[colobot] 294/377: Updated sound samples doCOMMENTation
Didier Raboud
odyx at moszumanska.debian.org
Wed Mar 30 13:34:29 UTC 2016
This is an automated email from the git hooks/post-receive script.
odyx pushed a commit to branch debian/master
in repository colobot.
commit 42db13ee9e77239e299c5d900e25269ec7bcf0f9
Author: Cezary Parkowski <raptor.oto at gmail.com>
Date: Fri Feb 19 16:33:22 2016 +0100
Updated sound samples doCOMMENTation
---
src/sound/sound_type.h | 170 ++++++++++++++++++++++++-------------------------
1 file changed, 85 insertions(+), 85 deletions(-)
diff --git a/src/sound/sound_type.h b/src/sound/sound_type.h
index dbe8df6..84a5ca8 100644
--- a/src/sound/sound_type.h
+++ b/src/sound/sound_type.h
@@ -28,90 +28,90 @@
**/
enum SoundType
{
- SOUND_NONE = -1,
- SOUND_CLICK = 0,
- SOUND_BOUM = 1,
- SOUND_EXPLO = 2,
- SOUND_FLYh = 3, /*!< human */
- SOUND_FLY = 4,
- SOUND_STEPs = 5, /*!< smooth */
- SOUND_MOTORw = 6, /*!< wheel */
- SOUND_MOTORt = 7, /*!< tank */
- SOUND_MOTORr = 8, /*!< roller */
- SOUND_ERROR = 9,
- SOUND_CONVERT = 10,
- SOUND_ENERGY = 11,
- SOUND_PLOUF = 12,
- SOUND_BLUP = 13,
- SOUND_WARNING = 14,
- SOUND_DERRICK = 15,
- SOUND_LABO = 16,
- SOUND_STATION = 17,
- SOUND_REPAIR = 18,
- SOUND_RESEARCH = 19,
- SOUND_INSECTs = 20, /*!< spider */
- SOUND_BURN = 21,
- SOUND_TZOING = 22,
- SOUND_GGG = 23,
- SOUND_MANIP = 24,
- SOUND_FIRE = 25, /*!< shooting with fireball */
- SOUND_HUMAN1 = 26, /*!< breathing */
- SOUND_STEPw = 27, /*!< water */
- SOUND_SWIM = 28,
- SOUND_RADAR = 29,
- SOUND_BUILD = 30,
- SOUND_ALARM = 31, /*!< energy alarm */
- SOUND_SLIDE = 32,
- SOUND_EXPLOi = 33, /*!< insect */
- SOUND_INSECTa = 34, /*!< ant */
- SOUND_INSECTb = 35, /*!< bee */
- SOUND_INSECTw = 36, /*!< worm */
- SOUND_INSECTm = 37, /*!< mother */
- SOUND_TREMBLE = 38,
- SOUND_PSHHH = 39,
- SOUND_NUCLEAR = 40,
- SOUND_INFO = 41,
- SOUND_OPEN = 42,
- SOUND_CLOSE = 43,
- SOUND_FACTORY = 44,
- SOUND_EGG = 45,
- SOUND_MOTORs = 46, /*!< submarine */
- SOUND_MOTORi = 47, /*!< insect (legs) */
- SOUND_SHIELD = 48,
- SOUND_FIREi = 49, /*!< shooting with orgaball (insect) */
- SOUND_GUNDEL = 50,
- SOUND_PSHHH2 = 51, /*!< shield */
- SOUND_MESSAGE = 52,
- SOUND_BOUMm = 53, /*!< metal */
- SOUND_BOUMv = 54, /*!< plant */
- SOUND_BOUMs = 55, /*!< smooth */
- SOUND_EXPLOl = 56, /*!< little */
- SOUND_EXPLOlp = 57, /*!< little power */
- SOUND_EXPLOp = 58, /*!< power */
- SOUND_STEPh = 59, /*!< hard */
- SOUND_STEPm = 60, /*!< metal */
- SOUND_POWERON = 61,
- SOUND_POWEROFF = 62,
- SOUND_AIE = 63,
- SOUND_WAYPOINT = 64,
- SOUND_RECOVER = 65,
- SOUND_DEADi = 66,
- SOUND_JOSTLE = 67,
