[iortcw] branch upstream/latest updated (accea24 -> 5e81bde)
Simon McVittie
smcv at debian.org
Sun Nov 20 22:44:39 UTC 2016
This is an automated email from the git hooks/post-receive script.
smcv pushed a change to branch upstream/latest
in repository iortcw.
from accea24 Imported Upstream version 1.42d+dfsg1
new 5e81bde New upstream version 1.50a+dfsg1
The 1 revisions listed above as "new" are entirely new to this
repository and will be described in separate emails. The revisions
listed as "adds" were already present in the repository and have only
been added to this reference.
Summary of changes:
.gitignore | 3 +-
MP/.gitignore | 3 +-
MP/Makefile | 199 +++----
MP/code/botlib/be_aas_cluster.c | 2 +-
MP/code/botlib/l_precomp.c | 2 +-
MP/code/cgame/cg_draw.c | 39 +-
MP/code/cgame/cg_ents.c | 2 +-
MP/code/cgame/cg_view.c | 264 +++++----
MP/code/cgame/cg_weapons.c | 5 +-
MP/code/client/cl_cin.c | 1 +
MP/code/client/cl_curl.h | 4 +-
MP/code/client/cl_input.c | 30 +-
MP/code/client/cl_keys.c | 27 +
MP/code/client/cl_main.c | 13 +-
MP/code/client/cl_ui.c | 4 +-
MP/code/client/client.h | 4 +-
MP/code/client/keycodes.h | 30 +
MP/code/client/snd_codec_ogg.c | 6 +-
MP/code/client/snd_dma.c | 3 +-
MP/code/client/snd_mix.c | 2 +-
MP/code/client/snd_openal.c | 28 +-
MP/code/client/snd_wavelet.c | 21 +-
MP/code/game/ai_cast_characters.c | 2 +-
MP/code/game/ai_cast_funcs.c | 2 +-
MP/code/game/ai_cast_script_actions.c | 2 +-
MP/code/game/ai_cast_think.c | 6 +-
MP/code/game/ai_dmnet.c | 3 +-
MP/code/game/bg_lib.c | 7 +-
MP/code/game/bg_pmove.c | 27 +-
MP/code/game/g_main.c | 7 +-
MP/code/game/g_mover.c | 2 +-
MP/code/game/g_team.c | 2 +-
MP/code/game/g_tramcar.c | 2 +-
MP/code/null/null_glimp.c | 13 +-
MP/code/qcommon/cm_trace.c | 2 +-
MP/code/qcommon/common.c | 61 +-
MP/code/qcommon/files.c | 81 ++-
MP/code/qcommon/json.h | 353 ++++++++++++
MP/code/qcommon/msg.c | 22 -
MP/code/qcommon/pbmd5.c | 8 +-
MP/code/qcommon/q_platform.h | 9 +-
MP/code/qcommon/q_shared.c | 10 +-
MP/code/qcommon/q_shared.h | 17 +-
MP/code/qcommon/qcommon.h | 17 +-
MP/code/rend2/glsl/calclevels4x_fp.glsl | 4 +-
MP/code/rend2/glsl/depthblur_fp.glsl | 76 ++-
MP/code/rend2/glsl/depthblur_vp.glsl | 6 +-
MP/code/rend2/glsl/lightall_fp.glsl | 181 +++---
MP/code/rend2/glsl/lightall_vp.glsl | 43 +-
MP/code/rend2/glsl/ssao_fp.glsl | 54 +-
MP/code/rend2/glsl/tonemap_fp.glsl | 11 +-
MP/code/rend2/qgl.h | 400 +++++---------
MP/code/rend2/tr_animation.c | 20 +-
MP/code/rend2/tr_backend.c | 487 ++++++++--------
