[ioquake3] 123/136: Remove unneeded 'angles' variables/clearing in ai_dmq3.c

Simon McVittie smcv at debian.org
Thu Jun 15 09:09:17 UTC 2017


This is an automated email from the git hooks/post-receive script.

smcv pushed a commit to branch debian/master
in repository ioquake3.

commit 8a6c9d10389eb9bab17ac589128827a86055b0cf
Author: Zack Middleton <zack at cloemail.com>
Date:   Wed Jun 7 20:55:15 2017 -0500

    Remove unneeded 'angles' variables/clearing in ai_dmq3.c
---
 code/game/ai_dmq3.c | 10 +++-------
 1 file changed, 3 insertions(+), 7 deletions(-)

diff --git a/code/game/ai_dmq3.c b/code/game/ai_dmq3.c
index d87b20c..a18df55 100644
--- a/code/game/ai_dmq3.c
+++ b/code/game/ai_dmq3.c
@@ -3830,7 +3830,6 @@ int BotFuncButtonActivateGoal(bot_state_t *bs, int bspent, bot_activategoal_t *a
 	modelindex = atoi(model+1);
 	if (!modelindex)
 		return qfalse;
-	VectorClear(angles);
 	entitynum = BotModelMinsMaxs(modelindex, ET_MOVER, 0, mins, maxs);
 	//get the lip of the button
 	trap_AAS_FloatForBSPEpairKey(bspent, "lip", &lip);
@@ -3968,7 +3967,7 @@ BotFuncDoorGoal
 int BotFuncDoorActivateGoal(bot_state_t *bs, int bspent, bot_activategoal_t *activategoal) {
 	int modelindex, entitynum;
 	char model[MAX_INFO_STRING];
-	vec3_t mins, maxs, origin, angles;
+	vec3_t mins, maxs, origin;
 
 	//shoot at the shootable door
 	trap_AAS_ValueForBSPEpairKey(bspent, "model", model, sizeof(model));
@@ -3977,7 +3976,6 @@ int BotFuncDoorActivateGoal(bot_state_t *bs, int bspent, bot_activategoal_t *act
 	modelindex = atoi(model+1);
 	if (!modelindex)
 		return qfalse;
-	VectorClear(angles);
 	entitynum = BotModelMinsMaxs(modelindex, ET_MOVER, 0, mins, maxs);
 	//door origin
 	VectorAdd(mins, maxs, origin);
@@ -4003,7 +4001,7 @@ BotTriggerMultipleGoal
 int BotTriggerMultipleActivateGoal(bot_state_t *bs, int bspent, bot_activategoal_t *activategoal) {
 	int i, areas[10], numareas, modelindex, entitynum;
 	char model[128];
-	vec3_t start, end, mins, maxs, angles;
+	vec3_t start, end, mins, maxs;
 	vec3_t origin, goalorigin;
 
 	activategoal->shoot = qfalse;
@@ -4015,7 +4013,6 @@ int BotTriggerMultipleActivateGoal(bot_state_t *bs, int bspent, bot_activategoal
 	modelindex = atoi(model+1);
 	if (!modelindex)
 		return qfalse;
-	VectorClear(angles);
 	entitynum = BotModelMinsMaxs(modelindex, 0, CONTENTS_TRIGGER, mins, maxs);
 	//trigger origin
 	VectorAdd(mins, maxs, origin);
@@ -4163,7 +4160,7 @@ int BotGetActivateGoal(bot_state_t *bs, int entitynum, bot_activategoal_t *activ
 	char targetname[10][128];
 	aas_entityinfo_t entinfo;
 	aas_areainfo_t areainfo;
-	vec3_t origin, angles, absmins, absmaxs;
+	vec3_t origin, absmins, absmaxs;
 
 	memset(activategoal, 0, sizeof(bot_activategoal_t));
 	BotEntityInfo(entitynum, &entinfo);
@@ -4207,7 +4204,6 @@ int BotGetActivateGoal(bot_state_t *bs, int entitynum, bot_activategoal_t *activ
 		if (*model) {
 			modelindex = atoi(model+1);
 			if (modelindex) {
-				VectorClear(angles);
 				BotModelMinsMaxs(modelindex, ET_MOVER, 0, absmins, absmaxs);
 				//
 				numareas = trap_AAS_BBoxAreas(absmins, absmaxs, areas, MAX_ACTIVATEAREAS*2);

-- 
Alioth's /usr/local/bin/git-commit-notice on /srv/git.debian.org/git/pkg-games/ioquake3.git



More information about the Pkg-games-commits mailing list