[colobot] 02/377: Started SDL2 migration

Didier Raboud odyx at moszumanska.debian.org
Wed Mar 30 13:33:51 UTC 2016


This is an automated email from the git hooks/post-receive script.

odyx pushed a commit to branch debian/master
in repository colobot.

commit 53e4470dbf7a33349e66858a94dcd2a3ea2712ce
Author: krzys-h <krzys_h at interia.pl>
Date:   Thu Sep 24 21:09:46 2015 +0200

    Started SDL2 migration
---
 CMakeLists.txt                              |  21 +-
 cmake/FindSDL2.cmake                        | 163 ++++++++
 cmake/FindSDL2_image.cmake                  | 158 +++++++
 cmake/FindSDL2_ttf.cmake                    | 157 +++++++
 lib/clipboard/.gitignore                    |   1 -
 lib/clipboard/CMakeLists.txt                |  18 -
 lib/clipboard/COPYING.README                |  72 ----
 lib/clipboard/include/clipboard/clipboard.h |  55 ---
 lib/clipboard/include/clipboard/types.h     | 100 -----
 lib/clipboard/include/clipboard/utf.h       | 115 ------
 lib/clipboard/include/clipboard/wzglobal.h  | 614 ----------------------------
 lib/clipboard/readme.txt                    |   1 -
 lib/clipboard/src/clipboardOSX.m            |  24 --
 lib/clipboard/src/clipboardWin32.c          | 160 --------
 lib/clipboard/src/clipboardX11.c            | 293 -------------
 lib/clipboard/src/utf.c                     | 530 ------------------------
 src/CMakeLists.txt                          |  18 +-
 src/app/app.cpp                             | 232 +++++------
 src/app/app.h                               |  21 +-
 src/app/input.cpp                           |  18 +-
 src/common/image.cpp                        |   2 +-
 src/common/key.cpp                          |   4 +-
 src/common/key.h                            |   5 +-
 src/common/resources/sdl_file_wrapper.cpp   |  15 +-
 src/common/resources/sdl_file_wrapper.h     |   7 +-
 src/common/restext.cpp                      |   7 +-
 src/common/thread/resource_owning_thread.h  |   8 +-
 src/graphics/engine/engine.cpp              |   2 +-
 src/graphics/engine/text.cpp                |   2 +-
 src/graphics/opengl/gl21device.cpp          |   4 +-
 src/graphics/opengl/gl33device.cpp          |   4 +-
 src/graphics/opengl/gldevice.cpp            |   4 +-
 src/level/robotmain.cpp                     |   3 +-
 src/ui/controls/edit.cpp                    |   7 +-
 src/ui/controls/key.cpp                     |   3 +-
 src/ui/screen/screen_setup_display.cpp      |   6 +-
 36 files changed, 641 insertions(+), 2213 deletions(-)

diff --git a/CMakeLists.txt b/CMakeLists.txt
index 2732fe5..501982c 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -229,9 +229,9 @@ endif()
 ##
 
 find_package(OpenGL 1.4 REQUIRED)
-find_package(SDL 1.2.10 REQUIRED)
-find_package(SDL_image 1.2 REQUIRED)
-find_package(SDL_ttf 2.0 REQUIRED)
+find_package(SDL2 REQUIRED)
+find_package(SDL2_image REQUIRED)
+find_package(SDL2_ttf REQUIRED)
 find_package(PNG 1.2 REQUIRED)
 find_package(Gettext REQUIRED)
 find_package(PhysFS REQUIRED)
@@ -296,21 +296,6 @@ if(CMAKE_CXX_COMPILER_ID MATCHES "MSVC")
 endif()
 
