as canReadLine() and readLine() which are optimised for this usage.
- 
- Not all fields of the XML messages are sent on every update; clients are to
- assume that anything not referred to is either undefined if there has been no
- previous mention of the attribute, or that it keeps the same value as the
--last update that included it set it to. These incremental updates decreases
-+last update that included it set it to. These incremental updates decrease
- the amount of data sent over the network.
- 
- The encoding of the protocol is UTF-8.
-@@ -150,7 +150,7 @@
- .Tm$1:$2:$3:$4 : Player $2 gives $3 an amount of $4 as part of trade $1.
- .Ta$1:$2       : Accept current (revision $2) terms of trade with tradeid $1.
- .Ta$1          : Accept current terms of trade with tradeid $1. (WARNING:
--                 deprecated. Exists for backwards compatiblity but clients
-+                 deprecated. Exists for backwards compatibility but clients
-                  are encouraged to use the above command instead)
- .Tr$1          : Reject trade $1.
- 
-@@ -214,7 +214,7 @@
- ===============================================================================
- 
- While they won't come like this from the server, I've split some messages
--onto more than one line for readibility.  Each line of messages is enclosed
-+onto more than one line for readability.  Each line of messages is enclosed
- by <monopd> and </monopd>.
- 
- --------------------
-@@ -273,7 +273,7 @@
-     bankrupt="bool" hasturn="bool" can_roll="bool" can_buyestate="bool"
-     host="string" spectator="bool" hasdebt="bool" canauction="bool" canusecard="bool" />
- 
--Most of these are obvious. Directmove is a suggestion to clients about if
-+Most of these are obvious. Directmove is a suggestion to clients whether
- they should animate tokens (or not, directmove is 1 for "go directly to
- jail"). Master is 1 or 0 depending on whether the player is the controlling
- player in a game and spectator indicates whether a player is participating
-@@ -335,7 +335,7 @@
- when a component is removed, money objects are removed when money is 0),
- "accepted" (at which point the ownerships are being transferred).
- 
--Actor is the playerid of the player initiating the tradeof rejecting it.
-+Actor is the playerid of the player initiating the trade or rejecting it.
- 
- Tradeplayer's accept field denotes whether that player has agreed to the
- current terms of the trade; this is reset to 0 upon any change and must be
-@@ -417,7 +417,7 @@
- </configupdate>
- 
- Allows clients to view/configure options (editing might only be available
--before game start!). Supported types are: bool. Edit is a boolean to tell
-+before the game starts!). Supported types are: bool. Edit is a boolean to tell
- clients whether this option can be edited or not. Commands should be
- postfixed with the configuration value: for bools 0 or 1, such as .geaf1
- 
---- a/ChangeLog
-+++ b/ChangeLog
-@@ -2,7 +2,7 @@
- -----
- 
- - bugfix: wrong estate was chosen when selling an estate, the current estate
--  was chosen instead of the player selected estate
-+  was chosen instead of the player-selected estate
- - bugfix: fixed bind() on Mac OS X and probably some others
- 
- 0.9.6
-@@ -158,11 +158,11 @@
- - bugfix: change master attribute before sending playerupdate when creating a game
- - bugfix: init Auction::m_highBidder in constructor
- - bugfix: proper check for housePrice in Player::buyHouse
--- bugfix: don't mess with auction events when on unsuccesful bid
-+- bugfix: don't mess with auction events when on unsuccessful bid
- - bugfix: allow building *houses* when max hotels reached
- - bugfix: change player name in game description
- - bugfix: only set edit=1 for master in configupdate
--- bugfix: unmortgage estates thatare sold to the bank on bankrupcy
-+- bugfix: unmortgage estates thatare sold to the bank on bankruptcy
- 
- 2002-12-24 (monopd-0.6.2)
- ----------
-@@ -196,7 +196,7 @@
- - gcc 3.2 compilation fixes
- - updated DESIGN document
- - deleting tradecomponents in trade deconstructor no longer crashes
--- CONFIG: Card::jailcard is now seperated into Card::outofjail bool and
-+- CONFIG: Card::jailcard is now separated into Card::outofjail bool and
-   Card::canbeowned bool, to allow for different types of ownable cards in the
-   future
- - support for trading of jail cards
-@@ -217,7 +217,7 @@
- - CONFIG: move min/max players to config file
- - ported to libcapsinetwork 0.2.0
- - API: moved newturn message to playerupdate attribute hasturn
--- remove Cards+Estates from Trades when owner changes (bankrupcy/trade/card usage)
-+- remove Cards+Estates from Trades when owner changes (bankruptcy/trade/card usage)
- - API: allow for reconnect with .R
- - handle passing of estates elegantly
- - CONFIG: remove nexutil and nextrr with advancetonextof=groupname,
-@@ -227,7 +227,7 @@
- ----------
- 
- - if you are insolvent on third roll of the dice in jail it doesn't end the turn right
--- correctly move player to destination on succesful jail roll
-+- correctly move player to destination on successful jail roll
- - allow players to go "back" (leaving a game)
- - valgrind fixes, including huge memory leak in escapeXML
- - free parking target for estates (cards/jail/taxes)
-@@ -795,7 +795,7 @@
- 2001-06-19 (cap)
- ----------
- 
--- Changed game name into description (makes more sense) and issued seperate
-+- Changed game name into description (makes more sense) and issued separate
-   command for it (.gd) so the master can change the description.
