[colobot] 86/100: Make TargetBots explode when they run into something
Didier Raboud
odyx at moszumanska.debian.org
Thu Jun 1 18:10:23 UTC 2017
This is an automated email from the git hooks/post-receive script.
odyx pushed a commit to branch debian/master
in repository colobot.
commit d8b0bd4df828d0ca7798602b3e3eef32b668766a
Author: krzys-h <krzys_h at interia.pl>
Date: Tue May 23 22:02:00 2017 +0200
Make TargetBots explode when they run into something
---
src/physics/physics.cpp | 12 +++++++-----
1 file changed, 7 insertions(+), 5 deletions(-)
diff --git a/src/physics/physics.cpp b/src/physics/physics.cpp
index 6125a69..1e801d1 100644
--- a/src/physics/physics.cpp
+++ b/src/physics/physics.cpp
@@ -2688,18 +2688,19 @@ bool CPhysics::ExploOther(ObjectType iType,
{
JostleObject(pObj, 1.0f); // shakes the object
- if (pObj->Implements(ObjectInterfaceType::Fragile))
+ if (pObj->Implements(ObjectInterfaceType::Damageable))
{
// TODO: CFragileObject::GetDestructionForce (I can't do this now because you can't inherit both in COldObject ~krzys_h)
DamageType damageType = DamageType::Collision;
- float destructionForce = 50.0f; // Titanium, PowerCell, NuclearCell, default
+ float destructionForce = pObj->Implements(ObjectInterfaceType::Fragile) ? 50.0f : -1.0f; // Titanium, PowerCell, NuclearCell, default
if (pObj->GetType() == OBJECT_STONE ) { destructionForce = 25.0f; } // TitaniumOre
if (pObj->GetType() == OBJECT_URANIUM ) { destructionForce = 25.0f; } // UraniumOre
- if (pObj->GetType() == OBJECT_MOBILEtg) { destructionForce = 10.0f; damageType = DamageType::Explosive; } // TargetBot
+ if (pObj->GetType() == OBJECT_MOBILEtg) { destructionForce = 10.0f; damageType = DamageType::Explosive; } // TargetBot (something running into it)
+ if (iType == OBJECT_MOBILEtg) { destructionForce = 10.0f; damageType = DamageType::Explosive; } // TargetBot (it running into something)
if (pObj->GetType() == OBJECT_TNT ) { destructionForce = 10.0f; damageType = DamageType::Explosive; } // TNT
if (pObj->GetType() == OBJECT_BOMB ) { destructionForce = 0.0f; damageType = DamageType::Explosive; } // Mine
- if ( force > destructionForce )
+ if ( force > destructionForce && destructionForce >= 0.0f )
{
// TODO: implement "killer"?
dynamic_cast<CDamageableObject*>(pObj)->DamageObject(damageType);
@@ -2778,7 +2779,8 @@ int CPhysics::ExploHimself(ObjectType iType, ObjectType oType, float force)
// TODO: CExplosiveObject? derrives from CFragileObject
float destructionForce = -1.0f; // minimal force required to destroy an object using this explosive, default: not explosive
if ( oType == OBJECT_TNT ) destructionForce = 10.0f; // TNT
- if ( oType == OBJECT_MOBILEtg ) destructionForce = 10.0f; // TargetBot
+ if ( oType == OBJECT_MOBILEtg ) destructionForce = 10.0f; // TargetBot (something running into it)
+ if ( iType == OBJECT_MOBILEtg ) destructionForce = 10.0f; // TargetBot (it running into something)
if ( oType == OBJECT_BOMB ) destructionForce = 0.0f; // Mine
if ( force > destructionForce && destructionForce >= 0.0f )
--
Alioth's /usr/local/bin/git-commit-notice on /srv/git.debian.org/git/pkg-games/colobot.git
More information about the Pkg-games-commits
mailing list