[colobot] 281/377: Moved LightLocations to outside of UniformLocations
Didier Raboud
odyx at moszumanska.debian.org
Wed Mar 30 13:34:27 UTC 2016
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odyx pushed a commit to branch debian/master
in repository colobot.
commit 79c21f66763c55495109f8226152273c18c05df9
Author: Tomasz Kapuściński <tomaszkax86 at gmail.com>
Date: Mon Feb 15 20:05:25 2016 +0100
Moved LightLocations to outside of UniformLocations
---
src/graphics/opengl/gl21device.cpp | 2 +-
src/graphics/opengl/gl21device.h | 36 +++++++++++++++++++-----------------
2 files changed, 20 insertions(+), 18 deletions(-)
diff --git a/src/graphics/opengl/gl21device.cpp b/src/graphics/opengl/gl21device.cpp
index 1f8d16e..f68d698 100644
--- a/src/graphics/opengl/gl21device.cpp
+++ b/src/graphics/opengl/gl21device.cpp
@@ -683,7 +683,7 @@ void CGL21Device::SetLight(int index, const Light &light)
m_lights[index] = light;
- UniformLocations::LightLocations &loc = m_uniforms[m_mode].lights[index];
+ LightLocations &loc = m_uniforms[m_mode].lights[index];
glUniform4fv(loc.ambient, 1, light.ambient.Array());
glUniform4fv(loc.diffuse, 1, light.diffuse.Array());
diff --git a/src/graphics/opengl/gl21device.h b/src/graphics/opengl/gl21device.h
index 7ee790b..c436254 100644
--- a/src/graphics/opengl/gl21device.h
+++ b/src/graphics/opengl/gl21device.h
@@ -42,6 +42,24 @@
namespace Gfx
{
+struct LightLocations
+{
+ //! true enables light
+ GLint enabled = -1;
+ //! Light type
+ GLint type = -1;
+ //! Position or direction vector
+ GLint position = -1;
+ //! Ambient color
+ GLint ambient = -1;
+ //! Diffuse color
+ GLint diffuse = -1;
+ //! Specular color
+ GLint specular = -1;
+ //! Attenuation
+ GLint attenuation = -1;
+};
+
struct UniformLocations
{
// Uniforms
@@ -91,23 +109,7 @@ struct UniformLocations
//! Specular color
GLint specularColor = -1;
- struct LightLocations
- {
- //! true enables light
- GLint enabled = -1;
- //! Light type
- GLint type = -1;
- //! Position or direction vector
- GLint position = -1;
- //! Ambient color
- GLint ambient = -1;
- //! Diffuse color
- GLint diffuse = -1;
- //! Specular color
- GLint specular = -1;
- //! Attenuation
- GLint attenuation = -1;
- } lights[8];
+ LightLocations lights[8] = {};
};
/**
--
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