[ioquake3] 77/136: Fix levelshot displayed in Team Arena server browser

Simon McVittie smcv at debian.org
Thu Jun 15 09:09:12 UTC 2017


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smcv pushed a commit to branch debian/master
in repository ioquake3.

commit 0a19ae0306165ada0fe8e04b897c4869b6209046
Author: Zack Middleton <zack at cloemail.com>
Date:   Thu Jun 1 18:03:22 2017 -0500

    Fix levelshot displayed in Team Arena server browser
    
    Levelshot was not updated when server list was initially loaded or
    server list was sorted.
---
 code/ui/ui_main.c | 8 ++++++++
 1 file changed, 8 insertions(+)

diff --git a/code/ui/ui_main.c b/code/ui/ui_main.c
index 578d33d..4fbe6cb 100644
--- a/code/ui/ui_main.c
+++ b/code/ui/ui_main.c
@@ -2742,6 +2742,9 @@ void UI_ServersSort(int column, qboolean force) {
 
 	uiInfo.serverStatus.sortKey = column;
 	qsort( &uiInfo.serverStatus.displayServers[0], uiInfo.serverStatus.numDisplayServers, sizeof(int), UI_ServersQsortCompare);
+
+	// update displayed levelshot
+	UI_FeederSelection( FEEDER_SERVERS, uiInfo.serverStatus.currentServer );
 }
 
 /*
@@ -3656,6 +3659,11 @@ static void UI_InsertServerIntoDisplayList(int num, int position) {
 		uiInfo.serverStatus.displayServers[i] = uiInfo.serverStatus.displayServers[i-1];
 	}
 	uiInfo.serverStatus.displayServers[position] = num;
+
+	// update displayed levelshot
+	if ( position == uiInfo.serverStatus.currentServer ) {
+		UI_FeederSelection( FEEDER_SERVERS, uiInfo.serverStatus.currentServer );
+	}
 }
 
 /*

-- 
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