[ioquake3] annotated tag debian/1.36+u20161101+dfsg1-1 created (now f1260d5)
Simon McVittie
smcv at debian.org
Sat Nov 5 20:26:28 UTC 2016
This is an automated email from the git hooks/post-receive script.
smcv pushed a change to annotated tag debian/1.36+u20161101+dfsg1-1
in repository ioquake3.
at f1260d5 (tag)
tagging d27806feb0fa4c4982acd61d56d199b502f45e27 (commit)
replaces debian/1.36+u20160914+dfsg1-1
tagged by Simon McVittie
on Sat Nov 5 20:25:32 2016 +0000
- Log -----------------------------------------------------------------
ioquake3 Debian release 1.36+u20161101+dfsg1-1
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Simon McVittie (18):
Fix mis-spellings of "separating" as "seperating"
Introduce NOTSHLIBLDFLAGS, used to link executables only
Pick up date from SOURCE_DATE_EPOCH, for reproducible builds
Mark patches as either forwarded or Debian-specific
snd_wavelet: avoid undefined pointer below array bounds
UI_BuildFindPlayerList: avoid array underflow
UI_BuildFindPlayerList: make a sizeof() more obviously correct
Add patches fixing array underflows diagnosed by gcc 6
debian/.gitignore: update for debhelper 10
debian/rules: do the build in debian/build
debian/rules: let dh_auto_clean pick up the correct BUILD_DIR
debian/rules: automatically use V=0 or V=1 according to DH_QUIET
New upstream version 1.36+u20161101+dfsg1
Merge tag 'upstream/1.36+u20161101+dfsg1' into debian/master
New upstream snapshot
debian/apparmor.d: allow readdir() on game data directories
debian/ioquake3.NEWS: describe the new default renderer
1.36+u20161101+dfsg1-1
SmileTheory (12):
OpenGL2: Some tr_image refactoring/cleanup.
Default cl_renderer to opengl2.
OpenGL2: Non-square merged lightmaps.
OpenGL2: Store vertex colors and hdr lightmaps/lightgrid as RGBA16.
OpenGL2: Workaround for multiple deforms on MD3 mesh.
OpenGL2: Fix fog color.
OpenGL2: Remove half float support.
OpenGL2: Remove check for GL_ARB_texture_non_power_of_two.
OpenGL2: Faster mipmap generation.
OpenGL2: Load images with "_nh" suffix as parallax normalmaps.
OpenGL2: Prioritize loading .png images over all others besides .dds.
OpenGL2: Add more ambient to lightmapped materials.
Tim Angus (4):
Merge pull request #223 from smcv/seperating
Merge pull request #224 from smcv/notshlib
Merge pull request #225 from smcv/reproducible-date
Merge pull request #226 from smcv/underflow
Zack Middleton (6):
Offer post-crash safe settings on a per-mod basis
Avoid shuting down opus voip codec multiple times
Handle ERR_DROP during Com_GameRestart
Fix removing/creating PID file for base game when switching to/from mods
Prefer mingw-w64 for cross-compiling
Allow overriding platform in NSIS installer
-----------------------------------------------------------------------
This annotated tag includes the following new commits:
new 7d4f952 Fix mis-spellings of "separating" as "seperating"
new cab94d0 Introduce NOTSHLIBLDFLAGS, used to link executables only
new 9c76b54 Pick up date from SOURCE_DATE_EPOCH, for reproducible builds
new 1cfa166 OpenGL2: Some tr_image refactoring/cleanup.
new c5b6bb0 snd_wavelet: avoid undefined pointer below array bounds
new 01bfb15 UI_BuildFindPlayerList: avoid array underflow
new f1a133a UI_BuildFindPlayerList: make a sizeof() more obviously correct
new d4fe203 Add patches fixing array underflows diagnosed by gcc 6
new c00872f debian/.gitignore: update for debhelper 10
new 7650a71 debian/rules: do the build in debian/build
new efbe4f5 debian/rules: let dh_auto_clean pick up the correct BUILD_DIR
new a731628 debian/rules: automatically use V=0 or V=1 according to DH_QUIET
new 3bd30f1 Merge pull request #223 from smcv/seperating
new 5a33abe Merge pull request #224 from smcv/notshlib
new cce2466 Merge pull request #225 from smcv/reproducible-date
new f71fe6b Merge pull request #226 from smcv/underflow
new 1246d16 Default cl_renderer to opengl2.
new 755b2f3 Offer post-crash safe settings on a per-mod basis
new 978afd7 Avoid shuting down opus voip codec multiple times
new c80f341 Handle ERR_DROP during Com_GameRestart
new 239f539 OpenGL2: Non-square merged lightmaps.
new aa79738 OpenGL2: Store vertex colors and hdr lightmaps/lightgrid as RGBA16.
new ad819ed OpenGL2: Workaround for multiple deforms on MD3 mesh. https://github.com/ioquake/ioq3/issues/122
new 863adfc OpenGL2: Fix fog color.
new 41ae781 OpenGL2: Remove half float support.
new ba59df8 OpenGL2: Remove check for GL_ARB_texture_non_power_of_two.
new 89701a1 OpenGL2: Faster mipmap generation.
new ffcec94 OpenGL2: Load images with "_nh" suffix as parallax normalmaps.
new 8955752 OpenGL2: Prioritize loading .png images over all others besides .dds.
new f7711a8 OpenGL2: Add more ambient to lightmapped materials.
new 10f33b8 Fix removing/creating PID file for base game when switching to/from mods
new 7a73646 Prefer mingw-w64 for cross-compiling
new 1c1e1f6 Allow overriding platform in NSIS installer
new ebf55ca New upstream version 1.36+u20161101+dfsg1
new 56862de Merge tag 'upstream/1.36+u20161101+dfsg1' into debian/master
new 36b23a8 New upstream snapshot
new 8ddf370 debian/apparmor.d: allow readdir() on game data directories
new f12ee1d debian/ioquake3.NEWS: describe the new default renderer
new d27806f 1.36+u20161101+dfsg1-1
The 39 revisions listed above as "new" are entirely new to this
repository and will be described in separate emails. The revisions
listed as "adds" were already present in the repository and have only
been added to this reference.
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