[aseprite] 60/308: Repaint animated sprite only when frame changed
Tobias Hansen
thansen at moszumanska.debian.org
Tue Mar 8 02:44:52 UTC 2016
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thansen pushed a commit to branch master
in repository aseprite.
commit b6afb1ae2a6e31b28331cc279de796b686df9d14
Author: Ying Ruei Liang (KK) <thumbd03803 at gmail.com>
Date: Sun Dec 6 19:21:41 2015 +0800
Repaint animated sprite only when frame changed
---
src/app/ui/editor/play_state.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/app/ui/editor/play_state.cpp b/src/app/ui/editor/play_state.cpp
index d16c6cd..d2ad40f 100644
--- a/src/app/ui/editor/play_state.cpp
+++ b/src/app/ui/editor/play_state.cpp
@@ -141,10 +141,10 @@ void PlayState::onPlaybackTick()
m_editor->setFrame(frame);
m_nextFrameTime += getNextFrameTime();
+ m_editor->invalidate();
}
m_curFrameTick = ui::clock();
- m_editor->invalidate();
}
// Before executing any command, we stop the animation
--
Alioth's /usr/local/bin/git-commit-notice on /srv/git.debian.org/git/pkg-games/aseprite.git
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