[higan] 06/06: Remove old user guide.

Tobias Hansen thansen at moszumanska.debian.org
Sat Sep 2 18:17:30 UTC 2017


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thansen pushed a commit to branch master
in repository higan.

commit 36dc73ce6fde46a93e6a5b4907e435b6dca60815
Author: Tobias Hansen <thansen at debian.org>
Date:   Sat Sep 2 19:16:30 2017 +0100

    Remove old user guide.
---
 debian/changelog                                   |   2 +
 debian/higan.6                                     |   4 +-
 debian/higan.doc-base                              |   9 -
 debian/higan.docs                                  |   2 -
 debian/icarus.6                                    |   2 +-
 debian/userguide/higan_user_guide.html             | 321 ----------------
 debian/userguide/higan_user_guide_byuu.html        | 417 ---------------------
 .../higan_user_guide_files/cheat-database.png      | Bin 34017 -> 0 bytes
 .../higan_user_guide_files/cheat-editor.png        | Bin 45115 -> 0 bytes
 .../userguide/higan_user_guide_files/favicon.png   | Bin 579 -> 0 bytes
 .../higan_user_guide_files/load-library.png        | Bin 35108 -> 0 bytes
 .../higan_user_guide_files/main-window-gaming.png  | Bin 32695 -> 0 bytes
 .../higan_user_guide_files/main-window.png         | Bin 6220 -> 0 bytes
 .../higan_user_guide_files/settings-drivers.png    | Bin 32106 -> 0 bytes
 .../higan_user_guide_files/settings-hotkeys.png    | Bin 35452 -> 0 bytes
 .../higan_user_guide_files/settings-input.png      | Bin 30100 -> 0 bytes
 .../higan_user_guide_files/settings-timing.png     | Bin 25387 -> 0 bytes
 .../higan_user_guide_files/state-manager.png       | Bin 28853 -> 0 bytes
 .../higan_user_guide_files/style-default.css       | 137 -------
 .../higan_user_guide_files_byuu/cheat-database.png | Bin 29869 -> 0 bytes
 .../higan_user_guide_files_byuu/cheat-editor.png   | Bin 36780 -> 0 bytes
 .../higan_user_guide_files_byuu/favicon.png        | Bin 579 -> 0 bytes
 .../higan_user_guide_files_byuu/load-import.png    | Bin 28258 -> 0 bytes
 .../higan_user_guide_files_byuu/load-library.png   | Bin 14941 -> 0 bytes
 .../main-window-gaming.png                         | Bin 13205 -> 0 bytes
 .../higan_user_guide_files_byuu/main-window.png    | Bin 5637 -> 0 bytes
 .../settings-drivers.png                           | Bin 14784 -> 0 bytes
 .../settings-hotkeys.png                           | Bin 26236 -> 0 bytes
 .../higan_user_guide_files_byuu/settings-input.png | Bin 32073 -> 0 bytes
 .../settings-timing.png                            | Bin 22840 -> 0 bytes
 .../higan_user_guide_files_byuu/state-manager.png  | Bin 22627 -> 0 bytes
 .../higan_user_guide_files_byuu/style-default.css  | 137 -------
 32 files changed, 5 insertions(+), 1026 deletions(-)

diff --git a/debian/changelog b/debian/changelog
index 9b7ac1d..6f530b4 100644
--- a/debian/changelog
+++ b/debian/changelog
@@ -2,6 +2,8 @@ higan (104-1) UNRELEASED; urgency=medium
 
   * New upstream release.
   * Remove sjlj-ftbfs.patch (applied upstream).
+  * Remove old user guide since there is now an official user guide
+    provided online and linked from the Help menu.
 
  -- Tobias Hansen <thansen at debian.org>  Sat, 02 Sep 2017 18:46:23 +0100
 
diff --git a/debian/higan.6 b/debian/higan.6
index cef47ab..4f758bd 100644
--- a/debian/higan.6
+++ b/debian/higan.6
@@ -15,11 +15,11 @@ Bandai (WonderSwan, WonderSwan Color).
 
 .SH CONFIGURATION
 
-Consult the user guide (see below) for information about higans configuration.
+Consult the documentation (see below) for information about higans configuration.
 
 .SH SEE ALSO
 
-higan User Guide: /usr/share/doc/higan/higan_user_guide.html
+Official documentation at https://doc.byuu.org/higan/
 
 .SH MORE INFO
 Website: http://byuu.org/emulation/higan/
diff --git a/debian/higan.doc-base b/debian/higan.doc-base
deleted file mode 100644
index 45207d3..0000000
--- a/debian/higan.doc-base
+++ /dev/null
@@ -1,9 +0,0 @@
-Document: higan
-Title: higan User Guide
-Abstract: This manual describes how to configure and use higan.
-Section: Emulators
-
-Format: HTML
-Index: /usr/share/doc/higan/higan_user_guide.html
-Files: /usr/share/doc/higan/higan_user_guide.html
-       /usr/share/doc/higan/higan_user_guide_files/*
diff --git a/debian/higan.docs b/debian/higan.docs
deleted file mode 100644
index e26b794..0000000
--- a/debian/higan.docs
+++ /dev/null
@@ -1,2 +0,0 @@
-debian/userguide/higan_user_guide.html
-debian/userguide/higan_user_guide_files/
diff --git a/debian/icarus.6 b/debian/icarus.6
index cfc773b..570df70 100644
--- a/debian/icarus.6
+++ b/debian/icarus.6
@@ -13,7 +13,7 @@ invoked from higans Library menu.
 
