[ioquake3] 121/136: Fix overdraw in CG_DrawRect

Simon McVittie smcv at debian.org
Thu Jun 15 09:09:17 UTC 2017


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smcv pushed a commit to branch debian/master
in repository ioquake3.

commit a738cb95926a78f23716e8310dedf07dab17a2e0
Author: Zack Middleton <zack at cloemail.com>
Date:   Wed Jun 7 20:40:14 2017 -0500

    Fix overdraw in CG_DrawRect
    
    It was noticeable in the corners when alpha was less than 1.
---
 code/cgame/cg_drawtools.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/code/cgame/cg_drawtools.c b/code/cgame/cg_drawtools.c
index c0ce1ef..fb9e29a 100644
--- a/code/cgame/cg_drawtools.c
+++ b/code/cgame/cg_drawtools.c
@@ -91,7 +91,7 @@ void CG_DrawRect( float x, float y, float width, float height, float size, const
 	trap_R_SetColor( color );
 
   CG_DrawTopBottom(x, y, width, height, size);
-  CG_DrawSides(x, y, width, height, size);
+  CG_DrawSides(x, y + size, width, height - size * 2, size);
 
 	trap_R_SetColor( NULL );
 }

-- 
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