[aseprite] 257/308: Add initial support to Steam API (just inform to Steam that we're running)

Tobias Hansen thansen at moszumanska.debian.org
Tue Mar 8 02:45:17 UTC 2016


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thansen pushed a commit to branch master
in repository aseprite.

commit 5dd2d8119b961ae78c1a6fd0d00bd661d7c2b089
Author: David Capello <davidcapello at gmail.com>
Date:   Wed Feb 24 13:21:37 2016 -0300

    Add initial support to Steam API (just inform to Steam that we're running)
---
 CMakeLists.txt           |  1 +
 src/CMakeLists.txt       |  4 +++
 src/app/CMakeLists.txt   |  5 +++
 src/app/app.cpp          |  8 +++++
 src/steam/CMakeLists.txt |  5 +++
 src/steam/LICENSE.txt    | 20 ++++++++++++
 src/steam/README.md      |  9 ++++++
 src/steam/steam.cpp      | 79 ++++++++++++++++++++++++++++++++++++++++++++++++
 src/steam/steam.h        | 25 +++++++++++++++
 9 files changed, 156 insertions(+)

diff --git a/CMakeLists.txt b/CMakeLists.txt
index e561c52..5eeea21 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -54,6 +54,7 @@ option(ENABLE_MEMLEAK     "Enable memory-leaks detector (only for developers)" o
 option(ENABLE_UPDATER     "Enable automatic check for updates" on)
 option(ENABLE_WEBSERVER   "Enable support to run a webserver (for HTML5 gamedev)" off)
 option(ENABLE_TRIAL_MODE  "Compile the trial version" off)
+option(ENABLE_STEAM       "Compile with Steam library" off)
 option(FULLSCREEN_PLATFORM "Enable fullscreen by default" off)
 set(CUSTOM_WEBSITE_URL "" CACHE STRING "Enable custom local webserver to check updates")
 
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index 3c03912..b7e6d43 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -116,6 +116,10 @@ if(ENABLE_WEBSERVER)
   add_subdirectory(webserver)
 endif()
 
+if(ENABLE_STEAM)
+  add_subdirectory(steam)
+endif()
+
 add_subdirectory(app)
 
 ######################################################################
diff --git a/src/app/CMakeLists.txt b/src/app/CMakeLists.txt
index cbbed1f..bb99fb6 100644
--- a/src/app/CMakeLists.txt
+++ b/src/app/CMakeLists.txt
@@ -454,3 +454,8 @@ endif()
 if(ENABLE_WEBSERVER)
   target_link_libraries(app-lib webserver-lib)
 endif()
+
+if(ENABLE_STEAM)
+  add_definitions(-DENABLE_STEAM)
+  target_link_libraries(app-lib steam-lib)
+endif()
diff --git a/src/app/app.cpp b/src/app/app.cpp
index 22c67ab..b729889 100644
--- a/src/app/app.cpp
+++ b/src/app/app.cpp
@@ -76,6 +76,10 @@
 