 .SH SEE ALSO
 
-higan User Guide: /usr/share/doc/higan/higan_user_guide.html
+Official documentation at https://doc.byuu.org/higan/
 
 .SH MORE INFO
 Website: http://byuu.org/emulation/higan/
diff --git a/debian/userguide/higan_user_guide.html b/debian/userguide/higan_user_guide.html
deleted file mode 100644
index 2b0493c..0000000
--- a/debian/userguide/higan_user_guide.html
+++ /dev/null
@@ -1,321 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
-<html><head>
-    <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
-    <!-- base href="http://byuu.org/" -->
-    <link href="higan_user_guide_files/favicon.png" rel="icon" type="image/png">
-    <link href="higan_user_guide_files/style-default.css" rel="stylesheet" type="text/css">
-    <!--[if IE]><style type='text/css'>* { zoom: 1; }</style><![endif]-->
-    <title>higan User Guide</title>
-  </head>
-  <body>
-    <div id="container">
-      <div id="body">
-        <h2>higan User Guide<span>2014-01-21</span></h2>
-
-<p>higan is rather different from most emulators. Please use this guide to
-familiarize yourself with higan's features.</p>
-
-<h3>Getting Started: Game Boy Advance</h3>
-
-<p>Game Boy Advance emulation requires the BIOS ROM, which is copyrighted and
-cannot be distributed with higan. Until you obtain this file, you will not be
-able to play any Game Boy Advance games with higan.</p>
-
-<p>Since higan focuses on accuracy, there is no high-level emulation of the BIOS
-as you might find in other emulators. To install the GBA BIOS, first copy the
-GBA system folder and its content to higans config directory:</p>
-
-<pre>cp -r /usr/share/higan/Game\ Boy\ Advance.sys/ ~/.config/higan/</pre>
-
-<p>Now obtain the GBA BIOS, which should be 16384 bytes in size. Rename it to
-"bios.rom", and place it inside "~/.config/higan/Game Boy Advance.sys".</p>
-
-<h3>Getting Started: Key Assignments</h3>
-
-<p>There is no default key assignments for
-emulated input. You must go to Settings->Configuration->Input, and assign keys
-for each system you wish to emulate.</p>
-
-<h3>Getting Started: Driver Selection</h3>
-
-<p><img src="higan_user_guide_files/settings-drivers.png" alt=""></p>
-
-<p>higan supports many video, audio and input drivers. It defaults to the most
-conservative options.</p>
-
-<p>Linux users will find the OpenGL and ALSA drivers active by default. The OpenGL
-driver requires OpenGL 3.2, which is currently only supported by the official
-binary drivers from nVidia and AMD and the Intel driver in Mesa >= 10.0.
-Failing this, you might try the X-Video driver, but it's not as nice.
-The SDL driver was a necessary evil to work on any Linux setup out of the box,
-but its performance is absolutely terrible.</p>
-
-<p>You can change driver settings via Settings->Configuration->Drivers. Once
-you have changed drivers, you must restart higan for the changes to take effect.
-</p>
-
-<h3>Getting Started: Audiovisual Timing</h3>
-
-<p><img src="higan_user_guide_files/settings-timing.png" alt=""></p>
-
-<p>Most emulators offer simplistic synchronization of video and audio. Although
-your PC monitor usually runs at ~60hz, video game systems usually run at
-~60.09hz, or other similar values. This has to be compensated for. Emulators
-typically duplicate or drop frames to handle this, which results in choppy
-scrolling every ten seconds or so, usually.</p>
-
-<p>higan is more difficult to set up, but provides much finer grained control.
-It never duplicates or drops video frames or audio samples. Instead, it very
-slightly adjusts the audio pitch (by less than 1% usually) to match your
-specific monitor, video card, and sound card.</p>
-
-<p>higan also lets you choose whether to synchronize to the video refresh rate,
-the audio refresh rate, or both. Choosing video only will give you smooth video
-but choppy audio. Choosing audio only will give you choppy video but smooth
-audio. Choosing both will give you smooth video and audio, but this requires you
-to use the audiovisual synchronization tool first, in order to work.</p>
-
-<p>Check both "Synchronize Video" and "Synchronize Audio" under Settings, and
-then go to Settings->Configuration->Timing. Click on the video "Analyze" button,
-and wait. This will count how many frames your video card outputs per second
-when synchronized to the vertical refresh, and show you an average at the bottom
-on the window's status bar. The idea is that the longer you wait, the more
-precise the value will become. I'd recommend waiting 300 samples, or five
-minutes. You can often get by with less, but the longer you wait, the more
-precise the value, which will help prevent video tearing and audio crackling.
-Once you are ready, hit the "Stop" button, copy the value from the status bar
-into the video text box, and hit "Assign". Now repeat this process for audio,
-and you are all set. This only ever has to be done once.</p>
-
-<h4>Troubleshooting</h4>
-
-<p>Disable any desktop compositing. You may also have to
-mess with nvidia-settings and/or xvattr settings. Some setups simply never allow
-smooth video and audio at the same time. Linux is very hit or miss, with wildly
-differing video drivers. I've had great luck on Debian Squeeze, and terrible
-luck on Xubuntu 12.10.</p>
-
-<h3>Getting Started: Input Configuration</h3>
-
-<p><img src="higan_user_guide_files/settings-input.png" alt=""></p>
-
-<p>higan supports keyboards, mice and gamepads for input. Often times, you will
-want to switch between using a keyboard and gamepad to play games. You can
-configure an emulated controller to use both, by assinging multiple physical
-inputs to each emulated input.</p>
-
-<p>The way this works is you double-click an item, and press the key or button