- SOUND_GFLAT = 68,
- SOUND_DEADg = 69, /*!< shooting death */
- SOUND_DEADw = 70, /*!< drowning */
- SOUND_FLYf = 71, /*!< reactor fail */
- SOUND_ALARMt = 72, /*!< temperature alarm */
- SOUND_FINDING = 73, /*!< finds a cache object */
- SOUND_THUMP = 74,
- SOUND_TOUCH = 75,
- SOUND_BLITZ = 76,
- SOUND_MUSHROOM = 77,
- SOUND_FIREp = 78, /*!< shooting with phazer */
- SOUND_EXPLOg1 = 79, /*!< impact gun 1 */
- SOUND_EXPLOg2 = 80, /*!< impact gun 2 */
- SOUND_MOTORd = 81, /*!< engine friction */
- SOUND_MAX /** number of items in enum */
+ SOUND_NONE = -1, /*!< Mute. */
+ SOUND_CLICK = 0, /*!< Blank sound sample. Unused? */
+ SOUND_BOUM = 1, /*!< Landing on ground bump. */
+ SOUND_EXPLO = 2, /*!< Building explosion. */
+ SOUND_FLYh = 3, /*!< Jet engine (SpaceShip) landing. */
+ SOUND_FLY = 4, /*!< Jet engine (SpaceShip & WingedBot) flying. */
+ SOUND_STEPs = 5, /*!< Step on grass/mud. */
+ SOUND_MOTORw = 6, /*!< WheeledBot engine. */
+ SOUND_MOTORt = 7, /*!< TrackedBot engine. */
+ SOUND_MOTORr = 8, /*!< SpecialBot engine. */
+ SOUND_ERROR = 9, /*!< DisplayError message. */
+ SOUND_CONVERT = 10, /*!< Converter processing. */
+ SOUND_ENERGY = 11, /*!< PowerStation recharging #1/Sparkle in menu #1. */
+ SOUND_PLOUF = 12, /*!< Water splash. */
+ SOUND_BLUP = 13, /*!< Swimming #1. */
+ SOUND_WARNING = 14, /*!< DisplayWarning message. */
+ SOUND_DERRICK = 15, /*!< Derrick digging. (?) */
+ SOUND_LABO = 16, /*!< AutoLab processing sample. */
+ SOUND_STATION = 17, /*!< PowerStation recharging #2/Sparkle in menu #2. */
+ SOUND_REPAIR = 18, /*!< RepairCenter/Sniffer working. */
+ SOUND_RESEARCH = 19, /*!< ResearchCenter processing. */
+ SOUND_INSECTs = 20, /*!< AlienSpider roar. */
+ SOUND_BURN = 21, /*!< Burning. */
+ SOUND_TZOING = 22, /*!< EPSITEC's Brand "TZOING!". */
+ SOUND_GGG = 23, /*!< Electricity. */
+ SOUND_MANIP = 24, /*!< Bot's mechanic arm manipulating. */
+ SOUND_FIRE = 25, /*!< ShooterBots shooting. */
+ SOUND_HUMAN1 = 26, /*!< Astronaut breathing. */
+ SOUND_STEPw = 27, /*!< Step under the water. */
+ SOUND_SWIM = 28, /*!< Swimming #2. */
+ SOUND_RADAR = 29, /*!< RadarStation "DING!". */
+ SOUND_BUILD = 30, /*!< Building processing/Sparkle in menu #3. */
+ SOUND_ALARM = 31, /*!< Bot energy alarm. */
+ SOUND_SLIDE = 32, /*!< WingedBot engine. */
+ SOUND_EXPLOi = 33, /*!< AlienInsect exploding scream. */
+ SOUND_INSECTa = 34, /*!< AlienAnt roar. */
+ SOUND_INSECTb = 35, /*!< AlienWasp roar. */
+ SOUND_INSECTw = 36, /*!< AlienWorm roar. */
+ SOUND_INSECTm = 37, /*!< AlienQueen roar. */
+ SOUND_TREMBLE = 38, /*!< Building ambient. */
