[iortcw] 418/497: SP: Initial commit for fixed aspect HUD (Based on ZTM's flexible HUD mod)
Simon McVittie
smcv at debian.org
Wed Sep 21 19:49:28 UTC 2016
This is an automated email from the git hooks/post-receive script.
smcv pushed a commit to annotated tag 1.42d
in repository iortcw.
commit 2d97b71dc8552043c44676420bb713aa1c50c507
Author: MAN-AT-ARMS <M4N4T4RMS at gmail.com>
Date: Wed Nov 4 16:04:28 2015 -0500
SP: Initial commit for fixed aspect HUD (Based on ZTM's flexible HUD mod)
---
SP/code/cgame/cg_draw.c | 223 ++++++++++++++++++++++++++++++++++--------
SP/code/cgame/cg_drawtools.c | 142 +++++++++++++++++++++++----
SP/code/cgame/cg_local.h | 24 ++++-
SP/code/cgame/cg_main.c | 31 +++++-
SP/code/cgame/cg_newdraw.c | 4 +
SP/code/cgame/cg_scoreboard.c | 24 ++++-
SP/code/cgame/cg_view.c | 49 ++++++----
SP/code/cgame/cg_weapons.c | 31 ++++--
8 files changed, 431 insertions(+), 97 deletions(-)
diff --git a/SP/code/cgame/cg_draw.c b/SP/code/cgame/cg_draw.c
index e9b0c3b..a39437e 100644
--- a/SP/code/cgame/cg_draw.c
+++ b/SP/code/cgame/cg_draw.c
@@ -603,9 +603,18 @@ void CG_DrawTeamBackground( int x, int y, int w, int h, float alpha, int team )
} else {
return;
}
- trap_R_SetColor( hcolor );
- CG_DrawPic( x, y, w, h, cgs.media.teamStatusBar );
- trap_R_SetColor( NULL );
+
+ if ( cg_fixedAspect.integer ) {
+ trap_R_SetColor( hcolor );
+ CG_SetScreenPlacement(PLACE_STRETCH, CG_GetScreenVerticalPlacement());
+ CG_DrawPic( x, y, w, h, cgs.media.teamStatusBar );
+ CG_PopScreenPlacement();
+ trap_R_SetColor( NULL );
+ } else {
+ trap_R_SetColor( hcolor );
+ CG_DrawPic( x, y, w, h, cgs.media.teamStatusBar );
+ trap_R_SetColor( NULL );
+ }
}
//////////////////////
@@ -1490,10 +1499,15 @@ static void CG_DrawTeamInfo( void ) {
} else {
chatHeight = TEAMCHAT_HEIGHT;
}
+
if ( chatHeight <= 0 ) {
return; // disabled
+ }
+ if ( cg_fixedAspect.integer ) {
+ CG_SetScreenPlacement( PLACE_LEFT, PLACE_BOTTOM );
}
+
if ( cgs.teamLastChatPos != cgs.teamChatPos ) {
if ( cg.time - cgs.teamChatMsgTimes[cgs.teamLastChatPos % chatHeight] > cg_teamChatTime.integer ) {
cgs.teamLastChatPos++;
@@ -1664,6 +1678,11 @@ static void CG_DrawReward( void ) {
if ( !cg_drawRewards.integer ) {
return;
}
+
+ if ( cg_fixedAspect.integer ) {
+ CG_SetScreenPlacement(PLACE_CENTER, PLACE_CENTER);
+ }
+
color = CG_FadeColor( cg.rewardTime, REWARD_TIME );
if ( !color ) {
return;
@@ -1762,6 +1781,10 @@ static void CG_DrawDisconnect( void ) {
return;
}
+ if ( cg_fixedAspect.integer ) {
+ CG_SetScreenPlacement(PLACE_CENTER, PLACE_CENTER);
+ }
+
// also add text in center of screen
s = "Connection Interrupted"; // bk 010215 - FIXME
w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH;
@@ -1772,6 +1795,10 @@ static void CG_DrawDisconnect( void ) {
return;
}
+ if ( cg_fixedAspect.integer ) {
+ CG_SetScreenPlacement(PLACE_RIGHT, PLACE_BOTTOM);
+ }
+
x = 640 - 48;
y = 480 - 48;
@@ -1800,6 +1827,10 @@ static void CG_DrawLagometer( void ) {
return;
}
+ if ( cg_fixedAspect.integer ) {
+ CG_SetScreenPlacement(PLACE_RIGHT, PLACE_BOTTOM);
+ }
+
//
// draw the graph
//
@@ -1955,6 +1986,10 @@ static void CG_DrawCenterString( void ) {
return;
}
+ if ( cg_fixedAspect.integer ) {
+ CG_SetScreenPlacement(PLACE_CENTER, PLACE_CENTER);
+ }
+
trap_R_SetColor( color );
start = cg.centerPrint;
@@ -2021,6 +2056,7 @@ static void CG_DrawWeapReticle( void ) {
vec4_t snoopercolor = {0.7, .8, 0.7, 0}; // greenish
float snooperBrightness;
float x = 80, y, w = 240, h = 240;
+ float width = 80.0;
CG_AdjustFrom640( &x, &y, &w, &h );
@@ -2033,13 +2069,26 @@ static void CG_DrawWeapReticle( void ) {
if ( weap == WP_SNIPERRIFLE ) {
-
-
// sides
- CG_FillRect( 0, 0, 80, 480, color );
- CG_FillRect( 560, 0, 80, 480, color );
+ if ( cg_fixedAspect.integer ) {
+ if ( cgs.glconfig.vidWidth * 480 > cgs.glconfig.vidHeight * 640 ) {
