[ioquake3] 116/136: Don't build score info for bots, they don't parse it

Simon McVittie smcv at debian.org
Thu Jun 15 09:09:16 UTC 2017


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smcv pushed a commit to branch debian/master
in repository ioquake3.

commit 91acf8a681e8661a80f13e0a82255cb52c56cf79
Author: Zack Middleton <zack at cloemail.com>
Date:   Wed Jun 7 19:54:34 2017 -0500

    Don't build score info for bots, they don't parse it
---
 code/game/g_cmds.c | 5 +++++
 1 file changed, 5 insertions(+)

diff --git a/code/game/g_cmds.c b/code/game/g_cmds.c
index df74ef0..dde25d9 100644
--- a/code/game/g_cmds.c
+++ b/code/game/g_cmds.c
@@ -40,6 +40,11 @@ void DeathmatchScoreboardMessage( gentity_t *ent ) {
 	gclient_t	*cl;
 	int			numSorted, scoreFlags, accuracy, perfect;
 
+	// don't send scores to bots, they don't parse it
+	if ( ent->r.svFlags & SVF_BOT ) {
+		return;
+	}
+
 	// send the latest information on all clients
 	string[0] = 0;
 	stringlength = 0;

-- 
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