MP/code/rend2/tr_bsp.c | 726 ++++++++++++------------
MP/code/rend2/tr_curve.c | 82 +--
MP/code/rend2/tr_dsa.c | 287 ++++++++++
MP/code/rend2/tr_dsa.h | 80 +++
MP/code/rend2/tr_extensions.c | 636 ++++-----------------
MP/code/rend2/tr_extramath.c | 20 +-
MP/code/rend2/tr_extramath.h | 1 +
MP/code/rend2/tr_fbo.c | 458 +++++----------
MP/code/rend2/tr_fbo.h | 3 +-
MP/code/rend2/tr_flares.c | 81 ++-
MP/code/rend2/tr_font.c | 6 +-
MP/code/rend2/tr_glsl.c | 352 ++++++------
MP/code/rend2/tr_image.c | 820 ++++++++++++++-------------
MP/code/rend2/tr_image_dds.c | 498 +++++++++++++++++
MP/code/rend2/tr_init.c | 126 +++--
MP/code/rend2/tr_light.c | 83 ++-
MP/code/rend2/tr_local.h | 150 ++---
MP/code/rend2/tr_main.c | 464 ++--------------
MP/code/rend2/tr_marks.c | 46 +-
MP/code/rend2/tr_model.c | 244 ++++----
MP/code/rend2/tr_model_iqm.c | 33 +-
MP/code/rend2/tr_postprocess.c | 124 ++---
MP/code/rend2/tr_scene.c | 6 -
MP/code/rend2/tr_shade.c | 206 ++++---
MP/code/rend2/tr_shade_calc.c | 42 +-
MP/code/rend2/tr_shader.c | 164 ++++--
MP/code/rend2/tr_shadows.c | 4 +-
MP/code/rend2/tr_sky.c | 12 +-
MP/code/rend2/tr_surface.c | 720 ++++--------------------
MP/code/rend2/tr_vbo.c | 330 ++++-------
MP/code/rend2/tr_world.c | 22 +-
MP/code/renderer/qgl.h | 415 +++++---------
MP/code/renderer/tr_animation.c | 2 +-
MP/code/renderer/tr_flares.c | 25 +-
MP/code/renderer/tr_font.c | 6 +-
MP/code/renderer/tr_image.c | 6 +-
MP/code/renderer/tr_init.c | 32 +-
MP/code/renderer/tr_light.c | 25 +-
MP/code/renderer/tr_local.h | 2 -
MP/code/renderer/tr_shade.c | 2 +-
MP/code/renderer/tr_shade_calc.c | 9 +-
MP/code/renderer/tr_shader.c | 65 ++-
MP/code/renderer/tr_sky.c | 2 +
MP/code/renderer/tr_surface.c | 2 +-
MP/code/renderer/tr_world.c | 10 +-
MP/code/sdl/sdl_input.c | 287 +++++++++-
MP/code/server/server.h | 4 +-
MP/code/server/sv_ccmds.c | 17 +-
MP/code/server/sv_client.c | 43 +-
MP/code/server/sv_init.c | 19 +-
MP/code/server/sv_main.c | 272 +++------
MP/code/splines/math_vector.cpp | 2 +-
MP/code/splines/q_splineshared.h | 6 +-
MP/code/sys/sys_local.h | 2 +-
MP/code/sys/sys_main.c | 73 ++-
MP/code/sys/sys_osx.m | 2 +-
MP/code/sys/sys_unix.c | 52 +-
MP/code/tools/asm/q3asm.c | 2 +-
MP/code/ui/ui_main.c | 365 ++++++------
MP/code/ui/ui_shared.c | 101 +++-
MP/code/ui/ui_shared.h | 1 +
MP/code/zlib-1.2.8/ioapi.c | 2 +-
MP/code/zlib-1.2.8/ioapi.h | 4 +-
MP/cross-make-mingw.sh | 18 +-
MP/cross-make-mingw64.sh | 16 +-
MP/{rend2-readme.txt => rend2-readme.md} | 221 ++++----
README.md | 64 +--