+ width = 0.5 * ( ( cgs.glconfig.vidWidth - ( min( cgs.screenXScale, cgs.screenYScale ) * 480 ) ) / min( cgs.screenXScale, cgs.screenYScale ) );
+ }
+
+ CG_SetScreenPlacement(PLACE_LEFT, PLACE_BOTTOM);
+ CG_FillRect( 0, 0, width, 480, color );
+ CG_SetScreenPlacement(PLACE_RIGHT, PLACE_BOTTOM);
+ CG_FillRect( 640-width, 0, width, 480, color );
+ } else {
+ CG_FillRect( 0, 0, 80, 480, color );
+ CG_FillRect( 560, 0, 80, 480, color );
+ }
// center
+ if ( cg_fixedAspect.integer ) {
+ CG_SetScreenPlacement(PLACE_CENTER, PLACE_CENTER);
+ }
+
if ( cgs.media.reticleShaderSimpleQ ) {
trap_R_DrawStretchPic( x, 0, w, h, 0, 0, 1, 1, cgs.media.reticleShaderSimpleQ ); // tl
trap_R_DrawStretchPic( x + w, 0, w, h, 1, 0, 0, 1, cgs.media.reticleShaderSimpleQ ); // tr
@@ -2054,10 +2103,24 @@ static void CG_DrawWeapReticle( void ) {
CG_FillRect( 380, 239, 177, 2, color ); // right
} else if ( weap == WP_SNOOPERSCOPE ) {
// sides
- CG_FillRect( 0, 0, 80, 480, color );
- CG_FillRect( 560, 0, 80, 480, color );
+ if ( cg_fixedAspect.integer ) {
+ if ( cgs.glconfig.vidWidth * 480 > cgs.glconfig.vidHeight * 640 ) {
+ width = 0.5 * ( ( cgs.glconfig.vidWidth - ( min( cgs.screenXScale, cgs.screenYScale ) * 480 ) ) / min( cgs.screenXScale, cgs.screenYScale ) );
+ }
+
+ CG_SetScreenPlacement(PLACE_LEFT, PLACE_BOTTOM);
+ CG_FillRect( 0, 0, width, 480, color );
+ CG_SetScreenPlacement(PLACE_RIGHT, PLACE_BOTTOM);
+ CG_FillRect( 640-width, 0, width, 480, color );
+ } else {
+ CG_FillRect( 0, 0, 80, 480, color );
+ CG_FillRect( 560, 0, 80, 480, color );
+ }
// center
+ if ( cg_fixedAspect.integer ) {
+ CG_SetScreenPlacement(PLACE_CENTER, PLACE_CENTER);
+ }
//----(SA) added
// DM didn't like how bright it gets
@@ -2093,10 +2156,25 @@ static void CG_DrawWeapReticle( void ) {
CG_FillRect( 240, 220, 1, 40, color ); // r
} else if ( weap == WP_FG42SCOPE ) {
// sides
- CG_FillRect( 0, 0, 80, 480, color );
- CG_FillRect( 560, 0, 80, 480, color );
+ if ( cg_fixedAspect.integer ) {
+ if ( cgs.glconfig.vidWidth * 480 > cgs.glconfig.vidHeight * 640 ) {
+ width = 0.5 * ( ( cgs.glconfig.vidWidth - ( min( cgs.screenXScale, cgs.screenYScale ) * 480 ) ) / min( cgs.screenXScale, cgs.screenYScale ) );
+ }
+
+ CG_SetScreenPlacement(PLACE_LEFT, PLACE_BOTTOM);
+ CG_FillRect( 0, 0, width, 480, color );
+ CG_SetScreenPlacement(PLACE_RIGHT, PLACE_BOTTOM);
+ CG_FillRect( 640-width, 0, width, 480, color );
+ } else {
+ CG_FillRect( 0, 0, 80, 480, color );
+ CG_FillRect( 560, 0, 80, 480, color );
+ }
// center
+ if ( cg_fixedAspect.integer ) {
+ CG_SetScreenPlacement(PLACE_CENTER, PLACE_CENTER);
+ }
+
if ( cgs.media.reticleShaderSimpleQ ) {
trap_R_DrawStretchPic( x, 0, w, h, 0, 0, 1, 1, cgs.media.reticleShaderSimpleQ ); // tl
trap_R_DrawStretchPic( x + w, 0, w, h, 1, 0, 0, 1, cgs.media.reticleShaderSimpleQ ); // tr
@@ -2131,6 +2209,10 @@ static void CG_DrawBinocReticle( void ) {
vec4_t color = {0, 0, 0, 1};
float x, y, w = 320, h = 240;
+ if ( cg_fixedAspect.integer ) {
+ CG_SetScreenPlacement(PLACE_STRETCH, PLACE_STRETCH);
+ }
+
if ( cgs.media.binocShaderSimpleQ ) {
CG_AdjustFrom640( &x, &y, &w, &h );
trap_R_DrawStretchPic( 0, 0, w, h, 0, 0, 1, 1, cgs.media.binocShaderSimpleQ ); // tl
@@ -2173,6 +2255,9 @@ static void CG_DrawCrosshair( void ) {
hcolor[3] = cg_crosshairAlpha.value; //----(SA) added
+ if ( cg_fixedAspect.integer ) {
+ CG_SetScreenPlacement(PLACE_CENTER, PLACE_CENTER);
+ }
// on mg42
if ( cg.snap->ps.eFlags & EF_MG42_ACTIVE ) {
@@ -2308,7 +2393,9 @@ static void CG_DrawCrosshair( void ) {
x = cg_crosshairX.integer;
y = cg_crosshairY.integer;
- CG_AdjustFrom640( &x, &y, &w, &h );
+ if ( !cg_fixedAspect.integer ) {
+ CG_AdjustFrom640( &x, &y, &w, &h );
+ }
//----(SA) modified
if ( friendInSights ) {
@@ -2320,9 +2407,13 @@ static void CG_DrawCrosshair( void ) {
// NERVE - SMF - modified, fixes crosshair offset in shifted/scaled 3d views
// (SA) also breaks scaled view...
