[openjk] branch upstream updated (cae0229 -> ff44ccc)

Simon McVittie smcv at debian.org
Sun Mar 20 21:48:46 UTC 2016


This is an automated email from the git hooks/post-receive script.

smcv pushed a change to branch upstream
in repository openjk.

      from  cae0229   Imported Upstream version 0~20150815+dfsg1
       new  ff44ccc   Imported Upstream version 0~20160320+dfsg1

The 1 revisions listed above as "new" are entirely new to this
repository and will be described in separate emails.  The revisions
listed as "adds" were already present in the repository and have only
been added to this reference.


Summary of changes:
 .travis.yml                                      |    5 +-
 CHANGELOG.md                                     |  224 +++
 CHANGELOG.txt                                    |  145 --
 CMakeLists.txt                                   |  130 +-
 CMakeModules/FindJPEG.cmake                      |   72 -
 CMakeModules/FindPNG.cmake                       |   91 -
 README.md                                        |   28 +
 appveyor.yml                                     |   72 +
 code/CMakeLists.txt                              |  106 +-
 code/Ragl/graph_region.h                         |   12 +-
 code/Ragl/graph_triangulate.h                    |   66 +-
 code/Ragl/graph_vs.h                             |   78 +-
 code/Ragl/kdtree_vs.h                            |   28 +-
 code/Ragl/ragl_common.h                          |    2 +-
 code/Ratl/array_vs.h                             |    2 +-
 code/Ratl/bits_vs.h                              |   14 +-
 code/Ratl/grid_vs.h                              |   24 +-
 code/Ratl/handle_pool_vs.h                       |   14 +-
 code/Ratl/hash_pool_vs.h                         |   12 +-
 code/Ratl/heap_vs.h                              |    8 +-
 code/Ratl/list_vs.h                              |   22 +-
 code/Ratl/map_vs.h                               |    2 +-
 code/Ratl/pool_vs.h                              |   26 +-
 code/Ratl/queue_vs.h                             |   10 +-
 code/Ratl/ratl_common.h                          |   64 +-
 code/Ratl/scheduler_vs.h                         |    4 +-
 code/Ratl/stack_vs.h                             |   10 +-
 code/Ratl/string_vs.h                            |   14 +-
 code/Ratl/vector_vs.h                            |   28 +-
 code/Ravl/CBounds.cpp                            |    2 +-
 code/Ravl/CBounds.h                              |    4 +-
 code/Ravl/CMatrix.h                              |    2 +-
 code/Ravl/CVec.cpp                               |  108 +-
 code/Ravl/CVec.h                                 |   90 +-
 code/Rufl/hfile.cpp                              |   18 +-
 code/Rufl/hstring.cpp                            |   12 +-
 code/Rufl/hstring.h                              |    4 +-
 code/cgame/FX_Blaster.cpp                        |    2 +-
 code/cgame/FX_Concussion.cpp                     |   10 +-
 code/cgame/FX_DEMP2.cpp                          |    4 +-
 code/cgame/FX_Disruptor.cpp                      |   22 +-
 code/cgame/FX_NoghriShot.cpp                     |    2 +-
 code/cgame/FX_TuskenShot.cpp                     |    2 +-
 code/cgame/FxPrimitives.cpp                      |    7 +-
 code/cgame/FxPrimitives.h                        |   26 +-
 code/cgame/FxScheduler.cpp                       |  306 ++--
 code/cgame/FxScheduler.h                         |  170 +-
 code/cgame/FxSystem.cpp                          |   28 +-
 code/cgame/FxSystem.h                            |   10 +-
 code/cgame/FxTemplate.cpp                        | 1355 +++++---------
 code/cgame/FxUtil.cpp                            |   86 +-
 code/cgame/FxUtil.h                              |   62 +-
 code/cgame/animtable.h                           |  294 +--
 code/cgame/cg_camera.cpp                         |   58 +-
 code/cgame/cg_camera.h                           |    8 +-
 code/cgame/cg_consolecmds.cpp                    |    8 +-
 code/cgame/cg_credits.cpp                        |   32 +-
 code/cgame/cg_draw.cpp                           |  434 ++---
 code/cgame/cg_drawtools.cpp                      |   22 +-
 code/cgame/cg_effects.cpp                        |   66 +-
 code/cgame/cg_ents.cpp                           |  238 +--
 code/cgame/cg_event.cpp                          |    9 -
 code/cgame/cg_info.cpp                           |  114 +-