 #include <iostream>
 
+#ifdef ENABLE_STEAM
+  #include "steam/steam.h"
+#endif
+
 namespace app {
 
 using namespace ui;
@@ -600,6 +604,10 @@ void App::run()
 {
   // Run the GUI
   if (isGui()) {
+#ifdef ENABLE_STEAM
+    steam::SteamAPI steam;
+#endif
+
 #ifdef ENABLE_UPDATER
     // Launch the thread to check for updates.
     app::CheckUpdateThreadLauncher checkUpdate(
diff --git a/src/steam/CMakeLists.txt b/src/steam/CMakeLists.txt
new file mode 100644
index 0000000..f51ff67
--- /dev/null
+++ b/src/steam/CMakeLists.txt
@@ -0,0 +1,5 @@
+# Aseprite
+# Copyright (C) 2016  David Capello
+
+add_library(steam-lib steam.cpp)
+target_link_libraries(steam-lib base-lib)
diff --git a/src/steam/LICENSE.txt b/src/steam/LICENSE.txt
new file mode 100644
index 0000000..9a182c0
--- /dev/null
+++ b/src/steam/LICENSE.txt
@@ -0,0 +1,20 @@
+Copyright (c) 2016 David Capello
+
+Permission is hereby granted, free of charge, to any person obtaining
+a copy of this software and associated documentation files (the
+"Software"), to deal in the Software without restriction, including
+without limitation the rights to use, copy, modify, merge, publish,
+distribute, sublicense, and/or sell copies of the Software, and to
+permit persons to whom the Software is furnished to do so, subject to
+the following conditions:
+
+The above copyright notice and this permission notice shall be
+included in all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
diff --git a/src/steam/README.md b/src/steam/README.md
new file mode 100644
index 0000000..0abdf98
--- /dev/null
+++ b/src/steam/README.md
@@ -0,0 +1,9 @@
+# Aseprite Steam Wrapper
+*Copyright (C) 2016 David Capello*
+
+> Distributed under [MIT license](LICENSE.txt)
+
+This is a way to use the Steam API without linking to the static
+`.lib`, so we can avoid including the official `steam_api.dll` in our
+own packages (e.g. when we distribute our game outside the Steam
+store).
diff --git a/src/steam/steam.cpp b/src/steam/steam.cpp
new file mode 100644
index 0000000..89ebd15
--- /dev/null
+++ b/src/steam/steam.cpp
@@ -0,0 +1,79 @@
+// Aseprite Steam Wrapper
+// Copyright (c) 2016 David Capello
+//
+// This file is released under the terms of the MIT license.
+// Read LICENSE.txt for more information.
+
+#ifdef HAVE_CONFIG_H
+#include "config.h"
+#endif
+
+#include "steam/steam.h"
+
+#include "base/dll.h"
+#include "base/string.h"
+
+namespace steam {
+
+typedef bool (*SteamAPI_Init_Func)();
+typedef void (*SteamAPI_Shutdown_Func)();
+
+#ifdef _WIN32
+  #ifdef _WIN64
+    #define STEAM_API_DLL_FILENAME "steam_api64.dll"
+  #else
+    #define STEAM_API_DLL_FILENAME "steam_api.dll"
+  #endif
+#elif defined(__APPLE__)
+  #define STEAM_API_DLL_FILENAME "libsteam_api.dylib"
+#else
+  #define STEAM_API_DLL_FILENAME "libsteam_api.so"
+#endif
+
+class SteamAPI::Impl {
+public:
+  Impl() {
+    m_steamLib = base::load_dll(STEAM_API_DLL_FILENAME);
+    if (!m_steamLib)
+      return;
+
+    auto SteamAPI_Init = base::get_dll_proc<SteamAPI_Init_Func>(m_steamLib, "SteamAPI_Init");
+    if (!SteamAPI_Init)
+      return;
+
+    if (!SteamAPI_Init()) {
+      LOG("Steam is not initialized...\n");
+      return;
+    }
+
+    LOG("Steam initialized...\n");
+  }
+
+  ~Impl() {
+    if (!m_steamLib)
+      return;
+
+    auto SteamAPI_Shutdown = base::get_dll_proc<SteamAPI_Shutdown_Func>(m_steamLib, "SteamAPI_Shutdown");
+    if (SteamAPI_Shutdown) {
+      LOG("Steam shutdown...\n");
+      SteamAPI_Shutdown();
+    }
+
+    base::unload_dll(m_steamLib);
+  }
+
+private:
+  base::dll m_steamLib;
+};
+
+SteamAPI::SteamAPI()
+  : m_impl(new Impl)
+{
+}
+
+SteamAPI::~SteamAPI()
+{
+  delete m_impl;
+}
+
+} // namespace steam
diff --git a/src/steam/steam.h b/src/steam/steam.h
new file mode 100644
index 0000000..907eee5
--- /dev/null
+++ b/src/steam/steam.h
@@ -0,0 +1,25 @@
+// Aseprite Steam Wrapper
+// Copyright (c) 2016 David Capello
+//
+// This file is released under the terms of the MIT license.
+// Read LICENSE.txt for more information.
+
+#ifndef STEAM_STEAM_H_INCLUDED
+#define STEAM_STEAM_H_INCLUDED
+#pragma once
+
+namespace steam {
+
+class SteamAPI {
+public:
+  SteamAPI();
+  ~SteamAPI();
+
+private:
+  class Impl;
+  Impl* m_impl;
+};
+
+} // namespace steam
+
+#endif

-- 
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