- - Prepared some stuff for Chance/CC jailcards.
- 
-@@ -823,7 +823,7 @@
- ----------
- 
- - Bugfix: double count must be reset after being sent to jail.
--- Added Player::solvent() function to seperate money checking from
-+- Added Player::solvent() function to separate money checking from
-   Player::pay()
- - B & O Railroad -> B & O Railroad. Change is currently in config file,
-   I guess we should transform it ourselves before sending as XML?
-@@ -999,7 +999,7 @@
- 2001-04-28
- ----------
- 
--- API decision: messages are seperated by newlines. Syntax within a message
-+- API decision: messages are separated by newlines. Syntax within a message
-   is yet unspecified, although it will probably use a subset of XML.
- - gamelist is printed in tiny XML.
- 
-@@ -1008,7 +1008,7 @@
- 
- - turn-based game, .r only allowed on players turn [Milestone I bugfix]
- - complete redesign of user, game, player and ownership relations
--- seperate class for estate entities, names and prices from file
-+- separate class for estate entities, names and prices from file
- - to_jail property for estates
- - buying properties and collecting rent are supported in the game, however
-   there are no commands in the API yet to buy properties. unowned properties
---- a/NEWS
-+++ b/NEWS
-@@ -2,7 +2,7 @@
- -----
- 
- - bugfix: wrong estate was chosen when selling an estate, the current estate
--  was chosen instead of the player selected estate
-+  was chosen instead of the player-selected estate
- - bugfix: fixed bind() on Mac OS X and probably some others
- 
- 0.9.6
-@@ -158,11 +158,11 @@
- - bugfix: change master attribute before sending playerupdate when creating a game
- - bugfix: init Auction::m_highBidder in constructor
- - bugfix: proper check for housePrice in Player::buyHouse
--- bugfix: don't mess with auction events when on unsuccesful bid
-+- bugfix: don't mess with auction events when on unsuccessful bid
- - bugfix: allow building *houses* when max hotels reached
- - bugfix: change player name in game description
- - bugfix: only set edit=1 for master in configupdate
--- bugfix: unmortgage estates thatare sold to the bank on bankrupcy
-+- bugfix: unmortgage estates thatare sold to the bank on bankruptcy
- 
- 2002-12-24 (monopd-0.6.2)
- ----------
-@@ -196,7 +196,7 @@
- - gcc 3.2 compilation fixes
- - updated DESIGN document
- - deleting tradecomponents in trade deconstructor no longer crashes
--- CONFIG: Card::jailcard is now seperated into Card::outofjail bool and
-+- CONFIG: Card::jailcard is now separated into Card::outofjail bool and
-   Card::canbeowned bool, to allow for different types of ownable cards in the
-   future
- - support for trading of jail cards
-@@ -217,7 +217,7 @@
- - CONFIG: move min/max players to config file
- - ported to libcapsinetwork 0.2.0
- - API: moved newturn message to playerupdate attribute hasturn
--- remove Cards+Estates from Trades when owner changes (bankrupcy/trade/card usage)
-+- remove Cards+Estates from Trades when owner changes (bankruptcy/trade/card usage)
- - API: allow for reconnect with .R
- - handle passing of estates elegantly
- - CONFIG: remove nexutil and nextrr with advancetonextof=groupname,
-@@ -227,7 +227,7 @@
- ----------
- 
- - if you are insolvent on third roll of the dice in jail it doesn't end the turn right
--- correctly move player to destination on succesful jail roll
-+- correctly move player to destination on successful jail roll
- - allow players to go "back" (leaving a game)
- - valgrind fixes, including huge memory leak in escapeXML
- - free parking target for estates (cards/jail/taxes)
-@@ -795,7 +795,7 @@
- 2001-06-19 (cap)
- ----------
- 
--- Changed game name into description (makes more sense) and issued seperate
-+- Changed game name into description (makes more sense) and issued separate
-   command for it (.gd) so the master can change the description.