 code/cgame/cg_local.h                            |   72 +-
 code/cgame/cg_localents.cpp                      |   40 +-
 code/cgame/cg_main.cpp                           |    6 +-
 code/cgame/cg_players.cpp                        |   23 +-
 code/cgame/cg_playerstate.cpp                    |   18 +-
 code/cgame/cg_predict.cpp                        |   58 +-
 code/cgame/cg_public.h                           |    4 +-
 code/cgame/cg_scoreboard.cpp                     |   64 +-
 code/cgame/cg_servercmds.cpp                     |    8 +-
 code/cgame/cg_snapshot.cpp                       |   12 +-
 code/cgame/cg_syscalls.cpp                       |   26 +-
 code/cgame/cg_text.cpp                           |   94 +-
 code/cgame/cg_view.cpp                           |    2 +-
 code/cgame/cg_weapons.cpp                        |  278 +--
 code/cgame/common_headers.h                      |    2 +-
 code/client/cl_cgame.cpp                         |   60 +-
 code/client/cl_cin.cpp                           |  266 +--
 code/client/cl_console.cpp                       |   44 +-
 code/client/cl_input.cpp                         |   22 +-
 code/client/cl_input_hotswap.cpp                 |  246 ---
 code/client/cl_input_hotswap.h                   |   64 -
 code/client/cl_keys.cpp                          |  329 ++--
 code/client/cl_main.cpp                          |   49 +-
 code/client/cl_mp3.cpp                           |   52 +-
 code/client/cl_parse.cpp                         |   14 +-
 code/client/cl_scrn.cpp                          |   34 +-
 code/client/cl_ui.cpp                            |   22 +-
 code/client/client.h                             |   13 +-
 code/client/keycodes.h                           |    2 +-
 code/client/snd_ambient.cpp                      |   48 +-
 code/client/snd_ambient.h                        |    6 +-
 code/client/snd_dma.cpp                          |  374 ++--
 code/client/snd_local.h                          |    4 +-
 code/client/snd_mem.cpp                          |   86 +-
 code/client/snd_mix.cpp                          |   28 +-
 code/client/snd_music.cpp                        |  675 +++----
 code/client/snd_music.h                          |    4 +-
 code/client/vmachine.cpp                         |    8 +-
 code/game/AI_Animal.cpp                          |   14 +-
 code/game/AI_AssassinDroid.cpp                   |   16 +-
 code/game/AI_Atst.cpp                            |   14 +-
 code/game/AI_BobaFett.cpp                        |   78 +-
 code/game/AI_Civilian.cpp                        |    8 +-
 code/game/AI_Default.cpp                         |   77 +-
 code/game/AI_Droid.cpp                           |   30 +-
 code/game/AI_GalakMech.cpp                       |   68 +-
 code/game/AI_Grenadier.cpp                       |   30 +-
 code/game/AI_HazardTrooper.cpp                   |  164 +-
 code/game/AI_Howler.cpp                          |   34 +-
 code/game/AI_ImperialProbe.cpp                   |   26 +-
 code/game/AI_Interrogator.cpp                    |    6 +-
 code/game/AI_Mark1.cpp                           |   40 +-
 code/game/AI_Mark2.cpp                           |   14 +-
 code/game/AI_MineMonster.cpp                     |    8 +-
 code/game/AI_Rancor.cpp                          |   94 +-
 code/game/AI_Remote.cpp                          |   12 +-
 code/game/AI_RocketTrooper.cpp                   |   42 +-
 code/game/AI_SaberDroid.cpp                      |   22 +-
 code/game/AI_SandCreature.cpp                    |   50 +-
 code/game/AI_Seeker.cpp                          |   16 +-
 code/game/AI_Sentry.cpp                          |   22 +-
 code/game/AI_Sniper.cpp                          |   34 +-
 code/game/AI_Stormtrooper.cpp                    |  128 +-
 code/game/AI_Tusken.cpp                          |   34 +-
 code/game/AI_Utils.cpp                           |   24 +-
 code/game/AI_Wampa.cpp                           |   40 +-
 code/game/CMakeLists.txt                         |   28 +-
 code/game/G_Timer.cpp                            |   14 +-
 code/game/NPC.cpp                                |  172 +-
 code/game/NPC_combat.cpp                         |   23 +-
 code/game/NPC_goal.cpp                           |   34 +-
 code/game/NPC_misc.cpp                           |    2 +-
 code/game/NPC_move.cpp                           |   38 +-
 code/game/NPC_reactions.cpp                      |   84 +-