-you wish to assign. Or for mice, click the button at the bottom of the window.
-Each time you do this, it adds another mapping. If you want to erase all
-mappings for one input, click erase. If you want to erase all mappings for all
-inputs, click reset.</p>
-
-<p>Use the first combo box to select the system whose inputs you wish to
-configure. Then use the second combo box to select the controller port you wish
-to configure input devices for. Finally, use the third combo box to configure a
-specific controller.</p>
-
-<p>On this screen, you can also tell higan to pause the emulator when the main
-emulator window loses focus. Or you can allow input when the window does not
-have focus. Typically, you don't want to allow input if you plan on using a
-keyboard, but if you are using a gamepad this option could work for some cases
-of multi-tasking. It's up to you.</p>
-
-<h3>Getting Started: Hotkey Configuration</h3>
-
-<p><img src="higan_user_guide_files/settings-hotkeys.png" alt=""></p>
-
-<p>higan allows configuration of various hotkeys. Unlike emulated inputs,
-hotkeys work a bit differently. Instead of allowing multiple keys to trigger the
-same action, hotkeys take a list of keys that all have to pressed to trigger the
-action. For instace, you can require Alt+Enter to trigger fullscreen if you
-like. The mapping works the same way as with the input settings window
-otherwise.</p>
-
-<h3>The Main Window</h3>
-
-<p>Now that higan is configured, we can move on to emulating.</p>
-
-<p><img src="higan_user_guide_files/main-window.png" alt=""></p>
-
-<p>Here, you have your menubar, your video output window, and your status bar.
-</p>
-
-<p>All windows in higan can be resized and repositioned however you like. higan
-will remember the geometry of each window, and restore it to how you left it the
-last time you ran the emulator.</p>
-
-<h3>Menubar Options</h3>
-
-<p>Settings->Video lets you control the video scaling. Center will keep the
-image centered in the screen. This will put black borders around the edges, but
-will keep the video output an even multiple of the original resolution. Scale
-will allow you to increase the size to non-even multiples, but will keep black
-bars on one side to maintain the correct aspect ratio. Stretch will fill the
-entire video window no matter what. These settings apply to both windowed mode
-and fullscreen mode. Aspect Correction will stretch the video to mimic the ratio
-that you would see when playing games on real hardware. It is highly recommended
-you leave this option on. Mask Overscan will black out the edges of the screen,
-much as older CRT televisions would. You can control the exact amount of
-overscan masking in the Settings->Configuration->Video settings panel. This is
-mostly useful for Famicom games, where there is frequently garbled graphics on
-the screen edges due to hardware limitations of the time.</p>
-
-<p>Settings->Shader lets you control the video filtering applied to the final
-output image. None will give you crisp pixels, but doesn't look so great with
-aspect correction enabled. Blur will smooth out the pixels. If you have video
-shaders installed, you will see more options that you can choose from.</p>
-
-<p>Settings->Synchronize Video and Settings->Synchronize Audio tell the emulator
-to wait for vertical refresh and/or the audio buffer. You should use one or the
-other. If you follow the audiovisual timing setup above, you can try using both
-at the same time.</p>
-
-<p>Settings->Mute Audio does exactly what it says.</p>
-
-<p>When you load a game, you are given access to a Tools menu as well.</p>
-
-<p>Here you can choose to create save states, or to restore them. You are given
-five temporary slots. To be honest, the hotkeys are a lot more convenient for
-this, but it's there in the menu as well.</p>
-
-<p>Tools->Resize Window will shrink the window to eliminate any black space on
-the sides. Note that since each emulated system has different resolutions, you
-will often then end up with black borders on another system. There's no way
-around this, sorry. Also note that this option does not work with the Scale
-video mode, for obvious reasons.</p>
-
-<p>Tools->State Manager and Tools->Cheat Editor will be described later.</p>
-
-<h3>Loading Games</h3>
-
-<p>Finally, the good part.</p>
-
-<p>higan treats your collection of games as a library. The first time you use
-higan, your library will be empty. Going to Library->Super Famicom will prove
-fruitless, with no games for you to select.</p>
-
-<p>In order to add games to your library, you have to import them from your
-collection first.</p>
-
-<h3>Importing Games</h3>
-
-<p>To import games into your library, choose Library->Load ROM File... to import a single
-game or Library->Import ROM Files... to import multiple ROMs.
-Here, you can navigate and select any game for any system. It can be game
-file, or a ZIP file with the game inside of it.</p>
-
-<p>Once selected, it will be imported into your library.</p>
-
-<h3>Using the Library</h3>
-
-<p>Many people like to have every game ever released. Yet they only play a small
-fraction of the actual library. It's best to treat higan's library as a way to
-play the games you actually care about. Not as a game collecting tool where you
-have to have a 100% complete collection.</p>
-
-<p>Once a game has been imported, you can load it by choosing
-Library->{Name of System}, eg Library->Super Famicom.</p>
-
-<p><img src="higan_user_guide_files/load-library.png" alt=""></p>
-
-<p>One nice feature of the library is that you get separate paths
-that are remembered for each emulated system.</p>
-
