[ioquake3] 119/136: Don't start game entity loops at index 1
Simon McVittie
smcv at debian.org
Thu Jun 15 09:09:17 UTC 2017
This is an automated email from the git hooks/post-receive script.
smcv pushed a commit to branch debian/master
in repository ioquake3.
commit 5b9302a7efe480c5ee97f3a5caa20a32d4866252
Author: Zack Middleton <zack at cloemail.com>
Date: Wed Jun 7 20:32:57 2017 -0500
Don't start game entity loops at index 1
---
code/game/g_main.c | 2 +-
code/game/g_svcmds.c | 4 ++--
2 files changed, 3 insertions(+), 3 deletions(-)
diff --git a/code/game/g_main.c b/code/game/g_main.c
index af88d34..0928762 100644
--- a/code/game/g_main.c
+++ b/code/game/g_main.c
@@ -275,7 +275,7 @@ void G_FindTeams( void ) {
c = 0;
c2 = 0;
- for ( i=1, e=g_entities+i ; i < level.num_entities ; i++,e++ ){
+ for ( i=MAX_CLIENTS, e=g_entities+i ; i < level.num_entities ; i++,e++ ) {
if (!e->inuse)
continue;
if (!e->team)
diff --git a/code/game/g_svcmds.c b/code/game/g_svcmds.c
index 755a7da..3d37715 100644
--- a/code/game/g_svcmds.c
+++ b/code/game/g_svcmds.c
@@ -320,8 +320,8 @@ void Svcmd_EntityList_f (void) {
int e;
gentity_t *check;
- check = g_entities+1;
- for (e = 1; e < level.num_entities ; e++, check++) {
+ check = g_entities;
+ for (e = 0; e < level.num_entities ; e++, check++) {
if ( !check->inuse ) {
continue;
}
--
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