[iortcw] branch upstream/latest updated (accea24 -> 5e81bde)

Simon McVittie smcv at debian.org
Sun Nov 20 22:44:39 UTC 2016


This is an automated email from the git hooks/post-receive script.

smcv pushed a change to branch upstream/latest
in repository iortcw.

      from  accea24   Imported Upstream version 1.42d+dfsg1
       new  5e81bde   New upstream version 1.50a+dfsg1

The 1 revisions listed above as "new" are entirely new to this
repository and will be described in separate emails.  The revisions
listed as "adds" were already present in the repository and have only
been added to this reference.


Summary of changes:
 .gitignore                               |   3 +-
 MP/.gitignore                            |   3 +-
 MP/Makefile                              | 199 +++----
 MP/code/botlib/be_aas_cluster.c          |   2 +-
 MP/code/botlib/l_precomp.c               |   2 +-
 MP/code/cgame/cg_draw.c                  |  39 +-
 MP/code/cgame/cg_ents.c                  |   2 +-
 MP/code/cgame/cg_view.c                  | 264 +++++----
 MP/code/cgame/cg_weapons.c               |   5 +-
 MP/code/client/cl_cin.c                  |   1 +
 MP/code/client/cl_curl.h                 |   4 +-
 MP/code/client/cl_input.c                |  30 +-
 MP/code/client/cl_keys.c                 |  27 +
 MP/code/client/cl_main.c                 |  13 +-
 MP/code/client/cl_ui.c                   |   4 +-
 MP/code/client/client.h                  |   4 +-
 MP/code/client/keycodes.h                |  30 +
 MP/code/client/snd_codec_ogg.c           |   6 +-
 MP/code/client/snd_dma.c                 |   3 +-
 MP/code/client/snd_mix.c                 |   2 +-
 MP/code/client/snd_openal.c              |  28 +-
 MP/code/client/snd_wavelet.c             |  21 +-
 MP/code/game/ai_cast_characters.c        |   2 +-
 MP/code/game/ai_cast_funcs.c             |   2 +-
 MP/code/game/ai_cast_script_actions.c    |   2 +-
 MP/code/game/ai_cast_think.c             |   6 +-
 MP/code/game/ai_dmnet.c                  |   3 +-
 MP/code/game/bg_lib.c                    |   7 +-
 MP/code/game/bg_pmove.c                  |  27 +-
 MP/code/game/g_main.c                    |   7 +-
 MP/code/game/g_mover.c                   |   2 +-
 MP/code/game/g_team.c                    |   2 +-
 MP/code/game/g_tramcar.c                 |   2 +-
 MP/code/null/null_glimp.c                |  13 +-
 MP/code/qcommon/cm_trace.c               |   2 +-
 MP/code/qcommon/common.c                 |  61 +-
 MP/code/qcommon/files.c                  |  81 ++-
 MP/code/qcommon/json.h                   | 353 ++++++++++++
 MP/code/qcommon/msg.c                    |  22 -
 MP/code/qcommon/pbmd5.c                  |   8 +-
 MP/code/qcommon/q_platform.h             |   9 +-
 MP/code/qcommon/q_shared.c               |  10 +-
 MP/code/qcommon/q_shared.h               |  17 +-
 MP/code/qcommon/qcommon.h                |  17 +-
 MP/code/rend2/glsl/calclevels4x_fp.glsl  |   4 +-
 MP/code/rend2/glsl/depthblur_fp.glsl     |  76 ++-
 MP/code/rend2/glsl/depthblur_vp.glsl     |   6 +-
 MP/code/rend2/glsl/lightall_fp.glsl      | 181 +++---
 MP/code/rend2/glsl/lightall_vp.glsl      |  43 +-
 MP/code/rend2/glsl/ssao_fp.glsl          |  54 +-
 MP/code/rend2/glsl/tonemap_fp.glsl       |  11 +-
 MP/code/rend2/qgl.h                      | 400 +++++---------
 MP/code/rend2/tr_animation.c             |  20 +-
 MP/code/rend2/tr_backend.c               | 487 ++++++++--------
 MP/code/rend2/tr_bsp.c                   | 726 ++++++++++++------------
