[colobot] 07/74: Do not render the shadow map when pause blur is active

Didier Raboud odyx at moszumanska.debian.org
Mon Nov 7 07:49:59 UTC 2016


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odyx pushed a commit to branch debian/master
in repository colobot.

commit ffd688e2d72e210385830dced914e126f8bb90d4
Author: krzys-h <krzys_h at interia.pl>
Date:   Sun Jul 24 16:56:47 2016 +0200

    Do not render the shadow map when pause blur is active
---
 src/graphics/engine/engine.cpp | 7 ++++---
 1 file changed, 4 insertions(+), 3 deletions(-)

diff --git a/src/graphics/engine/engine.cpp b/src/graphics/engine/engine.cpp
index 36f0829..bbda7dc 100644
--- a/src/graphics/engine/engine.cpp
+++ b/src/graphics/engine/engine.cpp
@@ -3187,9 +3187,6 @@ void CEngine::Render()
         color = m_backgroundColorDown;
 
     m_device->SetClearColor(color);
-    // Render shadow map
-    if (m_drawWorld && m_shadowMapping)
-        RenderShadowMap();
 
     // Begin the scene
     m_device->SetRenderState(RENDER_STATE_DEPTH_WRITE, true);
@@ -3203,6 +3200,10 @@ void CEngine::Render()
     }
     else
     {
+        // Render shadow map
+        if (m_drawWorld && m_shadowMapping)
+            RenderShadowMap();
+
         UseMSAA(true);
 
         DrawBackground();                // draws the background

-- 
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