- trap_R_DrawStretchPic( x + cg.refdef.x + 0.5 * ( cg.refdef.width - w ),
- y + cg.refdef.y + 0.5 * ( cg.refdef.height - h ),
- w, h, 0, 0, 1, 1, hShader );
+ if ( cg_fixedAspect.integer ) {
+ CG_DrawPic( ((SCREEN_WIDTH-w)*0.5f)+x, ((SCREEN_HEIGHT-h)*0.5f)+y, w, h, hShader );
+ } else {
+ trap_R_DrawStretchPic( x + cg.refdef.x + 0.5 * ( cg.refdef.width - w ),
+ y + cg.refdef.y + 0.5 * ( cg.refdef.height - h ),
+ w, h, 0, 0, 1, 1, hShader );
+ }
trap_R_SetColor( NULL );
}
@@ -2675,6 +2766,10 @@ static void CG_DrawCrosshairNames( void ) {
}
// done.
+ if ( cg_fixedAspect.integer ) {
+ CG_SetScreenPlacement(PLACE_CENTER, PLACE_CENTER);
+ }
+
// scan the known entities to see if the crosshair is sighted on one
CG_ScanForCrosshairEntity();
@@ -2727,6 +2822,9 @@ CG_DrawSpectator
=================
*/
static void CG_DrawSpectator( void ) {
+ if ( cg_fixedAspect.integer ) {
+ CG_SetScreenPlacement(PLACE_CENTER, PLACE_BOTTOM);
+ }
CG_DrawBigString( 320 - 9 * 8, 440, "SPECTATOR", 1.0F );
if ( cgs.gametype == GT_TOURNAMENT ) {
CG_DrawBigString( 320 - 15 * 8, 460, "waiting to play", 1.0F );
@@ -2749,6 +2847,10 @@ static void CG_DrawVote( void ) {
return;
}
+ if ( cg_fixedAspect.integer ) {
+ CG_SetScreenPlacement(PLACE_LEFT, PLACE_TOP);
+ }
+
// play a talk beep whenever it is modified
if ( cgs.voteModified ) {
cgs.voteModified = qfalse;
@@ -2833,6 +2935,11 @@ static qboolean CG_DrawFollow( void ) {
if ( !( cg.snap->ps.pm_flags & PMF_FOLLOW ) ) {
return qfalse;
}
+
+ if ( cg_fixedAspect.integer ) {
+ CG_SetScreenPlacement(PLACE_CENTER, PLACE_TOP);
+ }
+
color[0] = 1;
color[1] = 1;
color[2] = 1;
@@ -2922,6 +3029,10 @@ static void CG_DrawWarmup( void ) {
return;
}
+ if ( cg_fixedAspect.integer ) {
+ CG_SetScreenPlacement(PLACE_CENTER, PLACE_TOP);
+ }
+
if ( sec < 0 ) {
s = "Waiting for players";
w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH;
@@ -3035,7 +3146,13 @@ static void CG_DrawFlashFade( void ) {
VectorClear( col );
col[3] = cgs.scrFadeAlphaCurrent;
// CG_FillRect( -10, -10, 650, 490, col );
- CG_FillRect( 0, 0, 640, 480, col ); // why do a bunch of these extend outside 640x480?
+ if ( cg_fixedAspect.integer ) {
+ CG_SetScreenPlacement(PLACE_STRETCH, PLACE_STRETCH);
+ CG_FillRect( 0, 0, 640, 480, col );
+ CG_PopScreenPlacement();
+ } else {
+ CG_FillRect( 0, 0, 640, 480, col ); // why do a bunch of these extend outside 640x480?
+ }
}
}
@@ -3089,7 +3206,13 @@ static void CG_DrawFlashZoomTransition( void ) {
Vector4Set( color, 0, 0, 0, 1.0f - frac );
}
- CG_FillRect( -10, -10, 650, 490, color );
+ if ( cg_fixedAspect.integer ) {
+ CG_SetScreenPlacement(PLACE_STRETCH, PLACE_STRETCH);
+ CG_FillRect( -10, -10, 650, 490, color );
+ CG_PopScreenPlacement();
+ } else {
+ CG_FillRect( -10, -10, 650, 490, color );
+ }
}
}
@@ -3119,7 +3242,13 @@ static void CG_DrawFlashDamage( void ) {
VectorSet( col, 0.2, 0, 0 );
col[3] = 0.7 * ( redFlash / 5.0 );
- CG_FillRect( -10, -10, 650, 490, col );
+ if ( cg_fixedAspect.integer ) {
+ CG_SetScreenPlacement(PLACE_STRETCH, PLACE_STRETCH);
+ CG_FillRect( -10, -10, 650, 490, col );
+ CG_PopScreenPlacement();
+ } else {
+ CG_FillRect( -10, -10, 650, 490, col );
+ }
}
}
@@ -3171,7 +3300,11 @@ static void CG_DrawFlashFire( void ) {
col[2] = alpha;
col[3] = alpha;
trap_R_SetColor( col );
- CG_DrawPic( -10, -10, 650, 490, cgs.media.viewFlashFire[( cg.time / 50 ) % 16] );
+ if ( cg_fixedAspect.integer ) {
+ trap_R_DrawStretchPic( -10, -10, 650, 490, 0, 0, 1, 1, cgs.media.viewFlashFire[( cg.time / 50 ) % 16] );
+ } else {
+ CG_DrawPic( -10, -10, 650, 490, cgs.media.viewFlashFire[( cg.time / 50 ) % 16] );
+ }
trap_R_SetColor( NULL );
CG_S_AddLoopingSound( cg.snap->ps.clientNum, cg.snap->ps.origin, vec3_origin, cgs.media.flameSound, (int)( 255.0 * alpha ) );
@@ -3209,8 +3342,11 @@ static void CG_DrawFlashLightning( void ) {
} else {
shader = cgs.media.viewTeslaDamageEffectShader;
}
-
- CG_DrawPic( -10, -10, 650, 490, shader );
+ if ( cg_fixedAspect.integer ) {
+ trap_R_DrawStretchPic( -10, -10, 650, 490, 0, 0, 1, 1, shader );
+ } else {
+ CG_DrawPic( -10, -10, 650, 490, shader );
+ }
}
@@ -3404,23 +3540,7 @@ void CG_Fade( int r, int g, int b, int a, int time, int duration ) {
cgs.scrFadeAlphaCurrent = cgs.scrFadeAlpha;
}
-
return;
-
-#if 0 // This is the MP code (Which is correct?)