-<p>Please note that you cannot load game files or ZIP archives directly from
-the library. You must import them to get games into your library.</p>
-
-<h3>Playing Games</h3>
-
-<p>At long last, we have the emulator configured, and our games imported into
-our library. And now it's time to game!</p>
-
-<p><img src="higan_user_guide_files/main-window-gaming.png" alt=""></p>
-
-<p>The status bar lets you know the frames per second, the title bar shows you
-the name of the game you are playing.</p>
-
-<p>And now you have a new menu option for the system you are playing. In this
-case, we have Super Famicom. From this menu, you can power cycle the system,
-or hotplug other gamepads, or even unload the system.</p>
-
-<p>There's not much point in unloading a cartridge. You can simply load another
-cartridge directly and higan will automatically unload the current cartridge for
-you. But if you want to save CPU resources, and leave higan open, you can.</p>
-
-<h3>Tools: State Manager</h3>
-
-<p><img src="higan_user_guide_files/state-manager.png" alt=""></p>
-
-<p>In addition to save states, higan also has a state manager. The idea is that
-sometimes you want transitive states that you overwrite constantly, and
-sometimes you want to keep states around for a long time, and keep them nice and
-organized. The state manager lets you accomplish the latter.</p>
-
-<p>In this example, we are building an archive of states before each boss fight
-in Actraiser. Once complete, we can easily skip to every boss fight at any time.
-The possibilities are endless, use this tool however you like, or not at all.
-</p>
-
-<h3>Tools: Cheat Editor</h3>
-
-<p><img src="higan_user_guide_files/cheat-editor.png" alt=""></p>
-
-<p>Here, you can enter cheat codes. Game Genie, Pro Action Replay, etc.</p>
-
-<p>As you can see from the selection, you can build cheats from one or more
-codes, separated by the + symbol. This lets you quickly turn on and off
-multi-part cheat codes.</p>
-
-<h3>Tools: Cheat Database</h3>
-
-<p>At the bottom left, there's a Find Codes button. After selecting it, higan
-will use its internal database of cheat codes to see if it can find any for the
-game you are currently playing. There's thousands of games in the database, but
-not every game has known cheats for it. If it does find any, you will be
-presented with a list, and you can import any cheats you want. Far more
-convenient than searching the web for cheats that may be for the wrong revision,
-or the wrong country, of the game.</p>
-
-<p><img src="higan_user_guide_files/cheat-database.png" alt=""></p>
-
-<p>Select the code(s) you want, hit Add Codes, and you're done!</p>
-
-<p>The cheat database is graciously developed by the wonderful mightymo from the
-forums at http://board.byuu.org; so if you have codes you'd like to see in the
-database, feel free to reach out to him there.</p>
-
-<h3>Extra Settings</h3>
-
-<p>Settings->Configuration->Video will allow you to control how much video the Mask Overscan
-option crops off.</p>
-
-<p>Settings->Configuration->Audio will let you adjust the audio volume. This is
-nice as Nintendo systems typically have very low volume output compared to other
-things. A setting of 200% can prove useful with little to no clamping of sample
-range. You can also increase the frequency for more resampling precision, lower
-the latency for faster audio response to input, and control the resampling
-algorithm used. The Sinc audio resampler is incredibly demanding, consuming more
-than half of the CPU power when emulating the NES and Game Boy, however it is
-necessary to prevent some buzzing that you'll get in games such as Mega Man II
-for the Famicom otherwise. If you really need more performance, you can go with
-another sampler instead.</p>
-
-<h3>Advanced Extra Settings</h3>
-
-<p>For the power user, you can edit the settings.bml file in ~/.config/higan
-to control even more settings.
-</p>
-
-<p>Set Video::StartFullScreen to true if you want to use higan with an HTPC, and
-want to load games from a launcher. You will need to remember the hotkey to exit
-fullscreen if you use this setting, so make note of it first.</p>
-
-      </div>
-      <div id="footer">
-        <small>Copyright © 2004–2013 byuu, 2013-2014 Tobias Hansen</small>
-      </div>
-    </div>
-  
-
-</body></html>
diff --git a/debian/userguide/higan_user_guide_byuu.html b/debian/userguide/higan_user_guide_byuu.html
deleted file mode 100644
index 9ed1185..0000000
--- a/debian/userguide/higan_user_guide_byuu.html
+++ /dev/null
@@ -1,417 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
-<html><head>
-    <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
-    <!-- base href="http://byuu.org/" -->
-    <link href="higan_user_guide_files_byuu/favicon.png" rel="icon" type="image/png">
-    <link href="higan_user_guide_files_byuu/style-default.css" rel="stylesheet" type="text/css">
-    <!--[if IE]><style type='text/css'>* { zoom: 1; }</style><![endif]-->
-    <title>higan User Guide</title>
-  </head>
-  <body>
-    <div id="container">
-      <div id="body">
-        <h2>higan User Guide<span>2013-01-12</span></h2>
-
-<p>higan is rather different from most emulators. Please use this guide to
-familiarize yourself with higan's features.</p>
-
-<h3>Getting Started: Bits and Profiles</h3>
-
-<p>Right off the bat, you have many options. First, you can use the 32-bit
-release, or the 64-bit release. If you have a 64-bit operating system, please
-use the 64-bit release. It is approximately 10-15% faster than the 32-bit
-release. If you have a 64-bit processor, please consider upgrading to a 64-bit
-operating system. Otherwise, the 32-bit release should work.</p>
-