SP/.gitignore | 3 +-
SP/Makefile | 199 +++----
SP/code/botlib/be_aas_cluster.c | 2 +-
SP/code/botlib/l_precomp.c | 2 +-
SP/code/cgame/cg_draw.c | 52 +-
SP/code/cgame/cg_effects.c | 10 -
SP/code/cgame/cg_ents.c | 2 +-
SP/code/cgame/cg_info.c | 15 -
SP/code/cgame/cg_local.h | 2 +
SP/code/cgame/cg_main.c | 4 +
SP/code/cgame/cg_newdraw.c | 4 +-
SP/code/cgame/cg_weapons.c | 5 +-
SP/code/client/cl_cin.c | 1 +
SP/code/client/cl_curl.h | 4 +-
SP/code/client/cl_input.c | 30 +-
SP/code/client/cl_keys.c | 27 +
SP/code/client/cl_main.c | 11 +-
SP/code/client/client.h | 4 +-
SP/code/client/keycodes.h | 30 +
SP/code/client/snd_codec_ogg.c | 6 +-
SP/code/client/snd_dma.c | 5 +-
SP/code/client/snd_mix.c | 2 +-
SP/code/client/snd_openal.c | 32 +-
SP/code/client/snd_wavelet.c | 21 +-
SP/code/game/ai_cast_characters.c | 2 +-
SP/code/game/ai_cast_funcs.c | 4 +-
SP/code/game/ai_cast_script_actions.c | 2 +-
SP/code/game/ai_cast_think.c | 6 +-
SP/code/game/ai_dmnet.c | 3 +-
SP/code/game/bg_lib.c | 7 +-
SP/code/game/bg_pmove.c | 917 +++++++++++++++----------------
SP/code/game/g_func_decs.h | 2 +-
SP/code/game/g_main.c | 4 +-
SP/code/game/g_mover.c | 2 +-
SP/code/game/g_team.c | 2 +-
SP/code/game/g_tramcar.c | 2 +-
SP/code/null/null_glimp.c | 13 +-
SP/code/qcommon/cm_trace.c | 2 +-
SP/code/qcommon/common.c | 66 ++-
SP/code/qcommon/files.c | 77 ++-
SP/code/qcommon/json.h | 353 ++++++++++++
SP/code/qcommon/msg.c | 22 -
SP/code/qcommon/q_platform.h | 9 +-
SP/code/qcommon/q_shared.c | 19 +-
SP/code/qcommon/q_shared.h | 16 +-
SP/code/qcommon/qcommon.h | 11 +-
SP/code/rend2/glsl/calclevels4x_fp.glsl | 4 +-
SP/code/rend2/glsl/depthblur_fp.glsl | 76 ++-
SP/code/rend2/glsl/depthblur_vp.glsl | 6 +-
SP/code/rend2/glsl/lightall_fp.glsl | 181 +++---
SP/code/rend2/glsl/lightall_vp.glsl | 43 +-
SP/code/rend2/glsl/ssao_fp.glsl | 54 +-
SP/code/rend2/glsl/tonemap_fp.glsl | 11 +-
SP/code/rend2/qgl.h | 399 +++++---------
SP/code/rend2/tr_animation.c | 19 +-
SP/code/rend2/tr_backend.c | 518 +++++++++--------
SP/code/rend2/tr_bsp.c | 728 ++++++++++++------------
SP/code/rend2/tr_curve.c | 82 +--
SP/code/rend2/tr_dsa.c | 287 ++++++++++
SP/code/rend2/tr_dsa.h | 80 +++
SP/code/rend2/tr_extensions.c | 636 ++++-----------------
SP/code/rend2/tr_extramath.c | 20 +-
SP/code/rend2/tr_extramath.h | 1 +
SP/code/rend2/tr_fbo.c | 458 +++++----------
SP/code/rend2/tr_fbo.h | 3 +-
SP/code/rend2/tr_flares.c | 81 ++-
SP/code/rend2/tr_font.c | 6 +-
SP/code/rend2/tr_glsl.c | 352 ++++++------
SP/code/rend2/tr_image.c | 832 ++++++++++++++--------------