 ##
-# Clipboard support needs X11 libraries
-##
-if(PLATFORM_GNU)
-    find_package(X11 REQUIRED)
-endif()
-
-
-##
-# Clipboard support
-##
-set(CLIPBOARD_INCLUDE_DIR ${colobot_SOURCE_DIR}/lib/clipboard/include)
-add_subdirectory(lib/clipboard)
-
-
-##
 # Localename
 ##
 set(LOCALENAME_INCLUDE_DIR ${colobot_SOURCE_DIR}/lib/localename)
diff --git a/cmake/FindSDL2.cmake b/cmake/FindSDL2.cmake
new file mode 100644
index 0000000..236d6b4
--- /dev/null
+++ b/cmake/FindSDL2.cmake
@@ -0,0 +1,163 @@
+# Locate SDL2 library
+# This module defines
+# SDL2_LIBRARY, the name of the library to link against
+# SDL2_FOUND, if false, do not try to link to SDL2
+# SDL2_INCLUDE_DIR, where to find SDL.h
+#
+# This module responds to the the flag:
+# SDL2_BUILDING_LIBRARY
+# If this is defined, then no SDL2main will be linked in because
+# only applications need main().
+# Otherwise, it is assumed you are building an application and this
+# module will attempt to locate and set the the proper link flags
+# as part of the returned SDL2_LIBRARY variable.
+#
+# Don't forget to include SDLmain.h and SDLmain.m your project for the
+# OS X framework based version. (Other versions link to -lSDL2main which
+# this module will try to find on your behalf.) Also for OS X, this
+# module will automatically add the -framework Cocoa on your behalf.
+#
+#
+# Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration
+# and no SDL2_LIBRARY, it means CMake did not find your SDL2 library
+# (SDL2.dll, libsdl2.so, SDL2.framework, etc).
+# Set SDL2_LIBRARY_TEMP to point to your SDL2 library, and configure again.
+# Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value
+# as appropriate. These values are used to generate the final SDL2_LIBRARY
+# variable, but when these values are unset, SDL2_LIBRARY does not get created.
+#
+#
+# $SDL2DIR is an environment variable that would
+# correspond to the ./configure --prefix=$SDL2DIR
+# used in building SDL2.
+# l.e.galup  9-20-02
+#
+# Modified by Eric Wing.
+# Added code to assist with automated building by using environmental variables
+# and providing a more controlled/consistent search behavior.
+# Added new modifications to recognize OS X frameworks and
+# additional Unix paths (FreeBSD, etc).
+# Also corrected the header search path to follow "proper" SDL guidelines.
+# Added a search for SDL2main which is needed by some platforms.
+# Added a search for threads which is needed by some platforms.
+# Added needed compile switches for MinGW.
+#
+# On OSX, this will prefer the Framework version (if found) over others.
+# People will have to manually change the cache values of
+# SDL2_LIBRARY to override this selection or set the CMake environment
+# CMAKE_INCLUDE_PATH to modify the search paths.
+#
+# Note that the header path has changed from SDL2/SDL.h to just SDL.h
+# This needed to change because "proper" SDL convention
+# is #include "SDL.h", not <SDL2/SDL.h>. This is done for portability
+# reasons because not all systems place things in SDL2/ (see FreeBSD).
+
+#=============================================================================
+# Copyright 2003-2009 Kitware, Inc.
+#
+# Distributed under the OSI-approved BSD License (the "License");
+# see accompanying file Copyright.txt for details.
+#
+# This software is distributed WITHOUT ANY WARRANTY; without even the
+# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+# See the License for more information.
+#=============================================================================
+# (To distribute this file outside of CMake, substitute the full
+#  License text for the above reference.)
+
+SET(SDL2_SEARCH_PATHS
+	~/Library/Frameworks
+	/Library/Frameworks
+	/usr/local
+	/usr
+	/sw # Fink
+	/opt/local # DarwinPorts
+	/opt/csw # Blastwave
+	/opt
+)
+
+FIND_PATH(SDL2_INCLUDE_DIR SDL.h
+	HINTS
+	$ENV{SDL2DIR}
+	PATH_SUFFIXES include/SDL2 include
+	PATHS ${SDL2_SEARCH_PATHS}
+)
+
+FIND_LIBRARY(SDL2_LIBRARY_TEMP
+	NAMES SDL2
+	HINTS
+	$ENV{SDL2DIR}
+	PATH_SUFFIXES lib64 lib
+	PATHS ${SDL2_SEARCH_PATHS}
+)
+
+IF(NOT SDL2_BUILDING_LIBRARY)
+	IF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
+		# Non-OS X framework versions expect you to also dynamically link to
+		# SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms
+		# seem to provide SDL2main for compatibility even though they don't
+		# necessarily need it.
+		FIND_LIBRARY(SDL2MAIN_LIBRARY
+			NAMES SDL2main
+			HINTS
+			$ENV{SDL2DIR}
+			PATH_SUFFIXES lib64 lib
+			PATHS ${SDL2_SEARCH_PATHS}
+		)
+	ENDIF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
+ENDIF(NOT SDL2_BUILDING_LIBRARY)
+
+# SDL2 may require threads on your system.
+# The Apple build may not need an explicit flag because one of the
+# frameworks may already provide it.
+# But for non-OSX systems, I will use the CMake Threads package.
+IF(NOT APPLE)
+	FIND_PACKAGE(Threads)
+ENDIF(NOT APPLE)
+
+# MinGW needs an additional library, mwindows
+# It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -lmwindows
+# (Actually on second look, I think it only needs one of the m* libraries.)
+IF(MINGW)
+	SET(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW")
+ENDIF(MINGW)
+
+IF(SDL2_LIBRARY_TEMP)
+	# For SDL2main
+	IF(NOT SDL2_BUILDING_LIBRARY)
+		IF(SDL2MAIN_LIBRARY)
+			SET(SDL2_LIBRARY_TEMP ${SDL2MAIN_LIBRARY} ${SDL2_LIBRARY_TEMP})
+		ENDIF(SDL2MAIN_LIBRARY)
+	ENDIF(NOT SDL2_BUILDING_LIBRARY)
+
+	# For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
+	# CMake doesn't display the -framework Cocoa string in the UI even
+	# though it actually is there if I modify a pre-used variable.
+	# I think it has something to do with the CACHE STRING.
+	# So I use a temporary variable until the end so I can set the
+	# "real" variable in one-shot.
+	IF(APPLE)
+		SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa")
+	ENDIF(APPLE)
+
+	# For threads, as mentioned Apple doesn't need this.
+	# In fact, there seems to be a problem if I used the Threads package
+	# and try using this line, so I'm just skipping it entirely for OS X.
+	IF(NOT APPLE)
+		SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
+	ENDIF(NOT APPLE)
+
+	# For MinGW library
+	IF(MINGW)
+		SET(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP})
+	ENDIF(MINGW)
+
+	# Set the final string here so the GUI reflects the final state.
+	SET(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL2 Library can be found")
+	# Set the temp variable to INTERNAL so it is not seen in the CMake GUI
+	SET(SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP}" CACHE INTERNAL "")
+ENDIF(SDL2_LIBRARY_TEMP)
+
+INCLUDE(FindPackageHandleStandardArgs)
+
+FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2 REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR)
diff --git a/cmake/FindSDL2_image.cmake b/cmake/FindSDL2_image.cmake
new file mode 100644
index 0000000..78704cb
--- /dev/null
+++ b/cmake/FindSDL2_image.cmake
@@ -0,0 +1,158 @@
+# Locate SDL2_image library
+# This module defines
+# SDL2_IMAGE_LIBRARY, the name of the library to link against
+# SDL2_IMAGE_FOUND, if false, do not try to link to SDL2_image
+# SDL2_IMAGE_INCLUDE_DIR, where to find SDL_image.h
+#
+# Additional Note: If you see an empty SDL2_IMAGE_LIBRARY_TEMP in your configuration
+# and no SDL2_IMAGE_LIBRARY, it means CMake did not find your SDL2_Image library
+# (SDL2_image.dll, libsdl2_image.so, SDL2_image.framework, etc).
+# Set SDL2_IMAGE_LIBRARY_TEMP to point to your SDL2 library, and configure again.
+# Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value
+# as appropriate. These values are used to generate the final SDL2_IMAGE_LIBRARY
+# variable, but when these values are unset, SDL2_IMAGE_LIBRARY does not get created.
+#
+# $SDL2 is an environment variable that would
+# correspond to the ./configure --prefix=$SDL2
+# used in building SDL2.
+# l.e.galup 9-20-02
+#
+# Modified by Eric Wing.
+# Added code to assist with automated building by using environmental variables
+# and providing a more controlled/consistent search behavior.
+# Added new modifications to recognize OS X frameworks and
+# additional Unix paths (FreeBSD, etc).
+# Also corrected the header search path to follow "proper" SDL2 guidelines.
+# Added a search for SDL2main which is needed by some platforms.
+# Added a search for threads which is needed by some platforms.
+# Added needed compile switches for MinGW.
+#
+# On OSX, this will prefer the Framework version (if found) over others.
+# People will have to manually change the cache values of
+# SDL2_IMAGE_LIBRARY to override this selection or set the CMake environment
+# CMAKE_INCLUDE_PATH to modify the search paths.
+#
+# Note that the header path has changed from SDL2/SDL.h to just SDL.h
+# This needed to change because "proper" SDL2 convention
+# is #include "SDL.h", not <SDL2/SDL.h>. This is done for portability
+# reasons because not all systems place things in SDL2/ (see FreeBSD).
+#
+# Ported by Johnny Patterson. This is a literal port for SDL2 of the FindSDL.cmake
+# module with the minor edit of changing "SDL" to "SDL2" where necessary. This
+# was not created for redistribution, and exists temporarily pending official
+# SDL2 CMake modules.
+# 
+# Note that on windows this will only search for the 32bit libraries, to search
+# for 64bit change x86/i686-w64 to x64/x86_64-w64
+
+#=============================================================================
+# Copyright 2003-2009 Kitware, Inc.
+#
+# CMake - Cross Platform Makefile Generator
+# Copyright 2000-2014 Kitware, Inc.
+# Copyright 2000-2011 Insight Software Consortium
+# All rights reserved.
+#
+# Redistribution and use in source and binary forms, with or without
+# modification, are permitted provided that the following conditions
+# are met:
+#
+# * Redistributions of source code must retain the above copyright
+# notice, this list of conditions and the following disclaimer.
+#
+# * Redistributions in binary form must reproduce the above copyright
+# notice, this list of conditions and the following disclaimer in the
+# documentation and/or other materials provided with the distribution.
+#
+# * Neither the names of Kitware, Inc., the Insight Software Consortium,
+# nor the names of their contributors may be used to endorse or promote
+# products derived from this software without specific prior written
+# permission.
+#
+# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+# HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+#
+# This software is distributed WITHOUT ANY WARRANTY; without even the
+# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+# See the License for more information.
+#=============================================================================
+# (To distribute this file outside of CMake, substitute the full
+# License text for the above reference.)
+
+FIND_PATH(SDL2_IMAGE_INCLUDE_DIR SDL_image.h
+	HINTS
+	${SDL2}
+	$ENV{SDL2}
+	$ENV{SDL2_IMAGE}
+	PATH_SUFFIXES include/SDL2 include SDL2
+	i686-w64-mingw32/include/SDL2
+	x86_64-w64-mingw32/include/SDL2
+	PATHS
+	~/Library/Frameworks
+	/Library/Frameworks
+	/usr/local/include/SDL2
+	/usr/include/SDL2
+	/sw # Fink
+	/opt/local # DarwinPorts
+	/opt/csw # Blastwave
+	/opt
+)
+
+# Lookup the 64 bit libs on x64
+IF(CMAKE_SIZEOF_VOID_P EQUAL 8)
+	FIND_LIBRARY(SDL2_IMAGE_LIBRARY_TEMP
+		NAMES SDL2_image
+		HINTS
+		${SDL2}
+		$ENV{SDL2}
+		$ENV{SDL2_IMAGE}
+		PATH_SUFFIXES lib64 lib
+		lib/x64
+		x86_64-w64-mingw32/lib
+		PATHS
+		/sw
+		/opt/local
+		/opt/csw
+		/opt
+	)
+# On 32bit build find the 32bit libs
+ELSE(CMAKE_SIZEOF_VOID_P EQUAL 8)
+	FIND_LIBRARY(SDL2_IMAGE_LIBRARY_TEMP
+		NAMES SDL2_image
+		HINTS
+		${SDL2}
+		$ENV{SDL2}
+		$ENV{SDL2_IMAGE}
+		PATH_SUFFIXES lib
+		lib/x86
+		i686-w64-mingw32/lib
+		PATHS
+		/sw
+		/opt/local
+		/opt/csw
+		/opt
+	)
+ENDIF(CMAKE_SIZEOF_VOID_P EQUAL 8)
+
+SET(SDL2_IMAGE_FOUND "NO")
+	IF(SDL2_IMAGE_LIBRARY_TEMP)
+	# Set the final string here so the GUI reflects the final state.
+	SET(SDL2_IMAGE_LIBRARY ${SDL2_IMAGE_LIBRARY_TEMP} CACHE STRING "Where the SDL2_image Library can be found")
+	# Set the temp variable to INTERNAL so it is not seen in the CMake GUI
+	SET(SDL2_IMAGE_LIBRARY_TEMP "${SDL2_IMAGE_LIBRARY_TEMP}" CACHE INTERNAL "")
+	SET(SDL2_IMAGE_FOUND "YES")
+ENDIF(SDL2_IMAGE_LIBRARY_TEMP)
+
+INCLUDE(FindPackageHandleStandardArgs)
+
+FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2_IMAGE REQUIRED_VARS SDL2_IMAGE_LIBRARY SDL2_IMAGE_INCLUDE_DIR)
+
diff --git a/cmake/FindSDL2_ttf.cmake b/cmake/FindSDL2_ttf.cmake
new file mode 100644
index 0000000..9f38607
--- /dev/null
+++ b/cmake/FindSDL2_ttf.cmake
@@ -0,0 +1,157 @@
+# Locate SDL2_ttf library
+# This module defines
+# SDL2_TTF_LIBRARY, the name of the library to link against
+# SDL2_TTF_FOUND, if false, do not try to link to SDL2_ttf
+# SDL2_TTF_INCLUDE_DIR, where to find SDL_image.h
+#
+# Additional Note: If you see an empty SDL2_TTF_LIBRARY_TEMP in your configuration
+# and no SDL2_TTF_LIBRARY, it means CMake did not find your SDL2_Image library
+# (SDL2_ttf.dll, libsdl2_image.so, SDL2_ttf.framework, etc).
+# Set SDL2_TTF_LIBRARY_TEMP to point to your SDL2 library, and configure again.
+# Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value
+# as appropriate. These values are used to generate the final SDL2_TTF_LIBRARY
+# variable, but when these values are unset, SDL2_TTF_LIBRARY does not get created.
+#
+# $SDL2 is an environment variable that would
+# correspond to the ./configure --prefix=$SDL2
+# used in building SDL2.
+# l.e.galup 9-20-02
+#
+# Modified by Eric Wing.
+# Added code to assist with automated building by using environmental variables
+# and providing a more controlled/consistent search behavior.
+# Added new modifications to recognize OS X frameworks and
+# additional Unix paths (FreeBSD, etc).
+# Also corrected the header search path to follow "proper" SDL2 guidelines.
+# Added a search for SDL2main which is needed by some platforms.
+# Added a search for threads which is needed by some platforms.
+# Added needed compile switches for MinGW.
+#
+# On OSX, this will prefer the Framework version (if found) over others.
+# People will have to manually change the cache values of
+# SDL2_TTF_LIBRARY to override this selection or set the CMake environment
+# CMAKE_INCLUDE_PATH to modify the search paths.
+#
+# Note that the header path has changed from SDL2/SDL.h to just SDL.h
+# This needed to change because "proper" SDL2 convention
+# is #include "SDL.h", not <SDL2/SDL.h>. This is done for portability
+# reasons because not all systems place things in SDL2/ (see FreeBSD).
+#
+# Ported by Johnny Patterson. This is a literal port for SDL2 of the FindSDL.cmake
+# module with the minor edit of changing "SDL" to "SDL2" where necessary. This
+# was not created for redistribution, and exists temporarily pending official
+# SDL2 CMake modules.
+# 
+# Note that on windows this will only search for the 32bit libraries, to search
+# for 64bit change x86/i686-w64 to x64/x86_64-w64
+
+#=============================================================================
+# Copyright 2003-2009 Kitware, Inc.
+#
+# CMake - Cross Platform Makefile Generator
+# Copyright 2000-2014 Kitware, Inc.
+# Copyright 2000-2011 Insight Software Consortium
+# All rights reserved.
+#
+# Redistribution and use in source and binary forms, with or without
+# modification, are permitted provided that the following conditions
+# are met:
+#
+# * Redistributions of source code must retain the above copyright
+# notice, this list of conditions and the following disclaimer.
+#
+# * Redistributions in binary form must reproduce the above copyright
+# notice, this list of conditions and the following disclaimer in the
+# documentation and/or other materials provided with the distribution.
+#
+# * Neither the names of Kitware, Inc., the Insight Software Consortium,
+# nor the names of their contributors may be used to endorse or promote
+# products derived from this software without specific prior written
+# permission.
+#
+# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+# HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+#
+# This software is distributed WITHOUT ANY WARRANTY; without even the
+# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+# See the License for more information.
+#=============================================================================
+# (To distribute this file outside of CMake, substitute the full
+# License text for the above reference.)
+
+FIND_PATH(SDL2_TTF_INCLUDE_DIR SDL_ttf.h
+	HINTS
+	${SDL2}
+	$ENV{SDL2}
+	$ENV{SDL2_TTF}
+	PATH_SUFFIXES include/SDL2 include SDL2
+	i686-w64-mingw32/include/SDL2
+	PATHS
+	~/Library/Frameworks
+	/Library/Frameworks
+	/usr/local/include/SDL2
+	/usr/include/SDL2
+	/sw # Fink
+	/opt/local # DarwinPorts
+	/opt/csw # Blastwave
+	/opt
+)
+
+# Lookup the 64 bit libs on x64
+IF(CMAKE_SIZEOF_VOID_P EQUAL 8)
+	FIND_LIBRARY(SDL2_TTF_LIBRARY_TEMP
+		NAMES SDL2_ttf
+		HINTS
+		${SDL2}
+		$ENV{SDL2}
+		$ENV{SDL2_TTF}
+		PATH_SUFFIXES lib64 lib
+		lib/x64
+		x86_64-w64-mingw32/lib
+		PATHS
+		/sw
+		/opt/local
+		/opt/csw
+		/opt
+	)
+# On 32bit build find the 32bit libs
+ELSE(CMAKE_SIZEOF_VOID_P EQUAL 8)
+	FIND_LIBRARY(SDL2_TTF_LIBRARY_TEMP
+		NAMES SDL2_ttf
+		HINTS
+		${SDL2}
+		$ENV{SDL2}
+		$ENV{SDL2_TTF}
+		PATH_SUFFIXES lib
+		lib/x86
+		i686-w64-mingw32/lib
+		PATHS
+		/sw
+		/opt/local
+		/opt/csw
+		/opt
+	)
+ENDIF(CMAKE_SIZEOF_VOID_P EQUAL 8)
+
+SET(SDL2_TTF_FOUND "NO")
+	IF(SDL2_TTF_LIBRARY_TEMP)
+	# Set the final string here so the GUI reflects the final state.
+	SET(SDL2_TTF_LIBRARY ${SDL2_TTF_LIBRARY_TEMP} CACHE STRING "Where the SDL2_ttf Library can be found")
+	# Set the temp variable to INTERNAL so it is not seen in the CMake GUI
+	SET(SDL2_TTF_LIBRARY_TEMP "${SDL2_TTF_LIBRARY_TEMP}" CACHE INTERNAL "")
+	SET(SDL2_TTF_FOUND "YES")
+ENDIF(SDL2_TTF_LIBRARY_TEMP)
+
+INCLUDE(FindPackageHandleStandardArgs)
+
+FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2_TTF REQUIRED_VARS SDL2_TTF_LIBRARY SDL2_TTF_INCLUDE_DIR)
+
diff --git a/lib/clipboard/.gitignore b/lib/clipboard/.gitignore
deleted file mode 100644
index ffbe18e..0000000
--- a/lib/clipboard/.gitignore
+++ /dev/null
@@ -1 +0,0 @@
-libclipboard.a
diff --git a/lib/clipboard/CMakeLists.txt b/lib/clipboard/CMakeLists.txt
deleted file mode 100644
index ff9157e..0000000
--- a/lib/clipboard/CMakeLists.txt
+++ /dev/null
@@ -1,18 +0,0 @@
-cmake_minimum_required(VERSION 2.8)
-
-include_directories(. include/clipboard)
-
-add_definitions(-DLIB_COMPILE=1)
-
-
-if(PLATFORM_WINDOWS)
-    set(CLIPBOARD_SRC src/clipboardWin32.c)
-elseif(PLATFORM_MACOSX)
-	set(CMAKE_CXX_FLAGS "-fobjc-arc")
-	set(CLIPBOARD_SRC src/clipboardOSX.m)
-else()
-    set(CLIPBOARD_SRC src/clipboardX11.c)
-endif()
-
-include_directories(${SDL_INCLUDE_DIR})
-add_library(clipboard STATIC src/utf.c ${CLIPBOARD_SRC})
diff --git a/lib/clipboard/COPYING.README b/lib/clipboard/COPYING.README
deleted file mode 100644
index 2f8aad8..0000000
--- a/lib/clipboard/COPYING.README
+++ /dev/null
@@ -1,72 +0,0 @@
-Warzone 2100 Source & Data
---------------------------
-
-This document replaces the file "readme.txt" as present in the Warzone 2100 GPL
- release of December 6th 2004.
-
-1) These source and data files are provided as is with no guarantees:
-   - No assistance or support will be offered or given.
-   - Everything you will require to make a build of the game should be here. If
-      it isn't, you'll have to improvise.
-   - None of us here at Pivotal Games are in a position to be able to offer any
-      help with making this work.
-
-2) Everything included (source code and data), as well as the not included
-    videos and music, is released under the terms of the GNU General Public
-    License, version 2 or (at your option) any later version.
-   Please be sure to read the entirety of this license, but the summary is that
-    you're free to do what you want with the source subject to making the full
-    source code freely available in the event of the distribution of new
-    binaries.
-
-3) Following exception to the GPL is granted:
-   ------
-    Linking Warzone 2100 statically or dynamically with other modules is making
-     a combined work based on Warzone 2100. Thus, the terms and conditions of
-     the GNU General Public License cover the whole combination.
-
-    In addition, as a special exception, the copyright holders of Warzone 2100
-     give you permission to combine Warzone 2100 with code included in the
-     standard release of libraries that are accessible, redistributable and
-     linkable free of charge. You may copy and distribute such a system
-     following the terms of the GNU GPL for Warzone 2100 and the licenses of the
-     other code concerned.
-
-    Note that people who make modified versions of Warzone 2100 are not
-     obligated to grant this special exception for their modified versions; it
-     is their choice whether to do so. The GNU General Public License gives
-     permission to release a modified version without this exception; this
-     exception also makes it possible to release a modified version which
-     carries forward this exception.
-   ------
-
-4) Permission is granted to use the name "Warzone 2100", the logos, stories,
-    texts and related materials.
-
-5) Permission is granted to copy and distribute unaltered copies and/or images
-    of the original game discs in any medium, provided that they are distributed
-    free of charge and retain their original copyright and trademark notices.
-
-Finally, the primary motivation for this release is for entertainment and
- educational purposes. On the subject of the latter, don't be surprised to see
- some pretty gnarly old-school C code in here; the game was a classic, but large
- areas of the code aren't pretty; OO design and C++ evangelists beware! We
- haven't spent any time cleaning the code or making it pretty - what you see is
- what you're getting, warts n' all.
-
-Thank you to Jonathan Kemp of Eidos Europe for permitting the release. Thanks to
- Martin Severn for allowing to use his soundtrack. Thanks to Jason Walker for
- helping to facilitate the release of the movies and sound tracks, as well as
- clarifying the meaning of this license. Thanks also to Frank Lamboy for
- assistance with the release and for campaigning along with many many others
- over the years for the source to be made available.
-The correspondence, online petitions and persistence made this possible. We were
- constantly amazed at the community support for Warzone even after all this
- time; it's nice to be able to give something back, assuming you can get it to
- compile... ;-)
-
-Original - 6th December 2004
-Alex M - ex Pumpkin Studios (Eidos)
-
-Amended - 10th June 2008
-Jason W - Eidos
diff --git a/lib/clipboard/include/clipboard/clipboard.h b/lib/clipboard/include/clipboard/clipboard.h
deleted file mode 100644
index dcee2ea..0000000
--- a/lib/clipboard/include/clipboard/clipboard.h
+++ /dev/null
@@ -1,55 +0,0 @@
-/*
-	This file is part of Warzone 2100.
-	Copyright (C) 2008  Freddie Witherden
-	Copyright (C) 2008-2009  Warzone Resurrection Project
-
-	Warzone 2100 is free software; you can redistribute it and/or modify
-	it under the terms of the GNU General Public License as published by
-	the Free Software Foundation; either version 2 of the License, or
-	(at your option) any later version.
-
-	Warzone 2100 is distributed in the hope that it will be useful,
-	but WITHOUT ANY WARRANTY; without even the implied warranty of
-	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-	GNU General Public License for more details.
-
-	You should have received a copy of the GNU General Public License
-	along with Warzone 2100; if not, write to the Free Software
-	Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
-
-#ifndef CLIPBOARD_H_
-#define CLIPBOARD_H_
-
-#include <stdbool.h>
-
-#ifdef __cplusplus
-    extern "C" {
-#endif
-
-/**
- * Returns a copy of the text in the systems clipboard. Should the clipboard be
- * empty, or populated with non-textual data NULL is returned. The character set
- * of the returned is guaranteed to be UTF-8.
- *
- * It remains the responsibility of the caller to free() the string when
- * finished with it.
- *
- * @return The textual contents of the clipboard (if any), otherwise NULL.
- */
-char *widgetGetClipboardText(void);
-
-/**
- * Attempts to set the contents of the systems clipboard to text. The character
- * set of text must be UTF-8.
- *
- * @param text  The UTF-8 text to set the clipboard to.
- * @return True if the contents were successfully set, false otherwise.
- */
-bool widgetSetClipboardText(const char *text);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /*CLIPBOARD_H_*/
diff --git a/lib/clipboard/include/clipboard/types.h b/lib/clipboard/include/clipboard/types.h
deleted file mode 100644
index ff7ca68..0000000
--- a/lib/clipboard/include/clipboard/types.h
+++ /dev/null
@@ -1,100 +0,0 @@
-/*
-	This file is part of Warzone 2100.
-	Copyright (C) 1999-2004  Eidos Interactive
-	Copyright (C) 2005-2009  Warzone Resurrection Project
-
-	Warzone 2100 is free software; you can redistribute it and/or modify
-	it under the terms of the GNU General Public License as published by
-	the Free Software Foundation; either version 2 of the License, or
-	(at your option) any later version.
-
-	Warzone 2100 is distributed in the hope that it will be useful,
-	but WITHOUT ANY WARRANTY; without even the implied warranty of
-	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-	GNU General Public License for more details.
-
-	You should have received a copy of the GNU General Public License
-	along with Warzone 2100; if not, write to the Free Software
-	Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
-/*! \file
- *  \brief Simple type definitions.
- */
-
-#ifndef __INCLUDED_LIB_FRAMEWORK_TYPES_H__
-#define __INCLUDED_LIB_FRAMEWORK_TYPES_H__
-
-#include "wzglobal.h"
-
-#ifdef HAVE_INTTYPES_H // defined WZ_C99
-/* Compilers that have support for C99 have all values below defined in stdint.h */
-# include <inttypes.h>
-#else
-// Defines C99 types for C99 incompatible compilers (e.g. MSVC)
-#include <SDL_stdinc.h>
-#ifndef WZ_CC_MINGW
-# define INT8_MIN               (-128)
-# define INT16_MIN              (-32767-1)
-# define INT32_MIN              (-2147483647-1)
-# define INT8_MAX               (127)
-# define INT16_MAX              (32767)
-# define INT32_MAX              (2147483647)
-# define UINT8_MAX              (255)
-# define UINT16_MAX             (65535)
-# define UINT32_MAX             (4294967295U)
-#endif
-#ifdef WZ_CC_MSVC
-# define PRIu32					"u"
-# define PRIu64					"I64u"
-typedef SSIZE_T ssize_t;
-#endif
-#endif // WZ_C99
-
-#include <limits.h>
-#include <ctype.h>
-
-/* Basic numeric types */
-typedef uint8_t  UBYTE;
-typedef int8_t   SBYTE;
-typedef uint16_t UWORD;
-typedef int16_t  SWORD;
-typedef uint32_t UDWORD;
-typedef int32_t  SDWORD;
-
-/* Numeric size defines */
-#define UBYTE_MAX	UINT8_MAX
-#define SBYTE_MIN	INT8_MIN