- if ( time <= 0 ) { // do instantly
- cg.fadeRate = 1;
- cg.fadeTime = cg.time - 1; // set cg.fadeTime behind cg.time so it will start out 'done'
- } else {
- cg.fadeRate = 1.0f / time;
- cg.fadeTime = cg.time + time;
- }
-
- cg.fadeColor2[ 0 ] = ( float )r / 255.0f;
- cg.fadeColor2[ 1 ] = ( float )g / 255.0f;
- cg.fadeColor2[ 2 ] = ( float )b / 255.0f;
- cg.fadeColor2[ 3 ] = ( float )a / 255.0f;
-#endif
}
@@ -3442,7 +3562,13 @@ static void CG_DrawGameScreenFade( void ) {
VectorClear( col );
col[3] = cg.viewFade;
- CG_FillRect( 0, 0, 640, 480, col );
+ if ( cg_fixedAspect.integer ) {
+ CG_SetScreenPlacement(PLACE_STRETCH, PLACE_STRETCH);
+ CG_FillRect( 0, 0, 640, 480, col );
+ CG_PopScreenPlacement();
+ } else {
+ CG_FillRect( 0, 0, 640, 480, col );
+ }
}
/*
@@ -3475,7 +3601,13 @@ static void CG_ScreenFade( void ) {
return;
}
- CG_FillRect( 0, 0, 640, 480, cg.fadeColor1 );
+ if ( cg_fixedAspect.integer ) {
+ CG_SetScreenPlacement(PLACE_STRETCH, PLACE_STRETCH);
+ CG_FillRect( 0, 0, 640, 480, cg.fadeColor1 );
+ CG_PopScreenPlacement();
+ } else {
+ CG_FillRect( 0, 0, 640, 480, cg.fadeColor1 );
+ }
} else {
t = ( float )msec * cg.fadeRate;
@@ -3486,7 +3618,13 @@ static void CG_ScreenFade( void ) {
}
if ( color[ 3 ] ) {
- CG_FillRect( 0, 0, 640, 480, color );
+ if ( cg_fixedAspect.integer ) {
+ CG_SetScreenPlacement(PLACE_STRETCH, PLACE_STRETCH);
+ CG_FillRect( 0, 0, 640, 480, color );
+ CG_PopScreenPlacement();
+ } else {
+ CG_FillRect( 0, 0, 640, 480, color );
+ }
}
}
}
@@ -3539,6 +3677,10 @@ static void CG_Draw2D(stereoFrame_t stereoFrame) {
CG_DrawCrosshair();
if ( cg_drawStatus.integer ) {
+ if ( cg_fixedAspect.integer ) {
+ CG_SetScreenPlacement(PLACE_CENTER, PLACE_BOTTOM);
+ }
+
Menu_PaintAll();
CG_DrawTimedMenus();
}
@@ -3751,4 +3893,3 @@ void CG_DrawActive( stereoFrame_t stereoView ) {
CG_Draw2D(stereoView);
}
-
diff --git a/SP/code/cgame/cg_drawtools.c b/SP/code/cgame/cg_drawtools.c
index dff1484..7b88f64 100644
--- a/SP/code/cgame/cg_drawtools.c
+++ b/SP/code/cgame/cg_drawtools.c
@@ -29,6 +29,56 @@ If you have questions concerning this license or the applicable additional terms
// cg_drawtools.c -- helper functions called by cg_draw, cg_scoreboard, cg_info, etc
#include "cg_local.h"
+static screenPlacement_e cg_horizontalPlacement = PLACE_CENTER;
+static screenPlacement_e cg_verticalPlacement = PLACE_CENTER;
+static screenPlacement_e cg_lastHorizontalPlacement = PLACE_CENTER;
+static screenPlacement_e cg_lastVerticalPlacement = PLACE_CENTER;
+
+/*
+================
+CG_SetScreenPlacement
+================
+*/
+void CG_SetScreenPlacement(screenPlacement_e hpos, screenPlacement_e vpos)
+{
+ cg_lastHorizontalPlacement = cg_horizontalPlacement;
+ cg_lastVerticalPlacement = cg_verticalPlacement;
+
+ cg_horizontalPlacement = hpos;
+ cg_verticalPlacement = vpos;
+}
+
+/*
+================
+CG_PopScreenPlacement
+================
+*/
+void CG_PopScreenPlacement(void)
+{
+ cg_horizontalPlacement = cg_lastHorizontalPlacement;
+ cg_verticalPlacement = cg_lastVerticalPlacement;
+}
+
+/*
+================
+CG_GetScreenHorizontalPlacement
+================
+*/
+screenPlacement_e CG_GetScreenHorizontalPlacement(void)
+{
+ return cg_horizontalPlacement;
+}
+
+/*
+================
+CG_GetScreenVerticalPlacement
+================
+*/
+screenPlacement_e CG_GetScreenVerticalPlacement(void)
+{
+ return cg_verticalPlacement;
+}
+
/*
================
CG_AdjustFrom640
@@ -44,23 +94,73 @@ void CG_AdjustFrom640( float *x, float *y, float *w, float *h ) {
}
#endif
- // NERVE - SMF - hack to make images display properly in small view / limbo mode
- if ( cg.limboMenu && cg.refdef.width ) {
- float xscale = ( ( cg.refdef.width / cgs.screenXScale ) / 640.f );
- float yscale = ( ( cg.refdef.height / cgs.screenYScale ) / 480.f );
+ if ( cg_fixedAspect.integer ) {
