[ode] 12/14: Rename packages to a new version of Sonames Changed dh-autoreconf to autotools-dev, automake and libtool

Leopold Palomo-Avellaneda leo at alaxarxa.net
Wed Sep 9 11:17:07 UTC 2015


This is an automated email from the git hooks/post-receive script.

lepalom-guest pushed a commit to branch master
in repository ode.

commit 4cdbbc42c72a080bc69b42b9cccab12392201a63
Author: Leopold Palomo-Avellaneda <leopold.palomo at upc.edu>
Date:   Wed Sep 9 13:08:59 2015 +0200

    Rename packages to a new version of Sonames
    Changed dh-autoreconf to autotools-dev, automake and libtool
---
 debian/control | 55 ++++++++++++++-----------------------------------------
 1 file changed, 14 insertions(+), 41 deletions(-)

diff --git a/debian/control b/debian/control
index 9134215..664a055 100644
--- a/debian/control
+++ b/debian/control
@@ -4,20 +4,21 @@ Priority: optional
 Maintainer: Debian Games Team <pkg-games-devel at lists.alioth.debian.org>
 Uploaders: Barry deFreese <bddebian at comcast.net>, 
 	   Leopold Palomo-Avellaneda <leo at alaxarxa.net>
-Build-Depends: debhelper (>= 9), docbook-to-man, dh-autoreconf,
+Build-Depends: debhelper (>= 9), docbook-to-man, autotools-dev,
+ automake, libtool,
  libglu1-mesa-dev | libglu-dev, libgl1-mesa-dev | libgl-dev,
- libccd-dev, pkg-config
+ libccd-dev, pkg-config, dh-exec
 Standards-Version: 3.9.6
 Vcs-Svn: svn://anonscm.debian.org/pkg-games/packages/trunk/ode/
 Vcs-Browser: http://anonscm.debian.org/viewvc/pkg-games/packages/trunk/ode/
 Homepage: http://www.ode.org/
 
-Package: libode1
+Package: libode4
 Section: libs
 Architecture: any
 Depends: ${shlibs:Depends}, ${misc:Depends}
-Conflicts: libode0c2
-Replaces: libode0c2
+Conflicts: libode0c2, libode1
+Replaces: libode0c2, libode1
 Description: Open Dynamics Engine - runtime library
  ODE is a free, industrial quality library for simulating articulated rigid
  body dynamics - for example ground vehicles, legged creatures, and moving
@@ -25,15 +26,18 @@ Description: Open Dynamics Engine - runtime library
  independent, with advanced joints, contact with friction, and built-in
  collision detection.
  .
- This package provides the shared libraries built with double precision.
+ This package provides the shared libraries built with double precision,
+ default in 64 bits platforms. In 32 bits platforms default is single
+ precision.
+
 
 Package: libode-dev
 Section: libdevel
 Architecture: any
-Depends: libode1 (= ${binary:Version}), ${shlibs:Depends}, ${misc:Depends}
+Depends: libode4 (= ${binary:Version}), ${shlibs:Depends}, ${misc:Depends}
 Conflicts: ode-dev, libode0-dev, libode-sp-dev
 Replaces: ode-dev, libode0-dev
-Provides: libode0-dev
+Provides: libode4-dev
 Description: Open Dynamics Engine - development files
  ODE is a free, industrial quality library for simulating articulated rigid
  body dynamics - for example ground vehicles, legged creatures, and moving
@@ -42,37 +46,6 @@ Description: Open Dynamics Engine - development files
  collision detection.
  .
  This package provides the header files and static libraries built with
- double precision.
-
-Package: libode1sp
-Section: libs
-Architecture: any
-Depends: ${shlibs:Depends}, ${misc:Depends}
-Conflicts: libode0c2
-Replaces: libode0c2
-Description: Open Dynamics Engine - runtime library with single precision
- ODE is a free, industrial quality library for simulating articulated rigid
- body dynamics - for example ground vehicles, legged creatures, and moving
- objects in VR environments. It is fast, flexible, robust and platform
- independent, with advanced joints, contact with friction, and built-in
- collision detection.
- .
- This package provides the shared libraries built with single precision.
-
-Package: libode-sp-dev
-Section: libdevel
-Architecture: any
-Depends: libode1sp (= ${binary:Version}), ${shlibs:Depends}, ${misc:Depends}
-Conflicts: ode-dev, libode0-dev, libode-dev
-Replaces: ode-dev, libode0-dev
-Provides: libode0-dev
-Description: Open Dynamics Engine - development files with single precision
- ODE is a free, industrial quality library for simulating articulated rigid
- body dynamics - for example ground vehicles, legged creatures, and moving
- objects in VR environments. It is fast, flexible, robust and platform
- independent, with advanced joints, contact with friction, and built-in
- collision detection.
- .
- This package provides the header files and static libraries built with
- single precision.
+ double precision, default in 64 bits platforms. In 32 bits platforms
+ default is single precision.
 

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