-<p>Next, you have three options for profiles. These currently only affect the
-speed of the Super Famicom emulation. The other systems are the same regardless
-of profile used.</p>
-
-<p>The accuracy profile is my personal favorite. It is extremely accurate, but
-it is also extremely slow. On my Core i7 @ 4.4GHz, I get ~135fps on Zelda 3
-(best case), and ~65fps on the most intensive parts of Mega Man X3 (worst case.)
-If you have an incredibly powerful, top of the line computer, this is what you
-should use.</p>
-
-<p>The balanced profile tries to strike a middle ground between accuracy and
-performance. It's still extremely accurate, far above any other Super Famicom
-emulator. In this case, I get up to ~295fps with Zelda 3 on my system. This
-version should work great on any Core or Athlon processor.</p>
-
-<p>The performance profile is for slower systems. It sacrifices accuracy to run
-on slower systems. It's still more accurate than any other Super Famicom
-emulator, but just barely. In this case, I get up to ~495fps with Zelda 3. I've
-been able to play Zelda 3 at 80fps on my 1.6GHz Intel Atom with this profile.
-</p>
-
-<p>If your computer is slower than a $199 netbook from 2007, and you cannot
-upgrade it, then I sincerely apologize, but higan is not the emulator for you.
-Even in its fastest profile, higan still puts accuracy as a top priority. I
-would have to make too many sacrifices to target even slower hardware, and at
-this point, there are already great emulators that target lower performance
-hardware.</p>
-
-<h4>Linux Users</h4>
-
-<p>higan will automatically compile in 32-bit or 64-bit mode, depending on your
-system. It defaults to the accuracy profile. You can override this with the
-following commands:</p>
-
-<pre>make clean && make profile=accuracy
-make clean && make profile=balanced
-make clean && make profile=performance
-</pre>
-
-<h3>Getting Started: Game Boy Advance</h3>
-
-<p>Game Boy Advance emulation requires the BIOS ROM, which is copyrighted and
-cannot be distributed with higan. Until you obtain this file, you will not be
-able to play any Game Boy Advance games with higan.</p>
-
-<p>Since higan focuses on accuracy, there is no high-level emulation of the BIOS
-as you might find in other emulators.</p>
-
-<p>Obtain the GBA BIOS, which should be 16384 bytes in size. Rename it to
-"bios.rom", and place it inside the "Game Boy Advance.sys" folder. Windows users
-will find this folder next to the binaries. Linux users will find this folder in
-~/.config/higan</p>
-
-<h3>Getting Started: Linux Users</h3>
-
-<p>Windows users can skip this section. The Windows binary releases work out of
-the box.</p>
-
-<p>For Linux, you first have to build the software with the make command. Then
-you have to install it with the make install command. make install is not
-optional: it places needed files into required locations for you. If you do not
-run make install, none of the emulators will work.</p>
-
-<p>Furthermore, if you want ananke, which is necessary to load game files and
-ZIP archives directly, you must make and make install ananke as well as higan.
-</p>
-
-<p>Lastly, unlike with Windows, there is no default key assignments for
-emulated input. You must go to Settings->Configuration->Input, and assign keys
-for each system you wish to emulate.</p>
-
-<h3>Getting Started: Driver Selection</h3>
-
-<p><img src="higan_user_guide_files_byuu/settings-drivers.png" alt=""></p>
-
-<p>higan supports many video, audio and input drivers. It defaults to the most
-conservative options.</p>
-
-<p>Windows users will find Direct3D and DirectSound selected by default. I would
-highly recommend installing official video card drivers from nVidia and AMD to
-get proper OpenGL hardware acceleration. Do not use the ones bundled with
-Windows, these drivers have terrible OpenGL support. By using OpenGL, you gain
-access to many pixel shaders to enhance the video. I would also recommend
-installing the latest version of DirectX and using the XAudio2 driver. This is
-only required for Windows Vista and earlier. The XAudio2 driver handles buffer
-underruns much more gracefully than DirectSound, it will become silent instead
-of repeating a short sample over and over.</p>
-
-<p>Linux users will find the SDL and ALSA drivers active by default. Again, I
-highly recommend installing the official binary drivers from nVidia and AMD, if
-at all possible. The open source drivers such as nouveau offer terrible OpenGL
-acceleration and will decimate performance. Failing this, you might try the
-X-Video driver, but it's not as nice. The SDL driver was a necessary evil to
-work on any Linux setup out of the box, but its performance is absolutely
-terrible.</p>
-
-<p>You can change driver settings via Settings->Configuration->Drivers. Once
-you have changed drivers, you must restart higan for the changes to take effect.
-</p>
-
-<h3>Getting Started: Audiovisual Timing</h3>
-
-<p><img src="higan_user_guide_files_byuu/settings-timing.png" alt=""></p>
-
-<p>Most emulators offer simplistic synchronization of video and audio. Although
-your PC monitor usually runs at ~60hz, video game systems usually run at
-~60.09hz, or other similar values. This has to be compensated for. Emulators
-typically duplicate or drop frames to handle this, which results in choppy
-scrolling every ten seconds or so, usually.</p>
-
-<p>higan is more difficult to set up, but provides much finer grained control.
-It never duplicates or drops video frames or audio samples. Instead, it very
-slightly adjusts the audio pitch (by less than 1% usually) to match your
-specific monitor, video card, and sound card.</p>
-
