[colobot] annotated tag debian/0.1.6-1 created (now feaa568)

Didier Raboud odyx at moszumanska.debian.org
Thu Sep 17 12:21:45 UTC 2015


This is an automated email from the git hooks/post-receive script.

odyx pushed a change to annotated tag debian/0.1.6-1
in repository colobot.

        at  feaa568   (tag)
   tagging  f51474094a79be44beb5c21544908b33ceecc2b3 (commit)
  replaces  debian/0.1.5-2
 tagged by  Didier Raboud
        on  Thu Sep 17 12:31:59 2015 +0200

- Log -----------------------------------------------------------------
colobot 0.1.6-1 Debian release
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Adrian Korzeniowski (1):
      Add missing wget dependency for OS X

Artur Czajka (1):
      #257 Destructor is parsed and (by some magic) already used

Didier Raboud (6):
      Update french translation for 0.1.6
      Merge tag 'upstream/0.1.6' into debian/master
      Drop debian/source/local-options that is now obsolete
      Rework the handling of music re-encoding:
      Update debian/gbp.conf
      colobot 0.1.6-1 Debian release

Mateusz Przybył (1):
      Merge pull request #553 from Schocker/patch-1

MrSimbax (13):
      Add filter parameter to radar editor hint
      Ignore QtCreator temp files
      Fix flatspace editor hint
      Update submodule
      Update data submodule
      Add an ability to cancel making a building (fixes #509)
      Fix interrupting Me building when he's not selected (fixes #548)
      Update data submodule
      Update data submodule
      Update data submodule
      Update data submodule
      Update data submodule
      Update data submodule