- - Prepared some stuff for Chance/CC jailcards.
- 
-@@ -823,7 +823,7 @@
- ----------
- 
- - Bugfix: double count must be reset after being sent to jail.
--- Added Player::solvent() function to seperate money checking from
-+- Added Player::solvent() function to separate money checking from
-   Player::pay()
- - B & O Railroad -> B & O Railroad. Change is currently in config file,
-   I guess we should transform it ourselves before sending as XML?
-@@ -999,7 +999,7 @@
- 2001-04-28
- ----------
- 
--- API decision: messages are seperated by newlines. Syntax within a message
-+- API decision: messages are separated by newlines. Syntax within a message
-   is yet unspecified, although it will probably use a subset of XML.
- - gamelist is printed in tiny XML.
- 
-@@ -1008,7 +1008,7 @@
- 
- - turn-based game, .r only allowed on players turn [Milestone I bugfix]
- - complete redesign of user, game, player and ownership relations
--- seperate class for estate entities, names and prices from file
-+- separate class for estate entities, names and prices from file
- - to_jail property for estates
- - buying properties and collecting rent are supported in the game, however
-   there are no commands in the API yet to buy properties. unowned properties
---- a/src/game.cpp
-+++ b/src/game.cpp
-@@ -388,7 +388,7 @@
- 
- 	if (!strstr(data, ":"))
- 	{
--		pInput->ioError("Invalid input for .gc, no seperator after configId");
-+		pInput->ioError("Invalid input for .gc, no separator after configId");
- 		return;
- 	}
- 	int configId = atoi(strsep(&data, ":"));
-@@ -907,12 +907,12 @@
- 	m_auction = 0;
- }
- 
--// Returns 0 on succesful bid, 1 on error.
-+// Returns 0 on successful bid, 1 on error.
- int Game::bidInAuction(Player *pInput, char *data)
- {
- 	if (!strstr(data, ":"))
- 	{
--		pInput->ioError("Invalid input for .ab, no seperator after auctionId");
-+		pInput->ioError("Invalid input for .ab, no separator after auctionId");
- 		return 1;
- 	}
- 	int auctionId = atoi(strsep(&data, ":"));
-@@ -1008,7 +1008,7 @@
- 	// data looks like "1:1", tradeid, revision
- 	if (!strstr(data, ":"))
- 	{
--//		ioError("Invalid input for .Ta, no seperator after tradeId");
-+//		ioError("Invalid input for .Ta, no separator after tradeId");
- //		return;
- 		ignoreRevision = true; // backwards compatibility
- 		tradeId = atoi(data);
-@@ -1836,7 +1836,7 @@
- {
- 	if (!card)
- 	{
--		ioError(pTurn->name() + " should get a card, but there doesn't seem to be any available!");
-+		ioError(pTurn->name() + " should get a card, but there don't seem to be any available!");
- 		return true;
- 	}
- 	setDisplay(estate, false, false, "%s", card->getStringProperty("name").c_str());
---- a/src/player.cpp
-+++ b/src/player.cpp
-@@ -725,14 +725,14 @@
- 	// data looks like "1:10:1", tradeid, objectid, playerid
- 	if (!strstr(data, ":"))
- 	{
--		ioError("Invalid input, no seperator after tradeId");
-+		ioError("Invalid input, no separator after tradeId");
- 		return;
- 	}
- 	int tradeId = atoi(strsep(&data, ":"));
- 
- 	if (!strstr(data, ":"))
- 	{
--		ioError("Invalid input, no seperator after objectId");
-+		ioError("Invalid input, no separator after objectId");
- 		return;
- 	}
- 	int objectId = atoi(strsep(&data, ":"));
-@@ -776,7 +776,7 @@
- 		Card *card = m_game->findCard(objectId);
- 		if (!card || !card->owner())
- 		{
--			ioError("Noone owns a card with cardId %d.", objectId);
-+			ioError("No one owns a card with cardId %d.", objectId);
- 			return;
- 		}
- 		object = card;
-@@ -794,21 +794,21 @@
