[ioquake3] 93/136: Remove unneeded code from OpenGL2's RB_RenderDrawSurfList

Simon McVittie smcv at debian.org
Thu Jun 15 09:09:14 UTC 2017


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smcv pushed a commit to branch debian/master
in repository ioquake3.

commit 66fec1b059c8aaeb6d516065cd74ed57dfd1901b
Author: Zack Middleton <zack at cloemail.com>
Date:   Fri Jun 2 22:58:22 2017 -0500

    Remove unneeded code from OpenGL2's RB_RenderDrawSurfList
    
    Make it more similar to OpenGL1.
---
 code/renderergl2/tr_backend.c | 21 +++------------------
 1 file changed, 3 insertions(+), 18 deletions(-)

diff --git a/code/renderergl2/tr_backend.c b/code/renderergl2/tr_backend.c
index bc0d5e7..a5a7fe2 100644
--- a/code/renderergl2/tr_backend.c
+++ b/code/renderergl2/tr_backend.c
@@ -475,9 +475,6 @@ void RB_RenderDrawSurfList( drawSurf_t *drawSurfs, int numDrawSurfs ) {
 	FBO_t*			fbo = NULL;
 	qboolean		inQuery = qfalse;
 
-	float			depth[2];
-
-
 	// save original time for entity shader offsets
 	originalTime = backEnd.refdef.floatTime;
 
@@ -495,9 +492,6 @@ void RB_RenderDrawSurfList( drawSurf_t *drawSurfs, int numDrawSurfs ) {
 	oldCubemapIndex = -1;
 	oldSort = -1;
 
-	depth[0] = 0.f;
-	depth[1] = 1.f;
-
 	backEnd.pc.c_surfaces += numDrawSurfs;
 
 	for (i = 0, drawSurf = drawSurfs ; i < numDrawSurfs ; i++, drawSurf++) {
@@ -538,7 +532,6 @@ void RB_RenderDrawSurfList( drawSurf_t *drawSurfs, int numDrawSurfs ) {
 		// change the modelview matrix if needed
 		//
 		if ( entityNum != oldEntityNum ) {
-			qboolean sunflare = qfalse;
 			depthRange = isCrosshair = qfalse;
 
 			if ( entityNum != REFENTITYNUM_WORLD ) {
@@ -604,12 +597,8 @@ void RB_RenderDrawSurfList( drawSurf_t *drawSurfs, int numDrawSurfs ) {
 						}
 					}
 
- 					if(!oldDepthRange)
-					{
-						depth[0] = 0;
-						depth[1] = 0.3f;
- 						qglDepthRange (depth[0], depth[1]);
-	 				}
+					if(!oldDepthRange)
+						qglDepthRange (0, 0.3);
 				}
 				else
 				{
@@ -618,11 +607,7 @@ void RB_RenderDrawSurfList( drawSurf_t *drawSurfs, int numDrawSurfs ) {
 						GL_SetProjectionMatrix( backEnd.viewParms.projectionMatrix );
 					}
 
-					if (!sunflare)
-						qglDepthRange (0, 1);
-
-					depth[0] = 0;
-					depth[1] = 1;
+					qglDepthRange (0, 1);
 				}
 
 				oldDepthRange = depthRange;

-- 
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