 code/game/NPC_senses.cpp                         |   92 +-
 code/game/NPC_sounds.cpp                         |   10 +-
 code/game/NPC_spawn.cpp                          |  192 +-
 code/game/NPC_utils.cpp                          |   10 -
 code/game/Q3_Interface.cpp                       |   19 +-
 code/game/Q3_Interface.h                         |   28 +-
 code/game/anims.h                                |  336 ++--
 code/game/b_local.h                              |   19 +-
 code/game/b_public.h                             |   10 +-
 code/game/bg_pmove.cpp                           |  107 +-
 code/game/bg_public.h                            |   30 +-
 code/game/bg_vehicleLoad.cpp                     |    2 +-
 code/game/channels.h                             |    4 +-
 code/game/characters.h                           |   52 -
 code/game/events.h                               |    2 +-
 code/game/fields.h                               |    8 +-
 code/game/g_active.cpp                           |  385 ++--
 code/game/g_breakable.cpp                        |   78 +-
 code/game/g_camera.cpp                           |    6 +-
 code/game/g_client.cpp                           |  228 +--
 code/game/g_cmds.cpp                             |   62 +-
 code/game/g_combat.cpp                           |  504 +++--
 code/game/g_emplaced.cpp                         |   34 +-
 code/game/g_functions.cpp                        |   82 +-
 code/game/g_functions.h                          |   32 +-
 code/game/g_itemLoad.cpp                         |    2 -
 code/game/g_items.cpp                            |  168 +-
 code/game/g_items.h                              |    6 +-
 code/game/g_local.h                              |    9 +-
 code/game/g_main.cpp                             |    4 +
 code/game/g_mem.cpp                              |    2 +-
 code/game/g_misc.cpp                             |  226 +--
 code/game/g_misc_model.cpp                       |   38 +-
 code/game/g_missile.cpp                          |  208 +--
 code/game/g_mover.cpp                            |  178 +-
 code/game/g_nav.cpp                              |   16 +-
 code/game/g_navigator.cpp                        |    2 +-
 code/game/g_navigator.h                          |    4 +-
 code/game/g_navnew.cpp                           |    8 +-
 code/game/g_object.cpp                           |   20 +-
 code/game/g_objectives.cpp                       |    2 +-
 code/game/g_public.h                             |   14 +-
 code/game/g_rail.cpp                             |   20 +-
 code/game/g_ref.cpp                              |    4 +-
 code/game/g_roff.cpp                             |    6 +-
 code/game/g_roff.h                               |    4 +-
 code/game/g_savegame.cpp                         |    1 +
 code/game/g_session.cpp                          |   10 +-
 code/game/g_shared.h                             |   47 +-
 code/game/g_spawn.cpp                            |   52 +-
 code/game/g_svcmds.cpp                           |  110 +-
 code/game/g_target.cpp                           |   68 +-
 code/game/g_trigger.cpp                          |  126 +-
 code/game/g_turret.cpp                           |  124 +-
 code/game/g_usable.cpp                           |    8 +-
 code/game/g_utils.cpp                            |  132 +-
 code/game/g_vehicleLoad.cpp                      |   26 +-
 code/game/g_vehicles.h                           |   28 +-
 code/game/g_weapon.cpp                           |  102 +-
 code/game/g_weaponLoad.cpp                       |  154 +-
 code/game/genericparser2.cpp                     | 1133 ++----------
 code/game/genericparser2.h                       |  293 ++-
 code/game/ghoul2_shared.h                        |   24 +-
 code/game/objectives.h                           |    2 +-
 code/game/statindex.h                            |    4 +-
 code/game/teams.h                                |   18 +-
 code/game/w_local.h                              |    2 +-
 code/game/weapons.h                              |   10 +-
 code/game/wp_blaster_rifle.cpp                   |    2 +-
 code/game/wp_bowcaster.cpp                       |    2 +-
 code/game/wp_concussion.cpp                      |   18 +-
 code/game/wp_demp2.cpp                           |   22 +-
 code/game/wp_det_pack.cpp                        |    6 +-