-<p>higan also lets you choose whether to synchronize to the video refresh rate,
-the audio refresh rate, or both. Choosing video only will give you smooth video
-but choppy audio. Choosing audio only will give you choppy video but smooth
-audio. Choosing both will give you smooth video and audio, but this requires you
-to use the audiovisual synchronization tool first, in order to work.</p>
-
-<p>Check both "Synchronize Video" and "Synchronize Audio" under Settings, and
-then go to Settings->Configuration->Timing. Click on the video "Analyze" button,
-and wait. This will count how many frames your video card outputs per second
-when synchronized to the vertical refresh, and show you an average at the bottom
-on the window's status bar. The idea is that the longer you wait, the more
-precise the value will become. I'd recommend waiting 300 samples, or five
-minutes. You can often get by with less, but the longer you wait, the more
-precise the value, which will help prevent video tearing and audio crackling.
-Once you are ready, hit the "Stop" button, copy the value from the status bar
-into the video text box, and hit "Assign". Now repeat this process for audio,
-and you are all set. This only ever has to be done once.</p>
-
-<h4>Troubleshooting</h4>
-
-<p>If you are using Windows Vista or Windows 7, you will want to disable the
-Aero compositor. Use Google for instructions on how to do this. Aero's
-compositor makes it impossible to get smooth video refreshes. If you are using
-Windows 8, consider upgrading to Windows 7. Or if you simply cannot or will not
-disable Aero, then you should uncheck synchronize video, and deal with the video
-tearing. There's nothing else I can do to help you.</p>
-
-<p>If you are using Linux, disable any desktop compositing. You may also have to
-mess with nvidia-settings and/or xvattr settings. Some setups simply never allow
-smooth video and audio at the same time. Linux is very hit or miss, with wildly
-differing video drivers. I've had great luck on Debian Squeeze, and terrible
-luck on Xubuntu 12.10.</p>
-
-<h3>Getting Started: Input Configuration</h3>
-
-<p><img src="higan_user_guide_files_byuu/settings-input.png" alt=""></p>
-
-<p>higan supports keyboards, mice and gamepads for input. Often times, you will
-want to switch between using a keyboard and gamepad to play games. You can
-configure an emulated controller to use both, by assinging multiple physical
-inputs to each emulated input.</p>
-
-<p>The way this works is you double-click an item, and press the key or button
-you wish to assign. Or for mice, click the button at the bottom of the window.
-Each time you do this, it adds another mapping. If you want to erase all
-mappings for one input, click erase. If you want to erase all mappings for all
-inputs, click reset.</p>
-
-<p>Use the first combo box to select the system whose inputs you wish to
-configure. Then use the second combo box to select the controller port you wish
-to configure input devices for. Finally, use the third combo box to configure a
-specific controller.</p>
-
-<p>On this screen, you can also tell higan to pause the emulator when the main
-emulator window loses focus. Or you can allow input when the window does not
-have focus. Typically, you don't want to allow input if you plan on using a
-keyboard, but if you are using a gamepad this option could work for some cases
-of multi-tasking. It's up to you.</p>
-
-<h3>Getting Started: Hotkey Configuration</h3>
-
-<p><img src="higan_user_guide_files_byuu/settings-hotkeys.png" alt=""></p>
-
-<p>higan allows configuration of various hotkeys. Unlike emulated inputs,
-hotkeys work a bit differently. Instead of allowing multiple keys to trigger the
-same action, hotkeys take a list of keys that all have to pressed to trigger the
-action. For instace, you can require Alt+Enter to trigger fullscreen if you
-like. The mapping works the same way as with the input settings window
-otherwise.</p>
-
-<h3>The Main Window</h3>
-
-<p>Now that higan is configured, we can move on to emulating.</p>
-
-<p><img src="higan_user_guide_files_byuu/main-window.png" alt=""></p>
-
-<p>Here, you have your menubar, your video output window, and your status bar.
-</p>
-
-<p>All windows in higan can be resized and repositioned however you like. higan
-will remember the geometry of each window, and restore it to how you left it the
-last time you ran the emulator.</p>
-
-<h3>Menubar Options</h3>
-
-<p>Settings->Video lets you control the video scaling. Center will keep the
-image centered in the screen. This will put black borders around the edges, but
-will keep the video output an even multiple of the original resolution. Scale
-will allow you to increase the size to non-even multiples, but will keep black
-bars on one side to maintain the correct aspect ratio. Stretch will fill the
-entire video window no matter what. These settings apply to both windowed mode
-and fullscreen mode. Aspect Correction will stretch the video to mimic the ratio
-that you would see when playing games on real hardware. It is highly recommended
-you leave this option on. Mask Overscan will black out the edges of the screen,
-much as older CRT televisions would. You can control the exact amount of
-overscan masking in the Settings->Configuration->Video settings panel. This is
-mostly useful for Famicom games, where there is frequently garbled graphics on
-the screen edges due to hardware limitations of the time.</p>
-
-<p>Settings->Shader lets you control the video filtering applied to the final
-output image. None will give you crisp pixels, but doesn't look so great with
-aspect correction enabled. Blur will smooth out the pixels. If you have video