 MP/code/rend2/tr_curve.c                 |  82 +--
 MP/code/rend2/tr_dsa.c                   | 287 ++++++++++
 MP/code/rend2/tr_dsa.h                   |  80 +++
 MP/code/rend2/tr_extensions.c            | 636 ++++-----------------
 MP/code/rend2/tr_extramath.c             |  20 +-
 MP/code/rend2/tr_extramath.h             |   1 +
 MP/code/rend2/tr_fbo.c                   | 458 +++++----------
 MP/code/rend2/tr_fbo.h                   |   3 +-
 MP/code/rend2/tr_flares.c                |  81 ++-
 MP/code/rend2/tr_font.c                  |   6 +-
 MP/code/rend2/tr_glsl.c                  | 352 ++++++------
 MP/code/rend2/tr_image.c                 | 820 ++++++++++++++-------------
 MP/code/rend2/tr_image_dds.c             | 498 +++++++++++++++++
 MP/code/rend2/tr_init.c                  | 126 +++--
 MP/code/rend2/tr_light.c                 |  83 ++-
 MP/code/rend2/tr_local.h                 | 150 ++---
 MP/code/rend2/tr_main.c                  | 464 ++--------------
 MP/code/rend2/tr_marks.c                 |  46 +-
 MP/code/rend2/tr_model.c                 | 244 ++++----
 MP/code/rend2/tr_model_iqm.c             |  33 +-
 MP/code/rend2/tr_postprocess.c           | 124 ++---
 MP/code/rend2/tr_scene.c                 |   6 -
 MP/code/rend2/tr_shade.c                 | 206 ++++---
 MP/code/rend2/tr_shade_calc.c            |  42 +-
 MP/code/rend2/tr_shader.c                | 164 ++++--
 MP/code/rend2/tr_shadows.c               |   4 +-
 MP/code/rend2/tr_sky.c                   |  12 +-
 MP/code/rend2/tr_surface.c               | 720 ++++--------------------
 MP/code/rend2/tr_vbo.c                   | 330 ++++-------
 MP/code/rend2/tr_world.c                 |  22 +-
 MP/code/renderer/qgl.h                   | 415 +++++---------
 MP/code/renderer/tr_animation.c          |   2 +-
 MP/code/renderer/tr_flares.c             |  25 +-
 MP/code/renderer/tr_font.c               |   6 +-
 MP/code/renderer/tr_image.c              |   6 +-
 MP/code/renderer/tr_init.c               |  32 +-
 MP/code/renderer/tr_light.c              |  25 +-
 MP/code/renderer/tr_local.h              |   2 -
 MP/code/renderer/tr_shade.c              |   2 +-
 MP/code/renderer/tr_shade_calc.c         |   9 +-
 MP/code/renderer/tr_shader.c             |  65 ++-
 MP/code/renderer/tr_sky.c                |   2 +
 MP/code/renderer/tr_surface.c            |   2 +-
 MP/code/renderer/tr_world.c              |  10 +-
 MP/code/sdl/sdl_input.c                  | 287 +++++++++-
 MP/code/server/server.h                  |   4 +-
 MP/code/server/sv_ccmds.c                |  17 +-
 MP/code/server/sv_client.c               |  43 +-
 MP/code/server/sv_init.c                 |  19 +-
 MP/code/server/sv_main.c                 | 272 +++------
 MP/code/splines/math_vector.cpp          |   2 +-
 MP/code/splines/q_splineshared.h         |   6 +-
 MP/code/sys/sys_local.h                  |   2 +-
 MP/code/sys/sys_main.c                   |  73 ++-
 MP/code/sys/sys_osx.m                    |   2 +-
 MP/code/sys/sys_unix.c                   |  52 +-
 MP/code/tools/asm/q3asm.c                |   2 +-
 MP/code/ui/ui_main.c                     | 365 ++++++------
 MP/code/ui/ui_shared.c                   | 101 +++-
 MP/code/ui/ui_shared.h                   |   1 +
 MP/code/zlib-1.2.8/ioapi.c               |   2 +-
 MP/code/zlib-1.2.8/ioapi.h               |   4 +-
 MP/cross-make-mingw.sh                   |  18 +-
 MP/cross-make-mingw64.sh                 |  16 +-
 MP/{rend2-readme.txt => rend2-readme.md} | 221 ++++----
 README.md                                |  64 +--