-#define SBYTE_MAX	INT8_MAX
-#define UWORD_MAX	UINT16_MAX
-#define SWORD_MIN	INT16_MIN
-#define SWORD_MAX	INT16_MAX
-#define UDWORD_MAX	UINT32_MAX
-#define SDWORD_MIN	INT32_MIN
-#define SDWORD_MAX	INT32_MAX
-
-// If we are C99 compatible, the "bool" macro will be defined in <stdbool.h> (as _Bool)
-// C++ comes with an integrated bool type
-#if defined(WZ_CXX98)
-#elif defined(WZ_C99)
-# include <stdbool.h>
-#else
-// Pretend we are C99 compatible (well, for the bool type then)
-# ifndef bool
-#  define bool BOOL
-# endif
-# ifndef true
-#  define true (1)
-# endif
-# ifndef false
-#  define false (0)
-# endif
-# ifndef __bool_true_false_are_defined
-#  define __bool_true_false_are_defined (1)
-# endif
-#endif /* WZ_C99 */
-
-#if !defined(WZ_OS_WIN)
-typedef int BOOL;
-#endif // WZ_OS_WIN
-
-#endif // __INCLUDED_LIB_FRAMEWORK_TYPES_H__
diff --git a/lib/clipboard/include/clipboard/utf.h b/lib/clipboard/include/clipboard/utf.h
deleted file mode 100644
index eadc3b3..0000000
--- a/lib/clipboard/include/clipboard/utf.h
+++ /dev/null
@@ -1,115 +0,0 @@
-/*
-	This file is part of Warzone 2100.
-	Copyright (C) 2007  Giel van Schijndel
-	Copyright (C) 2007-2009  Warzone Resurrection Project
-
-	Warzone 2100 is free software; you can redistribute it and/or modify
-	it under the terms of the GNU General Public License as published by
-	the Free Software Foundation; either version 2 of the License, or
-	(at your option) any later version.
-
-	Warzone 2100 is distributed in the hope that it will be useful,
-	but WITHOUT ANY WARRANTY; without even the implied warranty of
-	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-	GNU General Public License for more details.
-
-	You should have received a copy of the GNU General Public License
-	along with Warzone 2100; if not, write to the Free Software
-	Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-
-	$Revision: 9336 $
-	$Id: utf.h 9336 2010-01-18 19:10:17Z cypr $
-	$HeadURL: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk/lib/framework/utf.h $
-*/
-
-#ifndef __INCLUDE_LIB_FRAMEWORK_UTF8_H__
-#define __INCLUDE_LIB_FRAMEWORK_UTF8_H__
-
-/* Allow frame header files to be singly included */
-#define FRAME_LIB_INCLUDE
-
-#include "types.h"
-
-#ifdef __cplusplus
-extern "C"
-{
-#endif //__cplusplus
-
-/** Used to store a UTF-32 character in
- */
-typedef uint32_t utf_32_char;
-
-/** Used to store a UTF-16 character in (this is <em>not</em> necessarily a
- *  full Unicode codepoint)
- */
-typedef uint16_t utf_16_char;
-
-/** Decodes a single Unicode character from the given UTF-16 string.
- *
- *  \param utf16_char     Points to a character string that should contain at
- *                        least one valid UTF-16 character sequence.
- *  \param[out] next_char Will be modified to point to the first character
- *                        following the UTF-16 character sequence.
- *
- *  \return The Unicode character encoded as UTF-32 with native endianness.
- */
-utf_32_char UTF16DecodeChar(const utf_16_char *utf16_char, const utf_16_char **next_char);
-
-/** Decodes a single Unicode character from the given UTF-8 string.
- *
- *  \param utf8_char      Points to a character string that should contain at
- *                        least one valid UTF-8 character sequence.
- *  \param[out] next_char Will be modified to point to the first character
- *                        following the UTF-8 character sequence.
- *
- *  \return The Unicode character encoded as UTF-32 with native endianness.
- */
-utf_32_char UTF8DecodeChar(const char *utf8_char, const char **next_char);
-
-/** Determines the amount of unicode codepoints in a UTF-8 encoded string
- *  \param utf8_string the UTF-8 encoded string to count
- *  \return the amount of codepoints found in the UTF-8 string
- */
-size_t UTF8CharacterCount(const char *utf8_string);
-
-size_t UTF16CharacterCount(const uint16_t *utf16);
-
-/** Encodes a UTF-16 encoded unicode string to a UTF-8 encoded string
- *  \param unicode_string the UTF-16 encoded unicode string to encode into UTF-8
- *  \param[out] nbytes the number of bytes allocated, may be NULL
- *  \return a UTF-8 encoded unicode nul terminated string (use free() to deallocate it)
- */
-char *UTF16toUTF8(const utf_16_char *unicode_string, size_t *nbytes);
-
-/** Decodes a UTF-8 encoded string to a UTF-16 encoded string (native endianess)
- *  \param utf8_string a UTF-8 encoded nul terminated string
- *  \param[out] nbytes the number of bytes allocated, may be NULL
- *  \return a UTF-16 encoded unicode nul terminated string (use free() to deallocate it)
- */
-utf_16_char *UTF8toUTF16(const char *utf8_string, size_t *nbytes);
-
-char *UTF8CharacterAtOffset(const char *utf8_string, size_t index);
-utf_16_char *UTF16CharacterAtOffset(const utf_16_char *utf16_string, size_t index);
-
-/** Encodes a UTF-32 string to a UTF-8 encoded string
- *  \param unicode_string the UTF-32 string to encode into UTF-8
- *  \param[out] nbytes the number of bytes allocated, may be NULL
- *  \return a UTF-8 encoded unicode nul terminated string (use free() to deallocate it)
- */
-char *UTF32toUTF8(const utf_32_char *unicode_string, size_t *nbytes);
-
-/** Decodes a UTF-8 encoded string to a UTF-32 string
- *  \param utf8_string a UTF-8 encoded nul terminated string
- *  \param[out] nbytes the number of bytes allocated, may be NULL
- *  \return a UTF-32 nul terminated string (use free() to deallocate it)
- */
-utf_32_char *UTF8toUTF32(const char *utf8_string, size_t *nbytes);
-
-/** Returns number of characters, not including terminating nul. */
-size_t utf32len(const utf_32_char *unicode_string);
-
-#ifdef __cplusplus
-}
-#endif //__cplusplus
-
-#endif // __INCLUDE_LIB_FRAMEWORK_UTF8_H__
diff --git a/lib/clipboard/include/clipboard/wzglobal.h b/lib/clipboard/include/clipboard/wzglobal.h
deleted file mode 100644
index 113223e..0000000
--- a/lib/clipboard/include/clipboard/wzglobal.h
+++ /dev/null
@@ -1,614 +0,0 @@
-/*
-	This file is part of Warzone 2100.
-	Copyright (C) 1992-2007  Trolltech ASA.
-	Copyright (C) 2005-2009  Warzone Resurrection Project
-
-	Warzone 2100 is free software; you can redistribute it and/or modify
-	it under the terms of the GNU General Public License as published by
-	the Free Software Foundation; either version 2 of the License, or
-	(at your option) any later version.
-
-	Warzone 2100 is distributed in the hope that it will be useful,
-	but WITHOUT ANY WARRANTY; without even the implied warranty of
-	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-	GNU General Public License for more details.
-
-	You should have received a copy of the GNU General Public License
-	along with Warzone 2100; if not, write to the Free Software
-	Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
-/*! \file wzglobal.h
- *  \brief Platform detection, workarounds and compat fixes
- *
- *  OS and CC detection code shamelessly stolen from Qt4 (Qt/qglobal.h) by Dennis.
- *  This has been stripped down, feel free to add checks as you need them.
- */
-
-#ifndef WZGLOBAL_H
-#define WZGLOBAL_H
-
-#ifndef __STDC_FORMAT_MACROS
-#define __STDC_FORMAT_MACROS
-#endif
-#ifndef __STDC_LIMIT_MACROS
-#define __STDC_LIMIT_MACROS
-#endif
-
-#if defined(HAVE_CONFIG_H)
-#  undef _XOPEN_SOURCE
-#  include "config.h"
-#elif defined(__MACOSX__)
-#  include "config-macosx.h"
-#endif
-
-
-/* ---- Platform detection ---- */
-
-
-/*
-   The operating system, must be one of: (WZ_OS_x)
-
-     DARWIN             - Darwin OS (synonym for WZ_OS_MAC)
-     OS2                - OS/2
-     OS2EMX             - XFree86 on OS/2 (not PM)
-     WIN32              - Win32 (Windows 95/98/ME and Windows NT/2000/XP)
-     CYGWIN             - Cygwin
-     SOLARIS            - Sun Solaris
-     HPUX               - HP-UX
-     ULTRIX             - DEC Ultrix
-     LINUX              - Linux
-     FREEBSD            - FreeBSD
-     GNU_kFREEBSD       - GNU/kFreeBSD
-     NETBSD             - NetBSD
-     OPENBSD            - OpenBSD
-     BSDI               - BSD/OS
-     IRIX               - SGI Irix
-     OSF                - HP Tru64 UNIX
-     SCO                - SCO OpenServer 5
-     UNIXWARE           - UnixWare 7, Open UNIX 8
-     AIX                - AIX
-     HURD               - GNU Hurd
-     DGUX               - DG/UX
-     RELIANT            - Reliant UNIX
-     DYNIX              - DYNIX/ptx
-     QNX                - QNX
-     QNX6               - QNX RTP 6.1
-     LYNX               - LynxOS
-     BSD4               - Any BSD 4.4 system
-     UNIX               - Any UNIX BSD/SYSV system
-*/
-
-#if defined(__APPLE__) && (defined(__GNUC__) || defined(__xlC__) || defined(__xlc__))
-#  define WZ_OS_DARWIN
-#  define WZ_OS_BSD4
-#  ifdef __LP64__
-#    define WZ_OS_DARWIN64
-#  else
-#    define WZ_OS_DARWIN32
-#  endif
-#elif defined(__CYGWIN__)
-#  define WZ_OS_CYGWIN
-#elif defined(__OS2__)
-#  if defined(__EMX__)
-#    define WZ_OS_OS2EMX
-#  else
-#    define WZ_OS_OS2
-#  endif
-#elif !defined(SAG_COM) && (defined(WIN64) || defined(_WIN64) || defined(__WIN64__))
-#  define WZ_OS_WIN32
-#  define WZ_OS_WIN64
-#elif !defined(SAG_COM) && (defined(WIN32) || defined(_WIN32) || defined(__WIN32__) || defined(__NT__))
-#  define WZ_OS_WIN32
-#elif defined(__MWERKS__) && defined(__INTEL__)
-#  define WZ_OS_WIN32
-#elif defined(__sun) || defined(sun)
-#  define WZ_OS_SOLARIS
-#elif defined(hpux) || defined(__hpux)
-#  define WZ_OS_HPUX
-#elif defined(__ultrix) || defined(ultrix)
-#  define WZ_OS_ULTRIX
-#elif defined(sinix)
-#  define WZ_OS_RELIANT
-#elif defined(__linux__) || defined(__linux)
-#  define WZ_OS_LINUX
-#elif defined(__FreeBSD__) || defined(__DragonFly__)
-#  define WZ_OS_FREEBSD
-#  define WZ_OS_BSD4
-#elif defined(__FreeBSD_kernel__) && !defined(__FreeBSD__)
-   /* We're running a non-FreeBSD system with a FreeBSD kernel. Find out what C
-    * library we're using to detect the system we're running on. */
-#  include <stdlib.h>
-#  if defined(__GLIBC__)
-     /* We're running GNU/kFreeBSD */
-#    define WZ_OS_GNU_kFREEBSD
-#  endif
-#elif defined(__NetBSD__)
-#  define WZ_OS_NETBSD
-#  define WZ_OS_BSD4
-#elif defined(__OpenBSD__)
-#  define WZ_OS_OPENBSD
-#  define WZ_OS_BSD4
-#elif defined(__bsdi__)
-#  define WZ_OS_BSDI
-#  define WZ_OS_BSD4
-#elif defined(__sgi)
-#  define WZ_OS_IRIX
-#elif defined(__osf__)
-#  define WZ_OS_OSF
-#elif defined(_AIX)
-#  define WZ_OS_AIX
-#elif defined(__Lynx__)
-#  define WZ_OS_LYNX
-#elif defined(__GNU__)
-#  define WZ_OS_HURD
-#elif defined(__DGUX__)
-#  define WZ_OS_DGUX
-#elif defined(__QNXNTO__)
-#  define WZ_OS_QNX6
-#elif defined(__QNX__)
-#  define WZ_OS_QNX
-#elif defined(_SEQUENT_)
-#  define WZ_OS_DYNIX
-#elif defined(_SCO_DS) /* SCO OpenServer 5 + GCC */
-#  define WZ_OS_SCO
-#elif defined(__USLC__) /* all SCO platforms + UDK or OUDK */
-#  define WZ_OS_UNIXWARE
-#elif defined(__svr4__) && defined(i386) /* Open UNIX 8 + GCC */
-#  define WZ_OS_UNIXWARE
-#elif defined(__INTEGRITY)
-#  define WZ_OS_INTEGRITY
-#elif defined(__MAKEDEPEND__)
-#else
-#  error "Warzone has not been tested on this OS. Please contact warzone-dev at gna.org"
-#endif /* WZ_OS_x */
-
-#if defined(WZ_OS_WIN32) || defined(WZ_OS_WIN64)
-#  define WZ_OS_WIN
-#endif /* WZ_OS_WIN32 */
-
-#if defined(WZ_OS_DARWIN)
-#  define WZ_OS_MAC /* WZ_OS_MAC is mostly for compatibility, but also more clear */
-#  define WZ_OS_MACX /* WZ_OS_MACX is only for compatibility.*/
-#  if defined(WZ_OS_DARWIN64)
-#     define WZ_OS_MAC64
-#  elif defined(WZ_OS_DARWIN32)
-#     define WZ_OS_MAC32
-#  endif
-#endif /* WZ_OS_DARWIN */
-
-#if defined(WZ_OS_MSDOS) || defined(WZ_OS_OS2) || defined(WZ_OS_WIN)
-#  undef WZ_OS_UNIX
-#elif !defined(WZ_OS_UNIX)
-#  define WZ_OS_UNIX
-#endif /* WZ_OS_* */
-
-
-/*
-   The compiler, must be one of: (WZ_CC_x)
-
-     MSVC     - Microsoft Visual C/C++, Intel C++ for Windows
-     GNU      - GNU C++
-     CLANG    - Clang LLVM
-     INTEL    - Intel C++ for Linux, Intel C++ for Windows
-     TINYC    - Fabrice Bellard's Tiny C Compiler
-
-   Should be sorted most to least authoritative.
-*/
-
-#if defined(_MSC_VER)
-#  define WZ_CC_MSVC
-/* All ISO C89 compliant compilers _should_ define the macro __STDC__, MSVC
- * however is known _not_ to do this, so work around that here. */
-#  if !defined(__STDC__)
-#    define __STDC__ 1
-#  endif
-/* Visual C++.Net issues for _MSC_VER >= 1300 */
-#  if _MSC_VER >= 1300
-#    define WZ_CC_MSVC_NET
-#  endif
-/* Intel C++ disguising as Visual C++: the `using' keyword avoids warnings */
-#  if defined(__INTEL_COMPILER)
-#    define WZ_CC_INTEL
-#  endif
-/* x64 does not support mmx intrinsics on windows */
-#  if (defined(ZS_OS_WIN64) && defined(_M_X64))
-#    undef ZS_HAVE_SSE
-#    undef ZS_HAVE_SSE2
-#    undef ZS_HAVE_MMX
-#    undef ZS_HAVE_3DNOW
-#  endif
-
-#elif defined(__GNUC__)
-#  define WZ_CC_GNU
-#  if defined(__MINGW32__)
-#    define WZ_CC_MINGW
-#  endif
-#  if defined(__INTEL_COMPILER)
-/* Intel C++ also masquerades as GCC 3.2.0 */
-#    define WZ_CC_INTEL
-#  endif
-
-#  if defined(__llvm__)
-#    define WZ_CC_LLVM
-#  endif
-#  if defined(__clang__)
-#    define WZ_CC_CLANG
-#  endif
-/* Clang may not always masquerade as gcc */
-#elif defined(__clang__)
-#  define WZ_CC_CLANG
-#  define WZ_CC_LLVM
-
-#elif defined(__TINYC__)
-#  define WZ_CC_TINYC
-
-#else
-#  error "Warzone has not been tested on this compiler. Please contact warzone-dev at gna.org"
-#endif /* WZ_CC_x */
-
-
-/*
-   The window system, must be one of: (WZ_WS_x)
-
-     MACX     - Mac OS X
-     WIN32    - Windows
-     X11      - X Window System
-     QNX      - QNX
-*/
-
-#if defined(_WIN32_X11_)
-#  define WZ_WS_X11
-
-#elif defined(WZ_OS_WIN32)
-#  define WZ_WS_WIN32
-#  if defined(WZ_OS_WIN64)
-#    define WZ_WS_WIN64
-#  endif
-
-#elif defined(WZ_OS_MAC)
-#  define WZ_WS_MAC
-#  define WZ_WS_MACX
-#  if defined(WZ_OS_MAC64)
-#    define WZ_WS_MAC64
-#  elif defined(WZ_OS_MAC32)
-#    define WZ_WS_MAC32
-#  endif
-
-#elif defined(WZ_OS_QNX)
-#  define WZ_WS_QNX
-
-#elif defined(WZ_OS_UNIX)
-#  define WZ_WS_X11
-
-#else
-#  error "Warzone has not been tested on this window system. Please contact warzone-dev at gna.org"
-#endif /* WZ_WS_x */
-
-#if defined(WZ_WS_WIN16) || defined(WZ_WS_WIN32)
-#  define WZ_WS_WIN
-#endif
-
-
-/*
-   The supported C standard, must be one of: (WZ_Cxx)
-
-     99       - ISO/IEC 9899:1999 / C99
-*/
-#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
-# define WZ_C99
-#endif /* WZ_Cxx */
-
-/*
-   The supported C++ standard, must be one of: (WZ_CXXxx)
-
-     98       - ISO/IEC 14882:1998 / C++98
-*/
-#if defined(__cplusplus)
-# define WZ_CXX98
-#endif /* WZ_CXXxx */
-
-
-/*
-   Convenience macros to test the versions of gcc.
-   Copied from glibc's features.h.
-*/
-#if defined(WZ_CC_GNU) && defined __GNUC__ && defined __GNUC_MINOR__
-#  define WZ_CC_GNU_PREREQ(maj, min) \
-          ((__GNUC__ << 16) + __GNUC_MINOR__ >= ((maj) << 16) + (min))
-#else
-#  define WZ_CC_GNU_PREREQ(maj, min) 0
-#endif
-
-
-/*
-   Convenience macros to test the versions of icc.
-*/
-#if defined(WZ_CC_INTEL) && defined __ICC
-#  define WZ_CC_INTEL_PREREQ(maj, min) \
-          ((__ICC) >= ((maj) * 100) + (min))
-#else
-#  define WZ_CC_INTEL_PREREQ(maj, min) 0
-#endif
-
-
-
-
-/* ---- Declaration attributes ---- */
-
-
-/*!
- * \def WZ_DECL_DEPRECATED
- *
- * The WZ_DECL_DEPRECATED macro can be used to trigger compile-time warnings
- * with newer compilers when deprecated functions are used.
- *
- * For non-inline functions, the macro gets inserted at front of the
- * function declaration, right before the return type:
- *
- * \code
- * WZ_DECL_DEPRECATED void deprecatedFunctionA();
- * WZ_DECL_DEPRECATED int deprecatedFunctionB() const;
- * \endcode
- *
- * For functions which are implemented inline,
- * the WZ_DECL_DEPRECATED macro is inserted at the front, right before the return
- * type, but after "static", "inline" or "virtual":
- *
- * \code
- * WZ_DECL_DEPRECATED void deprecatedInlineFunctionA() { .. }
- * virtual WZ_DECL_DEPRECATED int deprecatedInlineFunctionB() { .. }
- * static WZ_DECL_DEPRECATED bool deprecatedInlineFunctionC() { .. }
- * inline WZ_DECL_DEPRECATED bool deprecatedInlineFunctionD() { .. }
- * \endcode
- *
- * You can also mark whole structs or classes as deprecated, by inserting the
- * WZ_DECL_DEPRECATED macro after the struct/class keyword, but before the
- * name of the struct/class:
- *
- * \code
- * class WZ_DECL_DEPRECATED DeprecatedClass { };
- * struct WZ_DECL_DEPRECATED DeprecatedStruct { };
- * \endcode
- *
- * \note
- * Description copied from KDE4, code copied from Qt4.
- *
- */
-#if WZ_CC_GNU_PREREQ(3,2) || WZ_CC_INTEL_PREREQ(10,0)
-#  define WZ_DECL_DEPRECATED __attribute__((__deprecated__))
-#elif defined(WZ_CC_MSVC) && defined(WZ_CC_MSVC_NET)
-#  define WZ_DECL_DEPRECATED __declspec(deprecated)
-#else
-#  define WZ_DECL_DEPRECATED
-#endif
-
-
-/*! \def WZ_DECL_FORMAT
- * GCC: "The format attribute specifies that a function takes printf, scanf, strftime or strfmon
- *       style arguments which should be type-checked against a format string."
- */
-#if WZ_CC_GNU_PREREQ(2,5) && !defined(WZ_CC_INTEL)
-#  define WZ_DECL_FORMAT(archetype, string_index, first_to_check) \
-          __attribute__((__format__(archetype, string_index, first_to_check)))
-#else
-#  define WZ_DECL_FORMAT(archetype, string_index, first_to_check)
-#endif
-
-
-/*!
- * \def WZ_DECL_NORETURN
- * "A few standard library functions, such as abort and exit, cannot return. GCC knows this
- *  automatically. Some programs define their own functions that never return.
- *  You can declare them noreturn to tell the compiler this fact."
- */
-#if WZ_CC_GNU_PREREQ(2,5) && !defined(WZ_CC_INTEL)
-#  define WZ_DECL_NORETURN __attribute__((__noreturn__))
-#elif defined(WZ_CC_MSVC)
-#  define WZ_DECL_NORETURN __declspec(noreturn)
-#else
-#  define WZ_DECL_NORETURN
-#endif
-
-
-/*!
- * \def WZ_DECL_CONST
- * GCC: "Many functions do not examine any values except their arguments, and have no effects
- *       except the return value. Basically this is just slightly more strict class than
- *       the pure attribute below, since function is not allowed to read global memory."
- */
-#if WZ_CC_GNU_PREREQ(2,5) && !defined(WZ_CC_INTEL)
-#  define WZ_DECL_CONST __attribute__((__const__,__warn_unused_result__))
-#else
-#  define WZ_DECL_CONST
-#endif
-
-
-/*!
- * \def WZ_DECL_PURE
- * GCC: "Many functions have no effects except the return value and their return value depends
- *       only on the parameters and/or global variables. Such a function can be subject to
- *       common subexpression elimination and loop optimization just as an arithmetic operator
- *       would be."
- */
-#if WZ_CC_GNU_PREREQ(2,96) && !defined(WZ_CC_INTEL)
-#  define WZ_DECL_PURE __attribute__((__pure__))
-#else
-#  define WZ_DECL_PURE
-#endif
-
-
-/*!
- * \def WZ_DECL_UNUSED
- * GCC: "This attribute, attached to a function, means that the function is meant to be possibly
- *       unused. GCC will not produce a warning for this function."
- */
-#if WZ_CC_GNU_PREREQ(3,2) || WZ_CC_INTEL_PREREQ(10,0)
-#  define WZ_DECL_UNUSED __attribute__((__unused__))
-#else
-#  define WZ_DECL_UNUSED
-#endif
-
-
-/*!
- * \def WZ_DECL_WARN_UNUSED_RESULT
- * GCC: "The warn_unused_result attribute causes a warning to be emitted if a caller of the
- *       function with this attribute does not use its return value. This is useful for
- *       functions where not checking the result is either a security problem or always a bug,
- *       such as realloc."
- */
-#if defined(WZ_CC_GNU) && !defined(WZ_CC_INTEL)
-#  define WZ_DECL_WARN_UNUSED_RESULT __attribute__((__warn_unused_result__))
-#else
-#  define WZ_DECL_WARN_UNUSED_RESULT
-#endif
-
-
-/*! \def WZ_DECL_MAY_ALIAS
- * GCC: "Accesses to objects with types with this attribute are not subjected to type-based alias
- *       analysis, but are instead assumed to be able to alias any other type of objects,
- *       just like the char type. See -fstrict-aliasing for more information on aliasing issues."
- */
-#if WZ_CC_GNU_PREREQ(3,3) && !defined(WZ_CC_INTEL)
-#  define WZ_DECL_MAY_ALIAS __attribute__((__may_alias__))
-#else
-#  define WZ_DECL_MAY_ALIAS
-#endif
-
-
-/*!
- * \def WZ_DECL_RESTRICT
- * Apply the "restrict" keyword found in the C99 revision of the standard.
- * The compiler may assume that the memory referenced by a "restrict" pointer is not aliased
- * by any other pointer. Thus this forms the opposite of WZ_DECL_MAY_ALIAS.
- */
-#if defined(WZ_C99) && WZ_CC_GNU_PREREQ(4,1) && !defined(WZ_CC_INTEL)
-#  define WZ_DECL_RESTRICT restrict
-#elif defined(WZ_CC_MSVC) && defined(WZ_CC_MSVC_NET)
-#  define WZ_DECL_RESTRICT __restrict
-#else
-#  define WZ_DECL_RESTRICT
-#endif
-
-
-/*! \def WZ_DECL_THREAD
- * Declares a variable to be local to the running thread, and not shared between threads.
- */
-#if defined(WZ_CC_GNU) || defined(WZ_CC_INTEL)
-#  define WZ_DECL_THREAD __thread
-#elif defined(WZ_CC_MSVC)
-#  define WZ_DECL_THREAD __declspec(thread)
-#else
-#  error "Thread local storage attribute required"
-#endif
-
-
-/*! \def WZ_ASSERT_STATIC_STRING
- * Asserts that the given string is statically allocated.
- */
-#if defined(__cplusplus)
-#  include <typeinfo>
-#  define WZ_ASSERT_STATIC_STRING(_var) assert(typeid(_var) == typeid(char[sizeof(_var)]))
-#elif defined(WZ_CC_GNU) || defined(WZ_CC_INTEL)
-#  define WZ_ASSERT_STATIC_STRING(_var) STATIC_ASSERT(__builtin_types_compatible_p(typeof(_var), char[]))
-#else
-#  define WZ_ASSERT_STATIC_STRING(_var) (void)(_var)
-#endif
-
-/*! \def WZ_ASSERT_ARRAY
- * Asserts that the given variable is a (statically sized) array, not just a pointer.
- */
-#if defined(__cplusplus)
-#  define WZ_ASSERT_ARRAY_EXPR(a) 0
-#elif defined(WZ_CC_GNU) || defined(WZ_CC_INTEL)
-/* &a[0] degrades to a pointer: a different type from an array */
-#  define WZ_ASSERT_ARRAY_EXPR(a) STATIC_ASSERT_EXPR(!__builtin_types_compatible_p(typeof(a), typeof(&(a)[0])))
-#else
-#  define WZ_ASSERT_ARRAY_EXPR(a) 0
-#endif
-#define WZ_ASSERT_ARRAY(a) (void)WZ_ASSERT_ARRAY_EXPR(a)
-
-
-/* ---- Platform specific setup ---- */
-
-
-#if defined(WZ_OS_WIN)
-#  if defined(WZ_CC_MINGW)
-#    include <unistd.h>
-#    include <sys/param.h>
-#    include <w32api.h>
-#    define _WIN32_IE IE5
-// Required for alloca
-#    include <malloc.h>
-
-#  elif defined(WZ_CC_MSVC)
-#    if defined(_DEBUG)
-#      define DEBUG
-#      define _CRTDBG_MAP_ALLOC
-#      include <stdlib.h>
-#      include <crtdbg.h>
-#    endif /* _DEBUG */
-#  endif /* WZ_CC_* */
-
-#  define WIN32_LEAN_AND_MEAN
-#  define WIN32_EXTRA_LEAN
-#  undef NOMINMAX
-#  define NOMINMAX 1		// disable the min / max macros
-#  include <windows.h>
-
-#  if defined(WZ_CC_MSVC)
-//   notify people we are disabling these warning messages.
-#    pragma message (" *** Warnings 4018,4100,4127,4204,4244,4267,4389 have been squelched. ***")
-#    pragma warning (disable : 4018) // Shut up: '>' : signed/unsigned mismatch
-#    pragma warning (disable : 4100) // Shut up: unreferenced formal parameter (FIXME)
-#    pragma warning (disable : 4127) // Shut up: conditional expression is constant (eg. "while(0)")
-#    pragma warning (disable : 4204) // Shut up: non-constant aggregate initializer
-#    pragma warning (disable : 4244) // Shut up: conversion from 'float' to 'int', possible loss of data
-#    pragma warning (disable : 4267) // Shut up: conversion from 'size_t' to 'type', possible loss of data
-#    pragma warning (disable : 4389) // Shut up: '==' : signed/unsigned mismatch
-
-#    define strcasecmp _stricmp
-#    define strncasecmp _strnicmp
-#    define inline __inline
-#    define alloca _alloca
-#    define fileno _fileno
-
-#    define isnan _isnan
-#    define isfinite _finite
-
-#    define PATH_MAX MAX_PATH
-#  endif /* WZ_CC_MSVC */
-
-/* Make sure that PATH_MAX is large enough to use as the size for return
- * buffers for Windows API calls
- */
-#  if (PATH_MAX < MAX_PATH)
-#    undef PATH_MAX
-#    define PATH_MAX MAX_PATH
-#  endif
-
-#elif defined(WZ_OS_UNIX)
-#  include <unistd.h>
-#  if defined(HAVE_ALLOCA_H)
-#    include <alloca.h>
-#  endif
-#endif /* WZ_OS_* */
-
-// Define PATH_MAX for systems that don't have it, like Hurd
-#ifndef PATH_MAX
-#define PATH_MAX 4096
-#endif
-
-
-#if !defined(WZ_C99) && !defined(va_copy)
-/**
- * Implements the interface of the C99 macro va_copy such that we can use it on
- * non-C99 systems as well.
- *
- * This implementation assumes that va_list is just a pointer to the stack
- * frame of the variadic function. This is by far the most common setup, though
- * it might not always work.
- */
-# define va_copy(dest, src) (void)((dest) = (src))
-#endif // !WZ_C99 && !va_copy
-
-#endif /* WZGLOBAL_H */
diff --git a/lib/clipboard/readme.txt b/lib/clipboard/readme.txt
deleted file mode 100644
index 196c127..0000000
--- a/lib/clipboard/readme.txt
+++ /dev/null
@@ -1 +0,0 @@
-Source code in this directory was taken from Warzone2100 source. Please read COPING.README for licence or visit https://github.com/cybersphinx/wzgraphicsmods for more information.
diff --git a/lib/clipboard/src/clipboardOSX.m b/lib/clipboard/src/clipboardOSX.m
deleted file mode 100644
index 893dba8..0000000
--- a/lib/clipboard/src/clipboardOSX.m
+++ /dev/null
@@ -1,24 +0,0 @@
-
-#include <stdbool.h>
-#include <string.h>
-
-#include <AppKit/AppKit.h>
-
-char *widgetGetClipboardText()
-{
-	NSPasteboard *pasteboard = [NSPasteboard generalPasteboard];
-	NSString *myString = [pasteboard stringForType:NSPasteboardTypeString];
-
-	if (myString == nil || [myString length] == 0) return NULL;
-
-	return strdup([myString UTF8String]);
-}
-
-bool widgetSetClipboardText(const char *text)
-{
-	NSPasteboard *pasteboard = [NSPasteboard generalPasteboard];
-	[pasteboard clearContents];
-
-	NSString *stringFromUTFString = [[NSString alloc] initWithUTF8String:text];
-	return [pasteboard setString:stringFromUTFString forType:NSStringPboardType];
-}
diff --git a/lib/clipboard/src/clipboardWin32.c b/lib/clipboard/src/clipboardWin32.c
deleted file mode 100644
index be48906..0000000
--- a/lib/clipboard/src/clipboardWin32.c
+++ /dev/null
@@ -1,160 +0,0 @@
-/*
-	This file is part of Warzone 2100.
-	Copyright (C) 2008  Freddie Witherden
-	Copyright (C) 2008-2009  Warzone Resurrection Project
-
-	Warzone 2100 is free software; you can redistribute it and/or modify
-	it under the terms of the GNU General Public License as published by
-	the Free Software Foundation; either version 2 of the License, or
-	(at your option) any later version.
-
-	Warzone 2100 is distributed in the hope that it will be useful,
-	but WITHOUT ANY WARRANTY; without even the implied warranty of
-	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-	GNU General Public License for more details.
-
-	You should have received a copy of the GNU General Public License
-	along with Warzone 2100; if not, write to the Free Software
-	Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
-
-#define WIN32_LEAN_AND_MEAN
-#include <windows.h>