+ if (cg_horizontalPlacement == PLACE_STRETCH) {
+ // scale for screen sizes (not aspect correct in wide screen)
+ *w *= cgs.screenXScaleStretch;
+ *x *= cgs.screenXScaleStretch;
+ } else {
+ // NERVE - SMF - hack to make images display properly in small view / limbo mode
+ if ( cg.limboMenu && cg.refdef.width ) {
+ float xscale = ( ( cg.refdef.width / cgs.screenXScale ) / 640.f );
- ( *x ) = ( *x ) * xscale + ( cg.refdef.x / cgs.screenXScale );
- ( *y ) = ( *y ) * yscale + ( cg.refdef.y / cgs.screenYScale );
- ( *w ) *= xscale;
- ( *h ) *= yscale;
- }
- // -NERVE - SMF
+ ( *x ) = ( *x ) * xscale + ( cg.refdef.x / cgs.screenXScale );
+ ( *w ) *= xscale;
+ }
+ // -NERVE - SMF
+
+ // scale for screen sizes
+ *w *= cgs.screenXScale;
+ *x *= cgs.screenXScale;
+
+ if (cg_horizontalPlacement == PLACE_CENTER) {
+ *x += cgs.screenXBias;
+ } else if (cg_horizontalPlacement == PLACE_RIGHT) {
+ *x += cgs.screenXBias*2;
+ }
+ }
+
+ if (cg_verticalPlacement == PLACE_STRETCH) {
+ *h *= cgs.screenYScaleStretch;
+ *y *= cgs.screenYScaleStretch;
+ } else {
+ // NERVE - SMF - hack to make images display properly in small view / limbo mode
+ if ( cg.limboMenu && cg.refdef.width ) {
+ float yscale = ( ( cg.refdef.height / cgs.screenYScale ) / 480.f );
- // scale for screen sizes
- *x *= cgs.screenXScale;
- *y *= cgs.screenYScale;
- *w *= cgs.screenXScale;
- *h *= cgs.screenYScale;
+ ( *y ) = ( *y ) * yscale + ( cg.refdef.y / cgs.screenYScale );
+ ( *h ) *= yscale;
+ }
+ // -NERVE - SMF
+
+ *h *= cgs.screenYScale;
+ *y *= cgs.screenYScale;
+
+ if (cg_verticalPlacement == PLACE_CENTER) {
+ *y += cgs.screenYBias;
+ } else if (cg_verticalPlacement == PLACE_BOTTOM) {
+ *y += cgs.screenYBias*2;
+ }
+ }
+ } else {
+ // NERVE - SMF - hack to make images display properly in small view / limbo mode
+ if ( cg.limboMenu && cg.refdef.width ) {
+ float xscale = ( ( cg.refdef.width / cgs.screenXScale ) / 640.f );
+ float yscale = ( ( cg.refdef.height / cgs.screenYScale ) / 480.f );
+
+ ( *x ) = ( *x ) * xscale + ( cg.refdef.x / cgs.screenXScale );
+ ( *y ) = ( *y ) * yscale + ( cg.refdef.y / cgs.screenYScale );
+ ( *w ) *= xscale;
+ ( *h ) *= yscale;
+ }
+ // -NERVE - SMF
+
+ // scale for screen sizes
+ *x *= cgs.screenXScale;
+ *y *= cgs.screenYScale;
+ *w *= cgs.screenXScale;
+ *h *= cgs.screenYScale;
+ }
}
/*
@@ -1063,7 +1163,11 @@ static void UI_DrawBannerString2( int x, int y, const char* str, vec4_t color )
trap_R_SetColor( color );
ax = x * cgs.screenXScale + cgs.screenXBias;
- ay = y * cgs.screenYScale;
+ if ( cg_fixedAspect.integer ) {
+ ay = y * cgs.screenYScale + cgs.screenYBias;
+ } else {
+ ay = y * cgs.screenYScale;
+ }
s = str;
while ( *s )
@@ -1170,7 +1274,11 @@ static void UI_DrawProportionalString2( int x, int y, const char* str, vec4_t co
trap_R_SetColor( color );
ax = x * cgs.screenXScale + cgs.screenXBias;
- ay = y * cgs.screenYScale;
+ if ( cg_fixedAspect.integer ) {
+ ay = y * cgs.screenYScale + cgs.screenYBias;
+ } else {
+ ay = y * cgs.screenYScale;
+ }
s = str;
while ( *s )
diff --git a/SP/code/cgame/cg_local.h b/SP/code/cgame/cg_local.h
index 9c4b557..dc9135f 100644
--- a/SP/code/cgame/cg_local.h
+++ b/SP/code/cgame/cg_local.h
@@ -799,7 +799,8 @@ typedef struct {
// view rendering
refdef_t refdef;
- vec3_t refdefViewAngles; // will be converted to refdef.viewaxis
+ vec3_t refdefViewAngles; // will be converted to refdef.viewaxis
+ float fov; // either range checked cg_fov or forced value
// zoom key
qboolean zoomed;
@@ -1520,6 +1521,9 @@ typedef struct {
float screenXScale; // derived from glconfig
float screenYScale;
float screenXBias;
+ float screenYBias;
+ float screenXScaleStretch;
+ float screenYScaleStretch;
int serverCommandSequence; // reliable command stream counter
int processedSnapshotNum; // the number of snapshots cgame has requested