 SP/.gitignore                            |   3 +-
 SP/Makefile                              | 199 +++----
 SP/code/botlib/be_aas_cluster.c          |   2 +-
 SP/code/botlib/l_precomp.c               |   2 +-
 SP/code/cgame/cg_draw.c                  |  52 +-
 SP/code/cgame/cg_effects.c               |  10 -
 SP/code/cgame/cg_ents.c                  |   2 +-
 SP/code/cgame/cg_info.c                  |  15 -
 SP/code/cgame/cg_local.h                 |   2 +
 SP/code/cgame/cg_main.c                  |   4 +
 SP/code/cgame/cg_newdraw.c               |   4 +-
 SP/code/cgame/cg_weapons.c               |   5 +-
 SP/code/client/cl_cin.c                  |   1 +
 SP/code/client/cl_curl.h                 |   4 +-
 SP/code/client/cl_input.c                |  30 +-
 SP/code/client/cl_keys.c                 |  27 +
 SP/code/client/cl_main.c                 |  11 +-
 SP/code/client/client.h                  |   4 +-
 SP/code/client/keycodes.h                |  30 +
 SP/code/client/snd_codec_ogg.c           |   6 +-
 SP/code/client/snd_dma.c                 |   5 +-
 SP/code/client/snd_mix.c                 |   2 +-
 SP/code/client/snd_openal.c              |  32 +-
 SP/code/client/snd_wavelet.c             |  21 +-
 SP/code/game/ai_cast_characters.c        |   2 +-
 SP/code/game/ai_cast_funcs.c             |   4 +-
 SP/code/game/ai_cast_script_actions.c    |   2 +-
 SP/code/game/ai_cast_think.c             |   6 +-
 SP/code/game/ai_dmnet.c                  |   3 +-
 SP/code/game/bg_lib.c                    |   7 +-
 SP/code/game/bg_pmove.c                  | 917 +++++++++++++++----------------
 SP/code/game/g_func_decs.h               |   2 +-
 SP/code/game/g_main.c                    |   4 +-
 SP/code/game/g_mover.c                   |   2 +-
 SP/code/game/g_team.c                    |   2 +-
 SP/code/game/g_tramcar.c                 |   2 +-
 SP/code/null/null_glimp.c                |  13 +-
 SP/code/qcommon/cm_trace.c               |   2 +-
 SP/code/qcommon/common.c                 |  66 ++-
 SP/code/qcommon/files.c                  |  77 ++-
 SP/code/qcommon/json.h                   | 353 ++++++++++++
 SP/code/qcommon/msg.c                    |  22 -
 SP/code/qcommon/q_platform.h             |   9 +-
 SP/code/qcommon/q_shared.c               |  19 +-
 SP/code/qcommon/q_shared.h               |  16 +-
 SP/code/qcommon/qcommon.h                |  11 +-
 SP/code/rend2/glsl/calclevels4x_fp.glsl  |   4 +-
 SP/code/rend2/glsl/depthblur_fp.glsl     |  76 ++-
 SP/code/rend2/glsl/depthblur_vp.glsl     |   6 +-
 SP/code/rend2/glsl/lightall_fp.glsl      | 181 +++---
 SP/code/rend2/glsl/lightall_vp.glsl      |  43 +-
 SP/code/rend2/glsl/ssao_fp.glsl          |  54 +-
 SP/code/rend2/glsl/tonemap_fp.glsl       |  11 +-
 SP/code/rend2/qgl.h                      | 399 +++++---------
 SP/code/rend2/tr_animation.c             |  19 +-
 SP/code/rend2/tr_backend.c               | 518 +++++++++--------
 SP/code/rend2/tr_bsp.c                   | 728 ++++++++++++------------
 SP/code/rend2/tr_curve.c                 |  82 +--
 SP/code/rend2/tr_dsa.c                   | 287 ++++++++++
 SP/code/rend2/tr_dsa.h                   |  80 +++
 SP/code/rend2/tr_extensions.c            | 636 ++++-----------------
 SP/code/rend2/tr_extramath.c             |  20 +-
 SP/code/rend2/tr_extramath.h             |   1 +
 SP/code/rend2/tr_fbo.c                   | 458 +++++----------
 SP/code/rend2/tr_fbo.h                   |   3 +-
 SP/code/rend2/tr_flares.c                |  81 ++-
