[ioquake3] 03/136: Redundant #ifndef MISSIONPACK block
Simon McVittie
smcv at debian.org
Thu Jun 15 09:08:58 UTC 2017
This is an automated email from the git hooks/post-receive script.
smcv pushed a commit to branch debian/master
in repository ioquake3.
commit 0c3879f1926bfa1a2745b5fee0e0ab771f362b3a
Author: Wolf <wolfwings at wolfwings.us>
Date: Wed Feb 1 12:33:55 2017 -0600
Redundant #ifndef MISSIONPACK block
MISSIONPACK define is already required for this file or else it triggers an #error at the top of the file - removing redundant test that will never occur.
---
code/cgame/cg_newdraw.c | 9 ---------
1 file changed, 9 deletions(-)
diff --git a/code/cgame/cg_newdraw.c b/code/cgame/cg_newdraw.c
index 85c8040..a2749b2 100644
--- a/code/cgame/cg_newdraw.c
+++ b/code/cgame/cg_newdraw.c
@@ -199,15 +199,6 @@ static void CG_DrawPlayerArmorValue(rectDef_t *rect, float scale, vec4_t color,
}
}
-#ifndef MISSIONPACK
-static float healthColors[4][4] = {
-// { 0.2, 1.0, 0.2, 1.0 } , { 1.0, 0.2, 0.2, 1.0 }, {0.5, 0.5, 0.5, 1} };
- { 1.0f, 0.69f, 0.0f, 1.0f } , // normal
- { 1.0f, 0.2f, 0.2f, 1.0f }, // low health
- { 0.5f, 0.5f, 0.5f, 1.0f}, // weapon firing
- { 1.0f, 1.0f, 1.0f, 1.0f } }; // health > 100
-#endif
-
static void CG_DrawPlayerAmmoIcon( rectDef_t *rect, qboolean draw2D ) {
centity_t *cent;
vec3_t angles;
--
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