Piotr Dziwinski (151):
      Create CObjectFactory
      Rename objman.h/cpp -> object_manger.h/cpp
      Proper CObject lifetime management
      Some syntax sugar for iterating through all objects
      Fix setting position of power cells
      Fix introduced compilation warnings
      Fix some more warnings reported by Clang
      Refactor level parser code
      Fix saving addresses instead of data in user profile
      Proper CAuto, CBrain, CMotion, CPhysics, CPyro lifetime management
      Remove unused field "material" from CObject class in CBot
      CObject interface cleanup
      Disable GCC build in travis
      Get rid of some more manual memory management
      Drop GCC 4.6 support
      Create CExchangePost subclass
      Further cleaning of CObject interface
      Regenerated translation files
      Rename fret/truck to cargo/transporter
      Fix comment changed by mistake
      Introduce new CObject base class and mixin class framework
      Fix for issue #492
      Sound enum refactoring
      Refactor model-related code
      Use boost::lexical_cast instead of std::to_string
      Refactor CObject interface related to crash spheres
      Fix not updating track texture mapping
      CTransportableObject interface
      Remove unused variable
      CProgrammableObject interface
      CJostleableObject interface
      CCarrierObject interface
      Fix crash in appearance menu
      CPoweredObject interface
      GlobalSphere -> CameraCollisionSphere refactoring
      CStaticObject subclass using new model framework
      Fix some more CObject interface issues
      Added check to avoid possible object deletion bug
      GetPostion(), GetRotation() and GetScale() in CObject interface
      Fix PNGSaveSurface not closing file sometimes
      Fix missing curly braces
      Make object deletion safe while iterating through their list
      Fix crash when replacing power cell
      Make CAuto classes use COldObject
      Make CMotion classes use COldObject
      Make CPhysics and CBrain use COldObject
      Make CTask classes use COldObject
      Remove unnecessary #include "object/object.h"
      Clean up more functions from COldObjectInterface
      Fix for #503
      Fix for #504
      Remove unused reset code
      Refactor ResetCap -> AnimateOnReset
      Fix checking boolean like int
      Add exception handling when creating new objects on level loading
      Better exception handling in CRobotMain
      Fix reading new model format with CRLF line endings
      Refactor old Get/SetPosition -> Get/SetPartPosition
      Refactor old Get/SetAngle/Zoom -> Get/SetPartRotation/Scale
      Fix setting wrong explosion type
      DeselList refactoring
      Fix focusing issues with controls and cheat console
      Fix some memory problems reported by valgrind
      Remove manual memory management in oalsound
      Fix double increment bug in OpenAL channel allocation
      Extracted CSDLFileHandler from CResourceManager
      Refactor CSNDFile -> CSNDFileWrapper
      Add MakeUnique template to avoid use of naked new
      Use MakeUnique with level parser classes
      Add MakeUniqueArray for array types
      Fix for #516
      Add some CMake code for use with colobot-lint
      Fix for incorrect compile flags in colobot-lint
      Add missing forward declaration in CBotToken.h
      Updated MacOSX install instructions
      Updated MacOSX install instructions
      Fix using Debug build type by default
      Updated data submodule
      Remove unneeded LoadTexture calls
      Replace std::regex with boost::regex
      Some style and whitespace fixes
      More style fixes
      Include refactoring
      Make saving screenshot thread- and exception-safe
      Class naming fix
      Fix segfault in unit tests
      Add virtual destructor to CScreen to fix memory corruption issue
      Fix Clang compilation
      Fix crash in glDeleteTexture
      Fix very subtle memory access bug
      Add proper initializations in basic graphics structures
      Add proper initializations in OpenGL classes
      Add proper initializations in CPlanet and refactor planet mode
      Add proper initializations in CWater, CTerrain and CCloud
      Add proper initializations in remaining graphics classes
      Get rid of memsets
      Normalize static variables and functions
      Address comments on commit d7bc28a
      Fix for cursor particles in main menu
      Fix for Clang compilation
      Replace size_t with std::size_t
      Indent style fix
      Add proper initializers to common classes
      Fix Clang warnings about use of abs()
      Replace anonymous union in Event with pointer to appropriate struct
      Add proper initializations and remove manual memory management in app classes
      Remove obsolete test environments
      Add proper initializers and remove manual memory management from common classes
      Add missing includes
      Fix Clang compilation
      Remove old CBot console
      Add missing initializers to sound classes
      Add proper initializers and remove manual memory management in ui classes
      Add missing include
      Remove manual memory management from graphics classes
      Add missing include
      Add more missing includes and forward declarations
      Fix memory leak in creating textures
      Fix for gtest build with Clang libc++
      Add missing include
      Add other missing #include <stdexcept>
      Further fixes for GCC 4.7 build
      Remove old CModelFile test
      Remove travis config
      Add proper initializations and remove manual memory management in remaining classes
      Addressed comments on commit efedb44
      Fix some stupid mistakes connected with implicit bool casts
      Fix possibly incorrect code in OpenAL Buffer class
      Fix implicit bool casts in CSettings
      Better parsing of bool properties
      Compile fix
      Compile fixes for MSVC2013
      Fix reporting unhandled exceptions in MSVC
      Replace NULL -> nullptr
      Refactor Character::posPower
      Apply clang-modernize -add-override
      Apply clang-modernize -use-nullptr
      Update LICENSE-HEADER.txt
      Fix license header in all files
      Fix missing empty line after license header
      Get rid of "blacklisting shadowXX.png" logs
      Add script for running colobot-lint on changed files
      Fix #607
      Fix MSVC compilation
      Fix #619
      Whitespace fixes
      Temporarily revert new tree0 model code
      Refactor CRobotMain::DeleteObject -> DestroySelectedObject
      Fix for #621
      Compile fix
      Fix another issue in #621

Piotr Dziwiński (3):
      Merge pull request #490 from dreamer-dead/change-cbotvar-init-type
      Merge pull request #530 from vieux/dev
      Merge pull request #567 from colobot/dev-user-friendly-abort

Tomasz Kapuściński (24):
      Added ShadowRange option
      Added automatic graphics detection (-graphics auto)
      Corrected compilation errors and warning
      Removed VBO override switch and some unnecessary code
      Corrected compilation errors on Linux builds
      Defaulted shadow color value to 0.5
      Merge branch 'dev' of https://github.com/colobot/colobot into dev
      Refactored framebuffer implementations
      Merge branch 'dev' of https://github.com/colobot/colobot into dev
      Added Multisample anti-aliasing (MSAA)
      Possible fix for #458
      Small corrections in MSAA implementation
      Corrected small rendering problem
      Corrected problem with loading level background images
      Corrected energy cell's angle when created with robot
      Potential fix for rendering problems in OpenGL 2.1 engine under Linux
      Fix for issues #486 and #487
      Fix for issue #488
      Removed spoiler from tooltip in options menu (fixes #489)
      Added 'speed ###' cheat for changing simulation speed to arbitrary value
      Potential fix to #511
      Game displays an error message and uses default graphics device when unknown device is selected with -graphics switch
      Corrected some problems with dynamic shadows
      Possible fix for issue #520

