[colobot] 49/100: Fix Shooter target getting stuck on not selectable objects (#900)
Didier Raboud
odyx at moszumanska.debian.org
Thu Jun 1 18:10:18 UTC 2017
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odyx pushed a commit to branch debian/master
in repository colobot.
commit 9eae1e151d3d68ee06396c430ddaf300634200ac
Author: krzys-h <krzys_h at interia.pl>
Date: Sat Jan 28 12:56:42 2017 +0100
Fix Shooter target getting stuck on not selectable objects (#900)
---
src/ui/controls/target.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/ui/controls/target.cpp b/src/ui/controls/target.cpp
index c90c205..dd18bd3 100644
--- a/src/ui/controls/target.cpp
+++ b/src/ui/controls/target.cpp
@@ -149,7 +149,7 @@ CObject* CTarget::DetectFriendObject(Math::Point pos)
if ( !target->GetDetectable() ) continue;
if ( target->GetProxyActivate() ) continue;
if ( target->Implements(ObjectInterfaceType::Controllable) && dynamic_cast<CControllableObject*>(target)->GetSelect() ) continue;
- if ( target->Implements(ObjectInterfaceType::Controllable) && !dynamic_cast<CControllableObject*>(target)->GetSelectable() ) continue;
+ if ( !target->Implements(ObjectInterfaceType::Controllable) || !dynamic_cast<CControllableObject*>(target)->GetSelectable() ) continue;
if (!target->Implements(ObjectInterfaceType::Old)) continue; // TODO: To be removed after COldObjectInterface is gone
--
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