@@ -1825,6 +1829,24 @@ void CG_Concussive( centity_t *cent );
//
// cg_drawtools.c
//
+typedef enum {
+ PLACE_STRETCH,
+ PLACE_CENTER,
+
+ // horizontal only
+ PLACE_LEFT,
+ PLACE_RIGHT,
+
+ // vertical only
+ PLACE_TOP,
+ PLACE_BOTTOM
+} screenPlacement_e;
+
+void CG_SetScreenPlacement(screenPlacement_e hpos, screenPlacement_e vpos);
+void CG_PopScreenPlacement(void);
+screenPlacement_e CG_GetScreenHorizontalPlacement(void);
+screenPlacement_e CG_GetScreenVerticalPlacement(void);
+
void CG_AdjustFrom640( float *x, float *y, float *w, float *h );
void CG_FillRect( float x, float y, float width, float height, const float *color );
void CG_HorizontalPercentBar( float x, float y, float width, float height, float percent );
diff --git a/SP/code/cgame/cg_main.c b/SP/code/cgame/cg_main.c
index 103186f..fa03b62 100644
--- a/SP/code/cgame/cg_main.c
+++ b/SP/code/cgame/cg_main.c
@@ -296,7 +296,7 @@ cvarTable_t cvarTable[] = {
{ &cg_zoomStepSnooper, "cg_zoomStepSnooper", "5", CVAR_ARCHIVE },
{ &cg_zoomStepFG, "cg_zoomStepFG", "10", CVAR_ARCHIVE }, //----(SA) added
{ &cg_fov, "cg_fov", "90", CVAR_ARCHIVE }, // NOTE: there is already a dmflag (DF_FIXED_FOV) to allow server control of this cheat
- { &cg_fixedAspect, "cg_fixedAspect", "0", CVAR_ARCHIVE }, // Essentially the same as setting DF_FIXED_FOV for widescreen aspects
+ { &cg_fixedAspect, "cg_fixedAspect", "0", CVAR_ARCHIVE | CVAR_LATCH }, // Essentially the same as setting DF_FIXED_FOV for widescreen aspects
{ &cg_viewsize, "cg_viewsize", "100", CVAR_ARCHIVE },
{ &cg_letterbox, "cg_letterbox", "0", CVAR_TEMP }, //----(SA) added
{ &cg_shadows, "cg_shadows", "1", CVAR_ARCHIVE },
@@ -1443,6 +1443,9 @@ static void CG_RegisterGraphics( void ) {
}
}
+ // can be used by HUD so always load it
+ CG_RegisterItemVisuals( 6 /* item_health_large */ );
+
// wall marks
cgs.media.bulletMarkShader = trap_R_RegisterShader( "gfx/damage/bullet_mrk" );
cgs.media.burnMarkShader = trap_R_RegisterShader( "gfx/damage/burn_med_mrk" );
@@ -2317,8 +2320,30 @@ void CG_Init( int serverMessageNum, int serverCommandSequence ) {
// get the rendering configuration from the client system
trap_GetGlconfig( &cgs.glconfig );
- cgs.screenXScale = cgs.glconfig.vidWidth / 640.0;
- cgs.screenYScale = cgs.glconfig.vidHeight / 480.0;
+ if ( cg_fixedAspect.integer ) {
+ cgs.screenXScaleStretch = cgs.glconfig.vidWidth * (1.0/640.0);
+ cgs.screenYScaleStretch = cgs.glconfig.vidHeight * (1.0/480.0);
+ if ( cgs.glconfig.vidWidth * 480 > cgs.glconfig.vidHeight * 640 ) {
+ cgs.screenXScale = cgs.glconfig.vidWidth * (1.0/640.0);
+ cgs.screenYScale = cgs.glconfig.vidHeight * (1.0/480.0);
+ // wide screen
+ cgs.screenXBias = 0.5 * ( cgs.glconfig.vidWidth - ( cgs.glconfig.vidHeight * (640.0/480.0) ) );
+ cgs.screenXScale = cgs.screenYScale;
+ // no narrow screen
+ cgs.screenYBias = 0;
+ } else {
+ cgs.screenXScale = cgs.glconfig.vidWidth * (1.0/640.0);
+ cgs.screenYScale = cgs.glconfig.vidHeight * (1.0/480.0);
+ // narrow screen
+ cgs.screenYBias = 0.5 * ( cgs.glconfig.vidHeight - ( cgs.glconfig.vidWidth * (480.0/640.0) ) );
+ cgs.screenYScale = cgs.screenXScale;
+ // no wide screen
+ cgs.screenXBias = 0;
+ }
+ } else {
+ cgs.screenXScale = cgs.glconfig.vidWidth / 640.0;
+ cgs.screenYScale = cgs.glconfig.vidHeight / 480.0;
+ }
// get the gamestate from the client system
trap_GetGameState( &cgs.gameState );
diff --git a/SP/code/cgame/cg_newdraw.c b/SP/code/cgame/cg_newdraw.c
index 73a5422..191e791 100644
--- a/SP/code/cgame/cg_newdraw.c
+++ b/SP/code/cgame/cg_newdraw.c
@@ -875,6 +875,10 @@ static void CG_DrawHoldableItem( rectDef_t *rect, int font, float scale, qboolea
return;
}
+ if ( cg_fixedAspect.integer ) {
+ CG_SetScreenPlacement(PLACE_RIGHT, PLACE_CENTER);
+ }
+
value = cg.predictedPlayerState.holdable[cg.holdableSelect];