Victor Vieux (3):
      add 2 missing dependencies for MacOSX
      this is not a type
      fix highlighting

dreamer.dead (2):
      Set CBotVar::m_binit type to specific enum instead of plain int.
      Address review remarks, fix names and errors in code.

krzys-h (374):
      Post-release alpha-0.1.5
      Fixed program arguments not being parsed on restart (#483)
      Fixed Destroyer object destruction (fixes #308)
      Vault now locks only objects created during level loading (fixed #164)
      Basic support for teams and code battle missions
      Refactored EndMissionTake and AudioChange
      Added support for teams in EndMissionTake
      Don't finish mission if there are no win conditions
      Added object.team in CBot
      Support for team filters in radar()
      Added Any constant in CBot
      Added TeamName
      Fixed radar() detecting neutral objects as enemies
      Don't use binary literals in radar filters
      Renamed Mission -> Level, MissionController -> LevelController
      Added All back to ObjectType parser
      Updated data submodule
      Updated data submodule
      Fixed counting of nautral objects in EndMissionTake
      Fixed build() particles
      Fixed F12 debug screen background
      Remove program limit in scene files, closes #494
      Don't hardcode script4Runnable=in exercises, closes #493
      Made autosave timer independent from simulation speed, closes #485
      Implemented basic joystick selection
      Fixed unused variable warnings
      Refactored keybindings storage
      Added joystick settings in colobot.ini
      Don't open joystick if it's not enabled in ChangeJoystick
      Fixed EndMissionTake conditions (again)
      Removed old Teen objects
      Removed old level parser functions (cmdtoken.cpp)
      Renamed some CAuto and CMotion classes
      Removed cmdline limit
      Added x6 speed option
      Updated Russian translation
      Cleaned up GetHelpFilename
      Better splashscreen scaling on widescreen resolutions
      Fixed file.readln() help file
      Added aspect ratio in resolution list (#501)
      Updated data submodule
      Better mouse scaling on widescreen resolutions
      Added system mouse option
      Refactored EnableBuild, EnableResearch and DoneResearch
      Separate DoneResearch for teams
      Hacked CBot engine to get pointers to CObject* in calls to class members
      Disallow controlling enemy objects from CBot
      Updated data submodule
      Updated data submodule
      Merged destructor parsing from tr00per/dev
      TraceColor enum
      Removed unused particle types
      Updated data submodule
      Made pendown() trace opaque
      Fixed system mouse setting
      Fixed shortcuts behavior
      Fixed Robby (OBJECT_TOTO) animations
      Added global magnifyDamage setting
      Fixed enemy ruins not becoming neutral on destruction
      Separate shortcut bars for teams
      Addressed commit comments on a0e0ee363197e05d94fad92152cc75d240be9f30
      Movie lock refactoring
      More TraceColor refactoring
      Replaced CLogger::GetInstancePointer() calls with GetLogger()
      Fixed Alt+Enter starting not runnable programs, fixes #510
      Fixed line endings in pathman.cpp
      Removed old CBot-related files
      Fixed a crash
      Refactored Scribbler recorder to std::string
      Fixed Polish translations for Scribbler
      Fixed brain.cpp compilation under MSVC
      Removed manual memory management in CBrain in program list
      Fixed potential error in locale logging
      Addressed commit comments on a872ea128bc8beeb78551e5b2a257c02325f86f4
      LevelCategory enum
      Finished support for up to 999 chapters and levels
      CPlayerProgress
      Fixed #346
      CProfile -> CConfigFile
      CPlayerProgress -> CPlayerProfile
      Changed scene loading to use CPlayerProfile for paths
      Removed obsolete save directory configuration
      Fixed EndMissionTake processing order with immediat=1
      Fixed particle rendering (#518)
      Fixed huge lag on closing settings
      Refactor reading "object" class in CBot
      Refactored CBot class "file" to PHYSFS
      Combined all level list phases into one, removed PHASE_TERM
      Renamed some phases to more meaningful names
      Fixed CEditValue crash
      Removed unused texture quality setting
      Added FilterMode, MipmapLevel and Anisotropy to settings screen
      Added MSAA to settings screen
      Fixed a crash on exiting from win scene to level list
      Made settings unavailable during in simulation setup visible but not editable
      Added shadow mapping to settings screen
      Renamed original shadows to simple shadows
      Shadow mapping now disables old shadows
      Proper fix to #94 (finally!!!!)
      Added new options to configuration presets
      Better scaling of shortcut buttons on widescreen resolutions
      Fixed minimap texture disappearing on texture settings change
