[colobot] 57/100: Fix amount of damage from OrgaShooters

Didier Raboud odyx at moszumanska.debian.org
Thu Jun 1 18:10:19 UTC 2017


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odyx pushed a commit to branch debian/master
in repository colobot.

commit 6cd72543c4865903f980469ac8c34cd6ae633ad9
Author: krzys-h <krzys_h at interia.pl>
Date:   Sat Apr 29 13:18:01 2017 +0200

    Fix amount of damage from OrgaShooters
    
    I messed it up in previous commit, 0.002/2 is 0.001 not 0.0005 :P
---
 data                             | 2 +-
 src/graphics/engine/particle.cpp | 2 +-
 2 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/data b/data
index 0a55020..3b99a62 160000
--- a/data
+++ b/data
@@ -1 +1 @@
-Subproject commit 0a5502096365ce667fb4b7c2a8cba8ad6b259eec
+Subproject commit 3b99a62185c4aba3c6c7507dfbbbcf5bcbce3ba2
diff --git a/src/graphics/engine/particle.cpp b/src/graphics/engine/particle.cpp
index 9297a6c..6bd310e 100644
--- a/src/graphics/engine/particle.cpp
+++ b/src/graphics/engine/particle.cpp
@@ -1345,7 +1345,7 @@ void CParticle::FrameParticle(float rTime)
                 {
                     if (object->Implements(ObjectInterfaceType::Damageable))
                     {
-                        dynamic_cast<CDamageableObject*>(object)->DamageObject(DamageType::Organic, 0.0005f);
+                        dynamic_cast<CDamageableObject*>(object)->DamageObject(DamageType::Organic, 0.001f);
                     }
 
                     m_exploGunCounter ++;

-- 
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