 code/game/wp_disruptor.cpp                       |   30 +-
 code/game/wp_emplaced_gun.cpp                    |    4 +-
 code/game/wp_flechette.cpp                       |   10 +-
 code/game/wp_noghri_stick.cpp                    |    2 +-
 code/game/wp_rocket_launcher.cpp                 |   20 +-
 code/game/wp_saber.cpp                           |    6 +-
 code/game/wp_saber.h                             |    2 +-
 code/game/wp_saberLoad.cpp                       |   40 +-
 code/game/wp_trip_mine.cpp                       |    4 +-
 code/ghoul2/ghoul2_gore.h                        |   22 +-
 code/icarus/BlockStream.cpp                      |   22 +-
 code/icarus/IcarusImplementation.cpp             |   32 +-
 code/icarus/IcarusImplementation.h               |   10 +-
 code/icarus/IcarusInterface.h                    |    2 +-
 code/icarus/Sequence.cpp                         |   44 +-
 code/icarus/Sequencer.cpp                        |  226 +--
 code/icarus/TaskManager.cpp                      |  124 +-
 code/icarus/blockstream.h                        |   10 +-
 code/icarus/sequence.h                           |    4 +-
 code/icarus/sequencer.h                          |    2 +-
 code/icarus/taskmanager.h                        |    8 +-
 code/mp3code/cdct.c                              |    4 +-
 code/mp3code/config.h                            |    6 +-
 code/mp3code/csbt.c                              |    6 +-
 code/mp3code/csbtb.c                             |    4 +-
 code/mp3code/csbtl3.c                            |   30 +-
 code/mp3code/cup.c                               |    4 +-
 code/mp3code/cupini.c                            |    8 +-
 code/mp3code/cupl1.c                             |    4 +-
 code/mp3code/cupl3.c                             |   26 +-
 code/mp3code/cwin.c                              |    4 +-
 code/mp3code/cwinb.c                             |    4 +-
 code/mp3code/cwinm.c                             |    4 +-
 code/mp3code/htable.h                            |    4 +-
 code/mp3code/hwin.c                              |    8 +-
 code/mp3code/jdw.h                               |    4 +-
 code/mp3code/l3.h                                |    4 +-
 code/mp3code/l3dq.c                              |    6 +-
 code/mp3code/l3init.c                            |   12 +-
 code/mp3code/mdct.c                              |    6 +-
 code/mp3code/mhead.c                             |   30 +-
 code/mp3code/mhead.h                             |    4 +-
 code/mp3code/mp3struct.h                         |   14 +-
 code/mp3code/msis.c                              |   24 +-
 code/mp3code/port.h                              |    6 +-
 code/mp3code/tableawd.h                          |    4 +-
 code/mp3code/towave.c                            |   68 +-
 code/mp3code/uph.c                               |    4 +-
 code/mp3code/upsf.c                              |    6 +-
 code/mp3code/wavep.c                             |    4 +-
 code/qcommon/cm_load.cpp                         |   93 +-
 code/qcommon/cm_local.h                          |    8 +-
 code/qcommon/cm_patch.cpp                        |    2 +-
 code/qcommon/cm_polylib.cpp                      |   46 +-
 code/qcommon/cm_test.cpp                         |   22 +-
 code/qcommon/cm_trace.cpp                        |   74 +-
 code/qcommon/cmd.cpp                             |    2 +-
 code/qcommon/common.cpp                          |  175 +-
 code/qcommon/cvar.cpp                            |   39 +-
 code/qcommon/files.cpp                           |   93 +-
 code/qcommon/fixedmap.h                          |  149 --
 code/qcommon/hstring.cpp                         |    8 +-
 code/qcommon/hstring.h                           |   36 +-
 code/qcommon/msg.cpp                             |   70 +-
 code/qcommon/q_math.cpp                          |  182 +-
 code/qcommon/q_platform.h                        |  242 ---
 code/qcommon/q_shared.cpp                        |   52 +-
 code/qcommon/q_shared.h                          |  109 +-
 code/qcommon/qcommon.h                           |   46 +-
 code/qcommon/qfiles.h                            |   10 +-
 code/qcommon/safe/memory.h                       |   99 +
 code/qcommon/sstring.h                           |    8 +-
 code/qcommon/stringed_ingame.cpp                 |   66 +-
 code/qcommon/stringed_ingame.h                   |    4 +-