 SP/code/rend2/tr_font.c                  |   6 +-
 SP/code/rend2/tr_glsl.c                  | 352 ++++++------
 SP/code/rend2/tr_image.c                 | 832 ++++++++++++++--------------
 SP/code/rend2/tr_image_dds.c             | 498 +++++++++++++++++
 SP/code/rend2/tr_init.c                  | 126 +++--
 SP/code/rend2/tr_light.c                 |  84 ++-
 SP/code/rend2/tr_local.h                 | 148 ++---
 SP/code/rend2/tr_main.c                  | 470 ++--------------
 SP/code/rend2/tr_marks.c                 |  46 +-
 SP/code/rend2/tr_model.c                 | 246 ++++-----
 SP/code/rend2/tr_model_iqm.c             |  33 +-
 SP/code/rend2/tr_postprocess.c           | 124 ++---
 SP/code/rend2/tr_scene.c                 |   6 -
 SP/code/rend2/tr_shade.c                 | 205 ++++---
 SP/code/rend2/tr_shade_calc.c            |  40 +-
 SP/code/rend2/tr_shader.c                | 149 +++--
 SP/code/rend2/tr_shadows.c               |   4 +-
 SP/code/rend2/tr_sky.c                   |  12 +-
 SP/code/rend2/tr_surface.c               | 719 ++++--------------------
 SP/code/rend2/tr_vbo.c                   | 330 ++++-------
 SP/code/rend2/tr_world.c                 |  22 +-
 SP/code/renderer/qgl.h                   | 414 +++++---------
 SP/code/renderer/tr_animation.c          |   2 +-
 SP/code/renderer/tr_flares.c             |  25 +-
 SP/code/renderer/tr_font.c               |   6 +-
 SP/code/renderer/tr_image.c              |   6 +-
 SP/code/renderer/tr_init.c               |  32 +-
 SP/code/renderer/tr_light.c              |  25 +-
 SP/code/renderer/tr_local.h              |   2 -
 SP/code/renderer/tr_shade.c              |   2 +-
 SP/code/renderer/tr_shade_calc.c         |   9 +-
 SP/code/renderer/tr_shader.c             |  56 +-
 SP/code/renderer/tr_sky.c                |   2 +
 SP/code/renderer/tr_surface.c            |   2 +-
 SP/code/renderer/tr_world.c              |  10 +-
 SP/code/sdl/sdl_input.c                  | 287 +++++++++-
 SP/code/server/sv_ccmds.c                |   6 +-
 SP/code/server/sv_client.c               |  23 +-
 SP/code/server/sv_init.c                 |   2 +-
 SP/code/server/sv_main.c                 |  96 ++--
 SP/code/splines/math_vector.cpp          |   2 +-
 SP/code/splines/q_splineshared.h         |   6 +-
 SP/code/sys/sys_local.h                  |   2 +-
 SP/code/sys/sys_main.c                   |  73 ++-
 SP/code/sys/sys_osx.m                    |   2 +-
 SP/code/sys/sys_unix.c                   |  52 +-
 SP/code/tools/asm/q3asm.c                |   2 +-
 SP/code/ui/ui_main.c                     | 383 ++++++-------
 SP/code/ui/ui_shared.c                   |  98 +++-
 SP/code/ui/ui_shared.h                   |   1 +
 SP/code/zlib-1.2.8/ioapi.c               |   2 +-
 SP/code/zlib-1.2.8/ioapi.h               |   4 +-
 SP/cross-make-mingw.sh                   |   4 +-
 SP/cross-make-mingw64.sh                 |   2 +-
 SP/{rend2-readme.txt => rend2-readme.md} | 211 ++++---
 242 files changed, 11596 insertions(+), 12039 deletions(-)
 create mode 100644 MP/code/qcommon/json.h
 create mode 100644 MP/code/rend2/tr_dsa.c
 create mode 100644 MP/code/rend2/tr_dsa.h
 create mode 100644 MP/code/rend2/tr_image_dds.c
 rename MP/{rend2-readme.txt => rend2-readme.md} (77%)
 create mode 100644 SP/code/qcommon/json.h
 create mode 100644 SP/code/rend2/tr_dsa.c
 create mode 100644 SP/code/rend2/tr_dsa.h
 create mode 100644 SP/code/rend2/tr_image_dds.c
 rename SP/{rend2-readme.txt => rend2-readme.md} (78%)

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