-
-#include "utf.h"
-// Defines most macros and types from <stdbool.h> and <stdint.h>
-#include "types.h"
-
-char *widgetGetClipboardText()
-{
-	uint16_t *clipboardText;
-	char *ourText = NULL;
-
-	// If there is any text on the clipboard, open it
-	if (IsClipboardFormatAvailable(CF_UNICODETEXT) && OpenClipboard(NULL))
-	{
-		// Get any text on the clipboard
-		HANDLE hClipboardData = GetClipboardData(CF_UNICODETEXT);
-
-		// If the handle is valid, fetch the text
-		if (hClipboardData)
-		{
-			// Get the text
-			clipboardText = GlobalLock(hClipboardData);
-
-			// So long as we got something
-			if (clipboardText)
-			{
-				int i, j;
-
-				// Convert it to UTF-8 (from UTF-16)
-				ourText = UTF16toUTF8(clipboardText, NULL);
-
-				// Unlock the text
-				GlobalUnlock(hClipboardData);
-
-				// Strip any '\r' from the text
-				for (i = j = 0; ourText[i]; i++)
-				{
-					if (ourText[i] != '\r')
-					{
-						ourText[j++] = ourText[i];
-					}
-				}
-
-				// NUL terminate
-				ourText[j] = '\0';
-			}
-		}
-
-		// Close the clipboard
-		CloseClipboard();
-	}
-
-	return ourText;
-}
-
-bool widgetSetClipboardText(const char *text)
-{
-	bool ret = false;
-
-	// Copy of text with \n => \r\n
-	char *newText;
-
-	// UTF-16 version of newText
-	uint16_t *utf16NewText;
-
-	// Number of bytes utf16NewText is in size
-	size_t nbytes;
-
-	int count, i, j;
-
-	// Get the number of '\n' characters in the text
-	for (i = count = 0; text[i]; i++)
-	{
-		if (text[i] == '\n')
-		{
-			count++;
-		}
-	}
-
-	// Allocate enough space for the \r\n string
-	newText = malloc(strlen(text) + count + 1);
-
-	// Copy the string, converting \n to \r\n
-	for (i = j = 0; text[i]; i++, j++)
-	{
-		// If the character is a newline prepend a \r
-		if (text[i] == '\n')
-		{
-			newText[j++] = '\r';
-		}
-
-		// Copy the character (\n or otherwise)
-		newText[j] = text[i];
-	}
-
-	// NUL terminate
-	newText[j] = '\0';
-
-	// Convert to UTF-16
-	utf16NewText = UTF8toUTF16(newText, &nbytes);
-
-	// Open the clipboard
-	if (OpenClipboard(NULL))
-	{
-		HGLOBAL hGlobal;
-		uint16_t *clipboardText;
-
-		// Empty it (which also transfers ownership of it to ourself)
-		EmptyClipboard();
-
-		// Allocate global space for the text
-		hGlobal = GlobalAlloc(GMEM_MOVEABLE, nbytes);
-
-		// Lock the newly allocated memory
-		clipboardText = GlobalLock(hGlobal);
-
-		// Copy the text
-		memcpy(clipboardText, utf16NewText, nbytes);
-
-		// Unlock the memory (must come before CloseClipboard())
-		GlobalUnlock(hGlobal);
-
-		// Place the handle on the clipboard
-		if (SetClipboardData(CF_UNICODETEXT, hGlobal))
-		{
-			// We were successful
-			ret = true;
-		}
-
-		// Close the clipboard
-		CloseClipboard();
-	}
-
-	// Release the malloc-ed strings
-	free(newText);
-	free(utf16NewText);
-
-	return ret;
-}
diff --git a/lib/clipboard/src/clipboardX11.c b/lib/clipboard/src/clipboardX11.c
deleted file mode 100644
index 0653250..0000000
--- a/lib/clipboard/src/clipboardX11.c
+++ /dev/null
@@ -1,293 +0,0 @@
-/*
-	This file is part of Warzone 2100.
-	Copyright (C) 2008  Freddie Witherden
-	Copyright (C) 2008-2009  Warzone Resurrection Project
-
-	Warzone 2100 is free software; you can redistribute it and/or modify
-	it under the terms of the GNU General Public License as published by
-	the Free Software Foundation; either version 2 of the License, or
-	(at your option) any later version.
-
-	Warzone 2100 is distributed in the hope that it will be useful,
-	but WITHOUT ANY WARRANTY; without even the implied warranty of
-	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-	GNU General Public License for more details.
-
-	You should have received a copy of the GNU General Public License
-	along with Warzone 2100; if not, write to the Free Software
-	Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
-
-/*
- * Something wicked this way comes...
- * Documentation/reference:
- *  http://svr-www.eng.cam.ac.uk/~er258/code/dist/x_clipboard/paste.cc
- */
-
-#include <stdbool.h>
-#include <assert.h>
-
-#include <SDL_syswm.h>
-#include <SDL.h>
-
-static SDL_SysWMinfo info;
-
-// Atoms
-static Atom XA_CLIPBOARD;
-static Atom XA_COMPOUND_TEXT;
-static Atom XA_UTF8_STRING;
-static Atom XA_TARGETS;
-
-/**
- * Filters through SDL_Events searching for clipboard requests from the X
- * server.
- *
- * @param evt   The event to filter.
- */
-static int widgetClipboardFilterX11(const SDL_Event *evt)
-{
-	// We are only interested in window manager events
-	if (evt->type == SDL_SYSWMEVENT)
-	{
-		XEvent xevent = evt->syswm.msg->event.xevent;
-
-		// See if the event is a selection/clipboard request
-		if (xevent.type == SelectionRequest)
-		{
-			// Get the request in question
-			XSelectionRequestEvent *request = &xevent.xselectionrequest;
-
-			// Generate a reply to the selection request
-			XSelectionEvent reply;
-
-			reply.type = SelectionNotify;
-			reply.serial = xevent.xany.send_event;
-			reply.send_event = True;
-			reply.display = info.info.x11.display;
-			reply.requestor = request->requestor;
-			reply.selection = request->selection;
-			reply.property = request->property;
-			reply.target = None;
-			reply.time = request->time;
-
-			// They want to know what we can provide/offer
-			if (request->target == XA_TARGETS)
-			{
-				Atom possibleTargets[] =
-				{
-					XA_STRING,
-					XA_UTF8_STRING,
-					XA_COMPOUND_TEXT
-				};
-
-				XChangeProperty(info.info.x11.display, request->requestor,
-				                request->property, XA_ATOM, 32, PropModeReplace,
-				                (unsigned char *) possibleTargets, 3);
-			}
-			// They want a string (all we can provide)
-			else if (request->target == XA_STRING
-			      || request->target == XA_UTF8_STRING
-			      || request->target == XA_COMPOUND_TEXT)
-			{
-				int len;
-				char *xdata = XFetchBytes(info.info.x11.display, &len);
-
-				XChangeProperty(info.info.x11.display, request->requestor,
-				                request->property, request->target, 8,
-				                PropModeReplace, (unsigned char *) xdata,
-				                len);
-				XFree(xdata);
-			}
-			else
-			{
-				// Did not have what they wanted, so no property set
-				reply.property = None;
-			}
-
-			// Dispatch the event
-			XSendEvent(request->display, request->requestor, 0, NoEventMask,
-			           (XEvent *) &reply);
-			XSync(info.info.x11.display, False);
-		}
-	}
-
-	return 1;
-}
-
-static void widgetInitialiseClipboardX11()
-{
-	static bool initialised = false;
-
-	if (!initialised)
-	{
-		// Get the window manager information
-		SDL_GetWMInfo(&info);
-
-		// Ensure we're running under X11
-		assert(info.subsystem == SDL_SYSWM_X11);
-
-		// Register the event filter
-		SDL_EventState(SDL_SYSWMEVENT, SDL_ENABLE);
-		SDL_SetEventFilter(widgetClipboardFilterX11);
-
-		// Lock the connection to the X server
-		info.info.x11.lock_func();
-
-		// Get the clipboard atom (it is not defined by default)
-		XA_CLIPBOARD = XInternAtom(info.info.x11.display, "CLIPBOARD", True);
-
-		// Get the compound text type atom
-		XA_COMPOUND_TEXT = XInternAtom(info.info.x11.display, "COMPOUND_TEXT",
-		                               True);
-
-		// UTF-8 string atom
-		XA_UTF8_STRING = XInternAtom(info.info.x11.display, "UTF8_STRING",
-		                             True);
-
-		// TARGETS atom
-		XA_TARGETS = XInternAtom(info.info.x11.display, "TARGETS", True);
-
-		// Unlock the connection
-		info.info.x11.unlock_func();
-
-		// We are initialised
-		initialised = true;
-	}
-}
-
-char *widgetGetClipboardText()
-{
-	char *text = NULL;
-	unsigned char *data = NULL;
-	Atom type;
-	int format, result;
-	unsigned long len, bytesLeft, dummy;
-	Window selectionOwner;
-
-	// Make sure we are initialised
-	widgetInitialiseClipboardX11();
-
-	// Lock the connection
-	info.info.x11.lock_func();
-
-	// Get the owner of the clipboard selection
-	selectionOwner = XGetSelectionOwner(info.info.x11.display, XA_CLIPBOARD);
-
-	// If there is a selection (and therefore owner) fetch it
-	if (selectionOwner != None)
-	{
-		SDL_Event event;
-		bool response = false;
-
-		/*
-		 * Ask the window whom current owns the clipboard to convert it to an
-		 * XA_UTF8_STRING and place it into the XA_CLIPBOARD property of our
-		 * window.
-		 */
-		XConvertSelection(info.info.x11.display, XA_CLIPBOARD, XA_UTF8_STRING,
-		                  XA_CLIPBOARD, info.info.x11.window, CurrentTime);
-		XFlush(info.info.x11.display);
-
-		/*
-		 * We now need to wait for a response from the window that owns the
-		 * clipboard.
-		 */
-
-		// Unlock the connection so that the SDL event loop may function
-		info.info.x11.unlock_func();
-
-		while (!response)
-		{
-			// Wait for an event
-			SDL_WaitEvent(&event);
-
-			// If the event is a window manager event
-			if (event.type == SDL_SYSWMEVENT)
-			{
-				XEvent xevent = event.syswm.msg->event.xevent;
-
-				// See if it is a response to our request
-				if (xevent.type == SelectionNotify
-				 && xevent.xselection.requestor == info.info.x11.window)
-				{
-					response = true;
-				}
-			}
-		}
-
-		// Lock the connection once again
-		info.info.x11.lock_func();
-
-		// See how much data is there
-		XGetWindowProperty(info.info.x11.display, info.info.x11.window,
-		                   XA_CLIPBOARD, 0, 0, False, AnyPropertyType, &type,
-		                   &format, &len, &bytesLeft, &data);
-
-		// If any 0-length data was returned, free it
-		if (data)
-		{
-			XFree(data);
-			data = NULL;
-		}
-
-		// If there is any data
-		if (bytesLeft)
-		{
-			// Fetch the data
-			result = XGetWindowProperty(info.info.x11.display,
-			                            info.info.x11.window, XA_CLIPBOARD, 0,
-			                            bytesLeft, False, AnyPropertyType,
-			                            &type, &format, &len, &dummy, &data);
-
-			// If we got some data, duplicate it
-			if (result == Success)
-			{
-				text = strdup((char *) data);
-				XFree(data);
-			}
-		}
-
-		// Delete the property now that we are finished with it
-		XDeleteProperty(info.info.x11.display, info.info.x11.window,
-		                XA_CLIPBOARD);
-	}
-
-	// Unlock the connection
-	info.info.x11.unlock_func();
-
-	return text;
-}
-
-bool widgetSetClipboardText(const char *text)
-{
-	Window selectionOwner;
-
-	// Make sure we are initialised
-	widgetInitialiseClipboardX11();
-
-	// Lock the connection
-	info.info.x11.lock_func();
-
-	// Copy the text into the root windows cut buffer (for Xterm compatibility)
-	XStoreBytes(info.info.x11.display, text, strlen(text) + 1);
-
-	// Set ourself as the owner of the CLIPBOARD atom
-	XSetSelectionOwner(info.info.x11.display, XA_CLIPBOARD,
-	                   info.info.x11.window, CurrentTime);
-
-	// Check if we acquired ownership or not
-	selectionOwner = XGetSelectionOwner(info.info.x11.display, XA_CLIPBOARD);
-
-	// We got ownership
-	if (selectionOwner == info.info.x11.window)
-	{
-		info.info.x11.unlock_func();
-		return true;
-	}
-	// We did not get ownership
-	else
-	{
-		info.info.x11.unlock_func();
-		return false;
-	}
-}
diff --git a/lib/clipboard/src/utf.c b/lib/clipboard/src/utf.c
deleted file mode 100644
index 2313bb6..0000000
--- a/lib/clipboard/src/utf.c
+++ /dev/null
@@ -1,530 +0,0 @@
-/*
-	This file is part of Warzone 2100.
-	Copyright (C) 2007  Giel van Schijndel
-	Copyright (C) 2007-2009  Warzone Resurrection Project
-
-	Warzone 2100 is free software; you can redistribute it and/or modify
-	it under the terms of the GNU General Public License as published by
-	the Free Software Foundation; either version 2 of the License, or
-	(at your option) any later version.
-
-	Warzone 2100 is distributed in the hope that it will be useful,
-	but WITHOUT ANY WARRANTY; without even the implied warranty of
-	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-	GNU General Public License for more details.
-
-	You should have received a copy of the GNU General Public License
-	along with Warzone 2100; if not, write to the Free Software
-	Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-
-	$Revision: 9101 $
-	$Id: utf.c 9101 2010-01-10 13:11:55Z zarelsl $
-	$HeadURL: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk/lib/framework/utf.c $
-*/
-
-/** \file
- *  Functions to convert between different Unicode Transformation Formats (UTF for short)
- */
-
-#include "utf.h"
-#include <assert.h>
-#include <stdlib.h>
-
-#if defined(LIB_COMPILE)
-# define ASSERT(expr, ...) (assert(expr))
-# define debug(part, ...) ((void)0)
-#else
-# include "debug.h"
-#endif
-
-// Assert that non-starting octets are of the form 10xxxxxx
-#define ASSERT_NON_START_OCTET(octet) \
-	assert((octet & 0xC0) == 0x80 && "invalid non-start UTF-8 octet")
-
-// Assert that starting octets are either of the form 0xxxxxxx (ASCII) or 11xxxxxx
-#define ASSERT_START_OCTECT(octet) \
-	assert((octet & 0x80) == 0x00 || (octet & 0xC0) == 0xC0 || !"invalid starting UTF-8 octet")
-
-// Assert that hexadect (16bit sequence) 1 of UTF-16 surrogate pair sequences are of the form 110110XXXXXXXXXX
-#define ASSERT_START_HEXADECT(hexadect) \
-	assert(((hexadect) & 0xD800) == 0xD800 && "invalid first UTF-16 hexadect")
-
-// Assert that hexadect (16bit sequence) 2 of UTF-16 surrogate pair sequences are of the form 110111XXXXXXXXXX
-#define ASSERT_FINAL_HEXADECT(hexadect) \
-	assert(((hexadect) & 0xDC00) == 0xDC00 && "invalid first UTF-16 hexadect")
-
-utf_32_char UTF8DecodeChar(const char *utf8_char, const char **next_char)
-{
-	utf_32_char decoded = '\0';
-	*next_char = utf8_char;
-
-	ASSERT_START_OCTECT(*utf8_char);
-
-	// first octect: 0xxxxxxx: 7 bit (ASCII)
-	if      ((*utf8_char & 0x80) == 0x00)
-	{
-		// 1 byte long encoding
-		decoded = *((*next_char)++);
-	}
-	// first octect: 110xxxxx: 11 bit
-	else if ((*utf8_char & 0xe0) == 0xc0)
-	{
-		// 2 byte long encoding
-		ASSERT_NON_START_OCTET(utf8_char[1]);
-
-		decoded  = (*((*next_char)++) & 0x1f) << 6;
-		decoded |= (*((*next_char)++) & 0x3f) << 0;
-	}
-	// first octect: 1110xxxx: 16 bit
-	else if ((*utf8_char & 0xf0) == 0xe0)
-	{
-		// 3 byte long encoding
-		ASSERT_NON_START_OCTET(utf8_char[1]);
-		ASSERT_NON_START_OCTET(utf8_char[2]);
-
-		decoded  = (*((*next_char)++) & 0x0f) << 12;
-		decoded |= (*((*next_char)++) & 0x3f) << 6;
-		decoded |= (*((*next_char)++) & 0x3f) << 0;
-	}
-	// first octect: 11110xxx: 21 bit
-	else if ((*utf8_char & 0xf8) == 0xf0)
-	{
-		// 4 byte long encoding
-		ASSERT_NON_START_OCTET(utf8_char[1]);
-		ASSERT_NON_START_OCTET(utf8_char[2]);
-		ASSERT_NON_START_OCTET(utf8_char[3]);
-
-		decoded  = (*((*next_char)++) & 0x07) << 18;
-		decoded |= (*((*next_char)++) & 0x3f) << 12;
-		decoded |= (*((*next_char)++) & 0x3f) << 6;
-		decoded |= (*((*next_char)++) & 0x3f) << 0;
-	}
-	else
-	{
-		// apparently this character uses more than 21 bit
-		// this decoder is not developed to cope with those
-		// characters so error out
-		ASSERT(!"out-of-range UTF-8 character", "this UTF-8 character is too large (> 21bits) for this UTF-8 decoder and too large to be a valid Unicode codepoint");
-	}
-
-	return decoded;
-}
-
-size_t UTF8CharacterCount(const char *utf8_string)
-{
-	size_t length = 0;
-
-	while (*utf8_string != '\0')
-	{
-		UTF8DecodeChar(utf8_string, &utf8_string);
-
-		++length;
-	}
-
-	return length;
-}
-
-size_t UTF16CharacterCount(const uint16_t *utf16)
-{
-	size_t length = 0;
-
-	while (*utf16)
-	{
-		UTF16DecodeChar(utf16, &utf16);
-
-		++length;
-	}
-
-	return length;
-}
-
-static size_t unicode_utf8_char_length(const utf_32_char unicode_char)
-{
-	// an ASCII character, which uses 7 bit at most, which is one byte in UTF-8
-	if      (unicode_char < 0x00000080)
-		return 1; // stores 7 bits
-	else if (unicode_char < 0x00000800)
-		return 2; // stores 11 bits
-	else if (unicode_char < 0x00010000)
-		return 3; // stores 16 bits
-	/* This encoder can deal with < 0x00200000, but Unicode only ranges
-	 * from 0x0 to 0x10FFFF. Thus we don't accept anything else.
-	 */
-	else if (unicode_char < 0x00110000)
-		return 4; // stores 21 bits
-
-	/* Apparently this character lies outside the 0x0 - 0x10FFFF
-	 * Unicode range, so don't accept it.
-	 */
-	ASSERT(!"out-of-range Unicode codepoint", "This Unicode codepoint is too large (%u > 0x10FFFF) to be a valid Unicode codepoint", (unsigned int)unicode_char);
-
-	// Dummy value to prevent warnings about missing return from function
-	return 0;
-}
-
-char *UTF8CharacterAtOffset(const char *utf8_string, size_t index)
-{
-	while (*utf8_string != '\0'
-	    && index != 0)
-	{
-		// Move to the next character
-		UTF8DecodeChar(utf8_string, &utf8_string);
-
-		--index;
-	}
-
-	if (*utf8_string == '\0')
-		return NULL;
-
-	return (char*)utf8_string;
-}
-
-/** Encodes a single Unicode character to a UTF-8 encoded string.
- *
- *  \param unicode_char A UTF-32 encoded Unicode codepoint that will be encoded
- *                      into UTF-8. This should be a valid Unicode codepoint
- *                      (i.e. ranging from 0x0 to 0x10FFFF inclusive).
- *  \param out_char     Points to the position in a buffer where the UTF-8
- *                      encoded character can be stored.
- *
- *  \return A pointer pointing to the first byte <em>after</em> the encoded
- *          UTF-8 sequence. This can be used as the \c out_char parameter for a
- *          next invocation of encode_utf8_char().
- */
-static char *encode_utf8_char(const utf_32_char unicode_char, char *out_char)
-{
-	char *next_char = out_char;
-
-	// 7 bits
-	if      (unicode_char < 0x00000080)
-	{
-		*(next_char++) = unicode_char;
-	}
-	// 11 bits
-	else if (unicode_char < 0x00000800)
-	{
-		// 0xc0 provides the counting bits: 110
-		// then append the 5 most significant bits
-		*(next_char++) = 0xc0 | (unicode_char >> 6);
-		// Put the next 6 bits in a byte of their own
-		*(next_char++) = 0x80 | (unicode_char & 0x3f);
-	}
-	// 16 bits
-	else if (unicode_char < 0x00010000)
-	{
-		// 0xe0 provides the counting bits: 1110
-		// then append the 4 most significant bits
-		*(next_char++) = 0xe0 | (unicode_char >> 12);
-		// Put the next 12 bits in two bytes of their own
-		*(next_char++) = 0x80 | ((unicode_char >> 6) & 0x3f);
-		*(next_char++) = 0x80 | (unicode_char & 0x3f);
-	}
-	// 21 bits
-	/* This encoder can deal with < 0x00200000, but Unicode only ranges
-	 * from 0x0 to 0x10FFFF. Thus we don't accept anything else.
-	 */
-	else if (unicode_char < 0x00110000)
-	{
-		// 0xf0 provides the counting bits: 11110
-		// then append the 3 most significant bits
-		*(next_char++) = 0xf0 | (unicode_char >> 18);
-		// Put the next 18 bits in three bytes of their own
-		*(next_char++) = 0x80 | ((unicode_char >> 12) & 0x3f);
-		*(next_char++) = 0x80 | ((unicode_char >> 6) & 0x3f);
-		*(next_char++) = 0x80 | (unicode_char & 0x3f);
-	}
-	else
-	{
-		/* Apparently this character lies outside the 0x0 - 0x10FFFF
-		 * Unicode range, so don't accept it.
-		 */
-		ASSERT(!"out-of-range Unicode codepoint", "This Unicode codepoint is too large (%u > 0x10FFFF) to be a valid Unicode codepoint", (unsigned int)unicode_char);
-	}
-
-	return next_char;
-}
-
-utf_32_char UTF16DecodeChar(const utf_16_char *utf16_char, const utf_16_char **next_char)
-{
-	utf_32_char decoded;
-	*next_char = utf16_char;
-
-	// Are we dealing with a surrogate pair
-	if (*utf16_char >= 0xD800
-	 && *utf16_char <= 0xDFFF)
-	{
-		ASSERT_START_HEXADECT(utf16_char[0]);
-		ASSERT_FINAL_HEXADECT(utf16_char[1]);
-
-		decoded  = (*((*next_char)++) & 0x3ff) << 10;
-		decoded |= *((*next_char)++) & 0x3ff;
-
-		decoded += 0x10000;
-	}
-	// Not a surrogate pair, so it's a valid Unicode codepoint right away
-	else
-	{
-		decoded = *((*next_char)++);
-	}
-
-	return decoded;
-}
-
-/** Encodes a single Unicode character to a UTF-16 encoded string.
- *
- *  \param unicode_char A UTF-32 encoded Unicode codepoint that will be encoded
- *                      into UTF-16. This should be a valid Unicode codepoint
- *                      (i.e. ranging from 0x0 to 0x10FFFF inclusive).
- *  \param out_char     Points to the position in a buffer where the UTF-16
- *                      encoded character can be stored.
- *
- *  \return A pointer pointing to the first byte <em>after</em> the encoded
- *          UTF-16 sequence. This can be used as the \c out_char parameter for a
- *          next invocation of encode_utf16_char().
- */
-static utf_16_char *encode_utf16_char(const utf_32_char unicode_char, utf_16_char *out_char)
-{
-	utf_16_char *next_char = out_char;
-
-	// 16 bits
-	if      (unicode_char < 0x10000)
-	{
-		*(next_char++) = unicode_char;
-	}
-	else if (unicode_char < 0x110000)
-	{
-		const utf_16_char v = unicode_char - 0x10000;
-
-		*(next_char++) = 0xD800 | (v >> 10);
-		*(next_char++) = 0xDC00 | (v & 0x3ff);
-
-		ASSERT_START_HEXADECT(out_char[0]);
-		ASSERT_FINAL_HEXADECT(out_char[1]);
-	}
-	else
-	{
-		/* Apparently this character lies outside the 0x0 - 0x10FFFF
-		 * Unicode range, and UTF-16 cannot cope with that, so error
-		 * out.
-		 */
-		ASSERT(!"out-of-range Unicode codepoint", "This Unicode codepoint is too large (%u > 0x10FFFF) to be a valid Unicode codepoint", (unsigned int)unicode_char);
-	}
-
-	return next_char;
-}
-
-static size_t utf16_utf8_buffer_length(const utf_16_char* unicode_string)
-{
-	const utf_16_char* curChar = unicode_string;
-
-	// Determine length of string (in octets) when encoded in UTF-8
-	size_t length = 0;
-
-	while (*curChar)
-	{
-		length += unicode_utf8_char_length(UTF16DecodeChar(curChar, &curChar));
-	}
-
-	return length;
-}
-
-char *UTF16toUTF8(const utf_16_char *unicode_string, size_t *nbytes)
-{
-	const utf_16_char* curChar;
-
-	const size_t utf8_length = utf16_utf8_buffer_length(unicode_string);
-
-	// Allocate memory to hold the UTF-8 encoded string (plus a terminating nul char)
-	char* utf8_string = malloc(utf8_length + 1);
-	char* curOutPos = utf8_string;
-
-	if (utf8_string == NULL)
-	{
-		debug(LOG_ERROR, "Out of memory");
-		return NULL;
-	}
-
-	curChar = unicode_string;
-	while (*curChar)
-	{
-		curOutPos = encode_utf8_char(UTF16DecodeChar(curChar, &curChar), curOutPos);
-	}
-
-	// Terminate the string with a nul character
-	utf8_string[utf8_length] = '\0';
-
-	// Set the number of bytes allocated
-	if (nbytes)
-	{
-		*nbytes = utf8_length + 1;
-	}
-
-	return utf8_string;
-}
-
-static size_t utf8_as_utf16_buf_size(const char* utf8_string)
-{
-	const char* curChar = utf8_string;
-
-	size_t length = 0;
-	while (*curChar != '\0')
-	{
-		const utf_32_char unicode_char = UTF8DecodeChar(curChar, &curChar);
-
-		if      (unicode_char < 0x10000)
-		{
-			length += 1;
-		}
-		else if (unicode_char < 0x110000)
-		{
-			length += 2;
-		}
-		else
-		{
-			/* Apparently this character lies outside the 0x0 - 0x10FFFF
-			 * Unicode range, and UTF-16 cannot cope with that, so error
-			 * out.
-			 */
-			ASSERT(!"out-of-range Unicode codepoint", "This Unicode codepoint too large (%u > 0x10FFFF) for the UTF-16 encoding", (unsigned int)unicode_char);
-		}
-	}
-
-	return length;
-}
-
-utf_16_char *UTF8toUTF16(const char* utf8_string, size_t *nbytes)
-{
-	const char* curChar = utf8_string;
-	const size_t unicode_length = utf8_as_utf16_buf_size(utf8_string);
-
-	// Allocate memory to hold the UTF-16 encoded string (plus a terminating nul)
-	utf_16_char* unicode_string = malloc(sizeof(utf_16_char) * (unicode_length + 1));
-	utf_16_char* curOutPos = unicode_string;
-
-	if (unicode_string == NULL)
-	{
-		debug(LOG_ERROR, "Out of memory");
-		return NULL;
-	}
-
-	while (*curChar != '\0')
-	{
-		curOutPos = encode_utf16_char(UTF8DecodeChar(curChar, &curChar), curOutPos);
-	}
-
-	// Terminate the string with a nul
-	unicode_string[unicode_length] = '\0';
-
-	// Set the number of bytes allocated
-	if (nbytes)
-	{
-		*nbytes = sizeof(utf_16_char) * (unicode_length + 1);
-	}
-
-	return unicode_string;
-}
-
-utf_16_char *UTF16CharacterAtOffset(const utf_16_char *utf16_string, size_t index)
-{
-	while (*utf16_string != '\0'
-	    && index != 0)
-	{
-		// Move to the next character
-		UTF16DecodeChar(utf16_string, &utf16_string);
-
-		--index;
-	}
-
-	if (*utf16_string == '\0')
-		return NULL;
-
-	return (utf_16_char*)utf16_string;
-}
-
-
-static size_t utf32_utf8_buffer_length(const utf_32_char* unicode_string)
-{
-	const utf_32_char* curChar;
-
-	// Determine length of string (in octets) when encoded in UTF-8
-	size_t length = 0;
-	for (curChar = unicode_string; *curChar != '\0'; ++curChar)
-	{
-		length += unicode_utf8_char_length(*curChar);
-	}
-
-	return length;
-}
-
-char *UTF32toUTF8(const utf_32_char *unicode_string, size_t *nbytes)
-{
-	const utf_32_char* curChar;
-
-	const size_t utf8_length = utf32_utf8_buffer_length(unicode_string);
-
-	// Allocate memory to hold the UTF-8 encoded string (plus a terminating nul char)
-	char* utf8_string = malloc(utf8_length + 1);
-	char* curOutPos = utf8_string;
-
-	if (utf8_string == NULL)
-	{
-		debug(LOG_ERROR, "Out of memory");
-		return NULL;
-	}
-
-	for (curChar = unicode_string; *curChar != 0; ++curChar)
-	{
-		curOutPos = encode_utf8_char(*curChar, curOutPos);
-	}
-
-	// Terminate the string with a nul character
-	utf8_string[utf8_length] = '\0';
-
-	// Set the number of bytes allocated
-	if (nbytes)
-	{
-		*nbytes = utf8_length + 1;
-	}
-
-	return utf8_string;
-}
-
-utf_32_char *UTF8toUTF32(const char *utf8_string, size_t *nbytes)
-{
-	const char* curChar = utf8_string;
-	const size_t unicode_length = UTF8CharacterCount(utf8_string);
-
-	// Allocate memory to hold the UTF-32 encoded string (plus a terminating nul)
-	utf_32_char* unicode_string = malloc(sizeof(utf_32_char) * (unicode_length + 1));
-	utf_32_char* curOutPos = unicode_string;
-
-	if (unicode_string == NULL)
-	{
-		debug(LOG_ERROR, "Out of memory");
-		return NULL;
-	}
-
-	while (*curChar != '\0')
-	{
-		*(curOutPos++) = UTF8DecodeChar(curChar, &curChar);
-	}
-
-	// Terminate the string with a nul
-	unicode_string[unicode_length] = '\0';
-
-	// Set the number of bytes allocated
-	if (nbytes)
-	{
-		*nbytes = sizeof(utf_32_char) * (unicode_length + 1);
-	}
-
-	return unicode_string;
-}
-
-size_t utf32len(const utf_32_char *unicode_string)
-{
-	size_t ret = 0;
-	while (*unicode_string++)
-		++ret;
-	return ret;
-}
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index 8ddb35a..df49cd6 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -41,10 +41,10 @@ elseif(PLATFORM_WINDOWS)
         set(PLATFORM_LIBS "-lintl")
     endif()
 elseif(PLATFORM_GNU)
-    set(PLATFORM_LIBS "-lX11")
+    #set(PLATFORM_LIBS "-lX11")
 elseif(PLATFORM_LINUX)
     # for clock_gettime
-    set(PLATFORM_LIBS "-lrt -lX11")
+    set(PLATFORM_LIBS "-lrt") # -lX11")
 elseif(PLATFORM_MACOSX)
     find_library(LIBINTL_LIBRARY NAMES intl libintl)
     find_path(LIBINTL_INCLUDE_PATH NAMES libintl.h)
@@ -271,11 +271,10 @@ set(MAIN_SOURCES
 # Libraries
 set(LIBS
     CBot
-    clipboard
     localename
-    ${SDL_LIBRARY}
-    ${SDLIMAGE_LIBRARY}
-    ${SDLTTF_LIBRARY}
+    ${SDL2_LIBRARY}
+    ${SDL2_IMAGE_LIBRARY}
+    ${SDL2_TTF_LIBRARY}
     ${OPENGL_LIBRARY}
     ${PNG_LIBRARIES}
     ${GLEW_LIBRARY}
@@ -297,15 +296,14 @@ set(LOCAL_INCLUDES
 )
 