 code/qcommon/stringed_interface.cpp              |   10 +-
 code/qcommon/strip.cpp                           |   52 +-
 code/qcommon/strippublic.h                       |    2 +-
 code/qcommon/tags.h                              |    4 +-
 code/qcommon/tri_coll_test.cpp                   |   28 +-
 code/qcommon/z_memman_pc.cpp                     |  172 +-
 code/rd-common/mdx_format.h                      |   44 +-
 code/rd-common/tr_common.h                       |    5 +
 code/rd-common/tr_font.h                         |    2 +-
 code/rd-common/tr_image_jpg.cpp                  |  104 +-
 code/rd-common/tr_image_png.cpp                  |   14 +-
 code/rd-common/tr_image_tga.cpp                  |   44 +-
 code/rd-common/tr_public.h                       |   28 +-
 code/rd-common/tr_types.h                        |    2 +-
 code/rd-vanilla/CMakeLists.txt                   |  121 +-
 code/rd-vanilla/G2_API.cpp                       |    9 +-
 code/rd-vanilla/G2_bones.cpp                     |  174 +-
 code/rd-vanilla/G2_misc.cpp                      |  154 +-
 code/rd-vanilla/tr_WorldEffects.cpp              |   72 +-
 code/rd-vanilla/tr_backend.cpp                   |    5 +-
 code/rd-vanilla/tr_bsp.cpp                       |   73 +-
 code/rd-vanilla/tr_curve.cpp                     |    9 +-
 code/rd-vanilla/tr_draw.cpp                      |  115 +-
 code/rd-vanilla/tr_ghoul2.cpp                    |   16 +-
 code/rd-vanilla/tr_image.cpp                     |  148 +-
 code/rd-vanilla/tr_init.cpp                      |   18 +-
 code/rd-vanilla/tr_light.cpp                     |   24 +-
 code/rd-vanilla/tr_local.h                       |   58 +-
 code/rd-vanilla/tr_marks.cpp                     |   16 +-
 code/rd-vanilla/tr_mesh.cpp                      |   28 +-
 code/rd-vanilla/tr_model.cpp                     |  115 +-
 code/rd-vanilla/tr_quicksprite.cpp               |    4 +-
 code/rd-vanilla/tr_scene.cpp                     |    8 +-
 code/rd-vanilla/tr_shader.cpp                    |  155 +-
 code/rd-vanilla/tr_shadows.cpp                   |    6 +-
 code/rd-vanilla/tr_skin.cpp                      |   26 +-
 code/rd-vanilla/tr_sky.cpp                       |    2 +-
 code/rd-vanilla/tr_stl.h                         |    2 +-
 code/rd-vanilla/tr_subs.cpp                      |   17 +-
 code/rd-vanilla/tr_surfacesprites.cpp            |  134 +-
 code/rd-vanilla/tr_world.cpp                     |   46 +-
 code/server/server.h                             |    8 +-
 code/server/sv_ccmds.cpp                         |   20 +-
 code/server/sv_client.cpp                        |   22 +-
 code/server/sv_game.cpp                          |   30 +-
 code/server/sv_init.cpp                          |   14 +-
 code/server/sv_main.cpp                          |   10 +-
 code/server/sv_savegame.cpp                      |  132 +-
 code/server/sv_snapshot.cpp                      |   16 +-
 code/server/sv_world.cpp                         |   46 +-
 code/ui/menudef.h                                |   24 +-
 code/ui/ui_atoms.cpp                             |   58 +-
 code/ui/ui_connect.cpp                           |    6 +-
 code/ui/ui_local.h                               |    6 +-
 code/ui/ui_main.cpp                              |   14 +-
 code/ui/ui_public.h                              |    4 +-
 code/ui/ui_saber.cpp                             |   88 +-
 code/ui/ui_shared.cpp                            |    8 +-
 code/ui/ui_shared.h                              |   46 +-
 code/ui/ui_syscalls.cpp                          |   34 +-
 code/win32/resource.h                            |    2 +-
 code/win32/win_gamma.cpp                         |    2 +-
 code/win32/win_glimp.cpp                         |  106 +-
 code/win32/win_input.cpp                         |   74 +-
 code/win32/win_main.cpp                          | 1079 -----------
 code/win32/win_qgl.cpp                           |    6 +-
 code/win32/win_shared.cpp                        |    4 +-
 code/win32/win_snd.cpp                           |   16 +-
 code/win32/win_syscon.cpp                        |   24 +-
 code/win32/win_wndproc.cpp                       |  284 +--
 codeJK2/cgame/FxPrimitives.cpp                   |    7 +-
 codeJK2/cgame/FxScheduler.cpp                    |  150 +-
 codeJK2/cgame/FxScheduler.h                      |  148 +-
 codeJK2/cgame/FxSystem.cpp                       |   14 +-