      Fixed possible problems when trying to use shadow maps in unsupported configuraions (#522)
      Fixed public program save directory
      Team object recoloring (#514)
      Fixed bug with object loading introduced in 083f21652949d48fc1c9dada0cfb8937e9ee2b71
      Moved "object" class management to CScriptFunctions
      Added object.velocity, closes #523
      Fixed warning in CBrain
      Removed the need for progfunc() in object.factory()
      Added researched(), canresearch() and buildingenabled()
      Fix #529
      Fix #528
      Fixed code pause editor bug (#527)
      Added flatspace()
      Possible fix to #482
      Fixed #541
      Fixed early profile creation (#538)
      Fixed reversed Arrow colors (#537)
      Fixed shadow mapping disable when not supported (#522)
      Fixed #542
      Fixed ExchangePost info saving
      Fixed "this" (#547)
      Updated help file paths
      Fixed program from object.factory() being kept in BotFactory for every next manual operation
      Fixed InterfaceGlint and InterfaceRain using the same config value name
      Cleaned up "textures/"+something, fixed more possible occurences of #531
      Save screenshot image in a separate background thread (#546)
      Fixed screenshot image lag on old GPUs that have problems with not power-of-2 textures (#546)
      Possible fix for MXE builds
      Fixed position & direction when copying object from F12 menu
      Fixed this.orientation values outside of 0-360 range
      Moved saved scene loading to CPlayerProfile
      Moved scene to load out of CMainDialog
      Moved settings out of CMainDialog into a separate class
      Removed unused m_access* variables
      Moved window position and font size storage from CRobotMain to CSettings
      Split CMainDialog
      Removed GetChapPassed from maindialog.h
      Fixed log message
      Updated submodule
      Added #Include support in level files
      Updated submodule
      Fixed a bug in 47d79c9977027e8f66abc74832c433d7623c02be
      Fixed cheat console and particles during loading
      Split CScreenSetup
      Separated CMainUserInterface from CMainDialog
      Moved all UI controls to a subdirectory
      Check available texture units in shadow mapping settings
      Fixed saving of selected object in autosaves
      Fixed mouse particles appearing in simulation
      Fixed version text disappearing during loading
      Fixed dialog opening animation and particles
      Refactored CMainDialog
      Don't rotate autosaves if not needed
      Always clear tooltip and highlighted object on phase change
      Drop (now unused) m_phase from CMainDialog
      GUI loading error popup
      Reimplemented hiding mouse during loading
      Fixed level loading error message
      Removed unused LOD level setting
      Moved some interface controls around
      Fixed a typo in Polish translation
      Added "No userlevels installed" message
      Added "saving in progress" indicator
      Fixed crash in IntroduceVirus if robot doesn't have any programs
      Fixed RedArrow and BlackArrow transparency (#545)
      Rename text.png to effect03.png
      Fixed a crash when trying to infect an empty program
      Remove unneeded empty map.png file
      Use CText for virus particle rendering
      Changed TAB character rendering to be red, like in the original game
      More random virus particles
      Fixed selection save when saving manually
      Fixed version being displayed during intro
      Hide some things in save screenshots
      Implemented loading progress bar
      Fixed ULTRA LONG loading time bug introduced in 5593f427f6f36b6c1b61329aeabead714cc2e778
      Fixed -runscene
      Fixed "unable to open shadow??.png texture" errors again
      Updated Polish translations to fit in limited loading screen space
      More details on terrain loading
      Backported some thread classes cleanup from dev-threads (1ad8ff6e47fb9e249e6bcbc2f4a3a94933a1168a)
      Improved stats display
      Fixed apperance interface (#551)
      Added Anisotropy to configuration presets
      Fixed too high BlackArrow density
      Fixed version display being invisible during loading
      Fixed gun targetting with mouse
      Fixed screen_level_list.cpp warnings
      Removed some unused CBrain members
      Fixed AlienQueen crash
      CTaskExecutorObject interface; some general task and CBrain cleanup
      Removed m_event from script.h
      Moved all UI code out of CBrain into Ui::CObjectInterface
      Fixed manual control overriding tasks
      Fixed editor being unavailable after starting the program
      Removed manual memory management in CBrain and CObjectInterface
      Merged CBrain into CProgrammableObject
      CMovableObject, CControllableObject
      CScript user pointer cleanup; moved some functions from COldObjectInterface to main CObject
      CPowerContainerObject interface