if ( value ) {
diff --git a/SP/code/cgame/cg_scoreboard.c b/SP/code/cgame/cg_scoreboard.c
index 341f9cb..382067c 100644
--- a/SP/code/cgame/cg_scoreboard.c
+++ b/SP/code/cgame/cg_scoreboard.c
@@ -440,7 +440,11 @@ qboolean CG_DrawScoreboard( void ) {
float *fadeColor;
char *s;
- // don't draw amuthing if the menu or console is up
+ if ( cg_fixedAspect.integer ) {
+ CG_SetScreenPlacement(PLACE_CENTER, PLACE_CENTER);
+ }
+
+ // don't draw anything if the menu or console is up
if ( cg_paused.integer ) {
cg.deferredPlayerLoading = 0;
return qfalse;
@@ -616,6 +620,10 @@ void CG_DrawTourneyScoreboard( void ) {
int y;
int i;
+ if ( cg_fixedAspect.integer ) {
+ CG_SetScreenPlacement(PLACE_CENTER, PLACE_CENTER);
+ }
+
// request more scores regularly
if ( cg.scoresRequestTime + 2000 < cg.time ) {
cg.scoresRequestTime = cg.time;
@@ -623,9 +631,17 @@ void CG_DrawTourneyScoreboard( void ) {
}
// draw the dialog background
- color[0] = color[1] = color[2] = 0;
- color[3] = 1;
- CG_FillRect( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, color );
+ if ( cg_fixedAspect.integer ) {
+ color[0] = color[1] = color[2] = 0;
+ color[3] = 1;
+ CG_SetScreenPlacement(PLACE_STRETCH, PLACE_STRETCH);
+ CG_FillRect( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, color );
+ CG_PopScreenPlacement();
+ } else {
+ color[0] = color[1] = color[2] = 0;
+ color[3] = 1;
+ CG_FillRect( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, color );
+ }
color[0] = 1;
color[1] = 1;
diff --git a/SP/code/cgame/cg_view.c b/SP/code/cgame/cg_view.c
index 0e141f3..213eb69 100644
--- a/SP/code/cgame/cg_view.c
+++ b/SP/code/cgame/cg_view.c
@@ -775,7 +775,6 @@ Fixed fov at intermissions, otherwise account for fov variable and zooms.
*/
#define WAVE_AMPLITUDE 1
#define WAVE_FREQUENCY 0.4
-#define STANDARD_ASPECT_RATIO ( (float)640 / (float)480 )
static int CG_CalcFov( void ) {
static float lastfov = 90; // for transitions back from zoomed in modes
@@ -802,10 +801,10 @@ static int CG_CalcFov( void ) {
if ( cg.predictedPlayerState.pm_type == PM_INTERMISSION ) {
// if in intermission, use a fixed value
- fov_x = 90;
+ cg.fov = fov_x = 90;
} else {
// user selectable
- if ( ( cgs.dmflags & DF_FIXED_FOV ) || cg_fixedAspect.value ) {
+ if ( ( cgs.dmflags & DF_FIXED_FOV ) || cg_fixedAspect.integer ) {
// dmflag to prevent wide fov for all clients
fov_x = 90;
} else {
@@ -817,6 +816,8 @@ static int CG_CalcFov( void ) {
}
}
+ cg.fov = fov_x;
+
// account for zooms
if ( cg.zoomval ) {
zoomFov = cg.zoomval; // (SA) use user scrolled amount
@@ -868,12 +869,14 @@ static int CG_CalcFov( void ) {
fov_x = 55;
}
- if ( cg_fixedAspect.value ) {
- float aspectRatio = (float)cg.refdef.width / (float)cg.refdef.height;
+ if ( cg_fixedAspect.integer ) {
+ // Based on LordHavoc's code for Darkplaces
+ // http://www.quakeworld.nu/forum/topic/53/what-does-your-qw-look-like/page/30
+ const float baseAspect = 0.75f; // 3/4
+ const float aspect = (float)cg.refdef.width/(float)cg.refdef.height;
+ const float desiredFov = fov_x;
- if ( aspectRatio > STANDARD_ASPECT_RATIO )
- fov_x = RAD2DEG( 2 * atan2( ( aspectRatio / STANDARD_ASPECT_RATIO ) * tan( DEG2RAD( fov_x ) * 0.5 ), 1 ) );
- fov_x = min( fov_x, 160 );
+ fov_x = atan2( tan( desiredFov*M_PI / 360.0f ) * baseAspect*aspect, 1 )*360.0f / M_PI;
}
x = cg.refdef.width / tan( fov_x / 360 * M_PI );
@@ -1059,12 +1062,14 @@ static int CG_CalcViewValues( void ) {
VectorCopy( angles, cg.refdefViewAngles );
AnglesToAxis( cg.refdefViewAngles, cg.refdef.viewaxis );
- if ( cg_fixedAspect.value ) {
- float aspectRatio = (float)cg.refdef.width / (float)cg.refdef.height;
-
- if ( aspectRatio > STANDARD_ASPECT_RATIO )
- fov = RAD2DEG( 2 * atan2( ( aspectRatio / STANDARD_ASPECT_RATIO ) * tan( DEG2RAD( fov ) * 0.5 ), 1 ) );
- fov = min( fov, 160 );
+ if ( cg_fixedAspect.integer ) {
