[colobot] 30/100: Fix bug (?) related to lost cutscenes
Didier Raboud
odyx at moszumanska.debian.org
Thu Jun 1 18:10:16 UTC 2017
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odyx pushed a commit to branch debian/master
in repository colobot.
commit 5722fdb163b92ce38f613215bfdfdf39966d7e3d
Author: krzys-h <krzys_h at interia.pl>
Date: Tue Dec 27 15:21:49 2016 +0100
Fix bug (?) related to lost cutscenes
This was here since the original game, probably unused but I fixed it anyway
---
src/level/robotmain.cpp | 3 +--
1 file changed, 1 insertion(+), 2 deletions(-)
diff --git a/src/level/robotmain.cpp b/src/level/robotmain.cpp
index b1be119..0918d33 100644
--- a/src/level/robotmain.cpp
+++ b/src/level/robotmain.cpp
@@ -2589,7 +2589,7 @@ bool CRobotMain::EventFrame(const Event &event)
if (m_lostDelay <= 0.0f)
{
if (m_movieLock)
- m_winDelay = 1.0f;
+ m_lostDelay = 1.0f;
else
m_eventQueue->AddEvent(Event(EVENT_LOST));
}
@@ -5054,7 +5054,6 @@ Error CRobotMain::CheckEndMission(bool frame)
Error result = ProcessEndMissionTake();
if (result != ERR_MISSION_NOTERM) return result;
}
-
// Take action depending on m_missionResult
if (m_missionResult == INFO_LOSTq)
--
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