 codeJK2/cgame/FxSystem.h                         |    8 +-
 codeJK2/cgame/FxTemplate.cpp                     | 1332 +++++---------
 codeJK2/cgame/cg_credits.cpp                     |   16 +-
 codeJK2/cgame/cg_event.cpp                       |    9 -
 codeJK2/cgame/cg_main.cpp                        |    5 +-
 codeJK2/cgame/cg_players.cpp                     |   23 +-
 codeJK2/game/AI_Default.cpp                      |    7 -
 codeJK2/game/AI_Interrogator.cpp                 |    6 +-
 codeJK2/game/AI_Jedi.cpp                         |    2 +-
 codeJK2/game/CMakeLists.txt                      |   27 +-
 codeJK2/game/NPC.cpp                             |   73 +-
 codeJK2/game/NPC_combat.cpp                      |   23 +-
 codeJK2/game/NPC_reactions.cpp                   |   13 +-
 codeJK2/game/NPC_spawn.cpp                       |   17 -
 codeJK2/game/NPC_stats.cpp                       |   25 -
 codeJK2/game/NPC_utils.cpp                       |   10 -
 codeJK2/game/Q3_Interface.cpp                    |   15 +-
 codeJK2/game/Q3_Registers.h                      |    4 +-
 codeJK2/game/b_local.h                           |    7 -
 codeJK2/game/bg_pmove.cpp                        |    9 +-
 codeJK2/game/characters.h                        |   74 -
 codeJK2/game/g_ICARUS.cpp                        |    2 +-
 codeJK2/game/g_active.cpp                        |   27 -
 codeJK2/game/g_combat.cpp                        |   48 -
 codeJK2/game/g_local.h                           |    4 +-
 codeJK2/game/g_navigator.cpp                     |   16 +-
 codeJK2/game/g_navigator.h                       |   14 +-
 codeJK2/game/g_ref.cpp                           |   10 +-
 codeJK2/game/g_savegame.cpp                      |    6 +-
 codeJK2/game/g_shared.h                          |   26 +-
 codeJK2/game/g_spawn.cpp                         |    2 +-
 codeJK2/game/g_weapon.cpp                        |    4 -
 codeJK2/game/genericparser2.cpp                  | 1141 ++----------
 codeJK2/game/genericparser2.h                    |  296 ++-
 codeJK2/game/teams.h                             |   13 -
 codeJK2/icarus/BlockStream.cpp                   |    2 +-
 codeJK2/icarus/Interpreter.cpp                   |    2 +-
 codeJK2/icarus/Sequence.cpp                      |    8 +-
 codeJK2/icarus/Sequencer.cpp                     |    6 +-
 codeJK2/icarus/TaskManager.cpp                   |    6 +-
 codeJK2/icarus/Tokenizer.cpp                     |    2 +-
 codeJK2/icarus/blockstream.h                     |    2 +-
 codeJK2/icarus/instance.h                        |    6 +-
 codeJK2/icarus/interpreter.h                     |    8 +-
 codeJK2/icarus/sequence.h                        |    6 +-
 codeJK2/icarus/sequencer.h                       |    8 +-
 codeJK2/icarus/taskmanager.h                     |   12 +-
 codeJK2/icarus/tokenizer.h                       |    4 +-
 codeJK2/qcommon/safe/memory.h                    |   99 +
 codemp/CMakeLists.txt                            |  156 +-
 codemp/botlib/aasfile.h                          |    4 +-
 codemp/botlib/be_aas_cluster.cpp                 |    2 +-
 codemp/cgame/CMakeLists.txt                      |   27 +-
 codemp/cgame/cg_consolecmds.c                    |    7 +-
 codemp/cgame/cg_main.c                           |    2 +
 codemp/cgame/cg_public.h                         |    6 +-
 codemp/cgame/cg_servercmds.c                     |    3 +-
 codemp/cgame/cg_spawn.c                          |    4 +-
 codemp/cgame/cg_syscalls.c                       |   12 +-
 codemp/client/FxScheduler.h                      |    2 +-
 codemp/client/cl_cgameapi.cpp                    |   69 +-
 codemp/client/cl_keys.cpp                        |    7 +-
 codemp/client/cl_main.cpp                        |   94 +-
 codemp/client/cl_parse.cpp                       |    1 -
 codemp/client/cl_uiapi.cpp                       |    2 +
 codemp/client/client.h                           |    5 -
 codemp/client/snd_dma.cpp                        |    8 +-
 codemp/client/snd_mem.cpp                        |    4 +-
 codemp/game/CMakeLists.txt                       |   27 +-
 codemp/game/NPC.c                                |   75 +-
 codemp/game/NPC_AI_Default.c                     |    7 -
 codemp/game/NPC_AI_Interrogator.c                |    4 +-
 codemp/game/NPC_AI_Jedi.c                        |    2 +-
