[colobot] 61/100: Fix sky rendering artifact

Didier Raboud odyx at moszumanska.debian.org
Thu Jun 1 18:10:19 UTC 2017


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odyx pushed a commit to branch debian/master
in repository colobot.

commit 6bebbb3f7011cbf9fcd42cb24fd7f39e52015e05
Author: krzys-h <krzys_h at interia.pl>
Date:   Thu May 18 19:03:19 2017 +0200

    Fix sky rendering artifact
---
 src/graphics/engine/cloud.cpp  | 2 --
 src/graphics/engine/engine.cpp | 4 +++-
 2 files changed, 3 insertions(+), 3 deletions(-)

diff --git a/src/graphics/engine/cloud.cpp b/src/graphics/engine/cloud.cpp
index 110f39b..20cd6aa 100644
--- a/src/graphics/engine/cloud.cpp
+++ b/src/graphics/engine/cloud.cpp
@@ -234,8 +234,6 @@ void CCloud::Create(const std::string& fileName,
     m_lines.clear();
     for (int y = 0; y < m_brickCount; y++)
         CreateLine(0, y, m_brickCount);
-
-    return;
 }
 
 void CCloud::Flush()
diff --git a/src/graphics/engine/engine.cpp b/src/graphics/engine/engine.cpp
index 768897f..943491b 100644
--- a/src/graphics/engine/engine.cpp
+++ b/src/graphics/engine/engine.cpp
@@ -3266,7 +3266,9 @@ void CEngine::Draw3DScene()
     m_device->SetTransform(TRANSFORM_PROJECTION, m_matProj);
     m_device->SetTransform(TRANSFORM_VIEW, m_matView);
 
-    m_water->DrawBack();  // draws water background
+    // TODO: This causes a rendering artifact and I can't see anything that breaks if you just comment it out
+    // So I'll just leave it like that for now ~krzys_h
+    //m_water->DrawBack();  // draws water background
 
     CProfiler::StartPerformanceCounter(PCNT_RENDER_TERRAIN);
 

-- 
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