- 	// data looks like "1:1:1:100", tradeid, playerfrom, playerto, money
- 	if (!strstr(data, ":"))
- 	{
--		ioError("Invalid input for .Tm, no seperator after tradeId");
-+		ioError("Invalid input for .Tm, no separator after tradeId");
- 		return;
- 	}
- 	int tradeId = atoi(strsep(&data, ":"));
- 
- 	if (!strstr(data, ":"))
- 	{
--		ioError("Invalid input for .Tm, no seperator after playerFromId");
-+		ioError("Invalid input for .Tm, no separator after playerFromId");
- 		return;
- 	}
- 	int playerFromId = atoi(strsep(&data, ":"));
- 
- 	if (!strstr(data, ":"))
- 	{
--		ioError("Invalid input for .Tm, no seperator after playerToId");
-+		ioError("Invalid input for .Tm, no separator after playerToId");
- 		return;
- 	}
- 
---- a/README.monopigator
-+++ b/README.monopigator
-@@ -9,7 +9,7 @@
- ---------------
- 
- In order to make it easier to find people to play against, monopd can be run
--as dedicated game server and clients can request a list of available servers
-+as a dedicated game server and clients can request a list of available servers
- on-line. This document describes the implementation of this technique and
- how to enable it in monopd.
- 
-@@ -37,7 +37,7 @@
- http://monopd.unixcode.org/register.php?host=monopd.mydomain.net&port=1234&version=0.2.1-CVS
- 
- This keeps a server in the database for three minutes. So you'll have to
--register continously. Fortunately monopd can do this for you, but it does
-+register continuously. Fortunately monopd can do this for you, but it does
- _not_ register by default. It will only register automatically when you
- enable it in the configuration.
- 
---- a/TODO
-+++ b/TODO
-@@ -29,7 +29,7 @@
-   - merge .Tc and .Te into .Tu
- - have auctions for estates when player goes bankrupt on bank
-   - include estateId in bid command to avoid mistakes
--- allow for unmortgaging without 10% fee after transfer due to bankrupcy
-+- allow for unmortgaging without 10% fee after transfer due to bankruptcy
- - wishlist: force default rules (for tournament servers)
- - API: password to join/watch games
- 
---- a/conf/monopd.conf-dist
-+++ b/conf/monopd.conf-dist
-@@ -11,7 +11,7 @@
- # Frequency of monopigator registrations in seconds. The monopigator XML
- # database only returns severs who have registered during the past 300
- # seconds, so make this value smaller than 300 if you want your server to
--# appear continously. The minimum value is 60.
-+# appear continuously. The minimum value is 60.
- #
- gatorfrequency=180
- 
---- a/doc/api/gameboard
-+++ b/doc/api/gameboard
-@@ -1,5 +1,5 @@
- This document described the configuration syntax of monopd game configuration
--files. See the the actualy configuration files within games/ to see how
-+files. See the actual configuration files within games/ to see how
- this syntax is applied.
- 
- Configuration Groups
---- a/src/game.h
-+++ b/src/game.h
-@@ -117,7 +117,7 @@
- 		void enforceDebt(Player *pBroke, Debt *debt = 0);
- 		void newAuction(Player *pInput);
- 		Auction *auction();
--		// Returns 0 on succesful bid, 1 on error.
-+		// Returns 0 on successful bid, 1 on error.
- 		int bidInAuction(Player *pInput, char *data);
- 		void delAuction();
- 
diff --git a/debian/patches/series b/debian/patches/series
deleted file mode 100644
index f588900..0000000
--- a/debian/patches/series
+++ /dev/null
@@ -1,2 +0,0 @@
-01-libsystemd-daemon.patch
-02-typos.patch

-- 
Alioth's /usr/local/bin/git-commit-notice on /srv/git.debian.org/git/pkg-games/monopd.git



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