[ioquake3] 24/39: OpenGL2: Fix fog color.
Simon McVittie
smcv at debian.org
Sat Nov 5 20:26:24 UTC 2016
This is an automated email from the git hooks/post-receive script.
smcv pushed a commit to branch debian/master
in repository ioquake3.
commit 863adfcfc274b24472c97281afcb809c6212ff11
Author: SmileTheory <SmileTheory at gmail.com>
Date: Wed Oct 12 23:17:19 2016 -0700
OpenGL2: Fix fog color.
---
code/renderergl2/tr_bsp.c | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/code/renderergl2/tr_bsp.c b/code/renderergl2/tr_bsp.c
index a5444e2..36caf4b 100644
--- a/code/renderergl2/tr_bsp.c
+++ b/code/renderergl2/tr_bsp.c
@@ -2556,9 +2556,9 @@ static void R_LoadFogs( lump_t *l, lump_t *brushesLump, lump_t *sidesLump ) {
out->parms = shader->fogParms;
- out->colorInt = ColorBytes4 ( shader->fogParms.color[0] * tr.identityLight,
- shader->fogParms.color[1] * tr.identityLight,
- shader->fogParms.color[2] * tr.identityLight, 1.0 );
+ out->colorInt = ColorBytes4 ( shader->fogParms.color[0],
+ shader->fogParms.color[1],
+ shader->fogParms.color[2], 1.0 );
d = shader->fogParms.depthForOpaque < 1 ? 1 : shader->fogParms.depthForOpaque;
out->tcScale = 1.0f / ( d * 8 );
--
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