[ioquake3] annotated tag debian/1.36+u20161101+dfsg1-1 created (now f1260d5)

Simon McVittie smcv at debian.org
Sat Nov 5 20:26:28 UTC 2016


This is an automated email from the git hooks/post-receive script.

smcv pushed a change to annotated tag debian/1.36+u20161101+dfsg1-1
in repository ioquake3.

        at  f1260d5   (tag)
   tagging  d27806feb0fa4c4982acd61d56d199b502f45e27 (commit)
  replaces  debian/1.36+u20160914+dfsg1-1
 tagged by  Simon McVittie
        on  Sat Nov 5 20:25:32 2016 +0000

- Log -----------------------------------------------------------------
ioquake3 Debian release 1.36+u20161101+dfsg1-1
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Simon McVittie (18):
      Fix mis-spellings of "separating" as "seperating"
      Introduce NOTSHLIBLDFLAGS, used to link executables only
      Pick up date from SOURCE_DATE_EPOCH, for reproducible builds
      Mark patches as either forwarded or Debian-specific
      snd_wavelet: avoid undefined pointer below array bounds
      UI_BuildFindPlayerList: avoid array underflow
      UI_BuildFindPlayerList: make a sizeof() more obviously correct
      Add patches fixing array underflows diagnosed by gcc 6
      debian/.gitignore: update for debhelper 10
      debian/rules: do the build in debian/build
      debian/rules: let dh_auto_clean pick up the correct BUILD_DIR
      debian/rules: automatically use V=0 or V=1 according to DH_QUIET
      New upstream version 1.36+u20161101+dfsg1
      Merge tag 'upstream/1.36+u20161101+dfsg1' into debian/master
      New upstream snapshot
      debian/apparmor.d: allow readdir() on game data directories
      debian/ioquake3.NEWS: describe the new default renderer
      1.36+u20161101+dfsg1-1

SmileTheory (12):
      OpenGL2: Some tr_image refactoring/cleanup.
      Default cl_renderer to opengl2.
      OpenGL2: Non-square merged lightmaps.
      OpenGL2: Store vertex colors and hdr lightmaps/lightgrid as RGBA16.
      OpenGL2: Workaround for multiple deforms on MD3 mesh.
      OpenGL2: Fix fog color.
      OpenGL2: Remove half float support.
      OpenGL2: Remove check for GL_ARB_texture_non_power_of_two.
      OpenGL2: Faster mipmap generation.
      OpenGL2: Load images with "_nh" suffix as parallax normalmaps.
      OpenGL2: Prioritize loading .png images over all others besides .dds.
      OpenGL2: Add more ambient to lightmapped materials.

Tim Angus (4):
      Merge pull request #223 from smcv/seperating
      Merge pull request #224 from smcv/notshlib
      Merge pull request #225 from smcv/reproducible-date
      Merge pull request #226 from smcv/underflow

Zack Middleton (6):
      Offer post-crash safe settings on a per-mod basis
      Avoid shuting down opus voip codec multiple times
      Handle ERR_DROP during Com_GameRestart
      Fix removing/creating PID file for base game when switching to/from mods
      Prefer mingw-w64 for cross-compiling
      Allow overriding platform in NSIS installer

-----------------------------------------------------------------------

This annotated tag includes the following new commits:

       new  7d4f952   Fix mis-spellings of "separating" as "seperating"
       new  cab94d0   Introduce NOTSHLIBLDFLAGS, used to link executables only
       new  9c76b54   Pick up date from SOURCE_DATE_EPOCH, for reproducible builds
       new  1cfa166   OpenGL2: Some tr_image refactoring/cleanup.
       new  c5b6bb0   snd_wavelet: avoid undefined pointer below array bounds
       new  01bfb15   UI_BuildFindPlayerList: avoid array underflow
       new  f1a133a   UI_BuildFindPlayerList: make a sizeof() more obviously correct
       new  d4fe203   Add patches fixing array underflows diagnosed by gcc 6
       new  c00872f   debian/.gitignore: update for debhelper 10
       new  7650a71   debian/rules: do the build in debian/build
       new  efbe4f5   debian/rules: let dh_auto_clean pick up the correct BUILD_DIR
       new  a731628   debian/rules: automatically use V=0 or V=1 according to DH_QUIET
       new  3bd30f1   Merge pull request #223 from smcv/seperating
       new  5a33abe   Merge pull request #224 from smcv/notshlib
       new  cce2466   Merge pull request #225 from smcv/reproducible-date
       new  f71fe6b   Merge pull request #226 from smcv/underflow
       new  1246d16   Default cl_renderer to opengl2.
       new  755b2f3   Offer post-crash safe settings on a per-mod basis
       new  978afd7   Avoid shuting down opus voip codec multiple times
       new  c80f341   Handle ERR_DROP during Com_GameRestart
       new  239f539   OpenGL2: Non-square merged lightmaps.
       new  aa79738   OpenGL2: Store vertex colors and hdr lightmaps/lightgrid as RGBA16.
       new  ad819ed   OpenGL2: Workaround for multiple deforms on MD3 mesh. https://github.com/ioquake/ioq3/issues/122
       new  863adfc   OpenGL2: Fix fog color.
       new  41ae781   OpenGL2: Remove half float support.
       new  ba59df8   OpenGL2: Remove check for GL_ARB_texture_non_power_of_two.
       new  89701a1   OpenGL2: Faster mipmap generation.
       new  ffcec94   OpenGL2: Load images with "_nh" suffix as parallax normalmaps.
       new  8955752   OpenGL2: Prioritize loading .png images over all others besides .dds.
       new  f7711a8   OpenGL2: Add more ambient to lightmapped materials.
       new  10f33b8   Fix removing/creating PID file for base game when switching to/from mods
       new  7a73646   Prefer mingw-w64 for cross-compiling
       new  1c1e1f6   Allow overriding platform in NSIS installer
       new  ebf55ca   New upstream version 1.36+u20161101+dfsg1
       new  56862de   Merge tag 'upstream/1.36+u20161101+dfsg1' into debian/master
       new  36b23a8   New upstream snapshot
       new  8ddf370   debian/apparmor.d: allow readdir() on game data directories
       new  f12ee1d   debian/ioquake3.NEWS: describe the new default renderer
       new  d27806f   1.36+u20161101+dfsg1-1

The 39 revisions listed above as "new" are entirely new to this
repository and will be described in separate emails.  The revisions
listed as "adds" were already present in the repository and have only
been added to this reference.


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