[colobot] 303/377: Another fixes to sound samples in-code documentation
Didier Raboud
odyx at moszumanska.debian.org
Wed Mar 30 13:34:30 UTC 2016
This is an automated email from the git hooks/post-receive script.
odyx pushed a commit to branch debian/master
in repository colobot.
commit 5542b7deb783ca540ba1bec75ba90d4f8858aca9
Author: Cezary Parkowski <raptor.oto at gmail.com>
Date: Fri Feb 19 17:43:55 2016 +0100
Another fixes to sound samples in-code documentation
---
src/sound/sound_type.h | 44 ++++++++++++++++++++++----------------------
1 file changed, 22 insertions(+), 22 deletions(-)
diff --git a/src/sound/sound_type.h b/src/sound/sound_type.h
index 5d85e0b..360708d 100644
--- a/src/sound/sound_type.h
+++ b/src/sound/sound_type.h
@@ -33,7 +33,7 @@
**/
enum SoundType
{
- SOUND_NONE = -1, /*!< Mute. */
+ SOUND_NONE = -1, /*!< Silence. */
SOUND_CLICK = 0, /*!< Keybinding change. */
SOUND_BOUM = 1, /*!< Landing on ground bump. */
SOUND_EXPLO = 2, /*!< Building explosion. */
@@ -45,27 +45,27 @@ enum SoundType
SOUND_MOTORr = 8, /*!< SpecialBot engine. */
SOUND_ERROR = 9, /*!< DisplayError message. */
SOUND_CONVERT = 10, /*!< Converter processing. */
- SOUND_ENERGY = 11, /*!< PowerStation recharging #1/Sparkle in menu #1. */
+ SOUND_ENERGY = 11, /*!< PowerStation recharging #1/Menu particle #1. */
SOUND_PLOUF = 12, /*!< Water splash. */
SOUND_BLUP = 13, /*!< Swimming #1. */
SOUND_WARNING = 14, /*!< DisplayWarning message. */
SOUND_DERRICK = 15, /*!< Derrick digging. */
SOUND_LABO = 16, /*!< AutoLab processing sample. */
- SOUND_STATION = 17, /*!< PowerStation recharging #2/Sparkle in menu #2. */
- SOUND_REPAIR = 18, /*!< RepairCenter/Sniffer working. */
+ SOUND_STATION = 17, /*!< PowerStation recharging #2/Menu particle #2. */
+ SOUND_REPAIR = 18, /*!< RepairCenter/Sniffer sniffing. */
SOUND_RESEARCH = 19, /*!< ResearchCenter processing. */
SOUND_INSECTs = 20, /*!< AlienSpider roar. */
SOUND_BURN = 21, /*!< Burning. */
SOUND_TZOING = 22, /*!< EPSITEC's Brand "TZOING!". */
- SOUND_GGG = 23, /*!< Electricity/Menu particle sound #2. */
- SOUND_MANIP = 24, /*!< Bot's mechanic arm manipulating. */
- SOUND_FIRE = 25, /*!< ShooterBots shooting. */
+ SOUND_GGG = 23, /*!< Electricity/Menu particle #3. */
+ SOUND_MANIP = 24, /*!< Bot mechanic arm manipulating. */
+ SOUND_FIRE = 25, /*!< ShooterBot shooting. */
SOUND_HUMAN1 = 26, /*!< Astronaut breathing. */
SOUND_STEPw = 27, /*!< Step under the water. */
SOUND_SWIM = 28, /*!< Swimming #2. */
- SOUND_RADAR = 29, /*!< RadarStation "DING!"/Sparkle in menu #5. */
- SOUND_BUILD = 30, /*!< Building processing */
- SOUND_ALARM = 31, /*!< Bot energy alarm/Sparkle in menu #3. */
+ SOUND_RADAR = 29, /*!< RadarStation "DING!"/Menu particle #4. */
+ SOUND_BUILD = 30, /*!< Building processing. */
+ SOUND_ALARM = 31, /*!< Bot energy alarm/Menu particle #5. */
SOUND_SLIDE = 32, /*!< WingedBot engine. */
SOUND_EXPLOi = 33, /*!< AlienInsect exploding scream. */
SOUND_INSECTa = 34, /*!< AlienAnt roar. */
@@ -73,20 +73,20 @@ enum SoundType
SOUND_INSECTw = 36, /*!< AlienWorm roar. */