      Removed SetCapacity()
      Moved StartDetectEffect to CRobotMain
      Moved SetHighlight to CControllableObject
      Move GetTooltipText and Get/SetLock to CObject; remove Get/SetEnable
      Moved common interface implementations to separate classes
      Removed some old, unused code
      Removed SetShowLimitRadius
      CRangedObject
      CFlyingObject; CJetFlyingObject
      Moved GetPhysics() and GetMotion() to CMovableObject; moved trace drawing to CTraceDrawingObject
      Moved files not directly related to CObject into src/level/ directory
      Updated data submodule
      CDestroyableObject, CFragileObject, CShieldedObject and CShieldedAutoRegenObject
      Removed image, link and marker limits in SatCom, closes #554
      Refactored ExplodeObject
      Fixed falling OrgaMatter object destruction
      Added some notes in function documentation
      Removed old Scrap objects; cleaned up some more if()'s
      Use +infinity instead of -1 for immediate object destruction
      Somehow missed some more Scraps :/
      Fixed OrgaShooter bug
      Fixed astronaut death bug
      Fixed flying checkpoints activating multile times
      Fixed Thumper crash
      Prevent reloading background if not needed
      When flushing texture cache, also remove device textures
      Workaround for too fast calling of m_app->Render
      Fixed game save being always blocked
      Removed incorrect assert in CTaskTake
      Don't assert a powered object unless asked to take a cell from youself in CTaskManip
      Fixed CEngine trying to use unsupported values as defaults, closes #552
      Fixed proxyActivate not working, closes #557
      Removed a lot of useless settings (#556)
      Moved some interface controls
      Better shadow type selection UI
      Renamed old-style shadows to shadow spots in the code
      Fixed broken Damageable hack in COldObject, closes #559
      Refactored object creation
      Changed amount of damage done by shooters, fixes #560
      Fixed a bug in CTaskShield
      Fixed win/lost scene music cached at startup not being ever used
      Split global.h
      Removed CTaskManager
      Fixed another bug in CTaskShield
      Fixed tabs instead of spaces
      Split Programmable and ProgramStorage
      Rewritten program storage, closes #534
      Updated progress bar values
      Fixed user programs disappearing after swapping them with level programs
      Removed Get/SetDefRank
      User-friendly abort error messages
      Don't demangle the exception class name on MSVC
      Never save copy of programs from level files when saving scene
      Fixed CBot editor being inaccessible while running program
      Fixed all portable objects being usable as energy cells
      Removed some unneccessary includes
      Prevent big simulation step after loading
      Fixed aliens not becoming controllable after "selectinsect"
      Fixed AlienSpider explosion
      Refactor object dying status and GetActive
      Moved GetActive and GetDetectable to CObject
      Improved documentation of new object interface; removed unused Get/SetSoluceName
      Removed Get/SetInfoReturn
      Fixed ExchangePost interface not updating
      COldObjectInterface::SetViewFromHere -> CControllableObject::AdjustCamera
      Created base classes for aliens, robots and buildings
      Moved SetFixed/GetFixed to CBaseAlien
      Shielder subclass
      Fixed problems with motor() + fire() in CBot while the robot was selected
      Fixed OrgaMatter destroying itself and the wasp
      Fixed regex in checking object.factory parameter
      Fixed failing assert in CMotionHuman with Tech
      Implemented emergency save on crash, closes #572
      Fixed paths to RemoveDirectory
      Removed unused variables
      Fixed #561
      Fixed too small AlienAnt damage
      Removed unused OBJECT_FIX and OBJECT_FRET
      Cleaned up some long lists of ifs
      Fixed music stopping during apperance phase, closes #573
      Fixed not working Converter, closes #574
      Render some things in code instead of using effect03.png texture (in CEdit)
      Render trace colors in the code instead of using texture
      New CBot syntax highlighting
      Fixed no monospace font in the editor
      Made all colors a bit darker
      Syntax highlighting in SatCom
      Removed unused references to effect03.png from the code
      Merge branch 'dev-cbot-syntax-highlighting' into dev (#575)
      Close game window on error (mentioned in #570)
      Fixed object creation after loading save file
      Revert "Backported some thread classes cleanup from dev-threads (1ad8ff6e47fb9e249e6bcbc2f4a3a94933a1168a)"
      Added missing license headers again
      Fixed #585
      Destroy static buffers after resolution change
      Removed Windows restart on resolution change workaround
      Unlocked free window resolution change
      Fixed %lvl% in saved games, closes #586