 set(SYSTEM_INCLUDES
-    ${SDL_INCLUDE_DIR}
-    ${SDLIMAGE_INCLUDE_DIR}
-    ${SDLTTF_INCLUDE_DIR}
+    ${SDL2_INCLUDE_DIR}
+    ${SDL2_IMAGE_INCLUDE_DIR}
+    ${SDL2_TTF_INCLUDE_DIR}
     ${PNG_INCLUDE_DIRS}
     ${GLEW_INCLUDE_PATH}
     ${Boost_INCLUDE_DIRS}
     ${LIBSNDFILE_INCLUDE_DIR}
     ${LOCALENAME_INCLUDE_DIR}
-    ${CLIPBOARD_INCLUDE_DIR}
     ${PHYSFS_INCLUDE_PATH}
     ${LIBINTL_INCLUDE_PATH}
     ${OPTIONAL_INCLUDES}
diff --git a/src/app/app.cpp b/src/app/app.cpp
index a799105..fb2e12a 100644
--- a/src/app/app.cpp
+++ b/src/app/app.cpp
@@ -79,8 +79,10 @@ Uint32 JoystickTimerCallback(Uint32 interval, void *);
  */
 struct ApplicationPrivate
 {
-    //! Display surface
-    SDL_Surface *surface;
+    //! Main game window
+    SDL_Window *window;
+    //! Main game OpenGL context
+    SDL_GLContext glcontext;
     //! Currently handled event
     SDL_Event currentEvent;
     //! Mouse motion event to be handled
@@ -94,9 +96,9 @@ struct ApplicationPrivate
     {
         SDL_memset(&currentEvent, 0, sizeof(SDL_Event));
         SDL_memset(&lastMouseMotionEvent, 0, sizeof(SDL_Event));
-        surface = nullptr;
+        window = nullptr;
         joystick = nullptr;
-        joystickTimer = nullptr;
+        joystickTimer = 0;
     }
 };
 