 codemp/game/NPC_combat.c                         |   72 +-
 codemp/game/NPC_reactions.c                      |   18 +-
 codemp/game/NPC_spawn.c                          |   16 -
 codemp/game/NPC_stats.c                          |   24 -
 codemp/game/NPC_utils.c                          |   11 -
 codemp/game/b_local.h                            |    7 -
 codemp/game/bg_misc.c                            |    8 +-
 codemp/game/bg_panimate.c                        |    2 +-
 codemp/game/bg_pmove.c                           |    2 +-
 codemp/game/bg_saberLoad.c                       |    8 +-
 codemp/game/bg_saga.c                            |    6 +-
 codemp/game/bg_slidemove.c                       |    2 +-
 codemp/game/bg_vehicleLoad.c                     |   39 +-
 codemp/game/g_active.c                           |   27 -
 codemp/game/g_cmds.c                             |    3 +-
 codemp/game/g_log.c                              |   59 +-
 codemp/game/g_saga.c                             |    2 +-
 codemp/game/g_spawn.c                            |   48 +-
 codemp/game/g_svcmds.c                           |    8 +-
 codemp/game/g_weapon.c                           |    2 +-
 codemp/icarus/Interpreter.cpp                    |    2 +-
 codemp/icarus/Tokenizer.cpp                      |    2 +-
 codemp/null/null_glimp.cpp                       |   79 -
 codemp/null/null_net.c                           |   43 -
 codemp/qcommon/cm_load.cpp                       |   29 +-
 codemp/qcommon/cm_local.h                        |    4 +-
 codemp/qcommon/cm_trace.cpp                      |    2 +-
 codemp/qcommon/common.cpp                        |  117 +-
 codemp/qcommon/cvar.cpp                          |    7 +-
 codemp/qcommon/files.cpp                         |  184 +-
 codemp/qcommon/fixedmap.h                        |  143 --
 codemp/qcommon/msg.cpp                           |   10 +-
 codemp/qcommon/net_ip.cpp                        |   85 +-
 codemp/qcommon/q_math.c                          |    2 +-
 codemp/qcommon/q_shared.c                        |   12 +
 codemp/qcommon/q_shared.h                        |    7 +-
 codemp/qcommon/qcommon.h                         |   23 +-
 codemp/qcommon/vm.cpp                            |   13 +-
 codemp/qcommon/z_memman_pc.cpp                   |   16 +
 codemp/rd-common/tr_font.cpp                     |   76 +-
 codemp/rd-common/tr_font.h                       |    3 +-
 codemp/rd-common/tr_image_jpg.cpp                |    6 +-
 codemp/rd-common/tr_public.h                     |   10 +-
 codemp/rd-dedicated/G2_API.cpp                   |    6 +-
 codemp/rd-vanilla/CMakeLists.txt                 |  110 +-
 codemp/rd-vanilla/G2_API.cpp                     |    2 +-
 codemp/rd-vanilla/tr_WorldEffects.cpp            |    2 +-
 codemp/rd-vanilla/tr_cmds.cpp                    |   13 +-
 codemp/rd-vanilla/tr_ghoul2.cpp                  |    6 +-
 codemp/rd-vanilla/tr_image.cpp                   |    2 +-
 codemp/rd-vanilla/tr_init.cpp                    |    9 +-
 codemp/rd-vanilla/tr_local.h                     |    2 +
 codemp/rd-vanilla/tr_model.cpp                   |    8 +-
 codemp/rd-vanilla/tr_shader.cpp                  |   16 +-
 codemp/rd-vanilla/tr_surfacesprites.cpp          |    6 +-
 codemp/server/server.h                           |    3 +-
 codemp/server/sv_ccmds.cpp                       |  105 +-
 codemp/server/sv_client.cpp                      |    6 +-
 codemp/server/sv_gameapi.cpp                     |   10 +-
 codemp/server/sv_init.cpp                        |    3 +-
 codemp/server/sv_main.cpp                        |   34 +-
 codemp/ui/CMakeLists.txt                         |   29 +-
 codemp/ui/ui_atoms.c                             |    3 +-
 codemp/ui/ui_main.c                              |   13 +-
 codemp/ui/ui_public.h                            |    6 +-
 codemp/ui/ui_shared.c                            |   24 +-
 codemp/ui/ui_shared.h                            |    4 +
 codemp/ui/ui_syscalls.c                          |   14 +-
 codemp/win32/win_input.cpp                       |    4 +-
 codemp/win32/win_main.cpp                        |  271 ---
 codemp/win32/win_main_ded.cpp                    |   24 -
 documentation/developer/language strings.md      |   35 +
 documentation/developer/libraries.md             |   33 +
 documentation/developer/save games.md            |   41 +