SP/code/rend2/tr_image_dds.c | 498 +++++++++++++++++
SP/code/rend2/tr_init.c | 126 +++--
SP/code/rend2/tr_light.c | 84 ++-
SP/code/rend2/tr_local.h | 148 ++---
SP/code/rend2/tr_main.c | 470 ++--------------
SP/code/rend2/tr_marks.c | 46 +-
SP/code/rend2/tr_model.c | 246 ++++-----
SP/code/rend2/tr_model_iqm.c | 33 +-
SP/code/rend2/tr_postprocess.c | 124 ++---
SP/code/rend2/tr_scene.c | 6 -
SP/code/rend2/tr_shade.c | 205 ++++---
SP/code/rend2/tr_shade_calc.c | 40 +-
SP/code/rend2/tr_shader.c | 149 +++--
SP/code/rend2/tr_shadows.c | 4 +-
SP/code/rend2/tr_sky.c | 12 +-
SP/code/rend2/tr_surface.c | 719 ++++--------------------
SP/code/rend2/tr_vbo.c | 330 ++++-------
SP/code/rend2/tr_world.c | 22 +-
SP/code/renderer/qgl.h | 414 +++++---------
SP/code/renderer/tr_animation.c | 2 +-
SP/code/renderer/tr_flares.c | 25 +-
SP/code/renderer/tr_font.c | 6 +-
SP/code/renderer/tr_image.c | 6 +-
SP/code/renderer/tr_init.c | 32 +-
SP/code/renderer/tr_light.c | 25 +-
SP/code/renderer/tr_local.h | 2 -
SP/code/renderer/tr_shade.c | 2 +-
SP/code/renderer/tr_shade_calc.c | 9 +-
SP/code/renderer/tr_shader.c | 56 +-
SP/code/renderer/tr_sky.c | 2 +
SP/code/renderer/tr_surface.c | 2 +-
SP/code/renderer/tr_world.c | 10 +-
SP/code/sdl/sdl_input.c | 287 +++++++++-
SP/code/server/sv_ccmds.c | 6 +-
SP/code/server/sv_client.c | 23 +-
SP/code/server/sv_init.c | 2 +-
SP/code/server/sv_main.c | 96 ++--
SP/code/splines/math_vector.cpp | 2 +-
SP/code/splines/q_splineshared.h | 6 +-
SP/code/sys/sys_local.h | 2 +-
SP/code/sys/sys_main.c | 73 ++-
SP/code/sys/sys_osx.m | 2 +-
SP/code/sys/sys_unix.c | 52 +-
SP/code/tools/asm/q3asm.c | 2 +-
SP/code/ui/ui_main.c | 383 ++++++-------
SP/code/ui/ui_shared.c | 98 +++-
SP/code/ui/ui_shared.h | 1 +
SP/code/zlib-1.2.8/ioapi.c | 2 +-
SP/code/zlib-1.2.8/ioapi.h | 4 +-
SP/cross-make-mingw.sh | 4 +-
SP/cross-make-mingw64.sh | 2 +-
SP/{rend2-readme.txt => rend2-readme.md} | 211 ++++---
242 files changed, 11596 insertions(+), 12039 deletions(-)
create mode 100644 MP/code/qcommon/json.h
create mode 100644 MP/code/rend2/tr_dsa.c
create mode 100644 MP/code/rend2/tr_dsa.h
create mode 100644 MP/code/rend2/tr_image_dds.c
rename MP/{rend2-readme.txt => rend2-readme.md} (77%)
create mode 100644 SP/code/qcommon/json.h
create mode 100644 SP/code/rend2/tr_dsa.c
create mode 100644 SP/code/rend2/tr_dsa.h
create mode 100644 SP/code/rend2/tr_image_dds.c
rename SP/{rend2-readme.txt => rend2-readme.md} (78%)
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