@@ -203,10 +205,16 @@ CApplication::~CApplication()
         m_private->joystick = nullptr;
     }
 
-    if (m_private->surface != nullptr)
+    if (m_private->glcontext != nullptr)
     {
-        SDL_FreeSurface(m_private->surface);
-        m_private->surface = nullptr;
+        SDL_GL_DeleteContext(m_private->glcontext);
+        m_private->glcontext = nullptr;
+    }
+
+    if (m_private->window != nullptr)
+    {
+        SDL_DestroyWindow(m_private->window);
+        m_private->window = nullptr;
     }
 
     IMG_Quit();
@@ -526,7 +534,7 @@ bool CApplication::Create()
         // GetVideoResolutionList() has to be called here because it is responsible
         // for list of resolutions in options menu, not calling it results in empty list
         std::vector<Math::IntPoint> modes;
-        GetVideoResolutionList(modes, true, true);
+        GetVideoResolutionList(modes);
 
         if ( GetConfigFile().GetStringProperty("Setup", "Resolution", sValue) && !m_resolutionOverride )
         {
@@ -560,7 +568,7 @@ bool CApplication::Create()
         if (! CreateVideoSurface())
             return false; // dialog is in function
 
-        if (m_private->surface == nullptr)
+        if (m_private->window == nullptr)
         {
             m_errorMessage = std::string("SDL error while setting video mode:\n") +
                             std::string(SDL_GetError());
@@ -568,13 +576,9 @@ bool CApplication::Create()
             m_exitCode = 4;
             return false;
         }
-
-        SDL_WM_SetCaption(m_windowTitle.c_str(), m_windowTitle.c_str());
     }
 
-    // Enable translating key codes of key press events to unicode chars
-    SDL_EnableUNICODE(1);
-    SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
+    //SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); //TODO: ?
 