+ // Based on LordHavoc's code for Darkplaces
+ // http://www.quakeworld.nu/forum/topic/53/what-does-your-qw-look-like/page/30
+ const float baseAspect = 0.75f; // 3/4
+ const float aspect = (float)cg.refdef.width/(float)cg.refdef.height;
+ const float desiredFov = fov;
+
+ fov = atan2( tan( desiredFov*M_PI / 360.0f ) * baseAspect*aspect, 1 )*360.0f / M_PI;
}
x = cg.refdef.width / tan( fov / 360 * M_PI );
@@ -1316,7 +1321,7 @@ void CG_DrawSkyBoxPortal( void ) {
fov_x = 90;
} else {
// user selectable
- if ( ( cgs.dmflags & DF_FIXED_FOV ) || cg_fixedAspect.value ) {
+ if ( ( cgs.dmflags & DF_FIXED_FOV ) || cg_fixedAspect.integer ) {
// dmflag to prevent wide fov for all clients
fov_x = 90;
} else {
@@ -1371,12 +1376,14 @@ void CG_DrawSkyBoxPortal( void ) {
fov_x = 55;
}
- if ( cg_fixedAspect.value ) {
- float aspectRatio = (float)cg.refdef.width / (float)cg.refdef.height;
-
- if ( aspectRatio > STANDARD_ASPECT_RATIO )
- fov_x = RAD2DEG( 2 * atan2( ( aspectRatio / STANDARD_ASPECT_RATIO ) * tan( DEG2RAD( fov_x ) * 0.5 ), 1 ) );
- fov_x = min( fov_x, 160 );
+ if ( cg_fixedAspect.integer ) {
+ // Based on LordHavoc's code for Darkplaces
+ // http://www.quakeworld.nu/forum/topic/53/what-does-your-qw-look-like/page/30
+ const float baseAspect = 0.75f; // 3/4
+ const float aspect = (float)cg.refdef.width/(float)cg.refdef.height;
+ const float desiredFov = fov_x;
+
+ fov_x = atan2( tan( desiredFov*M_PI / 360.0f ) * baseAspect*aspect, 1 )*360.0f / M_PI;
}
x = cg.refdef.width / tan( fov_x / 360 * M_PI );
diff --git a/SP/code/cgame/cg_weapons.c b/SP/code/cgame/cg_weapons.c
index e6ea655..91d3662 100644
--- a/SP/code/cgame/cg_weapons.c
+++ b/SP/code/cgame/cg_weapons.c
@@ -2953,7 +2953,7 @@ Add the weapon, and flash for the player's view
*/
void CG_AddViewWeapon( playerState_t *ps ) {
refEntity_t hand;
- float fovOffset;
+ vec3_t fovOffset;
vec3_t angles;
vec3_t gunoff;
weaponInfo_t *weapon;
@@ -2995,13 +2995,20 @@ void CG_AddViewWeapon( playerState_t *ps ) {
return;
}
+ VectorClear(fovOffset);
- // drop gun lower at higher fov
- if ( cg_fov.integer > 90 && !cg_fixedAspect.value ) {
- fovOffset = -0.2 * ( cg_fov.integer - 90 );
- } else {
- fovOffset = 0;
- }
+ if ( cg_fixedAspect.integer ) {
+ fovOffset[2] = 0;
+ } else if ( cg.fov > 90 ) {
+ // drop gun lower at higher fov
+ fovOffset[2] = -0.2 * ( cg.fov - 90 ) * cg.refdef.fov_x / cg.fov;
+ } else if ( cg.fov < 90 ) {
+ // move gun forward at lower fov
+ fovOffset[0] = -0.2 * ( cg.fov - 90 ) * cg.refdef.fov_x / cg.fov;
+ } else if ( cg_fov.integer > 90 ) {
+ // old auto adjust
+ fovOffset[2] = -0.2 * ( cg_fov.integer - 90 );
+ }
if ( ps->weapon > WP_NONE ) {
// DHM - Nerve :: handle WP_CLASS_SPECIAL for different classes
@@ -3041,9 +3048,9 @@ void CG_AddViewWeapon( playerState_t *ps ) {
//----(SA) removed
- VectorMA( hand.origin, gunoff[0], cg.refdef.viewaxis[0], hand.origin );
- VectorMA( hand.origin, gunoff[1], cg.refdef.viewaxis[1], hand.origin );
- VectorMA( hand.origin, ( gunoff[2] + fovOffset ), cg.refdef.viewaxis[2], hand.origin );
+ VectorMA( hand.origin, ( gunoff[0] + fovOffset[0] ), cg.refdef.viewaxis[0], hand.origin );
+ VectorMA( hand.origin, ( gunoff[1] + fovOffset[1] ), cg.refdef.viewaxis[1], hand.origin );
+ VectorMA( hand.origin, ( gunoff[2] + fovOffset[2] ), cg.refdef.viewaxis[2], hand.origin );
AnglesToAxis( angles, hand.axis );
@@ -3105,6 +3112,10 @@ void CG_DrawWeaponSelect( void ) {
int bits[MAX_WEAPONS / ( sizeof( int ) * 8 )];
float *color;
+ if ( cg_fixedAspect.integer ) {
+ CG_SetScreenPlacement(PLACE_CENTER, PLACE_BOTTOM);
+ }
+
// don't display if dead
if ( cg.predictedPlayerState.stats[STAT_HEALTH] <= 0 ) {
return;
--
Alioth's /usr/local/bin/git-commit-notice on /srv/git.debian.org/git/pkg-games/iortcw.git
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