[yquake2] 10/11: Do not hard-code WITH_SYSTEMDIR at build time anymore. The engine expects the renderer in the same directory anyway and game data is expected in /usr/share/games/quake2, where this defaults to (Closes: #800118)

Fabian Greffrath fabian at moszumanska.debian.org
Tue Sep 29 08:43:39 UTC 2015


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fabian pushed a commit to branch master
in repository yquake2.

commit c7807e6527a33c05597c8dea1db788b7d5f54df4
Author: Fabian Greffrath <fabian at debian.org>
Date:   Tue Sep 29 10:38:08 2015 +0200

    Do not hard-code WITH_SYSTEMDIR at build time anymore. The engine expects the renderer in the same directory anyway and game data is expected in /usr/share/games/quake2, where this defaults to (Closes: #800118)
---
 debian/rules | 1 -
 1 file changed, 1 deletion(-)

diff --git a/debian/rules b/debian/rules
index 29e0a5c..15657db 100755
--- a/debian/rules
+++ b/debian/rules
@@ -23,7 +23,6 @@ override_dh_auto_build: debian/yquake2.h
 		DLOPEN_OPENAL=no \
 		VERBOSE=1 \
 		WITH_SYSTEMWIDE=yes \
-		WITH_SYSTEMDIR="/usr/lib/yamagi-quake2/" \
 		WITH_X11GAMMA=yes
 
 override_dh_installchangelogs:

-- 
Alioth's /usr/local/bin/git-commit-notice on /srv/git.debian.org/git/pkg-games/yquake2.git



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