     // Don't generate joystick events
     SDL_JoystickEventState(SDL_IGNORE);
@@ -651,7 +655,7 @@ bool CApplication::Create()
 
 bool CApplication::CreateVideoSurface()
 {
-    const SDL_VideoInfo *videoInfo = SDL_GetVideoInfo();
+    /*const SDL_VideoInfo *videoInfo = SDL_GetVideoInfo();
     if (videoInfo == nullptr)
     {
         m_errorMessage = std::string("SDL error while getting video info:\n ") +
@@ -659,23 +663,23 @@ bool CApplication::CreateVideoSurface()
         GetLogger()->Error(m_errorMessage.c_str());
         m_exitCode = 7;
         return false;
-    }
+    }*/
 
-    Uint32 videoFlags = SDL_OPENGL | SDL_GL_DOUBLEBUFFER | SDL_HWPALETTE;
+    Uint32 videoFlags = SDL_WINDOW_OPENGL; // | SDL_GL_DOUBLEBUFFER | SDL_HWPALETTE
 
     // Use hardware surface if available
-    if (videoInfo->hw_available)
-        videoFlags |= SDL_HWSURFACE;
+    /*if (videoInfo->hw_available)
+        videoFlags |= SDL_HWSURFACE;*/
 
     // Enable hardware blit if available
-    if (videoInfo->blit_hw)
-        videoFlags |= SDL_HWACCEL;
+    /*if (videoInfo->blit_hw)
+        videoFlags |= SDL_HWACCEL;*/
 
     if (m_deviceConfig.fullScreen)
-        videoFlags |= SDL_FULLSCREEN;
+        videoFlags |= SDL_WINDOW_FULLSCREEN;
 
     if (m_deviceConfig.resizeable)
-        videoFlags |= SDL_RESIZABLE;
+        videoFlags |= SDL_WINDOW_RESIZABLE;
 
     // Set OpenGL attributes
 
@@ -694,8 +698,12 @@ bool CApplication::CreateVideoSurface()
     if (m_deviceConfig.hardwareAccel)
         SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, 1);
 
-    m_private->surface = SDL_SetVideoMode(m_deviceConfig.size.x, m_deviceConfig.size.y,
-                                          m_deviceConfig.bpp, videoFlags);
+    m_private->window = SDL_CreateWindow(m_windowTitle.c_str(),
+                                         SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
+                                         m_deviceConfig.size.x, m_deviceConfig.size.y,
+                                         videoFlags);
+
+    m_private->glcontext = SDL_GL_CreateContext(m_private->window);
 
     return true;
 }
@@ -707,8 +715,8 @@ bool CApplication::ChangeVideoConfig(const Gfx::DeviceConfig &newConfig)
     m_lastDeviceConfig = m_deviceConfig;
     m_deviceConfig = newConfig;
 
-
-    SDL_FreeSurface(m_private->surface);
+    SDL_GL_DeleteContext(m_private->glcontext); //TODO: refactor this
+    SDL_DestroyWindow(m_private->window); // TODO: ?
 
     if (! CreateVideoSurface())
     {
@@ -717,7 +725,7 @@ bool CApplication::ChangeVideoConfig(const Gfx::DeviceConfig &newConfig)
         return false;
     }
 
-    if (m_private->surface == nullptr)
+    if (m_private->window == nullptr)
     {
         if (! restore)
         {
@@ -899,14 +907,14 @@ int CApplication::Run()
         }
 
         // To be sure no old event remains
-        m_private->currentEvent.type = SDL_NOEVENT;
+        m_private->currentEvent.type = SDL_LASTEVENT;
 
         // Call SDL_PumpEvents() only once here
         // (SDL_PeepEvents() doesn't call it)
         if (m_active)
             SDL_PumpEvents();
 
-        m_private->lastMouseMotionEvent.type = SDL_NOEVENT;
+        m_private->lastMouseMotionEvent.type = SDL_LASTEVENT;
 
         bool haveEvent = true;
         while (haveEvent)
@@ -917,7 +925,7 @@ int CApplication::Run()
             // Use SDL_PeepEvents() if the app is active, so we can use idle time to
             // render the scene. Else, use SDL_WaitEvent() to avoid eating CPU time.
             if (m_active)
-                count = SDL_PeepEvents(&m_private->currentEvent, 1, SDL_GETEVENT, SDL_ALLEVENTS);
+                count = SDL_PeepEvents(&m_private->currentEvent, 1, SDL_GETEVENT, SDL_FIRSTEVENT, SDL_LASTEVENT);
             else
                 count = SDL_WaitEvent(&m_private->currentEvent);
 
@@ -949,7 +957,7 @@ int CApplication::Run()
         }
 
         // Now, process the last received mouse motion
-        if (m_private->lastMouseMotionEvent.type != SDL_NOEVENT)
+        if (m_private->lastMouseMotionEvent.type != SDL_LASTEVENT)
         {
             m_private->currentEvent = m_private->lastMouseMotionEvent;
 
@@ -1048,13 +1056,32 @@ Event CApplication::ProcessSystemEvent()
     {
         event.type = EVENT_SYS_QUIT;
     }
-    else if (m_private->currentEvent.type == SDL_VIDEORESIZE)
-    {
-        Gfx::DeviceConfig newConfig = m_deviceConfig;
-        newConfig.size.x = m_private->currentEvent.resize.w;
-        newConfig.size.y = m_private->currentEvent.resize.h;
-        if (newConfig.size != m_deviceConfig.size)
-            ChangeVideoConfig(newConfig);
+    else if (m_private->currentEvent.type == SDL_WINDOWEVENT)
+    {
+        if (m_private->currentEvent.window.event == SDL_WINDOWEVENT_SIZE_CHANGED) {
+            Gfx::DeviceConfig newConfig = m_deviceConfig;
+            newConfig.size.x = m_private->currentEvent.window.data1;
+            newConfig.size.y = m_private->currentEvent.window.data2;
+            if (newConfig.size != m_deviceConfig.size)
+                ChangeVideoConfig(newConfig);
+        }
+        // TODO: EVENT_ACTIVE
+        /*{
+            event.type = EVENT_ACTIVE;
+
+            auto data = MakeUnique<ActiveEventData>();
+
+            if (m_private->currentEvent.active.type & SDL_APPINPUTFOCUS)
+                data->flags |= ACTIVE_INPUT;
+            if (m_private->currentEvent.active.type & SDL_APPMOUSEFOCUS)
+                data->flags |= ACTIVE_MOUSE;
+            if (m_private->currentEvent.active.type & SDL_APPACTIVE)
+                data->flags |= ACTIVE_APP;
+
+            data->gain = m_private->currentEvent.active.gain == 1;
+
+            event.data = std::move(data);
+        }*/
     }
     else if ( (m_private->currentEvent.type == SDL_KEYDOWN) ||
               (m_private->currentEvent.type == SDL_KEYUP) )
@@ -1068,7 +1095,7 @@ Event CApplication::ProcessSystemEvent()
 
         data->virt = false;
         data->key = m_private->currentEvent.key.keysym.sym;
-        data->unicode = m_private->currentEvent.key.keysym.unicode;
+        data->unicode = m_private->currentEvent.key.keysym.sym; // TODO: use SDL_TEXTINPUT for this, and remove this field
         event.kmodState = m_private->currentEvent.key.keysym.mod;
 
         // Some keyboards return numerical enter keycode instead of normal enter
@@ -1079,47 +1106,38 @@ Event CApplication::ProcessSystemEvent()
         if (data->key == KEY(TAB) && ((event.kmodState & KEY_MOD(ALT)) != 0))
         {
             GetLogger()->Debug("Minimize to taskbar\n");
-            SDL_WM_IconifyWindow();
+            SDL_MinimizeWindow(m_private->window);
             event.type = EVENT_NULL;
         }
 
         event.data = std::move(data);
     }
-    else if ( (m_private->currentEvent.type == SDL_MOUSEBUTTONDOWN) ||
-         (m_private->currentEvent.type == SDL_MOUSEBUTTONUP) )
+    else if (m_private->currentEvent.type == SDL_MOUSEWHEEL)
     {
-        if ((m_private->currentEvent.button.button == SDL_BUTTON_WHEELUP) ||
-            (m_private->currentEvent.button.button == SDL_BUTTON_WHEELDOWN))
-        {
-
-            if (m_private->currentEvent.type == SDL_MOUSEBUTTONDOWN) // ignore the following up event
-            {
-                event.type = EVENT_MOUSE_WHEEL;
+        event.type = EVENT_MOUSE_WHEEL;
 
-                auto data = MakeUnique<MouseWheelEventData>();
+        auto data = MakeUnique<MouseWheelEventData>();
 
-                if (m_private->currentEvent.button.button == SDL_BUTTON_WHEELDOWN)
-                    data->dir = WHEEL_DOWN;
-                else
-                    data->dir = WHEEL_UP;
+        if (m_private->currentEvent.wheel.y < 0) // TODO: properly use this value
+            data->dir = WHEEL_DOWN;
+        else
+            data->dir = WHEEL_UP;
 
-                event.data = std::move(data);
-            }
+        event.data = std::move(data);
+    }
+    else if ( (m_private->currentEvent.type == SDL_MOUSEBUTTONDOWN) ||
+         (m_private->currentEvent.type == SDL_MOUSEBUTTONUP) )
+    {
+        auto data = MakeUnique<MouseButtonEventData>();
 
-        }
+        if (m_private->currentEvent.type == SDL_MOUSEBUTTONDOWN)
+            event.type = EVENT_MOUSE_BUTTON_DOWN;
         else
-        {
-            auto data = MakeUnique<MouseButtonEventData>();
-
-            if (m_private->currentEvent.type == SDL_MOUSEBUTTONDOWN)
-                event.type = EVENT_MOUSE_BUTTON_DOWN;
-            else
-                event.type = EVENT_MOUSE_BUTTON_UP;
+            event.type = EVENT_MOUSE_BUTTON_UP;
 
-            data->button = static_cast<MouseButton>(1 << m_private->currentEvent.button.button);
+        data->button = static_cast<MouseButton>(1 << m_private->currentEvent.button.button);
 
-            event.data = std::move(data);
-        }
+        event.data = std::move(data);
     }
     else if (m_private->currentEvent.type == SDL_MOUSEMOTION)
     {
@@ -1148,23 +1166,6 @@ Event CApplication::ProcessSystemEvent()
         data->button = m_private->currentEvent.jbutton.button;
         event.data = std::move(data);
     }
-    else if (m_private->currentEvent.type == SDL_ACTIVEEVENT)
-    {
-        event.type = EVENT_ACTIVE;
-
-        auto data = MakeUnique<ActiveEventData>();
-
-        if (m_private->currentEvent.active.type & SDL_APPINPUTFOCUS)
-            data->flags |= ACTIVE_INPUT;
-        if (m_private->currentEvent.active.type & SDL_APPMOUSEFOCUS)
-            data->flags |= ACTIVE_MOUSE;
-        if (m_private->currentEvent.active.type & SDL_APPACTIVE)
-            data->flags |= ACTIVE_APP;
-
-        data->gain = m_private->currentEvent.active.gain == 1;
-
-        event.data = std::move(data);
-    }
 
     return event;
 }
@@ -1307,7 +1308,7 @@ void CApplication::Render()
 
     StartPerformanceCounter(PCNT_SWAP_BUFFERS);
     if (m_deviceConfig.doubleBuf)
-        SDL_GL_SwapBuffers();
+        SDL_GL_SwapWindow(m_private->window);
     StopPerformanceCounter(PCNT_SWAP_BUFFERS);
 }
 
@@ -1447,47 +1448,17 @@ Gfx::DeviceConfig CApplication::GetVideoConfig() const
     return m_deviceConfig;
 }
 
-VideoQueryResult CApplication::GetVideoResolutionList(std::vector<Math::IntPoint> &resolutions,
-                                                      bool fullScreen, bool resizeable) const
+void CApplication::GetVideoResolutionList(std::vector<Math::IntPoint> &resolutions, int display) const
 {
     resolutions.clear();
 
-    const SDL_VideoInfo *videoInfo = SDL_GetVideoInfo();
-    if (videoInfo == nullptr)
-        return VIDEO_QUERY_ERROR;
-
-    Uint32 videoFlags = SDL_OPENGL | SDL_GL_DOUBLEBUFFER | SDL_HWPALETTE;
-
-    // Use hardware surface if available
-    if (videoInfo->hw_available)
-        videoFlags |= SDL_HWSURFACE;
-    else
-        videoFlags |= SDL_SWSURFACE;
-
-    // Enable hardware blit if available
-    if (videoInfo->blit_hw)
-        videoFlags |= SDL_HWACCEL;
-
-    if (resizeable)
-        videoFlags |= SDL_RESIZABLE;
-
-    if (fullScreen)
-        videoFlags |= SDL_FULLSCREEN;
-
-
-    SDL_Rect **modes = SDL_ListModes(nullptr, videoFlags);
-
-    if (modes == reinterpret_cast<SDL_Rect **>(0) )
-        return VIDEO_QUERY_NONE; // no modes available
-
-    if (modes == reinterpret_cast<SDL_Rect **>(-1) )
-        return VIDEO_QUERY_ALL; // all resolutions are possible
-
-
-    for (int i = 0; modes[i] != nullptr; ++i)
-        resolutions.push_back(Math::IntPoint(modes[i]->w, modes[i]->h));
+    for(int i = 0; i < SDL_GetNumDisplayModes(display); i++)
+    {
+        SDL_DisplayMode mode;
+        SDL_GetDisplayMode(display, i, &mode);
 
-    return VIDEO_QUERY_OK;
+        resolutions.push_back(Math::IntPoint(mode.w, mode.h));
+    }
 }
 
 void CApplication::SetDebugModeActive(DebugMode mode, bool active)
@@ -1541,17 +1512,6 @@ bool CApplication::ParseDebugModes(const std::string& str, int& debugModes)
     return true;
 }
 
-void CApplication::SetGrabInput(bool grab)
-{
-    SDL_WM_GrabInput(grab ? SDL_GRAB_ON : SDL_GRAB_OFF);
-}
-
-bool CApplication::GetGrabInput() const
-{
-    int result = SDL_WM_GrabInput(SDL_GRAB_QUERY);
-    return result == SDL_GRAB_ON;
-}
-
 void CApplication::SetMouseMode(MouseMode mode)
 {
     m_mouseMode = mode;
@@ -1570,7 +1530,7 @@ void CApplication::MoveMouse(Math::Point pos)
 {
     Math::IntPoint windowPos = m_engine->InterfaceToWindowCoords(pos);
     m_input->MouseMove(windowPos);
-    SDL_WarpMouse(windowPos.x, windowPos.y);
+    SDL_WarpMouseInWindow(m_private->window, windowPos.x, windowPos.y);
 }
 
 std::vector<JoystickDevice> CApplication::GetJoystickList() const
@@ -1583,7 +1543,7 @@ std::vector<JoystickDevice> CApplication::GetJoystickList() const
     {
         JoystickDevice device;
         device.index = index;
-        device.name = SDL_JoystickName(index);
+        device.name = SDL_JoystickNameForIndex(index);
         result.push_back(device);
     }
 
diff --git a/src/app/app.h b/src/app/app.h
index 4547792..6295adc 100644
--- a/src/app/app.h
+++ b/src/app/app.h
@@ -72,18 +72,6 @@ struct JoystickDevice
 };
 
 /**
- * \enum VideoQueryResult
- * \brief Result of querying for available video resolutions
- */
-enum VideoQueryResult
-{
-    VIDEO_QUERY_ERROR,
-    VIDEO_QUERY_NONE,
-    VIDEO_QUERY_ALL,
-    VIDEO_QUERY_OK
-};
-
-/**
  * \enum ParseArgsStatus
  * \brief State of parsing commandline arguments
  */
@@ -215,8 +203,7 @@ public:
     const std::string& GetErrorMessage() const;
 
     //! Returns a list of possible video modes
-    VideoQueryResult GetVideoResolutionList(std::vector<Math::IntPoint> &resolutions,
-                                            bool fullScreen, bool resizeable) const;
+    void        GetVideoResolutionList(std::vector<Math::IntPoint> &resolutions, int display = 0) const;
 
     //! Returns the current video mode
     Gfx::DeviceConfig GetVideoConfig() const;
@@ -277,12 +264,6 @@ public:
     //! Updates the mouse position explicitly
     void        UpdateMouse();
 
-    //! Management of the grab mode for input (keyboard & mouse)
-    //@{
-    void        SetGrabInput(bool grab);
-    bool        GetGrabInput() const;
-    //@}
-
     //! Management of mouse mode
     //@{
     void        SetMouseMode(MouseMode mode);
diff --git a/src/app/input.cpp b/src/app/input.cpp
index b9ec554..32400dc 100644
--- a/src/app/input.cpp
+++ b/src/app/input.cpp
@@ -135,10 +135,10 @@ void CInput::EventProcess(Event& event)
 
         if (data->slot == INPUT_SLOT_CAMERA_UP  ) m_cameraKeyMotion.z =  1.0f;
         if (data->slot == INPUT_SLOT_CAMERA_DOWN) m_cameraKeyMotion.z = -1.0f;
-        if (data->key  == KEY(KP4)              ) m_cameraKeyMotion.x = -1.0f;
-        if (data->key  == KEY(KP6)              ) m_cameraKeyMotion.x =  1.0f;
-        if (data->key  == KEY(KP8)              ) m_cameraKeyMotion.y =  1.0f;
-        if (data->key  == KEY(KP2)              ) m_cameraKeyMotion.y = -1.0f;
+        if (data->key  == KEY(KP_4)             ) m_cameraKeyMotion.x = -1.0f;
+        if (data->key  == KEY(KP_6)             ) m_cameraKeyMotion.x =  1.0f;
+        if (data->key  == KEY(KP_8)             ) m_cameraKeyMotion.y =  1.0f;
+        if (data->key  == KEY(KP_2)             ) m_cameraKeyMotion.y = -1.0f;
     }
     else if (event.type == EVENT_KEY_UP)
     {
@@ -153,10 +153,10 @@ void CInput::EventProcess(Event& event)
 
         if (data->slot == INPUT_SLOT_CAMERA_UP  ) m_cameraKeyMotion.z = 0.0f;
         if (data->slot == INPUT_SLOT_CAMERA_DOWN) m_cameraKeyMotion.z = 0.0f;
-        if (data->key  == KEY(KP4)              ) m_cameraKeyMotion.x = 0.0f;
-        if (data->key  == KEY(KP6)              ) m_cameraKeyMotion.x = 0.0f;
-        if (data->key  == KEY(KP8)              ) m_cameraKeyMotion.y = 0.0f;
-        if (data->key  == KEY(KP2)              ) m_cameraKeyMotion.y = 0.0f;
+        if (data->key  == KEY(KP_4)             ) m_cameraKeyMotion.x = 0.0f;
+        if (data->key  == KEY(KP_6)             ) m_cameraKeyMotion.x = 0.0f;
+        if (data->key  == KEY(KP_8)             ) m_cameraKeyMotion.y = 0.0f;
+        if (data->key  == KEY(KP_2)             ) m_cameraKeyMotion.y = 0.0f;
     }
     else if (event.type == EVENT_JOY_AXIS)
     {
@@ -253,7 +253,7 @@ void CInput::SetDefaultInputBindings()
     m_inputBindings[INPUT_SLOT_GUP    ].primary   = VIRTUAL_KMOD(SHIFT);
     m_inputBindings[INPUT_SLOT_GDOWN  ].primary   = VIRTUAL_KMOD(CTRL);
     m_inputBindings[INPUT_SLOT_CAMERA ].primary   = KEY(SPACE);
-    m_inputBindings[INPUT_SLOT_DESEL  ].primary   = KEY(KP0);
+    m_inputBindings[INPUT_SLOT_DESEL  ].primary   = KEY(KP_0);
     m_inputBindings[INPUT_SLOT_ACTION ].primary   = KEY(RETURN);
     m_inputBindings[INPUT_SLOT_ACTION ].secondary = KEY(e);
     m_inputBindings[INPUT_SLOT_NEAR   ].primary   = KEY(KP_PLUS);
diff --git a/src/common/image.cpp b/src/common/image.cpp
index da36aaf..845eb06 100644
--- a/src/common/image.cpp
+++ b/src/common/image.cpp
@@ -238,7 +238,7 @@ void CImage::ConvertToRGBA()
 
 void CImage::BlitToNewRGBASurface(int width, int height)
 {
-    m_data->surface->flags &= (~SDL_SRCALPHA);
+    //m_data->surface->flags &= (~SDL_SRCALPHA); //TODO: ?
     SDL_Surface* convertedSurface = SDL_CreateRGBSurface(0, width, height, 32, 0x00FF0000, 0x0000FF00,
                                                          0x000000FF, 0xFF000000);
     assert(convertedSurface != nullptr);
diff --git a/src/common/key.cpp b/src/common/key.cpp
index 4975caf..a574f3a 100644
--- a/src/common/key.cpp
+++ b/src/common/key.cpp
@@ -27,8 +27,8 @@ unsigned int GetVirtualKey(unsigned int key)
         return VIRTUAL_KMOD(SHIFT);
     if(key == KEY(LALT) || key == KEY(RALT))
         return VIRTUAL_KMOD(ALT);
-    if(key == KEY(LMETA) || key == KEY(RMETA))
-        return VIRTUAL_KMOD(META);
+    if(key == KEY(LGUI) || key == KEY(RGUI))
+        return VIRTUAL_KMOD(GUI);
 
     if(key == KEY(KP_ENTER))
         return KEY(RETURN);
diff --git a/src/common/key.h b/src/common/key.h
index d0fec00..a0d6658 100644
--- a/src/common/key.h
+++ b/src/common/key.h
@@ -25,7 +25,8 @@
 #pragma once
 
