[ioquake3] 04/34: Add spawnflags to QUAKED for trigger_multiple

Simon McVittie smcv at debian.org
Fri Sep 8 10:33:19 UTC 2017


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smcv pushed a commit to annotated tag debian/1.36+u20170908+dfsg1-1
in repository ioquake3.

commit 0bce5463f735aad509b27f76f5e98b4afb4c5b75
Author: Zack Middleton <zack at cloemail.com>
Date:   Wed Aug 9 17:47:23 2017 -0500

    Add spawnflags to QUAKED for trigger_multiple
---
 code/game/g_trigger.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/code/game/g_trigger.c b/code/game/g_trigger.c
index 7461391..489040b 100644
--- a/code/game/g_trigger.c
+++ b/code/game/g_trigger.c
@@ -84,7 +84,7 @@ void Touch_Multi( gentity_t *self, gentity_t *other, trace_t *trace ) {
 	multi_trigger( self, other );
 }
 
-/*QUAKED trigger_multiple (.5 .5 .5) ?
+/*QUAKED trigger_multiple (.5 .5 .5) ? RED_ONLY BLUE_ONLY
 "wait" : Seconds between triggerings, 0.5 default, -1 = one time only.
 "random"	wait variance, default is 0
 Variable sized repeatable trigger.  Must be targeted at one or more entities.

-- 
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