 documentation/developer/sound-code-declutter.md  |  764 ++++++++
 shared/icons/license.txt => lib/gsl-lite/LICENSE |   21 +-
 lib/gsl-lite/include/gsl/gsl-lite.h              |  881 +++++++++
 lib/gsl-lite/readme.txt                          |    3 +
 lib/minizip/CMakeLists.txt                       |   41 +
 lib/minizip/include/minizip/ioapi.h              |  213 +++
 lib/minizip/{ => include/minizip}/unzip.h        |  208 ++-
 lib/minizip/ioapi.c                              |  237 ++-
 lib/minizip/ioapi.h                              |   75 -
 lib/minizip/unzip.c                              | 2132 ++++++++++++++++++++++
 lib/minizip/unzip.cpp                            | 1487 ---------------
 shared/openjk.natvis                             |   42 +
 {codemp => shared}/qcommon/q_platform.h          |   13 +
 shared/qcommon/safe/files.cpp                    |  117 ++
 shared/qcommon/safe/files.h                      |  109 ++
 shared/qcommon/safe/gsl.h                        |   25 +
 shared/qcommon/safe/limited_vector.h             |  207 +++
 shared/qcommon/safe/sscanf.h                     |  203 ++
 shared/qcommon/safe/string.cpp                   |   55 +
 shared/qcommon/safe/string.h                     |   50 +
 shared/sdl/sdl_icon.h                            |    2 +-
 shared/sdl/sdl_input.cpp                         |   15 +-
 shared/sdl/sdl_window.cpp                        |   73 +-
 shared/sys/con_win32.cpp                         |   18 +-
 shared/sys/sys_event.cpp                         |   42 +-
 shared/sys/sys_local.h                           |    9 +-
 shared/sys/sys_main.cpp                          |  194 +-
 shared/sys/sys_public.h                          |   10 +-
 shared/sys/sys_unix.cpp                          |   15 +-
 shared/sys/sys_win32.cpp                         |   63 +-
 tests/CMakeLists.txt                             |   66 +
 tests/main.cpp                                   |    7 +
 tests/safe/limited_vector.cpp                    |  146 ++
 tests/safe/string.cpp                            |   67 +
 539 files changed, 17329 insertions(+), 18940 deletions(-)
 create mode 100644 CHANGELOG.md
 delete mode 100644 CHANGELOG.txt
 delete mode 100644 CMakeModules/FindJPEG.cmake
 delete mode 100644 CMakeModules/FindPNG.cmake
 create mode 100644 appveyor.yml
 delete mode 100644 code/client/cl_input_hotswap.cpp
 delete mode 100644 code/client/cl_input_hotswap.h
 delete mode 100644 code/game/characters.h
 delete mode 100644 code/qcommon/fixedmap.h
 delete mode 100644 code/qcommon/q_platform.h
 create mode 100644 code/qcommon/safe/memory.h
 delete mode 100644 code/win32/win_main.cpp
 delete mode 100644 codeJK2/game/characters.h
 create mode 100644 codeJK2/qcommon/safe/memory.h
 delete mode 100644 codemp/null/null_glimp.cpp
 delete mode 100644 codemp/null/null_net.c
 delete mode 100644 codemp/qcommon/fixedmap.h
 delete mode 100644 codemp/win32/win_main.cpp
 delete mode 100644 codemp/win32/win_main_ded.cpp
 create mode 100644 documentation/developer/language strings.md
 create mode 100644 documentation/developer/libraries.md
 create mode 100644 documentation/developer/save games.md
 create mode 100644 documentation/developer/sound-code-declutter.md
 copy shared/icons/license.txt => lib/gsl-lite/LICENSE (70%)
 create mode 100644 lib/gsl-lite/include/gsl/gsl-lite.h
 create mode 100644 lib/gsl-lite/readme.txt
 create mode 100644 lib/minizip/CMakeLists.txt
 create mode 100644 lib/minizip/include/minizip/ioapi.h
 rename lib/minizip/{ => include/minizip}/unzip.h (71%)
 delete mode 100644 lib/minizip/ioapi.h
 create mode 100644 lib/minizip/unzip.c
 delete mode 100644 lib/minizip/unzip.cpp
 create mode 100644 shared/openjk.natvis
 rename {codemp => shared}/qcommon/q_platform.h (92%)
 create mode 100644 shared/qcommon/safe/files.cpp
 create mode 100644 shared/qcommon/safe/files.h
 create mode 100644 shared/qcommon/safe/gsl.h
 create mode 100644 shared/qcommon/safe/limited_vector.h
 create mode 100644 shared/qcommon/safe/sscanf.h
 create mode 100644 shared/qcommon/safe/string.cpp
 create mode 100644 shared/qcommon/safe/string.h
 create mode 100644 tests/CMakeLists.txt
 create mode 100644 tests/main.cpp
 create mode 100644 tests/safe/limited_vector.cpp
 create mode 100644 tests/safe/string.cpp

-- 
Alioth's /usr/local/bin/git-commit-notice on /srv/git.debian.org/git/pkg-games/openjk.git



More information about the Pkg-games-commits mailing list