 
-#include <SDL_keysym.h>
+#include <SDL_keycode.h>
+#define SDLK_LAST (SDLK_SCANCODE_MASK << 1) //TODO
 
 /* Key definitions are specially defined here so that it is clear in other parts of the code
   that these are used. It is to avoid having SDL-related enum values or #defines lying around
@@ -51,7 +52,7 @@ enum VirtualKmod
     VIRTUAL_KMOD_CTRL  = SDLK_LAST + 100, //! < control (left or right)
     VIRTUAL_KMOD_SHIFT = SDLK_LAST + 101, //! < shift (left or right)
     VIRTUAL_KMOD_ALT   = SDLK_LAST + 102, //! < alt (left or right)
-    VIRTUAL_KMOD_META  = SDLK_LAST + 103  //! < win key (left or right)
+    VIRTUAL_KMOD_GUI   = SDLK_LAST + 103  //! < windows logo (on windows/linux) or command (on mac os) key (left or right)
 };
 
 // Just syntax sugar
diff --git a/src/common/resources/sdl_file_wrapper.cpp b/src/common/resources/sdl_file_wrapper.cpp
index 27ce738..97cd2ee 100644
--- a/src/common/resources/sdl_file_wrapper.cpp
+++ b/src/common/resources/sdl_file_wrapper.cpp
@@ -52,11 +52,12 @@ CSDLFileWrapper::CSDLFileWrapper(const std::string& filename)
         return;
     }
 
-    m_rwops->type = PHYSFS_RWOPS_TYPE;
+    m_rwops->type = PHYSFS_RWOPS_TYPE; //TODO: Documentation recommends to leave SDL_RWOPS_UNKNOWN here for application-defined RWops. Did that change in SDL2?
     m_rwops->hidden.unknown.data1 = file;
     m_rwops->seek = SDLSeek;
     m_rwops->read = SDLRead;
     m_rwops->write = SDLWrite;
+    m_rwops->size = SDLSize;
     // This is safe because SDL_FreeRW will be called in destructor
     m_rwops->close = SDLCloseWithoutFreeRW;
 }
@@ -117,7 +118,7 @@ bool CSDLFileWrapper::CheckSDLContext(SDL_RWops *context)
     return true;
 }
 
-int CSDLFileWrapper::SDLSeek(SDL_RWops *context, int offset, int whence)
+Sint64 CSDLFileWrapper::SDLSeek(SDL_RWops *context, Sint64 offset, int whence)
 {
     if (CheckSDLContext(context))
     {
@@ -151,7 +152,12 @@ int CSDLFileWrapper::SDLSeek(SDL_RWops *context, int offset, int whence)
     return -1;
 }
 
-int CSDLFileWrapper::SDLRead(SDL_RWops *context, void *ptr, int size, int maxnum)
+Sint64 CSDLFileWrapper::SDLSize(SDL_RWops *context)
+{
+    return -1; // Not needed for now
+}
+
+size_t CSDLFileWrapper::SDLRead(SDL_RWops *context, void *ptr, size_t size, size_t maxnum)
 {
     if (CheckSDLContext(context))
     {
@@ -165,7 +171,8 @@ int CSDLFileWrapper::SDLRead(SDL_RWops *context, void *ptr, int size, int maxnum
     return 0;
 }
 
-int CSDLFileWrapper::SDLWrite(SDL_RWops *context, const void *ptr, int size, int num)
+size_t CSDLFileWrapper::SDLWrite(SDL_RWops *context, const void *ptr, size_t size, size_t num)
 {
+    assert(!!"Writing to CSDLFileWrapper is currently not supported");
     return 0;
 }
diff --git a/src/common/resources/sdl_file_wrapper.h b/src/common/resources/sdl_file_wrapper.h
index 96b4d92..2c9f8a1 100644
--- a/src/common/resources/sdl_file_wrapper.h
+++ b/src/common/resources/sdl_file_wrapper.h
@@ -37,9 +37,10 @@ public:
     SDL_RWops* GetHandler();
 
 private:
-    static int SDLSeek(SDL_RWops *context, int offset, int whence);
-    static int SDLRead(SDL_RWops *context, void *ptr, int size, int maxnum);
-    static int SDLWrite(SDL_RWops *context, const void *ptr, int size, int num);
+    static Sint64 SDLSeek(SDL_RWops *context, Sint64 offset, int whence);
+    static Sint64 SDLSize(SDL_RWops *context);
+    static size_t SDLRead(SDL_RWops *context, void *ptr, size_t size, size_t maxnum);
+    static size_t SDLWrite(SDL_RWops *context, const void *ptr, size_t size, size_t num);
     static int SDLClose(SDL_RWops *context, bool freeRW);
     static int SDLCloseWithoutFreeRW(SDL_RWops *context);
     static int SDLCloseWithFreeRW(SDL_RWops *context);
diff --git a/src/common/restext.cpp b/src/common/restext.cpp
index 7e6acff..40d17ab 100644
--- a/src/common/restext.cpp
+++ b/src/common/restext.cpp
@@ -866,6 +866,7 @@ bool GetResource(ResType type, unsigned int num, std::string& text)
     }
     else
     {
+        // TODO: fix signed/unsigned comparations
         if (num == KEY_INVALID)
             text.clear();
         else if (num == VIRTUAL_KMOD_CTRL)
@@ -874,8 +875,8 @@ bool GetResource(ResType type, unsigned int num, std::string& text)
             text = "Shift";
         else if (num == VIRTUAL_KMOD_ALT)
             text = "Alt";
-        else if (num == VIRTUAL_KMOD_META)
-            text = "Win";
+        else if (num == VIRTUAL_KMOD_GUI)
+            text = "Win"; // TODO: Better description of this key?
         else if (num > VIRTUAL_JOY(0))
         {
             text = gettext("Button %1");
@@ -883,7 +884,7 @@ bool GetResource(ResType type, unsigned int num, std::string& text)
         }
         else
         {
-            text = SDL_GetKeyName(static_cast<SDLKey>(num));
+            text = SDL_GetKeyName(static_cast<SDL_Keycode>(num));
             text = boost::regex_replace(text, boost::regex("\\[(.*)\\]"), "\\1");
             text[0] = toupper(text[0]);
         }
diff --git a/src/common/thread/resource_owning_thread.h b/src/common/thread/resource_owning_thread.h
index c12ade4..d74755c 100644
--- a/src/common/thread/resource_owning_thread.h
+++ b/src/common/thread/resource_owning_thread.h
@@ -52,9 +52,10 @@ public:
     using ResourceUPtr = std::unique_ptr<Resource>;
     using ThreadFunctionPtr = void(*)(ResourceUPtr);
 
-    CResourceOwningThread(ThreadFunctionPtr threadFunction, ResourceUPtr resource)
+    CResourceOwningThread(ThreadFunctionPtr threadFunction, ResourceUPtr resource, std::string name = "")
         : m_threadFunction(threadFunction),
-          m_resource(std::move(resource))
+          m_resource(std::move(resource)),
+          m_name(name)
     {}
 
     void Start()
@@ -72,7 +73,7 @@ public:
 
         SDL_LockMutex(*mutex);
 
-        SDL_CreateThread(Run, reinterpret_cast<void*>(&data));
+        SDL_CreateThread(Run, !m_name.empty() ? m_name.c_str() : nullptr, reinterpret_cast<void*>(&data));
 
         while (!condition)
         {
@@ -114,4 +115,5 @@ private:
 
     ThreadFunctionPtr m_threadFunction;
     ResourceUPtr m_resource;
+    std::string m_name;
 };
diff --git a/src/graphics/engine/engine.cpp b/src/graphics/engine/engine.cpp
index 195a1ed..ae5aaf7 100644
--- a/src/graphics/engine/engine.cpp
+++ b/src/graphics/engine/engine.cpp
@@ -500,7 +500,7 @@ void CEngine::WriteScreenShot(const std::string& fileName)
 
     data->fileName = fileName;
 
-    CResourceOwningThread<WriteScreenShotData> thread(CEngine::WriteScreenShotThread, std::move(data));
+    CResourceOwningThread<WriteScreenShotData> thread(CEngine::WriteScreenShotThread, std::move(data), "WriteScreenShot thread");
     thread.Start();
 }
 
diff --git a/src/graphics/engine/text.cpp b/src/graphics/engine/text.cpp
index 22bd4f0..e8f3840 100644
--- a/src/graphics/engine/text.cpp
+++ b/src/graphics/engine/text.cpp
@@ -1014,7 +1014,7 @@ CharTexture CText::CreateCharTexture(UTF8Char ch, CachedFont* font)
     int w = Math::NextPowerOfTwo(textSurface->w);
     int h = Math::NextPowerOfTwo(textSurface->h);
 
-    textSurface->flags = textSurface->flags & (~SDL_SRCALPHA);
+    //textSurface->flags = textSurface->flags & (~SDL_SRCALPHA); //TODO: ?
     SDL_Surface* textureSurface = SDL_CreateRGBSurface(0, w, h, 32, 0x00ff0000, 0x0000ff00,
                                                        0x000000ff, 0xff000000);
     SDL_BlitSurface(textSurface, nullptr, textureSurface, nullptr);
diff --git a/src/graphics/opengl/gl21device.cpp b/src/graphics/opengl/gl21device.cpp
index fb36203..bf3756e 100644
--- a/src/graphics/opengl/gl21device.cpp
+++ b/src/graphics/opengl/gl21device.cpp
@@ -718,8 +718,8 @@ Texture CGL21Device::CreateTexture(ImageData *data, const TextureCreateParams &p
         SDL_PixelFormat format;
         format.BytesPerPixel = 4;
         format.BitsPerPixel = 32;
-        format.alpha = 0;
-        format.colorkey = 0;
+        //format.alpha = 0; //TODO: ?
+        //format.colorkey = 0; //TODO: ?
         format.Aloss = format.Bloss = format.Gloss = format.Rloss = 0;
         format.Amask = 0xFF000000;
         format.Ashift = 24;
diff --git a/src/graphics/opengl/gl33device.cpp b/src/graphics/opengl/gl33device.cpp
index 65d78f7..251c1ec 100644
--- a/src/graphics/opengl/gl33device.cpp
+++ b/src/graphics/opengl/gl33device.cpp
@@ -745,8 +745,8 @@ Texture CGL33Device::CreateTexture(ImageData *data, const TextureCreateParams &p
         SDL_PixelFormat format;
         format.BytesPerPixel = 4;
         format.BitsPerPixel = 32;
-        format.alpha = 0;
-        format.colorkey = 0;
+        //format.alpha = 0; //TODO: ?
+        //format.colorkey = 0; //TODO: ?
         format.Aloss = format.Bloss = format.Gloss = format.Rloss = 0;
         format.Amask = 0xFF000000;
         format.Ashift = 24;
diff --git a/src/graphics/opengl/gldevice.cpp b/src/graphics/opengl/gldevice.cpp
index 4f59cae..2e3c931 100644
--- a/src/graphics/opengl/gldevice.cpp
+++ b/src/graphics/opengl/gldevice.cpp
@@ -687,8 +687,8 @@ Texture CGLDevice::CreateTexture(ImageData *data, const TextureCreateParams &par
         SDL_PixelFormat format;
         format.BytesPerPixel = 4;
         format.BitsPerPixel = 32;
-        format.alpha = 0;
-        format.colorkey = 0;
+        //format.alpha = 0; //TODO: ?
+        //format.colorkey = 0; //TODO: ?
         format.Aloss = format.Bloss = format.Gloss = format.Rloss = 0;
         format.Amask = 0xFF000000;
         format.Ashift = 24;
diff --git a/src/level/robotmain.cpp b/src/level/robotmain.cpp
index 8d7cd0a..7d76bd7 100644
--- a/src/level/robotmain.cpp
+++ b/src/level/robotmain.cpp
@@ -107,7 +107,6 @@
 #include <iomanip>
 #include <stdexcept>
 
-#include <clipboard/clipboard.h>
 #include <boost/lexical_cast.hpp>
 
 
@@ -931,7 +930,7 @@ bool CRobotMain::ProcessEvent(Event &event)
 
                         std::stringstream ss;
                         ss << line;
-                        widgetSetClipboardText(ss.str().c_str());
+                        SDL_SetClipboardText(ss.str().c_str());
                     }
                 }
                 break;
diff --git a/src/ui/controls/edit.cpp b/src/ui/controls/edit.cpp
index 3fe9421..07af407 100644
--- a/src/ui/controls/edit.cpp
+++ b/src/ui/controls/edit.cpp
@@ -40,8 +40,7 @@
 
 #include "ui/controls/scroll.h"
 
-#include <clipboard/clipboard.h>
-
+#include <SDL.h>
 #include <boost/algorithm/string.hpp>
 
 #include <cstring>
@@ -2537,7 +2536,7 @@ bool CEdit::Copy(bool memorize_cursor)
     std::vector<char> text(len + 1, '\0');
     strncpy(text.data(), m_text.data() + start, len);
     text[len] = 0;
-    widgetSetClipboardText(text.data());
+    SDL_SetClipboardText(text.data()); //TODO: Move to CApplication
 
     if (memorize_cursor)
     {
@@ -2560,7 +2559,7 @@ bool CEdit::Paste()
         return false;
     }
 
-    text = widgetGetClipboardText();
+    text = SDL_GetClipboardText(); // TODO: Move to CApplication
 
     if ( text == nullptr )
     {
diff --git a/src/ui/controls/key.cpp b/src/ui/controls/key.cpp
index 448e4c9..854f306 100644
--- a/src/ui/controls/key.cpp
+++ b/src/ui/controls/key.cpp
@@ -105,7 +105,7 @@ bool CKey::EventProcess(const Event &event)
 
 bool CKey::TestKey(unsigned int key)
 {
-    if (key == KEY(PAUSE) || key == KEY(PRINT)) return true;  // blocked key
+    if (key == KEY(PAUSE)) return true;  // blocked key
 
     for (int i = 0; i < INPUT_SLOT_MAX; i++)
     {
@@ -210,4 +210,3 @@ InputBinding CKey::GetBinding()
 
 
 } // namespace Ui
-
diff --git a/src/ui/screen/screen_setup_display.cpp b/src/ui/screen/screen_setup_display.cpp
index 2f4f0a6..f9cd2cc 100644
--- a/src/ui/screen/screen_setup_display.cpp
+++ b/src/ui/screen/screen_setup_display.cpp
@@ -64,7 +64,7 @@ void CScreenSetupDisplay::CreateInterface()
     if ( pw == nullptr )  return;
 
     std::vector<Math::IntPoint> modes;
-    m_app->GetVideoResolutionList(modes, true, true);
+    m_app->GetVideoResolutionList(modes);
     for (auto it = modes.begin(); it != modes.end(); ++it)
     {
         if (it->x == m_app->GetVideoConfig().size.x && it->y == m_app->GetVideoConfig().size.y)
@@ -183,7 +183,7 @@ void CScreenSetupDisplay::UpdateDisplayMode()
     pl->Flush();
 
     std::vector<Math::IntPoint> modes;
-    m_app->GetVideoResolutionList(modes, true, true);
+    m_app->GetVideoResolutionList(modes);
     int i = 0;
     std::stringstream mode_text;
     for (Math::IntPoint mode : modes)
@@ -220,7 +220,7 @@ void CScreenSetupDisplay::ChangeDisplay()
     m_setupFull = bFull;
 
     std::vector<Math::IntPoint> modes;
-    m_app->GetVideoResolutionList(modes, true, true);
+    m_app->GetVideoResolutionList(modes);
 
     Gfx::DeviceConfig config = m_app->GetVideoConfig();
     config.size = modes[m_setupSelMode];

-- 
Alioth's /usr/local/bin/git-commit-notice on /srv/git.debian.org/git/pkg-games/colobot.git



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