      Fixed failing assertion when turning objects into ruins, closes #598
      Fixed Destroyer destroying itself, closes #599
      Fixed Shielder shutdown animation, closes #595
      Fixed Shielder not being destructible by OrgaMatter even when the shield is not active, closes #597
      Fixed wrong energy level in CBot (mentioned in #601)
      Possible fix to #601
      Fixed RepairCenter repairing itself, closes #579 and #589
      Fixed PowerCaptor not recharging transported objects, closes #594
      Fixed memory corruption in produce(), closes #600
      Don't allow buildings to work before they are built, closes #582
      Fixed crash when loading SatCom files with both images and code, closes #587
      Fixed CBot scripts in SatCom not being sometimes colorized
      Legacy 0-255 color support in level files, closes #591
      Support for #rrggbbaa syntax for colors (mentioned in #591)
      Fixed MXE builds
      Fixed MXE builds, 2nd try
      Fixed Derrick output direction, closes #605
      Revert "Fix reporting unhandled exceptions in MSVC"
      Added information when no exception object is returned from std::current_exception
      Recalculate camera projection matrix after aspect ratio change
      Fixed shooters detecting all objects as friendly, closes #581
      Fixed selection markers not disappearing when moving gun away
      Restored astronaut damage multiplier, closes #578
      Fixed EndMissionDelay win=-1 not working, closes #592
      Fixed objects being able to move while executing tasks, closes #603
      Fixed #581 for aliens
      Fixed saving object activity state (#610)
      Indentation! :/
      Fixed produce() and NewScript not marking programs as loaded from level files (closes #613); refactored NewScript to std::vector and std::string
      Fixed wrong program being highlighted after loading (closes #616)
      Possible fix to #608
      Fixed new text in editor not being monospace
      Refactored CPauseManager
      Fixed #596
      Made CPauseManager not a singleton
      Fixed crash after removing last program from a robot
      Don't allow saving if crashed during loading
      Fixed possible problems if another crash occurs while saving crash state
      Don't show level completion marks in free games
      Clear player name text field on delete
      Removed cancel button from player selection screen
      Updated data repo
      Moved free camera controls to numpad; added 'camtype %d', 'camspeed %f', 'freecam'
      Added command to hide the UI
      Added option to move camera lookat point in free cam
      Added code battle start button; fixed bug with starting code battle
      New code battle camera behavior
      Do not (auto)save code battles
      Allow controlling free camera with arrows when no object is selected
      Allow controlling plane camera with number keys
      Minor improvments to plane camera
      Fixed a possible bug in CObjectManager::GetObjectByRank (might fix #611)
      Fixed code battle start button not disappearing in the editor
      Fixed save button being always unavailable
      Fixed objects being deselected if not clicked on any object
      Added code battles button to the main menu
      Updated data submodule
      Hide completion marks in code battle level list
      Fixed cheat console actiaving multiple times, closes #627
      Fixed mouse cursor scaling (again)
      Fixed CInterface::SetFocus not recursing into windows, this fixes highlighting of compilation errors in the editor
      Fixed code battle start button becoming visible after closing file selection dialog
      Possible fix to #628 crash
      Made 'invui' work in main menu
      Fixed 'invui' disabling too much
      Added code battle spectator mode switch
      Fixed #633
      Merge branch '016-l10n-fr' of https://github.com/OdyX/colobot into dev (PR #629)
      Small fix to French translation (#629)
      Added Polish translation for code battles
      Updated data submodule
      Updated data submodule
      Release 0.1.6
      Removed polish README

krzys_h (3):
      Update CONTRIBUTING.md
      Added find_package(Gettext) to po/CMakeLists.txt
      Merge pull request #544 from vieux/this_not_type

-----------------------------------------------------------------------

This annotated tag includes the following new commits:

       new  7beee71   Rework the handling of music re-encoding:
       new  ef1e42c   Update debian/gbp.conf
       new  f514740   colobot 0.1.6-1 Debian release

The 3 revisions listed above as "new" are entirely new to this
repository and will be described in separate emails.  The revisions
listed as "adds" were already present in the repository and have only
been added to this reference.


-- 
Alioth's /usr/local/bin/git-commit-notice on /srv/git.debian.org/git/pkg-games/colobot.git



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