-shaders installed, you will see more options that you can choose from.</p>
-
-<p>Settings->Synchronize Video and Settings->Synchronize Audio tell the emulator
-to wait for vertical refresh and/or the audio buffer. You should use one or the
-other. If you follow the audiovisual timing setup above, you can try using both
-at the same time.</p>
-
-<p>Settings->Mute Audio does exactly what it says.</p>
-
-<p>When you load a game, you are given access to a Tools menu as well.</p>
-
-<p>Here you can choose to create save states, or to restore them. You are given
-five temporary slots. To be honest, the hotkeys are a lot more convenient for
-this, but it's there in the menu as well.</p>
-
-<p>Tools->Resize Window will shrink the window to eliminate any black space on
-the sides. Note that since each emulated system has different resolutions, you
-will often then end up with black borders on another system. There's no way
-around this, sorry. Also note that this option does not work with the Scale
-video mode, for obvious reasons.</p>
-
-<p>Tools->State Manager and Tools->Cheat Editor will be described later.</p>
-
-<h3>Loading Games</h3>
-
-<p>Finally, the good part.</p>
-
-<p>higan treats your collection of games as a library. The first time you use
-higan, your library will be empty. Going to Library->Super Famicom will prove
-fruitless, with no games for you to select.</p>
-
-<p>In order to add games to your library, you have to import them from your
-collection first.</p>
-
-<h3>Importing Games</h3>
-
-<p>To import games into your library, choose Library->Import Game.</p>
-
-<p><img src="higan_user_guide_files_byuu/load-import.png" alt=""></p>
-
-<p>Here, you can navigate and select any game for any system. It can be game
-file, or a ZIP file with the game inside of it.</p>
-
-<p>Once selected, it will be imported into your library and the game will begin
-to play.</p>
-
-<h3>Ignoring the Library</h3>
-
-<p>If you don't like the idea of the game library, then simply ignore it. Use
-Load->Import Game every single time. The first time you use it, your save games
-will be imported as well. Subsequent loads will not overwrite your existing save
-files, so there's no need to worry.</p>
-
-<h3>Using the Library</h3>
-
-<p>Many people like to have every game ever released. Yet they only play a small
-fraction of the actual library. It's best to treat higan's library as a way to
-play the games you actually care about. Not as a game collecting tool where you
-have to have a 100% complete collection.</p>
-
-<p>Once a game has been imported, you can load it again by choosing
-Load->{Name of System}, eg Load->Super Famicom.</p>
-
-<p><img src="higan_user_guide_files_byuu/load-library.png" alt=""></p>
-
-<p>One nice feature of the library is that not only do you get separate paths
-that are remembered for each emulated system, it also remembers the last game
-you played and will select it automatically.</p>
-
-<p>Please note that you cannot load game files or ZIP archives directly from
-the library. You must use Import Game to get games into your library.</p>
-
-<h3>Playing Games</h3>
-
-<p>At long last, we have the emulator configured, and our games imported into
-our library. And now it's time to game!</p>
-
-<p><img src="higan_user_guide_files_byuu/main-window-gaming.png" alt=""></p>
-
-<p>The status bar lets you know the frames per second, the title bar shows you
-the name of the game you are playing.</p>
-
-<p>And now you have a new menu option for the system you are playing. In this
-case, we have Super Famicom. From this menu, you can power cycle the system,
-or hotplug other gamepads, or even unload the system.</p>
-
-<p>There's not much point in unloading a cartridge. You can simply load another
-cartridge directly and higan will automatically unload the current cartridge for
-you. But if you want to save CPU resources, and leave higan open, you can.</p>
-
-<h3>Tools: State Manager</h3>
-
-<p><img src="higan_user_guide_files_byuu/state-manager.png" alt=""></p>
-
-<p>In addition to save states, higan also has a state manager. The idea is that
-sometimes you want transitive states that you overwrite constantly, and
-sometimes you want to keep states around for a long time, and keep them nice and
-organized. The state manager lets you accomplish the latter.</p>
-
-<p>In this example, we are building an archive of states before each boss fight
-in Actraiser. Once complete, we can easily skip to every boss fight at any time.
-The possibilities are endless, use this tool however you like, or not at all.
-</p>
-
-<h3>Tools: Cheat Editor</h3>
-
-<p><img src="higan_user_guide_files_byuu/cheat-editor.png" alt=""></p>
-
-<p>Here, you can enter cheat codes. Game Genie, Pro Action Replay, etc.</p>
-
-<p>As you can see from the selection, you can build cheats from one or more
-codes, separated by the + symbol. This lets you quickly turn on and off
-multi-part cheat codes.</p>
-
-<h3>Tools: Cheat Database</h3>
-
-<p>At the bottom left, there's a Find Codes button. After selecting it, higan
-will use its internal database of cheat codes to see if it can find any for the
-game you are currently playing. There's thousands of games in the database, but
-not every game has known cheats for it. If it does find any, you will be
-presented with a list, and you can import any cheats you want. Far more
-convenient than searching the web for cheats that may be for the wrong revision,
-or the wrong country, of the game.</p>
-
-<p><img src="higan_user_guide_files_byuu/cheat-database.png" alt=""></p>
-
-<p>Select the code(s) you want, hit Add Codes, and you're done!</p>
-
-<p>The cheat database is graciously developed by the wonderful mightymo from the