+ SOUND_PSHHH = 39, /*!< SpecialBot engine "PSHHH!". */
+ SOUND_NUCLEAR = 40, /*!< NuclearPlant processing. */
+ SOUND_INFO = 41, /*!< DisplayInfo message. */
+ SOUND_OPEN = 42, /*!< Converter open/close. */
+ SOUND_CLOSE = 43, /*!< Converter slam. */
+ SOUND_FACTORY = 44, /*!< BotFactory processing. */
+ SOUND_EGG = 45, /*!< AlienEgg breaking eggshell. */
+ SOUND_MOTORs = 46, /*!< Subber engine. */
+ SOUND_MOTORi = 47, /*!< LeggedBot engine. */
+ SOUND_SHIELD = 48, /*!< Shielder working. */
+ SOUND_FIREi = 49, /*!< OrgaShooterBots shooting. */
+ SOUND_GUNDEL = 50, /*!< Neutralized AlienInsect's fire under the shield. */
+ SOUND_PSHHH2 = 51, /*!< Shielder mechanic tower manipulating. */
+ SOUND_MESSAGE = 52, /*!< DisplayMessage message */
+ SOUND_BOUMm = 53, /*!< Metal bang. */
+ SOUND_BOUMv = 54, /*!< Plant bang. */
+ SOUND_BOUMs = 55, /*!< Smooth bang. */
+ SOUND_EXPLOl = 56, /*!< Bot explosion. */
+ SOUND_EXPLOlp = 57, /*!< Power explosion. */
+ SOUND_EXPLOp = 58, /*!< Bot/Power explosion. */
+ SOUND_STEPh = 59, /*!< Step on a rock #1. */
+ SOUND_STEPm = 60, /*!< Step on a rock #2. */
+ SOUND_POWERON = 61, /*!< Power on. */
+ SOUND_POWEROFF = 62, /*!< Power off. */
+ SOUND_AIE = 63, /*!< Astronaut pain "AIE!". */
+ SOUND_WAYPOINT = 64, /*!< WayPoint/Target2 activate. */
+ SOUND_RECOVER = 65, /*!< Neutralized AlienInsect's fire under the shield. */ /*!< POSSIBLY DUPLICATE OF SOUND_GUNDEL=50 */
+ SOUND_DEADi = 66, /*!< AlienInsect dying scream. */
+ SOUND_JOSTLE = 67, /*!< Leaf shaking. */
+ SOUND_GFLAT = 68, /*!< FlatGround probing. */
+ SOUND_DEADg = 69, /*!< Astronaut death "AU!". */
+ SOUND_DEADw = 70, /*!< Astronaut drown "AHU!AHU!". */
+ SOUND_FLYf = 71, /*!< Jet engine Overheating. */
+ SOUND_ALARMt = 72, /*!< Bot temperature alarm/Sparkle in menu #4. */
+ SOUND_FINDING = 73, /*!< ProxyActivating an object. */ /*!< POSSIBLY DUPLICATE OF SOUND_WAYPOINT=64 */
+ SOUND_THUMP = 74, /*!< Thumper thumping. */
+ SOUND_TOUCH = 75, /*!< Bot getting damage. */
+ SOUND_BLITZ = 76, /*!< Thunder. */
+ SOUND_MUSHROOM = 77, /*!< Mushroom poisoning. */
+ SOUND_FIREp = 78, /*!< PhazerShooter shooting. */
+ SOUND_EXPLOg1 = 79, /*!< ShooterBots damaging things. */
+ SOUND_EXPLOg2 = 80, /*!< OrgaShooterBots damaging things. */
+ SOUND_MOTORd = 81, /*!< Scribbler/ToyBot engine. */
+ SOUND_MAX /** number of items in enum */
};
-SoundType ParseSoundType(const std::string& str);
+SoundType ParseSoundType(const std::string& str);
\ No newline at end of file
--
Alioth's /usr/local/bin/git-commit-notice on /srv/git.debian.org/git/pkg-games/colobot.git
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