SOUND_INSECTm = 37, /*!< AlienQueen roar. */
SOUND_TREMBLE = 38, /*!< Building ambient. */
- SOUND_PSHHH = 39, /*!< SpecialBot engine "PSHHH!"/Menu particle sound #1. */
+ SOUND_PSHHH = 39, /*!< SpecialBot engine "PSHHH!"/Menu particle #6. */
SOUND_NUCLEAR = 40, /*!< NuclearPlant processing. */
- SOUND_INFO = 41, /*!< DisplayInfo message/Sparkle in menu #4. */
+ SOUND_INFO = 41, /*!< DisplayInfo message/Menu particle #7. */
SOUND_OPEN = 42, /*!< Converter open/close. */
SOUND_CLOSE = 43, /*!< Converter slam. */
SOUND_FACTORY = 44, /*!< BotFactory processing. */
SOUND_EGG = 45, /*!< AlienEgg breaking eggshell. */
SOUND_MOTORs = 46, /*!< Subber engine. */
SOUND_MOTORi = 47, /*!< LeggedBot engine. */
- SOUND_SHIELD = 48, /*!< Shielder working. */
- SOUND_FIREi = 49, /*!< OrgaShooterBots shooting. */
+ SOUND_SHIELD = 48, /*!< Shielder shielding. */
+ SOUND_FIREi = 49, /*!< OrgaShooterBot shooting. */
SOUND_GUNDEL = 50, /*!< Neutralized AlienInsect's fire under the shield. */
SOUND_PSHHH2 = 51, /*!< Shielder mechanic tower manipulating. */
- SOUND_MESSAGE = 52, /*!< DisplayMessage message */
+ SOUND_MESSAGE = 52, /*!< DisplayMessage message. */
SOUND_BOUMm = 53, /*!< Metal bang. */
SOUND_BOUMv = 54, /*!< Plant bang. */
SOUND_BOUMs = 55, /*!< Smooth bang. */
@@ -98,23 +98,23 @@ enum SoundType
SOUND_POWERON = 61, /*!< Power on. */
SOUND_POWEROFF = 62, /*!< Power off. */
SOUND_AIE = 63, /*!< Astronaut pain "AIE!". */
- SOUND_WAYPOINT = 64, /*!< WayPoint/Target2 activate, placing a flag. */
+ SOUND_WAYPOINT = 64, /*!< WayPoint/Target2 activate/Flag placing. */
SOUND_RECOVER = 65, /*!< Recycler sound. */ /* DUPLICATE OF SOUND_GUNDEL=50 */
SOUND_DEADi = 66, /*!< AlienInsect dying scream. */
SOUND_JOSTLE = 67, /*!< Leaf shaking. */
- SOUND_GFLAT = 68, /*!< FlatGround probing/Sparkle in menu #6. */
+ SOUND_GFLAT = 68, /*!< FlatGround probing/Menu particle #8. */
SOUND_DEADg = 69, /*!< Astronaut death "AU!". */
SOUND_DEADw = 70, /*!< Astronaut drown "AHU!AHU!". */
- SOUND_FLYf = 71, /*!< Jet engine Overheating. */
- SOUND_ALARMt = 72, /*!< Bot temperature alarm/Sparkle in menu #7. */
- SOUND_FINDING = 73, /*!< ProxyActivating an object, opening Vault. */ /* DUPLICATE OF SOUND_WAYPOINT=64 */
+ SOUND_FLYf = 71, /*!< Jet engine overheating. */
+ SOUND_ALARMt = 72, /*!< Bot temperature alarm/Menu particle #9. */
+ SOUND_FINDING = 73, /*!< Vault opening/ProxyActivating an object. */ /* DUPLICATE OF SOUND_WAYPOINT=64 */
SOUND_THUMP = 74, /*!< Thumper thumping. */
SOUND_TOUCH = 75, /*!< Bot getting damage. */
SOUND_BLITZ = 76, /*!< Thunder. */
SOUND_MUSHROOM = 77, /*!< Mushroom poisoning. */
SOUND_FIREp = 78, /*!< PhazerShooter shooting. */
- SOUND_EXPLOg1 = 79, /*!< ShooterBots damaging things. */
- SOUND_EXPLOg2 = 80, /*!< OrgaShooterBots damaging things. */
+ SOUND_EXPLOg1 = 79, /*!< ShooterBots damaging objects. */
+ SOUND_EXPLOg2 = 80, /*!< OrgaShooterBots damaging objects. */
SOUND_MOTORd = 81, /*!< Scribbler/ToyBot engine. */
SOUND_MAX /** number of items in enum */
};
--
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