-forums at http://board.byuu.org; so if you have codes you'd like to see in the
-database, feel free to reach out to him there.</p>
-
-<h3>Extra Settings</h3>
-
-<p>Settings->Configuration->Video will allow you to adjust the image saturation,
-gamma, and luminance. It also lets you control how much video the Mask Overscan
-option crops off.</p>
-
-<p>Settings->Configuration->Audio will let you adjust the audio volume. This is
-nice as Nintendo systems typically have very low volume output compared to other
-things. A setting of 200% can prove useful with little to no clamping of sample
-range. You can also increase the frequency for more resampling precision, lower
-the latency for faster audio response to input, and control the resampling
-algorithm used. The Sinc audio resampler is incredibly demanding, consuming more
-than half of the CPU power when emulating the NES and Game Boy, however it is
-necessary to prevent some buzzing that you'll get in games such as Mega Man II
-for the Famicom otherwise. If you really need more performance, you can go with
-another sampler instead.</p>
-
-<p>Settings->Configuration->Server can be used to allow patched games to
-communicate with a server on the internet. This allows for cool features like
-uploading your high scores automatically, special internet-based events, etc.
-For right now, there are no available patches, but in the future this should
-prove to be quite fun.</p>
-
-<h3>Advanced Extra Settings</h3>
-
-<p>For the power user, you can edit the settings.cfg file to control even more
-settings. Windows users should press Win+R, and type "%APPDATA%/higan" and press
-enter. Linux users should go to ~/.config/higan. Open the file named
-settings.cfg with a text editor. Preferably Notepad2 or Notepad++ on Windows.
-</p>
-
-<p>Set Video::StartFullScreen to true if you want to use higan with an HTPC, and
-want to load games from a launcher. You will need to remember the hotkey to exit
-fullscreen if you use this setting, so make note of it first.</p>
-
-      </div>
-      <div id="footer">
-        <small>Copyright © 2004–2013 byuu</small>
-      </div>
-    </div>
-  
-
-</body></html>
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diff --git a/debian/userguide/higan_user_guide_files_byuu/settings-hotkeys.png b/debian/userguide/higan_user_guide_files_byuu/settings-hotkeys.png
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diff --git a/debian/userguide/higan_user_guide_files_byuu/settings-input.png b/debian/userguide/higan_user_guide_files_byuu/settings-input.png
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diff --git a/debian/userguide/higan_user_guide_files_byuu/settings-timing.png b/debian/userguide/higan_user_guide_files_byuu/settings-timing.png
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diff --git a/debian/userguide/higan_user_guide_files_byuu/state-manager.png b/debian/userguide/higan_user_guide_files_byuu/state-manager.png
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diff --git a/debian/userguide/higan_user_guide_files_byuu/style-default.css b/debian/userguide/higan_user_guide_files_byuu/style-default.css
deleted file mode 100644
index 808bbaf..0000000
--- a/debian/userguide/higan_user_guide_files_byuu/style-default.css
+++ /dev/null
@@ -1,137 +0,0 @@
-a {
-  color: #000;
-  text-decoration: none;
-}
-
-a[href] {
-  color: #00c;
-}
-
-a[href*="://"] {
-  color: #082;
-}
-
-a[href]:hover {
-  color: #f00;
-  text-decoration: underline;
-}
-
-body {
-  height: 101%;
-  margin: 1.5em;
-}
-
-h1, h2, h3, h4, h5, h6 {
-  font: 1.0em "Georgia", "Times New Roman", serif;
-  font-weight: bold;
-  margin: 0em;
-  position: relative;
-}
-
-h1 span, h2 span, h3 span, h4 span, h5 span, h6 span {
-  bottom: 0em;
-  position: absolute;
-  right: 0em;
-}
-
-h1 {
-  font-family: "Times New Roman", serif;
-  font-size: 3em;
-  font-weight: normal;
-  margin-bottom: 0.25em;
-}
-
-h2 {
-  border-bottom: 3px double #aaa;
-  font-size: 1.9em;
-  margin-bottom: 0.5em;
-}
-
-h3 {
-  border-bottom: 1px dotted #aaa;
-  font-size: 1.3em;
-  margin-bottom: 0.25em;
-}
-
-h4 {
-  margin-bottom: 0.25em;
-}
-
-p {
-  margin: 0em;
-  margin-bottom: 1em;
-}
-
-pre {
-  background: #fee;
-  border: 1px dashed #888;
-  padding: 0.5em;
-}
-
-table {
-  border-collapse: collapse;
-}
-
-table tr th, table tr td {
-  border: 1px dashed #aaa;
-  padding: 0.35em;
-  text-align: left;
-}
-
-ul {
-  list-style-position: outside;
-  list-style-type: circle;
-  margin: 0em 0em 1em 1.2em;
-  padding: 0em;
-}
-
-ul li {
-  margin: 0em;
-  padding: 0em;
-}
-
-#container {
-  border-radius: 1em;
-  -moz-border-radius: 1em;
-  -webkit-border-radius: 1em;
-  box-shadow: 0em 0em 1em #000;
-  -moz-box-shadow: 0em 0em 1em #000;
-  -webkit-box-shadow: 0em 0em 1em #000;
-  font: 0.8em / 1.3em "Verdana", sans-serif;
-  padding: 1em;
-}
-
-#navigation {
-  background: -moz-linear-gradient(100% 100% 90deg, #f7f7f7, #ffffff);
-  background: -webkit-gradient(linear, left top, left bottom, from(#ffffff), to(#f7f7f7));
-  border: 1px solid #ddd;
-  display: table;
-  margin-bottom: 1em;
-}
-
-#navigation div {
-  border-right: 1px solid #ddd;
-  display: table-cell;
-  padding: 0.5em;
-  padding-right: 2em;
-}
-
-#navigation div:last-of-type {
-  border-right: none;
-  width: 100%;
-}
-
-#navigation div > a {
-  border-bottom: 1px solid #ddd;
-}
-
-#navigation div ul {
-  list-style-type: none;
-  margin: 0em;
-  padding-left: 0.5em;
-}
-
-#footer {
-  border-top: 1px solid #eee;
-  padding-top: 0.5em;
-}

-- 
Alioth's /usr/local/bin/git-commit-notice on /srv/git.debian.org/git/pkg-games/higan.git



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