[ioquake3] 114/136: Fix (unused) check for map restart in CG_TransitionSnapshot
Simon McVittie
smcv at debian.org
Thu Jun 15 09:09:16 UTC 2017
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smcv pushed a commit to branch debian/master
in repository ioquake3.
commit c96acec4286625f3cdf6a28b6341802139aa4144
Author: Zack Middleton <zack at cloemail.com>
Date: Wed Jun 7 19:42:17 2017 -0500
Fix (unused) check for map restart in CG_TransitionSnapshot
---
code/cgame/cg_snapshot.c | 3 +--
1 file changed, 1 insertion(+), 2 deletions(-)
diff --git a/code/cgame/cg_snapshot.c b/code/cgame/cg_snapshot.c
index 4ad77d6..3a70559 100644
--- a/code/cgame/cg_snapshot.c
+++ b/code/cgame/cg_snapshot.c
@@ -138,8 +138,7 @@ static void CG_TransitionSnapshot( void ) {
CG_ExecuteNewServerCommands( cg.nextSnap->serverCommandSequence );
// if we had a map_restart, set everthing with initial
- if ( !cg.snap ) {
- return;
+ if ( cg.mapRestart ) {
}
// clear the currentValid flag for all entities in the existing snapshot
--
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